Mobile operating system
POPULARITY
2:27:47 – Frank in New Jersey, plus the Other Side. Topics include: Places I’ve lived, Martians landed, Billy Murray songs on the Other Side, Basic Programming, The Girl With No Name cigar, Mission Hill, TV Dinners, iPod games, Palm OS games, Asteria, Cosmic Wimpout, David Lynch auction, Twin Peaks, High 5 Casino, lost video games, Portugal dream, […]
2:27:47 – Frank in New Jersey, plus the Other Side. Topics include: Places I’ve lived, Martians landed, Billy Murray songs on the Other Side, Basic Programming, The Girl With No Name cigar, Mission Hill, TV Dinners, iPod games, Palm OS games, Asteria, Cosmic Wimpout, David Lynch auction, Twin Peaks, High 5 Casino, lost video games, Portugal dream, […]
Diálogo com as entidades sobre temas diversos
O debate político com Maria Castello Branco, Sérgio Sousa Pinto e João Marques de Almeida, todas as sextas-feirasSee omnystudio.com/listener for privacy information.
In this week's episode, we take a look at five reasons to buy direct from authors through platforms such as Shopify and Payhip. We also take a look at my choice of computing platforms for 2025. This week's coupon code will get you 50% off the audiobook of Ghost in the Tombs, Book #3 in the Ghost Armor series, (as excellently narrated by Hollis McCarthy) at my Payhip store: TOMBS50 The coupon code is valid through February 7, 2025. So if you need a new audiobook for next week's cold weather, we've got you covered! 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 235 of The Pulp Writer Show. My name is Jonathan Moeller. Today is January the 17th, 2025 and today we are discussing the advantages of buying direct from the author. I will also share an update on what I've done for my writing computers this year and we also have Coupon of the Week, Question of the Week, and an update on my current writing projects. So let's get right to it. Let's start with Coupon of the Week. This week's coupon code is for the audiobook of Ghost in the Tombs, as excellently narrated by Hollis McCarthy. That is Book Three of the Ghost Armor series, and this coupon will get you 50% off the audiobook at my Payhip store: TOMBS50. This coupon code will be valid through February 7, 2025. So if you need a new audiobook for next week's cold weather, we have got you covered. Now let's share an update on my current writing projects. As of this recording, I am 116,000 words into Shield of Deception, which puts me on chapter 28 of 31. So I'm hoping before too much longer I will be able to be done with the rough draft, which I think I'm hoping I'm going to be able to finish it on Monday the 20th if all goes well, but we'll see how things work out. I think it's going to end up being around 125,000 words, which will make it the longest book in the Shield War series and probably the longest book I've written since the end of my Dragontiarna series back in 2021. I kind of wanted a break from really long, complex epic fantasy, but I had my break. I'm rested and now we're doing it again. I'm also 13,000 words into Ghost in the Tombs, which will be the fourth book in the Ghost Armor series, and I'm hoping to have that out in March and Shield Deception out in February. In audiobook news, Cloak of Masks is entirely done and working its way through processing. As I mentioned last week, it should be up on a couple of the stores like Google Play, Kobo, and Chirp, though it is not up on Audible yet. On Audible, though, is Ghost Armor Omnibus One (again narrated by Hollis McCarthy). That is an omnibus bundle of the first three books in the Ghost Armor series. That is available in audio at Audible, Amazon, and Apple. If you're on Audible, it is 31 hours of listening for just one credit, which in my opinion is a pretty good deal. That is where I'm at with my current writing projects. 00:02:32 Question of the Week Now let's move on to Question of the Week. Question of the Week is intended for enjoyable discussions of interesting topics. This week's question: what is your favorite Mexican dish? No wrong answers, including not enjoying Mexican food. A little bit about semantics. I'm aware that Mexican food is a very broad net and like all such definitions is prone to a substantial bit of haziness. Mexican cuisine is not the same as Tex-Mex, which is not the same as Puerto Rican cuisine, which is not the same as Guatemalan cuisine and so on. And the various regions of Mexico itself all have their own distinct culinary traditions. But this is true of all cuisines. By Mexican food, I mean Mexican food as it is generally defined in the United States, which tends to be an assemblage of various foods from the American Southwest, Mexico, and Latin America. And as you might expect, we had numerous responses. Our first response is from Justin who says: We have taco night here once a week or so, but no actual tacos are used. A pan of seasoned crumbled hamburger meat along with standard toppings is available for folks to make what they want. That generally becomes beef and cheese burritos and taco salad (regular bowl, corn chips added as desired). Hollis (who narrates the Ghost and Cloak audiobooks as we as mentioned) says: Quesadillas. Taste decadent but can pack in healthy spinach and peppers and whole wheat tortillas with decadent meat and cheese. Juana says: burritos, loaded! Tracy says: chicken and guacamole with roasted veggies. Becca says: Chile en nogada, basically a meat stuffed grilled chili. I have had it with chicken and beef, usually comes with pomegranate or other fruit containing sauce. John says: Three barbacoa tacos with cilantro, onion and the green salsa and three beef fajita tacos the same way. With large horchata from a sketchy food truck usually found in front of the local tire shop. I have to say some of the best Mexican food I've had has come from somewhat sketchy food trucks in front of local tire shops. Bob says: Any kind of mole. One nearby restaurant had a duck mole that was excellent. A different John says: I'm always searching for a great cheese enchilada. At least three, please. Cheryl says: Never had Mexican, so can't comment. Jenny says: Queso dip, especially when it's got beef and chili seasoning (not like chili peppers, but the southwest chili seasoning and beef). Scott says: Anything Al Pastor (burritos taco, et cetera). Steve says: Fish tacos, any way I can get them. Yet another John says: Brisket quesadillas. I've actually had those and they're very good. Andrew Abbott says: Quesadilla. Gary says: Al pastor. Mandy says: Carnitas. For myself, I think my favorite would be arroz con pollo with mushrooms. Tasty, very filling, and so long as you don't go too heavy on the cheese, it's not too terribly bad for you. I've had a couple of different variations of it, including one that had carrots and I admit I was dubious when it came out with carrots in the arroz con pollo, but it was really good. Steak fajitas would be a close second in my Mexican food preference list. The inspiration for this question was that I made homemade nachos for dinner twice this week and I also made tacos twice for dinner this week because if you make up enough taco mix, you can get a couple of meals out of it. So that's it for Question of the Week. 00:05:37 Work Computers/Writing Computer for 2025 Now I thought I'd talk a little bit about what I'm going to use for a computer in 2025. The reason for this is a couple of weeks ago, I posted a meme about choosing a new computer on Facebook and promptly forgot I had done so, but then I looked back a week and a half later to see it had gone viral and people are still arguing about the best computer in the comments, which is good summary of social media, isn't it? You can carefully consider a 1,500 word post that will get like three likes at the most but toss a meme up and forget about it and you'll come back in a week to see it had thousands of views and almost 300 comments, all of them arguing for or against specific computing platforms. So that is the reason I thought I would share what I actually picked for my computing needs in 2025. Three caveats: One, for your own computing requirements, pick whatever meets your needs and that your budget will allow. Windows, Mac OS, Linux, a tablet, whatever. It doesn't really matter. Honestly, I think 90% of people can do 95% of what they need in a web browser nowadays anyway and maybe use a cheap laser printer to print something out like every other month or so. I recently helped an elderly relative with a computer problem and she does about 95% of her computer needs on her Kindle Fire tablet and only breaks out her laptop when a webpage doesn't render properly on mobile. She can even print from her Kindle Fire. That said, I definitely fall into that 10% that cannot use a web browser for everything. Caveat two, my objective isn't to have the best computer or the most powerful computer, it's to have the computer that will be the most efficient in helping me write and publish books. And finally, caveat three. I worked for a long, long time in IT support and I did in fact write an internationally bestselling book about the Linux command line. I have done tech support for operating systems that no longer exist. Remember Windows CE on phones, Palm OS, Windows Phone, getting Mac OSX to talk to Windows Print Services, getting Mac OSX to talk to Active Directory, and Windows Millennium Edition (ugh)? I remember them and none too fondly. That means whatever objection you may have to Windows, Mac OS, Linux, or any other operating system, I probably know about it already have personally experienced it and have in fact tried to fix it while on the phone with someone having a panic attack about that particular problem. So with all that in mind, this is what I will use for computers in 2025 and hopefully for several years longer than that. For my writing/editing computer, I have picked a Mac mini M4. I've mentioned before that I'm increasingly unhappy with Windows 11 because of Microsoft's turn towards AI. I thought long and hard about either Linux or Mac OS and in the end, I decided on Mac OS because I have several subcontractors who all use Excel. Granted, you can install Excel on a Linux system with an emulation layer, but it never works 100% right. Some of the more advanced Excel stuff, which I do use, freaks out with it. There are a number of excellent spreadsheet programs available for Linux as well, but none of them have 100% compatibility with Excel, which is what I need. Additionally for ebook and paperback formatting, I use Vellum, which is Mac only. I have been very happy with Vellum since 2018, which means I've it to format around 60 different eBooks and paperbacks. So based on all that, I chose the Mac mini M4. I've been reasonably happy with it so far, since I've written about half of Shield of Deception on it. It's quite fast, which shows there are some advantages to the same company producing the CPU and the operating system. Microsoft Word is definitely faster on the M4 and the M Series Macs than it was on the Intel based Macs. I wasn't expecting this, but the overall lack of distraction in Mac OS is nice. It's very unobtrusive. Windows 11 is a very cluttered environment by default with lots of distractions and it is very annoying how Microsoft has been encrusting ads throughout the operating system. You can turn on quiet mode of course, but it's pleasant to have the overall lack of distraction be the default. So the Mac mini M4 will be the computer I use for writing, editing and book layout, but that's not all I do. My everything else computer will be a Windows 11 Intel Core I7 desktop. My previous computer before the Mac mini, a Windows 11 box with Intel Core I7, will also remain in use. The thing about being an indie publisher is that writing and editing isn't all I do. I do my own covers now, which means Photoshop and DAZ3D. Both of those applications are big, fat memory hogs. I definitely did not want to shell out the money for a Mac with that much memory. There's also advertising, which means a lot of spreadsheets and using Photoshop to make those ad images and other miscellaneous tasks like recording expenses, web design, audio proofing, podcast recording, and so forth. In fact, I'm recording this podcast on that computer right now, so my Windows 11 box is now my everything else computer. It doesn't have an NPU chip, which means that Windows 11's more odious features like Recall won't work on it, therefore I plan to nurse it along as long as possible. I have to admit there was an unanticipated pleasant psychological effect to this. When I write, I go to my writing computer and when I need to do something else, I use my everything else computer, so it's easier to avoid getting distracted by something else I need to do while I'm writing. I should mention gaming. I don't really use desktop computers for gaming any longer. They're for work. If there's a PC game I want to play, it needs to be able to run on my laptop while I sit on my couch. Otherwise, it's not going to happen. In the past five years, I spent more time playing games on the Switch and the Xbox than on desktop PC. So that is my computer plan for 2025, write on the Mac, do everything else on the PC. I should mention that the day before I started recording this, Microsoft pushed out an update that added this big ugly Copilot AI button to Word and Excel. So while I'm going to finish Shield of Deception in Microsoft Word, I am probably going to write Ghost in the Assembly in either Libre Office Writer or maybe MobiOffice. I need something that's cross compatible between Windows and Mac, so I'll be investigating other word processor options with all this Copilot stuff they're jamming into Word, but in the end, I'm grateful I'm able to use two different desktop computers and hopefully I will use these computers to produce many good books for you to read in 2025. 00:12:00 Main Topic of the Week: 5 Reasons You Should Buy Direct from Authors Now on to our main topic, five reasons you should buy direct from authors. What do we mean by selling direct? It's when the author has his or her own store hosted on a site like Shopify or Payhip that allows the author to sell eBooks, audiobooks, and sometimes paperbacks direct to readers. I should mention this is not intended in any way to be shaming or bullying. If you are most comfortable buying your eBooks from Amazon or Kobo or Apple Books or Google or any other platform, that is what you should do. This is just to talk about the advantages for both readers and writers for buying direct from authors. Payhip and Shopify are the two most popular platforms for selling direct to readers. I use Payhip since I'm mostly interested in selling eBooks and audiobooks direct and not paperbacks. You can actually look at my Payhip store, which is https://payhip.com/jonathanmoeller. The links are also available on my website and indeed in the show notes for the show for Coupon of the Week. So why even bother with direct sales when most people are now locked into a platform like Amazon or Kobo and their libraries? Why take the time to convince readers to buy directly from the author? What are the advantages to the author and more importantly, what are the advantages to the reader? And there are five of them, which we'll discuss now. #1: Faster access to new releases. The reason Payhip is always the first platform to become available for one of my new books by about a day or so is that when a new title releases, it's because I'm uploading it myself. With Amazon or other sites, my books are essentially put into a line with many, many other titles and I can't control or predict when it will become available for customers. Various stores can take longer to process or be unavailable/down when a new book releases. Kobo glitched quite badly at various points throughout 2024. In 2021, Barnes and Noble suffered a ransomware attack that blocked the ability to upload new books to the platform for about a month, and all the other stores have had various technical glitches throughout time. That's just the nature of running a large website, but having a site like Payhip gives me a place where people can turn to when it happens. Quite a few people bought Cloak of Illusion from Payhip because Kobo was down for a week when I was trying to upload the book to the site. #2: The second reason, which is a big advantage for both readers and writers, is that I can control discounts and permafree so it's easier to get discounts from an author's store. It's easier to provide discounts on Payhip because I'm getting a higher profit margin. Even with the 50% discount on Ghost in the Tombs we mentioned this week, I still would make from that discounted audiobook more than on Audible and pretty close to what I get from some of the more generous sites like Chirp or Google Play or Kobo. Just like with the uploads, I also have complete control over when the discounts happen on Payhip. Otherwise, as I mentioned earlier, I'm at the mercy of when the uploaded book processes on various stores, just like with release dates. It's hard to promote discounts or short-term freebies on those other platforms because the price change move slowly (and often unreliably) there, whereas they're instant on Payhip. Payhip is also my hub for providing free content to my readers beyond my Permafree series starters. Keep an eye on my blog and Facebook page for Coupon of the Week, where as I mentioned earlier in the show, I give out codes with steep discounts for my Payhip store. I also provide free short stories on my Payhip store for a limited time when new books release. Subscribe to my newsletter if you'd like to know when those free short stories become available. I also make a dozen older short stories (both ebook and audiobook) free on my Payhip at the end of each year, an event called 12 Days of Short Story Christmas. If you follow my website and blog, you might remember that from recently. It would take too much time away from writing to do all these things on all the other platforms, and it often isn't technically possible. Using Payhip frees up my time to do more writing instead of trying to work with the tech support of six different vendors when something doesn't switch price in time to run a specific promotion. #3: A third advantage, and that is a big advantage for readers, is I am not interested in your data and I am not spying on you the way that a large e-commerce site might be. Payhip basically just shows me the buyer's email for an individual's data. I can't see any other purchases you make. I can't see any individual demographic data and I can't see anything that would be uncomfortable for me to know. Basically all I see is your email address and your geographic location (your rough geographic location), which obviously the store needs in order to calculate sales tax liability. I intentionally set up the Payhip store so that you don't need a user account to buy books or audiobooks there. We also try and turn off the more annoying site settings like follow up emails that request reviews. Even the aggregate data on the Payhip app dashboard is extremely limited compared to other platforms. I can see a map shaded in with countries of visitors, which isn't accurate or useful in an age where you can use a VPN to switch your location with the click of a button. [We can see] if users are accessing the link directly from a Google search and the raw number of clicks on the page. Compared to the amount of data collected by other sites, [that is very minimal]. For example, other sites can show that men ages 23 to 28 who like Taylor Swift, own a cat, and live in Canada are looking at your page at midnight on Tuesday. That is much less data than Payhip collects, so therefore, if you're concerned about data privacy, Payhip is a stronger choice than most other ebook and audiobook platforms. For details about what Payhip tracks separate from what the individual author does, check out their privacy policy. #4: The fourth advantage is the reader gets a choice of file formats and you can send files to another ebook library. With Amazon or indeed any of the other ebook stores, you get your chosen format for an ebook and can't switch that format without using third party software. At my Payhip store, you get three ebook formats: epub, PDF, and when possible, the ancient .mobi format (which is kinda depreciated and gradually going away). I've noticed that people who like PDFs really like PDFs, and so if you want your ebook in PDF form, you can get them in PDF form from my Payhip store. Having a choice of different file formats allows you to more easily import the books into the platforms you already use like Kindle or Kobo. It's a pretty simple process to send files to your Kindle, Kobo, iPad, or other device so you have access to them in your library there. All my eBooks are integrated with Book Funnel, so if you have a Book Funnel account, they automatically show up in your library. Book Funnel also has directions for sideloading the files onto your various devices. #5: The fifth advantage, and this is a really big one for readers, is all the files you buy from me on Payhip are DRM free files that you can self-archive. Digital rights management limits your ability to transfer books and audiobooks through apps, devices, and so forth. It controls the way that you access things you have purchased. It's often said that you don't buy digital content, you have a conditional lease on it that's controlled by the platform you buy it from. The content that you buy can disappear, especially when a platform is sold or closes. We've all heard horror stories of people whose accounts at various online retailers get closed for some reason, and then they lose their access to the library of any media they have purchased there or a platform can go out of business. There was a minor, well, actually a fairly major scandal a few years ago when a romance themed ebook store went out of business and everyone lost their access to their libraries. And for a while Microsoft was offering eBooks for sale through the Edge browser, but as we know, Microsoft tends to change mind about things a lot, and that went away and eventually people lost their ability to access any eBooks they had purchased through the Microsoft store. And this isn't even the first time Microsoft did this. Way back in the ‘90s and early 2000s, Microsoft was trying to be become a music retailer to compete with Apple's iTunes store, and they used a kind of a DRM called Play For Sure. Eventually they got out of that business and shut down Play For Sure's servers and anyone who had purchased music locked to that DRM could no longer play it. Our Payhip store has DRM free files. These allow you to store and archive the files separate from the ebook and audiobook stores so that doesn't happen. It allows you to actually own the content that you buy and build a library that best suits your needs. So that way, if for some reason (let's say for example, your audiobook store account gets hacked and you get locked out of it), you won't lose all your eBooks that you bought through my Payhip store if you downloaded them and stored them on a local storage device or some other kind of archive system. One final advantage that is more for the author than for the reader, it is a better profit margin for direct sales than is for any of the other stores. The best percentage you can get in the ebook sales on any of the other stores is Amazon, which offers 70% for eBooks between $2.99 and $9.99. Whereas with Payhip, I get about 85% of each sale (minus sales tax and credit card processing fees). The Coupons of the Week we have been doing so far this year are a good example of that. I'm selling the Ghost audiobooks connected with the coupon for 50% off and the standard sales price is $11.99, which means you get them for about $5.99. Even though that's cheap, I still get almost as much money from a $5.99 sale than I would from a purchase on Audible or any of the other major audiobook platforms. Those are five reasons to buy direct from an author. I should note, it's just not good for the author. It offers many advantages for the reader as well. So that is it for this week. Thank you for listening to The Pulp Writer Show. I hope you found the show useful. A reminder that you can listen to all the backup episodes at https://thepulpwritershow.com. If you enjoyed the podcast, please leave a review on your podcasting platform of choice. Stay safe and stay healthy and see you all next week.
YouTuber “Internet of Bugs” breaks down why AI “software engineer” Devin is no Upwork hero, Redka is Anton Zhiyanov's attempt to reimplement Redis with SQLite, OpenTofu issues its response to Hashicorp's Cease and Desist letter, Brian LeRoux introduces Enhance WASM & PumpkinOS is not your average PalmOS emulator.
YouTuber “Internet of Bugs” breaks down why AI “software engineer” Devin is no Upwork hero, Redka is Anton Zhiyanov's attempt to reimplement Redis with SQLite, OpenTofu issues its response to Hashicorp's Cease and Desist letter, Brian LeRoux introduces Enhance WASM & PumpkinOS is not your average PalmOS emulator.
YouTuber “Internet of Bugs” breaks down why AI “software engineer” Devin is no Upwork hero, Redka is Anton Zhiyanov's attempt to reimplement Redis with SQLite, OpenTofu issues its response to Hashicorp's Cease and Desist letter, Brian LeRoux introduces Enhance WASM & PumpkinOS is not your average PalmOS emulator.
Garmin iQue 3600 We take for granted that we can pull out a phone and get directions to almost anywhere on Earth. But years before Apple and Google gave us the tools to navigate our lives a GPS maker gave us the first pocketable personal digital assistant with an embedded GPS. Featuring dynamic turn-by-turn directions, the Garmin iQue 3600 built an amazingly powerful navigational tool on top of Palm OS. How did it stack up against the competition when it launched in 2003? Can I still get accurate directions from a device released two decades ago? And can I install up-to-date maps to make it even more accurate? Watch to see me put it to the test on today's streets. Blog Post: https://www.userlandia.com/home/garmin-ique-3600 -=- Chapters -=- 00:00 - Intro 00:16 - The First PDA with a GPS 05:40 - Inside the iQue 12:58 - Navigating with the iQue 21:23 - The iQue as a PDA 26:49 - Take the Long Way Home -=- Links -= * OpenMapChest - https://www.openmapchest.org/ * Replacing the Battery - https://www.youtube.com/watch?v=iw6cwDAdwjg * iQue Setup CD-ROM image https://archive.org/details/ique-3600-setup * PathAway GPS for Palm OS https://pathaway.com/PWPalmOS.php -=- Contact -=- Follow on Mastodon: https://bitbang.social/@kefkafloyd Follow on Bluesky: https://bsky.app/profile/kefkafloyd.bsky.social Visit The Website: https://www.userlandia.com Join The Userlandia Discord: https://discord.com/invite/z2jmF93 Theme Song by Space Vixen: https://spacevixenmusic.bandcamp.com Follow them on Twitter @SpaceVixenMusic: https://twitter.com/spacevixenmusic
The panel of Chuck Joiner, David Ginsburg, Brian Flanigan-Arthurs, Jim Rea, Eric Bolden, Web Bixby, Mark Fuccio, and Ben Roethig wrap up this MacVoices Live! session by looking at the latest in the Epic Games and Apple dispute, Apple's potential entry into Formula One racing, and the challenges faced by Apple. We highlight the dominance of Apple in the smartphone market and speculate on the future of Epic Games. We also explore Apple's interest in sports and their potential to revolutionize the viewing experience. (Part 3) This edition of MacVoices is supported by The MacVoices Slack. Available all Patrons of MacVoices. Sign up at Patreon.com/macvoices. Show Notes: Chapters: 0:02:20 Android's development and competition with Apple0:03:23 The Rise and Fall of Palm OS and WebOS0:07:30 Epic's Layoffs and Struggles in the Gaming Industry0:09:57 Epic's Importance Beyond Fortnite0:11:30 Investor Excitement Behind Unity's Growth0:14:50 Enhancing Formula One Broadcasts for More Intrigue0:16:58 Exploring Innovative Broadcast Features for Formula One0:19:20 American Teams in Formula One: Haas Racing and Andretti Cadillac Racing0:21:05 Apple's Strategy: Cultivating Relationships and Developing Technology0:22:14 MacVoices Audience and Sports Fans0:23:24 Frustration with technology, anticipation for Apple's advancements Links: Epic cut: Fortnite games maker culls 16% of staff https://www.theregister.com/2023/09/28/epic_fortnite_layoffs/ Apple May Enter Race for Formula 1 Rights https://theaddition.net/news/apple-may-enter-race-for-formula-1-rights/ Guests: Web Bixby has been in the insurance business for 40 years and has been an Apple user for longer than that.You can catch up with him on Facebook, Twitter, and LinkedIn. Eric Bolden is into macOS, plants, sci-fi, food, and is a rural internet supporter. You can connect with him on Twitter, by email at embolden@mac.com, on Mastodon at @eabolden@techhub.social, and on his blog, Trending At Work. Brian Flanigan-Arthurs is an educator with a passion for providing results-driven, innovative learning strategies for all students, but particularly those who are at-risk. He is also a tech enthusiast who has a particular affinity for Apple since he first used the Apple IIGS as a student. You can contact Brian on twitter as @brian8944. He also recently opened a Mastodon account at @brian8944@mastodon.cloud. Mark Fuccio is actively involved in high tech startup companies, both as a principle at piqsure.com, or as a marketing advisor through his consulting practice Tactics Sells High Tech, Inc. Mark was a proud investor in Microsoft from the mid-1990's selling in mid 2000, and hopes one day that MSFT will be again an attractive investment. You can contact Mark through Twitter, LinkedIn, or on Mastodon. David Ginsburg is the host of the weekly podcast In Touch With iOS where he discusses all things iOS, iPhone, iPad, Apple TV, Apple Watch, and related technologies. He is an IT professional supporting Mac, iOS and Windows users. Visit his YouTube channel at https://youtube.com/daveg65 and find and follow him on Twitter @daveg65 and on Mastodon at @daveg65@mastodon.cloud Jim Rea built his own computer from scratch in 1975, started programming in 1977, and has been an independent Mac developer continuously since 1984. He is the founder of ProVUE Development, and the author of Panorama X, ProVUE's ultra fast RAM based database software for the macOS platform. He's been a speaker at MacTech, MacWorld Expo and other industry conferences. Follow Jim at provue.com and via @provuejim@techhub.social on Mastodon. Ben Roethig has been in the Apple Ecosystem since the System 7 Days. He is the a former Associate Editor with Geek Beat, Co-Founder of The Tech Hangout and Deconstruct and currently shares his thoughts on RoethigTech. Contact him on Twitter and Mastodon. Support: Become a MacVoices Patron on Patreon http://patreon.com/macvoices Enjoy this episode? Make a one-time donation with PayPal Connect: Web: http://macvoices.com Twitter: http://www.twitter.com/chuckjoiner http://www.twitter.com/macvoices Mastodon: https://mastodon.cloud/@chuckjoiner Facebook: http://www.facebook.com/chuck.joiner MacVoices Page on Facebook: http://www.facebook.com/macvoices/ MacVoices Group on Facebook: http://www.facebook.com/groups/macvoice LinkedIn: https://www.linkedin.com/in/chuckjoiner/ Instagram: https://www.instagram.com/chuckjoiner/ Subscribe: Audio in iTunes Video in iTunes Subscribe manually via iTunes or any podcatcher: Audio: http://www.macvoices.com/rss/macvoicesrss Video: http://www.macvoices.com/rss/macvoicesvideorss
The panel of Chuck Joiner, David Ginsburg, Brian Flanigan-Arthurs, Jim Rea, Eric Bolden, Web Bixby, Mark Fuccio, and Ben Roethig wrap up this MacVoices Live! session by looking at the latest in the Epic Games and Apple dispute, Apple's potential entry into Formula One racing, and the challenges faced by Apple. We highlight the dominance of Apple in the smartphone market and speculate on the future of Epic Games. We also explore Apple's interest in sports and their potential to revolutionize the viewing experience. (Part 3) This edition of MacVoices is supported by The MacVoices Slack. Available all Patrons of MacVoices. Sign up at Patreon.com/macvoices. Show Notes: Chapters: 0:02:20 Android's development and competition with Apple 0:03:23 The Rise and Fall of Palm OS and WebOS 0:07:30 Epic's Layoffs and Struggles in the Gaming Industry 0:09:57 Epic's Importance Beyond Fortnite 0:11:30 Investor Excitement Behind Unity's Growth 0:14:50 Enhancing Formula One Broadcasts for More Intrigue 0:16:58 Exploring Innovative Broadcast Features for Formula One 0:19:20 American Teams in Formula One: Haas Racing and Andretti Cadillac Racing 0:21:05 Apple's Strategy: Cultivating Relationships and Developing Technology 0:22:14 MacVoices Audience and Sports Fans 0:23:24 Frustration with technology, anticipation for Apple's advancements Links: Epic cut: Fortnite games maker culls 16% of staff https://www.theregister.com/2023/09/28/epic_fortnite_layoffs/ Apple May Enter Race for Formula 1 Rights https://theaddition.net/news/apple-may-enter-race-for-formula-1-rights/ Guests: Web Bixby has been in the insurance business for 40 years and has been an Apple user for longer than that.You can catch up with him on Facebook, Twitter, and LinkedIn. Eric Bolden is into macOS, plants, sci-fi, food, and is a rural internet supporter. You can connect with him on Twitter, by email at embolden@mac.com, on Mastodon at @eabolden@techhub.social, and on his blog, Trending At Work. Brian Flanigan-Arthurs is an educator with a passion for providing results-driven, innovative learning strategies for all students, but particularly those who are at-risk. He is also a tech enthusiast who has a particular affinity for Apple since he first used the Apple IIGS as a student. You can contact Brian on twitter as @brian8944. He also recently opened a Mastodon account at @brian8944@mastodon.cloud. Mark Fuccio is actively involved in high tech startup companies, both as a principle at piqsure.com, or as a marketing advisor through his consulting practice Tactics Sells High Tech, Inc. Mark was a proud investor in Microsoft from the mid-1990's selling in mid 2000, and hopes one day that MSFT will be again an attractive investment. You can contact Mark through Twitter, LinkedIn, or on Mastodon. David Ginsburg is the host of the weekly podcast In Touch With iOS where he discusses all things iOS, iPhone, iPad, Apple TV, Apple Watch, and related technologies. He is an IT professional supporting Mac, iOS and Windows users. Visit his YouTube channel at https://youtube.com/daveg65 and find and follow him on Twitter @daveg65 and on Mastodon at @daveg65@mastodon.cloud Jim Rea built his own computer from scratch in 1975, started programming in 1977, and has been an independent Mac developer continuously since 1984. He is the founder of ProVUE Development, and the author of Panorama X, ProVUE's ultra fast RAM based database software for the macOS platform. He's been a speaker at MacTech, MacWorld Expo and other industry conferences. Follow Jim at provue.com and via @provuejim@techhub.social on Mastodon. Ben Roethig has been in the Apple Ecosystem since the System 7 Days. He is the a former Associate Editor with Geek Beat, Co-Founder of The Tech Hangout and Deconstruct and currently shares his thoughts on RoethigTech. Contact him on Twitter and Mastodon. Support: Become a MacVoices Patron on Patreon http://patreon.com/macvoices Enjoy this episode? Make a one-time donation with PayPal Connect: Web: http://macvoices.com Twitter: http://www.twitter.com/chuckjoiner http://www.twitter.com/macvoices Mastodon: https://mastodon.cloud/@chuckjoiner Facebook: http://www.facebook.com/chuck.joiner MacVoices Page on Facebook: http://www.facebook.com/macvoices/ MacVoices Group on Facebook: http://www.facebook.com/groups/macvoice LinkedIn: https://www.linkedin.com/in/chuckjoiner/ Instagram: https://www.instagram.com/chuckjoiner/ Subscribe: Audio in iTunes Video in iTunes Subscribe manually via iTunes or any podcatcher: Audio: http://www.macvoices.com/rss/macvoicesrss Video: http://www.macvoices.com/rss/macvoicesvideorss 00:00:37 CEOs blaming Apple for their problems 00:02:19 Android's development and competition with Apple 00:03:22 The Rise and Fall of Palm OS and WebOS 00:07:30 Epic's Layoffs and Struggles in the Gaming Industry 00:09:56 Epic's Importance Beyond Fortnite 00:11:29 Investor Excitement Behind Unity's Growth 00:14:50 Enhancing Formula One Broadcasts for More Intrigue 00:16:57 Exploring Innovative Broadcast Features for Formula One 00:19:19 American Teams in Formula One: Haas Racing and Andretti Cadillac Racing 00:21:04 Apple's Strategy: Cultivating Relationships and Developing Technology 00:22:13 MacVoices Audience and Sports Fans 00:23:24 Frustration with technology, anticipation for Apple's advancements
Presonus Studio One 6.5 gets a Linux beta! Tuxedo Computers launches a nano AMD powerhouse, converting images into ASCII with Letterpress, and resurrecting PalmOs with a RasPi 2040.
Show Notes: Neil Hendin, a graduate of Harvard, has a diverse career history, including being an undergrad, grad student, teaching assistant, teaching fellow, and staff member. Neil has worked in various engineering departments, including physics, electronics, and computer systems. He has also been involved in campus radio and radio engineering. Neil also completed his master's degree at Harvard. His first job as an engineer was at Maxim Integrated Products, a semiconductor company headquartered in Portland, Oregon. He moved to Hewlett Packard, where he worked in radio engineering. He has been in Silicon Valley since working at Maxim and has also worked at HP, Nvidia, Palm, and Google. Neil currently leads the ChromeOS hardware team at Google and has moved up the engineering management ladder over the past 12 years. Neil started his career at WHRB after helping a woman set up a stereo for her college. He joined the radio station as a technical staff member and later became chief engineer. He was responsible for maintaining the hardware, including transmitter repair and maintenance. Neil's interest in radio engineering was sparked by the analog nature of circuit building and the ability to analyze and simulate the engineering tools available today. He believes that the field of radio engineering is considered one of the "black magic" fields in electronics, as it requires a lot of skill and experimentation. Radio Engineering Explained Radio engineering is the process of transmitting signals over long distances using electromagnetic radiation, such as electromagnetic waves or Morse code. It involves modulation, which involves sending data that is decoded to transmit multiple messages. Radio engineers deal with high frequency circuits, typically ranging from 100 megahertz to 70 gigahertz. The frequency range of these signals depends on the language and technology evolution, with the term "micro" being higher than UHF. Antenna engineering is another subspecialty, involving the antennas that launch signals into free space. Modern smartphones have at least six or eight antennas, which can be divided into lower, mid-range, and high bands. Some phones combine these bands, while others have a pair of antennas for each set of bands. Bluetooth is often combined with Wi-Fi, as they are in the same frequency range and are often done by the same chip in the phone. Radio engineers often gravitate towards the cell phone business due to the challenges of fitting all of this in their pocket and the challenges of running the phone off of batteries. They also worry about the potential interference with aircraft sensors and the plane's avionics. While there were initial fears of interference, radio engineers do not turn off their phones during takeoff or landing to ensure aircraft safety.. From Palm OS Architecture to Chromebooks Neil talks about the birth of the modern smartphone as a significant milestone in the history of technology. Palm and handspring invented the Palm OS, which was popular among 30 million people. They spun off from Palm and started cellular phones, adding cellular modems into the Palm Pilot type architecture. The Palm Pilot was the first modern smartphone with an app store, replacing paper calendars and address books. Neil talks about the evolution of the Palm Free and how it led to the accelerated development of the iPhone. Neil left Palm and joined the Chrome team, where they piloted a test of Chromebooks. Managing a Group of Engineers at Google Neil transitioned from being an individual contributor to managing a group of engineers. He realized that team dynamics, collaboration, communication quality, and trust were crucial for everyone's individual abilities. He realized that having a diverse mix of backgrounds and experience levels made teams more productive. At Google he noticed how well-run teams were, even if not everyone was equally experienced. He decided to manage a small team of engineers, allowing him to have more impact. He asked people if they wanted to try new roles and gave them organizational flexibility. He managed a group of 75 engineers, which is currently in the low 40s due to a recent layoff. Managing a group of engineers is different depending on the type of roles they have in their organization. His current team size is around 44 engineers. Neil shares stories of engineering challenges that may bubble up to managers, such as the down economy and the decline in the personal computer market. The Process of Designing and Interacting with Manufacturers Neil discusses the process of designing and interacting with manufacturers, such as OEMs like Dells, HP, Lenovo, Acer, Samsung, and LG. These OEMs, often based in Taiwan, have access to China's resources for high-volume manufacturing and have factories in various parts of China. Neil has a team of around 28 to 22 people, based in the Taipei office and two engineers in Sydney, Australia. They work with manufacturing companies (ODMs) to design a reference design and tweak it to ensure it stays agile and cost-effective in the current landscape. The team works closely with OEMs to build prototypes, and a lead OEM, such as Dell or HP or Lenovo, implements a lead product on one at the same ODM. The learnings from this build are then shared with another OEM. Influential Courses and Professors at Harvard Neil shares his experiences at Harvard, mentioning two professors who have influenced his career, his electrical engineering professor, Al Pandiscio, was a mentor, friend, and instructor, while Victor Jones, a professor of electromagnetics, taught the electromagnetics class and cellular communications. Timestamps: 07:57 How Neil got into radio engineering 25:16 Leaving Palm and joining ChromeBook 27:30 Testing ChromeBook 27:52 Transition from individual contributor to managing a small team 35:10 Managing as an engineer 39:28 Managing a team of new managers 45:51 How Neil works with manufacturers? CONTACT: LinkedIn: linkedin.com/in/nhendin Email: Neil.Hendin@gmail.com
Welcome episode 226 of the Cloud Pod podcast - where the forecast is always cloudy! This week Justin, Matt and Ryan chat about all the news and announcements from Google Next, including - surprise surprise - the hot topic of AI, GKE Enterprise, Duet, Co-Pilot, Code Whisperer and more! There's even some non-Next news thrown into the episode. So whether you're interested in BART or Bard, we've got the news from SF just for you. Titles we almost went with this week:
How do you build a successful IoT solution? Peter Tuszynski and Przemysław Łagód of Intent join Ryan Chacon on the IoT For All Podcast to discuss building and scaling successful IoT products. They cover what to focus on first when building an IoT solution, how to approach finding market fit, hardware vs software, why some deployments fail, how to future-proof your product, and how to scale.Peter Tuszynski is a seasoned mobile software engineer based in Warsaw, Poland. He currently works as Chief Technology Officer at Intent, a software company building digital products at the intersection of physical and digital worlds. He's been working with mobile apps since the days of Symbian and PalmOS. Nowadays he focuses on iOS and Android with a deep passion for machine learning and voice UIs. He's the founder of a venture backed startup and former entrepreneur-in-residence at a leading VC fund, giving him a unique perspective of both sides of the table.Przemysław Łagód is a highly skilled electronic designer and embedded developer with extensive experience in designing and producing electronic devices from scratch. With a passion for electronics and technology, he has dedicated his career to developing innovative solutions that meet the needs of clients across various industries.Intent has over 10 years of experience conceptualizing, designing, and building apps for connected devices. They act as specialized think partners for products at the intersection of physical and digital - from net-new to products looking to enter a competitive and established niche. Their team has a proven track record of building and deploying groundbreaking digital products allowing them to quickly assemble and scale project teams from their talented pool of developers, engineers, QA specialists, UI/UX designers, and project managers. Some of their clients include Oura, BOSE, and McIntosh audio systems.
We have a delightful Slice of GTD Life interview for you, with Jim Small. He's a professor of pathology at Rocky Vista University, and self-confessed "science nerd." In addition to his background in medicine, he has studied computer programming, which he credits with thinking sequentially in a way that works well with GTD. His use of list management software goes way back to Palm OS and Palm Desktop, as well as Outlook, Word, Google docs, and Evernote. He has set up list management systems from simple to complex. (Hint: He says simple is better.) He speaks of the underappreciated value of the Waiting For list, and encourages those new to GTD to acknowledge themselves. His intelligence and humor shine through all the way, especially when he describes why he calls his GTD system Tembo. You can listen to the entire conversation from November 2019 at GTD Connect®. -- This audio is one of many available at GTD Connect, a learning space and community hub for all things GTD. Join GTD practitioners from around the world in learning, sharing, and developing the skills for stress-free productivity. Sign up for a free guest pass Learn about membership options Knowing how to get the right things done is a key to success. It's easy to get distracted and overwhelmed. Stay focused and increase productivity with GTD Connect—a subscription-based online learning center from the David Allen Company. GTD Connect gives you access to a wealth of multimedia content designed to help you stay on track and deepen your awareness of principles you can also learn in GTD courses, coaching, and by reading the Getting Things Done book. You'll also get the support and encouragement of a thriving global community of people you won't find anywhere else. If you already know you'd like to join, click here to choose from monthly or annual options. If you'd like to try GTD Connect free for 14 days, read on for what's included and how to get your free trial. During your 14-day free trial, you will have access to: Recorded webinars with David Allen & the certified coaches and trainers on a wide range of productivity topics GTD Getting Started & Refresher Series to reinforce the fundamentals you may have learned in a GTD course, coaching, or book Extensive audio, video, and document library Slice of GTD Life series to see how others are making GTD stick David Allen's exclusive interviews with people in his network all over the world Lively members-only discussion forums sharing ideas, tips, and tricks Note: GTD Connect is designed to reinforce your learning, and we also recommend that you take a course, get individual coaching, or read the Getting Things Done book. Ready to start your free trial?
PalmOS! Windows CE! Psion! Newton! Zaurus! Let's spend this week celebrating, exploring, and marveling in the glory of the Personal Digital Assistant! It may be the age of the Smart Phone, but there's some pretty cool stuff that happened with those PDA's from the 1990s and early 2000s!This episode also available on Lunduke.Locals.com. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit lunduke.substack.com/subscribe
Gareth and Ted chat about Honor Magic Vs, Honor 80, Oukitel WP21, Anbernic RG505, Palm OS emulator, Lelo Pleasure Console, Galaxy A23 5G and Clarks shoes With Gareth Myles and Ted Salmon Join us on Mewe RSS Link: https://techaddicts.libsyn.com/rss iTunes | Google Podcasts | Stitcher | Tunein | Spotify Amazon | Pocket Casts | Castbox | PodHubUK Feedback and Contributions Anker 521 Powerhouse Hardline on the hardware Lelo's the pleasure console offers exceptional variety and even hooks up to an app! £149
This interview features Taehoon (TK) Kim, Co-Founder and CEO of nWay. We discuss going to arcades with his mom in South Korea, why he wasn't allowed to play console games as a kid in Canada, what he learned from Samsung's work culture, why it's hard for VCs to invest in gaming, finding passion at the intersection of technology and art, the best type of IP for game partnerships, how he ended up selling nWay to Animoca Brands, and how player ownership in games creates attachment and meaning, and prevents gamer exploitation.Subscribe to our newsletter. We explore the intersection of media, technology, and commerce: sign-up linkLearn more about our market research and executive advisory: RockWater websiteFollow us on LinkedIn: RockWater LinkedInEmail us: tcupod@wearerockwater.comInterview TranscriptThe interview was lightly edited for clarity.Chris Erwin:Hi, I'm Chris Erwin. Welcome to The Come Up, a podcast that interviews entrepreneurs and leaders.Taehoon Kim:So I was really upset when Lightspeed thing fell through. I went out drinking with my friends and I got hammered that night. I had another VC pitch the next morning. I was so hungover that during the presentation I threw up three times. During the pitch, I would say, "Excuse me, I'd run to the bathroom." I would throw up, come back, continue the pitch. And I did that three times., And I did the presentation 9:00 AM I came home and I was, "Oh, my God, I totally screwed that up." I fell asleep. I woke up at 4:00 PM, got a call at 5:00 PM saying that he was in. Usually it doesn't happen that way, but it was a really weird period of time in my life.Chris Erwin:This week's episode features TK Kim, CEO of nWay and a serial gaming entrepreneur. So TK was born in Seoul, South Korea to a mom who was a gamer and a lover of arcades. After studying at Cornell, TK started his career at Samsung, where he helped launch their smartphone and next gen mobile gaming businesses. TK then went on to co-found three gaming companies, and raised over $90 million in venture capital. Today he's the CEO of nWay, which is a developer, publisher, and tech platform for competitive multiplayer games across mobile, PC, and consoles. nWay was sold to Animoca in 2020.Some highlights of our chat include why he wasn't allowed to play console games as a kid in Canada, why it's hard for VCs to invest in gaming, finding passion at the intersection of technology and art, why he doesn't mind getting rejected by investors, the best type of IP for game partnerships, and how player ownership in games creates attachment and meaning and prevents gamer exploitation. All right, let's get to it.TK, thanks for being on The Come Up podcast.Taehoon Kim:Hey, thanks for having me. Super excited to be here.Chris Erwin:We have a pretty amazing story to tell about your career, but as always, we're going to rewind a bit and kind of go to the origin story. So it'd be awesome to hear about where you grew up and what your parents and what your household was like.Taehoon Kim:I was born in Seoul, Korea, and then I moved to Vancouver, Canada when I was in fourth grade. I think I was 10 or 11. At the time, growing up in Seoul, a little bit more strict environment. One funny thing is that my mom was a gamer and she would take me to the arcade, I think when I was super young, five or six years old. That's when I got really into gaming and how fun could that could be. But when I moved to Canada, however, she didn't really let me have any consoles, when that switch from the arcade era to the console era happened.I think she was a little bit influenced from the Asian culture and didn't want me to be getting too loose on academics. But when I got the computer, that's when I started really getting back to gaming. She didn't know I was playing games, but I was really into that. And then when Doom came out, that's when I really also started getting into online gaming, which is a big part of the reason why I'm so into PVP and competitive gaming.Chris Erwin:So your mom was a gamer and she would take you to the arcades in Seoul. What were the types of games that you guys liked to play together? And was this just something special that you and your mom did? Or was it a whole family outing that you did with your mom and dad and your siblings?Taehoon Kim:My dad didn't really like games, so it was just me and my mom. And she was really into Galaga and getting on the top of the leaderboard there. Oftentimes, I would watch her play and I would also try, but I wasn't as good as her. So I mean, I would mostly try to beat a record, but I couldn't. That's how I got into it early on.Chris Erwin:Did you also go to the arcade with a lot of your peers growing up when you were in Korea? And did any of your peers parents play? Or was it kind of like, I have the cool mom, she's into gaming, and we'd go do that on the weekends?Taehoon Kim:Oh, later on when I got older and I got in elementary school, yes, I definitely did go to the arcade with my friends. And then later on, in Seoul, arcades turned into PC bang. I'm not sure if you heard of it, but it's like the room full of PCs and it would play PC games there. I mean, I got in earlier than my friends, because of my mom.Chris Erwin:Remind me, what was the reason that you guys came to Vancouver from Korea?Taehoon Kim:I'm not a 100% sure if this is the real reason, but my parents would always tell me it's because I wasn't really fitting well with the type of education in Korea, where it was more, much more strict and less creative. They wanted us, me and my brother, to get a Western education. I think it turned out to be good for me, I guess.Chris Erwin:Do you remember when you were kind of joined the academic and the school system in Vancouver, I know it was at a young age, you were about 10 years old, you said, did you feel that that was like, "Hey, this is immediately different and I really like it and enjoy it"? Or was it nerve-wracking for you to make such a big change in your life to be uprooted at such a young age? What were you feeling at that time?Taehoon Kim:It was immediately different, lot less grinding. Even at third or fourth grade, back in Seoul, it was pretty tough. After school was over at 5:00 PM, I still had to go to all these after school programs until 9:00 PM or something like that. And I didn't do the homework afterwards and everybody was doing it. So there was a lot of peer pressure for parents to also put their kids to the same kind of rigorous program. And when I was in Vancouver, I didn't have to do any of that. So it felt more free and math was a lot easier.Chris Erwin:Math was a lot easier in Vancouver.Taehoon Kim:You know how crazy it is for Asian countries with math early on.Chris Erwin:So you're probably the top of your class. You were such a standout, and I bet at a young age that was pretty fun because it was easy to you too.Taehoon Kim:People thought I was super smart. I wasn't, it was just that I started earlier doing more hard stuff in math. It wasn't necessarily that was smarter. But again, on the other subject, because my English was suffering, I had to get a lot of help. So I would help them in math and they would help me with the other subjects.Chris Erwin:And you mentioned that in Western education there's also probably more emphasis on using the creative part of your brain as well, and balancing that out with the math or the quantitative side. What did that look like to you as you were going through middle school and high school before you went to college? Any specific applications or stories stand out?Taehoon Kim:Yeah, one thing that stood out to me was how a lot of the homeworks and assignments were project based and group based. Where teamwork mattered, and I would have to work with two or three other students to do a project, where we had a lot of freedom to create what we wanted. And the fact that there's no right answers. And it was really weird for me at the beginning, but I got used to it later on. But I think that's kind of a key difference. And at least at that time.Chris Erwin:During your teenage years and coming of age, before you go to Cornell, what was the gaming culture in Vancouver? And what was your role in it?Taehoon Kim:Early '90s when the console wars were happening with Nintendo and Sega, and there was a lot of cool things happening there, but I didn't get to really partake in that. My parents didn't allow me to have consoles. But same things were happening in the PC gaming, especially without modems and the early stage of internet happened. Me and my friends, we got started with Wolfenstein, which was mind blowing.Chris Erwin:Oh, I remember Wolfenstein, it was one of the earliest first person shooters on a PC.Taehoon Kim:It was mind blowing. It was the first game to really utilize 3D spaces in the way it did. But then the real game changer was Doom because you can... Even with the slow modem, I think it was an amazing feat, think about it now, with limited technology and networking, I could dial into, using my modem, and then connect with my friends, and I could play PVP. And that was when the gaming was the most fun for me, actually, playing with friends live. And I would play it late until night early in the morning, over and over again, the same map.Chris Erwin:I remember playing Wolfenstein at my friend's place, shout out, Adam Sachs. And then I also remember playing Doom, and I remember having the cheat codes where I can go into God mode.Taehoon Kim:Oh, right.Chris Erwin:And I was invincible and I could play with five different types of guns, including the rocket launcher. I can specifically remember from my youth some of the different levels. And sitting at my PC station kind of right next to my family's common room. Those are very fun memories. I don't think I was ever doing... I was never live playing with friends. Were you able to do that within the Doom platform? Or were you using a third party application on top of that?Taehoon Kim:I think it was within the Doom platform. It's pretty amazing. Doom was a fast game, so the fact that it worked, it was amazing. When Quake came out, afterwards, that's when I think e-sports was really ended up becoming more serious and people were going to playing at a more higher tier. But that's when I got out of FPS and dove into fighting games.Chris Erwin:Got it. You moved to Vancouver, you're a standout in school, on the math side just because of all your training in Korea. And you're learning about work in these more kind of project based environments or team based work, where there's also a lot of freedom for collaboration. You end up going to Cornell. When you were applying to school, what was your intention? Did you have a very clear focus of, "This is what I want my career to look like, so this is what I'm going to study in undergrad"? Or was it a bit more free flowing?Taehoon Kim:I really wanted to go into a top engineering school. I knew that was what I wanted to do. I wanted to study electrical engineering or computer science, and I was looking at Cornell, MIT, Stanford, they had really good engineering programs. And I knew that the playing online games and doing a lot of mods and all that stuff in the computer, and looking at kind of the early stage of internet, I knew that was going to be a big thing later on. My goal was to kind of get into that sector by studying engineering or information technology.Chris Erwin:Was there any certain moments when you were at Cornell that to help to point you in kind of this gaming leadership, gaming entrepreneurship career path that you've now been on for the last couple decades?Taehoon Kim:Well, a couple things happened. I was good at math. I was good at engineering, and internet was happening. And then one thing I didn't talk about was that I was also really good at art. At one point, I even thought about going to art school. I think it was because of my mom's side of the family, a lot of artists. And I think it was the DNA from my mom's side. What I love about gaming was the fact that you can kind of combine technology and my love for technology and also my love for art.And when I graduated, Cornell, started work at Samsung and there was an opportunity to go into a new gaming. That's when it clicked for me. I was like, "Wow, I really want to get into this industry. It's as both of what I love." But at Cornell, because we had super fast ethernet, a lot of people were playing StarCraft at that time. And that's how I saw the world in terms of, "Wow, these type of massively play online games. I mean, RPGs or games where you can play competitively is going to be a big thing."Chris Erwin:I don't want to date you TK, if that's uncomfortable, but around what time period was this? What year was this around?Taehoon Kim:College was from 1997 to 2002.Chris Erwin:I have to ask, too, when you say that you almost went to art school, and that you had a passion for arts, since it's very early on, what type of art applications? Was it painting? Was it drawing? Was it sculpture? Was it something completely different? What did that look like?Taehoon Kim:Sculpture, I was good, but I didn't excel at it. I was mainly good at sketching, painting, and doing just a lot of creative art, concept art, which is a big part of game development, actually.Chris Erwin:Your first role, what you did for work right after Cornell was you went to Samsung, and there you were a product manager where you helped start Samsung's smartphone business, and you're also a product manager for next-gen mobile gaming. And as you said, this was exciting to you, because you saw gaming as the intersection of technology and art. Tell us how that first role came to be and kind of what you focused on there.Taehoon Kim:I was part of a team called new business development team. Group of 13 people, and our job was to create next-gen businesses. Three businesses that we isolated as something that we should work on was telematics, which is using the map data to help people and navigations and bring new technologies to the car. Second one was smartphone business, taking some of the operating systems from PDAs at the time and then moving that over to the phone. And then third one was gaming, because Nokia was going big with gaming at that time. And Samsung was second to Nokia in market share and someone wanted to do whatever Nokia was doing at that time.So those were three main things. And I got into the gaming side after one of the first business trips was to San Jose, which at that time was hosting GDC, Game Developer Conference. And it was my first time going to GDC. And, yeah, I was just fascinated with the group. It was engineers, artists, players, developers, publishers. And that community really fascinated me, and that's when I decided, "Hey, I really want to be part of this group. I want to get into gaming." So I came back and said, "Hey, I want to take on this project." And a lot of my peers were avoiding the gaming sector, because they knew that was difficult. And Samsung previously tried to do a console and it failed. So they knew it was difficult, but I wanted to get into it. I was super excited to get into it.Chris Erwin:Was it hard to convince your leadership, just based on the past challenges that Samsung had, to do it? Or did they just say, "Hey, TK, sure if you have an idea, see what you can do and then come back to us"?Taehoon Kim:Well, the leadership really wanted to do it mainly because Nokia at the time, that's when they launched their first gaming phone called N-Gage. I'm not sure if a lot of people remember, but it was a really weird device. They launched that business, and it was getting a lot of press. And our CEO was like, "We also have to a quick follow, and we have to get into gaming phones as well." So it was but different from what they did in the past, because it wasn't just a pure console, it's a smartphone plus a gaming device.So it was a completely different type of environment at that time compared to when they were doing console. But nonetheless, because gaming is a [inaudible 00:14:06] driven and also because it's a tough business, my peers were, "Hey, I want to be in another sector." So it was less competitive for me to take on that project.Chris Erwin:So that must have been pretty exciting. Your first role out of school, you work for a very large technology company that essentially gives you as a young in your career a mandate. It's like, "Hey, TK, you know what? You want to go forward and figure out a new gaming business line for Samsung? You got the green light to go and do it." That must have felt pretty good. And I think you were there for a few years. What did you accomplish? And then what was the reason for why you decided to move on from that opportunity?Taehoon Kim:It was a very unique opportunity for me. I think I got lucky being at the right place at the right time, because that's when Samsung was really taking off as a global brand name. That's when they first overtook Sony in brand value. And that's when the consumers were looking at the brand more than as a microwave company, and a major player in the IT space. And that's when they were also hiring a lot of people from overseas.And I did both undergrad and master's program at Cornell. And when I was in my masters, I got to know the founders of Palm, which was also a Cornell EE grad, through my professor. I got really stuck into Palm OS. I was semi expert with the Palm OS. I think that's why they hired me, because Samsung was the first major mobile manufacturer to adopt the Palm OS into their phone. And then the second thing is, because at that time Samsung's culture was still, it wasn't easy for Western certain people to... A lot of people from the US schools starting there, they weren't lasting that long. So it was hard for me as well, but I kind of decided, "Hey, I'm going to really make sure that I can stick around and tough it out."Chris Erwin:I think this is another important point for the listeners is that you are also building another company that you had founded while you were at Samsung called IvyConnection. Is that right?Taehoon Kim:Right.Chris Erwin:I like this because I think this is the beginning of a ongoing theme in your career that you are a builder and you're a founder. You're working at a full-time role, you're also building something on the side. And then this leads to, I think, some other big entrepreneurial ambitions kind of later on that we'll get to. But tell us quickly about IvyConnection.Taehoon Kim:IvyConnection kind of came out of the school project that was doing at Cornell, my master's program. At first, it was supposed to be a platform to connect tutors and students. And then I quickly realized, when I got to Seoul that there were a lot of parents who were looking to send their kids overseas to top schools, and they didn't know that things were different over there in terms how admissions worked. So I kind of created the category, which is a huge category is now it was the first company to do it. And so we did get a lot of demand. I started that right before I started working at Samsung, and it was just continuously growing. I recruited a whole bunch of my friends, and I had them kind of run the company. I was a co-founder, and while working at Samsung, I was advising and helping the growth.Chris Erwin:It's amazing, because you describe at Samsung it was a very brutal work culture at the headquarters. So you're probably working very long hours, very demanding, and then you're also building something on the side. It's like when did you have time to sleep?Taehoon Kim:I was young though, so I didn't need... I was happy to just work, until I was young and single. I was at my early 20s, so it was not problem for me. But, yeah, it was pretty brutal. We had to get to work right at 8:00 AM and the system kind of keeps record of exactly when you get into the company. And then you also had to come out on Saturdays for half a day.Chris Erwin:I did not realize that, that's the expectation across... Is that across all companies in Korea, as part of the work culture and the work norms? Or is that just unique to Samsung?Taehoon Kim:I think what's pretty unique to Samsung. I think at that time chairman wanted us to start early. You basically only have one day weekend.Chris Erwin:And for you, where you're also building another company on the side, it's almost like you never had time that you weren't working or very little bit, most likely. So you're at Samsung for about three years, but then you transition to Realtime Worlds. Explain why did you transition from your Samsung role? And what were you building at Realtime Worlds?Taehoon Kim:As I said, I was a project manager for a new gaming platform, and part of my job was also to source content for the device. And I remember playing Lemmings and I met the creator of Lemons, Dave Jones who just sold DMA Design and created Realtime Worlds. And I try to convince him to create games for my platform, but him and his co-founder, they ended up recruiting me. They're like, "Hey, join us. We just started Realtime Worlds, and we'd love to get your help, because we want to get into online gaming. And you have a lot more exposure to online gaming from Seoul, from Korea. So we wanted to be part of this exciting venture." So I decided to leave Samsung and joined them.Chris Erwin:How was that experience? Was it a similar work culture? Did you feel your past experience was very helpful and so you got in there and you're like you knew exactly what to do? Or was it still a very steep learning curve at that point in your career?Taehoon Kim:It was a steep learning curve for me, in terms of game development, because I have never done game development. Because Realtime Worlds is a game developer and publisher. That's right around when they just signed a contact with Microsoft for a game called Crackdown. It was like a souped up version of GTA. Dave Jones was also the creator and designer of GTA, the original GTA 1 and 2. So it was creating a similar game. And they had ambition to also create an online version of GTA, which is where I got involved.I got one of the large publishers in Korea called Webzen to do a publishing deal to fund portion of development for the GTA online project, and be a publisher for that. So they wanted me to create the Asia branch for Realtime Worlds, they called it Realtime World Korea. I started the studio here in Seoul, recruited some engineers and designers and also did biz dev work to get that publishing deal with Webzen.Chris Erwin:And I think also one of the highlights from your time there is that, did you also help to raise money from NEA, in your role at the company as you guys were growing?Taehoon Kim:Oh, yes. My professor from Cornell, he was friends with the founder of NEA, and he knew a lot of VCs. And Realtime Worlds was based in Scotland, and they knew very little about Silicon Valley. So I told him, "Hey, we're doing something amazing here and online gaming is a new sector, so I think we should be able to raise some money." So I created the deck, which I learned from school on how to do, so created a deck, created a business plan, and then flew over to Sand Hill Road in Menlo Park and pitched to a few VCs including NEA. I was surprised. I was like, it was fairly easy at that time to raise money. NEA decided to, all by themselves, bring $30 million into the company and we didn't even have product launched at that time.Chris Erwin:This is pre-product. Did you go to Sand Hill Road by yourself? Or did you have a support team? Or was the company leadership saying, "Hey, TK, you know what you're doing here, you have the connections, go make this happen by yourself"?Taehoon Kim:It was just me at the beginning. It was just me by myself, just trying it out, because the first meeting is exploratory anyways. So at the beginning it was me. They love what they saw, and then afterwards it was like everybody, all the partners from the NEA side and also everyone from our side. At the beginning, it was just me.Chris Erwin:Wow. Did you enjoy the fundraising process? I mean, it seems like you're wearing so many hats, you're doing business development, you're fundraising, you're also building out different offices as part of the core game development practice. Was there something that you felt like you were gravitating towards more specifically? Or did you like doing it all and having a broad top down view of the company?Taehoon Kim:Yeah, I think the reason I ended up taking the fundraising process is because I actually enjoyed the process. A lot of people hate it, because part of the fundraising process is just being comfortable with getting rejected. But I didn't mind that at all. I'm like, "Fine [inaudible 00:21:57]." And big part of the process is also not only selling, but knowing what they're looking for. So I got really good at researching all the VCs, and instead of having one deck and just one approach for all the VCs, I would custom create the deck for each of the VCs, and only target the top tier ones. I quickly realized that it's actually easier to raise money from the top tier VCs than the second or third tier VCs, surprisingly. And that approach really worked, and I love the process.Chris Erwin:Why is it easier to raise money from top VCs versus tier two, tier three?Taehoon Kim:It's actually simple. The top tier VCs are able to make decisions on their own, even though it seems odd or different or something that doesn't seem intuitive. They are able to say, "Hey, we're going to take a bet on this," and they can make a quick decision. The second and third tier VCs are always looking to see what others are doing. They're always looking for validation. They're always looking to see what the first tier guys are doing.So a lot more due diligence, it takes a lot more work, and they kind of beat around the bush a lot more. They take a lot longer to make their decisions. And a lot of times they bring in other VCs to co-lead or see what they think. So it's actually a lot more work to get them to lead. So if you have a great product and you have a good vision, then just go to the top tier guys. Go straight to top to your guys. They'll be able to make a much quicker and faster decision.Chris Erwin:That's a great insight. TK, though, I do have to say yet again, while you're at Realtime Worlds, I think the same year that you start working there, is 2005, you also are the co-founder of another company called Nurien Software. So yet again, you're working at a company, it's a very big role, you're working across a variety of different company functions, but you're also building something on the side. Is that right?Taehoon Kim:Right. Yeah.Chris Erwin:What was Nurien Software?Taehoon Kim:So Nurien Software was actually a spinoff off of the Realtime Worlds' Korea office. Dave Jones, he introduced me to the guys at Epic Games, and that's when they were launching on Unreal Engine 3. And he also introduced me to another studio who was doing a music game, and that kind of clicked for me. I was like, "Hey, what if we take Unreal Engine 3, which is very high graphics fidelity, which is usually used for like MMORPGs and then create a music game out of it, because the music is to be very visual." And they wanted this to be kind of separate. So I decided to be make it, instead of doing it Realtime Worlds Korea made it into a separate one.And that also started to get momentum. And it turns out music plus gaming was a huge thing, especially in Asia. Just as we were starting the development for, we call it MStar, a music based MMO, another game called Audition just took off massively in China. It was doing a billion a year. It was a tough time for me because Realtime Worlds and Nurien Software, at the same time, was kind of taking off.Chris Erwin:And again, for Nurien Software, you also led a $25 million fundraise from NEA and top VCs.Taehoon Kim:I pitched them on Friday, and they told me they were in on Monday. So it was crazy times. That's when online gaming was really taking off. So it was actually, it's not just me, but it was much easier to raise money at that time.Chris Erwin:Probably, again, working a lot, building, not a lot of sleep. You're running both these companies. And then Nurien Software sells in 2010 to Netmarble CJ E&M. And what was the end result for Realtime Worlds? What happened to that company?Taehoon Kim:I was only running both companies for a short period of time. So right after Nurien Software got funded, the board wanted me to focus on the new VCs, and Nurien Software wanted me to focus on Nurien Software. So I helped Realtime Worlds find a replacement for me, and I left Realtime Worlds, and I was full-time at Nurien.Chris Erwin:Hey, listeners, this is Chris Erwin, your host of The Come Up. I have a quick ask for you, if you dig what we're putting down, if you like the show, if you like our guests, it would really mean a lot, if you can give us a rating wherever you listen to our show. It helps other people discover our work, and it also really supports what we do here. All right, that's it everybody. Let's get back to the interview.Taking a step back, so, TK, you're part of these very exciting companies. The leadership and the founders clearly, really believe in you, and think you are someone special. So they're giving you the green light to essentially co-found spinoffs, and then go raise additional venture funding for that. Did you feel at this point in your early career that you're like, "I'm exactly where I'm supposed to be. This is an exciting path, These are growing industries. I'm good at it. I have the right international connections. And now it's time where I want to double down on this, and I'm going to be an entrepreneur. I see white space in these gaming markets, and I want to build towards that. And I'm going to go raise capital to make that happen." What was going through your head? Because it feels like the story that you're telling is so exciting for someone to be at your career stage. What were you feeling?Taehoon Kim:That's when I realized that this act of dreaming something up, raising money for it, and actually launching it and seeing it become real and seeing a product go live, and enjoyed by millions of people, is just really fulfilling. And it's something that I knew that I wanted to continue doing. It's something that I really enjoy.So even to this day, that's the main reason that I'm doing this. Well, it's more than financially driven motives. I just love creating new things and bringing it out to people and surprising people and seeing them delighted. It makes all the hard work worthwhile, and it's a very kind of thrilling experience for me. And that's when I realized, "Hey, I want to do this long term. This is what I'm good at. Coming out with new ideas and getting it funded and launching it." Not all of them are successful, but that's fine. The act of doing it is a reward.Chris Erwin:Very well said. So I think, was it that mindset, I think, a company that you did found and you worked at for one to two years before nWay was Pixelberry. What was the quick take on Pixelberry? What was that?Taehoon Kim:So Pixelberry was also a spinoff from Nurien Software. Nurien Software was an MMO company, so, as I said, it was using Unreal Engine 3. It was still very heavy. You had to download a big client, and run it on pc. And back in 2009, 2010, that's when social gaming and hyper-accessible gaming was taken off. So Pixelberry, at the beginning, was an experiment to try to bring over a lot of the core technologies built at Nurien Software and make them more accessible, and make it so that people can just instantly play on a browser.And the first game that we tried to do was a fashion game, because we realized from launching MStar, which was a music MMO, the best way to monetize those games were through, we're making a lot of money by selling clothing for the avatars, selling fashion, in other words. So we wanted to create a game, a social game, focused on creating fashion and selling fashion.Chris Erwin:I didn't realize that Pixelberry was also a spinoff of Nurien Software. So it seems that you had a really good thing going with the founding team of Lemmings that created Realtime Worlds. There was a lot of market opportunity. The founders really believed in you, and you had all these different ways, as you said, to kind of create and innovate as the gaming markets were evolving, and bring these incredible gaming experiences to users. And I think you were part of that team for almost six years, from 2005 to 2011. What was the catalyst that caused you to break off from that, start the venture that you still run today, which is nWay?Taehoon Kim:I was doing Pixelberry and it wasn't doing that well, mainly because, me as a gamer, didn't really enjoy fashion games that much. Maybe that was the reason. Or maybe because the industry was kind of changing rapidly, but it wasn't doing that well. Zynga and a handful of others were kind of dominating the social gaming space. And the co-founders of Realtime Worlds, Dave Jones and Tony Harman, at that time, just sold realtime worlds to GamersFirst. And they're like, "Hey, TK, let's start a new company together." And that's when I kind of jumped at the opportunity, because I really wanted to work with those guys again. And that's when nWay was founded.Chris Erwin:Oh, got it. So Dave and Tony are part of the founding team of nWay?Taehoon Kim:Yes, the three of us that were the founders [inaudible 00:30:16].Chris Erwin:So I think what would be helpful for the listeners is to explain what was the initial vision for nWay, when you, Dave, and Tony were coming together to found the company. What was your vision for what you wanted to build?Taehoon Kim:By that time, I did a lot of different type of games, did [inaudible 00:30:31] mobile gaming at Samsung, I did MMOs, PC MMOs Unreal Engine 3, and then also browser based games at Pixelberry. And the vision at nWay was like, "Hey, a lot of people are becoming gamers now through new technologies, new devices, mobile was really taking off. People were playing games on mobile browsers, smart TVs, and there was new technologies to bring them all together." So the vision was, "Hey, let's go back to the type of games that we love. Let's go back to the days when we were playing Doom online, and playing fighting games with other live players. Let's bring competitive gaming, let's bring real time multiplier gaming to the emerging platforms." So that was the vision.Let's create new technologies to bring console quality, competitive multiplier games that could run on mobile browsers, smart TVs, where people can kind of play together regardless of what device they were on." That turned out to be a big thing, these days with Fortnite and Minecraft, everybody's playing crossplay games. Your friend is on tablet, somebody else is on a Nintendo Switch, and you can play together.Chris Erwin:Okay, so when you start out, that's the vision. So where do you start? What was the first steps? Is it pre-product, we're going to go raise money, and put together a team? Or in the beginning of it self-finance and you were working on a certain game or a certain platform? What were your first early moves?Taehoon Kim:I took a lot of the learnings from the previous products. So by then I knew how to make games that would run on multiple devices. I knew it wasn't easy, but we wanted to do a quick prototype of an action RPG game, where it can have four player co-op and two player PVP mode that would run on a mobile phone and a browser. We were able to create a quick prototype in about six weeks, and the prototype, it did all the selling for us.Because I could just show it to the investors, "Hey, look, I'm over here. There's another guy on a mobile device, there's another guy on another device." And they could see that we're all synchronized, and they could see that it was a very fast action game. A lot of them were blown away at how there was low latency and running so fast just over the internet. And so we were able to raise money from the top tier VCs. But at the same time, 2011, 2012 was a period of time when there were a lot of acquisitions happening, and we were also getting a lot of acquisition offers at the same time, that complicated the process.Chris Erwin:So six weeks into building a prototype, you're fundraising on Sand Hill Road, but you're also getting inbounds from companies that want to buy your business that early.Taehoon Kim:Yeah. They saw the prototype and immediately give us ridiculous offers to buy the company. It was basically VCs and companies trying to buy us competing, which helped the valuation to go up.Chris Erwin:All right. So a couple questions on that. It's really interesting. One, were you at a point, because you've successfully raised money from Silicon Valley investors, you've had exits for them, where you and the investment funds made money. Were you able at that point, where you felt like you could walk into a room, do a product demo, you didn't need to show up with a deck and they would say, "Yeah, this sounds great, TK, we're going to give you money"? Were you at that point or were you still running a formal process? You show up with the business plan and everything?Taehoon Kim:We didn't need the business plan anymore, but we still need a deck. By then, I just became really an expert on how to create a simple deck that walked through the business, and I knew what type of prototype need to be created to fundraise. It was a simple 15 to 20 slides deck plus a quick demo. And simpler story the better, is this basically a storytelling deck walkthrough, why you're able to do what you're doing now. Why it hasn't been done until now. And then you talk about the market and how big the market would get, show a quick prototype, and talk about the technologies involved. And that was pretty much it.Chris Erwin:You're getting these incredible inbounds from companies who want to buy you, plus, you're also raising from venture capitalists. How did you and the two other founders come together to decide, do we sell or do we not sell?Taehoon Kim:The VCs helped us with that as well, maybe because they were trying to convince us to maybe take their deal. But they would let us know what each of the companies are like, and they would connect us to founders who have sold to that company previously. And I was able to pick their brains or interview them. We decided, "Hey, we really want to try this on our own." So we decided to take the VC route. And I think at that time that was, the VC was Lightspeed Ventures, who gave us a good term sheet and we decided to sign that term sheet.And the reason in the beginning I told you why things became complicated is because after we signed the term sheet with Lightspeed, one of their portfolio companies, KIXEYE, they also decided that they wanted to buy us. And they give us an offer we rejected, and then they got really mad at Lightspeed Ventures asking them why they're funding a company that could be a competitor to them. And KIXEYE basically threatened to sue them if they invested in us. So at the last minute it kind of fell apart.Chris Erwin:Oh, so Lightspeed did not end up investing in you at that point.Taehoon Kim:So imagine this Zynga gave us an offer, a pretty good offer to buy us. We rejected Zynga's offer and signed with Lightspeed, but Lightspeed couldn't follow through because of KIXEYE. I'm thankful to them because at that time they actually gave me a check for a million dollars, it was like a loan, with no interest rate.Chris Erwin:Lightspeed gave it to you?Taehoon Kim:Yeah, I was really surprised by this. They were like, "Hey, we need to talk." I met them at a coffee shop, and they like, "Hey, here's a check for million dollars. I'm really sorry to have wasted your time, and take this money and use it to give more time to find another investor, because it's not your fault that this deal kind of fell through." So if we didn't get that, it would've been a lot harder for us. Because we did spend a lot of time, a lot of cycles with them, and that meant we had less time to finish the fundraising. That million dollar check, give us more time.Chris Erwin:Think about that million dollar Check is an incredible marketing for Lightspeed as being a go-to partner, as a tier one VC, right? Because one, for you, TK, in your career, knowing that they did that, that they had your back, they understood the challenging situation that they put you in. And they were very direct with you about how they want to do a make good. Next time you go need to go raise money for the next thing that you found, are you probably going to have a conversation with Lightspeed? I would say the answer is yes.Taehoon Kim:Yeah, became really good friends with them. But isn't that incredible? They don't know if they're going to get the million dollar back. What if we fail, and we just kind of go bankrupt or whatever, and then I have to pay them back? But they were, "Hey, here's a million dollars, there's no interest rate. You can pay us back time."Chris Erwin:I agree, it is amazing. I think what they were putting a price tag on was, we want to be in the TK business. We want to be in business with Dave and Tony. And so this is not the last time that we're going to have a chance to invest in a company that could make them millions, if not billions of dollars. And so they said, "We're going to invest in that relationship," and probably a $1 million check to them was easy money, right?Taehoon Kim:Yeah.Chris Erwin:That's amazing. I've never heard of something like that before, but I totally get why they did it. That's incredible. So I understand that Lightspeed and other venture firms were introducing you to founders who had sold their businesses to these potential acquirers of your business. What was one or two things that you learned that made you decide, "I don't want to sell right now"?Taehoon Kim:They were describing to me the culture of the company, because once you sell, you're basically getting a job at that company. And if there's a culture fit, that's great. But if it's a different type of culture, then maybe you won't enjoy it as much. Again, I was doing it because I love that process because the actual act of creating and launching is what's rewarding for us. So I think that's main reason why we decided, "Hey, maybe we shouldn't sell." But after Lightspeed thing fell through, we were like, "Oh, maybe we should have sold." Right after that million dollar check and that conversation, literally, the next day or two days from then I was able to get another term sheet from another VC. So this one is actually a funny story. So I was really upset when Lightspeed thing fell through. I went out drinking with my friends, and I got hammered that night. I had another VC pitch the next morning. I was so hungover that during the presentation I threw up three times, and I was doing a pitch.Chris Erwin:During the pitch.Taehoon Kim:Yeah, during the pitch, I would say, "Excuse me, I went to the bathroom." I would throw up, come back, continue the pitch. And I did that three times, and whenever I made that trip to the bathroom, people were kind of laughing at me, who were at the front desk. I did the presentation 9:00 AM, I came home and I was, "Oh, my God, I totally screwed that up." I fell asleep. I woke up at 4:00 PM, got a call at 5:00 PM saying that he was in. So I was like, "What the..." Because I told him the story of what happened as well, so he said, "Hey, all that stuff just added more color to your storytelling," and then he was in.But then later I realized that the reason he was able to make quick decision, this is a Baseline Ventures, by the way. Baseline Venture was, it was a very unique firm that they had one partner, so they were able to make decision very quickly. And I pitched to them, I think, two days after Instagram was acquired by Facebook. So Baseline was in a flush with cash and they were very happy about the outcome. And so I think that's one of the reasons why they were also able to make a bet, and make that decision very quickly. I literally made a pitch 9:00 AM, and then got a call 5:00 PM saying, they wanted to put in the money. Usually, it doesn't happen that way, but it was a really weird period of time in my life.Chris Erwin:No incredible in a situation in which you thought that that was probably the worst pitch that you've ever given in your life, because you're running to the bathroom to throw up. It turns out that it was, at least one of the more impressive pitches in converting a VC into someone who has interest within just a handful of hours. So it just goes to show you got to stay resilient. And you're human, you just went through this traumatic event where Lightspeed pulled out at the last minute, so you need to go blow off some steam. You go out boozing with your buddies, but you come back the next morning, you put your game face on, and you do what you got to do. That's an incredible story. Thank you for sharing that.So then you raised the money from Baseline, and a few others, and then when did you feel, "Okay, we turned down some initial inbound offers to buy the company," but when did you feel that you really started to get some real momentum that showed you and the other founders, "Hey, we have something much bigger here"? What did that look like?Taehoon Kim:That's when mobile gaming was becoming more serious and evolving from just casual Match 3 games to a device that could run any type of game. So that's when we really got a lot of momentum. So the first prototype they created, I told you it was a four player co-op plus a PVP action RPG game. So we continued to develop on that prototype. We called the game ChronoBlade, and when we had a much more alpha version of the game, that's when things were really blowing up in Asia for RPG games and mobile.And during GDC, when a lot of the publishers were in San Francisco, we had publishers after publishers lined up, literally, signing offers on a napkin table and presenting us, "Here's how much we were willing to pay for MGM and royalty fees for your game." And we were able to just pick from the top tier ones. So we had offer from Tencent, NetEase, Netmarble, the biggest and the best. That was at the point in the company when we knew that things were becoming really serious.Chris Erwin:What year was that?Taehoon Kim:I think that was like 2013, about a year after fundraising.Chris Erwin:Seven years later you do end up selling the company to Animoca. How did that come to be?Taehoon Kim:Oh, this is a complicated story. So in 2018 there was a company called Tron, it's a big blockchain company, who moved in right above our office space. And that company was just taking off like crazy and they had happy hours, they had events. As neighbors we would show up, and that's how we kind of learned about blockchain space, and merging blockchain with gaming could be a new thing. And at that time it was getting really difficult to monetize competitive games because the game has to be fair. So we can't sell things that's [inaudible 00:42:30] base, it can only sell cosmetics. And we were always trying to find new ways to innovate on how to monetize those type of games.And we quickly realized, "Hey, if we can make items in the games that players can earn into NFTs, and if the players can kind of trade NPS items among themselves, and we don't have to even sell them, they can get them in the game, and then exchange from themselves," which was already happening in the MMORPG space anyways. And if we can charge a transaction fee for each of the trades, that could be a model where we didn't have to do any of the [inaudible 00:43:01] box stuff that the players didn't like, and have a enough steady and viable business model.And that's how we got into the blockchain space. At the same time, Animoca was investing like crazy into anything related to the blockchain. It's when I met Yat Siu, the chairman of Animoca, and we kind of hit it off. But funny thing happened to my board at that time, I've never seen this happen. I had a five member board, and our lead investor, our biggest investor at the time, Bridge Ventures, which was a IDG Ventures US, who renamed themselves Bridge Ventures, and they separated from IDG. And so they had to raise their own LPs, and their LPs looked at their investment portfolio and said, "Hey, you do a lot of gaming, you do a lot of enterprise, maybe you guys should pick one instead doing both."And they decided to pick enterprise and get out of gaming. But the partner at Bridge Ventures who was on our board, basically, said, "Hey, then what am I going to do?" And he ended up leaving with Bridge Ventures to create a new VC fund called Griffin. Now it's like the biggest gaming fund by the way, but he left. And then TransLink Ventures, which was our second biggest investor, partner from TransLink Ventures for another whole separate reason, he ended up leaving TransLink. And so he was gone. And then our third board member, Peter Levin from Lionsgate, he ended up leaving Lionsgate. So he was gone from the board. So three of our biggest board members all left for different reasons around at the same time, and they were all replaced by new people and the mandate was to get out of gaming. All of a sudden, boom, my board was gone.And so they wanted to get out. They wanted to sell the company. So when I went met with Yat Siu, I hit it off with the Yat, and I thought it would be amazing to work together. And that's how the deal went through. If it was the same board and then there wasn't that kind of shake up at the board level, I'm not sure if I'd be able to sell the company, probably would've been the state of independent. But because of that and the special circumstance, the deal was able to go through. So that was a good thing for Animoca.Chris Erwin:Good thing for Animoca. But if it was up to you, you would've stayed independent for at least a few years longer, because you saw a bigger opportunity ahead, right?Taehoon Kim:Yeah. If it wasn't for that shake, I probably would've stayed independent. But looking back now, I'm thinking that it was a good thing to kind of join forces with Animoca. Right after we joined forces with Animoca, Animoca went through a growth phase. I've never seen a company grow that fast. They basically went from a $100 million valuation to the $6 billion valuation in like two years. They were doubling in valuation every three months. It was kind of nuts. It was really fun to be part of that ride. And right now it's an amazing partnership.Chris Erwin:In that sale, was it a cash and equity deal? So are you able to participate in this crazy run that Animoca's had?Taehoon Kim:It was mostly equity, so it was a huge upside for the investors.Chris Erwin:Got it. A final note before we get to the rapid fire section is now that you're partnered up with Animoca, what do you see as the future for nWay and what you're building together? What gets you excited? And what is some recent success that you want to be building upon?Taehoon Kim:I'm super excited about what we're doing. I think that we're still very early stage with about three, and this whole kind of digital ownership revolution that we're going through. I think there are opportunities for companies like us to develop and publish online games where players can truly own things. I don't want to make a game where it's like an instrument for people to just make money, but I do think that there's something special about being able to really own some of the items that you're playing with. I think it adds meaning, and when you have ownership you just get more attached to things. And so our vision right now is to create more meaningful entertainment through real games that players can play and also have ownership in. And we're going to be doing a lot of experiments and try to really bring together the Web3 community and the gamers under one community.Chris Erwin:And I know something that you've talked about is some recent wins and partnerships and games that you've done is the International Olympic Committee you published Sean White NFTs, likely a powerful marketing engine for that. And then also you have a Power Rangers game, and a game with the WWE. Do you have similar type projects that are upcoming that build on top of these?Taehoon Kim:So Power Rangers and WWE, those are just regular free to play games. They don't have any blockchain or NFT components in there. The innovation there was to have a game where people can just quickly pick up and play and immediately play with another player. Power Rangers especially was super successful. We had over 80 millions downloads, and I think it's in two year five now, and it's continuously profitable. So the game's been amazing.With the Olympic game, we were able to meet with IOC right when their decades long exclusivity with Nintendo and Sega was coming to an end. And so they wanted to explore a new type of game partnerships. One thing that they were noticing is that the younger audience, who were not watching TV anymore was caring less about Olympics and they wanted to focus on bringing the younger audience into caring more about their brand. And they also at the same time noticed that the younger audience are on Fortnite and Minecraft and they're playing games that are crossplay.So they were looking for a game developer or game development partnership where they could have their game run on multiple devices at the same time. And a real time game where people can play to have a social experience. And as you know that's like right on our sweet spot. We were able to prove that we have some of the best kind of technology to make that happen. With another Power Rangers game called Power Rangers: Battle for the Grid, I think it's still is the only fighting game in the world where it runs on everywhere, the runs on Xbox, PlayStation, and the Switch. It even ones on a browser through Stadia. And it's a really fast action game and you can play together with anybody on any device, and there's no lag and there's no [inaudible 00:48:45] issues.So they saw that and they were like, "Hey, we want to partner with you guys." I threw them curve ball and said, "We want to partner with you guys, but we also want to add this thing called NFTs. And we think that there's a 100-year-old tradition that's already there with your brand. When people go to the Olympics they still trade the Olympic pins. We want to make the pins into NFTs, also integrate them to the game, so that when people collect these NFT pins, they could use it in the game to give them a boost in the game." To my surprise, even though they are a very conservative organization, we won the RFP, and they wanted to partner with us. And we launched the project and we got a lot of press from that. And that was a really fun project to launch.Chris Erwin:And I just have to ask, this is a minor detail, but this 100-year-old tradition about trading Olympic pins, are these pins like representative? If you're from the United States and you go to the Olympics, you're wearing a US pin, and then the different athletes will trade them amongst themselves. Is that how that works?Taehoon Kim:Well, there's tons of variety of pins created from poster artworks, emblems, mascots, Coca-Cola always creates Olympic pins together. But the tradition got started, I think, in 1932 or something like that, when they had Olympics in Paris, and the officials, for the first time, had badges or pins and they started trading that. But right now there's a really high variety of pins out there.Chris Erwin:Super cool. It sounds like digitizing those pins and converting them into NFTs that can be traded on chain and in an efficient digital manner that seems it's like a perfect application. I had no idea about the underlying tradition behind that, but makes a ton of sense to me.So let's go into rapid fire. Before we do that, I just want to give you some quick kudos. Look, I think we first met two to three months ago over a Zoom call. And so this is literally our second conversation ever. I did research into years story online, but hearing it come to life, there's a few things that really stand out. I think, one, that your willingness to really work hard and also try different things and take bets very early on in your career, but align those bets with things that you are really passionate about.So even if they were risky, you are doing them down these vectors where it was strong, passionate, and meaningful areas to you. And there's almost in a way you were going to will them into existence or make them work. And clearly you took a bet at the intersection of technology and art, which manifested in gaming that has really paid off.Something also stands out is within the category that you've bet on, in contrast to others that would just say, "Hey, I found myself in this unique opportunity. I'm able to open up doors to raise capital, build businesses." And instead of having the goal just be, "I want to make a lot of money," it is. Instead, "I want to bring delight to users. I have a unique expertise of what the gaming ecosystem, where it comes from and where it's going. And I know what users want. And I want to give them delights. And I'm going to enjoy the journey along the way."And I think that's probably something that we didn't get into, but this probably speaks to a reason why you've been able to recruit teams that build alongside you consistently, and investors that want to back you is because you're going to enjoy the journey. And I think when you focus on the end user and the experience and delight, the money is then going to follow versus going about it the other way. So it's clearly worked out incredibly well for you and very excited to see what you continue building next.Taehoon Kim:Thank you.Chris Erwin:Welcome. Let's go to rapid fire. So six questions, the rules are very straightforward. I'm going to ask six questions and the answers can be either one sentence, or maybe just one to two words. Do you understand the rules?Taehoon Kim:Yes.Chris Erwin:All right, here we go. What do you want to do less of in 2022?Taehoon Kim:Less of Zoom meetings, and more of in-person interactions.Chris Erwin:Got it. What one to two things drive your success?Taehoon Kim:I think it's the ability to read the market, ability to raise money, and then having the optimism to try new things and innovate on things that could be deemed risky.Chris Erwin:Got it. What advice do you have for gaming execs going into the second half of this year?Taehoon Kim:The advice would be to focus on making a fun game. There are a lot of game companies who are getting funded going to kind of play to earn or Web3 games, where they're kind of losing that kind of focus. But I think at the end of the day, the game should be fun. And if the games are able to create a community of gamers who really care about the game and their kind of community inside the game, then you can create an economy within the game that's not a bubble, that's sustainable.Chris Erwin:Well said. Any future startup ambitions?Taehoon Kim:I think AR and VR would make a comeback. It's a really difficult business to be in now, but if I kind of look decades into the future, I think that could be something that could be a new space that could be blossoming later on.Chris Erwin:Proudest life moment?Taehoon Kim:I think that would be a tie between when I got married to my wife and also when I had my twin boys in 2011.Chris Erwin:Oh, you're a father of twins. I'm actually a twin myself.Taehoon Kim:Oh, yeah, I have twin boys.Chris Erwin:Oh, that's the best. How old are they?Taehoon Kim:They're both 11.Chris Erwin:Very cool. TK, it's been a delight chatting with you. Thank you for being on The Come Up podcast.Taehoon Kim:Thank you so much. It was definitely a pleasure.Chris Erwin:All right. Quick heads up that our company has a new service offering. We just introduced RockWater Plus, which is for companies who want an ongoing consulting partner at a low monthly retainer, yet, also need a partner who can flex up for bigger projects when they arise. So who is this for? Well, three main stakeholders, one, operators who seek growth and better run operations. Two, investors who need help with custom industry research and diligence. And, three, leadership who wants a bolt-on strategy team and thought partner.So what is included with RockWater Plus? We do weekly calls to review KPIs or any ad hoc operational needs. We create KPI dashboards to do monthly performance tracking. We do ad hoc research ranging from customer surveys to case studies to white space analysis, financial modeling where we can understand your addressable market size, do P&L forecast, ROI analyses, even cash runway projections. We also do monthly trend reports to track new co-launches, M&A activity, partnerships activity in the space. And lastly, we make strategic introductions to new hires, investors for fundraising, and then also potential commercial strategic partnerships. So if any of this sounds appealing or you want to learn more, reach out to us at hello@wearerockwater.com. We can set a call with our leadership.All right. Lastly, we love to hear from our listeners. If you have any feedback on the show or any ideas for guests, shoot us a note at tcupod@wearerockwater.com. All right, that's it everybody. Thanks for listening.The Come Up is written and hosted by me, Chris Erwin, and is a production of RockWater Industries. Please rate and review this show on Apple Podcast. And remember to subscribe wherever you listen to our show. And if you really dig us, feel free to forward The Come Up to a Friend. You can sign up for our company newsletter at wearerockwater.com/newsletter. And you could follow us on Twitter, @tcupod. The Come Up is engineered by Daniel Tureck. Music is by Devon Bryant. Logo and branding is by Kevin Zazzali. And special thanks to Alex Zirin and Eric Kenigsberg from the RockWater team.
Los Miserables Autor: Víctor Hugo Segunda Parte: Cosette Libro quinto A escopetas negras, rehala muda Cap X : De cómo Javert no dio con la presa y se quedó con tres palmos de narices. Los acontecimientos cuyo envés, por así decirlo, hemos presenciado habían sucedido en condiciones sencillísimas. Cuando Jean Valjean, la misma noche del día en que lo detuvo Javert junto al lecho de muerte de Fantine, se escapó de la cárcel municipal de Montreuil-sur-Mer, la policía dio por hecho que el presidiario evadido había ido a París. París es un maelstrom donde todo se pierde, y todo desaparece en ese ombligo del mundo igual que en el ombligo del mar. No hay bosque que oculte a un hombre como ese gentío. Lo saben los fugitivos de cualquier categoría. Van a París como si fueran a que se los tragase la tierra; y que la tierra te trague puede ser una forma de salvación. También la policía lo sabe, y lo que pierde en otros lugares lo busca en París. Buscó allí al ex alcalde de Montreuil-sur-Mer. Llamaron a Javert a París para que colaborase en las pesquisas. Javert, efectivamente, fue de gran ayuda en la captura de Jean Valjean. El celo y la inteligencia de Javert en ocasión tal no le pasaron inadvertidos al señor Chabouillet, secretario de la prefectura de policía a cuyo frente estaba el conde Anglès. El señor Chabouillet, que, por lo demás, había ejercido ya anteriormente de protector de Javert, destinó al inspector de Montreuil-sur-Mer al cuerpo de policía de París. En él Javert resultó, digámoslo así, aunque la palabra parezca inesperada referida a servicios tales, de honorable utilidad. No pensaba ya en Jean Valjean —a esos perros que andan siempre detrás de la presa el lobo de hoy les hace olvidar al lobo de ayer— cuando, en diciembre de 1823, leyó un periódico, él que nunca leía periódicos; pero Javert, hombre monárquico, había tenido interés en enterarse de los detalles de la entrada triunfal del «príncipe generalísimo» en Bayona. Según estaba acabando de leer el artículo que lo interesaba, un nombre, el nombre de Jean Valjean, le llamó la atención en la parte de abajo de una página. El periódico anunciaba que el presidiario Jean Valjean había muerto y publicaba el hecho de forma tan categórica que Javert no lo puso en duda. Se limitó a decir: mucho mejor que un asiento en el registro del penal. Luego tiró el periódico y no volvió a pensar en ello. Poco tiempo después aconteció que la prefectura de Seine-et-Oise envió una nota de la policía a la prefectura de policía de París relacionada con el rapto de una niña que había sucedido, a lo que decían, en circunstancias peculiares, en el municipio de Montfermeil. Un desconocido, decía la nota, había robado una niña de siete u ocho años, cuya madre la había dejado bajo la tutela de un posadero de la zona; la niña respondía al nombre de Cosette y era hija de una prostituta llamada Fantine, que había muerto en un hospital no se sabía ni cuándo ni dónde. Aquella nota la leyó Javert y se quedó pensativo. Le era muy conocido el nombre de Fantine. Recordaba que Jean Valjean le había hecho soltar la carcajada, a él, a Javert, al pedirle un aplazamiento de tres días para ir a buscar a la niña de aquella ramera. Recordó que a Jean Valjean lo habían detenido en París cuando estaba subiendo al coche de Montfermeil. Algunas indicaciones habían incluso destacado, por entonces, que era la segunda vez que subía a aquel coche y que la misma víspera de ese día había realizado una primera incursión por las inmediaciones de ese pueblo, porque no lo habían visto en el pueblo propiamente dicho. ¿Qué tenía que hacer en aquella comarca de Montfermeil? Nadie había sido capaz de intuirlo...
On Wednesday we talked about the “Normal” computer news.But today is not Wednesday. Today is Sunday.Thus we do the only logical thing… we talk about the “Weird” computer news.Alternative Operating Systems. Retro computing. And funky stuff that most people will never hear about… but are mind-melting-ly awesome.Solitaire via GopherThis isn't exactly breaking news — it was made back in April — but it was news to me. Plus… it's so ridiculous and awesome that it deserves to get talked about.Someone built a functional game of Klondike Solitaire… on Gopher. Yeah. That Gopher (the one before HTTP and HTML). Not kidding. Take a peek:Think about that for a minute. Think about the limitations of Gopher. Then let your brain slowly melt.From the genius behind this work of art:“In the 1990's a text based system called “Gopher” competed against the World Wide Web.The web won.However Gopher is still around today and so I decided to make a version of Solitaire that you can play over Gopher!”So grab a Gopher Client, and head to gopher://worldofsolitaire.com/. OpenBSD 7.2 releasedOpenBSD doesn't get enough love. It is a truly impressive operating system. And their glorious leader (Theo de Raadt) just announced the new 7.2 version.And, as is often the case with OpenBSD, the release notes are *ahem* rather extensive.But this little bit certainly jumped out at me:* New/extended platforms:* Added support for Ampere Altra* Added support for Apple M2* Added support for Lenovo ThinkPad x13s and other machines using the Qualcomm Snapdragon 8cx Gen 3 (SC8280XP) SoC.Plus… check out the release artwork!Pumpkin OS gets file browser and resource editorI continue to be excited about the prospect of getting my hands on Pumpkin OS — a system that runs PalmOS applications in a multi-tasking, multi-window environment. Basically a “Desktop PalmOS”. It's nuts.Well the developer recently teased another feature of Pumpkin OS:“I was reminded that every OS should have a "file browser thing" and maybe one resource editor or two, so here is a first try for #PumpkinOS.”Super cool. When I asked the developer when he might make a public release, this was the response:“Soon I hope... there are so many small things to tweak.”Am I excited to try it out? You bet, I am.Zeal 8-Bit OS for a new Z80 computerIn “because you can never have enough operating systems for 46 year old CPU architecture” news… Zeal, a brand new operating system for the Z80, has just been released. From the project's GitHub page:“Zeal 8-bit OS is an operating system written entirely in Z80 assembly for Z80 computers. It has been designed around simplicity and portability. It is inspired by Linux and CP/M. It has the concept of drivers and disks, while being ROM-able.”The “inspired by Linux and CP/M” bit already had my interest. But there's more…“…this project is in fact part of a bigger project called Zeal 8-bit Computer, which, as it name states, consists of an entirely newly designed 8-bit computer. It is based on a Z80 CPU.”Seriously. Check out the “Zeal 8-bit Computer”.Ladybird Web Browser continues improving I'm a big fan of SerenityOS. Love the design. Love the passion of the developers and community behind it. Love the amazing, breakneck speed of their progress.And I'm also a big fan of the web browser project that evolved as an off-shoot of SerenityOS: Ladybird.Obviously a brand new, from scratch web browser has a lot of work ahead of it in trying to render the “modern web” properly. I mean, heck, it takes Firefox roughly 200 Bazillion Gigawhompers of RAM to render a simple blog nowadays.Just the same, Ladybird is making huge strides towards rendering modern (and commonly used) web sites correctly. Here Ladybug is rendering Wikipedia almost perfectly (a few minor little issues):And here is Ladybird's take on GitHub:Not too darned shabby!The number of issues stopping me from being able to use Ladybird full time are dwindling almost by the day. Darned impressive!Hey! You! Are you subscribed to The Lunduke Journal yet? There's so many perks… plus… supporting an ad-free, 100% independent computer nerd publication just feels good. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit lunduke.substack.com/subscribe
Analyzing BSD Kernels for Uninitialized Memory Disclosures Using Binary Ninja, Sharing Dual-Licensed Drivers between Linux and FreeBSD, favorite Things About The OpenBSD Packet Filter Tools, How to trigger services restart after OpenBSD update, Gems from the Man Page Trenches, and more. NOTES This episode of BSDNow is brought to you by Tarsnap (https://www.tarsnap.com/bsdnow) and the BSDNow Patreon (https://www.patreon.com/bsdnow) Headlines Mindshare: Analyzing Bsd Kernels for Uninitialized Memory Disclosures Using Binary Ninja (https://www.zerodayinitiative.com/blog/2022/9/19/mindshare-analyzing-bsd-kernels-with-binary-ninja) Sharing Dual-Licensed Drivers between Linux and FreeBSD (https://freebsdfoundation.org/blog/sharing-dual-licensed-drivers-between-linux-and-freebsd/) News Roundup A Few of My Favorite Things About The OpenBSD Packet Filter Tools (https://nxdomain.no/~peter/better_off_with_pf.html) How to trigger services restart after OpenBSD update (https://dataswamp.org/~solene/2022-09-25-openbsd-reboot-syspatch.html) Gems from the Man Page Trenches (https://www.saminiir.com/gems-from-man-page-trenches/) Beastie Bits The MIPS ThinkPad (https://oldvcr.blogspot.com/2022/09/the-mips-thinkpad-kind-of.html) Nix Gems (https://gitlab.com/DeaDSouL/NixGems) Running PalmOS without PalmOS (https://pmig96.wordpress.com/2022/09/18/running-palmos-without-palmos/) "OpenBSD Mastery: Filesystems" draft done! (https://mwl.io/archives/22303) Tarsnap This weeks episode of BSDNow was sponsored by our friends at Tarsnap, the only secure online backup you can trust your data to. Even paranoids need backups. Feedback/Questions Brad - zfs and databases (https://github.com/BSDNow/bsdnow.tv/blob/master/episodes/477/feedback/Brad%20-%20zfs%20and%20databases.md) Kevin - EMACS (https://github.com/BSDNow/bsdnow.tv/blob/master/episodes/477/feedback/Kevin%20-%20EMACS.md) Michal - virtual OSS (https://github.com/BSDNow/bsdnow.tv/blob/master/episodes/477/feedback/Michal%20-%20virtual%20OSS.md) Send questions, comments, show ideas/topics, or stories you want mentioned on the show to feedback@bsdnow.tv (mailto:feedback@bsdnow.tv) ***
Cortex, Ergo Sum: 'On Intelligence,' by Jeff Hawkins
Lars Magnus Ericsson was working for the Swedish government that made telegraph equipment in the 1870s when he started a little telegraph repair shop in 1976. That was the same year the telephone was invented. After fixing other people's telegraphs and then telephones he started a company making his own telephone equipment. He started making his own equipment and by the 1890s was shipping gear to the UK. As the roaring 20s came, they sold stock to buy other companies and expanded quickly. Early mobile devices used radios to connect mobile phones to wired phone networks and following projects like ALOHANET in the 1970s they expanded to digitize communications, allowing for sending early forms of text messages, the way people might have sent those telegraphs when old Lars was still alive and kicking. At the time, the Swedish state-owned Televerket Radio was dabbling in this space and partnered with Ericsson to take first those messages then as email became a thing, email, to people wirelessly using the 400 to 450 MHz range in Europe and 900 MHz in the US. That standard went to the OSI and became a 1G wireless packet switching network we call Mobitex. Mike Lazaridis was born in Istanbul and moved to Canada in 1966 when he was five, attending the University of Waterloo in 1979. He dropped out of school to take a contract with General Motors to build a networked computer display in 1984. He took out a loan from his parents, got a grant from the Canadian government, and recruited another electrical engineering student, Doug Fregin from the University of Windsor, who designed the first circuit boards. to join him starting a company they called Research in Motion. Mike Barnstijn joined them and they were off to do research. After a few years doing research projects, they managed to build up a dozen employees and a million in revenues. They became the first Mobitex provider in America and by 1991 shipped the first Mobitex device. They brought in James Balsillie as co-CEO, to handle corporate finance and business development in 1992, a partnership between co-CEOs that would prove fruitful for 20 years. Some of those work-for-hire projects they'd done involved reading bar codes so they started with point-of-sale, enabling mobile payments and by 1993 shipped RIMGate, a gateway for Mobitex. Then a Mobitex point-of-sale terminal and finally with the establishment of the PCMCIA standard, a PCMCIP Mobitex modem they called Freedom. Two-way paging had already become a thing and they were ready to venture out of PoS systems. So in 1995, they took a $5 million investment to develop the RIM 900 OEM radio modem. They also developed a pager they called the Inter@ctive Pager 900 that was capable of two-way messaging the next year. Then they went public on the Toronto Stock Exchange in 1997. The next year, they sold a licensing deal to IBM for the 900 for $10M dollars. That IBM mark of approval is always a sign that a company is ready to play in an enterprise market. And enterprises increasingly wanted to keep executives just a quick two-way page away. But everyone knew there was a technology convergence on the way. They worked with Ericsson to further the technology and over the next few years competed with SkyTel in the interactive pager market. Enter The Blackberry They knew there was something new coming. Just as the founders know something is coming in Quantum Computing and run a fund for that now. They hired a marketing firm called Lexicon Branding to come up with a name and after they saw the keys on the now-iconic keyboard, the marketing firm suggested BlackBerry. They'd done the research and development and they thought they had a product that was special. So they released the first BlackBerry 850 in Munich in 1999. But those were still using radio networks and more specifically the DataTAC network. The age of mobility was imminent, although we didn't call it that yet. Handspring and Palm each went public in 2000. In 2000, Research In Motion brought its first cellular phone product in the BlackBerry 957, with push email and internet capability. But then came the dot com bubble. Some thought the Internet might have been a fad and in fact might disappear. But instead the world was actually ready for that mobile convergence. Part of that was developing a great operating system for the time when they released the BlackBerry OS the year before. And in 2000 the BlackBerry was named Product of the Year by InfoWorld. The new devices took the market by storm and shattered the previous personal information manager market, with shares of that Palm company dropping by over 90% and Palm OS being setup as it's own corporation within a couple of years. People were increasingly glued to their email. While the BlackBerry could do web browsing and faxing over the internet, it was really the integrated email access, phone, and text messaging platform that companies like General Magic had been working on as far back as the early 1990s. The Rise of the BlackBerry The BlackBerry was finally the breakthrough mobile product everyone had been expecting and waiting for. Enterprise-level security, integration with business email like Microsoft's Exchange Server, a QWERTY keyboard that most had grown accustomed to, the option to use a stylus, and a simple menu made the product an instant smash success. And by instant we mean after five years of research and development and a massive financial investment. The Palm owned the PDA market. But the VII cost $599 and the BlackBerry cost $399 at the time (which was far less than the $675 Inter@ctive Pager had cost in the 1990s). The Palm also let us know when we had new messages using the emerging concept of push notifications. 2000 had seen the second version of the BlackBerry OS and their AOL Mobile Communicator had helped them spread the message that the wealthy could have access to their data any time. But by 2001 other carriers were signing on to support devices and BlackBerry was selling bigger and bigger contracts. 5,000 devices, 50,000 devices, 100,000 devices. And a company called Kasten Chase stepped in to develop a secure wireless interface to the Defense Messaging System in the US, which opened up another potential two million people in the defense industry They expanded the service to cover more and more geographies in 2001 and revenues doubled, jumping to 164,000 subscribers by the end of the year. That's when they added wireless downloads so could access all those MIME attachments in email and display them. Finally, reading PDFs on a phone with the help of GoAmerica Communications! And somehow they won a patent for the idea that a single email address could be used on both a mobile device and a desktop. I guess the patent office didn't understand why IMAP was invented by Mark Crispin at Stanford in the 80s, or why Exchange allowed multiple devices access to the same mailbox. They kept inking contracts with other companies. AT&T added the BlackBerry in 2002 in the era of GSM. The 5810 was the first truly convergent BlackBerry that offered email and a phone in one device with seamless SMS communications. It shipped in the US and the 5820 in Europe and Cingular Wireless jumped on board in the US and Deutsche Telekom in Germany, as well as Vivendi in France, Telecom Italia in Italy, etc. The devices had inched back up to around $500 with service fees ranging from $40 to $100 plus pretty limited data plans. The Tree came out that year but while it was cool and provided a familiar interface to the legions of Palm users, it was clunky and had less options for securing communications. The NSA signed on and by the end of the year they were a truly global operation, raking in revenues of nearly $300 million. The Buying Torndado They added web-based application in 2003, as well as network printing. They moved to a Java-based interface and added the 6500 series, adding a walkie-talkie function. But that 6200 series at around $200 turned out to be huge. This is when they went into that thing a lot of companies do - they started suing companies like Good and Handspring for infringing on patents they probably never should have been awarded. They eventually lost the cases and paid out tens of millions of dollars in damages. More importantly they took their eyes off innovating, a common mistake in the history of computing companies. Yet there were innovations. They released Blackberry Enterprise Server in 2004 then bolted on connectors to Exchange, Lotus Domino, and allowed for interfacing with XML-based APIs in popular enterprise toolchains of the day. They also later added support for GroupWise. That was one of the last solutions that worked with symmetric key cryptography I can remember using and initially required the devices be cradled to get the necessary keys to secure communications, which then worked over Triple-DES, common at the time. One thing we never liked was that messages did end up living at Research in Motion, even if encrypted at the time. This is one aspect that future types of push communications would resolve. And Microsoft Exchange's ActiveSync. By 2005 there were CVEs filed for BlackBerry Enterprise Server, racking up 17 in the six years that product shipped up to 5.0 in 2010 before becoming BES 10 and much later Blackberry Enterprise Mobility Management, a cross-platform mobile device management solution. Those BES 4 and 5 support contracts, or T-Support, could cost hundreds of dollars per incident. Microsoft had Windows Mobile clients out that integrated pretty seamlessly with Exchange. But people loved their Blackberries. Other device manufacturers experimented with different modes of interactivity. Microsoft made APIs for pens and keyboards that flipped open. BlackBerry added a trackball in 2006, that was always kind of clunky. Nokia, Ericsson, Motorola, and others were experimenting with new ways to navigate devices, but people were used to menus and even styluses. And they seemed to prefer a look and feel that seemed like what they used for the menuing control systems on HVAC controls, video games, and even the iPod. The Eye Of The Storm A new paradigm was on the way. Apple's iPhone was released in 2007 and Google's Android OS in 2008. By then the BlackBerry Pearl was shipping and it was clear which devices were better. No one saw the two biggest threats coming. Apple was a consumer company. They were slow to add ActiveSync policies, which many thought would be the corporate answer to mobile management as group policies in Active Directory had become for desktops. Apple and Google were slow to take the market, as BlackBerry continued to dominate the smartphone industry well into 2010, especially once then-president Barack Obama strong-armed the NSA into allowing him to use a special version of the BlackBerry 8830 World Edition for official communiques. Other world leaders followed suit, as did the leaders of global companies that had previously been luddites when it came to constantly being online. Even Eric Schmidt, then chairman of google loved his Crackberry in 2013, 5 years after the arrival of Android. Looking back, we can see a steady rise in iPhone sales up to the iPhone 4, released in 2010. Many still said they loved the keyboard on their BlackBerries. Organizations had built BES into their networks and had policies dating back to NIST STIGs. Research in Motion owned the enterprise and held over half the US market and a fifth of the global market. That peaked in 2011. BlackBerry put mobility on the map. But companies like AirWatch, founded in 2003 and MobileIron, founded in 2007, had risen to take a cross-platform approach to the device management aspect of mobile devices. We call them Unified Endpoint Protection products today and companies could suddenly support BlackBerry, Windows Mobile, and iPhones from a single console. Over 50 million Blackberries were being sold a year and the stock was soaring at over $230 a share. Today, they hold no market share and their stock performance shows it. Even though they've pivoted to more of a device management company, given their decades of experience working with some of the biggest and most secure companies and governments in the world. The Fall Of The BlackBerry The iPhone was beautiful. It had amazing graphics and a full touch screen. It was the very symbol of innovation. The rising tide of the App Store also made it a developers playground (no pun intended). It was more expensive than the Blackberry, but while they didn't cater to the enterprise, they wedged their way in there with first executives and then anyone. Initially because of ActiveSync, which had come along in 1996 mostly to support Windows Mobile, but by Exchange Server 2003 SP 2 could do almost anything Outlook could do - provided software developers like Apple could make the clients work. So by 2011, Exchange clients could automatically locate a server based on an email address (or more to the point based on DNS records for the domain) and work just as webmail, which was open in almost every IIS implementation that worked with Exchange. And Office365 was released in 2011, paving the way to move from on-prem Exchange to what we now call “the cloud.” And Google Mail had been around for 7 years by then and people were putting it on the BlackBerry as well, blending home and office accounts on the same devices at times. In fact, Google licensed Exchange ActiveSync, or EAS in 2009 so support for Gmail was showing up on a variety of devices. BlackBerry had everything companies wanted. But people slowly moved to that new iPhone. Or Androids when decent models of phones started shipping with the OS on them. BlackBerry stuck by that keyboard, even though it was clear that people wanted full touchscreens. The BlackBerry Bold came out in 2009. BlackBerry had not just doubled down with the keyboard instead of full touchscreen, but they tripled down on it. They had released the Storm in 2008 and then the Storm in 2009 but they just had a different kind of customer. Albeit one that was slowly starting to retire. This is the hard thing about being in the buying tornado. We're so busy transacting that we can't think ahead to staying in the eye that we don't see how the world is changing outside of it. As we saw with companies like Amdahl and Control Data, when we only focus on big customers and ignore the mass market we leave room for entrants in our industries who have more mass appeal. Since the rise of the independent software market following the IBM anti-trust cases, app developers have been a bellwether of successful platforms. And the iPhone revenue split was appealing to say the least. Sales fell off fast. By 2012, the BlackBerry represented less than 6 percent of smartphones sold and by the start of 2013 that number dropped in half, falling to less than 1 percent in 2014. That's when the White House tested replacements for the Blackberry. There was a small bump in sales when they finally released a product that had competitive specs to the iPhone, but it was shortly lived. The Crackberry craze was officially over. BlackBerry shot into the mainstream and brought the smartphone with them. They made the devices secure and work seamlessly in corporate environments and for those who could pay money to run BES or BIS. They proved the market and then got stuck in the Innovator's Dilemna. They became all about features that big customers wanted and needed. And so they missed the personal part of personal computing. Apple, as they did with the PC and then graphical user interfaces saw a successful technology and made people salivate over it. They saw how Windows had built a better sandbox for developers and built the best app delivery mechanism the world has seen to date. Google followed suit and managed to take a much larger piece of the market with more competitive pricing. There is so much we didn't discuss, like the short-lived Playbook tablet from BlackBerry. Or the Priv. Because for the most part, they a device management solution today. The founders are long gone, investing in the next wave of technology: Quantum Computing. The new face of BlackBerry is chasing device management, following adjacencies into security and dabbling in IoT for healthcare and finance. Big ticket types of buys that include red teaming to automotive management to XDR. Maybe their future is in the convergence of post-quantum security, or maybe we'll see their $5.5B market cap get tasty enough for one of those billionaires who really, really, really wants their chicklet keyboard back. Who knows but part of the fun of this is it's a living history.
The Lunduke Journal Podcast - April 6, 2022 Microsoft releases Windows 3.1 as Open Source https://lunduke.substack.com/p/microsoft-releases-windows-3-1-as-open-source DESQview/X : The forgotten mid-1990s OS from the future https://lunduke.substack.com/p/desqviewx-the-forgotten-mid-1990s A brand-spanking-new Windows 3.1 mouse driver. Seriously. https://lunduke.substack.com/p/a-brand-spanking-new-windows-31-mouse Wordle ported to Windows 3.1, PalmOS, DOS, Linux Terminal... and much more. https://lunduke.substack.com/p/wordle-ported-to-windows-31-palmos Lunduke Journal Events for April - BBS Game Tournament, Linux Sucks, Hangout https://lunduke.substack.com/p/lunduke-journal-events-for-april The Lunduke Journal Community: https://lunduke.locals.com/ This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit lunduke.substack.com/subscribe
Serious Sam is a video game series created and primarily developed by Croteam. It consists predominantly of first-person shooters. The series follows the advances of mercenary Sam "Serious" Stone against Mental, an extraterrestrial overlord who attempts to destroy humanity at various points in time. The first game, Serious Sam: The First Encounter, was released for Microsoft Windows in March 2001. Several spin-offs were developed by other developers, such as a Palm OS conversion of The First Encounter by InterActive Vision, Serious Sam: Next Encounter (on GameCube and PlayStation 2) by Climax Solent, and Serious Sam Advance (on Game Boy Advance) by Climax London. All three were published by Global Star Software. ****************************************************************************************** Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ****************************************************************************************** Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades ***************************************************************************************** ****** THE RETRO RENEGADES ARE ****** Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod Twitch: https://twitch.tv/Graphic_God SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ****** FOLLOW OUR FELLOW #GAMERS UNITED GUILD FRIENDS! ************************** The ORIGINAL Next Level Gaming https://www.youtube.com/c/TheORIGINAL... TXR (The Xbox Roundtable) Podcast https://www.youtube.com/channel/UC7S-... 4 Guys With Quarters https://www.youtube.com/user/4GuysWit... http://bitly.ws/e2hW Open Every Box Pete https://www.youtube.com/c/OEBPete http://bitly.ws/e2ia Cerebral Paul | Living Differently https://www.youtube.com/c/CerebralPaul https://twitter.com/CerebralPaul1 The Multiverse Show https://www.youtube.com/c/MultiverseShow http://bitly.ws/e2ip GoGameGo https://www.youtube.com/c/gogamego http://bitly.ws/e2ir Bacon Ice Cream Productions https://www.youtube.com/user/BaconIce... http://bitly.ws/e2iv BG4G https://www.bg4ghub.com/ http://bitly.ws/e2iz The Flamish Experience https://www.youtube.com/user/dutchyga... http://bitly.ws/e2iB 108 Dragons TV https://www.youtube.com/c/108DRAGONSTV http://bitly.ws/e2iC Geeks with Cash https://www.youtube.com/channel/UC7F2... http://bitly.ws/e2iH Papa Pete https://www.youtube.com/user/Skates0008 http://bitly.ws/e2iM PK ENTERTAINMENT https://www.youtube.com/c/PKEntertainmentlive https://twitter.com/PKXLIVE DJC GAME STUDIOS https://www.youtube.com/DJCGAMESTUDIOS ICONIC VIDEO GAMES PODCAST https://www.youtube.com/user/Axle1324 ------------------------------------------------------------------------------------------------------------- Music by: Judzilla Music Title: Sounds of the room Title: Closer To The Stars Find this and more at: https://www.youtube.com/channel/UCKlI... License: Creative Commons Attribution license (reuse allowed) --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
Link mua sách Nỗi buồn chiến tranh: https://shorten.asia/CDSxgke9 Không thể phủ nhận sức ảnh hưởng của Nỗi buồn chiến tranh. Dẫu không được đưa vào giảng dạy trong chương trình phổ thông như một văn bản chiến tranh chính thống, tác phẩm đầu tay của Bảo Ninh vẫn được coi như khuôn vàng thước ngọc của dòng tiểu thuyết phản chiến và sang chấn với lối viết dòng ý thức mới mẻ. Quan trọng hơn, với việc bản dịch tiếng Anh The Sorrow of War ra mắt rất sớm vào năm 1993, trong khi văn bản gốc ra đời năm 1990 và sau đó bị cấm in trong nhiều năm liền, Nỗi buồn chiến tranh vẫn luôn được biết đến như một đại diện tiêu biểu và tài năng của văn chương Việt Nam. Dẫu vậy, phiên bản tiếng Anh của Palmos đã bóp méo hoàn toàn bản gốc và vì vậy trở thành một bản dịch tước quyền hay một bản dịch thực dân. Trong Radio ngày hôm nay, xin mời các bạn lắng nghe tiểu luận "Nỗi buồn Bảo Ninh" của Hà Trang bàn về câu chuyện dịch thuật xoay quanh Nỗi buồn chiến tranh, đăng trên Zzz Review số 2021. Vì lý do ngắn gọn, Trạm Radio lược bỏ phần văn bản tiếng Anh trong những đoạn đối chiếu hai phiên bản. Toàn văn bài nghiên cứu tại đây: https://zzzreview.com/2021/11/30/noi-buon-bao-ninh/ #TrạmRadio #RadioVănHọc #VănhọcvớiNhàtrường __________ Để cam kết với bạn nghe đài dự án Trạm Radio sẽ chạy đường dài, chúng tôi cần sự ủng hộ của quý bạn để duy trì những dịch vụ phải trả phí. Mọi tấm lòng đều vô cùng trân quý đối với ban biên tập, và tạo động lực cho chúng tôi tiếp tục sản xuất và trau chuốt nội dung hấp dẫn hơn nữa. Mọi đóng góp cho Trạm Radio xin gửi về: Nguyen Ha Trang STK 19034705725015 Ngân hàng Techcombank. Chi nhánh Hà Nội.
All right. Hello, everyone, and welcome to today's Call. Different change of pace for today, as opposed to talking about our normal health topics or systems of the body or reproductive health, the nerve regeneration. Today, I get to share with you the story of holistic health educators, where we came from and where we're at now, and why we want your help moving forward, the different capacities that you can be involved in with our organization. So today's actually going to involve a lot of pictures. So if you're listening to this, always feel free to go back and watch the live replay if you want to watch the pictures. Otherwise, I'll be talking through the whole thing. I'm going to go ahead and start sharing my screen. And this is divided up into three parts of where we came from and Karen's story and then where we're at right now and where we're headed, just so you know. So this should be a really fun time. So this is our current motto, educating and empowering parents, as well as educating, empowering leaders around the world. We do have students in these countries throughout the world. It's been so fun being able to hear from their areas of where they live, what they've done to heal. But also, I think sometimes we get this attitude to an America that like we're the only country struggling with these issues. But that's not true at all. Like this is a a lot of the issues we're dealing with in this country we are experiencing around the world. In fact, there are higher levels of diabetes in Asia and India than there is here in America, as well as varying levels of heart disease and lung disease throughout the world. So these issues are so relevant to all these different countries. America is not the only one who's struggling with some exercise or nutrition. We've just developed really fast as a society, kind of outpaced ourselves when it came to adapting our physical health to our new it built environment. And so that's why it's such a relevant global conversation to be happening. And we're really grateful to be online now. But I'm going to go way back to the start in 2008 in rural Wisconsin, when Karen got so annoyed with having to buy organic groceries for her family that she just opened up her own grocery store because that was more cost effective. She first start getting into holistic health. I'm going to switch to this picture of her and our family. She first started getting a holistic health because she was pregnant with my oldest sister and she didn't want to have seizures during her pregnancy. She had epilepsy growing up. And so she is nutrition to essentially resolve her epilepsy. And then as soon as you get into holistic health and you're like, wow, you can reverse diseases with her lifestyle, you just start getting more and more into it. So she started, you know, bringing in homoeopathy and herbs and chiropractor's into our our family's culture. And eventually we were ordering all of our food from us, from a big Cissoko truck. So my truck would back up into our huge driveway and deliver all our groceries for two weeks, because otherwise we were paying eight hundred bucks a week to feed our family at the local, you know, small organic shops. And so then we just started getting our neighbors on board. You know, starting a co-op is we want to order through us. And that eventually led to a grocery store. And then from there, parents like, hey, this is awesome. We have this property, we can start teaching health classes. So she started teaching health classes and then we started renting out larger facilities at hotels and conference rooms and expo centers and started hosting these educational events. So I'm going to show those pictures here. These are at various centers that we've owned, various centers that we've spoken at. And Karen's passion became teaching other people about holistic health care, about how they can take control of their bodies. She knows how to write very enticing descriptions of her, what she'll be talking about in that hour. And so at Expo's, she would just pack the room. There'd be like standing room only because she feel like you can reverse disease from home and you can, you know, live with energy and never be sick again. And that was her goal, is just to empower people with knowledge about how their body works so that they could take this knowledge home and help them self for the rest of their life. So one of her mottos is change the context of the human cell and you change the course of the human body. And I'm positive any of you who have ever heard her speak have gotten the essence of her passion for helping understand how your cells work. Your cells are like little versions of yourself with their own little respiratory tract and then fed system, a digestive track in little skeletal system. She really wants you connecting to your cells because she's seen how that has changed the life and course outcomes of hundreds and hundreds and hundreds of people that have come in and heard her speak. Even one time she'll get an email years down the road. And so that was that's where her passion I was in education. And so these are just various like physical locations we had. And then we moved out to Utah, opened up a location out there and kept teaching classes. One thing she did for a while in Wisconsin was a tasting safari. So she really wanted she noticed that kids sometimes hadn't even tried healthy foods before. And so she's like, well, we should their parents don't even know what these kids look like. They've never even had to call Rabie. How can they say they don't like vegetables of them? I don't know why colorable was the first thing that came to mind, because it's kind of out there. But she wanted kids to. Try different health foods, so one thing she did was a tasting safari where we would go into like schools, like the the big auditoriums and elementary schools or at expo centers and have a tasting spa where kids would get this passport to help and try over a hundred different foods. Now, if those of you who are concerned about allergies are like your blood pressure's through the roof right now, I totally understand that they had a sign they had to come into school that day with a list of what all their potential allergens were, but allow this kid to never even try these vegetables before. And basic fruits and nuts and seeds. And they tried homicides and and nuts, seed butters and all that. And so it was just a fun experience. Karen has a lot of vision. So one thing I've been trying to do is just like keep us focused. But this is one of the really fun side things that we did while we were in Wisconsin. So then we for those of you who have attended retreats, retreats are also another really uplifting, fulfilling environment where women would get together and practice yoga or learn how to cook healthy together or share stories with each other. So those are also really special experiences, if you ever want to join us. But there came a point where you can only do so much in person. And so when twenty seventeen came around, that's when Karen's like, listen, we got to go online. And I actually after the twenty twelve, I wasn't involved in my family's business for a while because I was off going to college and starting my own entrepreneurial stuff with my friends and traveling. And I took like an eight year break from working with my mom, actually. And so twenty seventeen runs around. She starts putting the programs online. And the goal of that was to make it more accessible for people around the world so that other people could access this information and these programs. So I came in in twenty nineteen and we just had here. And the first program we worked on besides the TNC was the human body master guide. So around twenty seventeen, we closed the Wisconsin locations, close the Utah locations, except for one educational center in southern Utah. And then we started the Human Body Master Guide, which is like an online encyclopedia of all these different health techniques. So one thing Karen noticed is like you have people who are experts in all these different topics, like central oils and Chinese medicine, pharmaceuticals, chiropractic care, herbs, planthopper therapy, neurotransmitter bouncing myofascial release, massage therapy, nutrition, naturopathic doctors, autoimmune specialists, endocrinology, functional movement, all this emotional release, biofeedback, infectious diseases. And it all matters. It all matters. And they all had solutions to everything. They were like licet. There's an essential oil for that. Or they'd be like, listen, there is a chiropractic adjustment for that, or like, listen, it's all your emotions. So she was like, hmm, we should like really compile this information in one place. So originally she wrote this book called The A-Z Healing Guide, and then that was transformed into the online version of the human body master guide Zakarian. I started road tripping in 2019. That's when I came on board. I came home from living in Taiwan. She's like, hey, I mean, do you want a job because this company would be interested in hiring you? And I was like, wow, I never, ever thought about coming back and working with you. But this would be an amazing opportunity. So, you know, I was passionate about this topic. I was currently working in public, getting my degrees in public health and everything. So I was like, let's do it. So, Karen, I start road tripping around and doing these interviews with different specialists around America. And I say, America, this was like three states. So we were not going coast to coast. We'd love to go coast to coast Wednesday, but we kept it in like Utah in the vicinity for the time being. And the point of this is we just want to capture their stories and their healing techniques. We're like, oh, it's incredible how much like no ego exists among the people who are wanting to educate you in these programs. Like no one's here to sell their product. No one's here to impress you with their big words. They just want you to know what your options are when it comes to treating conditions like in the top right, we have an infectious disease specialist, Ryan Brinkerhoff. Well, those of you who have heard Ryan speak live with us, I'm sure you can relate. He is so down to earth and just wants you to know information. And so we'll be like, what do you do for reoccurring UTIs? And he's like, oh, a simple three step process for reoccurring UTII. You know, he'll talk about women who come in from around the country just to come see him because they've had 17 UTIs and can never get rid of it. He does like a couple ozone implants, hyperbaric chamber and a few erbe, an herbal combination. And then, boom, they're UTIs are gone forever after that. And so I'm just really cool to hear what these solutions are so that you know, what your options are. That's the goal is just like everyone's going to need something different. So at least you can hear what your options are. So that's even by master God. Let's see if this plays are not just what everyone we made the four hour drive successfully. Look, the big little town of Moab, Utah. We're almost. We're coming for you, Dr. Drew. There you are, worth nine and a half hours anyway. So we just started traveling around and filming with these different people, and it was really fun. And I want to show you two minutes of this clip. This was our first commercial we ever made for holistic art educators, for the human body master guide. Those of you who know me know I have like a secret love of dressing up and and acting. And I've actually been collecting dress-Up clothes since I was like probably 12, because my dream is to have this huge dressup closet for my future kids one day, which is like dresses and things from around the world. So I got to play dress up for this. And this is just the first two minutes of our very first commercial ever for the human body. That's your guide. Oh, one minute. Do you ever have health concerns or questions and you've considered feeling naturally, but you don't always know what to trust? Have you found yourself pain and pain and pain just wanting to feel happy in your own skin or help a family member? How about when the doctor tells you the test results came back normal? But you know something's not right or you've been given a diagnosis and you feel there's something more you can do about it. The problem is the health information that's free. You're not always sure you can trust me with specialist after specialist adds up. And a lot of times people don't know what all their options are. That's why we created the human body master course so we could bring the best solutions from multiple types of healing into one place. It's like hearing from all these different professionals in the same room talking about your health condition. These practitioners and experts have been working with people like you for decades, and no one is selling a product from learning about your body to addressing topics like digestive issues, depression, acting. And over two hundred and twenty five other health concerns. You can find answers immediately. My name is Karen. And having been in the health industry for 30 years now. I feel pretty darn confident there is an answer for everything, but I have not always felt that way. Having seizures when I was young, raising children without this information while they had asthma, severe stomach pains, ear infections, even mosquito bites, and not knowing how to ease their pain. Having one of our children so sick, she could not walk from the bedroom to the kitchen. Having spent tens of thousands of dollars visiting doctors all around our country and outside of our country, helplessly looking for answers, I had no know the pain of not having the answers we you are looking for. That is what motivated me to put together the human body master course for you, for my children and my grandchildren, so that they can, with a click of a button, enter the system and find the answers that doctors and professionals around the world offer to over two hundred and twenty five and growing health issues. It is wonderful to know there are answers to your health concerns all around you. You just don't know them yet. Please enjoy meeting with my dear friends. Health care practitioners, naturopath, chiropractics, gemologist herbalists, those 11 made and created essential oils. If you were going to love learning from them and these people are real, tangible people. They are working with clients every single day. They have brought hope to hundreds of thousands of people. And combined, we are excited to not only bring you help, but to help you understand how the human body works so that you can take control and you can master your body. The program contains three. OK, so that is the human body master guide. And you can tell. Karen has a lot of passion about this because she did go through an experience right around when we moved to southern Utah is when my little sister Lily developed a very severe, undiagnosed medical condition. And Karen spent the next four years taking a huge step back from work, trying to help figure out what's wrong with her and any of you who have dealt with a child with chronic disease. Can empathize with that whole process of not feeling like you can move forward with your life until the life of your child has some resolution. And so anyways, so that's was another fire. That was another log on the fire of her passion to organize something like this. And so that's where the human body master came from, in case any of you have access to this guidebook. I want you to know, this is a vision of the human body master guide. We're still adding to it. And we would love to hear from you. Like, if you are a specialist in something and you know what herbs help someone or what techniques help someone or what what process to help someone overcome from inflammation or fibromyalgia or their unique condition, like please collaborate with us, because the goal is to create this online encyclopedia for professionals and moms and people with the human body so that we can hear what other people have done successfully. And if you are a practicing professional, even better. But we want to hear people's personal experiences as well. So that's what I'm saying is please reach out to us if you feel like you have something to contribute to this. And this also is just a growing online encyclopedia that's super cool to be a part of. So thanks for letting me share with you about that. So that's where the human body master guide came from. So I'm just going to quickly touch on a couple of our programs and then wrap up with my my biggest passion related to this. So we just kept developing after that point. Our teens did. Graduates wanted to know where to start with their client. So we created the ten step program. This 10 step program goes over like water and movement and nutrition, digestive health. Breno breathing sounds. You know, it's not just the emotional health and detoxification. And of course, we encourage them approaches and whatever order you think is best for your clients and to be intuitive with how you work with them. But these are amazing foundations of holistic health care. And these ones were filmed in like a little bit more of a casual style, like here's a bag behind the scenes before one of the videos started. They can have their own video cards, fat, protein. Right. I think that's what we love in the protein and I ice. Anyway, I'm just being silly right now. But we had a blast, if you can tell, filming that series together, the 10 step program. And so the point of this program, too, is also just to deliver relevant information in a concise manner is like a a couple of second clip, I think. OK. Welcome to the second, where are you going to? I was going to introduce you because you're going to hold me not I'm not entitled to neurolinguistic programing, but I might not like this programing expert, but I am a lot like Jenny where we like see Random House conferences and we just like sign up for because we're so curious. So like I'll call Jenny sometimes. She's like, I'm in California. I'm like, what are you doing there? They're like, oh, it's a conference about how to reverse cancer, reducing nutrition. I'm like, OK, that's cool to have a good weekend. I got to talk to you. Oh, sorry. I skipped out of that. But anyway, these videos we just go through like our favorite research on each of these subject matters and talk about what we've learned about them, what we've learned about detoxification and and the order of detoxing and brain health and neurolinguistic programing. And Caren and Jenny have so much to say about digestive health and nutritional health in that section. They're both very, very passionate about nutrition. And so the point of this is for it to be like, you know, after class, when like the when the when the professor is given this like long hour long lecture, and then and then you show up to class and you ask your friend, like, hey, what did you cover today? And they're like, OK, I'll show you. And they take you up the whiteboard and give you like the brief, like summarize like layperson description. That's what these videos are meant to be. It's like after all the scientific stuff's been combed through, we're like, OK, cool. Here's like our biggest takeaways from this information. And so it is definitely a little bit more casual than some of our other lecture material here at Holistic Health Educators. But that ends up being something that helps people find how it's relatable to them. So that's a ten step program. And then people use that tends to program and build upon that to get their holistic health coach certification. So this is where you take that knowledge of holistic health and then you add on to it your like coaching techniques, understanding of how our mindset affects our behaviors, and understanding core identity and core belief systems and limiting belief system. So many people are so angry with themselves. Oh, I should have included a video from Terry and maybe I can still pull it up at the end. But she has this awesome clip where she. So this is Coach Terry Garrison. She has this awesome, awesome clip on addressing mindset, emotions and self talk with clients. Actually, if you register to download our curriculum, you'll automatically get sent her email with that video in it, because that's one of the best videos I've ever seen from a coach where she's talking about how I like. We tend to talk to ourselves. Our inner psyche is like this basketball coach is just like always yelling at ourselves, like you need to do better. Like, come on, you're better than this one. You got to stick to your goals. And like we just kind of like had this like negative energy towards our own minds. Sometimes instead of approaching ourselves with like compassion or understanding or or like productive talking or self talk is so much more than just like waking up and looking in the mirror and being like, awesome. It's about how do you talk yourself through your failures and your low moments and your high moments like self dialog is happening 24/7 in our brains. So from a coaching standpoint, if you can influence the way someone talks to themself, everything else in their life will change. So I'm just saying that because like way before trying to set goals with someone, I mean, you can set goals if you want. But what I've noticed, just being coached coaching is the biggest investment I've ever made in myself besides my education. Like I really don't a lot of money into that because I wanted to know these things that they had to teach about mindset and health. And what I've realized is like you can set all the goals you want in the world and set up accountability, like I'm going to get up and make my bed and I'm going to get up and I'm going to eat healthy and I'm going to start exercising five times a week, even though I'm exercising like one or zero times a week. Right now, you can have all these goals and accountability, but if you haven't addressed the core belief systems, it's going to be an uphill battle that whole time. If you can go to their core belief systems about themselves, about whether or not they're worth spending time on their health, about whether or not they feel like they're someone who sticks to things and they're capable or they're not. Whether or not they subconsciously fear judgment from other people for wanting to change, whether or not, like, whatever their subconscious deep down restrictions are, if you can address that boom behavior, change after that is secondary because, you know, it changes their internal core belief system and their behavior will now manifest it. There's this one quote in a book called As a Man Thinketh and I love the section. He says, you know, we think that our thoughts are private. What they're actually not. Our thoughts are manifested by so many things in our life around us. You can tell what someone's thinking about all day long or what or how they think by by what's being manifested in their life. And I thought that was so profound. So anyway, we talk a lot about mindset in the health coach program. So that's like a huge catch up to where we are today and our top programs. Now, the part about where we're going, oh, you already know, we offer like we do like live zoom calls and in-person sessions. And those are super fun. But the part about where we're going, this is the part we're up to this point. It's been like I've been like, yeah, mom, I'll help you make the programs. I think it's super meaningful. I think it's super cool. And I always thought it was awesome. And I wanted to help my mom with her business. But there was a tipping point where this. Became extremely personal to me, and it was after. I'm so this is what I'm saying, OK. I had the opportunity to attend standard education at two phenomenal universities, BYU, a phenomenal school at Johns Hopkins University, phenomenal school, both studying public health because I knew I wanted to do public health. From the time I even heard the word public health was I grew I've been doing since I was four. OK, like my mom's been hosting Disease Prevention Summit since I was like six years old. So anyway, so I knew I wanted to be in public health. And so I was like so excited to get to school and learn how to do public health even more and learn how to like go into pop. You know, I thought I was going to be a lot like how my mom was doing it. Will you go out into the community and you teach people how to reverse disease and you teach them how to feel empowered and teach them how their body works and teach them how foods affect their energy levels and their fertility and all these other things. And so I started going through school and like I was like, wow, this like really good information. I was like, well, where's like the practical health information? You know, it's like this is like great information about systems and program planning and program evaluation and stuff. But I was like, where's the where's the meat of like how to reverse disease and. It just became more and more apparent to me that the need for our country to like approach health from a more preventative and holistic standpoint comes way before just our practice of medicine. It starts at education because. There, in my limited experience, was just not enough practical information being taught in these schools, and it only makes me emotional because I am really passionate about holistic health and empowering people. And it was really heartbreaking to see. Just the absence of that information being taught in these settings, so it would be great to just keep moving forward and integrate these two. So that's where I got super excited. Here's my like, thoughtful picture of photo looking off into the deep valley. But health care reform must involve health care, education reform, because we can't have all these graduating health care professionals who aren't being taught like the basics of human health, of preventative medicine, of of nutrition and health, education. And so that's where it got really personal for me is like I always want to do health care reform. And I never thought that that would mean health care, education reform. But I am so happy to be here in this spot right now and be able to work in between these two worlds, bring them together. So anyway, so that's a little bit about about my story. So where are we going? This is the part that we're so excited about. We have this awesome platform where we host these courses and we are slowly adjusting to this university style layout where you have your core courses and then your electives. So these core Clore courses are things like the ten step program, holistic health coaching techniques and best practices, nutrition, digestive health and healing protocols. In the TNC program, you have one hundred and twenty modalities of healing from around the world TNC special topics, practical applications and human anatomy and physiology. And then you have elective courses. So for those of you who are your students, you're like, I don't see this in my library. These are what we're launching this fall. So about half of these are already filmed. Some of them are already filmed and edited. And we just need to press the publish button, other ones that are still being uploaded and formatted properly. But you'll have electives where you can specialize. So like how do you read your bloodwork better than your doctor? Prenatal and postnatal health care, the empowerment of sound courses and communication skills, trauma responses, relationships and emotional wellness. Then we have like some spyglasses like resin art therapy and different forms of of therapies. Actually, that will just be specialty forces, cooking classes. These are examples. Yoga for pregnant mothers. Crystal cat body flow is a super fun course. But we have people who are organizing courses for us on infectious diseases, Lyme disease, and, you know, underlying I should have included that this is going to be a very popular course. Our course on detoxing how to detox from mold toxicity, Lyme disease and Epstein Barr virus and parasites. And so addressing underlying infections is going to be a specialty. Course will have one on diabetes. We have some people who are wanting to collaborate to create one on self-reliance and gardening and emergency preparedness. So this is where I am recruiting you guys, because we are really happy to provide the core courses about digestive health and nutrition , healing protocols, human anatomy and physiology. And of course, you're always welcome to jump in on some of those two of you like. But these elective courses are also we're so excited about because, you know, you'll be able to learn from different professionals who already specialize in these different topics, from infectious diseases to mother preamps, post-natal health care and all of that. So we're super excited about that. And we're on the path towards just eventually becoming an accredited independent school. We have where we are looking at like. We have some like really basic accreditations, but we're looking at the the different requirements for independent colleges versus just certificate grant being a certificate or a minor degree granting institution. So anyway, just know like that's on our radar. That's that's what our long term goal is, is like we want to be an educational institution that can provide people with their pre doctorate degree or pre nursing degree or or if they just come through our school, they'll be ready to work with professionals by the time they graduate. That's the whole point, is the technical college. And so anyway, so that's like our what's on the radar of what's coming. So for those of you who are not already one of my students, I just want to extend to you a really sincere invite to join forces with us right now. We have like amazing deals just with, of course, bundling going on and amazing opportunities of how you can jump in and whether you just want to be a student or a contributor or a hybrid model of those to like just get in contact with us because, ah, we are running a really awesome enrollment deal right now. And so please just go ahead and reach out to us if this is something that you want to learn more about and jump on board with this and. We'll definitely let you know, customizing in terms of customizing your package of what you want your core class will, because our set in stone, but what you want your electives to be. So that's just a brief overview of where we're going. And yes, that is that. So I'm going to stop sharing this right now anyway. So I just want to give you the guys that detailed background with some photographs. And thank you so much for joining me for this overview of holistic health educators and for those all of you in this field, I'm going to stay right now. This was like a highlight reel. You know, this is like 30 minutes of me being like, look at all these like classes and courses and look at the Expos and the cooking shows. Like I did not include the pictures where we only had one person to show up to our classes. And I didn't include the pictures where, you know, we're like running a grocery store in the middle of rural Wisconsin where people have to drive twenty five minutes to pick up their organic kale. I'm like. And the weeks that it's a good thing, we had 10 extra miles to eat up all the extra produce that was going bad, you know? There's a lot of pictures that I didn't include in here. This is like there are few fields that I think are as as rewarding as this one. Definitely. But that's not meaning that it's easy, especially when you work in the private sector. We do not get any federal funding. That's not to say we wouldn't like the funding. So if you're a grant writer, please contact us. We have a very promising case. But anyway, we're we're operating totally in the private sector, like people pay for this because they want to know how to feel better and they want to know how to prevent disease. And I'm sure you've been in this field and realize like sometimes it's hard to help people catch the vision of that. It's like, hey, like you will feel like a different person a year from now, but you're going to have to make some investments right now. That part is not always easy. So just keep that in mind like I was. I'm really happy to share this history with you. But it's Palmos. So many challenges. And the part that is the most inspiring to me is Karen's dedication to this field. I'm serious. You guys have never met someone who has more passion for a cause, and this woman has for helping people truly understand how their body works. Like she passes me up. She totally passes me up because this woman is like Ben. She is stuck with it through it all. Who've been very inspired by others, though. There you go, round two. Not crying, but what was that? Well, yeah, you won the bet now, but anyway. But I do I do hope that this provides you some inspiration for your personal health towards health care. And sometimes I feel like we're fighting against Goliath. You know, David and Goliath walking around as if we're up against a lot right now. But there is always one thing we can spread in our community is and that's education. There's no way someone can't get more educated about how their body works and not want to be a part of making our system more integrative and more holistic. There's no there's no way. So that's our initiative at holistic health educators is like the easiest way to like take a neutral stance in our communities instead of just sometimes I just want to be a fighter and a warrior and, you know, talk about like the system's right inside out, it's broken. But I have to realize, like that's not the constructive energy that we are hoping to put into the world. Like we are hoping to meet these amazing, passionate health care workers where they're at. They came into this field because they wanted to help people heal. There's no way we could be casting judgment on the whole system like that. So this is the time for us to like find when we share what we have in common. And that's that we want to help people get better and that's that we are passionate about about health care and about empowering people. And if we can remember that neutral ground right down the shared space we have, I really think we'll see big changes happening in the future. So that's that's my message about about integrative medicine and where we're headed. So I'm going to go ahead and wrap this up. But thank you so much for joining us live. And I hope to continue working with you for the next literally like 50 years or so. OK, thanks, everybody.
Glad to finally sit down with our good friend, BJJ Black Belt Gus and have him share his wisdom, his ups and downs in his Martial Arts Journey and Life.
cEDH Brasil Cast #021 - A Sete Palmos: O Cemitério no cEDH Rise from your grave! O episódio de hoje é dedicado a todos os coveiros de plantão! Nossa equipe discute o uso do Cemitério dentro de estratégias ao longo da história do Magic e no cEDH! Quais são os principais decks e estratégias a abusarem dessa zona e quais as cartas mais relevantes em usá-la? Vem conferir essas e outras questões! Disponível no Spotfy, Itunes, Overcast, Google Podcast, Pocket e mais: https://anchor.fm/cedhbrasilcast Deezer: https://www.deezer.com/br/show/1642692 Equipe: Igor Grécia Jefferson "Jeff" Barbosa Leonardo Folha Louis "Baguette" Boisson Mateus Nogueira Luiz Junior (Edição) Romário "El Vesgo" Marinho Vinicius "Vinny" Mantovan (Edição) Agradecimento especial aos nossos patrocinadores e apoiadores! Kinomats: Os melhores playmats do Brasil! Além de customização de playmats, conta com diversas linhas e uma delas é exclusiva de produtos da cEDH Brasil! Utilize o cupom "cedhbrasil10" para 10% de desconto! Link: https://kinomats.com.br/ Playground: Loja especializada em produtos de Magic, com excelente estoque e bons preços! Cliente cEDH Brasil ganha 5% de desconto usando o cupom "cEDH5"! Link: https://www.playgroundgames.com.br/ MyMagicApp: Excelente aplicativo com basicamente tudo que você precisa relacionado a Magic! Pesquisa de cartas, rullings, contador de vida, acompanhamento de preços, artigos das principais plataformas e muito mais! Download: https://play.google.com/store/apps/details?id=br.com.mymagicapp&hl=pt_BR https://apps.apple.com/br/app/mymagicapp/id1415457890
Huawei officially launched HarmonyOS this week, its new mobile operating system. The company was forced to build its own in-house OS after the Trump administration banned it from accessing key U.S. technologies including Alphabet's Android. While Harmony is widely derided, even ridiculed among the U.S. and European tech press (described as the "fake it till you make it" OS), there may be a market for it in Global South countries. First, it'll allow Huawei to get back in the mobile phone market in developing countries where it's lost a lot of ground. This means Huawei's going to sell phones for cheap. Very cheap. Secondly, Huawei is promoting HarmonyOS less as an Android replacement and more as a platform for the Internet of Things (IoT) which could allow the Chinese tech giant to leverage its already sizable network infrastructure presence in Africa to develop new connectivity initiatives.Henry Tugendhat, a senior China policy analyst at the United States Institute of Peace in Washington, D.C., acknowledges that it's going to be tough going for HarmonyOS to gain traction in the market (remember PalmOS, Symbian, and Windows Mobile?) but he also thinks it would be unwise to write it off entirely. Henry joins Eric & Cobus to discuss the geopolitical dimensions of Huawei's new operating system and why he thinks it's important.JOIN THE DISCUSSION:CAP on Facebook: www.facebook.com/ChinaAfricaProjectTwitter: @eolander | @stadenesque | @hentugSUBSCRIBE TO THE CHINA AFRICA PROJECTYour subscription supports independent journalism. Subscribers get the following:1. The world's only curated China-Africa News Feed with thousands of articles archive2. Exclusive analysis of the day's top stories about China in Africa and the Global South3. A copy of the popular China-Africa Daily Brief newsletter delivered to your inbox by 6am Washington time M-FTry it free for 30-days and see if you like it. Subscriptions start at just $7 a month for students and teachers and $15 a month for everyone else. Subscribe here: www.chinaafricaproject.com/subscribe
Autor: Hüster, Wiebke Sendung: Kultur heute Hören bis: 19.01.2038 04:14
požadavky - co nejnižší hmotnost, nezávislost na napájecím napětí Typy - Laptop (na klín) - m < 5kg, A3, velikost běžného kufříku, notebook, m < 3 kg, A4, palmtop - do dlaně, m < 1 kg, A5 HISTORIE - IBM PC Portable (1983), velký a těžký zdroj - neuplatnil se, větší popularita po 1985 - LCD displej 640 x 200, obrazovka zabudovaná do základní jednotky počítače (u stolních pc skříň) PCMCIA (Personal Memory Card International Association) - podpora Hot Plug / Swapping a Plug & Play - nástupcem Express Card - 3 typy - Type I - tloušťka 3,3 mm - paměti EEPROM (Electrically Erasable Programmable Read-Only Memory), ROM/OTP (One Time Programmable), RAM, Type II, Type III - hot swapping pevného disku, Card Bus - pozdější 32 bitová verze PCMCIA - disponuje funkcí bus mastering - umožňuje zařízení na kartě přístup přímo do paměti POWER MANAGEMENT - nastavení v BIOSu - vypnutí do pohotovostního režimu (stand-by, sleep mode, režim spánku) - vypne se pevný disk a obrazovka, hibernace - stav paměti, procesoru atp - odloží se na HDD/SSD - po dalším zapnutí se automaticky obnoví, nastavení dalšího rozbíhání HDD (rozbíhání energeticky náročné), monochromatický režim, možnost vypnutí napájení periferií, když jsou nevyužité, nízkonapěťový procesor AKUMULÁTORY - požadavky kapacita/objem a hmotnost, x samovybíjení, x paměťový efekt, dlouhá životnost Typy: NiCd, NiMH, Li-Ion, Li-Po LAPTOP (notebook) - Sloty - rozšíření pomocí dokovací stanice (docking station), sběrnice PCI standard/express, Procesor - nízké napětí, Klávesnice - Fn, polohovací zařízení - miniaturní trackball se dvěma tlačítky, touchpad, Zobrazovací jednotka - 1/2 - 1/3 ceny, dříve 16 - 256 odstínů šedi, dnes 256 - 65 000 barev, pasivní displeje - záleží na úhlu pohledu x aktivní (TFT) displeje - vyšší světelnost, spotřeba, cena, nižší únava očí PDA - PPC Palmtop PC HPC - Handheld PC, Palm OS, přístup ke kontaktům, slovníkům, databázím, tabulkám, emailům ..., nahrazeny tablety, smartphony TABLET - 60. léta - Dynamo, přelom století Microsoft Tablet PC - neúspěch - cena, problém s použitelností 2010 iPad - forma slate -virtuální ne integrovaná fyzická klávesnice 2011 -(Microsoft) TABLET PC - desktopové operační systémy - Windows (procesory Intel x86 - odtud Wintel), Linux Ubuntu, řízen stylusem (vyšší přesnost) x POST PC - Samsung Galaxy Tab, Apple iPad - warm boot times Hardware pro rozpoznávání dotyku: Odprová (Rezistivní) obrazovka - pasivní, 2 tenké vodivé vrstvy - stlačení => pár napěťových děličů - změna el. Proudu - posláno řadiči Kapacitní dotyková obrazovka - panel potažen transparentním vodičem (ITO - slitina oxidu inditého a cíničitého) - dotyk prstu => vznik elektrostatického pole - to je měřitelné jako změna kapacitního odporu, vyžaduje vodivý materiál
Welcome to another #Dadversation! On this episode we welcome our friend Panos back to talk about how our wives don't understanding how to be on time but instead we get carried away as he gives us an update on his carnivore diet. We also talk about training, Covid-19 and much more!
Pastor Eric Millarc. Mateo 10:16. Romanos 16:19.
Welcome to another #Dadversation! On this week's episode we welcome our good friend Panos who opens up about ulcerative colitis, his experience with the carnivore diet and his love for Justin Trudeau! (Just kidding...he hates him!) Enjoy the show!
Please join us with a former founder who has seen the ups and downs of the economy for insights on what to suspect — and some guidance that may help you navigate this new normal. Elia Freedman was founder and CEO of Infinity Softworks, which he started in 1997 as a senior in college, leveraging both his business training and programming ability. The company has helped more than 20 million professionals and students in real estate, financial services, math and science who use calculation every day to solve problems and generate proposals, both in the field and at their desk. The company's primary app, PowerOne, has been in existence as apps for iOS, Android, BlackBerry, Windows Mobile, Palm OS, and Windows computers for more 20 years, Infinity Softworks re-launched PowerOne as a web and mobile service in 2018. As a founder, Elia weathered both the dotcom bust and the mortgage crisis. Which is sure to inform a unique vantage on our current state of existence within a pandemic ravaged economy. For the entire conversation, visit https://piepdx.com/youtube
PHP Internals News: Episode 51: Object Ergonomics London, UK Thursday, April 30th 2020, 09:14 BST In this episode of "PHP Internals News" I talk with Larry Garfield (Twitter, Website, GitHub) about a blog post that he was written related to PHP's Object Ergonomics. The RSS feed for this podcast is https://derickrethans.nl/feed-phpinternalsnews.xml, you can download this episode's MP3 file, and it's available on Spotify and iTunes. There is a dedicated website: https://phpinternals.news Transcript Derick Rethans 0:16 Hi, I'm Derick. And this is PHP internals news, a weekly podcast dedicated to demystifying the development of the PHP language. This is Episode 51. Today I'm talking with Larry Garfield, not about an RFC for once, but about a blog post that he's written called Object Ergonomics. Larry, would you please introduce yourself? Larry Garfield 0:38 Hello World. My name is Larry Garfield, also Crell, CRELL, on various social medias. I work at platform.sh in developer relations. We're a continuous deployment cloud hosting company. I've been writing PHP for 21 years and been a active gadfly and nudge for at least 15 of those. Derick Rethans 1:01 In the last couple of months, we have seen quite a lot of smaller RFCs about all kinds of little features here and there, to do with making the object oriented model of PHP a little bit better. I reckon this is also the nudge behind you writing a slightly longer blog post titled "Improving PHP object ergonomics". Larry Garfield 1:26 If by slightly longer you mean 14 pages? Yes. Derick Rethans 1:29 Yes, exactly. Yeah, it took me a while to read through. What made you write this document? Larry Garfield 1:34 As you said, there's been a lot of discussion around improving PHP's general user experience of working with objects in PHP. Where there's definitely room for improvement, no question. And I found a lot of these to be useful in their own right, but also very narrow and narrow in ways that solve the immediate problem but could get in the way of solving larger problems later on down the line. So I went into this with an attitude of: Okay, we can kind of piecemeal and attack certain parts of the problem space. Or we can take a step back and look at the big picture and say: Alright, here's all the pain points we have. What can we do that would solve not just this one pain point. But let us solve multiple pain points with a single change? Or these two changes together solve this other pain point as well. Or, you know, how can we do this in a way that is not going to interfere with later development that we've talked about. We know we want to do, but isn't been done yet. So how do we not paint ourselves into a corner by thinking too narrow? Derick Rethans 2:41 It's a curious thing, because a more narrow RFC is likely easier to get accepted, because it doesn't pull in a whole set of other problems as well. But of course, as you say, if the whole idea hasn't been thought through, then some of these things might not actually end up being beneficial. Because it can be combined with some other things to directly address the problems that we're trying to solve, right? Larry Garfield 3:07 Yeah, it comes down to what are the smallest changes we can make that taken together have the largest impact. That kind of broad picture thinking is something that is hard to do in PHP, just given the way it's structured. So I took a stab at that. Derick Rethans 3:21 What are the main problems that we should address? Larry Garfield 3:24 So the ones that identify that people have been talking about are the following. One is constructors are just way too verbose. If you've looked at almost any PHP class, in almost any framework, the most common pattern is: you start with a class, you declare three to five properties that are private or protected. Then you have a constructor that takes three to five parameters and assigns each of those to those properties. Usually the names match all the way through, types match all the way through. It's all it's doing is shoving those parameters into properties. Right now, you have to repeat each property name four times total. It's just way too verbose. It's just more typing than we should be doing. And so there have been various proposals for ways to have to type less to do that. Derick Rethans 4:11 We'll get to the solutions in a moment, I'm sure. Larry Garfield 4:14 The next one is what I've called the bean problem. So I've referenced to Java beans. For those who have not worked with Java before. And I haven't worked with it in a long time. But when I last did, this was standard, you'd have what's called a Java bean, which is just a Java class that has a bunch of properties that are private, and then a getter and a setter for every single one of those properties. PHP, you see the same pattern a lot, especially in ORMs. Largely that comes down to this makes serialisation and deserialization straightforward because you can access properties through a method, you know, the names, automatic naming and so on. But that's again, an awful lot of typing to bypass the private and protected keyword. So how can we reduce the mental overhead of that and just have access to what we need to with less work. That relates to a lot of the reasons for that is immutable objects. So it's been increasingly popular in PHP in recent years to have objects that even though the language doesn't support immutability are effectively immutable, in that the object doesn't give you a way to change its properties. But it gives you a way to create a new object that is the same, but with certain changes. Think DateTimeImmutable in PHP core, or it has a modify() method, which doesn't change the objects in place. You see, if you call a DateTimeImmutable object, call it with the modify() method with a parameter of plus one week you get back a new DateTimeImmutable object, that is the timestamp one week later. That pattern is increasingly common. PSR-7, the HTTP messages spec uses that a lot of other packages have started doing it. The way that usually ends up working is these wither methods. It's with some value, with some some property name and so on, similar to a setter, but it returns a new object and there's a common pattern for that now. Another problem is materialised values, where you have something that conceptually is a property. And to a outside caller, it really should just be a property. But you want to not have it be a full property itself. The example I use the kind of the canonical example is you have a first name property and a last name property and you want to format a full name property. There's a lot of cases like that. Right now, you do that as a method, and you have some kind of static cache internally. Which works. It's just: Can we make that better? And can we not make it worse with any of these other changes? A lot of this comes down to how do we make not make any of these problems worse. Another problem is, for lack of better term, and what I call the documented property problem, where if you have a large constructor, then you're going to pass in a bunch of different values because they all map to properties, but you need to keep track of: Okay, which one of these is which? And especially comes up for value options, rather than service objects. Were introduced in C, or Rust or Go would just be a bare struct, essentially, which PHP doesn't have. And we can get to why I think that's okay, we don't have. But objects where you really just have a combination of properties, and that's okay. But you still need to keep track of them, you want to be able to create an object that has only some of them. And if you have eight optional properties, and you want to just set the last one, right, now you have a bunch of nulls or question marks, or empty quotes, or zeros, or whatever default value, and again, it's just very cumbersome. And so the kind of the question I was looking at is, how can we make all of these better and not make any of them worse? That's kind of the problem space. I think most people can relate to, at least most of these. Derick Rethans 7:46 I would think so to certainly in some of my code, where that's been the case. Hopefully, that was all the problems you found. Larry Garfield 7:53 I think I got all of them. Derick Rethans 7:55 As I alluded to, in the introduction, there have been quite a few smaller RFCs already to address some of the problems that you just mentioned. Which you list and as well as others in things that you have found that multiple people currently already do. Should we have a quick look at what these things are? Larry Garfield 8:15 One of the proposals that I looked at was writeonce properties, as we are recording this, there's an RFC for that that's in voting. Although it looks like it's probably not going to pass that the vote stays where it is. Now, the idea there is allow typed properties to have a read only marker on them just like the type or public or private, and then they can only be written to once if they're uninitialised you can write to them, after that they're just stuck that way. The advantage is that would make them safe to expose publicly. And so you can have a property that you can expose to the world just access a property but not be concerned about someone changing it out from under you. The downside of that mainly comes down to that evolvable immutable object where that with method then becomes a lot harder, because you can't say: clone this object and change this one property because well, you can't change this one property, you'd have to fully construct a new object. There's also two different proposals that have been floated recently for compact object property assignments. I think they have different names for the same basic idea. Basically, if an object has public properties, being able to write to those in one shot in a code block, along with the constructor in a named fashion. It's essentially there's a common pattern now where you pass an associative array to a function which has a bunch of named properties, and then you can put them in whatever order you want. And then you know, dissect those and map those to properties internally. It's essentially taking that idea and baking it into the syntax, which does help and gives you when you have a lot of properties that are optional. It makes it a lot easier to you have a lot of properties defined or a lot of parameters defined it makes it a lot easier to piecemeal select them. The downside is all of those proposals to date only work on public properties, which have a long list of challenges with them. It also means you're bypassing any kind of validation around this property is only valid if this property is set, or this property has to be less than this property, and so on. Those are too limiting, but definitely they're trying to solve a real pain point. Derick Rethans 10:19 Nor can you enforce types through that, of course. Larry Garfield 10:21 Some of them I think, might be able to Derick Rethans 10:23 I meant associative arrays. Larry Garfield 10:25 Yeah, the associative array approach you can do now, which is really the only possible thing I can say in its favour is that it works today. Type enforcement isn't there, it's poor for documentation. Please don't do that. All these are dancing around names parameters, which is a different language feature that's been discussed on and off for many, many years. I don't know of any current RFCs on the table for this one, but it's come up many times. Number of languages have this Python has it for example, where give or take whatever syntax instead of specifying, call this function with parameters, one, seven and 19, and then you have to guess what those numbers mean, you can call a function with count equals one, order equals ASC, whatever. And then you can reverse the order, change the order around. It's essentially the same idea. But for function parameters rather than Object Properties. Again, there's implementation challenges there. But certainly there are languages that do it successfully. Another problem space people have been looking at is access control. So we mentioned the the read only property. In the discussion for that Nicholas Grekas, made a suggestion for having instead of having a read only flag, allow the access control on a property to be different for read and write. So you could have a property that is publicly readable but not writable. But private writable, or private and protected writable. That gives you many the same benefits as the read only flag would have, but without breaking some of the current patterns we have around cheap cloning of objects and so forth. Derick Rethans 11:58 Because of course in PHP, PHP's object oriented system is based on classes, not on objects. You can access read and write private properties of other objects as long as they have the same class. Larry Garfield 12:10 Correct. And that's something that we take advantage a lot of in cloning, to hold wither method style is based on that. If that feature of PHP went away, it would break an awful lot of code. So don't change that. Other things have been on the table. People have talked in the past about constructor promotion, which is a feature that a couple of languages have including Hack, which is the Facebook PHP fork. The basic idea there is, instead of repeating properties once for their declaration, once in the constructor, and then twice in an assignment, you just declare them as part of the constructor. And it becomes essentially a macro to expand that out to the same original code. Hack already has a syntax for that. This one actually has been a proposal for PHP before and it didn't pass. Derick Rethans 12:57 Was it proposed in the exact same syntax as Hack? I don't believe so because Hack had types at the moment, and PHP did not. Larry Garfield 13:05 The earlier syntax, I was just looking at that RFC earlier today, used public function constructs this arrow foo, comma, this arrow bar. And then you still had to declare the properties independently, so it only solves half the problem. And the syntax looked kind of weird. The Hack syntax just lets you put the entire property declaration in place of the parameter in the constructor line, and it fills in all of the other pieces. You have public function, construct, parentheses, private int, a number, private bar, some bar object, and so on. And it would automatically create that property on the class and take the parameter and promote it and do the assignment for you. So that's what Hack does. I believe TypeScript has something similar, although I haven't worked with it. It's again just simplifying that common case. Another non PHP place I look for inspiration is Rust, because Rust does immutable objects very well. And so I figured, alright, let's let's look what other languages are doing. What Rust does, they have objects that are more bare than PHP does, much like Go where it's really a struct to which you can attach methods rather than an enclosed object, but they let you create a new object. Here, the object constructor syntax is essentially named parameters already, you're essentially providing a Json like block of this property of this value, this property should have this value, similar to the object constructor proposals. But you can then say, dot dot some other object of the same type, which Rust reads as: and fill in anything I haven't specified with the values from this other object. The fallout of that is making new object that is the same as this other object, but for this one change really easy. Could we do something like that either using Rust syntax or something else just conceptually, would that work to make with the with style methods easier, possibly would it help bypass the problems with a read only flag and so on. Finally, kind of the granddaddy of them all proposal in PHP from a couple of years ago is property accessor methods. This is a very contentious RFC, it didn't pass mostly for performance reasons, as I understand it. But the idea here was you could declare a property to have a dedicated getter and setter method. And then when you try to read or write a property, that method gets called transparently in the background. It's essentially the same idea as the magic get and magic set methods on objects, but specifically for each property, which can then eliminate a lot of: if we're talking about this property, if we're talking about that property gives you a lot more flexibility. It also allows you to then, because those are methods, control the access of those methods separately for get and set. So you can have a public getter and private setter method. A number of other languages have this, Python does, JavaScript does. So I included that okay, this has been a proposal on the table before, I personally really like it. The only downside is the performance impact because since people can't really know in advance if a property it's going to be accessing is guarded by methods like this or not, it means every property access, therefore has an extra if statement around it in the engine. And the performance impact of that, well, small, individually, really adds up when you're talking about 10s of thousands of property accesses. As I understand that, that was the main reason that it didn't pass before. I don't have a good solution for the performance issue. Unfortunately, it would be delightful if you know the typing system would let us do that. Or if the JIT would do something there. I have no idea that's well out of my wheelhouse. Derick Rethans 16:34 That's lots of solutions that people have come up with in the past and haven't made RFCs for yet. Solving them all one by one, as you mentioned isn't particularly useful thing to do. Because, as you say, you end up in a jumbled mess of things. Your article continues to have an analysis section about all the different aspects of all the different problems and solutions that we've just mentioned here. What's your thinking here, how to join up all the dots? Larry Garfield 17:00 My goal was alright, as I said, what's the minimum amount of change we can do, that gets us the maximum benefit and solve as many problems as possible without making anything worse? Is there a way that we can make some problems not their own problem, but the result of some other problem? Can we make one a degenerate case of another and thereby solve, kill multiple birds with one stone essentially? What I came up with was: one, constructor promotion on its own, I think is very useful. Let's do that. Named parameters on their own are very useful, let's do that. The combination of constructor promotion and named parameters together gives us the equivalent of a object initialization syntax. The specific symbology in the syntax may look slightly different. But essentially you get the same net effect where you could say, hey, new product object and pass it a series of key values and you're done. And the object itself is defined as just a bunch of key values in the construct statements, and no body, and that still gets promoted. So we end up with struct like, or record like objects with relatively little syntax as kind of a side effect of these two other changes that have good arguments for them on their own. Derick Rethans 18:14 And also without introduce a new concept such as struct. Larry Garfield 18:18 Exactly. There's also discussion about, should we just introduce a separate language construct for a struct or a record, that is just their properties, possibly some validation, they will pass by value instead of by reference, which makes immutability easier, to design those for immutability. I've toyed with that idea in the past. And every time I come down to eventually I'm going to want to do everything that classes do anyway. Or if they do something special, I'm going to want to do those in classes, except for the way they pass. Legitimately, there's cases where we would want to have a value object that passes in a more by value style instead of the pseudo reference that objects passed today. There are use cases for that, that's really the only difference. Everything else is essentially the same in both cases, it's more work than is needed to try and create a whole separate construct there. Instead, let's make this one construct flexible enough that we can use it in either way, at whatever use case makes sense. I think those two changes together give us the most bang for the buck and don't harm anything else. Derick Rethans 19:16 Both of these two proposals help to solve the first problem that you have outlined, which is the problem with constructing objects. So the other problem that we spoke about is the value object and access to properties for example. Have you come up with a solution of which proposals would work towards solving that problem as well? Larry Garfield 19:36 My proposal on that front, based on what's available, is so I like Nicholas's idea of separate access control for read and write. Okay, now what syntax can we use for that that is going to be self explanatory and readable and not block property accessors if we ever get to the point of figuring out how to do those performently. I don't think we can go all the way to property accessors right now, I would love to, but I don't think that's feasible. Instead, we can borrow some of the syntax from that proposal and let you declare hard to explain this in verbal format. It's like: string name, curly brace, public get, private set, curly brace. Which is essentially the syntax that the property accessor proposal RFC had, but with the method bodies removed, which that RFC actually supported anyway. And what that gives us is then a syntax to say, this property has different visibility for reading and writing, for get and for set, in a way where it's natural to be able to add in functionality to that later for getters and setter methods. If we figure out how to do it. There are probably other syntaxes that could do the same. I'm flexible. I think the key here is some sort of syntax that gives us that split visibility in a way that opens itself to future extension, rather than just throwing more keywords before a property and hoping it works out for the best. And once you've done that, then I think it's worth it to consider: could we do some kind of Rust like cloning or Rust like creation process? I don't know. It could be a variant on cloning. People have proposed a clone this with and then list of properties. And that, essentially de-sugars into creating that new object and then calling a bunch of property set commands. Maybe that's viable. Maybe it's not I'm not sure. Maybe using a syntax closer to what Rust has so that certain thing parameter lists can get auto populated, I don't know. But I think that's an area worth exploring, and would be a nice add on to these others, but it's not a prerequisite. The thing I like about what I'm proposing here, each of these individual pieces carries value on its own. And there's a good reason to vote for each of these on their own, but they dovetail together so that the whole is greater than the sum of the parts. And I think that's the mark of good design where you don't solve each individual problem. You have tools that together solve several problems. It just kind of falls out of the design. Derick Rethans 22:06 Of course, at the moment you wrote this blog post, none of these proposals had more to it than your description in your article. Larry Garfield 22:15 Some of them had old RFCs that had been proposed and either didn't make it to a vote or the vote gone slightly negative for various reasons. But yeah, I did not have any patches. My C skill is still extraordinarily limited. That this was a discussion starter, not a here's an RFC with code. Derick Rethans 22:32 Of course, we are no day and a half or two days later. And now there is of course, an RFC for one of them, which is the constructor promotion, which pretty much as we spoke about earlier, picks up Hacklang's syntax and ports it to PHP. Larry Garfield 22:47 Yes, I've concluded that my primary role in PHP internals is inspiring Nikita to go write things. Derick Rethans 22:53 And you were successful in this case. Larry Garfield 22:56 A year ago, I was on this podcast with you talking about comprehensions, when I was pushing for those, and those never happened. But out of that discussion, Nikita noticed, oh yeah, short lambdas I should go finish those and then went and finished that RFC. My role is convincing Nikita, he should do things. So I consider that a worthwhile contribution. Derick Rethans 23:13 Fair enough. I agree. Anyhow, it would be interesting to see where this ends up going. We are about, what three, three months away from PHP 8.0's feature freeze. So there's plenty of time to look at these other three proposals that you concluded would be great to have altogether. Larry Garfield 23:32 I'm happy to work with anyone who actually does know, working on internals on any of these. Personally, I think the asymmetric visibility is the next one after constructor promotion. That's straightforward to do. I know Levi Morrison on the lists has suggested that named parameters has a lot of other gotchas around it that I didn't get into here. And that is very likely. There may very well be implementation reasons why these are harder than I present them as. I fully acknowledge that. But again, if any of these individually, I think still moves the language forward in a way that doesn't close off future avenues. Derick Rethans 24:07 Do you think you'll end up learning some C to be able to work on this yourself? Larry Garfield 24:11 So I used to work in C briefly, 16 years ago. I had a very, very short career writing software for Palm OS. Derick Rethans 24:18 And I remember us talking about it, when we recorded episode last year. Larry Garfield 24:22 And I did some C again, just recently, while playing with FFI. As we've discussed before, the PHP engine is not written in C, it's written in a macro language that is written in C. There's a learning curve there that I have yet to scale. Derick Rethans 24:34 Fair enough. Larry Garfield 24:35 If someone wants to mentor me in that while we work on one of these, I am very open to that. So putting that out there. Derick Rethans 24:40 You might be inundated by messages now, you never know. Larry Garfield 24:43 Better that then getting ignored Derick Rethans 24:45 Do you have anything else to at? Larry Garfield 24:46 I think it's beneficial for PHP collectively to take this broader approach of, not just okay, what can solve this immediate problem in front of us, we can scratch this one itch, but what are all the itches that we have that need to get scratched? And how can we solve all of those in a way that is going to have the best bang for the buck. And let us do the least amount of work at the least amount of syntax, least amount of conceptual overhead, and yet give us the most flexibility. And there's been a lot of talk anytime we're talking about the PHP type system of we eventually want generics, generics are hard. But let's make sure that whatever we do, doesn't make generics even harder. I think that's good that we have this goal in mind. And we're: all right, what iterative steps get us closer to that without locking us, in without painting us into a corner. And that's kind of what I'm trying to do here. And I would very much encourage everyone working on PHP to take that approach of: don't solve the immediate problem, look at the broader picture, what will solve multiple problems, what will dovetail nicely with something else and what kind of big picture plan in architecture we can look at that ends up making the language better rather than just looking at our feet. Derick Rethans 25:57 Well, thanks for taking the time this afternoon to come and talk about the object ergonomics. We'll see how much of it ends up in PHP eight. Larry Garfield 26:05 Fingers crossed. Derick Rethans 26:07 Thanks for listening to this instalment of PHP internals news, the weekly podcast dedicated to demystifying the development of the PHP language. I maintain a Patreon account for supporters of this podcast, as well as the Xdebug debugging tool. You can sign up for Patreon at https://drck.me/patreon. If you have comments or suggestions, feel free to email them to derick@phpinternals.news. Thank you for listening and I'll see you next week. Show Notes Larry's Blog Post Improving PHP's object ergonomics RFC: Object Initialiser RFC: Compact Object Property Assignment Episode 30: Object Initialiser Episode 49: COPA Credits Music: Chipper Doodle v2 — Kevin MacLeod (incompetech.com) — Creative Commons: By Attribution 3.0
Today we're going to look at the history of the Palm. It might be hard to remember at this point, but once upon a time, we didn't all have mobile devices connected to the Internet. There was no Facebook and Grubhub. But in the 80s, computer scientists were starting to think about what ubiquitous computing would look like. We got the Psion and the HP Jaguar (which ran on DOS). But these seemed much more like really small laptops. And with tiny keyboards. General Magic spun out of Apple in 1990 but missed the mark. Other devices were continuing to hit the market, some running PenPoint from Go Corporation - but none really worked out. But former Intel, GRiD, and then Tandy employee Jeff Hawkins envisioned a personal digital assistant and created Palm Computing to create one in 1992. He had been interested in pen-based computing and worked with pattern recognition for handwriting at UC Berkeley. He asked Ed Colligan of Radius and Donna Dubinsky of Claris to join him. She would become CEO. They worked with Casio and Tandy to release the Casio Zoomer in 1993. The Apple Newton came along in 1993 and partially due to processor speed and partially due to just immaturity in the market, both devices failed to resonate with the market. The Newton did better, but the General Magic ideas that had caught the imagination of the world were alive and well. HP Jaguars were using Palm's synchronization software and so they were able to stay afloat. And so Hawkins got to work on new character recognition software. He got a tour of Xerox PARC, as did everyone else in computing and they saw Unistrokes, which had been developed by David Goldberg. Unistrokes resembled shorthand and required users to learn a new way of writing but proved much more effective. Hawkins went on to build Graffiti, based on that same concept and as Xerox patented the technology they would go into legal battles until Palm eventually settled for $22.5 million. More devices were coming every year and by 1995 Palm Computing was getting close to releasing a device. They had about $3 million dollars to play with. They would produce a device that had less buttons and so a larger screen size than other devices. It had the best handwriting technology on the market. It was the perfect size. Which Hawkins had made sure of by carrying around a block of wood in his pocket and to meetings to test it. Only problem is that they ran out of cash during the R&D and couldn't take it to market. But they knew they hit the mark. The industry had been planning for a pen-based computing device for some time and US Robotics saw an opening. Palm ended up selling to US Robotics, who had made a bundle selling modems, for $44 million dollars. And they got folded into another acquisition, 3Com, which had been built by Bob Metcalfe, who co-invented Ethernet. US Robotics banked on Ethernet being the next wave. And they were right. But they also banked on pen computing. And were right again! US Robotics launched the Palm Pilot 1000 with 128k of RAM and the Palm Pilot 5000 with 518k of RAM in 1996. This was the first device that actually hit the mark. People became obsessed with Graffiti. You connected it to the computer using a serial port to synchronize Notes, Contacts, and Calendars. It seems like such a small thing now, but it was huge then. They were an instant success. Everyone in computing knew something would come along, but they didn't realize this was it. Until it was! HP, Ericsson, Sharp, NEC, Casio, Compaq, and Philips would all release handhelds but the Palm was the thing. By 1998 the three founders were done getting moved around and left, creating a new company to make a similar device, called Handspring. Apple continued to flounder in the space releasing the eMate and then the MessagePad. But the Handspring devices were eerily similar to the Palms. Both would get infrared, USB, and the Handspring Visor would even run Palm OS 3. But the founders had a vision for something more. They would take Handspring public in 2000. 3Com would take Palm public in 2000. Only problem is the dot com bubble. Well, that and Research in Notion began to ship the Blackberry OS in 1999 and the next wave of devices began to chip away at the market share. Shares dropped over 90% and by 2002 Palm had to set up a subsidiary for the Palm OS. But again, the crew at Handspring had something more in mind. They released the Tree in 2002. The Handspring Treo was, check this out, a smart phone. It could do email, SMS, voice calls. Over the years they would add a camera, GPS, MP3, and Wi-Fi. Basically what we all expect from a smartphone today. Handspring merged with Palm in 2003 and they released the Palm Tree 600. They merged back the company the OS had been spun out into, finally all merged back together in 2005. Meanwhile, Pilot pens had sued Palm and the devices were then just called Palm. We got a few, with the Palm V probably being the best, got a few new features, lots and lots of syncing problems, when new sync tools were added. Now that all of the parts of the company were back together, they started planning for a new OS, which they announced in 2009. And webOS was supposed to be huge. And they announced the Palm Pre, the killer next Smartphone. The only problem is that the iPhone had come along in 2007. And Android was released in 2008. Palm had the right idea. They just got sideswiped by Apple and Google. And they ran out of money. They were bought by Hewlett-Packard in 2010 for 1.2 billion dollars. Under new management the company was again split into parts, with WebOS never really taking off, the PRe 3 never really shipping, and TouchPads not actually being any good and ultimately ending in the CEO of HP getting fired (along with other things). Once Meg Whitman stepped in as CEO, WebOS was open sourced and the remaining assets sold off to LG Electronics to be used in Smart TVs. The Palm Pilot was the first successful handheld device. It gave us permission to think about more. The iPod came along in 2001, in a red ocean of crappy MP3 handheld devices. And over time it would get some of the features of the Palm. But I can still remember the day the iPhone came out and the few dozen people I knew with Treos cursing because they knew it was time to replace it. In the meantime Windows CE and other mobile operating systems had just pilfered market share away from Palm slowly. The founders invented something people truly loved. For awhile. And they had the right vision for the next thing that people would love. They just couldn't keep up with the swell that would become the iPhone and Android, which now own pretty much the entire market. And so Palm is no more. But they certainly left a dent in the universe. And we owe them our thanks for that. Just as I owe you my thanks for tuning in to this episode of the history of computing podcast. We are so lucky to decided to listen in - you're welcome back any time! Have a great day!
Mobile security pioneer Collin Mulliner talks about the early days of hacking PalmOS devices, the current state of smartphone platforms, his work on securing self driving cars, and why he built and open-sourced a firmware analyzer tool. Disclosure: Ryan Naraine is a security strategist at Intel Corp. Ryan produces this podcast in his personal capacity and the views and opinions expressed in these recordings do not necessarily reflect the positions and views of Intel Corp. or any of its subsidiaries.
PowerShell 7 is out, we love Out-GridView, Microsoft DNS had a gaping security hole, Exchange Online PowerShell, Microsoft Graph, and a whole lot more. Extended show notes available at https://hthpc.com/ Boot-Up (Intro…random topics) 00:16 • Raccoons and wildlife • Various podcast housekeeping items • Facebook, Twitter, Bathroom Magazines • Ways to remove blue light from your life • PowerShell 7 is officially out: https://docs.microsoft.com/en-us/powershell/scripting/whats-new/what-s-new-in-powershell-70?view=powershell-7 • Out-GridView is the best • You can now update your user info, change your password, and more in the authenticator app https://techcommunity.microsoft.com/t5/azure-active-directory-identity/update-to-the-microsoft-authenticator-app-now-rolling-out/ba-p/1169863 • The Coronation ceremony: Microsoft Teams Giving Away Paid Features for Six Months Due to Coronavirus https://www.thurrott.com/microsoft/231376/microsoft-teams-giving-away-paid-features-for-six-months-due-to-coronavirus • Wash your hands, work from home, be sensible about COVID-19 please! PPE! • Free Microsoft domains (patched now): https://www.darkreading.com/vulnerabilities---threats/researchers-find-670+-microsoft-subdomains-vulnerable-to-takeover/d/d-id/1337246?_mc=rss_x_drr_edt_aud_dr_x_x-rss-simple • Writing documentation: Mostly screenshots or purely text? • VSCode ISE Experience: https://devblogs.microsoft.com/powershell/visual-studio-code-for-powershell-7/ • Copying and pasting code from ISE/the internet is dangerous due to quotes/character encoding Exchange Online PowerShell Module V2 (EXOPMv2) 28:20 • FOLLOW-UP FROM LAST WEEK: Connect-ExchangeOnline DOES support prefixing, there is a command switch. It was just not documented on the official page: https://docs.microsoft.com/en-us/powershell/module/exchange/powershell-v2-module/connect-exchangeonline?view=exchange-ps • However, note that the new get-EXO commands are NOT prefixed, regardless. • Doesn't work in PowerShell 6 or 7, only 5.1 and below: https://techcommunity.microsoft.com/t5/exchange-team-blog/faster-and-more-reliable-exchange-online-management-using/ba-p/1198604 • https://www.petri.com/exchange-online-powershell-goes-restful Help needs Help 38:10 • https://old.reddit.com/r/PowerShell/comments/fcjkip/multiple_years_of_microsofts_broken_powershell/ • Correct syntax: "powershell Update-Help -Verbose -Force -ErrorAction SilentlyContinue" Graph: Where do I draw the line? 39:40 • Graph PowerShell SDK Preview: https://github.com/microsoftgraph/msgraph-sdk-powershell/tree/dev/samples Variety Hour 42:20 • Unsecured LDAP calls • The Basic Authpocalypse: MFA/Modern Auth/End of Basic Auth = no more Office 2010 or ActiveSync for you • ActiveSync on Palm OS, it was a thing once: https://kb.iu.edu/d/atjx • Microsoft Endpoint Manager and SCCM: https://www.youtube.com/watch?v=q9Bc2_eJozM • If you have Intune licensing, you have SCCM licensing: https://docs.microsoft.com/en-us/intune/fundamentals/licenses An update on Steve's Pentium 4 Linux adventures 49:26 • Swapped to Peppermint OS for one system with the dual monitor bug • Raspberry Pi NAS project starting soon More Variety Hour 56:18 • Yu-Gi-Oh • Anime • 90s Nickelodeon • Rumble Pak • Forwarding topic being deferred to HTH0010 Ask the Stiffs: Question of the Week 01:03:12 • Do you have any funny "war stories" from jobs' past? Outro - "Plus Delta" 01:07:10 --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Aslında Çok Basit'in sekizinci bölümünde Android işletim sistemini ve mobil ekosistemleri konuşuyoruz. Android adının evrimi, "Android yavaştır", "iOS stabildir" gibi klişelerin aslında ne demek olduklarını tartışıyoruz. Android ve iOS uygulamalarının hangi dillerde geliştirildiği, uygulama marketlerinin ve uygulama geliştirme akışlarının güncel durumlarından bahsediyoruz. Diğer mobil işletim sistemleri olan webOS, Palm OS ve Symbian'ı da konuşuyoruz.
Noah and I got together for a conversation about his book Rebuilding Rails and then immediately digressed into a series of fascinating rabbit holes about the history of coding and computers themselves.
互联网产品自己打自己脸都是家常便饭,所以我们打了,我们愉快地打了!安妮薇大型历史考古节目 《Palm 的故事》还是回来了,这次取消了下半篇,直接变成了第二集,嗯,我们有可能会出个八集迷你剧。在今天这部分里,恩怨情仇、手足情深、风云变幻统统都能找到。故事承接上集,想回顾早期 Palm 事迹的朋友可以出门左转回听第一部分我台 2019 年度线下活动广州站报名已满但深圳站继续报名中哟,有兴趣的朋友可浏览活动官网查看细节~本期赞助Design+Code: 来自 Meng To 的 iOS 设计和开发教程改成订阅制的「Design+Code」教程由著名的全栈设计师/开发者 Meng To 出品,最近赶上 WWDC 潮流,加入了 SwiftUI 的内容,通过大量视频和实例从零开始教你如何设计、开发 iOS 应用,原价 108 美刀一年,现上架 Price Tag 商城仅售 356 RMB,输入优惠码「ANYWAY」还能再减 20~内容提要06:57 书接上回,Palm OS 5 的继任者迟迟没有来到……07:50 2007 这个标志性年份时,Palm 的其他几个竞争者都在做什么?13:48 回过头来说从未商用的 Palm OS 622:54 《无间道》配乐带出的是搭载 Windows 系统的 Palm 手机27:59 webOS 来临前的招兵买马34:55 鲁宾斯坦的东芝硬盘和 JJ 的高中摄影课44:05 跑火车不知怎么跑到了 Ive 和 Apple 的设计哲学52:39 无数火车回来之后终于主要人物都到齐了参考链接关于 Castro 等各种第三方播客客户端的推荐,可参见 IPN 1:27Whatever.FM 第三期: 听爵士吧? 2:18我台本次深圳 + 广州线下活动的官网 2:55我台第 77 期节目: Palm 的故事(上) 4:00科普播客推荐: 原来是这样 5:04第一台预装 Palm OS 5 的设备是 Palm 的 掌上电脑 Tungsten T 7:10Palm 的 Centro 手机 8:23「Android 之父」 Andy Rubin 9:20Danger 给 T-mobile 出的 Sidekick 手机 9:34本台的老朋友 Rokey 10:13微软亚洲工程院 10:17没做完就下马的 Windows Mobile 7 11:24搭载 Meego 操作系统的诺基亚 N9 13:00Symbian 塞班系统 13:22来看看 2000 年时的 BeOS 长什么样 14:28BeOS 的创始人 让-路易·加西 14:52乔布斯离开 Apple 之后创立的 NeXT 公司 16:20Palm 上的播放器 Pocket Tunes 18:36Handspring 公司 19:50搭载 Windows Mobile 的 Palm Treo Pro 手机 23:02摩托罗拉的 Milestone 手机 24:02Palm Pixi Plus 手机 24:07Paul Mercer 创立的 Pixo 公司开发的 Pixo OS 被用在了 iPod 里 28:13三星 Yepp 播放器 31:31爱尔兰老牌乐队 U2 32:30U2 主唱 Bono 发起的慈善组织 Product Red 32:56前 Palm 公司董事长 Jon Runbinstein 34:30「iPod 之父 」 Tony Fadell 34:42瘾科技上展示的 OV 家屏下摄像头效果 35:59世界上第一台数码机相机 37:54Game Boy 的摄像头和打印机外设 38:33第一代 Apple Pencil 的充电方式 46:36著名设计师 Marc Newson 47:04密苏里号战列舰 47:36Marc Newson 给宾得设计的 K01 相机 50:12前 Palm CEO Todd Bradley 53:13Rich Dellinger 的 Instagram 帐号 53:52前 Palm 设计主管、现 Google 设计 VP Matias Duarte 53:57Mike Abbott 54:01在 Palm、诺基亚和微软都主管过设计的 Peter Skillman 55:10
Show notes – http://heytechiesshow.com/shows/hts170/ Michael, Bruce and The Guru discuss US bill DASHBOARD act | Lawsuit against AT&T | Delta Flights delayed | Confirmed:NASA Hacked | Apple battery recall | NOVA and Batteries | How are Tech companies monopolies | New Raspberry Pi | Bill Gates has regrets | Palm OS do you remember it? Blackberry? | […]
Acesse nosso site https://programaespacoalternativo.com Bloco 1 The Progerians – Crush The Wise Men - CD Crush The Wise Men Who Refuse To Submit (2019) 4:21 Helker – Crisis - CD Metamorphosis (2019) 5:00 Estalló la crisis, tu lugar se derrumbó, Es un vendaval, te lleva puesto Motionless In White – Disguise - CD Disguise (2019) 4:00 I Seek Revenge - A 7 Palmos 3:28 Bloco 2 Obtusum – Breaking The Barrier - CD Breaking The Barrier (2019) 3:24 Funeral Storm – The Origin of Utter Evil - CD Arcane Mysteries (2019) 4:22 Answer With Metal – Wild Hunt - CD Centralia (2019) 4:56 ARMAHDA - Paiol em Chamas 4:40 Entrevista Militia Militia - Iokai Militia - Sangue Vitoriano Militia - Caronte Militia - Cuidado Bloco 3 Goat Throne – Green Smoke - CD Blood For The Blood Goat (2019) 3:12 Constantine – Deliver Us - CD Aftermath (2019) 3:28 Veil Of Deception - Crooked Lines - CD Dissident Voices (2019) 4:05 Gallo Azhuu - Fogo No Centro 4:37 Bloco 4 Hunt The Dinosaur – Get Up On My Level - CD Dankosaurus (2019) 3:47 Cursed Earth – Deathbed - CD The Deathbed Sessions (2019) 4:13 Concerto Moon – Change My Hear - CD Ouroboros (2019) 7:30 Hate Embrace - Vidas Passadas 6:02 Powered By: Agência Felix
This week, Emma and Darius talk making music on the tiny computer you probably carry around everywhere in your pocket. We cover the history of making music on mobile devices going all the way back to the retro Palm Pilot, consider mobile music as an on-rails, beginner-friendly way to get into the sometimes intimidating world of music production, and ponder why there are so few music apps available for the mobile operating system used by nearly ninety percent of the world. Links: An interview with Emma on mobile music-making, a discussion of the history of mobile music-making on Palm OS devices, and Emma's list of apps to get started making music on mobile. -- Too Much Not Enough This is a podcast about the obsessions of two very intense people. toomuchnotenough.site Emma: emmawinston.me @deer_ful Darius: tinysubversions.com @tinysubversions
一年多以前,Leon 专门录了一期节目告诉大家他特别爱搞机,事实上在众多「机」里,他特别爱 Palm。今年科技圈又死灰复燃地出现了 Palm 的新消息,这让 Leon 忍不住拉上懵懵懂懂的 JJ 郑重其事地进行一次久违的考古,从头「考」一下这家从诞生之初起就命运多舛的公司。内容比较多,今天算是第一坑,哦不对,第一集。也许节目里提到的那些设备已经连某宝都找不到了,但也许这些科技公司、科技产品的起起伏伏能给我们带来一点不一样的思考内容提要00:28 一款和老品牌已经基本没有关系的新手机让我们起意录了这期节目08:46 正题之前,虽不想聊,但还是得聊一聊这个和老 Palm 没啥关系的新 Palm 手机11:44 我们的考古从 Palm 公司曲折的诞生经历和两位创始人开始20:03 Palm 的悲剧也许从一开始他们到处找投资就注定了23:22 短暂的平稳时期之后,第二次相关收购案发生了24:46 创始人离开,然后继续做跟原公司类似的业务,这个戏码是不是有点耳熟?28:00 虽然掌舵人有动荡,但 Palm 还是有过一段「黄金时期」36:50 2002 年,Handspring 制造了另外一款划时代的智能手机 Treo39:38 我台又多了一个「高管」—— CAO,首席气氛官41:12 过于注重商业人士而忽略大众需求使 Palm 开始被对手赶上49:24 蝴蝶效应般的收购间接成就了如今的 Apple,也为 Palm 的陨落买下伏笔参考链接今年新出品的以 Palm 为名的新手机 00:48第 76 期节目《与 Yuki Gu 的谈话内容记录》 03:02第一首配乐毫无悬念来自莎拉布莱曼的 Time to Say Goodbye 06:18陈佩斯和朱时茂那个关于「抢戏」的小品你还记得吗? 08:29新款 Palm 手机的官网 09:30粉丝拯救宝利来的故事 09:58请允许我在嘻嘻哈哈扯谈之后,配上这么伤感的一段狼叔闭眼时候的 BGM 10:43Palm 创始人 Jeff Hawkins 11:54另一位创始人 Donna Dubinsky 12:01感受一下 Jeff 的真实形象:2003 年他在 TED 上的演讲《大脑研究将改变计算机科学》 12:20BMW 品牌发展初期的故事 12:37专门用于掌上设备的 Graffiti 输入法 14:01讲到 Graffiti 的我台第 54 期节目《UI の 上古卷轴》 14:52Apple 出品的掌上电脑 Newton 15:22Palm 史上第一次被收购,母公司变成了 US Robotics 20:30划时代的第一款 Palm 设备 Palm Pilot 21:14第一代太空歌姬林明美 21:40BGM 响起来~ 私の彼はパイロット 22:03来感受一下 1.0 时代的 Palm OS 系统 UI 22:533Com 公司 23:42两位创始人离开之后创立的 Handspring 公司 24:46主播一号拥有的第一个掌上设备:文曲星 27:29支持各种彩壳的 Handspring Visor 28:11Sony Clié 系列 PDA 产品 29:13Sony Clié TH55 30:35Leon 最想收藏的 SONY Clié UX50 30:37使用 Palm OS 4 的文字处理机 Alphasmart Dana 32:06HiPDA 论坛 33:06使用 Palm OS 的手表 Fossil Abacus Wrist PDA 33:26爱立信 R380 35:40高通推出的 Palm OS 手机 PDQ 800 36:31Handsprint 第一台真正意义上的手机 Treo 180 37:00多年以后,乔布斯「嘲笑」全键盘的那一页 Keynote 38:14微软的两个手持设备操作系统 PocketPC 和 Smartphone 40:28诺基亚阵营的塞班(Symbian)操作系统 44:30配乐来自《被嫌弃的松子的一生》 47:32设计之初就擅长多媒体处理的 BeOS 操作系统 49:40Palm 推出的装载微软操作系统的手机 Treo Pro 53:56
In this episode, Jen and Alvaro chat with Dmitry Grinberg (http://dmitry.gr). Some of the things we talked about: Learning to program at 9 years old, then selling TI-83/89 calculator and Palm OS programs. Reverse engineering PalmOS to write the first SDHC driver for it. Reverse engineering the SEGA VMU and writing a Cortex-M23 emulator for it. Maple Bus Saleae Logic 16 LVDS IDA Pro Cortex-M23 Running Linux on an 8-bit Micro PSoC Reverse Engineering ARM SWD Protocol Here's a photo of Jen's Dreamcast, controller, and VMU. We had some slight technical issues with our microphone halfway through the podcast. Luckily the backup was working, but doesn't sound quite as good :( Have comments or suggested names for the show? Find us on twitter @unnamed_show, or hit us up at on the comment form. You can find Jen on twitter @rebelbotjen and http://rebelbot.com as well as Alvaro on twitter @alvaroprieto and http://alvarop.com.
Für einmal, zum ersten Mal in zehn Jahren, ist der Sendetermin genau auf den 1. April gefallen. Zeit für uns, auch ein paar Scherzkekse zu essen. Und weil man davon nicht satt wird, haben wir auch noch ein paar Ostereier gefunden. Trackliste Alle Tracks zu finden auf: Musikpiraten E.V. – We Love Sharing Zahlenfakt :: 113 ist das Kenzeichen von Micky Maus' Auto RFC April Fools :: Aprilscherz RFC Dokumente Monkey Island Film :: Casting-Aufruf von Amiga Joker im April 1993 Scherzberichte :: Gesammelte Aprilscherze aus deutschen Spielezeitschriften Heise 2016 :: Erpressungstrojaner fuer Autofahrer Heise 2017 :: Webcam scannt Firmenlogos und blendet passende Werbung ein Heise 2013 :: Fuzzy Passwords Windows Startknopf :: UNESCO erklaert Windows Startknopf zum Weltkulturerbe Heiser Online :: Heiser Online April 2005 :: Steve Jobs wechselt zu IKEA XM::Simpler :: Perlmodul XML::Simpler The Register 2017 :: Register Webseite finanziert sich per Bitcoin-Miner White Space :: White Space Programmiersprache apt-gentoo :: Emuliert eine vernuenftige Distribution auf Debian GNU/Linux Selbstfahrende Velos :: Selbstfahrend und autonom lenkende Velos Shrinter :: Shredder und Printer endlich vereint Sofia :: Sofia, das Smart-Sofa Synology Drinkstation :: Bier aus der Cloud Swim Desk :: Super ergonomischer Hipster Arbeitsplatz MH40C1 Concrete Overear :: Kopfhoerer aus Beton Selbstlenkende Mietautos :: Uebernehmen auch gleich die Urlaubsplanung Cinema Vertecal :: Filmfestival fuer Hochkant-Handyfilmer Netzpolitik April 2017 :: Netzpolitik.org Aprilausgabe (sehenswert!) CERN new corporate identity :: CERN wechselt Corporate identity zu Comic Sans CPAN :: CPAN wird zu Matt's Script Archive Ahmed's used Cars and Certs :: Add Honest Achmed's used cars and certificates to root CAs Debian Insider :: RFP: jidanni -- a natural intelligence to find many bugs Robo Shop :: Adobe Robo Shop Mett-Schokolade :: Ritter Sport Mett Internet wird abgeschaltet :: IPv4 Adressraum aufgebraucht Canned Unicorn Meat :: Einhornfleisch in der Dose NEAT :: Grab von Wilhelm Tell unter NEAT-Baustelle gefunden Sechselaeutenplatz :: Google wird Sponsor des Sechselaeutenplatzes in Zuerich Honda Hupen :: Honda akustische Hupen-Emojis Nokia 3310 Neuauflage :: 2017 wahr gewordener Scherz Parrot Python-Perl Crossover :: Parrot Python-Perl Crossover Programmiersprache Parrot VM :: Parrot Interpreter MacOS X fuer Intel :: 2004 wars noch ein Aprilscherz, 2006 hat Apple die Plattform gewechselt Hackintosh :: MacOS X auf dem PC installieren Aprilscherz :: Woher kommen die Aprilscherze eigentlich? Ostereier :: Ostereier in den Medien Adventure (1979) :: Vermutlich das erste Osterei in einem Videospiel Grand Theft Auto :: Ostereier in Grand Theft Auto Spielen Grand Theft Auto :: Ostereier in Grand Theft Auto Spielen Diablo 2 :: Der Kuh-Level in Diablo 2 Super Mario Brothers :: Die Negative-World in Super Mario Brothers IK+ Ostereier :: International Karate + fuer C64 und Amiga IK+ Codeliste :: Komplette Liste aller Codes in IK+ (samt Hosentrick!) Siemens S45 :: Osterei in der Siemens S45 Mobiltelefon Firmware PalmOS Taxi :: Das Taxi Osterei in PalmOS lp0 on fire :: Das Druckerinterface brennt! lp0 on fire source-code :: Auf Zeile 257 SparcStation IPX :: Die Katze auf dem Motherboard der IPX Amiga 1000 :: Unterschriften der Amiga-Entwickler in der oberen Plastikabdeckung File Download (170:52 min / 168 MB)
Für einmal, zum ersten Mal in zehn Jahren, ist der Sendetermin genau auf den 1. April gefallen. Zeit für uns, auch ein paar Scherzkekse zu essen. Und weil man davon nicht satt wird, haben wir auch noch ein paar Ostereier gefunden. Trackliste Alle Tracks zu finden auf: Musikpiraten E.V. – We Love Sharing Zahlenfakt :: 113 ist das Kenzeichen von Micky Maus' Auto RFC April Fools :: Aprilscherz RFC Dokumente Monkey Island Film :: Casting-Aufruf von Amiga Joker im April 1993 Scherzberichte :: Gesammelte Aprilscherze aus deutschen Spielezeitschriften Heise 2016 :: Erpressungstrojaner fuer Autofahrer Heise 2017 :: Webcam scannt Firmenlogos und blendet passende Werbung ein Heise 2013 :: Fuzzy Passwords Windows Startknopf :: UNESCO erklaert Windows Startknopf zum Weltkulturerbe Heiser Online :: Heiser Online April 2005 :: Steve Jobs wechselt zu IKEA XM::Simpler :: Perlmodul XML::Simpler The Register 2017 :: Register Webseite finanziert sich per Bitcoin-Miner White Space :: White Space Programmiersprache apt-gentoo :: Emuliert eine vernuenftige Distribution auf Debian GNU/Linux Selbstfahrende Velos :: Selbstfahrend und autonom lenkende Velos Shrinter :: Shredder und Printer endlich vereint Sofia :: Sofia, das Smart-Sofa Synology Drinkstation :: Bier aus der Cloud Swim Desk :: Super ergonomischer Hipster Arbeitsplatz MH40C1 Concrete Overear :: Kopfhoerer aus Beton Selbstlenkende Mietautos :: Uebernehmen auch gleich die Urlaubsplanung Cinema Vertecal :: Filmfestival fuer Hochkant-Handyfilmer Netzpolitik April 2017 :: Netzpolitik.org Aprilausgabe (sehenswert!) CERN new corporate identity :: CERN wechselt Corporate identity zu Comic Sans CPAN :: CPAN wird zu Matt's Script Archive Ahmed's used Cars and Certs :: Add Honest Achmed's used cars and certificates to root CAs Debian Insider :: RFP: jidanni -- a natural intelligence to find many bugs Robo Shop :: Adobe Robo Shop Mett-Schokolade :: Ritter Sport Mett Internet wird abgeschaltet :: IPv4 Adressraum aufgebraucht Canned Unicorn Meat :: Einhornfleisch in der Dose NEAT :: Grab von Wilhelm Tell unter NEAT-Baustelle gefunden Sechselaeutenplatz :: Google wird Sponsor des Sechselaeutenplatzes in Zuerich Honda Hupen :: Honda akustische Hupen-Emojis Nokia 3310 Neuauflage :: 2017 wahr gewordener Scherz Parrot Python-Perl Crossover :: Parrot Python-Perl Crossover Programmiersprache Parrot VM :: Parrot Interpreter MacOS X fuer Intel :: 2004 wars noch ein Aprilscherz, 2006 hat Apple die Plattform gewechselt Hackintosh :: MacOS X auf dem PC installieren Aprilscherz :: Woher kommen die Aprilscherze eigentlich? Ostereier :: Ostereier in den Medien Adventure (1979) :: Vermutlich das erste Osterei in einem Videospiel Grand Theft Auto :: Ostereier in Grand Theft Auto Spielen Grand Theft Auto :: Ostereier in Grand Theft Auto Spielen Diablo 2 :: Der Kuh-Level in Diablo 2 Super Mario Brothers :: Die Negative-World in Super Mario Brothers IK+ Ostereier :: International Karate + fuer C64 und Amiga IK+ Codeliste :: Komplette Liste aller Codes in IK+ (samt Hosentrick!) Siemens S45 :: Osterei in der Siemens S45 Mobiltelefon Firmware PalmOS Taxi :: Das Taxi Osterei in PalmOS lp0 on fire :: Das Druckerinterface brennt! lp0 on fire source-code :: Auf Zeile 257 SparcStation IPX :: Die Katze auf dem Motherboard der IPX Amiga 1000 :: Unterschriften der Amiga-Entwickler in der oberen Plastikabdeckung File Download (170:52 min / 168 MB)
Cillian joins That Old Pod again to discuss this week in tech. Discussion covers the new releases by AMD and Nvidea; the future of the processor market; quantum computing; Google's new product releases and some issues arising with Google Home; digital assistants and space travel. *There were some technical issues uploading the file. If you notice your audio stop after 5 minutes and become crackling noise, or issues with the alignment of the audio, erase the download and simply download the episode again. Show NotesAMD RyzenAMD and ATI mergerAMD BulldozerMultithreading vs Multiple-core ProcessorsQualcomm SoCPS3 Cell ProcessorPrices of AMD Ryzen vs Intel i7ARM in mobileIntel Tick-Tock ModelWhat is a SoCHow is a GPU different from a CPU?What is Nvidea CUDA?NVidea 1080 TIValue of 60 FPS (frames per second)What is SLI?CPU Power ConsumptionGPU Power ConsumptionWhat is Bitcoin Mining?AMD VegaApple A Series ProcessorsApple silicone developmentApple silicone purchases - Lucio was confusing the PrimeSense acquisition with what he meant to be discussing, the PA Semi purchase, a US based company. Apple has also purchased several other semi-conductor teams for their engineering talent including Intrinisity and Passif SemiconductorQuantum computingLucio kept saying Qubit and meant D-WaveFirst quantum computer was highly contested but eventually verified in 2014Google quantum seversIBM quantum computersAdvantages of graphene processorsIntel abandoning silicone at 7 nmNokia 3310 re-release2G network shutdown5G specification is under reviewPalm/WebOSGoogle JamboardMS Surface Hub vs Google JamboardGoogle Hangouts latest updatesWhat is Slack?Google Answer issuesGoogle Home on Obama Google Home Caramelized Onion RecipeMachine Learning a Video GameSpaceX plans to send two private astronauts around the moon in late 2018Article to visualize Earth’s atmosphere. Deep space is defined as the area outside of these zones. Humans have not left the atmosphere since the Apollo missions.Europe Space Agency current and future activitiesChina’s Space Program’s latest newsUnited Arab Emigrates Space Program plans to build inhabitable human settlement on Mars by 2117, on track to send probe to Mars in 2020Apollo 1 Cockpit fireTesla PowerwallEnder’s Saga - Whole series is absolutely fantastic and a must read. Xenocide is the third book and Lucio’s favorite. Shadow of the Hegemon is now the 6th book in the seriesPlant communication has actually been shown in a number of studiesMushroom growth time lapseAre viruses alive?Solar system Trappist-1 discoveredThe actual image astronomers have used to understand Trappist-1New suggestion for planet classificationsHow electrons behave in an electric circuitProsthetic limbs responding to brain signalsImages reconstructed from people’s thoughts
Esta semana, “A Beleza das Pequenas Coisas” conta a história de um homem que cresceu nas instalações de uma funerária - entre mortes, lutos e condolências - a brincar às escondidas atrás de caixões e urnas. Ainda pequeno o pai deu-lhe como tarefa colocar sabão nos parafusos das urnas e nem por isso desenterrou pesadelos. Hoje, António Oliveira e o filho Pedro estão à frente da agência familiar Augusto de Oliveira Lda., há 50 anos a tratar de enterros em Lisboa. Ambos esperam que o recém-nascido neto do patriarca lhes siga as pisadas. Os Oliveira não são os Fisher, da série norte-americana “Sete Palmos de Terra”, mas a morte é um negócio que lhes fica tão bem
Olá ouvintes juntos de mãos dadas pro que der e vier e bem-vindos de volta ao Som no Caixão Edição Especial, um podcast sobre bandas, artistas e álbuns que compram a briga dos bróder e seguram as pontas nos momentos mais difíceis. Em nosso episódio 21 faremos um playlist com as dez melhores canções sobre amizade que tenho ouvido ultimamente.
Olá ouvintes juntos de mãos dadas pro que der e vier e bem-vindos de volta ao Som no Caixão Edição Especial, um podcast sobre bandas, artistas e álbuns que compram a briga dos bróder e seguram as pontas nos momentos mais difíceis. Em nosso episódio 21 faremos um playlist com as dez melhores canções sobre amizade que tenho ouvido ultimamente.
Durango-Silverton RR Dec 01 | 24 bit (1:33)Hi, and welcome to the Open Licensed Music Podcast, the show where we highlight music from artists who let you share their music. I'm Ralph Wacksworth, and today's episode is featuring steampunk music. A bunch of the songs this week have vocals, but there are also a bunch of instrumentals, too. So let's get started!The Watchmaker's Apprentice (5:41)Fig Leaf Rag - distressed (3:29)Battle In The Sky - A Steampunk Orchestra (3:01)Eighteenth Century (1:51)"Epic" Orchestral Piece (3:00)The Clockwork City (12/14) (1:55)Frost Waltz (2:18)That was a chunk of Durango-Silverton RR Dec 01 | 24 bit by BoilingSand, which is available from FreeSound and is licensed under an Attribution license. If you ever get a chance to ride the Durango and Silverton, it is an excellent ride and well worth it to go see. After that was The Watchmaker's Apprentice by The Clockwork Quartet, which is available from their website at clockworkquartet.com and is licensed under an Attribution Noncommercial Share-Alike license. Then we had Fig Leaf Rag - distressed by Kevin MacLeod, which is available from incompetech.com and is licensed under an Attribution license. Next up was Battle In The Sky - A Steampunk Orchestra by Walid Feghali and Eighteenth Century by Niklas Stagvall, which are both available from SoundCloud and are licensed under an Attribution Noncommercial license. After that was "Epic" Orchestral Piece by Steven O'Brien and The Clockwork City (12/14) by David Cordero Chang, which are both available from SoundCloud and are licensed under an Attribution license. And finishing up was Frost Waltz by Kevin MacLeod, which is available from incompetech.com and is licensed under an Attribution license.Although I'm a big fan of open licensing, I also very much enjoy music from artists who are either independent or are on labels which kind of buck the trend of seemingly the majority of the mainstream music industry and actually like the fact that they have people listening to their music. And with steampunk music, although I can't play it on here, there is a lot of really good stuff either direct published or on small labels. A few songs I can heartily recommend listening to include:- Airship Pirate by Abney Park- Steph(v)enson by The Men That Will Not Be Blamed For Nothing (who actually released a version of that album on wax cylinder)- All Hail the Chap by Mr. B The Gentleman Rhymer- I Want Only You by The Cog Is Dead- Just Glue Some Gears On It (And Call It Steampunk) by Sir Reginald Pikedevant, Esquire- Roustabout by Beats Antique- and Lament for a Toy Factory by Dr. SteelMost of this week's music was chosen more for a mechanical sound than for anachronistic style combinations. Stuff that just sounded to me like it went well with a slow speed reciprocating engine. Not everyone considers the same things "steampunk music", since it's not a particularly well-defined genre, but this kind of thing falls pretty squarely into that category for me.Steam Train Interior (2:16)Railroad (1:42)Atom Hub Toolshed_contextual_demo (0:36)Tim Reed - Four Miniatures for Violin and Cello Duo (excerpt 1) (1:01)Clockwork Symphony (2:30)04 A Garden in Italy - The Archive Box - Stereochemistry (4:10)That was a chunk of Steam Train Interior by allh, which is available from FreeSound and is licensed under the CC0 license. After that was Railroad by Jake Tickner and Atom Hub Toolshed_contextual_demo by Walid Feghali, which are both available from SoundCloud and are licensed under an Attribution license. Then we had Tim Reed - Four Miniatures for Violin and Cello Duo (excerpt 1) by Tim Reed, which is available from SoundCloud and is licensed under an Attribution Noncommercial license. Next up was Clockwork Symphony by Psarius and finishing up was 04 A Garden in Italy - The Archive Box - Stereochemistry by stereochemistrymusic, which are both available from SoundCloud and are licensed under an Attribution license.Today's app-of-the-day is OpenTTD, a transportation network simulator where your job is to build a system of road, rail, air, and ship routes to connect together towns and industries to move people and goods around the map in the most efficient way possible. It's a little like if you took just the transportation components of a city simulator and extended it into its own game. For example, not only do you build train stations and tracks, but the terrain of the tracks will slow down your trains if they hit a hill. You also have to do regular maintenance on your vehicles and even build their routes and schedules. I'll admit I'm pretty terrible at playing it, partially due to my propensity to overuse trains instead of other forms of transportation, but I still have a lot of fun playing it. It's available for Linux, BSD, OpenSolaris and OpenIndiana, AmigaOS and MorphOS, BeOS and Haiku, OS/2, RISC OS, Android, PalmOS, Symbian, Nintendo DS, Wii, PSP, Apple iOS, Mac OS X, MS-DOS, and Microsoft Windows. Download it today at openttd.orgNow for a short noncommercial break from one of our nonsponsors followed by more music.20000 Leagues under the SeasTower Bridge old machine room (1:00)CONCERNS (3:36)Monomental (3:20)Prelude No. 7 in A major, Op. 2g on a crappy old, out of tune, upright piano (1:44)Shine On, Harvest Moon (1:55)Ain't Nobody's Business (5:44)Steampunk Girl (3:56)That was Tower Bridge old machine room by The London Sound Survey, which is available from SoundCloud and is licensed under an Attribution Noncommercial license. After that was CONCERNS by AKAJULES and Monomental by aledjones_musics, which are both available from Jamendo and are licensed under an Attribution Noncommercial Share-Alike license. Then we had Prelude No. 7 in A major, Op. 2g on a crappy old, out of tune, upright piano by Steven O'Brien, which is available from SoundCloud and is licensed under an Attribution license. Next up was Shine On, Harvest Moon by Nora Bayes and Jack Norworth and performed by Bill Kramme singing with himself, which is available from SoundCloud and is licensed under an Attribution Noncommercial Share-Alike license. After that was Ain't Nobody's Business by Porter Grainger and Everett Robbins and performed by Cryindtbuffkin, which is available from SoundCloud and is licensed under an Attribution license. Finishing up was Steampunk Girl by John Anealio, which is available from his website at johnanealio.com and is licensed under an Attribution Noncommercial license.So, that's all for today. Remember - piracy of commercial music only proves your dependence on that model and justifies further censorship and restriction. So don't pirate it - replace it with something better. Listen to open licensed music, donate to the artists behind it, go to concerts, and buy music from artists whose record labels don't see you as their enemies. Support artists where your support actually counts.This episode was made using Gentoo Linux, Xubuntu Linux, Audacity, Audacious for organizing playlists, and Leafpad for notes, and is licensed under the Creative Commons Attribution Noncommercial Share-Alike license. Feel free to give it to your friends, or if you didn't like it, your enemies. Links to the songs in this podcast are available on the website. Listen in next time for some celtic music. See 'ya!Download MP3
Hi, and welcome to the Open Licensed Music Podcast, the show where we highlight music from artists who let you share their music. I'm Ralph Wacksworth, and today's episode is featuring cartoon music.The Honors March (0:45 @ 0:10)Habanera (4:07 @ 0:51)Divertissement - Pizzicato (from the ballet Sylvia) (1:38 @ 5:01)Hebrides Overture/Fingal's Cave (11:22 @ 6:36)That was The Honors March by John Phillip Sousa and performed by the US Navy Band, which is available from Musopen and is licensed as Public Domain. After that was Habanera from the opera Carmen by Georges Bizet and performed by Kevin MacLeod, which is available from incompetech.com and is licensed under an Attribution license. Then we had Divertissement - Pizzicato (from the ballet Sylvia) by Léo Delibes and performed by Kevin MacLeod, which is available from incompetech.com and is licensed under an Attribution license. Finishing up was The Hebrides overture or Fingal's Cave by Felix Mendelssohn and performed by the Czech National Symphony Orchestra for the Musopen project, which is available from Musopen and is licensed as Public Domain.As you've just heard, this week's episode is not all Public Domain like I usually aim for for cartoon music episodes. But it is still Attribution, so there's still plenty you can do with this music.So with that said, let's get back to music.Prelude to act 3 and bridal chorus (from Lohengrin) (6:33 @ 18:54)Home Sweet Home (1:17 @ 25:26)The Messiah, Hallelujah (3:51 @ 26:43)La Cumparsita (3:47 @ 30:36)Canon in D Major (5:55 @ 34:25)That was Prelude to act 3 and bridal chorus from Lohengrin by Richard Wagner and performed by the United States Marine band, which is available from Musopen and is licensed as Public Domain. After that was Home Sweet Home by Sir Henry Bishop and performed by Lucas Gonze, which is available from soupgreens.com and is licensed under an Attribution license. That recording could probably be considered a form of historical preservation - he used not only sheet music but instruments from 1900 and earlier to play it and has the sheet music available on his website if you want to try playing it yourself. Then we had The Messiah, Hallelujah by George Frideric Handel and performed by Orchestra Gli Armonici, which is available from Musopen and is licensed as Public Domain. Next up was La cumparsita by Gerardo Matos Rodríguez, which is available from Wikipedia and is licensed as Public Domain. Finishing up was Canon in D Major by Johann Pachelbel and performed by Kevin MacLeod, which is available from incompetech.com and is licensed under an Attribution license.Today's app-of-the-day is DOSBox, an x86 emulator specifically intended for running old games. For those of you unfamiliar with emulators, when you run DOSBox, it basically boots up a simulation of an old computer inside of your new one, allowing you to run old programs that no longer run properly on modern computers. DOSBox runs pretty much everywhere - there's even a port of it for my cell phone. It's available for Linux, BSD, OS/2, OpenSolaris and OpenIndiana, BeOS and Haiku, Kolibrios, RISC OS, XBox, PSP, Wii, Palm OS, webOS, Symbian, Maemo, BlackBerry Tablet OS, Android, Apple iOS, Mac OS X, Microsoft Windows, and probably many more. Check it out today at dosbox.comNow for a short noncommercial break from one of our nonsponsors followed by more music.Nonsense NovelsAlso Sprach Zarathustra (1:26 @ 44:03)Rock-A-Bye Baby (5:22 @ 45:25)Pop Goes The Weasel Music Box (0:16 @ 50:46)Sobre las Olas (7:27 @ 51:02)Manhattan Beach (2:17 @ 58:30)That was the Sunrise fanfare from Also Sprach Zarathustra by Richard Strauss and performed by Kevin MacLeod, which is available from incompetech.com and is licensed under an Attribution license. After that was Rock-A-Bye Baby by an unknown composer and performed by Nexus 6, which is available from SoundCloud and is licensed under an Attribution license. Then we had Pop Goes The Weasel Music Box, again originally by an unknown composer, performed by cgrote, which is available from FreeSound and is licensed under an Attribution license. Next up was Sobre las Olas by Juventino Rosas and synthesized by, and I'm going to give this my best shot, Alberto Eliseo Méndez Blackaller y orquesta XYZ Antares, which is available from IMSLP and is licensed under an Attribution license. Finishing up was Manhattan Beach by John Phillip Sousa and performed by the United States Marine Band, which is available from Musopen and is licensed as Public Domain.So, that's all for today. Remember - piracy of commercial music only proves your dependence on that model and justifies further censorship and restriction. So don't pirate it - replace it with something better. Listen to open licensed music, donate to the artists behind it, go to concerts, and buy music from artists whose record labels don't see you as their enemies. Support artists where your support actually counts.This episode was made using Gentoo Linux, Xubuntu Linux, Audacity, Audacious for organizing playlists, and Leafpad for notes, and is licensed under the Creative Commons Attribution license. Feel free to give it to your friends, or if you didn't like it, your enemies. Links to the songs in this podcast are available on the website. Listen in next time for some steampunk music. See 'ya!Download MP3Episode 41: Cartoon Music by Ralph Wacksworth is licensed under a Creative Commons Attribution 3.0 Unported License.
Mike and Dieter return for the PalmCast! This week we give our eulogy to the PalmOS, discuss Roger McNamee's hijinks, and take a look at the Sprint Treo Pro and Internet Explorer Mobile 6.
PA Giving Away a MacBook Air, New PAMobile site for iPhone and iPod touch, Andy JS Says Goodbye to Palm OS
We apologize for the few cut-outs of stereo in this week's episode. We have replaced a damaged cable and should be fine in the future.This week's news includes: Edna Parker, world's oldest woman, died in Shelbyville, Indiana, this week at age 115 years, 220 days; social networking site Genoom.com (http://www.genoom.com) announces the expansion of its international support for 17 languages; social networking site itsourtree.com has been renamed to dynastree (http://www.dynastree.com/); FamilySearch.org is seeking assistance with indexing projects, and you can learn more at http://www.familysearch.org/eng/indexing/frameset_indexing.asp - particularly Canadian and Norwegian censuses; Ancestry.com (http://www.ancestry.com) has recently added more than 1100 U.S. city directories with more than 50M names; Calico Pie Limited, maker of the U.K.'s leading family history program, announces the forthcoming release of version 4 of its Family Historian program at http://family-historian.co.uk/; Library and Archives Canada (LAC) announces the launch of a new online database, Immigrants to Canada, accessible by clicking here; and FamilySearch.org has released more online courses.George reviewed a book last week, and inadvertently misspelled the author's name. The book is Finding Your Chicago Ancestors: A Beginner's Guide to Family History in the City and Cook County, by Grace DuMelle, and published by Lake Claremont Press. My sincere apologies!This week's listener email includes: John's confusing ancestral marriages for the Muson family; Sharon had questions about sources, and about resources for Tory ancestors [Listeners can weigh in on the topic]; Kathy asked about content in the Ancestry Publishing surname books, and she offers information about TinyUrl.com (http://tinyurl.com/); Deborah makes suggestions for your 2009 genealogy project; Peter tells us that a Palm OS handheld application for genealogy, MobileGenealogy, has been newly updated and is available at http://www.mobilegenealogy.com/ [Correction: MobileGenealogy is not a Palm OS application, but instead a website that discusses handheld genealogy applications.];Claire discusses the Shrubs app for iPhone, and she shares another excellent online newspaper application at the Library of Congress at Chronicling America (http://www.loc.gov/chroniclingamerica/); Beth shares an excellent and simple database program for Macintosh called Bento from FileMaker (http://filemaker.com/); Victoria asked for clarification of how George has been able to run RootsMagic, a Windows program, on his Mac; and Russ asked about how to handle the sourcing of a burial in his database.
PA Election Give Away, Palm refreshes Sprint Centro, Dmitry Grinberg working on replacement Palm OS, Smartphone Keyboards and Nick Carrascos G1 Keyboard editorial
Special Co Host Joe Gasperetti, PA Giveaway Samsung UMPC and Keyboard, MobileMe Discussion, BlackBerry Thunder Rumors and Shots, Designer Duarte on board for new PalmOS
Treo 800w pics signal imminent release, Apt for Palm OS, BlackBerry Bold confirmed
Leaked info on 680 and 750 updates, Sammy on using Palm OS for the time being, 1src Editorial Diversify, Applications coming to iPhone
In this TreoCentral TreoCast, we spend some time doomsaying about Palm, review some new software that's out there, ...and we talk a bit about that other phone that just came out - be sure to listen closely to Mike's thoughts on how the iPhone is what PalmOS should have been by now.
In this TreoCast we round up the news, including the 700p Maintenance Release, the coming Virtual Blackberry software, and some neat little PalmOS applications. We discuss the TreoCentral wiki a bit and, of course, point out some great TreoCentral forum threads.
In this TreoCast we discuss the coming Linux powered PalmOS as well as a lot of other exciting Palm news. Dieter defends Windows Mobile 5's user interface when Mike provides constructive criticism. Plus: TreoCentral's community keeps the pressure on for the 700p patch.
Learn how to use your Palm as a useful PDF reader.
Boost your productivity by using Desk Accessories.
A password manager, password generators and encryption program, all to help you keep your sensitive files secure.
Stay connected to the internet through Bluetooth pairing with your phone and AvantGo service. Note: Users who do not have the Blazer Web browser on their handheld can download the Palm version of the Opera browser for free at: http://www.download.com/3001-2362_4-10598615.html
Use FileZ software to organize and edit all your files on your Palm.
Get map and directions functionality on your Palm.
Renovate your Palm's look with Mac OSX and Windows XP skins.
Tutorial about transfering movies and videos to Palm handhelds.
George reminds listeners of next year's genealogy cruise (www.genealogycruise2006.com). Then Drew discusses genealogy software for PDAs that run the Palm OS, including GedWise (www.batteryparksoftware.com), GedStar (www.ghcssoftware.com), and My Roots (www.tapperware.com). Finally, George shares a lot of information about American Revolutionary War pension files.
This palmcast is 5 minutes and 21 seconds long. I discuss a press conference I attended during the PalmSource Developers Conference in May of this year. Ed Colligan lets us know if Palm means Palm OS in the future.
RFID tags, Open/Unsecured Wireless access points, Opera and integrated BitTorrent support, MicroSoft announces Windows Vista, Konfabulator now free from YaHoo!, PalmOS 6 to run on Linux kernel
I review wine software for the Palm OS, a couple of stories from the wine world and taste three Australian Shiraz: - Rosemount Estate Diamond Label Shiraz 2002 ($10) - Yalumba "Y Series" Shiraz 2002 ($12) - Meerea Park "The Aunts" Shiraz 1999 ($16)