Podcasts about Dark Souls

2011 video game

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Latest podcast episodes about Dark Souls

People's Guide to the Cthulhu Mythos
William Hope Hodgson's 'The Night Land' part 3

People's Guide to the Cthulhu Mythos

Play Episode Listen Later Dec 4, 2025 120:20


William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple

Black Clock Audio Tales: Audio Books, Science Fiction, Folklore, Gothic Literature, Classic Horror, and the Cthulhu Mythos

William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple

Dev Game Club
DGC Ep 453: Bonus Interview with Ed Fries

Dev Game Club

Play Episode Listen Later Dec 3, 2025 87:28


Welcome to Dev Game Club, where this week we try something a little different. Unattached to any particular game, we chat with Ed Fries, a long-time video game developer most well-known for his work  shepherding the early days of Xbox and Microsoft Game Studios. We talk about five games of his early years that particularly affected him. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:16:35 Break 1:16:48 Outro Issues covered: a new model for interviews, productivity software wars, a child of engineers, Lunar Lander on a calculator, 6800-based kit computer and programming in assembly, cardboard computer, jumping from BASIC to assembly language, using a print terminal, modem sounds, competitive Asteroids, the first real video game, oscilloscopes and radar, complaining to the dentist, inspiring a generation of programmers and engineers, learning by typing from magazines, the 8-bit microprocessor, getting a 6502 square root routine from Woz, using a computer terminal, an intro to Rogue and its procedural elements, a things-going-wrong simulator, "there were not that many games in the world," building a game for different player types, the D programming language and other alphabetic languages, a short remembrance of Dani Bunten Berry, Multiple Use Labor Elements, how M.U.L.E. plays, screwing your buddies, similarities to Euro strategy games, the auction phase, crystite mining, a literary game, the first original IP character in a video game, moving from real caves to fantasy, some connections, album covers from EA, expensive personal computers. Games, people, and influences mentioned or discussed: Frogger, ROMox, The Princess and the Frog, Ant Eater, Sea Chase, Tom and Ed's Bogus Software, Tom Saxton, Sucker Punch, Microsoft, Ender's Game, Phil Spencer, Xbox, Bungie, Ensemble Studios, Rare Limited, World of Warcraft, Gabe Newell, Atari 2600, Halo, 1Up Ventures Fund, Psychonauts, Keeper, Tim Schafer, Boeing, Digital Equipment Corporation, Lunar Lander, CARDIAC, Nintendo Labo, Apple ][, Atari 800, Space Wars, Asteroids, Nolan Bushnell, Ampex, Ted Dabney, Computer Space, Nutting Associates, Computer Trivia, Pong, Homeworld, Steve Wozniak, Rogue, Defeating Games for Charity, Dark Souls, HACK, PDP-11/VAX, Epyx, Walter Bright, Sid Meier, Civilization, Bruce Shelley, Age of Empires, M.U.L.E., Dani Bunten Berry, Seven Cities of Gold, Settlers of Cataan, Diplomacy, AJ Redmer, Maxis, Will Wright, Dungeon/Zork, Don Daglow, Tim Anderson, Colossal Cave Adventure/Advent, Infocom, Frank Cifaldi, Video Game History Foundation, Kate Willaert, Will Crowther, Don Woods, Mike Haas, Andrei Alexandrescu, 2001: A Space Odyssey, Populous, The Bard's Tale, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: TBA! or more Pikmin TTDS: 40m 6s Links: Ant Eater source  Princess and Frog source Sea Chase source  Nitro source Errata: I misspoke with respect to the co-inventor of D, it was Andrei Alexandrescu. We regret the error. Twitch: timlongojr and twinsunscorp  YouTube  Discord  DevGameClub@gmail.com 

People's Guide to the Cthulhu Mythos
William Hope Hodgson's 'The Night Land' part 2

People's Guide to the Cthulhu Mythos

Play Episode Listen Later Dec 3, 2025 98:34


William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple

Black Clock Audio Tales: Audio Books, Science Fiction, Folklore, Gothic Literature, Classic Horror, and the Cthulhu Mythos

William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple

IGN JAPAN しゃべりすぎGAMER ポッドキャスト
ゲームは進化すべきなのか?「ポケモン」や「DARK SOULS」などから考える:#467 音声版 しゃべりすぎGAMER

IGN JAPAN しゃべりすぎGAMER ポッドキャスト

Play Episode Listen Later Dec 2, 2025 58:12


テクノロジーが日々進歩する中で、古典的なゲームデザインは変わらずにいてほしい、という意見もある。ゲームは新しい要素や革新的なものを貪欲に取り入れるべきなのか?「ポケモン」や「ドラクエ」や「バイオハザード」といったゲームから考える。 ■ゲーム&映画グッズ専門店「IGN JAPAN STORE」 https://ignstore.jp/ 00:00 オープニング 07:24 テーマ:ゲームは進化すべきなのか? 55:32 コメントコーナー ■出演 クラベ・エスラ 今井晋 福山幸司(フリーライター) IGN JAPAN編集部のスタッフが、長々とゲーム雑談をする“ながら見”推奨番組「しゃべりすぎGAMER」。 コメントコーナーではみなさんからいただいたコメントを紹介したり、返答したりします。ぜひコメントを残してください! ■「しゃべりすぎGAMER」再生リスト https://www.youtube.com/playlist?list=PL5dP0ylcT42dJXN_5KJECJ8cI9hK690_e ■ポッドキャスト版 iTunes https://podcasts.apple.com/jp/podcast/ign-japan-%E3%81%97%E3%82%83%E3%81%B9%E3%82%8A%E3%81%99%E3%81%8Egamer-%E3%83%9D%E3%83%83%E3%83%89%E3%82%AD%E3%83%A3%E3%82%B9%E3%83%88/id1258418439 Spotify https://open.spotify.com/show/4AKK4MIlRk3Zfj8my703D8?si=x1_N0RZnTWiagXspsoIUkA ■一部使用楽曲 MusMus:http://musmus.main.jp/

People's Guide to the Cthulhu Mythos
William Hope Hodgson's The Night Land part 1

People's Guide to the Cthulhu Mythos

Play Episode Listen Later Dec 2, 2025 123:43


William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple

Black Clock Audio Tales: Audio Books, Science Fiction, Folklore, Gothic Literature, Classic Horror, and the Cthulhu Mythos

William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple

Crubcast
#133 We need clearer terms in gaming

Crubcast

Play Episode Listen Later Dec 1, 2025 58:48


Inspired by Silent Hill f's "optional" ending that requires 4 playthroughs, we decided to dig in on what "optional" really even means. To the point that, actually, we're not sure we even know! MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-ShowsJoin our Discord ► https://crub.org/joinBlueSky ► https://bsky.app/profile/crub.orgCome join our Steam group ► https://steamcommunity.com/groups/crubclubPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgTODAY'S CRUBCAST HOSTSChris: https://www.youtube.com/@MykonosFanJustin: https://www.youtube.com/@WorldFamousJtart9Moriarty: https://www.youtube.com/@reallycoolNicco: https://www.youtube.com/channel/UCl56kbl3tb-KiGEHT7MUGUgCHAPTERS00:00 We promise you will be confused too07:31 We begin to talk ABOUT optional content instead of the term itself12:34 On the utility of "secret" (missable) endings in games20:00 Bringing it back on track to what "optional" means27:06 Is the apex of challenge the point in Dark Souls? Or are the credits the point?34:34 To put it another way, if the hardest challenge is up front, what's he point in the rest of it?41:22 We just need better terms, perhaps48:32 Power Stars versus Far Cry waypoints51:33 Who would win, Crub or the 1994 Birmingham Barons? (Chef Kilo) ★ Support this podcast on Patreon ★

The RPGBOT.Podcast
ENERGY DRAIN - The Mechanics that Suck the Life Out of You

The RPGBOT.Podcast

Play Episode Listen Later Nov 27, 2025 57:36


Ever had a game session so draining that even your dice lose levels? In this episode, the RPGBOT crew resurrects one of D&D's most dreaded mechanics: energy drain, and the undead horrors that made it famous. From the White Box to Pathfinder 2e, Tyler, Randall, and Ash relive decades of pain, permanent debuffs, and emotional damage, all in the name of understanding why we're so glad energy drain is (mostly) dead. Grab your holy symbol, chug a potion, and prepare for a nostalgic necrotic nosedive. Join the RPGBOT Patreon If you want to keep your creative energy undrained, support the RPGBOT.Podcast on Patreon. Patrons get ad-free episodes, early access to our Masterclass recordings, and exclusive bonus content from Tyler, Randall, and Ash. Join us today at patreon.com/rpgbot — and help keep our hit points (and our humor) at full strength. Show Notes The RPGBOT crew takes a dark, funny journey through the history of energy drain — one of tabletop RPGs' most punishing and misunderstood mechanics. Starting with OD&D's dreaded Wight, they trace how "losing levels" evolved across editions — from instant death in AD&D to hit point maximum reduction in D&D 5e and drained conditions in Pathfinder 2e. Along the way, Ash shares stories from her Ravenloft campaign, Tyler explains why undead needed to be terrifying, and Randall asks the eternal question: "Did anyone actually have fun with this rule?" Covered Topics: How energy drain first appeared in the OD&D White Box The connection between Wights, vampires, and permanent level loss Why AD&D and 3.5 made energy drain one of the most hated mechanics ever Pathfinder 1e and the dawn of "negative levels" D&D 5e's kinder, gentler approach — max HP reduction instead of level loss Pathfinder 2e's drained and doomed conditions, and how they replace energy drain The evolution of innervation and life drain spells How modern systems preserve undead flavor without destroying players' progress A philosophical question: Should tabletop games hurt this much? Plus: a tangent about Dark Souls, Bloodborne, and how much punishment is too much Mentioned Creatures & Mechanics: Wight, Vampire Spawn, Shadow, Ghoul, Varghoul Innervation / Enervation spell Negative levels, Hit Point Maximum reduction, Drained condition Resurrection penalties in 3.5e and Pathfinder 1e Afflictions, Fortitude saves, and Constitution death spirals Key Takeaways Energy drain began as a brutally punishing mechanic — losing levels in OD&D and AD&D could erase hours of play progress instantly. Pathfinder 1e softened the blow with temporary negative levels, while still terrifying players with math-heavy penalties. 5e and PF2 modernized the concept into simpler, narratively cleaner effects like HP maximum reduction or the drained condition. Undead identity survived — even as the math got easier, the flavor of losing your vitality to a vampire or wight remained iconic. Players prefer tension over punishment. Modern systems preserve danger without making players rage-quit. Energy drain mechanics reflect evolving design philosophy — from simulationist suffering to storytelling sustainability. DM takeaway: Make undead scary through story and tension, not through math that kills fun. How to Play Holidays This Christmas season, while you're recovering from your own levels of exhaustion, the RPGBOT.Podcast is re-releasing our "How to Play" Series for Pathfinder 2e — perfect for new players and GMs ready to explore the system over the holiday break. And if your friends are just starting out in Dungeons & Dragons, introduce them to the Remastered Series of How to Play Dungeons & Dragons from RPGBOT.Podcast. Whether you're new to Pathfinder, new to D&D, or just want to survive another undead encounter, these episodes are your ultimate player's guide. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
ENERGY DRAIN - The Mechanics that Suck the Life Out of You

RPGBOT.Podcast

Play Episode Listen Later Nov 27, 2025 57:36


Ever had a game session so draining that even your dice lose levels? In this episode, the RPGBOT crew resurrects one of D&D's most dreaded mechanics: energy drain, and the undead horrors that made it famous. From the White Box to Pathfinder 2e, Tyler, Randall, and Ash relive decades of pain, permanent debuffs, and emotional damage, all in the name of understanding why we're so glad energy drain is (mostly) dead. Grab your holy symbol, chug a potion, and prepare for a nostalgic necrotic nosedive. Join the RPGBOT Patreon If you want to keep your creative energy undrained, support the RPGBOT.Podcast on Patreon. Patrons get ad-free episodes, early access to our Masterclass recordings, and exclusive bonus content from Tyler, Randall, and Ash. Join us today at patreon.com/rpgbot — and help keep our hit points (and our humor) at full strength. Show Notes The RPGBOT crew takes a dark, funny journey through the history of energy drain — one of tabletop RPGs' most punishing and misunderstood mechanics. Starting with OD&D's dreaded Wight, they trace how "losing levels" evolved across editions — from instant death in AD&D to hit point maximum reduction in D&D 5e and drained conditions in Pathfinder 2e. Along the way, Ash shares stories from her Ravenloft campaign, Tyler explains why undead needed to be terrifying, and Randall asks the eternal question: "Did anyone actually have fun with this rule?" Covered Topics: How energy drain first appeared in the OD&D White Box The connection between Wights, vampires, and permanent level loss Why AD&D and 3.5 made energy drain one of the most hated mechanics ever Pathfinder 1e and the dawn of "negative levels" D&D 5e's kinder, gentler approach — max HP reduction instead of level loss Pathfinder 2e's drained and doomed conditions, and how they replace energy drain The evolution of innervation and life drain spells How modern systems preserve undead flavor without destroying players' progress A philosophical question: Should tabletop games hurt this much? Plus: a tangent about Dark Souls, Bloodborne, and how much punishment is too much Mentioned Creatures & Mechanics: Wight, Vampire Spawn, Shadow, Ghoul, Varghoul Innervation / Enervation spell Negative levels, Hit Point Maximum reduction, Drained condition Resurrection penalties in 3.5e and Pathfinder 1e Afflictions, Fortitude saves, and Constitution death spirals Key Takeaways Energy drain began as a brutally punishing mechanic — losing levels in OD&D and AD&D could erase hours of play progress instantly. Pathfinder 1e softened the blow with temporary negative levels, while still terrifying players with math-heavy penalties. 5e and PF2 modernized the concept into simpler, narratively cleaner effects like HP maximum reduction or the drained condition. Undead identity survived — even as the math got easier, the flavor of losing your vitality to a vampire or wight remained iconic. Players prefer tension over punishment. Modern systems preserve danger without making players rage-quit. Energy drain mechanics reflect evolving design philosophy — from simulationist suffering to storytelling sustainability. DM takeaway: Make undead scary through story and tension, not through math that kills fun. How to Play Holidays This Christmas season, while you're recovering from your own levels of exhaustion, the RPGBOT.Podcast is re-releasing our "How to Play" Series for Pathfinder 2e — perfect for new players and GMs ready to explore the system over the holiday break. And if your friends are just starting out in Dungeons & Dragons, introduce them to the Remastered Series of How to Play Dungeons & Dragons from RPGBOT.Podcast. Whether you're new to Pathfinder, new to D&D, or just want to survive another undead encounter, these episodes are your ultimate player's guide. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Coup Critique
CRITIQUE JDR Rabbit Hole - Vous êtes mort | le jeu de rôle solo inspiré de Dark Souls

Coup Critique

Play Episode Listen Later Nov 24, 2025 18:16


Un second jeu solo pour le Rabbit Hole chez @arkhaneasylum6839  : Vous êtes mort ! Dans ce JDR solo Souls-like, vous incarnez un Déterré, né d'une terre profanée aux pieds du défunt roi géant Kohln. Le royaume putride de Kohlren s'étend au-dessus de vous, taillé dans le corps en décomposition du géant. Le destin de tous les Déterrés est de monter à travers le corps du roi géant, de s'emparer de la couronne de Crânepierre et de régner sur le royaume de Kohlren, ou de retourner à la terre pour y pourrir de nouveau. Beaucoup essaient, peu réussissent. MOURREZ, RECOMMENCEZ.

Black Lodge Trivia Night
Bonfire Walk With Me: 06 | Demon's Souls: Upper Latria and The Ivory Tower (3-2 & 3-3)

Black Lodge Trivia Night

Play Episode Listen Later Nov 21, 2025 99:19


Matt and Art get back to crushing on Souls games and discuss Upper Latria and The Ivory Tower (World 3-2 and 3-3).Join us on our Discord: https://discord.gg/tQGJVsrnNpFollow us on Blue Sky and X @BlackLodgeRPG and on Mastadon @ BLTNRecorded on 11/13/25Dances and Dames Kevin MacLeod Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/(00:00:00) Intro(00:00:45) Trivia(00:04:10) Start of Discussion(01:22:33) Some bonus Dark Souls 3 Chat(01:31:33) Closing Thoughts

The RPGBOT.Podcast
RPGBOT.MASTERCLASS! Keith Ammann Makes Enemies!!!

The RPGBOT.Podcast

Play Episode Listen Later Nov 20, 2025 73:29


Ever looked at a monster stat block and thought, "That's cool… but what if it was full of wasp parasites, haunted by Victorian metaphors, and could bend reality like a jaded demigod?" Well buckle in, because Keith Ammann—monster maestro and author of Making Enemies—is back to teach us how to create RPG nightmares smarter than your party's wizard, sneakier than a rogue with reliable talent, and more layered than a Dark Souls boss. Buy Keith's Books Keith Ammann's books, including The Monsters Know What They're Doing, Live to Tell the Tale, How to Defend Your Lair, and now Making Enemies, are all available through your friendly local game store or online via your favorite bookseller. Find more at themonstersknow.com—and level up every system at your table. Get your own copy of Making Enemies and start building smarter monsters today! Support local shops first, but if they don't have it in stock? Use the affiliate link in our show notes and help us keep the show going too! Buy it here! (affiliate link) Show Notes The Monsters Know author Keith Ammann returns for his third masterclass to discuss his new book, Making Enemies. We explore everything from designing creatures with realistic biological traits, to metaphorical monsters rooted in culture, to how to mess with your most OP players using quirks and weaknesses. Keith breaks down monster creation for five game systems: D&D 5e, Pathfinder 2e, Cypher System, Call of Cthulhu, and Shadowdark—and why your eldritch beast might benefit from wasp logic or a cursed Victorian metaphor. Making Enemies (affiliate link) Keith Ammann TheMonstersKnow.com Keith's Existing Books The Monsters Know What You're Doing (affiliate link) Live to Tell the Tale (affiliate link) MOAR The Monsters Know What You're Doing (affiliate link) How to Defend Your Lair (affiliate link) RPGBOT.Podcast Episodes KEITH AMMANN STRIKES BACK (Remastered) How to Defend Your Lair with Keith Ammann MOAR The Monsters Know What They're Doing with Keith Ammann Key Takeaways Making Enemies works as both a practical toolkit and a design philosophy for creating smarter, more thematic monsters in tabletop RPGs—across multiple systems from D&D to Cypher. Keith talks about using real-world biology and evolution (think wasps, cephalopods, and parasitoids) to create monsters that defy typical humanoid/mammal tropes. It's unsettling... and that's the point. Monsters as metaphors: Your horrors can represent societal fears, personal anxieties, or moral dilemmas—but choose stories your table wants to confront and conquer, not retraumatize. Phased monsters (like Dark Souls bosses) add tactical and narrative depth—now adapted for multiple RPG systems and not just legendary D&D bosses. Weaknesses and Quirks: Make monsters memorable by letting players discover and exploit lore-backed vulnerabilities—not just AC and HP pools. Magic in Monster Design: Keith breaks down four ways monsters wield magic—spellcasting, innate magic, psionics, and reality-bending—each with different narrative implications. Listen Back: Previous Keith Ammann Episodes You can hear Keith talk more about monster decision-making, smart combat encounters, and defeating TPK machines like a pro in our earlier interviews: Masterclass #1 – The Monsters Know What They're Doing Masterclass #2 – How to Defend Your Lair Bonus – Combat Tactics, Intelligence Checks, and Mastering Boss Fights Catch up on all Keith episodes at RPGBOT.net/podcast or wherever you get your shows. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
RPGBOT.MASTERCLASS! Keith Ammann Makes Enemies!!!

RPGBOT.Podcast

Play Episode Listen Later Nov 20, 2025 73:29


Ever looked at a monster stat block and thought, "That's cool… but what if it was full of wasp parasites, haunted by Victorian metaphors, and could bend reality like a jaded demigod?" Well buckle in, because Keith Ammann—monster maestro and author of Making Enemies—is back to teach us how to create RPG nightmares smarter than your party's wizard, sneakier than a rogue with reliable talent, and more layered than a Dark Souls boss. Buy Keith's Books Keith Ammann's books, including The Monsters Know What They're Doing, Live to Tell the Tale, How to Defend Your Lair, and now Making Enemies, are all available through your friendly local game store or online via your favorite bookseller. Find more at themonstersknow.com—and level up every system at your table. Get your own copy of Making Enemies and start building smarter monsters today! Support local shops first, but if they don't have it in stock? Use the affiliate link in our show notes and help us keep the show going too! Buy it here! (affiliate link) Show Notes The Monsters Know author Keith Ammann returns for his third masterclass to discuss his new book, Making Enemies. We explore everything from designing creatures with realistic biological traits, to metaphorical monsters rooted in culture, to how to mess with your most OP players using quirks and weaknesses. Keith breaks down monster creation for five game systems: D&D 5e, Pathfinder 2e, Cypher System, Call of Cthulhu, and Shadowdark—and why your eldritch beast might benefit from wasp logic or a cursed Victorian metaphor. Making Enemies (affiliate link) Keith Ammann TheMonstersKnow.com Keith's Existing Books The Monsters Know What You're Doing (affiliate link) Live to Tell the Tale (affiliate link) MOAR The Monsters Know What You're Doing (affiliate link) How to Defend Your Lair (affiliate link) RPGBOT.Podcast Episodes KEITH AMMANN STRIKES BACK (Remastered) How to Defend Your Lair with Keith Ammann MOAR The Monsters Know What They're Doing with Keith Ammann Key Takeaways Making Enemies works as both a practical toolkit and a design philosophy for creating smarter, more thematic monsters in tabletop RPGs—across multiple systems from D&D to Cypher. Keith talks about using real-world biology and evolution (think wasps, cephalopods, and parasitoids) to create monsters that defy typical humanoid/mammal tropes. It's unsettling... and that's the point. Monsters as metaphors: Your horrors can represent societal fears, personal anxieties, or moral dilemmas—but choose stories your table wants to confront and conquer, not retraumatize. Phased monsters (like Dark Souls bosses) add tactical and narrative depth—now adapted for multiple RPG systems and not just legendary D&D bosses. Weaknesses and Quirks: Make monsters memorable by letting players discover and exploit lore-backed vulnerabilities—not just AC and HP pools. Magic in Monster Design: Keith breaks down four ways monsters wield magic—spellcasting, innate magic, psionics, and reality-bending—each with different narrative implications. Listen Back: Previous Keith Ammann Episodes You can hear Keith talk more about monster decision-making, smart combat encounters, and defeating TPK machines like a pro in our earlier interviews: Masterclass #1 – The Monsters Know What They're Doing Masterclass #2 – How to Defend Your Lair Bonus – Combat Tactics, Intelligence Checks, and Mastering Boss Fights Catch up on all Keith episodes at RPGBOT.net/podcast or wherever you get your shows. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Bez Dyskusji
236. Michał "Mielu" Mielcarek i Gry jego życia

Bez Dyskusji

Play Episode Listen Later Nov 20, 2025 134:00


Kolejnym "pacjentem" terapii groanalitycznej, czyli naszego cyklu Gry mojego życia, jest osoba, której ścieżki często, na różne sposoby, mieszały się z "grową" karierą naszego Adama: Michał Mielcarek, czasami nadal rozpoznawany jako Mielu ze świętej pamięci "Neo Plusa", choć od dekady już dość prężnie działający w polskim gamedevie. Jakie gry wskazał jako teksty formatywne? Z którym wcześniejszym gościem bał się "skrzyżować"? Możecie zaspoilować to sobie poniżej, ale zachęcamy do posłuchania tej niekrótkiej rozmowy, bo jak zwykle przy Grach mojego życia – jest naprawdę ciekawie.10:10 – UFO Enemy Unknown19:30 – Mortal Kombat 229:00 – Final Fantasy Tactics39:00 – Metal Gear Solid52:00 – Viewtiful Joe1:08:00 – Lumines1:19:00 – SingStar / EyeToy Groove / Guitar Hero 1/2/31:25:00 – Shadow of the Colossus1:33:55 – Dark Souls1:58:00 – SOMAPomóż nam w tworzeniu programu – https://patronite.pl/bezdyskusjiNasz Discord: https://discord.gg/eyCGYBrx9fWpadaj na naszą grupę! - https://www.facebook.com/groups/520144846333243Chcesz nam coś kopsnąć? - https://buymeacoffee.com/bezdyskusji

Gamekings
EvdWL over Steam Machine, Horizon MMO & Dark Souls

Gamekings

Play Episode Listen Later Nov 14, 2025 99:00


Deze talkshow wordt mede mogelijk gemaakt door MSI. Alle meningen in deze video zijn onze eigen. MSI heeft inhoudelijk geen inspraak op de content en zien de video net als jullie hier voor het eerst op de site.Klaar om het weekend in te gaan? Geven wij je nog een extra zetje. Door middel van een nieuwe editie van de meest populaire talkshow over videogames in Nederland. Anderhalf uur aan geklets en gezwets over nerd stuff kietelt straks jouw trommelvliezen. Dit keer zitten JJ en Skate in de studio klaar. Ruim 100 jaar aan game-ervaring aan één tafel. Dat krijg je nergens. Ze beginnen in deze nieuwe editie van Einde van de Week Live te praten over onder andere de verrassende aankondiging van de Steam Machine, de Aziatische State of Play, de nieuwe Horizon MMO die niet naar de PS5 komt en de casual mode van Silent F. Plus we gaan live schakelen met Daan, Huey en Koos. Die bevinden zich inmiddels in Busan om daar zaterdag het G-Star Busan game-event te bezoeken. Dit alles en meer zie en hoor je voorbijkomen in de Einde van de Week Live van vrijdag 14 november 2025.De Steam Machine van Valve is eindelijk aangekondigdIn ander nieuws kijken we ook naar aanpassingen aan games. Een casual mode voor Silent F en een mod die het blokkeren van slagen a la Sekiro mogelijk maakt in Dark Souls 3. Hoe kijkt Skate daar, purist als hij is, tegenaan?Scoor honderden euro's korting tijdens de Black Friday deals van MSIDeze week richt MSI zich, net als de rest van de wereld, op Black Friday. Ga daarom maar een rondneuzen op de Black Friday-pagina van MSI en Bol.com. Die staat rammetje vol met mooie kortingen. Neem bijvoorbeeld de Katana 15 HX B14WGK-039NL. Een gaming laptop met een 14e generatie i9 HX (dat is een de top processor in midden segment SKU), een NVIDIA GeForce RTX 5070, 15.6” QHD+ 165Hz scherm, een 1TB SSD en een 4-zone RGB toetsenbord. Deze kun je nu scoren met een korting van 150 harde euro's. Haal nu je kaarten voor Heroes Dutch Comic Con 2025 in de JaarbeursHeroes Dutch Comic Con is de grootste Comic Con in Nederland. Twee keer per jaar vult de organisatie een aantal hallen van de Jaarbeurs met alles wat het hart van een beetje nerd begeert. Van merch tot cosplay en van fotoshoots en Q & A's met celebrities tot gaming, alles is aanwezig om je een toffe dag bezorgen. In het weekend van 22 en 23 november vindt in Utrecht de Winter Editie plaats met dit keer meer gaming dan ooit. Zin om langs te gaan? Hier kun je de kaarten halen.Breng sfeer in de Feestdagen met de OmniGlow LED-strips van HueDe Feestdagen komen er aan. De tijd om je huis te versieren. Dat kan met old school kerstverlichting, maar ook met de OmniGlow LED strips van Philips Hue. Ze geven een gelijkmatig, ultra-helder gekleurd en wit licht zonder zichtbare led 'spots'. En er is nog een groot voordeel. Bij die oude kerstverlichting dien je steeds de stekker er uit te trekken. Bij Hue gear doe je dat gewoon via je telefoon. Wel zo gemakkelijk. Hier vind je alle info over de OmniGlow LED strips van Hue.Support Gamekings: nog 30 K-Kings Homerun cap te koopWil je Gamekings supporten zodat we jou de komende tijd kunnen blijven verwennen met wrede content zoals de Korea trip, dan kan dat nu op modieuze wijze. Koop de gewoon hier de K-Kings Homerun cap. Limited edition en extreem stylish.

GeekOrama
Épisode 494 GeekOrama - La Geeko Cafétéria

GeekOrama

Play Episode Listen Later Nov 12, 2025 67:06


Bonjour à toutes et tous ! Voici l'épisode #494 de Geekorama. Et voila 4 émissions déjà et on se repose à la cafétéria ! On se pose pour discuter photo en mode Lo-Fi. Mais aussi le retour du lecteur MP3 et Tuner FM. N'oublions pas le délire d'Octokom avec sa période Dark Souls. Bonne écoute.

Video Games | Ongamecast
ELDEN RING — SHADOW OF THE ERDTREE | Best Gaming Podcast

Video Games | Ongamecast

Play Episode Listen Later Nov 7, 2025 18:29


The Erdtree calls again — not with the golden light of grace this time, but with a whisper from its shadow. And here, on On-Game Cast, I'm your host, Íkecy Christian, guiding you through every haunting valley, every fog-laced ruin, and every breathtaking battle that defines this expansion. Developed by FromSoftware — the same minds behind Dark Souls, Bloodborne, and Sekiro — and published by Bandai Namco Entertainment, Elden Ring: Shadow of the Erdtree was released in June 2024, expanding on the 2022 Game of the Year that shook the entire gaming industry to its core.

Gamekings
EvdWL over uitstel GTA 6, Naughty Dog & Metroid Prime 4

Gamekings

Play Episode Listen Later Nov 7, 2025 96:01


Deze talkshow wordt mede mogelijk gemaakt door MSI. Alle meningen in deze video zijn onze eigen. MSI heeft inhoudelijk geen inspraak op de content en zien de video net als jullie hier voor het eerst op de site.Ga maar lekker zitten voor het traditionele startschot van het weekend. Anderhalf uur aan luid gekwebbel over videogames zal straks je trommelvliezen gaan kietelen. Jasper, JJ en Skate zitten in de studio klaar. Ready om een nieuwe editie op te nemen van Einde van de Week Live. De talkshow waarin we elke week het belangrijkste game gerelateerde nieuws met jullie, de kijkers, doornemen. En we hebben een fijn lijstje aan topics voor je klaarstaan. Zo discussiëren de drie over het door ons al voorspelde uitstel van GTA 6. We moeten er nog ruim een jaar op gaan wachten. De drie spreken over de nieuwe Xbox reclame, de houding van Naughty Dog ten aanzien van multiplayer games en de nieuwe trailer van Metroid Prime 4. Dit alles en meer zie en hoor je voorbijkomen in de Einde van de Week Live van vrijdag 7 november 2025.Nog ruim een jaar wachten op de release van GTA 6Jasper, JJ en Skate kijken in deze aflevering ook naar een groot  aantal games waarvan een onderzoeksbureau had aangegeven dat deze rijp waren voor een remake of remaster. Heeft dit bureau gelijk of trappen de drie heren het verhaal direct onderuit?Pak 100 euro en gratis rugzak bij aankoop MSI Vector 16 HX gaming laptopDeze week zet MSI de MSI Vector 16 HX in de schijnwerpers. Een gaming laptop met een Intel Core Ultra 7 processor, een NVIDIA GeForce RTX 5070 Ti, een QHD+ 240Hz display, een 1TB SSD en een 24-zone RGB toetsenbord. De Vector 16 HX kun je nu hier bij MeGekko aanschaffen met een fijne korting en een gratis backpack.Mis nooit meer een bezoeker of pakketje dankzij de Hue deurbelMis geen bezoeker of pakketje met de Philips Hue videodeurbel. Of ontvang meldingen op je telefoon als er iemand voor je deur staat of langsloopt. Dankzij de scherpe 2K-video en Starlight-technologie zie je 24 uur helder en scherp wat er voor je deur gebeurd. En ja, er is ook de mogelijkheid om via de deurbel te communiceren. Wil je meer info hebben over de Hue deurbel dan kun je dat hier aantreffen.Timestamps:00:00:00 Einde van de Week Live van 7 november!00:08:58 Huishoudelijke mededeling: MSI00:12:55 GTA 6 is (weer) uitgesteld. 00:16:16 Een geschiedenis van het uitstel van Rockstar.00:24:25 Xbox is de sjaak.00:31:00 De Gamekings GIG Guide van november.00:44:36 Ryse of Hydra uitgesteld. 00:45:50 Andere cijfers Take Two. 00:50:35 Naughty Dog gaat even geen Multiplayer games meer maken. 00:51:46 Nieuwe 'This is a Xbox' trailer. 00:53:59 Game Pass 2026.01:04:30 BULLETTÎME: PHILIPS HUE 01:08:21 Remasteren of niet?01:15:14 Where Winds Meet. 01:18:27 Nieuwe trailer van Metroid Prime. 01:19:53 Het programma van de Korea trip!01:27:08 Dark Souls serie nu 39 miljoen keer over de toonbank gegaan.01:28:41 Steam Deck scherm kan nu ook uit bij downloaden.01:30:17 World of Warcraft komt niet naar de consoles.01:32:04 Hoe houdt Obsidian zijn personeel aan boord01:34:09 Basketballer Donovan Mitchell over NBA2k26.

Swimfans
Episode C6 - The Master

Swimfans

Play Episode Listen Later Nov 6, 2025 75:50


Come with us to celebrate the birthday of our Caged Lord and talk America's love affair with the charlatan, wearing bad vibes like Dark Souls armor, and Craig's defense of the AMV in 2012's THE MASTER! linktr.ee/swimfans patreon.com/swimfans

Deleted Saves
Zelda Souls-like: A Retrospective Review of Tunic and Death's Door

Deleted Saves

Play Episode Listen Later Nov 5, 2025 15:37


There is a small but determined sub-sub-genre of games based on The Legend of Zelda named "Zelda-likes". Usually their own thing, a few have been fused with some of the Dark Souls game mechanics to form something altogether different and their own thing. On this episode I will be looking briefly at two of them: Tunic and Death's Door. Do the protagonists of these titles, a little fox in green and a little crow that reaps souls, have what it takes to overcome the impossible odds against them? Stop by for a listen and find out!

EnCrypted: The Classic Horror Podcast
"The Green Bottle" by Bernard Capes

EnCrypted: The Classic Horror Podcast

Play Episode Listen Later Oct 30, 2025 37:18


A journalist with an interest in crime and the supernatural is invited by a disliked former colleague to investigate a strange item that has come into the man's possession.This original recording is an audio presentation by Jasper L'Estrange for EnCrypted Horror. “THE GREEN BOTTLE” by Bernard Capes, 1902.

Totally Reprise - Audio Entropy
This Is A Totally Reprise Episode 20: Peggy Needs To Torrent

Totally Reprise - Audio Entropy

Play Episode Listen Later Oct 23, 2025


Does anything matter? Does my wife have the cancer of society? Is that Bruce Fucking Cambell??? We talk about: Silent Hill F, Warhammer Romance, Escape Rooms, Left Behind, War of The Worlds, Threads, Dark Souls 2, The Forever Game, Sexy Bug, Rye Lie, Hunting Party, Midwest 70s Goth GF, Scared of Femdom, Pissing With Regan, Red Barrel Kitchen,

The Gorge: With Ben and Sara
Episode 292: "Assigned Xbox At Birth"

The Gorge: With Ben and Sara

Play Episode Listen Later Oct 23, 2025 133:42


Send us a textThe gang didn't really do a whole lot this week!If the Xbox Ally is the future of Xbox, Microsoft is in troubleDragon Ball FighterZ Is Getting Its First New Character In Years And A Major Balance AdjustmentMicrosoft wants you to talk to your PC and let AI control itQuantic Dream's first multiplayer game is Spellcasters Chronicles, a 3v3 strategy action gameSleeping Dogs movie back on track as Marvel star Simu Liu reveals the draft script is "done"Shovel Knight dev's next game doesn't have a single parry, pulling from Castlevania and Bloodborne instead of Sekiro: 'Every game has a parry now … even Doom has Dark Souls stuff in it'Tomonobu Itagaki dies at age 58Clair Obscur: Expedition 33 May Suggest JRPGs Are 'Back,' But Final Fantasy 7 Remake Part 3 Co-director Is Focused On 'What Game Experience Fans Will Enjoy' MARVEL Cosmic Invasion adds Phoenix and Invincible Iron Man, launches December 1The physical Xbox edition of remastered JRPG darling Tales of Xillia seemingly canceled a week before release: "All preorders will be canceled and refunded"Support the showPATREON: http://www.patreon.com/thegorgeDiscord: discord.gg/K8A6SG2Big Gay Nerds: https://soundcloud.com/biggaynerdsBackground music: DJ CUTMAN: https://music.djcutman.com/Broke for Free: https://brokeforfree.comVisager: https://visager.bandcamp.comAdventuria: https://adventuria.bandcamp.com/INTRO: https://soundcloud.com/zak235Ben's BlueSky: thegorgepodcast.bsky.socialSara's BlueSky: radioinactivity.bsky.socialE-mail: thegorgepodcast@gmail.com

Dev Game Club
DGC Ep 448: Deadly Premonition (part three)

Dev Game Club

Play Episode Listen Later Oct 22, 2025 75:12


Welcome to Dev Game Club, where this week we continue our series on 2010's Deadly Premonition. We dig into the game further, particularly talking about how its open world works for us as opposed to the repetitive tasks of more modern open world games, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up past town meeting (Tim) and a little less (Brett) Issues covered: scheduling, porting games successfully and not, engine ports and working with engines, removing an easy mode, janky controls and performance, enemy entrances and support, enemies as stories, shadow origins, enemy animation, integrating the pickups to the combat, the baby, the doorknob and the puzzle clue, being lenient with the mechanics, York the jerk, an object playing double duty, phones as save points, door interacts and knowing the player will see something, playing on player expectation, the heart rate monitor, creating dread and drama, having to retread the level while being chased, meeting the killer, disempowerment, reach exceeding grasp, hand-crafted moments, the various technical elements, the expense of polishing all these mechanics, the appreciation of surprise vs the ur-game, seeing the production methodology in the games, the anti-production of the unknown, the diminishing effect of systematizing cultural specifics, fitting the narrative to the open world, interviewing suspects and moving forward the narrative, getting the Twin Peaks experience, knowing one can do things in the living town, the task system and knowing what chapters you can visit people in, getting to locations in open world games and time having stood still for the player, homage vs theft, picking our favorite trading cards, feeling like you're solving a crime, a crime that can play out multiple ways.  Games, people, and influences mentioned or discussed: Portal 2, Defeating Games for Charity, Nintendo Switch, Unreal, Unity, Godot, Halo (series), Republic Commando, Silent Hill (series), Alan Wake, Ico, Resident Evil (series), Hideo Kojima, Dark Souls, Metal Gear (series), Alien: Isolation, Twin Peaks, Final Fantasy IX, The Last Express, Beyond Good & Evil, Rockstar, Witness, Deadline, Infocom, Red Dead Redemption (series), Heavy Rain, Agatha Christie, Mousetrap, Batman, X-Files, Spelunky, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Bonus Portal 2 LIVE STREAM Defeating Games for Charity  Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com

Reserva de Maná
PUNTO DE LECTURA. Capítulo 34: ALMAS OSCURAS - Berserk contra Dark Souls, con Adrián Suárez (Nuevebits)

Reserva de Maná

Play Episode Listen Later Oct 21, 2025 28:13


¡Nuevo PUNTO DE LECTURA! Hoy charlamos con Adrián Suárez (@Nuevebits) sobre ‘ALMAS OSCURAS: Berserk contra Dark Souls', su nuevo libro editado por los amigos de GTM. Esperamos que os mole. Compra el libro aquí: https://www.gtm-store.com/?s=almas+oscuras&post_type=product

The Middle of Culture
Look Back: Emotional Devastation in 58 Minutes

The Middle of Culture

Play Episode Listen Later Oct 13, 2025 63:41


This week, we dive headfirst into emotional ruin — courtesy of Look Back, the devastatingly beautiful anime film by Chainsaw Man creator Tatsuki Fujimoto. Before we get our hearts ripped out, we unpack a flood of new music releases — including Testament's Para Bellum and Fayle's haunting Heretics and Lullabies — rail against Microsoft's Game Pass price hike, and talk streaming fatigue and piracy. Peter also shares his new plan to train like a writer-athlete with a three-month learning sprint, while Eden reviews Nine Inch Nails' Tron: Ares soundtrack, gushes about Apothecary Diaries, and explains why a Regency “choose your own adventure” romance might be the most fun book they've read all month. It all ends with tears, cello music, and a haunting meditation on why we create art in the first place.

Games Insider
Folge 55: Hidetaka Miyazaki und sein Weg bis Elden Ring (Teil 2)

Games Insider

Play Episode Listen Later Oct 11, 2025 80:33 Transcription Available


Nachdem wir in Folge 54 bereits Werdegang, Einflüsse und Herangehensweise von Hidetaka Miyazaki skizziert haben, geht's diesmal vor allem um die Spiele des japanischen Gamedesigners und Elden-Ring-Schöpfers. Was hat Demon's Souls seinerzeit so besonders gemacht, dass es vom Fast-Flop zum Geheimtipp aufgestiegen ist? Warum wurde ausgerechnet Dark Souls zum erstem Mainstream-Hit von From Software? Wieso sind die Souls-Spiele trotz – oder gerade wegen – ihres unerbittlichen Schwierigkeitsgrades so ungeheuer beliebt? Wie hat es der Japaner geschafft, mit Bloodborne und Sekiro thematisch völlig unterschiedliche Titel zu kreieren, die dennoch unverkennbar seine Handschrift tragen und sich neuartig, aber zugleich vertraut anfühlen? Ist Dark Souls 2 wirklich das „schlechteste“ Souls-Spiel, weil Miyazaki nicht als Regisseur an Bord war? Und wieso ist Elden Ring aktuell eigentlich so unglaublich erfolgreich? Über all das und mehr sprechen Andy, Benedikt und Sönke in einer offenen und bisweilen philosophischen Diskussionsrunde. Obendrein lassen wir die Games-Insider-HörerInnen zu Wort kommen, die wir via Twitter und Discord befragt haben, was ihnen an den Spielen von Hidetaka Miyazaki am besten gefällt. Logisch, dass wir auch hierzu unsere Meinung kundtun müssen! Viel Spaß mit dieser Folge, Andy, Benedikt & Sönke

Super Hopped-Up
Ep 243 Seizing The Initiative

Super Hopped-Up

Play Episode Listen Later Oct 10, 2025 77:56


Carpe Podcast. This week we discuss: computer hygiene, One Battle After Another, Eddington, Silksong, Dark Souls, Hades 2, Microsoft and EA competing to see who can get out of games faster, and just vibes. Also, come chill with us at our discord: bit.ly/hoppedupdiscord Hosts: Chris Norris, David Beebe, Mike Parker, Matt Emery Music by David Beebe

Markers on the Map: A Gaming Adventure
Episode 220: Ghost Town

Markers on the Map: A Gaming Adventure

Play Episode Listen Later Oct 8, 2025 55:22


Where's everyone going? Space? This week, some opening thoughts on Ghost of Yotei, Sucker Punch's follow-up to one of the best games ever made, Ghost of Tsushima. This time, the player takes the role of Atsu, who sets out to find the Yotei Six in 1600s Ezo. We've got spoiler-free thoughts on the first few hours, including mission and world design, combat mechanics, and the interesting flow of the game. We've got more Borderlands 4, with both of us having finished the campaign at this point. And yes, more Silent Hill f with Hinako's treacherous journey continuing. The Dark Souls of Silent Hill keeps getting more and more interesting as time goes on. Check out the show on BlueSky @MarkersOnTheMap.

Ani-Gamers Podcast
AGP#193 – UFO 50

Ani-Gamers Podcast

Play Episode Listen Later Oct 7, 2025


Evan and Inaki dig into ALL FIFTY games from last year's retro-styled indie darling UFO 50, from Barbuta to Cyber Owls. Strap in, it's a long one. Topics include: demakes, From Software's Dark Souls (of course), and Nintendo Hard. Runtime: 2 hours, 13 minutes Direct Download RSS Feed iTunes Spotify Google Music Send us Feedback! Support us on Patreon! Join our Discord server! More episodes Show Notes Opening/Ending Song: “Blues Machine” by Scott Gratton Episode edited by Evan Minto. The Review Name drops: Nintendo, NES/Famicom, SNES/Super Famicom, Into the Breach, Splatoon, PacMan, Metroid, Super Mario Bros., The Legend of Zelda, Civilization, SEGA, Nights into Dreams, WindJammers, MarioKart, Crazy Taxi, Balatro, Metal Storm, Super Smash Bros., Towerfall Ascension, Wizardry, Ghosts and Goblins (Makaimura), Final Fantasy, Maniac Mansion, Stardew Valley, Harvest Moon, Metal Gear. Twitter: Ani-Gamers Twitch: David & Inaki Mastodon: Evan BlueSky: Evan Subscribe to Evan's digital manga service Azuki.

The Weekly Scroll TTRPG Podcast
EP 286 | We Interview SOULMUPPET PUBLISHING

The Weekly Scroll TTRPG Podcast

Play Episode Listen Later Oct 2, 2025 58:04


On this episode of The Weekly Scroll Podcast, Ryan sits down with Zach and Nick of SoulMuppet Publishing to talk DOOMSPIRAL, a new roleplaying game system set in a dying fantasy world, featuring desperate battles, mysterious secrets and fearsome monsters, inspired by games such as Dark Souls and Elden Ring.Back DOOMSPIRAL here: https://www.kickstarter.com/projects/soulmuppet/doomspiralFind SoulMuppet here: https://soulmuppet-store.co.uk/All our links here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://linktr.ee/theweeklyscroll⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/@theweeklyscroll⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitch: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.twitch.tv/theweeklyscroll⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.instagram.com/the.weekly.scroll⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://bsky.app/profile/theweeklyscroll.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://discord.gg/SQYEuebVab⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Merch: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.bonfire.com/store/the-weekly-scroll/

The Gaming Blender
Ever Forward - Dark Souls Survival Game

The Gaming Blender

Play Episode Listen Later Oct 1, 2025 31:22 Transcription Available


Fancy setting us a gaming challenge? Get in touch here!This week it's time for a discussion on all thing EA and the recent buy out. After that's done and we have a shower it's time to create a new game. This week we go for a squad manager walking simulator. Quite the collection!Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.Keep blending!

Come Get Your Podcast: A Haven for Nerds
The Dark Souls 3 Platinum: A Lesson in Insanity

Come Get Your Podcast: A Haven for Nerds

Play Episode Listen Later Sep 30, 2025 73:35


Happy Tuesday, folks!   This weeks episode involves talking about, you guessed it, the Dark Souls 3 platinum trophy Adam foolishly decided to get. Also of note, Borderlands 4 and Hades 2 have been launched to mostly success....unless you're playing BL4 on a PC. We also got some trailers including the new Kojima joint!   Have a question for your boys? Swing by our Discord page and leave your comment in the #discorner channel! You can find our Discord here: CGYP Discord!   Lastly, thank you to Eric Skiff for the use of our intro and outro songs! If you like what you hear, head on over to https://www.ericskiff.com and listen to more!

Unsubscribe Podcast
Cancel Culture Vs Comedy | Unsubscribe Podcast Ep 232

Unsubscribe Podcast

Play Episode Listen Later Sep 28, 2025 170:02


It's been a while since we had a super nerdy episode so Manley Reviews is here to nerd out with the boys on all things YouTube & gaming! LIVE TOUR TICKETS: https://unsubcrew.com/liveshows Watch this episode ad-free and uncensored on Pepperbox! https://www.pepperbox.tv/ WATCH THE AFTERSHOW & BTS ON PATREON! https://www.patreon.com/UnsubscribePodcast P.O BOX: Unsubscribe Podcast 17503 La Cantera Pkwy Ste 104 Box 624 San Antonio TX 78257 MERCH: https://www.bunkerbranding.com/collections/unsubscribe-podcast ------------------------------ THANK YOU TO OUR SPONSORS! GHOSTBED Get an extra 25% off when you use code UNSUBSCRIBE at checkout. Go to http://GhostBed.com/unsubscribe to get started. THE PERFECT JEAN F*%k your khakis and get The Perfect Jean 15% off with the code UNSUB15 at http://theperfectjean.nyc/unsub15 #theperfectjeanpod BOOKING.COM Find exactly what you're booking for. Booking.com, Booking.YEAH! Book today on the site or in the app. http://booking.com TURTLE BEACH Level up your game and get 10% off @TurtleBeach with code UNSUB at turtlebeach.com/UNSUB! #turtlebeachpod BLACK FOREST SUPPLEMENTS Try High Flavanol Cocoa (Stem Cells & Nitric Oxide): (40% OFF PROMO FOR 48HR) https://blackforestsupplements.com/UNSUBSCRIBE ------------------------------ UNSUB MERCH: https://www.bunkerbranding.com/pages/unsubscribe-podcast ------------------------------ FOLLOW OUR SOCIALS! Unsubscribe Podcast https://www.instagram.com/unsubscribepodcast https://www.tiktok.com/@unsubscribepodcast https://x.com/unsubscribecast Eli Doubletap https://www.instagram.com/eli_doubletap/ https://x.com/Eli_Doubletap https://www.youtube.com/c/EliDoubletap Brandon Herrera https://www.youtube.com/@BrandonHerrera https://x.com/TheAKGuy https://www.instagram.com/realbrandonherrera Donut Operator https://www.youtube.com/@DonutOperator https://x.com/DonutOperator https://www.instagram.com/donutoperator The Fat Electrician https://www.youtube.com/@the_fat_electrician https://thefatelectrician.com/ https://www.instagram.com/the_fat_electrician https://www.tiktok.com/@the_fat_electrician ------------------------------ unsubscribe pod podcast episode ep unsub funny comedy military army comedian texas podcasts #podcast #comedy #funnypodcast Chapters 0:00 Welcome To Unsub! 4:19 Liam's Content & ‘Offensive' Humor 28:28 Unsub Live Shows 32:16 Political Propaganda 41:24 Liam's Band & Touring 48:38 Problems With AI 52:01 Navigating The Youtube Algorithm 1:10:35 What Is Happening on Twitch? 1:16:36 Ethan Klein's Lawsuits & Fair Use 1:23:34 YouTube Copyright & Demonetization 1:35:23 Dark Souls 2 & Cyberpunk 2077 2:01:26 Indie Games Learn more about your ad choices. Visit podcastchoices.com/adchoices

Topic Lords
309. Shaking Ass To Music For Airports

Topic Lords

Play Episode Listen Later Sep 22, 2025 72:22


Lords: * Megan * https://www.megancarnesmusic.com/ * Austin * https://austinmwav.com/ Topics: * Going for a super long walk is amazing * "Elevated" horror is a sham * I was there when Every 5x5 Nonogram section 303 finished * NPC Dialog Test by Nintendo Europe #NintendoEurope * https://x.com/MarioBrothBlog/status/1863976914349621280 * My breakfast dogma * Not bringing my shitpost music/mashup ideas to life because I'm afraid they'll be more popular than my actual music Microtopics: * Music for films and video games. * The Paper Labyrinths theme. * Feeding your cats and yourself. * Exercising, drinking water, you know, all of the worst things. * Explaining to the doctor that you're depressed and he asks if you've been eating well and exercising and you say "no, because I've been depressed." * Turning 35 and becoming interested in birds. * Shazam for birds. * Birdpilled and Avianmaxxing. * Taking the L in Chicago and eating Dick's in Seattle. * Cream cheese on a hot dog. * The late Chicago on a Bun. * Regional food that you get outside of the region. * St. Louis style barbecue. * Ordering Jack in the Box at 1am and regretting it immediately because you are in your 30s. * Eating a spicy chicken sandwich in the prime gremlin hours. * Feeling bad because you ate bad. * Forty years later, thinking "Maybe I shouldn't have eaten all that White Castle" * The kind of person who would call himself a genius. * Sometimes it's fun to be goofy and have fun. * Horror movies vs. anxiety movies. * Media imbibers. * The film critic opinions of your Trekkie mom. * The high audience score, low critic score, and vice versa. * Applauding a huge pile of garbage. * Whether anyone ever self-applied the "IDM" genre. * The Oscar Genre. * Very good movies nominated for Oscars. * Braindance. * Cringe (Derogatory) * The only good form of multiplayer. * One of the hominids that watched a different great ape figure out fire. * What happens when they run out of nonograms? * Morons welcome! * Twitch plays Every 5x5 Nonogram. * Twitch plays Dark Souls never getting out of that pool of water in the tutorial area. * Every star going out at the same time. * In the short run, everyone will be fine. * Getting bored of your death anxiety. * Life is meaningless and nothing matters and that rules actually. * Extremely sensible anxieties. * Setting an alarm to periodically tell your friend that you're not annoying and I don't hate you. * Whether everyone should be afraid of heights. * A database of all the kinds of movements a rollercoaster can make so you can search for the types you like. * Do you ever get thirsty? Studies say people with ADHD need to drink water. * Taking a drug test at your job and worrying that the test people will notice that you're dehydrated. * The quick brown fox jumps over the lazy dog in all caps. * Mr. Jock, TV quiz PhD. * There really are castles in the eyes of people see them. * Role-playing the skeleton of Ben Shapiro in a D&D campaign. * What's the difference between being an asshole and role playing an asshole? * The 'shopkeepers are not copyeditors" apostrophe. * Eating your breakfast burrito over the counter. * Things that people say are good for your mental health. * Anxiety medication that gives you terrible nightmares. * Your anxiety meds making you feel okay about the zombie apocalypse. * Revenge bedtime procrastination. * The kidnapping advice episode. (FBI don't listen to this one.) * Kids are funny. (Just trust us.) * Playing in a band with your best friend for fifteen years. * Kids: they're sticky everywhere. * Never making any shitposts because someone might like them better than your regular art. * Receiving a series of increasingly aggressive answering machine messages from the piece of public art across the street from your apartment.

Co-op Chronicles
Episode 68 - Gaming's Greatest Villains of All-Time

Co-op Chronicles

Play Episode Listen Later Sep 22, 2025 61:52


What makes a great villain? Is it the chaos they cause, the fear they strike, or the way they live rent-free in our heads long after the credits roll? Episode 68 of Co-op Chronicles is all about gaming's greatest villains, from spiky-shelled kidnappers to tragic fallen heroes, unhinged maniacs, and the nightmare fuel that made us throw controllers.Here's who we're talking about this week: 

Culture Shocked
PS3 (PlayStation 3)

Culture Shocked

Play Episode Listen Later Sep 18, 2025 86:37


They talked about the PS1! They raved about the PS2! But how do they feel about the third instalment in the line of PlayStation consoles? Find out right here!!!Click here to send us a message! If you would please go follow us on all the socials? We would love you all forever...in a friend way...don't be weird!!!Please go rate and review us anywhere you get your podcastsPatreon: https://www.patreon.com/CultureShockedPodcastTwitter/X: https://www.twitter.com/cspodcast21TikTok: https://www.tiktok.com/@cspodcast21?lang=enFacebook: https://www.facebook.com/cultureshockedpodInstagram: https://www.instagram.com/cultureshocked21YouTube: https://www.youtube.com/cultureshocked21Website: https://cultureshocked.buzzsprout.com/

They Create Worlds
Fumito Ueda

They Create Worlds

Play Episode Listen Later Sep 15, 2025 84:16


TCW Podcast Episode 242- Fumito Ueda   Fumito Ueda entered game design through art rather than a love of traditional play. Influenced by titles like Flashback and Another World, he sought to tell stories with minimal interfaces and expansive environments rich in mood. After early work on D and Enemy Zero, Sony gave him a trial period that led to ICO, a game shaped by surreal landscapes inspired by Giorgio de Chirico and a hand-holding mechanic to convey emotional connection. ICO struggled in Japan but became a critical hit abroad, influencing games from Uncharted 3, The Last of Us, Dark Souls, and Journey. Ueda expanded his ideas in Shadow of the Colossus, a meditation on cruelty and consequence that inspired epic boss battles in other franchises such as God of War. His long-delayed The Last Guardian explored companionship through a giant creature, though with mixed reception. Now independent, Ueda continues to shape gaming with projects yet to be revealed.   Punch Out (Arcade): https://www.youtube.com/watch?v=1T8hoeVpdV0 Space Harrier (Arcade): https://www.youtube.com/watch?v=MEWGnj12GO4 The Legend of Zelda (Famicom Disc System): https://www.youtube.com/watch?v=RsmXV06PwnM Smash Ping Pong (Famicom): https://www.youtube.com/watch?v=Nd5QSxyG3Z0 Flashback (Amiga): https://www.youtube.com/watch?v=wNTnRM77XuE Another World (Amiga): https://www.youtube.com/watch?v=MLC_Un9lNPw D's Diner - Director's Cut (3DO): https://www.youtube.com/watch?v=K7G1NuWciEE Enemy Zero (SEGA Saturn): https://www.youtube.com/watch?v=gmkfgDNihZ0 PaRappa the Rapper (PSX): https://www.youtube.com/watch?v=97k0Dy8JweM Prince of Persia (Game Boy): https://www.youtube.com/watch?v=thAmYGc37pA Virtua Fighter (Arcade): https://www.youtube.com/watch?v=o7HQ2vspMHA Hello Pac-Man (SNES): https://www.youtube.com/watch?v=W5IOwrutZmM Lemmings (Amiga): https://www.youtube.com/watch?v=AuiyFXMjGxA Chuck Jones - The Evolution of an Artist: https://www.youtube.com/watch?v=kHpXle4NqWI ICO Leap of Faith (PS3): https://www.youtube.com/watch?v=8WWr_7CoIzY Giorgio de Chirico: https://www.wikiart.org/en/giorgio-de-chirico/all-works ICO cover - Japan: https://www.mobygames.com/game/5158/ico/cover/group-79093/cover-214724/ Uncharted 3 (PS5): https://www.youtube.com/watch?v=PZFYTHMsLUc Zelda Twilight Princess: https://www.youtube.com/watch?v=gJPhioaehIY Journey: https://www.youtube.com/watch?v=bkL94nKSd2M FEZ: https://www.youtube.com/watch?v=hm9XRDlNDK4 The Last of Us (PS3): https://www.youtube.com/watch?v=MJPKTCpL1ws Prince of Persia - The Sands of Time: https://www.youtube.com/watch?v=34s9b6sLMjk Dark Souls (PS3): https://www.youtube.com/watch?v=wdpdkd2eNmE ICO (PS2): https://www.youtube.com/watch?v=hIzZkGP3SUk Grand Theft Auto 3 (PS2): https://www.youtube.com/watch?v=bZMyBAjQ-QE Shadow of the Colossus: https://www.youtube.com/watch?v=HiB8MEJN-QU God of War 2 (PS2): https://www.youtube.com/watch?v=_Pgks8w-HK8 The Last Guardian (PS4): https://www.youtube.com/watch?v=k6ssIkVxg_k   New episodes are on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

Dev Game Club
DGC Ep 442: Papers, Please/Cart Life (part three)

Dev Game Club

Play Episode Listen Later Sep 3, 2025 82:05


Welcome to Dev Game Club, where this week we complete our series on a pair of empathy games, Papers, Please and Cart Life. We spend some more time with Melanie and her coffee hut before turning to our takeaways, shared between both games. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Several days of Cart Life Issues covered: the tutorialization in the Melanie story, a whole functioning town, replaying the first few days, real world flexibility, entering a potential failure state, adding parenting into the mix, encountering a bug, reading deeply into the simulation, having a meaningful experience without a systemic backing, supporting the illusion of systems, being forced to have your daughter go to her dad's, bugs and not being sure, losing Andrus's cat, dream sequences, having trouble wanting to play the game, adventure game topics and language, high pressure time, topics in other games, keywords, production economy, words as an inventory, life under capitalism vs authoritarianism, depriving a character of connection, choosing coffee due to life choices, not taking baristas for granted, useful friction and life, min/maxing the simulator vs trying to experiment with it, the horror of retail, opportunities for connection, making the game or life go more quickly, getting OCD with espresso, the physical repetitive tasks, "playing anything," what motivates play and games, being naturally empathetic with the character, choosing an abstract aesthetic, production techniques for lo-fi heart and enabling creativity, being glad that such games exist, tactility of game elements, abstraction and QTEs, Easter eggs.  Games, people, and influences mentioned or discussed: BioStats, CalamityNolan, Samuel Jackson, Pulp Fiction, Twine, The Walking Dead, David Lynch, Dark Souls, Ultima (series), Her Story, Sam Barlow, Hal Barwood, Return of the Obra Dinn, Mad Libs, howling dogs, WarCraft, Gilmore Girls, The Sims (series), Skyrim, Typing Tutor, Sabrina Carpenter, Receiver, Ian Bogost, Play Anything, Power Washing Simulator, Kim Jung Gi, Sierra, The Last of Us, Cleo 5 to 7, Jeanne Dielman, Chantal Ackerman, David Cage, God of War, Outer Wilds, Passage, Brad, Jason Rohrer, N. K. Jemisin, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: BioStats and CalamityNolan's interview with another host Twitch: timlongojr and twinsunscorp Discord  DevGameClub@gmail.com 

The Tomb of the Heretic Saint | Age of Umbra Episode 8 Part 2

Play Episode Listen Later Aug 5, 2025 71:57


Part 2 The diminished but defiant group arrives at the Barrow of Blind Repose, seeking the last hope for the people of Desperloch... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources

The Tomb of the Heretic Saint | Age of Umbra Episode 8 Part 1

Play Episode Listen Later Jul 31, 2025 146:36


Part 1 The diminished but defiant group arrives at the Barrow of Blind Repose, seeking the last hope for the people of Desperloch... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources 

Escape from the Reach | Age of Umbra Episode 7 Part 2

Play Episode Listen Later Jul 29, 2025 72:11


Part 2 The group carefully navigates the dangerous domain of the Damask Queens and confront the dangerous guardian of a verdant home... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources

Escape from the Reach | Age of Umbra Episode 7 Part 1

Play Episode Listen Later Jul 24, 2025 86:45


Part 1 The group carefully navigates the dangerous domain of the Damask Queens and confront the dangerous guardian of a verdant home... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources

The Unforgiving City | Age of Umbra Episode 6 Part 2

Play Episode Listen Later Jul 22, 2025 68:17


Part 2 The horrors of the Halcyon Domain reach a fever pitch for the group as they push through the Amber Reach, with hope further than ever before... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources

The Unforgiving City | Age of Umbra Episode 6 Part 1

Play Episode Listen Later Jul 17, 2025 127:38


Part 1 The horrors of the Halcyon Domain reach a fever pitch for the group as they push through the Amber Reach, with hope further than ever before... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources