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Please consider supporting the show on Patreon! You can also click here to join the free Discord server or connect with the show on Bluesky and Instagram!"Every parry is a conversation. What are you trying to tell me, Yi?"This week begins the conversation around Nine Sols, a "Taopunk" 2024 release from Red Candle Games. Part Metroidvania and part Souls-like, Nine Sols challenges players not just mechanically but intellectually, weaving the dichotomy of science and spirituality throughout a tale of revenge quest. Co-host Erik (Pages of Play) joins for both part I and part II; this episode covers our general thoughts, development history, mechanics, and art style. Oh, and of course...can't forget about discussions on difficulty and "getting gud!" Hope you love the show today. Please enjoy!Relevant LinksTV Obsessive articleYouTube Dev Interview"Behind the Music"Into Indie Games articleThank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
Foi aqui que pediram ferramentas de comunicação e suporte para relacionamentos fetichistas e não monogâmicos? Reunimos novamente a mesa do nosso episódio 55, Ada, Roxy, Gabi e Márcio/Ciel, para conversarmos sobre relacionamentos, dificuldades e conflitos comuns entre neurodivergentes e neurotípicos e ferramentas que podemos desenvolver e aplicar para vivermos relacionamentos cada vez mais saudáveis e seguros na não monogamia e no BDSM. Vem escutar que o episódio está longo, recheado de boas dicas e conselhos e, como sempre, boas risadas (e alguns tapas na cara metafóricos, não vamos mentir). Participantes: Ada @aleneouada, Roxy @roxylust, Gabi Dias @gabidays23, Márcio/Ciel @divergentemente.psi @_marcio.exeVoz da vinheta: apresentadoras*Episódio disponível também em vídeo!*Este episódio foi gravado em estúdio em 23/06/2026. Apoie o Chicotadas! https://apoia.se/chicotadas Form para envio de dúvidas e feedbacks: https://forms.gle/x3HUheP52BkALn989 Nossos links: https://chicotadas.com.br/A vitrine é uma arte com fotos. O fundo é roxo com padrão de desenhos de ferramentas em cor avermelhada contrastante. Nas laterais da arte, nomes e fotos dos participantes, olhando/apontando para o centro da imagem. Ouça o episódio para ter a descrição física de cada uma das pessoas. No centro da imagem, o número e título do episódio (#56 Relações mais saudáveis na não monogamia e no BDSM: Ferramentas de comunicação e suporte para neurodivergentes e neurotípicos) em vermelho e amarelo claro sobre fundo lilás e vermelho. Abaixo dos títulos, uma chave de fenda e um flogger fazem um formato de X. Na parte inferior da imagem, marca d'água com a logo principal do podcast (um chicote posicionado para lembrar uma onda sonora) em amarelo claro. Minutagens:1:52 Início do episódio e autodescrição*Continuação do ep 55, Por que somos tantos neurodivergentes no BDSM e na Não Monogamia? 4:44 Como foi nossa recuperação depois da situação contada no episódio anterior?6:30 Relacionamentos. Como é se relacionar com pessoas neurodivergentes? O que precisamos ter em mente?Citados: masking (mascaramento/camuflagem social), relações seguras, stim/stimming (movimentos repetitivos de autorregulação), clareza e ruídos de comunicação, rigidez cognitiva, hiperfoco, depressão nas altas habilidades, questões sociais, Ted Lasso, "seja curioso, não julgue", conflitos e dificuldades. 39:11 Questões comuns e conflitos. Que tipo de situações podem acontecer quando a gente se relaciona com pessoas neurodivergentes? Citados: impulsividade, tolerância à frustração, racionalização, estratégias de adaptação disfuncionais, interpretação dos fatos e narrativas pessoais, rigidez cognitiva, difusão cognitiva, crenças e desculpas, negociação e atender expectativas, Trevor Noah e começar dizendo não. 1:05:33 Como as ferramentas do BDSM podem ser úteis?Citados: previsibilidade, "jumping to conclusions" (chegar a conclusões rápidas sem evidência suficiente), "jump the gun" (fazer algo antes da hora, agir antes de pensar). 1:19:53 https://apoia.se/chicotadas 1:22:06 Ferramentas de comunicação e suporte para relacionamentos mais saudáveis. Quais são tipos e possibilidades de ferramentas e que cuidados devemos tomar?Citados:- crises, tipos de ferramentas, formas de lidar com conflitos- ep "Clube dos Apoiadores #14: Nossos erros de iniciantes no BDSM".- rigger @leviriet- Asgard e Hannah (@kinkgram.ofc e @hannah.esquilinha)- Chicotadas Fest- situações de hiperfoco, spotters e timers, o perigo de ter/ser enabler 2:13:20 Últimos conselhosCitados: stim toy, fidget toy 2:21:27 Nossas Chicotadas- Podcast "Para dar nome às coisas", Natália Sousa (eps para começar: 248, 323, 333)- Podcast "Multiamory"- Série "Ted Lasso", Apple TV- Série "Heated Rivalry" (Rivalidade Ardente), HBO Max- Especial "Bo Burnham: Inside", Netflix- Jogos "Dark Souls" e "Crash Bandicoot"- Música "Revelação", Fagner e solo de guitarra de Robertinho de Recife 2:28:09 Aftercare
Beast of Reincarnation is the new game from Game Freak, the studio that creates every mainline Pokémon game. But friends, this is nothing like Pokémon. The action-RPG calls to mind series like Dark Souls and Onimusha. Is it… good? Guest Ron Funches joins to help us find out. Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
On Tuesday, Electronic Arts stops being a public company. Saudi Arabia's Public Investment Fund, Silver Lake and Jared Kushner's Affinity Partners are closing a $55 billion all-cash buyout — the largest leveraged buyout of a public company in history — and PIF walks away with 93.4% of Madden, FIFA, Apex, The Sims, Battlefield and BioWare. So we spent half the episode on what that actually means: what going private does to a publisher, the $20 billion in debt that lands on EA itself, whether sports betting is the obvious way to service it, and what happens to queer characters in BioWare games under this ownership. Plus the question nobody answers honestly — is boycotting Madden a real position, or does it just feel good? Then the other half. Tarkov's first post-launch wipe and the Kord Breach seasons drop August 3, so we get into the state of the game right before it resets. Overwatch Champions Series is live in Paris, and the jetpack cat strat does not translate to Silver. And Baldur's Gate 3's new true third-person camera mod set the internet on fire — someone told modders to be nuked off the face of the earth over an optional camera angle in a single-player game. Jake wants a normal third-person view in everything. Raz is a Larian hipster who was there before BG3. WARDOGS Alpha hits Friday. 0:00 - Intro 0:50 - Pop Quiz: Name That Tarkov AI 2:41 - Patreon Free Trials & August Hangouts 6:37 - WARDOGS Alpha Drops August 7 8:43 - Escape From Tarkov: Back In It 10:50 - Raz Gets Mogged All Wipe Long 16:36 - Jake's Week in Tarkov 22:49 - Tarkov Is the Dark Souls of FPS 24:19 - Overwatch: Bronze 5 to Silver 3 26:12 - Overwatch Champions Series in Paris 27:11 - The Jetpack Cat + Bastion A-10 Strat 31:50 - Saudi Arabia Is Buying EA for $55 Billion 44:23 - Going Private: Actually Good for Games? 50:47 - The $20 Billion Leveraged Buyout 52:15 - The Sports Betting Theory 55:55 - Nobody Here Bets on Anything 1:00:15 - Tangent: The Intel Bet That Paid 500% 1:02:49 - $166 Billion Wagered in 2025 1:04:08 - Why Do People Watch Gambling Streams? 1:05:10 - Gambling Ads and Kids 1:07:23 - There Is No Moral Panic Here 1:15:53 - "Creative Control" and What It's Worth 1:18:29 - Khashoggi, Non-Disparagement, Game-Washing 1:22:10 - Queer Characters, BioWare, and Veilguard 1:26:02 - Would You Still Buy It? (Yes) 1:28:37 - Is Boycotting Madden a Real Position? 1:31:30 - The BG3 Third-Person Camera Mod 1:32:11 - What the Mod Actually Does 1:36:25 - The Two Camps 1:37:52 - Raz Is a Larian Hipster 1:40:06 - Genre Purism: Is Isometric Load-Bearing? 1:42:20 - Jake Writes Off Every Top-Down Game 1:45:11 - The Elden Ring Summons Crowd 1:47:27 - Divinity's Camera, Confirmed 1:48:05 - Larian Shot Down WASD Movement 1:55:35 - That Divinity Trailer 1:57:37 - Why DOS2 Combat Beats BG3 2:01:44 - Outro _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
Ganz kurz fühlte sich Dom Schott wieder wie ein Teenager, als er die erste Runde Bloodspill startete - ein oldschooliger Multiplayer-Shooter im düsteren Mittelalter, garniert mit grober Polygonalgrafik, die an die frühen 2000er Jahre erinnern. Noch ist das Spiel nur eine Demo aber während der Release noch ein paar Monate entfernt liegt, merkt Dom Schott jetzt schon: Bloodspill hat Potential - gerade auch wegen seiner Retro-Inszenierung. Gleichzeitig muss er sich fragen: Kann ein solcher, sogenannter Boomer-Shooter in einem überfüllten Spielregal überhaupt noch erfolgreich sein? Warum nicht gleich ein Spiel machen, das grafisch für eine womöglich sehr viel größere Zielgruppe ansprechend aussieht? Um das herauszufinden, trifft Dom den Macher des Spiels: Fabian Jäckel, ein erfahrener Entwickler, der viele Gedanken zum Spielemarkt, Retro-Ästhethik und nicht zuletzt der deutschen Förderlandschaft mitgebracht hat. Doch im Gespräch geht es nicht nur um Bloodspill, sondern auch um ein älteres Projekt von Fabian, an dem er weiter im Hintergrund arbeiten will - und das verdammt ambitioniert aussieht: Calamity - Oath of Despair, ein Mix aus Dark Souls, Diablo und Roguelite-Überlebenskampf. Klingt abgefahren, oder? Die beiden sprechen auch darüber.
Welcome to Dev Game Club, where this week we conclude our series on Psychonauts. We talk about how the game gates certain things on the basis of what seems optional and Brett monologues a bit about some later levels before we talk takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished (B) or to Gloria (T) Issues covered: a theater level, getting and using door codes, having to remember what abilities a player might have, player types and what's critical path, trophies and missable content, different ways to push the player, playtesting to balance, what personas you support, the luxury of late full fresh-eyes playtesting, the non-linear nature of Gloria's level, brute forcing your way through the logic of the puzzle, speed-running describing the end of the game, a difficult platformer plus escort mission, talking about the musical identity, being able to do anything, giving narrative and theming to allow anything, cohesive justifications for everything, when the skill elements get in the way, meaning behind the platformer, indies to follow, science. Games, people, and influences mentioned or discussed: Final Fantasy VI, Hitman, The Witcher III, Wolfenstein: The New Order, Clint Hocking, Splinter Cell, Tim Schafer, Dave Grossman, Erik Wolpaw, Drew Barrymore/Firestarter, Ratchet & Clank, Xbox 360/PS3, Dark Souls, Microsoft, Halo, TRON, Armin Shimerman, LucasArts, Peter McConnell, Clint Bajakian, Jesse Harlin, Grim Fandango, Brutal Legend, Friendster, Lord of the Rings, Velvet Underground, mysterydip, Kirk Hamilton, Aaron Evers, Mark Garcia. TTDS: 21:20 Next time: ??! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we revisit our Splinter Cell conversation with a return interview with Clint Hocking. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:08 Interview 1:04:47 Break 1:05:11 Outro Issues covered: who is responsible for the MDA framework, moving to Montreal and working with New Yorkers, world-relative cameras, figuring out console cameras, the struggles with camera and controls, a game that had all the elements, neoconservative fantasy to save the world from future threats, having a team form around the ashes of disagreement, doing three jobs, clarity in the goals, design sins, having invited moments vs supporting being better than the designer, establishing a systemic language, the most complicated doors in video games, being bottom-up, negotiating all the types of doors, everyone being on board with the approach, intrinically motivated engagement, motivating the desired experience, real-world examples of what it means to get 100%, the one job, being remote vs being in the job, level design and script writing between entwined, the state of the industry. Games, people, and influences mentioned or discussed: UbiSoft, LucasArts, Valve, Amazon, Build Machine Games, Far Cry 2, Robin Hunicke, Mark LeBlanc, Robert Zubek, Doug Church, Red Storm Entertainment, Hitman, Halo, Xbox, Bounty Hunter, Jedi Knight, Metal Gear Solid (series), Resident Evil (series), The Fifth Element, James Bond, J. T. Petty, Rainbow Six, Call of Duty, Medal of Honor, EA, GoldenEye, Bloodborne, Sekiro, FromSoft, Dark Souls, mysterydip, Watch Dogs, Warren Spector, Psychonauts, Tim Schafer, Full Throttle, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish Psychonauts! (-ish) Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
On this week's episode, Nathan and Chris are joined by Tyler Colp of PC Gamer to discuss an extremely pressing business matter: Chris wrote almost 9,000 words about his favorite FromSoftware farming spots, and somehow, he still has more to say about them. Tyler, a fellow FromSoft sicko, happily indulges him. We discuss all sorts of obscure nooks and crannies in games like Dark Souls and Elden Ring, as well as larger topics like Sekiro's (perhaps unearned) status as the studio's dark horse. And of course, we spend plenty of time talking about Bloodborne's legendary Cum Dungeon.Credits- Hosts: Nathan Grayson, Chris Person, & special guest Tyler Colp- Podcast Production & Ads: Multitude- Subscribe to Aftermath!About The ShowAftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that's too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris' frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don't know what else to tell you; it's a great time. Simply by reading this description, you're already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Send us Fan MailWelcome back to IndieQuest, a celebration of all things indie games! On this episode we bring on Vayar from the community and Kindled Across the sea! 4 excellent games are brought to the Quest Log spanning Cards, Gods, Queens, Creatures and more! Find Vayar here: https://bsky.app/profile/vayar.bsky.socialAnd find his souls and mental health podcast here: Kindled Across the Sea------------------------------------------Games talked about in the show (contains spoilers for the episode):----------------------------Dead Cells, Forbidden Solitaire, Lap of the Gods: A Visual Novel, The Dark Queen of Mortholme, EMUUROM---------------------------------------------Leave us questions, comments, concerns, or feedback of any kind at our email indiequestpod@gmail.com or follow us on BlueSky @indiequestpod!Send us emails with topics, questions, suggestions, or indie game recommendations at indiequestpod@gmail.com!If you want to see the Quest Log go to indiequestpod.com! This will be updated as episodes are released, be wary though because it may contain spoilers for the episode!Follow our Hosts here:Steve on twitch - twitch.tv/BlinkoomJosh on BlueSky - @JoshLeslieSeth on BlueSky - @captaindrachmaYou want to comment on something we talk about on a podcast?! Check out the network's reddit!https://www.reddit.com/r/polymedia/Special thanks to the intro music artist CrossFrog and the cover artist for the show @d3ltari on Instagram.Support the show - We're a proud part of the Polymedia Network!www.polymedianetwork.com
PRAISE THE SUN! This week! The boys are joined by Mr. Puzzles Dane Himself to chat about his favorite game, the winner of a recent discord listener poll, Dark Souls! Did we thrive in the madness? Or succumb to the Undeath of Lordran? Tune in to find out!Come join our Discord and Vote on polls for show games! bit.ly/TSMPDISCORD Support the show, Join the Patreon! https://www.patreon.com/thesteammachinepodcastBig Thanks to Our patrons who donate 10 dollars or more!Nate “Sir Cogsworth the 7th of June-iper”Jeff “The Original Expendable, Mr. Syllables Ole Jeffy Lube”Aries or Adam “Ariesoradam” Shoutout to his podcast Revival and ExtinctionJames “The Steam Machine Hall Monitor” HallTeam Retrogue Check Him out on YouTube“Mr. Puzzles” Dane HimselfFlyin' Brian Doran GreyThe man who erased his nickname, now the Wolverine formally known as Logan Joreid aka LittleLoManiacFenris Wolfsbane, Healer of the Als of BamaLINK TO WEBSITE https://bit.ly/TheSteamMachinePodcastShoutout to Spectre ApprovedShoutout to TeamRetrogueShoutout to Dane and Jeff's Media DumpShoutout to Grumpy Jeff's Pro Wrestling Power Hour
¡Que pasa locos!Vaya semanita de funerales corporativos, despidos masivos y decisiones de mierda. Menos mal que nuestro CEO ha vuelto a poner orden y Joakin de sus vacaciones ZEN en Ibiza.Por un lado, Sony jubila el formato físico para 2028. Una tragedia histórica que tiene a Marco y Gringo llorando desconsoladamente sobre sus carátulas de plástico (asumiendo que en digital no poseemos absolutamente nada y sentenciando a Game a la quiebra), mientras Joakin celebra el apagón digital por todo lo alto, tachándolos de materialistas sin neuronas. ¿Será la legislación europea nuestro último clavo ardiendo?Por el otro, Xbox despide a casi 5000 personas para purgar su burocracia de catorce capas de directivos. Con pérdidas de 64 centavos por cada dólar invertido, Joakin tiene la solución de choque: prohibir la innovación, contratar a Miyazaki y obligar a todos a programar clones de Dark Souls con buena historia. De postre, analizamos el salseo de David Jaffe mandando a paseo a Alexelcapo.En los análisis, Gringo y Marco ponen nota al decepcionante 007 (con Marco abandonándolo por aburrimiento y Gringo empeñado en terminarlo por orgullo). Además, Marco nos habla de Mina: The Hollower, indie que tiene prácticamente terminado (para variar) tras recurrir a mods de accesibilidad para suavizar su enferma dificultad.¡Esperemos que os guste!⏱️ MARCAS DE TIEMPO REALES00:00 - ¡Que pasa locos! Inicio, salseo de Ibiza, compras compulsivas en Steam y debate de impuestos.37:50 - El ICG Bolt de la semana44:14 - El fin del formato físico: Sony y su apagón digital para 2028.01:20:15 - El "reseteo" de Xbox: 5000 despidos, Asha Sharma y la reestructuración de estudios.01:45:33 - Salseo de la industria: David Jaffe contra Alexelcapo.01:48:45 - 007 (IO Interactive): El gatillazo de James Bond y por qué Marco lo ha abandonado.01:55:20 - Mina: The Hollower: ¿Indie del año o un peldaño por debajo? El debate de los mods de accesibilidad.02:13:46 - El rincón del gourmet: Tortillas de Senen, latas Albo, felicitaciones a Puizo y cierre.
Welcome to Dev Game Club, where this week we continue our series on Psychonauts. We unravel more about what this game even *is*, while at the same time looking at things like level design, abilities and powers, and other topics, before turning to listener mail. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Past Milla Vodello Issues covered: wait what is this?, inefficiencies in development, constant learning, a full brain, modifying your loadout, using abilities in the scavenger hunt, fitting everything in, multiple economies, the problems of a radial wheel, making a new genre from blending and having to rethink, a tradition of crunch, edge cases everywhere, making something realistic feel good, the multi-step process of sucking up a mental cobweb, iterating through multiple games, teaching you about the inventory, niche games that are bespoke, having troubles with certain aspects, level design, the cohesion of the level select screen, themes that games don't often address, iteration internally and externally, unrelated systems and synchronicity, the zaniness messing with you, the ranking system and optional things, a sum of parts, TV adaptations, adaptating to the world, having to amp up and bring in more stuff, expanding emotional beats, finding a side story, going the hero route. Games, people, and influences mentioned or discussed: Ratchet and Clank (series), Zelda: Ocarina of Time, Dark Souls, Super Monkey Ball, Conker's Bad Fur Day, Beyond Good & Evil, Tim Schafer, Starfighter, Devin Kelly-Sneed, Tomb Raider, The Sims, Assassin's Creed (series), Half-Life, Clint Hocking, Inside Out, Pixar, Halo, Hitchhiker's Guide to the Galaxy, Get Smart, Bethesda Game Studios, Fallout, James, Mortal Kombat 2, Karl Urban, Nick Offerman, Parks & Rec, Exit 8, Resident Evil, Zach Creggars, Weapons, Barbarian, The Witcher, Kirk Hamilton, Aaron Evers, Mark Garcia. TTDS: 14:10 Links: Behind the Code: On the Move! Next time: ... More Psychonauts but also maybe something else? Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
This week, we talk about Xbox going up in price, GTA VI's Pricing, and How long it would take your mom to beat Dark Souls!
Send us a text or a voicemailA horror podcast visits an Irish inn to scatter the ashes of their former co-hosts, unaware the property is said to be haunted by a witch with a penchant for humans with black lungs. On Episode 725 of Trick or Treat Radio our feature film discussion is Hokum from director Damian McCarthy! We also talk about the prospect of an Evil Dead prequel, how successful horror films build dread, and what we have in common with Wilfred Brimley. So grab your witch repellent spray, ring the bell for the Honeymoon Suite, and strap on for the world's most dangerous podcast!Stuff we talk about: The Evil Dead, Army of Darkness, Evil Dead Wrath, prequels, grindhouse, AARP, Wilfred Brimley, Rocking a Mel Gibson, grey jaw temples, Al Pacino, Masters of the Universe, House of Usher, The Mummy's Shroud, Eye of the Cat, Willard, Frankenstein Created Woman, Food of the Gods, Aliens, Lake Mungo, Nightfall, Bitter Feast, Dark Souls, Zombie Beach, The Haunting of Helena, Blood Spirit, Kristina Klebe, Killer Mermaid, Patrick Melton, Feast, Saw IV, Scary Stories to Tell in the Dark, Fear of the Walking Dead, The Gift, Ken Burns, Kevin Burns, Steve Minor, Lake Placid, Friday the 13th, Day of the Dead, House, Halloween H2O, Carol Kane, Adams Family Values, Roger Ebert, I Bury the Living, The Last Dinosaur, The Mummy's Hand, The Mummy's Tomb, E.G. Marshall, Creepshow, Two Evil Eyes, Jared Leto, Morbius, Brian May, Hokum, Damian McCarthy, Adam Scott, Florence Ordesh, Severance, Conquistador, Step Brothers, destiny vs. personal choice, Forbidden Fruits, Widow's Bay, folk horror, scary Irish woods, witching and bitching, Diablo Cody, Lisa Frankenstein, Jennifer's Body, Jack the Jackass, raging assholes, a moment on the lips a lifetime on the hips, and Witches Get Stitches.Support us on Patreon: https://www.patreon.com/trickortreatradioJoin our Discord Community: discord.trickortreatradio.comSend Email/Voicemail: mailto:podcast@trickortreatradio.comVisit our website: http://trickortreatradio.comStart your own podcast: https://www.buzzsprout.com/?referrer_id=386Use our Amazon link: http://amzn.to/2CTdZzKFB Group: http://www.facebook.com/groups/trickortreatradioTwitter: http://twitter.com/TrickTreatRadioFacebook: http://facebook.com/TrickOrTreatRadioYouTube: http://youtube.com/TrickOrTreatRadioInstagram: http://instagram.com/TrickorTreatRadioSupport the show
Reports are swirling that Double Fine, Ninja Theory, and Compulsion Games are being cut at Xbox. Are they the right studios to shut down? A PlayView for Dark Souls extraction RPG Mistfall Hunter! Plus, is Call of Duty headed for Xbox exclusivity?
Deze aflevering van Gamekings Daily is ook te bekijken op https://youtu.be/MN6jWTSmiPs Deze editie van GK Daily was opgenomen voordat de eerste berichten naar buiten kwamen dat XBOX mogelijk studio’s als Compulsion, Arkane en Ninja Theory wilde sluiten of afstoten. Welkom bij Gamekings Daily. De gaming vodcast waarin twee hosts van Gamekings kwebbelen over de laatste ontwikkelingen in de wereld der videogames. We zijn aangekomen bij de dinsdag en het is opnieuw Jasper die plaats heeft genomen achter de desk. De twee praten over het interview met de grote baas van From Software, Hidetaka Miyazaki. Waar de aandeelhouders schreeuwen om commerciële inkoppers als Bloodborne 2 en een nieuwe Dark Souls, wil de even eigenwijze als briljante Japanner zich liever focussen op het maken van originele, nieuwe IP's. Wat denkt Jasper daarvan, fan als hij is van de laatste games van From Software? Heeft Miyazaki gelijk of moet hij niet moeilijk doen en de fans gewoon geven wat ze graag willen? En dat is bijvoorbeeld een vervolg op Bloodborne. Dit en andere onderwerpen zie en hoor je voorbij komen in de Gamekings Daily van dinsdag 16 juni 2026. From Software wil geen gemakzuchtige sequels maken Jasper en JJ praten in deze editie ook over de productiekosten van Gears of War E-Day. De game die op 6 oktober uitkomt, gaat XBOX een slordige 400 miljoen dollar kosten. Hoe kan dat en is het spel dat bedrag wel waard? Ze spreken ook over de aankondiging van Spyro: A Realm Beyond. Een nieuw avontuur met het vrolijke draakje komt eraan, omdat de community er zo vocaal om vroeg. Hoe kijken de beide heren tegen deze aankondiging aan en vinden ze dat meer uitgevers dit zouden moeten doen? Voor welke game zouden zij hard willen schreeuwen? Je krijgt het antwoord in deze video. Werkt Xbox aan een MMO in het Halo universum? Xbox wil mogelijk de grote IP's wat meer naar voren gaan brengen. Halo hoort daar natuurlijk bij. Er gaat het gerucht dat Xbox al een jaar of twee in het geheim puzzelt aan een MMO in het Halo universum. Zien de heren wat in dit idee of heeft het weinig kans van slagen? Voorspel de uitslag van Nederland - Zweden en win een Hue Starterskit Met de lampen van Philips Hue kun je niet alleen jouw spel- en kijkervaring bij games en films verbeteren, het kan ook bij het kijken naar het WK. Met behulp van de Live Sports functie in de Hue app krijg je een fraaie lichtshow als Oranje of een ander team wat je support, scoort. Het enige wat je nodig hebt, is de Hue starterskit en een paar lampen. Heb je die niet? Voorspel de uitslag van Nederland - Zweden en wie weet krijg jij een starterskit thuisgestuurd. Om mee te doen hoef je alleen de uitslag in de comments onder de YouTube short of TikTok video waarin Koos laat zien hoe deze functionaliteit werkt, te zetten.Wil je adverteren bij de podcast Gamekings óf misschien bij een andere podcast van ILVY Network? Mail dan naar management@ilvy.com en/of kijk even op de website : https://ilvy.com/podcastSee omnystudio.com/listener for privacy information.
Duskfade es llamado por muchos el Kingdom Hearts español, pero en realidad es una interesante aventura con cosas de Dark Souls, los videojuegos de aventuras míticos de PS2 y hasta toques de Dark Souls en los combates contra los jefes.-Añade Duskfade a tu wishlist y juega la demo: https://store.steampowered.com/app/4023080/Duskfade_Demo/--Pide más información de nuestros másters en videojuegos con un 5% de descuento en tu matrícula usando este enlace: https://estudiar.unir.net/es/es-gen-ma-ing-masters-diseno/?utm_medium=off&utm_source=colectivos&utm_campaign=np-colectivos_off_colectivos_unireu_eu_es_es_convenio_generico_leadweb_nuevebits-Compra Los Secretos de Krat: más allá de Lies of P: https://amzn.to/4rKE3FV
Please consider supporting the show on Patreon! You can also click here to join the free Discord server or connect with the show on Bluesky and Instagram!This week, co-host Jake (Pre-Order Bonus Podcast) joins to discuss Kena: Bridge of Spirits! Kena made waves as a Souls-like with a deceptive face—"Disney meets Dark Souls," it's been called. A journey through the lands sees the titular Kena rounding up the almost-actionably-Pixar Rot to aid her in guiding wayward spirits home. But is Kena more than a series of homages and influences? Join us as we discuss the narrative, character writing, composition process, combat philosophy, and much more. Hope you love the show today. Please enjoy!Relevant Links:Dev interview 2020, GameinformerGamelan from the Center for World MusicLive Gamelan performanceThe short film "Terrible Fate"Thank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
It's time for your annual From Software co-op episode! Producer Jeremy Schmidt yet again finds himself hosting an episode about a classic FromSoft RPG and this time it's about Dark Souls (2011). Enjoy a break from daddy Conner because this one rips! Show Notes Jacques Mouledoux - Instagram Alec Robbins - Bluesky Produced, Edited, and Original music by Jeremy Schmidt Call Me By Your Game – Instagram - Bluesky – YouTube - TikTok Super NPC Radio – Patreon - Discord - Bluesky – Instagram – Twitch
Où l'on parle de Dark Souls, mais aussi d'assurance auto.♻️ LES FOLLOW-UPSMymy, mets-toi à Elden Ring !Des nouvelles de la bagnole de Fab (enfin assurée ??)Vos avis sur « les gens qui ne vont pas en thérapie » et cette formidable vidéo de @la.chercheuseVos avis sur l'œuf dur (vous avez tort)Participez au Fab & Mymy Show : envoyez-nous un vocal !Abonnez-vous au podcastRejoignez le DiscordL'épisode en entier et en avance + une rubrique exclusive : sur Patreon !Suivez Le Fab & Mymy Show sur InstagramEnvoyez-nous un mail : coucou@lefabetmymyshow.com Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
The developers of Shovel Knight are, at long last, back with a new game—and despite the long wait, it's absolutely fantastic. Mina the Hollower is a love letter to topdown games like Zelda, mixed in with elements of Castlevania, Dark Souls, and many others. It's also had a long journey towards release, which was a topic of conversation during a recent chat Patrick had with Yacht Club Games' founder and director Sean Velasco and programmer David D'Angelo.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Smart Fit expõe dados de clientes após sistema de catraca inteligente ser vazado.Google permitirá a troca de endereço do Gmail; entenda o que muda. Disney+ amplia lista de benefícios para assinantes; confira novidades. Nubank ganha jogos que dão cupons e descontos na Shopee, Uber e Samsung. Streamer é suspensa da Twitch após jogar Dark Souls usando os pés em live. Zuckerberg e Priscilla Chan lançam IA para acelerar descoberta de medicamentos. CD Projekt Red revela Songs of the Past, nova expansão de The Witcher 3: Wild Hunt. Google inaugura centro de engenharia na USP com foco em privacidade, segurança e IA.
Fortuan, Dylan, and Rex talk about the latest Warhammer games, then intending to do a fun game, Fortuan instead rants a play by play of his current Dark Souls 2 playthrough
Writer extraordinare Kevin Fox, Jr. joins us to talk about football, Dark Souls, writing, the nature of journalism under late capital, and the uses of social media. A rollicking, old fashioned, incisive chat with a good friend and great interlocutor. Check it out now!!! Some useful links: Articles by Kevin mentioned https://pcvulpes.wordpress.com/2026/05/11/endless-discursive-cycles-social- media-videogames-bluesky-mixtape-mass-effect-uncharted/ https://peoplesworld.org/article/mortal-kombat-ii-review-a-soulless-and-uneven-sequel/ Articles by other people mentioned https://noescapevg.com/review-mixtape/ https://ckunzelman.com/2026/05/10/on-mixtape-2026/ https://www.negrophonic.com/pdfs/Fredric%20Jameson%20-%20Realism%20and%20Utopia%20in%20The%20Wire.pdf https://autumn-wright.com/just-blog-it/ https://unwinnable.com/2026/02/11/a-dialogue-with-austin-walker/ https://bloomedwings.com/2026/05/11/letters-between-against-all-odds-and-differences-friends/ https://www.avclub.com/commodity-fetishism-is-law-in-nba-2k26 https://www.avclub.com/wwe-2k26-wrestling-games-monopoly Other websites mentioned https://peoplesworld.org/ https://www.moviejawn.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
Every Soulsborne fan has an answer.Some say Dark Souls has the best world. Some say Bloodborne has the best atmosphere. Some say Elden Ring is the best overall package. And somewhere out there, a Dark Souls II defender is already preparing a full argument.In Episode 98 of Co-op Chronicles, Blacklabel, Geisha, and Azzilee dive into one of gaming's most passionate debates: which Soulsborne game is actually the best?We go from Demon's Souls to Dark Souls, Dark Souls II, Dark Souls III, Bloodborne, and Elden Ring, breaking down what each game does best and why fans still argue about them years later.This episode covers the blueprint that started it all, the world design that changed gaming, the most divisive entry in the series, the polished finale, the gothic nightmare fans still beg to see remastered, and the open-world giant that brought Soulsborne to the mainstream.We also talk about what really matters in these games: bosses, builds, lore, world design, atmosphere, combat feel, replayability, and that unforgettable moment when the game finally clicks.So what deserves the crown?Is it Bloodborne for the vibe? Dark Souls for the world? Dark Souls III for the bosses? Or Elden Ring for the full package?Let the debate begin.Follow Co-op Chronicles everywhereSpotify https://open.spotify.com/show/5SdKUmrjtUOB5y32Nd3gFeApple Podcasts https://podcasts.apple.com/us/podcast/co-op-chronicles/id1745794642YouTube https://www.youtube.com/@Co-op-ChroniclesInstagram https://www.instagram.com/co_op_chroniclesTikTok https://www.tiktok.com/@co_op_chroniclesLinktree https://linktr.ee/CoOpChronicles
'Limp Bizkit' and 'Good Mythical Morning' and 'Video Games' oh my......It's no secret, that before you record anything, you need to warm up. So that's exactly what the guys do! But we figured...why are we wasting those precious moments? Why aren't we sharing them with all of you? So here it is...man, we are dumb!!!Click here to send us a message! Support the showIf you would please go follow us on all the socials? We would love you all forever...in a friend way...don't be weird!!!Please go rate and review us anywhere you get your podcastsPatreon: https://www.patreon.com/CultureShockedPodcastTwitter/X: https://www.twitter.com/cspodcast21TikTok: https://www.tiktok.com/@cspodcast21?lang=enFacebook: https://www.facebook.com/cultureshockedpodInstagram: https://www.instagram.com/cultureshocked21YouTube: https://www.youtube.com/cultureshocked21Website: https://cultureshocked.buzzsprout.com/
Redwall, Earthsea, Dragon Age, Diablo, Bioshock, Dark Souls, Highlander, and the Kingkiller Chronicle take tough first-round exits. We do our best to celebrate their contributions to the fantasy zeitgeist.
One final time unto the breach dear friends and a final episode on the entire Dark Souls series. How does this one stack up against the earlier entries? Join us!www.playthroughpod.com
Tonight's questions:- What will happen if GameStop buys eBay?- Does the Dark Souls trilogy need a remake?- Are high-concept sci-fi video games back?- Who else do you want to see in Marvel Tokon?Thanks as always to Shawn Daley for our intro and outro music. Follow him on Soundcloud: https://soundcloud.com/shawndaleyWhere to find Throwdown Show:Website: https://audioboom.com/channels/5030659Twitch: https://www.twitch.tv/throwdownshowX: https://x.com/ThrowdownShowYouTube: https://www.youtube.com/throwdownshowDiscord: https://discord.gg/fdBXWHTTwitter list: https://twitter.com/i/lists/1027719155800317953
Du möchtest mehr über unsere Werbepartner erfahren? Hier findest du alle Infos & Rabatte: https://linktr.ee/AlliterationAmArsch Diesmal mit 50 knackigen Minuten, FKK und Saunaclubs, der Stahlstraße, Sucht, Pompei, Arbeitskultur in Japan, Fotos und Dark Souls 3. Du möchtest Werbung in diesem Podcast schalten? Dann erfahre hier mehr über die Werbemöglichkeiten bei Seven.One Audio: https://www.seven.one/portfolio/sevenone-audio
Welcome to Dev Game Club, where this week we continue our series on 1997's Dungeon Keeper. We talk about its tone again, and delve into a number of design topics including interface choices, verbs, and level design. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Three more levels-ish Issues covered: tonal neutrality vs tonal specificity, constructing a fantasy world, having a clear identity, villainous UI choices, white standing out, a subtle tiling system, feeling like increasing a hoard, increasing the verb space through direct interaction, picking and dropping things to direct them, units you're not meant to care about, camera choices, shortcuts to get around, preferring the zoom level as it was, the magical moment of possessing a creature, more RTS than expected, the early RTS curve repeating itself, not wanting to lose the builder choices, having to research all the rooms again, needing canvas space to paint, not knowing when units change over to you, finding idols and small rooms, economic victory, pincer moves, having the multiplayer options with the meta, power-up timing loops, starting with multiplayer first, how we have time for all this, trading off time with other games or hobbies, Tim the baby designer. Games, people, and influences mentioned or discussed: Civilization, Sid Meier, SimCity, Will Wright, Firaxis, Maxis, Populous, Lionhead, The Movies, Peter Molyneux, Black and White, StarCraft, Homeworld, Blizzard, Dragon Quest Builders, Minecraft, Thomas Pynchon, id Software, Doom 2, Quake (series), Halo, Unreal Tournament, Ben, Dark Souls, Bloodborne, Saros, Hollow Knight, Valheim, Diablo (series), Mortimer and the Riddles of the Medallion, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Dungeon Keeper! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
I haven't finished every video game I've ever started. 0:00 - There's currently like 30 people running for CA governor and we don't have rank choice voting. 2:30 - I never beat Tears of the Kingdom 18:20 - I killed Quiet in Metal Gear Solid 4 25:50 - Kratos and Boy dumped mama's ashes and went home in God of War 30:06 - I got ganked through a wall in Dark Souls 39:12 - Deception IV: The Nightmare Princess just won't let me love it 44:48 - I can't git gud enough to beat Geist 48:53 - LEGO games got greedy 51:27 - I have the worst luck in Valkeria Chronicles 4 If you missed Saturday's live broadcast of Molehill Mountain, you can watch the video replay on YouTube. Alternatively, you can catch audio versions of the show on iTunes. Molehill Mountain streams live at 7p PST every Saturday night! Credits: Molehill Mountain is hosted by Andrew Eisen. Music in the show includes "To the Top" by Silent Partner. It is in the public domain and free to use. Molehill Mountain logo by Scott Hepting. Chat Transcript: 6:58 PM@LeeShowronsHey, I guess you're going to talk about regretting playing a certain game 6:59 PM@LeeShowronsThat means you're getting old 7:07 PM@eathdemonif your looking for a good anime yo watch, you should check out Daemons of the Shadow Realm 7:08 PM@eathdemonthat was me 7:11 PM@LeeShowronsso you're saying, the newer Zelda games are going to be worse 7:20 PM@LeeShowronseither way if you're looking forward to a switch 2 game they're gonna be expensive 7:23 PM@eathdemonim playing pragmata 7:24 PM@LeeShowronsI like what you said the first time drop clicking 7:25 PM@LeeShowronsat least when you drop click someone they'll fall 7:28 PM@LeeShowronsis it covered with cheese? 7:49 PM@LeeShowronsyou know that reminds me of Beetlejuice the first movie where they possessed them to try to get people 7:51 PM@LeeShowronswell, I really didn't like Lego Ninjago battle because that wasn't very great 7:53 PM@LeeShowronsBack in your day you had lego island 7:54 PM@jaredknisely6213do think you will like pragmata if theres no dlc when its not 60 7:55 PM@addictedtochaos2I started Pragmata, last night, I'm quite enjoying it. 7:57 PM@addictedtochaos2It is the first time I have started playing a game the same day it was purchased since Spider-Man 2. 7:58 PM@jaredknisely6213main reason i use snipers 8:06 PM@LeeShowronswhy does enemies always have to say that? 8:12 PM@LeeShowronsBye
Our listeners can buy one prescription pair and get 20% off additional pairs at http://warbyparker.com/KINDAFUNNY — and using our link helps support the show. #WarbyParker #ad Thank you for the support! Run of Show - - Start - Topic of the Show:Reviewing the GOATS/Top 100 Check-in - Mario Galaxy 2 - Final Fantasy 10 - Ads - Dark Souls - Nier Automata Learn more about your ad choices. Visit megaphone.fm/adchoices
Our listeners can buy one prescription pair and get 20% off additional pairs at http://warbyparker.com/KINDAFUNNY — and using our link helps support the show. #WarbyParker #ad Thank you for the support! Run of Show - - Start - Topic of the Show:Reviewing the GOATS/Top 100 Check-in - Mario Galaxy 2 - Final Fantasy 10 - Ads - Dark Souls - Nier Automata Learn more about your ad choices. Visit megaphone.fm/adchoices
Our listeners can buy one prescription pair and get 20% off additional pairs at http://warbyparker.com/KINDAFUNNY — and using our link helps support the show. #WarbyParker #ad Thank you for the support! Run of Show - - Start - Topic of the Show:Reviewing the GOATS/Top 100 Check-in - Mario Galaxy 2 - Final Fantasy 10 - Ads - Dark Souls - Nier Automata Learn more about your ad choices. Visit megaphone.fm/adchoices
Our listeners can buy one prescription pair and get 20% off additional pairs at http://warbyparker.com/KINDAFUNNY — and using our link helps support the show. #WarbyParker #ad Thank you for the support! Run of Show - - Start - Topic of the Show:Reviewing the GOATS/Top 100 Check-in - Mario Galaxy 2 - Final Fantasy 10 - Ads - Dark Souls - Nier Automata Learn more about your ad choices. Visit megaphone.fm/adchoices
Send us Fan MailYou know the map, the mechanics, even the twist and still you hit “New Game.” So why do we keep replaying the same games? Anthony breaks down the psychology behind it and why it feels so satisfying, soothing, and sometimes irresistible.We explore four key reasons: comfort gaming that reduces stress and gives a sense of control, the pursuit of mastery in challenging games, the appeal of meaningful choices through branching stories, and the power of nostalgia tied to specific moments in life. Along the way, we reference games like The Elder Scrolls V: Skyrim, Dark Souls, Hades, and Minecraft.The takeaway is simple: replaying isn't always about something new, it's about getting what you need, whether that's calm, competence, curiosity, or connection. If you've ever reinstalled a game for the tenth time, this episode will help you understand why.Twitter handles:Project Geekology: https://twitter.com/pgeekologyAnthony's Twitter: https://twitter.com/odysseyswowDakota's Twitter: https://twitter.com/geekritique_dakInstagram:https://instagram.com/projectgeekology?igshid=1v0sits7ipq9yYouTube:https://www.youtube.com/@projectgeekologyGeekritique (Dakota):https://www.youtube.com/channel/UCBwciIqOoHwIx_uXtYTSEbASupport the show
Are your players gamers? Do they enjoy digital entertainments like Dark Souls, Red Dead Redemption, or Grand Theft Auto? Are they constantly badgering you about bringing such delights into your TTRPG sessions? Well never fear, we've got the episode for you! Planet Fist Cowboys With Big Hearts Over War Adrenaline Follow Dungeon Master of None on Blue Sky: https://bsky.app/profile/dmofnone.bsky.social https://www.patreon.com/DungeonMasterOfNone Join the DMofNone Discord! Music: Pac Div - Roll the Dice
Spieleveteranen-Episode #441 (16-2026) Besetzung: Heinrich Lenhardt und Jörg Langer Aufnahmedatum: 08.04.2026 Laufzeit: 1:43:54 Stunden (0:00:15 News & Smalltalk – 0:33:43 Zeitschriften-Zeitreise) Wenn die Spieleveteranen mit der Zeitmaschine vorfahren, ist euch klar: Es geht wieder Jahrzehnt um Jahrzehnt zurück in die Vergangenheit, um zu ergründen, was die Redaktionen der Spielemagazine dereinst bewegt hat. Passenderweise finden sich diesmal schon bei den News und den jüngsten Spielerlebnissen allerlei Verbindungen zu Hardware aus früheren Tagen. Nachdem auch die Hörerpost bearbeitet wurde, geht die Reise los. Vor 10 Jahren begegnet uns ein bis heute stetig gepflegtes Indie-Gewächs, schon ganze 20 Jahre ist das vorletzte Solo-Abenteuer auf dem Kontinent Tamriel her, und vor 30 Jahren regnete es reichlich Wertungssternchen für eine grandiose Strategiespiel-Fortsetzung. Für die Patreon-Unterstützer schalten die Veteranen im Bonussegment in den Overdrive: Vor 40 Jahren bei der Happy-Computer angekommen, erwartet einen der beiden eine inquisitorische Befragung bezüglich eines gewissen Rollenspiel-Meilensteins. Unterstützt die Spieleveteranen und hört das volle Programm: https://www.patreon.com/spieleveteranen 00:15 News & Smalltalk 01:48 Gemischte News: Impossible Mission 3 erscheint bald für C64, ZX Football Manager Revisited bringt die Fußball-WM auf den Spectrum, Frédérick Raynal kickstartet ein Mega-Drive-Spiel mit Spezialcontroller, das neue Evercade-Handheld Nexus kommt im Oktober 2026, die von GOG optimierten Originalversionen von Resident Evil 1-3 landen auf Steam. 16:07 Zuletzt gespielt: Virtual Boy: Nintendo Classics, People of Note, Tomodachi Life (Demo). 29:31 Hörerpost von Toandoi und Araukaria. 33:43 Zeitschriften-Zeitreise: April 2016, 2006, 1996 34:19 GamersGlobal und GameStar 5/2016, u.a. mit Stardew Valley, Dark Souls 3 und Star Fox Zero. 53:18 GameStar 5/2006, u.a. mit The Elder Scrolls IV: Oblivion, Spellforce 2 und The Godfather. 1:09:05 PC Player 5/1996, u.a. mit Civilization II, Fantasy General und Zork: Nemesis. 1:41:28 Abspann.
Welcome to Dev Game Club, where this week we complete our series on The Legend of Zelda: Majora's Mask. We talk about the demoralizing effect of a crash, hear about the notebook and time manipulation, and also turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Zora Boss (T), through Goron Dungeon (B) Issues covered: the giants sequence, dealing with a crash or its demoralizing effects, tools stability, puzzling out what your systems can do, convoluted dungeon designs, learning a lot from building the game, having clues to aid the player who has to come back, a vague map, a design getting away from you, having too many tools for the interface, having more time to smooth it out, constraints on a team, not knowing if the rewards would be worth the effort of doing things, having a loop as a player, feeling protected in save systems, people slowing down when you slow down time, memorable vs unmemorable NPCs, the amount of dialog you have increasing depth and motivation, making one location really deep, having NPCs come back to help the player, enriching Clock Town, the alien defense and its reward, the Pied Piper of Romani Ranch, the chick magnet and a great pay-off, having theories, getting stuck on a boss but being able to move on, being more than the sum of its parts, swinging for the fences, layering onto the world, being able to independently develop things into the game, a man's reach should exceed his grasp, usability not quite getting there, getting that audio mix right, remaking Ocarina and this game. Games, people, and influences mentioned or discussed: SW: Starfighter, Jesse Moore, Dark Souls, Unreal, Outer Wilds, Indiana Jones and the Infernal Machine, Groundhog Day, CalamityNolan, Baldur's Gate III, The Matrix, Spider-Man 2, Hollow Knight, Blizzard Studios, Metroid/Castlevania, Robert Browning, Dwarf Fortress, Kirk Hamilton, Aaron Evers, Mark Garcia. TTDS: 9:00 Next time: ?? Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Join us for a conversation with writer/director Matthew Ninaber as we glaze his latest film, the dark fantasy horror flick available now on Prime, A Knight's War(2025)! A Knight's War: https://www.amazon.com/Knights-War-Matthew-Ninaber/dp/B0DVL52D1Y A Knight's War Blu-ray: https://www.amazon.com/Knights-War-Blu-ray-Matthew-Ninaber/dp/B0DPBGQQPZ TNC: https://linktr.ee/thenightclubSpecial Guests: Bostuna and Matthew Ninaber.
This week the gang talked about One Piece live action, OP-15 prerelease, Blue Velvet, Neighbors, Born To Bowl, Darksouls 2, and more! Follow us on Instagram Leave us a voicemail at (804) 286-0626 and consider supporting us through our Patreon Check out the Discord! Theme song remixed by Poisonfrog News Links: KC2 translator fired for AI PS5 price increase Epic layoffs Mike Prinkey story Nintendo Leaks Super Metroid remake
We're checking out/playing Dinoblade for the first 6 minutes of this podcast, we hope you enjoy the whole episode! We're trying something new, let us know what you think! Thank you to our Sponsor #sponsored & New customers can use code NEEBS to get 15% off at http://TakeUltra.com Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome to Dev Game Club, where this week we continue our series on Majora's Mask. We talk a bit about getting stuck, the structure, and do some extended catch-up on email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Swamp Dungeon Issues covered: making it feel different, long-winded save mechanics, interrupting your play, expecting it to be okay to let the world end, the threatening moon, how games hold up, the usual strategy for reuse: more of the same, making the main mechanic out of a minor Ocarina mechanic, recontextualizing models and similar locations, the groom mask and the new interactions, constraining locations you can reach, the audio mix, being able to control for when certain events happen or not, being unclear on whether the water is poison, searching high and low for a bottle, a non-Nintendo moment, implying that the player could have been prepared, looking forward to more masks, reusing your engine, platform architecture converging, changing goals requiring changing programs, a podcast guidebook, Tim's annotated notes, finally having a list, recency bias, convergence of mechanics in AAA games, a story of a dev inspired by events and the podcast, asset flips, Majora's Mask inspiration. Games, people, and influences mentioned or discussed: CalamityNolan, Outer Wilds, Melancholia, Stranger Things, Wind Waker, Ultima, Hitman, GameCube, Oddberry Games, Vitor, Eye of the Beholder (series), Doom (series), Fallout (series), Monkey Island (series), Warren Spector, Origin Systems, Apple ][, PlayStation, Xbox, Unreal, Republic Commando, Call of Duty, Medal of Honor, Mystery Dip, Carlos, Dark Souls, Deadly Premonition, Hollow Knight, Ubisoft, Anthony Vaccaro, Synersteel Studios, Eric Heimberg, Sandra Powers, Nicholas Vaccaro, Maria Vaccaro, Valley of Shadow, What Remains of Edith Finch, The Witness, The Talos Principle, Raymond, Drew, David Lynch, Takashi Tezuka, Twin Peaks, Link's Awakening, Dwarf Fortress, Mors, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Majora's Mask Links: Valley of Shadow via Steam Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com mailto://devgameclub@gmail.com
Worum geht's? Mit King's Field erscheint 1994 auf der ersten PlayStation ein Rollenspiel, das sich deutlich von den damals populären Genrevertretern unterscheidet. Statt schneller Action setzt das Spiel auf langsame Bewegung, vorsichtige Erkundung und eine düstere Atmosphäre. Aus der Ego-Perspektive durchstreift man ein Labyrinth aus Höhlen, Ruinen und Verliesen, kämpft gegen Monster und sucht nach Ausrüstung – Schritt für Schritt, immer in Gefahr, sich zu verlaufen oder zu überschätzen. Die spartanische Präsentation, die träge Steuerung und die stille Welt verleihen dem Spiel einen ganz eigenen Rhythmus. Fabian und Gunnar sprechen in dieser Folge über die frühen Jahre von FromSoftware, über die ungewöhnliche Entwicklungsgeschichte von King's Field und über die Besonderheiten seines Designs: die offene Struktur der Spielwelt, das vorsichtige Kampfsystem und die Art, wie das Spiel Informationen nur sparsam preisgibt. Außerdem geht es um die Einflüsse westlicher Rollenspiele, um die Rolle des Spiels im frühen PlayStation-Line-up – und um die Frage, warum King's Field heute oft als ein früher Vorläufer der späteren FromSoftware-Tradition rund um die Soulslikes gesehen wird. Ein Blick auf einen eigenwilligen Dungeon-Crawler aus der Frühzeit der 3D-Rollenspiele. Hinweis: Wir leiten die Historie über den ersten Teil von 1994 her, der exklusiv in Japan erschienen ist, bei der Spielbesprechung stützen wir uns allerdings auf Teil 2, den ersten, der offiziell in den Westen kam (und der hierzulande auch einfach King's Field hieß). Infos zum Spiel: Thema: King's Field Erscheinungstermin: Dezember 1994 (JP) Plattform: PlayStation Entwickler: FromSoftware Publisher: FromSoftware Genre: Action-Rollenspiel / Dungeon-Crawler Designer: Naotoshi Zin, Toshiya Kimura, Shinichiro Nishida u.a. Musik: Koji Endo, Kaoru Kono Produktions-Credits: Sprecher, Redaktion: Fabian Käufer, Gunnar Lott Gast: Winnie Forster Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); Trash80.com (Musik)