Concept in software engineering and computer science
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The New World Order, Agenda 2030, Agenda 2050, The Great Reset and Rise of The 4IR
SHOW NOTES: This episode succinctly covers the WEF's Ubiquitous Computing (Shift #5) along with the some biblical gleanings, commentary and analysis on its usage in the NEW WORLD ORDER.
Ashley and Dougald co-host Adam Greenfield to talk about his idea of LifeHouses as featured here https://www.versobooks.com/blogs/news/from-churches-to-lifehouses. Previously a rock critic, a bike messenger, a free-clinic medic and a sergeant in the US Army, Adam Greenfield has spent the past quarter-century thinking and working at the intersection of technology, design and politics with everyday life. Before founding his own practice, Urbanscale, in 2010, he worked as lead information architect for Razorfish in Tokyo and head of design direction for service and user interface design at Nokia headquarters outside Helsinki. Selected in 2013 as Senior Urban Fellow at the LSE Cities centre of the London School of Economics, he has taught in New York University's Interactive Telecommunications Program and the Urban Design program of the Bartlett, University College London. His books include Everyware: The Dawning Age of Ubiquitous Computing, Urban Computing and Its Discontents, and the bestsellers Against the Smart City and Radical Technologies: The Design of Everyday Life. His next book is Beyond Hope: Collective Power and Mutual Care in the Long Emergency, coming next year from Verso. You can sign up for his irregular dispatches from London at http://tinyletter.com/speedbird , or connect with him on Mastodon at http://social.coop/@adamgreenfield Dougald Hine is a social thinker, writer, speaker and the co-founder of the Dark Mountain Project and a school called HOME. His latest book is At Work in the Ruins (2023) and he publishes new essays on his Substack, Writing Home. atworkintheruins | Instagram | Linktree His substack can be found at: Writing Home | Dougald Hine | Substack
Lee talks about how to implement a Holistic security approach. He talks about his career and his many certifications! He has all of them save for a new one in Data+. He is a train to trainer. With all that he stresses how important it is to keep up with them and stay current. If you don't stay up with current attacks and vulnerabilities you are likely to fall victim to them. Stay involved, stay current. He believes we are on the cusp of the birth of another platform. A combination IoT, cloud computing, and Ubiquitous Computing will lead to that change. It is interesting to look back at things that have been game changing recently and maybe 20 years ago and think how antiquated they are now. To think the things we are doing now will be the same in as little as tens years and how expedited the process of technology development is becoming is truly awe inspiring. Connect with Lee: https://www.linkedin.com/in/lee-mcwhorter/ Visit Covered 6: https://www.covered6.com/ Visit Short Arms website: https://www.shortarmsolutions.com/ You can follow us at: Linked In: https://www.linkedin.com/company/shortarmsolutions YouTube: https://www.youtube.com/channel/UCjUNoFuy6d1rouj_SBg3Qkw/featured Twitter: https://twitter.com/ShortArmSAS
Lee talks about how to implement a Holistic security approach. He talks about his career and his many certifications! He has all of them save for a new one in Data+. He is a train to trainer. With all that he stresses how important it is to keep up with them and stay current. If you don't stay up with current attacks and vulnerabilities you are likely to fall victim to them. Stay involved, stay current. He believes we are on the cusp of the birth of another platform. A combination IoT, cloud computing, and Ubiquitous Computing will lead to that change. It is interesting to look back at things that have been game changing recently and maybe 20 years ago and think how antiquated they are now. To think the things we are doing now will be the same in as little as tens years and how expedited the process of technology development is becoming is truly awe inspiring. Connect with Lee: https://www.linkedin.com/in/lee-mcwhorter/ Visit Covered 6: https://www.covered6.com/ Visit Short Arms website: https://www.shortarmsolutions.com/ You can follow us at: Linked In: https://www.linkedin.com/company/shortarmsolutions YouTube: https://www.youtube.com/channel/UCjUNoFuy6d1rouj_SBg3Qkw/featured Twitter: https://twitter.com/ShortArmSAS
My guest Distinguished Professor Genevieve Bell, AO FAHA FTSE is an Australian anthropologist best known for her work at the intersection of cultural practice and technological development. She taught Anthropology at Stanford before being recruited to Intel in 1998 to build out their social-science research program in their advanced R&D labs. There, Bell and colleagues helped orient Intel to a more market-inspired and experience-driven approach, establishing Intel's UX competency and, indeed, introducing the viability of UX research within high technology. Together with Paul Dourish, she wrote the book 'Divining a Digital Future: Mess and Mythology in Ubiquitous Computing', an exploration of the social and cultural components of ubiquitous computing. In 2017 she returned to Australia, appointed as Entrepreneurial Fellow and distinguished professor at Australian National University's College of Engineering and Computer Science where she directs the School of Cybernetics and the Autonomy, Agency & Assurance Institute. In our conversation I refer to her recent paper in the MIT Technology Review, 'The metaverse is a new word for an old idea' I mention this short documentary “You've Never Been Completely Honest” by Joey Izzo. (Trigger warnings apply — read the interview with Izzo before watching to figure out if you really want to watch it.) Genevieve mentions an audio recording of Gregory Bateson called "Versailles to Cybernetics" and a recording Stewart Brand made with Bateson and Margaret Meade that is in a kind of annotated transcript here: "For God's Sake Margaret!" "Cybernetic Serendipity" is the exhibition she mentions curated by Jasia Reichardt. Please consider supporting this podcast! You can do so over here at patreon.com/nearfuturelaboratory. You can also buy me a "coffee" over at ko-fi.com/bleeckerj Thank you for your support! --- Support this podcast: https://anchor.fm/julian-bleecker/support
Der Podcast rund um Künstliche Intelligenz von und mit Roland Becker und Dr. Sirko Straube. In dieser Folge sprechen wir mit dem DFKI CEO Prof. Antonio Krüger über das größte KI-Forschungsinstitut der Welt.Antonio Krüger ist CEO und wissenschaftlicher Direktor des Deutschen Forschungszentrums für Künstliche Intelligenz GmbH (DFKI) sowie wissenschaftlicher Direktor des Forschungsbereichs „Kognitive Assistenzsysteme“ am DFKI. Seit 2009 ist er Inhaber der Globus-Stiftungsprofessur für Informatik an der Universität des Saarlandes, Leiter des Ubiquitous Media Technology Lab sowie wissenschaftlicher Leiter des Innovative Retail Laboratory (IRL) am DFKI. Prof. Krüger ist ein international angesehener Experte der Mensch-Maschine-Interaktion und Künstlichen Intelligenz. Seine Forschungsschwerpunkte sind Mobile und Ubiquitous Spatial Assistance Systems, die die Forschungsgebiete Intelligent User Interfaces, User Modeling, Cognitive Sciences und Ubiquitous Computing kombinieren. Er hat den Studiengang Medieninformatik an der Universität des Saarlandes 2010 etabliert und ist bis heute für diesen verantwortlich.Er ist Mitgründer der Saarbrücker Technologie-Firma Eyeled GmbH, die sich auf die Entwicklung mobiler und ubiquitärer Informationssysteme spezialisiert hat. Von 2004 bis 2009 war er als Professor für Informatik und Geoinformatik an der Universität Münster und als geschäftsführender Direktor des Instituts für Geoinformatik tätig. Er hat an der Universität des Saarlandes Informatik und Wirtschaftswissenschaften studiert und im Rahmen des Graduiertenkollegs „Kognitionswissenschaft“ 1999 seine Promotion in Informatik abgeschlossen. Antonio Krüger hat mehr als 200 Beiträge in anerkannten Fachzeitschriften und Konferenzen veröffentlicht und ist in internationalen und nationalen Fachgremien aktiv.// Shownotes:• Prof. Antonio Krüger: https://www.dfki.de/~krueger/• DFKI: https://www.dfki.de/• Innovative Retail Laboratory (IRL): https://www.dfki.de/web/technologien-anwendungen/living-labs/innovative-retail-laboratory-irl• Forschungsbereich Kognitive Assistenzsysteme (COS): https://www.dfki.de/web/forschung/forschungsbereiche/kognitive-assistenzsysteme// Mit dabei:• Hosts: Roland Becker, Dr. Sirko Straube• Sidekick & Produktion: Julian Moeser• Gast: Prof. Antonio Krüger// Über uns:• Website: https://thinkreactor.com// Folge uns:• Instagram: https://thinkreactor.com/instagram• Twitter: https://thinkreactor.com/twitter• Facebook: https://thinkreactor.com/facebook// Höre uns:• Soundcloud: https://thinkreactor.com/soundcloud• Apple Podcasts: https://thinkreactor.com/apple• Google Podcasts: https://thinkreactor.com/google• Spotify: https://thinkreactor.com/spotify• Deezer: https://thinkreactor.com/deezer• TuneIn: https://thinkreactor.com/tunein• Audio Now: https://thinkreactor.com/audionow• Stitcher: https://thinkreactor.com/stitcher• Feed: https://thinkreactor.com/feed See acast.com/privacy for privacy and opt-out information.
Media technologies today seem to be everywhere. Assisting us in – or invading – each and every corner of our daily existence. We have already discussed how this ubiquity is embedded into a huge range of physical infrastructures; environments where media technologies surround us. And yet, we also increasingly carry media around with us, in our pockets, hands, ears, across our eyes, around our wrists. We wear media like clothes – and we may soon implant media within our bodies. This need not be seen in the guise of science fiction. It is more interesting to see it as really quite ordinary. For a long time, we humans have shared an intimacy with media technologies. They not only affect how we see ourselves, but modulate and help produce who and what we are. In this episode, we will begin our exploration of media as embodied technologies with the humble mobile phone. Through their aestheticisation, practical uses and technological development, mobile phones were an important precursor to the myriad mobile devices we know today. Contemporary embodied technologies however go beyond being portable, or affording wireless access to online content. They are increasingly built into our bodies, and modulate our interactions with environments: automatically detecting one's geographic location and orientation, or one's bodily temperature and heartrate, or the ambient sound and lighting in a room. This leads to a range of issues warranting critique, which we explore with reference to increasingly popular 'self-tracking' apps and wearables. Should the significant bodily data sets generated by such apps and devices concern us? Might we need new ways to think about digital literacy, medical efficacy, privacy, and surveillance? And how might these mobile technologies be developed and applied in the future? Thinkers Discussed: Sarah Kember and Joanna Zylinska (Life After New Media); Adriana de Souza e Silva and Jordon Frith (Mobile Interfaces in Public Spaces); Erving Goffman (briefly); Sherry Turkle (The Second Self / Evocative Objects); Lisa Gitelman (Always Already New); Harvey May and Greg Hearn (The Mobile Phone as Media); James Miller (The Fourth Screen: Mediatization and the Smartphone); Mark Weiser (The Computer for the 21st Century); Ian Bogost (Apple's Airpods Are an Omen); Judith Butler (briefly); Zygmunt Bauman (Liquid Modernity); Daniel Palmer (iPhone Photography: Mediating Visions of Social Space); James Gilmore (Everywear: The Quantified Self and Wearable Fitness Technologies); Adam Greenfield (Everyware: The Dawning Age of Ubiquitous Computing); Kate Crawford, Jessa Lingel and Tero Karppi (Our Metrics, Ourselves: A Hundred Years of Self-Tracking from the Weight Scale to the Wrist Wearable Device); Hillel Schwartz (Never Satisfied: Social History of Diets, Fantasies and Fat); Michel Foucault (Technologies of the Self).
We have already discussed the importance of paying attention to how media technologies are powerful when they are ordinary and relatively invisible. When they work like ‘appliances' in daily life. This was the key message of McLuhan's ‘medium theory' as well as theories of media domestication. These perspectives are limited, however, in that they tend to imagine media technologies individually: the television, the radio, the smart home assistant. They rely on an image of artefacts showing up in our home or office; user-friendly things which extend our contact with others or provide us with certain experiences. We sometimes ignore these domesticated artefacts and things. But we almost always ignore what lies below, or beyond: the vast, dispersed infrastructures on which these media technologies depend. In this episode, we consider media technologies as large-scale infrastructures. If we were to push the boundaries, we could point to all kinds of infrastructural dependencies related about by media: electrical power; water networks; or the mining or rare metals. We will focus however on the internet, as itself a technological infrastructure. This is perhaps the only case where it might make sense to refer to ‘the Internet' as a proper noun, with the capitalised ‘I'. Thinking of the internet as an infrastructure takes on obvious importance when we look at its history, from its inception as ARPANET, a cold war project in the wake of the Soviet Union's launch of Sputnik in 1957, to its more complicated interweaving with other technologies and ideas in subsequent years. While many still tend to describe the internet as an intangible or ‘virtual' space, we will show that it in fact material, physical, subject to political manipulation and contestation, and increasingly acknowledged as rather fragile. Thinkers Discussed: Lisa Parks (‘Stuff You Can Kick': Towards a Theory of Media Infrastructures); James Carey (The Telegraph and Ideology); Nicole Starosielski (The Undersea Network); Jean-Christophe Plantin, Carl Lagoze, Paul N Edwards and Christian Sandvig (Infrastructure Studies meet Platform Studies in the Age of Google and Facebook); John Durham Peters (The Marvelous Clouds: Towards a Philosophy of Elemental Media); Michel Callon (Some Elements of a Sociology of Translation: Domestication of the Scallops and the Fishermen of St Brieuc Bay); Susan Leigh-Star (The Ethnography of Infrastructure); Paul Dourish and Genevieve Bell (Divining a Digital Future: Mess and Mythology in Ubiquitous Computing); Manuel Castells (The Internet Galaxy); Lori Emerson (Other Networks); Laura DeNardis (The Internet in Everything: Freedom and Security in a World with No Off Switch / Hidden Levers of Internet Control: An Infrastructure-Based Theory of Internet Governance); Mercedes Bunz and Graham Meikle (The Internet of Things); Joana Moll (CO2GLE); Alexander Galloway (Protocol: How Control Exists after Decentralization); Gilles Deleuze (Postscript on Societies of Control).
This is a reading of John Krumm's "A survey of computational location privacy" paper from Personal and Ubiquitous Computing. It's quite old now, but I think it still gives a really good introduction to privacy concerns surround location-based services and reviews a variety of computational techniques for reducing the chances of data leakage. Full paper: https://link.springer.com/content/pdf/10.1007/s00779-008-0212-5.pdf
Media technologies today seem to be everywhere. Assisting us in – or invading – each and every corner of our daily existence. We have already discussed how this ubiquity is embedded into a huge range of physical infrastructures; environments where media technologies surround us. And yet, we also increasingly carry media around with us, in our pockets, hands, ears, across our eyes, around our wrists. We wear media like clothes – and we may soon implant media within our bodies. This need not be seen in the guise of science fiction. It is more interesting to see it as really quite ordinary. For a long time, we humans have shared an intimacy with media technologies. They not only affect how we see ourselves, but modulate and help produce who and what we are. In this episode, we will begin our exploration of media as embodied technologies with the humble mobile phone. Through their aestheticisation, practical uses and technological development, mobile phones were an important precursor to the myriad mobile devices we know today. Contemporary embodied technologies however go beyond being portable, or affording wireless access to online content. They are increasingly built into our bodies, and modulate our interactions with environments: automatically detecting one's geographic location and orientation, or one's bodily temperature and heartrate, or the ambient sound and lighting in a room. This leads to a range of issues warranting critique, which we explore with reference to increasingly popular 'self-tracking' apps and wearables. Should the significant bodily data sets generated by such apps and devices concern us? Might we need new ways to think about digital literacy, medical efficacy, privacy, and surveillance? And how might these mobile technologies be developed and applied in the future? Thinkers Discussed: Sarah Kember and Joanna Zylinska (Life After New Media); Adriana de Souza e Silva and Jordon Frith (Mobile Interfaces in Public Spaces); Erving Goffman (briefly); Sherry Turkle (The Second Self / Evocative Objects); Lisa Gitelman (Always Already New); James Katz and Mark Aakus (Perpetual Contact: Mobile Communication, Private Talk, Public Performance); Harvey May and Greg Hearn (The Mobile Phone as Media); James Miller (The Fourth Screen: Mediatization and the Smartphone); Ian Bogost (Apple's Airpods Are an Omen); Judith Butler (briefly); Zygmunt Bauman (Liquid Modernity); Daniel Palmer (iPhone Photography: Mediating Visions of Social Space); James Gilmore (Everywear: The Quantified Self and Wearable Fitness Technologies); Adam Greenfield (Everyware: The Dawning Age of Ubiquitous Computing); Kate Crawford, Jessa Lingel and Tero Karppi (Our Metrics, Ourselves: A Hundred Years of Self-Tracking from the Weight Scale to the Wrist Wearable Device); Hillel Schwartz (Never Satisfied: Social History of Diets, Fantasies and Fat).
We have already discussed the importance of paying attention to how media technologies are powerful when they are ordinary and relatively invisible. When they work like ‘appliances' in daily life. This was the key message of McLuhan's ‘medium theory' as well as theories of media domestication. These perspectives are limited, however, in that they tend to imagine media technologies individually: the television, the radio, the smart home assistant. They rely on an image of artefacts showing up in our home or office; user-friendly things which extend our contact with others or provide us with certain experiences. We sometimes ignore these domesticated artefacts and things. But we almost always ignore what lies below, or beyond: the vast, dispersed infrastructures on which these media technologies depend. In this episode, we consider media technologies as large-scale infrastructures. If we were to push the boundaries, we could point to all kinds of infrastructural dependencies related about by media: electrical power; water networks; or the mining or rare metals. We will focus however on the internet, as itself a technological infrastructure. This is perhaps the only case where it might make sense to refer to ‘the Internet' as a proper noun, with the capitalised ‘I'. Thinking of the internet as an infrastructure takes on obvious importance when we look at its history, from its inception as ARPANET, a cold war project in the wake of the Soviet Union's launch of Sputnik in 1957, to its more complicated interweaving with other technologies and ideas in subsequent years. While many still tend to describe the internet as an intangible or ‘virtual' space, we will show that it in fact material, physical, subject to political manipulation and contestation, and increasingly acknowledged as rather fragile. Thinkers Discussed: Lisa Parks (‘Stuff You Can Kick': Towards a Theory of Media Infrastructures); James Carey (The Telegraph and Ideology); Nicole Starosielski (The Undersea Network); Jean-Christophe Plantin, Carl Lagoze, Paul N Edwards and Christian Sandvig (Infrastructure Studies meet Platform Studies in the Age of Google and Facebook); John Durham Peters (The Marvelous Clouds: Towards a Philosophy of Elemental Media); Michel Callon (Some Elements of a Sociology of Translation: Domestication of the Scallops and the Fishermen of St Brieuc Bay); Susan Leigh-Star (The Ethnography of Infrastructure); Paul Dourish and Genevieve Bell (Divining a Digital Future: Mess and Mythology in Ubiquitous Computing); Manuel Castells (The Internet Galaxy); Lori Emerson (Other Networks); Laura DeNardis (The Internet in Everything: Freedom and Security in a World with No Off Switch / Hidden Levers of Internet Control: An Infrastructure-Based Theory of Internet Governance); Joana Moll (CO2GLE); Alexander Galloway (Protocol: How Control Exists after Decentralization); Gilles Deleuze (Postscript on Societies of Control).
This week we're going to be thinking about how we can interact with ubiquitous computing technologies. This includes typing on touchscreens (and very small screens), pairing devices and interacting with devices without traditional user interfaces.
This week I introduce the module. We start off with a short history of the evolution of computing over the decades. Next, you'll hear about how mobile phones have become the dominant ubiquitous computing technology. The main part of the podcast finishes by introducing some of the kinds of 'ubicomp' research that we're going to touch on throughout the module. As this podcast will, hopefully, get you moving, I thought it'd be good to finish the episode by talking to Prof Anna Cox from the UCL Interaction Centre about the effect that the pandemic has had on our activity levels and how technology can help us get moving.
In episode 95 of the IoT For All Podcast, Jeff Gardner joins us to talk about edge computing and how developments like mesh and ubiquitous computing are contributing to new use cases in the IoT space.Jeff Gardner serves as president and chief executive officer of CalAmp. He has been a member of CalAmp’s board since 2015 and took over as CEO on March 25, 2020. He served as the president and CEO of Brinks Home Security. He also serves as a director of Qorvo, Inc., the holding company under which RF Micro Devices, Inc. and TriQuint Semiconductor, Inc. were combined in 2014.Interested in connecting with Jeff? Reach out to him on Linkedin!About CalAmp: CalAmp (Nasdaq: CAMP) is a global technology solutions pioneer transforming the mobile connected economy. They help reinvent business and improve lives around the globe with technology solutions that streamline complex mobile IoT deployments and bring intelligence to the edge. Their software and subscription-based services, scalable cloud platform and intelligent devices collect and assess business-critical data from mobile assets and their contents.Key Questions and Topics from this Episode:(00:52) Intro to Jeff(02:19) Intro to CalAmp(04:40) What have been the major changes or developments you’ve seen as a result of COVID-19?(08:53) Besides the uptick you’ve from the COVID-19 pandemic, what other use cases and industries have you been focused on?(13:39) Can you explain mesh computing and how it benefits IoT solutions?(17:06) How do you determine what data should be managed and dealt with on the edge versus in the cloud?(20:25) Have you seen any recent trends on the business model side?(22:22) What is ubiquitous computing and what role does it play in IoT?(24:50) How do you see the evolution of the Internet of Things going, as more and more devices come online?(32:06) What are some of the biggest challenges that you’ve seen companies encounter on their IoT journeys? Do you have any advice for companies as they deal with these challenges?(35:27) What is your overall view of IoT adoption as it stands today? What do you think the future will look like?
Jeffrey Greger is a UX Researcher at Varo Bank. His work focuses on the ethical and organisational challenges that design professionals face as they develop financial services for and with low- to moderate-income communities. He holds a Master's degree in Applied Anthropology from San José State University.During our conversation, Jeff explains how he came to anthropology from industrial design and what sparked his interest in financial inclusion. We discuss his Master's thesis which explored the “the application of ethnographic research and commercially-derived design approaches in support of financial inclusion” and we touch on why “well-intentioned humanitarian projects often fail to achieve their goals, at times further retrenching social and economic inequalities".We move on to talk about the working group Jeff and his colleagues created at Varo called PeopleFirst, which aims to avoid the industry logics (insularity, decontextualisation, and tech hubris), and how this community of practice is a way for staff to address ethics in a practical and substantive way.We loved talking to Jeff and we hope you enjoy the episode. You can follow Jeff on Twitter and find out more about him at www.jeffreygreger.com.Visit us online at anthtechconf.co.uk and sign up for our newsletter, or follow us on LinkedIn and Twitter.Mentioned our conversation:Divining a Digital Future: Mess and Mythology in Ubiquitous Computing by Paul Dourish and Genevieve BellJeff's paper, presented at EPIC 2020: There's No Playbook for Praxis. Translating Scholarship into Action to Build a More Ethical Bank.FairMoney: https://fairnetwork.orgSeeing Like a State by James C. ScottMetcalf, Moss and boyd. Owning Ethics: Corporate Logics, Silicon Valley, and the Institutionalization of Ethics
NOMADS: The HCI Podcast, we welcome Syp Vandy Siligato (she/her),a Senior Product Designer for Intuit's Consumer Group Design Systems team, co-founder of startup, Live Offline, and creator and co-driver of the SD Design Trek. In this episode, Syp shares her insights on accessibility in design and Intuit's framework, "Design for Delight". Connect with Syp: LinkedIn: https://www.linkedin.com/in/svandy/Live Offline: https://www.letsliveoffline.comSan Diego Design Trek: http://www.sddesigntrek.com/Links & Things:- World Wide Web Consortium: http://w3.org/- VentureBeat: https://venturebeat.com/- Accessible Ideation: https://www.washington.edu/doit/programs/accessengineering/adept/adept-accessibility-briefs/accessible-ideation- Kylie Jenner Website Inaccessible to Blind: https://www.lofficielusa.com/beauty/kylie-jenner-s-company-is-being-sued-for-being-inaccessible-to-the-blind - Design for Delight (D4D): http://www.intuitlabs.com/design-for-delight- Ted Drake: https://fyvr.net/About Us:Sunny and Connie are grad students majoring in Human-Computer Interaction who are passionate about designing experiences to empower people around the world.
What's it like working as a one-woman UX team when your users are also the very people you sit next to in the office? And what can you do when you're the only one dedicated to advocating for user experience? Join us as we talk about Darshini's experiences working at Samsung, Ford, and now at Ashley Furniture and her tips on how to navigate being the only UX'er in the room.Connect with Darshini:LinkedIn: https://www.linkedin.com/in/darshinishankarnarayan/Website: https://darshinisn.wixsite.com/uxdesignLinks & Things:UX Debt: How to Identify, Prioritize, and Resolve: https://www.nngroup.com/articles/ux-debt/Darshini's Talk at UXPA About Confluence UI: https://youtu.be/dnuK4giIM2sAbout Us:Sunny and Connie are grad students majoring in Human-Computer Interaction who are passionate about designing experiences to empower people around the world.
In today's episode of NOMADS: The HCI Podcast, Kian Lavi (Product Designer for Privacy at Facebook) shares his own journey into HCI from building his own UX curriculum at the University of San Diego, California to where he is today. We touch on topics like burnout, fake news, (K-pop?!), and finding your voice and standing up for yourself as a junior designer. Connect with Kian:Twitter: https://twitter.com/kianlavi?lang=enMedium: https://medium.com/@kianlaviWebsite: http://kianlavi.com/Links & Things:Don Norman: https://jnd.org/"The Design of Everyday Things" book: https://jnd.org/the-design-of-everyday-things-revised-and-expanded-edition/Dark UX Patterns: https://darkpatterns.org/Facebook and Twitter plan to fight Disinformation: shorturl.at/jlEL1WhatsApp and fake news: https://www.theguardian.com/technology/2020/apr/07/whatsapp-to-impose-new-limit-on-forwarding-to-fight-fake-newsFake News in K-pop: https://www.papermag.com/k-pop-twitter-clearing-the-searches-2646962493.html?rebelltitem=4#rebelltitem4Homeopathy and COVID-19 in India and around the world: https://theprint.in/science/forget-coronavirus-homoeopathy-cant-cure-anything-its-a-placebo-at-best/363174/False claims about COVID-19 cure in India: https://bestmediainfo.com/2020/07/asci-investigates-complaints-against-251-ads-in-may-2020/Jean Baudrillard https://en.wikipedia.org/wiki/Jean_BaudrillardAbout Us:Sunny and Connie are grad students majoring in Human-Computer Interaction who are passionate about designing experiences to empower people around the world.
NOMADS welcomes Sanika Doolani for our second episode! We talk about Sanika's' unique journey from India, where you can be an Engineer or a Doctor or...if you're like Sanika, transition into HCI from Computer Science background. By owning her own life--"becoming the CEO of her own life", Sanika discusses how she harnesses her thinking skills to create an optimal balance to work in industry and research and her plans to solve economic inequalities using HCI such as her project, "At Your Service" conceptualized to create employment for daily workers in India during the COVID-19 pandemic. How do you think you can become a "CEO" of your own life? Connect with Sanika Doolani:https://www.linkedin.com/in/sanikadoolani/https://starsanika.comFor further info on what we discussed:AR vs VR | Virtual Reality Lets You Escape the World. Augmented Reality Improves It.https://nymag.com/intelligencer/2019/01/augmented-reality-vs-virtual-reality-the-future-of-tech.htmlTED Talk by Elon Musk | First Principles Thinking for problem-solving: https://www.youtube.com/watch?v=zIwLWfaAg-8Steve Jobs WWDC Keynote 1997 | Designing products from users to tech, not the other way around!OGMA | VR Language Learning System: https://www.youtube.com/watch?v=zFMfm7nkUCM&feature=youtu.beLife during Pandemic | At Your Service App for India: https://starsanika.com/at-your-service-appAbout US:Sunny and Connie (Co-host) are grad students majoring in Human-Computer Interaction and are passionate about designing experiences to empower people around the world.
NOMADS welcomes Tess Mendes as our first ever guest on our podcast! In this episode, we talk about Tess' unique backstory from pre-med to urban planning to UX, embracing her Latinx identity, social responsibilities of HCI, minimalism as a philosophy, and one of Tess' projects that has helped the people in the state of Michigan during the COVID-19 pandemic. What sort of backgrounds do you all come from? How have other parts of your identity influenced your practice in your respective field?Connect with Tess Mendes: https://www.linkedin.com/in/tessamendes/https://www.tmendes.com/For further info on what we discussed:"User Experience as Legitimacy Trap" by Paul Dourish https://interactions.acm.org/archive/view/november-december-2019/user-experience-as-legitimacy-trap"White" by Kenya Hara https://www.goodreads.com/book/show/6545885-whiteNew online dashboard provides COVID-19 risk and trend data, helps inform MI Safe Start plan: https://www.michigan.gov/whitmer/0,9309,7-387-90499-530119--,00.htmlMuji Design Studio and Minimalism: https://www.muji.com/us/about/?area=headerDr. Colleen van lent and Web Design for Everybody: https://www.collemc.people.si.umich.eduAbout US:Sunny and Connie (Co-host) are grad students majoring in Human-Computer Interaction and are passionate about designing experiences to empower people around the world.
Welcome to the Pilot episode of NOMADS, a podcast by Sunny and Connie! We kickstart the show by talking about why we decided to start a new podcast about people working in the field of Human-Computer Interaction (and why we named it NOMADS!). Diving deep into the world where computers are ubiquitous, we talk about the origins of HCI and how it is helping us all making our societies more humane, equitable and accessible! For further info on what we discussed:Human-Computer Interaction: https://web.archive.org/web/20140817165957/http://old.sigchi.org/cdg/cdg2.html#2_1The Computer for the 21st Century: https://doi.org/10.1145/329124.329126The Virus Changed the Way We Internet: https://www.nytimes.com/interactive/2020/04/07/technology/coronavirus-internet-use.htmlNOMADS: Twitter: https://twitter.com/PodcastNomadsFacebook: https://www.facebook.com/Nomads-Podcast-105054984662295/Instagram: https://www.instagram.com/nomadspodcast/About US:Sunny and Connie (Co-host) are grad students majoring in Human-Computer Interaction and are passionate about designing experiences to empower people around the world.
In this episode, Josh and Mike talk about immersive technologies and ubiquitous computing. We explore how how they can be used to better our lives, teach us new things, and ultimately drive humanity forward. Mike Dopsa (@mcdopsa on Twitter) explores cutting edge technologies, how they can be used to better our lives, teach us new things or bring us a smile. He is a University of Toronto Alumnus, an MIT Hackathon winner, and evangelist of all things immersive. From depth cameras to interactive displays and augmenting reality, Mike looks towards a world of ubiquitous computing, collecting a breadth of experience with many of the pioneering technologies. You can find some of Mike's work in the App store, public interactive installations at http://mikedopsa.com and follow Mike on Twitter: https://twitter.com/mcdopsa For full show notes and links discussed in the episode, go to https://www.joshgonsalves.com/podcast ********** If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? https://apple.co/2Y86xww It takes less than 60 seconds, and it really makes a difference in helping to convince hard-to-get guests. Subscribe to Mind Meld on your favourite podcast app: bit.ly/mindmeld-podcast (All major podcast platforms are linked above) Stalk Josh on the Internet: Twitter: twitter.com/joshgonsalves_ Instagram: instagram.com/joshgonsalves_ Facebook: facebook.com/gonsalvesmedia LinkedIn: linkedin.com/in/joshgonsalves94 YouTube: youtube.com/joshgonsalves Thanks for coming this far! if you're reading this, it is no accident. The universe brought you to this corner of the internet for a reason, and you're on the right track. I already know that you're an amazing person and I can't wait to connect with you! — Josh
Bo Begole discusses ubiquitous computing, behavioral modeling, and smart environments that can anticipate people's information needs.
Just what is Ubiquitous Computing all about, and what will it enable us to do? (Includes story excerpt "Morning in Hadid")
Augmented Reality Ready for Prime Time http://www.techleaderstoday.com/023-practical-augmented-reality-with-author-steven-aukstakalnis/ http://practicalar.com/ Book: Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability) https://www.youtube.com/watch?v=CVmVBM1fVT0 Radu, I. Pers Ubiquit Comput (2014) 18: 1533. https://doi.org/10.1007/s00779-013-0747-y Article in Personal and Ubiquitous Computing 18(6):1533-1543 · August 2014
Here's the hard thing about security: the more authentication factors you have, the more secure things are... but in practice, people won't use too many factors, because they want ease of use. There's clearly a tension between security and usability, not to mention between security and privacy (good security doesn't always come with great privacy -- what if you're a journalist or dissenter under a repressive regime??). And finally, there's a tension between the convenience and inconvenience of hardware given the expected convenience (but also dangerous connectivity) of software and mobile everywhere. So how to resolve all this? CEO and founder Stina Ehrensvärd found the answer to these paradoxes with her company Yubico, makers of the "ubi"quitous (ahem, no pun intended!) hardware authentication security key used by the top internet companies. They're also the pioneering contributor to the FIDO open authentication standards -- arguably as important as what the SSL protocol did back then between web servers and browsers, only now we're in a world where payments talk to browsers, and machines talk to machines. But how does open source fit into all this? How does one build trust as a newcomer? And how does one go from founder passion and founder-market fit to product-market fit, especially while straddling two cultures of innovation? Ehrensvärd shares hard-earned lessons learned on going from big vision to practical reality, from managing communication to design and more in this founder/maker story episode of the a16z Podcast (in conversation with general partner Martin Casado and Sonal Chokshi). It's not just luck, it's making your own luck... especially when it comes to seizing opportunities and help in unexpected ways and places.
Today, we’re discussing the findings of Martin Porcheron’s study, ‘Voice interfaces in everyday life’. We uncover insights into how people actually use Amazon Alexa in the home. We find unique user behaviour, new technology challenges and understand what it all means for voice UX designers, developers and brands.Voice interfaces in everyday lifeImagine if you could eaves drop into someone's house and listen to how they interact with their Amazon Echo. Imagine, whenever someone said “Alexa”, you were there. Imagine being able to hear everything thing that was said for an entire minute before the word “Alexa” was uttered, and then stick around for a whole 60 seconds after the interaction with Alexa was over.Well, that’s exactly what today’s guest and his associates did, and his findings offer some unique lessons for VUX designers, developers and brands that’ll help you create more natural voice user experiences that work.In this episode, we’re discussing:How people use digital assistants in publicThe background of Voice interfaces in everyday lifeThe challenge of what you call your Alexa skillThe issue of recallHow Amazon can improve skill usageThe inherent problem of discoverability in voiceHow Echo use is finely integrated into other activitiesThe implications of treating an Echo as a single user deviceThe challenge of speech recognition in the ‘hurly burly’ of moderns lifeHow people collaboratively attempt to solve interaction problemsWhat is ‘political’ control and how does it apply to voice first devices?Pranking people’s Alexa and the effect on future Amazon advertisingDesigning for device controlWhy these devices aren’t actually conversationalThe importance of responsesKey takeaways for designers and developersGive your skill a name that’s easy for recallMake your responses succinct, fit within a busy and crowded environmentMake sure your responses are a resource for further action - how will the user do the next thing?Consider designing for multiple usersDon’t use long intros and tutorials, get straight to the pointDon’t design for a conversation, design to get things doneOur GuestMartin Porcheron is a Research Associate in the Mixed Reality Lab at the University of Nottingham and has a PhD in Ubiquitous Computing, a sub-set of Computer Science. Martin has conducted several studies in the field of human-computer interaction, including looking at how people make use of mobile phones in conversations i.e. how people use something like Siri mid-conversation and how those interactions unfold.Martin’s angle isn’t to look at these things as critical or problematic, but to approach them as an opportunity to learn about how people make use of technology currently. He believe this enables us to make more informed design decisions.The study we discuss today has won many plaudits including Best Paper Award at the CHI 2018 conference.LinksRead the Voice interfaces in everyday life studyFollow Martin on TwitterRead Martin's blog post on the studyRead Martin's colleague, Stuart Reeves' post on the study on MediumVisit Martin's websiteWhere you can listen:iTunes/Apple podcastsSpotifyStitcherTuneIniHeartRadioPippaAny other podcast player you use or ask Any Pod to play V.U.X. World on Alexa See acast.com/privacy for privacy and opt-out information.
In an age when computing and communications is happening on anything and everything imaginable, Matt and Michael reached out to Paul Grizaffi of Magenic to discuss the proliferation of the Internet of Things as well as the convergence of so many devices that used to be discrete components requiring space, attention and connections that had to be closely monitored. With the Internet of Things and, more to the point, the spread of Ubiquitous Computing that goes even beyond the Internet of Things, we chatted and geeked-out on some developments in tech that have changed our everyday realities (we went on a tangent on how these technologies are filtering into musical instruments). Resource by QualiTest Group
Dr. Heidi Schelhowe, ordentliche Professorin an der Universität Bremen für "Digitale Medien und Bildung" und Leiterin der Arbeitsgruppe dimeb, unterhält sich mit Dr. Udo Thiedeke über die Begreifbarkeit der Zeichen, wie sie Computer möglich machen und was das für die Bildung bedeutet.Shownotes:#00:00:37# Zur nichttrivialen Maschine vgl. Heinz von Foerster, 1993: Wissen und Gewissen. Versuch einer Brücke, Frankfurt am Main: Suhrkamp. S. 206f.#00:02:35# Zur Wertschätzung der Mathematik im 20. Jhr., als höchste Form geistiger Betätigung und rationaler Gesinnung vgl. Bettina Heintz, 1993: Die Herrschaft der Regel. Zur Grundlagengeschichte des Computers. Frankfurt/M., New York: Campus.#00:03:00# Zu Turings Provokation mit der Turing Maschine vgl. Alan Turing, 1937: On Computable Numbers, with an Application to the Entscheidungsproblem. In: Proceedings of the London Mathematical Society. Bd. 42. S. 230-265. Zusammenfassend: #00:05:48# Zur Symbiose von Mensch und Maschine siehe IEEE Annals of the History of Computing, Vol.14, No.1 + 2, 1992.#00:08:33# Heidi Schelhowe, 1997: Das Medium aus der Maschine: zur Metamorphose des Computers. Frankfurt/M./New York: Campus.#00:09:06# Susanne Bødker, 1991: Through the Interface: A Human Activity Approach to User InterfaceDesign. Mahwah, New Jersey, USA: Lawrence Erlbaum Ass.#00:11:03# Die "Enigma" war eine in mehreren Versionen während des zweiten Weltkriegs produzierte, deutsche Verschlüsselungsmaschine, deren Code schließlich endgültig von den Engländern u.a. unter Mitarbeit von Alan Turing geknackt wurde. Online. #00:11:45# Konrad Zuse baute 1941 mit der "Z3" den ersten frei programmierbaren und funktionsfähigen Digitalcomputer. Siehe: Konrad Zuse, 1993: Der Computer – Mein Lebenswerk. 3. Aufl. Berlin: Springer.#00:16:06# Zur Digital Sociology vgl. z.B. Deborah Lupton, 2012: Digital Sociology: an Introduction. Sydney: University of Sydney.#00:20:20# Zur bei dimeb entwickelten Programmierumgebung siehe: Online.#00:26:05# Zum Funktionsprinzip der 3D-Drucker. Online.#00:28:16# Siehe zum sog. material turn etwa Tony Bennett, Patrick Joyce, 2010: Material powers: cultural studies, history and the material turn. London et al.: Routledge, und zu Latours Ideen: Bruno Latour, 1995: Wir sind nie modern gewesen. Versuch einer symmetrischen Anthropologie. Übersetzt von Gustav Roßler. Berlin: Akademie-Verlag. (1991)#00:29:55# Zu ubiquitous computing und embedded systems siehe: Mark Weiser, 1993: Some Computer Science Issues in Ubiquitous Computing. In: Communications of the ACM, No. 7, July: S. 75-84.#00:32:20# Zum Umgang von autistischen Kinder mit Robots siehe: Online.#00:33:05# Zum Uncanny-Valley-Effekt, der als Irritatioin beim Kontaktmit antropomorphen Robotern oder Avataren auftritt siehe: Online.#00:40:55# Zur Medienbildung im "klassischen" Verständnis siehe: Dieter Baacke, 1999: Medienkompetenz als zentrales Operationsfeld von Projekten. In: Dieter Baacke,, Susanne Kornblum, Jürgen Lauffer, Lothar Mikos, Günther A. Thiele (Hrsg.): Handbuch Medien: Medienkompetenz, Modelle und Projekte. Bonn: Bundeszentrale für Politische Bildung. S. 31-35.Dieter Spanhel, 2010: Entwicklung und Erziehung unter den Bedingungen von Medialität. In: Manuela Pietraß, Rüdiger Funiok (Hrsg): Mensch und Medien. Wiesbaden: VS Verlag. S. 65-89.#00:44:30# Die Idee, dass Computer so selbstverständlich werden, dass unsere Kinder nicht mehr wissen, was damit gemeint sein könnte, wenn wir von "Computern" sprechen, findet sich in einem Interview, das der Science-Fiction Autor William Gibson, der den Begriff "Cyberspace" erfand, 2013 dem Nachrichtenmagazin "der Spiegel" gab. William Gibson, 2013: "Wir haben gewonnen". In: der Spiegel 12/2013 vom 18. März 2013. S. 134-136.#00:45:14# Informationen zum "reflexive experience design" im DFG Projekt "Interaktionsdesign für reflexive Erfahrungen im Bildungskontext (REDiB) finden sich hier: Online. #00:48:45# Vgl. zu den Bedingungen und Konsequenzen der Selbstquantifizierung mit Computern, die zum selbstquantifizierten Selbst (quantified Self) führen soll: Stefanie Duttweiler, Robert Gugutzer, Jan-Hendrik Passoth, Jörg Strübing (Hrsg.), 2016: Leben nach Zahlen. Self-Tracking als Optimierungsprojekt? Bielefeld: transcript.#00:50:00# Der Grafik Designer Nicholas Felton, der die App "Reporter" entwickelt hat, ist fasziniert davon, sein eigenes Leben in eine Selbststatistik zu überführen und zu visualisieren. Vgl. Sandra Rendgen, 2016: Stenographie eines Lebens. In: Süddeutsche Zeitung. 9. Feburar 2016. Online. #00:59:33# Vgl. einen "Klassiker" zum sog. Digital Divide: Paul DiMaggio, Eszter Hargittai, 2001: From the 'Digital Divide' to 'Digital Inequality': Studying Internet Use as Penetration Increases, Working Paper No. 15, Center for Arts and Cultural Policy Studies. Woodrow Wilson School, Princeton University. Online.#01:00:30# Marc Prensky hatte 2001 die "Digital Natives", die schon mit dem Computer als Medium Sozialisierten, den "Digital Immigrants", denen, die "Computer" erst noch lernen müssen, gegenübergestellt; vgl. Online.#01:01:48# Zur begrenzten Nutzung des Internets und der Social Media durch Jugendliche, siehe: Klaus Peter Treumann, Dorothee M. Meister, Uwe Sander, Eckhard Burkatzki, Jügen Hagedorn, Manuela Kämmerer, Mareike Strotmann, Claudia Wegener 2007: Medienhandeln Jugendlicher. Mediennutzung und Medienkompetenz. Bielefelder Medienkompetenzmodell. Wiesbaden: Springer VS.#01:02:50# Siehe zur Computerkompetenz von Peers in der Hauptschule: Ulrike Wagner (Hrsg.), 2008: Medienhandeln in Hauptschulmilieus. Mediale Interaktion und Produktion als Bildungsressource. München: kopaed.#01:07:55# Einen differenzierteren Einblick zur Beteiligung am Internet, nach Verständnis der Beteiligung, Motivation und Milieuzugehörigkeit bietet etwa die DIVIS-Milieu-Studie des Sinus- Instituts aus dem Jahr 2015. Online.#01:10:05# Heinz von Foerster zu seinem Eindruck von Wissenschaft heute. Online.#01:11:37# Zur strukturellen Rahmung der Bildung von benachteiligten Jugendlichen in Portugal siehe die Disseration: Roger Meintjes, Heidi Schelhowe, 2016: Inclusive Interactives: the Transformative Potential of Making and Using Craft-Tech Social Objects Together in an After-School Centre. In: IDC’16 Proceedings oft he 15th International Conference on Interaction Design and Children. Online.[alle Links aktuell März/April 2017] Dauer 01:15:13 Folge direkt herunterladen
Talk delivered at 2015 Cyberselves Symposium, with contributions from technologists, psychologists, neuroscientists, philosophers and cultural theorists looking at the future societal and ethical impacts of virtual reality and immersive technologies. Dr Halpern is an assistant professor at the New School for Social Research/Eugene Lang College in History and an affiliate in the Culture and Media Studies Department and in the Design Studies MA program at Parsons the New School of Design. In her work, she studies the histories of digital technologies, cybernetics, the human and cognitive sciences, and design. She especially focuses on histories of big data, interactivity, and ubiquitous computing.
Apple Watch 和新 MacBook 上手体验,Mac OS X 10.10.3 (Photos.app),iOS 8.3,以及「完人」Tim Cook。 每月三十元,支持李如一和 Rio 把《IT 公论》做成最好的科技播客。请访问 itgonglun.com/member。 首先通报一则新闻,罗登兄的《硬影像》已于上周加入 IPN 播客网络。《硬影像》是一个关于电影、电视、摄影、叙事、以及计算机图形学的播客,水平很高,我们感到荣幸。如果您之前订过,请重新订阅,否则就收不到未来的节目了。在通用型播客客户端里搜索「硬影像」,认准绿底「硬」字图标即可。原《硬影像》在荔枝 FM 上的频道不会继续更新。此外,《硬影像》也有了自己的域名:hardimage.pro 我很幸运地在录制本期节目之前看到了王俊煜兄的文章《智能手表》。俊煜文章不多,但总有一些独到的观察。让我意外的是他用智能手表已有一年多时间,包括 Pebble、三星 Gear Live 和 Moto 360。文中的这段话引起了我的注意: Google 有很清晰的哲学,就是把 Android Wear 做成一个 Android 手机通知栏的扩展,特别简单的信息,特别简单的交互。带来的方便也特简单,以前经常要把手机从兜里掏出来扫一眼,现在抬一下手就可以。这个事情听起来挺琐碎的,掏一下手机,多简单的事情呀,不麻烦。但我们换个角度想一下「智能手机」,这个如今颠覆了整个行业的东西。其实智能手机大多数情况下还是在办公室、家庭这些固定场所使用,所谓「移动互联网」并不是那么的移动。手机给我们带来的方便,其实也就是要上网不用再走到书桌前坐下,上厕所、吃饭、躺着都可以。就是减少了这么一步,手机取代了电脑的很大一部分使用时间 (但整体的时间是变多了的),我开始用 Android Wear 以后,也经常不把手机掏出来了 (整体的时间也应该是变多了的)。 有觉得似曾相识吗?「有了它就不用整天掏手机了」难道不是包括我们在内的不少人谈到 Apple Watch 时最常说的几句话吗?可是你猜怎么着:Android Wear 和 Pebble 已经把这个需求解决了。 我们当然对苹果有更高期待。我的兴趣主要在于观察可穿戴设备/隐在电脑(Ubiquitous Computing)未来的方向,Rio 则期待智能手表找到真正的杀手级应用。很显然 Apple Watch 和 iPhone 不会是一个级别的产品,但这没有关系。科技圈有十五年出一件大事的迷信,2007 到 2015 只有八年,怎么也得至少等过了十年的坎。 关于 Apple Watch 的种种细节以及我的试戴体验,请大家直接听本期节目。这里想聊点别的事。时至今日,我们应该明白科技范式的更迭往往意味着补充,而非取代。正如其字面意思所暗示的,补充意味着有新的东西要出来。至于那是什么,目前唯一诚实的答案是「我不知道」。这是厂商、第三方软件开发者、以及我们用户要一起协力搞清楚的事情。从 2007 年到今天,我们经历了这个过程。现在是新的起点。 那么就可以回到本期节目的标题了。根据 Mike Kruzeniski 的记述,大约 2008 到 2009 年间曾有公司想挖走 Jonathan Ive。Ive 回答说,我花了十年才把苹果改造成可以让我做自己想做的设计的程度,不会随便离开。如果这个故事是真的,Kruzeniski 说,那就意味着在 Ive 眼中,2009 年他才刚刚开始「做自己想做的设计」,而再往前推十年的 1998 年,则是苹果最凄惨的时期。 我们经常会在网上见到类似这样的问题:2015 年,去微软、谷歌、脸书、苹果、LinkedIn 中哪一家科技公司就业更有发展前途?。兜售自己的技能时货比三家是天经地义。但试想如果你是 Ive,能否在 1990 年代熬过苹果的低谷期?(Ive 于 1992 年加入苹果。)而在 2009 年,iPhone 已经出到第三代的时候,又能否有耐心和想像力说「之前只是热身」? 《Becoming Steve Jobs》告诉我们,是 Pixar 的 John Lasseter 和 Ed Catmull 教会了乔布斯耐心的重要性,从而对苹果在廿一世纪的辉煌做出了重大贡献。的确,尽管这是一家出了新机器就可以随时放弃对旧接口的支持的公司,但苹果的耐心总是遗憾地被人忽视。John Gruber 在 2010 年的这篇「This is How Apple Rolls」里捕捉到了这种耐心。民间传统智慧——不要买第一代苹果产品——的背后其实也隐藏着这家公司坚韧的耐心。第一代产品有缺陷,但急什么?我们一定可以完成年复一年的渐进改良。耐心的本质其实就是自信。 我一直以为,苹果的产品再好,如果我们只能谈论某某产品该不该买,该什么时候买,好在哪里,坏在哪里,那么仍旧只不过是着了消费主义的道。以我个人而言,甚至还会担心当这些制造工具的人把每一件工具都变成了欲望物件之后,国民收入还有多少可以分配给用这些工具制造出来的内容上。毕竟当你花了四千人民币买苹果的手表之后,就少了四千人民币买书、唱片和电影节套票。因此,我总是希望在把玩这些数码玩具之余,能够得到一点真正的干货。不是那些教你如何创业,如何 GTD,如何在面对金融大佬时显得「高大上」或是如何解读中共高层文件之类的干货,而是真的可以让你体内的化学元素发生一点变化,产生「我有不得不做的事」那种冲动的干货。这也正是英文 inspiration 一词的真义。 耐心地等待吧。你的 Apple Watch 大概也要六月才能发货,HealthKit 和 ResearchKit 的应用大概再要三到五年才能看清轮廓,届时的 Apple Watch 对实体环境的感知能力会提高多少?虚拟现实/扩增现实会发展到什么程度?在等待这些或许不会出现的 paradigm shift 的同时,别忘记读该读的书,看该看的戏,听该听的歌,然后你就会发现未来远比你想像中来得快。 (又及:本期录音结束后,我和 Rio 做了 Twitter 转发的实验。它跟新浪微博的设计一样:原 tweet 被删除后,被转发的版本也会消失。) 李如一最近在玩的 app(Rio 最近没有玩什么 app) Earth Primer Adobe Slate 最近我们读的一些文章 The Radical Vision of Toni Morrison 相关链接 @WomensHumor on Twitter 《硬影像》加盟 IPN 免费试读 IT 公论周五通讯:We can have nice things Jony’s Patience The Verge 的 Apple Watch 评论 王俊煜的文章《智能手表》 ECM John Gruber 的 Apple Watch 评论 IT 公论第一四五期:医疗的未来 2.0 IT 公论第二期:如何让路由器变聪明 张岱《陶庵梦忆》(「人无癖不可交」出处) 微管理 Earth Primer Adobe Slate 人物简介 李如一:字节社创始人。 Rio: Apple4us 程序员。
Apple Watch 和新 MacBook 上手体验,Mac OS X 10.10.3 (Photos.app),iOS 8.3,以及「完人」Tim Cook。 每月三十元,支持李如一和 Rio 把《IT 公论》做成最好的科技播客。请访问 itgonglun.com/member。 首先通报一则新闻,罗登兄的《硬影像》已于上周加入 IPN 播客网络。《硬影像》是一个关于电影、电视、摄影、叙事、以及计算机图形学的播客,水平很高,我们感到荣幸。如果您之前订过,请重新订阅,否则就收不到未来的节目了。在通用型播客客户端里搜索「硬影像」,认准绿底「硬」字图标即可。原《硬影像》在荔枝 FM 上的频道不会继续更新。此外,《硬影像》也有了自己的域名:hardimage.pro 我很幸运地在录制本期节目之前看到了王俊煜兄的文章《智能手表》。俊煜文章不多,但总有一些独到的观察。让我意外的是他用智能手表已有一年多时间,包括 Pebble、三星 Gear Live 和 Moto 360。文中的这段话引起了我的注意: Google 有很清晰的哲学,就是把 Android Wear 做成一个 Android 手机通知栏的扩展,特别简单的信息,特别简单的交互。带来的方便也特简单,以前经常要把手机从兜里掏出来扫一眼,现在抬一下手就可以。这个事情听起来挺琐碎的,掏一下手机,多简单的事情呀,不麻烦。但我们换个角度想一下「智能手机」,这个如今颠覆了整个行业的东西。其实智能手机大多数情况下还是在办公室、家庭这些固定场所使用,所谓「移动互联网」并不是那么的移动。手机给我们带来的方便,其实也就是要上网不用再走到书桌前坐下,上厕所、吃饭、躺着都可以。就是减少了这么一步,手机取代了电脑的很大一部分使用时间 (但整体的时间是变多了的),我开始用 Android Wear 以后,也经常不把手机掏出来了 (整体的时间也应该是变多了的)。 有觉得似曾相识吗?「有了它就不用整天掏手机了」难道不是包括我们在内的不少人谈到 Apple Watch 时最常说的几句话吗?可是你猜怎么着:Android Wear 和 Pebble 已经把这个需求解决了。 我们当然对苹果有更高期待。我的兴趣主要在于观察可穿戴设备/隐在电脑(Ubiquitous Computing)未来的方向,Rio 则期待智能手表找到真正的杀手级应用。很显然 Apple Watch 和 iPhone 不会是一个级别的产品,但这没有关系。科技圈有十五年出一件大事的迷信,2007 到 2015 只有八年,怎么也得至少等过了十年的坎。 关于 Apple Watch 的种种细节以及我的试戴体验,请大家直接听本期节目。这里想聊点别的事。时至今日,我们应该明白科技范式的更迭往往意味着补充,而非取代。正如其字面意思所暗示的,补充意味着有新的东西要出来。至于那是什么,目前唯一诚实的答案是「我不知道」。这是厂商、第三方软件开发者、以及我们用户要一起协力搞清楚的事情。从 2007 年到今天,我们经历了这个过程。现在是新的起点。 那么就可以回到本期节目的标题了。根据 Mike Kruzeniski 的记述,大约 2008 到 2009 年间曾有公司想挖走 Jonathan Ive。Ive 回答说,我花了十年才把苹果改造成可以让我做自己想做的设计的程度,不会随便离开。如果这个故事是真的,Kruzeniski 说,那就意味着在 Ive 眼中,2009 年他才刚刚开始「做自己想做的设计」,而再往前推十年的 1998 年,则是苹果最凄惨的时期。 我们经常会在网上见到类似这样的问题:2015 年,去微软、谷歌、脸书、苹果、LinkedIn 中哪一家科技公司就业更有发展前途?。兜售自己的技能时货比三家是天经地义。但试想如果你是 Ive,能否在 1990 年代熬过苹果的低谷期?(Ive 于 1992 年加入苹果。)而在 2009 年,iPhone 已经出到第三代的时候,又能否有耐心和想像力说「之前只是热身」? 《Becoming Steve Jobs》告诉我们,是 Pixar 的 John Lasseter 和 Ed Catmull 教会了乔布斯耐心的重要性,从而对苹果在廿一世纪的辉煌做出了重大贡献。的确,尽管这是一家出了新机器就可以随时放弃对旧接口的支持的公司,但苹果的耐心总是遗憾地被人忽视。John Gruber 在 2010 年的这篇「This is How Apple Rolls」里捕捉到了这种耐心。民间传统智慧——不要买第一代苹果产品——的背后其实也隐藏着这家公司坚韧的耐心。第一代产品有缺陷,但急什么?我们一定可以完成年复一年的渐进改良。耐心的本质其实就是自信。 我一直以为,苹果的产品再好,如果我们只能谈论某某产品该不该买,该什么时候买,好在哪里,坏在哪里,那么仍旧只不过是着了消费主义的道。以我个人而言,甚至还会担心当这些制造工具的人把每一件工具都变成了欲望物件之后,国民收入还有多少可以分配给用这些工具制造出来的内容上。毕竟当你花了四千人民币买苹果的手表之后,就少了四千人民币买书、唱片和电影节套票。因此,我总是希望在把玩这些数码玩具之余,能够得到一点真正的干货。不是那些教你如何创业,如何 GTD,如何在面对金融大佬时显得「高大上」或是如何解读中共高层文件之类的干货,而是真的可以让你体内的化学元素发生一点变化,产生「我有不得不做的事」那种冲动的干货。这也正是英文 inspiration 一词的真义。 耐心地等待吧。你的 Apple Watch 大概也要六月才能发货,HealthKit 和 ResearchKit 的应用大概再要三到五年才能看清轮廓,届时的 Apple Watch 对实体环境的感知能力会提高多少?虚拟现实/扩增现实会发展到什么程度?在等待这些或许不会出现的 paradigm shift 的同时,别忘记读该读的书,看该看的戏,听该听的歌,然后你就会发现未来远比你想像中来得快。 (又及:本期录音结束后,我和 Rio 做了 Twitter 转发的实验。它跟新浪微博的设计一样:原 tweet 被删除后,被转发的版本也会消失。) 李如一最近在玩的 app(Rio 最近没有玩什么 app) Earth Primer Adobe Slate 最近我们读的一些文章 The Radical Vision of Toni Morrison 相关链接 @WomensHumor on Twitter 《硬影像》加盟 IPN 免费试读 IT 公论周五通讯:We can have nice things Jony’s Patience The Verge 的 Apple Watch 评论 王俊煜的文章《智能手表》 ECM John Gruber 的 Apple Watch 评论 IT 公论第一四五期:医疗的未来 2.0 IT 公论第二期:如何让路由器变聪明 张岱《陶庵梦忆》(「人无癖不可交」出处) 微管理 Earth Primer Adobe Slate 人物简介 李如一:字节社创始人。 Rio: Apple4us 程序员。
Rob Kitchin discusses how cities are being instrumented with digital devices and infrastructure that produce ‘big data'. ‘Smart cities' is a term that has gained traction in academia, business and government to describe cities that, on the one hand, are increasingly composed of and monitored by pervasive and ubiquitous computing and, on the other, whose economy and governance is being driven by innovation, creativity and entrepreneurship, enacted by smart people. This paper focuses on the former and, drawing on a number of examples, details how cities are being instrumented with digital devices and infrastructure that produce ‘big data'. Such data, smart city advocates argue enables real-time analysis of city life, new modes of urban governance, and provides the raw material for envisioning and enacting more efficient, sustainable, competitive, productive, open and transparent cities. The final section of the paper provides a critical reflection on the implications of big data and smart urbanism, examining five emerging concerns: the politics of big urban data, technocratic governance and city development, corporatisation of city governance and technological lock-ins, buggy, brittle and hackable cities, and the panoptic city.
Rob Kitchin discusses how cities are being instrumented with digital devices and infrastructure that produce ‘big data’. ‘Smart cities’ is a term that has gained traction in academia, business and government to describe cities that, on the one hand, are increasingly composed of and monitored by pervasive and ubiquitous computing and, on the other, whose economy and governance is being driven by innovation, creativity and entrepreneurship, enacted by smart people. This paper focuses on the former and, drawing on a number of examples, details how cities are being instrumented with digital devices and infrastructure that produce ‘big data’. Such data, smart city advocates argue enables real-time analysis of city life, new modes of urban governance, and provides the raw material for envisioning and enacting more efficient, sustainable, competitive, productive, open and transparent cities. The final section of the paper provides a critical reflection on the implications of big data and smart urbanism, examining five emerging concerns: the politics of big urban data, technocratic governance and city development, corporatisation of city governance and technological lock-ins, buggy, brittle and hackable cities, and the panoptic city.
Rob Kitchin discusses how cities are being instrumented with digital devices and infrastructure that produce ‘big data’. ‘Smart cities’ is a term that has gained traction in academia, business and government to describe cities that, on the one hand, are increasingly composed of and monitored by pervasive and ubiquitous computing and, on the other, whose economy and governance is being driven by innovation, creativity and entrepreneurship, enacted by smart people. This paper focuses on the former and, drawing on a number of examples, details how cities are being instrumented with digital devices and infrastructure that produce ‘big data’. Such data, smart city advocates argue enables real-time analysis of city life, new modes of urban governance, and provides the raw material for envisioning and enacting more efficient, sustainable, competitive, productive, open and transparent cities. The final section of the paper provides a critical reflection on the implications of big data and smart urbanism, examining five emerging concerns: the politics of big urban data, technocratic governance and city development, corporatisation of city governance and technological lock-ins, buggy, brittle and hackable cities, and the panoptic city.
李楠从免费 Wi-Fi 都找不到的拉斯维加斯回来了。 个人电脑 >> 移动设备 >> 隐在电脑(Ubiquitous Computing)。或许带有互联网功能的电动车会是我们最先用上的隐在电脑设备。 可穿戴设备是隐在电脑的一个子集。 Bruce Sterling 和 SPIME (Space + Time):人类物件的几个历史时期:Artifacts、MACHINES、PRODUCTS、GIZMOS、SPIME。它们对应的使用者分别是猎人和农夫、顾客、消费者、终端用户、和「信息牛仔」(wrangler)。我们目前正处在从 GIZMOS 阶段到 SPIME 阶段的过渡期。 SPIME 的六个前提:1. 以 RFID 为代表的小型短程通讯技术;2. 可在时间和空间上定位;3. 可挖掘海量数据;4. 有能够虚拟地构建几乎任何形态物件的工具(CAD); 快速建模,3D 打印技术;6. 廉价的可再生技术。 前戏 「我们的空白磁带的音质好到可以用来做盗版。」── 1970 年代参加 CES 的磁带厂商。 相关链接 Ubiquitous Computing SPIME Bruce Sterling: Shaping Things 人物简介 李如一:字节社创始人。 李楠:魅族科技副总裁,营销中心总监。 曹然:电台主播 / 记者。
Speaker: Bill BuxtonIn 1991 Mark Weiser published what is now a classic paper, The Computer for the 21st Century. In it, he laid the foundation for what has become known as Ubiquitous Computing, or UbiComp. Ironically, by having the word "Computer" in the singular, the title of his paper is at odds with the content, since the whole point is that we will not have just one or two computers; rather we will have hundreds, and deal with hundreds or thousands of others as we go about our day-to-day lives. Furthermore, despite such large numbers, our interactions with these devices will be largely transparent to us due to their seamless integration into our environment.This is a vision that I played a part in shaping, and one that I still believe in. But by the same token, we are now into the second decade of the 21st century, and such transparency and seamlessness is largely still wanting. The 5-10 minutes wasted at the start of almost every meeting while we struggle to hook our laptops up to the projector is just one example.In this talk, I want to speak to this problem and how we might adjust our thinking and priorities in order to address it, and thereby accelerate the realization of Weiser's vision.I will argue that a key part of this requires our focusing as much on machine-machine as we do on human-machine interaction. Stated a different way, I believe that social computing is at the core, but social computing amongst the society of appliances and services – perhaps even more than the society of people. (Obviously the two societies are interwoven.)In sociological terms, this brings us to ask questions such as, "What are the social mores within the society of such devices?" How to they gracefully approach each other and connect, or take their leave and disconnect? How to they behave alone vs together? The point to emphasize here is that besides aggregation and disaggregation, it might be even more about the transitions between one and the other.As with the society of people, appropriate behavior is largely driven by context: social, cultural, physical, intentional, etc. This helps tie in notions such as foreground/background interaction, sensor networks, ambient intelligence, etc.In general, this talk is as much (or ore) about asking questions as it is about answering them. It's real intent is to say that we need to go beyond our current focus on individual devices or services, and look at things from an ecological perspective. The accumulated complexity of a large number of easy to use elegant devices still surpasses the user's threshold of frustration. Our current path of focusing on individual gadgets, apps and services, just transfers where the complexity lies, and increases it, rather than reduces it overall.My hope is to frame and stimulate a conversation around a different path – one where more of the right technology reduces overall complexity while geometrically increasing the value to the community of users.
Let’s start with the assumption that computing and networking are as cheap to incorporate into product designs as plastic and aluminum. Anything can tweet, everything knows about everything. The cloud extends from smart speed bumps to exurban data systems, passing through us in the process. We’re basically there technologically today, and over the next [pick a date range] years, we’ll be there distribution-wise. Here’s the issue: now that we have this power what do we do with it? Yes we can now watch the latest movies on our phones while ignoring the rest of the world (if you believe telco ads) and know more about peripheral acquaintances than you ever wanted. But, really, is that it? Is it Angry Birds all the way down? Of course not. Every technology’s most profound social and cultural changes are invisible at the outset. Cheap information processing and networking technology is a brand new phenomenon, culturally speaking, and quickly changing the world in fundamental ways. Designers align the capabilities of a technology with people’s lives, so it is designers who have the power and responsibility to think about what this means. This talk will discuss where ubiquitous computing is today, some changes we can already see happening, and how we can begin to think about the implications of these technologies for design, for business and for the world at large. Mike Kuniavsky is a designer, writer, researcher, consultant and entrepreneur focused on people’s relationship to digital technology. He cofounded Adaptive Path, a San Francisco design consulting firm, and ThingM, a ubiquitous computing design studio and micro-manufacturer. He is the author of ‘Observing the User Experience,’ a popular textbook of user research methods, and ‘Smart Things: ubiquitous computing user experience design,’ a guide to the user-centered design of digital products. Follow Mike on Twitter: @mikekuniavsky Licensed as Creative Commons Attribution NonCommercial ShareAlike 3.0 Unported license (http://creativecommons.org/licenses/by-nc-sa/3.0/).
Bo Begole discusses ubiquitous computing, behavioral modeling, and smart environments that can anticipate people's information needs.
Computers and Writing 2009: Ubiquitous and Sustainable Computing
Computers and Writing 2009: Ubiquitous and Sustainable Computing
Computers and Writing 2009: Ubiquitous and Sustainable Computing
Computers and Writing 2009: Ubiquitous and Sustainable Computing
Closing the Participation Gap: Creating a Technical and Learning Infrastructure to Support the Analysis of the Impact of Ubiquitous Computing on Urban Youth
Fakultät für Mathematik, Informatik und Statistik - Digitale Hochschulschriften der LMU - Teil 01/02
Die vorliegende Arbeit präsentiert einen Ansatz zur Spezifikation und Implementierung von kontextadaptiven Anwendungen in einer Ubiquitous Computing Umgebung. Grundlegend ist dabei das Konzept der kontextadaptiven Dienstnutzung, die sowohl die kontextadaptive Selektion als auch Ausführung von Diensten umfasst. Die kontextadaptive Selektion erweitert grundlegende Techniken der Dienstvermittlung insofern, dass ein Matching nicht ausschließlich durch die Spezifikation von gewünschten Dienstattributen erfolgt, sondern auch Kontextinformationen Berücksichtigung finden. Die Ausführung eines Dienstes kann ebenfalls an kontextuelle Bedingungen geknüpft werden. Eine realisierte Kombination von kontextadaptiver Selektion und Ausführung ermöglicht eine sowohl personalisierte als auch situationsbezogene Bereitstellung von Diensten. Kern der kontextadaptiven Dienstnutzung ist dabei ein Datenzentrisches Protokoll, welches die Weiterleitung (Routing) von Anwendungsdaten anhand kontextueller Einschränkungen erlaubt. Dieser Ansatz gestattet neben der kontextadaptiven Nutzung individueller Dienste auch die spontane Komposition von Diensten in einer Ubiquitous Computing Umgebung. Ferner wird ein Konzept zur dynamischen Rollenverwaltung für Endgeräte in einer Ubiquitous Computing Umgebung entwickelt und ein Verfahren zur Konstruktion von Kontextinformationen innerhalb eines Ad-hoc-Sensornetzwerks vorgestellt.