POPULARITY
Dr. Obsoleto has declared January 13 a *sacred day of reflection and reverence*. For His Holiness Jack Tramiel, as this day transcends the corporate politics of 1984, symbolizing a profound schism in the digital age—a moment when the creative spirit of innovation faced the cold, calculating machinery of corporate ambition. ### **Proclamation of Sacredness** Dr. Obsoleto proclaims that January 13, 1984, not merely as the day of Jack Tramiel's forced resignation but as a *turning point for the soul of computing*. He proclaims it the **"Day of Divergence"**, where the ideal of empowering humanity through affordable computing was threatened by greed and internal discord. Tramiel's departure from Commodore marked the beginning of a new chapter, both tragic and hopeful—a cycle of destruction and rebirth in the tech world. ### **Significance in the Eyes of Dr. Obsoleto** - **Jack Tramiel as a Heroic Archetype**: To Dr. Obsoleto, Tramiel embodies the pioneer who dared to challenge the elitism of technology. His departure is likened to the fall of a visionary who stood against the tide of profit-driven mediocrity. - **The Commodore Legacy**: The Commodore 64, a product intimately tied to Tramiel's vision, remains a digital artifact enshrined in Dr. Obsoleto's philosophy. It represents a bridge between human creativity and machine precision. - **Rivalry as Mythology**: The subsequent rivalry between Tramiel's Atari ST and Commodore's Amiga symbolizes a technological duality—a cosmic battle for the heart of innovation. For Dr. Obsoleto, this is akin to the great epics, where opposing forces struggle for dominance yet ultimately push the world forward. ### **Rituals for January 13** In honor of this day, Dr. Obsoleto encourages retro tech enthusiasts to engage in rituals that celebrate the triumph of creative engineering over corporate conformity: 1. **Boot Up the Past**: Fire up a Commodore 64 or an Atari ST, write a few lines of BASIC code, and revel in the tactile joy of retro computing. 2. **Meditate on Mantras**: Reflect on Tramiel's immortal words: *"Computers for the masses, not the classes."* Discuss what this ethos means in today's tech landscape. 3. **Share Stories**: Recount personal memories of Commodore, Atari, or the early days of computing. Let the oral history of technology inspire future generations. ### **Sacred Legacy** Dr. Obsoleto views January 13 as a reminder that even in the face of corporate adversity, the spirit of innovation and human connection can endure. In his eyes, the Commodore 64 is not just a machine—it is a relic, a testament to an era when coding was poetry and technology was a tool for liberation. He concludes his proclamation with his signature phrase, modified for this day: *"Cogito, ergo codo: I think, therefore I code—to honor those who shaped the digital world we inherit."*
Mase & Sue talk 60 days to 60, LA'S Fire Aid concert lineups, and a deep dive into the critically acclaimed,
Jack buys Atari Imagine goes belly up Nintendo's Famicom gets Zapped These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: 7 Minutes in Heaven: Pit Fall 2 Video Version: https://www.patreon.com/posts/7-minutes-in-ii-115206120 https://www.mobygames.com/game/6946/pitfall-ii-lost-caverns/ Corrections: June 1984 Ep - https://www.patreon.com/posts/june-1984-112063864 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.arcade-museum.com/Arcade/space-flight https://en.wikipedia.org/wiki/The_Lord_of_the_Rings#Motion_pictures https://www.imdb.com/title/tt0076929/?ref_=fn_al_tt_2 1974: Atari makes Pong cute https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-07-06-I.pdf https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-07-20.pdf https://www.arcade-museum.com/Videogame/tv-basketball https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-07-27.pdf https://en.wikipedia.org/wiki/Doctor_Pong Bluesky hucksters descend on video games The Franchise Hustlers, Chicago Tribune, 22 July 1974, page 8 Barcode scanning comes to supermarkets https://www.worldradiohistory.com/Archive-Poptronics/70s/1974/Poptronics-1974-07.pdf pg. 22 https://www.nytimes.com/1974/10/04/archives/electronic-checkout-speeds-food-buying-checkout-speeded.html Xerox Parc gets out the painbrush https://archive.org/details/197407PccV2N6/page/n5/mode/2up 1984: CES takeaways https://archive.org/details/computer-entertainer-3-4/page/50/mode/2up Atari gets tight with announcements https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater Atari announces Super Chip games https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater Atari announces new console and computer games https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater 5200 RIP https://archive.org/details/computer-entertainer-3-4/page/61/mode/1up?view=theater Coleco sweetens Adam deal https://archive.org/details/computer-entertainer-3-4/page/56/mode/2up Jack Attack July 2 Jack buys Atari https://archive.org/details/computer-entertainer-3-4/page/61/mode/1up?view=theater Warner sells Atari operations, Warner sells Atari operations, United Press International, July 2, 1984, Monday, AM cycle Warner sells Atari operations, United Press International, July 2, 1984, Monday, BC cycle, Section: Financial July 3 Tramiel Buys Atari, Sets Sights On Former Company, The Associated Press,July 3, 1984, Tuesday, PM cycle https://www.nytimes.com/1984/07/03/business/warner-sells-atari-to-tramiel.html?searchResultPosition=1 July 4 "Home computer veteran to challenge high end of market, Financial Times (London,England) July 4, 1984, Wednesday, Section: SECTION II; International Companies; Pg. 17" July 6 Widespread Layoffs Begin Under New Leader, The Associated Press, July 6, 1984, Friday, BC cycle July 10 https://www.nytimes.com/1984/07/14/business/commodore-trade-secrets.html?searchResultPosition=11 https://archive.org/details/popular-computing-weekly-1984-07-19 July 13 No Headline In Original, PR Newswire, July 13, 1984, Friday July 16 A Tough Man for a Tough Job, Newsweek, July 16, 1984, UNITED STATES EDITION, Section: BUSINESS; Pg. 50 July 19 Warner omits payout in reshape, Financial Times (London,England), July 19, 1984, Thursday, Section: SECTION I; Pg. 20, Byline: BY TERRY DODSWORTH IN NEW YORK July 23 Atari Tells Agencies to Freeze and Puts Networks at Ease, ADWEEK, July 23, 1984, Eastern Edition, Length: 514 words, Byline: By Gail Belsky July 27 https://archive.org/details/popular-computing-weekly-1984-07-26 CHINAGLIA PURCHASES CONTROL OF COSMOS, The New York Times, July 27, 1984, Friday, Late City Final Edition, Section: Section A; Page 15, Column 1; Sports Desk July 30 "ADVERTISING; Consolidating Domestically at Wells, The New York Times, July 30, 1984, Monday, Late City Final Edition, Section: Section D; Page 7, Column 4; Financial Desk, Byline: By Philip H. Dougherty Tramiel's Atari Picks Wells, Rich; DDB Is Out ADWEEK, July 30, 1984, Eastern Edition, Byline: By Gail Belsky" Imagine management splits Home Computing Weekly No. 71, July 17-23 https://rk.nvg.ntnu.no/sinclair/industry/publishers/imagine_crash0185.htm Popular Computing Weekly, 19 July 1984, pg. 5 Popular Computing Weekly, 5-11 July 1984 https://youtu.be/ZoDh61sgCOg?si=h4ML1gsN2kVbDXWM Sierra On-Line no more! https://archive.org/details/computer-entertainer-3-4/page/52/mode/2up Coleco numbers continue down Control Data, Coleco Post Sharply Lower Profits, The Associated Press, July 19, 1984, Thursday, AM cycle No Headline In Original, United Press International, July 19, 1984, Thursday, BC cycle, Section: Financial COLECO AND CONTROL DATA FALL - Correction Appended, The New York Times, Correction Appended,Section: Section D; Page 3, Column 2; Financial Desk, Length: 472 words, Byline: By STEVEN GREENHOUSE Playthings July 1984 Milton Bradley sees turnaround Profits Up 45 Percent At Toymaker, The Associated Press, July 20, 1984, Friday, BC cycle No Headline In Original, United Press International, July 20, 1984, Friday, BC cycle, Copyright 1984 U.P.I., Section: Financial, Length: 302 words, Dateline: LOS ANGELES Toys Hobbies & Crafts, July 1984, pg. 10 Bally positive despite games downturn BALLY-MANUFACTURING; Financial results, Business Wire, July 26, 1984, Thursday Activision losses high ACTIVISION; Financial results, Business Wire, July 26, 1984, Thursday Interest rates put more pressure on coinop Replay July 1984, pg. 3 Conversion kits take center stage! Play Meter July 15, 1985 Replay July 1984, pg. 4 Play Meter July 15, 1985 pg. 43 Mylstar continues suit against Bally Play Meter July 15, 1985 pg. 16 Mylstar brings people to FMV https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-07-21.pdf https://www.youtube.com/watch?v=2lfIpajVaAI Universal moves into restaurant/arcade biz Restaurant-game center to open, The Japan Economic Journal,,July 17, 1984, Section: SPECIAL U.S. SECTION; Pg. 11 Photon zaps onto the scene Close Encounters on Photon, Newsweek, July 23, 1984, UNITED STATES EDITION, Copyright 1984 Newsweek, Section: ENTERTAINMENT; Pg. 62, Length: 580 words, Byline: LYNN LANGWAY with BARBARA BURGOWER in Dallas Stern Electronics files for Chapter 11 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-07-28.pdf Twin Galaxies shuts down Play Meter July 15, 1984 pg. 18 Industry giants pass https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-07-21.pdf Family computer goes lightgun AM Life July 1, 1984, 58 CPC goes on sale Home Computing Weekly No. 69 July 3-9 https://www.devuego.es/blog/2023/01/10/press-start-cinco-duros/ Sinclair looks overseas Home Computing Weekly No. 69 July 3-9 pg. 5 QL confusion Popular Computing Weekly July 26, pg. 5 Acorn and BBC extend deal Popular Computing Weekly July 19, pg. 5 Sanyo and Canon to launch MSX in Europe Sanyo to ship MSX PCs to Europe, The Japan Economic Journal, July 17, 1984, Section: ELECTRICALS & ELECTRONICS; Pg. 15 CANON TO EXPORT MSX PERSONAL COMPUTERS TO EUROPE, JULY 17, 1984, TUESDAY Commodore unveils C16 https://archive.org/details/computer-entertainer-3-4/page/56/mode/2up Korea joins the chip wars Massive investment would cause oversupply; Trilateral friction in microchip business seen among Japan, U.S. and Korea, The Japan Economic Journal, July 24, 1984, Section: Pg. 20, Byline: By TETSURO WADA Mastertronic joins with Galactic Home Computing Weekly No. 71 July 17-23, 1984 pg. 5 Mastertronic saves Carnell Software Popular Computing Weekly July 19, pg. 5 Okimate brings color to the Commodore https://archive.org/details/computer-entertainer-3-4/page/57/mode/1up?view=theater Pitfall Harry is yours to command! https://archive.org/details/program-pitfall/mode/2up https://archive.org/details/computer-entertainer-3-4/page/57/mode/1up?view=theater WarGames gets real No Headline In Original, The Associated Press, July 17, 1984, Tuesday, AM cycle https://www.zerothreesecurity.com/index.php/about-us/founder The history of games revealed https://archive.org/details/book_video_games/page/n77/mode/2up The book of adventure games https://archive.org/details/computer-entertainer-3-4/page/50/mode/2up https://archive.org/details/the-book-of-adventure-games/page/n185/mode/2up Activision sues Microdeal Popular Computing Weekly 26 July, 1984, pg. 1, 2 Tax cuts for computer purchases slashed PERSONAL FINANCE;LIMITING TAX BREAKS FOR COMPUTERS The New York Times, July 1, 1984, Sunday, Late City Final Edition, Section: Section 3; Page 11, Column 1; Financial Desk 1984 - the Year of the VCR Sales of Color TVs and VCRs Booming, The Associated Press, July 15, 1984, Sunday, AM cycle, Section: Washington Dateline, byline: By NORMAN BLACK, Associated Press Writer Video game palsy is the new scare LA Games get high tech boost A reporter's Olympics notebook;How Do I Thank Thee? Let Me Count the Ways, United Press International, July 26, 1984, Thursday, BC cycle, Section: Sports News, Byline: By RONALD E. COHEN The Last Starfighter released https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater 'Ghostbusters,'' ''Gremlins'' still top box office after six weeks, United Press International, July 16, 1984, Monday, AM cycle, Section: Domestic News, Byline: By FRANK SANELLO, UPI Entertainment Reporter Sirius files for Chapter 11 https://archive.org/details/computer-entertainer-3-4/page/56/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Atari axes Ray Kassar, Nintendo launches the Famicom & Commodore's Jack Tramiel delivers the killing blow to Texas Instruments These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in July 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Manic Miner Video Version: https://www.patreon.com/posts/87996985 https://en.wikipedia.org/wiki/Manic_Miner https://en.wikipedia.org/wiki/Brassed_Off Corrections: June 1983 Ep - https://www.patreon.com/posts/june-1983-85898642 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ When Nintendo Games Were on Atari | Gaming Historian - Written by Ethan Johnson https://www.youtube.com/watch?v=BjRuV52Jk78 1963 Maloney sells Bally https://archive.org/details/cashbox24unse_41/page/54/mode/1up?view=theater http://podcast.theycreateworlds.com/e/lion-and-bally-manufacturing/ Lasers featured in Popular Electronics https://worldradiohistory.com/Archive-Poptronics/60s/63/Pop-1963-07.pdf https://en.wikipedia.org/wiki/Laser 1973 Atari introduces Space Race https://archive.org/details/cashbox35unse_3/page/39/mode/1up https://en.wikipedia.org/wiki/Space_Race_(video_game) Bushnell goes to Europe https://archive.org/details/cashbox35unse_3/page/39/mode/1up RCA announces mass production of LCDs https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf pg. 23 Motorola announces Dynatac https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf https://en.wikipedia.org/wiki/Motorola_DynaTAC Associated Press uses lasers to transmit and computers to store images https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf pg. 23 Digital Watches are the latest male fashion statement https://www.nytimes.com/1973/07/21/archives/a-watch-that-takes-the-hard-time-out-of-telling-time.html Ira Bettleman graduates with psychology degree https://archive.org/details/cashbox35unse_2/page/50/mode/1up Noah Falstein - Lucasfilm https://www.patreon.com/posts/37807684 1983: Ray Kassar leaves Atari https://www.newspapers.com/article/the-san-francisco-examiner-atari-inc-ray/62357592/ https://www.newspapers.com/article/star-tribune-resignation-of-ray-kassar-f/68994316/ https://www.nytimes.com/1983/07/08/business/chief-is-replaced-at-troubled-atari.html https://www.nytimes.com/1983/07/24/business/philip-morris-s-marlboro-man.html Toys Hobbies and Crafts July 1983 https://archive.org/details/arcade_express_v1n26/mode/1up https://archive.org/details/arcade_express_v1n24 https://www.nytimes.com/1983/07/27/movies/shapiro-quits-at-warner-s.html Atari distribution restructuring tanks https://www.newspapers.com/article/the-baltimore-sun-atari-inc-deals-with-c/62356604/ The Video Game Crash 40th Anniversary - Part 1: Atari https://www.patreon.com/posts/video-game-crash-75643983 Mattel, Atari, and TI announces even bigger losses https://www.nytimes.com/1983/07/26/business/mattel-expects-to-post-large-loss.html Toy and Hobby World July 1983 https://www.nytimes.com/1983/07/22/business/warner-posts-a-283.4-million-loss.html https://www.nytimes.com/1983/07/13/business/mattel-reshuffles-its-electronics-unit.html https://www.nytimes.com/1983/07/23/business/texas-instruments-lost-119.2-million-in-quarter.html https://www.nytimes.com/1983/07/19/business/rca-profits-rise-zenith-also-climbs.html Playthings July 1983 https://www.nytimes.com/1983/07/25/business/earnings-up-sharply-in-quarter.html Williams profits down Games People July 30, 1983, pg. 7 Mattel axes 260 in Electronics division https://archive.org/details/arcade_express_v1n26/mode/1up TI lays off 750 https://archive.org/details/arcade_express_v1n26/mode/1up Marketers brought in to take reigns of computer makers https://www.nytimes.com/1983/07/27/business/selling-computers-like-soap.html https://www.nytimes.com/1983/07/13/business/mattel-reshuffles-its-electronics-unit.html UK tax authority preps for micro crash https://archive.org/details/popular-computing-weekly-1983-07-21/mode/1up?view=theater Rebates hit coinop Replay July 1983 pg. 8 Gottlieb changes name Replay July 1983 pg. 8 https://en.wikipedia.org/wiki/Gottlieb Sente has Videa https://archive.org/details/joystik_magazine-1983-07/page/n11/mode/2up Roger Hector - Atari, Disney, Sega, Namco, Sente https://www.patreon.com/posts/72058794 New tech needed to revitalize arcades https://www.newspapers.com/article/the-modesto-bee-arcade-game-difficulties/85528989/ Play Meter July 15, 1983, pg. 36 https://www.thebasementarcade.com/roadtrips31.htm Magnetic strips poised to replace coins Play Meter July 15, 1983, pg. 32 https://www.sacoacard.com/ VCTER wants you to book flights at your arcade Play Meter July 1, 1983 pg. 40 Digital poker goes after the older audience Replay July 1983 pg. 8 Replay July 1983, pg. 32 Tex Critter bows out of pizza-arcade market Games People July 30, 1983, pg. 1 https://dreamfiction.fandom.com/wiki/Tex_Critter%27s_Pizza_Jamboree_(fictional) Nintendo's Tokyo stock debut dampened by lawsuit Japan Economic Newswire JULY 21, 1983, THURSDAY https://www.mariowiki.com/Ikegami_Tsushinki NINTENDO TO SPLIT STOCK, Copyright 1983 Jiji Press Ltd.Jiji Press Ticker Service, JULY 22, 1983, FRIDAY Nintendo and Sega enter the programmable console market https://archive.org/details/login-september-1983/page/n89/mode/2up?q=%E4%BB%BB%E5%A4%A9%E5%A0%82 https://en.wikipedia.org/wiki/Nintendo_Entertainment_System https://en.wikipedia.org/wiki/SG-1000 Sega's SC3000 sales estimates jump Sharp attention on Sega product , The Japan Economic Journal July 19, 1983, Tuesday Business Japan, July 1983 Atari 2600 Adapter for the 5200 ships https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 https://en.wikipedia.org/wiki/Atari_5200 Atari drops price of 5200 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Vectrex drops to $100 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Gameline won't leave retailers in the lurch Playthings July 1983 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 55 Electra Concepts introduces a trigger button Playthings July 1983 https://www.ebay.com/itm/224626441270 Second hand mail order game exchanges boom https://www.nytimes.com/1983/07/07/garden/secondhand-games-for-video-buffs.html Supercharger gets first licensee The Video Game Update July 1983, pg. 50 Frob makes console game design affordable The Video Game Update July 1983, pg. 50 http://www.atarimania.com/game-atari-2600-vcs-frob-26_29983.html Coleco axes Super Game Module 3 The Video Game Update July 1983, pg. 53 https://cancelled-games.fandom.com/wiki/ColecoVision_Super_Game_Module Mattel axes Intellivision 3 The Video Game Update July 1983, pg. 53 https://cancelled-games.fandom.com/wiki/ColecoVision_Super_Game_Module MB goes blam-blam on VCS https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 20th Century Fox wants you to make them a better game https://archive.org/details/1983-07-compute-magazine/page/n33/mode/1up?view=theater Fox sees bright future for their games https://archive.org/details/arcade_express_v1n24/page/n6/mode/1up Fox halves price of MASH on VCS https://archive.org/details/arcade_express_v1n26/page/n2/mode/1up Colecovision games coming to Spectravideo https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_09_1983-07_Fun_Games_Publishing_US/page/n7/mode/2up https://www.msx.org/wiki/Spectravideo_SV-603 As action figures rise, consoles fall Playthings July 1983 Activision opens UK subsidiary https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n11/mode/1up Gregory Fischbach Part 1 - Activision - Acclaim https://www.patreon.com/posts/46578120 Atari drops the 1200XL https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 58' https://en.wikipedia.org/wiki/Atari_8-bit_family#1200XL Atari introduces XL line https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 59 https://archive.org/details/popular-computing-weekly-1983-07-28/page/n4/mode/1up?view=theater https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Atari gets Hawkeye to hawk their wares https://archive.org/details/arcade_express_v1n24/page/n3/mode/1up https://www.youtube.com/watch?v=KvNLr_AVTAM Atari reacts to Adam introduction with new 600XL bundle https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 https://archive.org/details/popular-computing-weekly-1983-07-28/mode/1up Adam ditches wafers for "Data packs" https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 58 https://en.wikipedia.org/wiki/Coleco_Adam Tomy enters computer market with free home trial https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 63 https://archive.org/details/arcade_express_v1n24/page/n6/mode/1up https://archive.org/details/arcade_express_v1n26/mode/1up https://en.wikipedia.org/wiki/Tomy_Tutor Acorn to launch BBC in US https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/BBC_Micro#Export_initiatives Electron won't be BBC Micro compatible https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n3/mode/1up https://en.wikipedia.org/wiki/Acorn_Electron Sinclair's Microdrive arrives https://archive.org/details/popular-computing-weekly-1983-07-28/page/n7/mode/1up?view=theater https://en.wikipedia.org/wiki/ZX_Microdrive Computer maker stocks tumble on Peanut rumors https://www.nytimes.com/1983/07/28/business/computer-stocks-slide.html https://en.wikipedia.org/wiki/IBM_PCjr Osborne 1 price crashes https://www.nytimes.com/1983/07/29/business/osborne-cuts-computer-price.html Mini and mainframe makers jump into micro fray https://archive.org/details/byte-magazine-1983-07-rescan/page/n8/mode/1up Networking to come to IBM PC https://archive.org/details/byte-magazine-1983-07-rescan/page/n8/mode/1up SNL Weekend Update - https://youtu.be/GYyur7EEqns Milton Bradley brings speech recognition to TI https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 http://www.mainbyte.com/ti99/hardware/mbx/mbx.html https://www.youtube.com/watch?v=04SecKb_ejA Apple ii software coming to the PC https://archive.org/details/arcade_express_v1n25/page/n7/mode/2up https://www.hackster.io/news/quapple-clones-a-card-that-turns-an-ibm-pc-xt-into-an-apple-ii-plus-clone-98c9b75ecfda The many faces of the mouse compete for dominance at NCC https://archive.org/details/byte-magazine-1983-07-rescan/page/n299/mode/1up?view=theater http://www.le2.net/summa/ https://en.wikipedia.org/wiki/Microsoft_Mouse TI signs up third parties https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 https://www.mobygames.com/company/5680/texas-instruments-incorporated/games/ Romox announces Gameport for TI https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 63 https://4apedia.com/index.php/Solid_State_Software_Command_Module https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n7/mode/2up Commodore declares software price war https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n3/mode/2up https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n4/mode/1up Gary Carlston- Broderbund https://www.patreon.com/posts/50036733 bye bye Jelly Monsters, Hello Cosmic Cruncher! https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater https://www.mobygames.com/game/138/pac-man/screenshots/vic-20/ https://www.mobygames.com/game/60882/cosmic-cruncher/ Commodore 64 and IBM conversions are coming https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n6/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n29/mode/1up?view=theater Softsync announces C64 games https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Parker Bros expands into computer games https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 Tom Dusenberry - Parker Brothers - Hasbro - Atari https://www.patreon.com/posts/42807419 https://www.denofgeek.com/movies/octopussy-the-james-bond-videogame-that-never-was/ https://web.archive.org/web/20150302072400/https://atariage.com/catalog_page.html?CatalogID=15¤tPage=12 Spinnaker goes cartridge https://archive.org/details/arcade_express_v1n24/page/n3/mode/1up Sierra offers one-to-one return policy with retailers https://archive.org/details/arcade_express_v1n26/mode/1up Soft Switch simplifies piracy https://archive.org/details/popular-computing-weekly-1983-07-14 https://www.c64copyprotection.com/vic-20-cartridge-to-tape/ https://www.mobygames.com/company/966/microplay-software/ Datasoft launches budget line https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 59 https://www.mobygames.com/company/20696/gentry-software/ WH Smith stops taking new ZX81 software https://archive.org/details/popular-computing-weekly-1983-07-14 Palace Software is looking for programmers https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n56/mode/1up https://www.mobygames.com/company/1000/palace-software-ltd/ Dr. J and Larry Bird sign with EA https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 https://en.wikipedia.org/wiki/Gahan_Wilson https://archive.org/details/arcade_express_v1n24/page/n1/mode/1up https://www.mobygames.com/game/488/one-on-one/ First Star Software signs with Marvel https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n6/mode/1up?view=theater https://www.mobygames.com/company/166/first-star-software-inc/ Sydney Software gets Johnny Hart licenses https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 https://www.mobygames.com/company/1569/sydney-development-corp/ Crash mail order places ads https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n56/mode/1up?view=theater https://en.wikipedia.org/wiki/Crash_(magazine) Videotex brings hope of standardized networked information and fears of privacy concerns https://archive.org/details/byte-magazine-1983-07-rescan https://en.wikipedia.org/wiki/Videotex Canadian Pacific Air brings games to planes https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 56 https://docplayer.net/205275760-From-electronic-to-video-gaming-computing-in-canada-historical-assessment-update.html Dan Bunten extols the virtues of play testing https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n25/mode/1up?view=theater https://www.mobygames.com/person/8515/danielle-berry/ UCLA holds conference on graphic design in games https://archive.org/details/Video_Games_Volume_1_Number_10_1983-07_Pumpkin_Press_US/page/n69/mode/1up?view=theater First Video Game Conference held in San Fransisco Toys Hobbies & Crafts July 1983. Supercade coming to Saturday mornings Replay July 1983, pg. 18 Vid Kid column brings game reviews to newspapers https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater Julian Rignall is gaming champ https://archive.org/details/popular-computing-weekly-1983-07-14/page/n4/mode/1up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM These stories and many more on this episode of the VGNRTM with @QuarterPast83's Dale! Atari axes Ray Kassar, Nintendo launches the Famicom & Commodore's Jack Tramiel delivers the killing blow to Texas Instruments These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in July 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Manic Miner Video Version: https://www.patreon.com/posts/87996985 https://en.wikipedia.org/wiki/Manic_Miner https://en.wikipedia.org/wiki/Brassed_Off Corrections: June 1983 Ep - https://www.patreon.com/posts/june-1983-85898642 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ When Nintendo Games Were on Atari | Gaming Historian - Written by Ethan Johnson https://www.youtube.com/watch?v=BjRuV52Jk78 1963 Maloney sells Bally https://archive.org/details/cashbox24unse_41/page/54/mode/1up?view=theater http://podcast.theycreateworlds.com/e/lion-and-bally-manufacturing/ Lasers featured in Popular Electronics https://worldradiohistory.com/Archive-Poptronics/60s/63/Pop-1963-07.pdf https://en.wikipedia.org/wiki/Laser 1973 Atari introduces Space Race https://archive.org/details/cashbox35unse_3/page/39/mode/1up https://en.wikipedia.org/wiki/Space_Race_(video_game) Bushnell goes to Europe https://archive.org/details/cashbox35unse_3/page/39/mode/1up RCA announces mass production of LCDs https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf pg. 23 Motorola announces Dynatac https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf https://en.wikipedia.org/wiki/Motorola_DynaTAC Associated Press uses lasers to transmit and computers to store images https://worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-07.pdf pg. 23 Digital Watches are the latest male fashion statement https://www.nytimes.com/1973/07/21/archives/a-watch-that-takes-the-hard-time-out-of-telling-time.html Ira Bettleman graduates with psychology degree https://archive.org/details/cashbox35unse_2/page/50/mode/1up Noah Falstein - Lucasfilm https://www.patreon.com/posts/37807684 1983: Ray Kassar leaves Atari https://www.newspapers.com/article/the-san-francisco-examiner-atari-inc-ray/62357592/ https://www.newspapers.com/article/star-tribune-resignation-of-ray-kassar-f/68994316/ https://www.nytimes.com/1983/07/08/business/chief-is-replaced-at-troubled-atari.html https://www.nytimes.com/1983/07/24/business/philip-morris-s-marlboro-man.html Toys Hobbies and Crafts July 1983 https://archive.org/details/arcade_express_v1n26/mode/1up https://archive.org/details/arcade_express_v1n24 https://www.nytimes.com/1983/07/27/movies/shapiro-quits-at-warner-s.html Atari distribution restructuring tanks https://www.newspapers.com/article/the-baltimore-sun-atari-inc-deals-with-c/62356604/ The Video Game Crash 40th Anniversary - Part 1: Atari https://www.patreon.com/posts/video-game-crash-75643983 Mattel, Atari, and TI announces even bigger losses https://www.nytimes.com/1983/07/26/business/mattel-expects-to-post-large-loss.html Toy and Hobby World July 1983 https://www.nytimes.com/1983/07/22/business/warner-posts-a-283.4-million-loss.html https://www.nytimes.com/1983/07/13/business/mattel-reshuffles-its-electronics-unit.html https://www.nytimes.com/1983/07/23/business/texas-instruments-lost-119.2-million-in-quarter.html https://www.nytimes.com/1983/07/19/business/rca-profits-rise-zenith-also-climbs.html Playthings July 1983 https://www.nytimes.com/1983/07/25/business/earnings-up-sharply-in-quarter.html Williams profits down Games People July 30, 1983, pg. 7 Mattel axes 260 in Electronics division https://archive.org/details/arcade_express_v1n26/mode/1up TI lays off 750 https://archive.org/details/arcade_express_v1n26/mode/1up Marketers brought in to take reigns of computer makers https://www.nytimes.com/1983/07/27/business/selling-computers-like-soap.html https://www.nytimes.com/1983/07/13/business/mattel-reshuffles-its-electronics-unit.html UK tax authority preps for micro crash https://archive.org/details/popular-computing-weekly-1983-07-21/mode/1up?view=theater Rebates hit coinop Replay July 1983 pg. 8 Gottlieb changes name Replay July 1983 pg. 8 https://en.wikipedia.org/wiki/Gottlieb Sente has Videa https://archive.org/details/joystik_magazine-1983-07/page/n11/mode/2up Roger Hector - Atari, Disney, Sega, Namco, Sente https://www.patreon.com/posts/72058794 New tech needed to revitalize arcades https://www.newspapers.com/article/the-modesto-bee-arcade-game-difficulties/85528989/ Play Meter July 15, 1983, pg. 36 https://www.thebasementarcade.com/roadtrips31.htm Magnetic strips poised to replace coins Play Meter July 15, 1983, pg. 32 https://www.sacoacard.com/ VCTER wants you to book flights at your arcade Play Meter July 1, 1983 pg. 40 Digital poker goes after the older audience Replay July 1983 pg. 8 Replay July 1983, pg. 32 Tex Critter bows out of pizza-arcade market Games People July 30, 1983, pg. 1 https://dreamfiction.fandom.com/wiki/Tex_Critter%27s_Pizza_Jamboree_(fictional) Nintendo's Tokyo stock debut dampened by lawsuit Japan Economic Newswire JULY 21, 1983, THURSDAY https://www.mariowiki.com/Ikegami_Tsushinki NINTENDO TO SPLIT STOCK, Copyright 1983 Jiji Press Ltd.Jiji Press Ticker Service, JULY 22, 1983, FRIDAY Nintendo and Sega enter the programmable console market https://archive.org/details/login-september-1983/page/n89/mode/2up?q=%E4%BB%BB%E5%A4%A9%E5%A0%82 https://en.wikipedia.org/wiki/Nintendo_Entertainment_System https://en.wikipedia.org/wiki/SG-1000 Sega's SC3000 sales estimates jump Sharp attention on Sega product , The Japan Economic Journal July 19, 1983, Tuesday Business Japan, July 1983 Atari 2600 Adapter for the 5200 ships https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 https://en.wikipedia.org/wiki/Atari_5200 Atari drops price of 5200 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Vectrex drops to $100 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Gameline won't leave retailers in the lurch Playthings July 1983 https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 55 Electra Concepts introduces a trigger button Playthings July 1983 https://www.ebay.com/itm/224626441270 Second hand mail order game exchanges boom https://www.nytimes.com/1983/07/07/garden/secondhand-games-for-video-buffs.html Supercharger gets first licensee The Video Game Update July 1983, pg. 50 Frob makes console game design affordable The Video Game Update July 1983, pg. 50 http://www.atarimania.com/game-atari-2600-vcs-frob-26_29983.html Coleco axes Super Game Module 3 The Video Game Update July 1983, pg. 53 https://cancelled-games.fandom.com/wiki/ColecoVision_Super_Game_Module Mattel axes Intellivision 3 The Video Game Update July 1983, pg. 53 https://cancelled-games.fandom.com/wiki/ColecoVision_Super_Game_Module MB goes blam-blam on VCS https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 20th Century Fox wants you to make them a better game https://archive.org/details/1983-07-compute-magazine/page/n33/mode/1up?view=theater Fox sees bright future for their games https://archive.org/details/arcade_express_v1n24/page/n6/mode/1up Fox halves price of MASH on VCS https://archive.org/details/arcade_express_v1n26/page/n2/mode/1up Colecovision games coming to Spectravideo https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_09_1983-07_Fun_Games_Publishing_US/page/n7/mode/2up https://www.msx.org/wiki/Spectravideo_SV-603 As action figures rise, consoles fall Playthings July 1983 Activision opens UK subsidiary https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n11/mode/1up Gregory Fischbach Part 1 - Activision - Acclaim https://www.patreon.com/posts/46578120 Atari drops the 1200XL https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 58' https://en.wikipedia.org/wiki/Atari_8-bit_family#1200XL Atari introduces XL line https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 59 https://archive.org/details/popular-computing-weekly-1983-07-28/page/n4/mode/1up?view=theater https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Atari gets Hawkeye to hawk their wares https://archive.org/details/arcade_express_v1n24/page/n3/mode/1up https://www.youtube.com/watch?v=KvNLr_AVTAM Atari reacts to Adam introduction with new 600XL bundle https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 https://archive.org/details/popular-computing-weekly-1983-07-28/mode/1up Adam ditches wafers for "Data packs" https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 58 https://en.wikipedia.org/wiki/Coleco_Adam Tomy enters computer market with free home trial https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 63 https://archive.org/details/arcade_express_v1n24/page/n6/mode/1up https://archive.org/details/arcade_express_v1n26/mode/1up https://en.wikipedia.org/wiki/Tomy_Tutor Acorn to launch BBC in US https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/BBC_Micro#Export_initiatives Electron won't be BBC Micro compatible https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n3/mode/1up https://en.wikipedia.org/wiki/Acorn_Electron Sinclair's Microdrive arrives https://archive.org/details/popular-computing-weekly-1983-07-28/page/n7/mode/1up?view=theater https://en.wikipedia.org/wiki/ZX_Microdrive Computer maker stocks tumble on Peanut rumors https://www.nytimes.com/1983/07/28/business/computer-stocks-slide.html https://en.wikipedia.org/wiki/IBM_PCjr Osborne 1 price crashes https://www.nytimes.com/1983/07/29/business/osborne-cuts-computer-price.html Mini and mainframe makers jump into micro fray https://archive.org/details/byte-magazine-1983-07-rescan/page/n8/mode/1up Networking to come to IBM PC https://archive.org/details/byte-magazine-1983-07-rescan/page/n8/mode/1up SNL Weekend Update - https://youtu.be/GYyur7EEqns Milton Bradley brings speech recognition to TI https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 http://www.mainbyte.com/ti99/hardware/mbx/mbx.html https://www.youtube.com/watch?v=04SecKb_ejA Apple ii software coming to the PC https://archive.org/details/arcade_express_v1n25/page/n7/mode/2up https://www.hackster.io/news/quapple-clones-a-card-that-turns-an-ibm-pc-xt-into-an-apple-ii-plus-clone-98c9b75ecfda The many faces of the mouse compete for dominance at NCC https://archive.org/details/byte-magazine-1983-07-rescan/page/n299/mode/1up?view=theater http://www.le2.net/summa/ https://en.wikipedia.org/wiki/Microsoft_Mouse TI signs up third parties https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 https://www.mobygames.com/company/5680/texas-instruments-incorporated/games/ Romox announces Gameport for TI https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 63 https://4apedia.com/index.php/Solid_State_Software_Command_Module https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n7/mode/2up Commodore declares software price war https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n3/mode/2up https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n4/mode/1up Gary Carlston- Broderbund https://www.patreon.com/posts/50036733 bye bye Jelly Monsters, Hello Cosmic Cruncher! https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater https://www.mobygames.com/game/138/pac-man/screenshots/vic-20/ https://www.mobygames.com/game/60882/cosmic-cruncher/ Commodore 64 and IBM conversions are coming https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n6/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n29/mode/1up?view=theater Softsync announces C64 games https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 60 Parker Bros expands into computer games https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 Tom Dusenberry - Parker Brothers - Hasbro - Atari https://www.patreon.com/posts/42807419 https://www.denofgeek.com/movies/octopussy-the-james-bond-videogame-that-never-was/ https://web.archive.org/web/20150302072400/https://atariage.com/catalog_page.html?CatalogID=15¤tPage=12 Spinnaker goes cartridge https://archive.org/details/arcade_express_v1n24/page/n3/mode/1up Sierra offers one-to-one return policy with retailers https://archive.org/details/arcade_express_v1n26/mode/1up Soft Switch simplifies piracy https://archive.org/details/popular-computing-weekly-1983-07-14 https://www.c64copyprotection.com/vic-20-cartridge-to-tape/ https://www.mobygames.com/company/966/microplay-software/ Datasoft launches budget line https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 59 https://www.mobygames.com/company/20696/gentry-software/ WH Smith stops taking new ZX81 software https://archive.org/details/popular-computing-weekly-1983-07-14 Palace Software is looking for programmers https://archive.org/details/PersonalComputerNews/PersonalComputerNews019-20Jul1983/page/n56/mode/1up https://www.mobygames.com/company/1000/palace-software-ltd/ Dr. J and Larry Bird sign with EA https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 57 https://en.wikipedia.org/wiki/Gahan_Wilson https://archive.org/details/arcade_express_v1n24/page/n1/mode/1up https://www.mobygames.com/game/488/one-on-one/ First Star Software signs with Marvel https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n6/mode/1up?view=theater https://www.mobygames.com/company/166/first-star-software-inc/ Sydney Software gets Johnny Hart licenses https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 54 https://www.mobygames.com/company/1569/sydney-development-corp/ Crash mail order places ads https://archive.org/details/PersonalComputerNews/PersonalComputerNews020-27Jul1983/page/n56/mode/1up?view=theater https://en.wikipedia.org/wiki/Crash_(magazine) Videotex brings hope of standardized networked information and fears of privacy concerns https://archive.org/details/byte-magazine-1983-07-rescan https://en.wikipedia.org/wiki/Videotex Canadian Pacific Air brings games to planes https://retrocdn.net/images/d/d0/ComputerEntertainer_US_Vol.2_04.pdf pg. 56 https://docplayer.net/205275760-From-electronic-to-video-gaming-computing-in-canada-historical-assessment-update.html Dan Bunten extols the virtues of play testing https://archive.org/details/Computer_Gaming_World_Issue_3.4/page/n25/mode/1up?view=theater https://www.mobygames.com/person/8515/danielle-berry/ UCLA holds conference on graphic design in games https://archive.org/details/Video_Games_Volume_1_Number_10_1983-07_Pumpkin_Press_US/page/n69/mode/1up?view=theater First Video Game Conference held in San Fransisco Toys Hobbies & Crafts July 1983. Supercade coming to Saturday mornings Replay July 1983, pg. 18 Vid Kid column brings game reviews to newspapers https://archive.org/details/popular-computing-weekly-1983-07-07/page/n4/mode/1up?view=theater Julian Rignall is gaming champ https://archive.org/details/popular-computing-weekly-1983-07-14/page/n4/mode/1up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM atari nintendo famicom nes sega sg1000 commodore c64 tramiel dragon's lair crash ti99 spectrum sinclair microdrive vic20 1200xl coleco colecovision coleco adam
Terminamos temporada con este programa de El Mundo del Spectrum Podcast que en realidad es un El Mundo del Commodore 64 Podcast. Sabemos que os gustan estos programas en los que exploramos otras plataformas y bien merecía la máquina de Tramiel, el Commodore 64, un especial como el que hoy compartimos con vosotros. En este 11×06 tendréis la entrevista a Luis Mariano García Corral, autor de las versiones de C64 de los juegos de DINAMIC. Él nos hablará de cómo era programar para esta máquina, de sus singularidades y de cómo era Dinamic por dentro. El tema principal estará dedicado a hablar del Commodore 64, la máquina, su catálogo, sus revistas, el 6502, el chip para el sonido SID, etc. con Ckultur, que lo conoceréis del podcast Retro Entre Amigos. Ya estuvo con nosotros en una ocasión pero hoy nos hablará largo y tendido de los juegos que para él fueron más importantes en su ordenador. Y por supuesto no podía faltar un repaso a la actualidad con papel, eventos, juegos, etc. Programa veraniego de casi 3 horas y media de duración que despide la temporada con el ánimo de entretener en estos calurosos días de Julio. Feliz verano.
Siguiendo con los programas dedicados a las biografías, hoy le damos un repaso a tiburón Tramiel, un personaje que consiguió convertir una pequeña tienda en un imperio con el nombre de Commodore. Mas tarde terminaría siendo desahuciado de su propia compañía y compraría a la todo poderosa Atari, no se sabe si por despecho. Repasamos su vida, su manera de hacer negocios, su auge y caída hasta su muerte, no dejes de acompañarnos en esta aventura. Nuestro a agradecimiento a Narcisound por dejarnos usar en la introducción su tema The Sacred Armour of ANTIRIAD. Podéis encontrar mas de este artista del Commodore 64 en su canal: https://youtube.com/@narcisound1970 Contacta con nosotros en: www.yoteniaunjuego.com YouTube: https://www.youtube.com/yoteniaunjuego Instagram: @yoteniaunjuego Telegram: https://t.me/+5pJsdDcxPWM3MWJk Twitter: @yoteniaunjuego Facebook: https://www.facebook.com/yoteniaunjuego E-mail: yoteniaunjuego@gmail.com Intro: All Of My Angels (Machinae Supremacy) Introducción: The Sacred Armour of ANTIRIAD (Narcisound) Música de fondo: The Epic Commodore C64 SID Collection Outro: Pieces (Machinae Supremacy)
Leonard Tramiel shares his memories of growing up in the computer industry, working on various projects such as the Commodore PET, the Atari ST, and the Jaguar. He also discusses his current involvement in the Computer History Museum and his passion for education and science outreach. Listen to this fascinating conversation and learn more about the history and legacy of some of the most iconic computers and games of all time. Leonard has a PhD in Physics from Columbia University and these days is most interested in improving the image and understanding of science and critical thinking.
[ Vota Atariteca tramite la app di Spotify ] In un mondo bello, al posto di Nintendo avremmo avuto Atari e al posto di Bill Gates un Tramiel che guarda tutti con tracotanza#atari #infogrames #videogiochi #retrogaming #hasbro #arcade #videogames #jtsSe desiderate supportarmi: https://ko-fi.com/ataritecapodcastIl canale YouTube dei Vintage People La sigla di Atariteca è stata gentilmente offerta da BluefixxerPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Atariteca Telegram: https://t.me/ataritecaOmone su InstagramSpreakeriTunesGoogle Podcast SpotifyFeed
Compaq gives birth to the PC clone, Commodore and TI declare war on Sinclair & A day of reckoning awaits the software business These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in January 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Jon from the Retro Games Squad is our cohost. You can find his other fine retrogaming work here: https://retrogamesquad.libsyn.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: River Raid Video Version: https://www.patreon.com/posts/78434628 https://www.mobygames.com/game/river-raid https://en.wikipedia.org/wiki/River_Raid https://en.wikipedia.org/wiki/Carol_Shaw https://en.wikipedia.org/wiki/Columbia_Pictures#1980s:_Coca-Cola,_Tri-Star,_and_other_acquisitions_and_ventures https://en.wikipedia.org/wiki/Ray_Kassar https://www.amoa.com https://www.mobygames.com/game/astron-belt https://www.youtube.com/watch?v=hEEwZkbSmEU Corrections: December 1982 Ep - https://www.patreon.com/posts/december-1982-77433012 Ethans new series: https://www.youtube.com/@play_history https://en.wikipedia.org/wiki/Velcro https://en.wikipedia.org/wiki/LaserDisc https://www.youtube.com/watch?v=hEEwZkbSmEU 1973 Pong doing well https://archive.org/details/cashbox34unse_28/page/37/mode/1up https://en.wikipedia.org/wiki/Pong 1983 Retailers rethink games https://www.nytimes.com/1983/01/24/business/stores-reassess-video-games.html?searchResultPosition=20 Nassau County wants big money from operators https://www.nytimes.com/1983/01/02/nyregion/battle-for-the-dollar-looms-in-albany.html?searchResultPosition=3 SNK sells direct to operators Replay Jan. 1983 pg. 88 https://www.youtube.com/watch?v=RxEzVjfkELo Japan recognizes game copyrights Replay Jan. 1983 pg. 18 Games People Jan. 8, 1983 pg. 1 Bally Midway wins pillow fight Games People Jan. 22, 1983 pg. 1 Pacmania continues Games People Jan. 8, 1983 pg. 1 https://archive.org/details/arcade_express_v1n12a/page/n3/mode/1up https://archive.org/details/arcade_express_v1n13/page/n6/mode/1up?view=theater https://www.imdb.com/title/tt0083461/?ref_=fn_al_tt_1 https://www.imdb.com/title/tt0085008/?ref_=fn_al_tt_1 https://en.wikipedia.org/wiki/Saturday_Supercade Winter CES sees the rise of the software providers https://www.nytimes.com/1983/01/08/business/the-new-software-suppliers.html?searchResultPosition=4 https://www.nytimes.com/1983/01/08/arts/electronics-fair-views-consumer-s-tomorrow.html?searchResultPosition=5 https://archive.org/details/arcade_express_v1n13/page/n2/mode/1up https://archive.org/details/Creative_Computing_1983-01/page/n7/mode/1up?view=theater Repackaged Consoles to debut at CES https://retrocdn.net/File:ComputerEntertainer_US_Vol.1_10.pdf https://www.youtube.com/watch?v=sJDy0XC6vDg http://ultimateconsoledatabase.com/classics/odyssey_3.htm https://history.blueskyrangers.com/parkerbro/unreleasedparker.html Big names are being attracted to games https://www.nytimes.com/1983/01/13/arts/makers-vie-for-millions-in-home-video-games.html?searchResultPosition=7 https://archive.org/details/arcade_express_v1n11/page/n1/mode/1up Buy 2 get 1 free is the post Xmas slogan https://www.newspapers.com/clip/92300722/video-game-market-profile-part-1/ https://www.newspapers.com/clip/92300741/video-game-market-profile-part-2/ MB buys Sanders license https://www.nytimes.com/1983/01/06/business/milton-bradley-license.html?searchResultPosition=6 Imagic settles with Atari https://www.nytimes.com/1983/01/05/business/atari-suit-settled.html?searchResultPosition=2 Imagic delays stock offering https://archive.org/details/arcade_express_v1n12a https://archive.org/details/arcade_express_v1n13/page/n3/mode/1up https://archive.org/details/arcade_express_v1n13/page/n3/mode/1up Custer's Revenge resolution goes to court https://www.nytimes.com/1983/01/23/nyregion/video-games-pose-thorny-legal-issue.html?searchResultPosition=18 Games People Jan. 1 1983, pg. 4 https://www.mobygames.com/game/atari-2600/swedish-erotica-custers-revenge Custer's Revenge discontinued https://www.newspapers.com/clip/92040119/custers-revenge-pulled-from-shelves/ Atari warns users against 3rd party carts in Germany https://archive.org/details/atari-club-magazin-1983-1/page/4/mode/1up Modify your games with Answer's PGP1 https://archive.org/details/arcade_express_v1n13/page/n5/mode/1up?view=theater http://www.atarimania.com/game-atari-2600-vcs-personal-game-programmer-pgp-1_20131.html Turn your VCS into a computer https://archive.org/details/arcade_express_v1n13/page/n5/mode/1up?view=theater http://atarihq.com/museum/2678/piggybak.html https://books.google.de/books?id=7y8EAAAAMBAJ&pg=PA9&lpg=PA9&dq=entex+2000+piggyback&source=bl&ots=OX0w8DE4xG&sig=ACfU3U3WG9VdcJUcR9NCX3q7LdlLJxWc8Q&hl=en&sa=X&ved=2ahUKEwjJ9830hfn8AhVUgf0HHVo_AZQQ6AF6BAgdEAM#v=onepage&q=entex%202000%20piggyback&f=false Palmtex takes gaming on the go https://archive.org/details/arcade_express_v1n13/page/n3/mode/1up https://en.wikipedia.org/wiki/Palmtex_Portable_Videogame_System https://www.youtube.com/watch?v=eP7wtw4rk4g Byte gets hands on with Compaq https://archive.org/details/eu_BYTE-1983-01_OCR/page/n31/mode/1up?view=theater Apple unveils the Lisa https://archive.org/details/popular-computing-weekly-1983-01-27/page/n4/mode/1up https://www.old-computers.com/museum/computer.asp?c=265&st=1 Intel introduces the 80286 https://archive.org/details/eu_BYTE-1983-01_OCR/page/n473/mode/1up?view=theater 3.5" floppy standard agreed on https://www.nytimes.com/1983/01/11/business/sony-agreement.html?searchResultPosition=6 https://archive.org/details/eu_BYTE-1983-01_OCR/page/n475/mode/1up?view=theater CPM compatibility grows more difficult https://archive.org/details/eu_BYTE-1983-01_OCR/page/n472/mode/1up?view=theater Commodore announces portable 64 https://archive.org/details/popular-computing-weekly-1983-01-20/page/n4/mode/1up?view=theater Tramiel declares war on Sinclair https://archive.org/details/Creative_Computing_1983-01/page/n7/mode/1up?view=theater Texas Instruments targets ZX81 with TI99/2 https://archive.org/details/popular-computing-weekly-1983-01-27/page/n4/mode/1up https://www.old-computers.com/museum/computer.asp?st=1&c=267 Timex to distribute Speccy in USA https://archive.org/details/popular-computing-weekly-1983-01-06/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/Timex_Sinclair_2068 Clive sells 10% stake in Sinclair Research https://archive.org/details/popular-computing-weekly-1983-01-27/page/n4/mode/1up Competition Pro Joystick debuts https://archive.org/details/popular-computing-weekly-1983-01-27/page/n4/mode/1up https://de.wikipedia.org/wiki/Competition_Pro Roklan moves into cartridges https://archive.org/details/arcade_express_v1n12a/page/n3/mode/1up https://www.mobygames.com/company/roklan-corporation Cosmi brings budget software to home micros https://archive.org/details/arcade_express_v1n13/page/n1/mode/1up https://www.mobygames.com/company/cosmi-corporation Survival Software pioneers the demo disk https://archive.org/details/arcade_express_v1n11/page/n1/mode/1up Gamestar advertises Starbowl https://archive.org/details/Creative_Computing_1983-01/page/n7/mode/1up?view=theater https://www.mobygames.com/developer/sheet/view/developerId,7082/ Epyx gets cash infusion https://archive.org/details/arcade_express_v1n12a/page/n1/mode/1up Michael Katz Part Part 1 - Coleco - Epyx - Mattel https://www.patreon.com/posts/35169258 Bug Byte defectors dare to Imagine https://archive.org/details/computer-and-videogames-015/page/n114/mode/1up https://www.mobygames.com/game/zx-spectrum/arcadia/credits https://www.youtube.com/watch?v=oB3QtuL29Cs https://www.youtube.com/watch?v=jnzE4Oawtww https://archive.org/details/popular-computing-weekly-1983-01-06/page/n4/mode/1up?view=theater https://www.mobygames.com/company/imagine Bug Byte ditches mail order https://archive.org/details/popular-computing-weekly-1983-01-06/mode/1up?view=theater Creative Computing drops out of the software game https://archive.org/details/Creative_Computing_1983-01/page/n7/mode/1up?view=theater Independent computer stores are closing https://archive.org/details/eu_BYTE-1983-01_OCR/page/n475/mode/1up?view=theater Returns loom as threat to software industry https://archive.org/details/software-merchandising-january-1983/page/70/mode/1up Console tech comes to phones https://www.nytimes.com/1983/01/07/business/baby-bell-offers-its-first-2-phones.html?searchResultPosition=7 Graphics are holding online shopping back https://www.nytimes.com/1983/01/13/business/technology-retailing-by-computer.html?searchResultPosition=14 The Internet is born https://www.usg.edu/galileo/skills/unit07/internet07_02.phtml Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM 40 years ago: Compaq gives birth to the PC clone, Commodore and TI declare war on Sinclair & A day of reckoning awaits the software business These stories and many more on the latest episode of the VGNRTM crash,atari,sega,mattel,coleco,intellivision,vcs,commodore,texasinstruments,apple,lisa, compaq
No family name is more associated with the early popularization of computers than Tramiel. We speak with Leonard Tramiel, son of Commodore co-founder Jack Tramiel about his life growing up around tech, his role in Commodore's earliest machines and becoming VP of Software at Atari. In this second part of our interview, Leonard talks about the reshaping of Atari after the crash, the creation of the Atari ST, working with Greg Kildall on TOS, relaunching the VCS and 7800, the development of the Lynx and Jaguar, working with greats like Jon Carmack and Jeff Minter, and the ultimate end of Tramiel Atari. Recorded March 2022. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://www.seti.org/leonard-tramiel https://en.wikipedia.org/wiki/Commodore_International https://en.wikipedia.org/wiki/Jack_Tramiel http://www.vintagecalculators.com/html/commodore_calculators.html https://vintage-technology.club/pages/calculators/commodore/calcrefcom.htm https://en.wikipedia.org/wiki/MOS_Technology https://en.wikipedia.org/wiki/Chuck_Peddle https://en.wikipedia.org/wiki/The_Door_into_Summer https://en.wikipedia.org/wiki/Consumer_Electronics_Show https://en.wikipedia.org/wiki/Commodore_PET https://en.wikipedia.org/wiki/PETSCII https://en.wikipedia.org/wiki/Commodore_VIC-20 https://en.wikipedia.org/wiki/Commodore_64 https://en.wikipedia.org/wiki/Atari#Atari_Corporation_(1984%E2%80%931996) https://en.wikipedia.org/wiki/Shiraz_Shivji https://en.wikipedia.org/wiki/Bill_Mensch https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/Atari_ST https://en.wikipedia.org/wiki/Atari_ST#Operating_system https://vintagecomputerstories.blogspot.com/2022/01/if-looks-could-kill.html https://en.wikipedia.org/wiki/MOS_Technology_TED https://en.wikipedia.org/wiki/Atari_Panther https://en.wikipedia.org/wiki/Atari_Jaguar https://en.wikipedia.org/wiki/Jeff_Minter https://en.wikipedia.org/wiki/John_Carmack Virtual Light Machine - https://www.youtube.com/watch?v=V21Dv9zfDhc https://en.wikipedia.org/wiki/Atari_Jaguar#Jaguar_VR https://en.wikipedia.org/wiki/JT_Storage Leonard Tramiel Scepticism - https://www.youtube.com/watch?v=936ORwrr7AM Leonard Tramiel TEDx - https://www.youtube.com/watch?v=RRBU8pEDWwY Atari Annual Report 1994 - https://archive.org/details/AtariCorporationAnnualReport1994/page/n12/mode/1up https://en.wikipedia.org/wiki/The_Amazing_Meeting Leonard Tramiel at CommVEx 2015 - https://www.youtube.com/watch?v=zfJzMAyDh_I Other resources: https://dayintechhistory.com/news/jack-tramiel-family-years-atari/ https://www.arcadeattack.co.uk/leonard-tramiel/
No family name is more associated with the early popularization of computers than Tramiel. We speak with Leonard Tramiel, son of Commodore co-founder Jack Tramiel about his life growing up around tech, his role in Commodore's earliest machines and becoming VP of Software at Atari. In this first part of our interview Leonard talks about programming Commodore calculators, advising his dad on the entry into computers, creating PETSCII, Jack's departure from Commodore, and the start of what would become the Atari ST. Recorded March 2022. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://www.seti.org/leonard-tramiel https://en.wikipedia.org/wiki/Commodore_International https://en.wikipedia.org/wiki/Jack_Tramiel http://www.vintagecalculators.com/html/commodore_calculators.html https://vintage-technology.club/pages/calculators/commodore/calcrefcom.htm https://en.wikipedia.org/wiki/MOS_Technology https://en.wikipedia.org/wiki/Chuck_Peddle https://en.wikipedia.org/wiki/The_Door_into_Summer https://en.wikipedia.org/wiki/Consumer_Electronics_Show https://en.wikipedia.org/wiki/Commodore_PET https://en.wikipedia.org/wiki/PETSCII https://en.wikipedia.org/wiki/Commodore_VIC-20 https://en.wikipedia.org/wiki/Commodore_64 https://en.wikipedia.org/wiki/Atari#Atari_Corporation_(1984%E2%80%931996) https://en.wikipedia.org/wiki/Shiraz_Shivji https://en.wikipedia.org/wiki/Bill_Mensch https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/Atari_ST https://en.wikipedia.org/wiki/Atari_ST#Operating_system https://vintagecomputerstories.blogspot.com/2022/01/if-looks-could-kill.html https://en.wikipedia.org/wiki/MOS_Technology_TED https://en.wikipedia.org/wiki/Atari_Panther https://en.wikipedia.org/wiki/Atari_Jaguar https://en.wikipedia.org/wiki/Jeff_Minter https://en.wikipedia.org/wiki/John_Carmack Virtual Light Machine - https://www.youtube.com/watch?v=V21Dv9zfDhc https://en.wikipedia.org/wiki/Atari_Jaguar#Jaguar_VR https://en.wikipedia.org/wiki/JT_Storage Leonard Tramiel Scepticism - https://www.youtube.com/watch?v=936ORwrr7AM Leonard Tramiel TEDx - https://www.youtube.com/watch?v=RRBU8pEDWwY Atari Annual Report 1994 - https://archive.org/details/AtariCorporationAnnualReport1994/page/n12/mode/1up https://en.wikipedia.org/wiki/The_Amazing_Meeting Leonard Tramiel at CommVEx 2015 - https://www.youtube.com/watch?v=zfJzMAyDh_I Other resources: https://dayintechhistory.com/news/jack-tramiel-family-years-atari/ https://www.arcadeattack.co.uk/leonard-tramiel/
No company did more to make computers household items than Commodore. Many great names are associated with that success, Chuck Peddle, Jack Tramiel, Irving Gould, and many more, but maybe more important than any of them was the man that made sure the funds for such lofty goals were available, that man was Don Greenbaum, banker and later treasurer of Commodore. We talk about those early days at Commodore, the rise to mass market greatness, the exit of Jack Tramiel, and the acquisition of the Amiga. Recorded November 2021. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Interview with Don from the Commodore Historical Society: https://youtu.be/fUqubaMKqPU https://www.computerhistory.org/collections/catalog/102712236 https://www.bloomberg.com/profile/company/0786381D:US https://www.lawinsider.com/dictionary/interpool-containers https://en.wikipedia.org/wiki/Manufacturers_Hanover_Corporation https://en.wikipedia.org/wiki/Irving_Gould https://en.wikipedia.org/wiki/Jack_Tramiel https://en.wikipedia.org/wiki/Commodore_International https://en.wikipedia.org/wiki/Atlantic_Acceptance_Corporation#Downfall https://en.wikipedia.org/wiki/Commodore_VIC-20 https://en.wikipedia.org/wiki/Commodore_64 https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/Michael_Milken https://commodore.international/ https://en.wikipedia.org/wiki/IBM_PCjr https://en.wikipedia.org/wiki/CompuServe
S4:E12 Xmas 1984 : BBS: Demented and Sad, But Social In this episode, Steve and Jeff discuss Christmas 1984. Tramiel had purchased Atari but the Fulton brothers were oblivious and just wanted a modem to call BBSs and download public domain software. They also discuss Atari Writer, Printers, Gateway to Apshai, and a few magazines from December of 1984. Steve’s story goes over this time in detail and the events surrounding it. The boys discuss what really happened to the Atari 8bits and video games during the USA Video Game crash during this time period by going through ads from various local newspapers at the time. Notes Local Ads on the ITVB site: https://intotheverticalblank.com/2021/12/29/december-1984-computer-and-game-advertisements/ Recorded, Mixed, Edited and Produced by Steve And Jeff Fulton Music : Oceans of Neon – Tony Longworth : Patreon: Tony Longworth is creating free music for everyone | Patreon Theme by Brian TravisTitle: Into The Vertical Blank theme Words & music by Brian Travis (c)(p)2021 Taste This Moment Music ASCAP http://www.briantravisband.com/ Find us here: http://intotheverticalblank.com Into the Vertical Blank: Generation Atari | Facebookhttps://www.facebook.com/intotheverticalblank Into The Vertical Blank Pod Cast – Twitterhttps://twitter.com/Atari_VB_Pod
S4:E12 Xmas 1984 : BBS: Demented and Sad, But Social In this episode, Steve and Jeff discuss Christmas 1984. Tramiel had purchased Atari but the Fulton brothers were oblivious and just wanted a modem to call BBSs and download public domain software. They also discuss Atari Writer, Printers, Gateway to Apshai, and a few magazines from December of 1984. Steve’s story goes over this time in detail and the events surrounding it. The boys discuss what really happened to the Atari 8bits and video games during the USA Video Game crash during this time period by going through ads from various local newspapers at the time. Notes Local Ads on the ITVB site: https://intotheverticalblank.com/2021/12/29/december-1984-computer-and-game-advertisements/ Recorded, Mixed, Edited and Produced by Steve And Jeff Fulton Music : Oceans of Neon – Tony Longworth : Patreon: Tony Longworth is creating free music for everyone | Patreon Theme by Brian TravisTitle: Into The Vertical Blank theme Words & music by Brian Travis (c)(p)2021 Taste This Moment Music ASCAP http://www.briantravisband.com/ Find us here: http://intotheverticalblank.com Into the Vertical Blank: Generation Atari | Facebookhttps://www.facebook.com/intotheverticalblank Into The Vertical Blank Pod Cast – Twitterhttps://twitter.com/Atari_VB_Pod
Jay Miner was born in 1932 in Arizona. He got his Bachelor of Science at the University of California at Berkeley and helped design calculators that used the fancy new MOS chips where he cut his teeth doing microprocessor design, which put him working on the MOS 6500 series chips. Atari decided to use those in the VCS gaming console and so he ended up going to work for Atari. Things were fine under Bushnell but once he was off to do Chuck E Cheese and Time-Warner was running Atari things started to change. There he worked on chip designs that would go into the Atari 400 and 800 computers, which were finally released in 1979. But by then, Miner was gone after he couldn't get in step with the direction Atari was taking. So he floated around for a hot minute doing chip design for other companies until Larry Kaplan called. Kaplan had been at Atari and founded Activision in 1979. He had half a dozen games under his belt by then, but was ready for something different by 1982. He and Doug Neubauer saw the Nintendo NES was still using the MOS 6502 core, although now a Ricoh 2A03. They knew they could do better. Miner's company didn't want in on it, so they struck out on their own. Together they started a company called Hi-Toro, which they quickly renamed to Amiga. They originally wanted to build a new game console based on the Motorola 68000 chips, which were falling in price. They'd seen what Apple could do with the MOS 6502 chips and what Tandy did with the Z-80. These new chips were faster and had more options. Everyone knew Apple was working on the Lisa using the chips and they were slowly coming down in price. They pulled in $6 million in funding and started to build a game console, codenamed Lorraine. But to get cash flow, they worked on joysticks and various input devices for other gaming platforms. But development was expensive and they were burning through cash. So they went to Atari and signed a contract to give them exclusive access to the chips they were creating. And of course, then came the video game crash of 1983. Amazing timing. That created a shakeup around the industry. Jack Tramiel was out at Commodore, the company he founded originally to create calculators at the dawn of MOS chip technology. And Tramiel bought Atari from Time Warner. The console they were supposed to give Atari wasn't done yet. Meanwhile Tramiel had cut most of the Atari team and was bringing in his trusted people from Commodore, so seeing they'd have to contend with a titan like Tramiel, the team at Amiga went looking for investors. That's when Commodore bought Amiga to become their new technical team and next thing you know, Tramiel sues Commodore and that drags on from 1983 to 1987. Meanwhile, the nerds worked away. And by CES of 1984 they were able to show off the power of the graphics with a complex animation of a ball spinning and bouncing and shadows rendered on the ball. Even if the OS wasn't quite done yet, there was a buzz. By 1985, they announced The Amiga from Commodore - what we now know as the Amiga 1000. The computer was prone to crash, they had very little marketing behind them, but they were getting sales into the high thousands per month. Not only was Amiga competing with the rest of the computer industry, but they were competing with the PET and VIC-20, which Commodore was still selling. So they finally killed off those lines and created a strategy where they would produce a high end machine and a low end machine. These would become the Amiga 2000 and 500. Then the Amiga 3000 and 500 Plus, and finally the 4000 and 1200 lines. The original chips evolved into the ECS then AGA chipsets but after selling nearly 5,000,000 machines, they just couldn't keep up with missteps from Commodore after Irving Gould outside yet another CEO. But those Amiga machines. They were powerful and some of the first machines that could truly crunch the graphics and audio. And those higher end markets responded with tooling built specifically for the Amiga. Artists like Andy Warhol flocked to the platform. We got LightWave used on shows like Max Headroom. I can still remember that Money For Nothing video from Dire Straits. And who could forget Dev. The graphics might not have aged well but they were cutting edge at the time. When I toured colleges in that era, nearly every art department had a lab of Amigas doing amazing things. And while artists like Calvin Harris might have started out on an Amiga, many slowly moved to the Mac over the ensuing years. Commodore had emerged from a race to the bottom in price and bought themselves a few years in the wake of Jack Tramiel's exit. But the platform wars were raging with Microsoft DOS and then Windows rising out of the ashes of the IBM PC and IBM-compatible clone makers were standardizing. Yet Amiga stuck with the Motorola chips, even as Apple was first in line to buy them from the assembly line. Amiga had designed many of their own chips and couldn't compete with the clone makers at the lower end of the market or the Mac at the higher end. Nor the specialty systems running variants of Unix that were also on the rise. And while the platform had promised to sell a lot of games, the sales were a fourth or less of the other platforms and so game makers slowly stopped porting to the Amiga. They even tried to build early set-top machines, with the CDTV model, which they thought would help them merge the coming set-top television control and the game market using CD-based games. They saw MPEG coming but just couldn't cash in on the market. We were entering into an era of computing where it was becoming clear that the platform that could attract the most software titles would be the most popular, despite the great chipsets. The operating system had started slow. Amiga had a preemptive multitasking kernel and the first version looked like a DOS windowing screen when it showed up iii 1985. Unlike the Mac or Windows 1 it had a blue background with oranges interspersed. It wasn't awesome but it did the trick for a bit. But Workbench 2 was released for the Amiga 3000. They didn't have a lot of APIs so developers were often having to write their own tools where other operating systems gave them APIs. It was far more object-oriented than many of its competitors at the time though, and even gave support for multiple languages and hypertext schemes and browsers. Workbench 3 came in 1992, along with the A4000. There were some spiffy updates but by then there were less and less people working on the project. And the tech debt piled up. Like a lack of memory protection in the Exec kernel meant any old task could crash the operating system. By then, Miner was long gone. He again clashed with management at the company he founded, which had been purchased. Without the technical geniuses around, as happens with many companies when the founders move on, they seemed almost listless. They famously only built features people asked for. Unlike Apple, who guided the industry. Miner passed away in 1994. Less than two years later, Commodore went bankrupt in 1996. The Amiga brand was bought and sold to a number of organizations but nothing more ever became of them. Having defeated Amiga, the Tramiel family sold off Atari in 1996 as well. The age of game consoles by American firms would be over until Microsoft released the Xbox in 2001. IBM had pivoted out of computers and the web, which had been created in 1989 was on the way in full force by then. The era of hacking computers together was officially over.
Floppy Days 104 - Interview with Leonard Tramiel Welcome to Floppy Days episode 104 for June, 2021. Randy Kindig here again, as your usual host, to talk about vintage computer topics. For this month, I have another interview for you in which Commodore and Atari fans will have special interest. One of the most iconic figures in vintage computer history, and one who was a big part of the home computer wars back in the late 70's and into the mid-to-late 80's was Jack Tramiel. Jack at one time owned Commodore and later Atari, and involved his sons intimately in the business. Although Jack is no longer around there are plenty of interviews available on YouTube and other places where you can see and hear Jack. For this episode, however, I was able to track down one of Jack's sons, Leonard, and get his perspective on being involved in home computers with his father during that time. Leonard was particularly involved in the development of the Atari ST and much of this interview will revolve around that, but there is a lot of other content here as well. For this month, I'm going to forgo any other content and just focus on the interview itself. This interview took place February 2, 2020. Please enjoy!
Jabba, Darth Vader, Attila, počítačový mafián - i tak se říkalo člověku, který přežil holokaust a dal světu počítače Commodore a spoustu dramatických historek. Po siru Clive Sinclairovi přichází pod drobnohled Michala Rybky a Martina Vaňa další legenda počítačové historie - Jack Tramiel, anebo Idek Trzmiel, jak se jmenoval po narození v Polsku. Přežil pobyt v koncentračním táboře a po emigraci do USA roku 1947 začal podnikat - tvrdě a bolestivě pro všechny, kdo mu stáli v cestě. Jeho podnikatelská strategie byla „byznys je válka.“ A někdy to opravdu pěkné nebylo. V začátcích podnikal Tramiel s psacími stroji, které mu mimojiné dodávala brněnská Zbrojovka. Časem přešel na kalkulačky a počítače a uvedl na trh počítače Commodore (Commodore 64 jsme rozebírali), později Atari ST. A právě kvůli svému úspěchu opírajícímu se o bezohlednost mohl poděkovat za to, že s ním řada obchodních partnerů nechtěla mít nic společného a on musel ze scény odejít. Jeho odkaz je ale velký a plný zajímavostí, jak vám řekne Michal Rybka. Jestli vás povídání zaujalo, poslechněte si Michalův podcast o vaporware, československých počítačích, antitechnických hnutíchnebo o dějinách 3D akceleracea další Wolfcasty. Podívejte se na https://www.retronation.czna další skvělé výlety do herního retra!
Shipping product is hard. Kickstarting hardware products is hard. Scott talks to Palo Alto Innovation's Alex Tramiel whose team is shipping the Sandman Doppler Alarm Clock. How does a new product go from concept to your nightstand? What's inside a smart alarm clock like the Sandman Doppler? How does one make a decision like USB-C or not, when a product has a multi-year development cycle? All this and more, this week on Hanselminutes!https://www.sandmanclocks.com/pages/doppler
It's a special honour to have a Rationable Interview with Leonard Tramiel. He a good friend of Rationable, of course. You might have seen him in the Rationable Conversations group on Facebook if you're a part of it. Join in if you're not.He's also an accomplished sceptic in his own right. He's a member of the board of the Center for Inquiry (CFI). This is an organisation of sceptics that publishes the Skeptical Inquirer magazine and holds the annual CSICON sceptics' conference in Las Vegas, which is where I first met Leonard.Leonard is also on the Council of Advisors for the Search for Extraterrestrial Life (SETI)! Yes, that SETI. He has worked with the California Department of Education to help them improve the quality of their textbooks. That's not surprising at all when you know he's been a volunteer 8th-grade astronomy teacher as well.Last but not least, Leonard started his career working under his father in Atari, developing their very first gaming platforms. Yes, that Atari!So we had a nice long chat about his early life, his passion for physics and astronomy, his family life and being the son of Jack Tramiel, who revived Commodore International and enabled the creation of one of the very first PC microchips that contributed to the dawn of personal computing. We also talked about his time at Atari, his encounter with Jill Tarter of SETI (who inspired the character of Dr Ellie Arroway in Carl Sagan's novel Contact), his pet peeves with science literacy and much much more.I would love to do another interview with him so if you have any questions, be sure to drop them in the comments or mail them to abhijit@berationable.com.Reference LinksThe story of Commodore and the 8-bit generation | Leonard Tramiel | TEDxMidAtlanticLeonard Tramiel and the 6502 chip - 8Bites - #TheCommodoreStory [4K]Why Jack Tramiel left Commodore by Leonard Tramiel (2015)Leonard's interview with Jill Tarter: https://centerforinquiry.org/conferences/csicon/2016/interview-tarter.htmlIntro and outro music: Don't Stop performed by Nothing More, from their album, The Stories We Tell Ourselves. The sound clips have been used with their permission.For the full transcript along with links to citations and further reading, please visit www.berationable.com.Questions, suggestions or just want to get in touch? Find me on Instagram and Twitter @berationable and on Facebook @Rationable. Join the conversation on the Rationable Conversations Facebook group and email me at abhijit@berationable.com. For more content like this, visit www.berationable.com.
Story of the 8-bit home computer introduced in 1982 by Commodore.
We sit down with Michael Katz for a second round, this time covering Epyx's publishing of Lucasfilm's first titles, working with Jack Tramiel's Atari, and helping establish Sega's no nonsense advertising for the Genesis. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Epyx https://en.wikipedia.org/wiki/Epyx Early Lucasfilm titles https://www.mobygames.com/browse/games/lucasarts/offset,200/so,1d/list-games/ Jack Tramiel https://en.wikipedia.org/wiki/Jack_Tramiel Atari https://en.wikipedia.org/wiki/Atari Atari 2600 https://en.wikipedia.org/wiki/Atari_2600 https://www.youtube.com/watch?v=7qAadfsJrmM Atari 7800 https://en.wikipedia.org/wiki/Atari_7800 Atari ST https://en.wikipedia.org/wiki/Atari_ST Sega Genesis https://en.wikipedia.org/wiki/Sega_Genesis Joe Montana Football https://en.wikipedia.org/wiki/Joe_Montana_Football Recommended Links: They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Today we're going to talk through the history of the Commodore. That history starts with Idek Trzmiel, who would become Jack Tramiel when he immigrated to the United States. Tramiel was an Auschwitz survivor and Like many immigrants throughout history, he was a hard worker. He would buy a small office repair company in the Bronx with money he saved up driving taxis in New York and got a loan to help by the company through the US Army. He wanted a name that reflected the military that had rescued him from the camp so he picked Commodore and incorporated the company in Toronto. He would import Czeck typewriters through Toronto and assemble them, moving to adding machines when lower-cost Japanese typewriters started to enter the market. By 1962, Commodore got big enough to go public on the New York Stock Exchange. Those adding machines would soon be called calculators when they went from electromechanical devices to digital, with Commodore making a bundle off the Minuteman calculators. Tramiel and Commodore investor Irving Gould flew to Japan to see how to better compete with manufacturers in the market. They got their chips to build the calculators from MOS Technology and the MOS 6502 chip took off quickly becoming one of the most popular chips in early computing. When Texas Instruments, who designed the chips, entered the calculator market, everyone knew calculators were a dead end. The Altair had been released in 1975. But it used the Intel chips. Tramiel would get a loan to buy MOS for $3 million dollars and it would become the Commodore Semiconductor Group. The PC revolution was on the way and this is where Chuck Peddle, who came to Commodore from the acquisition comes in. Seeing the 6502 chips that MOS started building in 1975 and the 6507 that had been used in the Atari 2600, Pebble pushed to start building computers. Commodore had gotten to 60 million in revenues but the Japanese exports of calculators and typewriters left them needing a new product. Pebble proposed they build a computer and developed one called the Commodore PET. Starting at $800, the PET would come with a MOS 6502 chip - the same chip that shipped in the Apple I that year. It came with an integrated keyboard and monitor. And Commodore BASIC in a ROM. And as with many in that era, a cassette deck to load data in and save it. Commodore was now a real personal computer company. And one of the first. Along with the TRS-80, or Trash 80 and Apple when the Apple II was released they would be known as the Trinity of Personal Computers. By 1980 they would be a top 3 company in the market, which was growing rapidly. Unlike Apple, they didn't focus on great products or software and share was dropping. So in 1981 they would release the VIC-20. This machine came with Commodore BASIC 2.0, still used a 6502 chip. But by now prices had dropped to a level where the computer could sell for $299. The PET would be a computer integrated into a keyboard so you brought your own monitor, which could be composite, similar to what shipped in the Apple IIc. And it would be marked in retail outlets, like K-Mart where it was the first computer to be sold. They would outsource the development of the VICModem and did deals with the Source, CompuServe, and others to give out free services to get people connected to the fledgeling internet. The market was getting big. Over 800 software titles were available. Today you can use VICE, a VIC-20 emulator, to use many of them! But the list of vendors they were competing with would grow, including the Apple II, The TRS-80, and the Atari 800. They would sell over a million in that first year, but a new competitor emerged in the Commodore 64. Initially referred to as the VIC-40, the Commodore 64 showed up in 1982 and would start at around $600 and came with the improved 6510 or 8500 MOS chip and the 64k of ram that gave it its name. It is easily one of the most recognizable computer names in history. IT could double as a video game console. Sales were initially slow as software developers caught up to the new chips - and they kinda' had to work through some early problems with units failing. They still sold millions and millions by the mid 1980s. But they would need to go into a price war with Texas Instruments, Atari, and other big names of the time. Commodore would win that war but lost Tramiel along the way. He quit after disagreements with Gould, who brought in a former executive from a steel company with no experience in computers. Ironically, Tramel bought Atari after he left. A number of models would come out over the next few years with the Commodore MAX, Communicator 64, the SX-64, the C128, the Commodore 64 Game System, the 65, which was killed off by Irving Gould in 1991. And by 1993, Gould had mismanaged the company. But Commodore would buy Amiga for $25 million in 1984. They wouldn't rescue the company with a 32 bit computer. After the Mac and the IBM came along in 1984 and after the downward pressures that had been put on prices, Commodore never fully recovered. Yes, they released systems. Like the Amiga 500 and ST, but they were never as dominant and couldn't shake the low priced image for later Amiga models like one of the best machines made for its time, the Amiga 1000. Or the 2000s to compete with the Mac or with entries in the PC clone market to compete with the deluge of vendors that did that. They even tried a MicrosoftBASIC interpreter and their own Amiga Unix System V Release variant. But, ultimately by 1994 the company would go into bankruptcy with surviving subsidiaries going through that demise that happens where you end up with your intellectual property somehow being held by Gateway computers. More on them in a later episode. I do think the story here is a great one. A person manages to survive Auschwitz, move to the United States, and build a publicly traded empire that is easily one of the most recognizable names in computing. That survival and perseverance should be applauded. Tramiel would run Atari until he sold it in the mid-90s and would cofound the United States Holocaust Memorial Museum. He was a hard negotiator and a competent business person. Today, in tech we say that competing on price is a race to the bottom. He had to live that. But he and his exceptional team at Commodore certainly deserve our thanks, for helping to truly democratize computing, putting low-cost single board machines on the shelves at Toys-R-Us and K-mart and giving me exposure to BASIC at a young age. And thank you, listeners, for tuning in to this episode of the History of Computing Podcast. We are so lucky you listen to these stories. Have a great day. https://www.youtube.com/watch?v=AMD2nF7meDI.
MacVoices #20022: Pepcom - Palo Alto Innovation Has Smart Alarm Clocks With All The Bells and Whistles At The Digital Experience by Pepcom in Las Vegas, Palo Alto Innovation had a table full of alarm clock tech. CEO Alex Tramiel walked us through the line-up of Sandman clocks, showing models that boasted up to six high power USB ports for device charging, built-in Alexa, a display panel, and more. Alex also showed us their Node-ify product that has a control range of up to a mile, with all sorts of sensors and options built in. Linode This edition of MacVoices is supported by Linode, high performance cloud hosting and virtual servers for everyone. To take $20 off your first order, visit Linode.com/macvoices and use the offer code “macvoices2019”. Show Notes: Chuck Joiner is the producer and host of MacVoices. You can catch up with what he's doing on Twitter, Facebook, and LinkedIn. Subscribe to the show: iTunes: - Audio in iTunes - Video in iTunes - HD Video in iTunes Subscribe manually via iTunes or any podcatcher: - Audio: http://www.macvoices.com/rss/macvoicesrss - Video: http://www.macvoices.com/rss/macvoicesvideorss Donate to MacVoices via Paypal or become a MacVoices Patron.
Techstination interview: Palo Alto Innovation delivering next gen smart clocks: CEO Alex Tramiel
Bushnell borrows big to build! Tengen trounced in Tetris tussle! Pokemon perceived to push to pupils! These stories and many more on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in December of 1979, 1989, 1999. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Show Notes: 1979: Pizza Time theater gets big loan Replay December 1979, pg. 6 Play Meter December, 1979, pg. 37 AMOA show reviews are in RePlay December 1979, pg. 15 Sega standardizes their arcade boards Play Meter December 1979, pg. 92 Play Meter Update Edition Dec. 31 1979, pg. 1 https://www.sandiegoreader.com/news/1982/jul/15/cover-exactly-zaxxon/# Space Invaders modification boards are out Play Meter December, 1979, pg. 24 Space Invader clones hit home computers https://archive.org/details/CreativeComputingbetterScan197912/page/n20 https://en.wikipedia.org/wiki/Super_Invader_(video_game) The Computer Shopper debuts https://archive.org/details/byte-magazine-1979-12-rescan/page/n210 IBM Microcomputer rumors promise a revolution https://archive.org/details/Kilobaud197912/page/n5 1989: JAMMA show jam packed with... carnival games? https://archive.org/details/ACE_Issue_27_1989-12_Future_Publishing_GB/page/n9 Microprose opens development studio in the UK https://archive.org/details/ACE_Issue_27_1989-12_Future_Publishing_GB/page/n10 Epyx files for Chapter 11 Bankruptcy https://archive.org/details/Computer_Gaming_World_Issue_66/page/n9 https://en.wikipedia.org/wiki/Epyx Activision is a gaming company once again! https://archive.org/details/Computer_Gaming_World_Issue_66/page/n9 https://en.wikipedia.org/wiki/Activision#Mediagenic_(1988%E2%80%931992) Club Caribe launches on Q-Link https://archive.org/details/Video_Games_Computer_Entertainment_Issue_11_December_1989 page 23 https://en.wikipedia.org/wiki/Habitat_(video_game) https://en.wikipedia.org/wiki/Quantum_Link http://neohabitat.org A new month, a new Atari hardware launch! https://archive.org/details/ACE_Issue_27_1989-12_Future_Publishing_GB/page/n10 http://www.atari-computermuseum.de/abc286.htm Lynx stalls https://archive.org/details/GamePro_Issue_005_December_1989/page/n89 Sega parts ways with Tonka https://archive.org/details/GamePro_Issue_005_December_1989/page/n89 https://segaretro.org/Tonka Konix misses Xmas and payments... https://archive.org/details/thegamesmachine-25/page/n6 The Wizard hits theaters! https://archive.org/details/GamePro_Issue_005_December_1989/page/n48 https://en.wikipedia.org/wiki/The_Wizard_(1989_film) Nintendo beats Atari in Tetris fight Replay, December 1989, pg. 11 1999: Y2K is upon us! https://en.wikipedia.org/wiki/Year_2000_problem 3dfx CEO, Gregory Ballard steps down https://archive.org/details/NextGen60Dec1999/page/n13 https://www.cnet.com/news/3dfxs-chief-executive-resigns/ The French game publisher stock market money spree continues! https://archive.org/details/NextGen60Dec1999/page/n13 https://www.mobygames.com/company/virgin-interactive-entertainment-inc https://www.mobygames.com/company/titus-interactive-sa Barnes & Nobel buys up Babbages Etc. https://archive.org/details/NextGen60Dec1999/page/n14 https://en.wikipedia.org/wiki/GameStop Pokemon, the OG Loot box https://www.nytimes.com/1999/09/24/nyregion/suit-claims-pokemon-is-lottery-not-just-fad.html https://archive.org/details/NextGen60Dec1999/page/n14 Arcade games get rated https://archive.org/details/NextGen60Dec1999/page/n19 Disney's Quest to dominate arcades comes to an end https://archive.org/details/NextGen60Dec1999/page/n19 https://www.youtube.com/watch?v=UZQGtnEL2xs Games to movies still a thing. https://archive.org/details/PC_Zone_Issue_083_1999-12_Dennis_Publishing_GB/page/n22 Recommended Links: They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Welcome to Dev Game Club, where this week we extend our time with 1996's Diablo with an interview with Condor/Blizzard North co-founder and Diablo lead programmer and designer David Brevik. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:39 Interview 1:21:19 Break 1:21:51 Wrap-up Issues covered: falling in love with games as a young person, learning how to program, finding out you could make a living making games, typing in programs from magazines, sticking with games, clip-art discs, founding Condor, Diablo pitch document, meeting people at CES, genre calcification and RPGs, working on a fighting game and finding out the SNES and Genesis games were being developed independently, switching to PC games, having the whole gang up to get a pitch, starting with Rogue and adding graphics, the short life of claymation-based graphics, signing as turn-based but Blizzard wanting real-time, getting a 3D0 contract for a football game on the M2, a side distraction into baseball and other sports, cutting turns up fractionally, being all-in on the turn-based/permadeath nature of Rogue-likes, strategy games going to real-time, squeezing more money out of the publisher, getting real-time running in a couple hours, stealing from X-COM's graphics, having a moment when the clouds part and the angels sing, democracy works, having an "I've never seen this before" moment, moving away from D&D tropes and getting darker, having internal hockey tournaments, lowering "time to killing monsters," removing complexity from potions and also verbs, pen and paper requiring character development and games less so, stealing the attributes/requirements loot properties from Angband, getting away from Tolkien and towards the Gothic from the art direction, the contribution of music to the tone, trading player-oriented drama for immediacy, constraints leading to a cornerstone of the series, simplification of the good and the evil, having the stories you get from playing rather than from dialog and designer-written story, running around in multiplayer, getting owned by The Butcher, tackling lots of big new programming stuff on Diablo including networking, having a tutor in Pat Wyatt, inventing Battle.Net, coming in with the multiplayer very late, peer-to-peer model and notifying others, non-deterministic model and rampant cheating, erring on the side of being generous, uniting people on the Internet, the huge impact of Diablo's designs on gaming as a whole, David's latest project, going from CEO to a one-man-show, the huge impact David's had on the industry, transformative games. Games, people, and influences mentioned or discussed: Iguana Entertainment, Condor/Blizzard North, Flagship Studios, Hellgate: London, Gazillion Entertainment, Marvel Heroes, Graybeard Games, It Lurks Below, Pong, Apple ][+, Richard Garriott, Ultima, Inside (magazine), Intel, FM Wave, Tramiel family, Atari/Atari Lynx, Gordo 106, Sunsoft, Acclaim, 3D0, Justice League Task Force, SNES, Sega Genesis, Silicon & Synapse, Warcraft, Davidson & Associates, Math Blaster, Reading Blaster, Allen Adham, Mike Morhaime, Pat Wyatt, Chris Metzen, Rogue, Nethack, Moria/UMoria/Angband, Primal Rage, Dune 2000, Baldur's Gate, X-COM, Starfighter, Mortimer and the Riddle of the Medallion, J. R. R. Tolkien, Dungeons & Dragons, NHL '94, DOOM (1993), Erich and Max Schaefer, Matt Uelmen, Dragon magazine, Amazon, Total Entertainment Network, Daron Stinnett, Dark Forces, Loderunner, Terraria, Starbound, Zork, Don Tomassello (now that's random), Planescape: Torment, PS4, Nintendo Switch, Bill Roper. Next time: An additional bonus episode with Diablo III! https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Steve and Mads take a look at some games on one of Commodore's less well known machines in this Commodore C16 special. Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Twitch:https://www.twitch.tv/theretroasylum The Retro Asylum Forum: http://retroasylum.com/phpbb/index.php Twitter: @theretroasylum
Interview with Leonard Tramiel, he is the son of Jack Tramiel. Jack Tramiel was the founder of Commodore International and also bought Atari. We discuss these companies, their products and CFI (Center for Inquiry).Investing Skeptically: Bitcoin & Child Porn, Investment ideas for $50k and court ruling on the fiduciary rule.
John Skruch, Atarisoft John Skruch worked at Atari from 1982, under Warner Communications, all through the Tramiel era, until 1998 when the company was owned by JTS. During that time, he was operations manager for Atarisoft, the arm of Atari that produced software for competing computer systems; software product manager for the 8-bit computer line; and director of licensing. He was involved wth the design and development of the XM301 modem, and the Atari Lynx game system. This interview took place on March 18, 2017. "Atari was bleeding. We used to kid that there was a guy who would go up on the roof every day at noon and toss a million dollars off the roof, and come back inside."
The Commodore Vic-20, Part I Hello, everyone, and welcome to Episode 73 of the Floppy Days Podcast, where modern computers are simply considered peripherals to the classic computers. My name is Randy Kindig. In the computer timeline, we’re still squarely in the year 1980. In that year, a breakthrough computer, with a great keyboard, color graphics and sound was announced for under $300. Of course, if you’ve been listening to the last few episodes of the podcast, you know that we’re talking about the Commodore Vic-20. William Shatner said it best in the TV ads of the time: “The wonder computer of the 1980’s: The Commodore Vic-20”. So far on Floppy Days, we’ve covered the history of the machine from the perspective of three different gentlemen: Brian Bagnall, historian; Neil Harris, member of the Vic Commando Team; and Michael Tomczyk, leader of that same Vic Commando Team and assistant to Jack Tramiel. In this episode, friends and fellow podcasters Jeff Salzman and Todd George, help me go through tech specs, peripherals, books, magazines, emulators, Web sites, and more for this groundbreaking machine. As there was a lot of material to cover, rather than making an extra-long episode, I’m breaking this topic up into 2 different shows. So, I hope you enjoy part 1 of this episode about the Vic-20. Before we do that, I want to thank Brent Santin and Peter Cetinski for sharing their memories of the Vic-20. Later in the episode Brent has some additional memories that he shares with us as well. Web site: http://floppydays.com email: floppydays@gmail.com Twitter: @floppydays Facebook: http://www.facebook.com/groups/floppydays on iTunes and Stitcher (www.stitcher.com) part of the Throwback Network (www.throwbacknetwork.net ) Google Play: https://play.google.com/music/m/I5bhao6ixoxkzq52qlku5mfb43q?t=FloppyDays_Vintage_Computing_Podcast Links Mentioned in the Show: New Acquisitions ZX Spectrum - https://en.wikipedia.org/wiki/ZX_Spectrum TRS-80 Quick Printer II - http://www.trs-80.org/trs-80-quick-printer/ TRS-80 Assembler/Editor - https://books.google.com/books?id=VjAEAAAAMBAJ&pg=PA34 News ZX Spectrum BASIC Jam - https://itch.io/jam/zx-spectrum-basic-jam Upcoming Shows Pacific Commodore Expo at the Living Computer Museum in Seattle on June 10-11 2017 - https://www.facebook.com/events/1171192169619276/ KFest - https://www.kansasfest.org/, Rockhurst University, Kansas City, MO, July 18th-23rd Commodore Vegas Expo v13 - July 29-30, 2017, California Hotel & Casino, Las Vegas, Nevada - http://www.portcommodore.com/commvex Vintage Computer Festival West - August 5-6, 2017, Computer History Museum, Mountain View, CA - http://vcfed.org/wp/festivals/vintage-computer-festival-west-xi/ VCFMW - September 9-10, Elk Grove Village, IL - http://vcfmw.org/ , https://www.facebook.com/events/805945506224113/ Tandy Assembly - October 6-8, 2017 - Chillocothe, OH - http://www.tandyassembly.com/https://www.facebook.com/events/671911082972172/ Chicago TI International World’s Faire - October 15, Evanston, IL - http://www.chicagotiug.com/tiki-index.php?page=Faire World of Commodore - first weekend in December - Toronto - http://www.tpug.ca/ Indy-area Vintage Computer Get-together - https://www.facebook.com/events/418655208501577/ Feedback Mauricio Vives photos from VCF Southeast on Flickr - https://www.flickr.com/gp/mvives/N02Q99 Computer Chronicles episode with the correct pronunciation of Tramiel - https://youtu.be/AMD2nF7meDI?t=262 NY Times article on correct pronunciation of Tramiel - http://www.nytimes.com/2012/04/11/technology/jack-tramiel-a-pioneer-in-computers-dies-at-83.html ASVARO Electronics Flea Market - http://www.electronicsfleamarket.com/ Peripherals http://sleepingelephant.com/denial/wiki/index.php?title=Peripherals
Dan Corona, Atari Engineering Manager Dan Corona was Atari employee #9 — staring in 1972, where he remained until the Tramiel takeover in 1984. Dan was Engineering Manager, and worked in many divisions: coin-op, pinball, handheld games, and consumer. This interview took place on November 29, 2016. Teaser quote: "It pretty much killed the company. You know, you can't continue building the same thing over and over again and not create anything new."
David Duberman, Antic magazine editor David Duberman was an editor at Antic magazine (one of the two major Atari magazines in the United States). Later he was in customer support at Synapse software, then user group coordinator at Atari during the Tramiel era. This interview took place on June 17, 2016. In it, we discuss Jim Capparell, whom I previously interviewed. Teaser quotes: "We were now in the computer age, so we had to print these weird [ATASCII] characters that were probably never printed in a magazine before." "They [the Tramiels] would not spend a single penny that didn't absolutely have to be spent." David's articles in Antic Jim Capparell interview
Bil Herd is a computer engineer. His CV includes being the principal engineer on the Commodore Plus/4, C16/116, C264, and C364. He also designed the Commodore 128. Herd worked for Hackaday, and had also narrated the “8bit Generation” documentary, by the time of RIP 9. Herd’s interview included memories of Jack Tramiel and Dave Needle; Sinclair’s impact on Commodore; the company's position as a chip manufacturer; the Tramiel family today; as well as his viewpoints on the Maker movement. This interview is a great insight into hardware design. RIP website: www.remotely-interested.com RIP iTunes: https://itunes.apple.com/us/podcast/remotely-interested.com/id1071989070?mt=2 RIP facebook: https://www.facebook.com/remotely.interested/ RIP twitter: https://twitter.com/ThatInterested Bil Herd: https://en.wikipedia.org/wiki/Bil_Herd 8bit Generation: http://www.8bitgeneration.com/ Commodore 128: http://c128.com/ Hackaday: https://hackaday.com/author/williamherd/ https://hackaday.io/bilherd Herdware: http://www.herdware.com/
Game review of Getaway! and interview with the author Mark Reid. The program won the Atari Star Award and the $25,000 prize in 1983. I also introduce Omnivore, the 8-bit binary editor that I've been working on during the hiatus. Kevin Savetz has a guest review of the APX Spring Catalog, and we add a new section to the podcast, the countdown to the Tramiel takeover. Introduction Omnivore, the Atari 8-bit Binary Editor Player/Missile Blog AtariAge forum post announcing Omnivore AtariAge forum post with Wade's new Getaway! level Dan Boris's Atari Disk Explorer Atari Disk Explorer on github Feedback San Leandro Computer Club SLCC home page AtariAge forum post: 1200XL Owners Club (serial tracker) Atari Party 2016! Saturday, Jul 30, 2016 Vintage Computer Festival West, Aug 6-7, 2016 Listener Written Programs Tom Raidna's Windows IDE & code builder for his TUI (Text User Interface) MAME Cabinet ... For 48 more links, see the show notes
Vi snackar Atari, Jack Tramiel och datorer för massorna. En snabbrecension av boken om Äventyrsspel hinns också med (en av många bra böcker som sannolikt aldrig stått upp i en bokhylla).
Vi snackar Atari, Jack Tramiel och datorer för massorna. En snabbrecension av boken om Äventyrsspel hinns också med (en av många bra böcker som sannolikt aldrig stått upp i en bokhylla). Två nördar - en podcast. Fredrik Björeman och Joacim Melin diskuterar allt som gör livet värt att leva. Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-10-cirkus-tramiel.html.
Welcome to Interview Reenactment Theater, where we recreate some of the greatest video game interviews of all time. Today's episode reenacts Next Generation magazine's 1995 interview with Sam Tramiel, who was the head of Atari during the days of the Jaguar. This is the first of two combative interviews, which eventually leads Sam to threaten a lawsuit against Sony. This episode is not to be missed.
In this episode: Cheat our way to episode 200?, our review of The Three Stooges (2012) directed by the Farrelly Brothers and starring Will Sasso, Sean Hayes, and Chris Diamantopoulos, Moe beating up the cast of the Jersey Shore, the upcoming sequel to the movie Twins (Triplets) starring Arnold Schwarzenegger, Danny Devito, and Eddie Murphy, Google Maps 8-bit April Fool's gag, watching The Big Lebowski (1998) starring Jeff Bridges and John Goodman, at the landmark Loews Jersey Theater, Rob's dissactifaction with Zooey Deschanel on the Fox sitcom New Girl, Facebook buying Instagram for $1 billion dollars, Greg always getting YouTube errors, Lou Ferrigno finally getting fired on The Celebrity Apprentice, the new KFC chicken pot pie, Marvel fanboys attending a 6-movie marathon leading up to The Avengers (2012), our review of 21 Jump Street (2012) starring Jonah Hill and Channing Tatum, our review of Disney's box office bomb John Carter (2012) the Lifetime television movie Drew Peterson: Untouchable (2012) starring Rob Lowe, celebrity deaths (Mike Wallace and Jack Tramiel), Tramiel's role (or non-role?) in the downfall of Atari, and one reason why the NEC TurboGrafx-16 flopped. 75 minutes - http://www.paunchstevenson.com
This week, The Drill Down team discusses Facebook's one billion dollar purchase of mobile phone startup Instagram, and whether or not that portends another tech bubble; plus, Is the age of cheap, subsidized cellphones over? But first let's look at this week's tech headlines... Commodore founder Jack Tramiel dies, Apple patches a trojan affecting 600K Macs, US DOJ sues Apple & e-book publishers for price fixing, the FCC's plan to track your lost cellphone, Microsoft pays $1 BN for AOL patents, Nokia launches the Lumia 900, Netflix forms a PAC, and Google Plus gets a makeover. Show Links Computer Legend and Gaming Pioneer Jack Tramiel Dies at Age 83 Apple patches Flashback trojan affecting 600,000 Macs globally U.S. Files Antitrust Lawsuit Against Apple, Hachette, others DOJ Announces Terms of Settlement With 3 Publishers in E-Book Lawsuit Lost Your Phone? The Government Wants to Find it For You Microsoft to pay $1 billion for rights to entire AOL patent portfolio Nokia Drops the Lumia 900 to fanfare in Times Square Wildly Popular: The Lumia 900 Becomes Amazon's Best Selling Phone, Topping The RAZR MAXX And Galaxy Nexus Immediate Problems and Immediate Support Notices Glitch, Gives $100 credit Nokia giving away Lumia 900 for free until April 21 due to data bug Netflix powers up PAC to boost Washington profile No, Netflix Has NOT Formed A Pro-SOPA SuperPAC Google Plus Gets a Makeover Audible Book of the Week Shadow of the Titanic: The Extraordinary Stories of those Who Survived by Andrew Wilson Movie Review: Titanic (3D) Musical Interlude #1 Hot Topic Facebook to Buy Instagram for $1 Billion in Cash, Stock Why Facebook bought Instagram for $1 billion in cash and stock Instagram and Facebook: the next tech bubble? Musical Interlude #2 Final Word The Age of Cheap Cell Phones is Over? (Are seeing a movement here?) T-Mobile Exec: The Era of Cheap Cell Phones Should End (March 2012) T-Mobile to give unlocked iPhones HSPA+ speeds this year (April 2012) AT&T to unlock all out-of contract iPhones this year (April 2012) Apple stock downgraded to reflect worries that mobile carriers will stunt subsidized upgrades (April 2012) Verizon Wireless Announces $30 Upgrade Fee The Drill Down on iTunes (Subscribe now!) Sign up here to be alerted by SMS when the podcast is live!
Cette semaine Ça va trancher accueille Samuel Buisseret, réalisateur de SaturdayMan ! Si vous ne connaissez pas, jetez un œil par là : http://www.saturdayman.be/ et régalez-vous ! Rejoignez aussi leur page Facebook : http://www.facebook.com/doyobisentai :) ! Au menu de cette émission : une rubrique TV à se tordre de rire, une rubrique "VF moisie" à aimer la Gym, des Twit toujours aussi décalés, de l'actu et du rire ! Bref, du CVT bien en forme. Les VF moisies : Cynthia ou le rythme de la vie Dynasty Warriors 3 Les liens du web : http://www.catsthatlooklikehitler.com/cgi-bin/seigmiaow.pl http://www.amelior-prod.info/cubertoy/?p=165 http://youtu.be/1LMEvmVplxY