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PREVIEW FOR LATER TODAY: GUEST CHRIS RIEGEL. Tariffs Force Global Shift in Electronics Manufacturing Away from China. Chris Riegel reports on a major shift in consumer electronics manufacturing away from China toward India, Mexico, and Southeast Asia. This transition is driven by aggressive tariffs—ranging from 27.5% to 100%—which are currently hurting Chinese manufacturers and forcing businesses to remodel their supply chains.
Peter Marks, mobile software developer and technology commentator from Access Informatics joined Philip Clark and listeners to Nightlife with the latest tech news.
Consumer Electronics show recap, hairspray hacks, Foo Fighters sans Pat Smear, and who is the most famous George?
Stormer's got thoughts on the final season of Stranger Things. Meghan Markle is getting roasted for not selling as much As Ever product online. We take a trip back to the 90s to figure out what's totally socially unacceptable stuff we used to do. The Consumer Electronics show is underway and there are plenty of wacky products to pick through. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Episode Summary:We kick off with an impressive AI-generated intro from Suno's newly released V5 model, showcasing how far AI music creation has come. The conversation quickly shifts to hands-on hardware reviews, with Will sharing his one-week impressions of the iPhone 17 Pro Max (in orange) and both of us discussing the new AirPods Pro 3. From iOS 26 performance quirks to the practical realities of running beta software on production devices, we cover the full spectrum of Apple's latest releases. The episode wraps with an extended discussion on electric vehicle charging strategies, vehicle-to-grid technology, and why Brandt might finally be warming up to those Rivian headlights.Discussions Include:Suno's V5 model release and whether the $20/month subscription is worth it for better AI music generationReal-world impressions of iPhone 17 Pro Max and iOS 26 after a week of daily useAirPods Pro 3 features, including hearing aid functionality and adaptive transparency modeElectric vehicle charging economics and the future of vehicle-to-grid technologyQuotable Quotes (Should you choose to share):"You handed a caveman a flame- and then took it away from him." - Will Curran"I noticed that iOS 26 just runs better on it. This is what I'm noticing- with my being in the iPhone upgrade program is that I'll do the beta, I run it on my 16 Pro or Pro Max, whatever it is, and I notice slight performance issues." - Will Curran"Every time [a Rivian] drives by me and I'm like, well, it's actually not that bad looking. It's like, it's wearing me down... I can't get past the headlights. Weeelllll, I might be able to get past the headlights." - Brandt Krueger"So the guy basically insinuates 'I'm on the employer's dime. I'm going to be charging my car and then I'll just go back and sell it back to the grid and make a profit,' heheh..." - Will Curran
Episode Summary: Brandt and Will kick things off with more AI-generated podcast music experiments, comparing Suno and Eleven Labs for creating that perfect intro sound. The conversation shifts to Meta's latest copyright controversies involving torrented content, then lands squarely in Apple territory as Will unboxes his brand new iPhone Pro Max live on the podcast. Between discussions of Colorware customization options for black AirPods, and iOS 26 installation regrets, we explore the tension between AI creativity and copyright protection, all while celebrating (and occasionally lamenting) our gadget obsessions.Discussions Include:The challenges of getting AI music generators to understand style without naming specific artistsMeta's latest copyright troubles and what they might mean for AI training on musicWill's live unboxing of the new AirPods Pro 3 in orange, complete with first impressionsColorware customization pricing and the eternal quest for black AirPodsWhy you shouldn't install iOS 26 on production devices (Will learned this the hard way)Quotable Quotes (Should you choose to share): "I love music and all of this kind of stuff. And I get it, right? We don't want to be able to just type in, make a Fatboy Slim song... But I'm just trying to say, I like the style of Fatboy Slim. I'm not trying to pass anything off as being a Fatboy Slim song." - Brandt Krueger"It is crazy how smart the AI is getting now though, if you ask it to describe the music, it pulls out specific instruments and notes and stuff like that." - Will Curran"Do not install it on your production machines. I made a really dumb decision." - Will Curran (regarding MacOX Tahoe)"I've never liked the [AirPod] design with that stick sticking out. Like as dorky as my Bose look... I mean, on the plus side, you can see it sticking out of a tech's ear from 20 feet away." - Brandt Krueger
In this episode of Audio Talks, host Oisin Lunny welcomes Lyle Smith, president of the Sound United Strategic Business Unit at HARMAN, for an in-depth conversation about HARMAN's recent acquisition of Sound United and its ripple effects across the audio industry. Lyle shares his personal journey into audio, from formative childhood experiences and a defining first concert at Red Rocks, to his passion for building relationships and elevating iconic brands. The episode also examines the promise of future product innovations and commitment to the audiophile community. Lyle Smith highlights the emotional connection people have with music, the challenge of balancing technical specifications with emotional appeal, and the responsibility to preserve brand authenticity. The conversation is rich with anecdotes about legendary brands—Bowers & Wilkins, Denon, Marantz, Polk Audio, and more—and the importance of keeping their DNA intact within the HARMAN ecosystem.
Consumer Electronics and Cars Abstract Mojan and Fred discuss consumer electronics and cars. Consumer and automotive electronics may share similar technologies, but their reliability challenges are worlds apart. Designing for the stresses of a living room is nothing like designing for the stresses inside a car. Key Points Join Mojan and Fred as they discuss: […] The post SOR 1110 Consumer Electronics and Cars appeared first on Accendo Reliability.
Episode Summary:Brandt Krueger and Will Curran break down Apple's latest iPhone 17, Apple Watch Ultra 3, and AirPods Pro 3 announcements, finding the keynote more ordinary than expected after two years of blockbuster reveals. The conversation explores whether Apple's product lines are converging toward price point differentiation rather than feature distinction, examines the surprisingly pro-level camera capabilities that could replace traditional rigs, and debates the durability of the impossibly thin iPhone Air. Along the way, they discuss vapor cooling, the "plateau" (not a camera bump), concert etiquette, and why Brandt still refuses to wear white electric toothbrush heads in his ears.Discussions Include:The iPhone 17 Pro's cinema-grade camera features like GenLock and multi-camera sync that are targeting professional videographers and content creators, potentially replacing traditional camera rigs in tight spacesWhether the ultra-thin iPhone Air can survive "BendGate 2.0" and if sacrificing camera capability for sleekness makes sense when you'll just throw a case on it anywayApple's product differentiation strategy shifting from features to price points, with specs becoming more similar across the lineup except for camera count and storage tiersThe AirPods Pro 3's heart rate sensing feature raising questions about redundancy in the Apple ecosystem when most users already have an Apple Watch for fitness trackingQuotable Quotes (Should you choose to share):"It's not a camera bump, ladies and gentlemen. It's a plateau." - Brandt Krueger"I am not going to stick an electric toothbrush head in my ear. Just not. I'm just not." - Brandt Krueger (on AirPods)"I started thinking to myself, I'm looking at my studio and I'm going like, maybe I just put up iPhones. Like- in the end they all wirelessly communicate to my Mac." - Will Curran"They said something that really made me sad and I hope to God it's not right. They said 'This feature is great for concerts where you can record your reaction and the stage' and I go no no no no no." - Will Curran"It felt kind of ordinary, to be perfectly honest." - Brandt Krueger (on the overall keynote)
Episode Summary: In this episode of “Where's the Future?”, Brandt Krueger and Will Curran experiment with podcast intros, share hard-won lessons in AI-driven task automation, and reminisce about the wild west of search engines. The conversation shifts from the quirks of cloud storage and the pitfalls of syncing, to an in-depth look at new Philips Hue product announcements, culminating with palpable excitement for upcoming smart home innovations. Sprinkled throughout are community shoutouts, tech rants, and nimble pivots between AI fatigue and genuine gadget enthusiasm.Discussions Include: • Experimenting with AI-generated podcast intros and the search for a unique theme sound - HELP US!! • The practical frustrations and promise of agentic browsers, scheduling tasks, and project-based GPT memory • Cloud storage headaches with Google Drive and OneDrive, and why more physical storage is always a safe bet • Upcoming innovations and leaks in the Philips Hue smart lighting ecosystem, including smarter, cheaper bulbs, string lights, and expanded hub capabilities Quotable Quotes (Should you choose to share):“Just take to the bridge...” – Brandt Krueger“I was so frustrated that something that was so consistently good at, ‘Hey, you put it in a folder, have a Google Drive save it for you, and it will be there,' just turned into this nightmare. And I'm realizing now I've got to pay so much money for storage on Google cloud that used to be free” – Will Curran“[Person detection being added to Hue bulbs is] going to be something I think is super duper exciting to see what ends up happening from it. But is it going to, you know, work?” – Will Curran“You're never going to regret having too much storage space. Right? You're never going to regret that.” – Brandt Krueger
In this episode of Disruption/Interruption, host KJ sits down with Charles Goetz, CEO of Powercast, to discuss the future of wireless power. Charles shares how Powercast’s patented RF technology is changing the way we think about batteries, sustainability, and powering devices at a distance. From industrial sensors to consumer electronics, discover how a truly wireless world is becoming reality—and what it means for innovation, sustainability, and the edge of AI. Key Takeaways: RF Wireless Power Enables True Wireless Charging [11:35]Powercast’s technology captures radio frequency (RF) energy from the air and converts it into usable power, enabling devices to be charged at distances up to 80 feet and beyond. Sustainability: Reducing Battery Waste [22:50]Billions of batteries end up in landfills each year. Powercast’s RF technology can eliminate or reduce the need for disposable batteries, as seen in Samsung’s TV remotes, which will keep 700 million batteries out of landfills over 10 years. RF Power is a Game-Changer for IoT and Edge Devices [27:46]As AI and IoT expand, the need for power at the edge grows. RF wireless power enables small, distributed devices to operate sustainably without frequent battery changes. The Future is Seamless, Not Plugged In [18:18]The vision is a world where “our stuff takes care of us”—devices are always powered, connected, and require less maintenance from users. Quote of the Show [18:18]:“Instead of us spending so much time taking care of our stuff, our stuff is just going to seamlessly take care of us. And that’s going to be very cool and very powerful.”- Charles Goetz Join our Anti-PR newsletter where we’re keeping a watchful and clever eye on PR trends, PR fails, and interesting news in tech so you don't have to. You're welcome. Want PR that actually matters? Get 30 minutes of expert advice in a fast-paced, zero-nonsense session from Karla Jo Helms, a veteran Crisis PR and Anti-PR Strategist who knows how to tell your story in the best possible light and get the exposure you need to disrupt your industry. Click here to book your call: https://info.jotopr.com/free-anti-pr-eval Ways to connect with Charles Goetz: LinkedIn: https://www.linkedin.com/in/charles-goetz-aa670036/ Company Website: https://www.powercastco.com/ How to get more Disruption/Interruption: Amazon Music - https://music.amazon.com/podcasts/eccda84d-4d5b-4c52-ba54-7fd8af3cbe87/disruption-interruption Apple Podcast - https://podcasts.apple.com/us/podcast/disruption-interruption/id1581985755 Spotify - https://open.spotify.com/show/6yGSwcSp8J354awJkCmJlDSee omnystudio.com/listener for privacy information.
This episode tackles the hidden pitfalls of LED lighting with two seasoned designers who aren't afraid to challenge the status quo. Rachel and Anne expose how the promise of long-lasting LEDs often falls short—especially in demanding environments like airports and hotels.
In this episode of Legal Leaders Insights, Giulio Coraggio, Head of Intellectual Property & Technology at DLA Piper Italy, interviews Emerald De Leeuw-Goggin, Global Head of AI Governance & Privacy at Logitech.We dive into her career journey from founding Eurocomply to leading AI governance and privacy at one of the world's most innovative consumer electronics companies. Emerald reveals the pivotal moments that shaped her path and shares practical insights for navigating the rapidly evolving world of AI compliance, privacy, and regulation.What you'll learn in this episode:How to integrate AI governance, privacy, and intellectual property in consumer electronics.The challenges of deploying AI responsibly while ensuring compliance with the EU AI Act and privacy regulations.The future impact of AI laws on consumer technology and business strategy.How to close the funding gap for female entrepreneurs and build a more inclusive tech ecosystem.Whether you're a lawyer, entrepreneur, or business leader, this conversation will give you a front-row seat to the future of AI, compliance, and innovation.
Episode Summary:This inaugural episode of the WTF (Where's the Future?) podcast features Brandt Krueger and Will Curran discussing their transition from the Event Tech Podcast, exploring early experiments with AI agentic browsers like Comet and Dia, their frustrations and hopes for AI tools, and the evolving landscape of the open web amid new AI data challenges.They also discuss the approaching potential AI bubble and industry consolidation, as well as the democratization of app and tool creation through no-code platforms. Be sure to joint the WTF community to stay in touch between episodes! https://wtf.communityDiscussions Include: • Early experiences and challenges using AI agentic browsers to automate web tasks • Current concerns around web scraping, data privacy, and the open web's future • The outlook on the AI bubble, industry hype, and the need for specialization in AI tools • The rise of no-code app development and democratizing technology creation • Highlights from the WTF community on emerging tech like Apple Watch updates and smart home devicesQuotable Quotes (Should you choose to share): • “At first I was like- this is amazing! Then, my God, this is terrible. My God, you are so dumb! Wait, no, what? No. Actually? No. This is pretty cool? Nope, you're just dumb.” - Brandt Krueger • “We can see what it could be… It's kind of like glimpsing out a window and seeing all the kids playing outside and you know that you could be that kid playing outside, but Perplexity and Comet Daddy won't let you go out because you're grounded.” - Will Curran • “I think the opportunity is if we have leveled off on these Uber GPTs, that's good because now we can focus on specialty- on unitaskers that do one thing really well.” - Brandt Krueger • “The internet's becoming more like a city with complex rules and less like free land where you could build whatever you wanted.” - Will Curran • “The AI bubble means tons of money thrown at it, lots of people hired, then a collapse where the lower level people lose their jobs, but the big players get their guaranteed payouts.” - Brandt Krueger
FALKE ist eine Marke, die seit über 130 Jahren für Qualität, Innovation und Handwerk im Bereich Strümpfe und Bekleidung steht. In dieser ChefTreff Folge trifft Host Sven Rittau auf Martin Winkler, CEO von FALKE, und taucht mit ihm ein in die faszinierende Welt eines Traditionsunternehmens, das erfolgreich den Spagat zwischen Tradition und Digitalisierung meistert. Martin berichtet von seinem Weg durch verschiedene Branchen – von Telekommunikation über Consumer Electronics bis zur Modewelt – und wie ihn diese Erfahrungen bei FALKE geprägt haben. Im Gespräch geht es außerdem um die Herausforderungen und Chancen des digitalen Wandels: Wie bringt man ein über Jahrzehnte stationär geprägtes Unternehmen in die Online-Welt? Welche Rolle spielen Eigenproduktion, Qualitätsversprechen und internationale Expansion? Und wie gelingt es, eine Premium-Marke sowohl auf Marktplätzen als auch im eigenen D2C-Geschäft erfolgreich zu positionieren? In dieser Folge mit Martin Winkler und Sven Rittau lernst Du:
Episode Summary:In this bittersweet installment, Will Curran and Brandt Krueger close the book on the Event Tech Podcast- at least as we've known it. After years of stretching topics to fit the confines of “event tech,” they're rebranding and broadening the focus to Where's the Future? (conveniently, WTF). With a wider lens on technology, gadgets, innovation, and how they all connect to real life, the duo reflect on their favorite episodes, industry shifts post-COVID, and the future of both the show and the community. It's equal parts nostalgia, industry critique, and excitement for what's ahead.Discussions Include: • Why the Event Tech Podcast is winding down and evolving into Where's the Future? (WTF) • The changing pace of innovation in the events industry post-COVID • Memorable episodes, rants, and recurring themes from the show's history • How the new community and live podcast recordings will workQuotable Quotes (Should you choose to share):“We were promised jetpacks… where's my flying car? Where's the future?” - Will Curran“If you liked what we were doing before, I'd like to think you're going to continue to like what we're doing... it's just broader.” - Brandt Krueger“Sometimes I think our listeners already knew how things tied into events. They just wanted to know what's GOOD and we'd figure out the rest.” - Will Curran“We moved the ball down the field ten years in one year… and then we went backwards.” - Brandt Krueger“Let's be honest. Will and I are going to talk even if no one's in the room.” - Brandt KruegerBe sure to check out the WTF community! Conveniently located at http://wtf.community ;)
Nintendo owns CES, The future belongs to the internet & EA disses Sega These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in September 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/131691264 7 Minutes in Heaven: Zero Tolerance Video Version: https://www.patreon.com/posts/131666929 https://www.mobygames.com/game/10115/zero-tolerance/ Corrections: August 1994 Ep - https://www.patreon.com/posts/august-1994-123352781 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://en.wikipedia.org/wiki/Magic:_The_Gathering https://en.wikipedia.org/wiki/Sega https://www.retroreversing.com/super-famicom-snes-sdk/ https://archive.org/details/st-report https://patentarcade.com/tag/alpex-computer-v-nintendo 1994: Street Fighter loses its luster A Warrior of Video Games, The New York Times, September 6, 1994, Tuesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 6; Financial Desk ; Column 6; Byline: By ANDREW POLLACK, Capcom's video game superhero, Mega Man, debuts this week in nationally syndicated cartoon series; Interactive software giant embraces Hollywood to create precedent-setting entertainment, Business Wire, September 7, 1994, Wednesday https://www.imdb.com/title/tt0111301/?ref_=fn_all_ttl_2 https://www.imdb.com/title/tt0219458/?ref_=fn_all_ttl_14 https://www.imdb.com/title/tt0115421/?ref_=fn_all_ttl_1 https://en.wikipedia.org/wiki/USA_Action_Extreme_Team https://www.imdb.com/title/tt0165046/?ref_=fn_all_ttl_1 Joe Morici - Capcom - https://www.patreon.com/posts/37289815 CD duplicators expand their offerings "Keeping Track Of All Trades; Replicators Go Beyond The Basics, Branching Out Into Packaging,Distribution And More, Billboard, September 3, 1994, Section: CD REPLICATION; Spotlight; Pg. 86, Byline: BY PAUL VERNA The Expanding Universe Of Replication; Companies Roll Out The Format Welcome Mat, Opening The Door To CDROM And Others, Billboard, September 3, 1994, Section: CD REPLICATION; Spotlight; Pg. 84, Byline: BY STEVE TRAIMAN" CD piracy explodes in Hong Kong Software pirates strike gold, South China Morning Post (Hong Kong), September 15, 1994, Section: FEATURE; Pg. 25 https://www.youtube.com/watch?app=desktop&v=eEUNtQprsc0 Best Buy expands Best Buy Plans Southern Calif. Invasion; Discounter Promises 'New Shopping Experience', Billboard, September 10, 1994, Section: Pg. 5, Byline: BY EILEEN FITZPATRICK Woolworth UK hit hard by drop in computer software sales Kingfisher offshoots turn in mixed performance, Financial Times (London,England), September 14, 1994, Wednesday, London, Section: UK Company News; Pg. 25, Rhino sees slowdown Rhino runs deeper into red at midway, Financial Times (London,England), September 20, 1994, Tuesday, Section: UK Company News; Pg. 26, Byline: By GARY EVANS Video game slump hits Wong Video-game slump hits firm, South China Morning Post (Hong Kong), September 30, 1994, Section: BUSINESS; Pg. 18 Raymond Yap - Wong's International, Mondex - https://www.patreon.com/posts/108390526 Playmates shifts to games Post-TMNT Playmates Goes Vid, Ad Day, September 19, 1994, Section: NEW PRODUCTS; Pg. 17 Software Toolworks becomes Mindscape THE SOFTWARE TOOLWORKS, INC. BECOMES MINDSCAP , INC., PR Newswire, September 30, 1994, Friday - 19:34 Eastern Time Strauss Zelnick to head BMG "Ex-IBM chief to head Canadian films group, Financial Times (London,England), September 15, 1994, Thursday, London; Section: International Company News; Pg. 27, Byline: By LOUISE KEHOE and REUTER Ex-Film Executive Chosen To Head Bertelsmann Unit, The New York Times, September 14, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 8; Column 5; Financial Desk ; Column 5; Byline: By SALLIE HOFMEISTER, https://en.wikipedia.org/wiki/Strauss_Zelnick Katzenberg out at Disney Now Playing: Disney in Turmoil, The New York Times, September 23, 1994, Friday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; Byline: By BERNARD WEINRAUB with GERALDINE FABRIKANT, https://en.wikipedia.org/wiki/DisneyWar https://www.amazon.com/Men-Who-Would-King-DreamWorks/dp/0547520271 Battletech Centers go online L.A.-Vegas link makes virtual a new reality, The Hollywood Reporter, September 2, 1994, Friday DISNEY'S GAME LINK, Variety, September 12, 1994 - September 18, 1994, Section: SPECIAL REPORT: INTERTAINMENT; Update; Pg. 33 Nicastro's to co-CEO WMS Neil D. Nicastro appointed co-chief executive officer of WMS Industries, Business Wire, September 12, 1994, Monday Arnie's Place closes down Scrappy Arcade Owner Gives Up the Fight, The New York Times, September 20, 1994, Tuesday, Late Edition - Final, Distribution: Metropolitan Desk, Section: Section B; ; Section B; Page 4; Column 1; Metropolitan Desk ; Column 1; ; Biography, Byline: Arnie Kaye, Special to The New York Times, Dateline: WESTPORT, Conn., Sept. 19 https://www.nytimes.com/1994/09/20/nyregion/scrappy-arcade-owner-gives-up-the-fight.html?searchResultPosition=1 http://arniesplacearcade.com/pictures.html Nintendo owns CES https://archive.org/details/edge-012-september-1994/page/10/mode/2up?view=theater https://archive.org/details/edge-012-september-1994/page/44/mode/1up?view=theater RPGs, adventures and doom clones abound on pc at ces https://archive.org/details/computer-gaming-world-issue-122-september-1994/page/22/mode/1up?view=theater Sega bypasses Japanese distributors SEGA DECIDES TO SELL DIRECT TO RETAILERS, Computergram International, September 13, 1994 EA disses Saturn No Headline In Original, Consumer Electronics, September 19, 1994, Section: NOTEBOOK, Vol. 34, No. 38 3DO's next gen system is a dog... https://archive.org/details/edge-012-september-1994/page/6/mode/2up https://en.wikipedia.org/wiki/Panasonic_M2 ESRB rates its first game No Headline In Original, Consumer Electronics, September 12, 1994, Section: NOTEBOOK, Vol. 34, No. 37 Mortal Kombat II breaks records Acclaim's 'Mortal Kombat II' breaks video game and film industry records with $50 million opening week, Business Wire, September 22, 1994, Thursday Sega and Nintendo plan big Xmas ad spends Sega and Nintendo Prepare to Do Battle Over Holiday Season Sales, Wall Street Journal (3 Star, Eastern (Princeton, NJ), Edition), , September 21, 1994, Business and Industry, Section: Pg. B10; Vol. CCXXIV; No. 57; ISSN: 0099-9660 EA sees CD future Electronic Arts Shifts Focus to CD-ROM Video Games, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), September 7, 1994, Business and Industry, Section: Pg. B4; Vol. CCXXIV; No. 47; ISSN: 0099-9660 CDi gets new slogan A NEW STRATEGY FOR CD-I PHILIPS LOWERS PRICE, CHANGES SLOGAN TO DRIVE SALES, Advertising Age, September 26, 1994, Section: Pg. 14 https://youtu.be/TgtBDVRwKCQ?si=77kblLoNQUYxSl16 China seen as growth market by Nintendo Nintendo to launch game software production in China, Japan Economic Newswire, SEPTEMBER 6, 1994, TUESDAY, Dateline: TOKYO, Sept. 6 Kyodo Taiwan firm to compensate Nintendo, Singapore Business Times, September 18, 1994 Sanyo avoids face off with Matsushita Sanyo to market 32-bit computer game, Report From Japan, September 1, 1994 https://www.linkedin.com/feed/update/urn:li:activity:7327486440387289088/ Konix lives Aiming to succeed where others have failed - MSU's CD systems look set to find their way into homes world-wide / Growth from Technology, Financial Times (London,England), September 8, 1994, Thursday, London, Section: UK Company News; Pg. 30, Byline: By ALAN CANE https://www.konixmultisystem.co.uk/index.php?id=interviews&content=wyn Myst coming to laseractive https://segaretro.org/Myst_(Mega_LD) Pioneer gets LaserActive with 'Myst' software hit; Redford eco entertainment also set for format, The Hollywood Reporter, September 6, 1994, Tuesday, Byline: Scott Hettrick https://segaretro.org/Legacy Time Warner picks up Rise of the Robots Time Warner Interactive to release "Rise of the Robots" on CD-ROM and Floppy in United States; TWi also to release "Rise" on 10 interactive platforms in Europe, Business Wire, September 6, 1994, Tuesday, Dateline: MILPITAS, Calif. Sega bets on Cornhuskers "Sega Sports opens college football season by predicting this weekend's winners on the new ""College Football National Championship"" video game;Nebraska Cornhuskers take national championship on Sega Sports field, Business Wire, September 2, 1994, Friday" Shaq goes multiple media ive, EA Hope Shaq Game/CD Promo Hits Nothing But Net, Billboard, September 24, 1994, Section: ARTISTS & MUSIC; Pg. 10, Byline: BY MARILYN A. GILLEN Chaos Studios renamed Gamepro September 1994 pg. 161 Tensions between Intel and Compaq heat up Compaq-Intel spat is fascinated dread, Financial Times (London,England), September 20, 1994, Tuesday, Section: Pg. 21, Byline: By LOUISE KEHOE and ALAN CANE PowerPC alliance unravels BUSINESS TECHNOLOGY; Computing's Bold Alliance Falters, The New York Times, September 14, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; Target moving out of PC business No Headline In Original, Consumer Electronics, September 12, 1994, Section: NOTEBOOK, Vol. 34, No. 37 MOS technology sold STARTING FROM ASHES OF OLD FIRM COMMODORE'S NORRISTOWN PLANT CAN BE SOLD TO A START-UP COMPANY, U.S. BANKRUPTCY COURT SAID., The Philadelphia Inquirer, September 24, 1994 Saturday FINAL EDITION, Section: BUSINESS; Pg. D01 CONTENDER FOR FIRM ADVERTISES FOR HELP ONE BIDDER FOR COMMODORE IS ALREADY SEEKING WORKERS. THE OTHER BIDDER SAYS IT WANTS THE RESUMES, TOO., The Philadelphia Inquirer, September 22, 1994 Thursday FINAL EDITION, Section: BUSINESS; Pg. C01 Der PC-Pionier stellte Antrag auf Konkurs, Handelsblatt, September 13, 1994, Business and Industry, Section: Pg. 11; ISSN: 0017-7296 Wing Commander budget to break records Computer Gaming World, September 1994 pg. 12 https://en.wikipedia.org/wiki/Transmetropolitan Activision brings back 2600 classics ACTIVISION'S NEW ATARI 2600(TM) ANTHOLOGY - A REAL BLAST FROM THE PAST; ORIGINAL BEST-SELLING HITS TO BE AVAILABLE FOR WINDOWS EARLY '95, PR Newswire, September 20, 1994, Tuesday - 15:02 Eastern Time, Section: Financial News Monty Python comes to CDRom COMPUTER GAMES: THE CIRCUS COMES TO TOWN; Jack Schofield on something very silly a CD-ROM celebration of Monty Python, The Guardian (London), September 22, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. T7 The Information Super Highway is destined to fail "The information highway heads for the exit lane, The Age (Melbourne, Australia), September 13, 1994 Tuesday Late Edition, Section: NEWS; Features; Pg. 15" Ads will make the interactive world go round. into the ring, ADWEEK, September 5, 1994, All Southeast EditionSouthwest EditionWestern Advertising News Edition, Section: SPECIAL REPORT, Byline: By Michael Schrage The future belongs to content "start your content engines, ADWEEK, September 5, 1994, All Southeast EditionSouthwest EditionWestern Advertising News Edition, Section: SPECIAL REPORT, byline: By Michael Krantz" FCC to investigate interactive TV bidders FCC probing interactive video bidders, The Hollywood Reporter, September 1, 1994, Thursday AT&T pushes The Edge over a ledge AT&T Scraps Plan to Sell Gear For Video Game, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), September 1, 1994 AT&T PULLS PLUG ON EDGE 16, Consumer Electronics, September 5, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 36; Pg. 15 WHEN IT COMES TO NEW MEDIA, AT&T'S NOT PLAYING GAMES; AT THE MOVIES: TWO-WAY TV; RETAILERS SIGN ON TO INTERACTIVE TV; COMPUSERVE TO BE INTERNET PROVIDER; OTHER NEWS: , Advertising Age, September 05, 1994, Section: Pg. 13 BellAtlantic, Time Warner and Viacom face delays Discord and Delay for Bell Atlantic Network, The New York Times, September 9, 1994, Friday, Late Edition - Final, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; Byline: By EDMUND L. ANDREWS, Compuserve moves to the internet WHEN IT COMES TO NEW MEDIA, AT&T'S NOT PLAYING GAMES; AT THE MOVIES: TWO-WAY TV; RETAILERS SIGN ON TO INTERACTIVE TV; COMPUSERVE TO BE INTERNET PROVIDER; OTHER NEWS: , Advertising Age, September 05, 1994, Section: Pg. 13# Online services days numbered The Executive Computer; In the On-Line Market, the Name of the Game Is Internet, The New York Times, September 25, 1994, Sunday, Late Edition - Final, Distribution: Financial Desk, Section: Section 3; ; Section 3; Page 7; Column 1; Financial Desk ; Column 1; XBAND to launch as Genesis exclusive Sega and Catapult sign agreement to support XBAND game modem and network service, Business Wire, September 6, 1994, Tuesday, Catapult Video-Game Modem Gets a Boost From Sega, Nintendo, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), September 7, 1994, Section: Pg. B8; Vol. CCXXIV; No. 47; ISSN: 0099-9660 T-HQ announces debt and equity financings, Business Wire, September 19, 1994, Monday Playstation to go online... in France Sony, France Telecom link in video game business, Japan Economic Newswire, SEPTEMBER 16, 1994, FRIDAY CDRom gets online updates RealTime Moving Quickly Into Sports Arena; BMG, Nederlander Behind New CD-ROM Supplier, Billboard, September 17, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 68, Byline: MARILYN A. GILLEN Mondex aims to revolutionize payments A Visionary Pushes Toward the Cashless Revolution, American Banker, September 15, 1994, Business and Industry, Section: Pg. 12; Vol. 159; No. 178; ISSN: 0002-7561 https://www.patreon.com/posts/108390526?collection=481857 Futurist sees internet as savior of democracy Books and Authors, The Associated Press, September 2, 1994, Friday, BC cycle, Section: Entertainment News, Byline: By ELIZABETH WEISE, Associated Press Writer https://www.researchgate.net/publication/318765343_The_Virtual_Community_Homesteading_on_the_Electronic_Frontier UK magazine market collapses GAMES MAGAZINES: A MILLION CRUEL CUTS, The Guardian (London), September 22, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. T3 Atari and Sega bury the hatchet Sega and Atari Announce Longterm Licensing Agreements, Equity, Investment, and Resolution of Disputes, Business Wire, September 28, 1994, Wednesday Nintendo sues TSMC NINTENDO FI ES SUIT AGAINST TAIWAN COMPANY TO STOP COUNTERFEITING OF VIDEO GAME SEMICONDUCTOR CHIPS, PR Newswire, September 13, 1994, Tuesday - 16:47 Eastern Time 919 921 COUNTERFEIT CHIP SUIT, Consumer Electronics, September 19, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 38 https://archive.org/details/AtariCorporationAnnualReport1994 Nintendo wins in Taiwan Court Taiwan firm to compensate Nintendo, Singapore Business Times, September 18, 1994 9th Circuit rebukes Apple Apple's Copyright Suit Against Rivals Rejected, The Associated Press, September 19, 1994, Monday, AM cycle, Section: Business News, Byline: By BOB EGELKO, Associated Press Writer George Forman KOs Power Punch II in court No Headline In Original, Consumer Electronics, September 5, 1994, Section: NOTEBOOK, Vol. 34, No. 36; Pg. 12 Acclaim mocap comes to the big screen Acclaim Motion Capture Technology Tapped For Warner Bros. 'Batman Forever'; Special Effects to Employ Motion Capture, Business Wire, September 1, 1994, Thursday https://www.youtube.com/watch?v=mZrZK9-stCM Watch the future of computing on your TV https://archive.org/details/jcnhomecomputing/Home.Computing.1.XviD-VHSRip.avi PCTV, INC. ANNOUNCES NEW @OME O FICE COMPUTER SHOWS AS PART OF FALL LINEUP OF TV PROGRAMS, PR Newswire, September 13, 1994, Tuesday - 06:57 Eastern Time Photoshop gets layered Byte September 1994 pg. 30 Pulp Fiction wins Palm D'Or THE MOVIE JUNKIE; The critics hated it, the audience hurled abuse: stand by for Quentin Tarantino's Pulp Fiction, The Guardian (London), September 19, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. T8 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Cross-border E-commerce and Supply Chain Realities with Jianggan LiIn a vibrant episode of the Asia Business Podcast, host Art Dicker engages in a compelling conversation with Jianggan Li, the founder and CEO of Momentum Works, a venture builder and insights research firm. As a thought leader and co-author of the book "Seeing the Unseen Behind Chinese Tech Giants Global Venturing," Jianggan shares his extensive knowledge and unique perspectives on the international business terrain, particularly focusing on Chinese companies' strategies for penetrating global markets.Introducing Jianggan LiConnect with JiangganJianggan Li is a seasoned entrepreneur with roots in China, now thriving in Singapore. With his extensive background in venture building and market insights, Jianggan commands a strong understanding of the dynamics that drive Chinese companies to venture beyond their borders. His journey from a young expatriate in Singapore to a prolific businessman offers invaluable insights into cross-cultural business strategies.Understanding the Unfolding Global Business DynamicsIn the episode, Jianggan explores the complexities of Chinese companies navigating international waters, emphasizing the need for adaptability and strategic maneuvering in response to ever-shifting market conditions. He highlights how companies like Temu and Shein are adeptly structuring their logistics to accommodate regulatory changes, pointing to the broader need for strategic foresight in business operations.The Resilience and Agility of Chinese CompaniesChinese companies are renowned for their agility and resilience in the face of changing demands and regulations. Jianggan discusses the strategic adjustments of brands amid evolving trade rules, illustrating how they maintain competitiveness by leveraging subsidies, loopholes, and local partnerships. The conversation underscores the necessity for businesses to anticipate market shifts and prepare for regulatory changes proactively.Localizing Brand Identity in International MarketsA key challenge for Chinese e-commerce giants like Shein is successfully localizing their brand identity to resonate with diverse global consumers. Jianggan shares insights into how these companies build their brand narratives to overcome political perceptions and establish consumer trust. By focusing on product quality, efficient logistics, and strategic marketing, Chinese companies can construct a robust brand presence internationally.Lessons from the Chinese Tech SectorArt and Jianggan delve into the dynamic nature of the Chinese tech sector, exploring the competitive challenges it presents and the lessons that can be extrapolated for global application. Jianggan's experiences shed light on the critical role of innovation, adaptability, and local integration in sustaining growth in competitive markets.Predicting the Future of Chinese Tech GiantsLooking ahead, Jianggan offers speculative insights into the future trajectory of current tech giants, contemplating their longevity and potential for sustained dominance. Despite the unpredictable nature of the tech industry, the conversation hints at the importance of maintaining agility and a forward-thinking approach to remain at the forefront of technological advancement.Final Reflections and Future EngagementJianggan Li's deep-seated expertise offers listeners strategic insights into navigating the complexities of international business and technology. For those intrigued by Jianggan's insights and keen to delve deeper, he is accessible via LinkedIn for further discussions and collaborations. Timestamps00:00 Introduction and Guest Welcome01:08 Jianggan Li's Background and Journey03:02 Challenges and Strategies in Chinese Tech Ventures04:08 Supply Chain Dynamics and Adaptations07:55 Localization and Brand Identity14:26 Future of Chinese Tech Companies27:42 Conclusion and Contact Information ProducerJacob ThomasFollow UsLinkedInApple Podcasts
Clay is an American inventor and serial entrepreneur who holds more than 250 patents worldwide and is the Founder and Chairman of Ember, a global consumer electronics and life sciences brand best known for the Ember Mug, Ember Baby Bottle, and Ember Cube, all three of which independently have been named TIME Magazine's Best Inventions of the year. Ember was also recently named one of TIME Magazine's 100 Most Influential Companies in the world. Top 3 Value Bombs 1. Founder's gut can be a very powerful thing. 2. The team is the No. 1 factor. Putting together an incredible powerhouse team is key. 3. Inch by inch life's a cinch. Buy the yard, life's hard. Take one bite at a time and keep chugging it forward. Check out Clay's patented technology temperature control mugs and other products - Ember Sponsors The Speaker Lab - Want to learn how to get booked and paid to speak. Go to EOFire.com/speaker to grab your spot for our LIVE training on May 28th, and learn how to get booked and paid to speak. ThriveTime Show - Become the next success story, schedule a free consultation and request tickets to join Football Star, Tim Tebow and President Trump's Son, Eric Trump at Clay Clark's next business conference today at - ThrivetimeShow.com/eofire.
This episode is a playbook for any curious 20-something in India dreaming of building the next big consumer electronics brand. Whether it's smartphones, earbuds, AI-powered glasses or health wearables, we dig into what it really takes to break into, and survive, this highly competitive space.I sat down with three brilliant minds in the game who've actually done it: Carl Pei (Co-Founder, Nothing), Rahul Sharma (Co-Founder, Micromax), and Amit Khatri (Co-Founder, Noise). We tried to decode the what, how, and WTF of this industry—from regulations and the fairness of trade tariffs, to startup realities and what disruption might look like next.You might just spot the next big idea as they share some untapped opportunities waiting to be built in this sector.Resource Document: https://iridescent-party-a15.notion.site/Consumer-Electronics-Resource-Document-1e1aef3ec3e980f29b86dd9bae34410dTimestamps:00:00 - Intro01:12 - How Apple sparked Carl's love for tech05:05 - The reason for Y Combinator's success07:28 - Carl's ‘lazy genius' approach towards his career15:05 - How Nothing differentiated itself16:36 - US tariff's impact on China, India & the industry (Note: Since this episode was recorded before recent changes to global trade & tariff policies, some views may not reflect current regulations.)22:10 - Carl's philosophical views on life24:23 - Rahul's journey & the roots of his entrepreneurial spirit29:30 - Micromax's early days: From payphones to GSM innovation38:23 - How traveling to villages led to Micromax's success50:47 - Competing with China & Micomax's manufacturing pivot1:00:00 - Apple's vertical integration strategy: Lessons for companies & governments1:05:00 - Learnings from Rahul's risk-taking & resilience1:09:00 - Amit's journey from education to building Noise1:23:34 - Roadmap for 20-somethings entering the electronics industry01:41:47 - Identifying gaps in the commodity market1:48:02 - Disruption in smartphones through design and AI opportunities1:57:40 - Today's youth vs. yesterday's corporations2:01:13 - Building India's supply chain & unlocking its market opportunity2:07:21 - An electronics launchpad for young entrepreneurs2:16:45 - India's semiconductor push & restarting efforts2:22:26 - Future of TV: One UI for all streaming apps?2:25:41 - Can India build a global ecosystem in electronics?2:35:58 - Health wearables & EdTech opportunities2:42:44 - Advice for 20-somethings who want to break into this industry#NikhilKamath - Investor & EntrepreneurTwitter: https://x.com/nikhilkamathcioLinkedIN: https://www.linkedin.com/in/nikhilkamathcio/ Instagram: https://www.instagram.com/nikhilkamathcio/ Facebook: https://www.facebook.com/nikhilkamathcio/ #CarlPei - CEO & Co-Founder, NothingTwitter: https://x.com/getpeidLinkedIN: https://www.linkedin.com/in/getpeid/Instagram: https://www.instagram.com/getpeid/Facebook: https://www.facebook.com/getpeid/ #RahulSharma - Co-Founder, MicromaxTwitter: https://x.com/rahulsharma LinkedIN: https://www.linkedin.com/in/rahul-sharma-83038634a/ #AmitKhatri - Co-Founder, NoiseTwitter: https://x.com/iamamitkhatri LinkedIN: https://www.linkedin.com/in/iamamitkhatri/Instagram: https://www.instagram.com/itsamitkhatri/
"Is this Armageddon or just another Monday morning?" That's the question on everyone's mind as the tech world grapples with a whirlwind of AI hype, market volatility, and geopolitical maneuvering. Patrick Moorhead and Daniel Newman deliver their unfiltered perspectives on what's really happening. This week, they explore a handpicked selection of topics that go straight to the heart of the matter, including: Google Cloud Next & Enterprise AI: A look at Google Cloud's announcements from Next 2025, and the company's efforts to differentiate itself through solutions like the Ironwood platform and its approach to enabling enterprise AI adoption. Apple's Challenges with Tariffs: Analysis of Apple's vulnerability to US-China trade tensions and manufacturing relocation difficulties. A Market in Turmoil: The conversation delves into the recent market downturn, exploring the complex interplay of trade wars, economic uncertainty, and investor sentiment. The Tariff Tango: Is Trump's tariff strategy a 4D chess masterclass or a dangerous game of roulette? The hosts debate the potential consequences for the US economy and its global trading relationships. Big Tech's Balancing Act: Amidst the chaos, the long-term outlook for tech giants like the MAG7 is examined, considering their resilience, growth potential, and ability to capitalize on AI-driven efficiencies. For a deeper dive into each topic, please click on the links above. Be sure to subscribe to The Six Five Pod so you never miss an episode.
In today's episode of Double Tap, Steven and Shaun uncover the mystery behind the Hable One's secret evolution into the Hable Easy—a smartphone navigation device that's been flying under the radar for a year. They share real-world use cases, highlight its accessibility benefits, and question why no one—including them—knew about this sooner.The hosts also dive deep into Apple's current AI ambitions and ask the hard question: Is Apple too late to the AI race? With mounting rumors of internal chaos and a Siri rebuild, Steven doesn't hold back on his frustrations.Other hot topics include:The confusing cable requirements for AirPods Max's new “lossless” upgradeAmazon's Lady A Plus and which devices will (or won't) support itQuebec's tough new language law that's paused OtterBox shipmentsRivo 2 keyboard strugglesStay tuned for Steven's candid take on Apple's AI mess, new accessibility gear, and why the team's AirPods Max might be dog-approved… literally.Relevant Links:Hable Easy Product Page: https://www.iamhable.comAT Guys (U.S. Distributor): https://www.atguys.comSight and Sound Technology (UK Distributor): https://www.sightandsound.co.ukHable Easy Webinar Info (April 2nd): https://www.sightandsound.co.uk/webinarsOtterBox Info: https://www.otterbox.comBill 96 Quebec Regulation: https://www.cfib-fcei.caVerge article on Alexa Plus: https://www.theverge.comGet in touch with Double Tap by emailing us feedback@doubletaponair.com or by call 1-877-803-4567 and leave us a voicemail. You can also now contact us via Whatsapp on 1-613-481-0144 or visit doubletaponair.com/whatsapp to connect. We are also across social media including X, Mastodon and Facebook. Double Tap is available daily on AMI-audio across Canada, on podcast worldwide and now on YouTube.Chapter Markers:00:00 Introduction03:43 Introduction of Hable Easy: A New Assistive Tech Device20:06 Alexa Plus: Updates and Device Compatibility30:16 Quebec's New Bilingual Marketing Law32:10 Apple AirPods Max: Lossless Audio Update41:42 The Future of Apple Intelligence and Siri54:57 The Complacency of Apple in AI Development Find Double Tap online: YouTube, Double Tap WebsiteJoin the conversation and add your voice to the show either by calling in, sending an email or leaving us a voicemail!Email: feedback@doubletaponair.comPhone: 1-877-803-4567
Software Engineering Radio - The Podcast for Professional Software Developers
Pete Warden, CEO of Useful Sensors and a founding member of the TensorFlow team at Google, discusses TinyML, the technology enabling machine learning on low-power, small-footprint devices. This innovation opens up applications such as voice-controlled devices, offline translation tools, and smarter embedded systems, which are crucial for privacy and efficiency. SE Radio host Kanchan Shringi speaks with Warden about challenges like model compression, deployment constraints, and privacy concerns. They also explore applications in agriculture, healthcare, and consumer electronics, and close with some practical advice from Pete for newcomers to TinyML development. Brought to you by IEEE Computer Society and IEEE Software magazine.
Tyler Wallis spent seven years at Amazon, leading teams in Consumer Electronics, Home Improvement, and Marketing for Amazon Canada. In that same time, he scaled from intern to team leader. After Amazon, Tyler founded TripleLine, an agency helping “better-for-you” CPG brands scale profitably on Amazon, and launched this podcast (Think Like Amazon) to share insights on applying Amazon's leadership principles beyond the company. In this episode, it was now Jorge's turn to interview Tyler, as he shares his journey from corporate leader to entrepreneur, reflecting on key lessons and practical takeaways:How Amazon's Ownership principle shaped his career, including driving to Canada to gather critical data firsthand.The transition from corporate life to entrepreneurship and how Amazon's principles guide his business approach.Why being a generalist prepared him for entrepreneurship's diverse challenges.Practical advice for aspiring entrepreneurs, including building a diverse skill set within your current role. Whether you're curious about Amazon's culture, entrepreneurship, or scaling a business, this conversation is packed with actionable insights. Mentioned in the episode:Tyler's LinkedIn: www.linkedin.com/in/tylermwallis/Learn more about Triple Line: https://triplelinebrands.com/Profit and Purpose Podcast: www.profitandpurpose.show/ Follow us on LinkedIn: www.linkedin.com/company/think-like-amazon-podcast
The intersection of technology and health has seen remarkable advancements in recent years, with wearables emerging as a pivotal element in personal health monitoring. Among these innovations, the smart ring stands out as a revolutionary tool that combines convenience, functionality, and advanced health monitoring capabilities. The Circular smart ring, recently introduced at the Consumer Electronics … Continue reading Revolutionizing Health: Circular's First ECG-Integrated Smart Ring → The post Revolutionizing Health: Circular's First ECG-Integrated Smart Ring appeared first on Tech Podcast Network.
Ever wonder why some leaders seem to effortlessly build thriving teams while others struggle with constant turnover? In this episode, guest Candice Hahn, a veteran marketing agency executive with over 25 years of experience, shares her refreshing take on leadership in the fast-paced agency world. Candice opens up about why working for good people has been the guiding force in her career and reveals her unique approach to developing talent. She explains why there's "no such thing as a marketing emergency" and how this mindset shapes the way she leads. Whether you're managing a team or aspiring to move up the ladder, Candice's practical insights on everything from imposter syndrome to advocating for yourself will help you become a more effective and empathetic leader.About Candice:Candice Hahn has 25+ years of experience in professional services. Initially working in strategy consulting, then she pivoted to the digital world while living in San Francisco. She's worked and led strategy teams at global marketing agencies including Modem Media, Publicis Modem and iCrossing where she helped clients navigate and thrive in the digital world. Most recently, Candice spent nearly 9 years at R/GA, a global innovation agency, building a team and an office in Austin, TX. There she added new logos to the R/GA roster including Michaels, Whole Foods Market, Crocs and others, winning global awards including a Cannes Lion and Effie, and delivering profitable growth year over year during her entire tenure. After recording this episode she started a new role as VP of Consumer Electronics at OUTFORM. Highlights:Why leading a people-based business requires focusing on internal team health before client needsThe "three concentric circles" framework for career growth and why staying slightly uncomfortable is key to developmentWhy good leaders recognize they're in the people development business and create environments where others can succeedThe importance of transparency and over-communication in building trust with your teamHow to handle imposter syndrome, especially as a woman in leadershipThe shift from looking for "culture fit" to "culture add" when building teamsThe value of having clear, documented expectations for career advancementWhy advocating for yourself is crucial, even though it can feel uncomfortableThe power of reframing "failures" as character-building momentsLinks & Resources Mentioned:Follow Candice on LinkedIn: https://www.linkedin.com/in/candice-hahn-56a266/Get your FREE 5 Day Leadership Reset Challenge guide here: https://llpod.link/challengePodcast Website: www.loveandleadershippod.comInstagram: @loveleaderpodFollow us on LinkedIn!Kristen: https://www.linkedin.com/in/kristenbsharkey/ Mike: https://www.linkedin.com/in/michael-s-364970111/Learn more about Kristen's leadership coaching and facilitation services: http://www.emboldify.com
The annual technology fest that kicks off of the year, the CES conference (formerly known as the Consumer Electronics Show), showcased the latest consumer technology, from smart glasses to smart homes. Neil Barbour and Stefan Modrich join host Eric Hanselman to explore what made an impact and what's happened to technology debuts from previous years. The metaverse headlines of a couple of years ago have transformed into augmented reality. ChatGPT hasn't been integrated into any cars, yet, but agentic AI is being rolled out. Much of what's on display at CES is a vision of the future. The transparent TV's last year were early prototypes and this year they're on the market, albeit with a hefty price tag. There is more that's taking place behind the scenes in consumer interactions. Advertising is becoming more digital and smart devices are the new frontier in engagement. Media purveyors are looking to link consumer experiences across devices. The omnichannel strategies of the past have been realized in multi-screen engagement today. They are becoming the next retail channel in new and different ways that create opportunities, as long as businesses can master the technologies required to capitalize on them. More S&P Global Content: Next in Tech | Ep. 185: Consumer Tech Evolution Incoming Trump administration's expected tech policy shifts Robot visions LG Electronics elucidates smart home strategy Gen Z presents opportunities and challenges for video entertainment providers – Highlights from VoCUL: Mobile, TV & Streaming Video Services Trends 2025 Trends in Customer Experience & Commerce Credits: Host/Author: Eric Hanselman Guests: Neil Barbour, Stefan Modrich Producer/Editor: Kyle Cangialosi and Odesha Chan Published With Assistance From: Sophie Carr, Feranmi Adeoshun, Kyra Smith
TakeawaysAI was a major focus at CES 2025.CES has expanded its focus beyond consumer electronics.AI agents can perform tasks on behalf of humans.Delta Air Lines is leveraging AI for customer service.AI models require significant training data.Retail technology is evolving with immersive experiences.Empowering retail associates with AI improves service.The future of retail will heavily involve AI applications.AI is transforming supply chain management.Physical stores still account for 80% of retail sales.Chapters00:00 Introduction to CES and Retail Technology08:30 The Future of AI in RetailRead all Coresight Research coverage of CES 2025.
Paul Lambert is the Co-founder and CEO of Quilt, a company designing smart ductless heat pumps for residential heating and cooling with intelligent room-by-room controls. Quilt was founded in 2022 and launched in the San Francisco Bay Area in spring 2024. Since then, they have achieved hundreds of deployments and are preparing to expand to their next market in Southern California. Earlier this year, they announced a $33 million Series A financing round co-led by Energy Impact Partners and Galvanize Climate Solutions, following a $9 million seed round in 2023 co-led by Lowercarbon Capital and Gradient Ventures. MCJ is proud to have invested in both rounds through our venture funds.Before founding Quilt, Paul led sustainability efforts at Area 120, Google's in-house incubator for product ideas developed during employees' 20% time. He previously held product roles at Google and Twitter and began his career by founding, running, and exiting a startup called LearnDot.In this conversation, we wanted to understand Paul's product mindset—how Quilt works, the assumptions he's validated along the way, and how he's approached the challenges of building the business.In this episode, we cover: [2:01] The origin of the name Quilt [3:32] An overview of Quilt's product stack [5:37] Quilt's installation process [8:24] An overview of mini splits[10:56] How Paul and his co-founder decided on ductless mini splits [17:09] Paul's path from design spec to prototype [18:47] The company's progress to date[21:38] Consumer sentiment about heat pumps[23:51] Seasonal changes that drive consumers to purchase Quilt[27:16] Paul's biggest learnings in building the company [32:16] Design considerations in Quilt's product[34:59] Workforce development and other inertia challenges [40:51] What's next for Quilt [45:52] Where Quilt is hiring, plus its newly launched merch storeEpisode recorded on Dec 17, 2024 (Published on Jan 23, 2025) Enjoyed this episode? Please leave us a review! Share feedback or suggest future topics and guests at info@mcj.vc.Connect with MCJ:Cody Simms on LinkedInVisit mcj.vcSubscribe to the MCJ Newsletter*Editing and post-production work for this episode was provided by The Podcast Consultant
In this Marketing Over Coffee: Now with more Future! Direct Link to File Brought to you by our sponsors: Wix Studio and NetSuite 2025 Marketing and AI Trends (Ann Says Oxford Comma is IN) Go where the people are… but don’t build on somebody else’s land Reddit Pro Trends and AMA Ads, Brand Safety Set […] The post Marketing Trends, Consumer Electronics, and Reddit Brand Safety? appeared first on Marketing Over Coffee Marketing Podcast.
New Consumer Electronics (1/7/25) by 96.5 WKLH
We go to Las Vegas for the Consumer Electronics show where Jess Kelly has all the new tech including a robot vacuum cleaner that has legs!
S&P Futures are positive this morning with gain in semiconductors after strong earnings report from Foxconn. The key economic data point for today will be this morning's report on Factory Orders which is due out after the opening bell. The annual Consumer Electronics show gets underway this evening with a keynote speech from the CEO of NVDA. Bond yields are ticking higher as market shows concern that the upcoming Trump polices will create inflation. Multiple reports this morning indicate that Canada's Prime Minister Justin Trudeau may resign this week. European shares are mostly higher this morning and oil prices turned higher this morning in the pre market.
Sega's Saturn premiere flops Nintendo goes for cheap VR Commodore bankruptcy gets messy These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/116538674 1994: Sony reveals psx https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20060%20%28July%201994%29/page/n51/mode/1up?view=theater&sort=title_asc Tokyo Toy Show sees hardware premieres Bandai's BA-X https://archive.org/details/egm-2-july-1994/page/83/mode/1up https://en.wikipedia.org/wiki/Playdia Bandai rumors arise https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20060%20%28July%201994%29/page/n67/mode/1up?view=theater&sort=title_asc https://en.wikipedia.org/wiki/Apple_Pippin SNK's NeoGeoCD https://archive.org/details/egm-2-july-1994/page/126/mode/1up?view=theater https://en.wikipedia.org/wiki/Neo_Geo_CD NEC's PC FX https://archive.org/details/egm-2-july-1994/page/82/mode/1up https://en.wikipedia.org/wiki/PC-FX Sega's Saturn https://archive.org/details/egm-2-july-1994/page/106/mode/1up https://archive.org/details/egm-2-july-1994/page/n113/mode/1up https://archive.org/details/egm-2-july-1994/page/120/mode/1up https://en.wikipedia.org/wiki/Sega_Saturn Sega trying to avoid confusion Sega, Nintendo Bring Big Plans To CES, Billboard, July 9, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 70, Byline: BY MARILYN A. GILLEN Sega opens UK development studio Edge July 1994, pg. Nintendo announces new 32 bit system Edge July 1994, pg. 6 Nintendo signs with Rambus Nintendo Ultra 64 game system to use high-speed Rambus technology; will boost memory speed to 500 MHz, Business Wire, July 18, 1994, Monday Edge July 1994, pg. 7 Video Rental and Console game publishers bury the hatchet Sega's Kalinske is VSDA's man, The Hollywood Reporter, July 7, 1994, Thursday It's A Whole New Game At VSDA; Competition For Retailers' Attention Increases, ,Billboard, July 16, 1994, Section: HOME VIDEO; Pg. 61, byline: BY EILEEN FITZPATRICK Tenn, Seitz join Activision, The Hollywood Reporter, July 1, 1994, Friday "NewLeaf Entertainment to include Acclaim in video game delivery system test, Business Wire, July 13, 1994, Wednesday, Dateline: DEERFIELD BEACH, Fla. Kids can get 'Jungle' game sneak peek, USA Today, July 28, 1994, Section: Pg. 1D; Vol. 12; No. 222; ISSN: 0161-7389" Nintendo gets hip "https://www.nytimes.com/1994/07/01/business/media-business-advertising-nintendo-turns-up-volume-provocative-appeal-its-core.html?searchResultPosition=3 'New Nintendo' comes out kicking, USA Today, July 7, 1994, Business and Industry Section: Pg. 2D; ISSN: 0161-7389 " Illusion Of Gaia Will Be Seen On Nintendo, Newsbytes, July 19, 1994, Tuesday Atari back at IBM ATARI CORPORATION ANNOUNCES MANUFACTURING PLANS, PR Newswire, July 12, 1994, Tuesday - 07:51 Eastern Time, Section: Financial News, dateline: Sunnyvale, Calif., July 12 TDK to make 3DO memory card TDK signs peripherals license agreement with 3DO; plans to manufacture memory card for 3DO System, Business Wire, July 20, 1994, Wednesday https://real3do.uk/3do-accessories/ Philips slashes price to hinder 3DO launch in Europe Philips cuts CD-i price to hurt foe, Marketing, July 28, 1994, Byline: By MAT TOOR Square teams up with Nintendo https://archive.org/details/egm-2-july-1994/page/74/mode/1up Commodore bankruptcy gets messy IN BAHAMAS, A FIGHT FOR REMAINS OF COMMODORE AMONG SAND AND SURF, A LIQUIDATION IS TAKING PLACE. CREDITORS WANT THE PROCEEDINGS IN NEW YORK, THOUGH., The Philadelphia Inquirer, July 19, 1994 Tuesday FINAL EDITION, Section: BUSINESS; Pg. C01, Byline: Dan Stets, INQUIRER STAFF WRITER CLOSING THE BOOKS ON COMMODORE: SPEED IS OF THE ESSENCE IN THE COMPUTER INDUSTRY, THE CHIEF ASSET, TECHNOLOGY, IS PERISHABLE. BUT CREDITORS OF THE BANKRUPT FIRM ARE HAMPERING A RESOLUTION., The Philadelphia Inquirer, July 31, 1994 Sunday FINAL EDITION, Section: BUSINESS; Pg. D01, Byline: Dan Stets, INQUIRER STAFF WRITER REELMagic brings FMV to PC MPEG Board' Works ReelMagic For PCs, Billboard, July 2, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 88, Byline: BY MARILYN A. GILLEN Philips announces CDi add-on board NINTENDO SIGNS FOR CES INTERACTIVE '95, Consumer Electronics, July 4, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 27; Pg. 13 Hyundai bets on MPEG2 Hyundai Develops Integrated Chips For Superhighway, Newsbytes News Network, July 1, 1994 ODC 8X MASTERING ALLOWS TWO-HOUR MOVIES ON A SINGLE COMPACT DISC, PR Newswire, July 25, 1994, Monday - 12:04 Eastern Time, Section: Financial News https://en.wikipedia.org/wiki/Rec._601 https://archive.org/details/PC-Player-German-Magazine-1994-07/page/n13/mode/2up CDRom shipments soar in Japan CD-ROM shipments soar 54% in FY '93, Japan Economic Newswire, JULY 7, 1994, THURSDAY 3DLabs brings 3D acceleration to XWindows 3Dlabs to deliver acceleration to the X Windows environment; 3Dlabs forms strategic alliance with X Inside to port the Accelerated-X server to the GLINT, graphics processor, Business Wire, July 18, 1994, Monday Intel working on 3D chip for PCs https://archive.org/details/PC-Player-German-Magazine-1994-07/page/n17/mode/2up Sun announces 3DRAM SMCC and Mitsubishi Electronics co-develop revolutionary new graphics memory technology, Business Wire, July 25, 1994, Monday MELCO develops new chip for 3-D graphics, Japan Economic Newswire, JULY 27, 1994, WEDNESDAY http://www.michaelfrankdeering.com/Projects/HardWare/p3DRAM/p3DRAM.html https://www.vgamuseum.info/index.php/image-search Silicon Studio founded SILICON GRAPHICS LAUNCHES SILICON STUDIO INC. TO DRIVE DEVELOPMENT OF NEW INTERACTIVE APPLICATIONS; New Subsidiary to Propel Convergence of Computing and Consumer Technologies, PR Newswire, July 21, 1994, Thursday - 16:01 Eastern Time, Section: Financial News THE GEE-WHIZ COMPANY SILICON GRAPHICS TURNS 3-D IMAGES INTO STUNNING PROFITS, Business Week, July 18, 1994, Business and Industry, Section: Pg. 56; Vol. 0; No. 3381; ISSN: 0007-7135 Interplay licenses GURPS https://archive.org/details/CDROMToday06JunJul1994/page/n31/mode/1up Scorpia stings Pagan https://archive.org/details/Computer_Gaming_World_Issue_120/page/n39/mode/2up?view=theater Computer Game Conference sees industry changing https://archive.org/details/PC-Player-German-Magazine-1994-07/page/n9/mode/2up Catapult to launch this Christmas https://archive.org/details/egm-2-july-1994/page/n35/mode/1up https://en.wikipedia.org/wiki/XBAND Habitat big in Japan The games and how to play them, Financial Times (London,England), July 5, 1994, Tuesday, Section: Technology; Pg. 17 Digital breaks Hong Kong censors My job is to read porno mags for the government, South China Morning Post (Hong Kong), July 9, 1994, Section: REVIEW; Pg. 3, Byline: Victoria Finlay Virtual I/O teams up with TCI CABLE GIANT TCI AND VIRTUAL I/O, INC. AGREE TO OFFER HEADSETS TO SUBSCRIBERS OF NEW INTERACTIVE VIDEO GAME CHANNEL, PR Newswire, July 26, 1994, Tuesday - 10:15 Eastern Time Microprose goes to Russia Russia: Lamport (Moscow, Russia) has signed a computer game distribution contract with MicroProse Inc., Kommersant, July 22, 1994 Funcoland grows FUNCO INC. ANNOUNCES RESULTS, PR Newswire, July 21, 1994, Thursday - 12:51 Eastern Time, Section: Financial News Lawmakers turn their attention online "Quest To Control TV Violence Turns To Evolving Game Channels, The Associated Press, July 1, 1994, Friday, PM cycle, Byline: By JEANNINE AVERSA, Associated Press Writer" Doom to become a movie ETHOS FILMS BANKS ON H'WOOD, 'DOOM' DAY, Variety, July 11, 1994 - July 17, 1994, Section: SPECIAL REPORT: INTERTAINMENT; Pg. 32 https://archive.org/details/egm-2-july-1994/page/n28/mode/1up MK blamed for stabbing Video Game World Became Real for 16-Year-Old Found Insane in Stabbing, The Associated Press, July 14, 1994, Thursday, AM cycle Blockbuster is ready for the future BLOCKBUSTER'S DATABASE TO FUEL FUTURE EXPANSION, Advertising Age, July 18, 1994, Section: Pg. 26, Byline: By Jeffery D. Zbar Pog mania comes to Del Taco DEL TACO HASTENS FAST-FOOD REALM INTO THE AGE OF POG(TM), PR Newswire, July 20, 1994, Wednesday - 12:00 Eastern Time, Section: Financial News Knights of the Dinner Table #1 appears https://recalledcomics.com/KoDT1.php Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Guest: Glenn Sandifer Guest Bio: Glenn has 20 years of experience in Regional and National Field Sales and Marketing roles. He has worked on product launches within Quick Service, Consumer Electronics, Home Theater, Mobile, and Telecommunications Industries. Currently, Glenn has the privilege of leading a world class Inside Sales and Client Success group within the Security Industry. Glenn is focused on the development of both inside sales and customer success teams, deploying an outbound contact strategy. His efforts lead to a consistent lead conversation. Glenn also provides strategic support with digital and affiliate marketing strategies, migrating a new CRM, and incorporating new onboarding and talent retention policies. Glenn also founded Glenn Sandifer Consulting, which has the aim of aiding smaller security dealers in developing winning programs and plans for predictable revenue and long-term success. Glenn serves as Vice President in the AA-ISP Tennessee Chapter, a Member of the Greater Nashville Chamber of Commerce, and Nashville Black Chamber of Commerce and a member of the Gamma Phi Chapter of Omega Psi Phi Fraternity, Inc. Glenn is from Indiana, but currently resides in Nashville, Tennessee with his wife and two children. Key Points: Outbound Sales Strategy: · Securitas stands out from competitors by implementing 15 different outbound sales strategies, focusing on building long-term relationships and pipeline growth. · Sales reps are required to make a minimum of 50 outbound calls and send 50–100 personalized emails daily. · There's a strong emphasis on data, tracking inbound leads and conversions, and continuously improving sales processes. Change Management and Team Integration: · Glenn emphasizes that managing change is difficult, especially when integrating teams from different companies. · He recommends leading by example, staying hands-on, and getting involved with both sales and operational teams to break down silos. Advice for Sales Leaders: · Leaders should "manage up" by encouraging their teams to provide insights and challenges from the frontlines to improve decision-making. · For handling sales teams, it's crucial to focus on core priorities and overcome the fear of change or new processes. · Leading by example and consistently repeating key messages can help reinforce the desired behaviors in the team. Hiring for Sales Positions: · Glenn looks for three key traits in candidates: grit, coachability, and adaptability. · Grit ensures perseverance in detailed sales tasks, coachability helps integrate new employees into the company's culture, and adaptability is needed for fast-paced, shifting sales environments. Managing Sales Team: · Glenn highlights the challenge of managing expectations and ensuring that team members stay focused on high-priority tasks. · He faced resistance when trying to shift from a customer service-oriented role to a more pipeline-driven, project-based model, but his leadership and persistence helped his team adapt. Leadership Philosophy: · Glenn believes that as a leader, it's important to challenge the team to push beyond their comfort zone and achieve their full potential while understanding their individual motivations and pain points. About Salesology®: Conversations with Sales Leaders Download your free gift, The Salesology® Vault. The vault is packed full of free gifts from sales leaders, sales experts, marketing gurus and revenue generation experts. Download your free gift, 81 Tools to Grow Your Sales & Your Business Faster, More Easily & More Profitably. Save hours of work tracking down the right prospecting and sales resources and/or digital tools that every business owner and salesperson needs. If you are a business owner or sales manager with an underperforming sales team, let's talk. Click here to schedule a time. Please, subscribe to Salesology®: Conversations with Sales Leaders so that you don't miss a single episode, and while you're at it, won't you take a moment to write a short review and rate our show? It would be greatly appreciated! To learn more about our previous guests, listen to past episodes, and get to know your host, go to https://podcast.gosalesology.com/ and connect on LinkedIn and follow us on Facebook and Twitter and check out our website at http://www.gosalesology.
Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/july-1994-116535754 Or check out the complete version of this month's two-parter here: https://www.patreon.com/posts/july-1994-116535754 7 Minutes in Heaven: Streets of Rage 3 Video Version: https://www.patreon.com/posts/7-minutes-in-of-116533647 https://www.mobygames.com/game/11193/streets-of-rage-3/ Corrections: June 1994 Ep - https://www.patreon.com/posts/june-1994-113403594 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.mobygames.com/group/427/dragons-lair-series-and-versions/ https://en.wikipedia.org/wiki/Entertainment_Software_Association https://en.wikipedia.org/wiki/Comics_Code_Authority Kelsey Lewin did a video on the Extertainment Bike https://www.youtube.com/watch?v=nEuAWIU89sQ The bat was called the Batter-Up Bat https://www.youtube.com/watch?v=6jt3Fa1c_zg I think Tom Kalinske is mixing memories with 1994 Summer CES https://www.youtube.com/watch?v=kc4trf57Rgg https://www.youtube.com/watch?v=sUn7cERhImY https://www.polygon.com/features/2019/6/7/18653968/e3-history-1995-sega-saturn-nintendo-64-playstation-launch https://en.wikipedia.org/wiki/Marcia_Lucas https://www.mobygames.com/game/4572/final-fantasy-ii/ https://www.mobygames.com/game/5202/final-fantasy-iii/ 1994: Japanese console sales drop dramatically JAPANESE MARKET SHARES, Consumer Electronics, July 11, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 28 Pg. 15 Weak dollar hurts Japanese exports 95-YEN RATE DEVASTATING FOR MOST EXPORTS, Jiji Press Ticker Service, JULY 14, 1994, THURSDAY https://www.macrotrends.net/2550/dollar-yen-exchange-rate-historical-chart Convertible bonds are big in Japan Issuances of convertible bonds swell Higher Rates Hold Down Volume Of Straight Bonds, The Nikkei Weekly (Japan), July 25, 1994, Section: FINANCE; Pg. 15 Sega's long-term debt rated A3, Japan Economic Newswire, JULY 28, 1994, THURSDAY Semiconductor industry breaks mold Market Place; Are investors in semiconductor stocks living in the past?, The New York Times, July 15, 1994, Friday, Late Edition - Final, Section: Section D; ; Section D; Page 6; Column 3; Financial Desk ; Column 3; Byline: By John Markoff Trip Hawkins leaves EA NEW PCMCIA NEWSLETTER; CMP STAFF TO INTERACTIVE WEEK; EWORLD EYES LARGE ONLINE ACCOUNTS; HAWKINS LEAVES PRIOR, FIRM, Advertising Age, July 04, 1994, Section: Pg. 35 MediaVision premises searched Media Vision Bankruptcy, The New York Times, July 27, 1994, Wednesday, Late Edition - Final, Section: Section D; ; Section D; Page 20; Column 5; Financial Desk ; Column 5; https://archive.org/details/PC-Player-German-Magazine-1994-07/page/n13/mode/2up https://en.wikipedia.org/wiki/Media_Vision#Products Time Warner wants to make ads interactive TIME WARNER INTERACTS WITH MORE THAN ORLANDO DEAL WITH INTERPUBLIC GIVES AGENCY GROUP ACCESS TO VIDEOGAMES, CD-ROMS, Advertising Age, July 04, 1994, Section: Pg. 18, byline: By Scott Donaton ARTERIAL AVENGER VIDEO GAME AVAILABLE FOR COMMUNITY EVENTS/HEALTH FAIRS, PR Newswire, July 7, 1994, Thursday - 10:45 Eastern Time, Section: State and Regional News Video game offers early intervention in the fight against tobacco use; "Rex Ronan -- Experimental Surgeon" goes inside the human body to illustrate the dangers of smoking, Business Wire, July 15, 1994, Friday BATES USA SURVEY IS BULLISH ON INTERACTIVE PREDICTS $7.2 BILLION MARKET WITHIN 10 YEARS;ADS WILL SUBSIDIZE COSTS, Advertising Age, July 11, 1994, Section: Pg. 26, byline: By Scott Donaton Leagas Delaney 'Predator' commercial takes slot in World Cup computer game, Campaign, July 15, 1994, Business and Industry, Section: Pg. 31; https://www.mobygames.com/game/134894/tricky-quiky-games-die-suche-nach-den-verschollenen-seiten/ https://www.mobygames.com/game/6717/helicopter-mission/ https://www.mobygames.com/game/9244/bi-fi-roll-action-in-hollywood/ https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.07/page/n7/mode/2up https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.07/page/n9/mode/2up McDonald's launches first FMV ad on AOL McDonald's to Post Golden Arches Along Information Superhighway, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), July 21, 1994, Business and Industry, Section: Pg. B7; Vol. 224; No. 14; ISSN: 0099-9660 HBO and Warner go interactive Home Box Office and Warner Music Group join Michael Nash in forming new multimedia partnership, Business Wire, July 12, 1994, Tuesday GTE goes Interactive BITS AND PIECES, TELECOMWORLDWIRE, July 1, 1994 Jim Henson goes interactive Muppets' hand in interactivity, The Hollywood Reporter, July 21, 1994, Thursday, Byline: Scott Hettrick Time Mirror goes interactive Rose CEO of TM Multimedia, The Hollywood Reporter, July 27, 1994, Wednesday Nick Nicholas invests in VR Media Industry Visionary, Nick Nicholas, Becomes Major Investor in Zombie Inc., Business Wire, July 15, 1994, Friday https://www.mobygames.com/company/1266/zombie-studios-inc/games/ Havas and Sony join forces Alliance Havas-Sony dans l'edition electronique, Echos, July 21, 1994 Sony, Havas playing games, The Hollywood Reporter, July 22, 1994, Friday, Byline: Pia Farrell http://jolt.law.harvard.edu/articles/pdf/v12/12HarvJLTech561.pdf France expands multimedia services Media Futures: The French connection - John Ridding looks at the country's growing multimedia businesses / The world's superhighways, Financial Times (London,England), July 4, 1994, Monday, Section: Pg. 15, Byline: By JOHN RIDDING Telecom deregulation hits Japan Barrier lowered between cable-TV, phone firms, The Nikkei Weekly (Japan), July 4, 1994, Section: INDUSTRY DIGEST; Pg. 9, Byline: BY NORRI KAGEKI Staff writer IDSA and SPA try to find common ground IDSA AND SPA MEET ON RATINGS, Consumer Electronics, July 11, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 28 Pg. 13 No Headline In Original, Consumer Electronics, July 18, 1994, Section: NOTEBOOK; Vol. 34, No. 29; Pg. 14 IDSA and SPA fail to find common ground 2 GAME RATING SYSTEMS, Consumer Electronics, July 25, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 30 Competing rating systems revealed Ratings Symbols Unveiled for Computer, Video Games, The Associated Press, July 28, 1994, Thursday, AM cycle, Section: Business News, Byline: By JEANNINE AVERSA, Associated Press Writer https://legacy.3drealms.com/tech/rsac.html https://legacy.3drealms.com/tech/esrb.html Lieberman and Kohl weigh in on systems Ratings Symbols Set for Computer, Video Games, The Associated Press, July 29, 1994, Friday, PM cycle, Section: Business News, Byline: By JEANNINE AVERSA, Associated Press Writer TESTIMONY REGARDING THE VIDEO GAME RATING ACT OF 1994 SUBMITTED BY MARK TRAPHAGEN - COUNSEL SOFTWARE PUBLISHERS ASSOCIATION SOFTWARE PUBLISHERS ASSOCIATION JOINT HEARING OF THE SENATE GOVERNMENTAL AFFAIRS SUBCOMMITTEE ON REGULATION AND GOVERNMENT INFORMATION AND THE SENATE JUDICIARY SUBCOMMITTEE ON JUVENILE JUSTICE, Federal News Service, JULY 29, 1994, FRIDAY German voluntary game ratings begin https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.07/page/n9/mode/2up https://usk.de/ Nintendo signs onto CESI NINTENDO SIGNS FOR CES INTERACTIVE '95, Consumer Electronics, July 4, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 27; Pg. 13 IDSA AND SPA MEET ON RATINGS, Consumer Electronics, July 11, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 28 Pg. 13 ISDA chooses E3 New L.A. interactive expo lines up Sony, Sega, IDSA; E3 will take on CES and VSDA next spring, The Hollywood Reporter, July 18, 1994, Monday, Byline: Scott Hettrick IDSA ENDORSES E3 SHOW, SAME DATES AS CES INTERACTIVE, Consumer Electronics, July 18, 1994, Section: THIS WEEK'S NEWS; Vol. 34, No. 29; Pg. 10 Namco consolidates coin op subsidiaries Play Meter, July 1994, pg. 14 Time Warner licenses Jaguar ATARI CORPORATION AND TIME WARNER INTERACTIVE INC. JAGUAR DEAL, PR Newswire, July 12, 1994, Tuesday - 07:53 Eastern Time, Section: Financial News, Dateline: SUNNYVALE, Calif., July 12 https://system16.com/hardware.php?id=778 Bally breaks up Play Meter, July 1994, pg. 28 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
In this episode with Justin Drage, VP of Solutions 2 Go and founder of Gadget Gaurd, he shares his entrepreneurial journey in the screen protection business. He recounts how his team began by filling a gap in the market for screen protectors, initially working out of his home and relying on trial and error to create products. They built partnerships with retailers and leveraged distribution networks to expand their reach, becoming industry pioneers in wireless store screen protection. Drage emphasizes the challenges of scaling, the role of luck, and the importance of adaptability in their success.
In this episode of Lunch with Norm, Norm Farrar talks with Jon Derkits. He is a former Amazon marketplace executive, current 8-figure Amazon seller, and Chief Commercial Officer at Color More Lines. We'll be discussing what currently is working for Amazon sellers in 2024. In addition, Jon authors the widely popular Best@Amazon newsletter, a weekly newsletter for the Top 1% of Amazon Sellers. Jon started his career in M&A advisory with KPMG, spending 9 years serving Fortune 1000 companies, before joining Amazon, where he served as Head of 3P Marketplace for Consumer Electronics on Amazon Canada and worked directly with the top 1% of third-party Consumer Electronics sellers. Join the Beard Nation at https://www.facebook.com/groups/lunchwithnorm Sign up for our Newsletter - https://lunchwithnorm.beehiiv.com/ This episode is sponsored by Walmart Marketplace - Build, grow, and elevate your eCommerce business with one of the most trusted names in retail. Sell your products on Walmart.com. Learn more - https://marketplace.walmart.com/?utm_campaign=2024-US-MP-GEN-DB-LWN&utm_source=Lunch_With_Norm&utm_medium=Direct_Buy Make your profits bright this holiday season with Walmart Marketplace. Sign up today. Join the Beard Nation at https://www.facebook.com/groups/lunchwithnorm Sign up for our Newsletter - https://lunchwithnorm.beehiiv.com/ This episode is brought to you by Stack Influence: Send free products to Micro-Influencers using the platform Stack Influence which automates Micro-Influencer collaborations at scale (get thousands of collabs per month) and increase your Amazon growth, generate UGC, and boost up your brand awareness like never before. Top Amazon brands like Magic Spoon, Unilever, and MaryRuth Organics have been able to get to #1 page positioning on Amazon and increase their monthly revenue as high as 13X in as little as 2 months. Pay influencers only with products (stop negotiating fees) Increase external traffic Amazon sales (get to top page rankings) Get full rights image/video UGC (build your brand with authentic content) 100% automated management (don't lift a finger to get influencer collabs at scale) Don't believe it? Check out the results from the Blueland Micro Influencer campaign which generated a 13X ROI scaling up influencers on Amazon. After successfully raising investment on Shark Tank Blueland turned to Stack Influence to boost their Amazon sales and become a top selling listing using Micro Influencer marketing. Increase your Amazon listings ranking for targeted keywords before the holiday season is upon us! Get 10% OFF signing up in October. This episode is brought to you by Startup Club: Startup Club is the largest club on Clubhouse supporting the Startup ecosystem. Startup Club offers an exciting sense of belonging to established and aspiring entrepreneurs, startup businesses, and companies wanting to Learn, Connect, and Grow. Join us for conversations with founders, entrepreneurs, angel investors, venture capitalists, subject matter experts, and more. For more information visit https://Startup.club This episode is brought to you by Seller Basics: Seller Basics is the ultimate guardian for account suspensions, ASIN hiccups, and IP headaches. For only $99 per month, Seller Basics provides a dedicated team to safeguard your business. And that's not all! Gain access to free legal consultations with seasoned eCommerce attorneys. With no binding contracts, you can cancel anytime with just a month's notice. Consider Seller Basics your Amazon account's comprehensive health plan. For more information visit https://www.sellerbasics.com *All conversations and information exchanged on the Lunch with Norm podcast or interaction on the Lunch with Norm Website is intended for educational and entertainment purposes only. Do not confuse this with advice or direction with your business per se. Always do your own research before following advice from any podcast/website. Amazon's Terms of Service is always changing. Make sure you are following relevant up-to-date information.
On this insightful Signal65 Video Insight, host Ryan Shrout, President of Signal65, is joined by Samsung's Blake Gaiser, Director of Smartphone Product Management, for a conversation about the development and impact of Galaxy AI and the latest trends and innovations in the smartphone sector. Their discussion provides a comprehensive look at Samsung's AI journey and its forward-thinking approach to shaping the future of mobile devices and covers: How AI has revolutionized Samsung's mobile experience, especially with the launch of the Galaxy S24 lineup. The evolution of smartphone technology and its impact on consumer behavior. Insights into Samsung's strategy for staying ahead in the competitive smartphone market. Samsung's vision to make AI intuitive and seamlessly integrated across its product ecosystem, including smartphones, tablets, wearables, and even household appliances like TVs and refrigerators. The role of sustainability and environmental considerations in product development. Future directions for smartphone innovations and user experience enhancements. The importance of customer feedback in shaping product roadmaps. Learn more at Samsung.
Today host Jack Russo is joined by guest Jack Balletto for a deep dive into the roots and unique culture that shaped Silicon Valley. The conversation explores the region's evolution from its early military contracts to its role as a tech hub. Balletto reflects on the influential figures like Bob Noyce and Gordon Moore, whose work at Fairchild Semiconductor and Intel laid the groundwork for modern computing. They discuss how Silicon Valley's openness to new ideas, rapid execution, and the absence of restrictive non-compete agreements allowed talent to flourish and innovation to thrive. The episode also touches on how early tech companies like Atari and Apple played pivotal roles in transforming high-tech ideas into consumer products. Through engaging stories, Jack Russo and Jack Balletto provide insight into the collaborative and fast-paced spirit that has defined the Valley's growth and continued influence. Jack Russo Managing Partner Jrusso@computerlaw.com www.computerlaw.com https://www.linkedin.com/in/jackrusso "Every Entrepreneur Imagines a Better World"®️
What if investing in groundbreaking startups was as easy and engaging as scrolling through Instagram? In this episode of The Angel Next Door Podcast, host Marcia Dawood talks with Cheryl Kellond, a seasoned entrepreneur and innovator, about Play Money, her cutting-edge platform that streamlines angel investing for both investors and founders.Cheryl Kellond brings a wealth of experience, having launched three venture-backed startups, including a top-rated fitness wearable on Amazon and a healthcare fintech. Now, she's channeling her expertise into Play Money, making it simpler for accredited investors to discover and fund promising new companies.Discover why Play Money is revolutionizing the angel investing landscape by making the process more efficient and less daunting. Cheryl shares insights on building a diversified portfolio and how Play Money aims to facilitate connections between the right investors and startups. Whether you're new to investing or a seasoned pro, this episode is a must-listen for its innovative take on simplifying and democratizing early-stage investments. To get the latest from Cheryl Kellond, you can follow her below!LinkedIn - https://www.linkedin.com/in/c2kprofile/https://letsplaymoney.com/ Sign up for Marcia's newsletter to receive tips and the latest on Angel Investing!Website: www.marciadawood.comLearn more about the documentary Show Her the Money: www.showherthemoneymovie.comAnd don't forget to follow us wherever you are!Apple Podcasts: https://pod.link/1586445642.appleSpotify: https://pod.link/1586445642.spotifyLinkedIn: https://www.linkedin.com/company/angel-next-door-podcast/Instagram: https://www.instagram.com/theangelnextdoorpodcast/TikTok: https://www.tiktok.com/@marciadawood
In this episode of the BRAVE COMMERCE podcast, co-hosts Sarah Hofstetter and Rachel Tipograph are joined by Sarah Larsen, Chief Marketing Officer of Samsung Home Entertainment. Sarah shares her journey from organizing soccer team outings as a ten-year-old to leading the marketing efforts at one of the world's most iconic tech brands. She credits her father for instilling a love of marketing, combining creativity with analytical skills to solve business challenges.Sarah dives into the unique culture at Samsung, where a "never satisfied" mentality drives continuous innovation. She explains how the company's ethos of accountability and relentless improvement resonates with her own approach to marketing leadership. This conversation offers listeners insight into how Samsung maintains its position as a leader in the consumer electronics industry by anticipating consumer needs and fostering a culture of experimentation.Finally, Sarah discusses her bold approach to influencer marketing, highlighting the importance of genuine partnerships over transactional relationships. She reveals how Samsung's focus on culturally relevant content and smart, creative storytelling has paid off in both brand health and sales.Key Takeaways:Discover how Sarah Larsen's early love for marketing shaped her approach to leadership at Samsung.Learn about Samsung's unique company culture and how it drives innovation and accountability.Understand Samsung's unconventional influencer marketing strategy and its impact on brand health and sales. Hosted on Acast. See acast.com/privacy for more information.
Guest Introduction Jon is a former Amazon marketplace executive, current 8-figure Amazon seller, and Partner at Color More Lines, where he provides full-funnel digital marketing solutions for high growth brands. In addition, Jon authors the widely popular Best@Amazon newsletter, a weekly newsletter for the Top 1% of Amazon Sellers. Jon started his career in M&A advisory with KPMG, spending 9 years serving Fortune 1000 companies, before joining Amazon, where he served as Head of 3P Marketplace for Consumer Electronics on Amazon Canada and worked directly with the top 1% of third-party Consumer Electronics sellers.Highlight Bullets> Here's a glimpse of what you would learn…. Strategies for improving cash conversion cycles and growth hacks for scaling brands to eight figures and beyondChallenges and future outlook for Amazon sellersImportance of financial literacy and financial management skills in e-commerceOptions for funding and capital advisory for Amazon-based brandsFinancial challenges faced by Amazon sellers and the impact of working capital on cash flowVarious funding options for Amazon sellers, including revenue-based loans, merchant cash advances, and asset-based lendingLeveraging a line of credit to fund inventory and allocate capital elsewhere in the businessManaging working capital, negotiating with suppliers, and leveraging credit card ad spend limitsStrategy for running Google and Amazon ads for private label businessesFractional CFO services, Prism software tool, influential books, favorite software tools, and respected figures in the e-commerce spaceIn this episode of the Ecomm Breakthrough podcast, host Josh Hadley interviews Jon Derkits, an experienced Amazon seller and partner at Color More Lines. They delve into the intricacies of managing working capital, optimizing cash flow, and scaling Amazon brands. Dershowitz shares insights on negotiating with suppliers, leveraging credit for ad spend, and the benefits of a diverse traffic strategy. He also discusses the use of Google and Amazon ads, the halo effect on Amazon, and the significance of financial literacy. Additionally, Derkits introduces Prism, a tool for Amazon analytics, and offers access at a discounted rate. The episode wraps up with personal recommendations and resources for listeners interested in e-commerce success.Here are the 3 action items that Josh identified from this episode:Action Item #1: Master Financial Literacy: Understanding the cash conversion cycle and the role of working capital is crucial for Amazon sellers. Take the time to educate yourself on these financial concepts to effectively manage cash flow and operational efficiency in your business.Action Item #2: Negotiate with Suppliers: Actively engage in negotiations with your suppliers to improve your working capital position. Request price reductions, extended payment terms, and damage allowances to free up cash that can be reinvested into growing your Amazon business.Action Item #3: Explore Funding Options: Investigate alternative funding options beyond traditional lenders, such as asset-based lending. Assess whether leveraging debt through a line of credit aligns with your business goals and financial strategy, but proceed with caution and strategic planning to ensure sustainable growth.Resources & Links SectionResources mentioned in this episode:Josh Hadley on LinkedIneComm Breakthrough ConsultingeComm Breakthrough PodcastEmail Josh Hadley: Josh@eCommBreakthrough.comSellerboardCarbon6: PixelMePrismCharlie MungerSherlock Holmes by Arthur Conan DoyleSpecial Mention(s):Adam “Heist” Runquist on LinkedInKevin King on LinkedInMichael E. Gerber on LinkedInRelated Episode(s):“Cracking the Amazon Code: Learn From Adam Heist's Brand Scaling Secrets” on the eComm Breakthrough Podcast“Kevin King's Wicked-Smart Tips for Building an Audience of Raving Fans” on the eComm Breakthrough Podcast“Unlocking Entrepreneurial Greatness | Insider Secrets With E-myth Author Michael Gerber” on the eComm Breakthrough PodcastEpisode SponsorSponsor for this episode...This episode is brought to you by eComm Breakthrough Consulting where I help seven-figure e-commerce owners grow to eight figures. I started my business in 2015 and grew it to an eight-figure brand in seven years.I made mistakes along the way that made the path to eight figures longer. At times I doubted whether our business could even survive and become a real brand. I wish I would have had a guide to help me grow faster and avoid the stumbling blocks.If you've hit a plateau and want to know the next steps to take your business to the next level, then email me at josh@ecommbreakthrough.com and in your subject line say “strategy audit” for the chance to win a $10,000 comprehensive business strategy audit at no cost!Transcript AreaJosh (00:00:00) - Welcome to the Ecomm Breakthrough Podcast. I'm your host, Josh Hadley, where I interview the top business leaders in e-commerce. Past guests include Kevin King, Michael Gerber, author of The E-myth, and Stephen Pope from My Amazon Guide. Today, I have the pleasure of speaking with Jon Dershowitz, a former Amazon Marketplace executive and a current eight figure seller. And today, we're going to be talking about some clever strategies for improving your cash conversion cycle, as well as some interesting growth hacks ...
What might our TV sets be like in the future?Dough is a new series from BBC Radio 4 which looks at the business behind profitable, everyday products and considers how they might evolve in the years to come. In this episode, the entrepreneur Sam White speaks with experts from the world of television manufacturing, including Brian Palmer, who has seen many interesting and amusing changes during his long career in the industry. Brian is now the founder and chief executive officer of Cello Electronics (UK) Ltd which makes televisions at its factory in County Durham. He gives a candid account of some of the ups and downs he has faced, while explaining how his business has always managed to make a profit, despite competition from global rivals. Paul Gray is a Research Director for Consumer Electronics and Devices at the analysts, Omdia. With a background in TV manufacturing, he has considerable knowledge on how the business has changed.Brian and Paul offer their views on game-changing - and pointless - TV innovations before considering where companies are investing their money now. Tom Cheesewright, a technology expert and applied futurist, then offers his predictions on what might be coming beyond the current production pipeline. TVs have come a long way in a relatively short space of time and where they are going next might surprise you!Produced by Jon Douglas. Dough is a BBC Audio North production for BBC Radio 4 and BBC Sounds.Sliced Bread returns for a new batch of investigations in August when Greg Foot will investigate more of the latest so-called wonder products to find out whether they really are the best thing since sliced bread. In the meantime, Dough is available in the Sliced Bread feed on BBC Sounds
What might our TV sets be like in the future?Dough is a new series from BBC Radio 4 which looks at the business behind profitable, everyday products and considers how they might evolve in the years to come. In this episode, the entrepreneur Sam White speaks with experts from the world of television manufacturing, including Brian Palmer, who has seen many interesting and amusing changes during his long career in the industry. Brian is now the founder and chief executive officer of Cello Electronics (UK) Ltd which makes televisions at its factory in County Durham. He gives a candid account of some of the ups and downs he has faced, while explaining how his business has always managed to make a profit, despite competition from global rivals. Paul Gray is a Research Director for Consumer Electronics and Devices at the analysts, Omdia. With a background in TV manufacturing, he has considerable knowledge on how the business has changed.Brian and Paul offer their views on game-changing - and pointless - TV innovations before considering where companies are investing their money now. Tom Cheesewright, a technology expert and applied futurist, then offers his predictions on what might be coming beyond the current production pipeline. TVs have come a long way in a relatively short space of time and where they are going next might surprise you!Produced by Jon Douglas. Dough is a BBC Audio North production for BBC Radio 4 and BBC Sounds.Sliced Bread returns for a new batch of investigations in August when Greg Foot will investigate more of the latest so-called wonder products to find out whether they really are the best thing since sliced bread. In the meantime, Dough is available in the Sliced Bread feed on BBC Sounds
About James Damian:James' Profile: linkedin.com/in/james-damian-3a54956Website: james-damian.com (Company)Email: james@james-damian.comJAMES' BIO:Senior Executive and Consummate Business Leader who drove major change across the consumer retail industry by leveraging the power of design thinking as a strategic advantage, delivering economic success. Trusted advisor committed to creating purpose, achieving profit through performance for sustainable growth. While at Best Buy James and his group led innovation and new concept stores making them the most profitable in the history of the company to date. During his time the Store count went to 1400 from 275 and the stock soared from $7 a share to $110.James is a Design Thinking practitioner, Creative Strategist and Motivational Speaker at International CEO Summits, illustrating how to create a Customer Centric Culture through Design Thinking where Culture precedes Strategy, creating growth through an integrated, collaborative, interdisciplinary process.BOARD LEADERSHIPAs Chairman of the Board for Buffalo Wild Wings from 2008 to 2017, helped to shift corporate focus to an employee and customer-centric culture with the goal to become the ultimate social experience for sports and gaming fans. This strategic shift accomplished through alignment of the board with management enabled an extraordinary run of top quartile performance delivering an 850% return to shareholders.STRATEGIC LEADERSHIP THROUGH CREATIVITYDrove culture of innovation within Best Buy and consequently transformed the 'Big Box' consumer electronics retail format. Pioneered company's “new store” experience by integrating creative visual merchandising and design into the overall corporate vision. Instrumental in expanding BestBuy from 275 to 2,500 stores. This experience based strategy was instrumental in driving revenue from 8 billion to 50 billion in a 12 year period, attaining status as a Fortune 50 company.SHOW INTRO:Welcome to the NXTLVL Experience Design podcast.These dynamic dialogues based on our acronym DATA - design, architecture, technology, and the arts crosses over disciplines but maintains a common thread of people who are passionate about the world we live in and human's influence on it, the ways we craft the built environment to maximize human experience, increasing our understanding of human behavior and searching for the New Possible. The NXTLVL Experience Design podcast is presented by VMSD Magazine part of the Smartwork Media family of brands.VMSD brings us, in the brand experience world, the International Retail Design Conference. The IRDC is one of the best retail design conferences that there is bringing together the world of retailers, brands and experience place makers every year for two days of engaging conversations and pushing the discourse forward on what makes retailing relevant.You will find the archive of the NXTLVL Experience Design podcast on VMSD.com.Thanks also goes to Shop Association the only global retail trade association dedicated to elevating the in-store experience. SHOP Association represents companies and affiliates from 25 countries and brings value to their members through research, networking, education, events and awards. Check then out on SHOPAssociation.orgIn this episode I talk with James Damian a retail industry leader who was mentored in the fine art of visual merchandising and display by one of retail's icons, Gene Moore of Tiffanys. James has had a brilliant career leading major transformations at Best Buy where he was SVP and Chief Design Officer of Experience Design Group, the Chairman of the Board of Buffalo Wild Wings and now shares his experience and passion for retail as a consultant with GAP international.First though, a few thoughts… * * *In 1994 I was working in my hometown of Montréal as an architect and at the same time teaching was the director of the interior design program at College Interdec at LaSalle college. One day my friend and colleague Monique Piroth invited me out to lunch across the street from the school for a sandwich we talked about the world of visual merchandising, the program that she was the director of and where our careers would take us.She explained that the college wanted her to go to Singapore to step into the role of the director of the visual merchandising program at La Salle international Fashion School in Singapore, an affiliate of LaSalle College, because our friend and colleague Guy Lapointe had to return to Montréal to tend to his ailing father. She effectively said that she didn't want to go and I immediately offered up the option that I would instead. This was one of a series of fateful moments of serendipity that would shape my career for the next 30 years. I never planned to be in retail... It just happened. I wasn't out looking for it, but it somehow found me. And so, after that somewhat joking, off the cuff remark, I was on a plane for Singapore not much more than two weeks later. At that point, my life shifted and instead of practicing architecture in the way that I thought that I would, I shifted into the world of visual merchandising and store design. While running the Visual Merchandising program at LaSalle International Fashion School, I was asked to do a presentation on visual merchandising trends at a Retail Asia conference.To be honest, I had very little insight what trends were shaping the retail world since the whole thing was new to me. I was reading everything I could in retail design magazines and trying to learn about who the voices were in the industry and what they were talking about. I scoured the magazines trying to determine who were the thought leaders in the industry and compiled a short list of people who I thought had great insights and sent out invitations, by fax, for them to provide some insight on what they considered to be major trends in the industry. One of those individuals was a gentleman named Tom Beebe who at the time was the visual merchandising director for a men's fashion store in New York called Paul Stewart.Tom was an enthusiastic participant and when at the end of my one-year tenure in Singapore I arrived in New York I made sure to make a point of connecting with Tom.Tom was gracious and enthusiastically set up meetings for me to meet people in Manhattan so that I could start off on the right foot in a new city and upon a path of the new career. One of those individuals was Gene Moore. Gene was the visual merchandising maven that shaped the visual display direction not just for Tiffany's, where he was the master of storytelling in the small windows on 5th Avenue, but he influenced an entire generation of what were then called window trimmers later being called visual merchandising and display people.Genes work elevated the making of stories in store windows into an art form. I was lucky enough to be invited to spend an afternoon with Gene Moore in the Tiffany display studio on 5th Avenue. It was truly a memorable moment of my career but I confess that at the time, I had very little idea about who Gene Moore was and why I might have otherwise treated him with extraordinary reverence. I think the few hours that I spent there were kind of like when you meet someone who's famous but you actually have no idea who they are and so the conversation is casual and unpretentious, and you don't spend time worrying about what you're saying or trying to play to their preferences. Gene didn't have to take the meeting. But he did and shared his delight and passion for his profession with a total newbie with nothing but questions and awe for making magic in retail stores.What an honor…Another of the introductions that Tom Beebe made for me was to the late great Peter Glenn.Peter invited me into his home on Sniffin Court on 36th St. east of Madison where he talked about the world of retail stores and customer experience – his specialty - over a freshly brewed pot of English tea.I look back now at how fortunate that I was to meet these two luminaries in the most early days of my retail career and grateful I am to have had an industry friend like Tom Beebe who, out of the goodness of his heart and genuine love of retail and visual merchandising, shared his passion for the industry as well as his connections to some of the great influencers of the day.Over the years my path has crossed with Tom.His passion hasn't waned neither for the world of creating compelling retail places with stunning and cleaver visuals nor his love of one of his mentors Gene Moore. Tom gave a compelling and impassioned retrospective presentation on Gene Moore, with another industry friend and colleague Eric Feigenbaum, at the International Retail Design Conference in 2023.Both of them aficionados and ombudsmen for the world of visual presentation – Eric being the New York Editor for VMSD magazine and a standout writer and educator in the field.In New York I settled in as the resident architect at a small 3-4 person consulting firm called New Vision Studios lead by another industry icon Joe Weishar. Another strange serendipitous occurrence since I had read Joes book “Design for Effective Selling Space' while in Singapore and had canvassed Joe for a trends report for the Singapore presentation but… he was a non-responder. Ironically I end up working for him.Joe Weishar truly taught me what I know in the retail design and visual merchandising world bringing together the art and science of visual presentation in the making of great stores.In the late 90's, and into the next decade, the world of retail and visual merchandising was magical. The Christmas season in New York meant the NADI show, showroom parties that were spectacular and windows on 5th Avenue were a must-see event.During those years there were a number of people in the New York area who were making things happen in the retail design space. These were the people who were a few years ahead of me in their careers and unbeknownst to them, became my mentors from a distance. James Mansoor, Tom Beebe, Eric Feigenbaum, Linda Fargo, Judy Bell, Ellie Chute and Denny Gerdeman, Ken Walker…A bit later, in the mid 2010's there was Christian Davies, Harry Cunningham, Ray Esheid, Anne Kong and Elisabeth Jacobson, Bevan Bloomendaal, Ignas Gorischek, Linda Lombardi, Bill Goddu, Christine Belich, Tony Mancini - All who had begun to create a wave of new thinking about retail stores and how to design them. And there was James Damian…I knew James Damien more by name and for the fact that at that time he was the head of Design at Best Buy. Things that were happening at Best Buy were extraordinary. The creation of magnolia, the introduction of Apple shops - within an electronics mass merchant - and the complete rethinking of that category of Retail stores was about.But more than that it was a presentation that I saw James giving at the International Retail Design Conference in Atlanta in 2005 or 2006 that completely left me awestruck. I can't truly remember what James was talking about, but I distinctly remember him becoming emotional on stage and needing to take a moment to gather himself. That moment of vulnerability began to change my thinking about being an impassioned, creative an emotional leader.If a senior leader at a major electronics company could become ‘Verklempt' on stage… I don't know… it just captured my imagination and I have not since forgotten it.It turns out that, and maybe not so surprisingly, James Damien and Tom Beebe are deeply connected as long time industry friends and colleagues but also grew up in the retail industry under the mentorship of none other than... Gene Moore of Tiffany's.Are you getting all these weird crossovers of interconnectedness? I don't even think that there's 7° of separation here I think like there's this interconnected interwoven set of interdependencies and crossing paths that keep on surrounding my retail career. In any case, James Damien was another one of those names, luminaries of the retail industry who I, from a distance, would admire and borderline stock over the years watching and following what he was doing in hopes that I would learn what the secret sauce of creating great retail spaces was.And so, it may also not seem as a surprise that I would eventually find my way to getting James Damien as a guest on this podcast and that it would be a delightful conversation that unfolds with ease and mutual admiration. Which to me, makes it all the more special. I have held such great respect for James over the years and that unbeknownst to me he shared the same feelings. I'm not sure whether it's because I followed him, and the others I've mentioned so closely, that my ideas about great retail space, visual merchandising and leadership are so similar or that somehow, independent of each other, we both grew to believe in the same things. In any case, the points of connection are plentiful.James came up in the world of Retail in the windows. Really from the artistic side rather than the corporate leadership side and I think that gave him a different sensibility that is emotionally closer perhaps to what happens on the sales floor.He took a risky step out of the windows into the machine of corporate retail in a somewhat unlikely segment – consumer electronics – with Best Buy. While at Best Buy, James and his group led innovation and new concept stores making them the most profitable in the history of the company to date. James drove a culture of innovation within Best Buy and consequently transformed the 'Big Box' consumer electronics retail format. He pioneered the company's “new store” experience by integrating creative visual merchandising and design into the overall corporate vision. During his time the Store count went to 1400 from 275 and the stock soared from $7 a share to $110.While there James, evolved into a Senior Executive and consummate business leader who drove major change across the consumer retail industry by leveraging the power of design thinking as a strategic advantage, delivering economic success.Through his own moments of serendipity, James' skills, experience and passions landed him the role as Chairman of the Board for Buffalo Wild Wings from 2008 to 2017. While in this role, he helped to shift corporate focus to an employee and customer-centric culture with the goal to become the ultimate social experience for sports and gaming fans.James Damian is a Design Thinking practitioner, Creative Strategist and Motivational Speaker at International CEO Summits. In his talks he illustrates how to create a Customer Centric Culture through Design Thinking where Culture precedes Strategy, creating growth through an integrated, collaborative, interdisciplinary process.James knows the power of a good pause… he can tell a good story and he has had some remarkable experiences to share.I have hung on every word in his presentations that I have had the good fortune to listen to and our talk was no exception. * * * ABOUT DAVID KEPRON:LinkedIn Profile: linkedin.com/in/david-kepron-9a1582bWebsites: https://www.davidkepron.com (personal website)vmsd.com/taxonomy/term/8645 (Blog)Email: david.kepron@NXTLVLexperiencedesign.comTwitter: DavidKepronPersonal Instagram: https://www.instagram.com/davidkepron/NXTLVL Instagram: https://www.instagram.com/nxtlvl_experience_design/Bio:David Kepron is a multifaceted creative professional with a deep curiosity to understand ‘why', ‘what's now' and ‘what's next'. He brings together his background as an architect, artist, educator, author, podcast host and builder to the making of meaningful and empathically-focused, community-centric customer connections at brand experience places around the globe. David is a former VP - Global Design Strategies at Marriott International. While at Marriott, his focus was on the creation of compelling customer experiences within Marriott's “Premium Distinctive” segment which included: Westin, Renaissance, Le Meridien, Autograph Collection, Tribute Portfolio, Design Hotels and Gaylord hotels. In 2020 Kepron founded NXTLVL Experience Design, a strategy and design consultancy, where he combines his multidisciplinary approach to the creation of relevant brand engagements with his passion for social and cultural anthropology, neuroscience and emerging digital technologies. As a frequently requested international speaker at corporate events and international conferences focusing on CX, digital transformation, retail, hospitality, emerging technology, David shares his expertise on subjects ranging from consumer behaviors and trends, brain science and buying behavior, store design and visual merchandising, hotel design and strategy as well as creativity and innovation. In his talks, David shares visionary ideas on how brand strategy, brain science and emerging technologies are changing guest expectations about relationships they want to have with brands and how companies can remain relevant in a digitally enabled marketplace. David currently shares his experience and insight on various industry boards including: VMSD magazine's Editorial Advisory Board, the Interactive Customer Experience Association, Sign Research Foundation's Program Committee as well as the Center For Retail Transformation at George Mason University.He has held teaching positions at New York's Fashion Institute of Technology (F.I.T.), the Department of Architecture & Interior Design of Drexel University in Philadelphia, the Laboratory Institute of Merchandising (L.I.M.) in New York, the International Academy of Merchandising and Design in Montreal and he served as the Director of the Visual Merchandising Department at LaSalle International Fashion School (L.I.F.S.) in Singapore. In 2014 Kepron published his first book titled: “Retail (r)Evolution: Why Creating Right-Brain Stores Will Shape the Future of Shopping in a Digitally Driven World” and he is currently working on his second book to be published soon. David also writes a popular blog called “Brain Food” which is published monthly on vmsd.com. The next level experience design podcast is presented by VMSD magazine and Smartwork Media. It is hosted and executive produced by David Kepron. Our original music and audio production by Kano Sound. The content of this podcast is copywrite to David Kepron and NXTLVL Experience Design. Any publication or rebroadcast of the content is prohibited without the expressed written consent of David Kepron and NXTLVL Experience Design.Make sure to tune in for more NXTLVL “Dialogues on DATA: Design Architecture Technology and the Arts” wherever you find your favorite podcasts and make sure to visit vmsd.com and look for the tab for the NXTLVL Experience Design podcast there too.
We're going over some of the coolest inventions that are about to change our lives forever, from this year's Consumer Electronics show in Vegas! See omnystudio.com/listener for privacy information.
In this podcast update from Oslo Innovation Week, Mark Stinson reports on a presentation by Camilla Gramstad, Head of Sustainability at Elkjøp, Scandinavia's largest consumer electronics retailer. Here's a summary of the key points covered:- Camilla's presentation sheds light on Elkjop's sustainability commitment to promoting the circular economy in the consumer electronics retail industry.- Elkjøp operates 414 stores across six countries and employs around 12,000 people.- The focus of the presentation was on how electronics fit into the circular economy, considering the raw materials, recycling, upgrading, and repairing of electronic products.- Electronics are a priority product group in the circular economy, given the materials used and their environmental impact.- Approximately 5.3 billion phones were discarded globally the previous year, leading to increased governmental regulations in Nordic countries.- Elkjøp's mission is to enable everyone to enjoy technology, emphasizing a vision of being the best partner for customers.- Four key aspects of Elkjøp's approach include ease of finding products, ease of purchase with sustainability in mind, convenience in receiving products and installation, and providing support and service.- Elkjøp focuses on spare parts, repairs, trade-ins, recycling assistance, and improving the overall circular nature of the product lifecycle.Camilla had to leave the presentation early to meet with the Secretary of State to discuss government collaboration on these sustainability initiatives. They propose reducing or eliminating VAT on repairs to incentivize customers to repair rather than discard products.- The day also featured case studies from NAV and InnoBoost, highlighting various approaches to the circular economy.