Podcast appearances and mentions of kevin why

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Best podcasts about kevin why

Latest podcast episodes about kevin why

Top Secrets
A Step-by-Step Approach to the Sales Process

Top Secrets

Play Episode Listen Later Apr 8, 2025 13:26


When we discuss a step-by-step approach to the sales process, we're taking a scientific approach, which most people don't do. They just keep going out there and getting in front of people, smiling and dialing, whatever it is they're doing. And when you take a more strategic approach, you just get far more consistent results. David: Hi, and welcome back. In today's episode, co-host Kevin Rosenquist, and I will be discussing a step-by-step process to the sales approach. Welcome back, Kevin. Kevin: Great to see you, David. Excited to talk about this. David: Yeah, it's great to see you as well. This actually came up because I saw this question going through a Facebook group. I thought it's an interesting topic because everybody's got their own idea of what that is, what that should be, and very few people actually have what they would describe as a step-by-step approach to the sales process, which I believe is critical if you want to be able to create consistent results. Kevin: Why is it you think that people don't implement a step-by-step process? Is it just because they just like to shoot from the hip a little bit more or what is the reasoning? David: Well, there are a lot of salespeople who do just like to go with the flow and they go with the conversation and everything like that. And there are some people who can do that extremely well. Kevin: Sure. David: But my feeling is that even those who can do that extremely well are essentially harming themselves, by not having at least a framework that they go back to again and again and again, so that when prospects or clients inevitably get them derailed, they know exactly where to come back to so that they're not missing any steps. That's why I think having the sales process in place is pretty important. Kevin: Obviously, there's no universal sales approach for every industry because you know every industry is a little different, so how can a business lay out a good step-by-step sales approach that is suitable for what they do? David: Great question. So in our business, one of the things that we help our clients with is exactly this. And a lot of our clients are in the print and promotional products industries, but this also applies to any other B2B business. It actually applies to a B2 C business. I haven't really found an industry where it doesn't apply. And so when we initially laid this out in a program called Top Secrets of Customer Acquisition, we basically laid out six steps to customer acquisition. I'll put up a graph here to sort of demonstrate it as we're going through. But the first step that we've identified is the targeting. Who exactly is it that I'm going to go after? Because if I don't know who I'm targeting, I've got no one to sell to. I've got to have a really crystal clear idea of who the people are that I would like to go after. And so for me it always starts with that, who is it that I want to sell to? Kevin: And in this day and age, we have so much data, we have so much information that there shouldn't be any reason you can't figure out that pretty precise target. David: Exactly, and a lot of times people want to feel like they sell to everybody. But the problem is that, as the saying goes, if you feel like you're selling to everybody, you're probably not selling to anyone. Because people don't always get it. They don't resonate with something unless they feel like the messaging is actually directed toward them. So, it's a really good idea to. target small, Aim small, miss small, as they said in the movie the Patriot, right? Aim small, miss small. You want to be able to do that with your targeting because when you do that, you can be more consistent in what you're saying to the people that you're approaching. It'll make a lot more sense to them, and you'll be able to get a lot more traction with what you're doing. Kevin: All right, so after targeting the right people, what's next?

The Harvest Season
Catsune Miku

The Harvest Season

Play Episode Listen Later Mar 26, 2025 82:53


Kevin and Aislinn talk about Wanderstop, the new game from the creator of The Stanley Parable Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:23: What Have We Been Up To 00:11:58: Game News 00:29:07: New Games 00:31:44: Wanderstop 01:15:33: Outro Links Pixelshire Release Date Honeymancer Early Access Release Date Space Sprouts Release Date Dave the Diver “Ichiban’s Holiday” DLC Another Harvest Moon G-Mode Game Cattle Country Optional Combat Funguys Swarm Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Kevin: Hello farmers, and welcome to another episode of the harvest season. My name is Kevin (0:00:34) Aislinn: And my name is Aislinn. (0:00:35) Kevin: And we are here to talk about cottagecore games supposedly that’s a little box. It’s whoo (0:00:40) Aislinn: Woo! (0:00:42) Kevin: I forget about that. Well, I always try to be a bit of a smart alec and adding nonsense there, but whoo (0:00:49) Kevin: Although I’m although I don’t know how much I like wooing at this game. I’m very hesitant about whoo (0:00:50) Aislinn: Woo! It’s cute, I like it. (0:00:56) Aislinn: That’s true, that’s true, you make a good point. (0:00:57) Kevin: I’m kidding. I love I love (0:00:58) Aislinn: Spoilers! (0:01:00) Kevin: We’re here to talk about wander stop the tea shop game by the I forget the actual dead team name the Stanley parable people (0:01:09) Kevin: Brace yourself because anyone who’s familiar Stanley parable knows that means things (0:01:16) Aislinn: I wholeheartedly agree. (0:01:17) Kevin: But (0:01:18) Kevin: Okay, but before we get to those things let’s talk about other things (0:01:23) Kevin: Aisling what’s what’s up? What’s been going on tell me about your sky high life? (0:01:26) Aislinn: Um, I think you already know what’s been going on. (0:01:30) Kevin: You (0:01:31) Aislinn: We’ve been very busy with work and when not working, (0:01:36) Aislinn: I’ve been very busy trying to make as much progress as humanly possible in Wandershop. (0:01:42) Kevin: Yeah (0:01:42) Aislinn: And when I’m not doing that, then I’m doing the usual like dailies on my phone of like (0:01:48) Aislinn: Pokémon Sleep, TCG Pocket. I’m hard into Neko Atsume right now. (0:01:50) Kevin: Uh-huh (0:01:52) Kevin: Okay (0:01:56) Aislinn: It’s just the original, and I want to try and get everything in Neko Atsume as much as possible. (0:01:57) Kevin: Okay, wait, what is that one do tell the name escapes me (0:02:03) Aislinn: It’s a cat collecting game. It’s a cat collecting mobile game, (0:02:07) Aislinn: and it’s literally just cat collection, and it’s so cute. It’s so cute. And there’s a new Neko Atsume (0:02:08) Kevin: oh yes okay i’m familiar with this one yes it is (0:02:14) Aislinn: that came out somewhat recently, so I’m like, I’m not gonna play that until I finish the original. (0:02:20) Aislinn: So that’s what I’ve been doing. And then if I’m not doing any of those, (0:02:22) Kevin: Sure. (0:02:25) Aislinn: that I’m doing a lot of wedding planning. (0:02:26) Aislinn: So that’s pretty much what I’ve been up to, yeah. (0:02:27) Kevin: Ahhh! (0:02:29) Kevin: Has that been on the show? Wait, has that been discussed on the show at all? (0:02:32) Kevin: I don’t, I don’t know if it… (0:02:32) Aislinn: No, it has not been discussed in the show, so. (0:02:34) Kevin: Ahh, okay, how far are we? What’s, uh, what’s our target date here? (0:02:39) Aislinn: Our tar- actually, I have not announced to, like, everyone the target date. (0:02:43) Kevin: Oh! (0:02:45) Aislinn: I’ve been keeping that, like, more on a personal note, but I can tell you June. (0:02:47) Kevin: Okay, well you got a range? (0:02:49) Kevin: Sure. (0:02:50) Kevin: Okay. Okay. Well, sure. Sure. Sure. Yeah. (0:02:52) Aislinn: Yeah, so we’re almost there. (0:02:52) Kevin: Yes. That’s correct. That’s correct. Very, um, very, very, uh, impressive dedicated you to to playing your wedding during the, the, the Go Fest this year, or whatever the thing’s called. (0:02:56) Aislinn: Yeah. (0:02:57) Aislinn: Yeah, yeah, yeah. (0:03:00) Aislinn: Literally, we’re not quite there yet. (0:03:06) Aislinn: It’s, yeah, no, each month that progresses closer and closer. (0:03:08) Kevin: Yes. That’s correct. That’s correct. Very, um, very, very, uh, impressive dedicated you to, to playing your wedding during the, the, the, the Go Fest this year, or whatever the thing’s called. (0:03:09) Aislinn: I’m like more and more just panic, panic, panic. (0:03:22) Aislinn: Well, that wasn’t that wasn’t in the works (0:03:22) Kevin: The, um, all right, but, uh, good stuff. Okay. So let’s see here. Okay. Just, just a side note on that. Have you, uh, I’d play a different kind of cat collecting game. Have you ever heard of the battle cats? (0:03:25) Aislinn: That wasn’t that wasn’t supposed to happen, but it just happened to happen and I was like well (0:03:29) Aislinn: We’re gonna see what happens with that (0:03:46) Aislinn: Um, no, what is that? I’m looking that up right now. (0:03:46) Kevin: Oh, I think I’ve talked to that on the show, but, um, (0:03:52) Kevin: you know, I’m going to tag you an image on the slack. I’m creating the, the live slack thread of me. (0:03:58) Aislinn: Wait, this looks so cute. (0:04:04) Kevin: What are you, you googled it. (0:04:04) Aislinn: I’m looking at it right now. (0:04:05) Aislinn: Yeah, of course I googled it. (0:04:08) Kevin: Okay. Because I was going to show all, but did you see the freaky ones yet? Um, yes, those are legs. Did you see the one with the buff one? That’s the last four legs. (0:04:10) Aislinn: Oh, those are legs. (0:04:19) Aislinn: I have not seen that yet. (0:04:22) Kevin: Yes. They’re kind of cute, but also terrifying. Like it’s, it’s a very cheek cheeky, like comical tone. Um, yeah. Yeah. There you go. There’s good old fish cat. And those are just the basics, right? Like this, it’s a gotcha game. (0:04:30) Aislinn: It’s a it’s a good aesthetic. I like, oh, I found the buff one. I found the buff one. (0:04:40) Kevin: So, and it’s, I think 10 years old now and they actually get a lot of crossovers. They’ve crossed over, they cross over like Hatsune Miku every six years. Um, Street Fighter was one. (0:04:50) Aislinn: Ooh. (0:04:54) Kevin: Um, Konosuba, I think lots of animes. I don’t know. Um, but it’s yeah. And on the best part, the best part about their crossover is you get both ways. You get Hatsune Miku as a playable character and then you get a cat that looks like Hatsune Miku. (0:05:00) Aislinn: You got me with Miku, that’s it. That’s the end-all for me. Miku or boss? That’s it. (0:05:13) Aislinn: Oh my god. That is wonderful. (0:05:14) Kevin: Here, I’ll see if I can find it. Um, I play that one on and off. My brother is a big, um, is a big, uh, (0:05:22) Kevin: battle cats fan more than ISO. Um, uh, but, uh, yeah, it’s, it’s a great one there. I posted a pic. You want to see it. Um, there’s your Hatsune Miku cat. Um, they literally just used the standard cat and put the costume on it. It’s, it’s hilarious. Oh, one of my favorite ones. They did Evangelion. (0:05:34) Aislinn: Oh my god! It’s so cute! It’s so good! (0:05:40) Aislinn: That’s wonderful! (0:05:46) Aislinn: Ooh, that’s sick. That’s really cool. (0:05:50) Kevin: That was a good one, that was a good one. (0:05:54) Kevin: Anyways, so anything else, I’m sorry? (0:05:55) Aislinn: Well, I will be checking out this game. (0:05:58) Aislinn: I will be checking out this game. (0:05:58) Kevin: Oh, it’s free, be warned. (0:06:02) Aislinn: Oh, perfect! That’s all I need. Free is for me. That’s it. (0:06:04) Kevin: There you go. (0:06:04) Aislinn: um that’s pretty much been it I guess actually one one little thing that I can kind of announce (0:06:06) Kevin: Aw, sick, I can’t wait to hear your thoughts on Battle Cats. (0:06:08) Kevin: It’s pretty fun. (0:06:10) Kevin: Anything else you’ve been up to? (0:06:19) Aislinn: and we’re really really hoping the best so like you know how I kept saying for today like oh i (0:06:21) Kevin: Yes, to be fair, you’re always busy so that wasn’t out of the ordinary. (0:06:23) Aislinn: have i’m busy earlier in the day and that’s we’re recording at 9 p.m eastern um yeah but it’s more (0:06:33) Aislinn: fun news so hope (0:06:34) Aislinn: we will have a new kitty or two in the household here so that’s what we were doing earlier today so i’m like I i’ve been holding that like i’ve been withholding that just for like a I wanted to get your genuine reaction like first reaction to it so (0:06:42) Kevin: Oh, oh hot off the press (0:06:54) Kevin: Oh (0:06:55) Aislinn: pause cast exclusive (0:06:57) Kevin: Podcast exclusive you heard it first here. Oh, that’s okay. Okay. You said possibly multiple. Well, yeah (0:07:05) Aislinn: yeah we’re just waiting on what I i’m not saying too much just because there’s a lot of logistics which I can tell you about later there’s a lot of logistics that we’re currently figuring out but it should hopefully work out tomorrow question mark. (0:07:11) Kevin: Sure (0:07:14) Kevin: Okay (0:07:15) Kevin: Yeah as (0:07:18) Kevin: You know, well, that’s that’s exciting. I can’t wait to hear and see them and so on but but that’s good (0:07:22) Aislinn: yeah. (0:07:24) Kevin: There should be logistics involved unlike us who a guy just kind of said. Hey, you want a free cat and handed us two kittens? (0:07:26) Aislinn: absolutely. (0:07:33) Kevin: Okay, oh they they are very love yes (0:07:33) Aislinn: but they are loved and that’s all that (0:07:34) Aislinn: matters but otherwise that’s it no not by any means (0:07:40) Kevin: Yeah that and let’s be honest cats are not the hardest to take care of (0:07:44) Kevin: You know that the hard part is cat. No, no such thing as catproofing but bracing for the uncommon storm, but (0:07:52) Aislinn: Yeah, we are definitely bracing here. (0:07:54) Kevin: Oh (0:07:55) Kevin: That’s exciting. I can’t wait to hear more. Um, congratulations. Very very excited about that (0:07:57) Aislinn: Yeah! Thank you! (0:08:00) Aislinn: What about for you? (0:08:01) Kevin: Okay, um (0:08:02) Kevin: so I will (0:08:02) Aislinn: I like your just Chicago man. (0:08:04) Kevin: Yeah, so I I don’t know if I mentioned it on this show, but I started a new job (0:08:12) Kevin: About a month and a half ago started February (0:08:15) Kevin: and (0:08:18) Kevin: I’m hit the ground running. They sent me to a trade show to man a booth (0:08:22) Kevin: and that was (0:08:24) Kevin: I was there all week this past week (0:08:26) Kevin: my feet are dead (0:08:28) Kevin: I’m ready to be chopped off (0:08:30) Kevin: not my first time in Chicago (0:08:32) Kevin: I actually went to that same event (0:08:34) Kevin: two years ago but (0:08:36) Kevin: as an attendee, not an exhibitor (0:08:38) Kevin: so yeah (0:08:38) Aislinn: Uh-huh. (0:08:40) Kevin: my role is partially sales now (0:08:42) Kevin: so I actually have to go up (0:08:44) Kevin: and pitch and talk to people and so on (0:08:46) Kevin: and so forth and try to get leads (0:08:48) Kevin: so that was (0:08:50) Kevin: busy, excited, it was good work (0:08:52) Kevin: Um, yeah. (0:08:52) Aislinn: Yeah. (0:08:54) Kevin: Um, I, I, I learned a lot trial by fire, absolutely, but good times. (0:08:58) Kevin: Um, and, and there was other enjoy it. (0:09:00) Kevin: Well, it was, it was like 90% work, but there were some nice dinners. (0:09:05) Kevin: One night we hit a piano bar. (0:09:07) Kevin: That was quite fun. (0:09:08) Aislinn: Ooooh, that’s really cool. (0:09:09) Kevin: Uh, it wasn’t, it wasn’t even, it wasn’t a super classy one. (0:09:12) Kevin: Um, it was very more bar than piano, if that makes sense. (0:09:15) Kevin: But you had the guy up there playing the songs and, and, and you can make requests (0:09:19) Kevin: and there was enough space to dance, which I did. (0:09:21) Kevin: I am a dancing machine. (0:09:22) Aislinn: Bye! (0:09:22) Kevin: fun fact. (0:09:24) Kevin: so yeah so which after a full day of standing and exhibiting wasn’t the best (0:09:30) Kevin: idea of my I pre bled my feet for the next day but but so worth it yeah yeah (0:09:34) Aislinn: Eh, it’s all in good fun. It’s all in good fun! (0:09:37) Kevin: um yeah that was uh that was fun I tried the deep dish that was good weather (0:09:44) Kevin: weather was insane it was it was snowing when I landed and like the next day we (0:09:50) Kevin: We hit 70 degrees and then two days later it hailed. (0:09:50) Aislinn: Oh, my. (0:09:54) Aislinn: Oh, my. (0:09:54) Kevin: It was a roller coaster. (0:09:56) Aislinn: Oh, my. (0:09:56) Kevin: Oh, a life first. I had a hailstone land directly into my mouth. (0:10:02) Kevin: As I said, was that hail and the duke just right in there? (0:10:06) Aislinn: Why do I feel like that’s like such a you thing? (0:10:10) Aislinn: That feels like such a you thing. (0:10:10) Kevin: Yeah, that’s… that’s correct. (0:10:12) Kevin: That is 100% correct. (0:10:16) Aislinn: I’ve never heard that before. That’s amazing. (0:10:18) Kevin: Yeah. (0:10:20) Kevin: Yup. (0:10:20) Aislinn: So it sounds like you had a great time in Chicago. (0:10:24) Kevin: Yeah, it was a lot of work, but it was a legendary time. (0:10:28) Kevin: We’ll be back in two years. Next year there’s a different trade. (0:10:30) Kevin: So actually here, right here in Atlanta, home turf. (0:10:34) Kevin: So at least I don’t have to do the major travel bit, but I’m sure it will be just as busy. (0:10:40) Kevin: But yes, good times were had, success was had by kind of me. (0:10:46) Kevin: Baby salesmen on his training wheels did little salesmen. (0:10:46) Aislinn: I’m sure you did great. (0:10:52) Kevin: Aside from that, obviously (0:10:54) Kevin: not a lot of time for games. I snuck in a few of the regulars. Marvel, Snap, Rivals, Unite, here and there on different occasions and so on. (0:11:00) Kevin: That’s all fine and all. (0:11:04) Kevin: Wander Stop, like you said, trying to squeeze in as much time humanly possible. (0:11:08) Kevin: And not even just because I want to play for the show, because I just want to play more Wander Stop. (0:11:08) Aislinn: No, me too I feel that, which we’ll definitely get into. (0:11:16) Kevin: And also, for the Mario-verse over there on the other show of Rainbow Road Radio, (0:11:22) Kevin: I play (0:11:24) Kevin: I did the same Kingdom. That’s not the little Mexican (0:11:27) Kevin: Kingdom in Super Mario Odyssey good times (0:11:30) Aislinn: Oh, sick. (0:11:31) Kevin: Yes, good. I love you mate. It’s all a replay (0:11:35) Kevin: But super enjoyable. I’m Mexican. What can I say? I’m super biased. They did I did Mario, Mexico (0:11:38) Aislinn: that game in general was just fantastic so i’m glad to hear that too that that section is like (0:11:40) Kevin: I have no complaints. They got him into sombrero (0:11:45) Kevin: It is yeah like (0:11:47) Kevin: What can I say what? (0:11:48) Aislinn: enjoyable for you (0:11:49) Kevin: She’s shocking this revisit to Super Mario Odyssey. Yeah, I’ve determined. It’s a good game (0:11:57) Kevin: Alright. (0:11:58) Kevin: Speaking of good games, I say that with an asterisk, or you have no idea. (0:12:02) Kevin: laughs Let’s talk about some game news. laughs Let’s talk about some announcements and such. (0:12:05) Aislinn: yeah (0:12:07) Kevin: Alright, take us away Ace with our first one. (0:12:09) Aislinn: all right so in game news the first game that I am looking at is pixel shire that’s going to be (0:12:16) Aislinn: releasing on the 8th of may and from what i’m looking at on the steam page it says that it is (0:12:22) Aislinn: an adventure farming sim 2d single player game from the developer capibits and it it really does (0:12:30) Aislinn: seem like a adventure farming sim 2d single player 2d single player game it also has notes about unique (0:12:37) Aislinn: RPG sandbox. (0:12:38) Aislinn: Which mixes Lifesim elements with town building, exploration, and combat. (0:12:46) Aislinn: And you can trade, you can do all the things that are normally in most farming sim games. (0:12:53) Kevin: that’s correct (0:12:55) Kevin: uh… I would (0:12:55) Aislinn: But it looks really cute! (0:12:56) Kevin: okay cs the first of all okay up (0:12:59) Kevin: the name I would imply it’s to be pixel art and it is cute (0:13:02) Kevin: uh… it is a a bit more chibi ask or or eight-bit than say uh… (0:13:05) Aislinn: Yeah. (0:13:08) Kevin: uh… stardew valley (0:13:09) Aislinn: It’s more round. (0:13:09) Kevin: uh… so you know (0:13:11) Kevin: uh… it’s a it’s different flavor (0:13:13) Kevin: uh… but there are some actually notable elements I think in here that (0:13:16) Kevin: they were talking about on first of all like you mentioned (0:13:18) Kevin: uh… sandbox as in (0:13:20) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:23) Aislinn: Yeah. Yeah, I think that’s really, really cool. (0:13:24) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:32) Aislinn: Yeah. Mm-hmm. (0:13:53) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:53) Aislinn: Oh, I didn’t realize that about this game too! That’s awesome! (0:14:08) Aislinn: I agree. Yeah, I like the art style. I like the kind of, I guess you could say animal (0:14:14) Aislinn: crossing aspect, but more so, more generally, the sandbox aspect of being able to, as it (0:14:20) Aislinn: says, re-sculpt the world through terraforming. I think that’s really, really cool. And honestly, (0:14:23) Kevin: Yeah, yeah, they they emphasize on the yeah, yeah, so. (0:14:25) Aislinn: any game that has animals that you can raise to, they are so cute in this game. I love (0:14:31) Aislinn: it. So, but it looks, it looks great. Like as someone, as someone has been in a stance (0:14:36) Aislinn: of like being overwhelmed constantly by (0:14:38) Aislinn: farming games. This is this is a farming game. I know. This (0:14:40) Kevin: Welcome, welcome to the show, Eastland. (0:14:45) Aislinn: is one farming game that actually does peak more (0:14:47) Aislinn: interest versus other farming games. So yeah, big props to (0:14:48) Kevin: Yeah. (0:14:51) Aislinn: them. Looks really, really cool. (0:14:53) Kevin: I have not facepalmed the one watching the trailer. (0:14:56) Kevin: So good on you. (0:14:58) Kevin: That’s a thumbs up. (0:15:00) Kevin: No, and you know what? (0:15:02) Kevin: I’m, I may jinx it, but I didn’t see any romance in there. (0:15:06) Aislinn: I’m sure there’s romance. There’s no way there’s not. There’s no way there’s not. (0:15:06) Kevin: Free free from the shackles. (0:15:08) Kevin: No, well, either way. (0:15:13) Kevin: Oh, oh, okay. (0:15:15) Kevin: Wait, hold on one second. (0:15:16) Kevin: I just want to say, okay, sorry about that. (0:15:16) Aislinn: Yeah. (0:15:18) Kevin: The jaws theme played as my puppy entered the room. (0:15:21) Aislinn: Oh, no. (0:15:21) Kevin: Um… [laughs] (0:15:23) Kevin: Um… [laughs] (0:15:25) Kevin: Okay. Alright, what’s up next? Do tell me. (0:15:28) Aislinn: All right, so the next game that I’m looking at here is Honeymancer, and it’s coming soon to Early Access. (0:15:36) Aislinn: It’s currently on March 27th. (0:15:38) Aislinn: So, yeah, or actually, yeah, that’s what it seems to look like. March 27th, Early Access, coming soon, and also another Pixel 2D-looking situation, but this is more so the tags are Indie, RPG, Pixel Graphics, Tower Defense 2D, and it looks like this is not really a farming game at all. (0:16:01) Aislinn: And when I first looked at it with the just because of the art style alone, I was like, oh, it’s another far (0:16:06) Aislinn: I’m again, I’m like, oh, wait, no, it’s not. Wait, that’s really cool. And it’s got bees and we love bees here. So (0:16:09) Kevin: Yeah (0:16:12) Kevin: Yeah, all right, so there’s a few few things going on here right first of all the premise of bear wizard (0:16:19) Kevin: That’s pretty strong already right you’re you’re setting its own bear witch excuse me (0:16:25) Kevin: You have a one you’re shooting things in combat (0:16:28) Kevin: You’re fighting off robots invading the forest with other cute neighbor animals (0:16:33) Aislinn: which the robots look so cute by the way I just again the art style I’m just like gosh I love (0:16:35) Kevin: They do (0:16:38) Aislinn: this art style it’s so cute I’m such a sucker for good art styles yeah they do it’s so cute (0:16:40) Kevin: I (0:16:41) Kevin: Yup, it is a it is a very strong art style. Absolutely. I’m again 2d pixel, but it’s a very strong one (0:16:47) Kevin: I like how even the trees kind of look like beehives. It’s a very cute little touch (0:16:53) Kevin: yep (0:16:54) Kevin: there looks like there’s (0:16:57) Kevin: Management of some kind you’re growing flowers for bees making potions. So, you know, there’s elements of cottagecore stuff (0:17:03) Kevin: But it’s not your standard you have grandpa’s farm or whatever on which is fun (0:17:09) Kevin: Special shoutouts to the as they describe it the bee dog. There’s a large bumblebee flying you around. It’s more bee than dog (0:17:17) Kevin: we the the big question which (0:17:20) Kevin: You know, we’ll have to wait is where does it land on the Cody scale of acceptability? (0:17:25) Aislinn: I know, we’ll have to stay tuned to find out, right? (0:17:28) Kevin: Is it is it is it Cheeba fight is it cartoonified enough? (0:17:34) Kevin: But I mean, it’s a pretty big bee. So I think she’s gonna be on (0:17:36) Aislinn: It is a very big B. (0:17:39) Kevin: Bigger than you. So I think I think she’s gonna be on board with this one (0:17:40) Aislinn: It really is. (0:17:44) Kevin: But there are other non giant bees that you are helping raise. So that’s fun (0:17:49) Kevin: You know, it’s hard to tell how deep they’re going into it and unexpected to be (0:17:53) Kevin: You know for on be sim but but it looks good enough. It goes into the bear honey (0:17:59) Aislinn: Yeah, no, it looks it looks really cute. It’s hard to get much information based off of just (0:17:59) Kevin: So yeah (0:18:03) Aislinn: the Steam page, but like it looks generally really cute. We’ll see you soon in early access. (0:18:04) Kevin: Yeah (0:18:06) Kevin: Yeah (0:18:09) Aislinn: If this is your type of gameplay, I think it’s worth checking out because it just the (0:18:09) Kevin: March 27th (0:18:13) Kevin: Yeah (0:18:13) Aislinn: colors alone are like really pretty too. Yeah, I love that. Uh-huh. Yeah, they feel very anime. (0:18:15) Kevin: The colors are very well done (0:18:16) Kevin: I like the expressions on the characters and the little portraits when they’re speaking they get exaggerated in cartoonish. That’s that’s (0:18:24) Kevin: Yeah. Yeah, it’s it’s fantastic (0:18:26) Kevin: I’m right because I think that’s probably a big criticism (0:18:30) Kevin: You have a lot of these cottage cores like the this character portraits are somewhat muted a lot of times (0:18:35) Kevin: I would say this one’s going for the anime eyes and everything (0:18:39) Aislinn: Yeah, I like it. I really do like it (0:18:39) Kevin: It’s great. I have one big criticism against it though (0:18:45) Kevin: And it’s nothing the game itself done, but unfortunately the title of honeymancer actually (0:18:45) Aislinn: Oh, okay (0:18:52) Kevin: I think it’s honey wizard has already been claimed by Winnie the Pooh in the Lorkana (0:18:57) Kevin: Card game have you okay? I posted it in the thread if you’ll take a look Aislin (0:19:01) Aislinn: Let me see. (0:19:02) Kevin: Lorkana the Disney TCG came out with a card called Winnie the Pooh honey wizard and (0:19:03) Aislinn: Oh my gosh, I’ve never, (0:19:07) Aislinn: I’ve never seen Winnie the Pooh look so magical. (0:19:09) Kevin: It’s pretty amazing. It’s (0:19:12) Kevin: Possibly the best card. They’ve ever come out with and so (0:19:15) Kevin: you know you do a lot of great things honeyman sir, but (0:19:16) Aislinn: Was that a pun? (0:19:20) Kevin: You got a tall tall bar or tall bear. I guess to cross to overcome there (0:19:24) Aislinn: What was that a pun though? Is that possibly you get it the pun because you said possibly possibly (0:19:28) Kevin: Do what oh (0:19:31) Kevin: Yes, yes (0:19:35) Kevin: Okay, I guess all right there all right beautiful (0:19:37) Aislinn: We got it we got we got there one way or another we got there (0:19:39) Kevin: I like this shot of the raccoon screaming in the trailer just eyes fisheyes in different directions with full vertical mouth. It’s great (0:19:52) Kevin: Yeah, all right (0:19:55) Kevin: What a speaking of moods. What do we actually I do have a mood. I don’t know what’s next. What’s next? (0:19:58) Aislinn: The next game is the next game is Space Sprouts, an exploration puzzle physics simulation 2D (0:20:01) Kevin: No, it’s (0:20:09) Aislinn: game are the tags, and it does primarily look like it’s a puzzle game where you bend the (0:20:17) Aislinn: rule of physics, experiment with unusual gadgets, and toss everything around. (0:20:23) Aislinn: I think out of the three games that we discussed so far, I think this game feels mostly up (0:20:28) Aislinn: because I’m always down for a good puzzle game, and the fact that there is physics in this too (0:20:31) Kevin: Uh huh. Yeah, in a good way. Yeah, that that that is a very specific alliterative title (0:20:33) Aislinn: really also intrigues me. It looks like it also kind of infuriates me, but I’m kind of, (0:20:38) Aislinn: oh perfect, cozy cosmic chaos feels like the perfect description for this game. (0:20:47) Kevin: and it works. Right, so space is the key thing right here, right? We’re not we’re managing (0:20:52) Kevin: a space station. And so you’re going to have gravity physics and light bending and all (0:20:56) Kevin: sorts of nonsense. There’s all in the trailer, you see the water floating around, you have (0:21:01) Kevin: a push it or whatever. So expect space shenanigans. Um, that sounds kind of cute. Like a very muted (0:21:09) Kevin: storybook looking design for these characters. Yep. Yeah. Yeah, it is a very nice looking (0:21:12) Aislinn: Yeah, I like the colors. (0:21:15) Aislinn: I’m all about the colors of all of these games so far. (0:21:18) Aislinn: All of these games look really, really nice. (0:21:21) Kevin: game. Demo out now if you are curious and full release date in just a little over a (0:21:28) Kevin: for a week on March 31st. (0:21:30) Aislinn: Almost there! (0:21:32) Kevin: Yup, so, uh, good on you space sprouts. (0:21:35) Kevin: Um, yeah, I’m sure some people hint, hint on the show. (0:21:39) Kevin: Might like, I don’t, I, I have no idea who, but I feel like somebody (0:21:42) Aislinn: I mean, I like it, I’m interested in it. (0:21:43) Kevin: on the show will want to play. (0:21:48) Kevin: Well, oh, there we, okay. (0:21:49) Kevin: That’s one down. (0:21:50) Kevin: Let’s, let’s get another, we’ll, we’ll, we’ll see. (0:21:53) Aislinn: I might be infuriated, I don’t know, but I’m also like, it’s a good type of infuriating (0:21:57) Kevin: Well, yeah, and that’s fine. (0:21:57) Aislinn: and that’s what this game looks like, so I’m into it. (0:22:01) Kevin: I’ve had the bad period on the show many, many times, possibly more than not. (0:22:07) Aislinn: It’d really be that way. (0:22:11) Kevin: All right, next up. (0:22:12) Kevin: Ooh, this is a good one. (0:22:14) Aislinn: You take the floor. (0:22:14) Kevin: I think they’d announced it. (0:22:16) Kevin: Yeah, I think they announced it during the game awards or no. (0:22:20) Kevin: Was that the jungle DLC? (0:22:21) Kevin: I feel like this was announced at some point, but if not, we got a full, (0:22:25) Kevin: uh, a more proper breakdown of Dave, the diver DLC can’t. (0:22:31) Kevin: Stop won’t stop. (0:22:32) Kevin: I mean, I mean, they’re made by the maple story desk, so they have (0:22:35) Kevin: the money to actually never stop. (0:22:37) Aislinn: Just keep going. (0:22:37) Kevin: Um, yeah, basically. (0:22:41) Kevin: Um, and so it is a, not that it is the second, um, crossover DLC this time (0:22:46) Kevin: with the like a dragon series, AKA previously known as the Yakuza series. (0:22:51) Kevin: Um, you are teaming up with itchy bond, um, and doing all sorts of shenanigans. (0:22:57) Kevin: Are you familiar with like a dragon at all? (0:22:59) Aislinn: I am like not I’ve never played the games, but like I am familiar and I remember when I heard about this (0:23:05) Aislinn: Because I heard about this like a while ago. I don’t remember how long it was long ago. It was but I was like, what? (0:23:10) Kevin: Yeah (0:23:10) Aislinn: I was like, how did the two these two worlds collide? I need to know how these two worlds collided. This is so cool (0:23:15) Kevin: Well (0:23:19) Kevin: It is and at the same time that feels appropriate for both franchises how on earth did this happen (0:23:25) Kevin: Um, I have never played one myself, but I am also familiar very familiar with the series (0:23:30) Kevin: so introduced we have (0:23:33) Kevin: Included in all these features. We have a genuine 2d beat ’em up side scroller where you can play as Ichiban and (0:23:41) Kevin: Cobra yeah, I think it plays Cobra Wow Oh Cobra’s playable. I didn’t catch that. That’s so cool (0:23:47) Kevin: There is a karaoke minigame because if nothing else what if that was included how could this be called like a dragon? (0:23:56) Kevin: We have let’s see what else here (0:23:59) Kevin: We’ve got we got several characters from the like a dragon series as staff members for your restaurant. It’s fun (0:24:07) Aislinn: I like that there seems to be the karaoke minigame. I feel like that fear feels very, like, Yakuza-esque. (0:24:08) Kevin: Ah, junk. (0:24:11) Kevin: Yeah. (0:24:15) Kevin: Oh, yeah, it is. (0:24:17) Kevin: Um, yeah, that land that launches, uh, April 10th, not terribly far away, about two weeks away. (0:24:26) Kevin: Um, so there, there will probably be a return to David diver sometime in the future. (0:24:32) Kevin: Uh, because I’m playing this. (0:24:34) Kevin: Absolutely. (0:24:36) Kevin: Um, that looks great. (0:24:36) Aislinn: It looks great, it really does look great. (0:24:40) Kevin: So I keep an eye out and then the jungle DLC is still being worked on and coming in the future. (0:24:45) Kevin: So again, can’t stop, won’t stop. (0:24:49) Kevin: Um, Dave keeps diving and doing everyone’s work. (0:24:52) Kevin: Um, all right, let’s see next up. (0:24:55) Kevin: Another series that has not yet stopped as of now. (0:24:58) Kevin: Uh, we’ve got story of seasons or I guess this one is like harvest moon proper because it’s, it’s in Japanese as of now, um, a harvest moon G mode game. (0:25:10) Kevin: Um, it, it is a port of a phone game from, what was it like 2008, I think on the harvest moon series. (0:25:16) Aislinn: Yes, it says 2008 on the Steam page, and yeah, it’s a port coming to Steam, but… (0:25:21) Kevin: Yup. (0:25:22) Kevin: Yup. (0:25:23) Kevin: So it’s a early mobile farming game and you know, that’s, that’s cool. (0:25:27) Kevin: You can see it, you can feel it kind of GBA S graphics, um, which is fun and cute. (0:25:34) Kevin: Um, you know, too bad it’s all in Japanese. (0:25:36) Aislinn: I, you know, cause I’ve been telling myself for the past like couple weeks, like I really (0:25:36) Kevin: So, this one I won’t be playing, probably. (0:25:45) Aislinn: should actively get back into learning Japanese. Cause I was learning Japanese at one point (0:25:50) Aislinn: when I was in like first grade and then I fell off cause I was a stubborn kid, long (0:25:54) Kevin: Hmm. Okay. (laughs) (0:25:55) Aislinn: story short, but like, I don’t know. Maybe if I get back into actually learning properly, (0:26:00) Aislinn: maybe I’ll pick up this game. It looks cute, but I don’t know anything about it because (0:26:02) Kevin: yeah it does (0:26:06) Kevin: yeah we can’t read a thing on it we just (0:26:10) Kevin: it’s all I can do is point and says that looks like a harvest moon game for a (0:26:14) Aislinn: I was like, “That’s a cow! That’s chicken! That’s all I’ve got!” (0:26:14) Kevin: phone (0:26:18) Kevin: there are anime pretty people that you can probably romance (0:26:22) Kevin: yeah uh… (0:26:24) Kevin: but uh… (0:26:26) Kevin: yeah uh… releasing on steam do we have a date for that (0:26:29) Kevin: And it’s coming soon. Yeah. (0:26:30) Aislinn: As of now, we do not have a date, but regardless, if you are interested in this and you can (0:26:33) Kevin: But yeah, we, yeah. (0:26:36) Aislinn: read Japanese, even if you can’t read Japanese and you are interested in it, it is coming soon! (0:26:41) Kevin: Oh man, go back to those early 2000s when you have the fan translation from GameFacts. (0:26:47) Kevin: Good times. (0:26:50) Kevin: But but yeah, you know, one thing to note, this is a second port that they’ve done in the series, (0:26:55) Kevin: which is interesting to me, suggesting that the first one was successful enough to warrant it. (0:27:00) Aislinn: I guess so. (0:27:01) Kevin: That’s pretty cool. (0:27:02) Aislinn: I’m glad. (0:27:02) Kevin: Yeah, I know nothing either. I should’ve picked up Japanese. I’m too big of a weeb not to. (0:27:03) Aislinn: I’m glad for the people that do care about this. (0:27:05) Aislinn: I know nothing about it, but I am happy for those that care about it. (0:27:12) Kevin: I mean, I know some Japanese words. I want to make them echo the journey one day, but in due time I guess. (0:27:20) Kevin: Alright, let’s see here. Next up we’ve got info on cattle country. Yes, not Kent County. Country bigger than that. (0:27:30) Kevin: We have got (0:27:33) Kevin: They say so what interesting thing (0:27:37) Kevin: The thing probably the biggest note is, you know, they’re talking about some features and whatnot, but combat is totally optional (0:27:44) Kevin: Which is kind of wild to see in these games right cuz (0:27:48) Kevin: You know most cottagecore games following the stardew template (0:27:53) Kevin: How you know have some kind of? (0:27:56) Kevin: combat stuck in there, right (0:27:58) Kevin: And it’s you know, just because it’s optional. It’s not bad here. I’m looking that you got bows and arrows (0:28:02) Kevin: And guns and all sorts of stuff (0:28:05) Kevin: But the fact that it’s optional and they’re advertising that that’s uh, that’s pretty fun (0:28:10) Aislinn: I think it’s great yeah I i don’t know why that would put that would it’s a great it’s (0:28:15) Aislinn: it’s a great thing honestly like I have nothing else to say besides like this is something that (0:28:19) Aislinn: is a great feature because if you want to do it you can do it if you don’t want to (0:28:22) Aislinn: you just ignore it’s a win-win (0:28:24) Kevin: Yup. Yup. This is another game where it looks like you can partner up with some of your neighbors or villagers and whatnot, so that’s, that’s fun. (0:28:32) Kevin: There’s, yeah, I think we’ve talked about it before, but there’s, if you look at the trailer, there’s square dancing. They’re playing a nice Western medley song. (0:28:40) Kevin: Um, you’re, it’s very, how, it’s, it’s HANU. Um, that’s what it is. We got state coaches, we got trains, all the good stuff. (0:28:40) Aislinn: Very, it’s definitely very howdy partner. (0:28:52) Kevin: Um, they’re good at ge– (0:28:54) Kevin: Hey, howdy, hey, get your snake in your boot and keep an eye out for cattle count–country. (0:28:57) Aislinn: I mean, there’s even a character named Bandit, so take that as you will. (0:29:00) Kevin: Um, again, I don’t– (0:29:02) Kevin: Yeah, there you go! Eyes required. (0:29:07) Kevin: Alright, next up, a new game, we’ve got, uh, okay. (0:29:10) Kevin: So I started looking at this, and, you know, pre-recording, you know, going over, preparing, whatnot. (0:29:15) Kevin: And I stopped because I just kept saying, “What is this?” I needed to– (0:29:20) Kevin: to put some of that energy into the recording. (0:29:24) Kevin: We are looking at a game called “Fungi’s Swarm.” (0:29:24) Aislinn: It’s so silly. (0:29:28) Kevin: Um, so, you know, G-U-Y-S, “Sworn.” (0:29:32) Kevin: Um, it is a bullet hell game. (0:29:36) Kevin: Um, it is their first dev, uh, like, dev blog. (0:29:41) Kevin: Um, and they are showing it’s– (0:29:44) Kevin: Kinda what the whole thing, right? It is a cartoony, survivor bullet hell, where you become a fungi, (0:29:49) Kevin: wield forest-crafted weapons and unleash bonkers powers against the fire killer. (0:29:54) Kevin: So you there’s a lot going on here. There’s a mushroom guy running around. There’s pumpkin vegetable monsters and bears and like vegetables. I don’t an apple bear and an apple. (0:30:08) Aislinn: There’s a there’s an easter egg for from Coral Island of a waterfowl and it’s the cutest thing I’ve ever seen (0:30:14) Kevin: What I didn’t see that’s incredible. That’s incredible. (0:30:20) Kevin: incredible you’re running around is your little fungus guy with (0:30:24) Kevin: giant watermelon acts like the waterman slice is bigger than you are (0:30:27) Kevin: it’s enormous there’s a great blaster gun thing you’ve got the powers like oh (0:30:34) Kevin: oh yeah that’s uh this is some good stuff there’s what is going on with this (0:30:40) Kevin: apple teeny it’s a half-eaten apple with a warm a very buff warm popping out of (0:30:45) Kevin: it you know there’s runs it’s oh it’s colorful it’s wacky it’s cartoony it’s (0:30:54) Kevin: magnificent I don’t what are these little for sanctuary pals you got like (0:30:58) Kevin: buzz balls with fruit stems there’s all block (0:31:00) Aislinn: I have no, not a single clue, but it looks like, it looks cute and fun, cozy and fun. (0:31:08) Kevin: yep yep (0:31:08) Aislinn: It looks like it’s a good balance of that, I feel like. (0:31:11) Aislinn: I feel like it does somehow fit into the Cottagecore game. (0:31:14) Aislinn: It just, it just somehow does fit, yes it is like a bullet hell game, but it still feels, (0:31:20) Aislinn: it feels like it’s going to be accessible enough to fall into the category of Cottagecore. (0:31:20) Kevin: Oh, yeah for sure. Um, it’s certainly caught my eye (0:31:27) Kevin: Obviously, we’re gonna be a ways off from this bad boy coming out, but I’m definitely keeping my out that is again fun guys swarm (0:31:35) Kevin: They’re good on you a lot of good news stories this week. Nothing. Nothing. Give me any heartache or anything (0:31:38) Aislinn: Honestly, yeah. (0:31:42) Kevin: That’s exciting stuff. Oh (0:31:45) Kevin: All right, and with that let’s talk about some let’s move on to something else exciting. Let’s talk about (0:31:50) Aislinn: Yeah. Oh my gosh. (0:31:50) Kevin: Wonder stuff, huh? (0:31:53) Kevin: Okay, so again, this is the tea shop simulator created by the Stanley parable dev team (0:32:01) Kevin: If you haven’t played Stanley parable (0:32:04) Kevin: You might want to pause go listen because I think we need to talk about it because that’s important for context (0:32:09) Kevin: and (0:32:10) Kevin: So important that acelin has actually played Stanley parable prior to the gay wonder stuff in preparation (0:32:17) Kevin: So let’s hear some thoughts (0:32:17) Aislinn: I did. Yeah, so I, yeah, once I found out that this game was being created by the people (0:32:25) Aislinn: that made Stanley Parable, I very much was like, I’ve always wanted to play Stanley Parable, (0:32:31) Aislinn: but I put that way up on my, I moved that way up for my backlog, because I knew and (0:32:35) Kevin: Uh-huh (0:32:37) Aislinn: I’ve heard great things about this game, which I think everyone knows about. If you haven’t (0:32:41) Aislinn: played the game, you still know the premise of the game and what the game is all about. (0:32:43) Kevin: John (0:32:44) Kevin: Yep for for (0:32:45) Aislinn: And I was very curious to check it out. (0:32:46) Kevin: Yeah for clarity. I have not played it myself, but as you said, I am very familiar (0:32:50) Kevin: I know all the secrets. I don’t feel free to let out whatever you want. Um, you just listener assume we’re spoiling whatever. Okay, it’s (0:32:53) Aislinn: Yeah, I played as many, spoiler warning for Stanley Parable, a very long time. (0:32:59) Kevin: Yes game that’s been out how long now (0:33:04) Aislinn: But the thing is, before I played Stanley Parable, I knew it was a strange game or a (0:33:08) Aislinn: very interesting game that a lot of people liked, but I didn’t know what the premise (0:33:11) Aislinn: of the game was. (0:33:12) Aislinn: So I went in pretty blind and it was an experience for sure. (0:33:17) Aislinn: It took me a while to get into because I was like, “What is happening?” (0:33:21) Kevin: Ha ha ha ha! (0:33:23) Aislinn: As I continued, I was like, “Okay, I’m starting to get it. (0:33:26) Aislinn: I’m starting to understand.” (0:33:27) Aislinn: And it was a very, very fun and fascinating and silly game. (0:33:33) Aislinn: And I did pretty much almost all of the endings except the ones like the, what was it, like (0:33:40) Aislinn: the baby one with like the dog and like the, you have to like stand up. (0:33:42) Kevin: Yeah, that’s correct. (0:33:44) Aislinn: You know that one, that one ending, we have to like be in the game for like three hours (0:33:47) Aislinn: or something. (0:33:49) Aislinn: I refused to do that one. (0:33:49) Kevin: Yeah, that’s correct. (0:33:50) Aislinn: I just watched it on YouTube. (0:33:51) Aislinn: I was like, “There’s no way I’m doing this.” (0:33:54) Aislinn: But just like that absurdity and like that confusion, I’m just like, “Yeah, no. (0:33:59) Aislinn: Okay. (0:33:59) Aislinn: I understand why people like this game now. (0:34:01) Aislinn: Like I have not experienced this in a game in a very, very, very long time.” (0:34:05) Aislinn: And it just took twists and turns and I was like, “Huh.” (0:34:09) Aislinn: And I was happy that I got to experience that before playing this game. (0:34:13) Aislinn: Cause I was curious if they were going to do things in this game that also (0:34:16) Aislinn: kind of caught me off guard and surprised me and that definitely did happen. (0:34:18) Kevin: All right, yep. (0:34:23) Aislinn: As a general notice, we’re not going to spoil like main plots of the game. (0:34:30) Aislinn: We may talk about a little bit of hint towards a little couple of things here (0:34:33) Aislinn: and there, but we’ll try our best to not spoil the game because both of us are (0:34:37) Aislinn: just about at the same point in the story and we both kind of share the sentiment (0:34:40) Aislinn: that we want y’all to check out the game and experience the not absurdity, but (0:34:47) Aislinn: just like the twists and turns of the game that also surprised me. (0:34:49) Kevin: Yep. (0:34:53) Aislinn: I was playing Wanderstop as I continued into it. (0:34:55) Kevin: Uh-huh. (0:34:56) Aislinn: Like it took me a while to get into Stanley Parable. (0:34:57) Aislinn: It took me a while to get into Wanderstop. (0:34:59) Aislinn: And as I continue, I was like start, I felt the same feeling that I felt when I (0:34:59) Kevin: Yeah. (0:35:03) Aislinn: was playing Wanderstop versus when I was playing Stanley Parable, but in just (0:35:04) Kevin: So. (0:35:07) Kevin: Mm-hmm. (0:35:08) Kevin: Right. (0:35:09) Kevin: Okay, so. (0:35:11) Kevin: Again, if someone who- so, that’s all great. (0:35:13) Kevin: And I appreciate you played it, ‘cause at least one of us can speak to it, but, um… (0:35:15) Aislinn: Well, you know about it too, you know. (0:35:19) Kevin: And so. (0:35:21) Kevin: Like. (0:35:22) Kevin: Maybe I don’t fully have heard everything, but the tone of Stanley Parable is almost… (0:35:29) Kevin: It’s very absurdist, very- almost adversarial in times, right? (0:35:32) Kevin: Like the narrator is constantly fighting against you, or you’re being sent down roads that are unpleasant, or so on and so forth, right? (0:35:39) Kevin: Like, it’s an enjoyable experience and a lot of fun, don’t get me, like, clearly, but… (0:35:45) Kevin: It is a very different vibe from a Cottagecore game, right? (0:35:49) Aislinn: Yes, very much so. (0:35:49) Kevin: So, when you- (0:35:51) Kevin: Right? (0:35:52) Kevin: And so when you hear they’re doing this- a tea shop simil- and they’re, you know, outright saying it’s gonna be a cozy game, like… (0:36:00) Kevin: What am I- what am I gonna do? I’m- I’m on guard, like, you’re the Stanley Parable people. (0:36:02) Aislinn: I know! (0:36:04) Kevin: I don’t believe a word you say, I am- (0:36:06) Aislinn: It literally says on the Steam page, “From the creator of the Stanley Parable.” (0:36:11) Aislinn: It’s the first line! (0:36:11) Kevin: Yep, so. (0:36:12) Kevin: Yup. (0:36:13) Kevin: So, I’m, you know, I’m coming into Wanderstop armed with a knife, just ready to fight back whatever this game’s- (0:36:19) Kevin: he’s gonna throw at me, right? (0:36:21) Kevin: Um… (0:36:22) Kevin: And, um… (0:36:24) Kevin: Well, I mean, shocker, it’s not the Stanley Parable, right? Like, some things carry over, like, it’s quality-quality writing. (0:36:31) Kevin: Excellent writing throughout, absolutely. (0:36:33) Kevin: There are some twists and turns, but it’s- it’s not in the insane, zany Stanley Parable way, it’s- it’s all, you know, in a narrative structure that- that fits it and whatnot. (0:36:46) Kevin: Um… (0:36:47) Kevin: I can confirm. (0:36:49) Kevin: I would call this a cozy game, but it’s a cozy game that sometimes pulls out a knife on you because sometimes I’m not ready for it. (0:36:54) Aislinn: Yes. (0:36:59) Aislinn: Yes. (0:37:00) Aislinn: Yes. (0:37:02) Kevin: I’ll get to that in a second, but the point being, there’s no secret endings, there’s no crazy insane tasks. (0:37:13) Kevin: And I tried, like one of the first things I did, like when you start the game you can run back into the force. I ran into the force like ten times. (0:37:19) Kevin: I was expecting something and nothing happened. I looked it up and there’s nothing, no insane hidden things like Stanley Parable, right? (0:37:30) Kevin: There’s some stuff, but nothing just completely insane. (0:37:36) Kevin: So yeah, it’s wild to see that they’re actually playing it straight. We’re getting a “cozy game”. (0:37:44) Kevin: So with that in mind, let’s talk about the premise, because I say (0:37:49) Kevin: “cozy” but there’s a big asterisk here because it is possibly one of the most “uncozy” openings to any game ever. (0:37:52) Aislinn: Mm-hmm. Mm-hmm. (0:37:57) Aislinn: But I loved it. I genuinely loved it. (0:37:57) Kevin: And yes, yep. So this is, and you’re not an avatar, you’re not a Stanley, a blankly avatar more or less, you are playing a character named Alta. (0:38:09) Kevin: She is a fighter, a warrior, goes into tournaments. The story starts with her description of her wanting to be the best. (0:38:18) Kevin: she’s undefeated for like three. (0:38:19) Kevin: and she just totally off her game so what does she do she seeks out help she (0:38:21) Aislinn: Very, very long time, but yeah. (0:38:45) Kevin: He seeks out Master Winters, a legendary warrior. (0:38:49) Kevin: Who she thinks can help her get a groove back. (0:38:52) Kevin: So, Alta runs through the forest, but then at some point, her body starts to fail her. (0:38:59) Kevin: She collapses, and she wakes up in this clearing in the forest, in front of a tea shop called “Wanderstup”. (0:39:06) Kevin: She meets the proprietor, a man named Boro, who is a fantastic… (0:39:10) Aislinn: Oh, he’s wonderful. I love him. (0:39:13) Kevin: He is the complete, I would say foil, like opposite foil to Alta. (0:39:16) Aislinn: Yeah. (0:39:17) Kevin: She is the most chills (0:39:19) Kevin: Zen just goes with the flow kind of guy. He’s happy. Good luck. He always cracking jokes and whatnot. Um (0:39:24) Aislinn: So sweet (0:39:26) Kevin: He’s a wonderful man. Um, he is the one who rescued Alta (0:39:30) Kevin: explains where she is and (0:39:33) Kevin: and basically suggests for her to take a break because (0:39:38) Kevin: One of the first thing she does is try to pick her her sword and she can’t (0:39:41) Kevin: Why meanwhile borrow can pick it up. No problem. And it’s just something (0:39:46) Kevin: Something going on with Arthur. She can’t fight. She can’t… (0:39:49) Kevin: She can’t lift her. (0:39:50) Kevin: if you run back into the forest like I did you just collapse and are sent back to the clearing so (0:39:54) Aislinn: I did too for context. I also did the same thing as you, because I was like, I just need to know. (0:39:57) Kevin: Yeah (0:39:59) Kevin: Yeah, it’s though it would be that (0:40:00) Aislinn: Especially again, coming off of Stanley Parable, I was like, I just need to know. (0:40:02) Kevin: it (0:40:04) Kevin: It would be the most Stanley peril thing in the world right the run out you get it ending (0:40:08) Kevin: like absolutely, so (0:40:10) Kevin: So yeah, so that um so with you know after repeated attempts if you do or you just give up (0:40:17) Kevin: Boro suggests to Ulta to just stay there (0:40:20) Kevin: and the tea shop to help out to try to rest and recover (0:40:23) Kevin: because she’s clearly suffering from over exhaustion. (0:40:27) Kevin: And and so that and already at this very 10 minute initial premise, (0:40:33) Kevin: the game is is is going at me like directly targeting me bullseye because. (0:40:39) Kevin: So, OK, you are a hard worker. (0:40:42) Kevin: You probably relate to this. (0:40:44) Kevin: I think a lot of people from our generation, how we were raised, like, (0:40:48) Kevin: you know, we a lot of people, (0:40:50) Kevin: we’re raising the very drive, like driven generation, right? (0:40:54) Kevin: Work hard, work hard, succeed, go to the next thing, right? (0:40:56) Aislinn: Yeah. Yeah. Yeah. (0:40:57) Kevin: Be the top, be first in class, right? (0:40:59) Kevin: And and I personally like my I was in the warrior, (0:41:02) Kevin: but like I graduated salutatorian in high school. (0:41:05) Kevin: Like my academic pursuits were like everything to me. (0:41:08) Aislinn: Mm-hmm. (0:41:10) Kevin: So I can relate to that very much so. (0:41:13) Kevin: And then there comes a point when life just punches you in the face (0:41:17) Kevin: And you, you know, you just, you’re, you’re knocked out a few. (0:41:20) Kevin: Notches. So I get this and I’m already very not comfortable with how personal this story has gotten. (0:41:26) Aislinn: Yeah, yeah, I really felt the anger that Alta was feeling in the beginning, not to the fullest extent, because I’m just generally not a very like angry person. But like, what, like the underlying emotions of that anger, I genuinely felt because I definitely also feel that in the sense that as a person that considers myself very hardworking as well, to be working so hard, and then to be knocked down like that, it really, really, really sucks. I get that. (0:41:34) Kevin: Yeah. Right. (0:41:54) Kevin: Yep (0:41:56) Aislinn: I definitely really felt for her right off the bat. Like immediately, I was like, Oh, this is one of those games. Oh, no, my heart. I was like, Oh, no, they really did. (0:42:00) Kevin: Yeah (0:42:04) Kevin: Yup (0:42:10) Kevin: Yup, yup. Yup. They have set the stage (0:42:15) Kevin: and and and again in right there in contrast with Boro a wonderful truly cozy character and then also the most (0:42:24) Kevin: I have possibly seen in a cottage core game (0:42:28) Kevin: But (0:42:30) Kevin: Like for me that one of the bits that really resonated is just running through the forest right getting back up going back (0:42:36) Kevin: Like I relate to that very much so to to maybe not on well (0:42:42) Kevin: Okay, I’ll say someone on the healthy levels, but or it’s let’s say it’s affected me right like I’ve definitely (0:42:47) Aislinn: We all go through it. We’re human. We all go through it. (0:42:48) Kevin: Right, right. Yeah (0:42:51) Kevin: Um, and so being forced to stop. (0:42:54) Kevin: That out of your control, that’s something I wouldn’t handle. (0:42:57) Kevin: Well, I&am

The Patrick Madrid Show
The Patrick Madrid Show: October 29, 2024 - Hour 2

The Patrick Madrid Show

Play Episode Listen Later Oct 29, 2024 51:07


Patrick explores a fascinating discussion with a caller about the lifelong impact of holy orders in the Catholic Church. He explains the concept of the indelible mark on the soul, what happens when a priest leaves the clerical state, and the detailed process of laicization. This conversation sheds light on the profound and permanent nature of being a priest.   Ken (email) – Your opinion on people's salvation is inconsistent (00:38) Karen (email) – Responds to Ken's email and writes “You told that woman her husband is in hell…” (Patrick did not say that) (19:46) Margie - Some priests don't where their clerics and it makes me upset (24:27) Michael - What does it mean if a priest is defrocked? What do you think about the book 'Heaven in our Hands' where it says that the Sermon on the Mount might not have been Christ's actual words. What do you think. (34:54) Mark - How much should we be telling children about heaven and hell and other heavy topics of our faith? (45:08) Kevin - Why can I bless my children, but not other people? (47:18)

The Patrick Madrid Show
The Patrick Madrid Show: September 13, 2024 - Hour 3

The Patrick Madrid Show

Play Episode Listen Later Sep 13, 2024 51:03


Patrick speaks with Claire from St. Louis who shares her journey back to the Catholic faith after years of feeling lost. Together, they explore steps like going to confession, finding support through Relevant Radio, and trusting in God's endless forgiveness. Claire's story is a powerful reminder that no matter where you've been, it's never too late to come home.   Claire - "I was baptized Catholic, but I have been away from the Church for a long time. I feel like I have been gone for so long, and I have made so many mistakes that I don't know what I to do. I haven't even been confirmed in the Catholic Church." (04:14) Beth - There is a Protestant pastor who comes to pray at abortion clinics, and he argues with us about the Catholic Faith when he comes by. (17:49) Chris - Is it permissible for a priest to deny a person a Mass? (25:28) Kevin - Why do we pray to the Virgin Mother and the saints? (32:30) Mary - What is the definition of “lesser of two evils”? (42:36)

Jesse Lee Peterson Radio Show
Victims hating at the synagogue! Emotional crisis, not drug crisis! | JLP Tue 6-25-24

Jesse Lee Peterson Radio Show

Play Episode Listen Later Jun 25, 2024 180:00


JLP Tue 6-25-24 Protesters fight at the synagogue! Porch thieves fighting! Anger crisis, not fentanyl crisis! Hr 1 America so weak: Victims hating. Protest fight at L.A. synagogue! CALL: Messiah: Is Jesse stoic? Hr 2 Matthew: Drunk dad forgiveness. Remy: Q's. (Nick) Porch pirates fight over package! Ross: Cry at a funeral? Kevin… Hr 3 Kevin: Daily positives (labor, exercise), but judgmental! No "problems." // Story: Mom lost two children to fentanyl! New Biblical Question: Why is evil able to work with you? TIMESTAMPS (0:00:00) HOUR 1: Country & Western Tuesday (0:06:55) JLP: Protests, weak America (0:12:45) JLP: blacks, whites, Jews, Jesus is not dead! (0:20:05) JLP: W's, J's hated: Western world! POC! Jealousy! (0:25:05) L.A. synagogue protest fight… BREAK (0:31:45) JLP: … All created by God. Selfish wars. Just for thrills (0:35:45) Biden, Karen Bass on synagogue safety (0:40:18) MESSIAH, CA: Are you a stoic? (0:43:48) Hake on Protests, Super Chats (0:54:55) Hake News Hr 1 (1:00:55) HOUR 2: New BQ! (1:06:10) Super Chats (1:11:49) MATTHEW, CA: Dad drank, broke bones. Forgave parents. Be present. (1:24:05) REMY, NY: Pain of ancestors? Satan in mind, Q's… BREAK (1:32:45) REMY: Enter w/o being "Christian." One in the family, different (1:36:05) Porch pirates fight over package! Nick, is that real? (1:47:50) ROSS, Vancouver: Cry at funerals? Persian. Thank you. (1:52:00) KEVIN, IN: Daily positives (1:54:55) Hake News Hr 2 (2:00:55) HOUR 3 (2:04:40) KEVIN, 68: Positives: Work, sweat. But I judge! Forgave self. (2:14:25) KEVIN: Why not forgive? Atheist. Prayer. (2:20:35) KEVIN: Solvable problems? Responsibility, Health. BREAK (2:34:20) Drug or Emotional Crisis? Men, don't cry in front of women! (2:37:15) Mom lost two children to fentanyl! Thrills. (2:42:25) Mama calling every day! All involved! Fentanyl T-shirt! (2:48:35) Get rid of thoughts! Love all. (2:51:25) Super Chats: Delivery theft, BQ… (2:54:55) Closing: Anger crisis, not drug crisis

The Harvest Season
Sensible Completionist

The Harvest Season

Play Episode Listen Later Jan 31, 2024 111:14


Al and Kev talk about Moonstone Island Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:05: What Have We Been Up To 00:14:27: News 00:54:26: Moonstone Island 01:47:58: Outro Links Spells and Secrest Update One Lonely Outpost New UI Sneak Peek Orange Season 0.11 Wylde Flowers Eury’s Salon Update Re:Legend News My Time at Sandrock Plushies Paleo Pines Plushie Tchia Soul Meter Update Spirittea News Stardew 1.6 News Southfield Sugardew Island Sugardew Island Kickstarter Sunkissed City Abyss: New Dawn Abyss: New Dawn Kickstarter Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kevin: I’m, well it says “blank” in the show now. (0:00:40) Kevin: That just reminds me of Pokemon Gold and Silver. (0:00:43) Kevin: I was one of those guys who named my rival question my question word question word. (0:00:47) Kevin: Hello everyone, my name is Kevin. (0:00:49) Al: And we’re here today to talk about cottagecore games. (0:00:53) Kevin: Whoo! (0:00:54) Al: So the behind the scenes on that is, was it last episode? (0:00:59) Al: Neither Johnny nor Bev knew how I traditionally introduce. (0:01:02) Kevin: Yeah, there you go, yeah, you know me, I’m going to. (0:01:03) Al: So I wrote it down. (0:01:05) Al: I wrote it down in the show notes so that people always have it now. (0:01:10) Al: And the first episode we have it in, Kevin comments on it. (0:01:14) Al: So, great. (0:01:19) Al: Well, as usual, transcripts for the podcast are available in the show notes and on the website. (0:01:26) Al: This podcast, this episode, this episode, we are going to talk about Moonstone Island, (0:01:33) Al: the creature collection farming, like there’s only one, one of the creature collecting farming games. (0:01:36) Kevin: Yeah… (0:01:42) Kevin: You don’t talk about religion? (0:01:44) Kevin: Is religion one of them? I don’t remember. (0:01:46) Al: I can’t even remember if that’s one other thing. (0:01:48) Kevin: I don’t know. I still- I don’t think religion exists. (0:01:52) Al: That game smashed together so many buzzwords. (0:01:57) Kevin: Yep. (0:01:58) Al: Before that, we’re going to cover news. It has been a busy news week, (0:02:03) Al: so we’re going to cover all of that. But first of all, Kevin, what have you been up to? (0:02:08) Kevin: Alright, so, uh, first of all, Tears of the Kingdom, I’m still- I’ve- (0:02:14) Kevin: I don’t remember the last time I talked about it here, but I’ve played it in the background kind of… (0:02:20) Kevin: …uh, on and off, um, I’m not a- I’m not going for completion, but I am trying to hit every shrine. (0:02:29) Kevin: Every light route, and all that stuff. (0:02:32) Kevin: Um, I’ve already finished the deaths, I finished all the main story beats except for beating Ganon, (0:02:37) Kevin: and I’m over 100, uh… (0:02:38) Kevin: Shrines at this point, so I’m nearing the finish line. I might finish by next week. (0:02:43) Al: You’re doing the sensible completionist, not the full completionist. (0:02:44) Kevin: You know… (0:02:48) Kevin: Exactly. That’s correct! (0:02:51) Kevin: And that game is a blast. You know, of course, needless to say. (0:02:58) Kevin: Small stories, spoilers for people who don’t want to listen. The Fifth Sage (0:03:03) Kevin: was a real surprise. I think that’s a giant robot, and (0:03:07) Kevin: Monero is a fun to- (0:03:08) Kevin: to- a blast to run around with, um, and I’m so glad I got her early on, her relative. (0:03:15) Al: Yeah, my fun fact about her is that I got her before any of the other sages, because I just happened across her and did it. (0:03:22) Kevin: Yeah. (0:03:24) Kevin: That’s… (0:03:26) Kevin: That’s so wild, that’s so cool. (0:03:29) Kevin: Um, my brother Calvin, he didn’t do her until like after he beat all the shrines, so… (0:03:35) Kevin: He just like, “Well, I got this cool run and I don’t have anything to do with it!” (0:03:40) Kevin: Um… (0:03:42) Kevin: But yeah, no, uh, Tears of the Kingdom, great game, needless to say. (0:03:45) Kevin: Um, I’m just, haven’t been having a blast at that. (0:03:47) Kevin: Um, I’ve picked up Smash again this week, uh, (0:03:50) Kevin: They are releasing some new spirit. (0:03:52) Kevin: It’s like the fifth anniversary, something like that. (0:03:55) Kevin: Sakurai refuses, cannot be stopped from working on that game. (0:04:01) Kevin: But a good reason to pick up again and smash a smash, always fun. (0:04:06) Kevin: Aside from that, the Rainbow Road obligatory shout out here. (0:04:13) Kevin: Rainbow Road Radio, some of the stuff I’ve been talking about on that show recently. (0:04:18) Kevin: Mario and Luigi Superstar Saga the game (0:04:22) Kevin: Boy Advance RPG. We did an episode on that and boy that game is amazing! I played it when I was younger, it was amazing back then and I’m glad that it is still fantastic now. (0:04:38) Kevin: Have you played any of the Mario and Luigi games? Al? (0:04:40) Al: I have not. That was the one you covered last week, in the last episode, right? Yeah. I enjoyed listening to that. It was good fun, but it did confirm to me that I probably don’t want to play it. So I’ve played a couple of the Paper Mario games, and I’ve played what was the Mario RPG last year, and I’ve come to the conclusion that I don’t think I like turn-based battles anymore. And that’s fine. (0:04:41) Kevin: Yes. (0:04:52) Kevin: Yes. Mmhmm. Yep. Mmhmm. Sure. (0:05:10) Al: For that reason, I suspect I wouldn’t like this game, because that’s a huge part of the game, right? (0:05:16) Kevin: It is. Right, but like one of the joys in my opinion where it succeeds is it’s very dynamic even for turn based game because of the (0:05:28) Kevin: The counters and the the timing and jumping these it’s still repetitive (0:05:34) Kevin: actions (0:05:34) Al: So I understand that, but actually I think that makes it worse for me because it’s not turn-based battling then, right? (0:05:40) Al: Like it’s turn-based with a little bit of real time. (0:05:44) Kevin: - Yeah. (0:05:45) Al: So because I had that in Mario RPG as well, they did that. (0:05:46) Kevin: - Yeah? (0:05:47) Al: It’s like, oh, if you, if you, if you press the button at the right time, it increases your attack, or if you press it at the right time, you get, you take zero damage. (0:05:48) Kevin: They did that? (0:05:56) Al: And it’s like, okay, well, I need to do that then. (0:05:58) Al: And there are so many battles where you basically can’t win it unless you do, or you obviously (0:06:04) Al: have a ridiculous degree, unless you do those things. (0:06:07) Al: And to me, it just turns for, it just makes it annoying because it’s like, I can’t just do a turn-based battle. (0:06:13) Al: It’s turn-based battle, but I also have to have the right timing, which to me takes away the advantage of the turn-based battles. (0:06:14) Kevin: Yeah. (0:06:18) Kevin: Mm-hmm. (0:06:20) Al: So I understand why people would like that, but for me, it doesn’t, it actually makes (0:06:21) Kevin: Okay. (0:06:25) Kevin: Yeah. (0:06:25) Kevin: I- I get that, right? (0:06:27) Kevin: Because, yeah, one of the advantages of turn-based battles is definitely turn your brain off, sort of thing. (0:06:32) Kevin: Um. (0:06:33) Kevin: Yeah, no, I- I- I can see that. (0:06:35) Kevin: Um. (0:06:36) Kevin: But, uh, regardless, the game’s fantastic. (0:06:38) Kevin: It’s hilarious. (0:06:38) Kevin: It’s amazing. (0:06:39) Kevin: Uh. (0:06:40) Kevin: Go listen to that episode of Rainbow Road Radio if you guys haven’t heard it. (0:06:44) Kevin: And check out that game if you guys haven’t played it, it’s still a- or 20, whatever, however many years it’s been. (0:06:47) Al: It’s 20, 21. (0:06:49) Kevin: Um. (0:06:50) Kevin: No, I know. (0:06:51) Kevin: I don’t- I don’t know what it should be. (0:06:52) Al: No, it was definitely a fun listen to hear you two talk about it, even if I know I’m not going to play. (0:06:54) Kevin: Um. (0:06:57) Kevin: Yep. (0:06:58) Kevin: Thank you. (0:06:59) Kevin: I appreciate it. (0:06:59) Kevin: Um. (0:07:00) Kevin: And, uh, well, now talking about the episode that will be released out at the- when this episode is- of Harvest Season’s out. (0:07:08) Kevin: Um, I watched something called The King of Kong. (0:07:11) Kevin: Have you heard of this at all, Al? (0:07:12) Al: No, I thought you were just saying King Kong in a funny way. This is like an actual “I have not, what is this?” (0:07:18) Kevin: Nope. (0:07:19) Kevin: Yep. (0:07:20) Kevin: Okay. (0:07:20) Kevin: So, The King of Kong is a documentary from like, 2007, I believe it is. (0:07:26) Kevin: Um. (0:07:27) Kevin: It was- it’s- it- it’s not super high production. (0:07:32) Kevin: It’s not like a big m- Hollywood movie release. (0:07:35) Kevin: It was directed by, uh, Seth Gordon, who ended up becoming a successful big Hollywood director because of this documentary, actually. (0:07:44) Kevin: Um, but it is a smaller, uh, project, it is a documentary about, uh, a- I should describe this- a competition of sorts between- a rivalry, let’s say, between a man named Billy Mitchell and a man named Steve We- Weebie, uh, over getting the world record in Donkey Kong, the arca- original arcade game, um, right? (0:08:11) Kevin: And so the way– (0:08:14) Kevin: The way this documentary is filmed and presented, it’s a very underdog story because Billy Mitchell is a world champ and record holder in like 10 different games like Pac-Man, Mrs. Pac-Man, Donkey Kong Jr., etc., etc., right? (0:08:28) Kevin: And then Steve Weebie’s just like this teacher with just a dad and all of a sudden he comes and gets this record and there’s a lot of drama involved because Billy Mitchell is closely associated with the– (0:08:44) Kevin: It’s called Twin Galaxies, the group that essentially is the authority on the records at that time of these types of arcade games. (0:08:54) Kevin: So like, for instance, one of Weebie’s early record attempts, he sent in a tape and they didn’t accept it because they said they needed to see it in person, yada yada. (0:09:06) Kevin: And so he goes in person and creates a new record, but then Billy Mitchell sends in a different tape and that one gets accepted because– (0:09:14) Kevin: And so there’s a lot of back and forth and drama. (0:09:18) Kevin: And it’s a good watch. I recommend it to people who haven’t seen it. (0:09:22) Kevin: But it’s interesting because the story does not end there. (0:09:28) Kevin: We watched some follow-up documentary and actually there’s been some court cases in the news. That’s why we kind of brought it up now. (0:09:36) Kevin: So I won’t go too much into detail of whether you guys can listen to the episode over at Rainbow Road Radio if you want to hear it. (0:09:44) Kevin: But long story short, Billy Mitchell is an awful, awful person who wants to be number one and will stop at nothing and step on everyone and backstab and control the narrative to do so. (0:09:49) Al: Oh. (0:10:00) Kevin: That much you can easily see in the original King of Kong documentary, so that’s not a shocker. But seeing the extent of how that goes, it’s a wild story. (0:10:14) Kevin: So again, that is called King of Kong. That’s the original documentary, but there is even follow-up documentaries made by more amateurs and stuff investigating more about the story. (0:10:26) Kevin: So it is a wild tale over several decades. (0:10:30) Kevin: But yeah, that’s what I’ve been up to. What about you? What’s going on with you? (0:10:30) Al: interesting. Yeah just before that I noticed that the Seth Gordon the director he did he did the 2017 Baywatch film as well this is like yes yeah so like yeah when you say he’s done Hollywood stuff he’s at he’s done proper big Hollywood stuff as well (0:10:44) Kevin: Yeah, and he did Horrible Bosses, that comedy with, I don’t know what it’s called, but yeah. (0:10:52) Kevin: Yeah, yep, yep. And King of Kong was kind of his breakthrough. Everyone took notice. (0:10:59) Al: Well, what have I been up to? I have obviously been playing Moonstone Island quite a bit for the last couple of weeks. Yeah, the behind-the-scenes stuff is we were meant to do this episode two weeks ago and I messaged Kevin on this Friday and said, “Can we delay the episode because I’ve played like 10 minutes of the game?” I just had not… We’ll get into that with stuff but I just had not. (0:11:06) Kevin: Yeah, I played a good bit too. I didn’t play it the last week. (0:11:29) Al: Managed to push myself to properly play the game. (0:11:31) Al: So I have now played a decent chunk of the game. (0:11:34) Al: So, um, yeah, we’ll, we’ll actually talk about it. (0:11:37) Kevin: Now we can talk about it, yay! (0:11:39) Al: Um, I’ve also been, uh, trying to finish up Hollow Knight as well. (0:11:44) Al: So I managed to get back into it and I’ve defeated a big chunk of the bosses. (0:11:49) Al: And I think I’ve got two bosses left to go. (0:11:52) Al: Um, so I’m, I’m getting there, but, uh, yeah, we’re getting, we’re getting pretty difficult, getting pretty difficult. (0:11:57) Kevin: Okay, oh, I bet oh my gosh. I’ve seen some of those later bosses Jesus wheez that’s some nutty stuff That’s off to you Hollow Knight people (0:12:06) Al: Yeah, it’s interesting because the one I’m currently on is like, it’s not the actual individual boss isn’t difficult, but the difficulty of it is there are six of them. And you have to defeat like all of them before, yeah. And they’re all, and they can do up to two at a time. So like doing one of them at a time would probably be reasonably easy. I probably would have done it by now. But the problem is then they suddenly go, “Oh, and here’s There’s a second one you have to deal with at the same time. (0:12:18) Kevin: Oh! It’s a gauntlet. (0:12:36) Al: You’re like dodging one, but as you dodge one, the other one gets you. (0:12:39) Al: You’re like, no, so it’s like there’s so many times where it’s like, I would have definitely beaten it if it weren’t for the fact that I had two at a time and stuff (0:12:46) Al: like that. So, yeah, it’s it’s pretty it’s it’s interesting how you can have that. (0:12:51) Al: Right. Like it’s not it’s not a very difficult. (0:12:52) Kevin: Oh my gosh, yeah that sounds gnarly. (0:12:53) Al: They’re not difficult bosses, but putting them all together like that makes it very (0:12:58) Al: difficult. (0:13:00) Al: So, yeah, but it’s been good fun. (0:13:02) Al: I think I’ve managed to get, uh, like four of. (0:13:06) Al: Um, so I got pretty close that time, frustratingly close, but we’ll get, we’ll get there soon, we’ll get there soon. (0:13:11) Kevin: Dang oh my god (0:13:15) Al: Um, so yeah, no, that’s really, it’s really good fun. (0:13:17) Al: Um, I’m definitely at the point in that game though, where I do not want to explore anymore, I do not want to backtrack anymore. (0:13:23) Al: Like I have done all of that. (0:13:25) Al: I just want to get to the last boss and kill him and be done with it and get onto the next game when it comes out. (0:13:30) Al: Right. (0:13:30) Al: I, the becomes a point with those games where you’re like, I’m done exploring. (0:13:34) Al: Thanks. And the problem is… (0:13:36) Al: Obviously, Medtrivenia is the whole point of them is exploring and backtracking. (0:13:39) Al: So they don’t have a lot of fast travel. (0:13:42) Al: There is some, but it’s not a lot of it. (0:13:44) Al: So you still have to do a lot of traversal of the map to get from boss to boss. (0:13:48) Kevin: Yeah, yeah, I get that. And Hollow Knight’s a special case because the DLC is just stuck in there, like, you can’t tell where the DLC is at a glance, right? (0:14:00) Kevin: There’s no DLC menu option, like, you’re doing over a hundred percent. (0:14:06) Al: Yeah, I haven’t, I haven’t even paid attention to what I’m doing there. (0:14:10) Al: I suspect at this point, I’m just, I’m going for the like final main boss. (0:14:15) Al: And if I’ve done any of the DLC stuff, then fine. (0:14:19) Al: But I don’t think I’m going to like focus on any of that. (0:14:22) Kevin: Yeah, no, no, yeah, that makes sense, it’s a wide one, it’s a big game. (0:14:26) Al: Super fun. (0:14:28) Al: All right. (0:14:28) Al: Awesome. (0:14:29) Al: Well, that’s what we’ve been up to. (0:14:30) Al: Let’s talk about some news. (0:14:32) Al: So first of all, we have just a couple of small things about spells and secrets. (0:14:36) Al: So their Xbox version is out now, and they have also said that they are not happy with the Switch version and they’ve fired their porting team and they’ve got a new porting team for the Switch version. (0:14:46) Kevin: Oh snap! (0:14:48) Al: The actual wording is we ourselves are incredibly unhappy with the Nintendo Switch (0:14:52) Al: version. This situation is incredibly frustrating for us to achieve the best possible results. (0:14:57) Al: We’ve decided to bring a new porting team on board. (0:15:01) Al: We would like to reevaluate the source code and are currently waiting for feedback on the current status of the source code. (0:15:06) Al: Well, we can’t make any current problems concrete promises at this moment. (0:15:09) Al: We remain optimistic about making positive progress. (0:15:13) Kevin: Well, I mean, hey, I salute them for wanting to improve the quality of the Switch ports aren’t always the best, so you know [laughs] (0:15:20) Al: One lonely outposts have posted a… post. They have updated us on what they’re working on and they have teased a UI overhaul. So the whole UI is getting an overhaul. (0:15:40) Kevin: That’s a big one. Probably respectable. (0:15:43) Kevin: And played it obviously. (0:15:44) Kevin: UI is a very critical… (0:15:46) Al: Yeah, yeah, I mean, I’ve not played the game. So looking at the two, I’m like, I don’t have an opinion on which I prefer because I’ve not experienced them properly. But they definitely it feels like it’s of the same style. So it doesn’t feel completely different, but it looks like they’re exactly it’s all functional stuff. Yeah. So they’re making it look I suspect it’s like UX based stuff and and things like their newest update. They’ve got the patch as far there as well. (0:16:02) Kevin: Right, it’s not like visually aesthetically. It’s more functional. (0:16:16) Al: It’s all bug fixes and small changes. (0:16:19) Al: So the link to that will be in the show notes as well. (0:16:23) Al: Orange season. (0:16:25) Al: Now, this is an incredible patch note. (0:16:28) Al: So this is version 0.11, 0.11. (0:16:32) Al: And the patch note starts off with narrative, (0:16:36) Al: added a main story. (0:16:42) Al: And I am absolutely fascinated by this. (0:16:42) Kevin: Uhh… (0:16:44) Al: Like, does this mean there was no main story? (0:16:46) Al: Or is this additional main story? (0:16:50) Al: I mean, it says, “After settling in Orange Town, your new life seems to be going fine. (0:16:55) Al: However, the previous owner of your farm returns, and he wants it back on this journey to guarantee your future. (0:17:00) Al: Your new life will mingle with a cast of strange, friendly, and conflicting personalities. (0:17:05) Al: What kind of people will you and them be at the end?” (0:17:09) Al: So this sounds to me like the game up till this point was like the daily farming aspect of things, (0:17:15) Al: but without like an overall. (0:17:16) Al: Marking story, which is an interesting way to go about it. (0:17:19) Kevin: Umm… yeah. (0:17:22) Kevin: Umm… (0:17:24) Kevin: Spoilers, Moonstone Island could use an update like this! (0:17:26) Al: Yeah, it’s interesting. Neither of us have played it, so I don’t think we have, but there you go. If you’ve been playing the game and you’re like, “This game could do with story.” (0:17:28) Kevin: That’s all I wanted to say. (0:17:32) Kevin: But it is funny to read, just added a story. (0:17:48) Al: Well, have I got good news for you? (0:17:52) Al: Speaking of having good news for you, specifically Kevin, I’ve got good news for you. (0:17:53) Kevin: Oh! (0:17:56) Kevin: AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH AHHHHHHH! (0:17:57) Kevin: I just saw the news! (0:17:58) Al: Wildflowers, the Yuri’s Salon, I think it’s Yuri, we just think it’s Yuri. (0:17:58) Kevin: AHHHHHH! (0:18:07) Kevin: Yep, I think so. Hold on, I’m listening right now. It’s in the trailer. (0:18:11) Kevin: Yeah, it’s Yuri. Okay. (0:18:12) Al: Yuri’s Salon update is out today, if you’re listening to this on the release date, so 31st of January. (0:18:20) Al: And it brings a whole new, romanceable character, and the salon that she… (0:18:30) Al: I haven’t seen anything about pronouns, but I’m assuming she… (0:18:30) Kevin: Yeah, I don’t think so (0:18:35) Kevin: Yeah (0:18:38) Kevin: So that’s (0:18:40) Kevin: RAVERS! (0:18:40) Al: This is how you do updates, right? You go, “Hey, by the way, there was a tease, right? (0:18:47) Al: So they showed a tease of the outline of the character and said someone new is moving to Fairhaven, and then posted that yes, they are romanceable. And then the next day they were like, “Oh yeah, so the release is coming next Wednesday. Cheers.” (0:19:05) Al: Yep, good, good, good, good release in full. (0:19:06) Kevin: Umm… (0:19:10) Kevin: Yep, good reveal. (0:19:12) Al: Reveal, that’s the word I’m looking for. (0:19:12) Kevin: Like, it’s… (0:19:14) Kevin: First of all, adding a new character, that’s a big deal in any farming game. (0:19:18) Al: Yeah, especially Wildflowers, because it’s very character-based. (0:19:20) Kevin: Umm… Right… (0:19:26) Kevin: Yep, very character driven, right? (0:19:28) Kevin: Like, the setting is pretty small, so they compensated that by doing a lot of interactions with the characters. (0:19:34) Kevin: Um, so that’s… (0:19:36) Kevin: That is interesting to see, also like interesting to see added at this point, right? (0:19:44) Kevin: Because like it might say if I’m already married to Ray, I’m not gonna end that for Yuri. (0:19:46) Al: Yeah, I love how you’re not even saying Wesley, you’re just saying Ray. (0:19:48) Kevin: Sorry Yuri, I’m sure you’re fine, but you know. (0:19:50) Kevin: But that said, it will be interesting to see… (0:19:56) Kevin: It’s the reason I played the game! I’ll be honest! (0:20:04) Kevin: But… (0:20:06) Kevin: But yeah, I don’t know. I mean, I’m hopeful there will be other stuff sneaked in. I can’t wait to play it. (0:20:13) Kevin: I’ll fire up wildflowers again. Great, good excuse to do that again. (0:20:18) Kevin: One thing… Oh gosh, so it’s a salon, right? So you can redo… (0:20:26) Kevin: Yeah, Terry. Her name is Terry. Terry’s hair. It’s about to say Valerie. I’m mixing those two up now. (0:20:28) Al: Yeah. (0:20:32) Al: Quite a large selection of hairstyles, it looks like, and hair colors. (0:20:33) Kevin: But it’s I feel almost uncomfortable (0:20:36) Kevin: I feel so almost uncomfortable because I’m so used to that hairstyle it’s so iconic for the character whatever like you know it’s the look (0:20:44) Al: Yeah. (0:20:45) Al: Yes. (0:20:45) Al: It’s not like, it’s not like a game where you have a character customizer. (0:20:49) Al: Cause the whole point is it’s Tara’s story and you’re playing as Tara. (0:20:53) Kevin: Right. (0:20:54) Al: So like, this is the, I mean, can you change clothes? (0:20:55) Kevin: Yup. (0:20:57) Kevin: You can? Yes. (0:20:58) Al: Right. (0:20:58) Al: So there is at least some level of customization there. (0:21:00) Al: So, and it’s not like it doesn’t make sense to be able to change your hair. (0:21:01) Kevin: Yeah. (0:21:01) Kevin: Yeah. (0:21:05) Al: Like people change their hair. (0:21:06) Kevin: Yeah! (0:21:06) Al: That’s a thing that happens. (0:21:07) Kevin: Yeah! (0:21:08) Al: Uh, but I understand, I understand your concern. (0:21:08) Kevin: Yeah, you know, I… (0:21:11) Kevin: Yeah, I… (0:21:12) Kevin: Yeah, no, it makes sense. (0:21:13) Kevin: I… (0:21:14) Kevin: It’s… (0:21:15) Kevin: There’s nothing inherently wrong with it. (0:21:16) Kevin: I’m just uncomfortable with the change! (0:21:20) Kevin: I tear his blood, I don’t like it! (0:21:23) Kevin: But that said, hey, wildflowers in the news again, I’m very happy, happy day. (0:21:26) Kevin: Um, and boy, that r- that’s dropping soon, I like shadow drop like that. Good stuff, wildflowers. (0:21:32) Al: Yeah, good thing we’re doing this episode before it comes out. (0:21:37) Al: Awesome detail, we don’t have any like more details, but if we get them, we’ll put them in if there’s anything else coming in and it does, I actually didn’t check does it say, (0:21:47) Kevin: Heh heh. (0:21:48) Al: I think it’s a free update. I haven’t seen anything but it being DLC. Yeah, they’re called. (0:21:51) Kevin: I would assume so. They have not done anything paid as- (0:21:54) Al: Yeah, and they’re calling it an update. They’re saying the Wildflowers fourth update Yuri salon is coming next. I think that implies that it’s free. (0:22:02) Al: Hey, look, Re-legend. This is just a really small thing to say that they have said that they’re going to do more updates. That’s it. They’ve said that, oh, they got some money to work on the game more, so they’re going to do that. That’s it. That’s literally it. (0:22:09) Kevin: They’re going to add more buzzwords into the game. (0:22:28) Al: There was a bug fix update recently as well. (0:22:31) Kevin: I guess. (0:22:32) Al: I love some of these, I love some of these bugs in games. (0:22:36) Al: “Ensure the player’s character does not pass through the map when jumping off their magnus near the chest in the goblins resort in the desert biome.” (0:22:46) Al: That is so specific. (0:22:49) Kevin: Yeah. (0:22:50) Kevin: Oh my gosh, that’s funny. (0:22:53) Kevin: Okay, what a, what a re-legend. (0:23:00) Al: The interesting thing is, I looked at the comments on Steam and they’re all positive. (0:23:08) Al: It’s like unexpected but not unwelcomed. (0:23:08) Kevin: Well, look, hold on. (0:23:10) Al: Surprising but fantastic news. (0:23:12) Al: Great news! (0:23:13) Kevin: Now hold on. (0:23:14) Al: Like there’s loads of like actual- and this is the first time I’ve seen like positive comments on anything for League of Legends for like five years! (0:23:24) Kevin: Well, I mean, you know, coming out was a good first step, right, in making positive comments, finally. (0:23:24) Al: Yes, that’s true. (0:23:32) Kevin: But, like, uh, look, alright, this is anecdotal, this is just my experience, I don’t know who anyone who’s played the game, so, you know, is it all just, uh, uh, uh, you know, fake town, and, uh, just the fake comment section by, populated by the devs, I don’t know, it’s possible, I’m just putting it out there. (0:23:40) Al: Does anyone? (0:23:54) Kevin: Did the game come out? I don’t have confirmation yet. (0:23:59) Al: And they do, there is one comment on it, which is just give them guns. (0:24:05) Al: So I think I know where that person’s, I think I know where that person’s mind is (0:24:08) Kevin: I wonder where… (0:24:10) Kevin: You know, did I tell you, or do you know why they added guns in Power World? (0:24:16) Al: That was that they’d said that they’d added it because they wanted it to be big in America basically, right? (0:24:22) Kevin: Yep, yep (0:24:23) Al: Which is like one of those things where it’s like, oh no, but also yeah (0:24:30) Kevin: They’re not wrong great like that’s the reaction like oh, but they’re not wrong (0:24:36) Al: Yeah My time at Sandrock They’ve got some plushies. So if you are really if you really love them my time at Sandrock characters (0:24:39) Kevin: Boy (0:24:46) Al: They have (0:24:46) Kevin: Wait that the characters they’re not creatures or animals (0:24:49) Al: They’re they’re the characters Logan and Fang just of course you don’t you’ve not played the game (0:24:57) Al: They’ve also got some figurines (0:25:02) Kevin: Terrawiobush, where’s that? (0:25:04) Al: Not on the my time at Sandrock page (0:25:09) Al: Speaking of plushies paleopines (0:25:12) Al: teasing some plushies Not out yet, but they teased our little foot (0:25:12) Kevin: What? What? (0:25:16) Al: of a plushie, a little foot and a back covered in spikes. (0:25:25) Kevin: I’m so excited. I wonder what dinos can’t tell based based off. Oh, I’m excited The dinosaurs are very well very likely get one (0:25:34) Al: Apparently, if you go on the on their link tree, they’ve already leaked what it is. (0:25:40) Al: It’s a carrot Anki. (0:25:42) Kevin: WHAT?! (0:25:42) Al: Anki, is it an Ankiosaurus? (0:25:44) Al: Sorry, Ankiosaurus. (0:25:45) Kevin: Oh yeah, probably ink. (0:25:46) Al: Anki-lo-saurus. (0:25:48) Kevin: Yeah, okay, yeah, oh, that’s a- (0:25:48) Al: Coming soon. (0:25:50) Al: I love that. (0:25:52) Al: It’s like they’ve got the link basically with the image, not the image of the actual plush, but the image of the what it is. (0:25:52) Kevin: Let’s make ship. (0:25:58) Al: And you click through it and it’s like, oh, campaign launches in four days and 19 hours. (0:26:10) Al: Thursday. Chia the game based on New Caledonia have released a cool new update or are going to release a cool new update in March which gives you well I guess let’s go let’s go the context of this game so this game is an explorationy type game but one of the big features of the game is you can jump into nature items so animals. (0:26:40) Al: animals and plants and stuff like that you can it’s called soul jumping and you have like a certain as you play the game you like build up your soul meter and you can use that to jump into animals and stuff like that. (0:26:53) Al: They are adding in the infinite soul meter so they say this comfort setting allows you to soul jump to your heart’s content without worrying about your meter depleting be a bird forever or a coconut or anything for that matter we’re happy. (0:27:07) Al: or if you like, it feels like a great. (0:27:10) Al: I mean, they say it’s not suggested for your first playthrough of the game, but. (0:27:16) Al: Do what you want. (0:27:17) Al: They’ve not stopped it. (0:27:18) Al: Like you can do it straight away. (0:27:19) Al: And if you just want to grab the jump in a bird and fly around this map forever, (0:27:24) Al: you can do that. (0:27:24) Al: And I think it’s pretty cool. (0:27:27) Al: Yeah, yeah. (0:27:30) Al: Spirit tea, spirit tea, spirit tea have added item stacking. (0:27:36) Kevin: That feels like that should have been addressed a while ago. (0:27:42) Kevin: Don’t have that at the feet. (0:27:44) Al: really wanted to like this. And it’s good in some ways, but yeah, like there’s a lot of quality of life things that it doesn’t have that a lot of games have that makes me struggle, struggle to enjoy it as much. This was one of them, so they have removed it now, but I don’t know if I’m going to go back to it or not. They’ve also listed a bunch of stuff that they’re going to add. If you are enjoying the game. There you go. You can go. (0:28:05) Kevin: Whatever that means. (0:28:14) Al: Oh, look at the list of things they’re adding. (0:28:16) Al: Oh (0:28:16) Kevin: Speaking of enjoying games, uh, you know, Bev and, uh, Johnny enjoyed Stardew in last week’s episode. (0:28:25) Kevin: It was a great listen, good episode. (0:28:27) Kevin: And you know, I think some guy out there named Concerned Date saw that, I was like, “Oh, (0:28:33) Kevin: well if they harvest season reach 1.5, we can’t have them staying current!” (0:28:38) Kevin: So he drops the news! (0:28:40) Kevin: 1.6 is on its way, baby! (0:28:43) Al: Yeah, I mean, so like there’s not actually much news in this because we already knew it was coming. (0:28:48) Al: We already knew there was stuff in it. But he says 1.6 ended up being a little larger in scope than originally planned. Yeah, who knows what earth is happening here? He says this is the key bit here. (0:28:55) Kevin: little larger with concern to (0:29:05) Al: I’m done adding major new content to it now and it’s in a bug fixing and polishing phase until is ready for release. Thanks for your patience. (0:29:13) Al: It’ll be fun to see everyone play. He does say in the comments that it should come out, (0:29:18) Al: he says absolutely will come out in 2024. It will come to PC first. There shouldn’t be a big delay between PC and console/mobile. I think with the 1.5 update, it was a two-month delay between Steam and Switch, which is not too bad. The mobile one was the one that I think it was like three years to get for it to come to mobile. So hopefully that will be faster. (0:29:43) Al: He does say it will be fine to play this on an old save, but I’d probably recommend a new save just to experience everything in context, otherwise you’ll unlock a bunch of stuff right away when you load up your save. And I read that and went, great, that’s much quicker to cover all the new content for the episode! [LAUGHTER] (0:30:02) Kevin: Yeah ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha (0:30:05) Al: So there has been a bunch of things that he listed on, where is it? A new festival. (0:30:13) Al: Which I think we’re pretty convinced now that’s the New Year festival. Two new mini festivals. (0:30:19) Al: New late game content which expands on each of the skill areas. New items and crafting recipes. There’s a totem there, so presumably another warp totem of some kind or something like that. And what looks like a quiver, as in for archery. Georgia alternatives to some of the end game quests. 100 plus new lines of dialogue. Winter outfits for the villagers. (0:30:43) Al: New type of reward for completing billboard requests. Support for eight player multiplayer on PC. And I love right at the end he puts new farm type. Just casually adding that at the end of this massive list. Oh yeah, there’s going to be a new farm as well. I wouldn’t be concerned about him. He’s fine. He’s got a lot of money. (0:31:08) Kevin: I mean… (0:31:10) Kevin: No, I know he’s fine. I’m just concerned what he’s doing to him. Geez. (0:31:15) Kevin: Um, I can’t uh… (0:31:17) Kevin: But hey, 8-player farm. We can get all- we can finally have the all the harvest season hosts on one episode. (0:31:20) Al: Oh dear, yeah, so anyway, it’s coming this year and it’s feature complete, so hopefully it’s going to end up coming, releasing like when, during the month and the summer when I’m away, isn’t it? (0:31:24) Kevin: Live commentary as he started far. (0:31:43) Al: All right, so you might think that’s all the news. (0:31:46) Al: That’s not all the news. (0:31:47) Al: four new games as well to talk about. (0:31:51) Al: Oh yes! So, first of all we have Southfield. The little blurb for this one is ‘Weird farming meets silly physics in Southfield. Combine chaotic crops with unpredictable effects, (0:32:07) Al: build your dream farmstead and experiment with playful machinery. Wobble your way around an ever-changing island solo or with up to three friends and unearth its secrets.’ Now, we quite (0:32:21) Al: too many farming games and they don’t do interesting things. (0:32:24) Kevin: That’s true. Southfield said, “What if we do the exact opposite?” (0:32:25) Al: This game here does say that. So, this is this I love. I need to play this game. (0:32:33) Kevin: Alright, I do too. Okay, I’m gonna start with the big hook, and that’s the main character. It’s a (0:32:40) Kevin: big blue (0:32:43) Kevin: gumdrop head looking blob man with big eyes, and that’s kind of it. (0:32:49) Kevin: He’s humanoid he has arms and legs (0:32:51) Kevin: and a head with eyes and a little (0:32:54) Kevin: Pikmin type leaf on top just a little one little sprout (0:32:58) Al: Pretty generic. (0:32:58) Kevin: and he’s big (0:33:00) Kevin: Yeah, but he’s big and cartoony and the way he runs around his dynamic proportions and style fitting very much with the quote-unquote Weird there’s silly physics. It’s great. He does like big bounces spins, or he does like full-on tornado (0:33:16) Kevin: He rolls around in a ball at one- (0:33:19) Al: Yep, he rides on a quad bike you got quad bikes in this game (0:33:19) Kevin: Armadillo style. (0:33:21) Kevin: He does. (0:33:23) Kevin: Yep, he’s chopping down trees. (0:33:25) Kevin: The trees are actually falling. (0:33:27) Kevin: Not just poof, here’s your logs. (0:33:29) Kevin: They’re timbering over. (0:33:31) Kevin: Um… (0:33:32) Al: There’s an electric chicken that you’re carrying, you’re chasing and you get electrocuted by. (0:33:33) Kevin: logs you there they’re timbering over (0:33:40) Al: You can throw an axe to cut down fruit. (0:33:42) Kevin: You can get frozen into ice cubes. (0:33:45) Kevin: You can throw one of your fellow blob people full on hurricane spins rocks. (0:33:51) Kevin: There’s a fruit growing to gigantic proportions. (0:33:54) Kevin: I don’t know why. (0:33:56) Al: The machinery looks fun. (0:33:58) Kevin: So this is interesting because there’s conveyor belts and things presumably for automatizing things and whatnot. (0:34:05) Kevin: But because of the weird effects, they’re just this physics that like fruits and crops are just bouncing on the conveyors. (0:34:12) Al: And it’s a bunch of the machinery that seems to be like cannons as well So it’s like leaning into I just I love everything about this. This is fantastic. I need this game (0:34:12) Kevin: so, are you… (0:34:16) Kevin: yup (0:34:20) Kevin: it’s so good right and and like even and there’s crafting there’s you can build a house and other stuff um there’s you know your plots and your farms but like every crop I don’t think i’ve (0:34:40) Kevin: It’s big, it’s cartoony, it’s colorful, it’s fun. (0:34:44) Kevin: Southfield looks amazing! (0:34:46) Kevin: Um… (0:34:47) Al: There’s also some some buildings so you can like kind of, I guess, Fortnite-esque type building, right. You’ve got your your your wall, you put up your wall and you put up your roof properly designing your house how you want. (0:35:05) Al: Yep, this one is coming soon. And as of now, I only see information about it coming to Steam on Windows. (0:35:13) Al: Yep, this one’s going on the list, I’m definitely, I’m definitely playing this one. (0:35:17) Al: Next, we have, Sugar Dew Island, now, so, before, yeah, so the name, the name is terrible, (0:35:19) Kevin: Yup. (0:35:24) Kevin: Oh boy, oh boy, just they’re coming out swinging with that name. Oh boy. (0:35:32) Al: right? (0:35:33) Al: Let’s just get out of the way. (0:35:35) Al: It’s Stardew Valley versus Coral Island, right? (0:35:38) Al: Like it’s just, like where is all they, what’s, what’s with the name? (0:35:40) Kevin: No… (0:35:41) Al: It’s bad. (0:35:43) Kevin: I- (0:35:44) Kevin: Island’s overdone, but at least it’s an actual thing, right? (0:35:48) Kevin: I’m gonna put my foot down, draw the line in the sand. (0:35:51) Kevin: I don’t think any farming game should ever have the “do” in its name. Ever. Again. (0:35:54) Al: Whatever it is, is a bad name, right? Just whatever. One of the comments on YouTube is, (0:35:57) Kevin: Just… (0:35:58) Kevin: Just don’t try. (0:36:06) Al: “One might consider there’s a copy of Stardew, shut up.” So, one interesting thing just before we actually talk about the game is, I feel like this has been shared, it’s been advertised on every single Kickstarter game update. (0:36:24) Al: I have seen in the last one exactly every single one of them they seem to be talking about this. (0:36:26) Kevin: I saw it on a link on one of the earlier news article links I put and clicked on. (0:36:33) Al: I am fascinated about by this like what is the deal behind this game? (0:36:38) Kevin: Raid Shadow Legends. (0:36:39) Al: So let’s do the usual blurb in this cozy farming game you have to run your own farm shop take care of your animals and your farm sell your goods to the cute forest folk (0:36:51) Al: upgrade the island and fulfill smart. (0:36:54) Al: No, fulfill small orders from the Harmony Tree to fill the island with life again. (0:37:00) Al: Nothing about this seems unique. (0:37:03) Al: Comparing to the previous one, this just looks like it’s a farming game. (0:37:04) Kevin: nope I yep the the one oh gosh even the four quote-unquote force folk just look like harvest sprites the one thing I will say I I have one thing I’ve wanted is to run the shop the shipping bin that’s it I don’t know if (0:37:08) Al: Hey look, it’s a harvest moon. (0:37:30) Al: Yeah, this is the thing about those is, so Ooblets had a way to do that, and there’s been a couple of other games where there’s been a little bit of it, and it always just feels to me like it’s just a really inefficient way of selling things, right? Because you have to go in and you put a few things out in the shop, and then you have to like, you either, they either implement like a haggling thing, in which case I always feel like I’m not getting as much as I could, or it just ends up being why can’t I just throw these in the shipping box, right? (0:38:00) Al: I don’t feel like any of them have ever done it well, (0:38:04) Al: and I’m not sure I trust this. (0:38:06) Kevin: I I don’t think not off not what I’m looking because like you know thinking farms like you’re growing (0:38:13) Kevin: Huge amounts of crops rolling bulk and so like I don’t know but (0:38:16) Kevin: Yeah, the shop doesn’t need that’s the add more to that because otherwise boy This much like its name takes after a lot of other games a boy am I look (0:38:28) Kevin: Studio Ghibli has amazing art stuff, but boy. I’m I tired of seeing that (0:38:34) Kevin: aesthetic in these games. (0:38:36) Al: Yeah, it’s not like it looks bad or anything, but it’s not and and the game doesn’t actually look like the trailer Right the trailer is completely like just random animated stuff (0:38:36) Kevin: Um… (0:38:38) Kevin: No! (0:38:46) Al: Well, I know it does have some of the gameplay, but like it starts off with that style (0:38:48) Kevin: Well, presumably we’re not 100% sure, but (0:38:51) Al: It’s a completely different style than the I suspect actually (0:38:54) Kevin: Yeah, true true (0:38:56) Al: It looks fine. It’s not like it looks bad (0:38:59) Kevin: Yeah, it just (0:38:59) Al: But nothing about it can especially comparing it to what we just talked about nothing about this excites (0:39:05) Kevin: Yeah, no, it’s it’s it looks fine, but not bringing anything new to the table. It’s a tough market (0:39:13) Kevin: Gotta do a bit more to (0:39:14) Al: Anyway, the Kickstarter is launching soon. (0:39:19) Al: Apparently, Steam says its planned release is Q2 this year, presumably that’s Early Access, (0:39:26) Al: but it doesn’t say on Steam that it’s going to be Early Access. (0:39:29) Al: I’m assuming they aren’t doing a Kickstarter to then release the full version in a matter of months. (0:39:37) Al: You would think not, but who knows. (0:39:41) Al: I noticed is Roca play. (0:39:43) Al: Uh, they. (0:39:44) Al: Are they a publisher or are they a developer? (0:39:48) Al: I’m not actually sure. (0:39:49) Al: They look to be both, but they did spells and secrets. (0:39:54) Al: They’ve done solar punk and they did, um, Oh, what was that one? (0:40:01) Al: There was another one that was like a, an island based one where you were like a pirate and you crashed into the island. (0:40:08) Al: And no, I don’t mean, and I realized that sounds exactly like the start of Dragon Quest Builders 2. (0:40:17) Kevin: Yeah, I don’t, um… (0:40:19) Kevin: Lose Lagoon? (0:40:21) Kevin: Castaway Paradise? (0:40:22) Al: Castaway Paradise. No, that’s not the one I was meaning, but that is another one that they’ve done. (0:40:25) Kevin: Stranded Sales. (0:40:27) Al: Stranded Sales. Yes, there we go. They did Strand- (0:40:29) Kevin: Oh my gosh, they… (0:40:31) Kevin: They actually have a game called Harvest Life. (0:40:34) Kevin: Oh my goodness. (0:40:36) Al: So, yeah, they did Beasties as well, which was the one that went on Kickstarter and then they cancelled the Kickstarter. (0:40:43) Al: And I don’t know, it’s a weird company. (0:40:46) Al: They have such an interesting mix of things that become really popular and things that are just really weird. (0:40:52) Al: Like Spells and Secrets has very positive reviews. (0:40:54) Al: It’s like 80% positive reviews on. (0:40:57) Al: And then Beasties has 50% rating. (0:41:00) Al: And she’s just like, that is such a big difference. (0:41:03) Al: They also have Super Dungeon Maker, which is like a… (0:41:06) Al: Zelda-style dungeon Mario Maker type thing, which has very positive reviews, it’s 84% positive. (0:41:17) Al: And Stranded Sales was… (0:41:19) Al: It was a game. (0:41:24) Kevin: That was a game. That feels like a few of these you could- (0:41:27) Al: Yeah, so like, you never quite know what you’re getting at Rokka Play. (0:41:31) Al: So, yeah, I guess we’ll see what happens. (0:41:36) Al: The punk hasn’t even come out yet, although it looks like they’re just publishing it, they aren’t… (0:41:40) Al: So I don’t… Yeah. (0:41:42) Al: There’s a lot of stuff. I’m not particularly excited about this one. (0:41:47) Al: But it is coming to Steam on Windows, Switch, PlayStation, and maybe Xbox. (0:41:53) Al: I don’t know whether that will be as a stretch goal, but it says Xbox question mark. (0:42:00) Al: So… (0:42:02) Al: Next, we have Sunkist City. (0:42:06) Al: life sim set in an upbeat sun-kissed seaside metropolis full of funky vibes and quirky characters. Stake out your new life in the city, tending to DIY gardens, learning new skills and making lifelong friends and help bring life back to its once vibrant streets.” (0:42:26) Kevin: I don’t know. (0:42:28) Kevin: I can’t tell if this game looks good or bad. (0:42:31) Al: So, well, let’s just put it, it is almost exactly this. (0:42:36) Al: Stardew style. Imagine Stardew, it’s that. It looks like that, but it’s based in a city, (0:42:47) Al: not a small village. Every single thing I see, it just looks, you could tell me this was a Stardew and I’d go, “Oh, they changed the UI at some point.” That’s what I would do. The keg looks almost identical and the cheese press looks very similar and like these things (0:43:06) Al: and that’s not necessarily a bad thing right like stardew did very well uh but I feel like (0:43:14) Al: what is this doing that would make me play it rather than stardew and i (0:43:19) Kevin: quirky character whatever they don’t seem particular one has blue hair they (0:43:22) Al: look characters are hard to do well and I the problem is that I i don’t think you can do i don’t think I don’t think many people could do stardew and I think many people could make stardew (0:43:36) Al: but not as well and that’s what this strikes me at it doesn’t look bad but I i’m really fascinated as to why I would want to play this rather than stardew is the story really good are the characters really good that’s what i’d probably be looking for (0:43:40) Kevin: Yeah, that’s a very good way. (0:43:49) Kevin: Yeah. (0:43:54) Kevin: Mmm. (0:43:54) Kevin: Yeah, because you’re right, like, I… (0:43:57) Kevin: I see absolutely nothing… (0:44:06) Kevin: Asphalt in this setting like there’s (0:44:06) Al: Yeah, yeah. And some buildings that look run down. There’s a ramen place. Okay. (0:44:11) Kevin: Yep, it’s (0:44:13) Kevin: Yep, that’s that’s kind of it. I don’t mechanically. I don’t see anything. I see fishing There’s no some type of gardening slash farming you even carry the items over your head all a stardew [laughs] (0:44:26) Al: Yeah, like the last game someone said it looks like a copy of Stardew, now this looks like a copy of Stardew, right? I don’t, again, I don’t want to like harp on it too much because like I’m sure it would be fun to play and I don’t want to put people down and I hope that, (0:44:42) Kevin: Yeah, again, it doesn’t look bad, but just… (0:44:43) Al: I hope that they’re successful but I just, (0:44:47) Kevin: It’s not standing out, right? (0:44:48) Kevin: And again, this is very… (0:44:50) Kevin: The cottagecore farming space, getting all buzzwordy here. (0:44:54) Kevin: Like it’s, it’s flooded with starting. (0:44:56) Kevin: It’s bad. (0:44:58) Kevin: So you’re going to put one out. (0:44:59) Kevin: You really need roots of Pacha. (0:45:01) Kevin: Do it in the Stone Age. (0:45:02) Kevin: Okay. (0:45:02) Kevin: And that’s something different. (0:45:04) Kevin: And it mechanically affects it, right? (0:45:07) Kevin: You have mam and stuff like it’s appropriate, but here in the city, (0:45:12) Kevin: you’re really just not seeing anything, uh, and again, this is just based off a handful of, uh, screenshots. (0:45:18) Kevin: So, you know, I could be speaking a bit too early, but I’m just not… (0:45:23) Al: So the interesting thing is, this is this developer’s second game, their first game came out in 2016, with its last update coming out in 2018. (0:45:32) Al: So I feel like they finished off that game, they saw Stardew Valley, and they’ve been working on that since then. (0:45:38) Al: Because Stardew got really popular in 2017, so just as they were finishing off. (0:45:44) Kevin: yeah that looks that’s exactly what it looks like ‘cause this is and their first game is wildly different called wasted it’s a post-apocalyptic pub crawler it’s in 3d and it’s a very wild looking game it does absolutely one thousand percent not cottagecore at all but uh… (0:45:58) Al: That looks more interesting to me. (0:46:05) Kevin: different game [laughter] (0:46:08) Al: Yeah, I don’t. Anyway, it’s there. It’s coming to Steam on all the platforms. So we’ll see, (0:46:18) Al: I guess. And the final one is Abyss New Dawn. Names, really? Names again, right? Like, is this a… Abyss New… It’s just games in general. But this is the thing. Why is it abyss new dawn. This makes it sound like it’s a second (0:46:28) Kevin: Why did it have to be so bad in this space? Why? (0:46:38) Al: abyss game, right? But also secondly, this describes i

The Harvest Season
Year in Farming 2023

The Harvest Season

Play Episode Listen Later Dec 27, 2023 142:13


Al, Kevin, and Micah go through the games of the year and crown their winner for 2023. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:42: What Have We Been Up To 00:27:56: 2023 Releases 00:34:54: Previous Winners 00:36:30: Our Nominations 01:53:00: GOTY Debate 02:08:06: Decision 02:15:50: Outro Games Mentioned Games released this year Above Snakes Before the green moon Everdream valley Fae Farm Farming Simulator 23 Flutter Away Garden Buddies Garden In Harvest Moon: The Winds of Anthos Hello Kitty: Island Adventure Homestead Arcana Innchanted Lego Fortnite Loddlenaut Mineko's Night Market Moonstone Island My Time at SAndrock Paleo Pines Roots of Pacha Rune Factory 3 Special Season: A Letter to the Future Silent Hope Smushi Come Home Spells and Secrets Spirittea Sprout Valley Steamworld Build Story of Seasons: A Wonderful Life Sun Down Tchia Terra Nil Wildmender EA released in a previous year, 1.0 this year Ikonei Island Moondrop Sun Haven Coral island DDV EA released this year Cornucopia Fabledom Moonlight in Garland One Lonely Outpost Research Factory Song of the Prairie Snacko Previous Winners 2019: Doraemon SoS 2020: Summer in Mara 2021: Spiritfarer 2022: Ooblets Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of The Harvest Season. My name is Al. (0:00:39) Micah: I’m waiting, I’m waiting for you. (0:00:41) Kevin: Oh, I was waiting for you, too. I’m Micah. (0:00:44) Al: And we are here today to confuse you a lot. (0:00:46) Micah: And I’m Kev. (0:00:48) Kevin: There we go. (0:00:52) Al: It says, “We’re to talk about cottage core games.” (0:00:52) Kevin: Well, I mean, that goes without saying. (0:00:56) Al: Whoo! (0:00:57) Kevin: Whoo-hoo! (0:00:57) Al: Just, just in case people don’t know who they are, the names were the wrong way around there. (0:01:03) Al: So you know, they’re good luck. (0:01:06) Al: This is the fun episode of the year where I get two people on and we argue about which (0:01:14) Al: is the best game. (0:01:16) Al: And most of the time we come to a conclusion where we’re all accepting that that is our combined game of the year. (0:01:22) Kevin: Not this year. I refuse already. (0:01:26) Al: We will see where this year goes. (0:01:29) Al: But oh boy, oh boy, do I have some opinions. (0:01:34) Al: We’ll get to that when we get to that. (0:01:37) Al: Obviously transcripts are available for the episode and the show in general in the show notes and on the website. (0:01:44) Al: The game of the year stuff, Micah, what have you been up to? (0:01:46) Micah: I have been playing Dragon Quest Monsters 3 and I have also been playing Starfield quite a bit. (0:01:48) Al: Shock, shock harder. (0:01:52) Kevin: Good stuff. How many slimes are on your teeth? (0:01:59) Al: Interesting. What do you think? (0:02:01) Micah: I… (0:02:03) Micah: Okay. (0:02:04) Kevin: This, this is the response I hear every time I ask about it. (0:02:08) Micah: I very much understand two things. (0:02:14) Micah: I am a fan. (0:02:17) Micah: I am a fan of Bethesda game design and have been for many years. (0:02:22) Micah: So there is a level of comfort that comes with it. (0:02:27) Micah: I also understand that it is kind of dated game design. (0:02:33) Micah: And it all sort of feels the same as far as Bethesda goes. (0:02:40) Micah: But because I like that, I appreciate it. (0:02:44) Kevin: Yeah, no, that makes sense. I’m a Tetris fan, and Tetris hasn’t changed once in the 40 years it’s been out. (0:02:52) Al: That’s not true! That’s not true, Kevin. (0:02:54) Kevin: Yeah, I know that’s not true. (0:02:56) Al: We know, you know, you know that Tetris has changed. (0:02:58) Al: It has improved. It has moved with the times. (0:02:59) Kevin: Yeah, it is. (0:03:01) Micah: Tetris Effect is one of the greatest Tetris games of all time. Tetris 99. I would say, (0:03:04) Al: Exactly. Exactly. (0:03:06) Micah: I would actually argue that Tetris has done more changing than most franchises do. It’s kind of impressive. I don’t know, it’s kids. It can be cozy, right? Tetris can be a cozy (0:03:14) Kevin: You’re right, especially one we’re a fan of in particular. (0:03:19) Al: You don’t come, we don’t come for Tetris here, Kevin. (0:03:22) Kevin: I mean, we could. (0:03:28) Kevin: We could argue which one’s the best shaped piece. (0:03:31) Al: They also have their scam game that Cody’s playing. (0:03:31) Micah: Their scam game? No. (0:03:34) Kevin: Ah, well. (0:03:35) Al: Oh, have you not heard this, Micah? She’s playing a game that, like, you get points and then apparently once you hit a million or two million points you can win a free cruise, (0:03:45) Al: and I’m convinced it’s a scam. I’m waiting for the day that she gets to the right number of points and then, like, we never hear from her again because she’s, like, shipped off to have our organs harvested or something. (0:03:45) Micah: What? That does sound kinda scary. (0:03:49) Kevin: It does. (0:03:57) Micah: Dear God, all because of Tetris. (0:04:03) Kevin: Well, at least she had fun getting there. (0:04:05) Al: Anyway, so Starfield. (0:04:06) Kevin: That sounds like the game of the year to me. (0:04:10) Al: So what you’re saying is, if you like Starfield, you’ll like Starfield. (0:04:13) Al: That’s what you’re saying. (0:04:14) Micah: Yeah, if you like Bethesda games, Bethesda RPGs, (0:04:20) Micah: then you’ll probably like Starfield. (0:04:22) Micah: I think that there’s a lot of really neat things that they do with the. (0:04:27) Micah: Like space travel portions of it, there’s there’s a lot of really cool the like ship combat, space combat and stuff like that is very, very interesting. (0:04:37) Micah: It’s fun and the more that you kind of get comfortable with the how things function in the world, the you know, the more comfy of a game it is to. (0:04:49) Kevin: Okay, serious question. Have you played No Man’s Sky? (0:04:52) Micah: I have. (0:04:53) Kevin: to that (0:04:55) Micah: It is like if no man’s sky. (0:04:57) Micah: I had way more polished and was much more fleshed out and had much more like story elements to it. (0:05:09) Micah: I think that like primarily my enjoyment of Bethesda games comes from their writing. (0:05:17) Micah: And because there are just as an example, there’s a quest that I stumbled on by… (0:05:27) Micah: killing a space pirate and when I looked in his inventory there was a note and when I read the note that it unlocked this huge side quest that was like hours long. (0:05:40) Micah: Which is like I could have very easily missed that. (0:05:44) Micah: And I love that there’s such depth to like how stories play, like side stories even play out in Bethesda games like that. (0:05:57) Micah: So many times in Elder Scrolls games and things, you know, I’ll just stumble onto a cave and there’s a really deep story that’s written into this group that moved into this cave or whatever and it’s something that you could very easily miss. (0:06:16) Micah: It really makes me appreciate how much effort they put into writing things that people could never play in their, you know… (0:06:27) Micah: They’ll play through the game but there’s plenty of that in Starfield. (0:06:36) Al: Yeah, I think that’s fair. I’ve have enjoyed seeing a lot of the stuff online about all the kind of like side stuff, which has been for me, probably more fun than actually playing the game would be. So like, I totally get if you enjoy the game, then it makes it so much more fun, right? Because you’re finding all these things and just kind of stumble across this. But yeah, for me, it’s like, yeah, I enjoy watching someone post about it online or post a video or something like that. I think I know the side story you’re talking about, because that’s that’s the one that most people tend to go to. (0:06:42) Micah: Mm hmm. Yeah. (0:06:48) Kevin: Yeah. (0:07:12) Micah: Yeah, it’s a pretty important one because it, especially early on it, it gives you access to things that you would not have otherwise, that are pretty important. (0:07:22) Al: Yeah, you just confirmed it’s the one I’m thinking of. (0:07:28) Al: OK, well, I’m glad you’re enjoying it. That’s the important thing. That’s what we play games for. (0:07:30) Kevin: Yeah, well, we, we actually could do greenhouse. (0:07:32) Micah: And you know, I could talk about Dragon Quest monsters endlessly, but I’ll save everybody’s. (0:07:37) Micah: I’ll save everyone’s ears for… (0:07:40) Kevin: I didn’t all gladly listen to Dragon Quest talk for. (0:07:42) Al: Let’s discuss that later. (0:07:44) Micah: Yeah, I think that’s probably what I’m gonna be hanging on to that for is the the later (0:07:52) Al: Awesome. Kevin, what have you been up to? (0:07:55) Kevin: So it’s been a hot mince I’ve been on I think and the biggest life update for people who haven’t heard I have kittens now (0:08:05) Micah: kittens? No. When you okay, when you say kittens, obviously plural, how many are we talking here? (0:08:06) Kevin: Have I not showing you the mic oh I will text you a picture right now (0:08:11) Kevin: Yes (0:08:15) Kevin: We’re talking too so We started off with one (0:08:20) Kevin: So we’re looking for a new place to move into and at one of the places we’ve kittens they were giving (0:08:25) Kevin: away and so we took one home and then after some discussions we said you know what I bet this kitten could use a companion so we went back and got one got one of her brothers and so we now went from no kittens to two kittens pretty much out of the blue their names are teddy and daisy (0:08:52) Kevin: They are about seven, eight weeks. (0:08:55) Kevin: They are about eight weeks old. (0:08:57) Kevin: This is my first time owning cats. I’ve had a dog before, but never cats. (0:09:02) Kevin: It’s been enjoyable there. (0:09:04) Kevin: Fun, energetic, Daisy in particular is a little gremlin who loves to run around. (0:09:08) Kevin: Teddy, the brother, he’s a lot more chill. (0:09:11) Kevin: He is, yeah, I’m loving them so far. I love animals, right? (0:09:15) Kevin: And they were so little when we got them. (0:09:17) Kevin: They were only like four weeks old when we got them. (0:09:20) Kevin: So they were really little. They were like tripled in size. (0:09:23) Kevin: I took them to the vet for the first time. (0:09:25) Kevin: Yesterday, and aren’t they precious I I will have to find of us an alpix so he can post it with the show (0:09:26) Micah: Oh my god. (0:09:33) Micah: Who who’s the which one is the white and gray one? (0:09:37) Kevin: That’s Daisy (0:09:38) Micah: That’s Daisy. (0:09:39) Kevin: Mm-hmm and then (0:09:40) Micah: Daisy looks very much like my brother’s cat, zero, who is 18 years old. (0:09:43) Kevin: Oh really, huh Wow Wow, that’s strong (0:09:48) Micah: But the like identical like pattern and facial structure and. (0:09:51) Kevin: Yeah, yeah, Teddy’s really cute. He’s got a tuxedo (0:09:55) Kevin: pattern. He’s got gray fur, but like little white paws and, um, and Daisy’s black or black gray spots. Yeah, they’re adorable. Um, so yeah, they can be a handful at times as I’m sure cat owners know they can get all over the place. (0:10:10) Kevin: But, um, but I’ve been enjoying. Um, so, uh, yeah, that’s the big thing really. But, uh, (0:10:16) Kevin: other than that, probably the biggest things I’ve been playing lately. Um, I’ve really been getting through Tears of the Kingdom finally. I’ve pretty much (0:10:25) Kevin: at the finish line I’ve done all the big quests I’m just kind of going around hitting up all the shrines and filling out the map and so on and so forth but I could go take on Ganon anytime. That game is phenomenal it’s great I mean I don’t have to go in-depth about it I’m sure everyone knows how good it is right right but yeah very good game I yeah not much I probably could add and then the The other one is a… (0:10:42) Al: Speaking of games that have secrets. (0:10:55) Kevin: Street Fighter 6 (0:10:58) Kevin: So I am a fighting game fan. I am bad at them, but I love them (0:11:03) Micah: Hey, me too. (0:11:04) Kevin: I picked it up. Yeah, yeah, you got right. I’ve only played two weeks (0:11:07) Micah: On both fronts. (0:11:10) Kevin: Have you picked up Street Fighter 6? (0:11:11) Micah: I have not. (0:11:12) Kevin: Micah, okay (0:11:12) Micah: I have some friends that I have watched play. (0:11:14) Kevin: Okay (0:11:18) Micah: And I have some friends that are extremely good at Street Fighter. (0:11:23) Kevin: Yeah, yeah good. Oh man, hats off to them. (0:11:24) Micah: So I’ve seen some, you know, stuff that I’ve seen gameplay that I don’t fully understand because it’s too… (0:11:33) Micah: high level for my small brain to comprehend, but… (0:11:40) Kevin: That’s fine, I’m playing it and it happens to me. (0:11:45) Kevin: So yeah, the two big things, I mean Street Fighter, right? (0:11:47) Kevin: It’s the iconic series, (0:11:48) Kevin: so I’m sure people know what it’s all about, it’s fighting. (0:11:51) Kevin: But the two big things that it brings, (0:11:54) Kevin: the first is called modern controls. (0:11:57) Kevin: They have a new control scheme (0:12:02) Kevin: that simplifies basically playing the game. (0:12:05) Kevin: So traditionally you’d have to do a motion on your control stick and a button and all sorts of crazy combinations to get moves out. (0:12:15) Kevin: But they simplified it, (0:12:16) Kevin: where you can get moves out with just the press of a button. (0:12:20) Kevin: It’s very beginner friendly. (0:12:23) Kevin: Because of the convenience of that, (0:12:25) Kevin: they balanced it by reducing the strength of the moves and things like that. (0:12:32) Kevin: I think it’s great. (0:12:33) Kevin: I don’t play it much myself, I like the classic stuff, (0:12:36) Kevin: but it’s fun to see people use it and be able to play, (0:12:41) Kevin: get in without having to worry about not being able to do the moves. (0:12:44) Kevin: I say that as someone who is not always able to do the moves. (0:12:50) Kevin: And the second big thing that they have is called world tour mode. (0:12:53) Kevin: Have you guys heard of this at all? (0:12:56) Kevin: Yeah, oh man. (0:12:58) Kevin: So World Tour Mode is their single player campaign. (0:13:02) Kevin: The real kicker is that it’s a create a character mode. (0:13:08) Kevin: So you create your own fighter, but they’re sliders to your physical attributes. (0:13:16) Kevin: So you can be as tall, skinny, short, whatever you want. (0:13:19) Kevin: You can make monstrosity looking characters and it will affect your gameplay. (0:13:24) Kevin: If you have long arms, you will be able to punch farther or whatever. (0:13:29) Kevin: It’s pretty fun making your own character. (0:13:32) Kevin: I love it. You can hang out with the cast, which are filled with fun dumb moments. (0:13:46) Kevin: You can text all the street fighters. It’s really funny. (0:13:48) Micah: I am a big fan of a really ridiculous character. (0:13:48) Kevin: It’s so good. It’s probably the most ridiculous one. Just today I saw somebody look like a spaghetti with arms. (0:14:02) Kevin: It’s so good. There’s an online mode where you can bring your creative characters. You can have your freak matches. It’s great. (0:14:10) Kevin: Everything about that game is fantastic. The presentation, the music, the online play works great. I rarely have any bad connections for matches. (0:14:22) Kevin: I’m the character I picked up. Her name is Manon. She is a French supermodel. (0:14:32) Kevin: She is also a judo wrestler. She throws all of that in her move. She does struts, she does pirouettes, and she’ll grow you around. (0:14:40) Kevin: She’s very fun to play. That’s what I’ve been up to. (0:14:44) Kevin: Alright, Senor Al, what about you? (0:14:48) Al: Not a huge amount. It’s been a weird week, but I’ve been playing a bit of a Highland song. So for Micah, probably, who isn’t aware, it’s a platforming game based in the Scottish Highlands, and part of it is rhythm based. And it’s absolutely gorgeous. It has great music. The story is really good, and I don’t play games with the sound on, but I… (0:15:18) Al: can’t play this game with the sound off. Like, it’s just even outside of the rhythm, but it’s just so good. Yeah. Like, a Highland song. And it’s fantastic. So, okay, yeah, (0:15:30) Kevin: Okay, what are the rhythm portions like, because I know it was the Scottish game, but I don’t know what it’s like. (0:15:36) Al: okay. That’s a fair question. That’s a fair question. So, to preamble to that, the idea is that you’ve got all these mountains, and you’re climbing over them, and you’re trying (0:15:48) Al: to get to specific points. And there are places in the game where, as you are walking, (0:15:54) Al: it will tell you to press B to run. And then as you’re running across a terrain, there are things in the way, and the rhythm bit is you have to press it in time to the music to keep going and jump over the rhythm. (0:16:08) Kevin: Okay, that’s fascinating. Huh. I don’t think I’ve ever seen a rhythm platformer in the (0:16:19) Micah: This is beautiful. (0:16:20) Al: Right. Right. And the best thing is, so when you’re standing on, when you’re standing on a hill in the game and you can see all of the hills around you, all of those hills are hills you can go to in the game. (0:16:32) Kevin: Oh wow, that’s nice. (0:16:34) Micah: Wow. Yeah, this is a really pretty game. I’ve never heard of this. (0:16:38) Al: Yeah, it’s really I’m loving it. It’s great. Yeah, yeah, I came out a couple weeks ago. (0:16:39) Micah: Is it new? (0:16:44) Al: But it’s fantastic. And all the Scottish accents are legitimate. So no terrible Shrek voices. (0:16:50) Kevin: But, I mean, come on, don’t you want at least one Shrek in there? (0:16:52) Al: No, no, no. Definitely not. Never, never, never. Shrek is fine in Shrek. Not outside. (0:16:56) Micah: No, that was a very immediate no. (0:17:00) Micah: No, no, no, no, no, no. (0:17:00) Kevin: Ah, fair enough. (0:17:06) Al: We have enough fake Scottish. (0:17:08) Al: Voices in the world, there are very few things where we actually get proper Scottish voices. (0:17:13) Al: So it’s nice to actually hear some. (0:17:14) Kevin: Fair enough. (0:17:15) Kevin: Is David Tennant in it? (0:17:17) Al: I don’t think so, no. (0:17:18) Kevin: the- I’m sorry. That’s a missed (0:17:21) Al: His voice, there was something, I can’t remember what it was I was watching the other day and I was like, “Oh, that’s David Tennant.” Like I always, anytime I hear him doing his normal voice, (0:17:29) Al: it’s like such a distinctive voice for me that I’m like, “Oh.” It’s like, (0:17:33) Al: Every so often, somebody learns that David Tennant is Scrooge McDuck. (0:17:38) Al: And they’re like, “What? How’s David Tennant?” I’m like, “How could you not tell? His voice is just so distinctly his voice.” (0:17:39) Kevin: Yeah, yeah. (0:17:40) Kevin: - That’s… (0:17:47) Kevin: I, I didn’t know, I mean, I, I watched, I’m a big fan of the reboot of DuckTales, but I didn’t know it was David Tennant till a little bit in. (0:17:48) Al: Maybe that’s a Scottish thing, I don’t know. (0:17:57) Kevin: Um, and I didn’t realize he was Scottish. (0:17:59) Kevin: That’s, it’s really funny. (0:18:00) Al: Yeah, he’s not putting on a voice. He’s slightly emphasizing it, but that’s basically just his voice. (0:18:04) Kevin: Yeah, sure. (0:18:06) Al: Yeah, don’t do that again, Kevin. (0:18:06) Kevin: I like how he says “Gad-age” in the first episode. (0:18:09) Kevin: I always remember that one. (0:18:13) Kevin: That’s how he says it. (0:18:17) Al: So yeah, I’ve mostly been playing that and also been playing Pokemon because of the Flubbebe outbreaks, as I said, in the show notes. (0:18:27) Micah: Oh, that’s right (0:18:30) Al: baby baby. (0:18:31) Micah: Forgot that was going on. I forget it’s uh, well baby now and then (0:18:39) Kevin: Milsory in the (0:18:42) Al: So it’s current Flababy in Poldea. It is… no, it is not. It is Litwick in Kitakami. (0:18:48) Kevin: 3 in Kitikami. (0:18:52) Micah: Mmm. Yeah, because milsry is not in the game. (0:18:53) Al: Milcery isn’t in the game yet. Milcery will be in the Blueberry Academy when it comes out. So that’s why it’s not Milcery yet. It’s because it’s in the new region in the DLC. I think it’s just called the Blueberry Academy. Yeah. (0:19:01) Kevin: I haven’t gotten the DLC yet. (0:19:05) Micah: So just the new region, do we know what the new region is called? (0:19:07) Micah: Other than just, it’s the Blueberry Academy, is it just Blueberry Academy? (0:19:10) Kevin: That’s it. (0:19:11) Kevin: Yeah, it’s like an- it’s a- yeah, it’s part of- it’s Unovan territory, I guess, I know, (0:19:16) Kevin: but it’s like an artificial island sort of thing. (0:19:20) Al: Yeah, they call it like the. (0:19:21) Kevin: Terrarium. (0:19:24) Kevin: Yeah. (0:19:26) Micah: means I almost fear honest I mean it’s the like vibe that I got from it when I yeah we’ll see it’s always we’ll see (0:19:26) Kevin: Yeah. (0:19:28) Al: Yeah, it is pretty much, hopefully less evil, but we’ll see. (0:19:29) Kevin: now. (0:19:31) Kevin: Yeah, [LAUGH] I might get the DLC finally, the trit look. (0:19:40) Al: Oh, they are calling it the ceranium. (0:19:42) Al: They are calling it. (0:19:44) Micah: I was just recently finishing up my Pokedex, my like living decks in Violet in preparation for the DLC, but (0:19:57) Micah: there’s a lot of just figuring out how to who I knew who had the other Sinnoh starters, because you only get the like one egg. (0:20:11) Micah: And it’s dependent on, I guess, dependent on what starter you picked for. (0:20:15) Micah: For scarlet or violet. (0:20:16) Al: I think it was, or maybe it was random, I can’t- (0:20:20) Micah: I feel like it was, yeah, it seemed like from trying to track down where I would find a Piplup, it was, it was through like deduction power, the power of deduction (0:20:34) Micah: through who had what starter from the, from Paldea. (0:20:38) Micah: So I don’t know if that’s actually the case or not, but that’s, that’s how I managed to figure out who had. (0:20:44) Al: Yeah, I could probably find out if I cared enough. (0:20:52) Al: I mean, I still like, I don’t, I’m still enjoying it and I’m really looking forward to the new DLC, but Kevin, you don’t need to play it. (0:21:00) Al: You can just not. (0:21:02) Micah: It’s true. It’s true. I will say that I felt. (0:21:02) Kevin: Look, I’m– (0:21:09) Micah: I think we talked about this the last time I was on, actually. (0:21:10) Al: We did. (0:21:12) Al: We had a whole greenhouse episode about it. (0:21:14) Micah: I finally finished the DLC, the first DLC, because that was the right. (0:21:18) Al: Oh, yes. (0:21:19) Al: Yes. (0:21:19) Al: Cause you hadn’t finished it when we did the greenhouse. (0:21:21) Micah: And that is like rare for me, because I I go (0:21:25) Micah: pretty hard into Pokemon stuff when it launches for the first time. (0:21:28) Micah: So to not do that is kind of a new. (0:21:32) Micah: New and weird thing for me, but I finally finished it and I did enjoy it, but I did feel that it was a very, I don’t know, I just, I’ve, I’m still feeling like I’ve kind of become disillusioned with modern Pokemon to some degree, but. (0:21:49) Kevin: I mean and okay like to not I’m you know, I (0:21:54) Kevin: Notoriously nag on the game, but to pull the veil down a little to be you the more genuine here. I (0:22:00) Kevin: Do think the trailer for the upcoming one part looks good. I’m a bit excited for what I see (0:22:07) Kevin: the only part that (0:22:08) Al: Careful. (0:22:10) Kevin: Yeah, I know the only part that really irritates me is the flying thing how it’s locked behind the DLC because (0:22:18) Al: Yeah, I agree (0:22:19) Kevin: It’s just with knowing how the development cycle works and the timing of everything. It feels very intentional. They put bad flying (0:22:28) Al: Well, here’s the thing, I don’t care if it’s like, “Oh, we couldn’t get it done in time for release,” right? (0:22:34) Al: You still don’t have to lock it behind the DLC. (0:22:34) Kevin: Right. Exactly. Yeah. Yep. Yep. Yep. Yeah. Okay. But. (0:22:36) Al: They have updates. (0:22:37) Al: Every game has updates when there’s DLCs. (0:22:40) Al: So you absolutely don’t need to. (0:22:41) Al: It’s absolutely a very specific choice to lock that quality of life feature behind a purchase and that is bad and we should absolutely call that out. (0:22:49) Al: It’s not going to stop me buying the game though. (0:22:52) Micah: Yeah, I’m kind of in the same position. (0:22:56) Micah: I think there’s a lot of stuff that could just generally as far as the development cycle goes could have been changed for the better. (0:23:10) Micah: I had mentioned a little bit the like one time I’ve been on Twitter in the last like month after they talked about the they released. (0:23:22) Micah: It’s the new trailer this last week, I think. (0:23:24) Al: Yeah. (0:23:25) Micah: And they showed off the the like Pokemon control mode. (0:23:30) Micah: I forgot what they call it, but you can control the sync mode where you can control the Pokemon and run around as the Pokemon. (0:23:32) Al: Oh, yes, yeah, synchronize. Yeah. (0:23:32) Kevin: The sync mode thing. (0:23:40) Micah: And it seemingly has not much of a like use case other than you can battle Pokemon, but you just run around as a Pokemon. (0:23:50) Micah: And that to me, it. (0:23:52) Micah: Immediately, like I’d think back to when the games first came out and how much like disgruntledness there was with certain elements of the design that the games design, like how you couldn’t go into any of the houses. (0:24:09) Micah: But then they, you know, when they clipped out of bounds, then they found that there were like half designed internal locations like you could have gone into. (0:24:20) Micah: but it was very clear that they ran. (0:24:22) Micah: Out of time in the development cycle, just couldn’t, uh, so there are things like that where like I, it makes me feel like sync mode. (0:24:29) Micah: It was something that they just ran out of time on. (0:24:32) Al: So that’s possible, but I also think it could be along the lines of, like, let’s go Pikachu and Eevee to Legends, where we saw a clear direction they were moving. (0:24:43) Al: And it’s not necessarily, like, I don’t think anyone would say that the catching in Let’s Go was the way it was because they didn’t have enough time to do what they ended up doing in Legends, but it was more like a kind of moving in that kind of direction. (0:24:57) Al: And we see this with a lot of things in Pokémon where they do that, where it’s like, it’s It’s just a, it’s a. (0:25:02) Al: You’re prerequisite and the kind of like the game, it’s not like here’s a game, let’s build a game. Here’s another game. Let’s build another game, right? Like they’re constantly doing all these different things in these different games and having these different ideas. And that’s true. (0:25:04) Kevin: Yeah, baby steps. (0:25:16) Kevin: These I don’t think these are mutually exclusive either like (0:25:16) Micah: I think that I think that that I agree with that that makes sense. (0:25:22) Micah: But I do feel like there is a level of like (0:25:26) Micah: half baked development process for some of these things. (0:25:30) Micah: And I I am willing to, you know, give (0:25:30) Kevin: Oh, oh, they’re deaf at least. (0:25:34) Micah: well, for like like you said, for let’s go. (0:25:37) Micah: I think the the catch feature for let’s go was meant to more mimic Pokemon. (0:25:41) Micah: Go like it was very clearly there, like (0:25:46) Micah: the motion point between the main games and Pokemon go so that. (0:25:51) Micah: You know, catching style was intended to feel like I mean, it does feel like especially the motion control portion feels like Pokemon go. (0:25:52) Al: I mean, kind of, kind of, but I also like, with then we got only a few years later, legends, (0:26:05) Al: like it feels like it was what they kind of wanted to move towards and they were trying different things and this is what they ended up with. I don’t think it was just like, oh, (0:26:15) Al: let’s just make Pokemon go in a main series game. Like, I think it was, you know, they (0:26:22) Al: had a game which was legends where you were actually running around and literally just throwing Pokeballs at Pokemon, right? But, look, it’s not, yeah, I mean, it does show a flaw in how they developed their games and that these were almost certainly developed in parallel and therefore you can’t know what’s going to be popular and what’s going to end up working really well before you do it the next one. Yeah, I don’t disagree with you. (0:26:30) Kevin: And then they said, “Let’s go backwards at the next game.” (0:26:52) Al: I want that again. But anyway, we don’t need to keep talking about Pokemon. Let’s move on, shall we? This happens every couple of months we end up on another Scarlet and Violet delve. It did, it did. It did, but, you know, I need to save some of my Pokemon talk for a different podcast. Anyway, it’s, wow. Wow. (0:27:03) Kevin: But the trailer just came out. It was… it was gonna- (0:27:16) Kevin: We’re doing a worst games of the year pocket. (0:27:22) Al: Anyway, that’s what we’ve been up to. And I’m glad that we got a good half an hour out of that because there is no news because this is recorded out of time. Because I don’t know about you guys, but I did not want to record this on, you know, Hogman A. So we’re recording it a few weeks early. (0:27:46) Kevin: Where’s your dedication out? (0:27:49) Micah: What do you have things to do geez [laughs] (0:27:52) Al: So yes, yes, I do. So we are here to discuss our favourite games of the year and hopefully come to a conclusion on what the podcast’s game of the year is. So begins the part of the podcast where I read a bunch of words. So I am going to go down all of the games that were released this year. And at what point does this become ridiculous? I don’t know is this the most (0:28:22) Al: games we’ve had released in a year since we started the podcast? (0:28:24) Al: Yes, it absolutely is. (0:28:24) Kevin: Probably. (0:28:26) Al: Absolutely insane. (0:28:27) Al: One, two, three, four, five, six, seven, eight, nine, nine. (0:28:29) Kevin: More than three, I’ll tell you that. (0:28:31) Kevin: I didn’t know Homestead Arcana- (0:28:32) Al: So 30, 30, 30 games, (0:28:36) Al: 31, 30, 35 games, and then one, two, three, four, five, six, seven released (0:28:42) Al: into Early Access. So was that 42, 42 games in this list? (0:28:47) Al: So this is the first list is the list of (0:28:50) Al: that were released. (0:28:52) Al: Not into early access and they previously weren’t in early access. (0:28:56) Al: This is brand new games this year. (0:28:58) Al: Brand new games not early access. (0:29:00) Al: I don’t know why I overcomplicated this, but here this is what we’re doing. (0:29:04) Al: So this is Above Snakes, Before the Green Moon, Everdream Valley, Fae Farm, Farming Simulator 23, Flutter Away, Garden Buddies, Garden Inn, Harvest Moon, The Winds of Anthos, Homestead Arcana, Enchanted, Loddle Knot, (0:29:20) Al: Maneko’s Night Market. (0:29:22) Al: And this is me just double-taking. (0:29:48) Micah: Now if you thought that was it. (0:29:52) Kevin: I’m gonna feel bad when one of the real games of the year is in here and the ones that I didn’t play. (0:29:52) Al: Well, this is part of the problem. (0:30:00) Al: So next we have five games that were released in 1.0 this year and early access a previous year. (0:30:07) Al: OK, so they were already out, but they came to their 1.0. (0:30:11) Al: They left early access this year. (0:30:13) Al: That’s a better way of describing it. (0:30:14) Al: These games left early access this year. (0:30:16) Al: And we have Icone Island, Mindrop, Sunhaven, Coral– (0:30:22) Al: Island, and Disney Dreamlight Valley. (0:30:24) Al: And then we have the list of seven games that came into early access this year. (0:30:28) Al: And that is Cornucopia, Fabledom, Moonlight in Garland, One Lonely Outpost, (0:30:35) Al: Research Story, Song of the Prairie, and Snacko. (0:30:39) Al: Hey, Micah, is this the first time you’re learning that Snacko’s in early access? (0:30:42) Al: Or did you know that already? (0:30:43) Micah: Uh, no, yesterday when I opened Notion was the first time I learned this neck wasn’t really (0:30:50) Al: Well, surprise! (0:30:52) Al: in early access now. (0:30:55) Micah: I have I’ve played the betas or the alphas, sorry. (0:31:01) Micah: And I have decided that I don’t want to do much more with the game until it (0:31:10) Micah: they get a full release because I love it. (0:31:13) Micah: love it so far and I don’t want to overdo it. (0:31:16) Kevin: Yep, don’t burn yourself out on it. I know somebody who was a big fan of Hades, but they only played in the Early Access and they burned themselves out. (0:31:23) Micah: I don’t think I could burn myself out on it really as much as it’s just that like, I don’t want to miss out like because I backed it. And I want to, I don’t know, experience the full experience I’ve experienced so much of it at this point. (0:31:38) Al: I think that’s fair. I got to the same point with Coral Island last year where I was like, (0:31:43) Al: “And now I’m going to put it down into 1.0.” But I mean, that was like 40 hours or 50 hours or something like that. It was more than I play a lot of games, you know? And I didn’t feel like playing that much ruined the experience for me when I came to the final version, because I’ve put in more than… I’m up to 100 hours now in that game. So I think it depends on the game. (0:31:55) Micah: Mm-hmm. (0:32:07) Al: Uhh. (0:32:07) Al: Ah. (0:32:08) Al: But that is a fair point. (0:32:11) Al: I have not decided what I’m going to do with Snacko. (0:32:14) Al: I’ve not decided yet. (0:32:16) Kevin: Why did nobody tell me homestead arcana came out? I would have played it, I missed that. (0:32:21) Al: Kevin! (0:32:23) Kevin: I’ve been here. (0:32:24) Micah: Have I got news for you. (0:32:29) Al: Kevin, you literally, we literally have a shared list of all of these games and when they coming out, you can look at it all the time and I’m constantly updating it just to let you know that is a thing. (0:32:31) Kevin: Well, hey. (0:32:42) Kevin: You assume I read these even when we’re recording. (0:32:43) Al: Nope, I don’t assume that at all, but I will complain about it. (0:32:49) Al: So any thoughts before we get into listing our favorite games, any thoughts on the list as a whole? (0:32:56) Al: Here we go. (0:32:56) Kevin: Umm… (0:32:57) Kevin: Ugh… (0:32:58) Micah: It’s a good list (0:32:59) Kevin: It’s a very good list. It’s too good. (0:33:01) Micah: It’s a strong list that I (0:33:06) Micah: when I opened this this document and looked at it I was a (0:33:11) Micah: Surprised that so many games had come out this year and be a little bit (0:33:17) Micah: Concerned about how few of these games I actually played (0:33:20) Kevin: Exactly! (0:33:22) Kevin: Alright, time to strike out all the ones none of us have played. (0:33:26) Al: Yeah, no, that’s fair. And I think it is interesting, right? Because like, I’ve now been tracking these games. I think I have all of the farming games that have released ever now in my list. (0:33:36) Al: And so that’s 47 this year. Last year, there were 24. In 2021, there were 15. In 2020, (0:33:46) Al: there were nine. In 2019, there were 13. And then we’ve got like, between 2016 and 2018, (0:33:54) Al: were 16. (0:33:56) Al: So that’s like a three-year span, and they were the same number as they were in 2021. (0:34:03) Al: And then 2010 to 2015, there were 12 of them, half of which were just farming simulator, (0:34:10) Kevin: Yeah. (0:34:10) Al: and the other half were just harvest moon. (0:34:13) Al: That’s not true. (0:34:16) Al: There were three harvest moons, two rune factories in one story of seasons, and an animal crossing. (0:34:21) Al: So the rest were farming simulator. (0:34:23) Al: And then the five years before that, there were 17. (0:34:26) Al: It is wild that Stardew Valley is eight years old in February, just saying. (0:34:36) Kevin: Yup, thanks Stardew Valley. (0:34:43) Kevin: You changed the whole landscape of the genre of gaming, thanks. (0:34:50) Kevin: I thought it was older, to be honest. (0:34:53) Al: No, 2016. (0:34:56) Al: Right. (0:34:56) Al: Well, I mean, shall we get right into it then? (0:34:59) Al: Let’s go for one each around, what should we do around the table? (0:35:04) Al: One each. (0:35:04) Kevin: All right. (0:35:05) Al: And we can tell, say what the game is and tell me why you’ve got it in the list. (0:35:12) Al: And we’re not doing, no, it’s a terrible game. (0:35:15) Al: So Micah, would you like to go with your first one? (0:35:18) Micah: Uhhh… Can I go with my wildcard first? (0:35:20) Al: You can, you can go in whatever order you want. (0:35:22) Al: If you want to leave your strongest for last, go for it. (0:35:25) Al: if you want to start with your strong. (0:35:26) Al: Go for it if you want to do your crazy one first, do what you want. (0:35:29) Micah: I’m going to get my wild card out of the way because I know that it’s not going to go very far so. (0:35:31) Al: Let’s go for it. (0:35:34) Al: Never assume these things, you have no idea what’s going to happen. (0:35:37) Micah: OK, that’s true. You’re right. My my. (0:35:37) Kevin: I, I, yep, I. (0:35:39) Al: Oh wait, before we get into that, let me just quickly. (0:35:45) Al: I want to go through what we have had as our games of the year in the past. (0:35:51) Al: Last year, Ooblets won. (0:35:54) Al: 2022, Ooblets won. (0:35:57) Al: But it did. (0:35:58) Al: 2021 was Spiritfarer. (0:36:01) Al: 2020 was Summer in Mara. (0:36:04) Al: And 2019 was the Raymon Story of Seasons. (0:36:07) Kevin: Wildflower was robbed. (0:36:09) Micah: What year was Wildflowers? (0:36:11) Kevin: I don’t I (0:36:11) Micah: Oh. I mean. (0:36:11) Al: Yeah, Wildflowers last year. (0:36:13) Micah: Ooblitz though. (0:36:16) Al: None of the three of us had played it. (0:36:18) Al: And Kevin, you hadn’t played it by that point either. (0:36:20) Al: So… (0:36:21) Micah: Also- Also Ooblitz is- (0:36:21) Kevin: That is correct. (0:36:26) Al: Ooblets was the only… (0:36:27) Al: Well, you hadn’t played Ooblets, but me and Bev had. (0:36:30) Micah: Yes. (0:36:31) Al: And you had a wild card last year as well. (0:36:33) Al: So what’s your wild card this year? (0:36:35) Micah: What was my wildcard last year? (0:36:37) Al: Shinshan Summer Vacation. (0:36:38) Micah: Oh, I mean, that is actually I still stand by that. (0:36:44) Al: Look, I’m not saying it’s a bat, I’m just saying. (0:36:46) Al: Like it was a little bit out of life field, (0:36:47) Al: neither of us had heard of that game before you brought it up. (0:36:50) Micah: Well, let me tell you about my wildcard for this year, which I guarantee you have heard of. (0:36:55) Micah: There is absolutely no scenario where you have not heard of this game. (0:37:00) Micah: Are you ready? (0:37:02) Kevin: Is it the princess game? (0:37:03) Micah: It is Fortnite. (0:37:07) Al: OK, why? (0:37:08) Al: OK, so you– wait, no, no, right. (0:37:10) Al: OK, so, Micah, you’re telling me that over the past three days, (0:37:12) Micah: Uh-huh. Yeah. (0:37:16) Micah: Yes. (0:37:17) Al: you have played this game enough to consider it one of your favourite games of the year? (0:37:20) Micah: I would say that there’s a reason that it’s a wild card. (0:37:27) Micah: And I would say that it is probably the reason that it’s in my list is not because I would (0:37:33) Micah: personally consider it one of my favorite games of the year. (0:37:36) Micah: But I think that it is a very important bridge (0:37:42) Micah: for the wider Fortnite audience, which is massive, into the world of farming sims. (0:37:50) Al: Well, we will have talked about it in a previous episode, so. (0:37:50) Kevin: And hey, if we let them win… (0:37:52) Micah: For anybody that is confused by this and doesn’t understand why Fortnite is part of this conversation, (0:37:59) Micah: they just released… (0:38:02) Micah: Yes, the Fortnite, the LEGO Fortnite mode has been released as of three days ago. So… (0:38:10) Al: And for some reason, it’s basically Minecraft, but with more farming. It’s wild! (0:38:10) Kevin: Minecraft for tonight. (0:38:12) Micah: Yes, and also as Legos, and it’s in Fortnite. (0:38:15) Kevin: Yeah. (0:38:18) Micah: I don’t really know if there’s aside from skins and characters, there’s not. (0:38:21) Kevin: Wait, is it actually Lego brand? Lego? What? Holy moly. (0:38:24) Al: It is, it is. (0:38:25) Micah: Yes, it’s actually Lego brand. (0:38:28) Micah: And it’s you are just building Lego, (0:38:30) Micah: like a Lego like homestead basically of a village in the wild. (0:38:36) Kevin: That’s… (0:38:37) Micah: It’s essentially a survival, it’s more of a survival game than it is like (0:38:42) Kevin: Mm-hmm. (0:38:42) Micah: a farming sim. (0:38:43) Micah: So it’s more like you gotta eat and you gotta, there is, (0:38:44) Kevin: It’s all Minecraft. (0:38:44) Al: Yeah, but there does seem to be a decent amount of farming in it. (0:38:49) Micah: there is a decent amount of farming in it. (0:38:51) Micah: And I’ll say that I have played quite a bit of it because the team that I work with has been very into it. (0:38:59) Micah: So, and prior to that coming out, we had all been playing Ark, (0:39:06) Al: » Okay. Yeah. (0:39:06) Micah: the dinosaur survival game. (0:39:09) Micah: So we had a server that we were playing that on. (0:39:11) Micah: So when a new survive. (0:39:12) Micah: Survival type game released and it’s Fortnite and it’s free and it’s Lego then we were like, okay, well, let’s play this instead so we have been playing quite a bit of it and it’s I was a little bit shocked at how good of an experience it is because it’s it it’s just odd because it’s got other than the skins and the characters there’s and I guess the the game that it that you access it from there’s nothing related to Fortnite really it’s super obvious. (0:39:19) Al: suck (0:39:44) Al: No. Well, I think your character is in the beginning based on the main, the base Fortnite playable character, right? Yeah. It’s not Fortnite. It’s not Fortnite at all. So a couple of things I found interesting about this. So first of all, it made me realize that Fortnite is not just Fortnite anymore, right? Like Fortnite was just a battle royale, but that is just one of eight different game modes, right? Absolutely wild to me. (0:39:52) Micah: Yes. Yeah. So aside from the characters, I mean, it’s it’s really there’s not a lot of no, it’s not a (0:40:06) Kevin: Oh, it hasn’t been for a while. (0:40:08) Micah: Yeah. Right. (0:40:14) Al: That’s the point now. And second of all, not only is this, it’s like, it’s not just Fortnite, but Lego. It’s Fortnite, but Lego, if they made it Minecraft, but with more farming. (0:40:30) Al: And I am just, it’s just so fascinating. So I haven’t played a huge amount of it. I’ve downloaded it and I’ve started playing it and I’ve kind of done the first couple of things. And it’s not really grabbing me. I don’t think I’m going to spend a huge amount of time on it, but I think (0:40:44) Al: so. Minecraft, when we covered Minecraft on the podcast, it was, it was a bit of a stretch, (0:40:48) Al: right? There is farming, but it’s very limited. It’s like, it was four crops or something. There might be more now. Minecraft has done a lot since then, but it felt like a bit of a stretch. (0:40:58) Micah: Yeah, there is a significant differences between, you know, yeah, there’s quite a bit to do in Fortnite now, or in Minecraft, I mean. (0:41:05) Al: Yeah, but this feels like a legit farming game, but it’s not cottagecore. It’s survival farming game. (0:41:06) Kevin: Minecraft has not stopped growing, they do annual updates. (0:41:16) Micah: Mm hmm. (0:41:19) Micah: Yeah, so I guess it kind of it also is a little bit of like how you play it. (0:41:24) Micah: So like, granted, there is a survival aspect that needs to be taken care of. (0:41:29) Micah: But depending on who you’re playing with or the the you know, (0:41:32) Micah: there is a like peaceful mode that you can do similar to what Minecraft had, (0:41:36) Al: That’s a good point. (0:41:36) Micah: where it’s not really you don’t have to play the survival mode. (0:41:40) Micah: You can play it just for the sake of like, you know, (0:41:43) Micah: the kind of like sandbox aspect of it. (0:41:46) Micah: Where you’re building stuff and doing whatever you want. (0:41:46) Kevin: farming and whatnot. (0:41:48) Micah: Yeah. (0:41:49) Micah: But, you know, like with my group, I’m not as big into the survival aspects of it. (0:41:54) Micah: Like I don’t particularly care about, you know, min maxing food and water and so on and so forth. (0:42:01) Micah: I’m more into the like building and designing and, you know, farming and that stuff. (0:42:07) Micah: So I kind of take on that role while everybody else takes on the survival portion of it. (0:42:14) Micah: So there are different ways. (0:42:16) Micah: Is to be able to play it that make it a little bit more of like a comfortable experience. (0:42:22) Micah: I mean, I literally built a cottage, so I don’t know, you know. (0:42:25) Al: Yeah, that’s, I think that’s totally fair. I guess my point of what I was saying was, (0:42:26) Kevin: Nice. Well, there you go. (0:42:31) Al: was like, I think this is much more legitimate as a farming game than Minecraft was when, (0:42:38) Al: when we covered it. So I think it’s, it’s totally fair to count this as a farming game. (0:42:39) Micah: Right. (0:42:40) Kevin: Yeah. (0:42:42) Al: So maybe I should add it into the list as Lego Fortnite. Um, but here’s a question for you. Does this make Fortnite the most downloaded farming game ever? (0:42:44) Kevin: Oh, there you go. (0:42:54) Micah: That’s why I I’ve included it because I think it is important touchstone in the history of farming games where it (0:42:54) Kevin: Absolutely. (0:43:05) Micah: There’s a possibility I can see a world in which people who play this (0:43:10) Micah: Enjoy it enjoy the like farming aspects of it want more of that and branch out into other farming type games (0:43:17) Micah: because there is such a broad audience for fortnight that (0:43:21) Micah: You know and it’s there’s such a broad (0:43:24) Micah: Audience for Lego - that there is a good (0:43:30) Micah: Possibility that it creates more farming game fans, which I’m all for (0:43:35) Al: I’ve added it into the list and also I need to add one more that I forgot, which was Hello Kitty Island Adventure. (0:43:42) Kevin: Oh, yeah, well (0:43:42) Micah: I did see that that was missing from the list and I didn’t know if that was intentional or not so it just… (0:43:46) Al: Oh, you should have brought it up. Come on. (0:43:46) Kevin: Glaring a bit omission this entire show is a sham (0:43:51) Al: Look, look, we’re now up to 49 games, right? I’m sorry, I can’t keep track of the ball. (0:43:56) Kevin: It’s quick Somebody find one more quick Um one well, you know though what we have to do is we have to let fortnite win (0:44:03) Kevin: So we can get that sponsorship money. Welcome to the harvest season of fortnite podcast (0:44:06) Micah: - It’s true. (0:44:09) Micah: Of Fortnite, but I never, I just did not ever foresee (0:44:15) Micah: there being a scenario where in the farming game of the year discussion or just in general on a harvest season episode that I would be bringing up Fortnite in a like semi-serious way. (0:44:26) Kevin: Yeah, one thing I will I haven’t played Fortnite ever, but from what I understand, every time they bring in these new distinct modes or gameplay elements, it’s always very polished and good quality. (0:44:44) Kevin: Like they brought in Spider-Man swinging and Attack on Titan, so I’m not surprised that this is high quality and that’s a lot of money being thrown at this Lego money, Fortnite money. (0:44:57) Al: Alright, well, you’re probably right, it’s probably not going to win, but it’s there, (0:45:02) Al: it’s in the list, not many games get into the list. So, there we go. No, into the list of the two, there’s only nine. It’s only nine. Alright, Kevin, what’s your first? (0:45:06) Kevin: Nope just 48 others. Oh (0:45:10) Kevin: Our list, okay (0:45:15) Kevin: My first one I’m going to go with (0:45:19) Kevin: Manekos night market a shocker to everyone the game I’ve been pining for for how many years now. Oh (0:45:27) Kevin: gosh (0:45:28) Al: Like five, like maybe six. (0:45:31) Kevin: Yeah, I don’t know something like (0:45:32) Al: I think it was six years ago it was first. (0:45:33) Kevin: well (0:45:36) Kevin: Yeah, I think it’s I’ve the fact that I waited that long and still was happy with what came out I think is a testament to how good the game is (0:45:48) Kevin: Obviously, I haven’t played all these other games and it probably not even the ones on your guys list but I (0:45:54) Kevin: Out of the ones I see here. I probably I would argue it has the most personality and charm (0:46:02) Kevin: the art, the sort of craft book art. (0:46:06) Kevin: It has gone very, very enjoyable. (0:46:10) Kevin: I haven’t beaten it myself, right? (0:46:12) Kevin: It loses some points because it came out with a handful of bugs and rough edges. (0:46:18) Kevin: But it’s still a game that makes me smile every time. (0:46:24) Kevin: So yeah, I gotta give a shout out to Maneko because I think it actually did deliver. (0:46:30) Kevin: Um, obviously, you know, it’s not the scale of tears that– (0:46:36) Kevin: Kingdom waiting six years for that or whatever, but for the get what it set out to be from all the trailers and whatnot, I think it delivered. It’s very cute, which I appreciate now. I have cats myself. Yeah. (0:46:48) Al: Yeah, totally fair, and it is still the wallpaper on my phone and has been for like seven months, (0:46:57) Kevin: Yeah, there you go. Also actually one thing I (0:47:01) Kevin: Yeah, that’s the good stuff (0:47:04) Kevin: one thing I do want to add (0:47:06) Kevin: Go on as we talked about in the episode. We talked about it. Um, the (0:47:11) Kevin: titular night market part of it is very fun (0:47:15) Kevin: Auctioning going into little bid war with customers to sell who and make profits and whatnot (0:47:20) Kevin: I don’t think a lot of these other games are focused on that like making money (0:47:26) Kevin: So that was (0:47:27) Kevin: a refreshing angle approaching the whole cottagecore thing. (0:47:32) Kevin: And again, just very fun points for that. (0:47:36) Al: Awesome. (0:47:36) Micah: Uh, I, are, are we just for the sake of the structure? (0:47:43) Micah: Are we just going through our picks and then discussing them or are we? (0:47:48) Al: If you have more to talk about that game just now, then feel free. (0:47:53) Al: We don’t need to discuss whether it’s the winner yet or not. (0:47:55) Micah: Sure, uh, oh (0:47:55) Al: And don’t say whether it’s on your list yet or not. (0:47:56) Kevin: Yeah. (0:47:58) Al: We’ll get to that. (0:47:59) Micah: Okay, I (0:48:00) Kevin: Alright. (0:48:03) Kevin: Michael, what’s next on your list? (0:48:03) Al: Right, we don’t want to look, Micah, we have a collapsed list for the suspense. (0:48:05) Micah: Didn’t didn’t say one way or another (0:48:05) Kevin: I’m kidding, I’m kidding. Ow, ow. (0:48:11) Al: We’re keeping the suspense, even if it might really be obvious now. (0:48:12) Micah: Okay, you’re right you’re right you’re right (0:48:14) Kevin: Alright. (0:48:16) Micah: It’s not though cuz I’m changing it at the moment I’m typing no, I’m just kidding [laughing] (0:48:18) Al: All right. I’ll go with my wild card. No, no, come on. I’m going with my wild card, (0:48:24) Kevin: Alright, ow. (0:48:26) Kevin

spotify game halloween english google apple internet future french song games kingdom research secrets story elon musk japanese holy 3d spider man decision attention valley roots legends lamb switch tears ps cult gate nintendo lego scottish brave pokemon ipads steam fortnite stuart laughter pok jurassic park rpg farming excuse minecraft vhs slack releases nintendo switch odyssey ea ark bethesda sims tumblr hades shrek moonlight dlc street fighter no man tetris alas winds nintendo direct 2d wap notion prairie fantasia npc t rex mastodon spells attack on titan pikachu baldur starfield stone age steam deck bobo enchanted ps2 highland gee goku legitimate stardew valley ducktales wildflowers early access hello kitty gad apple arcade elder scrolls dragon quest david tennant sundown scottish highlands harvest moon cornucopia pacha gromit eshop ow armored core scrooge mcduck dlcs my time spiritfarer hunk super mario galaxy eevee farming simulator night market ganon harvest season albar timings disney dreamlight valley stardew koopa rainbow road pokedex fantasian pokeball tchia sinnoh ooblets rune factory theme tune mad dash hockney dragalia lost anthos terra nil wow wow lego fortnite steamworld build paldea season a letter sandrock minako fae farm kevin michael ddv kevin it above snakes gudetama dragon quest monsters kevin good kevin you kevin yeah spirittea moonstone island seasons a wonderful life games mentioned kevin oh kevin no silent hope kevin so kevin well kevin yes kevin fair sun haven kevin why kevin let kevin they kevin best nick burgess
The Patrick Madrid Show
The Patrick Madrid Show: November 27, 2023 - Hour 3

The Patrick Madrid Show

Play Episode Listen Later Nov 27, 2023 51:10


From discussing the recent confusion surrounding baptism for same-sex couples and transgender individuals, to addressing concerns about the handling of Holy Communion by a priest with a cold, Patrick provides insightful and informative responses. Plus, we explore the intriguing concept of the messianic secret and why Jesus encouraged some witnesses of his miracles to remain silent. Joseph - Why did God tolerate polygamy in the Old Testament? Agnes - How does Adam and Eve's creation fit in with ancient people who have a history going back 7000 or 8000 years? Dave - What do you think about extraordinary ministers? Dawn - What do you think about the allowing baptisms for gay couples and transgender couples? (24:10) Ed - I took your advice and spoke with a priest who let the lay people take communion straight from the bowl and found that he had a cold that day so he didn't want to spread it to other people. Kevin - Why did Jesus tell people not to spread His name around when He heals them? Patrick recommends the book, “Diary of a Pilgrimage” by Egeria Alyssa - What is the Church's stance on the transgender movement? I talked with a woman who said that the Church doesn't hold to men being men and women being women anymore. (38:10) Christine - There was a Bishop who called for female deacons and a woman said she was already a deacon in the Hebrew Catholic Church. Martha - My daughter has been away from the Church for a while and recently wanted to start reading the bible. Is there a good bible studies for my daughter? Sue - Thank you for everything you did for me Patrick. After talking with the priest you recommended, I went outside and saw the sun but I felt the Son.

The Harvest Season
Pterosaurs Are Not Dinosaurs

The Harvest Season

Play Episode Listen Later Oct 18, 2023 110:01


Kev and Spencer talk about Paleo Pines Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:21: What Have We Been Up To 00:14:37: News 00:37:08: Paleo Pines 01:45:09: Outro Links Garden Buddies Release Garden Buddies Release Trailer Ikonei Island Friends Pass Farming Simulator 22 Carrots Preview Garden Galaxy Autumn Update Mineko’s Night Market Patches Paleo Pines Patches Animal Crossing Lego Paleo Pines Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Kevin: Welcome farmers to the harvest season! (0:00:48) Spencer: Spared no expense. (0:00:49) Kevin: Hello. See what I wanted… I would have preferred the kazoo version. Have you heard that one? The kazoo version of Jurassic Park? Oh, I’ll have to send you a (0:00:50) Spencer: I have not heard that version. (0:01:00) Spencer: Aha. (0:01:01) Kevin: link. It’s an amazing one. I’ll do that right now. But in the meanwhile, hello listeners, farmers. I’m your host, Kevin, and with me today is Spencer! (0:01:14) Spencer: Yes, they thought they could get rid of me after the last episode I was on, but I’m back, (0:01:21) Spencer: so deal with it. (0:01:22) Kevin: And why? Because dinosaurs, of course, um, we are here to talk about, uh, (0:01:32) Kevin: Heliopines and Spencer, our resident dinosaur lover, alongside me. (0:01:40) Kevin: Um, I’m also a big fan. Um, we’re, uh, we were both very excited for this one. (0:01:46) Spencer: Yeah, I remember seeing it and I was like, “Oh man, I gotta wedge my way, force my way in with Al this time again.” (0:01:50) Kevin: Yeah. (0:01:53) Kevin: Yup, yup. (0:01:55) Kevin: But before that, um, you know–oh, see, I sent you the kazoo cover of Jurassic Park. (0:02:03) Kevin: Um, but before we get into paleopines, as usual, we’re gonna cover some news and other stuff. (0:02:11) Kevin: As usual, you can find the show notes and the transcript on the website, as always. (0:02:20) Kevin: Alright, but what we- (0:02:23) Spencer: Ah, games I’ve been playing. Well, I was playing Tears of the Kingdom for a while, and then, honestly, I’ve been playing a couple mobile games, so I started playing Monster Hunter now. (0:02:35) Spencer: Are you playing that? (0:02:36) Kevin: Oh, I am not okay first off for have you played Monster Hunter not mobile version Okay Uh-huh, right Okay Okay, but you hunted some things you have familiarity, okay, okay (0:02:37) Spencer: Oh, yeah. (0:02:45) Spencer: So I have Rise, and I also have Worlds, I think it is, for PS4. (0:02:51) Spencer: I just barely scratched the surface of both of them. (0:02:55) Spencer: I think it got a little bit farther in Rise than I did in Worlds. (0:02:59) Spencer: Oh yeah, I definitely hunted some things. (0:03:05) Spencer: See, the issue with me in those kind of games is like… (0:03:06) Kevin: Uh huh. (0:03:07) Spencer: The feedback loop for that kind of stuff is actually really… (0:03:12) Spencer: I like really enjoy it, but I get stuck on like (0:03:15) Spencer: the first level, because I’m like, “Oh cool, I hunted this monster. Let me like, hunt it again. Let me hunt it again.” (0:03:21) Kevin: Uh-huh, right. (0:03:21) Spencer: I just keep on hunting the same thing over and over again, and I never end up proceeding to the next level or the next area or wherever. (0:03:23) Kevin: I mean, that’s fine. You’ve got to do that at app points. (0:03:29) Spencer: Yeah, that’s true. So I am familiar with the series a little bit, but yeah, it’s been playing a lot of now. (0:03:41) Spencer: Well, I was playing a lot of now. (0:03:42) Kevin: Oh, okay, so tell me about now, because I’m fascinated how this works, but this is by Niantic, the Pokemon Go people. (0:03:43) Spencer: kind of… (0:03:49) Spencer: Yeah, so… (0:03:53) Spencer: So basically, like, while you’re walking around, you know, there’ll just be like, monsters kind of out where you are. (0:04:00) Spencer: Um, god, I think someone pointed out… (0:04:02) Spencer: It’s almost like the movie, in that it’s our world, but the monsters have now kind of like, invaded our world. (0:04:10) Spencer: Um, so you’re just walking around, there’ll be like, lesser monsters, you know, (0:04:15) Spencer: and like, ones that would actually be like, a hunt in the real game. (0:04:18) Spencer: And, you just fight ’em, you’re kind of timed, similarly to how you would do like a, say like a raid in Pokemon Go. (0:04:26) Spencer: Um, a lot more… (0:04:28) Spencer: Intensive than Pokemon Go, if you’ll believe that. (0:04:32) Spencer: You’re still basically clicking. (0:04:34) Spencer: But you can like… (0:04:35) Kevin: Okay, sure I right you’re you’re on mobile there’s only so much you can do right uh-huh (0:04:36) Spencer: Yeah, you can like, swipe to dodge. (0:04:40) Spencer: Yeah, you can swipe to dodge, you can get perfect, like, you know, perfect dodges and stuff. (0:04:45) Spencer: Um, and then there are some combinations. (0:04:48) Spencer: ‘Cause I’m using, um, what is it, Greatsword? (0:04:51) Spencer: And you can like, kind of do this thing where you like, if you start swinging and then you swipe, you’ll do kind of that shoulder, you know, shoulder charge attack. (0:05:03) Kevin: - Yeah, yeah, right. (0:05:03) Spencer: So there are definitely like, combos and stuff that you can figure out. (0:05:06) Spencer: It would benefit from a like, tutorial, you know, like in a fighting game, you have your little like, tutorial, you know, practice area. (0:05:15) Kevin: - Right. (0:05:15) Spencer: Or something like that, ‘cause you can like, then you could figure out, yeah, training room. (0:05:16) Kevin: - Oh, okay, yeah, training room, yeah. (0:05:20) Spencer: Um, but yeah, so you walk around, you fight monsters, you collect, uh, collect different resources, your little, um… (0:05:29) Spencer: What are the little cats called? (0:05:32) Kevin: Uh, the Palicos? (0:05:33) Spencer: Palakos, yeah, you have one, so it runs around and collects resources for you. (0:05:34) Kevin: Right, right. (0:05:38) Spencer: Um, it’ll also mark monsters too, so you can like, come back. (0:05:41) Spencer: back. Yeah, it’s pretty, my understanding is it’s a little bit more leaning. (0:05:45) Spencer: towards the world’s aesthetic. So the different monsters from there and stuff. (0:05:48) Kevin: Yeah, okay, sure. (0:05:50) Spencer: It’s fun. You kind of plateau a little bit if you aren’t able to go out and get resources. I’ve needed to upgrade like my weapons for a while now but I just simply can’t find find the resources I need. So it is what it is. But yeah, it’s been fun. (0:06:00) Kevin: Ahh. (0:06:02) Kevin: Okay. (0:06:04) Kevin: Have you tried any other weapons? (0:06:09) Spencer: Well, in Rise and in World I was using Swishax, which is not in this. (0:06:14) Kevin: Right what what (0:06:15) Spencer: Unfortunately. Yeah, they left it out. So I had to go with the next best thing. (0:06:22) Spencer: They do have, you know, your like kind of daily challenges that give you experience for your rank and some of the challenges will ask of you to do things with other weapons. So they do try to like kind of get you to branch out. It’ll be like, “Oh, (0:06:40) Spencer: kill three monsters with like a hammer or something like that.” So you will inevitably have at least one of each weapon somewhat, you know, upgraded and stuff so that way those little challenges won’t be such a pain. (0:06:40) Kevin: Okay. Okay. (0:06:52) Kevin: Uh-huh okay okay I I asked because so for people who aren’t familiar with monster hunter as the name implies right you’re just out hunting monsters but there’s different types of weapons and they all play significantly differently so I wonder like is that the same here does a bow hunt player feel different (0:07:20) Spencer: They definitely do. The, you know, like the sword and shield is a lot faster. You start off with that too. (0:07:27) Spencer: So you kind of like, I think you don’t even get to choose a different weapon until you reach rank 10. (0:07:33) Spencer: Which can go by pretty quickly depending on like the area you are and you know how close you are. (0:07:40) Spencer: Much like Pokemon Go, you know, it’s a lot of it’s dependent on how close you are to like stops and other points of interest, right? (0:07:46) Spencer: So, you know, if you’re close to things like that… (0:07:50) Spencer: …you’re ranking probably go up pretty quickly within the first day. (0:07:54) Spencer: And you can get to the other weapons. (0:07:56) Spencer: But yeah, there is definitely a different playstyle to each one. (0:08:00) Spencer: You know, for as much as it is just tapping and swiping. (0:08:04) Kevin: Okay, all right, that’s interesting, but the fact that they don’t have the Switch X weapon I’ve played for Decade Plus, yeah, I know that game goes in the trash. (0:08:18) Spencer: Yeah, it was kind of a bummer when I saw that, I was like, “Oh man!” (0:08:24) Kevin: Alright, what else have you been up to? (0:08:25) Spencer: Umm, that and, oh god, this is so embarrassing for me to admit, but have you ever seen the ads for uh, that mobile game, Raid? (0:08:35) Kevin: Rage Battle Legends! (0:08:37) Spencer: Shadow Legends, yeah! (0:08:38) Kevin: Did you get your 300 free heroes? (0:08:39) Spencer: I was just, I was like, I… (0:08:43) Spencer: I did not, I just downloaded it, I was like, “What is this game about?” I keep seeing (0:08:48) Spencer: it, let me just try it, you know, if, for those of you who don’t know me, I download too many mobile games, and then my phone is just like full of them, and I don’t play them, (0:08:59) Spencer: and it’s just, it’s a bad habit that I need to stop and break, but I was like, “Whatever, (0:09:04) Spencer: they have money to hire all these famous actors to promote their game, so maybe it’s good.” (0:09:11) Spencer: And it’s not bad, I’ll be honest, you know what, it’s not bad, it is definitely a mobile game. It has everything you’d expect from a mobile game. It has… (0:09:18) Spencer: you know, timed items, rechargeable energy, you know, all the little… that bombards you with buying packs and stuff, but you know, whatever. (0:09:30) Spencer: I’m not into PvP too much, so I’m not concerned about having the best champions right away and stuff, but you know, it’s a mobile game. (0:09:40) Spencer: I don’t know what else there is to say about it. You wait for things. (0:09:43) Kevin: Okay, like okay, what do the it’s a is it a it’s it a gotcha game? I’m assuming it’s a gotcha game right to get your (0:09:52) Spencer: yeah so there are there are these like hero crystals or something I’ve only been playing it for not too long so pardon me for any any hardcore raid players out there I just called the whatever you know these crystals and you like summon heroes and stuff and you know nine times out of ten you’re summoning one that’s gonna be used for fodder for something else but every once in a while you’ll summon some epic hero or whatever so yeah it’s a gachi game (0:10:01) Kevin: Okay [laughter] (0:10:20) Kevin: Okay, are there any cool designs? (0:10:23) Spencer: » They’re all pretty cool. (0:10:25) Spencer: If you are into like, you know, very like high fantasy and dark fantasy kind of stuff. (0:10:30) Spencer: They have some good stuff, you know, like Lord of the Rings or like, (0:10:34) Spencer: I don’t know what else, The Witcher. (0:10:37) Spencer: If you’re into that kind of stuff, then you’ll probably be drawn to the aesthetic. (0:10:39) Kevin: Okay, hi, Fanny. (0:10:41) Spencer: Yeah, there are, it is a little odd, some of the designs, (0:10:46) Spencer: cuz like they lean into like fantasy of multiple cultures. (0:10:52) Spencer: There’s like a whole subset of like, you know, (0:10:55) Spencer: clearly Asian inspired fantasy people and creatures. (0:10:58) Kevin: Oh, door. Okay. (0:11:00) Spencer: Which is kind of interesting to see with more European style, (0:11:05) Spencer: more medieval style fantasy. (0:11:08) Spencer: You know, you’ll have your like, knights of the round table style knight fighting alongside like a ninja, but I mean, (0:11:17) Spencer: I can see why they have enough money to make ads like that, so it’s very solid. (0:11:22) Kevin: Yeah? (0:11:23) Spencer: I will say that, yeah. (0:11:23) Kevin: And hey, now that it’s been brought on the podcast, I’m sure they’ll approach us for a sponsorship now. (0:11:28) Spencer: Hopefully, yeah, you’re welcome. (0:11:29) Kevin: There you go, Al. (0:11:31) Kevin: I can’t wait for Al to read how much he loves rage at relations. (0:11:37) Kevin: Um… (0:11:40) Kevin: Okay. (0:11:41) Kevin: Oh, hey- (0:11:41) Spencer: What have you been playing? (0:11:43) Kevin: Ugh… (0:11:45) Kevin: Mostly- (0:11:46) Kevin: Mostly paleopines, I don’t lie. (0:11:48) Kevin: Um… (0:11:49) Kevin: This week’s been a lot of paleopines. (0:11:53) Kevin: But, uh, before that, I’m going to plug the other show, Rainbow Road Radio, (0:12:01) Kevin: hosted by my- our mutual friend Alex, and I happen to be on it. (0:12:07) Kevin: We covered Luigi’s Mansion last week, we are back from our break. (0:12:12) Kevin: And, uh, to kick off Spooktober- (0:12:15) Kevin: Well, you know, Halloween, whatever. (0:12:18) Kevin: Uh, we played Luigi’s Mansion. (0:12:20) Kevin: Um, the original for the GameCube. (0:12:20) Spencer: Oh, okay, okay, I was going to ask, didn’t they re-release it for DS, correct, or 3DS? (0:12:22) Kevin: Uh, yeah. (0:12:24) Kevin: Yes. (0:12:27) Kevin: Actually, that’s interesting because Alex played it on the DS. (0:12:31) Kevin: He did the remake, I did the original version. (0:12:34) Kevin: Um, and it’s interesting to hear those comparisons, but I will say, overall, like, that’s still a really good game. (0:12:43) Kevin: I never ha- I hadn’t played it before, actually. (0:12:45) Kevin: This is my first time playing the original. (0:12:45) Spencer: Oh wow, really? (0:12:46) Kevin: Yeah, um, so no nostalgia rose-colored glasses or whatever. (0:12:52) Spencer: I think that was the first game I got for my GameCube. That and Wave Race, yeah. (0:12:52) Kevin: But I enjoyed it. (0:12:53) Kevin: Yeah. (0:12:57) Kevin: Ooh, waveries, that’s a good one. (0:12:58) Spencer: Yeah. (0:13:00) Kevin: Um, uh, yeah, it was a launch game, I think, for the GameCube, so that makes sense. (0:13:05) Kevin: Um, I was surprised- one thing I was surprised by, because I had seen- I played the second one, Dark Moon, (0:13:14) Kevin: and I watched my brother play Luigi’s Mansion 3. (0:13:18) Kevin: So what I didn’t expect is Luigi’s Mansion 1, boy that they… (0:13:22) Kevin: Saw Resident Evil and said “What if we do Resident Evil with the Luigi?” (0:13:27) Kevin: Um, because boy that feels like a Resident Evil game, both the tank controls and the aesthetic, um, but overall very fun. (0:13:36) Kevin: Uh, so yeah, uh, check that episode out if you want more details on that, um, (0:13:36) Spencer: Mm-hmm. (0:13:44) Kevin: But yeah, aside from that, uh, a lot of the usual stuff, uh, (0:13:50) Kevin: a holly right it’s october now so every (0:13:52) Kevin: thing’s getting spooky and whatnot masters has yeah masters has Pokemon masters has spooky costumes rock sand looks great in her witch outfit Pokemon unite is getting mimic you in a week or two and Marvel snaps getting all sort of spooky cards for this season and I love the dumb monsters that they have in Marvel so I’m really happy uh but yeah that’s what I’ve been up (0:13:55) Spencer: Yeah, all the spooky updates. (0:14:22) Kevin: to like I said though a lot of paleopines I don’t think I’ve played anything else on my switch this week of the paleopines right right ok and we’ll get into wide later but before that let’s talk about the news alright first up let’s see here garden buddies. This is… (0:14:31) Spencer: Yeah, that’s been consuming my time too, as far as actual console games go, it’s just (0:14:52) Kevin: This is our previously announced game, but regardless, we have a trailer for it. (0:14:59) Kevin: Let me actually take a look at it. We have it announced for October 20th. (0:15:05) Kevin: Oh boy, that’s quite an aesthetic. I don’t remember this game at all, but these are little (0:15:16) Kevin: crops and vegetables with faces… and a bat… uh… (0:15:22) Kevin: It’s really funny. (0:15:23) Spencer: Now I watched this trailer and the voices… Man, I don’t know if they’re gonna get a cease and desist from Rare, but boy oh boy do they sound like your typical Banjo-Kazooie, uh… You know, little babbles (0:15:37) Kevin: Yeah, yeah, they do they do or for people who haven’t played rare on Animal Crossing pretty close to that, too Yeah, so you don’t remember this what is this game exactly? (0:15:45) Spencer: Yeah, yeah. (0:15:53) Kevin: yeah, because I don’t remember the trailer here, but it is releasing the 20th of October I said which oh my gosh actually that’s gonna be like almost (0:16:07) Kevin: These people are listening to this podcast. It’ll be out and it will be on Steam and on switch So you can look forward to that. Let me double check (0:16:19) Spencer: Yeah, I was curious too, because I mean, the trailer that I got here was just the release date and as far as I can tell, you’re the vegetables themselves? (0:16:26) Kevin: Yeah Yep, yeah, you are it’s a unique blend of cozy gardening simulator and mental self-care that’s Okay, that’s a lot of buzzwords The art. I don’t know how I feel about the art. I kind of like it. I kind of hate it (0:16:55) Kevin: The eyes are very (0:16:56) Kevin: Very very like Toa’i baby eyes Umm But there’s a little mushroom guy riding a frog So that looks cool Uhh (0:17:15) Kevin: heartwarming story, players accompanied by Mutzi will explore the magical world creating and building their plant sanctuary. The relaxing storyline will be filled with uplifting narration as well as unexpected twists and turns. They will make lots of friends with animals and plant creatures they encounter. (0:17:37) Kevin: So yeah, okay, it sounds like a lot, but they’re really emphasizing the de-stress and cozy feeling and whatnot, uh… (0:17:45) Kevin: I’m interested to see how this looks like. (0:17:48) Kevin: It’s definitely not your average farming game, it doesn’t look like. (0:17:54) Kevin: Just seeing, uh… (0:17:56) Kevin: From the perspective of being these little crops and things. (0:17:59) Spencer: it gives me kind of like a not to bring a prayer again but like almost like a view of a pinata vibe like you’re caring for these vegetables as like creatures (0:18:00) Kevin: Um, but, whoop. Yeah, go ahead. (0:18:03) Kevin: Yep. Yeah, it seems like that. (0:18:15) Kevin: I didn’t play Viva Pinata, and I heard it was the greatest thing on Earth, and I missed out on it. (0:18:19) Spencer: I only played it a little bit. I just… yeah. (0:18:20) Kevin: Okay. Okay, well… (0:18:24) Kevin: Regardless, people can find out more! (0:18:28) Kevin: Uh, again, October 20th. Very, very soon. (0:18:31) Kevin: Especially for the people who are listening to this. (0:18:34) Kevin: Okay, next up, we have… (0:18:38) Kevin: Ikone Island News. (0:18:41) Kevin: We have the Friend Pass release. (0:18:45) Kevin: It is out now as of recording. (0:18:47) Kevin: And so, you can… (0:18:50) Kevin: Ah! Friends… I thought it was like a battle pass. No. (0:18:54) Kevin: It is multiplayer co-op with three of your friends. You can do it online. (0:19:00) Kevin: And… Oh, what? That’s so cool! (0:19:04) Kevin: If one… only one person has the full version, everyone can play indefinitely. (0:19:10) Kevin: Um, there’s like a demo that you can find out about. (0:19:15) Kevin: Play co-op for a few hours. (0:19:17) Kevin: Uh, two hours of play, it looks like. (0:19:19) Kevin: But, uh, if you have the whole game, everyone can just play. (0:19:22) Kevin: And you don’t have to buy it or four copies to have four people playing. (0:19:28) Kevin: Uh, that is very cool. (0:19:31) Spencer: Yeah, that’s always nice when they do some kind of like, as long as just one person owns something, you know, then everyone has access to it, at least via online, you know, like connecting to each other for multiplayer or something like that. (0:19:47) Kevin: Yeah, that is cool. There is a large list of patch notes. (0:19:55) Kevin: I invite people to look at the link because they are pretty in-depth with their patch notes. (0:20:02) Kevin: But the big new other big news is that this will be launching the full 1.0 version on November 9th of this year, (0:20:14) Spencer: All right around the corner. (0:20:14) Kevin: which will only be two or three. Yeah, two or three. (0:20:17) Kevin: That’s really impressive. Wow. What a feel-good announcement. (0:20:23) Kevin: Everyone can just play together and you not having to buy the game for everyone. (0:20:31) Kevin: That’s great. And so to remind people, IKONOI ISLAND. Let me see, I don’t remember. (0:20:38) Kevin: I talk so many games, I forget which ones are which. This one is… Why is there a shark man in this? (0:20:48) Kevin: Okay, so yeah, no, it’s very Minecraft-y. Gather resources, craft tools, build your base and whatnot. (0:20:59) Kevin: So basically very Minecraft survival type game on an island. The art is cute and there’s like a shark man. (0:21:06) Kevin: That seems cool. That’s exciting though. You know, Minecraft is… or the genre, whatever you want to call it, is great for multiplayer. (0:21:16) Kevin: So this is this. (0:21:17) Kevin: It really is exciting. (0:21:18) Kevin: And yeah, November 9th, that launches on Xbox, Steam, Epic Games, and PlayStation. (0:21:26) Kevin: Yeah, alright, there you go. (0:21:30) Kevin: Good job, Ikune Island. (0:21:32) Kevin: That actually might get me to play with multiple people. (0:21:36) Kevin: Uh, that’s so cool. (0:21:39) Kevin: Next up, we have news on… (0:21:44) Kevin: Oh, do the King of Bar Mee- (0:21:47) Kevin: simulators farming simulator 22 is that a weight? (0:21:51) Kevin: Yeah, okay 22. I thought they could wind up with the years, but I guess not I’m wrong, okay Okay, so it is An expansion okay. This is an expansion that will launch on November 14th They’re adding carrots. Why were carrots not available before? (0:22:10) Spencer: That, yeah, very odd. I had to reread that to make sure that was correct, because carrots are like the most basic crop, right? In just things, in general. You got carrots, you got like potatoes, and like wheat. (0:22:17) Kevin: Uh, in life? I can’t, like, yep, yeah, yeah, that’s really surprising, um, and it’s surprising because, like, looking, all the detail they put into these other machines they’re releasing and stuff like that, um, it’s okay, but, uh… (0:22:47) Kevin: There you go, carrots, um, they’re adding a few other things, what is it, parsnips and a few other crops, but, uh, yeah, I’m curious, yeah, more machines, crops, uh, oh, and there’s, (0:22:57) Spencer: And some more machines too. (0:23:04) Kevin: yeah, there’s new machines that specifically help with these crops, like carrots, oh my gosh, like, oh, this, this is intense, like, they have real intense machine names and stuff like that. (0:23:17) Kevin: But, uh, oh, redbeat, yep, there it is. (0:23:21) Kevin: Uh, anyways, that again is November 22nd. (0:23:24) Kevin: That is the premium expansion, uh, for farming simulator. (0:23:29) Kevin: 20-20, er, just 22. (0:23:32) Kevin: Okay, next up, ah, now this is a game I do know. (0:23:35) Kevin: We have Garden Galaxy, uh, for people unfamiliar. (0:23:40) Kevin: We did an episode on it. (0:23:41) Kevin: It is, uh, you’re building a little garden, (0:23:48) Kevin: everything’s kind of randomly generated, the items you get. (0:23:52) Kevin: Um, so it’s an interesting loop of trying to expand your item and trying to get your garden and get the items you want. (0:23:59) Kevin: Um, but, uh, they’re getting an update. (0:24:02) Kevin: I am pleased to see this game, uh, continue getting support because it is a fun game. (0:24:06) Kevin: I need to go back to it probably now because on October 16th, (0:24:10) Kevin: which means when people are listening to this, it will already be out, (0:24:14) Kevin: There is getting an update with all of the other videos. (0:24:17) Kevin: Autumn themed items, we got pumpkins, jack-o’-lanterns, (0:24:22) Kevin: your fall leaves, and whatnot. (0:24:25) Kevin: So yeah, I think that’s the first set of seasonal items they’ve done like that before. (0:24:32) Kevin: Oh, no, that’s not true, they did a summer update. (0:24:34) Kevin: Either way, that actually might get me back in because I’ve been meaning to check it out. (0:24:42) Kevin: I’m sure they’ve done a lot of patches. (0:24:44) Kevin: the 10 months it’s been out. (0:24:45) Spencer: So I’m looking at this. Are you on like an island or something or are you what exactly it’s like you said Just randomly generated (0:24:50) Kevin: So, you… yeah, so it starts off… you’re basically on a floating island or set… (0:25:01) Kevin: it’s a tile-based grid-type game, right? (0:25:05) Kevin: And so it’s just floating out in space. (0:25:08) Kevin: It’s basically like an island. (0:25:10) Spencer: Okay, hence galaxy. (0:25:11) Kevin: And you’re… yeah, yeah, that’s the name, right? (0:25:14) Kevin: Yeah, Garden Galaxy. (0:25:15) Kevin: And you’re just… you’re generating items to decorate your garden, but that includes… (0:25:20) Kevin: like, new piles of terrain and land to expand your area. (0:25:27) Kevin: So yeah, it is… it’s a fascinating little game because it’s… at least when I first played it, (0:25:28) Spencer: Ah, okay. (0:25:36) Kevin: it requires some patience. (0:25:39) Kevin: I remember calling it the most frustrating, cozy, or relaxing game I’ve ever played, (0:25:45) Kevin: because the loop of how things were generated was… (0:25:49) Kevin: » Thank you. (0:25:50) Kevin: » I recommend people do check it out because it’s only like 10 bucks and it is relaxing. At least when it wasn’t frustrating. (0:26:10) Kevin: Again, that is October 16th for the autumn update. Go get your spooky garden on and whatnot. Uh, oh god, oh no. (0:26:20) Kevin: No, this next news. I don’t like it. No, that’s why I don’t like it. Go ahead. (0:26:24) Spencer: Oh, I saw it. I’m excited. You want me to announce it? (0:26:31) Spencer: Alright, well, our next thing, Animal Crossing LEGO sets. (0:26:38) Spencer: This is an audio podcast, but I’m rubbing my hands together. (0:26:41) Kevin: Can hear it I can oh we have Okay, you’re already a Lego man, okay See that’s that’s a thing right cuz I’ve managed to not dive into Lego Like it’s it’s always been there. It’s tempted me But this is the one that’s probably gonna break me I’m I’m gonna be in (0:26:43) Spencer: If there’s one thing I spend more money on than video games, it is LEGO sets. (0:26:51) Spencer: Oh yeah, I’m looking at the Rivendell set right now. (0:27:11) Kevin: So to get more specific, there’s been rumors and leaks of this and whatnot. (0:27:15) Kevin: But we have official announcements that it will be releasing on March 2024. (0:27:21) Kevin: We have a handful of sets. (0:27:27) Kevin: They are Bunny’s Outdoor Activities, Cap’n’s Island Boat Tour, (0:27:31) Kevin: Nook’s Cranny and Rosie’s House, Isabelle’s House Visit, and Julian’s Birthday Party. (0:27:36) Spencer: So, my understanding is that these sets are also modular, this is what I’ve heard through the grapevine, and they are meant to be able to essentially create your own island as if you were actually making an island in Animal Crossing. (0:27:42) Kevin: Yes. That is correct. (0:27:50) Kevin: Yes, that is correct. They come, all the sets come on this flat base or whatever and yeah, (0:27:58) Kevin: you’ll just be able to swap the positions or interlock them. You know, LEGO your way through it and whatnot. (0:28:04) Kevin: Yeah, yeah. (0:28:04) Spencer: Yeah, I mean, they’re Legos, so, like, you know. (0:28:07) Spencer: Yes. (0:28:08) Spencer: But, uh… (0:28:10) Spencer: Which makes me feel like we can expect to see more than just what’s announced in the future. (0:28:15) Kevin: Yes, so one of the kickers the there’s minifigs right of course lego that’s one of the half the fun or whatever From what I saw they’re nothing too crazy. They all look pretty standard minifigs That look like Animal Crossing characters Okay, go ahead go ahead (0:28:26) Spencer: Yeah, now I have a gripe with these minifigs, I’m sorry, but the proportions look a little off in my opinion. (0:28:41) Spencer: When you’re playing Animal Crossing, the characters kind of look very like chibi-like and they’re very small, I guess. (0:28:47) Spencer: I mean, I guess they’re not small because your character also looks like it’s half the the size of a tree, but at the same time, everything is– (0:28:50) Kevin: Yeah. (0:28:56) Spencer: everything’s pretty trunk, you know, it’s just like you kind of have a big head, a little body, (0:29:01) Spencer: and they decided to make these regular minifigs size, so now this big head is on this kind of like elongated minifig body, and I don’t know, I think they should have gone with the shorter legs personally, or something, I just think they could have made it like half-sized minifigs. (0:29:11) Kevin: Yeah Okay I guess Yeah Well, I mean yeah, this is interesting because this is the merging of two very powerful vocal fan bases, right? (0:29:22) Spencer: I realized that would be an unpopular opinion. (0:29:39) Kevin: I will say though like I played since the original Animal Crossing right and they were even more chibi like back then they got a growth spurt (0:29:47) Spencer: Oh, for sure. (0:29:54) Kevin: So, I don’t know, maybe I’m just used to it because of that, but anyways, as for the sets, (0:30:01) Kevin: we have pricings for all of them. (0:30:05) Kevin: The most expensive one is Nook’s Cranny and the Rosy House, which is 75 bucks, which is forgiving for like, no sets, let’s say. (0:30:13) Spencer: Yeah, the LEGO sets are expensive now. (0:30:16) Spencer: So, 75 bucks for… (0:30:17) Kevin: Yeah. (0:30:19) Spencer: I mean you’re essentially getting two houses, right? (0:30:20) Kevin: Yes. More or less. (0:30:21) Spencer: Every other set is kind of more of one house, so… (0:30:24) Kevin: Yes. It’s still going to look small and I’m going to feel it’s way overpriced, but am I still going to get it? Probably. (0:30:32) Kevin: I want nookscranny. Oh, it’s not actually nookscranny. It’s one of the updated versions. It’s not the little shack. (0:30:37) Spencer: Yeah, it’s not the little shack, wow. (0:30:39) Kevin: Oh, that’s disappointing. Oh, well. (0:30:45) Kevin: But yeah, I’m really scared though, like, for myself because I’m worried. (0:30:54) Kevin: That this will be the gateway and I’m going to be buying my nookcranny set and I’m like, oh, you know what? There’s that Lego Green Hill Zone with Sonic. (0:31:03) Kevin: I could just put it right next to him, you know? Sonic could visit the cranny if I wanted to. (0:31:10) Spencer: You just, you know though, like in a year from now, they’re gonna have some, I’m gonna say almost $200 museum set, and it’s gonna have blathers, and it’s gonna have different sections of the museum, and little animals that you can put in there, little octopus, (0:31:23) Kevin: No! (0:31:29) Spencer: a little fish, a little frog, you know it’s in the pipeline. (0:31:33) Kevin: Why did you- I didn’t think about that. Why did you jinx me like this? (0:31:37) Kevin: No! That’s gonna be the best one! (0:31:40) Kevin: No! (0:31:41) Kevin: We don’t have Town Hall either. That one’s gonna be big. (0:31:41) Spencer: They go, “If it’s not in the pipeline, come hire me.” (0:31:44) Spencer: Ugh, yeah, town hall. (0:31:47) Kevin: Oh, it’s gonna hurt me. Okay. (0:31:50) Kevin: But, this is just the tip of the iceberg, because we’re talking Animal Crossing, right? (0:31:55) Kevin: There is very much room for the Animal Crossing blind bag minifigs or whatever. (0:32:01) Kevin: Um, or even furniture set. (0:32:03) Kevin: Animal Crossing has a lot of items, so I could easily dip into that. (0:32:07) Spencer: Yeah, everything in Animal Crossing could be a blind bag for this set. (0:32:08) Kevin: Right? And that terrorized me? (0:32:12) Spencer: It is a little, yeah. (0:32:15) Kevin: Oh, we don’t have a K.K. (0:32:39) Kevin: So yeah, stay tuned to see my demise as I finally dive into the LEGO world, and it all ends for me. (0:32:48) Kevin: All right, so again, that is 2024, still a few months before the end of that. (0:32:55) Kevin: Okay, you know what, I have a question for you. You say you’re into LEGO, (0:32:57) Kevin: I don’t know how hardcore you are, but do LEGOs run out of stock easily? (0:33:04) Spencer: Hear me sigh as I say that, um, trying to think. (0:33:11) Spencer: So in the past I used to just, you know, back, back in the day, you know, when they were still doing kind of just their, their own sets, which they still do. (0:33:20) Spencer: I know people complain that they have like too many licensed sets now, but they have plenty of unlicensed or, you know, only Lego sets. (0:33:29) Spencer: Um, you know, I kind of just got what was there. (0:33:32) Spencer: I was never particularly looking for any kind of (0:33:34) Spencer: set. There was this Mars like Mars set that they had that I really enjoyed that I did try to get like a couple of different sets from but nothing like you know going out of my way and stuff with the advent of the internet though and being able to look all this stuff up like I am now as an adult. There are definitely sets that do you know do just disappear because they’ve sold out of them or they just stop making them. I can’t imagine them doing this with the (0:33:46) Kevin: Okay. (0:33:48) Kevin: Yeah. (0:34:04) Spencer: Animal Crossing set. You know I got to imagine that this is something that they’re planning to continue to release you know new sets for and keep updating with the old sets. For instance the Mario sets I think you can still get a lot of those you know at least if you look you might have to look a little bit harder but they’re generally like available. The set that I totally missed out on and just kick myself every time I think about it is they had a Voltron set and it came with all the different all different parts and they all like you know they all transformed into Voltron together and stuff. Yes it was and I saw that and I was like one day I’ll get it and then I just waited too long and that’s what happens but. (0:34:15) Kevin: Okay. (0:34:16) Kevin: Okay. (0:34:20) Kevin: Sure. (0:34:40) Kevin: You could, in fact, form the head. (0:34:52) Kevin: Oh, I know that feeling um well, i’m just worried because Like I said, I don’t know how the inventory issues are dealt with um in lego, but They’re drawing in the animal crossing nintendo crowd, right? We look what happened with van gogh Oh, come on Look what happened with Remember when julian was a commodity or not julian. Whatever his name was the Pat with the heterochromia (0:35:21) Spencer: Oh, yeah, yeah. (0:35:23) Kevin: And when new horizons drop If anyone could make this is the inventory problem, it would be these fans. Um, but oh boy, here we go uh but maybe the well the price isn’t even the worst for all of them, but uh We’ll see. Um I just want them to bring back by onical. That’s the only lego thing I ever really got those were cool little robot dudes (0:35:48) Spencer: Hmm, interesting. I was somewhat into Bionicle. I had quite a few, but not as much as the regular sets. (0:35:58) Kevin: All right, um, two other pieces of news album and put them on here, (0:36:04) Kevin: but I do want to mention them. (0:36:06) Kevin: I hope I, I listened to the last episode, but I hope I’m not repeating anything. (0:36:10) Kevin: Um, there have been patches dropped both for Meneko’s night market and paleo pines. (0:36:16) Kevin: Uh, last two, well, the last game I covered and the one we’re covering today, (0:36:20) Kevin: um, the Meneko’s night market. (0:36:23) Kevin: I don’t know all the details, but I’m very thankful that they’ve got these patches (0:36:28) Kevin: out quickly and, uh, and they’re already available for switch and steam versions. (0:36:34) Kevin: Um, I hope Al will find the links and maybe put them in the show notes, (0:36:39) Kevin: but, uh, go check them out. (0:36:41) Kevin: I will possibly fire up Meneko’s night market again, see how much it’s improved. (0:36:45) Kevin: Um, because I very much liked that game, just hoping for few fixes and well, (0:36:50) Kevin: they roll some out, uh, paleo pines. (0:36:53) Kevin: I read the patch notes and it’s fascinating. (0:36:57) Kevin: Uh, at least one of the items is fascinating. (0:36:59) Kevin: In general, they just kind of, you know, polished up a few edges and, and did nice things. (0:37:05) Kevin: No major updates. (0:37:06) Kevin: Um, but, uh, with that said, let’s, let’s just get on into it. (0:37:13) Kevin: Uh, let’s talk about paleo pines. (0:37:14) Spencer: Yes, paleopines. (0:37:15) Kevin: Okay. (0:37:18) Kevin: So this is available on steam switch. (0:37:22) Kevin: I don’t know what else it’s available on. (0:37:23) Spencer: I think it’s available on everything. (0:37:24) Kevin: Uh, is it? (0:37:27) Kevin: Okay. (0:37:27) Kevin: Um. (0:37:28) Kevin: So, for people who don’t know, the elevator pitch is pretty simple. (0:37:33) Kevin: It’s farming, but you have dinosaurs. (0:37:35) Kevin: Um, it’s what’s on the box, and it’s what you get. (0:37:38) Kevin: Um. (0:37:39) Spencer: It’s… exactly what you get. (0:37:39) Kevin: Yup. (0:37:44) Kevin: Alright, so let’s, before we get into the nitty gritty, what are your overall thoughts? (0:37:51) Spencer: My overall thoughts and opinions, it’s good to start off with this because I’m someone that kind of complains about things even if I like them. So I enjoyed this game. I did have a thoroughly good time myself playing this game. There are plenty of things I would change about it but ultimately this is probably a game I will come back to I might even play it after we stop talking to be quite honest. (0:38:14) Kevin: Okay, I probably will see [laugh] (0:38:17) Spencer: yeah the last episode I was on (0:38:21) Spencer: I talked about parkasaurus I don’t think I’ve touched that game since we stopped talking about it yeah but this game this game was definitely enjoyable it’s got a lot of charm you know using the dinosaurs for farming is different I guess I mean I’m not as big of a farming game player has you know you guys are so maybe this is just exactly the same you just skinned as dinosaurs but it was fun (0:38:25) Kevin: Hahaha, well there you go. (0:38:39) Kevin: » Yes, right, yeah, yep. (0:38:51) Spencer: it has a collection element to it very much kind of like Pokemon or something like that you know so it scratches a lot of different itches for a lot of different people and I feel like you can get yourself lost without necessarily doing the main kind of quest so to speak yeah there are missions that you do too in this game and you know I spent plenty of time just fumbling around doing my own thing. (0:38:57) Kevin: - Yeah. (0:39:21) Spencer: You know, ultimately that’s kind of what I like in games like this, so yeah, I had a great time playing it, great, great might be a little exaggerating, so yeah, what did you think? (0:39:30) Kevin: Mm-hmm, okay All right, um So overall it’s a definite thumbs up and recommend for me This is hard for me because I love dinosaurs very much I Was a dinosaur kid growing up. I watched Jurassic Park when I was little dinosaurs were my Pokemon before Pokemon and (0:39:57) Kevin: And so, obviously I’m heavily biased toward a game that… (0:40:00) Kevin: …explores that, but as someone who is relatively well-versed in farming games, I still think it’s enjoyable. (0:40:11) Kevin: All the points you made, I agree with. (0:40:15) Kevin: So, let’s get into the… (0:40:19) Kevin: But, overall though, I would recommend this to people to try out. (0:40:23) Kevin: If you enjoy farming games, I think there’s a good chance you’ll enjoy this. (0:40:27) Kevin: And if you enjoy dinosaurs, you will probably also- (0:40:30) Kevin: enjoy this. (0:40:31) Spencer: you might even enjoy it even more than if you were just a farming game person quite honestly. (0:40:32) Kevin: I actually agree, yes, because I do think the dinosaurs are done really well. (0:40:40) Kevin: Um, but okay, let’s start into this specific. (0:40:43) Kevin: So, I have three sections here. (0:40:48) Kevin: The bad, the good, and the ugly. (0:40:50) Spencer: OK. (0:40:51) Kevin: So let’s start with the bad. What complaints do you have? (0:40:51) Spencer: Complaints. (0:40:56) Spencer: So the biggest thing– my complaints are small things that add up, right? (0:41:04) Spencer: Accessing things. (0:41:05) Spencer: For instance, if you’re on a mounted dinosaur, (0:41:09) Spencer: for whatever reason– unless I’m just horrible at this game– (0:41:12) Spencer: you cannot access or interact with things other than the dinosaur’s interaction. (0:41:18) Spencer: So let’s say you start off with the parasaur. (0:41:20) Spencer: That’s just your dinosaur that you start off with. (0:41:21) Kevin: Right? (0:41:23) Kevin: Right (0:41:23) Spencer: And each dinosaur has a skill. (0:41:27) Spencer: They can clear debris, which is what the parasaur can do. (0:41:30) Spencer: And it can sprint. Two actions. (0:41:32) Spencer: But if you’re not doing that, you can’t interact with anything else. (0:41:38) Spencer: If you want to talk to someone, you have to get off your dinosaur. (0:41:41) Spencer: If you want to access your storage, you have to get off your dinosaur. (0:41:44) Spencer: Which just blows me away. I was like, (0:41:46) Spencer: “Come on, the person’s right there. Just let me talk to them. (0:41:48) Spencer: to them. Why do I have to get off my dinosaur? (0:41:49) Kevin: Yep, yep, absolutely, um Yeah, I I want to put just a little side note, um since we’re getting into it, uh Spencer and I are dinosaurs or nerds so we will be using dinosaur names Apologies if you if you listener might not be familiar. I invite you to look them up because dinosaurs are cool (0:41:50) Spencer: So, that would be one thing I would, you know, developers, if you’re listening, patch that, please. (0:42:17) Spencer: Indeed, and then you’ll see the name and then you’ll be like, “How do I pronounce that?” (0:42:21) Spencer: And quite honestly, we probably won’t pronounce all of them right, but it’s fun and trying. (0:42:25) Kevin: yep yes okay but um but yes that’s that’s a good point um that is annoying how you can’t talk to someone uh or gather certain points gather certain materials off foraging points and whatnot while on a dinosaur uh at the very yeah no judge say that I can kind of understand the the foraging part maybe you’re high up on a t-rex but come on (0:42:44) Spencer: That’s correct, because some… Oh, sorry, go ahead. (0:42:55) Kevin: can talk to someone while mounted on a t-rex I can say hey (0:42:59) Spencer: Yeah, I don’t really understand the decision, to be quite honest. (0:43:05) Kevin: Yeah, well, there’s a few things I don’t 100% understand, like, so there’s a handful of little things. I don’t know if they all add up to me something major, but like, one of my biggest gripes is inventory stuff. You can get big numbers of items, right? Like, you can get hundreds and hundreds of pieces of wood. (0:43:28) Kevin: Well, when you want to move between your bag and your storage or whatever, you don’t have the option of saying, “Okay, take out…” (0:43:35) Kevin: …20 or 30. You can only do the entire amount or half of it. And that’s frustrating. (0:43:38) Spencer: Yes, I was gonna ask this, I wasn’t sure if I was just like, not getting- (0:43:44) Spencer: Was there a tutorial I missed? Or if this is like, you know, just, but yeah, it’s only stacks, right? (0:43:47) Kevin: nope, or at least, I missed it too then. (0:43:51) Kevin: Yeah, you can, and what’s odd is, it exists because when you sell things at the trader or whatever, (0:43:52) Spencer: Like, I was like- (0:43:57) Kevin: you can select exactly how many you want to sell. (0:44:01) Kevin: But that’s the only time. (0:44:02) Spencer: Yeah, no, but then it’s and it gets even more deep than that because it’s Inventory management from your storage to inventory is only stacks, right? So like you have 300 wood in your storage and then you click on it and it’ll put all 300 in there but in stacks of a hundred and then now you have to go back in return 200 stacks, so you only have one stack and (0:44:23) Kevin: Yup, yup, exactly. (0:44:29) Spencer: Then when you go to sell that wood, here’s what get (0:44:32) Spencer: me. You go to sell that wood, and then you can select individually. You can select like I only sell two wood, right? And they do have a button for min and max. So like I want to sell the whole stack of wood, but they don’t have a button to increment it in tens. Also, which I feel like is something like, yeah, that really, that whole thing needs a lot of work. (0:44:56) Kevin: Yeah, it is wild and again, there’s even the trading like said it’s still missing that stacks of 10 which would be nice But the fact that that’s the only place where you can do Individual counts of whatnot. It’s baffling to me Let’s see what what other little complaints can you think of? (0:45:20) Spencer: So, I don’t know if this would be a little complaint. (0:45:25) Spencer: I don’t know where this falls on your good, bad, and ugly. (0:45:25) Kevin: Hehe. (0:45:29) Spencer: I will say there were a lot of things I was finding out about the game. (0:45:34) Spencer: I didn’t get, I’ll be honest, I didn’t get like probably end game, is there an end game? (0:45:39) Spencer: I don’t really know. (0:45:41) Kevin: I think there is. I mean, there’s the main quest. You have to find where the rest of the parasaurs are. (0:45:42) Spencer: There is, right? (0:45:44) Spencer: Yeah. (0:45:45) Spencer: Yeah. (0:45:46) Spencer: Yeah, you know, like I said earlier, I kind of… (0:45:50) Spencer: just ended up doing my own thing, which is, you know, it is what it is. (0:45:52) Kevin: Yeah. (0:45:53) Kevin: Uh huh. (0:45:55) Spencer: That’s kind of how it’s designed in the game. (0:45:57) Spencer: But so there’s a lot of things that I feel like I was finding out kind of on my own without… (0:46:06) Spencer: that would have been better maybe explained, you know, like I’ll be honest. (0:46:12) Spencer: I didn’t realize that holding what was the RZ was sprint for some of those dinosaurs. (0:46:18) Spencer: I was puttin’ around that whole area, and it was taking me forever. (0:46:18) Kevin: Yep Yeah, ha ha ha ha oh no Oh No Um, oh, that’s raw. I agree with you Um, this is a complaint I have about many games because I think it’s a critical thing to be clear and explain yourself well and whatnot Um, I am struggling to think of I had a specific example, but I can’t think of it right now (0:46:23) Spencer: It would take like a half day just to get across the place. (0:46:47) Kevin: The sprinting thing there is a (0:46:48) Kevin: prompt on the bottom of the screen, but if you don’t pay it, they don’t call it out or anything. (0:46:52) Kevin: So it’s easy to miss, because there’s other prompts that are there, (0:46:56) Kevin: and the sprinting prompt is added when you’re on the right dinosaur, (0:47:00) Kevin: but it’s not there when you’re not on it, so it’s easily missable. (0:47:04) Kevin: possible. (0:47:06) Spencer: Oh, and so here’s the thing with the sprinting thing, too. (0:47:12) Spencer: If you click on, I believe it’s just R, (0:47:15) Spencer: your character will auto run in that direction. (0:47:16) Kevin: Wait, what? (0:47:17) Kevin: I didn’t know that! (0:47:19) Kevin: She- what?! (0:47:19) Spencer: Yes, there’s an auto run button. (0:47:21) Kevin: Oh my goodness. (0:47:22) Spencer: So I was clicking auto run, and I was thinking it was the sprint half the time. (0:47:22) Kevin: Oh, there you go. (0:47:24) Kevin: Oh, case in point. (0:47:32) Spencer: And I was like, this doesn’t look any faster. (0:47:35) Spencer: I guess I don’t need to hold the button. (0:47:36) Spencer: I feel like there’s a lot of things that get fed to you at either inopportune moments or just as far as information goes. (0:47:50) Spencer: You’re just kind of like, “Huh, I could have used that information like three days ago.” (0:47:54) Kevin: Yup, there was oh the So there is I remember my example. Um, there is a help option in the pause menu and it does have some tutorials in there It doesn’t really let you know that they’re there Which is a shame because a number of them are very helpful. They explain how to use your tools The one I wanted to mentioned was the soil we’ll get into it into it in a bit but essentially how to properly fertilize and till the soil and stuff like that. (0:48:29) Kevin: That information, I didn’t realize how it worked until I happened to find it in the tutorial items in the help menu. (0:48:37) Kevin: It would have been nice if that had been called out earlier. (0:48:40) Spencer: It’s funny that you mention the soil because it wasn’t until only the other day that I was, again, I was just thumbing through the profiles of the vegetables and I was like, (0:48:51) Spencer: “Huh, they really want you to crop rotate in this game, don’t they?” (0:48:53) Kevin: Yep, yep. (0:48:55) Spencer: That would have been useful to know before I planted tons of vegetables in random areas. (0:49:01) Kevin: Yep, um, absolutely. (0:49:04) Kevin: Um, so yeah, that is a complaint, like I said, I have about many games, just lack of clarity or not explaining things well. (0:49:12) Kevin: Uh, one hopefully that can get updated because that’s not impossible to fix. (0:49:17) Kevin: Just add some more prompts at certain points, so. (0:49:19) Spencer: No. (0:49:19) Spencer: Yeah, and I will give them credit, right? (0:49:20) Kevin: Fingers crossed we get those patches. (0:49:25) Spencer: Like some games you sit through tutorials and they are like, you know, some omnipotent someone or other talking at you going, “Hit A to use the ox.” (0:49:31) Kevin: Yep, yep Yep Yeah, it does it is not very handhold be not at all you Yeah, that’s One of the pros in my book that it doesn’t really put any pressure on you in almost any way (0:49:35) Spencer: You know, and then you’re like, “Okay, like I get it.” (0:49:37) Spencer: And then you have to sit there for like an hour. (0:49:39) Spencer: Right? (0:49:40) Spencer: This game really does kind of let you play the game almost right away. (0:49:58) Kevin: And I’ll get into that later when we talk about quests I think in the more (0:50:01) Kevin: detail but one final item I wanted to add in the bad list well I guess this kind of goes in the ugly I’m not the biggest fan of the art style of the game so okay well let me be more specific I like the dinosaurs the dinosaurs look great they’re they’re very cutesy and the way they’re presented in this game where people are just hanging out they’re your pals and working with them (0:50:16) Spencer: Really? (0:50:31) Kevin: and they live on your farm they’re not intimidating or scary I think that was managed really well I think that works well and I think it’s fantastic my part problem is the people right the people also have this very cutesy art style and it’s this might just be a very personal thing but it is really (0:50:48) Spencer: Okay, okay. (0:51:01) Kevin: looks like a Disney Junior show basically that’s the way I describe it in fact I watch Bluey right so I’ve seen other ads for Disney Junior shows there is one actually called Dino Ranch and it looks a lot like this yeah (0:51:07) Spencer: Yeah, I mean (0:51:18) Spencer: Yeah, the people are, I mean, it’s an art style, that’s for sure. (0:51:24) Spencer: It’s a design choice that they made. (0:51:27) Kevin: Yeah, and everything is very saccharine, like very… (0:51:31) Kevin: Happy… (0:51:33) Kevin: No one gets angry or there’s big problems or anything like that. (0:51:38) Kevin: There’s a character who says “zippity” and it just feels very kid show… (0:51:42) Kevin: Umm… (0:51:47) Spencer: Yeah, well, eh. So there’s a couple characters. One that stood out to me as Pippin. (0:51:54) Spencer: He does kind of get a little grumpy. (0:51:54) Kevin: Yeah They they’re actually in be non-binary Which I just like a thumbs up. That’s all right. No, but I just thumbs up to the Devs for throwing that in there right and I’ll have Pippin Pippin’s a little bit of a gremlin Go ahead Oh, yeah, yeah, I forgot about that that. (0:51:57) Spencer: Oh, sorry. (0:52:10) Spencer: Ah, yeah, but they get a little like, onry about things if you ask them to make like a, they make these, yeah, they make these like treats that, that’s basically how you tame the dinosaurs and they have like very specific, “Oh, it’s my family recipe, like don’t, we don’t screw with it” and then you ask them to make other treats and then they kind of get all upset about it instead of like, “Ah, fine, take your, take your

The Sales Career Podcast
S2 Ep20: Provide Value Through Referrals with Rob Turley

The Sales Career Podcast

Play Episode Listen Later Dec 13, 2022 18:26


This episode of Hopp on Calls with Kevin Hopp is the last part of my cold calling session with Rob Turley, The RevOps Hitman and Chief Revenue Operations Officer at ChatConversions. Kevin explains why prospects even pick up in the first place, which is curiosity, and how to use this to your advantage.Rob then reaches a prospect who was the wrong person to speak for partnerships. After learning more about their business, Rob decides to play the long game and provides referrals since he has an abundance of contacts in the cloud architecture space.HIGHLIGHT QUOTESThe curiosity that compels prospects to pick up is universal for everyone - Kevin: "Why do people pick up phone calls that they don't recognize in the first place? Why? The reason is they are curious. Who are you and why are you calling me? Who are you and why are you calling me? Now that we know that every single person that you cold call wants to know the exact same things, every single person, what can you do to use that to your advantage? You can open the same way every time." Find out more about Rob and connect with him at the links below:LinkedIn: https://www.linkedin.com/in/the-revops-hitman/Email: rob@chatconversionspro.comCellphone: 845-746-6090You can connect with Kevin Hopp at the link below:LinkedIn: https://www.linkedin.com/in/khopp/Hopp on Calls is powered by Kixie.Hone the craft of outbound sales at Cold Calling 101.

Da Faddah Figures
S1E1 - Our Intro's & Kevin's New Dad Journey

Da Faddah Figures

Play Episode Listen Later Sep 6, 2021 61:12


Here's our 1st episode of Da Faddah Figures. We're three island dads who frequently share the painfully honest and raw experiences in fatherhood and fitness. - Intro's (James, Chris, Kevin) - Why our Podcast - Kevin's Journey to being a Dad - Talk Story (how did we find out, D-day, After D-day) Check us out on YouTube

Wealth Tactic Rebels
Scaling Your Business, A WTR Discussion With Frank Bria

Wealth Tactic Rebels

Play Episode Listen Later Mar 13, 2020 32:05


Often times, many people are hesitant to scale their business either because they think they can’t do it, or because they believe that the way to scale is to become a software company or a digital course company, for example. But the change starts with a change in mindset, and if the founder isn’t willing to grow, then how can the company grow? Frank Bria, book author and founder of High-Ticket Programs, joins WTR today. In this episode, we will be discussing three major roles that you need to “fire yourself” from, and how you could benefit from hiring team members to take over in order to drive a bigger version of your company. Ingenious tactics to accumulate wealth, for people who see things differently. Frank Bria Book author and founder of High-Ticket Programs, a consulting firm that helps business scale. Website https://frankbria.com (https://frankbria.com/) LinkedIn URL https://linkedin.com/in/frankbria (https://linkedin.com/in/frankbria) Facebook URL https://facebook.com/7figuresexpert (https://facebook.com/7figuresexpert) NOTES: [00:27] Kevin: Today I'm joined by our expert guest Frank Bria. You will learn how you can scale your business even if you think you can't and especially if you have a service business. You will also learn how you can turn your business into an asset, the steps it'll take to be able to operate your business without you there, and the personal transformation journey you'll have [01:28] If you wouldn't mind sharing with our listeners about where you came from and what inspired you to do what you do today [01:47] Frank: I started out my businesses in tech and in finance and developed a bit of expertise, so it was just natural to have a consulting practice and it took me all over the globe [03:07] I knew I had to begin transforming what I built [04:06] Kevin: Why don't we start talking about the scaling of your business and transforming it through that to an asset [04:13] Frank: So the theoretical definition of scale is that when you get a new customer that you don't have to spend any more time (that's perfect scale)[04:31] Not everyone reaches perfect scale, but that's what we're going for [04:37] The thing you have to do is to remove yourself from the process ("fire yourself")[05:00] If you think about where you are involved in your business, there's probably 3 major areas that right now you're taking the roll and you have a hard time seeing someone else doing it[05:11] Sales and marketing[05:30] How do I generate leads and how do I close them without me? [05:34] Customer delivery[07:02] You have to find a problem and solve it (narrowing it down) [08:53] You want to hire an intrapreneur (same desire to build but they're willing to do it in your vision and structure and not for themselves) [10:50] Intellectual property (the hardest thing to move off) [11:42] These three things are so important because if I'm going to come in and buy your business, those are the three systems I'm going to be looking for [15:10] In terms of the e-myth, the core message is that there's a difference between someone who runs a business and someone who is a practitioner and a lot of times service businesses start with practitioners who want to start businesses[15:22] The overall flow of the e-myth start with you have to decide which of those two things you want to be (if you want to run a business, you have to transform yourself from practitioner to CEO) [16:10] We tend to work with service business owners that tend to deliver high value services (those are the ones that have the hardest time scaling because there's this siren song in internet land that the way to scale is to either become a software company or to become an information product company or a digital course company)[16:34] What ends up happening is that you have these high value service providers that charge $50,000 for a consulting arrangement and in order to

Wealth Tactic Rebels
WTR Discussion With Scott Holmen, Importance Of Relationships

Wealth Tactic Rebels

Play Episode Listen Later Dec 12, 2019 30:20


Making authentic relationships is extremely important when meeting new people in all aspects of our lives. How do you make these connections to start expanding your network? Well, it’s as simple as doing something that you enjoy doing. Today, WTR welcomes Scott Holmen, founder and CEO of Agency73 (https://www.agency73.com/) and long-time successful entrepreneur. In today’s episode, we discuss how if you put a strong investment into relationships, it could be the key to growing your business. WTR Discussion With Scott Holmen, Importance Of Relationships Scott Holmen Website: http://scottholmen.com (http://scottholmen.com/)   Website 2: https://www.agency73.com/ (https://www.agency73.com/) LinkedIn: https://www.linkedin.com/in/scott-holmen-63aa6410/ (https://www.linkedin.com/in/scott-holmen-63aa6410/)   Facebook: https://www.facebook.com/scottholmen (https://www.facebook.com/scottholmen)   Twitter: https://twitter.com/Agency73 (https://twitter.com/Agency73)   NOTES [00:27] Kevin: Today, we’re joined by guest Scott Holmen. He is the founder and CEO of Agency73 and long-time successful entrepreneur. One of the things that we've both found in business is that overtime, business can benefit from the relationships that we have [01:11] People and business revolve around relationships [01:19] Would you mind sharing a little bit about where you came from and what inspired you to get to where you are today? [01:33] Scott: I've started a lot of businesses that have been across a lot of different industries. I didn't go on the traditional path and become an expert in any one thing, I just got addicted to learning and trying things and starting businesses [02:09] I've gone into it not knowing much about that industry and I just loved learning and meeting people and trying new things (has worked out) [03:58] Kevin: I've always had a saying that goes when you realize how much you don't know about a subject, that's when you're an expert [04:10] Scott: The more I learn the more I realize how much there is to learn which makes it super enjoyable [04:26] Kevin: Why do you think it's so important to focus on relationships in business? [04:33] Scott: For me, it's fun. All of my clients have become friends, a lot of my clients were friends first [04:57] It's a very natural thing when you put yourself out there, at least for me [05:30] I'm always making introductions, which end up coming back to me which has grown our business without the need for marketing [06:22] Kevin: It doesn't feel good when you don't have a connection to people (ex: cold calling) [06:47] Scott: Cold calling makes you appreciate the authentic relationships that drive business (get to see the contrast) [07:43] Kevin: So you build your business primarily with relationships. Can you talk a little bit more about how it's built up your business? [07:58] Scott: On the client side [08:17] After years of meeting new people, you start building up a great network of clients [08:22] Because these people know and trust me, I do great work [08:48] Politely asking if they can bring other people into your world [08:53] On the team side [09:12] We haven't had to really post job descriptions (network) [09:30] You really have to get out there to make a good use of your time (can be doing fun things to network too) [10:17] Kevin: Do you have any suggestions for our WTR listeners about how they can go about meeting new people? [10:25] Scott: I would say go do something you love (ex: surfing, golf, etc.) [10:32] Find a group of people who are doing something that you really enjoy doing [10:44] When you build relationships with people with a common interest at the core, there's more depth there already in the relationship [11:15] It's not just number of hours you spend with them, it's about getting to know them and the people who are...

Wealth Tactic Rebels
WTR Discussion: Colin Gray, Podcasting to Grow Your Business

Wealth Tactic Rebels

Play Episode Listen Later Nov 14, 2019 32:09


In order to grow a business, a lot of people take interest in creating a podcast where they get to talk about their niche and promote their services. But what does it actually take to get started in developing a successful podcast channel? A common roadblock that people run into when starting their podcasts is a lack of specificity in what they are trying to get across. Today, WTR welcomes Colin Gray, founder of The Podcast Host (https://www.thepodcasthost.com/) . In this episode, we will discuss the tools that you can use to further your success in terms of podcasting. Ingenious tactics to accumulate wealth, for people who see things differently. Colin Gray Website: https://www.thePodcastHost.com (https://www.thepodcasthost.com/) Website: http://hostileworlds.net (http://hostileworlds.net/) LinkedIn: http://Uk.linkedin.com/in/colinmcgray (http://uk.linkedin.com/in/colinmcgray) Facebook: https://www.facebook.com/thepodcasthost (https://www.facebook.com/thepodcasthost) Twitter: http://twitter.com/thepodcasthost (http://twitter.com/thepodcasthost) YouTube: https://www.youtube.com/user/colinmcgray (https://www.youtube.com/user/colinmcgray) NOTES [00:26] Kevin: Today's we're joined by Colin Gray, founder of The Podcast Host [00:58] Today, we're going to be talking about podcasting to grow your business [01:03] Would you give our listeners a little background about where you came from and what inspired you to get to where you are today? [01:22] Colin: I was a teacher back in the day. I taught lectures how to use technology in their teachings [01:38] I was asked to learn how podcasting works so that I could teach it to the lectures [01:57] It's so personal; the attention is great (people can listen for a while) [02:48] Today, we teach people how to run a podcast [03:04] The whole aim is to make podcasting easy and to help anyone run their own podcast if they want [03:53] Kevin: Why do you think podcasting is so important for any business owner today? [03:58] Colin: The complaint I hear most often from people who want to start a podcast: how do I differentiate? How do I get more customers to find us? [04:26] In terms of blogs, it's hard for you to get your personality across (you have to be a really good writer to convey who you are as a person) [04:45] In terms of videos, you can start to get your personality across more so people can find out about you, but it's hard to make (a lot of technology needed and intimidation) [04:57] In terms of podcasts, it is a way that you can create some content that shows people your personality, why you're different from your competition, and it's really easy to make [05:15] Very personal (connect with people... trust building) [06:04] Attention (people listen for a long time) [08:24] Kevin: What would our listeners need to get started if they want to start a podcast channel? [08:31] Colin: You actually don't need a lot, you can start really simply [08:37] People procrastinate on starting their podcast (worrying about insignificant things) [08:48] You need really simple gear to get started so there's nothing stopping you from recording [09:02] USB microphone [11:00] The most important thing for your first 10-20 episodes is consistency [11:30] The easiest possible way is to literally press record on your smartphone and speaking into your phone if you have a decent smartphone [11:57] If you're using cheaper gear, make sure you're in a good environment for recording [13:24] There's something tangibly different about recording a practice episode you know will never be published and recording something that you know will be published [13:50] Don't worry about the quality of your episodes when you start, you'll eventually get better [14:06] Kevin: What kind of software do they need to get going? Colin: [14:12] Audacity is a free audio editor...

Kevin & Fred's Next Level Podcast: Quick Tips for Realtors and Interviews from the best in the real estate business

Next Level Podcast Kevin Kauffman and Monica Shea Monica's journey in real estate began in 2009 with a “I hope this works moment.” There were times when she called her mom and best friend to ask – ‘Tell me I can do this” and the answer was always ‘Yes, you can do it' - underscoring the importance of a community who believes in you which Monica creates with her clients through her excellent customer service. Monica's business model is a simple family-based one with her as the Lead Agent, her husband who is a licensed agent, and a full-time unlicensed assistant. With her background in Public Relations and her husband's background in health care, they are a dynamic duo providing excellent service to their clients. Her model is efficient and very hands on. YTD this team has sold 42 homes worth 14 million and the goal is 30 million for the year 2019 which is looking very good. Monica's Core Principles Kevin – What have been the core principles that define your business and who you are that you've developed over the last 10 years? Monica – Good question. I am a business-minded numbers driven person and my husband, whose background is in healthcare, is more client driven. He has helped me focus on the people we serve. We call it ‘loving on our people'. We do special events several times a year such as parties at our home, renting a theater for movie time, renting a game place for bowling and arcade games. It's a time to socialize and create community and a high level of customer service. Discussion on Reciprosity and Referrals Kevin – in humans there is an innate subconscious prompting to provide value to others. How do you bring value to your real estate clients? Monica – We create a high level of customer service; we are all about the warm and fuzzy community because it's so much more fun and enjoyable. Disney and Agents of Excellence Kevin – What is this Disney thing? How do you tie the two into real estate? Monica – I've always loved Disney, I grew up in Florida and have been a student of what Disney's principles are for many years. I formed a member network based on the spirit of Disney for Real Estate Professionals teaching them to apply the Disney principles to the practice of real estate. There are several facets to it: We have a Facebook community with a house and castle logo; it is very Disney inspired We have Member Network where agents can brand themselves as Agent of Excellence and use all of the materials for $350 a year with a referral network and an event network throughout the year. Members Only - Upcoming D23 Fan Club Expo at Disney Orlando with a meet and greet. This is a 3 day private learning event at Disney. One very important segment is “Making Magic in Real Estate” – learning to apply the Disney customer service principles to your real estate practice by creating a community. The Importance of the Niche Kevin – What speaks to me is you have a niche, a community you can get into at a deep level with customer service. Niching down, as explained in the ‘22 Immutable Laws of Marketing' by Al Ries and Jack Trout, creates a big business. This is the Golden Nugget you have created with your love of Disney combined with your real estate practice. Monica – it took awhile to get Disney on board, but they did it! We love the brand and the culture of Disney and the conference is full of authentic Disney. We get to go behind the scenes of Disney guided by Disney Characters with a graduation ceremony. It is a rich, authentic Disney experience directly applicable to real estate. Kevin – Why go through the time and pain to create this curriculum and this 3 day class being heavily involved in your real estate business? Monica – It's to build the community. I get personal satisfaction and have a lot of fun with our fellow agents who have fun with Disney. I'm committed to World Class Excellence, which Disney teaches. And it is very enriching to me to bring everyone together in addition to raising our professional standards. Kevin – Do you have any closing thoughts? Monica – Thank you for having me on and please get the word out about the D23 conference to any agents who also love Disney. We have room for about 25 more attendees. https://www.theagentofexcellence.com/  - the Magic of Disney for Real Estate Professionals https://www.facebook.com/theagentofexcellence/- Hit ‘LIKE' on this page and look for the ticket info for the upcoming Oct 7th event at Disney Orlando. Monica Shea BIO Monica Shea has lived in Colorado Springs since 2003 and grew up in the Tampa Bay area in Florida. She is a graduate of the University of Florida and previously worked in public relations and logistics for a large international agricultural company. After starting a real estate investment company in 2005, Monica decided to expand her real estate career and work as a Realtor. Without a doubt, she has now found her true calling and loves working with clients on something so personal as buying and selling their homes – from house hunting with buyers, getting a listing ready for sale, negotiating the best deal for her clients, and everything in between. 719-659-2613 monica@PeakHomeSearch.com  

The Sci-Fi Movie Podcast
Sci-Fi TV Podcast - The Leftovers Season 1

The Sci-Fi Movie Podcast

Play Episode Listen Later Mar 9, 2017 53:55


The Leftovers Show Notes - Season 1 Welcome to the very first episode of The Sci-Fi TV Podcast, my name is Rem and to help us get started, we're very happy to welcome Karen, one half of the most popular Walking Dead Podcast on the planet, the Walking Dead ‘Cast. And a big welcome to Wayne Henderson, from the Packers Fan Podcast, 11.22.63 A Look Back, and another mysterious tv fan podcast later in 2017. On our first episode, we're talking about Season 1 of the HBO series The Leftovers. We're doing two catch you up episodes to refresh you for the 3rd and final season which begins Sunday April 16th on HBO. We'll spoil everything in season 1, but not season 2, so you have a chance to catch up on season 2 before we do our next episode.   Might be a bit of language here too,   Questions to consider: What first got you watching The Leftovers? The Damon Lindelof factor (Lost!) Will we ever know the reason for the departure? What else is coming? Favorite Scene? Favorite Character? What other unanswered questions do you have? Dean the dog shooter. Angel? What's with his truck? What does Kevin and Kevin Sr. have specifically? Is it that they're resisting spiritual guidance? Did the GR use real bodies or mannequins?   Thanks to Karen and Wayne for joining us, and we'll be back with a look at season 2 in early March as we make our way to the third and final episode of The Leftovers.  Get all the show notes, video clips and more on the website at Sci-Fi TV Podcast.com   ====================================================================   Episode 1 (Pilot)     Tunefind.com That song! “Retrograde” by James Blake   Kevin and his up in the laundromat with a crying baby in season two like the woman did at the beginning of season one - Jill might act out less if Kevin actually told her what he was feeling and going through.  She acts out because she's not being included or talked to. (Kevin won't tell her not to go to the Memorial) - What so obviously seems like the Christian rapture is being denied by Matt the Priest Tom reading ‘The stranger, by Albert Camus lots of quick jarring cuts gives you the sense that there's tension and immediate danger just under the surface   Empty picture frames - The kids have lost all sense of meaning and purpose, and have become hedonistic. Dogs, Deer and assorted animals. Kevin keeps waking up on the floor Tommy screaming under water Dog shooter at end, 'don't just stand there'. What caused the dogs to go crazy? Matt as the Job of the Bible   Episode 2 (Penguins one, us zero) Did Dean the dog shooter just give the black pickup truck to Kevin? Can't reconcile the black truck and how Dean would just give it to him Chopping down the tree,  is that to demonstrate the nature of futility? Why did Nora push the cup off the table?   Episode 3 (Two boats and a helicopter) Stop light goes from green straight to read and then flashes red, and pigeons on top of the street light Matt has the awesome creepy dream sequence!   Episode 4 (BJ and the AC) Baby Jesus stolen Christine accosted by naked guy: ‘ you walk over the dead, they're all in white', ‘I know what's inside you' Kevin tries to arrest the GR, for trespassing at the school Kevin almost crashes car, loses control of it Kevin driving black truck now? Jill almost torching BJ, felt dark and sacrilegious Tom takes Christine to hospital Lori tries to serve divorce to Kevin by Meg reading a note from Lori Jill gives Lori a lighter The Twins return the BJ On the bus, Tom and Christine find dead bodies in white all over the road, like the naked guy said Kevin meets Nora (moments of brutal honesty) Kevin and cops mass arrest the GR The rest of the GR is breaking into homes and stealing pictures (also brutal considering what happens later in the season Kevin finds Matt replacing the BJ,  and throws his away. Lori tries to get light from gutter   Episode 5 (Gladys) Gladys seems to be agreeing to something with Patty Gladys and another GR walked past a man who has fallen, they offer no help Gladys is kidnapped, strapped to a tree, and stoned to death One of the hardest death scenes of any TV show to watch Then Dean shoots some dogs? Kevin has lost a bunch of his shirts We learned that Dean actually exists, and is not one of Kevin's hallucinations Kevin tells Jill about the GR person who died. Jill thought it was her mom, Kevin explained everything, finally being a good communicative parent Lori has a panic attack and goes to the hospital Patty picks up Lorene from the hospital and take her to a hotel, plays the radio! Kevin calls the ATF and leaves a message to be called back Laurie and Patty have breakfast and Patty chats up a storm! Kevin runs into Nora at the laundromat, they don't have his shirts Kevin questions Matt, asked if he was involved in Gladys is murder Patty gives a speech to Laurie [grab the audio] 35:00 Patty writes the name Neil on a bag Sean: he gets Gladys's body shipped to Virginia, Kevin leaves another message and Taras him a new one Patty leaves a bag on Neil's doorstep Kevin is having issues with the house alarm Kevin talks to the agent finally, and the agent makes a dark suggestion that seems to indicate doing away with the GR (illuminate the infestation), something like what happened to Wayne's compound The agent offers to send troops to wipe out the guilty remnant Kevin gets loaded, buys more beer, then goes and harasses the laundromat guy Meg has stopped talking, dressed in white and rights to Patty that she is ready Matt sets up a public address system outside the guilty remnant house, Laurie goes out with a whistle and blows it in his face Matt seemed so hopeful when Laurie came out, poor guy takes such a shit kicking Kevin tells Jill about the divorce, and she seems to really appreciate that he actually talked to her, Kevin weeps into a pillow Switch to a facility where Gladys's body is removed from the box and cremated   This is the saddest episode of the entire series   Episode 6 (Guest) Nora Centric Nora conducts interviews for Benefits recipients She spies on the pre-school teacher to was having affair with her husband Nora hires a prostitute to shoot her (Blasting music) Nora goes to court to file for divorce, runs into Kevin, who is also getting a divorce...she invites him to Miami Nora meets with co-worker, he queries how she asks a particular question (Question 121 “In Nora goes to conference, has to wade through a protest, and finds someone has stolen her conference ID She meets super douchy guy named Marcus, and she really doesn't care what he does Confronts a woman who she thinks took her badge, but it's not her Nora makes out with Marcus' body double Hotel security kicks her out of the hotel She goes to a copy store and makes a fake ID Goes back to the hotel and confronts the woman who stole her identity Nora meets the guy who wrote the book (Patrick Johanson) and flips out on him Meets tall bald guy who takes her to see Holy Wayne Nora goes shopping for her own groceries instead of her family Kevin asks Nora out on a date Nora does another interview, asks question 121 ‘In your opinion, do you believe _______________ is in a better place? Nora's ‘yes' streak is broken.   Episode 7 (Solace for tired feet) Jill and friends are taking turns doing the refrigerator challenge Nora and Kevin on fourth date, and they're gonna do it! Jill gets stuck, and her grandfather breaks her out Tommy and Christine are in Gary, Indiana Holy Wayne call Tom, tells him to take some money to one of his other concubines Jill tells Kevin that his dad escaped, Kevin doesn't tell Jill anything...constantly, very frustrating Kevin has a dream of the dog shooter, he's got a dog in a mailbox and dead GR members in the truck (including Lori) Kevin wakes up with bandaged hand on the floor, and do tied up in back yard Doesn't look like a dog bite, more a human bite Kevin's dad busted up a library, seems he was trying to get hold of a National Geographic for Kevin Tommy take half his money and gives it to the the other couple hosting Wayne's other baby Jill's Grandpa shows up at home, and talks to Jill (He actually talks to her) Kevin arrives, arrests Grandpa (Kevin Sr.) Jill orders something online Kevin doesn't remember getting the dog or talking to Amy Kevin Sr. is with Matt, and Kevin is losing it. Tom learns about Wayne baby franchise and almost gets shot Kevin Sr. meets Kevin at diner, gives him NG magazine, Kevin refuses (May 1972 issue of National Geographic) Kev. Sr. says ‘You need to accept it'. Is Kevin on the Hero's Journey in the Joseph Campbell sense? Matt tries to quote scripture, Kevin tells him to fuck off. Kevin goes to Nora's, and they make the sweet love! Meg tells Lori that Kevin is with Nora, Lori says ‘so?' Kevin tells Nora he thinks he might be going crazy Kevin finds NG magazine that Jill ordered, flips out on Jill Wayne calls Tom, Tom throws the phone against the wall, goes home to see Christine has given birth to a baby girl Episode 8 (Cairo) Patti is bringing stuff to the church (laying out clothes), Kevin is cooking dinner (laying out a tablecloth and napkins) Patty give a pile of money to Lor, asks ‘Ready'? Nora has dinner with the Garvey's, Jill asks Nora about her gun Nice to see some romance as a doom buffer Kevin wakes up in his car in the woods (at a cabin with Dean the dog shooter) Uh, oh….Patti is tied to a chair in a cabin, much to Kevin's absolute surprise! Meg goes thermal on Matt for one of his posters Kevin can't remember anything, Dean explains Patti's abduction to him They're in Cairo, New York Patti will not forgive or forget Lori disciplines Meg against violence (This is Meg's turning point, I believe) We learn Meg's mom died Oct. 13th, the day before the departure Meg apologizes to Matt, he accepts...this guy is a saint! Jill and Amy fight, Jill accuses Amy of sleeping with Kevin (Nobody is ok) and that blows up their friendship Great dynamics between Kevin and Patti, they talk about the GR, and Patti says they have no information about Dean's identity, he prefers ‘Guardian Angel'. Dean: Go back to the truck, I need to talk to the other guy (Tyler Durden multiple personality) Jill and the twins break into Nora's house, and find Kevlar and gun Really seems like Jill is just looking for someone to be straight and honest with her Kevin leaves crackly message for Nora Finds all his shirts on trees in the woods near cabin (implosion imminent) Kevin goes back to cabin to find Dean put a plastic bag on her head, they fight, Kevin wins and releases her Dean walks out, says ‘Shut the Fuck up, I tried'....was he talking to Patti or his own voices? Lori and Meg me up with guys and a trailer to take possession of a bunch of dead bodies The GR start moving bodies into the church Nora goes home to find her gun has been moved Jill goes home, Amy leaves (she seems essentially homeless) Jill frees the dog and goes to stay with the GR Kevin and Patti talk at the cabin Patti about Gladys' murder: ‘she was ok with it'....and when Lori's time comes, she'll be good with it too' Still don't completely understand this scene…. Kevin cuts Patti loose, and she cuts her own throat   Episode 9 (The Garvey's at their best)   Kevin hides smokes under a mailbox, (Tommy put money under a mailbox, dog in a mailbox) Flashback! Lori is talking and Jill is happy. Nora and husband are awaken by her kids Lori is a Psychiatrist and Patti is her patient Kevin is a secret smoker   Deer rampages through the school, terrifies the kids and does a lot of damage Patti feels like something terrible is going to happen (like the world is going to end) Patti says ‘Something's wrong inside you' (Lori is pregnant) Nora wants to work for the Mayor's campaign Kevin Sr. is Chief and not crazy Tommy got arrested, problem with his biological father, Kevin kicks his ass Gladys is a dog breeder Jill prepping for the Science Fair Big party for Kevin Sr. Mary is talking and walking Seems to be some estrangement between Nora and Husband Everybody at the party is happy! Kevin: Why isn't it enough? Kevin Sr. ‘Every man rebels against the idea that this is it', ‘You have no greater purpose because it is enough' Kevin runs, smoke break, women in a car ask ‘Are you ready?', and drive on. Sewer cover blows up in front of him! Deer gets caught in house of a family whose son has Downs and departed Deer gets hit by car, Kevin puts it down Kevin goes to motel with woman, and she departs while they're having sex We see the woman with the crying kid that we saw in the first episode Lori sees Mary in the waiting room at the Doctor Nora frustrated with kids and husband, they depart when she has her back turned Jill and Tommy form a human circuit at the science fair.  Someone in the circuit departs, and the light goes out Lori is pregnant, and the baby departs right out of her husband   Each of the Garvey's had a personal departure experience   Departures seem to happen at time of emotional peak?   Episode 10 (The Prodigal Son Returns)   Patti is dead Spanish version of ‘If you go away' Jill tries smoking with mom Christine says about Wayne ‘He's never coming for us'.  She abandons the baby in a public washroom, Tommy finds the baby and Christine is gone Church dude asks Tommy ‘Can I help you'? Jill puts on the GR white, defies her mom to talk. ‘Nothing else Matters' played Montage of bodies and clothes gathered… Next morning, all the departed have been replaced with doubles Nora goes insane after seeing her family back at the table Kevin called Matt to help with burying Patti's body Kevin gets hauled into a mental hospital, given a copy of NG Magazine and a note saying ‘Stop talking to yourself and they'll let you watch TV' He's taken to a lounge where his Dad talks to him.  Patti shows up too, Kevin Sr. said ‘3 years ago, we realized why we're still here' Wake the fuck up! Kevin wakes up in the car with Matt, it was a dream.  They stop at a restaurant Kevin tells Matt about the other woman, and wanting to leave his family Kevin feels tremendous guilt for wanting to be away from his family, and then losing them one by one. Goes to bathroom and finds badly injured Holy Wayne Wayne asks Kevin to make a wish, in hopes that he wasn't a fraud all along Damn, Wayne is a phenomenal actor! Police burst in, take Wayne's body and question Kevin Matt and Kevin go home to Mapleton, which is about to explode on the GR Riots break out, the community torches the GR cul du sac Meg ‘We made them remember' Houses burning, GR being beaten, general chaos Burning house, Lori comes out, screams ‘Jill!” Kevin goes into house, rescues Jill Nora holds hands with the replacement bodies at the table, writes note to Kevin. She's planning to leave Tommy finds Lori by the ocean Kevin and Jill walk home, find the dog, and Nora at his door with Christine's baby  

Money Matters With Dino
#114 Kevin Leon - The ABC's of Life Insurance

Money Matters With Dino

Play Episode Listen Later Apr 2, 2015 27:49


Many times talking about life insurance can feel like an uncomfortable conversation, but it doesn’t have to be that way.  If you work with the right professional what you’ll realize is that it’s really just about doing the math so that your family is protected.  Life insurance can take care of things like replacing your income, paying off debt, funding college plans and leveraging estate tax issues.   In this show the Regional VP of Trilogy Financial Kevin Leon breaks down the types of life insurance you will need based on your current situation and future goals.  Here are some of the questions Dino asked Kevin: Why should people have life insurance? What types of insurance are available today? How much insurance does a typical family man need? Is work term life insurance any good? What are accelerated benefit riders and do all life insurance policies have these available? What could happen if people do not have coverage and something happens?

The Drama Teacher Podcast
Talking to a Playwright on Skype

The Drama Teacher Podcast

Play Episode Listen Later Dec 4, 2013 29:23


Episode 70: Talking to a Playwright on Skype   What's it like to talk to a playwright? In this episode Lindsay shares three different Skype sessions with three different groups. What do students want to know when they have a playwright in front of them? Listen to find out. Show Notes Floating on a Don't Care Cloud The Bright Blue Mailbox Suicide Note Alice Humbug High Subscribe to The Theatrefolk Podcast Episode Transcript Welcome to TFP, The Theatrefolk Podcast. I am Lindsay Price, resident playwright for Theatrefolk. Hello, I hope you're well. Thanks for listening. Today, we've got something a little different and a little interesting, I think. I do indeed think so. And so, one of the things that I have been doing on a regular basis lately is talking to classes and also to casts those who are working on my shows, via Skype. It's just been a great way for students to talk to me, to actually see me, see that the name on their script is actually a live person, and they can ask questions directly, you know, of their playwright. And, because it's all through, you know, the tubes and the wires of the internets, it really is so easy. It's such an easy way to communicate. I sit in front of my computer, and they sit in front of theirs, and, you know, poof! Away we go! So, today, I have a collection here, a selection of Skype recordings from three different groups – two productions and one class who were testing a lesson plan for an upcoming monologue book that I'm working on. So, the first group you'll hear is from – and this is really the best example of how technology basically can bring the world together – they are from a Northern Canadian community in Inuvik, so far north that there are no roads. It's a fly-in only community, and I did this Skype at the beginning of November, and they had enough snow to snowmobile on, and they were also telling me about their in-town polar bear problem. I can't even visualize that but that's what's happening where they live, and this is the Drama club at the high school, and they were preparing to put on one of my issue plays, Floating On A Don't Care Cloud. They did another issue play of mine last year, The Bright Blue Mailbox Suicide Note and they prepared them and they performed them for their school, and also, their community. So, Floating On A Don't Care Cloud is a play about pot use in a high school, the stereotype of a drug user, and, sometimes, how the person abusing drugs just does not fit the stereotype. Sometimes, they're like the yearbook editor. So, these guys had great questions about the play, but also, broader questions about writers' block or just how do you learn lines? And, have a listen. I really enjoyed getting to know these kids. And, in this recording, you will hear my biggest theatrical pet peeve of all time. Lindsay: Okay. So, how long have you guys been rehearsing? Respondent: A week? Respondent: No, no, two months. More like two months, probably. Lindsay: And when's your first show? It's tomorrow, isn't it? No, Tuesday, Tuesday. Respondent: Tuesday and Wednesday. Lindsay: And who will you perform for? Respondent: Everyone. Respondent: First, the school, then public. Respondent: Yes, two public schools and two school shows. Respondent: Two public shows and two school shows. Lindsay: So, will your whole community show up for the show, you think? Maybe? Respondent: Maybe, yeah. Respondent: Hopefully. Respondent: They've got two or three questions ready for you whenever you want to feel. Lindsay: I'm ready, lay ‘em on me. Respondent: Okay. You want to ask your question there, Kevin? Kevin: Why did you write this play? Lindsay: I wrote this play for a couple of reasons. Writing issue plays is one of the things that we do. We like to cover a lot of issues with Theatrefolk, and I was asking some teachers and some students what is a problem,

LINGVISTOV
Pathoanalogoanatom (36)

LINGVISTOV

Play Episode Listen Later Aug 24, 2013 35:08


- Asia showing surprise, dog art and Daniil early in the morning - Cloud atlas: Scots, the idea of future and audiobooks - We have recorded new short stories! Stay tuned! - Libya Egypt-style: Were the States and Europe aware of what was going to happen? - Talking about Kevin: Why do people go on shooting sprees in the USA? - Pigeon apocalypse: I have warned you, man! Havent you seen my pigeons?!! - Too many "universities" in Russia: Fraud, unemployment and bad education - What major would you choose: We want to be like Dana Scully! - Pathologist is a specialist who specialises in pathologies - You and the bodies: so romantic! - The Case of the Lost Sausage: Part IV - Restless: I like the German word... and I forgot it.

FAILocracy
Flight attendant freakout reenactment! (Steven Slater of jetBlue)

FAILocracy

Play Episode Listen Later Aug 12, 2010 3:05


Thanks for subscribing! I'm almost in the top 100 for the month in the comedy category. If you haven't subbed yet, and you http://www.FAILocracy.comhttp://www.twitter.com/FAILocracyKevin: Hi, I'm Kevin R. Breen from FAILocracy.com joined today by Victoria Andrews.Victoria: HiKevin: Now the Internet is buzzing with news about Steven Slater, the presumably-former-flight attendant who was arrested after cursing out a passenger, stealing 2 beers, and sliding down the emergency exit of a plane.Victoria: And that's just when the story STARTED to get interesting.Victoria: First of all, Steven Slater has an impressive background. According to some sources, he was a flight attendant with JetBlue for 28 years. According to his MySpace page, he's 38 years old, so that would mean he's been a flight attendant since he was 10!Kevin: Yeah, but according to the press association, he's actually 39, so it's only been since he was 11. Not that incredible.Victoria: Really? Well, JetBlue wasn't even founded until 1998, just 12 years ago! If he was really with them the entire time he was a flight attendant, he somehow managed to work for them 16 years longer than they even EXISTED!Kevin: Yeah, but according to his MySpace, he's worked for different airlines, and he took five years off recently.Victoria: Oh, okay, well, the story is still interesting because, apparently, as a plane was landing, a woman started taking her baggage out of the overhead bin before she was supposed to. Slater asked her to stop, and she end up hitting him in the head with her bag.Kevin: Right, Slater asked for an apology, and she refused, calling him a motherfucker.Victoria: Apparently he'd had it at that point, and he announced over the intercom, "To the passenger who just called me a motherf-----: f--- you. I've been in this business 28 years, and I've had it." He then grabbed 2 beers off the beverage cart, set the emergency chute, and left the plane on the emergency exit slide.Kevin: Right, a complete lack of professionalism. Police came to arrest him in connection to reckless endangerment and criminal mischief. They knocked, Slater didn't answer. So they knocked down the door, arrested him, and walked him out of the house as reporters asked him why he was smiling.Victoria: And why was he smiling? Reports say the police caught him having sex. I guess that also explains why he didn't answer. Since the story got out, the Internet has been buzzing with stories about what a hero he is to all disgruntled workers.Kevin: Yeah, but come on, there's got to be some professionalism, you know? I don't think I can respect anyone who snaps on the job like that.Kevin: Wait, what are you doing? We're not done yet.Victoria: (AS SHE SWINGS HER PURSE AROUND, ACCIDENTALLY STRIKING KEVIN) Oh, I was just getting ready to go.Kevin: Ouch! Okay, well, can I get an apology.Victoria: No, fuck you, motherfucker!Kevin: What the hell!? That's it! I'm sick of this! Fuck this job! And to the woman who called me a motherfucker, fuck you! I've been in this business for 28 years, and I've had! (WALKS OFF SCREEN, THEN WALKS BACK ON SCREEN TO GRAB 2 BEERS, THEN WALKS OFF SCREEN AND SLAMS THE DOOR.)Cameraman: Uhh, Kevin? Kevin, are you going to come out of your room or what? KNOCKS ON THE DOOR Kevin. KNOCKS AGAIN. Kevin, I'm not going to open the door to see if you're having sex.Kevin: Why not?