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This week on Thumb Cramps, Jackson is lost in the woods and unable to say farewell to Handhelgust but don't even stress gamers because stepping in as co-host is none other than the effervescent diva Chloe Appleby. Join Joel and Chloe as they experience the best handhelgust has to offer with a look at Bomb Rush Cyberfunk for the Nintendo Switch 2, Tiny Bookshop for the Nintendo Switch 2 and Hollow Knight for the Nintendo Switch in anticipation for Hollow Knight: Silksong. Plus a lot of talk of burying one of the hosts in the desert which is probably fair enough.Check out Chloe's TikTok Here OR ELSEBuy tickets to Thumb Cramps live from Cheerful Earful hereThumb Cramps+ has launched! Ad-free podcasts and a bonus monthly episode of Speedrunning Television; a brand new podcast that innovates how to watch television as gamers. Subscribe now on Sanspants Plus OR Apple Podcasts! Email us at ThumbCrampsPod@gmail.com Find us on Instagram;Jackson | Duscher | Thumb Cramps | ChloeWatch us on Twitch;Jackson | Duscher | Sanspants RadioYou can physically send us stuff to PO BOX 7127, Reservoir East, Victoria, 3073.Join our facebook group here or join our Discord here.Theme music by Benny Davis! You can find all his stuff at his website or check out his YouTube channel. Hosted on Acast. See acast.com/privacy for more information.
In this week's episode, Justin and Peter talk about the increased PS5 prices, the Hollow Knight release news, the Kirby Air Riders Direct, and more! // Follow us on BlueSky @HitboxPod.bsky.social // Join our Discord server: https://discord.gg/unmGxETX3U // Support us on Patreon: https://www.patreon.com/hitboxpod // @peterspittech and @JustinMatkovich // Metacritic Roundup: Shinobi: Art of Vengeance, Metal Gear Solid Delta // Made possible by our wonderful Deluxe Podcast Patreon producers: J Knol, GKS, Josh Durham // The intro and outro of Hitbox! is by ali_ontheguitar, check out their work right here: https://www.fiverr.com/aliontheguitar?source=gigpage
Frank is joined by Kyle and Scott for a packed roundtable on Gamescom highlights, World of Warcraft Midnight reveals, and a friendly debate on brand events versus trade shows. The crew breaks down Hollow Knight Silksong hype, Fallout Season 2's New Vegas vibe, a surprise standout in Lego Batman, and how Blizzard's housing and three raids at launch could reshape the way we play. They wrap with network updates and weekly recommendations. Timestamps and Topics 00:00: Introduction and panel lineup 00:30: Question of the week — fictional foods from pop culture 03:01: News of the week — Gamescom overview 03:37: Hollow Knight Silksong release window and gameplay hopes 06:02: Warhammer 40K love plus Dawn of War memories 08:16: Vampire The Masquerade Bloodlines 2 concerns, design shift, and dev changes 15:56: Resident Evil 9 trailer reactions and expectations 16:57: Fallout Season 2 trailer — New Vegas sights and more of The Ghoul 18:24: Lego Batman Legacy of the Dark Knight looks like a true Arkham style entry 20:34: World of Warcraft Midnight cinematic first reactions — Silvermoon, Lor'themar, Zalatath 26:31: Who were the light aligned warriors and how that reveal could have landed 30:15: Midnight features — three raids at launch, eight dungeons, delves, prey system, outdoor play 31:45: Why multiple smaller raids can help modern raiders 34:19: Where each host plans to spend time — raiding, delving, housing 35:30: Player housing deep dive — free placement, neighborhoods, profession recipes in old zones 41:49: Professions and transmog updates make old content matter again 42:49: Demon Hunter Devourer spec talk and leveling plans 46:23: Built in raid tools and quality of life changes 46:41: Brand events versus trade shows — BlizzCon immersion or Gamescom reach 55:14: How activations bridge both worlds and keep hype alive 58:02: What Blizzard could do next and a brainstorm on venue layout 01:04:18: Network news — Challenge Accepted updates and more from the Geek Freaks crew 01:06:07: Weekly recommendations — Hollow Knight, Dawn of War, Cowboys doc 01:13:47: Sign off Key Takeaways Hollow Knight Silksong finally feels real with fresh footage and a near term release window that has fans buzzing. Fallout Season 2 leans into New Vegas energy and looks ready to give Walton Goggins even more to chew on. Lego Batman Legacy of the Dark Knight plays like a full Arkham style experience in a lighter package. World of Warcraft Midnight lands with a striking Silvermoon set piece and a clear villain in Zalatath while sparking questions about the light aligned reinforcements. Midnight launches with three raids, eight dungeons, delves, and a prey system that targets you in the open world for dynamic encounters. Housing is fully free form with place anywhere decoration, neighborhood vibes, and recipes scattered across old zones and dungeons, which brings back legacy professions and exploration. Built in raid tools and UI polish aim to raise the floor for everyone, not just add on users. Brand owned shows like BlizzCon deliver clarity, atmosphere, and community rituals. Trade shows give reach and variety but can dilute focus. Memorable Quotes “Hollow Knight Silksong got a release date. I am beyond excited.” “Lego Batman is straight up a new Arkham game. Who knew that would be the most complete Batman experience.” “Lor'themar finally got his moment to be the badass I always wanted him to be.” “Three raids at launch is a return to a cadence that actually fits how people play now.” “Housing should pull you back into old Azeroth and make those zones feel alive again.” Call to Action Enjoyed the episode? Follow and subscribe, leave a review, and share the show with a friend using #GeekFreaksPod. Your reviews help more fans find us. Links and Resources GeekFreaksPodcast.com is the source for all news discussed on our podcast and the home for episode notes, articles, and more. Follow Us Facebook: https://www.facebook.com/thegeekfreakspodcast Threads: https://www.threads.net/@geekfreakspodcast Twitter: https://twitter.com/geekfreakspod Instagram: https://www.instagram.com/geekfreakspodcast/ Patreon: https://www.patreon.com/GeekFreakspodcast Website: https://geekfreakspodcast.com Listener Questions Tell us the fictional food you would bring into real life, your Gamescom favorite, or your take on brand events versus trade shows. Drop your questions and hot takes and we may feature them next episode. Apple Podcast Tags Gamescom, Hollow Knight Silksong, Fallout Season 2, Lego Batman Legacy of the Dark Knight, World of Warcraft Midnight, Silvermoon, Zalatath, WoW housing, raiding, delves, Warhammer 40K, Vampire The Masquerade Bloodlines 2, Resident Evil 9, BlizzCon, brand events, trade shows, Geek Freaks, gaming news, podcast
Silksong tem data para sair e não vai demorar muito! Depois de sete anos em desenvolvimento, a continuação de Hollow Knight estará disponível em breve, dia 4 de setembro, encerrando não só a espera como também os memes presentes em todos os eventos. Também falamos do que rolou na Gamescom Opening Night Live, da saída de Pete Parsons da Bungie e mais.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:00:00 - Silksong tem data para sair!27:00 - Destaques da Gamescom Opening Night Live1:25:00 - Estúdio de Bioshock 4 sofre demissões1:29:00 - Rápidas e curtasVenha fazer parte do Discord do Overloadr! Hosted on Acast. See acast.com/privacy for more information.
In this episode of Game Pass Grab Bag, hosts Andrew and Aaron discuss a variety of gaming topics, including their impressions of the Battlefield 6 beta, upcoming game releases from Gamescom, and their thoughts on various titles available on Game Pass. They also delve into the hype surrounding Silksong, the sequel to Hollow Knight, and explore the differences in gaming experiences across different platforms. The conversation is filled with humor, insights, and a deep love for gaming.www.gamepassgrabbag.com
Post Gamescom 2025, there are even more games coming soon, whether it be this holiday season or beyond into 2026. Perhaps the most anticipated title of all, Hollow Knight Silksong FINALLY has a release date and its soon on September 4. Is this giving Sean and Marc the itch to play the first one again? Are they excited about the game? And will it deliver on all the hype? Sean's also been playing Mafia: The Old Country, and Marc's also been checking out Donkey Kong Bananza, WWE 2K25, and has his first thoughts on the Nintendo Switch 2 as well. Plus, Pete Parsons leaves Bungie, more news on the Xbox ROG Ally, what could be in the rumored September Nintendo Direct, and more on this edition of Video Games 2 the MAX! You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/Kn8Bgyo_1sI
Video games! More are coming and the ones that are here are under debate. Thats Gamescom 2025 for ya. A few winners grabbed our attention. Kyle is playing Hollow Knight. Crossovers be damned, MTG Airbender is looking real good. World of WarCraft showed off its newest expansion Midnight. Pick your side, because FFXIV mods lovers and haters are at each other this week. We got the full rundown to help you pick your side. Garrett's watching Evangelion as an adult. All this and more.
This week, the gang talk Call of Duty: Black Ops 7, Battlefield 6, Hollow Knight, Ghost of Yotei, and more!#ps5 #gamingnews #gamingWebsite: www.consolecreatures.comLike and follow us on Social Media:Twitter: @ConsoleCreatureYouTube: @ConsoleCreaturesFacebook: @RealConsoleCreatureInstagram: @ConsoleCreaturesThreads: @consolecreaturesBluesky: @consolecreatures.comOpening Theme credit to @MadSeedling
►Please Subscribe www.youtube.com/myxboxandme ►Patreon: http://www.patreon.com/McFixer ► BRAND NEW MXAM DISCORD - https://discord.gg/aQDSbAy8QH ► Twitter: @MCFixer @Kreshnikplays @MattPVideo @PaulDespawn ► Twitch: https://www.twitch.tv/McFixer ► Twitch: https://www.twitch.tv/Kreshnik ► Twitch: https://www.twitch.tv/PaulDespawn Timecodes: 00:00 Intro 04:20 Everything shown at Gamescon 49:18 Resident Evil Requiem 57:32 Xbox at Gamescon 01:17:22 What's in your box? (Blue Protocol, Battlefield, Rogue Prince of Persia, Herdlings, Crime Scene Cleaner, Hollow Knight, GTA RP ) 01:35:23 Guess that Game 01:42:30 Blind Ranking
Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen Hey Folks! This week, we have the entire crew and start off talking about Last Epoch Season 3 with the release of Beneath Ancient Skies. We talk briefly about the patch reveal for Path of Exile 2: The Third Edict, and while it sounded promising, it is mostly a bunch of nerfs. From there, we talk a bit about some of the news coming out of Gamescom 2025 and specifically the date reveal for Hollow Knight Silksong. Ash talks a bit about the Kirby Air Riders Nintendo Direct and some of the things that came out of that. Bel talks about his further descent into madness with Miniatures and Warhammer. Finally, Kodra talks a bit about some more Starfinder Society with Starfinder 2e. Topics Discussed: Last Epoch Season 3 - Beneath Ancient Skies Path of Exile 2 0.3 - The Third Edict GamesCom 2025 Hollow Knight Silksong Kirby Air Riders Direct Bel's Further Delve into Miniatures and Wargaming Starfinder Society
On this week's episode, Nathan, Chris, and Riley discuss Hollow Knight: Silksong, a game that is finally, actually, really real after years of anticipation (and Geoff Keighley showcase disappointments). It looks like… more Hollow Knight. Cool! Also, the developers have said they will not be sending out pre-release review code, citing concern that it would be “unfair” to Kickstarter backers and regular players. But perhaps that approach is better for interesting writing about the game – and games in general – in the long run? We're left with another question, as well: Now that Silksong is just around the corner, what games remain in the Painfully Long-Awaited Pantheon? What will be the next Silksong? Then we talk about other cool games that have received a Gamescom spotlight: Ninja Gaiden 4, Vampire The Masquerade: Bloodlines 2, Resident Evil Requiem, and of course, Denshattack, which looks way better than all those other games. Lastly, we discuss the impact of Trump's tariffs on video games – for the first time in maybe ever, console prices are going up toward the end of a generation, not down – and how they represent a stealth tax on GTA VI (which will probably be very expensive in its own right). Oh, and Chris decides to just make his own PlayStation 5, until he realizes that it'd probably land him in jail. Credits- Hosts: Nathan Grayson, Chris Person, & Riley MacLeod- Podcast Production & Ads: Multitude- Subscribe to Aftermath!About The ShowAftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that's too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris' frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don't know what else to tell you; it's a great time. Simply by reading this description, you're already wasting time that you could be spending listening to the show. Head to aftermath.site for more info. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off plus free breakfast for a year. Go to http://shadyrays.com and use code FUNNY for 35% off polarized sunglasses. Go to http://auraframes.com and use promo code KINDAFUNNY for $35 off their best-selling Carver Mat frame. Thank you for the support! Run of Show - - Start - Why is Andy so excited? - Housekeeping - Topic of the Show: Silksong trailer react - Ads - Jason's big story - Superchats Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off plus free breakfast for a year. Go to http://shadyrays.com and use code FUNNY for 35% off polarized sunglasses. Go to http://auraframes.com and use promo code KINDAFUNNY for $35 off their best-selling Carver Mat frame. Thank you for the support! Run of Show - - Start - Why is Andy so excited? - Housekeeping - Topic of the Show: Silksong trailer react - Ads - Jason's big story - Superchats Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off plus free breakfast for a year. Go to http://shadyrays.com and use code FUNNY for 35% off polarized sunglasses. Go to http://auraframes.com and use promo code KINDAFUNNY for $35 off their best-selling Carver Mat frame. Thank you for the support! Run of Show - - Start - Why is Andy so excited? - Housekeeping - Topic of the Show: Silksong trailer react - Ads - Jason's big story - Superchats Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off plus free breakfast for a year. Go to http://shadyrays.com and use code FUNNY for 35% off polarized sunglasses. Go to http://auraframes.com and use promo code KINDAFUNNY for $35 off their best-selling Carver Mat frame. Thank you for the support! Run of Show - - Start - Why is Andy so excited? - Housekeeping - Topic of the Show: Silksong trailer react - Ads - Jason's big story - Superchats Learn more about your ad choices. Visit megaphone.fm/adchoices
Listen here meow, Super Troopers 3 is coming, but not right meow. Gamescom is in full swing, and opening night live did not disappoint. PlayStation is joining its rivals, in raising prices on its 5 year old console, but at least the ODSTs are dropping into Helldivers 2? Plus Casting news for Scary Movie 6, The Hunt for Gollum and Avengers Doomsday. That and more, come take a listen,
Nick and Connor discuss the favorite games from every year we've been alive, and discuss Hollow Knight at Gamescom!Link To The Patreon: https://www.patreon.com/CoOp64Link to Discord, Merch AND MORE: https://linktr.ee/co_op64Intro Music By Jamie Vere0:00 Intro7:10 Housekeeping11:30 Hot Takes21:10 Favorite Games From Each Year We've Been Alive1:46:12 Gaming Remakes Draft
Die heutige Ausgabe des PietCast hält gleich mehrere große Themen bereit: Wie krass wird Battlefield 6? Was sagen die Jungs zu Hollow Knight respektive Silksong und wie gucken die Jungs Serien? Peter spricht übrigens noch eine dicke Empfehlung aus, zuhören lohnt sich also! Hol dir mit dem neuen Kia Sportage ein Level-Up für dein Fahrerlebnis. Der dynamische SUV überzeugt mit smarter Technologie, sportlichem Design und vielfältigen Antrieben. Jetzt entdecken!" - https://www.kia.com/de/modelle/sportage/entdecken/ Jetzt sorgenfrei surfen - mit fraenk. Einfach App runterladen, Freundecode „PIETCALL5!“ nutzen und direkt mit mehr Datenvolumen starten. Mehr Infos hier: https://www.fraenk.de/pietcast Weitere Informationen zu uns und unseren Partnern findet hier: [http://linktr.ee/pietcast](http://linktr.ee/pietcast) Learn more about your ad choices. Visit megaphone.fm/adchoices
Support the show Patreon: https://www.patreon.com/PSTrophyroom Discord: https://discord.gg/wPNp3kC BSYK: https://tinyurl.com/3e24bn7y Store: https://tinyurl.com/ktbsdw3s ----- No Small Games: Apple: https://tinyurl.com/3vwcmb43 Spotify: https://tinyurl.com/yksxx2z6 ------- This week on The Trophy Room: A PlayStation Podcast hosts Teegan, Kyle, and Joe are joined by their friends over at No Small Games to create THE definitive Top 10 Best Indie Games on the PS5 or just the PlayStation ecosystem itself. This list wont include Baldur's Gate 3 or Claire Obscure Expedition 33. INstead we define indies that include a "vibe" that give off indipendent without such major investment from AA perspective. SO perhaps Hades, or Hollow Knight may take the reigns of the list of a single dev team the likes of Balatro or the heart of a Celeste or Sea of Stars... Maybe juuuust maybe Bugsnax sneaks its way onto the list... who knows but lets have some fun and let us know whats your top ten indie games on ps5?
In deze aflevering van de Side Quest Podcast bespreken we de toekomst van PlayStation. Er is namelijk een lek opgedoken met wat interessante details over de PlayStation 6 en een gloednieuwe handheld. Wat betekent dit voor Sony's next-gen plannen? Wij speculeren erop los. Ook neemt Tom ons mee naar Vancouver, waar hij FC 26 van dichtbij heeft gecheckt en een blik achter de schermen heeft gekregen. Juliën dook weer de bios in voor een klassieker van Akira Kurosawa, en we warmen ons alvast op voor Battlefield 6: hype of nog even afwachten? uiteraard ontbreekt ook deze week de toffe quiz van Nick niet, waarin we onze kennis van het laatste gamenieuws op de proef stellen.Daarnaast maken we sinds dit jaar extra content voor onze luisteraars en kijkers via Patreon. Naast extra content kun je ook iedere maand een game winnen en meedoen met andere exclusieve prijsvragen. Lees hier verder alles wat je moet weten over de Patreon.Onze Podcast wordt gesponsord door Pathé Thuis! Pathé Thuis is een streamingdienst met de allernieuwste films, die soms net uit de bioscoop zijn, die je zonder abonnement kunt kijken. Bij Pathé Thuis zijn er bijna 5000 films beschikbaar en je hebt zelf de keuze om een film te huren of te kopen. Geen abonnement, dus je betaalt per film!Hoofdstukken(00:00:00) - Intro(00:22:23) - Wat is er gegamed?: Donkey Kong Bananza(00:37:09) - Wat is er gegamed?: OSRS(00:51:25) - Wat is er gespeeld?: Hollow Knight(01:01:07) - Wat is er gespeeld?: One Piece TCG(01:05:00) - Nieuws Quiz(01:12:30) - Playstation 6 geruchten bespreken(01:23:21) - Playstation handheld geruchten bespreken(01:27:15) - De hype voor Battlefield 6 groeit(01:36:44) - Wat is er gekeken?: De surprise film van Nick(01:47:33) - Wat is er gekeken?: Superman(01:56:10) - Wat is er gekeken?: Yojimbo(01:59:02) - Wat is er gekeken?: Terrace House Opening New Doors(02:06:30) - Wat is er gekeken?: Nathan for you(02:14:22) - Wat is er gekeken?: Alien Romulus(02:16:20) - Wat is er gekeken?: One Piece(02:23:30) - Outro
Op je beeldscherm kun je nu een nieuwe aflevering van Gamekings Daily zien shinen. Elke doordeweeks dag brengen we de meest spraakmakende ontwikkelingen naar je toe in de vorm van een vodcast. Een vodcast die ongeveer 20 minuten van jouw tijd in beslag neemt. Ideaal om even in de auto of bij sporten te beluisteren. Ben je helemaal bij. Vandaag zit Huey bij JJ aan de desk. De twee hebben het over de nieuwtjes die naar voren kwamen over de God of War TV-serie en het eindelijk speelbaar zijn van Hollow Knight: Silksong. Deze topics en meer zie en hoor je in de GK Daily van donderdag 31 juli 2025. God of War TV-serie draait om de Noorse mythologie van de laatste delenGK Daily verschijnt elke doordeweekse dag. Behalve op de vrijdag. Vrijdag is de dag dat we EvdWL presenteren, onze uitgebreide talkshow met een overzicht van alle game gerelateerde nieuwtjes van die week. In deze GK Daily praten Huey en Koos over de feitjes die bekend zijn geworden over de nieuwe God of War TV-serie. Zo gaat de serie zich afspelen in de Noorse setting van de laatste twee games. Is dat een goed ding? We kijken ook naar de rol van de bedenker van God of War, Cory Barlog. Wordt hij intensief genoeg betrokken bij de productie? Je krijgt onze antwoorden in deze video.Nieuwe Xbox-games komen ook bij release naar de andere consolesEr was ook nieuws rond twee nieuwe games van Xbox, die mogelijk direct vanaf dag één op alle platformen worden uitgebracht. Welke zijn dat? Is Xbox daarmee nu echt een third party publisher geworden? De tijdelijke exclusiviteit lijkt immers nu ook weg te zijn. Hoe blij is Hollow Knight-fan Huey dat het nieuwe deel eindelijk speelbaar gaat zijn op de Gamescom? Waarom is er eigenlijk zo'n hype rond dit spel, meteen vanaf het moment dat Silksong werd aangekondigd in 2019?
In today's Daily Fix:Looks like there's still some bad blood between gaming auteur Hideo Kojima and his former employers at Konami. In an interview with Ssense, Kojima was asked if he was going to play the upcoming remake of his Metal Gear Solid 3: Snake Eater, titled Metal Gear Solid Δ: Snake Eater. He replied, "No." Kojima and Konami had a falling out during the development of Metal Gear Solid V: The Phantom Pain, which saw the famed developer leave to form his own studio, which has released two Death Stranding games. In other news, Hollow Knight still does not have an official release date, despite a Nintendo Partner Direct happening, which would have been a good opportunity to make the announcement. And finally, in the same Direct, a new Octopath Traveler was announced for all current-gen consoles.
In deze aflevering van de Side Quest Podcast bespreken we de spraakmakende South Park aflevering die de afgelopen week flink wat stof deed opwaaien. Sjaak en Nick hebben hem gezien en delen hun mening over de scherpe satire en waarom deze aflevering overal in het nieuws verschijnt. Daarnaast vertelt Nick over zijn eerste stappen in Old School RuneScape en hoe het voelt om in 2025 terug te keren naar Gielinor. Sjaak blikt alvast vooruit op Battlefield 6 en deelt zijn verwachtingen voor de volgende grote shooter.En natuurlijk bespreken we nog veel meer games, en heet Nick een spannende quiz voorbereid. Daarnaast maken we sinds dit jaar extra content voor onze luisteraars en kijkers via Patreon. Naast extra content kun je ook iedere maand een game winnen en meedoen met andere exclusieve prijsvragen. Lees hier verder alles wat je moet weten over de Patreon.Onze Podcast wordt gesponsord door Pathé Thuis! Pathé Thuis is een streamingdienst met de allernieuwste films, die soms net uit de bioscoop zijn, die je zonder abonnement kunt kijken. Bij Pathé Thuis zijn er bijna 5000 films beschikbaar en je hebt zelf de keuze om een film te huren of te kopen. Geen abonnement, dus je betaalt per film!Hoofdstukken:(00:00:00) - Intro (00:05:13) - Wat is er gegamed?: One Piece TCG(00:08:30) - Wat is er gegamed?: Donkey Kong Bananza(00:13:00) - Wat is er gegamed?: Death Stranding 2(00:17:00) - Wat is er gegamed?: Hollow Knight(00:27:14) - Wat is er gegamed?: Marvel Rivals (00:32:40) - Wat is er gegamed?: Super smash & Mario Kart(00:35:26) - Wat is er gegamed?: World of Warcraft (00:36:20) - Wat is er gegamed?: OSRS(00:46:30) - Nieuws quiz (01:05:00) - Wat is er gekeken?: Invasion of Astro-Monster(01:11:50) - Wat is er gekeken?: South Park(01:26:00) - Wat is er gekeken?: Dandadan(01:29:40) - Wat is er gekeken?: One Piece(01:32:00) - Wat is er gekeken?: Breaking Bad(01:36:10) - Wat is er gekeken?: Enshittification Docu Tegenlicht(01:41:10) - Outro
In een gloednieuwe aflevering van Side Quest duiken we weer vol enthousiasme de wereld van games, films en meer! Juliën waagt zich aan de kleurrijke chaos van Donkey Kong Bananza en vertelt ons hoe het is om bananen te verzamelen in deze tropische comeback van de iconische aap. Alsof dat nog niet genoeg is, stapt hij ook nog even in zijn post-apocalyptische bezorgdienst in Death Stranding 2: On the Beach. Sjaak heeft alvast een glimp mogen opvangen van Dying Light: The Beast en deelt zijn eerste indrukken van deze bloederige zombie game. Ondertussen neemt Nick ons mee terug naar Azeroth, waar World of Warcraft: Mists of Pandaria Classic eindelijk live is en ja, dat betekent panda's, grinden en nostalgie in overvloed. Zoals altijd heeft Nick weer een goed gevulde quiz in elkaar gezet, met pittige vragen over onder andere de Pokémon Presents, de cast van The Legend of Zelda casting en geruchten rond Battlefield 6. Ook buiten de gamewereld is er genoeg te bespreken: Nick is weer lekker bezig met de One Piece TCG, Juliën is weer vaker in de bios gespot en is diep in de Gundam-rabbit hole gevallen: van Gunpla bouwen tot de anime bingen. Verder praten we je bij over het nieuwe seizoen van B&B Vol Liefde, een intrigerende Netflix-docu over Amy Bradley, en nog veel meer.Daarnaast maken we sinds dit jaar extra content voor onze luisteraars en kijkers via Patreon. Naast extra content kun je ook iedere maand een game winnen en meedoen met andere exclusieve prijsvragen. Lees hier verder alles wat je moet weten over de Patreon.Onze Podcast wordt gesponsord door Pathé Thuis! Pathé Thuis is een streamingdienst met de allernieuwste films, die soms net uit de bioscoop zijn, die je zonder abonnement kunt kijken. Bij Pathé Thuis zijn er bijna 5000 films beschikbaar en je hebt zelf de keuze om een film te huren of te kopen. Geen abonnement, dus je betaalt per film!Hoofdstukken:(00:00:00) - Intro(00:08:55) - Wat is er gespeeld?: One Piece TCG(00:14:56) - Wat is er gespeeld?: World of Warcraft(00:20:30) - Wat is er gespeeld?: Hollow Knight(00:25:21) - Wat is er gespeeld?: Donkey Kong Bonanza(00:41:00) - Wat is er gespeeld?: Death Stranding 2(00:46:50) - Wat is er gespeeld?: Dying Light: The Beast(00:56:17) - Wat is er gespeeld?: Age of Wonders(01:01:15) - Wat is er gespeeld?: Marvel Rivals(01:08:00) - De nieuws quiz(01:27:20) - Pokemon direct nabespreken(01:32:40) - Wat is er gekeken?: Rick & Morty(01:33:00) - Wat is er gekeken?: Mobile suited gundam: Iron Orphans(01:36:30) - Wat is er gekeken?: Tokidoki(01:39:13) - Wat is er gekeken?: 28 years later(01:42:24) - Wat is er gekeken?: Super happy forever(01:44:14) - Wat is er gekeken?: B&B vol liefde(01:49:30) - Wat is er gekeken?: Amy bradley is missing(01:59:00) - Outro
Everdeep Aurora recuerda a Hollow Knight por su mundo, pero tiene personalidad y alma propia. Lo analizamos y charlamos con sus creadores-Compra Everdeep Aurora en Steam: https://store.steampowered.com/app/2251400/Everdeep_Aurora/
Wenn ihr das hört läuft aktuell unser großes "PUBG Creator Wars"-Event noch live auf Twitch! Außerdem quatschen wir über die Games, die wir aktuell zocken, Clair Obscur, Hollow Knight und wie sie alle heißen! Außerdem geht es mal wieder im Urlaube, denn Urlaube stehen bei uns hoch im Kurs! Hol dir jetzt den exklusiven NordVPN-Deal mit dem Code "Pietcast" unter → https://nordvpn.com/pietcast Es ist völlig risikofrei mit der 30-Tage-Geld-zurück-Garantie! Koro: Mit dem Gutscheincode PIETCAST erhaltet ihr 5% Rabatt auf jede Bestellung! Hier shoppen: https://serv.linkster.co/r/JNqdKHnO4d Hol dir mit dem neuen Kia Sportage ein Level-Up für dein Fahrerlebnis. Der dynamische SUV überzeugt mit smarter Technologie, sportlichem Design und vielfältigen Antrieben. Jetzt entdecken!" - https://www.kia.com/de/modelle/sportage/entdecken/ Jetzt sorgenfrei surfen - mit fraenk. Einfach App runterladen, Freundecode „PIETCALL5!“ nutzen und direkt mit mehr Datenvolumen starten. Mehr Infos hier: https://www.fraenk.de/pietcast Weitere Informationen zu uns und unseren Partnern findet hier: [http://linktr.ee/pietcast](http://linktr.ee/pietcast) Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome to Dev Game Club, where this week we complete our series on 2D indie platformer-ish things with our final episode on Spelunky. Tim talks a little bit about Derek Yu's book, the rigor and how the game just plays different, as well as Brett dipping into spoiler territory for Tim's benefit, before we turn to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Ice Mines (Tim) Podcast breakdown: 00:00:47 Game discussion 59:05 Break 59:45 Takeaways Issues covered: the opening song, music in later levels and its fitness, applying movement mechanics to different challenges, procedural metrics, fall distances, hanging vs standing in one state, getting into the mental state of what your equipment is, not panicking, playing with a heart monitor, living in present vs future, the specialness of the daily challenge, reps and exercise, fighting games and muscle memory, consistency of the rules, using ropes to drop from your height, always be carrying, getting right up to the edge and dropping your carry, getting into the book, making all objects consistent, sacrifice spoiler talk, golden path spoiler talk, turkeys, going beyond your genre, what's a roguelike/lite, personality coming through, unleashing creativity, pursuing consistency throughout, games that say yes/and or yes/but, embracing a roguelite's purity, trusting the game and not minding failure, getting to depth, choosing the right run length, the risk of dilution. Games, people, and influences mentioned or discussed: Nintendo, Indiana Jones, Prince of Persia, Final Fantasy (series), Dark Souls (series), Clint Eastwood, Unforgiven, KyleAndError, Hollow Knight, Calamity Nolan, Quake, Artimage, Boss Fight Books, Nick Suttner, Shadow of the Colossus, Sebastian Deken, Aquaria, Dwarf Fortress, The Evil Dead, PlayStation Vita, Fez, Cave Story, Daisuke Amaya, Earthbound, Pokemon, Derek Yu, mossmouth, Super Mario Bros, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA Twitch: timlongojr Discord DevGameClub@gmail.com
In this heartfelt and revealing episode of Bonfire Conversations, I sit down with Jennifer Svedberg-Yen, the lead writer of the critically acclaimed Clair Obscur: Expedition 33. We dive deep into her creative process, her unique path from finance to storytelling, and the emotional, philosophical, and human layers that make Expedition 33 such a profound experience.Jennifer opens up about her multicultural background, the power of empathy in storytelling, and how curiosity, hardship, and connection shape the way she writes. We also explore how she handles exposition, builds authentic characters, and creates narratives that truly resonate with players — all without ever underestimating their intelligence.Whether you're a writer, game developer, or a fan of thoughtful storytelling, this conversation is packed with insights, vulnerability, and inspiration.
In deze aflevering van Side Quest duiken we in Superman, de nieuwe start van het DCU onder regie van James Gunn is deze week van start gegaan. Sjaak en Juliën hebben de film gezien en bespreken of dit inderdaad de frisse wind is die DC zo hard nodig heeft. Daarnaast blikken we vooruit op een mogelijke Nintendo Direct en delen we uiteraard onze wensenlijst aan games die we hopen te zien. Tot slot heeft Nick weer een pittige nieuwsquiz voorbereid, waarin alle grote onderwerpen van de week voorbijkomen van Harry Potter tot Ghost of Yotei.Hoofdstukken:(00:00:00) - Intro(00:14:50) - Wat is er gegamed?: Age of Wonders(00:19:00) - Wat is er gegamed?: Marvel Rivals(00:25:00) - Wat is er gegamed?: Death Stranding 2(00:30:00) - Wat is er gegamed?: Fantasy Life i(00:33:55) - Wat is er gegamed?: Split Fiction(00:37:50) - Wat is er gegamed?: One Piece TCG(00:51:20) - Wat is er gegamed?: GTA V(00:54:20) - Wat is er gegamed?: World of Warcraft(01:02:00) - Wat is er gegamed?: League of Legends(01:02:40) - Wat is er gegamed?: Hollow Knight(01:06:15) - De nieuws quiz(01:29:07) - Komt er deze maand een Nintendo Direct?(01:34:40) - Vallen de Emmy nominaties tegen?(01:42:20) - Superman reviewdiscussie(01:58:37) - Wat is er gekeken? One Piece(02:13:55) - Wat is er gekeken?: Louis Theroux Extreme and online(02:22:20) - Wat is er gekeken?: Sinners(02:25:00) - Wat is er gekeken?: Boos(02:28:43) - Outro
The Kingdom of Hallownest slumbers in a decayed stasis. Many are drawn to it, searching for riches, or glory, or answers to old secrets. Join us as we Lore Together! Contact us: Instagram: https://instagram.com/loretogether BlueSky: https://bsky.app/profile/loretogether.bsky.social Mastodon: https://universeodon.com/@LoreTogether Reddit: https://www.reddit.com/user/LoreTogetherPod Youtube: https://www.youtube.com/@LoreTogether Steam: https://steamcommunity.com/id/LoreTogether We're proudly part of the Boss Rush Games Network! Check them out, and the rest of the podcasts over at https://bossrush.net/ where you can also join our own Lore Together discord channel on their discord server. Music: "Perspectives" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License
Only one of your three heroes is not suffering from the annual summer games drought. Chance is still enjoying Death Stranding 2 and promises there is so much more to it than Tomorrow's feet. Alex took Chamberlain's lack of love for Metaphor personally and is playing it again to feel confident in his own opinions. And Chamberlain has gone all the way back to Hollow Knight, which is awesome, and whose map he still hates with more passion than is appropriate.
Welcome to Dev Game Club, where this week we continue our series on Spelunky, part of a larger series on independent games. Tim uses the B word about the game, and we talk about the rigor with which one approaches the game, as well as some best practices for play, among other topics and listener mail. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Into the Jungle (Tim) Issues covered: relative lack of text but narrative, blending between levels, the Tunnel Man, the gold key and the chest, triggering the golden path, bouncing off the game originally, practice and rigor, in the learning/knowledge phase, a platformer Tim would play, embracing the process, how you spend the time and how to learn, learning from deathly mistakes, Always Be Carrying, looking down, the brilliance of breaking the platformer mold, "this could be the run," the patterns of Spelunky, learning to play Chess, remembering in chunks, slipping into flow and staying, dying to the shopkeeper in a new way, stepping back with the analytical brain, how to use ropes, everything's physical, building up the things you can do, the Polaroid simulating after you die, similarities to Outer Wilds, sacrificing on the altar, the safe space of a coffin, making a choice, running vs not running, the exception that proves the rule, how the random seed works, animating a sprite on a curve, the first commercial game, frying a video card. Games, people, and influences mentioned or discussed: Rogue, Rogue Legacy (series), Dark Souls (series), Mario (series), Andy Nealen, Outer Wilds, Hollow Knight, Remnant II, Chess, LostLake86, Legend of Zelda, Cave Story, Sasha/scarytiger, Daisuke Amaya, Wii, Nintendo Switch, Luke Theriault, Derek Yu, Aquaria, Alec Holowka, Bit Blot, World of Goo, Gish, Edmund McMillen, Lugaru HD, Wolfire Games, Humble Bundle, Penumbra, Frictional Games, Amnesia, Ori and the Blind Forest, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Spelunky! Errata: The eye is in fact called the Udjat Eye. And yes, it is in fact Edmund McMillen. Twitch: timlongojr Discord DevGameClub@gmail.com
You voted over on Patreon.com/respawnaimfire for us to play Hollow Knight for our Backlog Accomplishment w/ Respawn & Friends game, and we really dug it! Check out this spoiler-filled review. ✨Support Us On Patreon: patreon.com/respawnaimfire
In this episode, the boys dive into the world of video game music and sound design. They celebrate iconic scores from games like God of War, Hollow Knight, Doom, Super Mario Galaxy, Zelda: Ocarina of Time, Spiritfarer, Mass Effect, Hades, Ori and the Blind Forest, and Genshin Impact. They explore what makes great game music, why certain soundtracks stay with us, and how composers like Bear McCreary, Mick Gordon, Koji Kondo, Austin Wintory, and many more help shape the emotional heartbeat of the games we love. It's a laid-back, passionate chat for anyone who loves gaming and the art behind its soundscapes. Catch the stream on Twitch (https://www.twitch.tv/3v0podcast) Be our Friend on Facebook (https://www.facebook.com/3v0Podcast) Follow us on Instagram (https://www.instagram.com/3v0podcast/) Follow us on Twitter (https://twitter.com/3v0Podcast) Peep our YouTube Channel (https://www.youtube.com/channel/UC0GSPhszNu0y5_yKMPNxC8w) Send us a message: 3v0PodcastTeam@gmail.com
Welcome to Dev Game Club, where this week we start a new game in our series on independent games with 2004's Cave Story. We briefly set the game in its time, talk a little about its developer, and then talk about the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A couple of hours Issues covered: freeware vs democratized indie dev and publishing, Japanese independent development, an indie darling, likely antecedents, 2004 in review, the end of a cycle, standing out in a stacked year, sticking it out, breaking through onto Nintendo platforms, early independent success on the Switch platform, influences and what's in the mix, weapon leveling, more story than expected, characters and dialog, more adventure, having a mess of villagers, setting up mysteries, merging lots of elements into their story and interactions, a spike at the end, adding puzzle-y elements, keys and keys that are not keys, threads of characters and relationships, something that is more than a MetroidVania, a skill-based game, "you're a really good person," forgetting a console came out, having the opportunity to play off-the-beaten path games, not needing a map, the dangers of categorization, how the platforming feels, fear of skill-based need, becoming one with the controller, an emotional response, empathetic response, catharsis, building the dam and breaking it, graceful building, manipulation in art, can a movie version work vs the interactivity, shock in literary fiction. Games, people, and influences mentioned or discussed: Nintendo Switch, Fez, Daisuke "Pixel" Amaya, Cara Ellison, Downwell, Wii, Crystal Dynamics, Super Meatboy, Metroid, Nifflas, Knytt, n/n+/n++, Pixeljunk (series), Q-Games, Dylan Cuthbert, World of Warcraft, Vampire: The Masquerade Bloodlines, Halo 2, Half-Life 2, The Sims 2, Metal Gear Solid 3, Doom 3, Ratchet and Clank Up Your Arsenal, Silent Hill 4: The Room, GTA: San Andreas, Far Cry, Metroid: Zero Mission, Metroid Prime 2: Echoes, Prince of Persia: Warrior Within, Knights of the Old Republic 2, Star Wars: Battlefront, Pikmin 2, Sly 2: Band of Thieves, Jak 3, Chronicles of Riddick: Escape from Butcher Bay, Katamari Damacy, Nintendo DS, Xbox 360, PlayStation 3, Republic Commando, Paper Mario: The Thousand-Year Door, WiiWare/DSi, PS Vita, Net Yaroze, Nicalis, Castlevania, MegaMan, CapCom, Bionic Commando, Sega, Sonic (series), Square Enix, Zelda (series), Final Fantasy IX, Dark Souls (series), The Seven Samurai, Firewatch, Animal Well, Spelunky (series), Hollow Knight, Gone Home, Ashton Herrmann, Last of Us, Shadow of the Colossus, Shakespeare, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish Cave Story Twitch Discord DevGameClub@gmail.com
Long-time listeners or observant newcomers will already know that Indiventure is a fortnightly podcast, which comes with its own benefits and drawbacks. One major plus is that it allows us to keep making this show as an extracurricular hobby without getting burned out; but the downsides include sometimes not being especially timely with our topic, if the latest big release happened to drop during our week off. Knowing that, due to the quirks of our schedule, we'd be recording this a few days before the Switch 2 launched but releasing a week after, we decided to lean all-in to that lack of timeliness and dedicate this episode to a discussion of the Nintendo Switch. Like, the original one, that you've been able to get your hands on since 2017. Talk about keeping a finger on the pulse of pop culture, right? In all seriousness, what better time is there to assess the old Switch's legacy than when its successor has recently taken centre-stage? In particular, with the benefit of eight years' hindsight, we really get into whether the Switch deserves to be remembered as the natural home of indie games in the late-2010s to mid-2020s. Some indies certainly shone on the platform — there was surely a symbiotically beneficial relationship between the Switch and say, Stardew Valley, Hades, Hollow Knight, Celeste, Undertale, Untitled Goose Game, and loads more that we mention but I'm not going to list here because it's not really that kind of episode — but did that reputation built in the console's early days persist through the latter years, which saw upsets like the advent of the Steam Deck coming to eat Nintendo's lunch? As is often the case on Indiventure, the debate gets spirited but not at all heated: Liam literally used to host a YouTube fan channel dedicated to the Switch, so his affection for the platform is evident; it's fair to say that Rachel's love for consoles generally dissipated after the DS era (she's willing to be convinced but only if they ever bring back Nintendogs!); and Rebecca makes the case for the Switch as the enduring home of niche Japanese titles that may not always be true indies but certainly get marketed like them in the west. In this week's hyperfixations, Rachel has enjoyed sci-fi survival game The Alters very much and thinks you should check out her review on GamesRadar to find out why you probably would too. After a year away, Rebecca is once again locked in on a new playthrough of the little indie that could, a.k.a. Baldur's Gate 3. And Liam has recently resubscribed to NowTV and so finds himself finally able to catch up on all the prestige TV he's been missing out on due to not having access to that particular streaming service, like White Lotus, Succession, and The Rehearsal. Plus: Conclave (Liam discovered his hyperfixation in his own, unique, rambling way). Our music was written and performed by Ollie Newbury! Find him on Instagram at @newbsmusic. Meanwhile, you can find us at indieventurepodcast.co.uk or wherever you listen to podcasts. Don't forget that you can now join our dedicated Discord too, and be sure to check out our new Steam Curator page if you simply still can't get enough of us!
Its that magical time of year, when all the games are announced, and the big 3 come together! I'm talking about, wait, no, E3 is gone, but its spirit lives on, in this disjointed days of virtual press conferences. Xbox had their Games Showcase and didn't show any of the tentpoles, Summer Games Fest knocked it out of the park with Resident Evil 9, and IGN Live tried to fill in some gaps. Plus, The Phoenician Scheme, Predator Killer of Killers, and Ballerina from the World of John Wick all get reviewed.
¡Bienvenidos a un episodio especial de la charla entre amigos! En esta ocasión encendemos la hoguera para charlar un ratito sobre los juegos soulslike de la compañía Koei Tecmo. Contamos al micro como invitado especial a Rocquito del podcast Roquimendaciones, y DRM Podcast; y junto a él, el maravilloso Wiila y Filin conforman este trio de aventureros. (Aviso a navegantes: como no puede ser de otra manera, han surgido problemas en la grabación. Hemos hecho lo que se ha podido, creo que no ha quedado muy mal, pero si detectáis algo, por favor, hacédnoslo saber en comentarios. Gracias por vuestra comprensión) - Escucha la Iniciativa Souls: https://www.ivoox.com/iniciativa-souls_bk_list_11261150_1.html Nuevebits En "Dark Souls - A Juego Lento 2. Del inicio a tocar las campanas", Nuevebits se sumerge en los primeros pasos de la aventura en Lordran. Acompáñalos en un análisis detallado desde el momento en que tocas el primer píxel hasta que haces sonar las campanas, desentrañando los misterios y desafíos iniciales de este clásico. Lanzamiento: 26/05/2025 - 16:00 Tito Cole ¿Quieres dominar Dark Souls 2 desde el minuto uno? Tito Cole te revela en su podcast "Cómo romper el juego desde el inicio" las estrategias y secretos para hacerte imparable. Prepárate para descubrir cómo aplastar la dificultad y convertirte en el verdadero campeón de Drangleic. Lanzamiento: 26/05/2025 - 18:00 Teme La Vieja Sangre Sumérgete en la atmósfera gótica y opresiva de Yharnam con Teme La Vieja Sangre. En "Bloodborne - La lucidez y sus interpretaciones", explorarán cómo este concepto clave afecta la narrativa y la experiencia del cazador. Descubre las capas de misterio y locura que envuelven uno de los títulos más queridos de FromSoftware. Lanzamiento: 27/05/2025 - 18:00 Puede Ser Una Charla Más Vuelve al origen de todo. En este episodio especial de la Iniciativa Souls, Puede Ser Una Charla Más te lleva de vuelta a Demon's Souls. Acompáñalos en un repaso por el pionero que lo empezó todo, analizando sus mundos, mecánicas y el legado que dejó en la industria. Lanzamiento: 28/05/2025 - 5:00 newplayer ¿Conectados? newplayer desentraña los hilos que unen las complejas historias de FromSoftware en "Saga Souls: Lore y conexiones". Desde Demon's Souls hasta Elden Ring, explorarán los temas recurrentes, las teorías y los vínculos secretos que dan forma a este fascinante universo. Lanzamiento: 28/05/2025 - 20:00 ILT Juegos En "Personajes icónicos + ¿nos gusta la sufrición?", ILT Juegos pondrá sobre la mesa dos grandes pilares del género Souls-like: aquellos personajes que se quedan grabados en nuestra memoria y la eterna pregunta de por qué, a pesar de la dificultad, este género nos engancha tanto. Lanzamiento: 29/05/2025 - 18:00 Insertcoin Games Saliendo un poco de la norma, Insertcoin Games te invita a explorar el vasto y melancólico mundo de Hallownest con su análisis de Hollow Knight. Descubre cómo este aclamado metroidvania indie captura la esencia del desafío y la exploración Souls-like con un estilo propio. Lanzamiento: 29/05/2025 - 21:00 Topal Games Más allá de FromSoftware, existen otros grandes exponentes del género. Topal Games se centra en "Koei Tecmo y los Soulslike", analizando cómo estudios como Team Ninja han abordado la fórmula con sagas como Nioh y Wo Long. Descubre sus aportaciones y diferencias en este subgénero. Lanzamiento: 30/05/2025 - 18:00 4Players podcast Prepárate para el enfrentamiento final de la trilogía original. 4Players podcast dedica su episodio a Dark Souls 3, analizando sus impresionantes combates, su lore épico y cómo cierra el ciclo de la Primera Llama. Un repaso imprescindible para los fans del último gran Dark Souls. Lanzamiento: 30/05/2025 - 20:00 Rocquimendaciones ¿Te perdiste algo en las Tierras Intermedias? Rocquimendaciones llega con "Elden Ring: Evolución y lore. La historia que no entendiste". Sumérgete en el vasto mundo abierto de Elden Ring, explorando su profunda narrativa y cómo el juego evoluciona la fórmula Souls a una escala nunca vista. Lanzamiento: 01/06/2025 - 18:00 SieteBITS No todo son FromSoftware. SieteBITS nos trae un completo repaso a "Los 'souls' que no son de FromSoftware". Explorarán destacados del género como Life of Pi, Lords of the Fallen, Mortal Shell, y los Jedi Fallen Order / Survivor, analizando cómo estos títulos han abrazado la esencia de la sufrición con su propia personalidad. Lanzamiento: 01/06/2025 - 20:00 - Vuelve a la universidad con UNIR: https://estudiar.unir.net/es/es-gen-ma-ing-masters-diseno/?utm_source=colectivos&utm_medium=off&utm_content=pdf&utm_campaign=colectivosunireu_espdfconvenio_gamelx_oyentes_off%E2%81%A0
¡Que pasa locos!Pues nos hemos unido a la iniciativa souls y aunque en principio solo íbamos a hablar de Hollow Knight, no podíamos dejar la oportunidad de pillar el Sekiro tras una baja de ultima hora asi que nos ponemos con ello.Iniciativa patrocinada por UNIR:https://estudiar.unir.net/es/es-gam-ma-ing-masters-diseno/?utm_source=colectivos&utm_medium=off&utm_content=pdf&utm_campaign=colEscucha la Iniciativa Souls en:• iVoox: https://www.ivoox.com/iniciativa-souls_bk_list_1126150_1.html• Spotify: https://open.spotify.com/playlist/64cwDXnJSD1kVPLZV3jY0Y?si=1c4369920eff43f8Participantes de la iniciativa:• Nuevebits: Dark Souls. Del inicio a las campanas.https://www.ivoox.com/podcast-nuevebits-podcast-videojuegos-ivoox_sq_f11347396_1.html• Cole Train (Tito Cole): Rompe Dark Souls 2 desde el inicio.https://go.ivoox.com/sq/1097915• Teme la vieja sangre: Bloodborne, la lucidez y sus interpretaciones.https://anchor.fm/s/ee1d9630/podcast/rss• Puede ser una charla más: Demon's Souls.https://www.ivoox.com/podcast-puede-ser-una-charla-mas_sq_f11025042_1.html• Newplayer: Saga Souls: lore y conexiones.https://www.ivoox.com/podcast-newplayer_sq_f11072423_1.html• ILT Juegos: Personajes icónicos + ¿nos gusta la sufrición?https://www.ivoox.com/podcast-iltjuegos_sq_f1446764_1.html• Insertcoin Games: Sekiro y Hollow Knight.https://anchor.fm/s/5a5fdbb0/podcast/rss• Topal Games: Koei Tecmo y los Soulslike.https://www.ivoox.com/podcast-podcast-topal-games-podcast_sq_f124314_1.html• 4Players podcast: Dark Souls 3• Rocquimendaciones: Elden Ring: evolución y lore.https://www.ivoox.com/podcast-rdj-rocquimendaciones-juegos_sq_f12477026_1.html• SieteBITS: Los “Souls” que no son de FromSoftware.https://www.ivoox.com/feed_fg_f1587235_filtro_1.xml¡Esperemos que os guste!NUESTA LISTA DE RECOMENDACIONES Esta lista de juegos es la que hemos llegado por consenso (y por imposiciones de Joak) como los 10 juegos que recomendamos desde ICG. Se podrán realizar cambios cuando los integrantes consideren que hay un nuevo merecedor de entrar en dicha lista, siempre teniendo que eliminar uno de los aquí presentes.Red dead redemption 2HadesThe last of us 2Elden ringMass effect 2Xcom 2World of warcraftHollow knightZelda breath of the wildPersona 5 royale¡Encuentra tu versión 2.0 con los consejos de Joakin Dead!https://www.amazon.es/dp/B0BHTZPJMH/ref=cm_sw_r_wa_api_EX5KV44ACRD6C0165XDMAquí tienes tu podido de descuento de Wetaca: JOAQUINL4097Recordad, si queréis saber mas de nosotros, a continuación toda la información:InsertCoin Games:Grupo de Discord: https://discord.gg/aJrZFRCYoutube: https://www.youtube.com/channel/UC_TLx2vHlr7AJ4kPgckx68wTwitch: https://www.twitch.tv/insertcoingamesTwitter: @ICGames_ESInstagram: insertcoingames_Se os quiere!
Welcome to Dev Game Club, where this week we start a new series of explorations on the walking simulator, beginning with Gone Home. We set the game in its time, talk about possible real world experiences, and dive into its restraint and storytelling. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: All of Gone Home Issues covered: walking simulator coverage, the wave of indies and another wave, career changes, Fullbright's early history, leaving the big industry, the value of focus, location-based entertainments and shows, focusing on one thing, having constraints vs not, setting your own constraints, the spooky atmosphere but having restraint, imposing expectations from video games, visiting a previously unknown house, the Ouija board, a literal red hair-ing, stripping out all the video game-isms for interactivity, few mechanics, simple systems and using their few mechanics and verbs, experience-forward, Brett quizzes Tim, narrative richness, the ordering of collectible reading, leveraging non-linear storytelling, using period-appropriate communication, games that make Tim cry, the 90s of it all, letters vs email, waste paper baskets, a visual language and the use of consistency. Games, people, and influences mentioned or discussed: Death Stranding, Dear Esther, Firewatch, BioShock Infinite, Batman: Arkham Origins, GTA V, Tomb Raider (2013), Dead Rising 3, Dead Space 3, LoZ: A Link Between Worlds, The Last of Us, Beyond: Two Souls, AC IV: Black Flag, Rayman Legends, Splinter Cell: Blacklist, Battlefield IV, Payday 2, Outlast, Antichamber, The Stanley Parable, Papers Please, Brothers: A Tale of Two Sons, Starbreeze, Josef Fares, Hazelight Studios, It Takes Two, LucasArts, Clair Obscure: Expedition 33, Blue Prince, Animal Well, Balatro, 343 Studios, BioStats, Calamity Nolan, Tacoma, Indie Game: The Movie, Minerva's Den, Bioshock, Kate Craig, Carl Lumbly, 2K Marin, Hangar 13, Fallout: New Vegas, Morrowind, Sleep No More, Macbeth, Antenna Theater, Meow Wolf, George RR Martin, Control, Imagineering, Disney, Fez, X-Files, Resident Evil, Amnesia, Life Is Strange, Leaves of Grass, Hollow Knight, Pulp Fiction, Final Fantasy IX, Shadow of the Colossus, The Last of Us 2, Alien, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Dear Esther (2012) Links: Why Is Gone Home A Game? Twitch: timlongojr https://twitch.tv/timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com mailto://devgameclub@gmail.com
Welcome to Dev Game Club, where this week we complete our series on Fez. We talk about getting to New Game +, some favorite puzzles or mechanics, and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! (once) Issues covered: Tim's audio quality, community event, mind blowing, needing a certain number of cubes, a discussion of QR codes, every QR code a Fez puzzle, not being sure you should follow a QR code, stepping through the 32-cube door, metaphysical reflections, stepping back through bit depth, meme sunglasses, seeing how the world is built, debug tools, keeping a secret, independence and control of marketing and secrets, time pivots and traversing quickly, glowing gates and time of day, the low gravity space, Fez notes, Brett tries to talk around figuring out how to translate the language, talking yourself into being on the right track but not being, the lore in the world, subverting expectations and norms, exploring consequences of innovation, inspiration and subversion of classic games, not overstaying the welcome of its mechanics, changing how you think of the game, always having something going on, the artifacts and treasure maps, a more approachable platformer, difficult twitch reflexes, so you're saying it's possible. Games, people, and influences mentioned or discussed: Keep Talking and No One Explodes, Kaeon, Calamity Nolan, Space Team, BioStats, Beyond Good & Evil, Alan Wake, 2001: A Space Odyssey, Super Hexagon, Atari 2600, NES, Adventure, Plato/The Republic, The Wizard of Oz, Assassin's Creed, Dark Souls, Mines of Moria, sixty second shooter prime, MYST, Minecraft, Tetris, Humongous, Freddi Fish, Pajama Sam, Father Beast, Vessel, Prince of Persia: The Lost Crown, Axiom Verge, Hollow Knight, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Twitch: timlongojr Discord DevGameClub@gmail.com
Part 2 guide for newcomers to video games! The gents are exploring additional genres that are beginner-friendly. They discuss what makes each genre approachable and recommend specific titles to help players develop familiarity and skills. Catch the stream on Twitch (https://www.twitch.tv/3v0podcast) Be our Friend on Facebook (https://www.facebook.com/3v0Podcast) Follow us on Instagram (https://www.instagram.com/3v0podcast/) Follow us on Twitter (https://twitter.com/3v0Podcast) Peep our YouTube Channel (https://www.youtube.com/channel/UC0GSPhszNu0y5_yKMPNxC8w) Send us a message: 3v0PodcastTeam@gmail.com
Al and Kelly talk about Ratopia Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:24: What Have We Been Up To 00:17:46: Game News 00:25:17: News Games 00:36:08: Ratopia 01:02:56: Outro Links Tales of Seikyu Early Access Sugardew Island Sprinklers Update Outlanders “The Culinry Diaries” DLC Turnip Boy Steals The Mall Cubified Turnip Boy Plush Everdream Valley VR Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello, farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kelly: And my name is Kelly. (0:00:38) Al: And we are here today to talk about Cottage Core Games. (0:00:42) Al: Woo! (0:00:42) Kelly: Woo! (0:00:45) Al: Uh, welcome back, Kelly. (0:00:47) Al: Always good to have you. (0:00:48) Kelly: It’s always fun to be back. (0:00:50) Kelly: I feel like we talked so recently and yet so long ago. (0:00:55) Kelly: It really wasn’t that long ago. (0:00:56) Al: Let’s have a look. (0:00:57) Al: Your last episode was “Grimoire Groves”, and that was in March. (0:01:01) Kelly: Yeah, yeah, yeah. (0:01:02) Al: For two months. (0:01:04) Al: Hmm, I have not played that game since that episode. (0:01:07) Kelly: I completed everything. (0:01:09) Al: Hmm. (0:01:10) Kelly: Everything, everything. (0:01:12) Al: Impressive. (0:01:12) Kelly: And then I put the game down and never picked it back up again. (0:01:14) Al: Hmm, fair. (0:01:16) Al: That’s how I play most games, to be fair. (0:01:16) Kelly: It was fun. (0:01:19) Kelly: Me too. (0:01:19) Kelly: But usually I don’t go full completionist mode. (0:01:23) Al: Yeah, yeah. (0:01:24) Kelly: I pick things that I want to complete (0:01:26) Kelly: or give myself goals. (0:01:27) Kelly: Otherwise, I kind of lose motivation sometimes. (0:01:30) Al: Fair enough (0:01:32) Al: And then you were on the fields of then you were on the fields of mystery out before that. Have you played the update? (0:01:32) Kelly: But I was determined. (0:01:37) Kelly: No. (0:01:38) Kelly: I really enjoyed the portion that I played, (0:01:42) Kelly: but I decided that was enough and I’m just (0:01:44) Kelly: going to wait for the full game. (0:01:46) Al: I have done the same also. I was really tempted to jump in in the last update, but I’m like, (0:01:52) Kelly: Mm-hmm yep, that’s why I am I ended up picking up Sunhaven instead (0:01:52) Al: “No, let’s not do it. Let’s not do it. Don’t ruin it for yourself. Wait for the full game.” (0:02:00) Al: Yes. Well, let’s get into that then. So, just before we get into that, (0:02:02) Kelly: So I was like, you know what that’s a completed game (0:02:08) Al: we’re going to talk about Ratopia, this episode. Ratopia, this episode, because it has just come (0:02:14) Al: out in 1.0. (0:02:16) Al: Kelly has previously played it, so I thought we would talk about that. (0:02:21) Al: Before that, obviously, we’ll have our regular news. (0:02:25) Al: But first of all, Kelly, what have you been up to? (0:02:28) Kelly: “Playing Sunhaven.” (0:02:29) Al: I have questions. (0:02:30) Kelly: Woo! (0:02:31) Kelly: I also got 15 yards of dirt delivered to my driveway (0:02:34) Kelly: so I could fix my backyard. (0:02:36) Kelly: So that’s– (0:02:39) Al: Why is it measured in distance? (0:02:44) Kelly: I don’t have that answer. (0:02:46) Al: So, presumably, it’s like a set thickness, right? (0:02:47) Kelly: Do you know how I had to figure out what 15 yards of dirt was, (0:02:50) Kelly: Al? (0:02:50) Kelly: I had to go on YouTube and watch a video of a dump truck (0:02:53) Kelly: delivering 15 yards of dirt to someone’s driveway. (0:02:59) Kelly: I guess? (0:03:01) Kelly: Because they also do like– (0:03:01) Al: You’re the one that’s had it delivered! (0:03:03) Kelly: yeah, Al, this was through Facebook Market. (0:03:06) Kelly: This is just, I don’t know, the standard measurement (0:03:08) Kelly: that they use, though, because it’s cubic yards and cubic feet (0:03:11) Kelly: are used for soil. (0:03:12) Al: Oh, so it’s cubic yards, not yards. (0:03:17) Kelly: I don’t know, because they only said yards. (0:03:19) Al: Because that’s a bit– because cubic yards is a vol– (0:03:23) Al: Yeah, so it sounds like they’re just automatically (0:03:24) Kelly: It’s probably cubic yards, and I just never considered it. (0:03:25) Al: shortening it then, because cubic yards is a volume. (0:03:28) Al: That’s how you measure something like soil. (0:03:28) Kelly: Yes. (0:03:29) Kelly: Yes, that’s how I do my soil. (0:03:31) Kelly: I do soil calculations in cubic yards. (0:03:34) Kelly: I just didn’t put two and two together because it just (0:03:37) Kelly: straight up said yards. (0:03:38) Al: Yeah, that’s just laziness, I think, on behalf of people selling. (0:03:42) Kelly: Yeah. (0:03:43) Kelly: But no, I literally watched YouTube videos on dirt delivery (0:03:46) Kelly: to figure out how much dirt this would be. (0:03:48) Al: Although, I also have a question about that, because this is a thing that Americans do (0:03:55) Al: a lot, is you measure things by volume, when that can be very inaccurate for certain things. (0:03:58) Kelly: Yes. Yeah. Yes. (0:04:02) Al: It’s all very well and good measuring liquids by volume, because they stay the same. You’re (0:04:08) Kelly: Yeah. (0:04:08) Al: not going to add extra air in between grains of water. Yeah. Yeah. (0:04:10) Kelly: No, listen, I do a lot of baking. (0:04:14) Kelly: All of my baking is done by weight. (0:04:18) Kelly: I convert recipes all the time. (0:04:18) Al: Yeah. (0:04:22) Kelly: I’m pretty sure that they do it this way so that they can, like… (0:04:24) Kelly: Okay, this is free dirt, so it’s like… (0:04:26) Al: Okay, yeah. (0:04:28) Kelly: trash as it is. (0:04:30) Kelly: But it’s like, clearly they want to do it by volume and not weight (0:04:32) Kelly: so that they can give me things like a two foot long concrete rock (0:04:36) Al: Yeah, yeah, yeah, for sure, for sure. (0:04:36) Kelly: inside of my dirt pile. (0:04:40) Kelly: You know, like, that’s… (0:04:42) Kelly: I don’t know about the other things, (0:04:44) Kelly: because I’m assuming when people buy nice soil, (0:04:46) Kelly: they’re not getting giant rocks in their nice soil. (0:04:49) Al: Yeah, I. (0:04:50) Kelly: But I think… I think it’s… it’s a… (0:04:54) Kelly: I think that’s part of it. I don’t know. (0:04:56) Al: You weren’t buying high quality topside, well, that’s for sure. (0:04:58) Kelly: You know, it’s free dirt. (0:05:00) Al: But yeah, the baking one is funny, right? (0:05:02) Al: Because I understand the want to do it in volume, right? (0:05:05) Al: Like there’s a lot of cooking that I do (0:05:07) Al: where I do it by volume because it’s quicker, right? (0:05:08) Kelly: Yes, yeah. (0:05:09) Al: Like I quite often I quite often will make like (0:05:13) Al: I do like oat breakfast cookies quite often and I’ll just I’ll just use one (0:05:19) Al: of my measuring spoons and I’ll just like throw half a cup into a bowl, right? (0:05:24) Kelly: - Yeah. (0:05:24) Al: Because it’s quick and it’s dirty and it (0:05:26) Al: doesn’t really matter because if it’s slightly off, it’s fine. (0:05:27) Kelly: You’re getting cookies no matter what. (0:05:29) Al: Exactly, right? (0:05:30) Kelly: - Yeah, exactly. (0:05:31) Al: It does the job. (0:05:31) Al: But like when you’re if I’m if I’m baking a cake, like, you know, I’m I’m weighing (0:05:36) Al: out that flour, right, I cannot but you’ll see recipes online all the time. (0:05:36) Kelly: - Yep, yeah, oh yeah. (0:05:40) Al: And it’s like a cup of flour. (0:05:42) Al: And I’m like, first of all, first of all, there is no single standard cup. (0:05:46) Al: Did you know our cups are different than your cups? (0:05:48) Kelly: Yes. That’s what pisses me off. That’s what pisses me off when like a lot of good baking (0:05:49) Al: Fun, isn’t that super fun to learn about after I’ve spent following American (0:05:54) Al: recipes for years? (0:05:59) Kelly: recipes will include both the the grams or whatever ounces and then also yeah the ones (0:06:02) Al: Yes. You click the little button and it will change them. Yes, it’s nice. I like that. (0:06:09) Kelly: that don’t are so questionable because it’s like well did you pack the flour when you put in the (0:06:14) Al: Yeah, exactly. (0:06:15) Kelly: the cup but do you (0:06:18) Kelly: do our cups match yeah it’s very frustrating it’s very I do a lot of (0:06:20) Al: How irritated is your flower? (0:06:26) Kelly: math when I do baking so it’s very interesting I guess (0:06:28) Al: And this is why I don’t do much baking, because I like cooking where I can just throw things in (0:06:35) Al: and it’ll taste good. And if it doesn’t taste good, I add in something else and it tastes good now. (0:06:41) Al: But baking, if you muck up the measurements, you’re getting a pile of mush. (0:06:42) Kelly: That’s, yeah, I will say, I am definitely doing like a dirty sourdough at the moment for the starter because I used to be very anal and I would measure everything out. (0:06:55) Kelly: And after like, I guess four or five years of doing sourdough starters, I just like, I understand what the consistency needs to be. (0:07:04) Al: Yeah, yeah, that’s very different. (0:07:06) Al: If you’re doing the same thing all the time, you know what it needs to be, (0:07:08) Kelly: Yeah, but there’s definitely some. (0:07:10) Al: and you just get used to that. (0:07:12) Kelly: There are some things that I kind of like mess around with in baking where I think other people might not. (0:07:16) Kelly: And it’s like in the end, it still tastes great. (0:07:20) Kelly: And it’s my little science experiment, you know? (0:07:22) Al: Yeah, I know. For sure. (0:07:24) Kelly: But no, I love cooking and baking for the two different reasons. (0:07:28) Kelly: Like one is my little science chemistry set. (0:07:32) Kelly: And the other one is like throw whatever the hell you want into a pan and see what happens. (0:07:34) Al: Yeah, I like the idea of baking and I sit with a pack of flour in my cupboard and I (0:07:42) Al: watch as it goes out of date, because it’s just like, it’s a whole other mindset you (0:07:49) Al: have to be in before you can actually realistically do that. And that, yeah. I’ve had a recipe (0:07:50) Kelly: - Yes. (0:07:55) Kelly: - Yeah, it’s a different commitment. (0:07:57) Al: for like a specific kind of flatbread for months and I’ve not done it yet. And that’s (0:08:04) Al: all for baking. That’s just bread. (0:08:06) Kelly: Yeah, yeah. (0:08:07) Kelly: No, I’ve been meaning to make a brioche bread for months, (0:08:12) Kelly: and I just keep putting it off because I’m like, (0:08:14) Kelly: I don’t want to deal with it. (0:08:14) Al: There’s so much brain space. (0:08:16) Al: Anyway, Sunhaven. (0:08:17) Kelly: Yes, Sun Even has been a lot of fun. (0:08:20) Al: Pardon me, that’s what we were talking about. (0:08:23) Kelly: I like the different mechanics that they’ve added into it. (0:08:26) Kelly: I enjoy having magic. (0:08:27) Al: Yep. Interesting. (0:08:28) Kelly: I wouldn’t say it’s like the most thrilling farming game. (0:08:32) Kelly: I’ve ever played, but I think it’s overwhelming in a way that keeps my attention. (0:08:38) Kelly: Like having the different farms in different areas. (0:08:42) Al: It’s quite story based as well, isn’t it? (0:08:43) Kelly: Yes, yes, there’s a lot. (0:08:45) Al: How are you finding that? (0:08:47) Kelly: Um, it’s good. (0:08:49) Kelly: I don’t always pay attention to stories and games, so I’m not the best person. (0:08:54) Al: Yeah, same. (0:08:57) Kelly: I will say sometimes I look over to the characters, though, and have my eyes coped at one, I think. (0:09:03) Kelly: You guys don’t have that much clothes on. (0:09:04) Al: I’ve had, I backed this game on Kickstarter and I’ve had it in my Steam library now for (0:09:14) Al: a couple of years. I’ve not done anything with it. I have not, no. I think part of my (0:09:16) Kelly: Have you played it? (0:09:21) Al: problem is there’s like a time frame after a game comes out where if I don’t play a game (0:09:26) Al: in that time period I’m probably never playing it. (0:09:28) Kelly: Mm-hmm. Yeah, and that’s hard because you have games that like you want to play and also (0:09:35) Al: Let me tell you how many games have come out this year, purely farming games. We are currently (0:09:41) Al: at 20. 20 games have come out this year so far. No, actually I’m wrong. 22. No, 24. 25. (0:09:51) Al: 25 games that I am tracking on this game, on this podcast, by the 10th of May. There’s (0:09:54) Kelly: By May. (0:09:59) Al: more coming out in May. There’s another three on the list that are releasing this month. (0:10:03) Kelly: Are they flooding the market? (0:10:06) Al: It’s the Stardew Effect. We’re just at that time period. We are, what is this, eight years (0:10:08) Kelly: It is. (0:10:10) Al: after Stardew got popular? So just everybody’s finishing up their Stardew clones. (0:10:12) Kelly: Yeah. (0:10:18) Kelly: That is very true. (0:10:19) Kelly: And unfortunately, Sunhaven does fall into that. (0:10:24) Kelly: But again, I think it’s not the most unique farming game I’ve (0:10:28) Kelly: ever played, but I do like some of the things that they’ve added. (0:10:31) Kelly: I also just find it comforting. (0:10:33) Kelly: I like a good micromanagy game. (0:10:36) Al: Yeah, yeah, I’ll talk about mine in a minute. (0:10:38) Al: But, yeah, I totally agree with that. (0:10:40) Al: I wonder. (0:10:40) Kelly: And I do like that you don’t spend energy. (0:10:44) Al: Oh, yeah, so we’re going to have to we’re (0:10:46) Al: definitely going to have to talk about this game then (0:10:48) Al: because I am also playing a game which doesn’t have energy. (0:10:54) Kelly: It’s a fun mechanic to like, not worry about. (0:10:54) Al: And that is. (0:10:57) Al: Yeah. (0:10:59) Al: I am very much enjoying it. (0:11:02) Kelly: It’s really nice. (0:11:04) Kelly: Like, oh, there’s still always the time, you know, crunch or whatever. (0:11:06) Al: Yeah, yeah. (0:11:07) Kelly: But like, oh, I don’t have to eat 10,000 apples just because I (0:11:11) Kelly: want to hit a few more rocks. (0:11:13) Al: This is the thing that’s always annoyed me about farming games is you’ve got two (0:11:17) Al: limitations, you’ve got the time and the energy and removing one or the other of (0:11:24) Al: them, because Ever After Falls, which is what I’m playing and Sunhaven, (0:11:29) Al: which is what you’re playing, both remove the stamina. (0:11:32) Al: but Sugaju Valley, which we’ll talk about in the news section, (0:11:36) Al: it removed the time aspect where it’s essentially turn based. (0:11:41) Al: So you do your stuff and then you there’s two phases to the day. (0:11:45) Al: There’s the day phase and the night phase. (0:11:48) Al: And the night phase is when you open the shop. (0:11:51) Al: So it’s like you do whatever you want to do and then you go and open the shop. (0:11:54) Al: And then when you close the shop, it’s bedtime. (0:11:58) Kelly: that’s sick yeah yeah yeah sometimes bad games yeah it’s um which I think you (0:11:59) Al: So I like the… (0:12:01) Al: I mean, it’s not a good game, it’s a bad game. (0:12:03) Al: But it was interest that was that was an interest. (0:12:06) Al: Interesting thing and I like the games are now trying to play around with these things a little bit more. (0:12:13) Kelly: know that’s one of the things that we benefit from at like at the time point (0:12:17) Kelly: we’re in post stardew is like obviously that a lot of copies came out but I (0:12:24) Kelly: I think we’re really starting to see people like try to change (0:12:28) Al: Mm hmm. Yeah. So we’ll see. We’ll see how those things go. But OK, so you’re enjoying Sun Haven. (0:12:36) Kelly: Yes, I have put over 100 hours into it so far. (0:12:39) Al: Let me schedule that episode then. Sun Haven. Kelly. We’ll see when we do that. (0:12:48) Kelly: You know, you’re the reason I actually picked it up, I think, is because we were talking (0:12:50) Al: I’ve been meaning to play it for so long. Maybe I can event. Maybe I can finally play it if I’ve got (0:12:55) Al: a date to record on it. Aha! (0:12:58) Al: Right, OK. Was it in the news then? (0:12:59) Kelly: about it during the grimoire podcast. (0:13:06) Kelly: Probably I don’t know. (0:13:07) Kelly: I know it got mentioned. (0:13:08) Kelly: It was probably like a brief mentioning, but I think it was the news. (0:13:10) Al: many things, come on. Well I have obviously been playing Ratopia, I’ve only been playing the demo, (0:13:13) Kelly: So you influenced me, congrats. (0:13:22) Al: we’ll get to that later, but yeah I’ve been playing the demo of Ratopia. I’ve also been (0:13:29) Al: playing Ever After Falls and I have put in about 60 hours in that game so far, so it hooked me. (0:13:34) Kelly: What, what’s, what’s that one? (0:13:37) Al: So that’s just another stardew clone, but it um (0:13:40) Al: Obviously, as I said, it doesn’t have the stamina aspect, but it’s, let’s see, how would I describe, so it’s premise is slightly different, where you die at the beginning of the game, and then wake up and turns out that your real life was a simulation, and now you’re in another world with a farm. (0:14:06) Kelly: Oh, interesting. So really planning on people’s simpsychosis fears. (0:14:11) Al: Yeah, yeah, yeah, yeah, for sure. And it’s very solid, I would say, probably much like what you’re talking about with Sunhaven. It’s like a solid farming game, and it has definitely caught that bug that I have for I must do this thing, and I’m building up this farm, and that is what I’m doing. (0:14:37) Al: And I’ve been enjoying that. (0:14:40) Al: And I have some things to talk about it that I’m going to talk about in a future (0:14:43) Al: episode that I found interesting, but I think if you’d like Stardew and you’ve (0:14:49) Al: been like, I must have another one and I’m done with Stardew, (0:14:52) Al: I want a different list. (0:14:54) Al: It’s a pretty solid one. (0:14:55) Kelly: The graphics look really cute. (0:14:57) Al: Yeah, that’s what initially grabbed me in. (0:14:59) Al: And the animation of it is fun as well, like your character’s arms are not (0:15:03) Al: attached to the body and they can swing really funny as you walk around. (0:15:08) Al: And there’s a few other things like you’ve (0:15:10) Al: seen these that you can catch and put them on things and you’ll get like wood or (0:15:14) Al: or without actually cutting the thing down. (0:15:17) Al: And that’s kind of like around it’s trying to encourage sustainability. (0:15:18) Kelly: Oh, that’s cool. (0:15:21) Kelly: Mm-hmm. (0:15:22) Al: So, yeah, there’s a few bits and pieces. (0:15:22) Kelly: Yeah, but it’s that solid game. (0:15:27) Kelly: Sometimes you don’t need anything innovative or crazy (0:15:29) Al: Yeah. Yeah. (0:15:30) Kelly: different. (0:15:30) Kelly: It’s just a nice, comforting game. (0:15:34) Al: So that’s what I’ve mostly been playing. (0:15:37) Al: I have also, so two picks earlier came out and I had backed that game. (0:15:42) Al: So this is like a life sim in a kind of stardew style, (0:15:48) Al: but it’s much more, it’s almost, I guess, GTA-esque. (0:15:54) Kelly: I was gonna say it looks like kind of reminds me of like I don’t want to say sim city but like (0:16:00) Al: I guess it would be some city if you were actually controlling an individual. (0:16:00) Kelly: something like that (0:16:04) Kelly: yeah that’s that’s which I guess is kind of like the ratopia of also (0:16:10) Al: Yeah, I think it’s different from that in so much as like you don’t have any control (0:16:15) Al: over anyone else. You’re just living your own life, but you can you can do crime and (0:16:16) Kelly: Mmm. (0:16:20) Al: stuff like that. What I will say is I’ve not properly played it because it doesn’t have (0:16:21) Kelly: Okay, that’s cool. That’s fun. (0:16:27) Al: controller support. So later, I play on my Steam Deck. (0:16:30) Kelly: Oh, you don’t do mouse and keyboard. (0:16:35) Kelly: Ah, that’s crazy. (0:16:36) Kelly: I didn’t consider that, that… (0:16:38) Kelly: Why would they put anything on the Steam Deck (0:16:40) Kelly: that doesn’t have… (0:16:40) Al: Well, anything on Steam goes on the Steam Deck by default, and most games coming out (0:16:43) Kelly: Yeah, no, I understand that, but like… (0:16:47) Al: now will have controller support. It’s a good question as to why it doesn’t have controller (0:16:52) Al: support yet, and I do not know the answer. They have said that they’re adding controller (0:16:56) Al: support soon, but yeah, I’m just like, why, why, why? (0:16:57) Kelly: okay hopefully like I get what you’re saying like obviously they push everything from steam to it (0:17:03) Kelly: but like you would think that there would be like some kind of filter like (0:17:08) Al: They have a compatibility thing and it’s and it currently has an unknown compatibility (0:17:12) Al: for Steam Deck. (0:17:13) Kelly: okay (0:17:14) Al: So. (0:17:15) Al: But whatever. (0:17:16) Al: Yeah. (0:17:17) Al: I opened it up. (0:17:18) Al: Went. (0:17:19) Kelly: yeah that’s that’s fair that’s very fair (0:17:19) Al: Yeah. (0:17:20) Al: Nope. (0:17:21) Al: We closed it. (0:17:24) Al: I’ll try again once you’ve added controller support, please and thank you. (0:17:28) Al: So, yeah, that’s. (0:17:30) Kelly: Interesting concept though. (0:17:31) Al: Yeah. (0:17:32) Al: Yeah. (0:17:33) Al: Well, I want to try it. (0:17:34) Al: That’s the thing. (0:17:35) Al: Like what it is saying it’s doing (0:17:38) Al: It has mixed reviews on Steam just now. (0:17:40) Al: So who knows how that will go, but (0:17:42) Kelly: Well, you know. You gotta try stuff. (0:17:43) Al: we’ll see. (0:17:46) Al: All right, let’s talk about some news. (0:17:48) Kelly: Yay! News! (0:17:50) Al: Tales, Tales of Saikyu. (0:17:56) Kelly: I think sake you, but like, also, I’m not a- (0:18:00) Al: This is the game where you turn into Yoko, Yoko, Yoko. (0:18:06) Kelly: Yokai? (0:18:08) Al: This game is where you turn into Yoko for getting around and dealing with your crops and stuff like that. (0:18:09) Kelly: Taseku, mess you up. (0:18:21) Al: You have a whole bunch of different abilities for turning into different Yokai that have different abilities to do these things. (0:18:30) Al: Yeah, yeah, I haven’t decided whether I want to play this or not, but it is a thing. (0:18:36) Al: and they’ve announced that their early access is coming. (0:18:38) Al: I don’t think this was a Kickstarter, so I won’t have backed it, so don’t buy it. (0:18:40) Kelly: Oh, very soon. (0:18:53) Al: I’m telling myself that, not other people. (0:18:56) Al: I can’t be trusted. (0:18:57) Al: Yeah, not much else to say about that, they’ve just announced their early access is coming. (0:19:03) Al: One thing I didn’t check is what they’re expecting in terms of how long. (0:19:08) Al: Because that’s always an interesting thing is how long they say they’re going to be in (0:19:11) Al: early access for. (0:19:13) Al: They’re expecting it to be about a year, so I suspect two and a half years. (0:19:18) Kelly: That sounds like good math. (0:19:24) Al: Next we have another update for Sugaju Island. (0:19:27) Al: So this game is bad game, don’t buy this game, don’t play this game, but they are making (0:19:32) Al: it less bad. (0:19:34) Al: Maybe someday it will be less bad enough that it will be worth buying, it probably won’t (0:19:38) Al: be. (0:19:39) Al: So in this update they’ve added sprinklers, so you can have sprinklers on the farm. (0:19:45) Al: Yay. (0:19:46) Kelly: And you can discover seashells. (0:19:46) Al: It’s such a, yeah, wow, I just, what, well, lackluster updates for lackluster game, that’s (0:19:47) Kelly: How exciting. (0:19:53) Kelly: This is like really lackluster updates. (0:19:55) Kelly: I’m sorry. (0:19:59) Al: what I would say. (0:20:02) Al: I don’t, they’ve also added key bindings support, so you can change your key bindings, which (0:20:06) Al: Good, I’m glad. (0:20:08) Al: You should have had that at lunch. I find this game so fascinating, (0:20:14) Al: because it feels so much like we need to do a farming game, so let’s do a farming game. (0:20:21) Al: And the only interesting thing about it was the turn-based time in the day. It is, (0:20:28) Kelly: Which is like a really cool concept, which is that sounds so interesting. (0:20:32) Al: but… but he’s just not good. (0:20:34) Kelly: They put all their effort into that one concept and nothing else. (0:20:38) Al: They’ve marked this as a major update on Steam. That is something. Uh, yeah. (0:20:46) Kelly: I mean, I’m going to just say this like then I think the name alone implies to me that there’s not a lot of effort going on here. (0:20:54) Al: Oh Kelly, you probably haven’t listened to last week’s episode have you? (0:20:57) Al: There were two new games in last week’s episode that were called Sunseed Island and Starsand Island. (0:21:08) Kelly: We got to start like putting a ban on certain words for farm game (0:21:14) Al: Known, known, island or valley. Yeah, this is… (0:21:18) Kelly: If you have “do” in your name. (0:21:24) Al: Good changes to the game, but that does not make a good game. (0:21:31) Al: I cannot see how either of these three tiny things in this major update would (0:21:39) Al: change this game from being bad to being good. I have no interest in opening that game again. (0:21:48) Kelly: Definitely good to know. I was very intrigued when you mentioned the turn-based, and very (0:21:52) Kelly: disappointed when you immediately followed up with that it’s a bad game. (0:21:54) Al: here lies the problem. They do have a demo. Feel free to try the demo. I mean, some people (0:22:01) Al: like it, apparently, there are some positive reviews. Apparently, it’s mostly positive. (0:22:07) Al: I don’t know how. I really don’t know. So, like, every recommended person is like, oh, (0:22:08) Kelly: Are they paying these people? (0:22:17) Al: it’s so nice. And they’re like, but it’s not. And all the not recommended is like, it is (0:22:23) Al: the most boring farming game. (0:22:24) Al: With so few features, it feels like a proof of concept and then they didn’t add the rest of the game. (0:22:36) Kelly: I don’t know how Steam reviews work. (0:22:38) Al: You just have to own it, I think. (0:22:42) Kelly: Yeah, but like, I think it tells you, right, if like, they got it for free. (0:22:44) Al: Oh, good question. Purchase type. Steam purchases and other. So other would be free ones. (0:22:53) Kelly: That’s what I would think, but like I meant more so too on like the, oh, no, nevermind. (0:22:58) Kelly: 230 people found this review helpful. (0:23:02) Al: Oh, is that the not recommended one at the top? (0:23:04) Kelly: Yeah. (0:23:06) Al: I can’t believe I put 12 hours into this game, absolutely mad. (0:23:09) Kelly: That’s a lot of hours. (0:23:10) Al: It’s a lot of hours for a bad game. (0:23:13) Al: All right, yeah, I’m going to start bashing this game. (0:23:14) Kelly: Next. (0:23:16) Al: Moving on, Outlanders have announced a new DLC, The Culinary Diaries. (0:23:23) Al: It looks like it’s a food based story addition to the game. (0:23:29) Al: This is a town building strategy game. (0:23:31) Kelly: OK, it looks like a short hike or the goose game. (0:23:36) Al: Yeah, I mean, graphics wise, yeah, it’s very much management style game, though, rather (0:23:38) Kelly: Yes, yeah, that’s what I’m basing that off of entirely. (0:23:44) Kelly: OK. (0:23:45) Al: than I have not. There’s too many games to play them all. But yeah, it looks like it’s (0:23:47) Kelly: Have you played this one? (0:23:55) Al: added a whole bunch of cooking stuff. So if you enjoy this game, there you go. You got (0:24:01) Al: a new update? A new DLC? Or is it paid? That’s a good question, I should check that. (0:24:06) Al: It is… No, it’s not free. It is $5. It is not bad. They’ve got quite a few DLCs, (0:24:06) Kelly: It’s free, maybe. (0:24:13) Kelly: Oh, that’s not bad. (0:24:17) Al: which is interesting. They’re all $5. Yeah, they also have very positive rating on Steam. (0:24:18) Kelly: I noticed that it seems like they’re, they have quite the DLC (0:24:29) Al: None of that tells as much, because it’s Sugaju Island, Suga Valley, whatever, I don’t care. (0:24:30) Kelly: - I think no. (0:24:37) Al: Had a positive, quite positive, was it? Or something like that? I don’t know. It was positive for some reason. (0:24:46) Kelly: But I mean, like, I feel like generally, obviously, (0:24:49) Kelly: that’s not true for everything. (0:24:51) Kelly: Games that tend to put out consistent DLC content, (0:24:55) Kelly: like, there’s something good going on. (0:24:57) Al: Yeah, it has twenty nine thumbs up on the Steam post and zero comments. (0:25:03) Al: So you’ve not got a whole bunch of people (0:25:05) Al: complaining about it being paid, which implies to me that some people are (0:25:10) Al: excited to buy it. (0:25:10) Kelly: Yeah. And again, for $5, it’s not a bad addition. (0:25:14) Al: Five dollars. (0:25:17) Al: All right, next, we have some new games to talk about. (0:25:21) Al: First up, we have turnip bill. (0:25:25) Al: Words, words. (0:25:25) Kelly: You’re not having a good day with the, I’m immediately adding this one to my wish list (0:25:27) Al: Fail me, Callie. (0:25:33) Al: Turnip Boy steals them all. (0:25:36) Al: Uh, have you played any Turnip Boy game? (0:25:39) Kelly: I have not, um, not out of like not wanting to, but like just life. (0:25:45) Al: So turn it by commits tax evasion is great fun. It’s it’s a really good (0:25:51) Al: small (0:25:53) Al: RPG and I really liked that game turn it by Rob’s a bank is (0:26:00) Al: similar in terms of its action (0:26:02) Al: But it is a roguelite (0:26:06) Kelly: Oh, interesting. So not for Al. (0:26:08) Al: I (0:26:09) Al: Mean I I played it. I want to see how many hours I put into it. I put in (0:26:11) Kelly: Yeah. (0:26:15) Al: I played it on the switch not steam apparently (0:26:18) Al: So I would need to I would need to look on my switch, which I’m not doing right now (0:26:23) Al: I (0:26:26) Al: Finished the game. I completed it which I haven’t done for many many roguelites (0:26:35) Kelly: says a lot. I didn’t realize how new these games were though. That’s crazy that they’ve put out (0:26:40) Kelly: three games in like four years. (0:26:43) Al: Yeah, 10 hours is apparently what I put into it to complete the game. (0:26:48) Kelly: Oh, that’s, that’s a, that’s like a solid cute little short game. (0:26:52) Al: Yeah, well, that’s the thing about them. They’re not super long, (0:26:55) Al: you know, you’re not looking at 50 hours, you’re looking at up to 10. (0:27:00) Al: With Turnip Boy commits to excavation, I 100% did it. I didn’t 100% (0:27:05) Al: rob the bank, but I did complete the story. I completed that run, completed that run. (0:27:12) Al: Which is enough. (0:27:13) Al: For a roguelite, for me, considering I only got a third of the way through a run in Hades. (0:27:27) Al: Defeated the first boss, then died in the next level and went “I’m not playing that boss again”. (0:27:36) Kelly: Where’s your dedication to pain? (0:27:40) Al: Nowhere. So yes, right. Okay, so this is a new Turnip Boy game. Don’t get excited. It is not an (0:27:46) Al: RPG. It is not like the previous Turnip Boy games. It is an endless runner for some reason. (0:27:55) Kelly: Very, you know, they found like their niche little like theme with the turnip boy, but like it’s very interesting that each game is different. (0:28:04) Al: Yeah, so what I’ve said in my notes here is, I’ll buy and play a new Turn It By game, right? (0:28:13) Al: Because I like Turn It By, but I’m a little bit disappointed that it’s a third game and (0:28:19) Al: it’s not like the first, because yeah, the second one was different, but it was the same (0:28:24) Al: as well. (0:28:25) Al: Like it was a roguelite, but it was still like a combat game in the same way that the (0:28:31) Al: other one was, right? (0:28:32) Al: The controls were the same, you controlled the player. (0:28:34) Al: The same, you still had a weapon in the same way, and there weren’t as many puzzles, right? (0:28:40) Al: The first one had more puzzles, but it was still there was the same combat and stuff like that. (0:28:46) Al: And this is very much not that. So I’m a little bit sad about that. (0:28:53) Al: I guess that’s fine, you know, they can do what they want. But yeah, I’m gonna buy it, I’m gonna (0:29:00) Al: to play it and I’m sure I’ll enjoy it but I want another turnip by turnip (0:29:04) Al: I was so good, it was funny (0:29:06) Kelly: I’ve literally only heard good things about it. Like, you know, it’s I feel like they (0:29:11) Kelly: really like turn a boy made himself into a thing. (0:29:14) Al: Turnaby commits tax evasion was a lovely RPG that you could 100% in 10 hours, and it was funny. (0:29:20) Al: It had a fun little story. It had some good combat that was actually challenging, (0:29:24) Al: especially near the end. And it was good fun. Turnaby robs a bank, had the challenging combat, (0:29:30) Al: and it had some of the funny story. And other than that, it missed the rest of it. (0:29:34) Al: And this presumably will have the same humor. But that’s it. And (0:29:38) Kelly: But that’s it. (0:29:39) Kelly: So they’re just slowly degrading. (0:29:44) Al: I feel bad saying that, because I suspect it’s not like they’re making this instead of another (0:29:50) Al: RPG, right? Like, I think they had a good idea for doing this. And they’ve done it as Turnaby. (0:29:57) Al: I’m just like, when I saw there’s a new Turnaby game, I went, “Oh, yes, great!” (0:30:01) Al: And I looked at it and went, “This is nothing like them at all.” (0:30:04) Kelly: Yeah. No, I was just being a little cynical, but I agree. (0:30:09) Kelly: I think that’s they’re just trying different avenues. (0:30:14) Kelly: It’s not like, oh, this is like a quick grab or something. (0:30:16) Al: Yeah, yeah, no, I get that. But yeah, I’m not saying it’s going to be a bad game. It’s (0:30:20) Al: just one of these things where it’s like, if you would hear, oh, you know, say you didn’t (0:30:25) Al: know about Silksong, right? And you heard Silksong’s coming out. It’s a new, a new Hollow Knight (0:30:33) Al: game. You’re like, oh, fantastic, exciting. And then it turns out it’s Solitaire. Right? (0:30:40) Kelly: Yeah, that would Yeah, yeah, that’s very true (0:30:41) Al: That’s essentially what we’ve had here. (0:30:44) Al: OK. (0:30:46) Al: Like I’m not saying it’s a bad game, I just saw new turnip game, excited. (0:30:50) Kelly: You want her to play, yeah (0:30:51) Al: It’s not that, that’s the problem. (0:30:54) Kelly: Yeah, yeah, no, that’s that’s the hard part (0:30:55) Al: And I guess this is the problem with spin-offs and stuff like that, right? (0:30:59) Al: Because this is what this is, it’s a spin-off, it’s not a sequel, it’s a spin-off. (0:31:02) Kelly: Mm-hmm. (0:31:03) Al: And I’m not saying they can’t do that, I’m just like, my expectations going in was different (0:31:09) Al: and I don’t know how they solve that problem, but that’s where we are. (0:31:14) Kelly: Well, maybe they’re working on that perfect Turnip Boy sequel in the back end. (0:31:20) Al: Well, they’re working on a different game just now as well, Hobknobbers, (0:31:26) Al: which I don’t think is out yet. (0:31:27) Al: Let me check. (0:31:27) Al: Yeah, it’s not. (0:31:28) Al: It’s still coming soon. (0:31:29) Al: So I suspect that the Hobknobbers is their upcoming big game and (0:31:37) Al: Turnip Boy steals them all as a let’s do a quick and easy, fun, endless (0:31:37) Kelly: - This is the, mm-hmm. (0:31:42) Al: runner that some people can buy and it will help our cash reserves. (0:31:49) Al: Well, speaking of their cash. (0:31:50) Al: It deserves, they’re also releasing a cubified turnip boy plushie. (0:31:53) Kelly: It’s so cute though and they have to reach their funded goal. (0:31:56) Al: I don’t need it. (0:32:00) Al: It’s $40! (0:32:01) Al: Oh my word, $40? (0:32:05) Al: This thing better be huge, how big is this? (0:32:07) Al: It’s 35 centimetres tall, so it is reasonably big, but that’s a lot of money. (0:32:14) Kelly: But it looks so soft. (0:32:16) Al: What is the shipping going to be to me? (0:32:20) Al: Probably too much. (0:32:20) Kelly: I don’t need this. What is the shipping? (0:32:26) Kelly: How much tariff would I have to pay to receive this? (0:32:30) Al: Oh 15 dollars shipping to me! (0:32:33) Kelly: Ugh. (0:32:34) Al: 55 dollars. (0:32:36) Kelly: Okay, that’s… that’s… (0:32:36) Al: And it is only 40 pounds, but I’m enjoying the dollar has sunk. (0:32:38) Kelly: But he’s so cute. (0:32:50) Kelly: Well, I’m so glad that someone’s benefited. (0:32:58) Kelly: Oh, I see, there is a tariff statement at the top. (0:33:06) Al: I don’t need it anyway so cube turnip cube or cube boy whatever you’d like to call him he exists (0:33:14) Kelly: He’s very cute. (0:33:15) Al: yeah uh (0:33:16) Kelly: He looks like he’s like that good soft material, too. (0:33:18) Al: yeah yeah (0:33:20) Kelly: Like squishmallows. (0:33:22) Al: but not (0:33:22) Kelly: I’m just going to keep talking until you feel bad, (0:33:24) Kelly: and then you add yourself to life. (0:33:29) Al: everdream valley have announced and released I think I think this is out now (0:33:34) Al: Ever Dream Valley. (0:33:36) Al: VR. A virtual reality version of Ever Dream Valley. (0:33:38) Kelly: Oh, oh, I don’t like that at all. I can’t look at that. (0:33:42) Kelly: I think I would puke if I ever did VR. (0:33:46) Al: I played, there was a game that I played which was like in VR, but you, but it was (0:33:54) Al: augmented reality rather than virtual reality. So you’re seeing the world around you as well (0:33:58) Al: and you like create these little islands where you put animals on them. I love that game. It’s such a (0:33:59) Kelly: OK. (0:34:05) Kelly: That seems cuter, and probably wouldn’t (0:34:07) Kelly: give me motion sickness, maybe. (0:34:10) Al: it was yeah it was a it definitely is much better um this I oh (0:34:16) Kelly: I literally can’t look at that cow clip. (0:34:18) Al: yeah I don’t I don’t know what to say about this game uh (0:34:25) Al: this kind of looks like a proof of concept this looks thrown together um (0:34:30) Kelly: It doesn’t look good. (0:34:32) Al: oh it’s not out yet it’s coming soon but you can pre-order it (0:34:34) Kelly: No yeah yeah but like that cow clip does not look good. (0:34:38) Al: No, no. (0:34:40) Al: No. (0:34:42) Kelly: Feels like I don’t, maybe I’m biased because I don’t like VR but like (0:34:47) Kelly: I thought we were kind of coming down from like the VR (0:34:51) Kelly: um spike I guess. (0:34:54) Al: do it. Yeah, I don’t know why they’ve done this. Like I have a VR headset and I love (0:34:59) Al: it for some things. I love Beat Saber. I love whatever the name of the game is. I kind (0:35:01) Kelly: Mm-hmm (0:35:07) Kelly: Beat Saber looks so sick. I think that would that’s like the the soul game that would sell me a (0:35:12) Al: It is the single thing that convinces anybody to buy VR. (0:35:17) Al: It is so good, I love it so much. (0:35:21) Al: But that, watching films in IMAX and whatever the name of the other game I play, the one (0:35:29) Al: with the Islands of Animals, those are the three things I’ve done more than once on my (0:35:33) Kelly: okay yeah no and it’s a separate game right like yeah you have to pay (0:35:35) Al: VR headset, right? (0:35:36) Al: Like there’s other things that you’ve tried once or whatever and gone “not for me”. (0:35:42) Al: It’s game, but the content. (0:35:47) Al: Yeah. (0:35:48) Al: It’s twenty dollars I think? (0:35:50) Kelly: you could pre-order it for 15 (0:35:58) Kelly: Yeah, no, I feel like a lot of the VR game just feel like novelty. (0:36:02) Al: Tune in next time to see if I’ve bought this game or not. (0:36:07) Al: All right. (0:36:08) Al: That’s the news. (0:36:09) Al: Let’s talk about Ratopia. (0:36:11) Kelly: Yay, I’m just so glad it came out. (0:36:12) Al: All right, I’m going to. (0:36:15) Kelly: Can I say that as someone who is waiting on so many different stupid games? (0:36:16) Al: Yeah. (0:36:20) Kelly: It is so nice to get a full release. (0:36:25) Al: OK, I want to try and describe this game and you can tell me what you think (0:36:30) Kelly: Okay. (0:36:30) Al: about my description. (0:36:32) Al: You are the the queen of a new rat city (0:36:39) Al: and you are building your city out. (0:36:43) Al: You it’s it’s almost it almost is like a it is a city builder, (0:36:49) Al: but it is a an RPG city builder. (0:36:52) Al: So you’re controlling a character. (0:36:55) Al: And you are building up the city. (0:36:58) Al: You’re you know, you’re saying this is where buildings go and you’re saying this (0:37:02) Al: different things go and this is these are the laws of the city and stuff like that. (0:37:08) Al: And you also accept in new members or new citizens. (0:37:14) Kelly: Mm-hmm. (0:37:15) Al: They are. They call them (0:37:18) Al: they call them migrants or refugees. (0:37:19) Kelly: I think it’s migrants. (0:37:19) Al: I can’t remember. It’s one of the two. (0:37:21) Kelly: It’s something with an M. I know that. (0:37:22) Al: I think it’s my yeah, it’ll be migrants then. (0:37:25) Al: And when you accept migrants in, you can then put them to work. (0:37:29) Al: Or you, so I guess the two, two. (0:37:32) Al: Your main ways of playing the game are you are controlling your individual character who goes around and can do things, and then you’re also directing your citizens to do things as well, so you don’t have to do them instead. (0:37:47) Al: And that can be basically anything, right? You can get them to man a specific building, to like lumber, or you can get them to dig. (0:37:55) Al: I think automatically they will like gather up everything that’s on the ground and put it in the chest. (0:38:02) Al: That’s it. It’s a city builder, but you are controlling an individual character as well as telling other characters what to do. (0:38:10) Al: Is that a fair description of the game? (0:38:12) Kelly: I think it is also it’s vertical builder uh like yeah yeah yeah (0:38:14) Al: What does that mean? What do you mean? Oh, like a 2D, yeah, okay, I see what you mean. It’s side scrolling up and downy. (0:38:22) Kelly: yes but like you’re building vertically which I think is like more terraria than like other (0:38:25) Al: Yes. I was going to, I was just going to say that Terraria is the, is the. (0:38:32) Al: Would be the example. (0:38:34) Kelly: I would say this is like a micromanagers final boss game (0:38:38) Al: Oh, my word, so micromanaging. (0:38:40) Kelly: It’s, it makes. (0:38:42) Kelly: It makes my heart sing. It’s incredible and so stressful. (0:38:45) Al: So let me tell you how I, let me tell you my thought process when starting this game. I’ve not put in, like, I’ve maybe put in less than an hour into this game, but the demo is really good at showing you the core concept of the game really quickly, and I don’t know if the main game does it in the same way, but. (0:39:02) Al: And you’re like, oh, you’re great. That’s fine. I’m going to go do some digging and blah, blah, blah, blah, blah. Oh, man, I can only carry three things at once and there’s only three of the same thing. (0:39:10) Al: Oh, that’s really frustrating. Oh, goodness. Right. This is going to take forever to do anything. It’s like you dig, dig, dig, and then you throw in the chest and then you dig, dig, dig, and you throw in the chest. Right. Fine. Whatever. This is really annoying. (0:39:22) Al: Oh, OK. Right. I’m adding in new people to my city. OK, fine. Oh, they’re all picking up the things I can do so I can just go now and dig and dig and dig and dig and they will take the thing. Great. That’s a much improvement. (0:39:32) Al: And then it’s like, oh, and then it goes, oh, you need to build this thing. And you’re like, how do I do this? And it’s like you go into this menu and this menu then expands and expands and expands. (0:39:43) Al: And it’s like this web, absolute mass, massive web of different parts of different menus. And you’re just like, I have no idea what’s happening here. (0:39:54) Al: And it’s just it is, if you enjoy not creating spreadsheets, but if you enjoy looking at. (0:40:02) Al: Somebody else’s spreadsheets and figuring out what they do, you will like this game. (0:40:08) Kelly: I think that is a fair– (0:40:12) Kelly: not metaphor, what is the word I’m looking for– (0:40:15) Kelly: summation of essentially all of the aspects of this game. (0:40:18) Al: Where I enjoy making spreadsheets, I do not enjoy figuring out what other people have done, and that’s what the menu felt like. I’m like, I want this thing, but I need to figure out what category they put it in, what category of what category, and what menu of what setting, and then where in this category is it, because it’s just like this mess of things. (0:40:42) Al: And I don’t like figuring out what people think in the best of times. (0:40:48) Al: And it just feels like somebody made this game, and this is how they decided was the most logical thing for their brain, and I cannot be bothered spending my time figuring out why they decided. (0:41:02) Kelly: I think that is a very fair way to see it because I think that’s exactly how it is. (0:41:10) Kelly: But also, I feel like once it starts clicking, it starts making more sense because for me, (0:41:16) Kelly: I really enjoy trying to figure out how people are thinking because I think that’s the only (0:41:20) Kelly: way I can understand vaguely people. (0:41:26) Kelly: So it’s like a puzzle. (0:41:27) Kelly: So I think the puzzle of trying to understand the thought process is kind of fun. (0:41:32) Kelly: Also frustrating, though. (0:41:35) Kelly: Like, there’s definitely been moments where I’m like, (0:41:38) Kelly: “This stupid rat has to pee! How do I fix this?” (0:41:42) Al: Yes, I (0:41:42) Kelly: You know, like, “What do you mean they can’t do this task?” (0:41:46) Al: Think that part of it is is is I I didn’t hate right because it’s like you’re just your standard city builder thing (0:41:50) Kelly: No, no, it’s not bad (0:41:52) Al: It’s like you need to balance you need to balance all these things and you need to figure out how they balance fine (0:41:57) Al: Sure, whatever my problem. I just felt like I was navigating menus for 90% of the time (0:41:57) Kelly: Yes, it’s just I think (0:42:03) Kelly: It’s a lot of menus (0:42:04) Kelly: I did see someone say that they didn’t like that the game paused when you opened the menu to like build something and in (0:42:11) Kelly: My head I was like, what the hell are you talking about? (0:42:13) Al: All right souls player, goodness me, just masochistic person. (0:42:15) Kelly: Yeah, I was like what kind of game do you think this is that’s crazy (0:42:21) Kelly: Then like I literally I watched that and I was like what the hell kind of person (0:42:27) Al: Oh, my word. Horrifying. (0:42:28) Kelly: That’s sick that’s sicko behavior (0:42:32) Kelly: It’s like please keep those thoughts to yourself and I think better never implement that in this game (0:42:38) Al: Yeah, that that that how to make this game more stressful. (0:42:42) Kelly: Yeah, literally, like you said, the souls-like version. (0:42:47) Kelly: That’s disgusting. (0:42:48) Kelly: Don’t ever tell people that. (0:42:50) Al: It was like the kid just said, “Is it time for a test in school?” (0:42:51) Kelly: Like, I need those, I need that pause (0:42:54) Kelly: to figure out what I’m doing. (0:42:58) Al: And you’re like, “No! (0:42:59) Al: What are you doing? (0:43:00) Al: What?” (0:43:00) Kelly: You didn’t collect our homework. (0:43:01) Al: Yeah. (0:43:02) Al: Oh. (0:43:06) Kelly: But yeah, no, that blew my mind. (0:43:07) Kelly: ‘Cause I was like, people think like this? (0:43:10) Kelly: Why would you want that? (0:43:12) Al: So yeah, I think I, I mean, we’re just, we’re apparently getting straight into (0:43:15) Al: my opinions, um, I, I can, I, this is not the game for me, but I 100% can see why (0:43:16) Kelly: I think that’s very fair, and I do overall, I think this game, there is so much going (0:43:21) Al: someone would like this 100%. (0:43:29) Kelly: on and like, I like Rimworld a lot, I don’t know half of the shit I’m supposed to be doing (0:43:36) Kelly: in Rimworld because there’s just so much in that game. (0:43:41) Kelly: I don’t even buy the DLCs for that game, I just like playing the game, I figure things (0:43:45) Kelly: Peace out as the game goes on. (0:43:46) Kelly: You know, I’ve been playing it for a few years, things will happen, bad things happen, sometimes you die. (0:43:48) Al: Yeah (0:43:51) Al: Do you know I think (0:43:53) Al: What I think interesting was I think that when I while I was playing this game (0:43:57) Al: I think I was thinking you know what I would have more fun doing probably what is terraria (0:44:03) Al: Right, like I feel like that’s what I’m looking for if I’m one if I would be wanting to play this game (0:44:08) Al: It’s it’s I I I want it simpler (0:44:13) Al: I’m not it’s not necessarily even the action adventure bit right like it’s it’s more I (0:44:14) Kelly: That’s, yeah. (0:44:18) Al: Was thinking like this but (0:44:22) Al: Minecraft and then I was like wait, but that’s terraria, right? (0:44:24) Kelly: Mmm (0:44:26) Kelly: That’s so funny because I’ve I’ve actually never played I missed the boat on Terraria (0:44:30) Kelly: And I’ve also never played Minecraft because I 100% missed the boat on that one. I feel like at a certain point (0:44:37) Kelly: Like I think I would still enjoy Minecraft, but at this point in my life. I’m just like I cannot pick up Minecraft (0:44:43) Al: That’s totally fair. Minecraft was my, like I got in literally the last day of alpha (0:44:50) Kelly: Oh, wow. (0:44:51) Al: in Minecraft. So that was back on in 2010, I want to say. And that was like, I was, (0:44:56) Kelly: Mm-hmm. And I know people are still playing it. I know, you know, it’s still a relevant game. (0:45:00) Al: oh yeah, yeah. Oh, absolutely. But I was like part of the way through uni at that point, (0:45:07) Al: university. So like I, I was very much in a world where I. (0:45:12) Al: Could sit up till three in the morning, obsessing over stuff. And I loved the building aspect of (0:45:18) Al: that. So I, I, if I, obviously I do not have any numbers for how much time I spent on Minecraft, (0:45:25) Al: because it wasn’t through Steam and nothing exists for that. But if I did have numbers, (0:45:30) Al: I would probably be incredibly scared to share that number with anyone, right? Like. (0:45:34) Kelly: That’s how I feel about my Sims numbers, you know? I’m so glad I don’t have those. (0:45:39) Al: Yeah. Yeah, same, same sort of thing. (0:45:42) Al: Absolutely. (0:45:45) Kelly: But no, I think what I like about this game is that there’s so much going on. Like in (0:45:50) Kelly: a sense it’s like, I enjoy bein
Hey yo hey yo, better late then never right? Unfortunately because I lost the live recording last month's episode I had to re-record the set (I guess, fortunately for you that means the set is nice and tidy), Episode 14 of The Bonus Stages is presented with minimal talk, and maximal beats. nekonoyounamono + Wasei “JJ” Chikada - 電子の海 [Bandcamp] Noteblock - Studiopolis Zone (from "Sonic Mania") (Funk House Version) [Bandcamp] Doni - Go Straight (RobKTA's Go Skate Remix) [Gamechops] Fake Blood vs Stardust - Mars Sounds Better With Me (The Young Punx Mashup) [Fake Blood, The Young Punx, Stardust] RoboRob - Chemical Plant Zone [Bandcamp] Dirty Androids - Into the Wild [DA Recordings] boshii - Bob-Omb Battlefield [Dance] (from "Super Mario 64") ft. Lucas Guimaraes [Bandcamp] Chameo - Wow [Beatport] Wontolla - Mantis Lords (from "Hollow Knight") (Electro House Version) [Bandcamp] Wolfgang Gartner - Wolfgang's 5th Symphony [Beatport] BT - Somnambulist [SNR Super Smash - Extended Mix] [SNR, BT] RoBKTA - Cerulean Dancefloor VIP (from "Pokémon Red & Blue") (Disco House Version) [Bandcamp] Ben Briggs - Beetle Brawl (Mega Man X Series) [Bandcamp] Elevic - Underworld [Beatport] BlueDrak3 - Warframe "The Last Sequence" [OC ReMix] capsule - Never Let Me Go (Extended-Mix) [AmazonMP3] Thomas Feijk - Hi [Beatport] Prime Ordnance - ElectriCity (from "SimCity 4: Rush Hour") (Electro House Version) [Bandcamp] bLiNd - Wild Arms "Fireflight" [OC ReMix] Flexstyle - Divekick "It's Okay, I Still Made Money" [OC ReMix] Electric Soulside, Muzyc - Luvin' You [Beatport] VGR - Super Smash Bros. Ultimate Main Theme [Bandcamp] Jewbei - Wild Arms "Desirous Sacrifice" [OC ReMix] Stay Funky -DJ LvL Note 1: "Mars Sounds Better With Me" and the SNR Super Smash of "Somnambulist" are old bootlegs I cant find any links to, link provided to Fake Blood, The Young Blood, Stardust, SNR and BT. Note 2: Bandcamp links always provided when able. Beatport tracks can usually also be found on AmazonMP3 at a lower price and the advantage of unlimited cloud backup, but at a fixed fidelity.
We attempt to grapple with the job losses at Polygon and Giant Bomb (and dig into some of our own time at GB) this week, before diving into the ARC Raiders tech test, the end of Lost Records, Vinny's deepening love of Hollow Knight, the increasing absurdity of Skin Deep, the GTA 6 delay and new trailer, increasing Xbox prices, Gears on PlayStation, and some housekeeping notes for the next few weeks of Nextlander (yes, Brad's going pro in Fortnite). Advertise on The Nextlander Podcast at Audioboom, or support us on Patreon! CHAPTERS (00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening. (00:00:10) Intro (00:02:07) Well, Brad got picked for jury duty. Officially! (00:07:15) The Giant Bomb and Polygon news (00:07:57) Polygon being sold and the massive staff cuts. (00:14:36) What is and was Giant Bomb and its survival over the years. (01:22:26) First Break (01:25:02) The video games (01:25:57) ARC Raiders | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | 2025 (01:46:45) Revenge of the Savage Planet | [Xbox Series X|S, PC (Microsoft Windows), PlayStation 5] | May 08, 2025 (01:55:05) Skin Deep | [PC (Microsoft Windows)] | Apr 30, 2025 (01:59:15) Clair Obscur: Expedition 33 | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Apr 24, 2025 (02:00:05) Hollow Knight | [Linux, PC (Microsoft Windows)] | Feb 24, 2017 (02:05:50) Lost Records: Bloom & Rage | [Xbox Series X|S, PC (Microsoft Windows), PlayStation 5] | Feb 18, 2025 (02:11:30) Fortnite: Chapter 6 - Season 3: Galactic Battle | [PC (Microsoft Windows)] | May 02, 2025 (02:25:05) Second Break (02:25:09) Grand Theft Auto VI has been delayed (02:36:13) The Xbox is about to get way more expensive (02:47:16) Gears of War: Reloaded is coming and to a PS5 at that! (02:51:11) Remember that Apple and Epic lawsuit? (02:56:45) Nextlander content updates (03:00:00) Wrapping up and thanks (03:00:20) Mysterious Benefactor Shoutouts (03:02:17) Speeding along justice for the podcast?! Never. (03:03:24) See ya!
Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Cursed Club Content #44: The Room - https://youtu.be/2dPbuykxy1g Podlord Song: https://youtu.be/jdkTdaNJsvs Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https://bsky.app/profile/kriswolfheart.bsky.social Dr. Aggro's BlueSky: https://bsky.app/profile/draggro.bsky.social Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #Borderlands4 #OblivionRemake #XboxSeriesS Tags: gigaboots,Borderlands 4,Silksong,Hollow Knight,Giant bomb,dan ryckert,Jeff Grub,fandom,fired,closed,tim sweeney,apple,antitrust,monopoly,fortnite,app store,xbox,price raise,ziff davis,lost soul aside,overwatch 2 x gundam wing,ken levine,judas,wuchang fallen feathers,hollow knight silksong,assassin's creed shadows,switch 2,gamestop bot preorders,dlc virutal game cards,mado monogatari fia and the wondrous academy,switch 2 dlss,platinum,ea,meta,layoffs
Clair Obscur Expedition 33 review, Rusty Rabbit, World of Goo 2, Marathon, Dark Deity 2, more Elder Scrolls Oblivion Remastered, Day's Gone drama, Call of Duty, Rubinite, Constance is Hollow Knight, Borderlands 4, Switch family share, and we all yell a lot. Get weekly bonus shows, ad-free VGO, and the entire back catalog of 20 years by going premium on our VGO mobile app or NOW in Discord on VideoGameOutsiders.com via https://discord.gg/Ab6pxpT You can also win games weekly from our sponsor CDkeys in our giveaways! Head to Twitch.tv/johnANDmichelle and sub free with Amazon Prime every month for our game streams and to support the show.
Welcome to Dev Game Club, where this week we continue our series on 2012's Fez, looking at coming back to a puzzle game and perception in its many forms, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More cubes! Issues covered: video game development ephemera, coming back to a puzzle game, not enjoying the map but maybe you should be, a text adventure map, secret doors, retraining your brain, key ordering, not knowing if you should walk away from puzzles, developing trust with the game, being motivated to solve every puzzle, when do you walk away, planning for the player to get stuck, adventure game slop, getting stuck in a more linear game, putting in scaled difficulty, getting to a point where you're stuck everywhere, different types of puzzling in the game, the steps of a particular puzzle, a meta discussion, a game about perspectives where the activity is manipulating perspectives, being proud of being in games, recontextualizing your perception, having to retrain your brain, overestablishment of genre, having confidence, working on top of a common language, recognizing that you have the tool, mechanics in a neighborhood, experimenting when you've been away, being able to innovate in more major ways, achievements/trophy hunting, being lost in the realm, Turing-complete redstone. Games, people, and influences mentioned or discussed: Sean Vesce, Zack Norman, Interstate '76, VGHF, LucasArts, Space Quest, The Witness, Blue Prince, MYST, Tomb Raider, Zelda, The Fool's Errand, Metroid (series), Hollow Knight, Kingdom Hearts (series), MegaMan (series), Mario (series), Colin from PA, PlayStation/Xbox/Steam, Minecraft, LostLake, Mors, Kaeon, Bvron, Kirk Hamilton, Aaron Evers, Mark Garcia. Notes: Brett referred to Fez's year as 2013 or 2014, but clearly it was 2012. Whoops. Next time: Finish(?) the game? Twitch Discord DevGameClub@gmail.com
This week on Thumb Cramps, it's April, and to celebrate the Thumb Cramps boys are joined by first time guest and video game farm expert Grace Jarvis to look at Game Over: a Musical RPG? for the PC, Hollow Knight for the Nintendo Switch and Stardew Valley for the Nintendo Switch. Plus cursed milk knowledge and the tricks to being good at comedy, all in one episode.Buy tickets to Grace's shows and find her brand new podcast here!Thumb Cramps+ has launched! Ad-free podcasts and a bonus monthly episode of Speedrunning Television; a brand new podcast that innovates how to watch television as gamers. Subscribe now on Sanspants Plus OR Apple Podcasts! Email us at ThumbCrampsPod@gmail.com Find us on Instagram;Jackson | Duscher | Thumb Cramps | GraceWatch us on Twitch;Jackson | Duscher | Sanspants RadioYou can physically send us stuff to PO BOX 7127, Reservoir East, Victoria, 3073.Join our facebook group here or join our Discord here.Theme music by Benny Davis! You can find all his stuff at his website or check out his YouTube channel. Hosted on Acast. See acast.com/privacy for more information.
Welcome to Dev Game Club, where this week we continue our series on Fez. We talk about its platforming and how it fits to taste, game style, and rule escalation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More cubes! Issues covered: platforming feelings and taste, inspirations and how they play out here, additional move set, floaty physics, a mental game with mostly generous platforming, a game that takes place in your head rather than in your fingers, seeking high highs, sloppiness and guiding the player, no longer seeing the whole world but only the tells, the pleasure of figuring things out, checking out the achievements, how many people get everything, the craft of the game, wanting to feel capable, finding a solution that was not the intended solution, dominated by the puzzle side, those moments where you give a big "no way," extending a simple idea and iterating on it for a fleshed-out game, iterating ideas, a chain of implication, not making the leaps of logic too large, ladders that line up and teach you how to think about the world, not knowing whether you can do a thing yet, not wanting to diminish the revelations, puzzles games Brett hasn't finished and why, editorial from the publisher and Key Performance Indicators, finding a tribe for your indie game, side games, smaller and more cohesive teams, a choose-your-own-email, having an experience, leaving endings open. Games, people, and influences mentioned or discussed: Hollow Knight, Indie Game: The Movie, Phil Fish, Nintendo, Mario (series), Little Big Planet, Guacamelee, Super Mario Galaxy, Demons's Souls, Dark Souls, Kena: Bridge of Spirits, Tomb Raider (2013), The Matrix, Deep Thoughts/Jack Handey, MYST, Pierre de Fermat, Megaman, Resident Evil, The Witness, Braid, The Talos Principle, Obduction, Cyan Worlds, Super Meat Boy, Fallout, X-COM, mysterydip, Mass Effect, Wolfenstein: The New Order, Twin Peaks, Half-Life, While We're Young, Noah Baumbach, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Fez! Note: Amusingly, though I did not call out the actresses, Naomi Watts and Amanda Seyfried appear in While We're Young, and both also appeared in Twin Peaks: The Return Twitch: timlongojr Discord DevGameClub@gmail.com