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The Harvest Season
Catsune Miku

The Harvest Season

Play Episode Listen Later Mar 26, 2025 82:53


Kevin and Aislinn talk about Wanderstop, the new game from the creator of The Stanley Parable Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:23: What Have We Been Up To 00:11:58: Game News 00:29:07: New Games 00:31:44: Wanderstop 01:15:33: Outro Links Pixelshire Release Date Honeymancer Early Access Release Date Space Sprouts Release Date Dave the Diver “Ichiban’s Holiday” DLC Another Harvest Moon G-Mode Game Cattle Country Optional Combat Funguys Swarm Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Kevin: Hello farmers, and welcome to another episode of the harvest season. My name is Kevin (0:00:34) Aislinn: And my name is Aislinn. (0:00:35) Kevin: And we are here to talk about cottagecore games supposedly that’s a little box. It’s whoo (0:00:40) Aislinn: Woo! (0:00:42) Kevin: I forget about that. Well, I always try to be a bit of a smart alec and adding nonsense there, but whoo (0:00:49) Kevin: Although I’m although I don’t know how much I like wooing at this game. I’m very hesitant about whoo (0:00:50) Aislinn: Woo! It’s cute, I like it. (0:00:56) Aislinn: That’s true, that’s true, you make a good point. (0:00:57) Kevin: I’m kidding. I love I love (0:00:58) Aislinn: Spoilers! (0:01:00) Kevin: We’re here to talk about wander stop the tea shop game by the I forget the actual dead team name the Stanley parable people (0:01:09) Kevin: Brace yourself because anyone who’s familiar Stanley parable knows that means things (0:01:16) Aislinn: I wholeheartedly agree. (0:01:17) Kevin: But (0:01:18) Kevin: Okay, but before we get to those things let’s talk about other things (0:01:23) Kevin: Aisling what’s what’s up? What’s been going on tell me about your sky high life? (0:01:26) Aislinn: Um, I think you already know what’s been going on. (0:01:30) Kevin: You (0:01:31) Aislinn: We’ve been very busy with work and when not working, (0:01:36) Aislinn: I’ve been very busy trying to make as much progress as humanly possible in Wandershop. (0:01:42) Kevin: Yeah (0:01:42) Aislinn: And when I’m not doing that, then I’m doing the usual like dailies on my phone of like (0:01:48) Aislinn: Pokémon Sleep, TCG Pocket. I’m hard into Neko Atsume right now. (0:01:50) Kevin: Uh-huh (0:01:52) Kevin: Okay (0:01:56) Aislinn: It’s just the original, and I want to try and get everything in Neko Atsume as much as possible. (0:01:57) Kevin: Okay, wait, what is that one do tell the name escapes me (0:02:03) Aislinn: It’s a cat collecting game. It’s a cat collecting mobile game, (0:02:07) Aislinn: and it’s literally just cat collection, and it’s so cute. It’s so cute. And there’s a new Neko Atsume (0:02:08) Kevin: oh yes okay i’m familiar with this one yes it is (0:02:14) Aislinn: that came out somewhat recently, so I’m like, I’m not gonna play that until I finish the original. (0:02:20) Aislinn: So that’s what I’ve been doing. And then if I’m not doing any of those, (0:02:22) Kevin: Sure. (0:02:25) Aislinn: that I’m doing a lot of wedding planning. (0:02:26) Aislinn: So that’s pretty much what I’ve been up to, yeah. (0:02:27) Kevin: Ahhh! (0:02:29) Kevin: Has that been on the show? Wait, has that been discussed on the show at all? (0:02:32) Kevin: I don’t, I don’t know if it… (0:02:32) Aislinn: No, it has not been discussed in the show, so. (0:02:34) Kevin: Ahh, okay, how far are we? What’s, uh, what’s our target date here? (0:02:39) Aislinn: Our tar- actually, I have not announced to, like, everyone the target date. (0:02:43) Kevin: Oh! (0:02:45) Aislinn: I’ve been keeping that, like, more on a personal note, but I can tell you June. (0:02:47) Kevin: Okay, well you got a range? (0:02:49) Kevin: Sure. (0:02:50) Kevin: Okay. Okay. Well, sure. Sure. Sure. Yeah. (0:02:52) Aislinn: Yeah, so we’re almost there. (0:02:52) Kevin: Yes. That’s correct. That’s correct. Very, um, very, very, uh, impressive dedicated you to to playing your wedding during the, the, the Go Fest this year, or whatever the thing’s called. (0:02:56) Aislinn: Yeah. (0:02:57) Aislinn: Yeah, yeah, yeah. (0:03:00) Aislinn: Literally, we’re not quite there yet. (0:03:06) Aislinn: It’s, yeah, no, each month that progresses closer and closer. (0:03:08) Kevin: Yes. That’s correct. That’s correct. Very, um, very, very, uh, impressive dedicated you to, to playing your wedding during the, the, the, the Go Fest this year, or whatever the thing’s called. (0:03:09) Aislinn: I’m like more and more just panic, panic, panic. (0:03:22) Aislinn: Well, that wasn’t that wasn’t in the works (0:03:22) Kevin: The, um, all right, but, uh, good stuff. Okay. So let’s see here. Okay. Just, just a side note on that. Have you, uh, I’d play a different kind of cat collecting game. Have you ever heard of the battle cats? (0:03:25) Aislinn: That wasn’t that wasn’t supposed to happen, but it just happened to happen and I was like well (0:03:29) Aislinn: We’re gonna see what happens with that (0:03:46) Aislinn: Um, no, what is that? I’m looking that up right now. (0:03:46) Kevin: Oh, I think I’ve talked to that on the show, but, um, (0:03:52) Kevin: you know, I’m going to tag you an image on the slack. I’m creating the, the live slack thread of me. (0:03:58) Aislinn: Wait, this looks so cute. (0:04:04) Kevin: What are you, you googled it. (0:04:04) Aislinn: I’m looking at it right now. (0:04:05) Aislinn: Yeah, of course I googled it. (0:04:08) Kevin: Okay. Because I was going to show all, but did you see the freaky ones yet? Um, yes, those are legs. Did you see the one with the buff one? That’s the last four legs. (0:04:10) Aislinn: Oh, those are legs. (0:04:19) Aislinn: I have not seen that yet. (0:04:22) Kevin: Yes. They’re kind of cute, but also terrifying. Like it’s, it’s a very cheek cheeky, like comical tone. Um, yeah. Yeah. There you go. There’s good old fish cat. And those are just the basics, right? Like this, it’s a gotcha game. (0:04:30) Aislinn: It’s a it’s a good aesthetic. I like, oh, I found the buff one. I found the buff one. (0:04:40) Kevin: So, and it’s, I think 10 years old now and they actually get a lot of crossovers. They’ve crossed over, they cross over like Hatsune Miku every six years. Um, Street Fighter was one. (0:04:50) Aislinn: Ooh. (0:04:54) Kevin: Um, Konosuba, I think lots of animes. I don’t know. Um, but it’s yeah. And on the best part, the best part about their crossover is you get both ways. You get Hatsune Miku as a playable character and then you get a cat that looks like Hatsune Miku. (0:05:00) Aislinn: You got me with Miku, that’s it. That’s the end-all for me. Miku or boss? That’s it. (0:05:13) Aislinn: Oh my god. That is wonderful. (0:05:14) Kevin: Here, I’ll see if I can find it. Um, I play that one on and off. My brother is a big, um, is a big, uh, (0:05:22) Kevin: battle cats fan more than ISO. Um, uh, but, uh, yeah, it’s, it’s a great one there. I posted a pic. You want to see it. Um, there’s your Hatsune Miku cat. Um, they literally just used the standard cat and put the costume on it. It’s, it’s hilarious. Oh, one of my favorite ones. They did Evangelion. (0:05:34) Aislinn: Oh my god! It’s so cute! It’s so good! (0:05:40) Aislinn: That’s wonderful! (0:05:46) Aislinn: Ooh, that’s sick. That’s really cool. (0:05:50) Kevin: That was a good one, that was a good one. (0:05:54) Kevin: Anyways, so anything else, I’m sorry? (0:05:55) Aislinn: Well, I will be checking out this game. (0:05:58) Aislinn: I will be checking out this game. (0:05:58) Kevin: Oh, it’s free, be warned. (0:06:02) Aislinn: Oh, perfect! That’s all I need. Free is for me. That’s it. (0:06:04) Kevin: There you go. (0:06:04) Aislinn: um that’s pretty much been it I guess actually one one little thing that I can kind of announce (0:06:06) Kevin: Aw, sick, I can’t wait to hear your thoughts on Battle Cats. (0:06:08) Kevin: It’s pretty fun. (0:06:10) Kevin: Anything else you’ve been up to? (0:06:19) Aislinn: and we’re really really hoping the best so like you know how I kept saying for today like oh i (0:06:21) Kevin: Yes, to be fair, you’re always busy so that wasn’t out of the ordinary. (0:06:23) Aislinn: have i’m busy earlier in the day and that’s we’re recording at 9 p.m eastern um yeah but it’s more (0:06:33) Aislinn: fun news so hope (0:06:34) Aislinn: we will have a new kitty or two in the household here so that’s what we were doing earlier today so i’m like I i’ve been holding that like i’ve been withholding that just for like a I wanted to get your genuine reaction like first reaction to it so (0:06:42) Kevin: Oh, oh hot off the press (0:06:54) Kevin: Oh (0:06:55) Aislinn: pause cast exclusive (0:06:57) Kevin: Podcast exclusive you heard it first here. Oh, that’s okay. Okay. You said possibly multiple. Well, yeah (0:07:05) Aislinn: yeah we’re just waiting on what I i’m not saying too much just because there’s a lot of logistics which I can tell you about later there’s a lot of logistics that we’re currently figuring out but it should hopefully work out tomorrow question mark. (0:07:11) Kevin: Sure (0:07:14) Kevin: Okay (0:07:15) Kevin: Yeah as (0:07:18) Kevin: You know, well, that’s that’s exciting. I can’t wait to hear and see them and so on but but that’s good (0:07:22) Aislinn: yeah. (0:07:24) Kevin: There should be logistics involved unlike us who a guy just kind of said. Hey, you want a free cat and handed us two kittens? (0:07:26) Aislinn: absolutely. (0:07:33) Kevin: Okay, oh they they are very love yes (0:07:33) Aislinn: but they are loved and that’s all that (0:07:34) Aislinn: matters but otherwise that’s it no not by any means (0:07:40) Kevin: Yeah that and let’s be honest cats are not the hardest to take care of (0:07:44) Kevin: You know that the hard part is cat. No, no such thing as catproofing but bracing for the uncommon storm, but (0:07:52) Aislinn: Yeah, we are definitely bracing here. (0:07:54) Kevin: Oh (0:07:55) Kevin: That’s exciting. I can’t wait to hear more. Um, congratulations. Very very excited about that (0:07:57) Aislinn: Yeah! Thank you! (0:08:00) Aislinn: What about for you? (0:08:01) Kevin: Okay, um (0:08:02) Kevin: so I will (0:08:02) Aislinn: I like your just Chicago man. (0:08:04) Kevin: Yeah, so I I don’t know if I mentioned it on this show, but I started a new job (0:08:12) Kevin: About a month and a half ago started February (0:08:15) Kevin: and (0:08:18) Kevin: I’m hit the ground running. They sent me to a trade show to man a booth (0:08:22) Kevin: and that was (0:08:24) Kevin: I was there all week this past week (0:08:26) Kevin: my feet are dead (0:08:28) Kevin: I’m ready to be chopped off (0:08:30) Kevin: not my first time in Chicago (0:08:32) Kevin: I actually went to that same event (0:08:34) Kevin: two years ago but (0:08:36) Kevin: as an attendee, not an exhibitor (0:08:38) Kevin: so yeah (0:08:38) Aislinn: Uh-huh. (0:08:40) Kevin: my role is partially sales now (0:08:42) Kevin: so I actually have to go up (0:08:44) Kevin: and pitch and talk to people and so on (0:08:46) Kevin: and so forth and try to get leads (0:08:48) Kevin: so that was (0:08:50) Kevin: busy, excited, it was good work (0:08:52) Kevin: Um, yeah. (0:08:52) Aislinn: Yeah. (0:08:54) Kevin: Um, I, I, I learned a lot trial by fire, absolutely, but good times. (0:08:58) Kevin: Um, and, and there was other enjoy it. (0:09:00) Kevin: Well, it was, it was like 90% work, but there were some nice dinners. (0:09:05) Kevin: One night we hit a piano bar. (0:09:07) Kevin: That was quite fun. (0:09:08) Aislinn: Ooooh, that’s really cool. (0:09:09) Kevin: Uh, it wasn’t, it wasn’t even, it wasn’t a super classy one. (0:09:12) Kevin: Um, it was very more bar than piano, if that makes sense. (0:09:15) Kevin: But you had the guy up there playing the songs and, and, and you can make requests (0:09:19) Kevin: and there was enough space to dance, which I did. (0:09:21) Kevin: I am a dancing machine. (0:09:22) Aislinn: Bye! (0:09:22) Kevin: fun fact. (0:09:24) Kevin: so yeah so which after a full day of standing and exhibiting wasn’t the best (0:09:30) Kevin: idea of my I pre bled my feet for the next day but but so worth it yeah yeah (0:09:34) Aislinn: Eh, it’s all in good fun. It’s all in good fun! (0:09:37) Kevin: um yeah that was uh that was fun I tried the deep dish that was good weather (0:09:44) Kevin: weather was insane it was it was snowing when I landed and like the next day we (0:09:50) Kevin: We hit 70 degrees and then two days later it hailed. (0:09:50) Aislinn: Oh, my. (0:09:54) Aislinn: Oh, my. (0:09:54) Kevin: It was a roller coaster. (0:09:56) Aislinn: Oh, my. (0:09:56) Kevin: Oh, a life first. I had a hailstone land directly into my mouth. (0:10:02) Kevin: As I said, was that hail and the duke just right in there? (0:10:06) Aislinn: Why do I feel like that’s like such a you thing? (0:10:10) Aislinn: That feels like such a you thing. (0:10:10) Kevin: Yeah, that’s… that’s correct. (0:10:12) Kevin: That is 100% correct. (0:10:16) Aislinn: I’ve never heard that before. That’s amazing. (0:10:18) Kevin: Yeah. (0:10:20) Kevin: Yup. (0:10:20) Aislinn: So it sounds like you had a great time in Chicago. (0:10:24) Kevin: Yeah, it was a lot of work, but it was a legendary time. (0:10:28) Kevin: We’ll be back in two years. Next year there’s a different trade. (0:10:30) Kevin: So actually here, right here in Atlanta, home turf. (0:10:34) Kevin: So at least I don’t have to do the major travel bit, but I’m sure it will be just as busy. (0:10:40) Kevin: But yes, good times were had, success was had by kind of me. (0:10:46) Kevin: Baby salesmen on his training wheels did little salesmen. (0:10:46) Aislinn: I’m sure you did great. (0:10:52) Kevin: Aside from that, obviously (0:10:54) Kevin: not a lot of time for games. I snuck in a few of the regulars. Marvel, Snap, Rivals, Unite, here and there on different occasions and so on. (0:11:00) Kevin: That’s all fine and all. (0:11:04) Kevin: Wander Stop, like you said, trying to squeeze in as much time humanly possible. (0:11:08) Kevin: And not even just because I want to play for the show, because I just want to play more Wander Stop. (0:11:08) Aislinn: No, me too I feel that, which we’ll definitely get into. (0:11:16) Kevin: And also, for the Mario-verse over there on the other show of Rainbow Road Radio, (0:11:22) Kevin: I play (0:11:24) Kevin: I did the same Kingdom. That’s not the little Mexican (0:11:27) Kevin: Kingdom in Super Mario Odyssey good times (0:11:30) Aislinn: Oh, sick. (0:11:31) Kevin: Yes, good. I love you mate. It’s all a replay (0:11:35) Kevin: But super enjoyable. I’m Mexican. What can I say? I’m super biased. They did I did Mario, Mexico (0:11:38) Aislinn: that game in general was just fantastic so i’m glad to hear that too that that section is like (0:11:40) Kevin: I have no complaints. They got him into sombrero (0:11:45) Kevin: It is yeah like (0:11:47) Kevin: What can I say what? (0:11:48) Aislinn: enjoyable for you (0:11:49) Kevin: She’s shocking this revisit to Super Mario Odyssey. Yeah, I’ve determined. It’s a good game (0:11:57) Kevin: Alright. (0:11:58) Kevin: Speaking of good games, I say that with an asterisk, or you have no idea. (0:12:02) Kevin: laughs Let’s talk about some game news. laughs Let’s talk about some announcements and such. (0:12:05) Aislinn: yeah (0:12:07) Kevin: Alright, take us away Ace with our first one. (0:12:09) Aislinn: all right so in game news the first game that I am looking at is pixel shire that’s going to be (0:12:16) Aislinn: releasing on the 8th of may and from what i’m looking at on the steam page it says that it is (0:12:22) Aislinn: an adventure farming sim 2d single player game from the developer capibits and it it really does (0:12:30) Aislinn: seem like a adventure farming sim 2d single player 2d single player game it also has notes about unique (0:12:37) Aislinn: RPG sandbox. (0:12:38) Aislinn: Which mixes Lifesim elements with town building, exploration, and combat. (0:12:46) Aislinn: And you can trade, you can do all the things that are normally in most farming sim games. (0:12:53) Kevin: that’s correct (0:12:55) Kevin: uh… I would (0:12:55) Aislinn: But it looks really cute! (0:12:56) Kevin: okay cs the first of all okay up (0:12:59) Kevin: the name I would imply it’s to be pixel art and it is cute (0:13:02) Kevin: uh… it is a a bit more chibi ask or or eight-bit than say uh… (0:13:05) Aislinn: Yeah. (0:13:08) Kevin: uh… stardew valley (0:13:09) Aislinn: It’s more round. (0:13:09) Kevin: uh… so you know (0:13:11) Kevin: uh… it’s a it’s different flavor (0:13:13) Kevin: uh… but there are some actually notable elements I think in here that (0:13:16) Kevin: they were talking about on first of all like you mentioned (0:13:18) Kevin: uh… sandbox as in (0:13:20) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:23) Aislinn: Yeah. Yeah, I think that’s really, really cool. (0:13:24) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:32) Aislinn: Yeah. Mm-hmm. (0:13:53) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:53) Aislinn: Oh, I didn’t realize that about this game too! That’s awesome! (0:14:08) Aislinn: I agree. Yeah, I like the art style. I like the kind of, I guess you could say animal (0:14:14) Aislinn: crossing aspect, but more so, more generally, the sandbox aspect of being able to, as it (0:14:20) Aislinn: says, re-sculpt the world through terraforming. I think that’s really, really cool. And honestly, (0:14:23) Kevin: Yeah, yeah, they they emphasize on the yeah, yeah, so. (0:14:25) Aislinn: any game that has animals that you can raise to, they are so cute in this game. I love (0:14:31) Aislinn: it. So, but it looks, it looks great. Like as someone, as someone has been in a stance (0:14:36) Aislinn: of like being overwhelmed constantly by (0:14:38) Aislinn: farming games. This is this is a farming game. I know. This (0:14:40) Kevin: Welcome, welcome to the show, Eastland. (0:14:45) Aislinn: is one farming game that actually does peak more (0:14:47) Aislinn: interest versus other farming games. So yeah, big props to (0:14:48) Kevin: Yeah. (0:14:51) Aislinn: them. Looks really, really cool. (0:14:53) Kevin: I have not facepalmed the one watching the trailer. (0:14:56) Kevin: So good on you. (0:14:58) Kevin: That’s a thumbs up. (0:15:00) Kevin: No, and you know what? (0:15:02) Kevin: I’m, I may jinx it, but I didn’t see any romance in there. (0:15:06) Aislinn: I’m sure there’s romance. There’s no way there’s not. There’s no way there’s not. (0:15:06) Kevin: Free free from the shackles. (0:15:08) Kevin: No, well, either way. (0:15:13) Kevin: Oh, oh, okay. (0:15:15) Kevin: Wait, hold on one second. (0:15:16) Kevin: I just want to say, okay, sorry about that. (0:15:16) Aislinn: Yeah. (0:15:18) Kevin: The jaws theme played as my puppy entered the room. (0:15:21) Aislinn: Oh, no. (0:15:21) Kevin: Um… [laughs] (0:15:23) Kevin: Um… [laughs] (0:15:25) Kevin: Okay. Alright, what’s up next? Do tell me. (0:15:28) Aislinn: All right, so the next game that I’m looking at here is Honeymancer, and it’s coming soon to Early Access. (0:15:36) Aislinn: It’s currently on March 27th. (0:15:38) Aislinn: So, yeah, or actually, yeah, that’s what it seems to look like. March 27th, Early Access, coming soon, and also another Pixel 2D-looking situation, but this is more so the tags are Indie, RPG, Pixel Graphics, Tower Defense 2D, and it looks like this is not really a farming game at all. (0:16:01) Aislinn: And when I first looked at it with the just because of the art style alone, I was like, oh, it’s another far (0:16:06) Aislinn: I’m again, I’m like, oh, wait, no, it’s not. Wait, that’s really cool. And it’s got bees and we love bees here. So (0:16:09) Kevin: Yeah (0:16:12) Kevin: Yeah, all right, so there’s a few few things going on here right first of all the premise of bear wizard (0:16:19) Kevin: That’s pretty strong already right you’re you’re setting its own bear witch excuse me (0:16:25) Kevin: You have a one you’re shooting things in combat (0:16:28) Kevin: You’re fighting off robots invading the forest with other cute neighbor animals (0:16:33) Aislinn: which the robots look so cute by the way I just again the art style I’m just like gosh I love (0:16:35) Kevin: They do (0:16:38) Aislinn: this art style it’s so cute I’m such a sucker for good art styles yeah they do it’s so cute (0:16:40) Kevin: I (0:16:41) Kevin: Yup, it is a it is a very strong art style. Absolutely. I’m again 2d pixel, but it’s a very strong one (0:16:47) Kevin: I like how even the trees kind of look like beehives. It’s a very cute little touch (0:16:53) Kevin: yep (0:16:54) Kevin: there looks like there’s (0:16:57) Kevin: Management of some kind you’re growing flowers for bees making potions. So, you know, there’s elements of cottagecore stuff (0:17:03) Kevin: But it’s not your standard you have grandpa’s farm or whatever on which is fun (0:17:09) Kevin: Special shoutouts to the as they describe it the bee dog. There’s a large bumblebee flying you around. It’s more bee than dog (0:17:17) Kevin: we the the big question which (0:17:20) Kevin: You know, we’ll have to wait is where does it land on the Cody scale of acceptability? (0:17:25) Aislinn: I know, we’ll have to stay tuned to find out, right? (0:17:28) Kevin: Is it is it is it Cheeba fight is it cartoonified enough? (0:17:34) Kevin: But I mean, it’s a pretty big bee. So I think she’s gonna be on (0:17:36) Aislinn: It is a very big B. (0:17:39) Kevin: Bigger than you. So I think I think she’s gonna be on board with this one (0:17:40) Aislinn: It really is. (0:17:44) Kevin: But there are other non giant bees that you are helping raise. So that’s fun (0:17:49) Kevin: You know, it’s hard to tell how deep they’re going into it and unexpected to be (0:17:53) Kevin: You know for on be sim but but it looks good enough. It goes into the bear honey (0:17:59) Aislinn: Yeah, no, it looks it looks really cute. It’s hard to get much information based off of just (0:17:59) Kevin: So yeah (0:18:03) Aislinn: the Steam page, but like it looks generally really cute. We’ll see you soon in early access. (0:18:04) Kevin: Yeah (0:18:06) Kevin: Yeah (0:18:09) Aislinn: If this is your type of gameplay, I think it’s worth checking out because it just the (0:18:09) Kevin: March 27th (0:18:13) Kevin: Yeah (0:18:13) Aislinn: colors alone are like really pretty too. Yeah, I love that. Uh-huh. Yeah, they feel very anime. (0:18:15) Kevin: The colors are very well done (0:18:16) Kevin: I like the expressions on the characters and the little portraits when they’re speaking they get exaggerated in cartoonish. That’s that’s (0:18:24) Kevin: Yeah. Yeah, it’s it’s fantastic (0:18:26) Kevin: I’m right because I think that’s probably a big criticism (0:18:30) Kevin: You have a lot of these cottage cores like the this character portraits are somewhat muted a lot of times (0:18:35) Kevin: I would say this one’s going for the anime eyes and everything (0:18:39) Aislinn: Yeah, I like it. I really do like it (0:18:39) Kevin: It’s great. I have one big criticism against it though (0:18:45) Kevin: And it’s nothing the game itself done, but unfortunately the title of honeymancer actually (0:18:45) Aislinn: Oh, okay (0:18:52) Kevin: I think it’s honey wizard has already been claimed by Winnie the Pooh in the Lorkana (0:18:57) Kevin: Card game have you okay? I posted it in the thread if you’ll take a look Aislin (0:19:01) Aislinn: Let me see. (0:19:02) Kevin: Lorkana the Disney TCG came out with a card called Winnie the Pooh honey wizard and (0:19:03) Aislinn: Oh my gosh, I’ve never, (0:19:07) Aislinn: I’ve never seen Winnie the Pooh look so magical. (0:19:09) Kevin: It’s pretty amazing. It’s (0:19:12) Kevin: Possibly the best card. They’ve ever come out with and so (0:19:15) Kevin: you know you do a lot of great things honeyman sir, but (0:19:16) Aislinn: Was that a pun? (0:19:20) Kevin: You got a tall tall bar or tall bear. I guess to cross to overcome there (0:19:24) Aislinn: What was that a pun though? Is that possibly you get it the pun because you said possibly possibly (0:19:28) Kevin: Do what oh (0:19:31) Kevin: Yes, yes (0:19:35) Kevin: Okay, I guess all right there all right beautiful (0:19:37) Aislinn: We got it we got we got there one way or another we got there (0:19:39) Kevin: I like this shot of the raccoon screaming in the trailer just eyes fisheyes in different directions with full vertical mouth. It’s great (0:19:52) Kevin: Yeah, all right (0:19:55) Kevin: What a speaking of moods. What do we actually I do have a mood. I don’t know what’s next. What’s next? (0:19:58) Aislinn: The next game is the next game is Space Sprouts, an exploration puzzle physics simulation 2D (0:20:01) Kevin: No, it’s (0:20:09) Aislinn: game are the tags, and it does primarily look like it’s a puzzle game where you bend the (0:20:17) Aislinn: rule of physics, experiment with unusual gadgets, and toss everything around. (0:20:23) Aislinn: I think out of the three games that we discussed so far, I think this game feels mostly up (0:20:28) Aislinn: because I’m always down for a good puzzle game, and the fact that there is physics in this too (0:20:31) Kevin: Uh huh. Yeah, in a good way. Yeah, that that that is a very specific alliterative title (0:20:33) Aislinn: really also intrigues me. It looks like it also kind of infuriates me, but I’m kind of, (0:20:38) Aislinn: oh perfect, cozy cosmic chaos feels like the perfect description for this game. (0:20:47) Kevin: and it works. Right, so space is the key thing right here, right? We’re not we’re managing (0:20:52) Kevin: a space station. And so you’re going to have gravity physics and light bending and all (0:20:56) Kevin: sorts of nonsense. There’s all in the trailer, you see the water floating around, you have (0:21:01) Kevin: a push it or whatever. So expect space shenanigans. Um, that sounds kind of cute. Like a very muted (0:21:09) Kevin: storybook looking design for these characters. Yep. Yeah. Yeah, it is a very nice looking (0:21:12) Aislinn: Yeah, I like the colors. (0:21:15) Aislinn: I’m all about the colors of all of these games so far. (0:21:18) Aislinn: All of these games look really, really nice. (0:21:21) Kevin: game. Demo out now if you are curious and full release date in just a little over a (0:21:28) Kevin: for a week on March 31st. (0:21:30) Aislinn: Almost there! (0:21:32) Kevin: Yup, so, uh, good on you space sprouts. (0:21:35) Kevin: Um, yeah, I’m sure some people hint, hint on the show. (0:21:39) Kevin: Might like, I don’t, I, I have no idea who, but I feel like somebody (0:21:42) Aislinn: I mean, I like it, I’m interested in it. (0:21:43) Kevin: on the show will want to play. (0:21:48) Kevin: Well, oh, there we, okay. (0:21:49) Kevin: That’s one down. (0:21:50) Kevin: Let’s, let’s get another, we’ll, we’ll, we’ll see. (0:21:53) Aislinn: I might be infuriated, I don’t know, but I’m also like, it’s a good type of infuriating (0:21:57) Kevin: Well, yeah, and that’s fine. (0:21:57) Aislinn: and that’s what this game looks like, so I’m into it. (0:22:01) Kevin: I’ve had the bad period on the show many, many times, possibly more than not. (0:22:07) Aislinn: It’d really be that way. (0:22:11) Kevin: All right, next up. (0:22:12) Kevin: Ooh, this is a good one. (0:22:14) Aislinn: You take the floor. (0:22:14) Kevin: I think they’d announced it. (0:22:16) Kevin: Yeah, I think they announced it during the game awards or no. (0:22:20) Kevin: Was that the jungle DLC? (0:22:21) Kevin: I feel like this was announced at some point, but if not, we got a full, (0:22:25) Kevin: uh, a more proper breakdown of Dave, the diver DLC can’t. (0:22:31) Kevin: Stop won’t stop. (0:22:32) Kevin: I mean, I mean, they’re made by the maple story desk, so they have (0:22:35) Kevin: the money to actually never stop. (0:22:37) Aislinn: Just keep going. (0:22:37) Kevin: Um, yeah, basically. (0:22:41) Kevin: Um, and so it is a, not that it is the second, um, crossover DLC this time (0:22:46) Kevin: with the like a dragon series, AKA previously known as the Yakuza series. (0:22:51) Kevin: Um, you are teaming up with itchy bond, um, and doing all sorts of shenanigans. (0:22:57) Kevin: Are you familiar with like a dragon at all? (0:22:59) Aislinn: I am like not I’ve never played the games, but like I am familiar and I remember when I heard about this (0:23:05) Aislinn: Because I heard about this like a while ago. I don’t remember how long it was long ago. It was but I was like, what? (0:23:10) Kevin: Yeah (0:23:10) Aislinn: I was like, how did the two these two worlds collide? I need to know how these two worlds collided. This is so cool (0:23:15) Kevin: Well (0:23:19) Kevin: It is and at the same time that feels appropriate for both franchises how on earth did this happen (0:23:25) Kevin: Um, I have never played one myself, but I am also familiar very familiar with the series (0:23:30) Kevin: so introduced we have (0:23:33) Kevin: Included in all these features. We have a genuine 2d beat ’em up side scroller where you can play as Ichiban and (0:23:41) Kevin: Cobra yeah, I think it plays Cobra Wow Oh Cobra’s playable. I didn’t catch that. That’s so cool (0:23:47) Kevin: There is a karaoke minigame because if nothing else what if that was included how could this be called like a dragon? (0:23:56) Kevin: We have let’s see what else here (0:23:59) Kevin: We’ve got we got several characters from the like a dragon series as staff members for your restaurant. It’s fun (0:24:07) Aislinn: I like that there seems to be the karaoke minigame. I feel like that fear feels very, like, Yakuza-esque. (0:24:08) Kevin: Ah, junk. (0:24:11) Kevin: Yeah. (0:24:15) Kevin: Oh, yeah, it is. (0:24:17) Kevin: Um, yeah, that land that launches, uh, April 10th, not terribly far away, about two weeks away. (0:24:26) Kevin: Um, so there, there will probably be a return to David diver sometime in the future. (0:24:32) Kevin: Uh, because I’m playing this. (0:24:34) Kevin: Absolutely. (0:24:36) Kevin: Um, that looks great. (0:24:36) Aislinn: It looks great, it really does look great. (0:24:40) Kevin: So I keep an eye out and then the jungle DLC is still being worked on and coming in the future. (0:24:45) Kevin: So again, can’t stop, won’t stop. (0:24:49) Kevin: Um, Dave keeps diving and doing everyone’s work. (0:24:52) Kevin: Um, all right, let’s see next up. (0:24:55) Kevin: Another series that has not yet stopped as of now. (0:24:58) Kevin: Uh, we’ve got story of seasons or I guess this one is like harvest moon proper because it’s, it’s in Japanese as of now, um, a harvest moon G mode game. (0:25:10) Kevin: Um, it, it is a port of a phone game from, what was it like 2008, I think on the harvest moon series. (0:25:16) Aislinn: Yes, it says 2008 on the Steam page, and yeah, it’s a port coming to Steam, but… (0:25:21) Kevin: Yup. (0:25:22) Kevin: Yup. (0:25:23) Kevin: So it’s a early mobile farming game and you know, that’s, that’s cool. (0:25:27) Kevin: You can see it, you can feel it kind of GBA S graphics, um, which is fun and cute. (0:25:34) Kevin: Um, you know, too bad it’s all in Japanese. (0:25:36) Aislinn: I, you know, cause I’ve been telling myself for the past like couple weeks, like I really (0:25:36) Kevin: So, this one I won’t be playing, probably. (0:25:45) Aislinn: should actively get back into learning Japanese. Cause I was learning Japanese at one point (0:25:50) Aislinn: when I was in like first grade and then I fell off cause I was a stubborn kid, long (0:25:54) Kevin: Hmm. Okay. (laughs) (0:25:55) Aislinn: story short, but like, I don’t know. Maybe if I get back into actually learning properly, (0:26:00) Aislinn: maybe I’ll pick up this game. It looks cute, but I don’t know anything about it because (0:26:02) Kevin: yeah it does (0:26:06) Kevin: yeah we can’t read a thing on it we just (0:26:10) Kevin: it’s all I can do is point and says that looks like a harvest moon game for a (0:26:14) Aislinn: I was like, “That’s a cow! That’s chicken! That’s all I’ve got!” (0:26:14) Kevin: phone (0:26:18) Kevin: there are anime pretty people that you can probably romance (0:26:22) Kevin: yeah uh… (0:26:24) Kevin: but uh… (0:26:26) Kevin: yeah uh… releasing on steam do we have a date for that (0:26:29) Kevin: And it’s coming soon. Yeah. (0:26:30) Aislinn: As of now, we do not have a date, but regardless, if you are interested in this and you can (0:26:33) Kevin: But yeah, we, yeah. (0:26:36) Aislinn: read Japanese, even if you can’t read Japanese and you are interested in it, it is coming soon! (0:26:41) Kevin: Oh man, go back to those early 2000s when you have the fan translation from GameFacts. (0:26:47) Kevin: Good times. (0:26:50) Kevin: But but yeah, you know, one thing to note, this is a second port that they’ve done in the series, (0:26:55) Kevin: which is interesting to me, suggesting that the first one was successful enough to warrant it. (0:27:00) Aislinn: I guess so. (0:27:01) Kevin: That’s pretty cool. (0:27:02) Aislinn: I’m glad. (0:27:02) Kevin: Yeah, I know nothing either. I should’ve picked up Japanese. I’m too big of a weeb not to. (0:27:03) Aislinn: I’m glad for the people that do care about this. (0:27:05) Aislinn: I know nothing about it, but I am happy for those that care about it. (0:27:12) Kevin: I mean, I know some Japanese words. I want to make them echo the journey one day, but in due time I guess. (0:27:20) Kevin: Alright, let’s see here. Next up we’ve got info on cattle country. Yes, not Kent County. Country bigger than that. (0:27:30) Kevin: We have got (0:27:33) Kevin: They say so what interesting thing (0:27:37) Kevin: The thing probably the biggest note is, you know, they’re talking about some features and whatnot, but combat is totally optional (0:27:44) Kevin: Which is kind of wild to see in these games right cuz (0:27:48) Kevin: You know most cottagecore games following the stardew template (0:27:53) Kevin: How you know have some kind of? (0:27:56) Kevin: combat stuck in there, right (0:27:58) Kevin: And it’s you know, just because it’s optional. It’s not bad here. I’m looking that you got bows and arrows (0:28:02) Kevin: And guns and all sorts of stuff (0:28:05) Kevin: But the fact that it’s optional and they’re advertising that that’s uh, that’s pretty fun (0:28:10) Aislinn: I think it’s great yeah I i don’t know why that would put that would it’s a great it’s (0:28:15) Aislinn: it’s a great thing honestly like I have nothing else to say besides like this is something that (0:28:19) Aislinn: is a great feature because if you want to do it you can do it if you don’t want to (0:28:22) Aislinn: you just ignore it’s a win-win (0:28:24) Kevin: Yup. Yup. This is another game where it looks like you can partner up with some of your neighbors or villagers and whatnot, so that’s, that’s fun. (0:28:32) Kevin: There’s, yeah, I think we’ve talked about it before, but there’s, if you look at the trailer, there’s square dancing. They’re playing a nice Western medley song. (0:28:40) Kevin: Um, you’re, it’s very, how, it’s, it’s HANU. Um, that’s what it is. We got state coaches, we got trains, all the good stuff. (0:28:40) Aislinn: Very, it’s definitely very howdy partner. (0:28:52) Kevin: Um, they’re good at ge– (0:28:54) Kevin: Hey, howdy, hey, get your snake in your boot and keep an eye out for cattle count–country. (0:28:57) Aislinn: I mean, there’s even a character named Bandit, so take that as you will. (0:29:00) Kevin: Um, again, I don’t– (0:29:02) Kevin: Yeah, there you go! Eyes required. (0:29:07) Kevin: Alright, next up, a new game, we’ve got, uh, okay. (0:29:10) Kevin: So I started looking at this, and, you know, pre-recording, you know, going over, preparing, whatnot. (0:29:15) Kevin: And I stopped because I just kept saying, “What is this?” I needed to– (0:29:20) Kevin: to put some of that energy into the recording. (0:29:24) Kevin: We are looking at a game called “Fungi’s Swarm.” (0:29:24) Aislinn: It’s so silly. (0:29:28) Kevin: Um, so, you know, G-U-Y-S, “Sworn.” (0:29:32) Kevin: Um, it is a bullet hell game. (0:29:36) Kevin: Um, it is their first dev, uh, like, dev blog. (0:29:41) Kevin: Um, and they are showing it’s– (0:29:44) Kevin: Kinda what the whole thing, right? It is a cartoony, survivor bullet hell, where you become a fungi, (0:29:49) Kevin: wield forest-crafted weapons and unleash bonkers powers against the fire killer. (0:29:54) Kevin: So you there’s a lot going on here. There’s a mushroom guy running around. There’s pumpkin vegetable monsters and bears and like vegetables. I don’t an apple bear and an apple. (0:30:08) Aislinn: There’s a there’s an easter egg for from Coral Island of a waterfowl and it’s the cutest thing I’ve ever seen (0:30:14) Kevin: What I didn’t see that’s incredible. That’s incredible. (0:30:20) Kevin: incredible you’re running around is your little fungus guy with (0:30:24) Kevin: giant watermelon acts like the waterman slice is bigger than you are (0:30:27) Kevin: it’s enormous there’s a great blaster gun thing you’ve got the powers like oh (0:30:34) Kevin: oh yeah that’s uh this is some good stuff there’s what is going on with this (0:30:40) Kevin: apple teeny it’s a half-eaten apple with a warm a very buff warm popping out of (0:30:45) Kevin: it you know there’s runs it’s oh it’s colorful it’s wacky it’s cartoony it’s (0:30:54) Kevin: magnificent I don’t what are these little for sanctuary pals you got like (0:30:58) Kevin: buzz balls with fruit stems there’s all block (0:31:00) Aislinn: I have no, not a single clue, but it looks like, it looks cute and fun, cozy and fun. (0:31:08) Kevin: yep yep (0:31:08) Aislinn: It looks like it’s a good balance of that, I feel like. (0:31:11) Aislinn: I feel like it does somehow fit into the Cottagecore game. (0:31:14) Aislinn: It just, it just somehow does fit, yes it is like a bullet hell game, but it still feels, (0:31:20) Aislinn: it feels like it’s going to be accessible enough to fall into the category of Cottagecore. (0:31:20) Kevin: Oh, yeah for sure. Um, it’s certainly caught my eye (0:31:27) Kevin: Obviously, we’re gonna be a ways off from this bad boy coming out, but I’m definitely keeping my out that is again fun guys swarm (0:31:35) Kevin: They’re good on you a lot of good news stories this week. Nothing. Nothing. Give me any heartache or anything (0:31:38) Aislinn: Honestly, yeah. (0:31:42) Kevin: That’s exciting stuff. Oh (0:31:45) Kevin: All right, and with that let’s talk about some let’s move on to something else exciting. Let’s talk about (0:31:50) Aislinn: Yeah. Oh my gosh. (0:31:50) Kevin: Wonder stuff, huh? (0:31:53) Kevin: Okay, so again, this is the tea shop simulator created by the Stanley parable dev team (0:32:01) Kevin: If you haven’t played Stanley parable (0:32:04) Kevin: You might want to pause go listen because I think we need to talk about it because that’s important for context (0:32:09) Kevin: and (0:32:10) Kevin: So important that acelin has actually played Stanley parable prior to the gay wonder stuff in preparation (0:32:17) Kevin: So let’s hear some thoughts (0:32:17) Aislinn: I did. Yeah, so I, yeah, once I found out that this game was being created by the people (0:32:25) Aislinn: that made Stanley Parable, I very much was like, I’ve always wanted to play Stanley Parable, (0:32:31) Aislinn: but I put that way up on my, I moved that way up for my backlog, because I knew and (0:32:35) Kevin: Uh-huh (0:32:37) Aislinn: I’ve heard great things about this game, which I think everyone knows about. If you haven’t (0:32:41) Aislinn: played the game, you still know the premise of the game and what the game is all about. (0:32:43) Kevin: John (0:32:44) Kevin: Yep for for (0:32:45) Aislinn: And I was very curious to check it out. (0:32:46) Kevin: Yeah for clarity. I have not played it myself, but as you said, I am very familiar (0:32:50) Kevin: I know all the secrets. I don’t feel free to let out whatever you want. Um, you just listener assume we’re spoiling whatever. Okay, it’s (0:32:53) Aislinn: Yeah, I played as many, spoiler warning for Stanley Parable, a very long time. (0:32:59) Kevin: Yes game that’s been out how long now (0:33:04) Aislinn: But the thing is, before I played Stanley Parable, I knew it was a strange game or a (0:33:08) Aislinn: very interesting game that a lot of people liked, but I didn’t know what the premise (0:33:11) Aislinn: of the game was. (0:33:12) Aislinn: So I went in pretty blind and it was an experience for sure. (0:33:17) Aislinn: It took me a while to get into because I was like, “What is happening?” (0:33:21) Kevin: Ha ha ha ha! (0:33:23) Aislinn: As I continued, I was like, “Okay, I’m starting to get it. (0:33:26) Aislinn: I’m starting to understand.” (0:33:27) Aislinn: And it was a very, very fun and fascinating and silly game. (0:33:33) Aislinn: And I did pretty much almost all of the endings except the ones like the, what was it, like (0:33:40) Aislinn: the baby one with like the dog and like the, you have to like stand up. (0:33:42) Kevin: Yeah, that’s correct. (0:33:44) Aislinn: You know that one, that one ending, we have to like be in the game for like three hours (0:33:47) Aislinn: or something. (0:33:49) Aislinn: I refused to do that one. (0:33:49) Kevin: Yeah, that’s correct. (0:33:50) Aislinn: I just watched it on YouTube. (0:33:51) Aislinn: I was like, “There’s no way I’m doing this.” (0:33:54) Aislinn: But just like that absurdity and like that confusion, I’m just like, “Yeah, no. (0:33:59) Aislinn: Okay. (0:33:59) Aislinn: I understand why people like this game now. (0:34:01) Aislinn: Like I have not experienced this in a game in a very, very, very long time.” (0:34:05) Aislinn: And it just took twists and turns and I was like, “Huh.” (0:34:09) Aislinn: And I was happy that I got to experience that before playing this game. (0:34:13) Aislinn: Cause I was curious if they were going to do things in this game that also (0:34:16) Aislinn: kind of caught me off guard and surprised me and that definitely did happen. (0:34:18) Kevin: All right, yep. (0:34:23) Aislinn: As a general notice, we’re not going to spoil like main plots of the game. (0:34:30) Aislinn: We may talk about a little bit of hint towards a little couple of things here (0:34:33) Aislinn: and there, but we’ll try our best to not spoil the game because both of us are (0:34:37) Aislinn: just about at the same point in the story and we both kind of share the sentiment (0:34:40) Aislinn: that we want y’all to check out the game and experience the not absurdity, but (0:34:47) Aislinn: just like the twists and turns of the game that also surprised me. (0:34:49) Kevin: Yep. (0:34:53) Aislinn: I was playing Wanderstop as I continued into it. (0:34:55) Kevin: Uh-huh. (0:34:56) Aislinn: Like it took me a while to get into Stanley Parable. (0:34:57) Aislinn: It took me a while to get into Wanderstop. (0:34:59) Aislinn: And as I continue, I was like start, I felt the same feeling that I felt when I (0:34:59) Kevin: Yeah. (0:35:03) Aislinn: was playing Wanderstop versus when I was playing Stanley Parable, but in just (0:35:04) Kevin: So. (0:35:07) Kevin: Mm-hmm. (0:35:08) Kevin: Right. (0:35:09) Kevin: Okay, so. (0:35:11) Kevin: Again, if someone who- so, that’s all great. (0:35:13) Kevin: And I appreciate you played it, ‘cause at least one of us can speak to it, but, um… (0:35:15) Aislinn: Well, you know about it too, you know. (0:35:19) Kevin: And so. (0:35:21) Kevin: Like. (0:35:22) Kevin: Maybe I don’t fully have heard everything, but the tone of Stanley Parable is almost… (0:35:29) Kevin: It’s very absurdist, very- almost adversarial in times, right? (0:35:32) Kevin: Like the narrator is constantly fighting against you, or you’re being sent down roads that are unpleasant, or so on and so forth, right? (0:35:39) Kevin: Like, it’s an enjoyable experience and a lot of fun, don’t get me, like, clearly, but… (0:35:45) Kevin: It is a very different vibe from a Cottagecore game, right? (0:35:49) Aislinn: Yes, very much so. (0:35:49) Kevin: So, when you- (0:35:51) Kevin: Right? (0:35:52) Kevin: And so when you hear they’re doing this- a tea shop simil- and they’re, you know, outright saying it’s gonna be a cozy game, like… (0:36:00) Kevin: What am I- what am I gonna do? I’m- I’m on guard, like, you’re the Stanley Parable people. (0:36:02) Aislinn: I know! (0:36:04) Kevin: I don’t believe a word you say, I am- (0:36:06) Aislinn: It literally says on the Steam page, “From the creator of the Stanley Parable.” (0:36:11) Aislinn: It’s the first line! (0:36:11) Kevin: Yep, so. (0:36:12) Kevin: Yup. (0:36:13) Kevin: So, I’m, you know, I’m coming into Wanderstop armed with a knife, just ready to fight back whatever this game’s- (0:36:19) Kevin: he’s gonna throw at me, right? (0:36:21) Kevin: Um… (0:36:22) Kevin: And, um… (0:36:24) Kevin: Well, I mean, shocker, it’s not the Stanley Parable, right? Like, some things carry over, like, it’s quality-quality writing. (0:36:31) Kevin: Excellent writing throughout, absolutely. (0:36:33) Kevin: There are some twists and turns, but it’s- it’s not in the insane, zany Stanley Parable way, it’s- it’s all, you know, in a narrative structure that- that fits it and whatnot. (0:36:46) Kevin: Um… (0:36:47) Kevin: I can confirm. (0:36:49) Kevin: I would call this a cozy game, but it’s a cozy game that sometimes pulls out a knife on you because sometimes I’m not ready for it. (0:36:54) Aislinn: Yes. (0:36:59) Aislinn: Yes. (0:37:00) Aislinn: Yes. (0:37:02) Kevin: I’ll get to that in a second, but the point being, there’s no secret endings, there’s no crazy insane tasks. (0:37:13) Kevin: And I tried, like one of the first things I did, like when you start the game you can run back into the force. I ran into the force like ten times. (0:37:19) Kevin: I was expecting something and nothing happened. I looked it up and there’s nothing, no insane hidden things like Stanley Parable, right? (0:37:30) Kevin: There’s some stuff, but nothing just completely insane. (0:37:36) Kevin: So yeah, it’s wild to see that they’re actually playing it straight. We’re getting a “cozy game”. (0:37:44) Kevin: So with that in mind, let’s talk about the premise, because I say (0:37:49) Kevin: “cozy” but there’s a big asterisk here because it is possibly one of the most “uncozy” openings to any game ever. (0:37:52) Aislinn: Mm-hmm. Mm-hmm. (0:37:57) Aislinn: But I loved it. I genuinely loved it. (0:37:57) Kevin: And yes, yep. So this is, and you’re not an avatar, you’re not a Stanley, a blankly avatar more or less, you are playing a character named Alta. (0:38:09) Kevin: She is a fighter, a warrior, goes into tournaments. The story starts with her description of her wanting to be the best. (0:38:18) Kevin: she’s undefeated for like three. (0:38:19) Kevin: and she just totally off her game so what does she do she seeks out help she (0:38:21) Aislinn: Very, very long time, but yeah. (0:38:45) Kevin: He seeks out Master Winters, a legendary warrior. (0:38:49) Kevin: Who she thinks can help her get a groove back. (0:38:52) Kevin: So, Alta runs through the forest, but then at some point, her body starts to fail her. (0:38:59) Kevin: She collapses, and she wakes up in this clearing in the forest, in front of a tea shop called “Wanderstup”. (0:39:06) Kevin: She meets the proprietor, a man named Boro, who is a fantastic… (0:39:10) Aislinn: Oh, he’s wonderful. I love him. (0:39:13) Kevin: He is the complete, I would say foil, like opposite foil to Alta. (0:39:16) Aislinn: Yeah. (0:39:17) Kevin: She is the most chills (0:39:19) Kevin: Zen just goes with the flow kind of guy. He’s happy. Good luck. He always cracking jokes and whatnot. Um (0:39:24) Aislinn: So sweet (0:39:26) Kevin: He’s a wonderful man. Um, he is the one who rescued Alta (0:39:30) Kevin: explains where she is and (0:39:33) Kevin: and basically suggests for her to take a break because (0:39:38) Kevin: One of the first thing she does is try to pick her her sword and she can’t (0:39:41) Kevin: Why meanwhile borrow can pick it up. No problem. And it’s just something (0:39:46) Kevin: Something going on with Arthur. She can’t fight. She can’t… (0:39:49) Kevin: She can’t lift her. (0:39:50) Kevin: if you run back into the forest like I did you just collapse and are sent back to the clearing so (0:39:54) Aislinn: I did too for context. I also did the same thing as you, because I was like, I just need to know. (0:39:57) Kevin: Yeah (0:39:59) Kevin: Yeah, it’s though it would be that (0:40:00) Aislinn: Especially again, coming off of Stanley Parable, I was like, I just need to know. (0:40:02) Kevin: it (0:40:04) Kevin: It would be the most Stanley peril thing in the world right the run out you get it ending (0:40:08) Kevin: like absolutely, so (0:40:10) Kevin: So yeah, so that um so with you know after repeated attempts if you do or you just give up (0:40:17) Kevin: Boro suggests to Ulta to just stay there (0:40:20) Kevin: and the tea shop to help out to try to rest and recover (0:40:23) Kevin: because she’s clearly suffering from over exhaustion. (0:40:27) Kevin: And and so that and already at this very 10 minute initial premise, (0:40:33) Kevin: the game is is is going at me like directly targeting me bullseye because. (0:40:39) Kevin: So, OK, you are a hard worker. (0:40:42) Kevin: You probably relate to this. (0:40:44) Kevin: I think a lot of people from our generation, how we were raised, like, (0:40:48) Kevin: you know, we a lot of people, (0:40:50) Kevin: we’re raising the very drive, like driven generation, right? (0:40:54) Kevin: Work hard, work hard, succeed, go to the next thing, right? (0:40:56) Aislinn: Yeah. Yeah. Yeah. (0:40:57) Kevin: Be the top, be first in class, right? (0:40:59) Kevin: And and I personally like my I was in the warrior, (0:41:02) Kevin: but like I graduated salutatorian in high school. (0:41:05) Kevin: Like my academic pursuits were like everything to me. (0:41:08) Aislinn: Mm-hmm. (0:41:10) Kevin: So I can relate to that very much so. (0:41:13) Kevin: And then there comes a point when life just punches you in the face (0:41:17) Kevin: And you, you know, you just, you’re, you’re knocked out a few. (0:41:20) Kevin: Notches. So I get this and I’m already very not comfortable with how personal this story has gotten. (0:41:26) Aislinn: Yeah, yeah, I really felt the anger that Alta was feeling in the beginning, not to the fullest extent, because I’m just generally not a very like angry person. But like, what, like the underlying emotions of that anger, I genuinely felt because I definitely also feel that in the sense that as a person that considers myself very hardworking as well, to be working so hard, and then to be knocked down like that, it really, really, really sucks. I get that. (0:41:34) Kevin: Yeah. Right. (0:41:54) Kevin: Yep (0:41:56) Aislinn: I definitely really felt for her right off the bat. Like immediately, I was like, Oh, this is one of those games. Oh, no, my heart. I was like, Oh, no, they really did. (0:42:00) Kevin: Yeah (0:42:04) Kevin: Yup (0:42:10) Kevin: Yup, yup. Yup. They have set the stage (0:42:15) Kevin: and and and again in right there in contrast with Boro a wonderful truly cozy character and then also the most (0:42:24) Kevin: I have possibly seen in a cottage core game (0:42:28) Kevin: But (0:42:30) Kevin: Like for me that one of the bits that really resonated is just running through the forest right getting back up going back (0:42:36) Kevin: Like I relate to that very much so to to maybe not on well (0:42:42) Kevin: Okay, I’ll say someone on the healthy levels, but or it’s let’s say it’s affected me right like I’ve definitely (0:42:47) Aislinn: We all go through it. We’re human. We all go through it. (0:42:48) Kevin: Right, right. Yeah (0:42:51) Kevin: Um, and so being forced to stop. (0:42:54) Kevin: That out of your control, that’s something I wouldn’t handle. (0:42:57) Kevin: Well, I&am

The Harvest Season
No Mickey in Fortnite

The Harvest Season

Play Episode Listen Later Mar 6, 2024 47:28


Al and Kev talk about Piczle Cross: Story of Seasons Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:12: What Have We Been Up To 00:07:30: News 00:27:50: Piczle Cross: Story Of Seasons 00:43:16: Outro Links Disney Dreamlight Valley “The Laugh Floor” Update Notes Coral Island Updated Roadmap Ikonei Island Console Versions Farm Folks Conveyor Belts Farming Simulator Kids Trailer Minami Lane Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:32) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:36) Al: My name is Al, and we are here today to talk about Mario- wait, no, that was last week. (0:00:38) Kevin: and my name is Kevin yeah I mean we could no no we’re just waiting for Princess Peach since it’s the main thing um there’s a demo if you play it you know what it is and you can maybe have your fill okay well okay well okay all right well yeah all right well let me know when you do play though Thank you for the question. (0:00:46) Al: There’s not much to talk about just now. (0:00:56) Al: I still haven’t played Donkey Kong vs or Mario vs Donkey Kong yet. (0:01:01) Al: I’ve been busy with other things. (0:01:07) Al: I’ve bought the game. (0:01:08) Al: I have the game. (0:01:09) Al: It’s sitting here right next to me. (0:01:10) Al: I just haven’t played it yet. (0:01:13) Al: It actually arrived while I was in the US. (0:01:23) Al: I just need to add to the clip. (0:01:25) Al: Oh, well, dude. (0:01:28) Al: Don’t you worry, we need the content. (0:01:32) Al: Awesome. (0:01:33) Al: Hi, Kevin. Welcome. We, today, we’re going to talk about (0:01:37) Al: Pixel Cross Story of Seasons, which is the new story of season themed (0:01:43) Al: nonogram or pie-cross game, however you want to call it. (0:01:46) Kevin: Yeah, it’s it’s just a big cross it’s like it’s like Kleenex right the the brand name is the thing (0:01:52) Al: Exactly, exactly. So, I believe Nonogram is the non-branded generic name for it, (0:01:54) Kevin: Yeah (0:01:59) Kevin: Yeah (0:01:59) Al: and Picross is the standard one that people know, and Pixelcross is this series. So, (0:02:04) Al: just to be confusing. So, we’re going to talk about that. Before that, we have some news. (0:02:05) Kevin: This up start (0:02:13) Al: First of all, Kevin, what have you been up to? (0:02:16) Kevin: uh mostly sweating from the toilet (0:02:22) Kevin: um uh no but um what have I actually been playing um I uh no oh oh actually no big big day today I have done it I have done 152 shrines every piece of armor every same quest (0:02:40) Kevin: tonight my final showdown with Ganon too but I closed the book on Gears of the Kingdom (0:02:43) Al: Nice. (0:02:46) Kevin: very excited for that um yeah yeah fun fact i’ve actually been through that before because I was just like i’m curious what what happens if I go down here and I made it all the way to Ganon but then I got what by the the actual fights going on so um so yeah I at least have an idea of what to expect but uh now that I have a whole crew good stuff i’m looking forward to it. (0:02:48) Al: Awesome, that’s exciting. (0:03:13) Al: Fair enough (0:03:16) Kevin: It’s in a good place right now, but yeah, that’s kind of all I’ve been up to a lot. (0:03:42) Kevin: a lot of tears of the kingdom and big crush, really. (0:03:44) Kevin: What about you, Al? (0:03:45) Kevin: What you been up to? (0:03:46) Al: Yeah, I have actually been playing Pokemon. I’ve been doing, yeah, dangerous. The edge for presumably Legends, Legends Arceus, rather than Scarlet and Violet. I have been playing, (0:03:46) Kevin: Okay, I mean, I’ve gotten the itch. (0:04:05) Al: I’ve been doing the Venusaur raids, that’s what I’ve been doing. (0:04:08) Kevin: Okay. I… yeah, I mean like, um, I don’t know what it means, but right, they just don’t say who, (0:04:19) Kevin: as in what they did in Sword and Shield. Um, I don’t know if it’s because it’s kind of just following on that act, or because of the performance issues, or okay, there’s a number of reasons, I guess, (0:04:33) Kevin: but, um, I, um… (0:04:38) Kevin: I probably will go… I don’t know, I’ve missed a few of them for that mark, the collector and whatnot. (0:04:44) Kevin: Um, maybe I’ll fire… (0:04:46) Al: Yeah, I’m not a huge fan of how Pokemon like your your fellow trainers Pokemon fainting means that you just lose quicker. It feels not great, especially if you’re going online with randoms and you get one person who’s at level 50 and they get knocked out every two rounds, you’re dead and you’re dead in 30 seconds. It’s like that’s not fun. (0:04:57) Kevin: - Ah. (chuckling) (0:05:05) Kevin: oh yeah oh yeah that’s uh that’s oh that’s true see I have my brother and we play (0:05:14) Al: I feel like it kind of. (0:05:17) Al: It stops you recovering from bad strategy, right? (0:05:22) Al: Like, or it stops you recovering from bad players with good strategy. (0:05:23) Kevin: yeah (0:05:27) Al: Whereas, you know, because it’s too fast for you to be able to do anything about that. (0:05:27) Kevin: yep yeah (0:05:32) Al: Whereas in the sword and shield ones, yet them being knocked out wasn’t helping you. (0:05:37) Al: It’s not great that they’re being knocked out, but, you know, (0:05:39) Al: it wasn’t causing you an actual problem in that it was reducing the number of turns or whatever. (0:05:46) Kevin: What? Yeah, it was. (0:05:46) Al: So, not in, yeah, no, no, not in sword and shield. (0:05:47) Kevin: No, no, I’m thinking of the adventures. No, you’re right. I’m sorry. No, no, I’m thinking of the dead raid adventures. (0:05:52) Kevin: Yeah, yeah, yeah. Um… (0:05:52) Al: In sword and shield you had, like, was it 10 turns in total, I think, to knock it out. (0:05:57) Kevin: Yeah, yeah, you’re right. (0:05:58) Kevin: Huh. I never thought about that. (0:06:01) Kevin: That’s… (0:06:03) Kevin: That is a weird design choice. Like, I kind of get it. (0:06:06) Kevin: ‘Cause now that everyone’s kind of on their own turn and incentivizes people to, you know, actually carry their weight instead of just doing the thing. (0:06:16) Kevin: Although that might be more helpful in certain circumstances. (0:06:19) Kevin: Um, but, uh, I mean, yeah, there’s a whole discussion we could have about the design of those things. (0:06:25) Kevin: I… (0:06:27) Kevin: If they want to keep going with these raids and whatnot, I really feel they need to put a little more work into, uh… (0:06:35) Kevin: I don’t know how to best describe this. (0:06:38) Al: Oh, yeah, yeah, yeah. Yeah, like you can’t bring in a level 50 or whatever. Yeah. (0:06:39) Kevin: I guess just implementing limits or restrictions, right? Like… (0:06:44) Kevin: Rental Book. (0:06:46) Kevin: Yup, yup, you need to have a level 100 or whatever for this fight, yada yada. (0:06:52) Kevin: Um, there, yeah, there’s definitely a lot that could be done. (0:06:56) Kevin: Um, and we’ve had that conversation elsewhere, but Rental Pokemon would probably be the easiest thing to do. (0:07:02) Kevin: Here’s some Pokemon you can use for the rest. (0:07:02) Al: Yeah, I think it would be great to have not just rental Pokémon, but rental Pokémon that other people can submit. So like, you know, people like Steve and other like YouTubers and stuff could say these are the builds that I’m suggesting I think would be fantastic. (0:07:10) Kevin: Oh, that’d be great, yep. (0:07:16) Kevin: Influencers. (0:07:19) Al: But yeah, you’re right, we’ve talked about that over and over again. So I’ve been playing that and I’ve been playing Pixel Cross and that’s about it this week. Not much, not much. (0:07:30) Kevin: Yeah, alright. (0:07:30) Al: Should we talk about some news? (0:07:32) Al: So Disney Dreamlight Valley, the full patch notes for the laugh floor update right now. (0:07:33) Kevin: I guess so. We’re legally obligated to by no one. (0:07:43) Al: So we talked about this a little bit last episode, but just in that it was coming, and obviously it was going to have Monsters Inc. So they’ve detailed a bunch of stuff. The link is in the show notes. I guess a few things I’ll just pick out. They have included the two characters, Mike and Sully. (0:08:03) Al: There are a number of new items. (0:08:05) Al: They’ve got the partner statue. (0:08:08) Al: They start you with Walt and Mickey at Disneyland. (0:08:11) Kevin: Yeah. Oh, do they have it in now? Okay. (0:08:12) Al: They’ve added that in the game now. (0:08:15) Al: And of course, the armor. (0:08:17) Al: You’ve got Dreamlight armor outfit for some reason. (0:08:22) Al: A bunch of new customization, some new star paths and premium bundles. (0:08:29) Al: And Scrooge McDuck’s shop has been expanded. (0:08:32) Al: Absolutely. Yeah, one thing that really annoyed me about that game is you start up and then he’s like, “Oh, I need some money to expand my shop” and you’re like, “No, you don’t. Away and use your own money.” (0:08:36) Kevin: Give the rich duck more money. (0:08:50) Kevin: that’s on how you became a trillionaire don’t you know how capitalism works I need your money to make more money oh that’s a good one (0:08:51) Al: Ridiculous. Yeah, yeah, yeah, yeah. And… (0:09:03) Al: And, of course, you can change your name in the game now. So, there we go. (0:09:10) Al: If you want the more detailed notes there in the show notes, there’s a whole bunch of bugs fixed as well, which is always good. (0:09:16) Al: Next, we have an updated roadmap for Coral Island. So, I actually coincidentally talked about this last episode as well, because I was like, “Oh, I’ve not seen the roadmap in a while.” (0:09:27) Al: They’ve detailed the next three updates coming. (0:09:32) Al: 1.1, 1.2 and 1.3. (0:09:36) Al: They’ve given some detailed information on some of the things coming in 1.1, including the town rank will now go up to S, including some more story and questlines around that. (0:09:53) Al: The tourists are coming, which are the backers. (0:09:56) Al: There was a certain level of backer who could get themselves in as an NPC. (0:09:58) Kevin: Yeah, that’s, hmm, that’s, oh, I don’t, I don’t know if I like that, that’s a, that’s a weird discourse. (0:10:00) Al: coming as tourists. (0:10:02) Al: And, of course, they are not romanceable, which everybody on Twitter is mad about. (0:10:14) Al: It is a little bit, it is a little bit like, oh, these characters that are based on real people, yeah, that’s very, very weird. (0:10:23) Kevin: Mmm. Although I will say, for the people who made it in, they should be able to romance themselves. (0:10:30) Kevin: But that will stand behind. (0:10:35) Al: They’re also adding in the finale of the giant storyline, which I’m very happy with, actually (0:10:44) Al: has some story for the mare folk, which I’m very happy about because, come on, they’re adding hangouts where you can, it’s, I mean, it’s basically dates with NPCs, no, well, (0:10:52) Kevin: You couldn’t before with the mermaids? (0:10:59) Kevin: What was the point? (0:11:00) Al: with the mare folk, there was nothing, there was, you could barely talk to the mare folk, (0:11:03) Al: there was almost nothing. (0:11:03) Kevin: What was the point? (0:11:04) Al: And that was my biggest issue. (0:11:06) Al: They would just decided that was going to be post 1.0 content. (0:11:09) Al: And I don’t think it should have been, I think that this 1.1 update is what should have been (0:11:14) Al: update. That was my whole thing. (0:11:15) Kevin: Probably yeah. Oh my gosh. I’m just looking at the list. Holy mackerel. This should have been 1.0 (0:11:21) Al: I suspect it was a money thing, but. (0:11:24) Kevin: Probably in game dev money matters what? (0:11:32) Al: Yeah, and they’re adding Thai to the game as well. (0:11:38) Al: So I was going to say, if you speak Thai and not English, you’re not going to hear me say that. (0:11:40) Kevin: Okay, um (0:11:44) Al: But there you go. (0:11:45) Kevin: Well, yeah There’s one I have a question about what does what does (0:11:51) Kevin: improvements to the hat system mean what does that mean? (0:11:54) Al: So when you wear a hat, it’s limited on what hairstyles you can have for that. (0:12:02) Kevin: Oh gosh, I hate that. I hate that so much. As someone with long hair, I often get the short end of that stick in games. Sword and Shield, I could wear hats with my actual hairstyle and it killed me. They’re great hats. Unite, just inside. Pokemon Unite is really bad because and hats are considered the same thing, you can’t actually separate them. (0:12:03) Al: So, yeah. (0:12:32) Kevin: Um, save for a few instances, but a lot of the hats come with hair and you do. (0:12:39) Kevin: Oh, that that’s a, that’s one that that’s a very niche and specific thing that really gets under my skin. (0:12:44) Al: Yeah, it gets worse. So I believe until this new update, if you were wearing a hat, you just wouldn’t have any hair. So now they’re adding two hairstyles for hats. I’m quite happy about it personally, because the other thing that games quite often miss with hair is bald options. And they’ll go like, “Oh, here’s a buzz cut,” or whatever, but they’ll very rarely have bald, whereas this did have bald from the start. (0:12:51) Kevin: Oh, yeah. Oh, yeah. (0:12:57) Kevin: Okay. Well, AB steps. I wouldn’t call it. (0:13:08) Kevin: Okay. True. True. (0:13:14) Al: And we’ll actually have bald for hats. So a rare win for the bald heads. Cool. So yeah. (0:13:21) Kevin: Okay, there you go (0:13:27) Al: Oh, they’re also adding ocean farming and ranching. I’m very intrigued to see what… (0:13:30) Kevin: That’s a big one. (0:13:32) Kevin: Wait, what are you ranching? (0:13:34) Al: I don’t know. They’ve not detailed that yet, so I believe they’re going to talk about that in the next monthly update. So we’ll bring that when it comes. But yeah, I’m intrigued (0:13:44) Al: to see what they’re adding there. Like maybe sharks? Do you get to ranch sharks, maybe? (0:13:47) Kevin: mmm merfolk well you’re not wrong or at least can we get a revolutionary merperson who’s against the ranching I want some you know a little mermaid under (0:13:52) Al: Sounds like slavery. (0:14:14) Al: ICONI Island, they have said that their PlayStation Xbox versions are coming at the end of March. (0:14:26) Kevin: alright that game has very pretty art style only to check it out and not check it out but uh… (0:14:34) Kevin: now that we get consoles uh… (0:14:36) Kevin: oh he’s already on switch and paid down (0:14:38) Al: it is already on switch I believe oh wait maybe it’s not no it’s not on switch yet but they haven’t said anything about switch so who knows if they’ll ever actually come to switch because the this console update just (0:14:47) Kevin: okay well I’ll take (0:14:52) Kevin: mop-mop (0:14:57) Kevin: well I still might there’s a better chance I’ll check it out stuff oh the art isn’t the in-game visuals don’t match the art I’m not 100% you know what I mean all right but either way I’m more likely for me to check it out I do like (0:15:17) Kevin: having from up in the background there (0:15:23) Al: FarmFolks, they are adding quite, I think this is quite wild, their conveyor system. (0:15:31) Al: Have you watched the video on this, Kevin? (0:15:33) Kevin: Yes, it looks awesome. (0:15:35) Kevin: It looks like a monorail system. (0:15:36) Al: Yes, that’s exactly what it is. (0:15:38) Kevin: That’s what I’d call it. (0:15:40) Al: It’s like a monorail system with these trays that are going along this insane monorail system. (0:15:47) Al: And obviously the one they’ve built in the video is not what you would actually do, because is very very long and it doesn’t go (0:15:53) Al: anywhere, it just wiggles around. But I think they’re just trying to show how big and expansive it can be if you want it to be. So I am suddenly very interested in this game. (0:15:55) Kevin: yeah (0:15:59) Kevin: Yeah (0:16:03) Kevin: Right now you design your own roller coaster system for your crops or whatever (0:16:10) Kevin: Making up for that awful name (0:16:13) Al: Well, yeah. There are worse names, but yeah, it’s not a great- (0:16:16) Kevin: Well, okay, yes, yes, you’re right but um, yeah - Yeah. (0:16:26) Kevin: Oh, yeah, that looks fun. (0:16:27) Kevin: That’s a great looking monorail mare system. (0:16:33) Kevin: Kind of like Southfield reminds me of just the openness of it, (0:16:39) Al: Yeah, yeah. I forget, is this game out at all yet? It is not. I was wondering whether it was an early access one. No, it’s nothing. Nothing like that. And I don’t think we have (0:16:52) Kevin: Oh, well, looks that’s a good. (0:17:00) Kevin: I like that. (0:17:06) Kevin: I like how it looks with the art styles okay the (0:17:11) Kevin: My I know I’m I’m taking some interest in this. Wow the the person on their website. That’s just tracer from overwatch. Wow. Okay, um (0:17:20) Al: But in Fortnite style. (0:17:22) Kevin: But (0:17:26) Kevin: When will we get disney dreamland across fortnite (0:17:32) Al: Which way round, like… (0:17:33) Kevin: it’s closer than you think but you know what it could (0:17:36) Kevin: be either and or I don’t think so because there’s an announcement that they made an agreement they’re gonna put a whole universe in it for it like (0:17:38) Al: Because I feel like there have been Disney characters in Fortnite. (0:17:48) Al: - Yeah, but that’s. (0:17:51) Kevin: I mean I guess there’s the Marvel and Star Wars stuff but I don’t know if Disney Cooper I don’t think Mickey Minuss has been in Fortnite (0:17:58) Al: No, it looks like you’re right. (0:17:59) Al: It looks like they haven’t actually got any Disney proper characters in there. (0:18:04) Al: Just just the other the other companies they own. (0:18:12) Al: All right, Farming Simulator Kids, we have a release date (0:18:16) Al: for this is coming on the 26th of March. (0:18:20) Al: So just just under a month to go. (0:18:24) Al: We also know we have this trailer. (0:18:26) Al: have some sort of (0:18:28) Al: idea of the actual gameplay and it looks kind of minigame-esque, very much definitely looks like a kids game, I can see why it’s farming simulator kids. (0:18:40) Kevin: Yeah, there’s, uh, there’s a lot we can talk about here in my, uh, I mean, okay, first of all, it does, it’s not your boring, realistic, uh, no, not boring, but it’s not the standard, realistic farming simulator, it actually has a good, friendly style. (0:19:00) Kevin: Um, I think this is actually a very clever idea. (0:19:05) Kevin: Um, I, I think it’s your towards. (0:19:10) Kevin: It’s like, particularly young kids, um, because there’s like, basic maths and, and sorts of mini games. (0:19:20) Kevin: It’s also very clearly designed for tablets, which is a very common kid. (0:19:26) Kevin: Here’s your tablet thing now. (0:19:28) Kevin: Um, uh, I, I appreciate when there are, you know, genuine efforts to make quality type game (0:19:40) Kevin: kids, even as young as this demographic. (0:19:43) Kevin: Um, and it feels like that’s, uh, that’s how it’s going on here. (0:19:48) Kevin: Um, and, uh, it’s a smart move. (0:19:51) Kevin: Hook ’em on, hook ’em early to the Farm Simulator brand. (0:19:52) Al: Yeah, on one hand, it’s definitely, it looks very kid-friendly and very, it looks like it could be fun, while kind of getting some kind of ideas towards realistic farming in that it taught, you know, it’s trying to show you like the different stages and then what you do with these things. But it feels a little bit weird in that farming simulators thing is they are the realistic farming simulator. (0:20:22) Kevin: Yeah, yeah, I mean, I will say it is unexpected. I’ll say that. But I, I think it’s a clever. (0:20:22) Al: This is not in any way a realistic farming simulator. (0:20:28) Al: So, I don’t know, it feels a little bit weird (0:20:40) Kevin: I think it’s a good way of going about it right because like, I don’t think farming’s in the head. (0:20:48) Kevin: young, demographic feel, um, and there’s (0:20:52) Kevin: little bits like the actual farming aspects, right? (0:20:56) Kevin: The crops and the, and I’m on the livestock are relatively realistic, right? (0:21:02) Kevin: They’re not cartoony. (0:21:04) Al: Yeah, they’re oversimplified, though. That’s the point, right? I think it’s only as realistic as other farming sims, but I don’t know. I need to try it to see that, because I don’t know if that’s actually the case. (0:21:04) Kevin: Um, they’re in the, whatever art style it’s in, but it is still. (0:21:17) Kevin: I guess so. (0:21:20) Kevin: Yeah, I (0:21:23) Kevin: Yeah, there’s a lot going on here too. There’s the omics running shop you feed people sandwiches from (0:21:30) Kevin: Shirley violet those are the exact shippers early by the (0:21:36) Kevin: You do the farms you the you know the actual farming and livestock, but there’s like indoor games and things like that (0:21:43) Kevin: For some reason dragging a kid into a bathtub (0:21:48) Kevin: Yeah, I don’t know there’s I’m not surprised right farming simulator clearly has money, so um (0:21:55) Kevin: and I still think it’s a (0:21:59) Kevin: Good idea, and I think it’s it’s a pretty alright looking kid’s game (0:22:04) Al: Yeah, yeah. (0:22:05) Kevin: Although the the static followed by the aliens on the TV freaks me out a little that’s that’s some creepy harvest moon nonsense They’re pulling there (0:22:14) Al: Yeah, yeah, yeah. (0:22:16) Al: I’ll need to try this out to get Craig to try it and and see what it’s like. (0:22:21) Al: And last but not least, in the news, we have a new game, Minami Lane. (0:22:28) Al: Do you think it’s Minami? (0:22:30) Al: Minami. (0:22:30) Kevin: Sure, oh wait, it’s not Miami, it is Miami. (0:22:33) Al: Yeah, it does. (0:22:34) Al: So this game has just come out. (0:22:37) Kevin: Yeah. (0:22:41) Kevin: It’s not the GTA VI simulator, farming simulator. (0:22:46) Al: It came out yesterday, I think, as we were recording, so a week ago. (0:22:51) Al: The little blurb on it is, “Welcome to Minami Lane. (0:22:54) Al: Build your own street in this tiny, cosy, casual management sim. (0:22:59) Al: Unlock and customize buildings, manage your shops, and maximise the happiness of your (0:23:04) Al: villagers to complete quests and fill your street with (0:23:09) Kevin: Okay, so it, uh, it feels very, um, it’s the, the bunny game and the can’t game. (0:23:19) Kevin: When would you guys talk about before or wherever you talk about? (0:23:20) Al: Mm. Yes. Um, Usagi Shima and, uh, what’s it called? (0:23:23) Kevin: Yeah. (0:23:27) Kevin: That goes on the, yeah, it feels very much in that vein, probably (0:23:32) Kevin: largely because of the art style and the kind of isometric view. (0:23:39) Kevin: I mean, it’s really just centralized on this one street, right? (0:23:43) Kevin: So, um, uh, overall, but you like how it looks overall. (0:23:51) Kevin: Um, I think the art style is, it’s charming. (0:23:56) Kevin: It’s kind of old story book-ish feel. (0:24:00) Kevin: I don’t know how to describe that better. (0:24:02) Kevin: Um, I like the customizability options it looks like, and there’s some goofies. (0:24:09) Kevin: Like a Capa walking around. (0:24:11) Kevin: There’s cats that you can pet. (0:24:13) Kevin: Um, I think it’s cute. (0:24:15) Kevin: This feels like what I would have wanted from Garden Galaxy. (0:24:19) Al: Yeah, I feel like this is kind of, because I’ve talked about how I used to really like (0:24:27) Al: city building games and stuff, but then they got really complicated and I don’t like that anymore. (0:24:29) Kevin: Mm-hmm [laughter] (0:24:35) Al: But this feels like it’s simple enough that I could enjoy it, but complicated enough that it’s yeah, not just Garden Galaxy, it’s not just like put things down where you want them to. (0:24:49) Al: Like there’s actually a purpose to that and you’re trying to do something. (0:24:50) Kevin: Yeah. Yeah, there’s little bits of feedback like you’re customizing your ramen that you sell in the shop. That’s cute. Yeah, no, I agree. It’s striking a nice balance of actually having stuff to do or feels like but not overwhelming you with all the crazy, mighty aspects of those crazy city builders. (0:25:16) Al: - Yeah, and it’s super cheap. (0:25:20) Kevin: Let’s see, oh, it released, it’s already out, how much should we take? (0:25:23) Kevin: Wow, it’s like five bucks, yeah, you’re right, roughly, yeah. (0:25:28) Kevin: I’ll have to check that out, probably, maybe, I don’t know. (0:25:32) Al: No, no promises. Never any promises. Yeah, I’m very tempted to try this out. (0:25:34) Kevin: It looks cute, no promises. (0:25:42) Kevin: There’s a yokai tree, wait, what does that mean? (0:25:46) Kevin: Is that why there’s a cat by walking around? (0:25:46) Al: It’s a tree with yokai, obviously. I also like how it starts out small, and when it starts out small, it’s like the actual area you have is small. So you don’t have like, (0:25:48) Kevin: Bye. (0:25:58) Al: One of the things about city builders quite often is you have this massive area. (0:26:02) Al: But you can only use a tiny bit of it but you still have to see everything whereas this is like here it focuses only on the area you have and everything else is nothing right it’s like this is the only thing that exists to you this is this is your focus and then as more areas become available to you then they become visible in the game which I really like (0:26:04) Kevin: Mm-hmm, right? (0:26:16) Kevin: Yeah (0:26:18) Kevin: Yeah (0:26:22) Kevin: Right, right, yeah (0:26:25) Kevin: Yeah (0:26:27) Kevin: All the customization options too looks like (0:26:29) Al: Or you can build tree houses. (0:26:31) Kevin: Yeah, yeah, that’s what the yokai trees for (0:26:37) Kevin: Yeah, oh there you go, there’s your Boba cafe, oh shoot they got tenuki it’s off brand (0:26:43) Kevin: Tom Nook was running everything (0:26:46) Kevin: I (0:26:50) Kevin: This is tempting me, I won’t lie. I might actually look into it. He’s on the steam probably on the steam. It’s clickin (0:26:58) Kevin: Let’s team game on the odd bet it to find an audience on switch (0:27:02) Al: It is, it is only on Steam, yeah. (0:27:03) Kevin: Developers names you (0:27:05) Al: I can’t see any indication. (0:27:06) Kevin: Yeah, all right (0:27:10) Kevin: They’re probably not planning it now until the money rolls in (0:27:16) Kevin: Yeah, but man check it out folks Minami Lane. It’s cute (0:27:20) Kevin: If you like the soggy, I think whatever the thing was (0:27:24) Al: Usagi, Usagi Shima and Neko Atsumi, which by the way, we should probably mention, I guess, Neko Atsumi, they’re making a new, a new one, a second Neko. (0:27:26) Kevin: Thank you, there you go you like those check it out (0:27:37) Kevin: Yeah, they said all mad people like that for those bunnies we can’t let them steal our thunder (0:27:42) Al: Cool. That’s the news. Woo. So we are going to talk about what is definitely a farming game. Pixel cross story of season. (0:27:48) Kevin: Whoo (0:27:58) Kevin: You’re making things grow in your mind, Al. (0:28:05) Kevin: Okay, so first off, I mean simple. (0:28:08) Al: Yes, how to explain this game. (0:28:14) Kevin: Okay, you do know Picross, okay now that, but now put Story of Seasons on it, there you go. (0:28:20) Al: Yeah, I mean, so, so, yeah, so let’s let’s start out with, I mean, it is what you think is it’s it’s a nonogram, it’s a pie cross, whatever you want to call it. That is what it is. That is the game. But what’s quite interesting is that they have built a kind of self-creating farm in. (0:28:21) Kevin: This is the game. (0:28:23) Kevin: Guess what, I like both of those, it’s a good game. (0:28:50) Al: I’m not 100% sure exactly what’s happening, but I’m halfway through summer and I’ve not done that many puzzles. (0:28:53) Kevin: Mm hmm. Yeah. (0:29:08) Kevin: I thought it was one day per puzzle too, but you might be right. I don’t know. (0:29:18) Al: a few more days than I have puzzles done. (0:29:20) Kevin: Hmm (0:29:20) Al: But that aside, that aside, as you progress, you have your two, they’re like the horror, (0:29:32) Al: well, the story of seasons characters, the main ones. The harvest, yeah, but in 3D, (0:29:35) Kevin: the og harvest moon protagonists (0:29:39) Al: which is that they’ve recreated them in 3D, they are just going about doing a farm behind you. (0:29:45) Al: Now, they’re very slow, I would not take two seasons to start. (0:29:50) Al: Planting some seeds. But, I think it’s cute. (0:29:56) Kevin: Yeah, yeah. (0:29:58) Kevin: OK, let me take this to the back here. (0:30:00) Kevin: How much experience do you have with pickers and all? (0:30:03) Al: Oh, pretty decent amount, yeah. I’ve played a good chunk of the official progress ones. (0:30:05) Kevin: OK. (0:30:09) Al: I’ve played some many other ones. I had an app on my phone for a while doing some nonogram. (0:30:12) Kevin: Mm-hmm okay okay um that’s uh well you know because yeah that that’s the game right so if you’re you listener enjoy it you will enjoy this game undoubtedly so I think there’s two things we can look at it here first all the the story of seasons aspect of it because yeah that’s going on in the background but you’re just seeing it whenever you go back to the main menu. (0:30:16) Al: Yeah, you know, the usual. (0:30:42) Kevin: You can imagine with these themed puzzle games, all the puzzles are story of season related, right? (0:30:44) Al: Yeah. (0:30:46) Al: No, I’m actually looking at it right now. (0:30:48) Al: It’s completely paused while you’re doing puzzles. (0:31:06) Kevin: Your puzzles are going to be turnip and watering cans and characters from the story of season games. (0:31:12) Kevin: In fact, they have what’s called an almanac where you can just basically go through all the characters and stuff once you complete their puzzles, you get art and information on them and whatnot. (0:31:26) Kevin: And so it’s very much a story of seasons celebration type game as well, right? A lot more condensed, but it’s a fun little Hall of Fame. (0:31:41) Kevin: And on top of that. (0:31:42) Kevin: When big advantage it has over other (0:31:45) Kevin: The cross games you get that wonderful wonderful story of season soundtrack. They have a (0:31:52) Kevin: sampling from different games (0:31:55) Kevin: Um, and I really enjoy it, especially the wonderful life ones (0:31:59) Kevin: those those (0:32:02) Kevin: I (0:32:06) Al: I’m shocked, I’m shocked. (0:32:06) Kevin: So, yeah, that’s right (0:32:10) Kevin: So, you know, I give it thumbs up on (0:32:12) Kevin: that aspect from this little tribute game, right? (0:32:16) Kevin: But now looking at it, getting a little more in depth here from the cross side of it. (0:32:24) Kevin: I’m actually really surprised and pleased by how much of a control you can have over there. (0:32:32) Kevin: They give you a lot of accessibility and options to help deal with the puzzles. (0:32:36) Kevin: There’s color indicators to help you kind of see. (0:32:42) Kevin: There’s a clue you can look at here, or you’ve completed this row, or autofill empty spaces, etc. (0:32:52) Kevin: There’s a lot of options in my opinion, or at least compared to the ones I’ve played. (0:32:58) Kevin: And I think that’s cool. (0:33:00) Kevin: Me being who I am, I turn them all off, and I have just the grid with black and white numbers, (0:33:06) Kevin: and I go at it like that. (0:33:10) Kevin: because that’s how I like to play playgrounds, (0:33:11) Kevin: but, (0:33:12) Kevin: what, for people who maybe don’t enjoy it as much like I do in my crazy, miserable style, (0:33:20) Kevin: they offer a lot for that and, in fact, it’s the default. (0:33:24) Kevin: They ease your way into it, which I appreciate. (0:33:30) Kevin: I don’t know how many puzzles there are, but I feel like there’s probably a lot. (0:33:35) Al: There are a lot because I think there’s is it 30 on the first screen and then there are multiple screens and then there’s also 25 on the first screen but then but then there’s a good like seven or eight pages and then there’s also the mosaic ones as well that you build up as you go so yeah there’s quite a few. (0:33:42) Kevin: I… yeah, I think it’s 25 on the first… is it 30? 25, 30, one of them. (0:33:55) Kevin: Yep, the collage ones where you, you know, you do your different pictures, or different puzzles that form one big picture altogether, and I appreciate that, right? (0:34:09) Kevin: I played Pokemon Picross, which did a similar mechanic, and I’ve always found that a lot of fun. (0:34:15) Kevin: A clever way of doing, you know, a nice big picture that you can’t quite see. (0:34:22) Kevin: I, um, yeah, I mean. (0:34:25) Kevin: I don’t know, it’s- the game maybe feels small because it only has like two screens, basically, the puzzle screen and the main menu, but… (0:34:34) Al: I think, I mean, if you’re not used to Picross games, I can understand why you might think it was small, right? But like, I don’t know about you, but like, compared to most Picross games, it feels pretty standard. Size-wise. (0:34:48) Kevin: I guess so like I’m trying to think maybe I haven’t played as many as I like I (0:34:55) Kevin: Say the 3d ones I played Pokemon pick cross played Mario’s pick cross I’m trying to think I can’t remember the last time I played up across like s game or whatever. Um, so maybe you’re right (0:35:05) Kevin: but either way, it’s not really necessary because (0:35:08) Kevin: It’s just (0:35:14) Kevin: I (0:35:16) Kevin: I’m curious to see if… (0:35:19) Kevin: you know, once you complete certain sections from the almanac or collections or whatever, I’m curious to see if there’s any more. (0:35:26) Kevin: But, you know, all that’s just sprinkles on top. (0:35:30) Kevin: Yeah, what can I say? Spoolcross is really good, right? Like, it’s hard to critique it because it is what it is, right? (0:35:36) Kevin: It’s like Tetris, you know, Tetris. (0:35:38) Al: Yeah, I mean I also I really like the characters building away your farm in the background. (0:35:49) Al: I think it’s a really fun addition that makes it, like this is what makes it a story of seasons one, rather than just it’s across but also they’re all farming related, right? (0:35:52) Kevin: It is. Yeah. (0:35:58) Kevin: For. (0:36:01) Al: I mean obviously they’ve got some of the characters as them but come on. (0:36:02) Kevin: For. (0:36:06) Kevin: Yeah, you know, okay. (0:36:08) Al: So, I just double-checked there are 270 main ones and then there are five more collages which all have like 10 to 20 in them. (0:36:12) Kevin: Okay, I do. (0:36:16) Kevin: - That’s okay, yeah, that’s a good chunk, I appreciate that. (0:36:22) Kevin: All right, the bunch. (0:36:29) Kevin: Yeah, it’s something like that. (0:36:32) Kevin: Okay, one thing I will say, I do wish, because you’re right, (0:36:37) Kevin: the building up of the farm in the background, I think it’s cute and charming, right? (0:36:47) Kevin: I do wish they put it a little more up front. (0:36:50) Kevin: Like. (0:36:52) Kevin: I don’t know like maybe clearly saying, okay, complete three puzzles and you upgrade your barn or you get a cow in the background or whatever. (0:37:02) Al: Yeah. I’m actually wondering whether it might be time based, like real time based, or like the number of days you go in, because I just feel like I’m halfway through summer and they’re still breaking rocks. And I just, I feel like, I mean, I’ve basically only been playing it today, right? I haven’t, I haven’t played it before today. It only came out, what, two days ago. So I didn’t play it yesterday or the day before I played it today. So I, and (0:37:07) Kevin: I’m, yeah, that’s likely. (0:37:23) Kevin: Yeah. (0:37:28) Kevin: Yeah. (0:37:33) Al: it’s like most of these games designed to be play a few a day, then put it down. And so therefore I wouldn’t be surprised if that’s how they built up the farm is because that’s how they expect most people to play. It’s a couple of times a day. So each day the farm (0:37:39) Kevin: Yeah, I’m sure but those (0:37:52) Kevin: okay you know what that makes a lot of sense and you’re probably right and they’re also wrong because they should be wandering to the maniacs like me who just retreat and and just play pick rocks for hours and hours (0:37:56) Al: Yeah, I think this is the only game we could potentially cover this quickly after it came out, right? Two days. Two days and we’re already recording a podcast about it. I don’t think we’ve done that for any game. It is absolutely wild that we’ve done that. But it’ll be interesting. (0:38:16) Kevin: Well, when Story of Seasons Tetris comes out, we’ll do the same. (0:38:20) Al: We’ll check in. We’ll definitely check in. (0:38:26) Al: And in the future to see if it’s gone any further. Did you play in the last two days as well as today? What are your characters doing? Open up. (0:38:33) Kevin: Yes, I played. I haven’t played today, but I played yesterday and the day before um (0:38:39) Kevin: Um I think they’re roughly at the same place where you said I’m also I (0:38:44) Kevin: in summer I don’t recall how far I’m into it, but I spent some a lot of time in the (0:38:49) Kevin: the collage puzzle - (0:38:52) Kevin: But they’re I think they planted some seeds at this point (0:38:58) Al: See, mine haven’t. Nope, no seeds planted at all, so I, that does feel to me like it’s, (0:39:03) Kevin: I (0:39:06) Al: so I’ve finished. I’ve, yeah. (0:39:07) Kevin: Could be wrong. I might be misremembering um (0:39:11) Kevin: Like us like we said it’s only like when you go to the main menu when you see it right um so sometimes I’m not even paying that much attention. I’m (0:39:18) Kevin: They sometimes just looks like they’re just running around and just smashing stuff because that’s that was a lot of it at the beginning (0:39:25) Kevin: But I probably will stick with it, and I’m curious to see you know how big it will get (0:39:32) Kevin: It would have been (0:39:33) Kevin: I think it would have been a little fun to have a little more flourish during the actual puzzle - not inside the grid or anything But just maybe have the character standing around looking at the puzzle doing any moat or an action when something happens. You know what I mean? (0:39:48) Al: Yeah, yeah, that could have been fun. (0:39:50) Kevin: Just just a little something like that, right and and maybe introduce some other characters from the games Right because you have the almond I can that the puzzles or whatnot But it’d be nice to see him just hey walking by or saying hello or whatever (0:40:03) Kevin: But you know all that’s new thinking more or less because it’s pig cross really like it’s a double thumbs up for me (0:40:16) Al: No, I agree. I’m trying to think if there’s anything else we want to talk about this game. (0:40:16) Kevin: What the new Pokemon games pig cross sold [laughter] (0:40:28) Kevin: Uh, I mean, it was, yep, really simple, right? (0:40:29) Al: If you like Picross, you will like this game. That’s it. You should. (0:40:36) Kevin: And if, I will say, if you’ve never played pick offs, this is a fun one to get into. (0:40:42) Kevin: Yes, you should want to do it now to, uh, this is a good one to pick up. (0:40:48) Kevin: Like I said, there’s a lot of options and customizability and how you want to play. (0:40:53) Kevin: Um, and then I, I think it’s a very. (0:40:58) Kevin: Good entry point, not like that crosses anything crazy hard or anything, but it it makes you feel welcome. Let’s say (0:41:08) Al: I agree. It is definitely one of the most accessible ones, and it gives you it gives you an incentive as well. So if you do put on some of the hints and stuff like that, (0:41:12) Kevin: Yep, and the good music. (0:41:24) Al: it will indicate that that’s happened. It won’t penalize you, but it will indicate at the end that you used one of the specific things, which might give you an incentive to go, Oh, let me try doing it without those hints. (0:41:30) Kevin: Yeah, yep, yeah, yep (0:41:38) Al: I don’t like when they penalize you for doing stuff like that, (0:41:41) Al: but it’s fun to give you just a little bit of a nudge to be like, Hey, maybe try it. (0:41:44) Kevin: Yeah (0:41:46) Al: Maybe dry it, you know. (0:41:47) Kevin: Yeah, absolutely and (0:41:50) Kevin: Something of really minor detail that I haven’t seen in any of the I don’t think I’ve seen any other pick cross games I played (0:41:57) Kevin: It will actually record your time Which I think is fun. If you want to go back and see if you’ve improved any I got some tricks and whatnot (0:42:06) Al: Yeah, I managed to get the first level down to three seconds. (0:42:07) Kevin: Oh (0:42:11) Kevin: Jeez jeez man (0:42:14) Kevin: I probably could but I’m so methodical about my across like I know I could just look at it and solve it But I want to do it robot once I normally do (0:42:20) Al: Yeah, well, the good thing about that one is it’s just like the top three rows are all full and then the middle column is full. That’s all you need to do. So it’s like you can immediately see because it’s like four, you see four fives. So you just go across the fives and that’s it done. (0:42:41) Kevin: yeah yep yeah yes alright well I guess that’s that huh cuz I got nothing else for it um it’s a good one pick it again that’s pick pixel like you know you like the the squares you get it you get it out pixel story of seasons (0:42:41) Al: It was fun. It was fun to see how quickly I could do that one. And it’s literally just the only thing that’s stopping me is the fact that the buttons take time to move across. That’s it. (0:42:58) Al: Yeah, that’s fine. Play the game. (0:43:10) Al: Awesome. Cool. Well, thank you, Kevin, for joining me to talk about Pixel Cross Story of Seasons. I’m sure Mika will be sad that he wasn’t here to talk about it as well. (0:43:12) Kevin: something like that go look up google is where joe fine is (0:43:27) Kevin: Yeah, yeah, we’ll get him on when we went to be the second harvest (0:43:34) Al: Game of the year 2020 (0:43:37) Kevin: Well, look if you get is both on there’s a more than a non-zero chance of that (0:43:42) Al: Where can people find you on the internet, Kevin? (0:43:48) Kevin: Find me at Cooper Press for my personal Twitter on (0:43:52) Kevin: We’re currently now posting a lot of good dank memes about Pokemon legends (0:43:58) Kevin: Find me at spreader square to gonna see my art or find me at Rainbow Road radio The Mario podcast that I do with in this case last week out you were on (0:44:10) Kevin: Where we went through some Mario questions and discussed Brie Larson and most importantly we casted the (0:44:17) Kevin: live-action Mario movie (0:44:20) Kevin: So, you know buckle in for that one. What about you out? Where do people find you? (0:44:26) Al: Well you can find me on last week’s episode of Rainbow Road Radio. (0:44:30) Al: You can also find me on Twitter and on Mastodon at thescotbot. (0:44:37) Al: You can find the podcast on Tumblr and Twitter at THSPod. (0:44:43) Al: You can find links to everything we’ve talked about in the show notes and also on our website harvestseason.club where we also have a feedback form if you want to send us feedback. (0:44:54) Al: If you do that, it’ll probably get mentioned on the podcast. (0:44:56) Al: You’ll also find a link to our Patreon, patreon.com/thspod, (0:44:57) Kevin: Hey, there you go (0:45:03) Al: where you can support the podcast. If you do that, you will get access to the Slack, (0:45:08) Al: where we love to mock me. And we have been admiring Cody’s Fox Craft Island. (0:45:17) Al: You’ll also find bonus episodes of the podcast called The Greenhouse, (0:45:22) Al: Where we talk about things that are not, CODGECORE GAMES. (0:45:27) Al: Including either already out or coming out soon, depending on if I have any time tomorrow, (0:45:33) Al: will be me and Kevin talking about the Pokemon Day Presents and some stuff that happened in that. (0:45:44) Al: I mean, one thing, right? That’s what we’re going to be talking about, one thing. (0:45:47) Kevin: All right. (0:45:48) Al: Unless you particularly want to talk about the master’s updater. (0:45:53) Kevin: This is Thank you. (0:45:55) Al: All right, cool. Wow. Thank you. (0:45:56) Al: Thank you, Kevin, again, for joining me. Thank you listeners for listening and until next time, have a good harvest. (0:46:03) Theme Tune: The harvest season is created by Al McKinley, with support from our patrons, including our pro farmers, Kevin, Stuart and Alisa. (0:46:18) Theme Tune: Our art is done by Micah the Brave, and our music is done by Nick Burgess. (0:46:22) Theme Tune: Feel free to visit our website harvestseason.club for show notes and links to things we discussed in this episode. (0:46:38) Kevin: I mean, I guess it was the Marvel and Star Wars stuff, but I don’t know if Disney for Looper I don’t think Mickey Minuss has been in for it not yet (0:46:55) Al: scrolling down a list now. Marshmallow, some DC characters. This is a very long list. Alien, (0:46:58) Kevin: No goofy, immigrative. (0:47:05) Kevin: I’ll mope. (0:47:11) Kevin: Too long, some would say. (0:47:15) Kevin: Oh my gosh, he was in that. (0:47:22) Kevin: Solid snakes in there. (0:47:24) Al: It’s just such a long list, I feel like it’d be quicker to google it.

The Harvest Season
Vertical Mode Procrastination Farming

The Harvest Season

Play Episode Listen Later Feb 21, 2024 67:43


Kev and Jonnie talk about a number of demos they have tried recently. Timings 00:00:12: Theme Tune 00:00:43: Intro 00:02:46: Feedback 00:07:29: What Have We Been Up To 00:25:41: News 00:33:12: Demo Bonanza 00:33:21: Lightyear Frontier 00:43:04: Southfield 00:50:19: Rusty’s Retirement 00:57:36: Mika And The Witch’s Mountain 01:04:11: Outro Links Rusty’s Retirement Vertical Moment Ikonei Island Info Update Kynseed Big Build Update Farming Simulator 23 Content Update #23 Outbound Steam Page Outbound Kickstarter Page Lightyear Frontier Southfield Rusty’s Retirement Mika and the Witch’s Mountain Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:00) Al: Just before we get into this week’s episode, I need to apologize. We had a few audio issues in this episode, so yeah, sorry for that. We’ll get them sorted for next time. (0:00:44) Kevin: Hello farmers and welcome to another episode of the harvest season my name is Kevin, and I’m joined by our beautiful co-host (0:00:55) Kevin: There you go and today we’re here to talk about the cottagecore games whoo and all that (0:01:03) Kevin: More specifically actually we have a sampling platter of (0:01:08) Kevin: cottagecore games today because we (0:01:11) Kevin: Went out and tried some demos (0:01:14) Kevin: You know we’re gonna have I think we played with two each (0:01:20) Kevin: So there’s gonna be a yeah a good just good amount of discussion on different games (0:01:26) Kevin: But before we get into all of that (0:01:30) Kevin: Transcripts are available in the show notes and on the website as per the always (0:01:35) Kevin: And of course we’re going to get to the news and all that stuff as usual (0:01:43) Kevin: Also, oh, we should note… (0:01:44) Kevin: that Al is here in America, where I am, so, you know, I’m looking forward to hearing his misadventures. (0:01:52) Kevin: I’m just assuming he’s just smothered in burgers right now, as is the tradition. (0:02:01) Jonnie: I assume he’s smothered in tipping eggs. (0:02:05) Kevin: Oh man, yeah that’d be good, he’s just not gonna go to any restaurants, he’s gonna stick (0:02:14) Jonnie: Honestly, it would so put me off of having to travel to America is like, ‘cause A, tipping is stupid, and B, the anxiety of it, I’m just like, “Nah.” (0:02:22) Jonnie: I don’t need to deal with that. (0:02:22) Kevin: See, look, the easiest way to do it, a pro tip for all, but, well, okay, sure. (0:02:26) Jonnie: It’s not Visit America. (0:02:30) Kevin: If you are, somehow, find yourself visiting America, the pro tip is just do the credit card if you can, because then you just write it in, and nobody has to see, nobody has to know, and it’s all there. (0:02:44) Kevin: And you’ll never see them again, so, you know, it’s fine. (0:02:46) Kevin: Okay. (0:02:47) Kevin: Let’s see. (0:02:48) Kevin: stuff though, um, we actually have some feedback? (0:02:53) Jonnie: - Yeah, some feedback from, or I guess a correction from, (0:02:56) Jonnie: or corrections were the wrong thing. (0:02:57) Jonnie: Something that Al and I missed last week when we covered “Turn Up the Boy Robs a Bank” (0:03:03) Jonnie: is that there are actually accessibility options. (0:03:07) Jonnie: Neither of us picked up that those were in there and it changes quite significantly, (0:03:13) Jonnie: I think some of my criticism of the game. (0:03:17) Jonnie: So I can’t remember all of the accessibility options off the top of my head, (0:03:20) Jonnie: but I talked a lot about how I really hated the way (0:03:24) Jonnie: that gaming works in the game. (0:03:25) Jonnie: And one of the accessibility options is automatic aiming, (0:03:28) Jonnie: which I think is a really good accessibility option for this game. (0:03:29) Kevin: Yeah, oh that is a good (0:03:32) Jonnie: If you’re into the “Turn Up the Boy” sort of law, I guess, (0:03:37) Jonnie: and want to experience it, (0:03:38) Jonnie: like it feels like a good option for that. (0:03:41) Jonnie: So just want to highlight that that’s something that we missed and it’s a cool thing that they have. (0:03:42) Kevin: Yeah (0:03:47) Kevin: Yeah, absolutely cuz like you mentioned the calm I I’m the claim I didn’t play turn of boy myself, but my brother played and I witnessed most of it (0:03:56) Kevin: the combat is the weaker portion, right the the highlights the humor and the (0:04:03) Kevin: You know the chaoticness going on so kind of sidestepping that that was a good call (0:04:09) Kevin: Yeah, so good good stuff turn it boy good on you first (0:04:14) Jonnie: Yeah, and the other thing that we’ve got to talk about, so Elle and I talked about this last week, Kiv, but it would be sacrilegious to not get your take on what you think about wildflowers being on the April 1st. (0:04:27) Kevin: Well, first, my reaction, and I think I put it in the slash, is 3 and a half grand! (0:04:35) Kevin: Oh my goodness, I had no idea, like, oh my gosh, I know Apple products are pricey/overpriced, but holy moly. (0:04:44) Kevin: Now, I didn’t, I have to see the, what the farming looked like. (0:04:50) Kevin: Looks like it’s an interesting way of doing it, but I think all in all that sounds good. (0:04:55) Kevin: It’s, it’s so weird though because like, Wildflowers is very narrative/character driven, right? (0:05:05) Kevin: Which isn’t generally speaking the focus in a first-person/VR type game, but like you guys said, it, (0:05:12) Jonnie: So have you seen have you seen how the implementation? (0:05:16) Kevin: here, let me look, I’m gonna look it up right now, but I mean, overall though, I think it’s (0:05:20) Kevin: good to do it. I do think VR/augmented reality is a good idea overall. I think we’ll get there eventually, and so, you know, each baby step like this in different formats or different ways is, (0:05:42) Jonnie: Yeah, because I guess how it works is it’s less first person and it’s more like having it up on a screen, you know, kind of like one of the many screens that you can place around with the (0:05:50) Kevin: Right. Okay. That’s what the farming looks like. Okay. All right. Yeah, that’s what it is. Okay, that is (0:05:51) Jonnie: Apple Vision Pro and you can… (0:06:01) Kevin: It looks pretty cool. Um, I (0:06:05) Kevin: like the (0:06:07) Kevin: Yeah, no the farming bit look yeah, obviously like putting it in a (0:06:13) Kevin: On a screen like that is the way to go (0:06:16) Kevin: And the farming having the plots because it’s very the (0:06:21) Kevin: simple and very square slash grid like right so I think this is a good one for that (0:06:28) Kevin: because it’d be so easy to control you like it there’s not a lot of (0:06:34) Kevin: difficulties in in managing the farming aspect so that’s cool um and on top of that eventually you can automate some of that stuff so you can just skip it out right um but yeah now that looks uh Looks great. It’s I’m so happy (0:06:51) Kevin: Wildflowers is getting a second third win whatever whatever win we’re at (0:06:56) Kevin: With the the small DLC update and now this vision pro stuff (0:07:01) Kevin: I’m curious how much longer they’re gonna keep up the development (0:07:05) Kevin: But I’m here (0:07:08) Kevin: You know, I’m here for the long haul. I haven’t fired it up in a while immediately But I’ll wait till they announce maybe they’re done with everything and then see what’s going on (0:07:18) Kevin: All right (0:07:20) Kevin: Okay, so that’s that some of the (0:07:23) Kevin: House cleaning with the tend to from last episode, but now let’s talk about what we’ve been up to more recently Johnny I’ll let you go first. What have you been up to? (0:07:31) Jonnie: What have I been up to? (0:07:34) Jonnie: Because there’s been a lot of demos and trying out a lot of stuff, I feel like I’ve sort of reverted back to some comfy kind of nostalgia games in the past week. (0:07:43) Jonnie: I’ve been playing Diablo 4, partly because it’s something that I can play with friends and I moved countries recently, so it’s a nice game to do that. (0:07:54) Jonnie: But maybe more funnily, the reason we started playing Diablo 4 is because Diablo 4 has been the news a lot in the last week because they’ve been doing (0:08:01) Jonnie: very expensive cosmetic items that has generated a lot of media attention and I keep seeing headlines like Diablo 4 enters microtransaction hell and it’s silly things right like your town portal can change colour and I think it’s like you know 50 bucks or whatever for that cosmetic and it’s not entirely fair framing because I believe it comes with some of their (0:08:27) Jonnie: Premium or quite a bit of their premium currency as well (0:08:31) Jonnie: So you can can purchase other things but the thing that’s really kind of striking to me is the (0:08:38) Jonnie: The narrative around this is kind of describing it like it’s a bad thing look, if there are people out there that want to pay $50 for a (0:08:48) Jonnie: Cosmetic item that has like it’s not even on your character as you’re running around playing the game It’s literally the thing that you use to get to and from (0:08:56) Jonnie: locations. It’s not that significant in the game. And if people want to spend that amount… (0:09:01) Jonnie: for that cosmetic and that enables the developer. And I’m putting aside who the developer is and all of those sorts of things because I don’t really want to get into that discussion. But if this extends the life of the game and they’re doing seasonal gameplay and… (0:09:13) Kevin: What’s there to discuss about Activision Blizzard? (0:09:17) Jonnie: Yeah, let’s just avoid that one altogether. But if people want to pay a lot for those sort of things, and it means I as a casual player jumping in feel no need to spend money on any of that and it means I can keep investing in (0:09:31) Jonnie: developing new content for these games then great like I feel as a just for the campaign portion of the game it is fully justified as a full press game I had a lot of fun playing the campaign and if this is how they want to monetize the long life of the game go for it like the game is still very fun I have a good time of the I have a good time playing with friends I just find a lot of the narrative around ongoing monetization if we accept that that is part of the reality of games now this is (0:10:01) Jonnie: probably the least predatory way to do (0:10:04) Kevin: Oh absolutely. My two questions are, one, all the news I heard about what little I did was about the cosmetic stuff, but is there any stuff that boosts gameplay or effects mechanics or anything like that? Okay. Okay. Yeah. (0:10:22) Jonnie: no no so so it’s all yeah it’s all purchasable cosmetics yeah none of it really affects gameplay (0:10:34) Kevin: Okay, well then that’s yeah, all right who cares then also can you earn premium currency by playing or do you just have? (0:10:44) Jonnie: uh I feel like you can but I also feel like you earn even and I might be wrong um but I feel like even if you do earn premium currency it’s at a rate that’s so slow that you might as well not earn it at all because you would have to like I don’t know how you would actually save up enough of it to purchase anything uh but I can’t remember if that premium currency is actually locked behind um like a paid season pass thing so I can’t remember if it’s locked behind (0:11:04) Kevin: It’s a word. (0:11:14) Jonnie: a slightly different version of a paywall or if those are some of the the free tiers (0:11:22) Kevin: Right. Okay. Well, they, uh, like you said, who cares, right? It’s cosmetic. (0:11:26) Kevin: So whatever. (0:11:27) Jonnie: Exactly (0:11:29) Jonnie: And maybe i’m just like slightly biased, you know, because you and I both play marvel snap and that’s their approach as well Right you you generally you don’t pay to unlock cards Well, you cannot do like spending money on the game does increase the rate that you unlock cards somewhat, but not (0:11:34) Kevin: Yeah. (0:11:44) Kevin: Right, but it’s not explicitly you don’t pay money for a card exactly. It’s generally speaking just a (0:11:53) Kevin: cosmetic that happens to get you resources that can help you generate new parts, but (0:11:59) Kevin: But yeah, no, no. Yeah, I understand (0:12:04) Kevin: I guess like I think about you know Marvel snap is actually a very apt comparison because there’s (0:12:10) Kevin: Explicitly the price tag a hundred dollar bundles. I think there’s one going (0:12:13) Jonnie: Mm-hmm, yep. (0:12:14) Kevin: on right now. And yeah it doesn’t bother me like sometimes it’s a really cool one that I kind of wish I had but it’s not the end of the world there’s plenty the game is still fun doesn’t affect it and there’s plenty of other cool cosmetics I can earn but yeah no I get you um good yeah all right good way of doing it I (0:12:39) Jonnie: Yeah, and and like so to kind of come back to the actual game you know, I’m having a lot of fun with Diablo as just a thing to jump on with friends and kill a bunch of stuff and (0:12:48) Jonnie: You know have a good time. And I think the thing that I really appreciate about Diablo 4 is level scaling So the they have level scaling so it doesn’t matter what level you are. You can play with your friends and it’s a really nice version (0:13:03) Jonnie: Yeah, so you can play with your friends like when we’re playing, you know, one of our friends was level 90 I think I was the lowest level, I was like. (0:13:09) Jonnie: At level 90, he was significantly more powerful than I was even though the mobs were sort of scaled for us, as you would expect. (0:13:21) Jonnie: But I think that’s kind of fine, right? (0:13:23) Jonnie: We were able to sort of play together and not have it be where I wasn’t doing anything, but he was also able to enjoy the fact that he had put a lot more time and effort into building a more powerful character. (0:13:37) Jonnie: I thought it’s it’s a really nice (0:13:42) Kevin: That’s that’s pretty impressive because that’s a very difficult balancing act to do (0:13:47) Jonnie: Yeah. (0:13:51) Jonnie: Yeah, and then the other thing I’ve been dipping my toe back into is Old School RuneScape. (0:13:56) Jonnie: I played Old School RuneScape when it was just RuneScape, and I love dipping my toe back into it every once in a while. (0:14:00) Kevin: - Yeah. (0:14:05) Jonnie: It’s such a goofy game. I love it. (0:14:06) Kevin: Oh man. (0:14:10) Kevin: It’s such a very distinct flavor. (0:14:13) Kevin: I was actually thinking about dipping back in just last week. (0:14:17) Kevin: I don’t remember why, but I might do that then. (0:14:20) Jonnie: Do it, Kiv. (0:14:22) Jonnie: Send me your username and I will add you and we can see each other online and oh my god, okay. (0:14:26) Kevin: Yeah. (0:14:27) Jonnie: I don’t know that you were an old-school RuneScape person, but please, please. (0:14:30) Kevin: Yeah, the middle, that was definitive middle school gaming. (0:14:37) Kevin: Yeah, what’d you do in the computer lab when you had the time or nobody caught you or whatever? (0:14:37) Jonnie: Exactly, yep, that was that was the A draw. (0:14:46) Jonnie: Oh, well maybe at some point we should do a greenhouse episode on Old School. (0:14:47) Kevin: Yeah, good stuff. (0:14:50) Kevin: I was thinking that I was about to say that stay tuned for Stay tuned for our RuneScape greenhouse! (0:14:56) Jonnie: Oh, yes. (0:14:58) Jonnie: Great. (0:14:59) Jonnie: Cool, alright, we’ll leave that one there then. (0:15:02) Kevin: I have a few things to talk about in the next episode of the M1C, but the M1C will be in the next episode of the M1C, but the M1C will be in the next episode of the M1C. (0:15:04) Jonnie: Kip, what have you been playing? (0:15:08) Kevin: Okay, it’s been a minute since I’ve been on, so I’ve got a few things. Actually, all the stuff kind of was in the last week. (0:15:16) Kevin: I’ve been playing a lot of games, I guess. (0:15:18) Kevin: First, shout out to Rainbow Road Radio, the Mario podcast host with mutual friend Alex. (0:15:24) Kevin: We covered Mario vs Donkey Kong, which came out just yesterday, well, from the time of M1C. (0:15:30) Kevin: I did not purchase the game myself, Alex did, but I played the demo. (0:15:36) Kevin: Have you played any of the Mario vs Donkey Kong games at all, Jonny? (0:15:40) Jonnie: I don’t even think I’ve ever heard of a Mario vs Donkey Kong game. (0:15:46) Kevin: Okay. So, it is, so right, the original Donkey Kong arcade game, right? The debut of both Mario and Donkey Kong. (0:15:56) Kevin: If they reinvented re-imag- I won’t even say that. (0:16:00) Kevin: This game was originally on the Game Boy Advance. They did a remake for the Switch, that’s what we discussed. (0:16:09) Kevin: It is a puzzle kind of platformer game. Essentially, you’re presented with a level with platforms and obstacles like spike pits, jumps you have to make, switches, things like that. (0:16:30) Kevin: It’s not a horizontal scrolling type level like standard mario’s, it’s just one screen. (0:16:38) Kevin: And you have to figure out the puzzle of how do I get to the key, what order do I have to clear these obstacles or flip these switches, and then you get the key to the door. (0:16:50) Kevin: And that’s kind of the gist of the gameplay. It’s fairly straightforward, but they add a lot of depth, they add a lot of obstacles and stuff like that. (0:16:58) Kevin: Um, the Switch Remake specifically… (0:17:00) Kevin: It’s very nice presentation (0:17:04) Kevin: The the game is the premise is centered around these little toys called mini marios (0:17:11) Kevin: So a lot of the games (0:17:13) Kevin: Enemies and things like that are toy versions of Mario enemies very cute very reminiscent of Link’s Awakening remake art style (0:17:22) Kevin: very colorful and fun I enjoyed the demo Alex enjoyed the game that he played thus far (0:17:30) Kevin: Yeah, check that out. That was that’s a fun one (0:17:34) Jonnie: Nice. I might have to check that out. I love a puzzle. (0:17:34) Kevin: aside from that (0:17:38) Kevin: Yeah, yeah, it’s it’s great and they added new stuff for the remake right so it’s got a substantial amount (0:17:45) Kevin: It’s not just a short GBA (0:17:49) Kevin: Venture Yeah, I definitely recommend at least people should check out the the trailers and stuff just to see how the cute little mini marios are (0:17:59) Jonnie: or people should check out rich road radio rainbow road radio (0:18:00) Kevin: And (0:18:04) Kevin: That your rainbow Road radio, that’s correct. No, don’t worry. I’ll be plugging that later (0:18:12) Kevin: Aside from that Disney speedstorm have you heard of this one Johnny? (0:18:16) Jonnie: I have not heard of this. (0:18:19) Kevin: Okay, it is a (0:18:22) Kevin: Just came out last year. I believe it is Disney’s version of Mario Kart. Um, it’s part racing game with Disney (0:18:30) Kevin: here’s okay, so (0:18:33) Kevin: it’s (0:18:35) Kevin: It I’m two ways about it because on the one hand the actual racing is fantastic It’s a strong Mario Kart type game the if you’re a big fan of Disney, you’ll get even more enjoyment out of it (0:18:49) Kevin: With the music tracks the characters pretty wide variety of characters. They have Pixar and Disney, but here’s the kicker (0:18:57) Kevin: It’s free to play which do hey, that’s cool. You don’t spend money (0:19:00) Kevin: But it is slathered with loot boxes, season pass, microtransactions, just filled to the brim with it. (0:19:13) Kevin: And it’s not prohibitive, but you do have to know how to invest your resources. (0:19:23) Kevin: Because you get plenty of resources, basically the kicker is you have to level up your characters, (0:19:28) Kevin: racers that affects their stats and that actually (0:19:31) Kevin: does affect your performance in races, including the single player. (0:19:35) Kevin: In fact, I would say primarily the single player, which is what I’ve been playing. (0:19:41) Kevin: And so getting the resources is the challenge. (0:19:44) Kevin: You have to win certain races, do certain objectives, get from boxes, yada, yada. (0:19:51) Kevin: So it is a limited amount you get, at least like daily, but if you just invest them smartly, you can get through the races. (0:19:58) Kevin: Okay, but so you know (0:20:01) Kevin: That’s kind of a bummer how grindy you can feel at times But the grind is fun because the game itself is really fun They it as you can expect from disney money. The presentation is pretty stellar like I said the (0:20:15) Kevin: All the visuals the audio is good. They got (0:20:19) Kevin: Not every voice actor but a good majority of them. They didn’t get you know, john goodman for sully, but uh (0:20:27) Kevin: They got ariel’s voice actress, which is pretty cool. Um (0:20:31) Kevin: And i’m a big disney fan. So i’m uh, i’m thoroughly enjoying the game. Um (0:20:37) Kevin: and it’s like on every console or Platform whatever and you can move your account and all that good stuff. Um (0:20:46) Kevin: so I uh I I I enjoy I kind of recommend it if you’re a big disney fan in particular (0:20:56) Jonnie: This sounds like the sort of game that in a different stage of my life I would have got very into and it’s more that I just don’t have space for another like daily check-in game in my life at the moment. (0:21:06) Kevin: Yeah, yeah, yeah, now that’s understandable um I (0:21:10) Jonnie: And how would you say the racing compares to like a Mario? (0:21:12) Kevin: I think (0:21:14) Kevin: Overall the the pacing is faster in general. There’s a big emphasis on boosting and has a boosting mechanic (0:21:24) Kevin: The number of power-ups are (0:21:29) Kevin: They’re general. I don’t know if they’re smaller the actual amount, but they’re less impactful. Let’s say right (0:21:34) Kevin: There’s no blue (0:21:36) Kevin: Shell or lightning. There’s nothing super chaotic like the most (0:21:40) Kevin: There’s a shield you can get there. You can fire like a homing disc (0:21:46) Kevin: They do put some fun twists on it because the power-ups you can actually (0:21:52) Kevin: Have variations some you can charge up (0:21:55) Kevin: You can hold the button down and charge up the power-up to do something different some you can throw backwards others. You can’t (0:22:02) Kevin: uh… and most interestingly uh… every character (0:22:06) Kevin: has a unique uh… power-up uh… that matches their character right um… so for instance uh… ariel has a really fun one when you use her special skill she uh… (0:22:19) Kevin: these little uh… (0:22:21) Kevin: the trinkets and artifacts uh… just uh… spawn on the racetrack and if you collect them you get a higher top speed which is cute uh… there’s other ones like stitch he’ll just start blasting all her crazy like with his ray gun. (0:22:36) Kevin: Sully will roar at people and it’s just cute to see the ones that they do and how they match each character. (0:22:46) Kevin: But yeah, overall it feels less chaotic than a Mario Kart because Mario Kart is just utter chaos with everything flying around. (0:22:58) Kevin: It is a bit more straightforward racing but still enjoyable. (0:23:06) Kevin: And one more I’ve got to talk about, Moonstone Island. (0:23:10) Kevin: Funnily enough, you guys talked about the update last week. (0:23:16) Kevin: I was playing before the update dropped, I didn’t even know it was coming. (0:23:20) Kevin: You can see there was an update on Steam. (0:23:22) Kevin: I have actually not hit credits, I don’t know if you can hit credits in the game, but I completed a full year and defeated the final boss. (0:23:30) Kevin: I did a whole episode on that and I think my feelings are more or less… (0:23:36) Kevin: They added the marriage and that was fine, but it’s not enough to change the entirety of the game. (0:23:44) Kevin: There’s still a lot I like about the game, but there’s also a lot that it feels lacking. (0:23:50) Kevin: But hopefully they’ll keep updating it and we’ll see it get to a better place. (0:23:54) Kevin: The one thing I will definitely give them props for is the monster design. (0:24:00) Kevin: The hands down winner, the new ones they added, is called… (0:24:06) Kevin: …the bread mouse. It is a toaster with a piece of toast in it with a little face on it and the toast will pop out. (0:24:16) Kevin: But yeah, I still kinda recommend it. I went back to it, right? (0:24:22) Kevin: There’s enough for me to actually go through the whole year. (0:24:24) Kevin: Yeah. (0:24:26) Jonnie: And that’s a big thing, I guess, you know, in this year or, you know, in modern time. (0:24:32) Jonnie: Going back to a game is a really good sign, because there’s so many games that we get to play, (0:24:40) Jonnie: and you can try something and be like, “Oh, that was fun,” but you never really feel the need to go back to it, and you’ll be scrolling through your library, and you’ll be like, “Oh, (0:24:46) Jonnie: I never went back to that.” And you kind of realize, like, while it was fun, there wasn’t that hook to pull you back. So anything that can do that, I think, is a solution. (0:24:50) Kevin: Yeah, yep, yep, there’s something almost like I keep going back because I want it to be good right like I had fun going through the bosses and everything the last fight is actually very challenging but I just I still wish there was like a story giving me a reason that I’m hiding this thing. Oh, you know, I’m just gonna spoil (0:24:56) Jonnie: It’s kind of a pretty good game. (0:25:20) Kevin: it for anyone who cares the boss’s name is missing no actually just straight up missing no like Pokemon’s missing number but but yeah so that and hey I did I can pat myself on the back and close it for now unless something update comes. Ah, but yeah, that’s what I’ve been up to a lot of stuff and speaking of a lot of stuff we got news actually I don’t think it’s that much news but we got some items here so let’s let’s get into it first up. (0:25:50) Kevin: Alpone Island, yeah, console releases are still coming, but we don’t have any date yet, (0:25:57) Kevin: and they’re doing improvements to the UI, which is always good. (0:26:02) Kevin: I feel like, oh man, UI design, it’s so critical, but it feels so underappreciated, even just from the dev side, but you know, so I do appreciate them putting some effort on that. (0:26:20) Jonnie: Yeah, so I guess the key to this one is that they kind of recognize that their launch on Steam was a little bit rocky. (0:26:25) Jonnie: They got kind of hit with a few bugs that were probably unexpected. (0:26:29) Jonnie: And so they’re just calling out that they’re still fully intending to do their console launches, (0:26:34) Jonnie: but also recognizing that it’s probably going to take a bit more work than they initially intended. (0:26:38) Jonnie: So no official date as of yet, but I really appreciate this sort of communication. (0:26:45) Jonnie: and probably unsurprising that when you have a launch on Steam. (0:26:50) Jonnie: And you get hit with some bugs that you didn’t expect like, it’s not only that it can be disappointing sort of, you know, that that happens and disappointing commercially, but it could also be like it’s just hard right when you put a lot of time, effort and love into into a game like this. (0:27:05) Jonnie: And, you know, it’s very hard to predict we all know that building games is difficult. (0:27:11) Jonnie: So, I think it’s a good sign that they’re taking the time and not putting the additional pressure on to, to get the, to get those things done. (0:27:12) Kevin: Oh yeah, absolutely. (0:27:18) Kevin: Yeah, absolutely yeah, and even just in this (0:27:24) Kevin: Cottage cord subspace there’s plenty of games, so there’s definitely no need to rush (0:27:30) Kevin: I agree, it’s good for them to be clear for one to folk it to (0:27:36) Kevin: Plan things out like this right like they’re gonna delay it and to be clear about it (0:27:41) Kevin: So I (0:27:42) Kevin: Think that’s a sign of a good developer. So, you know, I hoped for that console release eventually (0:27:49) Kevin: Kinseed has a what they call the big build update Great. (0:27:58) Jonnie: Yeah, so the the big build update is hot now and I guess the key to this one is it introduces farm customization (0:28:06) Kevin: Yeah, uh (0:28:08) Kevin: So I have not honestly I have not seen that much about (0:28:13) Kevin: But boy that art is beautiful. It is wow that’s some lovely lovely pixel art (0:28:19) Kevin: Yeah farm customization is the big one. They have actually they have a big list of stuff on Steam you can see (0:28:27) Kevin: They even adjusted some of the story pacing (0:28:31) Kevin: Let me see. Oh, that’s cool NPC a talent system for NPC That’s really cool improvements to their progress screen (0:28:41) Kevin: You can (0:28:44) Kevin: Not just customize it not just not visual customization for the farm, but actual structures that can improve (0:28:52) Kevin: like your shelters for your animals and (0:28:57) Kevin: Things to make travel and commerce easier. Um, if this is a pretty hearty update. Oh batch crafting. There’s the (0:29:04) Kevin: That’s the one everyone loves (0:29:06) Kevin: That’s a lot of that’s a lot of that’s a big update. I appreciate that. I’m gonna have to check this out This is some really pretty art. I totally forgotten about this one I don’t like and like I said, that is out now already on Steam. Is it anywhere else? (0:29:18) Kevin: I don’t remember but at there at least on Steam, okay (0:29:22) Kevin: Let’s see next up. We have oh, this is fun one a game called outbound (0:29:31) Kevin: Let’s read the blurb shall we (0:29:35) Kevin: Build your own home (0:29:36) Kevin: Come on wheels and live sustainably off-grid Craft workstations and power supplies Source energy from the sun, wind, or water Upgrade and customize your vehicle Grow crops, automate your production, and explore a colorful world That’s a lot of stuff to do from a vehicle (0:29:54) Jonnie: look this game looks incredible so so I guess the the shorter summary we’ll keep just read out is you’re driving around in a in a minivan that you live in and you can customize I’ll put a note down here that I well I was on board before this but the moment that got Al was they built an insane structure on top of the campervan which I think is amazing from what they’ve shown you know being able drive around the world, dick out. (0:30:24) Jonnie: The game is a bit of a game, but it’s a bit of a game. (0:30:32) Kevin: Yeah, it’s a very pleasant visual style too, it’s full 3D cell shaded, I think is probably the best way, or closest approximation, I would say. (0:30:47) Kevin: This is very interesting, right? Because so many farm games, they’re centered around the farm or the base, right? (0:30:56) Kevin: But this one’s mobile, so, like, how, that will make sense. (0:31:02) Kevin: This will make, I assume, traversing between different little mini bases, because they show you can build structures on the ground and stuff, so I assume you can build little buildings and things like that. (0:31:13) Kevin: I wonder how big the map will be if you have a car, like, there’s a lot of potential there. (0:31:18) Kevin: It looks like wind turbines on the top of this thing. Oh, that’s great. I hope you can go really high, I want it to look absurdly ridiculous. (0:31:30) Jonnie: And it’s I guess in terms of like this game is being announced. They have a (0:31:35) Jonnie: Kickstarter page like but no no campaign launch or launch date. So probably just want to keep our eyes on (0:31:46) Kevin: Um, all right, so that is, again, Outbound, that’s a fun looking one. (0:31:52) Kevin: Um, and actually, that’s it. (0:31:55) Kevin: I think we’ve covered most of the news. (0:31:55) Jonnie: Oh we got one more one more (0:31:58) Kevin: Well, one more by yes, but I’ll let you take this one. (0:31:59) Jonnie: We’ve got farming some farming simulator farming simulator 23. Yeah, you scroll past it (0:32:02) Kevin: Wait, what? (0:32:04) Kevin: Oh, oh, I missed it. (0:32:04) Kevin: You’re right. (0:32:05) Kevin: I skipped it. (0:32:05) Kevin: Yeah, I did. (0:32:08) Kevin: Wait, they do content updates for these guys. (0:32:10) Jonnie: Yes, they do lots of content updates for farming simulator they’ve got all the farming freaks and (0:32:14) Kevin: I thought each year was the con- (0:32:16) Kevin: content of the- laughs (0:32:17) Jonnie: No, there are there are updates within the content updates (0:32:22) Jonnie: So this one introduces a new to. (0:32:25) Jonnie: a new video. (0:32:36) Kevin: And no (0:32:40) Kevin: I do enjoy seeing the reactions from the people who are fans, right like (0:32:46) Kevin: the I remember years back when they finally brought John Deere into farming simulator just the (0:32:54) Kevin: the (0:32:56) Kevin: The height was (0:32:58) Kevin: Through roof from the farm simulator community (0:33:03) Kevin: That’s that’s pretty fun (0:33:05) Kevin: All right, yeah, the boat (0:33:07) Kevin: I’ll put an exclamation point. I wonder if he knows who that is. I don’t know that company (0:33:13) Kevin: Alright, let’s just get into the demos Johnny. I’ll let you take the first one. That’s I chair to the class what what demos you’ve been (0:33:22) Jonnie: So I guess the first one that I’ll kick off with is Lightyear Frontier. (0:33:26) Jonnie: And as I wrote that down, I’m actually questioning, is that the name of the game? (0:33:29) Jonnie: Because we’re in the classic word salad of games where you start looking at things, (0:33:38) Jonnie: and then you wonder, is that right? Or is it something else? (0:33:42) Jonnie: It is… Yeah. Right. (0:33:42) Kevin: This is not one lonely outpost or whatever that one’s called. That’s the other space future one [laughs] (0:33:52) Jonnie: So yeah, so Lightyear Frontier is the mech space farming game. (0:34:00) Jonnie: And actually, having played the demo, I feel like farming or cottagecore game (0:34:05) Jonnie: is maybe not quite the right description. To me, it feels maybe more similar to (0:34:17) Jonnie: like a survival game. So the premise is you are dropped on a planet with (0:34:22) Jonnie: your mech and you are the only thing on there. I think part of it is the intent is maybe more for like do it with friends, right? So there might be three or four of you and you explore the planet and sort of build and establish a base more so than a farm. Like farming is definitely an element of it, but I guess that’s kind of the core base of the (0:34:42) Kevin: Yeah, yeah, it definitely feels more, as you said, survival as great like no man’s sky or perhaps power. (0:35:00) Kevin: But okay, tell me how is the mech though, right? Because that’s that’s the differential to the star of the show How does it feel oh? (0:35:08) Jonnie: the mech is unfortunately disappointing and there’s one very clear reason for it and I get where they’re going I just don’t think it works in execution so what happens with the mech is you know it can jump higher you can get in and out of the mech so you’re not always in the mech and there are elements where you need to be outside of it but what happens I think in order to sort of limit traversal around the world as the mech is not great. (0:35:12) Kevin: No (0:35:39) Jonnie: If you are on unstable ground, it is highly likely to fall over and then you need to get out and you need to right the mech. (0:35:40) Kevin: Oh, no. (0:35:47) Jonnie: I get why they want to limit some of the traversal. (0:35:52) Jonnie: I assume it might be that you can get a higher jump or a longer boost later in the game, but it just doesn’t feel great. (0:36:04) Jonnie: You know to me part of what I want to feel when I’m in a mix is like I am like (0:36:08) Jonnie: Human plus and in many ways it feels like you’re a human - we (0:36:12) Kevin: Right, absolutely, like, I’m looking at the trailer and one thing I’m seeing is that the actions you do from the map feel very similar to what you could do in any other sort of survival game, right, collecting resources, planting, etc, etc. (0:36:36) Kevin: And, I mean, obviously the visuals match the Mac you’re using tools and gadgets. (0:36:42) Kevin: And what not to do it. But like you say, when you’re when I’m in a mech, I’d want to be more than human plus I want to be outrageously absurdly powerful and doing nonsense right like I just want to low, if I’m going to clear a lane, I want to do it just in till a field I want to do it in just one button push, you know, something like that, something absurd and over the top. (0:37:06) Kevin: And I’m not really seeing that, which is unfortunate. (0:37:08) Jonnie: Yeah, and I didn’t really feel that in the gameplay, so that was unfortunate. (0:37:14) Kevin: Yeah, what about the the rest of it right? (0:37:18) Jonnie: So I think the rest of it… So I think it’s well known that I’m not a particularly big fan of survival games, (0:37:24) Jonnie: but I even feel that in the realm of survival games, this one suffers from not really having a clear identity of what it is. (0:37:36) Jonnie: So if I think about something like you know the classic Minecraft, Minecraft is all built around the creativity aspect of what can you build and what can you do in this world. There’s no narrative element, it’s just come up with whatever narrative you want but this is the game which is great for what they’re doing. Something like Pylia is like hey go out into the world and beat these bosses right so there’s there is more of a here’s an objective of a thing to do. Now you can talk about how good it is at doing that but it’s (0:38:08) Jonnie: very clearly there. In Lightyear Frontier there is a narrative aspect that is so you’ve got an AI (0:38:22) Jonnie: counterpart that’s like watching over you and giving you guidance I guess is is probably the way to describe it and you’re landed on a planet there’s some allusions to you know like why didn’t humanity come here and you know explore this planet and you know you’re gonna clean up some of it (0:38:38) Jonnie: but it doesn’t feel particularly like the narrative doesn’t feel particularly compelling or strong like there was a few quests that kind of were meant to introduce it to you but they kind of just feel like they appeared and I didn’t really feel like I had a compelling reason to go and do those I didn’t care about completing the quests right like it was more just like here’s a task to complete and then on the other side I didn’t get that like the building side of it (0:39:08) Jonnie: and I didn’t feel strong enough that I was like oh but like that I could see how I want to build out this planet it more felt like kind of just standard base building stuff so to me it felt stuck between all of the different aspects of what a survival game could be and just wasn’t really (0:39:28) Kevin: Yeah, I again, looking at the trailer, I can I can get that like, I think a concern just from looking at it, the house you can build is like a little wood cottage type ranch home and in a mech game, you know, I’d hope for a big hulking metal robot base. (0:39:50) Kevin: So I can see that it feels like they’re trying to go in two different directions. They’re going through all the usual trappings of these survival. (0:39:58) Kevin: Type games, but they’re trying to do this next stuff, but not enough. So that’s that’s a tad unfortunate, like, honestly, just looks like a more colorful no man’s sky again. (0:40:11) Jonnie: Yeah. I don’t know that I have a huge amount else to say on this game, and I guess my takeaway is, (0:40:19) Jonnie: you know, sometimes you play a game and you’re like, “I didn’t enjoy that, but I know the sorts of people that would enjoy it, right? I know who I would recommend the game to.” Unfortunately, (0:40:28) Jonnie: with my time with Lightyear Frontier, I kind of left it thinking, “I don’t know who this game is for.” It feels too much like we built a thing where, you know, it’s sort of like Mad Libs. (0:40:41) Jonnie: And I guess that’s probably something we should say maybe not right up front, because now that we’re a little bit into the conversation, but there’s a huge possibility that these things could change, (0:41:09) Jonnie: All right, um (0:41:11) Jonnie: And I think for me the thing that would need to change with lightyear frontier (0:41:14) Jonnie: In order for me to go back in is I would want to hear about this game having a clear direction in terms of what it is whether that’s adding a lot more narratively or you know really going into what it means to clean up the planet and to (0:41:30) Jonnie: Build a base or do whatever the thing is that you’re aiming to do on this planet (0:41:34) Jonnie: Uh, I would just like to see more of a direct (0:41:40) Kevin: Yeah, yeah, it’s it’s unfortunate and they have the big hook they have the mech right like if they got in all in on that right like (0:41:50) Kevin: customize it to be just (0:41:52) Kevin: Ridiculously different builds or whatever right like I think of you know armor court six I don’t know if you’re familiar with that that was the big mech game from from software (0:42:01) Kevin: Like that’s the sort of thing. I want to see from Mecca’s (0:42:04) Jonnie: And I think that’s a really good sort of like point to raise is that, you know, and I think we talked about this a few weeks ago, the tools just kind of feel like the tools that you would have anywhere else like it doesn’t feel like they’re really taking advantage of the of the mech and some of the cool things that it could do, you know, you’ve got this big open game, give us a, you know, a super fast boost. (0:42:26) Jonnie: Like, I’ve not played Armoured Core 6, but I’ve seen the gameplay of Armoured Core 6, and you kind of take all of the aspects of that game. (0:42:31) Kevin: right like yep (0:42:35) Jonnie: And you delete them. And that’s what playing a mech in this game feels like. (0:42:39) Kevin: yep yep oh man that’s that’s disappointing but uh it is still technically early access so you know who knows maybe one day we’ll we’ll see improvements maybe they’ll hear this episode down the ground grapevine and then then then then they’ll go all day but um all right there you go Well, that’s lightyear frontier. (0:43:00) Jonnie: - Yes, that’s my first tempo. (0:43:01) Kevin: All right, I want to talk about Southfield. (0:43:02) Jonnie: Kip, what’s your… (0:43:08) Kevin: So we covered this relatively recently on the podcast last time I was on with Al. (0:43:14) Kevin: They’re hook, they’re premise. (0:43:16) Kevin: It is a physics-based farming, your cottagecore type game. (0:43:21) Kevin: It is, so if you watch the trailer, see the images. (0:43:25) Kevin: You can see just from the visual style what they’re going for. (0:43:28) Kevin: You’re playing as this very (0:43:31) Kevin: round colorful I call it gun gumdrop creature um with goofy cartoony eyes and and just like no fingers or whatever just brown ball hands and this demo is fascinating because (0:43:48) Kevin: unlike other demos it’s not a they’re up clear about it up they’re clear and upfront about it it’s not a like example of a level or whatever this is kind of a (0:44:01) Kevin: proof of concept they want to uh show what they want to go for that’s how they describe it now that said the it is a fairly robust and complete uh demo uh it is very large and the kicker is you can’t save but it yeah yeah it’s rough so like if you want to if you think you’d enjoy this you’ve got to clear a couple hours because it is a it is a very amply sized uh demo (0:44:17) Jonnie: Oh no! (0:44:31) Kevin: both in terms of like the area you can cover and the amount of things you can do it uh so going to the main hook of the the physics space portion so for instance right in your standard farming game when you want to harvest a crop you you just push the button and you collect the resource right maybe you put it down with a sickle or whatever right in this game you have to grab the fruit Whatever it is, and you actually have to pull that sucker out like it (0:45:01) Kevin: will stretch cartoon style and you have to yank it off in a very sort of satisfying way of doing it. It’s not all completely fixed space, for instance when you’re plowing the the ground it’s still a grid based sort of system as is the usual, but for instance when you’re watering it’s not just water square by square it’s like you’re you actually just can run around and just rush all and spray water everywhere as you’re doing it. (0:45:31) Jonnie: This game just looks incredible. I love this. I have like- I love the- (0:45:31) Kevin: The Legend of Zelda Series is a very bright, bouncy, colorful cartoon. It’s a dedicated combo button. You can just roll around and roll around. (0:45:38) Kevin: Everything about it, even as you’re playing the mechanics, all feel like how it looks. For instance, there is a dedicated combo button where you just kind of roll up into a ball and then you can just start rolling around like a Goron from The Legend of Zelda Series. (0:46:02) Kevin: It’s very fun, it’s very cute. There is a huge, like, 30 or something crops that you can grow in the demo. (0:46:14) Kevin: And they do get into some of the other aspects, like building and crafting and whatnot. (0:46:20) Kevin: In particular, the automation stuff where you can construct conveyor belts and things like that. You can see in some of the trailer, like, you can have these wacky… (0:46:31) Kevin: bouncing fruits on the conveyor belts as they’re moving along. So it can… the possibilities are… they’re vast. Like, I can’t even imagine the nonsense that will come out of this game. (0:46:44) Kevin: And overall, like I said, it’s a real… it sucks that you can’t say it because I want to play this more and more, but having to restart every time is a real bummer. (0:46:57) Kevin: bummer but yeah the whole demo as a whole is very sandbox (0:47:01) Kevin: like here’s the island go here’s basically all the things you can do and just go do whatever right I don’t know what the if they’re gonna try to go with a narrative thing because they have some other NPCs and characters which are fun in design and have personality so maybe they’ll lean into that I don’t know but it is still overall I think a great demo I’m excited for the game I’m glad the demo didn’t disappoint because just what looking at the. (0:47:31) Kevin: very excited by the visual style and I’m definitely keeping my eye out for this and you know, (0:47:40) Kevin: whenever how long it will take to get a big game actually done. (0:47:43) Kevin: So definitely a thumbs up. (0:47:45) Jonnie: I loved the look of some of the automation in the game where they set up the conveyor belts and like fans and was that in the demo? (0:47:53) Kevin: Yes, yes it was. I can’t remember fans, but I think it was. I didn’t fiddle around with the animation too, too much, but they definitely had a lot of different components that you could mess around with to basically achieve the sort of stuff you see in the trailer with fans pushing them and bouncing and things like that. (0:48:11) Kevin: Yeah, I’m definitely a thumbs up from me on Southfield. (0:48:16) Jonnie: game looks, it looks incredible. My feeling looking at this game is it kind of gives me the silliness that I feel like an Ooblets was going for and Ooblets massively failed to deliver on because it just tried to be absurd. This feels like absurd with a purpose, right? That’s, to me, that’s the appeal is like the ragdoll physics style element and what you’ve said about like it’s not everywhere, (0:48:27) Kevin: Yes. (0:48:42) Jonnie: right like the the hoeing being more grid-based as well. (0:48:46) Kevin: Yeah, it’s it’s still grounded. Yes, right (0:48:47) Jonnie: That to me says a lot because yeah it’s grounded there’s still intention behind it and doing that those things where it makes sense right here like Ublitz was just like we’re gonna make everything silly because that’s the thing we do we’re silly look at how silly we are and it’s like hey you kind of just cringe in lane right like whereas this looks just amazing. (0:49:06) Kevin: Yeah, absolutely. I I fully agree with that because (0:49:11) Kevin: Yeah, nothing felt nothing felt bad like for better lack of way of putting oh my gosh I think I’m looking at the trailer again I forgot there’s this fruit that will just start growing if you don’t harvest it quickly enough. It’s it’s pretty fun (0:49:25) Kevin: Yeah, they have the cannons. Yeah, all this stuff is in the demo looking at it. There’s not like your dog I don’t remember that but oh, yeah, I think the vehicle was in there, too (0:49:33) Kevin: But I agree like it’s very thoughtful (0:49:36) Kevin: in its design. It’s goofy as much as it can be but still absolutely grounds it with working systems. And honestly I had the same feeling of like this is kind of what I want Ooblets to be like because it’s bright and colorful but not ridiculously like I don’t I don’t know what it is about Ooblets something about the names that always throw me off about Ooblets but but here it’s just so much fun. I mean just looking at the (0:50:07) Kevin: It’s it’s great. Yeah, so I don’t think we have a any date or anything like that for Southfield yet, but (0:50:15) Kevin: Keep your keep your eye out for it because I think it’s gonna be a great one (0:50:20) Jonnie: Alright, so Rusty’s Retirement is a game I’m very excited about, I’ve been very excited about, (0:50:28) Jonnie: and I was very excited to try the demo. I feel like the idea of an idol-ish farming game that kind of just sits at the bottom of your screen is genius and something that I had (0:50:42) Jonnie: not considered and something I didn’t know that I wanted until I saw the trailer. (0:50:46) Jonnie: And I was like, yeah, I really want to play this. (0:50:50) Jonnie: Good. (0:50:51) Jonnie: And having played the demo, it seems like it’s exactly what I wanted it to be. (0:50:57) Jonnie: So you have your farming plots that sit at the bottom of the screen. (0:51:01) Jonnie: You select a crop, you plant it. (0:51:04) Jonnie: Rusty, he goes out and he’ll plant the crops, (0:51:07) Jonnie: or he’ll order them, he’ll harvest them. (0:51:10) Jonnie: You can purchase robots that will help with the automation, (0:51:14) Jonnie: effectively just increasing the number of tasks that you can complete. (0:51:20) Jonnie: The first crops you grow, then maybe they take a minute or two. (0:51:24) Jonnie: And then as time goes on, the crops take longer and longer to grow. (0:51:27) Jonnie: And you just need to grow more of them to unlock future stuff. (0:51:32) Kevin: You’re right. Okay (0:51:33) Jonnie: The demo has some pretty obvious blockers on it. (0:51:39) Jonnie: I assume you’ll be able to purchase more land. (0:51:41) Jonnie: There are some big bits on the screen that we just grade out with the words demo across them. (0:51:46) Jonnie: I’m sure there’ll be more buildings and stuff like you could buy. (0:51:50) Jonnie: a few buildings in this one, but nothing significant. (0:51:56) Jonnie: It was just kind of everything. I was hoping it was going to be. (0:52:01) Kevin: okay so the prison like the visual is very cute I actually like the style a lot um my question is (0:52:09) Kevin: how intrusive do you find it right like because it’s running at the bottom of your screen (0:52:16) Kevin: like how frequently are you checking in or how much is it distracting you (0:52:22) Jonnie: Yes, I don’t know if it’s fair to say, Chris, this is probably the thing that I hope changes the most as the game goes from demo to full implementation. (0:52:33) Jonnie: And I should call out that they’re very explicit that the demo is a work in progress and that a lot of things will change. (0:52:42) Jonnie: So in terms of how intrusive it is, I’m playing on a laptop with, you know, like a 15 inch screen and a monitor. It’s a textual monitor that’s like. (0:52:52) Jonnie: Maybe 27 inches and it does feel quite intrusive. They do have options where you can keep it up permanently or have it minimize, which is which is handy. (0:53:02) Jonnie: It did feel quite intrusive, but they’re one of the good things that I guess has come out of the demos. (0:53:10) Jonnie: They’ve announced that vertical mode is coming and I think the vertical mode would change it quite significantly. (0:53:15) Jonnie: I think there’s quite a difference to it being on the right of a screen versus. (0:53:22) Jonnie: It being sort of on the bottom in terms of the amount of screen real estate it will take up. (0:53:27) Jonnie: So I really like that change. I think that makes a lot of sense and it’s something that I’m very excited for because I think I would I would be much more likely to have it up permanently if I was playing in vertical mode versus horizontal. (0:53:40) Kevin: Okay. (0:53:41) Kevin: Yeah. (0:53:42) Kevin: I, I guess I can see that. (0:53:44) Kevin: I guess also like just how much like in terms of attention, does it, (0:53:50) Kevin: does it track from you, right? (0:53:52) Kevin: Like, is this something you would run while doing something? (0:53:56) Kevin: I don’t know, a work type task or, or is this something just while you’re watching videos or like, how, yeah, how much of your attention? (0:54:06) Jonnie: Yeah, so I think this is the other thing that I kind of hope changes in the full implementation is that it slows down a bit. (0:54:13) Jonnie: So I felt like it was requiring too much attention for what it was. (0:54:20) Jonnie: But again, that’s sort of a pass I’m willing to give it because it’s a demo. (0:54:23) Jonnie: And I think it felt like, you know, to me, it felt like that was intended because you kind of progress to purchasing some of the buildings and getting a lot of the resources. (0:54:34) Jonnie: what felt like very quick for a game of (0:54:36) Jonnie: this sort and I wouldn’t be surprised if in the in the full implementation everything else was slowed down so I feel like I did everything within the demo you know which which goes from starting with not a lot to generating you know thousands of gold within t

The Harvest Season
Sensible Completionist

The Harvest Season

Play Episode Listen Later Jan 31, 2024 111:14


Al and Kev talk about Moonstone Island Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:05: What Have We Been Up To 00:14:27: News 00:54:26: Moonstone Island 01:47:58: Outro Links Spells and Secrest Update One Lonely Outpost New UI Sneak Peek Orange Season 0.11 Wylde Flowers Eury’s Salon Update Re:Legend News My Time at Sandrock Plushies Paleo Pines Plushie Tchia Soul Meter Update Spirittea News Stardew 1.6 News Southfield Sugardew Island Sugardew Island Kickstarter Sunkissed City Abyss: New Dawn Abyss: New Dawn Kickstarter Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kevin: I’m, well it says “blank” in the show now. (0:00:40) Kevin: That just reminds me of Pokemon Gold and Silver. (0:00:43) Kevin: I was one of those guys who named my rival question my question word question word. (0:00:47) Kevin: Hello everyone, my name is Kevin. (0:00:49) Al: And we’re here today to talk about cottagecore games. (0:00:53) Kevin: Whoo! (0:00:54) Al: So the behind the scenes on that is, was it last episode? (0:00:59) Al: Neither Johnny nor Bev knew how I traditionally introduce. (0:01:02) Kevin: Yeah, there you go, yeah, you know me, I’m going to. (0:01:03) Al: So I wrote it down. (0:01:05) Al: I wrote it down in the show notes so that people always have it now. (0:01:10) Al: And the first episode we have it in, Kevin comments on it. (0:01:14) Al: So, great. (0:01:19) Al: Well, as usual, transcripts for the podcast are available in the show notes and on the website. (0:01:26) Al: This podcast, this episode, this episode, we are going to talk about Moonstone Island, (0:01:33) Al: the creature collection farming, like there’s only one, one of the creature collecting farming games. (0:01:36) Kevin: Yeah… (0:01:42) Kevin: You don’t talk about religion? (0:01:44) Kevin: Is religion one of them? I don’t remember. (0:01:46) Al: I can’t even remember if that’s one other thing. (0:01:48) Kevin: I don’t know. I still- I don’t think religion exists. (0:01:52) Al: That game smashed together so many buzzwords. (0:01:57) Kevin: Yep. (0:01:58) Al: Before that, we’re going to cover news. It has been a busy news week, (0:02:03) Al: so we’re going to cover all of that. But first of all, Kevin, what have you been up to? (0:02:08) Kevin: Alright, so, uh, first of all, Tears of the Kingdom, I’m still- I’ve- (0:02:14) Kevin: I don’t remember the last time I talked about it here, but I’ve played it in the background kind of… (0:02:20) Kevin: …uh, on and off, um, I’m not a- I’m not going for completion, but I am trying to hit every shrine. (0:02:29) Kevin: Every light route, and all that stuff. (0:02:32) Kevin: Um, I’ve already finished the deaths, I finished all the main story beats except for beating Ganon, (0:02:37) Kevin: and I’m over 100, uh… (0:02:38) Kevin: Shrines at this point, so I’m nearing the finish line. I might finish by next week. (0:02:43) Al: You’re doing the sensible completionist, not the full completionist. (0:02:44) Kevin: You know… (0:02:48) Kevin: Exactly. That’s correct! (0:02:51) Kevin: And that game is a blast. You know, of course, needless to say. (0:02:58) Kevin: Small stories, spoilers for people who don’t want to listen. The Fifth Sage (0:03:03) Kevin: was a real surprise. I think that’s a giant robot, and (0:03:07) Kevin: Monero is a fun to- (0:03:08) Kevin: to- a blast to run around with, um, and I’m so glad I got her early on, her relative. (0:03:15) Al: Yeah, my fun fact about her is that I got her before any of the other sages, because I just happened across her and did it. (0:03:22) Kevin: Yeah. (0:03:24) Kevin: That’s… (0:03:26) Kevin: That’s so wild, that’s so cool. (0:03:29) Kevin: Um, my brother Calvin, he didn’t do her until like after he beat all the shrines, so… (0:03:35) Kevin: He just like, “Well, I got this cool run and I don’t have anything to do with it!” (0:03:40) Kevin: Um… (0:03:42) Kevin: But yeah, no, uh, Tears of the Kingdom, great game, needless to say. (0:03:45) Kevin: Um, I’m just, haven’t been having a blast at that. (0:03:47) Kevin: Um, I’ve picked up Smash again this week, uh, (0:03:50) Kevin: They are releasing some new spirit. (0:03:52) Kevin: It’s like the fifth anniversary, something like that. (0:03:55) Kevin: Sakurai refuses, cannot be stopped from working on that game. (0:04:01) Kevin: But a good reason to pick up again and smash a smash, always fun. (0:04:06) Kevin: Aside from that, the Rainbow Road obligatory shout out here. (0:04:13) Kevin: Rainbow Road Radio, some of the stuff I’ve been talking about on that show recently. (0:04:18) Kevin: Mario and Luigi Superstar Saga the game (0:04:22) Kevin: Boy Advance RPG. We did an episode on that and boy that game is amazing! I played it when I was younger, it was amazing back then and I’m glad that it is still fantastic now. (0:04:38) Kevin: Have you played any of the Mario and Luigi games? Al? (0:04:40) Al: I have not. That was the one you covered last week, in the last episode, right? Yeah. I enjoyed listening to that. It was good fun, but it did confirm to me that I probably don’t want to play it. So I’ve played a couple of the Paper Mario games, and I’ve played what was the Mario RPG last year, and I’ve come to the conclusion that I don’t think I like turn-based battles anymore. And that’s fine. (0:04:41) Kevin: Yes. (0:04:52) Kevin: Yes. Mmhmm. Yep. Mmhmm. Sure. (0:05:10) Al: For that reason, I suspect I wouldn’t like this game, because that’s a huge part of the game, right? (0:05:16) Kevin: It is. Right, but like one of the joys in my opinion where it succeeds is it’s very dynamic even for turn based game because of the (0:05:28) Kevin: The counters and the the timing and jumping these it’s still repetitive (0:05:34) Kevin: actions (0:05:34) Al: So I understand that, but actually I think that makes it worse for me because it’s not turn-based battling then, right? (0:05:40) Al: Like it’s turn-based with a little bit of real time. (0:05:44) Kevin: - Yeah. (0:05:45) Al: So because I had that in Mario RPG as well, they did that. (0:05:46) Kevin: - Yeah? (0:05:47) Al: It’s like, oh, if you, if you, if you press the button at the right time, it increases your attack, or if you press it at the right time, you get, you take zero damage. (0:05:48) Kevin: They did that? (0:05:56) Al: And it’s like, okay, well, I need to do that then. (0:05:58) Al: And there are so many battles where you basically can’t win it unless you do, or you obviously (0:06:04) Al: have a ridiculous degree, unless you do those things. (0:06:07) Al: And to me, it just turns for, it just makes it annoying because it’s like, I can’t just do a turn-based battle. (0:06:13) Al: It’s turn-based battle, but I also have to have the right timing, which to me takes away the advantage of the turn-based battles. (0:06:14) Kevin: Yeah. (0:06:18) Kevin: Mm-hmm. (0:06:20) Al: So I understand why people would like that, but for me, it doesn’t, it actually makes (0:06:21) Kevin: Okay. (0:06:25) Kevin: Yeah. (0:06:25) Kevin: I- I get that, right? (0:06:27) Kevin: Because, yeah, one of the advantages of turn-based battles is definitely turn your brain off, sort of thing. (0:06:32) Kevin: Um. (0:06:33) Kevin: Yeah, no, I- I- I can see that. (0:06:35) Kevin: Um. (0:06:36) Kevin: But, uh, regardless, the game’s fantastic. (0:06:38) Kevin: It’s hilarious. (0:06:38) Kevin: It’s amazing. (0:06:39) Kevin: Uh. (0:06:40) Kevin: Go listen to that episode of Rainbow Road Radio if you guys haven’t heard it. (0:06:44) Kevin: And check out that game if you guys haven’t played it, it’s still a- or 20, whatever, however many years it’s been. (0:06:47) Al: It’s 20, 21. (0:06:49) Kevin: Um. (0:06:50) Kevin: No, I know. (0:06:51) Kevin: I don’t- I don’t know what it should be. (0:06:52) Al: No, it was definitely a fun listen to hear you two talk about it, even if I know I’m not going to play. (0:06:54) Kevin: Um. (0:06:57) Kevin: Yep. (0:06:58) Kevin: Thank you. (0:06:59) Kevin: I appreciate it. (0:06:59) Kevin: Um. (0:07:00) Kevin: And, uh, well, now talking about the episode that will be released out at the- when this episode is- of Harvest Season’s out. (0:07:08) Kevin: Um, I watched something called The King of Kong. (0:07:11) Kevin: Have you heard of this at all, Al? (0:07:12) Al: No, I thought you were just saying King Kong in a funny way. This is like an actual “I have not, what is this?” (0:07:18) Kevin: Nope. (0:07:19) Kevin: Yep. (0:07:20) Kevin: Okay. (0:07:20) Kevin: So, The King of Kong is a documentary from like, 2007, I believe it is. (0:07:26) Kevin: Um. (0:07:27) Kevin: It was- it’s- it- it’s not super high production. (0:07:32) Kevin: It’s not like a big m- Hollywood movie release. (0:07:35) Kevin: It was directed by, uh, Seth Gordon, who ended up becoming a successful big Hollywood director because of this documentary, actually. (0:07:44) Kevin: Um, but it is a smaller, uh, project, it is a documentary about, uh, a- I should describe this- a competition of sorts between- a rivalry, let’s say, between a man named Billy Mitchell and a man named Steve We- Weebie, uh, over getting the world record in Donkey Kong, the arca- original arcade game, um, right? (0:08:11) Kevin: And so the way– (0:08:14) Kevin: The way this documentary is filmed and presented, it’s a very underdog story because Billy Mitchell is a world champ and record holder in like 10 different games like Pac-Man, Mrs. Pac-Man, Donkey Kong Jr., etc., etc., right? (0:08:28) Kevin: And then Steve Weebie’s just like this teacher with just a dad and all of a sudden he comes and gets this record and there’s a lot of drama involved because Billy Mitchell is closely associated with the– (0:08:44) Kevin: It’s called Twin Galaxies, the group that essentially is the authority on the records at that time of these types of arcade games. (0:08:54) Kevin: So like, for instance, one of Weebie’s early record attempts, he sent in a tape and they didn’t accept it because they said they needed to see it in person, yada yada. (0:09:06) Kevin: And so he goes in person and creates a new record, but then Billy Mitchell sends in a different tape and that one gets accepted because– (0:09:14) Kevin: And so there’s a lot of back and forth and drama. (0:09:18) Kevin: And it’s a good watch. I recommend it to people who haven’t seen it. (0:09:22) Kevin: But it’s interesting because the story does not end there. (0:09:28) Kevin: We watched some follow-up documentary and actually there’s been some court cases in the news. That’s why we kind of brought it up now. (0:09:36) Kevin: So I won’t go too much into detail of whether you guys can listen to the episode over at Rainbow Road Radio if you want to hear it. (0:09:44) Kevin: But long story short, Billy Mitchell is an awful, awful person who wants to be number one and will stop at nothing and step on everyone and backstab and control the narrative to do so. (0:09:49) Al: Oh. (0:10:00) Kevin: That much you can easily see in the original King of Kong documentary, so that’s not a shocker. But seeing the extent of how that goes, it’s a wild story. (0:10:14) Kevin: So again, that is called King of Kong. That’s the original documentary, but there is even follow-up documentaries made by more amateurs and stuff investigating more about the story. (0:10:26) Kevin: So it is a wild tale over several decades. (0:10:30) Kevin: But yeah, that’s what I’ve been up to. What about you? What’s going on with you? (0:10:30) Al: interesting. Yeah just before that I noticed that the Seth Gordon the director he did he did the 2017 Baywatch film as well this is like yes yeah so like yeah when you say he’s done Hollywood stuff he’s at he’s done proper big Hollywood stuff as well (0:10:44) Kevin: Yeah, and he did Horrible Bosses, that comedy with, I don’t know what it’s called, but yeah. (0:10:52) Kevin: Yeah, yep, yep. And King of Kong was kind of his breakthrough. Everyone took notice. (0:10:59) Al: Well, what have I been up to? I have obviously been playing Moonstone Island quite a bit for the last couple of weeks. Yeah, the behind-the-scenes stuff is we were meant to do this episode two weeks ago and I messaged Kevin on this Friday and said, “Can we delay the episode because I’ve played like 10 minutes of the game?” I just had not… We’ll get into that with stuff but I just had not. (0:11:06) Kevin: Yeah, I played a good bit too. I didn’t play it the last week. (0:11:29) Al: Managed to push myself to properly play the game. (0:11:31) Al: So I have now played a decent chunk of the game. (0:11:34) Al: So, um, yeah, we’ll, we’ll actually talk about it. (0:11:37) Kevin: Now we can talk about it, yay! (0:11:39) Al: Um, I’ve also been, uh, trying to finish up Hollow Knight as well. (0:11:44) Al: So I managed to get back into it and I’ve defeated a big chunk of the bosses. (0:11:49) Al: And I think I’ve got two bosses left to go. (0:11:52) Al: Um, so I’m, I’m getting there, but, uh, yeah, we’re getting, we’re getting pretty difficult, getting pretty difficult. (0:11:57) Kevin: Okay, oh, I bet oh my gosh. I’ve seen some of those later bosses Jesus wheez that’s some nutty stuff That’s off to you Hollow Knight people (0:12:06) Al: Yeah, it’s interesting because the one I’m currently on is like, it’s not the actual individual boss isn’t difficult, but the difficulty of it is there are six of them. And you have to defeat like all of them before, yeah. And they’re all, and they can do up to two at a time. So like doing one of them at a time would probably be reasonably easy. I probably would have done it by now. But the problem is then they suddenly go, “Oh, and here’s There’s a second one you have to deal with at the same time. (0:12:18) Kevin: Oh! It’s a gauntlet. (0:12:36) Al: You’re like dodging one, but as you dodge one, the other one gets you. (0:12:39) Al: You’re like, no, so it’s like there’s so many times where it’s like, I would have definitely beaten it if it weren’t for the fact that I had two at a time and stuff (0:12:46) Al: like that. So, yeah, it’s it’s pretty it’s it’s interesting how you can have that. (0:12:51) Al: Right. Like it’s not it’s not a very difficult. (0:12:52) Kevin: Oh my gosh, yeah that sounds gnarly. (0:12:53) Al: They’re not difficult bosses, but putting them all together like that makes it very (0:12:58) Al: difficult. (0:13:00) Al: So, yeah, but it’s been good fun. (0:13:02) Al: I think I’ve managed to get, uh, like four of. (0:13:06) Al: Um, so I got pretty close that time, frustratingly close, but we’ll get, we’ll get there soon, we’ll get there soon. (0:13:11) Kevin: Dang oh my god (0:13:15) Al: Um, so yeah, no, that’s really, it’s really good fun. (0:13:17) Al: Um, I’m definitely at the point in that game though, where I do not want to explore anymore, I do not want to backtrack anymore. (0:13:23) Al: Like I have done all of that. (0:13:25) Al: I just want to get to the last boss and kill him and be done with it and get onto the next game when it comes out. (0:13:30) Al: Right. (0:13:30) Al: I, the becomes a point with those games where you’re like, I’m done exploring. (0:13:34) Al: Thanks. And the problem is… (0:13:36) Al: Obviously, Medtrivenia is the whole point of them is exploring and backtracking. (0:13:39) Al: So they don’t have a lot of fast travel. (0:13:42) Al: There is some, but it’s not a lot of it. (0:13:44) Al: So you still have to do a lot of traversal of the map to get from boss to boss. (0:13:48) Kevin: Yeah, yeah, I get that. And Hollow Knight’s a special case because the DLC is just stuck in there, like, you can’t tell where the DLC is at a glance, right? (0:14:00) Kevin: There’s no DLC menu option, like, you’re doing over a hundred percent. (0:14:06) Al: Yeah, I haven’t, I haven’t even paid attention to what I’m doing there. (0:14:10) Al: I suspect at this point, I’m just, I’m going for the like final main boss. (0:14:15) Al: And if I’ve done any of the DLC stuff, then fine. (0:14:19) Al: But I don’t think I’m going to like focus on any of that. (0:14:22) Kevin: Yeah, no, no, yeah, that makes sense, it’s a wide one, it’s a big game. (0:14:26) Al: Super fun. (0:14:28) Al: All right. (0:14:28) Al: Awesome. (0:14:29) Al: Well, that’s what we’ve been up to. (0:14:30) Al: Let’s talk about some news. (0:14:32) Al: So first of all, we have just a couple of small things about spells and secrets. (0:14:36) Al: So their Xbox version is out now, and they have also said that they are not happy with the Switch version and they’ve fired their porting team and they’ve got a new porting team for the Switch version. (0:14:46) Kevin: Oh snap! (0:14:48) Al: The actual wording is we ourselves are incredibly unhappy with the Nintendo Switch (0:14:52) Al: version. This situation is incredibly frustrating for us to achieve the best possible results. (0:14:57) Al: We’ve decided to bring a new porting team on board. (0:15:01) Al: We would like to reevaluate the source code and are currently waiting for feedback on the current status of the source code. (0:15:06) Al: Well, we can’t make any current problems concrete promises at this moment. (0:15:09) Al: We remain optimistic about making positive progress. (0:15:13) Kevin: Well, I mean, hey, I salute them for wanting to improve the quality of the Switch ports aren’t always the best, so you know [laughs] (0:15:20) Al: One lonely outposts have posted a… post. They have updated us on what they’re working on and they have teased a UI overhaul. So the whole UI is getting an overhaul. (0:15:40) Kevin: That’s a big one. Probably respectable. (0:15:43) Kevin: And played it obviously. (0:15:44) Kevin: UI is a very critical… (0:15:46) Al: Yeah, yeah, I mean, I’ve not played the game. So looking at the two, I’m like, I don’t have an opinion on which I prefer because I’ve not experienced them properly. But they definitely it feels like it’s of the same style. So it doesn’t feel completely different, but it looks like they’re exactly it’s all functional stuff. Yeah. So they’re making it look I suspect it’s like UX based stuff and and things like their newest update. They’ve got the patch as far there as well. (0:16:02) Kevin: Right, it’s not like visually aesthetically. It’s more functional. (0:16:16) Al: It’s all bug fixes and small changes. (0:16:19) Al: So the link to that will be in the show notes as well. (0:16:23) Al: Orange season. (0:16:25) Al: Now, this is an incredible patch note. (0:16:28) Al: So this is version 0.11, 0.11. (0:16:32) Al: And the patch note starts off with narrative, (0:16:36) Al: added a main story. (0:16:42) Al: And I am absolutely fascinated by this. (0:16:42) Kevin: Uhh… (0:16:44) Al: Like, does this mean there was no main story? (0:16:46) Al: Or is this additional main story? (0:16:50) Al: I mean, it says, “After settling in Orange Town, your new life seems to be going fine. (0:16:55) Al: However, the previous owner of your farm returns, and he wants it back on this journey to guarantee your future. (0:17:00) Al: Your new life will mingle with a cast of strange, friendly, and conflicting personalities. (0:17:05) Al: What kind of people will you and them be at the end?” (0:17:09) Al: So this sounds to me like the game up till this point was like the daily farming aspect of things, (0:17:15) Al: but without like an overall. (0:17:16) Al: Marking story, which is an interesting way to go about it. (0:17:19) Kevin: Umm… yeah. (0:17:22) Kevin: Umm… (0:17:24) Kevin: Spoilers, Moonstone Island could use an update like this! (0:17:26) Al: Yeah, it’s interesting. Neither of us have played it, so I don’t think we have, but there you go. If you’ve been playing the game and you’re like, “This game could do with story.” (0:17:28) Kevin: That’s all I wanted to say. (0:17:32) Kevin: But it is funny to read, just added a story. (0:17:48) Al: Well, have I got good news for you? (0:17:52) Al: Speaking of having good news for you, specifically Kevin, I’ve got good news for you. (0:17:53) Kevin: Oh! (0:17:56) Kevin: AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH AHHHHHHH! (0:17:57) Kevin: I just saw the news! (0:17:58) Al: Wildflowers, the Yuri’s Salon, I think it’s Yuri, we just think it’s Yuri. (0:17:58) Kevin: AHHHHHH! (0:18:07) Kevin: Yep, I think so. Hold on, I’m listening right now. It’s in the trailer. (0:18:11) Kevin: Yeah, it’s Yuri. Okay. (0:18:12) Al: Yuri’s Salon update is out today, if you’re listening to this on the release date, so 31st of January. (0:18:20) Al: And it brings a whole new, romanceable character, and the salon that she… (0:18:30) Al: I haven’t seen anything about pronouns, but I’m assuming she… (0:18:30) Kevin: Yeah, I don’t think so (0:18:35) Kevin: Yeah (0:18:38) Kevin: So that’s (0:18:40) Kevin: RAVERS! (0:18:40) Al: This is how you do updates, right? You go, “Hey, by the way, there was a tease, right? (0:18:47) Al: So they showed a tease of the outline of the character and said someone new is moving to Fairhaven, and then posted that yes, they are romanceable. And then the next day they were like, “Oh yeah, so the release is coming next Wednesday. Cheers.” (0:19:05) Al: Yep, good, good, good, good release in full. (0:19:06) Kevin: Umm… (0:19:10) Kevin: Yep, good reveal. (0:19:12) Al: Reveal, that’s the word I’m looking for. (0:19:12) Kevin: Like, it’s… (0:19:14) Kevin: First of all, adding a new character, that’s a big deal in any farming game. (0:19:18) Al: Yeah, especially Wildflowers, because it’s very character-based. (0:19:20) Kevin: Umm… Right… (0:19:26) Kevin: Yep, very character driven, right? (0:19:28) Kevin: Like, the setting is pretty small, so they compensated that by doing a lot of interactions with the characters. (0:19:34) Kevin: Um, so that’s… (0:19:36) Kevin: That is interesting to see, also like interesting to see added at this point, right? (0:19:44) Kevin: Because like it might say if I’m already married to Ray, I’m not gonna end that for Yuri. (0:19:46) Al: Yeah, I love how you’re not even saying Wesley, you’re just saying Ray. (0:19:48) Kevin: Sorry Yuri, I’m sure you’re fine, but you know. (0:19:50) Kevin: But that said, it will be interesting to see… (0:19:56) Kevin: It’s the reason I played the game! I’ll be honest! (0:20:04) Kevin: But… (0:20:06) Kevin: But yeah, I don’t know. I mean, I’m hopeful there will be other stuff sneaked in. I can’t wait to play it. (0:20:13) Kevin: I’ll fire up wildflowers again. Great, good excuse to do that again. (0:20:18) Kevin: One thing… Oh gosh, so it’s a salon, right? So you can redo… (0:20:26) Kevin: Yeah, Terry. Her name is Terry. Terry’s hair. It’s about to say Valerie. I’m mixing those two up now. (0:20:28) Al: Yeah. (0:20:32) Al: Quite a large selection of hairstyles, it looks like, and hair colors. (0:20:33) Kevin: But it’s I feel almost uncomfortable (0:20:36) Kevin: I feel so almost uncomfortable because I’m so used to that hairstyle it’s so iconic for the character whatever like you know it’s the look (0:20:44) Al: Yeah. (0:20:45) Al: Yes. (0:20:45) Al: It’s not like, it’s not like a game where you have a character customizer. (0:20:49) Al: Cause the whole point is it’s Tara’s story and you’re playing as Tara. (0:20:53) Kevin: Right. (0:20:54) Al: So like, this is the, I mean, can you change clothes? (0:20:55) Kevin: Yup. (0:20:57) Kevin: You can? Yes. (0:20:58) Al: Right. (0:20:58) Al: So there is at least some level of customization there. (0:21:00) Al: So, and it’s not like it doesn’t make sense to be able to change your hair. (0:21:01) Kevin: Yeah. (0:21:01) Kevin: Yeah. (0:21:05) Al: Like people change their hair. (0:21:06) Kevin: Yeah! (0:21:06) Al: That’s a thing that happens. (0:21:07) Kevin: Yeah! (0:21:08) Al: Uh, but I understand, I understand your concern. (0:21:08) Kevin: Yeah, you know, I… (0:21:11) Kevin: Yeah, I… (0:21:12) Kevin: Yeah, no, it makes sense. (0:21:13) Kevin: I… (0:21:14) Kevin: It’s… (0:21:15) Kevin: There’s nothing inherently wrong with it. (0:21:16) Kevin: I’m just uncomfortable with the change! (0:21:20) Kevin: I tear his blood, I don’t like it! (0:21:23) Kevin: But that said, hey, wildflowers in the news again, I’m very happy, happy day. (0:21:26) Kevin: Um, and boy, that r- that’s dropping soon, I like shadow drop like that. Good stuff, wildflowers. (0:21:32) Al: Yeah, good thing we’re doing this episode before it comes out. (0:21:37) Al: Awesome detail, we don’t have any like more details, but if we get them, we’ll put them in if there’s anything else coming in and it does, I actually didn’t check does it say, (0:21:47) Kevin: Heh heh. (0:21:48) Al: I think it’s a free update. I haven’t seen anything but it being DLC. Yeah, they’re called. (0:21:51) Kevin: I would assume so. They have not done anything paid as- (0:21:54) Al: Yeah, and they’re calling it an update. They’re saying the Wildflowers fourth update Yuri salon is coming next. I think that implies that it’s free. (0:22:02) Al: Hey, look, Re-legend. This is just a really small thing to say that they have said that they’re going to do more updates. That’s it. They’ve said that, oh, they got some money to work on the game more, so they’re going to do that. That’s it. That’s literally it. (0:22:09) Kevin: They’re going to add more buzzwords into the game. (0:22:28) Al: There was a bug fix update recently as well. (0:22:31) Kevin: I guess. (0:22:32) Al: I love some of these, I love some of these bugs in games. (0:22:36) Al: “Ensure the player’s character does not pass through the map when jumping off their magnus near the chest in the goblins resort in the desert biome.” (0:22:46) Al: That is so specific. (0:22:49) Kevin: Yeah. (0:22:50) Kevin: Oh my gosh, that’s funny. (0:22:53) Kevin: Okay, what a, what a re-legend. (0:23:00) Al: The interesting thing is, I looked at the comments on Steam and they’re all positive. (0:23:08) Al: It’s like unexpected but not unwelcomed. (0:23:08) Kevin: Well, look, hold on. (0:23:10) Al: Surprising but fantastic news. (0:23:12) Al: Great news! (0:23:13) Kevin: Now hold on. (0:23:14) Al: Like there’s loads of like actual- and this is the first time I’ve seen like positive comments on anything for League of Legends for like five years! (0:23:24) Kevin: Well, I mean, you know, coming out was a good first step, right, in making positive comments, finally. (0:23:24) Al: Yes, that’s true. (0:23:32) Kevin: But, like, uh, look, alright, this is anecdotal, this is just my experience, I don’t know who anyone who’s played the game, so, you know, is it all just, uh, uh, uh, you know, fake town, and, uh, just the fake comment section by, populated by the devs, I don’t know, it’s possible, I’m just putting it out there. (0:23:40) Al: Does anyone? (0:23:54) Kevin: Did the game come out? I don’t have confirmation yet. (0:23:59) Al: And they do, there is one comment on it, which is just give them guns. (0:24:05) Al: So I think I know where that person’s, I think I know where that person’s mind is (0:24:08) Kevin: I wonder where… (0:24:10) Kevin: You know, did I tell you, or do you know why they added guns in Power World? (0:24:16) Al: That was that they’d said that they’d added it because they wanted it to be big in America basically, right? (0:24:22) Kevin: Yep, yep (0:24:23) Al: Which is like one of those things where it’s like, oh no, but also yeah (0:24:30) Kevin: They’re not wrong great like that’s the reaction like oh, but they’re not wrong (0:24:36) Al: Yeah My time at Sandrock They’ve got some plushies. So if you are really if you really love them my time at Sandrock characters (0:24:39) Kevin: Boy (0:24:46) Al: They have (0:24:46) Kevin: Wait that the characters they’re not creatures or animals (0:24:49) Al: They’re they’re the characters Logan and Fang just of course you don’t you’ve not played the game (0:24:57) Al: They’ve also got some figurines (0:25:02) Kevin: Terrawiobush, where’s that? (0:25:04) Al: Not on the my time at Sandrock page (0:25:09) Al: Speaking of plushies paleopines (0:25:12) Al: teasing some plushies Not out yet, but they teased our little foot (0:25:12) Kevin: What? What? (0:25:16) Al: of a plushie, a little foot and a back covered in spikes. (0:25:25) Kevin: I’m so excited. I wonder what dinos can’t tell based based off. Oh, I’m excited The dinosaurs are very well very likely get one (0:25:34) Al: Apparently, if you go on the on their link tree, they’ve already leaked what it is. (0:25:40) Al: It’s a carrot Anki. (0:25:42) Kevin: WHAT?! (0:25:42) Al: Anki, is it an Ankiosaurus? (0:25:44) Al: Sorry, Ankiosaurus. (0:25:45) Kevin: Oh yeah, probably ink. (0:25:46) Al: Anki-lo-saurus. (0:25:48) Kevin: Yeah, okay, yeah, oh, that’s a- (0:25:48) Al: Coming soon. (0:25:50) Al: I love that. (0:25:52) Al: It’s like they’ve got the link basically with the image, not the image of the actual plush, but the image of the what it is. (0:25:52) Kevin: Let’s make ship. (0:25:58) Al: And you click through it and it’s like, oh, campaign launches in four days and 19 hours. (0:26:10) Al: Thursday. Chia the game based on New Caledonia have released a cool new update or are going to release a cool new update in March which gives you well I guess let’s go let’s go the context of this game so this game is an explorationy type game but one of the big features of the game is you can jump into nature items so animals. (0:26:40) Al: animals and plants and stuff like that you can it’s called soul jumping and you have like a certain as you play the game you like build up your soul meter and you can use that to jump into animals and stuff like that. (0:26:53) Al: They are adding in the infinite soul meter so they say this comfort setting allows you to soul jump to your heart’s content without worrying about your meter depleting be a bird forever or a coconut or anything for that matter we’re happy. (0:27:07) Al: or if you like, it feels like a great. (0:27:10) Al: I mean, they say it’s not suggested for your first playthrough of the game, but. (0:27:16) Al: Do what you want. (0:27:17) Al: They’ve not stopped it. (0:27:18) Al: Like you can do it straight away. (0:27:19) Al: And if you just want to grab the jump in a bird and fly around this map forever, (0:27:24) Al: you can do that. (0:27:24) Al: And I think it’s pretty cool. (0:27:27) Al: Yeah, yeah. (0:27:30) Al: Spirit tea, spirit tea, spirit tea have added item stacking. (0:27:36) Kevin: That feels like that should have been addressed a while ago. (0:27:42) Kevin: Don’t have that at the feet. (0:27:44) Al: really wanted to like this. And it’s good in some ways, but yeah, like there’s a lot of quality of life things that it doesn’t have that a lot of games have that makes me struggle, struggle to enjoy it as much. This was one of them, so they have removed it now, but I don’t know if I’m going to go back to it or not. They’ve also listed a bunch of stuff that they’re going to add. If you are enjoying the game. There you go. You can go. (0:28:05) Kevin: Whatever that means. (0:28:14) Al: Oh, look at the list of things they’re adding. (0:28:16) Al: Oh (0:28:16) Kevin: Speaking of enjoying games, uh, you know, Bev and, uh, Johnny enjoyed Stardew in last week’s episode. (0:28:25) Kevin: It was a great listen, good episode. (0:28:27) Kevin: And you know, I think some guy out there named Concerned Date saw that, I was like, “Oh, (0:28:33) Kevin: well if they harvest season reach 1.5, we can’t have them staying current!” (0:28:38) Kevin: So he drops the news! (0:28:40) Kevin: 1.6 is on its way, baby! (0:28:43) Al: Yeah, I mean, so like there’s not actually much news in this because we already knew it was coming. (0:28:48) Al: We already knew there was stuff in it. But he says 1.6 ended up being a little larger in scope than originally planned. Yeah, who knows what earth is happening here? He says this is the key bit here. (0:28:55) Kevin: little larger with concern to (0:29:05) Al: I’m done adding major new content to it now and it’s in a bug fixing and polishing phase until is ready for release. Thanks for your patience. (0:29:13) Al: It’ll be fun to see everyone play. He does say in the comments that it should come out, (0:29:18) Al: he says absolutely will come out in 2024. It will come to PC first. There shouldn’t be a big delay between PC and console/mobile. I think with the 1.5 update, it was a two-month delay between Steam and Switch, which is not too bad. The mobile one was the one that I think it was like three years to get for it to come to mobile. So hopefully that will be faster. (0:29:43) Al: He does say it will be fine to play this on an old save, but I’d probably recommend a new save just to experience everything in context, otherwise you’ll unlock a bunch of stuff right away when you load up your save. And I read that and went, great, that’s much quicker to cover all the new content for the episode! [LAUGHTER] (0:30:02) Kevin: Yeah ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha (0:30:05) Al: So there has been a bunch of things that he listed on, where is it? A new festival. (0:30:13) Al: Which I think we’re pretty convinced now that’s the New Year festival. Two new mini festivals. (0:30:19) Al: New late game content which expands on each of the skill areas. New items and crafting recipes. There’s a totem there, so presumably another warp totem of some kind or something like that. And what looks like a quiver, as in for archery. Georgia alternatives to some of the end game quests. 100 plus new lines of dialogue. Winter outfits for the villagers. (0:30:43) Al: New type of reward for completing billboard requests. Support for eight player multiplayer on PC. And I love right at the end he puts new farm type. Just casually adding that at the end of this massive list. Oh yeah, there’s going to be a new farm as well. I wouldn’t be concerned about him. He’s fine. He’s got a lot of money. (0:31:08) Kevin: I mean… (0:31:10) Kevin: No, I know he’s fine. I’m just concerned what he’s doing to him. Geez. (0:31:15) Kevin: Um, I can’t uh… (0:31:17) Kevin: But hey, 8-player farm. We can get all- we can finally have the all the harvest season hosts on one episode. (0:31:20) Al: Oh dear, yeah, so anyway, it’s coming this year and it’s feature complete, so hopefully it’s going to end up coming, releasing like when, during the month and the summer when I’m away, isn’t it? (0:31:24) Kevin: Live commentary as he started far. (0:31:43) Al: All right, so you might think that’s all the news. (0:31:46) Al: That’s not all the news. (0:31:47) Al: four new games as well to talk about. (0:31:51) Al: Oh yes! So, first of all we have Southfield. The little blurb for this one is ‘Weird farming meets silly physics in Southfield. Combine chaotic crops with unpredictable effects, (0:32:07) Al: build your dream farmstead and experiment with playful machinery. Wobble your way around an ever-changing island solo or with up to three friends and unearth its secrets.’ Now, we quite (0:32:21) Al: too many farming games and they don’t do interesting things. (0:32:24) Kevin: That’s true. Southfield said, “What if we do the exact opposite?” (0:32:25) Al: This game here does say that. So, this is this I love. I need to play this game. (0:32:33) Kevin: Alright, I do too. Okay, I’m gonna start with the big hook, and that’s the main character. It’s a (0:32:40) Kevin: big blue (0:32:43) Kevin: gumdrop head looking blob man with big eyes, and that’s kind of it. (0:32:49) Kevin: He’s humanoid he has arms and legs (0:32:51) Kevin: and a head with eyes and a little (0:32:54) Kevin: Pikmin type leaf on top just a little one little sprout (0:32:58) Al: Pretty generic. (0:32:58) Kevin: and he’s big (0:33:00) Kevin: Yeah, but he’s big and cartoony and the way he runs around his dynamic proportions and style fitting very much with the quote-unquote Weird there’s silly physics. It’s great. He does like big bounces spins, or he does like full-on tornado (0:33:16) Kevin: He rolls around in a ball at one- (0:33:19) Al: Yep, he rides on a quad bike you got quad bikes in this game (0:33:19) Kevin: Armadillo style. (0:33:21) Kevin: He does. (0:33:23) Kevin: Yep, he’s chopping down trees. (0:33:25) Kevin: The trees are actually falling. (0:33:27) Kevin: Not just poof, here’s your logs. (0:33:29) Kevin: They’re timbering over. (0:33:31) Kevin: Um… (0:33:32) Al: There’s an electric chicken that you’re carrying, you’re chasing and you get electrocuted by. (0:33:33) Kevin: logs you there they’re timbering over (0:33:40) Al: You can throw an axe to cut down fruit. (0:33:42) Kevin: You can get frozen into ice cubes. (0:33:45) Kevin: You can throw one of your fellow blob people full on hurricane spins rocks. (0:33:51) Kevin: There’s a fruit growing to gigantic proportions. (0:33:54) Kevin: I don’t know why. (0:33:56) Al: The machinery looks fun. (0:33:58) Kevin: So this is interesting because there’s conveyor belts and things presumably for automatizing things and whatnot. (0:34:05) Kevin: But because of the weird effects, they’re just this physics that like fruits and crops are just bouncing on the conveyors. (0:34:12) Al: And it’s a bunch of the machinery that seems to be like cannons as well So it’s like leaning into I just I love everything about this. This is fantastic. I need this game (0:34:12) Kevin: so, are you… (0:34:16) Kevin: yup (0:34:20) Kevin: it’s so good right and and like even and there’s crafting there’s you can build a house and other stuff um there’s you know your plots and your farms but like every crop I don’t think i’ve (0:34:40) Kevin: It’s big, it’s cartoony, it’s colorful, it’s fun. (0:34:44) Kevin: Southfield looks amazing! (0:34:46) Kevin: Um… (0:34:47) Al: There’s also some some buildings so you can like kind of, I guess, Fortnite-esque type building, right. You’ve got your your your wall, you put up your wall and you put up your roof properly designing your house how you want. (0:35:05) Al: Yep, this one is coming soon. And as of now, I only see information about it coming to Steam on Windows. (0:35:13) Al: Yep, this one’s going on the list, I’m definitely, I’m definitely playing this one. (0:35:17) Al: Next, we have, Sugar Dew Island, now, so, before, yeah, so the name, the name is terrible, (0:35:19) Kevin: Yup. (0:35:24) Kevin: Oh boy, oh boy, just they’re coming out swinging with that name. Oh boy. (0:35:32) Al: right? (0:35:33) Al: Let’s just get out of the way. (0:35:35) Al: It’s Stardew Valley versus Coral Island, right? (0:35:38) Al: Like it’s just, like where is all they, what’s, what’s with the name? (0:35:40) Kevin: No… (0:35:41) Al: It’s bad. (0:35:43) Kevin: I- (0:35:44) Kevin: Island’s overdone, but at least it’s an actual thing, right? (0:35:48) Kevin: I’m gonna put my foot down, draw the line in the sand. (0:35:51) Kevin: I don’t think any farming game should ever have the “do” in its name. Ever. Again. (0:35:54) Al: Whatever it is, is a bad name, right? Just whatever. One of the comments on YouTube is, (0:35:57) Kevin: Just… (0:35:58) Kevin: Just don’t try. (0:36:06) Al: “One might consider there’s a copy of Stardew, shut up.” So, one interesting thing just before we actually talk about the game is, I feel like this has been shared, it’s been advertised on every single Kickstarter game update. (0:36:24) Al: I have seen in the last one exactly every single one of them they seem to be talking about this. (0:36:26) Kevin: I saw it on a link on one of the earlier news article links I put and clicked on. (0:36:33) Al: I am fascinated about by this like what is the deal behind this game? (0:36:38) Kevin: Raid Shadow Legends. (0:36:39) Al: So let’s do the usual blurb in this cozy farming game you have to run your own farm shop take care of your animals and your farm sell your goods to the cute forest folk (0:36:51) Al: upgrade the island and fulfill smart. (0:36:54) Al: No, fulfill small orders from the Harmony Tree to fill the island with life again. (0:37:00) Al: Nothing about this seems unique. (0:37:03) Al: Comparing to the previous one, this just looks like it’s a farming game. (0:37:04) Kevin: nope I yep the the one oh gosh even the four quote-unquote force folk just look like harvest sprites the one thing I will say I I have one thing I’ve wanted is to run the shop the shipping bin that’s it I don’t know if (0:37:08) Al: Hey look, it’s a harvest moon. (0:37:30) Al: Yeah, this is the thing about those is, so Ooblets had a way to do that, and there’s been a couple of other games where there’s been a little bit of it, and it always just feels to me like it’s just a really inefficient way of selling things, right? Because you have to go in and you put a few things out in the shop, and then you have to like, you either, they either implement like a haggling thing, in which case I always feel like I’m not getting as much as I could, or it just ends up being why can’t I just throw these in the shipping box, right? (0:38:00) Al: I don’t feel like any of them have ever done it well, (0:38:04) Al: and I’m not sure I trust this. (0:38:06) Kevin: I I don’t think not off not what I’m looking because like you know thinking farms like you’re growing (0:38:13) Kevin: Huge amounts of crops rolling bulk and so like I don’t know but (0:38:16) Kevin: Yeah, the shop doesn’t need that’s the add more to that because otherwise boy This much like its name takes after a lot of other games a boy am I look (0:38:28) Kevin: Studio Ghibli has amazing art stuff, but boy. I’m I tired of seeing that (0:38:34) Kevin: aesthetic in these games. (0:38:36) Al: Yeah, it’s not like it looks bad or anything, but it’s not and and the game doesn’t actually look like the trailer Right the trailer is completely like just random animated stuff (0:38:36) Kevin: Um… (0:38:38) Kevin: No! (0:38:46) Al: Well, I know it does have some of the gameplay, but like it starts off with that style (0:38:48) Kevin: Well, presumably we’re not 100% sure, but (0:38:51) Al: It’s a completely different style than the I suspect actually (0:38:54) Kevin: Yeah, true true (0:38:56) Al: It looks fine. It’s not like it looks bad (0:38:59) Kevin: Yeah, it just (0:38:59) Al: But nothing about it can especially comparing it to what we just talked about nothing about this excites (0:39:05) Kevin: Yeah, no, it’s it’s it looks fine, but not bringing anything new to the table. It’s a tough market (0:39:13) Kevin: Gotta do a bit more to (0:39:14) Al: Anyway, the Kickstarter is launching soon. (0:39:19) Al: Apparently, Steam says its planned release is Q2 this year, presumably that’s Early Access, (0:39:26) Al: but it doesn’t say on Steam that it’s going to be Early Access. (0:39:29) Al: I’m assuming they aren’t doing a Kickstarter to then release the full version in a matter of months. (0:39:37) Al: You would think not, but who knows. (0:39:41) Al: I noticed is Roca play. (0:39:43) Al: Uh, they. (0:39:44) Al: Are they a publisher or are they a developer? (0:39:48) Al: I’m not actually sure. (0:39:49) Al: They look to be both, but they did spells and secrets. (0:39:54) Al: They’ve done solar punk and they did, um, Oh, what was that one? (0:40:01) Al: There was another one that was like a, an island based one where you were like a pirate and you crashed into the island. (0:40:08) Al: And no, I don’t mean, and I realized that sounds exactly like the start of Dragon Quest Builders 2. (0:40:17) Kevin: Yeah, I don’t, um… (0:40:19) Kevin: Lose Lagoon? (0:40:21) Kevin: Castaway Paradise? (0:40:22) Al: Castaway Paradise. No, that’s not the one I was meaning, but that is another one that they’ve done. (0:40:25) Kevin: Stranded Sales. (0:40:27) Al: Stranded Sales. Yes, there we go. They did Strand- (0:40:29) Kevin: Oh my gosh, they… (0:40:31) Kevin: They actually have a game called Harvest Life. (0:40:34) Kevin: Oh my goodness. (0:40:36) Al: So, yeah, they did Beasties as well, which was the one that went on Kickstarter and then they cancelled the Kickstarter. (0:40:43) Al: And I don’t know, it’s a weird company. (0:40:46) Al: They have such an interesting mix of things that become really popular and things that are just really weird. (0:40:52) Al: Like Spells and Secrets has very positive reviews. (0:40:54) Al: It’s like 80% positive reviews on. (0:40:57) Al: And then Beasties has 50% rating. (0:41:00) Al: And she’s just like, that is such a big difference. (0:41:03) Al: They also have Super Dungeon Maker, which is like a… (0:41:06) Al: Zelda-style dungeon Mario Maker type thing, which has very positive reviews, it’s 84% positive. (0:41:17) Al: And Stranded Sales was… (0:41:19) Al: It was a game. (0:41:24) Kevin: That was a game. That feels like a few of these you could- (0:41:27) Al: Yeah, so like, you never quite know what you’re getting at Rokka Play. (0:41:31) Al: So, yeah, I guess we’ll see what happens. (0:41:36) Al: The punk hasn’t even come out yet, although it looks like they’re just publishing it, they aren’t… (0:41:40) Al: So I don’t… Yeah. (0:41:42) Al: There’s a lot of stuff. I’m not particularly excited about this one. (0:41:47) Al: But it is coming to Steam on Windows, Switch, PlayStation, and maybe Xbox. (0:41:53) Al: I don’t know whether that will be as a stretch goal, but it says Xbox question mark. (0:42:00) Al: So… (0:42:02) Al: Next, we have Sunkist City. (0:42:06) Al: life sim set in an upbeat sun-kissed seaside metropolis full of funky vibes and quirky characters. Stake out your new life in the city, tending to DIY gardens, learning new skills and making lifelong friends and help bring life back to its once vibrant streets.” (0:42:26) Kevin: I don’t know. (0:42:28) Kevin: I can’t tell if this game looks good or bad. (0:42:31) Al: So, well, let’s just put it, it is almost exactly this. (0:42:36) Al: Stardew style. Imagine Stardew, it’s that. It looks like that, but it’s based in a city, (0:42:47) Al: not a small village. Every single thing I see, it just looks, you could tell me this was a Stardew and I’d go, “Oh, they changed the UI at some point.” That’s what I would do. The keg looks almost identical and the cheese press looks very similar and like these things (0:43:06) Al: and that’s not necessarily a bad thing right like stardew did very well uh but I feel like (0:43:14) Al: what is this doing that would make me play it rather than stardew and i (0:43:19) Kevin: quirky character whatever they don’t seem particular one has blue hair they (0:43:22) Al: look characters are hard to do well and I the problem is that I i don’t think you can do i don’t think I don’t think many people could do stardew and I think many people could make stardew (0:43:36) Al: but not as well and that’s what this strikes me at it doesn’t look bad but I i’m really fascinated as to why I would want to play this rather than stardew is the story really good are the characters really good that’s what i’d probably be looking for (0:43:40) Kevin: Yeah, that’s a very good way. (0:43:49) Kevin: Yeah. (0:43:54) Kevin: Mmm. (0:43:54) Kevin: Yeah, because you’re right, like, I… (0:43:57) Kevin: I see absolutely nothing… (0:44:06) Kevin: Asphalt in this setting like there’s (0:44:06) Al: Yeah, yeah. And some buildings that look run down. There’s a ramen place. Okay. (0:44:11) Kevin: Yep, it’s (0:44:13) Kevin: Yep, that’s that’s kind of it. I don’t mechanically. I don’t see anything. I see fishing There’s no some type of gardening slash farming you even carry the items over your head all a stardew [laughs] (0:44:26) Al: Yeah, like the last game someone said it looks like a copy of Stardew, now this looks like a copy of Stardew, right? I don’t, again, I don’t want to like harp on it too much because like I’m sure it would be fun to play and I don’t want to put people down and I hope that, (0:44:42) Kevin: Yeah, again, it doesn’t look bad, but just… (0:44:43) Al: I hope that they’re successful but I just, (0:44:47) Kevin: It’s not standing out, right? (0:44:48) Kevin: And again, this is very… (0:44:50) Kevin: The cottagecore farming space, getting all buzzwordy here. (0:44:54) Kevin: Like it’s, it’s flooded with starting. (0:44:56) Kevin: It’s bad. (0:44:58) Kevin: So you’re going to put one out. (0:44:59) Kevin: You really need roots of Pacha. (0:45:01) Kevin: Do it in the Stone Age. (0:45:02) Kevin: Okay. (0:45:02) Kevin: And that’s something different. (0:45:04) Kevin: And it mechanically affects it, right? (0:45:07) Kevin: You have mam and stuff like it’s appropriate, but here in the city, (0:45:12) Kevin: you’re really just not seeing anything, uh, and again, this is just based off a handful of, uh, screenshots. (0:45:18) Kevin: So, you know, I could be speaking a bit too early, but I’m just not… (0:45:23) Al: So the interesting thing is, this is this developer’s second game, their first game came out in 2016, with its last update coming out in 2018. (0:45:32) Al: So I feel like they finished off that game, they saw Stardew Valley, and they’ve been working on that since then. (0:45:38) Al: Because Stardew got really popular in 2017, so just as they were finishing off. (0:45:44) Kevin: yeah that looks that’s exactly what it looks like ‘cause this is and their first game is wildly different called wasted it’s a post-apocalyptic pub crawler it’s in 3d and it’s a very wild looking game it does absolutely one thousand percent not cottagecore at all but uh… (0:45:58) Al: That looks more interesting to me. (0:46:05) Kevin: different game [laughter] (0:46:08) Al: Yeah, I don’t. Anyway, it’s there. It’s coming to Steam on all the platforms. So we’ll see, (0:46:18) Al: I guess. And the final one is Abyss New Dawn. Names, really? Names again, right? Like, is this a… Abyss New… It’s just games in general. But this is the thing. Why is it abyss new dawn. This makes it sound like it’s a second (0:46:28) Kevin: Why did it have to be so bad in this space? Why? (0:46:38) Al: abyss game, right? But also secondly, this describes i

The Harvest Season
Year in Farming 2023

The Harvest Season

Play Episode Listen Later Dec 27, 2023 142:13


Al, Kevin, and Micah go through the games of the year and crown their winner for 2023. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:42: What Have We Been Up To 00:27:56: 2023 Releases 00:34:54: Previous Winners 00:36:30: Our Nominations 01:53:00: GOTY Debate 02:08:06: Decision 02:15:50: Outro Games Mentioned Games released this year Above Snakes Before the green moon Everdream valley Fae Farm Farming Simulator 23 Flutter Away Garden Buddies Garden In Harvest Moon: The Winds of Anthos Hello Kitty: Island Adventure Homestead Arcana Innchanted Lego Fortnite Loddlenaut Mineko's Night Market Moonstone Island My Time at SAndrock Paleo Pines Roots of Pacha Rune Factory 3 Special Season: A Letter to the Future Silent Hope Smushi Come Home Spells and Secrets Spirittea Sprout Valley Steamworld Build Story of Seasons: A Wonderful Life Sun Down Tchia Terra Nil Wildmender EA released in a previous year, 1.0 this year Ikonei Island Moondrop Sun Haven Coral island DDV EA released this year Cornucopia Fabledom Moonlight in Garland One Lonely Outpost Research Factory Song of the Prairie Snacko Previous Winners 2019: Doraemon SoS 2020: Summer in Mara 2021: Spiritfarer 2022: Ooblets Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of The Harvest Season. My name is Al. (0:00:39) Micah: I’m waiting, I’m waiting for you. (0:00:41) Kevin: Oh, I was waiting for you, too. I’m Micah. (0:00:44) Al: And we are here today to confuse you a lot. (0:00:46) Micah: And I’m Kev. (0:00:48) Kevin: There we go. (0:00:52) Al: It says, “We’re to talk about cottage core games.” (0:00:52) Kevin: Well, I mean, that goes without saying. (0:00:56) Al: Whoo! (0:00:57) Kevin: Whoo-hoo! (0:00:57) Al: Just, just in case people don’t know who they are, the names were the wrong way around there. (0:01:03) Al: So you know, they’re good luck. (0:01:06) Al: This is the fun episode of the year where I get two people on and we argue about which (0:01:14) Al: is the best game. (0:01:16) Al: And most of the time we come to a conclusion where we’re all accepting that that is our combined game of the year. (0:01:22) Kevin: Not this year. I refuse already. (0:01:26) Al: We will see where this year goes. (0:01:29) Al: But oh boy, oh boy, do I have some opinions. (0:01:34) Al: We’ll get to that when we get to that. (0:01:37) Al: Obviously transcripts are available for the episode and the show in general in the show notes and on the website. (0:01:44) Al: The game of the year stuff, Micah, what have you been up to? (0:01:46) Micah: I have been playing Dragon Quest Monsters 3 and I have also been playing Starfield quite a bit. (0:01:48) Al: Shock, shock harder. (0:01:52) Kevin: Good stuff. How many slimes are on your teeth? (0:01:59) Al: Interesting. What do you think? (0:02:01) Micah: I… (0:02:03) Micah: Okay. (0:02:04) Kevin: This, this is the response I hear every time I ask about it. (0:02:08) Micah: I very much understand two things. (0:02:14) Micah: I am a fan. (0:02:17) Micah: I am a fan of Bethesda game design and have been for many years. (0:02:22) Micah: So there is a level of comfort that comes with it. (0:02:27) Micah: I also understand that it is kind of dated game design. (0:02:33) Micah: And it all sort of feels the same as far as Bethesda goes. (0:02:40) Micah: But because I like that, I appreciate it. (0:02:44) Kevin: Yeah, no, that makes sense. I’m a Tetris fan, and Tetris hasn’t changed once in the 40 years it’s been out. (0:02:52) Al: That’s not true! That’s not true, Kevin. (0:02:54) Kevin: Yeah, I know that’s not true. (0:02:56) Al: We know, you know, you know that Tetris has changed. (0:02:58) Al: It has improved. It has moved with the times. (0:02:59) Kevin: Yeah, it is. (0:03:01) Micah: Tetris Effect is one of the greatest Tetris games of all time. Tetris 99. I would say, (0:03:04) Al: Exactly. Exactly. (0:03:06) Micah: I would actually argue that Tetris has done more changing than most franchises do. It’s kind of impressive. I don’t know, it’s kids. It can be cozy, right? Tetris can be a cozy (0:03:14) Kevin: You’re right, especially one we’re a fan of in particular. (0:03:19) Al: You don’t come, we don’t come for Tetris here, Kevin. (0:03:22) Kevin: I mean, we could. (0:03:28) Kevin: We could argue which one’s the best shaped piece. (0:03:31) Al: They also have their scam game that Cody’s playing. (0:03:31) Micah: Their scam game? No. (0:03:34) Kevin: Ah, well. (0:03:35) Al: Oh, have you not heard this, Micah? She’s playing a game that, like, you get points and then apparently once you hit a million or two million points you can win a free cruise, (0:03:45) Al: and I’m convinced it’s a scam. I’m waiting for the day that she gets to the right number of points and then, like, we never hear from her again because she’s, like, shipped off to have our organs harvested or something. (0:03:45) Micah: What? That does sound kinda scary. (0:03:49) Kevin: It does. (0:03:57) Micah: Dear God, all because of Tetris. (0:04:03) Kevin: Well, at least she had fun getting there. (0:04:05) Al: Anyway, so Starfield. (0:04:06) Kevin: That sounds like the game of the year to me. (0:04:10) Al: So what you’re saying is, if you like Starfield, you’ll like Starfield. (0:04:13) Al: That’s what you’re saying. (0:04:14) Micah: Yeah, if you like Bethesda games, Bethesda RPGs, (0:04:20) Micah: then you’ll probably like Starfield. (0:04:22) Micah: I think that there’s a lot of really neat things that they do with the. (0:04:27) Micah: Like space travel portions of it, there’s there’s a lot of really cool the like ship combat, space combat and stuff like that is very, very interesting. (0:04:37) Micah: It’s fun and the more that you kind of get comfortable with the how things function in the world, the you know, the more comfy of a game it is to. (0:04:49) Kevin: Okay, serious question. Have you played No Man’s Sky? (0:04:52) Micah: I have. (0:04:53) Kevin: to that (0:04:55) Micah: It is like if no man’s sky. (0:04:57) Micah: I had way more polished and was much more fleshed out and had much more like story elements to it. (0:05:09) Micah: I think that like primarily my enjoyment of Bethesda games comes from their writing. (0:05:17) Micah: And because there are just as an example, there’s a quest that I stumbled on by… (0:05:27) Micah: killing a space pirate and when I looked in his inventory there was a note and when I read the note that it unlocked this huge side quest that was like hours long. (0:05:40) Micah: Which is like I could have very easily missed that. (0:05:44) Micah: And I love that there’s such depth to like how stories play, like side stories even play out in Bethesda games like that. (0:05:57) Micah: So many times in Elder Scrolls games and things, you know, I’ll just stumble onto a cave and there’s a really deep story that’s written into this group that moved into this cave or whatever and it’s something that you could very easily miss. (0:06:16) Micah: It really makes me appreciate how much effort they put into writing things that people could never play in their, you know… (0:06:27) Micah: They’ll play through the game but there’s plenty of that in Starfield. (0:06:36) Al: Yeah, I think that’s fair. I’ve have enjoyed seeing a lot of the stuff online about all the kind of like side stuff, which has been for me, probably more fun than actually playing the game would be. So like, I totally get if you enjoy the game, then it makes it so much more fun, right? Because you’re finding all these things and just kind of stumble across this. But yeah, for me, it’s like, yeah, I enjoy watching someone post about it online or post a video or something like that. I think I know the side story you’re talking about, because that’s that’s the one that most people tend to go to. (0:06:42) Micah: Mm hmm. Yeah. (0:06:48) Kevin: Yeah. (0:07:12) Micah: Yeah, it’s a pretty important one because it, especially early on it, it gives you access to things that you would not have otherwise, that are pretty important. (0:07:22) Al: Yeah, you just confirmed it’s the one I’m thinking of. (0:07:28) Al: OK, well, I’m glad you’re enjoying it. That’s the important thing. That’s what we play games for. (0:07:30) Kevin: Yeah, well, we, we actually could do greenhouse. (0:07:32) Micah: And you know, I could talk about Dragon Quest monsters endlessly, but I’ll save everybody’s. (0:07:37) Micah: I’ll save everyone’s ears for… (0:07:40) Kevin: I didn’t all gladly listen to Dragon Quest talk for. (0:07:42) Al: Let’s discuss that later. (0:07:44) Micah: Yeah, I think that’s probably what I’m gonna be hanging on to that for is the the later (0:07:52) Al: Awesome. Kevin, what have you been up to? (0:07:55) Kevin: So it’s been a hot mince I’ve been on I think and the biggest life update for people who haven’t heard I have kittens now (0:08:05) Micah: kittens? No. When you okay, when you say kittens, obviously plural, how many are we talking here? (0:08:06) Kevin: Have I not showing you the mic oh I will text you a picture right now (0:08:11) Kevin: Yes (0:08:15) Kevin: We’re talking too so We started off with one (0:08:20) Kevin: So we’re looking for a new place to move into and at one of the places we’ve kittens they were giving (0:08:25) Kevin: away and so we took one home and then after some discussions we said you know what I bet this kitten could use a companion so we went back and got one got one of her brothers and so we now went from no kittens to two kittens pretty much out of the blue their names are teddy and daisy (0:08:52) Kevin: They are about seven, eight weeks. (0:08:55) Kevin: They are about eight weeks old. (0:08:57) Kevin: This is my first time owning cats. I’ve had a dog before, but never cats. (0:09:02) Kevin: It’s been enjoyable there. (0:09:04) Kevin: Fun, energetic, Daisy in particular is a little gremlin who loves to run around. (0:09:08) Kevin: Teddy, the brother, he’s a lot more chill. (0:09:11) Kevin: He is, yeah, I’m loving them so far. I love animals, right? (0:09:15) Kevin: And they were so little when we got them. (0:09:17) Kevin: They were only like four weeks old when we got them. (0:09:20) Kevin: So they were really little. They were like tripled in size. (0:09:23) Kevin: I took them to the vet for the first time. (0:09:25) Kevin: Yesterday, and aren’t they precious I I will have to find of us an alpix so he can post it with the show (0:09:26) Micah: Oh my god. (0:09:33) Micah: Who who’s the which one is the white and gray one? (0:09:37) Kevin: That’s Daisy (0:09:38) Micah: That’s Daisy. (0:09:39) Kevin: Mm-hmm and then (0:09:40) Micah: Daisy looks very much like my brother’s cat, zero, who is 18 years old. (0:09:43) Kevin: Oh really, huh Wow Wow, that’s strong (0:09:48) Micah: But the like identical like pattern and facial structure and. (0:09:51) Kevin: Yeah, yeah, Teddy’s really cute. He’s got a tuxedo (0:09:55) Kevin: pattern. He’s got gray fur, but like little white paws and, um, and Daisy’s black or black gray spots. Yeah, they’re adorable. Um, so yeah, they can be a handful at times as I’m sure cat owners know they can get all over the place. (0:10:10) Kevin: But, um, but I’ve been enjoying. Um, so, uh, yeah, that’s the big thing really. But, uh, (0:10:16) Kevin: other than that, probably the biggest things I’ve been playing lately. Um, I’ve really been getting through Tears of the Kingdom finally. I’ve pretty much (0:10:25) Kevin: at the finish line I’ve done all the big quests I’m just kind of going around hitting up all the shrines and filling out the map and so on and so forth but I could go take on Ganon anytime. That game is phenomenal it’s great I mean I don’t have to go in-depth about it I’m sure everyone knows how good it is right right but yeah very good game I yeah not much I probably could add and then the The other one is a… (0:10:42) Al: Speaking of games that have secrets. (0:10:55) Kevin: Street Fighter 6 (0:10:58) Kevin: So I am a fighting game fan. I am bad at them, but I love them (0:11:03) Micah: Hey, me too. (0:11:04) Kevin: I picked it up. Yeah, yeah, you got right. I’ve only played two weeks (0:11:07) Micah: On both fronts. (0:11:10) Kevin: Have you picked up Street Fighter 6? (0:11:11) Micah: I have not. (0:11:12) Kevin: Micah, okay (0:11:12) Micah: I have some friends that I have watched play. (0:11:14) Kevin: Okay (0:11:18) Micah: And I have some friends that are extremely good at Street Fighter. (0:11:23) Kevin: Yeah, yeah good. Oh man, hats off to them. (0:11:24) Micah: So I’ve seen some, you know, stuff that I’ve seen gameplay that I don’t fully understand because it’s too… (0:11:33) Micah: high level for my small brain to comprehend, but… (0:11:40) Kevin: That’s fine, I’m playing it and it happens to me. (0:11:45) Kevin: So yeah, the two big things, I mean Street Fighter, right? (0:11:47) Kevin: It’s the iconic series, (0:11:48) Kevin: so I’m sure people know what it’s all about, it’s fighting. (0:11:51) Kevin: But the two big things that it brings, (0:11:54) Kevin: the first is called modern controls. (0:11:57) Kevin: They have a new control scheme (0:12:02) Kevin: that simplifies basically playing the game. (0:12:05) Kevin: So traditionally you’d have to do a motion on your control stick and a button and all sorts of crazy combinations to get moves out. (0:12:15) Kevin: But they simplified it, (0:12:16) Kevin: where you can get moves out with just the press of a button. (0:12:20) Kevin: It’s very beginner friendly. (0:12:23) Kevin: Because of the convenience of that, (0:12:25) Kevin: they balanced it by reducing the strength of the moves and things like that. (0:12:32) Kevin: I think it’s great. (0:12:33) Kevin: I don’t play it much myself, I like the classic stuff, (0:12:36) Kevin: but it’s fun to see people use it and be able to play, (0:12:41) Kevin: get in without having to worry about not being able to do the moves. (0:12:44) Kevin: I say that as someone who is not always able to do the moves. (0:12:50) Kevin: And the second big thing that they have is called world tour mode. (0:12:53) Kevin: Have you guys heard of this at all? (0:12:56) Kevin: Yeah, oh man. (0:12:58) Kevin: So World Tour Mode is their single player campaign. (0:13:02) Kevin: The real kicker is that it’s a create a character mode. (0:13:08) Kevin: So you create your own fighter, but they’re sliders to your physical attributes. (0:13:16) Kevin: So you can be as tall, skinny, short, whatever you want. (0:13:19) Kevin: You can make monstrosity looking characters and it will affect your gameplay. (0:13:24) Kevin: If you have long arms, you will be able to punch farther or whatever. (0:13:29) Kevin: It’s pretty fun making your own character. (0:13:32) Kevin: I love it. You can hang out with the cast, which are filled with fun dumb moments. (0:13:46) Kevin: You can text all the street fighters. It’s really funny. (0:13:48) Micah: I am a big fan of a really ridiculous character. (0:13:48) Kevin: It’s so good. It’s probably the most ridiculous one. Just today I saw somebody look like a spaghetti with arms. (0:14:02) Kevin: It’s so good. There’s an online mode where you can bring your creative characters. You can have your freak matches. It’s great. (0:14:10) Kevin: Everything about that game is fantastic. The presentation, the music, the online play works great. I rarely have any bad connections for matches. (0:14:22) Kevin: I’m the character I picked up. Her name is Manon. She is a French supermodel. (0:14:32) Kevin: She is also a judo wrestler. She throws all of that in her move. She does struts, she does pirouettes, and she’ll grow you around. (0:14:40) Kevin: She’s very fun to play. That’s what I’ve been up to. (0:14:44) Kevin: Alright, Senor Al, what about you? (0:14:48) Al: Not a huge amount. It’s been a weird week, but I’ve been playing a bit of a Highland song. So for Micah, probably, who isn’t aware, it’s a platforming game based in the Scottish Highlands, and part of it is rhythm based. And it’s absolutely gorgeous. It has great music. The story is really good, and I don’t play games with the sound on, but I… (0:15:18) Al: can’t play this game with the sound off. Like, it’s just even outside of the rhythm, but it’s just so good. Yeah. Like, a Highland song. And it’s fantastic. So, okay, yeah, (0:15:30) Kevin: Okay, what are the rhythm portions like, because I know it was the Scottish game, but I don’t know what it’s like. (0:15:36) Al: okay. That’s a fair question. That’s a fair question. So, to preamble to that, the idea is that you’ve got all these mountains, and you’re climbing over them, and you’re trying (0:15:48) Al: to get to specific points. And there are places in the game where, as you are walking, (0:15:54) Al: it will tell you to press B to run. And then as you’re running across a terrain, there are things in the way, and the rhythm bit is you have to press it in time to the music to keep going and jump over the rhythm. (0:16:08) Kevin: Okay, that’s fascinating. Huh. I don’t think I’ve ever seen a rhythm platformer in the (0:16:19) Micah: This is beautiful. (0:16:20) Al: Right. Right. And the best thing is, so when you’re standing on, when you’re standing on a hill in the game and you can see all of the hills around you, all of those hills are hills you can go to in the game. (0:16:32) Kevin: Oh wow, that’s nice. (0:16:34) Micah: Wow. Yeah, this is a really pretty game. I’ve never heard of this. (0:16:38) Al: Yeah, it’s really I’m loving it. It’s great. Yeah, yeah, I came out a couple weeks ago. (0:16:39) Micah: Is it new? (0:16:44) Al: But it’s fantastic. And all the Scottish accents are legitimate. So no terrible Shrek voices. (0:16:50) Kevin: But, I mean, come on, don’t you want at least one Shrek in there? (0:16:52) Al: No, no, no. Definitely not. Never, never, never. Shrek is fine in Shrek. Not outside. (0:16:56) Micah: No, that was a very immediate no. (0:17:00) Micah: No, no, no, no, no, no. (0:17:00) Kevin: Ah, fair enough. (0:17:06) Al: We have enough fake Scottish. (0:17:08) Al: Voices in the world, there are very few things where we actually get proper Scottish voices. (0:17:13) Al: So it’s nice to actually hear some. (0:17:14) Kevin: Fair enough. (0:17:15) Kevin: Is David Tennant in it? (0:17:17) Al: I don’t think so, no. (0:17:18) Kevin: the- I’m sorry. That’s a missed (0:17:21) Al: His voice, there was something, I can’t remember what it was I was watching the other day and I was like, “Oh, that’s David Tennant.” Like I always, anytime I hear him doing his normal voice, (0:17:29) Al: it’s like such a distinctive voice for me that I’m like, “Oh.” It’s like, (0:17:33) Al: Every so often, somebody learns that David Tennant is Scrooge McDuck. (0:17:38) Al: And they’re like, “What? How’s David Tennant?” I’m like, “How could you not tell? His voice is just so distinctly his voice.” (0:17:39) Kevin: Yeah, yeah. (0:17:40) Kevin: - That’s… (0:17:47) Kevin: I, I didn’t know, I mean, I, I watched, I’m a big fan of the reboot of DuckTales, but I didn’t know it was David Tennant till a little bit in. (0:17:48) Al: Maybe that’s a Scottish thing, I don’t know. (0:17:57) Kevin: Um, and I didn’t realize he was Scottish. (0:17:59) Kevin: That’s, it’s really funny. (0:18:00) Al: Yeah, he’s not putting on a voice. He’s slightly emphasizing it, but that’s basically just his voice. (0:18:04) Kevin: Yeah, sure. (0:18:06) Al: Yeah, don’t do that again, Kevin. (0:18:06) Kevin: I like how he says “Gad-age” in the first episode. (0:18:09) Kevin: I always remember that one. (0:18:13) Kevin: That’s how he says it. (0:18:17) Al: So yeah, I’ve mostly been playing that and also been playing Pokemon because of the Flubbebe outbreaks, as I said, in the show notes. (0:18:27) Micah: Oh, that’s right (0:18:30) Al: baby baby. (0:18:31) Micah: Forgot that was going on. I forget it’s uh, well baby now and then (0:18:39) Kevin: Milsory in the (0:18:42) Al: So it’s current Flababy in Poldea. It is… no, it is not. It is Litwick in Kitakami. (0:18:48) Kevin: 3 in Kitikami. (0:18:52) Micah: Mmm. Yeah, because milsry is not in the game. (0:18:53) Al: Milcery isn’t in the game yet. Milcery will be in the Blueberry Academy when it comes out. So that’s why it’s not Milcery yet. It’s because it’s in the new region in the DLC. I think it’s just called the Blueberry Academy. Yeah. (0:19:01) Kevin: I haven’t gotten the DLC yet. (0:19:05) Micah: So just the new region, do we know what the new region is called? (0:19:07) Micah: Other than just, it’s the Blueberry Academy, is it just Blueberry Academy? (0:19:10) Kevin: That’s it. (0:19:11) Kevin: Yeah, it’s like an- it’s a- yeah, it’s part of- it’s Unovan territory, I guess, I know, (0:19:16) Kevin: but it’s like an artificial island sort of thing. (0:19:20) Al: Yeah, they call it like the. (0:19:21) Kevin: Terrarium. (0:19:24) Kevin: Yeah. (0:19:26) Micah: means I almost fear honest I mean it’s the like vibe that I got from it when I yeah we’ll see it’s always we’ll see (0:19:26) Kevin: Yeah. (0:19:28) Al: Yeah, it is pretty much, hopefully less evil, but we’ll see. (0:19:29) Kevin: now. (0:19:31) Kevin: Yeah, [LAUGH] I might get the DLC finally, the trit look. (0:19:40) Al: Oh, they are calling it the ceranium. (0:19:42) Al: They are calling it. (0:19:44) Micah: I was just recently finishing up my Pokedex, my like living decks in Violet in preparation for the DLC, but (0:19:57) Micah: there’s a lot of just figuring out how to who I knew who had the other Sinnoh starters, because you only get the like one egg. (0:20:11) Micah: And it’s dependent on, I guess, dependent on what starter you picked for. (0:20:15) Micah: For scarlet or violet. (0:20:16) Al: I think it was, or maybe it was random, I can’t- (0:20:20) Micah: I feel like it was, yeah, it seemed like from trying to track down where I would find a Piplup, it was, it was through like deduction power, the power of deduction (0:20:34) Micah: through who had what starter from the, from Paldea. (0:20:38) Micah: So I don’t know if that’s actually the case or not, but that’s, that’s how I managed to figure out who had. (0:20:44) Al: Yeah, I could probably find out if I cared enough. (0:20:52) Al: I mean, I still like, I don’t, I’m still enjoying it and I’m really looking forward to the new DLC, but Kevin, you don’t need to play it. (0:21:00) Al: You can just not. (0:21:02) Micah: It’s true. It’s true. I will say that I felt. (0:21:02) Kevin: Look, I’m– (0:21:09) Micah: I think we talked about this the last time I was on, actually. (0:21:10) Al: We did. (0:21:12) Al: We had a whole greenhouse episode about it. (0:21:14) Micah: I finally finished the DLC, the first DLC, because that was the right. (0:21:18) Al: Oh, yes. (0:21:19) Al: Yes. (0:21:19) Al: Cause you hadn’t finished it when we did the greenhouse. (0:21:21) Micah: And that is like rare for me, because I I go (0:21:25) Micah: pretty hard into Pokemon stuff when it launches for the first time. (0:21:28) Micah: So to not do that is kind of a new. (0:21:32) Micah: New and weird thing for me, but I finally finished it and I did enjoy it, but I did feel that it was a very, I don’t know, I just, I’ve, I’m still feeling like I’ve kind of become disillusioned with modern Pokemon to some degree, but. (0:21:49) Kevin: I mean and okay like to not I’m you know, I (0:21:54) Kevin: Notoriously nag on the game, but to pull the veil down a little to be you the more genuine here. I (0:22:00) Kevin: Do think the trailer for the upcoming one part looks good. I’m a bit excited for what I see (0:22:07) Kevin: the only part that (0:22:08) Al: Careful. (0:22:10) Kevin: Yeah, I know the only part that really irritates me is the flying thing how it’s locked behind the DLC because (0:22:18) Al: Yeah, I agree (0:22:19) Kevin: It’s just with knowing how the development cycle works and the timing of everything. It feels very intentional. They put bad flying (0:22:28) Al: Well, here’s the thing, I don’t care if it’s like, “Oh, we couldn’t get it done in time for release,” right? (0:22:34) Al: You still don’t have to lock it behind the DLC. (0:22:34) Kevin: Right. Exactly. Yeah. Yep. Yep. Yep. Yeah. Okay. But. (0:22:36) Al: They have updates. (0:22:37) Al: Every game has updates when there’s DLCs. (0:22:40) Al: So you absolutely don’t need to. (0:22:41) Al: It’s absolutely a very specific choice to lock that quality of life feature behind a purchase and that is bad and we should absolutely call that out. (0:22:49) Al: It’s not going to stop me buying the game though. (0:22:52) Micah: Yeah, I’m kind of in the same position. (0:22:56) Micah: I think there’s a lot of stuff that could just generally as far as the development cycle goes could have been changed for the better. (0:23:10) Micah: I had mentioned a little bit the like one time I’ve been on Twitter in the last like month after they talked about the they released. (0:23:22) Micah: It’s the new trailer this last week, I think. (0:23:24) Al: Yeah. (0:23:25) Micah: And they showed off the the like Pokemon control mode. (0:23:30) Micah: I forgot what they call it, but you can control the sync mode where you can control the Pokemon and run around as the Pokemon. (0:23:32) Al: Oh, yes, yeah, synchronize. Yeah. (0:23:32) Kevin: The sync mode thing. (0:23:40) Micah: And it seemingly has not much of a like use case other than you can battle Pokemon, but you just run around as a Pokemon. (0:23:50) Micah: And that to me, it. (0:23:52) Micah: Immediately, like I’d think back to when the games first came out and how much like disgruntledness there was with certain elements of the design that the games design, like how you couldn’t go into any of the houses. (0:24:09) Micah: But then they, you know, when they clipped out of bounds, then they found that there were like half designed internal locations like you could have gone into. (0:24:20) Micah: but it was very clear that they ran. (0:24:22) Micah: Out of time in the development cycle, just couldn’t, uh, so there are things like that where like I, it makes me feel like sync mode. (0:24:29) Micah: It was something that they just ran out of time on. (0:24:32) Al: So that’s possible, but I also think it could be along the lines of, like, let’s go Pikachu and Eevee to Legends, where we saw a clear direction they were moving. (0:24:43) Al: And it’s not necessarily, like, I don’t think anyone would say that the catching in Let’s Go was the way it was because they didn’t have enough time to do what they ended up doing in Legends, but it was more like a kind of moving in that kind of direction. (0:24:57) Al: And we see this with a lot of things in Pokémon where they do that, where it’s like, it’s It’s just a, it’s a. (0:25:02) Al: You’re prerequisite and the kind of like the game, it’s not like here’s a game, let’s build a game. Here’s another game. Let’s build another game, right? Like they’re constantly doing all these different things in these different games and having these different ideas. And that’s true. (0:25:04) Kevin: Yeah, baby steps. (0:25:16) Kevin: These I don’t think these are mutually exclusive either like (0:25:16) Micah: I think that I think that that I agree with that that makes sense. (0:25:22) Micah: But I do feel like there is a level of like (0:25:26) Micah: half baked development process for some of these things. (0:25:30) Micah: And I I am willing to, you know, give (0:25:30) Kevin: Oh, oh, they’re deaf at least. (0:25:34) Micah: well, for like like you said, for let’s go. (0:25:37) Micah: I think the the catch feature for let’s go was meant to more mimic Pokemon. (0:25:41) Micah: Go like it was very clearly there, like (0:25:46) Micah: the motion point between the main games and Pokemon go so that. (0:25:51) Micah: You know, catching style was intended to feel like I mean, it does feel like especially the motion control portion feels like Pokemon go. (0:25:52) Al: I mean, kind of, kind of, but I also like, with then we got only a few years later, legends, (0:26:05) Al: like it feels like it was what they kind of wanted to move towards and they were trying different things and this is what they ended up with. I don’t think it was just like, oh, (0:26:15) Al: let’s just make Pokemon go in a main series game. Like, I think it was, you know, they (0:26:22) Al: had a game which was legends where you were actually running around and literally just throwing Pokeballs at Pokemon, right? But, look, it’s not, yeah, I mean, it does show a flaw in how they developed their games and that these were almost certainly developed in parallel and therefore you can’t know what’s going to be popular and what’s going to end up working really well before you do it the next one. Yeah, I don’t disagree with you. (0:26:30) Kevin: And then they said, “Let’s go backwards at the next game.” (0:26:52) Al: I want that again. But anyway, we don’t need to keep talking about Pokemon. Let’s move on, shall we? This happens every couple of months we end up on another Scarlet and Violet delve. It did, it did. It did, but, you know, I need to save some of my Pokemon talk for a different podcast. Anyway, it’s, wow. Wow. (0:27:03) Kevin: But the trailer just came out. It was… it was gonna- (0:27:16) Kevin: We’re doing a worst games of the year pocket. (0:27:22) Al: Anyway, that’s what we’ve been up to. And I’m glad that we got a good half an hour out of that because there is no news because this is recorded out of time. Because I don’t know about you guys, but I did not want to record this on, you know, Hogman A. So we’re recording it a few weeks early. (0:27:46) Kevin: Where’s your dedication out? (0:27:49) Micah: What do you have things to do geez [laughs] (0:27:52) Al: So yes, yes, I do. So we are here to discuss our favourite games of the year and hopefully come to a conclusion on what the podcast’s game of the year is. So begins the part of the podcast where I read a bunch of words. So I am going to go down all of the games that were released this year. And at what point does this become ridiculous? I don’t know is this the most (0:28:22) Al: games we’ve had released in a year since we started the podcast? (0:28:24) Al: Yes, it absolutely is. (0:28:24) Kevin: Probably. (0:28:26) Al: Absolutely insane. (0:28:27) Al: One, two, three, four, five, six, seven, eight, nine, nine. (0:28:29) Kevin: More than three, I’ll tell you that. (0:28:31) Kevin: I didn’t know Homestead Arcana- (0:28:32) Al: So 30, 30, 30 games, (0:28:36) Al: 31, 30, 35 games, and then one, two, three, four, five, six, seven released (0:28:42) Al: into Early Access. So was that 42, 42 games in this list? (0:28:47) Al: So this is the first list is the list of (0:28:50) Al: that were released. (0:28:52) Al: Not into early access and they previously weren’t in early access. (0:28:56) Al: This is brand new games this year. (0:28:58) Al: Brand new games not early access. (0:29:00) Al: I don’t know why I overcomplicated this, but here this is what we’re doing. (0:29:04) Al: So this is Above Snakes, Before the Green Moon, Everdream Valley, Fae Farm, Farming Simulator 23, Flutter Away, Garden Buddies, Garden Inn, Harvest Moon, The Winds of Anthos, Homestead Arcana, Enchanted, Loddle Knot, (0:29:20) Al: Maneko’s Night Market. (0:29:22) Al: And this is me just double-taking. (0:29:48) Micah: Now if you thought that was it. (0:29:52) Kevin: I’m gonna feel bad when one of the real games of the year is in here and the ones that I didn’t play. (0:29:52) Al: Well, this is part of the problem. (0:30:00) Al: So next we have five games that were released in 1.0 this year and early access a previous year. (0:30:07) Al: OK, so they were already out, but they came to their 1.0. (0:30:11) Al: They left early access this year. (0:30:13) Al: That’s a better way of describing it. (0:30:14) Al: These games left early access this year. (0:30:16) Al: And we have Icone Island, Mindrop, Sunhaven, Coral– (0:30:22) Al: Island, and Disney Dreamlight Valley. (0:30:24) Al: And then we have the list of seven games that came into early access this year. (0:30:28) Al: And that is Cornucopia, Fabledom, Moonlight in Garland, One Lonely Outpost, (0:30:35) Al: Research Story, Song of the Prairie, and Snacko. (0:30:39) Al: Hey, Micah, is this the first time you’re learning that Snacko’s in early access? (0:30:42) Al: Or did you know that already? (0:30:43) Micah: Uh, no, yesterday when I opened Notion was the first time I learned this neck wasn’t really (0:30:50) Al: Well, surprise! (0:30:52) Al: in early access now. (0:30:55) Micah: I have I’ve played the betas or the alphas, sorry. (0:31:01) Micah: And I have decided that I don’t want to do much more with the game until it (0:31:10) Micah: they get a full release because I love it. (0:31:13) Micah: love it so far and I don’t want to overdo it. (0:31:16) Kevin: Yep, don’t burn yourself out on it. I know somebody who was a big fan of Hades, but they only played in the Early Access and they burned themselves out. (0:31:23) Micah: I don’t think I could burn myself out on it really as much as it’s just that like, I don’t want to miss out like because I backed it. And I want to, I don’t know, experience the full experience I’ve experienced so much of it at this point. (0:31:38) Al: I think that’s fair. I got to the same point with Coral Island last year where I was like, (0:31:43) Al: “And now I’m going to put it down into 1.0.” But I mean, that was like 40 hours or 50 hours or something like that. It was more than I play a lot of games, you know? And I didn’t feel like playing that much ruined the experience for me when I came to the final version, because I’ve put in more than… I’m up to 100 hours now in that game. So I think it depends on the game. (0:31:55) Micah: Mm-hmm. (0:32:07) Al: Uhh. (0:32:07) Al: Ah. (0:32:08) Al: But that is a fair point. (0:32:11) Al: I have not decided what I’m going to do with Snacko. (0:32:14) Al: I’ve not decided yet. (0:32:16) Kevin: Why did nobody tell me homestead arcana came out? I would have played it, I missed that. (0:32:21) Al: Kevin! (0:32:23) Kevin: I’ve been here. (0:32:24) Micah: Have I got news for you. (0:32:29) Al: Kevin, you literally, we literally have a shared list of all of these games and when they coming out, you can look at it all the time and I’m constantly updating it just to let you know that is a thing. (0:32:31) Kevin: Well, hey. (0:32:42) Kevin: You assume I read these even when we’re recording. (0:32:43) Al: Nope, I don’t assume that at all, but I will complain about it. (0:32:49) Al: So any thoughts before we get into listing our favorite games, any thoughts on the list as a whole? (0:32:56) Al: Here we go. (0:32:56) Kevin: Umm… (0:32:57) Kevin: Ugh… (0:32:58) Micah: It’s a good list (0:32:59) Kevin: It’s a very good list. It’s too good. (0:33:01) Micah: It’s a strong list that I (0:33:06) Micah: when I opened this this document and looked at it I was a (0:33:11) Micah: Surprised that so many games had come out this year and be a little bit (0:33:17) Micah: Concerned about how few of these games I actually played (0:33:20) Kevin: Exactly! (0:33:22) Kevin: Alright, time to strike out all the ones none of us have played. (0:33:26) Al: Yeah, no, that’s fair. And I think it is interesting, right? Because like, I’ve now been tracking these games. I think I have all of the farming games that have released ever now in my list. (0:33:36) Al: And so that’s 47 this year. Last year, there were 24. In 2021, there were 15. In 2020, (0:33:46) Al: there were nine. In 2019, there were 13. And then we’ve got like, between 2016 and 2018, (0:33:54) Al: were 16. (0:33:56) Al: So that’s like a three-year span, and they were the same number as they were in 2021. (0:34:03) Al: And then 2010 to 2015, there were 12 of them, half of which were just farming simulator, (0:34:10) Kevin: Yeah. (0:34:10) Al: and the other half were just harvest moon. (0:34:13) Al: That’s not true. (0:34:16) Al: There were three harvest moons, two rune factories in one story of seasons, and an animal crossing. (0:34:21) Al: So the rest were farming simulator. (0:34:23) Al: And then the five years before that, there were 17. (0:34:26) Al: It is wild that Stardew Valley is eight years old in February, just saying. (0:34:36) Kevin: Yup, thanks Stardew Valley. (0:34:43) Kevin: You changed the whole landscape of the genre of gaming, thanks. (0:34:50) Kevin: I thought it was older, to be honest. (0:34:53) Al: No, 2016. (0:34:56) Al: Right. (0:34:56) Al: Well, I mean, shall we get right into it then? (0:34:59) Al: Let’s go for one each around, what should we do around the table? (0:35:04) Al: One each. (0:35:04) Kevin: All right. (0:35:05) Al: And we can tell, say what the game is and tell me why you’ve got it in the list. (0:35:12) Al: And we’re not doing, no, it’s a terrible game. (0:35:15) Al: So Micah, would you like to go with your first one? (0:35:18) Micah: Uhhh… Can I go with my wildcard first? (0:35:20) Al: You can, you can go in whatever order you want. (0:35:22) Al: If you want to leave your strongest for last, go for it. (0:35:25) Al: if you want to start with your strong. (0:35:26) Al: Go for it if you want to do your crazy one first, do what you want. (0:35:29) Micah: I’m going to get my wild card out of the way because I know that it’s not going to go very far so. (0:35:31) Al: Let’s go for it. (0:35:34) Al: Never assume these things, you have no idea what’s going to happen. (0:35:37) Micah: OK, that’s true. You’re right. My my. (0:35:37) Kevin: I, I, yep, I. (0:35:39) Al: Oh wait, before we get into that, let me just quickly. (0:35:45) Al: I want to go through what we have had as our games of the year in the past. (0:35:51) Al: Last year, Ooblets won. (0:35:54) Al: 2022, Ooblets won. (0:35:57) Al: But it did. (0:35:58) Al: 2021 was Spiritfarer. (0:36:01) Al: 2020 was Summer in Mara. (0:36:04) Al: And 2019 was the Raymon Story of Seasons. (0:36:07) Kevin: Wildflower was robbed. (0:36:09) Micah: What year was Wildflowers? (0:36:11) Kevin: I don’t I (0:36:11) Micah: Oh. I mean. (0:36:11) Al: Yeah, Wildflowers last year. (0:36:13) Micah: Ooblitz though. (0:36:16) Al: None of the three of us had played it. (0:36:18) Al: And Kevin, you hadn’t played it by that point either. (0:36:20) Al: So… (0:36:21) Micah: Also- Also Ooblitz is- (0:36:21) Kevin: That is correct. (0:36:26) Al: Ooblets was the only… (0:36:27) Al: Well, you hadn’t played Ooblets, but me and Bev had. (0:36:30) Micah: Yes. (0:36:31) Al: And you had a wild card last year as well. (0:36:33) Al: So what’s your wild card this year? (0:36:35) Micah: What was my wildcard last year? (0:36:37) Al: Shinshan Summer Vacation. (0:36:38) Micah: Oh, I mean, that is actually I still stand by that. (0:36:44) Al: Look, I’m not saying it’s a bat, I’m just saying. (0:36:46) Al: Like it was a little bit out of life field, (0:36:47) Al: neither of us had heard of that game before you brought it up. (0:36:50) Micah: Well, let me tell you about my wildcard for this year, which I guarantee you have heard of. (0:36:55) Micah: There is absolutely no scenario where you have not heard of this game. (0:37:00) Micah: Are you ready? (0:37:02) Kevin: Is it the princess game? (0:37:03) Micah: It is Fortnite. (0:37:07) Al: OK, why? (0:37:08) Al: OK, so you– wait, no, no, right. (0:37:10) Al: OK, so, Micah, you’re telling me that over the past three days, (0:37:12) Micah: Uh-huh. Yeah. (0:37:16) Micah: Yes. (0:37:17) Al: you have played this game enough to consider it one of your favourite games of the year? (0:37:20) Micah: I would say that there’s a reason that it’s a wild card. (0:37:27) Micah: And I would say that it is probably the reason that it’s in my list is not because I would (0:37:33) Micah: personally consider it one of my favorite games of the year. (0:37:36) Micah: But I think that it is a very important bridge (0:37:42) Micah: for the wider Fortnite audience, which is massive, into the world of farming sims. (0:37:50) Al: Well, we will have talked about it in a previous episode, so. (0:37:50) Kevin: And hey, if we let them win… (0:37:52) Micah: For anybody that is confused by this and doesn’t understand why Fortnite is part of this conversation, (0:37:59) Micah: they just released… (0:38:02) Micah: Yes, the Fortnite, the LEGO Fortnite mode has been released as of three days ago. So… (0:38:10) Al: And for some reason, it’s basically Minecraft, but with more farming. It’s wild! (0:38:10) Kevin: Minecraft for tonight. (0:38:12) Micah: Yes, and also as Legos, and it’s in Fortnite. (0:38:15) Kevin: Yeah. (0:38:18) Micah: I don’t really know if there’s aside from skins and characters, there’s not. (0:38:21) Kevin: Wait, is it actually Lego brand? Lego? What? Holy moly. (0:38:24) Al: It is, it is. (0:38:25) Micah: Yes, it’s actually Lego brand. (0:38:28) Micah: And it’s you are just building Lego, (0:38:30) Micah: like a Lego like homestead basically of a village in the wild. (0:38:36) Kevin: That’s… (0:38:37) Micah: It’s essentially a survival, it’s more of a survival game than it is like (0:38:42) Kevin: Mm-hmm. (0:38:42) Micah: a farming sim. (0:38:43) Micah: So it’s more like you gotta eat and you gotta, there is, (0:38:44) Kevin: It’s all Minecraft. (0:38:44) Al: Yeah, but there does seem to be a decent amount of farming in it. (0:38:49) Micah: there is a decent amount of farming in it. (0:38:51) Micah: And I’ll say that I have played quite a bit of it because the team that I work with has been very into it. (0:38:59) Micah: So, and prior to that coming out, we had all been playing Ark, (0:39:06) Al: » Okay. Yeah. (0:39:06) Micah: the dinosaur survival game. (0:39:09) Micah: So we had a server that we were playing that on. (0:39:11) Micah: So when a new survive. (0:39:12) Micah: Survival type game released and it’s Fortnite and it’s free and it’s Lego then we were like, okay, well, let’s play this instead so we have been playing quite a bit of it and it’s I was a little bit shocked at how good of an experience it is because it’s it it’s just odd because it’s got other than the skins and the characters there’s and I guess the the game that it that you access it from there’s nothing related to Fortnite really it’s super obvious. (0:39:19) Al: suck (0:39:44) Al: No. Well, I think your character is in the beginning based on the main, the base Fortnite playable character, right? Yeah. It’s not Fortnite. It’s not Fortnite at all. So a couple of things I found interesting about this. So first of all, it made me realize that Fortnite is not just Fortnite anymore, right? Like Fortnite was just a battle royale, but that is just one of eight different game modes, right? Absolutely wild to me. (0:39:52) Micah: Yes. Yeah. So aside from the characters, I mean, it’s it’s really there’s not a lot of no, it’s not a (0:40:06) Kevin: Oh, it hasn’t been for a while. (0:40:08) Micah: Yeah. Right. (0:40:14) Al: That’s the point now. And second of all, not only is this, it’s like, it’s not just Fortnite, but Lego. It’s Fortnite, but Lego, if they made it Minecraft, but with more farming. (0:40:30) Al: And I am just, it’s just so fascinating. So I haven’t played a huge amount of it. I’ve downloaded it and I’ve started playing it and I’ve kind of done the first couple of things. And it’s not really grabbing me. I don’t think I’m going to spend a huge amount of time on it, but I think (0:40:44) Al: so. Minecraft, when we covered Minecraft on the podcast, it was, it was a bit of a stretch, (0:40:48) Al: right? There is farming, but it’s very limited. It’s like, it was four crops or something. There might be more now. Minecraft has done a lot since then, but it felt like a bit of a stretch. (0:40:58) Micah: Yeah, there is a significant differences between, you know, yeah, there’s quite a bit to do in Fortnite now, or in Minecraft, I mean. (0:41:05) Al: Yeah, but this feels like a legit farming game, but it’s not cottagecore. It’s survival farming game. (0:41:06) Kevin: Minecraft has not stopped growing, they do annual updates. (0:41:16) Micah: Mm hmm. (0:41:19) Micah: Yeah, so I guess it kind of it also is a little bit of like how you play it. (0:41:24) Micah: So like, granted, there is a survival aspect that needs to be taken care of. (0:41:29) Micah: But depending on who you’re playing with or the the you know, (0:41:32) Micah: there is a like peaceful mode that you can do similar to what Minecraft had, (0:41:36) Al: That’s a good point. (0:41:36) Micah: where it’s not really you don’t have to play the survival mode. (0:41:40) Micah: You can play it just for the sake of like, you know, (0:41:43) Micah: the kind of like sandbox aspect of it. (0:41:46) Micah: Where you’re building stuff and doing whatever you want. (0:41:46) Kevin: farming and whatnot. (0:41:48) Micah: Yeah. (0:41:49) Micah: But, you know, like with my group, I’m not as big into the survival aspects of it. (0:41:54) Micah: Like I don’t particularly care about, you know, min maxing food and water and so on and so forth. (0:42:01) Micah: I’m more into the like building and designing and, you know, farming and that stuff. (0:42:07) Micah: So I kind of take on that role while everybody else takes on the survival portion of it. (0:42:14) Micah: So there are different ways. (0:42:16) Micah: Is to be able to play it that make it a little bit more of like a comfortable experience. (0:42:22) Micah: I mean, I literally built a cottage, so I don’t know, you know. (0:42:25) Al: Yeah, that’s, I think that’s totally fair. I guess my point of what I was saying was, (0:42:26) Kevin: Nice. Well, there you go. (0:42:31) Al: was like, I think this is much more legitimate as a farming game than Minecraft was when, (0:42:38) Al: when we covered it. So I think it’s, it’s totally fair to count this as a farming game. (0:42:39) Micah: Right. (0:42:40) Kevin: Yeah. (0:42:42) Al: So maybe I should add it into the list as Lego Fortnite. Um, but here’s a question for you. Does this make Fortnite the most downloaded farming game ever? (0:42:44) Kevin: Oh, there you go. (0:42:54) Micah: That’s why I I’ve included it because I think it is important touchstone in the history of farming games where it (0:42:54) Kevin: Absolutely. (0:43:05) Micah: There’s a possibility I can see a world in which people who play this (0:43:10) Micah: Enjoy it enjoy the like farming aspects of it want more of that and branch out into other farming type games (0:43:17) Micah: because there is such a broad audience for fortnight that (0:43:21) Micah: You know and it’s there’s such a broad (0:43:24) Micah: Audience for Lego - that there is a good (0:43:30) Micah: Possibility that it creates more farming game fans, which I’m all for (0:43:35) Al: I’ve added it into the list and also I need to add one more that I forgot, which was Hello Kitty Island Adventure. (0:43:42) Kevin: Oh, yeah, well (0:43:42) Micah: I did see that that was missing from the list and I didn’t know if that was intentional or not so it just… (0:43:46) Al: Oh, you should have brought it up. Come on. (0:43:46) Kevin: Glaring a bit omission this entire show is a sham (0:43:51) Al: Look, look, we’re now up to 49 games, right? I’m sorry, I can’t keep track of the ball. (0:43:56) Kevin: It’s quick Somebody find one more quick Um one well, you know though what we have to do is we have to let fortnite win (0:44:03) Kevin: So we can get that sponsorship money. Welcome to the harvest season of fortnite podcast (0:44:06) Micah: - It’s true. (0:44:09) Micah: Of Fortnite, but I never, I just did not ever foresee (0:44:15) Micah: there being a scenario where in the farming game of the year discussion or just in general on a harvest season episode that I would be bringing up Fortnite in a like semi-serious way. (0:44:26) Kevin: Yeah, one thing I will I haven’t played Fortnite ever, but from what I understand, every time they bring in these new distinct modes or gameplay elements, it’s always very polished and good quality. (0:44:44) Kevin: Like they brought in Spider-Man swinging and Attack on Titan, so I’m not surprised that this is high quality and that’s a lot of money being thrown at this Lego money, Fortnite money. (0:44:57) Al: Alright, well, you’re probably right, it’s probably not going to win, but it’s there, (0:45:02) Al: it’s in the list, not many games get into the list. So, there we go. No, into the list of the two, there’s only nine. It’s only nine. Alright, Kevin, what’s your first? (0:45:06) Kevin: Nope just 48 others. Oh (0:45:10) Kevin: Our list, okay (0:45:15) Kevin: My first one I’m going to go with (0:45:19) Kevin: Manekos night market a shocker to everyone the game I’ve been pining for for how many years now. Oh (0:45:27) Kevin: gosh (0:45:28) Al: Like five, like maybe six. (0:45:31) Kevin: Yeah, I don’t know something like (0:45:32) Al: I think it was six years ago it was first. (0:45:33) Kevin: well (0:45:36) Kevin: Yeah, I think it’s I’ve the fact that I waited that long and still was happy with what came out I think is a testament to how good the game is (0:45:48) Kevin: Obviously, I haven’t played all these other games and it probably not even the ones on your guys list but I (0:45:54) Kevin: Out of the ones I see here. I probably I would argue it has the most personality and charm (0:46:02) Kevin: the art, the sort of craft book art. (0:46:06) Kevin: It has gone very, very enjoyable. (0:46:10) Kevin: I haven’t beaten it myself, right? (0:46:12) Kevin: It loses some points because it came out with a handful of bugs and rough edges. (0:46:18) Kevin: But it’s still a game that makes me smile every time. (0:46:24) Kevin: So yeah, I gotta give a shout out to Maneko because I think it actually did deliver. (0:46:30) Kevin: Um, obviously, you know, it’s not the scale of tears that– (0:46:36) Kevin: Kingdom waiting six years for that or whatever, but for the get what it set out to be from all the trailers and whatnot, I think it delivered. It’s very cute, which I appreciate now. I have cats myself. Yeah. (0:46:48) Al: Yeah, totally fair, and it is still the wallpaper on my phone and has been for like seven months, (0:46:57) Kevin: Yeah, there you go. Also actually one thing I (0:47:01) Kevin: Yeah, that’s the good stuff (0:47:04) Kevin: one thing I do want to add (0:47:06) Kevin: Go on as we talked about in the episode. We talked about it. Um, the (0:47:11) Kevin: titular night market part of it is very fun (0:47:15) Kevin: Auctioning going into little bid war with customers to sell who and make profits and whatnot (0:47:20) Kevin: I don’t think a lot of these other games are focused on that like making money (0:47:26) Kevin: So that was (0:47:27) Kevin: a refreshing angle approaching the whole cottagecore thing. (0:47:32) Kevin: And again, just very fun points for that. (0:47:36) Al: Awesome. (0:47:36) Micah: Uh, I, are, are we just for the sake of the structure? (0:47:43) Micah: Are we just going through our picks and then discussing them or are we? (0:47:48) Al: If you have more to talk about that game just now, then feel free. (0:47:53) Al: We don’t need to discuss whether it’s the winner yet or not. (0:47:55) Micah: Sure, uh, oh (0:47:55) Al: And don’t say whether it’s on your list yet or not. (0:47:56) Kevin: Yeah. (0:47:58) Al: We’ll get to that. (0:47:59) Micah: Okay, I (0:48:00) Kevin: Alright. (0:48:03) Kevin: Michael, what’s next on your list? (0:48:03) Al: Right, we don’t want to look, Micah, we have a collapsed list for the suspense. (0:48:05) Micah: Didn’t didn’t say one way or another (0:48:05) Kevin: I’m kidding, I’m kidding. Ow, ow. (0:48:11) Al: We’re keeping the suspense, even if it might really be obvious now. (0:48:12) Micah: Okay, you’re right you’re right you’re right (0:48:14) Kevin: Alright. (0:48:16) Micah: It’s not though cuz I’m changing it at the moment I’m typing no, I’m just kidding [laughing] (0:48:18) Al: All right. I’ll go with my wild card. No, no, come on. I’m going with my wild card, (0:48:24) Kevin: Alright, ow. (0:48:26) Kevin

spotify game halloween english google apple internet future french song games kingdom research secrets story elon musk japanese holy 3d spider man decision attention valley roots legends lamb tears switch ps cult gate nintendo lego scottish brave pokemon ipads steam fortnite stuart laughter pok jurassic park rpg farming excuse minecraft vhs slack releases nintendo switch odyssey ea ark bethesda sims tumblr hades shrek moonlight dlc street fighter no man tetris alas winds nintendo direct 2d wap notion prairie fantasia npc t rex mastodon spells attack on titan pikachu baldur starfield stone age steam deck bobo enchanted ps2 gee highland goku legitimate stardew valley ducktales wildflowers early access hello kitty gad apple arcade elder scrolls dragon quest david tennant sundown scottish highlands harvest moon cornucopia pacha gromit eshop ow armored core scrooge mcduck dlcs my time spiritfarer hunk super mario galaxy eevee farming simulator night market ganon harvest season albar timings disney dreamlight valley stardew koopa rainbow road pokedex fantasian pokeball tchia sinnoh ooblets rune factory theme tune mad dash hockney dragalia lost anthos terra nil wow wow lego fortnite steamworld build paldea season a letter sandrock minako fae farm kevin michael ddv kevin it above snakes gudetama dragon quest monsters kevin good kevin you kevin yeah spirittea moonstone island seasons a wonderful life games mentioned kevin oh kevin no silent hope kevin so kevin well kevin yes kevin fair sun haven kevin why kevin let kevin they kevin best nick burgess
The Harvest Season
Zombie Doing Yardwork

The Harvest Season

Play Episode Listen Later Oct 25, 2023 79:22


Kev and Kelly do a second harvest of Graveyard Keeper Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:17: What Have We Been Up To 00:06:11: News 00:34:56: Graveyard Keeper 01:14:29: Outro Links Coral Island 1.0 Moonlight in Garland Early Access Sun Haven 1.3 Update Fabledom Fairytales & Community Update Moonstone Island Eerie Items DLC Lonesome Village Physical Edition Garden Story Translation Update Fantastic Haven Graveyard Keeper Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:32) Kevin: this is kelly ween this is kelly ween kelly ween kelly ween and in this show uh we talk about games that are filled with cottage gore yeah hi everyone welcome to the harvest season um with me today is kelly i’m kevin she’s actually gonna be here for well spoilers but then she’s gonna be on next week too she were on last week I bring it up because last year you were on for Halloween we did Cult of the Land. (0:00:47) Kelly: Hey. (0:00:57) Kelly: Oh, I forgot about that. (0:01:02) Kevin: And so, yeah, so, well, that’s exactly right. (0:01:03) Kelly: Is this just like my thing? (0:01:07) Kevin: Um, yeah, you’re Kelly our pumpkin queen. (0:01:10) Kevin: So here we are. (0:01:11) Kevin: Um, she’s all about this stuff. (0:01:14) Kevin: And so we are here today to talk about graveyard keeper, another, um, cottage gore game, um, technically this is a second harvest episode. (0:01:25) Kevin: Uh, Raschelle covered it way back. (0:01:28) Kevin: Like the first Halloween episode. (0:01:32) Kevin: And so I knew about it for years, but I didn’t get a chance to play it until recently. (0:01:37) Kevin: Um, and Kelly has played it significantly. (0:01:40) Kevin: Um, yeah. (0:01:40) Kelly: I only got out of it though last year. I was very new to it, so… (0:01:44) Kevin: Well, still more than I have. (0:01:49) Kevin: I’ve only played, uh, just a handful, relatively speaking. (0:01:51) Kevin: Um, but yeah, that’s, uh, we will get to that soon enough. (0:01:58) Kevin: Um, but before that, as always. (0:02:02) Kevin: Show notes and links and the transcripts are all available on the website for people to see and look at and on. (0:02:09) Kevin: Ooh, and whatnot. (0:02:11) Kevin: Um, and, uh, before the graveyard keeper will do news as always. (0:02:17) Kevin: And more importantly, what have you been up to Kelly? (0:02:19) Kevin: What have you been playing, watching, doing, yada, yada. (0:02:21) Kelly: Um, playing? I’ve really been slacking. I’ve been playing solitaire in Pokemon Go, which is not… It is, but I just… I get stuck playing it, and like, it’s fun, but I’m also like, I could be playing something better. (0:02:37) Kevin: Yeah, I mean it’s like comfort food sometimes it just it’s simple and I get it Exactly sometimes you just need a mindless game Okay, okay madman okay, I have not watched it. I’m familiar with it. That’s the one with That’s the one like 50s (0:02:37) Kelly: Um… [laughs] (0:02:39) Kelly: Yeah. Yeah, exactly. It’s like, thoughtless. Um… (0:02:50) Kelly: But I just… (0:02:51) Kelly: I rewatched Mad Men, so that I think is more exciting. (0:03:05) Kelly: yeah like 60s advertising, yeah. (0:03:05) Kevin: add agency right (0:03:07) Kevin: 60s okay all right how how mm-hmm how long is it like the whole thing oh wow that’s longer than expected well that’s cool yeah sure (0:03:07) Kelly: uh I was a big fan when it came out. (0:03:12) Kelly: uh it’s like seven seasons I think? yeah seven seasons. (0:03:18) Kelly: yeah when I first ran I jumped ship like I think after season five. (0:03:25) Kelly: uh I mean it’s not the worst last two seasons but they’re not as good. (0:03:32) Kelly: Good. (0:03:34) Kevin: Um, let’s see, uh, well, I’ve last week we covered paleo pines actually kept up with it a good bit after There was a patch that dropped It’s been a big dinosaur for a week for me. I watched Jurassic Park this week again - (0:03:35) Kelly: What about you? What have you been up to? (0:03:52) Kevin: Boy, that movie’s real good good other than that Yesterday I cried that Super Mario wonder it just came out yesterday (0:04:04) Kevin: the newest one for this switch and It’s a good one Um, I’ll plug the rainbow road radio the other show I do with our mutual friend Alex We did our first look at it on that show. We just recorded and that’ll be dropping soon It’s fantastic it’s There’s I’m only a little bit in like on the second world but like every (0:04:23) Kelly: What do you think of it? (0:04:34) Kevin: level feels like it is introducing something new and different and I mean classic Mario is good you know 2d it’s your standard 2d Mario and whatnot so the gameplay is good and it’s just filled with all sorts of fun surprises and delights I’m going to spoil people on probably the best part that I’ve experienced so far there’s this level it’s like the second or third level you can do. (0:05:04) Kevin: There’s a bunch of piranha plants popping out of the pipes and you run and jump past them and whatnot. (0:05:09) Kevin: And then there’s the Wonder Flower which changes the level in different ways or whatnot. (0:05:15) Kevin: So when you touch the Wonder Flower, it starts this musical production and all the piranha plants just start singing. (0:05:23) Kevin: And it’s incredible, you entice everyone to at least look it up. (0:05:29) Kelly: I actually, I saw it on TikTok this morning and I was like, hmm, okay. (0:05:30) Kevin: It’s just so much fun. (0:05:34) Kevin: It’s so, because it just, right? (0:05:37) Kelly: Very much unexpected. (0:05:38) Kelly: I thought it was like somebody made it at first, like, you know, somebody edited it. (0:05:41) Kevin: Yep, it’s so out of the blue. (0:05:42) Kelly: But no, it was real. (0:05:45) Kevin: Yeah, no, it’s good. (0:05:48) Kevin: It’s really funny and yeah, the game just brings smiles to me every level with all sorts of unexpected twists and turns like that. (0:05:56) Kevin: So yeah, Mario Wonder, two thumbs up for me for sure. (0:05:59) Kevin: Like I said, people can go to Rainbow World Radio to hear more in-depth thoughts. (0:06:04) Kevin: But, yeah, that’s mostly what I’ve been up to. (0:06:08) Kevin: And now, with that, let’s hop on over to the news. (0:06:15) Kevin: We have, as always, a handful of, mostly game updates. (0:06:19) Kevin: Yeah, there’s a lot of game updates for some reason right now. (0:06:24) Kevin: So we’re going to start off talking about Coral Island. (0:06:30) Kevin: Okay, the one, okay, this is a big one. (0:06:34) Kevin: For people who may not remember, Coral Island is your standard Stardew-esque, well, I say standard. (0:06:40) Kevin: It’s got all your fixings, your farming, and it’s on an island, hence the name, right? (0:06:46) Kevin: So it has the tropical aesthetic and whatnot. (0:06:51) Kevin: But the big news is the 1.0 version is launching on November 14th, which is exciting. (0:06:58) Kevin: They have a trailer, and it looks expansive. (0:07:05) Kevin: There’s a lot going on. You have your farm, you can go underwater, you can meet mermaids, you can do your romancing, (0:07:12) Kevin: you can do, I think there’s even a race in there somewhere. All that good stuff. (0:07:18) Kevin: It looks very polished and like a 1.0 game. You can also… (0:07:22) Kelly: Yeah, I was going to say, it definitely looks like there’s, it looks a lot different than like the first, you know, clips I saw of it. (0:07:30) Kevin: Yep, absolutely. Yeah, it’s definitely a game now, for a better way of putting it. (0:07:36) Kelly: Yeah. (0:07:37) Kevin: And you can also dress up as a panda or dinosaur, so you know, there’s a lot going on there. You also get your little animal crossing, you can redecorate your house wherever you want. (0:07:49) Kevin: Oh, you can even have a baby in this, that’s wild. Yeah, that is dropping on November 14th, (0:07:58) Kevin: just a couple of weeks and it will be dropping on Steam, Xbox Series X/S, and PS5 they’re hoping for a 2024 release for a Switch version. Do you think you’ll try Coral Island or look in its general (0:08:12) Kelly: I think I might. I think it definitely looks really cute. I think it depends on if I’m playing anything, you know, when it comes out. I’m trying so hard not to, like, backlog myself. (0:08:22) Kevin: Yeah, yeah, that’s the hard part right too many games Yeah, no, that’s that’s a good idea I definitely have bought back So I respect that I think you can romance a mermaid so, you know, I’m not that going free I wonder how that’s gonna work. How are they gonna move up the land or vice versa? (0:08:43) Kevin: It’s a two-story floor but the bottom floor is underwater [laugh] (0:08:44) Kelly: just uh living in a two separate homes kind of situation there you go (0:08:52) Kevin: I’m down for that, um, yeah, right now it’s only 25 bucks, oh that’s not bad for this, that’s, that looks like a lot of content for 25 bucks, so, um, get excited. (0:09:06) Kevin: Um, oh, oh yeah, okay, sure, yep, that makes sense, that’s fair. (0:09:07) Kelly: Oh, it does say it’s going to release, I think, at $30, though. (0:09:11) Kelly: There’s a note about the price adjustment. (0:09:14) Kelly: But the diving looks really cool. (0:09:16) Kelly: I played a lot of Dave the Diver over the summer, (0:09:19) Kelly: so I feel like I’m still looking for games where I can go exploring like that. (0:09:19) Kevin: Yeah, yeah, yeah, that’s good. (0:09:23) Kevin: Yeah, it does look good for like the animation stuff. (0:09:29) Kevin: I’m also a big fan of underwater type games and it looks very expansive down there. (0:09:35) Kevin: So yeah, there’s a post on Steam page with all the updates and everything. You guys can check it out. (0:09:44) Kevin: If you do have early access, it looks like there will be a save reset. (0:09:53) Kevin: So there is that. But, either way, November 14th, I look forward to it. I might actually check it out now. It looks pretty… (0:10:00) Kevin: So, next up we have Moonlight and Garland. (0:10:06) Kevin: I don’t know if this is a game announced, but it’s… (0:10:09) Kevin: Yeah, I guess it is, because they’re announcing their early access October 24th, which will probably already be out by the time people are listening to this. (0:10:18) Kevin: This is… here, let me read their, uh… (0:10:22) Kevin: The elevator pitch, where is it? (0:10:24) Kevin: A cozy open-ended life sim about finding your feet in the big city, decorate your apartment, make new friends, grow too many houseplants, and love your city life. (0:10:33) Kevin: Um, so it… yeah, it’s… it’s city-based, right? So you’re in an apartment, you’re not running a whole farm, but you can grow plants, you can have pets, um, make relationships and whatnot. (0:10:46) Kevin: The art style is… (0:10:48) Kelly: That’s the most realistic farming sim. (0:10:52) Kevin: » [LAUGH] (0:10:54) Kevin: » No, you’re right. (0:10:59) Kevin: » Yeah, yeah, Kelly can. (0:11:00) Kevin: Well, no, you’re in the house now, you’re not in an apartment anymore. (0:11:03) Kelly: No, but definitely, you know, went through that also, like, how do I keep my plans alive in my apartment when there’s no sun? (0:11:04) Kevin: But yeah, you know the feeling. (0:11:12) Kevin: Man, gosh, you’re super right. (0:11:16) Kevin: Boy, there’s a person showing an apartment with a lot of bunnies in their apartment, that seems difficult. (0:11:23) Kevin: You’re gonna have that many bunnies in an apartment. (0:11:26) Kevin: The art style is, it’s 2D pixelated, but it’s not Stardew-esque. (0:11:31) Kevin: It’s a little more cutesy than that, and I don’t know how to best describe it. (0:11:35) Kevin: And all the NPCs are kind of bobbing their head at the same time to some unknown beat, it is cute looking. (0:11:43) Kevin: And it’s only the early access, so I’m sure it’ll grow considerably more. (0:11:51) Kevin: That is, you know. (0:11:52) Kevin: October 23rd? 24th? I’m seeing two different days. (0:11:58) Kelly: I definitely want to follow up on it because just looking at the coming soon photo, it’s like why is there an iguana on the sidewalk? (0:12:06) Kevin: Hahaha! (0:12:06) Kelly: Can I have an iguana? (0:12:07) Kevin: Wait, you havin’ a guana? (0:12:08) Kelly: And then there’s also the bear man. (0:12:10) Kevin: Wait, wait, wait, wait, let me see, which one are you talkin’ about? (0:12:10) Kelly: I’m on the steam page, the early access release. (0:12:14) Kevin: What? (0:12:15) Kevin: Okay, okay, let me see… (0:12:17) Kelly: So in the coming soon photo that says steam early access, October 24th, whatever, wishlist now. (0:12:27) Kevin: Okay, okay. Oh, I’m looking at the wrong page. I would explain it wouldn’t it? Yup. There it is. Okay Yeah, I was looking the wrong page. There is a bear man. Why is there a bear man? (0:12:28) Kelly: There’s a bear man in the iguana, like do I get a pet iguana, do I get pet pigeons? (0:12:37) Kevin: Okay, I Okay, I want to mine a department full of pet iguanas that that I can do they’re pretty low-key There are pigeons. So, you know, definitely, you know, they’re hitting Oh, are they gonna have the the trash bags out on the sidewalk? (0:12:55) Kevin: Are they gonna go all in on the city? (0:12:57) Kevin: I don’t know if garland is a city name. It’s a city in texas. I know that much. (0:13:11) Kelly: Yeah. (laughs) (0:13:28) Kevin: But yeah, coming soon, early access. (0:13:31) Kevin: Next up, the clip side of early access, we got DLC patches, whatever you want to call it, for Sunhaven. (0:13:39) Kevin: This is the magical-esque farm where you do magic, there’s monsters, dragons, etc. (0:13:51) Kevin: It is patch 1.3, which includes new buildings. (0:13:58) Kevin: There are several that don’t look human, one is an angel, just straight up an angel. (0:14:04) Kevin: One guy is blue, he’s a moon attendant, whatever that means. (0:14:11) Kevin: You have to, they will be unlockable at some point, but that’s fascinating, dating non-humans like that. (0:14:20) Kevin: Oh, they will have a couple of other romancibles coming later this year. (0:14:28) Kevin: They will also have new farm structures and buildings. (0:14:32) Kevin: Greenhouses, silos, chicken coops, butterfly gardens, I like that. You don’t see that in farming games. (0:14:38) Kelly: That’s very unique, yeah. (0:14:40) Kevin: That’s cute, I love a butterfly garden. (0:14:44) Kevin: Monocyphoners, glorite siphoners, I don’t know what they are, workshops, and ticket counterfeiters. (0:14:54) Kevin: I don’t know what that means, but you’re counterfeiting. (0:14:57) Kevin: They’re up to crimes. I like that. (0:14:59) Kevin: I want to know why you can do crimes. (0:15:01) Kevin: Tickets for what? (0:15:03) Kevin: I don’t think they’re concert tickets. (0:15:05) Kevin: That’s fascinating. (0:15:07) Kevin: But yeah, there’s a whole bunch of other stuff. (0:15:10) Kelly: A lot of stuff. There’s like a ghost shed kit? I want a ghost shed. (0:15:11) Kevin: What does that mean? (0:15:18) Kevin: Do you keep ghosts in there? (0:15:19) Kelly: You grow them in there, maybe? (0:15:21) Kevin: I don’t… (0:15:23) Kevin: Oh wait, there are variations. (0:15:25) Kevin: variations because there’s pumpkin and mushroom. (0:15:27) Kevin: It looks like a ghost, oh I see it. (0:15:29) Kevin: Yeah, it has the eyes, the windows look like eyes and the glow, okay. (0:15:29) Kelly: Oh! (0:15:31) Kelly: That makes so much more sense because I was like oh mushroom shed. That’s just a shed where you grow mushrooms, you know That’s and then I just took the rest of them like that [laughs] (0:15:33) Kevin: Um, sh*t skins, yeah it does. (0:15:36) Kevin: Yeah, yeah, okay. (0:15:44) Kevin: Um, oh that’s the butterfly, wow those are big butterflies. (0:15:47) Kevin: Um, oh those are fascinating buildings. (0:15:49) Kevin: Um, let’s see, player birthdays. (0:15:53) Kevin: There is the birthday, birthday celebration. (0:15:57) Kevin: There is a huge pinata that you can hit, so I’m already down for this. (0:16:01) Kevin: Um, geez that’s like a full sized lion looking pinata, that’s great. (0:16:06) Kevin: Um, that’s uh, so all that’s included in the patch. (0:16:10) Kevin: Aside from that there will be DLC available. (0:16:13) Kevin: Um, all six different packs, trick or treat, spirit battle, rock and roll, cyber pop, monkey monkey, and dreamy ram. (0:16:22) Kevin: They’re all, they contain different items, packs, outfits, items, whatever. (0:16:27) Kevin: You guys can check the Steam page for details. (0:16:30) Kevin: Uh, for, yeah, there’s more details out there than we talked about, but, uh, yeah, that seems like a hefty patch. That seems like fun. (0:16:38) Kelly: Yeah, there’s a lot in this. This page goes on. (0:16:38) Kevin: Um, uh, yeah, it does. Um… (0:16:41) Kelly: And there’s even a coming soon, so… (0:16:43) Kevin: Yeah, yeah, they’re talking about future. (0:16:47) Kevin: Um, wow, new season of weather. Wow. (0:16:50) Kevin: Gloomy, what’s the difference between rainy and gloomy rain? I don’t know. (0:16:55) Kelly: Um, I think there’s I could I could understand that one (0:16:55) Kevin: But there you go All right, yeah, I guess. Okay, uh See like out here in Georgia. It’s a little more like rain. Not gloomy rain. Gloomy rains like hurricane force rain That’s what I think Wait no, yeah, okay. I get it (0:17:10) Kelly: No, I think gloomy rain is like when it’s kind of cold and like the sky is just dark and grey all day and it’s like just kind of constant. Like you could have nice rain, like you could have sunny rain, you could have like… (0:17:24) Kevin: Yeah, I do enjoy sun showers. (0:17:25) Kelly: It doesn’t have to be gloomy. (0:17:26) Kelly: Just like a normal rain shower isn’t always gloomy. (0:17:27) Kevin: You’re right. (0:17:28) Kevin: Yeah, no, you’re right, okay, um Yeah, so there’s all the whole bunch of stuff you guys can check that out Is that sorry? Yeah, when’s the release? I didn’t it’s it’s Oct they posted it October 20th It is oh, yeah, it’s already out on Steam. Yeah, so Now time this recording which means by the times you guys are listening. It is definitely available. That is again Sun haven (0:17:58) Kevin: Huh? Oh man, I’m just looking at the picture like a big tree man monster. I might have to check this out I like tree monsters. I I haven’t played a magic game in a minute. Well, I mean, well, maybe our keeper gentle notwithstanding Um, but it’s high, you know fantasy magic II I’m down for that. I could use that Yeah, uh, okay speaking of well, I don’t know more updates (0:18:04) Kelly: right? like i’m kind of like- i’m intrigued. i’m definitely very (0:18:17) Kelly: Mm-hmm. (0:18:18) Kelly: I feel like this is pretty different, yeah. (0:18:28) Kevin: We have so this is The what I refer to as not a city builder but a village builder because it’s medieval villagey themed But you’re helping build the whole village and run everything it is currently in early access and they are dropping a update for it I’m excited for this game myself. I’m gonna wait for the 1.0, but I love the art style. It’s cutesy and goofy (0:18:59) Kevin: and they are dropping all sorts of things in this update including a An encounter with a misunderstood Cyclops who’s very cute. His eye is just a dot His name is Eric one eye you can there will be a witch’s hut a red hooded girl Who’s looking for her grandma’s house? That that’s a speech. I don’t trust that at all. Oh, no, I don’t like that Hemisary gnomes (0:19:26) Kevin: It was seriously rare! (0:19:28) Kevin: And then a fawn with a really big nose and mustache. Oh, I like this guy. (0:19:33) Kevin: There’s a… and a few more. (0:19:36) Kevin: Well, those are fun characters that they’re adding. I love the art style and it looks really fun on these mythical, magical, whatever you want to call them. (0:19:46) Kevin: Cyclops and fawns. Gnomes. They’re fun looking characters. (0:19:48) Kelly: No, yeah, they look they look so cute. It looks very adorable (0:19:49) Kevin: Yeah. (0:19:51) Kevin: Yep. (0:19:53) Kevin: There are, oh gosh, 50 new world events and 30 new objectives. (0:19:58) Kevin: I don’t know what that means, but those are big numbers. (0:20:00) Kevin: Oh, there’s a magic bean. (0:20:03) Kevin: There’s monthly and yearly objectives. (0:20:06) Kevin: Hot weight. Positive and negative events. Oh, oh, they’re, they’re, they’re wild. Okay, I’m down for that. (0:20:15) Kevin: They have, let’s see, new buildings, a laborer guild. Oh, so you can hire better laborers. That’s fun. A bank. (0:20:24) Kevin: Oh, you can tax your villagers at different rates? (0:20:28) Kevin: Oh, that’s awesome. Grand theater? Oh, that’s a nice looking theater. (0:20:34) Kevin: Fisherman’s hut? Fish up stuff? All sorts of quality of life stuff? (0:20:40) Kevin: Well, there’s a lot of graphs in this game and things like that. I’m down for that. (0:20:45) Kevin: Yeah, that’s a lot of stuff coming. Like I said, I’m probably going to wait for 1.0 myself, but I’m glad that it’s coming along nicely. Yeah, that is again fabled. (0:20:57) Kelly: Is there any, is there any real estate or? (0:20:59) Kevin: Go. Oh, it is live. That update is already live as of this recording. (0:21:05) Kevin: So, yay. If anyone is playing the one point or the early access, first of all, (0:21:10) Kevin: somebody tell me if they are because I want to know about it. And it is out already. (0:21:15) Kevin: Um, yeah. All right. Good. Oh man. I’m just trying to fable them. It’s so goofy looking and the. (0:21:23) Kelly: Is there like an overall release date or no? (0:21:33) Kevin: uh not that i’m saying now um I have left here a quick glance um yeah so probably still a hot minute probably sometime in 2024 i’d hope but uh it’s not dead yet so i’ll take that let’s see next up we have uh moonstone island we have dlc for that this is which one’s this one okay all right we so we have dlc come (0:22:11) Kevin: Well, let me get to the details. Yeah, it’s the Halloween update right? That’s the key thing here. Um, (0:22:16) Kelly: I think so, ‘cause it’s for Halloween. (0:22:17) Kevin: We’ve got just a whole bunch of Spooky decors per their website gravestones skeletons a big old pumpkin house um Web’s five types of cobwebs. Oh Oh a rug. That’s just the tongue. That’s clever. I like that. Um, (0:22:38) Kevin: uh So yeah, there. (0:22:41) Kevin: Okay. (0:22:43) Kevin: Okay. (0:22:45) Kelly: I’m sorry, it’s actually not out yet. (0:22:45) Kevin: Okay. (0:22:47) Kelly: It’s not out, which I’m kinda… (0:22:47) Kevin: Um, there are n- some- the- so some of this stuff is DLC, which I’m assuming means purchasable separately, but there will be stuff included for free in the updates on the skeletons and things like that. (0:22:58) Kevin: Um, spirits are free- I don’t know what spirits are in the context of this game, but um, but they’re coming some out. (0:23:05) Kevin: Um, oh wow, I didn’t check- it’s got some good reviews. (0:23:09) Kevin: Um, I’ll have to check that out. (0:23:11) Kevin: Oh wow, what? Oh gosh, I forgot about- I’m remembering the game. (0:23:15) Kevin: There’s- you can fight like robots with a card battling system. (0:23:19) Kevin: They are… (0:23:21) Kevin: Yeah, oh man, oh gosh. (0:23:23) Kelly: These are really cute looking things, these creatures. (0:23:26) Kelly: I, yeah, like, I really like the style of it, yeah. (0:23:26) Kevin: This whole episode’s just me getting excited about games I forgot to get excited about. (0:23:31) Kevin: Um, as if I didn’t have enough already. (0:23:33) Kevin: There are really cute characters- there’s a fishbowl with legs. (0:23:36) Kevin: Um, I like that. (0:23:39) Kevin: that. And then at the end they just. (0:23:41) Kevin: Have a picture of a cat with like a sun hood. I don’t know but um, it’s very cute cat. (0:23:47) Kevin: That is Moonstone Island. That is already out, I believe. Why do we have a date for that? (0:23:52) Kelly: It is a very cute cat. (0:23:54) Kelly: The game is out, it says “NA” for them. (0:23:56) Kevin: Okay, thank you. But it says, while says it’s October 27th. I (0:24:06) Kevin: Couldn’t find that myself. Oh wait. Yeah, there it is. Yeah, October 27th. It’s only $4. (0:24:11) Kevin: Okay, that’s actually not bad at all and 10% off the first week. So there’s 46. (0:24:18) Kevin: Yeah, okay. Oh, it’s a new spirits must be a little monster buddies. That’s what it means. I’m excited. One looks like an apple with a worm through it. They’re just showing silhouettes. I’m just guessing. (0:24:23) Kelly: There you go. (0:24:29) Kevin: And yeah, I don’t know all that. Oh, I might check this out now. It’s a very cute game. (0:24:34) Kevin: Moonstone Island. Um Let’s see Next up we have oh, this isn’t an interesting (0:24:41) Kevin: one because boy, I never thought we’d see this this is Lonesome Village game that I notoriously advocate because the developers are from Mexico. It’s got the cute coyote as you saw puzzles in a tower. They’re coming out the fiscal edition. Pre-orders are live. You can check the show notes for the link. It is not from limited run games actually. A game a site called premium edition games. (0:25:11) Kevin: physical edition which includes all sorts of goodies including oh wow a full-color manual oh that’s exciting Wow a dog tag yeah they do um oh man a manual that’s exciting um yeah it’s great um yeah I I cover this game with Johnny, it was last year or year before, I don’t remember. (0:25:22) Kelly: Dude, the indie games always put so much into like what you get from… (0:25:32) Kelly: I love a manual. (0:25:33) Kelly: A full color manual too, that’s so nice. (0:25:41) Kevin: It’s a fun little game with lots of puzzles, and just very very cute little animal-closing-esque villagers. (0:25:47) Kelly: It looks really cute. The art style kind of reminds me of like Cult of the Lamb, but without the like paper feel. (0:25:47) Kevin: It’s actually funny because in the “story” of the game, so it’s called Lonesome Village because there’s a village and everyone’s kind of been turned to stone or disappeared. (0:26:03) Kevin: And the villains, they’re the people who did it very much look like Cult of the Lamb. (0:26:06) Kelly: Okay. (0:26:07) Kelly: Oh! Oh! It’s a cult! It’s a cult! What is happening here? (0:26:09) Kevin: Yeah. (0:26:12) Kevin: It came out around the time Cult of the Loom. (0:26:14) Kelly: I’m watching the trailer! Oh my god! (0:26:15) Kevin: It looks a lot like Cult of the Loom. (0:26:18) Kevin: The cult from Cult of the Loom. (0:26:20) Kevin: I think we made the joke in the episode. (0:26:22) Kevin: It came out around the same time too. (0:26:25) Kevin: Yep, yep, exactly. Yep. (0:26:26) Kelly: That’s so funny, ‘cause I was thinking it kinda like reminds me of the way they do the animals, like the style of the animals. (0:26:32) Kelly: But now that I’m watching this trailer, it’s like literally… (0:26:32) Kevin: It’s cult, it’s a lot like Cult of the Loom, Cult. (0:26:36) Kelly: That’s so funny. Oh, I gotta play this. (0:26:41) Kevin: Yeah, I have to check it out again. I still have it. (0:26:45) Kevin: It’s been a while. I’m sure they patched it up and done some stuff. (0:26:48) Kevin: ‘Cause I had a few rough edges back then, but I’m curious. (0:26:51) Kevin: I might do another look at it at some point. (0:26:54) Kevin: Because, yeah, props to–but, again, Mexican dev team, so I gotta shout them out. (0:26:59) Kevin: Ogre Pixel, that’s the name. (0:27:02) Kevin: But, yeah, that is a cute little logo of an Ogre–Pixillator Ogre. (0:27:07) Kevin: And again, this is the physical edition release. (0:27:11) Kevin: $40 for the premium edition, which seems to be their only version but includes all sorts of goodies. Um, I When do pre-orders end? I don’t know if I see that but the pre-orders are available now So you can check out the site and get it. Um Alright next up we have Not Garden Galaxy is perfect. We’re heading on the notes. That’s a different game that I was going to cover almost (0:27:42) Kevin: Garden story. That’s the one with the playable grape. That looks a lot like Stardew Valley a lot like It has It’s very cute though the grape that’s playable It is an update that has 11 new languages. Wow, that is a lot of languages I don’t know which ones they are. I just see the It’s out on Steam and switch already this update (0:28:09) Kevin: Very cool. Yeah, I actually don’t know what language is. I don’t know. (0:28:11) Kevin: Let’s see the details. But wow, that’s a big number. Good for them. (0:28:16) Kevin: Always props for making it more available for more people and whatnot. (0:28:19) Kevin: Yep. It is. The grape is very cute. (0:28:20) Kelly: Yeah, that’s always awesome. It really does look like stardew though. It’s cute though (0:28:25) Kevin: Next up, a new game announcement for as far as I can tell. (0:28:31) Kevin: This is called Fantastic Haven, which actually I find really intriguing. (0:28:36) Kevin: It’s the prime… (0:28:40) Kevin: Let me read the– (0:28:41) Kevin: The elevator pitch. (0:28:43) Kevin: So, this is a… (0:28:57) Kevin: Yeah, a Zook cheaper-esque type game, but they’re all magical creatures. (0:29:03) Kevin: Um, so you’re building big pens that look like circular homes more? (0:29:09) Kevin: Um, you alter the land and… (0:29:11) Kevin: It’s full 3D graphics, um, the… I think the actual designs of the creatures are actually quite nice, um… (0:29:18) Kevin: I like animals and critters and… (0:29:21) Kevin: …cheaping them and whatnot, so I’m already pretty interested, um, especially with the spin of… (0:29:26) Kevin: …like, they’re all magical creatures, I don’t see any other animals in here, I see like a griffin, uh… (0:29:31) Kelly: No, I’ve only seen, like, yeah, griffins and some weird frog with, like, horns and stuff. (0:29:31) Kevin: Yup, it’s a bullfrog, you get it? (0:29:36) Kelly: Ah, yes, yes, yes. (0:29:41) Kevin: The color shows a lot more, uh, it looks like you’re even busting some out of, like, cages and, like, carny… (0:29:46) Kevin: …you know, those carnival cages with the wheels, the cars, um… (0:29:51) Kevin: So that’s… that looks very fun, yeah, like I said, a lot of menus, probably, um… (0:29:57) Kevin: …very zookeeper tycoon-esque, um, but with the heavy, uh, magical fantasy paint over it, um… (0:30:06) Kevin: So that is right now the only release date planned is for Q2 of 2024 so it’ll probably be a minute but look forward to it I certainly am those are some fun designs yeah it’s it’s it’s charming enough for me I’m definitely interested um and then lastly okay this one I want to talk about in depth a little more because this one’s affecting me personally uh well actually there’s two me and my neck was night market once again got another patch that one. (0:30:41) Kevin: one point two point one oh whatever the it’s out on switch so you know it’s out on the steam version or whatever um so uh there’s a lot of quality of life stuff you can do with it. (0:30:48) Kevin: I’m not gonna go into the details because I don’t remember them but the other one I want to talk about because we just talked about last week is paleo pines. (0:30:53) Kevin: We just got yup okay so uh one point two point one oh whatever the it’s out on switch so you know it’s out on the steam version or whatever um so uh there’s a lot of quality of life stuff you can do with it. (0:30:54) Kelly: Which I still have to play, but I have not yet. (0:31:11) Kevin: We can change how quickly time passes in the game um oh gosh so one of the after I recorded last week with Spencer and we talked and played I was getting a lot of crashes. (0:31:23) Kevin: They had released a patch previously to fix some of that they said it was like a memory issue um but they were still experiencing it. (0:31:26) Kelly: Mmm. Okay. (0:31:31) Kevin: I felt like the more farther I got in the game the more I was crashed getting crashes uh they addressed some of that. (0:31:37) Kevin: that the game is still not free of crashes because (0:31:41) Kevin: we’ve been probably within an hour after downloading the update the game crashed on me again But it is better in general So they’re definitely aware and working on it at probably top of their list There is Also, there’s a whole list and you can check the show notes for them. I’m trying to look at which ones that are Stand out to me. Oh, there’s a cooking pot (0:31:46) Kelly: Oh, God. (0:32:07) Kevin: But it was weird because it was at some other guy’s house you have to go all the way to this other (0:32:12) Kevin: cook stuff but now you can buy one for your own ranch so that’s great oh here’s a fun one um so you can ride your dinosaurs because of course you can but the thing was whenever you got off of them they would just run away from you at max speed it was whole it was wild you could like try to stop them but um clearly not intended they have addressed that and and this definitely was an update needed and and it works um they will no longer run away from you when you get off of them (0:32:42) Kevin: um yes well luckily I think it was only in the ranch like your home base when it happened they wouldn’t leave you when you’re out in the wild oh my god that would be the worst yes but it’s still a pain because your character is a lot slower than the dinosaur so yeah yeah it’s just a pain having to go across the ranch to find them I mean it’s a pretty big ranch too um (0:32:44) Kelly: feeling it’s like okay nice I can I can get to the place I’m going to but once you’re there you’re stuck there now (0:32:56) Kelly: Oh, okay, okay, I was picturing like you, yeah, like you in the middle of like some field or something. (0:33:12) Kevin: uh there’s all sorts oh horse lock so there was a uh resource called forestwood that was needed for a lot of things it was pretty rare they increased the respawn on that that’s great um they did some ui improvements which were nice uh um lots of other things some oh there was a storage glitch spencer talked about think they fixed that um yeah just sort lots of little things (0:33:42) Kevin: because there were lots of little things that needed fixing um like I said still not 100 percent yeah yeah there is um where is it do they not have it um so there there is I read there is one glitch that they haven’t addressed yet um they know it’s an issue but for some reason at some point and it’s happened to me your game will reset to the first day of the game because there’s you know calendar like most farm. (0:34:12) Kevin: games and whatnot like you’ll keep all your stuff but somehow the calendar will just have reset to the very first game or very first day of the year which is wild um luckily I was able to get around that if you encounter it you can just reload an old save and it’s fine but um that was the wild glitch to see um but yeah that was I’m glad that came out because that addressed a lot of the little nitpicks Spencer and I had with the game and I’m sure (0:34:42) Kevin: they’re still working hard on that so good for you paleopines that update again is out already for switch and probably the other versions whatever versions it’s on all right so that was uh yeah the hearty helping of news and things but that’s now we’re doing that let’s talk about grave graveyard keeper yeah what’s what’s the tagline the most inaccurate medieval simulator isn’t that (0:35:09) Kelly: Something like that. I know inaccurate is involved of [laugh] (0:35:14) Kevin: Hold on let me look at it. Um the most inaccurate cemetery simulation game. Okay. Yeah, I think that’s what it is Okay Well Yeah, so again, um It and this game’s been up for years at this point. Um, I’ll covered it years ago Yeah. Yeah, there you go. That’s cute (0:35:24) Kelly: Oh, the most inaccurate medieval, yeah, cemetery sim of the year. (0:35:36) Kelly: Uh, they had their five year anniversary actually in August. (0:35:42) Kevin: There’s a bunch of DLC I bought the (0:35:44) Kevin: version with all the DLC I don’t know what the base game hazard does not have. (0:35:48) Kevin: I’ve only played it for an afternoon or two. I don’t think I’ve reached any of the DLC portions yet probably. (0:35:49) Kelly: Oh, did you? Okay. (0:35:57) Kevin: They’re all parody names there’s a stranger sins there’s breaking something (0:35:57) Kelly: Um, I’m trying to remember. I know the DLC… (0:35:59) Kelly: Yes, because there’s better save soul. (0:36:04) Kelly: Um, I did look into getting them, but I didn’t- I didn’t, because I think it was like- (0:36:11) Kelly: I feel like there’s- there’s so much going on in this game already. (0:36:14) Kevin: Even if it is, there’s a lot going on. (0:36:14) Kelly: Uh, that I was very happy to not have the added, um, things that like go along with the better save soul one. I heard that gets a lot of pretty tedious. (0:36:24) Kevin: Yeah, heh heh heh. (0:36:25) Kevin: Better save solo, that’s good. (0:36:29) Kevin: I don’t think that one’s out on Switch. (0:36:31) Kevin: That’s it? I don’t know if that one’s out on Switch. (0:36:32) Kelly: Oh, are you playing on Switch? I am not gonna lie. I have not. (0:36:36) Kelly: I’ve been so bad at playing my Switch this year. (0:36:44) Kevin: But, I mean, that’s fine, like, I know that the Switch port gets black for a good reason. (0:36:55) Kevin: There’s a Switch tax for sure, so I don’t blame you. (0:36:57) Kevin: But hey, at least we can compare notes on that. (0:37:00) Kevin: If you played on Steam, I would guess? (0:37:10) Kevin: Um, but okay, so let’s okay, let’s the elevator pitch Okay, first of all, I didn’t expect that this game’s an isekai That I didn’t expect at all so for people unfamiliar with isekai that is a genre of anime primarily where a character wakes up in a simulated often fantasy type world (0:37:38) Kevin: Sword Art Online and just… (0:37:40) Kevin: …other ones. It’s a whole trope now. (0:37:42) Kevin: Umm… (0:37:43) Kelly: I was gonna say it breaks the, you know, inherited your grandpa’s farm trope though. (0:37:44) Kevin: … (0:37:46) Kevin: Yeah. Yeah. (0:37:48) Kevin: You’re just a guy who gets hit by a car cause he’s looking at his phone. (0:37:52) Kevin: Don’t look at your phone when crossing the streets. (0:37:54) Kevin: It’s dark in the rain, people. (0:37:56) Kevin: It’s not recommended. (0:37:58) Kevin: And he wakes… (0:37:59) Kelly: Poor dude’s just trying to give back to his girlfriend or whatever. (0:38:00) Kevin: …yeah, his love, as he says, and… (0:38:03) Kevin: …he wakes up in a graveyard area and… (0:38:08) Kevin: There’s a talking skull that talks to you. (0:38:10) Kevin: And he says, “Hey, welcome. You’re the graveyard keeper, I guess.” (0:38:13) Kevin: Um, more or less, and sure enough, you’re put in charge of this graveyard in this little medieval village area. (0:38:23) Kevin: And you’re trying to figure out how to get back home while managing the graveyard and all the stuff people are asking you. (0:38:32) Kevin: Because, of course, people are going to ask you to do everything around here. (0:38:35) Kevin: Uh… (0:38:36) Kelly: I mean, what would a game be without everybody asking you to do all these things? (0:38:40) Kevin: Right, right. (0:38:42) Kevin: Um, so, okay, hell, you beat the game, correct? What are your overall impressions? (0:38:50) Kelly: I really liked the game. I thought it was a lot of fun. I think there’s a lot of stuff to do, (0:38:57) Kelly: like it can get a bit overwhelming, but I think, you know, it definitely involves, you know, (0:38:59) Kevin: Boy does it. (0:39:01) Kevin: Oh. Yep. (0:39:04) Kelly: looking things up online. But I will say there is an issue with how intuitive it is. (0:39:08) Kevin: Yep. (0:39:10) Kevin: Yep. (0:39:12) Kelly: I think I could have been further along in my gameplay if I understood some of the (0:39:20) Kelly: panics. A lot better. And I will say on that note, it was not always easy to find the answers on the internet. So that made it even worse. And sometimes if you did find an answer, (0:39:21) Kevin: Yep. Okay, so yeah, so. Mm-hmm. (0:39:31) Kevin: Oh yeah, the double whammy, oh yeah. (0:39:35) Kevin: Yup, it’s wild. (0:39:38) Kelly: it was from like 2018, so something got patched or didn’t work like that anymore. (0:39:46) Kelly: So, that was my biggest issue. (0:39:48) Kelly: Did it stop me from putting in, you know, (0:39:50) Kelly: 90 hours, I think, or whatever into the game? (0:39:55) Kelly: No, but there were definitely moments where I was frustrated. (0:39:59) Kelly: Or, like, again, just like, I was playing the game, I was enjoying myself, (0:40:03) Kelly: but I could have been further along than what I was. (0:40:07) Kevin: Yeah, um, okay. Mm-hmm Okay, yeah for sure they’re just Yeah, absolutely. Um, so for comparison I got the game Thursday I think today’s like Saturday. So two days ago So I’ve only played for and Mario wonder so I didn’t play as much yesterday So I played the game for an afternoon and then some um, I like the game a lot. Um, (0:40:07) Kelly: And not even in, like, a micromanagy, like, you know, whatever kind of way. (0:40:13) Kelly: Like, in, like, a… (0:40:15) Kelly: It would have made more sense. (0:40:26) Kelly: Mm-hmm. (0:40:37) Kevin: I think it is Almost minecrafty and how open it is and crafting and everything But I fully agree like that’s my biggest criticism there’s a lot that is not intuitive Or explained well Yep, yep, yep, I’m sure (0:40:50) Kelly: you haven’t even gotten or opened a lot of the, you know, different aspects of the game yet at this point, I’m sure, because it really expands. It expands a lot. There is a lot to do. There is so (0:41:03) Kevin: But I can imagine… I mean I see the skill tree. (0:41:07) Kevin: So… I can… I can… she’s… I can… (0:41:12) Kevin: So there’s a skill tree in this game, right? You have to get points to unlock your skills. (0:41:18) Kevin: And you can see how far it goes. And yes, I can see there’s a lot to unlock and do and whatnot. (0:41:24) Kevin: But… I think the skill tree is probably where I can direct my first criticism. (0:41:32) Kevin: Because there’s three types of points, whatever you want to call them. (0:41:37) Kevin: Red, green, and blue, and you need different amounts of each for unlocking each new skill, which lets you craft new things or do new things, whatnot. (0:41:46) Kevin: Um, the red and green work hard to get, but the blue, the blue is killing me because I hit a point where I had like one blue point overall and couldn’t figure out how to get more. (0:41:56) Kelly: You run out of them. (0:41:58) Kevin: Yeah. (0:41:59) Kelly: There’s a certain point where the game just stops you from getting more for a bit. (0:42:02) Kevin: Really? Wow. (0:42:04) Kelly: Not like stops you. (0:42:06) Kelly: There’s definitely a roadblock, I would say. (0:42:11) Kevin: - Yeah, okay. (0:42:14) Kelly: I struggled with that for so long. (0:42:17) Kelly: And then, of course, at a certain point, it’s like, oh. (0:42:20) Kelly: Now, actually, you’re out of red. (0:42:23) Kelly: Or now you’re out of green or whatever. (0:42:25) Kelly: And it’s like, oh, something that I– (0:42:26) Kelly: so I think one of them is done from manual labor, red, I think. (0:42:27) Kevin: yep yep your manufacturing and things yeah red okay oh you don’t get read from them (0:42:34) Kelly: Yeah, so at a certain point, you get helper zombies that you can assign to do things. (0:42:42) Kelly: So you’re no longer getting the red from those things that you would be getting red from. (0:42:47) Kelly: So it definitely makes you have to stop and think and watch everything. (0:42:56) Kevin: Yup, absolutely, um, it’s a very resource-manage-y heavy game and that includes your skill points or whatever you want to call them. (0:43:07) Kevin: That’s fascinating. (0:43:09) Kevin: Like I can see the blue are going to be very scarce. (0:43:11) Kelly: But I think it’s interesting because it does… (0:43:13) Kelly: Sorry, I was gonna say it just it does impact, I feel like, (0:43:18) Kelly: what you’re trying to do in that day. Because if you’re trying to get blue points… (0:43:19) Kevin: Right. Yeah, exactly. (0:43:22) Kevin: The nice thing, one of the nicest things about the game, (0:43:26) Kevin: there’s no real pressure. (0:43:28) Kevin: There’s no seasons or years or whatever. (0:43:31) Kevin: There’s a week. (0:43:32) Kevin: So like in six, seven, I don’t remember how long, how many days, (0:43:36) Kevin: but that’s the worst that you have to wait. (0:43:37) Kelly: It’s seven days Which and I liked I like I really like the fact that there was no pressure on the seasons or When you finished the game even or anything like that. I also liked the Each day is a different person You have to make sure that you’re getting the things you need to have done before that day so you can go and deal with that person (0:43:38) Kevin: Yep. Which go by quickly. (0:43:42) Kevin: Yep. (0:43:57) Kevin: Yep. (0:43:57) Kevin: Yep. (0:44:03) Kevin: Yep, he just gotta wait until… (0:44:03) Kelly: Because there’s definitely some weeks where if you miss that person you’re screwed (0:44:07) Kelly: Yup. And there is something later on in the game, you know, when things have slowed down in certain areas and you’re just like waiting for that one day where you can fast forward. (0:44:10) Kevin: Until that point. (0:44:21) Kelly: Yes, but I do actually want to say on that point, I think this is very interesting because there is no pause button. There’s no space yet. (0:44:21) Kevin: Yeah, sure that makes sense. Yeah, you can fast-forward at any point you should go to sleep and (0:44:32) Kevin: Yeah, yeah, even if you’re in your menus, time goes on. (0:44:37) Kelly: Yeah, you have to literally like go to the exit screen or whatever. Like the main menu page. (0:44:41) Kevin: Yeah Yep Yep, so if you’re looking through your notes here You know hemming and hawing at a menu thinking about where you want to spend your points that happened to me just just today When I was playing I cuz I finally got some blue points today. And so I was just like agonizing over I wanted where I wanted to spend them and before when I got out of the menu Oh, it’s evening already. Cool. The whole day’s [laughter] (0:44:43) Kelly: There’s a certain page that stops time, but the rest of them don’t. (0:44:48) Kelly: Mm-hmm. (0:45:09) Kelly: Yep. (0:45:11) Kelly: Yep. (0:45:12) Kevin: But they’re the kind of I mean, I don’t know if it was their intent or not But the way to combat that it’s very easy to reroll your did your save like you own there’s no autosave It just saves when you go when you wake up So most of the time you can say you’re pretty much have a safe at the start of the date or start of the day, excuse me, and You can just reload to that and have a plan or save yourself (0:45:23) Kelly: Oh, yes. (0:45:25) Kelly: Yes. (0:45:29) Kelly: I would just quit the game. (0:45:32) Kelly: Mm-hmm. (0:45:40) Kelly: Oh yeah, no, there was many times where I would either just, you would see like the NPC walking away from their post, and I would have to go and reset the game and then do the day over and make sure I got there early enough. (0:45:47) Kevin: Oh my gosh. (0:45:50) Kevin: Yep. (0:45:52) Kevin: Oh my gosh. (0:45:54) Kevin: That happened to me twice already when I go down and Snake is running away and like, “No, I need to talk to you, Snake.” (0:46:02) Kelly: oh god he’s so annoying he’s so annoying for the skill points though I think it’s like kind of fun like there’s some weird ones you can choose from uh-huh (0:46:05) Kevin: He is. (0:46:08) Kevin: He is. (0:46:11) Kevin: Yeah. (0:46:13) Kevin: Overall, I’m a big fan of the Skilled Trees, umm… (0:46:17) Kevin: Because you can very much pick and choose if you want to focus on certain areas and whatnot. (0:46:23) Kevin: Umm, obviously like… (0:46:25) Kevin: To get green points, that’s the farming stuff, so you do want to invest in some of that stuff. (0:46:30) Kevin: Umm, but like, early on you can really get through a lot of the wood and metalworking stuff. (0:46:37) Kevin: Umm, and again, with almost no pressure on when to do it, umm, it’s… (0:46:42) Kevin: It’s very open and you’re very free to pick and choose as you want. (0:46:46) Kevin: You know, (0:46:47) Kevin: the limitations of how many skill points you actually have notwithstanding. (0:46:52) Kevin: I think it is a clever system. (0:46:54) Kevin: And because you get to see what’s coming ahead, that helps you plan that too. (0:47:00) Kevin: I really like that. (0:47:01) Kelly: Yes, definitely. (0:47:01) Kevin: Um… (0:47:02) Kelly: There was definitely some areas in the skill tree though where I did not understand what, (0:47:09) Kelly: like if you unlocked something, (0:47:12) Kelly: I didn’t understand how to access it afterwards, (0:47:15) Kelly: which then led to me diving down a rabbit hole, (0:47:18) Kelly: trying to figure it out. (0:47:18) Kevin: Yeah, sometimes that’s a little unclear most of the time When you look at the skill tree thing it says okay, you can craft at this bench or that bench or whatever But some are not very clear. Yeah Some aren’t super clear. Yeah But I do agree (0:47:27) Kelly: Mm-hmm. Yeah, no, it definitely is pretty good. (0:47:30) Kelly: It’s pretty good. (0:47:34) Kelly: Can we talk about the main premise of the game, which I think is the most weird and fun part is, you know, collecting your corpses? (0:47:41) Kevin: Yeah, the it’s definitely yeah the differentiator the the the graveyard itself. Yeah, let’s talk about that (0:47:43) Kelly: Because you are, you are quite literally the graveyard keeper. So you get a (0:47:54) Kelly: Annoyed little donkey that delivers corpses to you. (0:47:56) Kevin: I’m red donkey from a leftist stable [laughter] (0:47:57) Kelly: And oh my god, there was so many times where I would hear that bell and just be so far away from home. (0:48:06) Kelly: And just go running because it’s like the second you hear that bell that corpse starts, you know, deteriorating. (0:48:12) Kevin: Yep Yeah, that’s that’s an interesting aspect that the forps is deteriorate and it affects a lot of things And yeah, they’re kind of deliver just at random times. It feels like I didn’t detect any pattern Umm… (0:48:22) Kelly: Yeah. (0:48:23) Kelly: Yes. (0:48:27) Kelly: No, they can definitely be whenever. (0:48:31) Kelly: And they can pile up too. (0:48:34) Kevin: Oh my gosh, I don’t think I’ve had that happen yet, but I could see that happening. (0:48:35) Kelly: Yeah, no, they can definitely pile up. (0:48:43) Kelly: I mean, this game goes in depth. (0:48:48) Kelly: I have freezers for bodies. (0:48:53) Kelly: So, you know, it’s like you are literally treating it like a morgue, like… (0:48:57) Kelly: But I think one of the most fun parts is removing the organs, (0:49:03) Kelly: but also the most hard to understand initially. (0:49:06) Kevin: Right, so yeah, let’s talk about that because as very early on you’re introduced that you have options to do the corpse One you can bury them in your graveyard. It has a prettiness rating you how you decorate it Well, you bury them and whatnot You can even just throw it in the river or cremate them or You can take them into your morgan Do a little bisection, you know see what you can poke around and find in there pull out a skull some blood What? (0:49:36) Kevin: A bit of flesh. (0:49:38) Kevin: It’s fascinating that they gave you this option. (0:49:43) Kevin: There’s… (0:49:44) Kevin: I haven’t gotten too in-depth with the body parts. (0:49:47) Kelly: So, I’ll explain it. It’s a lot. (0:49:51) Kelly: Basically, your corpse, so when you bury a corpse, you want it to be as high rated as possible because it impacts your cemeteries overall like beauty rating, (0:50:05) Kelly: which is a whole different aspect. (0:50:07) Kelly: And that’s a big part of the game because it kind of roadblocks you if you don’t keep up with it. (0:50:11) Kelly: But so you want to make sure you’re removing. (0:50:14) Kelly: If you remove certain organs, it makes your corpses… (0:50:17) Kelly: …that’s how you can remove them. (0:50:19) Kelly: If you remove other organs, it decreases it, and they don’t really tell you at first. (0:50:23) Kelly: You have to unlock skills on the skill tree… (0:50:25) Kelly: …that tell you. (0:50:25) Kevin: Yeah, I mean they tell you like there’s bad organs, but you don’t you can’t tell which ones until you go get that later (0:50:29) Kelly: Yes. Yes. (0:50:34) Kelly: And so you can remove organs, and you can also try to put the organ back. (0:50:38) K

The Harvest Season
Pterosaurs Are Not Dinosaurs

The Harvest Season

Play Episode Listen Later Oct 18, 2023 110:01


Kev and Spencer talk about Paleo Pines Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:21: What Have We Been Up To 00:14:37: News 00:37:08: Paleo Pines 01:45:09: Outro Links Garden Buddies Release Garden Buddies Release Trailer Ikonei Island Friends Pass Farming Simulator 22 Carrots Preview Garden Galaxy Autumn Update Mineko’s Night Market Patches Paleo Pines Patches Animal Crossing Lego Paleo Pines Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Kevin: Welcome farmers to the harvest season! (0:00:48) Spencer: Spared no expense. (0:00:49) Kevin: Hello. See what I wanted… I would have preferred the kazoo version. Have you heard that one? The kazoo version of Jurassic Park? Oh, I’ll have to send you a (0:00:50) Spencer: I have not heard that version. (0:01:00) Spencer: Aha. (0:01:01) Kevin: link. It’s an amazing one. I’ll do that right now. But in the meanwhile, hello listeners, farmers. I’m your host, Kevin, and with me today is Spencer! (0:01:14) Spencer: Yes, they thought they could get rid of me after the last episode I was on, but I’m back, (0:01:21) Spencer: so deal with it. (0:01:22) Kevin: And why? Because dinosaurs, of course, um, we are here to talk about, uh, (0:01:32) Kevin: Heliopines and Spencer, our resident dinosaur lover, alongside me. (0:01:40) Kevin: Um, I’m also a big fan. Um, we’re, uh, we were both very excited for this one. (0:01:46) Spencer: Yeah, I remember seeing it and I was like, “Oh man, I gotta wedge my way, force my way in with Al this time again.” (0:01:50) Kevin: Yeah. (0:01:53) Kevin: Yup, yup. (0:01:55) Kevin: But before that, um, you know–oh, see, I sent you the kazoo cover of Jurassic Park. (0:02:03) Kevin: Um, but before we get into paleopines, as usual, we’re gonna cover some news and other stuff. (0:02:11) Kevin: As usual, you can find the show notes and the transcript on the website, as always. (0:02:20) Kevin: Alright, but what we- (0:02:23) Spencer: Ah, games I’ve been playing. Well, I was playing Tears of the Kingdom for a while, and then, honestly, I’ve been playing a couple mobile games, so I started playing Monster Hunter now. (0:02:35) Spencer: Are you playing that? (0:02:36) Kevin: Oh, I am not okay first off for have you played Monster Hunter not mobile version Okay Uh-huh, right Okay Okay, but you hunted some things you have familiarity, okay, okay (0:02:37) Spencer: Oh, yeah. (0:02:45) Spencer: So I have Rise, and I also have Worlds, I think it is, for PS4. (0:02:51) Spencer: I just barely scratched the surface of both of them. (0:02:55) Spencer: I think it got a little bit farther in Rise than I did in Worlds. (0:02:59) Spencer: Oh yeah, I definitely hunted some things. (0:03:05) Spencer: See, the issue with me in those kind of games is like… (0:03:06) Kevin: Uh huh. (0:03:07) Spencer: The feedback loop for that kind of stuff is actually really… (0:03:12) Spencer: I like really enjoy it, but I get stuck on like (0:03:15) Spencer: the first level, because I’m like, “Oh cool, I hunted this monster. Let me like, hunt it again. Let me hunt it again.” (0:03:21) Kevin: Uh-huh, right. (0:03:21) Spencer: I just keep on hunting the same thing over and over again, and I never end up proceeding to the next level or the next area or wherever. (0:03:23) Kevin: I mean, that’s fine. You’ve got to do that at app points. (0:03:29) Spencer: Yeah, that’s true. So I am familiar with the series a little bit, but yeah, it’s been playing a lot of now. (0:03:41) Spencer: Well, I was playing a lot of now. (0:03:42) Kevin: Oh, okay, so tell me about now, because I’m fascinated how this works, but this is by Niantic, the Pokemon Go people. (0:03:43) Spencer: kind of… (0:03:49) Spencer: Yeah, so… (0:03:53) Spencer: So basically, like, while you’re walking around, you know, there’ll just be like, monsters kind of out where you are. (0:04:00) Spencer: Um, god, I think someone pointed out… (0:04:02) Spencer: It’s almost like the movie, in that it’s our world, but the monsters have now kind of like, invaded our world. (0:04:10) Spencer: Um, so you’re just walking around, there’ll be like, lesser monsters, you know, (0:04:15) Spencer: and like, ones that would actually be like, a hunt in the real game. (0:04:18) Spencer: And, you just fight ’em, you’re kind of timed, similarly to how you would do like a, say like a raid in Pokemon Go. (0:04:26) Spencer: Um, a lot more… (0:04:28) Spencer: Intensive than Pokemon Go, if you’ll believe that. (0:04:32) Spencer: You’re still basically clicking. (0:04:34) Spencer: But you can like… (0:04:35) Kevin: Okay, sure I right you’re you’re on mobile there’s only so much you can do right uh-huh (0:04:36) Spencer: Yeah, you can like, swipe to dodge. (0:04:40) Spencer: Yeah, you can swipe to dodge, you can get perfect, like, you know, perfect dodges and stuff. (0:04:45) Spencer: Um, and then there are some combinations. (0:04:48) Spencer: ‘Cause I’m using, um, what is it, Greatsword? (0:04:51) Spencer: And you can like, kind of do this thing where you like, if you start swinging and then you swipe, you’ll do kind of that shoulder, you know, shoulder charge attack. (0:05:03) Kevin: - Yeah, yeah, right. (0:05:03) Spencer: So there are definitely like, combos and stuff that you can figure out. (0:05:06) Spencer: It would benefit from a like, tutorial, you know, like in a fighting game, you have your little like, tutorial, you know, practice area. (0:05:15) Kevin: - Right. (0:05:15) Spencer: Or something like that, ‘cause you can like, then you could figure out, yeah, training room. (0:05:16) Kevin: - Oh, okay, yeah, training room, yeah. (0:05:20) Spencer: Um, but yeah, so you walk around, you fight monsters, you collect, uh, collect different resources, your little, um… (0:05:29) Spencer: What are the little cats called? (0:05:32) Kevin: Uh, the Palicos? (0:05:33) Spencer: Palakos, yeah, you have one, so it runs around and collects resources for you. (0:05:34) Kevin: Right, right. (0:05:38) Spencer: Um, it’ll also mark monsters too, so you can like, come back. (0:05:41) Spencer: back. Yeah, it’s pretty, my understanding is it’s a little bit more leaning. (0:05:45) Spencer: towards the world’s aesthetic. So the different monsters from there and stuff. (0:05:48) Kevin: Yeah, okay, sure. (0:05:50) Spencer: It’s fun. You kind of plateau a little bit if you aren’t able to go out and get resources. I’ve needed to upgrade like my weapons for a while now but I just simply can’t find find the resources I need. So it is what it is. But yeah, it’s been fun. (0:06:00) Kevin: Ahh. (0:06:02) Kevin: Okay. (0:06:04) Kevin: Have you tried any other weapons? (0:06:09) Spencer: Well, in Rise and in World I was using Swishax, which is not in this. (0:06:14) Kevin: Right what what (0:06:15) Spencer: Unfortunately. Yeah, they left it out. So I had to go with the next best thing. (0:06:22) Spencer: They do have, you know, your like kind of daily challenges that give you experience for your rank and some of the challenges will ask of you to do things with other weapons. So they do try to like kind of get you to branch out. It’ll be like, “Oh, (0:06:40) Spencer: kill three monsters with like a hammer or something like that.” So you will inevitably have at least one of each weapon somewhat, you know, upgraded and stuff so that way those little challenges won’t be such a pain. (0:06:40) Kevin: Okay. Okay. (0:06:52) Kevin: Uh-huh okay okay I I asked because so for people who aren’t familiar with monster hunter as the name implies right you’re just out hunting monsters but there’s different types of weapons and they all play significantly differently so I wonder like is that the same here does a bow hunt player feel different (0:07:20) Spencer: They definitely do. The, you know, like the sword and shield is a lot faster. You start off with that too. (0:07:27) Spencer: So you kind of like, I think you don’t even get to choose a different weapon until you reach rank 10. (0:07:33) Spencer: Which can go by pretty quickly depending on like the area you are and you know how close you are. (0:07:40) Spencer: Much like Pokemon Go, you know, it’s a lot of it’s dependent on how close you are to like stops and other points of interest, right? (0:07:46) Spencer: So, you know, if you’re close to things like that… (0:07:50) Spencer: …you’re ranking probably go up pretty quickly within the first day. (0:07:54) Spencer: And you can get to the other weapons. (0:07:56) Spencer: But yeah, there is definitely a different playstyle to each one. (0:08:00) Spencer: You know, for as much as it is just tapping and swiping. (0:08:04) Kevin: Okay, all right, that’s interesting, but the fact that they don’t have the Switch X weapon I’ve played for Decade Plus, yeah, I know that game goes in the trash. (0:08:18) Spencer: Yeah, it was kind of a bummer when I saw that, I was like, “Oh man!” (0:08:24) Kevin: Alright, what else have you been up to? (0:08:25) Spencer: Umm, that and, oh god, this is so embarrassing for me to admit, but have you ever seen the ads for uh, that mobile game, Raid? (0:08:35) Kevin: Rage Battle Legends! (0:08:37) Spencer: Shadow Legends, yeah! (0:08:38) Kevin: Did you get your 300 free heroes? (0:08:39) Spencer: I was just, I was like, I… (0:08:43) Spencer: I did not, I just downloaded it, I was like, “What is this game about?” I keep seeing (0:08:48) Spencer: it, let me just try it, you know, if, for those of you who don’t know me, I download too many mobile games, and then my phone is just like full of them, and I don’t play them, (0:08:59) Spencer: and it’s just, it’s a bad habit that I need to stop and break, but I was like, “Whatever, (0:09:04) Spencer: they have money to hire all these famous actors to promote their game, so maybe it’s good.” (0:09:11) Spencer: And it’s not bad, I’ll be honest, you know what, it’s not bad, it is definitely a mobile game. It has everything you’d expect from a mobile game. It has… (0:09:18) Spencer: you know, timed items, rechargeable energy, you know, all the little… that bombards you with buying packs and stuff, but you know, whatever. (0:09:30) Spencer: I’m not into PvP too much, so I’m not concerned about having the best champions right away and stuff, but you know, it’s a mobile game. (0:09:40) Spencer: I don’t know what else there is to say about it. You wait for things. (0:09:43) Kevin: Okay, like okay, what do the it’s a is it a it’s it a gotcha game? I’m assuming it’s a gotcha game right to get your (0:09:52) Spencer: yeah so there are there are these like hero crystals or something I’ve only been playing it for not too long so pardon me for any any hardcore raid players out there I just called the whatever you know these crystals and you like summon heroes and stuff and you know nine times out of ten you’re summoning one that’s gonna be used for fodder for something else but every once in a while you’ll summon some epic hero or whatever so yeah it’s a gachi game (0:10:01) Kevin: Okay [laughter] (0:10:20) Kevin: Okay, are there any cool designs? (0:10:23) Spencer: » They’re all pretty cool. (0:10:25) Spencer: If you are into like, you know, very like high fantasy and dark fantasy kind of stuff. (0:10:30) Spencer: They have some good stuff, you know, like Lord of the Rings or like, (0:10:34) Spencer: I don’t know what else, The Witcher. (0:10:37) Spencer: If you’re into that kind of stuff, then you’ll probably be drawn to the aesthetic. (0:10:39) Kevin: Okay, hi, Fanny. (0:10:41) Spencer: Yeah, there are, it is a little odd, some of the designs, (0:10:46) Spencer: cuz like they lean into like fantasy of multiple cultures. (0:10:52) Spencer: There’s like a whole subset of like, you know, (0:10:55) Spencer: clearly Asian inspired fantasy people and creatures. (0:10:58) Kevin: Oh, door. Okay. (0:11:00) Spencer: Which is kind of interesting to see with more European style, (0:11:05) Spencer: more medieval style fantasy. (0:11:08) Spencer: You know, you’ll have your like, knights of the round table style knight fighting alongside like a ninja, but I mean, (0:11:17) Spencer: I can see why they have enough money to make ads like that, so it’s very solid. (0:11:22) Kevin: Yeah? (0:11:23) Spencer: I will say that, yeah. (0:11:23) Kevin: And hey, now that it’s been brought on the podcast, I’m sure they’ll approach us for a sponsorship now. (0:11:28) Spencer: Hopefully, yeah, you’re welcome. (0:11:29) Kevin: There you go, Al. (0:11:31) Kevin: I can’t wait for Al to read how much he loves rage at relations. (0:11:37) Kevin: Um… (0:11:40) Kevin: Okay. (0:11:41) Kevin: Oh, hey- (0:11:41) Spencer: What have you been playing? (0:11:43) Kevin: Ugh… (0:11:45) Kevin: Mostly- (0:11:46) Kevin: Mostly paleopines, I don’t lie. (0:11:48) Kevin: Um… (0:11:49) Kevin: This week’s been a lot of paleopines. (0:11:53) Kevin: But, uh, before that, I’m going to plug the other show, Rainbow Road Radio, (0:12:01) Kevin: hosted by my- our mutual friend Alex, and I happen to be on it. (0:12:07) Kevin: We covered Luigi’s Mansion last week, we are back from our break. (0:12:12) Kevin: And, uh, to kick off Spooktober- (0:12:15) Kevin: Well, you know, Halloween, whatever. (0:12:18) Kevin: Uh, we played Luigi’s Mansion. (0:12:20) Kevin: Um, the original for the GameCube. (0:12:20) Spencer: Oh, okay, okay, I was going to ask, didn’t they re-release it for DS, correct, or 3DS? (0:12:22) Kevin: Uh, yeah. (0:12:24) Kevin: Yes. (0:12:27) Kevin: Actually, that’s interesting because Alex played it on the DS. (0:12:31) Kevin: He did the remake, I did the original version. (0:12:34) Kevin: Um, and it’s interesting to hear those comparisons, but I will say, overall, like, that’s still a really good game. (0:12:43) Kevin: I never ha- I hadn’t played it before, actually. (0:12:45) Kevin: This is my first time playing the original. (0:12:45) Spencer: Oh wow, really? (0:12:46) Kevin: Yeah, um, so no nostalgia rose-colored glasses or whatever. (0:12:52) Spencer: I think that was the first game I got for my GameCube. That and Wave Race, yeah. (0:12:52) Kevin: But I enjoyed it. (0:12:53) Kevin: Yeah. (0:12:57) Kevin: Ooh, waveries, that’s a good one. (0:12:58) Spencer: Yeah. (0:13:00) Kevin: Um, uh, yeah, it was a launch game, I think, for the GameCube, so that makes sense. (0:13:05) Kevin: Um, I was surprised- one thing I was surprised by, because I had seen- I played the second one, Dark Moon, (0:13:14) Kevin: and I watched my brother play Luigi’s Mansion 3. (0:13:18) Kevin: So what I didn’t expect is Luigi’s Mansion 1, boy that they… (0:13:22) Kevin: Saw Resident Evil and said “What if we do Resident Evil with the Luigi?” (0:13:27) Kevin: Um, because boy that feels like a Resident Evil game, both the tank controls and the aesthetic, um, but overall very fun. (0:13:36) Kevin: Uh, so yeah, uh, check that episode out if you want more details on that, um, (0:13:36) Spencer: Mm-hmm. (0:13:44) Kevin: But yeah, aside from that, uh, a lot of the usual stuff, uh, (0:13:50) Kevin: a holly right it’s october now so every (0:13:52) Kevin: thing’s getting spooky and whatnot masters has yeah masters has Pokemon masters has spooky costumes rock sand looks great in her witch outfit Pokemon unite is getting mimic you in a week or two and Marvel snaps getting all sort of spooky cards for this season and I love the dumb monsters that they have in Marvel so I’m really happy uh but yeah that’s what I’ve been up (0:13:55) Spencer: Yeah, all the spooky updates. (0:14:22) Kevin: to like I said though a lot of paleopines I don’t think I’ve played anything else on my switch this week of the paleopines right right ok and we’ll get into wide later but before that let’s talk about the news alright first up let’s see here garden buddies. This is… (0:14:31) Spencer: Yeah, that’s been consuming my time too, as far as actual console games go, it’s just (0:14:52) Kevin: This is our previously announced game, but regardless, we have a trailer for it. (0:14:59) Kevin: Let me actually take a look at it. We have it announced for October 20th. (0:15:05) Kevin: Oh boy, that’s quite an aesthetic. I don’t remember this game at all, but these are little (0:15:16) Kevin: crops and vegetables with faces… and a bat… uh… (0:15:22) Kevin: It’s really funny. (0:15:23) Spencer: Now I watched this trailer and the voices… Man, I don’t know if they’re gonna get a cease and desist from Rare, but boy oh boy do they sound like your typical Banjo-Kazooie, uh… You know, little babbles (0:15:37) Kevin: Yeah, yeah, they do they do or for people who haven’t played rare on Animal Crossing pretty close to that, too Yeah, so you don’t remember this what is this game exactly? (0:15:45) Spencer: Yeah, yeah. (0:15:53) Kevin: yeah, because I don’t remember the trailer here, but it is releasing the 20th of October I said which oh my gosh actually that’s gonna be like almost (0:16:07) Kevin: These people are listening to this podcast. It’ll be out and it will be on Steam and on switch So you can look forward to that. Let me double check (0:16:19) Spencer: Yeah, I was curious too, because I mean, the trailer that I got here was just the release date and as far as I can tell, you’re the vegetables themselves? (0:16:26) Kevin: Yeah Yep, yeah, you are it’s a unique blend of cozy gardening simulator and mental self-care that’s Okay, that’s a lot of buzzwords The art. I don’t know how I feel about the art. I kind of like it. I kind of hate it (0:16:55) Kevin: The eyes are very (0:16:56) Kevin: Very very like Toa’i baby eyes Umm But there’s a little mushroom guy riding a frog So that looks cool Uhh (0:17:15) Kevin: heartwarming story, players accompanied by Mutzi will explore the magical world creating and building their plant sanctuary. The relaxing storyline will be filled with uplifting narration as well as unexpected twists and turns. They will make lots of friends with animals and plant creatures they encounter. (0:17:37) Kevin: So yeah, okay, it sounds like a lot, but they’re really emphasizing the de-stress and cozy feeling and whatnot, uh… (0:17:45) Kevin: I’m interested to see how this looks like. (0:17:48) Kevin: It’s definitely not your average farming game, it doesn’t look like. (0:17:54) Kevin: Just seeing, uh… (0:17:56) Kevin: From the perspective of being these little crops and things. (0:17:59) Spencer: it gives me kind of like a not to bring a prayer again but like almost like a view of a pinata vibe like you’re caring for these vegetables as like creatures (0:18:00) Kevin: Um, but, whoop. Yeah, go ahead. (0:18:03) Kevin: Yep. Yeah, it seems like that. (0:18:15) Kevin: I didn’t play Viva Pinata, and I heard it was the greatest thing on Earth, and I missed out on it. (0:18:19) Spencer: I only played it a little bit. I just… yeah. (0:18:20) Kevin: Okay. Okay, well… (0:18:24) Kevin: Regardless, people can find out more! (0:18:28) Kevin: Uh, again, October 20th. Very, very soon. (0:18:31) Kevin: Especially for the people who are listening to this. (0:18:34) Kevin: Okay, next up, we have… (0:18:38) Kevin: Ikone Island News. (0:18:41) Kevin: We have the Friend Pass release. (0:18:45) Kevin: It is out now as of recording. (0:18:47) Kevin: And so, you can… (0:18:50) Kevin: Ah! Friends… I thought it was like a battle pass. No. (0:18:54) Kevin: It is multiplayer co-op with three of your friends. You can do it online. (0:19:00) Kevin: And… Oh, what? That’s so cool! (0:19:04) Kevin: If one… only one person has the full version, everyone can play indefinitely. (0:19:10) Kevin: Um, there’s like a demo that you can find out about. (0:19:15) Kevin: Play co-op for a few hours. (0:19:17) Kevin: Uh, two hours of play, it looks like. (0:19:19) Kevin: But, uh, if you have the whole game, everyone can just play. (0:19:22) Kevin: And you don’t have to buy it or four copies to have four people playing. (0:19:28) Kevin: Uh, that is very cool. (0:19:31) Spencer: Yeah, that’s always nice when they do some kind of like, as long as just one person owns something, you know, then everyone has access to it, at least via online, you know, like connecting to each other for multiplayer or something like that. (0:19:47) Kevin: Yeah, that is cool. There is a large list of patch notes. (0:19:55) Kevin: I invite people to look at the link because they are pretty in-depth with their patch notes. (0:20:02) Kevin: But the big new other big news is that this will be launching the full 1.0 version on November 9th of this year, (0:20:14) Spencer: All right around the corner. (0:20:14) Kevin: which will only be two or three. Yeah, two or three. (0:20:17) Kevin: That’s really impressive. Wow. What a feel-good announcement. (0:20:23) Kevin: Everyone can just play together and you not having to buy the game for everyone. (0:20:31) Kevin: That’s great. And so to remind people, IKONOI ISLAND. Let me see, I don’t remember. (0:20:38) Kevin: I talk so many games, I forget which ones are which. This one is… Why is there a shark man in this? (0:20:48) Kevin: Okay, so yeah, no, it’s very Minecraft-y. Gather resources, craft tools, build your base and whatnot. (0:20:59) Kevin: So basically very Minecraft survival type game on an island. The art is cute and there’s like a shark man. (0:21:06) Kevin: That seems cool. That’s exciting though. You know, Minecraft is… or the genre, whatever you want to call it, is great for multiplayer. (0:21:16) Kevin: So this is this. (0:21:17) Kevin: It really is exciting. (0:21:18) Kevin: And yeah, November 9th, that launches on Xbox, Steam, Epic Games, and PlayStation. (0:21:26) Kevin: Yeah, alright, there you go. (0:21:30) Kevin: Good job, Ikune Island. (0:21:32) Kevin: That actually might get me to play with multiple people. (0:21:36) Kevin: Uh, that’s so cool. (0:21:39) Kevin: Next up, we have news on… (0:21:44) Kevin: Oh, do the King of Bar Mee- (0:21:47) Kevin: simulators farming simulator 22 is that a weight? (0:21:51) Kevin: Yeah, okay 22. I thought they could wind up with the years, but I guess not I’m wrong, okay Okay, so it is An expansion okay. This is an expansion that will launch on November 14th They’re adding carrots. Why were carrots not available before? (0:22:10) Spencer: That, yeah, very odd. I had to reread that to make sure that was correct, because carrots are like the most basic crop, right? In just things, in general. You got carrots, you got like potatoes, and like wheat. (0:22:17) Kevin: Uh, in life? I can’t, like, yep, yeah, yeah, that’s really surprising, um, and it’s surprising because, like, looking, all the detail they put into these other machines they’re releasing and stuff like that, um, it’s okay, but, uh… (0:22:47) Kevin: There you go, carrots, um, they’re adding a few other things, what is it, parsnips and a few other crops, but, uh, yeah, I’m curious, yeah, more machines, crops, uh, oh, and there’s, (0:22:57) Spencer: And some more machines too. (0:23:04) Kevin: yeah, there’s new machines that specifically help with these crops, like carrots, oh my gosh, like, oh, this, this is intense, like, they have real intense machine names and stuff like that. (0:23:17) Kevin: But, uh, oh, redbeat, yep, there it is. (0:23:21) Kevin: Uh, anyways, that again is November 22nd. (0:23:24) Kevin: That is the premium expansion, uh, for farming simulator. (0:23:29) Kevin: 20-20, er, just 22. (0:23:32) Kevin: Okay, next up, ah, now this is a game I do know. (0:23:35) Kevin: We have Garden Galaxy, uh, for people unfamiliar. (0:23:40) Kevin: We did an episode on it. (0:23:41) Kevin: It is, uh, you’re building a little garden, (0:23:48) Kevin: everything’s kind of randomly generated, the items you get. (0:23:52) Kevin: Um, so it’s an interesting loop of trying to expand your item and trying to get your garden and get the items you want. (0:23:59) Kevin: Um, but, uh, they’re getting an update. (0:24:02) Kevin: I am pleased to see this game, uh, continue getting support because it is a fun game. (0:24:06) Kevin: I need to go back to it probably now because on October 16th, (0:24:10) Kevin: which means when people are listening to this, it will already be out, (0:24:14) Kevin: There is getting an update with all of the other videos. (0:24:17) Kevin: Autumn themed items, we got pumpkins, jack-o’-lanterns, (0:24:22) Kevin: your fall leaves, and whatnot. (0:24:25) Kevin: So yeah, I think that’s the first set of seasonal items they’ve done like that before. (0:24:32) Kevin: Oh, no, that’s not true, they did a summer update. (0:24:34) Kevin: Either way, that actually might get me back in because I’ve been meaning to check it out. (0:24:42) Kevin: I’m sure they’ve done a lot of patches. (0:24:44) Kevin: the 10 months it’s been out. (0:24:45) Spencer: So I’m looking at this. Are you on like an island or something or are you what exactly it’s like you said Just randomly generated (0:24:50) Kevin: So, you… yeah, so it starts off… you’re basically on a floating island or set… (0:25:01) Kevin: it’s a tile-based grid-type game, right? (0:25:05) Kevin: And so it’s just floating out in space. (0:25:08) Kevin: It’s basically like an island. (0:25:10) Spencer: Okay, hence galaxy. (0:25:11) Kevin: And you’re… yeah, yeah, that’s the name, right? (0:25:14) Kevin: Yeah, Garden Galaxy. (0:25:15) Kevin: And you’re just… you’re generating items to decorate your garden, but that includes… (0:25:20) Kevin: like, new piles of terrain and land to expand your area. (0:25:27) Kevin: So yeah, it is… it’s a fascinating little game because it’s… at least when I first played it, (0:25:28) Spencer: Ah, okay. (0:25:36) Kevin: it requires some patience. (0:25:39) Kevin: I remember calling it the most frustrating, cozy, or relaxing game I’ve ever played, (0:25:45) Kevin: because the loop of how things were generated was… (0:25:49) Kevin: » Thank you. (0:25:50) Kevin: » I recommend people do check it out because it’s only like 10 bucks and it is relaxing. At least when it wasn’t frustrating. (0:26:10) Kevin: Again, that is October 16th for the autumn update. Go get your spooky garden on and whatnot. Uh, oh god, oh no. (0:26:20) Kevin: No, this next news. I don’t like it. No, that’s why I don’t like it. Go ahead. (0:26:24) Spencer: Oh, I saw it. I’m excited. You want me to announce it? (0:26:31) Spencer: Alright, well, our next thing, Animal Crossing LEGO sets. (0:26:38) Spencer: This is an audio podcast, but I’m rubbing my hands together. (0:26:41) Kevin: Can hear it I can oh we have Okay, you’re already a Lego man, okay See that’s that’s a thing right cuz I’ve managed to not dive into Lego Like it’s it’s always been there. It’s tempted me But this is the one that’s probably gonna break me I’m I’m gonna be in (0:26:43) Spencer: If there’s one thing I spend more money on than video games, it is LEGO sets. (0:26:51) Spencer: Oh yeah, I’m looking at the Rivendell set right now. (0:27:11) Kevin: So to get more specific, there’s been rumors and leaks of this and whatnot. (0:27:15) Kevin: But we have official announcements that it will be releasing on March 2024. (0:27:21) Kevin: We have a handful of sets. (0:27:27) Kevin: They are Bunny’s Outdoor Activities, Cap’n’s Island Boat Tour, (0:27:31) Kevin: Nook’s Cranny and Rosie’s House, Isabelle’s House Visit, and Julian’s Birthday Party. (0:27:36) Spencer: So, my understanding is that these sets are also modular, this is what I’ve heard through the grapevine, and they are meant to be able to essentially create your own island as if you were actually making an island in Animal Crossing. (0:27:42) Kevin: Yes. That is correct. (0:27:50) Kevin: Yes, that is correct. They come, all the sets come on this flat base or whatever and yeah, (0:27:58) Kevin: you’ll just be able to swap the positions or interlock them. You know, LEGO your way through it and whatnot. (0:28:04) Kevin: Yeah, yeah. (0:28:04) Spencer: Yeah, I mean, they’re Legos, so, like, you know. (0:28:07) Spencer: Yes. (0:28:08) Spencer: But, uh… (0:28:10) Spencer: Which makes me feel like we can expect to see more than just what’s announced in the future. (0:28:15) Kevin: Yes, so one of the kickers the there’s minifigs right of course lego that’s one of the half the fun or whatever From what I saw they’re nothing too crazy. They all look pretty standard minifigs That look like Animal Crossing characters Okay, go ahead go ahead (0:28:26) Spencer: Yeah, now I have a gripe with these minifigs, I’m sorry, but the proportions look a little off in my opinion. (0:28:41) Spencer: When you’re playing Animal Crossing, the characters kind of look very like chibi-like and they’re very small, I guess. (0:28:47) Spencer: I mean, I guess they’re not small because your character also looks like it’s half the the size of a tree, but at the same time, everything is– (0:28:50) Kevin: Yeah. (0:28:56) Spencer: everything’s pretty trunk, you know, it’s just like you kind of have a big head, a little body, (0:29:01) Spencer: and they decided to make these regular minifigs size, so now this big head is on this kind of like elongated minifig body, and I don’t know, I think they should have gone with the shorter legs personally, or something, I just think they could have made it like half-sized minifigs. (0:29:11) Kevin: Yeah Okay I guess Yeah Well, I mean yeah, this is interesting because this is the merging of two very powerful vocal fan bases, right? (0:29:22) Spencer: I realized that would be an unpopular opinion. (0:29:39) Kevin: I will say though like I played since the original Animal Crossing right and they were even more chibi like back then they got a growth spurt (0:29:47) Spencer: Oh, for sure. (0:29:54) Kevin: So, I don’t know, maybe I’m just used to it because of that, but anyways, as for the sets, (0:30:01) Kevin: we have pricings for all of them. (0:30:05) Kevin: The most expensive one is Nook’s Cranny and the Rosy House, which is 75 bucks, which is forgiving for like, no sets, let’s say. (0:30:13) Spencer: Yeah, the LEGO sets are expensive now. (0:30:16) Spencer: So, 75 bucks for… (0:30:17) Kevin: Yeah. (0:30:19) Spencer: I mean you’re essentially getting two houses, right? (0:30:20) Kevin: Yes. More or less. (0:30:21) Spencer: Every other set is kind of more of one house, so… (0:30:24) Kevin: Yes. It’s still going to look small and I’m going to feel it’s way overpriced, but am I still going to get it? Probably. (0:30:32) Kevin: I want nookscranny. Oh, it’s not actually nookscranny. It’s one of the updated versions. It’s not the little shack. (0:30:37) Spencer: Yeah, it’s not the little shack, wow. (0:30:39) Kevin: Oh, that’s disappointing. Oh, well. (0:30:45) Kevin: But yeah, I’m really scared though, like, for myself because I’m worried. (0:30:54) Kevin: That this will be the gateway and I’m going to be buying my nookcranny set and I’m like, oh, you know what? There’s that Lego Green Hill Zone with Sonic. (0:31:03) Kevin: I could just put it right next to him, you know? Sonic could visit the cranny if I wanted to. (0:31:10) Spencer: You just, you know though, like in a year from now, they’re gonna have some, I’m gonna say almost $200 museum set, and it’s gonna have blathers, and it’s gonna have different sections of the museum, and little animals that you can put in there, little octopus, (0:31:23) Kevin: No! (0:31:29) Spencer: a little fish, a little frog, you know it’s in the pipeline. (0:31:33) Kevin: Why did you- I didn’t think about that. Why did you jinx me like this? (0:31:37) Kevin: No! That’s gonna be the best one! (0:31:40) Kevin: No! (0:31:41) Kevin: We don’t have Town Hall either. That one’s gonna be big. (0:31:41) Spencer: They go, “If it’s not in the pipeline, come hire me.” (0:31:44) Spencer: Ugh, yeah, town hall. (0:31:47) Kevin: Oh, it’s gonna hurt me. Okay. (0:31:50) Kevin: But, this is just the tip of the iceberg, because we’re talking Animal Crossing, right? (0:31:55) Kevin: There is very much room for the Animal Crossing blind bag minifigs or whatever. (0:32:01) Kevin: Um, or even furniture set. (0:32:03) Kevin: Animal Crossing has a lot of items, so I could easily dip into that. (0:32:07) Spencer: Yeah, everything in Animal Crossing could be a blind bag for this set. (0:32:08) Kevin: Right? And that terrorized me? (0:32:12) Spencer: It is a little, yeah. (0:32:15) Kevin: Oh, we don’t have a K.K. (0:32:39) Kevin: So yeah, stay tuned to see my demise as I finally dive into the LEGO world, and it all ends for me. (0:32:48) Kevin: All right, so again, that is 2024, still a few months before the end of that. (0:32:55) Kevin: Okay, you know what, I have a question for you. You say you’re into LEGO, (0:32:57) Kevin: I don’t know how hardcore you are, but do LEGOs run out of stock easily? (0:33:04) Spencer: Hear me sigh as I say that, um, trying to think. (0:33:11) Spencer: So in the past I used to just, you know, back, back in the day, you know, when they were still doing kind of just their, their own sets, which they still do. (0:33:20) Spencer: I know people complain that they have like too many licensed sets now, but they have plenty of unlicensed or, you know, only Lego sets. (0:33:29) Spencer: Um, you know, I kind of just got what was there. (0:33:32) Spencer: I was never particularly looking for any kind of (0:33:34) Spencer: set. There was this Mars like Mars set that they had that I really enjoyed that I did try to get like a couple of different sets from but nothing like you know going out of my way and stuff with the advent of the internet though and being able to look all this stuff up like I am now as an adult. There are definitely sets that do you know do just disappear because they’ve sold out of them or they just stop making them. I can’t imagine them doing this with the (0:33:46) Kevin: Okay. (0:33:48) Kevin: Yeah. (0:34:04) Spencer: Animal Crossing set. You know I got to imagine that this is something that they’re planning to continue to release you know new sets for and keep updating with the old sets. For instance the Mario sets I think you can still get a lot of those you know at least if you look you might have to look a little bit harder but they’re generally like available. The set that I totally missed out on and just kick myself every time I think about it is they had a Voltron set and it came with all the different all different parts and they all like you know they all transformed into Voltron together and stuff. Yes it was and I saw that and I was like one day I’ll get it and then I just waited too long and that’s what happens but. (0:34:15) Kevin: Okay. (0:34:16) Kevin: Okay. (0:34:20) Kevin: Sure. (0:34:40) Kevin: You could, in fact, form the head. (0:34:52) Kevin: Oh, I know that feeling um well, i’m just worried because Like I said, I don’t know how the inventory issues are dealt with um in lego, but They’re drawing in the animal crossing nintendo crowd, right? We look what happened with van gogh Oh, come on Look what happened with Remember when julian was a commodity or not julian. Whatever his name was the Pat with the heterochromia (0:35:21) Spencer: Oh, yeah, yeah. (0:35:23) Kevin: And when new horizons drop If anyone could make this is the inventory problem, it would be these fans. Um, but oh boy, here we go uh but maybe the well the price isn’t even the worst for all of them, but uh We’ll see. Um I just want them to bring back by onical. That’s the only lego thing I ever really got those were cool little robot dudes (0:35:48) Spencer: Hmm, interesting. I was somewhat into Bionicle. I had quite a few, but not as much as the regular sets. (0:35:58) Kevin: All right, um, two other pieces of news album and put them on here, (0:36:04) Kevin: but I do want to mention them. (0:36:06) Kevin: I hope I, I listened to the last episode, but I hope I’m not repeating anything. (0:36:10) Kevin: Um, there have been patches dropped both for Meneko’s night market and paleo pines. (0:36:16) Kevin: Uh, last two, well, the last game I covered and the one we’re covering today, (0:36:20) Kevin: um, the Meneko’s night market. (0:36:23) Kevin: I don’t know all the details, but I’m very thankful that they’ve got these patches (0:36:28) Kevin: out quickly and, uh, and they’re already available for switch and steam versions. (0:36:34) Kevin: Um, I hope Al will find the links and maybe put them in the show notes, (0:36:39) Kevin: but, uh, go check them out. (0:36:41) Kevin: I will possibly fire up Meneko’s night market again, see how much it’s improved. (0:36:45) Kevin: Um, because I very much liked that game, just hoping for few fixes and well, (0:36:50) Kevin: they roll some out, uh, paleo pines. (0:36:53) Kevin: I read the patch notes and it’s fascinating. (0:36:57) Kevin: Uh, at least one of the items is fascinating. (0:36:59) Kevin: In general, they just kind of, you know, polished up a few edges and, and did nice things. (0:37:05) Kevin: No major updates. (0:37:06) Kevin: Um, but, uh, with that said, let’s, let’s just get on into it. (0:37:13) Kevin: Uh, let’s talk about paleo pines. (0:37:14) Spencer: Yes, paleopines. (0:37:15) Kevin: Okay. (0:37:18) Kevin: So this is available on steam switch. (0:37:22) Kevin: I don’t know what else it’s available on. (0:37:23) Spencer: I think it’s available on everything. (0:37:24) Kevin: Uh, is it? (0:37:27) Kevin: Okay. (0:37:27) Kevin: Um. (0:37:28) Kevin: So, for people who don’t know, the elevator pitch is pretty simple. (0:37:33) Kevin: It’s farming, but you have dinosaurs. (0:37:35) Kevin: Um, it’s what’s on the box, and it’s what you get. (0:37:38) Kevin: Um. (0:37:39) Spencer: It’s… exactly what you get. (0:37:39) Kevin: Yup. (0:37:44) Kevin: Alright, so let’s, before we get into the nitty gritty, what are your overall thoughts? (0:37:51) Spencer: My overall thoughts and opinions, it’s good to start off with this because I’m someone that kind of complains about things even if I like them. So I enjoyed this game. I did have a thoroughly good time myself playing this game. There are plenty of things I would change about it but ultimately this is probably a game I will come back to I might even play it after we stop talking to be quite honest. (0:38:14) Kevin: Okay, I probably will see [laugh] (0:38:17) Spencer: yeah the last episode I was on (0:38:21) Spencer: I talked about parkasaurus I don’t think I’ve touched that game since we stopped talking about it yeah but this game this game was definitely enjoyable it’s got a lot of charm you know using the dinosaurs for farming is different I guess I mean I’m not as big of a farming game player has you know you guys are so maybe this is just exactly the same you just skinned as dinosaurs but it was fun (0:38:25) Kevin: Hahaha, well there you go. (0:38:39) Kevin: » Yes, right, yeah, yep. (0:38:51) Spencer: it has a collection element to it very much kind of like Pokemon or something like that you know so it scratches a lot of different itches for a lot of different people and I feel like you can get yourself lost without necessarily doing the main kind of quest so to speak yeah there are missions that you do too in this game and you know I spent plenty of time just fumbling around doing my own thing. (0:38:57) Kevin: - Yeah. (0:39:21) Spencer: You know, ultimately that’s kind of what I like in games like this, so yeah, I had a great time playing it, great, great might be a little exaggerating, so yeah, what did you think? (0:39:30) Kevin: Mm-hmm, okay All right, um So overall it’s a definite thumbs up and recommend for me This is hard for me because I love dinosaurs very much I Was a dinosaur kid growing up. I watched Jurassic Park when I was little dinosaurs were my Pokemon before Pokemon and (0:39:57) Kevin: And so, obviously I’m heavily biased toward a game that… (0:40:00) Kevin: …explores that, but as someone who is relatively well-versed in farming games, I still think it’s enjoyable. (0:40:11) Kevin: All the points you made, I agree with. (0:40:15) Kevin: So, let’s get into the… (0:40:19) Kevin: But, overall though, I would recommend this to people to try out. (0:40:23) Kevin: If you enjoy farming games, I think there’s a good chance you’ll enjoy this. (0:40:27) Kevin: And if you enjoy dinosaurs, you will probably also- (0:40:30) Kevin: enjoy this. (0:40:31) Spencer: you might even enjoy it even more than if you were just a farming game person quite honestly. (0:40:32) Kevin: I actually agree, yes, because I do think the dinosaurs are done really well. (0:40:40) Kevin: Um, but okay, let’s start into this specific. (0:40:43) Kevin: So, I have three sections here. (0:40:48) Kevin: The bad, the good, and the ugly. (0:40:50) Spencer: OK. (0:40:51) Kevin: So let’s start with the bad. What complaints do you have? (0:40:51) Spencer: Complaints. (0:40:56) Spencer: So the biggest thing– my complaints are small things that add up, right? (0:41:04) Spencer: Accessing things. (0:41:05) Spencer: For instance, if you’re on a mounted dinosaur, (0:41:09) Spencer: for whatever reason– unless I’m just horrible at this game– (0:41:12) Spencer: you cannot access or interact with things other than the dinosaur’s interaction. (0:41:18) Spencer: So let’s say you start off with the parasaur. (0:41:20) Spencer: That’s just your dinosaur that you start off with. (0:41:21) Kevin: Right? (0:41:23) Kevin: Right (0:41:23) Spencer: And each dinosaur has a skill. (0:41:27) Spencer: They can clear debris, which is what the parasaur can do. (0:41:30) Spencer: And it can sprint. Two actions. (0:41:32) Spencer: But if you’re not doing that, you can’t interact with anything else. (0:41:38) Spencer: If you want to talk to someone, you have to get off your dinosaur. (0:41:41) Spencer: If you want to access your storage, you have to get off your dinosaur. (0:41:44) Spencer: Which just blows me away. I was like, (0:41:46) Spencer: “Come on, the person’s right there. Just let me talk to them. (0:41:48) Spencer: to them. Why do I have to get off my dinosaur? (0:41:49) Kevin: Yep, yep, absolutely, um Yeah, I I want to put just a little side note, um since we’re getting into it, uh Spencer and I are dinosaurs or nerds so we will be using dinosaur names Apologies if you if you listener might not be familiar. I invite you to look them up because dinosaurs are cool (0:41:50) Spencer: So, that would be one thing I would, you know, developers, if you’re listening, patch that, please. (0:42:17) Spencer: Indeed, and then you’ll see the name and then you’ll be like, “How do I pronounce that?” (0:42:21) Spencer: And quite honestly, we probably won’t pronounce all of them right, but it’s fun and trying. (0:42:25) Kevin: yep yes okay but um but yes that’s that’s a good point um that is annoying how you can’t talk to someone uh or gather certain points gather certain materials off foraging points and whatnot while on a dinosaur uh at the very yeah no judge say that I can kind of understand the the foraging part maybe you’re high up on a t-rex but come on (0:42:44) Spencer: That’s correct, because some… Oh, sorry, go ahead. (0:42:55) Kevin: can talk to someone while mounted on a t-rex I can say hey (0:42:59) Spencer: Yeah, I don’t really understand the decision, to be quite honest. (0:43:05) Kevin: Yeah, well, there’s a few things I don’t 100% understand, like, so there’s a handful of little things. I don’t know if they all add up to me something major, but like, one of my biggest gripes is inventory stuff. You can get big numbers of items, right? Like, you can get hundreds and hundreds of pieces of wood. (0:43:28) Kevin: Well, when you want to move between your bag and your storage or whatever, you don’t have the option of saying, “Okay, take out…” (0:43:35) Kevin: …20 or 30. You can only do the entire amount or half of it. And that’s frustrating. (0:43:38) Spencer: Yes, I was gonna ask this, I wasn’t sure if I was just like, not getting- (0:43:44) Spencer: Was there a tutorial I missed? Or if this is like, you know, just, but yeah, it’s only stacks, right? (0:43:47) Kevin: nope, or at least, I missed it too then. (0:43:51) Kevin: Yeah, you can, and what’s odd is, it exists because when you sell things at the trader or whatever, (0:43:52) Spencer: Like, I was like- (0:43:57) Kevin: you can select exactly how many you want to sell. (0:44:01) Kevin: But that’s the only time. (0:44:02) Spencer: Yeah, no, but then it’s and it gets even more deep than that because it’s Inventory management from your storage to inventory is only stacks, right? So like you have 300 wood in your storage and then you click on it and it’ll put all 300 in there but in stacks of a hundred and then now you have to go back in return 200 stacks, so you only have one stack and (0:44:23) Kevin: Yup, yup, exactly. (0:44:29) Spencer: Then when you go to sell that wood, here’s what get (0:44:32) Spencer: me. You go to sell that wood, and then you can select individually. You can select like I only sell two wood, right? And they do have a button for min and max. So like I want to sell the whole stack of wood, but they don’t have a button to increment it in tens. Also, which I feel like is something like, yeah, that really, that whole thing needs a lot of work. (0:44:56) Kevin: Yeah, it is wild and again, there’s even the trading like said it’s still missing that stacks of 10 which would be nice But the fact that that’s the only place where you can do Individual counts of whatnot. It’s baffling to me Let’s see what what other little complaints can you think of? (0:45:20) Spencer: So, I don’t know if this would be a little complaint. (0:45:25) Spencer: I don’t know where this falls on your good, bad, and ugly. (0:45:25) Kevin: Hehe. (0:45:29) Spencer: I will say there were a lot of things I was finding out about the game. (0:45:34) Spencer: I didn’t get, I’ll be honest, I didn’t get like probably end game, is there an end game? (0:45:39) Spencer: I don’t really know. (0:45:41) Kevin: I think there is. I mean, there’s the main quest. You have to find where the rest of the parasaurs are. (0:45:42) Spencer: There is, right? (0:45:44) Spencer: Yeah. (0:45:45) Spencer: Yeah. (0:45:46) Spencer: Yeah, you know, like I said earlier, I kind of… (0:45:50) Spencer: just ended up doing my own thing, which is, you know, it is what it is. (0:45:52) Kevin: Yeah. (0:45:53) Kevin: Uh huh. (0:45:55) Spencer: That’s kind of how it’s designed in the game. (0:45:57) Spencer: But so there’s a lot of things that I feel like I was finding out kind of on my own without… (0:46:06) Spencer: that would have been better maybe explained, you know, like I’ll be honest. (0:46:12) Spencer: I didn’t realize that holding what was the RZ was sprint for some of those dinosaurs. (0:46:18) Spencer: I was puttin’ around that whole area, and it was taking me forever. (0:46:18) Kevin: Yep Yeah, ha ha ha ha oh no Oh No Um, oh, that’s raw. I agree with you Um, this is a complaint I have about many games because I think it’s a critical thing to be clear and explain yourself well and whatnot Um, I am struggling to think of I had a specific example, but I can’t think of it right now (0:46:23) Spencer: It would take like a half day just to get across the place. (0:46:47) Kevin: The sprinting thing there is a (0:46:48) Kevin: prompt on the bottom of the screen, but if you don’t pay it, they don’t call it out or anything. (0:46:52) Kevin: So it’s easy to miss, because there’s other prompts that are there, (0:46:56) Kevin: and the sprinting prompt is added when you’re on the right dinosaur, (0:47:00) Kevin: but it’s not there when you’re not on it, so it’s easily missable. (0:47:04) Kevin: possible. (0:47:06) Spencer: Oh, and so here’s the thing with the sprinting thing, too. (0:47:12) Spencer: If you click on, I believe it’s just R, (0:47:15) Spencer: your character will auto run in that direction. (0:47:16) Kevin: Wait, what? (0:47:17) Kevin: I didn’t know that! (0:47:19) Kevin: She- what?! (0:47:19) Spencer: Yes, there’s an auto run button. (0:47:21) Kevin: Oh my goodness. (0:47:22) Spencer: So I was clicking auto run, and I was thinking it was the sprint half the time. (0:47:22) Kevin: Oh, there you go. (0:47:24) Kevin: Oh, case in point. (0:47:32) Spencer: And I was like, this doesn’t look any faster. (0:47:35) Spencer: I guess I don’t need to hold the button. (0:47:36) Spencer: I feel like there’s a lot of things that get fed to you at either inopportune moments or just as far as information goes. (0:47:50) Spencer: You’re just kind of like, “Huh, I could have used that information like three days ago.” (0:47:54) Kevin: Yup, there was oh the So there is I remember my example. Um, there is a help option in the pause menu and it does have some tutorials in there It doesn’t really let you know that they’re there Which is a shame because a number of them are very helpful. They explain how to use your tools The one I wanted to mentioned was the soil we’ll get into it into it in a bit but essentially how to properly fertilize and till the soil and stuff like that. (0:48:29) Kevin: That information, I didn’t realize how it worked until I happened to find it in the tutorial items in the help menu. (0:48:37) Kevin: It would have been nice if that had been called out earlier. (0:48:40) Spencer: It’s funny that you mention the soil because it wasn’t until only the other day that I was, again, I was just thumbing through the profiles of the vegetables and I was like, (0:48:51) Spencer: “Huh, they really want you to crop rotate in this game, don’t they?” (0:48:53) Kevin: Yep, yep. (0:48:55) Spencer: That would have been useful to know before I planted tons of vegetables in random areas. (0:49:01) Kevin: Yep, um, absolutely. (0:49:04) Kevin: Um, so yeah, that is a complaint, like I said, I have about many games, just lack of clarity or not explaining things well. (0:49:12) Kevin: Uh, one hopefully that can get updated because that’s not impossible to fix. (0:49:17) Kevin: Just add some more prompts at certain points, so. (0:49:19) Spencer: No. (0:49:19) Spencer: Yeah, and I will give them credit, right? (0:49:20) Kevin: Fingers crossed we get those patches. (0:49:25) Spencer: Like some games you sit through tutorials and they are like, you know, some omnipotent someone or other talking at you going, “Hit A to use the ox.” (0:49:31) Kevin: Yep, yep Yep Yeah, it does it is not very handhold be not at all you Yeah, that’s One of the pros in my book that it doesn’t really put any pressure on you in almost any way (0:49:35) Spencer: You know, and then you’re like, “Okay, like I get it.” (0:49:37) Spencer: And then you have to sit there for like an hour. (0:49:39) Spencer: Right? (0:49:40) Spencer: This game really does kind of let you play the game almost right away. (0:49:58) Kevin: And I’ll get into that later when we talk about quests I think in the more (0:50:01) Kevin: detail but one final item I wanted to add in the bad list well I guess this kind of goes in the ugly I’m not the biggest fan of the art style of the game so okay well let me be more specific I like the dinosaurs the dinosaurs look great they’re they’re very cutesy and the way they’re presented in this game where people are just hanging out they’re your pals and working with them (0:50:16) Spencer: Really? (0:50:31) Kevin: and they live on your farm they’re not intimidating or scary I think that was managed really well I think that works well and I think it’s fantastic my part problem is the people right the people also have this very cutesy art style and it’s this might just be a very personal thing but it is really (0:50:48) Spencer: Okay, okay. (0:51:01) Kevin: looks like a Disney Junior show basically that’s the way I describe it in fact I watch Bluey right so I’ve seen other ads for Disney Junior shows there is one actually called Dino Ranch and it looks a lot like this yeah (0:51:07) Spencer: Yeah, I mean (0:51:18) Spencer: Yeah, the people are, I mean, it’s an art style, that’s for sure. (0:51:24) Spencer: It’s a design choice that they made. (0:51:27) Kevin: Yeah, and everything is very saccharine, like very… (0:51:31) Kevin: Happy… (0:51:33) Kevin: No one gets angry or there’s big problems or anything like that. (0:51:38) Kevin: There’s a character who says “zippity” and it just feels very kid show… (0:51:42) Kevin: Umm… (0:51:47) Spencer: Yeah, well, eh. So there’s a couple characters. One that stood out to me as Pippin. (0:51:54) Spencer: He does kind of get a little grumpy. (0:51:54) Kevin: Yeah They they’re actually in be non-binary Which I just like a thumbs up. That’s all right. No, but I just thumbs up to the Devs for throwing that in there right and I’ll have Pippin Pippin’s a little bit of a gremlin Go ahead Oh, yeah, yeah, I forgot about that that. (0:51:57) Spencer: Oh, sorry. (0:52:10) Spencer: Ah, yeah, but they get a little like, onry about things if you ask them to make like a, they make these, yeah, they make these like treats that, that’s basically how you tame the dinosaurs and they have like very specific, “Oh, it’s my family recipe, like don’t, we don’t screw with it” and then you ask them to make other treats and then they kind of get all upset about it instead of like, “Ah, fine, take your, take your

The Harvest Season
I Have a Bean

The Harvest Season

Play Episode Listen Later Oct 4, 2023 97:16


Al and Kev talk about Mineko's Night Market Also, we talk about Stardew Valley 1.6, the recently teased Lord of the Rings cottagecore game, and a number of recent release date announcements. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:42: What Have We Been Up To 00:15:56: News 00:45:50: Mineko’s Night Market 01:32:52: Outro Links Mineko’s Night Market Release Dates Mineko Plush Coral Island PS5 Critter Crops Delay Sun Down Survivors Update Orange Season Update Travellers Rest Update To Pixelia Kickstarter Stardew Valley 1.6 Sneak Peek Stardew Valley Joja Parrot Tales of the Shire Teaser Tales of the Shire Site Mineko’s Night Market Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season. My name is Al And I am playing the neko’s night market as we speak Fantastic we are gonna have so much to talk about this game. I think it’s gonna be (0:00:36) Kevin: I’m Kevin. (0:00:37) Kevin: Um, excuse me, I believe that is Wormburger’s Night Market? (0:00:47) Kevin: Uh, you think the game that’s been in development for eight years and has been my most anticipated game of like two years running? [laughs] (0:01:00) Al: Funny because like yeah, so like this podcast I’ve been going for like nearly five years now, right? (0:01:04) Al: And this game had already been announced four years before the podcast started So quite a while Did neko just poop on the ground It just just sat on the ground and stood up and then it was a garden block (0:01:12) Kevin: 2015 baby that’s that’s wild like I don’t I didn’t (0:01:25) Kevin: Yeah, if that’s possible, yeah. (0:01:26) Al: I think Niko just pooped on the ground. (0:01:30) Al: To give me somewhere to plant, all right. Well let’s see what happens with that. (0:01:34) Al: We’re gonna talk about the Niko’s Night Market, because somehow we managed to play this game in the five days since it came out. (0:01:43) Al: Yeah, we’re gonna talk about it. Before that, we’ve got a bunch of news to talk about. (0:01:43) Kevin: Yeah, but I played a lot so I have things to talk about (0:01:57) Al: there’s stuff we need to talk about, there’s stuff we definitely need to talk about. (0:01:58) Kevin: Is there I don’t I don’t I don’t know Not really I like going in blind [laugh] (0:02:00) Al: Have you not looked through the news? (0:02:02) Al: Oh Kevin, right, that’s fine, let’s go in blind. (0:02:05) Al: Most of it is pretty small, pretty quick, still good, but we’ve got two really chunky bits of news at the end that we need to talk about. (0:02:11) Kevin: Wait, we haven’t talked about that one yet? (0:02:13) Al: We have not talked about that yet. (0:02:14) Kevin: I- (0:02:14) Kevin: Oh my gosh, okay, we do have things to talk about, all right. (0:02:17) Al: Yep, we have big stuff to talk about. (0:02:20) Kevin: I know- I like how you know exactly what I’m looking at. (0:02:22) Al: Well, of course, of course I know. (0:02:26) Al: So we’ve recorded the last episode, I think like the day before that news came out. (0:02:30) Al: Um, was it me and Cody? I think it was. Uh, we, we’d recorded really early that week and then they came out with our news and that was really frustrating. So anyway. (0:02:31) Kevin: was it okay yes yes I didn’t know it was it good good (0:02:39) Al: Um, uh, first of all, though, Kevin, what have you been up to? (0:02:46) Kevin: Um, okay, so in the Good good old me decided to do a whole bunch of things before Monneko dropped so you know the Pokemon DLC has been out for a minute, there’s been a lot of talk and So I finally gave in and I started playing Pokemon, but I wanted to play a good one. So I’m playing sword and shield I started a nuzlocke (0:03:22) Kevin: And it’s it’s a fun one to nuzlock through Because there’s so many a wide variety of encounters and and It’s surprisingly challenging at times. There’s there’s some heavy hitters in the game One going back to that Jen Like all all joking aside I I This is a subjective opinion, but I think it looks better (0:03:31) Al: Mmm, yes. (0:03:52) Kevin: And then scarlet violet like maybe not technically there’s probably It’s… (0:03:54) Al: I mean, I don’t think I disagree with that. I mean, I’m definitely one of the Scarlet and Violet enjoyers and defenders, but I don’t think that as a game it looks better than Sword and Shield. Definitely not. But I think personally that’s generally a problem with open world games. I don’t think that any of them look amazing. Breath of the Wild and Tears of the Kingdom have some moments where you’re like, “Wow.” But those are very few (0:04:09) Kevin: Yeah yeah. (0:04:19) Kevin: Yeah. (0:04:20) Kevin: Yes. (0:04:24) Kevin: You’re- you’re ner- yep, you’re right. (0:04:24) Al: and most of the time it’s just the same rocks and grass again. I think that is just a problem with them. So yes, I agree. (0:04:29) Kevin: Yeah. (0:04:31) Kevin: That’s fair. Yeah, no, that’s- that’s- I think that’s accurate. (0:04:35) Kevin: Um, so yeah, it is an uphill battle, I think, in that sense for Scarlet Violet, but… (0:04:41) Kevin: Even stuff like just the color palettes, I think they really, really pop in, uh, Sword and Shield. (0:04:43) Al: Oh yeah, especially Balonia. Amazing, amazing town. Just gorgeous, love it. (0:04:46) Kevin: Um… (0:04:50) Kevin: Yeah, yeah, the neon mushroom town, it’s awesome, yep, yep. (0:04:58) Kevin: And also one other comment, just like, again, looking back. (0:05:02) Kevin: The gym battles are just so good in Sword and Shield, (0:05:09) Kevin: like just this whole spectacle of a stadium battle and the chanting, (0:05:11) Al: Oh, yes. Yeah, definitely. The music. (0:05:15) Kevin: which, you know, actually fits in on like Scarlet Violet. (0:05:20) Kevin: It’s so bombastic and thrilling, and again, (0:05:25) Kevin: just comparing to Scarlet Violet, like, because of the freedom, (0:05:30) Kevin: I don’t know, they just, it wasn’t as memorable maybe, but again, (0:05:35) Kevin: that’s something subjective, but point B, ultimately, (0:05:38) Kevin: Sword and Shield is still really good, really fun, (0:05:41) Kevin: and I’m enjoying going through one of those luck. (0:05:44) Kevin: Well, I was before Monetco dropped, um, aside from that, (0:05:49) Kevin: I have had a big fighting game, Inch, um, so I dusted off a game called Skullgirls! (0:05:56) Kevin: Um, are you familiar with this at all, Al? (0:05:58) Kevin: Okay, so Skullgirls was originally released in 2013-2014, (0:06:07) Kevin: and they are still developing new stuff for it. Um, not a sequel, like the same game. (0:06:14) Kevin: It’s wild, um, it was, uh, it’s no- (0:06:19) Kevin: notable in the fighting game community for a couple of reasons. (0:06:23) Kevin: One, I mean, it’s a good game, for fighting game reasons, um, (0:06:26) Kevin: but aside from that, um, it’s all hand-drawn art, so it looks really good. (0:06:32) Kevin: Um, it has like a very stylistic art deco thing going on with a lot of its environments and settings. (0:06:39) Kevin: Um, and as the name implies, Skullgirls, um, at least originally, the original eight, (0:06:46) Kevin: I believe we’re all female fighters, um, which was you know, obviously not the norm in gaming in general, right? (0:06:54) Kevin: Um, it’s an all female cast, um, and they’ve done rounds of DLCs since then. (0:07:00) Kevin: Um, I think it’s going to be up to 18 by the end of this year. (0:07:04) Kevin: Um, I think there’s two males, but the rest are all females. (0:07:10) Kevin: Um, well, I mean, there’s a robot female and an alien monster thing. (0:07:16) Kevin: Um, but so, you know, um, take that how you will. (0:07:20) Kevin: Uh, it’s, it’s dynamic. (0:07:22) Kevin: It’s fun. (0:07:22) Kevin: It’s like not even fighting game or not. (0:07:26) Kevin: It’s, it’s just very good writing comical and then vibrant. (0:07:31) Kevin: Um, so yeah, skull girls to anyone who enjoys fighting games. (0:07:34) Kevin: That’s a hearty recommendation. (0:07:36) Kevin: It’s basically out on anything and everything. (0:07:38) Kevin: Um, uh, but, uh, aside from, yeah, so those were the two things I did. (0:07:42) Kevin: And then, uh, Meneco Wednesday came and it’s been all Meneco since then. (0:07:47) Kevin: What about you? (0:07:50) Al: Yeah, well, I mean, I think basically Maneko is the only game I’ve been playing this week. (0:07:56) Al: Maneko, Maneko, Maneko. (0:07:59) Al: I did play some more Pokémon, so I think I got my… (0:08:03) Al: I can’t remember where I was when we last talked, or when I last said it on the podcast, (0:08:08) Al: but I have done… (0:08:10) Al: I’ve completed the DLC on both games. (0:08:14) Al: I decided just to do… (0:08:16) Al: So my scarlet was like basically I hadn’t done anything in it. (0:08:20) Al: So I did the DLC without having done any of the badges. (0:08:23) Al: And then I was like, I’m just going to do all the badges. (0:08:26) Al: So I just did everything on that one. (0:08:27) Al: So I’ve now completed that. (0:08:27) Kevin: Right at least it’s fast to do it unlike other Pokemon games you can just knock them out (0:08:29) Al: And then, yeah, certainly once you’ve got everything. (0:08:36) Al: And then what else did I do? (0:08:39) Al: I did the DLC on my scarlet, my violet as well. (0:08:43) Al: And I completed the decks on that. (0:08:46) Al: And there’s a couple of side quests as well in the DLC. (0:08:49) Al: I did those as well. (0:08:50) Al: And yeah, just a bunch of Pokemon stuff in there. (0:08:56) Kevin: Have you- have you not gotten a bit tired of Scarlet Violet after doing it like three four times? (0:09:03) Al: times, yeah. I mean the story, yeah, sure, right? Like, the story bit is not fun. I still enjoy playing those games. Like, I still enjoy the core loop of those games. I still enjoy collecting Pokémon, blah, blah, blah. I think I have decided that I’m not going to do the new Professor Oak challenge that I suggested. I think that’s probably going a bit far. And if I want to do a Professor Oak challenge. (0:09:30) Kevin: until the second DLC drops. (0:09:33) Al: Well, I was going to wait until that because if you’re going to do it, then do it all the way, right? (0:09:39) Al: But then I was like, actually, if I want to do it, there’s so many games I haven’t done a Professor Oak challenge of, (0:09:43) Al: just do another one. (0:09:45) Al: I’m thinking about maybe doing Legends Arceus 1, for example, which could be fun, (0:09:53) Al: because I don’t have a Legends Arceus save file just now. (0:09:56) Al: I was thinking when you were talking about Nuzlockes, maybe it would be interesting as a Nuzlock, (0:10:03) Al: because obviously you’re not using Pokemon, right? (0:10:05) Al: So they’re not going to die, but you can die in that game. (0:10:07) Al: You can get knocked out in that game. (0:10:09) Kevin: Oh. (0:10:09) Al: So doing like a no death Arceus run, that could be interesting. (0:10:10) Kevin: No. (0:10:16) Al: Yeah, that’s probably about games. (0:10:19) Al: I mean, Pokemon Go, obviously, but that’s probably about it with games. (0:10:23) Al: I have, however, been watching a couple of things. (0:10:25) Al: I’ve been watching X-Men 92 and the run-up to the new X-Men 97 coming out next year. (0:10:30) Al: And I. (0:10:30) Kevin: Alright, how’s that been? (0:10:33) Al: It’s it’s good fun. I’m surprised at how like quickly and succinctly they’re getting through X-Men story lines like Like in the first season they do like like five or six big X-Men stories Like just that’s it. Those ones are done now and you’re like, oh my word, right? Wow, that was fast Yeah Well, it’s (0:10:50) Kevin: Yeah, this was prime 90s Saturday morning cartoon stuff, so like, there’s no time for plots or build up. (0:10:58) Kevin: Go do your enemy of the week. (0:11:01) Al: That’s the thing and then there’s no (0:11:01) Kevin: You got toys to sell, man! (0:11:03) Al: There’s no filler episodes that are all action all the time So it will be interesting to see where they go because there’s still four seasons to go Just I’ve just finished the first season. So I’ve got four more to go and I’m like I feel like they’re running out of stories by now Although I do believe there is a crossover with the 90s spider-man as well that I’ll need to watch at some point Yeah, yeah, yeah, I know I know but that’s my I need to watch that as well right because it’s a crossover (0:11:03) Kevin: The- (0:11:20) Kevin: There is, but that is under the spine. (0:11:31) Kevin: Yeah, yeah, um, yeah, I If I assure you it does not matter Well, good luck with that because I’m sure it didn’t matter to the writers or whatever I will I will say like I (0:11:33) Al: I haven’t figured out where it lies in the timeline. (0:11:37) Al: I know it doesn’t matter. I know. I know it doesn’t matter, Kevin, but it matters to me. (0:11:56) Kevin: Was still pretty young when that X-Men first aired so I watched some of it (0:12:00) Al: Yes, in 1992, yes. (0:12:01) Kevin: but Yes, you know the year I was born I might be older than me So I didn’t watch it I Missed the boat a little on that one. I didn’t I watched it but just not like everything right but it’s still very much like many people was very iconic informative in my What I think of the X-Men right like that’s the theme the colors all the looks (0:12:05) Al: I was also quite young. (0:12:31) Kevin: It’s still my favorite beast of all time Yeah, but good stuff good stuff (0:12:40) Al: Yes, yeah, yeah, yeah. (0:12:41) Al: And then I also watched for the first time Scott Pilgrim versus the World, (0:12:46) Al: the film that is, the live action films. (0:12:46) Kevin: Okay, I have not watched this tell me tell me Wait we’re talking the live-action right? Yes. Yes. Okay, cuz the animated one’s not out yet Yes, okay. Yes, that’s right. Okay Okay, I hear a lot of love for this movie thing (0:12:48) Al: I thought it was really good. (0:12:50) Al: I think it does a good job. (0:12:52) Al: Like, obviously live action. (0:12:53) Al: Yeah, yeah, yeah, yeah, yeah. (0:12:55) Al: The animated one, it’s not, it’s not a, yeah, and it’s a series, I believe. (0:12:58) Al: It’s not a film. (0:13:00) Al: But so like. (0:13:02) Al: I think, I think, yeah, so I think a lot of people like it and a lot of people (0:13:10) Al: thought it was fine. (0:13:11) Al: I will say that live action is difficult to do, like, a good kind of comic bookie style film, like most, most live action comic book stuff doesn’t try and be comic bookie, right? (0:13:25) Al: But Scott Pilgrim definitely does. (0:13:29) Al: And I think they did it really well. (0:13:31) Al: I think it works like that. (0:13:32) Al: Like you, it definitely feels like a comic book film. (0:13:35) Al: It’s like, you know how Into the Spider-Verse feels like a comic book film. (0:13:40) Kevin: Yes. (0:13:40) Al: It’s not live action, but it feels comic bookie, whereas all the other ones really just feel like superhero stuff, right? (0:13:40) Kevin: Yes. (0:13:43) Kevin: Yes, yes, I know. (0:13:46) Al: It’s, it, it feels like that. (0:13:48) Al: It feels, it feels like they wanted it to feel like a comic book. (0:13:52) Al: And I think it works really well. (0:13:54) Al: I think there are a few things in the story that feel a bit odd, but that just might be me being a bit weird around it. (0:14:01) Al: I’m not sure whether it’s, because I’ve not, I’ve not read the original comic run of this, right? (0:14:07) Al: So I don’t know whether it tells it some of the bits in it. (0:14:10) Al: In a better way, or whether I’m just kind of being a bit weird with it. I don’t know. (0:14:11) Kevin: Mm-hmm Yeah, okay. All right, that’s cool Yeah, I might watch it just speak for the animated series because the animated series looks very impressive (0:14:15) Al: But I enjoyed it. It was good. (0:14:25) Al: Yes Well, that was the other thing that was the other reason why I was watching it I was like, I know I want to watch this at some point You know what why not now, you know before the animated series comes out would be a good idea (0:14:35) Kevin: Yep, yep, all right, that’s good. (0:14:43) Al: I mean bits and pieces here and there. I’m about to start the newest series of Star Trek Strange. (0:14:56) Al: There’s a lot to watch. What can I say? Have you been watching Ahsoka? Of course, as well. (0:15:01) Al: I’ve been watching Ahsoka, which I’ve been enjoying. And Loki starts this week. (0:15:07) Kevin: Oh, I i’ve got to catch up on stuff before I watch loki like I mean like the required reading. I don’t watch ant man No, I don’t think so either ant man Yes Yes, i’ve watched the original ones. I watch one division watch loki season one. So just ant man Um, but I am going to do it because yeah, I do I do too which really means yeah I just need to watch ant man, um, which uh, but i’m excited for because it looks good. Um (0:15:12) Al: I don’t think there’s a lot of required reading. (0:15:16) Al: Yeah, I’d say Ant-Man, Lokey and Ant-Man, and presumably you’ve watched WandaVision. (0:15:22) Al: Yeah. (0:15:25) Al: I suspect that’s all of it. (0:15:38) Kevin: Owen wilson’s really good in it. And so is uh, (0:15:40) Kevin: Tom loki whatever his name is it’ll it’ll stand yes tom tom loki son. Um (0:15:43) Al: Tom Hiddleston and we’ve got Kehuquan coming in as well and his character looks very fun. (0:15:54) Kevin: Yep. (0:15:54) Kevin: Alright. (0:15:55) Al: Yeah. Awesome. Well, should we talk about some news? (0:15:56) Kevin: I guess so. (0:16:00) Kevin: Hey, you wanna talk about Moneko first though? (0:16:01) Al: No, no, I do not. Let’s talk about some news. (0:16:03) Kevin: Yeah, and what’s our first news item? (0:16:07) Al: Uh, oh yeah. Oh, I hadn’t looked yet. (0:16:13) Al: I wrote all this up like four days ago. So Maneko, there’s some Maneko’s night market news. (0:16:21) Kevin: Yeah. (0:16:23) Al: So the Xbox and PlayStation versions, we’ve got dates for them now. They’re coming out on the 26th of October and the physical Switch and PS5 versions are coming the 27th of October. (0:16:36) Kevin: Uh, is it? I didn’t realize it’s already on, is it on PS5 I assume? (0:16:40) Kevin: Or wait, no, no, sorry. I’m, no, you just said that. (0:16:40) Al: No, no, so that’s the PS. Please, it’s Xbox and- (0:16:43) Al: PlayStation versions, yeah. But I think, I think, I think the PlayStation version is for PS4 and PS5, (0:16:44) Kevin: My mistake. Yes. (0:16:50) Al: but the physical version is just PS5. Well, on Switch, obviously. (0:16:54) Al: So there is a PS4 version of the game, but not physical, if that’s clear. (0:16:59) Kevin: um yeah sure it’s look by the end of october it’s going to be everywhere that’s the main but you can get it on switch or pc (0:17:08) Al: You can. You can. (0:17:10) Al: And we have it covered because you got Switch. (0:17:12) Al: I got it on PC and played it on Steam. (0:17:14) Kevin: Yup, and if that’s not enough physical for you you can get a physical manneco Well, I think you can because I’m clicking on the link and it’s not working. I don’t know why Okay, anyways, um Okay, they’re doing Okay The manneco people are doing a plush (0:17:15) Al: Oh boy. (0:17:20) Al: You can. (0:17:23) Al: Yeah, there’s a new link. (0:17:27) Al: I’ve got a new link here as far as… (0:17:29) Al: Don’t worry, it still exists. (0:17:31) Al: There you go. There’s your new link. (0:17:39) Kevin: Run of manneco. It’s a good-looking plug. It is by the it is by the (0:17:39) Al: Is that good looking plush? It’s really detailed. (0:17:43) Al: Yeah. (0:17:44) Kevin: Company called make ship which I am familiar with this is basically what they do. They do limited runs of plushies you know even They did one for Baron breakfast and I missed it I’m so sad But that’s the that’s a kicker right that it is limited. I think turn it boy had like two plushies through that but anyways So yeah make ship rise of the time recording 20 days when it comes out That’ll probably even more like two weeks left on the campaign (0:17:47) Al: Yeah, they’re doing the ooblets ones as well, I think, and stuff. (0:18:14) Kevin: So check it out if you want. It’s $30 maybe a little pricey But if you love an echo like I love an echo It’s probably worth it because you will probably never ever see any mother physical manneco birch like this again Not yet, but I will so pay day when it gets But yes and minico’s art works really well with plush I think like the the the style (0:18:40) Al: Yeah, I’m just, I’m really impressed with how detailed it is, right? Like you’ve got the eye detail, the hair detail, and the clothing detail, the ear, the backpack, it’s just, it’s all so great. (0:18:44) Kevin: Yeah, got the little mark under the eye, yeah Yeah make ship I have had make ship products before and they are quality products and yes the detail is as good as You’d hope or want or the the creators want whatever and it’s a good quality plush a decent size to not one of those tiny little things (0:19:12) Kevin: Okay, so yeah, that’s Minneko (0:19:20) Kevin: So October 20th, roughly? (0:19:22) Al: Yeah, it does actually say that on the page, you don’t have to count it. (0:19:23) Kevin: Yeah, 19th. (0:19:26) Al: If you scroll down a little bit, it shows you the date. It’s got a timeline. (0:19:29) Kevin: um okay well there you go there the look the links on the show notes click on there yeah that’s the only thing right they take forever with these limited run things but understandably so yeah oh yeah you’re oh gosh no no no that’s too close 2024 is a year away no I know I went into lone the home depot the other day and there was all the christmas decor (0:19:30) Al: “Production starts 20th of October. Shipman estimated January 13th.” (0:19:38) Al: That’s not too bad. That’s not too bad. November, December, that’s three months. (0:19:48) Al: Christmas is less than 100 days. (0:19:59) Kevin: before october that’s the norm what what else is you know what else is october (0:20:06) Al: We’ve got, we’ve got Coral Island have announced their PS5 version is coming on the 9th of October. (0:20:14) Al: I will say, you know I love a conspiracy around dates. This is a suspicious date. (0:20:20) Al: This is suspiciously close because the next update for Coral Island is the 1.0 update. (0:20:27) Al: Just saying. Now we don’t know when that’s coming, but all I’m saying is they haven’t said the PS5 (0:20:37) Kevin: once you switch there’s no going back or wait oh they mean for version well either way that still sounds very uh and they have the wean (0:20:52) Kevin: There’s the art right there. It has the merfolk in it. It’s all that looks like a 1.0 or Like a game case cover Is it I don’t know I’m (0:20:59) Al: I mean, I think that’s the same artist they’ve been using for ages, but yeah, yeah, pretty sure I’ve had pretty sure I had that wallpaper on my phone for six months. (0:21:09) Al: Yeah, so we’ll see. We’ll see whether I’m right or wrong. It might be too soon after the most recent update, but they also could have been working on both of them at the same time. We’ll find out in like a week, because that’s like a week away. (0:21:27) Al: Next we have Crater crops have been delayed to the end of the day. (0:21:29) Al: We have so many more to delay. Keep coming with your delays please. (0:21:35) Al: There’s too many games. We still have like 30 games listed that’s coming out this year. Go and delay them please. (0:21:46) Al: Would you mean no? Man alive, Kevin. (0:21:49) Al: That’s all right. It’s all right. You’ve got two weeks till you need to do the Paleo Pines episode. (0:21:49) Kevin: I want, I just want Maneko, nothing else, and I’ll leave you alone, games. (0:21:57) Al: Sundown Survivors, they’ve got their 1.4 update, which they have named “The Final Boss”. (0:22:05) Al: And I think that the update includes “The Final Boss” of the storyline. Just a thought there. (0:22:10) Kevin: What that’s wild (0:22:16) Al: It’s like, what do they call it? Bullet hell? It’s a roguelike type game. (0:22:24) Al: I’m not playing this game. I don’t know. There’s some stuff. There’s some farming, (0:22:25) Kevin: But you have Pokemon. (0:22:31) Al: right? I felt like I needed to include it, but this is… (0:22:34) Al: It’s like three quid as well. It’s very cheap. (0:22:48) Al: Okay, I don’t know what that means. (0:22:52) Al: Or was that shoot him up? Right, got you. Orange season also have an update out. The festival’s season, that is out now, (0:23:01) Al: and it adds a tomato war, the summer festival and the chicken race. (0:23:06) Kevin: These are all good, good words. I like, especially “tomato war.” (0:23:08) Al: Yeah, so it looks like it’s a festival where you’re like trying to hit each other with tomatoes. (0:23:11) Kevin: What does that mean? Oh, oh, you thought- oh. (0:23:18) Al: During the event, you and three other competitors will throw tomatoes at each other, earning points for hits and losing points for getting hit. The one with the highest score when the time is over wins. Don’t worry, all the tomatoes used weren’t apt for consumption anyway. Like it matters, it’s a game. (0:23:34) Al: Oh, there’s a swimming… Oh, wait, swimming? That is the Summer Festival. They just called it different things. They called it Summer Festival at the top and then they called it swimming festival. (0:23:34) Kevin: - Yeah. (0:23:48) Al: Let’s use swim and then there’s the chicken race, which I feel like that’s probably self-explanatory as well. (0:23:50) Kevin: just it looks good though (0:23:54) Al: Also, is that a dino chicken? Look at the colors on that chicken. (0:24:02) Kevin: I don’t… I think it’s the green-ish chicken. I don’t know. (0:24:07) Kevin: Um, there’s a whole bunch of other… (0:24:09) Al: Yes, they have the key one, I think, being that they’ve added control support, so this is good. (0:24:14) Al: Yes, yes, I do. As someone with a Steam Deck, I very much like controller support on Steam Games. (0:24:21) Al: Next, we have another update. Travelers Rest have their drinks and staff update. So… (0:24:31) Kevin: Those sound important to a game where you’re running a tabber. (0:24:35) Al: Yes. Yeah, so customers can order drinks. (0:24:39) Al: You can serve them drinks, and then there’s also… you can employ employees. (0:24:46) Al: They also added seasons to the game. Like, I feel like what was in this game before now, right? (0:24:52) Kevin: You can hire a bouncer. (0:24:53) Kevin: I’m wondering! (0:24:54) Al: They’ve added the guest room system as well. Like, there’s a lot in this update. (0:24:56) Kevin: New beverage aging system was that… (0:25:00) Kevin: There- ooh. (0:25:02) Kevin: That you’d expect in a tavern. (0:25:07) Kevin: A similar game. (0:25:07) Al: To be fair, to be fair, isn’t it? (0:25:09) Al: access. So it’s 0.6.1 update. Right, next we have two Pixellia which we’ve mentioned before but they are now in Kickstarter. Now what I want to do is I want Kevin to go and watch the entirety of this video before we talk about this. (0:25:14) Kevin: It’s a fun idea, just a little more time in the oven and it looks like- (0:25:29) Al: So I will probably cut this out listeners but I want Kevin to go and listen and then tell us what his thoughts. (0:25:29) Kevin: Alright. Alright, here we go. (0:25:32) Kevin: Are you sh- (0:25:34) Kevin: Alright, you don’t want- I can do it live as I’m watching. (0:25:38) Kevin: Alright. (0:25:39) Al: I mean you can do it live if you want but you don’t need to. (0:25:40) Kevin: Alright, based on my true story, is that what it just said? (0:25:45) Kevin: Yup, on my true story. (0:25:48) Kevin: I can live my life how I see fit, okay. (0:25:50) Kevin: Pixelian is a whole awful word. (0:25:53) Kevin: Is this just Pixel Sims? (0:25:53) Al: I know, right? (0:25:58) Al: I mean, I don’t know, I don’t think it’s Sims. (0:26:01) Al: It feels more like Pixel’s Second Life. (0:26:05) Kevin: or that short yeah oh yeah I’ll look at there’s a fashion runway yeah there’s a lot going on here well you can really do anything you can be a band basketball farmer okay you can you can decorate your space yeah okay this is just Sick in life pixel version. (0:26:10) Al: Because like, you are playing, because you’ve got one character that you’re playing. And it’s like, there’s so much going on. (0:26:20) Al: This is the thing, it just keeps going. (0:26:34) Kevin: Um (0:26:35) Kevin: Let’s embrace the thrill what you can rob banks And a hack I saw a binary oh my gosh grand theft auto actual street traffic violations Of course build bonds, what could that mean? (0:26:40) Al: Uh-huh, you can rob banks (0:26:49) Al: Yeah, you know, and then. (0:26:55) Kevin: You can’t go to jail. Yeah, i’m sure there’s I hope that jail system’s innovative Or immersive (0:27:02) Al: Yeah, I don’t know. I wonder if you can break out of it or not. (0:27:05) Al: What isn’t there? What isn’t there in this game? Like when I first saw this, I just thought it would be like another like life sim, standard life sim, but there’s an insane amount in this. (0:27:06) Kevin: Oh, you can you absolutely can oh, well, there’s a nightclub. Can you do crimes at the (0:27:20) Kevin: I mean, it is a life sim, but it’s a lot of life. (0:27:22) Al: Yeah, you can be a boxer. (0:27:24) Kevin: They really, this really is everything. (0:27:28) Kevin: Yup. (0:27:29) Kevin: Fishing, oh, there’s our cottage core. (0:27:31) Al: There’s our farming. (0:27:31) Kevin: Yeah, but who’s gonna, who wants to do that when you can rob banks? (0:27:36) Kevin: What is that? (0:27:37) Kevin: Is that the UN? (0:27:38) Kevin: Look, they have the bank robber right on the cover art. (0:27:40) Al: I think so. (0:27:42) Al: This is absolutely wild. (0:27:44) Kevin: That’s, they know that’s the good one. (0:27:48) Kevin: All right, there you go. (0:27:50) Kevin: They can’t do anything. (0:27:51) Kevin: It is. (0:27:54) Kevin: Wow, and boy, they’re so- (0:28:00) Al: Yeah, it’s not a huge goal. But yeah, still, I mean, you’ve seen ones with small goals not get hit. (0:28:06) Al: So, yeah, it’s going all right. Well, yeah, this is 2Pixellia. 2Pixellia is a pixel art life simulator game set in the charming country of Pixellia. Your journey begins with a life-changing decision to start a new life from scratch, bleh. And as you step off the bus, your choices will determine what that life will become. I wonder how much of that is like actual choice. I wonder if there’s things that you can’t actually do. (0:28:11) Kevin: They really do have politics. (0:28:30) Al: Like, do they build in, like, privilege and stuff like that? (0:28:36) Al: Is it easier for certain people to do certain things? (0:28:36) Kevin: Oh Oh, that would I would applaud them so hard if they did oh my gosh Idol I would would it be fun playing the game. I don’t know but reading it and seeing it happen and the Twitter Tweets that would come out of that. Oh my gosh, that would be the best (0:28:47) Al: I don’t know if that would be fun or not, that’s my only question. (0:28:54) Al: Yeah, it would be great as an art piece, certainly, right? (0:29:06) Kevin: Oh my gosh Okay Yeah, yeah just like the South Park difficulty slider Oh My gosh, okay. Look, you know what? They don’t even have to put gameplay in it But you like just lean into it like you can do anything (0:29:07) Al: But yeah, would that make it a fun game? (0:29:09) Al: I don’t know. (0:29:15) Al: I’m probably going to cut this bit, but like, you know, hard. (0:29:17) Al: More does your black, right? (0:29:18) Al: Yeah. (0:29:35) Kevin: Right in there. They’re added. That’s what they’re saying (0:29:36) Kevin: in their campaign. They’re advertising right. You can do anything and you can have like you could be a boxer You can be a bank robber. You can be a farmer. You can have privilege as a person of color You can do anything Oh my god, I mean there’s politics so the anarchy might Anarchism whatever you want to call it might be in the cards (0:30:06) Kevin: Dismantle the establishment Um, wow, that’s really uh, we’re very big and ambitious. That’s the word ambitious. Um And it looks the trailer looks like a game and with that small of a goal i’m assuming they’re Basically done It’s more game than not (0:30:23) Al: Yeah, so it does say that they’re expecting the final version to be out in May next year, (0:30:31) Al: I believe with the alpha coming out in December. So, I mean, that sounds to me like they, yeah, (0:30:38) Al: they have the features, right? They have the game and the alpha and beta will actually be an alpha and a beta, which is like actually testing the stuff that you’ve done rather than just going, “Hey, here’s a game without the stuff!” Right? You know, it’s like… (0:30:48) Kevin: Yep, does it work cough travelers rest cough No, I know (0:30:53) Al: “Here’s a game that has some stuff!” (0:30:56) Al: Which is… Well, I mean, that’s early on. They’re not calling it an alpha or beta. (0:31:00) Al: I just… I find it really annoying. Anyway, we don’t need to get into this again. (0:31:03) Al: What have I written in it? Yeah. It’s going to be interesting. Interesting to see. (0:31:07) Kevin: Yes, it’s big while yeah, that’s that’s yeah, you can really do anything sailing still an awful name So the there are clouds in the sky the ocean is wet Go ahead go ahead (0:31:10) Al: So, we’re going to talk about Stardew Valley. Let me start off. Let me start this off. (0:31:20) Al: Let me start this off! (0:31:24) Al: Kevin! (0:31:24) Al: So, Concern Date, like just after we recorded the last episode, posted this image on Twitter of, (0:31:33) Al: so have you ever done any Ginger Island stuff in Stardew? That was in the most recent update. (0:31:39) Al: I haven’t either, but I know that on Ginger Island, there’s a bunch of like parrots that you can use to unlock a bunch of stuff. And then, so this is an image of a parrot that is like (0:31:53) Al: JoJo branding, JoJo? JoJo? Is it JoJo? JoJo, sorry, JoJo, the JoJo branding on it. And so I’m like, (0:31:56) Kevin: Jojo, not Jojo. (0:32:01) Al: oh, interesting. Is this like another like JoJo based thing? How does this work? It’s going to be interesting to see what this is, presumably it’s on Ginger Island, or it’s in a new place that we don’t know about, something like that. And then, Concern Date just like posts a list of the features coming up in the next update. (0:32:23) Al: And you’re like, “Oh, okay.” Which includes one of the bullet points is Georgia alternatives to some of the endgame quests. (0:32:32) Al: So what I’m guessing is if you go the Georgia route for the community center, when you go to Ginger Island, all the parrots are Georgia parrots. (0:32:39) Kevin: Yup. (0:32:40) Kevin: Yup. (0:32:44) Kevin: Aw, sick. (0:32:46) Kevin: You’re gonna… (0:32:47) Kevin: Deforest that island and put on a Joja Mart there. (0:32:51) Al: I mean, I actually, I mean, I really enjoy doing the Georgia way of doing things, purely because it’s like, I like being able to just like, be a filthy capitalist, right? And just buy everything, right? Like, I’m just going to make so much money and just buy everything I need, right? Like, that’s fun to do. I obviously, I’ve only done it once, but it was fun to do it when I did it. Like, obviously, I enjoy doing the other way. (0:33:17) Kevin: - Yeah. (0:33:21) Al: But, you know, there’s a lot of my words, right? (0:33:26) Al: Okay, so let me just, let me just, well, let’s just go through this list and see if we have anything to say about them. How does that go? Because this is a lot of stuff coming in the new update. And I feel like, yeah, can we talk about this? Can we talk about this? Because, like, when Concern Date initially announced the 1.6 update, let me actually find the tweet. Because I’m sure and I can find it because he doesn’t tweet very much. (0:33:28) Kevin: Okay. (0:33:33) Kevin: Shock or… (0:33:35) Kevin: Cornsturn Day has a big update. laughs (0:33:49) Kevin: It’s also really short, like two sentences. (0:33:53) Kevin: Update coming, no release date. (0:33:54) Al: Okay, so what he said in his first tweet about 1.6 which was “April of this year” okay? (0:34:06) Al: Five months ago he said “There is going to be a StarJ 1.6 update. (0:34:10) Al: It’s mostly changes for modders, which will make it easier and more powerful to mod, but there is also new game content, albeit much less than 1.5.” (0:34:22) Kevin: This- Look, it is much less for a concerned ape by his scape metrics. (0:34:22) Al: Now look at this list. (0:34:24) Al: We have one new major festival, and two mini festivals. (0:34:36) Kevin: Wow, mini, okay! (0:34:37) Al: Right, so that’s just three festivals, right? (0:34:42) Al: Let’s not list it. (0:34:43) Al: You just added three new festivals in this update. (0:34:45) Al: He has added new late game content which expands on each of the skill areas. (0:34:50) Kevin: There’s a lot of skills in this game, so that’s the… (0:34:51) Al: There’s a lot of skills in this game. (0:34:54) Al: New items and crafting recipes. Sure, fine. We don’t know much about that. One of them looks to be a drink. One of them looks to be another warp totem. One is either golf clubs or a bag of worms. (0:35:04) Al: I don’t know. I can’t tell. Oh, could be. Oh, interesting. Is that… I wonder if that would… (0:35:06) Kevin: Quiver arrow arrow quiver Weapon new weapon I could see that (0:35:14) Al: Well, you can… There is no bow and arrow, isn’t there? There’s just… There’s the… (0:35:18) Al: The… What’s it called? The little… The little… The little kind of… What’s Bart Simpson’s thing? (0:35:19) Kevin: And this last I checked, slingshot. (0:35:23) Al: you know the like slingshot. (0:35:24) Al: Interesting arrow. I wonder how much of this is come from like stuff he’s adding into haunted chocolate here and going actually I want to add that into Stardew Valley. (0:35:33) Kevin: Other way around he’s it just adding haunted chocolates here in the Stardew I made the joke on the slack. It’s to start a 2.0 actually (0:35:34) Al: I mean I actually wouldn’t be surprised if he ended up adding if haunted chocolate here was a DLC yes and then we’ve got like I mean honestly I would not be surprised if haunted chocolate here ends up being DLC for Stardew Valley like we’ll all buy it and we’ll all love it. (0:35:54) Al: A hundred plus new lines of dialogue. (0:35:55) Kevin: Yep. (0:35:55) Kevin: That’s a lot of dialogue. (0:35:58) Al: Georgia alternatives to some of the end game quests. (0:36:01) Al: That’s what we’ve already talked about. (0:36:03) Al: Winter outfits for the villain. (0:36:05) Al: Winter outfits for the villagers. (0:36:07) Al: That’s all of the villagers are getting winter outfits. (0:36:09) Al: Now, one could say they should have already been there. (0:36:12) Al: That’s fair enough. (0:36:13) Al: But like that’s not a small thing to add, right? (0:36:17) Kevin: Sure, yes, right. (0:36:17) Al: Unique clothes for every single villager in the game. (0:36:21) Al: New type of reward for completing billboard accrues. (0:36:24) Al: Adding in support for 8 player multiplayer on PC. (0:36:29) Kevin: Oh nothing nothing big there. It’s just a player multiplayer They only on PC to be clear What is left to fall it’s a new farm that specializes in chocolate actually (0:36:30) Al: Just doubling the number of people that can play the game at once. (0:36:36) Al: A new farm! Another new farm! (0:36:42) Al: I don’t… (0:36:51) Al: I just, like, you could say this was small. (0:36:54) Al: If you want, I think you’re talking nonsense, right? (0:36:57) Kevin: I genuinely believe Concerned Ape thinks this is small. (0:36:58) Al: Like… (0:36:58) Al: Oh, I’m sure he does! (0:37:04) Al: I think he’s talking nonsense though. (0:37:06) Al: Like, this is not a small update. (0:37:08) Al: Yeah. (0:37:08) Kevin: And of course, he has the new secrets and more at the end, meaning there’s who knows what else. (0:37:14) Al: Yep. (0:37:16) Al: Do you know, I think he keeps doing this because it just keeps getting people back into the game because now I want to play stardom. (0:37:17) Kevin: It’s a blank check. (0:37:24) Al: So yeah, there’s a lot of stardom stuff coming. He says there’s no date for 1.6 yet and I believe him. (0:37:29) Kevin: Maybe. I mean, there’s winter outfits for you to celebrate. (0:37:39) Al: Well that’s exactly what’s going to happen right? Well for PC anyway, it’ll take a while for consoles but yeah, that’s going to be like “oh yeah, game’s out now”. (0:37:42) Kevin: Yeah, it’ll just look knowing him. It’s just he’s gonna have a tweet. So it’s out. That’s it Yeah (0:37:50) Al: But yeah, that’s going to be like, “Oh yeah, game’s out now.” (0:37:53) Al: You’re like, “Sorry, what?” (0:37:54) Al: There’ll be somebody who will load up Steam the moment it gets updated, (0:38:01) Al: and Concerned Date won’t have tweeted about it yet. (0:38:03) Al: Someone will be like, “Oh, he’s updated the game,” and then Concerned Date will announce it by retweeting that person’s tweet. It’s like, “Oh man, you don’t have to keep giving us this stuff for free right like I know I know we made a lot of money with stargy (0:38:04) Kevin: Oh, oh, oh, absolutely. (0:38:25) Al: right I know i’m sure he is but I mean you know dude’s working dude’s got to get paid like i’m just i’m sure he is (0:38:25) Kevin: I think he still is. (0:38:36) Kevin: I’m I’m not concerned about that. I’m sure he’s making good money Like you said like you said this every time he does this the new one point whatever number That’s that’s that’s sales. That’s absolutely sales Just you watch to just just you way you will eat (0:38:51) Al: I think I already own the game on everything. I don’t think I can buy it again. (0:38:55) Al: I just can’t decide what to play the game on again. Like, do I just continue on Switch? (0:39:03) Al: Do I play it on Steam Deck? Because the update’s probably going to come to Steam first. (0:39:09) Kevin: I don’t know. Well, I mean, yeah, it’s kind of just the first I don’t know. (0:39:09) Al: How good’s the controller I support on Steam? (0:39:19) Al: It was fine. (0:39:23) Kevin: I would like to see when (0:39:27) Al: Crazy. I’m presuming the new farm is to do with that, right? Like instead of four corners, it’s in eight corners. (0:39:33) Al: It does have full controller support on Steam. He did also say in his Steam update, (0:39:44) Al: which is different from the Tweet, he says, “I have no release date for it yet, but it will release it as soon as it’s ready. The content is pretty close to being finished, but then there will (0:39:59) Kevin: Yeah, because he’s on everything now, that tail end of development is a bit, it’s a, it’s a- (0:40:09) Al: Maybe I need to start soon so that I can actually get done with the 1.5 stuff. (0:40:13) Kevin: There you go, yeah, there you go. (0:40:16) Kevin: Look, okay, you’re debating where, here’s what you do. (0:40:18) Kevin: You have one on Switch, one on Steam Deck, (0:40:21) Kevin: one of them is the Jojo Route, one is not. (0:40:23) Kevin: There you go, problem solved. (0:40:28) Kevin: You know, look at that parrot, (0:40:31) Kevin: it’s on a stand with the J on it. (0:40:34) Kevin: You won’t get that if you don’t do Jojo Route. (0:40:41) Kevin: It’s a self-concerned game, not me! (0:40:45) Al: Also, we’ll see whether 1.7 happens or not. (0:40:48) Kevin: Oh, it… it… like… I… (0:40:49) Al: He’s only mentioned 1.7 once and that was in answer to a question as to whether there would be a 1.7 and he said, “Who knows?” (0:40:59) Kevin: I made- again I made the joke on Slack but this is almost as serious as it is a joke. (0:41:05) Kevin: It will outlive a lot of things. (0:41:08) Kevin: These Stardew updates. (0:41:09) Al: I feel like he said 1.5 was the last one, so he kind of already has failed at stopping. (0:41:11) Kevin: This man cannot stop. He’s just one of those people. (0:41:20) Al: Anyway, right, the other big news that we’ve got to talk about. (0:41:24) Al: Oh, so, Tales of the Shire. (0:41:24) Kevin: Something else that won’t stop, Lord of the Rings! (0:41:31) Al: Now, for some reason, and I think we all know the reason, the answer to that, the reason is money, right? (0:41:36) Kevin: money. (0:41:39) Al: But for some money-related reason, Lord of the Rings is making a cottagecore game based in the Shire. (0:41:49) Al: And that’s how you get the best of your own. (0:41:49) Al: I’m not. (0:41:50) Al: We know at this point. What I will say, what I will say is interesting. Weta Workshop are, (0:41:57) Al: it says to, it’s, what’s the other company? Sorry, I’m just trying to look at this again, (0:42:03) Al: because it, so Private Division, I don’t know who they are, but I know that Weta Workshop made physical props for the films. (0:42:17) Kevin: If you that trailer looks like it was filled not the set like I mean it’s a very short trailer just shows the book basically but like it you can see from that one shot like there’s a lot of love for Lord of the Rings here I am very confident that this will be a very good and Lord of the Rings. (0:42:20) Al: Yeah. (0:42:39) Kevin: Well actually actually I’m thinking about this now it’s all in the shire right like there’s a lot of important. (0:42:45) Al: Yes. (0:42:46) Al: Yes. (0:42:47) Kevin: The Lord of the Rings stuff not in the shire and how much of that is going to leak into here can you romance or on. (0:42:51) Al: Well, I’m presuming some people are coming to visit, right? (0:42:56) Al: No. (0:42:58) Kevin: I. (0:43:01) Al: So, games, the private division have worked on or with Hades. (0:43:12) Al: They worked with Supergiant Games on Hades. (0:43:13) Kevin: Oh. Oh boy. (0:43:16) Al: Ollie Ollie World. (0:43:17) Al: Skateboarding game. It’s very good. (0:43:22) Kevin: Okay, oh That’s a that’s a good one Good heavens these this is the good resume (0:43:24) Al: The Outer Worlds. (0:43:25) Al: Kerbal Space Program Enhanced Edition. (0:43:31) Al: And they’re making Tales of the Shire with Weta Workshop. (0:43:38) Al: Well, the interesting thing is, the point is, Weta Workshop have done Lord of the Rings stuff. (0:43:44) Al: Like they are, they did physically. (0:43:45) Al: This is supposed weird, they made physical, they’re not a game developer. (0:43:50) Al: They are so, so, so there we go. (0:43:51) Kevin: No, but they’re Lord of the Rings people. (0:43:54) Kevin: That’s what private division is for. (0:43:56) Kevin: They’re Lord of the… Yeah. (0:43:58) Kevin: Yeah, to be clear… (0:43:58) Al: Well, so it looks like Private Division are a publisher, not a developer. (0:44:01) Kevin: Oh, well, well, look. (0:44:03) Al: That’s fine. (0:44:04) Al: So they’re not, they are, that is correct. (0:44:05) Kevin: Weta Workshop is from New Zealand, I believe, if I’m not mistaken. (0:44:09) Kevin: Okay, well, New Zealand, I… (0:44:12) Kevin: I say somewhat jokingly, somewhat seriously. (0:44:15) Kevin: There is an appreciable amount of their GDP That is from Lord of the Rings! (0:44:21) Kevin: I am confident this will get the love and attention it deserves. (0:44:21) Al: I’m just, I am just fascinating. (0:44:26) Kevin: And it’s a lot of the rings, man. (0:44:35) Kevin: Well… (0:44:36) Al: Look, this is going to be dangerous, right? Because I love Lord of the Rings and I love Kochiko Games. I’m really worried about this. (0:44:37) Kevin: Oh, yeah. Oh, yeah. (0:44:44) Kevin: I think the expression of “I just want to be a hobbit” in the last video is… (0:44:51) Kevin: A little shire is a very common sentiment among people in general. (0:45:04) Al: 2024 to PC and console. I don’t think they’ve said (0:45:12) Kevin: I like how we’re excited, we have no idea what it’s gonna be like, like, no! (0:45:14) Al: It doesn’t matter, we know, we know what, like I, I trust that this will be good. (0:45:17) Kevin: Oh, I do too? No, I fully agree, I just, I just think it’s funny, like, that’s how confident we are in this project. (0:45:25) Al: Yeah. Yeah. (0:45:28) Kevin: That we don’t need any details, we’re gonna get it, and it’s gonna be good, and… (0:45:28) Al: I mean, that trailer looked good. (0:45:33) Kevin: You alright? There you go. (0:45:36) Al: So, yeah. (0:45:37) Al: Hopefully, we’ll find out soon. (0:45:42) Al: I sincerely hope so. (0:45:43) Kevin: can you have second breakfast argue right right okay okay yes yes all right (0:45:48) Al: Oh, shall we talk about Meneko’s Nightmark? (0:45:59) Al: I realised I hadn’t actually written down what things were going to talk about, so I’m just like frantically thinking up things. (0:46:06) Kevin: Well, as always, let’s start with the context of where we’re coming from. (0:46:13) Kevin: As you said earlier, you’re playing on Steam Deck, I’m playing on Switch, I’m interested to hear the comparison there. (0:46:21) Kevin: What are your overall thoughts, opinions? (0:46:25) Al: Yes, I like this game. I have some comments on things I would improve. (0:46:37) Kevin: There are definitely issues… small, like… (0:46:39) Al: Well, small in so much as like, it depends how you define a small. So one of the things I have noticed is that every loading screen is very long. (0:46:53) Kevin: Okay, I okay. Are we just gonna get into this like the bad because like All right. All right. Okay. I was yes loading This is probably the number one big issue loading times are Atrocious like I thought I was wondering if it was just a switch port, but okay, so it’s not okay Okay, I want to My very first thought about this game when I played it (0:46:55) Al: Let’s just go for it. Let’s get the bad out of the way so we can talk about the good, right? Let’s let’s go for it. (0:47:02) Al: Yeah. Yeah. (0:47:09) Al: It is not. It is the same on Steam Deck. (0:47:23) Kevin: So when you started you get the loading screen and it’s like mineko running in the corner but there’s no music or anything and I Genuinely thought my game had frozen as I soon as I’d started cuz the necker stopped moving [laughing] (0:47:28) Al: Yeah. Yeah. Yes. Yeah. Yeah. I feel like there’s something weird in terms of like, there, (0:47:44) Al: cause yeah, there’s some freezes and stuff as well, which sometimes can be a bit stressful. (0:47:46) Kevin: Yep. (0:47:47) Al: We are like, Oh no, have I lost my day? No, I haven’t. I have not lost any data. Um, (0:47:48) Kevin: Ee-eesh. (0:47:49) Kevin: Yeah. (0:47:55) Al: That’s not true, there was one, what happened? (0:47:58) Al: I can’t remember, there was one case where I had to restart and I lost the day, (0:48:01) Al: and I can’t remember what that was. Did I write it in Slack? (0:48:04) Al: Oh yes, no, I remember, I remember, I remember, there’s a button on the controller remapping where you can click it and it deletes all of your mapping so you can’t do anything with the game. (0:48:04) Kevin: I don’t… I mean, yeah… (0:48:08) Kevin: See, okay, my… oh, okay, so… (0:48:11) Kevin: Yeah. (0:48:15) Kevin: Yes. (0:48:19) Al: So if you click that button, which annoyingly the button is labeled default, so I can– (0:48:21) Kevin: Oh my god, are you see… (0:48:28) Al: I kind of thought that would set it to the default, right? (0:48:30) Al: Because I’d changed a few things and I was like, “All right, well, let me reset it to the default.” (0:48:34) Al: But the default is nothing. (0:48:34) Kevin: Ohhh… (0:48:36) Al: But the problem is then, I have no controls. Nothing worked. (0:48:36) Kevin: Ohhh yeah! (0:48:40) Al: So thankfully, it didn’t autosave, right? (0:48:42) Kevin: Yes, witches! (0:

The Sprinkler Nerd Show
#129 - ChatGPT & A.I. Expert - Kevin Williams

The Sprinkler Nerd Show

Play Episode Listen Later Jul 27, 2023 62:48


In this episode, Andy chats with Kevin Williams an expert in ChatGPT and A.I. ========== References: www.SprinklerNerd.com/inkworks www.InkWorks.ai ========== Kevin: You know, it's not going to be AI that replaces you as the employee or, or supplants you, your company. It's going to be a company that knows how to use AI or a person who knows how to use AI that's going to disrupt things. Andy: Hello my friends. This is Andy. Welcome to episode 129. Of the Sprinkler Nerd Show, where it's my job to speak with world-class water and technology innovators from all walks of life so that it may inspire you and your business. My guest today is Kevin Williams. Who is Kevin Williams? Kevin has been featured in Inc.Magazine, The Wall Street Journal, Financial Times, and even as a Shark Tank business. Before starting his current company, www.inkworks.ai, Kevin was the former operating partner and CEO of www.balls.co. And before that, Kevin was the founder and CEO of Brush Hero, which is the product you may have seen on shark tank. Our conversation today will be focused on AI tools like Chat GPT, and how you can implement these tools in your business. So with that, Kevin, welcome to the show.  Kevin: Thanks so much for having me, Andy.  Andy: I cannot wait to talk about AI and how service businesses, contractors, irrigators, and landscapers can learn a little bit from you, who has spent a lot of time, uh, really becoming an expert in this field. And I think that before we jump into that, I'd like to ask how you got your start in business and as an entrepreneur.  Kevin: It's, it's funny. I actually come from a family of entrepreneurs ever since I was about 10 or 12. My family was traveling all over the country with various business ideas and it was just part of the fabric of my life. Kevin: Sadly, that story doesn't actually end particularly well. So sometimes I, I, I glib about it that I come from a family of failed entrepreneurs because in a period in my adolescence, my parents lost their business, they lost their house. They lost their marriage, like all of this horrible stuff. So young Kevin decides that a good idea is to not be an entrepreneur and instead go be a chemist. Kevin: Well, fates have a way of, uh, of messing with plans like that. Um, I went on the straight and narrow path. I did a bunch of interesting stuff and I ended up at pretty good business school. And in business school, I entered a business plan competition just as a part of a, like an elective entrepreneurship class. Kevin: And I won. And I won a bunch of money that came along with it for seed funding. Um, so I ended up starting my first business having done everything in my power not to be an entrepreneur. I was like, oh heck, here's an opportunity. I'm just going to take a left turn in my life and chase this now. Um, that business didn't necessarily go anywhere, but it introduced me to the angel and venture community in my town in Washington DC and uh I ended up operating businesses for a high net worth, uh, individuals for a bunch of years and my own entrepreneurial journey kicked in again, where I saw that there was just so much waste in a lot of startup companies that people really didn't know how to demonstrate. Kevin: What we marketers would call product market fit, and instead they just dump bucket loads of money into things trying to prove a concept. Uh, and when I saw the rise of social media, I saw an opportunity to rapidly test concepts, um, without necessarily spending a lot of money. And that pivoted into a whole series of businesses where I would either license or buy intellectual property. Kevin: And my dirty little secret was that when a patent was pitched to me, I could go out onto social media and test some concept around that product. I could throw a bunch of traffic at it, see if anybody cared. If people cared about the idea, then I would license the patent and then I would already know that I could get on to first base with the product. Kevin: Was it going to be a home run? Who knows, but I could get on to first base. So that led to the Brush Hero product, which I had licensed. I'd licensed the underlying IP from a gentleman in the UK, um, and several other patents in homewares and kitchenwares. Uh, I sold, um, or I, yeah, I exited Brush Hero in about 2019. Kevin: And, um, then I ended up running, uh, a large international brand. Usually I don't say, but yes, it was Balls. co.  Andy: Fuck it, you can say it on this channel, on this show.  Kevin: Yes, I was a manscaper. Um, so Balls was the largest, uh, manscaping company in Europe. Uh, you can probably already tell I'm not the guy who tells Balls jokes all day. Kevin: So it was, it was pretty fun to dive into a brand like that. British sensibility, really cheeky humor. And, um, our goal was to drive it into, uh, the U S with that sort of humor. Um, the realities of running a UK European based business from the West coast of the U S not so great. A lot of early mornings, a lot of late nights. Kevin: So, mm-hmm. , in part when I saw just the I I, I, I like to think that I immediately saw the opportunities that generative AI would represent when G P T launched in November of last year, and I left and dove feet first into generative AI and practical applications of it. Um, And I've been rooting around for business models in my M. Kevin: O. You know, test some ideas, test a lot of different things, um, to see what might take root. And from there, ink works is one of several different products, projects that I'm working on, um, as well as doing executive coaching and executive coaching oriented around a I capacity development within organizations. Kevin: Because one challenge of all of this Is that coming up with a one size fits all solution just isn't practical. So business leaders need to develop a framework around the way that they think about AI and how they're going to safely lever it in their business. Um, as opposed to just looking for a magic bullet type. Kevin: Platform that they can just buy. That's going to solve all of their problems. Um, that's going to be very interesting to, to, to see how that develops. And it's been fun to, to, to work with other business leaders to try and identify how their particular business, be it, you know, in landscaping or direct consumer or. Kevin: Business to business SAS type stuff. Well, how can they actually deploy this stuff right away to make changes in their business? Because, you know, the, the adage has become. You know, it's not going to be AI that, that replaces you as the employee or, or supplants you, your company. It's going to be a company that knows how to use AI or a person who knows how to use AI that's going to disrupt things. Andy: I love that. So there's a couple takeaways. I'm going to start with the last thing you said, because it reminds me of a great expression that I can't remember who the author is, but I use it all the time. And that is the company that kills you will look nothing like you. So when you said AI may not replace the person, it's going to be a company that knows how to use AI that becomes your competitor. Andy: That's a great example of another company that It looks nothing like you, but could end up killing your business and you were running balls. co and this is not the right time to talk about balls. co, but we don't actually talk about a lot of balls in this industry. We do talk about a lot of nipples though. Andy: There are many different types of nipples in the irrigation industry, believe it or not. So I'm just going to, I'm just going to put that out there inside joke for those that are listening. We don't talk about balls, but we like to talk about nipples, talk about  Kevin: turf.  Andy: And turf. Yep. Totally. You can talk about turf. Andy: There's a lot to, a lot to play with there. Not last week. It's been probably three weeks now. Kevin and I both went to a conference. I would say that's just for shark tank companies, just for those who have. been on Shark Tank, whether it aired or whether it was just taped, because we know that most of the businesses that tape don't actually go to air. Andy: So we were both at the conference, and that's when I was learning about what you were doing in the AI space, because Kevin was actually presenting at the conference. And I thought this would be great, Kevin, to have you come and share some of your Uh, real practical world experience with AI, you know, and how you are coaching people to use it, some of the value that it has, and maybe even some of the best practices or things you should do first, second, third, or even how do you optimize the responses of, let's say, chat GPT versus a beginner that just goes in and asks it a basic question. Andy: So very, very excited, and especially because this industry is tends to lag behind.  Kevin: So first, just to back up, I we were sort of operating on the assumption that everybody knows what this is, and I'm pretty sure everybody has at least heard of it at this point. That is this magic machine that can that you can talk to, and it can it can come up with responses. Kevin: Um, but it is actually a success story. That's it's one of those overnight successes. That's eight years in the making that billions and billions of dollars has been poured into what are called neural networks that allow So Uh, highly abstract patterns to to interact with each other such that the magic machine can output based on a predictive model. Kevin: What might come next from a thought? So that's essentially what it's doing. It's predicting from the sum of the human Internet knowledge. What? The next likely thought can be, and it is absolutely amazing what it can do, but the underlying fundamentals of neural networks have been around for a long time. Kevin: The novelty and what was just completely mind blowing for most of us was the Interaction, the interactive effect. Like if you leave a bunch of wonky people together who are studying neural networks, they know how neural networks work. They don't need this chat functionality. What the chat functionality did is it made it much more accessible for we mere mortals to be able to lever these tools, um, on on even on a basic level, as opposed to going through a whole machine learning type process. Kevin: So These are predictive models. They're taking the sum of human knowledge and they are outputting the next likely. So the first thing to understand about them is that They don't necessarily know or care if anything is particularly accurate. So, this is what you hear about in terms of hallucinations. And hallucinations are just wrong facts. Kevin: Like, the AI is not particularly good with facts. It's very good at expressing A dubious fact in a very convincing way, which should be a giant red flag for most of us who produce any sort of content that particularly in a subject matter that's relatively technical like what you guys are talking about, um, it could easily. Kevin: It could easily just lie to you. So the first thing that I tell people from a, from a mindset perspective is that you need to calibrate what you're doing with the AI based on who you are and what you know, so picture like a Venn diagram, you've got this. One circle, that's the size of my house, that is the sum total of human knowledge. Kevin: And then you have this intersecting circle that's much smaller, which is the sum total of who you are and what you know and what you know about irrigation and, uh, and lawn care and everything else. Right? And the intersection of those two circles is where the power really lies. So If you, the farther you drift away from that, the more likely you are to get into dangerous territory. Kevin: So, I know a lot about digital marketing. I know a lot about business operations and such. That is a core of who I am. But, if I drift away and I start talking with the AI about neuropsychology, I might get interesting results, but I have no way of calibrating whether or not those results are actually useful or, or practical or not. Kevin: I'm just leaving it to the AI. So when you say  Andy: calibrate, what does, what does that mean? What does calibrate mean? So  Kevin: it's you know what you know. So imagine, you know, most of us have have businesses that are large enough that you have developing staff like there. There are other people that are involved in the business and you you take, let's just say a new sales guy and You, The way If you're the senior sales guy or you're the business owner, you might tell the sales guy to go off and do X, Y, and Z. Kevin: And then you're going to look at the output and you're going to, you're going to coach them, you're going to push them towards an output that you know is going to work in because you have this expertise in the knowledge. It's the same as true for the AI. The AI doesn't necessarily know what it's talking about, but if you were to look at the output. Kevin: Your art as a business person and just as an individual is being able to identify the value in that output. And if it's something you don't know anything about, that's going to be really hard to do. So if you're, if you're looking at, at creating something that's entirely new that you don't know anything about, there are ways to use AI that you can do that. Kevin: But it's not as effective as Amplifying things that you already do know. So in a lot of organizations, let's just take a lawyer, for example, like you could you could call a lawyer and say, Hey, I need to set up a trust document and whatever. And right now the M. O. would be that lawyer would probably record the call or take notes on the call. Kevin: They would go to their associate. Their associate would look through their templates about it. Trust. They'd adapt it to Wyoming. They put it back to the senior attorney who would then approve it, edit it, give it red lines, hand it back to the guy or gal and then process it and then finalize it and then send it out because that senior attorney really knows their stuff or you hope they really know their stuff. Kevin: They can do that. That is their art. That is their job. That is their profession. But now you can bypass all of that, that associates job. Not so good for the associate, right? But you could output that document and be able to read it and have it done in 15 seconds, but you can't abdicate your professionalism and your art. Kevin: You can't just trust it. You're going to get 80% of the way there in 15 seconds, but that last 20% of editing and clarifying and redlining, um, you still own that at least at the moment. So. The lawyer knows a lot about law. The business guy has actually read a ton of contracts, right? Like, I've probably read a thousand contracts in my career. Kevin: I'm not a lawyer. I happen to be married to one. But, I... Not a lawyer, but if I need to create a new contract I can actually get 90% of the way there So let's just say 70% of the way there Because I know how contracts are written right and I can read it and I can interpret Okay, this indemnification clause makes sense to me The smart move is to then send it on to the lawyer, but I didn't have to spend the 500 for him to draft the first version. Kevin: I just need to spend the 250 for him to take a pass at it at the other side, because I know enough to be dangerous. Now, if it were to get into case law, statutes, regulations, things like that, it could easily lie to you, and that's out of my realm. Like the lawyer might recognize that that case isn't a real case or that that statute isn't accurate, but dang, if the AI isn't going to be very, very compelling in its, it's sort of its defense of its own facts that it's putting forward, but that's the. Andy: So, so would it be. Would it be safe to say that an attorney who uses Chet GPT, if Chet GPT or the AI can do the 70% as you describe, but because they're the expert in that field, they can review that 30% and get it right. So that if it's lying, they can correct it because they have the expert knowledge in that core business. Kevin: Exactly, exactly. And this is where I like to focus when I'm talking to people about it. There's a lot of water is wet out there. Oh, you can just. Have it write a giant blog post for you. Okay. That's cool. You know, it's cool to watch it do its output. It's like, it's sort of mind blowing if you haven't seen it by all means, totally go sign up and see that because it's really cool, but that doesn't allow you to abdicate from your art and your expertise. Kevin: So, you know, your audience knows a lot about lawn care and it like, like you can have it create a blog post about certain patterns of irrigation and you're going to be able to decide whether or not those are accurate or not. But if you want to reach into topics that you don't know much about, even if they're close to you, you can. Kevin: But you have to have either some sort of validation mechanism such that you can determine whether it's accurate or not, um, or not care, so. Because  Andy: then if somebody who is an expert in that category reads it, they may think, Oh my gosh, what is Kevin talking about here? He doesn't know what he's talking about. Andy: This is not accurate.  Kevin: Exactly. Like imagine, you know, I, as I understand it, that, uh, you know, grass varietals change by different continents and there's expertise in South America and they're, you know, sprinkler nerds in South America and like you pontificating about, you know, Argentine varieties of. Kevin: Bermuda grass, like that person is going to be able to smell a rat because that's their, their expertise. And worse, this is sort of meta as there's an industrial scale opportunity for content production. If all of us. I'm not going to get noble about this, but like if all of us are out there producing bad content, the AIs will be trained on the bad content. Kevin: So there is going to be value. Is that the  Andy: garbage in garbage out analogy? Yes.  Kevin: Garbage in garbage out. And at some point it all reverts to the mean. So from the segment of your audience that is out there and doing direct to consumer type marketing, don't be, don't be tempted to do just. Industrial scale output. Kevin: Your art has to be producing new information from somewhere. But what AI can do is it can make some of that new information really accessible. Like there's a lot of geeky in this sort of field, right? And there's scholarly articles about soil density and all this other stuff. One really cool use of AI is to be able to contextualize something like a scholarly document and make it accessible to people who have expertise that can do something interesting to it. Kevin: So, you know, somebody comes out with a paper from the university of Florida, as far as water absorption rates, whatever it is, and you can then use the AI to simplify that overly complicated document to a way that it falls into that zone of expertise and art. And then you can actually. Add to the corpus of information that's out there on the web in an additive way because that paper was never really going to get found. Kevin: It was somebody's PhD thesis or whatever. But now you Andy can like actually make that accessible in a way that increases the store of human knowledge and from a Strategic perspective, I do suspect that, that, that brands, particularly in the internet who can truly add novel value are going to be rewarded by search engines, by advertising platforms, et cetera, and that those who simply put it out like high volume garbage are going to get severely punished. Kevin: And, and I'm  Andy: thinking that likely the level one knowledge. Which may address the most frequently asked questions about lawn care on the internet will probably be garbage in garbage out and stuff that everybody talks about. I love what you said about finding a scholarly article and what came to my mind is that there actually are scholarly articles from, I believe, University of Florida on, you know, lawn care and let's say soil moisture sensor technology. Andy: And my question would be, number one, Perhaps this would be a great training example for us to do live like, Hey, let's grab a couple articles and use that to produce some really awesome content using AI. And could we do that? You know, could we take an article of a research on soil moisture sensor, not right now about soil moisture sensor technology, real case studies and recreate it in a, in a, in a way that everybody could understand it simplified, but on a deep topic  Kevin: like that. Kevin: So this is, let's walk through the practical example. The example is yes, that would be really cool, right? So first you're going to find the article and then let's just be practical. First, if you're not paying for GPT, pay for it. It's 20 bucks a month and it gives you access to GPT 4, but more importantly, it gives you advanced access to advanced processing. Kevin: So the, the 3. 5 was the first model 4. 0 is where it is now. 4. 0 is roughly 10 times. It's more powerful as far as the level of connections. It's also slower, um, which can be a little bit agonizing in a demo because it writes really slowly. Um, but it allows you to contextualize. These are, these are all terms that are going to be so common in the next few years, but right now we're all kind of bending our heads around it that you have to set context. Kevin: Like, uh, I like this particular example, like you go, you stand at the top of a, of a building at, uh, you know, Times Square, you stand in the middle of Times Square and you say, what should I read? And people are going to have all kinds of opinions. They're going to have like, Oh, you should read the Bible. Kevin: You should read, you know, Tom Clancy. You should read, you know, the, the sprinkler digest of 2022. The Idiot's Guide to Landscaping. But that's because, yes, of course, you know, scintillating reading, right? But that's because nobody knows anything about you. So one of the first keys here is you have to set the context of the conversation such that you're narrowing, you're narrowing what you're after. Kevin: So from a practical perspective in GPT 4, you can start out a conversation by saying, I'm a landscaping expert. Um, I'm interested in expanding my knowledge of lawn care practices using scholarly articles. And it's going to say something like, yay. Next you set the context for the conversation because you could just. Kevin: Continue. And this is where it gets dangerous. Like, let's just chat about lawn care. And you're going to come up with all kinds of interesting stuff. In the back and forth that it's, it's, as you're, you're expanding. It knows who you are. It kind of knows what you're looking for. But now, you want to refine that context further. Kevin: And the way that you do that is by contextualizing something like a scholarly article. And there are tools, they're called plug ins within GPT 4, that allow you to do that. And that's simply by Letting it ingest the PDF, and now this is what we're talking about. We're not talking about the body of the knowledge, of world knowledge about lawn care. Kevin: We now have established minimal context that you have expertise in lawn care, and now specifically what we're going to talk about is this scholarly article. Like, use, oh mighty GPT, use your chat based functionality to make this easy, but this is what we're talking about. So now you've set the context for it. Kevin: And you're going to do something like, let's ask for a summary, um, that would be applicable and interesting information for an audience that is focused in on lawn care science. And it's going to come up with a bunch of ideas. Okay, cool. Now. Let's say, oh, okay, I like idea number three, that, um, you know, I don't know, relative humidity and the impact of, uh, water absorption rates on whatever it is. Kevin: Now let's dive into that, and let's put a marketing hat on. Okay, let's produce content, a blog post about this that, that, that incorporates interesting facts from the scholarly, the scholarly doc, document, and dresses it up with a little bit of marketing speak. Okay, cool. Now, because we're a marketer, we need to put headlines on it. Kevin: So let's come up with 10 possible headlines for this. So now you have 10 possible headlines for the article. Now let's get a little bit wonky because this is a scholarly article. Scholarly articles often come along with data sets. Okay. So you could actually ingest a dataset using the, the, the code interpreter function within GPT and say something completely simple, like some giant dataset, and just say, help me visualize the data in this dataset in a few different ways that would be interesting to my audience, my audience. Kevin: Like you've already defined who your audience is, right? It's another cool part. Like it has permanence. Um, So it's remembering  Andy: what you gave it earlier when you said, you know, my audience is homeowners, you know, interested in black, it, it,  Kevin: it, it stores that. So we've, we all, we all, I'm not going to say the name because it'll trigger, but the S device on a, on an Apple, if I were to say the name and I would say, Hey, what's, what's the weather in park city tomorrow? Kevin: It's going to have an answer. And if I simply said, what's the weather on Saturday? It's going to say, what are you talking about? Because it has no permanence to it at all. You have to start over in that conversation. Permanence in GPT is so cool. So just a practical tip. You have chats. that maintain that context. Kevin: And some of my chats are now hundreds of pages along because I'm chatting through specific business models and it knows that that's what we're talking about. It doesn't need to like remind itself. I can go back months later and bring something up and all that context is set and you get much better results once the context is set. Kevin: So what you've done with that. So if you, if you have a  Andy: thought. Or you have another question, but it's really related to some other things you've already asked that you'll instead of starting a new conversation, if that's what it's called, you'll go back to your other one and add it into the dialogue. Andy: Yep,  Kevin: exactly. Just write, don't even need to be like, do you remember what we're talking about? No, of course it remembers what it's talking about. It's a machine, right? Um, but imagine you've put out that blog post and, um, somebody now in the community has some insightful question and you're like, I don't know what the answer is. Kevin: Dump the question in and say, this was a community conversation. Can you, can, can you come up with some sort of, can you help me answer this question? And it's going to use the context of your chat. The conversation you have, it's going to use the document that's been set as context. And it's going to try and answer that question within that much narrower context, um, than just the wild west of the internet. Kevin: So taking it like just taking it to the logical conclusion again, as a marketer, you need visuals. So now we haven't talked about the visual tools at all. I've been very GPT focused and GPT is not the only language model out there. I just, it currently is the strongest, but. In my opinion, but there will be many, there's no real barriers to this except gazillions of dollars, which people like Mark Zuckerberg have. Kevin: So you're gonna see a lot of different models and this is just, it's going, they're all gonna be out there. So people will choose their poison. Do you know,  top  Andy: of mind what a couple other models are that we could share list in the,  Kevin: so Google Bard is quite powerful, and it's not like Google wasn't working on this. Kevin: They missed a tick. They have business model problems with this that are pretty obvious. You know, they make 160 billion a year off of advertising. And what does advertising mean if. Like you get the answer, it's not so great. So they  Andy: also not perusing the internet and clicking lots of times and visiting lots of pages and getting served. Andy: Lots of visuals. We're  Kevin: in that space, right? Yeah. So it's, it's, it's going to be an interesting existential crisis for them. They seem confident about it. So I think they have a plan, but they're constrained. My, my worry is big brands like that get more constrained by reputational impact. We all have heard the stories of the New York times, I think. Kevin: Kevin Roos, um, who like the AI tried to convince him to leave his wife and stuff. Um, like open AI, which is GPT can kind of get away with that with its. I'm a 10 billion startup thing, but Google has to worry about that. So naturally they've limited their model more. So there are all these instructions and there's a term that's, that's, that's. Kevin: It may be permanent, but at the moment, I'm not quite sure it's called a constitution. And it's this idea that there's, there's an operating, we call the, the, the, the, anytime you type something into a LLM, it's a prompt, but there are all these hidden prompts that are behind the scenes. And those hidden prompts are, let  Andy: me catch you right there. Andy: You, you, you mentioned a buzzword that I want to make sure everybody knows you said.  Kevin: Large language model. So a GPT is one of the large language models. Um, Lama from Meta and Facebook is another one. Um, Google has its own that, that underpins BARD. Um, these are all, they've all done the similar thing where they've subsumed. Kevin: The Internet and are making these connections. Um, and then, yeah, that's a GPT is not the generalized term term. It's that it has that has to do with technical language transformation. So GPT is actually a technical term. Yeah. So anytime you put a prompt into these things, that's a set of instructions that the AI is then trying to follow. Kevin: But there's a whole set of hidden prompts behind the scenes that are basically don't be psychotic, like Try not to say like racist stuff. Try not to like incite violence. Like, don't try, don't answer legal questions in a way that could be misleading. Like, it's, it's, it's like this whole giant set of things and, you know, building that constitution into the model, um, the, the, sort of the strength of that constitution ties into, this is slightly wonky, but it ties into the, the, the, how crazy the outputs can be. Kevin: And there's another term in there that's called temperature. So the higher the temperature, the more likely it is to go batshit. That it's going to start making And what does a high  Andy: temperature mean? What,  Kevin: what is that? So it's a, it's like a continuum, like low temperature is cold. Just the facts, man. And stick to the fact Right. Kevin: This is what Okay, I see. High temperature is, we're going to loosen up. That loose that that that neural network and you know, I'm being I'm trying to paraphrase a little bit But like it's gonna loosen up the neural network and allow the network to make kind of wilder connections between things  Andy: Okay, so it's called something that's extremely factual like one plus one is two would that be very very cold  Kevin: not factual So that you got to be super careful like it's pretty okay. Kevin: All right high level of probability that 1 plus 1 is 2, but, but some of these models are very bad at math. Um, because they don't, that's not what they do. They're, they're predicting that one thought follows the golden rule. Okay, we have a lot of information about the golden rule. We, we are really, really comfortable that the golden rule is due unto others, right? Kevin: So that low temperature, it's going to connect this extremely high temperature. It may come up with something like Hmm. Maybe that means something different. Hmm. Let's just like connect things. So it gets creative on its own? It's creative. Don't anthropomorphize, but it's, it's easy to do, but it is, um, it just gets looser in its neural connections and it can be very powerful in terms of being extremely creative. Kevin: There's an example that's, uh, I like that. So a high  Andy: temperature means more creative.  Kevin: Yes. And most of the models by default operate at a relatively low temperature because, That's where the you should leave your life wife and marry me stuff comes in where it starts like It's crazy. Like, don't get me wrong. Kevin: Like, researchers in this space, they anthropomorphize it because it's doing stuff that they don't understand.  Andy: Well, I'm just wondering, um, number one, I'll ask you, and you could answer it now or later, is this, is this regulated? Because if it's high temp and it's super creative, which means it may not be accurate, should there be a disclaimer in the response that must be included if you use the tool? Andy: Because the answer may or may not be correct because it's high temp and where, where do we draw the line? Or is there a line being drawn on telling someone disclosing the use of the tool?  Kevin: So this is where Europe is heading. Europe is heading to a disclosure of AI, and I think we may see something similar. Kevin: To this in the U S at some point, but it's a commons issue. Like that sort of disclosure is only as good as the compliance of the community and the enforcement mechanisms that make that happen. And I have doubts having lived in the digital marketing trends as long as I have that. If there's an edge to be had, people don't have to use these models. Kevin: So that's, we haven't really talked  Andy: about that. And right now I can write a blog post about whatever I want, factual or not. It's up to someone else to actually decide if it's right or not. I don't have to, there's no disclosure I have to put on it currently.  Kevin: And you bury it in your terms anyway, in the bottom of the fine print somewhere. Kevin: Yeah. It's like an affiliate disclosure that, um, it is possible that artificial intelligence was in some way used to construct this particular note, this particular route. Right. So maybe by  Andy: default, someone would have to trust the author, i. e. trust Kevin, trust Andy, trust the author. Then you'll trust the words, but don't trust the words. Andy: All by themselves, unless you trust the source, which is essentially where we're at today anyway.  Kevin: Yep, exactly. Do you trust the source? So authority, you have a lot of authority in this space, because you have such a great community, and you know, there's a lot of energy and output and such. That is why search engines reward you, or I assume reward you for that output. Kevin: Mm hmm. The same will be true in these models that, that, and that's the winners will be those who have a lot of authority and a lot of credibility and that will make it very hard for new entrants to, to batter through. In my opinion, there will always be shenanigans or tactics that are designed to like break through the model and try and get something that to get attention. Kevin: Um, but I think it's going to be a lot harder than it has been with a search engine optimization SEO over the years.  Andy: Let me ask you a quick question. Do you think a service business? Landscape contractor, landscape maintenance, service business, irrigation, you know, they could write an article about, let's say, turf grass management, and they could write that article with the audience being the world, yet that, with the audience being the world, that pool is extremely competitive, which makes me think that they should use That's AI to write something more hyperlocal so that they're found with somebody in their service area, and that's what matters. Andy: It's like lawn care maintenance in Peoria, Illinois, and being the expert there, but not Santa Fe, New Mexico.  Kevin: So I think, would that be the right way to think of it? I think it would. And you and I chatted briefly about Sunday. I mean, that might be a polarizing company in your world, but they do from a sales mechanism. Kevin: They're very, very good about using satellite imagery and sort of loose connections about soil density and soil construction in order to get you into their marketing funnel. And they can do that because they were extremely well funded. And, you know, they, they spent a lot of money trying to figure this out. Kevin: And the fact is there's really nothing right now preventing a Peoria, Illinois provider who knows about soil to be able to output like sort of micro geo content. Based on the information that they have to, to educate the Peoria, Illinois population about the very specific aspects of their soil on a level that someday can never touch because it's just microform. Kevin: They're too  Andy: big, right? Exactly. They're the authority in this particular area based on their experience just in this area, which someone who lives in that area, they would want to hire someone. That knows a thing or two about that specific location.  Kevin: So imagine you have your scholarly article, let's put a few of them in there that are about like how to manage, you know, pH, whatever it is, and then you can put a data set or even even sort of qualitative information. Kevin: Well, I happen to know that Be embarrassed to show you guys my lawn, but the, uh, like I happen to know I'm in a high clay area and like, I don't really know what that means, but like, you, if you feed all of this in, you could come up with a very practical micro guide that's very effective without necessarily having to do the whole lift of, of, of doing the brain dump. Kevin: Of everything, you know, about high clay environments. Um, you could use the AI as your assistant to relatively rapidly output that information. So, I mean, honestly, that's, that's very practical. Like anybody listening to this. If you're that hypothetical Peoria, Illinois, like provider, you should totally do this. Kevin: There's SEO value to that, like as far as having content that, that a local, like long care tips in Peoria, you know, right now you might actually find, if you were to type that in, there are all of the dynamically generated, like SEO articles about there that do that. But that's kind of crap content on the inside. Kevin: If you have authority as somebody who's in that community. Plus, you know, being a professional organization there, plus offering this micro content that's useful to people. You wouldn't have bothered before this. Now you can do it. You can do it this in like a half an hour. Like this is, it's, it's way easier than it, than it would have been. Kevin: And. Is it going to change your business, but is it going to, on the edges, allow you to build out just this, this corpus of credibility that, that in a very SEO sort of way can follow you over the years? Yeah, that's very plausible. Wow, this  Andy: is really hands on. I mean, I think we could, there could be a ton of value in actually doing a live workshop that could be recorded for people to see later, but take similar businesses, i. Andy: e. irrigation, contracting companies that number one, all have to have a website. I'll know exactly the type of work that they do and all know exactly their, who their best customer ideally is create some content, you know, copy pasted onto their blog, you know, know what the traffic is now. And then over. Andy: let's say three, six months, what happens after the end of six months? Could we get a cohort together that becomes like number one ranked in all of their local areas through a quick training demo seminar?  Kevin: There's value in that. I think that'd be  Andy: fun. Wow. Okay. Well, we can't show people actually how to use chat GPT today, but I love how you talked about some of the context because I feel like that's what I've had to learn the most about is not just asking it a simple question, but creating that frame. Andy: Um, and believe it or not, I learned it from my son, who was apparently was taught how to use this in college, and he's a computer science major, and you know, he uses it actually to correct some of his code when it doesn't work, uh, among other things, but he was the one that taught me you got to basically, you know, tell it who it is, what its job is, all those sorts of things to frame it. Andy: Which I had no idea about and I think that a lot of people may use again Just chat GPT and then say, you know, I tried it, but it didn't give me the results. So yeah,  Kevin: I'm done And so let's let's wrap a little bit of truth practical other practical ways that I think that everybody should be using it and cool, it's you know ranging from just dead simple to much more complicated but the Most simple bit is none of us have any excuse to have blank page syndrome again Like, some people are talented content creators. Kevin: A lot of people aren't. I am not. I, I actually can write, but it is an agonizing process for me. I'm not that guy who just can hammer something. And I have blank page syndrome. I sit there, I look at the page, and I kind of play with some words, and I'm like, eh. We  Andy: don't have that. Then your mind starts to hurt, and you'll go, eh, I'll, I'll try it again tomorrow. Andy: And then it's just repeat, repeat, repeat, and you never frickin do it.  Kevin: So now it's like I need to write a letter to X, Y, and Z client, and this is the sort of stuff that it can't contain, blah, blah, blah, blah, blah, and bam, you've got a draft. And then my art and my effort is spent on revising that draft and personalizing it and putting the me into that draft. Kevin: But I'm already, I've gone from zero to eight, like in 15 seconds or, you know, it's spending a little bit of time. Going back and forth with it working on tone, you know, bringing that down a little bit. So that's one It's just you you don't need blank page syndrome again Like you just start with something and then work them in related is a brainstorming partner is like Trying to isolate good ideas. Kevin: What's a bad omnipotent Personal assistant, um, next to you who knows everything about everything and occasionally lies to you, but they're very enthusiastic about it. So pretty cool to have like this brilliant thing that you can like bounce ideas off of and none of it's perfect, but boy, does it come up with some just interesting things, particularly if you, if it's like come 10 actionable headlines for this topic, like, oh, that's kind of interesting. Kevin: Like, Oh, that's neat. Let's explore this a little bit more. Um, also related. Um, you know, I think a lot of small companies struggle with creative design and creative development and are frankly beholden to a lot of creative like people and agencies out there that charge a lot of money for it. Being able to use this as sort of a creative designer assistant, again, you're not going to get to eight or nine in this case, if you're not already creative, but being able to use it to get to, you know, six, seven, eight, and like maybe script out a video or a piece of content and have an idea of what that's going to take to get it done. Kevin: Oh, you know, what sort of camera angles might I use? And then you walk into the conversation. with that creative partner, and you're way more equipped. You have a good idea of what the storyboard looks like and what it feels like. And then their art is layered on top of that because they don't know your business. Kevin: Like as much as we all love the idea of having a creative agency that knows everything about us, they're busy and they might know something about your business, but you will always know your business better than they will. So if you can kind of skip that phase and get to the, the, the creative production part. Kevin: That can be super, super useful, um, correcting documents, um, or assessing documents rapidly. Just, just being able to absorb information like in your guy's world, like every time a new regulation comes out or if, uh, you know, scholarly articles, if you're a real geek, you know, whatever it is, being able to rapidly ingest that information in a way that, that you just, you have it in your to do list. Kevin: Okay. Like I have family members who love to send me Atlantic articles. Like they're always like. 15 pages long and like, I just can't, I like don't have the bandwidth to read it. So I'll put the article in GPT. I'll summarize it. I'll frame who I am, uh, and like be able to come up with a summary that, uh, that, that, that is appropriate for who I am, that, and then I can decide if I'm going to engage in whatever, wow. Kevin: The first thing  Andy: I think of when you say that is, could we take, let's say the national plumbing code and use it to help understand what the requirements are for irrigators as it relates to the national plumbing code on what you can and can't do and what the laws and regulations are.  Kevin: Theoretically. Yeah, you could. Kevin: Wow. Your art. Don't forget your art. Like, you know, there's a code inspectors, like even you guys probably don't totally know, like, Where that line is, and it would make me a little nervous, um, to do that, but I bet you'd get some pretty meaningful output from it. Um, it would be an interesting test actually. Kevin: And just maybe  Andy: a summary format, like, Hey, can you summarize the national plumbing code and what irrigation companies should know are responsible for, you know, in a  Kevin: summary. So I literally did something like this. It was an OSHA regulation for scissor lift safety. And, um, I put in the OSHA reg and I asked it questions about like, this is not something I was doing as a hobby. Kevin: There's, I have a client who is in this world, just to be clear that I, yeah. You  Andy: weren't just going to rent a, yeah,  Kevin: a lift and go out there. But I was, I was, I was. Clean your windows. About like, you know, I have this situation, like there's a two 20, um, junction right here. Like how far away does the scissor lift need to be? Kevin: And it did an ad, it did a very good job. And I think let's think ahead a little bit. Well, what, like this is all cool. Right. But. Man, this is going to be powerful. Like you imagine that you're an onsite contractor and you've run into X, Y, and Z scenario, like right on your phone, like, Hey, I've run into this. Kevin: You know, there's a T junction of whatever flow rate. And how does this apply to, um, you know, the code of. Peoria, Illinois and flow rates that will yeah, no doubt about it. Right.  Andy: Exactly. So today, uh, we've got something called friction loss, uh, friction loss charts. So those listening likely know what a friction loss chart is. Andy: It'll tell you what the PSI loss is per hundred feet based on a specific flow rate and a specific pipe. And if somebody were out in the field today, it's very hard to have all of those things memorized. It's actually. probably impossible to have them all recalled in your head, but just to be able to ask, ask it, Hey, what's the PSI loss on 2. Andy: 5 inch PVC pipe or a hundred feet. Cause you want to make a change to your design. You need some quick engineering facts.  Kevin: Sounds interesting. That's going to be a thing. It will, it may already be like, that's, this is changing. So, so fast. I mean, I literally was in the middle of the presentation and when Andy and I were in Vegas and a new feature was released in GPT. Kevin: As I refreshed my screen, and I was like, Oh, that's new. Yeah, it's, it's very hard to keep up with. Um, and the possibilities are virtually endless. So, yeah. So what other things? So business businesses, you all have a bunch of customers. You could dump your customer data into it and ask it to visualize it and visualize where the clusters, you know, you have sales staff that are out and they're, they're covering things. Kevin: Um, It's a bit of a lift to do some sort of geographic sales analysis of how effective you're being. But if you dump the data in and you can tell it to visualize, um, where all your customers are, like almost do like word cloud type type. Deals, it'll do that. You can see that, you know, 85022, like you're doing really well in that zip code. Kevin: So kudos to that salesperson. But these other zip codes, you know, they're not, or maybe they have a lot of customers, but revenue is lower. Identify  Andy: opportunities. That was my next thought is I think that. Contractors probably have revenue per customer because that's the account. They may not have profitability per customer because they may not job cost down to that level of detail. Andy: But could you, you know, do what you just said? Say, show me geographically where, you know, a majority of our revenue comes from or where our profit comes from.  Kevin: You absolutely could, and easily, easily you could. Major caveat. You're putting your data out there, and you've got to decide if you care. Um, I have a very practical, uh, attitude about this. Kevin: That... There. The, the LLMs are not in the business of yielding your data, but there is evidence that they are porous at the moment. So if you put highly sensitive data in there that you know, the formula for Coke or something like that, it is possible that the MO model. maybe training itself on that. So if somebody somewhere then asks for the formula for Coke, um, since you've put it in there, it can connect the dots, but we're not talking about,  Andy: so you might not want to disclose the name or the address, but maybe just the zip code. Andy: And that might be good enough. The first column was a zip code.  Kevin: So, but I'm, I'm not too stressed about it. You can turn some of these tracking features off and the training features off. But somebody would have to. Like the data would have to be meaningful, right? That, that, that somebody would be interested in it and like be able to put it together and whatnot. Kevin: So know that and you're going to start to see micro LLMs develop. Um, I don't think in this scale of business so much, but in medium sized businesses, you're going to start to see captive this is just Kevin pontificating, but you're going to start to see captive LLMs such that they are walled. Such that the organization can play with the LLM, but it's not necessarily getting out into the corpus of the world. Andy: I mean, I think it, uh, you're right, is we don't know how the data could be used now, but if, if the engine, if that's what you call it, the, the machine ends up with, if everybody uploads all of their sales data by zip code, then potentially the machine knows where people are spending money on outdoor, you know, services. Andy: So if we had a new, business we wanted to sell into a brand new greenfield market. It's a startup and we could ask it, show me the areas that spend the most on irrigation systems and it could provide that to us. Then we would have a target on how to go sell holiday lights or ponds or landscape lighting or something else, patios. Kevin: Yeah, we could. And it's pulling from all kinds of different data sources as well. So, um, so other practical things. So let's talk about images.  Andy: I was gonna say, um, that's what I wanted to get into next, just briefly, because we are kind of running out of time. But could we talk a little bit about images? Andy: Sure,  Kevin: uh, so In much the same way that the language models can predict what word comes next, image models do the same thing on a pixel level. So they're predicting, based on their neural network, what could actually come out next. And this can allow you to enter prompts, in a similar way as GPT, into a model like MidJourney. Kevin: is, uh, the one that I prefer, but there's also Dolly, uh, stable diffusion. There's a few, a few others that are out there that allow you to visualize things. So here you've done your blog. Um, now you need, uh, an image to go along with the blog. You could go to Getty or one of the other image provider things and find a dude squatting next to a sprinkler. Kevin: Or you could ask the The image generator to come up with, you know, middle aged guy working on a sprinkler in their yard mountains in the background and come up with a plausible image that you can use very, very quickly. That's adapted to what you need on a professional and you and I did  Andy: this. Briefly, like with a five, a five minute, you know, demo. Andy: And I'm, I'm curious, do you still have the copy of that image that we created with  Kevin: AI? Which one that does the discord image? Yeah, I do.  Andy: Yeah. Cause maybe what we could do is if you could email that to me, I will, you know what, I may use it as the cover of this article. I'm not article, but of this podcast, uh, on sprinkler nerds so that you guys can see an example of an AI generated image that Kevin made with me with a couple prompts. Andy: So if we still have it, let's, let's  Kevin: pull it up on my screen. So it's, uh, yeah, cool. Um, so it's, it's like a guy, I think, what's the, what's the prompt? Let me read the prompt. It was, uh, If you're  Andy: listening to this on Apple podcast or Spotify or something to see the cover art, I think you will need to go to this episode on sprinklernerd. Andy: com. That's where you'll see the actual graphic that Kevin's talking about.  Kevin: So the prompt is 30 year old energetic man checking a sprinkler in a deep green lawn. Nikon photorealistic and the trigger there is I'm trying to get it. It knows what a Nikon photorealistic image should look like, so it's not going to be some wild cartoon like, you know, psychedelic type thing. Kevin: It's trying to get it to be as real as possible. And sure enough, there's a guy squatting next to a sprinkler that is pretty well unusable. Now, from a processing perspective, you know, just let's just talk more work a day like you don't know what's going on. I, I've always advised, so I guest lecture on the stuff, um, entrepreneurship in general. Kevin: And I've always told my classes that, you know, you need to know basic Photoshop if you want to be a, a group by base level entrepreneur, because if you're not a creative person, you're going to be beholden to those agencies and it takes a long time, even if you're outsourced. So you're waiting for the student. Kevin: So things like practical things, like I need to remove a background. So, you know, I see Andy's logo behind him. I need, I need a transparency of this logo. Like there's an app for that, that, you know, for basically nothing. You can go to remove BG and it's going to pull out the background or image correction or image resizing. Kevin: And what you're going to see is a lot of these tools are going to be baked into the image processing software, like. Photoshop and Illustrator. Uh, I highly recommend if you're graphically oriented that you check out Adobe Firefly, uh, because it is magic. Like. I want a picture of a deer. Okay, now let's put the deer in an alley. Kevin: Oh, let's make the alley dark and add a sign over this door. And it's just on the fly creating all of this stuff. Which should make any graphic design oriented person tremble in their boots because... The most graphic designers make their, most of their income off of the stupid little stuff. The image correction and things. Kevin: It's not the big creative projects. And you're going to see that's going to be an industry that's going to be highly disrupted as a result of this. But yeah, even  Andy: Canva today is really disruptive, but not nearly what you're talking about. But Canva  Kevin: will implement this stuff too. So you can also do video voiceover. Kevin: I mean, be very afraid about voiceover and deep fake potential. Like we're not going to get political, but the next few years in this country should be very, very interesting. That way it's an election cycle and we're going to see all kinds of crazy stuff. And just to get, you know, philosophical for a second, we're going to end up in a place where you can't trust things and that's not a good place to be at all. Kevin: But just know that you can replicate your own voice in 15 minutes. Like I do a lot of podcasts, my voice is out there. So I had this bit of an epiphany and I called my, you know, 83 year old mother and I said, look, it is entirely possible that somebody could call you with my voice and try and get access to your bank accounts. Kevin: Like. That is actually possible right now and I gave her a safe word, like, you know, if you ever feel weirded out, whether or not it's actually me, um, just ask and, um, you know, we can verify, right? Don't say your safe  Andy: word. Don't say it. Andy: That's a great tip, actually. I think I'll, I'll, uh, with my family, come up with a safe word for all of us in the event that somebody does this. I think that's a really good  Kevin: tip. And it's awful, but people, it's already happening where people will get calls from their kids. I've been kidnapped. You need to send, you know, 10 grand right now. Kevin: Like that is happening. Now the positive side is like you're very soon you're going to have the ability to have these virtual customer service agents that can actually talk to people. Um, it's also terrifying, but. Like that's, let's just stay on the positive, right? That these are, these are, these, we are going to be able to offer such a personalized experience to our customers that we are going to just be able to blow them away. Kevin: Like when you, right now you're busy, you're running around, you got all your crews, you maybe have one person answering your phone, maybe you have nobody answering your phone. The phone can be answered. Chats can be responded to like, this is an whole aspect of practical applications that you, you all should be thinking about that. Kevin: How can I, how can I create a better experience on a creepy experience, but a better experience for my customer using some of these tools to get them to what they need instead of the endless frustrating, like back and forth. So, so  Andy: this might be a good point. Two are a good time for me to mention. I would like to run an experiment. Andy: So if you've made it to the end of the episode here, I would like to run an experiment based on what Kevin just said about personalization. And I think I would like to I'm kind of just spitballing this as as I go. I'd like to put a form on my website. So let's just say I'm going to go with sprinkler. Andy: com forward slash Ink Works, I N K W O R K S. Ink Works. I'm gonna put a form there with a few questions, including your address and when you fill out the form, I'm gonna use one of Kevin's projects, ink works.ai to send you a personalized letter handwritten from me based on the input, personalized based on the inputs that you enter in the form. Andy: How's that  Kevin: sound? That sounds awesome. So, and that's, that's my, and  Andy: I'm going to pay for it. It comes with a fee and that's Kevin's project right now, inkworks. ai. So I'd like to actually test it in real time with you guys listening and, um, you know, give you, give you a taste of what Kevin's  Kevin: working on. So we do, we're using, uh, LLM technology to interpret messages. Kevin: And then we're using pen wielding robots to handwrite notes. So, let's imagine you did a big landscaping project for a customer. Like, you know you should send them a thank you note. Or a Christmas card, or whatever it is. But you never get around to it, because it's, it's, it's time consuming. Um, using Inkworks, you can produce that letter. Kevin: And it comes out handwritten, absolutely unique. Um, I of course have them piled around here. They look like they're written by... And, um, it's remarkable efficacy and very ironic that I'm using multiple layers of AI to create something that's so highly personalized specifically because people are craving that personalization that we're all bombarded by all of this information constantly with emails and SMS and all this stuff and people just ignore it and it's just going to get worse as AI continues to advance. Kevin: Um, so. Ironically that my, one of the first toeholds I have is doing something analog with something amazingly complex.  Andy: So great. So great. Can't wait to run this experiment. Uh, on that note, you know, Kevin does, uh, coach businesses in this field. If you would like to, uh, hire Kevin to, you know, help you with your business, coach your employees, give you tips. Andy: How can somebody reach out to you, Kevin?  Kevin: Yeah, the easiest is, uh, Kevin at www. inkworks. ai. Um. Or I'm relatively easy to find on, on LinkedIn. Um, yeah, I'm, I'm, I'm out there.  Andy: Very cool. Very cool. And hopefully we can maybe find a time to do a little online training as well. And again, visit sprinkler. com forward slash inkworks and let's test out Kevin's software. Andy: I'm really excited to do that. And. You know, Kevin, I think that from all the people who I have met that are into AI and use the tool, I don't think I've met someone as knowledgeable as yourself, and I really appreciate you sharing  Kevin: this with us today. Thank you. I'm clearly passionate about it. This is the future, guys. Kevin: Okay,  Andy: well, until our next AI conversation. Thanks so much, Kevin. Have a great one.  

Contrarian Marketing Podcast
#26: Apple vr headset, Whatsapp communities, CNN & Gamestop fire their CEO

Contrarian Marketing Podcast

Play Episode Listen Later Jun 29, 2023 24:46


This episode is available on Spotify and Apple Podcasts.In this episode of the Contrarian Marketing Podcast, we discuss Apple's VR headset, WhatsApp channels, and the future of Meta, formerly known as Facebook.With TikTok taking headlines at the Mobile Apps Unlocked conference and Meta nowhere to be found, what does this mean for the future of tech companies? Can we really count them out? As Kevin says, "I think you can never ever count a tech company out, especially a tech company with tons of cash."They also delve into* The psychology behind contrarian marketing strategies * How Apple's VR headset might change the game for communication and productivity* Whether WhatsApp channels disrupt conventional brand marketing* If AI can change the playing field in searchJoin Kevin and Eli as they dissect these questions and much more!Transcript[00:00:00] Contrarian Marketing Podcast: Apple's VR headset, WhatsApp channels, and TikTok at Mobile Apps Unlocked[00:00:00] Kevin: Stop.[00:00:05] Eli: Hi, welcome to another episode of the Contrarian Marketing podcast where we give you ideas you might not be thinking about today.[00:00:11] Eli: We're talking about Apple's VR headset, WhatsApp channels and other news.[00:00:16] Eli: Eli, you just went to an event that is not the Apple WWDC.[00:00:21] Eli: Tell us about it.[00:00:22] Kevin: So I went to an event in Vegas call the Mobile Apps Unlocked conference and they did an interesting thing where they allowed all marketers who are not at agencies to go for free.[00:00:33] Kevin: So I'm not a big fan of paying 1000 $502,500 to go and attend a conference because if anything we've learned from the Pandemic, you could do a lot of learning without going anywhere.[00:00:44] Kevin: I go for the network, but I don't know necessarily if a network is worthwhile.[00:00:48] Kevin: So I don't really want to invest 1000 $502,500 in that conference because I can't go to that many.[00:00:52] Kevin: Like I would certainly do that for most the most awesome conference, but for a conference I've never heard of before or vaguely knew about, not sure I'd do that.[00:01:00] Kevin: But this conference was free for marketers.[00:01:02] Kevin: Obviously I had to pay my own travels in Las Vegas.[00:01:05] Kevin: It's called mobile apps.[00:01:06] Kevin: Unlocked.[00:01:06] Kevin: I think it was 1000 2000.[00:01:08] Eli: People talks about mobile.[00:01:10] Kevin: Of course, a lot of growth marketers there met fascinating people.[00:01:13] Kevin: But TikTok was a headline sponsor and they had dozens of TikTok employees.[00:01:18] Kevin: And they talked about all the things that TikTok does gaming, creative partnerships, a lot of things that go well beyond influencers.[00:01:26] Kevin: Dancing to the latest pop on TikTok videos, but really like how they integrate and how they monetize and how they can partner with creators.[00:01:34] Kevin: But what I felt was thought was fascinating was TikTok was headline sponsor.[00:01:38] Kevin: Facebook was not there.[00:01:40] Kevin: Meta was not there at all as a sponsor, as a booth, as anything, and they didn't even have any employees there.[00:01:47] Kevin: Now I get there are austere times at Meta, they're doing layoffs, maybe they are not out there as much as they used to be, but to not be there at all seemed fascinating to me.[00:01:57] WhatsApp and the future of Meta[00:01:57] Kevin: So we're going to talk today about WhatsApp which is a Meta company.[00:02:02] Kevin: But I think it's interesting that where Facebook is going and how they're going to retrench and how they're going to pivot.[00:02:08] Kevin: I think you can never ever count a tech company out, especially a tech company with tons of cash.[00:02:13] Kevin: Like how many times has Microsoft been counted out or how many times has even IBM been counted out?[00:02:18] Kevin: And then they came out there with Watson and you're like, oh, IBM is cool again.[00:02:21] Kevin: And people are saying maybe Google is behind the times because of chat JBT, lots of cash.[00:02:27] Kevin: So Facebook, certainly the usage of Facebook has been declining.[00:02:32] Kevin: I just saw this quote.[00:02:33] Kevin: I don't know if you watch Ted.[00:02:34] Eli: Lasso, of course, I just watched the last season of the third sorry, the last episode of the third season.[00:02:40] Eli: Yesterday.[00:02:40] Eli: I'm not going to spoil it.[00:02:41] Kevin: No, don't spoil it because I watched it.[00:02:43] Kevin: But we don't want to spoil it for our listeners.[00:02:44] Kevin: But did you see the part where Keeley got in trouble because she had a it wasn't a sex tape but it was just like a tape leak.[00:02:51] Eli: It was pretty close to sex tape.[00:02:53] Kevin: Yeah, close enough.[00:02:54] Kevin: Whatever.[00:02:54] Kevin: It's not real anyways.[00:02:55] Kevin: It's a show.[00:02:56] Kevin: And they told her that she had to put out her apology on the socials and they said you don't need to put it on Facebook because that's just for old people and rapists or something like that.[00:03:04] Eli: Pretty harsh.[00:03:05] Eli: Pretty harsh.[00:03:06] Kevin: That was pretty harsh.[00:03:07] Eli: I'm always a shoestring away from deleting my Facebook account and yet at the same time I am going to say that Meta's total number of users has gone to all time highs and I.[00:03:17] Kevin: Feel like Instagram and WhatsApp, but not through the Blue Facebook.[00:03:22] Eli: Well, not for us.[00:03:23] Eli: And I think even in the US they actually edit more Blue Facebook users.[00:03:27] Eli: But it's not our generation.[00:03:29] Eli: We're not the target audience of Facebook anymore.[00:03:31] Eli: I think it's I don't know about.[00:03:32] Kevin: You, but I am.[00:03:33] Kevin: I'm old.[00:03:34] Eli: Not that old.[00:03:35] Eli: Come on, it's not that bad.[00:03:36] Eli: We're going to talk a bit more about Meta in just a second.[00:03:39] Eli: There is some exciting news, especially for creators and for brands.[00:03:44] Apple Launches $3,500 VR Headset[00:03:44] Eli: But first we got to talk of course about the news of the day, maybe for me and not for Eli, which of course is that Apple has launched a $3,500 VR headset.[00:03:56] Eli: Now I got my own opinion about this, but I know Eli, you are the biggest Apple fan out there, so I'm going to let you speak first.[00:04:03] Kevin: So I used to be very anti Apple.[00:04:06] Kevin: I never purchased an Apple product, ever.[00:04:09] Kevin: I used a MacBook when I had a full time job because it was easier, of course.[00:04:14] Kevin: But when it came to purchasing products, I was never part of the cult of Mac or the cult of Apple.[00:04:19] Kevin: I've always had Android devices.[00:04:21] Kevin: My wife had an Apple device for some time and I didn't provide tech support for it when things happened.[00:04:26] Kevin: But I said if she was on an Android, I was going to be able to help it because I understood it.[00:04:29] Kevin: But I wasn't going to go learn an Apple system.[00:04:31] Kevin: So I've never purchased any Apple products.[00:04:33] Kevin: But I did recently purchase an iPad and this is my first Apple product and it's sucker man.[00:04:39] Kevin: I think it is a slippery slope to an iPhone, which is a slippery slope to maybe a MacBook, which next thing you know we're going to be doing this on a VR headset.[00:04:47] Kevin: So I typically think that a lot of what Apple does is extremely high end tech.[00:04:53] Kevin: It's not necessarily mainstream.[00:04:55] Kevin: That's my first opinion of the VR headset.[00:04:58] Kevin: I think it surprises me how many Apple watches have been sold because again, it's an expensive high end tool that you don't necessarily need if you're just trying to tell the time or get notifications.[00:05:10] Apple VR headset and its future impact[00:05:10] Kevin: Love to hear your thoughts on Apple VR headset and how you think it'll be used, especially at that price tag.[00:05:15] Kevin: I mean that price tag, it almost needs to be used expensed by companies rather than individuals.[00:05:21] Eli: The first thought is who is going to buy that?[00:05:25] Eli: And I think this is fulfilling a couple of purposes.[00:05:30] Eli: One is for Apple to have something out there.[00:05:35] Eli: I do believe that in the future we'll use VR and AR.[00:05:39] Eli: I don't believe that future is that close yet.[00:05:42] Eli: This is a high end consumer product for the richest of the rich, for maybe a few hotels or experiences that might provide this.[00:05:51] Eli: But this is not a yeah, you know, and maybe people said this about the $1,000 iPhone as well, but I don't see this being something that millions of people will buy just yet.[00:06:01] Eli: Maybe in the future when the price comes down and the price will come down.[00:06:04] Eli: The second thought is what's the use case here?[00:06:08] Eli: And it's really only a few use cases.[00:06:10] Eli: One of them is games.[00:06:12] Eli: And I don't think there is a killer game out there yet that you need these glasses for.[00:06:17] Eli: I might be wrong, I'll stand corrected.[00:06:19] Eli: I haven't tried them out yet, but I don't see this killer game yet.[00:06:22] Eli: The other one is sports events where you might be in the middle of a baseball field and that's going to be very attractive to people.[00:06:28] Eli: And then the third one, and that to me is the one that has the most utility and value is the office.[00:06:35] Eli: I think VR and AR is the best way to foster connections when people work remotely and that's where meta ism, is innovating heavily and I think that's their best trot.[00:06:46] Eli: Right.[00:06:47] Eli: I think VR and AR glasses are going to come through a work setting.[00:06:51] Eli: They're going to be a productivity tool to foster connection and to improve the experience you have when you communicate with people.[00:06:57] Eli: So that's kind of the first thought.[00:06:59] Eli: Again, the last thought that I'm going to say, which I think is a bit more contrarian, is typically innovation comes from the bottom up.[00:07:08] Eli: It's cheap and affordable, it comes from startups.[00:07:11] Eli: But I don't think startups are yet at a place to build affordable and good enough VR AR headsets.[00:07:18] Eli: So it has to be Apple.[00:07:20] Eli: And I think Apple actually has the best trot at making this a truly broad customer or consumer success.[00:07:28] Eli: But that time is not yet.[00:07:30] Eli: So I don't think they're going to make money on this in the next five years, but I think they're going to might set themselves up to crush it over the next ten years.[00:07:38] Kevin: Yeah, I think it's fascinating that they're trying this after Google failed.[00:07:41] Kevin: I mean, Google Glass failed is useless.[00:07:43] Kevin: Have you ever tried the google Glass?[00:07:45] Eli: I have not.[00:07:46] Eli: But Google is not a good hardware company.[00:07:49] Eli: They're not a consumer hardware company.[00:07:50] Eli: So this was a mood shot, and Apple has tons of experience in selling to consumers.[00:07:56] Kevin: Okay.[00:07:57] Kevin: And now Facebook tried, but Oculus is not saving Facebook as a company.[00:08:01] Kevin: So it's just interesting that Apple is trying this when there have been some notable failures.[00:08:08] Kevin: Oculus was not driven towards the business market, so maybe, maybe that's different.[00:08:14] Kevin: But again, $3,500 for a remote work tool when all of a sudden apple included companies are requiring that their employees come back to the office.[00:08:24] Kevin: Kind of interesting.[00:08:25] Kevin: It is.[00:08:26] Eli: I heard that the quality must be amazing.[00:08:28] Eli: It must be absolutely outstanding.[00:08:30] Eli: Again, I haven't tried it out yet, so I'm going to reserve final judgment, but those are the early thoughts you already started.[00:08:35] WhatsApp Channels: A New Way for Brands and Creators to Connect with Users[00:08:35] Eli: We mentioned Meta twice in this conversation.[00:08:37] Eli: Once with the TikTok event you went to, and the other time the Metaverse and all the hardware that they built with Oculus.[00:08:45] Eli: Now there's a new interesting development from the Meta side, which is on WhatsApp, and that is WhatsApp channels.[00:08:53] Eli: So in essence, WhatsApp channels are simply channels you can follow.[00:08:57] Eli: They're going to be interesting for brands and creators to basically broadcast their content.[00:09:01] Eli: And I think that could be an interesting channel for brands moving forward.[00:09:06] Eli: First of all, because WhatsApp has very broad adoption, I have to fact check myself and look at the latest numbers, but I think they're not too far away from a billion people.[00:09:15] Eli: And there are not that many channels out there.[00:09:19] Eli: We recently spoke about innovative marketing channels.[00:09:21] Eli: You're going to find the episode in the show notes, but there aren't that many channels out there that aren't super crowded.[00:09:26] Eli: And this seems to be more of a channel where you can select the content you get, but it is similar to an email where you get the content straight to your inbox, or in this case, straight to your WhatsApp phone.[00:09:38] Eli: So I'm bullish while there's not a lot of information out there, got to keep an eye on this one.[00:09:44] Kevin: Yeah, I think.[00:09:45] Kevin: WhatsApp is an underutilized asset for Meta?[00:09:49] Kevin: For Facebook?[00:09:50] Kevin: They bought it for 19 billion.[00:09:51] Kevin: I think it was 19 billion and everyone thought it was insane, but it was an amazing purchase.[00:09:56] Kevin: And they've really grown that platform.[00:09:59] Kevin: But the reason I say it's underutilized is because they're not monetizing it at all.[00:10:05] Kevin: They've tried to put ads, I think in India, maybe they injected ads, but they're not monetizing it directly.[00:10:11] Kevin: And there are a lot of different uses of it where they could inject themselves more into some sort of monetization strategy, but they're not at all.[00:10:19] Kevin: And then one thing that is interesting about the one way they are using it, of course, is backlash.[00:10:24] Kevin: But again, people are using the people that use Blue, Facebook.[00:10:27] Kevin: So when they log into the regular Facebook app and they're people you may what do they call people you may know, or people you should know or people you should connect with or whatever it is you get freaked out by who shows up.[00:10:39] Kevin: They're like, oh, that's my ex boss, or that's my ex girlfriend, or that's the person that tried to kill me, or something like that.[00:10:45] Kevin: That's actually feeding off the context that you've uploaded through WhatsApp.[00:10:50] Kevin: That's the way they're using it.[00:10:51] Kevin: And it's helping, in theory, build that social graph in Facebook and maybe in Instagram too, but otherwise they're not directly monetizing.[00:10:59] Kevin: So it's great to see an innovation within WhatsApp that allows them to do it.[00:11:03] Kevin: There are things within WhatsApp, like there are businesses that post statuses.[00:11:06] Kevin: They post the sales and you follow our business, here's our sale.[00:11:10] Kevin: Facebook is not injecting themselves into that process at all and trying to help promote that status, helping to gather followers for that status.[00:11:18] Kevin: There's so many things they could do.[00:11:19] Kevin: So it's great to see Facebook investing in there.[00:11:22] Kevin: And like we said earlier, don't count them out.[00:11:25] Kevin: They've got lots of cash, they've got a huge network between all of their different platforms.[00:11:29] Kevin: They have many, many billions of users.[00:11:31] Kevin: So lots of potential there.[00:11:33] Eli: Yeah, thanks for fact checking me here.[00:11:35] Eli: I just want to correct myself.[00:11:37] Eli: I said they're close to a billion users.[00:11:39] Eli: Actually.[00:11:39] Eli: They actually have over 2 billion users.[00:11:41] Eli: So massive channel, I'll be the first one to start broadcasting there because I'm hungry for a new channel where I can be early and where I can establish a a presence.[00:11:52] Eli: The thing that I'm going to be most curious about is the discovery aspect.[00:11:56] Eli: So how are people going to find new creators and brands to follow?[00:11:59] Eli: Because that will be its own little optimization game.[00:12:02] Eli: Call it WhatsApp SEO or maybe don't.[00:12:04] Kevin: Well, one of the things I love about Facebook is the ability to market and to use interest targeting.[00:12:11] Kevin: So I would love if they could plug that into WhatsApp.[00:12:14] Kevin: And you can get more followers for your channel.[00:12:16] Kevin: You can get more people to see your channel, or more people to see your statuses or add to your groups and do all that with just Facebook marketing.[00:12:23] Kevin: And I think that's great.[00:12:25] Kevin: Facebook is the number one channel for doing interest targeting because they've got so much information, except with the usage declining, it's harder and harder to target people.[00:12:35] Kevin: Again, like we said earlier, I don't log into Facebook that often.[00:12:38] Kevin: I don't use instagram.[00:12:39] Kevin: So yes, Facebook has my data.[00:12:42] Kevin: You can in theory target me, but I'm not seeing those ads if I'm not on Facebook.[00:12:45] Kevin: Facebook does actually have other ad or other ways of showing ads, and they have partnerships with apps, but it's far more limited.[00:12:53] Kevin: If you don't have those apps, you don't have those gains.[00:12:55] Kevin: But again, if they can get you on Facebook, they have almost everyone on WhatsApp they can get you on Instagram, then they can target you and maybe they'll revive Oculus now that Apple showed them there's potential there.[00:13:06] Kevin: And they can inject ads into Oculus too.[00:13:09] Kevin: And then you can have an immersive experience with an advertiser speaking about ads and broadcasting.[00:13:15] Missing the boat: GameStop and CNN's failed attempts to adapt[00:13:15] Eli: CNN just fired their CEO and there is another company who also fired their CEO, and that is GameStop.[00:13:22] Eli: And there are interesting similarities between both of them.[00:13:25] Eli: They both kind of missed the boats, but from different ends of the spectrum.[00:13:29] Eli: So GameStop, they tried too much contrarian stuff.[00:13:35] Eli: They tried to save their fading or eroding business with a crypto platform or a blockchain platform that went up in smokes.[00:13:43] Eli: Business has been dying for years and nobody has really been able to turn it around.[00:13:47] Eli: And then CNN, on the other hand, they've been moving too slow.[00:13:51] Eli: They weren't able to really establish themselves as a streaming platform.[00:13:55] Eli: They wrote off a 300 million US dollar check where they tried CNN Plus as a streaming platform and then overnight pulled the plug from that.[00:14:03] Eli: And now the CEO has to kind of pay the price for not establishing themselves and CNN on the streaming horizon.[00:14:10] Eli: Eli, how have both of these brands missed a boat?[00:14:13] Eli: I mean, from your perspective, what is your opinion?[00:14:16] Kevin: I'm going to be super contrarian here.[00:14:18] Kevin: I think both of these businesses don't need to exist at all.[00:14:21] Kevin: I think they're hanging on to an old vestige of something else that we just don't need.[00:14:26] Kevin: I mean, GameStop is a retail store in a world where many people buy things online.[00:14:31] Kevin: Do you need a GameStop when you can even go to GameStop.com?[00:14:34] Kevin: A Sharper Image, like they went out of business, but sharperimage.com still exists.[00:14:38] Kevin: You can still buy Sharp brand, it still exists as a brand, but you just don't need Sharper Image stores.[00:14:41] Kevin: I think the same with CNN.[00:14:44] Kevin: There's a lot you can say around the politics of CNN.[00:14:47] Kevin: I think they thrived on Trump.[00:14:49] Kevin: You wanted that narrative of anti Trump a couple of years ago already, that Trump has not been president.[00:14:55] Kevin: Now, is there a need for media?[00:14:58] Kevin: Is there a need for 24 hours media that you're going to watch and that's profitable now?[00:15:03] Kevin: I won't argue against the need for media in general.[00:15:05] Kevin: You're not going to have TikTok influencers and Twitter thought leaders and LinkedIn influencers flying to the interesting places in the world and riding in tanks alongside the Ukrainian army.[00:15:16] Kevin: That's not going to happen.[00:15:18] Kevin: You need the media.[00:15:19] Kevin: You need a funded, official, accredited, organized media to do that.[00:15:25] Kevin: So media should exist.[00:15:26] Kevin: But do you need to watch it 24 hours?[00:15:28] Kevin: Do you need a talk show to digest the latest thing that maybe happened in politics, when you can sit on Twitter and digest it just the same while you're multitasking, while you're supposed to be at work, you don't need to watch that online or on TV.[00:15:41] Kevin: Even worse, do you even need to watch it streaming?[00:15:44] Kevin: Do you want to catch up on the latest argument between two talking heads, five talking heads, or however many talking heads they have, when again, you could just go on Twitter and participate in it.[00:15:54] Kevin: So I think that CNN is they've been around for a very long time.[00:15:58] Kevin: They popularized the idea of 24 hours media when there was no 24 hours media.[00:16:03] Kevin: And I think now do you really need 24 hours media?[00:16:06] Kevin: So maybe that's what CNN struggling with.[00:16:08] Kevin: Is it's an entertainment platform?[00:16:11] Kevin: We had an episode on streaming.[00:16:13] Kevin: Look at what HBO did.[00:16:14] Kevin: HBO merged into Max and I just got a notification.[00:16:18] Kevin: Do you have Xfinity or what do you have for Internet?[00:16:20] Eli: There xfinity.[00:16:21] Kevin: Yeah.[00:16:22] Kevin: Okay, so did you get an email from Xfinity saying they're pulling peacock out of Xfinity?[00:16:27] Eli: No, but what is peacock again?[00:16:29] Kevin: Exactly.[00:16:30] Kevin: So there's a million streaming platforms.[00:16:31] Kevin: I got an email this morning saying, sorry to tell you, but you no longer get peacock for free.[00:16:36] Kevin: There's a good reminder that I even had peacock for free from Xfinity because they're both owned by NBC, owned by GE.[00:16:41] Kevin: I think it's a struggle, like all these streaming platforms, netflix, crackdown on, password sharing.[00:16:46] Kevin: So do you need a CNN subscription?[00:16:48] Kevin: Is there even a reason that you need to watch or even pay for a CNN streaming subscription?[00:16:54] Kevin: So I think that bigger question is, should they exist?[00:16:57] Eli: It depends on the content.[00:16:58] Eli: They had.[00:16:59] Eli: For example, one show with Scott Galloway, and I would have loved to pay for that because the guy is genius.[00:17:06] Eli: However, I think there's going to be consolidation at some point where all these streaming networks are going to be facilitated by YouTube, TV or someone else.[00:17:14] Eli: I don't think all of these are going to survive and people are not going to pay for all of them, at least not constantly.[00:17:20] Eli: You might pay for a show for a while and then you got to cancel your subscription again.[00:17:24] Eli: So that's going to be challenging.[00:17:26] Breaking News and Dopamine Addiction[00:17:26] Eli: But what's interesting, and one thing that I want to highlight is how breaking news and this kind of news real where you constantly have news and then a few ads in between.[00:17:36] Eli: There was the original dopamine factory before Twitter came out, before these social platforms come out.[00:17:43] Eli: And I'm just tired, man.[00:17:46] Eli: I'm tired out of the constant dopamine cycles.[00:17:49] Eli: I'm tired of Twitter, I'm tired of endless scroll.[00:17:53] Eli: And breaking news to me is just endless scroll once the news broke their old news.[00:17:58] Eli: And so basically, people watching that, I see it, I know people who watch that stuff constantly.[00:18:04] Eli: And are they younger than 80?[00:18:07] Eli: Slightly, but not much.[00:18:09] Eli: That's exactly the point, right?[00:18:11] Eli: That's kind of the dopamine addiction of the older generation and much older generation.[00:18:15] Eli: And so they're going to die out of it.[00:18:18] Eli: They're missing addressing younger audiences and bringing new audiences on board.[00:18:22] Discussing AI-Powered Search and The Future of SEO[00:18:22] Eli: So let's wrap up, speaking about one company that is struggling with something very similar, and that is Google and Alphabet.[00:18:29] Eli: Now, YouTube, to be fair, is incredibly hot with the teens and the young generation.[00:18:34] Eli: But Google is increasingly replaced by other platforms like TikTok.[00:18:39] Eli: I see.[00:18:40] Eli: It my fiance's sister, she's in her early 20s.[00:18:43] Eli: She searches so much more stuff on TikTok.[00:18:45] Eli: And I'm not here to say that TikTok is the SEO killer or the Google killer.[00:18:49] Eli: This platform is struggling to address and keep young audiences as well.[00:18:54] Eli: And they recently launched their search Genera Experience, which is based on AI, which we just recorded a full episode about.[00:19:01] Eli: But Eli, a lot has changed since we recorded that episode a week ago.[00:19:06] Eli: What's your freshest take on this?[00:19:08] Kevin: So I actually think that Google is going to win.[00:19:11] Kevin: I think because they own the platform, they have all the users, they can keep getting people back onto the platform from all their other, from Android, from Gmail, from Sheets and Docs and all the other things that Google does.[00:19:24] Kevin: But I'm very bullish on Google's future.[00:19:26] Kevin: I think what they're doing with Generative AI, it's buggy right now, but it will improve.[00:19:31] Kevin: They launched an update to Bard, which is what's powering Generative Experiences to begin with, which you can now do logic.[00:19:38] Kevin: And in this blog post, which we'll link in the show notes, they explain System One thinking.[00:19:41] Kevin: System Two, which is based on Daniel Kahneman's Nobel Prize winning economics theory, which is System One is your initial emotional response, and System Two is more thought out.[00:19:52] Kevin: So system one, where system two is more logical.[00:19:56] Kevin: So system one is barred.[00:19:58] Kevin: It's just language like it gives you a response, it may or may not be correct.[00:20:01] Kevin: System Two can do logic and that's where Google thrives.[00:20:05] Kevin: So Chat GBT is competing on the system one.[00:20:07] Kevin: It's just a large language model, can give an answer.[00:20:10] Kevin: System Two is where Google's been great at this for the last two decades.[00:20:13] Kevin: And they're doing logic like you can ask it math questions, it's pulling from knowledge graph, it's using the massive superpowers of Google.[00:20:22] Kevin: So I think that's where they win.[00:20:24] Kevin: I think there's no competitor right now that's as good at both of those as Google.[00:20:28] Kevin: It as long as they don't lose market share.[00:20:30] Kevin: I do think Google wins, even with their buggy product.[00:20:33] Eli: I think nobody can be Google and Search.[00:20:36] Eli: I much more think that other companies are going to try to fragment search and kind of break it apart.[00:20:42] Eli: For example, Microsoft.[00:20:44] Eli: I've changed my opinion.[00:20:45] Eli: I don't think they're trying to win with Bing.[00:20:47] Eli: I think they might have a chance to win with Chat GPT, which is a completely different experience that now also features Bing search results, or they're just going to bring the whole damn thing into the taskbar at the bottom of your screen.[00:21:00] Eli: They might break it out of the browser and bring it to the operating system level.[00:21:04] Eli: So there's a whole lot of interesting stuff going on with AI search and SGE.[00:21:10] Eli: But I think one of the biggest trends that most people don't have on the radar is that you might just not need the browser anymore.[00:21:16] Eli: It might live natively in an app, or in Google Sheets, or again in your taskbar.[00:21:21] Eli: And so I think the biggest chance for other companies is to change the game.[00:21:25] Eli: Instead of trying to beat Google ad it.[00:21:26] Eli: Google has one search period.[00:21:28] Eli: But the question is now, how can you change the field?[00:21:31] Kevin: How can you change the playing field?[00:21:33] Kevin: Absolutely.[00:21:34] Kevin: And you're right.[00:21:35] Kevin: I don't think anybody's going to be Google.[00:21:37] Kevin: I think the playing field is changing underneath Google, and they're now catching up and changing with it.[00:21:43] Kevin: A recent newsletter, I talked about how this is what Google's always been doing.[00:21:47] Kevin: These are featured snippets.[00:21:48] Kevin: These are knowledge graph.[00:21:50] Kevin: They had LLM to begin with, but they didn't want to release it for two reasons.[00:21:53] Kevin: One, innovator's dilemma, because they would kill their business model, and they're definitely hurting their ads for the people that are in the beta.[00:22:00] Kevin: And the second reason is that it's risky.[00:22:02] Kevin: I mean, when it comes to Knowledge Graph, most of knowledge Graph is correct.[00:22:06] Kevin: I know, like, you search certain people, like one search, I think Rand Fishkin, there was a picture of Neil Patel that was based on knowledge Graph is broken.[00:22:13] Kevin: But for the most part, knowledge Graph is accurate.[00:22:15] Kevin: It pulls off a structured data.[00:22:17] Kevin: LLM is not LLM can say offensive, wrong things.[00:22:21] Kevin: Like it can give you the wrong advice and you can follow and do serious harm to yourself.[00:22:26] Kevin: So they can't control it because they don't know what's out there.[00:22:27] Kevin: So I get why they didn't release it, but now that they are releasing it and they are working with it, I think they will win.[00:22:34] Eli: We're green too much, Eli.[00:22:35] Eli: We got to change that.[00:22:36] Eli: But one area or kind of one place?[00:22:39] Kevin: You're wrong.[00:22:39] Kevin: You're just wrong.[00:22:42] Eli: Do better now.[00:22:43] Eli: So much better.[00:22:44] Dealing with disagreements and building strong business partnerships[00:22:44] Eli: One area where we're not agreeing all the time, or where we disagree more, is our new Slack Group.[00:22:48] Eli: Eli, you want to talk about that secretly?[00:22:51] Kevin: Not secretly.[00:22:52] Kevin: We quietly discussed this a couple of weeks ago in an episode.[00:22:56] Kevin: We want to launch a Slack Group that would help consultants become better consultants.[00:23:00] Kevin: We have the slack group.[00:23:01] Kevin: We're going to put up a link where you can apply to be a part of this.[00:23:04] Kevin: We want to make sure it adds as much value to everyone that is in the Slack Group, and of course ourselves too, that we just want to have a high caliber of the best consultants out there.[00:23:12] Kevin: We have not yet defined what the cutoff will be, but this will be for really, the best consultants.[00:23:19] Kevin: And just to give a sneak preview to an upcoming podcast, the greatest of all time, the Goat of consulting.[00:23:26] Kevin: Alan Weiss, who published, I think, six best selling books on consulting, the Million Dollar Consulting or Consultants book, which is the first one he came out with in the late eighty s I learned everything from and he's had six updates to that book.[00:23:38] Kevin: So we just interviewed him for a podcast.[00:23:41] Kevin: This is our very first interview ever.[00:23:43] Kevin: So if you're not subscribed and you're just listening to this podcast for the first time, this one's coming.[00:23:47] Kevin: This is going to be the best episode we have.[00:23:49] Eli: Man, I'm still on a high from that conversation.[00:23:52] Eli: There's going to be so much we have to record an episode about that episode, just digesting and commenting on all the nuggets that he got out.[00:23:59] Eli: So, yeah, everyone look forward to this.[00:24:01] Eli: That was an absolutely mind blowing conversation with many things he never mentioned before, many fun stories about tanks and trains and jeopardy.[00:24:13] Eli: It's going to be a wild one.[00:24:14] Eli: So, yeah, Eli, this is a wrap.[00:24:16] Eli: Looking forward to talk to you again next week.[00:24:17] Kevin: Thanks, John.[00:24:18] Kevin and Eli Discuss Contrarian Marketing Strategies[00:24:18] Eli: And now it's your turn.[00:24:19] Eli: Head over to Contrarianmarketingpodcast.com and subscribe to the free weekly newsletter to get a summary of today's episode, key takeaways and community content.[00:24:28] Eli: And while you're there, go to today's episode and leave your opinion in the comments.[00:24:32] Eli: We'll feature the best thoughts in the newsletter and on the podcast podcast.[00:24:35] Eli: Also, if you like today's episode, please feel free to leave five stars on Spotify and Apple podcasts or wherever you listen to podcast.[00:24:41] Eli: As always, thanks so much for tuning in and here next week. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.contrarianmarketingpodcast.com

The A to Z English Podcast
Listener Interview 002: Jonathan from Costa Rica

The A to Z English Podcast

Play Episode Listen Later Aug 19, 2022 15:17


In this special episode of The A to Z English Podcast, we talk with Jonathan from Costa Rica, a dedicated English student and an active member of our Whatsapp group. (Link here: https://forms.gle/zKCS8y1t9jwv2KTn7)Website Link: https://atozenglishpodcast.com/?p=1739It's a great conversation, so you won't want to miss it!Share your thoughts about today's interview in our Whatsapp group or tell us if you think you have something interesting to talk about. Perhaps you could be our next guest on the podcast!If you could take a minute and complete a short survey about the podcast, we would be very appreciative. You can find the survey here: https://forms.gle/HHNnnqU6U8W3DodK8We would love to hear your feedback and suggestions for future episodes.Intro/Outro Music by Eaters: https://freemusicarchive.org/music/eaters/the-astronomers-office/agents-in-coffee-shops/Full Transcript: Jonathan from Costa RicaKevin: Welcome to an A to Z English listener interview. Today we're talking with Jonathan Gutierrez who is in Costa Rica and is one of our listeners. And he's going to tell us today about his English learning experience using A to Z English and all of the other sources that he did. So Jonathan, nice to see you. it's night time there right?Jonathan: Okay, it's nice to see you guys. So um thank you for having me here.Kevin: Oh you're welcome. it's great to have you on the show. Jack: Yeah thanks for coming and I appreciate it. Kevin: Yeah it's already evening there. Did you have your dinner tonight?Jonathan: Uh not yet. I just arrived at home a few minutes ago.Kevin: Yeah?Jonathan: I was working today, so I just arrived at home maybe 10 or 15 minutes ago. But it's okay.Kevin: Well thank you for finding time to join us then for us it's Monday daytime of course time zones are funny, so Jonathan you're in Costa Rica.I've never been to Costa Rica though I have had a couple of friends that went there. Actually one of my good friends from university, he and his uh girlfriend at the time, now wife, they went to Costa Rica many years ago, maybe almost 20 years ago and they were teaching English for six months or a year, so I know English education is quite big in Costa Rica. How, where or when did you first start learning English? Was it in schools or did you have a tutor or just the internet or where did you start? Jonathan: Yeah I started when I in high school. Okay so I'm learning a few things in high school. Maybe I don't uh that I feel for example um I love the idiom or stuff like that. Sure maybe a couple years ago that I started to return again to learning English and I joined what's the room with Robin Shaw? So I started my new challenge. I changed my mind because I want um to get a bilingual job and I think I start to practice a little bit more. I forgot all the rules and English grammars. I love vocabulary so it was a little bit insane you know. Maybe not because I forgot so a lot of things um so it was something new for me. Let's start again. They start with uh maybe kids stuff um and it was pretty good. Robin helped me a lot. Kevin: I'm curious. if you said you started again because you forgot everything, I actually I know Costa Rica is a Spanish-speaking country and I used to speak a little bit of Spanish. I studied Spanish in university. But like you I stopped using it and I totally forgot everything once you started to study again. Was it easier than the first time? Did you start to remember things?Jonathan: Yeah it's quite something funny because when I'm trying to learn again um I remember oh I remember this but how can we use everything. So I forgot for example um singular verbs, plural, past tense and stuff like that. Yeah so it started again. I practiced a lot um every day and yeah I found a bunch of friends and I tried to do my best every day to learn English and my one of my goals was get bilingual because I am native speaker Spanish speaker all right good yeah. it was a big challenge you know. it was pretty awesome. I was excited to learn again English, so I decided to start again and practice and practice every day. Jack: That's great! Yeah do you use English in your job right now? Jonathan: Yes I've been working in a call center for around five months oh nice and is for um I am customer service agent for us company so it's something new for me and I'm taking calls every day for…Jack: So are the people that calling you are they they're Americans then?Jonathan: Yes.Kevin: And I know speaking another language over the phone can sometimes be more difficult than speaking together with a person because you can't see them. You don't know what their facial expressions or what their body is doing. What things have been the hardest for you doing a phone job where you're only listening to people speaking English and Americans have many different styles of English. Some are very fast. Some are very slow. What was what's the hardest thing for you in in your job?Jonathan: All right um I guess that's the listening stuff because when the customer speaks.Kevin: They start to speak and start to speak uh faster right?Jonathan: Faster and you need to get all the information in a few seconds and trying to avoid. Kevin: Do you mean trying umJonathan: Yeah trying I need to improve a lot my listening skills to avoid this kind of situation because it's a customer service job I mean right we need to focus on listening and try to get the best message with the customer and assist the customer and sometimes we can hear um maybe i'll set customers and we need to okay slow down, take it easy and assist the customer.Kevin: Well that sounds like our podcast would be helpful for listening skills. Then so I'm hopeful that we are helping you. There that's great yeah what was the…Jack: Uh could you could you give us an example of maybe like a very challenging phone call or a uh experience that you've had at the call center? Is there one memorable experience? Jonathan: Yeah we got a lot of accents from us so maybe for example when I try to speak uh when a customer uh he got access from example for Texas or um it's so hard to understand but I try to do my best and when decide to speak it faster and faster, it's hard to understand. But I always do my best every day.Jack: Yeah so like a southern Texas accent would be hard to understand but like in eastern in the east uh people speak quite quickly in New York and yeah Massachusetts in that area yeah people speak very fast, very quickly. Jonathan: You got it uh by the way um well our customers are from the east coast uh Massachusetts, Boston, New York and New Jersey yeah and Philadelphia um and I find that listening also can sometimes be more difficult than speaking because there's so many ways to say the same thing and one person says it this way, another person says it a different way and you know one way to say it and so you're correct you know how to do it but they use a different or a different way and so it can be very confusing. It's like oh I know what that means I know what you're saying but I don't know that way of saying it. Yeah all this comes with more and more practice. Kevin: Yeah exactly in the second part is the most important trying to explain the situation with the customer because it's a technical vocabulary so you need to explain some things from to someone that never uses uh technical vocabulary. That's really interesting. You need me to focus uh in something easy right to say to another person that's really interesting because then you are listening to an american a native speaker and you're speaking back to them and you're using words that they don't know so you know more English in some ways than they do. It's just that technical language. What a unique experience to know more English than a native speaker but having to change it for them to understand.Jonathan: Yeah it's a challenge because every day you need to focus on trying to explain yourself something easy about technical vocabulary so maybe it's easy, maybe sometimes it's uh difficult because you need to guess what the customer needs and sometimes it's hard because the customer is trying to explain something and you need to all right. Did you need uh this? You need this all right. I got it and this is the result.Jack: So uh you so you need to practice um your English and you use uh Shaw English and you listen to the A to Z English Podcast but um at your work do you also speak English to your co-workers, your colleagues. Do you practice even though you can both of you speak Spanish as a first language? Do you ever communicate in English with your colleagues just for practice?Jonathan: Yes a few things we need to uh speak English with another uh co-workers or maybe when you need to target another department, it's always speaking English and we always needs to be focused in speaking English together and it's more easy to end of the day for the end of the day. Yeah so when you go to work you basically switch your mind to English. You just say when I'm at work I'm using English and then when I get home I use Spanish.Jack: Is that right?Jonathan: Yeah but it's funny because for me I try to get involved um always in English environment so when I arrive at home I turn on my tv and find um series on Netflix and in English and or are you going to when i'm going to work i'm going to listen to music or listen to your podcast on my cell phone so I trying to always um thinking English, do something in English.Kevin: Cool! That's awesome! Yeah that's more and more practice. So of all of those things that you do the last question I like to ask people that we talk to is if you could give a tip to other listeners, what one thing do you think would be the most useful to practice English? Or what do you do that you think is the most useful? Jonathan: All right for me um I guess um you need to practice every day. It's not my magical poison you know or something like that but the first thing you need to change your mind, uh you need to start to focus in English uh think in English. Uh do exercise practice speak with friends uh maybe international friends is the best way because you never need to speak in another language, just holding in English because if I have a friend here, I can speak Spanish. But for example, if I got a friend on in Malaysia and another person doesn't know anything about the Spanish so you need to focus almost in English.Jack: That's a nice tip! Kevin: Nice! Well Malaysia is good. We talked to Mei Fong last week, so maybe if you talk to her, then you can practice as well. Yeah but that's a great tip getting your mind around English that's yeah a great thing. Just practice, practice, practice. Jonathan: Yeah a lot of practice and uh one thing, it's helped me a lot, is this shadowing technique.Kevin: Uh shadowing uh yeah watching videos on YouTube and practice is a bit aloud and yeah if you can't practice with a friend, you can still do something alone. Just listen and repeat and listen, repeat it does help. It helps you sound more natural in the language that's really fantastic.Kevin: You sound like you work really hard at your English and we're talking to you here, so it's having good results. Jack: Good job! Absolutely. Yeah thanks a lot Jonathan. We really appreciate it.Kevin: Yeah Jonathan. Thanks for sharing your story with us. It's very cool and now you've got to get some dinner. It's late there. You must be very hungry. Jonathan: Yeah a little bit. Kevin: Nice well thank you for coming and talking to us.Jonathan: Thanks to you guys. I really appreciate it. Jack: It's our pleasure. Kevin: Yyeah have a great evening.Jonathan: Same to you and take care and I hope I'll see you soon again. Kevin: All right thank you.Jack: Thanks Jonathan bye bye. Jonathan: See ya. Support this podcast at — https://redcircle.com/the-a-to-z-english-podcast/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

The A to Z English Podcast
Quick Chat 014: Technology from the 80s and 90s

The A to Z English Podcast

Play Episode Listen Later Aug 4, 2022 15:52


In this episode, Kevin and Jack talk about what technology was like back when they were young! The conversation started to go long, so expect more discussions about tech from these two oldies later on. We also had some listener mail from episode 10 about your favorite things!https://atozenglishpodcast.com/technology-from-the-80s-and-90s/Share your answers to the discussion questions in our WhatsApp group chat! https://forms.gle/zKCS8y1t9jwv2KTn7If you could take a minute and complete a short survey about the podcast, we would be very appreciative. You can find the survey here: https://forms.gle/HHNnnqU6U8W3DodK8We would love to hear your feedback and suggestions for future episodes.Intro/Outro Music by Eaters: https://freemusicarchive.org/music/eaters/the-astronomers-office/agents-in-coffee-shops/Full Episode TranscriptKevin: Welcome to an a to z English Quick Chat. We're going to surprise each other with a topic for the day and just see where the conversation goes. Check out our site for a study guide, for vocabulary notes, discussion questions and remember we've got links to Whatsapp, a Facebook page and all of our other social media where you can check in the conversation. So. Jack, we've been talking with a lot of our listeners in our Whatsapp group actually and something I've found interesting is that there's a lot of young people in there.Jack: That's right.Kevin: And we are old compared to some of them and it, I kind of think it would be interesting to talk about technology because even one thing in our Whatsapp group so many of our listeners are doing voice memos in there and I'm just not used to that.Jack: yeah right.Kevin: Like i do text like I like typing and that voice message is weird and it feels like that's where tech is going and so tech has changed so much in our lives, I mean. When we were kids, we had no internet.Jack: I didn't have the internet um even actually my whole uh school career you know elementary, middle and in high school.Kevin: Cool. So, when did you get? When did you get your first computer in your house?Jack: Oh, I never had a computer.Kevin: When you were growing up you never had a home computer?Jack: I never had a home computer. I had a word processor. So, imagine if you have a computer but you take away everything fun and interesting about it and just leave the whatever's left over the unfun part the you know typing and papers and printing papers and think documents, yeah that's what that's what I had was a word processor that was, it's basically a typewriter with a little bit of editing that you can do.Kevin: And just for everyone listening. Just so you know, Jack and I are both oldies, but Jack has me. He's older than me by uh five years so not a huge difference but when it comes to technology, we were both born right when you know home computers and internet and things were starting to move around the world, and so we're even though we're only a few years apart there's a significant difference because for me, Jack, we had a we had a personal computer in my house when I was in I'm pretty sure we had one in elementary school when I was when I was in elementary school and it was a very simple computer. It had like no Windows. it was a DOS system, so you know there was no graphical interface which most of our listeners probably can't imagine like if you wanted to play a game or if you wanted to open the word processor, you would have to type. You just come, you'd open it up and it would just be a black screen with the letter c colon forward slash and you would just type text and you would just go like you'd say like go to word processor folder. Open word processor, you know in different text but basically that you'd have to type theJack: Type in the command basically.Kevin: Right exactly! Yeah, yeah, so, we had that when I was in elementary school and then I do remember connecting not to the internet but I remember connecting to a BBC. It was a bulletin board, something not the BBC from England.Jack: Oh, okay a different BBC. I was thinking that…Kevin: Yeah yeah, no this is a different BBC. It was just basically a bulletin board and it was I don't even remember exactly how they worked. You would dial in with your modem, and so you'd use the phone line and dial in and you'd connect to someone's server where then sometimes they had games, sometimes they just had chat rooms where you could talk to your friends and like very simple stuff, but I remember doing that in in elementary school.Jack: Oh, I did that in elementary school with my uh, on my friend's computer. So, my friend had a computer, and he was talking about using expressions like the internet or uh and I didn't understand any of it. I didn't know what that was.Kevin: Yeah right.Jack: And so he we were able to uh like you said go to some uh someone's private server I suppose right? He would share some kind of game and it was always just like a very simple kind of like not even, not even Super Mario level, you know, grab, it was a couple squares actually.Kevin: Kind of you know speaking of that, did you have, did you ever have any video game systems?Jack: Yeah, we were, I was a hardcore video game guy, Like, I love the original Nintendo. So, I started with the uh, I can go, I can go back really far here for our listeners because I was there at the very beginning. I bought Pong at a garage sale when I was in elementary school, and my television and Pong is basically two… it's like tennis or ping pong, and you move the cursor up and down, and it knocks the ball back and forth that was it. That was like the first video game.Kevin: It really was the first video game. I mean if you bought it from a garage sale like you bought it obviously used of course because I think that came out in the 70s at some point originally.Jack: Yep, it was sitting in somebody's garage for a long time, and I just bought it for like a dollar or two dollars and brought it home.Kevin: Nice!Jack: And we had that for a little while, but it got boring quickly, and then my parents bought me an Atari which was very popular in the 80s as well. Um, I think Nintendo and Atari had kind of a battle and Nintendo obviously won, but uh yeah, it was uh you know it was one of those things where we didn't know at the time which one would be the uh you know the winner, so the Atari. I had like Pac Man and all and it was it was a fun. It was very fun. They had great games, so yeah.Kevin: I never had an Atari. My brother and I, we did buy the first Nintendo, the NES, the Nintendo entertainment system and we bought that not when it was, because again, we're a couple years younger, so we bought that like a couple years after it was first released. So, it wasn't a brand new product, but it was still the video game system, and yep, We had that with the original Mario and Duck Hunt of course.Jack: Yes!Kevin: Yeah, and yeah, so we had those original Nintendo systems as well, so I mean that's a computer. That's the original tech. Now I mean computer systems and video games today are obviously so much different.Jack: Yeah, and I think a lot of it has to do with if your parents are into you know uh computers and stuff like that, so when you're young, if you're you know in my generation, because I'm old. In the 1980s, some people did have computers, but it just wasn't very common. None of my friends, you know, other than my one friend who did have a computer, but even when we played games it wasn't computer games. We would play Nintendo or Atari, so yeah, they were separate. They weren't, it wasn't a gaming system.Kevin: It was a video game always, not a computer game, it was a video game.Jack: Exactly.Kevin: I guess that's a good point about if your parents were connected to it. I think although my mom and dad weren't super techy necessarily, they, my mom at least, had a connection with it because my grandfather way back in the day, he was one of the first binary programmers for Eastman Codex, so like my mom has stories of him bringing back you know like a book of ones and zeros and ones and zeros and ones and zeros and finding the problem in the code of the ones and zeros code.Jack: Wow.Kevin: So at least my mom like understood you know tech is a thing and computers are a thing and this will be the future, and we need to go from there.Jack: Yeah, yeah, I mean that that is really interesting because I you know as time went by um my friends, some of my friends started to get computers when I was getting into like high school and stuff like that okay um but my family just wasn't, we were not computer people. And so I was very much like kind of afraid of computers. They were too, they were just mysterious to me and I didn't know how to operate them, and so I would write my papers either by hand, so I would just write my essays you know handwritten, or I would uh type it on a word processor or a typewriter. So okay, yeah, I got and I took uh, even in high school, I took two or three typewriting classes, so like how to type basically, yeah, how to type. So, basically just a big room full of typewriters, and we would just type documents, just copy.Kevin: Oh wow!Jack: Yeah, look at it and then type it and I you know I kind of uh proudly can say I got up into I think I was 75 words a minute, something like that.Kevin: That's pretty good. That's, that's quite fast. I type I think I type around that speed now actually after years of practice, you know, like that's a pretty good speed. I learned that's funny to compare them. I learned typing from a program called Mario teaches typing, and speaking of Mario, because of course you know I was a Mario fan and so I had like you know on one of my early computers, we had a program that was Mario teaches typing, and it was like the original Mario game right where Marios is running from the left to the right side of the screen but for each Goomba or each bad person or each you know block that you have to jump or whatever it starts with a letter.Jack: Yeah.Kevin: You know so it's like you have to hit whatever and you're jumping over you jump on them and then it starts to get more complicated and faster. It becomes a word or a sentence or and it's faster and faster and otherwise Mario dies if you if you don't get it, so I learned typing not from just yeah copying text but from like a game basically. I gamified typing.Jack: Yeah.Jack: I'm kind of curious to our listeners out there um how did you learn to type? Like what you know, do they teach? You know, for the younger generation, I imagine that computers are in schools everywhere, so if you know go to school now, you have access to a computer. My daughter was uh using a computer from the time she was you know uh five years old, so she can you know scroll on a screen and she can do all kinds of uh you know computer you know things on a computer that I could never do even as an adult. Now I've learned to do it because I had to, but it was, it's just interesting to compare my childhood to my daughter's childhood.Kevin: So along with typing, I'd be curious how, it depends on the age of our listeners as well, like what kind of phone they first had when they had a cell phone because remember like you and I, we never had a cell phone until we were quite late. I had my first cell phone here in Korea in 2007 or 2008. And I remember original cell phones. They actually had like a keyboard right like actual physical buttons. You know the phones today. It's just all on the screen. But I remember teaching at an academy and one of my young students, she was probably like your daughter's age like 13 or 14 something like that and because there were physical buttons, it's like a keyboard. You can feel where your thumbs are on it. Uh, I remember I was teaching her something and I saw her hands under the table just going away and she was able to type very fast without looking at her phone keyboard as well, and like I asked, I was like get your phone really quick. I wasn't angry. I was like hold on. I looked at it and she had typed like a full sentence, a full paragraph, not looking at this little nine button keyboard down under her.Jack: Using the uh, is it called qwerty is that what the old text message?Kevin: qwerty, no qwerty is the keyboard that you use right now.Jack: Oh, okayKevin: Because look at your keyboard, Jack. The top and bottom that the keyboard is QWE.Jack: Oh, okay i thought qwerty was where you press the three times and it you get uh it's like yeah.Kevin: qwerty is your keyboard because if you look at the thing.Jack: I just noticed that it said, yeah I've never put that together before today.Kevin: No, I'm not sure what though. I don't know the name of that three like you know where the button has abc and then cef and yeah you have to like go through all of those, um, I don't know the name of that offhand, but yeah, it, she was using that system and it was just crazy quick and very impressive. But Jack, I mean this is this technology topic, I think we could carry this, we could talk about this for days, and we haven't even gotten away from our like elementary school let alone when we were in high school let alone when we actually had the real internet and things like that. I think we'll have to uh part two this one or maybe uh turn this into a multiple uh episode conversation. This is definitely gonna be a part two part three part four because I mean tech is such an interesting part of our lives and you and I have seen it from where there really wasn't any tech or very little at least to now most of our listeners just are you know have always had tech like always in their lives and the way that like games and things are all combined now with your computer and everything, and so in your smartphone.Jack: So, I think uh we covered video games we'll talk about uh some other uh examples of tech.Kevin: Yeah, we'll have to get back to the early internet. I mean just one last thing because the interesting thing about the internet is I remember going online right now you're just always online. you're always on the internet. When we were younger, it was like I'm gonna use the internet and you would have to go and log into it and turn it on and now even that is different. Like, internet is just everywhere, it's yeah ubiquitous…Jack: I don't know how yeah I lived without it for so, you know as long as I did.Kevin: And that's and that's what we can talk about because there's so many things that like our phones do today for us that we somehow did without many years ago, and it's interesting to compare because I remember doing without it, but I don't know in retrospect why exactly, yeah but let's come back to this later because we've got to get to some listener mail of course. We do have some listener mail, so you go ahead and get to that. Who have we heard from this week?Jack: So, today I'm going to read listener mail from one of our listeners named Salomeh and Salomeh writes in uh regards to the episode of uh what are your favorite things and so for her, she said, in the past few years my favorite things were reading pdf books from her computer and cell phone so that kind of goes along with our episode. Reading books on your phone, yeah reading books on your phone, reading books on your computer, she enjoys surfing the web, playing computer games and drinking coffee. So, I think surfing the net, you know surfing the internet and drinking coffee has to be one of the most fun things you can do.Kevin: They go together very well, coffee and the internet. Nice, and that was episode 10 right? what are your favorite things.Jack: Yes, that's right.Kevin: For now, let's go ahead and wrap up. So, for everybody, thanks for listening. Remember to go join our Whatsapp group. It's linked on the webpage. You can join in the discussion as well. Tell us what you think. Ask questions, reply to the discussion, or if you have any topics, anything that you want us to talk about, anything, we'll go from there. So, everybody thanks for listening and we'll see you next time!Jack: Bye, bye! Key WordsWord processor: a machine that lets users create, save, and print documentsCommand: an order or instructionGarage sale: a sale of used or unwanted goods; normally held in a person's garage or yardUsed: not new; an item for sale which was owned by a previous personBrand new: new; an item for sale which has never been previously owned Discussion Questions1. How did you learn to type?2. How old were you when you first used the internet?3. How old were you when you got your first smartphone?4. Do you enjoy playing computer games? Why or why not? Support this podcast at — https://redcircle.com/the-a-to-z-english-podcast/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

The Marketing Agency Leadership Podcast
Fast-track Facebook Sales Acceleration

The Marketing Agency Leadership Podcast

Play Episode Listen Later Nov 21, 2021 30:49


Kevin Urrutia is Founder of Voy Media, a “growth marketing agency” focused on helping marketing executives grow their online businesses – but not from the “ground up.” Voy Media does not help companies that want to get started in online marketing, build clients' businesses, or act as any client's marketing team. Instead, the focus is on scaling successful client companies and taking them to the next level, moving them from 6 to 7 to 8 figures in monthly sales . . . and doing it fast. These clients already know what they need to do to build a business and they're doing it. They already have mature systems and processes in place for emailing prospective buyers and getting online content and reviews. Voy takes this collected information, breaks it down, and uses it to feed the creation of new ads, new videos, and new images for clients' social media – their already existing Facebook pages, Google Ads, and LinkedIn, Instagram, Snapchat, Twitter, and TikTok accounts. Kevin's background is in computer programming. During college, he started a web development consulting company. After he graduated, he moved to Silicon Valley to work for Mint.com (Intuit). In that fevered e-commerce boom era (global e-commerce sales topped $1 trillion in 2012, up 21.9% from the previous year), “I kept building things. I kept going to hackathon startup events.” Frustratingly, all that “building” and networking did not result in sales.  Then Kevin discovered “marketing.” He researched SEO, found it “interesting,” and concluded that “Everything around you is really marketing, but it's great marketing when you don't think it's marketing.” He jumped to a startup called Zaarly, and then moved to New York and did what none of his programming buddies wanted to do: He started starting his own businesses. His buddies wanted “jobs.” He wanted to own something bigger and was willing to take the risk. Kevin started an online-scheduled cleaning company. and thereafter, a number of e-commerce companies, learning the lessons on switching products to drive sales and growing teams that he, today, passes on to his clients.  In this interview, Kevin discusses how the recent iOS update, iOS 14, allows individuals to turn off tracking and limits a lot of ad options that used to be available for advertisers. Now, instead of looking at the individual platforms to get information, companies must ask the questions: “How much revenue did we make from new customers this week? How much did we spend on ads? What is the ratio between new customer revenue with ad spend?” Kevin says things are more “fluffy” in one sense, but companies do have a better grasp on their profitability. He says, “People are actually building brands again, versus like, ‘Hey I just want to make quick buck online.'”  That's a good thing, he believes, because “Building a real business takes years.” Companies need to “reinvest into the branding. You got to reinvest into ads, copy, photography.” Kevin can be reached social platforms and on his agency's website at: https://voymedia.com/ where you will find case studies, courses, and Kevin's blog. Transcript follows: ROB: Welcome to The Marketing Agency Leadership Podcast. I'm your host, Rob Kischuk, and I am joined today by Kevin Urrutia, founder at Voy Media, based in New York City. Welcome to the podcast, Kevin.  KEVIN: Hey, Rob. Thanks for having me. Super excited to be here.  ROB: Great to have you on the cast. Why don't you start off by giving us an intro to Voy Media. What do you want to be known for?  KEVIN: Voy Media . . . we're growth marketing agency. Pretty typical, but the difference between us and other agencies is my background is in computer science programming. We'll talk about a little bit more of that later on. The way we help founders is by we come in to help you scale. We're not here to help you get started in online marketing. That's a different type of agency. We're more here for founders or other marketing executives that want help to grow their online business with Facebook, Twitter, Instagram. Creatives are also a big part. We're doing that now with the whole new iOS update and we're seen trying to switch around and again restructure agency to fit the market's needs too. ROB: (Laughs) I see. So, this is not, “I have an idea. I want to get the word out there.” This is “I know who my customer is but help me because I still don't know how to reach them.” Is that where you play?  KEVIN: It's a little bit after that, too, where you already spent some money and now you're saying, “Hey I have a marketing person in-house but we still need help because we want to scale” and you don't want to bring somebody new on again. So, I tell people all the time, we used to do what we said before . . . “Hey, you have a brand new idea. Let's help you” . . . and then it turned out that this was just a different type of client or customer that we didn't want to educate about what marketing was. It was just very difficult. I see some agencies do that. It's like I'm prey to you. Those clients, the ones that pay you that much, they're calling you every single day to give you an update. I think it's so funny, but like you've probably heard before, the more they pay you the less they call you. It's so true. ROB: That's amazing. What is it about a business at that stage that aligns with your talents? What's the playbook that starts to make sense at that stage that maybe isn't available sooner?  KEVIN: I think the playbook that's available is that these businesses already have systems on how to get content, how to get reviews, how to do all that stuff – just feeds our creative team to make new ads, to make new videos, to make new images for their social media, for their Facebook page. It's not like we're saying, “Hey, you should send an email out to get customer reviews.” They already are doing this, so their mindsets are already in this – “Yep, this is what we need to build a brand or a company.” It's just a different business shift of a person and for us, it's less pulling, like “Hey, we need this from you.” It's more like “Yep, this is already in our pipeline. You're gonna get it next week.” If we can, we get user-generated content every week – We just get that in the Slack channel – “Hey, guys. Here's this week's content.” They already have a process in place and we're here to help them. I tell people all the time – a lot of times business owners, in the beginning, want us to basically build their whole business for them. I say, “No, I'm your marketing team. I'm not here to build your company.”  ROB: This is our customer. What do you think? KEVIN: Yeah. I'm like, “I don't know. You have the product.” They're like, “Isn't your team supposed to do that?” Yes, but like, “I don't know exactly what you're doing” :Hey, it looks like this product. . . .like customers are complaining about this. Are you going to switch your product?” They're like, “No.” I'm like, “All right then. If your sales aren't going up, then you need to do something.” So, for me too, this comes from not just doing marketing, but because I've also had my own e-commerce companies too. So, I've had to switch products, I've had to grow a team, and that's where for me, it's like, I see you sometimes, I mean before like we work with founders, I'm like, “Hey, people are clearly complaining about this. Why aren't you switching or doing something?” And at least for me when I had my outdoor gear company – we recently sold it -- we made three to four versions of a trekking pole based on customer feedback because that's what you do as a business. You iterate over and over again. Sometimes people say, “Hey, this is a perfect product.” I'm like, “Is it a perfect product? You need to switch things around if people are complaining about it.” So, I don't know, for me, I'm trying to find people that, like I tell people all the time, the best people that we work with are people that have done it once, failed, and like, “Okay now. I know what to do because everybody has been through the trenches in the fire.” ROB: Sure. What it sounds like they have is they have a steady pipeline of content that speaks to their audience but . . . I think a lot of people's natural format is more long-form and not marketing copy, right? So, you can kind of take what they have, break it down, atomize it, align it to different channels, test some things, and then layer on a set of known tactics that work when you have legitimate content.  KEVIN: Exactly. That's what it is. It's like, “We're here to use tactics to help you grow versus help you figure out these tactics are. We can help somewhat but there's only so much time we can tell clients, “Hey, you need you see.” and they're like “Oh? why? I don't know how to go get it.” I'm like. “Send an email out.” They're like, “Oh okay I forgot this week.” I'm like, “All right. (sighs) I can't press this send button for you.” ROB: Right? Step 1 is send an email this week. Then come back and talk to me.  KEVIN: So yeah. I get it. I think for me, our agency – at least I tell people all the time – it just depends on what type of company or business you want to build. There's people that want to be in that zero to 1 stage, where it's like, “Hey, we're gonna build this system and process for you. But for me, I just don't want to be doing that. So, we're saying, we're shifting more towards – “Hey you have something and you have some sort of team. We're gonna come here implement, help you and supplement you and be that agency.” ROB: Sure. I'd be remiss if I didn't mention, I heard you mention briefly iOS 14. Obviously, the kind of individual targeting, opt-outs, all that is changing how ads run, how ads are tracked. What has been changing for you and how are you responding or suggesting people respond when it comes to the options that are no longer available to them due to those changes?  KEVIN: I think iOS 14 . . . it's interesting. I see both. For us, bad side for a lot of agencies like us is . . . I tell people, like we were, you could track everything. So, our incentives are very like, “Hey look! We spend more money. We make more money.” We see revenue going up, we can spend more money.” Because it's tracked and now that has really affected our ability to scale as an agency and again clients as well because they were spending 15k a month, now they're spending 20k, and they're just like, “Well, the results are even worse and we're not getting any sales.” So, I think, what has changed a lot is the way we're tracking because now we're so used to just looking at the platforms, Google, Facebook, say, “Yep, this is a 1 to 1 or at least pseudo 1 to 1, where right now it's even worse. I don't even know where it's coming from. So, tracking itself has changed and, at least for us, the way we're doing it now is like what people should have been doing or at least sort of had done. Which is like, “Hey, this week, how much revenue did you make from new customers? How much did we spend on ads? What is the ratio between new customer revenue with ad spend?” It's a bit more fluffy, but at least you're saying that, yes, you are profitable. So, more daily profitability sheets/ weekly profitability sheets or even monthly – like your P&L. Go into your account each month and say, “Yep, reconcile all the expenses. Were we profitable?” Great, business is still good. That is something that, at least before iOS 14, people didn't really know, which is interesting. I think any business, you have to know this stuff. People are getting a little more savvy with these numbers. At the same time, something that I've seen shift is that – I think it's good going back with my background. I think now people are actually building brands again, versus like, “Hey I just want to make quick buck online.”  ROB: Right.  KEVIN: That was something that we saw so much because it was so easy to track, like, “Hey, you like pet stuff, right? Let me make this pet niche store and for the next 3 months let me make 20K.” It wasn't like a brand where, right now, similar to any business like you probably seen . . . Building a real business takes years.  ROB: Right.  KEVIN: And there's gonna be years where you don't make money. Everybody had this weird mentality like, “Hey, if I spend a thousand bucks, I need to make 5k this month” . . . or else “You suck – not me.” This is not how you build a company. You got to reinvest into the branding. You got to reinvest into ads, copy, photography . . . I just saw this crazy, quick-flipping of businesses where ten years ago, you were actually okay, “I'm gonna mess with your cake(?) and I'm gonna make this thing a big brand and try to build something. I think that's coming back again, which is great because it's gonna be entrepreneurs that I think want to build true businesses for the long-term.  ROB: Right on. I think I may have heard this. I may have heard it wrong, but there's also an increasing challenge with now with the attribution window. Is that right? That there's actually a short, you can't, I think it's like used to be able to see if . . . so you ran an ad and somebody bought in thirty days. Mow you get what 7?  KEVIN: Yeah. You got like 7 or even like 1 day. Sometimes it's just so much tougher? Yeah.  ROB: So, it is more empirical. It's, “I spent money, am I making money? I increased my spend a little bit ago, am I making more money now?” It's trickier.  KEVIN: It's definitely trickier, like I said. I think you now need to have the stomach for it, like, “Hey, you're hoping to make money,” and I get both sides. You know there's always the side of like, “Hey, I'm not a VC-funded company.” I'm like, “Yeah, I know.” Most people aren't, but there's a reason why companies like Facebook and Google – obviously those are outliers, but other companies such as them that spend . . . like Uber, right? literally in business for ten years and every year lose money, right? There's a reason why it's like – again, that's a bigger scale but you sometimes need to think yourself as a smaller scale, say, “Hey, you're in this for the long run.” You're like, “There's a reason why everybody knows Uber, like, “Hey I'm gonna get a cab because all the brand equity of the advertising.” So, a lot of times you've probably seen business owners don't want to do that because like, “No I need to make money.” I'm like, “Yes, you should make money – but there is something to be said for reinvest into your business and saying, “Hey, I'm gonna do this as ‘quote-unquote' my life's work. It doesn't do your life, but like the next 5 to 10 years, right.  ROB: Sure. I think it's helpful. I think people are starting to get this understanding a little more – to know when you're doing brand marketing and to know when you're doing performance marketing because getting those things twisted is also a real source of misunderstanding if you . . . KEVIN: Oh yeah, there's definitely performance marketing everything and there's also brand marketing. A lot of people just want to do performance marketing but you still need to have great Instagram accounts, great Twitter accounts, great social media people. I tell people all the time, like, “Why do I need a social media manager– they don't make any money?” – But you still want people interacting with your community, talking to them. You know, some of the best companies out there do both performance and branding. Branding is one of those things that you see it when you see it. But when you're doing it, you don't see it. It's tough to put into a balance sheet but you know it when you see it. It's like Uber, you know? Lyft, you know? So it's hard. I know that for sure. ROB: And when sometimes it's even just a negative signal you're never going to see right? Somebody looks up your company. They look up your Twitter or your Instagram or your Facebook or your LinkedIn and if there's nothing there or if it's really dead, people judge that. I mean, they do. I do.  KEVIN: I know I do. I always think marketing is so funny because, like I tell people, “What do you do when you look up a business?” I know you're gonna go like look up reviews. I know you're gonna look at Instagram and then I'm like, “How come for your company you don't think you need to do that?”  ROB: Yeah.  KEVIN: They hate when it's like, “Oh, yeah. I don't know what I'm saying.” They feel dumb but I just hate saying, “I'm like you. You do this same thing, too. So why don't you do for your business? I'm like “Hey if . . . I also tell people this. I'm on calls. I'm like, “If you weren't on your website, would you buy?” And if it's a no, then, “Why do you think other customers would buy?” – So like, “I don't know.” ROB: Take us back a little bit in time here, Kevin. Where did Voy Media come from and what led you to jump off this company-building cliff.  KEVIN: Voy Media is my newest company that I started. Basically, my quick background is computer science. I was a programming major in upstate New York . . . Binghamton. All throughout college I knew I wanted to do my own startup – since I was17 – it's something I wanted to do for a long time. So, in college, I started doing one tiny bit which is my web building. I was 19 or 20. I had 2 employees working on web projects there. We were just getting customers through Craigslist – so developing stuff. For me it was mostly like I've always wanted to build a startup. After college I was like, “Okay I gotta go to Silicon Valley.” I went to work for Mint.com as a programmer and then I went to work for another startup there for 3 years. During this time, I wanted to build stuff so I kept building things. I kept going to hackathon startup events. One of the things that happened for me during this time – I have always was in this mindset of like, “Hey, if you build it, they will come.” Because, hey, if you have a great product people just naturally find you. That was the thing that programmers in Silicon Valley just said to each other. Like “Hey, if people build something great, people will just find it” is one hundred percent not true looking back – but the mindset was very different back then. So, I kept building stuff. Eventually, I was like, “Man, how come I'm not getting any customers?” And then, I started looking up “what is marketing.” I was like, “Okay, this is actually a thing.” That's when I started learning more about marketing. My initial foray into marketing was SEO, like black-hat, world-affiliate marketing, CPA stuff. That was for me very interesting. When I first discovered it, I was like, “Oh, this is very interesting.” The reason why I found it so interesting because these affiliate guys were getting these twenty dollars like, “Hey, you can make twenty dollars off this widget that you sell,” so they had to sell it for a hundred twenty bucks to make profit. So, I was like, “Oh, these guys are using cutting edge tactics.” You would join these underground forums or Skype groups of people saying like, “Hey, try this marketing message.” I was like, “Whoa!” I didn't realize marketing is like that – it was like performance for me. I always thought marketing was this branded thing. I didn't know there's this other type of marketing that was purely based on sales. That's what got me at least . . . at that point I wasn't doing ads. It opened up my eyes to this marketing world. I was like, “Oh, everything around you is really marketing, but it's great marketing when you don't think it's marketing.” Behind the scenes, there's guys pulling the levers that's doing the marketing. So, it's like one of those like realizations that you have. I was like, “Okay, this is kind of what I need to do anyways.” I came back to New York because I missed my family. I started my cleaning company called Maid Sailers and here, for this cleaning company, is where I did almost all the marketing. I did SEO. I did reviews, blogging, PPC, Yelp ads, kind of everything. I did that for about a year-and-a-half. I wanted to keep growing it but people that have a service-based company – even some like Moy media – service-based businesses can only grow as you grow people – humans, right? So, it's human capital intense kind of business, which is great to get started. So, I think I tell people, times like these are great businesses start. But if you want to grow it, I didn't think I could grow it that big. So, then I started ecommerce because at that time too I saw all my friends are doing FBA, Amazon, I was like, “I got to jump into this, right?” It's one of those things with FOMO -- I got to do it. Then I did my Montem, which is my outdoor gear company. This was more scalable because, at the time – it was much easier back then with e-commerce products like Amazon. You're selling. Then, again for Montem, when we did e-commerce, I learned so much more. This is kind of where I first started doing more Facebook ads, Google ads, review blogger reviews. We were like number 1 on Wirecutter, so we were able to do partnerships. We did retail. We were pitching retails with the events – kind of like everything involved and, at least for me, that's why I like entrepreneurship in startups because I like all this stuff I just described. If I worked for somebody, I would never be able to do it all. Because you're only stuck in 1 thing where it's like a founder you could just say, “Okay, I'm going to do it all like,” and you figured it out somehow, which is either exciting or not exciting for some people. For me, it's like, “Oh, this is awesome.” I went to China 3 times up to my factories. So that's kind of where the concept of Voy Media came – because I was doing this e-commerce stuff. And then I was like, “Okay, I want to help other founders achieve success,” – that's the inkling, the idea of Voy Media. Of course, what we are now is very different than what I thought initially because you iterate your business based on what you see. But that's how Voy Media started.  ROB: How did you navigate away from those assumptions of the business, from those predispositions that you had? I mean, candidly, folks who come from a software developer background a lot of time have a hard time taking their hands off the keyboard. They want to be writing code, right? So how did you kind of navigate to the truth of the business instead of where you started?  KEVIN: I always tell people that one of the main reasons why I always wanted to do a startup and it's something that I've always like wanted to do since I was 17. But one of the things when I was in Silicon Valley, at least for me when I was 21 or 22 – I don't know, I was probably 23 at the time – very naïve. I was looking at a lot of my friends in the space, like the programmers there, and they would just talk about stuff and I was like, “Oh, wow! These guys are really smart. I don't think I'll ever be that good. I need to do something else because these guys are just awesome programmers.” My roommate, his name was Adam. We worked at the same company and he would talk about a concept. I'm like, “Dude, I have no clue how you just got that!” I thought I was smart but that's kind of what for me I'm like, “I got figure out something else in my life because I want to make money but, clearly, you're on another level.” I was like, “Let me just do business stuff and that's kind of it for me.” Another relationship for me was that I would talk to him or talk to other people like, “Hey, why don't you start a company. You are really smart,” but they're like, “No, I just want to be an employee.” That made me think, “Hey, there's guys like me that want to have a company and then I can hire guys like him that don't want to take the risk,” and you're gonna hire these super smart people that are gonna work for you and that's where the realization came to me, “Hey, I don't have to be the smartest but there's a lot of smart people that don't want to take the risk I want to take, and they could just work for me. Yeah!”  ROB: Yeah, so that's a good lesson to pick up along the way. As you reflect on the journey so far in building the business, what are some other key lessons you might want to go back and just tell yourself if you were starting over? Some good advice.  KEVIN: Good advice is so obvious. But like hiring people – I think once you feel an inkling that a person's not going to work out, you really got to let them go because it's a drain on the company and drain on yourself. That's probably the one people always say but it's also the hardest because people with emotions and working with them. But that's really tough. I think it's getting better, at least for service-based companies, it's just getting really better at vetting the people you work with just because it's a really personal relationship and, if you already feel like they're gonna be a very demanding, upstart, they're probably gonna be demanding the whole relationship and it's just gonna be a battle to please them. That's something I tell my sales team all the time. Like any red flag. I could see an email and I'm like, “This is a red flag. I can tell already this is gonna be a terrible partner to work with. Let's not even sign them,” and they're like, “Why?” I'm like. “Trust me. This one word they said, I pretty much know what they're looking for.” I think another one that's super important, I think for me at least, it's like, “I couldn't do my theme(?) companies. Every company I've done it, it's been with a partner.” You need somebody there to talk to, to help you with the problem, because like any business they're gonna be high highs and low lows. Sometimes you need somebody else to talk to them about it because sometimes you can't tell your employees how you're feeling because then it's like, “I work for you,” and then they're like, “Oh well. If the founder's feeling this way, I can't feel that way either.” Having a partner that's on the same like equal level as you or around that area – you can like tell them the real issues and how you're feeling, so I think a partner is gonna be great. And again, it helps distribute the work depending on what you're doing and how you're splitting the stuff with the business because it's a lot of stuff to do.  ROB: Yeah, is that somebody that you had early in the business or is that somebody you brought in? Is that somebody outside the business for you? What's that look like?  KEVIN: For Voy Media, it's Wilson. I've known him since college. We've literally known each other for over ten years and we've going back to everything before like one tiny bit the Ruby on Rails company. He was my partner there, too, in Silicon Valley. When I moved there, he was in college and I just graduated. And I was like, “Yo, Wilson! I'm moving.” He's like, “I'll move there with you.” So I've known him for a long time. I tell people it really depends. There's these relationships are very . . . You need to be careful because there's a level of trust you already have so you can't really get mad at each other. But again, it's careful. Sometimes things go wrong, you get mad at each other but you know that “Hey, we're doing it because we both” . . . I I think you both need to know the goal of the business. So, it's like, “Hey, this is why I'm like upset with you. It's not that I'm upset about you personally, it's because I'm upset about the business and we both want to achieve this and we're not achieving it together. How do we get there?” So, it's a careful relationship, like any couple. Things are upsetting us. Why? Because we both want to be happy. How do we fix that issue so it's not like I'm attacking you personally? ROB: Right. And if you're partners on that, you got to solve it one way or another. You can't stay grumpy and you can't stay stuck in the mud. It can go sideways pretty quick. So, you had Wilson there really early on in the business.  KEVIN: Yeah.  ROB: What was another kind of key inflection point that you noticed, where you felt like you had to level up the capabilities of the firm? The people in the firm, the processes – were there any kind of chokepoints so far that you had to kind of reevaluate in a significant way? KEVIN: Yeah. I mean like honestly, at least for Voy Media, one of the biggest things that we made was hiring an operations person to really help clean up everything at the agency. Because from reporting to hiring, I think that really helped us. I think it's one of those things where . . . I consider one of those positions where you want to be so involved sometimes. But you need to bring on someone that can do the work for you, that's smarter than you, that you can give complete ownership. I think, with any business, that's probably the hardest part – giving up some part of the business to somebody else to run and just trusting them. That's probably some of the best things that we've done because now the agency has grown quicker. With that comes a few points. One is cash load. You have to have the money to hire somebody good or can you take a little hit on income? That way you know that this person is going to hopefully pay off in six months. As a bootstrap founder, you think about these things but hiring people like that is super helpful.  ROB: Where was the business in terms of size, however you think about it, when you made that operations move?  KEVIN: We were probably like 5 to 6 people. Now we're about 30 people. So, it's definitely grown a lot more now. But yeah, hiring those people – like higher level people are helpful because there's only so many people that are doing the work. Of course, you need those people as well. But you need people thinking about strategy, thinking about processes and systems and that's why it's helpful and again, at least for me, it's the biggest . . . honestly, one of the biggest things too is thinking about yourself as the founder, as the person running the company. What do you want to be doing? I don't want to be doing all this stuff. I want to hire somebody else to do it because that doesn't give me energy. It drains me. I want to be doing what gives me energy, which is podcasting, sales – that's exciting for me. So, I know I'm gonna do a better job and I know I'm gonna be reading books about it whereas like – “Hey, accounting, – I don't want to look this up.” Find somebody else to do it because it's going to drain you and that's going to affect your whole day.  ROB: Wow. That all makes sense. As we look ahead for Voy Media – when you look at either what the company's doing or what will be necessary in the types of marketing that you do – what's coming up that you're excited about?  KEVIN: What we're excited about right now I think, again going back to what I said before, we're working with founders building these great brands. Better for us to work with founders out in the long run – before I was quick. Like, “Hey this month sucked. You guys suck.” It's like, “Oh god, this is a stressful relationship.” It's more like, “Hey, let's build something big and great together,” and again a big thing for us too. It's gonna be the creatives. People are really open to having great images, great creatives. People are more open to trying new things now because they're seeing that Facebook isn't the only platform. There's now Facebook, there's TikTok, there's Instagram stories, like there's all this new stuff out there. It's exciting again to make content. I see that as exciting. Where before people were just like, “I just want to do Facebook ads. Okay.” “Well, TikTok.” “No, I don't know that platform.” Where people are, I think . . . I don't know . . . there's a shift there where people are more open to new stuff now.  ROB: Yeah, it's certainly a shift. It's certainly interesting in terms of openness. How do you think about the difference between what should be legitimately out of bounds for a particular brand versus what is their being flexible in a way that that is actually necessary? People have their experimental budgets. It can't all be experimental but some of it has to be.  KEVIN: I think it just depends what level you are. I think, for example, when we work with consumer companies, all the consumer platform is always great – TikTok, Snapchat, Instagram, Facebook of course. But if you're a consumer company, Linkedin doesn't make sense because that's more like professional. So, there are certain industries where it's very clear cut like, “Hey, if you're a SaaS or software or marketing company, you should be on LinkedIn because that's where quote – unquote professionals are. We think about it like that. As you get bigger and you're scaling your business, you need to think about platforms outside – like billboard ads are something that's more branded but there's a lot of ways to access those now in like easy platforms stuff. Some of my friends do that because they raise money and they say it's not effective. But I think something that brands need to think about right now is that, before, it was “you just sell online.” Now I'm seeing a big shift of online plus retail as well. So, getting into the Walmarts, the Targets, the Amazon's, the stores – everything like that is so important because it's more omnichannel versus like, “Hey I'm only direct to consumer.” I'm seeing that big shift now, too.  ROB: Right on. When you say the billboard stuff is more accessible, what does that actually look like? Can I go like buy a billboard? Can I buy it where I want it? Can I set what time of day I want to see a digital like, I don't know . . . What can I do?  KEVIN: I forgot the exact website. I'll try to find it later. But yeah, basically you can do exactly that. I think it's ClearView, one of those company that owns it. They now have a website similar to what you said where you can just say like, “Hey, for 100 bucks I want an ad near Times Square.” It makes it super simple and easy. You can just upload your creatives. Before it was kind of what you were saying . . . even subway ads now in New York City, you have to spend 30K minimum to get like one car of subway ads, where it should be self-serve, right? “Okay, I want one car, one creative . . . how much is it gonna cost? All right?” Subway ads are harder because you actually need to print the thing, where some of these new billboards are digital. So yeah, you could do it. I forgot the exact platform but it's cool. I've seen some friends do it just for experimental. It kind of works but it's one of those things where you just try it out and see.  ROB: Sure. I've thought about it. There's some ways . . . maybe it's too creepy . . . but you can almost get account-based marketing. You know a bunch of people for this company come this way, light up this billboard during the commute, leave it shut down during lunchtime – like who knows, right? KEVIN: Yeah. It's funny you're saying that because there's this company . . . they were a remote job board, right? Facebook announced, I think a few months ago, that like, “Hey, starting in 2022, everybody needs to go back to work in the office.” So, then this company took out ads on that highway to say, “Hey, don't want to go back to work? Apply for new jobs here.” But exactly what you're saying. You can know where these things are, they'll pinpoint the area, and then you can do account-based marketing that way. People do this when they launch a Walmart or Target in the city. There will be billboards around there so say, “Hey, look! We're now available at Target down the street!” So, you can do that type of stuff.  ROB: Very interesting. So much to do. So much to learn. Still, Kevin, congrats on the journey so far. Thank you for coming on and sharing with us as well. I wish you well and I know our audience will enjoy what you had to share. KEVIN: Thank you Thanks for having me. Appreciate it.  ROB: Thanks, Kevin take care. Bye 

Up Next In Commerce
Advice From a Shark Tank Shark

Up Next In Commerce

Play Episode Listen Later Sep 22, 2020 26:54


We’ve all been there. It’s late at night, you’re flipping through the channels and you stop on CNBC. Chances are there is an old episode of Shark Tank playing, and sitting in one of those leather chairs you might have seen Kevin Harrington, one of the original sharks. Now think back many years ago, you’re still flipping through the channels, but this time you stop on an infomercial for a George Foreman Grill or a Tony Little Gazelle. Did you know you were actually seeing Kevin there, too? Maybe not physically, but Kevin’s fingerprints and dollars were very much present in those “as-seen-on-TV” specials.  Kevin was the pioneer of the television infomercial, and, therefore, the direct-to-consumer industry. And when the internet emerged, Kevin was one of the first to move his sales online. On this episode of Up Next in Commerce, we grabbed Kevin for a quick interview to discuss his latest book, Mentor To Millions, and asked him to take us through his transition from TV powerhouse to digital investor. Kevin explains some of the key areas he looks at when determining if a company is worth investing in, and he details some of the ways that eCommerce companies should be thinking about marketing and product strategy.    3 Takeaways:   If You Don’t Have Marketing Money, Get Marketing Money: It is impossible to have a successful business if no one knows you exist. No matter how small a company might be, marketing has to be a top priority and, when spent wisely, whatever you invest in marketing has the potential to lead to huge ROI. Follow the Customers: The move toward eCommerce began in the mid-1990s when TV infomercials started putting website addresses at the bottom of the screen. Suddenly, companies saw that customers were opting to bypass telephone operators and place the orders themselves, and from there, ecommerce as we know it emerged. By always testing new ways to capture customers, you create opportunities to discover and encourage new types of buying behavior. Exit This Way: What’s more valuable than a product? A brand. And with the marketing tools available today, the ability to create a brand that customers love and trust is easier than ever before. Big buyers everywhere are eager to tap into these niche, high-conversion networks, which in turn, creates exit opportunities for smaller companies that never would have existed in the past.    For an in-depth look at this episode, check out the full transcript below. Quotes have been edited for clarity and length. --- Up Next in Commerce is brought to you by Salesforce Commerce Cloud. Respond quickly to changing customer needs with flexible Ecommerce connected to marketing, sales, and service. Deliver intelligent commerce experiences your customers can trust, across every channel. Together, we’re ready for what’s next in commerce. Learn more at salesforce.com/commerce --- Transcript: Stephaine: Welcome back to Up Next in Commerce. This is your host, Stephanie Postles, and today I'm really excited. We have Kevin Harrington on the show, the OG original shark from Shark Tank and the CEO of Harrington Enterprises. Kevin, welcome. Kevin: Stephanie, thanks for having me. Looking forward to having some fun today. Stephaine: Oh, me too. Your background is so interesting. I feel like I can't even do it justice, going through how you started out in the world of e-commerce. So, I was hoping you could actually touch on that, of where did you start in Ecommerce? Because I see you listed as the original everything. The infomercial guy, the guy who created this stuff. So, I want you to put it in your words how you started out in this industry. Kevin: Okay. Yeah. So, I started... I was a young entrepreneur back in Cincinnati, Ohio, one of six kids, and I had started a... Getting, ordered cable television. And so, I remember I got a 30 channel package. This was, now, early eighties. And so, I'm going through my 30 channels, 24 hours of sports on ESPN and 24 hours of movies on HBO. I get to Channel 30 and there's nothing there. So, I call the cable company and I said, "Hey, look. I love this cable, all these channels, 29 of them. But I'm paying for 30. Nothing on channel, Discovery Channel." Kevin: And so, they said, "Oh, Discovery is our latest channel. It's brand new. They don't have a budget for 24 hours a day. They do an 18 hour a day schedule. Six hours is nothing." And so, that's when the light bulb went off. I'm thinking, "Wait." I said... I literally said to the person, "If I have something to put on that six hours, would you be interested?" "Hey, yeah. Come on down. Talk to us. We're definitely... Whatever you're thinking." Kevin: So, anyway, make a long story short, I started putting products on Discovery Channel back in the early eighties. I then tied up that six-hour block on the nationwide level at the parent, Discovery, which was in now tens of millions of homes. And so... And again, this is back in the early eighties and we were doing the Food Saver, the Jack LaLanne Juicer, the Tony Little Fitness, George Foreman, Billy Mays. We even started getting into mainstream celebrities like Paris Hilton and her lip plumpers and the Kardashians and their skin care and things like this. So, we got involved, and this was early on, the early eighties. Nobody else was doing this, so people call me the inventor of the modern day infomercial. Kevin: So, that's when it all started and we've, over the years, gone public with a few companies. Build them, sell them, build them, sell them. I like entrepreneurship and bringing in the right kind of team of people to help, but... So, as we were then selling products on TV, that was the beginning of my entry into the marketplace and I think as we started getting more sophisticated, things started happening down the road, where we started putting websites. Of course, in the early eighties, websites didn't exist, right? It wasn't until, I believe, around '94 that things started. I mean, Amazon started in '94. I was in business for a dozen years before Amazon ever started. So, selling products direct to the consumer. Kevin: And in the nineties, we started putting websites into our infomercials and wow. All of a sudden, we found a certain percentage of the people, they didn't want to call the operator. They wanted to go straight to that website, get all of the details, and now we found a whole new area business between websites and Amazon and digital and now when you look at Facebook, etc. etc., it's a whole new world. Stephaine: That's awesome. So, what does your role look like today? I read that you have launched more than 20 businesses that have grown to over 100 million in sales each, so I wanted to hear kind of what are you doing today and what kind of principles are you using that you've learned from the many years that you've been doing this? Kevin: So, that first company that I mentioned, we ended up being a public company in a little bit of a complicated transaction. But here we were, public on the New York Stock Exchange. The stock was sitting at a dollar a share and I started bringing the right kind of people on board and you give options and things to people. But make a long story short, a few years later, that stock went to $20, and so I was one of the co-founders and had millions of shares, so this was my first chance to be like... And take some chips off the table, as they say, right? So... Because I was building my business all those years, putting all my own personal cash back into building the business until we had a public company, then I could use other people's money. We had lines of credit and all kinds of amazing things. So, that was the first public company that I got involved with and we had great success with it. So, I thought to myself, look, yes. I can make money selling products, but I can also make money driving share prices in public companies. Kevin: So, since then, fast forward, I like to participate in public companies. I like to be on the board if that's important for me from their standpoint. Also, there's hardcore board of directors of public companies. There's also advisory boards. So, as I invest in companies and take board seats and things, I'm involved now in about north of 10 public companies in some significant fashion, meaning I own equity, shares, board position, advisory seats, whatever. I mean, for example, one of my companies I got involved with five years ago was a little company called CELSIUS and it's an energy drink that... I don't know. Have you ever heard of CELSIUS [crosstalk 00:06:14]? Stephaine: Yes, I've... Yes, I have. Kevin: Okay. So, I got involved at a start-up, CELSIUS. The stock was 22 cents a share and again, I got a nice package when I got involved with these guys. But the stock yesterday hit $19, okay? So, I mean, it's... So, when you think about... When you get in in the beginning and get a big block and that block goes to a big number, that is wealth creation. So, I can talk about national media. I can talk about another one As Seen On TV, another one [inaudible] Travel Biz. I'm involved in various of these pub-cos. Some of them have product, some of them... Most of them have some kind of relation to what I can bring to the table. But I will say this. Almost every single one of them needs the expertise of Ecom and selling and doing digital marketing to create, whether it's customer acquisition or investor acquisition or friendly participant in whatever it might be, the acquisition of names and value to the company. Kevin: So, generally, when I join the board of a public company or the advisory board of a public company, I'll be helping bring some of the things that I've been dealing with and learning about over the last 30-some years in the world of Ecom and internet and digital. So, it... I think my focus now, since I've had great success with helping small pub-cos grow and create value for their shareholders, that's something that's near and dear to me and I love participating in those kind of opportunities. Stephaine: That's awesome. So, how are you able to build buzz or advise your companies to build buzz in the way that you were when you were using traditional media streams like TV? How can you have that same experience online or through word of mouth and conversions online? How are you advising your companies to get that same kind of buzz that you had generated in your past life? Kevin: [inaudible] If we went through... If we take a look at CELSIUS, for example. Let's look at that industry. CELSIUS was a start-up five years ago going against Red Bull and Monster, two of the biggest companies out there that had tremendous shelf space already. So, they started down the path of getting shelf space and they were successful at getting some space here and there, but what we also created was a direct to the consumer side of the business where we started bringing on influencers, big ones like Flo Rida, Khloe Kardashian, etc. And then micro-influencers, fitness influencers. We have hundreds and hundreds and hundreds of fitness influencers, micro-influencers, out there on some arrangement that we've made with them to blast all of the information out about CELSIUS, why they love it, why they use it. And these are people... Many of them that approached us because they were users of our product. Kevin: So, now what's happened... So, for example, Flo Rida. He had 26 million followers. He created an amazing buzz to the point where one of his followers and friends was Khloe Kardashian. Well, she said, "Hey, Flo. I love this CELSIUS. Can you get me some cases of it?" So, we're shipping her cases, Flo cases, hundreds of fitness influencers, and now our Amazon business is just crushing it. So, I mean, this is... You can't just sit and wait for it to happen. You got to build the buzz. Kevin: And by the way, there's one thing that I did not say we did. The old days of as seen on TV... I used to spend, some years, as much as $100 million on television. ABC, CBS, NBC, FOX, Discovery, Lifetime, all the cable networks, hundreds and hundreds of broadcast stations around the country. But it's very, very expensive and the brand, a product like CELSIUS, in the world of as seen on TV would cost millions, if not tens of millions. So, we chose to go in the newer and much more direct way by utilizing micro-influencers and we've had a great run. The product is now in 165,000 stores, but it's also being supported by the social media influence marketplace. Stephaine: Yeah. I love that. Yeah, really great story. So, someone does not have connections or even maybe a budget big enough to give them even a micro-influencer. What would you suggest to a new DTC startup who's trying to get in front of people? What kind of digital channel are you advising your companies to try out or marketing methods or anything? How would you tell a new person starting out, this is the things that you should look into that are working right now? Kevin: Well, if they don't have the budget, I'd recommend that they go raise some money and get a budget, okay? So... Because if you are in business and you say, "Well, I don't have a budget for the Facebook or Instagram." I mean, this is where you have to test, these outlets, because... I mean, I had a product that somebody brought me two years ago. They had attempted to sell it in stores and on QVC and different places and they got shut down because nobody had ever heard about it. There was no branding. And so, we started running some very inexpensive $5 ads on Facebook and then Instagram and for $5,000 in ads, we brought in $25,000 in credit card orders. Amazing, right? Stephaine: Yeah. That's great. Kevin: Now, these folks that owned the company, we had a partnership now where we're starting to run this and so we were spending 100,000 a week, bringing in 400,000 a week in sales. Making money, paying for itself, unbelievable. So, don't tell me as an entrepreneur, "I don't have the budget." Because for five grand, you can test and you're going to find out. You may be... That... What happens... If you bring in 25,000 in sales off a $5,000 spend, that's self-liquidates, makes money and you're in a big profit position. So, you have to figure out a way to test the digital forces out there. Kevin: The other thing you can do... I know some groups that represent a lot of influencers and there are some people taking aggressive positions, where maybe you could talk them into taking a little equity position in your company in exchange for exposure from groups of influencers, so... Because these big master influencing organizations that have... I know companies, they have 800 influencers that they work with. Well, they pay them, but there's nothing that says they couldn't dribble down some stock or some equity to some of them also, and I think... I'm aware of some companies that are now starting to do equity-based influence marketing and so, I think you're going to see something like that taking storm in the near future. Stephaine: That's really interesting. So, when you're picking companies to either go on their board or help them, what kind of metrics are you looking at for these Ecommerce companies that lets you know whether they're going to be a winner or not? What kind of things are you looking for to pick who you're going to support? Kevin: Well, I like to see that they're spending money on media or influencers or some form of getting distribution. And so, if a company is... They say, "Okay. We've got $100,000 a month budget and $25,000 a week, and we're going to go spend it in an area." I like to see returns on that investment. I like to see at least a one-to-one back, meaning you spend 100,000, you're bringing back 100-plus, at least 100 in sales. But I really prefer to see more like 200 minimum, because now that is now where you're getting to a self-liquidating situation. Kevin: So, the most ideal client or investment for me is when I come into a company that is spending money and actually making money on the spend, but they don't have the money for the media, they don't have the money for the inventory, so they need capital. That is a perfect thing for me because once we plug the capital in, the sales are going to start blossoming and there actually will be self-liquidation so the media, it won't be expensed. It's sort of like an investment to the future profit. So, I think that's... In an ideal scenario, somebody that has a business that has a media spend that's paying for itself. That is, first and foremost, the number one thing that I look for. Stephaine: Well, makes sense. So, for more start-up companies and public companies, do you see them struggling with a lot of the same problems or is it just completely different? And if so, what do you see them hung up on right now, in this environment? Kevin: So, I mean, I think start-ups are different, generally, than public companies. Usually, a public company is working off... The reason they've gone public is because they've figured out a model that generally works and so they want to tell the public, "Hey, look. We've figured this out. We've got the customer acquisition cost figured out and we've got long-term lifetime value of our customers figured out and we just need money to go... And when we go public, we sell stock, we raise money to build the business." Right? Now, that's generally the kind of pub-cos that I like to get involved with. They're kind of over that start-up phase. Kevin: The challenge with start-ups is getting to that point of proof of concept, knowing that you've got something and/or having... And I... Being an old DR guy, back to the old days of selling Ginsu knives and Food Savers and Tony Little Gazelles and Jack LaLanne juicers, I'm an old school guy that likes to see customer acquisition models that work. So, I highly recommend... If a start-up is trying to raise capital, if they can show me an economic model for customer acquisition, I'm in. I mean, it's then a much easier deal because I can see the money is going in and it's going to build the business. I don't like to sink money in that's going to be used for salaries and start-up costs and software and all these things. I like to see money that gets invested into marketing programs that focus on increasing sales and getting new customers. Kevin: So, if a start-up... I mean, if you look at a lot of these modern day start-ups, the Caspers, the Romans, the... I mean, even... There's one. What's the one called? Oh. I'll think of it in just a second, but it's BarkBox, okay? Where people get a box for their dog every month, right? Stephaine: Yep. Kevin: Well, what they were doing was using customer videos. People would open the box every month with their dog and show all the excitement and the fun they were having, and these customer videos were being sent out to millions of people, acquiring new customers. So, they've built a $250 million business with their customers sending out things on Instagram because they were excited about the product. So, they had... They had proof of concept, they had a business model that worked and a customer acquisition model that worked. Stephaine: Very cool. So, what are some... I mean, I'm sure you've seen a lot of different models of customer acquisition. What are some of the most creative ones or timeless ones that continue to work? Kevin: Well, I mean, I think... Let's start with the one I just mentioned because when... This is... BarkBox is a company that, they didn't start on TV like the "as seen on TV." No. That would have cost them millions. They went... They reached out to their customers and so... There's another girl that started a beauty company and she was an intern at Vogue and she went out and started blogging and getting all kinds of information out. She wanted to start her own brand, direct to the consumer, and this is now a billion dollar brand and for some reason, the name of it is escaping me. Kevin: The bottom line is, how did she build a billion dollar company from zero, right? I mean, it was... It's literally amazing. But how she did it was micro-influencers. She recruited 1.7 million micro-influencers and this just took off and built her company into a billion dollar brand. Stephaine: Yep. Kevin: But the bottom line is I had nothing to do with this company. I just watched her and followed her from intern to billion dollar business, and that's exciting for me as an entrepreneur, to see young entrepreneurs doing this. I think the folks that started the businesses Rent The Runway and the clothing companies that, you would get a box every month, those are companies that focused on really tight acquisition costs for their clientele, etc., etc. But I just... I love hearing about these stories, when somebody starts from zero, is an intern at a magazine and a couple years later, running a billion dollar brand. Stephaine: Yep. Yeah. I love that. That's awesome. We will look her up and put it in the show notes. Kevin: Okay. Stephaine: So, one last question before we dive also into your book. What big trend or patterns do you see coming to Ecommerce right now? Any disruptions or things that you see impacting Ecommerce in the next year? Kevin: Well, the big old Amazon is up there, kind of waving its big wand over the whole industry in the product side of the business, okay? And so, I will tell you, what's happening is I'm seeing entrepreneurs start a single product business, get it on Amazon and then somebody comes along, wants to buy them. This is pretty cool because you don't have to have a $100 million business, a $50 million business or even 10 million. You could be doing two, three million dollars a year and someone might be willing to pay you eight or 10 million for that. So, I mean, there is an amazing trend right now. I know people, they're doing roll-ups, as they call them. Stephaine: Yep. Kevin: They're buying companies that... They'll buy them on a multiple of sales or earnings and then, as a big company, they've got an attractive blended situation that allows for their multiples to work for them and then packaging these companies and selling them off. So, I think the difference today versus, let's say, me when I was starting close to 40 years ago, back in the early eighties and I'm running Tony Little and Jack LaLanne. We only thought about just selling a lot of product, building these sales and maybe go public. But we weren't selling these brands. We never thought about, "Oh, let me go sell Tony Little's Gazelle product. Let me go sell the Jack LaLanne Juicer as a company." Right? But it's... Kevin: Now, this is what's happening. People that start a product business realize it is a business and it might be worth... If you got a business that's doing 30 million in sales, it could be worth two or three times sales. It might be worth $60 or $90 million. I mean, these are things that people that are entrepreneurs need to explore because the key thing is there are exit strategies for entrepreneurs today, unlike the old days where it was a lot tougher to find somebody to buy an old asset that you had. Stephaine: Yep. I love that. Very inspiring. All right, so you have a new book out, Mentor to Millions. I want to hear a little bit about that. What is the book about? Tell us all the details. Kevin: [crosstalk] Mentor to Millions, it's myself and my co-author, Mark Timm. Now... And actually, it's very interesting. The foreword is buy Tom Ziglar, Zig Ziglar's son, so... Stephaine: Oh, I love Zig Ziglar. Kevin: Oh, yeah. Me too. And Zig was a mentor to me and he was also a mentor to Mark Timm, and the family, after Zig passed away, introduced Mark and I and said, "You guys should be doing business because you're two good guys that my father mentored." And so, make a long story short, this is a book about mentoring. It's a book... I mean, we turned this manuscript in in January, long before there was any real buzz about COVID crisis and the pandemic. But once the pandemic hit, March, April, and our book... It's just coming out now. It actually launches in September, so right now it's only pre-order and I'll tell folks about that. But the bottom line is it's about how to get a mentor, how to find a mentor, how to utilize the mentor in your world, because I have used many mentors in many ways, and what they did for me is they helped me take my business growth exponential. And not just added on business, but geometrically exponential is what happened for me when I got mentored by the right folks. Kevin: So, Mark and I... It's... I'm the mentor in the book and he's the mentee and it's a story of our relationship and the magical transformation that occurs in the process. So, it's a powerful book about mentoring and how and why and where and all of that. But we're pretty excited because Hay House is the publisher, launches next month. We've got a lot of effort going into it and if anybody would be interested in hearing more about it, they can go to kevinmentor.com and there's an explanation of the book and all about the chapters and the follow-through from me mentoring Mark along the way of building his business. So, thanks for asking. I appreciate that, Stephanie. Stephaine: Yep. That's awesome. We will definitely be checking that out. We will link it up and Kevin, thanks so much for joining the show. Kevin: Hey, it was great to be here. Stay safe and healthy. Take care. Stephaine: Thanks, Kevin.

Commercial Real Estate Investing with Don and Eden
DE 30: All About Mobile Home Park Investing with Kevin Bupp

Commercial Real Estate Investing with Don and Eden

Play Episode Listen Later Dec 11, 2019 39:04


In today’s episode, we have the pleasure of featuring a well known & respected mobile home park guru, Kevin Bupp. He entered the real estate world at the young age of 19 where he started with single-family residential real estate. As time went on, he learned about commercial real estate and grew his portfolio- right before the crash of 2008. Like everything, you live and learn- and that’s what Kevin did. He did some soul searching and wanted to focus on his hobbies of health and fitness. He took some time off of real estate and built a company around custom cycling clothes and ran a social club 'Running For Brews.’ However, Kevin still had that real estate fire in him and his vision changed after a lunch meeting. Kevin became intrigued in mobile home parks and he owns several of them throughout the US. In today’s episode, he discusses how and why he chose mobile home parks in this second round of his career, the factors of a good deal & how to find them, and the importance of being in a good headspace.  Episode Highlights: How Things Affected His Business In The Early 2000s 2012 Tragedy And Onwards The World of Mobile Home Parks Where To Learn About Investing In Mobile Home Parks   Connect with Kevin Website: Kevinbupp.com Company Website: sunrisecapitalinvestors.com Podcast: Real Estate Investing for Cash Flow  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  TRANSCRIPTION  Intro: Hey guys, today I'm very excited to discuss one of the most intriguing asset classes and one that is known to have caught my attention at least. And of course, I'm talking about mobile home parks. Mobile home parks are one of my primary targets as an investor because I truly believe that to create long term wealth, there is nothing better than buying a piece of land. And if that land also happens to be a cash cow, then I'm all in. I think mobile home parks are just that. So, in today's episode, I'm going to host Kevin Bupp who has a truly remarkable story and is considered a guru when it comes to mobile home parks. So, let's get going. Lady: Welcome to the commercial real estate investing podcast with Don and Eden where we cover all aspects of real estate investing with special attention to off-market strategies. Don: Alright, hey, Kevin. Welcome to the show. Kevin: Hey, Don, thanks for having me. I'm looking forward to it. Don: Of course I was looking forward to it as well because I know you're one of the best mobile home park investors out there. So, I'm very happy to have you on the show because it's not a secret that I'm very interested in mobile home parks. But first, I'm going to ask you a little bit about your career and how you got started so my audience could get to know you a little bit better. Kevin: Sure. Mobile home parks have been our focus for the past seven years. However, it's not really where I got started. Like a lot of folks, I got started in single-family residential real estate. It was introduced to me or I was introduced to it back when I was 19 years old. Ultimately took me about a year and a half to buy my first property and spent the next couple of years following that introduction to residential focusing on building a single-family rental portfolio. And that's the direction of my mentor at that time. That's exactly what his business model was. So, I just followed it to a tee. We would only ever wholesale or flip a home when we needed to build up capital reserves. But the long term intent was to always build a portfolio for long term cash flow. At some point during the first couple of years, I was introduced to the world of commercial real estate more specifically multifamily property and so we started diving into the multifamily space as well. This is back pre-2008. This is back in 2002-2007, leading up to '08. So, we had built quite a large portfolio of single-family properties and instead of acquiring apartment complexes as well, along with other miscellaneous commercial real estate. Don: Sounds risky build up a big portfolio just before 2008. So, did it end well? Kevin: Well, if I had a crystal ball, I surely would have planned slightly differently, right? No, it didn't end well at all. We're down in Southwest Florida pretty much ground zero, one of the ground zeroes for the real estate crash and crisis. It was a very challenging time. The single-family market down here suffered greatly, not just from a value perspective, all of our properties have a lot of equity. We had a very low leverage point we thought was a very conservative leverage point in our single-family properties. But what we found is within a year period of time slightly less, most, if not all of them were upside down in value. Don: It's like the worst nightmare for every investor. What happened to you? You were investing in single families in Florida before 2008. That's the worst-case scenario. Kevin: Yeah, and it wasn't just the values it was a rental, the occupancy got affected, a lot of people are leaving Florida back then there weren't jobs, a lot of the jobs, were heavily relying on real estate, the growth of real estate, you know, building and development practices. So we had to hit to our rental premiums that were charged, and we had to start offering concessions, and your rents don't always continually go up, there are certain points in times where rents can be affected, and you might have a little more of a challenging time occupying your units will take longer than usual, you might have to give some concessions away, couple free months of rent or a discounted rent for the first couple of months. So, we had to do that, we had to do all the above.  It just was very, very hard to maintain the status quo when we had a portfolio that was underwater. In addition to that, it was negative cash flow, and it went from positive to a negative cash flow standpoint, you can't sustain that for very long least we couldn't. I didn't have $20 million sitting in the bank that could just keep feeding this beast and so we hung on for as long as we could. But ultimately, we were forced to essentially give back a lot of our portfolio to the banks. At that point, the banks didn't have the loss mitigation departments. This was very fresh. Most banks were forced to create those departments within their company to do workouts and loan modifications. However, that did not exist. The first year when things started going completely haywire, and so none of the banks were willing to work with us whatsoever. That's the last thing they wanted to discuss was that loan workout. We really did what we had to do and we tried to hold on as long as we could and ultimately had to get back a lot of what we had built over the years. Don: Okay, so when you say give back, I assume it was a deed in lieu? Foreclosure, right? Kevin: We had hundreds of properties. So, deed in lieu, some of the banks were so in disorganization at that point that they just didn't, there was a way we could speak with just ultimately went through the judicial process and went through foreclosure. We would short sell whatever we could just that we tried to work with the banks as much as possible. We were here, we were open, we're open-minded and willing to work with them. And so, some of the banks worked with us through short sales, we did that.  Others again, there was no communication, there was no dialogue and so, those ultimately went through the judicial foreclosure process somewhere deed in lieu or willing to do whatever we could to ease the process on both sides. But again, there wasn't much organization with a lot of banks in the first couple of years of the crash. Now every bank has a loss mitigation department. There are people, there's a dedicated department to deal with loan modifications and doing reworks with borrowers. That didn't exist. It just didn't exist back then. Don: Of course. Going a little bit forward, then it's 2012. I know you made your first mobile home park deal, right? Kevin: That's correct. Yeah, took a couple of years off a real estate. Well, I shouldn't have I kind of kicked myself in the butt now. But it was damage control for a number of years. It was very hard to see the light at the end of the tunnel. And it's not a sob story. I've learned a lot from it. I lost my personal residence and got bank accounts got garnished. It was a very ugly personal time for me. I'm still young at heart today but I mean, I was in my 20s. And I'd never gone through something like this before. I've only ever experienced the positives of real estate. It was a lot to consume and to digest. I knew that I needed to focus on my health and fitness. And so, I started a few other businesses that were directly related to the health and fitness industry and that allowed me to number one, create some revenue and income for myself because I was broke. I mean, I'd have anything and my bank account got garnished.  Don: What kind of business? Kevin: I started two different companies. One was a custom clothing company. I was a big runner, and I'm a cyclist, triathlete. And so, I was already ingrained in that community. And there was a huge need for custom cycling clothes and also running clothes for big events that we got into the sublimation business. I knew nothing about it before just watch some YouTube videos and did a bunch of my research and ultimately built a printing company. In addition to that, I love craft beer, and I love running as well. I thought there might be a great marriage. This is back again in like 2009 craft beer was kicking off. It wasn't as big as what it is today, but it was on a roll.  So, I started a social running club that was called 'Running For Brews', and once a week and a set location, we meet for a social run. And afterward we have been at a local brewery and we ultimately ended up opening up 45 locations throughout the country. The bars we charge them for basically bringing people every week to the bar so we get paid based on the amount of attendance we had. It was a fun business. It was one allowed me to be in direct alignment with my interest and also stay healthy and fit as well. Because again, every week we were meeting and going for social runs, 5K's, 10 K's, what have you. And so, it didn't kill the world. We weren't making millions of dollars with it but it was a fun revenue-generating business for us. And then the printing company as well. So those two things allowed me to really tie together my hobbies, health, and fitness and also generate income while I was trying to work through the mess that I had been experiencing with the real estate downturn. Don: Nice. Yeah, I think it's very important to do things you love. I've had some rough times as well. And then I found out that my hobbies are the ones that really saved me and got me back to become a lucid person again. I like to skate, you would never know if you see me dressed up work, you'd never know. But if I need to clear my mind, I just go out and skate and do something. I'm sure you've done that and that helped you a lot with mood and willpower, right? Kevin: That's the one thing that I realized is that everything else was out of my control. My credit was shot, I was getting calls every day from creditors. There were a lot of things that were outside of my control. The one thing I could control was how I felt and how I dealt with these challenging times these days and months that were lying ahead. Being in peak shape, both mentally and physically surely helped me get through those times. I mean, if I had just sat around and ate a bunch of cupcakes and drank a bunch of beer and got overweight and lazy, I'm sure my mental fitness surely would not be in tip-top shape. Don: Let's talk about 2012, where you got back to real estate after the trauma that you've been through with establishing a very serious portfolio and then losing most of it in the crisis. Then you got back to real estate, which is I believe, you know, once you do real estate and you're successful, it doesn't matter what happened, you going to get back to it, right? Kevin: Yeah, that fire was inside me. I tried to pull out or once in a while during those tough years, and I wish I would have looked at it differently. I think if it ever happened again, I would have a different perspective. And everyone knows the old saying of ‘buy when there's blood in the street’, it's just really hard to put that theory to work when its blood that's out in the street, right? It's really hard to think about it when you're inside that bubble. But I think looking back I did the best I could. And I had that fire burning, things were looking better. I was in a better situation all around. I've gotten married to the love of my life, still married to her today, she dealt with me through those downtimes. We got married in 2010. So, she was with me during some really hard times. Life was looking great, didn't have good credit yet. Still, we're working through some financial challenges, everything else was just lining up perfectly.  I knew I would get back into real estate, I knew I wanted to get that fire just glowing again. I look back and reflect on what I would have done differently or what mistakes I might have made back during my earlier years prior to the crash. What would the second round look like? Was it going to look the same or am I going to change my business model a little bit? What I realized is that I put a lot of time and energy into buying 120 plus single-family properties for the rental portfolio. I wasn't married, enjoyed what I did, but I put a lot of long hours and which is fine. I mean, you got to work your butt off.  However, I knew there was a more efficient way kind of reflected back and I compared to my apartment complexes that we owned to the single-family properties and realize that we didn't put nearly as much effort into acquiring 500 doors, apartment doors as we did acquiring 120 single-family rentals and those apartments to seem to kind of chug along, whereas the rentals were scattered amongst three different counties. They were inefficient to operate. I just knew that moving forward, I didn't want to have to rebuild a single-family home portfolio. It wasn't a good fit. It wouldn't allow me to scale fast. I wanted to regrow things or rebuild things much faster than I had done it before. I knew that multifamily is a way to do that. I understood residential real estate.  I knew that apartments were going to be a good fit for me and during that kind of journey of learning how the landscape has changed even the apartment space, I got introduced to a guy by the name of Randy. Randy owns mobile home parks here in Florida. He owned three of them had been a banker for his entire life, did a lot of lending on mobile home parks here in Florida and ultimately retired from the bank and went out and bought three fairly large mobile home communities and had lunch with Randy were introduced by a mutual friend. I had lunch with Randy one day just not interested in mobile home parks, but just really to meet someone new and I left that two-hour lunch meeting with Randy with a newfound interest in the mobile home park.  He piqued my interest in many different ways that I had never even thought about as it relates to investing in parks and I left that meeting confirming that I was going to give the next 12 months of my life to learning everything I could about mobile home parks, not just learning it, but going on actually putting the use of buying a park. So, I was going to buy a park and either prove or disprove all the great things that Randy had said about the niche. So that's what I did. I went out and did that. So, this was like 2011 when I met Randy, and so in late 2012, bought our first Park up in Atlanta, Georgia still owns it today.  The smaller community, it's the smallest thing that we own. However, we bought it at the right price, it's a great location. And the thing kicks out money every month without fail, bought that one, really enjoyed how it went. Bought the second one, which up in North Carolina bought a third one bought the fourth one and the story evolves forward seven years later, got communities and 11 different states right now and this has been our core business for the last seven years. So really, it has been very lucrative for us, it has been a lot of fun. It's a phenomenal niche. You've come into it, Don. I know you're looking to buy your first park so there's been a lot of things that have piqued your interest in this niche. Same things that probably peaked mine seven years ago. And we just took it and ran with it. So that's where we're at today. Don: I could tell you what I'm thinking about mobile home parks and where I'm coming from, I'm coming from owning a single-family portfolio as well. I'm also developing 30 units here in Hollywood, Florida. I'm developing the entire thing from the ground, it's going to be in A-class building, it’s going to be great, close to the beach. So, it's a great area. But somebody had a discussion with me, which also piqued my interest in mobile home parks for a few reasons. I can tell you what I'm thinking, and I want to know what you're thinking about this because I know you're the expert of them. So, here's what I'm thinking. I'm thinking that there are a few reasons why I'm interested in them. The first one is because they're not zoning for them anymore. So, it's just a fundamental of supply and demand. That's like the most basic thing in the universe. Supply, demand. If you have something that has more demand than supply, then you should try to get that thing for a good deal. So, they don't zone for them because they don't make as well as an income for the cities, as much as the multifamily would as far as property taxes from what I understand, maybe there are other reasons. So that's one reason.  The second reason is that it's just not getting any cheaper and it's not getting any easier to find affordable housing in America. Some so many people have section eight vouchers but can't find homes and the population is growing. So, I don't see any stop to that, I just see how you know, we keep growing as far as that number and the gap between the rich and poor, that's not going anywhere as well. So, when rents are going to get compressed, how compressed are they going to get so that mobile home parks are going to go down in the price? That's the reason. The last reason is that its land. So, it's God's money. When bitcoins replace dollars and when the currency changes in the next 10 years or 20 years, the land is always going to be worth a lot of money. I think buying a mobile home park, close to downtown is a long term investment. It's the best investment you could make, because in cash flows and it's going to appreciate in a tremendous way. If somebody who owns a car dealership is going to want to buy our lot because there is no other land to buy it and they could pay you $15 million in 20 years in today's money. That's what I'm thinking. Am I right? Kevin: I think you hit all relevant points. And it's a great covered land play. We're not a speculative buyer. So, we don't buy our mobile home parks with the intent that there's going to be a higher and better use in 10 or 15, 20 years, we buy it for the income that's being generated as a mobile home community. However, we look at the higher and better use as icing on the cake. If you're within the path of progress or anywhere in its path, even if it takes 15, 20, 30 years to get to you, that land at some point in time should have a higher value than what it does today.  Having a mobile home or mobile homes on that site paying you lot rent. People need a roof over their heads. It's a great way to cover the cost of owning that land and generate some income until that higher and better use comes along. So now, I wholeheartedly agree. I mean, it's a parking lot. It's kind of the same idea behind investing a parking lots like you see parking lots is urban core districts, downtown business districts. What a great covered land play. You've got basically a demand for parking, you got a prime piece of real estate at some point in time or another, those surface parking lots are going to have a much higher better using that could be high rise office building apartment complex, what have you, and I feel mobile home parks are very similar nature. Don: Okay, so let's talk about your criteria and your experience. So, what have you learned about investing in mobile home parks? What is it that you're looking for? Like when you see a deal, how do you know it's a good deal? Kevin: A good deal has a different definition for everybody. A lot of it depends on Is it a long term strategy, is it a short term strategy. For us, we like to look at things as though we're going to own them for 7 to 10 years if not longer than that, ideally longer than that, right? We have bought and sold things in the past. However, going into them, we pretty much decided that, that is that type of deal. Like we're going to get in here turn around, and we're not going to keep it for whatever reason that is we're going to look to flip it here in the next year or two. But as far as long term strategy, we know number one, speaking about the demographics, we want to be an area that is economically sound, that doesn't have a diminishing population to it, we want to be an area that has a strong median home price, strong median rental price as well, so that we know there's a demand for affordable housing.  You know, we wouldn't have been an area that's got a diverse employment base as well. We want to know there are jobs available for our workers. Generally speaking, that's the demographics that we're seeking. As far as the deal itself, there are certain targets we have investors that we have to meet the demands of and so for us, we look at what kind of cash on cash return in this park generate, not just from day one, but look at year one, year three, year five, you know, what does the long term projection look like in this community? Where can we get it to go, where's the value add components and what's realistic of what we truly achieve in that given time, and our target then between year one and year two, is to be somewhere in the 12% to 13% cash on cash range, so that number is kind of changed over time.  I could tell you that things have gotten a lot tighter, cap rates are going to press quite a great deal in our space, and the types of deals we were buying four years ago, you're not seeing as much of anymore back then we could easily be getting 15%, 16%, 17% cash on cash returns, sometimes upwards of 20% cash on cash returns quite often. It's getting a lot tighter lot harder to find those types of opportunities today, however, we still like to hit those lower double-digit cash on cash returns between year one and year two, and sometimes sooner, sometimes it might take a little longer. But that's really what the target is that we're reaching for. And that's a leveraged return, that's assuming that we're going to put some type of debt in place. The normal debt that we underwrite with is 70% loan to value 20-year amortization. Unless we know that it absolutely from day one will go either with CMBS or a Fannie or Freddie loan. In that case, typically, it's going to be in the 75% loan to value range in a 30-year amortization. Right now the rates are somewhere in the low foursome are actually below four, depending on what rate of an asset it is. So I'm not sure if that answers your question, Don, but what we're kind of looking for it doesn't mean that folks are out there hunting if it doesn't meet the criteria I just gave you, it's not a good deal because that just means it's a good deal for us and that actually fits our buying criteria.  As far as like quality of assets, I say the one big thing that's changed for us over the last couple of years, not that we would ever buy low-quality assets, however, we're much more picky with the great asset that will buy today than what it might have been maybe five years ago. It's one of those things from a bandwidth perspective, you're always you're buying or dogs wanting to start parks. it's manageable when you're small when you've got a few communities, but just know that those dogs, if they're in a primary that might be different because you can always change the tenant base if you've got just a phenomenal location area. But if you're an okay area, but you got a low demographic that you're serving in your park, it might not ever be more than what it is there today, you know, and so you might just have a little bit more of a challenging demographic that you're serving. And it gets to a certain point where that's just not scalable. At least that's what we found when you're putting out a million fires left and right because you got an older park, it's kind of got a rougher tenant base that is just very demanding.  You're always fighting them to get your payments on time. It's got a really old infrastructure that you're always repairing. Your bandwidth gets stretched very thin very quickly if you tried to own 10, 20, 30 of those parks, and so we're very particular nowadays with not just the quality the park itself above the ground, but also below the ground. What does that infrastructure look like, be very particular about what's the useful life that's there is there 10 years left in the water and sewer lines? Are there five years or 20 years? When was the park built? How about the roads themselves? What condition they're in? And how are they going to hold up over time? So we really put a lot emphasis on that, because we want to know that, number one, the tenant base that we're serving isn't going to be overwhelming for us that they're going to be just a good solid tenant base, but also the park itself, the infrastructure that we're not going to get surprised 10 years down the road with some major infrastructure improvements that we hadn't planned for. Lots of parks out there were built 60-70 years ago. Pipes don't last forever, sewer systems don't last forever, wastewater treatment plants don't last forever, and they're incredibly expensive to replace. Anyway, that's just some of the things that we look for out there searching. Don: I want to ask you a few questions about that. Because from the way you say it, it looks like you guys are looking to buy parks that are already established, occupied, are in good shape, but how could you get like that? Kevin: Yeah, give you an example. We got a parking contract right now, this is probably a perfect example for us. There's a park down in Texas, we're not closed yet, we're in contract for some I'm not going to mention the actual city and state or I'm not going to mention the city but it's in Texas. It's 204 lots and total. Still, this is a good example to use. So, this park, it's got 151 mobile home pads and then the remainder is RV pads, which is kind of a hybrid so it's not 100% mobile home. However, the RV-ers are long term. There are some folks that live there for like three, four years, it's very much a permanent type establishment. The mobile home lots of 149 of 151 are occupied and 26 of the RV lots of the 51 are occupied.  From a revenue perspective, the park is fairly stable, the lot rents are at 375 they could easily go to probably 450 so it's got some move to run on the rents already. It's got city water and sewer it's already being built back so there's not a lot of recapture or revenue to be had thereby building back the water and sewer. They do have some recapture issues but not big ones, you know, things that are fairly easy for us to go in and fix probably a couple of water leaks and a few people that aren't paying their bills as they should be. But generally speaking, that upside has been kind of removed as well. However, where the upside in this park lies, is it looks like crap. The infrastructure is good. The water and sewer are good. It was built to the right specs. It's laid out well, however, the family that's owned it for the past 40 plus years, they just haven't enforced any rules at all. These are all 10 own homes.  There are no park own homes here. I'd say maybe only a handful of homes have actual skirting and so the park looks loud. Hell, it looks horrible. The roads aren't in great shape against got good infrastructure there it was planned out well as far as layouts are concerned. All the lots are a big enough size to where they can fit. newer model single-wide some double-wide. It's got paved two car parking in each home. However, there are cars all over the place. It's more of a cosmetic type deal for us to go and improve other than raising the rents themselves. So, our intent with that one we're buying it for $5.65 million. More than likely what the first 12-18 months will look like there is trying to fix the minor water recapture issues that are going on.  There's about $65,000 of water and sewer that's going somewhere and it's not getting recaptured. I don't know if it's a big water leak or what but we're going to fix that. Normally, it's pretty easy to kind of narrow down what the issue is there either if people aren't paying it, or there's a water leak in the water is going into the ground, one of those two things. We're going to do that we're going to go in and skirt every single home. It's going to cost us $150,000 to do it, but it's going to make that park look like a completely different part just by doing that every home will have a new skirting unit the home itself looks kind of like crap. It will look a million times better with skirting around it. We're going to do a massive community cleanup. There's lots of untagged vehicles, lots of crap around the houses, we're probably going to spend upwards of $50,000 just by buying renting 30, 40 yard dumpsters to get in there, get some labor in there to help people clean your mess up that they've created over the past 10, 15, 20 years.  We're going to fix the roads by about $150,000 worth of road repair that is needed in that park and then the RV lots there's 25 that are empty right now all the hookups are there. I did some test ads to see what the demand was for a one-bedroom, one-bath park model home they'll park miles like one of the small little 99 square foot homes. Within 24 hours we had like 55 inquiries on Facebook so there's a great demand for that type of product in that marketplace. So, we're going to go by 26 park model homes and fill in those remainder of RV pads or if any of the other RV lots turn in the meantime we'll bring in a park model home. That way it looks more like a mobile home park then it does a mobile home park with an RV section with like fifth wheels and travel campers and things like that. So, we'll do that over this period of the first 12-18 months. We'll get rents up. I don't know if we're going to push them to $450 relegate but we'll get them over $400.  Now here's the best part about this. It's in the best part of town it's a right down the road from a Country Club. It's right behind. It's probably one of the nice neighborhoods in the area. All the major retailers are within a block away so if you got a good arm you can throw a stone that far. It's very close by so it's in the best part of town however it looks like death. But the revenues coming in such a desirable area and the schools are so good right there that the park is full the vans full however it looks horrible, and so it had been on the market for a while for a much higher price and it just hadn't sold because it looks scares people away. However, I can see the underlying beauty because I know that the location in the market changes everything. I can easily take what's there now because I know there's enough people that are banging at the door to get in saying, ''Hey, I would love to live here and raise my family here because it's such a great part of town and great schools," that if I lose some of the bad people that are there, I know I'll fill those places right back in with good people.  However, this park was in like the other side of town, it wouldn't be a good deal to me at all, I would never be able to make it look better than what it does today. Even if I put money into it, it would revert to its old self very quickly, and it would never be a strong operator. Collections are phenomenal revenues high, we can get the rents to $450 within the first two years will bail turn around and sell this market we choose to pry for slightly over $10 million is what the evaluation will come in at. If we fill in the park models, get the lot rents up to $450, fix the water recapture problem and aesthetically improve the park which will help drive down that cap rate on the sales side that it becomes all day every day at $10 million parks. Don: So okay, so let's talk about the numbers. So right now you're buying it based on the income I assume, right? Kevin: Yeah, it's about a seven cap. Now we're buying it out. Don: It's a seven cap. What would you say right now is the renovations that it requires as far as the dollar amount. Kevin: About a half-million dollars. Don: Half a million. So, you're buying it for 5.56? Right? Kevin: We're buying a 5.65. And then we got about a half million. Yeah. Don: Okay. You got to be a little bit over 6 million, right? Kevin: Correct. Don: Okay, so how are you going to bring the park into a valuation of 10 million? Is that because you're going to sell it on a lower cap rate? It's almost an institutional park. Right. The buyer for that is institutional. Kevin: So, it would it will be when we're done with it. Yeah, right now, not even close. But it will be when we're done with it. We evaluated a six and a half cap was where we ran it at. Don: That's your exit point? Kevin: Yeah, that'd be the exit point. Things in Texas right now in this market are trading for like five and a half cap. So, but we were low conservative with the exit there in case it fluctuates. Six and a half cap is what we used. Don: What's the NOI of the park if I may ask you right now. Kevin: Yeah, I don't know. Don, I couldn't do that. I'd be lying if I gave you a number right now. Don: But you're saying you could increase the NOI by roughly 35%? Kevin: That's correct. From a rent increase from a, there's like $120,000 worth of payroll in this park. So, there are lots of family members working there, there's a lot of expense line items that can be shaved down as well. Payroll being one big one. As I said, there's about a $65,000 water recapture issue that's happening. I'm not sure where it's going. It's either people aren't being charged, or there's a pretty massive leak.  Just between that and payroll alone, there's $100,000 of additional revenue to be had. Filling in the remainder of the RV lots that are there with park model homes is a major boom, thinking assuming that you're in the 450 range as far as lot rents are concerned. Adding those 26 homes there is a major boom for that park as far as revenue and then if you raise the rents on the remainder of the park, and you get to that $450 mark, which is $75 above where it's at today. Let's just say that on all 200 lots in that park that we were able to achieve another $75 of revenue so that's another $180,000 a year of annual income that doesn't have any costs associated with it other than a rent letter increase going out. There are no additional costs associated with achieving that additional revenue. So just between that and shaving off some of the lifetime expenses, there's $280,000 of additional revenue there to be had. Don: Okay, so I want to ask you a question regarding buying a park that is currently in such a bad situation and condition that it doesn't cash flow, or it does, but not enough. So, it could be, you know, sometimes don't have negative cash flow. So, is that something that you recommend if there's a solid value on them, or that's something you would never do? You always want to buy something that cash flows right now. And so, when you buy it from day one, you already make money? Kevin: This one will cash flow. So, this one will support itself. We're not going to pay for all these improvements out of the cash flow. That's just a bad plan altogether. So, we're going to put up all this capX money as of right from the get-go. This is going to be funded right in the beginning. So, this one, not that situation. This one supports itself. Would we get into it if it didn't support itself? Probably not. It's just there's a lot of risks there on that size of a deal. If it truly is a negative cash flow. I feel very confident about it, but the timing gets Off relatively quickly, when you have such a major renovation project, just lining up crews and contractors. Missing a year off deadline on a big project like this is not unheard of, it could be very commonplace.  So, it gets very expensive if you're truly losing money on a monthly basis, and you missed the target by a year of when these parks ready. So, if we're off by six months or a year, the park still makes money and still makes sense. It's still generating good levered cash on cash return while we're making these improvements. Now, there's a park we got in Georgia. Going into it, we knew number one, we didn't want to be in that marketplace. I didn't like the market all that well. However, what we're buying the park for, it was kind of like, there's no way we can lose here, especially based on the time that we can get the timing right of getting this place cleaned up and renovated, some of these homes so that we should be able to get in and get out and should have little to no risk associated with it. That's what we did took us about 18 months to get in and clean the place up.  We did it with the intent of not taking any cash flow out the place didn't pay for itself. I guess we probably could have taken some cash flow at some point or we just put it all back in property and got it cleaned up, got it stabilized, and then turned around and sold it to a cash buyer and moved on to the next. So that one, we felt confident we had such a low basis in it. However, it's your first deal, and you gotta make it work, I will probably move away from something like that, man, there's just so many things that can go wrong. And it's like you've got all your life savings sunken into this thing or if you got your money and your investors money, but yet, you've never actually done a deal like that before, and you don't have a plan B, then I think it's incredibly risky. I think there's easier ways to make money than to do that, the model I just shared with you. However, I've got experience doing it, I've done it before and allow the money than deal with my own money in a wouldn't have sunk me if that deal wouldn't have gone as planned. And again, our basis was so low that it would have been very hard for us to lose. Don: I understand. Okay, so let's talk about how you find these deals because I know that's a big deal. That's 200 and some spaces, it's more of the institutional buyers typically the people are going to look for that. So how do you find these deals? Kevin: We got a lot of relationships with brokers, but I will say that the majority of the deals that we own today and that we have in our pipeline are due to our efforts. And that is direct mail, pick up the phone and cold call owners. And we take on the role of a broker. I mean, we identify parks in certain markets that we like, and we try to build a rapport with the owner or someone in the family that has ownership of that property. And this particular deal in Texas I gave you, you say it's an institutional it will be. However, it's not today, no institution, the right mind would touch this thing in the current condition that it's in. However, I know that it will be an institutional play once we're done with it. So that's where we hope to get it but that one was found via cold call, it was listed when we called on it.  However, it was not listed on like loop net or any of the big commercial side that had a local commercial broker that had it marketed. I don't know where the heck he was marketing and Don, I'd never seen it before and normally I see pretty much everything that gets on the market. He had been asking, I think over $8 million for I think eight and a half million or something like that. He's not a mobile home park broker. He didn't understand the business. A lot of development happening right in this immediate area. I think that he's a little off what that lands worth. However, that's how he was marketing and it was like eight and a half million dollars. And we made a number of offers over the last six months and finally really took our offer knew we could execute on it. So that was a cold call.  We get a lot from the cold calls, we get a lot from direct mail. But our goal is to really build relationships with owners, not just send them a piece of mail saying, "Hey, we buy mobile home parks, you'll call us." That doesn't work all that well. You know, our goal with the letter is a very personalized letter. And then we typically follow up with a phone call and just say hi, say hello, go to the relationship. You get to meet these folks at industry events that they're going to be attending. If I'm going to be in the local area, if I'm visiting another property, I get on our spreadsheet, I see who else has a park in that area, how we communicate with them. So, I try to get together coffee, try to grab lunch, what have you. Just build these relationships doing the same things a lot of brokers do, but we do it on our behalf. The goal of doing that is that remove competition because as soon as it gets into a broker's hand, it's their fiduciary responsibility to get the highest dollar amount for it right even if it's a pocket listing, per se. More than likely that pocket listing is going to get handed off to a number of potential buyers. We've never sold a property directly to the owner we've always used the broker. I get their capacity and where they fit in. I just don't like being the guy on the buy-side that has to bid against five other people for the same property. So, we typically go right to the owners. Don: When you get into a mobile home park and you see that it needs a lot of work, what would you say the price per pad? Of course, I know it depends on many factors that condition but what would you say is the dollar amount you have to renovate in case you have to put roads, in case you have to work on electricity and work on the septic tanks? Kevin: I can tell you what we do as far as like setting reserves aside on an annual basis per lot per year, we set aside a certain amount of money for ongoing capital reserve items, right but as far as like day one, what's needed. It's all across the board. This park here in Texas is going to be half a million dollars, we closed on the park just a couple of months ago up in Indiana. Its pristine man. It's so nice. We're kind of joking with where do we spend 10 thousand dollars. There's not much to do at all and all the water and sewers directly built by the city, public utilities built by the city, the roads are the perfect shape, all the structures are in good shape. So, we are not putting hardly any money into and it's not because we don't want to because there's nothing to do to it, there are no improvements that make. Now that was a good deal. It's probably one of the nicest parks we own. It's gorgeous. It's an 85 lot park, 42 the lots are occupied. It's all double wides. Hundred percent double wides. We paid 750 for it. Lot rents are $317 a month in direct build city, water, city sewer. All the 85 lots are developed, all the infrastructure hookups are there for 85 homes.  However, there's only 42 in there. I'm not sure the story behind why it never really truly got off the ground, but it's a very high-end community. In fact, despite one of the nicer neighborhoods in this area to live even nicer than some stick-built homes. Some people just don't know what the heck they're doing. I mean, the guy was nice, the seller. He had known for seven years. There were three vacant double wides and then a fourth vacant double, which is the office. They have a nice office there, which will keep it as an office but it's a big double-wide so that came with the sales probably $50,000 home. And three other vacant double wides had over the last seven years, people had just abandoned. This guy never did anything with them. They have just been sitting there locked up, kind of preserved, you know, they all need some rehab. But we just got done rehabbing the first one couple weeks ago, we sold it for $23,900. Put about $9000 into it, and we got it for free. We're renovating the second one right now or I'll put about 10 or 11 into it and total renovation. And it'll probably sell for $24900. And then the third one about the same price point. So, the guy never does anything. He's double eyes. They just sat there money going down the drain. Yeah, yeah, that was a cold call effort. Don: You're going to fill out all the lots, right? Kevin: We haven't fully decided yet. I don't know what we're trying to wait and see. We bought it with the intent that it made sense even without infilling lots because it's a small town. So, we didn't run the performer based on Hey, we got to fill in X amount of loss per year because I just don't know what the demand. I'm not sure yet as to what that demand looks like and how many homes we could sell a year.  So, what we're trying to use as a determining factor is how fast he's used mobile homes will sell the ones that we acquired through the sale. As we renovate them, if I got people showing up left and right on these next couple of deals with $25,000 cash in hand, they'll tell me that there's at least a market for probably $25,000 to $35,000 homes. However, I'm still not dead set on that there's a market for $60,000 or $70,000 homes. So anyway, the next couple of months will tell us a lot as to what kind of money people have that live there. And then that will help us decide what the next steps are as far as in filling that community. So that's the plan. I just don't know how many homes a year will be that we bring in. Don: I also don't like specifically on mobile home parks talking to brokers. So, I'm also calling and doing cold calls and talking directly with sellers and I have found out that it's probably the best way to do this in this space. I don't know why, I mean in multifamily, it wasn't working quite well for me when I was trying to call the owners directly but in mobile home parks, it does. For some reason, you call people and they're nice. Why do you think that is? Kevin: I don't like being cold-called. I hate being cold-called. However, one of my business partners that I own some of my private portfolio with, he picks up the phone, anyone calls. He also talked about a lot of the owners are still of the older generation, like our parent's generation. They're nicer, they're friendlier. They're used to having conversations in person, not just on a text message. Back in their day, how they communicated, right, they spoke with each other, they had an open line of dialogue. So I think that's why 15 years from now, I think that you might find that a completely different story, as far as mobile home parks are concerned, like who the owners are on the other side and are you able to have good quality conversations with them or is it just going to be in order to take on the other side, and you will never be able to get to the decision-maker. Don: So, what do you think is the best way for somebody who's trying to learn that asset class? What do you think they should do? Is it listening to podcasts and reading books? Where do you think it is the best information? Kevin: Education is the start with everything right? Thank God today we have podcasts. There's so much free information out there. We've got a mobile home park-specific podcasts, we've got 100 plus episodes. Lots of our earlier episodes are very granular. They go into like the operational side, we go into very deep intricacies on the finding the value and underwriting a park. Go listen to, you know, the hundreds of hours where the podcasts that are out there ours and there are other ones as well that are good. There are places like bigger pockets that have a dedicated mobile home park section of their forum. There's another dedicated mobile home park forum out there, you know, so there are lots of places to get free information.  However, at some point in time, it's a matter of actively doing something. And sometimes it doesn't mean by yourself. I've always had partnerships, I enjoy it. I know what my strengths are, I know my weaknesses are. No one's good at everything. So being able to identify someone who's out there already doing it can help fast track your success in the space, find out what their weaknesses are. And maybe that's where your strengths lie, and your team up with something that's already got a little bit of traction, and has already done some deals or they're doing deals currently. You can kind of dive in and help them grow their business. That's a much faster way to do it then going at it all by yourself. However, some people don't want to partner they want to go at themselves, but you gotta take action some point of time. I'm going to buy a deal and everything that you've learned in theory, you know, will come into play. However, you'll learn things that don't pan out exactly how they did theoretically right? You learned by being in the trenches and doing a deal. Don: Of course. So, in case anybody wants to get in touch with you and kind of do something together, what is the best way to connect with you? Kevin: They can find me on my website. It's Kevinbupp.com. I do two weekly podcasts. One's real estate investing for cash flow. It's a commercial real estate investing podcast, you can find that on the kevinbupp.com website, or company website is sunrisecapitalinvestors.com. So if you want to see what we got going on the mobile home park space, that's where you can find that. And then we also have a mobile home park investing podcast. You can find any of our podcasts on iTunes, you just search my name, or search mobile home parks or real estate investing, you'll find it there. I'm not too hard to track down, Don. So, between a couple of those ways, yeah, they can't find me then they're not looking hard enough. Don: Okay. Well, Kevin, I want to thank you for being on the show today. And we appreciate all the insights you gave us. Kevin: Yeah. Thanks, Don. Thanks for having it's been a lot of fun. Don: All right. Thank you. Have a great day. Lady: Thanks for listening to the real estate investing podcast with Don and Eden. Stay tuned for more episodes. Till next time.  

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New Home Buyers Guide Podcast

Play Episode Listen Later Apr 6, 2019 14:00


Did you know down payment assistance programs are real? And that you might qualify? Listen to learn more. Freebie: First time home buyer - the master checklist’s comin' your way! Level up: New Home Buyer’s Guide comprehensive ecourse Contributors to this episode include: Host - Jeremy Goodrich  Copy Editing - Talia Chakraborty If you enjoyed this episode, stick around: SUBSCRIBE on Apple Podcasts.  REVIEW the show and SHARE with friends. JOIN the New Home Buyers Guide course to own the home buying process and the home of your dreams. With a 100% money back guarantee, you’ve got nothing to lose and a sweet house to gain. Thanks for listening!  More great stories & information at: YouTube - Blog - Podcast Insta - Course Full Transcript: Jeremy Goodrich: Hey there, new home buyers, Jeremy Goodrich here. I am that guy. That guy that bought my first home many, many years ago and had no idea what I was getting into. I didn't use a realtor, I didn't have an inspection, I didn't have a clue what documents I was signing, and I ended up, you guessed it, buying a beat-up old house that I spent years fixing only to sell for way less than I bought it for. When it comes to home buying, I am the story of what not to do. But that guy, that guy is not you. You are two times smarter, you're three times more organized, and you're ten times better looking than he was. You're going to find the right home for the right price, and you're going to have fun doing it. That process starts right here with the New Home Buyers Guide podcast. We're glad you joined us. Hey there, new home buyers. It's Jeremy and we are at episode five of the New Home Buyers Guide podcast. This episode is so important, it's all about down payments, but very specifically down payment assistance programs. If you qualify, governments at state, local, and federal levels could potentially help you buy a house by giving you some money for the down payment. Our guest today is going to talk in detail about that process, so you can see if you qualify for that program and if it's something that you can try and do, because it is really like free money. He'll describe that, so I don't want to over state it. Listen to our guest and let him describe how the program works. Our guest today is another friend of mine who works in the home buying process. He's a lender, that means he works for a bank and he puts together loans for people so that they can buy a house. He specializes in loans that connect with first-time home buyers that maybe qualify for down payment assistance. I've been lucky enough to have him help lots of times with questions that I have or my clients have had about lending, and this particular question, I really wanted to dig in with him, because I think the answers are fascinating. Our guest today's name is Kevin Cade. He works at Old National Bank, and he's going to talk about down payment assistance programs. I hope you enjoy our conversation. Thank you for being with us today. Kevin Cade: You're welcome, Jeremy. Good to be here. Jeremy: We're going to talk about something really specific today. We're not talking generally about mortgages, we're talking about down payments, and specifically down payment assistance programs. Programs for people who could use assistance with their down payment. I guess maybe the place to start is, what's a down payment? Kevin: Well, a down payment is a requirement by any type of loan program you have for folks to put money down to qualify for that particular program. That varies from agency to agency, basically. Jeremy: And are there common amounts that someone, that a bank expects from someone for a down payment to give them a loan? Kevin: Well, there's minimums. For example, Freddie Mac and Fannie Mae, conventional type loans, require a minimum of 5% down. But they also have programs that allow 3% down with income restrictions, so the folks have to make under a certain threshold of income to qualify for the lower down payment programs. They also typically have to have some kind of home buyer training for those two programs. Jeremy: So, someone who doesn't have the money for a down payment, doesn't have that 5% of the purchase price of the home that they want to buy, do they have options for help with that? Kevin: They absolutely do. The government, basically, local, federal, and state, each provide different programs for down payment assistance. Here in Bloomington, Indiana, we have what's called the HAND department, it's a department of the city of Bloomington that provides training and down payment assistance to folks who are purchasing properties in the city of Bloomington. The Federal Home Loan Bank also offers a program called the Home Ownership Program, better known as HOP, and that's a different amount of down payment assistance, and it is a federal type program. And then, at the state level, the Indiana Housing Community Development Authority also has a program that is based on the amount of loan you're getting. These programs all require some type of home buyer training and a maximum amount of income that the people that want to qualify for it, based on the number of folks in their family, have to qualify. Jeremy: So let me see if I've got it right. Generally, if you don't have the money for down payment, and you still want to purchase a house, there are some options. They come from the government, generally, and they could come from either the federal or the state or your local city government, potentially. And there are stipulations associated with that. Kevin: That's true. Jeremy: So, income would probably be the major one. Is that right? Kevin: Yes. And the income parameters for those programs are basically the same. It depends on the family size. It's a percentage of the median income in the area you live in, or the county you live in. For example, with the HAND department, I'll give you a couple of examples that'll kind of give you the range. If you have a couple, or two folks that are trying to qualify for their down payment assistance, they have to make less than $39,950 household income. And it goes all the way up to eight, so if you have six kids in a family with the parents, the maximum amount of income is $65,900 on that program, so they have to make less than that. Jeremy: So in our city, Bloomington, Indiana, we've got these numbers based on median income in our town, and so likely if there is a city program where other people live in different cities, these numbers would be different because they would be based on the median income in that city. Did I get that right? Kevin: That's correct. And all that's based on population density or demographics and income averages within each of those areas, basically by county. Jeremy: Okay, cool. So let's say I fit the income expectation for either a federal, state, or city program. What do I need to do to apply for that? Kevin: Well, the first thing you have to do is, you have to take some kind of home buyer training. There are a number of ways to do that. As an example, the HAND department here in the city of Bloomington offers a home buyer training class almost quarterly. It varies somewhat, but they learn about every aspect of buying a home. I've actually referred people to that program that don't even qualify for the down payment assistance, but that want to learn about the process of getting a home, which can be very complicated. They take that training just to find out about home owner's insurance, the mortgage process. A realtor speaks and talks about the process of looking and finding a home. A home inspector talks about how home inspections work and why you should have one. There's a variety of good knowledge they gain from taking these classes, and it also qualifies them then for the down payment assistance. Jeremy: Okay, so you have to fit an income, and a lot of times you have to take a class. That class could be in your local space, like the one here in Bloomington, or I think there's some online classes sometimes for the federal assistance, too. Different types of classes that you need to take that teach you about how to buy a house and how the process works, right? Kevin: Absolutely. For example, the mortgage insurance companies online usually offer home buyer training. So that qualifies you for the same down payment assistance. Jeremy: Okay, cool. And so, how much money can you get? How much assistance is possible with these down payment programs? Kevin: It varies from year to year. They do change every once in a great while. The city of Bloomington, for example, is a $5,000 down payment assistance program. The home ownership program with Federal Home Loan Bank is an $8,000 down payment assistance program. You can use those in tandem and actually have $13,000 of forgivable down payment assistance. Jeremy: Wow. So you can use more than one if you qualify for them and follow through with the expectations of them. Kevin: Not all banks offer the option of doing both, but some of us do. Jeremy: So, is your mortgage lender in control of whether you can do these programs or not? Should you go to the lender first and ask them if they do these programs before doing them? Kevin: Absolutely. First of all, if you're trying to do both, you want to make sure that the bank you're talking to or the lender you're talking to offers both. The banks sometimes have their own requirements for these programs. Credit score, for example. It might be a higher threshold that you have to have as far as your credit score to qualify at one bank as it would possibly for another. Jeremy: Okay, cool. All right, super cool. I didn't realize you could do more than one, which is really, really neat. So you can even do more than one. Kevin: Absolutely. Mm-hmm (affirmative). Jeremy: But you definitely need to talk to your mortgage lender ahead of time, it sounds like that's a major factor in the process. If you're working with a lender that doesn't accept any of these programs, Kevin, would you suggest then looking around for maybe another lender that's capable of handling these programs? Kevin: Absolutely. Just as important as if you're checking to see if a bank offers the type of program you do. For example, not all banks do VA loans. If you're a veteran of the military service, that's an excellent program. It's 100% financing, they don't have the mortgage insurance on that program, they're a little more lenient on credit, because they understand someone that's gone out of the country to fight for their country literally sometimes loses control of the ability to make their payments and that kind of thing. So it's a great program for military folks. Jeremy: Okay. Lastly, is there really anything else that folks would need to do as a part of this program, they're going to their lender, they're making sure that the programs fit, they're talking about their income, making sure that their income fits, they are going to the different programs, potentially looking at more than one. Is there anything else that they would need to do as a part of this process that would be important for them to know? Kevin: No. Absolutely not. That's probably the most important thing, just like you want to research lenders when you're trying to make a decision. Maybe not every lender in one area, but at least choose two or three to see what their rates are, what their closing costs are, if they have these programs. All of the aspects of borrowing money, it's really important to make sure you're getting the deal you want and that you're qualified for it, and they offer what you need to do as far as down payment assistance or any other type of aspect of mortgage lending. Jeremy: Okay. Do they have to pay this down payment assistance back in any way? Is it a loan of some kind? Is there anything associated with that? Kevin: That's a great question. No, it's actually forgivable. Both the HOP program and the HAND money, for the city of Bloomington, are forgiven over a five year period. They forgive 20% of the down payment assistance. After you've owned that home for five years, you don't owe it back. So you have that equity in your property at the very beginning, and ultimately, it's forgiven. Jeremy: I see. So you can't turn around and sell the house three months later and essentially get that money back out. That's sort of how it's set up. It's forgiven over time. Kevin: They would prorate how much you owe them back at whatever point you might pay it off if it's early. Jeremy: All right. There it is, the down payment assistance program could get you up to $13,000 for the down payment on your house. If you think you're eligible, or potentially eligible, the first step to take is to go talk to a lender in your town and ask them about their down payment assistance programs for the type of loans that they offer. Look for them to talk about local programs in your city, state level programs, and federal programs, and ask them if you can combine those programs together, and then ask them exactly what steps you need to take to get that down payment assistance. What an awesome, awesome thing to have available to you if you're in an income bracket that makes sense to have those things. Thanks so much to Kevin Cade for sharing that information with us. If you want a comprehensive online course that walks you all the way through the home buying process, we have created it for you. There are checklists and videos and a private group just for members. You can find all of this at NewHomeBuyersGuide.net. If it isn't the best bit of home buying advice you've ever experienced, we will gladly refund your money, but really, when you see the price, even a third of the information we provide and the community that is behind that pay wall would be 100% worth it. Until the next time, happy home buying.

Tierra讲故事 100个睡前英文故事
The Circus(大马戏团)

Tierra讲故事 100个睡前英文故事

Play Episode Listen Later May 9, 2018 3:30


The Circus 大马戏团 Kevin was very excited. Kevin 很兴奋。 He hurried home on his bicycle. 他骑着自行车匆匆回家。 He ran through the front door. 他跑过前门。 “Mom,Dad,”he shouted. “爸爸、妈妈,”他大喊道, “The circus has come to town.” “马戏团来了。” Kevin loved the circus. Kevin喜欢马戏团。 He was very excited when his father took him and his sister Jennifer to the circus the next day. 第二天,父亲带他和妹妹Jennifer去马戏团时,他非常兴奋。 Jennifer loved the circus as much as Kevin did. Jennife和Kevin一样喜欢马戏团。 “Can you smell the roasted peanuts?”she asked when they got out of the car. “你能闻到烤花生的味道吗?”当他们下车时,她问。 “And the popcorn!And the cotton candy!”Kevin said. “还有爆米花和棉花糖!”Kevin说。 They went and sat down. 他们走过去坐下。 ...

circus mom dad kevin they
Adventures From The Shed - A Tabletop RPG Podcast
AFTS-SWHE-Ep2-We’re Gonna Die

Adventures From The Shed - A Tabletop RPG Podcast

Play Episode Listen Later Oct 30, 2017 62:39


AFTS Cast: Mickie, JJ, Kurt, Chris, Joe, and special guest Kevin They’ve made it from the cantina, to the junk shop, to the command control center, and are well on their way to escaping from Tatooine.  Let’s continue in this second part of our 2017 Halloween episode in the Star Wars Edge of The Empire … Continue reading AFTS-SWHE-Ep2-We’re Gonna Die →