Podcasts about insanely great

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Best podcasts about insanely great

Latest podcast episodes about insanely great

5 Writers 5 Minutes
2.32 How does Scriptwriting Inform Our Writing Process?

5 Writers 5 Minutes

Play Episode Listen Later Nov 5, 2024 10:20


Happy Tuesday, friends!Today we have Maryam Master with us to chat about how scriptwriting has shaped our writing. Whether it's through dialogue, writing action, or the three act structure, scriptwriting can be a useful technique to keep your story snappy and to-the-point. Have you ever tried using this technique to write? Make sure to check out Michael Arndt's video "Endings: The Good, the Bad, and the Insanely Great" on YouTube.You can find Maryam Master on Instagram!Visit the authors:Tristan Bancks: tristanbancks.comDeborah Abela: deborahabela.comSarah Armstrong: sarah-armstrong.comLian Tanner: liantanner.com.auZanni Louise: zannilouise.comMusic: On The Roads by Evert ZeevalkinkPodcast produced by Aud Pitch: http://virtualcreatrix.com

The Foxed Page
Lecture 72: Rachel Cusk's OUTLINE >> Maybe you have lingering questions about the insanely great, entirely original aspects of OUTLINE? Listen up!

The Foxed Page

Play Episode Listen Later Sep 9, 2024 58:41


Cusk's radical approach to the novel makes OUTLINE the perfect text for serious exploration. Its innovative approach to narrative, structure and even basic description meant plenty of grist for Kimberly's mill. Whether you loved OUTLINE or were left wondering what the hell just happened--prepare for some serious edification.

Breaking Story with Young Screenwriters
046 - What Makes an Ending Insanely Good

Breaking Story with Young Screenwriters

Play Episode Listen Later Jul 17, 2024 50:22


A few years ago, Alexie and Adam watched Michael Arndt's lecture "Endings: The Good, the Bad, and the Insanely Great" and it completely changed the way they thought about endings, stakes, and giving stories meaning. Now, they'll discuss they're favorite, most groundbreaking insights from the lecture and give practical tips about how to use it in your own work. Watch the original lecture: ENDINGS: The Good, the Bad, and the Insanely Great Also, from now until July 20th, we want to share Writing the Pilot with you for 30% off. That means the course, which is usually $147, will be only $102.90. Use Code SUMMER24 to get your discount! Connect with Us YS Website YS Discord Script Vault YS Courses Writing the Short Writing the Scene Writing the Feature Writing the Pilot

Infinitum
Izašli smo u Story!

Infinitum

Play Episode Listen Later Mar 9, 2024 92:35


Ep 229WTFF?!White House urges developers to dump C and C++SleepHQ API - V1 For Developer NerdsMicrosoft offered Bing sale to Apple in 2018, but was turned downCisco brings Webex collaboration to spatial computing with Apple Vision Pro - 9to5MacBig find for pro metal detector: hundreds of smart watchesShopping for a faster external SSDFederico Viticci: For the past three weeks, I've been using an Apple computer that doesn't exist: A MacPad.Apple unveils the new 13- and 15-inch MacBook Air with the powerful M3 chipM3 MacBook Pro M3 will gain multi-display support in software updateMr. Ive and his team of designers drew concepts for a car ... It had no steering wheel and would be controlled using Apple's virtual assistant, Siri.Apple Car History - Where Did Development Go Wrong?Behind Apple's Doomed Car Project: False Starts and Wrong TurnsKuo: Apple Watch Ultra With MicroLED Display Indeed CanceledEU Fines Apple $2 Billion for Anti-Competitive Behavior Toward SpotifyApple: The App Store, Spotify, and Europe's thriving digital music marketRené Fouquet:Apple: “Developer, to ship apps for iOS, you may only use OUR™ servers. Using other servers is forbidden!”Also Apple: (in a whining voice) “Spotify uses OUR™ servers and AND PAYS US NOTHING!” (sobs)Seriously?iOS 17.4 Features: What's New in iOS 17.4Apple: Complying with the Digital Markets ActA Letter to the European Commission on Apple's Lack of DMA Compliance — SpotifyMacPaw announces ‘Setapp Mobile' app store coming to the EU in AprilApple kills Epic's iOS game store plans over App Store criticismiOS 17.4 alternative iPhone app stores will stop working if you travel outside the EU. 30 dana.Apple has lost its confidenceJon Maddox:I feel so bad for the engineers and employees working at Apple.They're working their asses off to make Insanely Great™ things, only for leadership to absolutely turn everyone against Apple.This 20+ stagnant leadership team needs to cycle out. It's all just gross.Imagine spending 7 years on a new platform, actually getting it to market, and your leadership penny pinching so hard that no one wants to make anything for it.Charles Roper: New programming font designed by Frere-Jones Type for Intel. Interesting.Running Mac OS on a Nintendo DS!Cyberpunk Librarian:Okay, I found this on Reddit and I had to share it.Trade Wars BBS igra, kako je to izgledalo.ZahvalniceSnimano 8.3.2024.Uvodna muzika by Vladimir Tošić, stari sajt je ovde.Logotip by Aleksandra Ilić.Artwork epizode by Saša Montiljo, njegov kutak na Devianartu34 x 34 cmoil /ulje na platnu2024.

Abroad in Japan
Why Japanese Hospitality is Insanely Great

Abroad in Japan

Play Episode Listen Later Nov 22, 2023 26:16


We would probably have slipped over and chucked the luggage under a train or something. We'll be back Sunday evening at 10pm UK time for more AIJ fun - but if you'd like to say hello, abroadinjapanpodcast@gmail.com! Hosted on Acast. See acast.com/privacy for more information.

Double Barrel Gaming
BIG Week For Xbox Fans As Microsoft Set To Close ABK + Will Modern Warfare 3 Be In Xbox Game Pass? + The Redfall 2.0 Update, Halo Infinite Season 5 Trailer, The Fallout 3 & Oblivion Remakes Xbox Excl

Double Barrel Gaming

Play Episode Listen Later Oct 10, 2023 131:40


Time Stamps: 00:00:00 Community Guest Intros 00:05:00 Breaking: PlayStation Slim Models Announced, FULL Breakdown On What's NEW! 00:14:00 Colt Eastwood just said that he's been told that Fallout 3 & Oblivion Remaster/Remakes are EXCLUSIVE to Xbox! That's a giant "W" IMO! 00:40:00 Will Modern Warfare 3 Be In Xbox Game Pass? Its 50/50 At This Point, We'll Know After This Friday! 01:10:00 Is The Redfall 2.0 Update Worth Your Time? YES IT IS, in fact I just passed 80+ hrs in the game! There is enough NEW additions to make it a game you should at least try! 01:35:00 The Halo Infinite Season 5 Trailer looks INSANELY GREAT, Will It Bring Back The Fans? 01:55:00 Panel Outros and Special Message to the Community! --- Support this podcast: https://podcasters.spotify.com/pod/show/craig-ravitch/support

INTO THE MUSIC
THIS HANDSOME STRANGER: This new trio drops an insanely great album that defies description!

INTO THE MUSIC

Play Episode Listen Later Oct 4, 2023 35:25


This Handsome Stranger is a trio made up of Ian Gilmour on guitar, Aaron Vandermause on drums, and Andy McNamara on bass. This Handsome Stranger makes music that is hard to pin a description on. This Handsome Stranger just dropped an insanely great album of said music called A Mix Of Sun & Clouds. This Handsome Stranger is on today's show to talk about This Handsome Stranger, the album, the name, and much more. Prepare yourself to become a fan of This Handsome Stranger!"Exit Interview" performed by This Handsome StrangerWritten by Ian Gilmour℗ 2023 Strong Coffee Records. Used with permission of This Handsome Stranger."Porsche Makes Good Cars" performed by This Handsome StrangerWritten by Ian Gilmour℗ 2023 Strong Coffee Records. Used with permission of This Handsome Stranger.A special THANKS to Andy McNamara for the high quality interview recording of himself, Aaron, and Ian. It means a ton!Support the showSupport the show: https://www.buymeacoffee.com/intothemusic E-mail us at intothemusic@newprojectx.com YouTube Facebook Instagram INTO THE MUSIC is a production of Project X Productions, Appleton, WI.Producer: Rob MarnochaRecording, engineering, and post production: Rob MarnochaOpening theme: "Aerostar" by Los Straitjackets* (℗2013 Yep Roc Records)Closing theme: "Close to Champaign" by Los Straitjackets* (℗1999 Yep Roc Records)*Used with permission of Eddie AngelThis podcast copyright ©2024 by Project X Productions. All rights reserved.

Daily

Capítulo 258 en el que voy a hablar de una novela gráfica titulada «Steve Jobs: Insanely Great». Seguiré explicándo por qué Apple ha elegido mostrarnos una recreación virtual de nuestros ojos en las Vision Pro en lugar de poner una pantalla transparente. Te voy a contar también dos experiencias de uso personal: los auriculares para el cuello Sony SRS-NB10 y las betas 3 de iOS 17 y wtachOS 10.En la sección Domótica te contaré los problemas que me ha dado la instalación del sensor de puerta corredera y acabaré hablándote del micrófono Elgato Wave DX y se te gusta lo que oyes, podrás participar en el sorteo de una unidad de este micrófono.Para escuchar este capítulo de Weekly, todos los anteriores y futuros, y disfrutar de nuestra comunidad en Discord y los contenidos adicionales en vídeo, suscríbete ya en emilcar.fm/weekly

The Chris Voss Show
The Chris Voss Show Podcast – Building Insanely Great Products: Some Products Fail, Many Succeed? This is their Story: Lessons from 47 years of experience including Hewlett-Packard, Apple, 75 products, and 11 startups later by David Fradin

The Chris Voss Show

Play Episode Listen Later May 2, 2023 56:48


Building Insanely Great Products: Some Products Fail, Many Succeed? This is their Story: Lessons from 47 years of experience including Hewlett-Packard, Apple, 75 products, and 11 startups later by David Fradin https://amzn.to/41Y0j2e Building Insanely Great Products: Some Products Fail, Many Succeed…This is their Story is dedicated to one goal: To help you learn how you can enhance the chances of product success and reduce product failure. Steve Jobs coined the term “Building Insanely Great Products” and this book with many real-life examples tells the story of what he meant by that phrase and how every organization can build insanely great products and services. Building Insanely Great Products covers the six keys to success, how to do market research, the importance of customer loyalty, innovation and design, using personas for development and not just marketing, determining the product's value proposition, the correct way to prioritize product features, market sizing that works, market segmentation, product positioning, distribution strategy, product lifecycle framework and process, and the customer journey and digital transformation. As Steve Johnson, the grandfather of product management training says: “... we've learned that companies often don't know why they succeed and why they fail. Many rely on luck; too many rely on “HIPPO”—the highest paid person's opinion. And if you don't know why you succeed, you won't know how to succeed again. About David Fradin David Fradin was a classically trained product manager at Hewlett-Packard during the 50 years that HP grew 20% a year. Apple recruited him to bring the first hard disk drive on a personal computer to market. He soon rose in Apple's management ranks to the same level as Steve Jobs by heading the Apple /// product line and providing the profits which helped fund the development of the Macintosh. Since 1969 he has worked on over 75 products and services, at 25 small, medium and large organizations and eleven startups covering hardware, software, services, internet, SaaS, mobile, advertising, online training, video and for non-profit public policy associations and political campaigns.

Hacking Music: The Habits of Headliners, Habits and Hacks for Thriving in the New Music Marketplace

Today we're going to workshop a tool that helps you to “tune” a central part of your career. Can't wait for this , in our How to Not Become a Disposable Artist and Build a Career you Actually Want Challenge with

SIMPLE brand With Matt Lyles
Part 2 of Carmine Gallo - The Bezos Blueprint: Communication Secrets of the World's Greatest Salesman

SIMPLE brand With Matt Lyles

Play Episode Listen Later Nov 23, 2022 30:56


In this week's episode of the SIMPLE brand podcast, I talk with Carmine Gallo, author of The Bezos Blueprint: Communication Secrets of the World's Greatest Salesman!This episode is Part 2 in my two-part series with Carmine. You can listen to Part 1 in Episode 91 here.Carmine's here to talk about his latest book - The Bezos Blueprint: Communication Secrets of the World's Greatest Salesman. In this episode, Carmine and I go further with his lessons and dig into more tools you can use to simplify your communications. And we talk about some of the habits that leaders instill to help them continuously improve how they communicate to and motivate their teams. Some of the topics we discuss include:Simplifying your communications is counterintuitive but powerfulReducing the number of words you use gives your message a stronger impactThe ability to take something complex and make it simple will help you stand out in your careerBLOT (Bottom Line On Top) is an effective way to help save your audience's time in your writingThe best leaders know that they're never done learning and improvingThe best communicators are voracious readersImproving your communications doesn't happen overnight - it's an iterative process over time RESOURCES FROM THIS EPISODE:SIMPLE brand #91 - Part 1 of this interview Carmine's websiteCarmine's book - The Bezos Blueprint: Communication Secrets from the World's Greatest Salesman  Carmine's book - Talk Like TED: The 9 Public-Speaking Secrets of the World's Top MindsCarmine's book - The Storyteller's Secret: From TED Speakers to Business Legends, Why Some Ideas Catch On and Others Don't Carmine's book - The Presentation Secrets of Steve Jobs: How to be Insanely Great in Front of Any Audience

Draft Zero: a screenwriting podcast
DZ-90: Setups & Payoffs in Everything Everywhere All At Once

Draft Zero: a screenwriting podcast

Play Episode Listen Later Jul 27, 2022 90:54


How can you use setups and payoffs to stitch your film together? In this one-shot, Chas and Stu dive into the awesomeness of EVERYTHING EVERYWHERE ALL AT ONCE. In particular, we focus on its use of setups, payoffs and reversals; breakdown the difference between Pointers and Plants and Stitches; deep dive into its Michael Arndt inspired ending. And, of course, we talk hotdog fingers and butt-plugs. As always: SPOILERS ABOUND. Audio quotations used for educational purposes only. Timestamps indicated below. Chapter markers included in the mp3. Thanks to Chris Walker for editing this episode. CHAPTERS 00:00:00 - Intro 00:00:43 - Anywhere Anything At The Same time 00:10:48 - Summary 00:29:51 - Pointers and Planters 00:56:17 - The Ending 01:17:59 - Wrap Up and Key Learnings 01:30:06 - Thanks to our Patreons LINKS Michael Arndt - Endings: The Good, the Bad, and the Insanely Great -- https://vimeo.com/238637906 Will Dunne - The Dramatic Writer's Companion - https://willdunnedramaticwriting.com/the-dramatic-writers-companion/ RELATED EPISODES DZ-06: Key Scenes and Unlocking the Story DZ-04: Catharsis and the Post-Coital Cigarette DZ-10: Midpoint Reversals and The Ride This episode brought to you by ScriptUp – https://www.scriptupstudio.com – use promo code DZ10 to get 10% off.  Thanks to all our patrons, especially Malay, Casimir, Eduardo, Jennifer, Leigh, Garrett, Bjorn, Randy, Jesse, Sandra, Theis, Alex and Khrob. You rule! BUY DRAFT ZERO MERCH via TeePublic

Cartoonist Kayfabe
Prime Era HEAVY METAL Issue 2. Druillet, Moebius, Bode, Corben, and so much more! Insanely Great!

Cartoonist Kayfabe

Play Episode Listen Later Apr 12, 2022 51:49


Ed's Links (Order RED ROOM!, Patreon, etc): https://linktr.ee/edpiskor Jim's Links (Patreon, Store, social media): https://linktr.ee/jimrugg ------------------------- E-NEWSLETTER: Keep up with all things Cartoonist Kayfabe through our newsletter! News, appearances, special offers, and more - signup here for free: https://cartoonistkayfabe.substack.com/ --------------------- SNAIL MAIL! Cartoonist Kayfabe, PO Box 3071, Munhall, Pa 15120 --------------------- T-SHIRTS and MERCH: https://shop.spreadshirt.com/cartoonist-kayfabe --------------------- Connect with us: Instagram: https://www.instagram.com/cartoonist.kayfabe/ Twitter: https://twitter.com/CartoonKayfabe Facebook: https://www.facebook.com/Cartoonist.Kayfabe Ed's Contact info: https://Patreon.com/edpiskor https://www.instagram.com/ed_piskor https://www.twitter.com/edpiskor https://www.amazon.com/Ed-Piskor/e/B00LDURW7A/ref=dp_byline_cont_book_1 Jim's contact info: https://www.patreon.com/jimrugg https://www.jimrugg.com/shop https://www.instagram.com/jimruggart https://www.twitter.com/jimruggart https://www.amazon.com/Jim-Rugg/e/B0034Q8PH2/ref=sr_tc_2_0?qid=1543440388&sr=1-2-ent

Hair's the Scoop
5 Insanely Great Tips to Set Goals and Crush Them: Get your home business back on track!

Hair's the Scoop

Play Episode Listen Later Jan 7, 2022 8:52


Have you tried to start a home business, but can't seem to get it off the ground? Starting a small business does not have to be the most difficult thing you have ever done, but it can require the most effort. Want to know what it takes to set your goals and crush them when it comes to your home business?   In this episode, you are going to learn the best tips you can use to set goals and crush them! It is a new year and it is time to take charge of your destiny and answer that true calling. Don't worry if you've fallen off the wagon with your home business, because it is never to late to pick up where you left off and just START. Continue to tune in and and learn tips on how to map out and execute your small business goals for the new year! Subscribe, Rate and Review on Apple Podcast!  Follow my blog at: https://www.hairsthscoop.com for all episodes and all things natural hair! Check out this episode and more on Apple Podcasts, Spotify and Google Player! Follow me on Instagram where you can view exclusive photos and videos on how I style my natural hair & more at: https://www.instagram.com/hairs_the_scoop/ Join our Facebook Community where the conversations continue at: facebook.com/hairsthescooppodcast For Sponsorship Info or Collaboration Requests, email me at TeonaSmith@hairsthescoop.com      

Fable & The Verbivore
Episode 118: Endings

Fable & The Verbivore

Play Episode Listen Later Nov 30, 2021 39:04


Notes:These notes include affiliate links. In case you're unfamiliar with NaNoWriMo, here is some information: https://nanowrimo.org/what-is-nanowrimo Both Fable and the Verbivore mention that there's a variety of ways to approach writing the ending of a story. Here are some articles that we found helpful in preparation for this conversation:MasterClass “Writing 101: 6 Ways to End Your Story” Gotham Writers “Surprising But Inevitable”Screencraft “Best "Plant and Payoff" Scenes Screenwriters Can Learn From”Save the Cat “Examples of Great Set-Ups and How They Pay Off”“How To Write A Great Ending” by The Closer Look “Endings: TheGood, The Bad, and the Insanely Great” by Michael Arndt Writing Cooperative “4 setup & payoff techniques that will make your story unforgettable”Fable mentions a quote from the Masterclass “Dan Brown Teaches Writing Thrillers”. The Verbivore reads one of Pixar's 22 story rules. Pixar Rule #7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.The Verbivore references an article she found written by Veronica Roth on the ending of her Divergent series. This was part of the inspiration for this episode. Here is that article:Salon Article “I killed the beloved hero of my books, and reader reactions were intense. Would I do it again?” By Veronica Roth Fable talks about the denoument of a story. Here is that definition:denouement - dā-ˈnü-ˌmä 1 : the final outcome of the main dramatic complication in a literary work. 2 : the outcome of a complex sequence of events.The Verbivore brings up a video essay on the ending of the movie “The Return of the King”. Here is that video:“What Writers Should Learn From The Lord Of The Rings” by Just Write We touch on several of our previous podcast episodes. They are as follows:Episode 114: Beginnings and Opening Lines Episode 86: Animal Dreams by Barbara Kingsolver Episode 37: Pixar Storytelling Part 1 Episode 38: Pixar Storytelling Part 2 Books & Movies Mentioned:Divergent Series Four-Book Paperback Box Set: Divergent, Insurgent, Allegiant, Four by Veronica RothMexican Gothic by Silvia Moreno-GarciaThe Maze Runner by James DashnerRebecca by Daphne Du MaurierRed Queen by Victoria Aveyard War Storm by Victoria AveyardBreaking Dawn by Stephanie MeyerThe Raven Boys (The Raven Cycle, Book 1) by Maggie Stiefvater The Scorpio Races by Maggie StiefvaterAnimal Dreams: A Novel by Barbara KingsolverThe Hunger Games Trilogy: The Hunger Games / Catching Fire / Mockingjay by Suzanne CollinsHarry Potter and the Order of the Phoenix (Book 5) by J. K. RowlingHarry Potter and the Half-Blood Prince (Book 6) by J. K. RowlingThe Return of the King: Being the Third Part of the Lord of the Rings by J. R. R. TolkienThe Lord of the Rings: The Motion Picture Trilogy (The Fellowship of the Ring / The Two Towers / The Return of the King – Directed by Peter JacksonKnives Out – Directed by Rian JohnsonThe Wrath and the Dawn by Renée AhdiehThe Rose & the Dagger by Renée AhdiehCaraval (Caraval, 1) by Stephanie GarberLegendary (Caraval, 2) by Stephanie GarberFinale (Caraval, 3) by Stephanie GarberMusic from: https://filmmusic.io 'Friendly day' by Kevin MacLeod (https://incompetech.com) Licence: CC BY (https://creativecommons.org/licenses/by/4.0/)

Kate Dalley Radio
092321 Insanely Great Hour Military Vaccine Utah Headlines Great Calls

Kate Dalley Radio

Play Episode Listen Later Sep 23, 2021 44:27


092321 Insanely Great Hour Military Vaccine Utah Headlines Great Calls by Kate Dalley

RetroMacCast
RMC Episode 585: Insanely Great to Simply Insane

RetroMacCast

Play Episode Listen Later Sep 12, 2021 50:02


James and Steve (Mac84) discuss eBay Finds: unique medical Mac poster, Atari/Mac lot, and boxed System 6. They look back at Sept 2001 in MacAddict magazine, and news includes iPhone driver's licenses, and Flappy Mac. Join our Facebook page, watch us on YouTube, and visit us at RetroMacCast.

Stop Drinking Podcast by Soberclear
After I Quit Alcohol, This INSANELY GREAT Thing Happened…

Stop Drinking Podcast by Soberclear

Play Episode Listen Later Aug 24, 2021 6:07


Quitting drinking alcohol has changed everything for me so in today's podcast I will be sharing a recent story that reminded me how far I've come since getting sober and the benefits sobriety has had on those around me.Apply here for a Roadmap Call here: https://www.soberclear.com/short-quiz/

La Machine à écrire
Le film de genre - Jérôme Genevray et Franck Victor (La Nuée)

La Machine à écrire

Play Episode Listen Later Jun 30, 2021 74:24


Raconteuses, raconteurs, bonjour et bienvenue dans “LA MACHINE À ÉCRIRE", le podcast de celles et ceux qui créent des histoires, animé par Yannick Lejeune et Mike Cesneau.  Dans ce 3e épisode, nous avons le plaisir de recevoir Jérôme Genevray, l'un des deux coscénaristes de La Nuée, film de genre français à base de drame familiale et de sauterelles ! Depuis la quinzaine des réalisateurs à Cannes jusqu'au Prix de la critique et du public de Gérardmer, en passant par les Inrocks et Télérama, le long-métrage vient de réussir l'exploit de mettre d'accord spécialistes et spectateurs. Entre deux rencontres avec le public et en pleine promotion du film, Franck Victor, le deuxième scénariste, fait également une apparition dans cet épisode.  Avec eux, nous essayons d'en savoir plus sur l'écriture d'un film de genre. Comment écrit-on à deux ? Comment écrit-on une histoire qui fait peur ? Comment se crée le suspens ? Comment passe-t-on d'une comédie sociale à un film d'horreur ? La sauterelle est-elle l'avenir de l'homme ? Faut-il sauver le chat ? Voici quelques-unes des questions que nous abordons avec nos invités.     Nous parlons aussi de la structure en 3 actes, en 15 storybeats, des méthodes d'écriture qu'utilisent nos invités, comme celles de John Truby, Blake Snyder et Michael Arndt. Nous discutons avec eux de leurs influences, du travail de Saul Bass, d'Alien et même du Seigneur des anneaux.     Les méthodes et outils mentionnés dans cet épisode :  L'Anatomie du scénario par John Truby  Save The Cat par Blake Snyder  The Golden Theme par Brian McDonald  Endings: The Good, the Bad, and the Insanely Great    Causality   SimpleMind   Vous pouvez suivre l'actualité du podcast sur TWITTER :@lmae_podcast   Et nous retrouver sur INSTAGRAM : https://www.instagram.com/yannick.lejeune/  https://www.instagram.com/mikecesneau/ 

Apple Keynote Chronicles
000: An Insanely Great Podcast (Trailer)

Apple Keynote Chronicles

Play Episode Listen Later Apr 17, 2021 2:08


Steve Jobs' Apple keynote presentations were legendary, and they deserve to be shared! So, Krazy Ken and his friends are teaming up to take you on a journey through the Apple Keynote Chronicles! Join them as they learn about the behind-the-scenes stories, argue about the products, laugh at the bloopers, and relive these momentous events in tech history. Follow and subscribe for new episodes every other Monday morning—so your Monday can be a funday.Episode Transcription: https://thecomputerclan.com/transcriptions/AppleKeynoteChronicles-000.pdf

Double Barrel Gaming
Full Xbox & Bethesda Roundtable Breakdown, The BIG Business Of Exclusive Content On Xbox Game Pass

Double Barrel Gaming

Play Episode Listen Later Mar 12, 2021 133:51


TIME STAMP Information: 00:00 Panel Intros 05:00 Teenage Mutant Ninja Turtles Shredders Revenge looks INSANELY GREAT! My childhood came racing back, the panel breaks down how excited we ALL are!! 40:00 20 of Bethesda's BIGGEST titles just dropped into Xbox Game Pass and the fans are LOVING it!! Find out "What" they dropped & what the panel thinks about ut! 1:10:00 Thursday's Xbox X Bethesda Roundtable was MASSIVE in BOTH production Level & Clear as Day Information!! ALL NEW Bethesda titles are EXCLUSIVE, the panel breaks down "What" it means for Xbox & Game Pass! 2:10:00 Panel Outros --- Support this podcast: https://anchor.fm/craig-ravitch/support

DipidiffTalks
Book Insight #7 The B.I.G. Code: 52 Weekly Challenges to "Be Insanely Great" - Magnus Mulyadi IKIGAI

DipidiffTalks

Play Episode Listen Later Feb 25, 2021 19:42


Magnus Mulyadi berkolaborasi bersama IKIGAI menerbitkan buku The B.I.G. Code: 52 Weekly Challenges to "Be Insanely Great" (2021). Buku ini dimaksudkan sebagai buku self improvement yang tidak hanya memperkaya wawasan dan menginspirasi pembacanya tapi juga mengambil peran sebagai pemicu tindakan nyata sebagai aplikasi teori yang dipaparkan di dalam buku. Music by www.bensound.com

The Yakking Show
Episode 83 David Fradin - Building Insanely Great Products

The Yakking Show

Play Episode Listen Later Feb 10, 2021 28:18


David Fradin talks to Peter and Kathleen about his extraordinary life - developing the first personal computers, consulting, coaching, writing books, and flying. He created the SPICE program as a catalyst for business success. Watch this episode for brilliant ideas on the difference between business success and failure. https://spicecatalyst.com The Yakking Show is brought to you by Peter Wright & Kathleen Beauvais contact us to be a guest on our show. https://TheYakkingShow.com  peter@theyakkingshow.com https://karytechsolutions.com  kathleen@theyakkingshow.com 

The History of Computing
The Unlikely Rise Of The Macintosh

The History of Computing

Play Episode Listen Later Feb 9, 2021 21:14


There was a nexus of Digital Research and Xerox PARC, along with Stanford and Berkeley in the Bay Area. The rise of the hobbyists and the success of Apple attracted some of the best minds in computing to Apple. This confluence was about to change the world. One of those brilliant minds that landed at Apple started out as a technical writer.  Apple hired Jef Raskin as their 31st employee, to write the Apple II manual. He quickly started harping on people to build a computer that was easy to use. Mike Markkula wanted to release a gaming console or a cheap computer that could compete with the Commodore and Atari machines at the time. He called the project “Annie.” The project began with Raskin, but he had a very different idea than Markkula's. He summed it up in an article called “Computers by the Millions” that wouldn't see publication until 1982. His vision was closer to his PhD dissertation, bringing computing to the masses. For this, he envisioned a menu driven operating system that was easy to use and inexpensive. Not yet a GUI in the sense of a windowing operating system and so could run on chips that were rapidly dropping in price. He planned to use the 6809 chip for the machine and give it a five inch display.  He didn't tell anyone that he had a PhD when he was hired, as the team at Apple was skeptical of academia. Jobs provided input, but was off working on the Lisa project, which used the 68000 chip. So they had free reign over what they were doing.  Raskin quickly added Joanna Hoffman for marketing. She was on leave from getting a PhD in archaeology at the University of Chicago and was the marketing team for the Mac for over a year. They also added Burrell Smith, employee #282 from the hardware technician team, to do hardware. He'd run with the Homebrew Computer Club crowd since 1975 and had just strolled into Apple one day and asked for a job.  Raskin also brought in one of his students from the University of California San Diego who was taking a break from working on his PhD in neurochemistry. Bill Atkinson became employee 51 at Apple and joined the project. They pulled in Andy Hertzfeld, who Steve Jobs hired when Apple bought one of his programs as he was wrapping up his degree at Berkeley and who'd been sitting on the Apple services team and doing Apple III demos. They added Larry Kenyon, who'd worked at Amdahl and then on the Apple III team. Susan Kare came in to add art and design. They, along with Chris Espinosa - who'd been in the garage with Jobs and Wozniak working on the Apple I, ended up comprising the core team. Over time, the team grew. Bud Tribble joined as the manager for software development. Jerrold Manock, who'd designed the case of the Apple II, came in to design the now-iconic Macintosh case. The team would eventually expand to include Bob Belleville, Steve Capps, George Crow, Donn Denman, Bruce Horn, and Caroline Rose as well. It was still a small team. And they needed a better code name. But chronologically let's step back to the early project.  Raskin chose his favorite Apple, the Macintosh, as the codename for the project. As far as codenames go it was a pretty good one. So their mission would be to ship a machine that was easy to use, would appeal to the masses, and be at a price point the masses could afford. They were looking at 64k of memory, a Motorola 6809 chip, and a 256 bitmap display. Small, light, and inexpensive. Jobs' relationship with the Lisa team was strained and he was taken off of that and he started moving in on the Macintosh team. It was quickly the Steve Jobs show.  Having seen what could be done with the Motorola 68000 chip on the Lisa team, Jobs had them redesign the board to work with that. After visiting Xerox PARC at Raskin's insistence, Jobs finally got the desktop metaphor and true graphical interface design.  Xerox had not been quiet about the work at PARC. Going back to 1972 there were even television commercials. And Raskin had done time at PARC while on sabbatical from Stanford. Information about Smalltalk had been published and people like Bill Atkinson were reading about it in college. People had been exposed to the mouse all around the Bay Area in the 60s and 70s or read Engelbart's scholarly works on it. Many of the people that worked on these projects had doctorates and were academics. They shared their research as freely as love was shared during that counter-culture time. Just as it had passed from MIT to Dartmouth and then in the back of Bob Albrecht's VW had spread around the country in the 60s. That spirit of innovation and the constant evolutions over the past 25 years found their way to Steve Jobs.  He saw the desktop metaphor and mouse and fell in love with it, knowing they could build one for less than the $400 unit Xerox had. He saw how an object-oriented programming language like Smalltalk made all that possible. The team was already on their way to the same types of things and so Jobs told the people at PARC about the Lisa project, but not yet about the Mac. In fact, he was as transparent as anyone could be. He made sure they knew how much he loved their work and disclosed more than I think the team planned on him disclosing about Apple.  This is the point where Larry Tesler and others realized that the group of rag-tag garage-building Homebrew hackers had actually built a company that had real computer scientists and was on track to changing the world. Tesler and some others would end up at Apple later - to see some of their innovations go to a mass market. Steve Jobs at this point totally bought into Raskin's vision. Yet he still felt they needed to make compromises with the price and better hardware to make it all happen.  Raskin couldn't make the kinds of compromises Jobs wanted. He also had an immunity to the now-infamous Steve Jobs reality distortion field and they clashed constantly. So eventually Raskin the project just when it was starting to take off. Raskin would go on to work with Canon to build his vision, which became the Canon CAT.  With Raskin gone, and armed with a dream team of mad scientists, they got to work, tirelessly pushing towards shipping a computer they all believed would change the world. Jobs brought in Fernandez to help with projects like the macOS and later HyperCard. Wozniak had a pretty big influence over Raskin in the early days of the Mac project and helped here and there withe the project, like with the bit-serial peripheral bus on the Mac.  Steve Jobs wanted an inexpensive mouse that could be manufactured en masse. Jim Yurchenco from Hovey-Kelley, later called Ideo, got the task - given that trusted engineers at Apple had full dance cards. He looked at the Xerox mouse and other devices around - including trackballs in Atari arcade machines. Those used optics instead of mechanical switches. As the ball under the mouse rolled beams of light would be interrupted and the cost of those components had come down faster than the technology in the Xerox mouse.  He used a ball from a roll-on deodorant stick and got to work. The rest of the team designed the injection molded case for the mouse. That work began with the Lisa and by the time they were done, the price was low enough that every Mac could get one.  Armed with a mouse, they figured out how to move windows over the top of one another, Susan Kare designed iconography that is a bit less 8-bit but often every bit as true to form today. Learning how they wanted to access various components of the desktop, or find things, they developed the Finder. Atkinson gave us marching ants, the concept of double-clicking, the lasso for selecting content, the menu bar, MacPaint, and later, HyperCard.  It was a small team, working long hours. Driven by a Jobs for perfection. Jobs made the Lisa team the enemy. Everything not the Mac just sucked. He took the team to art exhibits. He had the team sign the inside of the case to infuse them with the pride of an artist. He killed the idea of long product specifications before writing code and they just jumped in, building and refining and rebuilding and rapid prototyping. The team responded well to the enthusiasm and need for perfectionism.  The Mac team was like a rebel squadron. They were like a start-up, operating inside Apple. They were pirates. They got fast and sometimes harsh feedback. And nearly all of them still look back on that time as the best thing they've done in their careers.  As IBM and many learned the hard way before them, they learned a small, inspired team, can get a lot done. With such a small team and the ability to parlay work done for the Lisa, the R&D costs were minuscule until they were ready to release the computer. And yet, one can't change the world over night. 1981 turned into 1982 turned into 1983.  More and more people came in to fill gaps. Collette Askeland came in to design the printed circuit board. Mike Boich went to companies to get them to write software for the Macintosh. Berry Cash helped prepare sellers to move the product. Matt Carter got the factory ready to mass produce the machine. Donn Denman wrote MacBASIC (because every machine needed a BASIC back then). Martin Haeberli helped write MacTerminal and Memory Manager. Bill Bull got rid of the fan. Patti King helped manage the software library. Dan Kottke helped troubleshoot issues with mother boards. Brian Robertson helped with purchasing. Ed Riddle designed the keyboard. Linda Wilkin took on documentation for the engineering team. It was a growing team. Pamela Wyman and Angeline Lo came in as programmers. Hap Horn and Steve Balog as engineers.  Jobs had agreed to bring in adults to run the company. So they recruited 44 years old hotshot CEO John Sculley to change the world as their CEO rather than selling sugar water at Pepsi. Scully and Jobs had a tumultuous relationship over time. While Jobs had made tradeoffs on cost versus performance for the Mac, Sculley ended up raising the price for business reasons. Regis McKenna came in to help with the market campaign. He would win over so much trust that he would later get called out of retirement to do damage control when Apple had an antenna problem on the iPhone. We'll cover Antenna-gate at some point. They spearheaded the production of the now-iconic 1984 Super Bowl XVIII ad, which shows woman running from conformity and depicted IBM as the Big Brother from George Orwell's book, 1984.  Two days after the ad, the Macintosh 128k shipped for $2,495. The price had jumped because Scully wanted enough money to fund a marketing campaign. It shipped late, and the 128k of memory was a bit underpowered, but it was a success. Many of the concepts such as a System and Finder, persist to this day. It came with MacWrite and MacPaint and some of the other Lisa products were soon to follow, now as MacProject and MacTerminal. But the first killer app for the Mac was Microsoft Word, which was the first version of Word ever shipped.  Every machine came with a mouse. The machines came with a cassette that featured a guided tour of the new computer. You could write programs in MacBASIC and my second language, MacPascal.  They hit the initial sales numbers despite the higher price. But over time that bit them on sluggish sales. Despite the early success, the sales were declining. Yet the team forged on. They introduced the Apple LaserWriter at a whopping $7,000. This was a laser printer that was based on the Canon 300 dpi engine. Burrell Smith designed a board and newcomer Adobe knew laser printers, given that the founders were Xerox alumni. They added postscript, which had initially been thought up while working with Ivan Sutherland and then implemented at PARC, to make for perfect printing at the time. The sluggish sales caused internal issues. There's a hangover  when we do something great. First there were the famous episodes between Jobs, Scully, and the board of directors at Apple. Scully seems to have been portrayed by many to be either a villain or a court jester of sorts in the story of Steve Jobs. Across my research, which began with books and notes and expanded to include a number of interviews, I've found Scully to have been admirable in the face of what many might consider a petulant child. But they all knew a brilliant one.  But amidst Apple's first quarterly loss, Scully and Jobs had a falling out. Jobs tried to lead an insurrection and ultimately resigned. Wozniak had left Apple already, pointing out that the Apple II was still 70% of the revenues of the company. But the Mac was clearly the future.  They had reached a turning point in the history of computers. The first mass marketed computer featuring a GUI and a mouse came and went. And so many others were in development that a red ocean was forming. Microsoft released Windows 1.0 in 1985. Acorn, Amiga, IBM, and others were in rapid development as well.  I can still remember the first time I sat down at a Mac. I'd used the Apple IIs in school and we got a lab of Macs. It was amazing. I could open a file, change the font size and print a big poster. I could type up my dad's lyrics and print them. I could play SimCity. It was a work of art. And so it was signed by the artists that brought it to us: Peggy Alexio, Colette Askeland, Bill Atkinson, Steve Balog, Bob Belleville, Mike Boich, Bill Bull, Matt Carter, Berry Cash, Debi Coleman, George Crow, Donn Denman, Christopher Espinosa, Bill Fernandez, Martin Haeberli, Andy Hertzfeld, Joanna Hoffman, Rod Holt, Bruce Horn, Hap Horn, Brian Howard, Steve Jobs, Larry Kenyon, Patti King, Daniel Kottke, Angeline Lo, Ivan Mach, Jerrold Manock, Mary Ellen McCammon, Vicki Milledge, Mike Murray, Ron Nicholson Jr., Terry Oyama, Benjamin Pang, Jef Raskin, Ed Riddle, Brian Robertson, Dave Roots, Patricia Sharp, Burrell Smith, Bryan Stearns, Lynn Takahashi, Guy "Bud" Tribble, Randy Wigginton, Linda Wilkin, Steve Wozniak, Pamela Wyman and Laszlo Zidek. Steve Jobs left to found NeXT. Some, like George Crow, Joanna Hoffman, and Susan Care, went with him. Bud Tribble would become a co-founder of NeXT and then the Vice President of Software Technology after Apple purchased NeXT. Bill Atkinson and Andy Hertzfeld would go on to co-found General Magic and usher in the era of mobility. One of the best teams ever assembled slowly dwindled away. And the oncoming dominance of Windows in the market took its toll. It seems like every company has a “lost decade.” Some like Digital Equipment don't recover from it. Others, like Microsoft and IBM (who has arguably had a few), emerge as different companies altogether. Apple seemed to go dormant after Steve Jobs left. They had changed the world with the Mac. They put swagger and an eye for design into computing. But in the next episode we'll look at that long hangover, where they were left by the end of it, and how they emerged to become to change the world yet again.  In the meantime, Walter Isaacson weaves together this story about as well as anyone in his book Jobs. Steven Levy brilliantly tells it in his book Insanely Great. Andy Hertzfeld gives some of his stories at folklore.org. And countless other books, documentaries, podcasts, blog posts, and articles cover various aspects as well. The reason it's gotten so much attention is that where the Apple II was the watershed moment to introduce the personal computer to the mass market, the Macintosh was that moment for the graphical user interface.

Bet On Yourself by Ann Hiatt
#004 Steven Levy, Journalist and Author - Creating Your Own Luck

Bet On Yourself by Ann Hiatt

Play Episode Listen Later Dec 9, 2020 61:32


Today's podcast guest is Steven Levy, who the Washington post has referred to as “America's premier technology journalist”. Levy has been covering the digital revolution for over 35 years. He is currently Editor at Large at Wired magazine, where he was one of its founding writers. During the height of the internet boom, he was the columnist and chief technology correspondent for Newsweek. He also wrote columns for Rolling Stone and Macworld. He's pretty much lived the real life version of Almost Famous - have you seen that movie? It's one of my favorites! Steven Levy's new book, Facebook: The Inside Story, is the definitive story—written with unprecedented access-- of the company that connected the world and reaped the consequences. His seven previous books include the groundbreaking Hackers (1984); Insanely Great (1994), the history of Apple's Macintosh computer; Crypto (2001) which won the Frankfurt Digital book prize; and In the Plex (2011), the definitive book on Google that was a New York Times bestseller and Amazon's business book of the year. (And incidentally how we originally met!) In this episode Steven and I discuss how he created his own luck and took proactive steps to create career opportunities for himself that wouldn't have materialized otherwise. We also discuss the keys to success and leadership he's collected over his long career of investigating the most successful tech CEOs in the world. We also dive into his perspective on the role technology plays in the future of journalism and modern democracy. All of this and a few tidbits about how he created a deep friendship with Steve Wozniack over their mutual love of music. Oh, and there's a side note story about how he found Einstein's brain too! You're not going to want to miss a minute of this! Trust me! Minute-by-minute summary 05:00: What was your inspiration? How did you get into tech? 10:50: Steven talks about his origin story and his first jobs 12:30: How did you transition fro the local magazines to Newsweek and Wired? 17:35: We talk about the early years of his career, writing about tech and rock 20:30: Do you see a commonality between the formula for greatness? 27:45: what do you see are common strengths and weaknesses amongst these larger than life CEO's? 31:20: When you were writing your books on Google and Facebook, were there any surprise similarities or differences? 34:50: What is your perspective as a journalist around the intersection between technology and modern democracy? 37:55: Steven talks about the relationship between Mark Zuckerberg and Sheryl Sandberg 43:00: Tech and future leaders 46:00: What was your thought process in connecting this next wave and providing a source of trustworthy information? 52:20: Steven talks to us about the highlights of his career (including finding Einsteins brain!) 57:20: What gives Steven hope for the future? 59:00: How can you connect with Steven? --- Send in a voice message: https://anchor.fm/ann-hiatt/message Support this podcast: https://anchor.fm/ann-hiatt/support

Spice Catalyst
#LearnToWin Webinar Building an Insanely Great Product Strategy by David Fradin

Spice Catalyst

Play Episode Listen Later Jul 28, 2020


“Special webinar (#LearnToWin Webinar Building an Insanely Great Product Strategy by David Fradin) marks the launch of the IIM Lucknow Wylie Data-driven Product Management Executive Program which is offered in partnership between IIM Lucknow and Wylie Next. Product management is probably one of the most in-demand skills or job role today and only increasing in…

Secrets of Story Podcast
Episode 18: Michael Arndt and Insanely Great Endings

Secrets of Story Podcast

Play Episode Listen Later Jul 14, 2020 58:20


James and Matt discuss endings and a video by Michael Arndt (https://vimeo.com/238637906), plus a bonus pun!

Coach Corey Wayne
Be Insanely Great!

Coach Corey Wayne

Play Episode Listen Later Jun 16, 2020 13:22


Coach Corey Wayne discusses why you should always focus on giving your best effort & being insanely great to reach your full potential. If you have not read my book, “How To Be A 3% Man” yet, that would be a good starting place for you. It is available in Kindle, iBook, Paperback, Hardcover or Audio Book format. If you don't have a Kindle device, you can download a free eReader app from Amazon so you can read my book on any laptop, desktop, smartphone or tablet device. Kindle $9.99, iBook $9.99, Paperback $29.99 or Hardcover 49.99. Audio Book is Free $0.00 with an Audible membership trial or buy it for $19.95. Here is the link to Audible to get the audiobook version: http://bit.ly/CCW3Man Here is the link to Amazon to purchase Kindle, Paperback or Hardcover version: http://amzn.to/1XKRtxd Here is the link to the iBookstore to purchase iBook version: https://geo.itunes.apple.com/us/book/how-to-be-3-man-winning-heart/id948035350?mt=11&uo=6&at=1l3vuUo Here is the link to the iTunes store to purchase the iTunes audio book version: https://geo.itunes.apple.com/us/audiobook/how-to-be-a-3-man-unabridged/id1106013146?at=1l3vuUo&mt=3 You can get my second book, “Mastering Yourself, How To Align Your Life With Your True Calling & Reach Your Full Potential” which is also available in Kindle $9,99, iBook $9.99, Paperback $49.99, Hardcover $99.99 and Audio Book format $24.95. Audio Book is Free $0.00 with an Audible membership trial. Here is the link to Audible to get the audiobook version: http://bit.ly/CCWMY Here is the link to Amazon to purchase Kindle, Paperback or Hardcover version: https://amzn.to/2TQV2Xo Here is the link to the iBookstore to purchase iBook version: https://geo.itunes.apple.com/us/book/mastering-yourself-how-to-align-your-life-your-true/id1353139487?mt=11&at=1l3vuUo Here is the link to the iTunes store to purchase the iTunes audio book version: https://geo.itunes.apple.com/us/audiobook/mastering-yourself-how-to-align-your-life-your-true/id1353594955?mt=3&at=1l3vuUo Here is the link to purchase Official Coach Corey Wayne branded merchandise (T-Shirts, Mugs, etc.): https://teespring.com/stores/coach-corey-wayne Click the link below to book phone/Skype (audio only) coaching with me personally: http://www.understandingrelationships.com/products Click the link below to make a donation via PayPal to support my work: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LKGTSSLYJ93J6 Click the link below to read my FREE self-help articles: http://www.understandingrelationships.com/ From my heart to yours, Corey Wayne

Accelerate Business Transformation

A look at the use of skunkworks projects to circumvent bureaucratic hurdles. Full transcript of the episode with links to additional sources follows. === It was 1943. The world was at war. German engineering was producing an array of terrifying weapons, and even before the war, had already demonstrated working jet aircraft.  German jet fighters and bombers could potentially leave the Allies nearly helpless to defend against this technological threat with their own outmoded fleet of propeller-driven craft.  In this ecosystem of urgency, the US government approached airplane manufacturer Lockheed Martin with an incredible challenge. They wanted an American jet fighter to be developed. It would need to fly 600 MPH, maneuver and perform in intense aerial combat, and as if that weren't absurd enough, it needed to be ready to demonstrate in 180 days. Further constraints existed. Lockheed Martin was already using all of its floorspace for the war effort. How would it come up with a way to execute on this incredible directive? The answer came in the form of Lockheed Martin's Advanced Development Programs (ADP), now commonly known as "Lockheed Martin's Skunk Works." The ADP is now the most famous example of the rapid solution approach now generically referred to as a "skunkworks project." In the earliest part of the 1980s the personal computer market was dominated by Apple and Commodore, but IBM - who dominated the server-rooms of the IT departments at the time - had taken notice. IBM wanted to get a piece of the home user and desktop computer market, but - as dramatically stated in the PBS documentary Triumph of the Nerds, IBM's own estimate is that due to bureaucracy and internal controls, it would take nine months just to ship an empty box.  The solution around this was a skunkworks project.  IBM had been experimenting with "Independent Business Units" that could shrug off the limitations of normal IBM procedures and act swiftly to get things done. The skunkworks project it undertook became the IBM PC and the project's design choices became the new paradigm for business computing. The name "Skunk Works" has an interesting origin. Because the group tasked with this 180 day miracle had no floorspace, they had to set up shop under a circus tent by a plastics factory in Burbank, California.  The fumes from the factory reminded workers of a recurring feature of the popular Lil' Abner comic strip, a smelly factory outside the fictional town of Dogpatch, Kentucky known as the "Skonk Works." This became the name of the group until the copyright owners of the Lil' Abner comic strip complained in the early 1960s and Lockheed Martin formally changed it to "Skunk Works" to appease the lawyers.  The name stuck and has become synonymous with this kind of project. Another famous skunkworks project was the Apple Macintosh.  The history of that project has become quasi-mythical because of books like Insanely Great, by Steven Levy and Revolution in the Valley by pioneering Mac programmer Andy Hertzfeld.  This story was also heavily featured in PBS' Triumph of the Nerds. In 1981, Apple was primarily funded by sales of the Apple II, but it was desperately trying to create the next revolutionary personal computer. After some internal struggles, Steve Jobs took over a project that had originally been envisioned by Jef Raskin as a friendly and inexpensive home computer. Jobs changed the focus to make a revolutionary graphical user interface based machine. He embraced the "rebel" mentality for his team, famously telling them "It's better to be a pirate than join the Navy." The team took this mentality seriously enough to hoist a Jolly Roger flag over the remote office complex where the Mac team worked. While it was not an instant success financially, the Macintosh project would also change the world. You can purchase a hand-painted Mac Jolly Roger flag from original artist Susan Kare (but they are pricey!) Apple itself (and Microsoft, for that matter) took its transformative windows and desktop metaphor from an even earlier and more innovative skunkworks project - one run by XEROX. The big copier company had setup its legendary Palo Alto Research Center (PARC) facility and by the time Apple's Mac team got to visit, they had the Xerox Alto, a personal computer decades ahead of its time. Ethernet, the Graphical User Interface (GUI), the computer mouse, object-oriented programming (OOP), email, laser printers and a full concept of what is now the "modern office" all existed almost two decades before they would become ubiquitous parts of modern business.  1979 Xerox Alto commercial There's a lesson to be learned from the Xerox Alto, but we'll get back to that. Most skunkworks projects fail. We remember the successes but can't recall the failures because they never make it across the finish line into our consciousness.  Researchers call this "Survivorship Bias" and it's important to keep in mind, but it also suggests a key concept to potential success:  a successful skunkworks project keeps trying until it finds something that works.  In Silicon Valley, where tech startups rise and fall like sparks above a campfire, the innovations and lessons learned have been distilled down into the pithy phrase "fail fast, fail often."  As with any catchphrase, it is frequently misapplied, misunderstood, and misattributed - but the core lesson is to try things, see if they work, change if they don't, and keep trying until you find the formulation that succeeds.  Of course, it helps to have a genius team. The original Lockheed Martin Skunk Works project was run by legendary engineer Clarence Leonard "Kelly" Johnson. His team consisted of 23 designers and 30 mechanics. Under a circus tent in the smelly shadow of the plastics factory, Johnson and his team put together a prototype in less than 150 days. That jet became the P-80 Shooting Star, America's first operational jet fighter. The same "skunkworks'' approach would be used to create the U2 Spy Plane, the SR71 Blackbird and the stealth fighter. Different leaders, different engineers and mechanics, but the same "outsiders on the inside'' method would drive their success. The P-80 Shooting Star (wikimedia) Apple's Macintosh team was full of superb engineers and programmers and their work continues to influence and inspire modern computing. Having Steve Jobs at the helm of the project, while certainly interpersonally challenging for the team, was also undeniably inspiring as well. The Mac team would dissolve shortly after the initial product release despite its accomplishments. Future successful Apple products like the iPod, iPhone, and iPad have not become synonymous with the skunkworks approach. The original Apple Macintosh (wikimedia) Most skunkworks projects are conducted by large businesses and should be funded accordingly, but sometimes these projects are done through stealth by rogue leadership. Often these are computer-related projects and have become known as Stealth IT or Rogue IT. As we'll discuss in a moment, the rise of such projects signals that your company has serious challenges that need to be identified. Such projects can be the result of interpersonal differences between the IT management and the business divisions, an IT delivery ability insufficiently fast at delivery, departmental functional needs not being addressed, or a variety of other causes. The emergence of such rogue efforts can also indicate that your knowledge workers have innovative ideas and are yearning to see them made real. Stealth IT is a bigger topic than we can address here, but it will be a future episode. These aren't technically skunkworks projects and therefore have to overcome not just the limits of doing the work without the blessing and funding of management but also with the risk of possible rejection of their output because of the manner in which it was created. Skunkworks projects have historically been behind amazing innovation, but they are not a magic potion for success. There are specific places where they've been most helpful.  Because of the wildly different backgrounds that have driven the use of skunkworks projects, some of the things one can infer from looking at the examples may seem conflicted, but here are a few observations: Skunkworks projects are often used to break through corporate bureaucracy to allow quick innovation. Before throwing together a skunkworks project, you need to make sure that the obstacles faced are the kind that can be worked around.  For instance, if the obstacles are statutory or regulatory, then a skunkworks project might not only be ineffective, but illegal. Kelly Johnson came up with a set of 14 rules for running a skunkworks project.  I will put a link to those in the show notes. His rules are written specifically for a government contract aeronautics industry, but some key points are still applicable.  I'm going to distill a few of these: A skunkworks project's leadership should effectively have total control of the project, reporting only to a limited and clearly identified executive management structure.  The project should have designated office space away from the regular workers. Isolation and exceptionalism are vital to making a skunkworks effective. Restrict access to the team. Use a small team. Use an exceptional team. Minimize the number of reports required. Let the team focus on accomplishment, not documentation - but appropriate documentation must be part of the effort. Fund the project adequately. Reward your team because you'll be asking it to do the extraordinary. A skunkworks project calls for exceptional workers.  It will be an extraordinary challenge to manage a team that will likely contain the arrogant and potentially iconoclastic. The lead will manage not just the technical challenges but also the interpersonal ones.  Skunkworks teams are a means for building entrepreneurial spirit in a mature - perhaps even stagnant - corporate environment. They are not typically suitable for start-ups themselves. Finally, a skunkworks project must deliver! To quote Steve Jobs, "real artists ship." Skunkworks projects fit nicely into the human need for myth. The narrative of a rogue band of genius workers saving the company or even the world from some disastrous situation is literally the formula for thousands of movies, books and TV shows. But is that really the way business should get done?   As much as I understand the visceral appeal of such narratives, it is possible that a successful company that is not using skunkworks is actually a sign of health. There are other ways to achieve innovation. Google famously has its 80/20 rule. Since the mid-2000s, it has encouraged its workforce to spend 80% of their time on primary work tasks, but 20% on innovative side projects. But even with all that, the company set up its X-project division, which is a skunkworks-style incubator.  There is another way, a second route to achieving innovation, and that is adopting an internal policy of continuous integration and continuous delivery (CI/CD). In software, CI/CD means instead of producing single massive product rollouts, the engineers continuously provide updates and improvements with additional features and fixes. This becomes a reliable and continuous stream of innovation that never lets the project grow stale. This kind of corporate culture can avoid the need for a skunkworks approach because it is literally fed on the input and feedback from the users and that is a major pipeline for innovation and improvement.  The bigger a company gets, the more mired in complex organizational structures, the slower it tends to move. The corporation becomes a victim of inertia, slow to turn or maneuver. A corporation is like a cargo ship maneuvering through an icy ocean. Icebergs are a threat that requires maneuverability, but bureaucracy can also be an ice-flow that stifles movement. We could think of our skunkworks projects as a kind of icebreaker, a ship that specializes in plowing through such ice and making safe passage for the bigger cargo ships. The CI/CD in this metaphor would be a large, maneuverable ship that avoids the ice entirely.  I wondered, "Could the need for a skunkworks project counterintuitively be a canary-in-the-coalmine that a corporation is in danger of getting stuck in the ice?" But then the mixed-metaphor police gave me a warning ticket, so I decided to check and see what companies are still using this approach. Samsung, Google, Ford, Staples, IBM, and many massive corporations still use the skunkworks approach to foster innovation outside of bureaucratic constraints. I suspect there is some risk that business journalists have, to some degree, confused the skunkworks approach with the kind of "pure research" labs of the type that AT&T famously ran.  Which brings us back to Xerox.   In his book, The Master Switch, Tim Wu describes multiple examples of how massive corporations use their resources to find innovative solutions to problems, but then discover that their findings are so disruptive they threaten the structure currently funding their existence. Rather than monetize the new products at the risk of disrupting their own status quo, they succumb to the temptation to patent and bury the technologies.  Again and again, this approach gives years to decades of protection to the old ways, but inevitably some outsider will find an unpatented approach to these institutionally suppressed innovations. It is shameful, but understandable, that innovations are often stifled because it is easier in the short term to maintain the status quo. It takes extraordinary leadership and vision to risk disruption in order to overcome the inertia of the mentality of "if it ain't broke don't fix it."  Such corporate pivots are more often the result of desperation than insight.  Which brings us back to Xerox.  The PARC team handed Xerox the future of business, but Xerox leadership didn't know what to do with it.  Unexploited by Xerox, the various innovations of PARC crept out into the world either directly at the hands of individual creators, or through the emulation of their innovations by competitors like Apple. Innovations are going to happen - but who will control them? Suppression of innovation is a dead end, it just sometimes takes a decade or more to prove it. So what is the right answer to your innovation needs? Do you need a skunkworks project? Do you need to adopt CI/CD in your organization? Will your stifling of discovery make your smartest and boldest workers break off and become entrepreneurs?  There's lots to consider here. As always, Apex Process Consultants are here to help you figure this out with our team of expert consultants and software tools designed to foster innovation and help you accelerate YOUR business transformation. Check our show notes for links about the companies and people in this episode.

Matt Ramage TV
#09 How to become insanely great at anything

Matt Ramage TV

Play Episode Listen Later Apr 2, 2020 16:53


It's not an accident when people are so good at something it makes your jaw drop. I know what you're thinking, "Matt, some people just have the talent for it." That's just not true. It's a fantasy. Real people who get really good at what they do, work harder, and practice harder than everyone else. In my experience, the people who I've seen doing amazing things in the world, have this backlog of hard work, mixed with trial and error, and I'm just seeing the results of it. This episode is a few ways you can learn something starting today, and get better at it as fast as possible. Join our Facebook Group here: https://mjand.co/creatorsgroup Join our e-mail list here: https://ramage.activehosted.com/f/9 to be first to know about our upcoming events.

Mr. Media Interviews by Bob Andelman
1084 Rick Meyerowitz, author, "Drunk Stoned Brilliant Dead: The Writers and Artists Who Made the National Lampoon Insanely Great"

Mr. Media Interviews by Bob Andelman

Play Episode Listen Later Jun 14, 2019 30:23


2010: I was a huge fan of Chris Miller’s work before he co-wrote Animal House. Arnold Roth has been a guest on this show, as was Gahan Wilson and Larry “Ratso” Sloman. I was even quoted in a Stan Mack’s Real Life Funnies—but in the Village Voice, not the Lampoon. All of which leads me to this moment, in which Rick Meyerowitz, who was literally present at the birth of the National Lampoon, talks to me about "Drunk Stoned Brilliant Dead: The Writers and Artists Who Made the National Lampoon Insanely

Sergey Ross Growth
#20: Ben Winn | Getting Insanely Great with Your Customer Relationships

Sergey Ross Growth

Play Episode Listen Later Apr 21, 2019 21:04


Alright, today is the day! (especially if you are in customer success) In this episode I’ve met with Ben Winn to talk about customer success and building real relationships. Here is what we are diving into: Up-sells and cross-sells in customer success Account behaviour formula to have more success with your customers Data versus customer interaction: what matters more Customer Success in Focus community and events Before you go, please leave a ⭐⭐⭐⭐⭐⭐ review on Apple Podcast and share it with your friends! Be sure to check out more insights on my Instagram @sergeyross.live and follow my LinkedIn page @sergeyrosslive. Follow Ben here:LinkedInWebsite[Or Email Ben directly] - ben@csinfocus.comAlso check out the resources we’ve mentioned in this episode:eBook: The Beginner’s Guide to Customer SuccessCustomer Success eBookCS in Focus 2019 Event Series: Customer Success & MarketingEventbrite

Productized
Building Insanely Great Products By David Fradin

Productized

Play Episode Listen Later Aug 9, 2018 37:07


Based on the 200 page book "Building Insanely Great Products: Some Products Fail, Many Succeed…This is their Story" , this presentation will cover the Six Keys of Product Success: Strategy, Process, Information, Customers, Employees, and Systems. Join #productized18 and learn about the latest trends.

Qlearly.com - Startup World
Steve Jobs, Ray Dalio, Megan Quinn, Rob Dyrdek, Jeremy Liew

Qlearly.com - Startup World

Play Episode Listen Later Apr 1, 2018 1:22


Ray Dalio: "Principles: Life and Work" | Talks at Google. http://bit.ly/qlearly209 How The Economic Machine Works by Ray Dalio. http://bit.ly/qlearly210 Jason Fried (Basecamp) and Derek Andersen at Startup Grind Global 2016. http://bit.ly/qlearly211 Founders' Stories: Basecamp's Jason Fried. http://bit.ly/qlearly212 FundersClub Live Q&A with Megan Quinn of Spark Capital. http://bit.ly/qlearly213 Pendomonium 2017 - How Product Experience Drives Investment & Opportunity Outcomes. http://bit.ly/qlearly214 Startup UCLA Accelerator: Jeremy Liew, Lightspeed Venture Partners. http://bit.ly/qlearly215 Steve Jobs rare footage conducting a presentation on 1980 (Insanely Great). http://bit.ly/qlearly216 1997 WWDC Fireside Chat with Steve Jobs. http://bit.ly/qlearly217 How to Get Clarity in Your Life | Rob Dyrdek on Impact Theory. http://bit.ly/qlearly218 Behind the scenes at YC Demo Day, where the hottest new startups pitch their companies. http://bit.ly/qlearly219

RetroMacCast
RMC Episode 450: Insanely Great or Greatly Insane?

RetroMacCast

Play Episode Listen Later Oct 20, 2017 36:29


James and John discuss eBay finds: Macintosh IIfx, Apple 2 case, and Apple settop box. They look back at MacAddict October 1997, and news includes Woz U, RetroChallenge, and Dharma Apple II. To see all of the show notes and join our website, visit us at RetroMacCast

Longform
Episode 253: Steven Levy

Longform

Play Episode Listen Later Jul 19, 2017 57:58


Steven Levy writes for Wired, where he is the editor of Backchannel. “It’s about people. Travis Kalanick’s foibles aren’t because he’s a technology executive. It’s because he’s Travis Kalanick. That’s the way he is. There is a certain strain in Silicon Valley, which rewards totally driven people, but that is humanity. And advanced technology is no guarantee—and as a matter of fact I don’t think it’ll do anything—from stopping ill-intentioned people from doing ill-intentioned things.” Thanks to MailChimp, Audm, Rover, and Babbel for sponsoring this week's episode. @StevenLevy stevenlevy.com Levy on Longform [03:00] readthissummer.com [04:00] "Hackers in Paradise" (Rolling Stone • Apr 1982) [05:45] Whole Earth Catalog [06:15] Hackers: Heroes of the Computer Revolution (O’Reilly Media • 2010) [11:00] "The Birth of the Mac: Rolling Stone’s 1984 Feature on Steve Jobs and his Whiz Kids" (Rolling Stone • Oct 2011) [19:00] "Mark Zuckerberg on Facebook’s Future, From Virtual Reality to Anonymity" (Wired • Apr 2014) [20:45] Levy's MTV Cover Story (Rolling Stone • 1983) [not online] [23:30] Levy's Bruce Springsteen Story (Philadelphia Magazine • 1975) [not online] [28:00] New York Diaries: 1609 to 2009 (Teresa Carpenter • Modern Library • 2012) [30:30] "Reviewing the First Iphone In a Hype Typhoon" (Wired • Jun 2017) [31:30] "From the Archives: The Original Review of ‘Sgt. Pepper’s Lonely Hearts Club Band’" (Richard Goldstein • New York Times • Jun 2017) [32:00] Without a Doubt (Marcia Clark with Teresa Carpenter • Graymalkin Media • 2016) [37:45] Levy’s Archive at Newsweek [39:45] In the Plex: How Google Thinks, Works, and Shapes Our Lives (Simon & Schuster • 2011) [42:30] Backchannel [48:45] "One More Thing: Inside Apple’s Insanely Great (or Just Insane) New Mothership" (Wired • May 2017)

ModeKnit Yarn Podcast
Amy Detjen, wonderful person and insanely great knit teacher!

ModeKnit Yarn Podcast

Play Episode Listen Later May 26, 2017 58:47


Episode 13 features Amy Detjen, wonderful person and insanely great knit teacher! Amy and I discuss a WORLD of stuff, much of it having NO relation of fiber or knitting, but we certainly have a lovely, fun visit!

ModeKnit Yarn Podcast
Amy Detjen, wonderful person and insanely great knit teacher!

ModeKnit Yarn Podcast

Play Episode Listen Later May 26, 2017 58:47


Episode 13 features Amy Detjen, wonderful person and insanely great knit teacher! Amy and I discuss a WORLD of stuff, much of it having NO relation of fiber or knitting, but we certainly have a lovely, fun visit!

Global Product Management Talk
TEI 111: How SPICES help product managers build insanely great products

Global Product Management Talk

Play Episode Listen Later Feb 14, 2017 42:00


Global Product Management Talk is pleased to bring you the next episode of... The Everyday Innovator with host Chad McAllister, PhD. The podcast is all about helping people involved in innovation and managing products become more successful, grow their careers, and STANDOUT from their peers. About the Episode: A book caught my attention recently, and when I investigated the author, I was even more intrigued. The book is “Building Insanely Great Products,” written by David Fradin. David has trained thousands of managers throughout the world. He infuses his workshops with insights and experiences gained as a product leader at companies like Apple & HP. In our discussion you will learn the six keys to building insanely great products, that is remembered using the acronym SPICES, which is for: strategy,process,information,customers,employees, andsystems & tools

The Everyday Innovator Podcast for Product Managers
TEI 111: How SPICES help product managers build insanely great products – with David Fradin

The Everyday Innovator Podcast for Product Managers

Play Episode Listen Later Feb 13, 2017 41:23


Listen to the Interview A book caught my attention recently, and when I investigated the author, I was even more intrigued. The book is “Building Insanely Great Products,” written by David Fradin. David has trained thousands of managers throughout the world. He infuses his workshops with insights and experiences gained as a product leader at […]

The Everyday Innovator Podcast for Product Managers
TEI 111: How SPICES help product managers build insanely great products – with David Fradin

The Everyday Innovator Podcast for Product Managers

Play Episode Listen Later Feb 13, 2017 41:23


Listen to the Interview A book caught my attention recently, and when I investigated the author, I was even more intrigued. The book is “Building Insanely Great Products,” written by David Fradin. David has trained thousands of managers throughout the world. He infuses his workshops with insights and experiences gained as a product leader at […]

Technology Thursday | Hello Tech Pros
Insanely Great Product Design - David Fradin

Technology Thursday | Hello Tech Pros

Play Episode Listen Later Feb 1, 2017 31:53


David Fradin was a classically trained product manager at Hewlett-Packard during the 50 years that HP grew 20% a year. Apple recruited him to bring the first hard disk drive on a personal computer to market. He soon rose in Apple’s management ranks to the same level as Steve Jobs by heading the Apple /// product line and providing the profits which helped fund the development of the Macintosh. Since 1969 he has worked on over 75 products and services, at 25 small, medium and large organizations and eleven startups covering hardware, software, services, internet, SaaS, mobile, advertising, online training, video and for non-profit public policy associations and political campaigns. He has taught what is in this book to thousands of senior managers, product managers, and product marketing managers worldwide at small, medium and large companies. Show notes at http://hellotechpros.com/david-fradin-product-design/ What You Will Learn in This Episode How tech leaders can combine value and vision to develop culture in their startup. Why SPICEs are the key to success. Strategy Process Information Customer Employees Why hackathons and venture capitalism may be counter to the results you are trying to achieve (fire, ready, aim). Why the salesperson's responsibility is to understand what the customer wants to do then match them to product or service that meets that need. Don't define yourself by the solution, but by the problems. How to observe users like a scientist.

The Millionaire Woman Show
Episode 48 – How to Be Insanely Great as a Leader

The Millionaire Woman Show

Play Episode Listen Later Nov 29, 2016 54:54


[embedyt] http://www.youtube.com/watch?v=E2NiG1Yg-58[/embedyt] Dr. Mark Goulston Widely regarded as a "people hacker," Dr. Goulston began his career as an interventional psychiatrist focusing on suicide and violence intervention and prevention and UCLA professor of psychiatry. He then extended his work to training FBI and police hostage negotiators and then to the corporate world and NGOs. His "people hacking" has now extended to, "hacking genius," and he has recently been speaking, writing and providing webinars on  "Insanely Great! How to Think Like Steve Jobs." Along with that he helps companies to see into their futures the way Jobs could. By the way, it is not that difficult, it's just difficult to envision a different paradigm when you're within your own paradigm. You know the saying, "When you're a hammer, the world looks like a nail." Past or present companies or institutions, he has worked with or spoken to include: Harvard Business School, IBM, Mattel, Coca Cola, Toyota, Hyatt, Accenture, Ernst & Young, Sodexo, Goldman Sachs, Bank of America, Northern Trust, Northwest Mutual, YPO, UCLA, USC, University of Alabama, American Bar Association, NACD. Including, "Just Listen," Dr. Goulston is the author of seven books with his first book, Get Out of Your Own Way: Overcoming Self-Defeating Behavior, first published in 1996 being in the top 5 self-help books at Amazon for the last seven years. His most recent book is Talking to Crazy: How to Deal with the Irrational and Impossible People in Your Life and was recently Oprah.com featured book and was nominated as an Audie Award 2016 Finalist. He writes for Biz Journals, Harvard Business Review, Business Insider, Huffington Post, Fast Company and Psychology Today and appears widely in the media including CNN, Wall St. Journal, NY Times, Fortune and Forbes. He serves on the Board of Advisors of Health Corps, Brainrush and Truli Media. Dr. Goulston earned a BA from UC Berkeley, MD from Boston University School of Medicine, Post Graduate Psychiatry Residency from UCLA Neuropsychiatric Institute and is a Fellow of the American Psychiatric Association. He was selected as one of America's Top Psychiatrists in 2004, 2005, 2010, 2011 by the Consumers Research Council of America. Interview Length: 54:56 minutes Keywords: listening, Steve Jobs, Dr. Mark Goulston, getting through to anyone, connection, intentional listening, communication, relationships, interpersonal relationships, Just Listen

North V South
14. Like a hot potato that came in through the window

North V South

Play Episode Listen Later May 12, 2016 55:18


This week Rob p-p-p-picks up a new edition of Pocket Penguins. It's not the only bird he's picked up this week. We talk 3D soundwaves and discuss the new Instagram logo like we just don't care: We really don't care. Our book of the month is "Insanely Great" by Steven Levy. We explore the origins of the tool that pays our mortgages, hitch a ride back to 1995 and the story of the birth of the Macintosh. The pies this week turn out to be boils on the behind of Beelzebub himself. But we still eat them anyway.

North V South
Episode 14: Episode 14 – Like a hot potato that came in through the window

North V South

Play Episode Listen Later May 12, 2016 55:17


This week Rob p-p-p-picks up a new edition of Pocket Penguins. It's not the only bird he's picked up this week. We talk 3D soundwaves and discuss the new Instagram logo like we just don't care: We really don't care. Our book of the month is "Insanely Great" by Steven Levy. We explore the origins of the tool that pays our mortgages, hitch a ride back to 1995 and the story of the birth of the Macintosh. The pies this week turn out to be boils on the behind of Beelzebub himself. But we still eat them anyway.

That Stack Of Books with Nancy Pearl and Steve Scher - The House of Podcasts

We discuss biographies this episode.Their power resides in their place in history. New facts emerge, new understandings reshape our understandings of the person. Biographies remind us the ways the present influences the past. Biographies we mentioned in this episode“Steve Jobs, Insanely Great” by Jesse Hartland“Jonas Salk, A Life,” by Charlotte DeCroes Jacobs“Daughters of the Samuri: A Journey From East and West and Back” Janice P. Nimura“Phillis Wheatley: Biography of a Genius in Bondage,” Vincent Carretta“A Good Spy: The Life and Death of Robert Ames,” by Kai Bird“The Bully Pulpit,” Doris Kearns Goodwin “Bolivar: Aerican Liberator” by Marie Arana“The Devil's Chessboard: Allen Dulles, the CIA, and the Rise of America's Secret Government,” by David Talbot“Crazy Rich: Power, Scandal, and Tragedy Inside the Johnson & Johnson Dynasty,”by Jerry Oppenheimer“Sons of Wichita: How the Koch Brothers Became America's Most Powerful and Private Dynasty” by Daniel Schulman“King of the World: Muhammed Ali and the Rise of an American Hero,” David Remnick“Catharine the Great: Portrait of a Woman,” Robert K. Massie

Latest in Paleo
Episode 36: Insanely Great

Latest in Paleo

Play Episode Listen Later Oct 11, 2011 69:59


This week host Angelo Coppola covers: Denmark's fat tax, sugar, fructose, junk food cheaper than real food, Sugar Addiction Awareness Day, GMO Awareness Week, safe starches with Jimmy Moore and Paul Jaminet, and Steve Jobs After the Bell. INTRO Steve Jobs Got Disney Out of Happy Meals - ZDNet http://www.zdnet.com/blog/apple/jobs-gets-out-of-the-happy-meal-business/192 Quotes: http://www.wired.com/gadgets/mac/commentary/cultofmac/2006/03/70512?currentPage=all NEWS Denmark Imposes Fat Tax - KIRO-TV (Thanks, Lou) http://www.kirotv.com/video/29375119/index.html?taf=sea Newsy.com http://www.newsy.com/videos/denmark-introduces-world-s-first-fatty-food-tax Tax Sugar! - New Scientist Magazine (Thanks, Chuck) http://www.newscientist.com/article/mg21128310.300-obesity-expert-sugar-is-toxic-and-should-be-regulated.html Fruit Juice > Weight Gain > Diabetes > Rectal Cancer - Daily Mail http://www.dailymail.co.uk/health/article-2044880/The-rotten-truth-Why-fruit-sugar-damaging-ingredients-food.html Is Junk Food Cheaper than Real Food? - NY Times (Thanks, Laura) http://www.nytimes.com/2011/09/25/opinion/sunday/is-junk-food-really-cheaper.html?_r=4&ref=opinion Sugar Addiction Awareness Day (Thanks, Jill) http://www.sugaraddictionawarenessday.org/ GMO Awareness Week http://www.youtube.com/watch?v=WpgmnRfSpWM Facebook Page: http://www.facebook.com/No.GMOs#!/No.GMOs?sk=wall Rigged Research: http://vimeo.com/22310092 PALEO LAND Any Such Thing as Safe Starches? - Jimmy Moore http://livinlavidalowcarb.com/blog/is-there-any-such-thing-as-safe-starches-on-a-low-carb-diet/11809 Perspectives on Low-carb, Part 1 - Paul Jaminet - Perfect Health Diet http://perfecthealthdiet.com/?p=4802 FITNESS Angelo’s Fitness Routine AFTER THE BELL Steve Jobs - Stanford Commencement Speech http://www.youtube.com/watch?v=UF8uR6Z6KLc

HBR IdeaCast
Steve Jobs: A Perfect CEO

HBR IdeaCast

Play Episode Listen Later Oct 6, 2011 10:11


Steven Levy, senior writer at Wired and author of "The Perfect Thing" and "Insanely Great."

Meaningless Words
Cablegate: Pakistan, Bradley Manning, Julian Assange, Apple

Meaningless Words

Play Episode Listen Later Sep 25, 2011


EPISODE 11 Recorded July 12th 2011 An Australian & a Californian discuss Wikileaks for your infotainment. In this episode we discussed the cables #96ISLAMABAD8055 & #97KARACHI1443, along with a Support Bradley Manning Campaign being conducted by RevolutionTruth, & Julian Assanges' hearing. Until a viewer pointed it out to me (Pamela) I didn't realise that I didn't name the book whose blurb I was reading from. It was "Hackers: Heroes of the Computer Revolution" by Steven Levy, author of "Insanely Great". Penguin Publishing. Copyright 1984. For more information & further discussion, please visit www.MeaninglessWords.org & facebook.com/meaninglesswrds, & follow us on twitter @meaninglesswrds http://www.mediafire.com/file/c41d3mi91bniyu3/Meaningless%20Words%20Episode%2011.mp3

OWC Radio
OWC Radio 28 - Mike Flaminio from Insanely Great Mac

OWC Radio

Play Episode Listen Later May 19, 2010 52:48


Mike Flaminio from Insanely Great Mac for an hour of tech fun! Discussion on reviewing products, the TomTom GPS cradle, Twitter vs Facebook, buying a WiFi or 3G iPad, the new iPhone, and how to record video reviews.

RetroMacCast
Episode 1: Insanely Great

RetroMacCast

Play Episode Listen Later Dec 17, 2006 21:24


James and John premiere the RetroMacCast by introducing themselves and looking back at the first Mac, the Picasso logo, an eBay rarity, and they discuss a few current Apple stories.