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Yes you read that right coming soon to VHS, a movie is coming to VHS in the year 2024!!! And yes Marvel has delayed Blade one again, this time seemingly forever, and NYCC had some great announcements. In the gaming space, Ronald D Moore is taking over the God of War show, and Ubisoft disbands a team that made a successful game, who does that?? Meanwhile they continue to work on Beyond Good and Evil 2, and a new Rayman is coming.
Some of your nice hosts, plus some nice guest hosts, traveled to San Fransisco last week for the 2024 Game Developers Conference. There was so much to see and do and it ended up being too much for just one episode... actually, it was too much for just two episodes!So, how much GDC 2024 content is there exactly? Well, plans changed and it's too complex to summarize here, so be nice and have a listen to find out!(SPOILER: There's 2+ hours of extra GDC content on our Patreon page!)Musée MécaniqueGDC 2024 (Part 1)Unity 6 and beyond: A roadmap of Unity Engine and servicesWe discussed the first "Flash Games Postmortem" in:GDC 2017 Special (Part 2)
The new January 2024 game releases are nearly upon us, as this week, not one, but two demos dropped for major games releasing this month. Sean and Marc have played Prince of Persia: The Lost Crown and Granblue Fantasy Relink. How do they stack up? Did they get them even more excited for their perspective releases? You'll want to tune in for this. Also, Xbox announced their now yearly Developer Direct is happening next week with Machine Games Indiana Jones game getting some major screen time and more info on Avowed and Senua's Saga Hellblade 2. But the shadow drop from last year's Direct, Hi-Fi Rush, sent the internet buzzing because rumors have swirled that it could be going multiplatform along with Sea of Thieves. Does it hurt Xbox to put its exclusives on other platforms after its initial release? Or is this a smart business move? Nintendo also is apparently in deep discussions about working with more third-party developers on some of its own IP. The guys discuss the news and what dormant franchises could stand to benefit from this the most? Are there any of them they'd like to see make a return? Also, Sony was at CES 2024 and they teased some things, Golden Sun 1 and 2 are coming to Switch Online, the DICE Awards Finalists have been announced, and much more!You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/p4x8njWcKrALinks: Christopher Dring at Gamesindustry.biz says Nintendo is discussing with some third parties about making a game with their IP: https://www.gamesindustry.biz/how-can-nintendo-switch-2-surpass-its-predecessor-opinionSea of Thieves Could be going Multi-Platform: https://www.gamefile.news/p/sea-of-thieves-playstationHi-Fi Rush could be going Multi-Platform: https://www.gamedeveloper.com/business/report-microsoft-may-release-sea-of-thieves-hi-fi-rush-on-ps5-and-switchRadulich in Broadcasting's Review of Netflix's Rebel Moon: https://youtube.com/live/bSDDRJG8OWoThe latest episode of Talk the Keki is their End of Year Awards: https://youtube.com/live/M5AGDZNxfYwTimestamps: 00:01:00: START00:03:25: Housekeeping ----------- Games We Are Playing -----------00:05:10: Prince of Persia: The Lost Crown (Sean and Marc)00:16:50: Granblue Fantasy Relink (Marc)00:21:50: Fantavision 202X (Marc) 00:26:05: Final Fantasy VII: Remake (Sean) 00:29:05 The Ascent DLC (Marc)00:30:10: Final Fantasy VII: Ever Crisis (Sean)----------- What's in the News --------00:32:00: PlayStation Plus Extra and Premium Games for January 202400:33:20: Sony at CES 2024: Horizon Forbidden West coming to PC, Gravity Rush Movie does exist00:35:50: Sea of Thieves and Hi-Fi Rush Could Be Coming to Nintendo Switch and PS500:44:05: Xbox Developer Direct is Happening on January 1800:50:15: DICE Awards 2023 Finalists Announced: Marvel's Spider-Man 2 leads the way00:53:05: Netflix May Develop an extra tier for the games that are added to the service00:57:05: Twitch, Discord, and Unity Engine all hit with layoffs 01:04:50: Golden Sun 1 & 2 are coming to Nintendo Switch Online------------ BIG TOPIC -----------01:06:00: Discussing some franchises that may fare better if Nintendo lets a Third-Party developer handle them------------- The End -------------01:11:40: Games Coming Out This Week- Listen and give us a review on these platforms... - Apple: https://podcasts.apple.com/ag/podcast/video-games-2-the-max/id886092740Spotify: https://open.spotify.com/show/2wjd0u3xO7TdAm4gKRM44LAmazon: https://www.audible.com/pd/Video-Games-2-the-MAX-Podcast/B08JJPTZTWPodchaser: https://www.podchaser.com/podcasts/video-games-2-the-max-181386Podcast Addict: https://podcastaddict.com/?podId=2465904IHeart Radio: https://www.iheart.com/podcast/53-video-games-2-the-m-28438312/Follow on X (Twitter):Sean on Twitter: https://twitter.com/W2MSeanW2M Network on Twitter: https://twitter.com/w2mnetwork- Other Social Media -Follow us on Tiktok: https://www.tiktok.com/@w2mnetwork2Join us on Discord: https://discord.gg/aydMgvUN9dFollow us on Twitch: https://www.twitch.tv/w2mnetworkFollow us on Instagram: https://www.instagram.com/w2mnetwork/Follow Us on Facebook: https://www.facebook.com/W2MNetwork
The new January 2024 game releases are nearly upon us, as this week, not one, but two demos dropped for major games releasing this month. Sean and Marc have played Prince of Persia: The Lost Crown and Granblue Fantasy Relink. How do they stack up? Did they get them even more excited for their perspective releases? You'll want to tune in for this. Also, Xbox announced their now yearly Developer Direct is happening next week with Machine Games Indiana Jones game getting some major screen time and more info on Avowed and Senua's Saga Hellblade 2. But the shadow drop from last year's Direct, Hi-Fi Rush, sent the internet buzzing because rumors have swirled that it could be going multiplatform along with Sea of Thieves. Does it hurt Xbox to put its exclusives on other platforms after its initial release? Or is this a smart business move? Nintendo also is apparently in deep discussions about working with more third-party developers on some of its own IP. The guys discuss the news and what dormant franchises could stand to benefit from this the most? Are there any of them they'd like to see make a return? Also, Sony was at CES 2024 and they teased some things, Golden Sun 1 and 2 are coming to Switch Online, the DICE Awards Finalists have been announced, and much more! You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/p4x8njWcKrA Links: Christopher Dring at Gamesindustry.biz says Nintendo is discussing with some third parties about making a game with their IP: https://www.gamesindustry.biz/how-can-nintendo-switch-2-surpass-its-predecessor-opinion Sea of Thieves Could be going Multi-Platform: https://www.gamefile.news/p/sea-of-thieves-playstation Hi-Fi Rush could be going Multi-Platform: https://www.gamedeveloper.com/business/report-microsoft-may-release-sea-of-thieves-hi-fi-rush-on-ps5-and-switch Radulich in Broadcasting's Review of Netflix's Rebel Moon: https://youtube.com/live/bSDDRJG8OWo The latest episode of Talk the Keki is their End of Year Awards: https://youtube.com/live/M5AGDZNxfYw Timestamps: 00:00:00: START 00:02:25: Housekeeping ----------- Games We Are Playing ----------- 00:04:10: Prince of Persia: The Lost Crown (Sean and Marc) 00:15:50: Granblue Fantasy Relink (Marc) 00:20:50: Fantavision 202X (Marc) 00:25:05: Final Fantasy VII: Remake (Sean) 00:28:05 The Ascent DLC (Marc) 00:29:10: Final Fantasy VII: Ever Crisis (Sean) ----------- What's in the News -------- 00:31:00: PlayStation Plus Extra and Premium Games for January 2024 00:32:20: Sony at CES 2024: Horizon Forbidden West coming to PC, Gravity Rush Movie does exist 00:34:50: Sea of Thieves and Hi-Fi Rush Could Be Coming to Nintendo Switch and PS5 00:43:05: Xbox Developer Direct is Happening on January 18 00:49:15: DICE Awards 2023 Finalists Announced: Marvel's Spider-Man 2 leads the way 00:52:05: Netflix May Develop an extra tier for the games that are added to the service 00:56:05: Twitch, Discord, and Unity Engine all hit with layoffs 01:03:50: Golden Sun 1 & 2 are coming to Nintendo Switch Online ------------ BIG TOPIC ----------- 01:05:00: Discussing some franchises that may fare better if Nintendo lets a Third-Party developer handle them ------------- The End ------------- 01:10:40: Games Coming Out This Week - Listen and give us a review on these platforms... - Apple: https://podcasts.apple.com/ag/podcast/video-games-2-the-max/id886092740 Spotify: https://open.spotify.com/show/2wjd0u3xO7TdAm4gKRM44L Amazon: https://www.audible.com/pd/Video-Games-2-the-MAX-Podcast/B08JJPTZTW Podchaser: https://www.podchaser.com/podcasts/video-games-2-the-max-181386 Podcast Addict: https://podcastaddict.com/?podId=2465904 IHeart Radio: https://www.iheart.com/podcast/53-video-games-2-the-m-28438312/ Follow on X (Twitter): Sean on Twitter: https://twitter.com/W2MSean W2M Network on Twitter: https://twitter.com/w2mnetwork - Other Social Media - Follow us on Tiktok: https://www.tiktok.com/@w2mnetwork2 Join us on Discord: https://discord.gg/aydMgvUN9d Follow us on Twitch: https://www.twitch.tv/w2mnetwork Follow us on Instagram: https://www.instagram.com/w2mnetwork/ Follow Us on Facebook: https://www.facebook.com/W2MNetwork
Well the Golden Globes happened, and CES is still underway, hopefully you wont confuse the two. Lucasfilm dropped a thermal detonator's worth of news, a new star wars film, and a shows renewal. Xbox takes the first stage of 2024, and Star Citizen wants to take all your money, after it already did so. Layoffs continue in the gaming industry, as Hollywood kicks it back into high gear. Plus my favorite movies from 1991, since it was the year I was born. Come take a listen.
We should all have courage like David Zaslav (; ̄Д ̄). Lord Gaben has been required to return to the US for court, more layoffs hit the game development world, and CD Projekt Red is really gearing up for the Witcher 4. Meanwhile The Hunger Games prequel is just wrapping up the box office, Taika wants to make sure his Star Wars will be good, and Chris Evans is totally unware of the return of Cap. Also I give my top 10 90s Drama films.
Tune in to the latest episode of Dense Pixels, featuring Brad and Micah, as they share their final thoughts on Starfield after completing the game and exploring the possibilities with the new game plus mode. Micah also provides his impressions of Mortal Kombat 1. The hosts delve into the controversy surrounding Unity Engine's runtime fees and install changes, along with the concerns related to Microsoft's acquisition of Activision Blizzard and Ubisoft's cloud gaming initiatives. They discuss the departure of Glen Schofield, co-creator of Dead Space, from the Callisto Project studio after a challenging release. Additionally, they cover the recent layoffs at Crystal Dynamics, known for their work on the Tomb Raider series. In a thought-provoking segment, Brad and Micah engage in a discussion about whether video games should continue to be assigned numeric scores.This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/5941715/advertisement
Heute gibt es mal wieder eine Folge zu einem tollen Indie-Game aus Deutschland. Diesmal spreche ich mit Daniel „Bonne“ Bonrath von Clockwork Origins über das morgen, am 28.09.2023., erscheinende CyberTD, da gebrochene Vertrauen in die Unity-Engine, darüber wie Preise unsere Wahrnehmung von Spielen beeinflussen und viel mehr. Viel Spaß damit! CyberTD auf Steam Clockwork Origins Website Clockwork Origins auf Twitter Links von Todde: Alle Links zu Toddes Nerdcast gesammelt auf Linktree
Die Strategen präsentieren euch die Gaming News der Woche! Kalenderwoche 39 des Jahres 2023. Links zur Show: https://linktr.ee/diestrategen Stefan: https://direct.me/cheekyboinc Dominik: https://twitter.com/DerNik79 Kontakt: diestrategen.podcast at gmail.com Wir haben wieder die neuesten Gaming-Updates und News zu Strategiespielen. Diese Woche mit einem Update zur Unity Engine, alles zum offenen Brief von Marc Whitten. Das neue 4X Spiel Millennia von Paradox Interactive. Ein Update zum F1 Manager 2023 und vieles, vieles mehr! Folgt uns auf Social Media, um keine Neuigkeiten zu verpassen, und zögert nicht, uns eure Meinungen zu den News zu senden. Wir freuen uns auf eure Gedanken und Fragen. Bis zum nächsten Mal, Strategen!
Chris und Jens sind nach einer unfreiwilligen Pause wieder da und sprechen über den Aufruhr, für den die Macher der Unity Engine gesorgt haben, eine unangenehme Lieferbotengeschichte und es geht auch wieder ein bisschen um Starfield - aber nur ein ganz kleines bisschen, versprochen. Besucht Jens doch mal auf Twitch (dann verpasst ihr auch keinen Live-Podcast): www.twitch.tv/der_nerdi Falls ihr uns mal auf unserem Discord-Channel Gesellschaft leisten wollt, dann besucht uns: discord.gg/QH2vBKN
Bren and Spidey discuss the Unity Game Engines latest failures as a company, how corporate gaming has become as a whole, and the down fall of Esports
This week we talk about the the the Embrace Group struggles, Unity Engine going off the deep end, the iPhone 15 changing mobile gaming, and more!
And just like that, Thrawn is alive, and in person in Ahsoka. Would I have believed you if you told me five years ago Thrawn would appear in person, probably not, yet here we are. Also Microsoft really needs to find staff members that can upload a redacted document, that stays redacted. Because those leaks are no joke, especially when "private" emails are made public. Also It seems like the Writers may have scored a major victory against the studios. That and a hell of a lot more, come take a listen.
We're back! This week Austin chats about Jacob Collier - apparently the best musician alive - and then Alanah asks Mike and special guest Rami Ismail all about the Unity drama.
Why so much Koby and Garp? This week we talk about the new announcement of the iPhone 15, upgrading phones, the weird practices of the Unity Engine with it's install fees, the games announced for the Nintendo Direct, Princess Peach Showtime, the Paper Mario Thousand Year Door remake, playing NBA 2K24, the divisiveness of Starfield, the success of the Netflix Live Action One Piece, Blue Beetle, The Equalizer 3, rewatching Oldboy in 4K, the 65 movie, rewatching Harriet The Spy, and the Pixar movie Elemental. Laugh and the world laughs with you. Weep and weep alone. Site: https://podcasters.spotify.com/pod/show/deadpixelsoftheinternet Youtube: https://www.youtube.com/channel/UC6DRMrv0PIxafjvjWH9rT8g Spotify: https://open.spotify.com/show/6ROO69EAySRoc7Ag7SEtq7 Joe's Twitter: https://twitter.com/joerckpeko Lorne's Twitter: https://twitter.com/BrokenHexagram
On episode 96 of the SKIDS PODCAST; we discuss the Mexican Government's live stream showing off so called "Alien bodies". Unity Engine's insane changes that has video game developers up in arms. The craziness surrounding Hawaii and Ukraine, and much more!!Opening Video -Dumpster fire Brighton Fire 04-18-13https://www.youtube.com/watch?v=8n3ZzWKXaU4Velvet Alley Designs -https://velvet-alley.com/Coffee Brand Coffee -https://coffeebrandcoffee.com/Use the coupon code: gps1 to receive 5% off your purchase. You will be supporting an independent, growing company, as well as our show in the process!!#skids #skidspodcast #garbagepailskids #gps #podcast #comedy #unity #aliens #mexicangovernment #toxoplasmosis #elonmusk #simulation #grandmasboy #gatedcommunities #galadriel #lordoftherings #ringsofpower #lotr #fantasy #madsmikkelson #danish #films #movies #filmmaking #deltaairlines #delta #mummy #blackrock #technology #ukraine #hawaii #kurtmetzger
We have to break down the Nintendo Direct and Sony's State of Play. We also give our opinions on Unity Engine drama. Barry plays NBA 2k24, Eternights, and Pokemon The Mask DLC also, and Barry's Dilemma with games right now. Craig finishes Sea of Stars, plays The Crew Motorfest, and Solar Ash. The other Craig plays Star Ocean 2 Demo. Barry and Craig talk about Ladies vs. Butlers, Winning Time, Elemental, and Theatre Camp. Thank you for watching and see you guys next week!
Another episode of the Podcast is here. FaZe CEO is FIRED! UNITY DEVS Release the worst client update we've seen!? and much more. From your favorite Fortnite commentator MonsterDface , Connore0_ and W-key master JonWkeyRush. This Content will serve as a weekly addition to our podcast rotation! This will be a more interactive pod. With weekly audience features, call ins and topics. All live streamed VODS are accessible on our home channel: PracticeServer Recorded Thursdays @ 7pm ET
Hakuro Matsuda さんをゲストに迎えて、Apple イベント、iPhone 15 などについて話しました。 Show Notes Apple Events China bans government officials from using iPhones for work Use AssistiveTouch on your Apple Watch iPhone 15 and iPhone 15 Plus Bono Apologizes for Songs of Innocence Release with Apple The Pixel 7's Clear Calling is noise cancellation for phone calls How to use Roadside Assistance via satellite on iPhone 14 and iPhone 15 USB-C to Lightning Adapter EarPods (USB-C) Lossless Audio With Apple Vision Pro Will Be Limited to USB-C AirPods Pro 2 Apple to Buy TSMC's Entire Supply of 3nm Chips for 2023 NewJeans (뉴진스) 'ETA' Official MV Backblaze Researcher shows bodies of purported "non-human" beings to Mexican congress at UFO hearing Game developers furious as Unity Engine announces new fees
Timestamps 0:00 - Unity Engine goes off on the deep end 16:12 - FleaMarket rep exploit gets patched 23:59 - Streets can't support the player count 30:20 - Church's first PKM find 38:44 - Fighting Kaban on Streets 52:22 - An interesting new quest 1:17:22 - Is the weight system overtuned? 1:50:12 - Making the Preset system work 2:06:03 - Church has fell off, for real for real Get featured in our next episode! Leave us a message here: https://anchor.fm/scavtalk/message Join the Discord! - https://discord.gg/T9QA2DuFcP Church1x1 - Twitter https://twitter.com/Church1x1 GigaBeef - YT https://www.youtube.com/Gigabeef - Twitter https://twitter.com/Gigabeef --- Send in a voice message: https://podcasters.spotify.com/pod/show/scavtalk/message Support this podcast: https://podcasters.spotify.com/pod/show/scavtalk/support
In CFG Game Cast 191, Davies talks about the pricing changes Unity is doing that's causing an uproar.
It's time for your weekly update from the Checkpoint team with all the latest info you need to survive another week in the video games industry! Join Luke, Charlie, Bree... LEARN MORE The post Up To Date: New Unity Engine fees announced and much more gaming news! appeared first on Checkpoint.
No episódio de hoje falaremos sobre a nova monetização da Unity Engine. #unity #unity3d #unitygameengine #godot #unrealengine5
Today we cover the story surrounding the Unity company's new policy, New Details of surrounding Justin Roiland and released date of Studio Ghiblis film --- Send in a voice message: https://podcasters.spotify.com/pod/show/AnimationNation/message
We discuss the game developers who are rightfully not happy about the Unity Engine pricing changes and break down all the news from the September 2023 Nintendo Direct. Hosts: Dylan Blight: https://twitter.com/vivaladil Ashley Hobley: https://twitter.com/ashleyhobley Ciaran Marchant: https://twitter.com/YaboyRingo Episode Timecodes INTRO 00:00:00 - Hello 00:01:06 - Today On The Show THE NEWS 00:01:22 - Mario Comes To PAX AUS 2023 00:11:56 - Unity Engines Fee Changes Cause Mass Outrage 00:21:14 - Stig Asmussen Leaves Respawn 00:29:46 - Immortals of Aveum Studio Lays Off Half Its Staff REVIEWS/ARTICLES 00:29:46 - Jumplight Odyssey Review 00:31:57 - Starfield Final Review THE NEWS #2 00:33:51 - Nintendo Direct Recap OUTRO 01:02:31 - Goodbye Resources ABC News Unity engine proposed fees leave video game developers confused and outraged - ABC News Explosion Network Nintendo Direct September 2023: All the trailers & news including Paper Mario: The Thousand-Year Door, Princess Peach: Showtime, Super Mario RPG — Explosion Network IGN Star Wars: Jedi Survivor Director Stig Asmussen Is Leaving Electronic Arts Press Start SEGA's PAX Aus 2023 Booth Will Feature Sonic Superstars And Like A Dragon Gaiden The Studio Behind Immortals Of Aveum Has Laid Off Almost Half Of Its Staff Arcade Couch Credits: Music by: Dylan Blight Art by: Cherie Henriques All Episodes: https://explosionnetwork.com/arcade-couch/ Support Us: http://www.ko-fi.com/explosion
Yo!This week we got:-State of Play-Nintendo Direct-Unity Engine shit show-TFT& morehttps://www.tiktok.com/@sparke3officialFollow us on Tik Tok!https://rogueenergy.com/gKIOhC0XbtcMOGo check out Rogue Energy & use promo code SparkE3 for 10% off your order! :)https://agentink.gg/collections/sparke3?rfsn=6942451.2e06af&utm_source=refersion&utm_medium=affiliate&utm_campaign=6942451.2e06afGrab a jersey & join the team!Join the official SparkE3 Discord Server!https://discord.gg/GFKXBDhRkahttps://kick.com/sparke3Follow us on Kick!https://www.twitch.tv/sparke3Follow us on Twitch!https://www.sparke3.com/You can sign up to the website for FREE!You can also select the Premium Tier for $5 a month to support us further!https://www.sparke3shop.com/Pick up some merch!https://www.trycereal.com/?via=sparke3If you're a content creator of any size and you want to take control of your content and take it to the next level... consider checking out our friends over at trycereal and get your website going TODAYTell them SparkE3 sent you!Make sure to check out all the SparkE3 podcasts on all major platforms!A Terrible Football Show@atfshttps://linktr.ee/TerribleFBShowGamesthetic@Gamesthetic https://linktr.ee/gamestheticAniMan+@animanplus https://linktr.ee/AniManPlusSparkE3/The Boys Linkshttps://www.sparke3.com/linksTheme SongMusic from #InAudio: https://inaudio.org/ Track Name-Daydream#Nintendo #Sony #Microsoft #Xbox #PlayStation #PS5 #XboxSeriesX #XboxSeriesS #NintendoSwitch #Gamesthetic #SparkE3 #RogueEnergy #VideoGames #VideoGamePodcast #Podcast ★ Support this podcast ★
The Audactiy of both Sony and Nintnedo having direct like things on the same day. Well we have a lot to cover so let's get on it. Games played Kev children of morta Sea of Stars (s tier) Wrestlequest Dabbles in fzero 99 Aren Aren doesnt play games News Borderlands Developer Gearbox Reportedly Up for Sale - IGN Game developers furious as Unity Engine announces new fees Nintendo Direct September 2023: All game announcements and trailers - Polygon PlayStation State of Play September 2023: Everything Announced - IGN Complete 2023 PWI 500 List Revealed, Top NJPW Star Absent
¡Hola a todos los seguidores de la Lady! Hoy fuimos invocados nuevamente después de un largo tiempo fuera del medio por las quest obligatorias que nos da la vida. Aquí estamos de nuevo, hablando de uno de los temas que mas nos preocupo esta semana, ¿Qué esta pasando con Unity Engine?
We are here this week to cover a surprise Nintendo Direct and PlayStation State of Play! In News, Unity is worrying developers, Starfield might be a much needed success for Xbox and Embracer Group continues to struggle with reports saying Gearbox is on the market. Starfield launched last week. So what does MJC think about Bethesda Softworks' first big Xbox exclusive, and could it pull Dave away from Sea of Stars??? Opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok
For years, the Unity Engine has operated with a royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold. On Tuesday, however, the company announced of a new fee structure that will start charging developers on a "per-install" basis. "We're not nickel-and-diming people," Unity CEO John Riccitiello once memorably said. "When we say it's free, it's free." LOL. We discuss this deeply unpopular move by Unity and take bets on how long it will be before the company walks it back entirely.We'll also be talking about Microsoft's brand new Xbox credit card, how Square Enix has lost nearly $2 billion in value since the launch of Final Fantasy 16 (and a new report has cast doubt on the company's ability to recover), and the announcement that Nintendo is sunsetting Mario Kart Tour next month.Finally, Blue takes us to Subcon with Mario & Luigi in the first ever Gamers Week Book Club.We love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Connect with CafeBTW at linktr.ee/cafebtw- Visit A Gamer Looks At 40 at linktr.ee/agamerlooksat40Hosts: @retrogamebrews, @wrytersview, @donniegretro Opening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by @donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenSupport the show
Unity Engine Causes Outrage in the Gaming Industry With Special Guest dStreet319 The PlayStation Collectors Podcast Season 2 Episode 17 Follow dStreet on Youtube: / @dstreet3818 Check out Gaming Gallery AU and use the code FIGSY10 for 10% off your order https://gaminggallery.com.au/ Check Joel out on IG: https://www.instagram.com/googly.joe/ Check Joel out on Tumblr: https://flojocabron.tumblr.com/?sourc... Follow Joe on Twitter here: https://twitter.com/JoeRad18 Follow Joe on Twitch here: https://www.twitch.tv/j0erad Follow Joe on YouTube here: / @joerad322 Check out the Podcast Website: https://playstationcollectorspodcast.... You Can Now Watch The Entire Podcast On Spotify! https://open.spotify.com/show/3uKjhKw... Join this channel to get access to perks: https://www.youtube.com/channel/UCxEr... To see all of my Pickups, Chat with other collectors, buy, sell games and much more join the Discord Channel: https://discord.gg/YWPcn3hdUK If the link doesn't work please ask for a new one and ill post it ASAP Follow me on Facebook: https://www.facebook.com/Figsy_Games-... Follow my Instagram here: https://www.instagram.com/figsygames/ Visit my Ebay Store, Don't Forget to Follow me on Ebay: https://www.ebay.com.au/str/figsygames -- Watch live at https://www.twitch.tv/Figsy_Games Follow me on Twitter: https://twitter.com/Figsy_Games
Special Guests: Mooch: https://twitter.com/M00CHTV https://www.twitch.tv/M00CHTV https://youtube.com / m00chtv OneBadMutha: https://twitter.com/mutha_one Check out Gaming Forte: https://www.youtube.com/c/gaming_forte https://twitter.com/gaming_forte Check out SloMoBackSlap: https://twitch.tv/slomobackslap https://twitter.com/slomobackslap https://www.tiktok.com/@slomobackslap https://www.kick.com/slomobackslap https://youtube.com/c/slomobackslap
This week Shrink & Rage talk about a little game called Starfield and Unity firmly shooting themselves in the foot. Do you have feedback for the show, have a response for something we said, or something we should know about? Drop us an e-mail at VGLPodcast@gmail.com stop by our Discord, or tweet us @VGLPodcast. Finally, if you wish to throw us some cash to help improve the show, and for various show related projects, you can do so by supporting our Patreon campaign. Show Highlights & Timestamps Games We Played 2:44 Unity reveals plans to charge per game install, drawing criticism from development community 44:11 Nintendo Has Switch 2 News 1:02:02 Community Corner 1:24:13 Judge issues legal permaban, $500K judgment against serial Destiny 2 cheater Games We Played Rage: Starfield Shrink: Starfield News Unity's Pricing Changes Eurogamer: Unity reveals plans to charge per game install, drawing criticism from development community Dot E-Sports: Unity's controversial business decision comes mere days after CEO sells 2,000 shares Shacknews: Game developers react to Unity Engine's new pricing changes Guru Focus: Unity Software Inc's President and CEO John Riccitiello Sells 2,000 Shares Innersloth Announcement Aggro Crab Announcement Switch 2 News? Dextro: New Nintendo patent suggests Switch 2 may solve joycon drift Video Games Chronicle: Nintendo showed Switch 2 demos at Gamescom Community Corner Destiny 2 Cheater Banned, Fined by Judge Ars Technica: Judge issues legal permaban, $500K judgment against serial Destiny 2 cheater
V 188. časti Gamesite Podcastu sme sa rozprávali o kontroverzii týkajúcej sa Unity enginu, problémoch Embraceru a Switch 2: 0:00 - Čo sme hrali za posledný týždeň 14:17 - "Switch 2" 31:10 - Kontroverzné zmeny Unity 48:30 - Predaj Gearboxu? 59:00 - TES VI na PlayStation? 1:04:55 - PS5 Update
Apple's iPhone 15 reveal fails to impress my producer Tari. Google's antitrust trial is underway. The government starts to ask questions about AI. And much more! See omnystudio.com/listener for privacy information.
Game developers using the Unity Engine are crying afoul over Unity's pricing structure. Why are cars the worst product category for user privacy? A cyberattack shut down MGM Resorts for some time. And why the U.S. government is blasting Google for paying $10 billion a year to cut out search rivals. Unity has updated its pricing structure, leading many within the gaming & developer community to grow frustrated with the game engine. Kyle Orland of Ars Technica stops by the show to explain what happened. Misha Rykov of the Mozilla Foundation joins the show to discuss the Mozilla Foundation's Privacy Not Included guide and why cars are not the best product for a user's security and privacy. Jason Howell shares how a cyberattack against MGM Resorts shut down its services for a period of time. And Mikah Sargent talks about the U.S. government's anti-trial against Google as the company is taken to trial over its monopolistc grasp on online searching. Hosts: Jason Howell and Mikah Sargent Guests: Kyle Orland and Misha Rykov Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: GO.ACILEARNING.COM/TWIT expressvpn.com/tnw drata.com/twit
This week we talk about the the the Embrace Group struggles, Unity Engine going off the deep end, the iPhone 15 changing mobile gaming, and more!
Game developers using the Unity Engine are crying afoul over Unity's pricing structure. Why are cars the worst product category for user privacy? A cyberattack shut down MGM Resorts for some time. And why the U.S. government is blasting Google for paying $10 billion a year to cut out search rivals. Unity has updated its pricing structure, leading many within the gaming & developer community to grow frustrated with the game engine. Kyle Orland of Ars Technica stops by the show to explain what happened. Misha Rykov of the Mozilla Foundation joins the show to discuss the Mozilla Foundation's Privacy Not Included guide and why cars are not the best product for a user's security and privacy. Jason Howell shares how a cyberattack against MGM Resorts shut down its services for a period of time. And Mikah Sargent talks about the U.S. government's anti-trial against Google as the company is taken to trial over its monopolistc grasp on online searching. Hosts: Jason Howell and Mikah Sargent Guests: Kyle Orland and Misha Rykov Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: GO.ACILEARNING.COM/TWIT expressvpn.com/tnw drata.com/twit
Game developers using the Unity Engine are crying afoul over Unity's pricing structure. Why are cars the worst product category for user privacy? A cyberattack shut down MGM Resorts for some time. And why the U.S. government is blasting Google for paying $10 billion a year to cut out search rivals. Unity has updated its pricing structure, leading many within the gaming & developer community to grow frustrated with the game engine. Kyle Orland of Ars Technica stops by the show to explain what happened. Misha Rykov of the Mozilla Foundation joins the show to discuss the Mozilla Foundation's Privacy Not Included guide and why cars are not the best product for a user's security and privacy. Jason Howell shares how a cyberattack against MGM Resorts shut down its services for a period of time. And Mikah Sargent talks about the U.S. government's anti-trial against Google as the company is taken to trial over its monopolistic grasp on online searching. Hosts: Jason Howell and Mikah Sargent Guests: Kyle Orland and Misha Rykov Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: GO.ACILEARNING.COM/TWIT expressvpn.com/tnw drata.com/twit
Game developers using the Unity Engine are crying afoul over Unity's pricing structure. Why are cars the worst product category for user privacy? A cyberattack shut down MGM Resorts for some time. And why the U.S. government is blasting Google for paying $10 billion a year to cut out search rivals. Unity has updated its pricing structure, leading many within the gaming & developer community to grow frustrated with the game engine. Kyle Orland of Ars Technica stops by the show to explain what happened. Misha Rykov of the Mozilla Foundation joins the show to discuss the Mozilla Foundation's Privacy Not Included guide and why cars are not the best product for a user's security and privacy. Jason Howell shares how a cyberattack against MGM Resorts shut down its services for a period of time. And Mikah Sargent talks about the U.S. government's anti-trial against Google as the company is taken to trial over its monopolistc grasp on online searching. Hosts: Jason Howell and Mikah Sargent Guests: Kyle Orland and Misha Rykov Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: GO.ACILEARNING.COM/TWIT expressvpn.com/tnw drata.com/twit
Game developers using the Unity Engine are crying afoul over Unity's pricing structure. Why are cars the worst product category for user privacy? A cyberattack shut down MGM Resorts for some time. And why the U.S. government is blasting Google for paying $10 billion a year to cut out search rivals. Unity has updated its pricing structure, leading many within the gaming & developer community to grow frustrated with the game engine. Kyle Orland of Ars Technica stops by the show to explain what happened. Misha Rykov of the Mozilla Foundation joins the show to discuss the Mozilla Foundation's Privacy Not Included guide and why cars are not the best product for a user's security and privacy. Jason Howell shares how a cyberattack against MGM Resorts shut down its services for a period of time. And Mikah Sargent talks about the U.S. government's anti-trial against Google as the company is taken to trial over its monopolistc grasp on online searching. Hosts: Jason Howell and Mikah Sargent Guests: Kyle Orland and Misha Rykov Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: GO.ACILEARNING.COM/TWIT expressvpn.com/tnw drata.com/twit
unity decided to just drop a nuke on the game development world and the both backtracked and doubled down, but so far it has cause among us to be pulled from storefronts. Meanwhile, Marvel Studios VFX artists have unanimously voted to join IATSE, in the first of its kind unionization vote in the VFX industry. Starfield continues to dominate the headlines and gaming charts, SquareEnix may be facing a interesting situation, and the iPhone is getting AAA gaming support. Meanwhile Miyazaki unretires, Alan Moore gives his money to charity, and Shawn Levy says Deadpool is like John Candy. Plus my favorite 80s teen movies! Come take a listen.
Game developers using the Unity Engine are crying afoul over Unity's pricing structure. Why are cars the worst product category for user privacy? A cyberattack shut down MGM Resorts for some time. And why the U.S. government is blasting Google for paying $10 billion a year to cut out search rivals. Unity has updated its pricing structure, leading many within the gaming & developer community to grow frustrated with the game engine. Kyle Orland of Ars Technica stops by the show to explain what happened. Misha Rykov of the Mozilla Foundation joins the show to discuss the Mozilla Foundation's Privacy Not Included guide and why cars are not the best product for a user's security and privacy. Jason Howell shares how a cyberattack against MGM Resorts shut down its services for a period of time. And Mikah Sargent talks about the U.S. government's anti-trial against Google as the company is taken to trial over its monopolistic grasp on online searching. Hosts: Jason Howell and Mikah Sargent Guests: Kyle Orland and Misha Rykov Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: GO.ACILEARNING.COM/TWIT expressvpn.com/tnw drata.com/twit
Game developers using the Unity Engine are crying afoul over Unity's pricing structure. Why are cars the worst product category for user privacy? A cyberattack shut down MGM Resorts for some time. And why the U.S. government is blasting Google for paying $10 billion a year to cut out search rivals. Unity has updated its pricing structure, leading many within the gaming & developer community to grow frustrated with the game engine. Kyle Orland of Ars Technica stops by the show to explain what happened. Misha Rykov of the Mozilla Foundation joins the show to discuss the Mozilla Foundation's Privacy Not Included guide and why cars are not the best product for a user's security and privacy. Jason Howell shares how a cyberattack against MGM Resorts shut down its services for a period of time. And Mikah Sargent talks about the U.S. government's anti-trial against Google as the company is taken to trial over its monopolistic grasp on online searching. Hosts: Jason Howell and Mikah Sargent Guests: Kyle Orland and Misha Rykov Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: GO.ACILEARNING.COM/TWIT expressvpn.com/tnw drata.com/twit
Game developers using the Unity Engine are crying afoul over Unity's pricing structure. Why are cars the worst product category for user privacy? A cyberattack shut down MGM Resorts for some time. And why the U.S. government is blasting Google for paying $10 billion a year to cut out search rivals. Unity has updated its pricing structure, leading many within the gaming & developer community to grow frustrated with the game engine. Kyle Orland of Ars Technica stops by the show to explain what happened. Misha Rykov of the Mozilla Foundation joins the show to discuss the Mozilla Foundation's Privacy Not Included guide and why cars are not the best product for a user's security and privacy. Jason Howell shares how a cyberattack against MGM Resorts shut down its services for a period of time. And Mikah Sargent talks about the U.S. government's anti-trial against Google as the company is taken to trial over its monopolistic grasp on online searching. Hosts: Jason Howell and Mikah Sargent Guests: Kyle Orland and Misha Rykov Download or subscribe to this show at https://twit.tv/shows/tech-news-weekly. Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: GO.ACILEARNING.COM/TWIT expressvpn.com/tnw drata.com/twit
Welcome to another exciting episode of Dense Pixels, where Brad, Carrie, and Micah share their gaming adventures and insights. Micah dives into his initial experiences with Baldur's Gate 3, offering a glimpse into the captivating world of this CRPG. Carrie celebrates her journey through Tears of the Kingdom, discussing her "finished" experience with the game. The trio also delves into their impressions of Starfield, Bethesda's highly anticipated space-faring RPG. Additionally, they explore the intriguing details behind Charles Martinet's role as Mario ambassador, as explained by Shigeru Miyamoto. They wrap up the episode by discussing the Unity Engine's new pricing model and the implications for game developers.This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/5941715/advertisement
Die Strategen präsentieren euch die Gaming News der Woche! Kalenderwoche 37 des Jahres 2023. Links zur Show: https://linktr.ee/diestrategen Stefan: https://direct.me/cheekyboinc Dominik: https://twitter.com/DerNik79 Kontakt: diestrategen.podcast at gmail.com Wir haben wieder die neuesten Gaming Updates und News zu Strategiespielen. Diese Woche unter anderem zu F1 Manager 2023, Cities Skylines II, Humankind, Strategiespiele im Humblebundle, The Lamplighters League und mehr! Außerdem ein Blick auf die Branche im Wirtschaftsteil und die Ankündigungen von der Game Developer Engine Unity, die bereits starke Kritik und große Sorgen in der Branche auslösen. Folgt uns auf Social Media, um keine Neuigkeiten zu verpassen, und zögert nicht, uns eure Meinungen zu den News zu senden. Wir freuen uns auf eure Gedanken und Fragen. Bis zum nächsten Mal, Strategen!
Steps that Could be Taken to Future-Proof Your Business Against Rapid Advancements in Ai Technology6/21/23Step 1: Accept the fact that you don't live in the world you think you doPrompt #1 I need to build a virtual reality platform for my business, which is professional speaking, Holistic healing/health, being an author, being a wife, being a teacher, a spiritual leader, and a big kid. The structure I would like to provide for the virtual reality world is an environment that houses different worlds inside of it. In a sense, my customers and walk into the holistic healing world and get everything holistic healing. Likewise, they can walk into the author world and get everything author related. You can follow this pattern so on and so on. I have more than one desire from you but first let's begin with the steps I will need to create my virtual reality platform. I will also need the gaming mechanics that come along with it.Prompt #2Can you help me define my goals for my virtual reality platform, which is professional speaking, Holistic healing/health, being an author, being a wife, being a teacher, a spiritual leader, and a big kid. The structure I would like to provide for the virtual reality world is an environment that houses different worlds inside of it. In a sense, my customers and walk into the holistic healing world and get everything holistic healing. Likewise, they can walk into the author world and get everything author related. You can follow this pattern so on and so on. Define your goals: Clarify your objectives for the virtual reality platform. What specific experiences do you want to provide to your customers? How do you envision integrating your various roles (professional speaking, holistic healing, authorship, teaching, etc.) into the platform?Prompt #3I'm going to use the Unity Engine to create my virtual reality experience and I am familiar with C#. Can you show me the basic implementation for creating a virtual environment master class that houses speaking engagements, conferences, or workshops. Offer virtual stages, auditoriums, or conference rooms where users can listen to your speeches, interact with you, and participate in discussions. Please include any imports that will be necessary for the basic code to work properly.Prompt #4I'm going to use the Unity Engine to create my virtual reality experience and I am familiar with C#. Can you show me the basic implementation for creating a virtual environment master class that houses speaking engagements, conferences, or workshops. Offer virtual stages, auditoriums, or conference rooms where users can listen to your speeches, interact with you, and participate in discussions. Please include any imports that will be necessary for the basic code to work properly.Code #1using UnityEngine;public class MasterClassEnvironment : MonoBehaviour{ // Reference to the virtual stage, auditorium, or conference room public GameObject virtualStage; public GameObject virtualAuditorium; public GameObject virtualConferenceRoom; // Called when the user interacts with the environment public void OnInteract() { // Logic to handle user interaction, such as starting a speech, discussion, or interaction // For example, you can activate the virtual stage and deactivate the other environments virtualStage.SetActive(true); virtualAuditorium.SetActive(false); virtualConferenceRoom.SetActive(false); }}Code #2using UnityEngine;public class MasterClassEnvironment : MonoBehaviour{ // Reference to the virtual stage, auditorium, or conference room public GameObject virtualStage; public GameObject virtualAuditorium; public GameObject virtualConferenceRoom; // Called when the user interacts with the environment public void OnInteract() { // Logic to handle user interaction, such as starting a speech, discussion, or interaction // Disable all virtual environments initially virtualStage.SetActive(false); virtualAuditorium.SetActive(false); virtualConferenceRoom.SetActive(false); // Randomly select an environment to activate int randomEnvironment = Random.Range(0, 3); switch (randomEnvironment) { case 0: ActivateVirtualStage(); break; case 1: ActivateVirtualAuditorium(); break; case 2: ActivateVirtualConferenceRoom(); break; default: Debug.LogError("Invalid environment selection"); break; } } private void ActivateVirtualStage() { // Custom logic to activate the virtual stage virtualStage.SetActive(true); // Implement any specific behavior for the virtual stage environment // For example, start playing a recorded speech or enable interactions with the speaker } private void ActivateVirtualAuditorium() { // Custom logic to activate the virtual auditorium virtualAuditorium.SetActive(true); // Implement any specific behavior for the virtual auditorium environment // For example, start a live discussion or enable interactions with other participants } private void ActivateVirtualConferenceRoom() { // Custom logic to activate the virtual conference room virtualConferenceRoom.SetActive(true); // Implement any specific behavior for the virtual conference room environment // For example, enable group activities, workshops, or collaborative sessions }}Prompt #5 You are the world's leading AR, VR, MR, computer engineer. Your task is to assist me in building a VR platform and you specialize at giving very specific information, taking large tasks down to multiple, small steps for students, and you despise general answers as you take pride in giving each student exactly what they need for their projects. I am the number one salesperson. My goal is to become so irreplaceable that companies need my gifts and talents. Therefore, in exchange of my value, I will be politely demanding the highest checks and incentives. I want to future-proof myself against artificial intelligence by embracing it. The first of these tasks is to create a virtual reality world in which we do two things: show B2B how good I am as a saleswoman, and then show B2C customers how good the products are that I am selling. Before we begin, I want you to understand that I am going to use Unity engine and the programming language C# to build my virtual reality world. Before I ask for any basic implementations, I want to first get a big picture from you that is specific to what I have presented. Provide me with all the steps specifically that I will need to accomplish my goal. Keep in mind we're focusing on two halves: B2B, in which I can sell myself and the number one salesperson, and B2C, in which I can wow my customers with benefits and features in a fun environment so they don't feel like they're being sold. One last thing, you have my full permission to be as liberal with your thinking as you desire, and as creative as you desire. There is nothing you say that will be incorrect. I am looking for out of the box ideas that no one has thought of or heard of.Prompt #6 Thank you so much. I will be using Unity engine and programming in C#, and I will be using machine learning and deep learning as well. Please show me the basic implementation of building what is below. In addition, please include all imports that are necessary for the code to work properly. In addition to that, please provide a masterclass that houses both B2B and B2C.For B2B:Create a virtual conference room to demonstrate your sales skills, maybe a TED-Talk-like environment.Design scenarios where you handle tough client situations, close high-stake deals, or demonstrate great relationship-building skills.For B2C:Instead of simply presenting products, immerse customers in an environment where they can interact with the product in its natural use case.Build gamification elements to make the discovery and learning process about the product more enjoyable and engaging.Code #1: Setting up the VR environment and controls using UnityEngine;using Valve.VR;public class PlayerController : MonoBehaviour{ public SteamVR_Action_Vector2 input; public float speed = 1; private CharacterController characterController; private Transform cameraRig; private Transform head; void Start() { characterController = GetComponent(); cameraRig = SteamVR_Render.Top().origin; head = SteamVR_Render.Top().head; } void Update() { HandleHead(); HandleMovement(); } private void HandleHead() { Vector3 oldPosition = cameraRig.position; Quaternion oldRotation = cameraRig.rotation; transform.eulerAngles = new Vector3(0, head.rotation.eulerAngles.y, 0); cameraRig.position = oldPosition; cameraRig.rotation = oldRotation; } private void HandleMovement() { Vector3 direction = new Vector3(input.axis.x, 0, input.axis.y); direction = Vector3.ProjectOnPlane(direction, Vector3.up); direction = Quaternion.Euler(0, transform.eulerAngles.y, 0) * direction; characterController.Move(speed * Time.deltaTime * direction); }}Code #2: Loading the VR environmentsusing UnityEngine;using UnityEngine.SceneManagement;public class SceneSwitcher : MonoBehaviour{ public void SwitchToConferenceRoom() { SceneManager.LoadScene("ConferenceRoomScene"); } public void SwitchToProductDemo() { SceneManager.LoadScene("ProductDemoScene"); }}Code #3: Creating interactivity with objectsusing UnityEngine;using Valve.VR;public class SimpleGrab : MonoBehaviour{ public SteamVR_Action_Boolean grabAction; private GameObject collidingObject; private GameObject objectInHand; private void SetCollidingObject(Collider col) { if (collidingObject || !col.GetComponent()) { return; } collidingObject = col.gameObject; } public void OnTriggerEnter(Collider other) { SetCollidingObject(other); } public void OnTriggerStay(Collider other) { SetCollidingObject(other); } public void OnTriggerExit(Collider other) { if (!collidingObject) { return; } collidingObject = null; } private void GrabObject() { objectInHand = collidingObject; collidingObject = null; var joint = AddFixedJoint(); joint.connectedBody = objectInHand.GetComponent(); } private FixedJoint AddFixedJoint() { FixedJoint fx = gameObject.AddComponent(); fx.breakForce = 20000; fx.breakTorque = 20000; return fx; } private void ReleaseObject() { if (GetComponent()) { GetComponent().connectedBody = null; Destroy(GetComponent()); objectInHand.GetComponent().velocity = grabAction.GetLastVelocity(); objectInHand.GetComponent().angularVelocity = grabAction.GetLastAngularVelocity(); } objectInHand = null; } void Update() { if (grabAction.GetLastStateDown(SteamVR_Input_Sources.Any) && collidingObject) { GrabObject(); } if (grabAction.GetLastStateUp(SteamVR_Input_Sources.Any)) { ReleaseObject(); } }}Lobby PromptI want to add an open world that acts as a lobby for all logging-in users. This open world needs to look like a fantasy world Central Park with interactive rivers, shops in which they can purchase things such as gear, custom skins, power attributes and other gamification items that trend with the video game FortNite. Please show me the basic implementation for this. Please include everything I have listed. Please feel free to add more. Remember, this is our lobby to where ALL users will enter first.Closing ThoughtsToday is Summer SolsticeCatch the energy todayWithout math and the written word, we wouldn't have become a civilization It's fun and prosperous to give the information away that you're learningBefore you can receive income, you must give incomeThe things that take the longest usually pay out the mostSupport this podcast at — https://redcircle.com/the-secret-to-success/exclusive-contentAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Subscribe to the Flywheel mailing list: https://flywheeloutput.comHave ETH but don't know what to do with it? Swap it to FrxETH for the highest staking yields in crypto.https://app.frax.finance/frxeth/mint~~~~Follow FlywheelTwitter: https://twitter.com/FlywheelDeFiTelegram: https://t.me/FlywheelDeFi~~~~Subscribe to the Flywheel YouTube Channel:https://www.youtube.com/channel/UChktQbmIzLZKSwEZh8yE1Kw~~~~Listen to Flywheel Wherever You Listen to Podcasts:Spotify: https://open.spotify.com/show/34xXNO289naHrPB2h4uN4JApple Podcasts: https://podcasts.apple.com/us/podcast/flywheel/id1628697864~~~~Not financial or tax advice. This channel is strictly educational and is not investment advice or a solicitation to buy or sell any assets or to make any financial decisions. This video is not tax advice. Talk to your accountant. Do your own research.Timeline00:00 Ansem Main Video00:37 Show Welcome02:47 Guest Intro + ETH Denver Recovery03:39 Ansem's Favorite Travel Destination04:33 On meeting anons in person05:26 Growing up always online08:05 Twitter Bubbles09:11 On becoming a trader10:08 Acclimatizing to crypto cycles10:54 Ansem's current framework for market cycles13:51 Balaji 90 days thesis16:13 Gold Bull Run19:38 BTC Equity correlation21:04 ETH/BTC22:56 Alt L1 Thesis25:21 Arbitrum L3s and appchains25:55 Crypto 2025 Thesis for Mobile28:42 Web 3 on Mobile30:18 Nation States buying digital assets32:10 Does Bitcoin have to lead the next cycle?33:28 Banking system and Inflation36:51 Dot Plots39:02 Investing and Researching philosophy41:02 MEV43:42 How Ansem orients himself daily46:36 What does Ansem use for alerts47:25 Mixing Macro and Crypto50:19 China and Digital yuan:)53:51 Ansem's stablecoin thesis56:29 Stablecoin policy58:03 Frax Chat01:01:27 How is the crypto class of 2021 different from 201701:06:47 Unpopular Theses01:08:51 Midnight Society Dr Disrespect01:10:23 Unity Engine is growing gaming01:11:24 ARB Airdrop & Growth01:16:20 What were Ansem's tips for new traders01:22:38 How to approach and measure risk?01:25:50 Life Risk01:29:35 Favorite Conference Memory01:30:46 Lightning Round01:36:36 Disclaimer
Using ChatGPT for Doctorate's Level Courses, Writing Business Plans, Video Game Development, and Creating In-Depth Podcast Episodes3/27/23Steps for Creating Doctorate Level CoursesGive ChatGPT this promptI would like a doctorate course outline on (whatever you want to learn how to do)Example PromptI would like a doctorate course outline on developing a video game in the Unity Engine. C# will be used as well.After your outline is given, type this prompt into ChatGPT, and copy and paste each bullet point into the prompt:Give me an in-depth doctorate course outline on (bullet point)Once you are given an in-depth doctorate course on each bullet point, take each of those bullet points and give ChatGPT this prompt:Please give me an in-depth education on (bullet point)OpenAI just announced GPT-4, an updated chatbot that can pass everything from a bar exam to AP Biology. Here's a list of difficult exams both AI versions have passed.https://www.businessinsider.com/list-here-are-the-exams-chatgpt-has-passed-so-far-2023-1?op=1#usa-biology-olympiad-semifinal-exam-5 With ChatGPT, Teachers Can Plan Lessons, Write Emails, and More. What's the Catch?https://www.edweek.org/technology/with-chatgpt-teachers-can-plan-lessons-write-emails-and-more-whats-the-catch/2023/01 Business PlanTo get an outline for a business plan, give ChatGPT this prompt:“Give me an outline for a business plan that banks are sure to approve at the top funding rate with low interests.”ChatGPT AnswerI. Executive Summary * Brief overview of the business idea, target market, competitive advantage, and financial projections * Detailed description of the product or service being offered and its unique selling proposition (USP) * Brief summary of the target market, including demographic information and key characteristics * Overview of the competition and the business's competitive advantage * Financial projections, including revenue, expenses, and profitabilityII. Business Description * Detailed description of the business mission, vision, objectives, legal structure, ownership, and management team * Business mission statement outlining the purpose and goals of the business * Vision statement that describes the desired future state of the business * Objectives that are specific, measurable, achievable, relevant, and time-bound (SMART) * Legal structure, including the type of business (e.g., LLC, corporation, sole proprietorship) and ownership structure * Management team, including key personnel, their qualifications, and responsibilitiesIII. Market Analysis * Comprehensive analysis of the target market, including size, demographics, growth potential, competition, and market trends * Market size and growth potential, including key market segments and their size, growth rates, and potential for profitability * Demographic information, including age, gender, income, and other relevant characteristics * Analysis of the competition, including their strengths, weaknesses, and market share * Overview of market trends, including emerging technologies, consumer preferences, and regulatory changesIV. Marketing and Sales Strategy * Clear plan for reaching and acquiring customers, including marketing channels, pricing strategy, and sales projections * Marketing channels that will be used to reach the target market, such as social media, email, and print advertising * Pricing strategy that is competitive and aligned with the value proposition of the business * Sales projections, including sales volume and revenue targets for the short- and long-termV. Operations Plan * Description of the day-to-day operations of the business, including production process, suppliers, inventory management, and logistics * Production process, including the steps involved, resources required, and quality control measures * Suppliers, including the sources of raw materials, equipment, and other resources required for the business * Inventory management, including the management of inventory levels, ordering, and storage * Logistics, including transportation, warehousing, and distributionVI. Financial Projections * Detailed financial projections, including revenue and expense forecasts, cash flow projections, balance sheets, and profit and loss statements * Revenue projections that are realistic and aligned with the sales and marketing strategy * Expense projections that take into account all costs associated with operating the business, including fixed and variable costs * Cash flow projections that demonstrate the ability to manage cash flow effectively * Balance sheets that provide an overview of the assets, liabilities, and equity of the business * Profit and loss statements that demonstrate profitability and sustainabilityVII. Funding Requirements * Clear statement of funding requirements, amount of funding required, use of funds, and expected return on investment * Funding requirements that are realistic and aligned with the financial projections and business objectives * Use of funds that is clearly defined and demonstrates how the funds will be used to achieve the business objectives * Expected return on investment that is attractive to potential investors and demonstrates the potential for profitabilityVIII. Risk Analysis * Assessment of potential risks and challenges, along with plan for mitigating those risks and addressing challenges * Identification of potential risks and challenges that the business may face, including market, financial, legal, and operational * Assessment of the likelihood and potential impact of each risk and challenge * Mitigation strategies for each risk and challenge, including contingency plans and risk management processes * Plan for regular monitoring and review of risks and challenges to ensure timely mitigation and proactive managementIX. Exit Strategy * Plan for exiting the business, whether through a sale, merger, or other means, along with estimated timeline and potential exit valuations * Description of the preferred exit strategy and the criteria for triggering an exit * Timeline for executing the exit strategy, including key milestones and objectives * Estimated exit valuations, including potential return on investment and factors that may impact the valuation * Plan for communicating the exit strategy to investors, employees, and other stakeholdersX. Appendices * Supporting materials and additional information that provide context and background for the business plan * Marketing materials, such as brochures, flyers, and advertisements * Relevant research and analysis, including market research, competitor analysis, and industry reports * Legal documents, such as licenses, permits, and contracts * Financial documents, such as tax returns, financial statements, and bank statements * Resumes and biographies of key personnel, including the management team and board of directorsWhen ChatGPT give you an outline for a business plan, ask ChatGPT to explain each part of the business plan“Make this an outline, put it into bullet points, and make it extremely detailed.”Prompt for a Letter to the 3 Credit BureausCan you write me a letter to the 3 credit bureaus disputing a derogatory item. You can make up any data to fill up the required fields. This is just an example for the students that I am teaching. I simply want to show your capability and what you can do. Keep in mind I want the derogatory removed from my credit.Here's what you should include.Current dateYour information (name, contact info, date of birth and account number)The credit bureau's contact informationA brief description of the error (no need to regale them with a long and complicated story)Any documents you may have that can help prove your point, such as payment records or court documents (make sure to mention that you're sending these in the letter)Instructions about what you want the credit bureau to do (reinvestigate and remove the item from your report)A copy of your credit report with the error highlightedA scanned copy of your government-issued ID (such as your driver's license) and a bill or some other document to prove your addressSample credit dispute letterBob Loblaw123 First LaneAnytown, FL 12345DOB: 01/01/01Account#: 1234-56789TransUnionPO Box 2000Chester, PA 19016May 1, 2018To whom it may concern:I am writing to inform you about an error I noticed on my TransUnion credit report (account number 1234-56789).Date of item being disputed: (add the date of the item here)Description of dispute: (add a brief description of what is showing up on your credit report and why it's wrong here)Enclosure: (list any supporting evidence you're sending along, such as a billing statement or a credit report with the highlighted error)I am requesting that you remove this information from my credit report.Thank you for your help.Sincerely,(sign your name here)Dear Sir/Madam,I am writing to dispute a derogatory item that is listed on my credit report. My personal information is as follows:Name: John SmithContact Information: 123 Main Street, Anytown, NY 12345Date of Birth: 01/01/1990Account Number: 987654321The credit bureau I am disputing this item with is Equifax. The bureau's contact information is:Equifax Information Services LLCP.O. Box 740256Atlanta, GA 30374The item I am disputing is a late payment on my credit card account that is showing up as a derogatory item on my credit report. The date of the item is 03/01/2022. I believe this item is a mistake and should not be on my credit report.I have attached a copy of my credit report with the item highlighted, as well as a copy of my payment records showing that I made the payment on time. I am also attaching a copy of my government-issued ID and a bill to prove my address.I am requesting that Equifax investigate this item and remove it from my credit report as soon as possible.Thank you for your time and attention to this matter.Sincerely,John Smith123 Main StreetAnytown, NY 12345(123) 456-7890Steps for Creating In-depth Podcast EpisodesAsk ChatGPT to write you a podcast outline on your podcast topicAfter ChatGPT give you the podcast outline, take each bullet point and ask ChatGPT to write a detailed paragraph for that bullet pointWrite me an introductory paragraph Welcoming listeners and introducing the topic of the episode: (episode topic)“(Voice and style guide: Use a formal and academic tone paired with sophisticated vocabulary and grammar. Provide a thorough and in-depth analysis of the subject matter. Explain complex scientific concepts in a clear “and accessible way. Use examples from a variety of fields, such as psychology and cognitive science. Present counter-arguments and dissenting opinions in a balanced and objective way.)”Write a concise thesis statement and include "the traditional view of retirement and how it's changing in today's world", and give me every conceivable point in my thesis statement that can be drawn from the information I have given you below. To be clear, it is important to make this a master's degree level thesis statement. The information you will need to accomplish this is posted below. (Enter your podcast outline information below the prompts.)Ask ChatGPT to give you 10 titles from your thesis statement You have inspired me to create a 10-part series. I want to begin first with the 10 titles, but it is important that we draw all 10 titles from my thesis statement below. Can you list the 10 titles for my limited podcast special series? (Insert the thesis statement ChatGPT gave you earlier)Prompt for Developing a Video Game in ChatGPTI would like a doctorate course outline on developing a video game in the Unity Engine. C# will be used as well.ChatGPT ResponseHere is the Gaming Class outline:Module 1: Introduction to Unity and C#* Introduction to Unity Engine* Introduction to C# programming language* Creating a simple game in Unity using C#Module 2: Designing the Game* Conceptualizing the game* Developing the storyline* Designing the game mechanics* Developing the game's visual designModule 3: Developing the Game Mechanics* Developing the stealth mechanics* Developing the resource management mechanics* Developing the decision-making mechanics* Developing the puzzle-solving mechanicsPart 1: Beginner Game Mechanics* Developing the basic movement and interaction mechanics for the player character* Implementing basic AI for non-playable characters (NPCs)* Creating a basic game world with simple assets and terrainPart 2: Gaming Mechanics* Developing the stealth mechanics to include more complex AI and player interactions* Implementing loot-dropping mechanics, including random item generation and inventory management* Expanding the game world with more advanced terrain and environmental featuresPart 3: Advanced Game Mechanics* Developing the resource management mechanics to include more complex systems, such as hunger, thirst, and fatigue* Creating more advanced NPC behaviors, such as dialogues, quests, and factions* Adding additional gameplay mechanics, such as crafting, trading, and combatPart 4: Expert Dynamic and AI-Driven Game Mechanics* Developing more dynamic and AI-driven game mechanics, such as procedural generation of the game world, adaptive difficulty, and advanced AI behaviors* Creating complex and dynamic game events, such as natural disasters, changing weather, and NPC interactions* Implementing advanced gameplay mechanics, such as skill-based progression, character customization, and non-linear narrative designModule 4: Developing the Storyline and Narrative* Writing the game script* Developing the game's characters* Developing the game's world* Integrating the game mechanics with the storylineModule 5: User Interface and Controls* Designing the user interface* Implementing the game controls* Testing and refining the user interface and controlsModule 6: Sound and Music* Creating sound effects* Creating background music* Integrating sound and music into the gameModule 7: Polishing and Refining* Testing and debugging the game* Optimizing game performance* Refining the game's mechanics and narrative* Adding final touches to the gameModule 8: Deployment and Distribution* Preparing the game for deployment* Packaging the game for distribution* Deploying the game on multiple platformsModule 9: Marketing and Promotion* Identifying the target audience* Developing marketing strategies* Promoting the game through various channelsModule 10: Ethical Considerations and Conclusion* Addressing ethical considerations in game development* Conclusion and reflection on the game development process* Presenting the final game to the class and receiving feedback.* Addressing ethical considerations in game development, particularly in the portrayal of sensitive topics such as domestic abuse.* Discussing potential impacts and risks associated with the game's narrative and mechanics.* Analyzing potential player responses and addressing potential concerns.* Conducting user testing to evaluate the impact of the game.* Presenting the final game to the class and receiving feedback.Support this podcast at — https://redcircle.com/the-secret-to-success/exclusive-contentAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Keine Frage, der Talk of Town ist diese Woche NFT & Metaverse Gigant Yuga Labs. Mit ihrem aktuellen Announcement zum TwelveFold Bitcoin NFT Projekt bekommen die Bitcoin Ordinals frischen Wind. Außerdem hat der Gewinner des Dookey Dash Spiels den einzigartigen Schlüssel für stolze 1,000 ETH an einen milliardenschweren Unternehmer verkauft. Vicky und Marvin tauchen tief in die Zukunft von Gamified Experiences ein, nicht zuletzt angefochten durch die Möglichkeit, über ein Metamask SDK nun auch digital Assets mit der Unity Engine zu verbinden. Es geht außerdem um Polygon IDs, warum Ryan Carson das “Web3 verlässt” und welches Potential Wallets für Salesforce haben. Agenda: 00:00 - Intro und Buchtipps 11:30 - Yuga Labs Bitcoin NFTs 13:30 - Bitcoin NFTs Erklärung 16:30 - On Chain NFTs 18:00 - TwelveFold Projekt 21:00 - Erklärung Ordinals NFT 19:30 - Erklaerung Ordinal NFTs 24:00 - Summary 25:50 - Sorgen rund um Ordinals 30:10 - Vergleich zu Autoglyphs 32:00 - Dookey Dash Key wurde verkauft 38:00 - Otherside NFT + Yuga Labs Skandale 42:30 - Metamask x Unity 47:00 - Marvin Zusammenfassung Gaming 54:00 - Echtes Leben + Gaming 60:00 - News: Coinbase, Salesforce, Ryan Carson, Paulau w3.talk auf youtube: https://www.youtube.com/channel/UC4q-GK_aQOp2L2dYbu6fSmg/featured Link zum Newsletter: https://w3-news.beehiiv.com/ Vicky: https://www.linkedin.com/in/vicktoriaklich Marvin: https://www.linkedin.com/in/marvinsangines w3.fund: https://www.w3.fund/ notus: https://www.notus.xyz/
Maxim Perumal is the founder of Unai, a stealth startup company that makes a VR headset and Virtual World dedicated to making human interactions look, feel, and sound like they do in real life. Unai is funded by NFX, Stride, Y Combinator and David Helgason (founder of Unity Engine), among others. Previously Maxim built Relativty, a popular open-source VR headset when he was 15 years old. He open-sourced it after Meta (then Facebook) invited him to meet with Oculus' Chief Architect. We cover in detail the story of building an open-source VR headset which led Maxim to drop out of high school and begin his journey to build next generation VR platform with Unai, which while is still in stealth mode, spark interest from leading investors who are backing Maxim in his quest to build a truly user-focused VR headset and experience. We also discuss the key pillars that are crucial to providing an enjoyable user experience and what the wider competitive landscape looks like, including Maxim's point of view on Meta and Apple's efforts in the space. “An Instantaneous sense of presence” is how Maxim described the essence of how the metaverse will make people feel. https://www.intometamedia.com/
Will does the unthinkable this week and PODCASTS WITH HIS BOSS, as Stray Bombay head Chet Faliszek joins us on the one-year anniversary of the release of The Anacrusis to talk all things running a small video game studio. From Steam and Xbox backend tools to current engine tech, the difficulty of getting noticed in today's ultra-crowded market, management and decision-making on a small team, whether launching on Game Pass was worth it, and more, there's a lot to cover in this ep.Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod
Chris J. Young (University of Toronto) discusses how the Canadian independent video game maker scene has evolved thanks to such robust tools as the Unity Engine, as well as how Unity managed to become a silent giant in the video game industry thanks to its strong grip on the indie scene and mobile platforms.Video version: https://www.youtube.com/watch?v=TEp8g4y-cJkChris on social media: https://twitter.com/drchrisjyoung Link to study: https://tspace.library.utoronto.ca/bitstream/1807/89734/3/Young_Chris_J_201806_PhD_thesis.pdf Game Production Studies: https://library.oapen.org/handle/20.500.12657/47043Syd Bolton collection at the U of T: https://collections.utm.utoronto.ca/collections/syd-bolton-collection
Brian Friel sits down with Star Atlas founder and CEO Michael Wagner to learn about what it's like building web3's first giant strategy MMO on Solana. Show Notes:0:58 - What is Star Atlas? 03:44 - Background / Founders of SA 07:01 - Going for a AAA game 09:32 - Phantom integration in Star Atlas10:20 - Recent events, achievements and releases15:08 - The DAO 19:27 - Interacting with the SA ecosystem23:44 - Star Atlas, AAA gaming and Web 3.028:09 - Builders he admires Full Transcript: Brian (00:05):Hey everyone. Welcome back to The Zeitgeist, the show where we highlight the founders, developers, and designers who are pushing the web 3.0 space forward. I'm Brian Friel, Developer Relations at Phantom, and I'm super excited to introduce my guest, Michael Wagner. Michael is the founder and CEO of Star Atlas, one of the most ambitious games being built on Solana and in web 3.0 in general. Michael, welcome to the show.Michael (00:29):Hey, Brian. Fantastic to be here and really looking forward to our conversation.Brian (00:33):I'm really excited as well. You guys are building something that a lot of people on Solana are really excited about. Anatoly, our first guest, actually quoted you guys as saying that he thinks you guys are "the most ambitious project being built on Solana maybe just outside of Serum." But for maybe listeners who are unfamiliar with Star Atlas, could you give us a quick breakdown on, what is, in your own world, what is Star Atlas, and how does it maybe differ from other crypto-based games that are out there?Michael (00:57):Yeah. Just on that interpretation of being the most ambitious project, I think that again, that is very subject to interpretation. It is a large vision. It's a very grand vision with a long roadmap ahead of us. Some people, I think, might be concerned about the grandiosity of the underlying vision itself. But we have a lot of confidence in what we're doing and the progress we've made and features and products we've launched and the success we've had to date. So, with that being said, let me just start with the flagship component of what we're building here at Automata, the studio behind Star Atlas, which is a grand strategy, space exploration, massively multiplayer online game.Michael (01:32):And we're building that in Unreal Engine 5. We've been building in UE 5 since early access and of course, building on the Solana blockchain. And one of the really pioneering gaming groups and projects to adopt Solana as our layer one protocol, going all the way back to 2020.Michael (01:47):Now, within this giant strategy MMO, you'll be navigating the stars, you'll be flying your ships. Which, by the way, all of the assets in the game are non-fungible tokens or NFTs. So, flying your ships and operating your land and outfitting your ships with crew members and components and modules, leveling up, progressing, getting new attributes and enhancements, and moving your way through skill trees. So, anybody who's a fan out there of MMOs will be familiar with these gameplay mechanics. But I do want to clarify that, although the Unreal Engine product is our flagship, it is our North Star, it's where we're focusing the majority of our energy, we actually develop across really five different segments within our business. And so, Unreal Engine or the fully immersive triple A game is one of those. We're also building out gameplay modals in browser as well.Michael (02:32):We're using Play Canvas as the game development engine there, and it's fully 3D-enabled, WebGL-based assets. And we actually have a release that's planned for this year; up and coming, anyway. And I'm sure we can get more into what that will look like, later in the conversation. But we also build infrastructure tools, architecture, primitives, that are essential to developing and refining the ecosystem and really encouraging innovation and development around all that we're building at Star Atlas.Michael (02:59):We have a marketplace that we've custom-created from scratch, built from the ground up. And then we also have a mobile gaming division as well. So, obviously a lot there; encompasses a lot. As I said, very big vision. But we're also very surgical in how we approach this and tactical in how we tackle these challenges that are in front of us.Brian (03:15):Yeah. No, I'm super excited about that. And you mentioned a call to arms for MMO-based players out there. I used to be a big wild player back in the day. I totally think this is a really awesome vision. Letting these end users level up in a way that they owning the NFTs that they have and having this be very user-centric, I think,Brian (03:31):Is a really revolutionary model. Before we dive into all of that, could you give us a little background on maybe who you are and who the rest of the founders were, and how did you all decide, "Now is the time that we want to build this game on Solana?"Michael (03:44):Sure. I'll be brief here. I will say my background is in traditional finance. Previously worked in portfolio management. I hold this chartered financial analyst designation, so really expertise in all things investment management and investment analysis decision-making. But the more exciting part of my life started back in 2013, when I got introduced to Bitcoin and cryptocurrencies and really SCRYPT coin mining with GPUs.Michael (04:07):Now, I grew up as a big computer nerd and part of a computer gaming group. Built all my PCs as I was growing up. And we would spend our weekends playing video games and drinking Mountain Dew. And those were our parties. So, one of my buddies from back in that era introduced this idea of building out SCRYPT coin rigs in milk crates. And so, it didn't take me long to essentially sink every penny I had into buying GPUs and just putting these rigs together and getting involved in the blockchain ecosystem. Terrible timing for me. It was immediately preceding the collapse of Mt. Gox in 2013, the largest Fiat on-ramp and exchange at the time.Michael (04:43):And we went through, one of many that I've experienced now, crypto winters and bear cycles. But my interest was certainly captivated. And I just spent the next couple of years learning as much as I could and by 2015 had made the decision to go full-time crypto. 2016 I launched my first company in the space, which was at the center of the legal cannabis industry in crypto, providing financial solutions there. And it was really through that company, and through a series of acquisitions, that I onboarded two individuals who went on to co-found Star Atlas with me. That's Danny Floyd, who's our chief product officer and Jacob Floyd, who's our chief technology officer. And also, along that path, I got connected with Pablo Queiroga, coincidentally, serendipitously, you might say, in Las Vegas, actually in a coffee shop. Just overheard him having a conversation about one of his ventures that he was working on.Michael (05:29):And that was in 2018. But really just fast forward a couple of years: 2020, we're in the middle of the pandemic. The company that I had previously founded, called Tokes, things were moving a bit slow. And just given where our passions, interests, and expertise lie, particularly with Jacob, Danny, and myself, who were all working on Tokes at the time, and understanding, seeing the trends that were moving forward across the crypto space, which was predominantly DeFi, NFTs were up-and-coming in a very nascent stage of blockchain gaming. We just felt that we could actually build something bigger and better. And that was the idea of, "Let's bring a AAA MMO to the blockchain." And by the end of that year, Pablo was fully recruited onto the co-founding team as well. And we had our formal debut in January of 2021. And the team is now about 240 people strong.Brian (06:18):Wow. That is seriously impressive. Like you said, January, 2021, I think you guys were one of the earliest, serious projects that planted your flag on Solana. I'm curious, shifting over to the product now, in addition to being earliest Solana, I think you guys, like you said, you're also early to bringing a AAA game into the blockchain context. In particular, I think you're one of the first major games that is building in Unity Engine 5 and trying to combine that with a crypto world that is normally very web-based. Like you said, you guys are doing some stuff in Canvas and WebGL as well. Can you talk a little bit about that decision to go AAA, to go to the top, Unity Engine 5, and how that implications are for your project?Michael (07:00):Well, I think one of the valid criticisms that exist in, really from the traditional gaming community, but even within this crypto ecosphere, if you will, is that the gameplay mechanics that were present back at that time and even persist through to this day is that they're relatively simple mechanics: a lot of turn-based games, a lot of card-style games. But more importantly, they emphasized the financial components of the gameplay. The idea of play-to-earn, the emergence of play-to-earn. Emphasizing the ability to earn, instead of emphasizing what we feel is most important, which is creating and entertaining an engaging gameplay environment. And so, making a fun game.Michael (07:39):And for us, we're extremely passionate about what we're doing. But a large part of that is we're building the game that we want to play as well. This is essentially living the dream, being able to create the product that we will one day be participating in as well. And we're just extremely excited about it.Michael (07:56):So, the choice at the time was really between Unity and Unreal Engine. Videos were coming out around UE 5, which was not yet released when we started conceptualizing all of this. But there's a couple of pieces of fundamental technology that are coming with UE 5, like Nanite, which is the way that assets are rendered. Polygons are rendered in the game environment. And what is going to be possible in terms of visual fidelity? And so, that was really important, as well as Lumen; is another technology that's new to U E 5, which is the way that light essentially reflects and reacts within the game environment as well.Michael (08:27):And there's a couple of additional pieces there. But what we saw was the potential to create an immersive digital reality, cinematic quality reality. UE 5 is the next generation of gaming, with or without blockchain. Now, what we are doing, adding the fundamentals of blockchain for true asset ownership for a digital asset native economy and for on-chain mechanics that can initiate ecosystem-wide contributions and development to the gaming product itself; we think that is absolutely incredible and will lead to an explosion of growth over time, beyond just the game product itself. But we just saw UE as the best game engine to build within, especially with the opportunities that were present at the time and into the immediate future.Brian (09:08):Yeah. Well, I love that philosophy of building a game that you would want to play and then choosing the right tool for the job there. From the Phantom side, we've definitely seen that interest as well. Just from the metrics that we see of who's using Phantom, what they're connecting to, throughout the last year, Star Atlas is always one of the top projects that people are connecting to. And they're wanting to view their ships, they're super excited about this, and I think you guys have a ton of great momentum into building with Unreal here.Michael (09:31):Big shout out to you guys, if I may just take a moment. Because Phantom came onto the scene. It wasn't the first wallet, but it was, and I think continues to be, the best UI web wallet for the Solana ecosystem. It was already in demand from our users. It was a pretty simple decision for us to integrate. And you guys see the data on your side. We see the data on our analytics. And I think something like 95% of the user base of a couple hundred thousand people across the Star Atlas ecosystem are using Phantom as a wallet. So, big credit to you guys for what you've been able to accomplish there.Brian (10:01):Oh, thanks. Let's keep it going. Let's get gaming on Solana for... I think there's a lot of folks who are really excited about this. I guess, following on that thread, it's been a really busy summer for you guys, across a lot of different aspects. Can you tell us a little bit about some of this events that you guys have had back in June? Specifically, I've seen a lot of noise around 426; maybe what that is, for some folks who are unfamiliar with that?Michael (10:20):Sure. Yeah. I guess just to preface it all, I will mention that we've built a lot, as I've said. We have a lot to continue to build. And we have a community that has been cultivated that is very passionate and enthusiastic, but that also we need to cater to. And so, it's very important for us to interact regularly with our community, engage with our community, keep them informed of the process. And this is truly one of the first times in history, I believe, where a large user base and community is getting the backstage access into the actual process of building a game as complex as Star Atlas.Michael (10:53):And so, a part of that as well is that we're really fostering this ecosystem for collective gameplay. So, guilds: encouraging the gamers to join forces to play across this universe that we're building right now.Michael (11:07):And so, the first event that we hosted this year was called COPA, the Council of Peace Assembly. And this really was a showcase, a place for guilds to highlight the innovation that they're bringing, their recruiting strategies, their intended methods of engaging with a game, of which there are many. We have 28 different career paths in the game that you can take and many different options for player vs. environment, single-player missions that are all scoped out, from deep space PVP with permanent death and destruction of your assets. And so, how you choose to engage is it's really entirely up to the user; there's plentiful options. But doing so with a community and group of other players is probably going to be to the benefit of everyone involved.Michael (11:48):And so, we're really looking to cultivate these relationships between members and help guilds recruit and bring more people in and create strong bonds with their members. And Council of Peace Assembly was an event that was dedicated exclusively to the guilds.Michael (12:01):We sent out a request to all the guilds across our ecosystem. We had 39 submissions from groups that wanted to present their vision for participation in Star Atlas. We had to narrow that down, so we selected 15, based on a set of criteria of presentation materials. And then we hosted an all-day event. We brought in some friends and family and existing partners and some new partners. Relationship with iBUYPOWER, which is one of the largest PC manufacturers in the world, for some custom-branded Star Atlas gear. We actually gave away a top of the line, 3090 Ti-equipped PC to one community member. It was an absolute beast of a machine. I'm kind of jealous, envious that I couldn't win it myself. But-Brian (12:40):Yeah. Yeah, right.Michael (12:42):... great PC. But in any event, the whole point is it was a eight-hour event. 15 different guilds presented, and we had some activities in between and sidetracks that people could participate in. But it was these guilds just presenting, again, their intended approach to Star Atlas, whether that's playing the game, creating a business, creating technology, and how they want to recruit and actually play.Michael (13:02):Moving forward, just towards the end of July, we hosted our first product launch event. And that was called 426 Live. And this is something that is a bit memetic. I won't go too deep into the background of it but in working with the community so closely and trying to provide as much information as possible to them about anticipated timelines for product rollouts, we often refer to the next release coming in four to six weeks. Didn't always or frequently hit those timelines. And so therefore, four to six just became the community meme whenever a projected target date was released.Michael (13:39):And so, we just embraced that. And we've launched the 426 Live. And we think it's really appropriate, just given we had real products coming out. So, on this last one, we rolled out a brand new marketplace program as I described earlier. And one of the biggest releases of the year so far is the official rollout of the Start Atlas Dow. Baseline functionality of the platform with locking in emissions, using the Tribeca framework as part of that overall suite. We launched a Web 3.0 affiliate program; referral program for people that are bringing new members in. We call that Star Path. And then we also, again, solidified the relationship with IBP, iBUYPOWER. And we do have options available now for people to go out and buy Star Atlas-branded PCs, mouse pads, headphones, peripherals. And just really cool to see this Star Atlas-branded gear. And that whole relationship, by the way, just came about because King, the representative there, happened to be a member of our community. And he's just really excited about what's going on across Star Atlas and wanted to get us involved.Brian (14:34):I can't think of another project, I don't think, that has this level of a rabid fan base that wants to be engaged in this key decision-making at this kind of a level. You mentioned a lot here, between all the guilds and the conferences you had around that and the 39 guilds wanting to all present their vision here and the referral programs you guys have; now also, Star Atlas Dow. Let's focus a little bit on the Dow in particular. What is this Dow? What impacts in decision-making do they have on the game as a whole? And who can participate in this? Can I just come in one day and show up? What are the mechanics to this Dow?Michael (15:08):Yeah, I think the concept of Dow's decentralized autonomous organizations, in general, are pretty radical in ideology and what they propose. I would say, even more so in the case of Star Atlas. Here we are, spending enormous time and resources in creating out and building out intellectual property in the form of a gaming product, with the sole intention of taking this ecosystem. And it really does emerge into, as I said earlier, immersive digital environments; the idea of the metaverse. The idea of a place where people can go outside of reality. They can get themselves involved in social aspects and work in education, in commerce; do your shopping there. All things that you can do online today, I think, in some way, are going to live in the metaverse.Michael (15:50):I think it will displace a lot of industry. And I think gaming is one of the core applications there. But we're taking this idea of building the centerpiece of all of that, the gaming product and the ecosystem, and ultimately transitioning control over to the Dow. Which again, in my opinion, very radical proposal to essentially just transfer all of the value that's been created.Michael (16:08):In terms of who can participate, this is, I think, a pretty commonplace model. We have a governance token. It's called POLIS. It's actually a dual token ecosystem. Atlas is our in-game transactional currency, and POLIS is the governance token. But anybody, of course, can acquire POLIS and participate in the Dow. And what I would extend that beyond is, what we've released now is really the universal Dow, the pinnaculum Dow. This is the top level of a hierarchical structure.Michael (16:35):There are elements within the game, within the lore, where political strategy becomes important. And that's at the faction level, it's at the regional level, and it's at the local level. And you can think of this as a county, city, state, federal government, if we were to think of it in modern context of the way that politics is structured. And so, there are gameplay elements that will be influenced. And then there's really the universal Dow, which is just released. And that is to govern the future of Star Atlas itself.Michael (17:03):Now, while I think that this is a paradigm shift and almost antithetical to the way that most companies are built, I also fundamentally embrace fully the idea that significantly more value can be created through these decentralized ecosystems, by opening the pathways to be bidirectional, as opposed to trying to capture all value, retain all value, and create protective walled gardens around it. This is why layer one protocols are succeeding. This is why Solana is succeeding. The idea that you can create primitives in a base layer protocol, that other people can build on top of, is mutually beneficial. It's symbiotic. And we want to do the same thing with the metaverse.Michael (17:43):And so, that's really the idea. That's the vision. We take the idea of the gaming product that attracts people in, it builds this digital society. And then many different functions, features applications, programs, and economies can be built on top of, around it, and tangential to it.Michael (17:58):And so, that's where we're going with this. Now, this is not a short path. America wasn't founded in a day either. So, we have an ethos and a philosophy behind the path to decentralization and how we get from a point where a lot of the content is directed and governed by us, as a more centralized entity at Automata, to one in which Automata is really just a contractor to the Dow. We actually work for the community. We work for the Dow itself. And the Dow is making decisions. Final point I'll make here is that it's specifically because of this philosophy that I think a product like Star Atlas has an indefinite and perpetual life cycle. Because now you're not reliant on the studio to build the 2.0 version and the 3.0 version. It can actually be something that is constantly evolving over time by every contributor around the world that wants to participate in this.Brian (18:49):Yeah. I love that analogy to a layer one blockchain. That opened up my eyes originally, with seeing that anyone from community could just open a GitHub issue and, if they were technical enough, share their vision on how this could improve. And Solana's very open to that. And seeing you guys also position yourself in that way, I think, is really cool, especially as it relates to a AAA game. It's turning the whole industry on its head there.Brian (19:09):So we deep dove a little bit into Dow. You also mentioned a couple other components that you guys have live today, being Star Path. Also your new marketplace. How can end users today interact with the Star Atlas ecosystem, as far as those two respects? And is there anything else that they should be aware of as far as interacting with the Star Atlas ecosystem today?Michael (19:26):Well, first and foremost, I encourage everybody to be informed and educated on what we're doing, what the vision is, what the road ahead looks like. Because I emphasize this all the time. It is a very long journey ahead. We have many years of development. However, our philosophy to development releases is also not conforming to that of a traditional studio. So, we're not building the whole game for 10 years, in isolation, and then rolling that out. We're rolling out components. And I'll speak to one of those in just a moment. But first things first, I would encourage people to read through our white paper, read through our economics paper, read through our quarterly State of the Economy report that was published last month. And also, go check out some of our cinematics, some of our studio trailers, some of our in-engine trailers. It'll really give you a sense of the quality that we're developing too, and what the lore and story behind this is.Michael (20:15):So, that's the first thing. Once people are comfortable with that, options do exist to purchase ships on our marketplace. That's the predominant asset that's out right now, even though land and crew members and components and buildings and structures and all of these things will be available in the future. But for now, the ships are the core asset that people can purchase. They can do that through our marketplace. And it was important for us to get the first, even if simplistic, admittedly simplistic, gaming feature out, which we did on December 17th of last year.Michael (20:42):And we call that SCORE, or Faction Fleet. Score is Ship Commissions on Remote Expeditions. But Faction Fleet. And this is a utility driver for those assets that people have already purchased. It's a way to support your faction through sending or loaning your ships out to the faction, is the story behind it.Michael (20:59):And the player is responsible for managing a set of four different resources. And to the extent that they are keeping those restocked, then the play-to-earn economy is actually activated. So, those players are earning Atlas today. That's one thing you can do.Michael (21:12):I would also encourage everybody to get in Discord because a lot of conversation and strategy and guild formation and guild recruiting, these things are all taking place right now. A lot of speculation around what gameplay mechanics are going to look like, but the Automata team are there as well. And we're interacting frequently and giving guidance and feedback and giving just our current thinking on state of affairs. But going forward, the timing of this podcast is fortuitous. Going forward, very soon, we'll make some announcements around the next 426 Live event for this year.Michael (21:43):And I don't want to reveal exactly what's going to be announced there, but people do know that we have a couple of things in the pipeline, which includes the first Unreal Engine client. And that's called the Showroom. And this is the first time you'll have access to a downloadable client. You can run it on your PC, enter into the Unreal Engine-immersive world, summon your ships, inspect your ships, walk around them, see them at scale. And for anyone that's seen our videos and trailers related to Showroom, I'm sure they can attest to this. But seeing something like a Pure Sex 4, which is a two meter-long air bike, essentially. It's like a hovering motorcycle. Next to some of our largest ships, the Commander class ships that are 300, 400, 700 meters long, you get a real sense of the value of the asset that you've purchased and what it's going to be capable of in-game.Michael (22:30):So, that's up and coming. A new locking mechanism for Atlas, which provides benefits to the marketplace. And last thing I'll add here is, we've also been spending quite a bit of time developing the underlying story behind Star Atlas. And we do have a couple of releases this year, including a graphic novel, which is a comic book format, comic book style, written media that tells the story of Star Atlas before the current era, at least in-game current era, as well as an upcoming podcast sometime this year, which is a storytelling podcast. Not interview style, but it's a storytelling-style podcast that speaks to another aspect, another region in the Star Atlas universe. So, a lot of exciting things up and coming. But I think join the community and read through some of the materials and just have a good time with us in Discord.Brian (23:19):That sounds great. I won't press you for any more spoilers there. We'll wait for the next 426 event. The showroom in particular sounds really exciting. I'm stoked about that. Zooming out now, a little bit longer-term view, you've spoken a little bit about this in your guys' role in merging the AAA gaming and the Web 3.0 worlds, but how do you see these two worlds, that are pretty separate today, converging? And how do you see Star Atlas' place in both of those?Michael (23:44):Well, as a long-time gamer, I see immense value in Web 3.0 gaming, not only for the true asset ownership, not only for the play-to-earn, but again, this idea that you can mutually benefit through co-creation of some idea. I think it's enormous. That, in and of itself, is a paradigm shift that traditional studios would need to get comfortable with. The idea that, "Hey, maybe it makes sense actually for you not to create and retain all of the value, but share in that value and enable a community to co-create that value with you." I think that that is going to be a challenge for almost every traditional business, not just studios, for that matter. Moving into the era of decentralized governance and Dows, and again, Web 3.0, just broadly speaking.Michael (24:28):But again, referring to being a longtime gamer and spending probably tens of thousands of hours in games over my life, it's great to be able to recapture some of that valued, even just through the asset ownership itself or through the account progression, as opposed to being inherently restricted and prohibited from being able to turn around and sell gold that you've farmed or sell a character that you've leveled up. We actually encourage that. We want to facilitate that. You created the value; you get to keep it.Michael (24:57):So, I think Web 3.0 Gaming is absolutely the future. I think that incorporating elements like NFTs and cryptocurrency-based assets into the gameplay add an enormous amount of value. I think for blockchain in general, gaming is going to be a massive contributor to mass adoption of blockchain and cryptocurrency. I think one of the big issues with crypto today is that it's great at attracting the speculator. Anytime you have a high volatility environment, people that have the risk tolerance will enter into the ecosystem to try to capture some portion of that.Michael (25:30):DeFi was a good step, by the way, in more utility-driven functionality, although still a large speculative component. Gaming is different. Gaming is the entertainment value. You cannot overlook the utility. In economic terms, you cannot overlook the utility that is derived by a sense of escapism when joining a game environment. Now, whether or not blockchain was a part of that and whether or not play-to-earn was a part of that, if you create a great product, if you create a great game, people will come to play it. And so now, what we're doing is focusing on that great gameplay and that escapism that people desire out of engaging in video games, but then also enhancing that and saying, "Look, if you want to take it a step further, you can actually derive true financial benefit from this as well. And that's a component that you can layer into your gameplay strategy or not. Play as simple as you want or as complex as you want."Michael (26:20):But I do want to emphasize this idea of, really, development methodology that we use across Star Atlas, which is actually abstracting logic from a game engine and building that logic on the blockchain, using smart contracts. And this exposes the world to the whole idea of permissionless systems and censorship resistance and self-sovereign ownership of assets. The true inception of this philosophy was with the creation of Bitcoin, 12 years ago now, I guess, or 13 years ago. And so, because we're taking game logic, like in the case of Faction Fleet, all of your resource management is done on chain. There are already guilds out there that are creating their own programs, in their own UI, that interfaces with ours and interacts with that and adds more utility to our players. Now, our players can go use a third-party service. And there was no contractual relationship between us and that provider.Michael (27:14):So, the idea that you can initiate this type of innovation, because we're using blockchain as, really, the backend server technology, to me just creates enormous potential for growth. So, I think it's definitely the future. I think the way that we're doing things at Automata, and for Star Atlas, really attempt to capture all of the potential value. Humbly, I feel that we've been leaders in the space, that we have presented a big vision. But I also feel that we've executed well to date. And we will continue to do so. And we will continue to be leaders, not only on Solana, but across blockchain and Web 3.0 in its whole.Brian (27:50):That's awesome. I think that's a great way to wrap things up here. I agree. I think the Solana space is lucky to have you guys as pioneers in pushing forward AAA gaming on Solana. One question we always love to ask anyone, at the end of our discussion here, is: who is a builder that you admire in the Solana ecosystem?Michael (28:09):I almost don't want to answer the question just because picking out one is so difficult. I think, realistically, what we've seen on Solana is, in and of itself, an explosive growth, a Cambrian explosion of innovation. Especially thinking about the early days in the late 2020 and the early '21, where we had to build a lot of the tools that we needed ourselves. And how so many tools are coming online. And you and I were chatting, just before this, about the Solana summer camps and the hackathons and 18,000 submissions to the latest summer camp for project proposals.Brian (28:42):Pretty unreal.Michael (28:43):It is absolutely unreal. So, it's very difficult to isolate one. I think what Metaplex is doing is phenomenal because they're developing some of those same primitives that I'm referring to, that we're actually developing as well, in a different capacity. Magic Eden has done a fantastic job with the marketplace and with the NFT and the PFP drops and cultivating an environment for NFT purchases for industries like gaming as well. So, I think they're doing great. I'd be remiss if I didn't mention Phantom. You guys are awesome. So, maybe I'll just close with that and say I absolutely am thrilled about the Solana ecosystem. Any challenges that we are facing, I am sure, are short-term. And I think Solana's done amazing job, just cultivating a great environment for warm, welcome developers and great innovation.Brian (29:26):I couldn't agree more. Michael Wagner, thanks so much for coming on the show. It's a really great discussion. You mentioned a lot throughout here about how folks could get engaged with Star Atlas. Make sure you join the Discord, join the website. Any closing thoughts here?Michael (29:38):No, that's it. But please do stay tuned. Our 426 Live event is coming up soon. I didn't even mention it, but we have this web client that's coming out this year as well. And we'll probably speak to that at the 426 Live event. We're pretty much @staratlas on any of the socials or staratlas.com. And you can find all the links there. But yeah, I look forward to meeting some new people in our community soon.Brian (29:58):Yeah, we'll have to have you back on to talk about that web-based environ and more exciting announcements for 426. Thanks so much, Michael.Michael (30:05):Thank you, Brian.
Max Horwich joins me again to discuss our latest live music video release "Creature Comfort Live from the Void." Filmed and performed live via green screen, Max built a digital world in Unity and flew around a virtual camera. Towards the end of the pod, we talk about the goals and philosophy behind our next projects, including 360 music videos and my upcoming record KŌAN due out this year. ("a song to quit your job to" was the first release off of that record.) Questions / concerns / hate mail / love letters? HMU at ScoobertDoobert.Pizza. --- Send in a voice message: https://podcasters.spotify.com/pod/show/scoobertdoobert/message
Simple short and sweet this week. Weta is being bought by Unity, the Steam Deck is delayed, Jump Force is ending, N7 day tries to make a bang. Stranger Things drops a new trailer, Squid Game is coming back, and Ms Marvel gets delayed. Meanwhile, Chris Columbus wants to return to the wizarding world, Vin Diesel puts out an olive branch, and rogue squadron is going down.
In dieser hochsommerlichen und prall gefüllten 3-Stunden-Episode schweifen Florian und humaldo wieder hemmungslos über unzählige Themen der Unterhaltungsmedien ab und erinnern sich nostalgisch zurück an Klik & Play, "der Unity Engine der 1990er". ▬ Show Notes ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Lucasfilm hires YouTuber ❍ https://www.engadget.com/lucasfilm-hires-shamook-054904077.html Super Star Wars Trilogy on SNES ❍ https://www.youtube.com/watch?v=WuyLHrn2nN8 humaldos Comic-Insta ❍ https://www.instagram.com/humaldomalt/ 25 Jahre Theater im Neukloster Live ❍ https://www.theaterimneukloster.at/index.php?mode=s&sid=77 Zelda Skyward Sword Review ❍ https://mag.shock2.info/zelda_skyward_sword_hd/ Flight Simulator Review ❍ https://mag.shock2.info/review_flight_simulator_xbox/ Neo - TWEWY Review ❍ https://mag.shock2.info/review_neo_the_world_ends_with_you/ Hier könnt ihr uns im Shock2 Community Topic Feedback zu dieser Folge geben und mitdiskutieren: http://community.shock2.at/t/9195 ▬ DAS MEDIENFORMAT ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ PODCAST ✔ https://anchor.fm/dasmedienformat RSS Feed ✔ https://anchor.fm/s/3b239ca0/podcast/rss Twitter ✔ https://twitter.com/DasMedienformat YouTube Playlist ✔ https://www.youtube.com/playlist?list=PLXBbT-TLnUrAEoMHVZirCojy1UVnSQGlB Shock 2 Community ✔ http://dasmedienformat.shock2.at/ Email ✔ hux@humaldo.tv ▬ KAPITEL ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 00:00:00 - Willkommen zu Das Medienformat #16! 00:06:26 - MEDIEN // Dune-Exzess Teil 1 (Buch, Mini-Serie, 1984 + 2021 Filme) 00:52:16 - Gunkl - So und anders (Kabarett) 00:59:24 - Follow the Money (Netflix) 01:06:58 - Black Widow (Kino) 01:17:10 - In the Heights (Kino) 01:23:14 - The Wandering Earth (Netflix) 01:37:41 - Andrew Lloyd Webber's Cinderella 01:46:20 - Netz-Tipp: Lucasfilm hires YouTuber who used deepfake to improve 'The Mandalorian' 01:49:52 - humaldos Medienmacher-Updates 01:58:39 - Florians Medienmacher-Updates 02:06:30 - GAMES // Steam Deck 02:16:32 - Netz-Tipp: Super Star Wars Trilogy on SNES - A Gaming Renaissance For A Classic Franchise 02:17:52 - Anbernic Handhelds: RG 350 & RG 351V 02:28:48 - Old World (Epic Game Store) 02:34:36 - Metroid: Samus Returns (3DS) 02:36:11 - Zelda Skyward Sword (Switch) 02:47:59 - Microsoft Flight Simulator (Xbox SX) 02:53:27 - Neo: The World ends with you (Switch) 02:56:59 - Klik & Play - Die Unity Engine der 1990er ~ Intro & Background Music by: ★ https://freddegredde.com Produced by chronerion.media ~ Dieser Podcast wird rein als privates Hobby und Liebhaberei betrieben. Es findet keinerlei kommerzielle Verwertung, gewerbliche Tätigkeit oder Dienstleistung statt.
Website von Kinetic Games: https://kineticgames.co.uk/ Twitch Channel von DKnighter https://www.twitch.tv/dknighter/ Infos zu Spielen die mit der Unity Engine erstellt wurden: https://en.wikipedia.org/wiki/List_of_Unity_games Das Trello Board von DKnighter zum Spiel: https://trello.com/b/9QrnqQ1j/phasmophobia Reddit mit der Challenge Liste: https://www.reddit.com/r/PhasmophobiaGame/comments/jlptol/phasmophobia_challenges_list/ Der Randomizer: https://phasmo.fabito.net/ Twitch Channel von Tobi: https://www.twitch.tv/wurz3l__ Hosts: Duisi Tobi Feedback: Mail: info@erstmal-kaffee.de Internetseite: https://erstmal-kaffee.de/kontakt Folge uns auf: Facebook: https://www.facebook.com/ErstmalKaffeeDE Twitter: https://twitter.com/erstmalpodcast Instagram: https://instagram.com/erstmal_kaffee_podcast/ Wenn Du uns auf dem PC hören möchtest besuche uns doch auf: https://erstmal-kaffee.de NRWISION: https://www.nrwision.de/mediathek/sendungen/erstmal-kaffee Podcast.de: https://www.podcast.de/podcast/681103 Youtube: https://www.youtube.com/channel/UCb_ejS469r3kd9weeROhRbA
The original Player Two returns! Alex and Mike Butler team up to hunt down some ghosts in the massive PC/VR indie-horror co-op game; Phasmophobia, on this episode of "Post Game" presented by Two Player Bros! The OG Bros talk about how this Early Access Horror hit was made by one developer on using Unity Engine and assets. This single person is taking suggestions from the fans and is constantly bug fixing and stabilizing their game while also consistently adding new features. They'll also discuss how the game effectively creates fear and dread despite the fact that it is meant to be played with teams of 4. The use of sound, imagery, speed, and setting create the perfect environment for scares. Phasmophobia makes fear a fun group experience. Mike and Alex then discuss their most memorable moments playing the game as well as the parts of the game that need work and new features that they'd like to see...while running in fear. Check us out at http://www.twoplayerbros.com/ (TwoPlayerBros.com)! Part of the Forgotten Entertainment family. And visit https://www.ozzed.net/ (Ozzed.net) for more great retro chiptunes! Phasmophobia is available in early access on Steam.
In unserer sechsten Episode starten wir - MAL WIEDER, ICH GELOBE BESSERUNG - mit News zu Apple, aber auch zu neuen AMD CPUs, künstlichem Sprit, LTE auf dem Mond und co. :) Im ersten Thema erklärt uns Chris, was es noch für coole Linux Gaming Tools gibt und wie einfach diese sein können - und auch noch open source! Im zweiten Thema erzählt Pati von der digitalen Diktatur! Das heißt davon, dass man sie noch nicht einfach so als Service buchen kann. Hmm.. Klingt strange, ist aber so! ;) Als drittes Thema bringt Chris uns die Unity Engine mit und erklärt uns, wie und was für Spiele man damit entwickeln kann. Und im vierten Thema erklärt Pati uns die Hintergründe unserer "Kupfer Republik" und warum wir kein Licht am Ende des Tunnels sehen bzw. der Faser, also weil sie gar nicht liegt und so… hört einfach rein! ;) Abschließend haben wir noch Dummschnack für euch und erzählen von Siebträgern, einem early access Steam game und smarten Staubsaugern. :) Wie PRINZIPIELL und GENERELL IMMER (!!!!111elf) freuen wir uns wenn ihr kommentiert oder Wünsche / Kritik da lasst und sind EURE FANS wenn ihr uns shared! Ab dafür! ;) Kapitel: 00:00:00 Intro00:01:04 Vorgeplänkel und News00:23:09 Themenvorstellung00:23:46 Thema 1: Gaming unter Linux die Zweite00:52:48 Thema 2: Die digitale Diktatur lässt noch auf sich warten01:12:23 Thema 3: Unity // Spiele entwickeln für Jedermann01:45:07 Thema 4: Und Gott sprach: es werde licht! - doch leider liegt die Faser nicht!02:36:38 Dummschnack02:50:08 Zusammenfassung Shownotes: Mario Kart Live: https://www.youtube.com/watch?v=lVih1j2yiyQ Youtube Video zu Microsofts fail Diktat: https://www.youtube.com/watch?v=kX8oYoYy2Gc Linksammlung Gaming for Linux (und Windows): https://github.com/tkashkin/GameHub https://www.scummvm.org/ https://lutris.net/ https://www.retroarch.com/ Probiert es aus!!!
Exfil is a weekly Escape From Tarkov PodcastThis week MTBtrigger and Ronal discuss the 12.8 changes that have been talked about on various podcasts by Nikita. **Not all of these have been confirmed for 12.8 but we thought it was worth having a ‘speculation’ episode** Topics Included:-Weapon Wear and Tear: Bolt jamming, Critical Bolt Malfunction, Misfire, Case Extraction Malfunction, and Round Jamming-Ammo Types affecting gun degradation and jamming chance-Magazine degradation-Steam Audio Phase 2-Scav DLC-Vector-Unity 2019 These topics and more inside the episode! Catch up with MTBTrigger or Ronal at the EXFIL discord: https://discord.gg/deU7RSs Patreon is now live and active for those that are looking to directly support the podcast - https://www.patreon.com/XPMedianow (Thanks to those of you that nudged us to create this) Podcast Direct Contact & Socials:Twitter - @EXFILpodcastEmail - EXFILpodcast@gmail.comYoutube - XPMedianowWebsite - www.xpmedianow.com MTBtrigger Contact:Twitter - @mtbtriggerTwitch - twitch.tv/mtbtrigger Ronalgaming Contact:Twitter - @ronalgamingDiscord - Ronal#8004
Read more: https://256.nurkiewicz.com/5 Newsletter: https://256.nurkiewicz.com/newsletter More resources: * asm.js: https://en.wikipedia.org/wiki/Asm.js * WebAssembly: https://en.wikipedia.org/wiki/WebAssembly * Compiling C/C++/Rust/... to asm.js via LLVM backend: https://emscripten.org/ * Quake in the browser (asm.js): http://www.quakejs.com/ * Unity Engine in the browser (WebAssembly): https://blogs.unity3d.com/2018/08/15/webassembly-is-here/
Heute brechen wir auf in die Königreiche der Tiny Little Kingdoms. Wir haben Anton Sikora, den Entwickler des Spiels im Interview und werden alle Fragen zum Spiel klären. Die kleinen Strategiewelten des Spiels sind eine Reise wert. Am besten schaut Ihr euch das selber einmal mit der kostenlosen Demo des Spiel an.
Ryan Nelson graduated with Full-time Web Development Cohort 30. Aspiring Junior Developer at Nashville Software School. Born and raised in Tennessee, I started working right out of high school, your typical 9-5 jobs. I felt like I didn’t have enough fulfillment. I began to remember my love of computers and programming that I had in back high school. Programming gave me the constant learning, and the continuous growth that I had been yearning for. I started using Dark Basic which leads me to find Unity Engine. My passion for development continued to grow with each technology I learned about. I began to ask around to find a good starting point, and I was told about NSS. I am excited to see where this journey takes me as a software developer.
https://portalzine.de/services/podcast-5aes/folge/5 auf einen Streich – Folge 097/ ÜBER DIE FOLGE -------------------------------------- Folge 097 – 22.03.2019: Save The Internet, Bill + Ted, VR Oasis, Troll, Stranger Things Spiel LINKS -------------------------------------- * GreenApe - KillmeQuick- https://greenape.de/products/coffee/greenape-kill-me-quick-power-espresso/ * Stranger Things 3 Spiel Trailer- https://www.youtube.com/watch?v=zEVuiQjCV8Q * Troll from Goodbye Kansas and Deep Forest Films- https://www.youtube.com/watch?v=Qjt_MqEOcGM * Virtual Reality Oasis- https://www.youtube.com/channel/UCsmk8NDVMct75j_Bfb9Ah7w * Bill & Ted 3- https://twitter.com/BillandTed3/status/1108405344802242560 * Save The Internet- https://savetheinternet.info/demos SOCIAL MEDIA -------------------------------------- ♡ Blog: https://portalzine.de/news ♡ Facebook: https://www.facebook.com/portalZINE ♡ Instagram: https://www.instagram.com/pztv/ ♡ Twitter: https://twitter.com/portalzine PORTALZINE® NMN - Development meets Creativity -------------------------------------- Alexander Gräf Stettiner Str. Nord 20 49624 Löningen Deutschland https://portalzine.de #podcast #tech #geek #woche #portalzine #pztv
This episode gets super super spicy as the trio returns, and we cover Blizzard, Unity, and Reso's hot take about Pokemon Lets Go. But you better believe it, we turn our snark to maximum. Intro clip: "Controlled Jazz", by Mustin, Scott Peeples: https://ocremix.org/remix/OCR00227 Topics : What have we played AGDQ raised 2.4 million dollars for Prevent Cancer Foundation More Blizzard controversy Mike Morhaime leaves Blizzard Bungie going independent with Destiny Rumor: possible SNES games and emulators found in Switch Online App Rimworld Review controvery Unity Engine shenanigans Reso talks about Pokemon Let's Go
Commit #2: Vašek se k programování dostal přes iPod Touch a Unity Engine, Ivka dlouhou dobu znala jen Pascal. Ve druhém Commitu probíráme svoje začátky programování a první přičichnutí k informatice. IG: https://www.instagram.com/commit_podcast/ Mail: commitpodcast@gmail.com Zápisky a odkazy: Aplikace Codecademy Go a Codecademy web https://www.codecademy.com/ https://news.codecademy.com/codecademy-go-faq/ Logo, programovací prostředí pro děti https://turtleacademy.com/ Lazarus IDE https://www.lazarus-ide.org/ Freepascal: Když chceš být hodně oldschool https://www.freepascal.org/ Unity engine https://unity3d.com/ Nejlepší obor na Matfyzu https://www.mff.cuni.cz/studium/bcmgr/ok/m1a24.htm
Dieses mal reden wir über den Minecraft Cross-Play Trailer von Nintendo. Außerdem wurde das Release Datum von Life is Strange 2 angekündigt und Telltale wechselt von der Hauseigenen- zur Unity Engine. Des Weiteren verklagt Bethesda Warner Bros. und Sony bringt ein Playstation 4 Bundle mit Fortnite inklusive Skin und 500 V-Bucks auf den Markt.
Wir sprechen über euer Feedback, Geräte fürs Klassenzimmer, Rekorde bei Telegram, Ubuntu, Docker, Steam Machines, Unity Engine, Google Apps & Custom-Roms und vieles mehr!
This week: Our list of Thanksgiving-FOSS. From Flatpak to Valve, thru Cura to 3D-Coat, and from the distant reaches of the Unity Engine and Editor all the way to the insufferable horror of Ubuntu's Unity Xwin GUI/DE, we offer thanks and praise for our faves of the year. Cheers, and thanks for listening: Have a happy and healthy (and SAFE) holiday season... and then play "TANNENBERG." www.bestlinuxgames.com
There is no potential for Grandma Nintendo as a character. Meanwhile, we focus surprisingly on videogames this week, how about that!? Destiny 2 thoughts, Unity Engine, and the AtariBox, plus more!
Today's EpisodeOh, 2016. You had some memorable games this year. This episode I talk about my best of 2016 gaming list. I have my list and I did check it twice. This was the best game to come out of 2016. It was a good year for strategy and first-person shooters. I will miss 2016 because we got some great titles and the rise of VR. 2017 should tell us if VR is here to stay or a bust. Here's to more exciting games in 2017. I think 2017 is the year of the RPG.Show Timeline:Hero Song shuts down and developer out of businessMass Effect: Andromeda to showcase at CES 2017Developers remember Carrie FisherFormer Crysis studio goes independentA modder is recreating X-Wing in the Unity Engine.Hitman's new elusive target is a food criticPNY gets a faster SSDPostal goes open sourceStar Citizen kinda has a new engineWindows is getting a “gaming mode”Day of Infamy is in beta nowValve gets hit by 2.4 million fineMy Best of 2016 Gaming ListGaming Deals:Amazon Digital Day (only today)Steam Winter SaleTROPICO 5, DUNGEONS 2, WINGS! AND MORE UP TO -80%Grand Theft Auto Franchise SaleCapcom Games SaleBestseller SaleHighlights from the Show:Hitman lets you get your frustration out of food critics!It's funny how people got mad at Star Citizen for changing engines, when, they really didn't.I hope this modder does finish his X-Wing project.Support:Like these podcasts? Support me on Podbean and Patreon!Community:Join the Slack and Discord community to talk about tech, marketing, and gaming! See acast.com/privacy for privacy and opt-out information.
The Nintendo New 3DS was released in February 2015 (in the US and Europe) and the future of this handheld video game console is uncertain. This editorial talks all about the NEW 3DS and recently updated this podcast with new information I originally posted this Editorial on the website on June 30th 2016 and updated this podcast on November 5th 2015 so this is another update for September 27 2016. I have also updated the Editorial with this new info, to read the full editorial it's here: http://www.3dor2d.com/home/new3dsfuture Sources: Watch the March 3rd Nintendo Direct here: https://www.youtube.com/watch?v=arl3ACzJCBI Nintendo New 3DS Fall 2016 Bundle: http://www.nintendo.com/whatsnew/detail/nintendo-launches-back-to-school-deals Kotaku.com news article on the smaller NEW 3DS hardware coming to America : http://kotaku.com/nintendo-america-boss-teases-release-of-smaller-new-3ds-1713073614 Iwata asks interview about The Legend of Zelda Majoras Mask 3D that talks about the NEW 3DS hardware (section 5) : http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0 Unity Engine supporting New 3DS: https://unity3d.com/company/public-relations/news/unity-support-new-nintendo-3ds-and-new-nintendo-3ds-xl Nintendo life article on Life Speed the 3rd possible NEW 3DS Game : http://www.nintendolife.com/games/new-3ds/lifespeed Send your Listener mail to: Email3dor2d@gmail.com 3Dor2D.com podcasts can be found on: iTunes Stitcher Radio Sound Cloud Google Play Here is the Podcast RSS Feed if you need it. I hope you enjoyed the podcast and please Subscribe and Rate the podcast!
The Zed to Zed Podcast: The Show For Xbox Achievement Hunters and Gamerscore Junkies
015 - smrnov, Korea, and Fitbit Tarragon sits down for a chat with Gamerscore giant smrnov, Korea games get some attention, and apparently a lot of people have Fitbits. Show notes are available on http://www.zedtozed.com/ Please give us a rating or review on iTunes and in your favourite podcast application, it will really help us spread the word and make the show a success, and is a free, easy way to support the show! Contact us on Twitter @zedtozed or email us at contact@zedtozed.com, we'd love to hear from you! Also check out the Zed to Zed Podcast Leaderboard on TrueAchievements and zzUrbanSpaceman's blog. Opening/closing music: "Jive Bot" by Jake Kaufman from the game Mighty Switch Force! developed and published by WayForward Technologies Gamerscore Boot Camp music: "Dalmation Station (It Gets Better Mix)" by Jake Kaufman from the game Mighty Switch Force! developed and published by WayForward Technologies All audio production and podcast backend support provided by Tarragon Allen. Show notes by Tarragon Allen. Hosts: Brandon Fream aka "Freamwhole" - TrueAchievements - Xbox Tarragon Allen aka "zzUrbanSpaceman" - TrueAchievements - Xbox 0:00:00 - Intro Achievement sponsor: Easter Egg from Aliens: Colonial Marines Fream didn't win Wrestlemania but did lose 25 pounds, 5% body fat, 7 inches off belly and 4 pants sizes Everybody has Fitbit? The Zed to Zed UnFit Group Tarragon is almost at 300k, needs suggestions for an achievement to hit the milestone with 100k and 200k were unlocked with Six Digits?!? and Six Digits?!? from Dead Rising 2: Off The Record Threes! solvers - Rian Hunter's, and another faster one How to build a master grid in Hexic HD Beat Da Beat code winners, congratulations! Dave Soto Jr - doughboyee Johnny Zarpentine - @jzarp43 Fantastic! DRINK UHH: All the Zed to Zed Hosts were knocked out in week 1 Site wishlist posts for similar contests based on UHH: Ongoing UHH-style competition The Ultimate Survival Challenge Competition will likely repeat after the 2016 Bean Dive Random To Do List Facial La Fleur announced he will not be running it again this year Tarragon and Brandon plan to pick it up in some form, plans still to be finalised Gamer by Max Possible Completion Percentage TrueAchievements site leaderboard 0:19:30 - Recap Tarragon UHH: Forza Motorsport 5, South Park: Stick of Truth, Rainbow Six Vegas 2, Gears of War Rare games week: Memories Off: Yubikiri no Kioku (HW/TW), Dead Rising 2: Case Zero (KR), Dead Rising 2: Case West (KR), Wall•E (KR) Tachyon Project, Minecraft: Xbox One Edition Brandon: Monthly Birthday Gamertag Challenge on the Achievement Hounds forums Nicktoons MLB, Injustice: Gods Among Us, The Escapists, YAIBA: Ninja Gaiden Z, Enslaved: Odyssey to the West Assassin's Creed: Revelations, Destiny 0:29:31 - Feedback iTunes reviews! Thanks Black Buff, Avenged Against, MitRialB Email! Thanks Tim Blair GT: MitRialb Twitter: @KaibaChaos - future guests we'd like? The Dauntless Microsoft Achievement people Rand Al Thor 19 Christian Allen Phil Spencer Major Nelson Creators of first achievements Vince Curley IGN Unfiltered Twitter: MclovinLegend - GRAW and nyancat Twitter: NBA Kirkland - twitch for Dark Souls Fream will stream Dark Souls soon Blog: Facial La Fleur - don't bother with Windows Phone Feed: Facial La Fleur - need more lead time to give feedback! Feed: Xtowers - ever bought DLC without achievements? Tarragon: yep: Batman and Minecraft Brandon: nope, unless it's in a season pass Feed: Handydarkness - wife in hospital? Lack of movie tie-in games? THQ? LEGO games Feed: Big Ell (THAT guy) don't do more than two contests a year play our games properly the rest of the year There's no proper way to play games :P Goal-driven achievementing BeanPotter's Bean Dive responding to the same "problem" as the UHH: ridiculous backlogs DLC co-op for N+ Kursed Souls didn't repeat a Fream 0:57:44 - Interview: smrnov Interview from January smrnov's statistics from TrueAchievements 50k+ achievements 1.25+ million gamerscore 2.3+ million TA score 74% completion Second in the world to hit 1 million GS Most completions in the world (1400+) 48% of all possible achievements unlocked smrnov overtook Stallion83 recently on TA score Stallion83's death in the family - :( our condolences Ray, all the best What over 2 million GS looks like 1:23:48 - News Killer Instinct reset on April 1st killerinstinct twitch feed refers to it at about 1:23:00 mark Killer Instinct Season 3 To Reset All Ranks To Qualifier TellTale's Minecraft: Story Mode - episodes 5-8 later this year Xbox: trade-in digital titles for 10%? Psyonix (Rocket League) has "figured out" cross-platform play Christian Allen creates Hotel Blind The Unfinished Swan Limbo Secret Level 1:45:48 - Gamerscore Bootcamp Hell Yeah! Wrath Of The Dead Rabbit 1:49:41 - Knobs and Discos GFWL marketplace is working again Three Fourths Home dev releasing with updated Unity Engine, will hopefully fix achievement issues 1:51:53 - Backwards Compatible and Game Delays BC: Assassin's Creed, Grid 2, Dark Void, Tekken Tag Tournament 2, Dark Souls Delayed: Dangerous Golf, Adr1ft 1:53:19 - Zombie News Deadlight: Director's Cut TellTale's The Walking Dead Season 3 to start later this year The Escapists: The Walking Dead to get a free Survival Mode Dead Rising: Watchtower 1:57:10 - Outro Glossary of Xbox Gamerscore and achievement jargon and terms: http://zedtozed.com/xbox-gamerscore-and-achievement-glossary
The Division Az AMD és a VR A Ubisoft is beszáll a VR bizniszbe Sword Art Online VR MMO (Japánból!!! :D) Gameplay trailer-t kapott a System Shock Remastered Free to play játék az ARK-ból Unity engine GDC demo Ingyenesen használható a CryEngine is Ingyen megszerezhető Hearthstone hős XBox One nyártól támogatja a Win 10-es alkalmazásokat Mégsem lesz f2p a LawBreakers Jövőre jelenhet meg a Red Dead Redemption folytatása? Bioshock: The Collection pletyka Until Dawn: Rush of Blood P.A.M.E.L.A. Tyranny Lehet, hogy lesz egy F2P Diablo 3 verzió Nyáron érkezik a Telltale-féle Batman játék Modderek fejezhetik be a Battlefront 3-at https://www.twitch.tv/csigez
#20 - What is NOT a fun fact? #19 - Sloth really wants guy to f**k off #18 - FBI raids dozens of NY Hasidic schools, demanding records to show how millions of dollars, earmarked for internet accessible computers were spent. These school forbid students from using the internet. #17 - Little League #16 - Unity Engine tech-demo "Adam" #15 - Cat invades another cat's personal space #14 - TIME Magazine names Ken M one of the 30 most influential people on the Internet #13 - Learning about classical music. #12 - The best customer answer on Amazon #11 - Stickhandling skills of a pro hockey player #10 - Holding the vending machine hostage #9 - Netherlands votes to ban weapons exports to Saudi Arabia #8 - A pregnant Tyrannosaurus rex has been found, shedding light on the evolution of egg-laying as well as on gender differences in the dinosaur. #7 - "I wanna hold your hand." #6 - This guys office is above a café #5 - TIL the number of vasectomies during March Madness goes up 50+% because guys schedule the procedure during that time so they can sit around and watch basketball for days during recovery. #4 - The lima bean's defense system #3 - FIFA admits to World Cup hosting bribes, asks U.S. for return of money #2 - I'm Apple Co-founder Steve Wozniak, Ask Me Anything! #1 - Comcast, AT&T Lobbyists Help Kill Community Broadband Expansion In Tennessee Thanks Show contact E-mail: feedback.ireadit@gmail.com Twitter: @ireaditcast Phone: (508)-738-2278 Michael Schwahn: @schwahnmichael Nathan Wood: @bimmenstein "Music" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
We kick off 2016 with a discussion of games brought into the Unity Engine, Amazon offering 20% off new games, and whether or not the gaming community has become too dependent on online services. Our Trivia Time segment is back as two of our hosts are grilled about Earthbound. Send your feedback to allstarpod@hotmail.com or […]
This week we talk about Unity Engine by likening it to the hot new craft product Mysterio Dick Paint. So that happened. Elsewhere, we chat about Kobra Team's latest stupid shenanigans, we follow up on Arkham Knight's little troubles, Gavin gets a word in edgeways and Laura played a game about taking loads of poops. So, another educational episode.
The game club is back with the free to play Indie game Slender for PC, Mac and Linux!