Podcasts about kevin no

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Best podcasts about kevin no

Latest podcast episodes about kevin no

Top Secrets
Creating Certainty in Uncertain Times

Top Secrets

Play Episode Listen Later Apr 29, 2025 14:02


I've been having conversations over the past couple of weeks about this very topic of creating certainty in uncertain times. So much of it boils down to the specific steps I can put in place in my business. Reach out to the right people, say the right things, in the right order, consistently. That will not only improve your confidence in yourself. It will improve their confidence in you and their certainty that you can do the job for them. David: Hi, and welcome back. In today's episode, co-host Kevin Rosenquist, and I will be discussing creating certainty in uncertain times. Welcome back, Kevin. Kevin: Great to see you again, David. Wow, uncertain times. There's an understatement of the year, huh? David: Yeah. There's been so much discussion on the forums and inside the social media groups and everything like that. A lot of people are uncertain about a lot of things, and that does not generally bode well for businesses. Kevin: No, no, it definitely doesn't. So what does it really mean to create certainty? When everything around you feels unstable. David: Yeah. We had talked in a previous podcast about our circles of influence. Like the things we can control and the things we can't. It really does circle back in a lot of ways to this. When we talk about creating certainty, we can only ever do that within the realms that we control. We can create certainty in specific aspects of our business. So when we're talking about things like tariffs, which obviously is a big topic these days, a lot of our clients are in the promotional products industry, and a lot of that product tends to come from overseas. Much of it is coming from China. So in those situations, we're not able to create certainty with that, right? That's not within our sphere of influence. So what we can do and what our clients can do is to look at the specific things we can create certainty around. Can we identify suppliers who are can provide products for us that are not impacted by that? Can we look at more domestic suppliers? What are the specific things we can do to create a level of certainty for our customers? Something our competitors might not be able to provide? Kevin: And I think there's a level of authenticity too that has to go with it, right? Because certainty you can sort of project certainty. but you don't want to pretend to have all the answers when you don't. So how do you balance that? David: Yeah, you can't really fake certain, well, I guess you can fake certainty. Kevin: You can try. Yeah, David: You can pretend you're certain, but I'm not really talking about that. I think there's certainly an air of confidence that you want to be able to convey to your clients, and sometimes when you're conveying confidence, you may still not be certain about things. But in this conversation, I'd like to look at, okay, what are the things that we can do? What can we be certain of? You know, are we certain that we can help our clients? And if so, how are we certain that we can help our clients? What are the things that we know that we can do that will help them? And if it's about sourcing things that are more in line with exactly what they're looking for, trying to get around the obstacles for our clients. If we're certain we can do those types of things. Just identifying the very specific steps that we can take, what can we be certain about, and then focus on those things. Kevin: You mentioned that, a lot of our listeners are in the promotional product space. There's still a lot of uncertainty that's coming our way. A lot of flipping and flopping going on with tariffs and whatnot. What do you recommend businesses do to sort of like help prep? David: Well, first thing you should do is recognize that your clients are not unaware of this. Like they are aware of the fact that this stuff's going on. Kevin: Right. David: And I've talked to a lot of business owners recently who are just really conc...

The Thought Police
311: No Kevin, No Problem

The Thought Police

Play Episode Listen Later Apr 23, 2025 26:37


Mike is joined by Alex Phillips this week for another rage filled deep dive into the past weeks top stories, and the very worst... You can follow them on X. Mike is @IROMG, Alex is @ThatAlexWoman and you'll find the podcast too @ThoughtPoliceTP. Meanwhile if you'd like to send them an email, the address is: thoughtpolicepod@gmail.com

The Harvest Season
Catsune Miku

The Harvest Season

Play Episode Listen Later Mar 26, 2025 82:53


Kevin and Aislinn talk about Wanderstop, the new game from the creator of The Stanley Parable Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:23: What Have We Been Up To 00:11:58: Game News 00:29:07: New Games 00:31:44: Wanderstop 01:15:33: Outro Links Pixelshire Release Date Honeymancer Early Access Release Date Space Sprouts Release Date Dave the Diver “Ichiban’s Holiday” DLC Another Harvest Moon G-Mode Game Cattle Country Optional Combat Funguys Swarm Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Kevin: Hello farmers, and welcome to another episode of the harvest season. My name is Kevin (0:00:34) Aislinn: And my name is Aislinn. (0:00:35) Kevin: And we are here to talk about cottagecore games supposedly that’s a little box. It’s whoo (0:00:40) Aislinn: Woo! (0:00:42) Kevin: I forget about that. Well, I always try to be a bit of a smart alec and adding nonsense there, but whoo (0:00:49) Kevin: Although I’m although I don’t know how much I like wooing at this game. I’m very hesitant about whoo (0:00:50) Aislinn: Woo! It’s cute, I like it. (0:00:56) Aislinn: That’s true, that’s true, you make a good point. (0:00:57) Kevin: I’m kidding. I love I love (0:00:58) Aislinn: Spoilers! (0:01:00) Kevin: We’re here to talk about wander stop the tea shop game by the I forget the actual dead team name the Stanley parable people (0:01:09) Kevin: Brace yourself because anyone who’s familiar Stanley parable knows that means things (0:01:16) Aislinn: I wholeheartedly agree. (0:01:17) Kevin: But (0:01:18) Kevin: Okay, but before we get to those things let’s talk about other things (0:01:23) Kevin: Aisling what’s what’s up? What’s been going on tell me about your sky high life? (0:01:26) Aislinn: Um, I think you already know what’s been going on. (0:01:30) Kevin: You (0:01:31) Aislinn: We’ve been very busy with work and when not working, (0:01:36) Aislinn: I’ve been very busy trying to make as much progress as humanly possible in Wandershop. (0:01:42) Kevin: Yeah (0:01:42) Aislinn: And when I’m not doing that, then I’m doing the usual like dailies on my phone of like (0:01:48) Aislinn: Pokémon Sleep, TCG Pocket. I’m hard into Neko Atsume right now. (0:01:50) Kevin: Uh-huh (0:01:52) Kevin: Okay (0:01:56) Aislinn: It’s just the original, and I want to try and get everything in Neko Atsume as much as possible. (0:01:57) Kevin: Okay, wait, what is that one do tell the name escapes me (0:02:03) Aislinn: It’s a cat collecting game. It’s a cat collecting mobile game, (0:02:07) Aislinn: and it’s literally just cat collection, and it’s so cute. It’s so cute. And there’s a new Neko Atsume (0:02:08) Kevin: oh yes okay i’m familiar with this one yes it is (0:02:14) Aislinn: that came out somewhat recently, so I’m like, I’m not gonna play that until I finish the original. (0:02:20) Aislinn: So that’s what I’ve been doing. And then if I’m not doing any of those, (0:02:22) Kevin: Sure. (0:02:25) Aislinn: that I’m doing a lot of wedding planning. (0:02:26) Aislinn: So that’s pretty much what I’ve been up to, yeah. (0:02:27) Kevin: Ahhh! (0:02:29) Kevin: Has that been on the show? Wait, has that been discussed on the show at all? (0:02:32) Kevin: I don’t, I don’t know if it… (0:02:32) Aislinn: No, it has not been discussed in the show, so. (0:02:34) Kevin: Ahh, okay, how far are we? What’s, uh, what’s our target date here? (0:02:39) Aislinn: Our tar- actually, I have not announced to, like, everyone the target date. (0:02:43) Kevin: Oh! (0:02:45) Aislinn: I’ve been keeping that, like, more on a personal note, but I can tell you June. (0:02:47) Kevin: Okay, well you got a range? (0:02:49) Kevin: Sure. (0:02:50) Kevin: Okay. Okay. Well, sure. Sure. Sure. Yeah. (0:02:52) Aislinn: Yeah, so we’re almost there. (0:02:52) Kevin: Yes. That’s correct. That’s correct. Very, um, very, very, uh, impressive dedicated you to to playing your wedding during the, the, the Go Fest this year, or whatever the thing’s called. (0:02:56) Aislinn: Yeah. (0:02:57) Aislinn: Yeah, yeah, yeah. (0:03:00) Aislinn: Literally, we’re not quite there yet. (0:03:06) Aislinn: It’s, yeah, no, each month that progresses closer and closer. (0:03:08) Kevin: Yes. That’s correct. That’s correct. Very, um, very, very, uh, impressive dedicated you to, to playing your wedding during the, the, the, the Go Fest this year, or whatever the thing’s called. (0:03:09) Aislinn: I’m like more and more just panic, panic, panic. (0:03:22) Aislinn: Well, that wasn’t that wasn’t in the works (0:03:22) Kevin: The, um, all right, but, uh, good stuff. Okay. So let’s see here. Okay. Just, just a side note on that. Have you, uh, I’d play a different kind of cat collecting game. Have you ever heard of the battle cats? (0:03:25) Aislinn: That wasn’t that wasn’t supposed to happen, but it just happened to happen and I was like well (0:03:29) Aislinn: We’re gonna see what happens with that (0:03:46) Aislinn: Um, no, what is that? I’m looking that up right now. (0:03:46) Kevin: Oh, I think I’ve talked to that on the show, but, um, (0:03:52) Kevin: you know, I’m going to tag you an image on the slack. I’m creating the, the live slack thread of me. (0:03:58) Aislinn: Wait, this looks so cute. (0:04:04) Kevin: What are you, you googled it. (0:04:04) Aislinn: I’m looking at it right now. (0:04:05) Aislinn: Yeah, of course I googled it. (0:04:08) Kevin: Okay. Because I was going to show all, but did you see the freaky ones yet? Um, yes, those are legs. Did you see the one with the buff one? That’s the last four legs. (0:04:10) Aislinn: Oh, those are legs. (0:04:19) Aislinn: I have not seen that yet. (0:04:22) Kevin: Yes. They’re kind of cute, but also terrifying. Like it’s, it’s a very cheek cheeky, like comical tone. Um, yeah. Yeah. There you go. There’s good old fish cat. And those are just the basics, right? Like this, it’s a gotcha game. (0:04:30) Aislinn: It’s a it’s a good aesthetic. I like, oh, I found the buff one. I found the buff one. (0:04:40) Kevin: So, and it’s, I think 10 years old now and they actually get a lot of crossovers. They’ve crossed over, they cross over like Hatsune Miku every six years. Um, Street Fighter was one. (0:04:50) Aislinn: Ooh. (0:04:54) Kevin: Um, Konosuba, I think lots of animes. I don’t know. Um, but it’s yeah. And on the best part, the best part about their crossover is you get both ways. You get Hatsune Miku as a playable character and then you get a cat that looks like Hatsune Miku. (0:05:00) Aislinn: You got me with Miku, that’s it. That’s the end-all for me. Miku or boss? That’s it. (0:05:13) Aislinn: Oh my god. That is wonderful. (0:05:14) Kevin: Here, I’ll see if I can find it. Um, I play that one on and off. My brother is a big, um, is a big, uh, (0:05:22) Kevin: battle cats fan more than ISO. Um, uh, but, uh, yeah, it’s, it’s a great one there. I posted a pic. You want to see it. Um, there’s your Hatsune Miku cat. Um, they literally just used the standard cat and put the costume on it. It’s, it’s hilarious. Oh, one of my favorite ones. They did Evangelion. (0:05:34) Aislinn: Oh my god! It’s so cute! It’s so good! (0:05:40) Aislinn: That’s wonderful! (0:05:46) Aislinn: Ooh, that’s sick. That’s really cool. (0:05:50) Kevin: That was a good one, that was a good one. (0:05:54) Kevin: Anyways, so anything else, I’m sorry? (0:05:55) Aislinn: Well, I will be checking out this game. (0:05:58) Aislinn: I will be checking out this game. (0:05:58) Kevin: Oh, it’s free, be warned. (0:06:02) Aislinn: Oh, perfect! That’s all I need. Free is for me. That’s it. (0:06:04) Kevin: There you go. (0:06:04) Aislinn: um that’s pretty much been it I guess actually one one little thing that I can kind of announce (0:06:06) Kevin: Aw, sick, I can’t wait to hear your thoughts on Battle Cats. (0:06:08) Kevin: It’s pretty fun. (0:06:10) Kevin: Anything else you’ve been up to? (0:06:19) Aislinn: and we’re really really hoping the best so like you know how I kept saying for today like oh i (0:06:21) Kevin: Yes, to be fair, you’re always busy so that wasn’t out of the ordinary. (0:06:23) Aislinn: have i’m busy earlier in the day and that’s we’re recording at 9 p.m eastern um yeah but it’s more (0:06:33) Aislinn: fun news so hope (0:06:34) Aislinn: we will have a new kitty or two in the household here so that’s what we were doing earlier today so i’m like I i’ve been holding that like i’ve been withholding that just for like a I wanted to get your genuine reaction like first reaction to it so (0:06:42) Kevin: Oh, oh hot off the press (0:06:54) Kevin: Oh (0:06:55) Aislinn: pause cast exclusive (0:06:57) Kevin: Podcast exclusive you heard it first here. Oh, that’s okay. Okay. You said possibly multiple. Well, yeah (0:07:05) Aislinn: yeah we’re just waiting on what I i’m not saying too much just because there’s a lot of logistics which I can tell you about later there’s a lot of logistics that we’re currently figuring out but it should hopefully work out tomorrow question mark. (0:07:11) Kevin: Sure (0:07:14) Kevin: Okay (0:07:15) Kevin: Yeah as (0:07:18) Kevin: You know, well, that’s that’s exciting. I can’t wait to hear and see them and so on but but that’s good (0:07:22) Aislinn: yeah. (0:07:24) Kevin: There should be logistics involved unlike us who a guy just kind of said. Hey, you want a free cat and handed us two kittens? (0:07:26) Aislinn: absolutely. (0:07:33) Kevin: Okay, oh they they are very love yes (0:07:33) Aislinn: but they are loved and that’s all that (0:07:34) Aislinn: matters but otherwise that’s it no not by any means (0:07:40) Kevin: Yeah that and let’s be honest cats are not the hardest to take care of (0:07:44) Kevin: You know that the hard part is cat. No, no such thing as catproofing but bracing for the uncommon storm, but (0:07:52) Aislinn: Yeah, we are definitely bracing here. (0:07:54) Kevin: Oh (0:07:55) Kevin: That’s exciting. I can’t wait to hear more. Um, congratulations. Very very excited about that (0:07:57) Aislinn: Yeah! Thank you! (0:08:00) Aislinn: What about for you? (0:08:01) Kevin: Okay, um (0:08:02) Kevin: so I will (0:08:02) Aislinn: I like your just Chicago man. (0:08:04) Kevin: Yeah, so I I don’t know if I mentioned it on this show, but I started a new job (0:08:12) Kevin: About a month and a half ago started February (0:08:15) Kevin: and (0:08:18) Kevin: I’m hit the ground running. They sent me to a trade show to man a booth (0:08:22) Kevin: and that was (0:08:24) Kevin: I was there all week this past week (0:08:26) Kevin: my feet are dead (0:08:28) Kevin: I’m ready to be chopped off (0:08:30) Kevin: not my first time in Chicago (0:08:32) Kevin: I actually went to that same event (0:08:34) Kevin: two years ago but (0:08:36) Kevin: as an attendee, not an exhibitor (0:08:38) Kevin: so yeah (0:08:38) Aislinn: Uh-huh. (0:08:40) Kevin: my role is partially sales now (0:08:42) Kevin: so I actually have to go up (0:08:44) Kevin: and pitch and talk to people and so on (0:08:46) Kevin: and so forth and try to get leads (0:08:48) Kevin: so that was (0:08:50) Kevin: busy, excited, it was good work (0:08:52) Kevin: Um, yeah. (0:08:52) Aislinn: Yeah. (0:08:54) Kevin: Um, I, I, I learned a lot trial by fire, absolutely, but good times. (0:08:58) Kevin: Um, and, and there was other enjoy it. (0:09:00) Kevin: Well, it was, it was like 90% work, but there were some nice dinners. (0:09:05) Kevin: One night we hit a piano bar. (0:09:07) Kevin: That was quite fun. (0:09:08) Aislinn: Ooooh, that’s really cool. (0:09:09) Kevin: Uh, it wasn’t, it wasn’t even, it wasn’t a super classy one. (0:09:12) Kevin: Um, it was very more bar than piano, if that makes sense. (0:09:15) Kevin: But you had the guy up there playing the songs and, and, and you can make requests (0:09:19) Kevin: and there was enough space to dance, which I did. (0:09:21) Kevin: I am a dancing machine. (0:09:22) Aislinn: Bye! (0:09:22) Kevin: fun fact. (0:09:24) Kevin: so yeah so which after a full day of standing and exhibiting wasn’t the best (0:09:30) Kevin: idea of my I pre bled my feet for the next day but but so worth it yeah yeah (0:09:34) Aislinn: Eh, it’s all in good fun. It’s all in good fun! (0:09:37) Kevin: um yeah that was uh that was fun I tried the deep dish that was good weather (0:09:44) Kevin: weather was insane it was it was snowing when I landed and like the next day we (0:09:50) Kevin: We hit 70 degrees and then two days later it hailed. (0:09:50) Aislinn: Oh, my. (0:09:54) Aislinn: Oh, my. (0:09:54) Kevin: It was a roller coaster. (0:09:56) Aislinn: Oh, my. (0:09:56) Kevin: Oh, a life first. I had a hailstone land directly into my mouth. (0:10:02) Kevin: As I said, was that hail and the duke just right in there? (0:10:06) Aislinn: Why do I feel like that’s like such a you thing? (0:10:10) Aislinn: That feels like such a you thing. (0:10:10) Kevin: Yeah, that’s… that’s correct. (0:10:12) Kevin: That is 100% correct. (0:10:16) Aislinn: I’ve never heard that before. That’s amazing. (0:10:18) Kevin: Yeah. (0:10:20) Kevin: Yup. (0:10:20) Aislinn: So it sounds like you had a great time in Chicago. (0:10:24) Kevin: Yeah, it was a lot of work, but it was a legendary time. (0:10:28) Kevin: We’ll be back in two years. Next year there’s a different trade. (0:10:30) Kevin: So actually here, right here in Atlanta, home turf. (0:10:34) Kevin: So at least I don’t have to do the major travel bit, but I’m sure it will be just as busy. (0:10:40) Kevin: But yes, good times were had, success was had by kind of me. (0:10:46) Kevin: Baby salesmen on his training wheels did little salesmen. (0:10:46) Aislinn: I’m sure you did great. (0:10:52) Kevin: Aside from that, obviously (0:10:54) Kevin: not a lot of time for games. I snuck in a few of the regulars. Marvel, Snap, Rivals, Unite, here and there on different occasions and so on. (0:11:00) Kevin: That’s all fine and all. (0:11:04) Kevin: Wander Stop, like you said, trying to squeeze in as much time humanly possible. (0:11:08) Kevin: And not even just because I want to play for the show, because I just want to play more Wander Stop. (0:11:08) Aislinn: No, me too I feel that, which we’ll definitely get into. (0:11:16) Kevin: And also, for the Mario-verse over there on the other show of Rainbow Road Radio, (0:11:22) Kevin: I play (0:11:24) Kevin: I did the same Kingdom. That’s not the little Mexican (0:11:27) Kevin: Kingdom in Super Mario Odyssey good times (0:11:30) Aislinn: Oh, sick. (0:11:31) Kevin: Yes, good. I love you mate. It’s all a replay (0:11:35) Kevin: But super enjoyable. I’m Mexican. What can I say? I’m super biased. They did I did Mario, Mexico (0:11:38) Aislinn: that game in general was just fantastic so i’m glad to hear that too that that section is like (0:11:40) Kevin: I have no complaints. They got him into sombrero (0:11:45) Kevin: It is yeah like (0:11:47) Kevin: What can I say what? (0:11:48) Aislinn: enjoyable for you (0:11:49) Kevin: She’s shocking this revisit to Super Mario Odyssey. Yeah, I’ve determined. It’s a good game (0:11:57) Kevin: Alright. (0:11:58) Kevin: Speaking of good games, I say that with an asterisk, or you have no idea. (0:12:02) Kevin: laughs Let’s talk about some game news. laughs Let’s talk about some announcements and such. (0:12:05) Aislinn: yeah (0:12:07) Kevin: Alright, take us away Ace with our first one. (0:12:09) Aislinn: all right so in game news the first game that I am looking at is pixel shire that’s going to be (0:12:16) Aislinn: releasing on the 8th of may and from what i’m looking at on the steam page it says that it is (0:12:22) Aislinn: an adventure farming sim 2d single player game from the developer capibits and it it really does (0:12:30) Aislinn: seem like a adventure farming sim 2d single player 2d single player game it also has notes about unique (0:12:37) Aislinn: RPG sandbox. (0:12:38) Aislinn: Which mixes Lifesim elements with town building, exploration, and combat. (0:12:46) Aislinn: And you can trade, you can do all the things that are normally in most farming sim games. (0:12:53) Kevin: that’s correct (0:12:55) Kevin: uh… I would (0:12:55) Aislinn: But it looks really cute! (0:12:56) Kevin: okay cs the first of all okay up (0:12:59) Kevin: the name I would imply it’s to be pixel art and it is cute (0:13:02) Kevin: uh… it is a a bit more chibi ask or or eight-bit than say uh… (0:13:05) Aislinn: Yeah. (0:13:08) Kevin: uh… stardew valley (0:13:09) Aislinn: It’s more round. (0:13:09) Kevin: uh… so you know (0:13:11) Kevin: uh… it’s a it’s different flavor (0:13:13) Kevin: uh… but there are some actually notable elements I think in here that (0:13:16) Kevin: they were talking about on first of all like you mentioned (0:13:18) Kevin: uh… sandbox as in (0:13:20) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:23) Aislinn: Yeah. Yeah, I think that’s really, really cool. (0:13:24) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:32) Aislinn: Yeah. Mm-hmm. (0:13:53) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:53) Aislinn: Oh, I didn’t realize that about this game too! That’s awesome! (0:14:08) Aislinn: I agree. Yeah, I like the art style. I like the kind of, I guess you could say animal (0:14:14) Aislinn: crossing aspect, but more so, more generally, the sandbox aspect of being able to, as it (0:14:20) Aislinn: says, re-sculpt the world through terraforming. I think that’s really, really cool. And honestly, (0:14:23) Kevin: Yeah, yeah, they they emphasize on the yeah, yeah, so. (0:14:25) Aislinn: any game that has animals that you can raise to, they are so cute in this game. I love (0:14:31) Aislinn: it. So, but it looks, it looks great. Like as someone, as someone has been in a stance (0:14:36) Aislinn: of like being overwhelmed constantly by (0:14:38) Aislinn: farming games. This is this is a farming game. I know. This (0:14:40) Kevin: Welcome, welcome to the show, Eastland. (0:14:45) Aislinn: is one farming game that actually does peak more (0:14:47) Aislinn: interest versus other farming games. So yeah, big props to (0:14:48) Kevin: Yeah. (0:14:51) Aislinn: them. Looks really, really cool. (0:14:53) Kevin: I have not facepalmed the one watching the trailer. (0:14:56) Kevin: So good on you. (0:14:58) Kevin: That’s a thumbs up. (0:15:00) Kevin: No, and you know what? (0:15:02) Kevin: I’m, I may jinx it, but I didn’t see any romance in there. (0:15:06) Aislinn: I’m sure there’s romance. There’s no way there’s not. There’s no way there’s not. (0:15:06) Kevin: Free free from the shackles. (0:15:08) Kevin: No, well, either way. (0:15:13) Kevin: Oh, oh, okay. (0:15:15) Kevin: Wait, hold on one second. (0:15:16) Kevin: I just want to say, okay, sorry about that. (0:15:16) Aislinn: Yeah. (0:15:18) Kevin: The jaws theme played as my puppy entered the room. (0:15:21) Aislinn: Oh, no. (0:15:21) Kevin: Um… [laughs] (0:15:23) Kevin: Um… [laughs] (0:15:25) Kevin: Okay. Alright, what’s up next? Do tell me. (0:15:28) Aislinn: All right, so the next game that I’m looking at here is Honeymancer, and it’s coming soon to Early Access. (0:15:36) Aislinn: It’s currently on March 27th. (0:15:38) Aislinn: So, yeah, or actually, yeah, that’s what it seems to look like. March 27th, Early Access, coming soon, and also another Pixel 2D-looking situation, but this is more so the tags are Indie, RPG, Pixel Graphics, Tower Defense 2D, and it looks like this is not really a farming game at all. (0:16:01) Aislinn: And when I first looked at it with the just because of the art style alone, I was like, oh, it’s another far (0:16:06) Aislinn: I’m again, I’m like, oh, wait, no, it’s not. Wait, that’s really cool. And it’s got bees and we love bees here. So (0:16:09) Kevin: Yeah (0:16:12) Kevin: Yeah, all right, so there’s a few few things going on here right first of all the premise of bear wizard (0:16:19) Kevin: That’s pretty strong already right you’re you’re setting its own bear witch excuse me (0:16:25) Kevin: You have a one you’re shooting things in combat (0:16:28) Kevin: You’re fighting off robots invading the forest with other cute neighbor animals (0:16:33) Aislinn: which the robots look so cute by the way I just again the art style I’m just like gosh I love (0:16:35) Kevin: They do (0:16:38) Aislinn: this art style it’s so cute I’m such a sucker for good art styles yeah they do it’s so cute (0:16:40) Kevin: I (0:16:41) Kevin: Yup, it is a it is a very strong art style. Absolutely. I’m again 2d pixel, but it’s a very strong one (0:16:47) Kevin: I like how even the trees kind of look like beehives. It’s a very cute little touch (0:16:53) Kevin: yep (0:16:54) Kevin: there looks like there’s (0:16:57) Kevin: Management of some kind you’re growing flowers for bees making potions. So, you know, there’s elements of cottagecore stuff (0:17:03) Kevin: But it’s not your standard you have grandpa’s farm or whatever on which is fun (0:17:09) Kevin: Special shoutouts to the as they describe it the bee dog. There’s a large bumblebee flying you around. It’s more bee than dog (0:17:17) Kevin: we the the big question which (0:17:20) Kevin: You know, we’ll have to wait is where does it land on the Cody scale of acceptability? (0:17:25) Aislinn: I know, we’ll have to stay tuned to find out, right? (0:17:28) Kevin: Is it is it is it Cheeba fight is it cartoonified enough? (0:17:34) Kevin: But I mean, it’s a pretty big bee. So I think she’s gonna be on (0:17:36) Aislinn: It is a very big B. (0:17:39) Kevin: Bigger than you. So I think I think she’s gonna be on board with this one (0:17:40) Aislinn: It really is. (0:17:44) Kevin: But there are other non giant bees that you are helping raise. So that’s fun (0:17:49) Kevin: You know, it’s hard to tell how deep they’re going into it and unexpected to be (0:17:53) Kevin: You know for on be sim but but it looks good enough. It goes into the bear honey (0:17:59) Aislinn: Yeah, no, it looks it looks really cute. It’s hard to get much information based off of just (0:17:59) Kevin: So yeah (0:18:03) Aislinn: the Steam page, but like it looks generally really cute. We’ll see you soon in early access. (0:18:04) Kevin: Yeah (0:18:06) Kevin: Yeah (0:18:09) Aislinn: If this is your type of gameplay, I think it’s worth checking out because it just the (0:18:09) Kevin: March 27th (0:18:13) Kevin: Yeah (0:18:13) Aislinn: colors alone are like really pretty too. Yeah, I love that. Uh-huh. Yeah, they feel very anime. (0:18:15) Kevin: The colors are very well done (0:18:16) Kevin: I like the expressions on the characters and the little portraits when they’re speaking they get exaggerated in cartoonish. That’s that’s (0:18:24) Kevin: Yeah. Yeah, it’s it’s fantastic (0:18:26) Kevin: I’m right because I think that’s probably a big criticism (0:18:30) Kevin: You have a lot of these cottage cores like the this character portraits are somewhat muted a lot of times (0:18:35) Kevin: I would say this one’s going for the anime eyes and everything (0:18:39) Aislinn: Yeah, I like it. I really do like it (0:18:39) Kevin: It’s great. I have one big criticism against it though (0:18:45) Kevin: And it’s nothing the game itself done, but unfortunately the title of honeymancer actually (0:18:45) Aislinn: Oh, okay (0:18:52) Kevin: I think it’s honey wizard has already been claimed by Winnie the Pooh in the Lorkana (0:18:57) Kevin: Card game have you okay? I posted it in the thread if you’ll take a look Aislin (0:19:01) Aislinn: Let me see. (0:19:02) Kevin: Lorkana the Disney TCG came out with a card called Winnie the Pooh honey wizard and (0:19:03) Aislinn: Oh my gosh, I’ve never, (0:19:07) Aislinn: I’ve never seen Winnie the Pooh look so magical. (0:19:09) Kevin: It’s pretty amazing. It’s (0:19:12) Kevin: Possibly the best card. They’ve ever come out with and so (0:19:15) Kevin: you know you do a lot of great things honeyman sir, but (0:19:16) Aislinn: Was that a pun? (0:19:20) Kevin: You got a tall tall bar or tall bear. I guess to cross to overcome there (0:19:24) Aislinn: What was that a pun though? Is that possibly you get it the pun because you said possibly possibly (0:19:28) Kevin: Do what oh (0:19:31) Kevin: Yes, yes (0:19:35) Kevin: Okay, I guess all right there all right beautiful (0:19:37) Aislinn: We got it we got we got there one way or another we got there (0:19:39) Kevin: I like this shot of the raccoon screaming in the trailer just eyes fisheyes in different directions with full vertical mouth. It’s great (0:19:52) Kevin: Yeah, all right (0:19:55) Kevin: What a speaking of moods. What do we actually I do have a mood. I don’t know what’s next. What’s next? (0:19:58) Aislinn: The next game is the next game is Space Sprouts, an exploration puzzle physics simulation 2D (0:20:01) Kevin: No, it’s (0:20:09) Aislinn: game are the tags, and it does primarily look like it’s a puzzle game where you bend the (0:20:17) Aislinn: rule of physics, experiment with unusual gadgets, and toss everything around. (0:20:23) Aislinn: I think out of the three games that we discussed so far, I think this game feels mostly up (0:20:28) Aislinn: because I’m always down for a good puzzle game, and the fact that there is physics in this too (0:20:31) Kevin: Uh huh. Yeah, in a good way. Yeah, that that that is a very specific alliterative title (0:20:33) Aislinn: really also intrigues me. It looks like it also kind of infuriates me, but I’m kind of, (0:20:38) Aislinn: oh perfect, cozy cosmic chaos feels like the perfect description for this game. (0:20:47) Kevin: and it works. Right, so space is the key thing right here, right? We’re not we’re managing (0:20:52) Kevin: a space station. And so you’re going to have gravity physics and light bending and all (0:20:56) Kevin: sorts of nonsense. There’s all in the trailer, you see the water floating around, you have (0:21:01) Kevin: a push it or whatever. So expect space shenanigans. Um, that sounds kind of cute. Like a very muted (0:21:09) Kevin: storybook looking design for these characters. Yep. Yeah. Yeah, it is a very nice looking (0:21:12) Aislinn: Yeah, I like the colors. (0:21:15) Aislinn: I’m all about the colors of all of these games so far. (0:21:18) Aislinn: All of these games look really, really nice. (0:21:21) Kevin: game. Demo out now if you are curious and full release date in just a little over a (0:21:28) Kevin: for a week on March 31st. (0:21:30) Aislinn: Almost there! (0:21:32) Kevin: Yup, so, uh, good on you space sprouts. (0:21:35) Kevin: Um, yeah, I’m sure some people hint, hint on the show. (0:21:39) Kevin: Might like, I don’t, I, I have no idea who, but I feel like somebody (0:21:42) Aislinn: I mean, I like it, I’m interested in it. (0:21:43) Kevin: on the show will want to play. (0:21:48) Kevin: Well, oh, there we, okay. (0:21:49) Kevin: That’s one down. (0:21:50) Kevin: Let’s, let’s get another, we’ll, we’ll, we’ll see. (0:21:53) Aislinn: I might be infuriated, I don’t know, but I’m also like, it’s a good type of infuriating (0:21:57) Kevin: Well, yeah, and that’s fine. (0:21:57) Aislinn: and that’s what this game looks like, so I’m into it. (0:22:01) Kevin: I’ve had the bad period on the show many, many times, possibly more than not. (0:22:07) Aislinn: It’d really be that way. (0:22:11) Kevin: All right, next up. (0:22:12) Kevin: Ooh, this is a good one. (0:22:14) Aislinn: You take the floor. (0:22:14) Kevin: I think they’d announced it. (0:22:16) Kevin: Yeah, I think they announced it during the game awards or no. (0:22:20) Kevin: Was that the jungle DLC? (0:22:21) Kevin: I feel like this was announced at some point, but if not, we got a full, (0:22:25) Kevin: uh, a more proper breakdown of Dave, the diver DLC can’t. (0:22:31) Kevin: Stop won’t stop. (0:22:32) Kevin: I mean, I mean, they’re made by the maple story desk, so they have (0:22:35) Kevin: the money to actually never stop. (0:22:37) Aislinn: Just keep going. (0:22:37) Kevin: Um, yeah, basically. (0:22:41) Kevin: Um, and so it is a, not that it is the second, um, crossover DLC this time (0:22:46) Kevin: with the like a dragon series, AKA previously known as the Yakuza series. (0:22:51) Kevin: Um, you are teaming up with itchy bond, um, and doing all sorts of shenanigans. (0:22:57) Kevin: Are you familiar with like a dragon at all? (0:22:59) Aislinn: I am like not I’ve never played the games, but like I am familiar and I remember when I heard about this (0:23:05) Aislinn: Because I heard about this like a while ago. I don’t remember how long it was long ago. It was but I was like, what? (0:23:10) Kevin: Yeah (0:23:10) Aislinn: I was like, how did the two these two worlds collide? I need to know how these two worlds collided. This is so cool (0:23:15) Kevin: Well (0:23:19) Kevin: It is and at the same time that feels appropriate for both franchises how on earth did this happen (0:23:25) Kevin: Um, I have never played one myself, but I am also familiar very familiar with the series (0:23:30) Kevin: so introduced we have (0:23:33) Kevin: Included in all these features. We have a genuine 2d beat ’em up side scroller where you can play as Ichiban and (0:23:41) Kevin: Cobra yeah, I think it plays Cobra Wow Oh Cobra’s playable. I didn’t catch that. That’s so cool (0:23:47) Kevin: There is a karaoke minigame because if nothing else what if that was included how could this be called like a dragon? (0:23:56) Kevin: We have let’s see what else here (0:23:59) Kevin: We’ve got we got several characters from the like a dragon series as staff members for your restaurant. It’s fun (0:24:07) Aislinn: I like that there seems to be the karaoke minigame. I feel like that fear feels very, like, Yakuza-esque. (0:24:08) Kevin: Ah, junk. (0:24:11) Kevin: Yeah. (0:24:15) Kevin: Oh, yeah, it is. (0:24:17) Kevin: Um, yeah, that land that launches, uh, April 10th, not terribly far away, about two weeks away. (0:24:26) Kevin: Um, so there, there will probably be a return to David diver sometime in the future. (0:24:32) Kevin: Uh, because I’m playing this. (0:24:34) Kevin: Absolutely. (0:24:36) Kevin: Um, that looks great. (0:24:36) Aislinn: It looks great, it really does look great. (0:24:40) Kevin: So I keep an eye out and then the jungle DLC is still being worked on and coming in the future. (0:24:45) Kevin: So again, can’t stop, won’t stop. (0:24:49) Kevin: Um, Dave keeps diving and doing everyone’s work. (0:24:52) Kevin: Um, all right, let’s see next up. (0:24:55) Kevin: Another series that has not yet stopped as of now. (0:24:58) Kevin: Uh, we’ve got story of seasons or I guess this one is like harvest moon proper because it’s, it’s in Japanese as of now, um, a harvest moon G mode game. (0:25:10) Kevin: Um, it, it is a port of a phone game from, what was it like 2008, I think on the harvest moon series. (0:25:16) Aislinn: Yes, it says 2008 on the Steam page, and yeah, it’s a port coming to Steam, but… (0:25:21) Kevin: Yup. (0:25:22) Kevin: Yup. (0:25:23) Kevin: So it’s a early mobile farming game and you know, that’s, that’s cool. (0:25:27) Kevin: You can see it, you can feel it kind of GBA S graphics, um, which is fun and cute. (0:25:34) Kevin: Um, you know, too bad it’s all in Japanese. (0:25:36) Aislinn: I, you know, cause I’ve been telling myself for the past like couple weeks, like I really (0:25:36) Kevin: So, this one I won’t be playing, probably. (0:25:45) Aislinn: should actively get back into learning Japanese. Cause I was learning Japanese at one point (0:25:50) Aislinn: when I was in like first grade and then I fell off cause I was a stubborn kid, long (0:25:54) Kevin: Hmm. Okay. (laughs) (0:25:55) Aislinn: story short, but like, I don’t know. Maybe if I get back into actually learning properly, (0:26:00) Aislinn: maybe I’ll pick up this game. It looks cute, but I don’t know anything about it because (0:26:02) Kevin: yeah it does (0:26:06) Kevin: yeah we can’t read a thing on it we just (0:26:10) Kevin: it’s all I can do is point and says that looks like a harvest moon game for a (0:26:14) Aislinn: I was like, “That’s a cow! That’s chicken! That’s all I’ve got!” (0:26:14) Kevin: phone (0:26:18) Kevin: there are anime pretty people that you can probably romance (0:26:22) Kevin: yeah uh… (0:26:24) Kevin: but uh… (0:26:26) Kevin: yeah uh… releasing on steam do we have a date for that (0:26:29) Kevin: And it’s coming soon. Yeah. (0:26:30) Aislinn: As of now, we do not have a date, but regardless, if you are interested in this and you can (0:26:33) Kevin: But yeah, we, yeah. (0:26:36) Aislinn: read Japanese, even if you can’t read Japanese and you are interested in it, it is coming soon! (0:26:41) Kevin: Oh man, go back to those early 2000s when you have the fan translation from GameFacts. (0:26:47) Kevin: Good times. (0:26:50) Kevin: But but yeah, you know, one thing to note, this is a second port that they’ve done in the series, (0:26:55) Kevin: which is interesting to me, suggesting that the first one was successful enough to warrant it. (0:27:00) Aislinn: I guess so. (0:27:01) Kevin: That’s pretty cool. (0:27:02) Aislinn: I’m glad. (0:27:02) Kevin: Yeah, I know nothing either. I should’ve picked up Japanese. I’m too big of a weeb not to. (0:27:03) Aislinn: I’m glad for the people that do care about this. (0:27:05) Aislinn: I know nothing about it, but I am happy for those that care about it. (0:27:12) Kevin: I mean, I know some Japanese words. I want to make them echo the journey one day, but in due time I guess. (0:27:20) Kevin: Alright, let’s see here. Next up we’ve got info on cattle country. Yes, not Kent County. Country bigger than that. (0:27:30) Kevin: We have got (0:27:33) Kevin: They say so what interesting thing (0:27:37) Kevin: The thing probably the biggest note is, you know, they’re talking about some features and whatnot, but combat is totally optional (0:27:44) Kevin: Which is kind of wild to see in these games right cuz (0:27:48) Kevin: You know most cottagecore games following the stardew template (0:27:53) Kevin: How you know have some kind of? (0:27:56) Kevin: combat stuck in there, right (0:27:58) Kevin: And it’s you know, just because it’s optional. It’s not bad here. I’m looking that you got bows and arrows (0:28:02) Kevin: And guns and all sorts of stuff (0:28:05) Kevin: But the fact that it’s optional and they’re advertising that that’s uh, that’s pretty fun (0:28:10) Aislinn: I think it’s great yeah I i don’t know why that would put that would it’s a great it’s (0:28:15) Aislinn: it’s a great thing honestly like I have nothing else to say besides like this is something that (0:28:19) Aislinn: is a great feature because if you want to do it you can do it if you don’t want to (0:28:22) Aislinn: you just ignore it’s a win-win (0:28:24) Kevin: Yup. Yup. This is another game where it looks like you can partner up with some of your neighbors or villagers and whatnot, so that’s, that’s fun. (0:28:32) Kevin: There’s, yeah, I think we’ve talked about it before, but there’s, if you look at the trailer, there’s square dancing. They’re playing a nice Western medley song. (0:28:40) Kevin: Um, you’re, it’s very, how, it’s, it’s HANU. Um, that’s what it is. We got state coaches, we got trains, all the good stuff. (0:28:40) Aislinn: Very, it’s definitely very howdy partner. (0:28:52) Kevin: Um, they’re good at ge– (0:28:54) Kevin: Hey, howdy, hey, get your snake in your boot and keep an eye out for cattle count–country. (0:28:57) Aislinn: I mean, there’s even a character named Bandit, so take that as you will. (0:29:00) Kevin: Um, again, I don’t– (0:29:02) Kevin: Yeah, there you go! Eyes required. (0:29:07) Kevin: Alright, next up, a new game, we’ve got, uh, okay. (0:29:10) Kevin: So I started looking at this, and, you know, pre-recording, you know, going over, preparing, whatnot. (0:29:15) Kevin: And I stopped because I just kept saying, “What is this?” I needed to– (0:29:20) Kevin: to put some of that energy into the recording. (0:29:24) Kevin: We are looking at a game called “Fungi’s Swarm.” (0:29:24) Aislinn: It’s so silly. (0:29:28) Kevin: Um, so, you know, G-U-Y-S, “Sworn.” (0:29:32) Kevin: Um, it is a bullet hell game. (0:29:36) Kevin: Um, it is their first dev, uh, like, dev blog. (0:29:41) Kevin: Um, and they are showing it’s– (0:29:44) Kevin: Kinda what the whole thing, right? It is a cartoony, survivor bullet hell, where you become a fungi, (0:29:49) Kevin: wield forest-crafted weapons and unleash bonkers powers against the fire killer. (0:29:54) Kevin: So you there’s a lot going on here. There’s a mushroom guy running around. There’s pumpkin vegetable monsters and bears and like vegetables. I don’t an apple bear and an apple. (0:30:08) Aislinn: There’s a there’s an easter egg for from Coral Island of a waterfowl and it’s the cutest thing I’ve ever seen (0:30:14) Kevin: What I didn’t see that’s incredible. That’s incredible. (0:30:20) Kevin: incredible you’re running around is your little fungus guy with (0:30:24) Kevin: giant watermelon acts like the waterman slice is bigger than you are (0:30:27) Kevin: it’s enormous there’s a great blaster gun thing you’ve got the powers like oh (0:30:34) Kevin: oh yeah that’s uh this is some good stuff there’s what is going on with this (0:30:40) Kevin: apple teeny it’s a half-eaten apple with a warm a very buff warm popping out of (0:30:45) Kevin: it you know there’s runs it’s oh it’s colorful it’s wacky it’s cartoony it’s (0:30:54) Kevin: magnificent I don’t what are these little for sanctuary pals you got like (0:30:58) Kevin: buzz balls with fruit stems there’s all block (0:31:00) Aislinn: I have no, not a single clue, but it looks like, it looks cute and fun, cozy and fun. (0:31:08) Kevin: yep yep (0:31:08) Aislinn: It looks like it’s a good balance of that, I feel like. (0:31:11) Aislinn: I feel like it does somehow fit into the Cottagecore game. (0:31:14) Aislinn: It just, it just somehow does fit, yes it is like a bullet hell game, but it still feels, (0:31:20) Aislinn: it feels like it’s going to be accessible enough to fall into the category of Cottagecore. (0:31:20) Kevin: Oh, yeah for sure. Um, it’s certainly caught my eye (0:31:27) Kevin: Obviously, we’re gonna be a ways off from this bad boy coming out, but I’m definitely keeping my out that is again fun guys swarm (0:31:35) Kevin: They’re good on you a lot of good news stories this week. Nothing. Nothing. Give me any heartache or anything (0:31:38) Aislinn: Honestly, yeah. (0:31:42) Kevin: That’s exciting stuff. Oh (0:31:45) Kevin: All right, and with that let’s talk about some let’s move on to something else exciting. Let’s talk about (0:31:50) Aislinn: Yeah. Oh my gosh. (0:31:50) Kevin: Wonder stuff, huh? (0:31:53) Kevin: Okay, so again, this is the tea shop simulator created by the Stanley parable dev team (0:32:01) Kevin: If you haven’t played Stanley parable (0:32:04) Kevin: You might want to pause go listen because I think we need to talk about it because that’s important for context (0:32:09) Kevin: and (0:32:10) Kevin: So important that acelin has actually played Stanley parable prior to the gay wonder stuff in preparation (0:32:17) Kevin: So let’s hear some thoughts (0:32:17) Aislinn: I did. Yeah, so I, yeah, once I found out that this game was being created by the people (0:32:25) Aislinn: that made Stanley Parable, I very much was like, I’ve always wanted to play Stanley Parable, (0:32:31) Aislinn: but I put that way up on my, I moved that way up for my backlog, because I knew and (0:32:35) Kevin: Uh-huh (0:32:37) Aislinn: I’ve heard great things about this game, which I think everyone knows about. If you haven’t (0:32:41) Aislinn: played the game, you still know the premise of the game and what the game is all about. (0:32:43) Kevin: John (0:32:44) Kevin: Yep for for (0:32:45) Aislinn: And I was very curious to check it out. (0:32:46) Kevin: Yeah for clarity. I have not played it myself, but as you said, I am very familiar (0:32:50) Kevin: I know all the secrets. I don’t feel free to let out whatever you want. Um, you just listener assume we’re spoiling whatever. Okay, it’s (0:32:53) Aislinn: Yeah, I played as many, spoiler warning for Stanley Parable, a very long time. (0:32:59) Kevin: Yes game that’s been out how long now (0:33:04) Aislinn: But the thing is, before I played Stanley Parable, I knew it was a strange game or a (0:33:08) Aislinn: very interesting game that a lot of people liked, but I didn’t know what the premise (0:33:11) Aislinn: of the game was. (0:33:12) Aislinn: So I went in pretty blind and it was an experience for sure. (0:33:17) Aislinn: It took me a while to get into because I was like, “What is happening?” (0:33:21) Kevin: Ha ha ha ha! (0:33:23) Aislinn: As I continued, I was like, “Okay, I’m starting to get it. (0:33:26) Aislinn: I’m starting to understand.” (0:33:27) Aislinn: And it was a very, very fun and fascinating and silly game. (0:33:33) Aislinn: And I did pretty much almost all of the endings except the ones like the, what was it, like (0:33:40) Aislinn: the baby one with like the dog and like the, you have to like stand up. (0:33:42) Kevin: Yeah, that’s correct. (0:33:44) Aislinn: You know that one, that one ending, we have to like be in the game for like three hours (0:33:47) Aislinn: or something. (0:33:49) Aislinn: I refused to do that one. (0:33:49) Kevin: Yeah, that’s correct. (0:33:50) Aislinn: I just watched it on YouTube. (0:33:51) Aislinn: I was like, “There’s no way I’m doing this.” (0:33:54) Aislinn: But just like that absurdity and like that confusion, I’m just like, “Yeah, no. (0:33:59) Aislinn: Okay. (0:33:59) Aislinn: I understand why people like this game now. (0:34:01) Aislinn: Like I have not experienced this in a game in a very, very, very long time.” (0:34:05) Aislinn: And it just took twists and turns and I was like, “Huh.” (0:34:09) Aislinn: And I was happy that I got to experience that before playing this game. (0:34:13) Aislinn: Cause I was curious if they were going to do things in this game that also (0:34:16) Aislinn: kind of caught me off guard and surprised me and that definitely did happen. (0:34:18) Kevin: All right, yep. (0:34:23) Aislinn: As a general notice, we’re not going to spoil like main plots of the game. (0:34:30) Aislinn: We may talk about a little bit of hint towards a little couple of things here (0:34:33) Aislinn: and there, but we’ll try our best to not spoil the game because both of us are (0:34:37) Aislinn: just about at the same point in the story and we both kind of share the sentiment (0:34:40) Aislinn: that we want y’all to check out the game and experience the not absurdity, but (0:34:47) Aislinn: just like the twists and turns of the game that also surprised me. (0:34:49) Kevin: Yep. (0:34:53) Aislinn: I was playing Wanderstop as I continued into it. (0:34:55) Kevin: Uh-huh. (0:34:56) Aislinn: Like it took me a while to get into Stanley Parable. (0:34:57) Aislinn: It took me a while to get into Wanderstop. (0:34:59) Aislinn: And as I continue, I was like start, I felt the same feeling that I felt when I (0:34:59) Kevin: Yeah. (0:35:03) Aislinn: was playing Wanderstop versus when I was playing Stanley Parable, but in just (0:35:04) Kevin: So. (0:35:07) Kevin: Mm-hmm. (0:35:08) Kevin: Right. (0:35:09) Kevin: Okay, so. (0:35:11) Kevin: Again, if someone who- so, that’s all great. (0:35:13) Kevin: And I appreciate you played it, ‘cause at least one of us can speak to it, but, um… (0:35:15) Aislinn: Well, you know about it too, you know. (0:35:19) Kevin: And so. (0:35:21) Kevin: Like. (0:35:22) Kevin: Maybe I don’t fully have heard everything, but the tone of Stanley Parable is almost… (0:35:29) Kevin: It’s very absurdist, very- almost adversarial in times, right? (0:35:32) Kevin: Like the narrator is constantly fighting against you, or you’re being sent down roads that are unpleasant, or so on and so forth, right? (0:35:39) Kevin: Like, it’s an enjoyable experience and a lot of fun, don’t get me, like, clearly, but… (0:35:45) Kevin: It is a very different vibe from a Cottagecore game, right? (0:35:49) Aislinn: Yes, very much so. (0:35:49) Kevin: So, when you- (0:35:51) Kevin: Right? (0:35:52) Kevin: And so when you hear they’re doing this- a tea shop simil- and they’re, you know, outright saying it’s gonna be a cozy game, like… (0:36:00) Kevin: What am I- what am I gonna do? I’m- I’m on guard, like, you’re the Stanley Parable people. (0:36:02) Aislinn: I know! (0:36:04) Kevin: I don’t believe a word you say, I am- (0:36:06) Aislinn: It literally says on the Steam page, “From the creator of the Stanley Parable.” (0:36:11) Aislinn: It’s the first line! (0:36:11) Kevin: Yep, so. (0:36:12) Kevin: Yup. (0:36:13) Kevin: So, I’m, you know, I’m coming into Wanderstop armed with a knife, just ready to fight back whatever this game’s- (0:36:19) Kevin: he’s gonna throw at me, right? (0:36:21) Kevin: Um… (0:36:22) Kevin: And, um… (0:36:24) Kevin: Well, I mean, shocker, it’s not the Stanley Parable, right? Like, some things carry over, like, it’s quality-quality writing. (0:36:31) Kevin: Excellent writing throughout, absolutely. (0:36:33) Kevin: There are some twists and turns, but it’s- it’s not in the insane, zany Stanley Parable way, it’s- it’s all, you know, in a narrative structure that- that fits it and whatnot. (0:36:46) Kevin: Um… (0:36:47) Kevin: I can confirm. (0:36:49) Kevin: I would call this a cozy game, but it’s a cozy game that sometimes pulls out a knife on you because sometimes I’m not ready for it. (0:36:54) Aislinn: Yes. (0:36:59) Aislinn: Yes. (0:37:00) Aislinn: Yes. (0:37:02) Kevin: I’ll get to that in a second, but the point being, there’s no secret endings, there’s no crazy insane tasks. (0:37:13) Kevin: And I tried, like one of the first things I did, like when you start the game you can run back into the force. I ran into the force like ten times. (0:37:19) Kevin: I was expecting something and nothing happened. I looked it up and there’s nothing, no insane hidden things like Stanley Parable, right? (0:37:30) Kevin: There’s some stuff, but nothing just completely insane. (0:37:36) Kevin: So yeah, it’s wild to see that they’re actually playing it straight. We’re getting a “cozy game”. (0:37:44) Kevin: So with that in mind, let’s talk about the premise, because I say (0:37:49) Kevin: “cozy” but there’s a big asterisk here because it is possibly one of the most “uncozy” openings to any game ever. (0:37:52) Aislinn: Mm-hmm. Mm-hmm. (0:37:57) Aislinn: But I loved it. I genuinely loved it. (0:37:57) Kevin: And yes, yep. So this is, and you’re not an avatar, you’re not a Stanley, a blankly avatar more or less, you are playing a character named Alta. (0:38:09) Kevin: She is a fighter, a warrior, goes into tournaments. The story starts with her description of her wanting to be the best. (0:38:18) Kevin: she’s undefeated for like three. (0:38:19) Kevin: and she just totally off her game so what does she do she seeks out help she (0:38:21) Aislinn: Very, very long time, but yeah. (0:38:45) Kevin: He seeks out Master Winters, a legendary warrior. (0:38:49) Kevin: Who she thinks can help her get a groove back. (0:38:52) Kevin: So, Alta runs through the forest, but then at some point, her body starts to fail her. (0:38:59) Kevin: She collapses, and she wakes up in this clearing in the forest, in front of a tea shop called “Wanderstup”. (0:39:06) Kevin: She meets the proprietor, a man named Boro, who is a fantastic… (0:39:10) Aislinn: Oh, he’s wonderful. I love him. (0:39:13) Kevin: He is the complete, I would say foil, like opposite foil to Alta. (0:39:16) Aislinn: Yeah. (0:39:17) Kevin: She is the most chills (0:39:19) Kevin: Zen just goes with the flow kind of guy. He’s happy. Good luck. He always cracking jokes and whatnot. Um (0:39:24) Aislinn: So sweet (0:39:26) Kevin: He’s a wonderful man. Um, he is the one who rescued Alta (0:39:30) Kevin: explains where she is and (0:39:33) Kevin: and basically suggests for her to take a break because (0:39:38) Kevin: One of the first thing she does is try to pick her her sword and she can’t (0:39:41) Kevin: Why meanwhile borrow can pick it up. No problem. And it’s just something (0:39:46) Kevin: Something going on with Arthur. She can’t fight. She can’t… (0:39:49) Kevin: She can’t lift her. (0:39:50) Kevin: if you run back into the forest like I did you just collapse and are sent back to the clearing so (0:39:54) Aislinn: I did too for context. I also did the same thing as you, because I was like, I just need to know. (0:39:57) Kevin: Yeah (0:39:59) Kevin: Yeah, it’s though it would be that (0:40:00) Aislinn: Especially again, coming off of Stanley Parable, I was like, I just need to know. (0:40:02) Kevin: it (0:40:04) Kevin: It would be the most Stanley peril thing in the world right the run out you get it ending (0:40:08) Kevin: like absolutely, so (0:40:10) Kevin: So yeah, so that um so with you know after repeated attempts if you do or you just give up (0:40:17) Kevin: Boro suggests to Ulta to just stay there (0:40:20) Kevin: and the tea shop to help out to try to rest and recover (0:40:23) Kevin: because she’s clearly suffering from over exhaustion. (0:40:27) Kevin: And and so that and already at this very 10 minute initial premise, (0:40:33) Kevin: the game is is is going at me like directly targeting me bullseye because. (0:40:39) Kevin: So, OK, you are a hard worker. (0:40:42) Kevin: You probably relate to this. (0:40:44) Kevin: I think a lot of people from our generation, how we were raised, like, (0:40:48) Kevin: you know, we a lot of people, (0:40:50) Kevin: we’re raising the very drive, like driven generation, right? (0:40:54) Kevin: Work hard, work hard, succeed, go to the next thing, right? (0:40:56) Aislinn: Yeah. Yeah. Yeah. (0:40:57) Kevin: Be the top, be first in class, right? (0:40:59) Kevin: And and I personally like my I was in the warrior, (0:41:02) Kevin: but like I graduated salutatorian in high school. (0:41:05) Kevin: Like my academic pursuits were like everything to me. (0:41:08) Aislinn: Mm-hmm. (0:41:10) Kevin: So I can relate to that very much so. (0:41:13) Kevin: And then there comes a point when life just punches you in the face (0:41:17) Kevin: And you, you know, you just, you’re, you’re knocked out a few. (0:41:20) Kevin: Notches. So I get this and I’m already very not comfortable with how personal this story has gotten. (0:41:26) Aislinn: Yeah, yeah, I really felt the anger that Alta was feeling in the beginning, not to the fullest extent, because I’m just generally not a very like angry person. But like, what, like the underlying emotions of that anger, I genuinely felt because I definitely also feel that in the sense that as a person that considers myself very hardworking as well, to be working so hard, and then to be knocked down like that, it really, really, really sucks. I get that. (0:41:34) Kevin: Yeah. Right. (0:41:54) Kevin: Yep (0:41:56) Aislinn: I definitely really felt for her right off the bat. Like immediately, I was like, Oh, this is one of those games. Oh, no, my heart. I was like, Oh, no, they really did. (0:42:00) Kevin: Yeah (0:42:04) Kevin: Yup (0:42:10) Kevin: Yup, yup. Yup. They have set the stage (0:42:15) Kevin: and and and again in right there in contrast with Boro a wonderful truly cozy character and then also the most (0:42:24) Kevin: I have possibly seen in a cottage core game (0:42:28) Kevin: But (0:42:30) Kevin: Like for me that one of the bits that really resonated is just running through the forest right getting back up going back (0:42:36) Kevin: Like I relate to that very much so to to maybe not on well (0:42:42) Kevin: Okay, I’ll say someone on the healthy levels, but or it’s let’s say it’s affected me right like I’ve definitely (0:42:47) Aislinn: We all go through it. We’re human. We all go through it. (0:42:48) Kevin: Right, right. Yeah (0:42:51) Kevin: Um, and so being forced to stop. (0:42:54) Kevin: That out of your control, that’s something I wouldn’t handle. (0:42:57) Kevin: Well, I&am

The Harvest Season
No Mickey in Fortnite

The Harvest Season

Play Episode Listen Later Mar 6, 2024 47:28


Al and Kev talk about Piczle Cross: Story of Seasons Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:12: What Have We Been Up To 00:07:30: News 00:27:50: Piczle Cross: Story Of Seasons 00:43:16: Outro Links Disney Dreamlight Valley “The Laugh Floor” Update Notes Coral Island Updated Roadmap Ikonei Island Console Versions Farm Folks Conveyor Belts Farming Simulator Kids Trailer Minami Lane Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:32) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:36) Al: My name is Al, and we are here today to talk about Mario- wait, no, that was last week. (0:00:38) Kevin: and my name is Kevin yeah I mean we could no no we’re just waiting for Princess Peach since it’s the main thing um there’s a demo if you play it you know what it is and you can maybe have your fill okay well okay well okay all right well yeah all right well let me know when you do play though Thank you for the question. (0:00:46) Al: There’s not much to talk about just now. (0:00:56) Al: I still haven’t played Donkey Kong vs or Mario vs Donkey Kong yet. (0:01:01) Al: I’ve been busy with other things. (0:01:07) Al: I’ve bought the game. (0:01:08) Al: I have the game. (0:01:09) Al: It’s sitting here right next to me. (0:01:10) Al: I just haven’t played it yet. (0:01:13) Al: It actually arrived while I was in the US. (0:01:23) Al: I just need to add to the clip. (0:01:25) Al: Oh, well, dude. (0:01:28) Al: Don’t you worry, we need the content. (0:01:32) Al: Awesome. (0:01:33) Al: Hi, Kevin. Welcome. We, today, we’re going to talk about (0:01:37) Al: Pixel Cross Story of Seasons, which is the new story of season themed (0:01:43) Al: nonogram or pie-cross game, however you want to call it. (0:01:46) Kevin: Yeah, it’s it’s just a big cross it’s like it’s like Kleenex right the the brand name is the thing (0:01:52) Al: Exactly, exactly. So, I believe Nonogram is the non-branded generic name for it, (0:01:54) Kevin: Yeah (0:01:59) Kevin: Yeah (0:01:59) Al: and Picross is the standard one that people know, and Pixelcross is this series. So, (0:02:04) Al: just to be confusing. So, we’re going to talk about that. Before that, we have some news. (0:02:05) Kevin: This up start (0:02:13) Al: First of all, Kevin, what have you been up to? (0:02:16) Kevin: uh mostly sweating from the toilet (0:02:22) Kevin: um uh no but um what have I actually been playing um I uh no oh oh actually no big big day today I have done it I have done 152 shrines every piece of armor every same quest (0:02:40) Kevin: tonight my final showdown with Ganon too but I closed the book on Gears of the Kingdom (0:02:43) Al: Nice. (0:02:46) Kevin: very excited for that um yeah yeah fun fact i’ve actually been through that before because I was just like i’m curious what what happens if I go down here and I made it all the way to Ganon but then I got what by the the actual fights going on so um so yeah I at least have an idea of what to expect but uh now that I have a whole crew good stuff i’m looking forward to it. (0:02:48) Al: Awesome, that’s exciting. (0:03:13) Al: Fair enough (0:03:16) Kevin: It’s in a good place right now, but yeah, that’s kind of all I’ve been up to a lot. (0:03:42) Kevin: a lot of tears of the kingdom and big crush, really. (0:03:44) Kevin: What about you, Al? (0:03:45) Kevin: What you been up to? (0:03:46) Al: Yeah, I have actually been playing Pokemon. I’ve been doing, yeah, dangerous. The edge for presumably Legends, Legends Arceus, rather than Scarlet and Violet. I have been playing, (0:03:46) Kevin: Okay, I mean, I’ve gotten the itch. (0:04:05) Al: I’ve been doing the Venusaur raids, that’s what I’ve been doing. (0:04:08) Kevin: Okay. I… yeah, I mean like, um, I don’t know what it means, but right, they just don’t say who, (0:04:19) Kevin: as in what they did in Sword and Shield. Um, I don’t know if it’s because it’s kind of just following on that act, or because of the performance issues, or okay, there’s a number of reasons, I guess, (0:04:33) Kevin: but, um, I, um… (0:04:38) Kevin: I probably will go… I don’t know, I’ve missed a few of them for that mark, the collector and whatnot. (0:04:44) Kevin: Um, maybe I’ll fire… (0:04:46) Al: Yeah, I’m not a huge fan of how Pokemon like your your fellow trainers Pokemon fainting means that you just lose quicker. It feels not great, especially if you’re going online with randoms and you get one person who’s at level 50 and they get knocked out every two rounds, you’re dead and you’re dead in 30 seconds. It’s like that’s not fun. (0:04:57) Kevin: - Ah. (chuckling) (0:05:05) Kevin: oh yeah oh yeah that’s uh that’s oh that’s true see I have my brother and we play (0:05:14) Al: I feel like it kind of. (0:05:17) Al: It stops you recovering from bad strategy, right? (0:05:22) Al: Like, or it stops you recovering from bad players with good strategy. (0:05:23) Kevin: yeah (0:05:27) Al: Whereas, you know, because it’s too fast for you to be able to do anything about that. (0:05:27) Kevin: yep yeah (0:05:32) Al: Whereas in the sword and shield ones, yet them being knocked out wasn’t helping you. (0:05:37) Al: It’s not great that they’re being knocked out, but, you know, (0:05:39) Al: it wasn’t causing you an actual problem in that it was reducing the number of turns or whatever. (0:05:46) Kevin: What? Yeah, it was. (0:05:46) Al: So, not in, yeah, no, no, not in sword and shield. (0:05:47) Kevin: No, no, I’m thinking of the adventures. No, you’re right. I’m sorry. No, no, I’m thinking of the dead raid adventures. (0:05:52) Kevin: Yeah, yeah, yeah. Um… (0:05:52) Al: In sword and shield you had, like, was it 10 turns in total, I think, to knock it out. (0:05:57) Kevin: Yeah, yeah, you’re right. (0:05:58) Kevin: Huh. I never thought about that. (0:06:01) Kevin: That’s… (0:06:03) Kevin: That is a weird design choice. Like, I kind of get it. (0:06:06) Kevin: ‘Cause now that everyone’s kind of on their own turn and incentivizes people to, you know, actually carry their weight instead of just doing the thing. (0:06:16) Kevin: Although that might be more helpful in certain circumstances. (0:06:19) Kevin: Um, but, uh, I mean, yeah, there’s a whole discussion we could have about the design of those things. (0:06:25) Kevin: I… (0:06:27) Kevin: If they want to keep going with these raids and whatnot, I really feel they need to put a little more work into, uh… (0:06:35) Kevin: I don’t know how to best describe this. (0:06:38) Al: Oh, yeah, yeah, yeah. Yeah, like you can’t bring in a level 50 or whatever. Yeah. (0:06:39) Kevin: I guess just implementing limits or restrictions, right? Like… (0:06:44) Kevin: Rental Book. (0:06:46) Kevin: Yup, yup, you need to have a level 100 or whatever for this fight, yada yada. (0:06:52) Kevin: Um, there, yeah, there’s definitely a lot that could be done. (0:06:56) Kevin: Um, and we’ve had that conversation elsewhere, but Rental Pokemon would probably be the easiest thing to do. (0:07:02) Kevin: Here’s some Pokemon you can use for the rest. (0:07:02) Al: Yeah, I think it would be great to have not just rental Pokémon, but rental Pokémon that other people can submit. So like, you know, people like Steve and other like YouTubers and stuff could say these are the builds that I’m suggesting I think would be fantastic. (0:07:10) Kevin: Oh, that’d be great, yep. (0:07:16) Kevin: Influencers. (0:07:19) Al: But yeah, you’re right, we’ve talked about that over and over again. So I’ve been playing that and I’ve been playing Pixel Cross and that’s about it this week. Not much, not much. (0:07:30) Kevin: Yeah, alright. (0:07:30) Al: Should we talk about some news? (0:07:32) Al: So Disney Dreamlight Valley, the full patch notes for the laugh floor update right now. (0:07:33) Kevin: I guess so. We’re legally obligated to by no one. (0:07:43) Al: So we talked about this a little bit last episode, but just in that it was coming, and obviously it was going to have Monsters Inc. So they’ve detailed a bunch of stuff. The link is in the show notes. I guess a few things I’ll just pick out. They have included the two characters, Mike and Sully. (0:08:03) Al: There are a number of new items. (0:08:05) Al: They’ve got the partner statue. (0:08:08) Al: They start you with Walt and Mickey at Disneyland. (0:08:11) Kevin: Yeah. Oh, do they have it in now? Okay. (0:08:12) Al: They’ve added that in the game now. (0:08:15) Al: And of course, the armor. (0:08:17) Al: You’ve got Dreamlight armor outfit for some reason. (0:08:22) Al: A bunch of new customization, some new star paths and premium bundles. (0:08:29) Al: And Scrooge McDuck’s shop has been expanded. (0:08:32) Al: Absolutely. Yeah, one thing that really annoyed me about that game is you start up and then he’s like, “Oh, I need some money to expand my shop” and you’re like, “No, you don’t. Away and use your own money.” (0:08:36) Kevin: Give the rich duck more money. (0:08:50) Kevin: that’s on how you became a trillionaire don’t you know how capitalism works I need your money to make more money oh that’s a good one (0:08:51) Al: Ridiculous. Yeah, yeah, yeah, yeah. And… (0:09:03) Al: And, of course, you can change your name in the game now. So, there we go. (0:09:10) Al: If you want the more detailed notes there in the show notes, there’s a whole bunch of bugs fixed as well, which is always good. (0:09:16) Al: Next, we have an updated roadmap for Coral Island. So, I actually coincidentally talked about this last episode as well, because I was like, “Oh, I’ve not seen the roadmap in a while.” (0:09:27) Al: They’ve detailed the next three updates coming. (0:09:32) Al: 1.1, 1.2 and 1.3. (0:09:36) Al: They’ve given some detailed information on some of the things coming in 1.1, including the town rank will now go up to S, including some more story and questlines around that. (0:09:53) Al: The tourists are coming, which are the backers. (0:09:56) Al: There was a certain level of backer who could get themselves in as an NPC. (0:09:58) Kevin: Yeah, that’s, hmm, that’s, oh, I don’t, I don’t know if I like that, that’s a, that’s a weird discourse. (0:10:00) Al: coming as tourists. (0:10:02) Al: And, of course, they are not romanceable, which everybody on Twitter is mad about. (0:10:14) Al: It is a little bit, it is a little bit like, oh, these characters that are based on real people, yeah, that’s very, very weird. (0:10:23) Kevin: Mmm. Although I will say, for the people who made it in, they should be able to romance themselves. (0:10:30) Kevin: But that will stand behind. (0:10:35) Al: They’re also adding in the finale of the giant storyline, which I’m very happy with, actually (0:10:44) Al: has some story for the mare folk, which I’m very happy about because, come on, they’re adding hangouts where you can, it’s, I mean, it’s basically dates with NPCs, no, well, (0:10:52) Kevin: You couldn’t before with the mermaids? (0:10:59) Kevin: What was the point? (0:11:00) Al: with the mare folk, there was nothing, there was, you could barely talk to the mare folk, (0:11:03) Al: there was almost nothing. (0:11:03) Kevin: What was the point? (0:11:04) Al: And that was my biggest issue. (0:11:06) Al: They would just decided that was going to be post 1.0 content. (0:11:09) Al: And I don’t think it should have been, I think that this 1.1 update is what should have been (0:11:14) Al: update. That was my whole thing. (0:11:15) Kevin: Probably yeah. Oh my gosh. I’m just looking at the list. Holy mackerel. This should have been 1.0 (0:11:21) Al: I suspect it was a money thing, but. (0:11:24) Kevin: Probably in game dev money matters what? (0:11:32) Al: Yeah, and they’re adding Thai to the game as well. (0:11:38) Al: So I was going to say, if you speak Thai and not English, you’re not going to hear me say that. (0:11:40) Kevin: Okay, um (0:11:44) Al: But there you go. (0:11:45) Kevin: Well, yeah There’s one I have a question about what does what does (0:11:51) Kevin: improvements to the hat system mean what does that mean? (0:11:54) Al: So when you wear a hat, it’s limited on what hairstyles you can have for that. (0:12:02) Kevin: Oh gosh, I hate that. I hate that so much. As someone with long hair, I often get the short end of that stick in games. Sword and Shield, I could wear hats with my actual hairstyle and it killed me. They’re great hats. Unite, just inside. Pokemon Unite is really bad because and hats are considered the same thing, you can’t actually separate them. (0:12:03) Al: So, yeah. (0:12:32) Kevin: Um, save for a few instances, but a lot of the hats come with hair and you do. (0:12:39) Kevin: Oh, that that’s a, that’s one that that’s a very niche and specific thing that really gets under my skin. (0:12:44) Al: Yeah, it gets worse. So I believe until this new update, if you were wearing a hat, you just wouldn’t have any hair. So now they’re adding two hairstyles for hats. I’m quite happy about it personally, because the other thing that games quite often miss with hair is bald options. And they’ll go like, “Oh, here’s a buzz cut,” or whatever, but they’ll very rarely have bald, whereas this did have bald from the start. (0:12:51) Kevin: Oh, yeah. Oh, yeah. (0:12:57) Kevin: Okay. Well, AB steps. I wouldn’t call it. (0:13:08) Kevin: Okay. True. True. (0:13:14) Al: And we’ll actually have bald for hats. So a rare win for the bald heads. Cool. So yeah. (0:13:21) Kevin: Okay, there you go (0:13:27) Al: Oh, they’re also adding ocean farming and ranching. I’m very intrigued to see what… (0:13:30) Kevin: That’s a big one. (0:13:32) Kevin: Wait, what are you ranching? (0:13:34) Al: I don’t know. They’ve not detailed that yet, so I believe they’re going to talk about that in the next monthly update. So we’ll bring that when it comes. But yeah, I’m intrigued (0:13:44) Al: to see what they’re adding there. Like maybe sharks? Do you get to ranch sharks, maybe? (0:13:47) Kevin: mmm merfolk well you’re not wrong or at least can we get a revolutionary merperson who’s against the ranching I want some you know a little mermaid under (0:13:52) Al: Sounds like slavery. (0:14:14) Al: ICONI Island, they have said that their PlayStation Xbox versions are coming at the end of March. (0:14:26) Kevin: alright that game has very pretty art style only to check it out and not check it out but uh… (0:14:34) Kevin: now that we get consoles uh… (0:14:36) Kevin: oh he’s already on switch and paid down (0:14:38) Al: it is already on switch I believe oh wait maybe it’s not no it’s not on switch yet but they haven’t said anything about switch so who knows if they’ll ever actually come to switch because the this console update just (0:14:47) Kevin: okay well I’ll take (0:14:52) Kevin: mop-mop (0:14:57) Kevin: well I still might there’s a better chance I’ll check it out stuff oh the art isn’t the in-game visuals don’t match the art I’m not 100% you know what I mean all right but either way I’m more likely for me to check it out I do like (0:15:17) Kevin: having from up in the background there (0:15:23) Al: FarmFolks, they are adding quite, I think this is quite wild, their conveyor system. (0:15:31) Al: Have you watched the video on this, Kevin? (0:15:33) Kevin: Yes, it looks awesome. (0:15:35) Kevin: It looks like a monorail system. (0:15:36) Al: Yes, that’s exactly what it is. (0:15:38) Kevin: That’s what I’d call it. (0:15:40) Al: It’s like a monorail system with these trays that are going along this insane monorail system. (0:15:47) Al: And obviously the one they’ve built in the video is not what you would actually do, because is very very long and it doesn’t go (0:15:53) Al: anywhere, it just wiggles around. But I think they’re just trying to show how big and expansive it can be if you want it to be. So I am suddenly very interested in this game. (0:15:55) Kevin: yeah (0:15:59) Kevin: Yeah (0:16:03) Kevin: Right now you design your own roller coaster system for your crops or whatever (0:16:10) Kevin: Making up for that awful name (0:16:13) Al: Well, yeah. There are worse names, but yeah, it’s not a great- (0:16:16) Kevin: Well, okay, yes, yes, you’re right but um, yeah - Yeah. (0:16:26) Kevin: Oh, yeah, that looks fun. (0:16:27) Kevin: That’s a great looking monorail mare system. (0:16:33) Kevin: Kind of like Southfield reminds me of just the openness of it, (0:16:39) Al: Yeah, yeah. I forget, is this game out at all yet? It is not. I was wondering whether it was an early access one. No, it’s nothing. Nothing like that. And I don’t think we have (0:16:52) Kevin: Oh, well, looks that’s a good. (0:17:00) Kevin: I like that. (0:17:06) Kevin: I like how it looks with the art styles okay the (0:17:11) Kevin: My I know I’m I’m taking some interest in this. Wow the the person on their website. That’s just tracer from overwatch. Wow. Okay, um (0:17:20) Al: But in Fortnite style. (0:17:22) Kevin: But (0:17:26) Kevin: When will we get disney dreamland across fortnite (0:17:32) Al: Which way round, like… (0:17:33) Kevin: it’s closer than you think but you know what it could (0:17:36) Kevin: be either and or I don’t think so because there’s an announcement that they made an agreement they’re gonna put a whole universe in it for it like (0:17:38) Al: Because I feel like there have been Disney characters in Fortnite. (0:17:48) Al: - Yeah, but that’s. (0:17:51) Kevin: I mean I guess there’s the Marvel and Star Wars stuff but I don’t know if Disney Cooper I don’t think Mickey Minuss has been in Fortnite (0:17:58) Al: No, it looks like you’re right. (0:17:59) Al: It looks like they haven’t actually got any Disney proper characters in there. (0:18:04) Al: Just just the other the other companies they own. (0:18:12) Al: All right, Farming Simulator Kids, we have a release date (0:18:16) Al: for this is coming on the 26th of March. (0:18:20) Al: So just just under a month to go. (0:18:24) Al: We also know we have this trailer. (0:18:26) Al: have some sort of (0:18:28) Al: idea of the actual gameplay and it looks kind of minigame-esque, very much definitely looks like a kids game, I can see why it’s farming simulator kids. (0:18:40) Kevin: Yeah, there’s, uh, there’s a lot we can talk about here in my, uh, I mean, okay, first of all, it does, it’s not your boring, realistic, uh, no, not boring, but it’s not the standard, realistic farming simulator, it actually has a good, friendly style. (0:19:00) Kevin: Um, I think this is actually a very clever idea. (0:19:05) Kevin: Um, I, I think it’s your towards. (0:19:10) Kevin: It’s like, particularly young kids, um, because there’s like, basic maths and, and sorts of mini games. (0:19:20) Kevin: It’s also very clearly designed for tablets, which is a very common kid. (0:19:26) Kevin: Here’s your tablet thing now. (0:19:28) Kevin: Um, uh, I, I appreciate when there are, you know, genuine efforts to make quality type game (0:19:40) Kevin: kids, even as young as this demographic. (0:19:43) Kevin: Um, and it feels like that’s, uh, that’s how it’s going on here. (0:19:48) Kevin: Um, and, uh, it’s a smart move. (0:19:51) Kevin: Hook ’em on, hook ’em early to the Farm Simulator brand. (0:19:52) Al: Yeah, on one hand, it’s definitely, it looks very kid-friendly and very, it looks like it could be fun, while kind of getting some kind of ideas towards realistic farming in that it taught, you know, it’s trying to show you like the different stages and then what you do with these things. But it feels a little bit weird in that farming simulators thing is they are the realistic farming simulator. (0:20:22) Kevin: Yeah, yeah, I mean, I will say it is unexpected. I’ll say that. But I, I think it’s a clever. (0:20:22) Al: This is not in any way a realistic farming simulator. (0:20:28) Al: So, I don’t know, it feels a little bit weird (0:20:40) Kevin: I think it’s a good way of going about it right because like, I don’t think farming’s in the head. (0:20:48) Kevin: young, demographic feel, um, and there’s (0:20:52) Kevin: little bits like the actual farming aspects, right? (0:20:56) Kevin: The crops and the, and I’m on the livestock are relatively realistic, right? (0:21:02) Kevin: They’re not cartoony. (0:21:04) Al: Yeah, they’re oversimplified, though. That’s the point, right? I think it’s only as realistic as other farming sims, but I don’t know. I need to try it to see that, because I don’t know if that’s actually the case. (0:21:04) Kevin: Um, they’re in the, whatever art style it’s in, but it is still. (0:21:17) Kevin: I guess so. (0:21:20) Kevin: Yeah, I (0:21:23) Kevin: Yeah, there’s a lot going on here too. There’s the omics running shop you feed people sandwiches from (0:21:30) Kevin: Shirley violet those are the exact shippers early by the (0:21:36) Kevin: You do the farms you the you know the actual farming and livestock, but there’s like indoor games and things like that (0:21:43) Kevin: For some reason dragging a kid into a bathtub (0:21:48) Kevin: Yeah, I don’t know there’s I’m not surprised right farming simulator clearly has money, so um (0:21:55) Kevin: and I still think it’s a (0:21:59) Kevin: Good idea, and I think it’s it’s a pretty alright looking kid’s game (0:22:04) Al: Yeah, yeah. (0:22:05) Kevin: Although the the static followed by the aliens on the TV freaks me out a little that’s that’s some creepy harvest moon nonsense They’re pulling there (0:22:14) Al: Yeah, yeah, yeah. (0:22:16) Al: I’ll need to try this out to get Craig to try it and and see what it’s like. (0:22:21) Al: And last but not least, in the news, we have a new game, Minami Lane. (0:22:28) Al: Do you think it’s Minami? (0:22:30) Al: Minami. (0:22:30) Kevin: Sure, oh wait, it’s not Miami, it is Miami. (0:22:33) Al: Yeah, it does. (0:22:34) Al: So this game has just come out. (0:22:37) Kevin: Yeah. (0:22:41) Kevin: It’s not the GTA VI simulator, farming simulator. (0:22:46) Al: It came out yesterday, I think, as we were recording, so a week ago. (0:22:51) Al: The little blurb on it is, “Welcome to Minami Lane. (0:22:54) Al: Build your own street in this tiny, cosy, casual management sim. (0:22:59) Al: Unlock and customize buildings, manage your shops, and maximise the happiness of your (0:23:04) Al: villagers to complete quests and fill your street with (0:23:09) Kevin: Okay, so it, uh, it feels very, um, it’s the, the bunny game and the can’t game. (0:23:19) Kevin: When would you guys talk about before or wherever you talk about? (0:23:20) Al: Mm. Yes. Um, Usagi Shima and, uh, what’s it called? (0:23:23) Kevin: Yeah. (0:23:27) Kevin: That goes on the, yeah, it feels very much in that vein, probably (0:23:32) Kevin: largely because of the art style and the kind of isometric view. (0:23:39) Kevin: I mean, it’s really just centralized on this one street, right? (0:23:43) Kevin: So, um, uh, overall, but you like how it looks overall. (0:23:51) Kevin: Um, I think the art style is, it’s charming. (0:23:56) Kevin: It’s kind of old story book-ish feel. (0:24:00) Kevin: I don’t know how to describe that better. (0:24:02) Kevin: Um, I like the customizability options it looks like, and there’s some goofies. (0:24:09) Kevin: Like a Capa walking around. (0:24:11) Kevin: There’s cats that you can pet. (0:24:13) Kevin: Um, I think it’s cute. (0:24:15) Kevin: This feels like what I would have wanted from Garden Galaxy. (0:24:19) Al: Yeah, I feel like this is kind of, because I’ve talked about how I used to really like (0:24:27) Al: city building games and stuff, but then they got really complicated and I don’t like that anymore. (0:24:29) Kevin: Mm-hmm [laughter] (0:24:35) Al: But this feels like it’s simple enough that I could enjoy it, but complicated enough that it’s yeah, not just Garden Galaxy, it’s not just like put things down where you want them to. (0:24:49) Al: Like there’s actually a purpose to that and you’re trying to do something. (0:24:50) Kevin: Yeah. Yeah, there’s little bits of feedback like you’re customizing your ramen that you sell in the shop. That’s cute. Yeah, no, I agree. It’s striking a nice balance of actually having stuff to do or feels like but not overwhelming you with all the crazy, mighty aspects of those crazy city builders. (0:25:16) Al: - Yeah, and it’s super cheap. (0:25:20) Kevin: Let’s see, oh, it released, it’s already out, how much should we take? (0:25:23) Kevin: Wow, it’s like five bucks, yeah, you’re right, roughly, yeah. (0:25:28) Kevin: I’ll have to check that out, probably, maybe, I don’t know. (0:25:32) Al: No, no promises. Never any promises. Yeah, I’m very tempted to try this out. (0:25:34) Kevin: It looks cute, no promises. (0:25:42) Kevin: There’s a yokai tree, wait, what does that mean? (0:25:46) Kevin: Is that why there’s a cat by walking around? (0:25:46) Al: It’s a tree with yokai, obviously. I also like how it starts out small, and when it starts out small, it’s like the actual area you have is small. So you don’t have like, (0:25:48) Kevin: Bye. (0:25:58) Al: One of the things about city builders quite often is you have this massive area. (0:26:02) Al: But you can only use a tiny bit of it but you still have to see everything whereas this is like here it focuses only on the area you have and everything else is nothing right it’s like this is the only thing that exists to you this is this is your focus and then as more areas become available to you then they become visible in the game which I really like (0:26:04) Kevin: Mm-hmm, right? (0:26:16) Kevin: Yeah (0:26:18) Kevin: Yeah (0:26:22) Kevin: Right, right, yeah (0:26:25) Kevin: Yeah (0:26:27) Kevin: All the customization options too looks like (0:26:29) Al: Or you can build tree houses. (0:26:31) Kevin: Yeah, yeah, that’s what the yokai trees for (0:26:37) Kevin: Yeah, oh there you go, there’s your Boba cafe, oh shoot they got tenuki it’s off brand (0:26:43) Kevin: Tom Nook was running everything (0:26:46) Kevin: I (0:26:50) Kevin: This is tempting me, I won’t lie. I might actually look into it. He’s on the steam probably on the steam. It’s clickin (0:26:58) Kevin: Let’s team game on the odd bet it to find an audience on switch (0:27:02) Al: It is, it is only on Steam, yeah. (0:27:03) Kevin: Developers names you (0:27:05) Al: I can’t see any indication. (0:27:06) Kevin: Yeah, all right (0:27:10) Kevin: They’re probably not planning it now until the money rolls in (0:27:16) Kevin: Yeah, but man check it out folks Minami Lane. It’s cute (0:27:20) Kevin: If you like the soggy, I think whatever the thing was (0:27:24) Al: Usagi, Usagi Shima and Neko Atsumi, which by the way, we should probably mention, I guess, Neko Atsumi, they’re making a new, a new one, a second Neko. (0:27:26) Kevin: Thank you, there you go you like those check it out (0:27:37) Kevin: Yeah, they said all mad people like that for those bunnies we can’t let them steal our thunder (0:27:42) Al: Cool. That’s the news. Woo. So we are going to talk about what is definitely a farming game. Pixel cross story of season. (0:27:48) Kevin: Whoo (0:27:58) Kevin: You’re making things grow in your mind, Al. (0:28:05) Kevin: Okay, so first off, I mean simple. (0:28:08) Al: Yes, how to explain this game. (0:28:14) Kevin: Okay, you do know Picross, okay now that, but now put Story of Seasons on it, there you go. (0:28:20) Al: Yeah, I mean, so, so, yeah, so let’s let’s start out with, I mean, it is what you think is it’s it’s a nonogram, it’s a pie cross, whatever you want to call it. That is what it is. That is the game. But what’s quite interesting is that they have built a kind of self-creating farm in. (0:28:21) Kevin: This is the game. (0:28:23) Kevin: Guess what, I like both of those, it’s a good game. (0:28:50) Al: I’m not 100% sure exactly what’s happening, but I’m halfway through summer and I’ve not done that many puzzles. (0:28:53) Kevin: Mm hmm. Yeah. (0:29:08) Kevin: I thought it was one day per puzzle too, but you might be right. I don’t know. (0:29:18) Al: a few more days than I have puzzles done. (0:29:20) Kevin: Hmm (0:29:20) Al: But that aside, that aside, as you progress, you have your two, they’re like the horror, (0:29:32) Al: well, the story of seasons characters, the main ones. The harvest, yeah, but in 3D, (0:29:35) Kevin: the og harvest moon protagonists (0:29:39) Al: which is that they’ve recreated them in 3D, they are just going about doing a farm behind you. (0:29:45) Al: Now, they’re very slow, I would not take two seasons to start. (0:29:50) Al: Planting some seeds. But, I think it’s cute. (0:29:56) Kevin: Yeah, yeah. (0:29:58) Kevin: OK, let me take this to the back here. (0:30:00) Kevin: How much experience do you have with pickers and all? (0:30:03) Al: Oh, pretty decent amount, yeah. I’ve played a good chunk of the official progress ones. (0:30:05) Kevin: OK. (0:30:09) Al: I’ve played some many other ones. I had an app on my phone for a while doing some nonogram. (0:30:12) Kevin: Mm-hmm okay okay um that’s uh well you know because yeah that that’s the game right so if you’re you listener enjoy it you will enjoy this game undoubtedly so I think there’s two things we can look at it here first all the the story of seasons aspect of it because yeah that’s going on in the background but you’re just seeing it whenever you go back to the main menu. (0:30:16) Al: Yeah, you know, the usual. (0:30:42) Kevin: You can imagine with these themed puzzle games, all the puzzles are story of season related, right? (0:30:44) Al: Yeah. (0:30:46) Al: No, I’m actually looking at it right now. (0:30:48) Al: It’s completely paused while you’re doing puzzles. (0:31:06) Kevin: Your puzzles are going to be turnip and watering cans and characters from the story of season games. (0:31:12) Kevin: In fact, they have what’s called an almanac where you can just basically go through all the characters and stuff once you complete their puzzles, you get art and information on them and whatnot. (0:31:26) Kevin: And so it’s very much a story of seasons celebration type game as well, right? A lot more condensed, but it’s a fun little Hall of Fame. (0:31:41) Kevin: And on top of that. (0:31:42) Kevin: When big advantage it has over other (0:31:45) Kevin: The cross games you get that wonderful wonderful story of season soundtrack. They have a (0:31:52) Kevin: sampling from different games (0:31:55) Kevin: Um, and I really enjoy it, especially the wonderful life ones (0:31:59) Kevin: those those (0:32:02) Kevin: I (0:32:06) Al: I’m shocked, I’m shocked. (0:32:06) Kevin: So, yeah, that’s right (0:32:10) Kevin: So, you know, I give it thumbs up on (0:32:12) Kevin: that aspect from this little tribute game, right? (0:32:16) Kevin: But now looking at it, getting a little more in depth here from the cross side of it. (0:32:24) Kevin: I’m actually really surprised and pleased by how much of a control you can have over there. (0:32:32) Kevin: They give you a lot of accessibility and options to help deal with the puzzles. (0:32:36) Kevin: There’s color indicators to help you kind of see. (0:32:42) Kevin: There’s a clue you can look at here, or you’ve completed this row, or autofill empty spaces, etc. (0:32:52) Kevin: There’s a lot of options in my opinion, or at least compared to the ones I’ve played. (0:32:58) Kevin: And I think that’s cool. (0:33:00) Kevin: Me being who I am, I turn them all off, and I have just the grid with black and white numbers, (0:33:06) Kevin: and I go at it like that. (0:33:10) Kevin: because that’s how I like to play playgrounds, (0:33:11) Kevin: but, (0:33:12) Kevin: what, for people who maybe don’t enjoy it as much like I do in my crazy, miserable style, (0:33:20) Kevin: they offer a lot for that and, in fact, it’s the default. (0:33:24) Kevin: They ease your way into it, which I appreciate. (0:33:30) Kevin: I don’t know how many puzzles there are, but I feel like there’s probably a lot. (0:33:35) Al: There are a lot because I think there’s is it 30 on the first screen and then there are multiple screens and then there’s also 25 on the first screen but then but then there’s a good like seven or eight pages and then there’s also the mosaic ones as well that you build up as you go so yeah there’s quite a few. (0:33:42) Kevin: I… yeah, I think it’s 25 on the first… is it 30? 25, 30, one of them. (0:33:55) Kevin: Yep, the collage ones where you, you know, you do your different pictures, or different puzzles that form one big picture altogether, and I appreciate that, right? (0:34:09) Kevin: I played Pokemon Picross, which did a similar mechanic, and I’ve always found that a lot of fun. (0:34:15) Kevin: A clever way of doing, you know, a nice big picture that you can’t quite see. (0:34:22) Kevin: I, um, yeah, I mean. (0:34:25) Kevin: I don’t know, it’s- the game maybe feels small because it only has like two screens, basically, the puzzle screen and the main menu, but… (0:34:34) Al: I think, I mean, if you’re not used to Picross games, I can understand why you might think it was small, right? But like, I don’t know about you, but like, compared to most Picross games, it feels pretty standard. Size-wise. (0:34:48) Kevin: I guess so like I’m trying to think maybe I haven’t played as many as I like I (0:34:55) Kevin: Say the 3d ones I played Pokemon pick cross played Mario’s pick cross I’m trying to think I can’t remember the last time I played up across like s game or whatever. Um, so maybe you’re right (0:35:05) Kevin: but either way, it’s not really necessary because (0:35:08) Kevin: It’s just (0:35:14) Kevin: I (0:35:16) Kevin: I’m curious to see if… (0:35:19) Kevin: you know, once you complete certain sections from the almanac or collections or whatever, I’m curious to see if there’s any more. (0:35:26) Kevin: But, you know, all that’s just sprinkles on top. (0:35:30) Kevin: Yeah, what can I say? Spoolcross is really good, right? Like, it’s hard to critique it because it is what it is, right? (0:35:36) Kevin: It’s like Tetris, you know, Tetris. (0:35:38) Al: Yeah, I mean I also I really like the characters building away your farm in the background. (0:35:49) Al: I think it’s a really fun addition that makes it, like this is what makes it a story of seasons one, rather than just it’s across but also they’re all farming related, right? (0:35:52) Kevin: It is. Yeah. (0:35:58) Kevin: For. (0:36:01) Al: I mean obviously they’ve got some of the characters as them but come on. (0:36:02) Kevin: For. (0:36:06) Kevin: Yeah, you know, okay. (0:36:08) Al: So, I just double-checked there are 270 main ones and then there are five more collages which all have like 10 to 20 in them. (0:36:12) Kevin: Okay, I do. (0:36:16) Kevin: - That’s okay, yeah, that’s a good chunk, I appreciate that. (0:36:22) Kevin: All right, the bunch. (0:36:29) Kevin: Yeah, it’s something like that. (0:36:32) Kevin: Okay, one thing I will say, I do wish, because you’re right, (0:36:37) Kevin: the building up of the farm in the background, I think it’s cute and charming, right? (0:36:47) Kevin: I do wish they put it a little more up front. (0:36:50) Kevin: Like. (0:36:52) Kevin: I don’t know like maybe clearly saying, okay, complete three puzzles and you upgrade your barn or you get a cow in the background or whatever. (0:37:02) Al: Yeah. I’m actually wondering whether it might be time based, like real time based, or like the number of days you go in, because I just feel like I’m halfway through summer and they’re still breaking rocks. And I just, I feel like, I mean, I’ve basically only been playing it today, right? I haven’t, I haven’t played it before today. It only came out, what, two days ago. So I didn’t play it yesterday or the day before I played it today. So I, and (0:37:07) Kevin: I’m, yeah, that’s likely. (0:37:23) Kevin: Yeah. (0:37:28) Kevin: Yeah. (0:37:33) Al: it’s like most of these games designed to be play a few a day, then put it down. And so therefore I wouldn’t be surprised if that’s how they built up the farm is because that’s how they expect most people to play. It’s a couple of times a day. So each day the farm (0:37:39) Kevin: Yeah, I’m sure but those (0:37:52) Kevin: okay you know what that makes a lot of sense and you’re probably right and they’re also wrong because they should be wandering to the maniacs like me who just retreat and and just play pick rocks for hours and hours (0:37:56) Al: Yeah, I think this is the only game we could potentially cover this quickly after it came out, right? Two days. Two days and we’re already recording a podcast about it. I don’t think we’ve done that for any game. It is absolutely wild that we’ve done that. But it’ll be interesting. (0:38:16) Kevin: Well, when Story of Seasons Tetris comes out, we’ll do the same. (0:38:20) Al: We’ll check in. We’ll definitely check in. (0:38:26) Al: And in the future to see if it’s gone any further. Did you play in the last two days as well as today? What are your characters doing? Open up. (0:38:33) Kevin: Yes, I played. I haven’t played today, but I played yesterday and the day before um (0:38:39) Kevin: Um I think they’re roughly at the same place where you said I’m also I (0:38:44) Kevin: in summer I don’t recall how far I’m into it, but I spent some a lot of time in the (0:38:49) Kevin: the collage puzzle - (0:38:52) Kevin: But they’re I think they planted some seeds at this point (0:38:58) Al: See, mine haven’t. Nope, no seeds planted at all, so I, that does feel to me like it’s, (0:39:03) Kevin: I (0:39:06) Al: so I’ve finished. I’ve, yeah. (0:39:07) Kevin: Could be wrong. I might be misremembering um (0:39:11) Kevin: Like us like we said it’s only like when you go to the main menu when you see it right um so sometimes I’m not even paying that much attention. I’m (0:39:18) Kevin: They sometimes just looks like they’re just running around and just smashing stuff because that’s that was a lot of it at the beginning (0:39:25) Kevin: But I probably will stick with it, and I’m curious to see you know how big it will get (0:39:32) Kevin: It would have been (0:39:33) Kevin: I think it would have been a little fun to have a little more flourish during the actual puzzle - not inside the grid or anything But just maybe have the character standing around looking at the puzzle doing any moat or an action when something happens. You know what I mean? (0:39:48) Al: Yeah, yeah, that could have been fun. (0:39:50) Kevin: Just just a little something like that, right and and maybe introduce some other characters from the games Right because you have the almond I can that the puzzles or whatnot But it’d be nice to see him just hey walking by or saying hello or whatever (0:40:03) Kevin: But you know all that’s new thinking more or less because it’s pig cross really like it’s a double thumbs up for me (0:40:16) Al: No, I agree. I’m trying to think if there’s anything else we want to talk about this game. (0:40:16) Kevin: What the new Pokemon games pig cross sold [laughter] (0:40:28) Kevin: Uh, I mean, it was, yep, really simple, right? (0:40:29) Al: If you like Picross, you will like this game. That’s it. You should. (0:40:36) Kevin: And if, I will say, if you’ve never played pick offs, this is a fun one to get into. (0:40:42) Kevin: Yes, you should want to do it now to, uh, this is a good one to pick up. (0:40:48) Kevin: Like I said, there’s a lot of options and customizability and how you want to play. (0:40:53) Kevin: Um, and then I, I think it’s a very. (0:40:58) Kevin: Good entry point, not like that crosses anything crazy hard or anything, but it it makes you feel welcome. Let’s say (0:41:08) Al: I agree. It is definitely one of the most accessible ones, and it gives you it gives you an incentive as well. So if you do put on some of the hints and stuff like that, (0:41:12) Kevin: Yep, and the good music. (0:41:24) Al: it will indicate that that’s happened. It won’t penalize you, but it will indicate at the end that you used one of the specific things, which might give you an incentive to go, Oh, let me try doing it without those hints. (0:41:30) Kevin: Yeah, yep, yeah, yep (0:41:38) Al: I don’t like when they penalize you for doing stuff like that, (0:41:41) Al: but it’s fun to give you just a little bit of a nudge to be like, Hey, maybe try it. (0:41:44) Kevin: Yeah (0:41:46) Al: Maybe dry it, you know. (0:41:47) Kevin: Yeah, absolutely and (0:41:50) Kevin: Something of really minor detail that I haven’t seen in any of the I don’t think I’ve seen any other pick cross games I played (0:41:57) Kevin: It will actually record your time Which I think is fun. If you want to go back and see if you’ve improved any I got some tricks and whatnot (0:42:06) Al: Yeah, I managed to get the first level down to three seconds. (0:42:07) Kevin: Oh (0:42:11) Kevin: Jeez jeez man (0:42:14) Kevin: I probably could but I’m so methodical about my across like I know I could just look at it and solve it But I want to do it robot once I normally do (0:42:20) Al: Yeah, well, the good thing about that one is it’s just like the top three rows are all full and then the middle column is full. That’s all you need to do. So it’s like you can immediately see because it’s like four, you see four fives. So you just go across the fives and that’s it done. (0:42:41) Kevin: yeah yep yeah yes alright well I guess that’s that huh cuz I got nothing else for it um it’s a good one pick it again that’s pick pixel like you know you like the the squares you get it you get it out pixel story of seasons (0:42:41) Al: It was fun. It was fun to see how quickly I could do that one. And it’s literally just the only thing that’s stopping me is the fact that the buttons take time to move across. That’s it. (0:42:58) Al: Yeah, that’s fine. Play the game. (0:43:10) Al: Awesome. Cool. Well, thank you, Kevin, for joining me to talk about Pixel Cross Story of Seasons. I’m sure Mika will be sad that he wasn’t here to talk about it as well. (0:43:12) Kevin: something like that go look up google is where joe fine is (0:43:27) Kevin: Yeah, yeah, we’ll get him on when we went to be the second harvest (0:43:34) Al: Game of the year 2020 (0:43:37) Kevin: Well, look if you get is both on there’s a more than a non-zero chance of that (0:43:42) Al: Where can people find you on the internet, Kevin? (0:43:48) Kevin: Find me at Cooper Press for my personal Twitter on (0:43:52) Kevin: We’re currently now posting a lot of good dank memes about Pokemon legends (0:43:58) Kevin: Find me at spreader square to gonna see my art or find me at Rainbow Road radio The Mario podcast that I do with in this case last week out you were on (0:44:10) Kevin: Where we went through some Mario questions and discussed Brie Larson and most importantly we casted the (0:44:17) Kevin: live-action Mario movie (0:44:20) Kevin: So, you know buckle in for that one. What about you out? Where do people find you? (0:44:26) Al: Well you can find me on last week’s episode of Rainbow Road Radio. (0:44:30) Al: You can also find me on Twitter and on Mastodon at thescotbot. (0:44:37) Al: You can find the podcast on Tumblr and Twitter at THSPod. (0:44:43) Al: You can find links to everything we’ve talked about in the show notes and also on our website harvestseason.club where we also have a feedback form if you want to send us feedback. (0:44:54) Al: If you do that, it’ll probably get mentioned on the podcast. (0:44:56) Al: You’ll also find a link to our Patreon, patreon.com/thspod, (0:44:57) Kevin: Hey, there you go (0:45:03) Al: where you can support the podcast. If you do that, you will get access to the Slack, (0:45:08) Al: where we love to mock me. And we have been admiring Cody’s Fox Craft Island. (0:45:17) Al: You’ll also find bonus episodes of the podcast called The Greenhouse, (0:45:22) Al: Where we talk about things that are not, CODGECORE GAMES. (0:45:27) Al: Including either already out or coming out soon, depending on if I have any time tomorrow, (0:45:33) Al: will be me and Kevin talking about the Pokemon Day Presents and some stuff that happened in that. (0:45:44) Al: I mean, one thing, right? That’s what we’re going to be talking about, one thing. (0:45:47) Kevin: All right. (0:45:48) Al: Unless you particularly want to talk about the master’s updater. (0:45:53) Kevin: This is Thank you. (0:45:55) Al: All right, cool. Wow. Thank you. (0:45:56) Al: Thank you, Kevin, again, for joining me. Thank you listeners for listening and until next time, have a good harvest. (0:46:03) Theme Tune: The harvest season is created by Al McKinley, with support from our patrons, including our pro farmers, Kevin, Stuart and Alisa. (0:46:18) Theme Tune: Our art is done by Micah the Brave, and our music is done by Nick Burgess. (0:46:22) Theme Tune: Feel free to visit our website harvestseason.club for show notes and links to things we discussed in this episode. (0:46:38) Kevin: I mean, I guess it was the Marvel and Star Wars stuff, but I don’t know if Disney for Looper I don’t think Mickey Minuss has been in for it not yet (0:46:55) Al: scrolling down a list now. Marshmallow, some DC characters. This is a very long list. Alien, (0:46:58) Kevin: No goofy, immigrative. (0:47:05) Kevin: I’ll mope. (0:47:11) Kevin: Too long, some would say. (0:47:15) Kevin: Oh my gosh, he was in that. (0:47:22) Kevin: Solid snakes in there. (0:47:24) Al: It’s just such a long list, I feel like it’d be quicker to google it.

The Harvest Season
Vertical Mode Procrastination Farming

The Harvest Season

Play Episode Listen Later Feb 21, 2024 67:43


Kev and Jonnie talk about a number of demos they have tried recently. Timings 00:00:12: Theme Tune 00:00:43: Intro 00:02:46: Feedback 00:07:29: What Have We Been Up To 00:25:41: News 00:33:12: Demo Bonanza 00:33:21: Lightyear Frontier 00:43:04: Southfield 00:50:19: Rusty’s Retirement 00:57:36: Mika And The Witch’s Mountain 01:04:11: Outro Links Rusty’s Retirement Vertical Moment Ikonei Island Info Update Kynseed Big Build Update Farming Simulator 23 Content Update #23 Outbound Steam Page Outbound Kickstarter Page Lightyear Frontier Southfield Rusty’s Retirement Mika and the Witch’s Mountain Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:00) Al: Just before we get into this week’s episode, I need to apologize. We had a few audio issues in this episode, so yeah, sorry for that. We’ll get them sorted for next time. (0:00:44) Kevin: Hello farmers and welcome to another episode of the harvest season my name is Kevin, and I’m joined by our beautiful co-host (0:00:55) Kevin: There you go and today we’re here to talk about the cottagecore games whoo and all that (0:01:03) Kevin: More specifically actually we have a sampling platter of (0:01:08) Kevin: cottagecore games today because we (0:01:11) Kevin: Went out and tried some demos (0:01:14) Kevin: You know we’re gonna have I think we played with two each (0:01:20) Kevin: So there’s gonna be a yeah a good just good amount of discussion on different games (0:01:26) Kevin: But before we get into all of that (0:01:30) Kevin: Transcripts are available in the show notes and on the website as per the always (0:01:35) Kevin: And of course we’re going to get to the news and all that stuff as usual (0:01:43) Kevin: Also, oh, we should note… (0:01:44) Kevin: that Al is here in America, where I am, so, you know, I’m looking forward to hearing his misadventures. (0:01:52) Kevin: I’m just assuming he’s just smothered in burgers right now, as is the tradition. (0:02:01) Jonnie: I assume he’s smothered in tipping eggs. (0:02:05) Kevin: Oh man, yeah that’d be good, he’s just not gonna go to any restaurants, he’s gonna stick (0:02:14) Jonnie: Honestly, it would so put me off of having to travel to America is like, ‘cause A, tipping is stupid, and B, the anxiety of it, I’m just like, “Nah.” (0:02:22) Jonnie: I don’t need to deal with that. (0:02:22) Kevin: See, look, the easiest way to do it, a pro tip for all, but, well, okay, sure. (0:02:26) Jonnie: It’s not Visit America. (0:02:30) Kevin: If you are, somehow, find yourself visiting America, the pro tip is just do the credit card if you can, because then you just write it in, and nobody has to see, nobody has to know, and it’s all there. (0:02:44) Kevin: And you’ll never see them again, so, you know, it’s fine. (0:02:46) Kevin: Okay. (0:02:47) Kevin: Let’s see. (0:02:48) Kevin: stuff though, um, we actually have some feedback? (0:02:53) Jonnie: - Yeah, some feedback from, or I guess a correction from, (0:02:56) Jonnie: or corrections were the wrong thing. (0:02:57) Jonnie: Something that Al and I missed last week when we covered “Turn Up the Boy Robs a Bank” (0:03:03) Jonnie: is that there are actually accessibility options. (0:03:07) Jonnie: Neither of us picked up that those were in there and it changes quite significantly, (0:03:13) Jonnie: I think some of my criticism of the game. (0:03:17) Jonnie: So I can’t remember all of the accessibility options off the top of my head, (0:03:20) Jonnie: but I talked a lot about how I really hated the way (0:03:24) Jonnie: that gaming works in the game. (0:03:25) Jonnie: And one of the accessibility options is automatic aiming, (0:03:28) Jonnie: which I think is a really good accessibility option for this game. (0:03:29) Kevin: Yeah, oh that is a good (0:03:32) Jonnie: If you’re into the “Turn Up the Boy” sort of law, I guess, (0:03:37) Jonnie: and want to experience it, (0:03:38) Jonnie: like it feels like a good option for that. (0:03:41) Jonnie: So just want to highlight that that’s something that we missed and it’s a cool thing that they have. (0:03:42) Kevin: Yeah (0:03:47) Kevin: Yeah, absolutely cuz like you mentioned the calm I I’m the claim I didn’t play turn of boy myself, but my brother played and I witnessed most of it (0:03:56) Kevin: the combat is the weaker portion, right the the highlights the humor and the (0:04:03) Kevin: You know the chaoticness going on so kind of sidestepping that that was a good call (0:04:09) Kevin: Yeah, so good good stuff turn it boy good on you first (0:04:14) Jonnie: Yeah, and the other thing that we’ve got to talk about, so Elle and I talked about this last week, Kiv, but it would be sacrilegious to not get your take on what you think about wildflowers being on the April 1st. (0:04:27) Kevin: Well, first, my reaction, and I think I put it in the slash, is 3 and a half grand! (0:04:35) Kevin: Oh my goodness, I had no idea, like, oh my gosh, I know Apple products are pricey/overpriced, but holy moly. (0:04:44) Kevin: Now, I didn’t, I have to see the, what the farming looked like. (0:04:50) Kevin: Looks like it’s an interesting way of doing it, but I think all in all that sounds good. (0:04:55) Kevin: It’s, it’s so weird though because like, Wildflowers is very narrative/character driven, right? (0:05:05) Kevin: Which isn’t generally speaking the focus in a first-person/VR type game, but like you guys said, it, (0:05:12) Jonnie: So have you seen have you seen how the implementation? (0:05:16) Kevin: here, let me look, I’m gonna look it up right now, but I mean, overall though, I think it’s (0:05:20) Kevin: good to do it. I do think VR/augmented reality is a good idea overall. I think we’ll get there eventually, and so, you know, each baby step like this in different formats or different ways is, (0:05:42) Jonnie: Yeah, because I guess how it works is it’s less first person and it’s more like having it up on a screen, you know, kind of like one of the many screens that you can place around with the (0:05:50) Kevin: Right. Okay. That’s what the farming looks like. Okay. All right. Yeah, that’s what it is. Okay, that is (0:05:51) Jonnie: Apple Vision Pro and you can… (0:06:01) Kevin: It looks pretty cool. Um, I (0:06:05) Kevin: like the (0:06:07) Kevin: Yeah, no the farming bit look yeah, obviously like putting it in a (0:06:13) Kevin: On a screen like that is the way to go (0:06:16) Kevin: And the farming having the plots because it’s very the (0:06:21) Kevin: simple and very square slash grid like right so I think this is a good one for that (0:06:28) Kevin: because it’d be so easy to control you like it there’s not a lot of (0:06:34) Kevin: difficulties in in managing the farming aspect so that’s cool um and on top of that eventually you can automate some of that stuff so you can just skip it out right um but yeah now that looks uh Looks great. It’s I’m so happy (0:06:51) Kevin: Wildflowers is getting a second third win whatever whatever win we’re at (0:06:56) Kevin: With the the small DLC update and now this vision pro stuff (0:07:01) Kevin: I’m curious how much longer they’re gonna keep up the development (0:07:05) Kevin: But I’m here (0:07:08) Kevin: You know, I’m here for the long haul. I haven’t fired it up in a while immediately But I’ll wait till they announce maybe they’re done with everything and then see what’s going on (0:07:18) Kevin: All right (0:07:20) Kevin: Okay, so that’s that some of the (0:07:23) Kevin: House cleaning with the tend to from last episode, but now let’s talk about what we’ve been up to more recently Johnny I’ll let you go first. What have you been up to? (0:07:31) Jonnie: What have I been up to? (0:07:34) Jonnie: Because there’s been a lot of demos and trying out a lot of stuff, I feel like I’ve sort of reverted back to some comfy kind of nostalgia games in the past week. (0:07:43) Jonnie: I’ve been playing Diablo 4, partly because it’s something that I can play with friends and I moved countries recently, so it’s a nice game to do that. (0:07:54) Jonnie: But maybe more funnily, the reason we started playing Diablo 4 is because Diablo 4 has been the news a lot in the last week because they’ve been doing (0:08:01) Jonnie: very expensive cosmetic items that has generated a lot of media attention and I keep seeing headlines like Diablo 4 enters microtransaction hell and it’s silly things right like your town portal can change colour and I think it’s like you know 50 bucks or whatever for that cosmetic and it’s not entirely fair framing because I believe it comes with some of their (0:08:27) Jonnie: Premium or quite a bit of their premium currency as well (0:08:31) Jonnie: So you can can purchase other things but the thing that’s really kind of striking to me is the (0:08:38) Jonnie: The narrative around this is kind of describing it like it’s a bad thing look, if there are people out there that want to pay $50 for a (0:08:48) Jonnie: Cosmetic item that has like it’s not even on your character as you’re running around playing the game It’s literally the thing that you use to get to and from (0:08:56) Jonnie: locations. It’s not that significant in the game. And if people want to spend that amount… (0:09:01) Jonnie: for that cosmetic and that enables the developer. And I’m putting aside who the developer is and all of those sorts of things because I don’t really want to get into that discussion. But if this extends the life of the game and they’re doing seasonal gameplay and… (0:09:13) Kevin: What’s there to discuss about Activision Blizzard? (0:09:17) Jonnie: Yeah, let’s just avoid that one altogether. But if people want to pay a lot for those sort of things, and it means I as a casual player jumping in feel no need to spend money on any of that and it means I can keep investing in (0:09:31) Jonnie: developing new content for these games then great like I feel as a just for the campaign portion of the game it is fully justified as a full press game I had a lot of fun playing the campaign and if this is how they want to monetize the long life of the game go for it like the game is still very fun I have a good time of the I have a good time playing with friends I just find a lot of the narrative around ongoing monetization if we accept that that is part of the reality of games now this is (0:10:01) Jonnie: probably the least predatory way to do (0:10:04) Kevin: Oh absolutely. My two questions are, one, all the news I heard about what little I did was about the cosmetic stuff, but is there any stuff that boosts gameplay or effects mechanics or anything like that? Okay. Okay. Yeah. (0:10:22) Jonnie: no no so so it’s all yeah it’s all purchasable cosmetics yeah none of it really affects gameplay (0:10:34) Kevin: Okay, well then that’s yeah, all right who cares then also can you earn premium currency by playing or do you just have? (0:10:44) Jonnie: uh I feel like you can but I also feel like you earn even and I might be wrong um but I feel like even if you do earn premium currency it’s at a rate that’s so slow that you might as well not earn it at all because you would have to like I don’t know how you would actually save up enough of it to purchase anything uh but I can’t remember if that premium currency is actually locked behind um like a paid season pass thing so I can’t remember if it’s locked behind (0:11:04) Kevin: It’s a word. (0:11:14) Jonnie: a slightly different version of a paywall or if those are some of the the free tiers (0:11:22) Kevin: Right. Okay. Well, they, uh, like you said, who cares, right? It’s cosmetic. (0:11:26) Kevin: So whatever. (0:11:27) Jonnie: Exactly (0:11:29) Jonnie: And maybe i’m just like slightly biased, you know, because you and I both play marvel snap and that’s their approach as well Right you you generally you don’t pay to unlock cards Well, you cannot do like spending money on the game does increase the rate that you unlock cards somewhat, but not (0:11:34) Kevin: Yeah. (0:11:44) Kevin: Right, but it’s not explicitly you don’t pay money for a card exactly. It’s generally speaking just a (0:11:53) Kevin: cosmetic that happens to get you resources that can help you generate new parts, but (0:11:59) Kevin: But yeah, no, no. Yeah, I understand (0:12:04) Kevin: I guess like I think about you know Marvel snap is actually a very apt comparison because there’s (0:12:10) Kevin: Explicitly the price tag a hundred dollar bundles. I think there’s one going (0:12:13) Jonnie: Mm-hmm, yep. (0:12:14) Kevin: on right now. And yeah it doesn’t bother me like sometimes it’s a really cool one that I kind of wish I had but it’s not the end of the world there’s plenty the game is still fun doesn’t affect it and there’s plenty of other cool cosmetics I can earn but yeah no I get you um good yeah all right good way of doing it I (0:12:39) Jonnie: Yeah, and and like so to kind of come back to the actual game you know, I’m having a lot of fun with Diablo as just a thing to jump on with friends and kill a bunch of stuff and (0:12:48) Jonnie: You know have a good time. And I think the thing that I really appreciate about Diablo 4 is level scaling So the they have level scaling so it doesn’t matter what level you are. You can play with your friends and it’s a really nice version (0:13:03) Jonnie: Yeah, so you can play with your friends like when we’re playing, you know, one of our friends was level 90 I think I was the lowest level, I was like. (0:13:09) Jonnie: At level 90, he was significantly more powerful than I was even though the mobs were sort of scaled for us, as you would expect. (0:13:21) Jonnie: But I think that’s kind of fine, right? (0:13:23) Jonnie: We were able to sort of play together and not have it be where I wasn’t doing anything, but he was also able to enjoy the fact that he had put a lot more time and effort into building a more powerful character. (0:13:37) Jonnie: I thought it’s it’s a really nice (0:13:42) Kevin: That’s that’s pretty impressive because that’s a very difficult balancing act to do (0:13:47) Jonnie: Yeah. (0:13:51) Jonnie: Yeah, and then the other thing I’ve been dipping my toe back into is Old School RuneScape. (0:13:56) Jonnie: I played Old School RuneScape when it was just RuneScape, and I love dipping my toe back into it every once in a while. (0:14:00) Kevin: - Yeah. (0:14:05) Jonnie: It’s such a goofy game. I love it. (0:14:06) Kevin: Oh man. (0:14:10) Kevin: It’s such a very distinct flavor. (0:14:13) Kevin: I was actually thinking about dipping back in just last week. (0:14:17) Kevin: I don’t remember why, but I might do that then. (0:14:20) Jonnie: Do it, Kiv. (0:14:22) Jonnie: Send me your username and I will add you and we can see each other online and oh my god, okay. (0:14:26) Kevin: Yeah. (0:14:27) Jonnie: I don’t know that you were an old-school RuneScape person, but please, please. (0:14:30) Kevin: Yeah, the middle, that was definitive middle school gaming. (0:14:37) Kevin: Yeah, what’d you do in the computer lab when you had the time or nobody caught you or whatever? (0:14:37) Jonnie: Exactly, yep, that was that was the A draw. (0:14:46) Jonnie: Oh, well maybe at some point we should do a greenhouse episode on Old School. (0:14:47) Kevin: Yeah, good stuff. (0:14:50) Kevin: I was thinking that I was about to say that stay tuned for Stay tuned for our RuneScape greenhouse! (0:14:56) Jonnie: Oh, yes. (0:14:58) Jonnie: Great. (0:14:59) Jonnie: Cool, alright, we’ll leave that one there then. (0:15:02) Kevin: I have a few things to talk about in the next episode of the M1C, but the M1C will be in the next episode of the M1C, but the M1C will be in the next episode of the M1C. (0:15:04) Jonnie: Kip, what have you been playing? (0:15:08) Kevin: Okay, it’s been a minute since I’ve been on, so I’ve got a few things. Actually, all the stuff kind of was in the last week. (0:15:16) Kevin: I’ve been playing a lot of games, I guess. (0:15:18) Kevin: First, shout out to Rainbow Road Radio, the Mario podcast host with mutual friend Alex. (0:15:24) Kevin: We covered Mario vs Donkey Kong, which came out just yesterday, well, from the time of M1C. (0:15:30) Kevin: I did not purchase the game myself, Alex did, but I played the demo. (0:15:36) Kevin: Have you played any of the Mario vs Donkey Kong games at all, Jonny? (0:15:40) Jonnie: I don’t even think I’ve ever heard of a Mario vs Donkey Kong game. (0:15:46) Kevin: Okay. So, it is, so right, the original Donkey Kong arcade game, right? The debut of both Mario and Donkey Kong. (0:15:56) Kevin: If they reinvented re-imag- I won’t even say that. (0:16:00) Kevin: This game was originally on the Game Boy Advance. They did a remake for the Switch, that’s what we discussed. (0:16:09) Kevin: It is a puzzle kind of platformer game. Essentially, you’re presented with a level with platforms and obstacles like spike pits, jumps you have to make, switches, things like that. (0:16:30) Kevin: It’s not a horizontal scrolling type level like standard mario’s, it’s just one screen. (0:16:38) Kevin: And you have to figure out the puzzle of how do I get to the key, what order do I have to clear these obstacles or flip these switches, and then you get the key to the door. (0:16:50) Kevin: And that’s kind of the gist of the gameplay. It’s fairly straightforward, but they add a lot of depth, they add a lot of obstacles and stuff like that. (0:16:58) Kevin: Um, the Switch Remake specifically… (0:17:00) Kevin: It’s very nice presentation (0:17:04) Kevin: The the game is the premise is centered around these little toys called mini marios (0:17:11) Kevin: So a lot of the games (0:17:13) Kevin: Enemies and things like that are toy versions of Mario enemies very cute very reminiscent of Link’s Awakening remake art style (0:17:22) Kevin: very colorful and fun I enjoyed the demo Alex enjoyed the game that he played thus far (0:17:30) Kevin: Yeah, check that out. That was that’s a fun one (0:17:34) Jonnie: Nice. I might have to check that out. I love a puzzle. (0:17:34) Kevin: aside from that (0:17:38) Kevin: Yeah, yeah, it’s it’s great and they added new stuff for the remake right so it’s got a substantial amount (0:17:45) Kevin: It’s not just a short GBA (0:17:49) Kevin: Venture Yeah, I definitely recommend at least people should check out the the trailers and stuff just to see how the cute little mini marios are (0:17:59) Jonnie: or people should check out rich road radio rainbow road radio (0:18:00) Kevin: And (0:18:04) Kevin: That your rainbow Road radio, that’s correct. No, don’t worry. I’ll be plugging that later (0:18:12) Kevin: Aside from that Disney speedstorm have you heard of this one Johnny? (0:18:16) Jonnie: I have not heard of this. (0:18:19) Kevin: Okay, it is a (0:18:22) Kevin: Just came out last year. I believe it is Disney’s version of Mario Kart. Um, it’s part racing game with Disney (0:18:30) Kevin: here’s okay, so (0:18:33) Kevin: it’s (0:18:35) Kevin: It I’m two ways about it because on the one hand the actual racing is fantastic It’s a strong Mario Kart type game the if you’re a big fan of Disney, you’ll get even more enjoyment out of it (0:18:49) Kevin: With the music tracks the characters pretty wide variety of characters. They have Pixar and Disney, but here’s the kicker (0:18:57) Kevin: It’s free to play which do hey, that’s cool. You don’t spend money (0:19:00) Kevin: But it is slathered with loot boxes, season pass, microtransactions, just filled to the brim with it. (0:19:13) Kevin: And it’s not prohibitive, but you do have to know how to invest your resources. (0:19:23) Kevin: Because you get plenty of resources, basically the kicker is you have to level up your characters, (0:19:28) Kevin: racers that affects their stats and that actually (0:19:31) Kevin: does affect your performance in races, including the single player. (0:19:35) Kevin: In fact, I would say primarily the single player, which is what I’ve been playing. (0:19:41) Kevin: And so getting the resources is the challenge. (0:19:44) Kevin: You have to win certain races, do certain objectives, get from boxes, yada, yada. (0:19:51) Kevin: So it is a limited amount you get, at least like daily, but if you just invest them smartly, you can get through the races. (0:19:58) Kevin: Okay, but so you know (0:20:01) Kevin: That’s kind of a bummer how grindy you can feel at times But the grind is fun because the game itself is really fun They it as you can expect from disney money. The presentation is pretty stellar like I said the (0:20:15) Kevin: All the visuals the audio is good. They got (0:20:19) Kevin: Not every voice actor but a good majority of them. They didn’t get you know, john goodman for sully, but uh (0:20:27) Kevin: They got ariel’s voice actress, which is pretty cool. Um (0:20:31) Kevin: And i’m a big disney fan. So i’m uh, i’m thoroughly enjoying the game. Um (0:20:37) Kevin: and it’s like on every console or Platform whatever and you can move your account and all that good stuff. Um (0:20:46) Kevin: so I uh I I I enjoy I kind of recommend it if you’re a big disney fan in particular (0:20:56) Jonnie: This sounds like the sort of game that in a different stage of my life I would have got very into and it’s more that I just don’t have space for another like daily check-in game in my life at the moment. (0:21:06) Kevin: Yeah, yeah, yeah, now that’s understandable um I (0:21:10) Jonnie: And how would you say the racing compares to like a Mario? (0:21:12) Kevin: I think (0:21:14) Kevin: Overall the the pacing is faster in general. There’s a big emphasis on boosting and has a boosting mechanic (0:21:24) Kevin: The number of power-ups are (0:21:29) Kevin: They’re general. I don’t know if they’re smaller the actual amount, but they’re less impactful. Let’s say right (0:21:34) Kevin: There’s no blue (0:21:36) Kevin: Shell or lightning. There’s nothing super chaotic like the most (0:21:40) Kevin: There’s a shield you can get there. You can fire like a homing disc (0:21:46) Kevin: They do put some fun twists on it because the power-ups you can actually (0:21:52) Kevin: Have variations some you can charge up (0:21:55) Kevin: You can hold the button down and charge up the power-up to do something different some you can throw backwards others. You can’t (0:22:02) Kevin: uh… and most interestingly uh… every character (0:22:06) Kevin: has a unique uh… power-up uh… that matches their character right um… so for instance uh… ariel has a really fun one when you use her special skill she uh… (0:22:19) Kevin: these little uh… (0:22:21) Kevin: the trinkets and artifacts uh… just uh… spawn on the racetrack and if you collect them you get a higher top speed which is cute uh… there’s other ones like stitch he’ll just start blasting all her crazy like with his ray gun. (0:22:36) Kevin: Sully will roar at people and it’s just cute to see the ones that they do and how they match each character. (0:22:46) Kevin: But yeah, overall it feels less chaotic than a Mario Kart because Mario Kart is just utter chaos with everything flying around. (0:22:58) Kevin: It is a bit more straightforward racing but still enjoyable. (0:23:06) Kevin: And one more I’ve got to talk about, Moonstone Island. (0:23:10) Kevin: Funnily enough, you guys talked about the update last week. (0:23:16) Kevin: I was playing before the update dropped, I didn’t even know it was coming. (0:23:20) Kevin: You can see there was an update on Steam. (0:23:22) Kevin: I have actually not hit credits, I don’t know if you can hit credits in the game, but I completed a full year and defeated the final boss. (0:23:30) Kevin: I did a whole episode on that and I think my feelings are more or less… (0:23:36) Kevin: They added the marriage and that was fine, but it’s not enough to change the entirety of the game. (0:23:44) Kevin: There’s still a lot I like about the game, but there’s also a lot that it feels lacking. (0:23:50) Kevin: But hopefully they’ll keep updating it and we’ll see it get to a better place. (0:23:54) Kevin: The one thing I will definitely give them props for is the monster design. (0:24:00) Kevin: The hands down winner, the new ones they added, is called… (0:24:06) Kevin: …the bread mouse. It is a toaster with a piece of toast in it with a little face on it and the toast will pop out. (0:24:16) Kevin: But yeah, I still kinda recommend it. I went back to it, right? (0:24:22) Kevin: There’s enough for me to actually go through the whole year. (0:24:24) Kevin: Yeah. (0:24:26) Jonnie: And that’s a big thing, I guess, you know, in this year or, you know, in modern time. (0:24:32) Jonnie: Going back to a game is a really good sign, because there’s so many games that we get to play, (0:24:40) Jonnie: and you can try something and be like, “Oh, that was fun,” but you never really feel the need to go back to it, and you’ll be scrolling through your library, and you’ll be like, “Oh, (0:24:46) Jonnie: I never went back to that.” And you kind of realize, like, while it was fun, there wasn’t that hook to pull you back. So anything that can do that, I think, is a solution. (0:24:50) Kevin: Yeah, yep, yep, there’s something almost like I keep going back because I want it to be good right like I had fun going through the bosses and everything the last fight is actually very challenging but I just I still wish there was like a story giving me a reason that I’m hiding this thing. Oh, you know, I’m just gonna spoil (0:24:56) Jonnie: It’s kind of a pretty good game. (0:25:20) Kevin: it for anyone who cares the boss’s name is missing no actually just straight up missing no like Pokemon’s missing number but but yeah so that and hey I did I can pat myself on the back and close it for now unless something update comes. Ah, but yeah, that’s what I’ve been up to a lot of stuff and speaking of a lot of stuff we got news actually I don’t think it’s that much news but we got some items here so let’s let’s get into it first up. (0:25:50) Kevin: Alpone Island, yeah, console releases are still coming, but we don’t have any date yet, (0:25:57) Kevin: and they’re doing improvements to the UI, which is always good. (0:26:02) Kevin: I feel like, oh man, UI design, it’s so critical, but it feels so underappreciated, even just from the dev side, but you know, so I do appreciate them putting some effort on that. (0:26:20) Jonnie: Yeah, so I guess the key to this one is that they kind of recognize that their launch on Steam was a little bit rocky. (0:26:25) Jonnie: They got kind of hit with a few bugs that were probably unexpected. (0:26:29) Jonnie: And so they’re just calling out that they’re still fully intending to do their console launches, (0:26:34) Jonnie: but also recognizing that it’s probably going to take a bit more work than they initially intended. (0:26:38) Jonnie: So no official date as of yet, but I really appreciate this sort of communication. (0:26:45) Jonnie: and probably unsurprising that when you have a launch on Steam. (0:26:50) Jonnie: And you get hit with some bugs that you didn’t expect like, it’s not only that it can be disappointing sort of, you know, that that happens and disappointing commercially, but it could also be like it’s just hard right when you put a lot of time, effort and love into into a game like this. (0:27:05) Jonnie: And, you know, it’s very hard to predict we all know that building games is difficult. (0:27:11) Jonnie: So, I think it’s a good sign that they’re taking the time and not putting the additional pressure on to, to get the, to get those things done. (0:27:12) Kevin: Oh yeah, absolutely. (0:27:18) Kevin: Yeah, absolutely yeah, and even just in this (0:27:24) Kevin: Cottage cord subspace there’s plenty of games, so there’s definitely no need to rush (0:27:30) Kevin: I agree, it’s good for them to be clear for one to folk it to (0:27:36) Kevin: Plan things out like this right like they’re gonna delay it and to be clear about it (0:27:41) Kevin: So I (0:27:42) Kevin: Think that’s a sign of a good developer. So, you know, I hoped for that console release eventually (0:27:49) Kevin: Kinseed has a what they call the big build update Great. (0:27:58) Jonnie: Yeah, so the the big build update is hot now and I guess the key to this one is it introduces farm customization (0:28:06) Kevin: Yeah, uh (0:28:08) Kevin: So I have not honestly I have not seen that much about (0:28:13) Kevin: But boy that art is beautiful. It is wow that’s some lovely lovely pixel art (0:28:19) Kevin: Yeah farm customization is the big one. They have actually they have a big list of stuff on Steam you can see (0:28:27) Kevin: They even adjusted some of the story pacing (0:28:31) Kevin: Let me see. Oh, that’s cool NPC a talent system for NPC That’s really cool improvements to their progress screen (0:28:41) Kevin: You can (0:28:44) Kevin: Not just customize it not just not visual customization for the farm, but actual structures that can improve (0:28:52) Kevin: like your shelters for your animals and (0:28:57) Kevin: Things to make travel and commerce easier. Um, if this is a pretty hearty update. Oh batch crafting. There’s the (0:29:04) Kevin: That’s the one everyone loves (0:29:06) Kevin: That’s a lot of that’s a lot of that’s a big update. I appreciate that. I’m gonna have to check this out This is some really pretty art. I totally forgotten about this one I don’t like and like I said, that is out now already on Steam. Is it anywhere else? (0:29:18) Kevin: I don’t remember but at there at least on Steam, okay (0:29:22) Kevin: Let’s see next up. We have oh, this is fun one a game called outbound (0:29:31) Kevin: Let’s read the blurb shall we (0:29:35) Kevin: Build your own home (0:29:36) Kevin: Come on wheels and live sustainably off-grid Craft workstations and power supplies Source energy from the sun, wind, or water Upgrade and customize your vehicle Grow crops, automate your production, and explore a colorful world That’s a lot of stuff to do from a vehicle (0:29:54) Jonnie: look this game looks incredible so so I guess the the shorter summary we’ll keep just read out is you’re driving around in a in a minivan that you live in and you can customize I’ll put a note down here that I well I was on board before this but the moment that got Al was they built an insane structure on top of the campervan which I think is amazing from what they’ve shown you know being able drive around the world, dick out. (0:30:24) Jonnie: The game is a bit of a game, but it’s a bit of a game. (0:30:32) Kevin: Yeah, it’s a very pleasant visual style too, it’s full 3D cell shaded, I think is probably the best way, or closest approximation, I would say. (0:30:47) Kevin: This is very interesting, right? Because so many farm games, they’re centered around the farm or the base, right? (0:30:56) Kevin: But this one’s mobile, so, like, how, that will make sense. (0:31:02) Kevin: This will make, I assume, traversing between different little mini bases, because they show you can build structures on the ground and stuff, so I assume you can build little buildings and things like that. (0:31:13) Kevin: I wonder how big the map will be if you have a car, like, there’s a lot of potential there. (0:31:18) Kevin: It looks like wind turbines on the top of this thing. Oh, that’s great. I hope you can go really high, I want it to look absurdly ridiculous. (0:31:30) Jonnie: And it’s I guess in terms of like this game is being announced. They have a (0:31:35) Jonnie: Kickstarter page like but no no campaign launch or launch date. So probably just want to keep our eyes on (0:31:46) Kevin: Um, all right, so that is, again, Outbound, that’s a fun looking one. (0:31:52) Kevin: Um, and actually, that’s it. (0:31:55) Kevin: I think we’ve covered most of the news. (0:31:55) Jonnie: Oh we got one more one more (0:31:58) Kevin: Well, one more by yes, but I’ll let you take this one. (0:31:59) Jonnie: We’ve got farming some farming simulator farming simulator 23. Yeah, you scroll past it (0:32:02) Kevin: Wait, what? (0:32:04) Kevin: Oh, oh, I missed it. (0:32:04) Kevin: You’re right. (0:32:05) Kevin: I skipped it. (0:32:05) Kevin: Yeah, I did. (0:32:08) Kevin: Wait, they do content updates for these guys. (0:32:10) Jonnie: Yes, they do lots of content updates for farming simulator they’ve got all the farming freaks and (0:32:14) Kevin: I thought each year was the con- (0:32:16) Kevin: content of the- laughs (0:32:17) Jonnie: No, there are there are updates within the content updates (0:32:22) Jonnie: So this one introduces a new to. (0:32:25) Jonnie: a new video. (0:32:36) Kevin: And no (0:32:40) Kevin: I do enjoy seeing the reactions from the people who are fans, right like (0:32:46) Kevin: the I remember years back when they finally brought John Deere into farming simulator just the (0:32:54) Kevin: the (0:32:56) Kevin: The height was (0:32:58) Kevin: Through roof from the farm simulator community (0:33:03) Kevin: That’s that’s pretty fun (0:33:05) Kevin: All right, yeah, the boat (0:33:07) Kevin: I’ll put an exclamation point. I wonder if he knows who that is. I don’t know that company (0:33:13) Kevin: Alright, let’s just get into the demos Johnny. I’ll let you take the first one. That’s I chair to the class what what demos you’ve been (0:33:22) Jonnie: So I guess the first one that I’ll kick off with is Lightyear Frontier. (0:33:26) Jonnie: And as I wrote that down, I’m actually questioning, is that the name of the game? (0:33:29) Jonnie: Because we’re in the classic word salad of games where you start looking at things, (0:33:38) Jonnie: and then you wonder, is that right? Or is it something else? (0:33:42) Jonnie: It is… Yeah. Right. (0:33:42) Kevin: This is not one lonely outpost or whatever that one’s called. That’s the other space future one [laughs] (0:33:52) Jonnie: So yeah, so Lightyear Frontier is the mech space farming game. (0:34:00) Jonnie: And actually, having played the demo, I feel like farming or cottagecore game (0:34:05) Jonnie: is maybe not quite the right description. To me, it feels maybe more similar to (0:34:17) Jonnie: like a survival game. So the premise is you are dropped on a planet with (0:34:22) Jonnie: your mech and you are the only thing on there. I think part of it is the intent is maybe more for like do it with friends, right? So there might be three or four of you and you explore the planet and sort of build and establish a base more so than a farm. Like farming is definitely an element of it, but I guess that’s kind of the core base of the (0:34:42) Kevin: Yeah, yeah, it definitely feels more, as you said, survival as great like no man’s sky or perhaps power. (0:35:00) Kevin: But okay, tell me how is the mech though, right? Because that’s that’s the differential to the star of the show How does it feel oh? (0:35:08) Jonnie: the mech is unfortunately disappointing and there’s one very clear reason for it and I get where they’re going I just don’t think it works in execution so what happens with the mech is you know it can jump higher you can get in and out of the mech so you’re not always in the mech and there are elements where you need to be outside of it but what happens I think in order to sort of limit traversal around the world as the mech is not great. (0:35:12) Kevin: No (0:35:39) Jonnie: If you are on unstable ground, it is highly likely to fall over and then you need to get out and you need to right the mech. (0:35:40) Kevin: Oh, no. (0:35:47) Jonnie: I get why they want to limit some of the traversal. (0:35:52) Jonnie: I assume it might be that you can get a higher jump or a longer boost later in the game, but it just doesn’t feel great. (0:36:04) Jonnie: You know to me part of what I want to feel when I’m in a mix is like I am like (0:36:08) Jonnie: Human plus and in many ways it feels like you’re a human - we (0:36:12) Kevin: Right, absolutely, like, I’m looking at the trailer and one thing I’m seeing is that the actions you do from the map feel very similar to what you could do in any other sort of survival game, right, collecting resources, planting, etc, etc. (0:36:36) Kevin: And, I mean, obviously the visuals match the Mac you’re using tools and gadgets. (0:36:42) Kevin: And what not to do it. But like you say, when you’re when I’m in a mech, I’d want to be more than human plus I want to be outrageously absurdly powerful and doing nonsense right like I just want to low, if I’m going to clear a lane, I want to do it just in till a field I want to do it in just one button push, you know, something like that, something absurd and over the top. (0:37:06) Kevin: And I’m not really seeing that, which is unfortunate. (0:37:08) Jonnie: Yeah, and I didn’t really feel that in the gameplay, so that was unfortunate. (0:37:14) Kevin: Yeah, what about the the rest of it right? (0:37:18) Jonnie: So I think the rest of it… So I think it’s well known that I’m not a particularly big fan of survival games, (0:37:24) Jonnie: but I even feel that in the realm of survival games, this one suffers from not really having a clear identity of what it is. (0:37:36) Jonnie: So if I think about something like you know the classic Minecraft, Minecraft is all built around the creativity aspect of what can you build and what can you do in this world. There’s no narrative element, it’s just come up with whatever narrative you want but this is the game which is great for what they’re doing. Something like Pylia is like hey go out into the world and beat these bosses right so there’s there is more of a here’s an objective of a thing to do. Now you can talk about how good it is at doing that but it’s (0:38:08) Jonnie: very clearly there. In Lightyear Frontier there is a narrative aspect that is so you’ve got an AI (0:38:22) Jonnie: counterpart that’s like watching over you and giving you guidance I guess is is probably the way to describe it and you’re landed on a planet there’s some allusions to you know like why didn’t humanity come here and you know explore this planet and you know you’re gonna clean up some of it (0:38:38) Jonnie: but it doesn’t feel particularly like the narrative doesn’t feel particularly compelling or strong like there was a few quests that kind of were meant to introduce it to you but they kind of just feel like they appeared and I didn’t really feel like I had a compelling reason to go and do those I didn’t care about completing the quests right like it was more just like here’s a task to complete and then on the other side I didn’t get that like the building side of it (0:39:08) Jonnie: and I didn’t feel strong enough that I was like oh but like that I could see how I want to build out this planet it more felt like kind of just standard base building stuff so to me it felt stuck between all of the different aspects of what a survival game could be and just wasn’t really (0:39:28) Kevin: Yeah, I again, looking at the trailer, I can I can get that like, I think a concern just from looking at it, the house you can build is like a little wood cottage type ranch home and in a mech game, you know, I’d hope for a big hulking metal robot base. (0:39:50) Kevin: So I can see that it feels like they’re trying to go in two different directions. They’re going through all the usual trappings of these survival. (0:39:58) Kevin: Type games, but they’re trying to do this next stuff, but not enough. So that’s that’s a tad unfortunate, like, honestly, just looks like a more colorful no man’s sky again. (0:40:11) Jonnie: Yeah. I don’t know that I have a huge amount else to say on this game, and I guess my takeaway is, (0:40:19) Jonnie: you know, sometimes you play a game and you’re like, “I didn’t enjoy that, but I know the sorts of people that would enjoy it, right? I know who I would recommend the game to.” Unfortunately, (0:40:28) Jonnie: with my time with Lightyear Frontier, I kind of left it thinking, “I don’t know who this game is for.” It feels too much like we built a thing where, you know, it’s sort of like Mad Libs. (0:40:41) Jonnie: And I guess that’s probably something we should say maybe not right up front, because now that we’re a little bit into the conversation, but there’s a huge possibility that these things could change, (0:41:09) Jonnie: All right, um (0:41:11) Jonnie: And I think for me the thing that would need to change with lightyear frontier (0:41:14) Jonnie: In order for me to go back in is I would want to hear about this game having a clear direction in terms of what it is whether that’s adding a lot more narratively or you know really going into what it means to clean up the planet and to (0:41:30) Jonnie: Build a base or do whatever the thing is that you’re aiming to do on this planet (0:41:34) Jonnie: Uh, I would just like to see more of a direct (0:41:40) Kevin: Yeah, yeah, it’s it’s unfortunate and they have the big hook they have the mech right like if they got in all in on that right like (0:41:50) Kevin: customize it to be just (0:41:52) Kevin: Ridiculously different builds or whatever right like I think of you know armor court six I don’t know if you’re familiar with that that was the big mech game from from software (0:42:01) Kevin: Like that’s the sort of thing. I want to see from Mecca’s (0:42:04) Jonnie: And I think that’s a really good sort of like point to raise is that, you know, and I think we talked about this a few weeks ago, the tools just kind of feel like the tools that you would have anywhere else like it doesn’t feel like they’re really taking advantage of the of the mech and some of the cool things that it could do, you know, you’ve got this big open game, give us a, you know, a super fast boost. (0:42:26) Jonnie: Like, I’ve not played Armoured Core 6, but I’ve seen the gameplay of Armoured Core 6, and you kind of take all of the aspects of that game. (0:42:31) Kevin: right like yep (0:42:35) Jonnie: And you delete them. And that’s what playing a mech in this game feels like. (0:42:39) Kevin: yep yep oh man that’s that’s disappointing but uh it is still technically early access so you know who knows maybe one day we’ll we’ll see improvements maybe they’ll hear this episode down the ground grapevine and then then then then they’ll go all day but um all right there you go Well, that’s lightyear frontier. (0:43:00) Jonnie: - Yes, that’s my first tempo. (0:43:01) Kevin: All right, I want to talk about Southfield. (0:43:02) Jonnie: Kip, what’s your… (0:43:08) Kevin: So we covered this relatively recently on the podcast last time I was on with Al. (0:43:14) Kevin: They’re hook, they’re premise. (0:43:16) Kevin: It is a physics-based farming, your cottagecore type game. (0:43:21) Kevin: It is, so if you watch the trailer, see the images. (0:43:25) Kevin: You can see just from the visual style what they’re going for. (0:43:28) Kevin: You’re playing as this very (0:43:31) Kevin: round colorful I call it gun gumdrop creature um with goofy cartoony eyes and and just like no fingers or whatever just brown ball hands and this demo is fascinating because (0:43:48) Kevin: unlike other demos it’s not a they’re up clear about it up they’re clear and upfront about it it’s not a like example of a level or whatever this is kind of a (0:44:01) Kevin: proof of concept they want to uh show what they want to go for that’s how they describe it now that said the it is a fairly robust and complete uh demo uh it is very large and the kicker is you can’t save but it yeah yeah it’s rough so like if you want to if you think you’d enjoy this you’ve got to clear a couple hours because it is a it is a very amply sized uh demo (0:44:17) Jonnie: Oh no! (0:44:31) Kevin: both in terms of like the area you can cover and the amount of things you can do it uh so going to the main hook of the the physics space portion so for instance right in your standard farming game when you want to harvest a crop you you just push the button and you collect the resource right maybe you put it down with a sickle or whatever right in this game you have to grab the fruit Whatever it is, and you actually have to pull that sucker out like it (0:45:01) Kevin: will stretch cartoon style and you have to yank it off in a very sort of satisfying way of doing it. It’s not all completely fixed space, for instance when you’re plowing the the ground it’s still a grid based sort of system as is the usual, but for instance when you’re watering it’s not just water square by square it’s like you’re you actually just can run around and just rush all and spray water everywhere as you’re doing it. (0:45:31) Jonnie: This game just looks incredible. I love this. I have like- I love the- (0:45:31) Kevin: The Legend of Zelda Series is a very bright, bouncy, colorful cartoon. It’s a dedicated combo button. You can just roll around and roll around. (0:45:38) Kevin: Everything about it, even as you’re playing the mechanics, all feel like how it looks. For instance, there is a dedicated combo button where you just kind of roll up into a ball and then you can just start rolling around like a Goron from The Legend of Zelda Series. (0:46:02) Kevin: It’s very fun, it’s very cute. There is a huge, like, 30 or something crops that you can grow in the demo. (0:46:14) Kevin: And they do get into some of the other aspects, like building and crafting and whatnot. (0:46:20) Kevin: In particular, the automation stuff where you can construct conveyor belts and things like that. You can see in some of the trailer, like, you can have these wacky… (0:46:31) Kevin: bouncing fruits on the conveyor belts as they’re moving along. So it can… the possibilities are… they’re vast. Like, I can’t even imagine the nonsense that will come out of this game. (0:46:44) Kevin: And overall, like I said, it’s a real… it sucks that you can’t say it because I want to play this more and more, but having to restart every time is a real bummer. (0:46:57) Kevin: bummer but yeah the whole demo as a whole is very sandbox (0:47:01) Kevin: like here’s the island go here’s basically all the things you can do and just go do whatever right I don’t know what the if they’re gonna try to go with a narrative thing because they have some other NPCs and characters which are fun in design and have personality so maybe they’ll lean into that I don’t know but it is still overall I think a great demo I’m excited for the game I’m glad the demo didn’t disappoint because just what looking at the. (0:47:31) Kevin: very excited by the visual style and I’m definitely keeping my eye out for this and you know, (0:47:40) Kevin: whenever how long it will take to get a big game actually done. (0:47:43) Kevin: So definitely a thumbs up. (0:47:45) Jonnie: I loved the look of some of the automation in the game where they set up the conveyor belts and like fans and was that in the demo? (0:47:53) Kevin: Yes, yes it was. I can’t remember fans, but I think it was. I didn’t fiddle around with the animation too, too much, but they definitely had a lot of different components that you could mess around with to basically achieve the sort of stuff you see in the trailer with fans pushing them and bouncing and things like that. (0:48:11) Kevin: Yeah, I’m definitely a thumbs up from me on Southfield. (0:48:16) Jonnie: game looks, it looks incredible. My feeling looking at this game is it kind of gives me the silliness that I feel like an Ooblets was going for and Ooblets massively failed to deliver on because it just tried to be absurd. This feels like absurd with a purpose, right? That’s, to me, that’s the appeal is like the ragdoll physics style element and what you’ve said about like it’s not everywhere, (0:48:27) Kevin: Yes. (0:48:42) Jonnie: right like the the hoeing being more grid-based as well. (0:48:46) Kevin: Yeah, it’s it’s still grounded. Yes, right (0:48:47) Jonnie: That to me says a lot because yeah it’s grounded there’s still intention behind it and doing that those things where it makes sense right here like Ublitz was just like we’re gonna make everything silly because that’s the thing we do we’re silly look at how silly we are and it’s like hey you kind of just cringe in lane right like whereas this looks just amazing. (0:49:06) Kevin: Yeah, absolutely. I I fully agree with that because (0:49:11) Kevin: Yeah, nothing felt nothing felt bad like for better lack of way of putting oh my gosh I think I’m looking at the trailer again I forgot there’s this fruit that will just start growing if you don’t harvest it quickly enough. It’s it’s pretty fun (0:49:25) Kevin: Yeah, they have the cannons. Yeah, all this stuff is in the demo looking at it. There’s not like your dog I don’t remember that but oh, yeah, I think the vehicle was in there, too (0:49:33) Kevin: But I agree like it’s very thoughtful (0:49:36) Kevin: in its design. It’s goofy as much as it can be but still absolutely grounds it with working systems. And honestly I had the same feeling of like this is kind of what I want Ooblets to be like because it’s bright and colorful but not ridiculously like I don’t I don’t know what it is about Ooblets something about the names that always throw me off about Ooblets but but here it’s just so much fun. I mean just looking at the (0:50:07) Kevin: It’s it’s great. Yeah, so I don’t think we have a any date or anything like that for Southfield yet, but (0:50:15) Kevin: Keep your keep your eye out for it because I think it’s gonna be a great one (0:50:20) Jonnie: Alright, so Rusty’s Retirement is a game I’m very excited about, I’ve been very excited about, (0:50:28) Jonnie: and I was very excited to try the demo. I feel like the idea of an idol-ish farming game that kind of just sits at the bottom of your screen is genius and something that I had (0:50:42) Jonnie: not considered and something I didn’t know that I wanted until I saw the trailer. (0:50:46) Jonnie: And I was like, yeah, I really want to play this. (0:50:50) Jonnie: Good. (0:50:51) Jonnie: And having played the demo, it seems like it’s exactly what I wanted it to be. (0:50:57) Jonnie: So you have your farming plots that sit at the bottom of the screen. (0:51:01) Jonnie: You select a crop, you plant it. (0:51:04) Jonnie: Rusty, he goes out and he’ll plant the crops, (0:51:07) Jonnie: or he’ll order them, he’ll harvest them. (0:51:10) Jonnie: You can purchase robots that will help with the automation, (0:51:14) Jonnie: effectively just increasing the number of tasks that you can complete. (0:51:20) Jonnie: The first crops you grow, then maybe they take a minute or two. (0:51:24) Jonnie: And then as time goes on, the crops take longer and longer to grow. (0:51:27) Jonnie: And you just need to grow more of them to unlock future stuff. (0:51:32) Kevin: You’re right. Okay (0:51:33) Jonnie: The demo has some pretty obvious blockers on it. (0:51:39) Jonnie: I assume you’ll be able to purchase more land. (0:51:41) Jonnie: There are some big bits on the screen that we just grade out with the words demo across them. (0:51:46) Jonnie: I’m sure there’ll be more buildings and stuff like you could buy. (0:51:50) Jonnie: a few buildings in this one, but nothing significant. (0:51:56) Jonnie: It was just kind of everything. I was hoping it was going to be. (0:52:01) Kevin: okay so the prison like the visual is very cute I actually like the style a lot um my question is (0:52:09) Kevin: how intrusive do you find it right like because it’s running at the bottom of your screen (0:52:16) Kevin: like how frequently are you checking in or how much is it distracting you (0:52:22) Jonnie: Yes, I don’t know if it’s fair to say, Chris, this is probably the thing that I hope changes the most as the game goes from demo to full implementation. (0:52:33) Jonnie: And I should call out that they’re very explicit that the demo is a work in progress and that a lot of things will change. (0:52:42) Jonnie: So in terms of how intrusive it is, I’m playing on a laptop with, you know, like a 15 inch screen and a monitor. It’s a textual monitor that’s like. (0:52:52) Jonnie: Maybe 27 inches and it does feel quite intrusive. They do have options where you can keep it up permanently or have it minimize, which is which is handy. (0:53:02) Jonnie: It did feel quite intrusive, but they’re one of the good things that I guess has come out of the demos. (0:53:10) Jonnie: They’ve announced that vertical mode is coming and I think the vertical mode would change it quite significantly. (0:53:15) Jonnie: I think there’s quite a difference to it being on the right of a screen versus. (0:53:22) Jonnie: It being sort of on the bottom in terms of the amount of screen real estate it will take up. (0:53:27) Jonnie: So I really like that change. I think that makes a lot of sense and it’s something that I’m very excited for because I think I would I would be much more likely to have it up permanently if I was playing in vertical mode versus horizontal. (0:53:40) Kevin: Okay. (0:53:41) Kevin: Yeah. (0:53:42) Kevin: I, I guess I can see that. (0:53:44) Kevin: I guess also like just how much like in terms of attention, does it, (0:53:50) Kevin: does it track from you, right? (0:53:52) Kevin: Like, is this something you would run while doing something? (0:53:56) Kevin: I don’t know, a work type task or, or is this something just while you’re watching videos or like, how, yeah, how much of your attention? (0:54:06) Jonnie: Yeah, so I think this is the other thing that I kind of hope changes in the full implementation is that it slows down a bit. (0:54:13) Jonnie: So I felt like it was requiring too much attention for what it was. (0:54:20) Jonnie: But again, that’s sort of a pass I’m willing to give it because it’s a demo. (0:54:23) Jonnie: And I think it felt like, you know, to me, it felt like that was intended because you kind of progress to purchasing some of the buildings and getting a lot of the resources. (0:54:34) Jonnie: what felt like very quick for a game of (0:54:36) Jonnie: this sort and I wouldn’t be surprised if in the in the full implementation everything else was slowed down so I feel like I did everything within the demo you know which which goes from starting with not a lot to generating you know thousands of gold within t

The Harvest Season
Sensible Completionist

The Harvest Season

Play Episode Listen Later Jan 31, 2024 111:14


Al and Kev talk about Moonstone Island Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:05: What Have We Been Up To 00:14:27: News 00:54:26: Moonstone Island 01:47:58: Outro Links Spells and Secrest Update One Lonely Outpost New UI Sneak Peek Orange Season 0.11 Wylde Flowers Eury’s Salon Update Re:Legend News My Time at Sandrock Plushies Paleo Pines Plushie Tchia Soul Meter Update Spirittea News Stardew 1.6 News Southfield Sugardew Island Sugardew Island Kickstarter Sunkissed City Abyss: New Dawn Abyss: New Dawn Kickstarter Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kevin: I’m, well it says “blank” in the show now. (0:00:40) Kevin: That just reminds me of Pokemon Gold and Silver. (0:00:43) Kevin: I was one of those guys who named my rival question my question word question word. (0:00:47) Kevin: Hello everyone, my name is Kevin. (0:00:49) Al: And we’re here today to talk about cottagecore games. (0:00:53) Kevin: Whoo! (0:00:54) Al: So the behind the scenes on that is, was it last episode? (0:00:59) Al: Neither Johnny nor Bev knew how I traditionally introduce. (0:01:02) Kevin: Yeah, there you go, yeah, you know me, I’m going to. (0:01:03) Al: So I wrote it down. (0:01:05) Al: I wrote it down in the show notes so that people always have it now. (0:01:10) Al: And the first episode we have it in, Kevin comments on it. (0:01:14) Al: So, great. (0:01:19) Al: Well, as usual, transcripts for the podcast are available in the show notes and on the website. (0:01:26) Al: This podcast, this episode, this episode, we are going to talk about Moonstone Island, (0:01:33) Al: the creature collection farming, like there’s only one, one of the creature collecting farming games. (0:01:36) Kevin: Yeah… (0:01:42) Kevin: You don’t talk about religion? (0:01:44) Kevin: Is religion one of them? I don’t remember. (0:01:46) Al: I can’t even remember if that’s one other thing. (0:01:48) Kevin: I don’t know. I still- I don’t think religion exists. (0:01:52) Al: That game smashed together so many buzzwords. (0:01:57) Kevin: Yep. (0:01:58) Al: Before that, we’re going to cover news. It has been a busy news week, (0:02:03) Al: so we’re going to cover all of that. But first of all, Kevin, what have you been up to? (0:02:08) Kevin: Alright, so, uh, first of all, Tears of the Kingdom, I’m still- I’ve- (0:02:14) Kevin: I don’t remember the last time I talked about it here, but I’ve played it in the background kind of… (0:02:20) Kevin: …uh, on and off, um, I’m not a- I’m not going for completion, but I am trying to hit every shrine. (0:02:29) Kevin: Every light route, and all that stuff. (0:02:32) Kevin: Um, I’ve already finished the deaths, I finished all the main story beats except for beating Ganon, (0:02:37) Kevin: and I’m over 100, uh… (0:02:38) Kevin: Shrines at this point, so I’m nearing the finish line. I might finish by next week. (0:02:43) Al: You’re doing the sensible completionist, not the full completionist. (0:02:44) Kevin: You know… (0:02:48) Kevin: Exactly. That’s correct! (0:02:51) Kevin: And that game is a blast. You know, of course, needless to say. (0:02:58) Kevin: Small stories, spoilers for people who don’t want to listen. The Fifth Sage (0:03:03) Kevin: was a real surprise. I think that’s a giant robot, and (0:03:07) Kevin: Monero is a fun to- (0:03:08) Kevin: to- a blast to run around with, um, and I’m so glad I got her early on, her relative. (0:03:15) Al: Yeah, my fun fact about her is that I got her before any of the other sages, because I just happened across her and did it. (0:03:22) Kevin: Yeah. (0:03:24) Kevin: That’s… (0:03:26) Kevin: That’s so wild, that’s so cool. (0:03:29) Kevin: Um, my brother Calvin, he didn’t do her until like after he beat all the shrines, so… (0:03:35) Kevin: He just like, “Well, I got this cool run and I don’t have anything to do with it!” (0:03:40) Kevin: Um… (0:03:42) Kevin: But yeah, no, uh, Tears of the Kingdom, great game, needless to say. (0:03:45) Kevin: Um, I’m just, haven’t been having a blast at that. (0:03:47) Kevin: Um, I’ve picked up Smash again this week, uh, (0:03:50) Kevin: They are releasing some new spirit. (0:03:52) Kevin: It’s like the fifth anniversary, something like that. (0:03:55) Kevin: Sakurai refuses, cannot be stopped from working on that game. (0:04:01) Kevin: But a good reason to pick up again and smash a smash, always fun. (0:04:06) Kevin: Aside from that, the Rainbow Road obligatory shout out here. (0:04:13) Kevin: Rainbow Road Radio, some of the stuff I’ve been talking about on that show recently. (0:04:18) Kevin: Mario and Luigi Superstar Saga the game (0:04:22) Kevin: Boy Advance RPG. We did an episode on that and boy that game is amazing! I played it when I was younger, it was amazing back then and I’m glad that it is still fantastic now. (0:04:38) Kevin: Have you played any of the Mario and Luigi games? Al? (0:04:40) Al: I have not. That was the one you covered last week, in the last episode, right? Yeah. I enjoyed listening to that. It was good fun, but it did confirm to me that I probably don’t want to play it. So I’ve played a couple of the Paper Mario games, and I’ve played what was the Mario RPG last year, and I’ve come to the conclusion that I don’t think I like turn-based battles anymore. And that’s fine. (0:04:41) Kevin: Yes. (0:04:52) Kevin: Yes. Mmhmm. Yep. Mmhmm. Sure. (0:05:10) Al: For that reason, I suspect I wouldn’t like this game, because that’s a huge part of the game, right? (0:05:16) Kevin: It is. Right, but like one of the joys in my opinion where it succeeds is it’s very dynamic even for turn based game because of the (0:05:28) Kevin: The counters and the the timing and jumping these it’s still repetitive (0:05:34) Kevin: actions (0:05:34) Al: So I understand that, but actually I think that makes it worse for me because it’s not turn-based battling then, right? (0:05:40) Al: Like it’s turn-based with a little bit of real time. (0:05:44) Kevin: - Yeah. (0:05:45) Al: So because I had that in Mario RPG as well, they did that. (0:05:46) Kevin: - Yeah? (0:05:47) Al: It’s like, oh, if you, if you, if you press the button at the right time, it increases your attack, or if you press it at the right time, you get, you take zero damage. (0:05:48) Kevin: They did that? (0:05:56) Al: And it’s like, okay, well, I need to do that then. (0:05:58) Al: And there are so many battles where you basically can’t win it unless you do, or you obviously (0:06:04) Al: have a ridiculous degree, unless you do those things. (0:06:07) Al: And to me, it just turns for, it just makes it annoying because it’s like, I can’t just do a turn-based battle. (0:06:13) Al: It’s turn-based battle, but I also have to have the right timing, which to me takes away the advantage of the turn-based battles. (0:06:14) Kevin: Yeah. (0:06:18) Kevin: Mm-hmm. (0:06:20) Al: So I understand why people would like that, but for me, it doesn’t, it actually makes (0:06:21) Kevin: Okay. (0:06:25) Kevin: Yeah. (0:06:25) Kevin: I- I get that, right? (0:06:27) Kevin: Because, yeah, one of the advantages of turn-based battles is definitely turn your brain off, sort of thing. (0:06:32) Kevin: Um. (0:06:33) Kevin: Yeah, no, I- I- I can see that. (0:06:35) Kevin: Um. (0:06:36) Kevin: But, uh, regardless, the game’s fantastic. (0:06:38) Kevin: It’s hilarious. (0:06:38) Kevin: It’s amazing. (0:06:39) Kevin: Uh. (0:06:40) Kevin: Go listen to that episode of Rainbow Road Radio if you guys haven’t heard it. (0:06:44) Kevin: And check out that game if you guys haven’t played it, it’s still a- or 20, whatever, however many years it’s been. (0:06:47) Al: It’s 20, 21. (0:06:49) Kevin: Um. (0:06:50) Kevin: No, I know. (0:06:51) Kevin: I don’t- I don’t know what it should be. (0:06:52) Al: No, it was definitely a fun listen to hear you two talk about it, even if I know I’m not going to play. (0:06:54) Kevin: Um. (0:06:57) Kevin: Yep. (0:06:58) Kevin: Thank you. (0:06:59) Kevin: I appreciate it. (0:06:59) Kevin: Um. (0:07:00) Kevin: And, uh, well, now talking about the episode that will be released out at the- when this episode is- of Harvest Season’s out. (0:07:08) Kevin: Um, I watched something called The King of Kong. (0:07:11) Kevin: Have you heard of this at all, Al? (0:07:12) Al: No, I thought you were just saying King Kong in a funny way. This is like an actual “I have not, what is this?” (0:07:18) Kevin: Nope. (0:07:19) Kevin: Yep. (0:07:20) Kevin: Okay. (0:07:20) Kevin: So, The King of Kong is a documentary from like, 2007, I believe it is. (0:07:26) Kevin: Um. (0:07:27) Kevin: It was- it’s- it- it’s not super high production. (0:07:32) Kevin: It’s not like a big m- Hollywood movie release. (0:07:35) Kevin: It was directed by, uh, Seth Gordon, who ended up becoming a successful big Hollywood director because of this documentary, actually. (0:07:44) Kevin: Um, but it is a smaller, uh, project, it is a documentary about, uh, a- I should describe this- a competition of sorts between- a rivalry, let’s say, between a man named Billy Mitchell and a man named Steve We- Weebie, uh, over getting the world record in Donkey Kong, the arca- original arcade game, um, right? (0:08:11) Kevin: And so the way– (0:08:14) Kevin: The way this documentary is filmed and presented, it’s a very underdog story because Billy Mitchell is a world champ and record holder in like 10 different games like Pac-Man, Mrs. Pac-Man, Donkey Kong Jr., etc., etc., right? (0:08:28) Kevin: And then Steve Weebie’s just like this teacher with just a dad and all of a sudden he comes and gets this record and there’s a lot of drama involved because Billy Mitchell is closely associated with the– (0:08:44) Kevin: It’s called Twin Galaxies, the group that essentially is the authority on the records at that time of these types of arcade games. (0:08:54) Kevin: So like, for instance, one of Weebie’s early record attempts, he sent in a tape and they didn’t accept it because they said they needed to see it in person, yada yada. (0:09:06) Kevin: And so he goes in person and creates a new record, but then Billy Mitchell sends in a different tape and that one gets accepted because– (0:09:14) Kevin: And so there’s a lot of back and forth and drama. (0:09:18) Kevin: And it’s a good watch. I recommend it to people who haven’t seen it. (0:09:22) Kevin: But it’s interesting because the story does not end there. (0:09:28) Kevin: We watched some follow-up documentary and actually there’s been some court cases in the news. That’s why we kind of brought it up now. (0:09:36) Kevin: So I won’t go too much into detail of whether you guys can listen to the episode over at Rainbow Road Radio if you want to hear it. (0:09:44) Kevin: But long story short, Billy Mitchell is an awful, awful person who wants to be number one and will stop at nothing and step on everyone and backstab and control the narrative to do so. (0:09:49) Al: Oh. (0:10:00) Kevin: That much you can easily see in the original King of Kong documentary, so that’s not a shocker. But seeing the extent of how that goes, it’s a wild story. (0:10:14) Kevin: So again, that is called King of Kong. That’s the original documentary, but there is even follow-up documentaries made by more amateurs and stuff investigating more about the story. (0:10:26) Kevin: So it is a wild tale over several decades. (0:10:30) Kevin: But yeah, that’s what I’ve been up to. What about you? What’s going on with you? (0:10:30) Al: interesting. Yeah just before that I noticed that the Seth Gordon the director he did he did the 2017 Baywatch film as well this is like yes yeah so like yeah when you say he’s done Hollywood stuff he’s at he’s done proper big Hollywood stuff as well (0:10:44) Kevin: Yeah, and he did Horrible Bosses, that comedy with, I don’t know what it’s called, but yeah. (0:10:52) Kevin: Yeah, yep, yep. And King of Kong was kind of his breakthrough. Everyone took notice. (0:10:59) Al: Well, what have I been up to? I have obviously been playing Moonstone Island quite a bit for the last couple of weeks. Yeah, the behind-the-scenes stuff is we were meant to do this episode two weeks ago and I messaged Kevin on this Friday and said, “Can we delay the episode because I’ve played like 10 minutes of the game?” I just had not… We’ll get into that with stuff but I just had not. (0:11:06) Kevin: Yeah, I played a good bit too. I didn’t play it the last week. (0:11:29) Al: Managed to push myself to properly play the game. (0:11:31) Al: So I have now played a decent chunk of the game. (0:11:34) Al: So, um, yeah, we’ll, we’ll actually talk about it. (0:11:37) Kevin: Now we can talk about it, yay! (0:11:39) Al: Um, I’ve also been, uh, trying to finish up Hollow Knight as well. (0:11:44) Al: So I managed to get back into it and I’ve defeated a big chunk of the bosses. (0:11:49) Al: And I think I’ve got two bosses left to go. (0:11:52) Al: Um, so I’m, I’m getting there, but, uh, yeah, we’re getting, we’re getting pretty difficult, getting pretty difficult. (0:11:57) Kevin: Okay, oh, I bet oh my gosh. I’ve seen some of those later bosses Jesus wheez that’s some nutty stuff That’s off to you Hollow Knight people (0:12:06) Al: Yeah, it’s interesting because the one I’m currently on is like, it’s not the actual individual boss isn’t difficult, but the difficulty of it is there are six of them. And you have to defeat like all of them before, yeah. And they’re all, and they can do up to two at a time. So like doing one of them at a time would probably be reasonably easy. I probably would have done it by now. But the problem is then they suddenly go, “Oh, and here’s There’s a second one you have to deal with at the same time. (0:12:18) Kevin: Oh! It’s a gauntlet. (0:12:36) Al: You’re like dodging one, but as you dodge one, the other one gets you. (0:12:39) Al: You’re like, no, so it’s like there’s so many times where it’s like, I would have definitely beaten it if it weren’t for the fact that I had two at a time and stuff (0:12:46) Al: like that. So, yeah, it’s it’s pretty it’s it’s interesting how you can have that. (0:12:51) Al: Right. Like it’s not it’s not a very difficult. (0:12:52) Kevin: Oh my gosh, yeah that sounds gnarly. (0:12:53) Al: They’re not difficult bosses, but putting them all together like that makes it very (0:12:58) Al: difficult. (0:13:00) Al: So, yeah, but it’s been good fun. (0:13:02) Al: I think I’ve managed to get, uh, like four of. (0:13:06) Al: Um, so I got pretty close that time, frustratingly close, but we’ll get, we’ll get there soon, we’ll get there soon. (0:13:11) Kevin: Dang oh my god (0:13:15) Al: Um, so yeah, no, that’s really, it’s really good fun. (0:13:17) Al: Um, I’m definitely at the point in that game though, where I do not want to explore anymore, I do not want to backtrack anymore. (0:13:23) Al: Like I have done all of that. (0:13:25) Al: I just want to get to the last boss and kill him and be done with it and get onto the next game when it comes out. (0:13:30) Al: Right. (0:13:30) Al: I, the becomes a point with those games where you’re like, I’m done exploring. (0:13:34) Al: Thanks. And the problem is… (0:13:36) Al: Obviously, Medtrivenia is the whole point of them is exploring and backtracking. (0:13:39) Al: So they don’t have a lot of fast travel. (0:13:42) Al: There is some, but it’s not a lot of it. (0:13:44) Al: So you still have to do a lot of traversal of the map to get from boss to boss. (0:13:48) Kevin: Yeah, yeah, I get that. And Hollow Knight’s a special case because the DLC is just stuck in there, like, you can’t tell where the DLC is at a glance, right? (0:14:00) Kevin: There’s no DLC menu option, like, you’re doing over a hundred percent. (0:14:06) Al: Yeah, I haven’t, I haven’t even paid attention to what I’m doing there. (0:14:10) Al: I suspect at this point, I’m just, I’m going for the like final main boss. (0:14:15) Al: And if I’ve done any of the DLC stuff, then fine. (0:14:19) Al: But I don’t think I’m going to like focus on any of that. (0:14:22) Kevin: Yeah, no, no, yeah, that makes sense, it’s a wide one, it’s a big game. (0:14:26) Al: Super fun. (0:14:28) Al: All right. (0:14:28) Al: Awesome. (0:14:29) Al: Well, that’s what we’ve been up to. (0:14:30) Al: Let’s talk about some news. (0:14:32) Al: So first of all, we have just a couple of small things about spells and secrets. (0:14:36) Al: So their Xbox version is out now, and they have also said that they are not happy with the Switch version and they’ve fired their porting team and they’ve got a new porting team for the Switch version. (0:14:46) Kevin: Oh snap! (0:14:48) Al: The actual wording is we ourselves are incredibly unhappy with the Nintendo Switch (0:14:52) Al: version. This situation is incredibly frustrating for us to achieve the best possible results. (0:14:57) Al: We’ve decided to bring a new porting team on board. (0:15:01) Al: We would like to reevaluate the source code and are currently waiting for feedback on the current status of the source code. (0:15:06) Al: Well, we can’t make any current problems concrete promises at this moment. (0:15:09) Al: We remain optimistic about making positive progress. (0:15:13) Kevin: Well, I mean, hey, I salute them for wanting to improve the quality of the Switch ports aren’t always the best, so you know [laughs] (0:15:20) Al: One lonely outposts have posted a… post. They have updated us on what they’re working on and they have teased a UI overhaul. So the whole UI is getting an overhaul. (0:15:40) Kevin: That’s a big one. Probably respectable. (0:15:43) Kevin: And played it obviously. (0:15:44) Kevin: UI is a very critical… (0:15:46) Al: Yeah, yeah, I mean, I’ve not played the game. So looking at the two, I’m like, I don’t have an opinion on which I prefer because I’ve not experienced them properly. But they definitely it feels like it’s of the same style. So it doesn’t feel completely different, but it looks like they’re exactly it’s all functional stuff. Yeah. So they’re making it look I suspect it’s like UX based stuff and and things like their newest update. They’ve got the patch as far there as well. (0:16:02) Kevin: Right, it’s not like visually aesthetically. It’s more functional. (0:16:16) Al: It’s all bug fixes and small changes. (0:16:19) Al: So the link to that will be in the show notes as well. (0:16:23) Al: Orange season. (0:16:25) Al: Now, this is an incredible patch note. (0:16:28) Al: So this is version 0.11, 0.11. (0:16:32) Al: And the patch note starts off with narrative, (0:16:36) Al: added a main story. (0:16:42) Al: And I am absolutely fascinated by this. (0:16:42) Kevin: Uhh… (0:16:44) Al: Like, does this mean there was no main story? (0:16:46) Al: Or is this additional main story? (0:16:50) Al: I mean, it says, “After settling in Orange Town, your new life seems to be going fine. (0:16:55) Al: However, the previous owner of your farm returns, and he wants it back on this journey to guarantee your future. (0:17:00) Al: Your new life will mingle with a cast of strange, friendly, and conflicting personalities. (0:17:05) Al: What kind of people will you and them be at the end?” (0:17:09) Al: So this sounds to me like the game up till this point was like the daily farming aspect of things, (0:17:15) Al: but without like an overall. (0:17:16) Al: Marking story, which is an interesting way to go about it. (0:17:19) Kevin: Umm… yeah. (0:17:22) Kevin: Umm… (0:17:24) Kevin: Spoilers, Moonstone Island could use an update like this! (0:17:26) Al: Yeah, it’s interesting. Neither of us have played it, so I don’t think we have, but there you go. If you’ve been playing the game and you’re like, “This game could do with story.” (0:17:28) Kevin: That’s all I wanted to say. (0:17:32) Kevin: But it is funny to read, just added a story. (0:17:48) Al: Well, have I got good news for you? (0:17:52) Al: Speaking of having good news for you, specifically Kevin, I’ve got good news for you. (0:17:53) Kevin: Oh! (0:17:56) Kevin: AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH AHHHHHHH! (0:17:57) Kevin: I just saw the news! (0:17:58) Al: Wildflowers, the Yuri’s Salon, I think it’s Yuri, we just think it’s Yuri. (0:17:58) Kevin: AHHHHHH! (0:18:07) Kevin: Yep, I think so. Hold on, I’m listening right now. It’s in the trailer. (0:18:11) Kevin: Yeah, it’s Yuri. Okay. (0:18:12) Al: Yuri’s Salon update is out today, if you’re listening to this on the release date, so 31st of January. (0:18:20) Al: And it brings a whole new, romanceable character, and the salon that she… (0:18:30) Al: I haven’t seen anything about pronouns, but I’m assuming she… (0:18:30) Kevin: Yeah, I don’t think so (0:18:35) Kevin: Yeah (0:18:38) Kevin: So that’s (0:18:40) Kevin: RAVERS! (0:18:40) Al: This is how you do updates, right? You go, “Hey, by the way, there was a tease, right? (0:18:47) Al: So they showed a tease of the outline of the character and said someone new is moving to Fairhaven, and then posted that yes, they are romanceable. And then the next day they were like, “Oh yeah, so the release is coming next Wednesday. Cheers.” (0:19:05) Al: Yep, good, good, good, good release in full. (0:19:06) Kevin: Umm… (0:19:10) Kevin: Yep, good reveal. (0:19:12) Al: Reveal, that’s the word I’m looking for. (0:19:12) Kevin: Like, it’s… (0:19:14) Kevin: First of all, adding a new character, that’s a big deal in any farming game. (0:19:18) Al: Yeah, especially Wildflowers, because it’s very character-based. (0:19:20) Kevin: Umm… Right… (0:19:26) Kevin: Yep, very character driven, right? (0:19:28) Kevin: Like, the setting is pretty small, so they compensated that by doing a lot of interactions with the characters. (0:19:34) Kevin: Um, so that’s… (0:19:36) Kevin: That is interesting to see, also like interesting to see added at this point, right? (0:19:44) Kevin: Because like it might say if I’m already married to Ray, I’m not gonna end that for Yuri. (0:19:46) Al: Yeah, I love how you’re not even saying Wesley, you’re just saying Ray. (0:19:48) Kevin: Sorry Yuri, I’m sure you’re fine, but you know. (0:19:50) Kevin: But that said, it will be interesting to see… (0:19:56) Kevin: It’s the reason I played the game! I’ll be honest! (0:20:04) Kevin: But… (0:20:06) Kevin: But yeah, I don’t know. I mean, I’m hopeful there will be other stuff sneaked in. I can’t wait to play it. (0:20:13) Kevin: I’ll fire up wildflowers again. Great, good excuse to do that again. (0:20:18) Kevin: One thing… Oh gosh, so it’s a salon, right? So you can redo… (0:20:26) Kevin: Yeah, Terry. Her name is Terry. Terry’s hair. It’s about to say Valerie. I’m mixing those two up now. (0:20:28) Al: Yeah. (0:20:32) Al: Quite a large selection of hairstyles, it looks like, and hair colors. (0:20:33) Kevin: But it’s I feel almost uncomfortable (0:20:36) Kevin: I feel so almost uncomfortable because I’m so used to that hairstyle it’s so iconic for the character whatever like you know it’s the look (0:20:44) Al: Yeah. (0:20:45) Al: Yes. (0:20:45) Al: It’s not like, it’s not like a game where you have a character customizer. (0:20:49) Al: Cause the whole point is it’s Tara’s story and you’re playing as Tara. (0:20:53) Kevin: Right. (0:20:54) Al: So like, this is the, I mean, can you change clothes? (0:20:55) Kevin: Yup. (0:20:57) Kevin: You can? Yes. (0:20:58) Al: Right. (0:20:58) Al: So there is at least some level of customization there. (0:21:00) Al: So, and it’s not like it doesn’t make sense to be able to change your hair. (0:21:01) Kevin: Yeah. (0:21:01) Kevin: Yeah. (0:21:05) Al: Like people change their hair. (0:21:06) Kevin: Yeah! (0:21:06) Al: That’s a thing that happens. (0:21:07) Kevin: Yeah! (0:21:08) Al: Uh, but I understand, I understand your concern. (0:21:08) Kevin: Yeah, you know, I… (0:21:11) Kevin: Yeah, I… (0:21:12) Kevin: Yeah, no, it makes sense. (0:21:13) Kevin: I… (0:21:14) Kevin: It’s… (0:21:15) Kevin: There’s nothing inherently wrong with it. (0:21:16) Kevin: I’m just uncomfortable with the change! (0:21:20) Kevin: I tear his blood, I don’t like it! (0:21:23) Kevin: But that said, hey, wildflowers in the news again, I’m very happy, happy day. (0:21:26) Kevin: Um, and boy, that r- that’s dropping soon, I like shadow drop like that. Good stuff, wildflowers. (0:21:32) Al: Yeah, good thing we’re doing this episode before it comes out. (0:21:37) Al: Awesome detail, we don’t have any like more details, but if we get them, we’ll put them in if there’s anything else coming in and it does, I actually didn’t check does it say, (0:21:47) Kevin: Heh heh. (0:21:48) Al: I think it’s a free update. I haven’t seen anything but it being DLC. Yeah, they’re called. (0:21:51) Kevin: I would assume so. They have not done anything paid as- (0:21:54) Al: Yeah, and they’re calling it an update. They’re saying the Wildflowers fourth update Yuri salon is coming next. I think that implies that it’s free. (0:22:02) Al: Hey, look, Re-legend. This is just a really small thing to say that they have said that they’re going to do more updates. That’s it. They’ve said that, oh, they got some money to work on the game more, so they’re going to do that. That’s it. That’s literally it. (0:22:09) Kevin: They’re going to add more buzzwords into the game. (0:22:28) Al: There was a bug fix update recently as well. (0:22:31) Kevin: I guess. (0:22:32) Al: I love some of these, I love some of these bugs in games. (0:22:36) Al: “Ensure the player’s character does not pass through the map when jumping off their magnus near the chest in the goblins resort in the desert biome.” (0:22:46) Al: That is so specific. (0:22:49) Kevin: Yeah. (0:22:50) Kevin: Oh my gosh, that’s funny. (0:22:53) Kevin: Okay, what a, what a re-legend. (0:23:00) Al: The interesting thing is, I looked at the comments on Steam and they’re all positive. (0:23:08) Al: It’s like unexpected but not unwelcomed. (0:23:08) Kevin: Well, look, hold on. (0:23:10) Al: Surprising but fantastic news. (0:23:12) Al: Great news! (0:23:13) Kevin: Now hold on. (0:23:14) Al: Like there’s loads of like actual- and this is the first time I’ve seen like positive comments on anything for League of Legends for like five years! (0:23:24) Kevin: Well, I mean, you know, coming out was a good first step, right, in making positive comments, finally. (0:23:24) Al: Yes, that’s true. (0:23:32) Kevin: But, like, uh, look, alright, this is anecdotal, this is just my experience, I don’t know who anyone who’s played the game, so, you know, is it all just, uh, uh, uh, you know, fake town, and, uh, just the fake comment section by, populated by the devs, I don’t know, it’s possible, I’m just putting it out there. (0:23:40) Al: Does anyone? (0:23:54) Kevin: Did the game come out? I don’t have confirmation yet. (0:23:59) Al: And they do, there is one comment on it, which is just give them guns. (0:24:05) Al: So I think I know where that person’s, I think I know where that person’s mind is (0:24:08) Kevin: I wonder where… (0:24:10) Kevin: You know, did I tell you, or do you know why they added guns in Power World? (0:24:16) Al: That was that they’d said that they’d added it because they wanted it to be big in America basically, right? (0:24:22) Kevin: Yep, yep (0:24:23) Al: Which is like one of those things where it’s like, oh no, but also yeah (0:24:30) Kevin: They’re not wrong great like that’s the reaction like oh, but they’re not wrong (0:24:36) Al: Yeah My time at Sandrock They’ve got some plushies. So if you are really if you really love them my time at Sandrock characters (0:24:39) Kevin: Boy (0:24:46) Al: They have (0:24:46) Kevin: Wait that the characters they’re not creatures or animals (0:24:49) Al: They’re they’re the characters Logan and Fang just of course you don’t you’ve not played the game (0:24:57) Al: They’ve also got some figurines (0:25:02) Kevin: Terrawiobush, where’s that? (0:25:04) Al: Not on the my time at Sandrock page (0:25:09) Al: Speaking of plushies paleopines (0:25:12) Al: teasing some plushies Not out yet, but they teased our little foot (0:25:12) Kevin: What? What? (0:25:16) Al: of a plushie, a little foot and a back covered in spikes. (0:25:25) Kevin: I’m so excited. I wonder what dinos can’t tell based based off. Oh, I’m excited The dinosaurs are very well very likely get one (0:25:34) Al: Apparently, if you go on the on their link tree, they’ve already leaked what it is. (0:25:40) Al: It’s a carrot Anki. (0:25:42) Kevin: WHAT?! (0:25:42) Al: Anki, is it an Ankiosaurus? (0:25:44) Al: Sorry, Ankiosaurus. (0:25:45) Kevin: Oh yeah, probably ink. (0:25:46) Al: Anki-lo-saurus. (0:25:48) Kevin: Yeah, okay, yeah, oh, that’s a- (0:25:48) Al: Coming soon. (0:25:50) Al: I love that. (0:25:52) Al: It’s like they’ve got the link basically with the image, not the image of the actual plush, but the image of the what it is. (0:25:52) Kevin: Let’s make ship. (0:25:58) Al: And you click through it and it’s like, oh, campaign launches in four days and 19 hours. (0:26:10) Al: Thursday. Chia the game based on New Caledonia have released a cool new update or are going to release a cool new update in March which gives you well I guess let’s go let’s go the context of this game so this game is an explorationy type game but one of the big features of the game is you can jump into nature items so animals. (0:26:40) Al: animals and plants and stuff like that you can it’s called soul jumping and you have like a certain as you play the game you like build up your soul meter and you can use that to jump into animals and stuff like that. (0:26:53) Al: They are adding in the infinite soul meter so they say this comfort setting allows you to soul jump to your heart’s content without worrying about your meter depleting be a bird forever or a coconut or anything for that matter we’re happy. (0:27:07) Al: or if you like, it feels like a great. (0:27:10) Al: I mean, they say it’s not suggested for your first playthrough of the game, but. (0:27:16) Al: Do what you want. (0:27:17) Al: They’ve not stopped it. (0:27:18) Al: Like you can do it straight away. (0:27:19) Al: And if you just want to grab the jump in a bird and fly around this map forever, (0:27:24) Al: you can do that. (0:27:24) Al: And I think it’s pretty cool. (0:27:27) Al: Yeah, yeah. (0:27:30) Al: Spirit tea, spirit tea, spirit tea have added item stacking. (0:27:36) Kevin: That feels like that should have been addressed a while ago. (0:27:42) Kevin: Don’t have that at the feet. (0:27:44) Al: really wanted to like this. And it’s good in some ways, but yeah, like there’s a lot of quality of life things that it doesn’t have that a lot of games have that makes me struggle, struggle to enjoy it as much. This was one of them, so they have removed it now, but I don’t know if I’m going to go back to it or not. They’ve also listed a bunch of stuff that they’re going to add. If you are enjoying the game. There you go. You can go. (0:28:05) Kevin: Whatever that means. (0:28:14) Al: Oh, look at the list of things they’re adding. (0:28:16) Al: Oh (0:28:16) Kevin: Speaking of enjoying games, uh, you know, Bev and, uh, Johnny enjoyed Stardew in last week’s episode. (0:28:25) Kevin: It was a great listen, good episode. (0:28:27) Kevin: And you know, I think some guy out there named Concerned Date saw that, I was like, “Oh, (0:28:33) Kevin: well if they harvest season reach 1.5, we can’t have them staying current!” (0:28:38) Kevin: So he drops the news! (0:28:40) Kevin: 1.6 is on its way, baby! (0:28:43) Al: Yeah, I mean, so like there’s not actually much news in this because we already knew it was coming. (0:28:48) Al: We already knew there was stuff in it. But he says 1.6 ended up being a little larger in scope than originally planned. Yeah, who knows what earth is happening here? He says this is the key bit here. (0:28:55) Kevin: little larger with concern to (0:29:05) Al: I’m done adding major new content to it now and it’s in a bug fixing and polishing phase until is ready for release. Thanks for your patience. (0:29:13) Al: It’ll be fun to see everyone play. He does say in the comments that it should come out, (0:29:18) Al: he says absolutely will come out in 2024. It will come to PC first. There shouldn’t be a big delay between PC and console/mobile. I think with the 1.5 update, it was a two-month delay between Steam and Switch, which is not too bad. The mobile one was the one that I think it was like three years to get for it to come to mobile. So hopefully that will be faster. (0:29:43) Al: He does say it will be fine to play this on an old save, but I’d probably recommend a new save just to experience everything in context, otherwise you’ll unlock a bunch of stuff right away when you load up your save. And I read that and went, great, that’s much quicker to cover all the new content for the episode! [LAUGHTER] (0:30:02) Kevin: Yeah ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha (0:30:05) Al: So there has been a bunch of things that he listed on, where is it? A new festival. (0:30:13) Al: Which I think we’re pretty convinced now that’s the New Year festival. Two new mini festivals. (0:30:19) Al: New late game content which expands on each of the skill areas. New items and crafting recipes. There’s a totem there, so presumably another warp totem of some kind or something like that. And what looks like a quiver, as in for archery. Georgia alternatives to some of the end game quests. 100 plus new lines of dialogue. Winter outfits for the villagers. (0:30:43) Al: New type of reward for completing billboard requests. Support for eight player multiplayer on PC. And I love right at the end he puts new farm type. Just casually adding that at the end of this massive list. Oh yeah, there’s going to be a new farm as well. I wouldn’t be concerned about him. He’s fine. He’s got a lot of money. (0:31:08) Kevin: I mean… (0:31:10) Kevin: No, I know he’s fine. I’m just concerned what he’s doing to him. Geez. (0:31:15) Kevin: Um, I can’t uh… (0:31:17) Kevin: But hey, 8-player farm. We can get all- we can finally have the all the harvest season hosts on one episode. (0:31:20) Al: Oh dear, yeah, so anyway, it’s coming this year and it’s feature complete, so hopefully it’s going to end up coming, releasing like when, during the month and the summer when I’m away, isn’t it? (0:31:24) Kevin: Live commentary as he started far. (0:31:43) Al: All right, so you might think that’s all the news. (0:31:46) Al: That’s not all the news. (0:31:47) Al: four new games as well to talk about. (0:31:51) Al: Oh yes! So, first of all we have Southfield. The little blurb for this one is ‘Weird farming meets silly physics in Southfield. Combine chaotic crops with unpredictable effects, (0:32:07) Al: build your dream farmstead and experiment with playful machinery. Wobble your way around an ever-changing island solo or with up to three friends and unearth its secrets.’ Now, we quite (0:32:21) Al: too many farming games and they don’t do interesting things. (0:32:24) Kevin: That’s true. Southfield said, “What if we do the exact opposite?” (0:32:25) Al: This game here does say that. So, this is this I love. I need to play this game. (0:32:33) Kevin: Alright, I do too. Okay, I’m gonna start with the big hook, and that’s the main character. It’s a (0:32:40) Kevin: big blue (0:32:43) Kevin: gumdrop head looking blob man with big eyes, and that’s kind of it. (0:32:49) Kevin: He’s humanoid he has arms and legs (0:32:51) Kevin: and a head with eyes and a little (0:32:54) Kevin: Pikmin type leaf on top just a little one little sprout (0:32:58) Al: Pretty generic. (0:32:58) Kevin: and he’s big (0:33:00) Kevin: Yeah, but he’s big and cartoony and the way he runs around his dynamic proportions and style fitting very much with the quote-unquote Weird there’s silly physics. It’s great. He does like big bounces spins, or he does like full-on tornado (0:33:16) Kevin: He rolls around in a ball at one- (0:33:19) Al: Yep, he rides on a quad bike you got quad bikes in this game (0:33:19) Kevin: Armadillo style. (0:33:21) Kevin: He does. (0:33:23) Kevin: Yep, he’s chopping down trees. (0:33:25) Kevin: The trees are actually falling. (0:33:27) Kevin: Not just poof, here’s your logs. (0:33:29) Kevin: They’re timbering over. (0:33:31) Kevin: Um… (0:33:32) Al: There’s an electric chicken that you’re carrying, you’re chasing and you get electrocuted by. (0:33:33) Kevin: logs you there they’re timbering over (0:33:40) Al: You can throw an axe to cut down fruit. (0:33:42) Kevin: You can get frozen into ice cubes. (0:33:45) Kevin: You can throw one of your fellow blob people full on hurricane spins rocks. (0:33:51) Kevin: There’s a fruit growing to gigantic proportions. (0:33:54) Kevin: I don’t know why. (0:33:56) Al: The machinery looks fun. (0:33:58) Kevin: So this is interesting because there’s conveyor belts and things presumably for automatizing things and whatnot. (0:34:05) Kevin: But because of the weird effects, they’re just this physics that like fruits and crops are just bouncing on the conveyors. (0:34:12) Al: And it’s a bunch of the machinery that seems to be like cannons as well So it’s like leaning into I just I love everything about this. This is fantastic. I need this game (0:34:12) Kevin: so, are you… (0:34:16) Kevin: yup (0:34:20) Kevin: it’s so good right and and like even and there’s crafting there’s you can build a house and other stuff um there’s you know your plots and your farms but like every crop I don’t think i’ve (0:34:40) Kevin: It’s big, it’s cartoony, it’s colorful, it’s fun. (0:34:44) Kevin: Southfield looks amazing! (0:34:46) Kevin: Um… (0:34:47) Al: There’s also some some buildings so you can like kind of, I guess, Fortnite-esque type building, right. You’ve got your your your wall, you put up your wall and you put up your roof properly designing your house how you want. (0:35:05) Al: Yep, this one is coming soon. And as of now, I only see information about it coming to Steam on Windows. (0:35:13) Al: Yep, this one’s going on the list, I’m definitely, I’m definitely playing this one. (0:35:17) Al: Next, we have, Sugar Dew Island, now, so, before, yeah, so the name, the name is terrible, (0:35:19) Kevin: Yup. (0:35:24) Kevin: Oh boy, oh boy, just they’re coming out swinging with that name. Oh boy. (0:35:32) Al: right? (0:35:33) Al: Let’s just get out of the way. (0:35:35) Al: It’s Stardew Valley versus Coral Island, right? (0:35:38) Al: Like it’s just, like where is all they, what’s, what’s with the name? (0:35:40) Kevin: No… (0:35:41) Al: It’s bad. (0:35:43) Kevin: I- (0:35:44) Kevin: Island’s overdone, but at least it’s an actual thing, right? (0:35:48) Kevin: I’m gonna put my foot down, draw the line in the sand. (0:35:51) Kevin: I don’t think any farming game should ever have the “do” in its name. Ever. Again. (0:35:54) Al: Whatever it is, is a bad name, right? Just whatever. One of the comments on YouTube is, (0:35:57) Kevin: Just… (0:35:58) Kevin: Just don’t try. (0:36:06) Al: “One might consider there’s a copy of Stardew, shut up.” So, one interesting thing just before we actually talk about the game is, I feel like this has been shared, it’s been advertised on every single Kickstarter game update. (0:36:24) Al: I have seen in the last one exactly every single one of them they seem to be talking about this. (0:36:26) Kevin: I saw it on a link on one of the earlier news article links I put and clicked on. (0:36:33) Al: I am fascinated about by this like what is the deal behind this game? (0:36:38) Kevin: Raid Shadow Legends. (0:36:39) Al: So let’s do the usual blurb in this cozy farming game you have to run your own farm shop take care of your animals and your farm sell your goods to the cute forest folk (0:36:51) Al: upgrade the island and fulfill smart. (0:36:54) Al: No, fulfill small orders from the Harmony Tree to fill the island with life again. (0:37:00) Al: Nothing about this seems unique. (0:37:03) Al: Comparing to the previous one, this just looks like it’s a farming game. (0:37:04) Kevin: nope I yep the the one oh gosh even the four quote-unquote force folk just look like harvest sprites the one thing I will say I I have one thing I’ve wanted is to run the shop the shipping bin that’s it I don’t know if (0:37:08) Al: Hey look, it’s a harvest moon. (0:37:30) Al: Yeah, this is the thing about those is, so Ooblets had a way to do that, and there’s been a couple of other games where there’s been a little bit of it, and it always just feels to me like it’s just a really inefficient way of selling things, right? Because you have to go in and you put a few things out in the shop, and then you have to like, you either, they either implement like a haggling thing, in which case I always feel like I’m not getting as much as I could, or it just ends up being why can’t I just throw these in the shipping box, right? (0:38:00) Al: I don’t feel like any of them have ever done it well, (0:38:04) Al: and I’m not sure I trust this. (0:38:06) Kevin: I I don’t think not off not what I’m looking because like you know thinking farms like you’re growing (0:38:13) Kevin: Huge amounts of crops rolling bulk and so like I don’t know but (0:38:16) Kevin: Yeah, the shop doesn’t need that’s the add more to that because otherwise boy This much like its name takes after a lot of other games a boy am I look (0:38:28) Kevin: Studio Ghibli has amazing art stuff, but boy. I’m I tired of seeing that (0:38:34) Kevin: aesthetic in these games. (0:38:36) Al: Yeah, it’s not like it looks bad or anything, but it’s not and and the game doesn’t actually look like the trailer Right the trailer is completely like just random animated stuff (0:38:36) Kevin: Um… (0:38:38) Kevin: No! (0:38:46) Al: Well, I know it does have some of the gameplay, but like it starts off with that style (0:38:48) Kevin: Well, presumably we’re not 100% sure, but (0:38:51) Al: It’s a completely different style than the I suspect actually (0:38:54) Kevin: Yeah, true true (0:38:56) Al: It looks fine. It’s not like it looks bad (0:38:59) Kevin: Yeah, it just (0:38:59) Al: But nothing about it can especially comparing it to what we just talked about nothing about this excites (0:39:05) Kevin: Yeah, no, it’s it’s it looks fine, but not bringing anything new to the table. It’s a tough market (0:39:13) Kevin: Gotta do a bit more to (0:39:14) Al: Anyway, the Kickstarter is launching soon. (0:39:19) Al: Apparently, Steam says its planned release is Q2 this year, presumably that’s Early Access, (0:39:26) Al: but it doesn’t say on Steam that it’s going to be Early Access. (0:39:29) Al: I’m assuming they aren’t doing a Kickstarter to then release the full version in a matter of months. (0:39:37) Al: You would think not, but who knows. (0:39:41) Al: I noticed is Roca play. (0:39:43) Al: Uh, they. (0:39:44) Al: Are they a publisher or are they a developer? (0:39:48) Al: I’m not actually sure. (0:39:49) Al: They look to be both, but they did spells and secrets. (0:39:54) Al: They’ve done solar punk and they did, um, Oh, what was that one? (0:40:01) Al: There was another one that was like a, an island based one where you were like a pirate and you crashed into the island. (0:40:08) Al: And no, I don’t mean, and I realized that sounds exactly like the start of Dragon Quest Builders 2. (0:40:17) Kevin: Yeah, I don’t, um… (0:40:19) Kevin: Lose Lagoon? (0:40:21) Kevin: Castaway Paradise? (0:40:22) Al: Castaway Paradise. No, that’s not the one I was meaning, but that is another one that they’ve done. (0:40:25) Kevin: Stranded Sales. (0:40:27) Al: Stranded Sales. Yes, there we go. They did Strand- (0:40:29) Kevin: Oh my gosh, they… (0:40:31) Kevin: They actually have a game called Harvest Life. (0:40:34) Kevin: Oh my goodness. (0:40:36) Al: So, yeah, they did Beasties as well, which was the one that went on Kickstarter and then they cancelled the Kickstarter. (0:40:43) Al: And I don’t know, it’s a weird company. (0:40:46) Al: They have such an interesting mix of things that become really popular and things that are just really weird. (0:40:52) Al: Like Spells and Secrets has very positive reviews. (0:40:54) Al: It’s like 80% positive reviews on. (0:40:57) Al: And then Beasties has 50% rating. (0:41:00) Al: And she’s just like, that is such a big difference. (0:41:03) Al: They also have Super Dungeon Maker, which is like a… (0:41:06) Al: Zelda-style dungeon Mario Maker type thing, which has very positive reviews, it’s 84% positive. (0:41:17) Al: And Stranded Sales was… (0:41:19) Al: It was a game. (0:41:24) Kevin: That was a game. That feels like a few of these you could- (0:41:27) Al: Yeah, so like, you never quite know what you’re getting at Rokka Play. (0:41:31) Al: So, yeah, I guess we’ll see what happens. (0:41:36) Al: The punk hasn’t even come out yet, although it looks like they’re just publishing it, they aren’t… (0:41:40) Al: So I don’t… Yeah. (0:41:42) Al: There’s a lot of stuff. I’m not particularly excited about this one. (0:41:47) Al: But it is coming to Steam on Windows, Switch, PlayStation, and maybe Xbox. (0:41:53) Al: I don’t know whether that will be as a stretch goal, but it says Xbox question mark. (0:42:00) Al: So… (0:42:02) Al: Next, we have Sunkist City. (0:42:06) Al: life sim set in an upbeat sun-kissed seaside metropolis full of funky vibes and quirky characters. Stake out your new life in the city, tending to DIY gardens, learning new skills and making lifelong friends and help bring life back to its once vibrant streets.” (0:42:26) Kevin: I don’t know. (0:42:28) Kevin: I can’t tell if this game looks good or bad. (0:42:31) Al: So, well, let’s just put it, it is almost exactly this. (0:42:36) Al: Stardew style. Imagine Stardew, it’s that. It looks like that, but it’s based in a city, (0:42:47) Al: not a small village. Every single thing I see, it just looks, you could tell me this was a Stardew and I’d go, “Oh, they changed the UI at some point.” That’s what I would do. The keg looks almost identical and the cheese press looks very similar and like these things (0:43:06) Al: and that’s not necessarily a bad thing right like stardew did very well uh but I feel like (0:43:14) Al: what is this doing that would make me play it rather than stardew and i (0:43:19) Kevin: quirky character whatever they don’t seem particular one has blue hair they (0:43:22) Al: look characters are hard to do well and I the problem is that I i don’t think you can do i don’t think I don’t think many people could do stardew and I think many people could make stardew (0:43:36) Al: but not as well and that’s what this strikes me at it doesn’t look bad but I i’m really fascinated as to why I would want to play this rather than stardew is the story really good are the characters really good that’s what i’d probably be looking for (0:43:40) Kevin: Yeah, that’s a very good way. (0:43:49) Kevin: Yeah. (0:43:54) Kevin: Mmm. (0:43:54) Kevin: Yeah, because you’re right, like, I… (0:43:57) Kevin: I see absolutely nothing… (0:44:06) Kevin: Asphalt in this setting like there’s (0:44:06) Al: Yeah, yeah. And some buildings that look run down. There’s a ramen place. Okay. (0:44:11) Kevin: Yep, it’s (0:44:13) Kevin: Yep, that’s that’s kind of it. I don’t mechanically. I don’t see anything. I see fishing There’s no some type of gardening slash farming you even carry the items over your head all a stardew [laughs] (0:44:26) Al: Yeah, like the last game someone said it looks like a copy of Stardew, now this looks like a copy of Stardew, right? I don’t, again, I don’t want to like harp on it too much because like I’m sure it would be fun to play and I don’t want to put people down and I hope that, (0:44:42) Kevin: Yeah, again, it doesn’t look bad, but just… (0:44:43) Al: I hope that they’re successful but I just, (0:44:47) Kevin: It’s not standing out, right? (0:44:48) Kevin: And again, this is very… (0:44:50) Kevin: The cottagecore farming space, getting all buzzwordy here. (0:44:54) Kevin: Like it’s, it’s flooded with starting. (0:44:56) Kevin: It’s bad. (0:44:58) Kevin: So you’re going to put one out. (0:44:59) Kevin: You really need roots of Pacha. (0:45:01) Kevin: Do it in the Stone Age. (0:45:02) Kevin: Okay. (0:45:02) Kevin: And that’s something different. (0:45:04) Kevin: And it mechanically affects it, right? (0:45:07) Kevin: You have mam and stuff like it’s appropriate, but here in the city, (0:45:12) Kevin: you’re really just not seeing anything, uh, and again, this is just based off a handful of, uh, screenshots. (0:45:18) Kevin: So, you know, I could be speaking a bit too early, but I’m just not… (0:45:23) Al: So the interesting thing is, this is this developer’s second game, their first game came out in 2016, with its last update coming out in 2018. (0:45:32) Al: So I feel like they finished off that game, they saw Stardew Valley, and they’ve been working on that since then. (0:45:38) Al: Because Stardew got really popular in 2017, so just as they were finishing off. (0:45:44) Kevin: yeah that looks that’s exactly what it looks like ‘cause this is and their first game is wildly different called wasted it’s a post-apocalyptic pub crawler it’s in 3d and it’s a very wild looking game it does absolutely one thousand percent not cottagecore at all but uh… (0:45:58) Al: That looks more interesting to me. (0:46:05) Kevin: different game [laughter] (0:46:08) Al: Yeah, I don’t. Anyway, it’s there. It’s coming to Steam on all the platforms. So we’ll see, (0:46:18) Al: I guess. And the final one is Abyss New Dawn. Names, really? Names again, right? Like, is this a… Abyss New… It’s just games in general. But this is the thing. Why is it abyss new dawn. This makes it sound like it’s a second (0:46:28) Kevin: Why did it have to be so bad in this space? Why? (0:46:38) Al: abyss game, right? But also secondly, this describes i

The Harvest Season
Year in Farming 2023

The Harvest Season

Play Episode Listen Later Dec 27, 2023 142:13


Al, Kevin, and Micah go through the games of the year and crown their winner for 2023. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:42: What Have We Been Up To 00:27:56: 2023 Releases 00:34:54: Previous Winners 00:36:30: Our Nominations 01:53:00: GOTY Debate 02:08:06: Decision 02:15:50: Outro Games Mentioned Games released this year Above Snakes Before the green moon Everdream valley Fae Farm Farming Simulator 23 Flutter Away Garden Buddies Garden In Harvest Moon: The Winds of Anthos Hello Kitty: Island Adventure Homestead Arcana Innchanted Lego Fortnite Loddlenaut Mineko's Night Market Moonstone Island My Time at SAndrock Paleo Pines Roots of Pacha Rune Factory 3 Special Season: A Letter to the Future Silent Hope Smushi Come Home Spells and Secrets Spirittea Sprout Valley Steamworld Build Story of Seasons: A Wonderful Life Sun Down Tchia Terra Nil Wildmender EA released in a previous year, 1.0 this year Ikonei Island Moondrop Sun Haven Coral island DDV EA released this year Cornucopia Fabledom Moonlight in Garland One Lonely Outpost Research Factory Song of the Prairie Snacko Previous Winners 2019: Doraemon SoS 2020: Summer in Mara 2021: Spiritfarer 2022: Ooblets Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of The Harvest Season. My name is Al. (0:00:39) Micah: I’m waiting, I’m waiting for you. (0:00:41) Kevin: Oh, I was waiting for you, too. I’m Micah. (0:00:44) Al: And we are here today to confuse you a lot. (0:00:46) Micah: And I’m Kev. (0:00:48) Kevin: There we go. (0:00:52) Al: It says, “We’re to talk about cottage core games.” (0:00:52) Kevin: Well, I mean, that goes without saying. (0:00:56) Al: Whoo! (0:00:57) Kevin: Whoo-hoo! (0:00:57) Al: Just, just in case people don’t know who they are, the names were the wrong way around there. (0:01:03) Al: So you know, they’re good luck. (0:01:06) Al: This is the fun episode of the year where I get two people on and we argue about which (0:01:14) Al: is the best game. (0:01:16) Al: And most of the time we come to a conclusion where we’re all accepting that that is our combined game of the year. (0:01:22) Kevin: Not this year. I refuse already. (0:01:26) Al: We will see where this year goes. (0:01:29) Al: But oh boy, oh boy, do I have some opinions. (0:01:34) Al: We’ll get to that when we get to that. (0:01:37) Al: Obviously transcripts are available for the episode and the show in general in the show notes and on the website. (0:01:44) Al: The game of the year stuff, Micah, what have you been up to? (0:01:46) Micah: I have been playing Dragon Quest Monsters 3 and I have also been playing Starfield quite a bit. (0:01:48) Al: Shock, shock harder. (0:01:52) Kevin: Good stuff. How many slimes are on your teeth? (0:01:59) Al: Interesting. What do you think? (0:02:01) Micah: I… (0:02:03) Micah: Okay. (0:02:04) Kevin: This, this is the response I hear every time I ask about it. (0:02:08) Micah: I very much understand two things. (0:02:14) Micah: I am a fan. (0:02:17) Micah: I am a fan of Bethesda game design and have been for many years. (0:02:22) Micah: So there is a level of comfort that comes with it. (0:02:27) Micah: I also understand that it is kind of dated game design. (0:02:33) Micah: And it all sort of feels the same as far as Bethesda goes. (0:02:40) Micah: But because I like that, I appreciate it. (0:02:44) Kevin: Yeah, no, that makes sense. I’m a Tetris fan, and Tetris hasn’t changed once in the 40 years it’s been out. (0:02:52) Al: That’s not true! That’s not true, Kevin. (0:02:54) Kevin: Yeah, I know that’s not true. (0:02:56) Al: We know, you know, you know that Tetris has changed. (0:02:58) Al: It has improved. It has moved with the times. (0:02:59) Kevin: Yeah, it is. (0:03:01) Micah: Tetris Effect is one of the greatest Tetris games of all time. Tetris 99. I would say, (0:03:04) Al: Exactly. Exactly. (0:03:06) Micah: I would actually argue that Tetris has done more changing than most franchises do. It’s kind of impressive. I don’t know, it’s kids. It can be cozy, right? Tetris can be a cozy (0:03:14) Kevin: You’re right, especially one we’re a fan of in particular. (0:03:19) Al: You don’t come, we don’t come for Tetris here, Kevin. (0:03:22) Kevin: I mean, we could. (0:03:28) Kevin: We could argue which one’s the best shaped piece. (0:03:31) Al: They also have their scam game that Cody’s playing. (0:03:31) Micah: Their scam game? No. (0:03:34) Kevin: Ah, well. (0:03:35) Al: Oh, have you not heard this, Micah? She’s playing a game that, like, you get points and then apparently once you hit a million or two million points you can win a free cruise, (0:03:45) Al: and I’m convinced it’s a scam. I’m waiting for the day that she gets to the right number of points and then, like, we never hear from her again because she’s, like, shipped off to have our organs harvested or something. (0:03:45) Micah: What? That does sound kinda scary. (0:03:49) Kevin: It does. (0:03:57) Micah: Dear God, all because of Tetris. (0:04:03) Kevin: Well, at least she had fun getting there. (0:04:05) Al: Anyway, so Starfield. (0:04:06) Kevin: That sounds like the game of the year to me. (0:04:10) Al: So what you’re saying is, if you like Starfield, you’ll like Starfield. (0:04:13) Al: That’s what you’re saying. (0:04:14) Micah: Yeah, if you like Bethesda games, Bethesda RPGs, (0:04:20) Micah: then you’ll probably like Starfield. (0:04:22) Micah: I think that there’s a lot of really neat things that they do with the. (0:04:27) Micah: Like space travel portions of it, there’s there’s a lot of really cool the like ship combat, space combat and stuff like that is very, very interesting. (0:04:37) Micah: It’s fun and the more that you kind of get comfortable with the how things function in the world, the you know, the more comfy of a game it is to. (0:04:49) Kevin: Okay, serious question. Have you played No Man’s Sky? (0:04:52) Micah: I have. (0:04:53) Kevin: to that (0:04:55) Micah: It is like if no man’s sky. (0:04:57) Micah: I had way more polished and was much more fleshed out and had much more like story elements to it. (0:05:09) Micah: I think that like primarily my enjoyment of Bethesda games comes from their writing. (0:05:17) Micah: And because there are just as an example, there’s a quest that I stumbled on by… (0:05:27) Micah: killing a space pirate and when I looked in his inventory there was a note and when I read the note that it unlocked this huge side quest that was like hours long. (0:05:40) Micah: Which is like I could have very easily missed that. (0:05:44) Micah: And I love that there’s such depth to like how stories play, like side stories even play out in Bethesda games like that. (0:05:57) Micah: So many times in Elder Scrolls games and things, you know, I’ll just stumble onto a cave and there’s a really deep story that’s written into this group that moved into this cave or whatever and it’s something that you could very easily miss. (0:06:16) Micah: It really makes me appreciate how much effort they put into writing things that people could never play in their, you know… (0:06:27) Micah: They’ll play through the game but there’s plenty of that in Starfield. (0:06:36) Al: Yeah, I think that’s fair. I’ve have enjoyed seeing a lot of the stuff online about all the kind of like side stuff, which has been for me, probably more fun than actually playing the game would be. So like, I totally get if you enjoy the game, then it makes it so much more fun, right? Because you’re finding all these things and just kind of stumble across this. But yeah, for me, it’s like, yeah, I enjoy watching someone post about it online or post a video or something like that. I think I know the side story you’re talking about, because that’s that’s the one that most people tend to go to. (0:06:42) Micah: Mm hmm. Yeah. (0:06:48) Kevin: Yeah. (0:07:12) Micah: Yeah, it’s a pretty important one because it, especially early on it, it gives you access to things that you would not have otherwise, that are pretty important. (0:07:22) Al: Yeah, you just confirmed it’s the one I’m thinking of. (0:07:28) Al: OK, well, I’m glad you’re enjoying it. That’s the important thing. That’s what we play games for. (0:07:30) Kevin: Yeah, well, we, we actually could do greenhouse. (0:07:32) Micah: And you know, I could talk about Dragon Quest monsters endlessly, but I’ll save everybody’s. (0:07:37) Micah: I’ll save everyone’s ears for… (0:07:40) Kevin: I didn’t all gladly listen to Dragon Quest talk for. (0:07:42) Al: Let’s discuss that later. (0:07:44) Micah: Yeah, I think that’s probably what I’m gonna be hanging on to that for is the the later (0:07:52) Al: Awesome. Kevin, what have you been up to? (0:07:55) Kevin: So it’s been a hot mince I’ve been on I think and the biggest life update for people who haven’t heard I have kittens now (0:08:05) Micah: kittens? No. When you okay, when you say kittens, obviously plural, how many are we talking here? (0:08:06) Kevin: Have I not showing you the mic oh I will text you a picture right now (0:08:11) Kevin: Yes (0:08:15) Kevin: We’re talking too so We started off with one (0:08:20) Kevin: So we’re looking for a new place to move into and at one of the places we’ve kittens they were giving (0:08:25) Kevin: away and so we took one home and then after some discussions we said you know what I bet this kitten could use a companion so we went back and got one got one of her brothers and so we now went from no kittens to two kittens pretty much out of the blue their names are teddy and daisy (0:08:52) Kevin: They are about seven, eight weeks. (0:08:55) Kevin: They are about eight weeks old. (0:08:57) Kevin: This is my first time owning cats. I’ve had a dog before, but never cats. (0:09:02) Kevin: It’s been enjoyable there. (0:09:04) Kevin: Fun, energetic, Daisy in particular is a little gremlin who loves to run around. (0:09:08) Kevin: Teddy, the brother, he’s a lot more chill. (0:09:11) Kevin: He is, yeah, I’m loving them so far. I love animals, right? (0:09:15) Kevin: And they were so little when we got them. (0:09:17) Kevin: They were only like four weeks old when we got them. (0:09:20) Kevin: So they were really little. They were like tripled in size. (0:09:23) Kevin: I took them to the vet for the first time. (0:09:25) Kevin: Yesterday, and aren’t they precious I I will have to find of us an alpix so he can post it with the show (0:09:26) Micah: Oh my god. (0:09:33) Micah: Who who’s the which one is the white and gray one? (0:09:37) Kevin: That’s Daisy (0:09:38) Micah: That’s Daisy. (0:09:39) Kevin: Mm-hmm and then (0:09:40) Micah: Daisy looks very much like my brother’s cat, zero, who is 18 years old. (0:09:43) Kevin: Oh really, huh Wow Wow, that’s strong (0:09:48) Micah: But the like identical like pattern and facial structure and. (0:09:51) Kevin: Yeah, yeah, Teddy’s really cute. He’s got a tuxedo (0:09:55) Kevin: pattern. He’s got gray fur, but like little white paws and, um, and Daisy’s black or black gray spots. Yeah, they’re adorable. Um, so yeah, they can be a handful at times as I’m sure cat owners know they can get all over the place. (0:10:10) Kevin: But, um, but I’ve been enjoying. Um, so, uh, yeah, that’s the big thing really. But, uh, (0:10:16) Kevin: other than that, probably the biggest things I’ve been playing lately. Um, I’ve really been getting through Tears of the Kingdom finally. I’ve pretty much (0:10:25) Kevin: at the finish line I’ve done all the big quests I’m just kind of going around hitting up all the shrines and filling out the map and so on and so forth but I could go take on Ganon anytime. That game is phenomenal it’s great I mean I don’t have to go in-depth about it I’m sure everyone knows how good it is right right but yeah very good game I yeah not much I probably could add and then the The other one is a… (0:10:42) Al: Speaking of games that have secrets. (0:10:55) Kevin: Street Fighter 6 (0:10:58) Kevin: So I am a fighting game fan. I am bad at them, but I love them (0:11:03) Micah: Hey, me too. (0:11:04) Kevin: I picked it up. Yeah, yeah, you got right. I’ve only played two weeks (0:11:07) Micah: On both fronts. (0:11:10) Kevin: Have you picked up Street Fighter 6? (0:11:11) Micah: I have not. (0:11:12) Kevin: Micah, okay (0:11:12) Micah: I have some friends that I have watched play. (0:11:14) Kevin: Okay (0:11:18) Micah: And I have some friends that are extremely good at Street Fighter. (0:11:23) Kevin: Yeah, yeah good. Oh man, hats off to them. (0:11:24) Micah: So I’ve seen some, you know, stuff that I’ve seen gameplay that I don’t fully understand because it’s too… (0:11:33) Micah: high level for my small brain to comprehend, but… (0:11:40) Kevin: That’s fine, I’m playing it and it happens to me. (0:11:45) Kevin: So yeah, the two big things, I mean Street Fighter, right? (0:11:47) Kevin: It’s the iconic series, (0:11:48) Kevin: so I’m sure people know what it’s all about, it’s fighting. (0:11:51) Kevin: But the two big things that it brings, (0:11:54) Kevin: the first is called modern controls. (0:11:57) Kevin: They have a new control scheme (0:12:02) Kevin: that simplifies basically playing the game. (0:12:05) Kevin: So traditionally you’d have to do a motion on your control stick and a button and all sorts of crazy combinations to get moves out. (0:12:15) Kevin: But they simplified it, (0:12:16) Kevin: where you can get moves out with just the press of a button. (0:12:20) Kevin: It’s very beginner friendly. (0:12:23) Kevin: Because of the convenience of that, (0:12:25) Kevin: they balanced it by reducing the strength of the moves and things like that. (0:12:32) Kevin: I think it’s great. (0:12:33) Kevin: I don’t play it much myself, I like the classic stuff, (0:12:36) Kevin: but it’s fun to see people use it and be able to play, (0:12:41) Kevin: get in without having to worry about not being able to do the moves. (0:12:44) Kevin: I say that as someone who is not always able to do the moves. (0:12:50) Kevin: And the second big thing that they have is called world tour mode. (0:12:53) Kevin: Have you guys heard of this at all? (0:12:56) Kevin: Yeah, oh man. (0:12:58) Kevin: So World Tour Mode is their single player campaign. (0:13:02) Kevin: The real kicker is that it’s a create a character mode. (0:13:08) Kevin: So you create your own fighter, but they’re sliders to your physical attributes. (0:13:16) Kevin: So you can be as tall, skinny, short, whatever you want. (0:13:19) Kevin: You can make monstrosity looking characters and it will affect your gameplay. (0:13:24) Kevin: If you have long arms, you will be able to punch farther or whatever. (0:13:29) Kevin: It’s pretty fun making your own character. (0:13:32) Kevin: I love it. You can hang out with the cast, which are filled with fun dumb moments. (0:13:46) Kevin: You can text all the street fighters. It’s really funny. (0:13:48) Micah: I am a big fan of a really ridiculous character. (0:13:48) Kevin: It’s so good. It’s probably the most ridiculous one. Just today I saw somebody look like a spaghetti with arms. (0:14:02) Kevin: It’s so good. There’s an online mode where you can bring your creative characters. You can have your freak matches. It’s great. (0:14:10) Kevin: Everything about that game is fantastic. The presentation, the music, the online play works great. I rarely have any bad connections for matches. (0:14:22) Kevin: I’m the character I picked up. Her name is Manon. She is a French supermodel. (0:14:32) Kevin: She is also a judo wrestler. She throws all of that in her move. She does struts, she does pirouettes, and she’ll grow you around. (0:14:40) Kevin: She’s very fun to play. That’s what I’ve been up to. (0:14:44) Kevin: Alright, Senor Al, what about you? (0:14:48) Al: Not a huge amount. It’s been a weird week, but I’ve been playing a bit of a Highland song. So for Micah, probably, who isn’t aware, it’s a platforming game based in the Scottish Highlands, and part of it is rhythm based. And it’s absolutely gorgeous. It has great music. The story is really good, and I don’t play games with the sound on, but I… (0:15:18) Al: can’t play this game with the sound off. Like, it’s just even outside of the rhythm, but it’s just so good. Yeah. Like, a Highland song. And it’s fantastic. So, okay, yeah, (0:15:30) Kevin: Okay, what are the rhythm portions like, because I know it was the Scottish game, but I don’t know what it’s like. (0:15:36) Al: okay. That’s a fair question. That’s a fair question. So, to preamble to that, the idea is that you’ve got all these mountains, and you’re climbing over them, and you’re trying (0:15:48) Al: to get to specific points. And there are places in the game where, as you are walking, (0:15:54) Al: it will tell you to press B to run. And then as you’re running across a terrain, there are things in the way, and the rhythm bit is you have to press it in time to the music to keep going and jump over the rhythm. (0:16:08) Kevin: Okay, that’s fascinating. Huh. I don’t think I’ve ever seen a rhythm platformer in the (0:16:19) Micah: This is beautiful. (0:16:20) Al: Right. Right. And the best thing is, so when you’re standing on, when you’re standing on a hill in the game and you can see all of the hills around you, all of those hills are hills you can go to in the game. (0:16:32) Kevin: Oh wow, that’s nice. (0:16:34) Micah: Wow. Yeah, this is a really pretty game. I’ve never heard of this. (0:16:38) Al: Yeah, it’s really I’m loving it. It’s great. Yeah, yeah, I came out a couple weeks ago. (0:16:39) Micah: Is it new? (0:16:44) Al: But it’s fantastic. And all the Scottish accents are legitimate. So no terrible Shrek voices. (0:16:50) Kevin: But, I mean, come on, don’t you want at least one Shrek in there? (0:16:52) Al: No, no, no. Definitely not. Never, never, never. Shrek is fine in Shrek. Not outside. (0:16:56) Micah: No, that was a very immediate no. (0:17:00) Micah: No, no, no, no, no, no. (0:17:00) Kevin: Ah, fair enough. (0:17:06) Al: We have enough fake Scottish. (0:17:08) Al: Voices in the world, there are very few things where we actually get proper Scottish voices. (0:17:13) Al: So it’s nice to actually hear some. (0:17:14) Kevin: Fair enough. (0:17:15) Kevin: Is David Tennant in it? (0:17:17) Al: I don’t think so, no. (0:17:18) Kevin: the- I’m sorry. That’s a missed (0:17:21) Al: His voice, there was something, I can’t remember what it was I was watching the other day and I was like, “Oh, that’s David Tennant.” Like I always, anytime I hear him doing his normal voice, (0:17:29) Al: it’s like such a distinctive voice for me that I’m like, “Oh.” It’s like, (0:17:33) Al: Every so often, somebody learns that David Tennant is Scrooge McDuck. (0:17:38) Al: And they’re like, “What? How’s David Tennant?” I’m like, “How could you not tell? His voice is just so distinctly his voice.” (0:17:39) Kevin: Yeah, yeah. (0:17:40) Kevin: - That’s… (0:17:47) Kevin: I, I didn’t know, I mean, I, I watched, I’m a big fan of the reboot of DuckTales, but I didn’t know it was David Tennant till a little bit in. (0:17:48) Al: Maybe that’s a Scottish thing, I don’t know. (0:17:57) Kevin: Um, and I didn’t realize he was Scottish. (0:17:59) Kevin: That’s, it’s really funny. (0:18:00) Al: Yeah, he’s not putting on a voice. He’s slightly emphasizing it, but that’s basically just his voice. (0:18:04) Kevin: Yeah, sure. (0:18:06) Al: Yeah, don’t do that again, Kevin. (0:18:06) Kevin: I like how he says “Gad-age” in the first episode. (0:18:09) Kevin: I always remember that one. (0:18:13) Kevin: That’s how he says it. (0:18:17) Al: So yeah, I’ve mostly been playing that and also been playing Pokemon because of the Flubbebe outbreaks, as I said, in the show notes. (0:18:27) Micah: Oh, that’s right (0:18:30) Al: baby baby. (0:18:31) Micah: Forgot that was going on. I forget it’s uh, well baby now and then (0:18:39) Kevin: Milsory in the (0:18:42) Al: So it’s current Flababy in Poldea. It is… no, it is not. It is Litwick in Kitakami. (0:18:48) Kevin: 3 in Kitikami. (0:18:52) Micah: Mmm. Yeah, because milsry is not in the game. (0:18:53) Al: Milcery isn’t in the game yet. Milcery will be in the Blueberry Academy when it comes out. So that’s why it’s not Milcery yet. It’s because it’s in the new region in the DLC. I think it’s just called the Blueberry Academy. Yeah. (0:19:01) Kevin: I haven’t gotten the DLC yet. (0:19:05) Micah: So just the new region, do we know what the new region is called? (0:19:07) Micah: Other than just, it’s the Blueberry Academy, is it just Blueberry Academy? (0:19:10) Kevin: That’s it. (0:19:11) Kevin: Yeah, it’s like an- it’s a- yeah, it’s part of- it’s Unovan territory, I guess, I know, (0:19:16) Kevin: but it’s like an artificial island sort of thing. (0:19:20) Al: Yeah, they call it like the. (0:19:21) Kevin: Terrarium. (0:19:24) Kevin: Yeah. (0:19:26) Micah: means I almost fear honest I mean it’s the like vibe that I got from it when I yeah we’ll see it’s always we’ll see (0:19:26) Kevin: Yeah. (0:19:28) Al: Yeah, it is pretty much, hopefully less evil, but we’ll see. (0:19:29) Kevin: now. (0:19:31) Kevin: Yeah, [LAUGH] I might get the DLC finally, the trit look. (0:19:40) Al: Oh, they are calling it the ceranium. (0:19:42) Al: They are calling it. (0:19:44) Micah: I was just recently finishing up my Pokedex, my like living decks in Violet in preparation for the DLC, but (0:19:57) Micah: there’s a lot of just figuring out how to who I knew who had the other Sinnoh starters, because you only get the like one egg. (0:20:11) Micah: And it’s dependent on, I guess, dependent on what starter you picked for. (0:20:15) Micah: For scarlet or violet. (0:20:16) Al: I think it was, or maybe it was random, I can’t- (0:20:20) Micah: I feel like it was, yeah, it seemed like from trying to track down where I would find a Piplup, it was, it was through like deduction power, the power of deduction (0:20:34) Micah: through who had what starter from the, from Paldea. (0:20:38) Micah: So I don’t know if that’s actually the case or not, but that’s, that’s how I managed to figure out who had. (0:20:44) Al: Yeah, I could probably find out if I cared enough. (0:20:52) Al: I mean, I still like, I don’t, I’m still enjoying it and I’m really looking forward to the new DLC, but Kevin, you don’t need to play it. (0:21:00) Al: You can just not. (0:21:02) Micah: It’s true. It’s true. I will say that I felt. (0:21:02) Kevin: Look, I’m– (0:21:09) Micah: I think we talked about this the last time I was on, actually. (0:21:10) Al: We did. (0:21:12) Al: We had a whole greenhouse episode about it. (0:21:14) Micah: I finally finished the DLC, the first DLC, because that was the right. (0:21:18) Al: Oh, yes. (0:21:19) Al: Yes. (0:21:19) Al: Cause you hadn’t finished it when we did the greenhouse. (0:21:21) Micah: And that is like rare for me, because I I go (0:21:25) Micah: pretty hard into Pokemon stuff when it launches for the first time. (0:21:28) Micah: So to not do that is kind of a new. (0:21:32) Micah: New and weird thing for me, but I finally finished it and I did enjoy it, but I did feel that it was a very, I don’t know, I just, I’ve, I’m still feeling like I’ve kind of become disillusioned with modern Pokemon to some degree, but. (0:21:49) Kevin: I mean and okay like to not I’m you know, I (0:21:54) Kevin: Notoriously nag on the game, but to pull the veil down a little to be you the more genuine here. I (0:22:00) Kevin: Do think the trailer for the upcoming one part looks good. I’m a bit excited for what I see (0:22:07) Kevin: the only part that (0:22:08) Al: Careful. (0:22:10) Kevin: Yeah, I know the only part that really irritates me is the flying thing how it’s locked behind the DLC because (0:22:18) Al: Yeah, I agree (0:22:19) Kevin: It’s just with knowing how the development cycle works and the timing of everything. It feels very intentional. They put bad flying (0:22:28) Al: Well, here’s the thing, I don’t care if it’s like, “Oh, we couldn’t get it done in time for release,” right? (0:22:34) Al: You still don’t have to lock it behind the DLC. (0:22:34) Kevin: Right. Exactly. Yeah. Yep. Yep. Yep. Yeah. Okay. But. (0:22:36) Al: They have updates. (0:22:37) Al: Every game has updates when there’s DLCs. (0:22:40) Al: So you absolutely don’t need to. (0:22:41) Al: It’s absolutely a very specific choice to lock that quality of life feature behind a purchase and that is bad and we should absolutely call that out. (0:22:49) Al: It’s not going to stop me buying the game though. (0:22:52) Micah: Yeah, I’m kind of in the same position. (0:22:56) Micah: I think there’s a lot of stuff that could just generally as far as the development cycle goes could have been changed for the better. (0:23:10) Micah: I had mentioned a little bit the like one time I’ve been on Twitter in the last like month after they talked about the they released. (0:23:22) Micah: It’s the new trailer this last week, I think. (0:23:24) Al: Yeah. (0:23:25) Micah: And they showed off the the like Pokemon control mode. (0:23:30) Micah: I forgot what they call it, but you can control the sync mode where you can control the Pokemon and run around as the Pokemon. (0:23:32) Al: Oh, yes, yeah, synchronize. Yeah. (0:23:32) Kevin: The sync mode thing. (0:23:40) Micah: And it seemingly has not much of a like use case other than you can battle Pokemon, but you just run around as a Pokemon. (0:23:50) Micah: And that to me, it. (0:23:52) Micah: Immediately, like I’d think back to when the games first came out and how much like disgruntledness there was with certain elements of the design that the games design, like how you couldn’t go into any of the houses. (0:24:09) Micah: But then they, you know, when they clipped out of bounds, then they found that there were like half designed internal locations like you could have gone into. (0:24:20) Micah: but it was very clear that they ran. (0:24:22) Micah: Out of time in the development cycle, just couldn’t, uh, so there are things like that where like I, it makes me feel like sync mode. (0:24:29) Micah: It was something that they just ran out of time on. (0:24:32) Al: So that’s possible, but I also think it could be along the lines of, like, let’s go Pikachu and Eevee to Legends, where we saw a clear direction they were moving. (0:24:43) Al: And it’s not necessarily, like, I don’t think anyone would say that the catching in Let’s Go was the way it was because they didn’t have enough time to do what they ended up doing in Legends, but it was more like a kind of moving in that kind of direction. (0:24:57) Al: And we see this with a lot of things in Pokémon where they do that, where it’s like, it’s It’s just a, it’s a. (0:25:02) Al: You’re prerequisite and the kind of like the game, it’s not like here’s a game, let’s build a game. Here’s another game. Let’s build another game, right? Like they’re constantly doing all these different things in these different games and having these different ideas. And that’s true. (0:25:04) Kevin: Yeah, baby steps. (0:25:16) Kevin: These I don’t think these are mutually exclusive either like (0:25:16) Micah: I think that I think that that I agree with that that makes sense. (0:25:22) Micah: But I do feel like there is a level of like (0:25:26) Micah: half baked development process for some of these things. (0:25:30) Micah: And I I am willing to, you know, give (0:25:30) Kevin: Oh, oh, they’re deaf at least. (0:25:34) Micah: well, for like like you said, for let’s go. (0:25:37) Micah: I think the the catch feature for let’s go was meant to more mimic Pokemon. (0:25:41) Micah: Go like it was very clearly there, like (0:25:46) Micah: the motion point between the main games and Pokemon go so that. (0:25:51) Micah: You know, catching style was intended to feel like I mean, it does feel like especially the motion control portion feels like Pokemon go. (0:25:52) Al: I mean, kind of, kind of, but I also like, with then we got only a few years later, legends, (0:26:05) Al: like it feels like it was what they kind of wanted to move towards and they were trying different things and this is what they ended up with. I don’t think it was just like, oh, (0:26:15) Al: let’s just make Pokemon go in a main series game. Like, I think it was, you know, they (0:26:22) Al: had a game which was legends where you were actually running around and literally just throwing Pokeballs at Pokemon, right? But, look, it’s not, yeah, I mean, it does show a flaw in how they developed their games and that these were almost certainly developed in parallel and therefore you can’t know what’s going to be popular and what’s going to end up working really well before you do it the next one. Yeah, I don’t disagree with you. (0:26:30) Kevin: And then they said, “Let’s go backwards at the next game.” (0:26:52) Al: I want that again. But anyway, we don’t need to keep talking about Pokemon. Let’s move on, shall we? This happens every couple of months we end up on another Scarlet and Violet delve. It did, it did. It did, but, you know, I need to save some of my Pokemon talk for a different podcast. Anyway, it’s, wow. Wow. (0:27:03) Kevin: But the trailer just came out. It was… it was gonna- (0:27:16) Kevin: We’re doing a worst games of the year pocket. (0:27:22) Al: Anyway, that’s what we’ve been up to. And I’m glad that we got a good half an hour out of that because there is no news because this is recorded out of time. Because I don’t know about you guys, but I did not want to record this on, you know, Hogman A. So we’re recording it a few weeks early. (0:27:46) Kevin: Where’s your dedication out? (0:27:49) Micah: What do you have things to do geez [laughs] (0:27:52) Al: So yes, yes, I do. So we are here to discuss our favourite games of the year and hopefully come to a conclusion on what the podcast’s game of the year is. So begins the part of the podcast where I read a bunch of words. So I am going to go down all of the games that were released this year. And at what point does this become ridiculous? I don’t know is this the most (0:28:22) Al: games we’ve had released in a year since we started the podcast? (0:28:24) Al: Yes, it absolutely is. (0:28:24) Kevin: Probably. (0:28:26) Al: Absolutely insane. (0:28:27) Al: One, two, three, four, five, six, seven, eight, nine, nine. (0:28:29) Kevin: More than three, I’ll tell you that. (0:28:31) Kevin: I didn’t know Homestead Arcana- (0:28:32) Al: So 30, 30, 30 games, (0:28:36) Al: 31, 30, 35 games, and then one, two, three, four, five, six, seven released (0:28:42) Al: into Early Access. So was that 42, 42 games in this list? (0:28:47) Al: So this is the first list is the list of (0:28:50) Al: that were released. (0:28:52) Al: Not into early access and they previously weren’t in early access. (0:28:56) Al: This is brand new games this year. (0:28:58) Al: Brand new games not early access. (0:29:00) Al: I don’t know why I overcomplicated this, but here this is what we’re doing. (0:29:04) Al: So this is Above Snakes, Before the Green Moon, Everdream Valley, Fae Farm, Farming Simulator 23, Flutter Away, Garden Buddies, Garden Inn, Harvest Moon, The Winds of Anthos, Homestead Arcana, Enchanted, Loddle Knot, (0:29:20) Al: Maneko’s Night Market. (0:29:22) Al: And this is me just double-taking. (0:29:48) Micah: Now if you thought that was it. (0:29:52) Kevin: I’m gonna feel bad when one of the real games of the year is in here and the ones that I didn’t play. (0:29:52) Al: Well, this is part of the problem. (0:30:00) Al: So next we have five games that were released in 1.0 this year and early access a previous year. (0:30:07) Al: OK, so they were already out, but they came to their 1.0. (0:30:11) Al: They left early access this year. (0:30:13) Al: That’s a better way of describing it. (0:30:14) Al: These games left early access this year. (0:30:16) Al: And we have Icone Island, Mindrop, Sunhaven, Coral– (0:30:22) Al: Island, and Disney Dreamlight Valley. (0:30:24) Al: And then we have the list of seven games that came into early access this year. (0:30:28) Al: And that is Cornucopia, Fabledom, Moonlight in Garland, One Lonely Outpost, (0:30:35) Al: Research Story, Song of the Prairie, and Snacko. (0:30:39) Al: Hey, Micah, is this the first time you’re learning that Snacko’s in early access? (0:30:42) Al: Or did you know that already? (0:30:43) Micah: Uh, no, yesterday when I opened Notion was the first time I learned this neck wasn’t really (0:30:50) Al: Well, surprise! (0:30:52) Al: in early access now. (0:30:55) Micah: I have I’ve played the betas or the alphas, sorry. (0:31:01) Micah: And I have decided that I don’t want to do much more with the game until it (0:31:10) Micah: they get a full release because I love it. (0:31:13) Micah: love it so far and I don’t want to overdo it. (0:31:16) Kevin: Yep, don’t burn yourself out on it. I know somebody who was a big fan of Hades, but they only played in the Early Access and they burned themselves out. (0:31:23) Micah: I don’t think I could burn myself out on it really as much as it’s just that like, I don’t want to miss out like because I backed it. And I want to, I don’t know, experience the full experience I’ve experienced so much of it at this point. (0:31:38) Al: I think that’s fair. I got to the same point with Coral Island last year where I was like, (0:31:43) Al: “And now I’m going to put it down into 1.0.” But I mean, that was like 40 hours or 50 hours or something like that. It was more than I play a lot of games, you know? And I didn’t feel like playing that much ruined the experience for me when I came to the final version, because I’ve put in more than… I’m up to 100 hours now in that game. So I think it depends on the game. (0:31:55) Micah: Mm-hmm. (0:32:07) Al: Uhh. (0:32:07) Al: Ah. (0:32:08) Al: But that is a fair point. (0:32:11) Al: I have not decided what I’m going to do with Snacko. (0:32:14) Al: I’ve not decided yet. (0:32:16) Kevin: Why did nobody tell me homestead arcana came out? I would have played it, I missed that. (0:32:21) Al: Kevin! (0:32:23) Kevin: I’ve been here. (0:32:24) Micah: Have I got news for you. (0:32:29) Al: Kevin, you literally, we literally have a shared list of all of these games and when they coming out, you can look at it all the time and I’m constantly updating it just to let you know that is a thing. (0:32:31) Kevin: Well, hey. (0:32:42) Kevin: You assume I read these even when we’re recording. (0:32:43) Al: Nope, I don’t assume that at all, but I will complain about it. (0:32:49) Al: So any thoughts before we get into listing our favorite games, any thoughts on the list as a whole? (0:32:56) Al: Here we go. (0:32:56) Kevin: Umm… (0:32:57) Kevin: Ugh… (0:32:58) Micah: It’s a good list (0:32:59) Kevin: It’s a very good list. It’s too good. (0:33:01) Micah: It’s a strong list that I (0:33:06) Micah: when I opened this this document and looked at it I was a (0:33:11) Micah: Surprised that so many games had come out this year and be a little bit (0:33:17) Micah: Concerned about how few of these games I actually played (0:33:20) Kevin: Exactly! (0:33:22) Kevin: Alright, time to strike out all the ones none of us have played. (0:33:26) Al: Yeah, no, that’s fair. And I think it is interesting, right? Because like, I’ve now been tracking these games. I think I have all of the farming games that have released ever now in my list. (0:33:36) Al: And so that’s 47 this year. Last year, there were 24. In 2021, there were 15. In 2020, (0:33:46) Al: there were nine. In 2019, there were 13. And then we’ve got like, between 2016 and 2018, (0:33:54) Al: were 16. (0:33:56) Al: So that’s like a three-year span, and they were the same number as they were in 2021. (0:34:03) Al: And then 2010 to 2015, there were 12 of them, half of which were just farming simulator, (0:34:10) Kevin: Yeah. (0:34:10) Al: and the other half were just harvest moon. (0:34:13) Al: That’s not true. (0:34:16) Al: There were three harvest moons, two rune factories in one story of seasons, and an animal crossing. (0:34:21) Al: So the rest were farming simulator. (0:34:23) Al: And then the five years before that, there were 17. (0:34:26) Al: It is wild that Stardew Valley is eight years old in February, just saying. (0:34:36) Kevin: Yup, thanks Stardew Valley. (0:34:43) Kevin: You changed the whole landscape of the genre of gaming, thanks. (0:34:50) Kevin: I thought it was older, to be honest. (0:34:53) Al: No, 2016. (0:34:56) Al: Right. (0:34:56) Al: Well, I mean, shall we get right into it then? (0:34:59) Al: Let’s go for one each around, what should we do around the table? (0:35:04) Al: One each. (0:35:04) Kevin: All right. (0:35:05) Al: And we can tell, say what the game is and tell me why you’ve got it in the list. (0:35:12) Al: And we’re not doing, no, it’s a terrible game. (0:35:15) Al: So Micah, would you like to go with your first one? (0:35:18) Micah: Uhhh… Can I go with my wildcard first? (0:35:20) Al: You can, you can go in whatever order you want. (0:35:22) Al: If you want to leave your strongest for last, go for it. (0:35:25) Al: if you want to start with your strong. (0:35:26) Al: Go for it if you want to do your crazy one first, do what you want. (0:35:29) Micah: I’m going to get my wild card out of the way because I know that it’s not going to go very far so. (0:35:31) Al: Let’s go for it. (0:35:34) Al: Never assume these things, you have no idea what’s going to happen. (0:35:37) Micah: OK, that’s true. You’re right. My my. (0:35:37) Kevin: I, I, yep, I. (0:35:39) Al: Oh wait, before we get into that, let me just quickly. (0:35:45) Al: I want to go through what we have had as our games of the year in the past. (0:35:51) Al: Last year, Ooblets won. (0:35:54) Al: 2022, Ooblets won. (0:35:57) Al: But it did. (0:35:58) Al: 2021 was Spiritfarer. (0:36:01) Al: 2020 was Summer in Mara. (0:36:04) Al: And 2019 was the Raymon Story of Seasons. (0:36:07) Kevin: Wildflower was robbed. (0:36:09) Micah: What year was Wildflowers? (0:36:11) Kevin: I don’t I (0:36:11) Micah: Oh. I mean. (0:36:11) Al: Yeah, Wildflowers last year. (0:36:13) Micah: Ooblitz though. (0:36:16) Al: None of the three of us had played it. (0:36:18) Al: And Kevin, you hadn’t played it by that point either. (0:36:20) Al: So… (0:36:21) Micah: Also- Also Ooblitz is- (0:36:21) Kevin: That is correct. (0:36:26) Al: Ooblets was the only… (0:36:27) Al: Well, you hadn’t played Ooblets, but me and Bev had. (0:36:30) Micah: Yes. (0:36:31) Al: And you had a wild card last year as well. (0:36:33) Al: So what’s your wild card this year? (0:36:35) Micah: What was my wildcard last year? (0:36:37) Al: Shinshan Summer Vacation. (0:36:38) Micah: Oh, I mean, that is actually I still stand by that. (0:36:44) Al: Look, I’m not saying it’s a bat, I’m just saying. (0:36:46) Al: Like it was a little bit out of life field, (0:36:47) Al: neither of us had heard of that game before you brought it up. (0:36:50) Micah: Well, let me tell you about my wildcard for this year, which I guarantee you have heard of. (0:36:55) Micah: There is absolutely no scenario where you have not heard of this game. (0:37:00) Micah: Are you ready? (0:37:02) Kevin: Is it the princess game? (0:37:03) Micah: It is Fortnite. (0:37:07) Al: OK, why? (0:37:08) Al: OK, so you– wait, no, no, right. (0:37:10) Al: OK, so, Micah, you’re telling me that over the past three days, (0:37:12) Micah: Uh-huh. Yeah. (0:37:16) Micah: Yes. (0:37:17) Al: you have played this game enough to consider it one of your favourite games of the year? (0:37:20) Micah: I would say that there’s a reason that it’s a wild card. (0:37:27) Micah: And I would say that it is probably the reason that it’s in my list is not because I would (0:37:33) Micah: personally consider it one of my favorite games of the year. (0:37:36) Micah: But I think that it is a very important bridge (0:37:42) Micah: for the wider Fortnite audience, which is massive, into the world of farming sims. (0:37:50) Al: Well, we will have talked about it in a previous episode, so. (0:37:50) Kevin: And hey, if we let them win… (0:37:52) Micah: For anybody that is confused by this and doesn’t understand why Fortnite is part of this conversation, (0:37:59) Micah: they just released… (0:38:02) Micah: Yes, the Fortnite, the LEGO Fortnite mode has been released as of three days ago. So… (0:38:10) Al: And for some reason, it’s basically Minecraft, but with more farming. It’s wild! (0:38:10) Kevin: Minecraft for tonight. (0:38:12) Micah: Yes, and also as Legos, and it’s in Fortnite. (0:38:15) Kevin: Yeah. (0:38:18) Micah: I don’t really know if there’s aside from skins and characters, there’s not. (0:38:21) Kevin: Wait, is it actually Lego brand? Lego? What? Holy moly. (0:38:24) Al: It is, it is. (0:38:25) Micah: Yes, it’s actually Lego brand. (0:38:28) Micah: And it’s you are just building Lego, (0:38:30) Micah: like a Lego like homestead basically of a village in the wild. (0:38:36) Kevin: That’s… (0:38:37) Micah: It’s essentially a survival, it’s more of a survival game than it is like (0:38:42) Kevin: Mm-hmm. (0:38:42) Micah: a farming sim. (0:38:43) Micah: So it’s more like you gotta eat and you gotta, there is, (0:38:44) Kevin: It’s all Minecraft. (0:38:44) Al: Yeah, but there does seem to be a decent amount of farming in it. (0:38:49) Micah: there is a decent amount of farming in it. (0:38:51) Micah: And I’ll say that I have played quite a bit of it because the team that I work with has been very into it. (0:38:59) Micah: So, and prior to that coming out, we had all been playing Ark, (0:39:06) Al: » Okay. Yeah. (0:39:06) Micah: the dinosaur survival game. (0:39:09) Micah: So we had a server that we were playing that on. (0:39:11) Micah: So when a new survive. (0:39:12) Micah: Survival type game released and it’s Fortnite and it’s free and it’s Lego then we were like, okay, well, let’s play this instead so we have been playing quite a bit of it and it’s I was a little bit shocked at how good of an experience it is because it’s it it’s just odd because it’s got other than the skins and the characters there’s and I guess the the game that it that you access it from there’s nothing related to Fortnite really it’s super obvious. (0:39:19) Al: suck (0:39:44) Al: No. Well, I think your character is in the beginning based on the main, the base Fortnite playable character, right? Yeah. It’s not Fortnite. It’s not Fortnite at all. So a couple of things I found interesting about this. So first of all, it made me realize that Fortnite is not just Fortnite anymore, right? Like Fortnite was just a battle royale, but that is just one of eight different game modes, right? Absolutely wild to me. (0:39:52) Micah: Yes. Yeah. So aside from the characters, I mean, it’s it’s really there’s not a lot of no, it’s not a (0:40:06) Kevin: Oh, it hasn’t been for a while. (0:40:08) Micah: Yeah. Right. (0:40:14) Al: That’s the point now. And second of all, not only is this, it’s like, it’s not just Fortnite, but Lego. It’s Fortnite, but Lego, if they made it Minecraft, but with more farming. (0:40:30) Al: And I am just, it’s just so fascinating. So I haven’t played a huge amount of it. I’ve downloaded it and I’ve started playing it and I’ve kind of done the first couple of things. And it’s not really grabbing me. I don’t think I’m going to spend a huge amount of time on it, but I think (0:40:44) Al: so. Minecraft, when we covered Minecraft on the podcast, it was, it was a bit of a stretch, (0:40:48) Al: right? There is farming, but it’s very limited. It’s like, it was four crops or something. There might be more now. Minecraft has done a lot since then, but it felt like a bit of a stretch. (0:40:58) Micah: Yeah, there is a significant differences between, you know, yeah, there’s quite a bit to do in Fortnite now, or in Minecraft, I mean. (0:41:05) Al: Yeah, but this feels like a legit farming game, but it’s not cottagecore. It’s survival farming game. (0:41:06) Kevin: Minecraft has not stopped growing, they do annual updates. (0:41:16) Micah: Mm hmm. (0:41:19) Micah: Yeah, so I guess it kind of it also is a little bit of like how you play it. (0:41:24) Micah: So like, granted, there is a survival aspect that needs to be taken care of. (0:41:29) Micah: But depending on who you’re playing with or the the you know, (0:41:32) Micah: there is a like peaceful mode that you can do similar to what Minecraft had, (0:41:36) Al: That’s a good point. (0:41:36) Micah: where it’s not really you don’t have to play the survival mode. (0:41:40) Micah: You can play it just for the sake of like, you know, (0:41:43) Micah: the kind of like sandbox aspect of it. (0:41:46) Micah: Where you’re building stuff and doing whatever you want. (0:41:46) Kevin: farming and whatnot. (0:41:48) Micah: Yeah. (0:41:49) Micah: But, you know, like with my group, I’m not as big into the survival aspects of it. (0:41:54) Micah: Like I don’t particularly care about, you know, min maxing food and water and so on and so forth. (0:42:01) Micah: I’m more into the like building and designing and, you know, farming and that stuff. (0:42:07) Micah: So I kind of take on that role while everybody else takes on the survival portion of it. (0:42:14) Micah: So there are different ways. (0:42:16) Micah: Is to be able to play it that make it a little bit more of like a comfortable experience. (0:42:22) Micah: I mean, I literally built a cottage, so I don’t know, you know. (0:42:25) Al: Yeah, that’s, I think that’s totally fair. I guess my point of what I was saying was, (0:42:26) Kevin: Nice. Well, there you go. (0:42:31) Al: was like, I think this is much more legitimate as a farming game than Minecraft was when, (0:42:38) Al: when we covered it. So I think it’s, it’s totally fair to count this as a farming game. (0:42:39) Micah: Right. (0:42:40) Kevin: Yeah. (0:42:42) Al: So maybe I should add it into the list as Lego Fortnite. Um, but here’s a question for you. Does this make Fortnite the most downloaded farming game ever? (0:42:44) Kevin: Oh, there you go. (0:42:54) Micah: That’s why I I’ve included it because I think it is important touchstone in the history of farming games where it (0:42:54) Kevin: Absolutely. (0:43:05) Micah: There’s a possibility I can see a world in which people who play this (0:43:10) Micah: Enjoy it enjoy the like farming aspects of it want more of that and branch out into other farming type games (0:43:17) Micah: because there is such a broad audience for fortnight that (0:43:21) Micah: You know and it’s there’s such a broad (0:43:24) Micah: Audience for Lego - that there is a good (0:43:30) Micah: Possibility that it creates more farming game fans, which I’m all for (0:43:35) Al: I’ve added it into the list and also I need to add one more that I forgot, which was Hello Kitty Island Adventure. (0:43:42) Kevin: Oh, yeah, well (0:43:42) Micah: I did see that that was missing from the list and I didn’t know if that was intentional or not so it just… (0:43:46) Al: Oh, you should have brought it up. Come on. (0:43:46) Kevin: Glaring a bit omission this entire show is a sham (0:43:51) Al: Look, look, we’re now up to 49 games, right? I’m sorry, I can’t keep track of the ball. (0:43:56) Kevin: It’s quick Somebody find one more quick Um one well, you know though what we have to do is we have to let fortnite win (0:44:03) Kevin: So we can get that sponsorship money. Welcome to the harvest season of fortnite podcast (0:44:06) Micah: - It’s true. (0:44:09) Micah: Of Fortnite, but I never, I just did not ever foresee (0:44:15) Micah: there being a scenario where in the farming game of the year discussion or just in general on a harvest season episode that I would be bringing up Fortnite in a like semi-serious way. (0:44:26) Kevin: Yeah, one thing I will I haven’t played Fortnite ever, but from what I understand, every time they bring in these new distinct modes or gameplay elements, it’s always very polished and good quality. (0:44:44) Kevin: Like they brought in Spider-Man swinging and Attack on Titan, so I’m not surprised that this is high quality and that’s a lot of money being thrown at this Lego money, Fortnite money. (0:44:57) Al: Alright, well, you’re probably right, it’s probably not going to win, but it’s there, (0:45:02) Al: it’s in the list, not many games get into the list. So, there we go. No, into the list of the two, there’s only nine. It’s only nine. Alright, Kevin, what’s your first? (0:45:06) Kevin: Nope just 48 others. Oh (0:45:10) Kevin: Our list, okay (0:45:15) Kevin: My first one I’m going to go with (0:45:19) Kevin: Manekos night market a shocker to everyone the game I’ve been pining for for how many years now. Oh (0:45:27) Kevin: gosh (0:45:28) Al: Like five, like maybe six. (0:45:31) Kevin: Yeah, I don’t know something like (0:45:32) Al: I think it was six years ago it was first. (0:45:33) Kevin: well (0:45:36) Kevin: Yeah, I think it’s I’ve the fact that I waited that long and still was happy with what came out I think is a testament to how good the game is (0:45:48) Kevin: Obviously, I haven’t played all these other games and it probably not even the ones on your guys list but I (0:45:54) Kevin: Out of the ones I see here. I probably I would argue it has the most personality and charm (0:46:02) Kevin: the art, the sort of craft book art. (0:46:06) Kevin: It has gone very, very enjoyable. (0:46:10) Kevin: I haven’t beaten it myself, right? (0:46:12) Kevin: It loses some points because it came out with a handful of bugs and rough edges. (0:46:18) Kevin: But it’s still a game that makes me smile every time. (0:46:24) Kevin: So yeah, I gotta give a shout out to Maneko because I think it actually did deliver. (0:46:30) Kevin: Um, obviously, you know, it’s not the scale of tears that– (0:46:36) Kevin: Kingdom waiting six years for that or whatever, but for the get what it set out to be from all the trailers and whatnot, I think it delivered. It’s very cute, which I appreciate now. I have cats myself. Yeah. (0:46:48) Al: Yeah, totally fair, and it is still the wallpaper on my phone and has been for like seven months, (0:46:57) Kevin: Yeah, there you go. Also actually one thing I (0:47:01) Kevin: Yeah, that’s the good stuff (0:47:04) Kevin: one thing I do want to add (0:47:06) Kevin: Go on as we talked about in the episode. We talked about it. Um, the (0:47:11) Kevin: titular night market part of it is very fun (0:47:15) Kevin: Auctioning going into little bid war with customers to sell who and make profits and whatnot (0:47:20) Kevin: I don’t think a lot of these other games are focused on that like making money (0:47:26) Kevin: So that was (0:47:27) Kevin: a refreshing angle approaching the whole cottagecore thing. (0:47:32) Kevin: And again, just very fun points for that. (0:47:36) Al: Awesome. (0:47:36) Micah: Uh, I, are, are we just for the sake of the structure? (0:47:43) Micah: Are we just going through our picks and then discussing them or are we? (0:47:48) Al: If you have more to talk about that game just now, then feel free. (0:47:53) Al: We don’t need to discuss whether it’s the winner yet or not. (0:47:55) Micah: Sure, uh, oh (0:47:55) Al: And don’t say whether it’s on your list yet or not. (0:47:56) Kevin: Yeah. (0:47:58) Al: We’ll get to that. (0:47:59) Micah: Okay, I (0:48:00) Kevin: Alright. (0:48:03) Kevin: Michael, what’s next on your list? (0:48:03) Al: Right, we don’t want to look, Micah, we have a collapsed list for the suspense. (0:48:05) Micah: Didn’t didn’t say one way or another (0:48:05) Kevin: I’m kidding, I’m kidding. Ow, ow. (0:48:11) Al: We’re keeping the suspense, even if it might really be obvious now. (0:48:12) Micah: Okay, you’re right you’re right you’re right (0:48:14) Kevin: Alright. (0:48:16) Micah: It’s not though cuz I’m changing it at the moment I’m typing no, I’m just kidding [laughing] (0:48:18) Al: All right. I’ll go with my wild card. No, no, come on. I’m going with my wild card, (0:48:24) Kevin: Alright, ow. (0:48:26) Kevin

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The Harvest Season
Pterosaurs Are Not Dinosaurs

The Harvest Season

Play Episode Listen Later Oct 18, 2023 110:01


Kev and Spencer talk about Paleo Pines Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:21: What Have We Been Up To 00:14:37: News 00:37:08: Paleo Pines 01:45:09: Outro Links Garden Buddies Release Garden Buddies Release Trailer Ikonei Island Friends Pass Farming Simulator 22 Carrots Preview Garden Galaxy Autumn Update Mineko’s Night Market Patches Paleo Pines Patches Animal Crossing Lego Paleo Pines Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Kevin: Welcome farmers to the harvest season! (0:00:48) Spencer: Spared no expense. (0:00:49) Kevin: Hello. See what I wanted… I would have preferred the kazoo version. Have you heard that one? The kazoo version of Jurassic Park? Oh, I’ll have to send you a (0:00:50) Spencer: I have not heard that version. (0:01:00) Spencer: Aha. (0:01:01) Kevin: link. It’s an amazing one. I’ll do that right now. But in the meanwhile, hello listeners, farmers. I’m your host, Kevin, and with me today is Spencer! (0:01:14) Spencer: Yes, they thought they could get rid of me after the last episode I was on, but I’m back, (0:01:21) Spencer: so deal with it. (0:01:22) Kevin: And why? Because dinosaurs, of course, um, we are here to talk about, uh, (0:01:32) Kevin: Heliopines and Spencer, our resident dinosaur lover, alongside me. (0:01:40) Kevin: Um, I’m also a big fan. Um, we’re, uh, we were both very excited for this one. (0:01:46) Spencer: Yeah, I remember seeing it and I was like, “Oh man, I gotta wedge my way, force my way in with Al this time again.” (0:01:50) Kevin: Yeah. (0:01:53) Kevin: Yup, yup. (0:01:55) Kevin: But before that, um, you know–oh, see, I sent you the kazoo cover of Jurassic Park. (0:02:03) Kevin: Um, but before we get into paleopines, as usual, we’re gonna cover some news and other stuff. (0:02:11) Kevin: As usual, you can find the show notes and the transcript on the website, as always. (0:02:20) Kevin: Alright, but what we- (0:02:23) Spencer: Ah, games I’ve been playing. Well, I was playing Tears of the Kingdom for a while, and then, honestly, I’ve been playing a couple mobile games, so I started playing Monster Hunter now. (0:02:35) Spencer: Are you playing that? (0:02:36) Kevin: Oh, I am not okay first off for have you played Monster Hunter not mobile version Okay Uh-huh, right Okay Okay, but you hunted some things you have familiarity, okay, okay (0:02:37) Spencer: Oh, yeah. (0:02:45) Spencer: So I have Rise, and I also have Worlds, I think it is, for PS4. (0:02:51) Spencer: I just barely scratched the surface of both of them. (0:02:55) Spencer: I think it got a little bit farther in Rise than I did in Worlds. (0:02:59) Spencer: Oh yeah, I definitely hunted some things. (0:03:05) Spencer: See, the issue with me in those kind of games is like… (0:03:06) Kevin: Uh huh. (0:03:07) Spencer: The feedback loop for that kind of stuff is actually really… (0:03:12) Spencer: I like really enjoy it, but I get stuck on like (0:03:15) Spencer: the first level, because I’m like, “Oh cool, I hunted this monster. Let me like, hunt it again. Let me hunt it again.” (0:03:21) Kevin: Uh-huh, right. (0:03:21) Spencer: I just keep on hunting the same thing over and over again, and I never end up proceeding to the next level or the next area or wherever. (0:03:23) Kevin: I mean, that’s fine. You’ve got to do that at app points. (0:03:29) Spencer: Yeah, that’s true. So I am familiar with the series a little bit, but yeah, it’s been playing a lot of now. (0:03:41) Spencer: Well, I was playing a lot of now. (0:03:42) Kevin: Oh, okay, so tell me about now, because I’m fascinated how this works, but this is by Niantic, the Pokemon Go people. (0:03:43) Spencer: kind of… (0:03:49) Spencer: Yeah, so… (0:03:53) Spencer: So basically, like, while you’re walking around, you know, there’ll just be like, monsters kind of out where you are. (0:04:00) Spencer: Um, god, I think someone pointed out… (0:04:02) Spencer: It’s almost like the movie, in that it’s our world, but the monsters have now kind of like, invaded our world. (0:04:10) Spencer: Um, so you’re just walking around, there’ll be like, lesser monsters, you know, (0:04:15) Spencer: and like, ones that would actually be like, a hunt in the real game. (0:04:18) Spencer: And, you just fight ’em, you’re kind of timed, similarly to how you would do like a, say like a raid in Pokemon Go. (0:04:26) Spencer: Um, a lot more… (0:04:28) Spencer: Intensive than Pokemon Go, if you’ll believe that. (0:04:32) Spencer: You’re still basically clicking. (0:04:34) Spencer: But you can like… (0:04:35) Kevin: Okay, sure I right you’re you’re on mobile there’s only so much you can do right uh-huh (0:04:36) Spencer: Yeah, you can like, swipe to dodge. (0:04:40) Spencer: Yeah, you can swipe to dodge, you can get perfect, like, you know, perfect dodges and stuff. (0:04:45) Spencer: Um, and then there are some combinations. (0:04:48) Spencer: ‘Cause I’m using, um, what is it, Greatsword? (0:04:51) Spencer: And you can like, kind of do this thing where you like, if you start swinging and then you swipe, you’ll do kind of that shoulder, you know, shoulder charge attack. (0:05:03) Kevin: - Yeah, yeah, right. (0:05:03) Spencer: So there are definitely like, combos and stuff that you can figure out. (0:05:06) Spencer: It would benefit from a like, tutorial, you know, like in a fighting game, you have your little like, tutorial, you know, practice area. (0:05:15) Kevin: - Right. (0:05:15) Spencer: Or something like that, ‘cause you can like, then you could figure out, yeah, training room. (0:05:16) Kevin: - Oh, okay, yeah, training room, yeah. (0:05:20) Spencer: Um, but yeah, so you walk around, you fight monsters, you collect, uh, collect different resources, your little, um… (0:05:29) Spencer: What are the little cats called? (0:05:32) Kevin: Uh, the Palicos? (0:05:33) Spencer: Palakos, yeah, you have one, so it runs around and collects resources for you. (0:05:34) Kevin: Right, right. (0:05:38) Spencer: Um, it’ll also mark monsters too, so you can like, come back. (0:05:41) Spencer: back. Yeah, it’s pretty, my understanding is it’s a little bit more leaning. (0:05:45) Spencer: towards the world’s aesthetic. So the different monsters from there and stuff. (0:05:48) Kevin: Yeah, okay, sure. (0:05:50) Spencer: It’s fun. You kind of plateau a little bit if you aren’t able to go out and get resources. I’ve needed to upgrade like my weapons for a while now but I just simply can’t find find the resources I need. So it is what it is. But yeah, it’s been fun. (0:06:00) Kevin: Ahh. (0:06:02) Kevin: Okay. (0:06:04) Kevin: Have you tried any other weapons? (0:06:09) Spencer: Well, in Rise and in World I was using Swishax, which is not in this. (0:06:14) Kevin: Right what what (0:06:15) Spencer: Unfortunately. Yeah, they left it out. So I had to go with the next best thing. (0:06:22) Spencer: They do have, you know, your like kind of daily challenges that give you experience for your rank and some of the challenges will ask of you to do things with other weapons. So they do try to like kind of get you to branch out. It’ll be like, “Oh, (0:06:40) Spencer: kill three monsters with like a hammer or something like that.” So you will inevitably have at least one of each weapon somewhat, you know, upgraded and stuff so that way those little challenges won’t be such a pain. (0:06:40) Kevin: Okay. Okay. (0:06:52) Kevin: Uh-huh okay okay I I asked because so for people who aren’t familiar with monster hunter as the name implies right you’re just out hunting monsters but there’s different types of weapons and they all play significantly differently so I wonder like is that the same here does a bow hunt player feel different (0:07:20) Spencer: They definitely do. The, you know, like the sword and shield is a lot faster. You start off with that too. (0:07:27) Spencer: So you kind of like, I think you don’t even get to choose a different weapon until you reach rank 10. (0:07:33) Spencer: Which can go by pretty quickly depending on like the area you are and you know how close you are. (0:07:40) Spencer: Much like Pokemon Go, you know, it’s a lot of it’s dependent on how close you are to like stops and other points of interest, right? (0:07:46) Spencer: So, you know, if you’re close to things like that… (0:07:50) Spencer: …you’re ranking probably go up pretty quickly within the first day. (0:07:54) Spencer: And you can get to the other weapons. (0:07:56) Spencer: But yeah, there is definitely a different playstyle to each one. (0:08:00) Spencer: You know, for as much as it is just tapping and swiping. (0:08:04) Kevin: Okay, all right, that’s interesting, but the fact that they don’t have the Switch X weapon I’ve played for Decade Plus, yeah, I know that game goes in the trash. (0:08:18) Spencer: Yeah, it was kind of a bummer when I saw that, I was like, “Oh man!” (0:08:24) Kevin: Alright, what else have you been up to? (0:08:25) Spencer: Umm, that and, oh god, this is so embarrassing for me to admit, but have you ever seen the ads for uh, that mobile game, Raid? (0:08:35) Kevin: Rage Battle Legends! (0:08:37) Spencer: Shadow Legends, yeah! (0:08:38) Kevin: Did you get your 300 free heroes? (0:08:39) Spencer: I was just, I was like, I… (0:08:43) Spencer: I did not, I just downloaded it, I was like, “What is this game about?” I keep seeing (0:08:48) Spencer: it, let me just try it, you know, if, for those of you who don’t know me, I download too many mobile games, and then my phone is just like full of them, and I don’t play them, (0:08:59) Spencer: and it’s just, it’s a bad habit that I need to stop and break, but I was like, “Whatever, (0:09:04) Spencer: they have money to hire all these famous actors to promote their game, so maybe it’s good.” (0:09:11) Spencer: And it’s not bad, I’ll be honest, you know what, it’s not bad, it is definitely a mobile game. It has everything you’d expect from a mobile game. It has… (0:09:18) Spencer: you know, timed items, rechargeable energy, you know, all the little… that bombards you with buying packs and stuff, but you know, whatever. (0:09:30) Spencer: I’m not into PvP too much, so I’m not concerned about having the best champions right away and stuff, but you know, it’s a mobile game. (0:09:40) Spencer: I don’t know what else there is to say about it. You wait for things. (0:09:43) Kevin: Okay, like okay, what do the it’s a is it a it’s it a gotcha game? I’m assuming it’s a gotcha game right to get your (0:09:52) Spencer: yeah so there are there are these like hero crystals or something I’ve only been playing it for not too long so pardon me for any any hardcore raid players out there I just called the whatever you know these crystals and you like summon heroes and stuff and you know nine times out of ten you’re summoning one that’s gonna be used for fodder for something else but every once in a while you’ll summon some epic hero or whatever so yeah it’s a gachi game (0:10:01) Kevin: Okay [laughter] (0:10:20) Kevin: Okay, are there any cool designs? (0:10:23) Spencer: » They’re all pretty cool. (0:10:25) Spencer: If you are into like, you know, very like high fantasy and dark fantasy kind of stuff. (0:10:30) Spencer: They have some good stuff, you know, like Lord of the Rings or like, (0:10:34) Spencer: I don’t know what else, The Witcher. (0:10:37) Spencer: If you’re into that kind of stuff, then you’ll probably be drawn to the aesthetic. (0:10:39) Kevin: Okay, hi, Fanny. (0:10:41) Spencer: Yeah, there are, it is a little odd, some of the designs, (0:10:46) Spencer: cuz like they lean into like fantasy of multiple cultures. (0:10:52) Spencer: There’s like a whole subset of like, you know, (0:10:55) Spencer: clearly Asian inspired fantasy people and creatures. (0:10:58) Kevin: Oh, door. Okay. (0:11:00) Spencer: Which is kind of interesting to see with more European style, (0:11:05) Spencer: more medieval style fantasy. (0:11:08) Spencer: You know, you’ll have your like, knights of the round table style knight fighting alongside like a ninja, but I mean, (0:11:17) Spencer: I can see why they have enough money to make ads like that, so it’s very solid. (0:11:22) Kevin: Yeah? (0:11:23) Spencer: I will say that, yeah. (0:11:23) Kevin: And hey, now that it’s been brought on the podcast, I’m sure they’ll approach us for a sponsorship now. (0:11:28) Spencer: Hopefully, yeah, you’re welcome. (0:11:29) Kevin: There you go, Al. (0:11:31) Kevin: I can’t wait for Al to read how much he loves rage at relations. (0:11:37) Kevin: Um… (0:11:40) Kevin: Okay. (0:11:41) Kevin: Oh, hey- (0:11:41) Spencer: What have you been playing? (0:11:43) Kevin: Ugh… (0:11:45) Kevin: Mostly- (0:11:46) Kevin: Mostly paleopines, I don’t lie. (0:11:48) Kevin: Um… (0:11:49) Kevin: This week’s been a lot of paleopines. (0:11:53) Kevin: But, uh, before that, I’m going to plug the other show, Rainbow Road Radio, (0:12:01) Kevin: hosted by my- our mutual friend Alex, and I happen to be on it. (0:12:07) Kevin: We covered Luigi’s Mansion last week, we are back from our break. (0:12:12) Kevin: And, uh, to kick off Spooktober- (0:12:15) Kevin: Well, you know, Halloween, whatever. (0:12:18) Kevin: Uh, we played Luigi’s Mansion. (0:12:20) Kevin: Um, the original for the GameCube. (0:12:20) Spencer: Oh, okay, okay, I was going to ask, didn’t they re-release it for DS, correct, or 3DS? (0:12:22) Kevin: Uh, yeah. (0:12:24) Kevin: Yes. (0:12:27) Kevin: Actually, that’s interesting because Alex played it on the DS. (0:12:31) Kevin: He did the remake, I did the original version. (0:12:34) Kevin: Um, and it’s interesting to hear those comparisons, but I will say, overall, like, that’s still a really good game. (0:12:43) Kevin: I never ha- I hadn’t played it before, actually. (0:12:45) Kevin: This is my first time playing the original. (0:12:45) Spencer: Oh wow, really? (0:12:46) Kevin: Yeah, um, so no nostalgia rose-colored glasses or whatever. (0:12:52) Spencer: I think that was the first game I got for my GameCube. That and Wave Race, yeah. (0:12:52) Kevin: But I enjoyed it. (0:12:53) Kevin: Yeah. (0:12:57) Kevin: Ooh, waveries, that’s a good one. (0:12:58) Spencer: Yeah. (0:13:00) Kevin: Um, uh, yeah, it was a launch game, I think, for the GameCube, so that makes sense. (0:13:05) Kevin: Um, I was surprised- one thing I was surprised by, because I had seen- I played the second one, Dark Moon, (0:13:14) Kevin: and I watched my brother play Luigi’s Mansion 3. (0:13:18) Kevin: So what I didn’t expect is Luigi’s Mansion 1, boy that they… (0:13:22) Kevin: Saw Resident Evil and said “What if we do Resident Evil with the Luigi?” (0:13:27) Kevin: Um, because boy that feels like a Resident Evil game, both the tank controls and the aesthetic, um, but overall very fun. (0:13:36) Kevin: Uh, so yeah, uh, check that episode out if you want more details on that, um, (0:13:36) Spencer: Mm-hmm. (0:13:44) Kevin: But yeah, aside from that, uh, a lot of the usual stuff, uh, (0:13:50) Kevin: a holly right it’s october now so every (0:13:52) Kevin: thing’s getting spooky and whatnot masters has yeah masters has Pokemon masters has spooky costumes rock sand looks great in her witch outfit Pokemon unite is getting mimic you in a week or two and Marvel snaps getting all sort of spooky cards for this season and I love the dumb monsters that they have in Marvel so I’m really happy uh but yeah that’s what I’ve been up (0:13:55) Spencer: Yeah, all the spooky updates. (0:14:22) Kevin: to like I said though a lot of paleopines I don’t think I’ve played anything else on my switch this week of the paleopines right right ok and we’ll get into wide later but before that let’s talk about the news alright first up let’s see here garden buddies. This is… (0:14:31) Spencer: Yeah, that’s been consuming my time too, as far as actual console games go, it’s just (0:14:52) Kevin: This is our previously announced game, but regardless, we have a trailer for it. (0:14:59) Kevin: Let me actually take a look at it. We have it announced for October 20th. (0:15:05) Kevin: Oh boy, that’s quite an aesthetic. I don’t remember this game at all, but these are little (0:15:16) Kevin: crops and vegetables with faces… and a bat… uh… (0:15:22) Kevin: It’s really funny. (0:15:23) Spencer: Now I watched this trailer and the voices… Man, I don’t know if they’re gonna get a cease and desist from Rare, but boy oh boy do they sound like your typical Banjo-Kazooie, uh… You know, little babbles (0:15:37) Kevin: Yeah, yeah, they do they do or for people who haven’t played rare on Animal Crossing pretty close to that, too Yeah, so you don’t remember this what is this game exactly? (0:15:45) Spencer: Yeah, yeah. (0:15:53) Kevin: yeah, because I don’t remember the trailer here, but it is releasing the 20th of October I said which oh my gosh actually that’s gonna be like almost (0:16:07) Kevin: These people are listening to this podcast. It’ll be out and it will be on Steam and on switch So you can look forward to that. Let me double check (0:16:19) Spencer: Yeah, I was curious too, because I mean, the trailer that I got here was just the release date and as far as I can tell, you’re the vegetables themselves? (0:16:26) Kevin: Yeah Yep, yeah, you are it’s a unique blend of cozy gardening simulator and mental self-care that’s Okay, that’s a lot of buzzwords The art. I don’t know how I feel about the art. I kind of like it. I kind of hate it (0:16:55) Kevin: The eyes are very (0:16:56) Kevin: Very very like Toa’i baby eyes Umm But there’s a little mushroom guy riding a frog So that looks cool Uhh (0:17:15) Kevin: heartwarming story, players accompanied by Mutzi will explore the magical world creating and building their plant sanctuary. The relaxing storyline will be filled with uplifting narration as well as unexpected twists and turns. They will make lots of friends with animals and plant creatures they encounter. (0:17:37) Kevin: So yeah, okay, it sounds like a lot, but they’re really emphasizing the de-stress and cozy feeling and whatnot, uh… (0:17:45) Kevin: I’m interested to see how this looks like. (0:17:48) Kevin: It’s definitely not your average farming game, it doesn’t look like. (0:17:54) Kevin: Just seeing, uh… (0:17:56) Kevin: From the perspective of being these little crops and things. (0:17:59) Spencer: it gives me kind of like a not to bring a prayer again but like almost like a view of a pinata vibe like you’re caring for these vegetables as like creatures (0:18:00) Kevin: Um, but, whoop. Yeah, go ahead. (0:18:03) Kevin: Yep. Yeah, it seems like that. (0:18:15) Kevin: I didn’t play Viva Pinata, and I heard it was the greatest thing on Earth, and I missed out on it. (0:18:19) Spencer: I only played it a little bit. I just… yeah. (0:18:20) Kevin: Okay. Okay, well… (0:18:24) Kevin: Regardless, people can find out more! (0:18:28) Kevin: Uh, again, October 20th. Very, very soon. (0:18:31) Kevin: Especially for the people who are listening to this. (0:18:34) Kevin: Okay, next up, we have… (0:18:38) Kevin: Ikone Island News. (0:18:41) Kevin: We have the Friend Pass release. (0:18:45) Kevin: It is out now as of recording. (0:18:47) Kevin: And so, you can… (0:18:50) Kevin: Ah! Friends… I thought it was like a battle pass. No. (0:18:54) Kevin: It is multiplayer co-op with three of your friends. You can do it online. (0:19:00) Kevin: And… Oh, what? That’s so cool! (0:19:04) Kevin: If one… only one person has the full version, everyone can play indefinitely. (0:19:10) Kevin: Um, there’s like a demo that you can find out about. (0:19:15) Kevin: Play co-op for a few hours. (0:19:17) Kevin: Uh, two hours of play, it looks like. (0:19:19) Kevin: But, uh, if you have the whole game, everyone can just play. (0:19:22) Kevin: And you don’t have to buy it or four copies to have four people playing. (0:19:28) Kevin: Uh, that is very cool. (0:19:31) Spencer: Yeah, that’s always nice when they do some kind of like, as long as just one person owns something, you know, then everyone has access to it, at least via online, you know, like connecting to each other for multiplayer or something like that. (0:19:47) Kevin: Yeah, that is cool. There is a large list of patch notes. (0:19:55) Kevin: I invite people to look at the link because they are pretty in-depth with their patch notes. (0:20:02) Kevin: But the big new other big news is that this will be launching the full 1.0 version on November 9th of this year, (0:20:14) Spencer: All right around the corner. (0:20:14) Kevin: which will only be two or three. Yeah, two or three. (0:20:17) Kevin: That’s really impressive. Wow. What a feel-good announcement. (0:20:23) Kevin: Everyone can just play together and you not having to buy the game for everyone. (0:20:31) Kevin: That’s great. And so to remind people, IKONOI ISLAND. Let me see, I don’t remember. (0:20:38) Kevin: I talk so many games, I forget which ones are which. This one is… Why is there a shark man in this? (0:20:48) Kevin: Okay, so yeah, no, it’s very Minecraft-y. Gather resources, craft tools, build your base and whatnot. (0:20:59) Kevin: So basically very Minecraft survival type game on an island. The art is cute and there’s like a shark man. (0:21:06) Kevin: That seems cool. That’s exciting though. You know, Minecraft is… or the genre, whatever you want to call it, is great for multiplayer. (0:21:16) Kevin: So this is this. (0:21:17) Kevin: It really is exciting. (0:21:18) Kevin: And yeah, November 9th, that launches on Xbox, Steam, Epic Games, and PlayStation. (0:21:26) Kevin: Yeah, alright, there you go. (0:21:30) Kevin: Good job, Ikune Island. (0:21:32) Kevin: That actually might get me to play with multiple people. (0:21:36) Kevin: Uh, that’s so cool. (0:21:39) Kevin: Next up, we have news on… (0:21:44) Kevin: Oh, do the King of Bar Mee- (0:21:47) Kevin: simulators farming simulator 22 is that a weight? (0:21:51) Kevin: Yeah, okay 22. I thought they could wind up with the years, but I guess not I’m wrong, okay Okay, so it is An expansion okay. This is an expansion that will launch on November 14th They’re adding carrots. Why were carrots not available before? (0:22:10) Spencer: That, yeah, very odd. I had to reread that to make sure that was correct, because carrots are like the most basic crop, right? In just things, in general. You got carrots, you got like potatoes, and like wheat. (0:22:17) Kevin: Uh, in life? I can’t, like, yep, yeah, yeah, that’s really surprising, um, and it’s surprising because, like, looking, all the detail they put into these other machines they’re releasing and stuff like that, um, it’s okay, but, uh… (0:22:47) Kevin: There you go, carrots, um, they’re adding a few other things, what is it, parsnips and a few other crops, but, uh, yeah, I’m curious, yeah, more machines, crops, uh, oh, and there’s, (0:22:57) Spencer: And some more machines too. (0:23:04) Kevin: yeah, there’s new machines that specifically help with these crops, like carrots, oh my gosh, like, oh, this, this is intense, like, they have real intense machine names and stuff like that. (0:23:17) Kevin: But, uh, oh, redbeat, yep, there it is. (0:23:21) Kevin: Uh, anyways, that again is November 22nd. (0:23:24) Kevin: That is the premium expansion, uh, for farming simulator. (0:23:29) Kevin: 20-20, er, just 22. (0:23:32) Kevin: Okay, next up, ah, now this is a game I do know. (0:23:35) Kevin: We have Garden Galaxy, uh, for people unfamiliar. (0:23:40) Kevin: We did an episode on it. (0:23:41) Kevin: It is, uh, you’re building a little garden, (0:23:48) Kevin: everything’s kind of randomly generated, the items you get. (0:23:52) Kevin: Um, so it’s an interesting loop of trying to expand your item and trying to get your garden and get the items you want. (0:23:59) Kevin: Um, but, uh, they’re getting an update. (0:24:02) Kevin: I am pleased to see this game, uh, continue getting support because it is a fun game. (0:24:06) Kevin: I need to go back to it probably now because on October 16th, (0:24:10) Kevin: which means when people are listening to this, it will already be out, (0:24:14) Kevin: There is getting an update with all of the other videos. (0:24:17) Kevin: Autumn themed items, we got pumpkins, jack-o’-lanterns, (0:24:22) Kevin: your fall leaves, and whatnot. (0:24:25) Kevin: So yeah, I think that’s the first set of seasonal items they’ve done like that before. (0:24:32) Kevin: Oh, no, that’s not true, they did a summer update. (0:24:34) Kevin: Either way, that actually might get me back in because I’ve been meaning to check it out. (0:24:42) Kevin: I’m sure they’ve done a lot of patches. (0:24:44) Kevin: the 10 months it’s been out. (0:24:45) Spencer: So I’m looking at this. Are you on like an island or something or are you what exactly it’s like you said Just randomly generated (0:24:50) Kevin: So, you… yeah, so it starts off… you’re basically on a floating island or set… (0:25:01) Kevin: it’s a tile-based grid-type game, right? (0:25:05) Kevin: And so it’s just floating out in space. (0:25:08) Kevin: It’s basically like an island. (0:25:10) Spencer: Okay, hence galaxy. (0:25:11) Kevin: And you’re… yeah, yeah, that’s the name, right? (0:25:14) Kevin: Yeah, Garden Galaxy. (0:25:15) Kevin: And you’re just… you’re generating items to decorate your garden, but that includes… (0:25:20) Kevin: like, new piles of terrain and land to expand your area. (0:25:27) Kevin: So yeah, it is… it’s a fascinating little game because it’s… at least when I first played it, (0:25:28) Spencer: Ah, okay. (0:25:36) Kevin: it requires some patience. (0:25:39) Kevin: I remember calling it the most frustrating, cozy, or relaxing game I’ve ever played, (0:25:45) Kevin: because the loop of how things were generated was… (0:25:49) Kevin: » Thank you. (0:25:50) Kevin: » I recommend people do check it out because it’s only like 10 bucks and it is relaxing. At least when it wasn’t frustrating. (0:26:10) Kevin: Again, that is October 16th for the autumn update. Go get your spooky garden on and whatnot. Uh, oh god, oh no. (0:26:20) Kevin: No, this next news. I don’t like it. No, that’s why I don’t like it. Go ahead. (0:26:24) Spencer: Oh, I saw it. I’m excited. You want me to announce it? (0:26:31) Spencer: Alright, well, our next thing, Animal Crossing LEGO sets. (0:26:38) Spencer: This is an audio podcast, but I’m rubbing my hands together. (0:26:41) Kevin: Can hear it I can oh we have Okay, you’re already a Lego man, okay See that’s that’s a thing right cuz I’ve managed to not dive into Lego Like it’s it’s always been there. It’s tempted me But this is the one that’s probably gonna break me I’m I’m gonna be in (0:26:43) Spencer: If there’s one thing I spend more money on than video games, it is LEGO sets. (0:26:51) Spencer: Oh yeah, I’m looking at the Rivendell set right now. (0:27:11) Kevin: So to get more specific, there’s been rumors and leaks of this and whatnot. (0:27:15) Kevin: But we have official announcements that it will be releasing on March 2024. (0:27:21) Kevin: We have a handful of sets. (0:27:27) Kevin: They are Bunny’s Outdoor Activities, Cap’n’s Island Boat Tour, (0:27:31) Kevin: Nook’s Cranny and Rosie’s House, Isabelle’s House Visit, and Julian’s Birthday Party. (0:27:36) Spencer: So, my understanding is that these sets are also modular, this is what I’ve heard through the grapevine, and they are meant to be able to essentially create your own island as if you were actually making an island in Animal Crossing. (0:27:42) Kevin: Yes. That is correct. (0:27:50) Kevin: Yes, that is correct. They come, all the sets come on this flat base or whatever and yeah, (0:27:58) Kevin: you’ll just be able to swap the positions or interlock them. You know, LEGO your way through it and whatnot. (0:28:04) Kevin: Yeah, yeah. (0:28:04) Spencer: Yeah, I mean, they’re Legos, so, like, you know. (0:28:07) Spencer: Yes. (0:28:08) Spencer: But, uh… (0:28:10) Spencer: Which makes me feel like we can expect to see more than just what’s announced in the future. (0:28:15) Kevin: Yes, so one of the kickers the there’s minifigs right of course lego that’s one of the half the fun or whatever From what I saw they’re nothing too crazy. They all look pretty standard minifigs That look like Animal Crossing characters Okay, go ahead go ahead (0:28:26) Spencer: Yeah, now I have a gripe with these minifigs, I’m sorry, but the proportions look a little off in my opinion. (0:28:41) Spencer: When you’re playing Animal Crossing, the characters kind of look very like chibi-like and they’re very small, I guess. (0:28:47) Spencer: I mean, I guess they’re not small because your character also looks like it’s half the the size of a tree, but at the same time, everything is– (0:28:50) Kevin: Yeah. (0:28:56) Spencer: everything’s pretty trunk, you know, it’s just like you kind of have a big head, a little body, (0:29:01) Spencer: and they decided to make these regular minifigs size, so now this big head is on this kind of like elongated minifig body, and I don’t know, I think they should have gone with the shorter legs personally, or something, I just think they could have made it like half-sized minifigs. (0:29:11) Kevin: Yeah Okay I guess Yeah Well, I mean yeah, this is interesting because this is the merging of two very powerful vocal fan bases, right? (0:29:22) Spencer: I realized that would be an unpopular opinion. (0:29:39) Kevin: I will say though like I played since the original Animal Crossing right and they were even more chibi like back then they got a growth spurt (0:29:47) Spencer: Oh, for sure. (0:29:54) Kevin: So, I don’t know, maybe I’m just used to it because of that, but anyways, as for the sets, (0:30:01) Kevin: we have pricings for all of them. (0:30:05) Kevin: The most expensive one is Nook’s Cranny and the Rosy House, which is 75 bucks, which is forgiving for like, no sets, let’s say. (0:30:13) Spencer: Yeah, the LEGO sets are expensive now. (0:30:16) Spencer: So, 75 bucks for… (0:30:17) Kevin: Yeah. (0:30:19) Spencer: I mean you’re essentially getting two houses, right? (0:30:20) Kevin: Yes. More or less. (0:30:21) Spencer: Every other set is kind of more of one house, so… (0:30:24) Kevin: Yes. It’s still going to look small and I’m going to feel it’s way overpriced, but am I still going to get it? Probably. (0:30:32) Kevin: I want nookscranny. Oh, it’s not actually nookscranny. It’s one of the updated versions. It’s not the little shack. (0:30:37) Spencer: Yeah, it’s not the little shack, wow. (0:30:39) Kevin: Oh, that’s disappointing. Oh, well. (0:30:45) Kevin: But yeah, I’m really scared though, like, for myself because I’m worried. (0:30:54) Kevin: That this will be the gateway and I’m going to be buying my nookcranny set and I’m like, oh, you know what? There’s that Lego Green Hill Zone with Sonic. (0:31:03) Kevin: I could just put it right next to him, you know? Sonic could visit the cranny if I wanted to. (0:31:10) Spencer: You just, you know though, like in a year from now, they’re gonna have some, I’m gonna say almost $200 museum set, and it’s gonna have blathers, and it’s gonna have different sections of the museum, and little animals that you can put in there, little octopus, (0:31:23) Kevin: No! (0:31:29) Spencer: a little fish, a little frog, you know it’s in the pipeline. (0:31:33) Kevin: Why did you- I didn’t think about that. Why did you jinx me like this? (0:31:37) Kevin: No! That’s gonna be the best one! (0:31:40) Kevin: No! (0:31:41) Kevin: We don’t have Town Hall either. That one’s gonna be big. (0:31:41) Spencer: They go, “If it’s not in the pipeline, come hire me.” (0:31:44) Spencer: Ugh, yeah, town hall. (0:31:47) Kevin: Oh, it’s gonna hurt me. Okay. (0:31:50) Kevin: But, this is just the tip of the iceberg, because we’re talking Animal Crossing, right? (0:31:55) Kevin: There is very much room for the Animal Crossing blind bag minifigs or whatever. (0:32:01) Kevin: Um, or even furniture set. (0:32:03) Kevin: Animal Crossing has a lot of items, so I could easily dip into that. (0:32:07) Spencer: Yeah, everything in Animal Crossing could be a blind bag for this set. (0:32:08) Kevin: Right? And that terrorized me? (0:32:12) Spencer: It is a little, yeah. (0:32:15) Kevin: Oh, we don’t have a K.K. (0:32:39) Kevin: So yeah, stay tuned to see my demise as I finally dive into the LEGO world, and it all ends for me. (0:32:48) Kevin: All right, so again, that is 2024, still a few months before the end of that. (0:32:55) Kevin: Okay, you know what, I have a question for you. You say you’re into LEGO, (0:32:57) Kevin: I don’t know how hardcore you are, but do LEGOs run out of stock easily? (0:33:04) Spencer: Hear me sigh as I say that, um, trying to think. (0:33:11) Spencer: So in the past I used to just, you know, back, back in the day, you know, when they were still doing kind of just their, their own sets, which they still do. (0:33:20) Spencer: I know people complain that they have like too many licensed sets now, but they have plenty of unlicensed or, you know, only Lego sets. (0:33:29) Spencer: Um, you know, I kind of just got what was there. (0:33:32) Spencer: I was never particularly looking for any kind of (0:33:34) Spencer: set. There was this Mars like Mars set that they had that I really enjoyed that I did try to get like a couple of different sets from but nothing like you know going out of my way and stuff with the advent of the internet though and being able to look all this stuff up like I am now as an adult. There are definitely sets that do you know do just disappear because they’ve sold out of them or they just stop making them. I can’t imagine them doing this with the (0:33:46) Kevin: Okay. (0:33:48) Kevin: Yeah. (0:34:04) Spencer: Animal Crossing set. You know I got to imagine that this is something that they’re planning to continue to release you know new sets for and keep updating with the old sets. For instance the Mario sets I think you can still get a lot of those you know at least if you look you might have to look a little bit harder but they’re generally like available. The set that I totally missed out on and just kick myself every time I think about it is they had a Voltron set and it came with all the different all different parts and they all like you know they all transformed into Voltron together and stuff. Yes it was and I saw that and I was like one day I’ll get it and then I just waited too long and that’s what happens but. (0:34:15) Kevin: Okay. (0:34:16) Kevin: Okay. (0:34:20) Kevin: Sure. (0:34:40) Kevin: You could, in fact, form the head. (0:34:52) Kevin: Oh, I know that feeling um well, i’m just worried because Like I said, I don’t know how the inventory issues are dealt with um in lego, but They’re drawing in the animal crossing nintendo crowd, right? We look what happened with van gogh Oh, come on Look what happened with Remember when julian was a commodity or not julian. Whatever his name was the Pat with the heterochromia (0:35:21) Spencer: Oh, yeah, yeah. (0:35:23) Kevin: And when new horizons drop If anyone could make this is the inventory problem, it would be these fans. Um, but oh boy, here we go uh but maybe the well the price isn’t even the worst for all of them, but uh We’ll see. Um I just want them to bring back by onical. That’s the only lego thing I ever really got those were cool little robot dudes (0:35:48) Spencer: Hmm, interesting. I was somewhat into Bionicle. I had quite a few, but not as much as the regular sets. (0:35:58) Kevin: All right, um, two other pieces of news album and put them on here, (0:36:04) Kevin: but I do want to mention them. (0:36:06) Kevin: I hope I, I listened to the last episode, but I hope I’m not repeating anything. (0:36:10) Kevin: Um, there have been patches dropped both for Meneko’s night market and paleo pines. (0:36:16) Kevin: Uh, last two, well, the last game I covered and the one we’re covering today, (0:36:20) Kevin: um, the Meneko’s night market. (0:36:23) Kevin: I don’t know all the details, but I’m very thankful that they’ve got these patches (0:36:28) Kevin: out quickly and, uh, and they’re already available for switch and steam versions. (0:36:34) Kevin: Um, I hope Al will find the links and maybe put them in the show notes, (0:36:39) Kevin: but, uh, go check them out. (0:36:41) Kevin: I will possibly fire up Meneko’s night market again, see how much it’s improved. (0:36:45) Kevin: Um, because I very much liked that game, just hoping for few fixes and well, (0:36:50) Kevin: they roll some out, uh, paleo pines. (0:36:53) Kevin: I read the patch notes and it’s fascinating. (0:36:57) Kevin: Uh, at least one of the items is fascinating. (0:36:59) Kevin: In general, they just kind of, you know, polished up a few edges and, and did nice things. (0:37:05) Kevin: No major updates. (0:37:06) Kevin: Um, but, uh, with that said, let’s, let’s just get on into it. (0:37:13) Kevin: Uh, let’s talk about paleo pines. (0:37:14) Spencer: Yes, paleopines. (0:37:15) Kevin: Okay. (0:37:18) Kevin: So this is available on steam switch. (0:37:22) Kevin: I don’t know what else it’s available on. (0:37:23) Spencer: I think it’s available on everything. (0:37:24) Kevin: Uh, is it? (0:37:27) Kevin: Okay. (0:37:27) Kevin: Um. (0:37:28) Kevin: So, for people who don’t know, the elevator pitch is pretty simple. (0:37:33) Kevin: It’s farming, but you have dinosaurs. (0:37:35) Kevin: Um, it’s what’s on the box, and it’s what you get. (0:37:38) Kevin: Um. (0:37:39) Spencer: It’s… exactly what you get. (0:37:39) Kevin: Yup. (0:37:44) Kevin: Alright, so let’s, before we get into the nitty gritty, what are your overall thoughts? (0:37:51) Spencer: My overall thoughts and opinions, it’s good to start off with this because I’m someone that kind of complains about things even if I like them. So I enjoyed this game. I did have a thoroughly good time myself playing this game. There are plenty of things I would change about it but ultimately this is probably a game I will come back to I might even play it after we stop talking to be quite honest. (0:38:14) Kevin: Okay, I probably will see [laugh] (0:38:17) Spencer: yeah the last episode I was on (0:38:21) Spencer: I talked about parkasaurus I don’t think I’ve touched that game since we stopped talking about it yeah but this game this game was definitely enjoyable it’s got a lot of charm you know using the dinosaurs for farming is different I guess I mean I’m not as big of a farming game player has you know you guys are so maybe this is just exactly the same you just skinned as dinosaurs but it was fun (0:38:25) Kevin: Hahaha, well there you go. (0:38:39) Kevin: » Yes, right, yeah, yep. (0:38:51) Spencer: it has a collection element to it very much kind of like Pokemon or something like that you know so it scratches a lot of different itches for a lot of different people and I feel like you can get yourself lost without necessarily doing the main kind of quest so to speak yeah there are missions that you do too in this game and you know I spent plenty of time just fumbling around doing my own thing. (0:38:57) Kevin: - Yeah. (0:39:21) Spencer: You know, ultimately that’s kind of what I like in games like this, so yeah, I had a great time playing it, great, great might be a little exaggerating, so yeah, what did you think? (0:39:30) Kevin: Mm-hmm, okay All right, um So overall it’s a definite thumbs up and recommend for me This is hard for me because I love dinosaurs very much I Was a dinosaur kid growing up. I watched Jurassic Park when I was little dinosaurs were my Pokemon before Pokemon and (0:39:57) Kevin: And so, obviously I’m heavily biased toward a game that… (0:40:00) Kevin: …explores that, but as someone who is relatively well-versed in farming games, I still think it’s enjoyable. (0:40:11) Kevin: All the points you made, I agree with. (0:40:15) Kevin: So, let’s get into the… (0:40:19) Kevin: But, overall though, I would recommend this to people to try out. (0:40:23) Kevin: If you enjoy farming games, I think there’s a good chance you’ll enjoy this. (0:40:27) Kevin: And if you enjoy dinosaurs, you will probably also- (0:40:30) Kevin: enjoy this. (0:40:31) Spencer: you might even enjoy it even more than if you were just a farming game person quite honestly. (0:40:32) Kevin: I actually agree, yes, because I do think the dinosaurs are done really well. (0:40:40) Kevin: Um, but okay, let’s start into this specific. (0:40:43) Kevin: So, I have three sections here. (0:40:48) Kevin: The bad, the good, and the ugly. (0:40:50) Spencer: OK. (0:40:51) Kevin: So let’s start with the bad. What complaints do you have? (0:40:51) Spencer: Complaints. (0:40:56) Spencer: So the biggest thing– my complaints are small things that add up, right? (0:41:04) Spencer: Accessing things. (0:41:05) Spencer: For instance, if you’re on a mounted dinosaur, (0:41:09) Spencer: for whatever reason– unless I’m just horrible at this game– (0:41:12) Spencer: you cannot access or interact with things other than the dinosaur’s interaction. (0:41:18) Spencer: So let’s say you start off with the parasaur. (0:41:20) Spencer: That’s just your dinosaur that you start off with. (0:41:21) Kevin: Right? (0:41:23) Kevin: Right (0:41:23) Spencer: And each dinosaur has a skill. (0:41:27) Spencer: They can clear debris, which is what the parasaur can do. (0:41:30) Spencer: And it can sprint. Two actions. (0:41:32) Spencer: But if you’re not doing that, you can’t interact with anything else. (0:41:38) Spencer: If you want to talk to someone, you have to get off your dinosaur. (0:41:41) Spencer: If you want to access your storage, you have to get off your dinosaur. (0:41:44) Spencer: Which just blows me away. I was like, (0:41:46) Spencer: “Come on, the person’s right there. Just let me talk to them. (0:41:48) Spencer: to them. Why do I have to get off my dinosaur? (0:41:49) Kevin: Yep, yep, absolutely, um Yeah, I I want to put just a little side note, um since we’re getting into it, uh Spencer and I are dinosaurs or nerds so we will be using dinosaur names Apologies if you if you listener might not be familiar. I invite you to look them up because dinosaurs are cool (0:41:50) Spencer: So, that would be one thing I would, you know, developers, if you’re listening, patch that, please. (0:42:17) Spencer: Indeed, and then you’ll see the name and then you’ll be like, “How do I pronounce that?” (0:42:21) Spencer: And quite honestly, we probably won’t pronounce all of them right, but it’s fun and trying. (0:42:25) Kevin: yep yes okay but um but yes that’s that’s a good point um that is annoying how you can’t talk to someone uh or gather certain points gather certain materials off foraging points and whatnot while on a dinosaur uh at the very yeah no judge say that I can kind of understand the the foraging part maybe you’re high up on a t-rex but come on (0:42:44) Spencer: That’s correct, because some… Oh, sorry, go ahead. (0:42:55) Kevin: can talk to someone while mounted on a t-rex I can say hey (0:42:59) Spencer: Yeah, I don’t really understand the decision, to be quite honest. (0:43:05) Kevin: Yeah, well, there’s a few things I don’t 100% understand, like, so there’s a handful of little things. I don’t know if they all add up to me something major, but like, one of my biggest gripes is inventory stuff. You can get big numbers of items, right? Like, you can get hundreds and hundreds of pieces of wood. (0:43:28) Kevin: Well, when you want to move between your bag and your storage or whatever, you don’t have the option of saying, “Okay, take out…” (0:43:35) Kevin: …20 or 30. You can only do the entire amount or half of it. And that’s frustrating. (0:43:38) Spencer: Yes, I was gonna ask this, I wasn’t sure if I was just like, not getting- (0:43:44) Spencer: Was there a tutorial I missed? Or if this is like, you know, just, but yeah, it’s only stacks, right? (0:43:47) Kevin: nope, or at least, I missed it too then. (0:43:51) Kevin: Yeah, you can, and what’s odd is, it exists because when you sell things at the trader or whatever, (0:43:52) Spencer: Like, I was like- (0:43:57) Kevin: you can select exactly how many you want to sell. (0:44:01) Kevin: But that’s the only time. (0:44:02) Spencer: Yeah, no, but then it’s and it gets even more deep than that because it’s Inventory management from your storage to inventory is only stacks, right? So like you have 300 wood in your storage and then you click on it and it’ll put all 300 in there but in stacks of a hundred and then now you have to go back in return 200 stacks, so you only have one stack and (0:44:23) Kevin: Yup, yup, exactly. (0:44:29) Spencer: Then when you go to sell that wood, here’s what get (0:44:32) Spencer: me. You go to sell that wood, and then you can select individually. You can select like I only sell two wood, right? And they do have a button for min and max. So like I want to sell the whole stack of wood, but they don’t have a button to increment it in tens. Also, which I feel like is something like, yeah, that really, that whole thing needs a lot of work. (0:44:56) Kevin: Yeah, it is wild and again, there’s even the trading like said it’s still missing that stacks of 10 which would be nice But the fact that that’s the only place where you can do Individual counts of whatnot. It’s baffling to me Let’s see what what other little complaints can you think of? (0:45:20) Spencer: So, I don’t know if this would be a little complaint. (0:45:25) Spencer: I don’t know where this falls on your good, bad, and ugly. (0:45:25) Kevin: Hehe. (0:45:29) Spencer: I will say there were a lot of things I was finding out about the game. (0:45:34) Spencer: I didn’t get, I’ll be honest, I didn’t get like probably end game, is there an end game? (0:45:39) Spencer: I don’t really know. (0:45:41) Kevin: I think there is. I mean, there’s the main quest. You have to find where the rest of the parasaurs are. (0:45:42) Spencer: There is, right? (0:45:44) Spencer: Yeah. (0:45:45) Spencer: Yeah. (0:45:46) Spencer: Yeah, you know, like I said earlier, I kind of… (0:45:50) Spencer: just ended up doing my own thing, which is, you know, it is what it is. (0:45:52) Kevin: Yeah. (0:45:53) Kevin: Uh huh. (0:45:55) Spencer: That’s kind of how it’s designed in the game. (0:45:57) Spencer: But so there’s a lot of things that I feel like I was finding out kind of on my own without… (0:46:06) Spencer: that would have been better maybe explained, you know, like I’ll be honest. (0:46:12) Spencer: I didn’t realize that holding what was the RZ was sprint for some of those dinosaurs. (0:46:18) Spencer: I was puttin’ around that whole area, and it was taking me forever. (0:46:18) Kevin: Yep Yeah, ha ha ha ha oh no Oh No Um, oh, that’s raw. I agree with you Um, this is a complaint I have about many games because I think it’s a critical thing to be clear and explain yourself well and whatnot Um, I am struggling to think of I had a specific example, but I can’t think of it right now (0:46:23) Spencer: It would take like a half day just to get across the place. (0:46:47) Kevin: The sprinting thing there is a (0:46:48) Kevin: prompt on the bottom of the screen, but if you don’t pay it, they don’t call it out or anything. (0:46:52) Kevin: So it’s easy to miss, because there’s other prompts that are there, (0:46:56) Kevin: and the sprinting prompt is added when you’re on the right dinosaur, (0:47:00) Kevin: but it’s not there when you’re not on it, so it’s easily missable. (0:47:04) Kevin: possible. (0:47:06) Spencer: Oh, and so here’s the thing with the sprinting thing, too. (0:47:12) Spencer: If you click on, I believe it’s just R, (0:47:15) Spencer: your character will auto run in that direction. (0:47:16) Kevin: Wait, what? (0:47:17) Kevin: I didn’t know that! (0:47:19) Kevin: She- what?! (0:47:19) Spencer: Yes, there’s an auto run button. (0:47:21) Kevin: Oh my goodness. (0:47:22) Spencer: So I was clicking auto run, and I was thinking it was the sprint half the time. (0:47:22) Kevin: Oh, there you go. (0:47:24) Kevin: Oh, case in point. (0:47:32) Spencer: And I was like, this doesn’t look any faster. (0:47:35) Spencer: I guess I don’t need to hold the button. (0:47:36) Spencer: I feel like there’s a lot of things that get fed to you at either inopportune moments or just as far as information goes. (0:47:50) Spencer: You’re just kind of like, “Huh, I could have used that information like three days ago.” (0:47:54) Kevin: Yup, there was oh the So there is I remember my example. Um, there is a help option in the pause menu and it does have some tutorials in there It doesn’t really let you know that they’re there Which is a shame because a number of them are very helpful. They explain how to use your tools The one I wanted to mentioned was the soil we’ll get into it into it in a bit but essentially how to properly fertilize and till the soil and stuff like that. (0:48:29) Kevin: That information, I didn’t realize how it worked until I happened to find it in the tutorial items in the help menu. (0:48:37) Kevin: It would have been nice if that had been called out earlier. (0:48:40) Spencer: It’s funny that you mention the soil because it wasn’t until only the other day that I was, again, I was just thumbing through the profiles of the vegetables and I was like, (0:48:51) Spencer: “Huh, they really want you to crop rotate in this game, don’t they?” (0:48:53) Kevin: Yep, yep. (0:48:55) Spencer: That would have been useful to know before I planted tons of vegetables in random areas. (0:49:01) Kevin: Yep, um, absolutely. (0:49:04) Kevin: Um, so yeah, that is a complaint, like I said, I have about many games, just lack of clarity or not explaining things well. (0:49:12) Kevin: Uh, one hopefully that can get updated because that’s not impossible to fix. (0:49:17) Kevin: Just add some more prompts at certain points, so. (0:49:19) Spencer: No. (0:49:19) Spencer: Yeah, and I will give them credit, right? (0:49:20) Kevin: Fingers crossed we get those patches. (0:49:25) Spencer: Like some games you sit through tutorials and they are like, you know, some omnipotent someone or other talking at you going, “Hit A to use the ox.” (0:49:31) Kevin: Yep, yep Yep Yeah, it does it is not very handhold be not at all you Yeah, that’s One of the pros in my book that it doesn’t really put any pressure on you in almost any way (0:49:35) Spencer: You know, and then you’re like, “Okay, like I get it.” (0:49:37) Spencer: And then you have to sit there for like an hour. (0:49:39) Spencer: Right? (0:49:40) Spencer: This game really does kind of let you play the game almost right away. (0:49:58) Kevin: And I’ll get into that later when we talk about quests I think in the more (0:50:01) Kevin: detail but one final item I wanted to add in the bad list well I guess this kind of goes in the ugly I’m not the biggest fan of the art style of the game so okay well let me be more specific I like the dinosaurs the dinosaurs look great they’re they’re very cutesy and the way they’re presented in this game where people are just hanging out they’re your pals and working with them (0:50:16) Spencer: Really? (0:50:31) Kevin: and they live on your farm they’re not intimidating or scary I think that was managed really well I think that works well and I think it’s fantastic my part problem is the people right the people also have this very cutesy art style and it’s this might just be a very personal thing but it is really (0:50:48) Spencer: Okay, okay. (0:51:01) Kevin: looks like a Disney Junior show basically that’s the way I describe it in fact I watch Bluey right so I’ve seen other ads for Disney Junior shows there is one actually called Dino Ranch and it looks a lot like this yeah (0:51:07) Spencer: Yeah, I mean (0:51:18) Spencer: Yeah, the people are, I mean, it’s an art style, that’s for sure. (0:51:24) Spencer: It’s a design choice that they made. (0:51:27) Kevin: Yeah, and everything is very saccharine, like very… (0:51:31) Kevin: Happy… (0:51:33) Kevin: No one gets angry or there’s big problems or anything like that. (0:51:38) Kevin: There’s a character who says “zippity” and it just feels very kid show… (0:51:42) Kevin: Umm… (0:51:47) Spencer: Yeah, well, eh. So there’s a couple characters. One that stood out to me as Pippin. (0:51:54) Spencer: He does kind of get a little grumpy. (0:51:54) Kevin: Yeah They they’re actually in be non-binary Which I just like a thumbs up. That’s all right. No, but I just thumbs up to the Devs for throwing that in there right and I’ll have Pippin Pippin’s a little bit of a gremlin Go ahead Oh, yeah, yeah, I forgot about that that. (0:51:57) Spencer: Oh, sorry. (0:52:10) Spencer: Ah, yeah, but they get a little like, onry about things if you ask them to make like a, they make these, yeah, they make these like treats that, that’s basically how you tame the dinosaurs and they have like very specific, “Oh, it’s my family recipe, like don’t, we don’t screw with it” and then you ask them to make other treats and then they kind of get all upset about it instead of like, “Ah, fine, take your, take your

The Harvest Season
I Have a Bean

The Harvest Season

Play Episode Listen Later Oct 4, 2023 97:16


Al and Kev talk about Mineko's Night Market Also, we talk about Stardew Valley 1.6, the recently teased Lord of the Rings cottagecore game, and a number of recent release date announcements. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:42: What Have We Been Up To 00:15:56: News 00:45:50: Mineko’s Night Market 01:32:52: Outro Links Mineko’s Night Market Release Dates Mineko Plush Coral Island PS5 Critter Crops Delay Sun Down Survivors Update Orange Season Update Travellers Rest Update To Pixelia Kickstarter Stardew Valley 1.6 Sneak Peek Stardew Valley Joja Parrot Tales of the Shire Teaser Tales of the Shire Site Mineko’s Night Market Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season. My name is Al And I am playing the neko’s night market as we speak Fantastic we are gonna have so much to talk about this game. I think it’s gonna be (0:00:36) Kevin: I’m Kevin. (0:00:37) Kevin: Um, excuse me, I believe that is Wormburger’s Night Market? (0:00:47) Kevin: Uh, you think the game that’s been in development for eight years and has been my most anticipated game of like two years running? [laughs] (0:01:00) Al: Funny because like yeah, so like this podcast I’ve been going for like nearly five years now, right? (0:01:04) Al: And this game had already been announced four years before the podcast started So quite a while Did neko just poop on the ground It just just sat on the ground and stood up and then it was a garden block (0:01:12) Kevin: 2015 baby that’s that’s wild like I don’t I didn’t (0:01:25) Kevin: Yeah, if that’s possible, yeah. (0:01:26) Al: I think Niko just pooped on the ground. (0:01:30) Al: To give me somewhere to plant, all right. Well let’s see what happens with that. (0:01:34) Al: We’re gonna talk about the Niko’s Night Market, because somehow we managed to play this game in the five days since it came out. (0:01:43) Al: Yeah, we’re gonna talk about it. Before that, we’ve got a bunch of news to talk about. (0:01:43) Kevin: Yeah, but I played a lot so I have things to talk about (0:01:57) Al: there’s stuff we need to talk about, there’s stuff we definitely need to talk about. (0:01:58) Kevin: Is there I don’t I don’t I don’t know Not really I like going in blind [laugh] (0:02:00) Al: Have you not looked through the news? (0:02:02) Al: Oh Kevin, right, that’s fine, let’s go in blind. (0:02:05) Al: Most of it is pretty small, pretty quick, still good, but we’ve got two really chunky bits of news at the end that we need to talk about. (0:02:11) Kevin: Wait, we haven’t talked about that one yet? (0:02:13) Al: We have not talked about that yet. (0:02:14) Kevin: I- (0:02:14) Kevin: Oh my gosh, okay, we do have things to talk about, all right. (0:02:17) Al: Yep, we have big stuff to talk about. (0:02:20) Kevin: I know- I like how you know exactly what I’m looking at. (0:02:22) Al: Well, of course, of course I know. (0:02:26) Al: So we’ve recorded the last episode, I think like the day before that news came out. (0:02:30) Al: Um, was it me and Cody? I think it was. Uh, we, we’d recorded really early that week and then they came out with our news and that was really frustrating. So anyway. (0:02:31) Kevin: was it okay yes yes I didn’t know it was it good good (0:02:39) Al: Um, uh, first of all, though, Kevin, what have you been up to? (0:02:46) Kevin: Um, okay, so in the Good good old me decided to do a whole bunch of things before Monneko dropped so you know the Pokemon DLC has been out for a minute, there’s been a lot of talk and So I finally gave in and I started playing Pokemon, but I wanted to play a good one. So I’m playing sword and shield I started a nuzlocke (0:03:22) Kevin: And it’s it’s a fun one to nuzlock through Because there’s so many a wide variety of encounters and and It’s surprisingly challenging at times. There’s there’s some heavy hitters in the game One going back to that Jen Like all all joking aside I I This is a subjective opinion, but I think it looks better (0:03:31) Al: Mmm, yes. (0:03:52) Kevin: And then scarlet violet like maybe not technically there’s probably It’s… (0:03:54) Al: I mean, I don’t think I disagree with that. I mean, I’m definitely one of the Scarlet and Violet enjoyers and defenders, but I don’t think that as a game it looks better than Sword and Shield. Definitely not. But I think personally that’s generally a problem with open world games. I don’t think that any of them look amazing. Breath of the Wild and Tears of the Kingdom have some moments where you’re like, “Wow.” But those are very few (0:04:09) Kevin: Yeah yeah. (0:04:19) Kevin: Yeah. (0:04:20) Kevin: Yes. (0:04:24) Kevin: You’re- you’re ner- yep, you’re right. (0:04:24) Al: and most of the time it’s just the same rocks and grass again. I think that is just a problem with them. So yes, I agree. (0:04:29) Kevin: Yeah. (0:04:31) Kevin: That’s fair. Yeah, no, that’s- that’s- I think that’s accurate. (0:04:35) Kevin: Um, so yeah, it is an uphill battle, I think, in that sense for Scarlet Violet, but… (0:04:41) Kevin: Even stuff like just the color palettes, I think they really, really pop in, uh, Sword and Shield. (0:04:43) Al: Oh yeah, especially Balonia. Amazing, amazing town. Just gorgeous, love it. (0:04:46) Kevin: Um… (0:04:50) Kevin: Yeah, yeah, the neon mushroom town, it’s awesome, yep, yep. (0:04:58) Kevin: And also one other comment, just like, again, looking back. (0:05:02) Kevin: The gym battles are just so good in Sword and Shield, (0:05:09) Kevin: like just this whole spectacle of a stadium battle and the chanting, (0:05:11) Al: Oh, yes. Yeah, definitely. The music. (0:05:15) Kevin: which, you know, actually fits in on like Scarlet Violet. (0:05:20) Kevin: It’s so bombastic and thrilling, and again, (0:05:25) Kevin: just comparing to Scarlet Violet, like, because of the freedom, (0:05:30) Kevin: I don’t know, they just, it wasn’t as memorable maybe, but again, (0:05:35) Kevin: that’s something subjective, but point B, ultimately, (0:05:38) Kevin: Sword and Shield is still really good, really fun, (0:05:41) Kevin: and I’m enjoying going through one of those luck. (0:05:44) Kevin: Well, I was before Monetco dropped, um, aside from that, (0:05:49) Kevin: I have had a big fighting game, Inch, um, so I dusted off a game called Skullgirls! (0:05:56) Kevin: Um, are you familiar with this at all, Al? (0:05:58) Kevin: Okay, so Skullgirls was originally released in 2013-2014, (0:06:07) Kevin: and they are still developing new stuff for it. Um, not a sequel, like the same game. (0:06:14) Kevin: It’s wild, um, it was, uh, it’s no- (0:06:19) Kevin: notable in the fighting game community for a couple of reasons. (0:06:23) Kevin: One, I mean, it’s a good game, for fighting game reasons, um, (0:06:26) Kevin: but aside from that, um, it’s all hand-drawn art, so it looks really good. (0:06:32) Kevin: Um, it has like a very stylistic art deco thing going on with a lot of its environments and settings. (0:06:39) Kevin: Um, and as the name implies, Skullgirls, um, at least originally, the original eight, (0:06:46) Kevin: I believe we’re all female fighters, um, which was you know, obviously not the norm in gaming in general, right? (0:06:54) Kevin: Um, it’s an all female cast, um, and they’ve done rounds of DLCs since then. (0:07:00) Kevin: Um, I think it’s going to be up to 18 by the end of this year. (0:07:04) Kevin: Um, I think there’s two males, but the rest are all females. (0:07:10) Kevin: Um, well, I mean, there’s a robot female and an alien monster thing. (0:07:16) Kevin: Um, but so, you know, um, take that how you will. (0:07:20) Kevin: Uh, it’s, it’s dynamic. (0:07:22) Kevin: It’s fun. (0:07:22) Kevin: It’s like not even fighting game or not. (0:07:26) Kevin: It’s, it’s just very good writing comical and then vibrant. (0:07:31) Kevin: Um, so yeah, skull girls to anyone who enjoys fighting games. (0:07:34) Kevin: That’s a hearty recommendation. (0:07:36) Kevin: It’s basically out on anything and everything. (0:07:38) Kevin: Um, uh, but, uh, aside from, yeah, so those were the two things I did. (0:07:42) Kevin: And then, uh, Meneco Wednesday came and it’s been all Meneco since then. (0:07:47) Kevin: What about you? (0:07:50) Al: Yeah, well, I mean, I think basically Maneko is the only game I’ve been playing this week. (0:07:56) Al: Maneko, Maneko, Maneko. (0:07:59) Al: I did play some more Pokémon, so I think I got my… (0:08:03) Al: I can’t remember where I was when we last talked, or when I last said it on the podcast, (0:08:08) Al: but I have done… (0:08:10) Al: I’ve completed the DLC on both games. (0:08:14) Al: I decided just to do… (0:08:16) Al: So my scarlet was like basically I hadn’t done anything in it. (0:08:20) Al: So I did the DLC without having done any of the badges. (0:08:23) Al: And then I was like, I’m just going to do all the badges. (0:08:26) Al: So I just did everything on that one. (0:08:27) Al: So I’ve now completed that. (0:08:27) Kevin: Right at least it’s fast to do it unlike other Pokemon games you can just knock them out (0:08:29) Al: And then, yeah, certainly once you’ve got everything. (0:08:36) Al: And then what else did I do? (0:08:39) Al: I did the DLC on my scarlet, my violet as well. (0:08:43) Al: And I completed the decks on that. (0:08:46) Al: And there’s a couple of side quests as well in the DLC. (0:08:49) Al: I did those as well. (0:08:50) Al: And yeah, just a bunch of Pokemon stuff in there. (0:08:56) Kevin: Have you- have you not gotten a bit tired of Scarlet Violet after doing it like three four times? (0:09:03) Al: times, yeah. I mean the story, yeah, sure, right? Like, the story bit is not fun. I still enjoy playing those games. Like, I still enjoy the core loop of those games. I still enjoy collecting Pokémon, blah, blah, blah. I think I have decided that I’m not going to do the new Professor Oak challenge that I suggested. I think that’s probably going a bit far. And if I want to do a Professor Oak challenge. (0:09:30) Kevin: until the second DLC drops. (0:09:33) Al: Well, I was going to wait until that because if you’re going to do it, then do it all the way, right? (0:09:39) Al: But then I was like, actually, if I want to do it, there’s so many games I haven’t done a Professor Oak challenge of, (0:09:43) Al: just do another one. (0:09:45) Al: I’m thinking about maybe doing Legends Arceus 1, for example, which could be fun, (0:09:53) Al: because I don’t have a Legends Arceus save file just now. (0:09:56) Al: I was thinking when you were talking about Nuzlockes, maybe it would be interesting as a Nuzlock, (0:10:03) Al: because obviously you’re not using Pokemon, right? (0:10:05) Al: So they’re not going to die, but you can die in that game. (0:10:07) Al: You can get knocked out in that game. (0:10:09) Kevin: Oh. (0:10:09) Al: So doing like a no death Arceus run, that could be interesting. (0:10:10) Kevin: No. (0:10:16) Al: Yeah, that’s probably about games. (0:10:19) Al: I mean, Pokemon Go, obviously, but that’s probably about it with games. (0:10:23) Al: I have, however, been watching a couple of things. (0:10:25) Al: I’ve been watching X-Men 92 and the run-up to the new X-Men 97 coming out next year. (0:10:30) Al: And I. (0:10:30) Kevin: Alright, how’s that been? (0:10:33) Al: It’s it’s good fun. I’m surprised at how like quickly and succinctly they’re getting through X-Men story lines like Like in the first season they do like like five or six big X-Men stories Like just that’s it. Those ones are done now and you’re like, oh my word, right? Wow, that was fast Yeah Well, it’s (0:10:50) Kevin: Yeah, this was prime 90s Saturday morning cartoon stuff, so like, there’s no time for plots or build up. (0:10:58) Kevin: Go do your enemy of the week. (0:11:01) Al: That’s the thing and then there’s no (0:11:01) Kevin: You got toys to sell, man! (0:11:03) Al: There’s no filler episodes that are all action all the time So it will be interesting to see where they go because there’s still four seasons to go Just I’ve just finished the first season. So I’ve got four more to go and I’m like I feel like they’re running out of stories by now Although I do believe there is a crossover with the 90s spider-man as well that I’ll need to watch at some point Yeah, yeah, yeah, I know I know but that’s my I need to watch that as well right because it’s a crossover (0:11:03) Kevin: The- (0:11:20) Kevin: There is, but that is under the spine. (0:11:31) Kevin: Yeah, yeah, um, yeah, I If I assure you it does not matter Well, good luck with that because I’m sure it didn’t matter to the writers or whatever I will I will say like I (0:11:33) Al: I haven’t figured out where it lies in the timeline. (0:11:37) Al: I know it doesn’t matter. I know. I know it doesn’t matter, Kevin, but it matters to me. (0:11:56) Kevin: Was still pretty young when that X-Men first aired so I watched some of it (0:12:00) Al: Yes, in 1992, yes. (0:12:01) Kevin: but Yes, you know the year I was born I might be older than me So I didn’t watch it I Missed the boat a little on that one. I didn’t I watched it but just not like everything right but it’s still very much like many people was very iconic informative in my What I think of the X-Men right like that’s the theme the colors all the looks (0:12:05) Al: I was also quite young. (0:12:31) Kevin: It’s still my favorite beast of all time Yeah, but good stuff good stuff (0:12:40) Al: Yes, yeah, yeah, yeah. (0:12:41) Al: And then I also watched for the first time Scott Pilgrim versus the World, (0:12:46) Al: the film that is, the live action films. (0:12:46) Kevin: Okay, I have not watched this tell me tell me Wait we’re talking the live-action right? Yes. Yes. Okay, cuz the animated one’s not out yet Yes, okay. Yes, that’s right. Okay Okay, I hear a lot of love for this movie thing (0:12:48) Al: I thought it was really good. (0:12:50) Al: I think it does a good job. (0:12:52) Al: Like, obviously live action. (0:12:53) Al: Yeah, yeah, yeah, yeah, yeah. (0:12:55) Al: The animated one, it’s not, it’s not a, yeah, and it’s a series, I believe. (0:12:58) Al: It’s not a film. (0:13:00) Al: But so like. (0:13:02) Al: I think, I think, yeah, so I think a lot of people like it and a lot of people (0:13:10) Al: thought it was fine. (0:13:11) Al: I will say that live action is difficult to do, like, a good kind of comic bookie style film, like most, most live action comic book stuff doesn’t try and be comic bookie, right? (0:13:25) Al: But Scott Pilgrim definitely does. (0:13:29) Al: And I think they did it really well. (0:13:31) Al: I think it works like that. (0:13:32) Al: Like you, it definitely feels like a comic book film. (0:13:35) Al: It’s like, you know how Into the Spider-Verse feels like a comic book film. (0:13:40) Kevin: Yes. (0:13:40) Al: It’s not live action, but it feels comic bookie, whereas all the other ones really just feel like superhero stuff, right? (0:13:40) Kevin: Yes. (0:13:43) Kevin: Yes, yes, I know. (0:13:46) Al: It’s, it, it feels like that. (0:13:48) Al: It feels, it feels like they wanted it to feel like a comic book. (0:13:52) Al: And I think it works really well. (0:13:54) Al: I think there are a few things in the story that feel a bit odd, but that just might be me being a bit weird around it. (0:14:01) Al: I’m not sure whether it’s, because I’ve not, I’ve not read the original comic run of this, right? (0:14:07) Al: So I don’t know whether it tells it some of the bits in it. (0:14:10) Al: In a better way, or whether I’m just kind of being a bit weird with it. I don’t know. (0:14:11) Kevin: Mm-hmm Yeah, okay. All right, that’s cool Yeah, I might watch it just speak for the animated series because the animated series looks very impressive (0:14:15) Al: But I enjoyed it. It was good. (0:14:25) Al: Yes Well, that was the other thing that was the other reason why I was watching it I was like, I know I want to watch this at some point You know what why not now, you know before the animated series comes out would be a good idea (0:14:35) Kevin: Yep, yep, all right, that’s good. (0:14:43) Al: I mean bits and pieces here and there. I’m about to start the newest series of Star Trek Strange. (0:14:56) Al: There’s a lot to watch. What can I say? Have you been watching Ahsoka? Of course, as well. (0:15:01) Al: I’ve been watching Ahsoka, which I’ve been enjoying. And Loki starts this week. (0:15:07) Kevin: Oh, I i’ve got to catch up on stuff before I watch loki like I mean like the required reading. I don’t watch ant man No, I don’t think so either ant man Yes Yes, i’ve watched the original ones. I watch one division watch loki season one. So just ant man Um, but I am going to do it because yeah, I do I do too which really means yeah I just need to watch ant man, um, which uh, but i’m excited for because it looks good. Um (0:15:12) Al: I don’t think there’s a lot of required reading. (0:15:16) Al: Yeah, I’d say Ant-Man, Lokey and Ant-Man, and presumably you’ve watched WandaVision. (0:15:22) Al: Yeah. (0:15:25) Al: I suspect that’s all of it. (0:15:38) Kevin: Owen wilson’s really good in it. And so is uh, (0:15:40) Kevin: Tom loki whatever his name is it’ll it’ll stand yes tom tom loki son. Um (0:15:43) Al: Tom Hiddleston and we’ve got Kehuquan coming in as well and his character looks very fun. (0:15:54) Kevin: Yep. (0:15:54) Kevin: Alright. (0:15:55) Al: Yeah. Awesome. Well, should we talk about some news? (0:15:56) Kevin: I guess so. (0:16:00) Kevin: Hey, you wanna talk about Moneko first though? (0:16:01) Al: No, no, I do not. Let’s talk about some news. (0:16:03) Kevin: Yeah, and what’s our first news item? (0:16:07) Al: Uh, oh yeah. Oh, I hadn’t looked yet. (0:16:13) Al: I wrote all this up like four days ago. So Maneko, there’s some Maneko’s night market news. (0:16:21) Kevin: Yeah. (0:16:23) Al: So the Xbox and PlayStation versions, we’ve got dates for them now. They’re coming out on the 26th of October and the physical Switch and PS5 versions are coming the 27th of October. (0:16:36) Kevin: Uh, is it? I didn’t realize it’s already on, is it on PS5 I assume? (0:16:40) Kevin: Or wait, no, no, sorry. I’m, no, you just said that. (0:16:40) Al: No, no, so that’s the PS. Please, it’s Xbox and- (0:16:43) Al: PlayStation versions, yeah. But I think, I think, I think the PlayStation version is for PS4 and PS5, (0:16:44) Kevin: My mistake. Yes. (0:16:50) Al: but the physical version is just PS5. Well, on Switch, obviously. (0:16:54) Al: So there is a PS4 version of the game, but not physical, if that’s clear. (0:16:59) Kevin: um yeah sure it’s look by the end of october it’s going to be everywhere that’s the main but you can get it on switch or pc (0:17:08) Al: You can. You can. (0:17:10) Al: And we have it covered because you got Switch. (0:17:12) Al: I got it on PC and played it on Steam. (0:17:14) Kevin: Yup, and if that’s not enough physical for you you can get a physical manneco Well, I think you can because I’m clicking on the link and it’s not working. I don’t know why Okay, anyways, um Okay, they’re doing Okay The manneco people are doing a plush (0:17:15) Al: Oh boy. (0:17:20) Al: You can. (0:17:23) Al: Yeah, there’s a new link. (0:17:27) Al: I’ve got a new link here as far as… (0:17:29) Al: Don’t worry, it still exists. (0:17:31) Al: There you go. There’s your new link. (0:17:39) Kevin: Run of manneco. It’s a good-looking plug. It is by the it is by the (0:17:39) Al: Is that good looking plush? It’s really detailed. (0:17:43) Al: Yeah. (0:17:44) Kevin: Company called make ship which I am familiar with this is basically what they do. They do limited runs of plushies you know even They did one for Baron breakfast and I missed it I’m so sad But that’s the that’s a kicker right that it is limited. I think turn it boy had like two plushies through that but anyways So yeah make ship rise of the time recording 20 days when it comes out That’ll probably even more like two weeks left on the campaign (0:17:47) Al: Yeah, they’re doing the ooblets ones as well, I think, and stuff. (0:18:14) Kevin: So check it out if you want. It’s $30 maybe a little pricey But if you love an echo like I love an echo It’s probably worth it because you will probably never ever see any mother physical manneco birch like this again Not yet, but I will so pay day when it gets But yes and minico’s art works really well with plush I think like the the the style (0:18:40) Al: Yeah, I’m just, I’m really impressed with how detailed it is, right? Like you’ve got the eye detail, the hair detail, and the clothing detail, the ear, the backpack, it’s just, it’s all so great. (0:18:44) Kevin: Yeah, got the little mark under the eye, yeah Yeah make ship I have had make ship products before and they are quality products and yes the detail is as good as You’d hope or want or the the creators want whatever and it’s a good quality plush a decent size to not one of those tiny little things (0:19:12) Kevin: Okay, so yeah, that’s Minneko (0:19:20) Kevin: So October 20th, roughly? (0:19:22) Al: Yeah, it does actually say that on the page, you don’t have to count it. (0:19:23) Kevin: Yeah, 19th. (0:19:26) Al: If you scroll down a little bit, it shows you the date. It’s got a timeline. (0:19:29) Kevin: um okay well there you go there the look the links on the show notes click on there yeah that’s the only thing right they take forever with these limited run things but understandably so yeah oh yeah you’re oh gosh no no no that’s too close 2024 is a year away no I know I went into lone the home depot the other day and there was all the christmas decor (0:19:30) Al: “Production starts 20th of October. Shipman estimated January 13th.” (0:19:38) Al: That’s not too bad. That’s not too bad. November, December, that’s three months. (0:19:48) Al: Christmas is less than 100 days. (0:19:59) Kevin: before october that’s the norm what what else is you know what else is october (0:20:06) Al: We’ve got, we’ve got Coral Island have announced their PS5 version is coming on the 9th of October. (0:20:14) Al: I will say, you know I love a conspiracy around dates. This is a suspicious date. (0:20:20) Al: This is suspiciously close because the next update for Coral Island is the 1.0 update. (0:20:27) Al: Just saying. Now we don’t know when that’s coming, but all I’m saying is they haven’t said the PS5 (0:20:37) Kevin: once you switch there’s no going back or wait oh they mean for version well either way that still sounds very uh and they have the wean (0:20:52) Kevin: There’s the art right there. It has the merfolk in it. It’s all that looks like a 1.0 or Like a game case cover Is it I don’t know I’m (0:20:59) Al: I mean, I think that’s the same artist they’ve been using for ages, but yeah, yeah, pretty sure I’ve had pretty sure I had that wallpaper on my phone for six months. (0:21:09) Al: Yeah, so we’ll see. We’ll see whether I’m right or wrong. It might be too soon after the most recent update, but they also could have been working on both of them at the same time. We’ll find out in like a week, because that’s like a week away. (0:21:27) Al: Next we have Crater crops have been delayed to the end of the day. (0:21:29) Al: We have so many more to delay. Keep coming with your delays please. (0:21:35) Al: There’s too many games. We still have like 30 games listed that’s coming out this year. Go and delay them please. (0:21:46) Al: Would you mean no? Man alive, Kevin. (0:21:49) Al: That’s all right. It’s all right. You’ve got two weeks till you need to do the Paleo Pines episode. (0:21:49) Kevin: I want, I just want Maneko, nothing else, and I’ll leave you alone, games. (0:21:57) Al: Sundown Survivors, they’ve got their 1.4 update, which they have named “The Final Boss”. (0:22:05) Al: And I think that the update includes “The Final Boss” of the storyline. Just a thought there. (0:22:10) Kevin: What that’s wild (0:22:16) Al: It’s like, what do they call it? Bullet hell? It’s a roguelike type game. (0:22:24) Al: I’m not playing this game. I don’t know. There’s some stuff. There’s some farming, (0:22:25) Kevin: But you have Pokemon. (0:22:31) Al: right? I felt like I needed to include it, but this is… (0:22:34) Al: It’s like three quid as well. It’s very cheap. (0:22:48) Al: Okay, I don’t know what that means. (0:22:52) Al: Or was that shoot him up? Right, got you. Orange season also have an update out. The festival’s season, that is out now, (0:23:01) Al: and it adds a tomato war, the summer festival and the chicken race. (0:23:06) Kevin: These are all good, good words. I like, especially “tomato war.” (0:23:08) Al: Yeah, so it looks like it’s a festival where you’re like trying to hit each other with tomatoes. (0:23:11) Kevin: What does that mean? Oh, oh, you thought- oh. (0:23:18) Al: During the event, you and three other competitors will throw tomatoes at each other, earning points for hits and losing points for getting hit. The one with the highest score when the time is over wins. Don’t worry, all the tomatoes used weren’t apt for consumption anyway. Like it matters, it’s a game. (0:23:34) Al: Oh, there’s a swimming… Oh, wait, swimming? That is the Summer Festival. They just called it different things. They called it Summer Festival at the top and then they called it swimming festival. (0:23:34) Kevin: - Yeah. (0:23:48) Al: Let’s use swim and then there’s the chicken race, which I feel like that’s probably self-explanatory as well. (0:23:50) Kevin: just it looks good though (0:23:54) Al: Also, is that a dino chicken? Look at the colors on that chicken. (0:24:02) Kevin: I don’t… I think it’s the green-ish chicken. I don’t know. (0:24:07) Kevin: Um, there’s a whole bunch of other… (0:24:09) Al: Yes, they have the key one, I think, being that they’ve added control support, so this is good. (0:24:14) Al: Yes, yes, I do. As someone with a Steam Deck, I very much like controller support on Steam Games. (0:24:21) Al: Next, we have another update. Travelers Rest have their drinks and staff update. So… (0:24:31) Kevin: Those sound important to a game where you’re running a tabber. (0:24:35) Al: Yes. Yeah, so customers can order drinks. (0:24:39) Al: You can serve them drinks, and then there’s also… you can employ employees. (0:24:46) Al: They also added seasons to the game. Like, I feel like what was in this game before now, right? (0:24:52) Kevin: You can hire a bouncer. (0:24:53) Kevin: I’m wondering! (0:24:54) Al: They’ve added the guest room system as well. Like, there’s a lot in this update. (0:24:56) Kevin: New beverage aging system was that… (0:25:00) Kevin: There- ooh. (0:25:02) Kevin: That you’d expect in a tavern. (0:25:07) Kevin: A similar game. (0:25:07) Al: To be fair, to be fair, isn’t it? (0:25:09) Al: access. So it’s 0.6.1 update. Right, next we have two Pixellia which we’ve mentioned before but they are now in Kickstarter. Now what I want to do is I want Kevin to go and watch the entirety of this video before we talk about this. (0:25:14) Kevin: It’s a fun idea, just a little more time in the oven and it looks like- (0:25:29) Al: So I will probably cut this out listeners but I want Kevin to go and listen and then tell us what his thoughts. (0:25:29) Kevin: Alright. Alright, here we go. (0:25:32) Kevin: Are you sh- (0:25:34) Kevin: Alright, you don’t want- I can do it live as I’m watching. (0:25:38) Kevin: Alright. (0:25:39) Al: I mean you can do it live if you want but you don’t need to. (0:25:40) Kevin: Alright, based on my true story, is that what it just said? (0:25:45) Kevin: Yup, on my true story. (0:25:48) Kevin: I can live my life how I see fit, okay. (0:25:50) Kevin: Pixelian is a whole awful word. (0:25:53) Kevin: Is this just Pixel Sims? (0:25:53) Al: I know, right? (0:25:58) Al: I mean, I don’t know, I don’t think it’s Sims. (0:26:01) Al: It feels more like Pixel’s Second Life. (0:26:05) Kevin: or that short yeah oh yeah I’ll look at there’s a fashion runway yeah there’s a lot going on here well you can really do anything you can be a band basketball farmer okay you can you can decorate your space yeah okay this is just Sick in life pixel version. (0:26:10) Al: Because like, you are playing, because you’ve got one character that you’re playing. And it’s like, there’s so much going on. (0:26:20) Al: This is the thing, it just keeps going. (0:26:34) Kevin: Um (0:26:35) Kevin: Let’s embrace the thrill what you can rob banks And a hack I saw a binary oh my gosh grand theft auto actual street traffic violations Of course build bonds, what could that mean? (0:26:40) Al: Uh-huh, you can rob banks (0:26:49) Al: Yeah, you know, and then. (0:26:55) Kevin: You can’t go to jail. Yeah, i’m sure there’s I hope that jail system’s innovative Or immersive (0:27:02) Al: Yeah, I don’t know. I wonder if you can break out of it or not. (0:27:05) Al: What isn’t there? What isn’t there in this game? Like when I first saw this, I just thought it would be like another like life sim, standard life sim, but there’s an insane amount in this. (0:27:06) Kevin: Oh, you can you absolutely can oh, well, there’s a nightclub. Can you do crimes at the (0:27:20) Kevin: I mean, it is a life sim, but it’s a lot of life. (0:27:22) Al: Yeah, you can be a boxer. (0:27:24) Kevin: They really, this really is everything. (0:27:28) Kevin: Yup. (0:27:29) Kevin: Fishing, oh, there’s our cottage core. (0:27:31) Al: There’s our farming. (0:27:31) Kevin: Yeah, but who’s gonna, who wants to do that when you can rob banks? (0:27:36) Kevin: What is that? (0:27:37) Kevin: Is that the UN? (0:27:38) Kevin: Look, they have the bank robber right on the cover art. (0:27:40) Al: I think so. (0:27:42) Al: This is absolutely wild. (0:27:44) Kevin: That’s, they know that’s the good one. (0:27:48) Kevin: All right, there you go. (0:27:50) Kevin: They can’t do anything. (0:27:51) Kevin: It is. (0:27:54) Kevin: Wow, and boy, they’re so- (0:28:00) Al: Yeah, it’s not a huge goal. But yeah, still, I mean, you’ve seen ones with small goals not get hit. (0:28:06) Al: So, yeah, it’s going all right. Well, yeah, this is 2Pixellia. 2Pixellia is a pixel art life simulator game set in the charming country of Pixellia. Your journey begins with a life-changing decision to start a new life from scratch, bleh. And as you step off the bus, your choices will determine what that life will become. I wonder how much of that is like actual choice. I wonder if there’s things that you can’t actually do. (0:28:11) Kevin: They really do have politics. (0:28:30) Al: Like, do they build in, like, privilege and stuff like that? (0:28:36) Al: Is it easier for certain people to do certain things? (0:28:36) Kevin: Oh Oh, that would I would applaud them so hard if they did oh my gosh Idol I would would it be fun playing the game. I don’t know but reading it and seeing it happen and the Twitter Tweets that would come out of that. Oh my gosh, that would be the best (0:28:47) Al: I don’t know if that would be fun or not, that’s my only question. (0:28:54) Al: Yeah, it would be great as an art piece, certainly, right? (0:29:06) Kevin: Oh my gosh Okay Yeah, yeah just like the South Park difficulty slider Oh My gosh, okay. Look, you know what? They don’t even have to put gameplay in it But you like just lean into it like you can do anything (0:29:07) Al: But yeah, would that make it a fun game? (0:29:09) Al: I don’t know. (0:29:15) Al: I’m probably going to cut this bit, but like, you know, hard. (0:29:17) Al: More does your black, right? (0:29:18) Al: Yeah. (0:29:35) Kevin: Right in there. They’re added. That’s what they’re saying (0:29:36) Kevin: in their campaign. They’re advertising right. You can do anything and you can have like you could be a boxer You can be a bank robber. You can be a farmer. You can have privilege as a person of color You can do anything Oh my god, I mean there’s politics so the anarchy might Anarchism whatever you want to call it might be in the cards (0:30:06) Kevin: Dismantle the establishment Um, wow, that’s really uh, we’re very big and ambitious. That’s the word ambitious. Um And it looks the trailer looks like a game and with that small of a goal i’m assuming they’re Basically done It’s more game than not (0:30:23) Al: Yeah, so it does say that they’re expecting the final version to be out in May next year, (0:30:31) Al: I believe with the alpha coming out in December. So, I mean, that sounds to me like they, yeah, (0:30:38) Al: they have the features, right? They have the game and the alpha and beta will actually be an alpha and a beta, which is like actually testing the stuff that you’ve done rather than just going, “Hey, here’s a game without the stuff!” Right? You know, it’s like… (0:30:48) Kevin: Yep, does it work cough travelers rest cough No, I know (0:30:53) Al: “Here’s a game that has some stuff!” (0:30:56) Al: Which is… Well, I mean, that’s early on. They’re not calling it an alpha or beta. (0:31:00) Al: I just… I find it really annoying. Anyway, we don’t need to get into this again. (0:31:03) Al: What have I written in it? Yeah. It’s going to be interesting. Interesting to see. (0:31:07) Kevin: Yes, it’s big while yeah, that’s that’s yeah, you can really do anything sailing still an awful name So the there are clouds in the sky the ocean is wet Go ahead go ahead (0:31:10) Al: So, we’re going to talk about Stardew Valley. Let me start off. Let me start this off. (0:31:20) Al: Let me start this off! (0:31:24) Al: Kevin! (0:31:24) Al: So, Concern Date, like just after we recorded the last episode, posted this image on Twitter of, (0:31:33) Al: so have you ever done any Ginger Island stuff in Stardew? That was in the most recent update. (0:31:39) Al: I haven’t either, but I know that on Ginger Island, there’s a bunch of like parrots that you can use to unlock a bunch of stuff. And then, so this is an image of a parrot that is like (0:31:53) Al: JoJo branding, JoJo? JoJo? Is it JoJo? JoJo, sorry, JoJo, the JoJo branding on it. And so I’m like, (0:31:56) Kevin: Jojo, not Jojo. (0:32:01) Al: oh, interesting. Is this like another like JoJo based thing? How does this work? It’s going to be interesting to see what this is, presumably it’s on Ginger Island, or it’s in a new place that we don’t know about, something like that. And then, Concern Date just like posts a list of the features coming up in the next update. (0:32:23) Al: And you’re like, “Oh, okay.” Which includes one of the bullet points is Georgia alternatives to some of the endgame quests. (0:32:32) Al: So what I’m guessing is if you go the Georgia route for the community center, when you go to Ginger Island, all the parrots are Georgia parrots. (0:32:39) Kevin: Yup. (0:32:40) Kevin: Yup. (0:32:44) Kevin: Aw, sick. (0:32:46) Kevin: You’re gonna… (0:32:47) Kevin: Deforest that island and put on a Joja Mart there. (0:32:51) Al: I mean, I actually, I mean, I really enjoy doing the Georgia way of doing things, purely because it’s like, I like being able to just like, be a filthy capitalist, right? And just buy everything, right? Like, I’m just going to make so much money and just buy everything I need, right? Like, that’s fun to do. I obviously, I’ve only done it once, but it was fun to do it when I did it. Like, obviously, I enjoy doing the other way. (0:33:17) Kevin: - Yeah. (0:33:21) Al: But, you know, there’s a lot of my words, right? (0:33:26) Al: Okay, so let me just, let me just, well, let’s just go through this list and see if we have anything to say about them. How does that go? Because this is a lot of stuff coming in the new update. And I feel like, yeah, can we talk about this? Can we talk about this? Because, like, when Concern Date initially announced the 1.6 update, let me actually find the tweet. Because I’m sure and I can find it because he doesn’t tweet very much. (0:33:28) Kevin: Okay. (0:33:33) Kevin: Shock or… (0:33:35) Kevin: Cornsturn Day has a big update. laughs (0:33:49) Kevin: It’s also really short, like two sentences. (0:33:53) Kevin: Update coming, no release date. (0:33:54) Al: Okay, so what he said in his first tweet about 1.6 which was “April of this year” okay? (0:34:06) Al: Five months ago he said “There is going to be a StarJ 1.6 update. (0:34:10) Al: It’s mostly changes for modders, which will make it easier and more powerful to mod, but there is also new game content, albeit much less than 1.5.” (0:34:22) Kevin: This- Look, it is much less for a concerned ape by his scape metrics. (0:34:22) Al: Now look at this list. (0:34:24) Al: We have one new major festival, and two mini festivals. (0:34:36) Kevin: Wow, mini, okay! (0:34:37) Al: Right, so that’s just three festivals, right? (0:34:42) Al: Let’s not list it. (0:34:43) Al: You just added three new festivals in this update. (0:34:45) Al: He has added new late game content which expands on each of the skill areas. (0:34:50) Kevin: There’s a lot of skills in this game, so that’s the… (0:34:51) Al: There’s a lot of skills in this game. (0:34:54) Al: New items and crafting recipes. Sure, fine. We don’t know much about that. One of them looks to be a drink. One of them looks to be another warp totem. One is either golf clubs or a bag of worms. (0:35:04) Al: I don’t know. I can’t tell. Oh, could be. Oh, interesting. Is that… I wonder if that would… (0:35:06) Kevin: Quiver arrow arrow quiver Weapon new weapon I could see that (0:35:14) Al: Well, you can… There is no bow and arrow, isn’t there? There’s just… There’s the… (0:35:18) Al: The… What’s it called? The little… The little… The little kind of… What’s Bart Simpson’s thing? (0:35:19) Kevin: And this last I checked, slingshot. (0:35:23) Al: you know the like slingshot. (0:35:24) Al: Interesting arrow. I wonder how much of this is come from like stuff he’s adding into haunted chocolate here and going actually I want to add that into Stardew Valley. (0:35:33) Kevin: Other way around he’s it just adding haunted chocolates here in the Stardew I made the joke on the slack. It’s to start a 2.0 actually (0:35:34) Al: I mean I actually wouldn’t be surprised if he ended up adding if haunted chocolate here was a DLC yes and then we’ve got like I mean honestly I would not be surprised if haunted chocolate here ends up being DLC for Stardew Valley like we’ll all buy it and we’ll all love it. (0:35:54) Al: A hundred plus new lines of dialogue. (0:35:55) Kevin: Yep. (0:35:55) Kevin: That’s a lot of dialogue. (0:35:58) Al: Georgia alternatives to some of the end game quests. (0:36:01) Al: That’s what we’ve already talked about. (0:36:03) Al: Winter outfits for the villain. (0:36:05) Al: Winter outfits for the villagers. (0:36:07) Al: That’s all of the villagers are getting winter outfits. (0:36:09) Al: Now, one could say they should have already been there. (0:36:12) Al: That’s fair enough. (0:36:13) Al: But like that’s not a small thing to add, right? (0:36:17) Kevin: Sure, yes, right. (0:36:17) Al: Unique clothes for every single villager in the game. (0:36:21) Al: New type of reward for completing billboard accrues. (0:36:24) Al: Adding in support for 8 player multiplayer on PC. (0:36:29) Kevin: Oh nothing nothing big there. It’s just a player multiplayer They only on PC to be clear What is left to fall it’s a new farm that specializes in chocolate actually (0:36:30) Al: Just doubling the number of people that can play the game at once. (0:36:36) Al: A new farm! Another new farm! (0:36:42) Al: I don’t… (0:36:51) Al: I just, like, you could say this was small. (0:36:54) Al: If you want, I think you’re talking nonsense, right? (0:36:57) Kevin: I genuinely believe Concerned Ape thinks this is small. (0:36:58) Al: Like… (0:36:58) Al: Oh, I’m sure he does! (0:37:04) Al: I think he’s talking nonsense though. (0:37:06) Al: Like, this is not a small update. (0:37:08) Al: Yeah. (0:37:08) Kevin: And of course, he has the new secrets and more at the end, meaning there’s who knows what else. (0:37:14) Al: Yep. (0:37:16) Al: Do you know, I think he keeps doing this because it just keeps getting people back into the game because now I want to play stardom. (0:37:17) Kevin: It’s a blank check. (0:37:24) Al: So yeah, there’s a lot of stardom stuff coming. He says there’s no date for 1.6 yet and I believe him. (0:37:29) Kevin: Maybe. I mean, there’s winter outfits for you to celebrate. (0:37:39) Al: Well that’s exactly what’s going to happen right? Well for PC anyway, it’ll take a while for consoles but yeah, that’s going to be like “oh yeah, game’s out now”. (0:37:42) Kevin: Yeah, it’ll just look knowing him. It’s just he’s gonna have a tweet. So it’s out. That’s it Yeah (0:37:50) Al: But yeah, that’s going to be like, “Oh yeah, game’s out now.” (0:37:53) Al: You’re like, “Sorry, what?” (0:37:54) Al: There’ll be somebody who will load up Steam the moment it gets updated, (0:38:01) Al: and Concerned Date won’t have tweeted about it yet. (0:38:03) Al: Someone will be like, “Oh, he’s updated the game,” and then Concerned Date will announce it by retweeting that person’s tweet. It’s like, “Oh man, you don’t have to keep giving us this stuff for free right like I know I know we made a lot of money with stargy (0:38:04) Kevin: Oh, oh, oh, absolutely. (0:38:25) Al: right I know i’m sure he is but I mean you know dude’s working dude’s got to get paid like i’m just i’m sure he is (0:38:25) Kevin: I think he still is. (0:38:36) Kevin: I’m I’m not concerned about that. I’m sure he’s making good money Like you said like you said this every time he does this the new one point whatever number That’s that’s that’s sales. That’s absolutely sales Just you watch to just just you way you will eat (0:38:51) Al: I think I already own the game on everything. I don’t think I can buy it again. (0:38:55) Al: I just can’t decide what to play the game on again. Like, do I just continue on Switch? (0:39:03) Al: Do I play it on Steam Deck? Because the update’s probably going to come to Steam first. (0:39:09) Kevin: I don’t know. Well, I mean, yeah, it’s kind of just the first I don’t know. (0:39:09) Al: How good’s the controller I support on Steam? (0:39:19) Al: It was fine. (0:39:23) Kevin: I would like to see when (0:39:27) Al: Crazy. I’m presuming the new farm is to do with that, right? Like instead of four corners, it’s in eight corners. (0:39:33) Al: It does have full controller support on Steam. He did also say in his Steam update, (0:39:44) Al: which is different from the Tweet, he says, “I have no release date for it yet, but it will release it as soon as it’s ready. The content is pretty close to being finished, but then there will (0:39:59) Kevin: Yeah, because he’s on everything now, that tail end of development is a bit, it’s a, it’s a- (0:40:09) Al: Maybe I need to start soon so that I can actually get done with the 1.5 stuff. (0:40:13) Kevin: There you go, yeah, there you go. (0:40:16) Kevin: Look, okay, you’re debating where, here’s what you do. (0:40:18) Kevin: You have one on Switch, one on Steam Deck, (0:40:21) Kevin: one of them is the Jojo Route, one is not. (0:40:23) Kevin: There you go, problem solved. (0:40:28) Kevin: You know, look at that parrot, (0:40:31) Kevin: it’s on a stand with the J on it. (0:40:34) Kevin: You won’t get that if you don’t do Jojo Route. (0:40:41) Kevin: It’s a self-concerned game, not me! (0:40:45) Al: Also, we’ll see whether 1.7 happens or not. (0:40:48) Kevin: Oh, it… it… like… I… (0:40:49) Al: He’s only mentioned 1.7 once and that was in answer to a question as to whether there would be a 1.7 and he said, “Who knows?” (0:40:59) Kevin: I made- again I made the joke on Slack but this is almost as serious as it is a joke. (0:41:05) Kevin: It will outlive a lot of things. (0:41:08) Kevin: These Stardew updates. (0:41:09) Al: I feel like he said 1.5 was the last one, so he kind of already has failed at stopping. (0:41:11) Kevin: This man cannot stop. He’s just one of those people. (0:41:20) Al: Anyway, right, the other big news that we’ve got to talk about. (0:41:24) Al: Oh, so, Tales of the Shire. (0:41:24) Kevin: Something else that won’t stop, Lord of the Rings! (0:41:31) Al: Now, for some reason, and I think we all know the reason, the answer to that, the reason is money, right? (0:41:36) Kevin: money. (0:41:39) Al: But for some money-related reason, Lord of the Rings is making a cottagecore game based in the Shire. (0:41:49) Al: And that’s how you get the best of your own. (0:41:49) Al: I’m not. (0:41:50) Al: We know at this point. What I will say, what I will say is interesting. Weta Workshop are, (0:41:57) Al: it says to, it’s, what’s the other company? Sorry, I’m just trying to look at this again, (0:42:03) Al: because it, so Private Division, I don’t know who they are, but I know that Weta Workshop made physical props for the films. (0:42:17) Kevin: If you that trailer looks like it was filled not the set like I mean it’s a very short trailer just shows the book basically but like it you can see from that one shot like there’s a lot of love for Lord of the Rings here I am very confident that this will be a very good and Lord of the Rings. (0:42:20) Al: Yeah. (0:42:39) Kevin: Well actually actually I’m thinking about this now it’s all in the shire right like there’s a lot of important. (0:42:45) Al: Yes. (0:42:46) Al: Yes. (0:42:47) Kevin: The Lord of the Rings stuff not in the shire and how much of that is going to leak into here can you romance or on. (0:42:51) Al: Well, I’m presuming some people are coming to visit, right? (0:42:56) Al: No. (0:42:58) Kevin: I. (0:43:01) Al: So, games, the private division have worked on or with Hades. (0:43:12) Al: They worked with Supergiant Games on Hades. (0:43:13) Kevin: Oh. Oh boy. (0:43:16) Al: Ollie Ollie World. (0:43:17) Al: Skateboarding game. It’s very good. (0:43:22) Kevin: Okay, oh That’s a that’s a good one Good heavens these this is the good resume (0:43:24) Al: The Outer Worlds. (0:43:25) Al: Kerbal Space Program Enhanced Edition. (0:43:31) Al: And they’re making Tales of the Shire with Weta Workshop. (0:43:38) Al: Well, the interesting thing is, the point is, Weta Workshop have done Lord of the Rings stuff. (0:43:44) Al: Like they are, they did physically. (0:43:45) Al: This is supposed weird, they made physical, they’re not a game developer. (0:43:50) Al: They are so, so, so there we go. (0:43:51) Kevin: No, but they’re Lord of the Rings people. (0:43:54) Kevin: That’s what private division is for. (0:43:56) Kevin: They’re Lord of the… Yeah. (0:43:58) Kevin: Yeah, to be clear… (0:43:58) Al: Well, so it looks like Private Division are a publisher, not a developer. (0:44:01) Kevin: Oh, well, well, look. (0:44:03) Al: That’s fine. (0:44:04) Al: So they’re not, they are, that is correct. (0:44:05) Kevin: Weta Workshop is from New Zealand, I believe, if I’m not mistaken. (0:44:09) Kevin: Okay, well, New Zealand, I… (0:44:12) Kevin: I say somewhat jokingly, somewhat seriously. (0:44:15) Kevin: There is an appreciable amount of their GDP That is from Lord of the Rings! (0:44:21) Kevin: I am confident this will get the love and attention it deserves. (0:44:21) Al: I’m just, I am just fascinating. (0:44:26) Kevin: And it’s a lot of the rings, man. (0:44:35) Kevin: Well… (0:44:36) Al: Look, this is going to be dangerous, right? Because I love Lord of the Rings and I love Kochiko Games. I’m really worried about this. (0:44:37) Kevin: Oh, yeah. Oh, yeah. (0:44:44) Kevin: I think the expression of “I just want to be a hobbit” in the last video is… (0:44:51) Kevin: A little shire is a very common sentiment among people in general. (0:45:04) Al: 2024 to PC and console. I don’t think they’ve said (0:45:12) Kevin: I like how we’re excited, we have no idea what it’s gonna be like, like, no! (0:45:14) Al: It doesn’t matter, we know, we know what, like I, I trust that this will be good. (0:45:17) Kevin: Oh, I do too? No, I fully agree, I just, I just think it’s funny, like, that’s how confident we are in this project. (0:45:25) Al: Yeah. Yeah. (0:45:28) Kevin: That we don’t need any details, we’re gonna get it, and it’s gonna be good, and… (0:45:28) Al: I mean, that trailer looked good. (0:45:33) Kevin: You alright? There you go. (0:45:36) Al: So, yeah. (0:45:37) Al: Hopefully, we’ll find out soon. (0:45:42) Al: I sincerely hope so. (0:45:43) Kevin: can you have second breakfast argue right right okay okay yes yes all right (0:45:48) Al: Oh, shall we talk about Meneko’s Nightmark? (0:45:59) Al: I realised I hadn’t actually written down what things were going to talk about, so I’m just like frantically thinking up things. (0:46:06) Kevin: Well, as always, let’s start with the context of where we’re coming from. (0:46:13) Kevin: As you said earlier, you’re playing on Steam Deck, I’m playing on Switch, I’m interested to hear the comparison there. (0:46:21) Kevin: What are your overall thoughts, opinions? (0:46:25) Al: Yes, I like this game. I have some comments on things I would improve. (0:46:37) Kevin: There are definitely issues… small, like… (0:46:39) Al: Well, small in so much as like, it depends how you define a small. So one of the things I have noticed is that every loading screen is very long. (0:46:53) Kevin: Okay, I okay. Are we just gonna get into this like the bad because like All right. All right. Okay. I was yes loading This is probably the number one big issue loading times are Atrocious like I thought I was wondering if it was just a switch port, but okay, so it’s not okay Okay, I want to My very first thought about this game when I played it (0:46:55) Al: Let’s just go for it. Let’s get the bad out of the way so we can talk about the good, right? Let’s let’s go for it. (0:47:02) Al: Yeah. Yeah. (0:47:09) Al: It is not. It is the same on Steam Deck. (0:47:23) Kevin: So when you started you get the loading screen and it’s like mineko running in the corner but there’s no music or anything and I Genuinely thought my game had frozen as I soon as I’d started cuz the necker stopped moving [laughing] (0:47:28) Al: Yeah. Yeah. Yes. Yeah. Yeah. I feel like there’s something weird in terms of like, there, (0:47:44) Al: cause yeah, there’s some freezes and stuff as well, which sometimes can be a bit stressful. (0:47:46) Kevin: Yep. (0:47:47) Al: We are like, Oh no, have I lost my day? No, I haven’t. I have not lost any data. Um, (0:47:48) Kevin: Ee-eesh. (0:47:49) Kevin: Yeah. (0:47:55) Al: That’s not true, there was one, what happened? (0:47:58) Al: I can’t remember, there was one case where I had to restart and I lost the day, (0:48:01) Al: and I can’t remember what that was. Did I write it in Slack? (0:48:04) Al: Oh yes, no, I remember, I remember, I remember, there’s a button on the controller remapping where you can click it and it deletes all of your mapping so you can’t do anything with the game. (0:48:04) Kevin: I don’t… I mean, yeah… (0:48:08) Kevin: See, okay, my… oh, okay, so… (0:48:11) Kevin: Yeah. (0:48:15) Kevin: Yes. (0:48:19) Al: So if you click that button, which annoyingly the button is labeled default, so I can– (0:48:21) Kevin: Oh my god, are you see… (0:48:28) Al: I kind of thought that would set it to the default, right? (0:48:30) Al: Because I’d changed a few things and I was like, “All right, well, let me reset it to the default.” (0:48:34) Al: But the default is nothing. (0:48:34) Kevin: Ohhh… (0:48:36) Al: But the problem is then, I have no controls. Nothing worked. (0:48:36) Kevin: Ohhh yeah! (0:48:40) Al: So thankfully, it didn’t autosave, right? (0:48:42) Kevin: Yes, witches! (0:

Contrarian Marketing Podcast
#26: Apple vr headset, Whatsapp communities, CNN & Gamestop fire their CEO

Contrarian Marketing Podcast

Play Episode Listen Later Jun 29, 2023 24:46


This episode is available on Spotify and Apple Podcasts.In this episode of the Contrarian Marketing Podcast, we discuss Apple's VR headset, WhatsApp channels, and the future of Meta, formerly known as Facebook.With TikTok taking headlines at the Mobile Apps Unlocked conference and Meta nowhere to be found, what does this mean for the future of tech companies? Can we really count them out? As Kevin says, "I think you can never ever count a tech company out, especially a tech company with tons of cash."They also delve into* The psychology behind contrarian marketing strategies * How Apple's VR headset might change the game for communication and productivity* Whether WhatsApp channels disrupt conventional brand marketing* If AI can change the playing field in searchJoin Kevin and Eli as they dissect these questions and much more!Transcript[00:00:00] Contrarian Marketing Podcast: Apple's VR headset, WhatsApp channels, and TikTok at Mobile Apps Unlocked[00:00:00] Kevin: Stop.[00:00:05] Eli: Hi, welcome to another episode of the Contrarian Marketing podcast where we give you ideas you might not be thinking about today.[00:00:11] Eli: We're talking about Apple's VR headset, WhatsApp channels and other news.[00:00:16] Eli: Eli, you just went to an event that is not the Apple WWDC.[00:00:21] Eli: Tell us about it.[00:00:22] Kevin: So I went to an event in Vegas call the Mobile Apps Unlocked conference and they did an interesting thing where they allowed all marketers who are not at agencies to go for free.[00:00:33] Kevin: So I'm not a big fan of paying 1000 $502,500 to go and attend a conference because if anything we've learned from the Pandemic, you could do a lot of learning without going anywhere.[00:00:44] Kevin: I go for the network, but I don't know necessarily if a network is worthwhile.[00:00:48] Kevin: So I don't really want to invest 1000 $502,500 in that conference because I can't go to that many.[00:00:52] Kevin: Like I would certainly do that for most the most awesome conference, but for a conference I've never heard of before or vaguely knew about, not sure I'd do that.[00:01:00] Kevin: But this conference was free for marketers.[00:01:02] Kevin: Obviously I had to pay my own travels in Las Vegas.[00:01:05] Kevin: It's called mobile apps.[00:01:06] Kevin: Unlocked.[00:01:06] Kevin: I think it was 1000 2000.[00:01:08] Eli: People talks about mobile.[00:01:10] Kevin: Of course, a lot of growth marketers there met fascinating people.[00:01:13] Kevin: But TikTok was a headline sponsor and they had dozens of TikTok employees.[00:01:18] Kevin: And they talked about all the things that TikTok does gaming, creative partnerships, a lot of things that go well beyond influencers.[00:01:26] Kevin: Dancing to the latest pop on TikTok videos, but really like how they integrate and how they monetize and how they can partner with creators.[00:01:34] Kevin: But what I felt was thought was fascinating was TikTok was headline sponsor.[00:01:38] Kevin: Facebook was not there.[00:01:40] Kevin: Meta was not there at all as a sponsor, as a booth, as anything, and they didn't even have any employees there.[00:01:47] Kevin: Now I get there are austere times at Meta, they're doing layoffs, maybe they are not out there as much as they used to be, but to not be there at all seemed fascinating to me.[00:01:57] WhatsApp and the future of Meta[00:01:57] Kevin: So we're going to talk today about WhatsApp which is a Meta company.[00:02:02] Kevin: But I think it's interesting that where Facebook is going and how they're going to retrench and how they're going to pivot.[00:02:08] Kevin: I think you can never ever count a tech company out, especially a tech company with tons of cash.[00:02:13] Kevin: Like how many times has Microsoft been counted out or how many times has even IBM been counted out?[00:02:18] Kevin: And then they came out there with Watson and you're like, oh, IBM is cool again.[00:02:21] Kevin: And people are saying maybe Google is behind the times because of chat JBT, lots of cash.[00:02:27] Kevin: So Facebook, certainly the usage of Facebook has been declining.[00:02:32] Kevin: I just saw this quote.[00:02:33] Kevin: I don't know if you watch Ted.[00:02:34] Eli: Lasso, of course, I just watched the last season of the third sorry, the last episode of the third season.[00:02:40] Eli: Yesterday.[00:02:40] Eli: I'm not going to spoil it.[00:02:41] Kevin: No, don't spoil it because I watched it.[00:02:43] Kevin: But we don't want to spoil it for our listeners.[00:02:44] Kevin: But did you see the part where Keeley got in trouble because she had a it wasn't a sex tape but it was just like a tape leak.[00:02:51] Eli: It was pretty close to sex tape.[00:02:53] Kevin: Yeah, close enough.[00:02:54] Kevin: Whatever.[00:02:54] Kevin: It's not real anyways.[00:02:55] Kevin: It's a show.[00:02:56] Kevin: And they told her that she had to put out her apology on the socials and they said you don't need to put it on Facebook because that's just for old people and rapists or something like that.[00:03:04] Eli: Pretty harsh.[00:03:05] Eli: Pretty harsh.[00:03:06] Kevin: That was pretty harsh.[00:03:07] Eli: I'm always a shoestring away from deleting my Facebook account and yet at the same time I am going to say that Meta's total number of users has gone to all time highs and I.[00:03:17] Kevin: Feel like Instagram and WhatsApp, but not through the Blue Facebook.[00:03:22] Eli: Well, not for us.[00:03:23] Eli: And I think even in the US they actually edit more Blue Facebook users.[00:03:27] Eli: But it's not our generation.[00:03:29] Eli: We're not the target audience of Facebook anymore.[00:03:31] Eli: I think it's I don't know about.[00:03:32] Kevin: You, but I am.[00:03:33] Kevin: I'm old.[00:03:34] Eli: Not that old.[00:03:35] Eli: Come on, it's not that bad.[00:03:36] Eli: We're going to talk a bit more about Meta in just a second.[00:03:39] Eli: There is some exciting news, especially for creators and for brands.[00:03:44] Apple Launches $3,500 VR Headset[00:03:44] Eli: But first we got to talk of course about the news of the day, maybe for me and not for Eli, which of course is that Apple has launched a $3,500 VR headset.[00:03:56] Eli: Now I got my own opinion about this, but I know Eli, you are the biggest Apple fan out there, so I'm going to let you speak first.[00:04:03] Kevin: So I used to be very anti Apple.[00:04:06] Kevin: I never purchased an Apple product, ever.[00:04:09] Kevin: I used a MacBook when I had a full time job because it was easier, of course.[00:04:14] Kevin: But when it came to purchasing products, I was never part of the cult of Mac or the cult of Apple.[00:04:19] Kevin: I've always had Android devices.[00:04:21] Kevin: My wife had an Apple device for some time and I didn't provide tech support for it when things happened.[00:04:26] Kevin: But I said if she was on an Android, I was going to be able to help it because I understood it.[00:04:29] Kevin: But I wasn't going to go learn an Apple system.[00:04:31] Kevin: So I've never purchased any Apple products.[00:04:33] Kevin: But I did recently purchase an iPad and this is my first Apple product and it's sucker man.[00:04:39] Kevin: I think it is a slippery slope to an iPhone, which is a slippery slope to maybe a MacBook, which next thing you know we're going to be doing this on a VR headset.[00:04:47] Kevin: So I typically think that a lot of what Apple does is extremely high end tech.[00:04:53] Kevin: It's not necessarily mainstream.[00:04:55] Kevin: That's my first opinion of the VR headset.[00:04:58] Kevin: I think it surprises me how many Apple watches have been sold because again, it's an expensive high end tool that you don't necessarily need if you're just trying to tell the time or get notifications.[00:05:10] Apple VR headset and its future impact[00:05:10] Kevin: Love to hear your thoughts on Apple VR headset and how you think it'll be used, especially at that price tag.[00:05:15] Kevin: I mean that price tag, it almost needs to be used expensed by companies rather than individuals.[00:05:21] Eli: The first thought is who is going to buy that?[00:05:25] Eli: And I think this is fulfilling a couple of purposes.[00:05:30] Eli: One is for Apple to have something out there.[00:05:35] Eli: I do believe that in the future we'll use VR and AR.[00:05:39] Eli: I don't believe that future is that close yet.[00:05:42] Eli: This is a high end consumer product for the richest of the rich, for maybe a few hotels or experiences that might provide this.[00:05:51] Eli: But this is not a yeah, you know, and maybe people said this about the $1,000 iPhone as well, but I don't see this being something that millions of people will buy just yet.[00:06:01] Eli: Maybe in the future when the price comes down and the price will come down.[00:06:04] Eli: The second thought is what's the use case here?[00:06:08] Eli: And it's really only a few use cases.[00:06:10] Eli: One of them is games.[00:06:12] Eli: And I don't think there is a killer game out there yet that you need these glasses for.[00:06:17] Eli: I might be wrong, I'll stand corrected.[00:06:19] Eli: I haven't tried them out yet, but I don't see this killer game yet.[00:06:22] Eli: The other one is sports events where you might be in the middle of a baseball field and that's going to be very attractive to people.[00:06:28] Eli: And then the third one, and that to me is the one that has the most utility and value is the office.[00:06:35] Eli: I think VR and AR is the best way to foster connections when people work remotely and that's where meta ism, is innovating heavily and I think that's their best trot.[00:06:46] Eli: Right.[00:06:47] Eli: I think VR and AR glasses are going to come through a work setting.[00:06:51] Eli: They're going to be a productivity tool to foster connection and to improve the experience you have when you communicate with people.[00:06:57] Eli: So that's kind of the first thought.[00:06:59] Eli: Again, the last thought that I'm going to say, which I think is a bit more contrarian, is typically innovation comes from the bottom up.[00:07:08] Eli: It's cheap and affordable, it comes from startups.[00:07:11] Eli: But I don't think startups are yet at a place to build affordable and good enough VR AR headsets.[00:07:18] Eli: So it has to be Apple.[00:07:20] Eli: And I think Apple actually has the best trot at making this a truly broad customer or consumer success.[00:07:28] Eli: But that time is not yet.[00:07:30] Eli: So I don't think they're going to make money on this in the next five years, but I think they're going to might set themselves up to crush it over the next ten years.[00:07:38] Kevin: Yeah, I think it's fascinating that they're trying this after Google failed.[00:07:41] Kevin: I mean, Google Glass failed is useless.[00:07:43] Kevin: Have you ever tried the google Glass?[00:07:45] Eli: I have not.[00:07:46] Eli: But Google is not a good hardware company.[00:07:49] Eli: They're not a consumer hardware company.[00:07:50] Eli: So this was a mood shot, and Apple has tons of experience in selling to consumers.[00:07:56] Kevin: Okay.[00:07:57] Kevin: And now Facebook tried, but Oculus is not saving Facebook as a company.[00:08:01] Kevin: So it's just interesting that Apple is trying this when there have been some notable failures.[00:08:08] Kevin: Oculus was not driven towards the business market, so maybe, maybe that's different.[00:08:14] Kevin: But again, $3,500 for a remote work tool when all of a sudden apple included companies are requiring that their employees come back to the office.[00:08:24] Kevin: Kind of interesting.[00:08:25] Kevin: It is.[00:08:26] Eli: I heard that the quality must be amazing.[00:08:28] Eli: It must be absolutely outstanding.[00:08:30] Eli: Again, I haven't tried it out yet, so I'm going to reserve final judgment, but those are the early thoughts you already started.[00:08:35] WhatsApp Channels: A New Way for Brands and Creators to Connect with Users[00:08:35] Eli: We mentioned Meta twice in this conversation.[00:08:37] Eli: Once with the TikTok event you went to, and the other time the Metaverse and all the hardware that they built with Oculus.[00:08:45] Eli: Now there's a new interesting development from the Meta side, which is on WhatsApp, and that is WhatsApp channels.[00:08:53] Eli: So in essence, WhatsApp channels are simply channels you can follow.[00:08:57] Eli: They're going to be interesting for brands and creators to basically broadcast their content.[00:09:01] Eli: And I think that could be an interesting channel for brands moving forward.[00:09:06] Eli: First of all, because WhatsApp has very broad adoption, I have to fact check myself and look at the latest numbers, but I think they're not too far away from a billion people.[00:09:15] Eli: And there are not that many channels out there.[00:09:19] Eli: We recently spoke about innovative marketing channels.[00:09:21] Eli: You're going to find the episode in the show notes, but there aren't that many channels out there that aren't super crowded.[00:09:26] Eli: And this seems to be more of a channel where you can select the content you get, but it is similar to an email where you get the content straight to your inbox, or in this case, straight to your WhatsApp phone.[00:09:38] Eli: So I'm bullish while there's not a lot of information out there, got to keep an eye on this one.[00:09:44] Kevin: Yeah, I think.[00:09:45] Kevin: WhatsApp is an underutilized asset for Meta?[00:09:49] Kevin: For Facebook?[00:09:50] Kevin: They bought it for 19 billion.[00:09:51] Kevin: I think it was 19 billion and everyone thought it was insane, but it was an amazing purchase.[00:09:56] Kevin: And they've really grown that platform.[00:09:59] Kevin: But the reason I say it's underutilized is because they're not monetizing it at all.[00:10:05] Kevin: They've tried to put ads, I think in India, maybe they injected ads, but they're not monetizing it directly.[00:10:11] Kevin: And there are a lot of different uses of it where they could inject themselves more into some sort of monetization strategy, but they're not at all.[00:10:19] Kevin: And then one thing that is interesting about the one way they are using it, of course, is backlash.[00:10:24] Kevin: But again, people are using the people that use Blue, Facebook.[00:10:27] Kevin: So when they log into the regular Facebook app and they're people you may what do they call people you may know, or people you should know or people you should connect with or whatever it is you get freaked out by who shows up.[00:10:39] Kevin: They're like, oh, that's my ex boss, or that's my ex girlfriend, or that's the person that tried to kill me, or something like that.[00:10:45] Kevin: That's actually feeding off the context that you've uploaded through WhatsApp.[00:10:50] Kevin: That's the way they're using it.[00:10:51] Kevin: And it's helping, in theory, build that social graph in Facebook and maybe in Instagram too, but otherwise they're not directly monetizing.[00:10:59] Kevin: So it's great to see an innovation within WhatsApp that allows them to do it.[00:11:03] Kevin: There are things within WhatsApp, like there are businesses that post statuses.[00:11:06] Kevin: They post the sales and you follow our business, here's our sale.[00:11:10] Kevin: Facebook is not injecting themselves into that process at all and trying to help promote that status, helping to gather followers for that status.[00:11:18] Kevin: There's so many things they could do.[00:11:19] Kevin: So it's great to see Facebook investing in there.[00:11:22] Kevin: And like we said earlier, don't count them out.[00:11:25] Kevin: They've got lots of cash, they've got a huge network between all of their different platforms.[00:11:29] Kevin: They have many, many billions of users.[00:11:31] Kevin: So lots of potential there.[00:11:33] Eli: Yeah, thanks for fact checking me here.[00:11:35] Eli: I just want to correct myself.[00:11:37] Eli: I said they're close to a billion users.[00:11:39] Eli: Actually.[00:11:39] Eli: They actually have over 2 billion users.[00:11:41] Eli: So massive channel, I'll be the first one to start broadcasting there because I'm hungry for a new channel where I can be early and where I can establish a a presence.[00:11:52] Eli: The thing that I'm going to be most curious about is the discovery aspect.[00:11:56] Eli: So how are people going to find new creators and brands to follow?[00:11:59] Eli: Because that will be its own little optimization game.[00:12:02] Eli: Call it WhatsApp SEO or maybe don't.[00:12:04] Kevin: Well, one of the things I love about Facebook is the ability to market and to use interest targeting.[00:12:11] Kevin: So I would love if they could plug that into WhatsApp.[00:12:14] Kevin: And you can get more followers for your channel.[00:12:16] Kevin: You can get more people to see your channel, or more people to see your statuses or add to your groups and do all that with just Facebook marketing.[00:12:23] Kevin: And I think that's great.[00:12:25] Kevin: Facebook is the number one channel for doing interest targeting because they've got so much information, except with the usage declining, it's harder and harder to target people.[00:12:35] Kevin: Again, like we said earlier, I don't log into Facebook that often.[00:12:38] Kevin: I don't use instagram.[00:12:39] Kevin: So yes, Facebook has my data.[00:12:42] Kevin: You can in theory target me, but I'm not seeing those ads if I'm not on Facebook.[00:12:45] Kevin: Facebook does actually have other ad or other ways of showing ads, and they have partnerships with apps, but it's far more limited.[00:12:53] Kevin: If you don't have those apps, you don't have those gains.[00:12:55] Kevin: But again, if they can get you on Facebook, they have almost everyone on WhatsApp they can get you on Instagram, then they can target you and maybe they'll revive Oculus now that Apple showed them there's potential there.[00:13:06] Kevin: And they can inject ads into Oculus too.[00:13:09] Kevin: And then you can have an immersive experience with an advertiser speaking about ads and broadcasting.[00:13:15] Missing the boat: GameStop and CNN's failed attempts to adapt[00:13:15] Eli: CNN just fired their CEO and there is another company who also fired their CEO, and that is GameStop.[00:13:22] Eli: And there are interesting similarities between both of them.[00:13:25] Eli: They both kind of missed the boats, but from different ends of the spectrum.[00:13:29] Eli: So GameStop, they tried too much contrarian stuff.[00:13:35] Eli: They tried to save their fading or eroding business with a crypto platform or a blockchain platform that went up in smokes.[00:13:43] Eli: Business has been dying for years and nobody has really been able to turn it around.[00:13:47] Eli: And then CNN, on the other hand, they've been moving too slow.[00:13:51] Eli: They weren't able to really establish themselves as a streaming platform.[00:13:55] Eli: They wrote off a 300 million US dollar check where they tried CNN Plus as a streaming platform and then overnight pulled the plug from that.[00:14:03] Eli: And now the CEO has to kind of pay the price for not establishing themselves and CNN on the streaming horizon.[00:14:10] Eli: Eli, how have both of these brands missed a boat?[00:14:13] Eli: I mean, from your perspective, what is your opinion?[00:14:16] Kevin: I'm going to be super contrarian here.[00:14:18] Kevin: I think both of these businesses don't need to exist at all.[00:14:21] Kevin: I think they're hanging on to an old vestige of something else that we just don't need.[00:14:26] Kevin: I mean, GameStop is a retail store in a world where many people buy things online.[00:14:31] Kevin: Do you need a GameStop when you can even go to GameStop.com?[00:14:34] Kevin: A Sharper Image, like they went out of business, but sharperimage.com still exists.[00:14:38] Kevin: You can still buy Sharp brand, it still exists as a brand, but you just don't need Sharper Image stores.[00:14:41] Kevin: I think the same with CNN.[00:14:44] Kevin: There's a lot you can say around the politics of CNN.[00:14:47] Kevin: I think they thrived on Trump.[00:14:49] Kevin: You wanted that narrative of anti Trump a couple of years ago already, that Trump has not been president.[00:14:55] Kevin: Now, is there a need for media?[00:14:58] Kevin: Is there a need for 24 hours media that you're going to watch and that's profitable now?[00:15:03] Kevin: I won't argue against the need for media in general.[00:15:05] Kevin: You're not going to have TikTok influencers and Twitter thought leaders and LinkedIn influencers flying to the interesting places in the world and riding in tanks alongside the Ukrainian army.[00:15:16] Kevin: That's not going to happen.[00:15:18] Kevin: You need the media.[00:15:19] Kevin: You need a funded, official, accredited, organized media to do that.[00:15:25] Kevin: So media should exist.[00:15:26] Kevin: But do you need to watch it 24 hours?[00:15:28] Kevin: Do you need a talk show to digest the latest thing that maybe happened in politics, when you can sit on Twitter and digest it just the same while you're multitasking, while you're supposed to be at work, you don't need to watch that online or on TV.[00:15:41] Kevin: Even worse, do you even need to watch it streaming?[00:15:44] Kevin: Do you want to catch up on the latest argument between two talking heads, five talking heads, or however many talking heads they have, when again, you could just go on Twitter and participate in it.[00:15:54] Kevin: So I think that CNN is they've been around for a very long time.[00:15:58] Kevin: They popularized the idea of 24 hours media when there was no 24 hours media.[00:16:03] Kevin: And I think now do you really need 24 hours media?[00:16:06] Kevin: So maybe that's what CNN struggling with.[00:16:08] Kevin: Is it's an entertainment platform?[00:16:11] Kevin: We had an episode on streaming.[00:16:13] Kevin: Look at what HBO did.[00:16:14] Kevin: HBO merged into Max and I just got a notification.[00:16:18] Kevin: Do you have Xfinity or what do you have for Internet?[00:16:20] Eli: There xfinity.[00:16:21] Kevin: Yeah.[00:16:22] Kevin: Okay, so did you get an email from Xfinity saying they're pulling peacock out of Xfinity?[00:16:27] Eli: No, but what is peacock again?[00:16:29] Kevin: Exactly.[00:16:30] Kevin: So there's a million streaming platforms.[00:16:31] Kevin: I got an email this morning saying, sorry to tell you, but you no longer get peacock for free.[00:16:36] Kevin: There's a good reminder that I even had peacock for free from Xfinity because they're both owned by NBC, owned by GE.[00:16:41] Kevin: I think it's a struggle, like all these streaming platforms, netflix, crackdown on, password sharing.[00:16:46] Kevin: So do you need a CNN subscription?[00:16:48] Kevin: Is there even a reason that you need to watch or even pay for a CNN streaming subscription?[00:16:54] Kevin: So I think that bigger question is, should they exist?[00:16:57] Eli: It depends on the content.[00:16:58] Eli: They had.[00:16:59] Eli: For example, one show with Scott Galloway, and I would have loved to pay for that because the guy is genius.[00:17:06] Eli: However, I think there's going to be consolidation at some point where all these streaming networks are going to be facilitated by YouTube, TV or someone else.[00:17:14] Eli: I don't think all of these are going to survive and people are not going to pay for all of them, at least not constantly.[00:17:20] Eli: You might pay for a show for a while and then you got to cancel your subscription again.[00:17:24] Eli: So that's going to be challenging.[00:17:26] Breaking News and Dopamine Addiction[00:17:26] Eli: But what's interesting, and one thing that I want to highlight is how breaking news and this kind of news real where you constantly have news and then a few ads in between.[00:17:36] Eli: There was the original dopamine factory before Twitter came out, before these social platforms come out.[00:17:43] Eli: And I'm just tired, man.[00:17:46] Eli: I'm tired out of the constant dopamine cycles.[00:17:49] Eli: I'm tired of Twitter, I'm tired of endless scroll.[00:17:53] Eli: And breaking news to me is just endless scroll once the news broke their old news.[00:17:58] Eli: And so basically, people watching that, I see it, I know people who watch that stuff constantly.[00:18:04] Eli: And are they younger than 80?[00:18:07] Eli: Slightly, but not much.[00:18:09] Eli: That's exactly the point, right?[00:18:11] Eli: That's kind of the dopamine addiction of the older generation and much older generation.[00:18:15] Eli: And so they're going to die out of it.[00:18:18] Eli: They're missing addressing younger audiences and bringing new audiences on board.[00:18:22] Discussing AI-Powered Search and The Future of SEO[00:18:22] Eli: So let's wrap up, speaking about one company that is struggling with something very similar, and that is Google and Alphabet.[00:18:29] Eli: Now, YouTube, to be fair, is incredibly hot with the teens and the young generation.[00:18:34] Eli: But Google is increasingly replaced by other platforms like TikTok.[00:18:39] Eli: I see.[00:18:40] Eli: It my fiance's sister, she's in her early 20s.[00:18:43] Eli: She searches so much more stuff on TikTok.[00:18:45] Eli: And I'm not here to say that TikTok is the SEO killer or the Google killer.[00:18:49] Eli: This platform is struggling to address and keep young audiences as well.[00:18:54] Eli: And they recently launched their search Genera Experience, which is based on AI, which we just recorded a full episode about.[00:19:01] Eli: But Eli, a lot has changed since we recorded that episode a week ago.[00:19:06] Eli: What's your freshest take on this?[00:19:08] Kevin: So I actually think that Google is going to win.[00:19:11] Kevin: I think because they own the platform, they have all the users, they can keep getting people back onto the platform from all their other, from Android, from Gmail, from Sheets and Docs and all the other things that Google does.[00:19:24] Kevin: But I'm very bullish on Google's future.[00:19:26] Kevin: I think what they're doing with Generative AI, it's buggy right now, but it will improve.[00:19:31] Kevin: They launched an update to Bard, which is what's powering Generative Experiences to begin with, which you can now do logic.[00:19:38] Kevin: And in this blog post, which we'll link in the show notes, they explain System One thinking.[00:19:41] Kevin: System Two, which is based on Daniel Kahneman's Nobel Prize winning economics theory, which is System One is your initial emotional response, and System Two is more thought out.[00:19:52] Kevin: So system one, where system two is more logical.[00:19:56] Kevin: So system one is barred.[00:19:58] Kevin: It's just language like it gives you a response, it may or may not be correct.[00:20:01] Kevin: System Two can do logic and that's where Google thrives.[00:20:05] Kevin: So Chat GBT is competing on the system one.[00:20:07] Kevin: It's just a large language model, can give an answer.[00:20:10] Kevin: System Two is where Google's been great at this for the last two decades.[00:20:13] Kevin: And they're doing logic like you can ask it math questions, it's pulling from knowledge graph, it's using the massive superpowers of Google.[00:20:22] Kevin: So I think that's where they win.[00:20:24] Kevin: I think there's no competitor right now that's as good at both of those as Google.[00:20:28] Kevin: It as long as they don't lose market share.[00:20:30] Kevin: I do think Google wins, even with their buggy product.[00:20:33] Eli: I think nobody can be Google and Search.[00:20:36] Eli: I much more think that other companies are going to try to fragment search and kind of break it apart.[00:20:42] Eli: For example, Microsoft.[00:20:44] Eli: I've changed my opinion.[00:20:45] Eli: I don't think they're trying to win with Bing.[00:20:47] Eli: I think they might have a chance to win with Chat GPT, which is a completely different experience that now also features Bing search results, or they're just going to bring the whole damn thing into the taskbar at the bottom of your screen.[00:21:00] Eli: They might break it out of the browser and bring it to the operating system level.[00:21:04] Eli: So there's a whole lot of interesting stuff going on with AI search and SGE.[00:21:10] Eli: But I think one of the biggest trends that most people don't have on the radar is that you might just not need the browser anymore.[00:21:16] Eli: It might live natively in an app, or in Google Sheets, or again in your taskbar.[00:21:21] Eli: And so I think the biggest chance for other companies is to change the game.[00:21:25] Eli: Instead of trying to beat Google ad it.[00:21:26] Eli: Google has one search period.[00:21:28] Eli: But the question is now, how can you change the field?[00:21:31] Kevin: How can you change the playing field?[00:21:33] Kevin: Absolutely.[00:21:34] Kevin: And you're right.[00:21:35] Kevin: I don't think anybody's going to be Google.[00:21:37] Kevin: I think the playing field is changing underneath Google, and they're now catching up and changing with it.[00:21:43] Kevin: A recent newsletter, I talked about how this is what Google's always been doing.[00:21:47] Kevin: These are featured snippets.[00:21:48] Kevin: These are knowledge graph.[00:21:50] Kevin: They had LLM to begin with, but they didn't want to release it for two reasons.[00:21:53] Kevin: One, innovator's dilemma, because they would kill their business model, and they're definitely hurting their ads for the people that are in the beta.[00:22:00] Kevin: And the second reason is that it's risky.[00:22:02] Kevin: I mean, when it comes to Knowledge Graph, most of knowledge Graph is correct.[00:22:06] Kevin: I know, like, you search certain people, like one search, I think Rand Fishkin, there was a picture of Neil Patel that was based on knowledge Graph is broken.[00:22:13] Kevin: But for the most part, knowledge Graph is accurate.[00:22:15] Kevin: It pulls off a structured data.[00:22:17] Kevin: LLM is not LLM can say offensive, wrong things.[00:22:21] Kevin: Like it can give you the wrong advice and you can follow and do serious harm to yourself.[00:22:26] Kevin: So they can't control it because they don't know what's out there.[00:22:27] Kevin: So I get why they didn't release it, but now that they are releasing it and they are working with it, I think they will win.[00:22:34] Eli: We're green too much, Eli.[00:22:35] Eli: We got to change that.[00:22:36] Eli: But one area or kind of one place?[00:22:39] Kevin: You're wrong.[00:22:39] Kevin: You're just wrong.[00:22:42] Eli: Do better now.[00:22:43] Eli: So much better.[00:22:44] Dealing with disagreements and building strong business partnerships[00:22:44] Eli: One area where we're not agreeing all the time, or where we disagree more, is our new Slack Group.[00:22:48] Eli: Eli, you want to talk about that secretly?[00:22:51] Kevin: Not secretly.[00:22:52] Kevin: We quietly discussed this a couple of weeks ago in an episode.[00:22:56] Kevin: We want to launch a Slack Group that would help consultants become better consultants.[00:23:00] Kevin: We have the slack group.[00:23:01] Kevin: We're going to put up a link where you can apply to be a part of this.[00:23:04] Kevin: We want to make sure it adds as much value to everyone that is in the Slack Group, and of course ourselves too, that we just want to have a high caliber of the best consultants out there.[00:23:12] Kevin: We have not yet defined what the cutoff will be, but this will be for really, the best consultants.[00:23:19] Kevin: And just to give a sneak preview to an upcoming podcast, the greatest of all time, the Goat of consulting.[00:23:26] Kevin: Alan Weiss, who published, I think, six best selling books on consulting, the Million Dollar Consulting or Consultants book, which is the first one he came out with in the late eighty s I learned everything from and he's had six updates to that book.[00:23:38] Kevin: So we just interviewed him for a podcast.[00:23:41] Kevin: This is our very first interview ever.[00:23:43] Kevin: So if you're not subscribed and you're just listening to this podcast for the first time, this one's coming.[00:23:47] Kevin: This is going to be the best episode we have.[00:23:49] Eli: Man, I'm still on a high from that conversation.[00:23:52] Eli: There's going to be so much we have to record an episode about that episode, just digesting and commenting on all the nuggets that he got out.[00:23:59] Eli: So, yeah, everyone look forward to this.[00:24:01] Eli: That was an absolutely mind blowing conversation with many things he never mentioned before, many fun stories about tanks and trains and jeopardy.[00:24:13] Eli: It's going to be a wild one.[00:24:14] Eli: So, yeah, Eli, this is a wrap.[00:24:16] Eli: Looking forward to talk to you again next week.[00:24:17] Kevin: Thanks, John.[00:24:18] Kevin and Eli Discuss Contrarian Marketing Strategies[00:24:18] Eli: And now it's your turn.[00:24:19] Eli: Head over to Contrarianmarketingpodcast.com and subscribe to the free weekly newsletter to get a summary of today's episode, key takeaways and community content.[00:24:28] Eli: And while you're there, go to today's episode and leave your opinion in the comments.[00:24:32] Eli: We'll feature the best thoughts in the newsletter and on the podcast podcast.[00:24:35] Eli: Also, if you like today's episode, please feel free to leave five stars on Spotify and Apple podcasts or wherever you listen to podcast.[00:24:41] Eli: As always, thanks so much for tuning in and here next week. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.contrarianmarketingpodcast.com

Real Life Runners I Tying Running and Health into a Family-Centered Life

297: Freedom & Running [00:00:00] Angie: All right, so today we're continuing our series about how running is connected to our core values. And today we wanna talk about how we like to connect freedom to running because we believe that running can bring so much freedom into our lives and help us live a life without limits. But unfortunately, we see so many runners actually losing that freedom because they're training without intention and direction. They get caught up in the grind, shackled to a training regimen that isn't right for them. I had to say it for you there, guys. I think you did. It's a great line. tied to a goal that no longer matters, right? Like they're just tied to this goal and this training plan, and it doesn't bring them joy. They're not into it anymore and that can lead to feeling stuck or trapped, which is the opposite of that freedom that so many of us are looking for. Some people think that running with a plan restricts them, and today we wanna talk about how being intentional and creating a plan that's right for [00:01:00] you can actually bring so much freedom into your running and into the rest of your life. [00:01:04] Kevin: Yeah, I mean, you got so many good points there, angie, just in the intro, just in the intro, like , Angie put the, the outline for us together for us this time and, and your line that that gets me is, is shackled to the running. Like I just, it makes me think of, Christmas, Carol Uhhuh with Marley, like carrying around the chains behind us. Jacob Marley. Yes. Where it's . Is that, is it Scrooge McDuck doing? [00:01:28] Angie: I don't know. That was a really poor accent. Whatever was think was the pretty, that was Scrooge, I think it was, but I, I don't know what [00:01:34] Kevin: what we're going for there. Great. but that's what I picture is trying to run, which is, you know, physically taxing, but doing it well, feeling like you're literally dragging behind the, like the weight of, of the run itself. Not just like the physical challenge going out and running it, whatever, whatever the pace is, but just of like, you have to go out and do the [00:01:53] Angie: thing. Yeah. And that's not a good feeling. And I know that some runners definitely get to that point if they're in a [00:02:00] training cycle, whether that is a half marathon training cycle, a marathon training cycle, or maybe you're not exactly training for anything right now. And we're gonna kind of get into all of those points within the episode today. So we wanna start off by just. Making this point that running gives you wings. Like I know that's kind of the, old Red Bull. Is that still their slogan? I think that's still their slogan. Yeah. Yeah. slogan there. But like we, God, I hope they don't sue us. Oh, I didn't say Red Bull. I said running. Oh, okay. Running gives you wings. I hope they sue us [00:02:29] Kevin: and we get like super notoriety because of it. [00:02:31] Angie: Actually because of one line from a random podcast. Yes. Yeah. I just don't think we're on their radar. but we believe that running can give you that freedom. We believe that running gives us freedom in so many different ways. And the thing that we see a lot of runners. Doing here, like we said before, is like feeling stuck and why, what makes you feel stuck? What makes you feel trapped? A lot of times I think it's that feeling comes from focusing on what you can't do versus what you [00:03:00] can do, and also not realizing the progress that you've already made. Like, I think that we get into our running journey and we start setting goals, and we start following plans and we wanna just keep getting faster, running longer. All of those things are fantastic, but if we're not making that progress that we wanna see right away, or if we are just like looking at those goals and seeing how far away they are, like so that, you know, I've just, I can't do that yet, or I'm not able to run, you know, the pace that I wanna run. if we're focusing on the stuff that we can't do versus on the things that we can do, that can definitely lead to that feeling of stuck and trapped. [00:03:44] Kevin: Oh yeah. Cuz you feel like you're not actually making any progress. Yeah. Cause if all you do is look forward to goals that you haven't made it to yet it feels like you're always missing. Yeah. If you periodically take time to look backwards and you're like, oh wow, I've, I've done all of this. Like, I mean [00:04:00] this, this episode kind of makes me pause for a second of like, to think back of the years and years of running that I've got like , I remember my first run, I was like a mile into it and I'm like, This is really, really hard. And at the time I was basically running as hard as I possibly could. For as long as I could. Like, that was, I was 14 and just going for it. [00:04:19] Angie: Poor training philosophy. [00:04:20] Kevin: Poor training philosophy. I had no clue what I was doing. Like I had no coach. My dad got me shoes and said, all right, we're, we're gonna go. So I just took off. Yeah. but to see like the progress from there to here is, is crazy how far that is. Mm-hmm. so, well, there's goals that I'm like, man, I, I wish I was at that point to look backwards. It's, it's phenomenal how far I've actually progressed. [00:04:43] Angie: Yeah. And so we think it's really important to what, you know, when you're looking at the freedom that running can give you to really just stop and acknowledge yourself for how far you've already come. If you're stuck in this cycle of not feeling like it's enough or not feeling that like you're where you want [00:05:00] to be yet, just take a quick pause and look back on your running journey up to this point and think about where you used to be and think about how far forward you are now from that point, right? And acknowledge where you are and then kind of take stock and assess where you are right now. We've talked about the importance of this, previous podcasts, about the, you know, really understanding where you are in your running right now and getting clear on that before you try to set goals, before you try to make any plans to move ahead, you have to know where you are and what I would love to encourage all of you to do, and I would love for you to reach out to me on Instagram at real life runners and let me know what you come up with here. But I would really like for all of you to just take time to list three wins on your running journey and or ways that you're running has improved your physical or mental health. Because if you really think about it, you have come far. I don't [00:06:00] care if you started last week or 10 years ago, right? Like if you started last week, A win is, I started, right? Like I got out the door, I bought my first pair of running shoes. Like there are so many different things, right? Like if you think about it, how many pairs of running shoes have you gone through if you've been running for 10 years? Oh my word. Right. Well, I mean, that's always the fun thing of like the, the shoe that I'm in has a number on the backend, it says that version. Mm-hmm. . I've been in that shoe since before that shoe existed. Mm-hmm. . So the fact that it's on like the 18th version means I've been in that shoe for more than 18 years, which is crazy. Yeah. Yeah. So, take time to do that. You know, I, I said come up with three, come up with as, as many as you want. You know, like 10, 20, 25, 30. I mean, you could probably come up with a lot, especially if you're looking at some of these little wins along the way, like we mentioned. I mean, [00:06:52] Kevin: you have a great one there. Like if you just started last week, getting out and running is a big thing. Going to like a specialty running shoe store [00:07:00] and talking to the people there and buying running shoes. Yep. You've gotta make this big acceptance thing of I'm going to financially invest in myself and put myself in a place where I might not feel super comfortable. Yeah. Because going into this store where there are quote unquote real runners mm-hmm. and what if they look down on the shoes that I walk in with? Yep. Like, do I have to have the right socks to even go into this store? Mm-hmm. , I don't even know what's going on. Right. Like that could be a big hurdle for some people's, even just trying to go through the process of buying appropriate running shoes. [00:07:30] Angie: Absolutely. And so if you have. Bought running shoes and have started out the door, those are both wins, right? And if you are much farther along in your journey, just kind of take time to look back on some of your favorite moments in your running journey and really look at all of the freedom that you really have gained in your running journey. Because what I want all of us to understand is that there is good and bad in all things, in all situations. So it all [00:08:00] depends on what you want to focus on. So if you. Right now are focusing on all the things that you haven't done yet, or the goals that you haven't achieved, or how long it's taking you to achieve these things, you're going to feel very negative. You're gonna feel very stuck and trapped and limited and restricted. Whereas if you look at all of the wins, all of the progress that you've already made, you can already start to see some of the freedom that running has brought into your life already. [00:08:27] Kevin: Yeah. I mean that that everything in life has both sides to it. Yeah. So being able to, to choose [00:08:33] Angie: life is 50 50. [00:08:34] Kevin: Right. And you get to focus with side which side you want to focus on. Which side do you want to give more attention to you could stare at the negative side or, or you could look at all of the positives going on. Look at all the progress that you have made. If you keep taking into account and being grateful for all the progress mm-hmm. , you're going to start seeing more progress. If you keep looking at things that you haven't made yet, I bet you can start adding to that list just almost [00:09:00] as easily and you're not gonna get to a happy place that direction. Yeah. So keep looking at the things that you can be grateful for, that you like, I've done this and this and this. Look at all of my accomplishments and it'll start the momentum going that direction. [00:09:11] Angie: Exactly. So it makes me think, you know, when I think about this idea of focusing on what I want or what I've already accomplished, focusing on more of the positive things it makes me think about training my dog. Okay, so we've got a miniature poodle. She's adorable. Her name is Indie and she is two years old. And we got her when she was about 12 weeks old, right? 11. No, yeah. We got, we got kind of got thrown like we were supposed to get her at one point it kind of got pushed back, but somewhere around that, around that range. I decided I was going to train her myself. And so I bought a dog training program because I knew nothing about training a dog. And so I found a fantastic dog training program. Shout out to Baxter and Bella. So those of you that if you have puppies, go check out Baxter and bella.com. I'm totally not being paid to say that they're just a [00:10:00] fantastic company and really helped me learn how to train my dog. but they focus on positive reinforcement. So their big thing is don't tell the dog what not to do because they don't understand that. Tell them what you want them to do instead. So if they are currently doing something that you don't want them to do, Give them something else to do. Tell them the behavior that you want for them. So say, you know, someone comes and rings the doorbell and the dog starts barking, instead of saying no or quiet you, I'm gonna tell them, go to place. Right? Like, we have a, a place where Indy's supposed to go when, the door rings. And so she's supposed to go to her place. And at first, when that happens, when you're trying to teach her this, you tell her what to do, and then you treat her, you give her that reward. So we're focusing and we're rewarding the behavior that we want. And so if we are as runners, like our minds, although we are much smarter than dogs, they still operate on similar principles. There are things [00:11:00] that we can use like opera and conditioning, classical conditioning, ways that we can reward ourselves to allow to create habits, to create new habits and new associations, positive associations with certain things in our brain. So if we are looking at our running and we're constantly focusing on the negative, we can understand why we're gonna start feeling negative about our running, but if instead we look at all the positive things and all the ways that running has brought more freedom to our lives, that's gonna be, you know, we're gonna have a lot more positive feeling toward our running. [00:11:31] Kevin: Yeah. I mean, that works with so many people. I think. Yeah. It, it works very much with runners. You know, we, you say that we're certainly smarter than a dog, but many miles into a long training run. Mm-hmm., I am Right on the same level. Like, tell me what to do and then give me a gel and I will just like, oh, and now tell me what else to do and gimme another gel. Yeah. And, you know, it's very, very similar. I don't think it's, it's all that different from the dog brain. [00:11:55] Angie: Well, and this is just habit formation. Yes. You know, like 1 0 1 habit [00:12:00] formation 1 0 1 is there's a cue, there's a behavior and there's a reward. That's how you create a new habit. Mm-hmm. . And so, yes, we can see it very clearly with dog training, but it also works with us as humans. [00:12:11] Kevin: Yeah. But the negative also works. Yes. Like if, if you. If you keep associating whatever the, the repetitive pattern is mm-hmm. with negative thoughts, you're going to just keep bringing up those negative thoughts over and over again. [00:12:24] Angie: Right. So, look at your running and decide which, what do you wanna focus on? Do you wanna focus on all the negatives and where you aren't? Or do you wanna focus on all the positives and how far you've come up to this point, do you think, which one do you think is gonna motivate you to actually get to where you wanna go? Because a lot of times people think that, well, if I'm hard on myself, if I tell myself that I'm not good enough, then that will motivate me to do more. And they've actually done studies that, and, and shown that that is not true. That more people are inclined to you know, continue forward, reach higher, do more when they [00:13:00] are built up along the way, not when they're pushed down. [00:13:02] Kevin: Yeah. I mean, this kind of reflects how we coach our cross-country team. Yeah. Like, At the, at the end of the race, whatever the times are that Kings come across with, we always are trying to get them to tell us something positive that happened out of that. Sometimes the answer is they ran their fastest time for a 5K ever. Yeah. But sometimes they didn't. Mm-hmm. and you can see it in on their face that they are pretty down on themselves. Yeah. And it's pretty easy to turn that around. You just ask them, what do you, what do you wanna remember about the, about this race? Mm-hmm. that you did really, really well. Yeah. And they can come up with it, you know, they might have to push a little bit, but if you do it after every single race, you do it after workouts, you do it after an easy run, after a long run, whatever, it'll start the brain thinking, Hey, what positive thing just occurred? Right. Because running has positive aspects to it. [00:13:48] Angie: Absolutely. I also like to think about running as giving us freedom to dream big, freedom to challenge ourselves and freedom to explore. Freedom [00:14:00] to explore on a couple different levels. Like, I like exploring, like in, you know, practical terms. Okay. Like actually exploring on foot, like going to new places and really exploring, new cities by running, you know, running around the new city and kind of just checking out different things. I think that that's a really fun way that we can explore just the world outside of ourselves. But I think that running also allows us the freedom to explore who we wanna be and, and what kind of a person we want to choose to be in this world. Because I think that a lot of times, you know, runner. Kind of limit themselves without even realizing it. Maybe they want to set a goal, but they end up procrastinating and just not setting that goal, not choosing a race, not, you know, really working towards something and not, not to say that you have to race to be a runner because you obviously don't, but. Someone that has this desire within them to do something with, they're running and they're just kind of not [00:15:00] committing to a decision. [00:15:01] Kevin: Yes. They have this idea that they'd like to run a marathon or a half marathon. Yeah. They even have a goal time, but they just keep putting off when they're going to actually start trying to directly chase that goal. Yeah. It seems like a good goal for a little bit later. Yeah. For down the road. Also, you're liking to explore new cities on foot. I, I cannot get on board with that one. Why? I've heard so many people on different podcasts, they're like, oh yeah, new City and then I like to talk around the city. I hate stoplights. Oh, okay. I hate stoplights. Yeah. It's honestly, it's why I like running so early in the morning cuz you get to a stoplight and there's no cars there. Mm-hmm. . So if you want to just go across the street, just go across the street. Okay. [00:15:40] Angie: Well what about if it's not a city, what if it's a more, suburban or like country type of area. Sure. Like more nature. Sure. [00:15:48] Kevin: Gimme As long as it's safe country roads. Yeah, I could, I could work that. Yeah. Exploring new cities just sounds like the worst way to try a new city. It's like, oh, one block at a time. . It's just not, it's not me. [00:15:59] Angie: Yeah. I [00:16:00] just like to see different forms of nature also. You know, like, because here in Florida we're so used to the beach and the heat and flatland, so when And the heat you go and the heat . So like I love running in California. Mm-hmm. because the terrain is so different, the weather is so different. Like I love, you know, running in the hills because down here we have none of that. So that to me is, sure we do, there's that overpass and the other overpass exploring on, but yeah. But a lot of times people kind of hold themselves back because they don't set a goal because they're not sure if they can achieve it. So we don't wanna commit to it because I don't know if I really wanna put it out there, I'm not a hundred percent sure if I'm going to achieve it. And that can lead to this feeling of like, Unsatisfaction and not feeling fulfilled because you never actually set a goal for yourself. You're never actually chasing something to see if you're able to accomplish that thing, or kind of the flip side of that people do set a goal and they end up chasing a goal that no longer [00:17:00] matters to them. Right? They just pick a goal to pick a goal so that they can just set like an arbitrary goal. And it doesn't actually mean anything. And then they just feel like, well now I've set this goal, so now I've committed to it, so now I have to continue down this path, even if I don't really wanna do it. [00:17:15] Kevin: Right. And that goal may have meant something when they set it, maybe didn't, maybe it didn't. Sometimes people just set completely arbitrary goals, but sometimes you start with a goal that really does mean something to you. Yeah. But over time, it turns out that, you know, maybe you grew, you evolved, maybe your life changed, life changes. Right. You just view running differently now. Mm-hmm. , like you found a different aspect of running that you like more, and that goal just doesn't it? It doesn't light the fire the same way that it used to. Yeah. So at that, Why are you still trying to pursue that goal? You probably are actually kind of halfway between these two things. You've got this goal that's kinda like pulling you sort of, but you're also not even directly aiming towards that goal. So you've got this goal, but you're not [00:18:00] working your way to it as a great way to feel unsatisfied and unfulfilled is there's a vague goal that you're not moving towards. [00:18:05] Angie: Right. And I think it often leads people to feeling very restricted also oh yeah. Because if they don't really connect with that goal anymore, whether they did in the past or never did you know at all. if they feel like now I'm just stuck chasing this goal, I'm restricted to like this one thing only. [00:18:23] Kevin: Ooh. Yeah. Like if your, if your goal was like a half marathon time. Mm-hmm. there's no point in trying to race for a really fast 5k. Right. Because how is that fast 5K going to perfectly set you up for the half marathon. Mm-hmm. . I just have to be so head down and driven. Half marathon only. Right. Maybe I run four half marathons during the year aiming for my best. Mm-hmm. . Takes away the chance to go have like a family fun run Turkey trot or like Right. The jingle Bell jog and L thing. They all seem to be holiday Racistly, . But you know, it takes some of that fun away or just you're out [00:19:00] on vacation instead of just being able to explore the trails of wherever you went to. Mm-hmm. , you're like, no, no, no. I've got this plan that I've gotta stick to because I've got the half marathon race coming up. [00:19:09] Angie: Yeah. Like, I have to do this tempo workout, Uhhuh because this is on my race plan. Yes. And that race plan ends up being very restrictive instead of giving you more freedom, which is what we're gonna talk about in our next section. But what we want you guys to realize here, if, if this is resonating with you or if you know people that you know might fall into this category, there's a saying that my friends and I use often , and it's one of those sayings that can apply to a lot of different situations. And that is, it's just running. Yeah. It's just running like this is a hobby that you've chosen for yourself so you can change your mind anytime you want to like, you don't have to be locked into one goal. If that thing no longer lights your fire, change it. Right? Go pursue [00:20:00] something else. None of this actually matters, and it all completely matters all at the same time. That's the weird paradox of all of this. [00:20:09] Kevin: Yeah, I mean that's the, it's just running is a great line. But the second one, I love this line is none of this really matters, but it's also incredibly important. Mm-hmm. because when you have a goal, it is super important. It's super important to you. Really important, but really important to you. Mm-hmm. in the grand scheme of the world and expand it, the universe, you hitting a PR is not actually changing the universe Right. All that much. So it really doesn't big picture matter, but to you and maybe to those people close to you, you know, we had our, our Family Connection episode last week. It might matter a lot to that group of people so it is something that helps drive you, that helps push you forward, that helps try to extend you outside of your, your current boundaries that you're putting on, on yourself. Mm-hmm so that does [00:21:00] matter a heck of a lot, the very specifics of what that goal is, and whether you do reach it or you don't reach, it does not matter. Right. Striving towards the goal matters a whole heck of a lot more than achieving it. [00:21:11] Angie: Yes. Having a goal matters, striving toward the goal matters. The person that you become in pursuit of that goal matters, but the actual goal itself. it doesn't really matter because that number is different for every single person. You might have a race distance, you might have a race time, and it's completely arbitrary. You're the one that decided that that was your goal, and that is a beautiful thing. So we are not saying that it doesn't matter because it does to you, and that makes it very important. But whether or not you achieve that goal specifically doesn't actually matter because it is in the pursuit of that goal that you challenge yourself, that you dream bigger, that you explore what you're actually made of, or who you want to be you. You [00:22:00] get an insight to how you deal with adversity, how to become more resilient, how to pick yourself back up when things aren't going well. Like all of the lessons that we learn in our running journey, we learn in pursuit of a goal, not by actually achieving that goal. So whether or not you achieve that goal means nothing about you as a human unless you want it to, like, if you decide this means that I'm this kind of person, okay, fine. You get to make that choice. But it doesn't actually mean that you're just the one that attached that meaning to that goal. And I would argue that it's not an a achieving that thing that you become that kind of person or that kind of human. It is in the pursuit of that goal that you become that kind of person. [00:22:47] Kevin: Yeah. I mean this is, there's a thing about like climbing a mountain. You spend most of your time on the side of the mountain. Mm-hmm. and very, very little time at the actual top of the mountain. Yeah. So you really gotta focus on the [00:23:00] whole climbing the mountain thing. Mm-hmm. not standing at the peak. Right. Like, it's great to have a goal, but you are doing a whole lot of steps. Mm-hmm. up the side of this, you know, mountain essentially. And then maybe you make it to the top or maybe you don't, but most of the journey is spent on the side. Yeah. So that's really where your focus needs to be. [00:23:19] Angie: Right? Because I think a lot of times, like if you've ever fallen into this trap or know anybody that has, where they don't, like, you're nervous to set a goal because you're like, well, I don't know if I can actually do it. I don't know if I can actually achieve it. Who cares? Who cares? If you set a goal and you don't achieve it, you do. That's it. You are the only person most likely that cares whether or not you achieve that goal. Your family, your friends, might be there supporting you and they might want it for you. Yeah. Right? Because they know it's important to you. So they're on board with you. Right. They're, they're supporting. Like if you, if you achieve it, they're there to celebrate you. If you don't achieve it, [00:24:00] they're there to try to pick you back up. Mm-hmm. . But they care about it because you care about it. So the only thing that you're actually worried about, if you really break this down, Is the judgment that you're going to place on yourself. You are going to judge yourself if you don't achieve that goal, that's what you are worried about. Like if you find yourself not wanting to set a goal because you're not sure if you're going to achieve it, the only thing that's there is your judgment of yourself. If you really start to dig really deep and get down to the core of it. So if you understand that it's just running and that you can choose to judge yourself or to not judge yourself however you would like, then running can give you the freedom to explore and set big goals and try new things and decide who you wanna become in the process. And that's what training with intention will give you the freedom to do. When you understand that, when you put an intention behind it, when you set a goal for yourself, when you have a direction for [00:25:00] your training, it allows you the freedom to like say, all right, this is where we're going. Like, let's see what happens. [00:25:06] Kevin: Yeah. And, and you can change your mind. Yes. And I mean, this is, when you started this, you said that there were, we gotta make sure I've got the, the wording on this right? There's, there's goals that might, might not matter to you anymore. And this is, this is a number that, it was a number goal that I put out there was running a marathon in 2 37 in Change. It's running a marathon at six minute per mile pace. Mm-hmm. . And for a long time, like I was pushing myself towards that goal, but. after really trying to figure out why and where that goal came from. I broke down all of these things that I had built up, that I had raised this 2 37 as some sort of like, if I can run that right, if I run it, then I actually have validated myself as actually a fast enough runner as actually good enough. Cuz it goes back to like this experience I had in college where I didn't feel like I was fast [00:26:00] enough on the college cross-country team. And there was, there was a long run that we were on and Coach said, you guys are on 2 36 pace for a marathon. And everybody else joked about it. Like, well, okay coach, but we're training for an eight K. And you know, to me that stuck with me of when I was there, I was that fast. So if I could be that fast, if I could complete a marathon in that pace, then I'm, then I'm good enough. Mm-hmm. , but I've given up that I need to hit that time to be good enough and I've just accepted that I'm good enough , so [00:26:35] Angie: I'm curious. What your thoughts are now, now that you've kind of broken this down and really examined this goal. Yeah. What are your thoughts on your marathon pr? Because what I want you guys to understand is that Kevin's marathon PR is only a minute slower than this. Like it is, he's run a 2 38, which is a 6 0 2 pace. Yep. Right. Which, and before was not [00:27:00] good enough. Right. Like, that was not your goal. You're like, that is not my goal, that's not what I was going for. So how do you feel about that now? Like that performance? I mean, obviously you didn't achieve that exact time, right? [00:27:11] Kevin: I didn't achieve the, the actual number, but I'm, the longer I run, the less connected I am to the actual numbers on the clock. Mm-hmm. . And it took a long time to get there, and I don't know if I'm ever gonna completely disconnect from the numbers on the clock. [00:27:24] Angie: I don't think you have to completely disconnect. I, I don't like it's just keeping them in perspective. [00:27:28] Kevin: Right. Yeah. And you know, it was, it was remarkably close. But I, if I look at it that way, I always think that it was close, but came up short when I think about it, of like, man, I really pushed myself, I really went really hard that day. I went out aggressive. I tried to stay up to the front. I pushed myself good pacing throughout. I wanted to walk and I just kept pushing and grinding. Like all, everything that should happen in a marathon, I'm getting exhausted. My legs feel like lead and I'm so [00:28:00] dragging myself. I'm catching up to half marathoners and I'm like, okay, just pass this person now, and now pass this person. I had a finishing kick in that race. Mm-hmm. , which I don't often have much of a finishing kick, like everything. [00:28:12] Angie: Which race was that one? Was that Space? Space Coast. [00:28:14] Kevin: Yeah. had an actual finishing kick in it. Like there are things that didn't go correctly in that race, correct. Fueling wise, ideally. Oh, okay. No, literally correctly. Oh, okay. Like there are things fueling wise that didn't go correctly cuz I, I checked out the map and went all the, like the gels and drinks and things. Oh, oh, right. I got to like, where I was gonna take my first gel and they didn't have them to pass out mm-hmm. , they gave me a cup of water and so it mess with my fueling pain. Right. So that also then just messes with my head, this was like, you know, I'm trying to figure out how to do this whole thing. Yeah. And I, that didn't have anything to do with it, but it does start you down a negative path. I mean, maybe it did. Sure. You know, there were, the, the little bit of energy would've been helpful. Mm-hmm. [00:29:00] or just knowing that I was staying on plan. Right. Would've also been helpful. Right. Either of those. [00:29:04] Angie: So was there a physical or a mental Or both. Or both, [00:29:07] Kevin: yeah. But either of those could have been enough to knock off Two minutes. So does that mean that I, I. at best, A 2 38 marathoner. No. I could probably go faster, but I don't need to go faster anymore. Mm-hmm. and a few years ago I literally, I needed to, like, if you asked me like, how, how much do you want this? I'm like, no, no. I need to go another minute faster than I've run before. Mm-hmm. . [00:29:28] Angie: Yeah. And so you have changed your goal Yeah. Over time into, I want to get faster into, I just wanna keep running longer and challenge myself in that direction. [00:29:40] Kevin: Yes. [00:29:41] Angie: So when, when you look at your one hi 100 mile goal now, , right? Because I know that when we talked about this before and you know, if you guys are curious about Kevin's journey to a hundred miles, we've did, we've done like a couple podcasts about that. When was that? Last year. We we're in 2023 now. [00:30:00] So he attempted his first 100 mile race in May of 2022. So you'd have to scroll back a while in our episodes, but there's some episodes that talk specifically about that, and like kind of everything that happened surrounding that race. But spoiler alert, he didn't get to a hundred miles in that first attempt. And so when you think about it now, I know that, you know, at that time you had thought of it as, I don't know if I can actually do this. Right? And that was the intriguing part to you is Yes. Is actually putting myself out there not knowing if I'm actually going to be able to do this thing, right? [00:30:36] Kevin: Like, I know that I can run 26 miles, I had to pick it to the end of marathon. How fast is it, is the question mark. Right? But can I actually make it the, the complete distance of a hundred miles? Mm-hmm. , that's a whole different, that was the question. That was the unclear. [00:30:49] Angie: So what are your thoughts on that now? [00:30:51] Kevin: That it's still an unclear mm-hmm. and that's what I find most exciting. Yeah. I find that more exciting than how fast can I run a marathon right now? Like [00:31:00] that right now is where I'm most intrigued. [00:31:03] Angie: Yeah. So I think that that's really important because, do you find a freedom in that? . I find excitement in that. Okay. I don't know if freedom is the right word for it. [00:31:13] Angie: But when you have a big goal like that, do you feel like it gives you the freedom to just like challenge yourself and try new things and like let's just see how this goes? [00:31:23] Kevin: Yeah. Like I don't feel. Restrict. I don't feel held back by that goal. Yeah. Because the goal's almost so big that it's like, well, I mean, let's just give it a shot. Mm-hmm. , like, it's, I think that's why everybody needs to have this, like, all right, here's what I think I could get, and if I followed a plan, I could probably get to this. Mm-hmm. , there's like your reasonable goal, but I think having the big goal helps you release the need for this, like step-by-step plan. Mm-hmm. , because honestly, the step-by-step plan, it's not perfect. It's not magic. Like there, there's not gonna be like, you know, input A, B, C and get the output of of X, Y, Z. Like that's not exactly how it [00:32:00] works. So sometimes having this goal that's so big that you're just like, I don't know. I think that if I do these things, I can get close to the goal. Let's give it a shot. That's where you get that excitement of. Let's, let's get so excited about trying to strive for that goal. Mm-hmm. that the goal is cool and if I get to the goal, awesome. And then I'll come up with some other crazy ridiculous goal. But the goal so far out there mm-hmm. that just chasing it seems so exciting that it's just like, I think these things are gonna work. I think this is my best way to go for it. And I mean, I've put in a whole lot of effort into trying to figure out what it is the best way to train for it. I think that you as, as much as you were very supportive of me in this, I think from a Angie is my coach perspective, she might have been more satisfied that I didn't get to the finish line on attempt number one because it's head to completely overhaul the way that I train. [00:32:55] Angie: Wow. Oh, I, I don't think that that's necessarily true. [00:32:59] Kevin: At [00:33:00] the time, you were totally supportive and, and super disappointed and like comforting and with me and like this is, you know, all along [00:33:07] Angie: I was disappointed because you were disappointed. Like I wasn't disappointed in you. [00:33:10] Kevin: No, not disappointed in, yeah, disappointed because I was disappointed. [00:33:13] Angie: Like for you. Yes. Yeah. Like I was sharing in your disappointment. [00:33:16] Kevin: Yes. But I honestly, I thought about this on my run today and I tell me, I was like, I'm gonna bring this up on the podcast. Oh, here we go, . I think, well, you know, I like putting people in uncomfortable situations, so Of course. and let's do it. And, and, and it's not uncomfortable. I just think that part of you was sort of like, I. Not like, haha, I was right. Mm-hmm. , but on some level, haha, I was right. You're not wrong. I know you're not wrong. I know, and it wasn't haha, but it was kinda like, because we have a different support level here, right? Like, but if we are, if I'm being completely honest, like yes, there was part of me that believe that you should have done different things in your training leading up to that point. Right. And so there was an element of like feeling [00:34:00] justified, which again, did not diminish my desire for you to achieve that goal at all. No, not at all. Like, like once I was like, okay, well we're going [00:34:11] Angie: for it. Once you were in, I was like, all right, let's go. Like we're all in. What can we do at this point to, you know, help give you the best chance to achieve that goal. Right. But it would've, it's not like I would [00:34:21] Kevin: sabotaged if you . No, God, that would've been awful. I mean, you could not have been more supportive. Yeah. But. . It would've been very interesting if I had made it to that finish line, if I would have changed my training plan the way that I have. Hmm. Or would I have essentially been like, look, I made it. Now I just need to do a little bit more of this. Mm-hmm. , which is su such a trap that we've talked about on so many podcasts, is I did pretty well with this training plan. I just need to do a little bit more of this training plan. Yeah. Instead of being, of taking the, like the brave jump of what if I did it differently? Yeah. [00:34:57] Angie: Well, and that's really hard jump to do. Like that's a [00:35:00] really hard leap to make for a lot of people. And I'll, I'll be honest [00:35:03] Kevin: with you. It's freeing though. [00:35:05] Angie: That's true. That's true. but I will be honest with you, part of me wished I was. Right? Yeah. Too, like part of me, , , [00:35:14] Kevin: the part that had to climb into [00:35:15] Angie: the car. So like, I'll tell you guys, like, you know, there's like a lot of behind the scenes that happens between Kevin and I. Like Kevin helps coach Kevin, coaches me, and I coach him. We coach each other and somehow we make that work, you know, with, with our marriage, thank God. and it's not, it's not an easy balance because there's, there are times that I'm like, can I speak to you as a coach, not as your wife, right? Yep. And I think that that was the big differences. And we had multiple conversations about this leading up to that 100 mile race of there are times that I'm gonna be coach and then there are times that I'm gonna be your wife. Yeah. And, and how do we know the difference and how do we na navigate that, you know, so that both of us are, are on board on the same page, understanding that, and that's all about [00:36:00] communication. and so there. , like in the discussion of Kevin's training for that a hundred mile, there was a big thing that you know about nutrition, about gaining weight, about gaining muscle. That I thought he needed to focus more on, more strength training, more weight gain to get him, more fuel reserves to before he got to that starting line. [00:36:20] Angie: Mm-hmm. . And that's not what happened. That's not how he chose to, to train. And that shows you that even if you've got a coach that is also your wife, you also get to make your own decisions. And that's what Kevin did, right? Like Kevin trained. in the way that he thought was going to best serve him to, to achieve this goal. Yep. And he and I happened to disagree on what that exactly looked like. [00:36:46] Kevin: Right. So then in the post race, we also slightly disagreed on why I didn't make it to the finish line. And I think we have, months removed from it, accepted that both of us [00:37:00] are right and neither of us are entirely Right. That's. I think that's what we've come [00:37:04] Angie: up with. Yeah. We're both right. We're both right. [00:37:06] Kevin: Yes. Yeah, Absolut, because afterwards I was like, oh, well it had to do with my hydration and my fueling strategy. And you're like, yeah. Or you could have lifted some weights beforehand and it's both. And that, that's the thing is it's both. It was entirely both. So, [00:37:20] Angie: and it's what each of us chose to focus on. Yes. Like kind of going back to what we were talking about before. [00:37:25] Kevin: Exactly. Right. Where do you, where do you wanna put your focus? Yeah. Because I would've seen that as my issue. And then just doubled down on that. Tried to fix more of the fueling and the hydrating strategy. [00:37:34] Angie: Well, and I agreed that fueling was the issue. You just thought it was during the race fueling. Yeah. And I also said it was your fueling in the months leading up to the race. Right. That you didn't put on enough weight, in my opinion, to, and, and who knows, maybe that's wrong. You know, like maybe this time around now that you're lifting weights, now that you're eating more. Will you be the same weight on the starting line? Maybe. We don't know. [00:37:56] Kevin: Right. I I think it's far less dependent on [00:38:00] the number on the scale at the starting line. Correct. Correct. And far more like overall fitness. Yes. Like bringing a certain level of strength to the starting line is totally different. So there's, there's that. But yeah, I think we, we dove down that, that rabbit hole for quite a while and [00:38:13] Angie: which is fantastic, you know, and I think that like, I don't know if there's a bunch of people out there that listen to the podcasts that are thinking about ultra-marathons, so maybe you can connect with one of my examples, which is my first half marathon. Like when I first saw Kevin run his first half marathon, that's what got me even remotely thinking that I wonder if I could do this right. And it was that big goal, being able to set that bigger goal for myself of, because at that time, you know, I had all these stories about the type of runner that I was and all these things, but setting that big goal for me of a half marathon, completing my first half marathon, was a very freeing experience because it allowed me to break down [00:39:00] some of my walls and some of the stories that I was telling myself about what I could or couldn't do. Yeah. And I think that that's one of the big things that setting that bigger goal will give you the freedom to do, to say, okay, well if I'm gonna set this goal, then I've gotta actually do the things that are going to give me the best chance of achieving this goal. And that means that I'm going to have to, you know, actually say that I'm a runner, actually follow a training plan, actually, you know, have structure to my weeks and try to get faster, try to run longer, like try to do these things. And it really helped to break down my beliefs about myself as a runner. It helped to break down my beliefs about what I could and couldn't do, what I was and was not capable of. And if I hadn't gone on that journey, I don't know if I would be where I am today. And ongoing on that journey, it then opened up even more freedom to challenge my, [00:40:00] my thoughts, challenge my beliefs about myself being a slow runner, right? Like I had labeled myself as a slow runner for a long time. Okay, now I can do a half marathon, but how fast could I get? Right? And so for me it was, can I break 24 minutes in a 5k? And I didn't know if I could do that. I was definitely not a hundred percent confident in my ability to do that. And, but I trained as if I was going to be able to, yep. And that's the key, is believing that possibility of that outcome in training. To give you the best shot to get there. And I'm happy to say that, that I did do that but again, it wasn't in the achievement of that, that achieving that goal. Yes, it did. Like crossing the finish line of that half marathon, crossing the finish line of that 5K under my goal time, like gave me that like shot of like, heck yeah, I did that. Right? It's that extra shot of confidence. I did that. But even if [00:41:00] I hadn't gotten that exact time, I probably would've kept working for it because I still had that goal. I still had that belief. And just because you don't get it that first time around, doesn't mean it's not possible. [00:41:12] Kevin: Excellent. For those of you keeping track at, at keeping score at home, the the examples Angie put in are her half marathon PR and breaking 24 minutes, and the examples that she put in for me are not running my marathon goal and not completing my hundred Mile race. Just for those of you keeping score at home, Angie did write the outline for this particular episode, just in case we're curious. [00:41:35] Angie: That's hilarious. I didn't even think about that. Okay. So what about a goal that you achieved that helped you? [00:41:40] Kevin: No, no, no. Let's move on to the next one because you discussed something that I think is super important. [00:41:44] Angie: Oh my God, that's so funny. [00:41:46] Kevin: In training for your half marathon in training to break 24 minutes. Yeah. You said, I've gotta start doing the things that, that runners do. That a half marathon does that, someone that a fast runner would do. And part of that is following a dedicated training plan. Yeah. [00:42:00] So you get all these runners outta here that are like, okay, but if I follow a dedicated training plan, then I've gotta, I'm, I'm trapped. I have to do this plan. Mm-hmm. I feel so shackled to the plan, shackled to the plan, restricted by the plan. I can't just go out and do whatever I wanna to do. Like what if I feel tired on this day, the plan says I still have to go out and run six miles. Right. Like, So many people don't wanna follow a plan because they feel the plan will hold them back. Because they feel restricted and shackled, if you will, by the, by the plan itself. Right. And that's just not the point that, it's just not how that works. [00:42:33] Angie: Yeah. Cuz they, they, instead of following the plan or having exactly everything planned out for them, they wanna just go out and do whatever they want on any given day and that leads to them not making the progress that they want, which actually makes them feel stuck and restricted. So it's like this vicious cycle. It's like, oh, I don't, I don't need a training planner, or I don't want a training plan because that feels too restrictive. I wanna be able to go out and do what I wanna do. But then you're not making the progress that you wanna make so [00:43:00] you feel stuck and restricted and. Round and round you go. Right? And so what we want you guys to understand is that a plan actually gives you more freedom. Yeah. [00:43:09] Kevin: Because a plan doesn't have to be, this is exactly what you need to do at eight o'clock in the morning. Yeah. And then this is what you're doing at nine 30. And like it depends on what works for you. Very good point is your plan needs to have enough structure that. it, that the structure actually gives you freedom. Mm-hmm. , it has enough kind of constrictions to it, enough rules that you're following that you're like, oh, well as long as I follow those rules over the course of the week, I can almost move things wherever I want. Mm-hmm. , like, I like It's is like matrix style. Yeah. Like there are certain rules that that exist and there's other rules that can be bent and there's some rules that can be just completely ignored. Mm-hmm. , but within some essentially framework, well, that's how training plans work. There has to be an overall framework, right? That everything exists in, but then you know, there's [00:44:00] some rules that you can bend a little bit and there's some rules that you can move and adjust some plans a little bit. [00:44:04] Angie: There is no spoon. [00:44:05] Kevin: There is no spoon. [00:44:06] Angie: Right. Because there is no hard, there are no hard and fast rules for what makes a perfect training plan. Okay? The perfect training plan for you is the one that makes you feel the most free, that gives you the most freedom to go out and actually see progress and actually work into your lifestyle and to with your priorities and with what you want to achieve because there is something so freeing about not having to figure it out every day, right? The, A plan can give you freedom of mind because you know exactly what you need to do every day. You don't have to try to figure it out. You don't have to think about it. You just need to go out and execute, and there are so many, there's so much freedom that comes from that. There's something, you know, there's so many different studies out there about how many decisions the average human makes per day, and it's somewhere between 6,000 and like [00:45:00] 80,000. Like the range of like number of decisions that we make, it's a lot per day's so huge, right? [00:45:05] Kevin: I try and make as few as possible. We've actually had this discussion this morning. , Angie makes all decisions as we're getting ready for school. She literally wakes up all the other humans in the house and then prepares food for the small people. I do nothing. Like I get my, you get yourself ready. I get my own food for lunch and breakfast and kind of say hi to everybody else in the house. That's it. That's my, that's what I'm responsible for. Angie's responsible for every other thing that takes place. [00:45:32] Angie: And it becomes a lot, you know, but like a lot, that's why I've also created a structure for school lunches. Yes. This is actually a, a perfect example, right? I know that every day my kids get a main course. So that could either be, you know, maybe it's chicken nuggets one day it used to be chicken nugget Friday, but it's lent now. So we have chicken nuggets on Thursday now, chicken nugget Thursday. We don't eat meat on Friday for the, the next six, six weeks. You know, ham, rollups, like [00:46:00] salami, they, they can like a little charcuterie in there, but they have like a main item that's, that's kind of the, the main, main event. And then they get a fruit and then they get a vegetable. And so I just have to like, okay, I have to just fulfill these three categories. Yep. And that makes it easier versus like, okay, I have to pack a lunch. What do we have? It's like boom, boom, boom. Check, check, check. Yep. So creating that structure makes the lunch packing process much easier and many less decisions have to be made. I have to make a couple, but [00:46:28] Kevin: You have to make a couple but you have a, you have a guideline. Yeah. Same thing happens with my particular training week. I actually don't have the, the laid out structure all week long of this is exactly what I'm doing on each day. Yeah. I know this is what I'm gonna accomplish over the week. Mm-hmm. , I know that I'm probably going to lift on Tuesday and Friday, and I don't, when I know that I'm lifting, I just follow exactly what the plan says. Mm-hmm. , like, I follow Angie's Lifting plan. I do this, this, this, and this. I have it listed. This is exactly what I lifted [00:47:00] last week, so this is what I'm going to lift this week. No thinking on that. But like my, my speed workout is gonna fall somewhere in the middle of the week. Mm-hmm. , depending on how other days go, depending on if I get enough sleep the night before, it can kind of get moved around. Mm-hmm. . And then what it is also kind of depends on how I'm feeling that particular day. Like, do I feel like my legs are gonna get some good turnover? Then I'm gonna push the higher end speed. Am I just dragging this week? Has it just been mentally a tough week? I'm gonna try some workouts that are mentally easier for me. Mm-hmm. , because I'm also kind of far removed from my next race also. So I have even greater freedom in that. [00:47:36] Angie: Right. You have more freedom because you don't have that like very specific race right now that you're training for. Like you're in more of a base building more mode. Right now you're in a strength building, so it's important for you to still maintain certain mileage, certain speed. Yeah. But that's not the focus of what you're doing right now, and it's more of that strength so you're, you're very closely following your strength plan. Yes. Because that is the focus. Yeah. So that's what you foc you [00:48:00] focus on executing. And so the beauty of this training plan, or any training plan really is that you just figure it out once and then you just have to follow it. Yeah. And you can modify. And so Kevin likes his to be a little bit looser. I am more structured with my training plan. I do an easy run on Mondays. I do a speed workout on Tuesdays. I lift on Wednesdays, I do a run on Thursdays. And depending on what I'm training for, like if it's a base building, it'll probably be just another easy run. if my legs are feeling really good and I wanna throw in some extra speed that week, I can do that, depending on what my training load looks like. Or if I'm training for a race. Then I'll throw a second speed workout in that week. And then, Friday's my rest day. Saturday's my long run, and Sunday is a strength day, so I know exactly what I'm doing every single day. I don't have to figure it out. I don't have to know, you know, well, okay, what am I gonna do today? Like, I already know, this is just my week. And that structure just gives me so much freedom [00:49:00] because I don't have to think about it all the time. And that's why I love following a training plan. I just look at it, I'm like, okay, well this is what I'm doing today, or this is what I'm doing tomorrow. [00:49:08] Kevin: Right. And then if something comes up because life comes up. Yeah. This is the real Life runners podcast stuff comes up. Having a, a more laid out plan for you actually gives you greater freedom to adjust. Yes. The more clear your plan is, like, oh, well I do this on Monday, I do this on Tuesday, do this on Wednesday. Tuesday just exploded in my life, so I don't have a run on Tuesday anymore. Mm-hmm. , I don't have a run, I don't have a time for a strength. There's like, the kids are doing this, this and the other thing, and this one is sick and I don't have Tuesday. Yeah. So now looking at my time, where am I gonna move Tuesday to, mm-hmm. I don't have to like, now guess my whole week. It's like, okay, do I move Tuesday or do I just skip Tuesday? and then, you know, it gives you some options that you can work with. Mm-hmm. , and then you go from there, like having the plan is you're set up to being able to make just one more [00:50:00] decision. Do I move it, do I skip it? [00:50:01] Angie: Yeah. Because you have guideposts Yes. You have guiding principles that allow you to make that decision and not feel bad about it. Right. Like if you do decide, okay, this one I'm just not gonna be able to fit in based on what else is going on the rest of the week, then I just have to drop this. You can let go of that judgment or of that guilt for skipping a workout and saying, okay, but I might miss this one, but I've got the rest of the week planned out. I'm, I'm good to go. I think that following a plan. also gives you the freedom of progress because you put in the work and then you get results. And those results are not always linear. Those, those results are not a math equation, right? It's not like if I follow this plan to the T, this is exactly what's going to happen. I'm for sure 100% going to run. That's sub two hour, half marathon. That's not what we mean, but if you're following a plan, you should be seeing results. And there's a lot of freedom in that, knowing that if I'm putting [00:51:00] in the work I am, Going to achieve a certain outcome. I'm, I'm actually going to see something. It might not be the exact result that I want. It might not be the exact timeline that I want, but I will still be moving in the right direction. [00:51:14] Kevin: Yeah. And you know, this leads to a couple of of good examples that you have put out here, which is another PR that I didn't get to. No, I'm kidding. [00:51:20] Angie: No, another good example of that, like smokes me in all prs. So, you know, [00:51:26] Kevin: it's fine. [00:51:27] Angie: There's always that. [00:51:28] Kevin: Not, not, if we tried to plank off against each other, that would not even be close. No, I've got you on that. All right, so great example here is a school handbook. I have been part of trying to recreate the school handbook at my school. I think you brought this one up on behalf of the girls, but within the school handbook. I think it's over a hundred pages. I think it's 146 pages long. Yikes. Because it provides very clear expectations. Mm-hmm. , all of the scenarios that could be laid out, they're all there. These the exact guidelines under this scenario. So there's no gray area. Yeah, there's no like, well, I wasn't quite [00:52:00] sure. Oh really? Because here on page 123, it says exactly what was supposed to happen. Mm-hmm. . It provides clarity. Yeah. And clarity. Well, people are like, oh, I feel super restrictive from that. No, no, no. Clarity means you don't have to think about it. That provides a whole lot of that freedom of mind that we've talked about here is it's very clear what it is that you are going to do or are not going to do. [00:52:19] Angie: Yeah, and I think that there are the, we still maintain a freedom of choice no matter. Plan we have in place good points. No matter, you know what expectations there are, we always maintain a freedom to choose. We always have the freedom to follow that plan or to not follow that plan. That is a given choice every single day. But if you decide, no, no, no, this is what I want. Now here's the freedom, you know that I just have to follow this and then I know that I'm gonna be not, I don't wanna say doing the right thing, but on the right path. [00:52:53] Kevin: In terms of like school handbook. Yes. Yes. If I would like to not get a detention, I just follow the rules, laid out in the handbook, boom done. [00:53:00] If I want to aim in the direction of a race pr, I'd like to run a farther distance. Here's the plan, here's the path. If I follow the steps, yeah, I might not get exactly to the goal, but I know that I'm gonna make solid progress towards that goal. [00:53:12] Angie: Yeah, and the other thing I think about too, when I think about how structure can provide freedom is like, A clear job description. Like if you are going into a job and you know exactly what you're responsible, responsible for, and you have clear markers of success, that's gonna be a lot easier for you to do your job and to have freedom within that job because you're like, okay, I know that I am responsible for x, y, z metrics, so how am I gonna get to that? And it, it, it kind of gives you that freedom again to maybe explore a little bit depending on what you're doing. Of course. Like if you're a factory worker on a, an assembly line, you, you not a whole lot not exploration there. Yeah. Like you're, you're responsible for that one thing. Right. But I think that it can make our jobs a lot [00:54:00] easier because you understand what you're supposed to do every day. So how would that job be if you didn't know what you were supposed to be doing every day? And I think that that's what makes entrepreneurship so tough. A lot of people go into business and wanna become an entrepreneur or start their own business because they think it's going to give them more freedom. And it does in a lot of ways, right? I have the freedom to choose what I do every single day. I have the freedom to help whoever I wanna help, but the choices are so many, so broad. A lot of people feel very like stuck and overwhelmed because it can be very overwhelming to try to just decide, okay, well what kind of business am I gonna start? Am I gonna have a coffee shop? Am I gonna start a coaching business? Like the possibilities are endless. And when possibilities are endless, though that seems like the definition of freedom. Of freedom, it can actually make you feel very stuck because you're not sure what direction to go. [00:54:59] Kevin: And you're [00:55:00] not very satisfied. Like this is something that I just read the other day and I tried to figure out where, like whose Instagram I, I saw this off of, but it was talking about like job satisfaction. And they said one of the biggest keys to job satisfaction is employees knowing what is expected of them. Mm-hmm. having a very clear job description is you're responsible for this, this, and this. And then, Not having managers just like hover over them and micromanage. Just saying, these are your responsibilities. And then having the expectation that those responsibilities are gonna get taken care of. And the opposite of it, having really vague boundaries of what, like success at this job does leads some of the greatest levels of job dissatisfaction. Some of the mm-hmm. The greatest, like burnout and, and desire to quit the job. [00:55:45] Angie: Yeah. But how do you think satisfaction links to freedom then? [00:55:49] Kevin: I think the more freedom you feel within your job. Like I, there are restrictions I have within my job. Mm-hmm. , like, there just are like, I have to be in the classroom. Like, I can't [00:56:00] just be like, eh, you know what? For a third period today, I feel like, coffee break. Like, that's just not how it works. Yeah. There's going to be kids that show up. So there are certain rules that I have to follow. There's state standards, so we have to be able to cover certain material and stuff like that. Right. But, outside of like, here's overall what needs to get covered. No one tells me what needs to get covered on Tuesday of the third week of school. Yeah. Like I don't have that. No one's checking in on me on like a daily basis to make sure that I've Oh, have you given, have you given your first test of the semester? Mm-hmm. , have you given your second at this point, like, that's not where it's at. It's you need to make sure that the kids learn this stuff. Go for it. Mm-hmm. And that's essentially what I've got. And then I have a lot of support coming from the people around me, which is, yeah, kinda the benefit of having a coach also is they kind of give you like a good path and then help support you when other issues come up. [00:56:49] Angie: Yeah. So apparently our, our wonderful dog here, if you guys can hear, I don't know if, because Zoom has a very good filter. Like I, hopefully there's not getting a lot of squeaks under the, we we record on Zoom our, our podcast. So [00:57:00] hopefully you guys aren't hearing all of the squeakiness. But of course our dog decided now is the time to, to play with this doggy toy. But anyway, I think it all kind of comes down to how you want to define freedom in your life and, you might think that freedom means having the choice to do whatever you want, whenever you want. And I mean, quite honestly, we all have that choice, right? Yes, we do. Like we all can choose, like you could choose not to go to work tomorrow. That's true. Like you have that choice, but then the consequences of that choice would come after it. Like, exactly. You would probably get fired, which means that you wouldn't get a paycheck, which means that that would affect, you know, the, our, our family's finances. Like there are consequences of all of those choices. [00:57:39] Kevin: I'm not gonna be p be able to pay, raise entry fees. [00:57:42] Angie: Ultimately that's what it comes down to is I can't pay the race entry fees. But you do have the freedom Yes. To make that choice. And I think that it's about how we look at freedom and how we find freedom in our life. And we think that running can help you with that freedom to give you the freedom to explore within yourself, the freedom to [00:58:00] explore the world around you, the freedom to set big goals and challenge yourself and that a plan can give you the freedom to go out and execute the freedom of mind that you don't have to think about it. The freedom, knowing that you are doing something that is good for you, that's going to help give you the great

Be Happy Healthy Wealthy
Interview with Kevin Wright

Be Happy Healthy Wealthy

Play Episode Listen Later Dec 9, 2022 68:11


Dr Irene's first guest is Kevin Wright, a Property Development guru who helps other Property Developers speed up, streamline, simplify and expand their portfolios via his training programmes, public speaking, group forums, instructional videos, books and videos (Kevin Wright Property on YouTube). Through his company Invisible Investors Ltd, Kevin has helped hundreds of Property Investors from beginners to those with large portfolios, gain more time, property and cash by offering courses and guidance via www.recycleyourcash.co.uk and www.ninjainvestorprogramme.co.uk. Dr Irene and Kevin discuss his past cancer diagnoses and his positive approach to his treatment and experience using NLP techniques, the meaning and acquisition of happiness, health and diet, the building of wealth portfolios with property and his plans for the future.    KEY TAKEAWAYS Kevin was a Property Finance Broker for 20 years and prior to that a Financial Advisor so his experience is very comprehensive. He is also a trained NeuroLinguistic Programming (NLP) practitioner and has been for 20 years.  With a diagnoses of inoperable Non-Hodgkins Lymphoma via a random blood test, Kevin embarked on significant chemotherapy and focused on three NLP techniques ; Cognitive Reframing, Affirmations and Visualisation, thus avoiding subconscious negativity. Finding positivity in the cancer ‘experience' helped him conquer it. Kevin used his Facebook feed and shared his situation. Over his experience he received a huge amount of good wishes and support as affirmation. Using empowering visualisations of Pac-Man eating cancer cells during his chemotherapy, he envisioned millions of Pac-Men eating cancer cells all over his body.  The linking of happiness to achievement is positive, but waiting to be happy for possible upcoming achievements is not helpful. Choose to be happy now.  Kevin uses intermittent fasting to watch his weight and fat percentage, and a wholesome varied diet to keep on top his health. As with diet, a balance in different asset investment is advisable to spread risk. Remember, investments are not guaranteed so calculate the amount of your money you need to keep away from high risk investments to stay comfortable.  Property gives you leverage that you cannot get with any other asset class. Mortgages allow you to get a much higher return on your investment for the initial cash outlay.  BEST MOMENTS ‘I got to know you from the Professional Speakers Academy. Prior to that I already knew you from your Facebook, from all your ads and all the events you've been conducting over the years.' – Irene  ‘Notice I am picking my words very carefully there, I'm talking about an ‘experience'. I like to say that I ‘experienced' cancer. I think the unconscious mind picks up on negative phraseology. For me, a far more empowering label having come out the other side of cancer is not a ‘survivor', it's a ‘conquerer.'' – Kevin  ‘Working through my knowledge of Affirmation using NLP, I came up with a statement that I would use every time someone would ask after my health and the statement was ‘I feel perfectly healthy today.'' – Kevin   ‘No one leads a blemish free life. It's impossible. There will be challenges, there will be tough times, financially, health wise, whatever. ‘It's not how hard you get hit. It's how hard you get hit and keep moving forward.'' -  Kevin  ‘Habits form. If you do something consistently for 21 days your unconscious mind says ah! OK, this is how we do it now. So you've ingrained a new habit.' – Kevin  ‘Part of any wealth portfolio needs to have property in it. You can decide that you actually don't want to be a residential landlord and be a commercial landlord. So you just deal with business people.' – Kevin  VALUABLE RESOURCES Join Patreon : http://www.patreon.com/drireneching Instagram: irene.ching.777 Tiktok: @ireneching777 Youtube channel: Dr Irene Ching Twitter: @ireneching7777 Clubhouse: @ireneching1 https://www.facebook.com/irene.ching.735 LinkedIn : https://www.linkedin.com/in/irene-ching-742623219 ABOUT THE HOST Dr Irene Ching is a medical practitioner who specialises in Family Medicine, Wealth and Life Coach, Property/ Business Investor, Speaker, Quantum Wealth Creation Accelerator and Podcaster : Be Happy, Healthy and Wealthy. Dr Ching speaks on health, wellness and wealth in talks, workshops and events. She has her own coaching programme on money mindset - Quantum Wealth Creation Accelerator (online course with weekly coaching). She approaches health and well-being in a holistic way and encourages people to look at all the areas of their lives. She is passionate about human potentials and helping people to reach their goals/performance peak for happiness, health and wealth. In her coaching sessions, she works with emotional freedom techniques, energy works, NLP, Intuition/ Superconscious mind, Inner child healing, Timeline therapy, Self love works, behavioural change, goal settings and money attraction healing. She has helped clients to be super money magnets to live in abundance with ease and grace by healing their money blocks, shames and guilt. She was nominated as the best speaker for Best Solutions Overview at Professional Speaker Academy 2022, nominated for The Speakers Award for Best Virtual Event 2022, and for the New Comer Award. She was nominated for The Start up of the Year Award at Queens in Business. Dr Ching is a member of the The Royal College of General Practitioners of London and a member of the Royal College of Physician of London for many years. She has several diplomas in family planning, women's health, diabetes and coaching. She loves to motivate and encourage people to follow their passions and reach their full potential. Her motto: Reset Your Mind, Reset Your life. The podcast Be Happy Healthy and Wealthy is aimed at people who wants to be high achievers who perform at their peak performance in all aspects of life. It is about how we could be happy regardless of our circumstances, and to understand the secrets to real health and wealth; especially how to live a prosperous long life. The podcast idea came about when Dr Ching was asked a lot of questions about how to live happy, healthy, wealthy lives, so she went on a journey to discover how to achieve it and the secrets to happiness, health and wealth. She has been interviewing successful entrepreneurs, keynote speakers, influencers and millionaires on this important subject. So stay tuned to get the deep dive on how to be happy, healthy and wealthy- the million dollar questions!        

Today's Takeaway with Florine Mark
How to Support Someone With A Serious Illness

Today's Takeaway with Florine Mark

Play Episode Listen Later Sep 12, 2022 22:55


With Kevin Sherry, ALS of Michigan Board Member and Caregiver   There are few things in life that are more painful than watching a loved one struggle with a serious illness. I personally experienced this myself when my amazing husband, Bill, was diagnosed with ALS, a terminal illness more commonly known as “Lou Gehrig's Disease.” ALS is a progressive neuromuscular disease that destroys nerve cells in the brain and spinal cord. Over time, the patient loses their ability to move, speak, eat, and breathe. Currently, there is no test to confirm or rule out ALS and it's often diagnosed only after excluding other diseases that may cause these symptoms.   Today, we talked with Kevin Sherry. Kevin sits on the board of ALS of Michigan and he first became involved with the organization after his wife, Allison, was diagnosed with ALS when she was only 50 years old. Although the average life expectancy of an ALS patient can be as little as two to five years from the time of diagnosis, thankfully, Allison's symptoms continue to progress slowly and she considers herself one of the “lucky ones.”   We talked with Kevin about caring for a loved one afflicted with ALS and the amazing devices that can help patients improve their quality of life.   What You'll Hear on This Episode: What were Allison's initial symptoms? Why did a diagnosis take so long? After finally getting a diagnosis, what were some of the steps Kevin took to find help and support? What is Allison's condition now? Do all patients experience the same type of symptoms? What are some of the biggest challenges of living with or caring for someone with ALS? Is there any type of physical therapy or exercise that helps patients with ALS? How does ALS of Michigan help support patients and family members? Is there financial assistance available through ALS of Michigan? How can friends and family members help patients and their primary caregivers? What are the upcoming Walk N' Roll Events and how does the money raised benefit ALS patients? What are some of the speech assistive devices and speech pathology that helps ALS patients communicate? Today's Takeaway:  It's natural when we hear a loved one has a serious illness, that our initial reaction is fear and uncertainty. We may feel anxious, frightened and frustrated upon learning of a life altering diagnosis. But it's also a reminder that life is short and to spend time with your loved ones doing the things you love most. When we received my husband Bill's diagnosis, he refused to sit around and feel sorry for himself. Instead, we made it a point to get out of the house, socialize with friends and family and to live our lives as best as we could! When his mobility became an issue, we were fortunate enough to get a van with a lift for his wheelchair so we could go out on field trips. Although our life was very different from what we were used to before he got ALS, we still tried every day to find joy and happiness in our lives. Remember that every single day is a gift and even when you're living with a serious illness, it's important to cherish life. Will our days look like what we envisioned for ourselves before the diagnosis? No, of course not. But we can still find beauty, love, and joy in each and every day. Look for the silver linings. Surround yourself with love and laughter. And don't forget to tell your loved ones how much they mean to you each and every day. I always end every note, every letter, and every phone call with “Love, love, love!” I'm Florine Mark and that's “Today's Takeaway.” Quotes: “It's very difficult to come up with a diagnosis.” - Kevin “Early on Allison made the conscious decision to not let the diagnosis define her.” - Kevin “No two cases are the same.” - Kevin “Our mission is dedicated to helping pALS (People with ALS), their families, their caregivers, live life as fully as possible.” - Kevin Brought to You By: Gardner White Furniture   Mentioned in This Episode:  ALS of Michigan Walk ‘n Roll for ALS University of Michigan ALS Clinic  

The A to Z English Podcast
Quick Chat 014: Technology from the 80s and 90s

The A to Z English Podcast

Play Episode Listen Later Aug 4, 2022 15:52


In this episode, Kevin and Jack talk about what technology was like back when they were young! The conversation started to go long, so expect more discussions about tech from these two oldies later on. We also had some listener mail from episode 10 about your favorite things!https://atozenglishpodcast.com/technology-from-the-80s-and-90s/Share your answers to the discussion questions in our WhatsApp group chat! https://forms.gle/zKCS8y1t9jwv2KTn7If you could take a minute and complete a short survey about the podcast, we would be very appreciative. You can find the survey here: https://forms.gle/HHNnnqU6U8W3DodK8We would love to hear your feedback and suggestions for future episodes.Intro/Outro Music by Eaters: https://freemusicarchive.org/music/eaters/the-astronomers-office/agents-in-coffee-shops/Full Episode TranscriptKevin: Welcome to an a to z English Quick Chat. We're going to surprise each other with a topic for the day and just see where the conversation goes. Check out our site for a study guide, for vocabulary notes, discussion questions and remember we've got links to Whatsapp, a Facebook page and all of our other social media where you can check in the conversation. So. Jack, we've been talking with a lot of our listeners in our Whatsapp group actually and something I've found interesting is that there's a lot of young people in there.Jack: That's right.Kevin: And we are old compared to some of them and it, I kind of think it would be interesting to talk about technology because even one thing in our Whatsapp group so many of our listeners are doing voice memos in there and I'm just not used to that.Jack: yeah right.Kevin: Like i do text like I like typing and that voice message is weird and it feels like that's where tech is going and so tech has changed so much in our lives, I mean. When we were kids, we had no internet.Jack: I didn't have the internet um even actually my whole uh school career you know elementary, middle and in high school.Kevin: Cool. So, when did you get? When did you get your first computer in your house?Jack: Oh, I never had a computer.Kevin: When you were growing up you never had a home computer?Jack: I never had a home computer. I had a word processor. So, imagine if you have a computer but you take away everything fun and interesting about it and just leave the whatever's left over the unfun part the you know typing and papers and printing papers and think documents, yeah that's what that's what I had was a word processor that was, it's basically a typewriter with a little bit of editing that you can do.Kevin: And just for everyone listening. Just so you know, Jack and I are both oldies, but Jack has me. He's older than me by uh five years so not a huge difference but when it comes to technology, we were both born right when you know home computers and internet and things were starting to move around the world, and so we're even though we're only a few years apart there's a significant difference because for me, Jack, we had a we had a personal computer in my house when I was in I'm pretty sure we had one in elementary school when I was when I was in elementary school and it was a very simple computer. It had like no Windows. it was a DOS system, so you know there was no graphical interface which most of our listeners probably can't imagine like if you wanted to play a game or if you wanted to open the word processor, you would have to type. You just come, you'd open it up and it would just be a black screen with the letter c colon forward slash and you would just type text and you would just go like you'd say like go to word processor folder. Open word processor, you know in different text but basically that you'd have to type theJack: Type in the command basically.Kevin: Right exactly! Yeah, yeah, so, we had that when I was in elementary school and then I do remember connecting not to the internet but I remember connecting to a BBC. It was a bulletin board, something not the BBC from England.Jack: Oh, okay a different BBC. I was thinking that…Kevin: Yeah yeah, no this is a different BBC. It was just basically a bulletin board and it was I don't even remember exactly how they worked. You would dial in with your modem, and so you'd use the phone line and dial in and you'd connect to someone's server where then sometimes they had games, sometimes they just had chat rooms where you could talk to your friends and like very simple stuff, but I remember doing that in in elementary school.Jack: Oh, I did that in elementary school with my uh, on my friend's computer. So, my friend had a computer, and he was talking about using expressions like the internet or uh and I didn't understand any of it. I didn't know what that was.Kevin: Yeah right.Jack: And so he we were able to uh like you said go to some uh someone's private server I suppose right? He would share some kind of game and it was always just like a very simple kind of like not even, not even Super Mario level, you know, grab, it was a couple squares actually.Kevin: Kind of you know speaking of that, did you have, did you ever have any video game systems?Jack: Yeah, we were, I was a hardcore video game guy, Like, I love the original Nintendo. So, I started with the uh, I can go, I can go back really far here for our listeners because I was there at the very beginning. I bought Pong at a garage sale when I was in elementary school, and my television and Pong is basically two… it's like tennis or ping pong, and you move the cursor up and down, and it knocks the ball back and forth that was it. That was like the first video game.Kevin: It really was the first video game. I mean if you bought it from a garage sale like you bought it obviously used of course because I think that came out in the 70s at some point originally.Jack: Yep, it was sitting in somebody's garage for a long time, and I just bought it for like a dollar or two dollars and brought it home.Kevin: Nice!Jack: And we had that for a little while, but it got boring quickly, and then my parents bought me an Atari which was very popular in the 80s as well. Um, I think Nintendo and Atari had kind of a battle and Nintendo obviously won, but uh yeah, it was uh you know it was one of those things where we didn't know at the time which one would be the uh you know the winner, so the Atari. I had like Pac Man and all and it was it was a fun. It was very fun. They had great games, so yeah.Kevin: I never had an Atari. My brother and I, we did buy the first Nintendo, the NES, the Nintendo entertainment system and we bought that not when it was, because again, we're a couple years younger, so we bought that like a couple years after it was first released. So, it wasn't a brand new product, but it was still the video game system, and yep, We had that with the original Mario and Duck Hunt of course.Jack: Yes!Kevin: Yeah, and yeah, so we had those original Nintendo systems as well, so I mean that's a computer. That's the original tech. Now I mean computer systems and video games today are obviously so much different.Jack: Yeah, and I think a lot of it has to do with if your parents are into you know uh computers and stuff like that, so when you're young, if you're you know in my generation, because I'm old. In the 1980s, some people did have computers, but it just wasn't very common. None of my friends, you know, other than my one friend who did have a computer, but even when we played games it wasn't computer games. We would play Nintendo or Atari, so yeah, they were separate. They weren't, it wasn't a gaming system.Kevin: It was a video game always, not a computer game, it was a video game.Jack: Exactly.Kevin: I guess that's a good point about if your parents were connected to it. I think although my mom and dad weren't super techy necessarily, they, my mom at least, had a connection with it because my grandfather way back in the day, he was one of the first binary programmers for Eastman Codex, so like my mom has stories of him bringing back you know like a book of ones and zeros and ones and zeros and ones and zeros and finding the problem in the code of the ones and zeros code.Jack: Wow.Kevin: So at least my mom like understood you know tech is a thing and computers are a thing and this will be the future, and we need to go from there.Jack: Yeah, yeah, I mean that that is really interesting because I you know as time went by um my friends, some of my friends started to get computers when I was getting into like high school and stuff like that okay um but my family just wasn't, we were not computer people. And so I was very much like kind of afraid of computers. They were too, they were just mysterious to me and I didn't know how to operate them, and so I would write my papers either by hand, so I would just write my essays you know handwritten, or I would uh type it on a word processor or a typewriter. So okay, yeah, I got and I took uh, even in high school, I took two or three typewriting classes, so like how to type basically, yeah, how to type. So, basically just a big room full of typewriters, and we would just type documents, just copy.Kevin: Oh wow!Jack: Yeah, look at it and then type it and I you know I kind of uh proudly can say I got up into I think I was 75 words a minute, something like that.Kevin: That's pretty good. That's, that's quite fast. I type I think I type around that speed now actually after years of practice, you know, like that's a pretty good speed. I learned that's funny to compare them. I learned typing from a program called Mario teaches typing, and speaking of Mario, because of course you know I was a Mario fan and so I had like you know on one of my early computers, we had a program that was Mario teaches typing, and it was like the original Mario game right where Marios is running from the left to the right side of the screen but for each Goomba or each bad person or each you know block that you have to jump or whatever it starts with a letter.Jack: Yeah.Kevin: You know so it's like you have to hit whatever and you're jumping over you jump on them and then it starts to get more complicated and faster. It becomes a word or a sentence or and it's faster and faster and otherwise Mario dies if you if you don't get it, so I learned typing not from just yeah copying text but from like a game basically. I gamified typing.Jack: Yeah.Jack: I'm kind of curious to our listeners out there um how did you learn to type? Like what you know, do they teach? You know, for the younger generation, I imagine that computers are in schools everywhere, so if you know go to school now, you have access to a computer. My daughter was uh using a computer from the time she was you know uh five years old, so she can you know scroll on a screen and she can do all kinds of uh you know computer you know things on a computer that I could never do even as an adult. Now I've learned to do it because I had to, but it was, it's just interesting to compare my childhood to my daughter's childhood.Kevin: So along with typing, I'd be curious how, it depends on the age of our listeners as well, like what kind of phone they first had when they had a cell phone because remember like you and I, we never had a cell phone until we were quite late. I had my first cell phone here in Korea in 2007 or 2008. And I remember original cell phones. They actually had like a keyboard right like actual physical buttons. You know the phones today. It's just all on the screen. But I remember teaching at an academy and one of my young students, she was probably like your daughter's age like 13 or 14 something like that and because there were physical buttons, it's like a keyboard. You can feel where your thumbs are on it. Uh, I remember I was teaching her something and I saw her hands under the table just going away and she was able to type very fast without looking at her phone keyboard as well, and like I asked, I was like get your phone really quick. I wasn't angry. I was like hold on. I looked at it and she had typed like a full sentence, a full paragraph, not looking at this little nine button keyboard down under her.Jack: Using the uh, is it called qwerty is that what the old text message?Kevin: qwerty, no qwerty is the keyboard that you use right now.Jack: Oh, okayKevin: Because look at your keyboard, Jack. The top and bottom that the keyboard is QWE.Jack: Oh, okay i thought qwerty was where you press the three times and it you get uh it's like yeah.Kevin: qwerty is your keyboard because if you look at the thing.Jack: I just noticed that it said, yeah I've never put that together before today.Kevin: No, I'm not sure what though. I don't know the name of that three like you know where the button has abc and then cef and yeah you have to like go through all of those, um, I don't know the name of that offhand, but yeah, it, she was using that system and it was just crazy quick and very impressive. But Jack, I mean this is this technology topic, I think we could carry this, we could talk about this for days, and we haven't even gotten away from our like elementary school let alone when we were in high school let alone when we actually had the real internet and things like that. I think we'll have to uh part two this one or maybe uh turn this into a multiple uh episode conversation. This is definitely gonna be a part two part three part four because I mean tech is such an interesting part of our lives and you and I have seen it from where there really wasn't any tech or very little at least to now most of our listeners just are you know have always had tech like always in their lives and the way that like games and things are all combined now with your computer and everything, and so in your smartphone.Jack: So, I think uh we covered video games we'll talk about uh some other uh examples of tech.Kevin: Yeah, we'll have to get back to the early internet. I mean just one last thing because the interesting thing about the internet is I remember going online right now you're just always online. you're always on the internet. When we were younger, it was like I'm gonna use the internet and you would have to go and log into it and turn it on and now even that is different. Like, internet is just everywhere, it's yeah ubiquitous…Jack: I don't know how yeah I lived without it for so, you know as long as I did.Kevin: And that's and that's what we can talk about because there's so many things that like our phones do today for us that we somehow did without many years ago, and it's interesting to compare because I remember doing without it, but I don't know in retrospect why exactly, yeah but let's come back to this later because we've got to get to some listener mail of course. We do have some listener mail, so you go ahead and get to that. Who have we heard from this week?Jack: So, today I'm going to read listener mail from one of our listeners named Salomeh and Salomeh writes in uh regards to the episode of uh what are your favorite things and so for her, she said, in the past few years my favorite things were reading pdf books from her computer and cell phone so that kind of goes along with our episode. Reading books on your phone, yeah reading books on your phone, reading books on your computer, she enjoys surfing the web, playing computer games and drinking coffee. So, I think surfing the net, you know surfing the internet and drinking coffee has to be one of the most fun things you can do.Kevin: They go together very well, coffee and the internet. Nice, and that was episode 10 right? what are your favorite things.Jack: Yes, that's right.Kevin: For now, let's go ahead and wrap up. So, for everybody, thanks for listening. Remember to go join our Whatsapp group. It's linked on the webpage. You can join in the discussion as well. Tell us what you think. Ask questions, reply to the discussion, or if you have any topics, anything that you want us to talk about, anything, we'll go from there. So, everybody thanks for listening and we'll see you next time!Jack: Bye, bye! Key WordsWord processor: a machine that lets users create, save, and print documentsCommand: an order or instructionGarage sale: a sale of used or unwanted goods; normally held in a person's garage or yardUsed: not new; an item for sale which was owned by a previous personBrand new: new; an item for sale which has never been previously owned Discussion Questions1. How did you learn to type?2. How old were you when you first used the internet?3. How old were you when you got your first smartphone?4. Do you enjoy playing computer games? Why or why not? Support this podcast at — https://redcircle.com/the-a-to-z-english-podcast/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Cocktails With Carly & Toks OGun
Black Feminist College Professor Slams Kevin Samuels and Praises His Death

Cocktails With Carly & Toks OGun

Play Episode Listen Later May 16, 2022 99:59


On this episode of Cocktails With Carly & Toks Ogun... The Fall of Raise and Fall of Kevin Samuels Black Women are not rejoicing they are Relieved…. Kevin Samuels rose to social media fame posting and offering controversial relationship and dating advice, volunteering highly critical remarks about women — many of whom were Black — determining their “value” based on their appearance, age, income and number of children. Kevin was known amongst some as “telling it like it is” but was he really!? What has this done in our community besides create yet another form of cultural division!? Did we completely disagree with Kevin- NO, but without a doubt his disparaging behavior towards Black women sparked a newly found disrespect for women interested in perusing a man of class… or “high value”. Also, subscribe and view the to visual interview on YouTUBE at Cocktails with Carly and Toks OGun. For guest inquiries, questions, or if you have any topics you would like for us to discuss, email us at CWCTO100@gmail.com  Follow Us On Instagram @CWCTO1   Follow our host on Instagram Carly @cocktailswithcarly_   Toks @toksogun --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Rougewon
Episode 138 - We Don't Talk About Kevin... No No No

Rougewon

Play Episode Listen Later May 4, 2022 81:20


We have two weeks to cover and so the podcast is two weeks late. Mostly because of the Sonic sequel which didn't go fast.    

Giant Robots Smashing Into Other Giant Robots
412: Diversity-X with Kevin Withane

Giant Robots Smashing Into Other Giant Robots

Play Episode Listen Later Feb 24, 2022 32:26


Kevin Withane is the founder of Diversity-X: a community to help underrepresented founders who are trying to make a positive impact in the world thrive, scale, and grow. Chad talks with Kevin about giving underestimated founders connections and access, creating a venture fund, and creating a platform via DiversityX. Follow City DiversityX on Twitter (https://twitter.com/diversityx_vc). Follow Kevin on Twitter (https://twitter.com/KevinWithane) or LinkedIn (https://www.linkedin.com/in/kevinwithane/). Follow thoughtbot on Twitter (https://twitter.com/thoughtbot) or LinkedIn (https://www.linkedin.com/company/150727/). Become a Sponsor (https://thoughtbot.com/sponsorship) of Giant Robots! Transcript: CHAD: This is the Giant Robots Smashing Into Other Giant Robots Podcast, where we explore the design, development, and business of great products. I'm your host, Chad Pytel. And with me today is Kevin Withane, founder of Diversity-X. Kevin, thanks for joining me. KEVIN: Chad, thank you so much for having me on this show. CHAD: Kevin, I know you have deep expertise and background in law and ethics and compliance, particularly when it comes to diversity, equity, and inclusion issues. And that has led you to create Diversity-X. And so what is Diversity-X? KEVIN: Diversity-X is a community for underestimated founders trying to make a positive impact in the world. We're working on creating a VC fund for it. And also, it's an ecosystem to support those underestimated founders and help them thrive and scale, and grow. CHAD: That's great. What kind of support and community are underestimated founders lacking, and how does Diversity-X fill in that gap? KEVIN: I think it's a mix of connections and access. I use the term underestimated rather than what many people term as underrepresented because there are plenty of people of color founders, plenty of LGBTQ+ founders, plenty of female founders, disabled founders, veteran founders. There are lots of them in the world, so they are represented. They're just underrepresented in the equitable allocation of capital and particularly venture capital at early stage, which sees many of these founders not necessarily succeed or have to work that little bit harder just to get a starting place where many others get funding a lot earlier and a lot easier in their journey. And I'm not saying raising capital is easy at all for anybody, but it's easier for certain groups of people than it is for others. CHAD: What makes it easier? KEVIN: I'm going to be candid in my views. I think it makes it easier if you're a white male; nothing against white males, but it's easier. There's that privilege. But also, you look, sound, probably have a lot of similar backgrounds to the people who are allocating the money who have control over whether they invest or don't invest in the startups. And I think; also, they tend to have better connections or better ins. It is a generalized statement, but data shows that 93% of VC money typically goes to white male founders. So it's backed up by data to an extent. CHAD: Right. And it doesn't even need to be ill intent. In some cases, there might be, but it doesn't need to be. So much of the VC world is about connections, and what you've done previously, and who you know, and the intro you're able to get. And then, when you finally get the meeting, if you're out pitching something that just isn't even on the radar of the typical VC, they're not going to connect with your idea in the same way that you do. When we're building products, having a diverse team of people allows us to see all the different aspects of that product and have people saying, "Well, what about this? From my background or my perspective, I understand that this is a particular concern for women around the safety of this," or something. And people say, "Oh yeah, I didn't even realize that." KEVIN: Yeah, that's a great point. Within the Diversity-X community, very early on, I realized one of the probable flaws for VC is, let's be honest, it's a very male-dominated industry. I think they are making real strides to change it, make it more open, more accessible to females and people of color. But essentially, for the most part, it is people who look and sound the same and typically are a white male. And there's no disrespect, but sometimes you can get a pitch about femtech. And while she may go, "Yeah, I can see that this could be a problem," you don't know because the fact is you're not a woman. You just don't know. And I experienced that very early on speaking to a female founder who's part of the community, and she's really trying to do some amazing stuff. But at first, I was like, "I can empathize with the issues you're trying to address here and the problem, but that's as far as my knowledge goes." And it made me wonder if VCs who are getting this sort of pitch will probably turn them down. They can't understand the problem. So, therefore, they can't understand what the solution that the founder is trying to come up with is really trying to address. And so pushes it by because they don't have that expertise, and that's not their fault; it's just there's a lack of diversity in the VCs themselves to be able to address that. But then you hear these stories about male founders coming with a femtech solution almost on the back of a cigarette packet. And they're getting X amount of dollars to go and do some research and try and start building a product around what their idea is. And yet many of the female founders are scratching their head; well, we didn't have an in to that VC, so we never got in. And yep, so we don't get funding for what is a problem that we actually experience ourselves, and we're trying to address. CHAD: This conversation reminds me of a conversation that I had in 2018 in Episode 279 with Alex Friedman, the co-founder of LOLA, which is a feminine products company. And she talked about how it was clearly uncomfortable for the people that they were talking to to talk about these kinds of things. So even that can have an aspect to it where like...and then men may be more comfortable talking with men about feminine products than they are to women about them. And it just permeates the whole conversation when you're trying to launch a product that you need money for if it's uncomfortable, or it's foreign, or all of those things. KEVIN: Absolutely. The industry needs to change in a couple of ways, I see. There needs to be greater emphasis on VCs building networks and connections into the communities and to the founders that are underestimated people of color, female from different socioeconomic backgrounds that may not have been able to afford to go to MIT or Harvard but super-smart people solving real-life and real-world problems. And VCs themselves need to look at their own diversity, like, it is not diversity just for the sake of well, we need X number of women now with investing power, or we need more people of color to invest. It's because those people bring their lived experiences, which is the same for any business. It's no different if you're a big corporate. The reason for diversity is the same. It's to get that cognitive diversity, that cognitive difference of lived experience, which in the end, bring into your field. It's something as human beings we can't detach ourselves from. We can't detach ourselves from our lived experience. We take that everywhere we go. CHAD: So what's involved in creating a venture fund? KEVIN: A lot more work than I thought. CHAD: [laughs] KEVIN: I don't have a venture background, so I'm already 700 steps behind everybody else that is doing it. Even the good guys who are trying to actually address this problem, many of them actually come from a venture background. But I'm looking out there, and I'm seeing people like Matt the VC, Arlan Hamilton, and they inspire me that I can do this. Because, ultimately, I had a soft conversation with a family office just to try and explain what I'm doing and see if there'd be interest. And they actually liked the idea. But they said to me, "Who are your competitors out there?" And I said, "Look, you can think of me as naive, but the reality is I don't think I have any competitors." And the reason is because we have a mission. Our vision is a world where you don't have underestimated founders. Our mission is to grow the world's biggest community of underestimated founders and support those that are VC-ready and the right fit for funding that are going to be successful with capital. And whilst there are other companies and funds doing this, they have niches where they focus on certain areas. We're much broader. But ultimately, no matter how much I raised in the fund, it's never going to be enough. It's never going to be enough to meet the gap that there is right now and the opportunity. So when you say competitor, every time an underestimated founder gets funded and gets given the opportunity to really address the problem that they're trying to tackle, that's a win for me because it's helping my mission and the vision. So that's the way I look at it. And yes, that is a little bit naive, maybe. But you look at Elon Musk, and you look at founders who are trying to do amazing things. And you don't really knock them down for their grand visions. You have to aim high, and that's what we're trying to do at Diversity-X. CHAD: So I noticed that you are particularly focused on the UK and Europe. And in my experience, the investment community tends to be different between the United States and Europe. How have you found that, and has that been adding a challenge on top of a challenge? KEVIN: Yeah, it is adding a challenge on top of a challenge. It is different. I think the U.S., in some senses, is much more progressive, much more open. It's funny, I was talking to a friend, and I was saying...I can't really talk numbers because I don't want to get in trouble with the FCA. But I said to him, "This is the sort of size of the fund I'm looking to raise." And he is an American. And he just looked at me and said, "Why?" And I said, "Well, you need sort of skin in the game. You need this, this, and this." He looked at me and said, "You are the skin in the game. Your passion comes through." Guys in America, people will be looking at you, saying, "You're way too small. You need to go much bigger than this." And I said, "But skin in the game, skin in the game, skin in the game." He said, "Don't tell me about that. Go big and see if people will buy into it." And that's I think much more of the view across the pond. There's much more appetite. And I think for European VCs and particularly those probably starting out trying to address some of the issues that Diversity-X hopes to address, we've got to move probably and work hopefully in tandem with the more progressive, more open, more solution-oriented VC funds that are coming from the U.S. Because quite frankly, they are coming here now. They're coming to UK and Europe. But the reason I wanted to start in the UK and focus on the UK and Europe is that's where I'm based. That's where the best part of my knowledge is. Although interestingly, I guess my network is probably from the LP side, probably stronger in the U.S. So we'll see how that pans out. CHAD: I assume that there are some legal requirements to starting a venture fund. Or can anybody do it, I guess is the...[laughs] KEVIN: Maybe this is part of the problem as well as, the bar for entry just to start a fund is high, and it's expensive. So I guess I'm blessed that I've had the opportunities I've had in the past to be able to build something to be able to start this. But yeah, it's a myriad. And as a lawyer and someone who's even done transactional work on private equity and even helping some startups on fundraising and seeing how it works, it is very difficult. And you could be dealing with multiple jurisdictions depending on where your limited partners are. So there's a lot to factor in. And then it's not just the legal fees; it's the fund administration and the fund management. For instance, in the UK, are you going to be regulated if your fund doesn't need to be regulated? Or are you going to be authorized on your own, or are you going to use an umbrella? What does that mean? So it's a real steep learning curve. And I've got to admit, in my personal journey, there have been too few who have responded to my request just for help and advice, including what I would consider...I use this as the good guys, but the people trying to address the same problems that I am either focused on female. You reach out, but there's no return call. But there is one person who's a traditional fund; he is a white male VC. But honestly, he came back. We had a call. We talked about stuff. He said, "Keep in contact. Let me know how it's going," and he's tried to help me. A couple of weeks later, I didn't hear from him, and then all of a sudden, an email popped up, or a message popped up saying, "Oh yeah, sorry it's taken me a couple of weeks to get back to you. But I just wanted to make sure that here's an introduction. This could be the partner you're looking for blah, blah, blah." I was blown away by that, that kind gesture. Somebody who just literally could have had a call with me said, "Yeah, not interested in this, never going to go anywhere. Why exert any effort?" CHAD: That's great. You mentioned it is difficult. It's always difficult to start something new. But you're doing it alone. You don't have a partner. KEVIN: No. I'm on the hunt for a partner. It's like dating, I guess. You keep trying to kiss a lot of frogs to find that person. Ultimately, knowing that I'm going to get challenged, rightly so, on track record, I would like to find a partner who has VC experience, who buys in deeply to the concept, and the mission, and the vision that we have and is looking to build a VC firm, not a fund, i.e., this is not a one and done exercise. This is about creating over multiple funds and, hopefully, generationally growing this to something really special. CHAD: Well, if you're listening, and that describes you, get in touch with Kevin. [laughs] KEVIN: Absolutely. Mid-roll Ad I wanted to tell you all about something I've been working on quietly for the past year or so, and that's AgencyU. AgencyU is a membership-based program where I work one-on-one with a small group of agency founders and leaders toward their business goals. We do one-on-one coaching sessions and also monthly group meetings. We start with goal setting, advice, and problem-solving based on my experiences over the last 18 years of running thoughtbot. As we progress as a group, we all get to know each other more. And many of the AgencyU members are now working on client projects together and even referring work to each other. Whether you're struggling to grow an agency, taking it to the next level and having growing pains, or a solo founder who just needs someone to talk to, in my 18 years of leading and growing thoughtbot, I've seen and learned from a lot of different situations, and I'd be happy to work with you. Learn more and sign up today at thoughtbot.com/agencyu. That's A-G-E-N-C-Y, the letter U. CHAD: In the meantime, while you're working on building this venture fund, you said, okay, I'm going to start building a community right away, right? KEVIN: Yep. CHAD: And when it comes to platform, how are you doing that? Are you using something off the shelf? Are you piecing it together? How's it going? KEVIN: It's such hard work. Who would have thought? My wife laughs at me because since she's known me, every time we go into a town, or a village, or a shop that has a community board, I'll stop and read it. And she would laugh. She's like, "It's such a geeky thing to do." And I was like, "I love community. I like to know what's going on, what's happening." I presumed that it's, therefore, relatively easy to build one. Then I was very nervous, and I was like, I don't know how to get started. And somebody who's in the community but also just an amazing person, Amy, she said to me, "Dude, just get started. Stop procrastinating. Just start a WhatsApp group," so I did. And then I invited a couple of friendly faces, i.e., friends, and said, "Please, can you join this group?" And then I invited a couple of founders that I had just connected with and just started having conversations with. And from that moment...and this was early October, and then my son went into hospital. But from that moment, it started growing. So beginning of October 2021 to date, we have about 60 founders, which I think is not bad. And we use a WhatsApp group. Then I had some conversations and got some feedback from the founders. And they said, "Look, we need some more organization because our feed is blowing up with the amount of traffic going through it. So we need some sort of structure. We need some resources and different things." So I was looking around, and I was like, by the end of day, what can I get for free? Because I'm not making any money on this. And what can I get for free? So we moved it...we didn't move it. We set up on Slack. But I've got to say despite having more organization, the bulk of the activity still works around WhatsApp. But I will say this; I'm not a tech person, so I do need support on this. So if there's anybody who wants to volunteer to give me some advice, or help, or just come onboard maybe in some capacity, I am trying to build a platform that's web-based, maybe even app-based, that can help facilitate conversations, learning, investor matching. Because part of what I'm doing, whilst I haven't raised a fund yet, is that there are members in this community who need support right now, financially. I can't give that to them, but there are good people out there, good angels, or even some of them, probably VCs that would. And so it's trying to create a platform where we can connect those founders, those underestimated founders, and I think predominantly angels. But if any VCs want to join, that'd be great too, just to help these guys get started. They need to start moving forward, and they can't wait for me to get a fund up and running. So whatever I can do. So I am looking at building a platform. It's just in the question of how do I do this? And is there anybody to help me? CHAD: If you're a founder who wants to get involved in this community and think it would be beneficial to them, where do they go to do that? KEVIN: I'll say reach out to me either email me kevin.withane@gmail.com or connect with me on LinkedIn, two best Places. We'll chat. But generally, the community is open. If you're an underestimated founder, if you just tick that box, you're in. Come and learn, grow, support, be supported. You'll see that. We've had some new members in the last week who have just said, "This is a really interesting community." And I spoke with one today that said, "I'm generally very wary, particularly about being around people who have similar businesses to what I have, you know, competitors." And I said, "Why? Why are you scared of competitors?" And she's in a field which relates to sustainability. I said to really deliver the sustainability you want to deliver, it's about collaboration, and that's what this group has. It has that in spades, people working together, people supporting each other, e-platform. They are going gangbusters on sharing information. This is what we use. This is a great book. This is a great resource. These are great people to go and speak to. And so it takes the pain and reduces the stresses of being a founder, which you've got to do so many different things. And generally, you've got to do all of those things on your own with a very few number of people supporting you. CHAD: And I imagine that a lot of the people in the community so far are people who invite each other in. KEVIN: Yeah, and there are other people that I've met who have contacted me and said, "Look, we've got this startup. We're looking for an advisor, or we're just looking for a bit of support," or even someone saying, "We're looking for investment." So I'm very upfront where we are at the stage we are. But I'll introduce him to the community, and they start embedding themselves in it. And it's growing. As I said, the mission I don't know if it's bold enough, but I think it is bold. CHAD: [laughs] KEVIN: It is to be the world's largest community of underestimated founders. And I actually asked a question with the group yesterday was, "How do I go from, say, 50 to 500 in a few months but real genuine people that want to be community members like actually contribute and be active?" I'm still waiting for the answer to that question. I'm hoping it's going to come next week. [laughs] CHAD: [laughs] So I'm curious, given your work in, and correct me if this is wrong, but I would say a more corporate space, in your work in international law firms and global public companies and that kind of thing. How has that experience either been different or the same as what you're trying to do now? And how do traditional companies approach issues like this? KEVIN: So I get to work with...I have a day job, as I call it, but Diversity-X and supporting diversity is my passion. To address some of the passions that I have, the reality is not every workplace can or chooses to allow that to happen for employees. In certain companies, your role is your role. And if you want more, then go outside. So for me, there are things I wanted to do that I don't get the opportunity to do in my workplace or in the way I want to do it in my workplace. So I started looking outside; well, who can I help that needs someone like me to help them with this sort of thing? And that's how I fell into helping startup founders. And that's where I found this absolute passion. I think everybody who works with founders and startups is always energized in a way that incorporates the energies that sits in pockets in my experience. And you don't tend to see huge organizations. And this is not to say they don't exist; there are some that do but who are energized and focused on a purpose. I think those that have purpose that's really, really clearly defined and embedded do have this energy of drive and innovation and disruption and even go as far as trying to have radical change. Others are trying to learn. And to be fair, to many organizations, some of this stuff is new to them. And they're learning, and it takes time, and you have to give them time, and you have to give them the opportunity to fail and make mistakes. So there are a lot of companies that are trying to do the right thing, trying to be better, trying to embrace their people and the issues, and the things that their people care about but as well as balancing with the wider stakeholders because they have multiple stakeholders; it's not easy. It's a tough balancing act for anybody in a leadership position in the corporate to say, "Well, look, we've got to deliver financial results. But also, we've got to think long term, but we're measured on short term." How do you do that? It takes a lot of work and effort, which is why I see the opportunity for startups, in particular, to operationalize this stuff early on. So that becomes embedded because retrofitting is very expensive and very time-consuming, and resource-heavy. CHAD: Having lived and worked in the UK, China, Hong Kong, Russia, The United States, how are things different in all those places when it comes to work and issues like this? KEVIN: Let me just quickly ask you a question see what you think. Where do you think was the hardest place of those locations to live and work? CHAD: Hmm. Russia? KEVIN: It's interesting. CHAD: I don't know. KEVIN: No, no, no. People would usually say, and people do say to me, "Oh, China must be really hard, or Russia must be really hard." CHAD: Well, I went to visit China about two and a half years ago. And it completely changed my perspective on what China is like, and so that's why I didn't answer China. But I don't want to invalidate your perspective if China was the most difficult place for you. [laughs] KEVIN: Actually, no. The United States was the hardest place, which is why in 2020, we made that decision, for multiple reasons, to return home back to the UK. It's the land of opportunity, but it's slipping by. They've got so much resource. They've got so much of everything. But there's such disunity in my perspective and in my lived experience. But if you're an American, you might see it differently. If you're someone, an immigrant who got naturalized there, you may see it differently. But in my personal experience, and that's all I can talk to, was that this is a deeply divided country that's frittering away the opportunity to truly be the greatest country in the world. And they talk about being the land of the free. I used to joke with my Canadian colleagues because I was in Detroit, so you look north. You look south, sorry, you look south to Detroit, which is the only place...and I use this as my pop quiz question of it's the only place in America, I believe, that if you look south, you're looking at Canada. But I used to say that's the land of the freer because truly, I actually felt more strict in the United States than living in Russia or in China. You get told what to do. It's just done in a different way in the United States, and that's just my experience. But look, I lived there for three and a half years. It's not a lifetime by any stretch of the imagination. And it was a time when I guess many of the people I love and care about in America probably said, "Kevin, you are here at the worst time to be here. CHAD: [laughs] Right. KEVIN: And this is not the real America." But unfortunately, that was the America I experienced. So it was the hardest place for me. CHAD: I think that that's actually where America gets into trouble is by continually saying, "This isn't the real America." And you can only say that for so long when we've been saying it for a long time. And so I think it's important to ask ourselves, isn't that actually the real America then? Sort of to your point of the VCs and not changing the demographics despite saying something is a problem and working at it over time. And, oh, we've made a percentage point of progress means that you're not really working on the problem or willing to change because you're probably not focused on the right things. KEVIN: Yeah. And you think about the United States of America it's funny, the house I'm living in is 172 years old. It is older than so many places in the States, and yet I remember someone saying, "Oh, you're living in a 1950s house. That's a really old house." [laughs] It's like, it's almost a new build in the UK. America has this rich history to still create. CHAD: And I think that's what lends us to being more aggressive when it comes to investment and more willing to take risks. So like you said, there are tons of opportunity and some tons of potential at the same time as there are probably real big problems. KEVIN: You know that saying about the rising tide benefits all? CHAD: Yeah. KEVIN: I think in VC, it has had a negative connotation because from the industrial gaslighting is yeah, there has been an increase in funding, but everybody got it. So the percentages of allocation didn't change. But also, America has that opportunity, in my view, to really rise everybody. Just take the education system; it should be the greatest education system in the world, bar none. The resources are there, the talent is there, the people are there, and they're hungry for that education. Heck, people from other countries scramble to get America to have a piece of that. But why is it not? And I think it's because there's too much protection of certain groups and an unwillingness to be more open. But the more open you are to the different ideas, to the different viewpoints, to then finding the best place for us, I think it presents America with a huge, huge opportunity. So, you know, I'm probably [inaudible 29:14] [laughter] because really you should be the best. You say you're the biggest and the best, but people don't care about the size of your army, really. The everyday Joe in the UK, we don't think about that. I grew up thinking America was paved with gold, and I got there, and it's like, this is not quite the way I grew up. [laughs] CHAD: Well, inside of America, there's a lack of that perspective, though, because when you can self believe that that's the case. And because you don't have a perspective on what it's actually like elsewhere, it's very easy to say, "Oh, we are the best." KEVIN: Yeah, that's true. And look, who cares what country is the best in reality? [laughter] Sometimes I like to think I've got these three children. Right now, as children, they don't care. They just want to get on with people and have more friends and more relationships, and that's what they care about. But at some stage, I don't know where it starts or how it starts; we lose that. We lose that. But you see that in founders, this ability to get past that, and they're trying to address it. At least the founders I'm trying to support they're really trying to break past these barriers of we're different, and we need to remain different to we are different. Let's embrace that. And how can we use that to our advantage? CHAD: Yeah. And I think that to take a step back, I'm a big believer in continuous improvement and always trying to be better. And I think that when you find yourself in a position where you've stopped doing that, it's no good for anybody. And it's very clear to me that there's the next frontier for improving ourselves, and the companies that we work at, and the world in which we live is all of these things that we've talked about today. And so I really wish you the best with Diversity-Xand with what you're trying to do. And please keep in touch, and we should talk further, maybe offline after this recording, about how we might be able to help more. KEVIN: Brilliant. And thank you so much for having me on this podcast. I'm so, so grateful. Thank you. CHAD: Kevin, if folks...you said your email address before, but do you want to say it again or other places where people can reach out to you? KEVIN: Yeah, so it's kevin.withane that's W-I-T-H-A-N-E @gmail.com. Or you can find me on LinkedIn. I'm very visible there. CHAD: And you can subscribe to the show and find notes along with a transcript of this entire episode at giantrobots.fm. If you have questions or comments, email us at hosts@giantrobots.fm. And you can find me on Twitter @cpytel. This podcast is brought to you by thoughtbot and produced and edited by Mandy Moore. Thanks for listening, and we'll see you next time. ANNOUNCER: This podcast was brought to you by thoughtbot. thoughtbot is your expert design and development partner. Let's make your product and team a success.

Mix Interação Delson
JONATHAN conta sua versão sobre morte de MC KEVIN no Domingo Espetacular

Mix Interação Delson

Play Episode Listen Later May 24, 2021 9:49


JONATHAN conta sua versão sobre morte de MC KEVIN no Domingo Espetacular --- Support this podcast: https://anchor.fm/delson-costa/support

The Extra Mile Podcast GALLOWAY EDITION
The Extra Mile Podcast - JEFF GALLOWAY EDITION - Episode 8.3

The Extra Mile Podcast GALLOWAY EDITION

Play Episode Listen Later May 19, 2021


Welcome to episode 8.3 of The Extra Mile Podcast – JEFF GALLOWAY EDITION!! “The mere knowledge of a fact is pale; but when you come to realize your fact, it takes on color. It is all the difference between hearing of a man being stabbed to the heart, and seeing it done.”― Mark Twain, The Wit and Wisdom of Mark Twain I of course realize that many of these episodes are merely distractions while running. Something to occupy your brains or at least play tricks on it while you are out on the roads. And I'm good with that! I do it all the time with the podcasts I listen to! But this episode, to me, is different. This one could literally save your life! HA, good one Kevin… NO! This is not hyperbole! Listen closely to this one as if your life depended on it. What have you got to lose? A couple of hours of your day, at most. Also, you could do worse than dig deep into the following FREE YouTube video's shared with me by Dr. Mark Cucezella, on the topic of  Coronary Artery Calcium (CAC) Scoring: ·         The Widowmaker ·         The Power of Zero Check out some very cool stuff mentioned in this episode: ●     All Things Jeff Galloway ●     Jeff's Retreats ●     Jeff's Customized Training Plan ●     The Extra Mile Podcast SWAG PAGE ●     Jeff Galloway LIVE Virtual Training Club – Powered by CHARGE ●     Coros Pace 2 info ●     Dr. Mark Cucuzzella ●     Dr. Mark's Natural Running Center ●     Dr. Mark's USAF Efficient Running Training Modules   Please don't forget to support our amazing sponsor ●     sQoosh Bands.. MORE than a sweatband! Thanks again for downloading the show and giving us an hour or so of your time. We invite your comments, questions, and training updates either in a 1-2 minute audio submission to podcast@jeffgalloway.com. We would love to add your voice to the next episode!Please subscribe in iTunes using the link to the right or download the show by clicking HERE.   Until our next episode, you all enjoy your Extra Mile.      

2 Small Cokes and a Large Popcorn!
'Edward Scissorhands' and 'Cherry'

2 Small Cokes and a Large Popcorn!

Play Episode Listen Later Apr 4, 2021 43:08


‘Edward: Kevin, you wanna play scissors, paper, stone again?Kevin: No!Edward: Why not?Kevin: 'Cause it's boring. I always win!'Edward ScissorhandsTwo tragic but great acting in the movies we review this week, Johnny Depp and Winona Ryder in Edward Scissorhands and new film where Tom Holland suffers for PTSD in Cherry (Apple TV). We also discuss the Russo brothers and Tim Burton directing and much, much more. See acast.com/privacy for privacy and opt-out information.

The Marketing Agency Leadership Podcast
Profit Strategy for a Crisis

The Marketing Agency Leadership Podcast

Play Episode Listen Later Aug 27, 2020 31:53


Kevin Hourigan is President and CEO of Bayshore Solutions, a digital agency that started in 1996 as a branch of a managed services provider – a 3-member team building and maintaining client networks. Two years later? Thirty employees.  Decades ago, one of the Kevin's engineers developed a company website and asked 100 of the company's clients if they would be interested in a 3-page website for $500. Client responses were either “What's a website?” or “We'll never need one of those.” One client agreed to give it a try. That $500 website cost $5,000 to build, but two years later, in 1998, clients came begging for websites, which were now more profitably priced at $7,500 and up. The company failed in its attempt to go public in the late 90s and survived the dot com crash in the early 2000s. Its base of paying clients plummeted 90%. In response, the company slashed its staff from 225 to 12 in a year. Larger agencies, the ones Kevin considered as his mentors, the ones that went public . . . failed. Bayshore Solutions is one of only 2% of the digital agencies that survived the dot com collapse. When Kevin realized that what he had left of the company would never again be “an aspiring dot-commer on the verge of going public, spending money like it's going out of style with clients spending money with us like it's going out of style,” he knew it was time to rebrand. He wanted the new name to be “agnostic,” that is, not tied to any transient technology. Bayshore Web Development could become obsolete. Baysore Solutions, on the other hand, would not be tied to any here today, gone tomorrow technology. For almost 25 years, BayShore Solutions has helped clients create advertising campaigns that drive qualified traffic. It designs and develops powerful stakeholder-targeted websites with the right marketing mix to help its clients succeed. The agency markets itself as a digital expert, applying strategies horizontally across a variety of verticals, transferring experience from one vertical to another completely unrelated (and non-competing) vertical. Every solution is unique, with a balance of the “bleeding edge of new and the tested, tried, and true.” Around 90% of implementation strategies are things Bayshore KNOWS will work. The 5 to 15% that is experimental will vary depending on the phase of an industry's business cycle.  After Kevin had excellent experience working with a CEO coach, he decided to let his leadership team hire an executive team coach. The result? Tighter vision and a better definition of core values (working together, winning together, and solving problems together), with the team all learning together, rather than receiving the information from “an informed Kevin. He says, “Having a team coach, we're hearing the same thing at the same time.” In response to the impact of Covid-19, Kevin explains that his company has reduced unnecessary expenses and increased its marketing budget by 50%. He says the company's strategy is to market and sell its way through the crisis, rather than trying to cut its way through. The results so far? Leads are up, traffic is up, and sales have met December's forecasts. He plans to continue operating this way and says the agency's next 90-day plan is to remove unnecessary operational expenses and reinvest that money in sales and marketing efforts.  Kevin can be found on his agency's website at: BayshoreSolutions.com or by email at: kevin@bayshoresolutions.com Transcript Follows: ROB: Welcome to the Marketing Agency Leadership Podcast. I'm your host, Rob Kischuk, and I'm joined today by Kevin Hourigan, President and CEO of Bayshore Solutions based in Tampa, Florida. Welcome to the podcast, Kevin. KEVIN: Hey, good morning, Rob. Nice to be here. ROB: Fantastic to have you here. Why don't you start off by telling us about Bayshore Solutions and where you are excellent?  KEVIN: Appreciate that, Rob. Bayshore Solutions, we're a company that's about to celebrate our 25th year of providing services to our clients. I think what makes that special – we started this company in January of 1996, when America Online or AOL or however you might know of them was still on Version 1, and many people were still just getting introduced to the internet. As a digital agency, we've probably been around more than probably the top one percentile of the industry's experts. For almost 25 years, we've been helping our clients design and develop the correct website that's going to speak to their primary stakeholders as well as creating the advertising campaign that's going to drive qualified traffic and help our customers grow through a combination of the right website to the right audience with the right marketing mix. Enjoyed 25 years and still having fun at it. ROB: That's remarkable. Congratulations on those 25 years. If we rewind to 1996, what do websites look like, and what do your scopes of work look like at that time? KEVIN: It's too funny. I love telling the story, Rob. In January 1996 when we went to market, this was a new division of a company that I had. Back then, we would be what you might call a managed services provider or your outsourced IT department. But essentially, my company at the time really helped companies manage their computer networks – which, back then, there was no cloud; they were all in some kind of closet in the corner of a company's office space. We managed their servers, their desktop computers and things of that nature. One of our engineers was getting into web design and built our company's website and wanted to see if we could do the same for a couple of our clients. I told him I don't have any blockers to it. I wasn't super excited about the idea, but he was knocking on our clients' doors, and he was offering them a three-page website for $500. Of the first 100 people that he asked that were existing clients, they had two responses: “What is a website?” or “We'll never need one of those.” Finally, finally, one of them said yes. We built them a three-page website. Really, all it was, was a digital version of a trifold brochure that they had, but I think we spent $5,000 building this $500 website. But sooner or later, all that came back. About a year or two later, all of those companies that said, “What is a website?” or “we'll never need one of those” were banging on our door and saying, “Hey, listen, that website thing you talked about a year or two ago – I think we need one of those.” But the good news is they weren't $500 anymore; they were $7,500. I think we were such an early adopter to this that we were truly to educate a market on a need they were going to have, and they weren't ready yet. But when they were ready, they came back to us, and I think that's part of our viability. We're fortunate; we're one of only 2% of the agencies who survived the dot-com bubble burst. I think it was those early seeds we planted in building a good client base that helped us survive the dot-come bubble. We were a company that went from three employees when we got started to two years later having 30 employees to a year after that having 225 and blowing up huge in the dot-com bubble. But when the bubble burst, we went from 225 employees down to about 12 in a matter of a year period of time. If it wasn't for that early foundation of clients that we had found, I don't think we would have survived. There's an old saying, “What doesn't kill you makes you stronger.” Certainly, we learned a lot of experiences from that. But very thankful for that original client base that we had. ROB: In that timeframe, a lot of web companies went tremendously, tremendously upmarket. I don't think people realize how little you would get sometimes for a million-dollar website in that era. KEVIN: Yes. ROB: Kind of the iXLs and the Razorfishes of the world. Did you ever swim up to that scope and scale of website, or did your MSP roots also keep you grounded in – KEVIN: As I tell the story, we started out in '96 with $500 websites. In 1998, the average value got to be $7,500. In 2000 that went to $216,500. You just see how that was growing. iXL and Razorfish were what I would call my mentor companies. I'm very fortunate that I've had some great personal mentors in my career, but I had some corporate mentors. I looked at iXL and Razorfish as those two companies. I don't know if these are the right words, but I think we got cocky a little bit. We put billboards right above the headquarters of iXL of our company's brand. [laughs] So companies or employees going in there knew who we were, and we used that as one of our marketing tactics. Then, fortunately, I got a chance to actually go through the offices of Razorfish on a couple different occasions as our company was about to go public in the journey, and the bankers that were going to take us public also took Razorfish public. So, we got a chance to go see how Razorfish operated and things of that nature. But I think one of the blessings we ended up receiving was just that we didn't go public. iXL didn't survive; Razorfish changed ownership numerous times, bought and sold for losses during the journey. Because we didn't go public, I got to own the decisions that we had to make to navigate that journey. While it was no fun to deal with the downside of the dot-com bubble bursting, I do think it was a savior that we were able to make the changes necessary and nimble enough to be able to survive, where some of those mentors that I looked up to didn't have the same outcome. ROB: It's interesting. I think everybody in that time was a little bit cocky. You mentioned you had the billboard by iXL, and Milchem today puts billboards near their competitors just to spite them a little bit, although they are a cash machine. But iXL I believe also had a movie theater on their roof, so I think everyone was a little bit cocky. KEVIN: For sure. Cocky or stupid or a combination of each. Unfortunately, I think a victim of the times – everyone thought those were the right things to do. At that time, I joke like everyone in 1999 or 2000 was changing the name of their company to something “dot com.” I remember seeing State Farm change their name to “StateFarm.com.” Sears changed their name from Sears to “Sears.com.” Everyone thought if they didn't do that, they weren't going to survive, but fear was motivating their decision, and often good decisions aren't the outcome of fear. I think the dot-com bubble exploded for numerous different reasons, but one of them is everyone was chasing after something they didn't understand, and everyone got caught up in that momentum. The good news is that wasn't the right momentum, and correction needed to take place, and it did and everyone got better and stronger as a result of it.  ROB: For sure. Amazing that you were even able to survive. How do you navigate that sort of path from 200+ employees to around 12? Obviously, there's the financial aspect of it, but there's also the psychological aspect, the identity of the company and your role shifting so quickly. How did you navigate that healthily and keep the business rolling as well? KEVIN: Of course, downsizing is never fun for anybody at all, but the reality is that the companies who paid me $500 for a website or later $7,500 stayed with me. The companies who were paying $216,500, it wasn't their money. They had investors, and when the dot-com bubble burst, those investors weren't funding those projects anymore. 90% of my clients could no longer pay their bills anymore, so I had to send a cease and desist letter to all my clients that if they couldn't meet their current financial obligations to our company, we had to sever services. 30 days later, I lost 90% of my client base. But who did I still have left? The people who paid me that $7,500, who had realistic expectations of what their investment was going to make for their business and how it was going to help them grow. The ones who had unrealistic expectations were someone who raised zillions and millions of dollars with this fantastic idea and spending money like it was going out of style – and then it went out of style, and there was no money to be had. I think in the journey of going down, some of my coworkers were cognizant enough to know that what we thought we all were working towards, the opportunity had gone. Others weren't quite there yet, and I think there was a hope that it would go back to the way it was. Unfortunately, some self-selected themselves to go somewhere else, and unfortunately we had more than one round of layoffs that helped some of that reduction as well. At the end of the journey, Rob, to your point, I ended up rebranding our company because the company that we were wasn't the company that we were going to become. I didn't want that brand of who we were – an aspiring dot-commer on the verges of going public, spending money like it's going out of style with clients spending money with us like it's going out of style – that went away, and I think I had to rebrand my company and find people how accepted the fact that it was never going to be what we thought it was, where we are going to have stock options and be worth a lot of money. I had to find a core team who realized that wasn't on the table anymore. I had to change the company's brand because I didn't want us hanging onto a lost hope that wasn't going to be a new reality. ROB: Wow, that's quite a shift, but it's tremendous to think about getting the right team on board for that shift. You mentioned you've been in business almost 25 years. KEVIN: Correct. ROB: One thing you see with agencies that stay in business for a while is sometimes they get mired in the previous generation of the marketing that was hot. There are still web design development agencies. There are still SEO and pay-per-click agencies. But the bar keeps on moving. The target keeps on moving. How have you navigated which lines of service and which technologies, which tools, which marketing channels to bring into the mix and which ones to hold at arm's length?  KEVIN: That's a great question. When I rebranded the company, we came up with the brand Bayshore Solutions. Why'd you come up with Bayshore Solutions? The reality is very similar to the question you just asked. I named our company Bayshore Solutions, one, because our office was adjacent to Bayshore Boulevard in Tampa, Florida, so that's where the “Bayshore” came from. [laughs] But the “solutions” piece was I didn't want our company's name to be associated with any service that I didn't know would survive the outcome of the dot-com bubble burst. At the time, it could've been Bayshore Web Design. It could've been Bayshore Web Development. It could've been Bayshore SEO. It could've been any of those. But I didn't want to tattoo the name of our company and associate it to a service that may not be what the new norm was going to become. So, very agnostically, I used the word “solutions.” That gave us an opportunity to not be positioning our brand name with a particular area of the industry that you didn't know would still be surviving. Then on an ongoing basis, under Bayshore Solutions, the services that we provide – I've always said that at the end of the day, the value that we bring to our clients is a level of expertise over and above what they have. Our tagline is “Digital expertise to grow your business.” It's my job and our company's job to continue to find a balance between the bleeding edge of new and the tested, tried, and true. It's finding a solution that isn't too risky to be on the bleeding edge but isn't that lack of scalable to be leveraging the tested, tried, and true, and always be bringing a solution to our clients that balances a little bit of both, minimizes their bleeding edge risk, but maximizes their ability to have their investment have some scalability. It's always having that next level of expertise that our clients value and can appreciate, and the services around what we can do for them are going to help them move their needle towards growth. ROB: Is there a percent range of budget you recommend, often, towards more experimental channels? Less proven, in your words? KEVIN: It's a great question. I think while every client would love to hear every dollar that they spend absolutely is intended for strict ROI, the opportunity to find the right mix is putting a percentage in the media budget and services to some experimental type things. I think while every solution is unique and different, some are in the 10% range. Give or take 5 points is probably the right answer. So 5% to 15%. Often that variance can be where particular industries are in their particular cycle. Almost every vertical market has cycles. Some are in an upcycle, some are in a downcycle. Where you spend your exploratory dollars on an upcycle is probably a bigger percentage, and on a downcycle it's probably a smaller percentage. But it's finding that right mix, whether it's opportunity to grow in each particular vertical market that we're providing services for, and educating our clients that part of the opportunity to find their secret sauce is finding a budget that we can use for some exploratory services. The other neat thing that we do, Rob, is we market ourselves as digital experts horizontally across numerous verticals. When I talk to our clients every month and I ask about what's the value we bring back to them, what I hear them say is they have a choice of picking an agency with vertical market expertise or one who's more of a generalist across many vertical markets, and they appreciate picking Bayshore Solutions, who has this horizontal approach to many different verticals, because we're bringing ideas to their vertical that, if they had a vertical-focus-only agency, that agency wouldn't have that awareness from. And as we're able to share that expertise that we're learning in other verticals, it's not coming at a competitive risk that we learned it on one company that may be competing against another company; it's coming from experiences outside from another industry. So as we have that exploratory budget for each of our clients, a lot of the learning lessons don't come at the cost of their budget, but it comes from the learning lessons of other verticals and what seems to be working that can be applicable to that particular industry. ROB: I hear a through line, a sense of balance across what you're talking about. You talk about there's a balance in the channels of not too, too experimental and not too staid and old. There's a balance in your client base. There's a balance in choosing solutions as being forward-thinking but also flexible. Even in the Bayshore part, people who have been to Tampa and know Tampa know that there are parts of Bayshore Boulevard that are tremendously lovely and picturesque and evocative to someone who is from there and may or may not be able to afford to live on Bayshore Boulevard, but it seems flexible also. You mentioned that you also have an office in Denver. So, the name itself even can be about a place but is also not about a place, is also more general. When you have two offices, how are you thinking about that balance of local clients, regional clients, or location agnostic clients? What's the reasoning on the second office? KEVIN: That's a great question. The real purpose of the second office, Rob, was just an opportunity to expand our talent pool. Tampa's been amazing to us, but we wanted a complementary talent pool to be able to find digital experts in. Secondarily, we want to be able to serve our clients as easily as possible, and our clients are nationwide. So, we wanted a second office for that talent pool opportunity, but also to be able to serve our clients in their same time zone or one time zone away. As we expanded to a second office 8 years ago, we looked at either Mountain Time or Pacific Time, and that would give s the ability to serve same time zone or one time zone away. We looked at 13 communities and ended up picking Denver, Colorado, and couldn't be happier that that's where we ended up picking. I had no idea Denver would go gangbuster great and we'd be this community that's just been thriving like crazy, but I'm so fortunate that we did. It's funny, talking about Bayshore Solutions – I thought I was so crafty in coming up with this agnostic name. While it wasn't very attractive or – I hate to use the word “sexy” – it was very agnostic at the time, but certainly “Bayshore” in an application in Denver doesn't necessarily fit. I remember opening up the office out there, I'm like, man, I wonder if someone's going to question, “Why Bayshore Solutions? What's ‘Bayshore' mean?” out in Denver. It was probably about 3 years into being in Denver that we were having a kickoff meeting for a pretty significant size company, and the CEO of that business wanted to attend the first hour of that kickoff meeting. He said he was going to exit and leave it up to the rest of his team; he wanted to take me outside for just a moment and say a couple words. He goes, “I've got to ask you. Bayshore Solutions – are you guys from here?” I was like, finally someone asked that question. I knew it was going to come. [laughs] And it happened to be a company that was probably about $800 million in revenue that the CEO asked me for that. I'm sure if it was Denver, it should be “Snowcap Solutions” or something along those lines. What's really interesting about our journey is that very intentionally, we're headquartered not only to be able to serve our clients in the same time zone or one time zone away, but secondarily, Colorado and Florida are two of the top eight states that have the most digital talent within them. The advantage to Denver and to Florida is we don't have the cost burdens of a few of the others, but certainly California, Illinois, and New York. So very strategically, we are in two of the top eight most digital-rich talent states, but without the cost burdens, and secondarily, able to serve clients in the same time zone or one time zone away. That isn't accidental. That's very intentional, and I think it's been a benefit to our company and our customers as a result of some of that very intentional decision-making.  ROB: It also seems aligned from a city culture – I have not lived in Denver per se, but both places are places where there are reasons to get outside. Those reasons are different, but both places have very many reasons to have a life outside of work that isn't just going to your house and hiding in the air conditioning, as if you'd gone to Phoenix or something. KEVIN: Right, exactly. No doubt about it. Culturally, we were a fit. In our dot-com rise, we did go from one office in Tampa – we had six offices total. Two of them were in California and one of them was in Chicago. I think we gelled well culturally with our Chicago coworkers. California was always different. We did research in four cities in California when we were doing our expansion, and when we got down to the final datapoints of what we were seeking from a data perspective, the list of 13 communities we looked at got narrowed down to just two. It was Denver, Colorado or Orange County, California. Then I had to make a decision, and I used this terrible logic to make my decision, but it was twofold. One was about 20 years ago, I made a commitment to myself I would never fly on a redeye the rest of my life. I only cheated on myself one time, and it was coming back from Orange County, California, and the only return one-way flight to Tampa from Orange County is a redeye. So, for that reason, it had a scar. Secondarily, I recalled having two offices in California, one in San Francisco and one in Los Angeles, and culturally, while they did a great job performing, there was always a cultural riff between our California coworkers and the remaining part of our company. For those two reasons, I picked Denver, Colorado, and again, I think I'm very fortunate that that's what the final decision was. I couldn't be happier about our progress in the Denver community. ROB: That's fantastic. Kevin, you mentioned that you made it not only through the dot-com bust, but the financial crisis. I'm sure come around March, or maybe sooner or maybe slightly later depending on how you look at things, in 2020, there was probably a little bit of a sense of, “Oh, here we go again” with the pandemic and the knock-on effects from that. Was there anything you did when you started seeing things shut down – how did you react and prepare, and how are you thinking about the situation now? KEVIN: There isn't a “COVID for Dummies” book published yet, so we're all flying this with our own experiences as a navigating tool. I think everybody's approached this in different ways. My company has taken a stance that when times get tough, we've reduced a lot of not necessary expenses, but we've actually increased our marketing budget by 50%. We're aggressive in trying to market and sell our way through this versus cut our way through this. We're having some upward trends. Our leads are up, our traffic is up, sales met expectations from our December forecast. We've had a couple months where we actually met those forecasts where I don't think, if we didn't go more aggressive from a marketing perspective, we'd have any ability to do so. Our company has tried to market our way through this, and that's continued to be what I think we're going to see ourselves do for the remainder of 2020. When people say, “Hey, what are we going to do in…?”, I'm not stating or committing to anything I can't own. Right now, I feel like I can own 30 days, 60 days, maybe 90 days, but I'm not comfortable that I know I can really own anything much further out than that. So, we are communicating frequently with our team on what our next 90-day plan is and removing any unnecessary operational expenses and reinvesting that into sales and marketing. We haven't had to lay off any people. We're trying to keep our great team together, and the way to do so isn't by cutting; it's by being aggressive and going to find business a little bit more intentional, a little bit more aggressive. There's companies out there that need help, and we're out there seeking those companies. That's how we're positioning ourselves in this pandemic. ROB: I think not even cautiously optimistic, but just optimistically – not even cautious. There's just an intentionality to it that I think is really worth looking at and listening to. It's not panicked. It's looking at opportunity without being opportunistic. I think that's a really good stance to consider. When you look back at the overall journey, it sounds like you've navigated a lot and learned a lot through that path, and we've talked through some of the changes, but overall if you look back and you could do some things over, what are some lessons you've learned along the way that you would maybe do differently if you were starting this 25-year-old company today in 2020? KEVIN: That's a great question. I used to have a CEO coach, and he asked me this loaded question one time. He said, “Hey Kevin, do you know how you get experience?” And I knew it was a loaded question. I knew his answer was going to be the only answer. I'm guessing, and he's like, “No, that's not it. That's not it.” I was like, “Coach Chris, tell me, how do you gain experience?” He said, “You gain experience by making mistakes and learning from them.” As I look back, I certainly didn't make every right decision, but I've gained a lot of experience. I think some of the things I might do differently – one is when we started our company in the dot-com era, we had a very, very focused culture that we were driving towards, but it was caught up into the dot-com era, which wasn't real. Then when that dot-com bubble exploded, that culture had expectations that weren't necessarily real. I think part of it would just be making sure that our culture is partially organically created and we have likeminded people that fit our core values, but also intentionally corporate-driven and that it's meeting the expectations of our customers, our coworkers, and our company altogether. So, I think maybe an added focus on an intentional organic culture as opposed to an intentional focus or an organic focus. It's a combination of both of those. Over the last few years, I think our company has really worked on a great balance of an intentional organic culture and really spending more time identifying the core values of Bayshore Solutions and finding people to work with us who meet those core values and use those as real true guiding posts. The result of that is the amount of internal friction within our organization is significantly less than it has ever been before. The cohesiveness of the team – they have fun together and meet all of our goals and objectives. I think in the past, we either had fun and didn't meet our goals and objectives, or we highly met our goals and objectives but sacrificed fun. Today I think I've learned that there is a fine way to balance both out and meet goals and objectives with a team that you appreciate working with every day, and everyone's having fun in the journey. ROB: You mentioned core values. Are those something you're able to share with us? I think it can often be helpful for others to hear each other's core values. KEVIN: Absolutely. First up, we work together, we win together, we solve problems together. Those are probably the three core values that we live by. We have a few others, but certainly we work together, and it's not just as a company. We work together with our clients on one digital team. We form a digital team with our clients and our coworkers on it. We work together, we win together, we solve problems together. We come to work with a positive winning attitude every day, problem-solving. We own our own accountability; we don't point fingers at others. That's really worked well, finding people who have that likeminded approach to who they want to work with and how they want to work – not only from a coworker perspective, but we see clients that meet those values also. Clients who don't necessarily share those same values become clients who maybe you don't have the same relationship with. So, it's not only who we work with, but who we work for, finding likeminded customers and coworkers. In that journey, we've enjoyed that journey much better from a customer and a coworker perspective. ROB: You mentioned a coach that you used to work with. Sometimes it's interesting to hear people's processes on working with a coach. Do you still work with a coach? How have you met that need for a voice outside of yourself? KEVIN: I don't have a personal CEO coach anymore, but our company has hired a coach, and in my journey of having a coach, it was great. It helped me see the blind spots that I couldn't see. So, the coach was very beneficial. But almost 2 years ago, I elected to switch from having a personal CEO coach to my leadership team having an executive coach. We all picked a coach together, and we started following Gino Wickman's Traction program called the Entrepreneurial Operating System. It goes by the acronym EOS. We found an implementer to be all of our team's coach – not just Kevin having a coach. The journey using Traction's EOS has been amazing for I think our entire leadership team and our entire company. It's given us a tighter vision, a better definition of what those core values are that we just were talking about. But instead of me learning on my own and trying to bring those lessons in to my leadership team, we're learning that all together as one cohesive team. When we hired our implementer, we made it a team hire, not “Kevin found one and brought him to the table.” It's our coach, not Kevin's coach. There's an old saying, “If you want people to be part of the plan, make them part of the planning process.” Having a team coach, we're hearing the same thing at the same time. Following Gino Wickman's Traction Entrepreneurial Operating System, this is stuff we're learning together. We're all part of the planning process. So being part of the plan comes much more easily and understandably to the whole team versus me creating this on my own and bringing it to them. It's just been far more understanding and aware and excitable as we've gone from “Kevin's CEO coach” to a team coach. ROB: That's a great lesson in bringing a lot of the pressure, even, off of yourself, bringing your team into the decision. I think we all need to think about and learn from that a little bit more. I was reminded yesterday when somebody on my team solved a problem better than I ever would have, but I felt like I needed to solve it at first. KEVIN: No doubt. Quite frankly, it's just finding the right people in the right roles. It's helped us complement each other. I don't have to have all the answers, and I think prior, I had to have all the answers. Today we have a very strong, strong leadership team here. We all know what we do well and the areas of the business that others do better. We're comfortable being very vulnerable and exposing where our strengths and our weaknesses are and dividing and conquering, and working together as one cohesive team. It's been highly effective. I used to joke, before we were following this Entrepreneurial Operating System, which goes by the acronym EOS, prior to all of us following the EOS, I joke we were following the KOS. People are like, “What's the KOS?” I'm like, “That's the Kevin operating system.” No one's written a book yet about the Kevin operating system, but there's tens of thousands of companies following this EOS. For sure it's been great guideposts to help us continue to find the right people to help us accomplish the things that our company seeks to do. ROB: Super-duper solid. Love it, Kevin. When people want to find you and find Bayshore Solutions, where should they go look you up? KEVIN: BayshoreSolutions.com, find us there. Love to hear from everybody. I'd like to have some ongoing dialogue. I'm easy to reach; it's just kevin@bayshoresolutions.com. Rob, I enjoyed the opportunity to share some of the Bayshore Solutions story with you today. ROB: This was great. It sounds like an excellent journey, and it's still rolling, so congratulations. KEVIN: Thank you. ROB: Be well, Kevin. Thank you. KEVIN: Thank you. ROB: Thank you for listening. The Marketing Agency Leadership Podcast is presented by Converge. Converge helps digital marketing agencies and brands automate their reporting so they can be more profitable, accurate, and responsive. To learn more about how Converge can automate your marketing reporting, email info@convergehq.com, or visit us on the web at convergehq.com.

Achieve Wealth Through Value Add Real Estate Investing Podcast
Ep#39 Vertical Integration and Creating Fund model to Buy Mobile Home Parks with Kevin Bupp

Achieve Wealth Through Value Add Real Estate Investing Podcast

Play Episode Listen Later Jan 28, 2020 56:25


James: Hi, listeners and audience, this is James Kandasamy from Achieve Wealth True Valued Real Estate Investing Podcast. Last week, we had Rich Fishman(?) with 8,000 units. Almost half of which he owns by himself and he had bought over 20 years across five to six different states. And he gave us an outstanding overview of what happened during the crash of 2008. Was it true that everybody needs a roof above their heads? And that's what a lot of gurus are telling us in multifamily or is it true that multifamily has the lowest default rate? You will definitely need to listen to that podcast. Because he went through the whole downturn with all his multifamily(s) and came back up after the cycle and he gave a lot of awesome perspectives. Today, we have Kevin Bob. Hey Kevin, do you want to introduce yourself? Kevin: Hey James, I'm excited to be here. Yeah, I'll give you the quick overview for sure. So, I have been investing full time in real estate going for on 20 years now and I got started like a lot of folks did with single-family investments. It was just what my mentor was doing. It's what he was good at and what he taught me and so I didn't reinvent the wheel. I did exactly what he told me to do and that evolved into multifamily investments and other types of commercial real estate. That led me up to the crash of 2008. That's a very challenging time. It kind of was reborn in 2011, 2012 and was introduced then to mobile home parks. Which is what we focus on today. So, for the past seven years now, we've been solely focused on mobile home communities. We own parks in thirteen different places throughout the US and that's our niche of choice as of now. James: Awesome. Awesome. I mean, Kevin is being very humble. So, just to give you guys some background when I was in my W2 job, one of the first podcasts that I listened to was Kevin's podcast. I mean, the podcast is called Real Estate Investing for Cash Flow With Kevin Bob and it's an awesome podcast. It focuses a lot on commercial real estate and I really learned a lot when I was in W2 and I was listening to it in the car. Are you still doing the podcast, Kevin? Kevin: I am. Absolutely. I do two podcasts. So, I do the Real Estate Investing for Cash Flow Podcast and then about three and a half years ago I thought it was a good idea to start a second podcast as if I wasn't busy enough already. And I started the Mobile Home Park Investing Podcast, which is specific to that topic. James: Got it. Got it. Kevin: James, I remember the first day we met. Not to interrupt you but I always joke with you every time I see you because I got a weird memory. I forget a lot of things but I remember the odd things and I do those free Friday calls. I've been doing it for like five years now. And I remember that's how you and I originally met. It was during one of those 30-minute calls on a Friday and I don't recall why I remember this part of our call but I had been making lunch with my Bluetooth in while we were talking about a multifamily deal that you were taking down in San Antonio, Texas. James: Yeah, it was my second deal. I was buying 174 and have you found it on our yellow letter marketing campaign. It is very interesting because when you had your podcast, you announced it that you're giving thirty minutes of your time and I was like, ‘Wow, that's awesome. I'm going to talk to a celebrity.’ Right now, I do offer like fifteen minutes of my time for whoever wants to talk to me. You just have to send me an email at jamesatachieveinvestmentgroup.com. We're not big celebrities.  We're just normal people. Kevin: I get as much value from those calls as the person on the other side. That's how I like to think and you just never know who you're going to meet on the other end of the phone, right? I mean, that's how I that's how you and I met. You just never know and so I think that you have to keep that normalcy in your life and I enjoy those calls. I’ve met a lot of great people on the way. James: Surprisingly, I still remember the day you called me and the moment you called me. I'm not sure why but that was like probably five, six years ago. And I don't remember my other calls. Kevin:  Yeah, yeah. I have been on for five years. Yeah. James: Yeah, that's awesome. Awesome. So, I mean, I want to dive deeper into mobile home parks. I can see you have like a 150 million real estate transaction. Is it all mobile home park? How many parks do you own right now? And can you give those kinds of details? Kevin: No, we don't have. Our current portfolios are not 150 million. That's just that's like my transaction for the principal. You know, investments over the years. James: Thanks for being honest, Kevin. Because a lot of people misuse those big numbers to do their marketing and then we find out they don't have anything. They're probably on a passive investor and that's really awesome that you're being very upfront with that. Kevin: Yeah, I’m the majority principal in the parks we own as far as on the GP side and things like that. So, we'll get that clarity out there as well. James: Awesome. Kevin: We're not really sellers. So, to answer your questions about what we own today. We've been teetering around like the 2,000 mark. We go above it. We go below. We have a park that going to be closed in a week and a half. We sold a park earlier this year and then we're going be selling one in probably February next year. That's in contract currently. We got one that we're closing on in 45 days, which is 215 lots and so we keep teetering around this 1900-2000 mark. We've really been evolving our portfolio by selling off some of the smaller properties and by selling off some of the properties that we don't really have an interest in scaling in a particular marketplace or maybe it's just one that just doesn't fit our model moving forward. I don't know how else to answer it other than that. So, that's where we're at today. We're really long-term cash flow investors, though. That really is our business model. It just as far as the selling side of things I like to take advantage of an opportunity when it arises. That's one thing I did not do before 2008. I never would sell anything and it came back to bite me at that point. So, I am not a seller. However, I will sell when the timings right the price is right. James: Yeah. Yeah. Let's talk about that experience. Because I heard about that in your podcast and so you are doing single-family homes before 2008 and you were doing very well. Kevin: And multifamily but mostly single-family was our focus. That was our business model. It's what we were very competent at. We had acquired a few hundred multifamily doors over the years almost by accident. We didn't really put much effort into it because deals would just come our way like small multifamily stuff. Thirty-six units forty-eight-unit type properties that we just kind of threw into our rental pool. However, the biggest part of our model and the thing that took the most time and energy was a single-family. You know, buying the single-family rental properties and managing a portfolio across multiple different counties was just very inefficient. And it's unfortunate because I think we just got very complacent with our model. You know, we were we felt we were really good at it and we never took the time to be honest with ourselves about how inefficient that was and that we should have just taken our efforts and converted them over to multifamily at that given moment. I think that we would have fared through the downturn a lot better. The single-family properties… it wasn't really the single family that sunk us during the downturn. It was a whole mixture of ingredients. You know, Florida was ground zero for the crash. A lot of our properties, not only did they lose within a year but they also were upside down. Our leverage point on the front side was originally somewhere in between the 65% to 68% range. So, we were very low leverage. Most of them were upside down underwater within a year. Another big thing in Florida that really was a major impact on us was there were a lot of speculative single-family builds happening back then. I don't know if you remember back in that heyday. I guess you could say that was back when a new build property in like Vegas or Phoenix or Southwest Florida would literally flip three times before it was ever even occupied. Before it was ever finished. It was crazy. There was like thousands of new home builds happening in Southwest Florida for a population that wasn't really coming in. So, the big nail in the coffin for us back then was a lot of these builders that had these properties who weren't selling and they started renting them out. And so now, they started pulling the populations away from our rental properties and they offered better incentives. Because what they had was a new product. So, we had an occupancy issue. We were under wonder water value and like it's just a perfect storm and it was ugly. It wasn't fun at all. And the banks at that point weren’t willing to work with us. This was like a year within entering into this downturn. The banks didn't have loss mitigation departments. They weren't prepared for this and so we struggled with a majority of our lenders to even do work out deals or loan modifications. James: Yeah, I read some books about how the lenders can be nasty during the downturn but now they're super nice. Kevin: I think they got a lot more flexible. Because they had to. In the first year of the downturn, no one knew how bad it was really going to get. It was like ‘Are we at the bottom? Are we at the bottom?’ I feel like that question was asked for many years before it's like, ‘wow, it's 2011 and it's still messed up like things are still fairly bad.’ You know, I think it took the bank's a while to realize that and they even put the infrastructure in place to manage all these defaults. It was a disaster for the banks as well. I mean, they had more defaults than… they had to build entire departments within their companies to manage this onslaught of default. So yeah, it was a challenging time for everybody. James: Do you think you could have done better if you had a lot of non-recourse loans? Kevin: Yeah, absolutely. I mean, as far as my personal assets being attacked and things of that nature absolutely. And I think there is also a lot more flexibility with the non-recourse lenders to work with a borrower because they have quite a bit of leverage. You know, another thing that hurt us pretty badly on our part was a lot of our apartment properties and a lot of the commercial loans and a lot of times we would package up like eight to ten or twelve single-family properties and put a commercial loan on and it takes money out. That was kind of our model. A lot of that debt was shorter-term recourse debt. It was five years,you know, either resets or five-year balloons, twenty-year [inaudible10:23]. What happens we didn’t default on multifamily. However, after all the credits were going bad on the single-family stuff and we started having issues there. We couldn't get new loans when the time came due for them a couple of years later. We couldn't get any debt in place. We had to sell things for basically fire sale prices and give them away. We basically either gave it back to the bank or did some minor workouts, did short sales or had to sell at fire-sale prices. It is what it is. I learned a lot from that period and things move on and I've learned a lot from it. And I think I'm a stronger investor and a better investor nowadays because of it. James: Absolutely. Absolutely. So, you brought up three or four cities that are very, very high growth right now.  We’re at the late stage of this cycle. Which is similar to 2008 before that. They are Phoenix, Las Vegas and Florida, right. So, do you think we're in the same stage right now because they are one of the highest growth rental rates for multifamily? I would say I'm not sure how much you would be able to compare multifamily at that time.    Kevin: I think the reasons behind the crash back then are a little different. I mean, back then the lenders were so loosey-goosey. Because anyone could get a loan and I mean anyone. Even a waiter who just started the job yesterday. Who had no provable income could get a loan on a property. You know that that's one thing that hasn't gone back to the way it used to be, lending restrictions are still very tight. So, I don't think that we have that fear. I'm not an economist and by no means am I an expert here but I don't think our fear should be related to anything that was similar to back in the 2007, 2008 crisis and what caused that. So, I'm not sure what it could be. I know that there's a huge demand for multifamily. There’s a pent-up demand for supply still in a lot of these markets based on population growth. I think that the bigger risk lies and like A class stuff or like some new developments as far as like, you know, the game of musical chairs. It’s about who's ultimately left holding the bag. I think that what you do as far as like BNC grade apartment complexes are very similar to our business and that as long as you provide a clean, safe and high-quality product at affordable prices. There's always going to be a demand for it no matter what happens. I'm a firm believer in that and that's played out time and time and time again and that you were making mention of the last guest you had on. I'm going to give listen to the show but what was his take? You know, what did he tell you was the ultimate outcome of his multifamily holdings through that downturn? James: Yeah, it was very hard for him during that downturn. I mean, He has to cut down a lot of it and if I remember correctly the default rate was pretty high. It was like almost 8% where a lot of people did lose their property to the banks. Kevin: I wonder if that was because they were over leveraged but I'm not talking about him though. I was talking about the operators. See that's it leading up to that recession and the last time people were overpaying for apartment complexes and if you recall one of the big the big hot trends were buying an apartment and doing a condo conversion. So, you saw people buying apartment complexes for valuations that had no relative nature to the actual NOI that was in place. It was all based on a pro forma exiting out as individual condos and a lot of those condo things failed miserably. Anyway, how did the guy you interviewed fare? James: I think he was not talking about condo conversion. He was just talking… Kevin: I mean as far as multifamily investments. How did he fare? How did his investment go? James: He did say that it was pretty bad for him and for a lot his friends and who were buying at that time. Kevin: Specific markets or…? James: Across the country and he has been down twenty years right now. I mean, he has like a thousand units right now. The key thing is I mean everybody says ‘everybody needs a roof over their head.’  But he's a says that people become creative on how to get a roof above that they’re head. They double up. They live in their basement. So, it's not like everybody's going… Kevin: Yeah. Well, I think another thing that changes is  the quality of your prospect changes as well. You know, people lose their jobs. People miss payments on their credit cards.  They get bad credit. They get into this revolving cycle or downward spiral. And so, although everyone does need a roof over your head, the quality of that prospect might change. It might actually deteriorate over time but what you can really get to fill that unit which a lower quality resident typically is going to equate in a higher turnover, rate higher expense and maintenance costs associated with running that property. So, I think that there are other factors that are derivative of a downturn  even though everyone does really need a roof over their head. James: Do you think the optimism that you had or the entire market had before 2008 crash like in 2006…  I'm sure everybody was optimistic. Nobody knew about the subprime mortgage. Because nobody really knew in detail, right? Do you think that the optimism that people had during those few years before the crash is the same as now? Kevin: There's some Deja vu that I've had and I think maybe a lot of that has to do with even just watching like social media feeds and things of that nature. A lot of the kudos and congrats are given to folks just because they like buy a property and that’s only a part of it. James: They just started running. They haven’t done the marathon yet. Kevin:  It not what it looks like today but it’s can you execute the plan accordingly? What does it look like three years from now? Because you bought something doesn't mean that you've won yet. It's easy enough to get on the front side. So, that's a different form of that optimism. James: Social media has increased the FOMO syndrome. Kevin: Yeah, that's it. Success seems to be equated on social media to actually just doing a deal. Whatever it means to get the deal done: overpaying for it, over raising investor capital, putting capital your investors capital risk. I mean buying bad markets and I think that was a very similar sentiment that was shared by a lot of people back prior to the crash. ‘If we don't buy now, there's like anything left. We’re going to get priced out of every market and then will never own real estate. Let's buy whatever we can. Let's get that 95% loan.’ So again, the lending standards have not gone back to what they were then. Which was a big cause of that crash. But I do think that there's some Deja vu that I've had.  You know, the FOMO thing… the fear that you’re missing out, that's real. We've seen things be much more competitive over the past year. We bought nine properties last year and we wound up buying two this year. So, we did get side-tracked a little bit this year with building a property management company. And we that's another discussion but even then, I don't think we would have bought more than maybe three or four properties. If that was our sole focus but we're very conservative. I think we had seven or eight deals in contracts that we ended up killing… for various reasons.  There just a lot of hairy things out there and you can make money with hairy deals but you got to really know what you're getting a deal go to. James: Yeah, exactly. I mean, that the experience of going through the crash will make you’re really a conservative person, right? Because people have never gone through it [inaudible17:59] including me. I didn't go through it. So, I didn't know how painful it was, right?  But I do read a lot of publications and try to feel the fear at that time. I mean, you can be too much of an optimist. I'm not so engaged in the height of optimism right now. So, you did single family and you went through this 2008 crash and suddenly you started doing mobile home park. Why that mobile home park asset class and why not go back to the single-family apartments? Kevin: Well, it's a great question. So, I answer the second part of that question first about why not go back to like single family properties. You know, I finally had an internal point of reflection probably like two years after the crash started. There were a couple years where it was pretty challenging to even think about what was happening in my life. So, there were a couple years, I don't like to say that I put my head in the sand and buried it. But somewhere around, 2010 to 2011 I would go through like a reflection point in my life where I tried to look back and just really be honest myself like, ‘what I should have done differently.’ What I ultimately felt went wrong and I came to a quick realization and I kind of knew it back then.  You know, you're comfortable and complacent you know we should have made the switch. Our model is very inefficient with the single-family properties. You know, running multiple maintenance crews and management crews amongst many different counties. You know, having a home here, a home over there, home over there, hundred something that way. It was incredibly inefficient and it was very hard to scale. You know like just going out and trying to buy one by one by one and buying a hundred and twenty, a hundred and fifty, two hundred single family properties is a lot of work. That’s two hundred individual closings. That takes a lot of effort to make that happen. And you'll being honest with myself, I knew that those same efforts could have been multiplied like 10 x but by actually putting that effort into multifamily and that multifamily is much more efficient to operate. It could truly provide that cash flow and help me get back on top much faster than trying to go back into the single-family space. I didn't have an interest in the single-family. It was what I was taught at a young age and I rolled with it and I did really well with it. And then now, I felt more grown-up and it was time to make a big change in my life and I knew multifamily is going be it. And so I went on this exploration journey, knowing that it was going to be multifamily. What I wanted to do, James, I wanted to go back and talk to everyone. I went on a six-month binge of interviewing and talking to everyone I could, locally and on the phone, who have either been in the multifamily and made it through the crash and you'll just get a sense from them how things have changed today?  How the landscape has changed? I always spoke to those who just got their start. You know, what's their perceived notion of the next couple of years? What the lending environment look like? Where are they finding opportunities? Where was the risk? I just wanted to get an update because I basically stepped away for years from real estate. And things had changed over those three or four years, right? And during this period, I was introduced to a guy named Randy through a mutual friend. And Randy had mobile home parks here in Florida. He owned three of them. He had been a banker for thirty years and I like meeting new people. So, I said ‘let's grab lunch. You’re local to me. So, let's grab lunch.’ And we did. I didn't go there with the intent of like, ‘I want to learn about mobile home parks.’ I just wanted to meet someone new who had been quite successful in their life. And that after like a two-hour lunch with Randy I walked away, saying ‘I'm going to buy a mobile home park.’ I need to either prove or disprove all these great things that Randy had to say about this niche and this asset class. And that's what I did. It took me about 12 months.  I bought a park up in Atlanta. We still own it today. It was a small part of a highly distressed Park and I bought that one and then I bought a second one and I bought a third one. I just spent a couple of years of my own money proving the concept. And then ultimately once we proved the concept and went full cycle on a few things. I went out and actually built a business out of it.  Where we started hiring multiple team members and investors into the game and that's where we're at today. James: What were the top three ‘aha’ moments from that discussion with Randy in that one-hour lunch that you had with him? Kevin: Yeah, and this isn't to compare multifamily to mobile home parks. I mean, but this is what he told me. This is how his conversation went with me. He was like ‘You know, the bottom line being C class apartment complex is great. Everyone needs to roof over their head.’ Just like we talked about. Affordable housing is in high demand and that demand… James: And what year was this? Kevin: This is in 2011. James:  2011 which is supposed to be one of the lowest and best times to buy. I guess, right? Kevin: Yeah, absolutely. Absolutely and so he went on to say that one of the big challenges with multifamily that he found in his career, and he wasn't a multifamily guy but from a theoretical standpoint was the turnover and you're turning 50 to 60% of your tenant base every 12 to 18 months. In mobile home parks, he's like, ‘95% of our residents owner their homes and it costs a lot of money for them to move their homes.’ So typically what happens, Kevin, is if they want to sell that home or they want to go somewhere else move. They don't move their homes. They just put their home up for sale and they move and go buy a home somewhere else. And basically, you never lose that lot rent. That lot rent continues to come in day after day and you don't have that down period like you might have an apartment and you don't have to that make-ready costs like you might have an apartment. So, that was one of the big ones. Another big one that really piqued my interest was the just really the barrier to entry and that there's really no new supply coming in the marketplace. You know, municipalities don't like our asset class. It's got a bad stigma attached to it. And so, no new parks being built and so if you find a good quality park in a great market, you don't have to worry about competition coming down the road. It’s not going to happen. It's just not a chance of it happening. James: It's not like a straightaway somebody can just come and build something in front of you. Kevin: Right. Right. Exactly. So, that was a big one. I liked that and then another big thing that he sold me on was just the management side of things. You know when the residents own their own homes you're not maintaining the roof, you’re not maintaining their plumbing, you're not maintaining their electrical. You’re not maintaining anything whatsoever that happens to their unit. They just like a homeowner, they call that vendor. They call the HVC company. They call the roofer. They call the plumber to fix it. You're not in charge of that. Our only requirement is to maintain the infrastructure. So, the roads, the water and sewer lines leading to the houses and the electrical infrastructure and that's pretty much it. And so I was like, ‘Wow, that's interesting.’ So, like low turnover, fairly lower management responsibility and very rarely is there ever a point in time where you have a down unit or a lot that's not paying you rent. So, the fourth, you asked me for three but the fourth big thing that really sold me on it was He's like Kevin there's a lot of first- and second-generation park owners still out there. Either they built these parks or their father built these parks and now they're aging out. All of these parks were built in the 50s and 60s and 70s and these owners are getting very old. You know, like five years ago the statistics were that 85% of Park owners only owned one Park. And so, to me that means they're a mom and pop, right? They're not a big professional or institutional operator. And so, his point that he made was that these individuals have been working these parks not like you or  I, where we run them like a professional company,  but with their bare hands. They are working these things from day to day. And they're either getting old or their health is becoming an issue. They're getting tired and they're aging out of these things at a very fast rate. And so, there's the opportunity to get in and run it like a professional. You know, get markets up to the market rate in the area and run it more efficiently and do a better job of collections and whatever they might be doing wrong there. So, that was a big thing that piqued my interest as well is working through that ‘mom and pop’ generation and finding opportunities that had a lot of meat left on the bone. Those were the big ones he threw at me and many others as well. But those are some of the big ones that just really sold me. I was like, ‘I’ve got to learn more about this.’ James: Yeah, that's awesome. When I learned about mobile home park, I went for like some three-day class and I really learned it. I love it. I mean, it's a really good asset class and I didn't want to do it because I believe in focus. I mean sometimes as entrepreneurs, we are like, ‘Oh, mobile. Oh, that's so cool. The self-storage let's go do this.’ Kevin: Shiny objects. James: And I realized that to be really good at something you have to have focus. So, that's the one thing I wrote in my book, right? Whenever a passive investor chooses your sponsor make sure that your sponsors focusing maximum to asset class. There are so many details in this asset class but with this market being hard a jack of all trades can’t really make money. Kevin: True. James: Some of their mobile home parks are a bit small, right? I mean, it used to be like 3 million for like a hundred parks or something like that. So, we were like all in doing like large deals and we thought, ‘Okay, we're just going to stick with apartments and stay focus and make sure we get good at it.’ So, that's important, I think. And so, at a very high level can you explain how the cash flow is generated in a mobile home park? Kevin: Yeah, absolutely. It's pretty straightforward. You know, we own the entire community and in a perfect world, this is how we’d like to own the community, where we own zero of the home. So, let's just give an example: we have 149 space mobile home park in Buffalo, New York. In that community, we own zero of the homes that are in there. There are 140 of those lots that are occupied with residents. Who again, they own their roof above their head and they pay us on average $428 a month in lot rent. They also pay their water and sewer; you bill it back for the trash usage. So basically, our job in that community is to maintain the roads and make road improvements as necessary. We cut the common areas of the grass. We trim trees throughout the community. Just making sure that the community or the subdivision is up kept and their responsibility is to pay us for the renting of the lot that they're homes are sitting on. That's it. We make money in that manner. That is the sole source of our revenue. Now I’d say, ‘In a perfect world, we don't own the homes.’ Unfortunate, we're not in a perfect world, James, are we? So, we have our portfolio of approximately two thousand lots that we own and it changes every day. In somewhere between two hundred and fifty and two hundred and seventy of the mobile homes and some parks we own zero homes and in other parks around twenty. It just really depends on how that older owner who we bought it from was operating it. And so, our goal with those homes that we own is to get out of the ownership as fast as possible. And so, what that means to us is that we'll go in and we'll do a very nice builder-grade renovation on them. We’ll sure make everything is operating as it should and make them look good and ultimately try to sell them at a breakeven or we'll even lose money on the homes if we can find a cash buyer, who will come in and purchase. Who we know once they own it outright that they will be a very sticky resident and they'll end up staying there for a very, very long time. And so, our goal is really good to get it back to the lot rental model. Because at that point our management and our maintenance responsibilities are incredibly minimal. James: Yeah, let me try to summarize this for the audience. It’s like a parking lot for a car, right? But it’s Just a car that doesn't have a wheel to move. Kevin: We’re the home parking lot specialists. James: You make a lot of money, right? Because I just own the land, right. The earth is one of the best business on earth. Kevin: Yeah, that's a good way to put it. We are definitely a parking lot.  Except the homes are very expensive to move… I don't want to say that's a great thing about our resident base because that's not the best way to put it. But typically we cater to workforce housing. That's what we have. You know, so good hard-working blue-collar folks. And the average single-wide cost about 5-6000 to move and reset in another the community and a double-wide 10-12,000 and the average folks who live in our communities do the average do not have that type of money lying around to move their home but some of them. And so normally, like I said what happens is that they sell it. Just like you would sell a stick-built home. They put it up for sale and someone else buys it and that person comes in and takes over the lot rent responsibility. So, it's a beautiful thing. James: Yeah, it's a beautiful thing. So, just in terms of the lot itself are there any other issues with the city? Or do you just own the whole lot? Kevin: Issues with the city meaning…? James: So basically, you own the entire park. So, that whole thing is an SL real estate, right. Kevin: That's correct. James: The city doesn't own any of the things inside. Kevin: Sometimes, every park is a little different. We have a few communities where the main road going through it is owned by the town or the city and we own the park. So, they maintain that one road. We have other communities where the water company direct build the water and sewer lines. So, when that park was built the local municipality handled the water and sewer and they literally put the lines and they own them. And we're not responsible for water leaks or anything like that. In most communities, we own the lines but there are some communities that are just anomalies. They are kind of stand alones, where we don't have to maintain them. Every park is different but normally, we own everything. For the most part, we own everything in the park and we have to maintain it. James: So, do you get a lot of depreciation because you just own the land? Compared to like multifamily? Kevin: You do. You do. You know, we did a bunch of cost ex studies last year and we were actually pretty shocked. In fact, Tom Wheelwright from Rich Dad Advisors… I didn't know that he's good friends with the person who does our cost ex studies. He personally reached out to me because he had never looked at a study from a mobile home park before and she shared one of ours with him. And he's like, ‘You got to come to my show. I'm actually baffled at the amount of depreciation that you guys able to gain.’ So, the infrastructure… So, all the improvements in the land. Most of the value of that property because we're not buying the homes. Most of the value is in the improvements of the properties. Because a lot of our property that we're buying it’s not like a path of progress. I mean, the dirt itself isn't worth the money. It's the infrastructure that's there that is really worth the money. And so I don't want to just off the cuff share with you some of the cost ex studies but it's a fifteen-year depreciation schedule.  And I think we've been able to, on a couple of our deals, depreciate it like upwards of 60% of the actual purchase price within the first year. So pretty significant. James: [inaudible34:57] the bonus depreciation. Kevin: With the bonus depreciation. James:  Got it. Got it. So, is it fifteen years or is it similar to like twenty or fifteen? So, mobile home parks[inaudible], okay. That's something that I didn't know. That's very interesting, Okay. That's really good and what about what is the primary value at the mobile home park? Kevin: Yeah, there are a couple big ones. I kind of classify them as like low hanging fruit, middle hanging fruit and then the high hanging fruit. Which is hard to get to. The low hanging fruit for us are simple operational changes. You know, the heavy payroll. We will go in and…  they’ve basically got their family members and their cousins and their brothers on payroll and we'll go in and chop it down to what it really needs to be. That's very low hanging fruit for us. Some other low hanging fruit for us are just your rent increases. There have been many communities that we have purchased that literally have not had a rent increase in fifteen years or twenty years that’s a long, long time. And so that's very low hanging fruit. Medium hanging fruit to us would be controlling the water and water sewer and other utility expenses. So, a lot of these parks when they were built back in, back in the day, water and sewer weren’t expensive utilities. They just weren't. It was included and was factored into the lot rent. You know, the infrastructure was new back then. So, there weren't leaks or wasn't waste or anything like that. Over time the infrastructure gets older and leaks that happen. People tend to abuse water. Water and sewer are expensive in most parts of the country. And that's normally a very large line on the PNL expense statement. And so, we'll go and we'll basically buy individual water sub-meters. They’re pretty advanced meters that are digital and have remote reads. And then we will install them to a lot and will essentially start building the residents back for their own usage. Proportionately speaking we will do the reads each and every month build them back. So, number one: we'll save anywhere from 20% to 40% of usage because people now get responsible very quickly when have to pay for it. And then they'll all those savings basically good to our bottom line. So, it costs us a little bit of money but typically in a normal-sized Park, we will recoup that entire investment of the water meters within like 12-14 months. It's pretty quick. And then the high hanging fruit of the value-add side is infilling of new homes on to vacant lots and so a lot of communities that we own they might have some vacant lots of them. Some more than others. So, I'll give an example: we buy a mobile home parks 100 lots in size. It's got eighty that are occupied with trailers that are paying. The other twenty they were fully developed when the park was built. They've got infrastructure there. However, they do not have a mobile home sitting on them. We've got dealers license in every state that we own a park in and so we can buy wholesale from the retailers and the manufacturers. And we’ll go buy brand new home inventory and we'll bring it in and will basically create a retail program and find buyers for those homes to infill those lots. So, we'll buy the homes. We’ll bring them in. So, I say that's high hanging fruit because it's very capital intensive. It costs money to purchase a home and that money is tied up until you sell that home. So, there are different programs out there that help you to facilitate that but it's still very capital intensive. And there are a lot of logistics involved with moving homes in and setting them up and things like that. So, those are the big ones of how we add value to communities. James: Got it. Got it and I believe the mobile home park homeowners compared to multifamily which are renters, right? So, it’s a completely different mindset when it comes to pride of ownership. Kevin: That's it. That's it. That's why we try to convert them to a homeowner as fast as possible. I mean, you still have your homeowners who you have to kind of kick in the butt every once in a while, to keep your house in order, to keep the yard in order. We’re pretty strict with our screening processes and for the most part, the homeowners within our communities have pride of ownership and take care of their units quite well. James: Got it. Got it. Got it. So, let's go back to the property management side of it. Because I remember when I was listening to your podcast about five years ago, you were always saying or the apartment guys had it easy. Because they have their own property management. They are more professional. Finally, after five years you are going to be moving your property management company under yourself.  You going to self-manage, right?   James: Yeah. So, you guys do have it easy. All you have to do is pay it and just hand it off. Buy it and... Yeah, joking. I know there's more to it than that. So, up until a little over a year ago, we managed all our own assets in house. And unfortunately, the property management side of any business there's a certain size to where you can actually break even and we were nowhere near that size. And so, it was a losing endeavor for us. And so, sometime in the middle of last year we were introduced to a property management firm…. we’d never considered property management in the mobile home park space. Only because we were always told that the options of the companies that were out there were poor, very poor. And I was told so by many different people, many different veterans of the industry and so we never really explored it. And so, we always manage it ourselves but last year we were in contract to buy a property up in Michigan. It was in receivership and the bank had engaged this management company, a national management company, a property management company that were mobile home park experts in the business forty years. They were engaged to actually manage the day to day of this thing while it was in receivership. We were buying a note on this thing and we got introduced to this property management company. We got to see them in the real world. James: [barking] My dog has been like a... Alright, Kevin. So, one thing that I got to know since a long time ago is apartments have an easy way of getting into third party property management and buying it and giving it to third party property management. More recently, you have been trying to get your own property management company or maybe you already done it. So, can you explain why that is? Kevin: Yeah. Yeah. So, in our space it is not the norm to hand off to a third-party management company. I think we're like the redheaded stepchild or the anomaly of the real estate industry. Because pretty much every other asset class multifamily, office, retail, all of them have multinational property management companies and lots to choose from, right. They can choose from many different people in the space, best in class things of that nature. I had always been told in the mobile home park space by many industry veterans that it just doesn't exist here that there are only a handful of property management companies and most of them aren't very good. So basically, in the initial years of us owning parks, we managed it ourselves. However, in order to build an appropriate property management company that's profitable, you have to have a certain scale and we were never there two years ago. We just weren't large enough. And so, it was kind of a losing endeavour for us. We're okay with it. But it was prohibiting our ability to grow at the scale that we wanted to. We were good at finding great opportunities and we were good at raising capital. The roadblock was actually the operations of all these different parks were buying.   And so just by happenstance, we were buying a note on a distressed property up in Michigan and it was in receivership. And during that transaction, we got introduced to the management company that was running the show and it was this large group. They've been in this space for 40 years. They are the largest fee manager in our business and they've had a footprint nationwide. And I saw them first-hand and it seemed like they were doing a great job within the first couple of months of us being introduced to them and of them managing this asset that was not yet ours. And so, I flew up and met their team and flew my team up to meet their team. I got to see their operations. I got to learn about them and everything seemed great. I mean, I was impressed. Again, they had a lot of experience… way more experienced than us in this business. They knew everyone in the industry. They knew all the intricacies of the business. They had different departments to manage those things whereas we were basically were trying to wear a million different hats. And it seemed like a perfect match made in heaven. And so, after another month or two of kind of testing them out on this asset. We were buying this and we said ‘You know, let's hand them the majority of our properties and let's see how they do.’ And we kind of did it like two different chunks. And long story short, they're great guys. However, no one's going to ever manage your property like you would. No one's ever going to care as much as you do. And so within four or five months, we started seeing some pretty readily available signs that things were not going as planned. The promises weren't coming true. You know, decisions that should have taken three minutes to make were taking three months to make. Everything was moving like a snail's pace and nothing was getting done and we were actually regressing and it was frustrating. However, what happened during these first six months of us being with them is that we literally acquired like another nine properties. So, we doubled in size. So, unfortunately, it wasn't as easy as us making a decision saying, ‘Hey, we're going to give you our thirty-day notice and we're going to take it back in house.’ Because we surely did not have the infrastructure now to actually manage our assets because we literally doubled in size in a short period of time. And so over the last six months, we've been kind of behind the scenes building out a legitimate property management company with systems and processes and in hiring new team members. We didn't want to bring it back in and fumble. We want to make sure that we brought it back in, we basically built our own best in class operation that we could do it better than anyone else. Whether it be for ourselves or current assets or new assets that we were buying. If we woke up one day and we ended up going crazy. We thought that we wanted to do a third-party management for other people that we would be best in class. I don't think that's going to happen. But that's what we've done over the last five or six months and that's actually side-tracked some of our acquisitions we've only bought two properties this year. We probably could have bought a lot more but anyway I guess long story short, James, is I'm somewhat envious of you guys in the multifamily space. Because there's a bar that set with property management companies and if one company is doing poorly you’ve got other options to go to and typically they kind of keep each other in line a lot of times. And I know that they’re still never going to treat your property like you would yourself personally. However, You've got options and things that might not be working with one company you know that you could probably actually go and get served correctly at another company. We just didn't have that option. We just didn’t have that option. This was the once and done. There were other companies out there but these are the best in class and I'm like, ‘If these are the best in class, we got to build our own. Because there are other options for us.’ That's what we did. We brought it back and so that just happened on November 1st. That’s when we actually truly brought everything that had migrated back in was November 1st. So as of the time of this recording, it was like six weeks ago. James:  Got it. Got it. So yeah, it's a different ballgame, right?  of course, it's going to slow down in terms of acquisitions because now you're also managing the property management. But I think overall, in the long run, it’s much better for you. Right? Kevin: Absolutely, at the end of the day the amazing strides that we've made just in the construction side of our business and the marketing side of our business as far as like sales are concerned…like we've done more in the past two months then was completed in the past year. I'm not even joking. It's been absolutely amazing. So, I'm excited. I’m like, ‘Hey if I'm going to screw up, I want it to be my fault. I don't want it to be someone else's fault that our properties aren't performing.’ I'm okay taking accountability if they're not performing if it's me that's running the ship or driving the ship, right? But if it's another company and they're doing a poor job and we can't control it. I've got issues with that. So, that's kind of where we're at. James:  And I also think that when the market turns people with their own vertical integration will have a lot more leverage in terms of control, right? I mean a lot of property management companies are doing a mediocre job right now but they escape because the markets are super strong right now. Kevin: That's right. The market props everything up. James:  When the market turns then we will know how good they are. Because now we have to be answerable to our investors and we have to go to third party. So, one other thing that I want to touch on about the way you do business a lot of times you raise money and not deal by deal but you use fund model. Can you explain what's a ‘fund model’? And why is that beneficial? Kevin: Yeah, to keep it somewhat simple… I mean, it's really not much different than your deal-specific syndications other than the fact that we've got multiple properties that we're putting underneath that fund umbrella versus just one individual property. So, an investor is going to get their investment diversified amongst multiple properties and possibly multiple different markets rather than just one. So, simply put that really is the only true difference between probably how our business operates and how your business operates. The reason that we decided to go that route happened about three years ago…We were going into the end of the year and we had just founded Sunrise Capital Investors. As like a formal company, rather than just me and buying parks on my own. And we had a pretty stout pipeline and a lot of deals kind of fell apart. And we were like, ‘Oh, we only have two deals now. They're going to either going to close January or February next year. This is due to individual deal-specific raises.’ That's fine. And then all sudden like within like two weeks somehow all these other deals came back to life and we all of a sudden had five deals that absolutely looked like they're going to close. We had like four to five money that went hard and anyway we're like, ‘Okay, well now we have five and they're all going to end up dropping like in the same like week or two. Logistically speaking, it'd be an absolute nightmare to try to do five deals specific syndications. Because of the paperwork and logistics behind it and then the legal costs associated with it and that just didn’t make any sense.’ They're going to close right at the same time.  I think there's more of a benefit for our investors to give them diversification amongst all five of these versus just one. You know, one individually. And so we didn't know what the feedback was going to be and we put it out there and it was well-received. So, it was great for us. It gave us a little bit more flexibility on the buying side. Gave them risk diversification amongst multiple different assets and markets and so it's been a win. So, we did really well with that. That was kind of our test fund and you're last, actually about eighteen months ago, we launched our second Fund. Which is a little bit larger fund twenty-million-dollar fund and it did the same thing. So you know, we're a little different, though.  A lot of funds… a lot of institutional funds will go out and they'll get really aggressive. They'll raise all the money. Let's say it's 100-million-dollar fund to go out and raise I'll spend all their time and energy raising 100 million dollars. And once they've got the commitments for, let's say, maybe 75% or maybe more than that. Then they'll actually start going to buy it. You know, once that money's there and the costs of capital is very high. We didn't want the money sitting around idle. And so, we just continued our building our pipeline and we would only bring money in tranches. So, we'd only bring enough in during that fundraising that we actually knew we're going to need or the next like two months to close deals. So, although it was an eighteen-month buying period over the last fund, we would raise it in tranches. Which meant our investor capitalism is sitting around idle, not collecting a return. We weren't occurring pref on money on millions of dollars that were sitting being around idle. And it just held us accountable and it held everyone accountable which I like. Our interests were very much aligned with one another. James:  So, you basically do capital calls whenever you need the money.  Kevin: That’s it. That's it. James:  These are good capital calls, not the other bad capital calls.  Kevin: Right. Exactly. Like the verbal soft commitments are there. And some of them might not come through but the majority of them do.  You know, I think about 5% drop out of folks. James:  So, you basically make a verbal commitment. And when you have a deal, you say now let's make it hard. Kevin: Yeah, absolutely and each one of these two funds that we started, we actually already had deals and contract going into them. So, it wasn't like we were raising a blind pool like, ‘Oh, here's what we're going to do. We're going to raise this much money, and then we're going to buy.’ It's like we got X amount of properties in contract right now. So, while there might be more properties in this fund, you can physically see and see the performers in each one of these. These are going to be properties that are in this fund. So, there's something tangible there. That's another thing so different about us and how we do these funds. We don't go into it blind. Where we're just raising money and then we're going to go do what we say we're going to do. We're actually doing it simultaneously but we've got deals coming in. We've got deals in contract money hard--- James: ‘Semi blind’ I would call it. Kevin: Call it ‘semi-blind.’ That's a perfect way to put it. It sounds like a rock band. James:  Right, right. Right. Alright, Kevin, can you give some advice to people who are trying to start up in this business in real estate or even in mobile home park? Kevin: Yeah. Yeah. Trying to get started up I'd say go try to mute a little bit of social media because everyone's on social media now, but I’d try to mute a little bit of that and go find the one individual girl or gal who is actually doing what you want to do. They can prove to you that they're doing what you want to do.  They're an actual GP. They're not they don't have five thousand units of very minimal shares as an LP and they're touting that. I know that's happening a lot out there. So, you know try to mute all that crap because I know it gives people anxiety. You know, like social media gives people anxiety because they see how everyone else is doing deals and ‘I’m like stuck here I can't get going.’ Just try to mute it out. Silence it and go find the James. Find guys like me.  We're very good with our time. We’re not going to just give everything away for free per se. We only have like so much time today but like find an authentic individual like us,  I don’t want to tout ourselves here, who will actually like give you some real advice that can give you some proper guidance or at least give you some nuggets get on your way and let all that other noise go. Because I think that that that that bottlenecks people a lot. That fear of missing out man. That anxiety creates just this internal turmoil of like, ‘I'm missing out’ and then like you get nothing done right. You’re like, ‘I'm going all these conferences and I'm reading all these books. I'm doing all these things.’ And you feel like a… James:  And you pay big money to some gurus out there. Kevin: Yeah and I think that a lot of folks’ mistake that with like productivity of …attending things like that. It's great. I do it all the time. You do it obviously. We're part of a mastermind together. But like you've actually got to like at some point get granular and you actually have to take some risk and take that leap. It's easier to do when you know someone like you or someone like me or there are other people like us. That one person who you can just kind of lean on and get some general advice from and get the real picture from as well. You know, what's real and what's not.  James:  Absolutely, absolutely. Kevin, why do you do what you do? Kevin: Why I do what I do? I really enjoy it as far as investing in real estate, I really enjoy it. I mean, I love the people I work with. I love our team here. I really enjoy being active and so everyone likes different parts of the deal like as far as what I do I'm not an Excel junkie. Not like my other partner he'll sit in from an Excel platform and run the model many different ways over like five hours. I want to shoot myself when I think of that. I'd rather be out in the field, I like executing on the plan. I like taking something from what it is today and actually seeing the end result of our hard work and effort over a period of six to twelve to eighteen, twenty-four months. And I also like seeing the smiles on the faces of residents. When we take something that's been blighted and actually make improvements to it. Especially folks who have lived there for many years. That's pretty rewarding to be seeing that kind of stuff. Especially, you get the one residence like, ‘God, I’ve been in for twenty years and this place over the last ten years was just scary and I didn't want my family to come over. Now, I have dreamt of the day that it will be the back to its former glory.’ And I like that kind of stuff. So, I like the lifestyle that that real estate provides, right? I get to spend a lot of time with my wife and my kids and friends and family and things like that. James:  Absolutely and was there any proud moment towards your real estate career that you can never forget? That will stay with you.  Is there one proud moment that you were like I’m so proud of myself. Kevin: Yeah, actually there is one. It was the very first mobile home park that we bought. If you got time, I'll tell the story. It's probably two- or three-minutes story but anyway, I'll try to keep it short. We were buying a very, very distressed park in Atlanta, Georgia. It was in a good little town but it was in the southern part of Atlanta. Which was got hit really hard with the recession and was slower to recover because there were a lot of the new developments that were out that way.  Anyway, we're buying this park that had been receivership for two years. It was fairly poor condition. Lots of squatters, all kinds of bad stuff happening there. The chief of police and the mayor's office were right across the street like a catty-corner. They had to drive past this place every day and we got it tied up and it was a small enough town and corporate town that we actually got a meeting with the mayor and this entire city council including the chief and everyone. And we went in there with his grand plan of how we're going to literally spend hundreds of thousands of dollars to clean this place up and to improve it and make it a proud part of their community.  And we gave this big sales pitch to the mayor's like this really tall guy with a bald head and the handlebar mustache. He is a really mean looking guy and this was in Georgia. He had like a rifle on the wall and a fox. He was a  very intimidating guy but he let us talk. Everyone's kind of looking like shaking their heads. I thought we were like getting their acceptance and he let us talk for fifteen minutes and then he looked at us and he said, ‘If you guys buy that park, you're wasting your money.  Get out of my town. I've been trying to shut that thing down for years now and I'm not going to stop until it's completely closed down. So get the hell out of here. Take your money somewhere else.’ So, we walked out of that room and we and I looked at my partner I said, ‘What do you think we should do?’ Because we weren't getting financing, we were paying all cash for this thing, too. Because it wasn't financialable. So, it was like basically all the money we had at that point. We bought it anyway. ‘So, let's buy it. I mean what are they going to do? Listen, let's just show them what we're going to do. I mean, how are they going to truly stop us, right? Let's do what We're going to do. We know we're going to clean the place up. He doesn't believe us but let's prove them wrong.’ We did that cleaned it up. We became really good friends with code enforcement officer that's kind of that was our like our foot in. We got her gift cards and made her like us and it was a very very open with our communication to her. So, if there was ever an issue, we addressed it right away.  Anyway, twelve months later I got a call from Mayor Bobby Carter's that his name and we got a call from him and I answered I didn’t know it him and he said, ‘This is a Mr. Bobby Carter.’ He has a southern accent. He said, ‘I just want to take a moment to apologize. I want to apologize for the way I treated you guys. I want to apologize for thinking that you wouldn't be able to execute on the beautiful plan that you have done over here.’ It was a long apology and he's like, ‘I just want to take a moment today. I've been meaning to call you over the last six months as I've seen progress being made but it's a year later and this place is great and actually, one of my staff members lives there.’ James:  He was holding it off until he had to tell you. Kevin: That was pretty cool. He literally wrote me a letter then he wrote a letter of recommendation to another Mayor who we were having an issue within another state in another town. Basically, saying like, ‘I thought mobile home parks were the problem. I thought this and the other and that's not the case. And these guys proved me wrong.’ And that's pretty cool. I'm pretty proud of that one. James:  Yeah. It's a big change especially with one of your first ones.  Kevin: He was the very first one. James:  You must have been really scared. I like how come the is not behind your back. Kevin: Well, we could lose that money either. I didn't have much at that point. In 2012, I was pretty broke back then. So, I had to make the money work. James:  That must be the fuel that launched your rocket and your motivation I guess. Kevin: Yeah, that's it. James:   So, why don't you tell our audience how to get a hold of you and your company? Kevin: Yeah, the best place to reach me personally is my website, Kevin Bob. You can find me on LinkedIn and Facebook as well. As far as our company if you want to learn what we're doing in the mobile home park space, you go to sunrisecapitalinvestors.com and get signed up there as well. We don't have an offering open today but get signed up. We have a secure portal and get updates from us when you know we have deals coming about and things of that nature. But other than I'm not too hard to track down. So, it’s pretty easy to find me on iTunes. I've got a couple of podcasts as we've mentioned earlier. You can find me in many different places. And now you can also find me on Jame’s show. James:  Yeah. So, thanks for coming. It was an awesome podcast. It was a lot of value that you gave us and I'm happy to have you on my show. Kevin: Thank you. Thanks for having me, James. And it's been a pleasure knowing you. I appreciate all you do with the podcast. I know how much work it is to put these things out. So, thank you for taking the time to get back to everyone. So much appreciated.  

Tim's Headset
5. Kevin NO Love

Tim's Headset

Play Episode Listen Later Jan 7, 2020 36:15


Discussing the Kevin Love situation- Disappointing Cavs season- Update on Browns coaching search- New Weekly segment "Matt's Minute"- Call out to Mason Rudolph take TWO.  Kratom Krates https://kratomkrates.com/?affiliates=26 Facebook /TimsHeadset Twitter @TimsHeadset TimsHeadset@gmail.com https://open.spotify.com/show/6JsrQgDQgDBkR742UXib40 #MasonRudolph #Cleveland #Browns #Cavaliers #Cavs #Indians #MattsMinute #KratomKrates We do not own rights to music --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Future Offices Podcast
Every Workplace Has Its Own Fingerprint

Future Offices Podcast

Play Episode Listen Later Dec 5, 2019 27:31


Episode 2 of The #FutureOffices Podcast is ready for your listening pleasure. The topic? How every office has its own fingerprint. Our guest, Workplace Technology Strategist at Cisco, Mark Miller, works with global customers to find the #workplacestrategies that work best for them and their workforces. He and his team of Cisco engineers develop the winning technology innovations that suit customers needs. In this episode (which is a bit longer than the 20 minutes we promised when we started this podcast, but only because the discussion was too good), Mark and Kevin discuss: The 4 main trends when it comes to workplace and corporate real estate technology. A.I. and relationship intelligence The role of workplace analytics in shaping everything to do with offices For more information on the Future Offices Winter 2020 conference, visit www.FutureOfficesWinter.com. Here’s an excerpt from the transcript: Kevin: I do have to say I love a good sound bite. I love a good short, sweet quote that resonates with the research I'm doing, the conference, the speakers and the content that we see at these iterations. Last time we spoke you said every workplace has its own fingerprint and needs to be treated like it does. That was awesome and I think I had mentioned, I'm going to steal that at some point and put that into one of our sessions, or think-tank discussions, or something unless you trademark it after this podcast episode, but can you explain what this means in relation to the changing workspace? Mark: Yes, Kevin, if you think back just 10 years ago, the workplace was dominated by a monolithic, uninspiring and I’d say much maligned cubicle, and the cubicle has been around for years. It was actually conceived back in the mid-60s by a gentleman named Robert Propst, from Herman Miller, as a way to address what he saw at the time was a shift to a more information centric work that was happening in the 60s, and for a generation, the cubicle was the foundation of every workplace. It was truly a one-size-fits-all model. Something that facilities teams could quickly roll out very efficiently with very limited technology enablement. Then about 10 years ago, the winds began to shift. Organizations started to realize that changing nature of work, what I referenced before around that process oriented work evaporating, and realizing that cubicle bays, that traditional workplace environment, was not designed for the type of work that was really going on, and this led to a wave of workplace design called activity based working, or ABW, where organizations focused on the various activities that were going on within the workplace and they created spaces for people to collaborate, concentrate, learn, and largely socialize. Four big trends. And then balanced not only that workplace design, but also technology and policy to allow a lot more movement within the workplace, allow people to gravitate to the places they needed that were best suited for the type of work they were going on. And this is where this concept around every workplace has its own fingerprint came to be. Now the workplace was designed around the specific activities of your organization, of the functional group that was in that space, or even as discreet as the team that was occupying a neighborhood. This next wave of workplace transformation that's happening, it's ABW or activity based working, tends to be working its way out. A lot of people have gone through that wave already. What this next phase, what we're calling the cognitive workplace, we're really focused on the employee experiences and using data and cognitive tools, such as artificial intelligence and machine learning, to increase productivity, to create a more personalized experience, and reduce friction in the workplace and that's going to drive even a stronger sense around very customized work environment, hence the analogies to a human fingerprint. Kevin: It's a phenomenal quote and it resonates a lot even with all of these podcast episodes, a lot of our upcoming content around that human experience touch point, and it's become very important and where I've mentioned in the past a lot of our content was around more so the physical design specifically only of the workplace has now transformed into understanding your culture and understanding the employees within your workspace first, before necessarily implementing anything, especially on the digital side, especially when it comes to digital transformation. So, phenomenal quote, kudos again. Now, you are a very demanded speaker when it comes to what we're talking about. You attend a lot of conferences, you hear a lot of these buzzwords and industry terms when you speak. I want to know if you have any pet peeves when it comes to the topic of the future of work, or digital workplace transformation, or technology in the workplace? Is there anything that maybe has become a trend or buzzword in this space that would be considered a pet peeve or not necessarily accurate at this point? Mark: I don't know if there's a pet peeve. I think this is a very broad topic and I sat one day at home looking at my home office and I saw on the bottom shelf, a bunch of books on business process re-engineering, and it was when I came out of college that was the big rave. Everybody was into business process re-engineering and then the next shelf was filled with a bunch of books on total quality management. What I realized was that was yet another wave. And then for years I used to do a lot of work designing customer relationship management strategies, some contact center technology in real life. That was a wave, and then globalization hit. I think this is just the next big wave of corporate innovation around the workplace itself and I think it's going to happen for a very long time. It's going to be a lot of solution providers are going to enter this space and everybody's going to try to hook onto it. You leave it up to the clients to help at least understand where you fit and know that we're not going to do this individually. There's no one company that's going to have the magic pill to redesign, or reinvent work, or create the future workplace environment. It's going to take clients and customers to sit down and understand which parts are relevant and how to stitch all those together, and I think as the solution providers in that space, it's our job to be able to work well with others in the ecosystem and be very clear about the areas that we play and the strengths that we have, and the areas that we can help them. Kevin: No, exactly. I'm thinking back to what you just said about finding the books on business process re-engineering. So, nowadays it's pretty much business process re-engineering on steroids, especially when it comes down to obviously the analysis of not only the workflows now, or design, it's of the people as well. Mark: So I had this conversation with a client a couple of months back and they said, "Look, Mark, is this really going to take off? Is this really going to be a sustainable trend?" And I said to them, "Hey, remember back 10 or 15 years? All the talk was around E-business." E-business, it was all the talk about Amazon and everything was going on in that space with eBay and everybody else. I said, "You know what we call E-business now? Business." It's a mature trend, and the workplace is going to be a lot like that too. We're going to look back at the time of cubicle-based work, and just think that's when the dinosaurs roamed the earth. Everybody's going to move in this direction where technology and space design and policy are seamlessly integrated together, and we're going to really quickly forget about the worlds that we came from. Kevin: No, exactly. People are already telling me, "Hey, that concept of the open office, man, that's ancient at this point," and I'm thinking this is some of the hottest news about the workplace and office design only a year and a half ago, so things are moving so quickly. Mark: I think there’s an opportunity here, too. As I said in my intro, everything revolves around an unintended consequence. When people went and built these open office environments, they thought they were solving for the right problem. The great thing about a workplace design effort is, if you get it right, you know right away and if you get it wrong, you know right away. So people are not bashful about telling you how they feel about their new work environments, but largely when we moved from traditional to that activity based model, it was really good for the balance sheet. Companies were allowed to consolidate and optimize a lot of their real estate portfolio. In fact, at Cisco, we optimized almost 25 percent of our real estate portfolio, moving to this new way of working. People just needed less space and you've got better efficiencies, but what was necessarily good for the balance sheet, wasn't always good for the employee. As people started moving within the workplace, there was a lot of friction that happened. There was a loss of sense of community. I think this next wave around the cognitive workplace is going to fix a lot of that. When you start dealing with the individual experiences, this idea of journey mapping an employee's movement around the workplace, you're really going to understand how you can create much better workplace experiences. About Mark Miller: Mark's passion and expertise centers around understanding the relationships between workspace design, workplace policies, technology and culture, and helping companies balance these elements in the creation of their next generation workplaces. His focus is not just on the physical workplace, but rather the intersection of the physical and digital work environments. He regularly engages with corporate executives, assisting them in the development and implementation of workplace strategies that drive new levels of innovation, productivity and employee engagement. Increasingly, Mark is called upon to be a workplace evangelist, speaking at industry events, conferences and with leading companies on the role technology will play in the future workplace. Mark's technology background has seen him hold senior roles at companies including Nokia, Avaya and Cisco, where his work now centres around the transformation of the corporate workplace and the development of next-generation workplace strategies. **** Mark Miller will be one of many experts speakers at Future Offices Winter, taking place January 22 - 24 in New York City! Join his session on Main Day One: A Cisco Story: The Workplace of the Future | It’s the Tech that Makes Great Teams and it’s the Teams that Make Great Tech In this talk, Mark will outline the types of technology Cisco introduced internally and the difference it has made to its workforce, including: Increased its workforce by 7% Decreased its real estate portfolio by 26% Closed 241 buildings Achieved annual Opex saving of $196m by optimizing Its real estate and realised $294m in building sales 17% increase in employee engagement 17% increase in workplace satisfaction 15% increase in work/life balance $806m incremental productivity through mobile devicesand applications For more information, visit www.FutureOfficesWinter.com.

Every Record Ever Recorded!!!
ERER002: Industrial with Kevin NO!

Every Record Ever Recorded!!!

Play Episode Listen Later Aug 9, 2019 84:50


In which the klangs of the factory and the howlings of our psyches come together to produce music! Which you can dance to, weep to, or play while you throw a bunch of metal objects down the stairs. FURTHER EXPLORATION Listen to Kevin's group NO! at https://onno.bandcamp.com/ , and email him at thegayscience@gmail.com and he will make you an industrial mix tape! Read S. Alexander Reed's "Assimilate" for exploration of industrial music! Read Judith Lewis Herman's "Trauma and Recovery" for exploration of your psyche! Watch "Industrial Soundtrack for the Urban Decay" for lots of interviews with people working in industrial music in the UK in the 1980s! Read The Industrial Culture Handbook, "a classic in punkhouse bathrooms for 25 years" which contains interviews with prominent industrialists! COVER STARS: Deutsch-Amerikanische Freundschaft HEARD ON THE SHOW: Opening credits: Throbbing Gristle, "Hot on the Heels of Love" John Cage, "Imaginary Landscape #1" Throbbing Gristle, "Six Six Sixties" Laibach, "How the West Was Won" Clock DVA, "Uncertain" Coil, "Ostia" Coil, "Love's Secret Domain" Z'ev, "Elemental" side A Martin Denny, "Quiet Village" Kraftwerk, "Trans-Europe Express" Can, "Oh Yeah" Deutsch-Amerikanische Freundschaft, "Sex Unter Wasser" Shannon, "Let the Music Play" Janet Jackson, "Control" Janet Jackson, "When I Think of You" Bell Biv Devoe, "Poison" Depeche Mode, "I Just Can't Get Enough" Depeche Mode, "To Have and To Hold" Front 242, "Welcome to Paradise" Revolting Cocks, "Beers, Steers and Queers" Ministry, "The Land of Rape and Honey" Wolfsheim, "Find You're Gone" Skinny Puppy, "Morpheus Laughing" Nitzer Ebb, "Join in the Chant" Einstürzende Neubauten, "Styropor" Einstürzende Neubauten, "Abfackeln!" Einstürzende Neubauten, "Hospitalistiche Kinder - Engel der Vernichtung" Einstürzende Neubauten, "Thirsty Animal" Einstürzende Neubauten, "Armenia" Winterkälte, "Incinerator" Le Tigre, "Don't Drink Poison" Drab Majesty, "The Other Side" Closing credits: And One, "Deutschmaschine"

New Home Buyers Guide Podcast
Get $13,000 FREE For Your Down Payment

New Home Buyers Guide Podcast

Play Episode Listen Later Apr 6, 2019 14:00


Did you know down payment assistance programs are real? And that you might qualify? Listen to learn more. Freebie: First time home buyer - the master checklist’s comin' your way! Level up: New Home Buyer’s Guide comprehensive ecourse Contributors to this episode include: Host - Jeremy Goodrich  Copy Editing - Talia Chakraborty If you enjoyed this episode, stick around: SUBSCRIBE on Apple Podcasts.  REVIEW the show and SHARE with friends. JOIN the New Home Buyers Guide course to own the home buying process and the home of your dreams. With a 100% money back guarantee, you’ve got nothing to lose and a sweet house to gain. Thanks for listening!  More great stories & information at: YouTube - Blog - Podcast Insta - Course Full Transcript: Jeremy Goodrich: Hey there, new home buyers, Jeremy Goodrich here. I am that guy. That guy that bought my first home many, many years ago and had no idea what I was getting into. I didn't use a realtor, I didn't have an inspection, I didn't have a clue what documents I was signing, and I ended up, you guessed it, buying a beat-up old house that I spent years fixing only to sell for way less than I bought it for. When it comes to home buying, I am the story of what not to do. But that guy, that guy is not you. You are two times smarter, you're three times more organized, and you're ten times better looking than he was. You're going to find the right home for the right price, and you're going to have fun doing it. That process starts right here with the New Home Buyers Guide podcast. We're glad you joined us. Hey there, new home buyers. It's Jeremy and we are at episode five of the New Home Buyers Guide podcast. This episode is so important, it's all about down payments, but very specifically down payment assistance programs. If you qualify, governments at state, local, and federal levels could potentially help you buy a house by giving you some money for the down payment. Our guest today is going to talk in detail about that process, so you can see if you qualify for that program and if it's something that you can try and do, because it is really like free money. He'll describe that, so I don't want to over state it. Listen to our guest and let him describe how the program works. Our guest today is another friend of mine who works in the home buying process. He's a lender, that means he works for a bank and he puts together loans for people so that they can buy a house. He specializes in loans that connect with first-time home buyers that maybe qualify for down payment assistance. I've been lucky enough to have him help lots of times with questions that I have or my clients have had about lending, and this particular question, I really wanted to dig in with him, because I think the answers are fascinating. Our guest today's name is Kevin Cade. He works at Old National Bank, and he's going to talk about down payment assistance programs. I hope you enjoy our conversation. Thank you for being with us today. Kevin Cade: You're welcome, Jeremy. Good to be here. Jeremy: We're going to talk about something really specific today. We're not talking generally about mortgages, we're talking about down payments, and specifically down payment assistance programs. Programs for people who could use assistance with their down payment. I guess maybe the place to start is, what's a down payment? Kevin: Well, a down payment is a requirement by any type of loan program you have for folks to put money down to qualify for that particular program. That varies from agency to agency, basically. Jeremy: And are there common amounts that someone, that a bank expects from someone for a down payment to give them a loan? Kevin: Well, there's minimums. For example, Freddie Mac and Fannie Mae, conventional type loans, require a minimum of 5% down. But they also have programs that allow 3% down with income restrictions, so the folks have to make under a certain threshold of income to qualify for the lower down payment programs. They also typically have to have some kind of home buyer training for those two programs. Jeremy: So, someone who doesn't have the money for a down payment, doesn't have that 5% of the purchase price of the home that they want to buy, do they have options for help with that? Kevin: They absolutely do. The government, basically, local, federal, and state, each provide different programs for down payment assistance. Here in Bloomington, Indiana, we have what's called the HAND department, it's a department of the city of Bloomington that provides training and down payment assistance to folks who are purchasing properties in the city of Bloomington. The Federal Home Loan Bank also offers a program called the Home Ownership Program, better known as HOP, and that's a different amount of down payment assistance, and it is a federal type program. And then, at the state level, the Indiana Housing Community Development Authority also has a program that is based on the amount of loan you're getting. These programs all require some type of home buyer training and a maximum amount of income that the people that want to qualify for it, based on the number of folks in their family, have to qualify. Jeremy: So let me see if I've got it right. Generally, if you don't have the money for down payment, and you still want to purchase a house, there are some options. They come from the government, generally, and they could come from either the federal or the state or your local city government, potentially. And there are stipulations associated with that. Kevin: That's true. Jeremy: So, income would probably be the major one. Is that right? Kevin: Yes. And the income parameters for those programs are basically the same. It depends on the family size. It's a percentage of the median income in the area you live in, or the county you live in. For example, with the HAND department, I'll give you a couple of examples that'll kind of give you the range. If you have a couple, or two folks that are trying to qualify for their down payment assistance, they have to make less than $39,950 household income. And it goes all the way up to eight, so if you have six kids in a family with the parents, the maximum amount of income is $65,900 on that program, so they have to make less than that. Jeremy: So in our city, Bloomington, Indiana, we've got these numbers based on median income in our town, and so likely if there is a city program where other people live in different cities, these numbers would be different because they would be based on the median income in that city. Did I get that right? Kevin: That's correct. And all that's based on population density or demographics and income averages within each of those areas, basically by county. Jeremy: Okay, cool. So let's say I fit the income expectation for either a federal, state, or city program. What do I need to do to apply for that? Kevin: Well, the first thing you have to do is, you have to take some kind of home buyer training. There are a number of ways to do that. As an example, the HAND department here in the city of Bloomington offers a home buyer training class almost quarterly. It varies somewhat, but they learn about every aspect of buying a home. I've actually referred people to that program that don't even qualify for the down payment assistance, but that want to learn about the process of getting a home, which can be very complicated. They take that training just to find out about home owner's insurance, the mortgage process. A realtor speaks and talks about the process of looking and finding a home. A home inspector talks about how home inspections work and why you should have one. There's a variety of good knowledge they gain from taking these classes, and it also qualifies them then for the down payment assistance. Jeremy: Okay, so you have to fit an income, and a lot of times you have to take a class. That class could be in your local space, like the one here in Bloomington, or I think there's some online classes sometimes for the federal assistance, too. Different types of classes that you need to take that teach you about how to buy a house and how the process works, right? Kevin: Absolutely. For example, the mortgage insurance companies online usually offer home buyer training. So that qualifies you for the same down payment assistance. Jeremy: Okay, cool. And so, how much money can you get? How much assistance is possible with these down payment programs? Kevin: It varies from year to year. They do change every once in a great while. The city of Bloomington, for example, is a $5,000 down payment assistance program. The home ownership program with Federal Home Loan Bank is an $8,000 down payment assistance program. You can use those in tandem and actually have $13,000 of forgivable down payment assistance. Jeremy: Wow. So you can use more than one if you qualify for them and follow through with the expectations of them. Kevin: Not all banks offer the option of doing both, but some of us do. Jeremy: So, is your mortgage lender in control of whether you can do these programs or not? Should you go to the lender first and ask them if they do these programs before doing them? Kevin: Absolutely. First of all, if you're trying to do both, you want to make sure that the bank you're talking to or the lender you're talking to offers both. The banks sometimes have their own requirements for these programs. Credit score, for example. It might be a higher threshold that you have to have as far as your credit score to qualify at one bank as it would possibly for another. Jeremy: Okay, cool. All right, super cool. I didn't realize you could do more than one, which is really, really neat. So you can even do more than one. Kevin: Absolutely. Mm-hmm (affirmative). Jeremy: But you definitely need to talk to your mortgage lender ahead of time, it sounds like that's a major factor in the process. If you're working with a lender that doesn't accept any of these programs, Kevin, would you suggest then looking around for maybe another lender that's capable of handling these programs? Kevin: Absolutely. Just as important as if you're checking to see if a bank offers the type of program you do. For example, not all banks do VA loans. If you're a veteran of the military service, that's an excellent program. It's 100% financing, they don't have the mortgage insurance on that program, they're a little more lenient on credit, because they understand someone that's gone out of the country to fight for their country literally sometimes loses control of the ability to make their payments and that kind of thing. So it's a great program for military folks. Jeremy: Okay. Lastly, is there really anything else that folks would need to do as a part of this program, they're going to their lender, they're making sure that the programs fit, they're talking about their income, making sure that their income fits, they are going to the different programs, potentially looking at more than one. Is there anything else that they would need to do as a part of this process that would be important for them to know? Kevin: No. Absolutely not. That's probably the most important thing, just like you want to research lenders when you're trying to make a decision. Maybe not every lender in one area, but at least choose two or three to see what their rates are, what their closing costs are, if they have these programs. All of the aspects of borrowing money, it's really important to make sure you're getting the deal you want and that you're qualified for it, and they offer what you need to do as far as down payment assistance or any other type of aspect of mortgage lending. Jeremy: Okay. Do they have to pay this down payment assistance back in any way? Is it a loan of some kind? Is there anything associated with that? Kevin: That's a great question. No, it's actually forgivable. Both the HOP program and the HAND money, for the city of Bloomington, are forgiven over a five year period. They forgive 20% of the down payment assistance. After you've owned that home for five years, you don't owe it back. So you have that equity in your property at the very beginning, and ultimately, it's forgiven. Jeremy: I see. So you can't turn around and sell the house three months later and essentially get that money back out. That's sort of how it's set up. It's forgiven over time. Kevin: They would prorate how much you owe them back at whatever point you might pay it off if it's early. Jeremy: All right. There it is, the down payment assistance program could get you up to $13,000 for the down payment on your house. If you think you're eligible, or potentially eligible, the first step to take is to go talk to a lender in your town and ask them about their down payment assistance programs for the type of loans that they offer. Look for them to talk about local programs in your city, state level programs, and federal programs, and ask them if you can combine those programs together, and then ask them exactly what steps you need to take to get that down payment assistance. What an awesome, awesome thing to have available to you if you're in an income bracket that makes sense to have those things. Thanks so much to Kevin Cade for sharing that information with us. If you want a comprehensive online course that walks you all the way through the home buying process, we have created it for you. There are checklists and videos and a private group just for members. You can find all of this at NewHomeBuyersGuide.net. If it isn't the best bit of home buying advice you've ever experienced, we will gladly refund your money, but really, when you see the price, even a third of the information we provide and the community that is behind that pay wall would be 100% worth it. Until the next time, happy home buying.

Big Gay Fiction Podcast
Ep 180: “Out of Body” with Jason T. Gaffney and Kevin Held

Big Gay Fiction Podcast

Play Episode Listen Later Mar 18, 2019 56:28


The show opens with Jeff talking about turning in the manuscript for new/revised edition of Hat Trick. The guys also talk about Captain Marvel. Will reviews Wanted-Bad Boyfriend by TA Moore and IRL: In Real Life by Lucy Lennox and Molly Maddox. Jeff reviews Diversion by Eden Winters. Jason T. Gaffney and Kevin Held join Jeff & Will to discuss their new movie project, the romantic comedy/paranormal themed Out of Body. They recorded the audiobook of the novelization, which was written by Suzanne Brockmann. We also find out about their history-based podcast, The Bright Side with Kevin and Jason. Complete shownotes for episode 180 are at BigGayFictionPodcast.com. Book Reviews Here’s the text of this week’s book reviews: Diversion by Eden Winters, narrated by Darcy Stark. Reviewed by Jeff Eden Winters Diversion series has been recommended to me for some time now and I finally took the leap. This first book was first published in 2012 but just came out in audio in October 2018 with narration from new to me voice artist Darcy Stark, who does a great job with both the suspense and romance. This enemies-to-lovers, workplace romantic suspense story centers on agents for the Southeastern Narcotics Bureau, Richmond “Lucky” Lucklighter and Bo Schollenberger. Lucky’s nearing the end of his forced stint on the job–forced as it was his way out of jail. Bo is new and eager, but is also at the job because of incidents in his past. They end up working together to bring down a ring of drug diversion and insurance fraud that involves a doctor, a drug manufacturer and a drug destruction company. I fell in love with gruff, no nonsense Lucky right away. He’s extremely good at his job, mostly because he used to be on the other side of the law. He exudes frustration and irritation at what he has to do and why and yet there’s a teddy bear in there too because he cares about getting the job done right. The friction that’s stirred up when Lucky’s saddled with mentoring Bo is sublime. Lucky’s looking to ride a desk during his last few weeks at the bureau, but his boss has other ideas. Bo’s very green in terms of what he has to do here–but he is ex-military so he’s no pushover either. He can take what Lucky dishes out and it pisses the senior agent off… and eventually Bo gives back as good as he gets. The friction gets explosive as Lucky battles with himself about the feelings he develops for Bo. The other thing the friction brings is a ton of humor. Lucky and Bo know how to push each other’s buttons–whether it’s blasting Billy Ray Cyrus, forcing healthy eating habits or being messy. It’s a wonderful odd couple pairing that morphs in a beautiful way as it becomes less about antagonizing and more about a sweet nudging of one another to just maybe move things to another level in their relationships. Both men have complicated backstories that make you feel for even more for them. Lucky ended up at the bureau after going to prison for the part he played in a large scale drug operation. He’d been in love with the guy behind that operation and when it all came crashing down Lucky was sure he wanted no part of loving anyone again. The pain Eden created for Lucky is devastating, which makes him all the more loveable when he’s able to come out of his shell. Bo did illegal things to help an ex and ended up taking illegal substances to the point that it’s very difficult for him to be around the drugs in a Pharmacy, which his job requires. There’s also abuse in his past and Lucky’s careful to keep Bo away from triggers as much as he can. The lengths he goes to keep Bo feeling safe are extremely sweet. Eden takes great care in how backstory is presented. Once the men get past their posturing and disdain for each other, they peel back they reveal themselves in a very natural way–as friends, coworkers and eventually lovers do. The good and bad are offered in equal measure and it’s perfect relationship development. The only thing I wanted in this story that I didn’t get was Bo’s point of view. I would’ve loved to know what was rattling around in his head. Not to take away from Lucky though as he was quite the good narrator and this one point doesn’t take away from my love of the book. The Diversion series is up to book seven as of January 2019–with the third book released in audio in February 2019–so I’ve got some catching up to do. I’m looking very forward to that. IRL: In Real Life by Lucy Lennox & Molly Maddox. Reviewed by Will In Real Life combines the classic alpha billionaire character trope with the time-honored scenario of two characters who are combative in real life, but are secretly corresponding with one another and falling in love. Which is the long-winded way of saying it’s a similar set up as the classic movies Shop Around the Corner, You’ve Got Mail, In the Good Old Summertime, and the musical She Loves Me. The way that the characters write to each other has changed and evolved, but the premise remains the same. There’s also hints of enemies to lovers and opposites attract. This book is ripe with tropey goodness. So what’s it all about you might ask? Nice guy geek Conor is in New York to sell his mother’s bio-med technology to a ruthless CEO. The evening before his big presentation he decides to live a little and begins sexting with who he thinks is the sexy hotel bartender. It’s not. The text exchange he ends up having with a stranger, who he calls Trace, is amazing, and through several flirtatious and super-hot online conversations, they begin a fling. At the meeting the next morning, Wells Grange recognizes Conor thanks to the Dalek tie he is wearing. Conor is the hot and horny guy he sexted with the night before. His first inclination is to use this information as leverage in their business negotiations. But Wells quickly begins to fall for Conor, both the sexy online version and the awkward real-life version. As they work through the contracts for the sale, Wells continues his deception. They spend several days together and get to know one another, Conor unaware that Wells and Trace are the same person. We follow our heroes, almost in real time, as they fall in love while working together, going out to dinner, and taking carriage rides in Central Park. Once the business deal is finalized, Wells and Conor finally give in to their attraction and sleep with each other. Needless to say, it’s amazing and life altering for both of them. But, as is the case in stories like these, Conor finally puts two and two together before Wells can come clean about his sexting alter ego. Conor is humiliated and justifiably furious. He packs his bags and returns to North Carolina, with zero intention of ever speaking to Wells again. And rightly so. I’m going to be super upfront with you guys, there are certain aspects of the billionaire trope that I personally find problematic. I was on board with Wells and Conor for most of the story, but there were moments when I had a hard time dealing with certain aspects of Wells’ alphahole personality. In my view, if the ending of this book was going to be believable, Wells was going to have to move mountains and pull off one of the biggest mea culpas in romance history. It may not have been the biggest, but Lucy Lennox and Molly Maddox crafted a finale that was truly heartfelt and genuinely appropriate for our two heroes. To make amends, Wells makes sure Conor’s sick mom is well taken care of and part of an experimental treatment program (her illness was the reason they needed the money from the business deal). Later, when Conor is unable to attend a Comic convention to unveil an important new development in his gaming business, Wells steps in, and personally gives a rousing presentation on Conor’s behalf. Wells proves he isn’t the billionaire alphahole he seems. Yea for true love and happily-ever-afters! Interview Transcript Jeff: Welcome back to the show, Jason and Kevin. Kevin: Thank you. Jason: Hello. Thank you. Kevin: Nice to be back. How you been? Jeff: Awesome. Jeff: Well, we had you on before, we were talking all about “Analysis Paralysis.” But you guys have a lot more going on besides that movie. You’re actually in pre-production right now on a film called “Out of Body.” Jason: Yeah. Jeff: Tell us what that one’s about. Jason: So “Out of Body” is basically a story where it’s a friends-to-lover rom-com. And basically, Malcolm, who’s Kevin’s character, has his body stolen from him and he kind of ends up as a spirit for a while. And he has to prove that he exists to me, Henry, and then when that finally happens, we do some magic, we fight some demons, we might get the body back, there’s definitely a happily ever after because it’s a rom-com. Kevin: You and your end happily-ever-afters. Jason: Yeah. Jeff: It’s important. Kevin: I know, I know. But I just want to the rom…just one time I want a rom-com to be…it’s mostly romantic and funny but everyone does die. Jason: Or they die hilariously. Kevin: It’s a rom-com drama. Jason: Death by rubber chicken. Jeff: And what was kind of the inspiration behind this movie this time? Jason: I don’t even know how this idea came in my head. But I was sleeping one day and I woke up and I was like, “Oh, that’d be really cool. A movie where someone’s dead but they wanted to be together but then they didn’t get to be together. And then they have to fight to get their body back and come back to life.” And so I wrote a kind of a similar but different kind of script. And we did a table read, and my mom was a part of the table read. And she was like, “I love the story you have here. Can I take it and can I change a lot of it and make it like super romance with the comedy?” And so this particular movie and book and audiobook is definitely heavier on the romance than the comedy, as opposed to “Analysis Paralysis.” But it’s, in my opinion, really, really good because the romance really makes…it’s gripping, it really gets you right in the heartstrings. And she basically saw what I was going for and was able to finesse it and really kind of mold it into what my kind of original vision was and then some. So I’m really psyched about it. It’s got a little bit of everything. Will: Yeah, not too long ago, I talked about the novelization of “Out of Body” here on the show. Jason, your mom, Suzanne Brockmann, of course, wrote that novelization, it was rather amusing. Like, I think in the forward she kind of does like a behind the scenes thing where she kind of tells that story where she says, “Jason, this is great. But do you mind if I take it and make it better?” Kevin: Yeah. Jason: Yeah. And here’s the thing, I am all about that. Like the filmmaking, it’s such a collaborative process and storytelling can be a really collaborative process. And I want to make good movies. And so I was really happy with the script that I had written, but when someone who’s as great of a writer as my mom is comes and says, “I want to have fun with this and let me just see what I can do with it,” I’m like, “Hell yeah. Take it. Have at it.” Yeah. Kevin: And the end result is really a script, a novel, and a script that really looks like if brilliant improviser and plot maker and gay comedy guy let his script be taken over by a bestselling romance novelist, what would happen, it would be this. You know. And so it’s really got great, great aspects of all of those elements. Will: Yeah, I really enjoyed the book and the audiobook as well. And I think it’s a really unique opportunity for people who are interested in “Out of Body,” the movie, to check out the audiobook and sort of, it’s essentially like a preview of what they’re going to be getting when the film comes out to the public. Can you give us a little bit of an idea about what it was like to kind of get into the material early before you even like were thinking about shooting by recording the audiobook? Kevin: I can tell you for my part, like, since I’m not one of the writers on this, which is, you know, traditional for me because I’m not usually the writer on a project that I’m acting in. But it’s completely unprecedented to have a novel that you get to perform about the thing before you even film the script. You know, so we get…like as an actor, it’s a freaking dream because I have…so you know how actors have to create subtext and everything, I just have to go to the book, you know, it’s like, “Don’t worry. I don’t have to make it.” It’s already been written down for me. So if I’m wondering, like, what’s happening for Malcolm now, what’s going on there? What’s the deep, deep part of it? It’s already written out for me now. So I would say, so the book is available. It’s on, it’s called “Out of Body.” It’s on Audible.com. And I would say, don’t deprive yourself of the opportunity to say the book was better. Jason: Yeah. And, you know, it was really cool to do the audiobook in general because it was our first audiobook for both of us as narrators. And when we were talking about doing it, we were talking with my mom about it and I was interested in the idea of recording it in a way where it was more like a radio show where we are our characters’ dialogue voices all the time, even if it’s in the other person’s point of view. Whoever’s point of view reads the descriptive stuff in the chapters. But if Malcolm’s speaking, even though I’m the narrator of that chapter, he still says his line, and he still says the lines of the other characters that he had been assigned and vice versa for me. And that was really kind of fun to do because, you know, how often do you get to do kind of a radio show acting gig? And it was also really fun for me as a director to get to do this with Kevin in advance, because, like, he now really knows the story and I know he knows the story. So I know that when he comes to set, that’s going to be really easy. And I got into the head of the other characters as well reading them, and that’ll help me be able to hold my other actors hands and kind of with them through their parts, and still allow them to bring what they want to bring to the role and have it blossom into how great it can be. Kevin: Yeah, and that’s like all separate and apart from the experience of actually recording the audiobook, which you might think was done him some and then me some on consecutive days or anything, but it was actually live together. So we actually recorded in a space that had two recording booths in it. We could both hear each other so that when I am narrating a section and it’s his line, I can hear him do it. And then I jump back in. So it was live editing, like, to take out any breaths or anything, or mess-ups or anything, so, but we got to…you know, it was amazing because I had him in my head the whole time doing it, too. So that was wonderful. It’s a great experience. Jeff: That’s amazing, especially how it connected to your even now pre-production process that you’re involved in because you’re getting ready to shoot in about a month from when we’re recording. In pre-production, give everybody kind of an idea of what that means. What’s going on as you get ready for your 12 days of shooting? Jason: So basically, what I just did was go through each of the scenes and break them up on a piece of paper so that now I have the page count number, like how many pages each scene is. Kevin: These are them. Jason: Oh, yeah. Little strip paper… Kevin: Each one of these is a scene. Jason: And basically, the page count, when it starts, who is in the scene, all that stuff. Because I need to…you know I don’t have every actor every day. I’m going to have Kevin every day because he’s one of the leads. But there’s other parts in it where they’re only going to film for one day…anywhere from one to three days. And so you have to plan their scenes on the same day. And this time, we’re going to actually be filming in two different locations because our neighbors next door sold their house to flippers and they’re doing construction and it’s been kind of never-ending. So we can’t film when there’s kind of heavy construction going on in this house. So we’re going to do a lot of stuff at my father in law’s house and then will come get the rest of it after they’re done here. And so I’ve been doing that with my dad and breaking it into those days while simultaneously working with my cinematographer Nacia to map out which shots are needed for each scene and what angles are we doing. So I put little maps on the other side of the table here. Basically, me drawing out the room layout and doing little circles with an M for Malcolm and an H or Henry, and the arrows pointing they go here and then they go here… Kevin: Oh my god. And this isn’t even talking about how to deal with SAG paperwork or any of the art direction that he’s doing, or any of the clearances that he’s getting for this or that kind of thing. Jason: We’ve got a, we’re going to have a… Kevin: He’s a bit of a doer. Jason: We got Andrew Christian giving us underwear… Kevin: Oh, yeah, we have Andrew Christian underwear over here. Jason: And I’m working with some other companies too. So Outfit is a gay like sports good wear, they’ve given me a patent to us for the movie. Kevin: He’s been stenciling t-shirts and… Jason: Hand design t-shirts specific to the characters. I’m going to be making him a specific shirt three times because he wears the same outfit the whole movie and so if anything spills on it, it’s got to be good and not spilled upon because he magically can’t get stains. And so it’s intense, there’s a lot going on. Like Pinterest is my best friend. I’ve been learning all about how to make DIY Halloween decorations. Because again, when you’re low budget, you can’t spend, you know, $3,000 on set design. You can spend like $200, and so you have to get a little crafty. You have to start thinking like, “Okay, I’ve got five pages of construction paper and a pair of scissors and some tape, how going to make this look like I spent a lot of money on it?” Kevin: He’s like MacGyver. So that’s his experience with pre-production, mine’s a little bit different because I’m not all the hyphenates. So I’m busy making no changes at all to my daily routine. Jeff: You do have a script to learn. Kevin: Sure, when I get it. Jason: It’s in the mail. Kevin: We’re at your house. Jeff: Oh my goodness. Jason: The creating part, like creating the artwork, it actually makes me feel calm. The paperwork stresses me out. And so Matt, thankfully, jumps on that grenade and deals with SAG-AFTRA and making sure that all the paperwork’s there and all the money is in the right place and all that stuff. So thank you, Matt. Jeff: Now, we should say Matt is your husband, so he’s in the production family. Jason: Yes. Kevin: Yeah. Will: So now that our listeners know how completely awesome and funny this project is going to be, can you give us a little bit of info about the Indiegogo campaign? Jason: We have an Indiegogo campaign, basically we crowd-funded “Out of Body” on Kickstarter first, a successful crowdfunding campaign last year. and Indiegogo came to us and said, “We’d like to do an in-demand campaign for you.” So we have an open-ended campaign on Indiegogo right now, where you can help sponsor the film help and get some fabulous rewards, such as DVDs of “Out of Body” when it finally is all finished, you can get DVDs of “Analysis Paralysis,” our last feature film. Kevin: I’m going to get these down from the thingy here. Jason: So you can show people. Kevin: You can actually, because now we’re in the second feature film that stars the two of us. Like we got other projects that I have to do with like if you’re your fans of “Analysis Paralysis,” or perhaps the audiobook of “Out of Body,” you can get these copies, you can get copies of all that stuff. And so as we are on the way to becoming things of all media. Jason: Yeah, exactly. And yeah, so if you go to indiegogo.com and you go, indiegogo.com/projects/out-of-body-a-feature-length-lgbtq-rom-com-movie/, it’s a very long title. Kevin: Really, why don’t you go to indiegogo.com and search “Out of Body.” Yes. Jeff: Or just come to our show notes, it’ll be much easier. Will: Yes, do that. Kevin: Exactly. Go to “Big Gay Podcast” website and it’s going to be in the show notes. Jason: Another place you can find out information about “Out of Body” in the future and any sort of campaigns we’re having, etc., is if you go to tinyletter.com/mypethippo and join our newsletter, you’ll be able to find out things about “Analysis Paralysis” or “Out of Body,” or our podcast, “The Bright Side with Kevin and Jason,” all sorts of fun stuff. And yeah, so and basically indie film, it’s low budget. So every dollar really does make a difference. Like if we get enough money to buy a better meal for the cast and crew, everybody’s spirits raised, it gets raised up a little higher, you know, or we can afford an extra day of filming, or we can afford…it really does matter. So thank you to everyone who has supported us so far. And thank you to everyone who comes and supports us after this. Kevin: Yes, indeed. Jeff: Now, Kevin had this wonderful term about you guys, you know, essentially taking over media. You mentioned the podcast, “The Bright Side with Kevin and Jason.” It’s a comedy podcast about history. How did this idea spark? Because this just adds to you, I imagine, having to research these historical things. Kevin: Now, Jason does all the research for this, you know, and that’s huge. Like, because basically, he doesn’t have enough to do. But the impetus for the podcast, which is “The Bright Side with Kevin and Jason” is, you know, there’s so much bad news all the time. And my mom taught me how to look on the bright side of stuff, you know. If I got one thing from my mom, it was to…I would always complain about this or that and she would constantly remind me of there’s something good here, you know, and you have to find that. And so that’s really the gem of this, it’s really the heart of that show is that, especially when you look around at the news right now, there’s so much bad stuff that is going on. But you have to also recognize that bad stuff creates the opposite reaction. And so who is making the good out of that? You know, who is looking at that and reacting to it in a way of love, or in a way of furthering acceptance, or you know, who’s looking at the transgender ban, for example, that was finally instituted by the Supreme Court? And who is saying, you know, I want to reach out and tell my trans brothers and sisters that you are people and you are valuable and your service is useful and we love you? You know, so who’s doing that? You know, and so that’s what the podcast really kind of focuses on. We do wallow in some tragedy on the podcast because every week we take a historical episode of some varying degree of tragic-ness and talk about it. But then we also, every episode, find out what good that led to. Jason: And it kind of came about a long time ago after “Analysis Paralysis,” like Kevin mentioned in the last episode, we talked a little bit about how we met on a student film and basically got along really well, really quickly, and then we started hanging out together with our husbands and going on double dates, and so it kind of formed this bond. And after “Analysis Paralysis,” which was so much fun, it was 10 days of basically seeing Kevin and laughing and having a good time, I was like, “I don’t want to wait a year-and-a-half for the next project. I want to do something now with you.” Kevin: The experience of just chatting about a topic on a set or something was so much fun and we thought, “We should bottle this.” And then we thought, “You can.” There’s a method for this that’s called a podcast, and that’s what started. Yeah, you know, so now I get to come over here every damn week. Jason: Yeah, come to the Valley. You’re welcome. Kevin: Yeah, when I moved to Westwood I was hoping that my second bedroom would be a good place to record. But it’s not, it’s not good. Too much noise there. The valley’s a lot of things, but it is quiet. Jason: It is quiet. Unless they’re doing construction next door. Kevin: Right. Jeff: You could just turn that second bedroom into a soundproof area. Kevin: No, actually, currently, we didn’t have any…we moved from a house that had a lot of storage into a house that had another bedroom, but no storage. So that second bedroom has just become basically the id of our house. You know, everything’s like ahhhhh, you know? Jason: It’s like in “Harry Potter,” what’s that closet? Kevin: The room of requirements? Jason: Yes. Kevin: It’s the room of please don’t go in there actually. Will: Now, guys, I’m curious. How do you choose which historical events to feature and how much research goes into each episode? Kevin: That’s 100% question for Jason because though I feel that the podcast is a 50/50 pursuit, because Jason does all of the research for the topics that we do, and I don’t ever know what we’re going to talk about until I get here, but then I do all the web mastering and editing and I put up the shownotes and I do all of that stuff. So I feel like we end up spending around the same amount of time on things. Jason: Yeah. So basically, generally about a day of work I kind of surf the web, I find a topic that…like I kind of search, you know, the rabbit hole as to like what kind of weird historical thing is this? And I’ll like Google really weird stuff so my search history… Kevin: Yeah, they’re coming for you. Jason: …completely messed at this point. But like, you know, I’ll look up like “wild strikes historical funny” to see what I get from it. But honestly, there’s been a ton of them I’ve gotten through recommendations of friends and family and listeners of the podcast, and we really encourage listeners to throw ideas at us because there’s some really obscure events in history that I don’t know about that I would love to know about and I could easily find it if I knew to search for it. And so if anyone out there listening has weird events, definitely tweet me or email me. Kevin: You can find him @jasontgaffney on Twitter, and tell him and I don’t want to know about it. Jeff: That’s right. Kevin has to stay in the dark. Kevin: Right. Jason: So what I look for also, I try to look for topics where there’s a lot of tragedy, but you can still make fun of it. Like, if it’s a natural disaster, I try to find one where people made bad decisions with the natural disaster, not that it’s just, like, everyone got screwed and they tried to do the right thing, but they still got screwed because you can’t really make fun of those people. That’s just sad. Kevin: And mean. And it’s really not. I mean, I know we’re talking about a lot of tragedy, and that’s kind of what we focus on. But it’s not a cruel show. It’s not a Schadenfreude, really, because the ultimate goal is to find out what the hopeful aspect of it, who turned that situation into something good, you know. Jason: And you’d be surprised, like, we generally can find it. I don’t think we found one yet where there’s really nothing, no bright side to it. Kevin: No. Because the arc of history is long and you never know what the end result of a pebble, you know, when a pebble goes into a puddle, you don’t know how farther in they’re going to go, you know, and so, like, we talked about that event but that could lead to something incredible later, you know. Jeff: For you, Kevin, since you come in cold to these, what’s been of the episode so far that you’re like, “What? What did I just hear?” Kevin: Oh, my God. Well, the “Empire” panic, for example, has been insane. Like, I have a feeling when I post the episodes, I have a feeling like I hope…My mom and I listened to the Christmas episode over Christmas. And at the end of it, she said, “That was funny and I learned some stuff.” So that’s what…it was like I was, “Oh, good. There we go.” That’s what I would like people to have from it. Is like, “Oh, I enjoyed that, you know, conversation. That was fun and stuff.” But also, “God, who knew?” Yeah, that’s amazing. Because he’s pretty good at this, every episode there’s gonna be some point where I’m like, “Are you kidding? Human beings did this,” you know? It’s always, “Yes, they did,” good Lord. Jason: It’s also it’s gotten way more fun to do the research than it initially was because I was really nervous the first couple episodes to like, “Oh, my God, is this going to be funny? How can I make this funny?” And I was trying a little like…we actually have a couple of episodes that just never aired because I was trying too hard as opposed to just seeing that, yeah, that was absurd. I don’t need to say anything except what they said. And now that I’ve kind of mastered that to a degree. I mean, I’ll keep getting better as time goes on. But now I can really see like as I’m reading stuff, I’ll be like, “Oh, I know that Kevin’s gonna hear that and go, ‘Stop it.'” And then he’s gonna call it out, call the absurdity of it. I don’t need to do anything except, say, like, you know, “And then she picked up the knife and stabbed her own foot.” And it’s like, “Why?” Kevin: Spoiler alert. Jeff: Did you have a knack for history before this, Jason? Or did this just kind of happen? Jason: So I’ve always loved history. I always love the idea of history. When I was actually a little kid, I used to play with blocks a lot. And it’s probably why I like being a producer and a storyteller. I used to have like this giant castle and a giant village and an army of bad guys and I acted out this soap opera for years with the royal family and all that. And I was fascinated with the Romanovs and stuff so I kind of like did a little spoof on them. And so I kind of created like my own worlds, and history and stuff. And so when I can find sites that tell historical stories like a story, which is what history should be told as because it essentially is our story, it’s really fun. It’s really exciting to read it and be like, “No, oh, my goodness, that person’s totally the villain.” And then you read a couple more paragraphs, and you’re like, “Oh, no, they’re misguided. They have a heart of gold. They didn’t know.” And then five pages later, you’re like, “No, they’re just a dick.” And it’s exciting, it’s riveting, it gets you on the of the edge of your seat constantly with how people just constantly mess up. And then occasionally, you have a hero who’s just like, actually a good person, you’re like, “What’s the catch?” So, yeah, you know, history is really fun, especially when it’s told with a fun storytelling lens because… Kevin: And I think that’s like the thrust of the podcast is also it’s about the topic, sure, but it’s also just about how Jason and I interact with each other. And we just have such a fun friendship. And I don’t mean that it’s fun from the inside. I hope it is, but it’s fun from the inside of it. So I have such a good time with him that whatever we’re talking about is going to be fun for me. Jeff: That’s awesome. So besides “Out of Body” and more podcast episodes, what else is coming up for you both? Kevin: I may never work again. Who knows? Jason: We’ve actually started writing the sequel to “Analysis Paralysis” with the hope of filming it at the end of the year, with the additional hope of trying to film it in Palm Springs. Kevin: First time hearing of that. Really? Jeff: Breaking news. Kevin: I love Palm Springs. Jason: We’re gonna do what we can to make it work. And it would require assistance from the Palm Springs community, sure, help house us and give us locations and stuff. Kevin: It’s gonna be all on the gondola. Only there. Jason: What gondola? Kevin: The gondola up to the mountain thing. Jason: Oh, yeah, that gondola. Kevin: The whole thing is set on the gondola. Jason: I was thinking like the gondola with a little stick… Kevin: Yeah, the canals in Palm Springs. Jason: But another thing that I’m actually working on is my dad and I wrote a couple of novellas that you can get on Amazon. Kevin: What are they called? Jeff: “California Comedy Series.” Jason: The “California Comedy Series.” Yes. And I wrote a version of “Fixing Frank” with the hopes to get that kind of ball rolling. And it’s definitely a film that requires a bigger budget than what we have right now. But I’m starting to get those wheels in motion for you know, movie four, five, six sometime in the near future. And so yeah, that’s kind of what I’m working on. Kevin: We keep cranking them out. If people will keep putting them on screens and things, we’ll keep making them. Jason: The goal is to make people laugh. I feel like that’s why I was put on Earth and I feel like that’s why you were put on Earth. Kevin: Well, yeah. I know am laughing whenever I see you so that’s probably true. Jeff: Do we get new “California Comedy” anytime soon? Jason: I have been talking about that with my dad, we actually have a couple that are in the works, it’s just trying to figure out when we have a good time to sit down and edit it. I think after “Out of Body,” I’ll be able to take a look back at one of them that we wrote a while ago and kind of tweak it because there were a couple of things that just never felt right. And so it’s just figuring out how to fix those kinds of plot holes. And then hopefully that’ll be on the market before the end of 2019. Jeff: Excellent. And Kevin, what about you, anything you want to throw out for people to keep an eye out for? Kevin: Super excited about the podcast, actually. You know, going into production on “Out of Body” is really, really exciting. I don’t have a lot of acting projects coming up after that, that I can think of right now. But that’s kind of the nature of acting projects. Jeff: Sure. Kevin: You know, and so the podcast is where you can find us weekly up until the end…and actually, we make announcements there about projects that do come up for us, you know, in the interim. So, you know, to be a loyal listener to the show would be the best way to find out about what’s new with us. You know. Jason: Oh, and I almost forgot. We’re going to try in some way whether it’s self-published or with some other company helping us, the goal is to turn the “California Comedy Series” into audiobooks as well, similar to “Out of Body.” Jeff: Oh, fantastic. So both of you voicing? Jason: Yeah, for two of them. One of them, the plan is to have my good friend David Singletary come in as the role of Mike since that role is African American. And my friend David Singletary is African American and I’m all about… Kevin: Kevin Held is very much not. Jason: I’m all about own voices reading parts and stuff like that. And he’s great. You’re going to love him. Kevin: He is great. I’m a little jealous, but I’m okay. Jeff: Well, guys, thank you so much for telling us about “Out of Body” and the podcast. We wish you much success with those. Jason: Well, thank you. Kevin: Well, much success with your own podcast, gentlemen. Jason: Thank you, yes.  

The Informed Life
Kevin M. Hoffman on Proposals

The Informed Life

Play Episode Listen Later Mar 17, 2019 33:09 Transcription Available


My guest today is Kevin M. Hoffman. Kevin is a designer, manager, and author who has led teams of designers both inside and outside of large organizations. In the last few years, he's turned his attention to designing better meetings. In this episode, we talk about how he's using information to engage with prospects and clients so they can design meetings that add value to their lives. Photo credit: Michelle Milla Listen to the full conversation https://theinformeddotlife.files.wordpress.com/2019/03/the-informed-life-episode-5-kevin-m-hoffman.mp3   Show notes Kevin M. Hoffman Meeting Design: For Managers, Makers, and Everyone by Kevin M. Hoffman Dan Mall SuperFriendly Super Friends Karen McGrane Google Docs GitHub Dropbox Box Schoolhouse Rock: I'm Just a Bill Bear Note Markdown Google Keep Read the full transcript Jorge: Today on the show, we have Kevin Hoffman. Welcome Kevin! Kevin: Hi, how are you? Jorge: I'm doing alright. Kevin: Good. Jorge: I've known Kevin for a long time, but the folks listening to the show might not know you — so why don't you tell us about yourself Kevin? Kevin: Sure. My name is Kevin M. Hoffman. I go by Kevin M., just because at this point I think there's four or five Kevin Hoffmans in the in the various platforms: email, Twitter… Anytime I speak at a conference, there are two Kevin Hoffmans that always get my replies and there's another Kevin Hoffman that gets a lot of my emails. One time I applied for a bank account and the bank started emailing him right after I left. And I did not want to do business with that take anymore because they didn't write my email address down correctly. So I go by Kevin M. and what I do… These days what I'm doing is taking about two decades plus of experience working in a variety of contexts, but always on a design capacity. So I've worked in nonprofits and in the public sector, I've worked in agencies, I've run companies, you know design consulting agencies. I started a product. And I spent the last couple of years working in a large company — in a Fortune 100 company — and I try to take all of that, and I think about specifically this one piece of everyone's work experience which is meetings. So everybody has meetings. All of our processes — kind of a unit of measure in processes meetings — you know, if you're a designer, and you're part of you've been part of an agile transformation, or you're undergoing that or you're planning one — a big part of that is renaming meetings and following kind of a rigid recipe of meetings. And what I do is take all this experience I've had and things I learned from other people about making meetings do a job that you want them to do, and create ways for people to assess and measure meetings are doing a job for them. And if not, get rid of them. And if they are doing a job help them continue to grow and flourish. I wrote a book and published it last year about this topic. And these days what I'm doing is just talking to different kinds of clients and doing workshops and helping them develop their own meeting health indexes. Kind of a sense of how well the meetings are serving the employees of their companies. Jorge: That's fascinating. I'm hearing you describe this and thinking about how much our trajectories mirror each other. Kevin: Yes. Jorge: Like you, I was recently at a company and as of last year, I left that company, and I'm also independent. And I also have a book that came out, and I'm in the process of transitioning from working as part of a team to working on my own and being kind of more responsible for things like procuring clients and getting things done. Kevin: Yep. Jorge: And I'm wondering what that experience is like for you and what role information plays in that process. Kevin: Yeah. I think the first time I was independent was about seven or eight years ago. And I was really lucky in that I had a couple of former colleagues from working at agencies that had already gone this route of going independent and then building teams of contractors to undertake design projects. And one of them — a guy named Dan Mall — he had already started working this way, and he's worked this way for quite a long time. He has an agency called SuperFriendly. It's named after the SuperFriends, the show from — gosh, I want to say the 80s — I think it's the 80s — where all the DC Super Heroes would come together and the concept… Jorge: Is that the one with the power twins? Kevin: Yeah, where one takes the form of a bucket of water and the other one always takes the form of something else. Jorge: Right. Kevin: But it seems like a bucket of water is always… And they had a monkey, for some reason. I remember that. But anyway, Dan brought me into this world of SuperFriends, which is people who for whatever reason find themselves relatively senior — experienced in their craft, whatever part of the design process their craft is, whether it's discovery and strategy or UI design or front end development or back-end development, whatever it is. And because certain people just like working together, that's no reason that they have to necessarily form a traditional company. They can just work together when there are problems to solve together. And after spending a couple of years working with Dan and other people who worked in that way — in that context — I decided to just try it out and and learn how to really initiate a conversation with someone in any context where you learn about the problem that you might be able to help them solve and then move that conversation through into some sort of formal agreement. You know, the reason I brought up when I first started, is I remember early on a colleague of mine who I have deep respect and love for — a woman named Karen McGrane — she referred an RFP to me. Like there was an RFP for a website for a bank. A small bank — I can't remember the name of the bank — and it was the first time I had ever written a proposal and I remember thinking to myself: I'm going to write this proposal. And I'm going to write the best proposal I can write right now.” Because I'd been writing proposals for a while in agencies… And I'm going to assume I'm not going to get this work, but this is going to become like this… What's the word I'm looking for? I don't want to say “cornerstone” but like this go-to document that as I write other proposals, I'll just pull from this master proposal that I wrote. Jorge: Like a template? Kevin: Like a template, but it's almost more like… I think of it this way, one of the things that I do over my career, a piece of information that I keep, is success stories or portfolio work stories where I came into a situation, I performed certain actions, and I observed certain outcomes. And trying to tell those kinds of stories at different levels of zoom, at different scale… I try to collect those. And I have a Keynote document that has like maybe between 10 and 15 stories in it that are some of the best stories I've collected over the years, but anytime I send that to a prospective client to say “this is what I do,” I might just pick a subset of those stories. But I had to make the master portfolio document at first, you know, and that was that master proposal thing that I made. Jorge: Sorry. I'm just very curious about this. Kevin: No, interrupt me at will… Jorge: So it sounds like if… Kevin: … somebody has to. Jorge: [Chuckle] It sounds like it's a like a kit of parts or like a LEGO box of sorts where you can build customized or bespoke portfolio pieces or portfolio documents based on what you get the sense is most interesting to the prospect. Is that right? Kevin: Yeah. One of the things that I've learned in my work is that I think as a designer. I have a desire for the process to be clear and articulated. And in this case, we could be talking about the process of a prospective client or just a person you meet, a colleague you meet in some context. Their journey from being that to being either a regular client or at least a client that you actually help solve some problems and work with. And I think what I found is it's better for me to think about having good collections and not worrying about the process. So I'll give you an example of what I mean. This idea of the master proposal… I have proposals for workshops. You know, I do workshops at conferences; I do between two and four year these days, and I do corporate workshops. But anyway, I'm in the process of booking workshops. I have some master proposals for generally the kinds of content that I teach, the kind of exercises that I help my clients run, and the kind of outcomes that they can expect. But I don't give that to anyone and I'm fortunate enough that I get some inquiries. I get a nice trickle of inquiries via my website or via conferences I've spoken at. People follow up when their budgets are good, whatever. I always follow up that first inquiry. However, it comes in with a 30-minute conversation. Because in that conversation I want to learn for myself if I believe that the tools that I teach and the methods and the way that I look at this problem… I want to believe that it has the capacity to solve a specific problem that that person is having. And it could be as specific as — and these are two examples from recent conversations –it could be as specific as, “we're about to invest a large sum of money in an agile transformation at a big company, and we want to make sure people can run our daily stand-ups well or know how to facilitate a retrospective.” And it could be as general as, “one of my goals for 2019, for my team, you know, I'm a VP of design and manage between 20 and 50 designers, one of my goals is for us to set an example for what a better meeting is in this organization. I feel like our designers aren't as present as they could be or they're not leading the meetings that we could be having.” So it could just be like, “we just want it to be better.” And in either case, the proposal that I write has to speak to the problem is they understand it. So it's taking that big uber-proposal and then finding out how do they describe their problem, and then identifying the methods and language in my portfolio of success stories or in my existing work that fits that problem, the way they've described it. And then I go through a process where I actually create a Google Doc — ideally a Google Doc, but some sort of cloud based collaborative document — where I say, “Okay. Here's what I heard. Here's what I think I would do. You know, this is a rough estimate of the cost. But first, tell me if this will help you evangelize this in your organization.” And I'll give them a week to comment on it, to rewrite it, whatever they want to do. And the really interesting thing about that part of the process that I've learned lately is that I've had experiences where I've said things that I believe to be true — not necessarily for their company, but just universally true — like I believe that people think they're better at meetings than they are. Right? I believe that people think of meetings as things that can be done relatively easily, and if we have to have one we have it and we get through it. And I also have the belief that most companies don't make heavy investments in improving meetings in the organization as a serious ongoing effort of organizational change. A prospective client came to me recently. I had some language to that effect about how this isn't a common investment, and it turns out it had recently been a big investment they had made, and what they had tried wasn't working. And had I not known that, had I not had that step in the process for them to tell me, “Oh, this language is reminding us of the fact that we've already spent money on this and it didn't work,” and re-tailor the language to say, “this is why this might work where your previous efforts didn't work.” I might have alienated some person signing the check somewhere. Jorge: I want to read back what I'm hearing you say with regards to the proposal, and I want to circle back afterward to the actual process of keeping track of these conversations. But for the moment, let's stay with this proposal. It sounds like there are two parts to this. One is having the “kit of parts” that allows you to assemble a proposal for a prospect, and the other is placing those parts in a sort of sandbox — in this case, Google Docs — that allows you to collaboratively create the final thing with the prospect. Is that a fair reading? Kevin: Yeah, absolutely. I think that one of the interesting things that I've observed in working in design and process is this idea of working in the open, you know. I've been on a couple of teams where they've put into their contracts with their clients that they mandate an open process either they blog the process as it happens, or they mandate an open design process meaning the process as it happens in real time is documented. These days, GitHub and obviously cloud-based things like Dropbox and Box are good for that. But via the web, there's an evolving project story. I feel like it fundamentally… maybe not explicitly, but at a deep level implicitly, requires trust for both parties. And if I do that at the proposal stage — if I say, “Look, we're going to work in the open… In the open as far as you and I are concerned. So I'm going to give you a document. Anyone in your organization can read it and change it, and I'm going to be reading it and changing it as well. You know, responding to your comments — not agreeing with everything you say — but just you know, helping get helping us get to know you.” The benefit of that is it gives me a sense and it gives them a sense of what it's like to work together. So if at any point I or they feel like, “Oh, the way our dialogue is going… We're not speaking the same language, or there aren't really problems here that I think I'm going to be able to help you solve,” or whatever it might be. It's a lower cost way of getting there. And fewer meetings, because all of this comes out of anything from a 15 to 30-minute initial conversation. Jorge: That's such an important insight. Right? The idea that these documents are not just… They don't just exist for their own sake, but they're also a dry run for the process of working together. Kevin: Yeah. Jorge: I'm curious when you say “working in the open”… That sounds very enticing to me, this notion of showing your work and co-creation is something that… something that I've aspired to in my work. I have not always been successful at it. And part of the reason I haven't been as successful in some cases as I would have liked to is that I have found that the openness… So if you open something up, if you open a collaboration process up to just anybody, you might get a lot of voices that are not invested in the outcome in some ways and it could derail the conversation, right? If everyone does not have the same outcomes in mind or if you're not working together towards the same outcomes. In the case of the proposal, it sounds like you're working with a very specific group of people, but does this ever extend to a larger group within the organization? Or do you keep it to your prospect and perhaps a select few others? Kevin: In my experience, for this specific process what I found over the years is that if I keep it to a smaller group and allow that group to advocate for the value they see in working with me and working together, it all also gives me a little bit of information about what their position or a capability of creating consensus is within their organization. I mean if I'm cynical, there's always a process of finding “where am I having a conversation with someone who actually is a signer on a budget?” You know somebody who is actually making a decision about a particular budget. So it's always a good sign… And I generally ask pretty early in the process, “do you have a specific budget that you're thinking about for investing in this problem?” Because I have relatively predictable rates within a range, but if you have a specific budget that you're thinking about I know what it takes for me to do the work, I can write a proposal pulling from those LEGO pieces that is more tailored to a specific budget if I have to. I don't often find that's the case now, but earlier when I was doing really large scale projects with teams of upwards of 9 or 10 people that I would hire, that was more often the case where I would have to be creative within usually six-figure budgets. I would say more often than not like a budget between 100k and 500k and try to really solve a problem within a constraint that somebody really had. But now if I'm talking to somebody early on as an individual consultant — I don't build teams to do the work that I do at this point — and they say something like, “oh, we have to pause the conversation because the person who would make the decision about the budget is on vacation,” that tells me who else I need to bring into the document conversation. And I would say so far in my new consulting practice — my relatively nascent practice — I would say more than half the time I'm speaking to somebody in a position who's managing a budget. But when I'm not it's usually somebody who's really motivated by the problem and has a connection. I haven't had an experience where somebody's playing like, “I really want to talk to you and invite you to come help my organization with this thing, but I don't have any connection with any budget and I can't pay you.” You know, that hasn't happened yet. Jorge: Yeah, but those folks are likely to not even initiate the conversation right? Kevin: Sure. Jorge: They're not going to have a project. Kevin: Yeah. Jorge: I love this idea of the Google Document as a sort of… I don't know if it's fair to call it a catalyst for this conversation to happen that surfaces all this information about the team. The team for you and you for them, right? So it's a way to get to know each other and see if the fit is right. I'm wondering what other tools you use as part of this process. In particular, it sounds like you have multiple conversations going sometimes. You talked about speaking at conferences and having folks who have read your book and reach out. How do you keep track of all these different conversations so that you know where things are at? Kevin: So I generally… If we think of the journey of a sales lead, things generally start either via my website kevinmhoffman.com, where it says on the site pretty plainly, “if you'd like me to come to a workshop for your organization contact me,” and my email's right there. Or I do a workshop at a conference, somebody who's representing an organization has that experience. I explicitly say I customize this workshop if I do it for your organization, and they reach out to me within anywhere from a week to two a couple of months. Depends on where people are in their various budget cycles, and if their budget… If they're at the beginning of a budget and they have a lot of flexibility, or they're at the end of a budget cycle and they're trying to spend down or whatever it may be. So anytime I think about a journey — and I know earlier I said designers like to have this clean process — the metaphor that comes to mind is this: we're talking about SuperFriends earlier. There was also this cartoon thing called School House Rock and the one that I remember and I imagine a lot of people who know what Schoolhouse Rock is remember is, is one about a bill. “I'm Just a Bill sitting here on Capitol Hill,” and how that bill goes on a journey to become a law. So, the first thing I do to keep track of my potential clients is I try to keep a list. It's messy but I try to keep a list in a couple of different places. So I have a big white board in my office. There is the mega list for the week that I'm constantly erasing and rewriting. And as a lead becomes viable… So here's an example of a viable lead, I do a workshop with at a conference, somebody comes up to me and personally says, “I really enjoyed that. I would be curious about having you do this at my company. What do I do?” I say, “well, let's set up some time to talk.” They reach out to me. We actually have a conversation. In that conversation, I'll make a commitment to getting them a proposal pretty rapidly, usually within anywhere from 24 to 48 hours. And that proposal is just that thing that I pull you know different parts of what I've done for other people. I pull in what I think feels right. So the whiteboard list, that's one place that stuff lives. Now let's say I'm in the mode of meeting people at a conference. And if I do a workshop at a conference, I might meet all the attendees in my workshop, but I also might do something like a book signing or I might just meet people at lunch or you know over coffee at a break or whatever. I keep a running list of action items in a very messy way across a couple of different platforms. I really like Bear note. There are two things about Bear note that I like. One, I like that it's kind of a cloud of notes. You can have no taxonomy of how you structure and organize content, but it's very easy — like Google — to find things. So the interface of Bear note is basically a search field, and if you type into the search field and nothing comes up, it turns actually into a title field. So I can actually click on a button and start a note with that title. Jorge: Bear note is an app, right? Kevin: Yeah. It's an app. It's a macOS app but it syncs via iCloud. And I just constantly make these notes. If I'm in a meeting I transcribe my meeting notes in there; I focus on action items. They have a nice little to-do list. They use Markdown to create checkboxes. And ​if you're comfortable writing in Markdown — which is a way of adding formatting to text — if you're comfortable with that, Bear note does a good job of rendering it in a nice way. So I have Bear note syncing on my phone. I meet somebody from a company like IBM, they're like,” hey, we might want to have you. Come do a lunch and learn at some point.” I'll quickly add that to the stream of Bear note that that lives in my life. Occasionally, I might add it to use something like Google Keep. I've bounced back and forth between Google Keep and Apple's Notes app for lists, but usually, those are more like grocery lists and doctor things and personal things. Most of my professional life lives in this stream of Bear notes that I had. When I was at Capital One, I basically installed Bear note on my locked down Capital One system on day one, found out that they didn't allow iCloud synching because of regulations around large banks and had to decide, “okay, where am I going to take most of my notes and carry that device with me at all times?” So that's how I keep track of what conversations I had with whom. Then they make their way onto the whiteboard when they become viable. Once they're on the whiteboard, they become Google Docs. And I'm looking at: okay, what are the recent Google Docs that I've been editing in, watching for comments to come in, or edits to come in from prospective clients and respond you them in real-time? So those become very high priority pieces of content for me. When a proposal is in an active state or a live state. And then the next thing I do is basically establish follow-up steps. So I'm going to reach out to you by this date with these questions. You had said, “okay, the next step is when so-and-so gets back from vacation. We're going to share this with the Executive Vice President. Get approval on this budget.” So that's the next step in the bill becoming a law is getting it passed that approval step. Then… Jorge: Do you do you somehow mark the next steps on the whiteboard? How do you keep track of that? Kevin: The whiteboard is really only the next thing I have to do for the person. So the whiteboard is usually like, “write proposal – client name.” And if the proposal is in a live state, it would be like “get signed work agreement” or “send standard working agreement over” or whatever. The legalese stuff is always… I've found that that's usually pretty boilerplate, but there's always something that goes back and forth in that process of, you know… Something about intellectual property or something about work for hire or there's some aspect of it. In some projects that I was talking about where we've worked in the open, that's become an issue where if I'm doing a large-scale team size project and we say, “oh, we want to blog this process for your community. As we finish things, we're going to put up posts and link people to the design work.” You know, some people have concerns about that being something their competitors would get a leg up on them from. And I have opinions about that. But you know, that's not what this is about. Jorge: This is fantastic Kevin. I'm so excited; I think I'm going to start a whiteboard of my own like the one that you're describing because what I heard you say — and the thing that excites me about it is that it sounds like you have this process where you initiate a conversation in physical space with a person, right? You're talking at a conference or in a workshop, and you follow up… Or the next step is moving a record of that conversation to this digital space with Bear notes. And then you follow up with those folks and eventually if they make it to the next stage, they move out of digital space again onto a physical space, to this whiteboard. And then from there, they move to another digital space, which is Google Docs. Kevin: Yeah. Jorge: It's like the process goes in and out of your digital domains as it moves, like the bill going through Congress. Kevin: Uh-huh. Jorge: Fascinating. Kevin: Yeah. Jorge: T his is fabulous and it's been really insightful. Where can folks go to follow up with you and find out more? Kevin: Sure. So Kevin M. Hoffman is the fastest way to get a hold of me. Kevin M. as in Michael Hoffman dot com. Kevin W. Hoffman is not me on Twitter. Kevin Huffman on Twitter is not me. Kevin M. Hoffman on Twitter is me. My book is obviously out… It's been almost been out for… It's coming up on a year. And you can always get a hold of me through the publisher, Rosenfeld Media. The book's called “Meeting Design: For Managers, Makers, and Everyone.” So the idea is that… The title comes from this idea that we think of meetings as either being the domain of people who are leading the meetings — usually managers — but there's this idea that we're all citizens of meetings. And there's different ways, if I'm somebody who is responsible for making the thing, that there's ways to be a citizen of a meeting, to participate. If I'm responsible for running the there are there's ways to do it, but it's thinking about all angles: how do you make them work? Jorge: It's basic literacy for anyone who has to collaborate with anyone else, basically. Kevin: Yeah. Jorge: It's fantastic that you've written this book. And congratulations, because it's been well received. Kevin: Oh, thanks. Yeah, it's the thing I wanted. Like I wanted to have this book when I graduated from graduate school and I went into the workforce. First, it was in public libraries and colleges. I was in these meetings, I didn't know what they were for and how they connected to our mission and what my role was… And I just wish I had… I wished I'd had a manual of how to connect to this stream of information that's happening in our work. So that's why I wrote it. So hopefully there's a version of me that won't have to deal with what I had to deal with. Jorge: Well and so many more of us will also be able to benefit from your teachings on this subject. And on that note, I want to thank you for your time today. Because we will also benefit from what you've told us today. Kevin: That's how we all figure it out. Right? We all share the ideas and hopefully, somebody avoids some mistakes. Jorge: Fantastic. Thank you so much, Kevin.

The Quiet Light Podcast
Build a Real Business with Kevin King

The Quiet Light Podcast

Play Episode Listen Later Dec 18, 2018 44:42


One of the mistakes people often make when starting their own e-commerce business is they try to make the business an extension of themselves. They don't build out enough within that extension and therefore don't build a real business. A real business that is going to be attractive to buyers. Some also make attempts to reject Amazon, feeling they can achieve success with Shopify, Walmart, and other E-commerce channels. Today we are talking with a true Amazon veteran and success story, getting to the truth behind building real e-commerce success, working to build a real and viable business, and why it pays to go to China. Kevin King is an e-commerce entrepreneur's advisement expert. He teaches to and works with seven to eight-figure companies and speaks at e-conferences all over the world – attending nearly twenty-six events in at least 10 countries in 2018 alone! He runs his own e-commerce site selling his Amazon products, and has developed and guided hundreds of products from inception to market. He's been in the Amazon Private Label space since 2015. He's here talking about the Amazon opportunity bubble and how he doesn't see it popping anytime soon. Episode Highlights: The skyrocket of the Amazon business model and how that model has changed. Kevin shares his tips for doing business right from the start and increasing chances for success. The different ways to approach the Amazon model. Kevin gives us a definition of Amazon Private Label. The number one crucial skill you need to succeed on Amazon. What you really need financially to start a real business. How to find out where the demand is on Amazon. Why being on top of your inventory is vital to your success and how often you should turn your inventory each year. What it really means to build a brand and if brands mean anything to potential buyers. Why Amazon is a great place to launch a product but not to build a brand. Why product choice is the backbone to business success. What to look at when choosing a product to sell. Selling cheap easy turnover items versus high ticket items. The most important thing to do to improve traffic on Amazon. Unless it garners at least 20% of your revenue, multichannel sales don't increase your chances of finding a buyer. The international factor and branching out to other marketplaces. Kevin's golden rules for moving a product. How many products are the right amount to have in your portfolio? Where the money is really made in the Amazon space and the importance of how and where to source products. Transcription: Mark: Okay Joe I want to start this off with a question for you. Back when you owned Puristat how long did it take before you realized this is going to be able to grow into something and how long did it take before you turn it into kind of like a real business that could be scaled? Joe: That's a great question. I wish I had a really good prepared answer for it. Mark: I got you completely unguarded with that. Joe: Yeah. I'm one of those guys that built a business without knowing I could actually sell it. And as you and a lot of folks that know my history I started out on doing radio and direct response and did a TV infomercial and then eventually took it 100% online. But early on in my entrepreneurial career, I did have a sit down with a good friend … a family friend that slapped me upside the head in terms of accounting and I did have my ducks in a row in that sense. And I always built what was a real business so that if I got hit by a bus one of my head people could take over, my wife could take over things of that nature. But it never actually occurred to me until I was emotionally tired that I could sell the business. And then I reached out to a guy named Mark Daoust back in … gosh, 2010 right? Mark: Way too long ago. I think one of the things … one of the problems I see and I've seen over the past 11 years with entrepreneurs is we make the business an extension of ourselves; an extension of our personality. And because of that sometimes we don't really build the business in a way that can be sold and we don't have intentionality of building something outside of ourselves. And I know you talked to Kevin King who had a lot of suggestions and tips as to how somebody should be building their business for that expansion and again for lack of a better term a real business. Joe: Kevin used the term real business probably 10 times in the first five minutes and he is such an honest straightforward tell it like it is kind of guy that he says you got to build a real business. Grow up build a real business. Don't be a … build a real business. And he just says it in a way that you just have to go okay he's right, I need to stop messing around, grow up, and build a real business that is going to be really attractive to buyers when I'm ready to sell. Kevin is one of the few guys that is out there teaching, helping, coaching entrepreneurs build ecommerce businesses with a focus on an eventual exit. He's got a four year plan in terms of … you know step 1, 2, 3, 4 in terms of year 1, 2, 3, 4 with an exit in mind not that you're going to exit but that you're in a position to exit in 48 months. Part of that is giving it enough time to mature and grow and gain value. And he's a believer as many folks in his position are that a majority of the revenue that an entrepreneur gets to put in their bank account comes upon an exit and that's a simple matter of math. We hear Scott Deetz talk about that a lot and he's an advocate of that as well. But I tell you there are … the gurus are a dime a dozen and Kevin has been around a long time. He walks the walk, he talks the talk, he's a guest podcast on lots of podcasts, AM PM Podcast co-host, and helps out a lot with Helium10. And now he is so sought after. He's being asked to go and present and speak around the country … around the world and he's being paid to do it. You and I have to … we have to say can we sponsor and by the way can we speak and we pay them to let us up on stage these people are actually paying Kevin to get up there and talk because the wisdom that he shares is so valuable. Mark: That's fantastic. I want to get to this, hear what he has to say. I was at a conference a few months ago and there's a speaker who said … and I'm going to keep this PG even though he wasn't PG but he said if you want to have a real business you have to do real business stuff. And it's one of those truisms that is just kind of basic but good to hear once in a while. So I'm interested to hear what Kevin has to say about it and for those listening, I think it would be a good idea to listen to some of the specifics that he gives here and just measure up against what you're doing right now. Are you doing these things? Have you been doing real business stuff within your business to actually build something that's real and external? Joe: Perfect let's go to it. Joe: Hey folks it's Joe Valley with the Quiet Light Podcast and I have an amazing guest today. His name is Kevin King. Kevin, how are you today? Kevin: I'm doing good Joe. How are you doing? Joe: I'm good man. You're kind of a legend in this industry now. You're traveling all over the world speaking at events, getting paid to speak at events, helping 6, 7, 8 figure entrepreneurs build their Amazon businesses. That's kind of the intro, why don't you tell us who you are and what you're all about so the people will understand it directly from you? Kevin: Sure no problem. Yeah, I've been doing ecommerce since the 1990. So I go back about 20, 25 years or so since the days before there was even a Google. I've been selling ecommerce to my own websites. I started selling on Amazon on around the year 2000 or so and then I've been doing the FBA model which most people are familiar with now since 2015. I originally started out doing wholesaling, some arbitrage, and some other stuff on Amazon and still do that through another business. And then I'm also involved in a couple of different training things. So I teach advanced level sellers, 6, 7, 8 figure sellers in the Illuminati Mastermind which I'm mostly training. Like a 3 hour training [inaudible 00:05:54.2] these tactics and techniques for sellers and then we do a live event once a year. It's a pretty high level live event and then also I have a course called the Freedom Ticket which trains new people on how to sell on Amazon as well as how to have a 7 figure Amazon Business that I do myself and then I'm partners with a couple of other people and a couple of other Amazon businesses. And then I … like you said I speak at a lot of events all over the world for Amazon sellers and ecommerce. Joe: And why don't you tell us how many you went to so far this year? This is being recorded in late 2018. Kevin: Yeah in 2018 I'm at 26 events so far this year. Joe: And say how many different countries. Kevin: Oh man I haven't added that up. The number of countries would probably be at least 10. Joe: At least 10. Kevin: So I would actually … it's a … China, Hong Kong, let's see … several United States including Hawaii and it's not another country but Hawaii and then several and Germany, so Germany, London, Greece, Romania, Ukraine, man all over … all over the place. Joe: That's incredible. And you're attending and speaking at these as well right? Kevin: That's correct yeah. Some of them I'm just an attendee but over half of them, I'm actually speaking at. Joe: All right well let's help the people that are listening, those that have Amazon businesses and those that don't, those that want to get started. A lot of folks like you and me started off with our own websites and Google AdWords and content development and eventually morphed over to Amazon. I didn't, I sold my business before you were selling in Amazon but before I realized that Amazon was a tool I could sell on. I sold in 2010. I look back and think man I wish I knew a Kevin King back then. Kevin: Yeah the Amazon space is one of those that … it had a hot wave around 2012 or so. The guys over at Amazing.com kind of set this off where they turned it into a business model and started instead of getting rich in real estate let's get rich in selling on Amazon. And so they started doing courses and it took off and since then there's probably about 4 or 500 other people that came out with different courses. And to be frank, most of them suck. The guys at Amazing do a pretty good job and there's three or four others. I'd like to think that mine is one of the better ones but most of them are people that either isn't selling on Amazon or tried it and failed or they're just not very good. So you have to be very very careful out there. It's become a big industry that is … a lot of people realize they can make more money selling the show than they can selling the gold or whatever or that saying is you know. It's teaching people how to do it rather than doing it. But the opportunity … so as a result of that a lot of people say hey is this selling on Amazon saturated? Is it too late? Did I miss the boat? I say absolutely not. I think it's better than ever right now. The difference is it's no longer an easy game where when 2, 3, 4 years ago it's pretty easy to just go to Alibaba.com find a product slap your name and logo on it and sell it on Amazon and those days are pretty much gone. It's a real business now. So if you approach this as a real business and not a get rich quick scheme and not listen to a lot of these course guys that are saying you can quit your job tomorrow and sit on the beach drink margaritas and just check the app and watch the sales come in. But treat it like a real business and keep your job. Don't quit your job maybe for a year as long as you got money … unless you have a lot of money in the bank saved up that you can live on. But if you treat this like a real business that you can reinvest it there's no better business out there that has a better return right now. And Joe you know this, you guys broker a bunch of businesses so you see these numbers and you see the guys that do it wrong and the guys that do it right. And like I always say if you take $5,000 and you put that into the best mutual fund on Wall Street in about 3 years you'll have about 7500 bucks or so roughly on average. If you put $5,000 on an Amazon business and do it right that $5,000 in 3 years can pretty easily turn into about $52,000. So the ROI is tremendous but you got to do it right, you got to treat it like a business. And I always tell people if you're going to start in this business the thing that you need to do is … I say it's like a 4 year plan. Year one you're basically learning and you're earning. Year two … whether that's you taking a course from someone that you paid, you're watching some YouTube videos or whatever you may be doing, you have to be careful though if you're watching YouTube videos because some of that stuff is out of date or incorrect. So you're learning and you're earning. In the 2nd year, you're optimizing. So maybe you're adding additional products and additional variations. The 3rd year you're preparing to sell. You're getting all your ducks in a row. You're getting all your financials correct. Hopefully, you've been doing this all along but you're really optimizing your financials and in the 4th year you sell. The best opportunity in this business is not running the business; it's in selling the business. Because when you sell an Amazon business typically that's where you're going to take in over half of your profits. Sometimes as much as 70 or 80% of what you're going to walk away with from running the business. People would say why the heck would you sell a business if this is such a great opportunity Kevin why the heck would you even sell it? And I say well it's leverage. I mean there's no better … that's how you get ahead. You know in real estate that's how you get ahead and wherever it is leveraged. Even if you're making $200,000 a year off this business if you can walk away in one year with a million bucks let's say in your pocket, you can just turn around, pay off some bills, take a nice vacation, buy the wife a new car, whatever you want to do and then start over again. And I know a lot of people that are on their 3rd Amazon based business right now. I know a guy that sold his first one in a year for half a million. He sold his 2nd one for 7.5 million. Now it's the third one. I know another couple, a really nice husband and wife team that just recently sold one for 4 million, got a multiple of almost 4.2 and their next goal is 2021 to sell it for 10 … the next one for 10 million. So it's a great way to do that. Joe: [inaudible 00:11:38.6] them the skill set. You know the folks that I talk to they build these and then we sell them for them. Once they've got that skill set they can go back to the well. They can go back to the Amazon well and build another brand because they understand it. But let's throw some chips out there. You said you could turn 5,000 into 50 in 4 years. We've seen 5,000 turned into several million in 4 years. How much would you recommend to the newbies that are out there and what I want to do here is give some tips from you the expert. I get so much misinformation out there. I want you to talk about a few tips that newer folks should do so that it increases their success level. And then to those folks that are out there doing it now some of the things that you may be able to call from your travels and your experience that are new that are completely different than they were maybe even just 12 months ago. But how much money do you think somebody at a minimum should start off with and should they be focused on branding, wholesaling, arbitrage … what is your opinion on what they should do to get started and increase their chances of success so that they can have that big exit down the road? Kevin: Well I can say this 11 different ways to skin the Amazon cat. You can make money off affiliate market by doing wholesale, by doing retail, arbitrage, online arbitrage and there are several other ways. The best way, in my opinion, is private label. It has the most opportunity and the best margin. So if you're looking to maximize your return you should really look at the private label side. Joe: Let's define that if you would please? Kevin: Sure. Joe: Just for the new ones starting off. Kevin: The private label is where you're actually basically creating a brand … attempting to create a brand or you're actually taking products that already exist, maybe modifying them slightly and putting your name on it. It's kind of like if you go to the supermarket and you look at that ketchup, there's Heinz ketchup which everybody knows that do all the advertising and right next to it is the local store brand, Safeway, Kroger, whatever it may be brand of ketchup which often comes off the same factory. And it's often the exact same materials they just has a different name on it usually at a slightly lower price. Joe: Right. Kevin: So that's private label. So the idea behind the private label is to go onto Amazon use a lot of these tools, these 3rd party software tools, find the opportunities, and that could be either based on keywords or it could be based on complaints and customer reviews and you can fix the problem and you can come in and compete. The Amazon business itself is the number one most crucial skill you need to have is mass. This business is all about numbers and so if you're not a numbers person you need someone on your team that is a numbers person. It's not something where you get emotional and hey I built a better mousetrap or I've made a new invention. I mean there are opportunities there if you have a new invention or you have a new idea but there has to be the demand. And the beauty about Amazon and selling on Amazon is it's a huge laboratory. I mean with 550 million or so products on there most of them with a review someone with thousands of reviews. It's a great laboratory. I mean companies 10, 15 years ago used to have to do focused group marketing and all kinds of expensive research just to get this kind of feedback and it's publicly freely available right now to anybody that wants it. So you can go in there and if you know how to mine this data you can find major opportunities. And so you want to look … it's all about math. So back on how much should you start with you know that depends. I recommend you have at least 5 to $10,000. I mean you hear stories of people start with 100 bucks or 500 bucks but usually they may have started with 100 bucks but what they don't tell you is that a week later they borrowed 50,000 from their rich uncle. They have these rags to riches story where they get terms from their supplier, there's something else to it. You can't start with it, I mean you could start arbitrage with a 100 bucks if you're going to grow a real business you need money. You can start a business with a thousand or a hundred … hundred to a thousand but it's going to be a really slow build. So the more you have the faster you can go. So what I always say is if you going to start this business how much do you need? You need 2 ½ times your initial inventory investment. So if your first round of products is going to cost you let's say $4,000 to have made. So you're buying 1,000 units of something. That means you can basically spend about $4 per unit landed cost. Landed cost means the cost to manufacture the item whether that's in the United States or in China plus the cost to ship it and if you're importing it all the taxes and shipping cost that's basically landed in the Amazon warehouse. So you need 2 ½ times that. That means you need about $10,000 to start the business. If you don't have $10,000 you need to find a different type of product to sell. If you only have 5,000 good, do the math and you have to find some things you can buy for about $2,000; your initial inventory. Joe: So if you're buying 1000 pieces at 4,000 bucks what's the other 6,000 for? Kevin: The other 6,000 is because in this business it's a very cash intensive business. So if you're successful you're most likely going to have to be buying your 2nd round of inventory before you sold your 1st and probably before you've even paid for your 1st in full. So you're going to need … the worst thing you can do on Amazon is to run out of stocks. If you run out of stocks on Amazon for more than a few days you're basically starting over. That's the death. Now 90% of people that start selling on Amazon fail or they take a course either they don't launch or they fail because they don't do the math right. They don't plan it properly. They don't pick products that are within their budget that they can maintain, that they can sustain. And in the other … you know in this case of the 4,000 so you might need another 4,000 to place your 2nd order and then the other 2,000 is for advertising cost. You might need some software, some other miscellaneous things. That's the bare minimum. In my opinion, it's better to have a better cushion than that but that would be the bare minimum. And then it's all about math. It's all about looking at keyword demand. It's not trying to invent something new, that's kick starter or that's … you know there are other business models for if you have something that's brand new that you want to do. But the best opportunity is to look at the demand on Amazon. Use these keyword tools. See what people are searching for, what they're buying, what they're complaining about, and go in and either make a slightly different product of that or fix the problem that people are complaining about and then come out with something. And so that that's why I say it's all math. It's all about the financial side which most people are not good at and the forecasting and it's all about the keyword and the demand side. And there are some great tools out there … 3rd party tools that have come a long way in the last 3 years that can really help you with it. But most people that even are paying for these tools … you know they're paying 100 bucks for a tool like Helium 10 for example that's one of the better tools out there. A lot of people don't even know how to use the tools. It's kind of like they have a nice race car with all these gizmos and buttons and all these kinds of things that they can do to really race down the track at 200 miles per hour but they're just putting along at 40 miles an hour. So master these tools and learn these tools and you can do really well. Joe: Okay and that's the 1st year really the mastery of those types of tools and things of that nature. Kevin: Correct. Joe: Got you and we say a lot of the same things. I put myself on mute because I'm struggling because we're doing … one of the things I'm always saying is that and I'm actually doing a presentation next week and its, if you want to increase the value of your business in the year before you sell, don't run out of inventory. You know that it's going to kill maybe certain things in terms of momentum on Amazon. I know that when you run out of inventory it reduces your revenue and your profit and that times your multiple is going to be the loss on your business value. I just said a lot. It probably doesn't make sense to most but just don't run out of inventory. Do what you can; beg, borrow, steal, hillock, line of credit, credit cards, whatever it takes if you've got a good solid business. As far as the brand sell or the private label do you recommend and do you prefer seeing people picking a category, let's say they're going to … okay, I'm going to invent a new … I'm not going to invent, I'm going to build a better mousetrap and it's a swimming pool cover and then all of the additional products evolve around swimming pools or do you think you find that great product there and then you do this search for the next great product and it may not be related at all? Kevin: I think there are two different ways to do that. I mean one is if building a brand is difficult, building a brand it's not just sticking your name and your label on something. A lot of people think that's a brand. They think that if I create a logo and stick my name on my pool cover I, therefore, have a brand and I have a bunch of pool and that's not true. Brand is an identity. It's something that people relate to. It's like … you know think of Apple, people are lining up to get the new iPhone. It's a certain cool you know Apple came out with that thing differently you know that it's almost like a … it's hard to build a brand and I don't think Amazon is the place to build a brand in my opinion. I think Amazon is a great launching … if building a brand is your strategy that's awesome and Amazon can be a great place to launch because the marketplace is already there. The view about Amazon is they already have a huge audience and just all these cool tools that you can use to figure out how to reach them. If you go out and you build your own Shopify site or your own ecommerce store you've got to figure out how they bring the traffic there. You've got to start doing Facebook ads, email list, PR, whatever it may be to bring the traffic there versus on Amazon you don't have to do that it's already coming. You'll only use outside traffic … if you have to use outside traffic to drive sales on Amazon you're doing something wrong. In my opinion, the only time you should use outside traffic to drive sales on Amazon is when you're doing a launch. If you're launching a new product and you need it to kind of influence the algorithm, that makes perfect sense and you should do that. But if you're heavily weighted on driving outside traffic from Facebook and you're sending it to Amazon just to make sales on Amazon then you shouldn't be doing it. You should have sent that to your own store because when you send someone from Facebook to Amazon they're not … they don't become your customer. They're not identifying with your brand, they're identifying with the Amazon brand. They're buying because it's Amazon, they get it in a day or two. They trust Amazon. They know that it's easy to return blah blah blah. In most cases, they don't really care about your brand. So if you're trying to build a brand you need to drive it to your own store. But using Amazon as a launch pad because it has a built in traffic and then you could use the data you get from Amazon you can refine your product get it fixed get that good feedback and then take that data from Amazon even as a 3rd party seller you can create what's called [inaudible 00:21:36.9] and all kinds of stuff on Facebook and then go out and build a brand that would identify more with you. And I think the best opportunity to build brands using Amazon is on consumables … on people … maybe it's dog treats or supplements or something like that where people will come in over and over and over. But if you're selling pool covers … building a brand is difficult so what I tell people is still trying to really build a brand initially that may come and evolve into that is more build … go after an avatar. So rather than just trying to be the guy doing all the pool supplies, to give yourself the best opportunity on Amazon so you're not stuck in a niche. I mean if you go after the pool supplies and you're doing pool covers and pool chemicals and pool everything else you're kind of stuck there. You're like okay what else can I find in a pool category versus if you go after an avatar and you pick a person … let's say it's a runner. I'm going to go after an athlete, people who love to run outdoors, then you can actually go across multiple categories and you can do something like something in electronics category that's a fitness tracker or a band to hold your iPhone on your arm or whatever and you could do socks and you could do water bottles. You can get across over all these different categories and you open yourself up to more opportunity. Or you can just … you know some people they don't care; it's just the shotgun approach. It's like I just find opportunities I don't care it's just cash flow. Typically if you have a brand it depends on the buyer. Some buyers actually really value that and they'll pay a higher multiple for that if you're planning on selling. Others don't care they just want the cash flow. So it depends and so when you're 1st starting you might just … I don't know that you need to think about that because it's going to evolve. Most people their 1st or 2nd product doesn't succeed, it's more of a learn … some people get lucky and it does but you can ask most big sellers that are doing 7, 8, 9 figures a year and they'll say yeah my 1st one it just I don't sell it anymore it didn't work. So I would get too stuck at that in the beginning. I would just keep going and then it's going to come to you. You're going to start seeing the opportunities and you'll be able to drive off. Joe: I got you, great information. It totally makes sense, the avatar and being able to say okay I'll do a running … people that are running. And it could be men, women, it could be kids. Again the products breath and depth is really really broad and deep as opposed to limiting to grilling products or swimming pool products. Kevin: Not to say you can't do that, I mean you can do that but I think the opportunity is better if you go towards an avatar rather than just a niche. Joe: Yup, got it. I love it. Let's talk about for those that are listening to this podcast Kevin obviously they can tell you know what you're talking about. They probably already know your name and have seen your presentations. What things are you doing and are your 7 and 8 figure friends doing that is new and different and must be done to help take things to the next level? What kind of tidbits can you share there? Kevin: Well the number one thing is to me the thing I've learned in this business is it's not about profit; it's about ROI if you're trying to grow a business. When I 1st started I was looking at products that would have nice profit margins. You hear people sometimes on Facebook say I've got 40, 50, 60% profit margins and those cases do exist rarely but I used to say bullshit on most of those people. The average in a private label business is between about 20 and 30% if you're doing things right. Joe: Let's call that seller's discretionary earnings for everybody listening that's … it's you run a net profit and you run a profit loss in Quick Books you get net profit on the bottom then we're going to add back those owner benefits like your salary like your meals and entertainment like your travel and things that nature that are not business related. So your net income plus your add backs equals your seller's discretionary earnings that's what we're talking about. Kevin: Now once you do your add backs that could go a little bit higher. I'm talking about just on the books you know when you when you are factoring it all your cost is about 20 to 30% on private label. On wholesale, it's closer to the 10 to 15% range. Joe: Right. Kevin: And wholesale businesses are a little bit harder to sell because you don't have really a brand. You're just selling other people's products. You don't have anything proprietary so they're a little bit harder to sell that's why I also said private labels is one of the better ones. So let's say it's in that 20 to 30% that's average, some people are higher than that some people are lower. But if you're in that 20 or 30% net you're doing okay for the most part. But what I used to do is when I was … it's … this business is all about choosing products. The product is the backbone of it. That's where it has a stone in a walk for a lot of people is they're afraid to pull the trigger because they're like I only have 5 grand or 10 grand to start, did I pick the right product. And sometimes they get paralysis by analysis and they just don't move forward. But when you're choosing a product I used to look at the profit margins. I'd find a crate maker for example as one of my old products and you know it had about a 40% margin from what I could buy it from landed and from what I was selling it from and I was like okay this is great but the problem was I was ordering … I ordered 1,000 of them and it took me about 6 months to sell those 1,000. And then I ordered another 1,000 and it took me about 5 months to sell the next thousand. So that's a turnover a little over 2 times per year. So I had a great profit on it but it was tying up my cash tying up my money and so ROI to me is the most important by far number in this business as you want to look at when you're sourcing products is what kind of return on investment. And that's basically how fast can you get your money back. And so I looked for ROI's of at least 150% or greater on everything I do now. And that basically means how many times … if I have and maybe a lower profit margin. Instead of the 40% profit margin, I may have a 25% profit margin. But if I have 150% ROI I'm working and turning that money and that inventory much much faster. And I can grow a lot quicker without having additional outside capital, without having to go into my RA or whatever it may be, or take expensive loans that are out there and you can grow your business faster. So by picking high ROI products, you have a greater chance to success. For example, I recommend you at least turn your inventory 4 times a year in an Amazon business. So it's basically every 3 months you need to be turning your inventory. Ideally 6 to 8. Some people you know a supplements business are at 12 or more. Just by example Walmart stores, their average inventory turnover is 8.3. So 8.3 times per year they're selling through their entire inventory. That's a critical number when choosing products and when choosing things to do in my opinion. So one of the bigger opportunities right now in the space is in the high ticket expensive items because all these courses out there they teach you find something if it fits in a shoe box it's lightweight weighs less, it's cost less than $20, it's easy to source you can buy in for a buck or 2 in China and sell them for 20 bucks on Amazon and the problem is that everybody is there. That's where everybody goes, that's where all the courses … everybody finds the same products, the same weighted blankets, the same barbecue gloves, the same stuff and only a few of those people succeed. And so if you go outside the box and look at the more expensive stuff maybe you don't have to buy a thousand units of them, you only have to buy some things that sell 5 per day but they're selling for $300 versus things that sell 50 per day and they're selling it at $20. You could make a lot more money on these more expensive things. And some people shy away from that because sometimes it's a little bit more of an investment to get into it. But there's great great opportunity there. And the other problem right now is what's happened with all the low end stuff is the Chinese hackers … most of them are Chinese, there are some that are Russian and Eastern European but the vast majority are Chinese and it's crazy what's happening out there. There are leaks inside of Amazon where these guys over in China can get the actual data straight from Amazon, the actual conversion data, the actual … they're doing all kinds of crazy stuff; hardcore competition and its part of their culture to do this. And most people don't … aren't aware of what's happening and your chances of competing on that lower end are getting harder and harder and harder because of all this. Joe: So you recommend to start off that way or you're thinking in terms of larger people … larger account owners to move into that category where its a larger ticket item and a high ROI? Kevin: Both. Joe: Both? Kevin: Yeah, both. Joe: Okay, you mentioned that if you're sending traffic to your Amazon store from Facebook you're doing something wrong on your Amazon … inside your Amazon seller account. What tools can be done what … and maybe it's all basics, Kevin, maybe this isn't anything new but what are the most important things to do to make sure you're improving your traffic on Amazon as much as possible or is it a combination of a number of different things? Kevin: I mean if you're a brand that already exists up there Amazon should just be a channel for you. You already have your own store. You're already selling in retail Amazon is just a channel so that's a little bit different approach. But if Amazon … if you're starting this business and Amazon is your primary focus at the beginning which is what most people are doing now that they're doing FBA business, Amazon is their primary focus in the beginning and that's great and people always say you shouldn't be an Amazon only business. You should be off Amazon and I agree with that but … and you could probably tell me more about this but my experience Joe in the valuations people always say well I don't want to just sell on Amazon. What if Amazon shuts my account down? Amazon likes to shoot 1st and ask questions later and then I'm screwed. I need to be selling on Walmart. I need to be selling on Jet. I need to have my own Shopify site. But most people, the vast majority of people that's a very small percentage of their sales and from my experience, unless it's 20 or 30% between … you know most people say about 30 % maybe you have a better number of your sales it doesn't really add to your valuation. If you got a sale or a buyer coming in if you got 2% of your sales in Walmart or [inaudible 00:30:59.9] if you get shut down on Amazon so what you're still screwed you got to fire everybody. And so most people it's hard to make that adjustment so my advice is if you're going to be starting on Amazon take advantage of the platform. There's never been a better opportunity. It's one of the best business opportunities in the last 100 years of business to start selling on Amazon. And like I said earlier if you're trying to build a brand then use that data and there are ways to do that to then start going off Amazon especially if you're on the consumables side. But I think you're better off taking that same energy that you're trying to put into building a Shopify site or trying to launch on Walmart to go expand to Canada, go expand to Europe, or go expand to Japan. You're much better off. You're going to get a better valuation. Canada is like 5% of my sales compared to the US but that's 2 ½ times what my sales in Walmart are and it's easy. It's same format. I already know how to do it. It's natural and most people are afraid to do that. They're afraid of other countries or they're afraid of other tax systems or they're … whatever. And its ego based. I want to be saying I sold on Walmart or I had my own site … it's bad. Joe: Yeah a lot of the folks that you and I know that are buying up Amazon businesses; one of the 1st things they do is take them international. They buy them and take them overseas. Let's talk about that for a minute- Kevin: But a lot of people don't do that because it's … you're basically doubling your investment. Let's say you want to go to Europe- Joe: They don't have the capital. Kevin: Most people in this business are cash strapped and that's where the opportunity right now is it's like the people that you just said that you know and that I know that are buying these, they're coming in with money and they see the opportunity and they come into play. And at first most of these entrepreneurs they use their life savings or … and then some to try to build this and they're cash strapped so they can't … I mean to go over to Europe you're basically okay now I got to buy all new inventory and float it and they can't do it. Joe: Yeah the people that are buying businesses like this that are coming into the entrepreneurial world for the 1st time say it's great why in the world are they selling? And I always have to ask that question on what they need to understand and what they're learning by going through the process is that most of these businesses whether it's a Shopify store or an Amazon business even those that I've sold in the past that are a combination of both and have a utility patent. It's still bootstrapped and most of the money being made is going back into inventory to keep up with growth. And they're not able to pull a whole lot out and so they're bootstrapping. And they don't expand overseas because they don't have any more places to dip into to pull more money. So somebody coming in from the outside that has that extra working capital and a mindset to take it beyond the 4 hour workweek and run it as you said a dozen times already as a real business and grow it into the different countries and take it beyond a one channel platform and beyond Amazon. You can take it to different countries and it's going to increase your value; it is when you could take it beyond into building that brand off of Amazon into different platform it builds your value even more. But you're got to be challenged. You got to look at that and say okay what … how long am I going to be in this game and how much am I going to invest in terms of time, energy, resources, risk into building a Shopify store and generating traffic to it. If you're going to sell in 6 months for those that are listening and you hear Kevin's advice you know multichannel he's right but every story is different and unique. You don't want to build a Shopify store and start driving traffic to it and investing a lot of money in breaking even or losing for 3 years down the road if you're going to sell in 6 months. My advice is to do what you do and do it really well. Keep selling on Amazon and make that business strong and have some built in path to grow. Kevin: Another one too besides Europe I mean like … or expanding to other market … I mean Amazon's into what 13 marketplaces now? But besides expanding to other marketplaces the other opportunity that's out there is … it goes again back again that gets cash strapped is retail. I mean retail is not dead. I mean there are all these stories about retail is dead and tears is going out of business and Radio Shack went out of business and blah, blah, blah. They didn't adapt. Amazon is going into retail. They've bought whole foods. They're opening retail Amazon Go's. They're opening these 4 star stores out. They're going … retail is not dead. It's still 90% of all sales out there and it's going to probably remain at above 80% for the next several decades. I mean ecommerce is gaining on … it's going to take a bigger share but so going into retail using Amazon as a proven ground is a great way to get into retail too. Joe: How do you make that leap though in Amazon? How do you go okay I'm going to go into retail? Is there a Helium 10 for retail? Kevin: No there's not a Helium 10 for retail, it's a whole different animal. You're just saying about the opportunities outside of Amazon is I agree going to Amazon … other Amazon Marketplace is first should be your top priority if you can. But going into retail I know several people that have started on Amazon and now they're crushing it in retail. But that's … again that's another cash flow thing you know you've got to … it's a whole different animal. There's people that teach … like Karen Waksman stuff that teaches actually people how to go from Amazon to retail and how to get into retail and how to use your Amazon reviews and sales and demographics. And you have this data like look you know I have a lot of people in New York or these areas and you have 27 Target stores right here you know you should be tearing my products. There's a lot you can do there but it's it takes again it's another financial thing. You got to wait 60 days or more to get paid or you got to use factoring to factor invoices and brief purchase orders and so it's a whole different animal but there's great opportunity there too. Joe: But it's also as you're saying it's more cash but it's also math figuring that out and pulling that data out of Amazon. A lot of people have trouble just pulling the data out. Kevin: Yeah they can't that's why I said in the beginning, this is math. If you're not good at math or data analysis you need someone on your team that is. This business is not about … I see so many people go like I improved the product, I made it better, I know my product is good people should just buy it. If the demand is not there, if the data doesn't work, the analyst … there's too much competition you can't … you don't have the margins you've got to bail. To me, people get too emotionally tied to products and then it becomes their little baby and they don't want to abandon their child. Sometimes you've got to kick the kid out of the house. So many people won't do that. I have a rule that after 6 months … I get a product 6 months that I launch. When I launch a new product under my account if within 6 months it's not throwing off at least $2,000 a month in profit, I drop the product because I can deploy that capital in a better way. And so I have … you know some people their business models add, add, add products they got hundreds or thousands of products in their portfolio, mine is not that. I have about 15 to 20 and I do 7 figures so it's manageable. And I kick out once that I replace them with something that can give me a better … it's like stocks you know. I treat products like stocks. And I look at them like stocks, where can I get the best return? And get rid of the low performing ones and replace them, deploy that money into getting something that's higher return. Joe: Let's talk about that just for a minute. We're running a little short on time but I want to touch on new products and staying relevant. And it's going to different for each one. But we're talking now about again the people that are buying the Amazon businesses and one of the great things they can do if they've got capital is to expand to the other countries. What about launching new products is there any methodology to how often you should launch a new product? Or should you just adopt what you've talked about which is it needs to kick off this amount of profit or I get rid of it? And how many can you manage and the folks that you know that are doing … are they doing 10, 15, 20; what are they doing? Kevin: It depends on your … I know people that have 800 products doing 9 figures a year and I know people … typically the people that are doing 9 figures a year have a lot of products. The people that are doing 6 and 7 figures typically … I mean some of them have a lot of products some of them has 50, 60, 70 products. That seems to be kind of a ballpark range. For these guys there in the million dollar figures, they typically are in the probably at least 40, 50 products and then some thousands of products. But as far as launching new products it's all based on the more products you can launch the better you can grow, its cash flow and its opportunities. I see opportunities all the time when I'm doing keyword research and product research and I can't act on it I just don't have the money or I don't have the resources. I'm a small team you know. Some people have 20 people and they could deploy faster. They're sitting in their underwear in their house and it's just them and a couple of VA's. So you're limited by that as well. So it depends on your strategy and your resources how fast you could deploy but as you see opportunities and they still exist out there and there are still new ones coming up every day is taking advantage of those depends on your cash and your team size. And the more of them you can take advantage of the faster you could grow and the more you could sell for. But the money in this business too, one of the important point I want to make is I truly believe that money is made in the sourcing, not on the selling. A lot of people always go what can I sell the product for? It's not what you can sell it for it's what you can source it for. Because you have more price … you're more immune to price competition that way. If everybody is going to Alibaba or global sources or online Google and stuff and just by example you know I just went to China. I went to the Canton fair and there are some socks that a friend of mine sold last year and sold like six … $700,000 for these socks Christmas time and they were paying something like 2 bucks a pair for these socks. Well I found those exact same socks by just going to the Canton fair at 57 cents. You're not going to find that online so most people that are out there doing Amazon they're sourcing online. They're using Alibaba, they're using global sources, my saying is get on a freaking plane and go to China. Because going in face to face you can … it's a big deal in their culture and you could find a lot of stuff that just doesn't exist. I found one supplier of these like Christmas bags that I was like okay great you have a lot of bags I might want to sell these next year as a seasonal item. I said can I go to your website? He said no I don't have a website, oh if you have a catalog … no, I don't have a catalog. I said so how do I order from you? He said take pictures. He had 10,000 different types of bags. Take a picture of what you want here and I'll give you a price, that and the prices were ridiculously low from what I could find on Alibaba. Joe: Sounds like an awful and wonderful- Kevin: So I'm like this is the best opportunity ever because nobody else is going to find this guy. His quality is good, the prices are ridiculous. So that's what I mean the money is made in the sourcing. So if someone else … if I buy a box of socks for example if someone else … you know if I'm buying them at 57 cents and someone else comes in and I'm selling mine say for 10 bucks and all of a sudden someone comes in and starts selling them for 5 bucks. Well, I'm like shoot if I got to go to 4.99 to compete and I'm paying 2 bucks there what my margin maybe I'm going in the hole even after the Amazon fees and everything. Because typically it's about a 3rd a 3rd a 3rd … I mean just as a … if you're doing math, get math, ballpark math Amazon typically takes about a 3rd of the selling price, about a 3rd of the selling price is your cost of goods sold and other expenses, and about 3rd is your profit. So I don't [inaudible 00:41:52.6] 5 bucks there went all my profit but if I'm at 57 cents I can still compete. So that's what I mean the money is in the sourcing and so don't be afraid to get on a plane and go to one of these big fairs in China. Go visit factories that can make a huge difference. And people that are selling, you know the biggest thing that they're already successful the number one thing you can do is if you're sourcing from China especially is get on a plane and go meet your factory. Go eat strange bugs and weird stuff and monkey hearts and whatever the hell else they eat crazy stuff over there and get drunk with the supplier and watch what happens to your pricing. Watch what happens to your terms. All of a sudden 30% down 70% on delivery all of a sudden maybe you get a 60 day terms or you get some other things that can make a huge difference in your business and the pricing is lower. Now you're their buddy you get priority on the production line when it's Christmas time or before Chinese New Year your stuff goes out first. It's amazing what you can do on the sourcing side. Joe: Wow Kevin that's incredible stuff, a lot of tidbits there. Incredible; really, thank you. I understand why you're traveling all over the world speaking and presenting here. If people want to reach out to you and find you how do they go about doing that? Kevin: Yeah sure I mean the probably easiest way is to go to AMZmarketer.com That's A – M – Zed Marketer.com that just redirects to my Facebook page where you can … I don't sell you anything there. It's just where you can listen to all the different podcasts I've been on; a lot of free content. You might get some ideas or learn something. Or if you're already selling at IlluminatiMastermind.com or if you're new to the business and I always recommend this to people … if you're new to the business or even if you've been selling for a while go to FreedomTicket.com there's a webinar there. It's about a two hour webinar it's … you could choose a date on auto replay. It's not live right now but just watch that. You don't have to buy the course if you don't want to but just watch the first hour of that webinar and I think you'll walk away from that. It's not a sales pitch in the first hour. It's a lot of hard core data on how to choose the keywords, how to do things right in this business and just … it's hard core training and just watch that and that might help you understand some stuff. Joe: That sounds great. I hope a lot of people will do that. Those people that are currently running their Amazon businesses and plan to exit someday and the people that are buying we want them to be successful and grow their businesses and come back and sell them someday so that's awesome. Thanks so much, Kevin. I appreciate your time. I look forward to seeing you at the next event. Kevin: Cool, I appreciate it. Thanks. Links and Resources: AMZMarketer.comIlluminatiMastermind.comFreedomTicket.com  

In The Cloud - The eXp Realty Explained Podcast
Julie Nelson - Former Keller Williams Productivity Coach & Author joins eXp Realty

In The Cloud - The eXp Realty Explained Podcast

Play Episode Listen Later Apr 11, 2018 35:19


Interview – Julie Nelson In today’s episode we have Julie Nelson, who has been in the real estate business in Austin, Texas for 18 plus years. Julie started out in a small brokerage then transferred to Keller Williams, where she also served as the Director of Crew Development. After resetting her business and life, Julie transitioned to eXp Realty. Today, Julie is a realtor, trainer, coach, industry author and career strategist who coaches agents for success. Learn More about eXp Realty - Click here to watch a quick 7 Minute Intro Video. Remember our disclaimer: The materials and content discussed within this podcast are the opinions of Kevin Cottrell and/or the guests interviewed.  This information is intended as general information only for listeners of the podcast. Listeners should conduct their own due diligence and research before making any business decisions. This podcast is produced completely independently of eXp Realty and is not endorsed, funded or otherwise supported by eXp Realty directly or indirectly.   In this episode Julie’s experience with eXp Realty Culture and mentality at eXp Realty Agents are shareholders Customer service set up Lead generation systems eXp Realty is currently bringing in more than 250 agents per week Want to Learn More about eXp Realty? If you are interested in learning more about eXp, reach out to the person who introduced you to eXp or contact Julie to inquire or ask questions. Contact Julie via email at thenelsonproject@gmail.com Find Julie’s book Success Faster on Amazon Connect with Julie as a coach at www.thenelsonproject.org Noteworthy “At eXp, the majority, hands down the majority, of agents are their producers, their cappers and I like being in that environment.” – Julie   PODCAST TRANSCRIPTION  KEVIN: Welcome to the show Julie. JULIE: Thanks Kevin. KEVIN: I'm looking forward to the conversation you and I have like some great overlapping background we both came out of the Keller Williams system and we're both at EXP realty now. Now for somebody that doesn't know you like I do in your background why don't you take a couple of minutes and give your background in real estate and what you have done. JULIE: Sounds good. 18 plus years in the business. First two was with a small brokerage with a couple friends and I moved to Keller Willimas in I think 2001. I'm dating myself here a little bit. So 16 years with Keller Williams in the last five of those I was the director of crew development at the Austin Southpaws Market Center or at least at the time was the largest Keller Williams office in the world and I oversaw the training program in that market center and left that position and kind of hit a reset in my business and my life and had to restart my business again and that's a story in itself. And then last fall I joined the XP. KEVIN: Excellent excellent. So you know for listeners that aren't as familiar with some of the terms I know you and I both do I think we probably joined Keller Williams I think it was the same year. I think it was 2001 2002 that I was working with Andy Allen near Lancaster on the team here in Austin and then I was later a team leader productivity coaching and they'll be a link obviously to your book which we'll be referencing here in a minute. You spent a lot of time advising agents on success and I know one of the things you're pretty passionate about and you have a chapter in your book on this is helping agents at Keller Williams which is a great company but there's lots of agents at different companies that are joining you EXP. People seem to have a hard time figuring out this brokerage thing don't they. JULIE: You know it's an interesting topic I think the truth is we actually all think about it and talk about it a lot. But nobody wants to have that conversation with their broker in terms of whether it's the right fit for them. I always like to say when I'm talking to an agent is the best place for an agent to run their business is simply the best place for that agent to run their business. And if somebody is re-evaluating their brokerage choice it's a possibility that the best place for them is exactly where they're at. I think agents need to hear that because folks relax a little bit around the topic to say oh OK you know what that's a good point. So then you could have just an objective look at where you're at in your business what you need what you're currently getting, what other brokerage options may offer. And then what's the right fit for you because the last thing any... Well hopefully the last thing any broker wants for an agent is for them to make a switch and then realize it's not really the best place for them to run their business. So let's help people make really sound and objective decisions around where they're choosing to hang their license and the individual's needs. That can change over the years. So for a very long time. Keller Williams was absolutely the right place for me to be running my business and creating the opportunities that I needed. But things change people change. And I started to re-evaluate. So I've been in the business for a long time. I swear I re-evaluated every year. If I was in the right place. KEVIN: And I did the same thing I've been with ReMax I've been with Marcus Millichap on the commercial side. I originally got licensed in 1986 joined Keller Williams in 2001. So I've done a lot of stuff and one of the things that I've heard Jean-Frederic talk about and I'm seeing come up more and more. I'm glad you brought up sort of the re-evaluation and things change over time because I'm hearing more and more now because we're having actual examples of it. - And I know this is going to resonate with you Julie - of agents. That doesn't matter it's not a Keller Williams story. Keller Williams is a great company it's just that in their career wherever they are they're realizing I'm not saving enough money. I have a great practice right? I'm listing and selling and working with clients. But they start looking at going I don't want to do this forever and then in a lot of the historical models KW is one of them, I did the production based or I'm going to make more money in production. I had the number three team from scratch in St. Louis but then I started looking going great. The team did 240 transactions we were number three in the market. Now what do I want to be doing 800 transactions do I want to go into mobile markets? I look at my PNL my cash flow my savings. I wasn't saving money and building wealth. And so the comment that's being made is and Daniel Beer said this on his episode if anybody wants to listen to it it's like the other buckets are empty. Right. People have production Daniel beer and his case in San Diego is that like 165 million in production. But he started looking at what kind of residual income do I have. What kind of wealth in forming equity do I have. And we're starting to see this and this is where I think you could talk about this Julie in terms of your decision process. I know it was a big deal for me. I didn't have a whole big stock portfolio and equity I can't make a comment like Sherri Elliott where she's in less than two years sitting with 700000 in equity in the EXP I stock or another agent in Austin that I just met and she was in a lunch and learned and she popped up when the Sherry Elliot comment was made. She goes I don't have a big team like Sherry and I'm at 155000 in equity and she's like I didn't have equity before. I was just an agent. I was worried that I was going to have to list and sell forever. And so when you think about because you spent a lot of time coaching agents either it's not part of the process right. We're talking about in the case of EXP a lot of these agents are building this wealth by taking 5% of their gross commission income and investing it like an insider at a 20% discount. The outside world doesn't even know that and most agents don't save any money do they. JULIE: It's a problem in our industry. An agent is as good as their next deal. So unless they've been an extremely disciplined saver flèche investor over the years the majority of agents do not have a good exit strategy. Retirement is a concept that's not well executed in our industry and that was very attractive for me with the EXP. I'm 56 years old and I don't care if you're 40 or 50 or 60 I think most of us have retirement on our mind. And I know I don't want to be selling real estate when I'm 70 years old. So it really took a look at that with the EXP is very attractive with a combination of the stock and the revenue share was very attractive to me because I've felt like I can do something with that. You know I was at Keller Williams for 16 years and five of those in a leadership position. And Profit was never a big deal for me. It never materialized. Now granted it wasn't a top priority for me but I just felt like the opportunity was limited and it was never going to truly be a solid piece of my retirement plan. KEVIN: It's not that there's anything wrong with profit share I'm vested and remove which for anybody listening means that I've spent more than three years at Kellems like Julie did or Gene-Frederick or anybody else. But the fact the matter is that as you listen to my interview with Gene we talk about this. This is what Daniel Beer just said in his interview that I did with him today where that bucket where you're paid like a regional owner off the top and then for listeners that haven't heard this before in a franchise system like KW they take the money off the top and they pay the regional owner out of that money. EXP does the same thing. And so even somebody like myself who had a fairly decent profit share and still get profit share from Keller Williams. Gene does as well. What we're realizing very quickly is this starts to look a lot more like you if you are focused on it get to act like a regional owner in a franchise system. Now the EXP is not a franchise system but the cash flow is so much more predictable from that residual income that you can build a business around it. In other words if I was at Keller Williams and I started to figure out what my profit share would be I'm sure you didn't try and do this because you're going to make the comment I did which is it's like black magic at the 21st of the month you get this payment you're like ha I don't know how that happened. They give you a calculation and report with it. But there's no predictability to it. And for people that have been in both systems the thing that we're seeing consistently in other words people that have a decent profit share check the revenue share if they're purposeful in their claims and they come over to EXP there's plenty of people I could point you to that are at 10x note it is also very predictable in other words they can look and go. I know what I'm going to make in 2017. I know what I'm going to make in 2018 and 19 just based on the number of people I'm going to have in my revenue share group. You can't do that. I can't go to Gene-Frederick and go: How much are you and Susan going to make this year and profit sharing. I've asked him that. He says I have no idea. It's so variable that I have no idea. JULIE: And he gets as you know a huge profit share check yeah I have found I'm doing the math right now and I am predicting everything that I made in profit share last year in 2017. Okay so that's after 16 years at KW. I'm predicting that within six months at EXP I will match that. So MY 2017 profit share I predict in my first six months at EXP I'll hit that number. KEVIN: That is not a typical I don't want anybody listening to this to think about it. And if you're not in a system like KW where you get profit sharing you don't have anything to base it by. But just what you should take away here is this is very very predictable and you can model it. The math is simple when you look at who comes in in revenue share and who's in your revenue share group and you can start and look at it and Daniel Beer said this perfectly because there's a lot of noise and misinformation out there he said the revenue share is not only very easy to calculate and predictable but you can also count on it because producers are the people that are coming over to EXP. You know what their production as you know what the math is. It's not like we're getting people to switch to the company and telling them to sell essential oils. This is what they do for their livelihood anyways. They're going to work with buyers and sellers. And as such because it comes off the top it's not black magic. It's not. Oh I have to line up profitability for a particular office with the production. And they're not capped. The complexity of trying to get all that and model it accurately is virtually impossible in Daniel Beer said the same thing you did which is I couldn't pay a lot of attention to it because I couldn't figure out how to make a business out of it. JULIE: Yes I had little to no control over that. And in this i feel like I how I can drive it. I'm in the driver's seat. KEVIN: And that's a great point. And you know there are great places and you and I come from probably the best franchise system out there. Keller Williams you and I both get profit share from there. And this is just a inflection point in the brokerage business in my opinion. We're at a major major inflection point. The agents at EXP are in the same alignment. Their equity holders and it really is an agent centric business. I mean I look back at my very first family reunnion I went to and I heard that term agent centric and then I went into leadership and I ran some market centers in South Florida and did all that. And now being outside of it and watching how things line up at EXP I realize that we coined a term there and certainly Gary would aptly say you can do your brand you're the brand build your business build your database etc. But when you look at the execution of the business it was not an agent centric business. They allowed agent branding. But EXP truly is I mean the best examples on my guests on the podcast people will say I'll get on the phone with anybody. I'm a shareholder in this company. Doesn't matter who they were exposed to EXP and I know you Julie you think the same way where somebody could be sitting in Boston Massachusetts and you're going to be the perfect person for them to talk to. Maybe they're coming out of a franchise system like you and I did. And they need to hear from you or they knew you. Maybe they took a class from you and they want to hear your words. Maybe they will listen to the podcast. It doesn't matter if they're going to be in your revenue share group. The culture of this company is something amazing that people don't see from the outside they might experience it. If somebody introduces them to the EXPE and then all of a sudden they're thinking wow the agents really are driving this thing all in the same direction because they're all shareholders. JULIE: Yeah I've experienced that on both sides so I've had other agents and readers around the country that have been super responsive to helping me get on my feet or just to answer questions. I've had the opportunity to do that for quite a few people myself so there really is this you really do feel like an equity owner in the company. It's a mentality I've been extremely pleased and impressed with the customer service side of how easy EXP is set up with the cloud and your ability to go online. I have a question just even a simple question it might be a question on a transaction it might be a broker question. It could be an accounting question. A basic kind of administrative questions and I can jump online in the cloud and nine times out of ten I actually have my question answered with a real live person under five minutes. It's kind of like you can go into any office whether it's here Banker or your own brokerage and you had an accounting question saying go to that office and you knock on the door. You just hope that they're there. Or you might send them an email and you're crossing your fingers that you'll get a quick response and answer to your question. And that's normal business for the majority of the business world. KEVIN: Absolutely. And that for agents especially if you're doing transactions and you're going to get an adjustment on a closing and all of a sudden you realize the night before something's got to get change. Like you said you hope to God you can go in the morning to accounting and get them to do it. Well because we operate multiple time zones at EXP. Like you said you show up in the cloud. Somebody is going to help get that thing fixed you know and because agents are in all different time zones. There's pretty much somebody there for an extended period of time and tech support for a lot of agents is a big deal you and I are both fairly tech savvy now. Lots of agents especially agents that are listening to this or not. I can tell you the number of times not just in the cloud but in workplace which is the collaboration environment that EXP is rolled out to support the cloud and it is a completely different platform. But it's very very interesting to watch especially with the lead generation systems. Obviously people are rolling out Cavey core now in 2018. They are they want to set up conversion. They'll come in and say I'm not tech savvy. I need help with this. I'm trying to figure out how to do this this and this and in XP agent will chime in in the comment and say hey I'm in a different state. Doesn't matter. I got this wired. I can probably get you on the phone for 15 minutes and tell you exactly how to do this. That does not happen in a franchise system or offices independently operated certainly doesn't happen in a small brokerage or an independent where you don't have that wealth of knowledge and experience across the country and that's in addition to the great customer service that the company offers. And that's just the culture of the agents. They're like hey you know what you might be in Alabama. But I can get you on the phone and get your conversion site up and running in a 15 minute call with you. JULIE: Yeah. And there are thousands of examples of that online. So it's a real community. It's very helpful. It's interesting because sometimes you think if you don't have experience with something cloud based like this you might think on the surface before for experience. You might think that it may be an impersonal system. It's exactly the opposite. There's so much engagement there's so much easy access. And it's a community where everybody is helping everybody and whether that's in just in Austin the Austin group is so helpful in itself. And then there's Texas group and then there's just access to everybody nationally. It's pretty impressive. I've been very pleased. KEVIN: The one thing I would tell for people listening and it doesn't matter for an independent you're at a big franchise system or you're in some regional brokerage. The level of collaboration right because the franchises tackle this this way right. They've got top producers and people and certainly Julia you would fall into this category where when you are doing what you're doing in productivity coaching there will be an event and they would have you up there and people that traveled to that event would get to experience you or if they're in your market center you would be heavily visible and the agents would be able to catch you and hear you and learn from you. Well in the EXP model we have icon agents we've got other agents and the level of masterminding across the country that happens every day and every week blows away one event or two events per year and that's something that I think when I looked at this when Gene first approached me a couple years ago I didn't get that that was going to happen when I joined with Gene last year it was really at the point where the company got critical mass right. I think that you know there were 400 agents when you first talked to me. He likes to kid me inside me that I'm a real slow decision maker and learner and I didn't join. There were about 35 agents when we reengaged. We just passed 8500 agents were we going to be 10000 agents. So now imagine my point. You're in a company with 10000 agents predominantly you know in your world if you're a franchise there are cappers or better there are big producers the kind agents have a wealth of knowledge. Not only are there sharing within themselves but part of what they're doing is they're giving back to all agents. So your ability to plug in. I know this is preaching to the choir with you but I'm sure I want to get your opinion on this. I've never seen the level of high level skill knowledge and experience being shared every day and every week have you? JULIE: No and I think in my I'm now part of my read and this is I don't know the exact statistics but I'll just make the point is that at EXP something like 80 percent of the agents are producing so in Real Estate there are a lot of agents out there that actually don't sell any real estate. They're not producing. I didn't experience that before. Managers of real estate offices. They analyze their agent count, production who's producing who's not because that's how they have to run a business and they have to be profitable. At EXP the majority hands down the majority of ... and are producers their cappers and I like being in that environment. KEVIN: Absolutely. The number that I heard I think Jason Guessings shared this last summer haven't seen it since but this is right before EXP got on that the number was like eighty eight or nine percent. There's plenty of people like myself or Gene who don't list and sell anymore. We're helping mentor and coach and bring people and we're helping the business expand and we're attracting agents. So we count in that you know call it 12% that are not producing this will ring true to you because we're in Austin we're in central Texas you and I see each other because we're also there at the face to face lunch and learns whenever we can because we're supporting from a cultural standpoint being there regardless of whether we have somebody we attracted at an event. That's the model right if you're listening to this whoever introduce you to EXP ask them to invite you to a EXP explain lunch and learn. You'll see people like Julie and I everywhere in the country there that can share our knowledge help you in the due diligence process. Let's go to Austin right everybody knows we've been talking about KW mostly because we both come from there the large office that you were with is the big office right. Highest agent scout in Austin. Production. You know the franchise recently touted the fact that they're number one in a lot of metrics. Gene asked me to poll the numbers and I went and did some research work with some of my title company contacts. We polled the most recent numbers that were available. That was Q3 of 2017. Number one office is the Southwest market center for Keller Williams right people that are listening this week. Well that makes sense. They've been there for more than 25 years right. That's where it all started. And there a huge office now if you look at it from production. I think that I don't know what the exact age account is but it's more than 800 agents and EXP is at 315 agents. It was not in Q3 it was probably 270 or so the number one office is absolutely colorway homes in the market. 800 plus agents. Number two is the XP in production that's an aging count that came in less than two years. So the easiest way to connect the dots for anybody listening if this isn't crystal clear to you is you have to have high producing agents. Everybody's in production way at that high number of 80 or 90% to make it with 300 agents and I had this just come up in an EXP explain where somebody said well but you don't have this many agents. Right. The big franchise system just talked about having way more than 150000 agents and you guys have eight. How is this going to play out. I said well let's just look at Austin 315 agents. There probably were 270. They're number two in the market. 800 agents they have production at number one. But if you start looking at the fact that in Dallas two years ago we had 14 agents Sherry Elliott was the fourteenth agent. They now have 800 agents. You start looking at this happening all over the country. You can close the gap on production with highly producing agents and that's who's being attracted to Keller Williams. Right? But then they stay there for a while and then they look at the next step and I'm going to bring it full circle back to your career piece. Now they're looking at I don't want to be in production so that segment not just at Keller Williams but across the board independents other franchises now go - I need to figure out what this business model is all about-. Those are the people that are moving right we're not attracting any new agents in the parlance of where we came from cappers or better. So Julie if somebody is listening to this and you can kind of describe your due diligence process. They've been introduced to EXP. I always tell them get to explain explain face to face if you've got a complicated business right. They've got a team maybe they're an expansion team and they're in multiple markets. There a major agent. They have plenty of resource. I know you mentioned that you went through the process of talking to people both before you came in after you've witnessed this and probably had people that joined that did this know how powerful do you think it is that you can get senior people in terms of production and experience in EXP regardless of how you were introduced to it. JULIE: I'm a cautious business person meaning a bit of an over thinker. I really like detail and I will take my time with big decisions. Now some folks they may watch a Gene Frederick video and they are all in and then they're signing up the same day and that's awesome. My wiring is a little different. And so I really needed to take my time. I spoke with numerous people I pulled together a spreadsheet so that I could manage my transition really smoothly. I had phase 1 phase 2 phase 3 phase 4 of making it all happen because I didn't want to forget any of my detail and I had people around the country helping me with helping me be my over thinker self just to manage the process. It was about all its work to change brokers. I had that vision and I was really excited for the vision so Christy Davidson helped me out quite a bit. The Lewises helped me out. There were just a number of people that I tapped into and it said Okay help me. Help me understand this help me put my pieces together here. Help me with this plan. You know I like things now. It was about three or four weeks really just kind of planning and putting the pieces in place so that the day that I made the switch I really fell quite organized. It was a smooth process. So for the owner thinkers out there we can help you. KEVIN: Well absolutely. Before we wrap up Julie is going to give her contact information and what she's describing is not unusual right if that's your behavioral style and you want to do detail due diligence or your business is mission critical right. You and your team sell a lot of property and you have a lot of pendings and a complicated business. Doesn't matter who introduced you to EXP ask them to tap into the network. You can go to anybody on any of these interviews or anybody within the company and say I really liked to talk to somebody who is in a similar situation to me and that person or whoever they can reach within the company. And this is the culture of the company. They will take the call. You can text them or e-mail them and they will help you through the process. We're all shareholders. We all want to make sure you make a good decision. The EXP is not a perfect fit for everybody as Julie said sometimes people make the decision not now or not the right thing for me or I decide not to do it and we're okay with that. We have plenty of people in the company at this point while we're recording this is bringing in more than 250 agents nationwide per week. So we've got plenty of people that are interested. We want great agents to make a good decision. We realize it's not a fit for everybody but we want more than anything is for you to get real due diligence information. We don't want you. And that's why Gene and I started this podcast we want you to hear in agent's own words how it should work so that you're not hearing something that secondhand or god forbid a thousand comments on a Facebook post where people are going between a franchise and EXP at the end of it you've heard 500 different opinions and you're just confused right you're like well I don't know what to believe anymore. And so the best practices get plugged in get great advice real advice from people that have made the change. Some of them can say OK here's where I came from. Here's what I did and here's what I know now that I've been here and there's plenty of people I'm sure you did that as part of your process and you're phasing. JULIE: Yeah. So I mean for anybody listening to this podcast if you've been in one of my classes if they've seen me speak on stage at some point if we're connected some way online and your you're thinking about this or you're considering the EXP just call me. Shoot me an email. Shoot me a Facebook message and let's chat. I'm getting messages like that almost every day. I will help you have an objective conversation about making that decision. KEVIN: I want to tie this down because there's got to be somebody listening to this to say oh my god I'm happy with my franchise I'm happy in my business. I'm not a disgruntled and upset. You were there. That was your position when you first started your diligence. Don't let that stop you from... JULIE: I like to say I wasn't running away from something so my move was not an anti move. I wasn't running away from something I was moving towards a new opportunity and our industry changes. It evolves it changes and you have to pay attention and figure out where do you want to be. What works for you and what is the best fit for you. Initially when I was analyzing kind of my five and 10 year plan and trying to figure out some solutions for my business and my personal finances and really taking a look at that I have a coach and I asked her I said this is everything I'm trying to figure out. I need a roadmap. And initially I said my intention is to stay at KW okay so will you help me figure it out? And she said I'll help you figure it out. But if you're open to this kind of removing your blinders a little bit so we can really objectively analyze your options. That's it that's fair. Was that fair enough. So so it really initially was my intention to stay stay where it was. But as I allowed myself to be objective and look at my choices the EXP opportunity and the solutions it provided for me and my business and my personal life became so clear really fast and I tried to poke holes in it because I didn't want to make a mistake. I really tried to poke holes in it. I even challenged my coach said am I making a good decision here. You just play devil's advocate with me and help me be extremely sure and confident with what I'm doing. And it passed all of those tests. KEVIN: No and that's a great point. So I want to come back to talking about your book because before we wrap up I think this is a valuable tool. Whether you're looking to make a change or anything like that this has nothing to do with that Julie's book is something I would highly recommend. I want you to be able to at least plug it will have a link in the show notes to it as well. JULIE: Thanks. One day I did when I left my leadership position is I felt like I had so much information and knowledge in my head. As far as helping agents and particularly what I call new and emerging agents but especially this group and I was in this group of what I call relaunching agents. So maybe agents I don't care if they're three years and or 13 years and for one reason or another they're in a position where they're kind of re launching their business. In my case I had been in leadership and was moving back into production. So I was really launching my business. Sometimes it's an agent who just isn't particularly happy with how their business is running or the money that they're making. And the beauty of that is they can actually start over. You could just start over today in this business. So call that relaunching. So I wrote this book it's called Success Faster. Quickly launch or relaunch a real estate career. It's on Amazon so you type in Julie Nelson Success Faster it'll pop up on Amazon and is getting some really good reviews it's helping a lot of people. And that's my goal. It's just for content to help people that help realtors be more successful and really enjoy their businesses. There's an entire chapter in the book on evaluating broker choice. So someone who has a brand new agent or somebody who is in the process of getting their real estate license nobody has taught them what options are out there and how to make an objective analysis. So we take a look at that and then part of the chapter is for somebody who is mid career and reassessing their broker choice. So that's the book Success Faster. KEVIN: Excellent. And again I would highly recommend it for anybody regardless of where they are in their career. There's one in there for you regardless of where you are on your 10 year in the business. Julie if somebody is listen to this what's the best contact information for you. JULIE: I'm really easy to find online. SO if you can't find me need to try just a little harder. But as Julie Nelson you can find me on Facebook and my e-mail is TheNelsonProject@gmail.com or you can find me on Facebook if you type in Julie Nelson Austin Texas or Julie Nelson EXP Realty. KEVIN: Excellent. Julie thank you so much for coming on the show. JULIE: Of course. My pleasure.

The Inner Tube: Answering Your Content Creation Questions!
187: Is Kevin No Longer ADVERTISER FRIENDLY?!

The Inner Tube: Answering Your Content Creation Questions!

Play Episode Listen Later Oct 3, 2017 68:52


Kevin has been hit with demonetization on his YouTube channel. So we have a long discussion about what is happening, why YouTube is doing what it's doing, and where things go from here.

They Aint Your Friends
Episode 50 - Kevin (no)Hart

They Aint Your Friends

Play Episode Listen Later Sep 22, 2017 56:00


Unless you're living under a rock, you've heard about the Kevin Hart cheating scandal. Well, of course, we had to give our two cents. Wanna hear it? Here it goes - all in this episode. Also, this week a listener asks our opinion on the Keneeka Jenkins case. Plus, we talk about why Mariah Carey definitely needs a friend and Cardi B's glow up! Find us on the interwebs at theyaintyourfriends.com or on social media @tayfpodcast on IG/Twitter. Thanks for listening!

hart cardi b kevin hart mariah carey kevin no keneeka jenkins
IN THE UNKNOWN with Alyonka
Check Back with Mr. Kevin No. 01 | How to Recognize Negative Cycles + Surviving vs. Succeeding

IN THE UNKNOWN with Alyonka

Play Episode Listen Later Sep 4, 2017 29:49


THIS IS CALLED CHECK BACK WITH MR. KEVIN. In the world of child psychology - a lot of times it’s important to check back in with your counselor or your therapist. In fact, i’ll go as far as to say that everyone should take some time to check back in with their therapist. And if you don’t have one then try checking back in with yourself. Be it through writing, mediation, a solo walk, or art - whatever it is that you can use to get back to YOU. Mr. Kevin and I met while I was working for VICE. I’ve always been fascinated by psychology and the human condition so when when we ended working together, oftentimes our conversations - even those about work - were based on the psychological aspects of the characters and people I was researching, the people in the office, or people around the world.  At first, I didn’t know about Mr. Kevin’s background .. I worked in Children's Mental Health for almost 11 years, in both the Department of Child and Family Services and in private run facilities where I would write treatment plans for the kids, run group sessions and work one on one with the kids to achieve their therapeutic goals. In that time, I worked with children who were diagnosed with bipolar disorder, conduct disorder, schizo effective, autism, aspbergers and more. The majority of the children also suffered from abuse, physical, verbal, emotional and sexual. I majored in Psychology at the College of Southern Nevada and the University of Reno. Trained in DBT (Dialectical Behavioral Therapy) and CBT (Cognitive Behavioral Therapy). I have studied meditation for the past 8 years and have been practicing and training as a healer for 5 years now. I will soon start my Reiki healing certification at the beginning of the year.   Once I understood that his knowledge stemmed from a space of experience and education, I became even more excited at the opportunity of having someone to speak to on the many topics that fill my mind.  If you worked at VICE, chances are you’d see Kevin and I in a corner discussing the human condition - or - you might have seen us working on a sports pilot, using the white board in one of the conference rooms to dissect (and I mean…really dissect) the person we were to interview. Neither of us work for VICE anymore but our friendship remains in tact. and as I navigated my life into Recovery from my eating disorder, Kevin was always an understanding ear because he GOT me beyond the general population. He and I both believe childhood shapes us into the people that we are today. We love understanding peoples pains and scars and flaws in order to help each individual come a tad bit closer to a feeling of healing. For Check Back with Mr. Kevin we will be addressing some of the questions both of us ponder - or better yet, Kevin will try to answer my complicated mind - by using the Tell Your Story Podcast episodes as launching points, and then following the natural course of conversation. This is an experiment . Flawed. of course. So we’ll see how it goes. Take a listen and let us know what you think. xx.a

The Options Insider Radio Network
Option Block 588: Trump Dump, VIX Pop, NFLX Explosion

The Options Insider Radio Network

Play Episode Listen Later Jan 20, 2017 58:55


Trading Block: Stocks tumble ahead of Trump inauguration - Dow off 100. Netflix: Another crazy earnings for NFLX. Close = $133.26, straddle = $12.60 / 9.5%. Spiked to $145 in the after-hours, opened at $142 today. How a one-two, Trump-Yellen punch may move interest rates. Strategy Block: Uncle Mike Tosaw discusses the importance of event risk Odd Block: Puts trade in 3D Systems Corp (DDD); Calls trade in Avon Products, Inc (AVP); Calls trade in Union Pacific Corp (UNP) Mail Block/Options QuestionOfTheWeek: Earnings Season awakens! How do you play earnings using options? Are you an Earnings #Jedi or #Sith? Dark Side (Short Premium) Light Side (Long Premium) No Side - Avoid earnings Other (Reply/DM w/ideas) Listener questions and comments: Comment from Scott Francis - Generally most short with puts unless stock has been hammered then you get short squeeze Question from Piggyback - Learned about Lightspeed from the last show. Checked out their site and saw $.60 per contract but didn't see a ticket charge. Do they have one? Answer from Kevin:No ticket charge on options. We will tier commissions based on activity, at the lowest activity level we will charge $0.60/contract with $1.00 min. (So a 5 lot is $3.00, a 1 lot will be $1.00.) We can go down to $0.20/contact for active accounts, tiering schedule is on our website. Mention Option Insider when you call Lightspeed we will give them another nickel off the commission. Question from Ski -As for the repealing and recall of Obamacare. How do you price LEAPs on spider biotech? Someone bought 340 Jan 2018 55 Puts on XBI. Is this a bet on the repel of Obamacare? If so, are LEAP puts a good way to go? Question from Sean - If a trader thought that a price was going down, would a put not have been the best trade in the asian session? Around the Block: This Week in the Market -Jan 19: Jobless Claims, Housing Starts Earnings This Week Thursday - Union Pacific - Thursday am; IBM - Thursday pm riday General Electric, Procter & Gamble Co.  

The Option Block
Option Block 588: Trump Dump, VIX Pop, NFLX Explosion

The Option Block

Play Episode Listen Later Jan 20, 2017 58:55


Trading Block: Stocks tumble ahead of Trump inauguration - Dow off 100. Netflix: Another crazy earnings for NFLX. Close = $133.26, straddle = $12.60 / 9.5%. Spiked to $145 in the after-hours, opened at $142 today. How a one-two, Trump-Yellen punch may move interest rates. Strategy Block: Uncle Mike Tosaw discusses the importance of event risk Odd Block: Puts trade in 3D Systems Corp (DDD); Calls trade in Avon Products, Inc (AVP); Calls trade in Union Pacific Corp (UNP) Mail Block/Options QuestionOfTheWeek: Earnings Season awakens! How do you play earnings using options? Are you an Earnings #Jedi or #Sith? Dark Side (Short Premium) Light Side (Long Premium) No Side - Avoid earnings Other (Reply/DM w/ideas) Listener questions and comments: Comment from Scott Francis - Generally most short with puts unless stock has been hammered then you get short squeeze Question from Piggyback - Learned about Lightspeed from the last show. Checked out their site and saw $.60 per contract but didn't see a ticket charge. Do they have one? Answer from Kevin:No ticket charge on options. We will tier commissions based on activity, at the lowest activity level we will charge $0.60/contract with $1.00 min. (So a 5 lot is $3.00, a 1 lot will be $1.00.) We can go down to $0.20/contact for active accounts, tiering schedule is on our website. Mention Option Insider when you call Lightspeed we will give them another nickel off the commission. Question from Ski -As for the repealing and recall of Obamacare. How do you price LEAPs on spider biotech? Someone bought 340 Jan 2018 55 Puts on XBI. Is this a bet on the repel of Obamacare? If so, are LEAP puts a good way to go? Question from Sean - If a trader thought that a price was going down, would a put not have been the best trade in the asian session? Around the Block: This Week in the Market -Jan 19: Jobless Claims, Housing Starts Earnings This Week Thursday - Union Pacific - Thursday am; IBM - Thursday pm riday General Electric, Procter & Gamble Co.  

The iPhreaks Show
029 iPhreaks Show – Continuous Integration Integration for iOS with Kevin Munc

The iPhreaks Show

Play Episode Listen Later Nov 14, 2013 36:32


Panel Kevin Munc (twitter github blog) Jaim Zuber (twitter Sharp Five Software) Rod Schmidt (twitter github infiniteNIL) Charles Max Wood (twitter github Teach Me To Code Rails Ramp Up) Discussion 00:27 - Custom Integration for iOS 02:58 - Jenkins CI 05:49 - Running Unit Tests from the Command Line 08:10 - Custom Integration (CI) 15:46 - Report Tools GCover Cobertura PlistBuddy 19:19 - Distribution TestFlight 21:50 - Continuous Deployment 24:47 - Travis CI 25:15 - Cloud Options for Setting up CI Hosted CI MacMiniColo TeamCity 27:22 - UI Automation 29:18 - XCUnit Specta Picks Host Xcode Server in a data center (Rod) NSScreencast (Rod) Intro to OCHamcrest (Jaim) Switch Your Control Key (Jaim) Gcovr User Guide (Jaim) Sketch (Kevin) Pixa (Kevin) Next Week Building Hardware for iPhones with Joel Stewart Transcript CHUCK: Hey everybody and welcome to Episode 29 of the iPhreaks Show. This week on our panel, we have Jaim Zuber. JAIM: Hello from Minneapolis! CHUCK: Rod Schmidt. ROD: Hello from Salt Lake. CHUCK: I'm Charles Max Wood from devchat.tv. We've got a special guest, and that is Kevin Munc. KEVIN: Hello from Memphis, Ohio. CHUCK: So we brought you on today to talk about continuous integration for iOS. Now, if I remember right, didn't they add some kind of continuous integration thing to xcode? KEVIN: Yes. There is the bots now with the server, so you can avoid Jenkins if you want to. CHUCK: [Chuckles] KEVIN: It's still got some limitations. And I think going through the pain with Jenkins ends up giving you more flexibility at this point in time, but it's a really good sign that Apple is putting some effort and attention on quality and continuous integration. CHUCK: Right. But that's not what you were talking about; you're talking about people using Jenkins? KEVIN: Yeah, that's where most of my experience is from. I've been doing continuous integration in other platforms for a long time; CruiseControl back in the day, and Jenkins for iOS stuff. JAIM: It's pretty much the standard that people have been doing Jenkins for a while, would like to get into the bots, but they are not quite ready for primetime is what I'm hearing. Have you played enough around the bots to know that they are not quite ready? KEVIN: Somewhat. And I do sort of run into trouble at different points in time, just trying to know where the configuration options are, especially if I'm trying to back out… I'd like to do some blogging on it, do some speaking on it. So, I'm trying to get more familiar with it because that's something that is in my wheelhouse here. But yeah, I'm definitely trying to go back and redo some things. And I run in to these issues that I didn't run into the first time. And then trying to do things like… I usually in my continuous integration setup, there's the basic stuff where you does a build, do the tests, run and pass, and maybe some other stack analysis and reports. I usually try and add other things like have a ping to see if the APIs are healthy or not, and things like that. I haven't figured out how to time that sort of thing into the new bot stuff. It seems it's focused on the bare essentials at this point. And so, it's kind of a lot to expect, I guess. ROD: Do you have to have a separate machine to use bots? KEVIN: No, I've been fiddling with it right on my laptop that I can do my normal development on. You need to get the server app from the app store, and I think you get promo code through the dev portal, so you know to buy it. And then I just run it locally. It has a lot of options on it and then at bottom is the xcode stuff. CHUCK: Nice. So let's harp back over to Jenkins real quick. So you set up Jenkins on… do you have to run it on a Mac? Like a Mac Mini or something? Or can you run Jenkins on a Linux machine and still do the CI stuff? KEVIN: No. You have to have a Mac.

Devchat.tv Master Feed
029 iPhreaks Show – Continuous Integration Integration for iOS with Kevin Munc

Devchat.tv Master Feed

Play Episode Listen Later Nov 14, 2013 36:32


Panel Kevin Munc (twitter github blog) Jaim Zuber (twitter Sharp Five Software) Rod Schmidt (twitter github infiniteNIL) Charles Max Wood (twitter github Teach Me To Code Rails Ramp Up) Discussion 00:27 - Custom Integration for iOS 02:58 - Jenkins CI 05:49 - Running Unit Tests from the Command Line 08:10 - Custom Integration (CI) 15:46 - Report Tools GCover Cobertura PlistBuddy 19:19 - Distribution TestFlight 21:50 - Continuous Deployment 24:47 - Travis CI 25:15 - Cloud Options for Setting up CI Hosted CI MacMiniColo TeamCity 27:22 - UI Automation 29:18 - XCUnit Specta Picks Host Xcode Server in a data center (Rod) NSScreencast (Rod) Intro to OCHamcrest (Jaim) Switch Your Control Key (Jaim) Gcovr User Guide (Jaim) Sketch (Kevin) Pixa (Kevin) Next Week Building Hardware for iPhones with Joel Stewart Transcript CHUCK: Hey everybody and welcome to Episode 29 of the iPhreaks Show. This week on our panel, we have Jaim Zuber. JAIM: Hello from Minneapolis! CHUCK: Rod Schmidt. ROD: Hello from Salt Lake. CHUCK: I'm Charles Max Wood from devchat.tv. We’ve got a special guest, and that is Kevin Munc. KEVIN: Hello from Memphis, Ohio. CHUCK: So we brought you on today to talk about continuous integration for iOS. Now, if I remember right, didn’t they add some kind of continuous integration thing to xcode? KEVIN: Yes. There is the bots now with the server, so you can avoid Jenkins if you want to. CHUCK: [Chuckles] KEVIN: It’s still got some limitations. And I think going through the pain with Jenkins ends up giving you more flexibility at this point in time, but it’s a really good sign that Apple is putting some effort and attention on quality and continuous integration. CHUCK: Right. But that's not what you were talking about; you're talking about people using Jenkins? KEVIN: Yeah, that’s where most of my experience is from. I've been doing continuous integration in other platforms for a long time; CruiseControl back in the day, and Jenkins for iOS stuff. JAIM: It’s pretty much the standard that people have been doing Jenkins for a while, would like to get into the bots, but they are not quite ready for primetime is what I'm hearing. Have you played enough around the bots to know that they are not quite ready? KEVIN: Somewhat. And I do sort of run into trouble at different points in time, just trying to know where the configuration options are, especially if I'm trying to back out… I’d like to do some blogging on it, do some speaking on it. So, I'm trying to get more familiar with it because that’s something that is in my wheelhouse here. But yeah, I'm definitely trying to go back and redo some things. And I run in to these issues that I didn’t run into the first time. And then trying to do things like… I usually in my continuous integration setup, there's the basic stuff where you does a build, do the tests, run and pass, and maybe some other stack analysis and reports. I usually try and add other things like have a ping to see if the APIs are healthy or not, and things like that. I haven’t figured out how to time that sort of thing into the new bot stuff. It seems it’s focused on the bare essentials at this point. And so, it’s kind of a lot to expect, I guess. ROD: Do you have to have a separate machine to use bots? KEVIN: No, I've been fiddling with it right on my laptop that I can do my normal development on. You need to get the server app from the app store, and I think you get promo code through the dev portal, so you know to buy it. And then I just run it locally. It has a lot of options on it and then at bottom is the xcode stuff. CHUCK: Nice. So let’s harp back over to Jenkins real quick. So you set up Jenkins on… do you have to run it on a Mac? Like a Mac Mini or something? Or can you run Jenkins on a Linux machine and still do the CI stuff? KEVIN: No. You have to have a Mac.