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Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog It's not every day you revisit a favorite game from your teenage years, but today is that day as special guest Rebekah Valentine (Kotaku) joins me to discuss Golden Sun, one of the most beloved Game Boy Advance games. Camelot and Nintendo ended up splitting the game into two, and in this episode we focus on the first game, though we do discuss The Lost Age quite a bit as well. As always, no spoilers for a while- enjoy! Guest info: Rebekah Valentine (she/her) Check out her work at Kotaku https://kotaku.com/author/rvalentine Check out Reb's look back at Golden Sun https://kotaku.com/25-years-ago-golden-sun-video-game-adventure-2000721340 Check out Reb writing as if it were 2002 again https://kotaku.com/golden-sun-the-lost-age-sequel-warp-week-2000723015 Follow on Bluesky https://bsky.app/profile/duckvalentine.bsky.social TIMESTAMPS 0:00 Title Card 0:18 Introductions 5:30 Our Histories with Golden Sun 12:47 Top Level Thoughts 17:42 Acknowledging The Lost Age 25:31 Story Setup 33:50 Golden Sins and Silent Protagonists 44:29 Story Thoughts 52:25 Combat and Djinn System 1:09:18 Equipment, Resource Conservation, Puzzles 1:28:25 Soundtrack 1:38:22 Wrap-Up Thoughts and Who Should Play? 1:45:15 Reb's Work at Kotaku 1:50:06 Spoiler Wall and Patron Thank-Yous 1:52:27 Spoilers- Golden Sun's Story and The Lost Age Setup 2:12:42 Spoilers- Dave Might Play The Lost Age? Music used in the episode is credited to Motoi Sakuraba. Tracks used: Main Theme, World Map, Enemy Battle, Lighthouse Theme, Sol Sanctum, Main Menu, Battle With Saturos, Vale and Vault Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Back in 1988, CBS gave us Garfield: His 9 Lives, an anthology special where our favorite lasagna enthusiast got to be a caveman, a pampered Egyptian god-cat, and an honest-to-goodness astronaut fending off an interstellar war fleet. Ambitious! Mythic, even! Then in 2006, Lucky Jump Games and The Game Factory looked at that legacy, borrowed the exact same title for a Game Boy Advance platformer, and said: actually, what if his nine lives were a farm, a haunted house, a circus, a sewer, a tree, an alley, an obedience school, and a lab? No pyramids. No space combat. Just Garfield, freshly stuffed from an eating binge, suffering eight increasingly damp nightmares about locations you could reach on foot from his own kitchen. Climbing out of Garfield's nightmare to help us survey the damage is Derek B Gayle, who hosts or co-hosts what feels like an ever-multiplying stable of shows including Walloping Websnappers, Gimmicks, Skreeonk!, and, at this point, so many other podcasts that keeping an accurate list may violate several laws of podcast physics. If Garfield hates Mondays, Derek looked at that same feeling and apparently decided the correct response was to start four more podcasts to fill the time. So raid the fridge, settle in for a night you won't remember fondly, and let's find out if Garfield and His Nine Lives earned its spot next to the caveman, the pharaoh, and the astronaut, or if it should've stayed exactly the kind of dream you forget the second your alarm goes off. Learn such things as: Are names of things even really that important? Why would you ever try to save your mortal enemy? Can you be surprised by anything, or anyone, that Garfield runs across? And so much more! You can find Derek @DerekBGayle on Bluesky, Instagram, and other social media platforms that may or may not exist when this was posted, hear him on other podcasts on the Glitterjaw Queer Podcast Collective such as Gimmicks, Walloping Websnappers, Lee Carvallo's Podding Challenge, Skreeonk!, and Falling with Style. Also catch him on Twitch @misterdarebear and catch any future things on DerekBGayle.com. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Checkered Past and Nerd Best Friends for the promos today. Intro/Outro Music by Backing Track, who would also go through Hell to save a teddy bear. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Released in 2004 as a cautious "Third Pillar" gaming device for Nintendo, The Nintendo DS would go on to outsell the Game Boy Advance. In fact, it became Nintendo's most successful console of any kind until the Switch. Its dual-screen setup allowed for unique display options. The lower touch-enabled screen opened up new control and play possibilities. And it's backwards compatibility with the GBA meant every new DS owner could already have a robust collection that was only going to get better. Matt & Gen are joined by Yorki to discuss the impact of Nintendo's first folding game device since the Game & Watch. They share some of their favorite DS games, compare entry points to classic Nintendo series, and try to not make the whole discussion about RPGs. You can vote for our next console retrospective here! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Pocket Casts! Wanna join the Certain POV Discord? Click here! Episode Art by Case Aiken Episode Music by Gen Moonen
Today, the original Nokia cell phone is more of a fable than a product, but back in 2003, the cell phone market wasn't yet dominated by a black rectangle, and ingenuity was everywhere.Which is why the former pulp manufacturer Nokia launched the N-Gage, a cellphone/gaming-device combo, in an effort to take down a little-known company called Nintendo.And since you've probably owned a Game Boy or DS at some point in your life and have never heard of the N-Gage, you probably know who came out on top.BUT! If you were one of the few who got this for Christmas instead of a Game Boy Advance, you probably know that it had impressive graphics and a killer game selection.It's just too bad that pretty much every other aspect of it sucked.Check out more from Justin here: justindodd.rocksCheck out more from Steve here: stevejhward.comdrinkgenies.com
Read transcriptBy the mid-2000s, Naruto had pulled off something most manga-to-anime properties never manage: it wasn't just popular, it was everywhere, spinning off a small army of video games across nearly every system with a screen, like Naruto himself used Shadow Clone Jutsu on the entire games industry and nobody thought to stop him. Somewhere in that flood of Ninja Councils and Clash of Ninjas sits Naruto: Path of the Ninja, the entry that decided the best way to honor Kishimoto's story wasn't just punching (though there's plenty of that too) but actually letting you live through the Land of Waves and the Chūnin Exams one turn-based battle at a time. Path of the Ninja debuted on the Game Boy Advance in Japan back in 2004, then took a leisurely three years to reach American shelves in 2007, arriving on the Nintendo DS instead, because by the time they got around to localizing it, the GBA already felt like last decade's news. You pick from six familiar faces, Naruto, Sasuke, Sakura, Shikamaru, Neji, and Rock Lee, pair them into formations for bonus combo attacks, and work through more than 90 jutsu, some of which you cast on the DS touchscreen by frantically scribbling a shape with the stylus, which is either a clever nod to hand seals or just a fun way to give yourself a cramp. The story runs all the way to the Chunin Exam invasion and a face-off with Shukaku, and if you're wondering whether you can also fight Itachi as a secret bonus boss, the answer is: only if you own the Japanese version. The English release quietly deleted that fight but somehow forgot to scrub his name from the end credits, which is the video game equivalent of hiding a body and leaving the shovel leaning against the wall. Making another through the Play Comics dojo is Merrilee O'Neil of Fear Coded, last seen on the show trying to keep pace with the Flash. This time she's trading super speed for shadow clones, hand seals, and a Konoha headband, so at least the running is a little more sustainable. So form your hand seals, grab your kunai pouch, and let's find out if Path of the Ninja earned its headband as a worthy trip through early Naruto, or if it should've stayed back at the Academy with the rest of the genin. Learn such things as: Isn't the world today better, with games coming out worldwide at basically the same time? How can you use a console's gimmick to really lean into the gameplay? Can a game stick to the established story a bit too well? And so much more! You can find Merrilee being the main driver of the Fear Coded account on BlueSky @fearcodedpod.bsky.social on her podcast Fear Coded. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Kaiju Comicast and Anime Field Guide for the promos today. Intro/Outro Music by Backing Track, who probably has a pretty sick collection of headbands. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
En este nuevo Guardar Punto viajamos hasta el planeta Zebes para analizar en profundidad Metroid: Zero Mission, el remake con el que Nintendo reconstruyó en 2004 la primera aventura de Samus Aran para Game Boy Advance. Repasamos el contexto en el que nació el proyecto, el papel de Yoshio Sakamoto, su relación con el Metroid original de 1986 y la forma en la que Nintendo transformó aquella experiencia para adaptarla a una nueva generación. Hablamos de su desarrollo, su condición de remake y reimaginación, la reconstrucción de Zebes, las nuevas zonas, los jefes, la progresión, las habilidades, el extraordinario movimiento de Samus, el sequence breaking, el pixel art, las animaciones, la banda sonora y el segundo acto protagonizado por Zero Suit Samus. También debatimos sobre su duración, su rejugabilidad, su importancia dentro de la saga y si sigue siendo, más de veinte años después, una de las mejores puertas de entrada al universo Metroid. Este programa forma parte de la Iniciativa Metroid, un proyecto colaborativo de Podgaming creado para celebrar el 40 aniversario de la saga. Podcasts participantes: - NintenRadio Podcast - La Regla del Tres - Cassette Dreams - Jugable Mente - Ukelele Trombón - Cartucho Digital - SieteBITS - 4Players - GAMELX - A Link To The Podcast Lista de reproducción de la Iniciativa Metroid: https://www.ivoox.com/iniciativa-metroid_bk_list_11479999_1.html Han participado: Gerard "Gepese" (@metalgerap) Sergi Gurriz (@Waylis10) La voz del programa: Henar Hernández (@HenarHAsensio)
In 2003, Final Fantasy Crystal Chronicles brought the Final Fantasy name back to a Nintendo console for the first time in nearly a decade, and it did so by way of one of the strangest corners of Square's history. In this episode, David and Rob trace how the box office failure of Final Fantasy: The Spirits Within nearly sank the company, and how that crisis led Square to build a walled off subsidiary called the Game Designers Studio, backed by Nintendo's own development fund, just to quietly return to Nintendo hardware without disturbing its relationship with Sony. They dig into Akitoshi Kawazu, the SaGa creator put in charge of the project, and why his reputation for unconventional design explains everything from the missing job system to the game's central chalice mechanic. They also explore the reasoning behind one of gaming's most notorious hardware requirements, a Game Boy Advance and link cable for every player. Join David and Rob as they trace the corporate crisis and the strange design philosophy that built Final Fantasy Crystal Chronicles on today's trip down Memory Card Lane. Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/efd2d61a-5dd7-4e8d-a519-8139183a62c7 This podcast is powered by Pinecast.Read transcript
If you want to remake a game, Kirby: Nightmare in Dream Land is a perfect example of how to do it. It keeps almost everything players loved about the original Kirby's Adventure while adding new elements, quality of life adjustments, multiplayer, and even the opportunity to play as Meta-Knight. Rather than replacing the original, it offers a separate but familiar experience, wrapped in a new visual style and ready to be taken on the go with the Game Boy Advance. Joining Sean, Gigi, and Bridge today is writer, DJ, and podcaster Matt "Stormageddon" (@djstormageddon.com), here to share why Nightmare in Dream Land might be his favorite Kirby game of all time. And in addition to the main discussion, the group also closes the episode by looking more broadly back at the Game Boy Advance to share their other GBA recommendations. Questions or comments about the show? We always love hearing from listeners, and you can reach us at mail@kirbyconversations.com or submit your question to us on social media.For more from Matt, you can listen to their other shows the "Fun" & Games Podcast and Reignite.Sean also has a new podcast covering the GameCube, Dreamcast, and other games of the 2000s called Millennium Edition, and we hope you will subscribe to that one as well! Find it on Apple, Spotify, or wherever you listen to podcasts. It's the first Sound Stone Network original podcast, and we would love to have your help in building an audience for this new show.The Sound Stone Network is a collective of independent podcasters covering video game history. In addition to Kirby Conversations and Millennium Edition, our shows also include Darren Hupke's interview show Pixels and Polygons, Gooey and McKenna's Nintendo 64 history podcast Flashback 64, and Nic McConnell's game manual stream Instruction Derby.Our opening music is by diamondthorns and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).Join us online:Kirby ConversationsBluesky: @kirbyconversations.bsky.socialYouTube: www.youtube.com/@KirbyConversationsIG: @kirbyconversationsSound Stone NetworkBluesky: @soundstone.networkBridgeBluesky: @kabulaqueen.bsky.socialSean DouglassBluesky: @seandouglass.bsky.socialGigiCarrd link Hosted on Acast. See acast.com/privacy for more information.
Worum geht's? Diesmal verhandeln Fabian und Gunnar vor dem Super Stay Forever-Gerichtshof den Fall Phoenix Wright: Ace Attorney, das Spiel von Capcom erschien 2001 in Japan für den Game Boy Advance und erreicht 2005 als überarbeitete Fassung für den Nintendo DS auch den Westen. In der Rolle des jungen Verteidigers Phoenix Wright ermitteln und plädieren die beiden durch fünf waschechte Mordfälle, die sich jeweils in Ermittlungsabschnitte und dramatische Gerichtsverhandlungen aufteilen. Dabei geht es um Zeugenaussagen, das Aufspüren von Widersprüchen und natürlich um den einen großen, unvergesslichen Ruf: Einspruch! Fabian und Gunnar diskutieren das Gameplay und sprechen darüber, wie Schöpfer Shu Takumi über Umwege bei Capcom landete, unter anderem über die verworfene Urversion von Resident Evil 2, und wie aus seinem Herzensprojekt eine der einflussreichsten Adventure-Reihen der letzten 25 Jahre wurde. Credits Redaktion, Sprecher: Gunnar Lott, Fabian Käufer Audioproduktion und -Schnitt: Johannes DuBois, Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); trash80.com (Musik)
The Anime Sickos go on and on about The Wire, a classic of the golden age of TV that still hasn't gotten the recognition it deserves. We rectify this injustice by designing what The Wire needed all along: an official Game Boy Advance tie-in game full of Wario Ware-style minigames.
This week on Next Portable Console, AYANEO is chasing the classics again, teasing a Game Boy Advance clone, while Magmi is getting vertical. Plus, a Mechanism desk stand for your handheld, 8BitDo's FlipPad, and the GPD Win Max 3 challenges blurs the lines between laptop and console. Also available on YouTube here. Links and Show Notes The Latest Portable Gaming News KONKR Pocket Fit 8 Elite review: excessive power in a comfortable package Mangmi announces the Air Y, a new vertical Android handheld for 2026 GPD WIN Max 3 detailed with Ryzen AI Max+ 395 and a unique detachable 97Wh battery 8BitDo Opens Pre-Orders for the FlipPad Phone Controller Mechanism's desk stand turns your handheld into a tiny desktop Subscribe to NPC XL NPC XL is a weekly members-only version of NPC with extra content, available exclusively through our new Patreon for $5/month. Each week on NPC XL, Federico, Brendon, and John record a special segment or deep dive about a particular topic that is released alongside the "regular" NPC episodes. You can subscribe here: https://www.patreon.com/c/NextPortableConsole Leave Feedback for John, Federico, and Brendon NPC Feedback Form Credits Show Art: Brendon Bigley Music: Will LaPorte Follow Us Online On the Web MacStories.net Wavelengths.online Follow us on Mastodon NPC Federico John Brendon Follow us on Bluesky NPC MacStories Federico Viticci John Voorhees Brendon Bigley Affiliate Linking Policy
Welcome to Retro Runback! A look back at games from believe it or not… 25 years ago. A new special series with Console Creatures' retro game coverage.In 2001, the world was introduced to incredible PC games, and while we got our hands on the GameCube and Game Boy Advance for the first time, it was also another year of the PS2, the now-beloved Dreamcast, and the first-ever Xbox.We're beginning this new series with a game that launched a massive franchise on the PlayStation 2, from one of the most renowned and recognized developers and publishers in gaming: Capcom.Let's explore 2001's Devil May Cry.Theme music:aluminumCompuSiege (Mizar's Palace)You can also WATCH this series and episode on the Console Creatures Youtube page: https://youtu.be/h5vlzZ7_p9oWebsite: https://www.consolecreatures.com/
Many years before we would get our first Fire Emblem game in America on Game Boy Advance, we would get this two-episode OAV in America from ADV. Andre and Steve explore this partial game adaption, this week at the Summer RPG Anime Festival. Watch the anime with us right here Fine Time on Bluesky: @fineti.me Andre on Bluesky: @pizzadinosaur.fineti.me Steve on Bluesky: @monotonegent.fineti.me
Nintendo president Shuntaro Furukawa recently talked about how Nintendo views preserving its history and connecting players with classic games through Nintendo Switch Online. With the Nintendo Museum now giving fans a physical way to experience Nintendo's past, and Switch Online continuing to expand with NES, Super NES, Game Boy, Game Boy Advance, Nintendo 64, and now GameCube games on Switch 2, Nintendo seems focused on subscriptions as the main path forward for its classic library. Furukawa also said Nintendo wants to keep exploring a “variety of possibilities” when it comes to giving players access to games from the past. Tonight we're talking about what that actually means, whether Switch Online is enough, why fans still miss Virtual Console, and what Nintendo needs to do next to make its classic game strategy feel complete. Discord: http://n64josh.com/discord Twitch: https://twitch.com/n64josh Tiktok: https://tiktok.com/n64josh Twitter: https://twitter.com/n64josh Instagram: https://instagram.com/n64josh Facebook: https://facebook.com/n64josh Website https://n64josh.com Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Castlevania: Aria of Sorrow sits tucked away in the middle of 30 different Castlevania games. First released for the Gameboy Advance in 2003, it takes strong inspiration from Symphony of the Night - yet is running on far weaker hardware. It introduced the Soul System - where killing enemies grants you their powers - a mechanic so ingrained into popular games today that it's almost ubiquitous. You would be forgiven for thinking this is yet another Castlevania game. But it isn't. Many cite Aria of Sorrow as the best handheld Castlevania game, and some even have it as their absolute favourite. Does Aria of Sorrow have some secret sauce that makes it so special, do all of its elements come together beautifully, or are people just remembering playing into the night while hiding their GBA under their bedsheets? On this episode, we discuss:Music. Music is important in most games, but especially so in Castlevania, which started to include music references in their game titles after SOTN. How good is the music in Aria of Sorrow, and is it a good fit for the GBA hardware?Aesthetics. How well does Aria deliver a beautiful Castlevania game for the gba, from sprite work to animations? What are the gameplay implications of having cleaner, less busy graphics?Souls. How dark are they? But actually, how does this system function in terms of giving the player novelty versus usefulness? Is it frustrating that souls don't level and scale with the player, or is this an essential part of what makes them work? We answer these questions and many more on the 140th episode of the Retro Spectives Podcast! — Intro Music: KieLoBot - Tanzen K Outro Music: Rockit Maxx - One point to another Aria of Sorrow OST - Michiro YamaneSymphony of the Night OST - Michiro Yamane — Was Aria of Sorrow one of the best Castlevania games you ever played, or just another one in the pack? Were there any ridiculous secrets we missed? What Metroidvania should we play next? Come let us know what you think on our community discord server! You can support the show monetarily on our buy me a coffee page!
XTEINK X4 E-Book Reader: https://rh-go.link/Xteink-X4_AE https://rh-go.link/Xteink-X4_Amzn River Horse The Dark Crystal Adventure Game - RPG: https://rh-go.link/River-Horse-The-Dark-Crystal_Amzn
Read transcriptSuperman Returns came out in 2006 and asked audiences a very sincere question: what if Superman, but sad? Brandon Routh brooded his way across the big screen, lifting improbable objects and pining for Lois Lane, and somewhere in a boardroom, someone decided this emotionally complex theatrical event needed to be a video game on four different platforms. Five if you count the Game Boy Advance version, which is technically a different game but we're counting it anyway because we paid good money decided that we just needed to talk about it. The PS2 and Xbox versions let you fly around Metropolis, absorbing explosions with your face in service of a health bar that belonged to the city rather than Superman himself, which is either a genuinely clever design idea or the most passive-aggressive mechanic in superhero gaming history. The Xbox 360 version turned the whole thing into an open-world showcase for what next-gen hardware could do, which in 2006 meant “look at those buildings.” The DS version was a side-scrolling beat-em-up. The GBA version was something else entirely. Superman Returns contained multitudes, is what we're saying. Joining me to dig through the whole sprawling, melancholy, city-defending mess is Adam Williamson, real-life friend, frequent Play Comics guest, and owner of a podcast idea that has been marinating for what I can only describe as a concerning length of time. Adam, I say this with love: at some point you're going to have to actually make the thing. In the meantime, he's here, the knowledge is flowing, and we've got a Superman game across half a console generation to get through. So settle in, try not to let the city's health bar drop to zero, and let's find out whether Superman Returns deserved better — from Hollywood, from the games industry, and honestly, maybe from all of us. Learn such things as: Did we finally crack the secret on how to make a good Superman game buried somewhere deep inside this one? Are real estate moguls the true evil in today's society? Are you a deadbeat dad if nobody besides you knows that you're the father? And so much more! You can find Adam on BlueSky @effectnotaffect and absolutely nowhere else except for on Play Comics where he writes comic reviews and appears on other episodes. Of particular interest to listeners of this episode are The Gimmick #1 and The Job #1. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. The next episode is going to be Garfield's Nightmare and Scary Scavenger Hunt, so get your thoughts ready and over to me if you want to hear them in the show. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Big Game Saga Issue 2 and DC Specialcast for the promos today. Intro/Outro Music by Backing Track, who just wants the Supergirl movie to be good. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
This week on Nintendo Therapy, we're taking a look at the Nintendo Switch 2 release schedule and comparing it to the original Nintendo Switch launch era. How does Nintendo's new system stack up against the first Switch's early years? We break down the games, the strategy, and what it could mean for the future of the platform.We also fire up some Nintendo-themed talk show games and shine a spotlight on an underrated Game Boy Advance classic: Mr. Driller 2. Whether you're excited about the Switch 2, nostalgic for the GBA days, or just looking for some Nintendo conversation, we've got you covered.What do you think of the Switch 2 lineup so far? Is it stronger or weaker than the original Switch's first year? Let us know in the comments! If you enjoy the show, be sure to like, subscribe, and share the episode with your favorite Nintendo fans.Nintendo Therapy Linktree: https://linktr.ee/nintendotherapySidePanel Network Website: https://sidepanelnetwork.my.canva.site/#NintendoTherapy #NintendoSwitch2 #NintendoSwitch #MrDriller2 #GameBoyAdvance #NintendoPodcast #NintendoGames #GamingPodcast #NintendoFans #Retrogaming #GBA #CozyGaming #VideoGames #Switch2 #NintendoDiscussion
This week on Thumb Cramps, 92ne continues and this time they're joined by former host who tragically died and current guest Joel Zammit to look at Half-Life 2 for the Steam Deck, Klonoa: Empire of Dreams for the Game Boy Advance for the Nintendo Switch, Chef Knight for the Steam Deck and IncreKnight for the Steam Deck. This is one of those episodes that got away from them or there was some kind of dangerous gas leak in the studio. Hard to say. Use the coupon code death2mrads on sanspantsradio.com for 100% off all subscriptions this month only. This isn't a joke.Get Thumb Cramps Long Sleeve Shirts HereThumb Cramps+ has launched! Ad-free podcasts and a bonus monthly episode of Speedrunning Television; a brand new podcast that innovates how to watch television as gamers. Subscribe now on Sanspants Plus OR Apple Podcasts! Email us at ThumbCrampsPod@gmail.com Find us on Instagram;Jackson | Duscher | Thumb Cramps | ZammitYou can physically send us stuff to PO BOX 7127, Reservoir East, Victoria, 3073.Join our facebook group here or join our Discord here.Theme music by Benny Davis! You can find all his stuff at his website or check out his YouTube channel.Parts of this episode were recorded and produced on Wurundjeri land, we respectfully acknowledge the Wurundjeri People of the Kulin Nation, pay our respect to their Elders past and present, and recognise that sovereignty was never ceded. Hosted on Acast. See acast.com/privacy for more information.
Read transcriptLook, at some point you have to respect the audacity of putting the entire Justice League on a Game Boy Advance cartridge. Not one hero. Not two heroes doing a buddy-cop thing. The whole league. Superman, Batman, Wonder Woman, the works. All crammed onto a handheld that also had to share shelf space with Hamtaro games. That's ambition. That's vision. That might also be a cry for help, but we're not here to judge. Justice League Chronicles was Ubisoft's love letter to the animated series, which means it had genuinely great source material to pull from and a screen roughly the size of a Post-it note to work with. The Justice League animated series was the kind of show that made you sit down and watch it with your kids because it was actually that good, and somehow that energy had to survive the trip to a device that ran on two AA batteries. Here to help make sense of it all is Doug Adamson from The Monitor Tapes, a man whose podcast is literally named after the thing the Justice League uses to watch for trouble. Which means he was cosmically destined to appear on this episode whether he wanted to or not. So pull up a chair in the Watchtower, try not to touch anything that looks important, and let's talk about a DC animated tie-in that had no business being as earnest as it was. Learn such things as: Does it really matter if you end up fighting against someone else's villains? Does it really matter if you can't pick how you're going to pair off the League members? Does anything really matter when you're getting to play one of the best cartoons ever made? And so much more! You can find Doug on BlueSky @themonitortapes.com, Threads @themonitortapes (although it might actually be DC Dave running those, I don't know), his podcast The Monitor Tapes, and whatever else they decide to release over on Brick Crisis Network. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. The next episode is going to be The Multipath Advantures of Superman, so get your thoughts ready and over to me if you want to hear them in the show. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to The Earth 2 Podcast and The Last Comic Shop for the promos today. Intro/Outro Music by Backing Track, who would probably be the IT guy up in the tower who's actually making it possible to pull all of this world saving stuff off every episode. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
his week on Thumb Cramps, 150,000 video games have just been announced AND it's another episode of 92ne. Hmmmm. To celebrate, they're joined by Chloe Appleby to check out all their favourite announcements from the Directs, State of Plays, Showcases and Festivals then they review Castlevania: Aria of Sorrows for the Game Boy Advance, Turok 3: Shadow of Oblivion for the PC and Shadows of the Colossus for the PS4. This is a very long and very normal episode. Please follow Chloe and Thumb Cramps on Instagram and then send us $400. Thank you.Get Thumb Cramps Long Sleeve Shirts HereThumb Cramps+ has launched! Ad-free podcasts and a bonus monthly episode of Speedrunning Television; a brand new podcast that innovates how to watch television as gamers. Subscribe now on Sanspants Plus OR Apple Podcasts! Use the discount code Joel OR Jacksom for 10% off. Only applies to subscriptions through sanspantsradio.com.Email us at ThumbCrampsPod@gmail.com Find us on Instagram;Jackson | Duscher | Thumb Cramps | Chloe You can physically send us stuff to PO BOX 7127, Reservoir East, Victoria, 3073.Join our facebook group here or join our Discord here.Theme music by Benny Davis! You can find all his stuff at his website or check out his YouTube channel.Parts of this episode were recorded and produced on Wurundjeri land, we respectfully acknowledge the Wurundjeri People of the Kulin Nation, pay our respect to their Elders past and present, and recognise that sovereignty was never ceded. Hosted on Acast. See acast.com/privacy for more information.
Read transcriptThe year was 2006. The Game Boy Advance was winding down, the Justice League animated series had wrapped up, and someone at WayForward Technologies looked at a tiny handheld screen and said, “You know what this needs? The Flash. Running very fast. On a cartridge the size of a business card.” And honestly? Bold decision. Justice League Heroes: The Flash took the Game Boy Advance, the beloved animated series, and a Justice League comic run and asked the eternal question: how many Rogues can you stuff into a handheld beat-em-up before the whole thing starts wobbling? This episode, we're finding out. We're covering the comics, the game, the cartoon connections, and whether Barry Allen or Wally West gets more respect in a world that keeps giving them both the speed force and zero chill. Joining us to run this whole thing down is Marrilee O'Neil from Fear Coded, who brings exactly the right energy for a conversation about a game that moves fast and expects you to keep up. So strap in, try not to blink, and let's do this before the Flash gets impatient and reruns the episode himself. Learn such things as: Why couldn't this have just been part of Justice League Heroes? What is the best way to experience time manipulation? Does it really matter if you get to play as Wally or Barry here? And so much more! You can find Merrilee being the main driver of the Fear Coded account on BlueSky @fearcodedpod.bsky.social on her podcast Fear Coded. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. The next episode is going to be Justice League Chronicles, so get your thoughts ready and over to me if you want to hear them in the show. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Saints of Storm and Sorrow by Gabriella Buba and The Monitor Tapes for the promos today. Intro/Outro Music by Backing Track, who already did that thing you wanted to get done and you didn't even see it getting done because it got done too fast. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
This week on Thumb Cramps, it's 92ne. Hmmmm. 92ne is the month where Thumb Cramps looks at 2000s video games and to help them celebrate such an important moment in gaming they're joined by 9une co-creator Darcy Smith to look at Manhunt 2 for the Nintendo Wii, Mr. Driller 2 for the Game Boy Advance and Collecting Pokemon Cards for Real Life. Plus actual video game journalism discussing sequel-itis and the relation between an upcoming video game release and the global economy. Thumb Cramps can be anything.Dogpile's Steam PageGet Thumb Cramps Long Sleeve Shirts HereThumb Cramps+ has launched! Ad-free podcasts and a bonus monthly episode of Speedrunning Television; a brand new podcast that innovates how to watch television as gamers. Subscribe now on Sanspants Plus OR Apple Podcasts! Use the discount code Joel OR Jacksom for 10% off. Only applies to subscriptions through sanspantsradio.com.Email us at ThumbCrampsPod@gmail.com Find us on Instagram;Jackson | Duscher | Thumb Cramps | Darcy | Studio FollyYou can physically send us stuff to PO BOX 7127, Reservoir East, Victoria, 3073.Join our facebook group here or join our Discord here.Theme music by Benny Davis! You can find all his stuff at his website or check out his YouTube channel.Parts of this episode were recorded and produced on Wurundjeri land, we respectfully acknowledge the Wurundjeri People of the Kulin Nation, pay our respect to their Elders past and present, and recognise that sovereignty was never ceded. Hosted on Acast. See acast.com/privacy for more information.
Nos encaminamos a un nuevo programa con el reto de seguir siendo diferentes, porque tú —que ya nos conocemos— también eres diferente…Como diferente es la historia de quien cruzó medio mundo para llegar a los callejones de Akihabara y rescatar mundos que nunca llegaron hasta nosotros: nuestro invitado de hoy, don Luis García Navarro, más conocido como Luis Shinyuden…El valenciano que antes de fundar su propia editorial ya había adaptado al español títulos de Final Fantasy para Game Boy Advance, Nintendo DS y PlayStation 4 trabajando para Square Enix y Nintendo, dio el salto para crear Shinyuden: una editorial hispano-japonesa radicada en Ome, cerca de Tokio, especializada en editar en físico y en castellano clásicos japoneses que jamás vieron luz oficial en España. Desde Traysia —un RPG de Mega Drive inédito ahora en una edición de coleccionista impecable— hasta el mítico Zero Wing, ese shooter cuya traducción zarrapastrosa al inglés alumbró uno de los primeros memes de la historia de internet ("All your base are belong to us"), Shinyuden está construyendo un catálogo que ya suma más de cinco títulos confirmados, con joyas como Sol-Deace, Slap Fight CC y la inclasificable novela visual de 1989 Gaudí: El Viento de Barcelona, ambientada en la ciudad preolímpica…Y en cómics, con Don Víctor también viajamos al píxel y la viñeta: y repasamos algunas de las obras que mejor han captado esa fusión…Escuchar audio
For over a decade, its release seemed like an impossibility, but 20 years ago, Mother 3 entered our world—and then proceeded to never leave Japan. While it superficially resembles the earlier Mother games, this long-awaited sequel differs greatly in tone and structure, yet somehow delivers a satisfying (if surprising) final installment of Shigesato Itoi's beloved RPG series. On this episode, join Bob Mackey, Reid Young, Charlie Verdin, and Everdraed (all of Fangamer) as the crew turn off their Happy-Happy Boxes and sit down to discuss the Game Boy Advance game that gives new meaning to the term "tonda gossa."Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 100+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.
This week on Nintendo Therapy, we dive into another laid-back gaming conversation covering Nintendo, cozy gaming, retro memories, and what we've been playing lately. We also shine a spotlight on Klonoa: Empire of Dreams, talking about why the game still stands out as one of the more unique platformers on the Game Boy Advance and why the Klonoa series deserves more attention from Nintendo and retro gaming fans.If you enjoy Nintendo podcasts, cozy gaming discussions, hidden gems, and casual conversations about games old and new, this episode is for you. Whether you're relaxing after work, gaming on the couch, or looking for a chill gaming podcast to throw on in the background, we appreciate you listening.Be sure to like, comment, and subscribe, and let us know your favorite overlooked Nintendo or handheld-era games!Nintendo Therapy Linktree: https://linktr.ee/nintendotherapySidePanel Network Website: https://sidepanelnetwork.my.canva.site/Hashtags#Nintendo #Klonoa #KlonoaEmpireOfDreams #NintendoPodcast #GamingPodcast #CozyGames #GameBoyAdvance #Retrogaming #NintendoSwitch #HiddenGems #GamingCommunity #NintendoTherapy #PlatformGames #CasualGaming #RetroGames
Essa semana Jurandir Filho, Felipe Mesquita, Evandro de Freitas e Bruno Carvalho resgatam uma das séries mais amadas do 99Vidas: o 2-Pak. O formato retorna com uma novidade: agora o foco será sempre em duplas de jogos disponíveis no console portátil R36S. Jurandir e Felipe abrem as escolhas desta rodada com duas joias escondidas: Skyblazer e Drill Dozer.Skyblazer (SNES): Um jogo de ação e plataforma obrigatório. Na pele do jovem Sky, você utiliza magias e artes marciais em cenários lindíssimos, enfrentando chefes criativos com a pura "vibe" dos 16-bits. Drill Dozer (GBA): Traz o traço inconfundível da Game Freak, mas troca os monstrinhos pela destruição mecânica. Um título cheio de personalidade que apresenta um dos usos mais engenhosos dos botões de ombro do Game Boy Advance!Esse é mais um podcast da nossa série 2-Pak!⭐ Quer mais 99Vidas? Apoie e escute + de 300 episódios exclusivos. Assine agora em 99vidas.com.br/bonusAcompanhe o 99Vidas:➡️ Site | Instagram | Twitter | Youtube
We bring you the first of a few Special Anniversaries we will be celebrating this year. in 2026 we get to celebrate a few systems and game series. I wanted to look at a system that deserves plenty of love, The Gameboy Advance. The little engine that could. As we do for this episode we talk about the system and some of the games that came out for it that meant a lot to us. Come hear how we felt about this little purple handheld. Starring Mike Albertin, Phoebe Stanton, Richard Sampson, Rohn, Tony and Kyle. Kyle's Podcast - https://open.spotify.com/show/73Fwj35UGX7tVhjmQGd7H5 A Gamer Looks at 40 - https://agamerlooksat40.com/ Carrying My Cross - https://podcasts.apple.com/pl/podcast/carrying-my-cross-a-faith-journey-podcast/id1865524685 Phoebe's Twitch - https://www.twitch.tv/theletsplayprincess Phoebe's Podcast - https://nerdsabroadcast.podbean.com/ Zac's Podcast - https://linktr.ee/absolutelythebest Helena - https://linktr.ee/helhathfury Patreon - https://www.patreon.com/GamesMyMomFound Follow us on Facebook. Instagram - gamesmymomfound_ YouTube - https://youtube.com/c/GamesMyMomFoundPodcast Discord - https://discord.gg/ XBOX 360 Twenty Year Anniversary - GMMF https://gamesmymomfoundpodcast.podbean.com/e/xbox-360-20-year-anniversary-gmmf SNES 30th Anniversary https://gamesmymomfoundpodcast.podbean.com/e/snes-30th-anniversary
“Lucas wanted to cry” Released in 2006 for the Game Boy Advance, Mother 3 brought Shigesato Itoi's eccentric RPG trilogy to a close. After a […] The post Mother 3 – Cane and Rinse No.710 appeared first on Cane and Rinse.
Worum geht's? Mit Final Fantasy V erscheint Ende 1992 auf dem SNES in Japan ein Rollenspiel, das in Europa und Nordamerika lange Zeit gar nicht offiziell erhältlich ist. Dabei steckt hinter der unscheinbaren 16-Bit-Oberfläche eines der komplexesten Kampfsysteme der Serie: das Job-System, das es den Spielerinnen und Spielern erlaubt, ihre vier Helden frei mit Klassen und Fähigkeiten auszustatten, vom Ritter über den Mystischen Ritter bis hin zum Tänzer oder Glücksspieler. Die Kombinationsmöglichkeiten sind enorm, die Herausforderungen entsprechend knackig. Chris und Fabian sprechen in dieser Folge über die Entstehungsgeschichte des Spiels, über die schwierige Entscheidung, Final Fantasy V nicht in den Westen zu bringen, und über die turbulente Entwicklung unter der Doppelbelastung des Teams, das gleichzeitig an zwei Projekten arbeitete. Außerdem geht es um die Geschichte rund um Bartz, Lenna, Faris und Garloff, die gemeinsam die Elementarkristalle vor dem Bösewicht Exdeath schützen wollen, um die Stärken und Schwächen des Job-Systems in der Praxis – und um die Frage, warum das Spiel trotz seines spielerischen Reichtums erzählerisch an Grenzen stößt. Ein Blick auf einen oft unterschätzten Teil der Reihe, der zwischen zwei der bekanntesten Final-Fantasy-Spiele steht. Infos zum Spiel: Thema: Final Fantasy V Erscheinungstermin: Dezember 1992 (Japan) Plattform: SNES (später u.a. PlayStation, Game Boy Advance, Mobile, PC) Entwickler: Square Publisher: Square Genre: Rollenspiel Designer: Hironobu Sakaguchi, Hiroyuki Ito u.a. Musik: Nobuo Uematsu Produktions-Credits: Sprecher, Redaktion: Fabian Käufer, Christian Schmidt Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); Trash80.com (Musik)
Episode #419 of BGMania: A Video Game Music Podcast. Today on the show, Bryan and Bedroth take a deep dive into their High School years to celebrate the year that was in 2001. For our annual retrospective into a prior year before this show existed, the guys explore what was honestly a very pivotal year for our industry. Not only did we see the Nintendo Gamecube, Game Boy Advance, and original Xbox release, but we had the beginning of a game and franchise that really defined an entire generation of gamers... Halo: Combat Evolved. Not to mention the plethora of other heavy hitters that released in 2001. Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike. EPISODE PLAYLIST AND CREDITS Prologue from Golden Sun [Motoi Sakuraba, 2001] Halo from Halo: Combat Evolved [Martin O'Donnell & Michael Salvatori, 2001] Kiss Me Sunlights from Zone Of The Enders [Masumi Ito feat. Heart of Air, 2001] The Shoku Gi Battle from Kessen II [Reijiro Koroku, 2001] Que Que from Dr. Mario 64 [Seiichi Tokunaga, 2001] Don Weazo from Conker's Bad Fur Day [Robin Beanland, 2001] The Steel Samurai from Phoenix Wright: Ace Attorney [Masakazu Sugimori, 2001] Yuna's Theme from Final Fantasy X [Nobuo Uematsu, 2001] Live and Learn from Sonic Adventure 2 [Jun Senoue feat. Crush 40, 2001] Asteroids -Arranged Version- from Star Wars Rogue Squadron II: Rogue Leader [John Williams/Chris Hülsbeck, 1980/2001] Data Jack -Time Attack- from Bejeweled Deluxe [Peter Hajba, 2001] X vs Zero from Mega Man X5 [Naoto Tanaka, 2001] Final Destination from Super Smash Bros. Melee [Hirokazu Ando, 2001] Shadow Hearts from Shadow Hearts [Yoshitaka Hirota feat. Hiroko Kasahara, 2001] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously
This week on Nintendo Therapy, we're diving into the Super Mario Galaxy movie now that it's finally here. Did it live up to the hype? We break down what worked, what didn't, and how it compares to Mario's previous big-screen outing. From the cosmic setting to how they handled Rosalina and the story, we're getting into all of it.We also revisit Fire Emblem on the Game Boy Advance, talking about why these games still hold up today. Between the classic tactical gameplay, permadeath tension, and unforgettable characters, there's a reason this era of Fire Emblem still gets so much love from fans.If you're into Nintendo deep dives, cozy gaming discussions, and a little nostalgic therapy, you're in the right place. Let us know what you thought of the Mario Galaxy movie and your favorite Fire Emblem game in the comments!
The black orb podcasts ominously… Welcome back to the podcast where today we're going to be looking at the Game Boy Advance remake of Final Fantasy. The first in what is probably the series of games most synonymous with the JRPG genre, the original Final Fantasy showcases all the hallmarks of the genre in a simple but still very functional way. The player is allowed to choose the makeup of their party from the beginning of the game and that will influence the type of gear, spells, etc., that they will be able to use throughout the runtime, characters level up and can even upgrade their classes midway through the game, and you will encounter enemies every seven steps you take. Despite some rough edges, it ends up holding up surprisingly well and, probably due to forty years of cultural knowledge of playing RPGs, it isn't a “Nintendo hard” type game from the era either. The result is a somewhat primitive, but beautiful looking, RPG that is surprisingly comfortable to play and fairly easy to get into even from a modern context. We're going to be talking about the clever and natural ways the game gates exploration and makes it feel like a worthwhile activity, the depth of the storytelling which was rare for games on the NES, and how the canoe is really just walking, but different. Thank you for joining us again this week! This was one we had in the chamber in case we needed to do something quickly because we had both played it and yet we still managed to be late. Classic us. Do you have experience with any of the many, many versions of FF1 that exist? Do you have a favorite? Were you born twenty or more years after the release of this game and never even considered playing it? Let us know in the comments or over on our Discord! Next time, we're going from one of the (technically) oldest games we've ever played to the newest, and talking about Resident Evil: Requiem, so we hope you'll join us for that.
Happy birthday to the Gameboy Advance. In this week's episode, we are celebrating 25 years of the Gameboy Advance by going over some of the titles on the system we think hold up well in 2026. From main series like Pokemon, to some hidden gems, the Gameboy Advance was full of fun experiences and worlds to explore. These are all great games to check out if you haven't. Find all of our socials as well as our discord server here!:https://linktr.ee/PlayAlongPodcast Episodes of this podcast go up every Tuesday at 9 am PST
This week on NintenDomain, Happy Birthday Gameboy Advance and Resident Evil! Plus Deadzone Rogue and Starship Troopers: Ultimate Bug War impressions! Support the show and get bonus episodes at: www.patreon.com/nintendomainpodcast Music: Intro: WarioWare Twisted: Bright Idea Boogie Break 1: Castlevania: Aria of Sorrow: Floating Garden Break 2: The Legend of Zelda: The Minish Cap: Minish Village Outro: Konami Krazy Racers: Theme Song Topic Times: 00:02:34 Got Item: Tomodachi Life: Living the Dream Demo Starship Troopers: Ultimate Bug War 00:27:28 Deadzone Rogue 00:35:59 Pokémon XD: Gale of Darkness 00:45:44 Yakuza X Nihon Toitsu Stardew Valley 01:01:40 Minishoot Adventures 01:14:36 Happ Birthday Gameboy Advance! 02:07:06 Happy Birthday Resident Evil! 02:13:57 Weekly Releases and News
Read transcriptThis time on Play Comics, we're sneaking into the glittery, CGI-filled vault of early-2000s tie-in games and asking the question nobody demanded an answer to: “What if Catwoman, but make it even more 2004?” Between the leather, the eyeliner, and the wall-running, we're checking out the Catwoman movie game that clawed its way onto GameCube, Xbox, PS2, and Game Boy Advance. It's the kind of experience that feels like someone motion-captured an energy drink and then gave it a whip. To help make sense of this pixelated fever dream, Chris is joined by frequent guest Billy from his real life friend group, because if you're going to suffer through mid-2000s licensed game nonsense, you should at least do it with someone who can confirm you're not hallucinating. Together they dive into the bizarre elegance of magically convenient scaffolding, combat that thinks “pressing one button a lot” is a personality trait, and a story that remembers it's based on a movie just often enough to be legally distinct from fun. Expect more cat puns per minute than the ESRB ever intended. So dust off your flip phone, crank up your nu-metal playlist, and prepare to swing through a world where glass windows are just suggestions and gravity is more of a guideline. Is this game an underrated gem, a misunderstood experiment, or the digital equivalent of stepping on a LEGO in high heels? Tune in to find out how this cinematic catastrophe translated to four different systems, and whether any of them managed to land on their feet. Learn such things as: Can we really hold the story of this game against it (for the purposes of this podcast anyway) when it was just following the movie plot lines? Since when is the handheld version allowed to be the best one? Did we miss all of those jumps and grabs because some cat in the greater universe was pushing our character off the ledge? And so much more! You can find Billy's writing nowhere because Commandercast seems to be dead. But if it's not then someone tell me and I'll switch this up. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Pop Culture Basement and The Last Comic Shop for the promos today. Intro/Outro Music by Backing Track, who thinks that the best catwoman is Felicia from Darkstalkers. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
The Game Boy Advance turned 25 in Japan today, so to celebrate SNS is one again GLiTCH'd as we look at SEGA's output for the system. Whilst watching Orlando City lose. Again. Chapters: 00:00:00 - Saturday Night SEGA - GLiTCH'D 00:01:31 - This is Saturday Night SEGA GLiTCH'd 1 00:08:48 - Sega Rally Championship [GBA] - Euro Fight!! 00:11:12 - Sega Arcade Gallery - Super Hang-On: Outride a Crisis 00:14:34 - Crazy Taxi: Catch A Ride - 02 00:17:46 - This is Saturday Night SEGA GLiTCH'd 2 00:22:23 - Sonic the Hedgehog Genesis - Green Hill Zone 00:24:29 - Baseball Advance (Greatest Nine) - Playoffs 00:26:11 - Altered Beast: Guardian of the Realms - Title 00:28:01 - This is Saturday Night SEGA GLiTCH'd 3 00:37:34 - Columns Crown - Survival Mode ~ Stage 5 00:40:36 - Comix Zone [GBA] - Welcome to the Temple (Episode 2-1) 00:44:13 - Advance Guardian Heroes - Trap (Welcome to Hell) 00:45:24 - Jet Set Radio [GBA] - Sneakman 00:47:07 - This is Saturday Night SEGA GLiTCH'd 4 00:54:35 - Sonic Advance - Secret Base Zone Act 1 00:57:29 - ChuChu Rocket! [GBA] - Puzzle 01:00:10 - Billy Hatcher: Hyper Shoot [GBA] - Main BGM (Let's Go Easy) 01:01:19 - Sonic Pinball Party - Nightmaren ("NiGHTS and Reala" from NiGHTS) 01:05:52 - This is Saturday Night SEGA GLiTCH'd 5 01:12:40 - Sonic Battle - Metal Depot (Chaos Gamma Stage) 01:15:11 - Shining Force: Resurrection of the Dark Dragon - A Short Rest 01:18:04 - Mr. Incredible: Kyouteki Underminer Toujou (The Incredibles: Rise of the Underminer) - Main Theme 01:18:59 - Mr. Incredible: Kyouteki Underminer Toujou (The Incredibles: Rise of the Underminer) [GBA] - Title 01:22:07 - This is Saturday Night SEGA GLiTCH'd 6 01:27:50 - Virtua Tennis [GBA] - BGM #02 01:30:45 - Sonic Advance 2 - Leaf Forest Act 2 01:33:10 - Jet Grind Radio [GBA] - That's Enough 01:35:32 - This is Saturday Night SEGA GLiTCH'd 7 01:40:28 - The Pinball of The Dead - Boss Mode -Emperor- 01:44:06 - Sonic Advance 3 - Route 99 Act 1 01:46:49 - Super Monkey Ball Jr. - Storm Stage 01:49:13 - This is Saturday Night SEGA GLiTCH'd 8 01:56:03 - Astro Boy: Omega Factor - Stage One 01:59:42 - Puyo Pop Fever (Puyo Puyo Fever) [GBA] - Ultimate Legend of the Untrained Demon King 02:03:30 - Gunstar Future Heroes (Gunstar Super Heroes) - 7FORCE 02:06:30 - This is Saturday Night SEGA GLiTCH'd 9 02:12:37 - Sonic Advance - VS Menu (Multi-Pak) [EMERALD HILL ZONE (2P) from SONIC THE HEDGEHOG2] 02:14:02 - Satoshi Miyashita - Game Over
Season 8 heads into early-2000s chaos as Dangerous Dave revisits the cult comedy Old School, a film that perfectly captured the outrageous, quote-heavy comedy era of the early 2000s. With its mix of wild fraternity antics and strangely heartfelt moments about growing older, the movie became one of the defining comedies of its generation.We rewind to 2003 in What Happened Way Back When, exploring the cultural backdrop surrounding the film — from indie music breakthroughs and overlooked movies to television shows that helped shape the early-internet entertainment era. Retro Headlines from both the UK and the US reveal how technology, reality TV, gaming, and DVD culture were rapidly changing how people consumed entertainment.In the Dangerous Deep Dive, Dave explores the full story behind Old School — from its development and director Todd Phillips' vision to the unforgettable performances of Luke Wilson, Vince Vaughn, and Will Ferrell as the legendary Frank “The Tank.” The episode includes a detailed plot breakdown, the creation of the film's most iconic moments, and why audiences embraced its rebellious, party-fueled humour. Dave also looks at how the movie helped kick-start the “Frat Pack” comedy era and why fans still quote it two decades later.Elsewhere in the episode:
Nadia Oxford, Jeremy Parish, Diamond Feit, and Victor Hunter talk up the Game Boy Advance's under-sung music hardware.Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
A kid builds a website for Game Boy Advance tips. Then another one. Then a racing game with a contact form he didn't think twice about. Until, someone hit it with a SQL injection. That moment cracked open a door he never planned to walk through. Years later, he's still walking. Past classical computing, past the ones and zeros we all know and into a space where a bit doesn't have to choose. One where particles hold their breath until someone measures them. This is the story of someone who cut their teeth building websites about gaming tips and a comedy sketch audio site that hit number one on G4TV. Now he's volunteering at DEF CON's Quantum Village, building browser-based quantum simulations, and trying to make the most complex frontier in computing feel a little less sci-fi.TIMESTAMPS00:00 Introduction to Robert Covington and His Journey00:51 From Web Projects to Security Awareness03:51 Diving into Quantum Computing06:22 Understanding Quantum Concepts08:31 Making Quantum Accessible with Qubitide.dev11:13 Quantum in Enterprise: Use Cases and Costs13:14 Involvement with Quantum Village and Community Initiatives15:17 Emerging Job Opportunities in Quantum Computing17:27 Learning Resources for Quantum Computing19:31 Understanding Q Day and Its Implications23:16 The Role of Quantum Random Number Generators25:38 Unique Bar Experiences and Quantum ThemesSYMLINKS[Robert Covington – LinkedIn] – https://www.linkedin.com/in/robert-covington-2693a914b[A LinkedIn profile where Robert Covington shares posts about quantum computing, security conferences, and experiments with quantum simulations and QPU workflows.][QubitIDE] - https://qubitide.dev[A quantum computing learning and experimentation platform created by Robert Covington. It aims to make quantum computing more accessible by allowing developers to explore simulations in the browser and eventually integrate quantum processing workflows.][Amazon Braket] - https://aws.amazon.com/braket/[A cloud-based quantum computing service from Amazon Web Services that allows developers and researchers to run quantum algorithms on simulators and real quantum hardware without needing to own physical quantum machines.][PennyLane] - https://pennylane.ai/[An open-source Python library developed by Xanadu for quantum computing and quantum machine learning. It enables users to build and run quantum programs on simulators or real quantum hardware.][Qiskit] - https://qiskit.org/[An open-source quantum computing software development kit created by IBM. It provides tools for building quantum circuits, running simulations, and executing programs on IBM quantum computers.][D-Wave Systems] - https://www.dwavesys.com/[A quantum computing company specializing in quantum annealing hardware and optimization systems. Their machines are used by research institutions and organizations exploring practical quantum applications.][IBM Quantum Learning] - https://quantum.ibm.com/learn[IBM's official learning platform that provides tutorials, documentation, and educational resources for beginners and developers who want to learn quantum computing and use IBM quantum tools.][Quantum Economic Development Consortium (QED-C)] - https://quantumconsortium.org/[An industry consortium focused on strengthening the quantum technology ecosystem through collaboration, workforce development, and industry initiatives.][Barcode Security Podcast] - https://barcodesecurity.com/[The official website of the Barcode podcast hosted by Chris Glanden, featuring discussions on cybersecurity, emerging technologies, and interviews with experts in the field.]
Pokémon FireRed and LeafGreen have arrived on Nintendo Switch, bringing the classic Kanto adventure back for a new generation.Originally released on the Game Boy Advance, FireRed and LeafGreen rebuilt the original Pokémon Red and Blue with updated graphics, expanded features, and improved mechanics while keeping the core journey through Kanto intact.In this Game of the Week, we take a look at why these remakes became one of the most important Pokémon releases ever, how they modernized the original games, and why returning to Kanto still holds up today.Whether you're revisiting Pallet Town or exploring it for the first time, FireRed and LeafGreen remain a defining part of Pokémon history.For ad-free episodes, subscribe here. https://anchor.fm/nintendo-power-cast/subscribeConnect with meMy Nintendo Switch Recommendations: http://n64josh.com/amazonDiscord: http://n64josh.com/discord Twitch: https://twitch.com/n64josh Tiktok: https://tiktok.com/n64josh Twitter: https://twitter.com/n64josh
Read transcriptIf you've ever dreamed of piloting a transforming jet while sorting through a love triangle and dodging alien laser fire, then without knowing it you've been living in the Robotech: The Macross Saga timeline. Chris dusts off his Game Boy Advance for this one, only to find that the same intergalactic mess has crash-landed again, this time in crisp Switch resolution. Because nothing says “future of gaming” like revisiting a handheld title from an era when batteries were a personality trait. Helping navigate this space-time crossover is DC Dave from The Monitor Tapes, swooping in with the kind of insight only a seasoned comic podcaster can offer. Together, they dissect what happens when '80s anime melodrama meets early 2000s portable gaming. And spoiler alert: there are missiles, misunderstood heroes, and at least one existential crisis per level. And yes, they both have Opinions™ about which version of Rick Hunter handles better. So grab your nearest mecha (or whatever piece of furniture doubles as one), set your thrusters to “nostalgia,” and dive into a world where pixelated warfare meets the stirring strains of synth-pop destiny. Whether you're a die-hard Robotech purist, a Switch newcomer, or just here for DC Dave's hot takes, this episode's got something for every flavor of space soap enthusiast. Learn such things as: What does it takes to make a side-scrolling shooter feel like an interstellar soap opera? How did licensing rights in the '80s created a cosmic headache that still echoes today? When you have giant fighting robots, do you really need to add all of the war allegory? And so much more! You can find DC Dave on BlueSky @dcdavepodcast, and of course under his podcast The Monitor Tapes on BlueSky @themonitortapes. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Is It Jaws? and Capes on the Couch for the promos today. Intro/Outro Music by Backing Track, who refuses to acknowledge the passage of time and how what it means to any of us on a metaphysical level. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
This week we talk about Survival Kids for the Gameboy Advance as well as all the latest retro gaming news.--To get your very own ad free RSS feed to use in the podcatcher of your choice and early access to all extra monthly content: www.patreon.com/nerdcaveretro –Leave us a voice message at voicecast.app/ncr–Email us at nerdcaveretro@gmail.com--www.nerdcaveretro.com --Check out our merch: www.ncrmerch.com –Follow us on all social media platforms: @nerdcaveretro, @Derek_Diamond @JayFunktastic--Use our code "NCR" at checkout at www.brezcoffeeco.com for 10% off your order! -- To watch the archived videos or join in Live every Monday at 6 pm central: www.youtube.com/@jayfunktastic. Hosted on Acast. See acast.com/privacy for more information.
For this "Rebroadcast", Karl & Will share their episode originally released way back in November of 2014- "Game Boy Advance (#136)!" Enjoy this blast from the past, where the guys spotlit on some of the best music for this very nostalgic handheld system!
Read transcriptSome duels are fought with cards. Some are fought with dice. And then some… are fought with the Game Boy Advance's eternal struggle against decent menu navigation. This week on Play Comics, we're shuffling up and drawing into Yu-Gi-Oh! Destiny Board Traveler and World Championship Tournament 2004, two games that take everything we love about Yu-Gi-Oh!, monsters, strategy, friendship laser beams, and cram it into a tiny cartridge that smells faintly of childhood and battery corrosion. Joining Chris for this summoning circle of digital nostalgia is David from Anime Field Guide, who brings the kind of anime expertise that makes you question whether your life points can drop below zero if you cringe too hard at English dub dialogue. Together, they'll explore why these particular duels feel like being trapped in a friendship-branded fever dream, complete with turn-based confusion and more “draw phase” puns than anyone asked for. So grab your duel disk, blow into that GBA cartridge like it owes you rent, and prepare to enter a world where forbidden memories and confusing mechanics go hand-in-hand. It's the heart of the cards… but maybe also a faint cry for a player's guide. Learn such things as: Whether the heart of the cards can survive low battery warnings. The surprising crossover between duel monsters and chaos theory. Why Destiny Board Traveler isn't just Monopoly with a Yu-Gi-Oh skin. And so much more! You can find David on BlueSky @anifieldguide.bsky.social, Threads @anifieldguide, and of course hear him over at Anime Field Guide. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to The Monsters that Made Us and Worst Collection Ever for the promos today. Intro/Outro Music by Backing Track, who is just sitting there waiting for me to spring the traps. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Join the HG101 gang as they discuss and rank a Game Boy Advance game based off a hybrid live-action/CGI kids television show. Then stick around for Arctic Eggs, a futuristic physics-based frying game! This weekend's Patreon Bonus Get episode will be STARSEED PILGRIM — a mysteriously minimalistic puzzle-platforming garden experience! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2026 © Hardcore Gaming 101, all rights reserved. No portion of this or any other Hardcore Gaming 101 ("HG101") content/data shall be included, referenced, or otherwise used in any model, resource, or collection of data.
"Conner started to feel feverish takes a few steps Conner learned the power of PK Podcast!" Today your host is joined by Mike Steele and Jeremy Schmidt to discuss their time with Mother 3 (2006) for the GameBoy Advance. Show Notes Mike Steele - Instagram - Jim & Them Conner McCabe – Bluesky Produced, Edited, and Original music by Jeremy Schmidt - Video Games: a Comedy Show Call Me By Your Game – Instagram - Bluesky – YouTube - TikTok Super NPC Radio – Patreon - Discord - Bluesky – Instagram – Twitch
Read transcriptGrab your canned vegetables and your questionable licensed tie-ins, because this week on Play Comics we're diving headfirst into Popeye: Rush for Spinach on the Game Boy Advance—the game that looked at a classic comic strip about a gruff sailor punching his problems and said, “Actually, what if everyone just… ran a lot instead?” This is a world where the Sea Hag steals the global spinach supply, the solution is apparently time-traveling track meets, and Popeye, Olive Oyl, Bluto, and Wimpy all agree that the best way to settle things is to sprint through history like someone off-screen yelled “last one there buys lunch.” Helping us untangle this leafy green disaster is the wonderful Ryan Estrada from the comic-making side of the internet, a man who knows exactly what it looks like when characters escape the page and do something absolutely no one asked them to do. Ryan's here to help figure out how a comic icon who started life in newspaper strips, got famous selling spinach, and spent decades punching sea monsters somehow wound up in a handheld racing game that feels like it was brainstormed during a very strange lunch break. So power up that tiny GBA screen, flex those forearms, and get ready for an episode that's equal parts comic history lesson, adaptation autopsy, and incredulous laughter at the phrase “Popeye racing game.” Learn such things as: Were our parents lying to us about spinach all these years? What's the point of dropping plot threads if you never plan on picking them up? Will somebody just bring me a cheeseburger already? And so much more! You can find everything you could ever want to know about Ryan on RyanEstrada.com. Let's see if anyone can pick out my favorite part. I'll give you a hint, it's on the home page. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Peace Bound and Down – A Wonder Woman Podcast and Carnival of Glee Creations for the promos today. Intro/Outro Music by Backing Track, who prefers arugula. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Nadia Oxford, Victor Hunter, Stuart Gipp, and David Oxford talk about a rare definitive ending for a video game saga with Mega Man Zero 4 for the Game Boy Advance.Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Astro Boy: Omega Factor (2003) for the Game Boy Advance and Astro Boy (2004) for the PlayStation 2. Both titles were released during the franchise's early-2000s resurgence and offer different approaches to action gameplay, platform strengths, and adaptation of the Astro Boy property. Hosted on Acast. See acast.com/privacy for more information.