Podcasts about Sopwith

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Best podcasts about Sopwith

Latest podcast episodes about Sopwith

TransMissions Podcast: Transformers News and Reviews! - All Shows Feed
Empire Of Rust Special - Hate Plague Episode 1

TransMissions Podcast: Transformers News and Reviews! - All Shows Feed

Play Episode Listen Later Feb 17, 2025 83:29


Join the team of Harness, Kickstart, and Sopwith as we explore the Transformers RPG from Renegade Games using the Essence 20 system! We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to rust@transmissionspodcast.com! Want some TransMissions swag? Check out our online shop, powered by TeePublic! Like what we’re doing and want to help make our podcast even better? If you already support us, thank you! If you enjoy Empire of Rust, please rate us and subscribe on Apple Podcasts, Google Podcasts, Stitcher, and Spotify! These ratings greatly help podcasts become more discoverable to other people using those services and is an easy way to help out our show. What is the Empire Of Rust Podcast? TransMissions Podcast Network presents: the world’s first and only Transformers RPG actual play podcast! Conceived, developed, and run by TransMissions Podcast producer and editor Michael Ordway (@minervion),… Continue reading The post Empire Of Rust Special – Hate Plague Episode 1 appeared first on TransMissions Podcast Network.

Empire Of Rust
Empire Of Rust Special - Hate Plague Episode 1

Empire Of Rust

Play Episode Listen Later Feb 17, 2025 83:29


Join the team of Harness, Kickstart, and Sopwith as we explore the Transformers RPG from Renegade Games using the Essence 20 system! We want to hear your feedback! Post a comment here or email feedback for Empire Of Rust directly to rust@transmissionspodcast.com! Want some TransMissions swag? Check out our online shop, powered by TeePublic! Like what we’re doing and want to help make our podcast even better? If you already support us, thank you! If you enjoy Empire of Rust, please rate us and subscribe on Apple Podcasts, Google Podcasts, Stitcher, and Spotify! These ratings greatly help podcasts become more discoverable to other people using those services and is an easy way to help out our show. What is the Empire Of Rust Podcast? TransMissions Podcast Network presents: the world’s first and only Transformers RPG actual play podcast! Conceived, developed, and run by TransMissions Podcast producer and editor Michael Ordway (@minervion),… Continue reading The post Empire Of Rust Special – Hate Plague Episode 1 appeared first on TransMissions Podcast Network.

Unpacking Peanuts
1994 Part 2 - Nude Beagle Descending a Staircase

Unpacking Peanuts

Play Episode Listen Later Feb 4, 2025 63:15 Transcription Available


44 years into his career and Schulz is still breaking new creative ground as a cartoonist. The gang discusses some of the formal innovations Schulz has made, react to a bunch of great strips, and then answer a Sopwith camel's worth of listener mail. Plus: Kato Kaelin Graphic Novels recommended: Michael: Finder by Carla Speed McNeil Harold: The Dumbest Idea Ever by Jimmy Gownley Liz: Fun Home - A Family Tragicomic by Alison Bechdel Jimmy: Death of Speedy by Jaime Hernandez Transcript available at UnpackingPeanuts.com Unpacking Peanuts is copyright Jimmy Gownley, Michael Cohen, Harold Buchholz, and Liz Sumner. Produced and edited by Liz Sumner. Music by Michael Cohen. Additional voiceover by Aziza Shukralla Clark.  For more from the show follow @unpackpeanuts on Instagram and Threads, and @unpackingpeanuts on Facebook, Blue Sky, and YouTube. For more about Jimmy, Michael, and Harold, visit unpackingpeanuts.com.   Thanks for listening.  

Webosaures

Webosaures

Play Episode Listen Later Dec 12, 2024 73:51


ACTUOSAURES- Helldivers II et compte PSN : https://twitter.com/PlayStation/status/1787331667616829929- Wikipedia modifié par la Russie- Wetransfer intègre un système de paiement- Rabbit R1- Android vs iOS : qui est le plus bavard ?- Vidéo surveillance algorythmique VSA- Windows 11 s'offre de la publicité- Crypto et fraude : l'ia à la rescousse- Backblaze : des disques durs de plus en plus fiables- Sopwith de retour avec SDL : https://fragglet.github.io/sdl-sopwith/- Haut la main ! IA en local en parallèleCULTUROSAURES- Pantheon- South Park (Not Suitable for Children)- Inside Job- Chasse gardée sur Prime Video- BZZZT- Arcadian avec Nicolas CageHébergé par Ausha. Visitez ausha.co/politique-de-confidentialite pour plus d'informations.

MAVGEEKS: A Military Aircraft Obsession
Christmas Craftsmanship: Airfix's Creativity Unwrapped

MAVGEEKS: A Military Aircraft Obsession

Play Episode Listen Later Dec 10, 2024 26:58


Ho ho holy ****, Christmas snuck up quicker than a Sopwith on skis! With gift-giving on the MavMind, the final episode of series five sees Gini Carlin and Jamie Gordon meet Dale Luckhurst, Head of Brand at Airfix. Gini and Jamie got the full geek's guide to the legendary brand, the forensic research and development process that goes into its ultra-detailed model aircraft and loads more. Merry Christmas MavGeeks!We want to hear feature your aviation tale in series six! Get in touch via mavgeeks@bfbs.com. Also, feel free to leave us a glowing review on your favourite podcast platform. It really helps us out!You can join Gini and Jamie for more MavGeeks fun with a heavyweight pilots' playlist soundtrack every Tuesday from 6pm - 7pm (UKT) on BFBS on DAB in the UK, or online at https://radio.bfbs.com/stations/bfbs-uk.

Offbeat Oregon History podcast
SPADs, Sopwith Camels made with Oregon spruce

Offbeat Oregon History podcast

Play Episode Listen Later Jan 17, 2024 8:06


The famous First World War aircraft were made of spruce, and one of the most important sources of the strategic wood for the Allies was the northern Oregon coast. (Toledo, Lincoln County; 1910s) (For text and pictures, see https://offbeatoregon.com/1301c-great-war-planes-made-of-oregon-spruce.html)

Porty Podcast
313 Sopwith Strutter and Ellie Carter

Porty Podcast

Play Episode Listen Later Nov 25, 2023 9:49


Over the past quarter of a century, a group of men, aged between 65 and 100, have been taking on a labour of love to recreate a unique piece of aviation history – building from scratch a replica of the WW1 fighter, the Sopwith Strutter. Today, it's the only one of its type flying in the world. The project has been described as a "Men's Shed On Steroids" and has given the members of the group a real sense of purpose. It also provided an opportunity for a young woman to fulfil the dreams of women from a century ago. They had been banned from flying such aircraft. Local journalist Jean West has been involved with the project for a long time and is part of a team looking to make a documentary about it. They have set up a crowd funding campaign but time is running out.To find out more or contribute, please click here: https://tinyurl.com/38xc7msm

Engines of Our Ingenuity
Engines of Our Ingenuity 2866: How Many Wings or Strings?

Engines of Our Ingenuity

Play Episode Listen Later Sep 9, 2023 3:50


Episode: 2866 How many wings on an aeroplane — How many strings on a violin? Thoughts on the maturation of technologies.  Today, How many wings or strings on an aeroplane or a violin?

The History of Computing
Flight: From Dinosaurs to Space

The History of Computing

Play Episode Listen Later Mar 25, 2023 22:57


Humans have probably considered flight since they found birds. As far as 228 million years ago, the Pterosaurs used flight to reign down onto other animals from above and eat them. The first known bird-like dinosaur was the Archaeopteryx, which lived around 150 million years ago. It's not considered an ancestor of modern birds - but other dinosaurs from the same era, the theropods, are. 25 million years later, in modern China, the Confuciusornis sanctus had feathers and could have flown. The first humans wouldn't emerge from Africa until 23 million years later. By the 2300s BCE, the Summerians depicted shepherds riding eagles, as humanity looked to the skies in our myths and legends. These were creatures, not vehicles. The first documented vehicle of flight was as far back as the 7th century BCE when the Rāmāyana told of the Pushpaka Vimāna, a palace made by Vishwakarma for Brahma, complete with chariots that flew the king Rama high into the atmosphere. The Odyssey was written around the same time and tells of the Greek pantheon of Gods but doesn't reference flight as we think of it today. Modern interpretations might move floating islands to the sky, but it seems more likely that the floating island of Aeollia is really the islands off Aeolis, or Anatolia, which we might refer to as the modern land of Turkey.  Greek myths from a few hundred years later introduced more who were capable of flight. Icarus flew into the sun with wings that had been fashioned by Daedalus. By then, they could have been aware, through trade routes cut by Alexander and later rulers, of kites from China. The earliest attempts at flight trace their known origins to 500 BCE in China. Kites were, like most physical objects, heavier than air and could still be used to lift an object into flight. Some of those early records even mention the ability to lift humans off the ground with a kite. The principle used in kites was used later in the development of gliders and then when propulsion was added, modern aircraft. Any connection between any of these is conjecture as we can't know how well the whisper net worked in those ages. Many legends are based on real events. The history of humanity is vast and many of our myths are handed down through the generations. The Greeks had far more advanced engineering capabilities than some of the societies that came after. They were still weary of what happened if they flew too close to the sun. In fact, emperors of China are reported to have forced some to leap from cliffs on a glider as a means of punishment. Perhaps that was where the fear of flight for some originated from. Chinese emperor Wang Mang used a scout with bird features to glide on a scouting mission around the same time as the Icarus myth might have been documented. Whether this knowledge informed the storytellers Ovid documented in his story of Icarus is lost to history, since he didn't post it to Twitter. Once the Chinese took the string off the kite and they got large enough to fly with a human, they had also developed hang gliders. In the third century BCE, Chinese inventors added the concept of rotors for vertical flight  when they developed helicopter-style toys. Those were then used to frighten off enemies. Some of those evolved into the beautiful paper lanterns that fly when lit.There were plenty of other evolutions and false starts with flight after that. Abbas ibn Ferns also glided with feathers in the 9th century. A Benedictine monk did so again in the 11th century. Both were injured when they jumped out of towers in the Middle Ages that spanned the Muslim Golden Age to England.  Leonardo da Vinci studied flight for much of his life. His studies produced another human-power ornithopter and other contraptions; however he eventually realized that humans would not be able to fly on their own power alone. Others attempted the same old wings made of bird feathers, wings that flapped on the arms, wings tied to legs, different types of feathers, finding higher places to jump from, and anything they could think of. Many broke bones, which continued until we found ways to supplement human power to propel us into the air. Then a pair of brothers in the Ottoman Empire had some of the best luck. Hezarafen Ahmed Çelebi crossed the Bosphorus strait on a glider. That was 1633, and by then gunpowder already helped the Ottomans conquer Constantinople. That ended the last vestiges of ancient Roman influence along with the Byzantine empire as the conquerers renamed the city to Instanbul. That was the power of gunpowder. His brother then built a rocket using gunpowder and launched himself high in the air, before he glided back to the ground.  The next major step was the hot air balloon. The modern hot air balloon was built by the Montgolfier brothers in France and first ridden in 1783 and (Petrescu & Petrescu, 2013). 10 days later, the first gas balloon was invented by Nicholas Louis Robert and Jacques Alexander Charles. The gas balloon used hydrogen and in 1785, used to cross the English Channel. That trip sparked the era of dirigibles. We built larger balloons to lift engines with propellers. That began a period that culminated with the Zeppelin. From the 1700s and on, much of what da Vinci realized was rediscovered, but this time published, and the body of knowledge built out. The physics of flight were then studied as new sciences emerged. Sir George Cayley started to actually apply physics to flight in the 1790s.  Powered Flight We see this over and over in history; once we understand the physics and can apply science, progress starts to speed up. That was true when Archimedes defined force multipliers with the simple machines in the 3rd century BCE, true with solid state electronics far later, and true with Cayley's research. Cayley conducted experiments, documented his results, and proved hypotheses. He finally got to codifying bird flight and why it worked. He studied the Chinese tops that worked like modern helicopters. He documented glided flight and applied math to why it worked. He defined drag and measured the force of windmill blades. In effect, he got to the point that he knew how much power was required based on the ratio of weight to actually sustain flight. Then to achieve that, he explored the physics of fixed-wing aircraft, complete with an engine, tail assembly, and fuel. His work culminated in a work called “On Aerial Navigation” that was published in 1810.  By the mid-1850s, there was plenty of research that flowed into the goal for sustained air travel. Ideas like rotors led to rotor crafts. Those were all still gliding. Even with Cayley's research, we had triplane gliders, gliders launched from balloons. After that, the first aircrafts that looked like the modern airplanes we think of today were developed. Cayley's contributions were profound. He even described how to mix air with gasoline to build an engine. Influenced by his work, others built propellers. Some of those were steam powered and others powered by tight springs, like clockworks. Aeronautical societies were created, wing counters and cambering were experimented with, and wheels were added to try to lift off. Some even lifted a little off the ground. By the 1890s, the first gasoline powered biplane gliders were developed and flown, even if those early experiments crashed. Humanity was finally ready for powered flight. The Smithsonian housed some of the earliest experiments. They hired their third director, Samuel Langley, in 1887. He had been interested in aircraft for decades and as with many others had studied the Cayley work closely. He was a consummate tinkerer and had already worked in solar physics and developed the Allegheny Time System. The United States War department gave him grants to pursue his ideas to build an airplane. By then, there was enough science that humanity knew it was possible to fly and so there was a race to build powered aircraft. We knew the concepts of drag, rudders, thrust from some of the engineering built into ships. Some of that had been successfully used in the motorcar. We also knew how to build steam engines, which is what he used in his craft. He called it the Aerodrome and built a number of models. He was able to make it further than anyone at the time. He abandoned flight in 1903 when someone beat him to the finish line.  That's the year humans stepped beyond gliding and into the first controlled, sustained, and powered flight. There are reports that Gustave Whitehead beat the Wright Brothers, but he didn't keep detailed notes or logs, and so the Wrights are often credited with the discovery. They managed to solve the problem of how to roll, built steerable rudders, and built the first biplane with an internal combustion engine. They flew their first airplane out of North Carolina when Orville Wright went 120 feet and his brother went 852 feet later that day. That plane now lives at the National Air and Space Museum in Washington DC and December 17th, 1903 represents the start of the age of flight. The Wright's spent two years testing gliders and managed to document their results. They studied in wind tunnels, tinkered with engines, and were methodical if not scientific in their approach. They didn't manage to have a public demonstration until 1908 though and so there was a lengthy battle over the patents they filed. Turns out it was a race and there were a lot of people who flew within months of one another. Decades of research culminated into what had to be: airplanes. Innovation happened quickly. Flight improved enough that planes could cross English Channel by 1909. There were advances after that, but patent wars over the invention drug on and so investors stayed away from the unproven technology.  Flight for the Masses The superpowers of the world were at odds for the first half of the 1900s. An Italian pilot flew a reconnaissance mission in Libya in the Italo-Turkish war in 1911. It took only 9 days before they went from just reconnaissance and dropped grenades on Turkish troops from the planes. The age of aerial warfare had begun. The Wrights had received an order for the first plane from the military back in 1908. Military powers took note and by World War I there was an air arm of every military power. Intelligence wins wars. The innovation was ready for the assembly lines, so during and after the war, the first airplane manufacturers were born. Dutch engineer Anthony Fokker was inspired by Wilbur Wright's exhibition in 1908. He went on to start a company and design the Fokker M.5, which evolved into the Fokker E.I. after World War I broke out in 1914. They mounted a machine gun and synchronized it to the  propeller in 1915. Manfred von Richthofen, also known as the Red Baron, flew one before he upgraded to the Fokker D.VII and later an Albatros. Fokker made it all the way into the 1990s before they went bankrupt. Albatros was founded in 1909 by Enno Huth, who went on to found the German Air Force before the war. The Bristol Aeroplane Company was born in 1910 after Sir George White, who was involved in transportation already, met Wilbur Wright in France. Previous companies were built to help hobbyists, similar to how many early PC companies came from inventors as well. This can be seen with people like Maurice Mallet, who helped design gas balloons and dirigibles. He licensed airplane designs to Bristol who later brought in Frank Barnwell and other engineers that helped design the Scout. They based the Bristol Fighters that were used in World War I on those designs. Another British manufacturer was Sopwith, started by Thomas Sopwith, who taught himself to fly and then started a company to make planes. They built over 16,000 by the end of the war. After the war they pivoted to make ABC motorcycles and eventually sold to Hawker Aircraft in 1920, which later sold to Raytheon.  The same paradigm played out elsewhere in the world, including the United States. Once those patent disputes were settled, plenty knew flight would help change the world. By 1917 the patent wars in the US had to end as the countries contributions to flight suffered. No investor wanted to touch the space and so there was a lack of capital to expand. Orville Write passed away in 1912 and Wilbur sold his rights to the patents, so the Assistant Secretary of the Navy, Franklin D. Roosevelt, stepped in and brought all the parties to the table to develop a cross-licensing organization. After almost 25 years, we could finally get innovation in flight back on track globally. In rapid succession, Loughead Aircraft, Lockheed, and Douglas Aircraft were founded. Then Jack Northrop left those and started his own aircraft company. Boeing was founded in 1957 as Aero Products and then United Aircraft, which was spun off into United Airlines as a carrier in the 1930s with Boeing continuing to make planes. United was only one of many a commercial airline that was created. Passenger air travel started after the first air flights with the first airline ferrying passengers in 1914. With plenty of airplanes assembled at all these companies, commercial travel was bound to explode into its own big business. Delta started as a cropdusting service in Macon, Georgia in 1925 and has grown into an empire. The worlds largest airline at the time of this writing is American Airlines, which started in 1926 when a number of smaller airlines banded together. Practically every country had at least one airline. Pan American (Panam for short) in 1927, Ryan Air started in 1926, Slow-Air in 1924, Finnair in 1923, Quantus in 1920, KLM in 1919, and the list goes on. Enough that the US passed the Air Commerce Act in 1926, which over time led to the department of Air Commerce, which evolved into the Federal Aviation Administration, or FAA we know today. Aircrafts were refined and made more functional. World War I brought with it the age of aerial combat. Plenty of supply after the war and then the growth of manufacturers Brough further innovation to compete with one another, and commercial aircraft and industrial uses (like cropdusting) enabled more investment into R&D In 1926, the first flying boat service was inaugurated from New York to Argentina. Another significant development in aviation was in the 1930s when the jet engine was invented. This invention was done by Frank Whittle who registered a turbojet engine patent. A jet plane was also developed by Hans von Ohain and was called the Heinkel He 178 (Grant, 2017).  The plane first flew in 1939, but the Whittle jet engine is the ancestor of those found in planes in World War II and beyond. And from there to the monster airliners and stealth fighters or X-15 becomes a much larger story. The aerospace industry continued to innovate both in the skies and into space.  The history of flight entered another phase in the Cold War. Rand corporation developed the concept of Intercontinental Ballistic Missiles (or ICBMs) and the Soviet Union launched the first satellite into space in 1957.  Then in 1969, Neil Armstrong and Buzz Aldrin made the first landing on the moon and we continued to launch into space throughout the 1970s to 1990s, before opening up space travel to private industry. Those projects got bigger and bigger and bigger. But generations of enthusiasts and engineers were inspired by devices far smaller, and without pilots in the device.

Engines of Our Ingenuity
Engines of Our Ingenuity 2391: The WW-I Sopwiths

Engines of Our Ingenuity

Play Episode Listen Later Nov 4, 2022 3:54


Episode: 2391 Sopwith's WW-I airplanes, An epoch in the history of the airplane.  Today, the brief ancestry of an airplane.

London Walks
Today (May 27) in London History – “world overjoyed by good news”

London Walks

Play Episode Listen Later May 26, 2022 10:17


Tea, Crumpets and Horror
Episode 27: The Sopwith Horse

Tea, Crumpets and Horror

Play Episode Listen Later Jan 17, 2022 64:45


Back with another full episode, we are discussing one of the darkest days in football history - The Bradford Stadium Fire. 

horses sopwith
Peter Hart's Military History
Ep100: Air War Arras, 1917

Peter Hart's Military History

Play Episode Listen Later Dec 16, 2021 50:27


It's our 100th episode!! And to celebrate, Pete and Gary are launching a new series on the air war over Arras in 1917, as detailed in Peter's book 'Bloody April'. Presenters: Peter Hart and Gary Bain Publisher: Mat McLachlan Producer: Jess Stebnicki For more great history content, visit www.LivingHistoryTV.com, or subscribe to our YouTube channel at www.youtube.com/c/LivingHistoryTV

AeroSociety Podcast
Classic Lecture: From Sopwith Aviation to Hawker Siddeley Aviation at Kingston by John Crampton

AeroSociety Podcast

Play Episode Listen Later May 17, 2021 69:03


Hawker Siddeley Aviation executive Sqn Ldr John Crampton takes listeners through the aircraft and designers that made up the fascinating history of aircraft manufacturing at Kingston-upon-Thames. He begins with its origins in Sopwith Aviation and continues with the role of Hawker Siddeley Aviation to 1971, when this lecture was given. The talk includes audio recordings featuring several of the famous names involved, including Bill Humble and Philip Lucas. The lecture includes discussion of many Sopwith and Hawker types including the Pup, Cygnet, Hart, Typhoon, Hunter and Sea Hawk. The achievements of the firm in air races and aircraft export campaigns are also portrayed, culminating in the story of the Harrier which proved so successful in both. Sqn Ldr Crampton gave his lecture to a meeting organised by the Royal Aeronautical Society’s Historical Group on 19 January 1971. The recording was digitised thanks to a grant from the RAeS Foundation and the podcast was edited by Eur Ing Mike Stanberry FRAeS.

Start & Select
START & SELECT #045 - Spiele unserer Kindheit - Reloaded

Start & Select

Play Episode Listen Later Apr 5, 2020 147:27


Sehr geehrte Zuhörerschaft, heute geht es um Spiele aus der Kindheit von Gronkh und Onkel Jo. Was hat ihre Jugend geprägt, weshalb sind sie zu den charakterlosen Miststücken geworden, die ihr alle zwei Wochen in der neusten Hülsenübertragung hört? Der Nostalgie-Traktor biegt mit euch in die Kirschblütenallee ein. Die Folge "Start & Select" hatten wir übrigens bereits aufgenommen kurz bevor die Corona-Pandemie so richtig in Deutschland eingeschlagen ist. Zu hören, wie naiv wir vor ein paar Wochen noch über das Thema philosophiert haben, ist schon fast erschreckend. Doch nun viel Freude mit den "Spielen unserer Kindheit" und dem "Fast perfekte Inhaltsverzeichnis (TM)": 0:00:00 Vorgefrotzel 0:03:58 Begrüßung durch Onkel Jo, die Kraft des toten Fischs 0:09:35 Die Glückskeks-Weisheit des Tages 0:13:01 Die 1980er-Jahre und das Zeitalter der ständigen Verfügbarkeit 0:24:50 Auf zum Thema "Spiele unserer Kindheit - Reloaded" und Gronkhs ZX81 0:29:00 Ralph Wollners Sub Hunt am Intellivision 0:37:19 Und es hat Pong gemacht 0:41:59 Spieleredakteur sagt die Zukunft voraus 0:50:07 Der größte Liebhaber von GTA 2 auf der Welt 0:53:34 Atari VCS mit Atlantis, Dig Dug, Bobby geht nach Hause, Super Ferrari 0:58:33 Der C64 und Werner Flaschbier und Eriks Schulzeit mit Maniac Mansion 1:04:00 Plädoyer für Nintendo Switch 1:06:46 Die Siedler 2, Rise of the Triad, Duke Nukem 1:08:53 Per Nullmodem-Kabel am Commodore Amiga 1:11:52 Der Fußball-Kopf von Babarian und rote Heringe mit Space Quest 2 1:18:28 Gemeinsam Kaiser sein und die Werte von Ultima 5 lernen 1:24:19 Erste Eindrücke von Baldur's Gate 3 1:26:30 Die offene Spielwelt von Sid Meiers Pirates 1:28:24 Elite und das Geständnis eines Verbrechens 1:35:19 Graue Haare für Civilization, Kultspiel Giana Sisters 1:38:06 Kindheit bei Karstadt, Quelle und Horten 1:41:00 Gronkhs Untergrundrennen und Fluggefechte mit Sopwith und Vette! 1:46:16 Verklärte Erinnerungen an Xenon 2, Gods, Speedball und Rollstuhlgemetzel 1:56:03 Wing Commander und das Spammen von bekannten Namen 1:57:24 More Spamming with Lemmings, Baby Jo, Rick Dangerous, Budokan, Populous 2:03:59 Die Prinzessin in Prince of Persia und Helden der Kindheit 2:06:26 Der Mythos Peter Molyneux 2:07:57 Black & White VR, Jörg Langer ist dem Tode geweiht 2:11:01 Der Joystick-Killer 2:12:37 Herr Gronkh ist im Kindheitsrausch 2:16:21 Mal sehen wie die Neuauflage von Kingpin wird 2:20:34 Goodbye heißt nicht "Auf Wiedersehen"

Come To The Sunshine
Come To The Sunshine 166 - The Rokes

Come To The Sunshine

Play Episode Listen Later Mar 24, 2020 140:06


In an episode first aired on March 23, 2020: DJ Andrew Sandoval features 20 1960's MONO 45's by The Sundowners; The Peppermint Trolley Company; Roger Denison; The Bonzo Dog Band; The Haystack; Jackie DeShannon; The Flying Burrito Bros.; The Gosdin Brothers; The First Edition; Gordon Lightfoot; Bobby Lile & The El Montes; The Vejtables; Bobby Whiteside; The Sopwith "Camel"; The Buckinghams; Saturday's Children; Jacobson & Tansley; The Springfield Rifle; Peter Janes; Christopher & The Chaps. In Part 2, he turns the Sunshine artist spotlight onto The Rokes - a UK band who found fame in Italy and composed and performed the original song that became the Grass Roots international hit, "Let's Live For Today." Hear a generous assortment of their folk-rock & psych pop 45's, LP tracks and outtakes - presented in English & Italian.

Free Flight Fanatic
Episode 4 - Bill's Favorites and John's Sopwith

Free Flight Fanatic

Play Episode Listen Later Dec 1, 2019 27:06


favorites sopwith
AeroSociety Podcast
Sopwith Lecture 2019

AeroSociety Podcast

Play Episode Listen Later Nov 18, 2019 39:32


Sopwith Named Lecture was established in 1990 to honour Sir Thomas Sopwith CBE, Hon FRAeS. This year it was presented by Billie Flynn, F-35 Lightning II Test Pilot at Lockheed Martin who will talk about the transformational capabilities of the F-35 Lightning II, and his experiences of putting the aircraft through rigorous testing. The presentation covered areas such as advanced technologies, stealth, sensor fusion, air-to-air and air-to-ground capabilities, electronic warfare, ISR, and interoperability.

Aeronautica
The Sopwith One and a Half Strutter - crazy name, great aircraft

Aeronautica

Play Episode Listen Later Oct 17, 2019 6:43


The aircraft described has since been moved from the RAF Museum, London to the RAF Museum, Cosford. The 'thumbnail' image shows it in its new home. 

aircraft strutter cosford sopwith raf museum
AeroSociety Podcast
Classic Lecture Series: Flying aircraft in the First World War and beyond by Sir Vernon Brown

AeroSociety Podcast

Play Episode Listen Later Mar 22, 2019 80:27


World War I RFC pilot and interwar RAF Officer Sir Vernon Brown describes the aircraft that he flew and managed during the World War I and into the interwar period. Packed with anecdotes, including becoming one of the first men to survive an aircraft spin, Sir Vernon takes us through his thoughts on aircraft of the period including the Maurice Farman Longhorn and Shorthorn, the Vickers FB5a Gunbus, the Royal Aircraft Factory BE2a and BE2c, the de Havilland DH1 and DH2 and Sopwith’s Triplane and Strutters, together with his views of the seaplanes and flying boats of the period. He also reminisces about his time learning to fly in 1915, commanding 84 Squadron during the 1920 Iraqi Rebellion and working alongside Sir Henry Tizard, Lord Cherwell and Prof B Melvill Jones. Sir Vernon Brown gave the lecture to the Royal Aeronautical Society’s Historical Group on 10 February 1969. The podcast was edited by Mike Stanberry FRAeS and it was digitised thanks to a grant from the Royal Aeronautical Society Foundation.

Diplomacy Games
Interview with Super_Dipsy from PlayDiplomacy

Diplomacy Games

Play Episode Listen Later Jan 31, 2019 93:23


Amby visits London and interviews the code guru and go-to man at PlayDiplomacy, Super Dipsy (known at PlayDip just as "Dipsy".) They talk about changes down the pipeline and afterwards Amby's toe in the water at PlayDip. Intro The guys introduce episode 40, recorded the same time as episode 39, their new drinks and Kaner tries to get his head around the name of where Amby interviewed Super Dipsy (0 mins 10 secs) Interview with Super Dipsy from PlayDiplomacy Amby learns about glass clinking protocol from Dipsy (4 mins) Amby mentions this is the first time we've interviewed someone for the second time, before mentioning who's next up in the interview schedule (5 mins 30 secs) Dipsy and Amby talk about having real politicians play Diplomacy (7 mins 30 secs) Dipsy introduces some of the upcoming changes at PlayDip, including steps to make it better for the players based on their recommendations in the forum such as mobile phone notifications (8 mins 50 secs) He discusses moves to hunt for cheats (13 mins 50 secs) Dipsy talks about the real challenges to keeping the hobby alive and growing (16 mins) They talk about player behaviour (17 mins) Amby asks about whether PlayDip allows you to ban players you have had a run-in with (19 mins 10 secs) After a quick break in recording, Dipsy discusses Friends games at PlayDip (21 mins 15 secs) He then discusses PlayDip's Player Classes and how they try to maintain a certain level of game for hardcore players (23 mins 10 secs) They talk about the size of the PlayDip community (24 mins) Amby reflects on the PlayDip ratings system (25 mins) Amby asks about PlayDippers and face-to-face games (27 mins 45 secs) Dipsy discusses his professional background which resulted in him becoming PlayDip's resident coder. He goes onto discuss his role in the broader PlayDip community (28 mins 40 secs) Dipsy talks about the different types of variants at PlayDip and what goes up (30 mins 30 secs) Amby belatedly does the drink pairings and his time previously living in the UK (34 mins 50 secs) Dipsy teases Amby on a possible artificial intelligence (AI) solution to take over CD'ed positions/surrendered countries or if you have a "friends" scenario but are short of players and AI could significantly help (36 mins 30 secs) Dipsy discusses how player suggestions can help make things easier in the game (41 mins 40 secs) Amby is reminded by the Escalation variant element at PlayDip (43 mins 45 secs) Amby asks about whether adding more and more functionality detracts from the user experience (45 mins 50 secs) Dipsy talks about what new variants may be coming down the pipeline for coding at PlayDip (47 mins 10 secs) Dipsy - wash his mouth out - says the game he'd most likely to see brought online is a railway game! Although there IS a Dip connection (49 mins 20 secs) Amby asks how Dipsy got into Diplomacy, before they discuss Dip in schools and its impact on the community (50 mins 50 secs) They discuss functionality to make it easier for online tournament directors (53 mins) In wrapping up the interview, Dipsy discusses the prospects of using the large datasets on PlayDip for someone to do a heavy statistical analysis (54 mins 45 secs) Discussion about the interview Kaner and Amby return to talk about the interview, jumping straight into the AI concept - apologies on the wind in the background. Kaner channels his inner Terminator (1 hr 2 mins) Amby discusses the concept of phone based notifications and his thoughts (1 hr 6 mins 30 secs) Between eating they turn to Dipsy's idea about the Dissolution variant being coded up (1 hr 8 mins 30 secs) Amby talks about how he has signed up for a PlayDip premium membership and is waiting on two Versailles games he has joined to begin (1 hr 12 mins 30 secs) He discusses the normal standard press experience he's craving in Versailles and the flip side of Versailles but with other variant options in PlayDip like Age of Empires and Fog of War (1 hr 13 mins 30 secs) Around the grounds Amby asks Kaner talks about his whole one game he's in at the moment. Kaner ignores this and instead talks about a die-off variant he has kicking around in his head (1 hr 16 mins 45 secs) Kaner touches on the gunboat anonymous Youngstown game he's joined. Amby quickly works out he's in the same. They agree to keep mum on the topic (1 hr 20 mins 45 secs) Kaner asks Amby about his Divided States anonymous game, before agreeing to talk about that next episode (1 hr 21 mins 30 secs) Amby touches on a standard anonymous Classic gunboat game he's in. Without giving detail about who he is, he talks about an aggressive opening strategy which while it has worked in the past, failed him now (1 hr 22 mins) Kaner talks about improving his Classic experience before they head to Melbourne for the March tournament down there (1 hr 24 mins 30 secs) Kaner discusses putting together a Sopwith game. Amby brings up having a Google Translate game (1 hr 27 mins) Amby discovers his unrated Imperial Diplomacy game where he was playing as Russia just finished in a draw (1 hr 28 mins) Amby closes the show with a joke (1 hr 32 mins) Venue: Museum Tavern, London & Little Big House, Brisbane. Drinks of choice: London: Super Dipsy - Sambrooke's Junction from London, UK Amby - Greene King IPA & Sambrooke's Junction from London UK Brisbane: Kaner - Bulmer's cider from United Kingdom Amby - Tequila from Mexico, fresh lime juice and soda Just a reminder you can support the show by giving it 5 stars on iTunes or Stitcher. Or if you want to help improve the audio equipment... or get the guys more drunk,  you can donate at Patreon. Lastly, don't forget to subscribe so you get the latest Diplomacy Games episodes straight to your phone!

Diplomacy Games
How to choose a variant, stabbing, Hundred & the Munich Uber driver

Diplomacy Games

Play Episode Listen Later Sep 30, 2018 111:10


Both guys drink beer. Both guys grow luxuriant beards. And most importantly both guys talk Dip: Great discussion on the perfect stab, how to decide what game to play and the Munich Uber driver. Doesn't get better than this. Intro Amby ditches red wine for an episode while Mrs Amby is away and enjoys a beer with Kaner (0 mins 10 secs) They discuss Anglo-Saxon pronunciations and how it relates to the brewery they're drinking in and start  (1 mins 20 secs) Next up is an impromptu chat about the variant Ankara Crescent and how it got inspired but a bit of silliness. Kaner explains how moves work in the variant (4 mins) Kaner moves onto Cataclysm another silly movement rule variant where fleets and armies are amphibious and can move to sea, coastal and land territories (7 mins 50 secs) Amby touches on Kaner's plan to try to work out what variant to play next (9 mins 10 secs) Around the grounds But first Kaner asks Amby about the 1066 variant Tournament and how it's going (10 mins) Kaner proposes little icons next to player's names for winners of tournaments. They briefly digress to the Known World 901 Tournament and while the tourney is pretty much fell apart, its clear that Eki83 is the clear winner and Amby is officially the worst player of the variant (12 mins 20 secs) Amby tries enticing Kaner to maybe play Sopwith (which we covered in episode 6), Kaner instead suggests he'd rather be game master (16 mins 20 secs) Amby starts talking about his games, beginning with an Imperial game where he's playing as Russia. There have been many NMR's, they discuss the perils of games with long phases.  Amby does a blow-by-blow account of his gameplay and what's been happening on the board. Kaner makes fun of Amby for buying into an unrated game  (18 mins 30 secs) Next up are the anonymous games Amby is in - a Divided States game (33 mins 40 secs) Kaner takes on the role of American geography professor and Amby plays American history professor (35 mins 30 secs) Amby then talks briefly about his anonymous Atlantic Colonies game and his strategy of trying to limit the number of Dip games he has to lessen the impact of sitters (39 mins 30 secs) The guys get new drinks. Kaner discovers the podcast has a Twitter account (41 mins) Next its joke time; warning the joke at 45 mins is a little rude (42 mins 40 secs) Kaner decides what variant to play next Kaner teaches Amby how to sort the variants table on vDip (47 mins) Kaner decides he doesn't want to play a hot game (49 mins 15 secs) They throw around ideas about playing Imperium, Edwardian and Spice Islands, before he decides on... Heptarchy IV. He then sets up a new game called Hep Bros (51 mins 30 secs) Variant review: Hundred & timing for the perfect stab Amby talks about a Hundred game called "Want a 3 player game?" - one of the few three player games - set around the Hundred Years War. Amby gives a hat tip again to the History of England podcast (59 mins) He goes onto discuss his game play in the opening, and how he successfully timed his stabs on England (1 hr 5 mins 30 secs) They discuss the positioning of territories, particularly the landbridge between Calais and London (1 hr 7 mins) Amby then works out the timing to then stab France to successfully solo the game (1 hr 8 mins) They discuss what is needed in a perfect stab (1 hr 9 mins 30 secs) Amby talks about why he chose this variant and why it ticked all his boxes before they talk about the two things the guys don't like about the variant (1 hr 11 mins) The guys give a hat tip to the variant creator Andy Schwartz, map designer Derek Carlson and coder Oliver Auth (1 hr 13 mins) They compare how this as a 3 player game compares to 1066 and 843: the Treaty of Verdun. The guys then decide to play a gunboat anonymous game of Treaty of Verdun called Ver-dunny (1 hr 17 mins) Amby gives some tasting notes before talking about a guy downstairs at the bar who looks like a modern day Munich Uber driver with a canny resemblance to Hitler (1 hr 19 mins) Kaner is writing an article for Diplomacy World Former interviewee Chris Martin suggested the guys write an article about the podcast for the Diplomacy World magazine. They then brainstorm what should go into the article that Kaner is going to write. Kaner learns about hashtags with the concept of #F*ckingIdiots. Amby plugs Patreon due to a drop off in people donating to the show, Amby learns about audio levels from Kaner. They talk about Brisbane's crappy train network, filming Kaner's knees and talking to players. They discuss what happened to the DiplomacyCast podcast and acknowledge our podcast should get more into the webDip and playDip space (1 hr 23 mins) They touch on the Tournament of Time over at playDip, discuss being Old Farts and what else needs to go into the article (1 hr 34 mins) Amby discusses General Kessad's step learning curve and absence from playing Dip. Kaner talks about playing Dip in the old days, drawing on the walls and passive rage holding (1 hr 40 mins) Amby suggests we have a Random Questions episode where any player can ask a question - ask at the Twitter account, website, email or via the forum thread in vDip. They also suggest alternative means  (1 hr 46 mins) Is the Munich Uber driver still downstairs? The guys make their way downstairs and Kaner casually walks past the bar to check out Herr Hitler (1 hr 49 mins) Venue: Æther Brewing, Brisbane. Drinks of choice: Kaner - Miso and Honey Pilsner and the Golden Axe cider from Æther Brewing, Brisbane, Australia Amby - Pitchfork Saison, Hop Skip & Jump IPA and the Mayor of Milton lager from Æther Brewing, Brisbane, Australia   Just a reminder you can support the show by giving it 5 stars on iTunes or Stitcher. Or if you want to help improve the audio equipment you can donate at Patreon. Lastly, don't forget to subscribe so you get the latest Diplomacy Games episodes straight to your phone!

AeroSociety Podcast
Sopwith Named Lecture 2018

AeroSociety Podcast

Play Episode Listen Later Sep 2, 2018 46:51


There has been an airfield in the vicinity of Marham, Norfolk since 1916. Marham’s history reflects an Air Force which has evolved over a 100 year period enabling the Station to provide world class Combat Air Power, using the most modern technology available, as and when it is required. 2018 sees a pivotal year in Marham’s already considerable history. The transition from Tornado GR4, the workhorse of RAF Combat Air Power for over 3 decades, to F35B Lightning, a truly Next Generation capability, has challenged all areas of the Station. These changes and the transition to Lightning, epitomise the change being seen across the whole of the RAF as we step into our next 100 years. The lecture will provide the audience with an insight into current Tornado GR4 operations before looking at how Marham is being transformed to operate F35B Lightning. The lecture will focus on how this transition to F35B Lightning is changing ‘business as usual’; the security challenge, the requirement to better understand digital communications and logistics and our relationship with the Royal Navy as we look ahead to operations from land and sea.

It's a Podcast, Charlie Brown
BONUS EPISODE: SNOOPY & THE RED BARON AT THE ELMHURST HISTORY MUSEUM

It's a Podcast, Charlie Brown

Play Episode Listen Later May 17, 2018 21:17


Have you ever packed a suitcase for a trip? Don't worry. I'm going somewhere with this. If you have packed a suitcase, you know sometimes you have too many sweaters and Snoopy print underwear to stuff in there. Episode 25, it turns out, was kind of like that. There was just TOO MUCH SHOW to stuff in there. Thus, this bonus episode was born. The Elmhurst History Museum in Elmhurst, Illinois is the FIRST IN THE NATION to host the Charles M. Schulz traveling exhibit "Snoopy and the Red Baron". In this centennial year since the end of WWI, the exhibit is a celebration of Snoopy's alter ego, the World War I Flying Ace, as well as a history lesson about the war. And it's going on RIGHT NOW. You should go see it! I'm going to! So, I got a chance to talk to David Oberg, executive director of the Elmhurst History Museum in Elmhurst, Illinois about the museum and the exhibit. Snoopy's Sopwith Camel zooms away from Elmhurst on June 17 so I decided not to hold onto this conversation for episode 26, but instead put it out for you right now. Enjoy! Thanks again to Dave Oberg for taking some to talk to me about the museum and the Snoopy & The Red Baron exhibit. Thanks to Kevin McLeod at Incompetech.com for creative commons use of his songs "Mining by Moonlight" and "Bass Walker".  It's a Podcast, Charlie Brown - show notes, social media, episodes and more. Atari Bytes - Hey! That's my other show! Check out our AB_Pod_Store on Zazzle.com for "Greeting, Fellow Blockheads" mugs and more! If you're able, consider supporting the show financially on our show's Patreon page    

AeroSociety Podcast
Sopwith Named Lecture 2017

AeroSociety Podcast

Play Episode Listen Later Oct 17, 2017 47:44


Tony Wood FRAeS, Chief Operating Officer, Meggitt looks at the concepts of uncertainty and disruption and how history has much to teach us. He examines today’s global challenges: from emerging political ‘curve balls’ to economic, sociological and technological imperatives. Tony addresses the issues these challenges bring to bear on the Aerospace and Defence industry and how organisations, and Meggitt in particular, are setting up to win.

Flite Test: Aviation - RC Planes - Multirotors
162 HOMEMADE Sopwith Triplane!

Flite Test: Aviation - RC Planes - Multirotors

Play Episode Listen Later Jun 1, 2017 40:05


On today's episode Alex and Jeremy tell us about their experience with a man named Bill Woodall who interestingly enough BUILT a WWI Sopwith Triplane from SCRATCH... IN HIS HOUSE! Flite Test: https://goo.gl/xDfzaQ FT Store: https://goo.gl/g4MT9Y Flite Fest: https://goo.gl/bf5Prz Sparkle Pony Band: https://goo.gl/lZHrNs Thanks for listening and watching! Go ahead and hit that Subscribe button and that notification button!  Till next time... Deuces!

Diplomacy Games
Modern Diplomacy and Sopwith

Diplomacy Games

Play Episode Listen Later Nov 3, 2016 62:32


In this episode the guys kick off a pub crawl and dive deep into the variants Modern Diplomacy and Sopwith, while also talking other Diplomacy stuff.Kaner talks about a recent Fog of War game he's finished (Blind War + Less Draw) that he's animated - and won!  Kaner rambles off a few players' names much to Amby's amusement.  (0 mins 57 seconds)Kaner acknowledges he had a bit of a hollow victory with many disbands much to his advantage. He discusses while under the "fog of war" he got many surprises along the way as he explored the map (3 mins 0 seconds)Modern Diplomacy 2 variantThis is one of the few variants on both webDiplomacy and vDiplomacy (5 mins 40 seconds)Kaner takes Amby off on a tangent by asking whether he's going to the face-to-face PoppyCon tournament in Melbourne, Australia in December (6 mins 40 seconds)The guys outline the gameboard and context of this variant set in 1994 created by Vincent Mous and adapted for webDiplomacy and vDiplomacy by Carey Jensen and Oli. This game has ten players and you need 33 supply centres to win. It allows building new units in any open supply centre  (8 mins 10 seconds)Kaner starts talking about a Modern game he's playing at the moment as Egypt and is getting totally destroyed in (9 mins 35 seconds)Then we get onto a Modern game recently played by Amby over at webDiplomacy where he was part of a draw - see "Real Debate for All 2" (10 mins 30 seconds)This was a public press only game which complicated communication with its subtlety. Kaner says he finds public press as a bit of a nightmare.  Amby talks a little about how with a 10 player game in public press it was a fair number of messages to read, but was manageable (11 mins)He outlines his strategy for making a strong alliance with Germany. Which wasn't very smart with Germany frequently NMRing (lingo for new players = No Moves Received). Compounding this Amby decided to not stab Germany despite the reoccurring NMRs.  (13 mins 30 seconds)As a result France and England took over a lot of Germany. Amby ended up then becoming buddies with France, who was getting carved up by England (15 mins 55 seconds)England was being played by Dagabs0 who is one of the best players over at webDiplomacy, ranked 14th from a total of over 13,000 players. Not surprisingly he was on top of his game. However Turkey was the superior player on the board for this game, forming a "tighter than a monkey's arse" alliance with Ukraine, even though later on Turkey was eating Ukraine's SC's up (16 mins 45 seconds)Amby, playing as Poland, describes how he got into a fight early on with Russia after forming an alliance with Germany. Russia got smashed quickly by Poland, Ukraine and Turkey. Amby says - after some entertaining pronunciation attempts - how he offered Murmansk to England (18 mins)Kaner asks about what Egypt was up to at the time as he was "doing a Kaner" dying. Amby explains how while Egypt was doing well at the start, however the Turkey-Ukraine alliance gave Turkey the opportunity to move south, wiping out Egypt.Italy had a really bad start with France attacking him from the game's opening, while England similarly attacked Spain and took him out quickly (19 mins)Amby explains how it probably wasn't the best move to stab England by taking Murmansk and sending a bullshit excuse to him. But despite this Dagabs0 came back with a beautifully constructed diplomatic response (20 mins 30 seconds)As a result Amby was at war with Ukraine and now England and at this time Germany started NMRing. Not looking good for Amby, so he tried making peace with Ukraine by ceasing military operations against him. But of course that didn't happen with Ukraine continuing to fight. (21 mins 15 seconds)Meanwhile with everyone fighting each other Turkey was "gobbling" up the board. This caused Amby, England and France to push Ukraine hard to break ranks with Turkey (22 mins 40 seconds)The guys get into their second - or maybe third - pronunciation fight for the evening while talking about the Russian language's use of the Cyrillic alphabet before Kaner shows his ignorance of Italian thanks to Dean Martin's classic song about a moray eel (25 mins)Back to the game, England who had been a long term adversary of Amby's and France, made peace so the three of them could contain Turkey and his Ukrainian vassal state. This quickly made an impact and Turkey put in for the draw, finishing up the game  (26 mins 15 seconds)Amby goes on to explain how the different scoring systems between vDiplomacy and webDiplomacy impact their rankings. At vDiplomacy rankings are impacted based on how you played vis-a-vis other higher ranked players eg a player ranked 100th who manages to get a player ranked 10th to draw, is going to get a greater rankings boost while the player who is 10th may slip in their rank  (27 mins 30 seconds)But at webDip it doesn't work that way with the Sum of Squares scoring system where depending on the number of supply centres you finish with and the number of supply centres in a game are squared and some magical math equation comes into play to determine your score and ranking (28 mins)The guys debate how at vDip a draw works on points in a Winner Take All versus Points Per Supply Centre (PPSC) game. Amby mentions how WTA is now the default at webDiplomacy, however he prefers PPSC as it allows for greater negotiation opportunities. Mind you throughout the whole conversation - and probably due to the drinking - the guys continually refer to PPSC as PPCS. Idiots (29 mins 15 seconds)This spurs on a discussion about the value of rankings. Kaner doesn't see their purpose, while Amby disagrees and laments on the good old days when he was once top of the vDip rankings (31 mins)Wrapping up their discussion on Modern, Amby mentions how he received an End of Game statement from Dagabs0, giving his perspective on their game:  (32 mins 30 seconds) "As I've played more Diplomacy over the years (including dabbling in the original board game 20 years ago when I was in high school ), I've come to enjoy gunboat games the most out of any set of rules. I'm not sure if I share others opinions that it's the "purest" form of the game, although I certainly understand that point of view. For me, it's the idea that there are more possible diverse outcomes in a gunboat game than in a normal messaging game. When I discovered the webDip site 3 years ago, I began playing mostly normal classic games, but I discovered that most of my games resulted in similar outcomes, with either France or Germany almost always becoming the early behemoth, and the other players having to chase him down and force him into a draw. Those 2 nations seem to have been too powerfully unbalanced in their designs; just as Egypt and Rome were too weakly unbalanced in their Ancient designs; and similarly to many nations being unbalanced both ways in the World & America variants. So although I still very much enjoy the ancient variant due to the benefit of the ultra aggressive gameplay strategy (which is my preferred style), those factors led me to the Modern variant becoming my favorite. In my opinion, the benefits of the Modern variant are that it has harnessed the happy median between certain aspects of the different variants - namely game size. 10 players (compared to the 5/7 or 17) allows for a fair amount of aggressive early gameplay, but also usually punishes players who refuse to choose any early allies. The factor of being able to build anywhere also adds a unique & fun aspect to Modern games. In the recently completed game 'Real debate for all 2', I was Britain (a much more enjoyable nation than the Classic English counterpart). This contest was a Public Messaging Only game. I've found that the gameplay using these unique messaging rules equates much more to a gunboat game than a normal messaging game, especially among more experienced players - simply because most allied agreements & moves that can be safely conveyed publicly can also (eventually) be conveyed in a gunboat. This specific game was enjoyable all the way through except for the fact that the (many) German players only had the decency to enter orders half the time. Indeed, there were 2 different CDs and over a dozen NMRs in that nation alone. Among the early alliances, the immediate French/German partnership was the main one that jumped out to me (due to the personal regional significance). As Britain, I did not feel the need to seek out any early allies, so I chose to remain a lone wolf. I was slowly conquering Spain and had a foothold in Scandinavia as well (hat tip to you for having crippled Russia). It was a nice gesture for you to originally offer me Murmansk, and I quickly accepted, since I felt it was high time to have an ally. I was very much enjoying my battle against a strong French/German wall, and that extra build was just what I felt I needed to gain an advantage against them. As the game progressed, I felt comfortable in leaving Murmansk unoccupied & moving 2 full spaces away from it. Then, just as I was about to finally break through into Germany, I was dismayed to see you retake Murmansk without alerting me. Since I was already sailing through Scandinavia en route to Germany, I decided to turn a portion of my naval strength east to mount an attack against Poland in the Baltics. We quickly formed a stalemate on that front; but by that stage in the game, there were only 4 1/2 legitimate players left: Turkey (along with his protectorate nation - Ukraine), France, and the 2 of us. Turkey was quickly passing 20 SCs, and even as I was finally breaking into France, I realized that my previous chance of beating Turkey to the solo was impossible. France pointed out that the only thing I would accomplish by continuing to wipe him out would be to give Turkey (who had taken all of Italy, and was attacking France from the southeast) an easier solo. He was in desperate straits, but also quite right, so I immediately ceased my hostility against him and you, and the 3 of us made peace to turn our combined efforts against Turkey/Ukraine. And the rest, as they say, is history. I've always personally had the habit of trying to master a certain strategy game/puzzle (and often even one specific aspect of said game) before moving onto the next game or activity. So I think that's the only reason that I haven't gotten around to exploring the vDip variants yet; but I certainly plan to in the near future." Sopwith Kaner and Amby kick off their pub crawl by moving from Brew to John Mills Himself. JMH pride themselves on their locavore menu with all drinks produced within 250 kilometers, except for their Tasmanian whiskeys (40 mins 25 seconds) After a discussion on drinks Kaner moves the conversation onto the Sopwith variant:Sopwith is a game of six players with each of the players taking on the persona of a World War 1 fighter pilot. The game is played on a hexagonal board. Grey cells represent clouds that randomly move. You can fly into them, but as you lose 1 of your 16 health points each time you fly into a cloud it's generally not recommended unless you're about to get shot. You also start the game with a full amount of ammunition (43 mins)Each turn takes place over three moves (instead of the usual 2 in Diplomacy). You begin at your airport with the taking in your first turn you.  When flying your orders can move ahead, turn left (turning your plane to point a direction), slip left (banks you left but you don't change the direction you're facing), turn right, slip right and an Immelman turn which can only be made by aces... more on this later. If you want to make sense of this there's a good graphic explaining it here (44 mins)You PM the Game Master your three moves, as does everyone else. The GM then hand adjudicates the game and updates a  visual of this in photo editing software which is then shared with players. It is not currently a game that you can play online although four games have been facilitated on vDiplomacy's Wiki (although the Wiki is not up at the moment) (45 mins 20 seconds)Kaner goes on to discuss one of the more recent games which he GMed. The players included  Guros, bozo, Sandgoose, DoubleCaps, Blockstone and raro (apologies if we got any names wrong!) To allow for messaging between players a standard Diplomacy game was created so players could communicate with each other in the usual Diplomacy style (47 mins 10 seconds)Being fighter pilots you can fire to attack other player's planes. You can fire straight, fire left and fire right. Depending on the distance between players the amount of damage varies - the closer you are the greater the damage eg if immediately adjacent one hex you do 3 damage, two hexes its only 2 damage and if three hexes away it is only 1 damage. (47 mins 45 seconds)Kaner also encouraged players to send in short sentences which Kaner would edit into the layer image. This allows for classic fighter pilot commentary when you're being followed by a fighter (48 mins 30 seconds)During the game Kaner encouraged the players to take on the persona of famous fighter pilots (51 mins 30 seconds)Players can land back on their landing strip to regain health points, but can be shot in the ground. Once you've run out of points you literally blow up in an explosion (much to Amby's amusement after a few drinks) and you're out of the game (52 mins)If a player approaches the edge of the board they need to turn. If you don't you fly off the board and die. If you NMR you just move forward three steps (53 mins 20 seconds)In each turn you can fire three times. This can be once in each of the three moves or could even be three times in just one of your three moves that turn (54 mins)Kaner describes how when he was kicking around the idea of Sopwith at vDiplomacy that Oli was open to the idea of coding it up to run on php. But then he got busy and it didn't happen (55 mins 15 seconds)Kaner discusses how he thinks it'd be a great game to have run next year for people interested (57 mins)Amby feels now that Kaner's explained it and shown it (see Youtube video below) it now makes sense to him and not just crazy shit (57 mins 30 seconds)Finally Kaner comes back to Aces - after each game you get a certain number of points. If a few of these games were played by a single player who gets high points they could become an Ace, allowing them to perform the Immelman turn, flipping around to go the opposite way  (58 mins 20 seconds)Kaner first found Sopwith back in the old Diplomacy 2000 days where it was run alongside email Diplomacy games (58 mins 50 seconds)If players are interested in a game they should PM Kaner on webDiplomacy or vDiplomacy (handle for both is kaner406) (59 mins 40 seconds)Venue: Pub crawl - Brew then John Mills Himself, Brisbane Drinks of choice:Kaner - Irish Black Lager by Black Hops Brewery from the Gold Coast, Queensland, AustraliaAmby - Girraween Estate Cabernet Sauvignon from the Granite Belt, Queensland, AustraliaDon't forget if you're enjoying the podcast please hop onto iTunes and give us a rating and a review so we can get the Diplomacy message out. If you have any suggestions on what you'd like to see covered in an upcoming podcast, or something you'd like to see regularly covered, please contact us or leave your thoughts in the comments below. Thanks to Dan Philip for his rockin' intro to the Diplomacy Games podcast.

Frontline Church Liverpool
God's Story Starring His People - Will Sopwith - 2015.07.12

Frontline Church Liverpool

Play Episode Listen Later Oct 14, 2016 27:01


God's Story Starring His People - Will Sopwith - 2015.07.12 by Frontline Church

Diplomacy Games
World War IV & Google Translate Diplomacy

Diplomacy Games

Play Episode Listen Later Oct 7, 2016 57:13


This episode was recorded back-to-back with episode 3's discussion of Rinascimento and Bourse. As a result we'd already had a number of drinks. And then we drank some more. So in this episode apologies in advance as the guys get a bit pissy while discussing the wonderful world of Diplomacy. This probably explains why Amby gets rather excited when he discovers from Kaner the "Finished" button within each variant's page. Kaner reciprocates saying he learnt about the archived maps from within any game from Amby. World War IV - the mother of all variants Kaner and Amby get into this amazing map that makes this variant one with both the most players (35 or 36 depending on the version you play), and due to the number of territories and SC's its also often one of the longest maps to play:Hats off to Tom Mulledy for creating the variant for the original 35 player variant and Tom Reinecker for the 36 player World War IV (version 6.2) variant.Amby kicks things off talking about how "drool-worthy" the map is. But yet hates the game: because he never wins. Amby laments amongst the 3 different versions he's played 6 or 7 games but has only survived once. Every other time he gets eliminated.Kaner points out with the number of players understandably your odds of winning fall dramatically and your chances of getting shafted go through the roof.Kaner finds the original 35 player map very "empty", especially in the middle east. WWIV v6.2 is now overwhelmingly the most popular iteration. Even better Kaner's World War IV Sea lanes version.That said, they both agree that when you start a WWIV game, you always feel, "This is it... I'm going to conquer the world!"Kaner explains why there's the two versions between the WWIV map. Tom (User ID Tomahaha) contacted the then vDip mods about the site using an older version. Kaner then helped out with porting that map across to vDiplomacy.The guys talk about the technical aspects of how the games come together on the site with two maps: a true map (with no more than 256 territories) and then a separate layer with the names and SCs on it.  But with the size of WWIV there's an additional map to help run the variant, which is really fiddly.Amby digresses about how the Regatta's toilets disappointed him. During a quick comfort break between recordings he noticed that it didn't have a mirrored wall for releaving yourself, as reported by the BBC on the internet. Amby thinks this could be a result of a more recent renovation done since the 2011 Brisbane flood (confirmed in this article - scroll to the bottom for the wacky picture of how the urinal used to look/work!)With dunny talk out of the way, Kaner brings up the common problem in both WWIV maps of sea-based territories forming strong stalemate lines that prevented solo wins.Kaner discusses his ideas of creating "overseer" zones at the heart of an original large sea territory, and then splitting the remainder of a sea territory into smaller sea territories. These overseer zones allow for fast navigation, but also play a critical part in supporting activity around them. These changes eliminate the issue in the past of too many strong sea-based stalemate lines. This is obviously good if you get sick of games with stalemate lines, but will drive you nuts if you love creating good strong stalemate lines.The guys discuss though that these changes appear to have had an impact on more sea based powers like Oceania, exposing them to greater naval threats.Kaner then gives his strategy about the importance of building continental strength quickly and then turning your attention to projecting naval power into the sea lanes. Amby shares his experience of doing the opposite: concentrating strongly on land-based strength but in doing so leaving himself open to naval attack, and ultimately elimination. So pay attention to Kaner's suggested strategy!That said Kaner goes on to say though that while strategy is an important component, fundamentally your relationships with players tends to be the determining factor.Kaner gets into the sexy talk and discusses how winning a WWIV map would be like ten orgasms at once.In WWIV the scale of the map lends itself to more than just an opening game, mid-game and end-game, with multiple opening games and mid-games.Kaner recommends in the early game to create a couple of local alliances in your continental block.When it comes to continental blocks the guys note that Africa and South America either quickly get their shit together, or totally fall apart. North America usually gets its act together quickly, Asia becomes a knife fight and in Europe one player usually quickly dominates.Finally the guys reflect that once you've played WWIV there's no way you can ever again play the World Diplomacy IX variant on webDiplomacy. Google Translate Diplomacy - when you feel like an entertaining game of Diplomacy Next after yet some more drinks the guys move onto Google Translate Diplomacy.Amby mentions how with his recent efforts to learn Spanish on Duolingo, he created a forum post looking for people wanting to play a game only played in Spanish with four other players putting up their hand.Amby discusses how when you're learning a language you can obviously only call upon the words you've learnt, without quickly having to cheat and turn to Google Translate for help.The game called Juego en español (literally "Game in Spanish") saw ScubaSteve play fantastically, a good showing by Gunmaster G-9 and surprisingly Dr. Recommended getting knocked out early and gnomius later being eliminated.  Amby felt some players were very competent in Spanish, or hid it well. The only downside he felt as someone with very basic Spanish skills was the amount of time taken to read messages and formulate responses.But it got Amby reflecting on the time vDiplomacy created a Google Translate variant and game for Diplomacy, intuitively called "The language of the country immediately after the", although Kaner wanted to call it "The Meat Commission" as we discuss in the podcast.Mapu originally suggested the idea. When discussing it originally in the forum there were a number of ideas thrown around for how this could work eg start in your language and then translate 4 or 5 times, through to Kaner's suggestion to use something like Akuna's Bad Translator (note: this service has changed since the original competition and is no longer offered).The forum discussion then went on and ended up agreeing that you'd start with your own native language, translate it into one of three obscure languages that were within pre-World War 1 player's borders or nearby (eg France couldn't use French but could use Basque, Breton or Arabic - due to their colonies, England couldn't use English but could use Welsh, Irish or Hindi - again due to colonies, Russia could use Mongolian, Belorussian or Finish etc). Then you would translate this into an agreed totally different language such as Chinese traditional or Hebrew which would then be posted to players.Some of the choice postings came out after a number of translations - major major language warning!Amby acknowledges that he and Kaner were aiming to have a fun entertaining game although some players were playing it straight down the line.Amby goes on to say that he'd often check translation options between the three languages to see what worked best; either keeping it as clear as possible or as entertaining depending on what you wanted to achieve.Kaner suggests his brilliant idea on having a Google Translate meets Extreme Personalities game, and seeing player's interest in the forum. Likewise seeing from the forum whether players want to follow the same translation process used in the initial game, or do a 34 translation versionAmby brings up how the game often felt like the Youtube video by CDZA using Google Translate to twist the lyrics of the "Fresh Prince from Bel-Air" theme song.The guys acknowledge that while they still haven't yet had our webDiplomacy 2012 championship winners on for an interview, hopefully it'll happen soon. Then maybe we'll look at the Extreme Personalities in an upcoming variant.Kaner also says he'd like to cover off the Sopwith variant very soon. So stay tuned! Venue: Regatta Hotel, Brisbane Drinks of choice:Kaner - Yenda Hell from New South Wales, AustraliaAmby - The Stag Shiraz by St Hubert's from Yarra Valley, Victoria, Australia Don't forget if you're enjoying the podcast please hop onto iTunes and give us a rating and a review so we can get the Diplomacy message out. If you have any suggestions on what you'd like to see covered in an upcoming podcast, or something you'd like to see regularly covered, please contact us or leave your thoughts in the comments below. Thanks to Dan Philip for his rockin' intro to the Diplomacy Games podcast.

AeroSociety Podcast
Sopwith Named Lecture 2016

AeroSociety Podcast

Play Episode Listen Later Sep 5, 2016 41:32


AM Julian Young FRAeS, Air Member for Materiel and Chief of Material, DE&S, delivers the Society's 2016 Sopwith Named Lecture.

ISR Audio Tour Part 1
ISR Tour: Sopwith Camel

ISR Audio Tour Part 1

Play Episode Listen Later Jul 30, 2015


One Foreign Materiel Exploitation (FME) story during the war involved the synchronized machine gun. French pilot Roland Garros and his mechanic armored his prop with steel plates to enable a machine gun fire through it. He said about one in 10 bullets would ricochet. Garros downed several German aircraft with it before going down behind enemy lines. The Germans tried to copy his design with disastrous results because the French used copper-jacketed bullets and the Germans used steel-jacketed ones that shattered the wedges and the props. Anthony Fokker's engineers fully realized the idea of the mechanically synchronized machine gun to fire through the prop. They made it work thanks to basic engineering and more dependable German ammunition. The Fokker Scourge ensued, where the Fokker Eindecker fighter wreaked havoc on Allied aircraft for a number of months. The British also developed mechanically synchronized gear, but took a different approach as well. Using the Theory of Sonics developed by Romanian physicist George Constantinescu, they used vibrations transmitted through a mixture of kerosene and oil to outperform mechanical systems. As a bonus, when German engineers tried to copy it they failed, believing it was a simple hydraulic system. The truth remained a secret until after the war.

Hank Watson's Garage Hour podcast
12.05.09: Classic! Rock & Roll VS Drunk Drivers? Rev. Heat VS Liberace, Rollins VS Fans, Deadbolt VS CO, Velvet Acid Christ VS Hunter S., Hemmingway & Hendrix & Staley & Snoop, Plus Sopwith Camels & Chasing Drunk Drivers To Their Garag

Hank Watson's Garage Hour podcast

Play Episode Listen Later Jul 23, 2015 58:27


From Horton Heat to DUI attorneys, and ether martinis to dogfighting, from Admiral Ackbar to Hillary Clinton, and Hunter S. Thompson to Gonzo host Justin Fort, this Garage Hour will not disappoint.  This is a great old Garage Hour reload - all of the excellent topics, all of the digression, and you can really feel the on-air talent figuring out if they've got any. Dip into this one for something special - a truly schitzo journel with rock and rollers, getting lost in the woods with cohost Grizzly Chris, "Fun with Drugs" (it's a song - no hateful emails, please), cylinder control in the Sopwith Camel, Michael Medved versus Charlie, My Other Brain (and sometime cohost), and the all-loving topic of [not] chasing drunk drivers on the 5 south right into their garages.  Seriously, the rich fool parked her 'Benz at 30mph and then wanted it to be OUR fault.  Screw you, lady. We're going to try something new with this episode - you can grab the iTunes-friendly version here, or the MP3 at the matching upload of the same date.  The exact protocol for the go-here/go-there links isn't figured out yet, though, so bear with us.  The Garage Hour will make it work, and if we need to force it (or use the force), well, we're the guys to do it.

Hank Watson's Garage Hour podcast
12.05.09 (MP3): Classic! Rock & Roll VS Drunk Drivers? Rev. Heat VS Liberace, Rollins VS Fans, Deadbolt VS CO, Velvet Acid Christ VS Hunter S., Hemmingway & Hendrix & Staley & Snoop, Plus Sopwith Camels & Chasing Drunk Drivers to Their

Hank Watson's Garage Hour podcast

Play Episode Listen Later Jul 23, 2015 58:27


From Horton Heat to DUI attorneys, and ether martinis to dogfighting, from Admiral Ackbar to Hillary Clinton, and Hunter S. Thompson to Gonzo host Justin Fort, this Garage Hour will not disappoint.  This is a great old Garage Hour reload - all of the excellent topics, all of the digression, and you can really feel the on-air talent figuring out if they've got any. Dip into this one for something special - a truly schitzo journel with rock and rollers, getting lost in the woods with cohost Grizzly Chris, "Fun with Drugs" (it's a song - no hateful emails, please), cylinder control in the Sopwith Camel, Michael Medved versus Charlie, My Other Brain (and sometime cohost), and the all-loving topic of [not] chasing drunk drivers on the 5 south right into their garages.  Seriously, the rich fool parked her 'Benz at 30mph and then wanted it to be OUR fault.  Screw you, lady. We're going to try something new with this episode - you can grab the iTunes-friendly M4A from the same date as this MP3, but it's not marked "MP3".  The exact protocol for the go-here/go-there links isn't figured out yet, though, so bear with us.  The Garage Hour will make it work, and if we need to force it (or use the force), well, we're the guys to do it.

Lost Treasures of Gaming
Episode 2: Sopwith

Lost Treasures of Gaming

Play Episode Listen Later Jul 20, 2015 34:28


Sopwith, developed in 1984, started out as a game that should never have been widely available.  It was just a demo.  Now it has a huge cult following.  We are joined this week by the developer of Sopwith, David L. Clark.  We get a behind the scenes look at why the game was made and the technology it was designed to demonstrate.  Sopwith may have been one of the first ever multi-player games made.  You can learn more about David at his website: https://davidlclark.com.

david l sopwith
AeroSociety Podcast
Sopwith Lecture 2015

AeroSociety Podcast

Play Episode Listen Later Jun 24, 2015 34:37


James Arbuthnot discusses the current government position on nuclear weapons, SDSR and the proposal that all NATO countries should move to spend 2% on defence at the 2015 Sopwith Named Lecture.

lecture sopwith sdsr
AeroSociety Podcast
Sopwith Named Lecture 2014 - The Aerospace Technology Enterprise: Latent Growth or Losing Ground?

AeroSociety Podcast

Play Episode Listen Later Jul 7, 2014 55:41


Sir Brian Burridge, Vice President Strategic Marketing, Finmeccanica speaks at the 2014 Sopwith Lecture and discusses the sustainability of 'Growth Partnerships' in the aerospace and defence sectors and what are the long-term implications for the creation of intellectual property in the UK?

AeroSociety Podcast
Howard Pixton: Britain's First Schneider Trophy Winner

AeroSociety Podcast

Play Episode Listen Later Apr 13, 2014 75:03


This Historical group lecture is delivered by Philip Jarrett. In only four years from his first involvement with aviation in 1910, Cecil Howard Pixton established himself as a leading British pioneer aviator. He will forever be remembered as the first pilot to win the Schneider Trophy seaplane race for the Great Britain, which he did a century ago, on 20 April 1914, flying a Sopwith Tabloid. As well as describing that event, Philip Jarrett surveys his early flying with Avro, Bristol and Sopwith, and also looks briefly at his First World War career and his subsequent continued involvement in aviation.

AeroSociety Podcast
2013 Sopwith Named Lecture

AeroSociety Podcast

Play Episode Listen Later Jul 16, 2013 46:45


Craig Kreeger, CEO of Virgin Atlantic Airways explains the current activities planned by Virgin Atlantic Airways and discusses the future opportunities and challenges faced.

ceo named lecture virgin atlantic airways sopwith
Záznamy z klubovny
Fight Club #64

Záznamy z klubovny

Play Episode Listen Later Feb 2, 2012 68:44


Nové koště, nové funění | Komerční sdělení: pozvánky na Gamefest a Biocon | Zynga krade! A co ostatní? | Síla lidu versus Valve | Zaklínač 2 2.0 | Gamifikace všude kolem nás | Sopwith a Wings | Opět The Old Republic | Megaupload a my |Soutěž o Samorost, Machinarium a F1