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Part 1 A desire to both protect and to learn has led to terror in Firmament's Harrow - but can that terror be contained? DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
The Patina wraps up their heist at Ramp Girl HQ.Cast: - Marathon Messenger is played by Penn Van Batavia. She can be found on Twitter at @acquiredchaste and in drag as horror king JOHN on Instagram at @john.is.risen. Penn is an indie TTRPG designer whose most recent work includes SLICE *IT* OUT, a grisly carving RPG about cutting pieces of yourself out to fit in. Check out faer other work at pennharper.itch.io. - Cassidy Shard is played by Sydney Whittington. She is our wonderful editor. She's also a contributing editor and occasional guest player for the Orpheus Protocol, a cosmic horror espionage actual play podcast. Find her on Twitter at @sydney_whitt. - Emma Blackwood is played by Cameron Robertson. Find her on Twitter at @midnightmusic13 and on Instagram at @reading_and_dreaming. Cameron is also a player on Tabletop Squadron, a Star Wars Edge of the Empire actual play podcast. - Birdie Foundling is played by Kit Adames. Find her on Twitter at @venusvultures. Kit is also a voice actor and writer on Elevator Pitch Podcast, a queer genre-hopping anthology podcast that can be accessed on Spotify and YouTube. - Our GM and narrator is Nick Robertson. Find him on Twitter at @alias58. Nick is also the GM for Tabletop Squadron and can also be found as a player on the Orpheus Protocol.Music & Sound Credits: - This podcast features the musical talents of Dora Violet and Arne Parrott. You can find Dora at facebook.com/doraviolett. You can find Arne at atptunes.com. - old radio Channel search sound effect by Garuda1982. Link & License. - Pampa Salitrera » Stones tossed in the desert by Diegolar. Link & License. - fax.wav by LG. Link & License. - Labyrinth by Sergey Cheremisinov. Link & License. - A Hard Reality by The Oracle Of St. Vincent. Link & License. - What Is It I Know by The Oracle Of St. Vincent. Link & License.Art Credits: - The official artwork for this podcast was created by Rashed AlAkroka, who can be found on Instagram and Artstation @rashedjrs.Find Us Online: - Our Website - Twitter - Join our Patreon - Join our Discord
RPG System: Electric State by Free League (freeleaguepublishing.com)A group of uneasy acquaintances embark on a road trip north from the Los Angeles Metroplex to escape the corporate overlords that are after them. Will they survive the perils of a society in decline? Will they survive countless hours trapped in a van together? ◇ Visit happyjacks.org/roadtonowhere for a full list of this campaign's videos and podcasts. CAST: GM: CADave (he/him) https://cadave.carrd.co/ Kimi (she/her) https://kimihughes.carrd.co/ Cassandra Nyx (she/her), The Devotee Cai (he/they/she) https://estelofimladris.carrd.co Kilo (he/they/it), The Drone Pilot Kodi (they/them) https://www.kodigonzaga.com Ronnie Rhodes (they/them), The Doctor Visit https://www.happyjacks.org/roadtonowhere for a full list of this campaign's videos and podcasts. Consider supporting the show on PATREON: https://www.patreon.com/happyjacksrpg ◇ Subscribe to our other podcast feeds! We have a weekly tabletop RPG talk show based on topics sent in from fans around the world, and a great collection of One-Shots if you prefer bite sized adventures. ◇ You can watch us on Youtube or Twitch! Hang out with other tabletop roleplaying fans in our Discord community! Tags: happyjacksrpg, tabletop, gaming, rpg, advice, dnd, d&d, podcast, roleplaying, happy jacks, stream, streaming, twitch, youtube, dm, gm, dming, gming, game master, dungeon master, campaign, dungeons and dragons, hjrpg, ttrpg, freeleague, electricstate
Step right up, folks! The Astral Sea's ablaze! Lae'zel is rebelling against the lich queen Vlaakith. Can the Astral Circus, a rogue band of circus performing secret agents, throw their lot in with the rebels without becoming cannon fodder? Find out! This is the Astral Circus, a Spelljammer Actual Play. System: Dungeons & Dragons 5th Edition, Spelljammer CAST: ➜GM: Jason (he/him) https://probablyokgames.carrd.co/ ➜ Jay Africa (he/him) https://jayafrica.carrd.co/- Brutus Bartholomew Bux (he/him) Giff Monk, Way of the Shadow ➜ Dion Simmons (he/him)- Gralen Longstamp (he/him) Gnome Cleric, Grave Domain ➜ Sam (they/she) https://redpandroid.carrd.co/- Jaden Sapphire (he/him) Astral Elf Druid, Circle of the Stars ➜ Pooja (none) https://forgottensaves.carrd.co- Ezthe Perah (they/them) Chthonic Tiefling Sorcerer, Martial Sorcery ◇ Visit https://www.happyjacks.org/astralcircus for a full list of this campaign's videos and podcasts. ◇ Follow Happy Jacks RPG on Twitter, Instagram, Facebook or hang out with other tabletop roleplaying fans in our Discord community! ◇ Subscribe to our other podcast feeds! We have a weekly tabletop RPG talk show based on topics sent in from fans around the world, and a great collection of One-Shots if you prefer bite sized adventures. ◇ You can watch us on Youtube or Twitch! ◇ Keep us independent by becoming a Patreon! Our fantastic supporters let us play and say what we want instead of catering to companies for ad or sponsorship money. They are HEROES! https://patreon.com/happyjacksrpg Ⓒ2025 Happy Jacks RPG Network https://www.happyjacks.org
As the wild power of the Arcstone wreaks havoc, The Six race to the Stormbreach Coast to seek out the Exarch's counsel. But their journey eventually diverges in an unexpected turn with the arrival of Xing dignitaries - here to honor the fallen Hero, Ra Su On. A plea for aid, a final farewell... and a guest star! This episode features our good friend Thomas (Celon)!https://linktr.ee/stubbornheroes
In this RSA Conference 2025 special episode, we explore two critical frontiers shaping the future of cybersecurity. First, Jon DiMaggio (Author of The Ransomware Diaries, Analyst1) breaks down the hidden supply chains behind ransomware gangs, including the economics of affiliate betrayal and the challenge of accurate attribution. He walks us through his methodology for identifying ransomware rebrands like BlackCat and RansomHub using evidence-based frameworks designed to eliminate human bias. Then we're joined by Matt Radolec (VP of Incident Response at Varonis), who brings a fresh perspective on talent development in cybersecurity. Drawing from his keynote "From Gamer to Leader", Matt argues that gamers possess untapped potential as cybersecurity professionals and it's time to design leadership pipelines like quest lines. From ransomware negotiations on underground forums to using AI-enhanced playbooks and transforming threat response teams into RPG-style guilds, this episode blends technical insight with cultural reflection.
Al and Kev talk about the Wholesome Direct Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:53: Feedback 00:03:18: What Have We Been Up To 00:30:35: Snacko 1.0 00:32:46: Wholesome Direct 01:04:25: Outro Links Snacko 1.0 Wholesome Direct Wholesome Games Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kev: I’m Kevin. We’re back baby. This is the first episode back, right? (0:00:38) Al: They said they said we couldn’t do it, Kevin. (0:00:41) Al: They said we couldn’t do it. (0:00:43) Al: We said we couldn’t go on a break and come back because no one goes on a break (0:00:46) Kev: The they being you, I think primarily. (0:00:48) Al: and then comes back. (0:00:52) Al: No, everyone. (0:00:53) Al: Nobody believed in me. (0:00:57) Al: But here we are. (0:00:58) Al: back and here we are here today to talk (0:01:00) Al: about so many Cottagecore games like so many that I think some might just be that’s a game (0:01:03) Kev: Oh, a lot like they double. (0:01:06) Kev: It in the last five minutes. (0:01:13) Al: moving on we’ll see we’ll see we are we are here today to talk about the Wholesome Direct (0:01:14) Kev: Yeah, probably a lot of them we’re talking about the wholesome direct everyone (0:01:23) Al: specifically and a bunch of stuff in that not everything because it was an hour long and (0:01:30) Al: talked about everything in an hour long presentation we would probably be here all day and it’s already (0:01:37) Al: half eight at night that’s that’s also that’s also true so we’re going to talk about that we (0:01:37) Kev: and we don’t have enough to talk about it (0:01:40) Kev: ‘cause we don’t care about all of them. (0:01:46) Al: do have one piece of news that I want to cover before that and before that we’re going to talk (0:01:53) Al: about what we’ve been up to but first of all Kevin we’ve got feedback this is being sent in by Katie (0:01:56) Kev: Oh! (0:02:00) Al: of the show I have been listening to the podcast for some time now and it’s a highlight of my week (0:02:02) Kev: Uh-oh. (0:02:06) Al: not last two weeks so sorry I really enjoy hearing your honest and sometimes brutal opinions on games (0:02:06) Kev: When did we ruin it for her? (0:02:14) Al: and I especially enjoy how positive and how much energy Kev has on his solo episodes keep up the (0:02:21) Al: amazing work. There we go Kevin. You got a shout out. (0:02:23) Kev: Okay, I’m going, I’m trying to refrain from, you know, being sarcastic or whatever, putting myself down. But thank you very much. Sincerely, that means a lot. I have a lot of practice talking to myself. I think that’s what it is in my head space. Now, I just put a mic in front of it. (0:02:38) Al: I feel like the brutal opinions on games has to be talking about Shugadu Island, right? (0:02:54) Kev: Oh, I feel like there’s a number of episodes we could point to, including the ones we like. (0:02:58) Al: That is the particularly bad one. Well anyway, thank you Katie for the feedback. If you too (0:03:00) Kev: Yeah. (0:03:05) Al: want to send feedback you can do it on the website harvestseason.club (0:03:08) Al: There’s a feedback from there. Come send us more and you’ll get a mention on the podcast. (0:03:12) Kev: Yeah, all right. (0:03:15) Kev: You’d like right now, yay. (0:03:16) Kev: Thank you, Katie. (0:03:17) Kev: I very much appreciate it. (0:03:19) Al: Next Kevin, what have you been up to? (0:03:22) Kev: Boy, what do I– (0:03:23) Kev: Well, my internet has been out for a week, (0:03:27) Kev: so let’s start with that. (0:03:28) Al: That’s unfortunate. (0:03:29) Kev: Yep, it’s been a headache. (0:03:33) Kev: But here I am using not working internet. (0:03:40) Kev: But that’s kind of– (0:03:42) Kev: affected a lot of my gameplay, because so I didn’t realize just how many of my games are like online only. (0:03:48) Kev: Or have to connect to servers or whatever, like Zendless on Zero has a 2.0 update. I haven’t played that. Marvel Snap, (0:03:55) Kev: I don’t get that many games in this week. My phone’s dying, so it can’t– for whatever reason Snap just crashes on it now. (0:04:01) Kev: So I have to pretty much play on PC these days. (0:04:05) Kev: But Unite is gone, so on and so forth. (0:04:09) Kev: The one game I have been playing though (0:04:12) Kev: Unicorn Overlord, are you familiar with that, Al? (0:04:14) Al: I am. I’m a photo. (0:04:16) Kev: Okay, oh man, it’s… (0:04:20) Kev: So I picked it up on sale, it was like 30 USD, which is pretty cheap for a game of this size. (0:04:24) Kev: Um, it’s for people unfamiliar, it’s a strategy, real-time game. (0:04:32) Kev: I like Fire Emblem, but real-time. (0:04:34) Kev: And Good Heavens, this game does all the things I like in that game. (0:04:40) Kev: Um, okay. (0:04:42) Kev: So, have you ever played a Fire Emblem, Al? (0:04:44) Al: No. (0:04:44) Kev: Okay, but I assume you’re familiar with the concept of super-trust, right? (0:04:47) Al: Yeah. (0:04:48) Al: Yeah. (0:04:48) Kev: Yeah, okay. So, like I said, that’s correct. (0:04:51) Al: They’ve all got swords, that’s what I’m aware of. (0:04:54) Kev: And Unicorn Overlord also has swords. (0:04:56) Kev: Actually, Unicorn Overlord has a lot of Fire Emblem stuff. (0:05:00) Kev: It’s very much like an homage/love letter to a lot of strategy games, Fire Emblem included. (0:05:06) Kev: So, it has a lot of the elements borrowed from that. (0:05:10) Kev: that are like likely it feels (0:05:12) Kev: less like trying to knock them off and more become the wash / love letter anyway (0:05:19) Kev: so unlike Fire Emblem which is grid based this is not grid based it’s real (0:05:24) Kev: time you just send your units point A to point B and they’ll travel as close to (0:05:29) Kev: straight line as they can also they in Fire Emblem each character is a single (0:05:36) Kev: unit in this game you assemble teams of up to five characters in one unit with (0:05:42) Kev: front row and a back row so all of a sudden the complexity is through the (0:05:46) Kev: roof and it’s really enjoyable in my opinion right you got tanks in front (0:05:50) Kev: archers in the back so on and so forth and each character you can load them out (0:05:58) Kev: with different equipment skills and stuff and Fire Emblem is like every (0:06:02) Kev: character gets like two or three items that do almost just that’s basically but (0:06:07) Kev: in this one you can you can change their move sets so there’s (0:06:12) Kev: it like layers and layers and layers of complexity which is (0:06:15) Kev: really, really good. Yeah, I really, really like this game. (0:06:20) Kev: I’m at 60 hours so far. Yeah, good. No internet. So just (0:06:26) Kev: crushing it. But it is. It’s the arts really nice. Very, very (0:06:31) Kev: pretty. But but oh, great, great stuff. Um, yeah, that’s that’s (0:06:38) Kev: kind of the big thing I’ve been up to. (0:06:42) Kev: All right, Al, what about you? (0:06:44) Kev: Tell me– tell the poor pleb about the switch, too. (0:06:46) Al: The Switch 2, what? What are you talking about? Yes, yes, I’ve got the Switch 2 and I’ve been (0:06:52) Al: playing Mario Kart World. I haven’t had a huge amount of time on it yet. As we are talking, (0:06:58) Al: I have been… I was away. I was not at home when the Switch 2 came out on Thursday, and (0:07:06) Al: it was delivered to my home. I didn’t get back till Saturday evening, and so that’s (0:07:11) Al: about 24 hours ago as of now. So, yeah, I’ve not had a huge amount of time. (0:07:16) Al: Especially as obviously I had to set it up, and you know, I have kids and a life, and (0:07:20) Al: I can’t just always play the game. But I have put in a couple hours into it, both myself (0:07:27) Al: and me and my son playing it together, and it’s fun. I enjoy it. What I will say is that (0:07:35) Al: I love a lot of the… It’s a lot more reactive in terms of like, your character does a lot (0:07:44) Al: more while playing, which makes it feel (0:07:46) Al: a lot more real, right? Like there are more reactions to things. And, uh, so it’s really (0:07:54) Al: hard to explain, but there’s just lots of little things that they do that make it feel real. Um, (0:08:00) Al: the animations are all more detailed. Uh, when you, when you hit a car, you don’t now just like (0:08:07) Al: stop in the same way that you do when hit by, uh, uh, you know, a weapon you like get knocked to (0:08:15) Al: the side and you can actually (0:08:17) Al: there was one today where I was like hit it in such a way that I actually just ended up going up on two wheels (0:08:24) Al: and continuing to move. (0:08:26) Kev: What? (0:08:28) Al: Yeah, exactly. So there’s just lots of little things like that. (0:08:30) Al: It’s you don’t, whereas in Mario Kart 8, if you hit a vehicle, no matter how you hit it, (0:08:37) Al: you would just, you would just stop. (0:08:37) Kev: You do the somersault, you know, or whatever, yeah, uh-huh, yeah. (0:08:38) Al: Yeah, exactly. You’d just do the standard. (0:08:40) Al: I’ve been hit by something I have now stopped, whereas that’s not necessary. (0:08:44) Al: If you hit it, like, straight on, you will slow down. (0:08:46) Al: And, you know, spin off to the side. (0:08:49) Al: But if you hit it in certain ways, you can actually just keep going. (0:08:52) Al: It just depends on exactly how you hit it, which makes it a lot more fun, I think. (0:08:59) Al: And, you know, different weapons do different things depending (0:09:03) Al: on where they hit you and how they hit you and stuff like that. (0:09:06) Al: Which it is, it is, it’s really interesting. (0:09:06) Kev: Really, that’s fascinating. (0:09:10) Al: And it just, yeah, just the animations, like, you feel like the character moves (0:09:16) Al: the vehicle. It doesn’t just feel like you are one car, one model, stuff like that. (0:09:20) Kev: Wow, that’s the power of the Switch 2. (0:09:26) Al: Or is it the power of, like, 10 years of developing the next Mario Kart game? (0:09:31) Kev: No, no, this wasn’t possible on the Switch 1. (0:09:34) Kev: Impossible, absolutely. (0:09:38) Al: And I also like how, so one of the things about this game is obviously you’re just choosing (0:09:44) Al: a car rather than like choosing the body. (0:09:46) Al: The wheels and what’s it called, parachute. (0:09:49) Kev: Right. (0:09:53) Al: I quite like that because there’s less for you to have to think about. (0:09:57) Al: But what I do like is that each of the carts looks slightly different depending on the character. (0:10:04) Kev: Wow, that’s impressive. (0:10:06) Al: It’s not just like the base cart, the Mario cart, that if you’re Mario it’s red with the M on it. (0:10:10) Al: If you’re Luigi it’s green with the L on it. (0:10:14) Al: if you’re the cow, it’s grey with the cow. (0:10:16) Al: They put a lot of attention to detail in this game, a lot of effort. (0:10:18) Kev: - That’s all. (0:10:28) Kev: Wow, that’s impressive genuinely, like wow, that’s attention to detail. (0:10:38) Al: It’s really fun. Some things are going to take some getting used to like the controls are (0:10:44) Al: are obviously slightly different. (0:10:46) Al: The thing that’s knocking me off a lot is in eight and before, if you wanted to hold (0:10:54) Al: like a shell or banana behind you, you would have to hold down the fire button. Whereas now (0:10:58) Kev: Mm-hmm. Yeah. (0:11:02) Al: that happens by default. So as soon as you have it in the priority slot, it is behind you. (0:11:06) Kev: Okay, huh, I think. Okay. Sure, sure. I feel like at least one (0:11:09) Al: And then if you press it and hold it, it will just fire it. So I have spent a lot of time (0:11:17) Al: things because I was trying to have them behind me. But that’s just how you get used to it. (0:11:21) Al: And eventually you’ll stop doing that. But yeah. (0:11:25) Kev: other Mario Kart did that. But it’s not as common at the very (0:11:30) Al: possibly. Well, that’s the thing. Like, do I remember how things before 8 actually worked? (0:11:30) Kev: least, or regardless, it’s been what 10 years with our hard part (0:11:34) Kev: eight. (0:11:36) Kev: That’s how - that’s how video game historians - yeah, yeah. Now that’s fair. That’s how (0:11:39) Al: No, I do not. I’m not an idea. I don’t go back and play old Mario Kart all the time, right? (0:11:46) Al: That’s not my life. (0:11:50) Kev: video game historians chronicle things in the BMK8 era or the AMK8 era. But that’s (0:12:00) Kev: good stuff. Okay, how does - how does the free driving world… (0:12:04) Al: I haven’t done any of that yet. I’ve just been playing Grand Prix. I will say… (0:12:08) Kev: Mmm. Well, I mean, but you - you have between the phrases now, right? Like, that’s - you feel a (0:12:14) Al: So yeah, so I think no, is how I’ll say it. It is not like what I think Free Run will be at all. (0:12:15) Kev: taste of it. (0:12:26) Al: You’re not really driving between the courses. How it is, is yes you are driving, like you start (0:12:32) Al: Start on the finish line of the previous course. (0:12:35) Al: And then the first lap is to the starting line of the next course. (0:12:42) Al: And then this, and then you’ve got the second and third laps are on the course. (0:12:46) Al: It depends on what course it is. (0:12:47) Al: Like some of them are shorter, like baby park, and you actually have like then (0:12:51) Al: multiple laps around it, or a lot of them aren’t just like a single loop that you (0:12:56) Al: do a certain number of times. (0:12:57) Al: A lot of them are like the ones where you, you just have one long course that (0:13:01) Al: you do different sections of. (0:13:03) Al: It just depends on what it is. (0:13:05) Al: I am, I don’t really like it. (0:13:09) Al: I personally would just prefer the standard you’ve got your three courses (0:13:13) Al: and you do your three laps or however many laps. (0:13:16) Kev: » Sure, sure. (0:13:16) Al: Um, the driving between it just feels kind of tacked on and it almost feels (0:13:22) Al: like they wanted the open world thing. (0:13:24) Al: And sure, fine. (0:13:25) Al: I don’t, I I’ve not tried it yet, but I, I can imagine it’d be interesting. (0:13:30) Al: Um, but the all you must drive between the courses, the bit that is (0:13:35) Al: between the courses feels pretty either feels pretty generic and boring, or just (0:13:40) Al: feels like the previous course that you just finished and you’re like, I don’t (0:13:44) Al: understand why I’m still doing this course when I’m on the next course. (0:13:49) Al: And it doesn’t, the other, the other thing that I found a bit weird was it (0:13:52) Al: doesn’t start straight away. (0:13:55) Al: Like once you hit the finish line, you go into like, Oh, here’s the rankings. (0:13:59) Al: And then you have to start it again. (0:14:01) Al: And then because you’re starting again, you’re starting on the finish (0:14:04) Al: and it just feels like that’s a weird jarring thing. (0:14:08) Al: It’s like, Oh, you finished that race. (0:14:10) Al: Now let’s start the next race on this point. (0:14:13) Al: Like where you just finished, like it just, it feels like an idea that someone (0:14:17) Al: had, and then they went, yeah, let’s do that. (0:14:20) Al: But they never really did anything with it. (0:14:22) Al: And it almost would have felt more realistic or more interesting. (0:14:28) Al: If it just, the race hadn’t stopped at any point, or maybe if it, if you have. (0:14:35) Al: You have to wait for everyone else to get there, like, if you just like stayed in (0:14:40) Al: position at that point, and waited for everyone to catch up, but the fact that (0:14:41) Kev: Yeah, in that way, kind of– (0:14:46) Al: it goes like, Oh, now we’re going to like cut to this other screen, like they do in (0:14:50) Al: previous Mario carts, where you show the rankings, it almost defeats the purpose (0:14:54) Al: of then, then driving between the two courses. (0:14:57) Kev: Yeah, that’s so weird to me because, yeah, that doesn’t from the way it was described, like, that would have been, you know, what I would have thought, right? Like, you there, you know, you hit the finish line and then you just keep driving and maybe ranking is on the side or something. (0:14:57) Al: It’s like, well, what happened, what happened in that time? (0:15:00) Al: Because now I’m back on the finish line. (0:15:16) Al: 100% why I expected. And I guess the reason they don’t do that is they want everyone to catch up (0:15:19) Kev: That’s wild. (0:15:21) Al: so that you’re all starting at the same time for the next race. Sure, fine. But I feel like you (0:15:25) Kev: But, okay. (0:15:27) Kev: Yeah, but what’s the point? Like, that’s baffling to me. (0:15:28) Al: could have done that transition better, right? I don’t– I understand why they want something (0:15:34) Kev: Um… (0:15:37) Al: like this. It feels like it’s another mode, and I feel like they should have kept Grand Prix (0:15:41) Kev: Mm-hmm. (0:15:44) Al: as it was. And then this was like (0:15:45) Kev: Yeah. (0:15:47) Al: a new type of tour. A grand tour instead of a grand prix. I’m not saying this is bad, (0:15:48) Kev: Yeah, that’s what they should have done. Absolutely. Yeah, exactly. There you go. (0:15:56) Al: I’m saying I don’t like that this is instead of what we had before. (0:16:00) Kev: Right, right. I get that. Yeah, from what you’re describing, it doesn’t… (0:16:05) Kev: Yeah, it sounds like they fumbled that execution just a little bit. (0:16:09) Kev: And if you’re not here completely removing the standard Grand Prix for that, like, that’s a problem. That’s rough. (0:16:14) Al: Exactly. (0:16:16) Al: Exactly. (0:16:17) Al: Exactly. (0:16:17) Kev: Well, we’ll see. Like, I mean, I… I mean, I personally think we’re going to get DLCs that are just going to be standard Grand Prix-type modes. (0:16:19) Al: We will see. (0:16:30) Al: Interesting. I can’t see them not doing DLC for this. For two reasons, one, they did two sets of DLC for the previous game, and two… (0:16:31) Kev: Because… (0:16:35) Kev: Right, exactly, right? (0:16:40) Kev: Mm-hmm. And DLC for the remastered version of the game, that DLC. Yeah. (0:16:46) Al: Well, yeah, that was the second one. But anyway, secondly, it doesn’t feel like there’s enough races, because you have, like, eight. (0:16:56) Al: And it doesn’t feel like (0:17:00) Al: enough to me. I’m not regretting buying the game, especially because I got it in (0:17:01) Kev: Not anymore (0:17:05) Kev: Yeah (0:17:06) Al: the bundle, right? But I totally get why people are like, Oh, that feels like a lot (0:17:10) Al: of money for eight, eight grand prix. Especially when like, the preview, like, I don’t, I’m (0:17:18) Al: not expecting it necessarily will be free DLC. And obviously people complain about that, (0:17:23) Al: right? They’re like, Oh, you’re charging us $80 and then you’re also charging us more (0:17:24) Kev: Yeah. Yeah, yeah. Sure. Yeah, yeah, that’s what I suspect too. (0:17:27) Al: courses. But I can (0:17:30) Al: see the DLC being reasonably cheap, and it’s just like $10 or whatever, right? (0:17:36) Al: But it just, yeah, eight just feels, eight isn’t even as many as Mario Kart 8 Deluxe had. Eight (0:17:42) Al: Deluxe had 10. And so eight had eight, of course. Mario Kart 8 had eight courses, and then they (0:17:44) Kev: Yeah, yeah (0:17:48) Kev: Yeah (0:17:51) Al: added on eight grumpries, sorry, and then they added on two, I think, for DLC initially. And then that (0:17:56) Kev: - DLC, that’s correct. (0:17:57) Kev: - Yeah. (0:17:57) Al: That was all bundled together as Mario Kart 8 delivered. (0:18:00) Al: So Mario Kart 8 Deluxe had 10 and then they doubled in the other DLC, yeah. (0:18:00) Kev: - And then they doubled the number. (0:18:05) Al: So it just feels a little bit meh that we’re not even, we’ve not even got as many races as Mario Kart 8 Deluxe. (0:18:12) Kev: Yeah. Yeah, that’s fair, right? Like it’s, I think the pain point is just this, the way you’ve described how they fumbled their new Grand Prix version, right? Because like I could, I could live with eight cups or whatever, if it was the standard Grand Prix that, you know, you could just do ad nauseam like, you know, other Mario karts and it’d be fine. (0:18:12) Al: And then this is more expensive. (0:18:15) Al: None of that, none of that feels good. (0:18:43) Kev: But if you’re replacing that and given something that feels a little worse or a little awkward, yeah, it’s going to be rough. (0:18:51) Al: And let me get and let me point out the courses are really good. (0:18:55) Kev: Sure. Yeah. Are there any, any new ones you’re fond of that you’ve seen so far? (0:18:57) Al: And like. (0:19:02) Al: The the one I particularly like, obviously, I’ve not done them all. (0:19:06) Al: And I’ve not done them all yet, but the one that I’m particularly (0:19:10) Al: enjoying is the Donkey Kong one, I can’t remember what it’s called. (0:19:12) Kev: hmm is uh I don’t know which one because there’s obviously been a handful or if it’s a new one but uh okay (0:19:18) Al: Yeah, let me check. (0:19:20) Al: I think it’s a new one. (0:19:21) Al: And that I think is really fun. (0:19:25) Kev: oh yeah they saw they showed that one in the trailer first yeah that one looked cool (0:19:32) Al: You’re essentially it’s one of the ones that’s not like laps. (0:19:35) Al: It’s one specific course and you end at the end. (0:19:39) Al: And what I really like it is you’re essentially going through a Donkey Kong level, right? (0:19:44) Al: Like you’re going up this course and then at the end at the top is a robotic Donkey (0:19:46) Kev: Really? That’s cool. (0:19:51) Al: Kong, throwing barrels down at you. (0:19:53) Kev: Oh, that’s so cool. (0:19:55) Al: So I really like that and there’s like lots of stuff to avoid and there’s bouncy pads (0:20:01) Al: and stuff like that. (0:20:03) Kev: That’s so cool (0:20:06) Kev: And I can’t wait to check that out (0:20:08) Kev: But I mean, obviously we’re nitpicking but still Mario Kart, right? Like it’s still the overall good (0:20:12) Al: Yeah, I don’t regret it. I obviously want the bundle, but if I paid full price for this, (0:20:18) Al: I still wouldn’t be regretting it. It is still really good fun and it’s still going to sell (0:20:20) Kev: Yeah, yeah. Oh, absolutely. And cow is playable. Yep. Wait, really? That’s hilarious. That’s incredible. (0:20:22) Al: like bonkers. But yeah, I mean, and Caro is one of the best characters to actually play (0:20:30) Al: as. It’s one of the meta characters. It is, yeah. So yeah, I’m enjoying it. I get why (0:20:37) Kev: Oh. Oh, yeah. Yeah, sure. Mm-hmm. Well, that’ll be– that’s awesome. (0:20:42) Al: people might be frustrated with it and I haven’t tried everything in it yet, so I guess (0:20:47) Al: we’ll see. (0:20:50) Kev: Can’t wait to hear more people. I haven’t heard much about it, (0:20:54) Kev: but I’m obviously interested in the free roam mode or whatever. But good stuff. (0:21:04) Kev: How was vacation world not– how was touching grass? (0:21:07) Al: Yeah, I wasn’t really on holiday. I was still working. In fact, I was working more than (0:21:12) Kev: Oh, were you? (0:21:13) Al: I normally do. I was just doing it in a different place. But I didn’t have my kids, so it was (0:21:15) Kev: Oh, that was me this week, too. (0:21:21) Al: relaxing in some way. No, I had fun. It was a little bit frustrating on the Thursday at (0:21:21) Kev: Mm-hmm. (0:21:27) Al: the end to be like, “Everyone’s getting their Switch too, and mine’s at home. I just can’t (0:21:30) Al: get it.” But it was only two days. It was only two days, yeah. But it wasn’t even (0:21:30) Kev: mmm your squid word and patrick and sponger outside (0:21:37) Al: like it feels worse than the people who just weren’t getting it, I feel, right? Because (0:21:42) Kev: yeah yeah yeah yeah (0:21:42) Al: you’re like, “Oh yeah, that’s annoying, and I don’t have it, and I feel like I’m missing (0:21:46) Al: out.” But I was like, “I have paid money, and I have had one delivered to me. It’s just (0:21:51) Kev: I shouldn’t be missing out (0:21:52) Al: I am not where it is.” (0:21:55) Kev: oh there yeah I can see that that’s funny yeah obviously I haven’t gotten my (0:22:00) Kev: i’ll probably have or well not mine i’m getting one for calvin next week is a little late birthday (0:22:05) Kev: present um so i’ll be able to join the ranks of people driving his cow and talking about it (0:22:16) Kev: 24 racers that’s insane (0:22:16) Al: um it is and it does it does mean that you like especially the there’s a lot of kind of I think (0:22:24) Al: they might need to do some rebalancing in terms of how things work especially like the rubber (0:22:28) Al: banding and stuff like that because like if you don’t if you if you don’t get up to first place (0:22:30) Kev: Oh, yeah (0:22:33) Al: quickly you’re probably not going to stay there uh um the the middle just feels absolutely insane (0:22:36) Kev: Oh, that’s good. Oh, that’s good stuff. I (0:22:41) Al: just now. So, yeah. (0:22:43) Kev: Can’t you know back in back in the old days there are eight racers (0:22:55) Kev: It’s crazy to think like there are some chunks with that many characters (0:22:59) Al: You have to have two whole pages to view everyone. (0:23:00) Kev: in a race (0:23:03) Kev: The rankings, oh my goodness. Oh, that’s incredible. Oh (0:23:10) Kev: Good time (0:23:12) Al: The other thing I’ve tried out on my Switch 2 is Pokemon Violet, and let me tell you, (0:23:18) Al: obviously if you didn’t like the game before, you’re not going to like the game suddenly (0:23:20) Kev: Right, it doesn’t fix a lot of the core design issues, but yeah. (0:23:21) Al: now that it’s running at a decent speed. (0:23:24) Al: Exactly, it’s still the same game, but my word is incredible. (0:23:29) Al: If you like the game, it is an incredible upgrade, just so good. (0:23:36) Kev: - Mm-hmm, but yeah, yeah, I’ll sit. (0:23:41) Al: It drives me insane whenever I see anyone talking about this and people will reply and (0:23:45) Al: be like, “Oh, it’s $500 to get the game how it should have been.” (0:23:49) Al: I don’t shut up. (0:23:50) Al: I don’t care. (0:23:51) Al: It doesn’t matter. (0:23:52) Al: Yeah, you don’t like it. (0:23:53) Al: Don’t play it. (0:23:54) Al: Don’t buy this. (0:23:55) Al: Shut up, right? (0:23:56) Al: Let me enjoy the fact that this game now runs incredibly. (0:23:59) Al: And you know what I’m most excited for with this is how well I think the new game’s going (0:24:05) Al: to run. (0:24:06) Al: Because there’s no way it will run worse than this, right? (0:24:10) Kev: Well, well. (0:24:10) Al: Because well, no, no, no, let me, let me, let me. (0:24:13) Al: So my point is, right, like it is a clearly a much more small and focused world, right? (0:24:19) Al: And one of the big issues of this game was the fact that the world is like all loaded (0:24:23) Al: at once. (0:24:24) Kev: Oh, oh you’re talking about ZA. I thought you meant yeah. Okay. Oh no. Yeah. Yes (0:24:25) Al: Yeah, yeah. Oh, no, I’m not even thinking about that. (0:24:29) Al: just now. Not even thinking about that just now. (0:24:30) Kev: Yeah, ZA is gonna be great. Yeah. Sure sure sure. Yeah, that’s fine (0:24:34) Al: And so if this game runs this well, like surely that game will run just as well. And (0:24:40) Al: it’s going to be so good. And I think it looks, it looks better, right? Like a lot of the (0:24:45) Al: thing about this game is that it just looks bland and meh. And yeah, the character models (0:24:46) Kev: Mm-hmm. Yeah, absolutely. (0:24:51) Al: don’t look amazing in the new game, but I don’t really care about that, right? Like everything (0:24:55) Al: else in my opinion looks a lot nicer, kind of like the, you know, the (0:24:59) Al: bright colours in the night. I think the night time in particular is going to look really good in that game, especially on (0:25:04) Kev: I agree. Yeah, that is nice, right? Because, like, okay, obviously, we all know I’m unknown, (0:25:12) Kev: Scarlet Violet, Disparage or Dissenter, whatever you want to call it, right? I’m critical. (0:25:16) Al: For fair reasons, I’ve like, I’ve not, I’ve never, I’ve never said that your reasons are not the totally fair reasons. (0:25:18) Kev: Just a little bit critical. Like you said, yeah. Yeah, yeah, yeah. And, like, you know, there’s a lot of design choices. (0:25:30) Kev: Design Choices. (0:25:32) Kev: I don’t like other people who I like. (0:25:34) Kev: It’s not fixing those issues, but like I think just how poorly it ran. (0:25:44) Kev: You know that like I’m an Nintendo fan. (0:25:46) Kev: I’m a Pokemon fan. (0:25:48) Kev: I don’t care about technical stuff, generally speaking, right? (0:25:52) Kev: But like it was just so bad that even even someone like me, it felt embarrassing. (0:25:58) Kev: Like it was rough. (0:26:00) Kev: So it’s nice to have at least that improved. (0:26:01) Al: No one, no one defends it. Right? Like with, with other, with other games, like Legends, (0:26:08) Al: like some of us are like, actually, I like how it looks, right? Like I, you know, I don’t, (0:26:10) Kev: Yeah (0:26:12) Al: I think that a lot of that is down to taste, but with, with the performance issues in this (0:26:14) Kev: Sure (0:26:17) Al: game, it was just embarrassing. Nobody justified it. And if anybody even tried to, you’d be (0:26:19) Kev: It would nope, yeah, yeah (0:26:22) Al: like, come on, like let’s be real here. You can like the game and still admit how terrible (0:26:28) Al: the performances. Whereas now, it’s just… (0:26:29) Kev: Yep (0:26:33) Kev: Yeah, it’s crazy I’ve seen clips online it’s wild the difference (0:26:38) Kev: I genuinely did. (0:26:42) Kev: I did not think it would upgrade that much. (0:26:44) Al: Yeah. And that’s handheld as well, not even docked. In handheld, it feels incredible. (0:26:47) Kev: That’s crazy. (0:26:52) Kev: Important question. (0:26:55) Kev: Have you tried the raids? (0:26:57) Kev: Because that was the… (0:26:57) Al: I have not. Yeah, I’m not convinced it’s going to make a massive difference to raids, because (0:26:59) Kev: Okay, ‘cause that’s… (0:27:00) Kev: I mean, it’s great the world runs right now, (0:27:02) Kev: but the raids, like… (0:27:05) Kev: Oh. (0:27:08) Al: I think a lot of the issue with raids was the internet communication. But I don’t tend (0:27:12) Kev: Yeah, probably, but I was curious it’s like (0:27:17) Al: to do raids a huge amount. I do them when there’s a seven star out, if possible. If (0:27:20) Kev: Yeah (0:27:21) Al: possible I do them as a solo build, so I don’t have to deal with other people. (0:27:23) Kev: Mm-hmm, I yeah. No, that’s fair (0:27:28) Kev: But yeah, that’s uh (0:27:30) Kev: Because if raids were good like I genuinely might be tempted (0:27:35) Kev: Consider another playthrough to give it a second chance on switch do but anyways, not that I’ll have one for a while, but (0:27:42) Al: Well, we’ll see, we’ll see. (0:27:42) Kev: Anyways, that’s good stuff (0:27:46) Kev: that (0:27:47) Kev: that’s nice and (0:27:49) Kev: Yeah, good on you Pokemon team for putting the effort to make that happen (0:27:54) Al: Yeah, I clearly, like, I wonder whether they’d been working on this before the game came (0:28:00) Al: out or whether this is in reaction to the game coming out and being terrible. Because (0:28:04) Kev: Yeah. (0:28:05) Al: they did tell us, like, oh, we hear you and we understand. And the question is, was that (0:28:11) Al: the point where they go, oh, we can’t just, like, let this go. Like, this is something (0:28:16) Al: we actually need to deal with. And then, obviously, they’ve gone, like, decision made. Do we try (0:28:21) Al: Try it our best to make it work as well on the switch, or do we just… (0:28:24) Kev: Mm-hmm (0:28:24) Al: take all of the nonsense that we’re going to get for the next two and a half years, (0:28:28) Al: and then throw it all on the switch too, and hope that we gain back the positives for that. (0:28:35) Al: I wouldn’t be surprised if that was the case, right? That is a decent… That timeline works, (0:28:38) Kev: Yeah, yeah, absolutely. (0:28:43) Al: that’s more than two years. I could absolutely see that they hadn’t even considered this (0:28:45) Kev: Mm hmm. (0:28:48) Al: until the reception was so bad, and then they’ve gone, “You know what? We do need to deal with (0:28:52) Kev: Yeah, also (0:28:52) Al: this and they had a small team dealing (0:28:54) Al: with that for the last couple of years. (0:28:56) Kev: Sure, I’ll I’ll you know, I’ll say that they probably (0:29:02) Kev: Whenever they found out switch to upgrades we’re gonna have which I imagined was relatively early, you know, I (0:29:08) Kev: Imagine they were planning one for scarlet violent (0:29:10) Kev: I don’t see a version where they weren’t gonna do that (0:29:12) Kev: What I don’t think is I don’t think they were gonna put in the effort they did for this because that I think was reactionary (0:29:20) Kev: Because I think they wanted to (0:29:22) Kev: You know try to clean up their act if you know if it had come out (0:29:27) Kev: Not as good or you know if the original game might come out better (0:29:32) Kev: I don’t think it would have been this huge of a jump because they probably just (0:29:32) Al: Well, yeah, yeah. I mean, because it wouldn’t be better. I don’t know. Yeah. I do feel like (0:29:37) Kev: You know, then yeah. Well, yeah. Well, that’s true, but they wouldn’t put the effort, you know what I mean (0:29:43) Al: I do think a lot of this is like, we need to make sure people actually buy our next (0:29:47) Al: game. Let’s show them that we can actually make a good game or a smooth enough. Okay. (0:29:47) Kev: Yeah, yeah (0:29:52) Kev: Yeah (0:29:53) Al: A well performing game. And, and I think that’s probably has done a lot to improve people’s (0:29:59) Kev: Yeah (0:30:00) Al: view on things, right? (0:30:02) Kev: Yeah (0:30:02) Al: People who were, you were probably worried about the next game, right? (0:30:05) Kev: Yeah, well hey, you know like I make all the jokes about you know, we could the you know, then Gen 10 could fail (0:30:12) Kev: or you know or whatever, you know, but (0:30:15) Kev: But maybe this is actually a sign that they’re actually trying to (0:30:19) Kev: They’re gonna try to double down or you know (0:30:23) Kev: put in the effort to make sure it really comes out. (0:30:25) Kev: Um yeah but okay good stuff that’s that’s really nice to know the power of the switch too. (0:30:33) Al: it’s good fun. All right, we have one piece of news I want to talk about before we just (0:30:40) Al: go through the wholesome direct stuff that we want to talk about. Snacko, Snacko decided (0:30:42) Kev: All right, what is it? (0:30:43) Kev: What is it? (0:30:46) Kev: That’s the cat game. (0:30:46) Al: that just after we released our last episode two weeks ago, they decided they were going (0:30:54) Al: going to release their 1.0, just shadow drop it. (0:30:56) Kev: That’s correct. That’s how this works in this gig, podcast world. Things happen as soon as (0:31:07) Kev: you take a break. That’s good. (0:31:08) Al: And I’m not even joking. This was a legitimate shadow drop. Like I saw the Steam news about (0:31:16) Al: Snacko 1.0 and I’m like, hold up, wait a minute. Did I miss something? And then I looked through (0:31:19) Kev: Tempting you. (0:31:21) Al: everything and nope, I did not miss anything. This was just surprise. Here you go. Here’s (0:31:27) Al: the new, here’s 1.0. So there we go. Snacko 1.0. It’s probably finally time for me to (0:31:35) Kev: Probably. I’m just looking at it, it looks nice. Yeah, that’s a, they’re little like pixely, (0:31:45) Kev: 2D, 3D thing, it looks nice, and the cat’s very cute. Yeah, good for you, Snaggo. You made it to (0:31:52) Kev: 1.0, like, that’s always a genuine cause for celebration, assuming it’s a real 1.0, (0:31:58) Kev: and not one of those 1.0s, yeah, it’s kind of 1.0, but not really, because we still have a whole (0:32:02) Kev: a whole bunch of other stuff that didn’t make it in yet. (0:32:04) Al: Yeah, I think they’ve got more updates coming, but it feels like it looks like it’s extra stuff. (0:32:09) Al: But having said that, I haven’t played through it, so I don’t know. (0:32:11) Kev: Yeah. (0:32:12) Kev: Sure, sure, yeah, yeah, I know. (0:32:14) Kev: But I’m just saying, we all know those games out there (0:32:17) Kev: that at 1.0 really should not have been at 1.0. (0:32:18) Al: Yep. Yep, yep, yep, yep, we do, we do. (0:32:23) Kev: But– but– yeah. (0:32:24) Al: It doesn’t feel, from what I know about the game and the developers, (0:32:28) Al: it doesn’t feel like something they would do. (0:32:30) Al: I don’t feel like they would just go, “Here we go.” (0:32:30) Kev: Yeah, from what– yeah, like, I also agree. (0:32:34) Kev: - Yeah, I agree. (0:32:35) Kev: Very cute game, always has been cute, still cute. (0:32:40) Kev: I might be interested in, oh, there’s a demo. (0:32:42) Kev: I might, I’ll download that demo at the very least. (0:32:44) Kev: Good for you, Snacko. (0:32:46) Al: All right, let’s talk about the Wholesome Direct then. (0:32:49) Kev: Okay, okay. (0:32:51) Kev: Before we get into, because obviously we got our list, (0:32:54) Kev: I want to comment on the presentation, (0:32:56) Kev: ‘cause man, an hour straight of wholesome and cozy, (0:33:03) Kev: Oh, it’s a little it’s. (0:33:05) Kev: A little much and you know, obviously that’s the nature of the beast, but you know, I’m just look, I don’t know how big wholesome games their operation is right and and and they’re they’re trying right like they highlight so many streamers or you know, content creators or whatever and oh good for you, you know, little spotlight on these guys, but you know, maybe, maybe just just put a little more into that, right? (0:33:06) Al: - Yeah. (0:33:32) Kev: Every, I can’t just, I’m not. (0:33:35) Kev: I’m not blaming any one streamer because they, but they all just happened to have the same, you know, just palette color palette swap backgrounds of a shelf with plushies and some plants. (0:33:46) Al: Yeah, yeah, I definitely found that as well. The other thing that I found was like everybody (0:33:50) Al: talks in this calm voice. Yeah, exactly. It’s like cosy games, right? First of all, it’s (0:33:54) Kev: - ASMR? (0:33:55) Kev: - Yup. (0:34:00) Al: not cosy games. It’s wholesome direct, right? The whole point was it’s like we want a place (0:34:03) Kev: - Yeah, huh? (0:34:05) Al: to show a bunch of games that are not just shooting zombies, right? And that is a totally (0:34:10) Kev: Yeah, yeah. (0:34:11) Al: fair thing and that’s why I like it and it doesn’t that doesn’t (0:34:14) Kev: Yeah. (0:34:16) Al: have to mean calm and quiet and trying to send you to sleep which is I definitely felt like it was I don’t know whether it’s always been like this and I’m just getting annoyed with it or whether it’s getting more like this but yeah I was absolutely the same every streamer was the exact same voice and background and I also think that there was a little bit weird and like having a different streamer to introduce every single game felt a bit weird (0:34:33) Kev: » Yeah. (0:34:46) Al: in the every time there was a streamer on they were like here’s my name here’s my channel here’s what I do and it was all the same as well it’s like oh we do everything cozy and you’re like oh my word like yes you are just the exact same as all the other ones we’ve just seen like I don’t it was yeah I agree I’m glad you felt the same because it was just too much for me (0:34:52) Kev: Yeah. Yeah. Yeah. Yep. Yeah. And again, and yeah, and again, I’m not blaming any individual (0:35:09) Kev: streamer because I’m sure they got their prompt and they do their thing and that’s why. But (0:35:13) Kev: when, you know, the wholesome gang people, when they were putting, cutting, pasting all (0:35:16) Kev: this together, somebody should have said, you know what, this might be a little much. (0:35:20) Al: You get, it’s the same, it’s the same with everything, right? Like it’s when, when you (0:35:23) Kev: Yeah. Yeah. Yeah. Yeah. Yes. (0:35:24) Al: watch a Nintendo direct and you have the two hosts who make the same terrible jokes after (0:35:30) Al: every single game, you get annoyed about that. And when you have the Xbox showcase and like (0:35:35) Al: half of them are shooting zombies in the face, it’s the same thing again. It’s just like, (0:35:38) Kev: - Mm-hmm. (0:35:39) Al: why are all these games the same? And, and why is the presentation so long? And so like, (0:35:46) Al: I think maybe we need to spread these things out a little bit more in the year, right? Like (0:35:51) Al: June, for releasing game information, do we really need to? (0:35:55) Kev: Yeah, yeah (0:35:59) Kev: Yeah, I agree or or you know what I’m trying to look up a year (0:36:06) Al: It’s 2025. (0:36:08) Kev: Yeah, not our year I’m I’m trying to look to the the highest (0:36:13) Kev: The high bar of video game presentations at 2014. That’s what it was the Nintendo (0:36:20) Kev: 2014 e3 presentation. That’s the one where we had a (0:36:25) Kev: and Reggie fighting (0:36:27) Kev: With their DBZ fight with the amiibo humor that that one (0:36:27) Al: Mm hmm. Yeah. (0:36:32) Kev: Obviously not every company is gonna be able to produce goofy bits like that or whatever (0:36:36) Kev: But you know that the point is they tried right? They they put a little a little effort into the presentation (0:36:44) Kev: And so, you know, it’d be nice right? What’s crazy to me is some of these bits were like the streamers introducing game (0:36:49) Kev: Didn’t even mention the game (0:36:51) Kev: They just said he was a world premiere (0:36:52) Al: yeah yeah well there is that I i don’t know I also think like the live ones are really (0:36:55) Kev: But anyways, I digress (0:36:59) Al: annoying as well right did you watch the friday’s summer game fest it was just really it was really (0:37:01) Kev: Mm-hmm (0:37:03) Kev: No, I haven’t watched any other I’ve just seen the the bids oh (0:37:08) Al: awkward I didn’t like it and like there’s something about jeff keeley that like i’m not saying he (0:37:10) Kev: Yeah (0:37:14) Al: doesn’t like games i’m sure he does i’m sure he does like games but the way he presents himself (0:37:20) Al: is corporate students. (0:37:21) Kev: Uh-huh, yep, that’s correct. (0:37:22) Al: And I can’t take him seriously and it’s like when there was a point where he was like oh (0:37:29) Al: something some game was shown and he was like wow looks great and he moved on to the next thing (0:37:34) Kev: Yeah. Yeah. I think that’s kind of underlying the point, right? You want to get somebody (0:37:35) Al: and I’m like you did not sound sincere there, what are you on about? (0:37:43) Kev: who’s sincere about the presentation or whatever is being presented, right? Yes. Yeah. Yeah. (0:37:46) Al: Which Reggie did well. That was his thing. Like, he was a corporate guy and we all knew that, (0:37:52) Al: and we all knew that he would probably sell us if he could. But you also got that he cared, (0:37:55) Kev: Yeah. Yeah. Yeah. Right. (0:37:58) Al: and I don’t know whether that was real or not, but you definitely believed that he cared. (0:38:04) Kev: I mean, I think he cared, but maybe that’s just part of the whole thing he did. I don’t (0:38:09) Kev: know, but he, like the important thing is he made us believe he cared, right? He could (0:38:13) Kev: talk about his games. Like it sounded like someone who played the game or knew of the (0:38:17) Kev: game to whatever degree. And yeah, you’re right. Like that’s what we need. We just need (0:38:23) Kev: people who know, who care, who are sincere. Like they’ll, even if it’s, you know, just (0:38:29) Kev: some of a blurb, you can feel that, right? So the point to one. (0:38:34) Kev: Well, long story short, wild. I forget what the new one is. Wildflowers people call me. (0:38:40) Kev: I’ll do the blurb for your next one. I’ll do it. All right. Let’s get into it. (0:38:42) Al: Alright, let’s talk about some games then. I don’t know if you’ve got anything else that (0:38:49) Al: you want to talk about other than the stuff that’s in this list, because I think, but (0:38:52) Kev: OK, there’s– here, let me see if I can find a– (0:38:53) Al: I think this is all the Cottagecore related stuff in my list. Let’s go, let’s go with (0:39:01) Kev: just go to– I’ll be looking up another list. (0:39:04) Al: it. So we started off with Story of Seasons Grand Bazaar. No new real information, but (0:39:10) Al: There was a new trailer with some. (0:39:12) Al: Uh, bits and pieces and, uh, I’m going to be honest. (0:39:15) Al: I’m really excited about this game. (0:39:16) Al: I think I’m, I’ve, I never played the original obviously. (0:39:19) Al: Um, and it does things a bit differently. (0:39:20) Kev: Yeah, it looks it looks good. I’ll say that. It looks like it has that, you know, Nintendo (0:39:21) Al: Um, so I’m excited to play it. (0:39:32) Kev: C.Lo quality story of seasons quality that they do. It looks good. I’ll say that. Yeah. (0:39:32) Al: Next one that I wanted to talk about was gourdlets together. So it’s a new gourdlets game. It’s (0:39:44) Al: a multiplayer gourdlets game. Which I feel like is a fun thing to add into a gourdlets (0:39:50) Al: game. I guess the question is, does this feel like it should have been a separate game or (0:39:55) Al: should it have been an update to gourdlets? I don’t know, but it is what it is. I guess (0:39:57) Kev: another mode. I don’t either. Yeah, yeah, yeah, it’s true. Well, I could have seen that even (0:40:02) Al: it’s cheap. It feels a bit selfish to ask for anything more. (0:40:16) Kev: more paid DLC by that point with the difference. But yeah, I guess so. I don’t know. It’s not (0:40:22) Kev: appealing to me, like, I don’t know, I’m just not feeling it, but it’s cool. (0:40:27) Kev: It’s cool to see them, you know, wanting to do this. (0:40:30) Al: Yeah, it also feels, I think it feels much, it looks like it’s much more character-based (0:40:36) Al: rather than obviously the girdlets was design-based, like management style, whereas this, I think, (0:40:43) Al: looks like you’re controlling a character because it’s the multiplayer aspect. So I’m (0:40:49) Al: thinking that might vibe with me more than the previous one. (0:40:52) Kev: Yeah. No, I can see that. That’s fair. (0:40:56) Al: we got something that you’ll be interested in, Luma Island, the (0:41:00) Kev: Well, you know what I do like pirates you’re right about that (0:41:06) Al: Well you played. Did you not play Luma Island? Am I misremembering? (0:41:06) Kev: It looks I didn’t play them island. No, that wasn’t me (0:41:10) Al: Oh, I know Johnny did, but I thought you had done as well. Oh well. (0:41:13) Kev: No, I don’t think no that was me but I do like pirates (0:41:15) Al: Well the Luma Island pirate update is coming out on the 20th of June. So we had, (0:41:19) Al: we already knew about the pirate update, but now we know that it’s coming out next week. (0:41:26) Kev: you go. It’s pretty looking, I guess. I like pirates, I don’t know. Okay, like, you know, (0:41:32) Al: We got a new trailer for tales of the shire as well. (0:41:38) Kev: in the past week, I actually watched the Lord of the Rings trilogy. And like, dang, man, (0:41:44) Kev: what a what a legacy you have to live up to. Okay, first off, did we have a date? Because (0:41:54) Kev: We finally got a date. (0:41:55) Al: We did. We did have a date when when they delayed it from March, they gave us a date of that point. So yeah, this is this is still what we were expecting. (0:41:56) Kev: I’m kidding. Okay. Okay. Well, that’s soon. It looks kind of like where it was at. I don’t (0:42:07) Kev: know what to say. I’m pretty sure the game is clear what it’s going to be. And as I watched (0:42:16) Kev: The Lord of the Rings and looking at this trailer, I’m thinking, “I don’t know if this (0:42:21) Kev: is the one for me. I’m not the one who wants to live in a hobbit. I want to hang out with (0:42:26) Kev: you.” That’s what I want to do in Middle Earth. (0:42:28) Al: Yeah. I’m a bit the same. I just, I don’t know what it is about this game that’s not (0:42:36) Al: grabbing me because A Lord of the Rings, Shire based culture game should be something that (0:42:42) Al: I would love, but I just, I don’t know. There’s just, it’s not grabbed me in anything other (0:42:48) Al: than the concept since it was announced. (0:42:48) Kev: yeah yeah that’s the hard part right is the concept gonna be better than the game maybe (0:42:57) Kev: uh that’s that’s you know that’s tough it like I said it’s when you put the lord of the rings (0:43:03) Kev: name on the box you have made things so much harder for yourself because that’s a lot of (0:43:08) Kev: expectations on now um but we’ll see maybe when it comes on it’s actually incredible I don’t know (0:43:16) Kev: Gandalf looked very kawaii, I’ll give him that. (0:43:18) Kev: They give us little ubu Gandalf. (0:43:21) Al: “I think it’s the character models that really confuse me. It’s not that I hate how they look, (0:43:27) Kev: Yeah, they do feel a little weird. (0:43:28) Al: I just… I don’t know. It’s so hard to explain.” (0:43:33) Kev: Yeah, no, I know exactly what you mean. (0:43:35) Kev: It’s something– it’s just a little je ne sais quoi. (0:43:40) Kev: I agree. (0:43:42) Al: Not normally used in a positive frame, not a negative frame, but fair enough. (0:43:42) Kev: But yeah. (0:43:49) Kev: But we’ll see. (0:43:50) Kev: It’s coming out soon. (0:43:51) Kev: And maybe it’ll surprise us still. (0:43:56) Al: Next, we had a new game, Linked Banner of the Spark. Build a bright new world alongside (0:44:01) Kev: oh my goodness this game (0:44:05) Al: a band of rescued robot buddies in this colourful action RPG, battle waves of enemies in solo (0:44:10) Al: or co-op, then return home and use your parts to craft a thriving town, assemble your crew, (0:44:15) Al: and grow stronger with each new adventure. I mean, this is basically like robot cult (0:44:19) Al: of the lamb, right? Go out and get stuff, and then save some creatures, and then come (0:44:24) Al: back and build a town. (0:44:27) Al: Kotlin did it really well, so if it implements it well, I think this could be really good. (0:44:32) Kev: It looks so good to me. (0:44:34) Kev: Like, oh man, ‘cause I’ve never called credit (0:44:40) Kev: within the trailer show. (0:44:41) Kev: There’s still like some gardening (0:44:42) Kev: or something like that, I think. (0:44:43) Al: There’s definitely farming, I’m seeing a farming plot. (0:44:43) Kev: But either, yeah, yeah, yeah, yeah. (0:44:47) Al: It doesn’t look like it’s a big thing, it looks like it’s relatively small, but it is (0:44:53) Kev: But like, it does it great. (0:44:56) Kev: ‘Cause you have that and you have, you know, (0:44:57) Kev: you’re throwing robots in there. (0:44:58) Kev: Well, you know, that can be a different number of ways, (0:45:01) Kev: but the robot portion of it. (0:45:02) Kev: It looks sick, like you have a lot of knife hands like there’s some that look kind of threatening or genuinely actiony. (0:45:09) Kev: Um, there’s robot fish. That’s kind of fun. Um, I’m excited about this one. This one is high up on my list. It looks great. Um, the gameplay looks like what I want to the world’s colorful. I can’t wait. I’m so excited for this one. (0:45:26) Al: Yeah, I agree. Looks really fun. (0:45:28) Kev: All right, what’s next that’s not linked and thusly not as high on my list. (0:45:32) Kev: Oh well that blew up in my face because I forgot no this one is high up on my list too. (0:45:32) Al: Milano Milano’s odd collection or job collection. (0:45:43) Al: This one is, I think, PlayStation style is what they’re going. (0:45:48) Al: They’re calling it PlayStation one style. (0:45:48) Kev: Is (0:45:53) Al: It’s. (0:45:55) Kev: You okay, you g
Send us a textThe Pope has been exploded by demons! Are you a bad enough dude to collect 250 Spindleweed?
Send us a textWelcome to You Heard it Here Last where we talk about news, you've already heard.https://paizo.com/community/blog/v5748dyo70cy9?Gen-Con-Preview-BlogYou may not realize it, but GenCon is just around the corner, and while the online chatter wants to turn the tariff issues into doom and gloom for GenCon, I tend to believe it will be as big as ever. Paizo's recent announcement about GenCon events seems to bear out my sentiment.Paizo has announced they are running a Starfinder Society Second Edition event with their new 4-5 hour scenario “Collisions Wake.” They also will be hosting a Pathfinder Society adventure “Under the Eye of Mantis.” Finally, they will be releasing “Battlecry!”, official skirmish rules for leading armies.While I don't play much official Pathfinder, I think this just illustrates that GenCon will be as active as ever, not only with the games you love, but with new things as well.Dust off the credit cards, put on those compression socks, and get to GenCon.Mike, What do you think of Paizo's lineup for GenCon?[Kick to Mike]Christina, What about you?[Kick to Christina]Now onto something a little more heavy hitting.https://www.enworld.org/threads/goodman-games-revives-relationship-with-anti-semitic-publisher-for-new-city-state-kickstarter-updated.713282/In 2020 Judges Guild owner Bob Bledsaw II posted a variety of racist, homophobic and antisemitic statements online. These statements rightfully created a bit of a stir at the time and various game publishers including Bat in the Attic, Frog God Games, Goodman Games, and Drivethru RPG cut all ties with Judges Guild.It should be noted that these statements were all made by Bob Bledsaw II, not by Bob Bledsaw Snr, who co-founded Judges Guild and passed away in 2008.Fast Forward to today. Goodman Games has announced a new version of “City State of the Invincible Overlord” will be coming to crowdfunding this summer. The original version was written by Bob Bledsaw Snr and the license for “City State of the Invincible Overlord” is still owned by Judges Guild. Goodman Games will be publishing this new version through a license with Judges Guild Games.Understandable this has caused a bit of concern.EN World has a great article outlining the original issues and statements along with a current response from Goodman Games.Let's start with Christina on this one, thoughts?[kick to Christina]Mike, is this problematic or is this just business?[kick to Mike]And there you have it, all the news, you've already heard.
Part 2 The Enduring, safe beneath the pyre fire of Desperloch, brace against the harsh realities of their world all while holding onto hope for a brighter future... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
◇ Gurg Murg needs Belonging Outside Belonging advice, Wes from Indianapolis shares his origin story, From the Archive 2021: Alverant asks how to run a modern game that isn't too triggering | Hosts: Kimi, Artem, Adam, Sam ◇ 00:33 - Welcome & Episode Summary | 01:26 - Announcements: Game Daze is going to be May 24th! It's fun, safe and free! The last one had 9 different games in one day! Sign up to run or play at happyjacks.org/discord | GamEx is coming up memorial day weekend (May 23-26) at the LAX Hilton. We will be doing our live show from there Saturday night! | 02:26 - Indie Designer of the Month: JMatthew Orr, Creative Director at Wet Ink Games. You can find his work on wetinkgames.com or DriveThruRPG | 05:42 - Gurg Murg needs Belonging Outside Belonging advice | 33:13 - Wes from Indianapolis shares his origin story | 48:04 - From the Archive 2021: Alverant asks how to run a modern game that isn't too triggering 01:23:39 - Episode Closing | 01:27:57 - Music | ◇ Email happyjacksrpg@gmail.com to send in your own topic or question for the show! ◇ Find us on Youtube ◇ Twitch ◇ Twitter ◇ Instagram ◇ Facebook ◇ Discord or find all our podcast feeds on your favorite Podcast platform! happyjacksrpg.carrd.co ◇ Subscribe to our Actual Play Feed! We have a backlog of campaigns in over 20 RPG systems and new games running all the time. ◇ Become a Patreon! All the money goes into maintaining and improving the quality of our shows. patreon.com/happyjacksrpg Ⓒ2025 Happy Jacks RPG Network www.happyjacks.org
◇ Ed from FL asks what is the point of playing ttrpgs?, Robin (from the UK) asks about pacing games, From the Archive 2021: Shawn from just outside Washington, DC asks about unanticipated PVP in their game | Hosts: Kimi & Riley ◇ 00:33 - Welcome & Episode Summary | 01:55 - Announcements: Game Daze went great! Keep an eye out for info on JACKERCON, our weekend-long online gaming event this summer! | Patreon is changing the way their RSS feed works, so I'll be going through and updating the access to the backlog in about two weeks (when school is out) 02:36 - Indie Designer of the Month: JMatthew Orr, Creative Director at Wet Ink Games. You can find his work on wetinkgames.com or DriveThruRPG | 04:05 - Ed from FL asks what is the point of playing ttrpgs? | 23:41 - Robin (from the UK) asks about pacing games | 47:15 - From the Archive 2021: Shawn from just outside Washington, DC asks about unanticipated PVP in their game | 01:10:27 - Episode Closing | 01:13:56 - Music | ◇ Email happyjacksrpg@gmail.com to send in your own topic or question for the show! ◇ Find us on Youtube ◇ Twitch ◇ Twitter ◇ Instagram ◇ Facebook ◇ Discord or find all our podcast feeds on your favorite Podcast platform! happyjacksrpg.carrd.co ◇ Subscribe to our Actual Play Feed! We have a backlog of campaigns in over 20 RPG systems and new games running all the time. ◇ Become a Patreon! All the money goes into maintaining and improving the quality of our shows. patreon.com/happyjacksrpg Ⓒ2025 Happy Jacks RPG Network www.happyjacks.org
Finally at the base of the Sacred Octagon, the Agents of Repair discover one last trial ahead of the Lich's Phylactery!Support the showVenture Forth is a Dungeons and Dragons podcast. We play 5th edition (5e) Dungeons and Dragons in a home-brew D&D actual play setting. Our campaign takes place in the high fantasy realm of Elbor. A world of monsters, heroes and epic tales to be told. D&D is a TTRPG, a tabletop roleplaying game, also known as an RPG. Our gameplay is perfect for beginners to Dungeons and Dragons from episode 1. Olma Marsk is played by Rebecca Hausman, Flynn Felloweave is played by Russ Bartek, March is played by Bridget Black, Ceallach is played by Shane O'Loughlin, Seeker is played by Rodney Campbell, and the DM is played by Ethan Ralphs and Seth Fowler.https://www.ventureforthdnd.com/https://www.youtube.com/channel/UCNl1hOaZiXruwLE8Ct1NNNA
Could it really be a contender for Game of the Year 2025? Join us as we break down Clair Obscur: Expedition 33, a turn-based RPG...or maybe...J'RPG (with MANY a twist) from French studio Sandfall Interactive and published by Kepler Interactive. This episode includes a heated debate on the game's endings if you wanna stick around for our spoiler discussion (and don't worry, we'll warn you when it's coming!). 0:58 - Patreon shoutouts3:10 - Game Informer's back!5:25 - Summer Game Fest25:34 - Herdling preview33:36 - Clair Obscur: Expedition 33 discussion1:44:28 - SPOILERS for Clair Obscur: Expedition 332:19:51 - END OF SPOILERS & Episode OutroCheck out the articles referenced in this episode:"We're Really Just Going Through With All This, Aren't We," Luke Plunkett, Aftermath - https://aftermath.site/summer-game-fest-2025-switch-2-launch-geoff-keighley"The 'deprofessionalization of video games' was on full display at PAX East," Bryant Francis, Game Developer - https://www.gamedeveloper.com/business/-deprofessionalization-is-bad-for-video-games"No, Clair Obscur: Expedition 33 wasn't made by 30 people," Nic Reuben, Rock Paper Shotgun - https://www.rockpapershotgun.com/no-clair-obscur-expedition-33-wasnt-made-by-30-peopleWatch the live recording of this episode on YouTube here: https://youtube.com/live/TmpmX1_VfakSide Questtinyurl.com/opolivebranchOperation Olive Branch is a grassroots collective effort to amplify Palestinian voices and their GoFundMes – visit the link to learn more or visit their Instagram page at @operationolivebranch.About Pixel TherapyWe're a podcast queering and transcending video games for all kinds of gamers and those who love them--get cozy with us! If you like what you hear, please take a moment to rate us, leave us a review on Apple Podcasts (or your listening app of choice) and subscribe! Want more? Join for free at patreon.com/pixeltherapypod
The Sidebars take a break for a few episodes as we see what's happening with Destiny and her pursuit of the now-infamous band; Caaaaaaaves?Featuring:Erika JayneSeverin GourleySandy Morrisand Julz Burgisser as DMVisit www.fateofisen.com to learn more.Fate of Isen is one of the Feedspot top D&D podcasts in the world! Check out Feedspot here.If you like the show, please feel free to follow us on social media (@fateofisen) or support us on Patreon! ★ Support this podcast on Patreon ★ Intro, outro, and recap music by freesound user, Tyops, and ambient sound by TabletopAudio.com
Send us a textTy and Troy share what they've been playing, building, and backing—from Zombicide: White Death and Frosthaven to Pendragon 6E and Legions Imperialis. They also talk hobby progress, new Kickstarters, and Ty and Raf's new Goonhammer podcast The Campaign Trail. The main topic dives into adapting favorite books and movies into RPG encounters and miniature wargame scenarios, bringing epic moments from page and screen to the tabletop.Games We Played & Talked AboutZombicide: White Death – with Lacuna Coil & TMNT expansionsFrosthavenPendragon 6E – Arthurian RPG campaignCarcassonneDorfromantikRelic Blade – Caverns of Kural terrainLegions ImperialisTrench CrusadeBooks, Shows & MediaThe Last of Us Season 2 (HBO)Murderbot Diaries by Martha Wells – and Apple TV adaptationWitch King by Martha WellsSolo Leveling (Anime)Inevitable RuinThe Buffalo Hunter HunterFantasticlandOtherThe Campaign Trail – new campaign-focused podcast on Goonhammer PatreonUniversal Studios D&D Experience – Waterdeep live-action attraction https://youtu.be/hdHJvBCGz_Q?si=K38VPvUPQkETtVRVCrowdfundingSin Eater https://www.kickstarter.com/projects/huntersbooks/sin-eater-0Helwick Part II - Hell Hath No Fury https://www.kickstarter.com/projects/terrabloks/helwick-part-ii-hell-hath-no-furyBlades in the Dark Deep Cuts https://johnharper.itch.io/deep-cutsPlayin' and Slayin' is proud to be a member of the Goonhammer Media Network. Find more podcasts like this one at https://media.goonhammer.com/
Covering Guardian War right after Paperboy 64 is a one-two punch of some of the most hideous games we've played. But looking past its shoddy veneer, Guardian War is kind of interesting, if insufficient. Of all of the 3DO games we've played, this is the one that's most like an actual video game… being a kind of over-the-shoulder tactics RPG. Gary also underwent a harrowing medical experience, so we had to talk about that too.
Our heroes are battling a dragon! Quinny (Tyler Hewitt, @Tyler_Hewitt) lured the beast out of a ruined ship, Juniper (Laura Hamstra, @lauraehamstra) managed to maintain the ruse she was Vaultsy, and Butthole (Ryan LaPlante, @theryanlaplante) arrived to battle being carried by Fartbutt the Couatl. But what will happen when combat truly begins? Also featuring our awesome DM Tom McGee (@mcgeetd). Enjoying Dumb-Dumbs & Dragons?- Consider becoming a Patron of Dumb-Dumbs & Dice for as little as $1 a month and gain access to a ton of extra BTS fun (https://www.patreon.com/dumbdumbdice)- Buy merch on our website (https://dumbdumbdice.com/)- Watch us on YouTube (https://youtube.com/@dumbdumbdice)- Follow us on Instagram (https://instagram.com/dumbdumbdice)- Follow us on Facebook (https://facebook.com/dumbdumbdice) Artwork by the brilliant Del Borovic- Website & Portfolio (https://delborovic.com/)- X/Twitter (https://twitter.com/deltastic)
On this week's Random Encounter, the Summer Game Fest (AKA Not-E3) season is officially upon us!For video game fans, this period is like early Christmas. With nonstop gaming announcements, there is something for everyone! This week, our panel has been working hard keeping up with all the major events, so it's time to share our favourite games from across the showcases! Featuring: Jono Logan, Gio Castillo, Mike Salbato, Stephanie Sybydlo, and Zach Wilkerson; Edited by Jono LoganGet in Touch:RPGFan.comRPGFan ShopEmail us: podcast@rpgfan.comTwitter: @rpgfancomBluesky: @rpgfan.bsky.socialInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomThis Episode's Related Links:RGG Studio's Project Century is Now Stranger Than Heaven in Summer Game Fest TeaserCode Vein II Revealed, Coming 2026Lies of P: Overture Available Now for Consoles, PCBlighted is Drinkbox Studios' Newest Metroidvania, Releasing 2026Atomic Heart II Reveal Showcases Open-World Firefights, Mutant Wildlife & RobotsMina the Hollower to Bring Spooky 8-Bit Action on October 31stMoonlighter 2 Trailer Details Dynamic 3D Action & Shopkeeping StrategyDosa Divas to Stir Up Trouble and Serve It in 2026Here's Our First Look at TOEM 2's GameplayEscape Academy 2: Back 2 School Announced at Summer Game FestNeverway is a Spooky Take on Life SimsOFF To Launch Digitally on Switch, PC on August 15thPersona 4 Revival Teaser at Xbox Games Showcase 2025
Isla concocts an unexpected diversion!JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
Today on SuperIdols: Blast Off! the members of
Isla concocts an unexpected diversion!JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
Start your engines and hit Tokyo's Shuto Expressway with the DreamPod crew in this brand new episode of the DreamPod! Hosts Brian, Harvey, and Mike R are joined by our friend Lemon to dive deep into Genki's cult-classic Dreamcast racing titles Tokyo Xtreme Racer and Tokyo Xtreme Racer 2 — which were released as Tokyo Highway Challenge in Europe. We explore the unique RPG racing mechanics, stunning visuals and banging tunes that continue to make these games stand out in the Dreamcast's library — while also highlighting their role in introducing Western audiences to the world of underground street racing and tuner culture that would later explode in popularity because of games like Need for Speed: Underground and movies like The Fast and the Furious: Tokyo Drift.We also take a sizeable detour to talk about Speed Devils — which recently had its online functionality restored — as well as Genki's 2025 modern-gen reboot of Tokyo Xtreme Racer.Relevant links:Lemon's YouTube channelSpeed Devils OnlineFeaturing music from: Tokyo Xtreme Racer 1 & 2 and Speed DevilsLooking for more Dreamcast Junkyard goodness? You can check out our blog, join our community on Discord, follow us on Twitter, like our Facebook page, and subscribe to our YouTube channel. You can support us on Patreon, donate on Buy Me A coffee or buy our merch to help us with hosting costs. Thanks!More from DCJY: The Top 200 Dreamcast Games (2023) The Top 25 Dreamcast Indie Games (2024) The outro music from episode 114 onwards was created by our friend Pizza Hotline! You can stream or purchase Pizza Hotline's latest EP "Anti Gravity Tournament" on all major music platforms by clicking here.
✩ Audio Version ✩ ► https://superderekrpgs.com/hitpoint/ SOCIAL LINKS --------------------------------------------------- ✩ Derek ✩ ►Twitch: https://www.twitch.tv/SuperDerekRPGs►Bluesky: https://bsky.app/profile/superderekrpgs.com ►Youtube: https://www.youtube.com/@SuperDerek ►Discord: https://discord.me/superderek✩ Baku ✩ ►Twitch: https://www.twitch.tv/BakusanOG►Bluesky: https://bsky.app/profile/bakusanog.bsky.social ►Youtube: https://www.youtube.com/WeebSauce ►Discord: https://discord.me/ABC GAME ANNOUNCEMENTS --------------------------------------------------- ►Mina the Hollowerhttps://www.youtube.com/watch?v=3KT4R9pu1Ew ►Acts of Bloodhttps://www.youtube.com/watch?v=_0V7iyrGCTE ►Felt that boxinghttps://www.youtube.com/watch?v=eSZCdxMQjxs ►Scott Pilgrim EXhttps://www.youtube.com/watch?v=fY3RgEkSfNk ►Bloodstained: The Scarlet Engagementhttps://www.youtube.com/watch?v=Cts0e59EU6c ►Towa and the Guardians of the Sacred Treehttps://www.youtube.com/watch?v=VmqwKRm0hRY ►Fractured Bloomshttps://www.youtube.com/watch?v=vnUhcaG_6gI ►Out of wordshttps://www.youtube.com/watch?v=aKzUQX46lPQ ►Final Fantasy Tactics: The Ivalice Chronicleshttps://www.youtube.com/watch?v=UKRoOtl7weI ►Beast of Reincarnationhttps://www.youtube.com/watch?v=ysyYwLbDByU ►Digimon Story: Time Strangerhttps://www.youtube.com/watch?v=JRCH0qPHYzo ►Code Vein IIhttps://www.youtube.com/watch?v=mdD6dEhhges ►WUCHANG: Fallen Feathershttps://www.youtube.com/watch?v=haD1sEZ3z_8 ►Nioh 3https://www.youtube.com/watch?v=Xf1lAlf33Ho ►NINJA GAIDEN 4https://www.youtube.com/watch?v=GA70JV2dCMM ►NINJA GAIDEN: Rageboundhttps://www.youtube.com/watch?v=9K56eQOREmA ►Silent Hill fhttps://www.youtube.com/watch?v=CAjCy94hUFI ►ROMEO IS A DEAD MANhttps://www.youtube.com/watch?v=y5lMIV9Cco0 ►STRANGER THAN HEAVENhttps://www.youtube.com/watch?v=5L3XVVzsmHE ►MARVEL Tokon: Fighting Soulshttps://www.youtube.com/watch?v=DV9Oq_X22Ak ►PRAGMATAhttps://www.youtube.com/watch?v=PdDVyBtYrUI ►Resident Evil Requiemhttps://www.youtube.com/watch?v=POz1-EmLsTY ►Persona 4 Revivalhttps://www.youtube.com/watch?v=Tcrb4s9ecd4 INDUSTRY NEWS--------------------------------------------------- ►Atelier Resleriana live stream 06/13 9pm JSThttps://www.youtube.com/watch?v=MJR4GSEEdkM Welcome Back to Hit Point!0:00:00 Welcome Back to Hit Point!0:01:10 Intro0:04:26 What have you been up to Baku?0:05:20 What have you been up to Derek? New Game Announced:0:08:07 Mina the Hollower - 31.Oct.20250:11:01 Acts of Blood - Summer 20260:13:18 Felt That: Boxing - TBA0:16:43 Scott Pilgrim EX - 20260:21:03 Bloodstained: The Scarlet Engagement - 20260:24:33 Towa and the Guardians of the Sacred Tree - 19.Sep.20250:27:27 Fractured Blooms - TBA0:30:13 Out of words - 20260:32:44 Final Fantasy Tactics: The Ivalice Chronicles - 30.Sep.20250:37:21 Beast of Reincarnation - 20260:43:01 Digimon Story: Time Stranger - 03.Oct.20250:47:45 Code Vein II - 20260:51:17 WUCHANG: Fallen Feathers - 24.July.20250:53:36 Nioh 3 - Early 20260:56:27 NINJA GAIDEN 4 - 21.Oct.20250:59:17 NINJA GAIDEN: Ragebound - 31.July.20251:02:10 Silent Hill f - 25.Sep.20251:06:32 ROMEO IS A DEAD MAN - 20261:09:40 STRANGER THAN HEAVEN - TBA1:14:47 MARVEL Tokon: Fighting Souls - 20261:20:36 PRAGMATA - 20261:24:19 Resident Evil Requiem 27.Deb.20261:31:20 Persona 4 Revival - TBA Industry News:1:38:57 New Tales Remaster announcement this Summer1:43:37 Tango Gameworks Re-Opens After Microsoft Shutdown1:45:04 SHIFT UP's Project Witches becomes Project Spirits1:47:03 Atelier Resleriana live stream 06/13 9pm JST Responding to Super Chats 1:48:54 Super Chat 1: I love you Baku Last Week's Comments:1:49:17 Comment 1: Just wanted to say thanks for showing our trailer and for the super kind words! 1:50:41 Comment 2: DUDE I am so so honored that Colossus - Eternal Blight made it to your stream. 1:51:49 Comment 3: Thanks for shouting out Quartet. Much appreciated!1:52:06 Comment 4: So many games I hadn't seen before. That rarely happens. Wishlisted many afterwards1:53:20 Comment 5: I'll keep an eye out for a lot of this stuff but of the new games I'm most intrigued by Tactics Returners1:54:19 Comment 6: I need a second job to pay for the flood of interesting RPG's 1:54:41 Outro
Our heroes head down to Charity Substation to prevent a reactor meltdown and come face-to-face with an transdimensional maw! Listen Now!(mp3)
Mikey Hamm talked with Craig about the new expansion zines for his award-winning RPG, Slugblaster.Get Slugblaster: Slime, Warp, and Solder HERE!WildseaVaesenMothershipBillion SunsGaslandsMike HutchinsonSlugblasterTwo-Hand PathMichael ElliottPunk MagicThe Magpie's CubeMechabellum************************************Support the show for as little as $1 a month: Add this to the end of your link on DriveThruRPG to support the show: ?affiliate_id=1044145Example: https://preview.drivethrurpg.com/en/product/397612/Court-of-Blades--Scandal-Forged-in-the-Dark?affiliate_id=1044145Check out our live-streaming content on Twitch Don't miss our RPG Actual Plays, tutorials, and gaming content on YouTube Listen to an excellent board game podcast Go to the Writer's Room for 7th Sea Adventures!Check out the great games from A Couple of Drakes:Listen to Tales of the ManticoreFollow us on Facebook, Follow on BlueSky
D&D and RPG news and commentary by Mike Shea of https://slyflourish.com Contents 00:00 Show Start 00:48 Sly Flourish News: 5e Artisanal Database Updates, Key of Worlds Scenario 11 08:25 Kickstarter Spotlight: Dragonbane Arkand & Book of Magic 11:19 D&D & RPG News: LGBTQ+ TTRPG Bundle on Bundle of Holding 11:54 Product Spotlight: Daggerheart 36:08 DM Tip: Track Monster Damage with Xs and Slashes 47:16 Patreon Question: Telling Players About Quests 51:13 Patreon Question: Keeping a Campaign's Tone Consistent 54:33 Patreon Question: Tying Character Backgrounds to Published Adventures Links Subscribe to the Sly Flourish Newsletter Support Sly Flourish on Patreon Buy Sly Flourish Books: Hang On Loosely How to Get Your Group to Play Other RPGs Dragonbane Kickstarter Pride Games Bundle of Holding Daggerheart Tallying Damage – Patchwork Paladin
What's up Gamers?Get ready for an epic clash as Konsole Kombat returns with a battle that RPG and tactical gaming fans have been dreaming of—Cloud Strife vs. Ike! In this electrifying new episode, the hosts pit the legendary SOLDIER from Final Fantasy VII against Fire Emblem's Radiant Vanguard in a no-holds-barred fantasy showdown. Expect deep dives into iconic move sets, awe-inspiring Limit Breaks, and the rich histories behind these two gaming titans. Who wields their blade with greater heroism? Which warrior's story has inspired the most unforgettable moments in gaming? Tune in as the Konsole Kombat crew breaks down backgrounds, abilities, and the enduring legacies of Cloud and Ike. Grab your controller and press play to join the ultimate duel—this is one episode fans won't want to miss!Tune in and geek out with John and Dean as they blend humor, insights, and epic gaming moments in this must-listen episode. Don't forget to subscribe and give us your thoughts in the comments below. Get out there and level up, Kombatants!
What did Dave say in his seminar at UK Games Expo00.00.40: Introductions00.03.39: Thank you to our new patrons Huscarl and Tobias Vahlston00.05.23: World of Gaming: Our UKGE reports; FL update on Bladerunner Replicant Rebellion; Outgunning Action Flicks 2 released; High Noon at Midnight from Monte Cooke Games; we are coming to Spelkongress 25.00.36.31: Feature: Writing and Design - how to make your player happy 00.59.41: Next time and Goodbye Effekt is brought to you by Effekt Publishing. Music is by Stars in a Black Sea, used with kind permission of Free League Publishing.Like what we do?Sign up for updates on Tales of the Old West via our new website and download Tales of the Old West QuickDraw available for free on DriveThru. The core rules are now available on DriveThru too.Put our brand on your face! (and elsewhere)Buy pdfs via our DriveThru Affiliate linkLeave a review on iTunes or PodchaserFind our Actual Play recordings on effektapFind essay transcripts and other stuff on Matthew's, and Dave's blogs ★ Support this podcast on Patreon ★
Welcome to this week's episode of the Gaming Roundtable, where hosts Brian, Mark, Chrono, and Scrag dive into a significant week in gaming. The discussion kicks off with insights into the Nintendo Switch 2's launch, highlighting the excitement and the minor hiccup labeled as 'Staplegate' where GameStop's practice of stapling receipts led to some damaged screens. But not to worry, replacements are on the way! The hosts passionately explore the nostalgia-driven gaming landscape, questioning if games priced at a premium are sustainable and delving into the remaster of the beloved Final Fantasy Tactics. With Square Enix's collaboration with Yoshi P's studio, the remaster introduces enhanced visuals and voice acting, re-envisioning the classic tactical RPG experience for a new generation. The conversation shifts to the PlayStation State of Play, where a Marvel fighting game from Arc System Works and a retro Mortal Kombat collection spark interests and discussions on the evolution of game design over the years. This week's episode also features a closer look at the newfound ease of online gaming on Switch 2, comparing social features to those of other platforms, and reminiscing about missed midnight launches in the changing retail landscape. Join the Gaming Roundtable crew for an engaging chat on potential Final Fantasy 9 announcements, discussions around the future of VR, and the value of cross-progression and cross-play in gaming today. Whether you're a casual player or a hardcore enthusiast, there's something for everyone in this episode!
In this episode of the Bipedal Podcast, hosts Scott and Steven dive into various gaming topics, including their experiences with Jedi Fallen Order and Dragon Age. They also introduce the game Expedition 33, discussing its unique development journey and the emotional impact of its soundtrack. The conversation flows naturally from light-hearted banter to in-depth analysis of game mechanics and storytelling. In this engaging conversation, the hosts delve into the intricate relationship between music and storytelling in video games, highlighting the profound impact of soundtracks on player experience. They explore various influences in game design, particularly the inspirations drawn from iconic titles like Final Fantasy and Persona. The discussion shifts to the impressive voice acting that enhances the game's narrative, featuring renowned actors like Charlie Cox and Andy Serkis. The commercial success of the game is celebrated, noting its rapid sales and cultural recognition, including praise from political figures. The hosts reflect on the evolution of JRPGs, breaking stereotypes and embracing new storytelling methods. They also touch on the upcoming film adaptation and casting choices, while analyzing the game's mechanics and player engagement. Finally, they critique certain aspects of the game, suggesting areas for improvement while acknowledging its overall success. In this episode, the hosts dive deep into the mechanics, storytelling, and character development of a captivating RPG. They discuss the game's grinding system, the engaging tutorials, and the importance of achievements and easter eggs. The conversation culminates in a passionate review, where they rate the game highly and encourage listeners to experience it for themselves.
Top Secret: New World Order. That's right, for DM Dave's Birthday Game (of which we are quickly becoming well-versed), DM Chris ran our gaming group through the update to the TSR classic espionage RPG, Top Secret from TSR, Inc. by Merle Rasmussen.In this episode, Tony, Chris, and Dave sit down to review the system, and discuss what they liked and didn't about playing as Agents of ICON. For anyone wanting to dip their toes into playing in worlds like James Bond and Mission: Impossible, this is the episode for you.2:06 DM Tony's quick overview of the system.3:50 DM Chris' high overview of how he approached running Top Secret.6:05 DM Dave's intro thoughts.9:15 The realism inherent in playing ordinary people in extraordinary situations.10:40 How DM Chris approached learning and then running and teaching the game in real time.12:26 Even for experienced DMs and GMs, it can be confusing when running a brand new system.15:54 A discussion on the intro adventure, The White Queen, that was included in Top Secret: New World Order.19:25 The right system for the right game.22:40 How the game fosters roleplaying that moves the story and mission forward.28:00 Would DM Chris have done anything differently having now run the game?32:08 Being Agents of ICON is the easiest way to hook the players into the adventure.34:32 Final Thoughts.
PAUTA SECRETA DO CAPÍTULO 1151 NA ÁREA! Cravamos na semana passada
We're kicking off our week-long relaunch extravaganza with our first ever mini-campaign - SuperIdols: Blast Off! This six-episode miniseries is played with Eryn's in-development Masks hack, SuperIdols! RPG: A New Stage. This episode 0 serves as a quick introduction to the miniseries and the rules of the game.----------Support SuperIdols! RPG on Patreon: https://www.patreon.com/superidolsrpgBluesky: https://bsky.app/profile/superidolsrpg.bsky.socialTwitter: https://twitter.com/SuperIdolsRPGGM Eryn's Discord - The Magical Stage: https://discord.gg/XHarAdJ----------Logo Art: Prissmbell (@Prissmbell)SuperIdols: Blast Off! is licensed under a Creative Commons Attribution 4.0 International License.
Today on SuperIdols: Blast Off! we meet a new group of young idols at the illustrious Starview Academy. They are almost at the end of their first year at the school, and now it is time for their greatest challenge yet: Exam Week.Cast:Liv Chavez (she/they, livinaday.bsky.social) as Mariah Lyons / WindyLeon Richardson (they/them, catlinggun.bsky.social) as Michelle Edens / MimiAyumi Shinozaki (she/they, ayusheknows.bsky.social) as Cherilyn Kokonoé / Cosmeaux NatalieKeith Asada (he/him, keithasada.bsky.social) as Nam-sun Park / The OracleErynCerise (she/her, eryncerise.bsky.social) as The GMDialogue, Cleanup Editing and Mastering:Leon Richardson (they/them, catlinggun.bsky.social)(Note: When these episodes were recorded, Leon went by Cat. We have not gone back to alter the recordings, so just remember that Cat is now Leon!)----------Support SuperIdols! RPG on Patreon: https://www.patreon.com/superidolsrpgBluesky: https://bsky.app/profile/superidolsrpg.bsky.socialTwitter: https://twitter.com/SuperIdolsRPGGM Eryn's Discord - The Magical Stage: https://discord.gg/XHarAdJ----------Theme Song: "Feel the Gravity" by Humans WinLogo Art: Prissmbell (@Prissmbell)SuperIdols: Blast Off! is licensed under a Creative Commons Attribution 4.0 International License.
In this episode, we discuss the launch of the Nintendo Switch 2, review Rune Factory: Guardians of Azuma, and discuss all of the RPG news out of Sony's State Of Play and Summer Game Fest 2025!
Ever wondered if "chosen ones" and "horny bards" have a place in your RPG campaigns? In episode 255 of Taking 20 Podcast, we dive into the world of RPG clichés—when to use them, when to subvert them, and how they can elevate your game. Plus, I also review the Starfinder 2e Galaxy Guide! Join us as we explore familiar tropes and exciting new worlds.. #pf2e #Pathfinder #Starfinder #gmtips #dmtips #dnd #rpg #cliches #tropes Resources: Episode 75 Better Backstories - https://taking20.podbean.com/e/ep-75-better-backstories/ Episode 104 3 Bullet NPCs and Backstories - https://taking20.podbean.com/e/episode-104-3-bullet-npcs-and-backstories/ Episode 190 - Integrating Character Backstories with Rick Sandidge - https://taking20.podbean.com/e/ep-190-integrating-character-backstories-with-rick-sandidge-of-find-the-path-ventures/ Episode 137 The Gap and Empty History - https://taking20.podbean.com/e/ep-137-lore-series-starfinder-gap-empty-history/ Episode 182 Campaigns Bigger Than the PCs - https://taking20.podbean.com/e/ep-182-campaigns-bigger-than-the-pcs/
With one dark lord's problem solved, the troupe did some introspection. Tyler argued with Ezra that it was reasonable for him to not be doing well, given the circumstances, and that Ezra would have to live with that, Shadow Nemesis redesigned his mind palace and Shadow Master explained to him why DDX couldn't become a dark lord, Del, Rumpleforeskin, and Werner Herzog had a philosophical discussion about whether the people they've met throughout the realms are real people, and New Rogue continued filling a grave. They convinced Tyler he shouldn't deal with his cursed ring alone, but can they handle what misfortune it brings upon them next? Featuring players Tyler Hewitt, Del Borovic, Guy Bradford, and Adam McNamara, and Dungeon Master Ryan LaPlante. Jesters of Ravenloft streams live every Wednesday at 7:30pm ET on Twitch (https://www.twitch.tv/dumbdumbdice) Enjoying Jesters of Ravenloft?- Consider becoming a Patron of Dumb-Dumbs & Dice for as little as $1 a month and gain access to a ton of extra BTS fun(https://www.patreon.com/dumbdumbdice)- Buy merch on our website (https://dumbdumbdice.com/) - Watch us on YouTube (https://youtube.com/@dumbdumbdice) - Follow us on Instagram (https://instagram.com/dumbdumbdice) - Follow us on Facebook (https://facebook.com/dumbdumbdice) Artwork by the brilliant Del Borovic - Website & Portfolio (https://delborovic.com/) - Twitter (https://twitter.com/deltastic) Theme song by Sound Gallery by Dmitry Taras- YouTube (https://www.youtube.com/@soundgallerybydmitrytaras)- Pixabay (https://pixabay.com/music/fantasy-dreamy-childrens-dark-mysterious-halloween-night-scary-creepy-spooky-horror-music-116551/)
With Rou hiding in the wardrobe ready to enact their plan, Trix calls for a guard to get some food. However, with the alarm blaring the guard admits food will have to wait as they don't know what the alarm is for yet. When the guard tries to go to the bathroom for water, Trix stops him and says that they'd much rather take a nap as they're not feeling well and he can leave. Rou attempts an attack but is foiled when his foot gets caught on the rug. Trying to salvage the situation, Rou covers the guard's mouth and claims to be part of an elite squad and that the other guard outside the door can't be trusted.The guard believes him and suggests Rou look in the bathroom for a healing potion because they need to get Trix moving. Unfortunately the guard makes noise as he is shuffling through the room and in an attempt to get him quiet, Rou's rambling accidentally reveals Trix's true plans to eliminate the cult and the Emperor. The guard attempts to assassinate Trix but fails when Rou calls for the other guard's assistance. The pair are able to convince the second guard that the first guard is a traitor and he's carted off…but not before leaving a gas bomb in Trix's room.Meanwhile, Zero is still trapped between the wall and the giant chicken butt. A guard has made his way into the space and is refusing to cooperate. During the back and forth, Zero notices the guard glancing at the rune and then the symbol on their chest plating. Zero manages to amplify the rune, causing something to activate within the walls. The stone door slides open and reveals a dark pathway heading downward.Zero carries Cela down the path, the door closing behind them. When the path comes to an end, they find a very large room. Along the walls are various cells, blocked off by doors of iron bars. Little faces press against the bars to stare at the newcomers. Zero is elated to have finally found the children, but then notices the giant-sized creature sleeping in the center of the room. Follow Dax @gmdax, Kappa @TheKappaChris, Sebastian @sebastianyue and Wren @ThornyDryad EPISODE CREDITS: Produced by DaxOpening theme music, editing and mixing by WrenLogo Artwork design by JessieCharacter Artwork design by RiyuskiSegment music and sound effects licensed through Epidemic SoundLINKS:Be sure to follow and tag Roads Uncharted on Bluesky!
Jayson Tatum? Donovan Mitchell? OG Anunoby?Do you not have time to keep up with the NBA? I GOT YOU.This Episode Includes -Players Achievements (All Star Ap, MVP's, MIP, DPY)Key Statistics (PPG, RPG, APG, etc.)DRAFT PICKSStatistics credits: ESPN
We discuss Clair Obscur: Expedition 33 soon to be a RPG classic and Mindseye soon to be a cautionary tale for games going too big too fast. Pl;us more
A mosasaur, a second encounter with critter poo, and a whole lot of chaos. The Researchers are on the edge of what's REALLY going on with Shell Island ...Check out the Patreon and support us at patreon.com/storiesrpgPlay along at home! Download the Gigacity Guardians game sheet here: storiesrpg.gumroad.com/l/gigacity1StoriesRPG is the play-at-home, listen-and-learn game that helps people of all ages tell amazing tales together. Each season, we explore a new world, create characters, and go on epic adventures - and provide play-to-learn, coloring book, choose-your-own-adventure games to help listeners of all ages fall in love with writing!Created by Michael Low of LuckofLegends.com and Daniel Hinds of StoriesPodcast.com, StoriesRPG is a thrilling way to start bringing a love of writing, fantasy, fiction, and literacy into your home.
Laura is an award-winning Actual Play performer, known for her work with Queen's Court Games on a range of incredible shows, including The All-Night Society and Harlem Hellfighters Never Die. We sat down for some top-tier weird vampirism in a game of Elegy, a solo vampire RPG inspired by Ironsworn.ELEGY: https://miraclem.itch.io/elegyLAURA TUTU: https://lauratutu.com/THE ALL-NIGHT SOCIETY: https://www.queenscourt.games/theallnightsocietyHARLEM HELLFIGHTERS NEVER DIE: https://www.youtube.com/playlist?list=PLhwM3P_fX7HHEBYY8htzEmsRb62rq3EMeALL MY FANTASY CHILDREN: http://www.allmyfantasychildren.com/PARTY OF ONE DISCORD: https://discordapp.com/invite/SxpQKmKSUPPORT JEFF ON PATREON: www.patreon.com/jeffstormerFOLLOW JEFF ON TWITCH: www.twitch.tv/gmjeffstormerTHEME SONG: Mega Ran feat. D&D Sluggers, “Infinite Lives,” RandomBeats LLC, www.megaran.comSupport this podcast at — https://redcircle.com/party-of-one-podcast/donationsAdvertising Inquiries: https://redcircle.com/brands
Spike is stopped by child. Tick recieves a mysterious note. The group goes to the Thorngate Farms to take their fallen companion to his parents. It doesn't turn out how they thought it would. **Find us at: Instagram: https://www.instagram.com/tomesofthechaosbard/ Facebook: https://www.facebook.com/groups/1078849449250614 Our Email: chaosbardpod@gmail.com Our Discord: https://discord.gg/8NZZ5vyDUX Merch & Patron Program: https://ko-fi.com/tomesofthechaosbard Our Website: https://tomesofthechaosbard.wixsite.com/podcast X: @ChaosBardPod **Shields of Power: https://www.drivethrurpg.com/m/product/266946 **Coltrin Compositions: https://linktr.ee/coltrincompositions **Realmwalker D&D Soundscapes: Forest Campfire. You can follow his work on X or even better subscribe to his YouTube Channel & use his soundscapes for your very own RPG!! **Our Sound Fx and additional audio were created by many folks at www.freesound.org, Monument Studios, and Tabletop Audio https://freesound.org/people/slappy13/sounds/151779/ https://freesound.org/people/BockelSound/sounds/489495/
In this episode we make the rest of our crew of Scoundrels and Shadows known as the 7th Tower!Cast- Lena Danny DelucaJared WitkofskyChris FrenchAndrew Collins-AndersonMorgan JustFeaturing music by Pressure Highway, Jordan Fickel, Danny Deluca and Motoshi Kosako This work is based on Blades in the Dark (found at http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).
Welcome back to Mothership, and the scenario, Year of the Rat. After making their way aboard the Year of the Rat searching for the black box, our crew are faced with peril. The derelict casino starship has been overrun with a hive of hideous rat-like creatures... This is Mystery Quest, a roleplaying podcast where we play a variety of one-shot RPG's with a rolling cast of special guests. Check out Mothership here: https://www.tuesdayknightgames.com/pages/mothership-rpg 'Year of the Rat' is available here: https://am-i-cool-yet.itch.io/year-of-the-rat-a-mothership-adventure Podcast: https://www.pickaxe.uk/mystery-quest Patreon link: https://www.patreon.com/MysteryQuest Follow the Cast: Tom: https://www.youtube.com/angorytom Lydia: https://www.twitch.tv/squidgame Duncan: https://www.youtube.com/duncan Trott: https://www.youtube.com/@UC7A_dLnSAjl7uROCdoNyjzg Bouphe : https://www.twitch.tv/bouphe Learn more about your ad choices. Visit podcastchoices.com/adchoices
Send us a textIn this episode...--> The summer gaming reveal season is upon us, with PlayStation swooping in at the last second with a new State of Play livestream and introducing us to titles like Bloodstained: The Scarlet Engagement, Nioh 3, and Marvel Tokou: Fighting Souls--> Nintendo has reportedly begun shipping Switch 2 branded 'Out of Stock' signs to retailers before the console has even gone on sale--> Someone donated a Concord commemorative plaque to Goodwill — and now it's going for over $3,000. --> The Witcher 3 devs debated for so long over how naked Geralt should be in the RPG's opening bathtub scene that it became one of the longest email threads in the company's history--> Also: Top 3 New Releases, Collector's CornerFind more from The Gamersician at thegamersician.bio!We love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Connect with CafeBTW at linktr.ee/cafebtw- Get creative with Pixel Pond production company at pixelpondllc.com- Visit Absolutely the Best Podcast: A Work in Progress at linktr.ee/absolutelythebest**Use this link to get a $20 credit when you upgrade to a paid podcast hosting plan on Buzzsprout! buzzsprout.com/?referrer_id=1884378Hosts: wrytersview, donniegretro, thegamersicianOpening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenSupport the show
Join us for the latest edition of Fantha Tracks Radio's Collecting Tracks as guest host Mark Newbold heads to the National Exhibition Center in Birmingham for UK Games Expo, one of the highlights of the gaming year as thousands descend on the NEC for three days of tabletop, RPG and much, much more. This episode, Mark sits down with Fantasy Flight Games John Leo, one of the designers of Star Wars Unlimited about the latest release Legends of the Force and much more on this Limited Edition episode of Collecting Tracks. Remember to tune in to Good Morning Tatooine, LIVE Sunday and Thursday evenings at 9.00pm UK, 4.00pm Eastern and 1.00pm Pacific on Facebook, YouTube and Twitch and check out our Fantha Tracks Radio Friday Night Rotation every Friday at 7.00pm UK for new episodes of The Fantha From Down Under, Planet Leia, Desert Planet Discs, Start Your Engines, Collecting Tracks, Canon Fodder and special episodes of Making Tracks, and every Tuesday at 7.00pm UK time for your weekly episode of Making Tracks. https://www.youtube.com/@FanthaTracksTV/ https://links.fanthatracks.com/ www.instagram.com/fanthatracks www.facebook.com/FanthaTracks www.twitter.com/FanthaTracks www.pinterest.co.uk/fanthatracks/ www.fanthatracks.tumblr.com/ www.tiktok.com/@fanthatracks www.twitch.tv/fanthatracks www.threads.net/@FanthaTracks
Part 1The Enduring, safe beneath the pyre fire of Desperloch, brace against the harsh realities of their world all while holding onto hope for a brighter future... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources