American electronic engineer, the co-founder of Atari, Inc.
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Atari fue la pionera de la industria de los videojuegos, fundada en 1972 por Nolan Bushnell y Ted Dabney. Revolucionó el entretenimiento con juegos como Pong y Space Invaders, antes de las consolas en casa, eran el alma de bares, pero su declive llegó con el infame fracaso del juego de E.T., que marcó el fin de su era dorada. Síguenos y visita nuestro sitio oficial: https://www.instagram.com/eldollop https://twitter.com/eldollop https://www.facebook.com/eldolloppodcast Los Dollops: @ninguneduardo @bryanthemachine http://eldollop.com Learn more about your ad choices. Visit megaphone.fm/adchoices
Pong is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released on 29 November 1972. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement.
The Ted Dabney Experience is a podcast project by Richard May, Paul Drury (Retro Gamer magazine) and Tony Temple (author of Missile Commander - A Journey to The Top of an Arcade Classic). We host in-depth conversations with the creative leading lights and supporting cast from the Golden Age of coin-op Video Arcade gaming.
History of Gaming Consoles From Atari to Nintendo to Playstation - AZ TRT S05 EP18 (233) 5-5-2024 What We Learned This Week: Odyssey by Magnavox, first home gaming system Atari created both Home Pong & then Atari 2600 Nintendo Game Systems - NES, Wii, Switch + Super Mario Bros & Legend of Zelda games Sega Genesis & Sonic game, Sony Playstation, Microsoft Xbox Guest: Ben B Notes: Main Consoles – Name, Distributer, release Year & some sales #'s 1st Gen Odyssey from Magnavox 1972 Homepong from Atari 1975 Atari 2600 1977 2nd Gen Intellivision 1980 Colecovision 1980 Atari 5200 *Crash of 1983 3rd Gen Famicon – Nintendo in Japan 1983 NES Nintendo 1985 61 mil Sega master System 1986 Atari 7800 4th Gen Gameboy Nintendo 1989 115 mil Sega Genesis 1989 35 mil Atari Lynx Super famicon 1990 Super Nintendo 1991 5th Gen Sony Playstation - 1994 100 mil PS 2 2000 158 mil 6th Gen Nintendo 64 1996 Sega Dreamcast Microsoft Xbox 2001 Gameboy Advance 2001 Ganecube 2001 7th Gen Playstation Portable PSP 2004 Nintendo DS Nintendo Wii 2006 100 mil + Xbox 360 2005 80 mil PS 3 2006 80 mil 8th Gen RDS 2011 PS 4 2013 Xbox 2013 9th Gen Nintendo Switch 2017 Microsoft Xbox X & S 2020 Sony Playstation 5 2020 Failures – Comodore CDTV 25k Atari Jaguar 100k Nintendo Virtual Boy 1995 770k Sega Saturn 1999 9 mil ? Wii U 2012 13 mil More Info: https://en.wikipedia.org/wiki/Magnavox_Odyssey https://en.wikipedia.org/wiki/Nintendo_Entertainment_System https://en.wikipedia.org/wiki/Atari_2600 Sources: The Game Console 2.0: A Photographic History from Atari to Xbox by Evan Amos https://www.amazon.com/Game-Console-2-0-Photographic-History/ https://nostarch.com/game-console-20 Revised and updated since the first edition's celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry's rise, fall, and monumental resurgence. The book's 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You'll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world's most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer's must-have coffee-table book. Author Bio Evan Amos is a video game photographer and historian, whose contributions to the public domain comprise the ultimate visual reference for every generation of consoles. His work has appeared in hundreds of articles, YouTube videos, and popular media outlets like Kotaku. He is also the creator and curator of the Vanamo Online Game Museum, home to the most accessible, widely used digital preservation archive in the video game realm. Toys That Built America https://www.history.com/shows/the-toys-that-built-america How Super Mario Helped Nintendo Conquer the Video Game World Originally a second banana character in 'Donkey Kong' in 1981, Mario went on to conquer the video game world. https://www.history.com/news/super-mario-history-nintendo-donkey-kong-facts excerpt: "Donkey Kong" was a huge success, but the company did not take their hands off the joystick and celebrate their win. They quickly developed and released a sequel named "Donkey Kong Jr.," which featured the son of Donkey Kong attempting to rescue his father from the evil clutches of the character formerly known as Jumpman, but now named Mario. Despite Mario being the “bad guy” (for the first and only time in his career), the game was another huge success for Nintendo. In 1983, Mario finally got a chance to be the star, when he and his brother Luigi (now billed as plumbers from New York) were tasked with defeating numerous creatures attempting to rise from the sewers of their beloved city in the successful arcade game "Mario Bros." On July 15, 1983, Nintendo (and Mario) leaped out of the arcade and into millions of living rooms for the first time, with the release of the home console Family Computer (Famicom for short) in Japan. Sales soared domestically, and after a year of market testing in select U.S. locations, the Nintendo Entertainment System—renamed and redesigned for the American market—was released nationwide in September of 1986. The system launched with 17 available games, including a new game featuring everyone's favorite plumber: "Super Mario Bros." By 1988, Nintendo had a stranglehold on the American console market, and thanks to the automatic inclusion of "Super Mario Bros" with later versions of the NES, the connection between character and company was reinforced. More: 5 of the Most Influential Early Video Games 'Pong,' 'Space Invaders' and 'Pac-Man' helped spawn a juggernaut industry. https://www.history.com/news/top-early-home-video-games-pong-pacman excerpt: “Pong” may not have been the first home video game, but it was the first major video game hit—one that launched the Atari home console dynasty and, arguably, an entire industry. Atari founder and “Pong” creator Nolan Bushnell and his partner Ted Dabney had had a surprise juggernaut in 1972 with the arcade version of the game, which had improved on the basic “Table Tennis” concept by adding sound, scoring and spin. Magnavox sued for copyright infringement; Atari settled by paying an exclusive licensing fee. They then adapted it for home play. First sold exclusively in Sears as a limited edition Sears-branded console, Atari's home “Pong” became one of the retail giant's best-selling items of the 1975 holiday season. Atari soon released its own branded version of “Pong,” helping to popularize its 2600 gaming console (launched in 1977), which became the most popular home game machine of its era, selling some 30 million units before being discontinued in 1992. Bushnell sold Atari to Warner Communications for $28 million and went on to found more than 20 companies, including Chuck E. Cheese. Tech Topic: https://brt-show.libsyn.com/category/Tech-Startup-VC-Cybersecurity-Energy-Science Best of Tech: https://brt-show.libsyn.com/size/5/?search=best+of+tech Investing Topic: https://brt-show.libsyn.com/category/Investing-Stocks-Bonds-Retirement ‘Best Of' Topic: https://brt-show.libsyn.com/category/Best+of+BRT Thanks for Listening. Please Subscribe to the BRT Podcast. AZ Tech Roundtable 2.0 with Matt Battaglia The show where Entrepreneurs, Top Executives, Founders, and Investors come to share insights about the future of business. AZ TRT 2.0 looks at the new trends in business, & how classic industries are evolving. Common Topics Discussed: Startups, Founders, Funds & Venture Capital, Business, Entrepreneurship, Biotech, Blockchain / Crypto, Executive Comp, Investing, Stocks, Real Estate + Alternative Investments, and more… AZ TRT Podcast Home Page: http://aztrtshow.com/ ‘Best Of' AZ TRT Podcast: Click Here Podcast on Google: Click Here Podcast on Spotify: Click Here More Info: https://www.economicknight.com/azpodcast/ KFNX Info: https://1100kfnx.com/weekend-featured-shows/ Disclaimer: The views and opinions expressed in this program are those of the Hosts, Guests and Speakers, and do not necessarily reflect the views or positions of any entities they represent (or affiliates, members, managers, employees or partners), or any Station, Podcast Platform, Website or Social Media that this show may air on. All information provided is for educational and entertainment purposes. Nothing said on this program should be considered advice or recommendations in: business, legal, real estate, crypto, tax accounting, investment, etc. Always seek the advice of a professional in all business ventures, including but not limited to: investments, tax, loans, legal, accounting, real estate, crypto, contracts, sales, marketing, other business arrangements, etc.
Lords: * Jenni * Xalavier Topics: * How do centaur internal organs work * What is the most unlikely horror franchise to adapt to games? * Do boomerangs work? * Serious KAAAND! * https://www.reddit.com/r/TopicLords/comments/1b3j3nu/serious_kaaand/ * Most game mascots are the sexual avatars of their creators * The Ted Dabney Experience Microtopics: * Rusty Lake. * An intriguing, terrifying morsel. * Whether it's okay to lie on this show. * Life Eater. * The horror fantasy kidnapping sim space. * Shippers shipping games. * How do we ship this game without destroying people? * All of the horse except for the head and neck. * Cosmetic centaur organs. * Introducing yourself to the inside of a centaur and it's extremely squishy in there. * A single multifunctional cube that births a centaur and that's the original Xbox startup video. * Speaking a language that doesn't exist and every time you finish a sentence you hear church bells. * Would a defective centaur wear a hat like this or like this? * Centaurs always standing at their standing desks. * A centaur wearing a horse mask. * Playing Wii Golf with someone who remains sitting the entire time. * Getting off the Power Pad to long jump. * Sitting golf. * My Dinner with Andre the Giant. * The monster mash vs. monster bash. * Adapting the Ghostbusters theme song to other media. * Playing as the car and running people over. * Jail for cars. * Jelly beans that taste bad on purpose. * 80s films for children that are meant to turn them into weird bisexuals when they grow up. * Jeff Minter's Dune. * Barbarella the video game. * More things you can do with your Rock Band instruments. * Sticking even more games inside of Fortnite. * The lemur with the really big eyes. * Microorganisms that live in water and have the end of a comedy roast bone for a head. * Venomousness of hybrid mammals. * Grabbing your stress ball after learning that the duck billed platypus uses electroreception to track their prey, Xalavier Nelson, Jr. * Platypus patch notes. * Adding expansions to Classic World of Warcraft. * Gauging the temperature of the room when it comes to boomerangs. * Throwing a washing machine in a circle. * How you feel when the boomerang doesn't come back. * Objects that you see on TV. * Boomerangs that instant of being carved to return when you throw them, are carved to say "help, I'm trapped in a boomerang factory" in an Australian accent when the wind whistles through it. * A boomerang with a heart on it that you throw to find true love. * Boomerangs vs. Gen-Xerangs. * Getting lazy by the time you sharpen the 7th blade on your boomerang. * Disrupting marshmallows by making them kinda good. * Hiring a game studio to make a satisfying sequel to Katamari Damacy and then immediately suing them for fraud because making a satisfying sequel to Katamari Damacy is impossible. * Getting Australian concussions all weekend. * Naming your facial hair "are you ready for the next topics" * Hi guys call anyone knows how to buy guns and armor India? * Crossposting between r/TopicLords to r/IndianTeenagers. * Weeding out the cowards with Gregorian Chant. * Looking at Glover and immediately understanding his salient sexual verbs. * The distinction between mascot and main character. * Your Sonics, your Gexes and your Crashes Bandicoot. * Switching places with your therapist. * Non-saucy mascots. * Having to pick between being horny and being a sociopath because you can't be both. * Glover vs. Hamburger Helper vs. Thing. * Opening yourself to a deeper Freudian zeitgeist. * The mascot platformer you keep seeing roms of but have never downloaded. * Blinx 2: Masters of Time and Space. * Blinx dressing up as the lead singer of Power Man 5000. * Exactly the sort of podcast segment you want to commit to sight unseen. * Being willing to give up 50 Cent: Blood on the Sand to make a friend happy. * How much do you want that Golden Microphone? * The crucible of the soul you go through to record a podcast. * People in the future deciding what you would have made a podcast about if you were still alive and making that podcast. * The Xalavier Nelson, Jr. Experience. * The dream list of developers you ask to help finish your game in your will. * Locking Albert Einsten and Genghis Khan in a haunted house and they vote each other off the show back and forth forever. * A deeply safe field for job hunting. * The Ted Dabney Experience of finding out that Ted Dabney died twelve years ago. * Mrs. Columbo. * A movie named "This Movie Has Marky Mark In It." * A game called Beyonce Battle Royale that doesn't have Beyonce in it and it's not a battle royale. (It's a clicker.) * Beyonce: Oops All Mudkips.
Breakout wurde 1976 auf den Markt gebracht und ist einer der großen Arcade-Klassiker. Durch die über 400 Klone, die im Laufe der Jahre entstanden sind, kennt fast jeder, der Videospiele gespielt hat, das Spiel oder das Spielprinzip. Aber woher kommt das Spiel und was ist seine Geschichte? Das wollen wir euch im Detail erzählen und sprechen dabei über die weltbekannte Firma "Atari" und besondere Menschen wie Nolan Bushnell, Ted Dabney, Steve Jobs und Steve Wozniak. Es geht um TTL ICs, Racks, Mäuseklaviere und natürlich darum, wie man Ziegelsteine effektiv zerstören kann. Das und noch viel mehr erfahrt ihr in Folge 34 des Grobe Pixel Podcasts. Schnappt euch ein Getränk, macht es euch gemütlich und viel Spaß beim Zuhören. --- Credits Sprecher & Produktion: Wolfgang Schoch, Christian Wald-von der Lahr Musik: DRIFTING KORNERS von https://josephmcdade.com
My guest today is an American scientist, entrepreneur, and a founding father of the video game industry. Born in 1943, he grew up in Utah, in a Mormon family, before leaving to study engineering and business at Utah State University. While a student he played Spacewar!, one of the earliest digital games designed for the PDP-1 computer. After graduation he joined an electronics company, and there met Ted Dabney, with whom he founded a start-up company with the aim of creating a commercial version of Spacewar! for the arcades. In 1972 the pair changed the company name to Atari, a term taken from my guest's favourite board game, Go. Together with another engineer, Al Alcorn, the trio produced Pong and, in 1976, the Atari 2600 console – which together birthed the modern games industry. Throughout the seventies my guest hired dozens of young engineers, including Steve Jobs who later co-founded Apple. Since then, he has founded more than twenty companies, received the BAFTA fellowship, and has been named one of Newsweek's “50 Men Who Changed America".Thank you for listening to My Perfect Console. Please consider becoming a Patreon supporter; your small monthly subscription will help to make the podcast sustainable for the long term, and you'll receive bonus content, and access to the My Perfect Console community: https://www.patreon.com/myperfectconsole Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
Sí, se acabó el verano… pero vuelve Tres Contra el Barrio con su MEJOR programa hasta la fecha, y no es sólo un truco de marketing barato, que también. Los veteranos periodistas Borja Abadíe, Gustavo Acero y Rubén Guzmán se reúnen tras dos meses en la cárcel para hablar de videojuegos sin censura editorial, empezando por las noticias más destacadas del mes, como la filtración masiva de documentos de Microsoft con sus planes de futuro para Xbox y su osada intención de comprar Nintendo; el inesperado despido de Charles Martinet, cuya voz ya no escucharemos en Super Mario Wonder; y la opinión sincera de Borja sobre Starfield, la obra estelar de Bethesda de la que todo el planeta está hablando… incluso para bien. Y atención, porque vuelve la sección Aventura Conversacional con tres nuevos temazos que ninguno de los otros dos locutores conoce de antemano: Gustarfox ha convertido su tema libre en un espectacular programa de Los 40 Plagiadores: una inaudita selección de los mayores PLAGIOS MUSICALES de videojuegos jamás escuchados. Afinad bien el oído y dejad a un lado la nostalgia porque se os va a caer más de un mito. ¿Simple inspiración… o plagio descarado? ¡Juzgad vosotros mismos! Nuestro experto en sex*, dr*gas y videojueg*s Borja Abadíe nos trae un tema con sustancia: la increíble historia del pionero Nolan Bushnell que, junto con otros LOCOS DE ATARI como Ted Dabney y Allan Alcorn, definió el futuro del videojuego entre calada y fiesta desenfrenada. Anécdotas, cameos VIP y anécdotas surrealistas que te dejarán más (des)colocado que los hippies ingenieros de aquellos psicodélicos años setenta. Por último, el maestro del terror Rubén Guzmán nos va preparando para Halloween con un inquietante viaje por las CASAS ENCANTADAS más escalofriantes jamás visitadas a través de una pantalla, desde Project Zero hasta P.T., la demo del Silent Hills que Konami nos arrebató. Un auténtico pasaje del terror no apto para cardíacos... Dos horas de "infopinión", musicote (plagiado), cuñas publicitarias (inventadas), historia del videojuego (auténtica), humor pixelado y un buen rollo que no encontrarás en la calle, porque barrios como el nuestro sólo hay uno.
For this episode we speak with none other than Allan Alcorn, Atari employee number three after Nolan Bushnell and Ted Dabney, and the engineer of Pong, one of the very first video arcade games.
Resources for this episode available at 5:05updates.com. From Katy Craig in San Diego, California: Get ready for an AI showdown folks. Meta's new open source AI chatbots were just offered up to people and they're using them for sex. From Edwin Kwan in Sydney, Australia: Medibank Private, a health insurance provider, suffered a data breach in October, 2022, and that resulted in the compromise of 9.7 million current and former customers.From Mark Miller in New York City: He professes that he was tricked by ChatGPT, that he had no idea that the output could be generated from non-existent cases. If we are to believe him, and I do actually believe him, that doesn't make him stupid. It makes him lazy. From Marcel Brown in St. Louis, Missouri: June 27th, 1972. The iconic video game company Atari is founded by Nolan Bushnell in Ted Dabney. Their first video game Pong was the first commercially successful video game and led to the start of the video game industry.From Sourced Network Productions in New York City. I'm Mark Miller. Today is Tuesday, June 27. Here's the full story behind each of our headlines...
The Ted Dabney Experience is a podcast project by Richard May, Paul Drury (Retro Gamer magazine) and Tony Temple (author of Missile Commander). We host long-form conversations with the leading lights and supporting cast from the Golden Age of coin-op video arcade gaming. Our guests have included Evelyn Seto (graphic designer at Atari, Inc., alongside George Opperman), Warren Davis (Q*Bert), Jeff Lee (Q*Bert, Mad Planets), Mike Hally (Star Wars, Akka Arrh), Ed Logg (Asteroids, Centipede), Owen Rubin (Space Duel, Major Havoc), Carol Kantor (the industry's very first market researcher), Doug Wismer (Canadian monitor manufacturer Electrohome), Kevin Hayes (former MD of Atari Ireland), Walter Day (founder of the world-famous Twin Galaxies arcade), John Newcomer (Joust, Sinistar) and many more. The podcast is produced and edited by Richard May with a bespoke sound suite by Ghost of Wood.
Nel 1972 Nolan Bushnell e Ted Dabney fondarono ATARI. Quest'anno ricorre quindi il 50 anniversario della fondazione dell'azienda che ha il merito di aver inventato il mercato del videogioco.Per l'occasione ci occuperemo di una delle “leggende urbane” più conosciute della storia del videogioco: La famosa sepoltura di massa di cartucce, console e computer per videogiochi invenduti in una discarica del New Mexico, ad Alamogordo, intrapresa dalla Atari nel 1983.Da quando la sepoltura è stata segnalata per la prima volta ci sono stati dubbi sulla sua veridicità e portata, ed è stata spesso liquidata come una leggenda metropolitana. E.T. (1982) è spesso citato come uno dei peggiori videogiochi mai pubblicati e uno dei più grandi fallimenti commerciali di videogiochi, è realmente così? Fu realmente lui la causa del “videogame crash” del 1983? Furono realmente sepolte le cartucce invendute di E.T. nella discarica del New Mexico?Scopriamolo insieme in un racconto dettagliato ed appassionante con gli archeologi informatici Carlo Santagostino e Roberto Tomaiuolo.Buon ascolto!
TechTime Radio with Nathan Mumm, the show that makes you go "Hummmm" Technology news of the week for June 26th – July 2nd, 2022.Today on the show, What Technology items have recently been recalled and other things we believe should be replaced. Why do Nerds Collect Toys? Mike Gorday has some thoughts on this and what is happening to Windows 8.1? Guess who turns 51 today, and why not tell your new employees you might be laid off? Did you have an Atari unit growing up? Today we look back at the game console that created the home video game industry. So why is Nathan Fuming at a browser and search company? We have our Fan Favorite "Letters Segment" back today. Episode 107: Starts at 1:38--- [Now on Today's Show]: Starts at 3:29--- [Top Stories in The First Five Minutes]: Starts at 7:54Elon Musk's birthday is today; I hope he enjoys his 51st birthday as he hints at layoffs in his first meeting with Twitter employees - https://tinyurl.com/2p97bvjpPeople Are Using Deepfakes to Apply to Remote Jobs - https://tinyurl.com/3pwcm7fp Microsoft to end Windows 8.1 support in January 2023 - https://tinyurl.com/499r8b5v --- [Pick of the Day - Whiskey Tasting Review]: Starts at 17:04Wild Turkey Rare Breed Bourbon | 116.8 Proof | $44.95 --- [Stories You Didn't Know]: Starts at 19:22Did someone just turn on the Electric Vehicle recall faucet? Three major car companies were hit with recalls.--- [This Week in Technology]: Starts at 28:00June 27, 1972 - ATARI Celebrates 50 Years The iconic video game company, Atari, is founded by Nolan Bushnell and Ted Dabney. Their first video game, Pong, was the first commercially successful video game and led to the start of the video game industry. In 1977, Atari's Video Computer System (known as the VCS and later the Atari 2600) popularized the home video game market. Before the video game crash of 1983, Atari was the fastest-growing company in the history of the United States at the time, and the brand was synonymous with video games. --- [Marc's Mumbles Whiskey Details]: Starts at 33:30--- [Nugget of the Week]: Starts at 35:39Nathan goes downright nasty on DuckDuckGo and how it is not as private as you might think.--- [Letters]: Starts at 43:13Mike and Nathan share this week's informative emails that were received during the week. This includes scams, phishing emails, and all-out mistruths disguised as legitimate emails. --- [Mike's Mesmerizing Moment brought to us by StoriCoffee®]: Starts at 50:45--- [Pick of the Day]: Starts at 54:15Wild Turkey Rare Breed Bourbon | 116.8 Proof | $44.95 Mike: Thumbs Up Nathan: Thumbs Up
50 years ago today, Atari was born! So I am celebrating with a REPLAY of Series 2 episode with the legendary Atari founder Nolan Bushnell – serial entrepreneur and a pioneer of the video games industry.After an early interest in engineering, Nolan went on to study Electrical Engineering before setting up Atari with Ted Dabney and Al Alcorn (I interviewed in Series 1, EP 8 - listen here). Atari experienced huge success with Pong which was one of the first computer games ever created but whilst it was hugely popular, Atari was born at a time when venture capital didn't really exist, IP could not be protected and so the journey to keeping the company going was much tougher than it is today and by the time Warner Communications made an offer for the company, Nolan was ready to sell.In this interview, we look back at gaming history, Nolan talks me through the highs and lows of building Atari, the traits he looks for when hiring, and why one of his biggest regrets was turning down an offer from Steve Jobs and Steve Wozniak to own a third of Apple.Enjoy!NB This episode was recorded January 2021.------Let us know what you think of this episode and please rate, review and share - it means the world to me and helps others to find it too.------Danielle on Twitter @daniellenewnham and Instagram @daniellenewnhamNolan Bushnell on Twitter @nolanbushnell-----This episode was hosted by me - Danielle Newnham, a recovering founder, author and writer who has been interviewing tech founders and innovators for ten years - and produced by Jolin Cheng.
Don't watch it, play it! In the late 1970s, Atari ushered in the gaming era! But throughout their history, the company had more turbulence than a game of Combat. This week we revisit their history and which games were the most influential on us. Live Pong and prosper! What do Atari and Chuck E Cheese have to do with each other? What was the first standup Atari game, and why did it look like it belonged in The Sleeper house? These questions and more are answered as we look at the history of Atari. News Stranger Things season 4 is coming, but we will see an end to the series after season 5 Berkeley Breathed's Bloom County comic strip will be coming to Fox for an animated series Make sure to check out Shua on the Saturday Matinee Podcast this week What we're Enjoying Jay revisited a 1955 Spencer Tracy mystery movie called Bad Day at Black Rock. This intriguing tale of a one-armed stranger appearing in a small town with a secret is sure to give you a retro story to talk about. Shua has been trying to view all the best picture Oscar nominees before the broadcast of the awards on March 27. Enjoy Games! In 1971, Nolan Bushnell and Ted Dabney adapted a computer game called Spacewar, created in 1962 by Steve Russell. The new game, called Computer Space, may not have been the gigantic success that the men had hoped for, but it laid the groundwork for their new business, dubbed Atari. Computer Space led to Pong, which found it's way across the country with eight to ten thousand machines sprinkled throughout bars and restaurants. Bushnell then took over the country and used their success to grow the company quickly (yet, with questionable business practices). One of his successes was the home console, which started appearing on shelves in the late 70s. Plus, Bushnell expanded his business ideas by purchasing Pizza Time Theater and began putting his arcade cabinets in Chuck E Cheeses across the country. It was a crazy idea that worked for quite a while. Bushnell, now just Chairman of the Board after selling Atari to Warner Communications for $28 million, hired an interesting (and not very well liked) character named Steve Jobs. Jobs had some innovative ideas, but had some of them developed by his friend Steve Wozniak in some pretty underhanded scenarios. By the 1980s Atari had become the fastest-growing company in the history of our country. But the writing was on the wall; the video game industry, and especially Atari, was getting ready for a crash. In 1983, shortly after their disastrous release of the failed ET video game, Atari was posting huge losses and other companies quickly filled the void in the market. Jay and Shua have some good memories of Atari games though, both at home and in arcades. And collectors still try to acquire a wide variety of their creations. Despite their shortcomings, Atari helped to create classics and inspire future generations in programming, designing, artwork, technology, and more! Did you have an Atari? What were some games that stood out to you? Let us know. Come talk to us in the Discord channel or send us an email to podcast@enjoystuff.com
The Ted Dabney Experience is a podcast project by Richard May, Paul Drury (Retro Gamer magazine) and Tony Temple (author of Missile Commander - A Journey to The Top of an Arcade Classic). We host intimate conversations with the leading lights and supporting cast from the Golden Age of coin-op Video Arcade gaming. Our guests have included Warren Davis and Jeff Lee (Q*Bert), Mike Hally (Star Wars), Ed Logg (Asteroids, Centipede), Jamie Fenton (Gorf), Owen Rubin (Space Duel, Major Havoc), Carol Kantor (the industry's very first market researcher), Doug Wismer (Canadian monitor manufacturer Electrohome), Kevin Hayes (former MD of Atari Ireland) and many more.
Na década de 1970, tantos jovens como os adultos não estavam preparados para a chegada dos videogames. Naquele momento, deixariam de lado os jogos de tabuleiro para se divertirem com o controle em frente a televisão, em um formato totalmente diferente do que existia na época. Nolan Bushnell e Ted Dabney não imaginavam que ao criar a Fundação Atari estariam dando inicio a uma jornada que revolucionaria o entretenimento em todo o mundo. Saiba mais na reportagem "História dos consoles domésticos". O Universidade no Ar é um programa de jornalismo dos alunos da Universidade Metodista de São Paulo. Reportagem: Leonardo Cunha, Mateus Bertole, Ulysses Issamu, Vinicius de Oliveira e Renan Fukuda Locução: Miguel Cyrino Trabalhos Técnicos: Léo Engelmann Orientação: Profª. Eloiza de Oliveira Frederico
Nolan Bushnell y Ted Dabney un par de ingenieros y entusiastas por la electrónica (geeks) crearon juntos lo que seria la primera tragamonedas arcade el llamado space command, y sin darse cuenta darían la pauta para crear lo que sería una de las empresas pioneras en la industria del videojuego tanto paras las arcades así como para las consolas de casa. Estamos hablando de una marca emblemática así es la mítica Atari pónganse cómodos prisioneros y continuemos. --- Send in a voice message: https://anchor.fm/calabozogeekpdcst/message
Today’s guest is the legendary Nolan Bushnell – serial entrepreneur, co-founder of Atari and a pioneer of the video games industry.After an early interest in Engineering, Nolan went on to study Electrical Engineering before setting up Atari with Ted Dabney and Al Alcorn (I interviewed in Series 1, EP 8 - listen here). Atari experienced huge success with Pong which was one of the first computer games ever created but whilst it was hugely popular, Atari was born at a time when venture capital didn’t really exist, IP could not be protected and so the journey to keeping the company going was much tougher than it is today and by the time Warner Communications made an offer for the company, Nolan was ready to sell.In this interview, where we look back at gaming history, Nolan talks me through the highs and lows of building Atari, the traits he looks for when hiring, and why one of his biggest regrets was turning down an offer from Steve Jobs and Steve Wozniak to own a third of Apple.Enjoy!-----Let us know what you think of this episode and please rate, review and share - it means the world to me and helps others to find it too.------Danielle on Twitter @daniellenewnham and Instagram @daniellenewnhamNolan Bushnell on Twitter @nolanbushnell-----This episode was hosted by me - Danielle Newnham, a recovering founder, author and writer who has been interviewing tech founders and innovators for ten years - and produced by Jolin Cheng.
O mercado de games teve uma grande mudança, em 1972 nos Estados Unidos surgiram 2 camaradas que iriam pensar em como levar os videogames para a casa das pessoas de uma forma que mudou toda a história do mercado de games. Nolan Bushnell e Ted Dabney criaram a ATARI e com esta empresa o que conhecemos hoje dos consoles de games sem dúvidas deve muito a eles. Neste programa vamos falar desta empresa e conhecer um pouco mais de suas curiosidades e personalidades em sua história. Batemos um papo especial com Luciano Cadari e Cláudia Maria da comunidade Apaixonados por Atari.
Conversations with Golden Age video arcade greats. A podcast project by Richard May, Tony Temple (The Arcade Blogger) and Paul Drury (Retro Gamer magazine).
A brief introduction to The Ted Dabney Experience podcast. Originally released as a segment for the Retro Asylum Christmas Special episode, 2020.
A empresa americana foi fundada por Nolan Bushnell e Ted Dabney, em 1972, nos Estados Unidos. Teve como seu primeiro aparelho, o Pong Arcade, um game que veio para rivalizar com os arcades que faziam muito sucesso na época, a ideia era levar a mesma diversão para a casa das pessoas. Mas seu grande sucesso veio com o seu modelo 2600, em 1977. A empresa chegou ao Brasil em 1983, com o lançamento de seu console pela Gradiente (Polivox) . O videogame se manteve no topo da concorrência até o final dos anos 1980, quando o Master System, da SEGA, desembarcou em solo brasileiro e assumiu a liderança. Ela não está mais em meio aos grandes mas seu nome ainda tem muito peso na história dos games. Hoje estamos com um time que além de saber muito sobre essa empresa, tem uma verdadeira paixão e muitas curiosidades sobre esta grande referência na história dos videogames.
Avançamos mais uma década na nossa história, no entanto, aconteceu tantas coisas nesses dez anos que é impossível contar tudo em um episódio só. Na primeira parte dos anos 70, vamos colher os frutos do Spacewar! apresentado no episódio passado e trazer um protagonista no mercado de videogames: Nolan Bushnell. Ah, recado importante– agora temos um e-mail– aditahistoriadovideogame@gmail.com Além disso, você pode continuar me seguindo no Twitter pelo @pabloprime Links relacionados a esse episódio: O Galaxy Game [imagem] Bill Pitts e Hugh Tuck trabalhando no seu Galaxy Game [imagem] O Computer Space [imagem] Bill Nutting da Nutting Associates com o Computer Space [imagem] O Computer Quiz [imagem] Nolan Bushnell e Ted Dabney [imagem]
In 1972, Nolan Bushnell and partner Ted Dabney founded video game and home computer developer Atari. In 1983, 700,000 copies of E.T. the video game and other unsold titles were buried in a New Mexico landfill. And this is only PART 1 of the ballad of Nolan Bushnell. JOIN US ON PATREON FOR EARLY EPISODE RELEASE, WEEKLY BONUS CONTENT, AND MORE: https://www.patreon.com/desperateactsofcapitalism HUGE THANK YOU TO OUR BELOVED $5 AND UP PATRONS: Courtney Witcher, Raven Snow, Sam Johnson, Owen Traxler, Cyrus Katzenburg, Marilyn Kearney, remi-rose Evans, Kelly Carroll, Kate Volz, Emily Schmitt, Marissa Kerr, Jamie Galioto, L0ST VEGAS, Cleophidian, Gaby Nogueira, Garrett M Desperate Acts of Capitalism is a comedy podcast about money, marketing, and how it all goes wrong. Join us on our magical journey through a wonderland of burning money! Hosted by CT Kelly and Evan Swope. IG: @desperateactsofcapitalism Tumblr: https://desperate-acts-of-capitalism.tumblr.com/ Twitter: https://twitter.com/daoccast Sources: https://medium.com/s/story/ataris-hard-partying-origin-story-an-oral-history-c438b0ce9440 https://books.google.com/books?id=gy4EAAAAMBAJ&lpg=PA15&pg=PA106#v=onepage&q&f=true https://books.google.com/books?id=gy4EAAAAMBAJ&lpg=PA15&pg=PA100#v=onepage&q&f=true https://thehustle.co/worst-video-game-in-history-et/ https://www.quora.com/Luck-What-is-the-luckiest-business-break-ever https://en.wikipedia.org/wiki/Atari,_Inc.
On this episode of the world Famous Sofa King Podcast, we do a dive into the history of the video game and look at the rise and fall of Atari. The world of video games would not exist without the innovation of Atari. They started the video arcade with the invention of the coin operated video game, and just when that changed all of entertainment for millions of kids in the 70s and 80s, they created the at home video game console. Then there was the time they made the ET video game, considered by many to be the worst there ever was. It was so bad, they buried the unsold copies in a land fill instead of try to sell them. From rock star nerds at the birth of silicon valley to corporate sellouts, Atari had it all. The company was started by two visionaries named Nolan Bushnell and Ted Dabney. They were computer engineers who would visit campuses like the University of Utah and MIT just to play the video games that only computer engineers could play on the only five computers in America that could run them. Eventually, they realized that making video games end up like pinball machines, where you play for a quarter, they started their quest. Their first game was developed for a company called Nutting Associates. It was a confusing thing called Computer Space. It didn’t sell well and was hard to play. Within a few years, they developed and programmed Pong, and it was a wild hit. It spread through bars and pizza parlors and arcades and made Atari some real money. As processors got cheaper, they made arcade games like Asteroids, Tempest, Missile Command, Centipede, and Paper Boy. But as they drove around collected quarters (yes, they got 50% of the take, so they had to collect in the early days), there were other computer innovations that made home computing cheap enough to afford. Thus, they created the Atari 2600. This console is still considered the most successful gaming console ever. It sold the Atari games, but more importantly, it licensed home version of games made by other companies, like the epic Space Invaders. In fact, Taito’s Space Invaders made Atari sell more sets than any of their own games The other great thing about Atari was that it revenge of the nerds. The engineers and computer programmers in the early days partied like rock stars. There was booze on site, a brigade that voted on marijuana quality, hot tub parties, women coming and going, and even Steven Spielberg wanted them. This was what led to the disaster that was ET, right during the first video game winter. Atari crashed and burned once they were purchased by Warner, but they struggled to stay relevant. Though they still exist, they are shadow of their previous greatness. If you are over 40, you remember them fondly, and if you aren’t, you should do some retro gaming and learn yourself something, young’un! Visit Our Sources: https://www.ign.com/articles/2014/03/20/ign-presents-the-history-of-atari https://en.wikipedia.org/wiki/Atari https://americanhistory.si.edu/blog/2012/04/pong-atari-and-the-origins-of-the-home-video-game.html https://www.npr.org/2017/05/31/530235165/total-failure-the-worlds-worst-video-game https://en.wikipedia.org/wiki/Atari_video_game_burial https://www.computerhistory.org/revolution/computer-games/16/185 https://en.wikipedia.org/wiki/Atari,_Inc. https://www.thoughtco.com/history-of-atari-1991225 https://backtothegaming.com/2018/05/11/the-history-of-atari/ https://www.youtube.com/watch?v=vqMicrUywSY
This episode is brought to you by Wondery in partnership with Dell Technologies. In honor of small businesses, we’re featuring inspiring stories of successful companies that started out small.In 1972, pinball machines and mechanical games ruled the arcades. Then, Atari founders Nolan Bushnell and Ted Dabney came up with a game on a television screen controlled by two players. Pong helped catapult Atari from a start-up to the leader of video games, where it would stay – almost unopposed – for the next decade. Once Atari made Pong, the company took off like a rocket. But for Dietrich Mateschitz, success was a slog. When he returned home to Austria from a trip to Thailand in 1982, he brought an idea for an energy drink with him. His creation was expensive and tasted foul, and would be rejected over and over. But a slick marketing campaign made it the symbol of club cool and fuel for daredevils — and it took North America by storm.
Welcome to the History of Computing Podcast, where we explore the history of information technology. Because understanding the past prepares us for the innovations of the future! Today we're going to look at Pong. In the beginning there was Pong. And it was glorious! Just think of the bell bottoms at Andy Capp's Tavern in Sunnyvale, California on November 29th 1972. The first Pong they built was just a $75 black and white tv from a Walgreens and some cheap parts. The cabinet wasn't even that fancy. And after that night, the gaming industry was born. It started with people starting to show up and play the game. They ended up waiting for the joint to open, not drinking, and just gaming the whole time. The bartender had never seen anything like it. I mean, just a dot being knocked around a screen. But it was social. You had to have two players. There was no machine learning to play the other side yet. Pretty much the same thing as real ping pong. And so Pong was released by Atari in 1972. It reminded me of air hockey the first time I saw it. You bounced a ball off a wall and tried to get it past the opponent using paddles. It never gets old. Ever. That's probably why of all the Atari games at the arcade, more quarters got put into it than any. The machines were sold for three times the cost to produce them; unheard of at the time. The game got popular, that within a year, the company had sold 2,500 , which they tripled in 1974. I wasn't born yet. But I remember my dad telling me that they didn't have a color tv yet in 72. They'd manufactured the games in an old skate rink. And they were cheap because with the game needing so few resources they pulled it off without a CPU. But what about the code? It was written by Al Alcorn as a training exercise that Nolan Bushnell gave him after he was hired at Atari. He was a pretty good hire. It was supposed to be so easy a kid could play it. I mean, it was so easy a kid could play it. Bushnell would go down as the co-creator of Pong. Although maybe Ralph Baer should have as well, given that Bushnell tested his table tennis game at a trade show the same year he had Alcorn write Pong. Baer had gotten the idea of building video games while working on military systems at a few different electronics companies in the 50s and even patented a device called the Brown Box in 1973, which was filed in 1971 prior to licensing it to Magnavox to become the Odyssey. Tennis for Two had been made available in 1958. Spacewar! had popped up in 1962 , thanks to MIT's Steven “Slug” Russel's being teased until he finished it. It was initially written on the TX-0 and was ported to the PDP, slowly making its way across the world as the PDP was shipping. Alan Kotok had whipped up some sweet controllers, but it could be played with just the keyboard as well. No revolution seemed in sight yet as it was really just shipping to academic institutions. And to very large companies. The video game revolution was itching to get out. People were obsessed with space at the time. Space was all over science fiction, there was a space race being won by the United States, and so Spacewar gave way to Computer Space, the first arcade game to ship, in 1971, modeled after Spacewar!. But as an early coin operated video game it was a bit too complicated. As was Galaxy Game, whipped up in 1971 by Bushnell and cofounder Ted Dabney, who's worked together at Ampex. They initially called their company Syzygy Engineering but as can happen, there was a conflict on that trademark and they changed the name to Atari. Atari had programmed Galaxy Game, but it was built and distributed by Nutting Associates. It was complex and needed a fair amount of instructions to get used to it. Pong on the other hand needed no instructions. A dot bounced from you to a friend and you tried to get it past the other player. Air hockey. Ping pong. Ice hockey. Football. It just kinda' made sense. You bounced the dot off a paddle. The center of each returned your dot at a regular 90 degree angle and the further out you got, the smaller that angle. The ball got faster the longer the game went on. I mean, you wanna' make more quarters, right?!?! Actually that was a bug, but one you like. They added sound effects. They spent three months. It was glorious and while Al Alcorn has done plenty of great stuff in his time in the industry I doubt many have been filled with the raw creativity he got to display during those months. It was a runaway success. There were clones of Pong. Coleco released Telestar and Nintendo came out with Color TV Game 6. In fact, General Instruments just straight up cloned the chip. Something else happened in 1972. The Magnavox Odyssey shipped and was the first console with interchangeable dice. After Pong, Atari had pumped out Gotcha, Rebound, and Space Race. They were finding success in the market. Then Sears called. They wanted to sell Pong in the home. Atari agreed. They actually outsold the Odyssey when they finally made the single-game console. Magnavox sued, claiming the concept had been stolen. They settled for $700k. Why would they settle? Well, they could actual prove that they'd written the game first and make a connection for where Atari got the idea from them. The good, the bad, and the ugly of intellectual property is that the laws exist for a reason. Baer beat Atari to the punch, but he'd go on to co-develop Simon says. All of his prototypes now live at the Smithsonian. But back to Pong. The home version of pong was released in 1974 and started showing up in homes in 1975, especially after the Christmas buying season in 1975. It was a hit, well on its way to becoming iconic. Two years later, Atari released the iconic Atari 2600, which had initially been called the VCS. This thing was $200 and came with a couple of joysticks, a couple of paddles, and a game called Combat. Suddenly games were showing up in homes all over the world. They needed more money to make money and Bushnell sold the company. Apple would become one of the fastest growing companies in US History with their release of the Apple II, making Steve Jobs a quarter of a billion dollars in 1970s money. But Atari ended up selling of units and becoming THE fastest growing company in US history at the time. There were sequels to Pong but by the time Breakout and other games came along, you really didn't need them. I mean, pin-pong? Pong Doubles was fine but , Super Pong, Ultra Pong, and Quadrapong, never should have happened. That's cool though. Other games definitely needed to happen. Pac Man became popular and given it wasn't just a dot but a dot with a slice taken out for a mouth, it ended up on the cover of Time in 1982. A lot of other companies were trying to build stuff, but Atari seemed to rule the world. These things have a pretty limited life-span. The video game crash of 1983 caused Atari to lose half a billion dollars. The stock price fell. At an important time in computers and gaming, they took too long to release the next model, the 5200. It was a disaster. Then the Nintendo arrived in some parts of the world in 1983 and took the US by storm in 1985. Atari went into a long decline that was an almost unstoppable downward spiral in a way. That was sad to watch. I'm sure it was sadder to be a part of. it was even sadder when I studied corporate mergers in college. I'm sure that was even sadder to be a part of as well. Nolan Bushnell and Ted Dabney, the founders of Atari, wanted a hit coin operated game. They got it. But they got way more than they bargained for. They were able to parlay Pong into a short lived empire. Here's the thing. Pong wasn't the best game ever made. It wasn't an original Bushnell idea. It wasn't even IP they could keep anyone else from cloning. But It was the first successful video game and helped fund the development of the VCS, or 2600, that would bring home video game consoles into the mainstream, including my house. And the video game industry would later eclipse the movie industry. But the most important thing pong did was to show regular humans that microchips were for more than… computing. Ironically the game didn't even need real microchips. The developers would all go on to do fun things. Bushnell founded Chuck E. Cheese with some of his cresis-mode cash. Once it was clear that the Atari consoles were done you could get iterations of Pong for the Sega Genesis, the Playstation, and even the Nintendo DS. It's floated around the computer world in various forms for a long, long time. The game is simple. The game is loved. Every time I see it I can't help but think about bell bottoms. It launched industries. And we're lucky to have had it. Just like I'm lucky to have had you as a listener today. Thank you so much for choosing to spend some time with us. We're so lucky to have you.
We're headed to E3, ARGonauts! David and Robert are joined by returning guest Will Powers to get nitty gritty into the games industry before the big week. Join us for a look into what we're expecting to be shown on the big stages, as well as the long shots we hope to see. First we jump into some news starting off with a look back on Atari co-founder Ted Dabney who sadly passed away recently. Then there's a look at a new retro gaming show by wrestler AJ Styles, and new GameCube controllers that will be out in time for Smash Bros on Switch. The Stage of History welcomes the only other title starring our favorite green dudes Battletoads in Battlemaniacs, and Sam Fisher's finest moment Splinter Cell: Chaos Theory. Robert then goes meta with a look back on Street Fighter The Movie The Game in Obscura. Don't forget to nab our game codes for Way of the Passive Fist and Shaq Fu, then stay a bit longer for another game of Random Select! Who could Robert be this time? Ted Dabney, Co-Founder Of Atari And Video Game Pioneer, Dies At 81 Up Up Down Down Launches New Retro Gaming Show with WWE Champion AJ Styles GameCube Controllers Coming To Nintendo Switch E3 2018: Every Game Confirmed for the Show E3 2018 Rumors: Crackdown 3 Delay, Hitman 2, Fortnite Switch, More Arena of Valor Beta Signup We are partnered with Don't Feed The Gamers! Be sure to check them out for fan-focused gaming content. Got a question, comment, or suggestion for the show? Email us or send a tweet! Also, join our Discord room to chat all things retro gaming! Follow and Like ARGcast! Twitter Facebook Follow David Follow Robert
NEWS: Atari releases specs of VCS, pre-orders live Intellivision rebrands, plans to launch new console Pokemon Let's Go additional details Pokemon Gold/Silver Spaceworld 97 build was real Ted Dabney; Atari co-founder and a creator of Pong, dies Bungie gets 100m investment from NetEase, plans to self-publish new IPs Fallout 76 Announced TOPICS: E3 BABY- expected flow of each conference/wildly unfounded predictions Devolver Digital was recording their presentation near us? What big technical difficulty will occur this year? How to remove the stigma of mobile games/make mobile games for core gaming audience
En este programa, emitido el 3 de Junio de 2018, te hablamos de Valve y las Visual Novels subidas de tono; de Pokemon Let's Go Pikachu/ Eevee y Pokemon Quest; del anuncio de Fallout 76; del anuncio de Sonic Team Racing; de Assassin's Creed Odyssey; de la demanda de los creadores de PUBG a Epic Games; de como Pachter piensa que las lootboxes existen porque los consumidores somos tontos; del fallecimiento de Ted Dabney, co-fundador de Atari; del descubrimiento de Pop'n Run, una recreative inedita de Seibu; de Tanzer, un nuevo juego Homebrew para Mega Drive; de las Neon Advance que esta construyendo Joe Bleeps a base de DS Lite rotas; de la imagen del Street Fighter cancelado de NES; y de la beta del Pokemon Oro que ha aparecido recientemente; para terminar con nuestros Comentarios Retrasados; y nuestras impresiones sobre la MaricCon 2018.
169: The Bottom Side Of Diglett Uncle muscles is back this week and things get a little weird. First, Anthony opens with Agony. A game that explores the world of Hell. The only problem is the glitches. Following that, he has Street Fighter 30th Anniversary. The only thing you need to know is that Guile isn't in it. I don't know how the game even got made. Next up is Pete. He's playing Smite and there's a new patch for it. PUBG is still on his plate and he's almost top 100. His last game was Total War: Warhammer II. Stephen has quick update about The Line Zen and his score. It's good. Plus, a game called Chicken Scream. It's a platform game that uses for the mic to move and jump. Yeah, it's hilarious. Lastly, Brian, and he talks Tell Tale's Batman Season 2, followed by Sushi Station by way of the eShop. Then he's got a mobile game called 98 Cards. Stephen has trouble understanding it. Drunken News Rumor: Sony Could Be Considering a PlayStation Classic Killer7 Is Coming To Steam This Fall Atari co-founder Ted Dabney dies PUBG Sues Fortnite Battlefield V – Official Minimum PC System Requirements Mega Man 11 Release Date Confirmed with New Trailer Pokemon Quest Announced For Switch, Smartphones: Available Now On Switch Pokemon Let's Go! Pikachu And Eevee Officially Announced Star Citizen video game launches $27,000 players' pack FALLOUT 76 ANNOUNCED, WILL REPORTEDLY BE AN 'ONLINE SURVIVAL RPG' June PlayStation Plus Games Announced Hacker gets Super NES games running on unmodified NES Pokemon Gold and Silver SpaceWorld Demo Leaked Extras Creep us on Facebook Stalk us on Twitter Watch us on YouTube Or throw us that review on iTunes or Stitcher Questions, comments, concerns? E-mail us: brian@pxlpts.com And be sure to check out what we're doing at our website: Pixelated Points Theme music: 'My Lady Carey's Dompe' performed by Jon Sayles
Show Notes Dan and Kris hop on the E3 hype train by looking back at their favorite moments from E3s past. But first, they discuss the new Intellivision, the passing of Ted Dabney, big Mega Man 11 news, and more. Plus, THANK YOU, CLAY! Useful Links Arlo looks back at Nintendo's worst E3 www.stoneagegamer.com SAG's theme Song “Chubby Chubby Chip Chip” by Mark ‘TDK' Knight Social Stuff Facebook Stone Age Gamer Facebook page Twitter Instagram YouTube Tumblr Twitch Website Contact Us Support The Stone Age Gamer Podcast by contributing to their Tip Jar: https://tips.pinecast.com/jar/the-stone-age-gamer-podcast
Photo: Anne Coates OBE Matthew Bannister on the prolific film editor Anne Coates, who worked on Laurence of Arabia, The Elephant Man and Fifty Shades of Grey. John Ashdown-Hill, the historian who helped to discover the bones of Richard III under a Leicester car park. Dr Davida Coady who travelled the world from Biafra to Honduras helping the sick and starving. Ted Dabney - one half of the partnership that started the successful computer games company Atari Brendan Ingle, the Sheffield based boxing trainer who developed the careers of Herol "Bomber" Graham and "Prince" Naseem Hamed. Archive clips from: Back Row, Radio 4 15/12/00; Front Row, Radio 4 07/12/16; Woman's Hour, Radio 4 13/02/07; BBC News 24, 04/02/13; People's Century 1954: Living Longer, WGBH and BBC Worldwide 05/01/97; Newsnight, BBC Two 27/10/81; Sport on 4, Radio 4 04/03/95; World Championship Snooker, BBC Two 03/05/09.
En este episodio hablamos de Steam Link y el rechazo de Apple, la muerte de TotalBiscuit y de Ted Dabney, de Resident Evil 7 para Nintendo Switch, la llegada de Killer7 a la PC, la fecha de salida de Mega Man 11, todos los detalles de Battlefield V y la controversia por las mujeres que aparecen en el juego, y finalmente hablamos de los horarios de las conferencias del E3 y de lo que podriamos llegar a ver en cada una de ellas.
This week we talk about Deadpool 2 (Spoilers start at 1:24:00 {I remembered this time. Thanks Justin!}). We also talk about Solo (Spoiler Free), Far Cry 5, The Toys That Made Us, District B13, Dresden Files, Horrorstor by Grady Hendrix, Translating Vulcan to Klingon, SoCalShaolin goes to Killer Klowns from Outer Space Live, Marvel Stadium, The Fountainhead, The Expanse finds a new home, Ted Dabney, Earthsea, Marvel joins the Seattle Museum of Pop Culture, J.R.R. Tolkien's last work to be published, and a Star Trek theme park gets bandied about. So, GO X-FORCE! It's time for a Geek Shock!
This week Carrie joins Micah and Brad as we discuss impressions of Detroit: Become Human, Dragon's Crown Pro, and Donkey Kong Country: Tropical Freeze, Cody Omega's introduction to Street Fighter V, Nintendo releasing a dock-less Switch in Japan, the passings of Ataro co-founder Ted Dabney and John 'Total Biscuit' Bain, the PS4 beginning it's journey to sunset, what the eventual new Xbox will be called, and why we delight at the tears stemming from Battlefield V's alt-universe World War II setting with girls! Use our Amazon page to donate to the show: www.densepixels.com/amazon Subscribe to our YouTube channel: Dense Pixels You can now follow us on Twitch! Brad - DensePixelsBrad Terrence - App4RITioN410 Micah - denseblacknerd Twitter: @DensePixels Facebook: Dense Pixels Podcast Subscribe on iTunes or Google Play Music Headlines SFV - Cody Nintendo releasing no-dock Switch bundle in Japan Atari co-founder passes away at 81 Popular game critic Totalbiscuit dies at 33 Assholes involved in swatting death have been indicted Top Stories Sony CEO says PS4 has entered the last phase of its life cycle>>>Also says we won’t see new hardware for at least 3 years Battlefield V announced; takes place in WWII, no Premium Pass will be sold
With news of Nintendo possibly releasing an N64 classic we talk about our N64 Classic's wishlist for what games should be included! We also discuss what the end of the PS4's life cycle will revolve around as well as celebrate Ted Dabney's life and involvement with Atari. ▾ FOLLOW US ▾ ► https://www.patreon.com/multiplayered ► https://twitter.com/gomultiplayered ► https://www.instagram.com/gomultiplayered/ ► https://www.facebook.com/Multiplayered/ ▾ Follow GameChops ▾ ► http://youtube.com/GameChops ► http://soundcloud.com/GameChops ► http://twitter.com/GameChops ► http://facebook.com/GameChops ► http://bit.ly/spotifygc ► http://www.gamechops.com ▾ GET GAMECHOPS MUSIC ▾ iTunes ► http://bit.ly/GCiTUNES Spotify ► http://bit.ly/GCSPOTIFY Play ► http://bit.ly/GCPLAY Amazon ► http://bit.ly/GCAMZN ▾ Follow Dj CUTMAN ▾ ► http://twitter.com/VideoGameDJ ► http://instagram.com/VideoGameDJ ► http://soundcloud.com/DjCUTMAN ► http://facebook.com/DjCUTMAN
Acompanhe a equipe do 1UP comentando os acontecimentos da semana!Geek & Game Rio Festival 2018https://www.ggrf.com.br/Pop Universe, os produtos mais lindos da galáxia! https://www.popuniverse.com.br/ Músicas: https://www.newgrounds.com/audio/ https://www.bensound.com http://incompetech.com/music/ Music by Dan-O at DanoSongs.com Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Acompanhe a equipe do 1UP comentando os acontecimentos da semana!Geek & Game Rio Festival 2018https://www.ggrf.com.br/Pop Universe, os produtos mais lindos da galáxia! https://www.popuniverse.com.br/ Músicas: https://www.newgrounds.com/audio/ https://www.bensound.com http://incompetech.com/music/ Music by Dan-O at DanoSongs.com Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Saturday, January 6, 2018 Education Leadership and Beyond: Surviving & Thriving with Andrew Marotta. Podcast #31 - aired Saturday 1/6/18 9am live or on the app anytime country 107.7 WDLC, 106.9 WYNC, Wall Radio, & Pocono 96.7. An old donkey fell into an abandoned well on a farm. He was screaming and wailing for help. When the farmer heard the yells, he did not know how to save the donkey, so he thought, I'll just bury him and put him out of his misery. So he began throwing dirt into the well. The donkey then screamed louder. This made the farmer speed up throwing the dirt into the well so the donkey wouldn't suffer any more. The farmer actually went and got some more help to throw the dirt faster. Then the screaming stopped. The farmer looked down into the well and was shocked....The donkey was shaking off the dirt and stepping up. He was almost out of the well, because he shook off the dirt that fell on top of him and stepped up. The farmer and his help sped up the process until the donkey was able to jump out of the well because they had thrown so much dirt in there. Amazing right? I love this story from my friend Dr. Rob Gilbert from Montclair State University. What's the moral of the story? We are all going to have misfortune in our lives. We are all going to have dirt thrown on us. How can we turn this into a positive? How can we use the circumstances to help us? We can (just like the donkey!) shake it off and step up. We've all heard this advice before, and for me, this story is so literal. I can see it happening in the well. Here in 2018--shake it off and step up. It is not always going to work out for you so you have to make the best of the situations around you. Today's guest on the program is Captain Ted Dabney. Captain Ted flys for United Airlines and is the co-owner of Maybrothers Landscaping in Milford, PA. Image result for united airlines We talk life, leadership, and life with twin boys. Captain Ted describes what it is like to make decisions in the cockpit as Captain vs. when he was the co-pilot. We also discuss his positive attitude towards work and family....& how he balances it all. Tune in and enjoy: Broadcast with Captain Ted Next week's guest is Middletown Superintendent of schools Dr. Ken Eastwood. Quote: "It's not how much time you put in, it's what you put into the time." Go out and change the world for the better.
Computer Space (1971). The first commercial video arcade game, even pre-dating Atari’s Pong. It was created by Nolan Bushnell and Ted Dabney’s first company, Syzygy, and manufactured and sold by Nutting Associates. Monty Singleton and retro gaming expert Carrington Vanston launch deep into Computer Space, phone Nolan, and explore the history of the Utah amusement park that inspired it all, Lagoon. Insert Coin Player’s Guide: VintageComputing.com Bushnell Interview. Computer Space MAME Cabinet Nutting Associates Computer Space Brochure Cornershop – Brimful of Asha Music Video See Computer Space in the Jaws Beach Arcade. White Prototype Computer Space Cabinet in Soylent Green (where is it now?) Computer Space Owner’s Manual Computer Space Gameplay video. Ted Dabney Interview, Retro Gaming Roundup Episode 24 (Oh She’s Doing Fine) Ted Dabney Interview Transcript from Retro Gaming Roundup Walt Disney: The Triumph of the American Imgination (audio book) Computer Space Simulator YouTube video of the Computer Space Simulator The Ultimate Computer Space Fan Page Star Trek (Computer Space Bootleg) Rare brown Computer Space Near Menlo Park in California? Eat at the Dutch Goose, where it all started. Lagoon Park Documentary by KUTV NEWS 1987 and KTVX NEWS 1995 Lagoon Amusement Park Documentary KSL-TV PrimeTime Access Part 2 Lagoon Amusement Park Documentary KSL-TV PrimeTime Access Part 3 Lagoon Park Documentary by PM Magazine Utah - 1986 Lagoon Amusement Park – 1992 High Diving Show – Dive Contest Come be a part of the show! Send a review or story of your favorite arcade game to: Monty@InsertCoinHistory.com or facebook.com/groups/InsertCoinHistory and we’ll include it when we review your game. Driving or running? Call our automated review line and leave us a voice mail review at 760-ICT-TOYS. Insert Coin Reviews is sponsored by Insert Coin Toys. Reimagine arcade classics for future generations.(Facebook.com/InsertCoinToys, Twitter.com/InsertCoinToys). And, YOU! Through Patreon.com/InsertCoin. Thank you for sponsoring our show! Listen on iTunes! Listen on Stitcher!
There will be new episode october 8th New episoi go to the site FIVEOFTHEBEST@PODOMATIC.COM The HP-35 was Hewlett-Packard's first pocket calculator and the world's first scientificpocket calculator[1] (a calculator with trigonometric and exponential functions). Like some of HP's desktop calculators, it used reverse Polish notation. Introduced at US$395,[2] the HP-35 was available from 1972 to 1975. The HP-35 was Hewlett-Packard's first pocket calculator and the world's first scientificpocket calculator[1] (a calculator with trigonometric and exponential functions). Like some of HP's desktop calculators, it used reverse Polish notation. Introduced at US$395,[2] the HP-35 was available from 1972 to 1975. Uruguayan Air Force Flight 571, also known as the Andes flight disaster and, in South America, as the Miracle of the Andes (El Milagro de los Andes) was a chartered flight carrying 45 people, including a rugby team, their friends, family and associates that crashed in the Andes on 13 October 1972. Nando Parrado and Roberto Canessa (sitting) with Chilean arriero Sergio Catalán The survivors had a small amount of food: a few chocolate bars, assorted snacks and several bottles of wine. During the days following the crash they divided out this food in very small amounts so as not to exhaust their meager supply. Fito Strauch also devised a way to melt snow into water by using metal from the seats and placing snow on it. The snow then melted in the sun and dripped into empty wine bottles. Even with this strict rationing, their food stock dwindled quickly. In 1966, Nolan Bushnell saw Spacewar! for the first time at the University of Utah. Deciding there was commercial potential in a coin-op version, several years later he and Ted Dabney worked on a hand-wired custom computer capable of playing it on a black and white television By November 1972, the first Pong was completed. It consisted of a black and white television from Walgreens, the special game hardware, and a coin mechanism from a laundromat on the side which featured a milk carton inside to catch coins. Placed in aSunnyvale tavern by the name of Andy Capp's to test its viability, it took only a few days to realize they had a hit[9] 30 sec video on how games were http://www.youtube.com/watch?v=GdjE4Yywmpc The 968.9-carat (193.8 g) Star of Sierra Leone diamond was discovered by miners on February 14, 1972 in the Diminco alluvial mines in the Koidu area of Sierra Leone. It ranks as the third-largest gem-quality diamond and the largest alluvial diamond ever discovered.[1]
I fjor var det 40 år siden et av historiens viktigste spillselskaper ble skapt av Nolan Bushnell og Ted Dabney. Ataris første utgivelse var arkadespillet Pong, som la grunnlaget for en serie klassikere, og ikke minst lanseringen av hjemmekonsollen Atari 2600 – den første virkelig suksessrike spillkonsollen. Tekst fra Gamer.no: Denne ukas Retro Crew-podkast er […]