Podcasts about Computer Space

1971 space combat arcade game

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Computer Space

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Best podcasts about Computer Space

Latest podcast episodes about Computer Space

Day One Patch Podcast
Xbox Game Showcase Predictions, Redfall DLC, Square Enix's New Approach to Gaming

Day One Patch Podcast

Play Episode Listen Later May 5, 2024 71:35


In this week's Gaming Fun Fact, we explore the world of the very first commercially available arcade game - Computer Space. Computer Space was a precursor to Pong, being shipped in an arcade cabinet that looked like something straight out of Star Trek. Computer Space sold over 1000 units and was controlled entirely by buttons (no joystick) where a player would control a ship trying to take down hostile flying saucers. Microsoft has announced an E3-like Xbox Games Showcase coming in hot this summer on June 9, 2024. Game announcements will include games from Xbox Game Studios, Activision Blizzard, and Bethesda. We also got a look at a graphic that was intentionally redacted, but looks very much like Call of Duty (maybe Call of Duty: Gulf War). Redfall, the vampire game with quirky characters, a horrible launch, and an apparently terrible update schedule has started to concern some players that purchased the $100 Bite Back Edition of the game. As of recording, the last update for Redfall was approximately 6 months ago, with no reveal or date set for the release of the expensive edition's included DLC. Square Enix is re-evaluating how it approaches games, being more selective about which games to develop. Unfortunately, this comes at a great cost to the tune of $140 million dollars and several cancelled gaming projects.

Retro Computing Roundtable
RCR Episode 271: TOMLINSON@BBNA

Retro Computing Roundtable

Play Episode Listen Later Apr 11, 2024 102:18


Panelists: Paul Hagstrom (hosting), Quinn Dunki, and Carrington Vanston Topic: 1971 1971 brought us Computer Space, the Intel 4004, the Kenbak-1, and Email. Topic/Feedback links: Retro Computing News: Vintage Computer(-related) commercials: Retro Computing Gift Idea: Auction Picks: A2Stream file: Feedback/Discussion: Intro / Closing Song: Back to Oz by John XShow audio files hosted by CyberEars … Continue reading RCR Episode 271: TOMLINSON@BBNA →

oz intel tomlinson computer space quinn dunki cyberears
This Week in Retro
Rebuilding Computer Space - This Week In Retro 143

This Week in Retro

Play Episode Listen Later Oct 14, 2023 77:43


We have a special guest this week as Tony from OzRetrocomp returns to chat about retro media bought about by an awesome basement video collection which has been designed to replicate video stores of the 1980/90s. We take a look at a recreation of a very old arcade game called Computer Space, a game you can play via emulation if you wish. Finally, was the original PlayStation the top of the class for playing CDs? Some claim its audio output is up there with tech costing much more. All this and more with our Community Question Of The Week. Please visit Tony's channel here: https://www.youtube.com/c/ozretrocomp We are sponsored by Pixel Addict magazine, the latest issue is now on sale. The feature article is all about pixel art with contributions from gaming industry artists.  Available in the UK in WHSmiths and world wide via the website www.pixel.addict.media  00:00 - Show Opening 05:39 - Basement Blockbuster Buster Story Link: https://www.youtube.com/watch?v=K12MaaCn5PU Instagram instagram.com/mondo_video  Tik Tok tiktok.com/@mondovideo  Facebook facebook.com/mondovideostore Twitter twitter.com/mondovideostore 28:41 - Computer Space Replica Story Link: https://hackaday.com/2023/10/02/computer-space-replica-is-up-and-running/ Additional Link: https://videogamehistorian.wordpress.com/2021/05/12/worldly-wednesdays-a-timeline-of-computer-space/ Emulator Link: https://www.masswerk.at/icss/ Still Standing Link: https://tubitv.com/movies/712180/still-standing 50:03 - Sony PlayStation in Stereo Story Link: https://www.whathifi.com/features/people-are-modding-ps1-consoles-to-use-as-cd-players-and-im-a-big-fan Additional Link: https://www.whathifi.com/features/was-then-sony-playstation-review 01:08:49 - Community Question of the Week

A Video Game Time Capsule: The Complete History of Video Games, presented by MRIXRT @reallycool

Join Moriarty from his ReallyCool channel on a captivating journey through the annals of gaming history. This episode whisks listeners from the vibrant arcades of the 1980s to the uncharted beginnings of the '50s, '60s, and '70s, spotlighting the visionaries who forged the path and the landmark games that left their marks on the industry. Delve into the stories behind iconic titles like Missile Command, Pacman, Pong, and more, and discover how the trials, triumphs, and innovations of yesteryears have shaped the gaming world we revel in today.Meet industry titans like Shigeru Miyamoto and Nolan Bushnell, and explore the allure of pixelated wonders that captivated gamers' hearts. Journey further back to the '50s, '60s, and '70s to uncover the pioneers of gaming, from Atari to Magnavox, and witness the dawn of a gaming revolution. Unearth the forgotten treasures and milestones of the early gaming age, and then fast forward to 1985, a pivotal year that heralded a new era of gaming post the 1983 crash. Explore the rise of giants like Nintendo and Sega and dive into the stories behind iconic games of the era.Featured Games:Missile Command, Pacman, Pong, Breakout, Space Invaders, Asteroids, Adventure, Centipede, Tennis for Two, OXO, Spacewar, Computer Space, Super Mario Bros, Ghosts n Goblins, Gauntlet, Jetpac, and Elite. ★ Support this podcast on Patreon ★ (00:00) - Episode 1 (01:34) - 1980's (22:22) - Forgotten Loot (33:39) - 1985 Thanks to our monthly supporters FS Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Mr. Lindsay Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme

Video Game Logic Podcast
Video Games Logic Podcast Episode 302: Nintendont Do That!!!

Video Game Logic Podcast

Play Episode Listen Later May 12, 2023 107:42


This week Shrink & Rage discusses Nintendo, Nintendo, and influential video games. Do you have feedback for the show, have a response for something we said, or something we should know about? Drop us an e-mail at VGLPodcast@gmail.com stop by our Discord, or tweet us @VGLPodcast. Finally, if you wish to throw us some cash to help improve the show, and for various show related projects, you can do so by supporting our Patreon campaign. Show Highlights & Timestamps Games We Played 2:10 Nintendo Switch Sales Slow, Surpasses 125 Million 53:45 Nintendo On Warpath. Files DMCA on Emulation Tools 1:00:37 Last of US, Wii Sports, Computer Space, and Barbie Join World Video Game Hall of Fame 1:07:47 PC gamers are getting really, really fed up with one sh*tty port after another 1:30:00   Games We Played Rage: Shapez The Oregon Trail   Shrink: Mods! Honkai: Star Rail   News Nintendo Hardware Nintendo Life: Switch Hardware Sales Now Over 125 Million, PS2, Nintendo DS Target Still A Way Off Games Industry Biz: Nintendo profits dip to $6.6 billion after year of hardware struggles   Nintendo PR Nintendo Life: Switch Android Emulator Skyline Halts Development Due To "Potential Legal Risks" PC Gamer: Zelda: Tears of the Kingdom's leak has turned into one giant mess for the emulation community Ars Technica: Nintendo, ticked by Zelda leaks, does a DMCA run on Switch emulation tools   Video Game Hall of Fame Games Industry Biz: Barbie Fashion Designer, Computer Space, Last of Us, Wii Sports join Hall of Fame | News-in-brief   Bad PC Game Ports PC Gamer: PC gamers are getting really, really fed up with one sh*tty port after another

DeHuff Uncensored
Ep. 337 | Adult themed lollipops | Food in the shower | Zuckerberg the fighter

DeHuff Uncensored

Play Episode Listen Later May 9, 2023 32:13


The World Video Game Hall of Fame announced its 2023 inductees are Barbie Fashion Designer, Computer Space, The Last of Us and Wii Sports.I also share the story of how my brother and I ruined my sister's Barbies growing up. Oops!A man who calls himself Gazpacho Machine — or Gaz, for short, revealed how he gets paid to eat food inside his shower. So now I'm going to make videos of me eating in the shower.Do you love lollipops? Do you love vaginas? What if they were combined? That's what Nova Jewels is doing. Facebook founder (and possible robot) Mark Zuckerberg took part in his first jiu-jitsu martial arts tournament on Saturday and went home with silver and gold medals.Limb lengthening surgery grows in popularity for cosmetic reasons, and I don't fully understand it.Olympic legend, Amy Van Dyken shared a story of a guy insulting her due her being in a wheelchair.

The SuperShow Podcast
164: SuperShow 164: Phil Spencer Goes Deep on Xbox, Delays, Redfall and Reviews!

The SuperShow Podcast

Play Episode Listen Later May 8, 2023 103:59


Another week, another glorious episode of the SuperShow Podcast. This week Jamie and Alex discuss Xbox head Phil Spencer opening up about the state of Xbox, expressing his disappointment with the performance of Redfall and admitting that they failed to deliver on their 12-month plan. Despite the challenges, Spencer remains committed to improving the Xbox experience for gamers. We also celebrate the 2023 inductees into the Strong World Video Game Hall of Fame, including iconic titles like Computer Space, Barbie Fashion Designer, The Last of Us, and Wii Sports. All this and more, expect hot takes and trash opinions! 

Soul Forge Podcast
Video Games - 288

Soul Forge Podcast

Play Episode Listen Later Apr 27, 2023 21:49


Video games are typically categorized according to their hardware platform.  This traditionally includes arcarde video games, console games, and computer (PC) games. A video game is an electroic game that involves interaction with a user interface or input device. These devices include such things as a joystick, controller, keyboard, or motion sensing device. The first video game prototypes in the 1950s and 1960s were simple extensions of electronic games using video-like output from large, room-sized mainframe computers. The first consumer video game was the arcade video game Computer Space in 1971. On this episode of the Soul Forge, Shawn and Leah share some of their memories of video games. Leah's first system was the Commodore 64. Her first game was The Sky is Falling, in which you had to catch fruit. Shawn remembers playing a lot of Missile Command on the Atari 2600. In addition to these systems, they also had the Sega Genesis, the original Nintendo Entertainment System and the Super NES. Naturally, over time, many other systems emerged. These include the various XBOX and Play Station consoles. Nintendo has also released a huge number of video game systems. Shawn and Leah mention a wide variety of video games. Some of these are (in addition to The Sky is Falling and Missile Command) Earthworm Jim, Toe Jam & Earl, Duck Hunt and Rock n' Roll Racing. There is also discussion around the various Super Mario titles, including Mario Kart. We also hear about Apex, Minecraft, Hollow Knight, and quite a bit about Five Nights at Freddy's. Video games can be great fun. They can bring the whole family together. We used to spend our weekends renting games. Now we all have access to emulators, walk-throughs and guides. When we were kids, we were lucky to have a game genie! This week's podcast promo: Metal Geeks

Debut Buddies
First Video Game - Spacewar! (1962)

Debut Buddies

Play Episode Listen Later Jan 16, 2023 92:03


Nate, Kelly, and Chelsea delve into the first breakthrough video game that became available on multiple platforms (like a tiny-screened refrigerator computer) and even spawned the first arcade game! The game: Spacewar! The year: 1962. The fun: Not entirely existent! We discuss this piece of history, some code lore, some sci-fi legacy, and more! Plus, I SEE WHAT YOU DID THERE! Play Spacewar! on your own computer at https://www.masswerk.at/spacewar/ Have a First for us to discuss? Email us at debutbuddies@gmail.com or  tweet at us @debutbuddiesListen to Kelly and Chelsea's other show, Never Show the Monster.Check out Kelly and Cabe on Thirteenth Depository.Get some sci-fi from Spaceboy Books, including Nate's new book.Get down with Michael J. O'Connor's music!

Beat of the Month
74: Computer Space Up In Your Face

Beat of the Month

Play Episode Listen Later May 31, 2022 73:30


We have a smaller crew this episode with just Bash, Brian, and Muff - but that doesn't mean less fun! We go over some random trivia questions (regardless of the insanity Muff says at the start of the episode, it's trivia) with a wide variety of topics such as best selling games and consoles, virtual reality, and more. We take our time and just have a general trip down memory lane or share our insights on each topic. We hope you enjoy, and we'll be back next episode with a more structured setup and larger crew.

computers bash muff computer space
featured Wiki of the Day
Computer Space

featured Wiki of the Day

Play Episode Listen Later Mar 21, 2022 3:49


Episode 1781: Our article of the day is Computer Space.

Choses à Savoir
Qui a inventé les jeux vidéo ?

Choses à Savoir

Play Episode Listen Later Mar 16, 2022 4:06


Voilà une question que de nombreuses personnes se sont déjà posé au moins une fois sans jamais prendre le temps de chercher la réponse. Et bien aujourd'hui je vous propose non seulement d'y répondre, mais également de passer en revue l'histoire du jeu vidéo. Pour certains, tout commence en 1950 quand Josef Kates invente Bertie the Brain, un ordinateur géant de quatre mètres de diamètre permettant de jouer au morpion. Mais aux vues de ses dimensions, difficile de parler véritablement de jeu vidéo. Alors ce serait plutot en 1958 que serait apparu le véritable ancêtre des jeux vidéo : Tennis for Two, créé par le physicien américain William Higinbotham sur un oscilloscope. Quatre ans plus tard, c'est au tour de Steve Russel de faire progresser le secteur en créant le tout premier jeu sur ordinateur, intitulé Spacewar. Ceci dit, il faut attendre le début des années 70 pour que les jeux vidéo ne deviennent grand public et s'invitent dans notre quotidien. 1971 plus précisément, quand Nolan Bushnell, fondateur de la compagnie Atari, crée la première borne d'arcade : Computer Space, que l'on retrouve à l'époque dans les cafés et les bars-tabac. Si ce nom ne vous dit rien, vous connaissez forcément son jeu phare : Pong. Entre-temps, les consoles Odyssey, et Atari 2600 s'invitent dans nos salons, accompagné par deux titres iconiques, Space Invaders 1978 et Pacman en 1980. La machine est lancée. Au-delà des Etats-Unis, c'est le Japon qui s'approprie ce nouveau marché avec l'arrivée de Nintendo en 1983. Mario, The Legend of Zelda, ou encore Donkey Kong deviennent rapidement les licences les plus populaires auprès des gamers. Mais la concurrence est rude avec l'arrivée d'un géant qui encore aujourd'hui domine une bonne partie du marché. C'est ainsi en 1994 que Sony entre en scène avec sa PlayStation. Son lecteur optique et sa puissance capable d'afficher de la 3D en font une arme destructrice, ce qui permettra au constructeur d'en vendre plus de 100 millions en 10 ans. Un succès qui se poursuivra avec la Playstation 2, autre immense carton des consoles de salon, puis avec toutes les déclinaisons jusqu'à la Playstation 5 aujourd'hui. Et chez Playstation aussi on trouve des licenses emblématiques, telles que Gran Turismo, Ratchet & Clank, Uncharted, ou God of War. En face, la résistance s'organise. Microsoft lance ainsi sa Xbox en 2001, dont les déclinaisons connaîtront là aussi un franc succès jusqu'à aujourd'hui. Mais s'il y a bien un fait marquant dans l'évolution du gaming depuis ses origines, c'est le nombre de personnes avec qui un joueur joue ! Car oui, si hier les joueurs jouaient principalement en solitaire, la norme est aujourd'hui au multiplayer en ligne. Un système rendu populaire par Xbox live et Playstation plus, des services qui apportent de nombreux autres avantages depuis, en particulier Playstation qui soutient cet épisode ! Learn more about your ad choices. Visit megaphone.fm/adchoices

Choses à Savoir
Qui a inventé les jeux vidéo ?

Choses à Savoir

Play Episode Listen Later Mar 16, 2022 3:36


Voilà une question que de nombreuses personnes se sont déjà posé au moins une fois sans jamais prendre le temps de chercher la réponse. Et bien aujourd'hui je vous propose non seulement d'y répondre, mais également de passer en revue l'histoire du jeu vidéo. Pour certains, tout commence en 1950 quand Josef Kates invente Bertie the Brain, un ordinateur géant de quatre mètres de diamètre permettant de jouer au morpion. Mais aux vues de ses dimensions, difficile de parler véritablement de jeu vidéo.Alors ce serait plutot en 1958 que serait apparu le véritable ancêtre des jeux vidéo : Tennis for Two, créé par le physicien américain William Higinbotham sur un oscilloscope.Quatre ans plus tard, c'est au tour de Steve Russel de faire progresser le secteur en créant le tout premier jeu sur ordinateur, intitulé Spacewar.Ceci dit, il faut attendre le début des années 70 pour que les jeux vidéo ne deviennent grand public et s'invitent dans notre quotidien. 1971 plus précisément, quand Nolan Bushnell, fondateur de la compagnie Atari, crée la première borne d'arcade : Computer Space, que l'on retrouve à l'époque dans les cafés et les bars-tabac. Si ce nom ne vous dit rien, vous connaissez forcément son jeu phare : Pong.Entre-temps, les consoles Odyssey, et Atari 2600 s'invitent dans nos salons, accompagné par deux titres iconiques, Space Invaders 1978 et Pacman en 1980. La machine est lancée. Au-delà des Etats-Unis, c'est le Japon qui s'approprie ce nouveau marché avec l'arrivée de Nintendo en 1983. Mario, The Legend of Zelda, ou encore Donkey Kong deviennent rapidement les licences les plus populaires auprès des gamers.Mais la concurrence est rude avec l'arrivée d'un géant qui encore aujourd'hui domine une bonne partie du marché. C'est ainsi en 1994 que Sony entre en scène avec sa PlayStation. Son lecteur optique et sa puissance capable d'afficher de la 3D en font une arme destructrice, ce qui permettra au constructeur d'en vendre plus de 100 millions en 10 ans. Un succès qui se poursuivra avec la Playstation 2, autre immense carton des consoles de salon, puis avec toutes les déclinaisons jusqu'à la Playstation 5 aujourd'hui. Et chez Playstation aussi on trouve des licenses emblématiques, telles que Gran Turismo, Ratchet & Clank, Uncharted, ou God of War. En face, la résistance s'organise. Microsoft lance ainsi sa Xbox en 2001, dont les déclinaisons connaîtront là aussi un franc succès jusqu'à aujourd'hui.Mais s'il y a bien un fait marquant dans l'évolution du gaming depuis ses origines, c'est le nombre de personnes avec qui un joueur joue ! Car oui, si hier les joueurs jouaient principalement en solitaire, la norme est aujourd'hui au multiplayer en ligne. Un système rendu populaire par Xbox live et Playstation plus, des services qui apportent de nombreux autres avantages depuis, en particulier Playstation qui soutient cet épisode ! Voir Acast.com/privacy pour les informations sur la vie privée et l'opt-out.

They Create Worlds
Computer Space

They Create Worlds

Play Episode Listen Later Mar 15, 2022 84:58


TCW Podcast Episode 158 - Computer Space   Computer space is a game steeped in mystery and myth.  The game is a reimagining of Space War.  Developed through a partnership between Nutting Associates and Syzygy, Computer Space went on to have modest success.  The game is viewed as having little to no impact.  In this episode, we explore how Computer Space had much more influence.  The game had a lot of tangible impact with the expansion of Aladdin's Castle.  Computer Space also had a great run in Ithaca, NY.  Furthermore, it had the first radio advertisement for an arcade video game!   TCW 022 - The Galaxy Game: http://podcast.theycreateworlds.com/e/the-galaxy-game/ WORLDLY WEDNESDAYS: A TIMELINE OF COMPUTER SPACE: https://videogamehistorian.wordpress.com/2021/05/12/worldly-wednesdays-a-timeline-of-computer-space/ TCW 044 - Founding, Syzygy to Atari: http://podcast.theycreateworlds.com/e/founding-syzygy-to-atari/ The History of How We Play: https://thehistoryofhowweplay.wordpress.com/2021/11/29/why-computer-space-was-a-success/ TCW 084 - Time Shared: http://podcast.theycreateworlds.com/e/time-shared/ TCW 034 - The Nutting Associates: http://podcast.theycreateworlds.com/e/the-nutting-associates/ Computer Space Cabinet: https://en.wikipedia.org/wiki/Computer_Space#/media/File:Nutting_ComputerSpace-Blue.JPG Video of Computer Space: https://www.youtube.com/watch?v=3D9_icmvQvc Computer Space Gameplay: https://www.youtube.com/watch?v=b3BQsCCwo8w   New episodes on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book is available for preorder and should be released through CRC Press in December 2019: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode  Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

TechnoRetro Dads
Enjoy Stuff: A Pong of Ice and Fire

TechnoRetro Dads

Play Episode Listen Later Feb 28, 2022 94:24


Don't watch it, play it! In the late 1970s, Atari ushered in the gaming era! But throughout their history, the company had more turbulence than a game of Combat. This week we revisit their history and which games were the most influential on us. Live Pong and prosper!   What do Atari and Chuck E Cheese have to do with each other? What was the first standup Atari game, and why did it look like it belonged in The Sleeper house? These questions and more are answered as we look at the history of Atari.    News Stranger Things season 4 is coming, but we will see an end to the series after season 5 Berkeley Breathed's Bloom County comic strip will be coming to Fox for an animated series Make sure to check out Shua on the Saturday Matinee Podcast this week What we're Enjoying Jay revisited a 1955 Spencer Tracy mystery movie called Bad Day at Black Rock. This intriguing tale of a one-armed stranger appearing in a small town with a secret is sure to give you a retro story to talk about. Shua has been trying to view all the best picture Oscar nominees before the broadcast of the awards on March 27.    Enjoy Games! In 1971, Nolan Bushnell and Ted Dabney adapted a computer game called Spacewar, created in 1962 by Steve Russell. The new game, called Computer Space, may not have been the gigantic success that the men had hoped for, but it laid the groundwork for their new business, dubbed Atari.    Computer Space led to Pong, which found it's way across the country with eight to ten thousand machines sprinkled throughout bars and restaurants.    Bushnell then took over the country and used their success to grow the company quickly (yet, with questionable business practices). One of his successes was the home console, which started appearing on shelves in the late 70s.    Plus, Bushnell expanded his business ideas by purchasing Pizza Time Theater and began putting his arcade cabinets in Chuck E Cheeses across the country. It was a crazy idea that worked for quite a while.   Bushnell, now just Chairman of the Board after selling Atari to Warner Communications for $28 million, hired an interesting (and not very well liked) character named Steve Jobs. Jobs had some innovative ideas, but had some of them developed by his friend Steve Wozniak in some pretty underhanded scenarios.    By the 1980s Atari had become the fastest-growing company in the history of our country. But the writing was on the wall; the video game industry, and especially Atari, was getting ready for a crash. In 1983, shortly after their disastrous release of the failed ET video game, Atari was posting huge losses and other companies quickly filled the void in the market.    Jay and Shua have some good memories of Atari games though, both at home and in arcades. And collectors still try to acquire a wide variety of their creations. Despite their shortcomings, Atari helped to create classics and inspire future generations in programming, designing, artwork, technology, and more! Did you have an Atari? What were some games that stood out to you? Let us know. Come talk to us in the Discord channel or send us an email to podcast@enjoystuff.com

RetroRenegades
Retro Renegades - Episode: Half-Assed

RetroRenegades

Play Episode Listen Later Dec 31, 2021 123:14


Asteroids is a space-themed multidirectional shooter arcade game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc.[4] The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases. Asteroids was one of the first major hits of the golden age of arcade games; the game sold over 70,000 arcade cabinets and proved both popular with players and influential with developers. In the 1980s it was ported to Atari's home systems, and the Atari VCS version sold over three million copies.[5] The game was widely imitated, and it directly influenced Defender,[6] Gravitar, and many other video games. Asteroids was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Howard Delman previously used for Lunar Lander. Asteroids was based on an unfinished game titled Cosmos; its physics model, control scheme, and gameplay elements were derived from Spacewar!, Computer Space, and Space Invaders and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around both screen axes. ****************************************************************************************** Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ****************************************************************************************** Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades ***************************************************************************************** ****** THE RETRO RENEGADES ARE ****** Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod​​ Twitch: https://twitch.tv/Graphic_God​​ SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation​​ STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby​ Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ****** FOLLOW OUR FELLOW #GAMERS UNITED GUILD FRIENDS! ************************** The ORIGINAL Next Level Gaming https://www.youtube.com/c/TheORIGINAL... TXR (The Xbox Roundtable) Podcast https://www.youtube.com/channel/UC7S-... 4 Guys With Quarters https://www.youtube.com/user/4GuysWit... http://bitly.ws/e2hW Open Every Box Pete https://www.youtube.com/c/OEBPete http://bitly.ws/e2ia Cerebral Paul | Living Differently https://www.youtube.com/c/CerebralPaul https://twitter.com/CerebralPaul1 The Multiverse Show https://www.youtube.com/c/MultiverseShow http://bitly.ws/e2ip GoGameGo https://www.youtube.com/c/gogamego http://bitly.ws/e2ir Bacon Ice Cream Productions https://www.youtube.com/user/BaconIce... http://bitly.ws/e2iv BG4G https://www.bg4ghub.com/ http://bitly.ws/e2iz The Flamish Experience https://www.youtube.com/user/dutchyga... http://bitly.ws/e2iB 108 Dragons TV https://www.youtube.com/c/108DRAGONSTV http://bitly.ws/e2iC Geeks with Cash https://www.youtube.com/channel/UC7F2... http://bitly.ws/ --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support

Video Game Newsroom Time Machine

Atari takes Pacman clones to court Sinclair balks at government handout for BBCMicro Captain Kirk pimps the Vic20 These stories and our celebration of 50 years of Computer Space on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is on vacation so we have the pleasure of Mads from the Retro Asylum to join us. http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/60231061 https://en.wikipedia.org/wiki/Computer_Space Computer Space Simulation - https://archive.org/download/ComputerSpaceSimulatedForWindows/Computer_Space_Simulated_Win_EN.zip https://thehistoryofhowweplay.wordpress.com/2021/11/29/why-computer-space-was-a-success/ Corrections: November 1981 Ep - https://www.patreon.com/posts/59272789 https://playingattheworld.blogspot.com/2021/09/game-wizards-tsr-financials.html https://en.wikipedia.org/wiki/Galaxy_Game https://archive.org/details/sim_computerworld_1972-01-12_6_2/page/40/mode/2up?q=%22mcs+4%22+intel 1941: War curtails coinop https://www.nytimes.com/1941/12/11/archives/juke-boxes-limited-by-priority-order-nelson-directs-manufacturers.html?searchResultPosition=4 1971: Nutting shows off Computer Space at MOA show https://archive.org/details/cashbox33unse_18/page/n45/mode/2up https://archive.org/details/cashbox33unse_21/page/54/mode/2up https://archive.org/details/cashbox33unse_22/page/44/mode/2up https://gamehistory.org/ep-60-computer-space/ https://videogamehistorian.wordpress.com/2021/05/12/worldly-wednesdays-a-timeline-of-computer-space/ Jim Trucano Interview - https://www.patreon.com/posts/48912975 Space War emulator - https://spacewar.oversigma.com/ 1981: Court dismisses counterclaims in Chuck E Cheese case Play Meter, Dec. 1, 1981, pg. 121, pg. 196 https://books.google.de/books?id=ej0EAAAAMBAJ&pg=PA1&lpg=PA1&dq=on-line+systems+pacman+lawsuit&source=bl&ots=PmhWvgAncV&sig=ACfU3U2yVUNLqzGGbwtcCdxWIXSEAZjG7A&hl=en&sa=X&ved=2ahUKEwj0sqjz4-D0AhWSSvEDHVgGC3kQ6AF6BAgOEAM#v=onepage&q=on-line%20systems%20pacman%20lawsuit&f=false May 1980 Jump - https://www.patreon.com/posts/37289753 https://en.wikipedia.org/wiki/Chuck_E._Cheese https://en.wikipedia.org/wiki/ShowBiz_Pizza_Place https://en.wikipedia.org/wiki/Five_Nights_at_Freddy%27s https://en.wikipedia.org/wiki/Willy%27s_Wonderland Coinop asks: Recession? What recession? Play Meter, Dec. 15, 1981, pg. 4 Play Meter looks back at the year that was Play Meter, Dec. 1, 1981, pg. 43 Atari numbers continue to sore Toy & Hobby World Dec. 1981 https://en.wikipedia.org/wiki/Atari Atari licenses game from Namco Replay Dec 1981, pg. 7 https://www.mobygames.com/game/pole-position https://www.mobygames.com/game/dig-dug https://en.wikipedia.org/wiki/Atari https://en.wikipedia.org/wiki/Namco Atari sues Online Systems https://books.google.de/books?id=ej0EAAAAMBAJ&pg=PA1&lpg=PA1&dq=on-line+systems+pacman+lawsuit&source=bl&ots=PmhWvgAncV&sig=ACfU3U2yVUNLqzGGbwtcCdxWIXSEAZjG7A&hl=en&sa=X&ved=2ahUKEwj0sqjz4-D0AhWSSvEDHVgGC3kQ6AF6BAgOEAM#v=onepage&q=on-line%20systems%20pacman%20lawsuit&f=false Gaming Historian - KC Munchkin - https://www.youtube.com/watch?v=L1ItAYurjoo&t=7s Ken Williams Interview - https://www.patreon.com/posts/42700706 https://www.mobygames.com/game/jawbreaker https://www.mobygames.com/game/gobbler Atari fails to stop KC Munchkin https://books.google.de/books?id=ej0EAAAAMBAJ&pg=PA1&lpg=PA1&dq=on-line+systems+pacman+lawsuit&source=bl&ots=PmhWvgAncV&sig=ACfU3U2yVUNLqzGGbwtcCdxWIXSEAZjG7A&hl=en&sa=X&ved=2ahUKEwj0sqjz4-D0AhWSSvEDHVgGC3kQ6AF6BAgOEAM#v=onepage&q=on-line%20systems%20pacman%20lawsuit&f=false Gaming Historian - KC Munchkin - https://www.youtube.com/watch?v=L1ItAYurjoo&t=7s https://www.mobygames.com/game/kc-munchkin Odyssey2 gets reviewed https://archive.org/details/creativecomputing-1981-12/page/n57/mode/1up https://archive.org/details/YourComputer_198112/page/n19/mode/1up https://en.wikipedia.org/wiki/Magnavox_Odyssey_2 https://en.wikipedia.org/wiki/Interton_Video_Computer_4000 https://en.wikipedia.org/wiki/Quest_for_the_Rings Tomy cuts deal with Midway to produce handheld games Toy & Hobby World Dec. 1981 https://www.handheldmuseum.com/Entex/PacMan.htm Coleco sees drop in electronic toys Toy & Hobby World Dec. 1981 https://en.wikipedia.org/wiki/Coleco Captain Kirk pimps for Commodore https://archive.org/details/1981-12-compute-magazine/page/n197/mode/2up https://archive.org/details/PersonalComputing198112/page/n147/mode/2up https://en.wikipedia.org/wiki/Commodore_International https://en.wikipedia.org/wiki/William_Shatner https://en.wikipedia.org/wiki/Commodore_VIC-20 Atari cries foul over Intellivision ads https://www.nytimes.com/1981/12/14/business/atari-intellivision-tv-battle.html?searchResultPosition=1 https://www.youtube.com/watch?v=h00PNO-JA48 at 1:38 at 10:44 https://www.youtube.com/watch?v=FsA7ZKTGrr4 https://www.youtube.com/watch?v=-V-bPLmtAFg https://wearethemutants.com/2017/05/18/george-plimpton-advertisements-for-intellivision-1980-1983/ February 1980 jump - https://www.patreon.com/posts/34288179 Michael Katz Interview Part 1 - https://www.patreon.com/posts/35169258 Creative computing reviews the IBM PC https://archive.org/details/creativecomputing-1981-12/page/n20/mode/1up https://en.wikipedia.org/wiki/IBM_PC_DOS https://en.wikipedia.org/wiki/MS-DOS https://en.wikipedia.org/wiki/IBM_Personal_Computer https://en.wikipedia.org/wiki/CP/M-86 Sinclair strikes back at government backing for BBCMicro https://archive.org/details/YourComputer_198112/page/n12/mode/1up November 1981 Ep - https://www.patreon.com/posts/59272789 https://en.wikipedia.org/wiki/BBC_Micro https://en.wikipedia.org/wiki/ZX81 Xmas season not as bad as feared https://www.nytimes.com/1981/12/24/business/christmas-sales-top-predictions.html?searchResultPosition=10 https://en.wikipedia.org/wiki/Hess%27s https://en.wikipedia.org/wiki/Commodore_VIC-20 Atari slashes price of 800 https://www.nytimes.com/1981/12/31/business/atari-reduces-price-of-computer.html?searchResultPosition=6 https://en.wikipedia.org/wiki/Atari_8-bit_family#400/800_release http://www.indieretronews.com/2021/11/final-assault-rather-impressive-fps.html https://www.gamesthatwerent.com/gtw64/mood/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.  

They Create Worlds
Grand Theft Auto 2 by 3

They Create Worlds

Play Episode Listen Later Dec 15, 2021 94:31


TCW Podcast Episode 152 - Grand Theft Auto 2 by 3   With the groundwork of the series laid down, we continue our look into the franchise of Grand Theft Auto.  GTA 2 went to market during a transition phase with Rockstar, Take-Two Interactive, and DMA (Soon to be Rockstar North), sorting out who would deal with what.  GTA 2 was a modest success, but it is GTA 3 that made Rockstar and Take-Two take off.  The gritty storytelling, realism, and relatable real-world themes made GTA 3 a blockbuster hit.  Further refinements to the system lead to the sequels GTA: Vice City and GTA San Andreas.  Each expansion faced controversy, especially San Andreas with the infamous HOT COFFEE!   Level Zero - The History of Sega Part 1: https://levelzeropod.com/2021/09/16/the-history-of-sega-part-1/ Level Zero - The History of Sega Part 2: https://levelzeropod.com/2021/10/29/the-history-of-sega-part-2/ Level Zero - The History of Sega Part 3: https://levelzeropod.com/2021/11/11/the-history-of-sega-part-3/ Modo Historia Podcast: https://www.youtube.com/watch?v=Zk5gSLIKxZs Video Game History Hour EP 60 - Computer Space: https://gamehistory.org/ep-60-computer-space/   GTA 2 Gameplay: https://www.youtube.com/watch?v=Z9ZZX1uO7Hg Driver: https://www.youtube.com/watch?v=HRNt0rpD0V0 Chatterbox FM - GTA 3: https://www.youtube.com/watch?v=3lPytfSy-04 Shenmue: https://www.youtube.com/watch?v=W8RpDgxAyKI Goodfellas Movie Trailer: https://www.youtube.com/watch?v=2ilzidi_J8Q Casino Movie Trailer: https://www.youtube.com/watch?v=EJXDMwGWhoA Mean Streets Trailer: https://www.youtube.com/watch?v=g9xHpS10CZ0 Reservoir Dogs Trailer: https://www.youtube.com/watch?v=vayksn4Y93A Pulp Fiction Trailer: https://www.youtube.com/watch?v=s7EdQ4FqbhY The Sopranos Trailer: https://www.youtube.com/watch?v=2X4UhSPA5d4 Heat Trailer: https://www.youtube.com/watch?v=2GfZl4kuVNI Grant Theft Auto 3 - Full In Game Movie: https://www.youtube.com/watch?v=bGWTTCmk_M8 Jordan Harbinger Show - Sammy "The Bull" Gravano | Mafia Underboss Part 1: https://www.jordanharbinger.com/sammy-the-bull-gravano-mafia-underboss-part-one/ Jordan Harbinger Show - Sammy "The Bull" Gravano | Mafia Underboss Part 2 https://www.jordanharbinger.com/sammy-the-bull-gravano-mafia-underboss-part-two/ The Jordan Harbinger Show -Anthony S. Luciano Raimondi | The Mob Enforcer Part One https://www.jordanharbinger.com/anthony-s-luciano-raimondi-the-mob-enforcer-part-one/ The Jordan Harbinger Show -Anthony S. Luciano Raimondi | The Mob Enforcer Part Two https://www.jordanharbinger.com/anthony-s-luciano-raimondi-the-mob-enforcer-part-two/ Grant Theft Auto 3 Commercial: https://www.youtube.com/watch?v=YIOR2A6-Gio Vice City: https://www.youtube.com/watch?v=9doAqVgi9zs Scarface Trailer: https://www.youtube.com/watch?v=7pQQHnqBa2E Scarface 1932 Trailer: https://www.youtube.com/watch?v=XRmWftEjit0 Love Fist: https://www.youtube.com/watch?v=ZNaTxaJyl9M Elvis Presley - Ed Sullivan Show 1st Time: https://www.youtube.com/watch?v=aNYWl13IWhY Elvis Presley - Ed Sullivan Show 3rd Time: https://www.youtube.com/watch?v=AxcIsXVl1D0   TCW 064 - The Rise and Fall of Infogrames Part 1: http://podcast.theycreateworlds.com/e/rise-and-fall-of-infogrames-part-1/ TCW 065 - The Rise and Fall of Infogrames Part 2: http://podcast.theycreateworlds.com/e/the-rise-and-fall-of-infogrames-part-2/     New episodes on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book is available for preorder and should be released through CRC Press in December 2019: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode  Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

Video Game History Hour
Ep. 60: Computer Space

Video Game History Hour

Play Episode Listen Later Dec 1, 2021 104:17


Alex Smith returns to the show, this time to talk about Computer Space: a 1971 arcade game often considered the beginning of the commercial video game industry. Continuing the annotation series of his book, “They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I”, Alex Smith has condensed down the history of this first coin-operated video game in his recent blog post: Worldly Wednesdays: A Timeline Of Computer Space. Always the thorough historian, Alex Smith treats us to an incredibly educational hour of video game history. See more from Alex Smith: Website: theycreateworlds.com Blog: videogamehistorian.wordpress.com Podcast: podcast.theycreateworlds.com Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908

Business Matters
Samsung to build microchip factory in Texas

Business Matters

Play Episode Listen Later Nov 25, 2021 51:36


South Korea's Samsung has chosen Taylor, Texas for a new $17bn computer chip factory. The US is hoping to bring more such hi-tech manufacturing back on to American shores, and we explore the implications with Justin Sayers from the Austin Business Journal. And would you want to live to 150? With leaps in technology, science and medicine, it's becoming an increasingly realistic possibility; the BBC's Elizabeth Hotson reports on the science - and business - of longevity. Plus, at its annual Golden Joystick awards, the video games industry celebrated 50 years of games, marking the November 1971 launch of Computer Space. Dan Dawkins is content director at Games Radar, and tells us more about the event. And we're joined throughout the programme by Catherine Yeung from Fidelity in Hong Kong and in Washington DC, Dante Disparte, Head of Global policy at Circle Pay. (Picture: Samsung flags outside a building. Picture credit: Getty Images.)

World Business Report
Samsung to build microchip factory in Texas

World Business Report

Play Episode Listen Later Nov 24, 2021 26:28


South Korea's Samsung has chosen Taylor, Texas for a new $17bn computer chip factory. The US is hoping to bring more such hi-tech manufacturing back on to American shores, and we explore the implications with Rebecca Klar, who covers tech policy for The Hill. Also in the programme, there is a debate in India about whether to follow China's lead in banning crypto-currency trading. We find out more from Glen Goodman, author of The Crypto Trader. Starbucks workers in Buffalo, New York, are holding a ballot this month to decide whether to join a union. It's part of a trend of union activism across America, as the BBC's Ed Butler reports. Plus, at its annual Golden Joystick awards, the video games industry celebrated 50 years of games, marking the November 1971 launch of Computer Space. Dan Dawkins is content director at Games Radar, and tells us more about the event. Today's edition is presented by Fergus Nicoll, and produced by Nisha Patel and Faarea Masud.

Sci-Fi 5
Computer Space - October 15, 1971

Sci-Fi 5

Play Episode Listen Later Oct 15, 2021 5:01


Released on this day in 1971, the first mass-produced arcade video game arrived in a futuristic shape and with a science fiction theme, setting the stage for a new industry even as success proved elusive. Follow Sci-Fi 5 for your daily dose of science-fiction history. Written and hosted by Earl Green Music by Devin Currry

computers released computer space earl green music
The Roddenberry Podcast Network
SciFi5: Computer Space - October 15, 1971

The Roddenberry Podcast Network

Play Episode Listen Later Oct 15, 2021 5:01


Released on this day in 1971, the first mass-produced arcade video game arrived in a futuristic shape and with a science fiction theme, setting the stage for a new industry even as success proved elusive. Follow Sci-Fi 5 for your daily dose of science-fiction history. Written and hosted by Earl Green Music by Devin Currry

Bright Podcast
'Facebook heeft dringend hulp nodig'

Bright Podcast

Play Episode Listen Later Oct 6, 2021 37:43


Deze week lijkt wel de ongeluksweek van Facebook, en de week is pas op de helft. Een enorme storing, een klokkenluider en een scherpe hoorzitting door het Amerikaanse Congres: Facebook heeft het niet makkelijk.Tips uit deze aflevering:Tentoonstelling: Game On – 50 jaar videogames in Forum Groningen. Tot en met 6 maart kun je gamen op de grootste speelbare collectie games ter wereld. Er zijn meer dan 120 arcadekasten, handheld games en gameconsoles, en alles daartussenin: van Computer Space tot de Commodore 64 en van Space Invaders tot Halo. De teksten op de muur zijn geschreven door Bright-gezicht Rutger Middendorp.Game: New World, de eerste MMO RPG van Amazon. Speelt zich af in een fantasiewereld met piraten en magie, en is een frisse wind in een genre met vooral oudgedienden als World of Warcraft en Final Fantasy. Ook fijn: de game kent vooralsnog geen maandelijkse kosten, zoals vaak het geval is bij MMO's. Na eenmalig 40 euro kan je onbeperkt aan de slag, zolang de server plaats voor je heeft tenminste. New World is er voor Windows.Serie: Squid Game, de nieuwste verrassing van Netflix. De Zuid-Koreaanse serie kwam uit het niets en blijkt een enorme hit. De serie is een vreemde variant op het principe van Battle Royale en the Hunger Games: arme mensen moeten rare, dodelijke spelletjes doen om een miljoenenprijs te winnen. Dodelijk inderdaad, want wie afvalt, die sterft.App: Amplosion, een app van 3 euro die maar één ding doet en dat is het omleiden van AMP pagina's in Google. Dat zijn van die pagina's die sneller laden, maar ze doen het nooit helemaal lekker in Safari. Zoeken werkt niet, je kan ze niet delen, soms willen ze niet scrollen: ik vind het vreselijk. Amplosion is een extensie voor Safari op iOS, die heeft sinds iOS 15 extensies. Amplosion stel je één keer in, daarna zie je nooit meer een amp-pagina in Safari. Dat is voor mij die 3 euro meer dan waard.Zie het privacybeleid op https://art19.com/privacy en de privacyverklaring van Californië op https://art19.com/privacy#do-not-sell-my-info.

Innovationen
Videogames | Ping-Pong

Innovationen

Play Episode Listen Later Jun 30, 2021 38:09


Computer Space von Nolan Bushnell war das erste kommerziell vertriebene Videogame der Welt. Aber es ist ihm nicht massenhaft aus den Händen gerissen worden. Nun versuchen Bushnell und seine Mitstreiter bei der neuen Firma Atari einen Spielautomaten für Arcades und Spielhallen auf den Markt zu bringen, mit dem man neuartige elektronische Spiele auf einem Bildschirm spielen kann. Doch die Konkurrenz schläft nicht.Unsere allgemeinen Datenschutzrichtlinien finden Sie unter https://art19.com/privacy. Die Datenschutzrichtlinien für Kalifornien sind unter https://art19.com/privacy#do-not-sell-my-info abrufbar.

GuffManCast
How to Make Your Computer Space Ergonomic

GuffManCast

Play Episode Listen Later Jun 19, 2021 13:37


I give tips for chair and monitor placement for maximum ergonomics --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/guffmancast/message

ergonomic computer space
The Pinball Network
Silverball Chronicles Ep 14: Gomez - This One Has A Lot Of Arcade Stuff

The Pinball Network

Play Episode Listen Later May 4, 2021 105:20


Silverball Chronicles with David and Ron Episode 14: Gomez - This One Has A Lot Of Arcade Stuff     Visit Our Silverball Swag Store https://silverballswag.com/collections/silverball-chronicles    Episode Summary  George Gomez has created some of the most well received pinball machines our hobby has ever seen. He got his big break with Williams Pinball, but the current Executive Vice President and Chief Creative Officer of Stern Pinball had a big career before the silverball. His mixture of experience prior to pinball built his unique style of pinball creativity. In fact, one of the toughest critics around, Python Anghelo called George a “good guy and very passionate,” Woah!     Join Ron and Dave this month as they follow George Gomez from the Cuban Revolution to Midway making games like Satan's Hollow, Tron, and Spy Hunter. Then in a shift to toy company Marvin Glass and eventually Bally-Williams where he made a splash right away in the shark pool! Look out, this episode has an hour of arcade talk…       Sources:  Pinside at Pinside.com Internet Pinball Database George Gomez Game List. Here Gorf Lens with Hidden ‘Gomez' Letters. Here and Here. The Pinball Chick Interview: George Gomez. Here. Computer Space. Here. Gameplay. Here.  Satan's Hollow. Here. Gameplay. Here. TopCast – George Gomez. Here.    Morrison, Matt. The Pinball Show: Interviews Ep 1 – Tom Kopera. Here.   Shalhoub, Michael (2004). The Pinball Compendium: 1982 to Present. Schiffer Publishing, Lt. Here  

Kim Komando Today
Tech Refresh: Crypto 101, deepfake warning, free up computer space

Kim Komando Today

Play Episode Listen Later Apr 2, 2021 36:48


In this episode, Kim breaks down PayPal's new addition: Paying with cryptocurrency. Why would you want to do this? Find out. Plus, a deepfake warning from the FBI and tips for spotting fake videos and photos. And two simple ways to free up storage space on your computer. See if Ben can beat Mike and Allie in Brand New or Not True. Learn more about your ad choices. Visit megaphone.fm/adchoices

Tech Refresh from Kim Komando & Friends
Crypto 101, deepfake warning, free up computer space

Tech Refresh from Kim Komando & Friends

Play Episode Listen Later Apr 2, 2021 37:47


In this episode, Kim breaks down PayPal's new addition: Paying with cryptocurrency. Why would you want to do this? Find out. Plus, a deepfake warning from the FBI and tips for spotting fake videos and photos. And two simple ways to free up storage space on your computer. See if Ben can beat Mike and Allie in Brand New or Not True. Learn more about your ad choices. Visit megaphone.fm/adchoices

Komando On Demand
Tech Refresh: Crypto 101, deepfake warning, free up computer space

Komando On Demand

Play Episode Listen Later Apr 2, 2021 42:17


In this episode, Kim breaks down PayPal's new addition: Paying with cryptocurrency. Why would you want to do this? Find out. Plus, a deepfake warning from the FBI and tips for spotting fake videos and photos. And two simple ways to free up storage space on your computer. See if Ben can beat Mike and Allie in Brand New or Not True. Learn more about your ad choices. Visit megaphone.fm/adchoices

Komando On Demand
Tech Refresh: Crypto 101, deepfake warning, free up computer space

Komando On Demand

Play Episode Listen Later Apr 2, 2021 36:48


In this episode, Kim breaks down PayPal's new addition: Paying with cryptocurrency. Why would you want to do this? Find out. Plus, a deepfake warning from the FBI and tips for spotting fake videos and photos. And two simple ways to free up storage space on your computer. See if Ben can beat Mike and Allie in Brand New or Not True. Learn more about your ad choices. Visit megaphone.fm/adchoices

American Innovations
Video Games | Ping-Pong | 2

American Innovations

Play Episode Listen Later Aug 6, 2020 39:43


Nolan Bushnell's Computer Space was the world's first commercial video game, but it failed to win over the masses. Now Bushnell’s plotting his comeback … and his comeback has a name: Atari.

A DITA HISTÓRIA DO VIDEOGAME
Década de 70: Galaxy Game, Computer Space e muito Nolan Bushnell

A DITA HISTÓRIA DO VIDEOGAME

Play Episode Listen Later Jun 4, 2020 34:21


Avançamos mais uma década na nossa história, no entanto, aconteceu tantas coisas nesses dez anos que é impossível contar tudo em um episódio só. Na primeira parte dos anos 70, vamos colher os frutos do Spacewar! apresentado no episódio passado e trazer um protagonista no mercado de videogames: Nolan Bushnell. Ah, recado importante– agora temos um e-mail– aditahistoriadovideogame@gmail.com Além disso, você pode continuar me seguindo no Twitter pelo @pabloprime Links relacionados a esse episódio: O Galaxy Game [imagem] Bill Pitts e Hugh Tuck trabalhando no seu Galaxy Game [imagem] O Computer Space [imagem] Bill Nutting da Nutting Associates com o Computer Space [imagem] O Computer Quiz [imagem] Nolan Bushnell e Ted Dabney [imagem]

computers cada muito avan nolan bushnell spacewar galaxy game computer space ted dabney nutting associates
Sofa King Podcast
Episode 484: Atari: Life Behind the Pong

Sofa King Podcast

Play Episode Listen Later May 26, 2020


On this episode of the world Famous Sofa King Podcast, we do a dive into the history of the video game and look at the rise and fall of Atari. The world of video games would not exist without the innovation of Atari. They started the video arcade with the invention of the coin operated video game, and just when that changed all of entertainment for millions of kids in the 70s and 80s, they created the at home video game console. Then there was the time they made the ET video game, considered by many to be the worst there ever was. It was so bad, they buried the unsold copies in a land fill instead of try to sell them. From rock star nerds at the birth of silicon valley to corporate sellouts, Atari had it all. The company was started by two visionaries named Nolan Bushnell and Ted Dabney. They were computer engineers who would visit campuses like the University of Utah and MIT just to play the video games that only computer engineers could play on the only five computers in America that could run them. Eventually, they realized that making video games end up like pinball machines, where you play for a quarter, they started their quest. Their first game was developed for a company called Nutting Associates. It was a confusing thing called Computer Space. It didn’t sell well and was hard to play. Within a few years, they developed and programmed Pong, and it was a wild hit. It spread through bars and pizza parlors and arcades and made Atari some real money. As processors got cheaper, they made arcade games like Asteroids, Tempest, Missile Command, Centipede, and Paper Boy. But as they drove around collected quarters (yes, they got 50% of the take, so they had to collect in the early days), there were other computer innovations that made home computing cheap enough to afford. Thus, they created the Atari 2600. This console is still considered the most successful gaming console ever. It sold the Atari games, but more importantly, it licensed home version of games made by other companies, like the epic Space Invaders. In fact, Taito’s Space Invaders made Atari sell more sets than any of their own games The other great thing about Atari was that it revenge of the nerds. The engineers and computer programmers in the early days partied like rock stars. There was booze on site, a brigade that voted on marijuana quality, hot tub parties, women coming and going, and even Steven Spielberg wanted them. This was what led to the disaster that was ET, right during the first video game winter. Atari crashed and burned once they were purchased by Warner, but they struggled to stay relevant. Though they still exist, they are shadow of their previous greatness. If you are over 40, you remember them fondly, and if you aren’t, you should do some retro gaming and learn yourself something, young’un!   Visit Our Sources: https://www.ign.com/articles/2014/03/20/ign-presents-the-history-of-atari https://en.wikipedia.org/wiki/Atari https://americanhistory.si.edu/blog/2012/04/pong-atari-and-the-origins-of-the-home-video-game.html https://www.npr.org/2017/05/31/530235165/total-failure-the-worlds-worst-video-game https://en.wikipedia.org/wiki/Atari_video_game_burial https://www.computerhistory.org/revolution/computer-games/16/185 https://en.wikipedia.org/wiki/Atari,_Inc. https://www.thoughtco.com/history-of-atari-1991225 https://backtothegaming.com/2018/05/11/the-history-of-atari/ https://www.youtube.com/watch?v=vqMicrUywSY

GameFellas - The Retro to Modern Gaming Podcast
Games Lost to Time: Arcade Exclusives - GameFellas #15

GameFellas - The Retro to Modern Gaming Podcast

Play Episode Listen Later Mar 3, 2020 99:56


For episode 15 of GameFellas we would like to welcome our latest Featured Guest, Mike Levy from the Dongled YouTube Channel! Mike was gracious enough to come on the show and discuss some great topics with us: "Games Lost to Time: Arcade Exclusives" and"Top 3 Best and Worst Elements of Modern Games"Tony Brasel and our Producer Derik Moore also come along for the ride and add their takes to the discussion. And as always, before the topic discussions we discussed what games we've been playing.Games List:Witcher 3 (Switch), The Outer Worlds, Gunman Clive, Magic the Gathering Arena, Baldur's Gate Enhanced Edition, Mega Man 5 (Gameboy), Majora's Mask, Mega Man X6, Mega Man X7, Mega Man X8, Mega Man Command Mission, Nemesis (Gameboy), Shadow of the Colossus, The Last Guardian, Pong, Space Invaders, Computer Space, X-Men Arcade, Simpsons Arcade, TMNT Arcade, Cadillacs And Dinosaurs, Super Buster Bros, Aliens Vs Predator (Arcade), Metamorphic Force, Mystic Warriors, Violent Storm, Night Slashers, Star Wars Arcade (Sega), Ghostbusters (Arcade), Stun Runner, Soul Edge, Super Retrocade, Super Mario 3D World, Seaman, Resident Evil 2 Remake, Final Fantasy 8, Scott Pilgrim Vs The World, TMNT Out of the Shadows, No Man's Sky, Shantae and the Half Genie, Phantom Breaker Battlegrounds, Horizon Zero Dawn, Last of Us.Music Interlude: TMNT Arcade Stage 1, Scene 1Featured Guest: Mike Levy from the Dongled YouTube Channelhttps://www.youtube.com/user/Dongledhttps://twitter.com/dyhptgHosting, Video & Audio Production by Zack Smith (Aggro Sky)https://twitter.com/zfunk007Co-Hosts:Live Production and Fact Checking: Derik Moorehttps://twitter.com/ithinkibrokeitTony Braselhttps://twitter.com/Braselspective

Long Island Retro Gaming Podcast
Computer Space Restoration / Repair - LIRG Podcast "Quick Bit"

Long Island Retro Gaming Podcast

Play Episode Listen Later Dec 27, 2019 20:21


George from 1upRestorations tells the story of the restoration and repair of a Computer Space arcade cabinet, which had the distinction of being the first ever commercially released arcade machine in the Podcast "Quick-Bit."

The History of Computing
In The Beginning... There Was Pong

The History of Computing

Play Episode Listen Later Nov 1, 2019 12:55


Welcome to the History of Computing Podcast, where we explore the history of information technology. Because understanding the past prepares us for the innovations of the future! Today we're going to look at Pong. In the beginning there was Pong. And it was glorious! Just think of the bell bottoms at Andy Capp's Tavern in Sunnyvale, California on November 29th 1972. The first Pong they built was just a $75 black and white tv from a Walgreens and some cheap parts. The cabinet wasn't even that fancy. And after that night, the gaming industry was born. It started with people starting to show up and play the game. They ended up waiting for the joint to open, not drinking, and just gaming the whole time. The bartender had never seen anything like it. I mean, just a dot being knocked around a screen. But it was social. You had to have two players. There was no machine learning to play the other side yet. Pretty much the same thing as real ping pong. And so Pong was released by Atari in 1972. It reminded me of air hockey the first time I saw it. You bounced a ball off a wall and tried to get it past the opponent using paddles. It never gets old. Ever. That's probably why of all the Atari games at the arcade, more quarters got put into it than any. The machines were sold for three times the cost to produce them; unheard of at the time. The game got popular, that within a year, the company had sold 2,500 , which they tripled in 1974. I wasn't born yet. But I remember my dad telling me that they didn't have a color tv yet in 72. They'd manufactured the games in an old skate rink. And they were cheap because with the game needing so few resources they pulled it off without a CPU. But what about the code? It was written by Al Alcorn as a training exercise that Nolan Bushnell gave him after he was hired at Atari. He was a pretty good hire. It was supposed to be so easy a kid could play it. I mean, it was so easy a kid could play it. Bushnell would go down as the co-creator of Pong. Although maybe Ralph Baer should have as well, given that Bushnell tested his table tennis game at a trade show the same year he had Alcorn write Pong. Baer had gotten the idea of building video games while working on military systems at a few different electronics companies in the 50s and even patented a device called the Brown Box in 1973, which was filed in 1971 prior to licensing it to Magnavox to become the Odyssey. Tennis for Two had been made available in 1958. Spacewar! had popped up in 1962 , thanks to MIT's Steven “Slug” Russel's being teased until he finished it. It was initially written on the TX-0 and was ported to the PDP, slowly making its way across the world as the PDP was shipping. Alan Kotok had whipped up some sweet controllers, but it could be played with just the keyboard as well. No revolution seemed in sight yet as it was really just shipping to academic institutions. And to very large companies. The video game revolution was itching to get out. People were obsessed with space at the time. Space was all over science fiction, there was a space race being won by the United States, and so Spacewar gave way to Computer Space, the first arcade game to ship, in 1971, modeled after Spacewar!. But as an early coin operated video game it was a bit too complicated. As was Galaxy Game, whipped up in 1971 by Bushnell and cofounder Ted Dabney, who's worked together at Ampex. They initially called their company Syzygy Engineering but as can happen, there was a conflict on that trademark and they changed the name to Atari. Atari had programmed Galaxy Game, but it was built and distributed by Nutting Associates. It was complex and needed a fair amount of instructions to get used to it. Pong on the other hand needed no instructions. A dot bounced from you to a friend and you tried to get it past the other player. Air hockey. Ping pong. Ice hockey. Football. It just kinda' made sense. You bounced the dot off a paddle. The center of each returned your dot at a regular 90 degree angle and the further out you got, the smaller that angle. The ball got faster the longer the game went on. I mean, you wanna' make more quarters, right?!?! Actually that was a bug, but one you like. They added sound effects. They spent three months. It was glorious and while Al Alcorn has done plenty of great stuff in his time in the industry I doubt many have been filled with the raw creativity he got to display during those months. It was a runaway success. There were clones of Pong. Coleco released Telestar and Nintendo came out with Color TV Game 6. In fact, General Instruments just straight up cloned the chip. Something else happened in 1972. The Magnavox Odyssey shipped and was the first console with interchangeable dice. After Pong, Atari had pumped out Gotcha, Rebound, and Space Race. They were finding success in the market. Then Sears called. They wanted to sell Pong in the home. Atari agreed. They actually outsold the Odyssey when they finally made the single-game console. Magnavox sued, claiming the concept had been stolen. They settled for $700k. Why would they settle? Well, they could actual prove that they'd written the game first and make a connection for where Atari got the idea from them. The good, the bad, and the ugly of intellectual property is that the laws exist for a reason. Baer beat Atari to the punch, but he'd go on to co-develop Simon says. All of his prototypes now live at the Smithsonian. But back to Pong. The home version of pong was released in 1974 and started showing up in homes in 1975, especially after the Christmas buying season in 1975. It was a hit, well on its way to becoming iconic. Two years later, Atari released the iconic Atari 2600, which had initially been called the VCS. This thing was $200 and came with a couple of joysticks, a couple of paddles, and a game called Combat. Suddenly games were showing up in homes all over the world. They needed more money to make money and Bushnell sold the company. Apple would become one of the fastest growing companies in US History with their release of the Apple II, making Steve Jobs a quarter of a billion dollars in 1970s money. But Atari ended up selling of units and becoming THE fastest growing company in US history at the time. There were sequels to Pong but by the time Breakout and other games came along, you really didn't need them. I mean, pin-pong? Pong Doubles was fine but , Super Pong, Ultra Pong, and Quadrapong, never should have happened. That's cool though. Other games definitely needed to happen. Pac Man became popular and given it wasn't just a dot but a dot with a slice taken out for a mouth, it ended up on the cover of Time in 1982. A lot of other companies were trying to build stuff, but Atari seemed to rule the world. These things have a pretty limited life-span. The video game crash of 1983 caused Atari to lose half a billion dollars. The stock price fell. At an important time in computers and gaming, they took too long to release the next model, the 5200. It was a disaster. Then the Nintendo arrived in some parts of the world in 1983 and took the US by storm in 1985. Atari went into a long decline that was an almost unstoppable downward spiral in a way. That was sad to watch. I'm sure it was sadder to be a part of. it was even sadder when I studied corporate mergers in college. I'm sure that was even sadder to be a part of as well. Nolan Bushnell and Ted Dabney, the founders of Atari, wanted a hit coin operated game. They got it. But they got way more than they bargained for. They were able to parlay Pong into a short lived empire. Here's the thing. Pong wasn't the best game ever made. It wasn't an original Bushnell idea. It wasn't even IP they could keep anyone else from cloning. But It was the first successful video game and helped fund the development of the VCS, or 2600, that would bring home video game consoles into the mainstream, including my house. And the video game industry would later eclipse the movie industry. But the most important thing pong did was to show regular humans that microchips were for more than… computing. Ironically the game didn't even need real microchips. The developers would all go on to do fun things. Bushnell founded Chuck E. Cheese with some of his cresis-mode cash. Once it was clear that the Atari consoles were done you could get iterations of Pong for the Sega Genesis, the Playstation, and even the Nintendo DS. It's floated around the computer world in various forms for a long, long time. The game is simple. The game is loved. Every time I see it I can't help but think about bell bottoms. It launched industries. And we're lucky to have had it. Just like I'm lucky to have had you as a listener today. Thank you so much for choosing to spend some time with us. We're so lucky to have you.

RGB Inside Podcast
RGB Inside Podcast 21: Recordando Gêneros Bons: Shmups (Navinha)

RGB Inside Podcast

Play Episode Listen Later Sep 5, 2018 131:11


CAMPANHA DE FINANCIAMENTO DO RGB INSIDE! Contribua com o nosso trabalho: https://www.padrim.com.br/RGBInside Temos o orgulho de apresentar uma nova série neste RGB Inside Podcast #21: Recordando Gêneros Bons (a sigla pode ou não ter sido planejada), na qual discutiremos gêneros saudosos e importantes para a indústria dos games. Neste episódio de estreia da série, falamos sobre os shmups, ou shooting games, ou simplesmente jogos de navinha, um gênero que nos é muito caro (em todos os sentidos). Relembramos nossos primeiros contatos com os jogos de nave, repassamos a história do gênero e citamos alguns dos melhores jogos para cada uma das principais plataformas. Baixe em MP3: https://spaces.hightail.com/space/e7VnGH3OBl TIMECODE: 0:01:12 Nova série: Recordando Gêneros Bons 0:01:55 Nesta estreia: shmups/navinha 0:03:22 Nossas histórias pessoais com o gênero 0:07:45 A História dos Shooters (segundo grandes inovadores do gênero) 0:08:18 Spacewar! (1962) 0:10:09 Computer Space (1971) 0:12:40 Space Invaders (1978) 0:14:58 Galaxian (1979) 0:15:59 Asteroids (1979) 0:18:19 Ozma Wars (1979) 0:20:02 Defender (1980) 0:20:56 Scramble (1981) 0:21:34 Tempest (1981, Atari) 0:24:01 Galaga (1981) 0:26:04 Xevious (1982) 0:27:34 Time Pilot (1982) 0:29:33 Gradius (1985) 0:31:17 R-Type (1987) 0:33:04 Darius (1987) 0:36:37 Raiden (1990) 0:38:41 Axelay (1992) 0:41:40 Batsugun (1993) 0:44:58 Donpachi (1995) 0:47:38 Battle Garegga (1996) 0:50:21 Einhänder (1997) 0:53:27 Radiant Silvergun (1998) 0:55:03 Ikaruga (2001) 0:58:26 Geometry Wars: Retro Evolved (2005) 0:59:52 Race the Sun (2013) 1:01:18 Vertentes dos Shmups 1:01:40 Tela fixa 1:02:12 Tube shooters 1:02:35 Scroll vertical/horizontal 1:03:14 Isométricos 1:03:41 Multidirecionais 1:04:42 Rail shooters 1:06:18 Cute 'em ups 1:07:36 Bullet hell 1:10:24 Run and gun 1:11:26 Nossos jogos recomendados para cada plataforma 1:12:06 Arcade 1:16:37 NES 1:19:30 PC Engine 1:27:29 Mega Drive 1:33:05 Sega CD 1:37:22 Super NES 1:42:14 Saturn 1:50:16 PS1 1:55:32 Dreamcast 1:57:10 Mais: PS2, PC, Xbox 360 1:58:39 Estado atual dos shmups (Switch/PC/PS4/Xbox One) 2:01:00 Considerações finais 2:03:03 Agradecimentos 2:04:21 Próximo episódio 2:06:19 Extras LINKS DO EPISÓDIO: CAMPANHA DO RGB INSIDE NO PADRIM: https://www.padrim.com.br/RGBInside Revista OLD!Gamer #03: https://www.europanet.com.br/site/index.php?cat_id=1453&pag_id=22159 Grupo de Facebook Clube da Navinha: https://www.facebook.com/ClubeDaNavinha/ EDIÇÃO: Gilsomar Livramento MÚSICA TEMA: Juuichi Fabri SIGA-NOS: RGB Inside Padrim: https://www.padrim.com.br/RGBInside Página no Facebook: https://www.facebook.com/RGBInside/ Grupo no Facebook: https://www.facebook.com/groups/RGBInside/ Twitter: https://twitter.com/RgbInside iTunes: https://itunes.apple.com/us/podcast/rgb-inside-podcast/id1318041313?mt=2 Soundcloud: https://soundcloud.com/rgbinside Medium: https://medium.com/rgb-inside/ Alex Figueiredo - Twitter: https://twitter.com/Hakeshu94 Fabio Michelin - Instagram: https://www.instagram.com/michelinfabio/ - YouTube: https://www.youtube.com/user/11fabiobr - Assistência GamesCare: https://www.facebook.com/GamesCare-206751486463888/ Fabio Santana - Twitter: https://twitter.com/FabioSantana79 - Instagram: https://www.instagram.com/fabiosantana79/ - YouTube: https://www.youtube.com/FabioSantana79

From Scratch with Jessica Harris

Nolan is considered one of the pioneers of the video game industry.  Nolan developed the first coin operated game (Computer Space), as well as Atari’s popular debut game, Pong.  Nolan also founded Chuck E. Cheese’s, a game centric restaurant chain.  He is the author of Finding the Next Steve Jobs.  He and his partner Al […]

Being Jim Davis
Episode 495 - Friday, October 26, 1979

Being Jim Davis

Play Episode Listen Later Jan 5, 2018 16:17


Internal commentary for the potential song title "Yar's Revenge Designer Howard Scott Warshaw Slam Dunks A Football" by The Flowers of Disgust appears here courtesy of The Flowers of Disgust: The football was innovative yet enigmatic. | HSW is in my view the most important pre-NES Era game designer from a creative standpoint, and I include Al Alcorn in this statement. | pre-NES or pre-Miyamoto? | Is there really a difference? I mean yes, I suppose you could date a so-called "Miyamoto Era" from the time he joined Nintendo in 1977, or maybe with his creation of Donkey Kong in 1981, but I really don't think this is what people normally think of when they think of Miyamoto's influence from a game design standpoint (Not to mention such a designation would completely ignore the meaningful contributions of Gunpei Yokoi, who was essentially Miyamoto's mentor on the project). While no serious person would claim Donkey Kong itself isn't historically significant, the game itself doesn't hold a candle to the likes of Super Mario Bros. or Zelda in terms of actual influence on the direction of video game design. In many areas DK is much more derivative than it is innovative, from its characters and plot (cribbed from King Kong and Popeye, among others) to its gameplay (which owes a lot more than is generally recognized to earlier titles such as Space Panic and Crazy Climber). What I think is actually the more important thing to recognize about Donkey Kong is the story of its development, from the last ditch effort to recoup the sunk costs of the Radar scope debacle to Hiroshi Yamauchi's decision to entrust NOA's future in the harebrained schemes of one low-level engineer -- and the lucky accident of its sucess. It's this spirit of throwing everything at the wall and seeing what sticks that continues to drive most of Nintendo's successes to this day. So in summary I would say that although Miyamoto's pre-NES work certainly represents an auspicious beginning to his career as a designer, he did not achieve greatness (nor his corresponding industry "rock star" status) until his later work for the NES/Famicom, which likewise did not become a true worldwide phenomenon until the successes of SMB and Zelda, among others. This is why I would argue that to say "Pre-Miyamoto" is essentially the same thing as saying "Pre-NES" from a periodizational perspective, which is the implicit perspective of all of our song titles and commentary. | Have you played "Space Panic"? That game SUUUUUUCKS! | No, but I did play Crazy Climber on an original cabinet last week, and the control scheme is pretty fascinating. There are two joysticks that have to be alternated simultaneously up and down to simulate (more or leass) the physical act of climbing. Takes some getting used to but it's really quite clever. | To me the important thing about Miyamoto isn't any particular game feature or innovation that he invented. The genius of Myamoto is really his ability to take an existing genre and carefully refine it so that it becomes more "fun". Hence, Donkey Kong is way more "fun" than Space Panic. Even though, through a certain narrow lens, Space Panic might be more "innovative", Donkey Kong is really a much more important game in the history of the genre. To go back to your original statement, I guess I think the central questions is: what do you mean by "from a creative standpoint"? I wonder if you aren't defining "creativity" a bit too narrowly when you dismiss Miyamoto's early arcade work. | Sure, that's probably a valid criticism. And I do agree with you in regards to Miyamoto's penchant for refining the innovations of others, and of course the "fun" factor remains something that is poorly understood to this day (On this particular point I would recommend Curtiss Murphy's excellent blog and podcast "Game Design Zen", especially his hugely insightful visual representation of what he and others term 'flow' which can be found in the post for episode 2). I just think if you're going to be so reductive as to say, "This here is 'The Miyamoto Era'" (and though you didn't use that exact term I think it's fair to say it's implied by your use of 'Pre-Miyamoto' as a delineator) then it makes far more sense to designate his work on the Family Computer as the herald of that era because, again, it was not until that point that he became an icon. It was not until that point that he did his most important, most innovative, and most influential work. It was not until that point that he fully emerged from the shadows of Yokoi et al. to finally wield complete control over what I would without hesitation call the Gesamtkunstwerk of SMB and Zelda. Donkey Kong is a landmark in the history of Nintendo, surely, but in the story of Miyamoto's development, it is mere prologue. | What?? | Please explain to which element(s) of the preceeding your query is referring. | Objectively speaking, I think the original Donkey Kong is probably more significant than Yar's Revenge in terms of it's impact, though admittedly, without defining precisely what we mean by 'significant', this is basically a nonsensical statement. With regards to fun, I think it's all well and good to explore the concept of "fun" on a objective/theoretical level. "Fun" may indeed be a wooly concept that, from a game-design perspective, is tricky to define in a purely reductive sense. HOWEVER we shouldn't lose sight of the fact that in our subjective experience as players-of-games, it is all too easy to identify when a game is "fun". One is reminded of the famous line by Supreme Court justice Potter Stewart, "I know it when I see it". Stewart of course, was referring to pornography, but it is equally applicable in this case. I can't tell you precisely what makes a game fun, but I know whether a game is fun or not when I play it. I will look this Curtiss Murphy gentleman though, as this does seem an interesting topic. | When did I ever say that Yar's Revenge was "more significant" than Donkey Kong "in terms of it's [sic] impact"? My original statement was focused solely on creativity of design, and did not reference DK at all. I freely concede that DK was more impactful than YR; I'm simply stating an opinion about Howard Scott Warshaw's artistic chops. At the risk of going off on a tangent, let's draw on, as an analogy, a comparison between Pong and Computer Space, Nolan Bushnell's prior effort from the previous year. Now I'm sure as hell not going to say Pong is poorly designed (the hallmark of good design often being simplicity, which is its own rabbit hole...), but what I will say is that Computer Space is a way more interesting game, at least considered intrinsically. While simple by today's standards, it failed essentially because it was designed and playtested exclusively by engineers and mathematicians, and hence was too confusing for the average n00b to grasp. I think there's room to argue which game is 'better' from a creative standpoint, but we should absolutely not make the mistake of saying Pong is artistically better than Computer Space specifically because of the former's relative success. Now, with regard to your rather confusing citation of Potter Stewart (who always makes me think of (Jimmy) Stewart's nemesis Mr. Potter from It's a Wonderful Life), I'm not certain what point you are trying to get across. Potter Stewart's statement is generally not quoted earnestly even by anti-pornography activitsts these days; are you reappropriating it into the arena of fun in video games in an effort to genuinely endorse the concept of subconscious objective identification as a process, or are you making a wry, pithy critique of modern gamers' fickleness/proclivity to rush to judgement? I am reacting specifically to your statement "...in our subjective experience as players-of-games, it is all too easy to identify when a game is 'fun'." [Empahsis added]. It seems like you are implying in this first part of your argument that we are making a mistake when we rely on our gut instincts when engaging in video game criticism, but then you go on to, it would seem, essentially endorse the Potter Stewart approach immediately thereafter. Could you clarify, please? | To clarify, I am endorsing the view of "fun" as something that we should generally trust our guts on, even though it is difficult to define in a reductive sense. In that quote, I should not have said "all too easy", but rather just "really fucking easy". Likewise I think Potter's statement re:pornography is in most cases correct, though I'll concede that it really doesn't lend itself to any concrete legislation–certainly not any good legislation. Re: HSW, Yar's Revenge, Donkey Kong etc… I think essentially we are struggling with different ideas about what "creativity" is, what it means for something to be "important" and certainly what it means for something to be "important from a creative standpoint". You seem to be endorsing the view that a game can be "important from a creative standpoint" when it is interesting but shitty. If you think "creativity" is really just about doing something "original" or "new", being the "first" to do some particular thing, then I guess that's a reasonable statement to make. I tend to take a more holistic view of creativity myself, put more emphasis on the overall artistic vision, and the execution thereof. | And I'm not necessarily disagreeing with most of that, I'm simply drawing a distinction between creative success (or artistic success, if you prefer) and commercial success. Frankly, I don't know what you're talking about when refer to something being "interesting but shitty"; are you saying Yar's Revenge is shitty?? Or are you referring to Computer Space/Pong/Crazy Climber/Space Panic? I'd say Space Panic is the only one of those you could credibly claim to believe is shitty, but for the sake of argument I'd say that yes, something can be interesting even if it is shitty. However I do concede it most probably can't be "important from a creative standpoint", at least in the sense that I employ that phrase (that it has exerts a lasting influence on at least some significant subset of game design). In this sense I think it's laughable to say that Yar's Revenge is not significant. If you look at HSW's body of work it seems to be his most fondly remembered game (or at least tied with Raiders) and he is easily the most celebrated Atari designer from that time period. | Yars' Revenge is ok I guess. It's certainly quirky, and I could see how people might have found it fun. If we're talking about single-screen space shootin' games i'd definitely take Robotron 2084 over it any day of the week. "Raiders", OTOH, seems completely unplayable and cryptic. I think people probably like to talk about the importance of Raiders because (like "Adventure") it seems kinda like a proto-adventure-game or proto-metroidvania thing. Fair enough I guess. Again, for my part, I'm less concerned with who "came up with" these ideas "first", and I'm more interested in who made games that were actually fun to play. When I look at "Raiders" I see a game whose designer was over ambitious and didn't really understand the limitations of the platform for which he was designing… an interesting failure at best. That's better than an uninsteresting failure, but not exactly the hallmark of a great game-designer IMO. Again, if all you care about is who was first-to-market with some particular "innovation", then sure HSW is your man.| That's all well and good, and such reductionism would be fine if we could all agree on an objective classification of what constitutes "fun", which is in my esitmation a fool's errand. However, since we are prisoners of our own predilections in taste, we cannot make a consistent, quantifiable analysis of any game unless we make the effort to subsume our subjective reaction underneath at least a veneer of cold, logical, data-driven criticism. Of COURSE it matters that we find a game "fun", but without the wisdom that comes from patient, comparative study of the titles that comprise its various peers, antecedents and imitators, and without appraisal given to the personalities and forces behind its genesis, our analysis is doomed to be incomplete. I'm not by any means saying that innovation is the only important thing to focus on, but I am fascinated by it because I yearn to gain a deeper understanding of how things developed and where they are likely to go in the future. That's what keeps me getting up in the morning, at least from a video gaming standpoint. | I prefer to think of my "fun" benchmark as more holistic than reductive. | Sure, and Id preferto be having sex with Scarlet Johanson, but that doesn't mean it's the case. | Zing! | Agreed. I think we're done here. Today's strip

They Create Worlds
The Nutting Associates

They Create Worlds

Play Episode Listen Later Jan 14, 2017 79:50


TCW Podcast Episode 034 -The Nutting Associates   We go into the murky history of Nutting Associates.  This company's founding, and a large part of its history is still unclear due to the lack of proper documentation along with contradictory evidence and testimony.  We look at how Nutting is more than just Computer Space, and by association Nolan Bushnell.  Though Nutting Associates did not survive past the 70's it still had some influence in the arcade industry and paved the way for advancements that came later on.   IQ Computer: https://www.youtube.com/watch?v=oh2j3W6me-U   Computer Space: https://www.youtube.com/watch?v=vqMicrUywSY   Computer Space Ball: https://www.youtube.com/watch?v=U33oajPSzyc   New episodes on the 1st and 15th of every month!   TCW Email: tcwpodcast@gmail.com  Twitter: @tcwpodcast Alex's Blog: http://videogamehistorian.wordpress.com   Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode  Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love  Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

josh woodward nolan bushnell nutting computer space nutting associates rolemusic pop singles compilation
Coin Rejects - Classic Arcade Podcast
Episode #2 - The Fur Piano

Coin Rejects - Classic Arcade Podcast

Play Episode Listen Later Sep 9, 2015 65:34


Live from the lavish "Barthcade" - Brandon, Ian, Jordan and Brian return with Episode #2. Ian receives his Up'n Down Cocktail, while Jordan segues to Stunt Cycle with a Segway towing a Computer Space. We share some of our memorable Craigslist pickups, cover the Nintendo Derangement Syndrome and a detailed toilet review to top things off.

Insert Coin History
1 - Computer Space - Syzygy - Nutting Associates - 1971

Insert Coin History

Play Episode Listen Later Jul 2, 2015 90:07


Computer Space (1971).  The first commercial video arcade game, even pre-dating Atari’s Pong. It was created by Nolan Bushnell and Ted Dabney’s first company, Syzygy, and manufactured and sold by Nutting Associates. Monty Singleton and retro gaming expert Carrington Vanston launch deep into Computer Space, phone Nolan, and explore the history of the Utah amusement park that inspired it all, Lagoon.   Insert Coin Player’s Guide:  VintageComputing.com Bushnell Interview. Computer Space MAME Cabinet Nutting Associates Computer Space Brochure Cornershop – Brimful of Asha Music Video See Computer Space in the Jaws Beach Arcade. White Prototype Computer Space Cabinet in Soylent Green (where is it now?) Computer Space Owner’s Manual Computer Space Gameplay video. Ted Dabney Interview, Retro Gaming Roundup Episode 24 (Oh She’s Doing Fine)    Ted Dabney Interview Transcript from Retro Gaming Roundup Walt Disney: The Triumph of the American Imgination (audio book) Computer Space Simulator YouTube video of the Computer Space Simulator The Ultimate Computer Space Fan Page Star Trek (Computer Space Bootleg) Rare brown Computer Space Near Menlo Park in California? Eat at the Dutch Goose, where it all started. Lagoon Park Documentary by KUTV NEWS 1987 and KTVX NEWS 1995 Lagoon Amusement Park Documentary KSL-TV PrimeTime Access Part 2 Lagoon Amusement Park Documentary KSL-TV PrimeTime Access Part 3 Lagoon Park Documentary by PM Magazine Utah - 1986 Lagoon Amusement Park – 1992 High Diving Show – Dive Contest   Come be a part of the show! Send a review or story of your favorite arcade game to: Monty@InsertCoinHistory.com or facebook.com/groups/InsertCoinHistory and we’ll include it when we review your game. Driving or running? Call our automated review line and leave us a voice mail review at 760-ICT-TOYS. Insert Coin Reviews is sponsored by Insert Coin Toys. Reimagine arcade classics for future generations.(Facebook.com/InsertCoinToys, Twitter.com/InsertCoinToys). And, YOU! Through Patreon.com/InsertCoin. Thank you for sponsoring our show! Listen on iTunes! Listen on Stitcher!  

Business Rockstars
# 403 Steve Farber Extreme Leadership

Business Rockstars

Play Episode Listen Later Jan 18, 2014 82:51


Nell Merlino is Founder, President and CEO of Count Me In for Women's Economic Independence, the leading national not-for-profit provider of resources for women to grow their micro businesses into million $ enterprises. She is author of “Stepping Out of Line: Lessons for Women Who Want It Their Way in Life, in Love, and at Work,” from Broadway Books, which is available from Amazon.com. Throughout her career, Nell Merlino has been inspiring millions of people to take action. She is the creative force behind Take Our Daughters to Work Day, which moved more than 71 million Americans to participate in a day dedicated to giving girls the opportunity to dream bigger about their future.Nolan Bushnell, inventor of Pong and founder of Atari, is rightly considered the father of electronic gaming.Bushnell's career plans gelled while he was attending the University of Utah. At that time, he was learning the basics of computer graphics, while managing an amusement park and playing tournament chess on the side. Fascinated by the combination of computers, images, and fun, Bushnell went on to invent his first computerized video game, “Computer Space,” in 1970. This game, which looked like a prototype of the later “Asteroids,” was unfortunately too complicated and cumbersome for mass production.Steve Farber is the president of Extreme Leadership, Inc. and founder of The Extreme Leadership Institute, organizations devoted to changing the world through the cultivation and development of Extreme Leaders in business and beyond. Former “Vice President and Official Mouthpiece” (that's what it said on his business card) of The Tom Peters Company, Farber is a seasoned leadership coach and consultant who has worked with a vast array of public and private organizations in virtually every arena, from the tech sector to financial services, manufacturing, health care, hospitality, entertainment, retail, public education, non-profits, and government.Andy Abramson - Andy Abramson is the founder of Comunicano, Inc., a 20+ person asymmetrical communications consultancy, geared to providing clients with Senior Advising, Marketing Communications, Corporate Communications and Marketer-In-Residence services to start-ups, companies in transition and established brands with regard to influencer relations, marketing, advertising, public relations, social media, promotion, events and reputation management in the technology, consumer products and business to business markets. In the last 10 years 27 of his agency's clients have exited, with three IPOs. Some of the acquiring companies include Google, eBay, Yahoo, Nokia, Cisco, IBM, Citrix Online, Computer Associates, Symantec and Logitech.

The Atari 2600 Game By Game Podcast
Episode 27 - Encounter At L-5 & Warplock by Data Age

The Atari 2600 Game By Game Podcast

Play Episode Listen Later Sep 5, 2013 23:15


This week's extremely late episode deals with the early Data Age games Encounter At L-5 and Warplock. I'm sorry you had to wait so long for this lackluster episode. But there is an audio submission from Kevin, so it's not all bad. Next week's also delayed episode will be about Tac-Scan and Sub Scan, by Sega. Yes, it's the same Sega. Upcoming games include Basketball and Football by Atari, Gangster Alley and Planet Patrol by Spectravision, Miniature Golf and Human Cannonball by Atari, Coconuts and Cosmic Creeps by Telesys, and Star Wars Death Star Battle and Ewok Adventure by Parker Brothers. If you have stories for any of these games, please send them to me in text or mp3 form, 2600gamebygame@comcast.net. I read every submission on the show and I really love hearing from you! Thanks for listening! Pertinent Links (Yes, that's it) Data Age Press Photo on eBayListen to the Data Age Mindscape on Atari Age Kevin's Computer Space website William's Arcade USA on Youtube Facebook page Twitter page Blog page

Game Theory Podcast
Game Theory 10: Hardware

Game Theory Podcast

Play Episode Listen Later Nov 7, 2012 63:53


Recorded on November 7th, 2012 with Brian Fife, James Fingal and Thomas Westberg. Incremental improvements in game hardware (faster processing speed, more colors/pixels, etc.) are inevitable each generation, but generally don’t enable new game concepts. Tom covers a history of transformative hardware/platform features, including advanced sound, mass optical storage and network connectivity. Jim reviews middleware platforms and the group discusses how third-party libraries and game platforms like Game Maker influence how games are built today. Links to referenced items: Pong, Computer Space, Gun Fight, Atari 2600, Fairchild Channel F, Breakout, Nintendo Entertainment System, Chiptune, Intellivison, Super Mario Bros., Legend of Zelda, Atari 7800, Ballblazer, Sierra, Pro Audio Spectrum 16, MIDI, Pinball Construction Set, Hard Drivin’, Battlezone, I, Robot, Doom, 3dfx, OpenGL, Wolfenstein 3D, Math co-processor, Ultima Eight, Goldeneye, Halo, Playstation One, Texture Mapping, Sega Genesis, Final Fantasy Seven, EEPROM, SRAM, Defender, R3000, Playstation Two, Emotion Engine, Middleware, Unreal Engine, id Tech, XBox, XBox Live, XBox 360, Playstation Three, Killer App, Jaguar, ColecoVision, Smurf: Rescue in Gargamel’s Castle, Analog Stick, Nintendo 64, Haptic Feedback, Audio Game, Pinching the Harmonica - Hypercritical Playstation Controller, “The Duke”, Wii, Power Glove, Wii Sports, Guitar Hero, Madden, Kinect, Mass Effect Three, Steel Battalion - Heavy Armor, Steel Battalion Controller, Kinectimals, The Gunstringer, Dance Central, Capacitive Touchscreen, App Store, Indie Game, Steam, Havok, Bink, PhysX, Deus Ex: Human Revolution Ragdoll Physics, Mirror’s Edge, Half Life Two, F.E.A.R., Oblivion, Dead Rising, Bioshock, Assassin’s Creed, Killzone, Red Faction, Heavy Rain, Rise of the Videogame Zinesters, GameMaker, Unity3D, A Slower Speed of Light, Unity Asset Store, Area 51, Return to Castle Wolfenstein, Unfinished Swan, Okami HD, The Basement Collection, Halo Four, Catherine, Mists of Pandaria, World of Tanks, Playstation Network, Letterpress, Game Center, X-Com: Enemy Unknown, Messing with the Aliens - Tobolds, Dawn of War Two, Super Hexagon, The Moron Test, Wario Ware.

Game Theory Podcast
Game Theory 4: Early Arcade Games

Game Theory Podcast

Play Episode Listen Later Jul 25, 2012 56:13


Recorded on July 25th with Brian Fife, James Fingal and Thomas Westberg. Tom talks about early arcade games, starting with Spacewar! and ending with Donkey Kong. Jim describes his present-day arcade experiences. Brian asks the group about game development, and they briefly discuss game development frameworks. World of Tanks, 38 Studios - Boston Magazine, Scott Jennings - Broken Toys, Copernicus - MMO, Todd McFarlane, R.A. Salvatore, Portal 2 Book, Bastion, Penny Arcade Expo, Fieldrunners 2, Subatomic Studios, Madfinger Zombie Game, King of Dragon Pass, Final Fantasy 3 - Google Play, Space Pirates and Zombies, Subspace, Spec Ops: The Line, Max Payne 3, Fake Sponsor - Cardboard Council, Metal Gear Solid, Alien vs. Predator, Midway Games, Gauntlet: Dark Legacy, Computer Space, Electro-Mechanical Game, Vertical Sync, Gun Fight, Space Invaders, Battlezone, Tempest, Xybots, Mortal Kombat, Street Fighter, 3DFX, Dance Dance Revolution, Kinect, Dance Maniax, Guitar Hero Arcade, Fruit Ninja, Chuck E Cheese’s, Big Buck Hunter, Golden Tee, Brady Bunch Movie, Pong, Galaga, Galaxian, Centipede, Missile Command, Atari, The Sopranos, Little Big Planet 2, Pac-Man, Asteroids, Lunar Lander, Spacewar!, Galaxy Game, Digital PDP–11, Donkey Kong, ECL Logic, General Computer Corp, Racing the Beam, Atari 2600, Breakout, Tank, Warlords, Boom Blox, Smash TV, Superbrothers: Sword and Sworcery, Unity3D Engine, Kongregate, PyGame, Löve2d, Crafty, Geometry Wars, Particle Effects, Flixel, Remember the Milk, Turbografix 16, Bonk’s Adventure, Millitary Madness.