Podcasts about bio rhythm

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Best podcasts about bio rhythm

Latest podcast episodes about bio rhythm

Troubled Minds Radio
The Brood Chronomancy - Exploring the Natural Temporal Order

Troubled Minds Radio

Play Episode Listen Later Jan 15, 2024 150:12


Might there be more to the cicadas than meets the eye? Intriguing clues suggest their cyclical emergences could reveal hidden truths about time, consciousness, and reality itself. I discuss various speculative theories linking the cicadas to sacred geometry, ancient wisdom from lost civilizations, alchemical secrets of the natural world, and even the possibility of extraterrestrial or interdimensional visitations timed to the insect's reliable calendar. Are we overlooking profound mysteries encoded within these cryptic creatures of the earth? New! Follow Troubled Minds TV Here! -- https://bit.ly/43I9HHeLIVE ON Digital Radio! http://bit.ly/3m2Wxom or http://bit.ly/40KBtlWhttp://www.troubledminds.org Support The Show!https://rokfin.com/creator/troubledmindshttps://patreon.com/troubledmindshttps://www.buymeacoffee.com/troubledmindshttps://troubledfans.comFriends of Troubled Minds! - https://troubledminds.org/friendsShow Schedule Sun-Mon-Tues-Wed-Thurs 7-10pstiTunes - https://apple.co/2zZ4hx6Spotify - https://spoti.fi/2UgyzqMTuneIn - https://bit.ly/2FZOErSTwitter - https://bit.ly/2CYB71U----------------------------------------https://troubledminds.org/the-brood-chronomancy-exploring-the-temporal-order/https://twitter.com/Rainmaker1973/status/1745359706162434110https://thehill.com/blogs/blog-briefing-room/4406946-2-large-broods-of-cicadas-to-emerge-this-summer/https://www.smithsonianmag.com/science-nature/14-fun-facts-about-cicadas-180977361/https://en.wikipedia.org/wiki/Cicadahttps://www.livescience.com/57814-cicada-facts.htmlhttps://en.wikipedia.org/wiki/Chronomancyhttps://en.wikipedia.org/wiki/Biorhythm_(pseudoscience)https://forgottenrealms.fandom.com/wiki/Chronomancyhttps://en.wikipedia.org/wiki/Cicada_3301https://adironndaspiritualhealer.org/prime-numbers/https://en.wikipedia.org/wiki/It_(character)https://en.wikipedia.org/wiki/Timelines_of_world_historyhttps://forgottenrealms.fandom.com/wiki/Temporal_stasishttps://www.treehugger.com/cicada-facts-5120497Become a supporter of this podcast: https://www.spreaker.com/show/troubled-minds-radio/support.

MEDITATIONS
BIORHYTHM

MEDITATIONS

Play Episode Listen Later Aug 30, 2023 22:41


A meditation on letting go, decomposing - a necessary function of our regenerative biorhythm. Creating rich soil before planting new seeds - shedding a layer to make way for a new you.

bio rhythm
Hex - 360 Sessions (Drum & Bass)

Hex drops the latest episode of the 360 Sessions featuring new music from SP:MC, Method One, Biorhythm, Need For Mirrors, Om Unit, C4GE and many more!

The Horoscope Vault Astrology Podcast

Hello! Welcome to The Horoscope Vault, THV for short. This week looks a little busy with aspects, like the winding up of a clock or an engine. Those with birthdays between June 23rd-24th, July 22nd-23rd, and August 17th-19th are in for a surprise while those who have birthdays around September 13th-15th, October 9th-11th, and November 7th-9th are heading for some inner transformation. Overall, finances and food take the spotlight! (00:00:00) Intro(00:00:47) Venus; Money, food & love. (00:06:47) Aries. Get your Biorhythm dates here! (00:08:56) Taurus(00:11:31) Gemini(00:13:12) Cancer(00:15:10) Leo(00:18:48) Virgo(00:20:27) Libra(00:21:40) Scorpio(00:23:10) Sagittarius(00:24:43) Capricorn(00:26:48) Aquarius(00:28:19) Pisces(00:30:09) Next week's AMAZING luck transits! Jupiter in Taurus.Looking to figure out if you are type A active, type R reactive, or type O* open on the emotion scale?  Find out what rules your feelings and then use those very sensations to improve your experience. Check out this resource on how to discover your emotion type! The emotion type discovery!Want to know what the perfect side hustle success pattern is for easy income in your chart?Click here to find out your natural money-attracting theme. Want to know what Saturn's promise in your natal chart is? If you're between 20 & 31, this could be the perfect wake-up reading for you. Check out the Saturn Return reading here. Support the showYou can send your questions to thehoroscopevault@gmail.com to be answered in a future episode!

The Longevity & Lifestyle Podcast
Kayla Osterhoff - On Optimizing Female Potential In The Workplace, Biohacking Hacks, Neuroscience Of Human Behavior, The Female Biorhythm, Selfcare First, Hormones As A Superpower, Understanding The Female Brain (Episode #109)

The Longevity & Lifestyle Podcast

Play Episode Listen Later Apr 19, 2023 60:33


Radboud Reflects, verdiepende lezingen
The Clock versus Biorhythm

Radboud Reflects, verdiepende lezingen

Play Episode Listen Later Nov 7, 2022 69:03


Winter time is fast approaching. Time to get back into the discussion about whether or not to set the clock back. Would it be better and healthier for us to follow our own biorhythm, or is following the clock's rhythm ultimately more beneficial to us? Where does the idea that we have to conform to the rhythm of the clock come from anyway? Come and delve into the conflict between our biorhythms and the rhythm of the clock with science historian Christoph Lüthy and neuroscientist Lisa Genzel. The Clock versus Biorhythm | Lecture and conversation with science historian Christoph Lüthy and neuroscientist Lisa Genzel| Monday 31 October 2022| LUX, Nijmegen| Radboud Reflects and Donders Institute for Brain, Cognition and Behaviour Read the review: https://www.ru.nl/radboudreflects/terugblik/terugblik-2022/terugblik-2022/22-10-31-the-clock-versus-biorhythm-lecture-and/ Or watch the video: https://www.youtube.com/watch?v=TixhCjtQ6ec Never want to miss a podcast again? Subscribe to this channel! Also don't forget to like this podcast! Radboud Reflects organizes in-depth lectures about philosophy, religion, ethics, science and society, check our website for upcoming in-depth (English) lectures: www.ru.nl/radboudreflects/agenda/english-lectures/ Do you want to stay up to date about our activities? Please sign in for the English newsletter: www.ru.nl/rr/newsletter

The Thermostat with Jason Barger
Season 6 Episode 28: Personal Biorhythm: a Leadership Secret

The Thermostat with Jason Barger

Play Episode Listen Later Jul 19, 2022 27:56


Many leaders and teams have never thought about their personal biorhythms and how it impacts their performance, efficiency and effectiveness with all they do. Jason Barger shares tips for how awareness and action makes all the difference. Please rate and review the podcast to help amplify these messages to others! For full show notes visit https://jasonvbarger.com/podcast/s6e28-personal-biorhythm/ Connect with us on social @jasonbarger Linkedin https://www.linkedin.com/in/jasonbarger/ Youtube https://www.youtube.com/user/OneLovePublishers

leadership secret personal bio rhythm jason barger
Canine Cooperative
Biorhythm- Creating Routine & Structure

Canine Cooperative

Play Episode Listen Later Jul 15, 2022 31:16


Routine & Structure can change your life with your dog, but it doesn't need to be an overwhelming process. Follow this simple routine for massive behavior change.REST - ACTIVITY - EAT - REST

Landscapes for Learning
Bio-Rhythm Dips

Landscapes for Learning

Play Episode Listen Later Jun 9, 2022 7:44


7 minutes.  Pierre gets Covid, can't do another podcast because his late afternoon, low-energy bio-rhythm kicks in.  Maureen explains some of the chemicals that create bio-rhythms, and introduces the Stanford podcast guru:  Andrew Huberman, who brings science to people in an understandable and free forum.  Pierre and Maureen have fun discussing whether a Manhattan cocktail or a yoga Nidra guided meditation are the remedy of choice in addressing late afternoon energy lulls.   Reference: The Huberman Lab Podcast https://hubermanlab.com/toolkit-for-sleep/

LeadHERship Global
How to Leverage Your Biorhythm for Peak Performance

LeadHERship Global

Play Episode Listen Later Apr 11, 2022 41:11


While biorhythm theories have been present since ancient cultures, including those that practiced natal astrology, most theories are based on cycled periods – twenty-three days (physical/male), and twenty-eight days (emotional/female). The physical, or male, cycle relates to coordination, physical energy, strength, and overall well-being. Twenty-three days in length, the cycle supports more awareness of times for optimum exertion and time for rest and recovery. The emotional, or female, cycle is a 28-day cycle centers around creativity, awareness, and emotional sensitivity and can be helpful in managing depression or other mood disorders.  Whether we're aware of it or not, humans operate on a delicate biorhythm of various cycles, from the physical, intellectual, intuitive, spiritual, to even the aesthetic. Biorythms can be thought of as the body's holistic mathematical system that can predict, or when studied, consciously control certain aspects of one's life such as high performance, creativity, and emotional receptivity. Biorhythms are “invisible waves of energy within the human body that are constantly in flux.” Considered unique to each person, these energy levels are thought to begin the moment we are born. But how can you leverage your biorhythm to achieve peak performance as a women?  Kayla Osterhoff has dedicated the last several years of her career to researching women's neuropsychology. Her investigative efforts into the brains and minds of women led her to a major discovery about the female biorhythm and how it provides women with unique cognitive and leadership abilities. Kayla is now dedicated to sharing her research discoveries to empower women leaders around the globe!

twenty leverage peak performance biorhythms bio rhythm
Kicking Myself: a Card Gaming Podcast
37. The Biorhythm of the Night

Kicking Myself: a Card Gaming Podcast

Play Episode Listen Later Mar 30, 2022 43:59


How do you fix Biorhythm!? That's what Mark, Seth and Morgan are determined to learn this week! Also, Morgan talks about diving deep into much bulk. Twitter: Kicking_Myself Email: kickingmyselfmtg@gmail.com --- Send in a voice message: https://anchor.fm/kicking-myself/message

bio rhythm
Keto Talk With Jimmy Moore & Dr. Will Cole
245: Kayla Osterhoff On The Female Biorhythm And Unique Cognitive Health

Keto Talk With Jimmy Moore & Dr. Will Cole

Play Episode Listen Later Mar 10, 2022 52:36


Join Jimmy as he welcomes Kayla Osterhoff to REAL TALK with Jimmy Moore to chat about The female biorhythm and unique cognitive health. “Biohacking is more important for women than men because we can't rely on those blanket recommendations that are not tailored to us.” - Kayla Osterhoff In this episode, Jimmy has a truly fascinating conversation with a neuropsychophysiologist and PhD student named Kayla Osterhoff who has a passion for the science supporting women's health. Her focus is on the unique concept of women tapping into their female biorhythm and recognizing how their cognitive health and function is very different from that of their male counterparts. This is one of the most informative discussions of women's health that Jimmy has ever conducted in the 16+ years he has been doing podcasts. Don't miss this amazing chat between Jimmy and Kayla and be prepared to take lots of notes–it's THAT GOOD! Kayla Osterhoff on Instagram: https://www.instagram.com/biocurious_kayla/ Kayla's Her Biorhythm official website: http://www.HerBiorhythm.com

The Longevity & Lifestyle Podcast
Optimizing for Peak Performance, Unique Cognitive and Leadership Abilities, the Female Biorhythm, Powerful Hormones, What the Body Can Tell Us, and much more with Neuropsychophysiologist Kayla Osterhoff (Episode #38)

The Longevity & Lifestyle Podcast

Play Episode Listen Later Jan 28, 2022 54:38


Today's guest is Kayla Osterhoff. Kayla has a unique background and expertise across the spectrum of health sciences led her to develop a truly holistic understanding and approach for health optimization, peak performance, and resilience of the mind and body. Kayla has dedicated the last several years of her career to researching women's neurology, psychology, and physiology. Her investigative efforts into the brains and minds of women-led her to a major discovery about women's unique cognitive and leadership abilities. Kayla is now dedicated to sharing her research discoveries to empower women leaders around the globe.   Kayla is trained across the health sciences with a Bachelor of Science in Health Ecology, a Master of Science in Public Health & Epidemiology, and currently pursuing her doctoral degree in the field of Neuropsychophysiology.In this episode, we dig into: How women's health, psychology, neurology, and biochemistry are interlinked, The female biorhythm, How female hormones impact the brain, Female superpowers throughout the month, and how to optimize for each, The need to take things into our own hands, Discovering strategies to amplify leadership, And much more!   Before we begin, please hit SUBSCRIBE to the podcast to get your weekly dose of longevity & lifestyle inspiration and SHARE with those you love!    I would also love to hear from you so please leave a comment to let me know what you think or reach out on Instagram @longevityandlifestyle!   Please enjoy! * This episode is bought to you by NOOTOPIA. NOOTOPIA is a BiOptimizers company with the first-ever 100% personalized nootropics stacks -  think a powerful brain-specific supplement. NOOTOPIA has been a real game-changer for me: When I take one of their stacks I get hyper-focused for the toughest tasks, my verbal fluency and creativity improve dramatically, and reduced stress to boot!   To say goodbye to afternoon energy crashes, boost your emotional intelligence, activate neurogenesis, and more, check out Nootopia.com/claudia to receive 10% off your order.   —- If you enjoyed the podcast episode, please consider leaving a short review! It takes a few seconds but means the world to me to get the best guests and content for you and I love reading your reviews! Thank you!    Follow Claudia on: Instagram: instagram.com/longevityandlifestyle Facebook: facebook.com/longevityandlifestyle YouTube: youtube.com/channel/UCZF-s8jsUejc0TpVqnFE1lQ LinkedIn: linkedin.com/company/longevity-lifestyle Twitter: twitter.com/LongevityLifest   Past guests on The Longevity & Lifestyle Podcast include Dr. David Perlmutter, Dr. Amy Killen, Sergey Young, Dr. Dale Bredesen, Dr. Kristen Willeumier, Dr. Louise Newson, Dr. Kien Vuu, Dr. Carolina Reis, Nikolina Lauc, Mohamed Massaquoi, Dr. Molly Maloof, Nick Potter, Dr. Pamela Kryskow, Dr. Julia Mirer, Isabella Channing, Dina Burkitbayeva, Mario Chamorro, Mariko Bangerter, Dr. Stephanie Manson Brown, Dr. Mohammed Enayat, Helen Reavey, Elena Letyagina, and many more!

Know Your Physio
Mastering the Female Biorhythm, Biohacking the Menstrual Cycle, and Optimizing Women Empowerment with Kayla Osterhoff MPH, PhD

Know Your Physio

Play Episode Listen Later Jan 24, 2022 48:05


Welcome to another episode of Know Your Physio! Joining us in conversation today is Kayla Osterhoff, who teaches us that it's never too late or too early for women to learn about their biorhythm, and live a healthier, more empowered life because of it. Tune in to hear about Kayla's academic and professional background and the personal experiences that motivated her to focus on women's health. She describes the female biorhythm as the pace that the female body is set to, and tells us why, even as a health scientist, she didn't know how to be healthy; all the research was based on male biology! Kayla tells us why she has chosen to work independently with private partners, rather than pursuing a career with the government, and tells us the difference between the female hormonal cycle and the female biorhythm, before teaching us about the four phases of the biorhythm cycle, all with one shared key: to go with the flow of your body. She considers the female biorhythm to be a huge biohack that sets women apart for success and gives listeners some interesting tips on how to optimize each cycle and see results. We touch on the benefits and dangers of a ketogenic diet and talk about the technology Kayla has patented in the past year to go live in 2022. Kayla also tells us why biohacking is so much more important for women than it is for men. Thanks for listening! We hope you gained insight into your physiology today. Key Points From This Episode:We welcome today's guest, Kayla Osterhoff.Kayla's background in health sciences, leading up to pursuing her Ph.D. in neuro psychophysiology with a focus on women's neuropsychology and physiology specifically.How Kayla's own experience with healthcare feeds into the work that she does today.Kayla's definition of the female biorhythm: the pace that the female body is set to.Why even as a health scientist, she didn't know how to be healthy: all the research was based on male biology.How she ended up with adrenal fatigue and total burnout. Why it is impossible to push the envelope in the sciences while working for government organizations. The difference between the female hormonal cycle and the female biorhythm.What the four phases of the biorhythm cycle are: the Shed Phase, the Plants Phase, the Bloom Phase, and the Grow Phase.The key: to go with the flow of your body.A biohack for the first phase: cold thermogenesis and mindfulness practice.Why the female biorhythm is a huge biohack that sets women apart for success.How the ketogenic diet can be beneficial in certain phases and harmful in others.The technology that Kayla has patented in the past year to go live in 2022.Why biohacking is more important for women than men.How it is never too late or too early for women to learn about their biorhythm.An even more underserved people group: the trans community.Why you have to develop a system that aligns with your specific biorhythm.Your special discount code: APKayla.Links Mentioned in Today's Episode:Her BiorhythmKayla OsterhoffKayla Osterhoff on LinkedInKayla Osterhoff on InstagramKayla Osterhoff on TwitterAndrés PreschelKnow Your Physio PodcastSupport the show (https://www.buymeacoffee.com/andrespreschel)

The Longevity & Lifestyle Podcast
Unleashing Women's Superpowers by Understanding and Optimizing the 4 Female Biorhythm Phases - Claudia's Advice on How to Be at Your Best & Unlock Your Power (Episode #30)

The Longevity & Lifestyle Podcast

Play Episode Listen Later Dec 1, 2021 9:39


In this episode, Claudia explains why women have the opportunity to unleash their true superpower by optimizing their life, schedule, and activities according to the 4 phases of the female biorhythm. By understanding the benefits that each biorhythm phase brings, Claudia wants to empower women to structure their lives so that they can be at their best and watch their superpowers unfold. This episode is for women and men alike - because every man knows at least one woman who can benefit from this information too! So go ahead and share this episode with all those - male and female alike - who need to hear it! In this episode, Claudia covers: Why women are burning out trying to emulate the monthly male modal of functioning, Why women have been and continue to largely be omitted from scientific research, Breaking down the 4 female biorhythm phases, uncovering each superpower and how to apply them, And more! Please enjoy! -- If you enjoyed this episode and would like to learn more about optimizing your health and your life, and/or work with me as your Coach, message me on Instagram @longevityandlifestyle or email hello@longevity-and-lifestyle.com to discuss further. As always, choose to live well!   --- This episode is brought to you by LIFTiD Neurostimulation device! If you want to improve your memory, focus, and performance in just 20 minutes a day, this is the device for you. LIFTID is a neuroscientist-developed device that you wear like a headband on your forehead. It's lightweight, comfortable, and easy to use, and, best of all, there are no wires, just plug 'n play. LIFTID uses tDCS technology - which essentially is a mild electric current - to stimulate targeted areas of the brain for enhanced function. Who's it for? From busy professionals looking to up their performance, to university students, gamers, musicians, and athletes - to people aged 55+ wanting to maintain memory, LIFTID's easy-to-wear device can improve your performance in just 20 minutes a day. And now for you, my dear listeners - you can get 10% off when you go to GetLiftid.com today and enter the discount code - LIFESTYLE10. So check out GetLiftid.com today and start lifting your performance! 

Mackey & Judd w/ Ramie
Wrap with Reusse: Football is a biorhythm

Mackey & Judd w/ Ramie

Play Episode Listen Later Nov 10, 2021 22:35


Reusse has thoughts on the NFL being predictable from training camp and why the Vikings are in a biorhythm.

Dreamcatchers
BioCurious - Understanding Biorhythm in Women - Kayla Osterhoff

Dreamcatchers

Play Episode Listen Later Oct 10, 2021 50:18


The routine of society leans on favoring those who can keep up consistently. However, why exactly do we experience burnout? How do we get over this hurdle? Kayla Osterhoff talks about her astonishing discovery on how we can address our productivity issues by understanding our biological design. Kayla is a Neuropsychophysiologist and world-renowned Women's Health Expert who is passionate about empowering women to step into the leadership roles that they are born for! Kayla is formally trained across the health sciences with a bachelor of science in health ecology, master of science in public health, and currently pursuing her doctoral degree in the field of neuropsychophysiology. Formerly, she served as a Health Scientist for the Centers for Disease Control and Prevention and spent several years prior working in the clinical setting. The last several years of her career have been dedicated to researching women's neurology, psychology and physiology. Kayla's investigative efforts into the brains and minds of women led her to a major discovery about women's unique cognitive and leadership abilities.In this episode, Kayla shares tips in understanding our hormonal rhythm, how a women's operating system differs, and how we can utilize the benefits of our biological phases to unleash our peak performance. Join us and listen in! [00:01 - 05:19] Opening Segment Welcoming Kayla to the showKayla shares her educational career in biology[05:20 - 15:31] Understanding the Body's Operating System How our bodies react to the environment The partnership between the brain and the mindHow biorhythm influences women's brainsThe effects of hormonal changes influence the operating system[15:32 - 48:41] Reaching Your Peak through Biological Design MasteryHow women can navigate and match the environment with itThe four phases of a woman's hormonal cycleUtilizing the superpowers to unleash peak performancePartnering with your body to avoid burnout[48:42 - 50:19] Closing SegmentListen to your body and understand what it needsConnect with Kayla!Closing wordsTweetable Quotes:“The whole thing, the through line is anatomy and physiology. It's understanding how this human operating system works, and how to optimize it.” - Kayla Osterhoff“And I understand that my body is just not a tool for me to use. It's my partner. And so I have to treat my partner really well and stay in a healthy relationship with my partner so that we can both thrive.” - Kayla OsterhoffConnect with Kayla:Instagram: https://www.instagram.com/biocurious_kayla/LinkedIn: https://www.linkedin.com/in/kayla-osterhoff/ LEAVE A REVIEW + help someone who wants to explode their business growth by sharing this episode or click here to listen to our previous episodes. Dreamcatchers is an inclusive organization that targets people's interest in being more instead of a certain demographic. We have people from all walks of life at many different ages. Find out more at www.dreamsshouldbereal.com. Find out more about Jerome at www.d3v3loping.com or www.myersmethods.com.

AAA United Public Radio & UFO Paranormal Radio Network
Ghostly Talk Biorhythm Productions / Marilyn Heeringa / Francine Milano / Dr. L. A. Marzulli

AAA United Public Radio & UFO Paranormal Radio Network

Play Episode Listen Later Mar 31, 2021 60:00


UFO Paranormal Radio & United Public Radio
Ghostly Talk Biorhythm Productions / Marilyn Heeringa / Francine Milano / Dr. L. A. Marzulli

UFO Paranormal Radio & United Public Radio

Play Episode Listen Later Mar 31, 2021 180:21


Ghostly Talk Biorhythm Productions / Marilyn Heeringa / Francine Milano / Dr. L. A. Marzulli

productions milano marzulli bio rhythm ghostly talk
United Public Radio
Ghostly Talk Biorhythm Productions / Marilyn Heeringa / Francine Milano / Dr. L. A. Marzulli

United Public Radio

Play Episode Listen Later Mar 31, 2021 180:21


Ghostly Talk Biorhythm Productions / Marilyn Heeringa / Francine Milano / Dr. L. A. Marzulli

productions milano marzulli bio rhythm ghostly talk
Divine Superconductor Radio
Understanding Our Biorhythm Cycles with Tiffany Barsotti

Divine Superconductor Radio

Play Episode Listen Later Feb 26, 2021 120:52


Life seems to be governed by a bunch of cycles with peaks and troughs. You may be familiar with the circadian rhythm: our sleep/wake cycle that is governed largely by the timing of light exposure. But have you heard of your physical, intellectual and emotional cycle?  The theory was developed by Wilhelm Fleiss in the late 19th century and gained popularity in the 1970s. Since then the idea of biorhythms has sustained an array of hit pieces questioning its validity and calling it a pseudoscience. Could it be that tools, especially free tools, that we can use to empower ourselves are suppressed and talked down upon?  Tiffany Barsotti received her Master's of Theology in Energy Medicine and has integrated biorhythms into her practice with clients in combination with biofield readings. In this interview she describes what biorhythms are, the three different cycles, what the criss-crosses mean, and how we can use them to improve our lives. Tiffany's website: https://www.healandthrive.com Biorhythm Calculator: https://www.biorhythm-calculator.net Wikipedia article on Biorhythms: https://en.wikipedia.org/wiki/Biorhythm_(pseudoscience) My website: www.matt-blackburn.com Order Mitolife products: www.mitolife.co

The Holmes Archive of Electronic Music

Episode 30 Music of the Body   Playlist   The Heart Orphx, “Biorhythm” from The Living Tissue (2001 Hands Productions). Rich Oddie and Christina Sealey, modular and analog synthesizers, software, location recordings and feedback circuits. Includes the modified sounds of the heartbeat, breath and synthesizer. The Brain Alvin Lucier, “Music for Solo Performer” from Music for Solo Performer (1982 Lovely Music). Performance by Pauline Oliveros. Percussion Arrangement, Ron Kuivila; Engineers, Jack Stang, Nicolas Collins; Producer, Alvin Lucier. Recorded January 21-24, 1982 at Nickel Recording, Hartford, CT. Reportedly, the first musical work in history to use brain waves to generate sound (whereas the sonification of brain waves has been around since the 1930s). Composed by Lucier during the winter of 1964-65 and first performed with the help of physicist Edmond Dewan on May 5, 1965. Lucier had the brilliant idea to let the amplified brain wave signals create music through sympathetically vibrating various percussion surfaces and objects through loudspeakers. For this recording, Nic Collins also created a number of voltage-driven solonoids to act as “electric drumsticks” to play various metal instruments and small drums, all controlled by the Alpha waves generated by the brain of the performer. Pierre Henry, “Levitation” from Mise En Musique Du Corticalart De Roger Lafosse (1971 Philips). Live improvisations recorded Feb. 15-21, 1971 by Pierre Henry from Roger Lafosse's Corticalart device, allowing to transcribe the electric cortex waves in electronic signals for further raw manipulations. The Human Voice Orphx, “Mother Tongue” from The Living Tissue (2001 Hands Productions). Rich Oddie and Christina Sealey, modular and analog synthesizers, software, location recordings and feedback circuits. Includes the modified sounds of the human body and voice. Ben Patterson, “A Fluxus Elegy” (excerpt) from A Fluxus Elegy (2006 Alga Marghen). Limited edition of 345 copies. Patterson, a double bass player, was an original member of the Fluxus movement of the 1960s. This elegy to Fluxus artists consists of the initials of the names of key Fluxus artists, encoded into basic Morse code and then performed using a Yamaha DJX keyboard (voice pattern setting) connected to a Digitech JamMan Looper (over-dub setting) connected to a Eurorack MX 602 mixer. The Breath, Lungs Johan Timman, “The Windpipe” and “The Lungs” from Trip Into the Body (1981 Fleet). Composed, performed, recorded, and mixed by Johan Timman. Timman had a massive private studio consisting of Moog synthesizers, some privately made, plus other electronic music instruments. Brands represented include Moog, Oberheim, Roland, EMS, and Synton (vocoder). His was an elaborate analog studio on the eve of the digital revolution. Roger Waters and Ron Geesin, “Body Transport” from Music From the Body (1970 Harvest). Roger Waters and Ron Geesin, guitars, body sounds, field recordings, tape composition. Geesin was a composer and tape music technician who worked with Pink Floyd on 1970's Atom Heart Mother. He collaborated with Waters on this set of songs inspired by the human body, the most tuneful of which were used in a 30-minute television production. The rest of the material not used for the TV production included this piece for clapping, vocal and other sounds. Endoscopy Teresa Rampazzi, “Musica Endoscopica” (1972/2008 Die Schachtel) in entirety. Teresa Rampazzi was an Italian pianist and composer of electronic music. After meeting John Cage in 1958 she devoted herself to developing electronic music. In 1965 she founded the Gruppo NPS (Nuove Proposte Sonore) in Padua which also experimented with computer music. This is a soundtrack made in 1972 for a documentary film called Gastroscopia. Rampazzi wove the actual sound of “gloomy sound blocks and textures of convulsive rhythms” into electronic works for each stage of the digestive system. The sequence is named after sections of the digestive tract: Fibre Ottiche, Laringe, Stomaco, Esofago, Stomaco, Esofago, Stomaco, Stomaco Più Esofago, Stomaco Operato, Duodeno Normale, Duodeno Patologico, and Papille Di F. E Altro (optical fibres).   The Archive Mix—where two tracks are played at the same time to see what happens. Frank Zappa and the Mothers of Invention, Nasal Retentive Caliope Music (1968 Verve). Johan Timman, “Heart” from Trip Into the Body (1981 Fleet). Composed, performed, recorded, and mixed by Johan Timman.   Other Notes Opening track: Roger Waters and Ron Geesin, “Our Song” (excerpt) from Music From the Body (1970 Harvest). Roger Waters and Ron Geesin, guitars, body sounds, field recordings, tape composition.   Also heard from time to time, excerpts from Auscultation Of The Heart (1966 London) by J. B. Barlow* & W. A. Pocock, narration by Stephen O'Reilly. A medical reference recording with discussion and examples of various heartbeats and pathologies. “Provided as a service to medical students as a part of the Medical School Program of Warner-Chilcott Laboratories.”   I encourage you to pick up a copy of Alvin Lucier's Music 109: Notes on Experimental Music. This is the most digestible and thoughtful book about the avant garde since Cage's Silence and it is grounded by Lucier's real-world experience teaching and mentoring musicians for his many years at Wesleyan.   Opening and closing sequences were voiced by Anne Benkovitz.  

Magik Vibes
73. Tiffany Barsotti | Tap Into Your Biorhythm

Magik Vibes

Play Episode Listen Later Nov 9, 2020 45:26


The time, day, and season we are born in carry so much relevance for our life experience. Many of us have felt the ways in which our energy can vary from day to week to month, and when you hear about biorhythms and you see the science behind them, it all starts to make so much sense. Tiffany Barsotti is a clinician and researcher who’s dedicated her work to quantifying these energies, working alongside doctors, naturopaths, osteopaths, and others in the professional world. This is a deep dive into the biorhythms and the Bio-Well, and you will come out of it feeling so empowered and energized to listen to your intuition and inspiration more often. Learn more about Kelsey at http://kelseyjpatel.com (http://kelseyjpatel.com)  Resources: https://www.healandthrive.com/ (healandthrive.com) https://www.healandthrive.com/about-bio-well (BioWell) https://www.biorhythm-calculator.net/ (biorhythm-calculator.net) Follow Kelsey on Instagram: https://www.instagram.com/kelseyjpatel/?hl=en (@kelseyjpatel) | https://www.instagram.com/magikvibes/ (@magikvibes) Follow Kelsey on Facebook: https://www.facebook.com/kelseyjpatel/ (facebook.com/kelseyjpatel) Join the https://www.facebook.com/groups/reikihealerssociety (Reiki Healer's Society) Sign up for our newsletter on https://slack-redir.net/link?url=http%3A%2F%2Fkelseyjpatel.com (kelseyjpatel.com) Visit https://www.kelseyjpatel.com/shop (kelseyjpatel.com/shop) for classes, trainings, and meditations Visit https://www.kelseyjpatel.com/events (kelseyjpatel.com/events) for all opportunities to connect Read: http://kelseyjpatel.com/book (“Burning Bright”) Magik Vibes is a production of http://crate.media (Crate Media)

reiki healer crate media bio rhythm bio well
UFO Paranormal Radio & United Public Radio
Ghostly Talk J Scott & Nick From Biorhythm Productions North Stop In The Studio To Talk About Red River. / Marilyn Heeringa Joins Us To Talk About The Indigo Inn.

UFO Paranormal Radio & United Public Radio

Play Episode Listen Later Oct 2, 2020 60:47


Ghostly talk J Scott & Nick From Biorhythm Productions North Stop In The Studio To Talk About Red River. / Marilyn Heeringa Joins Us To Talk About The Indigo Inn. / Talking About A Tale of Two Brothers With Co-Author Francine Milano. / Politics, Prophecy, & the Supernatural With Dr. L. A. Marzulli. Pt. 31

United Public Radio
Biorhythm Productions / Marilyn Heeringa / Francine Milano / Dr. L. A. Marzulli Pt. 3

United Public Radio

Play Episode Listen Later Oct 2, 2020 61:01


Ghostly Talk J Scott & Nick From Biorhythm Productions North Stop In The Studio To Talk About Red River. / Marilyn Heeringa Joins Us To Talk About The Indigo Inn. / Talking About A Tale of Two Brothers With Co-Author Francine Milano. / Politics, Prophecy, & the Supernatural With Dr. L. A. Marzulli. Pt.

United Public Radio
Biorhythm Productions / Marilyn Heeringa / Francine Milano / Dr. L. A. Marzulli Pt. 1

United Public Radio

Play Episode Listen Later Oct 2, 2020 60:47


Ghostly Talk J Scott & Nick From Biorhythm Productions North Stop In The Studio To Talk About Red River. / Marilyn Heeringa Joins Us To Talk About The Indigo Inn. / Talking About A Tale of Two Brothers With Co-Author Francine Milano. / Politics, Prophecy, & the Supernatural With Dr. L. A. Marzulli. Pt.

UFO Paranormal Radio & United Public Radio
Ghostly Talk J Scott & Nick From Biorhythm Productions North Stop In The Studio To Talk About Red River. / Marilyn Heeringa Joins Us To Talk About The Indigo Inn. /

UFO Paranormal Radio & United Public Radio

Play Episode Listen Later Oct 2, 2020 58:32


Ghostly talk J Scott & Nick From Biorhythm Productions North Stop In The Studio To Talk About Red River. / Marilyn Heeringa Joins Us To Talk About The Indigo Inn. / Talking About A Tale of Two Brothers With Co-Author Francine Milano. / Politics, Prophecy, & the Supernatural With Dr. L. A. Marzulli. Pt. 2

UFO Paranormal Radio & United Public Radio
Ghostly Talk J Scott & Nick From Biorhythm Productions North Stop In The Studio To T

UFO Paranormal Radio & United Public Radio

Play Episode Listen Later Oct 2, 2020 61:01


Ghostly  talk J Scott & Nick From Biorhythm Productions North Stop In The Studio To Talk About Red River. / Marilyn Heeringa Joins Us To Talk About The Indigo Inn. / Talking About A Tale of Two Brothers With Co-Author Francine Milano. / Politics, Prophecy, & the Supernatural With Dr. L. A. Marzulli. Pt. 3

United Public Radio
Biorhythm Productions / Marilyn Heeringa / Francine Milano / Dr. L. A. Marzulli Pt. 2

United Public Radio

Play Episode Listen Later Oct 2, 2020 58:32


Ghostly Talk J Scott & Nick From Biorhythm Productions North Stop In The Studio To Talk About Red River. / Marilyn Heeringa Joins Us To Talk About The Indigo Inn. / Talking About A Tale of Two Brothers With Co-Author Francine Milano. / Politics, Prophecy, & the Supernatural With Dr. L. A. Marzulli. Pt.

Devocionales con Joel Sierra

Romanos 13:11-14 (La Palabra) Conocen ustedes, además, el momento especial en que vivimos: que ya es hora de despertar del sueño, pues nuestra salvación está ahora más cerca de nosotros que cuando empezamos a creer. La noche está avanzada, el día a punto de llegar. Así que renunciemos a las obras de las tinieblas y equipémonos con las armas de la luz. Comportémonos con el decoro de quien vive en pleno día: nada de orgías ni borracheras, nada de lujuria ni desenfreno, nada de contiendas ni envidias. Al contrario, revístanse de Jesucristo, el Señor, y no fomenten las desordenadas apetencias de la humana naturaleza.

The Dictionary
#B143 (biopsy to biostatistics)

The Dictionary

Play Episode Listen Later Jun 10, 2020 8:42


I read from biopsy to biostatistics.     The word of the episode is "biorhythm". https://en.wikipedia.org/wiki/Biorhythm     dictionarypod@gmail.com Facebook Twitter Instagram Patreon 917-727-5757

Soft Skills Engineering
Episode 211: Biorhythm and coworker roommate

Soft Skills Engineering

Play Episode Listen Later May 25, 2020 26:34


In this episode, Dave and Jamison answer these questions: Hi there Dave and Jamison! I am a tech lead in a small team of 5 people. 4 of them start working at 10-11 AM and one of them likes to start working at 1-2 PM. This person is me. Due to my biorhythm I feel I am the most productive at this time, and I also like to do some of the non-work-related stuff in the morning. Nobody in my team has any objections but as a team lead I feel guilty because it often happens that I block someone with my work schedule. I’m trying to do as much as I can to unblock everyone - distributing tasks in the evening, making it clear everyone knows what to do - but that’s not always helpful so it usually turns out that I am stopping my morning tasks to have a call and explain something or have a text conversation. Tbh it irritates me very much :D Should I feel guilty? As a tech lead, am I responsible for working at the same time everyone does? Hey Dave and Jamison! I love the show, I’ve listened to every episode and your advice has helped me a TON! I started a new job in a different city a month ago and because of Covid-19 everyone went remote, so I didn’t physically move to that city then. Now there are talks of going back to the office, and one of the developers on my team is also looking for a place to live so we started talking about rooming together. It seemed fine to me but then I realized I’d be spending almost ALL of my time with this person who I have not even met in real life yet. Do you think this is a good idea with a lot of convenience or a recipe for disaster? Have you ever lived with a co-worker? Any advice would be great. Thanks!

Encuentros cercanos al k-pop
Especial 12: Conciertos en CDMX 2019 KIM HYUN JOONG WORLD TOUR “HENECIA LATIN” (BIO-RHYTHM)

Encuentros cercanos al k-pop

Play Episode Listen Later Oct 21, 2019 122:27


En este episodio podrán escuchar un poco de todo lo que ocurrió en el Concierto de Kim Hyun Joong del día 12 de Octubre No hay más que escuchen y nos dejen su propia opinión. Sigue a Chayito: FB: Nessie Chayito Lautner-Quin (Dj Chayito) y @NessieChayito INSTRAGRAM: @nessie_chayito BLOG: https://coffe-time.jimdofree.com/ Canal de YOUTUBE: https://bit.ly/ConciertoACEenMéxico Sigue el trabajo de Edgar López en https://www.facebook.com/kpopmexico REDES SOCIALES =FACEBOOK= • Sundae K-pop • Sundae K-pop podcast =INSTAGRAM= • Sundae k-pop @sundaekpop PODCAST DISPONIBLE EN: IVOOX, CASTBOX, ITUNES, GOOGLE PODCAST Y SPOTIFY Castbox: https://bit.ly/CBCanalECK iTunes: https://apple.co/2qet4Wh Spotify: https://bit.ly/SPCanalECK Otros podcast de Sundae K-pop: • Los 10 de [Bimensual]: https://bit.ly/IVCanalLos10de • DE FAN A FAN: https://bit.ly/IVCanalDeFanAFan

How to Money
Ask HTM - Annuities vs. Life Insurance, Improving Credit Scores, and Robo Advisors #084

How to Money

Play Episode Listen Later May 6, 2019 40:43


This week on the pod we’re answering your questions! 1 - What’s the difference between annuities and life insurance? 2 - Ways to improve my credit score after a chapter 7 bankruptcy? 3 - Robo advisors: are they too good to be true? 4 - Should I open a college savings account for my toddler? 5 - What kind of equipment do you use to record the podcast? And if you have a question for us, we’d love for you to submit your own via HowToMoney.com/Ask During this episode we enjoyed a Bio-Rhythm by Southern Grist Brewing which you can find on Untappd. A big thanks to Jamie and friends up there in Nashville for donating these beers to the show! And if you enjoyed this episode, be sure to subscribe and give us a quick review in Apple Podcasts, Castbox, or wherever you get your podcasts- we’d love to hear from you. Best friends out! Learn more about your ad-choices at https://news.iheart.com/podcast-advertisers

Além de Gallifrey – Doctor Who
15. Tutubarão e as Viagens da Física

Além de Gallifrey – Doctor Who

Play Episode Listen Later Apr 28, 2019 57:27


Nova companion! Neste episódio, damos boas-vindas oficiais à Isabela Taffuri, que entra definitivamente na equipe do Além de Gallifrey! Hoje, faremos um review um tanto quanto diferente de “A Christmas Carol” — o especial de Natal de 2011 — analisando sua estrutura de roteiro conhecida como beat sheet. Música tema por Joshua Benjamin Hemming Música de fundo: “Biorhythm” de BXDN Artigos: https://www.tertulianarrativa.com/beatsheetdeblakesnyder https://tionitroblog.wordpress.com/2013/07/26/como-estruturar-sua-historia-com-a-formula-de-sucessos-de-hollywood-resenha-de-save-the-cat-do-blake-snyder-dicasparaescritores/ http://twitter.com/alemdegallifrey Talles Andrade http://twitter.com/Korbierre http://instagram.com/andtalles http://twitch.tv/Korbierre Isabela Taffuri http://twitter.com/taffuriosa http://instagram.com/taffuriosa http://instagram.com/fototafs

Além de Gallifrey – Doctor Who
14. Doctor Surto e a Patricinha que Nunca Cresceu

Além de Gallifrey – Doctor Who

Play Episode Listen Later Mar 31, 2019 77:52


No episódio mais longo do Além de Gallifrey até agora, Isabela Taffuri vem discutir conosco o final de duas partes da Series 4 de Doctor Who: “The Stolen Earth” e “Journey’s End”. Na discussão de quase 90 minutos, conversamos sobre a era do Russell T. Davies, o relacionamento do Doutor com os companions, #CapaldeusDeservedBetter e muito mais! Música tema por Joshua Benjamin Hemming Música de fundo: “Biorhythm” de BXDN http://twitter.com/alemdegallifrey Talles Andrade http://twitter.com/andtalles http://instagram.com/andtalles http://twitch.tv/Korbierre Isabela Taffuri http://twitter.com/taffuriosa http://instagram.com/taffuriosa http://instagram.com/fototafs

Além de Gallifrey – Doctor Who
13. Os Companions de New Who

Além de Gallifrey – Doctor Who

Play Episode Listen Later Feb 24, 2019 32:26


Novo tema, novo formato, novo episódio! Quase dois meses e duas quedas de energia depois, o Além de Gallifrey está de volta! Neste primeiro episódio do off-season, vamos comentar sobre os companions do revival de Doctor Who. Música tema por Joshua Benjamin Hemming Música de fundo: “Biorhythm” de BXDN Redes sociais: http://twitter.com/alemdegallifrey http://twitter.com/andtalles http://twitch.tv/Korbierre

Além de Gallifrey – Doctor Who
12. Casos de Família e a Pior Mochila do Universo

Além de Gallifrey – Doctor Who

Play Episode Listen Later Jan 4, 2019 23:19


No último episódio da temporada do Além de Gallifrey, discutiremos “Resolution” — o especial de ano novo de 2019 de “Doctor Who”. Música tema por Alexander Erben Música de fundo: “Biorhythm” de BXDN Twitter: http://twitter.com/alemdegallifrey http://twitter.com/andtalles

Além de Gallifrey – Doctor Who
11. O GPS Mal Calibrado e os Planetas Desaparecidos... De Novo?

Além de Gallifrey – Doctor Who

Play Episode Listen Later Dec 19, 2018 22:01


Hoje, temos Daleks na CCXP, atualizações (não tão alegres) da 12ª Temporada e o review do finale: “The Battle of Ranskoor Av Kolos.” Música tema por Alexander Erben Música de fundo: “Biorhythm” de BXDN Twitter: http://twitter.com/alemdegallifrey http://twitter.com/andtalles

Além de Gallifrey – Doctor Who
10. Series 11: A Jornada Até Agora

Além de Gallifrey – Doctor Who

Play Episode Listen Later Dec 12, 2018 30:06


Neste episódio suplementar, voltaremos ao começo da 11ª Temporada para avaliar a trajetória de Jodie Whittaker como The Doctor até agora. Música tema por Alexander Erben Música de fundo: “Biorhythm” de BXDN Twitter: http://twitter.com/alemdegallifrey http://twitter.com/andtalles

The WELLthy Woman Podcast
074 - Calibrating Your Biorhythm

The WELLthy Woman Podcast

Play Episode Listen Later Dec 10, 2018 14:49


Today I'm talking about biorhythms - how they affect our health and what you can do to make sure that yours is calibrated for success. Links for this episode:Instagram and Facebook: @wellthywoman.co Your Metabolic RESET: www.wellthywoman.co/ymr Hosted on Acast. See acast.com/privacy for more information.

Além de Gallifrey – Doctor Who
9. A Doutora Através do Espelho e o Sapo que Tudo Vê

Além de Gallifrey – Doctor Who

Play Episode Listen Later Dec 5, 2018 25:05


Um golpista num universo impossível, um homem com questionáveis condições paternais e um sapo que... Bom, venha descobrir na análise de “It Takes You Away” — o penúltimo episódio da 11ª Temporada de “Doctor Who.” Música tema por Alexander Erben Música de fundo: “Biorhythm” de BXDN Twitter: http://twitter.com/alemdegallifrey http://twitter.com/andtalles

tudo bom atrav sapo espelho doutora it takes you away bio rhythm
Além de Gallifrey – Doctor Who
8. A Varinha Sônica e a Prisão Eco-Friendly

Além de Gallifrey – Doctor Who

Play Episode Listen Later Nov 28, 2018 12:35


No Além de Gallifrey de hoje, a nova dublagem da 11ª temporada, novas imagens promocionais do especial de ano novo e o review de “The Witchfinders”! Música tema por Alexander Erben Música de fundo: “Biorhythm” de BXDN Twitter: http://twitter.com/alemdegallifrey http://twitter.com/andtalles

Além de Gallifrey – Doctor Who
7. Os Correios do Espaço e o Fez de Mil Anos

Além de Gallifrey – Doctor Who

Play Episode Listen Later Nov 21, 2018 21:03


O que são seis meses de espera na alfândega comparados a mil anos por um fez? Conheça “Kerblam!” — a maior distribuidora da galáxia que dá nome ao episódio sete desta temporada. Música tema por Alexander Erben Música de fundo: “Biorhythm” de BXDN Twitter: http://twitter.com/alemdegallifrey http://twitter.com/andtalles

Além de Gallifrey – Doctor Who
6. As Visões da Doctor e os Demônios Lamentadores

Além de Gallifrey – Doctor Who

Play Episode Listen Later Nov 14, 2018 18:20


Neste episódio, discutiremos “Demons of the Punjab” e seu aprofundamento nos personagens desta temporada. Novas notícias sobre o futuro da série surgem. Música tema por Alexander Erben Música de fundo: “Biorhythm” de BXDN Twitter: http://twitter.com/alemdegallifrey http://twitter.com/andtalles

Além de Gallifrey – Doctor Who
5. The Doctor & Stitch e o Barquinho Salva-Vidas do Espaço

Além de Gallifrey – Doctor Who

Play Episode Listen Later Nov 7, 2018 25:37


Além do review de “The Tsuranga Conundrum” — onde conheceremos o que aparenta ser um primo distante do Stitch — comentaremos sobre o especial de Natal deste ano e, ainda, a polêmica dublagem desta temporada. Música tema por Alexander Erben Música de fundo: “Biorhythm” de BXDN Twitter: http://twitter.com/alemdegallifrey http://twitter.com/andtalles

Além de Gallifrey – Doctor Who
4. A TARDIS Fam e #EdSheeran2020

Além de Gallifrey – Doctor Who

Play Episode Listen Later Oct 31, 2018 18:42


Neste episódio, descobriremos porque a BBC me odeia com o review de “Arachnids in the UK” e comentaremos um rumor sobre o futuro da série. Música tema por Alexander Erben Música de fundo: “Biorhythm” de BXDN Twitter: http://twitter.com/alemdegallifrey http://twitter.com/andtalles

sleeptrust podcast
#002 - Biorhythm

sleeptrust podcast

Play Episode Listen Later Oct 24, 2018 14:51


In the second episode of the sleeptrust podcast we dig into the importance of our biorhythm and how we can gain our sleeptrust through understanding the core function and importance of this and how it impacts our lifes.

bio rhythm
Além de Gallifrey – Doctor Who
3. Os Guardiões da História e a Mulher que Mudou o Universo

Além de Gallifrey – Doctor Who

Play Episode Listen Later Oct 24, 2018 27:24


Neste episódio nada fácil de gravar, falaremos sobre “Rosa,” um tocante episódio de “Doctor Who” que traz Vinette Robinson como Rosa Parks. Música tema por Alexander Erben Música de fundo: “Biorhythm” de BXDN Twitter: http://twitter.com/alemdegallifrey http://twitter.com/andtalles

Além de Gallifrey – Doctor Who
2. A Corrida Infinita e a Máquina do Tempo com Biscoitos

Além de Gallifrey – Doctor Who

Play Episode Listen Later Oct 17, 2018 21:21


SPOILERS, SWEETIES! Hoje, falaremos sobre o segundo episódio da 11ª temporada: “The Ghost Monument,” no qual descobrimos uma nova TARDIS cheia de surpresas. Música tema por Alexander Erben Música de fundo: “Biorhythm” de BXDN Twitter: http://twitter.com/alemdegallifrey http://twitter.com/andtalles

Além de Gallifrey – Doctor Who
1. A Mulher e o Podcast que Caíram do Céu

Além de Gallifrey – Doctor Who

Play Episode Listen Later Oct 13, 2018 29:06


Sejam bem-vindos ao Além de Gallifrey! Neste episódio introdutório, conversaremos sobre a tão esperada estreia de Jodie Whittaker como 13th Doctor em “The Woman Who Fell to Earth.” Música tema por Alexander Erben Música de fundo: “Biorhythm” de BXDN Twitter: http://twitter.com/alemdegallifrey http://twitter.com/andtalles

TRAUMA
TRM PODCAST 031 | HD SUBSTANCE

TRAUMA

Play Episode Listen Later Apr 19, 2018 60:16


El Podcast #31 de nuestra serie corre a cargo de @Hd-Substance, esperamos que lo disfrutéis. HD SUBSTANCE Corre el año 1981, un chaval de once años recibe un regalo, el nuevo single de Depeche Mode, New Life, desde ese preciso momento, los fríos sonidos de las cajas de ritmos y los sonidos alienígenas de los sintetizadores forman parte de la banda sonora de su vida, hasta hoy. Viviendo los ochenta en plena adolescencia, absorbe cualquier sonido futurista y oscuro como devoto fan, sonidos new wave, grupos góticos, EBM primigenia o clásicos como Kraftwerk y Tangerine Dream. 1987 marca el cambio de actitud, de consumidor a productor, consigue su primer sintetizador de segunda mano, un Kawai Sx 240 que aún conserva y una pequeña caja de ritmos Korg Kpr 77 y comienza a crear sus propios sonidos y ritmos desde cero. Muy pronto forma su primer proyecto musical, Ballet Mecánico junto a Groof y Daniel Erbe. Fuertemente influenciado por el pop sintético en sus comienzos, su sonido se mueve pronto hacia nuevos y oscuros territorios tras el descubrimiento de Front 242 y Nitzer Ebb, desplazándose poco después hacia los primeros sonidos Rave de la mano del álbum Frequencies de LFO o el Yellow Album de Orbital, interesándose también por el sonido proveniente de las primeras recopilaciones del sonido Detroit editadas en Gran Bretaña por el sello Network, Bio Rhythm o Retro Techno entre otras. El proyecto Ballet Mecánico durará hasta 1994, dejando como legado dos vinilos editados, muchas actuaciones en directo y varias maquetas de culto. 1995 será el año del inicio de su carrera en solitario como Hd Substance, editando el tema Past Line en el recopilatorio Electronic Generators en el sello Geometrik, etiqueta de culto propiedad de Esplendor Geométrico, una colección imprescindible para entender los comienzos de la electrónica en nuestro país, con artistas como, The Frogmen, Madelman, Alex Martín, Resonic o Jumo ( actuales organizadores del festival Sonar ). Un año después ve la luz su primer álbum completo, Eleven, el sello también de culto Elefant Records y se realiza su primera actuación en Sonar 1996. 2014 tras más de veinte años formando parte activa de la escena electrónica mundial más de 30 Ep’s editados en sellos de todo el mundo, seis álbumes y actuaciones en los cinco continentes, Hd Substance permanece como figura de referencia de la escena techno española, desde todos los frentes, creando, pinchando y escribiendo sobre música electrónica en todo su abanico estilístico, una vida entera dedicada por y para la música. www.facebook.com/hdsubstance

TRAUMA
TRM PODCAST 031 | HD SUBSTANCE

TRAUMA

Play Episode Listen Later Apr 19, 2018 60:16


El Podcast #31 de nuestra serie corre a cargo de @Hd-Substance, esperamos que lo disfrutéis. HD SUBSTANCE Corre el año 1981, un chaval de once años recibe un regalo, el nuevo single de Depeche Mode, New Life, desde ese preciso momento, los fríos sonidos de las cajas de ritmos y los sonidos alienígenas de los sintetizadores forman parte de la banda sonora de su vida, hasta hoy. Viviendo los ochenta en plena adolescencia, absorbe cualquier sonido futurista y oscuro como devoto fan, sonidos new wave, grupos góticos, EBM primigenia o clásicos como Kraftwerk y Tangerine Dream. 1987 marca el cambio de actitud, de consumidor a productor, consigue su primer sintetizador de segunda mano, un Kawai Sx 240 que aún conserva y una pequeña caja de ritmos Korg Kpr 77 y comienza a crear sus propios sonidos y ritmos desde cero. Muy pronto forma su primer proyecto musical, Ballet Mecánico junto a Groof y Daniel Erbe. Fuertemente influenciado por el pop sintético en sus comienzos, su sonido se mueve pronto hacia nuevos y oscuros territorios tras el descubrimiento de Front 242 y Nitzer Ebb, desplazándose poco después hacia los primeros sonidos Rave de la mano del álbum Frequencies de LFO o el Yellow Album de Orbital, interesándose también por el sonido proveniente de las primeras recopilaciones del sonido Detroit editadas en Gran Bretaña por el sello Network, Bio Rhythm o Retro Techno entre otras. El proyecto Ballet Mecánico durará hasta 1994, dejando como legado dos vinilos editados, muchas actuaciones en directo y varias maquetas de culto. 1995 será el año del inicio de su carrera en solitario como Hd Substance, editando el tema Past Line en el recopilatorio Electronic Generators en el sello Geometrik, etiqueta de culto propiedad de Esplendor Geométrico, una colección imprescindible para entender los comienzos de la electrónica en nuestro país, con artistas como, The Frogmen, Madelman, Alex Martín, Resonic o Jumo ( actuales organizadores del festival Sonar ). Un año después ve la luz su primer álbum completo, Eleven, el sello también de culto Elefant Records y se realiza su primera actuación en Sonar 1996. 2014 tras más de veinte años formando parte activa de la escena electrónica mundial más de 30 Ep's editados en sellos de todo el mundo, seis álbumes y actuaciones en los cinco continentes, Hd Substance permanece como figura de referencia de la escena techno española, desde todos los frentes, creando, pinchando y escribiendo sobre música electrónica en todo su abanico estilístico, una vida entera dedicada por y para la música. www.facebook.com/hdsubstance

Food School: Smarter Stronger Leaner.
Sleep: The Myth of 8 Hours. Sleep according to science, not some "old wisdom" based on nothing.

Food School: Smarter Stronger Leaner.

Play Episode Listen Later Mar 26, 2018 9:55


Tune in to learn how much sleep you really need, how to sleep on a flexible schedule to get more done and perform the best without loading up on caffeine, exhausting all your systems and why 8 hours is a stupid number that doesn't even work for our biology! Sleep: The Myth of 8 Hours, the Power of Naps... and the New Plan to Recharge Your Body and Mind Questions? Want me to talk about and solve your health and performance, weight loss challenges? SHOOT ME AN EMAIL: Angela@CreateYourself.Today Want to ALWAYS know what's new in the world of lean healthy living, nutrition, fitness, weight loss, high-tech health, biohacking? Want to look, feel and perform your best? HERE IS HOW - SUBSCRIBE - bitly.com/abetteryou2018 Support the show (https://www.patreon.com/FoodSchool)

power science wisdom sleep rem naps circadian rhythm new plan science of sleep bio rhythm recharge your body polyphasic sleep sleep the myth
Run it Red with Ben Sims
Ben Sims 'Run It Red' 038

Run it Red with Ben Sims

Play Episode Listen Later Mar 19, 2018 120:01


March's Run it Red has arrived and takes in new music from STL, Sergie Rezza, Vinalog, Mike Servito, Robert Hood, Noncompliant and many more.  The next show is a special one-off recording of a live set which goes live from 12am - 2am on the 31st March/1st April via www.nts.live and will be archived on Soundcloud/Mixcloud/Itunes after that. Subscribe via Itunes here (and please remember to like/feedback): bit.ly/BenSimsItunes Thanks to everyone who listened to the show this month and to all the people who sent over music - as always, please send any music to promos@djbensims.com BEN SIMS pres RUN IT RED 38. MARCH 2018 1. Thor- Garden Of Corrosion. Thule 2. STL - Intergalactic Quantum Web. Something 3. STL - Monkey Island. Something 4. Ohm & Kvadrant - Grib. Thule 5. Noleian Reusse - Cahokia (Paul Du Lac Jack Dub). Bio Rhythm 6. Sergie Rezza - Monta - Sergie Rezza 7. Vinalog - London Cassette Mix. Relative 8. Marquis Hawkes - I'm So Glad (Satisfied Raw Mix). Houndstooth 9. Anthony Fade - Higher. Sloth Boogie Editz 10. Mike Servito & Justin Cudmore - Juice Boxx. Bunker 11. Mad Rey - In My House n°6. Rekids 12. Adryiano - Move It, Move It. Heist 13. Adryiano - Me And You And Her. Heist 14. Keita Sano - Key Of The Night. Dionysian Mysteries 15. Amir Alexander - Blessed Are The Meek!. Just Jack 16. DJJ - Glas. FCR 17. DJJ - Apilli 2. FCR 18. Lucretio - Alternate Current. Dionysian Mysteries 19. Matrix - Get Out (Detroit Swindle Remix). Madhouse 20. Mayudepth - Sneakpeek. Season 21. Mistaken Identity - Status. Unreleased 22. Jasper Wolff & Maarten Mittendorff - Hyperion. Delsin 23. Troy - Ariamis. Klockworks 24. Phase - Microdose. Token 25. TWR72 - Juicy Grey. Float 26. Stef Mendesidis - Cyborg. Projekts 27. ReAxis - Stillness. TMR 28. William Arist - Allure (Hemka Remix). Deadcert 29. Robert Hood - Go. M-Plant 30. Paula Cazenave - Crazy Trip (Ben Sims Remix). Combine Audio 31. Stef Mendesidis - Untitled. Unreleased 32. Maxx Rossi - Automated (Orlando Voorn & Subject One Remix). Suspected 33. Nu Pressure - Annex (Roberto Remix). Motech 34. Phase - Search Party. Token 35. Linear Straight - Rotational Velocity (Jeroen Search Remix 1). Konsequent 36. Nima Khak - Reality Surpasses Fiction (Cari Lekebusch Remix). Odd Even 37. Hiroaki Iizuka - HH2. Self Reflektion 38. Kamikaze Space Programme - Quarks. Mord 39. Modeus - I Make Rise. Tru Type 40. Cleric - Tag X. Soma 41. Paula Cazenave - Picky Pigeons (Ben Sims Remix). Combine Audio 42. Pushmann - Black Code (Pacou Remix). N&N 43. Endlec - Path Of The Brave. KRLF 44. Noncompliant - Femslash. Argot 45. Project 223 - Tell Me. FCR 46. Dimi Angelis - Fluid Shifts. Angls 47. Taraval - No Coast. Hyercolour 48. Albert Chiovenda - Grace. IF? 49. Echelon - 003/A1. Echelon 50. Tensal - Luxura. Tensal 51. A.Morgan - Fractures. ? 52. J-T Kyrke - Taste The Shame. A.R.T 53. Robert Hood - Low Life. M-Plant 54. Ben Long - Pot 002 (Remix). Unreleased 55. Oliver Way - Lucky Dip (Ben Sims Remix 1). EPM 56. Shlomi Aber- The Rooter. Odd Even 57. Function - Norfolk Street Acid. Bunker 58. Maximillian Nyle - Frenetic. Utopian 59. Rèdacs - Dead Cloud (Najel Monteiro Remix). Knowledge 60. Danny Isola - With you in Space. Isola tracks 61. Mel - Cut #1-2 (I-Robots Organ Reconstruction). Opilec 62. Andrea - Layer. Ilian Tape 63. Jayson Wynters - One Hundred And Forty. Don’t Be Afraid 64. Call Super - Black Octagons. Houndstooth 65. Ashtar Lavanda - Rozwell. Ultramajic 66. The Mover - Calculations. Boidae

Innovation Now
Reset Your Clock

Innovation Now

Play Episode Listen Later Jun 15, 2017 1:30


The re-setting of your biological clock can take as long as two weeks but a new app for smartphones can help dramatically shorten that adjustment period.

Quora Selected 附导读
时间:有什么用于每天节约时间的好方法

Quora Selected 附导读

Play Episode Listen Later Mar 15, 2017 1:38


What are the best day-to-day time-saving tips?Gerard Danford, Academic PhD (Aalto) MBA (LBS)Updated Sep 5, 2015300 Year Old Time Management MethodBenjamin Franklin (1706-1790) was one of the first Time Management experts. Here are his 12 time management habits-Authentic. Be honest about what you want and why you are doing what you are doing.Trusting Relationships. With people you can trust and count on (plus, they can trust and count on you). This supports effective delegation.Priorities. A maximum of two things that are your highest priority (automate as many of the other activities as possible).NO. Say it frequently (and consider outsourcing)Focused. Schedule time for just one thing at a time (think about effective processes for doing so and automate them).Better/Faster. Look for ways of improving repetitive tasks (automation, outsourcing and delegation).Processes. That can run without your attention (automate).Immediately. Anticipate what lies ahead and face problems as soon as they arrive.Small Achievements. Avoid dreaming about the big goal (if possible automate those small achievements).Energy. Exercise at least three times a week, eat a light lunch and get enough sleep.Biorhythm. Track fluctuations in physical and mental energy levels.Completion. Don't stop what you considered worth starting.Watch Dr. Dewett present Ben Franklin's: Three Essential Time Management Rules---------------------------------------------------------------------------------The author curated this video"Save time, Learn more"

Innovation Now
Disrupting Your Biorhythm

Innovation Now

Play Episode Listen Later Jan 13, 2017 1:30


Everyone has a slightly different circadian rhythm, the body’s biological clock that tells us when to sleep and when to wake. Unfortunately, light at night throws our circadian rhythm out of whack.

Bally Alley Astrocast
Bally Alley Astrocast: Episode 0 - Introduction

Bally Alley Astrocast

Play Episode Listen Later Jun 3, 2016 52:34


The show's two hosts discuss what will be covered in future episodes of the Bally Alley Astrocast. Recurring links: BallyAlley.com - Bally Arcade / Astrocade Website What's New at BallyAlley.com Orphaned Computers & Game Systems Website Bally Alley Yahoo Discussion Group Bally Arcade / Astrocade Atari Age Sub-forum Bally Arcade/Astrocade High Score Club Episode Links: Bally Arcade / Astrocade FAQ Bally Software Downloads - Cassette TapesAudio Recordings from Bob Fabris Collection Arcadian Newsletter Software and Hardware for the Bally Arcade - A Technical Description Picture of the Crazy Climber homebrew cartridge Picture of the War homebrew cartridge ZGRASS Documentation Arcade Games Based on the Astrocade Chipset Gorf Arcade Game Seawolf II Arcade Game Space Zap Arcade Game Wizard of Wor Arcade Game Full Bally Alley Astrocast - Episode 0 Transcription Adam: Hi, everybody.  My name's Adam Trionfo, otherwise known as BallyAlley on the AtariAge forums.  And I'm here with... Chris: Chris, otherwise known as "Chris." Adam: And you're listening to the zero-ith episode of Bally Alley Astrocast.  See, I barely know the name of it yet. Chris: I think me and Adam believe that we thought up the name Astrocast ourselves, and we came to find out that there had already been one, it just hadn't been started. And I guess it was Rick and Willy (I think it was only those two). Adam: Yup. Chris: And, it kinda sat there for a year.  Hopefully they will be contributing to Adam's podcast here. Adam: I don't think of this as "Adam's podcast." (And I just used finger-quotes, sorry about that.)  This is our podcast.  Chris and I are recording this right now.  Also, Paul Thacker, who is a regular of the Bally Alley Yahoo group (which we can talk about at a later time).  We're hopefully going to do this together at some point.  I wanna sound natural as possible for this podcast.  So, I'm trying to not read anything off a piece of paper.  I don't like the sound of my voice, and the fact that I'm letting you hear it means that I love you guys. Chris: It's a great level of trust he's exhibiting, you guys.  Plus, I would immediately take his script away from him if he had one because... Adam: Oh, thanks, Chris! Chris: Yeah.  Extemporaneous is more fun to do, and I think it's more fun to listen to. Adam: So, in saying that, we do have some notes we wanna talk about. For this episode we wanna basically go over what we want to cover.  Which is what people seem to do in these episodes.  Saying, "Hey, there's gonna to be an episode of a podcast called 'this'."  And, that's what we're doing here.  So, here's what we're going in our podcast number zero. Chris: It was always funny to me, like oxymoron, like: episode number zero. Adam: Right.  Right. Chris: Let's go negative one.  Let's be rebels. Adam: You may or may not know what a Bally Arcade, or an Astrocade, is.  It was a console that was developed in about 1977.  It was released in 1977, but the first units were not actually shipped, for various reasons, until January 1978.  And very few people got them.  They were first released by catalog-only, by a company called JS&A.  Those systems had overheating problems.  Most of them were returned-- or many of them were returned.  JS&A only sold approximately 5,000 units (so it says on the Internet).  I don't know where that number is quoted from.  I've never been able to find the source.  Bally eventually started selling them through Montgomery Ward.  Now, Bally also had something called the Zgrass that it wanted to release.  This was going to be expanding the unit into a full-fledged computer.  This never was released.  The Bally system itself did not come with BASIC, but it was available nearly from the start.  Many people used it.  A newsletter formed around it called the ARCADIAN.  The system has 4K of RAM and it does not use sprites, but it could move object just as well as the Atari [VCS] and other systems of its time period.  It could show 256 separate colors and through tricks and machine language, it could show all of them on the screen at once, but not normally in a game.  Although there are a few screens that did it (but not actively during a game).  The system is fun to play... if you can find one that works.  If you don't already have one, you're going to discover (if you go searching for one) they're not inexpensive.  They're becoming pricey on the Internet because of the overheating problems they had, since the beginning (with the data chip), you will find that if you own [should have said buy] one now, you're getting a unit that "has not been tested," which means, of course, it is broken.  If you find one on the Internet that says, "Not tested," please, do not buy it.  Just let it stay there and let someone else buy it.  And, when they get it and it doesn't work, if they're surprised then they did not read the "Bally/Astrocade FAQ."  We'll go into much greater depth about this system in the next episode.  I just wanted to let you know that's the system we'll be talking about.  It has a 24-key number pad.  It has a controller that is-- is it unique?  Well, I think it's unique. Chris.  Um-hum. Adam: It has a paddle built into the top knob.  It's a knob-- it's called.  And it has a joystick-- an eight-directional joystick.  It's built like a gun controller-style pistol.  It's called a "pistol grip."  It's sorta shaped like one, if you picture a classic arcade-style gun, and then just cut off the barrel.  That's basically what you have.  Something that was originally mentioned, and I think Bally might have called it that for two years, are Videocades.  Videocades are the cartridges.  These were actually also referred to as cassettes.  These are not tapes.  These are about the size of a tape, but they are ROM cartridges.  In the beginning they held 2K and later on they held 4K for Bally.  Astrovision, or Astrocade, Inc., later released some 8K games in about 1982.  Those were usually considered the best games on the system because they had more ROM to spare and to put more features into the games.  Now, BASIC was available from about the third or the fourth month after the system was released to the public.  It was originally called BALLY BASIC.  It did not come with a tape interface, but one was available for it.  BALLY BASIC cost approximately $50.  The tape interface, which could allow the user to record at 300-baud... which is pretty slow.  To fill the 1.8K of RAM, which is available to BASIC, would take about four minutes to load a complete program.  Better than retyping it every time, isn't it?  But, it's not a great speed.  Later on, the system (when it was rereleased), it actually came with BASIC.  It was still called BALLY BASIC, but today to differentiate it from the original BASIC cartridge, most people call it ASTROCADE BASIC or AstroBASIC.  The reason for this is the later BASIC has a tape interface built into the cartridge itself.  This can record and playback information at 2000-baud, which is an odd number because it's not a multiple of 300.  Because when 300-baud tapes were speeded up by a newer format later, they were 1800-baud.  Tapes were available, which meant the user community was able to grow because they could share programs.  It was sometimes a problem for them because I could record a program on my tape drive and I could send it to you in the mail.  And you'd say, "It's not loading.  It's not loading!"  Well, you'd sometimes have to adjust your read and write heads to match it.  Imagine having to do that today?  To having to... uh, I wouldn't want to think about doing it.  So, even if you can believe it, with that kind of an issue, with users having to adjust their tape systems in order to load programs sometimes, there were commercially released tapes.  These have been archived and are available and you can download them from BallyAlley.com. Chris: So, the play and record head on anybody's tape recorder... there was the possibility that it had to be adjusted to play a tape his buddy had sent him because he had a tape recorder with differently aligned play and record heads in it-- I mean, that's something else! Adam: Now, the recorders that were normally used were called shoebox recorders.  These were recommended.  If you tried to record to a home stereo, maybe Chris can understand this better and tell me more about it in a later episode, but you really couldn't record to one and then get that information back.  I'm not sure why.  But, the lower quality that was available from the low-end tapes that were less expensive were actually better.  Just like there were better audio tapes available, which you should not have used for data because... because, I don't know why!  So, ideal podcast length.  In my mind I see about an hour, or an hour and a half.  While I listen to many podcasts, among them Intellivisionaries (and others) that are not short.  And, as has been discussed on the Intellivisionaries, there's a pause button.  So, if somehow we do end up at five hours, please understand that there is a pause button.  If we end up less, you don't need to use the pause button.  Isn't that great?  Technology... right? Chris:  Well, a very good idea that you had was obviously to conduct interviews with some, I guess, what, Bally game writers, people who are really knowledgeable about it. Adam: Well, there's quite a few people I'd like to interview.  If we can find people from the 70s and the 80s, and even now, there's some people who have written some modern games-- at least written some programs for the system. Chris: It would help if they're still around. Yeah. Adam: Something that's interesting, that I wanna use, is that there's actually recorded interviews that we have from the early 80s and late 70s of phone conversations that Bob Fabris did (from the ARCADIAN publisher).  There was a newsletter called the ARCADIAN and it published for seven years (from 1978 to 1984 or 85, depending on how you view things a bit).  He recorded some conversations with some of the more prominent people of the time. Chris: That's cool! Adam: We've made WAV files of those or FLAC files and they're available for download (or many of them are already) from BallyAlley.  But, it might be interesting to take out snippets from some of those and put them in the show.  I hadn't thought of that before, but that's why we're going over this. Chris: Yeah.  Absolutely. Adam: Right. Chris: That's really cool.  We say Bally Astrocade, like we say Atari 2600, but it was never actually called the Astrocade when Bally owned it. Adam: Not when Bally owned it; no.  But after it was resold they had the right to use the name Bally for one year. Chris: Oh. Adam: And Astrovision did do that.  So, for a short time, for one year, it was known as the Bally Astrocade.  And it actually was called that. Chris:  Oh.  Okay. Adam:  But, somehow that name has stuck.  And that is what the name is called.  And many people think it was called that from the beginning.  It was originally released under a few different names, which we'll get into at a later date.  I think of it... I like to think of it as the Bally Arcade/Astrocade. Chris: Yeah. Adam: It depends on how you look at it.  Sometimes I go with either.  Sometimes I go with both.  Sometimes I call it the Bally Library Computer.  It just on how I'm feeling at the time.  So, we also don't plan to pre-write episodes.  You might have noticed that by now.  We do have a list that we're going by, and we do wanna use notes, but reading from a script is not what I wanna do.  I don't want to sound dry and humorless.  I like to have Chris here making fun of me-- well, maybe not making fun of me, but, you know, Chris here... helping me along to give me moral support.  And I enjoy that I'll be doing this with him, and hopefully Paul as well. Chris:  It is strange for you and I to sit around talking about old videogames. Adam: Oh... isn't it!  Isn't it though! Chris: [Laughing]  Some of the sections that Adam has come up with are really interesting.  They sound like a lot of fun.  And what's cool is that they are necessarily unique to a podcast about the Bally console.  For instance, we were talking about the ARCADIAN newsletter.  There's going to be a segment-- it will probably be every episode because there is a LOT of source material.  This segment will delve into ARCADIAN notes and letters that did not make it into the published newsletter.  It's kind of a time capsule.  In some ways it will be fascinating even for people who don't know a lot about the Bally Astrocade because what you're getting is correspondence from the 70s and 80s, before anybody really knew what was gonna happen with the 8-bit era, you know? Adam: There's material in the archives.  All of this material is from Bob Fabris.  He was the editor or the ARCADIAN.  Two people, Paul Thacker and I, we bought that collection from an individual who had bought it in the early 2000s directly from Bob.  It was never broken up, so it's all together in about eight boxes-- large boxes-- all in different folders.  Bob Fabris kept a really, really detailed collection and in great order.  He kept it in that shape from 1978 until, what?, about 2001 or 2002 when he sold it. Chris: Wow. Adam: So the fact that it survived and then someone else bought it and didn't want to break it up and sell it is pretty amazing to me.  We were able to pool our funds together, Paul and I, and purchase it.  All of it has been scanned.  Not all of it is available.  Oh, and by the way, BallyAlley, in case there are some listeners who don't know... BallyAlley is a website that I put together.  It's mostly from the archives of the ARACADIAN.  But, there's a lot, a LOT, of interesting material there.  If you're interested in the Bally Arcade, you should check it out.  It's BallyAlley.com. Chris: Adam is being kinda modest.  He's done a lot of work on this.  You're gonna find archived materials that will make your eyeballs pop out of your head. Adam: [Laughing] Chris: You know, he's... Adam: If you saw Chris, then you'd know that's true. Chris:  Yes.  Absolutely.  I'm recording blind.  You know, he's very picky about high quality scans (as high as possible only).  He's vey meticulous about it.  And I definitely recommend that you guys visit BallyAlley period com.  I know it's a lost battle; humor me.  They're not dots.  All right... anyway. Adam: All right.  Cartridge reviews.  The Bally Arcade... it has a lot of perks, one of them is not it's huge library of games.  I take that back.  It has a huge library of games.  Many of them, as some people may not even know who are listening to this, were released on tapes.  But the vast majority of games, that people would think of as the console games, are cartridges.  The Bally could "see" 8K at once.  It didn't have to bankswitch or anything like that in order to do that.  There was never a bankswitching cartridge that was released for the Bally.  At least at that time.  Since the library is so small, I'm not sure if we're planning to cover a game per episode, or since we plan to cover all of the games (and there are certainly less than fifty, if you include prototypes) and some of them are not games.  Some of them were... BIORHYTHM, so that you could know when it would be a good time to get it on with your wife to have a baby.  You know... [laughing] So, if that's what you wanna talk about and listen to... write us and say, "That's sounds great.  I want you to tell me when I can get my wife pregnant." [laughing]  The other day my wife was taking a look at a game I was playing for a competing console, the Atari 8-bit game system. Chris: I thought you were gonna say the Arcadia. Adam: No, not the Arcadia.  I was playing a SUPER BREAKOUT clone.  She took a look at it and didn't know what it was.  I said, "You know, it's a BREAKOUT clone."  She's like, "I don't know what that is."  I said, "No.  Look at the game for a minute.  It looks like BREAKOUT."  And she still didn't get it.  And I said, "Okay, so you're gonna have a ball that bounces off a paddle and it's gonna hit the bricks up above."  And she goes, "I've never seen this before."  And I said, "Okay.  You've heard of PONG, right?"  She's like, "Well, yes I've heard of PONG."  I said, "It's that." Chris: [Laughing] It's that... except better.  Between you and all of the people you're in contact with from the Bally era, and people like Paul.  People who actually wrote games back then... Adam: Um-hum. Chris: Information about how the console works and its languages and stuff... is that pretty-much taken care of, or are there more mysteries to be solved. Adam: There's some mysteries.  The neat thing about this system was that even in the ARCADIAN, in the early issues, you could get access, for like $30, to the photocopies that were used at Nutting Associates.  These are the people who actually designed the Bally system for Bally.  They did arcade games-- we'll go more into that in another episode.  This information was available to subscribers... almost from the get-go.  So, if you wanted to have a source listing of the 8K ROM, you could get it.  Of course, it came with a "Do Not Replicate" on every single page, but... it was... you were allowed to get it.  You could purchase it.  It was freely available and it was encouraged for users to use this information to learn about the system. Chris:  The reason I ask is that I'm wondering what the next step is.  Whenever I think of this console... do people refer to it as a console or a computer, by and large? Adam: A game system in my eyes.  I mean, it's a console.  People don't think of it as a computer.  No. Chris:  I'll start over.  Whenever I think about this system, what usually comes to mind is the fact that it is unexploited.  And that is perhaps the, not quite an elephant in the room, but that is the only real disappointment about the Astrocade is that there are these amazing, vivid, brilliant, games.  I mean, the arcade conversations on the Astrocade are, for all intents and purposes, arcade perfect.  This was a superior machine.  And yet, players were teased with a handful of astonishing games and then that was it.  So, "what could have been," comes to mind for me a lot.  And the phrase tragically untapped.  What I'm wondering is why nobody has brought up the initiative of making new games.  The last two were arcade conversations.  They were not original, but they are, of course, phenomenal.  I mean, two of the best titles, you know are WAR (which is a conversion of WORLORDS) and, of course, CRAZY CLIMBER.  You were in charge of all the packaging and EPROM burning for those.  I'm not saying... Adam:  Partially.  Partially.  For all of one of them I was, but the other one was handled by a man name Ken Lill.  I did... I came up with the package design and stuff like that, and made a lot to make it happen.  But, I didn't program the games.  No. Chris:  Right.  But I mean, somebody else did the coding, but didn't you have all the cartridge shells.  And you were burning... Adam:  I made sure it all happened. Chris:  Okay. Adam:  Yeah.  I mean, I didn't do all the work though. Chris:  Okay. Adam: It helped that I was there.  Put it that way. Chris:  We're talking about CRAZY CLIMBER, mainly, right?  Because you helped with WAR as well. Adam: Yeah.  I did both.  Yeah. Chris.  Okay. Adam:  Um-hum. Chris:  And you wrote some of the back of the box copy. Adam:  I did all of that.  Yeah. Chris:  As expensive and limited as such a run would be, that's not really quite what I'm talking about.  As having to go through all that to give people physical, boxes copies, I guess.  Another reason why people might not have written anymore Astrocade games is that the relatively few surviving consoles could be prone to overheating themselves to death at any time.  But, then there's emulation. Adam: Right. Chris:  MESS is all that we have, and it's not perfect.  So, wouldn't that be the first step for somebody to write a really good Astrocade emulator?  I would do it, if I knew how. Adam: Yes.  If there's one of you out there who's like, "Who couldn't write an Astrocade emulator?" Chris: Yes. Adam:  Please, would you do me a favor and send that to me tomorrow? Chris:  It's time.  ...Tomorrow... [laughing] Adam: Something that I wanna get at is that MESS does work for most games.  There are a few that don't work.  Some of them used to work and now they're broken.  MESS was updated to make it "better," and now some games don't work.  I don't understand why that happened.  The biggest drawback to MESS is that is doesn't support the tape.  It doesn't support-- it supports BASIC, but you can't save or load programs.  And since they're hundreds... there's probably over 500 programs available.  And there's... many, many of those have already been archived and put on BallyAlley.com.  So you can try them out on a real system, but not under emulation.  And it's quite easy to use under real hardware.  We'll get into that at another time too. Chris: In terms of cartridge reviews.  And I'm only going to say this once.  Thanks, by the way, for saying that this is our podcast Adam: Sure. Chris:  I thought I was just being a guest.   Adam:  No.  No... you're just a gas. Chris:  I'm just a gas.  So, should I help you pay for the the Libsyn? Adam: I think we'll be okay. Chris: All right. Adam: All of our users are going to send donations every month. Chris:  Oh, that's right. Adam: [Laughing] Just kidding there, guys. Chris:  So, I'm just going to say this once.  And you're welcome.  Review is a word I have a problem with when it comes to my own, well, stuff I write.  But now, apparently, stuff I talk about.  Because I associate the word review with critics.  I think I was telling you the other day, Adam... Adam:  Yes, you were. Chris:  I would never hit such a low level of self-loathing that I would ever call myself a critic.  Talk about a useless bunch.  For me they'll be overviews.  It's very picky.  Very subjective.  It has nothing to do with anybody else.  You wanna consider yourself reviews-- totally respect that-- but I don't do reviews.  So, either that, or I'm in some sort of really intense denial.  But, personal reflections on games, reviews leaves out... when you call something a review, it leaves out the fact that taste is subjective.  It's a personal thing.  I can't review food for you and have you think, "Oh, now I like that food I used to hate."  One's tastes in games, music, etcetera is just as personal.  So, Adam was saying that there's so few of them, that we're not going to cover a game every episode.  So, what we're going to do is alternate, so that you don't go completely without game "content" (isn't that a buzzword, a frequent word online now: "content"). Adam:  That is.  Yeah. Chris:  Everybody wants content.  I gotta table of contents for ya.  We're going to alternate actual commercial cartridge games with commercially available tape games and even type-in programs, because there were a lot of good ones. Adam: Most of them were written in BASIC. Chris:  Which is just awesome to me. Adam:  Yeah. Chris:  We were thinking of alternating the games stuff I was just talking about with this: Adam:  The Astrocade system, well, the Bally Arcade system, as it was originally designed for home use, it had two versions.  There was an arcade version, which came out in 1978 with the first game, Sea Wolf II in the arcades. And there was the version that was released for the home.  It had 4K of RAM, while the version in the arcades had 16K (and some additional support), but they use the same hardware (like the data chip). They're so similar in fact, that many of the systems games were brought home as cartridges.  They don't use the same code.  They are not-- you can't run code for the arcade and vice-versa.  You can, for instance, take a Gorf and run Gorf on Wizard of Wor hardware.  It'll look the wrong direction, but you can do that.  The systems are very similar in that respect.  But, you can actually take an Astrocade (and it has been done before) that is a 4K unit, and actually do some fiddling with it, change the ROM a bit, give it more RAM (there's more that you have to do)-- there's actually an article about it, it was written in-depth (it's available on BallyAlley, the website).  And you can make it into an arcade unit.  It wouldn't be able to play the arcade games, but it would have access to 16K of RAM and that sort of thing. Chris:  When you say Sea Wolf II, you mean the arcade game was running this hardware that you're talking about. Adam:  Right. Chris: Much of which was also in the console. Adam:  Yes. Chris:  Okay.  And that goes for WIZARD OF WOR, GORF, SPACE ZAP.  Well, that explains why there are so many arcade perfect home versions. Adam.  Um.  Right.  They don't share the same code, but they are very similar.  The Hi-Res machine could display, in what was considered then a high resolution.  The Bally display in 1/4 of that resolution.  I think perhaps will have the first episode cover specifically the hardware of the astrocade. Chris: So, you are saying that this segment would cover the arcade games that used the astrocade hardware, and I find that really, really interesting (because I never knew that).  I thought that they were just, you know, very similar and some of the same people created the home versions, but I didn't realize that... I never realized they were so close. Adam: So, another segment that we plan to do is called, "What the Heck?!?"  It's going to focus on unusual hardware and maybe even released items, but something that, while it was released through the Arcadian newsletter or perhaps the Cursor newsletter (and maybe even one of the other small newsletters that were around for a short time for this system exclusively).  When we're talking about a released product here, we are probably talking about in the tens-- the twenties.  I mean, new homebrew games get a wider release than games that are considered released back then.  Maybe not the games, but hardware peripherals.  There was something called the Computer Ear which could do voice recognition-- sort of.  But the software for that isn't available, I don't think… maybe it is.  I have the hardware, but I've never tried running before. Chris:  We're also gonna-- I say "we," even though Adam's knowledge about, well pretty-much all of this stuff is much greater than mine, hoping to cover the Zgrass keyboard/computer.  Is that a fair description? Adam:  Yeah.  That's what you would read on the Internet about it.  And if you can call that true, then that's what it is. Chris:  Right.  And not just on the WikiRumor page. Adam:  Yeah. Chris:  It's a very unusual system and it's worth learning about.  See, you don't hear about any of this stuff anywhere else and that's what's really cool about this podcast.  Everything you've got archived, everything you've learned, you just never read about it back then, you know? Adam:  It was available to read about, but not in the normal sources that people read about the Astrocade.  Which would have been Electronic Games and some of the other computing magazines at the time.  But they didn't talk about, I mean, it was mentioned briefly... but only as a product that was supposed to come out.  But, in a way, ZGrass did come out.  The product, the language, ZGRASS, was available.  There was a hardware system, a computer (which could cost upwards of $10,000) that used some of the custom chips that were available in the Astrocade.  It was called the UV-1.  It was-- I'll get more into that when I cover the Zgrass system in some future episode, which is why we're talking about it here.  I would like to discover more about it.  I wanna learn.  I want-- I don't think I can use it, because it has not been archived.  But, the documentation is available on BallyAlley.  I have that.  Maybe I'll go through that a little bit.  It was... something to learn about and share... Chris:  Yeah.  Really cool. Adam:  It's all about sharing, man.  And caring.  Okay.  The Bally Arcade and Astrocade history.  History of the month is something that we are going to have.  It's going to start with the "Arcadians" #1, which was the first available newsletter.  The "Arcadians" was a newsletter that published for just four issues.  And it was published-- and it was only two pages.  The first one, I think, was only front and back.  Then, I think, maybe the next one was four pages, but that was only two pages front and back.  It was really just a round-robin letter.  It predates the "Arcadian."  It was only available to a few people.  These have been archived.  You can read them online.  I'm gonna start there.  As soon as BASIC was released, it took a few months after the Astrocade came out (excuse me, before the Bally Arcade came out).  Once that system came out with Bally BASIC (which required a separate BASIC interface so that you could record to tape), then Bob Fabris, the editor, said, "We've got something we can explore together.  Let's do this.  Let's pool our resources and come up with a way to share information.  That was what they were all about.  They did this very early on.  That's something that interests me greatly about the system, and I want to be able to share that and compare it with knowledge of other systems that were out at the time. Chris:  That's really cool.  I mean, it's one of the earliest systems of any kind, that I know of, that actually did have a community.  You know, that were really trying to goad each other into doing new things and write programs and stuff like that.  I mean, I can't imagine there was an Altair community.  I'm trying to... Adam: There was an Altair community. Chris:  Oh.  Well, but they were all very rich.  And they had a lot of time on their hands! Adam:  ...those switches, right? Chris:  I hope that you're gonna to do a "What's New on Bally Alley" I know I keep going on about this, but that is just an amazing website to me.  You do a lot of updates to it, so when you do add new things to the BallyAlley website.  And, who knows, maybe this will give you a reason to add more things to the website. Adam:  It could.  The website isn't updated very frequently.  I have great intentions, everyone.  So, if you've been wanting to see updates, give me some motivation to do some.  I don't mean send me money.  We, as the two of us (and other people on the Yahoo group), we do like to BS about the system.  But, there's so much information in my archives, and there are only a few people who share it with me.  Basically, two other people.  We're thinking about putting it up on archive.org, but some of it is kind of-- I think it should, might remain hidden from viewers, even though it might be archived there.  Because, it's personal letters that, I think, probably shouldn't be shared.  Because, there's personal information there.  I mean, when I got the collection, there was actually checks still that were un-cashed in it that were written in the 70s. Chris:  Wow! Adam:  Those kind of things I did not scan.  Because I was like… what? [sounds of exasperation and/or confusion], it was very strange to me.  They are un-canceled, unused checks out there in some boxes that were people subscribing to the newsletter.  I'm not sure why he didn't cash the checks, but... they're there! Chris:  So you could have them in the archive, I guess. Adam:  Right.  But I don't think I wanna-- I don't think that sort of information should be shared. Chris:  Oh, I agree.  But, you know, I mean back then a dollar, back then, was the equivalent of fifty grand today.  Don't you love it when people say stuff like that?  It's like... well, you're going a little overboard. Adam:  Right.  [Laughing]  We had to walk up and down the hill both ways... Chris: Both ways! Adam:  ...in the snow.  Pick up the coal from between the tracks. Chris:  Any Cosby reference, I'm on!  What I'm hoping... do you think that Paul is going to take part in some way in this first episode? Adam:  I would like him to.  If we take a long time, then probably. Chris:  Well, I'm hoping we're going to hear a lot from Paul Thacker. Adam:  Paul Thacker, he will definitely join us, at least, for the... if he can't make it into this zero episode, he will be in for the first one.  He's a good guy.  He has helped me-- more than helped me!-- he has... he is in control of archiving tapes.  That is his department.  After I wasn't really updating the site too much anymore (I actually had even pulled away from it), in about 2006, Paul Thacker came forward and he introduced himself to me through an email.  He said he would like to help with archiving tapes.  And... he really, really has.  He's the leader in that department.  He has contacted people to make archiving programs possible.  He has followed up with people with large collections.  He has archived them.  Not all of it is available on the website yet, but it is... it has been done.  They're truly archived.  And, what's neat about Paul he has tapes that were available between users.  If you're familiar with growing up with these old systems, you might have had a computer like an Atari 800 or a Commodore 64.  Maybe you had some tapes that you recorded to (or disks).  You would write a "Game Number 1."   And then that was what you'd name the program-- even if the program was a type-in from a "Compute!" magazine or an "Antic" magazine. Chris:  Oh, you would save it as "Game Number 1" Adam:  This is how these tapes were.  People would write one program on it... maybe, maybe even give it a clueless name, that meant nothing to either Paul or I.  Paul would record the whole side.  Paul would go through and say, "What's on here?"  Paul would find a program.  Paul would find SIX different versions of that program!  Paul would find programs that had been halfway recorded over.  Paul made sure to archive all of that, separately (and as efficiently as possible), document it.  So, something I want to cover... there are so many topics... I should back up here, and I should say that there are a lot of topics available to anyone who is starting a podcast.  Something that has to be zeroed in on (and that's not supposed to be a pun on the zero episode) is that you have to choose.  You have to narrow.  You have to focus.  I am no good at that.  I am not good at that... I can't do it. Chris:  How many fingers am I holding up? Adam:  Chris is holding up a finger, and I'm supposed to see one.  And I'm hoping that is what he was doing-- and not giving me the finger. Chris: [Laughing] Adam:  So, I would like to cover the ancestry of the Bally Arcade.  Something that came up and about 2001, perhaps 2002, is someone named Tony Miller, who was responsible for working on the Bally Arcade when it was created, mentioned that the Bally Arcade's chipset is actually a direct descendent of "Space Invaders" arcade game's... the CPU for "Gun Fight".  Or something to that affect.  I didn't understand it then, I might be able to understand it better if I find those exact posts (which are definitely archived).  Now, "Gun Fight" used the Intel 8080 CPU, which is why the Astrocade uses the Z80.  Because it's compatible... sort of.  The Z80 can run 8080 but not the other way around.  As you can see, my knowledge of all of this is completely limited.  What I just told you, is pretty much what I know.  There's obviously a story there.  If I could find people to interview, if I can dig into this, there is a GOOD story there.  And I would like to discover it and present it. Chris:  Yeah, 'cause that would mean Taito took some technical influence from Midway.  Because it was Midway that added a CPU, at all, to "Gun Fight," right?  So... that's pretty interesting. Adam:  We'll find out, Chris. Chris:  Yeah.  So, I've already talked about writing new games as the next logical step once one has a lot of information about any game system, or any computer (or anything like that).  So, are we going to encourage activity in the homebrew Astrocade scene?  Because, there is a latent one there.  You should definitely cover the two released games that we've already talked about: WAR and CRAZY CLIMBER.  Those were pretty big deals.  The first new Astrocade game since... what?... 1985-ish?  I mean, on cartridge... Adam:  It depends on how you look at it.  There were actually some people in the community, who were just sending cartridges back and forth to each other, who were sharing code in the 80s.  They're not considered released cartridges.  Something that is available to the public… yes. Chris:  In terms of talking about homebrew programming, you can also talk about people who just play around with this system, or even interview them.  What do you find interesting about the… Adam:  Yeah.  I would like to do interviews with people who actually have a lot of experience with the system and maybe grew up with it, which I did not do.  I didn't learn about it until... the 90s.  About homebrew programming: I believe, and I would love to make you guys believe, that homebrew programming did not start in the 90s.  I would like to let you know that homebrew programming has been around since 1975 (in my eyes) and earlier.  The very, very first PCs, and by that I mean "Personal Computers," not "IBM Personal Computers," (alright?)... these systems were programmed in people's living rooms, in people's kitchens.  If that is not homebrew programming, I don't know what is. Chris:  Right. Adam:  These people were learning for the sake of learning.  They were playing for the sake of the experience of touching the hardware, learning the software-- they weren't doing this for work, they were doing this for pleasure.  This is the same exact reason people are homebrewing games today.  They were doing this back then.  An insight that you get to see very clearly is in the in the "Arcadian" newsletters, and in the "Cursor" newsletters as well, is people want to teach other people.  They are about sharing.  They are about, "Hey I wrote this.  This is great.  You guys should type it in and try it out... and if you find out anything about it, let me know what you think.  If you can add something to it… if you can cut off six bytes and add a sound effect, please do that, because there's no sound."  These people wanted to help each other, and through that it is available in archives, and we can look at this and learn today.  I would like to have that happen, so that people of today, people who have the knowledge, have modern computers that can cross-compile and create new games-- that would be neat... to me. Chris:  Yeah. Adam:  It has been neat, went two have been released already.  But, even if new games don't get created, what about MESS?  Let's make that better. Chris:  Before we go any further, I think you should "share" your email address so that you get feedback. Adam:  My name is Adam, and you can reach me at ballyalley@hotmail.com Chris:  You can private message me on AtariAge.  I'm chris++. Adam:  Now we expect to get loads of email.  We are gonna be clogged.  We're going to have to have the first episode be nothing but reader feedback. Chris:  I'm telling ya, we really got a good thing going, so you better hang on to yourself. Adam:  [Laughing] Chris:  That's a Bowie quote.  Well, before we wrap this up, let's cover the obvious thing.  How did you get so involved in the Bally Arcade/Astrocade? Adam:  When I first began collecting some of these older consoles and home computers... I never stopped playing them, but when they started becoming available for a quarter, I said, "You know, why don't I just buy each one of them."  I had a very large collection for awhile, until I finally gave some of it to Chris... got rid of most of it, and... I am glad I did, because now I play the games I own.  What I don't play, I get to eventually.  In about 1994... '93... I read about this system in one of the books I had that was from the early 80s that covered the Zgrass, actually.  It was the system, I was like, "I want to get a Zgrass, that'd be neat."  I don't have one.  I did find out that it was related to the Bally Arcade.  From there... I wanted one.  I found my first one for a quarter.  I picked it up at a flea market. Chris:  Oh. Adam:  It came with a few games.  In fact, I saw the games first, and I was like, "How much you want for these?"  Each game was a quarter.  I think there was four or five of 'em.  Then I saw the system, but I didn't have that much money with me.  I had like a dollar left or something (I'd already bought some other things).  I was talking to a friend that I'd gone with, and he said, "Why don't you go back there and offer him your buck for it?"  I went back, and I said, "How much do you want for the game (the system)?"  And he goes, "A quarter." Chris:  Wow. Adam:  So, I still had change to go by another: 2600, an Intellivision... no... [laughing]  But, I didn't find anything else that day. Chris:  Those were the days before you people let eBay ruin that part of the hobby. Adam:  So, I did know that there was an "Arcadian" newsletter.  But, I was a member of an Atari 8-bit user group here in town.  It so happened, I was bringing it up... talking with someone there, and they said, "Oh, I've heard of that!"  I'm like, "Oh, you've heard of the Bally?"  They said, "Oh, sure.  You should talk to Mr. Houser" (who was the president of the Atari club).  Then he said, "I think he wrote some games for it."  I said, "Hmm.  That sounds interesting."  So, I approached him.  By 1994, there were very few users left in the Atari 8-bit group.  Who was left, we all knew each other very well (or, as well as we could-- even though some of us only knew each other from meetings).  We started talking.  He told me that he'd been involved with the "Arcadian."  He had published tapes.  He had something called "The Catalog" [THE SOURCEBOOK], which I now know was the way most people order tapes (but, back then I didn't).  He kept track of all this, and he still had all of his things.  He invited me over one Sunday afternoon and he showed me what he owned, which was... pretty-much everything for the Astrocade that was released.  We went through it one Sunday afternoon, and his son (who was in his early 20s) shared his memories of the machine.  I fell in love: I thought, "Wow, this system is great!"  While I was there Mr. Houser, his name was Richard Houser, he said, "Hey, you know what... we should call up Bob."  I said, "Bob, who?"  He said, "He was the person who used to publish the "Arcadian."  I said, "... Really?"  He's like, "Yeah, let's call him."  So, he called up Bob.  They chatted a bit (for a while) and he told him who I was-- I didn't talk to Bob.  But, he was available back then.  I thought that was great, so I wrote Bob a letter.  I said, "Would it be okay if I get some of your information..."  Later on, in the late-90s, he gave me permission to do that.  At the time, I just said, "Hey.  Here I am."  What's really neat, is I started sending him ORPHANED COMPUTERS & GAME SYSTEMS (which was a newsletter I did in the early-90s.  After three issues, Chris, here, joined me on board).  I sent them to him.  When I bought the Bally collection from him, those issues that I'd sent to him brought back to me.  Which, was, like, this huge circle... because it came through several people, in order to come back.  I found that really neat. Chris:  Yeah. Adam:  Eventually, with Chris, we discovered the system together.  We played around with it.  What was it...?  About 2001, I started BallyAlley.com.  It doesn't look great now, and it looked worse then.  Now, here I am... having a podcast.  How about you, Chris? Chris:  I never stopped playing all the way through either.  You know? Adam:  Why should've we? Chris:  Well, yeah.  I kept playing the old games through the period when they started to be called "classic" and "retro."  This happened at some point in the mid-90s. Adam:  During the HUGE crash during in the 80s (that none of us saw). Chris:  Yeah... that none of us knew about, except for the great prices (which I attributed to over-stock). Adam:  I didn't even think about it. Chris:  Well, they weren't all cheaper.  Even into '83/'84, I remember spending thirty-odd dollars on PITFALL II: LOST CAVERNS for the 2600. Adam:  Yeah, right.  I got that for my birthday, because it was $30... and I didn't have $30, I was a kid. Chris:  Right.  'Cause... that was about two-million dollars in today's money. Adam:  Also, for us, I think, we went onto computers, like many people our age at the time.  So, we sort of distanced ourselves.  The prices for computer stock stayed about the same, as they had for Atari cartridges, and things like that. Chris:  That's a good point.  Yeah.  In coming across "classic," after I hadn't really stopped playing my favorites (and discovering new favorites, thanks to the advent of thrift shops and video games at Goodwill, and stuff), I'd read that and say, "Oh, they're classic now.  Oh, all right.  If you say so."  I thought that was really funny.  So, by the late 90s, I thought I was the only person on earth (not literally, but pretty close) who is still playing these "old" videogames.  All I had when we started hanging out again, Adam, was an Atari 2600 and a Commodore 64.  That was all I wanted.  I didn't want to know about anything else, I didn't want to know about this new CD-ROM, with the "multimedia." Adam:  So, let's... this time period would have been...? Chris:  This is 1997.  By this point, I had been writing my own articles and essays for my own amusement (saving them as sequential files on 1541 floppies using the Commodore 64).  I wrote a file writer and reader program.  I thought I was the only one doing nerdy stuff like this, but I had fun doing it.  And I was still playing all the old games, picking 'em up for a buck or less, while making my rounds at the thrift shops and at Goodwills and everything like that.  I was in a subsidiary of Goodwill that was attached to the largest Goodwill store in Albuquerque.  I ran into a buddy of mine, from ten years previous.  He and I have been freshman in high school, and then I went to another high school and lost touch with all of my friends.  This guy's name, if you can believe this goofy name, was Adam Trionfo.  The store had an even goofier name: the U-Fix-It Corral, but then it changed into Clearance Corner.  Is that right? Adam:  Correct.  Yes. Chris:  Adam was working there.  So, I'm going through a box of... something... from the 80s.  He came over, "Are you Chris?"  I said, "Yeah.  Adam?"  He and I, you know, sort of shook hands.  I said, "Well, that's cool, you're working at Goodwill."  "Yup."  Then I left, and I never saw him again... Adam:  [Laughing] Untill today. Chris:  Until today.  That's why it really sounds improvised here.  He gave me a newsletter he had written about... old videogames (and they weren't even all that old yet, at the time).  He started ORPHANED COMPUTERS & GAME SYSTEMS (on paper, kids!) in 1994.  I asked him, "So, you write about video games too?"  He said, "Yeah."  We started hanging out playing games... a lot.  I didn't know anyone else at the time who liked to play Atari 2600 and Commodore 64 games.  He eventually nudged me to the Internet (or, dragged me... kicking and screaming).  When I encouraged him to start up his newsletter again, he said he would if I'd collaborate.  We did that for couple of years.  Sent out a lot of paper issues.  Had a ball writing it.  Going to World of Atari 98 (and then CGE 2003).  Using interviews that we had conducted at those to feed the material for the newsletter.  In 1999, it became a website.  We've actually been pretty good about adding recent articles... Adam:  Recently.  Yeah. Chris:  ... which is good for us.  I don't know what any of this has to do with what you asked me.  In 1982, we took a trip back East to Buffalo to visit family.  My mom's sister's best friend had a son named Robert, who was a couple of years older than me (I was ten, he was probably twelve or thirteen).  He was the kid who first showed me Adventure. Adam:  Never heard of it. Chris:  Summertime of '82 [mumbling/talked-over??] I got my mind blown by it.  This same guy, Robert, took me into his basement to show me his Atari computer (I believe).  He said not to touch it, because he had a program in memory.  He was typing in a program and he had a magazine open.  That's all I remember.  I wish I had focused on the model number or which magazine it was.  It looked like all of this gobbledygook on the screen.  I was absolutely captivated because-- who didn't want to make his own videogames?  I'd been playing Atari VCS games since February of '82.  It became an obsession with me, on par with music (believe it or not).  He said not to touch it because he hadn't saved it yet.  I said, "How do ya save it?"  You know what I mean?  I didn't ask him any smart-ass questions: "Okay, ya gonna take a picture of the screen?" Adam:  [Laughing] Chris:  He said, "I save them on these."  He showed me just a normal blank cassette, like you would listen to music on.  That just entranced me: all of these innocent music cassettes hiding videogames on them.   Adam:  [Laughing] Chris:  I learned how to program in BASIC that summer from a book checked out from the library.  I mean, I just really got interested in talking to this new thing.  This home computer: the microcomputer (as it was called quite often).  The "micro" to separate them from "mainframes," because, you know, a lot of our friends had mainframes in their bedrooms. Adam:  Right. Chris.  Then he brought me over and showed me one more thing before we had to go.  This was the Bally Professional Arcade.  I thought it was one of the most amazing things I've ever seen.  We played THE INCREDIBLE WIZARD.  He let me play for a little while.  I said, "This is just like WIZARD OF WOR!"  He said, "Yeah, it is."  I can't remember if he had an explanation, or had read an explanation, of why the name was changed.  That was my only experience with the Astrocade.  I loved the controller.  To this day, it is still one of my favorite controllers.  I love the trigger thing, and I love the combination of a joystick and a paddle in one knob on top of it.  I didn't see another Astrocade until I started hanging out with you again in '97.  It figures that you were able to collect all of that amazing stuff because you worked at Goodwill. Adam:  I didn't use that to my advantage. Chris: [sarcastically] I'm sure you didn't! Adam:  I wasn't allowed to do that. Chris:  Yeah, well, I'm sure you didn't steal it... Adam:  No. Chris:  But I mean, come on!, you probably made note of what came in. Adam:  There was actually a rule that I had to follow.  When anything came in, it had to sit on the shelves for 24 hours before it could be purchased by an employee.  That didn't mean we had to show everyone where it was, but it had to be out.  And, that was true: it was out.  That didn't mean we said...  (because there were people that came in every single day, just like I used to like to go around too).  It would be on the shelf, but that didn't mean it would be right on the front shelf, saying, "Buy me please, Atari game collector."  It was in the store somewhere! Chris:  You put it in the back, near the electric pencil sharpener! Adam:  No, I didn't hide it either.  I didn't want to get in trouble. Chris:  Nah.  I know.  Adam had an original Odyssey with all of the layover-- the "layovers?"  With all the airplane stops.  No, with all the overlays. Adam:  [Laughing] Chris:  Which, is pretty amazing!  You had an Odyssey, with original 1972 Magnavox console, with everything else: an Intellivision, he had an Odyssey 2 (with boxed QUEST FOR THE RINGS)... and... Adam:  I had 43 different systems. Chris:  Holy cow! Adam:  I am so glad that I don't have that anymore! Chris:  That is a lot for an apartment. Adam:  So, now I have a few left. Chris:  Yes, folks, he does have an Astrocade. Adam:  I do. Chris:  He does have all of the original cartridge games for it.  I think you got all of them? Adam:  I had them, but now I have a multicart.  I got rid of most of them.  I feel... I kept some of my favorites.  I kept my prototypes. Chris:  Which is cool.  Obviously, you have WAR and CRAZY CLIMBER. Adam:  Right. Chris:  THE INCREDIBLE WIZARD. Adam:  I think, I have number 2's, because the programmer got number 1's. Chris:  That's pretty cool.   Adam:  Yeah.  But, honestly, I don't care about the numbers on them.  They were hand numbered, because collector seem to like that.  Personally, since I did the numbering, I found it annoying. Chris:  Well, there were fifty sold? Adam:  There were fifty each.  Yeah.  There was a run of 20 for WAR, because we didn't have any cartridge shells.  We got more, and we did the second run.  The run of CRAZY CLIMBER was always 50.  It was released all at once. Chris:  You have number two, and [sarcastically], that's a collectors item.. Adam:  Right! Chris: ...if anyone knew what it was. Adam:  I should have got number 0!  Think of this, this episode is a collector's item already! Chris:  You taught me a great deal about the Astrocade and how it worked.  You've told me some things that I just find...  so cool.  Like, you had to use the screen for code, because part of your available RAM was the Screen RAM, right?  (And still is.) Adam:  Under BASIC, that's correct. Chris:  That's how I became even more interested in the Bally Arcade/Astrocade. Adam:  We are about finished wrapping things up here.  Just for the last few things to say.  We are going to have an episode every two weeks (or so).  So, that would be bimonthly.  I hope you guys... if you have any ideas that you want to come up with, will send in some feedback.  If we get no feedback by the first one, that's okay... because we expect... a couple of people... to listen to this.   Chris:  Thanks for listening, and thanks for inviting me along, Adam. Adam:  Good to have ya! [End of episode]

Inverse ATASCII
S2E17 Atari Biorhythm

Inverse ATASCII

Play Episode Listen Later May 31, 2016


Biorhythm, released in 1980 by Atari. … Continue reading →

atari bio rhythm
Inverse ATASCII
S2E17 Atari Biorhythm – Supplement

Inverse ATASCII

Play Episode Listen Later May 31, 2016


Podcast: Download   This episode features Biorhythm, originally released in 1980 by Atari.   Box and Supplement Scans Scan of the front of the box (the one I fixed until my patience wore out):   Scan of the front of the box (courtesy of Darren Doyle):   Biorhythm in Action Boot splash:   Menu This title … … Continue reading →

The Bunker Podcast
The Bunker Podcast 87: Karl Meier

The Bunker Podcast

Play Episode Listen Later Jan 14, 2015 151:14


This podcast was inspired by Karl Meier's recent set at the Downwards Nacht at Berghain, in anticipation of his gig at The Bunker in February. 1. Intro - from "Wings Of Desire" (1987) 2. INFINITI "Think Quick - Moritz Von Oswald Remodel" (Metroplex, 1994) 3. LEE GAMBLE "Jove Layup" (Pan, 2014) 4. ROK "Discraft Ultrastar" (Jackfruit, 1997) 5. AJ SOUND "Basemental" (Decay, 1995) 6. TYREE "Let It Go feat. Blake Baxter" (Dance Mania, 1995) 7. LFO "Syndrome" (Warp, 1992) 8. PARANOID LONDON feat. PARIS BRIGHTLEDGE "Paris Dub 1 - Inst." (Paranoid London, 2012) 9. TERRACE "Bassin(c) Remix" (Djax-Up-Beats, 1993) 10. THE BLACK DOG "Ambience With Teeth" (Black Dog Productions, 1989) 11. PAUL DU LAC "Backstreet Boy" (Bio Rhythm, 2013) 12. 3MB feat. "MAGIC" JUAN ATKINS "Die Kosmischen Kuriere" (Tresor, 1992) 13. STERAC "Axion" (100% Pure, 1995) 14. 808 STATE "Deepville" (Creed, 1988) 15. PHUTURE "Spank Spank" (Trax, 1988) 16. XOX CREW "606 Outburst" (Logistic, 1993/2005) 17. JTC "Alpha Helix" (Spectral Sound, 2013) 18. TINFOIL "Foil3" (Tinfoil, 2014) 19. CHASE SMITH "Mala Jaska" (WT, 2013) 20. DANIEL BELL "Superminimal" (Logistic, 2003) 21. BENJAMIN DAMAGE "Acid Bath" (50Weapons, 2014) 22. CALL SUPER "Acephale II" (Houndstooth, 2014) 23. MARCEL DETTMANN "Apron - Planetary Assault Systems 'The Rhythm' Mix" (MDR, 2014) 24. K. ALEXI SHELBY "My My My" (Radikal Fear, 1994) 25. FAMILY LOUNGE "Kamakasi Pt. 5" (Kanzleramt, 2001) 26. ROK / JONZON "Sequential Polka" (International DJ Gigolos, 1996) 27. PETER FORD & EON "Dead Eye" (Ifach, 1994) 28. SUBURBAN KNIGHT "Predator's Language" (Underground Resistance, 2006) 29. UNIT MOEBIUS "World Turns Round" (Acid Planet, 1994) 30. SUN ELECTRIC "Osram 509" (R&S, 1993) 31. ACID JESUS "Radium" (Klang, 1994) 32. STEVE BICKNELL "Atonement EP - B2" (Cosmic, 2014) 33. THE HOUSEFACTORS "Play It Loud" (Blackmarket, 1988) 34. JACK MASTER "Bang The Pella" (Jack, 1993) 35. SUBURBAN KNIGHT "Infra Red Spectrum" (Underground Resistance, 1993) 36. 2000 & ONE "Line Dimension" (Eevo Lute Muzique, 1992) 37. FUTURHYTHM "Phuture 2" (Novamute/Tresor, 1992) 38. LOKTIBRADA "Untl - Regis Remix" (RSB/Tresor, 2004) 39. DEMDIKE STARE "Dyslogy" (Modern Love, 2013) 40. DJ HELL "Passionate - TDC Remix" (International DJ Gigolos, 1999) 41. PERCY X "By Night" (Soma, 1999) 42. REGIS "White Stains" (Downwards, 2001) 43. COIL "The Snow - Jack Dangers' 'Answers Come In Dreams 1 Remix" (Wax Trax, 1991) 44. ISRAEL VINES "WWKD" (Eye Teeth, 2015) 45. D.H.S. "Venus, The Morning Star" (Tino Corp, 2002) 46. JACKMATE "Male-Isms" (Phil Pot, 2004) 47. SKUDGE "Melodrama - Aubrey's Dark Mix" (Skudge, 2010) 48. STEVE BICKNELL "Transcendence - B1" (Cosmic, 2014) 49. EMMANUEL TOP "Spherique" (Novamute, 1996) 50. JEFF MILLS "Reverting" (Axis, 1995) 51. ABDULLA RASHIM "Red Uprise" (Northern Electronics, 2014) 52. VOICES FROM THE LAKE "Sentiero" (The Bunker NY, 2014) 53. STANISLAV TOLKACHEV "White Blood Cell" (Semantica, 2014) 54. REGIS (unreleased) 55. KOBOSIL "Asle" (MDR, 2014) 56. PEV & KOWTON "End Point - Stenny & Andrea Remix" (Livity Sound, 2014) 57. TALKER "Frame Capture" (Downwards, 2014)

israel magic state language mix pure remix syndrome rhythm predator cosmic pan let it go bunker backstreet boys axis decay soma morningstar meier regis warp klang inst black market modern love tinfoil rok terrace black dogs talker mdr coil tyree trax outburst berghain wt tresor kanzleramt infiniti eon radium bassin jeff mills lfo metroplex jackfruit 3mb logistic white blood cells reverting dj hell acid bath juan atkins deadeye underground resistance play it loud axion wings of desire phuture daniel bell sentiero houndstooth asle peter ford chase smith osram pev marcel dettmann semantica dance mania by night call super wax trax jtc blake baxter benjamin damage dark mix bio rhythm paranoid london skudge kobosil stanislav tolkachev sterac lee gamble demdike stare novamute emmanuel top paris brightledge steve bicknell northern electronics livity sound kowton abdulla rashim spectral sound djax up beats andrea remix israel vines acid planet voices from the lake jackmate 50weapons suburban knight loktibrada
Temple Of Boom Podcast

Biorhythm ~ Mixed by Jester ॐ Koi Boi - Elements // Phantasm UK Elegy - Transformation // Ovnimoon Lyctum - Spirit Form // Suburban Sound L.M.T - Morning Vibes // Ovnimoon Techyon - Time Pattern (Blazed Remix) // Phantasm UK Manmachine - Synthesize // Yellow Sunshine Explosion Liquid Sound, Pulsar, Elegy - Lunar Horizon // Ovnimoon Side Winder - Unstable Substance // Power House Elegy - From Matter To Spirit // Ovnimoon John '00' Fleming - Nervous Breakdown // JOOF Cosmic Riders - Magic // Phantasm UK Phoma - Time Travel // Ovnimoon BrightLight - Infinity // Phantasm UK Sonic Entity - Travel Without Moving // Lost Language Zyce - Eagle Horizon // TesseracTstudio ॐ Intended For Promo Use Only. Please support the artists, labels and festivals. Subscribe: iTunes: https://itunes.apple.com/nz/podcast/temple-of-boom-podcast/id1020624145 Stitcher: http://stitcher.com/podcast/rubix-vs-jester/temple-of-boom-podcast Tunein: https://tunein.com/radio/Temple-Of-Boom-Podcast-p768224/ Patreon: https://www.patreon.com/RvJ

pulsars bio rhythm
Social Jetlag - HD
Social jetlag and its consequences

Social Jetlag - HD

Play Episode Listen Later Jul 11, 2012 5:06


Social Jetlag - SD
Social jetlag and its consequences

Social Jetlag - SD

Play Episode Listen Later Jul 11, 2012 5:06


Mark Shilansky's Talking Music Podcast
Episode 13: Taylor Haskins

Mark Shilansky's Talking Music Podcast

Play Episode Listen Later May 22, 2011 109:10


Mark talks at LENGTH to trumpeter/composer Taylor Haskins.  It's a long one, but DEAL WITH IT!! We had a lot of ground to cover as we've known each other for about 22 years or so.  Listen to it on a long drive or across a couple different commutes... We discuss our shared history, Taylor's original music and sideman work with people like Dave Holland, Richard Bona, and Guillermo Klein.  Musical selections: "Lovefool" from my Join the Club CD, Taylor's "You Have Everything You Need" (from Wake Up Call), "Biorhythm" (from Metaview), "Here is the Big Sky" (from the brand new Recombination), and Tay's cover of Tom Waits' "Johnsburg, Illinois" (from American Dream).  Caution: We talk some politics, musical and otherwise, throughout... please comment and converse; we respect your opinion if it differs from ours, and we may wind up agreeing to disagree.  Enjoy the music, in any case.

Biorhythm's Podcast
Biorhythm - Dubstep Sessions Vol. 1

Biorhythm's Podcast

Play Episode Listen Later Jun 27, 2008 82:13


1. Vaccine - Wishful Thinking (Scuba) 2. Boxcutter - Gave Dub (Planet Mu 3. Darqwan - M/a..ximum Reespek (Planet Mu) 4. Distance - Delight (Planet Mu) 5. Darqwan - From Country (Texture) 6. DST - Sweet Garden (Crater) 7. Ekaj - Kjah (Dub) 8. Darqwan - Rob One 7 (Texture) 9. Ekaj - Time (Dub) 10. Distance - Fractured (Planet Mu) 11. Komonazmuk Vs. Whiteboi - Bless (Mode Recordings) 12. Burial - Ghost Hardware (Hyperdub) 13. Vex'd - 3rd Choice (Planet Mu) 14. Toasty Boy - Cold Blooded (Clandestine Cultivations) 15. Vex'd - Smart Bomb (Planet Mu) 16. Mathhead - South Bronx (Terminal Dusk) 17. Tech Itch - One Of Us (Ascension) 18. Vaccine - Signal To Noise (Scuba) 19. Komonazmuk Vs. Whiteboi - Skankstep (Mode Recordings) 20. Kode 9 feat. Spaceape - Portal (Hyperdub)

mix dubstep texture kode bio rhythm vex'd
Biorhythm's Podcast
Biorhythm - Dubstep Sessions Vol. 2

Biorhythm's Podcast

Play Episode Listen Later Jun 27, 2008 87:48


1. Scuba - Plate (Hotflush) 2. Digital Mystikz - Ancient Memories (DMZ) 3. Toasty Boy - Candyfloss (Loefah Remix) (Hotflush) 4. Darqwan - Last Of Nine (Texture) 5. Boxcutter - Bad You Do (Halfstep Remix) (Planet Mu) 6. Headhunter - 7th Curse (Ascension) 7. Vex'd - Bombardment Of Saturn (Planet Mu) 8. Komonazmuk Vs. Whiteboi - The Apocalypse (Combat) 9. Tech Itch - Ba'alzamon (Ascension) 10. Komonazmuk - For Real (Terminal Dusk) 11. Reso - Toasted (Pitch Black) 12. Darqwan - Structive (Tectonic) 13. Headhunter - Entity (Tempa) 14. Loefah - Mud VIP (Planet Mu) 15. The Bug feat. Flowdan - Jah War (Loefah Remix) (Ninja Tune) 16. Search & Destroy - Wavescape (Vex'd Remix) (Pitch Black) 17. Innasekt - Achetype (Red Volume) 18. Ekaj - Never Forget (Dub) 19. Burial - Pirates (Hyperdub) 20. Takomo - You Ought To Be Dead (Destructive Recordings)

Biorhythm's Podcast
Biorhythm - Dubstep Sessions Vol. 3

Biorhythm's Podcast

Play Episode Listen Later Jun 27, 2008 87:36


1. Martyn - Shadow Casting (Revolve:r) 2. Intex Systems - Spectral (Dubline Audio) 3. Skream - Chest Boxing (Tempa) 4. L-Wiz - Centurion (Dub Police) 5. Vaccine - Anaesthetic (Hotflush) 6. Benga - Roller (Tempa) 7. The Others - Freakshow (Tempa) 8. Skream - Fearful Dreams (Southside Dubstars) 9. Intex Systems - Titan (Scuba Remix)(Dubline Audio) 10. Skream & Cluekid - Sandsnake (Disfigured Dubz) 11. Komonazmuk - End Of The World (Tempa) 12. Darqwan - Gud Money (Tectonic) 13. Reso - Holograms (Pitch Black) 14. Distance - Fallen (Boka) 15. L-Wiz - Surreal (Dub Police) 16. Toasty Boy - Like Sun (Hotflush) 17. Vaccine - Side Effects (Hotflush) 18. Ekaj - Moments (Aeclectrick Records) 19. Benga - Wobblers (Big Apple Records) 20. Darwan - Wear The Crown (Tectonic) 21. 23Hz & Numaestro - Galleon Dub (Immerse) 22. Slazenger - Eight Ball (Aeclectrick Records) 23. Vaccine - Fever (Hotflush) 24. Burial - Shell Of Light (Hyperdub)