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Lauren is joined by the brilliant Hillary Kerr of Future Publishing, Who What Wear, podcasting, and newsletter fame, for their annual unpacking of Hollywood's most important night…of red carpet fashion. They cover it all, from the unexpected endurance of the man-brooch trend, to the rise of archival replicas, to pervasiveness of veneers. They also discuss which fashion brands hit it big on Sunday, from Timothée Chalamet's (almost-glowing) yellow suit to Ariana Grande's Schiaparelli twofer. Plus, they reveal how VIP publicists and celebrity stylists make it all happen, from the contracts to the dress designs. To learn more about listener data and our privacy practices visit: https://www.audacyinc.com/privacy-policy Learn more about your ad choices. Visit https://podcastchoices.com/adchoices
Pizza Time goes bust, Amiga announces a computer & Nintendo launches the VS These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in March 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/march-1984-104469980 7 Minutes in Heaven: Dolphin's Rune/Dolphin's Pearl Video Version: https://www.patreon.com/posts/104389483 https://www.mobygames.com/game/21190/the-dolphins-pearl/ Game Manual: https://archive.org/details/c64man_dolphins-rune Ecco the Dolphin 7 Minutes in Heaven: https://www.patreon.com/posts/7-minutes-in-80192007 Corrections: February 1984 Ep - https://www.patreon.com/posts/february-1984-102404099 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.newspapers.com/article/the-san-francisco-examiner-la-pinball-or/145438040/ https://www.newspapers.com/article/the-san-francisco-examiner-san-francisco/145438150/ https://en.wikipedia.org/wiki/Capacitance_Electronic_Disc https://www.mobygames.com/game/38079/cosmic-chasm/ https://www.mobygames.com/game/82890/cube-quest/ https://en.wikipedia.org/wiki/Tomy_Tutor https://retrocomputing.stackexchange.com/a/15340 https://en.wikipedia.org/wiki/Intel_80186#In_personal_computers 1974: Atari introduces Gran Track 10 https://archive.org/details/cashbox35unse_37/page/58/mode/1up?view=theater https://archive.org/details/cashbox35unse_38/page/54/mode/1up?view=theater https://archive.org/details/cashbox35unse_36/page/52/mode/2up https://www.youtube.com/watch?v=KYcNvAAeu6k https://www.facebook.com/100057102354061/videos/1111919918819701/ Wurlitzer ends manufacturing https://archive.org/details/cashbox35unse_37/page/59/mode/1up?view=theater https://archive.org/details/cashbox35unse_35/page/44/mode/1up?view=theater https://en.wikipedia.org/wiki/Wurlitzer 1984: Laserdisc games galore! https://archive.org/details/198403VideoGamesExpress/mode/1up Play Meter 15th, 1984, pg. 56 Replay March 1984, pg. 10 https://www.dragons-lair-project.com/games/ Centuri turns it around No Headline In Original, PR Newswire, March 14, 1984, Wednesday, Dateline: HIALEAH, Fla., March 14 The battle begins with Sente vs. VS! Replay March 1984, pg. 10 https://sergiostuff.com/category/nintendo-vs-dualsystem/ https://www.arcade-museum.com/Videogame/punch-out Exidy goes interchangeable Replay March 1984, pg. 10 https://en.wikipedia.org/wiki/Exidy#First_Star_Software_games https://www.classicarcademuseum.org/exidy-max-a-flex-system https://www.arcade-museum.com/Videogame/boulder-dash--data Bills pile up at Pizza Time Company Deferring Some Debts, The Associated Press, March 9, 1984, Friday, PM cycle, Section: Business News, Byline: By LORETTA NOFFSINGER, Associated Press Writer Bankruptcy Threat Issued, The Associated Press, March 16, 1984, Friday, AM cycle Pizza Time Theater enters Chapter 11 Curtains for the Pizza Time Theatre, Financial Times (London,England), March 30, 1984, Friday, Section: SECTION I; Pg. 18, Byline: By Louise Kehoe in San Francisco Joneva Barry - Chuck E. Cheese, Kadabrascope - https://www.patreon.com/posts/joneva-barry-e-101938460 Roger Hector - Atari, Disney, Sega, Namco, Sente - https://www.patreon.com/posts/72058794 Owen Rowley - Chuck E Cheese, Autodesk - https://www.patreon.com/posts/owen-rowley-88533133 Bally buys Sente BALLY-MANUFACTURING; Acquires Sente Technologies Division of Pizza Time Theatre Inc., Business Wire, March 29, 1984, Thursday Chip shortage looms Play Meter March 1st, 1984, pg. 16 Jay Balakrishnan - HESWare, Radical, Dynamics, Solid State Software - https://www.patreon.com/posts/jay-balakrishnan-103071267 Goldman Sachs quantifies the Crash https://archive.org/details/computer-entertainer-2-12/page/182/mode/1up?view=theater Battle for Warner is over... Warner buys back Murdoch's stake with aid from Chris-Craft, Financial Times (London,England), March 19, 1984, Monday, Section: SECTION I; Pg. 16, Byline: BY WILLIAM HALL IN NEW YORK https://archive.org/details/masterofgamestev00bruc Atari cuts another 200 Atari cuts jobs in restructuring, Financial Times (London,England), March 21, 1984, Wednesday, Section: SECTION II; International Companies; Pg. 19, Byline: BY LOUISE KEHOE IN SAN FRANCISCO A Year After Layoffs, Atari Foresees Better Times in '84, The Associated Press, March 11, 1984, Sunday, BC cycle Coleco losses dwarf expectations COLECO LOSES $35 MILLION IN QUARTER, The New York Times, March 8, 1984, Thursday, Late City Final Edition, C, Section: Section D; Page 1, Column 3; Financial Desk, Byline: By DAVID E. SANGER https://www.nytimes.com/1984/03/08/business/coleco-loses-35-million-in-quarter.html Coleco announces massive layoffs No Headline In Original, The Associated Press, March 28, 1984, Wednesday, AM cycle, Section: Business News, Byline: By S.W. BELL, AP Business Writer, Dateline: AMSTERDAM, N.Y. Massive losses can't bring Mattel's spirits down Mattel, Despite $171 Million Loss, Optimistic About Future, The Associated Press, March 15, 1984, Thursday, AM cycle, Byline: By ROGER GILLOTT, AP Business Writer Mattel reaches new financing agreement with creditor banks, Financial Times (London,England), March 15, 1984, Thursday, Section: SECTION II; International Companies; Pg. 27, Byline: BY PAUL TAYLOR IN NEW YORK Intellivision reborn! https://archive.org/details/computer-entertainer-2-12/page/179/mode/1up?view=theater https://en.wikipedia.org/wiki/Revco https://en.wikipedia.org/wiki/Intellivision#INTV_Corporation_(1984%E2%80%931990) 2600 goes to Turkey ATARI; Signs agreement with Turkish firm to manufacture and distribute video game products in Turkey, Business Wire, March 20, 1984, Tuesday https://www.reddit.com/r/TheCinemassacre/comments/1afkuz2/the_first_atari_2600_commercial_in_turkey_80s/ http://www.atariboxed.com/index.php?go=output&sort=T1.Modul_Complete_Title,%20T1.Modul_Complete_Model,%20T1.Modul_Complete_TV,%20T1.Modul_Complete_Label&dir=DESC&rows_per_page=50&select_system=1&select_company=49 Odyssey RIP Pioneer Home Video Game Is Dropped, The Associated Press, March 20, 1984, Tuesday, AM cycle, Byline: By TOM EBLEN, Associated Press Writer First Home Video-Game Maker Calling It Quits, The Associated Press, March 21, 1984, Wednesday, PM cycle, Byline: By TOM EBLEN, Associated Press Writer Nintendo may show off console at summer CES https://archive.org/details/computer-entertainer-2-12/page/182/mode/1up?view=theater Goodbye Video Game Update including Computer Entertainer... https://archive.org/details/computer-entertainer-2-12/mode/1up?view=theater https://archive.org/details/electronic-fun-with-computers-and-games-volume-2-number-5-march-1984/page/4/mode/1up?view=theater https://archive.org/details/Electronic_Games_Volume_02_Number_12_1984-03_Reese_Communications_US/page/n5/mode/2up Julian 'Jaz' Rignall - Computer and Video Games, ZZAP!64, Mean Machines, Future Publishing, Virgin, IGN - https://www.patreon.com/posts/julian-jaz-and-97565043 Jerry Wolosenko - Synapse - https://www.patreon.com/posts/42014024 Amiga announces 68000 based home computer Infoworld March 26, 1984, pg. 13 Infoworld March 19, 1984 pg. 20 https://www.landley.net/history/mirror/atari/museum/mickey.html https://theretrohour.com/amstrad-cpc-40th-anniversary-with-roland-perry-pt-1-the-retro-hour-ep425/ Mac distribution widens Infoworld March 26, 1984, pg. 11 Infoworld March 26, 1984, pg. 16 Apple IIx rumors begin https://archive.org/details/computer-entertainer-2-12/page/184/mode/1up?view=theater https://en.wikipedia.org/wiki/Apple_IIGS https://archive.org/details/Creative_Computing_1984-03/page/n43/mode/2up Intel licenses chip designs to Sanyo BOTH 8- AND 16-BIT MODELS; Tokyo Sanyo will make Intel-compatible MPUs, The Japan Economic Journal, March 13, 1984, Section: ELECTRICALS & ELECTRONICS; Pg. 9 Commodore and IBM become Intel licensees https://www.nytimes.com/1984/03/10/business/ibm-is-licensed-to-makeintel-chip.html?searchResultPosition=1 https://archive.org/details/popular-computing-weekly-1984-03-15/mode/1up?view=theater Don Greenbaum - Commodore - https://www.patreon.com/posts/don-greenbaum-67077078 Commodore goes brit https://archive.org/details/popular-computing-weekly-1984-03-29/page/n4/mode/1up?view=theater https://www.youtube.com/watch?v=sHJ6vVxJLlQ IBM slashes PC prices in Europe Infoworld March 26, 1984, pg. 11 Creative Computing reviews the TS 2068 https://archive.org/details/Creative_Computing_1984-03/page/n93/mode/2up Timex calls it quits https://archive.org/details/popular-computing-weekly-1984-03-01/mode/1up?view=theater InfoWorld March 19, 1984 pg. 16 Sinclair admits QL is a mess https://archive.org/details/popular-computing-weekly-1984-03-08/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-03-15/page/n4/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-03-29/page/n31/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-03-22/page/n4/mode/1up?view=theater QL peripheral makers multiply https://archive.org/details/popular-computing-weekly-1984-03-29/page/n4/mode/1up?view=theater Developers abandon QL for CPC https://archive.org/details/popular-computing-weekly-1984-03-15/mode/1up?view=theater Sir Clive's portable TV impresses https://archive.org/details/popular-computing-weekly-1984-03-29/page/n15/mode/1up?view=theater https://en.wikipedia.org/wiki/TV80 Sinclair EV to be made by Hoover https://archive.org/details/popular-computing-weekly-1984-03-08/page/n4/mode/1up?view=theater Imagine begins Bandersnatch and Psyclapse ad blitz https://archive.org/details/computer-and-videogames-029/page/n153/mode/2up Imagine bungles deal https://archive.org/details/popular-computing-weekly-1984-03-08/mode/1up?view=theater http://redparsley.blogspot.com/2016/08/input-magazine-retrospective.html https://archive.org/details/Input_Vol_1_No_01_1997_Marshall_Cavendish_GB Imagine announces price cut https://archive.org/details/popular-computing-weekly-1984-03-08/page/n2/mode/1up?view=theater https://archive.org/details/Big_K_Issue_03_1984_Jun/page/n15/mode/2up Bug Byte won't give up on Miner Willie https://archive.org/details/popular-computing-weekly-1984-03-22/page/n4/mode/1up?view=theater https://www.gamesthatwerent.com/gtw64/mattie-goes-mining/ Novotrade details First All-Hungarian Stock Corporation Ventures Into Video Gaming, The Associated Press, March 3, 1984, Saturday, BC cycle, Byline: By ROLAND PRINZ, Associated Press Writer https://www.stayforever.de/2024/04/ddr-computer-sft-14/ https://www.ddr-museum.de/de/blog/2020/genex-geschenkdienst https://de.wikipedia.org/wiki/Genex https://archive.org/details/genexhauptkatalog1986 Hudsonsoft goes Speccy https://archive.org/details/popular-computing-weekly-1984-03-29/mode/1up?view=theater https://www.mobygames.com/game/company:1360/platform:zx-spectrum/sort:-date/page:1/ https://www.mobygames.com/game/19608/cannon-ball/ Geoff Crammond takes to the skies https://archive.org/details/popular-computing-weekly-1984-03-29/page/n6/mode/1up?view=theater https://www.youtube.com/watch?v=MVNAippFbAs https://www.mobygames.com/person/6244/geoffrey-j-crammond/ Mythos puts Karsten Köper on the map https://archive.org/details/atari-club-magazin-1984-3/page/6/mode/2up https://archive.org/details/atari-club-magazin-1984-3/page/10/mode/2up http://thethalionsource.w4f.eu/Artikel/Mythos.htm XOR brings Football Manager to the gridiron Infoworld March 12, 1984, pg. 22 https://www.mobygames.com/company/1848/xor-corporation/ Palace software to leverage movie licenses https://archive.org/details/home-computing-weekly-052 Enter the 'bookware' https://archive.org/details/Acorn_User_Number_020_1984-03_Adn-Wesley_GB/page/n7/mode/2up https://worldofspectrum.net/publisher/11213/ https://archive.org/details/popular-computing-weekly-1984-03-08/page/n4/mode/1up?view=theater Addison-Wesley launches line of games for girls Infoworld March 26, 1984, pg. 20 https://www.youtube.com/watch?v=fsgYqUjtPj8 https://www.mobygames.com/company/23943/rhiannon-software/ https://www.wearelivinginthefuture.com/p/space-girls-gaming-obsolescence https://archive.org/details/wozaday_Lauren_of_the_25th_Century Angelsoft founded https://archive.org/details/computer-entertainer-2-12/page/190/mode/1up?view=theater https://www.mobygames.com/company/1107/angelsoft-inc/ Synergistic abandons publishing https://archive.org/details/Electronic_Games_Volume_02_Number_12_1984-03_Reese_Communications_US/page/n13/mode/2up Lotus goes for integration https://archive.org/details/byte-magazine-1984-03/page/n10/mode/1up?view=theater https://en.wikipedia.org/wiki/Lotus_Symphony_(MS-DOS) http://oldvcr.blogspot.com/2021/08/the-commodore-plus4-3-plus-1-and.html https://archive.org/details/Ahoy_Issue_03_1984-03_Ion_International_US/page/n9/mode/2up Egghead Softwear is slashing prices https://archive.org/details/Creative_Computing_1984-03/page/n205/mode/2up Comptiq brings US games to Japan Comptique will market U.S.-made game packages, The Japan Economic Journal, March 13, 1984, Section: SPECIAL U.S. SECTION; Pg. 13 https://www.mobygames.com/company/6942/comptiq/ https://en.wikipedia.org/wiki/Comptiq MSX looks to be a dud https://archive.org/details/home-computing-weekly-052/page/n31/mode/2up Sega to export 70,000 SC300's Personal computers, The Japan Economic Journal, March 6, 1984, Section: NEWS PACKAGE; Pg. 18 MAX RIP Commodore withdraws from toy business, The Japan Economic Journal, March 13, 1984, Section: SERVICE/LEISURE/FOOD; Pg. 18 Robotron ships with dual controller holder https://archive.org/details/computer-entertainer-2-12/page/184/mode/1up?view=theater https://forums.atariage.com/topic/166814-robotron-dual-controller-holder/ Violence in Gaming debate comes to the C64 https://archive.org/details/Video_Games_Volume_2_Number_06_1984-03_Pumpkin_Press_US/page/n77/mode/2up https://www.youtube.com/watch?v=tqPymlvBrSA Alladin's Castle finally beats Mesquite Play Meter 15th, 1984, pg. 13 Computer hacking laws proposed https://archive.org/details/home-computing-weekly-053/page/n15/mode/2up Piracy has Apple in a tizzy No Headline In Original, United Press International, March 10, 1984, Saturday, PM cycle Japanese Industry backs MITI KEIDANREN SUPPORTS MITI'S SOFTWARE PROTECTION BILL, Copyright 1984 Jiji Press Ltd.Jiji Press Ticker Service, MARCH 13, 1984, TUESDAY https://www.keidanren.or.jp/en/profile/pro001.html Video Nasties Bill gets games amendment https://archive.org/details/popular-computing-weekly-1984-03-22/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/Video_Recordings_Act_1984 UK Libraries clash with software publishers https://archive.org/details/popular-computing-weekly-1984-03-29/mode/1up?view=theater Are computer graphics art? https://www.nytimes.com/1984/03/27/science/colorful-graphics-aren-t-for-everybody.html https://blisscast.wordpress.com/2023/10/17/mindset-computer-vyper-game/ https://en.wikipedia.org/wiki/Mindset_(computer) Smart devices invade homes A Year After Layoffs, Atari Foresees Better Times in '84, The Associated Press, March 11, 1984, Sunday, BC cycle https://www.nytimes.com/1984/03/08/garden/the-digital-revolution-breeds-smart-new-appliances.html Seiko introduces the smartwatch https://archive.org/details/byte-magazine-1984-03/page/n10/mode/1up?view=theater https://www.namokimods.com/en-eu/blogs/namokitimes/seiko-originals-the-uc-2000-a-smartwatch-from-1984 RIP Mike Kogan Replay March 1984, pg. 10 https://en.wikipedia.org/wiki/Michael_Kogan Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras chuck e cheese atari commodore commodore 64 ecco dolphin's pearl dolphin's rune nintendo nes famicom vs amiga appleii palace retro video games alladins castle robotron commodore max addison-wesley rhiannon software bookware thalion geoff crammond novotrade hudsonsoft spectrum ql amstrad imagine sinclair timex intel pc clones odyssey magnavox coleco intellivision exidy laserdisc dragon's lair
In the early 80s, glory could be won in the arcades by those intrepid youths capable of garnering high scores. One such teen, Julian 'Jaz' Rignall, turned that skillset into a career, first as a strategy tip writer for UK mags like Personal Computing and Computer and Video Games, before becoming a founding writer for ZZAP!64, Mean Machines, Mean Machines Sega, and Nintendo Magazine System. His career then brought him to America where he worked for Virgin on titles such as Toonstruck and Jungle Book before becoming a pioneer in online games journalism at IGN. Today, he helps game devs test their wares before they hit our screens at VGM. Jaz has seen every aspect of the games biz, from how the games are made, to how they are presented to the public, to how the press informs us about them. His insights are truly invaluable! Recorded: August 2023 Watch the video version as a Patron at: https://www.patreon.com/posts/julian-jaz-and-97565043 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://en.wikipedia.org/wiki/Zzap!64 https://en.wikipedia.org/wiki/Chris_Anderson_(entrepreneur) https://en.wikipedia.org/wiki/How_to_Master_the_Video_Games https://en.wikipedia.org/wiki/Personal_Computer_Games https://en.wikipedia.org/wiki/Crash_(magazine) https://www.mobygames.com/game/191/bruce-lee/ https://en.wikipedia.org/wiki/Ascential https://en.wikipedia.org/wiki/Computer_and_Video_Games https://en.wikipedia.org/wiki/Mean_Machines https://en.wikipedia.org/wiki/Official_Nintendo_Magazine https://en.wikipedia.org/wiki/Neal_Adams https://www.mobygames.com/company/51/virgin-interactive-entertainment-inc/ https://www.mobygames.com/game/518/toonstruck/ https://www.mobygames.com/company/3300/ea-pacific/ https://en.wikipedia.org/wiki/IGN https://en.wikipedia.org/wiki/OnLive https://en.wikipedia.org/wiki/Walmart https://vgm.co/index.htm Copyright Karl Kuras
TB and Miranda are chugging away on their book and they're getting close to the end. TB's remembering how hard it is to end a story. Also, TB has frustrating Amazon news and a wonderful tax announcement, which is a weird and rare thing to say. Lastly, TB is so over winter, and she just wants to be warm. Clare's newest book is with the editor. Toot toot! She's been keeping busy with admin tasks, the unsexy but vital aspects about being an indie author. Sadly, she's also had to deal with the translation pirates. Clare's going to be on a panel at the Self Publishing Show in London this June. So exciting! They crash on to the topic: future publishing predictions. While the duo doesn't have a crystal ball, they've been in the business long enough to see some trends. Have a listen to hear their predictions and not surprisingly, TB brings the dark while Clare supplies rays of sunshine. What predictions do you have? Head over to www.lesbianswhowrite.com and leave us a comment. Happy listening! Clare & TB Links: Around the World in 80 Days Mini Reading Challenge: https://iheartsapphfic.com/2024/03/20/announcing-the-around-the-world-in-80-days-mini-reading-challenge/ IHS April Sale Submission Form: https://bit.ly/3THNRAC IHS Patreon Author of the Week: https://www.patreon.com/posts/3-truths-lie-by-101364151 Alliance of Independent Authors: https://www.allianceindependentauthors.org/
Chris Anderson is the Head Curator of TED and author of the new book, 'Infectious Generosity: The Ultimate Idea Worth Spreading' in which he argues that YOU and I can improve the world by embracing our natural inclination toward generosity. He speaks not just of financial generosity, though that's certainly a huge part of it, but also of creative generosity and generosity of spirit. In this conversation, Chris and I discuss:The formula to determine if you are a net giver or a net taker in lifeMrBeast and the phenomenon of performative philanthropyHow gratitude can foster a sense of generosity and empathyThe contribution TED has made to the world by providing a platform to share valuable ideas.How one, small act of kindness can spark generosity in others Chris was born in Pakistan where his father was "an eye surgeon and evangelical Christian who ran a mobile hospital. He attended school in the Himalayan mountains of India before transferring to a boarding school near Bath, England. He went on to study philosophy, politics and economics at Oxford then found himself captivated by the personal computer revolution in the mid-1980's. He started Future Publishing, a specialist computer publications that eventually published 150 magazines and websites and employed 2,000 people. Using the proceeds of his success, Chris established a foundation to tackle tough global issues through media, technology, entrepreneurship and ideas. In 2001, that foundation acquired the TED Conference, then an annual meeting of luminaries in the fields of technology, entertainment and design, held in Monterey, California. Chris left the publishing world to work on TED full-time. In the next two decades, TED expanded to include the TED Prize, Ted-Ed, and the licensing of its name via TEDx, local, independently-produced conferences around the globe. Learn more about Chris and the book on InfectiousGenerosity.org. ⭐ Rate And Review Crazy Money HERE. (Seriously, Do It!)⭐ ✍️ Get Paul's Writing To Your Inbox HERE. (Seriously, Do This Also!) ✍️
This week, Jacki and Lyle are joined by the brilliant Catherine Channon. Cat is the Senior Vice President of Global Communications at Hurtigruten Expeditions, a sustainable expedition travel company, specialising in taking mindful and curious adventurers to the farthest corners of the world. She has previously been the Head of International Communications and the Vice President of Global Corporate Communications at the gaming giant EA, as well as the Director of International Integrated Communications at Warner Bros., where she headed up the International Public Relations, Community and Social Media teams and oversaw the regional press, social and influencer operations of what is one of the biggest entertainment corporations in the world. Cat has also worked for the likes of Take 2 Interactive, Blizzard Entertainment and the Eurogamer Network, and she is the leading individual fundraiser for the fantastic charity GamesAid. Cat joins Jacki and Lyle to discuss her career so far, including how she transitioned from working as a journalist for Future Publishing, notably on the Official Playstation magazine, into the PR industry and what inspired the move. She also discusses the importance of establishing relationships with external partners, before swapping stories with Jacki about their experiences with both crisis and internal communications. Lyle asks Cat about the advice she would give businesses looking to reduce the human impact of significant organisational changes, referring to a piece written in GamesIndustry.biz outlining the advice Cat would give to businesses in communicating through change, which Editor-in-Chief James Batchelor described as an essential read recently. There is time to discuss Jacki's recent trip to Florence, Cat's fundraising plans for 2024 including an attempt to swim the Channel, and their mutual interest in taxidermy!For the GamesIndustry.biz article outlining Catherine's advice on communicating through change, head here: https://www.gamesindustry.biz/how-to-effectively-communicate-through-changeFor more on the brilliant work Games Aid do, head to: https://www.gamesaid.org/Artwork by DimosoMusic by Lyle FultonGet in touch via lyle@dimoso.com or info@dimoso.comMore information at www.dimoso.com and www.therestispr.comFollow us on Twitter - @TheRestIsPR Hosted on Acast. See acast.com/privacy for more information.
Michael Johnson has many years of experience in publishing, technology, and educational distribution. He is currently Vice President of Content at Benetech, a global company that creates software for social good in the areas of education, employment, and social inclusion. In other words, Michael assists in making your stories and art accessible to anyone, regardless of their circumstances. Michael has been involved with many publishing evolutions that were feared to be the end of publishing, such as eBooks, only to find publishing emerging all the stronger. As long as there are humans reading stories, there will be publishing. We cover accessibility in publishing and define the term and its importance in the coming years. We also discuss AI in book publishing - plagiarism.
What does All3Media have in common with The Daily Telegraph? Both may soon be in the hands of Jeff Zucker in billion dollar buyouts. Meanwhile it feels like Samir Shah is already BBC Chair, as he weighs into the latest Lineker controversy.Also on the programme: what kind of paywall is Mail Online building? And why is Future Publishing investing in critics and reviews? All that, plus in the Media Quiz... we play the only possible game we could with those Netflix stats.A Rethink Audio Production, produced by Matt Hill. Love our look and sound? Hire thelondonpodcaststudios.com for your next recording - and get 25% off your first booking when you use the code MEDIAPOD. Get bonus content on Patreon Hosted on Acast. See acast.com/privacy for more information.
By now it should be clear that running a brand is not an easy task. And brands sometimes make it harder on themselves. They think short term. What is my RoAS? Can I get away with basic creative? The problem is those short term fixes prevent them from seeing the long term growth they really desire. Agencies can help but when they can't deliver on the promises they make in the sales process, it makes it even harder for those brands to really win. Co-Founder and CMO of Webtopia, Jessie Healy, joins us on this episode of The Longer Game to share her insights from the brand side that led to her moving agency side, creating the "anti-agency." Does this strike your curiosity? Press play and let's begin. The Longer Game is a podcast focused on leaning into the trends and advancements in retail so brands see a clearer path to success across ALL channels. We're looking at retail in a whole new way, looking to better understand the future of retail. It's Retail Reimagined. Sharing hope about the future. No one channel can a business sustain. Go omni-channel. Like what you're hearing? Subscribe to our channel and make sure to click or tap the bell so you get notified whenever new episodes drop. Want to learn more about The Longer Game? Head over to https://thelongergame.com to read show notes, watch more episodes, or contact us. Follow us on LinkedIn: https://linkedin.com/company/thelongergame Follow us on Instagram: https://instagram.com/thelongergame Follow us on Facebook: https://facebook.com/thelongergame Our guest Guest Name is Jessie Healy. The $20 million she has spent on digital advertising in her career has helped her crack the code to creating profitable ads that convert. After years of running multi-million pound digital campaigns for the likes of Etsy, Future Publishing and Trinity Mirror, she got fed up with the status quo and set out to create her own ‘anti-agency': Webtopia, which she has since scaled to a team of 30. She loves sharing my knowledge, actionable insights and strategies with audiences via events and podcasts. You can find her at... Website: www.webtopia.co Find them on LinkedIn: https://www.linkedin.com/in/ecommercecoach/ Find them on Instagram: @wearewebtopia Find them on Facebook: https://www.facebook.com/jessiejessie/ Michael Maher, the host, would love to connect with you. Reach out to him at… Email: michael@thinkcartology.com LinkedIn: https://linkedin.com/in/immichaelmaher This podcast is sponsored by Cartology and Podcastify Me. Cartology is a customized done-for-you service agency that helps brands accelerate growth and get profitable on the Amazon marketplace. They work directly with brands to create strategy and then go right out and execute it. Want to find out more? Website: https://thinkcartology.com Find Cartology on LinkedIn: https://linkedin.com/company/cartology Find Cartology on Instagram: https://instagram.com/thinkcartology Find Cartology on Facebook: https://facebook.com/thinkcartology Podcastify Me is designed to help coaches of all kinds enter the podcasting space with minimal lift for them. And, inviting past, current and future clients to your show as part of your marketing and sales process sets you apart from your competition, in a time where podcasting is really gaining popularity. Website: https://podcastify.me Find Podcastify Me on LinkedIn: https://www.linkedin.com/company/podcastify-me/ Find Podcastify Me on Instagram: https://www.instagram.com/podcastify.me/ Find Podcastify Me on YouTube: https://www.youtube.com/channel/UCf2biqOTN2UbZ5aaM4Sx6NQ --- Send in a voice message: https://podcasters.spotify.com/pod/show/thelongergame/message Support this podcast: https://podcasters.spotify.com/pod/show/thelongergame/support
Do you aspire to Chair your board? Or better understand how your Chair thinks? Uber NED Roger Parry sits down with Nurole CEO Oliver Cummings to reflect on his 20+ years chairing global organisations like YouGov and Future Publishing. Tune in to hear his answers to the following questions: How do you prepare to become a Chair? (1:24) What are the different Chair archetypes, and are some better than others? (3:54) Can you become a Chair without being a CEO or CFO? (8:04) What are the key things you learnt from your Chair mentors? (9:28) What is the Chair's role, and how should it be distinct from the CEO? (11:48) How involved do you get with strategy, and how much time does it take? (15:05) When and where have you added most value as a Chair? (22:11) Where can Chairs add value, beyond managing shareholders? (26:06) When and where have you got it wrong as a Chair? (29:04) What else can you do to prepare to become a Chair? (36:43) How do you hire for genuine diversity of thought, and what is its value? (39:00) ⚡The Lightning Round ⚡(46:00) Show notes and transcript available at https://www.nurole.com/news-and-guides
This week, we're joined by gaming icon Tod Frye, known for the Atari 2600's Pac-Man and the Swordquest series. We explore Pac-Man's controversial development story, its effects on Atari, and delve into the innovative, ambitious Swordquest series and the mysterious missing treasures. Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ Check out PCBWay at https://pcbway.com for all your PCB needs Get 3 issues of your favourite Future Publishing gaming mag (Play, Edge, Retro Gamer and PC Gamer) for just £1 each: https://www.magazinesdirect.com/retrotrial Get 3 months of ExpressVPN for FREE: https://expressvpn.com/retro Thanks to our latest Patreon backers, in the Hall of Fame this week: Joe, Lee Mintram We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Upcoming events we'll be at: Kickstart UK: https://www.amigashow.com/ Retro Messa: https://retromessa.no/en/ Amiga38 Germany - https://www.amigaevent.de/WB.html Show notes: Nintendo announces remake of Super Mario RPG: https://tinyurl.com/36a7vd3u Rare WHITE Sega Genesis spotted: https://tinyurl.com/3xfuh4pt MicroBeast: https://tinyurl.com/52wtpjyx Xbox has been losing the console wars since 2001: https://tinyurl.com/4nzzv6f5 Metroid Mega Mission for Sega Mega Drive: https://tinyurl.com/5n7xewvm
We delve into the fascinating world of Bulletin Board Systems with Al's Geek Lab, the creator of the awesome YouTube series 'Back to the BBS'. We explore how BBSs laid the groundwork for today's Internet, the artistic flair of ANSI art, and the enduring allure of BBS games and mods and why the scene is thriving again today. Back To The BBS Playlist: https://tinyurl.com/2ur5mwcs Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ Check out PCBWay at https://pcbway.com for all your PCB needs Get 3 issues of your favourite Future Publishing gaming mag (Play, Edge, Retro Gamer and PC Gamer) for just £1 each: https://www.magazinesdirect.com/retrotrial Get 3 months of ExpressVPN for FREE: https://expressvpn.com/retro Thanks to our latest Patreon backers, in the Hall of Fame this week: Andreas Sunna, Kev Sanders We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Upcoming events we'll be at: Kickstart UK: https://www.amigashow.com/ Amiga38 Germany - https://www.amigaevent.de/WB.html Show notes: Monkey Island Sea of Thieves crossover: https://youtu.be/DOWILvQGVz4 Capcom Town: https://captown.capcom.com/en Iron Meat new contra type game: https://tinyurl.com/36d4c523 Croc HD is being worked on: https://retrododo.com/croc-hd/
In this episode of Marketing Mindset, we sit down with Jessie Healy, a seasoned eCommerce marketing expert with years of experience running multi-million-pound digital campaigns for top brands like Etsy, Future Publishing, and Trinity Mirror. As the founder of Webtopia, an "anti-agency" focused on delivering results-driven marketing solutions for eCommerce brands, Jessie brings a wealth of knowledge and expertise to the table.Jessie shares her eCommerce marketing roadmap, outlining the core marketing elements that every eCommerce brand needs to master in order to succeed. Drawing from her extensive experience working with a diverse range of eCommerce brands, Jessie also shares her insights on common mistakes and pitfalls to avoid, as well as tips and tricks for maximizing your marketing ROI.Whether you're a seasoned eCommerce marketer or just starting out, this episode is packed with practical advice and real-world examples to help you create a winning eCommerce marketing strategy. Tune in now to learn from one of the best in the business!Connect with Colby on LinkedIn: https://www.linkedin.com/in/colby-flood/Sign up for our newsletter: https://www.marketingmindset.io/join-our-newsletterLearn about our marketing agency: https://www.brighterclick.com/
Barry is Mr News SEO. He focuses on technical SEO and specialised services for news publishers, working with some of the biggest names in world publishing. In this episode we discuss: The difference between ‘classic' SEO and news SEO Google's role as judge, jury and executioner for news organisations Social traffic v search traffic in news SEO How news organisations are struggling with new commercial models Are the challenges any different to previous generations for news publishers How AI is impacting SEO The ethical and social problems with AI How SEO has changed from deterministic to probabilistic How Barry got in to SEO The importance people skills in technical disciplines Why more companies should have a technical track and not just promote managers Barry Adams Barry Adams has been building and ranking websites since 1998. Through his Polemic Digital consultancy business, he focuses on technical SEO and specialised services for news publishers. Barry counts some of the world's biggest media brands among his clients including News UK, The Guardian, FOX, Future Publishing, Euronews, and Hearst. He is a regular speaker at conferences and events around the world, delivers annual guest lectures for local universities, and writes an irregular newsletter on SEOforGoogleNews.com. The News and Editorial Summit can be found here: https://newsseo.io/ Find Barry on Twitter and LinkedIn Book Recommendations BLINDSIGHT by Peter Watts Andi Jarvis If you have any questions or want to talk about anything that was discussed in the show, the best place to get me is on Twitter or LinkedIn. If you don't get the podcast emailed to you (and a monthly newsletter) you can sign up for it on the Eximo Marketing website. Make sure you subscribe to get the podcast every few weeks and if you enjoyed the show, please give it a 5* rating. Andi Jarvis, Eximo Marketing.
On today's episode, we are joined by Jessie Healy, who, after years of running multi-million-pound digital marketing campaigns for companies like Etsy, Future Publishing, and Trinity Mirror, created her own ‘anti-agency' called Webtopia. Today we break down the importance of email marketing and the ‘must-have' email marketing flows you should set up for your e-commerce business. In this episode we will cover: How Jessie started out in digital marketing and what led her to start her own agency The email marketing essentials Email marketing flows you need to ensure you make the most of potential customers Why Jessie recommends Klayvio for an email marketing platform The main mistakes Jessie sees in email marketing The best ways to use paid ads to grow your email list Join the eCommerce Brand Builders course here Thank you so much for listening. If you enjoyed this episode, we would love for you to share a screenshot on your socials while you're listening and tag us @blossommedia_. Don't forget to hit ‘subscribe' on Apple Podcasts or ‘follow' on Spotify to keep up to date with new episodes! If there is anything that you would like covered in this podcast, please let us know on Instagram or email us admin@blossommedia.com.au Connect with Blossom Media on all of your favourite platforms! Website: www.blossommedia.com.au Instagram: @blossommedia_ Facebook: @blossommediasocial Check out our eCommerce Course here. Connect with Jessie Healy on her platforms: Website: https://www.jessiehealy.com/ LinkedIn: https://www.linkedin.com/in/ecommercecoach/ Email: hello@webtopia.co
Episode 109 is here with special guest @KingFerQuan aka “Quan” checking in to drop off war stories, music industry gems, and his new album, “Barz and Ballads”. Most of you probably remember Quan from his debut collab with Nas on the song “Just a Moment” off the Street's Disciple album. Since then, he has a new deal, his own company, acting credits, and much more new music. He joined us to discuss how it all began. On the second half of the episode, the fellas dish on news in the culture from Atlanta legend Chaka Zulu's murder charge (1:21:42), Future selling his publishing (1:52:46), to Kanye beefing with Adidas and Gap (2:04:18) and 50 Cent being out of his deal at Starz (2:13:52). Also, Free went to see the movie Woman King (2:18:06) and has some thoughts about it. Lastly, the fellas touch on sports news in the NFL and NBA (2:19:04). New “Were All Flee”(1:12:00), “Elite Scumbaggery” (1:15:40) and “We're All Set” (2:37:19) segments in store. Tap in, like, subscribe, and comment. Podcast Audio links Apple -https://podcasts.apple.com/us/podcast/were-all-set/id1476457304 Spotify - https://open.spotify.com/show/6frdwXOehWMk5OPj2YnAMa Google Pods - https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy9jMzdmZmY4L3BvZGNhc3QvcnNz Amazon - https://music.amazon.com/podcasts/999d5d4e-975e-4611-8344-96ab3103955b/we're-all-set Overcast - https://overcast.fm/itunes1476457304/were-all-set Pocket Casts - https://pca.st/cwq90uyd Radio Public - https://radiopublic.com/were-all-set-8jOkel Stitcher - https://www.stitcher.com/podcast/anchor-podcasts/were-all-set-6www.youtube.com/c/WereAllSetPod --- Send in a voice message: https://anchor.fm/weare-allset/message Support this podcast: https://anchor.fm/weare-allset/support
We're joined by the wonderful Ed Rotberg who was a core member of Atari's coin-op team from 1979 onwards, and worked on classics like Battlezone, S.T.U.N. Runner and Blasteroids. Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ Check out PCBWay at http://pcbway.com for all your PCB needs Get 3 issues of your favourite Future Publishing gaming mag (Play, Edge, Retro Gamer and PC Gamer) for just £3! https://www.magazinesdirect.com/retrohour BetterHelp - You deserve to be happy. Try the world's largest on-line therapy service and get 10% off your first month by using our link at https://www.betterhelp.com/retro Thanks to our latest Patreon backers, in the Hall of Fame this week: Mikey McCorry We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Join us in Norway at Retro Messa on 20-21 August: https://retromessa.no/ Show notes: Was Robin Williams the world's first podcaster?: https://bit.ly/3cDtuTg Arcade Paradise simulator: https://bit.ly/3JbGNXn Lego Atari 2600: https://bit.ly/3zHcwfK All SNES manuals have been uploaded by a fan: https://bit.ly/3SkuP1U Blood re-release for PC through Limited Run: https://bit.ly/3S6RLl5
Ever wish you could crack the code to grow your profits? … You're in the right place. My guest on this episode of the “How to Spark Success” podcast is the fantastic Jessie Healy – Founder of Webtopia. Jessie advises eCommerce brands on how they can grow their profits through Social Media Advertising, Google Ads and Email Marketing. The $20 million she has spent on digital advertising in her career has helped her crack the code to creating profitable ads that convert. After years of running multi-million pound digital campaigns for the likes of Etsy, Future Publishing and Trinity Mirror, she got fed up with the status quo and set out to create her own ‘anti-agency': www.webtopia.co She loves sharing her knowledge, actionable insights and strategies with audiences via events and podcasts. Jessie's agency & coaching has grown to a comfortable seven figures and she has done it all from her laptop. In this episode, we chat about: Taking the leap from inhouse to creating a 7-figure anti-agency Systems that help free up time to lead a business and focus on what you're great at Undiagnosed ADHD and what that has meant for personal growth The importance of getting out in nature for your mental health And so much more! You can connect with Jessie via: LinkedIn – https://www.linkedin.com/in/ecommercecoach/ Website - https://webtopia.co/ If you've been inspired and would like to find ways to lead better, launch your business idea, grow your business or increase your online presence, book in a call with me, Liz Hamlet (Podcast host, Coach, Speaker & Strategist) at https://www.sparksucceed.co.uk/ or connect with me on LinkedIn on https://www.linkedin.com/in/liz-hamlet/
We get the inside story on the classic Road Rash series, from the original games, the amazing 3DO and PS1 versions and the struggles of Road Rash 3D, with the awesome Randy Breen. Bright Star Studios: https://brightstar.studio/ Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ Get 3 issues of your favourite Future Publishing gaming mag (Play, Edge, Retro Gamer and PC Gamer) for just £1 with this special Retro Hour offer – just visit https://magazinesdirect.com/retrohour - That's saving up to 95%! Thanks to our latest Patreon backers, in the Hall of Fame this week: Ben Litchfield, Tom Gambill, A B, Jason H We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: Sega Mega Drive Mini 2: https://bit.ly/3O2LbJK Resident Evil 4 remake: https://bit.ly/3u2Vdmv NASA releases Roman Telescope retro game: https://cnet.co/3MTvcfH Duke Nukem the movie: https://bit.ly/39uYAeF Elden Ring Game Boy demake: https://bit.ly/3xZ6SVq
We chat to the man behind the incredible Scorpion Engine that is helping to reinvigorate the Amiga games scene, and his work improving some dodgy Amiga games from back in the day - Earok! Scorpion Engine: https://github.com/earok/scorpion-editor-demos Unofficial CD32 ports: http://unofficial-cd32-ports.blogspot.com/ Please visit our amazing sponsors and help to support the show: Get 3 issues of your favourite Future Publishing gaming mag (Play, Edge, Retro Gamer and PC Gamer) for just £1 with this special Retro Hour offer – just visit https://magazinesdirect.com/retrohour - That's saving up to 95%! Bitmap Books https://www.bitmapbooks.com/ Check out PCBWay at https://pcbway.com for all your PCB needs We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Thanks so much to our latest supporters, in the Hall of Fame this week: Jeff Bell, Sebastian Kiernan, Duane Risley and Gettingworse Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: RIP David Ward https://bit.ly/3MctWF7 New Mega Drive horror game Sacred Line II: https://bit.ly/3FEx6z3 Duke Nukem Forever E3 2001 leaked: https://bit.ly/3sw98Ao RAD2X HDMI retro console cable: https://bit.ly/3sBezy7 Museum rigs up multi-screen N64 GoldenEye to prevent “screencheating”: https://bit.ly/3L4hc1S
We chat with industry veteran Steve Wetherill who worked on classics like Manic Miner for the Amstrad, Myth (System 3) and the legendary Command & Conquer series. Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ Check out PCBWay at http://pcbway.com for all your PCB needs Get 3 issues of your favourite Future Publishing gaming mag (Play, Edge, Retro Gamer and PC Gamer) for just £1 with this special Retro Hour offer – just visit https://magazinesdirect.com/retrohour - That's saving up to 95%! We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Thanks so much to our latest supporters, in the Hall of Fame this week: Dave Nietzold, Kenneth Adams, Charles Smith Jr, Simon Pilgrim, David Weller Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: New Mega Drive game Astebros: https://bit.ly/3OdxxEk Atari's 'Home Pong' prototype sells for $270K: https://cnn.it/37NeDTM Chrono Cross remaster: https://bit.ly/36byL1A Blood Borne Kart for PS1: https://bit.ly/3vjTZD6 Lykia - The Lost Island: https://bit.ly/3M7tBmO
When you have no network, it's difficult to find your first editing gig. One way to get your foot in the door, learn on the job and build a network whilst getting paid is to take an Assistant Editor role. I'm very excited to welcome our very first guest onto The Video Editing Podcast. We're speaking with Josiah Ward who is an Assistant Editor at Future Studios in London. He's going to tell us what an Assistant Editor actually does. Future Publishing is so huge they reach 1 in 3 adults in the UK & US, so chances are you've come across their content. Josiah and I first met in 2021 when I was cutting a Snapchat Originals series called As I Am. In this episode you'll hear about how he got the job as an Assistant Editor as well as the level of knowledge he had when he started and how that has developed. We discuss university and whether Josiah thought it was worth it in order to become an AE.You'll learn about some of the challenges of working across the US and UK and how remote video editing has changed our industry in such a way that it's never been a better time to be a video editor. You can find Josiah on YouTube or check out his podcast The Alternative Football Commentary Podcast. If you took anything away from this episode, I'd super appreciate if you subscribed and left a 5* review. This helps other video editors like yourself find and learn from the podcast. Thank you for listening. ShinySupport this podcast at — https://redcircle.com/the-video-editing-podcast/donations
We chat to author David L Craddock who is behind the most comprehensive history of the legendary Mortal Kombat games. We hear some incredible behind-the-scenes details of what made those early games so special. Long Live Mortal Kombat: http://longlivemortalkombat.com/ Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.co.uk/ Get 3 issues of your favourite Future Publishing gaming mag (Play, Edge, Retro Gamer and PC Gamer) for just £3! https://magazinesdirect.com/retrohour Make sure to support the podcast and give your own ‘shower shave' a go, by redeeming a free Harry's Trial Set. All you cover is £3.95 for delivery: https://harrys.com/retro We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: Thanks so much to our latest supporters, in the Hall of Fame this week: Kurtis Baron, Alastair Frankland, Charly Mostert, Alex Sulman https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: Wii U and 3DS shop closing: https://bit.ly/3t2uCod Gen Z more likely to reconise Sonic over Shakespeare: https://bit.ly/3M9XYtA Square Enix want to make more 2D RPGs: https://bit.ly/3IeXvno Factory sealed games found after 27 years: https://bit.ly/3hccVgr Retro FPS magazine: https://bit.ly/3LZ5nfe
We chat to competitive gaming legend Chris Tang who was a winner in both Nintendo's World Championship and Sega's "Rock the Rock" tournaments, then worked for Capcom and Tengen as a designer! Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.co.uk/ Get 3 issues of your favourite Future Publishing gaming mag (Play, Edge, Retro Gamer and PC Gamer) for just £3! https://magazinesdirect.com/retrohour Get 3 months of ExpressVPN for FREE: https://expressvpn.com/retro We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: Thanks so much to our latest supporters, in the Hall of Fame this week: Niklas Lundberg Lisemark, Luke Ireland, Tony Boes https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: Intellivision Amico vapour: https://bit.ly/3GYphmD Play PS2 games off memory card: https://bit.ly/3v3B5C1 Game Boy Advance video calls: https://bit.ly/3oWxnGk Apple watch Mac classic stand: https://bit.ly/3LFR6DS Hidden MS-DOS game Gorillas: https://bit.ly/3hbh6Jv
Merry Christmas to all our amazing listeners, we'll see you in 2022! Don't forget, it's our Patron's Christmas Party this Sunday night at 8pm: https://www.patreon.com/posts/join-us-for-our-59763539 Neil RMC: https://www.youtube.com/channel/UCLEoyoOKZK0idGqSc6Pi23w Mark Fixes Stuff: https://www.youtube.com/c/markfixesstuff Paul Drury's Podcast: https://www.teddabneyexperience.com/ Olly's Retro Quizes: https://www.patreon.com/brendle Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.co.uk/ Check out PCBWay at https://pcbway.com for all your PCB needs Get 3 issues of your favourite Future Publishing gaming mag (Play, Edge, Retro Gamer and PC Gamer) for just £3! https://magazinesdirect.com/retrotrial Get 10 FREE craft beers thanks to Beer 52: https://www.beer52.com/Retro We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Thanks to our amazing donators this week: Nathan Tabor, Tim Robinson, Laura Linneman, Hugo's Desk Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour
https://www.youtube.com/c/JanBeta/ Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.co.uk/ Check out PCBWay at https://pcbway.com for all your PCB needs Get 3 issues of your favourite Future Publishing gaming mag (Play, Edge, Retro Gamer and PC Gamer) for just £3! https://magazinesdirect.com/retrotrial Get 3 months of ExpressVPN for FREE: https://expressvpn.com/retro We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Thanks to our amazing donators this week: Nathan Tabor, Tim Robinson, Laura Linneman, Hugo's Desk Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: New Grand Theft Auto Trilogy patch fixes 100+ bugs: https://bit.ly/3y6iX9U San Andres recreated with Far Cry 5 Dunia engine by fan: https://bit.ly/3Gv5StA Mega Man live-action movie: https://bit.ly/3EGI31z Virtual BBC Micro: https://virtual.bbcmic.ro/ Portable Sega Saturn: https://bit.ly/3m91xVB Atari buys Mobygames: https://bit.ly/3yaHcUE Amiga Turbo Santa xmas game: https://bit.ly/3dxppgy
This week we spoke to Stevie Ward, a consultant on the most recent Games Master series! Stevie has also been the community developer on EVE Valkyrie, community manager on Guitar Hero Live, and is the CM of Future Publishing for PC Gamer! .We discussed:Her early gaming memories, her favourite game, what shes playing now, the new GamesMaster, her #WallersRemasters and so much more!A link to all our social stuff is below!https://linktr.ee/Retro.Gaming.Revival Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.co.uk/ Check out PCBWay at https://pcbway.com for all your PCB needs Get 10 FREE craft beers thanks to Beer 52: https://www.beer52.com/Retro Get 3 issues of your favourite Future Publishing gaming mag (Play, Edge, Retro Gamer and PC Gamer) for just £3! https://magazinesdirect.com/retrotrial We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Thanks to our amazing donators this week: Lee Gregor, Sarah Transylvania, Philip Goodson, Graham Sinclair, Julian Sheppard Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: Microsoft tried to buy Nintendo: https://bit.ly/31j0qLu Game Boy Advance 'hacked' to run PlayStation games: https://engt.co/3DhevWX Lost game gets Switch release: https://bit.ly/2ZJQtWI Raspberry Pi palmtop: https://bit.ly/3deDoId Paprium coming to current gen systems and Dreamcast: https://bit.ly/3xJk6E4
My guest this week is British American businessman Chris Anderson. Chris is the head of TED, a non-profit organization that provides idea-based talks and hosts an annual conference in Canada. He is also the founder of Future Publishing. He published a book, TED Talks: The Official TED Guide to Public Speaking, which immediately became a New York Times best seller. The Last Battle by C.S. Lewis, 1956 How the Mind Works by Steven Pinker, 1997 The Happiness Hypothesis by Jonathan Haidt, 2006 The Beginning of Infinity by David Deutsch, 2011 The Blue Sweater by Jacqueline Novogratz, 2009 Learn more about your ad choices. Visit podcastchoices.com/adchoices
In this episode, I talk about my publishing plans so far for 2021 through 2022. Watch on Youtube: https://youtu.be/Gue3WMqrfbk Website: http://www.katlynduncan.com A massive thank you to my patrons. To support my mission to make my content available to more writers, and get early access to videos and bonus content, you can for as little as $2 a month by visiting: www.patreon.com/katlynduncan *Links included in this description are affiliate links. If you purchase with these links, I will receive a small commission. There is no additional charge to you, but this helps me provide you with free content every week.
This week I speak to Angela Nicholson. Angela describes herself as a photographer, journalist and a reviewer of photographic equipment and accessories, but that only really scratches the surface of what she does. A few years ago, along with a few other photographers, she set up Camera Jabber, which is a news, reviews and technique website, and she also founded the SheClicks which is an online community for female photographers, which at the time of recording has almost 9,000 followers. Previously Angela was Technical Editor at Amateur Photographer and was Head of Testing at Future Publishing, working across magazine titles such as Digital Camera, Professional Photographer, NPhoto, Photo Plus, Photography Week and Practical Photography as well the websites Digital Camera World and Tech Radar. You can find Angela atWeb: squeezymedia.comInstagram:angenicholsonTwitter: AngeNicholsonFacebook: angenicholsonmediaCamera Jabber - camerajabber.comSheClicksyoutube.com/sheclicksfacebook.com/groups/sheclicksnetOttoInstagram - ottovonwaxmanbb-------------------Welcome to the Photo Mentors podcast. Each episode we speak to a photographer or filmmaker and find out the experiences and advice that make them who they are today. We do this by asking 10 key questions, the same questions to each guest so that we can find common themes and compare how different photographers and filmmakers go about their craft.Who or what has been the biggest influence on your photography?What photographic technique do you wish you knew much earlier?What has been your best photographic accessory purchase?What photo have taken means the most to you?What is your favourite photographic failure? What did you learn?What have you stopped doing and why?What has been your favourite photography/video project?What is the worst bit of photographic advice you have heard?What are you currently learning, or what was the last thing that you learned?What is your motivation to keep taking photos/Video? See acast.com/privacy for privacy and opt-out information.
Will used to work for a tech magazine. Brad always wanted to. We both read more than our fair share back in the day. So let's talk about magazines! In this ep we look back on those mammoth issues of Computer Shopper, our love of the PC Gamer demo CD, embargoes and print deadlines, Will's years in the magazine mines, what the (bumpy) transition from print to online was like, and lots more.Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpodHere's the short article that kicked off this ep, about Future, Chris Anderson, and .net Magazine:https://thehistoryoftheweb.com/magazines-about-the-web-sitepoint-smashing-magazine-net-magazine-css-tricks/
We are so happy to welcome Rebecca Raskin, an editor at HarperCollins, to our podcast. Rebecca started her career at Kensington Books, where she worked on genre fiction (including cozy mysteries, which we'll talk about later in the episode!) and now works primarily on nonfiction. We talk about how Rebecca loves “quiet” novels (and whether there's a market for them), the large team behind every book (and the department that never gets enough recognition), and how editors sustain 2-3 years of enthusiasm for your book. We also discuss: 11:37 Does an editor's relationship with the author affect the book? 13:02 Tips for how to get along with your editor, and the editor-author relationship 15:26 Cozy mysteries, how to pitch them, and what happens (for anyone) if you use the wrong genre in your query 19:20: Why typos aren't nearly as big a deal as you probably think (and what actually causes rejections) 20:03 How Rebecca sometimes chooses to work on books that aren't ready yet, and works with the author and agent to make them happen 28:10 The best advice she was ever given You can follow Rebecca on Twitter here: https://twitter.com/rj_raskin You can join our supportive Facebook group here: https://manuscriptacademy.com/facebook And the Dewey Decimal Rap that Julie mentioned is here: https://www.youtube.com/watch?v=NHiUQb5xg7A
Tim Weaver has been writing for decades. Currently he has 10 David Raker novels under his belt, a very popular crime/ thriller series. He started his career at Future Publishing back in 1996 on Nintnedo magazine Total! Tim shares the early days on the mag as well as other Snes magazine Super Play before he went on to work on the magazine that gave him his happiest years - N64 Magazine. N64 mag still has so many fans today and was the go to magazine for N64 owners. As well as sharing stories and experiences here we also cover NGC, Arcade, Xbox World magazines plus more. Tim goes into detail about the challenges he had on certain magazines over the years also before needing a new challenge as a full-time author. We do discuss his novels as well as his podcast "Missing" from a few years ago. We hope you enjoy the interview and thanks to Tim for his time.
Ciar Byrne talks to Jon Bickley, CEO of Anthem Publishing, about his early days in circulation, heady times at rapidly expanding Future Publishing, setting up Anthem, how the company has evolved and where next for the Bath-based publisher. He also looks at the wider challenges facing the magazine sector and tells us why forging an ever-closer relationship with the reader is so important, and much more…(Paul Pettengale, one of the founders of Anthem Publishing, sadly passed away after this episode was recorded. RIP, 1971-2020.)We would like to thank our podcasts sponsor – Acorn Web Offset, the Yorkshire-based specialist A5 and A4 magazine printer. With high speed web offset and sheet-fed printing together with in-house saddle stitching, perfect binding and mailing services, Acorn can cope with the most demanding of production turnarounds. Acorn prides itself on its efficiency and low cost print production. Hosted on Acast. See acast.com/privacy for more information.
On this episode, Ted and Dan are once again joined by Mix Magazine’s content director, Tom Kenny. During this second part of their three part conversation, they discuss Tom’s passion for the Mix Sound for Film & TV event, A star-studded surprise show at the Bluebird Café in Bloomington Indiana, Paul Rothchild inviting Tom to Hollywood to write a feature on The Doors movie, and a whole lot more!
On this episode, Ted and Dan are joined by Mix Magazine’s content director, Tom Kenny. They discuss Tom’s 31-years with Mix Magazine, the TEC Awards, buying new clothes to meet with Peter Gabriel, and a whole lot more!
The crew gives a rundown and impressions of the weekend of Not-E3 presentations from Guerrilla Collective, the Future Publishing Show, PC Gaming Show, Bethesda (sort of), and of course Sony's Playstation 5 event! Intro: "Bugsnax" by Kero Kero Bonito Outro: "Never More" - Persona 4 The Golden by Shoji Meguro, Atsushi Kitajoh & Ryuta Kozuka Check out our Discord community at https://discord.gg/ZTzKH8y Podcast audio produced by Jeremy Lamont
Tyler and Shelby talk about a new menu feature in the COVID-19 Google SERP that some SEOs think are here to stay. They also discuss how Future Publishing is adapting its commerce content to changing consumer needs and how to successfully use clickbait titles.
Christian Alzmann is a Concept Design Supervisor at Lucasfilm who created the concept drawing for Baby Yoda, along with several other main characters on The Mandalorian. He studied illustration at the Art Center College of Design in Pasadena. Upon graduating he was immediately hired into ILM's Art Department where he eventually became a Senior Art Director. Since then, Christian has worked on numerous film projects including A.I., Men in Black 2, Van Helsing, Pirates of the Caribbean, Star Wars Episode Two, War of the Worlds, the fourth installment of Indiana Jones, Transformers and Terminator Salvation. As a visual storyteller Christian has also illustrated book covers for Science Fiction and Fantasy novels. His clients include Harper Collins, Penguin Books, IDG and Future Publishing. Christian's artwork has been featured in Star Wars Mythmaking: Behind the Scenes of Attack of the Clones, Van Helsing: The Making of the Legend, Inside Men in Black II, Exposé. In this Podcast, Christian talks about the importance of studying the fundamentals as an artist, how to reach your dream job, how to communicate with clients -- and shares his experience working on The Mandalorian's Baby Yoda, as well as several other projects. For more show notes, visit www.allanmckay.com/240/.
Welcome to the Beyond Your Research Degree podcast from the University of Exeter Doctoral College! The podcast about non-academic careers and all the opportunities available to you... beyond your research degree! In this episode Kelly Preece, Researcher Development Manager talks to Dr. David Musgrove, Publisher at Immediate Media Co. Music from https://filmmusic.io 'Cheery Monday' by Kevin MacLeod (https://incompetech.com) License: CC BY (https://creativecommons.org/licenses Podcast transcript 1 00:00:10,000 --> 00:00:15,000 Hello and welcome to the Beyond Your Research Degree podcast by the University of Exeter doctoral college 2 00:00:15,000 --> 00:00:22,000 I'm Kelly Preece, researcher development manager in the doctoral college at the University of Exeter. 3 00:00:22,000 --> 00:00:25,000 And I'll be your host today. Hello. 4 00:00:25,000 --> 00:00:32,000 Hi. Hi. OK. So my name is Dave Musgrove and I studied here at Exeter. 5 00:00:32,000 --> 00:00:41,000 I did my B.A. here in archaeology and I went on to do a PhD in the archaeology department. 6 00:00:41,000 --> 00:00:49,000 There was a year in between times when I went out and worked for a few companies doing various temping jobs. 7 00:00:49,000 --> 00:00:57,000 But I came back. I was very, very grateful to be asked back and be given a funded opportunity to do a PhD 8 00:00:57,000 --> 00:01:06,000 All about the mediaeval landscape archaeology of the Peet Moors of the Somerset Levels a title I remember well from doing it. 9 00:01:06,000 --> 00:01:13,000 And I did my PhD in three years and then I left and did not carry on into academia. 10 00:01:13,000 --> 00:01:27,000 So the my career since then has been I've been essentially working in the media, specifically in magazine publishing, 11 00:01:27,000 --> 00:01:36,000 but also latterly in online publishing because of the realities of the print magazine publishing world. 12 00:01:36,000 --> 00:01:42,000 And the fact that online is is clearly an important place in which publishing happens. 13 00:01:42,000 --> 00:01:47,000 So how did I get into that role? 14 00:01:47,000 --> 00:01:58,000 Well. So whilst I was doing my PhD It became fairly clear to me that I probably wasn't going to become an academic. 15 00:01:58,000 --> 00:02:06,000 So I think it was really in the second year of my PhD, actually, that I thought I ought to be thinking about what else I could be doing. 16 00:02:06,000 --> 00:02:12,000 So I chatted to my supervisor and said that I was thinking I was quite interested in publishing. 17 00:02:12,000 --> 00:02:21,000 I've been doing some work for her, editing some of her manuscripts and doing some page, lay out some of her books. 18 00:02:21,000 --> 00:02:28,000 So I'd been developing some skills. There getting a bit of cash and that had sparked a bit of interest to me. 19 00:02:28,000 --> 00:02:37,000 So she suggested I go along to the University Press here at Exeter and see if they had any volunteering work experience opportunities, 20 00:02:37,000 --> 00:02:44,000 which I duly did. And and I enjoyed that and must have be reasonably proficient because they offered me some part time work. 21 00:02:44,000 --> 00:02:50,000 They're just doing general admin and a little bit of light editing. 22 00:02:50,000 --> 00:02:56,000 So I did that for the latter part of my PhD 23 00:02:56,000 --> 00:03:01,000 And I met somebody there who had some contacts in the magazine publishing world. 24 00:03:01,000 --> 00:03:09,000 So when I finished my Ph.D., she very kindly put me in touch with some people at a company called Future Publishing, 25 00:03:09,000 --> 00:03:17,000 which is based in Bath, which produces lots of, still going, produces, lots of computer magazines and other things. 26 00:03:17,000 --> 00:03:27,000 And I had also, whilst I was in my PhD, I had taken an interest in the Internet, which at the time I was doing my PhD. 27 00:03:27,000 --> 00:03:34,000 That was a few years ago the Internet was only really starting off and I learnt how 28 00:03:34,000 --> 00:03:42,000 to do HTML coding and I was able to get a job on a magazine about the Internet. 29 00:03:42,000 --> 00:03:52,000 Well, I applied for it. And with the contacts that I had been given by this person at the University press, I had a little bit of a step in. 30 00:03:52,000 --> 00:04:01,000 And so I got a job while working for as a very base layer level on this magazine for a couple of years. 31 00:04:01,000 --> 00:04:14,000 I was very lucky to get on a training programme there for magazine journalism, and that got me into into the world of of magazines. 32 00:04:14,000 --> 00:04:21,000 I worked on various other computer and Internet magazines at Future Publishing for a few years and then 33 00:04:21,000 --> 00:04:28,000 heard about a History magazine launching at a rival company in Bristol called Origin Publishing. 34 00:04:28,000 --> 00:04:36,000 So I applied for a job there. Got it. And obviously played off my doctoral skills to get that. 35 00:04:36,000 --> 00:04:44,000 And I've been with that company ever since. It's been through various guises and was bought by the BBC. 36 00:04:44,000 --> 00:04:53,000 And I ended up working on BBC History magazine, which is a very popular History magazine, the most popular History magazine in the UK. 37 00:04:53,000 --> 00:04:56,000 And I've essentially been working on that for the last few years, 38 00:04:56,000 --> 00:05:05,000 as in various roles as the editor for about a decade and then subsequently as the publisher and content director. 39 00:05:05,000 --> 00:05:10,000 So I'm now in a managerial capacity, but still within a media company. 40 00:05:10,000 --> 00:05:15,000 So that's the story. Fantastic thank you so 41 00:05:15,000 --> 00:05:24,000 You say things that spring to mind and about the importance of some of that. 42 00:05:24,000 --> 00:05:33,000 Experiences you picked up alongside the PhD. So you talked about having had a year gap before and doing various like temping jobs. 43 00:05:33,000 --> 00:05:40,000 Were any of those things related to your subject area or to publishing or were they kind of just General? Nope 44 00:05:40,000 --> 00:05:46,000 They were a variety of jobs, working in a postroom, working. 45 00:05:46,000 --> 00:05:56,000 I ended up working for a market research company, and I think we'd probably be described as a graduate level job, as a market research executive. 46 00:05:56,000 --> 00:06:01,000 Which to be honest I didn't particularly enjoy. 47 00:06:01,000 --> 00:06:07,000 And that was what led me to think, well, maybe I'll have another crack at academia for a bit. 48 00:06:07,000 --> 00:06:13,000 I think all those all those positions, you know, you can pull out some skills from them, 49 00:06:13,000 --> 00:06:18,000 some experience which is helpful in getting the first real job that you want to do. 50 00:06:18,000 --> 00:06:30,000 And definitely, I think for anyone who's looking to enter the job market, you know, you know, in a professional capacity, 51 00:06:30,000 --> 00:06:39,000 you need to draw on any any possible skills you can think of from from Part-Time work or temporary work that you've done and just, 52 00:06:39,000 --> 00:06:44,000 you know, make sure that you can you can flag up one thing that you learnt from that. 53 00:06:44,000 --> 00:06:50,000 So when I worked in a postroom for instance sure, I would have said that it helped me develop my people skills because I was dealing 54 00:06:50,000 --> 00:06:56,000 with a lot of a lot of um trubulent individuals who wanted their post 55 00:06:56,000 --> 00:07:00,000 I don't remember exactly what I said. But, you know, there were you can always find something. 56 00:07:00,000 --> 00:07:09,000 Some even from the most uninspiring sort of job. You can always find something that she can allude to in an interview or in a CV. 57 00:07:09,000 --> 00:07:16,000 So when you were applying for those that the first role and at the at Future publishing in Bath 58 00:07:16,000 --> 00:07:24,000 you talked about kind of drawing in quite a wide range of interests. And obviously you're relying quite heavily on your writing and editing skills. 59 00:07:24,000 --> 00:07:36,000 And what else did you draw on in applying and by doing the role in particular in regards to having done a PhD, having done a research degree? 60 00:07:36,000 --> 00:07:44,000 Well, I think one of the one of the things that I particularly draw on for that first role was the was the fact that it wasn't specifically related to 61 00:07:44,000 --> 00:07:52,000 my PhD but that I done during my studies, which was learning to code websites, 62 00:07:52,000 --> 00:07:59,000 which only had the opportunity to do because I had some time in my you know, in my in my research calendar. 63 00:07:59,000 --> 00:08:02,000 And there were some facilities here to enable me to do that. 64 00:08:02,000 --> 00:08:15,000 So I was clearly able to draw on that, to give me this sort of specialism that they were interested in for that particular magazine. 65 00:08:15,000 --> 00:08:20,000 In general, I'm sure I would have said, and I would have meant it, 66 00:08:20,000 --> 00:08:34,000 that my my doctoral studies had given me an overarching sense of responsibility in the 67 00:08:34,000 --> 00:08:40,000 understanding of the importance of personal responsibility in all aspects of work. 68 00:08:40,000 --> 00:08:46,000 And I would have played quite heavily on the fact that I've shown that I have the 69 00:08:46,000 --> 00:08:52,000 ability to do a project and carry it through to completion on my own volition. 70 00:08:52,000 --> 00:09:00,000 And I think that's me. That's one of the really big things you can say from from from doctoral research is to say, 71 00:09:00,000 --> 00:09:05,000 you know, you clearly have the capacity for independent work. 72 00:09:05,000 --> 00:09:10,000 What you need to then do is to demonstrate that you also have the capacity and the flexibility 73 00:09:10,000 --> 00:09:16,000 to work in a team environment where you're not working solely to your own agenda. 74 00:09:16,000 --> 00:09:25,000 And that's probably one of the things I think maybe is a more difficult aspect for people coming from transitioning out of academia into the business 75 00:09:25,000 --> 00:09:31,000 world or or even into into the public sector is to demonstrate that you have 76 00:09:31,000 --> 00:09:36,000 the facility to work in an office environment rather than just on your own. 77 00:09:36,000 --> 00:09:38,000 And there are numerous ways to do that. 78 00:09:38,000 --> 00:09:46,000 You can allude back to your employment experience if you've worked in a, you know, had a temporary job in an office or in a pub or both, which I did. 79 00:09:46,000 --> 00:09:51,000 Then you can demonstrate that. But I think that's quite important. 80 00:09:51,000 --> 00:09:57,000 I think that's a start is a potential stumbling block for people who who see you may be actually on to see. 81 00:09:57,000 --> 00:10:01,000 They think, well, that's great. Can they can they work in an office? 82 00:10:01,000 --> 00:10:08,000 Yeah. And I do think and we know from research that's quite prevalent perception of but from employers, 83 00:10:08,000 --> 00:10:16,000 of people coming from academia or having done the PhD, it's the idea that that quite solitary and detail oriented, 84 00:10:16,000 --> 00:10:24,000 very focussed on themselves and their own work and perhaps lack those kind of team working and interpersonal skills and increasingly with the kind of. 85 00:10:24,000 --> 00:10:33,000 Environments that we have in the university and from shared office space to some of the leadership roles are available to our students. 86 00:10:33,000 --> 00:10:40,000 Like being a PGR representative or various different things. Actually, there's, you know, even just organising a conference with a group of people. 87 00:10:40,000 --> 00:10:44,000 There's some real opportunities to pick up on and draw in those skills. 88 00:10:44,000 --> 00:10:54,000 Yeah, I'd say that's super important. I don't think for one moment think that doctoral candidates or PhD students are lonesome. 89 00:10:54,000 --> 00:11:01,000 Weirdos No, I wasn't. Maybe I was, you know, but I think that is that soon. 90 00:11:01,000 --> 00:11:07,000 I think you're right. That is a perception from employers that that's something that some perhaps goes with the territory. 91 00:11:07,000 --> 00:11:14,000 And I think there are, as you say, there are lots of ways that you can demonstrate that you're not that you have team working skills. 92 00:11:14,000 --> 00:11:17,000 You just need to make sure that you've thought about that and you've got some answers, 93 00:11:17,000 --> 00:11:22,000 but not down pat that that's that's going to alleviate that concern. 94 00:11:22,000 --> 00:11:30,000 Do you think they for somebody that's been through that process for also thinking, you know, where you are now as an employer and as a manager? 95 00:11:30,000 --> 00:11:34,000 Are there other areas that you would see that you think a particular kind of stumbling 96 00:11:34,000 --> 00:11:39,000 blocks are people who are looking to move from doing PhD to beyond academia? 97 00:11:39,000 --> 00:11:50,000 I suppose there's always the sense that is, it is the person who's kind of who's coming to you. 98 00:11:50,000 --> 00:11:56,000 Are they actually interested in the role you're doing or are they simply because they haven't been able to get an academic job? 99 00:11:56,000 --> 00:12:05,000 And I think that is quite a thing that would be a concern for some employers to think, well, you know this person. 100 00:12:05,000 --> 00:12:09,000 They've gone down. They've gone this far down a route of research. 101 00:12:09,000 --> 00:12:16,000 Why aren't they weren't they carry on? Weren't they doing what one assumes they wanted to do? 102 00:12:16,000 --> 00:12:20,000 So I think that's key. Again, is easy to counter that. 103 00:12:20,000 --> 00:12:25,000 You just need to think about it. You just need to be clear about what you're doing and you need to express. 104 00:12:25,000 --> 00:12:27,000 Well, this is this goes for any job. 105 00:12:27,000 --> 00:12:32,000 You need to have a very good reason why you want the job and you need to be keen and enthusiastic and have a good answer. 106 00:12:32,000 --> 00:12:39,000 I mean, if you're in in an interview situation and you're not asked why you want the job, then that's a bit odd. 107 00:12:39,000 --> 00:12:44,000 I've never been in an interview, not been asked. So you have to expect it and you have to have a good answer. 108 00:12:44,000 --> 00:12:50,000 And and you have to be able to demonstrate that you really want that job. 109 00:12:50,000 --> 00:12:55,000 And perhaps it builds on what you did in your in your doctoral studies. 110 00:12:55,000 --> 00:13:01,000 Perhaps it's perhaps it's some in some way linked to or if it's completely ensconsed then that's fine. 111 00:13:01,000 --> 00:13:06,000 But you just need to demonstrate that you are fully committed to that. 112 00:13:06,000 --> 00:13:13,000 And the reason why you are no longer carrying on academia is whatever it is. 113 00:13:13,000 --> 00:13:19,000 And just make sure you've got that nailed down, say, just picking up on it. 114 00:13:19,000 --> 00:13:26,000 What was it like for you to do those three really intensive years on that one project 115 00:13:26,000 --> 00:13:33,000 and then to leave that project for also research and for a certain amount of time, 116 00:13:33,000 --> 00:13:38,000 history and archaeology behind me on something completely different? Did you find that difficult? 117 00:13:38,000 --> 00:13:42,000 Did you find it quite exciting? 118 00:13:42,000 --> 00:13:56,000 So I was I was very pleased to put away my books about mediaeval Peet Moors and my struggles with the paleo graphy of mediaeval Latin. 119 00:13:56,000 --> 00:14:00,000 Glastonbury Abbey rolls briefly. 120 00:14:00,000 --> 00:14:12,000 I was pleased. And then I was yeah, I was I was pretty gutted that I hadn't hadn't carried on with it. 121 00:14:12,000 --> 00:14:20,000 But with the wave, a realisation of a practical realised realisation that I wasn't gonna be a great academic. 122 00:14:20,000 --> 00:14:24,000 I think I sort of clocked that that, you know, in seminars. 123 00:14:24,000 --> 00:14:30,000 I wasn't the person coming up with the, you know, the really insightful grasp of the topics and stuff. 124 00:14:30,000 --> 00:14:37,000 So I was aware that I was never gonna become a great professor. 125 00:14:37,000 --> 00:14:44,000 But, yeah, I was it was I was sad that I wasn't or wasn't involved in that environment anymore. 126 00:14:44,000 --> 00:14:48,000 But on the flip side, it was a really, really interesting role. 127 00:14:48,000 --> 00:14:51,000 I was really fascinated in what I was doing. I was learning a lot of skills. 128 00:14:51,000 --> 00:15:01,000 I was under a completely different sort of pressure. I mean, I've been under a long, grinding pressure to get to the end of the of the PhD 129 00:15:01,000 --> 00:15:05,000 And then I was immediately shipped and it was pretty much immediate I didn't take a break. 130 00:15:05,000 --> 00:15:16,000 And I was skint pretty pretty much straight into into this job, which which was brilliant because I needed work and money and a new new focus. 131 00:15:16,000 --> 00:15:20,000 I think if I hadn't had that, then that might have been worse. 132 00:15:20,000 --> 00:15:24,000 If I'd just been sat around thinking, oh God, I've done this. PhD 133 00:15:24,000 --> 00:15:39,000 Now, I've got nothing. I was I was quite a long way behind my peers in terms of salary and position, which was a bit difficult. 134 00:15:39,000 --> 00:15:43,000 But some, you know, things tend to equalise out. 135 00:15:43,000 --> 00:15:48,000 So I wouldn't I wouldn't worry about that too much. But it was yeah. 136 00:15:48,000 --> 00:15:53,000 In terms of deadlines, it was like so I'd come from this long, long deadline into having a deadline every day, 137 00:15:53,000 --> 00:16:04,000 week, month, and it was unique sort of pressure really exciting. Working with a bunch of people who were really nice and who were all one of the great 138 00:16:04,000 --> 00:16:07,000 things was they were just all really interested in the fact that I done a PhF and, 139 00:16:07,000 --> 00:16:12,000 you know, I was politely mocked for being a doctor in the house. 140 00:16:12,000 --> 00:16:16,000 And I think you'd kind of you do have to accept laughs or traded on that over the years. 141 00:16:16,000 --> 00:16:22,000 You know, that the doctors here I. Now how I'm using. 142 00:16:22,000 --> 00:16:29,000 So but, you know, it was it was it was actually a really interesting experience. 143 00:16:29,000 --> 00:16:38,000 And, yeah, it was fun. So you mentioned about kind of entering in and being behind your peers in terms of salary, but that equalising out over time. 144 00:16:38,000 --> 00:16:45,000 Is that because you found that you progressed quicker even though you went in at a lower level? 145 00:16:45,000 --> 00:16:51,000 I mean, I don't actually know. I feel quite comfortable in one day and. 146 00:16:51,000 --> 00:16:58,000 Yeah, and and what I'm learning now, and that's that's fine, because I think I did progressed pretty quickly. 147 00:16:58,000 --> 00:17:03,000 I think I was pretty I was keen. I was enthusiastic and I wanted to get on with stuff. 148 00:17:03,000 --> 00:17:10,000 And there was probably people who didn't quite have that sense of urgency. 149 00:17:10,000 --> 00:17:17,000 And so that was so that was actually I was released what was good. And I pushed myself forward, you know, and I pushed for promotions. 150 00:17:17,000 --> 00:17:24,000 I insisted on promotions. I said, I'm doing this on, I'm really good and you need to give me a promotion. 151 00:17:24,000 --> 00:17:28,000 And yeah. And I got something. 152 00:17:28,000 --> 00:17:40,000 And then I guess when I blundered back into a role that was closer to my research studies, though actually still some distance. 153 00:17:40,000 --> 00:17:46,000 Yeah. And then I was able to play back off that. 154 00:17:46,000 --> 00:17:53,000 But now that academic background. Did that give me more of a platform for Payrise? 155 00:17:53,000 --> 00:17:58,000 I, I don't know. But I think it is certainly helped me in my career. 156 00:17:58,000 --> 00:18:08,000 And I've I've I've I've used the fact that I've done the research to to make a lot of contacts and to push myself forward. 157 00:18:08,000 --> 00:18:12,000 And so so I see I see practical benefits there. 158 00:18:12,000 --> 00:18:23,000 But I'm reasonably unique space in terms of of my career path going from academia and then finding something that's a little bit similar to it. 159 00:18:23,000 --> 00:18:29,000 But but actually still quite different. Yes. Say, you mentioned a couple of things partly. 160 00:18:29,000 --> 00:18:33,000 And I wanted to pick up on you mentioned about making contacts, 161 00:18:33,000 --> 00:18:42,000 and various different things that obviously that was really fundamental for you in getting that first that first role. 162 00:18:42,000 --> 00:18:47,000 What would you experience like of going through that interview process? 163 00:18:47,000 --> 00:18:55,000 And like throughout your career, how how fundamental have you found that kind of sense of contacts and networks to be in terms 164 00:18:55,000 --> 00:19:02,000 of moving forward or moving sideways or just essentially changing roles or changing path? 165 00:19:02,000 --> 00:19:10,000 I mean, you know, you would like the world to not be somewhere where you get by, by who you know. 166 00:19:10,000 --> 00:19:18,000 But reality is that is helpful to have people who can put in a good word if you say this person's good or work. 167 00:19:18,000 --> 00:19:22,000 And and that certainly helps. Yeah. 168 00:19:22,000 --> 00:19:27,000 I'm very grateful to that first colleague who I mean, they didn't didn't get me the job. 169 00:19:27,000 --> 00:19:32,000 They just they just, um, they just put me in touch with somebody and, um, put my name in the frame. 170 00:19:32,000 --> 00:19:41,000 And that was that was that was that was much appreciated. And also I just, you know, maybe I wouldn't have applied for that role if I hadn't been. 171 00:19:41,000 --> 00:19:47,000 So if it hadn't been mentioned to me, that there was the role going at the interview. 172 00:19:47,000 --> 00:19:51,000 I mean, I think I think I've, in all interviews, 173 00:19:51,000 --> 00:19:57,000 always found the fact that I have PhD to be useful just in the sense that it does give you a conversation piece. 174 00:19:57,000 --> 00:20:04,000 And they say, you know, I see you've done a PhD and you say, yeah, I was on the mediaeval exploitations of Peet Moors in the Somerset levels. 175 00:20:04,000 --> 00:20:11,000 That sounds very boring, doesn't it? And and and and then but you can then say, well, I can say sorry. 176 00:20:11,000 --> 00:20:18,000 Mildly interesting about. Oh. But it just gives you it makes you sound Slightly more interesting than other people. 177 00:20:18,000 --> 00:20:24,000 And I think that is useful in a in an interview environment. You do need to sound interesting. 178 00:20:24,000 --> 00:20:32,000 And that gives you that gives you a little bit more ammunition. So if you have traded on that in every interview environment. 179 00:20:32,000 --> 00:20:38,000 I mean it. I don't recall doing much of interview practise when I was studying. 180 00:20:38,000 --> 00:20:50,000 So I think my kind of imagine my initial interview was a great success, but it was it was enough to get me the job. 181 00:20:50,000 --> 00:20:58,000 Maybe I should have done more interview practise. And I'm not sure I'm not sure how far that's the thing for positions these days to do. 182 00:20:58,000 --> 00:21:05,000 But I think that should be useful to make sure that you are doing a bit of that and have an idea about what might well might come your way. 183 00:21:05,000 --> 00:21:09,000 Yeah, there's quite a lot of support that if any institution through my team, 184 00:21:09,000 --> 00:21:13,000 but also through the career service about things like preparing for interviews, 185 00:21:13,000 --> 00:21:21,000 particularly if you get how much experience, job interviews or you have any particular anxieties around them, what they might be like. 186 00:21:21,000 --> 00:21:26,000 And we actually have them. We have this piece of software called Interview Stream where you can set up your own questions 187 00:21:26,000 --> 00:21:31,000 and kind of record yourself and do practise and get feedback on all sorts of things. 188 00:21:31,000 --> 00:21:36,000 It is really interesting to be very disconcerting for me to watch myself, but it does help people. 189 00:21:36,000 --> 00:21:41,000 Would definitely, definitely think those sorts of things. Everyone should take advantage of those. 190 00:21:41,000 --> 00:21:46,000 Even if you you're brilliant interviewere then I still think you should have a go and just 191 00:21:46,000 --> 00:21:50,000 I would just point out that fact that you have something interesting to say. 192 00:21:50,000 --> 00:21:54,000 So do make sure you and it will make you feel more at ease if you could. 193 00:21:54,000 --> 00:22:01,000 You know, if you have half a minute to say something that you are a real expert, take pleasure on don't take an hour, obviously. 194 00:22:01,000 --> 00:22:02,000 But just say something that sounds interesting. 195 00:22:02,000 --> 00:22:10,000 And it is if you to make the whoever is interviewing you think, oh, that's somebody whom I might learn something from, who I might enjoy being, 196 00:22:10,000 --> 00:22:19,000 you know, who isn't a strange weirdo who who actually has something interesting say and I guess is something really stand out about that, 197 00:22:19,000 --> 00:22:25,000 because it's sort only it's a slightly more unusual thing to be to have people coming in 198 00:22:25,000 --> 00:22:32,000 who do have a PhD or who have that level of expertise in something very specific. 199 00:22:32,000 --> 00:22:38,000 You know, you talked about that role and going on a training programme. 200 00:22:38,000 --> 00:22:43,000 So can you tell me a bit about what that was on and how that came about? 201 00:22:43,000 --> 00:22:50,000 But also what I think what it was like to go back to learning that sense once you've started a professional job. 202 00:22:50,000 --> 00:23:00,000 I mean, that was it was brilliant. It was basically a run a year long training programme for trainee journalists, essentially. 203 00:23:00,000 --> 00:23:06,000 And every week there was a half a day out for a few, 204 00:23:06,000 --> 00:23:16,000 a group of ten of us to go and be taught stuff by professional journalists and editors, which was actually fantastic. 205 00:23:16,000 --> 00:23:19,000 And I embraced it and and and loved it. 206 00:23:19,000 --> 00:23:23,000 And it was it was very different because of that. 207 00:23:23,000 --> 00:23:26,000 We have direct learning. It wasn't you know, I wasn't researching. 208 00:23:26,000 --> 00:23:35,000 I was being told stuff and being given tasks and, you know, being being told to told what to do and then trying to get ahead. 209 00:23:35,000 --> 00:23:42,000 So I suppose. That you might you might think you're better than that. 210 00:23:42,000 --> 00:23:51,000 If you've got to go to PhD, why? Well, I've already done all this training. But, you know, humility is a good thing in general. 211 00:23:51,000 --> 00:23:56,000 And in life. And I was. No, I didn't think that I thought was fascinating. 212 00:23:56,000 --> 00:24:03,000 And I realised I really needed to understand things. And I really needed to learn how to do the job if I wanted to progress 213 00:24:03,000 --> 00:24:12,000 I was very grateful for it. And it was it was excellent, I think, you know, government's phrase of lifelong learning or whatever. 214 00:24:12,000 --> 00:24:17,000 But it's true. You need to you do need to constantly be trying to progress and learn things. 215 00:24:17,000 --> 00:24:21,000 And if you're not doing that something, you you'll get bored anyway. 216 00:24:21,000 --> 00:24:27,000 But but you do need to do that for your career progression, whatever. 217 00:24:27,000 --> 00:24:33,000 So you talked about doing some editing for your supervisor, you know, for a fact they were working. 218 00:24:33,000 --> 00:24:36,000 And so you and you worked for the university press. 219 00:24:36,000 --> 00:24:42,000 You obviously have some kind of experience with publishing, albeit quite different kind of publishing. 220 00:24:42,000 --> 00:24:52,000 And when you you're doing that training course, how different did you find the approach to things like writing and editing and perhaps researching an 221 00:24:52,000 --> 00:24:58,000 article or a story where you might have used those fundamental skills when you were doing your PhD? 222 00:24:58,000 --> 00:25:01,000 But how different did you find the use of them in that context? 223 00:25:01,000 --> 00:25:05,000 Or did you find you kind of needed to relearn how to do those things in a different way? 224 00:25:05,000 --> 00:25:19,000 Yeah, probably because, well, the stuff those doing for my supervisor was to her standards, to her to to her convention. 225 00:25:19,000 --> 00:25:26,000 So that was fine. I was just doing on what I was told and and it was very useful, interesting learning experience. 226 00:25:26,000 --> 00:25:30,000 And then everyone has different conventions and and brings. 227 00:25:30,000 --> 00:25:40,000 But I think specifically in terms of the question of research and and using your research skills, what you need to do is, 228 00:25:40,000 --> 00:25:45,000 you know, work environment is you need to be able to stop once you've done it, once you've found something found out. 229 00:25:45,000 --> 00:25:50,000 I once thought we'd done something that's that's that's enough in a day. 230 00:25:50,000 --> 00:25:57,000 It's never enough. You always the next rabbit hole to go down in the next journal article to look at the next 231 00:25:57,000 --> 00:26:03,000 think to have a look at And you're trying to basically understand everything as much as you can about whatever it is you're looking, 232 00:26:03,000 --> 00:26:10,000 whereas particularly in a journalistic environment, if you can't do that, you've got half a half day, half an hour to do something. 233 00:26:10,000 --> 00:26:14,000 You've just got to get to the bottom of it as quickly as you can and be happy 234 00:26:14,000 --> 00:26:18,000 with that and and develop a sense of pragmatism if you haven't got one already. 235 00:26:18,000 --> 00:26:23,000 Did you find that quite difficult and moving from the kind of longer scale project 236 00:26:23,000 --> 00:26:28,000 and longer scale questioning to something that is quite discrete and quite quick? 237 00:26:28,000 --> 00:26:34,000 Yeah, I understand, but I had no choice because you've got deadline and you've got to you've got to deliver. 238 00:26:34,000 --> 00:26:40,000 I mean, there's you kind of I was I was really worried about all the stuff I did for a little while 239 00:26:40,000 --> 00:26:47,000 I thought, well i was only given this an hour. Listen, I can't possibly this can't be right. 240 00:26:47,000 --> 00:26:53,000 But you just got to rolle with it and trust that you've done as best you can. 241 00:26:53,000 --> 00:26:59,000 So you talked about obviously going on to a history based magazine. 242 00:26:59,000 --> 00:27:06,000 So you're closer to the kind of background you had in your PhD and that you've moved on to a more managerial role now 243 00:27:06,000 --> 00:27:14,000 So thinking about yourself as, I guess as an employer. 244 00:27:14,000 --> 00:27:25,000 What if you had a PhD got you or someone that's just come into the PhD interviewing for a similar role, kind of perhaps where you started? 245 00:27:25,000 --> 00:27:30,000 You and your team, your organisation, what what are you looking for from them? 246 00:27:30,000 --> 00:27:34,000 So I suppose it's a bit different, in fact, of my background. 247 00:27:34,000 --> 00:27:40,000 I would be I'd probably look more favourably on someone who's gonna see them, perhaps someone who hasn't. 248 00:27:40,000 --> 00:27:45,000 And I think you do need to view. 249 00:27:45,000 --> 00:27:56,000 Is it. That's it. But I mean. I interviewed yesterday for for a role and the person I interviewed had all the skills. 250 00:27:56,000 --> 00:28:00,000 I mean, clearly, you need to demonstrate you've got the skills for the job. 251 00:28:00,000 --> 00:28:07,000 So that was fun. But she was also. Shouldn't she? 252 00:28:07,000 --> 00:28:20,000 She I think she had an MA She she was enthusiastic, keen and had. 253 00:28:20,000 --> 00:28:25,000 Enough of a sense of how to describe it. 254 00:28:25,000 --> 00:28:36,000 She wasn't afraid to stop and ask for a bit of time to answer questions, so she was confident enough in herself to say, I need to. 255 00:28:36,000 --> 00:28:44,000 I just need to address this properly. So I saw a good level of maturity in her. 256 00:28:44,000 --> 00:28:52,000 She's quite young. And I think as a as a precondition, you could you could you could trade on that quite well. 257 00:28:52,000 --> 00:28:58,000 You could trade on that sense of maturity and sense of of self-worth, 258 00:28:58,000 --> 00:29:05,000 self-knowledge without appearing to be some sort of braggart or something that you've you've done extended research. 259 00:29:05,000 --> 00:29:10,000 And I think that that is a pitfall you definitely don't want to come across as someone who's, you know better than anyone else. 260 00:29:10,000 --> 00:29:15,000 And that's clearly would be a bad. Yes. So that kind of elitist. 261 00:29:15,000 --> 00:29:24,000 Yeah. Don't do that. Don't do that. But definitely, you know, I'm looking for someone who has who has great enthusiasm. 262 00:29:24,000 --> 00:29:31,000 I want somebody who wants the job. I want somebody who had the same sense of urgency as I had when I was 23 263 00:29:31,000 --> 00:29:38,000 24. Looking for a job. I want somebody who's going to be banging on my door saying, I want a promotion. 264 00:29:38,000 --> 00:29:44,000 I want to be better. I want to do this training course. You want those people in your in your in your teams. 265 00:29:44,000 --> 00:29:51,000 You want people you don't want people to just sit around waiting for wait for the bell. 266 00:29:51,000 --> 00:30:00,000 So so enthusiasm is is there is the absolute thing I look for, you know, and and confidence. 267 00:30:00,000 --> 00:30:06,000 I think confidence is is is it is it is great. So in an interview and. 268 00:30:06,000 --> 00:30:10,000 So. So you make sure you go out and. 269 00:30:10,000 --> 00:30:18,000 We've got any students listening who are thinking about going into into magazine publishing or online publishing as you are now. 270 00:30:18,000 --> 00:30:24,000 What advice would you give them in terms of perhaps some of the things to. 271 00:30:24,000 --> 00:30:30,000 Do alongside their studies or that particular kind of volunteering experiences you think would 272 00:30:30,000 --> 00:30:37,000 be useful or their particular skill sets that you think they really need to focus on developing. 273 00:30:37,000 --> 00:30:42,000 So if you're at Exeter, I would expect you to be writing for expose 274 00:30:42,000 --> 00:30:54,000 I would expect you to be contributing to that to that magazine in some format. 275 00:30:54,000 --> 00:30:59,000 You should have a blog. You should be you should be blogging. You should be on social media. 276 00:30:59,000 --> 00:31:08,000 I should be able to find you on Twitter and Facebook and not think that you're completely wild individual. 277 00:31:08,000 --> 00:31:17,000 But then I should I should be able to see that you are looking to promote yourself in those in those environments. 278 00:31:17,000 --> 00:31:28,000 You probably we're doing a podcast. I mean, those are all the things that a modern journalist needs to be doing. 279 00:31:28,000 --> 00:31:34,000 So I would I would advise you to be developing in all those areas. 280 00:31:34,000 --> 00:31:39,000 On top of that, there are numerous opportunities to do a bit of work experience or internship or, 281 00:31:39,000 --> 00:31:43,000 you know, apply for competitions, writing competitions, that sort of thing. 282 00:31:43,000 --> 00:31:48,000 You know, I think the person I interviewed yesterday had won a poetry competition 283 00:31:48,000 --> 00:31:52,000 So those sorts of things, I think they are they just make you think, but they are bothered 284 00:31:52,000 --> 00:31:57,000 They are interested that they are enthusiastic. They do care about this and they have a passion for it. 285 00:31:57,000 --> 00:32:04,000 And that's those would all be things that I would I would definitely try and do. 286 00:32:04,000 --> 00:32:12,000 So, yes, you need to show that you that you are actually interested in writing and editing if you are trying to get into a media career. 287 00:32:12,000 --> 00:32:19,000 And that sense of enthusiasm and passion has come across really strongly in all of the answers you've given, 288 00:32:19,000 --> 00:32:30,000 actually, that one of the fundamental things is about. Being interested and having that sense of motivation to move forward and find out more. 289 00:32:30,000 --> 00:32:39,000 And I certainly think from my experience working with our PhD students on our research degree students, that's something they have in droves, 290 00:32:39,000 --> 00:32:47,000 you know, because you need that to be able to pursue a project that is that specialised for that sustained period of time. 291 00:32:47,000 --> 00:32:52,000 That's real passion and care for something. And. 292 00:32:52,000 --> 00:32:57,000 And so there's something really wonderful that may have to maximise on on on those personal qualities. 293 00:32:57,000 --> 00:33:05,000 Yeah, totally. So you can you can trade on. You can trade on it on that as an as a as a as a marker of your enthusiasm and your passion. 294 00:33:05,000 --> 00:33:10,000 And you can you can really gauge talent. And I would definitely recommend that would be a good thing to do. 295 00:33:10,000 --> 00:33:17,000 I mean, I think that's what all employers really need and want is that sense of that's somebody who's who is has got a 296 00:33:17,000 --> 00:33:23,000 level of excitement and commitment that's that's going to make them actually want to do the job and do it well. 297 00:33:23,000 --> 00:33:29,000 Fantastic. Thanks very much. Pleasure. And that's it for this episode. 298 00:33:29,000 --> 00:33:44,223 Join us next time when we'll be talking to another researcher about their career beyond their research degree.
For the latest episode of the SuperCoolCast, Lauran is joined by Gav Murphy of RKG Video, a YouTube channel born from the Let's Play shenanigans of three ex-IGN staffers. Join the duo as they talk through Gav's career through IGN, Future Publishing, the nail-biting jump to Patreon, incredible online communities, 36-hour work days, Gamer Gran, Dark Souls and much more. We even solve a mystery from Episode 17, (help yourself to a celebratory bag of Quavers)!
James Page grew up in South-West England and inherited his passion for cars from his father. He earned a journalism degree before embarking on a short career as a professional golfer. At the age of 26, he got back into journalism and secured a job at Future Publishing. He later became deputy editor of Classics Monthly Magazine, before leaving in 2011 to carry out the same role at Classic & Sports Car Magazine. He became editor of C&SC in 2014, then left at the end of 2016 to become a freelancer. Since then, he's worked for a number of clients and has written two books for Porter Press – the latest of which is the story of Aston Martin's DB4GT continuation cars where James had exclusive access behind the scenes. He has two more books due for publication in the near future.
Tara Sutphen will interview Estelle Erasmus, she is an award-winning journalist, writing coach, and former magazine editor in chief. She has been published in The New York Times, The Washington Post, Family Circle Magazine, Brain, Child. She teaches Writing Parenthood at NYU and personal essay writing and pitching for Writers Digest and hosts the podcast ASJA Direct: Inside Intel on Getting Published and Paid Well. Follow her on Twitter Facebook and Instagram. Join us Friday 9am Pacific/noon Eastern www.ctrnetwork.com
In this episode Paul interviews documentary film maker Jonathan Beales about his new upcoming film Retro Gaming The Movie. Jonathan has worked in the games industry for magazines such as ACE for Future Publishing. After working on magazines Jonathan left print media to begin making promotional videos for Psygnosis, Gremlin, Sony and more. Jonathan's upcoming film will feature hours of unseen footage from the games industry and showcase some great behind the scenes footage from the years of 1990 to 1998. We discuss his career, how he got into the industry, the release of his Call of Duty documentary aptly titled ‘CODumentary’, as well as some of his memories from the games industry.
In this episode Paul sits down for a chat with Andy Smith. Andy started working for Future Publishing quite early on starting his career on multiformat magazine ACE. As the magazine became more popular it was sold to rival publisher EMAP. However that led to Andy's career continuing at Future on new magazine Amiga Format. Over this 2 hour chat we discuss Andy's thoughts and memories of gaming, his time on Amiga Format and the very popular Sega Power. As well as this we cover setting up Binary Asylum and making Zeewolf for the Amiga, his experiences working at Codemasters and much more.
Mark Roland is a writer and editor. He started his freelance writing career at Future Publishing in the early 1990s, writing for Future Music before joining Melody Maker, first as a researcher and then a section editor and senior writer. At the same time he was part of the launch team for the dance music title Muzik until 1999 when he became deputy editor of the alternative lifestyle magazine Mondo. He has since contributed to many music and lifestyle titles, and has edited and written books for Channel 4, Transworld, Jonathan Cape and others. In 2013 he founded Electronic Sound magazine with fellow music journalist veteran Push. Special Guest calling in Chris Frantz Talking Heads & Tom Tom Club! https://electronicsound.co.uk
DreamPod 51 is here and your regular hosts Tom, Rob and Ross get together to discuss all the important issues from that thing known as the internet. Rob joins us live from the decadence of the Future Publishing offices while sipping champagne from a diamond-encrusted unicorn horn, and Ross has been sipping the finest Japanese whiskey that bitcoins can buy. Meanwhile, Tom's been on the cheapest gut-rot lemonade he could find in the local corner shop. But we won't that gulf in opulence perturb us, as we delve into the recent news about SEGA Forever, Hover: Revolt of Gamers (the new JSR-inspired game with music from Hideki Naganuma), the Shenmue III delay, the finer points of the Akura HDMI adapter, a new Dreamcast-themed t-shirt from underground clothing label Damascus and also the discovery of new playable characters in Cosmic Smash! This is episode 51 of the world's greatest Dreamcast podcast called DreamPod and we hope you enjoy it!Support the show (https://www.buymeacoffee.com/dcjunkyard)
As with every publishing business, the cycling media landscape has changed beyond recognition in the past 10 years with the move away from print to digital platforms. Long-standing print publications have faced challenges on all sides to maintain both editorial quality and advertising revenue in the face of competition from new digital publishers. But beyond this, what specifically has changed for both publishers and brands and how do those on both sides of the business need to adapt to this changing media landscape? Is print in terminal decline? And how are digital platforms challenging for both valuable consumer attention and ad budgets? I'm joined by 2 guests with some heavyweight experience on both sides of the publishing landscape to look at this in more detail; Neal Rogers, former editor of Velo News and current US editor of Cycling Tips, and Richard Schofield, cycling media consultant and former publisher of cycling titles at Future Publishing.
Tim is an Illustrator, Photographer, Designer, and occasional Editor; experimenting with mixed-media, Photoshop, and photography. He has recently started his own publishing house '2nd On The Left', with his first book 'Null Exhibit' - available as a limited edition hardback. Tim has also had his work exhibited at the Synergy Gallery, Brighton. A selection of previous clients include: Dead Dog Cafe, Flame Fracture, Drivechain, Fatty Chan, Anemo, Bastion. Cover Artist for: Moonstone Books including Sherlock Holmes, The Hat Squad, Johnny Dollar, Boston Blackie, and Bulldog Drummond. Cover Artist for: Negative Burn #4 by Desperado / Image; Covers and concepts for Scatterbrain; Cover Artist for Tripwire Magazine. Myth Takes - Interior Art for short story Reclamation. Future Publishing (including Computer Arts, Computer Arts Projects, .net, Digital Camera); Smart Car; Matador Books; Ilex; Exeter University; The New Venture Theatre in Brighton (numerous production posters and programmes); The Non-Stop Cabaret; The Ink Captain's Tattorium.
Welcome to show 229. This week Chinny is unfortunately absent, but we did have a fill in called Susan, she was nice! Duke has been mostly playing Rust and a game from Stu called A Story About My Uncle and Stu well he played mainly Watch Dogs when he eventually got it to work! It's Stu's news this week as Chinny is away, but we did cover PS+ and the additional games they will now be offering, a bomb squad being called to a Watch Dogs PR stunt and Future Publishing possibly closing down CVG. We round out with the communities views on Watch Dogs, twitter, emails and SpeakPipes. Enjoy Follow us on twitter @veterangamersuk and if you have any opinions or questions, send emails to: podcast@veterangamers.co.uk Gamertags Chinny – 360 ChinChinny, PS3 Chinny1985 The Daddy – 360 Big Daddy Blast, Steam BigDaddyBlaster, PS3 xXBig-DaddyXx Duke – 360 DukeSkath, PS3 DukeSkath, Steam DukeSkath
Future Publishing #newsrw at Microsoft London by Ben Fawkes
Future Publishing #newsrw at Microsoft London by Ben Fawkes
In Episode 91 of Rum Doings we don't discuss when we're finally going to let go of our dependence on books. But instead we drink beer+coffee, and Baroness Von Greenfield, the best scientist in all the land. We celebrate how she streamlines science, and then discuss the metaphorical nature of gaming. John reveals a terrible disability, and then we discuss the problems inherent in Michael Buerk. Which takes us on to how much we hate the gays. Then to the issues of the atavistic reader, the beginnings of Rock, Paper, Shotgun, and the terrible state of Future Publishing. We then talk about the delightful late Steve Jobs, Stephen Fry, and a quick burst of phone hacking.
Netflix heading to UK in 2012, Mojang reveals pricing details for Scrolls, former Lionhead Studios staff member creates new company and starts work on iOS platform games, Just Cause 3 rumours quashed, GMA ruined by retailer sponsor, executives leave Future Publishing and Sony buys out Sony Ericsson.Running time: 00:06:24
CD Projekt promise more content for XBox 360 port of Witcher 2, Fanatac launches new steering wheel ahead of Forza 4 launch, Football Manager 2012 requires online registration in order to play it, SCEE predict massive losses due to weak Euro and Future Publishing considers selling off US arm. Running time: 00:09:23
HMV offers 35 GBP trade in for Brink, SCEE describes PSN Welcome Back pack, The Witcher 2 gets free DLC, Creative Assembly still working on Total War games, LOVEFiLM offers 5 GBP discount on new orders for PSN outage, Dixons starts selling PC games online, Dead or Alive Dimenions banned in Sweden, Future Publishing profits hit new low, Mojang Specifications aims to co-publish other indie games, TIGA calls for tax breaks following survey that shows game developing in UK spiralling over the next 6 months. Running time: 00:07:42
Championship Manager rebuilt for iPhone but PC vesion on indefinate hold, Lord of the Rings Online free edition gets delayed in Europe, Rare wanted a controller for Kinect, Tesco sells off Halo Reach at cost price, Future Publishing starts selling PC Zone memorabilia for charity, PAX may be coming to Europe, Skills Review kicks off in the New Year, ELSPA changes to UKIE, Jedward rumoured to head Nintendo marketing campaign and Wayne Rooney still backed by EA.
GamesMaster to return thanks to Future Publishing, Blur to rely on DLC, Quantic Dream hope Heavy Rain will usher in more opportunities for innovative video games, MCM Expo to focus more on video games, Rllmuk Forum secures its future with founding of non-profit organisation, MPs to host Q and A session in London on the future of video games in the UK and government hints at tax breaks for UK developers.
C of E Synod takes a swipe at video games, BAFTA GAME award nominees listed, Final Fantasy XIII XBox 360 bundles announced, UK version of Yakuza 3 to have added content, Ubisoft to dig deeper into existing franchises, Future Publishing sees drop in circulation and Championship Manager online to have its doors closed in April 2010.