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Gary Butterfield, Kole Ross, and Jeremy Greer reconvene to take a more in-depth look at PVP in Dark Souls. Reposted in remembrance of our good friend Jeremy Greer.
Welcome to Dev Game Club, where this week we complete our series on 2D indie platformer-ish things with our final episode on Spelunky. Tim talks a little bit about Derek Yu's book, the rigor and how the game just plays different, as well as Brett dipping into spoiler territory for Tim's benefit, before we turn to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Ice Mines (Tim) Podcast breakdown: 00:00:47 Game discussion 59:05 Break 59:45 Takeaways Issues covered: the opening song, music in later levels and its fitness, applying movement mechanics to different challenges, procedural metrics, fall distances, hanging vs standing in one state, getting into the mental state of what your equipment is, not panicking, playing with a heart monitor, living in present vs future, the specialness of the daily challenge, reps and exercise, fighting games and muscle memory, consistency of the rules, using ropes to drop from your height, always be carrying, getting right up to the edge and dropping your carry, getting into the book, making all objects consistent, sacrifice spoiler talk, golden path spoiler talk, turkeys, going beyond your genre, what's a roguelike/lite, personality coming through, unleashing creativity, pursuing consistency throughout, games that say yes/and or yes/but, embracing a roguelite's purity, trusting the game and not minding failure, getting to depth, choosing the right run length, the risk of dilution. Games, people, and influences mentioned or discussed: Nintendo, Indiana Jones, Prince of Persia, Final Fantasy (series), Dark Souls (series), Clint Eastwood, Unforgiven, KyleAndError, Hollow Knight, Calamity Nolan, Quake, Artimage, Boss Fight Books, Nick Suttner, Shadow of the Colossus, Sebastian Deken, Aquaria, Dwarf Fortress, The Evil Dead, PlayStation Vita, Fez, Cave Story, Daisuke Amaya, Earthbound, Pokemon, Derek Yu, mossmouth, Super Mario Bros, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA Twitch: timlongojr Discord DevGameClub@gmail.com
Gary Butterfield, Kole Ross, and Jeremy Greer talk about the basics of PVP in Dark Souls. Reposted in remembrance of our good friend Jeremy Greer.
Een nieuwe aflevering van Gamekings Daily staat voor je klaar. Elke doordeweeks dag bespreken we in de vorm van een vodcast het laatste nieuws en de meest spraakmakende geruchten vanuit de gamesindustrie. Dat alles in pak hem beet 20 minuten tijd. Dit keer zit Koos bij JJ aan de desk. De twee hebben het over de mogelijke Donkey Kong-film, de geruchten rond Intergalactic: The Heretic Prophet en het verdwijnen van de South Park-serie van de buis in Nederland. Deze onderwerpen en meer zie en hoor je in de GK Daily van maandag 14 juli 2025.Intergalactic: The Heretic Prophet: The Last of Us meets Dark SoulsGK Daily verschijnt elke doordeweekse dag. Op de vrijdag na natuurlijk. Want dan presenteren we EvdWL, onze uitgebreide talkshow met een overzicht van alle game gerelateerde nieuwtjes die week. In deze GK Daily praten we je bij over de nieuwe feitjes die naar buiten komen over de nieuwe game van Naughty Dog en Neil Druckmann, Intergalactic: The Heretic Prophet. Het moet een soort The Last of Us meets Dark Souls worden. Wat moeten we daaronder verstaan? En kan Naughty Dog zo iets maken? JJ en Koos geven elk hun eigen mening over dit verhaal.Wil niemand de South Park serie meer bekijken?Geen South Park op de TV. Niemand had gedacht dat dit ooit zou gebeuren. En toch lijkt het een feit te gaan worden. De contracten om de serie in de wereld buiten de VS te tonen lopen namelijk af en de makers van de serie hebben beef met de eigenaars van de zenders. Ze willen geen inmenging in wat ze doen en laten. Als gevolg hiervan kun je momenteel op Prime niet meer kijken naar de avonturen van de Eric, Stan en Kyle. En dat moet je toch eigenlijk niet willen…
We talk with Sunday Times bestselling author, George Mann. George writes comics, novels and audio dramas for properties such as Star Wars, Doctor Who, Sherlock Holmes, Judge Dredd and Dark Souls. He is also the creator of the Wychwood supernatural mystery series, as well as Newbury & Hobbes and Tales of The Ghost series..You can find out more about George and his work at https://www.georgemann.netThis is an episode of Eldritch Extras, for our short stories, please check out our other episodes.Mason and Fricker's Eldritch Stories is a reader-supported publication. To receive new posts and support our work, consider becoming a free or paid subscriber.3 Ways You Can Support the ShowIf you are enjoying the show, and you want to help us, here are three things we'd love you to do:* Share the word on social media - word of mouth is the best thing!* Subscribe to our website or Patreon.* Leave us a few words in the comments - we only get a handful of comments on any given week, but they are super encouraging - thanks!PatreonI want to let you know that we now have a Patreon - kind of like an eletronic tip jar. You can find all our episodes there.Listen and subscribe wherever you get your podcasts (Apple, Spotify, etc). Get full access to Mason and Fricker's Eldritch Stories at www.eldritchstories.com/subscribe
Welcome to Dev Game Club, where this week we continue our series on Spelunky, part of a larger series on independent games. Tim uses the B word about the game, and we talk about the rigor with which one approaches the game, as well as some best practices for play, among other topics and listener mail. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Into the Jungle (Tim) Issues covered: relative lack of text but narrative, blending between levels, the Tunnel Man, the gold key and the chest, triggering the golden path, bouncing off the game originally, practice and rigor, in the learning/knowledge phase, a platformer Tim would play, embracing the process, how you spend the time and how to learn, learning from deathly mistakes, Always Be Carrying, looking down, the brilliance of breaking the platformer mold, "this could be the run," the patterns of Spelunky, learning to play Chess, remembering in chunks, slipping into flow and staying, dying to the shopkeeper in a new way, stepping back with the analytical brain, how to use ropes, everything's physical, building up the things you can do, the Polaroid simulating after you die, similarities to Outer Wilds, sacrificing on the altar, the safe space of a coffin, making a choice, running vs not running, the exception that proves the rule, how the random seed works, animating a sprite on a curve, the first commercial game, frying a video card. Games, people, and influences mentioned or discussed: Rogue, Rogue Legacy (series), Dark Souls (series), Mario (series), Andy Nealen, Outer Wilds, Hollow Knight, Remnant II, Chess, LostLake86, Legend of Zelda, Cave Story, Sasha/scarytiger, Daisuke Amaya, Wii, Nintendo Switch, Luke Theriault, Derek Yu, Aquaria, Alec Holowka, Bit Blot, World of Goo, Gish, Edmund McMillen, Lugaru HD, Wolfire Games, Humble Bundle, Penumbra, Frictional Games, Amnesia, Ori and the Blind Forest, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Spelunky! Errata: The eye is in fact called the Udjat Eye. And yes, it is in fact Edmund McMillen. Twitch: timlongojr Discord DevGameClub@gmail.com
Part 2 Past horrors call upon August and Misty in the Screaming Forest and hard decisions come to all as they approach the Amber Gate... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
Part 1 Past horrors call upon August and Misty in the Screaming Forest and hard decisions come to all as they approach the Amber Gate... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
Welcome to Dev Game Club, where this week we continue our major series on various indie games, now looking at some 2D action games with Spelunky. We talk very briefly about its director and then Tim marvels over a dynamic level design that nonetheless feels just right. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Into the Jungle (Tim) Issues covered: walking over the sands, a little history of the game, a legendary game, precise platforming, procedural and dynamic, how the level generation works, rules-based generation, eschewing precise level design, not being able to know the level, having many verbs, having to learn the skills, the wind-up of the whip, a game where you have to be focused, not seeing an obstacle due to focusing, focus meditation, the Spelunky daily challenge, similarities to theater, taking a risk with design, not knowing what other players will do, opponents dictating skill ceilings, matchmaking as the balancing feature, consistency of behaviors, not rushing, gaining knowledge in games, the ghost and fear, practicing via the tunnel man, whether it's helpful to skip ahead, the speed-run achievement, spending time on each level, getting abilities in the stores vs equippables, the eggplant and the ball-and-chain, Derek's book, learning by death. Games, people, and influences mentioned or discussed: Tiny Subversions/Darius Kazemi, Fez, Derek Yu/mossmouth, Andy Hall, UFO 50, PS Vita, World of Warcraft, Cave Story, Diablo, Dead Cells, Minecraft, Kaeon, MegaMan, Contra, Super Mario Bros., Hunt: Showdown, Overwatch, Fortnite, Halo (series), Dark Souls, Andy Nealen, Zelda (series), Elden Ring, Bloodborne, Olmecorox, Half-Life 2, TIGSource, Demons's Souls, Dark Souls 2, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Spelunky! Twitch: timlongojr Discord DevGameClub@gmail.com
On the show this week - Ellie is away sick so it's just the boys on the this episode. Chris has a quick rundown on his experience with Dark Souls so far, plus he needs some help with choosing a game for his travels. And Guy brings the easiest to grasp and follow quiz you've ever heard... Hosted on Acast. See acast.com/privacy for more information.
We trotseren de hitte en nemen plaats aan Keez' keukentafel om echt álle games te bespreken. Bijvoorbeeld Kingdom Come Deliverance 2, waar Keez half per ongeluk in belandde. Maarten kan de FromSoft koorts maar niet van zich afschudden en duikt voor het eerst sinds de release in Dark Souls 3. Verder werd er weer woedend ge-Mario Kart en speelde Keez een kwartet indie demo's die stuk voor stuk dik vet aan te raden zijn. Tot slot duiken we in de brievenbus en komen we uit bij het onderwerp gamen en ouderschap. Het hele spectrum komt voorbij. We zijn er weer. Het is De Videogame Show!Shining the Holy Arc (00:02:20)Pokemon Snap (00:04:40)Virtua Cop (00:08:15)petje.af/devideogameshowtwitch.tv/postvankeezKingdom Come Deliverance 2 (00:11:25)Mario Kart World (00:22:30)Dark Souls 3 (00:25:30)Date Everything! (00:32:00) Triple Click PodcastBall x Pit (00:34:00) Deep Rock Galactic Survivor (00:35:30) Herdling (00:36:55) The Last Guardian (00:37:30) FAR Changing Tides (00:38:30) Dispatch (00:39:30) Gameclub plannen (00:43:10) We gaan even op vakantie (00:44:30) Dark Souls (00:47:00) Tears of the Kingdom (00:49:00) PS5 vs. Steam Deck (00:51:00) Gaming en ouderschap (00:51:00) Productie: Meer van ditMuziek & montage: Keez GroentemanWil je adverteren in deze podcast? Stuur een mailtje naar: Adverteerders (direct): adverteren@meervandit.nl(Media)bureaus: adverteren@bienmedia.nl Hosted on Acast. See acast.com/privacy for more information.
Part 2 Foes and friends await the group as they journey through the ruined landscape of the Halcyon Domain, destiny guiding their steps... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
Support Night Clerk Radio on Patreon In this episode, we're exploring one of our favorite metagenres: haunted media about media that never existed. This time, we're delving into Vermis, a strategy guide for a game that doesn't exist. It's a beautiful and evocative collection of art and worldbuilding from the artist Plastiboo. We also check out the accompanying dungeon synth album by Radagast, released on cassette by HDK. Choose the nature of your flesh and then join us in the well!IMPORTANT UPDATE: Birk found the Doom 2 Strategy Guide he was talking about. Turns out it was the official one. Check out Chapter 5: Infantry Tactics on the link below!The BookVermis I - lost dungeons and forbidden worlds The SoundtrackSounds of the World Vermis Vol.1 - Melodies of the Unknown by Radagast, Plastiboo Extra LinksVermis II - mist & mirrorsThe Guide to a Game That Doesn't Exist: On Plastiboo's “Vermis”Doom II - Strategy GuideCreditsMusic by: 2MelloArtwork by: Patsy McDowellNight Clerk Radio on Bluesky
Hoy nos metemos de lleno en tres secciones top para amantes del género fantástico: Tier list de autores y autoras de fantasía y ciencia ficción ¿Quién manda en el trono de la fantasía? ¿Sanderson, Abercrombie, Martin? Creamos una tier list definitiva en la que colocamos a nuestros escritores y escritoras favoritos (y a algunos que no tanto). Debate garantizado. ⚔️ ¿Estás de acuerdo o nos hemos pasado tres pueblos? Reseña sin spoilers de Carl el Mazmorrero de Matt Dinniman Un protagonista gamer atrapado en una mazmorra brutal. Monstruos, humor negro, subidas de nivel y decisiones moralmente dudosas. Te contamos por qué Carl el Mazmorrero es una de las sorpresas del LitRPG, sin destriparte nada. ¡Ideal si buscas una lectura adictiva y gamberra! Berserk: homenaje y reseña del manga más salvaje y legendario Hablamos del manga de Kentaro Miura sin spoilers. Su brutalidad, su profundidad, su arte... y su influencia en todo lo que vino después. Si te flipa Dark Souls, Elden Ring o los mundos oscuros con tragedia y honor, Berserk es lectura obligatoria. ⚔️ Participa en los comentarios: ¿A qué autor pondrías en Sekiro goty? ¿Te ha enganchado Carl el Mazmorrero? ¿Qué arco de Berserk te parece el más impactante? Dale like , suscríbete y comparte! Redes Sociales Puente4Podcast: Discord: https://discord.gg/EZFntbKdUF Instagram: https://www.instagram.com/puente4podcast/ Twitter: https://twitter.com/Puente4Podcast TikTok: https://www.tiktok.com/@puente4podcast? iVoox: https://www.ivoox.com/s_p2_1105139_1.html Patreon: https://Patreon.com/puente4podcast Reddit: https://www.reddit.com/r/Puente4Podcast/
Willkommen zurück im Aufzug auf dem Weg zur Etage 600. In dieser Episode beobachten wir den Kampf unserer Helden gegen Atlas. Was das ganze mit Rambazamba, oder wer Ähnlichkeiten zu einem gewissen Team Rocket aufzeigt erfahren wir währenddessen auch. Nebenbei untersuchen wir Methoden der Haarfärbung, versuchen wirre Blicke zu deuten, und fragen uns was mit der nächsten Handbewegung auf uns zu kommt. Viel Spaß beim Hören.
Este podcast sobre Dark Souls, su lore, diseño y mundo avanza hasta llegar a Nito. Si todavía no has escuchado la primera parte de nuestro A Juego Lento de Dark Souls, hazlo aquí: https://open.spotify.com/episode/1qyxo028A8OwbDztEjFuRo?si=26d82ba774184c50-Pide más información del grado en desarrollo y diseño de videojuegos de UNIR: https://www.unir.net/diseno/grado-diseno-desarrollo-videojuegos/-Compra mis libros sobre lore: https://amzn.to/443201S-Podcasts sobre el lore de Black Myth Wukong: https://open.spotify.com/playlist/2MEae5sWNqadm05wNXr7Uh?si=0d78d5600a8546e7
Part 1 Foes and friends await the group as they journey through the ruined landscape of the Halcyon Domain, destiny guiding their steps... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
Welcome to Dev Game Club, where this week we finish our series on 2004 indie classic Cave Story. We talk a lot about difficulty, a bit about story, and also just what a miracle a game like this is from one person. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished (Brett), to dragons (Tim) Issues covered: killing baby dragons, the boss rush, being exhausted beating your head against the wall, drinking a potion maybe too early, what is easy when you play a game every day, the hardcore game underneath, the punishing weapon system, depth of weapon strategy, bad patterns, save points as a balancing mechanism, the charm offensive, story depth and characters, motivating the player, having the music stop to introduce a character, the jetpack weapon, finding the map really late, keys that aren't keys, a HUD on top of level information, parallax, designing for player scalability, macro difficulty and player choice, linearity, having a choice at the end, committing to make a game more difficult or easier for yourself, the music options. Games, people, and influences mentioned or discussed: League of Legends, Nintendo Treehouse, Hollow Knight/Silksong, From Software, Bayonetta, Nintendo Switch, Calamity Nolan, Resident Evil 4, Jamie Fristrom, MegaMan, Kaeon, Earthbound, Mario (series), Metroid, Castlevania, God of War, Celeste, Zelda: Ocarina of Time, Dark Souls, KyleAndError, Metal Gear Solid (series), Fez, Spelunky, Derek Yu, Outer Wilds, LostLake, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Spelunky! Links: Music for Podcasting! Twitch: timlongojr Discord DevGameClub@gmail.com
Bearer seek seek lest ouvintes! Um ano depois do episódio sobre o MELHOR jogo da franquia Souls, desta vez falamos do mais polêmico e divisivo deles: Dark Souls 2! Aqui, mais uma vez, damos um passo para trás para tentar enxergar o cenário maior das discussões sobre esse jogo, discutimos a validade de certos argumentos usados tanto pelos fãs quanto pelos haters, e falamos das nossas próprias experiências e interpretações.Enviem e-mails com comentários para: umeventualocultismo@gmail.comVídeos mencionados: Darkly Feminine: The Gender Of Dark Souls 2: https://youtu.be/RkKKkVrK_EU Dark Souls 2: A Love Story: https://youtu.be/imecfAeAjTQParticipantes: Luca Piancastelli, Pedro Santos e Vítor BatistaMúsicas: Departure, Majula e Sir Alonne (Yuka Kitamura & Motoi Sakuraba, Dark Souls 2: Scholar of the First Sin OST)
Buiten is het warm, maar binnen wordt er tegen de klippen op over games gepraat. We beginnen met twee titels die niet verder uit elkaar hadden kunnen liggen: Wii Sports Resort en Spec Ops: The Line. We zijn in Mario Kart World op zoek naar tactiek tussen de chaos maar komen toch vooral onszelf tegen. En dit geldt letterlijk voor Keez en protagonist Jan van het interessante The Alters, die zichzelf moet klonen om aan het einde van de wereld te ontsnappen. Maarten speelde meer Dark Souls en maakte met Black Knight Halbert in de hand korte metten met alles en iedereen. De trailers die we zagen op de vele showcases van deze maand komen ook nog langs en we duiken met de Death Stranding Gameclub in de laatste fase van de game waarvan het vervolg ondertussen op onze PS5 hard drive geïnstalleerd is. Fascinerende tijden met De Videogame Show!Spec Ops: The Line (00:00:45)Wii Sports Resort (00:05:36)De nieuwe Gameclub Game is Undertale! (00:08:40)Support de podcast!Mario Kart World (00:12:30)Ocarina of Time (00:14:30)Keez streamt games op Twitch!The Alters (00:25:20)Dark Souls DLC (00:35:25)SGF en alle trailers (00:44:20)Lumines Arise (00:45:10)Romeo Is A Dead Man (00:46:30)Baby Steps (00:47:30)Silent Hill F (00:47:40)Mortal Kombat Legacy Collection (00:48:20)Nioh 3 (00:48:50)007 First Light (00:49:20)Final Fantasy Tactics Remake (00:49:40)Stranger Than Heaven (00:51:20)Felt That Boxing (00:52:55)Out Of Words (00:54:45)There Are No Ghosts in the Grand Hotel (00:55:00)Keeper (00:56:00)Clockwork Revolution (00:56:35)ROG Xbox Ally (X)(00:58:05)Hollow Knight Silksong (00:58:25)Outer Worlds 2 / Avowed (01:00:15)TOEM 2 (01:03:30)Resident Evil 9 (01:04:30)De Videogame Club Death Stranding chapters 7,8,9,10 (01:04:40)Productie: Meer van ditMuziek & montage: Keez GroentemanWil je adverteren in deze podcast? Stuur een mailtje naar: Adverteerders (direct): adverteren@meervandit.nl(Media)bureaus: adverteren@bienmedia.nl Hosted on Acast. See acast.com/privacy for more information.
Part 2 Consequences overwhelm the group, but they are determined to do the right thing and reignite hope in Desperloch, no matter what... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
1195. Como cada final de temporada, me gusta detenerme y echar la vista atrás para repasar todo lo que he compartido durante estos últimos 200 episodios. Hoy, en este lunes podcastero tan especial, hago balance de todas las recomendaciones que he ido trayendo en estos últimos meses.Este episodio en concreto es un repaso a todos los lunes podcasteros que han formado parte de esta sexta temporada. Como ya es tradición, comencé con el especial dedicado a los 20 equipos de LaLiga, con una selección de podcasts temáticos sobre cada uno de ellos. Es una forma muy futbolera de arrancar la temporada, y este año ha sido ya la quinta vez que preparo este listado. Después vinieron muchas otras recomendaciones: desde Nudismo Financiero, pasando por Cosas de freelance de alto valor, Mochileros Podcast, la iniciativa Vampiros, Milton Orejas, La Taza de Amadeu o Wild Frequencies. También hubo hueco para propuestas infantiles como Y sí…, el podcast de RTVE, o para especiales como el dedicado a PlayStation, o la maravillosa iniciativa La magia del musical, en la que participaron 50 podcasts durante 50 días seguidos._________________Este capítulo llega a tus oídos gracias a 'Efemerides Podcast', el programa que repasa los hechos históricos acontecidos de cada día del año en formato semanal. Presentado por David Tella y distribuido en todas las plataformas. Suscríbete a través de tu favorita entrando en el siguiente enlace https://pod.link/1078972069_________________Durante el curso he repasado también el famoso hilo de recomendaciones que mantengo activo en Twitter (bueno, en X), llegando ya a más de 700 podcasts enlazados. Un recurso que, por cierto, recomiendo a todo el mundo que busque nuevos programas que descubrir. Tampoco faltaron recomendaciones de proyectos realizados por compañeros como microEmPrendedores de Europa Press y CaixaBank, Tu curro me mola, o el metapodcast Sujétame el micro de Emilcar.También he querido incluir podcast en los que he participado o colaborado como invitado. Y si hablamos de iniciativas, no puedo olvidar la Iniciativa Souls, dedicada a la saga de videojuegos Dark Souls, o la Iniciativa Dana, que fue algo más que un podcast: una acción solidaria que demostró el poder del formato para movilizar comunidades. Entre una recomendación y otra, se colaron parones, enfermedades, puentes y semanas complicadas. Pero aquí estoy, cerrando temporada con más ganas que nunca _________________Consigue tu entrada para el directo de '¿Cómo ye la tu movida?' el 27 de junio en las Podnights Madrid a través de Eventbrite https://www.eventbrite.es/e/entradas-como-ye-la-tu-movida-en-podnights-madrid-1401428262659_________________¡Gracias por pasarte 'Al otro lado del micrófono' un día más para seguir aprendiendo sobre podcasting! Si quieres descubrir cómo puedes unirte a la comunidad o a los diferentes canales donde está presente este podcast, te invito a visitar https://alotroladodelmicrofono.com/unetePor otro lado, puedes suscribirte a la versión compacta, sin publicidad y anticipada de este podcast, 'El destilado del micrófono' a través de la plataforma Mumbler a través de: https://alotroladodelmicrofono.com/destilado (Puedes escucharlo en cualquier app de podcast mediante un feed exclusivo para ti).Además, puedes apoyar el proyecto mediante un pequeño impulso mensual, desde un granito de café mensual hasta un brunch digital. Descubre las diferentes opciones entrando en: https://alotroladodelmicrofono.com/cafe. También puedes apoyar el proyecto a través de tus compras en Amazon mediante mi enlace de afiliados https://alotroladodelmicrofono.com/amazonLa voz que puedes escuchar en la intro del podcast es de Juan Navarro Torelló (PoniendoVoces) y el diseño visual es de Antonio Poveda. La dirección, grabación y locución corre a cargo de Jorge Marín. La sintonía que puedes escuchar en cada capítulo ha sido creada por Jason Show y se titula: 2 Above Zero. 'Al otro lado del micrófono' es una creación de EOVE Productora.
Dead of Alive 3 is getting a remake, or remaster. And all around the world, people cheered! After Not-E3, the news always tends to slow down. So we just tend to talk about Lee playing football at McLean park in Napier. He's practically famous by now. But we all know that you're here for game news, so lets go over everything we've missed from the Summer Game Fest. Now we're going over every game that got shown that's coming to Xbox and Xbox PC. Strap yourselves in, its going to be a long one... Also, Kyle thinks Dark Souls doesn't look good. Because whats better for exposure than controversial statements? Although saying Dark Souls doesn't look good is not exactly controversial. -- For previous episodes, our socials, community events, and more, visit ⭐THE XBOXCAST OFFICIAL WEBSITE ⭐
Part 1 Consequences overwhelm the group, but they are determined to do the right thing and reignite hope in Desperloch, no matter what... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
Director Fumeto Ueda has been hailed by many as somewhat of an auteur of the gaming landscape. A creative whose style embraces minimalist desolation. Known best for his work on Shadow of the Colossus, Ueda's directorial debut took place in 2001 with Ico, a boy-meets-girl action-adventure released for the PlayStation 2. Born with horns in a small village, Ico was seen as a great misfortune and was locked away in an eerie castle across the sea. Just as Ico settled in to his stony tomb, an earthquake strikes, freeing him and beginning the long journey to freedom. Along the way Ico meets Yorda, the daughter of the evil shadowy queen who rules over the land and the two work together to escape. While the premise was simple the game was considered by many to be a success, and has been cited by many prominent directors as an influence in their games. Prince of Persia: The Sands of Time, Uncharted, Dark Souls, The Legend of Zelda, Metal Gear Solid 3, you name it, Ico as certainly left its mark on the world. But is it still fun to play today?On this episode, we discuss:Puzzle Solving.Ico often presents the player with simple diagetic puzzles that make use of the environment.Unlike many other games, it makes almost no attempt to guide the player.Is this too harsh, or is the lack of handholding refreshing in the moden era?Combat.Despite its claim to fame, Ico's combat has very little going for it.What exactly makes it so unsatisfying and could it be improved?Yorda.An enscort quest that lasts an entire game would surely raise eyebrows if released today.Did the team at Sony Computer Entertainment manage to bring Yorda to life?Or is she simply a frustrating Key for the player to drag about the gameworld? We answer these questions and many more on the 131st episode of the Retro Spectives Podcast!--Intro Music: KieLoBot - Tanzen KOutro Music: Rockit Maxx - One point to anotherIco OST: Michiru Oshima--Is Ico worth playing in the year 2025 and beyond? Are escort quests inherently unfun design? Does Patrick just hate fun or is James too easily impressed ? Come let us know on our community discord server!You can support us monetarily on our Buy me a Coffee page
Welcome to Dev Game Club, where this week we start a new game in our series on independent games with 2004's Cave Story. We briefly set the game in its time, talk a little about its developer, and then talk about the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A couple of hours Issues covered: freeware vs democratized indie dev and publishing, Japanese independent development, an indie darling, likely antecedents, 2004 in review, the end of a cycle, standing out in a stacked year, sticking it out, breaking through onto Nintendo platforms, early independent success on the Switch platform, influences and what's in the mix, weapon leveling, more story than expected, characters and dialog, more adventure, having a mess of villagers, setting up mysteries, merging lots of elements into their story and interactions, a spike at the end, adding puzzle-y elements, keys and keys that are not keys, threads of characters and relationships, something that is more than a MetroidVania, a skill-based game, "you're a really good person," forgetting a console came out, having the opportunity to play off-the-beaten path games, not needing a map, the dangers of categorization, how the platforming feels, fear of skill-based need, becoming one with the controller, an emotional response, empathetic response, catharsis, building the dam and breaking it, graceful building, manipulation in art, can a movie version work vs the interactivity, shock in literary fiction. Games, people, and influences mentioned or discussed: Nintendo Switch, Fez, Daisuke "Pixel" Amaya, Cara Ellison, Downwell, Wii, Crystal Dynamics, Super Meatboy, Metroid, Nifflas, Knytt, n/n+/n++, Pixeljunk (series), Q-Games, Dylan Cuthbert, World of Warcraft, Vampire: The Masquerade Bloodlines, Halo 2, Half-Life 2, The Sims 2, Metal Gear Solid 3, Doom 3, Ratchet and Clank Up Your Arsenal, Silent Hill 4: The Room, GTA: San Andreas, Far Cry, Metroid: Zero Mission, Metroid Prime 2: Echoes, Prince of Persia: Warrior Within, Knights of the Old Republic 2, Star Wars: Battlefront, Pikmin 2, Sly 2: Band of Thieves, Jak 3, Chronicles of Riddick: Escape from Butcher Bay, Katamari Damacy, Nintendo DS, Xbox 360, PlayStation 3, Republic Commando, Paper Mario: The Thousand-Year Door, WiiWare/DSi, PS Vita, Net Yaroze, Nicalis, Castlevania, MegaMan, CapCom, Bionic Commando, Sega, Sonic (series), Square Enix, Zelda (series), Final Fantasy IX, Dark Souls (series), The Seven Samurai, Firewatch, Animal Well, Spelunky (series), Hollow Knight, Gone Home, Ashton Herrmann, Last of Us, Shadow of the Colossus, Shakespeare, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish Cave Story Twitch Discord DevGameClub@gmail.com
This week, we've played an unconscionable number of demos, so we run through a whole bunch of the ones we mostly liked at Steam Next Fest and the Tribeca Festival. Then, Willa interviews Tribeca Games vice president Casey Baltes with a tin can inside a submarine apparently and Robin tries her hardest to make it listenable.Timestamps:(00:20) Just a whole bunch of nothing(04:35) Dice Gambit(10:30) Cast and Chill(14:00) Morse(18:15) Prison of Husks(28:30) MotionRec(33:20) Coffee Talk Tokyo(35:30) Project Arrow(37:15) KuloNiku: Bowl Up!(41:10) Dispatch(47:15) MIO: Memories in Orbit(55:45) Possessor(s)(1:00:55) Absolum(1:04:46) Death Howl(1:09:00) Cairn(1:13:10) Sleep Awake(1:15:40) Take Us North(1:22:35) Mixtape(1:29:30) Casey Baltes Interview(1:55:10) What else have Willa and Robin been up to this week? (feat. Fire Emblem: Three Houses, a very good video about Dark Souls 2)Mentioned this week:Prison Of Husks Feels Like Playing A Dream About Dark SoulsI'm Bad at Video Games, So I Played Dark Souls 2Support us on Ko-fi!Check out the network at TheWorstGarbage.online!Join The Worst Garbage Discord!Follow us and send us questions!Music Street Food by FASSoundsThings are bad right now, but you can help make them better. Please take some time to consider how you can help trans people, immigrants, and others targeted by our fascist government with this Big List Of Links. Hosted on Acast. See acast.com/privacy for more information.
Part 2 A desire to both protect and to learn has led to terror in Firmament's Harrow - but can that terror be contained? DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
If you're a Normal Man, hit the subscribe button: https://bit.ly/SubToSideScrollers. If not, regret it forever.K Of Melee Games: https://www.youtube.com/@meleegames/videos ➕Become a Side Scrollers PLUS Member at http://www.SideScrollersPlus.com Use promo code “PLUS” for a big discountSupport Kirsche on Side Scrollers PLUS with this link:
Rip and tear… but this time with a flail and shield.In this episode of Game Pass or Pass, we break down everything we know so far about DOOM: The Dark Ages, the next brutal entry in id Software's iconic franchise — and it's unlike anything we've seen before.Set in a dark medieval world, this prequel to 2016's DOOM reinvents the Slayer as a knight-like figure, battling demonic hordes with brutal melee weapons, heavy siege-inspired firearms, and a rideable cybernetic dragon.We cover:Gameplay evolution: How id is blending high-speed FPS mechanics with grounded, gritty close-quarters combat — and what that means for longtime fansNew weapons: Including the shield-saw (think Captain America meets chainsaw) and a bone-shattering flail built for crowd control and brutalitySetting and tone: A complete shift from sci-fi Mars to a gothic, hell-torn kingdom that feels part Dark Souls, part DOOM EternalThe Dragon: Yes, the Slayer rides a biomechanical dragon into battleDesign philosophy: Why id says this is their most cinematic, story-rich DOOM yet, without sacrificing speed or savagery
Was ist so faszinierend an Dark Souls und seit wann ließt Markus Fantasyromane? Warum fasziniert uns ein Spiel, welches einem nichts erklärt und in dem man ständig stirbt und das in erster Linie anstrengend ist? Welche Post möchte man eigentlich vom ehemaligen Arbeitgeber nicht bekommen und wie reagiert man am Besten auf ein Hausverbot? ZDP das Soulslike unter den Podcasts
Part 1 A desire to both protect and to learn has led to terror in Firmament's Harrow - but can that terror be contained? DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
Both a color scheme and a hawk god.With no context outside of the key art, our hosts were in the dark about this random selection from the Xbox Game Pass "Surprise Me" button. It turns out to be a third-person action RPG developed in New Zealand by A44 and published by Annapurna Interactive. While that is a bit more to work with, it still doesn't paint the full picture of what this decidedly stylized title has to offer. With themes drawn from Cormack McCarthy's The Road, and combat mechanics inspired by Dark Souls, a vision of the experience starts coming into focus. But what happens when they picked up their controllers and that vision met with reality? Each host has invested an hour and now they meet to briefly discuss their findings. Will they agree to keep playing after the hour is up? Hit play to hear their decisions!What do you think? Let us know!Hit us up on Twitter at https://twitter.com/tc1h1dOr on Threads at https://www.threads.net/@tc1h1dDrop us an email at tc.1h1d(at)outlook[dot]comFollow us on Goodpods @1h1dCheck out our fancy site: https://quitthebuild.com/1h1dWatch the video: https://bit.ly/1H1DYTThanks for taking this ride with us :-)
Nightreign no nace de la nada. Nos habló de él Solaire de Astora cuando nos lo encontramos en Dark Souls... Y no lo vimos venir. Opinión del juego desde la perspectiva de alguien que juega sin amigos because life.-Escucha la Iniciativa Souls: https://open.spotify.com/playlist/64cwDXnJSD1kVPLZV3jY0Y?si=3ed54570d2604b12-Inscríbete a LabDesign OPEN 04: https://www.unir.net/evento/openclass/papel-director-arte-videojuegos/-Escucha Dark Souls A Juego Lento: https://www.youtube.com/watch?v=xuEJ03Dsib4
1180. Arranco la semana y el mes con un nuevo LunesPodcastero y una recomendación que, si te gustan los videojuegos, seguro que te va a gustar. Hoy te hablo de una iniciativa conjunta entre varios podcasts que han unido fuerzas para rendir homenaje a una de las sagas más queridas (y temidas) del mundo gamer: la saga Souls, con títulos como Demon's Souls, Dark Souls, Bloodborne o Elden Ring. Mi recomendación nace a partir de un tweet de Adrián Suárez, creador del podcast Nuevebits, que anunciaba el lanzamiento de la “Iniciativa Souls”. A través de esta propuesta, once podcasts se han coordinado para publicar episodios dedicados a distintas entregas y aspectos del universo Souls. Lo interesante es que no se han limitado a hablar de los juegos como tal, sino que han profundizado en su lore, sus mecánicas, sus personajes y todo el universo que los rodea. Y claro, como buen aficionado a esta saga (aunque reconozco que no he completado todos los títulos), no he podido evitar sumarme como oyente entusiasta.Hoy repaso los podcasts que forman parte de esta iniciativa. Desde el propio 9bits, que se centró en Dark Souls y sus famosas campanas, pasando por Tito Cole, Temed a la vieja sangre, Puede ser una charla más, New Player o ILT Juegos, entre otros. Incluso hay episodios que se han desviado ligeramente de la saga principal para hablar de títulos inspirados en ella, como Hollow Knight o Nioh. Lo que encanta de este tipo de iniciativas es ver cómo el podcasting permite crear estas sinergias. Proyectos conjuntos que, además de entretener, sirven como puerta de entrada para descubrir nuevos programas. Y en este caso, si te gusta el universo Souls, lo vas a disfrutar muchísimo (tanto o más que yo, que ya me he descargado todos los episodios). Así que si te gusta el podcasting, los videojuegos exigentes (sean o no del universo Souls) y las historias con trasfondo, échale un oído a la Iniciativa Souls. Y si descubres algún nuevo podcast que te encante gracias a ella, cuéntamelo.Puedes escuchar la #IniciativaSouls a través de:Ivoox: https://www.ivoox.com/iniciativa-souls_bk_list_11261150_1.htmlSpotify: https://open.spotify.com/playlist/3iKdmBvyQxtoaKFGsQEu5Z?si=AoWrKxsVRgKmqtWrAbD4gw_________________¡Gracias por pasarte 'Al otro lado del micrófono' un día más para seguir aprendiendo sobre podcasting!Si quieres descubrir cómo puedes unirte a la comunidad o a los diferentes canales donde está presente este podcast, te invito a visitar https://alotroladodelmicrofono.com/unetePor otro lado, puedes suscribirte a la versión compacta, sin publicidad y anticipada de este podcast, 'El destilado del micrófono' a través de la plataforma Mumbler a través de: https://alotroladodelmicrofono.com/destilado (Puedes escucharlo en cualquier app de podcast mediante un feed exclusivo para ti).Además, puedes apoyar el proyecto mediante un pequeño impulso mensual, desde un granito de café mensual hasta un brunch digital. Descubre las diferentes opciones entrando en: https://alotroladodelmicrofono.com/cafe. También puedes apoyar el proyecto a través de tus compras en Amazon mediante mi enlace de afiliados https://alotroladodelmicrofono.com/amazonLa voz que puedes escuchar en la intro del podcast es de Juan Navarro Torelló (PoniendoVoces) y el diseño visual es de Antonio Poveda. La dirección, grabación y locución corre a cargo de Jorge Marín. La sintonía que puedes escuchar en cada capítulo ha sido creada por Jason Show y se titula: 2 Above Zero.'Al otro lado del micrófono' es una creación de EOVE Productora.
This episode is the Dark Souls of episodes. The gang discovers textures they never wanted to find out about. There's no mucking about and they all get right back to questing. Guy Techni meets a friend. Nox does Nox things. Ilvarii makes people dodge lightning bolts for 9 hours. Vanadel Fs around and Fs out.Fabula Rasa - a portmanteau of "Fabula Ultima", the game system we are playing with, and "Tabula Rasa" which means "Blank Slate".Fabula Ultima © 2024 Need Games and Rooster Games. All rights reserved.Ilvarii Fyranell was summoned by MakNox Vantus was grunted by JessGuy Techni was accented by PaulVanadell Lovitt was given life thanks to LillieEverything else was slapped together by MattMusic in this Podcast was "Phuniaya" by ゆうり and "Cassette Tape Dream" by しゃろう
¡Bienvenidos a un episodio especial de la charla entre amigos! En esta ocasión encendemos la hoguera para charlar un ratito sobre los juegos soulslike de la compañía Koei Tecmo. Contamos al micro como invitado especial a Rocquito del podcast Roquimendaciones, y DRM Podcast; y junto a él, el maravilloso Wiila y Filin conforman este trio de aventureros. (Aviso a navegantes: como no puede ser de otra manera, han surgido problemas en la grabación. Hemos hecho lo que se ha podido, creo que no ha quedado muy mal, pero si detectáis algo, por favor, hacédnoslo saber en comentarios. Gracias por vuestra comprensión) - Escucha la Iniciativa Souls: https://www.ivoox.com/iniciativa-souls_bk_list_11261150_1.html Nuevebits En "Dark Souls - A Juego Lento 2. Del inicio a tocar las campanas", Nuevebits se sumerge en los primeros pasos de la aventura en Lordran. Acompáñalos en un análisis detallado desde el momento en que tocas el primer píxel hasta que haces sonar las campanas, desentrañando los misterios y desafíos iniciales de este clásico. Lanzamiento: 26/05/2025 - 16:00 Tito Cole ¿Quieres dominar Dark Souls 2 desde el minuto uno? Tito Cole te revela en su podcast "Cómo romper el juego desde el inicio" las estrategias y secretos para hacerte imparable. Prepárate para descubrir cómo aplastar la dificultad y convertirte en el verdadero campeón de Drangleic. Lanzamiento: 26/05/2025 - 18:00 Teme La Vieja Sangre Sumérgete en la atmósfera gótica y opresiva de Yharnam con Teme La Vieja Sangre. En "Bloodborne - La lucidez y sus interpretaciones", explorarán cómo este concepto clave afecta la narrativa y la experiencia del cazador. Descubre las capas de misterio y locura que envuelven uno de los títulos más queridos de FromSoftware. Lanzamiento: 27/05/2025 - 18:00 Puede Ser Una Charla Más Vuelve al origen de todo. En este episodio especial de la Iniciativa Souls, Puede Ser Una Charla Más te lleva de vuelta a Demon's Souls. Acompáñalos en un repaso por el pionero que lo empezó todo, analizando sus mundos, mecánicas y el legado que dejó en la industria. Lanzamiento: 28/05/2025 - 5:00 newplayer ¿Conectados? newplayer desentraña los hilos que unen las complejas historias de FromSoftware en "Saga Souls: Lore y conexiones". Desde Demon's Souls hasta Elden Ring, explorarán los temas recurrentes, las teorías y los vínculos secretos que dan forma a este fascinante universo. Lanzamiento: 28/05/2025 - 20:00 ILT Juegos En "Personajes icónicos + ¿nos gusta la sufrición?", ILT Juegos pondrá sobre la mesa dos grandes pilares del género Souls-like: aquellos personajes que se quedan grabados en nuestra memoria y la eterna pregunta de por qué, a pesar de la dificultad, este género nos engancha tanto. Lanzamiento: 29/05/2025 - 18:00 Insertcoin Games Saliendo un poco de la norma, Insertcoin Games te invita a explorar el vasto y melancólico mundo de Hallownest con su análisis de Hollow Knight. Descubre cómo este aclamado metroidvania indie captura la esencia del desafío y la exploración Souls-like con un estilo propio. Lanzamiento: 29/05/2025 - 21:00 Topal Games Más allá de FromSoftware, existen otros grandes exponentes del género. Topal Games se centra en "Koei Tecmo y los Soulslike", analizando cómo estudios como Team Ninja han abordado la fórmula con sagas como Nioh y Wo Long. Descubre sus aportaciones y diferencias en este subgénero. Lanzamiento: 30/05/2025 - 18:00 4Players podcast Prepárate para el enfrentamiento final de la trilogía original. 4Players podcast dedica su episodio a Dark Souls 3, analizando sus impresionantes combates, su lore épico y cómo cierra el ciclo de la Primera Llama. Un repaso imprescindible para los fans del último gran Dark Souls. Lanzamiento: 30/05/2025 - 20:00 Rocquimendaciones ¿Te perdiste algo en las Tierras Intermedias? Rocquimendaciones llega con "Elden Ring: Evolución y lore. La historia que no entendiste". Sumérgete en el vasto mundo abierto de Elden Ring, explorando su profunda narrativa y cómo el juego evoluciona la fórmula Souls a una escala nunca vista. Lanzamiento: 01/06/2025 - 18:00 SieteBITS No todo son FromSoftware. SieteBITS nos trae un completo repaso a "Los 'souls' que no son de FromSoftware". Explorarán destacados del género como Life of Pi, Lords of the Fallen, Mortal Shell, y los Jedi Fallen Order / Survivor, analizando cómo estos títulos han abrazado la esencia de la sufrición con su propia personalidad. Lanzamiento: 01/06/2025 - 20:00 - Vuelve a la universidad con UNIR: https://estudiar.unir.net/es/es-gen-ma-ing-masters-diseno/?utm_source=colectivos&utm_medium=off&utm_content=pdf&utm_campaign=colectivosunireu_espdfconvenio_gamelx_oyentes_off%E2%81%A0
¡Que pasa locos!Pues nos hemos unido a la iniciativa souls y aunque en principio solo íbamos a hablar de Hollow Knight, no podíamos dejar la oportunidad de pillar el Sekiro tras una baja de ultima hora asi que nos ponemos con ello.Iniciativa patrocinada por UNIR:https://estudiar.unir.net/es/es-gam-ma-ing-masters-diseno/?utm_source=colectivos&utm_medium=off&utm_content=pdf&utm_campaign=colEscucha la Iniciativa Souls en:• iVoox: https://www.ivoox.com/iniciativa-souls_bk_list_1126150_1.html• Spotify: https://open.spotify.com/playlist/64cwDXnJSD1kVPLZV3jY0Y?si=1c4369920eff43f8Participantes de la iniciativa:• Nuevebits: Dark Souls. Del inicio a las campanas.https://www.ivoox.com/podcast-nuevebits-podcast-videojuegos-ivoox_sq_f11347396_1.html• Cole Train (Tito Cole): Rompe Dark Souls 2 desde el inicio.https://go.ivoox.com/sq/1097915• Teme la vieja sangre: Bloodborne, la lucidez y sus interpretaciones.https://anchor.fm/s/ee1d9630/podcast/rss• Puede ser una charla más: Demon's Souls.https://www.ivoox.com/podcast-puede-ser-una-charla-mas_sq_f11025042_1.html• Newplayer: Saga Souls: lore y conexiones.https://www.ivoox.com/podcast-newplayer_sq_f11072423_1.html• ILT Juegos: Personajes icónicos + ¿nos gusta la sufrición?https://www.ivoox.com/podcast-iltjuegos_sq_f1446764_1.html• Insertcoin Games: Sekiro y Hollow Knight.https://anchor.fm/s/5a5fdbb0/podcast/rss• Topal Games: Koei Tecmo y los Soulslike.https://www.ivoox.com/podcast-podcast-topal-games-podcast_sq_f124314_1.html• 4Players podcast: Dark Souls 3• Rocquimendaciones: Elden Ring: evolución y lore.https://www.ivoox.com/podcast-rdj-rocquimendaciones-juegos_sq_f12477026_1.html• SieteBITS: Los “Souls” que no son de FromSoftware.https://www.ivoox.com/feed_fg_f1587235_filtro_1.xml¡Esperemos que os guste!NUESTA LISTA DE RECOMENDACIONES Esta lista de juegos es la que hemos llegado por consenso (y por imposiciones de Joak) como los 10 juegos que recomendamos desde ICG. Se podrán realizar cambios cuando los integrantes consideren que hay un nuevo merecedor de entrar en dicha lista, siempre teniendo que eliminar uno de los aquí presentes.Red dead redemption 2HadesThe last of us 2Elden ringMass effect 2Xcom 2World of warcraftHollow knightZelda breath of the wildPersona 5 royale¡Encuentra tu versión 2.0 con los consejos de Joakin Dead!https://www.amazon.es/dp/B0BHTZPJMH/ref=cm_sw_r_wa_api_EX5KV44ACRD6C0165XDMAquí tienes tu podido de descuento de Wetaca: JOAQUINL4097Recordad, si queréis saber mas de nosotros, a continuación toda la información:InsertCoin Games:Grupo de Discord: https://discord.gg/aJrZFRCYoutube: https://www.youtube.com/channel/UC_TLx2vHlr7AJ4kPgckx68wTwitch: https://www.twitch.tv/insertcoingamesTwitter: @ICGames_ESInstagram: insertcoingames_Se os quiere!
Podcast con loreplay sobre Dark Souls. Contamos la historia del primer tramo del juego hasta las campanas del despertar con todo el simbolismo, las mejores rutas y las sensaciones de regresar a Dark Souls tras tanto tiempo.Escucha la Iniciativa Souls: https://open.spotify.com/playlist/64cwDXnJSD1kVPLZV3jY0Y?si=1c4369920eff43f8-Vuelve a la universidad con UNIR: https://estudiar.unir.net/es/es-gen-ma-ing-masters-diseno/?utm_source=colectivos&utm_medium=off&utm_content=pdf&utm_campaign=colectivosunireu_espdfconvenio_gamelx_oyentes_off%E2%81%A0
Welcome to Dev Game Club, where this week we complete our series on Fez. We talk about getting to New Game +, some favorite puzzles or mechanics, and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! (once) Issues covered: Tim's audio quality, community event, mind blowing, needing a certain number of cubes, a discussion of QR codes, every QR code a Fez puzzle, not being sure you should follow a QR code, stepping through the 32-cube door, metaphysical reflections, stepping back through bit depth, meme sunglasses, seeing how the world is built, debug tools, keeping a secret, independence and control of marketing and secrets, time pivots and traversing quickly, glowing gates and time of day, the low gravity space, Fez notes, Brett tries to talk around figuring out how to translate the language, talking yourself into being on the right track but not being, the lore in the world, subverting expectations and norms, exploring consequences of innovation, inspiration and subversion of classic games, not overstaying the welcome of its mechanics, changing how you think of the game, always having something going on, the artifacts and treasure maps, a more approachable platformer, difficult twitch reflexes, so you're saying it's possible. Games, people, and influences mentioned or discussed: Keep Talking and No One Explodes, Kaeon, Calamity Nolan, Space Team, BioStats, Beyond Good & Evil, Alan Wake, 2001: A Space Odyssey, Super Hexagon, Atari 2600, NES, Adventure, Plato/The Republic, The Wizard of Oz, Assassin's Creed, Dark Souls, Mines of Moria, sixty second shooter prime, MYST, Minecraft, Tetris, Humongous, Freddi Fish, Pajama Sam, Father Beast, Vessel, Prince of Persia: The Lost Crown, Axiom Verge, Hollow Knight, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Twitch: timlongojr Discord DevGameClub@gmail.com
Opinión de Blades of Fire, una de las aventuras más propias y únicas que he jugado en mucho tiempo. No solo mezcla bien sus referentes, sino que tiene una personalidad propia de escándalo. Cuidado, si ves está review de Blades of Fire, querrás comprártelo. Vale la pena.-Compra mis libros: https://amzn.to/3Z23l5R-Pide más información del máster en animación 3D de UNIR: https://www.unir.net/diseno/master-animacion-3d/-Pide más información del máster de videojuegos de UNIR: https://www.unir.net/diseno/master-diseno-videojuegos/-Pide más información del grado de videojuegos de UNIR: https://www.unir.net/diseno/grado-diseno-desarrollo-videojuegos/-Pide una asesoría personalizada conmigo para saber si estudiar Diseño UX, Diseño Gráfico Digital, Multimedia o diseño de videojuegos: https://estudiar.unir.net/es/es-gen-area-ing-formacion-diseno-director-ejecutivo/
00:00:00 - Kicking Off with Tech, Consciousness, and Alex Jones Show opens with jokes about fake quantum computers, AI, and Mike flying solo without Joe. Teases future topics: consciousness, North Korea, and Alex Jones. First round of Alex Jones clips—bizarre, nonsensical quotes featuring drugs, math, and Masonic conspiracies. 00:10:00 - Cocaine Allegations & Competing Consciousness Theories Viral “coke on the table” clip at Ukrainian meeting examined and debunked. Continued Alex Jones clip chaos. Introduction of study testing two major consciousness theories: Integrated Information Theory vs. Global Neuronal Workspace. 00:20:00 - Conscious Cells and AI Consciousness Speculation Popular Mechanics article suggests every cell may have its own consciousness. Robert Bigelow's interest in life after death studies. Discussion of AI and whether interacting with environments could make them conscious. 00:30:00 - Photonic Glow After Death & Ghostbusters Comparisons University of Calgary discovers living beings emit a glow that fades after death. Aura photography and spiritual claims linked to new research. Movie tie-ins to “Ghostbusters 2” and “The Last Dragon” to illustrate glowing souls. 00:40:00 - Soul Codes, Remote Viewing, and Cemetery MAC Addresses Theoretical experiment discussed: using codes and remote viewing to track souls after death. Revisits vaccine nano-paranoia about MAC addresses detected near graves. Touches on AI interacting with souls using remote viewers. 00:50:00 - North Korean IT Scams and Superman Fatigue North Korean developers infiltrating Western companies under false IDs. DC's new Superman movie trailer discussed—hosts are unimpressed. Marvel's problem with too many low-quality releases. 01:00:00 - Simulation Theory: Gravity as Data Compression Gravity might result from the universe's attempt to compress information—support for simulation theory. The theory read aloud in Jeff Goldblum's AI voice for comic relief. Trump “fat drug” anecdote and a QAnon reference to the phrase “tippy top.” 01:10:00 - Qatar 747 for Trump and the Star Wars Quiz Lawsuit Debunks viral claim that Trump got a spy-laced jet from Qatar. Woman wins lawsuit after being compared to Darth Vader on a personality test. 01:20:00 - Darth Vader Lawsuit Fallout & Listener Banter Continued riff on the “Vader personality test” case. Listener calls spark debate on drugs at summits and AI image analysis. Banter around AI-generated photos and expanding Star Wars references. 01:30:00 - Ancient Penis Graffiti & Waffle House Tekken Characters Vandal paints giant penis on a UNESCO site in Peru. Fans demand a Waffle House fight stage in Tekken. Hilarious talk of average Americans becoming fighting game characters. 01:40:00 - AI Job Interviews and the Waffle House Fight Franchise Joke continues on Waffle House brawlers as a video game franchise. AI being used in job interviews sparks conversation on ethics and absurdities. News stories about applicants being tricked or frustrated by AI hiring bots. 01:50:00 - Job Interview Disasters & the Rise of the Poop Copter Personal job interview horror story—flying cross-country to be interviewed by people on Zoom. Discussion about AI-powered drones picking up dog poop—“Poop Copter.” Concerns about AI replacing human jobs, even for dog waste entrepreneurs. 02:00:00 - San Francisco Poop Drones & Episode Wrap-Up Mike imagines “poop drones” cleaning up city streets, possibly chasing homeless people. Satirical visions of combining drone delivery with waste removal. Show ends with banter about AI Steven Seagal, Saturday's upcoming show, and “poop copter” jokes. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research ▀▄▀▄▀ CONTACT LINKS ▀▄▀▄▀ ► Phone: 513-461-2175 ► Skype: ourbigdumbmouth ► Website: http://obdmpod.com ► Twitch: https://www.twitch.tv/obdmpod ► Full Videos at Odysee: https://odysee.com/@obdm:0 ► Twitter: https://twitter.com/obdmpod ► Instagram: obdmpod ► Email: ourbigdumbmouth at gmail ► RSS: http://ourbigdumbmouth.libsyn.com/rss ► iTunes: https://itunes.apple.com/us/podcast/our-big-dumb-mouth/id261189509?mt=2
Super informe a fondo sobre la serie de El Eternauta con invitado especial Bruno Chiroleu!Noticias Virgas ✨El Palworld borró partes del juego por juicio contra NintendoEl mundo se indigna porque la Switch 2 ya no usará cartuchitosRelanzan el 'Gex' y viene con muñeco inflableNuevo trailer (y fecha) para el GTA6Anuncian el nuevo Mafia: The Old CountryJueguitos que Jugamos
This week on Arcade, Uno and Chugs talk about Blue Prince, the environmental indie Spilled, and Promise Mascot Agency from the makers of Paradise Killer. Plus, they dig into their time with Dark Souls 2: Crown of the Ivory King, Silent Hill 3, and Ender Magnolia: Bloom in the Mist. Later on, the boys break down the latest gaming news, including all the new features from the Mario Kart World Direct, Bloober Team's next psychological horror Cronos: The New Dawn, Respawn's new tactics-based Star Wars game, the leaked Elder Scrolls IV: Oblivion remake, and why Bethesda is selling off 2,000 physical pieces of its Elder Scrolls Online servers. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Welcome to Dev Game Club, where this week we continue our series on Fez. We talk about its platforming and how it fits to taste, game style, and rule escalation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More cubes! Issues covered: platforming feelings and taste, inspirations and how they play out here, additional move set, floaty physics, a mental game with mostly generous platforming, a game that takes place in your head rather than in your fingers, seeking high highs, sloppiness and guiding the player, no longer seeing the whole world but only the tells, the pleasure of figuring things out, checking out the achievements, how many people get everything, the craft of the game, wanting to feel capable, finding a solution that was not the intended solution, dominated by the puzzle side, those moments where you give a big "no way," extending a simple idea and iterating on it for a fleshed-out game, iterating ideas, a chain of implication, not making the leaps of logic too large, ladders that line up and teach you how to think about the world, not knowing whether you can do a thing yet, not wanting to diminish the revelations, puzzles games Brett hasn't finished and why, editorial from the publisher and Key Performance Indicators, finding a tribe for your indie game, side games, smaller and more cohesive teams, a choose-your-own-email, having an experience, leaving endings open. Games, people, and influences mentioned or discussed: Hollow Knight, Indie Game: The Movie, Phil Fish, Nintendo, Mario (series), Little Big Planet, Guacamelee, Super Mario Galaxy, Demons's Souls, Dark Souls, Kena: Bridge of Spirits, Tomb Raider (2013), The Matrix, Deep Thoughts/Jack Handey, MYST, Pierre de Fermat, Megaman, Resident Evil, The Witness, Braid, The Talos Principle, Obduction, Cyan Worlds, Super Meat Boy, Fallout, X-COM, mysterydip, Mass Effect, Wolfenstein: The New Order, Twin Peaks, Half-Life, While We're Young, Noah Baumbach, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Fez! Note: Amusingly, though I did not call out the actresses, Naomi Watts and Amanda Seyfried appear in While We're Young, and both also appeared in Twin Peaks: The Return Twitch: timlongojr Discord DevGameClub@gmail.com
Featuring: Michael "Boston" Hannon, Paul “Moonpir” Smith, and Alexander “TheNimp” Jolly Running Time: 1:36:16 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on That Video Game Podcast (TVGP) we chat about Lethal Company, Assassin's Creed Shadows, Xenoblade Chronicles X: Definitive Edition, Pokemon TCGP, Dark Souls, Two Point Museum, Destiny 2, Vampire Survivors, Blue Prince. NS2 Will Not Have Hall Effect Sticks 2025 BAFTA Game Awards Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get two month early access to Critical Misses, uncensored outtakes, and much more for just $5/month!