Podcasts about sokoban

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Best podcasts about sokoban

Latest podcast episodes about sokoban

Bez Dyskusji
197. Isles of Sea and Sky (2024) – Pół skrzyni stąd

Bez Dyskusji

Play Episode Listen Later Apr 3, 2025 48:24


Gra logiczna w przesuwanie skrzynek, która rozpala zmysły? To nie byle DROBNOSTKA. Asia i Adam zapraszają Was do jednej z lepszych, aczkolwiek niemal zupełnie pominiętej w podsumowaniach gry zeszłego roku. Przygotujcie kartkę, długopis i może jakiegoś drinka zmieszanego w połówce kokosa, by wpasować się w klimacik. Naprawdę warto.

KASIEBO IS TASTY
Suspected Thieves Invade Sokoban Krofrom Palace and Bolt With Black Stool

KASIEBO IS TASTY

Play Episode Listen Later Feb 26, 2025 60:02


Suspected thieves have broken into the Sokoban Krofrom Palace in the Ashanti Region, making off with the traditional 'black stool' and other valuable items. Family members from the Adumasa clan report that a group of heavily built men raided the Palace while the new chief and other family members were at the Manhyia Palace taking the oath of allegiance

Topic Lords
276. The Yukon Territories Foodie Scene

Topic Lords

Play Episode Listen Later Feb 3, 2025 68:21


Lords: * Remy * https://store.steampowered.com/app/1675830/1000xRESIST/ * Abhi * https://store.steampowered.com/app/1491670/Venba/ Topics: * Why does food taste better outside of Canada? * Xander asks: "Biased history is better" * Is it fair to make a new game console when we haven't finished the ones we already have? * Puranaanooru * https://oldtamilpoetry.com/2016/04/04/puranaanooru-256/ * What's one IP you would like to adapt or work with? Microtopics: * An image that allows you to attribute the text above it to the character in the image. * Knower. (The one who knows things.) * Losing your faith in God until you see the clip of Mario Kart showing 24 starting positions. * Visual novels with contextualized minigames. * Enjoying food more abroad. * Orbiting the United States. * Which state makes the best dosas. * The best Asian food ten minutes south of Vancouver. * Waves of immigration establishing generations of restaurants. * When there are finally enough immigrants in a city that one of them might open a restaurant to serve food to other immigrants. * Vancouver's restaurant licensing situation. * Vancouver's medallion system for food trucks. * No Good Pizza In My Back Yard! * NAID 96. * Jim's personal experience with Canadian food. * Whether it's what it sounds like. * Capturing the history of written language in your game. * The constant flux of our understanding of history. * Xander-biased history. * A very happy self-described sad boy. * Squeezing every last great game out of the Atari 2600 before creating a new game console. * Hoarding Pico-8 games on your desktop. * The golden era of video game development effort-to-return ratio. * New ways to make games look more expensive. * Outrageously high margins that you are not expected to fill. * Games that would still be fun if the graphics were worse. * Giving your PS5 to your dad so you can buy a PS5 Pro. * Brain hacking yourself. * PS5 Pro Max. * Realizing you don't need to upgrade your game console or in fact any consumer electronics ever again. * The Fairchild Channel F Pro, featuring S-Video. * The Dave the Diver revolution. * Failing enough that you decide to change. * Fortnite Money. * You can't read ancient Tamil?! * A small white lizard stuck to the wagon axle hub's spoke. * The purpose of art. (For people to examine it in 2000 years and find things out about you.) * Finding out what dead people thought. * Finding the time to be cruel. * Shocking Adventure Time moments. * Trusting what people write about themselves. * Finally understanding Xander Bias. * A love letter to Indian cinema. * Things Metroid Prime does to make you feel like you're inside a space suit. * Waiting for the Metroid IP to expire so you can make your Metroid fan game in your extreme old age. * Continuity nerds. * Reboot. * Vancouver-coded fictional cities. * Telus Storyhive. * An IP address you're dying to do. * Shouldn't Zelda and Sokoban be the same genre? * Atari 50 vs. UFO 50. * A murder mystery that you solve by playing video games. * Why the CBC is like that. * Brown Money.

AXRP - the AI X-risk Research Podcast
38.5 - Adrià Garriga-Alonso on Detecting AI Scheming

AXRP - the AI X-risk Research Podcast

Play Episode Listen Later Jan 20, 2025 27:41


Suppose we're worried about AIs engaging in long-term plans that they don't tell us about. If we were to peek inside their brains, what should we look for to check whether this was happening? In this episode Adrià Garriga-Alonso talks about his work trying to answer this question. Patreon: https://www.patreon.com/axrpodcast Ko-fi: https://ko-fi.com/axrpodcast Transcript: https://axrp.net/episode/2025/01/20/episode-38_5-adria-garriga-alonso-detecting-ai-scheming.html FAR.AI: https://far.ai/ FAR.AI on X (aka Twitter): https://x.com/farairesearch FAR.AI on YouTube: https://www.youtube.com/@FARAIResearch The Alignment Workshop: https://www.alignment-workshop.com/   Topics we discuss, and timestamps: 01:04 - The Alignment Workshop 02:49 - How to detect scheming AIs 05:29 - Sokoban-solving networks taking time to think 12:18 - Model organisms of long-term planning 19:44 - How and why to study planning in networks   Links: Adrià's website: https://agarri.ga/ An investigation of model-free planning: https://arxiv.org/abs/1901.03559 Model-Free Planning: https://tuphs28.github.io/projects/interpplanning/ Planning in a recurrent neural network that plays Sokoban: https://arxiv.org/abs/2407.15421   Episode art by Hamish Doodles: hamishdoodles.com

Topic Lords
271. Ego Death Mario

Topic Lords

Play Episode Listen Later Dec 30, 2024 71:59


Lords * Tyriq * Stevie * Avery Topics: * What is Dr. Mario's specialty? * Boutique sardines * Street Sharks (and the lies about them) * PiCoSteveMo is over! (as of this recording) Microtopics: * Throwing out an idea like a plate of spaghetti, or a grenade. * Odd Object. * Piggy-back dual plugs. * Now! That's What I Call Avery Burke, Vol. VII. * Jason Shiga. * Older kids who are into roughhousing and watching shark movies. * Audio Issues Because of Dog. * The only place on the Internet you can hear cardboard boxes rubbing against each other. * Two hours of an attractive woman scraping her thumbnail on a microphone. * Dr. Mario telling someone that they only have-a four months to live-a. * The weird forehead mirror that old-timey doctors wear. * The opinions of someone who's eaten cat food. * Grandma barging in while you're eating dog food. * Flintstones Cannibalism Vitamins. * Barney's PTSD after the Neanderthal Wars. * Wacky Races, the original MCU. * Dr. Mario's pill pusherside hustle causing the opioid crisis. * Ego Death Mario microdosing the germs in the pill bottle who transcend to the great pill bottle in the sky. * Coming up with the conceit that your band is enemies with sea mammals and making all future audiences hate you. * Three adorable sardines rowing a boat shaped like a dragon. * An octopus tentacle that looks like a serial port or a 2x6 spot light. * The animal that you're eating depicted in cartoon form as cheering you on. * An anthropomorphic ginger root eating a ginger candy. * Single-serving black characters. * Eating a fish and finding an entire spine. * The weirdest bone to find. * Free floating animals gathering into a colony and turning into a face. * The most popular fish sauce in ancient Rome. * Sealing a whale hand in a trash can with duct tape for two years until it starts leaking and your roommate has to help you dispose of it wearing a hazmat suit. * Tucking a whale bone under your trench coat and sneaking out of the museum. * Famous whale disposal techniqus. * Fishwife, fish life! * Not knowing about the preexisting work that your favorite cartoon is in conversation with because you're a kid and don't know anything. * Slammu, Ripster and Streex. * Michelangelo, Leonardo, DiCaprio, and Don Angelo. * Vin Diesel being very excited about the Street Sharks. * IP Homeopathy. * Sexy Mummy Costume. * Using mumnies as train fuel because they are so plentiful. * You can't get Mummy Brown any more because of Woke. * Who has and hasn't heard of Tommy Tallarico. * A toy that lets you shoot at the TV screen during the interactive parts of Captain Power. * Fresh off the PiCoSteveMo boat. * Graph going up emoji. * Lots of different skill levels going on in there. * Aardvarks and anteaters. * A three hour celebration of weird things that games can be. * Look Who's The Shining Two! * Why the Sokoban puzzle in Ocarina of Time sucks. * Puzzles vs. situations. * Tony and the Tony Mechanic. * The Thought Leader of the Thinky Games Community.

Into the Aether
The Masked Gamer (feat. Nickie's Pizzablivion, Times & Galaxy, Nine Sols, Isles of Sea and Sky, Arranger, and Thank Goodness You're Here!)

Into the Aether

Play Episode Listen Later Aug 7, 2024 74:27


Who is singing about Hyrule Field under that mask? Tune into this week's episode of The Masked Gamer to find out!Discussed: The News, Nickie's Pizzablivion, Times & Galaxy, RIP Game Informer, Brendon's perpetual 3, the Steam Deck comeback, Earth Defense Force 6, the Olympics, Nine Sols, gaming on Mac, Baldur's Gate 3 Honour Mode Multiplayer, Whisky for Mac, Isles of Sea and Sky, Isles of Sea and Sky taught me it's okay to move on by Garyson Morely for Polygon, Thinking Outside the Box with Sokoban and Baba is You by i am error on YouTube, Arranger: A Role Puzzling Adventure, Thank Goodness You're Here!, The Masked Gamer---Find us everywhere: https://intothecast.onlineBuy some NEW merch if you'd like: https://shop.intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow Stephen Hilger: https://stephenhilgerart.com/Follow Brendon Bigley: https://threads.net/@brendonbigleyProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 7 cover art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/Theme song by Will LaPorte: https://instagram.com/ghostdownphoto---Timecodes:(00:00) - Intro (02:29) - ITA News: The News You Care About, Straight from The Aether (02:56) - Nickie's Pizzablivion | ITA News: The News You Care About, Straight from The Aether (08:23) - Times & Galaxy | Speaking of news! (15:28) - Earth Defense Force 6 and the Steam Deck | Coming back to life (26:38) - The Olympics | Pokemon gym leader vibes (29:14) - Nine Sols | Two small games (32:07) - Gaming on Mac (38:21) - Isles of Sea and Sky | Two small games (42:55) - Tidings from Eli to Andrew and Victoria! (43:37) - Tidings from Dr. Shaw and the bois to Dr. Nicholas! (45:05) - Arranger: A Role Puzzling Adventure | Sokoban but you're the box (56:08) - Thank Goodness You're Here! | Chaos simulator (01:09:49) - Wrapping up ---Thanks to all of our amazing patrons including our Eternal Gratitude members:IanfaceMcGeeMatt HClayton MChris Yw0nderbradShawn LCody RZach RFederico VLogan HAlan RSlinkmattjanzz DeaconGrokCorey ZDirectional JoySusan HOlivia KDan SIsaac SWill CJim WEvan BDavid Hmin2Aaron GVErik MBrady HJoshua JTony LDanny KSeth MAdam BJustin KAndy HDemoParker EMaxwell LSpiritofthunderJason WJason TCorey TMinnow Eats WhaleCaleb WfingerbellyJesse WMike TCodesWesleyErik BmebezacSergio LninjadeathdogRory BA42PoundMooseAndrewJustin MPeterStellar.BeesBrendan KScott RwreckxNoah OMichael GArcturusChris RhepaheCory FChase ALoveDiesNick QWes KChris MRBMichaela WAdam FScott HAlexander SPTherese KjgprintersJessica BMurrayDavid PJason KBede RKamrin HKyle SPhilip N ★ Support this podcast on Patreon ★

The Nonlinear Library
AF - Pacing Outside the Box: RNNs Learn to Plan in Sokoban by Adrià Garriga-Alonso

The Nonlinear Library

Play Episode Listen Later Jul 25, 2024 3:34


Welcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: Pacing Outside the Box: RNNs Learn to Plan in Sokoban, published by Adrià Garriga-Alonso on July 25, 2024 on The AI Alignment Forum. Work done at FAR AI. There has been a lot of conceptual work on mesa-optimizers: neural networks that develop internal goals that may differ from their training objectives (the inner alignment problem). There is an abundance of good ideas for empirical work (find search in a NN, interpret it), but very little actual execution, partly because we did not have a clear-cut example of a mesa-optimizer to study. Until now.[1] We have replicated the mesa-optimizer that Guez et al. (2019) found, and released it open-source as a model organism for inner alignment research. In brief, Guez et al. trained a recurrent neural network (RNN) with model-free RL to play Sokoban. They noticed that if you give the RNN more time to think by repeating the initial observation at inference time, its performance increases. This is highly suggestive of planning! We investigate this "planning effect" in a black-box way. We find that often, the RNN learns to "pace" before attempting to solve the level, likely to get more computation and find a solution. When we give the RNN time to think, it finds the solution in the extra thinking time and executes it straight away. In other cases, the RNN sometimes starts with a greedy solution and locks itself out of the solution. With thinking time, the RNN finds the non-myopic solution, avoiding the lock and solving the level. Note that this greedy behavior may be bounded-rational given the -0.1 penalty per step: solving fewer levels but solving them more quickly can pay off. These are illustrative examples, but we have quantitative evidence too. We operationalize the pacing behavior as whatever creates a cycle in the sequence of environment states. If we give the RNN time to think at level start, it does not 'pace' anymore: 75% of cycles that occur in the first 5 steps disappear. Time to think in the middle of a level also substitutes cycles: 82% of N-step cycles disappear with N steps to think. The levels we use always have 4 boxes. Thinking time barely changes the average time the RNN takes to place boxes 1-3. But, when filtering only to levels that it cannot solve at 0 steps but can solve at 6 thinking steps, the time to place boxes 1-3 greatly increases, even though the time to place the 4th box barely changes. This indicates the NN is greedy by default, and thinking time remedies that. Understanding how neural networks reason, and ultimately locating where they evaluate plans, is crucial to solving inner alignment. This represents an important first step in our longer-term research agenda to automatically detect mesa-optimizers, understand their goals, and modify the goals or planning procedures to align with the intended objective. For more information, read our blog post or full paper "Planning behavior in a recurrent neural network that plays Sokoban." And, if you're at ICML, come talk to us at the Mechanistic Interpretability workshop on Saturday! If you are interested in working on problems in AI safety, we're hiring. We're also open to exploring collaborations with researchers at other institutions - just reach out at hello@far.ai. 1. ^ We believe LeelaChess is likely also planning. Thanks to Jenner et al., we have a handle on where the values may be represented and a starting place to understand the planning algorithm. However, it is likely to be much more complicated than the RNN we present, and it is not clearly doing iterative planning. Thanks for listening. To help us out with The Nonlinear Library or to learn more, please visit nonlinear.org.

Topic Lords
246. Send An Envelope Of Guacamole For Analysis

Topic Lords

Play Episode Listen Later Jul 8, 2024 63:58


Lords: * Jay * Alex Topics: * Mexican food outside San Diego (Having lived in Colorado, Ohio, and now Melbourne) * Releasing my first commercial video game * The being an uncle of camping * Skyscrapers by Matt Haig * https://files.fireside.fm/file/fireside-uploads/images/3/3597ddeb-e52e-4cda-a59c-c64600489fea/QM4hPodE.jpg * Attempting to preserve 40 years' worth of data Microtopics: * A puzzle adventure game starring a ferret. * DROD-likes. * Sending an envelope full of guacamole to a food lab so they can tell you a list of ingredients. * Reaching in the window so you can finally drive a million dollar Porsche. * Letting the Ewok sit in the driver's seat but not actually letting it drive the car. * Whether Ewoks get old enough to drive. * Throw Rock. * Making a game by first making your own level editor, image editor, audio synthesizer and music composition tools. * Finding playtesters by letting them come to you. * An eyeball that charges a laser when you step in front of it. * Deliberately optimizing your game to take up as little disk space as possible. * A project that starts moving much faster when you figure out what kind of project it should be. * Writing a 3D modeler so that you can get your 2D game on Steam. * Working with a professional artist. * Rendering fur. * Games with turns that represent less than a second of in-game time. * The mind-feel of a turn length. * A game that was so good that the developers went back decades later to make it playable. * The Mud and the Slime. * How to play DROD without any roach timers. * Which DROD is the best one to start with. * Sokoban with swordplay. * The level in King Dugan's Dungeon that's nothing but roach queens. * Optimizing your sword movements well enough that you can move forward while fighting. * Puzzles that are just hard enough to engage your mind while you do something else. * Visiting someone who is camping and then going home to sleep in your own bed. * Building a fire and making s'mores in the bathroom. * Camping expenses. * Giving gifts to adults who can already buy whatever they want. * Deliberately choosing a vacation that is especially exhausting. * Spending two days each visiting seven different family friends. * Your grandparents taking you camping and they sleep in the RV while you have to sleep in the tent. * Buying an onion bloomer for $600 and insisting that your family eat a blooming onion every night to justify the purchase. * Skyscrapers made out of words * Training yourself to visualize words in the wrong orientation. * Puzzling out what the title of the poem would've been if the typesetter hadn't messed it up * Cross-sectional art. * Poems that are intended to be viewed rather than read aloud. * Anti-poem poems. * Every project you've ever worked on (on a computer) * Good usable archives. * The unique digital footprint of your life. * Getting the bits from a SCSI hard drive in an old Mac that doesn't boot up. * Apple Desktop Bus Connection. * The miraculous ubiquity and longevity of USB-A. * Figuring out how to hook up a digital video player that requires a Firewire connection. * The MacOS resource fork. * What the .sit and .hqx extensions meant. * Gamma Zee. * Using social media to actually do things.

Lost Levels Club
Balatro

Lost Levels Club

Play Episode Listen Later Jun 29, 2024 77:16


Mike and Ting talk about Balatro. Contact us: @lostlevelsclub or mike.and.ting@lostlevels.club Show Notes: What is Balatro? Jester - Wikipedia Balatro A 127,076x Multiplier to the Moon! | Balatro | Road to 100% #18 (YouTube) The Making of Balatro (feat. LocalThunk) - Dear Dwyery #01 (YouTube) Big two - Wikipedia “Balatro is the first Deckbuilder I ever played!” (from LocalThunk's reddit AMA) Slay The Spire Meets Las Vegas (Luck Be A Landlord) (YouTube) Quantity leads to quality (the origin of a parable) 'The Looker': The Art of Parody Against the Menace of Goofiness (YouTube) Balatro - Complete Original Soundtrack (Official) (YouTube) This might be 2023's best roguelite (Balatro) (YouTube) Balatro doesn't collect telemetry! (from LocalThunk's reddit AMA) Slay the Spire: Metrics Driven Design and Balance (YouTube) Mechanics Blinds and Antes | Balatro Wiki Card Modifiers | Balatro Wiki Jokers | Balatro Wiki Booster Packs | Balatro Wiki Balatro bumped from some console storefronts due to ratings change - The Verge Strategy Mike's Balatro stats Ting's Balatro stats Stakes | Balatro Wiki 1.0.1f patch is live on Steam! : r/balatro Tags | Balatro Wiki The Infinite Point Hand Smeared Joker (Joker) | Balatro Wiki Checkered Deck | Balatro Wiki Loyalty Card (Joker) | Balatro Wiki Spectral Cards | Balatro Wiki Vouchers | Balatro Wiki Favourites Cavendish (Joker) | Balatro Wiki Gros Michel banana - Wikipedia Swashbuckler (Joker) | Balatro Wiki Blue Joker (Joker) | Balatro Wiki Hologram (Joker) | Balatro Wiki Erosion (Joker) | Balatro Wiki Baseball Card (Joker) | Balatro Wiki Burnt Joker (Joker) | Balatro Wiki Ramen (Joker) | Balatro Wiki Perkeo (Joker) | Balatro Wiki Summary Dopamine - Wikipedia Love2d.org After selling 1 million copies, Balatro creator admits it's "held together with hopes and dreams" as game devs rally around the roguelike's beautifully nightmarish code Source code from Balatro : r/programminghorror Architecture astronaut - Wikipedia Jonathan Blow shows more footage of his new Sokoban-inspired game | Eurogamer.net Balatro - Metacritic

Jogabilidade (Games)
Vértice #426: State of Play, Isles of Sea & Sky, Monster Hunter Wilds, Astro Bot, Silent Hill 2

Jogabilidade (Games)

Play Episode Listen Later Jun 5, 2024 135:09


Conversamos sobre a mistura de Zelda com Sokoban, Isles of Sea & Sky, o que rolou no State of Play, como Concord, Astro Bot, Monster Hunter Wilds e Silent Hill 2, o adaptador para PC do PlayStation VR 2 e mais! 00:06:50: Demissões na Avalanche 00:08:55: O futuro do Playstation 00:32:04: State of Play 00:54:53: Novo gameplay de Silent Hill 2 01:18:35: Sony anuncia adaptador do PSVR2 para PC 01:30:25: Metal Gear Solid Delta só em 2025? 01:34:19: Novo estúdio dos fundadores da Rocksteady está fazendo exclusivo de Xbox? 01:37:19: Isles of Sea and Sky 02:00:53: Perguntas dos ouvintes Contribua | Twitter | YouTube | Twitch | Contato

Kroyi munsem
Kumasi Roads

Kroyi munsem

Play Episode Listen Later Oct 25, 2023 139:25


Three killed in 21 accidents over our deplorable roads - Assemblyman, Sokoban

Topic Lords
189. If You Don't Know Who Your Wario Is, You're The Wario

Topic Lords

Play Episode Listen Later Jun 5, 2023 55:44


Lords: * Alexander * Yaros Topics: * Somewhat Dim Mirror * Unique and weird self-bootstrapping computer language - Forth * I've been getting emails from an Online Casino Guide offering analysis of the relative popularity of characters from the Mario Bros. movie. How did they get my email, and how did they know that this is the kind of thing I want to gamble on? * The Kraken, by Alfred Tennyson * https://en.m.wikipedia.org/wiki/TheKraken(poem) * NES dev scene and new games still being released * https://www.youtube.com/watch?v=h0Yg0GAX5vw * You have to heat a black hole to cool it down * Winston is suddenly really into Power Rangers which I'm not super thrilled about, but it does make me happy that the appeal of cheesy MIDI rock won't be lost on future generations * Esper says: "The tradition of taking Japanese action stuff and reworking it into an entirely different show is pretty wild, and pretty common. The original idea behind the western release of Sailor Moon was actually going to be a live action cast of young girls who transform into "cartoon scouts" or something, and the legendary anime Macross (known for animating lots of missles with cool smoke trails) was brought over here and entirely rewritten to be Robotech, an already existing western property. Power Rangers specifically comes from the Super Sentai tokusatsu series, of which there's actually two or three dozen seasons, each with more or less individual continuity. They're fun and goofy to watch if you get a chance to see the originals; I was mostly surprised by how self-aware they are." Microtopics: * Just playing games you already know whenever you find the time for games. * Dystopian fiction about all the little annoying things. * Dystopian fiction about all the terrible TV shows that are on now. * A guy who thought his idea would work but it didn't. * A black mirror but a little less black. * How really shiny black things work. * Logging in to watch people make themselves miserable. * Reverse polish notation. * Giving up on operating systems and deciding to live inside a Forth interpreter. * Going back to the Cambrian period and being like "what is this shell thing and what is it trying to accomplish?" * How Forth is like Eurovision. * Borrowing someone's RPN calculator and being very confused for a moment. * Your Dymaxion map of the globe. * The next emulations of Hewlett-Packard reverse polish notation calculators. * Online Casino Guides and the kinds of email they send. * A gaming and entertainment experience. * Naming your movie @ and getting incredible engagement on Twitter. * How recently Nethack has been patched. * Carpetology and the study of rugs and carpets even though they're not in the same phylum. * The Dungeons and Dragons Chick Tract. * A kid named Wario. * The Abysmal Sea. * Unnumbered and enormous polypi. * Interpreting a poem as a political statement when it's clearly about how giant squids are super cool. * Lauding this poet's skill with language even though he didn't know the difference between abyssal and abysmal. * Calling a poem a sonnet when it doesn't meet the criteria of a sonnet just because Tennyson wrote it. * Wanting to be huge and eat sponges, like the kraken. * Dendy. * Buying NES games made this year. * Sokoban with a Twist. * MOON 8. * Releasing chiptunes on vinyl shaped like a square. * Russian Roulette for the NES making good use of the Zapper. * Two people who are really bad at archery. * Pointing your Rambo exploding arrow at the exploding barrel sitting right next to you. * A turn-based thing where you can kill zombies. * Forklift simulators in VR. * NES Maker and GB Studio. * LLVM's NES back-end. * Making a NES game in C and never using local variables. * Finding the free time to do all your hobbies. * The bigger I am the colder I am, and if you heat me up I get bigger and colder. What am I? * A tear in geometry that just leaks shit. * Care and feeding of your pet black hole. * Pascal's Breakfast. * Whether it's in your best interest to believe in waffles. * The International Cult Registry. * Trying to make a portmanteau of waffle and apocalypse. * Violence against putty monsters. * The Horsemen of the Apocalypse Power Rangers spinoff. * A Power Rangers spinoff made in the last three years that has the exact same production values of the original. * Writing a new TV show around the action scenes from a different TV show. * Taking the most expensive special effects shots from every movie and putting them all in one uber-movie. * Tricking Harrison Ford into being in your movie because he's so old now.

ADOM KASIEBO
Adom Kasiebo

ADOM KASIEBO

Play Episode Listen Later Feb 10, 2023 18:26


Fuel tanker on fire at Sokoban

fuel adom sokoban
Deep Listens
Off the Deep End Ep. 30: Legacy of the Wizard

Deep Listens

Play Episode Listen Later Jan 26, 2023 72:06


The Boys on Deep End Drive reunite in 2023 to herald the passage of the Family Drasle. Does this mixture of Nihon Falcom development, pet-based exploration, and Sokoban congeal into a worthwhile role playing experience? Find out here! See the entire Off The Deep Ends ranked list at http://bit.ly/otderank Find OTDE's theme music and more at https://supersex-420.bandcamp.com/ Please consider donating to the National Network of Abortion Funds: abortionfunds.org/donate If you've been enjoying the podcast, please consider supporting us at https://www.patreon.com/DeepListens If you like our new art and want to commission some of your own, reach out to Tyler at tylerorbin.net

Amigos: Everything Amiga Podcast
CoCoBan - A great NEW puzzle game! The CoCo Show: A TRS-80 Color Computer Podcast 40

Amigos: Everything Amiga Podcast

Play Episode Listen Later Jan 23, 2023 54:17


CoCoBan is a great Sokoban homage from the mind of Paul Thayer! Download it now! https://pthayer100.itch.io/cocoban

The CoCo Show: A TRS-80 Color Computer Podcast
CoCoBan - A great NEW puzzle game! The CoCo Show: A TRS-80 Color Computer Podcast 40

The CoCo Show: A TRS-80 Color Computer Podcast

Play Episode Listen Later Jan 23, 2023 53:19


CoCoBan is a great Sokoban homage from the mind of Paul Thayer! Download it now! https://pthayer100.itch.io/cocoban

Amigos: Everything Amiga Podcast
Bop it! Twist it! X-It! Amigos: Everything Amiga Podcast 375

Amigos: Everything Amiga Podcast

Play Episode Listen Later Nov 5, 2022 64:55


X-It is a late-release Sokoban homage with a few great twists!

Amigos: Everything Amiga
Bop it! Twist it! X-It! Amigos: Everything Amiga Podcast 375

Amigos: Everything Amiga

Play Episode Listen Later Nov 5, 2022 63:58


X-It is a late-release Sokoban homage with a few great twists!

Silence on joue !
Silence on joue ! «Lego Star Wars : la saga Skywalkers», «Patrick's Parabox», «13 sentinels : Aegis Rim»

Silence on joue !

Play Episode Listen Later Apr 15, 2022 129:06


Cette semaine, on commence par la nouvelle occurrence de la saga Lego Star Wars qui, ô surprise, revisite les trois trilogies avec les personnages de la marque aux briques. C'est propre, efficace et terriblement attendu. On continue avec un grand puzzle game, Patrick's Parabox, qui pousse le principe connu du Sokoban (il faut pousser des caisses en évitant de se faire coincer par des murs) dans des retranchements recursifs absolument fascinants. C'est fatigant pour le cerveau, mais vraiment jouissif. On termine avec des robots géants contre des monstres géants dans 13 sentinels : Aegis Rim, qui surprend par ses embranchement narratifs temporels complexes. Jérémie Kletzkine, dans sa chronique jeux de société, nous parle de Nile Artifacts.Pour bénéficier de l'offre du partenaire de l'émission, cliquez sur ce lien : CYBERGHOSTVPN.com/SILENCEONJOUE.Pour commenter cette émission, donner votre avis ou simplement discuter avec notre communauté, connectez-vous au serveur Discord de Silence on joue!Silence on joue ! c'est l'émission hebdo de jeux vidéo de Libération. Avec Erwan Cario et ses chroniqueurs Patrick Hellio, Corentin Benoit-Gonin et Marius Chapuis.CRÉDITSSilence on joue ! est un podcast de Libération animé par Erwan Cario. Cet épisode a été enregistré le 14 avril 2022 sur Discord. Réalisation : Erwan Cario. Générique : Marc Quatrociocchi. Voir Acast.com/privacy pour les informations sur la vie privée et l'opt-out.

silence discord skywalker lego star wars la saga joue sentinels voir acast aegis star wars la parabox sokoban patrick's parabox patrick hellio erwan cario avec erwan cario
Tanked Up
Tanked Up 301- New Format, Same Fools

Tanked Up

Play Episode Listen Later Feb 4, 2022 63:18


A new centenary and a new format. Ben, Lucy, and Aadil chat about the games they have been playing over a tasty pint (hopefully) in the first episode of the week. We chatted Vampire Survivors, Dungeons and Puzzles, Press Restart, and Ender Lillies, all while trying vociferously not to bring up this week's topic, which is saved for the second ep of the week! Aadil had the Super Saturation from Cabin Brewing, in Calgary, and Ben had Odyssey's Sun God IPA. Join The Discord: https://discord.gg/JwY25Kv Visit Us On Facebook: https://www.facebook.com/outoflivesnetwork Please like comment and subscribe and if you can share it! Want to be part of the team, contact us!

Mega Mixtape
SMT: Nocturne - Puzzle Boy

Mega Mixtape

Play Episode Listen Later Oct 31, 2021 61:29


Puzzle Boy es un mini juego dentro de Shin Megami Tensei III: Nocturne en el que tomas el control de un pequeño Pyro Jack (también conocido como Jack o' Lantern), que debe abrirse camino entre infinidad de bloques para llegar a la meta de cada nivel. Basado en el clásico videojuego japonés de Sokoban, cuenta con un tema musical basado en "Kichijoji", compuesto originalmente por Tsukasa Masuko pero perfeccionado por Kenichi Tsuchiya. Además de las versiones del tema original para las diferentes iteraciones del primer Shin Megami Tensei, escucharemos versiones muy recientes del videojuego de Persona 5 Royal y del concierto de Shin Megami Tensei Online Live. Para finalizar, contaremos con dos increíbles cover de los artistas Legendav y Rukunetsu. ¿Dulce o truco? No dejes esperando a Jack y resuelve esos difíciles puzzles al ritmo de la música.

ANTIC The Atari 8-bit Podcast
ANTIC Episode 82 - FujiNet to Take Over the World!

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Oct 29, 2021 103:05


ANTIC Episode 82 -  FujiNet to Take Over the World! In this episode of ANTIC The Atari 8-Bit Computer Podcast...we have special guest Thom Cherryhomes who tells us why FujiNet is aiming to take over the world, we discuss the recent VCF Midwest and VCF East, and of course tell you everything going on in the world of Atari. READY! Recurring Links  Floppy Days Podcast  AtariArchives.org  AtariMagazines.com  Kevin's Book “Terrible Nerd”  New Atari books scans at archive.org  ANTIC feedback at AtariAge  Atari interview discussion thread on AtariAge  Interview index: here  ANTIC Facebook Page  AHCS  Eaten By a Grue  Next Without For  What We've Been Up To Thom's talk about programming FujiNet at VCF East: https://youtu.be/A9jflXkSef4  Byte All Atari Articles - inspired by Allan Bushman's Computer Shopper All Atari - https://archive.org/details/byte-magazine-atari-articles  Dan Kramer engineering notebook from his time at Atari - https://archive.org/details/dan-kramer-atari-engineering-notebook  VCF East video processing (Atari 2600 stuff, 8-bit specific stuff) - https://www.youtube.com/playlist?list=PL_e5fSxflvrwAsI8UG2Ey9Nwx2zzP1XED  Google Spreadsheet of Atari newsletters at Internet Archive - https://docs.google.com/spreadsheets/d/1RkznDDlOL2O_K-RrbkajIuo6DvYof6Ajrn7j9NTcoDM/edit?usp=sharing  JACG, newsletter of the Jersey Atari Computer Group https://archive.org/details/jerseyataricomputergroup  I/O Connector, newsletter of the San Diego Atari Computer Enthusiasts. https://archive.org/details/ioconnector  Current Notes, Newsletter of the Washington Area Computer Enthusiasts https://archive.org/details/currentnotesnewsletter  Kay on TikTok - https://vm.tiktok.com/ZMRETKduF/  576NUC+ -  https://thebrewingacademy.com/collections/myteks-576nuc-atari-computer  VCFMW - http://vcfmw.org  Indy Vintage Computer Club (VCC) - https://www.facebook.com/groups/IndyVCC  News  New Labels – 800 Personality/Memory Modules – Mr. Robot (Steve Boswell) - https://atari8bit.net/new-labels-800-personality-memory-modules/  Prince of Persia for Atari 8-bits - https://atariage.com/forums/topic/298914-unicorns-season-prince-of-persia-for-the-a8/#comments  ABBUC Magazine #145 is out! - http://abbuc.de/  Atari User Issue 33 Is Out Now! - https://www.atariuser.com/atari-user-issue-33-is-out-now/  Atari 815 sold on ebay - https://www.ebay.com/itm/124936737856?hash=item1d16cf5440%3Ag%3A3KgAAOSwRchhXcj3&nma=true&si=hxj5YADhiQ0fdSj5M3wmAhFvrcg%253D&orig_cvip=true&nordt=true&rt=nc&_trksid=p2047675.l2557  Anschuetz/Weisgerber/Anschuetz remakes - https://ataripodcast.libsyn.com/antic-interview-297-robert-anschuetz-eric-anschuetz-john-weisgberber-antic-magazine-games  Overflow 2021 - https://atariage.com/forums/topic/321417-overflow-2021-a-new-8-bit-and-5200-game-released-by-awa/  Kooky Diver - https://atariage.com/forums/topic/322470-kooky-diver-new-8bit-and-5200-game-by-awa/  Sokoban 2021 - https://atariage.com/forums/topic/322674-sokoban-2021-5200-release-and-8-bit-update/  Night Rescue 1941 - https://atariage.com/forums/topic/320224-night-rescue-1941-new-awa-game-release/  Piracy 1621 & Piracy 1981 - https://atariage.com/forums/topic/324486-piracy-1621-and-piracy-1821-new-atari-5200-releases-by-anschuetzweisgerberanschuetz/  Alien Assault 2021 - https://atariage.com/forums/topic/323778-new-8-bit-and-5200-game-release-alien-assault-2121-by-awa/?tab=comments#comment-4884530  Kooky Klimber (Crazy Climber inspired) - https://atariage.com/forums/topic/319869-abbuc-software-contest-2021/?do=findComment&comment=4891011  Robot Dungeon (Shamus/Berzerk inspired) - https://atariage.com/forums/topic/319869-abbuc-software-contest-2021/?do=findComment&comment=4891009  Space Assailants 2021 - https://www.atariteca.net.pe/2021/09/space-assailants-2121-nuevo-shooter.html  Brian Hall - Argon, a multi-system emulator -  http://playargon.com  XXX2CF3: CompactFlash HDD without using the cartridge port! – The Brewing Academy - https://thebrewingacademy.com/collections/atari-800-xl-xe-xel-xld/products/xxx2cf3-compactflash-hdd-without-using-the-cartridge-port  Shahid Kamal Ahmad's epic thread about his development career, starting with the Atari 8-bit -  https://twitter.com/shahidkamal/status/1436771192892018693?s=20  FujiNet wiki enhancements - SpicyJack - AtariAge - https://atariage.com/forums/topic/298720-fujinet-a-wip-sio-network-adapter-for-the-atari-8-bit/page/87/?tab=comments#comment-4922271  Player MIssile Podcast released ep #30, 8-bit vs 5200 - https://playermissile.com/  Loading Atari software from a record player https://www.atariteca.net.pe/2021/10/cargan-juegos-de-atari-8-bits-desde.html?fbclid=IwAR3UGXLCzJqpB8U0MtGrv1Kd5fQqgdEQ-jHZPGEXxA_a8lYx0YGAaf9x7Bw https://atariage.com/forums/topic/325860-im-loading-silent-service-from-a-vinyl-record/  The 100 MHz 6502 http://www.e-basteln.de/computing/65f02/65f02/ https://atariage.com/forums/topic/326058-accelerated-6502/  Shows Upcoming Shows where you might see Atari computers (or Atari people): VCF East April 22-24: Vintage Computer Festival East , Wall, NJ  VCF West August 6-7: Vintage Computer Festival West , The Computer History Museum, Mountain View, CA  Event page created by Chicago Classic Computing - http://chiclassiccomp.org/events.html?fbclid=IwAR3Fm5hf7PCQj0yXBxXvj9J8Mp8GDwD2w1bfD_qktpPOnNYNoQUmN_EpgB8  Event page created by Floppy Days - https://www.facebook.com/VintageComputerShows/  Event page on Vintage Is The New Old - https://vintageisthenewold.com/vintage-is-the-new-old-releases-new-events-calendar/  YouTube videos this month “64K ought to be enough for anybody” - Tmp https://www.youtube.com/watch?v=pXE6Ua4Qquw  https://atariage.com/forums/topic/278212-avgcart/page/67/#comments  “ATARI 800 XL repair + creating a USB power supply, a video cable & doing the CHROMA Mod” - RETRO is the new black (Wolfgang Kierdorf) - https://www.youtube.com/watch?v=HoFpFSrLoxA  “Atari 400 48k Ram - Sdrive2 & Uno Cart Tech Demo” - Paul Westphal - https://www.youtube.com/watch?v=eLuHPxBIgFk  “Stop using the Atari 'Ingot' power supply, Seriously!” - The VintNerd - https://www.youtube.com/watch?v=yMlW0Bk_ueI  New at Archive.org Pokey - French Atari newsletter:  https://archive.org/details/pokey-3  https://archive.org/details/pokey-34  https://archive.org/details/pokey-5  Alan Bushman - https://archive.org/details/royal-software-catalog-winter-1982/  New at GitHub https://github.com/savetz/RAMbrandt  Eventure - Let's Write a Roguelike Game in 6502 Assembly on the Atari 8-Bit https://github.com/EdSalisbury/edventure https://www.youtube.com/watch?v=whhTuBpkcrY  companion code for element14 Presents episode 514: "Making a 3D Graphics Card for the Atari 800 XL" - https://github.com/andy-west/atari800xl-3d  Updates to annotated Star Raiders source code - https://github.com/achurch/StarRaiders  Tools and utils for the Atari xe 8-bit - https://github.com/pjones1063/atarixe  Python command line utility to manage file systems on Atari 8-bit and Apple ][ disk images - https://github.com/robmcmullen/atrcopy  Listener Feedback RealSports Curling - https://a8.fandal.cz/detail.php?files_id=7657

CoCoTALK!
Episode 230

CoCoTALK!

Play Episode Listen Later Sep 19, 2021 241:01


CoCoTALK! Episode tooth hurty It's time to go to the dentist, because CoCoTALK! is now on episode tooth hurty 00:00:00 -Start/Intro 00:02:44 -Start of the show! 00:03:48 -Start of the show! (Now with SOUND!) 00:04:05 -Viewer Introductions 00:05:05 -Panel Introductions 00:13:19 -The passing of Paul T. Barton 00:45:11 -Commercial Break 00:49:00 -Game On! Results, With Nick Marotta! Featuring Ken of Canadian Retro Things 00:51:00 -Game On! discussion 01:15:45 -Game On! Game for next week, With(out) Nick Marotta! But... Featuring Ken of Canadian Retro Things 01:16:50 -Back to our show! 01:17:02 -Hello Simon Jonassen, we appreciate you! 01:18:00 -CoCoFest 2021! November 6/7 Be there! This is required attendance, or they will twist your arm until you go! (Don't ask how I know...) 01:31:45 -Game On! News, with L. Curtis Boyle 01:32:00 -Game On! News} Paul Thayer- released a public beta of CocoBan level editor 01:34:50 -Game On! News} Deborah Maxwell- uploaded more programs from the Computer Space (Adventures and Games) book collection 01:42:20 -Game On! News} Jim Gerrie- released a WAV file for his updated Sokoban re-code 01:46:00 -Game On! News} Scott Cooper(Tazman)- is learning assembly language, posted a video of bouncing face in low res graphics 01:59:25 -End of Line for... Game On! News, with L. Curtis Boyle 01:59:45 -Project Updates and Acquisitions 02:00:00 -PUA} Grant Leighty 02:06:06 -PUA} Sloopy 02:10:30 -PUA} Rick Uland 02:16:00 -PUA} Stevie aka OGGamer, aka El Jeffe, aka Our benevolent dictator for life! 02:21:00 -News, with L. Curtis Boyle **CoCo/General News** 02:21:20 -CoCo News} The Amigos/TW- ICC (International Computer Club) meeting online (with Nick Marentes, Stevie, and L. Curtis Boyle) 02:22:40 -CoCo News} World of Retro Computing Expo- September 25, Cambridge Hotel and Conference Center in Cambridge, Ontario 02:24:40 -CoCo News} Juan Castro- Brazilian blog of a graphical text driver for BASIC on Coco 1/2's 02:28:00 -CoCo News} Paul Thayer- Posted several more (very useful) assembly routines on github 02:30:15 -CoCo News} John Whitworth's Supersprite FM+ boards are shipping 02:35:30 -CoCo News} CoCoPi- updates/upgrades/cool new features, cause Ron Klein is awesome like that, backed by Tim Lindner, Ciaren Anscomb, and Ron Delvaux upstream 02:38:30 -Simon Jonasson shows us hit beta of John Whitworth's Supersprite FM+ board 02:47:20 -CoCo News} Timothy Halloran/FB- showed his 6309 512K Coco 3 system that he has (heavily) modified 02:49:19 -CoCo News} Allen Leno/FB- Released pics of his implementation of a 'modernized' CoCo 02:51:41 -CoCo News} VCF-East (in Wall, New Jersey) is on Oct 8-10 02:54:14 -CoCo News} #SepTandy its a party on Youtube! **MC-10 News** 03:12:24 -MC-10 News} RetroComputing with Mike/YT- #SepTandy MC-10 showcase video **Dragon News** 03:14:44 -Dragon News} Dragon Group/FB- In response to a request, Simon Hardy posted a list of all carts released for the Dragon 03:17:00 -Dragon News} Retro Computer Festival Oct 9-10 in Cambridge, UK 03:19:00 -Glenside Color Computer Club, Officer elections coming soon! 03:21:21 -End of Line for... News, with L. Curtis Boyle 03:23:00 -Stevie the tech pro! 03:24:40 -Info on the CoCoPi 03:27:00 -The wonderful and awesome El Presidente Grande... Jim Brain! 03:50:40 -TRS-80 TRaSh Talk Live! tonight at 7pm 03:52:50 -Tandy Assembly October 1-3, 2021 03:54:34 -"Thanks to all the wonderful people who put actually do things" -Stevie 03:56:56 -Outtro 04:00:11 -Final Thoughts 04:55:00 -Good Bye Everybody! Email any suggestions you have for the show to cocotalk@cocotalk.live Visit us on the web at http://cocotalk.live Join us for daily conversations on Discord: http://discord.cocotalk.live Custom artwork designed by Instagram artist Joel M. Adams: https://www.instagram.com/artistjoelmadams/ Custom CoCoTALK! and retro merchandise is available at: http://8bit256.com Consider becoming a patron of the show: https://patreon.com/ogsteviestrow

CoCoTALK!
Video episode 230

CoCoTALK!

Play Episode Listen Later Sep 19, 2021 241:01


CoCoTALK! Episode tooth hurty It's time to go to the dentist, because CoCoTALK! is now on episode tooth hurty 00:00:00 -Start/Intro 00:02:44 -Start of the show! 00:03:48 -Start of the show! (Now with SOUND!) 00:04:05 -Viewer Introductions 00:05:05 -Panel Introductions 00:13:19 -The passing of Paul T. Barton 00:45:11 -Commercial Break 00:49:00 -Game On! Results, With Nick Marotta! Featuring Ken of Canadian Retro Things 00:51:00 -Game On! discussion 01:15:45 -Game On! Game for next week, With(out) Nick Marotta! But... Featuring Ken of Canadian Retro Things 01:16:50 -Back to our show! 01:17:02 -Hello Simon Jonassen, we appreciate you! 01:18:00 -CoCoFest 2021! November 6/7 Be there! This is required attendance, or they will twist your arm until you go! (Don't ask how I know...) 01:31:45 -Game On! News, with L. Curtis Boyle 01:32:00 -Game On! News} Paul Thayer- released a public beta of CocoBan level editor 01:34:50 -Game On! News} Deborah Maxwell- uploaded more programs from the Computer Space (Adventures and Games) book collection 01:42:20 -Game On! News} Jim Gerrie- released a WAV file for his updated Sokoban re-code 01:46:00 -Game On! News} Scott Cooper(Tazman)- is learning assembly language, posted a video of bouncing face in low res graphics 01:59:25 -End of Line for... Game On! News, with L. Curtis Boyle 01:59:45 -Project Updates and Acquisitions 02:00:00 -PUA} Grant Leighty 02:06:06 -PUA} Sloopy 02:10:30 -PUA} Rick Uland 02:16:00 -PUA} Stevie aka OGGamer, aka El Jeffe, aka Our benevolent dictator for life! 02:21:00 -News, with L. Curtis Boyle **CoCo/General News** 02:21:20 -CoCo News} The Amigos/TW- ICC (International Computer Club) meeting online (with Nick Marentes, Stevie, and L. Curtis Boyle) 02:22:40 -CoCo News} World of Retro Computing Expo- September 25, Cambridge Hotel and Conference Center in Cambridge, Ontario 02:24:40 -CoCo News} Juan Castro- Brazilian blog of a graphical text driver for BASIC on Coco 1/2's 02:28:00 -CoCo News} Paul Thayer- Posted several more (very useful) assembly routines on github 02:30:15 -CoCo News} John Whitworth's Supersprite FM+ boards are shipping 02:35:30 -CoCo News} CoCoPi- updates/upgrades/cool new features, cause Ron Klein is awesome like that, backed by Tim Lindner, Ciaren Anscomb, and Ron Delvaux upstream 02:38:30 -Simon Jonasson shows us hit beta of John Whitworth's Supersprite FM+ board 02:47:20 -CoCo News} Timothy Halloran/FB- showed his 6309 512K Coco 3 system that he has (heavily) modified 02:49:19 -CoCo News} Allen Leno/FB- Released pics of his implementation of a 'modernized' CoCo 02:51:41 -CoCo News} VCF-East (in Wall, New Jersey) is on Oct 8-10 02:54:14 -CoCo News} #SepTandy its a party on Youtube! **MC-10 News** 03:12:24 -MC-10 News} RetroComputing with Mike/YT- #SepTandy MC-10 showcase video **Dragon News** 03:14:44 -Dragon News} Dragon Group/FB- In response to a request, Simon Hardy posted a list of all carts released for the Dragon 03:17:00 -Dragon News} Retro Computer Festival Oct 9-10 in Cambridge, UK 03:19:00 -Glenside Color Computer Club, Officer elections coming soon! 03:21:21 -End of Line for... News, with L. Curtis Boyle 03:23:00 -Stevie the tech pro! 03:24:40 -Info on the CoCoPi 03:27:00 -The wonderful and awesome El Presidente Grande... Jim Brain! 03:50:40 -TRS-80 TRaSh Talk Live! tonight at 7pm 03:52:50 -Tandy Assembly October 1-3, 2021 03:54:34 -"Thanks to all the wonderful people who put actually do things" -Stevie 03:56:56 -Outtro 04:00:11 -Final Thoughts 04:55:00 -Good Bye Everybody! Email any suggestions you have for the show to cocotalk@cocotalk.live Visit us on the web at http://cocotalk.live Join us for daily conversations on Discord: http://discord.cocotalk.live Custom artwork designed by Instagram artist Joel M. Adams: https://www.instagram.com/artistjoelmadams/ Custom CoCoTALK! and retro merchandise is available at: http://8bit256.com Consider becoming a patron of the show: https://patreon.com/ogsteviestrow

ANTIC The Atari 8-bit Podcast
ANTIC Episode 78 - The Extremely Elderly Computer Geeks Club

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later May 31, 2021 58:16


ANTIC Episode 78 -  The Extremely Elderly Computer Geeks Club In this episode of ANTIC The Atari 8-Bit Computer Podcast… We discuss lots of new things you can do with your FujiNet, the differences in FujiNet versions, the Old Computer Geeks Club, and other recent Atari news... READY! Recurring Links  Floppy Days Podcast  AtariArchives.org  AtariMagazines.com  Kevin’s Book “Terrible Nerd”  New Atari books scans at archive.org  ANTIC feedback at AtariAge  Atari interview discussion thread on AtariAge  Interview index: here  ANTIC Facebook Page  AHCS  Eaten By a Grue  Next Without For  What We’ve Been Up To Interesting conversation with Mike Albaugh - https://twitter.com/KaySavetz/status/1388206215356829696?s=20  2013 Mike Albaugh interview: https://archive.org/details/MikeAlbaughInterview  Brian Manning - Academy on Computers tapes and newsletters https://archive.org/details/@savetz?query=academy+on+computers TIARA - The Internet Archive Research Assistant - https://github.com/savetz/tiara  News  FujiNet - Astronomy Pic of the Day (APOD) - http://www.newbreedsoftware.com/fujinet-apod/?fbclid=IwAR3gDo6hV8Sgx4fPgcfE-5s0n26Rpe7jD_3O8V-vbAVPbFx5yq2gEzBoLYc by Bill Kendrick  Latest Atari Projects - http://atariprojects.org/  Purchase and Assemble a SpartaDOS X Cartridge (15-30 mins) Explore Demoscene Demos (15-30 mins)  Explore ANALOG Computing Magazine (30-60 mins) Purchase a 3D Printed Case for your SIO2PC (10-15 mins) Michael Darland died - https://ataripodcast.libsyn.com/antic-interview-394-michael-darland-microperipheral-corporation-and-sofcast  and John Skruch, Atarisoft: https://ataripodcast.libsyn.com/antic-interview-299-john-skruch-atarisoft  https://www.facebook.com/john.skruch  Personalized dust covers for the Atari XL series. - https://atariage.com/forums/topic/320047-personalized-dust-covers-for-the-atari-xl-series/ - nowy80  Dust covers for 1200XL users - https://atariage.com/forums/topic/318555-good-news-for-1200xl-lovers-new-dust-covers - "papa*nannysfunstuff"  Kilobyte Magazine - Jason Worley - https://archive.org/details/@kilobyte_magazine  Atari XE PCB Remake Pre-Order Thread - https://atariage.com/forums/topic/319881-atari-xe-remake-pre-order-thread/  Sokoban 2021 http://a8.fandal.cz/detail.php?files_id=8029  Old Computer Geeks Club (OCGC) - https://www.facebook.com/groups/atari8bitcomputers/permalink/3918610088176468/ - Monthly meeting  Shows Upcoming Shows where you might see Atari computers (or Atari people): KansasFest July 23-24 https://www.kansasfest.org ; virtual event VCF West August 7 & 8, 2021: Vintage Computer Festival West , The Computer History Museum, Mountain View, CA  VCFSE Aug 20-22 https://gameatl.com/vintage-computing-festival-southeast-8-0-at-sfge/ or http://southernfriedgameroomexpo.com/ , Atlanta, GA VCF Midwest Sep 11-12 http://vcfmw.org/announce , Elmhurst, IL (Chicago) Fujiama Sep. 12-19, Lengenfeld, Germany, http://fujiama.eu/  VCF East October 8, 9, 10, 2021: Vintage Computer Festival East , Wall, NJ Event page created by Chicago Classic Computing - http://chiclassiccomp.org/events.html?fbclid=IwAR3Fm5hf7PCQj0yXBxXvj9J8Mp8GDwD2w1bfD_qktpPOnNYNoQUmN_EpgB8  Event page created by Floppy Days - https://www.facebook.com/VintageComputerShows/  Event page on Vintage Is The New Old - https://vintageisthenewold.com/vintage-is-the-new-old-releases-new-events-calendar/  YouTube videos this month Spectrum, Commodore, and Atari emulators for Android - IT Guy in Action - https://www.youtube.com/watch?v=rX9sj8OoK2Y&t=0s  3D rendering of 800, 810 drive, and Amdek monitor by EmuRetro - https://www.youtube.com/watch?v=dCA5UshDfpY  How I built my modern Atari XL computer by GeSpy Build Stuff - https://www.youtube.com/watch?v=4fbeg5dx5CE  Atari 800XL: Sophia 2 DVI video upgrade - by Mr. Lurch’s Things - https://www.youtube.com/watch?v=GQyNmJtPrBQ&t=1s  Dead Atari 800XL: Fix and Extreme Restoration by FlashJazzCat - https://www.youtube.com/watch?v=3-IEetUJB1w  Atari Fujinet inside a 1030 Modem by Doug Venner - https://www.youtube.com/watch?v=tcmxCWUO2GE  New at Archive.org The "Archives of CSS(tm)" can be found at https://archive.org/details/@cs_stuttgart by DjayBee (Joachim)

AI with AI
Sokoban, and Thanks for All the Fish!

AI with AI

Play Episode Listen Later Feb 5, 2021 36:41


Listener Survey In COVID-related AI news, Andy and Dave discuss a machine learning transformer model from Facebook AI and the NYU School of Medicine that uses x-rays to determine whether a COVID patient might need more intensive care. A for-pay report from Synced provides a survey of China’s AI efforts in response to COVID-19. In regular AI news, European Parliament members adopt guidelines for military and non-military uses of AI. Meanwhile, the UK Competition and Markets Authority cautions that algorithms can damage online competition and should face regulatory scrutiny. Researchers at NOIRLab use machine learning to identify just over 1200 potential new gravitational lenses. Researchers at Harvard use fish-inspired robots to demonstrate coordinated swarm movements without any outside control. Nature provides reflections from various authors on AI. And the AI Newsletter compiles a list of the 100 most influential people in AI. In research topics, researchers at Cornell demonstrate a curriculum strategy to solve hard Sokoban (the “warehouse man” game) problems, and builds on a pool of sub-tasks. And in a similar, but unrelated effort, researchers at Berkeley and Google Research create a trio of agents to create challenging but feasible environments for the primary agent, the protagonist to navigate; they use an antagonist agent, which tries to create hard environments, while a third agent maximizes the differential between the other two agents, which keeps the tasks just at the edge of the protagonist’s ability to solve. An article in the Journal of AI Research demonstrates that containment of a superintelligence is impossible, due to fundamental limits inherent in computing itself. And finally, Chitta Ranjan provides the book of the week, in Understanding Deep Learning: Application to Rare Event Prediction. Click here to visit our website and explore the links mentioned in the episode. 

Rustacean Station
This Week in Rust - Issue 348

Rustacean Station

Play Episode Listen Later Jul 21, 2020 11:32


Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from TWiR 348, published on July 21, 2020. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Referenced resources Announcing Rust 1.45.0 Learn how to make a Sokoban game in Rust Clear Explanation of Rust’s module system Rewriting FORTRAN Software in Rust Writing a kernel driver with Rust Packaging and Vendoring Production Rust Software - Windows Async Rust, but less intimidating Rust: What is Ownership and Borrowing Boiled Down Crate: OnceCell Curso Rust zbus is looking for contributors just: Add extensible recipe and justfile attributes libnet: Segfault in icmp send rust: fs::remove_dir_all rarely succeeds for large directories on window RFC: C unwind ABI Add oneof configuration predicate to support exclusive features RFC: Promote aarch64-unknown-linux-gnu to a Tier-1 Rust target Add Drop::poll_drop_ready for asynchronous destructors Stabilize Cargo’s new feature resolver Add the partial-closure-args RFC Credits Hosting Infrastructure: Jon Gjengset Show Notes: Nell Shamrell-Harrington Hosts: Nell Shamrell-Harrington

ownership tier rust contributing sokoban nell shamrell harrington segfault
Dev Game Club
DGC Ep 218: SWRC Bonus Interview with Harley Baldwin

Dev Game Club

Play Episode Listen Later Jul 1, 2020 129:51


Welcome to Dev Game Club, where this week we welcome another interview, this time with industry veteran and current VP of Design at Schell Games, Harley Baldwin. Harley talks about her path through the industry and about her time especially at LucasArts and Republic Commando, on which she served as a level designer. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:45 Interview 1:25:23 Break 1:25:51 Feedback Issues covered: how Harley got her start, planning to get into photographic printing, crashing a friend's interview, knowing a tuck-in top from a hang-over top, figuring out technical art challenges, getting a programmer to do some interpolation, emergence of digital cameras, the unsung heroism of technical art, making one kind of data into another kind of data, overlapping art and engineering, figuring out how to blend animations for locomotion, learning from designers via over-the-shoulder watching, the three-point slice, trying to figure out how to build stuff, moving to design, not having to worry about both the architecture and the gameplay at the same time, getting designers to play and talk, becoming a lead systems designer, communicating the use of systems, advocating for designs, VR and location-based entertainment, hard and interesting problems, encouraging design skill overlap, getting the design document on day one, LucasArts using proprietary technology and the internal controversy, believing you need the author of the engine in-house, the conversations between level designers, talking about how to make the bridge moment, building momentum, speaking level designers' language, coming on late and fixing cover bugs and optimizing spaces, figuring out how and whether to do jungle, arguing over the spotlights, trying to find solutions together, level ownership, getting enough distance to see what needs to be real or what needs to be smoke and mirrors, the creepiness of the Prosecutor, giving the designer you once were a talking to, getting stuck on Troy's level, designing to the peak experience, the story of what a designer is trying to say, finishing your own level on hard... over a few hours, QA beating it eventually, lacking storytelling tools and using design tools like difficulty, door breaches and hints, the "doors and hallways engine," how to tackle a dwarf spider droid, still figuring things out as you ship, building to a character moment, being in the perfect spot, the old home tour of enemies, "hey player, you can handle this now," "Brett's favorite room," the energy and communication of that team, "Nobody reads your docs," designers and difficulty, "when do you turn off god mode," watching people play, your applicant pool of user testing players, three things you'd change about project/process, fumbling towards scrum/agile, how seeing where the squad was going changed the game dramatically, VR and its problems to solve, meeting Harley for the first time, the Starfighter pie meeting, Pi Day, Tim delivers a pie to Brett's apartment, "I might worry about a random pie," East Coast geography, the team helping get you through the making of the game, the special atmosphere of LucasArts, good people working with good people, defending Tim's honor, difficulty and Constraint Satisfaction Problems, Boss Keys series, Longo Calrisian, positioning and leadership, lowering ammo and tuning towards the focus fire mechanic, the hot targets, differences between PC and Xbox, difficulty codes, marketing, Starfighter III: Jedi Starfighter II: Starfighter Outcast or Reti Player One, a plea for orbital strikes in more video games. Games, people, and influences mentioned or discussed: American Laser Games/Her Interactive, LucasArts, Indiana Jones and the Infernal Machine, Starfighter (series), RTX Red Rock, Crystal Dynamics, Tomb Raider (series), Demiurge, Nihilistic Software, Rock Band, Resistance, Call of Duty, Schell Games, PhotoStyler, McKenzie & Company, Mad Dog McCree, Drug Wars, 3D0, Vampire Diaries, Nancy Drew (series), Debabelizer, Jedi Knight, Reed Knight, X-COM: The Bureau, Jesse Schell, Disney VR, Unreal, Galactic Battlegrounds, Age of Empires, Outlaws, Troy Mashburn, Pat Sirk, Jesse Moore, Juli Logemann, Uncharted, Kevin "Schmitty" Schmitt, Xbox, Microsoft, Jeffrey "Pinecone" Sondin-Kung, I Expect You to Die, Until You Fall, PlayStation VR, GDC, David Collins, Blarg42, Anachronox, Violet B. Trudel, Pokemon, Oliver Uvman, Sokoban, Super Mario Bros 3, Stephen's Sausage Roll, Final Fantasy XIII-2, King's Quest, Gothic Chocobo, Game Maker's Toolkit, Mark Brown, Zelda (series), Leon Buckel, Greg Knight, Sam Thomas, June, Jocko Willink, Leif Babin, Dark Forces, GameSpot, Billy/The2ndQuest, Clone Wars, Star Wars Rebels, Forza, Tetris99, Animal Crossing, Charlie Rocket, Kirby's Epic Yarn, Epic Mickey, Final Fantasy VI, Super Mario RPG: Legend of the Seven Stars, Kirk Hamilton, Aaron Evers. Next time: Another Interview? Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Adafruit Industries
MakeCode Arcade Game of the Week: Warehouse

Adafruit Industries

Play Episode Listen Later Oct 31, 2019 6:36


MakeCode Arcade Game of the Week: Warehouse @adafruit @johnedgarpark #adafruit @MSMakeCode. https://forum.makecode.com/t/warehouse-updated/658/8 Warehouse (a.k.a. Sokoban) is a fun logic puzzle game involving pushing tiles on the board. No pulling, so plan carefully! To learn about MakeCode: makecode.adafruit.com @adafruit @johnedgarpark #adafruit @MSMakeCode Music by John Park -- https://johnpark.bandcamp.com/

The Bit Effect
Episode 178: Adventures of Lolo - Retro Rewind

The Bit Effect

Play Episode Listen Later Sep 5, 2019 33:59


Dave and Craig tackle our 1989 game, Adventures of Lolo. Realeased on the NES by HAL in '89 this absoloute classic puzzler takes Sokoban and improves it greatly! No sense in beating round hte bush here folks, we loved it! Any thoughts on Lolo, Eggerland, Sokoban, or even what we should play next? Hit us up at on twitter (https://twitter.com/thebiteffect) and contact us about anything, and we mean ANYTHING.

The Short Game
176: Baba Is You

The Short Game

Play Episode Listen Later Apr 1, 2019 49:25


Game Is Good! This week we're discussing the award winning puzzle game Baba Is You, from Finnish developer Hempuli Oy. In this mind- (and rule-bending) puzzle game, each Sokoban-style level is governed by a unique set of simply stated rules (Baba Is You, Block Is Push, Flag Is Win etc) each of which is represented by a set of physical rule-objects that can be pushed around and manipulated within the game.

BSD Now
288: Turing Complete Sed

BSD Now

Play Episode Listen Later Mar 7, 2019 59:10


Software will never fix Spectre-type bugs, a proof that sed is Turing complete, managed jails using Bastille, new version of netdata, using grep with /dev/null, using GMail with mutt, and more. ##Headlines ###Google: Software is never going to be able to fix Spectre-type bugs Spectre is here to stay: An analysis of side-channels and speculative execution Researchers from Google investigating the scope and impact of the Spectre attack have published a paper asserting that Spectre-like vulnerabilities are likely to be a continued feature of processors and, further, that software-based techniques for protecting against them will impose a high performance cost. And whatever the cost, the researchers continue, the software will be inadequate—some Spectre flaws don’t appear to have any effective software-based defense. As such, Spectre is going to be a continued feature of the computing landscape, with no straightforward resolution. The discovery and development of the Meltdown and Spectre attacks was undoubtedly the big security story of 2018. First revealed last January, new variants and related discoveries were made throughout the rest of the year. Both attacks rely on discrepancies between the theoretical architectural behavior of a processor—the documented behavior that programmers depend on and write their programs against—and the real behavior of implementations. Specifically, modern processors all perform speculative execution; they make assumptions about, for example, a value being read from memory or whether an if condition is true or false, and they allow their execution to run ahead based on these assumptions. If the assumptions are correct, the speculated results are kept; if it isn’t, the speculated results are discarded and the processor redoes the calculation. Speculative execution is not an architectural feature of the processor; it’s a feature of implementations, and so it’s supposed to be entirely invisible to running programs. When the processor discards the bad speculation, it should be as if the speculation never even happened. ###A proof that Unix utility sed is Turing complete Many people are surprised when they hear that sed is Turing complete. How come a text filtering program is Turing complete, they wonder. Turns out sed is a tiny assembly language that has a comparison operation, a branching operation and a temporary buffer. These operations make sed Turing complete. I first learned about this from Christophe Blaess. His proof is by construction – he wrote a Turing machine in sed (download turing.sed). As any programming language that can implement a Turing machine is Turing complete we must conclude that sed is also Turing complete. Christophe offers his own introduction to Turing machines and a description of how his sed implementation works in his article Implementation of a Turing Machine as a sed Script. Christophe isn’t the first person to realize that sed is almost a general purpose programming language. People have written tetris, sokoban and many other programs in sed. Take a look at these: Tetris Sokoban (game) Calculator ##News Roundup Bastille helps you quickly create and manage FreeBSD Jails. Bastille helps you quickly create and manage FreeBSD Jails. Jails are extremely lightweight containers that provide a full-featured UNIX-like operating system inside. These containers can be used for software development, rapid testing, and secure production Internet services. Bastille provides an interface to create, manage and destroy these secure virtualized environments. Current version: 0.3.20190204-beta. Shell Script Source here: https://github.com/BastilleBSD/bastille/blob/master/usr/local/bin/bastille ###netdata v1.12 released Netdata is distributed, real-time, performance and health monitoring for systems and applications. It is a highly optimized monitoring agent you install on all your systems and containers. Netdata provides unparalleled insights, in real-time, of everything happening on the systems it runs (including web servers, databases, applications), using highly interactive web dashboards. It can run autonomously, without any third party components, or it can be integrated to existing monitoring tool chains (Prometheus, Graphite, OpenTSDB, Kafka, Grafana, etc). Netdata is fast and efficient, designed to permanently run on all systems (physical & virtual servers, containers, IoT devices), without disrupting their core function. Patch release 1.12.1 contains 22 bug fixes and 8 improvements. ###Using grep with /dev/null, an old Unix trick Every so often I will find myself writing a grep invocation like this: find .... -exec grep /dev/null '{}' '+' The peculiar presence of /dev/null here is an old Unix trick that is designed to force grep to always print out file names, even if your find only matches one file, by always insuring that grep has at least two files as arguments. You can wind up wanting to do the same thing with a direct use of grep if you’re not certain how many files your wildcard may match. ###USING GMAIL WITH MUTT I recently switched to using mutt for email and while setting up mutt to use imap is pretty straightforward, this tutorial will also document some advanced concepts such as encrypting your account password and sending emails from a different From address. This tutorial assumes that you have some familiarity with using mutt and have installed it with sidebar support (sudo apt-get install mutt-patched for the ubuntu folks) and are comfortable with editing your muttrc. If you would just like to skip to the end, my mutt configuration file can be found here. ##Beastie Bits An Extensive UNIX Timeline Garbage.fm - OEF brk() to sbrk() Fred models, found again Kafe: Can OS Kernels Forward Packets Fast Enough for Software Routers? ARPANET: Celebrating 50 Years Since “LO” ##Feedback/Questions Pablo - Topic suggestion: FreeBSD on a Laptop as daily driver Ron - ZFS on the fly compression and seek Dave - two zpool, or not two zpool, that is the question Send questions, comments, show ideas/topics, or stories you want mentioned on the show to feedback@bsdnow.tv Your browser does not support the HTML5 video tag.

Doors and Dungeons Gaming Podcast
Episode 3 - Sokoban

Doors and Dungeons Gaming Podcast

Play Episode Listen Later Oct 25, 2018 39:58


I'm finally returning after a long break, due to everything from trips abroad, health issues, and work chaos. Here's a special episode before the PC-98, it's Sokoban! (Also spelled Soukoban!)

pc sokoban
The Turbotastic Podcast
Episode 4 - Boxyboy

The Turbotastic Podcast

Play Episode Listen Later Jan 29, 2018 68:29


In this episode we discuss the Sokoban transport puzzle title Boxyboy for the TurboGrafx-16! Thanks for listening! Link to show notes: https://docs.google.com/document/d/1oUII358Nckf5RD33ntDzkgWcrfmIunoaE9S2pFRcZmk/edit?usp=sharing

turbografx sokoban