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¿iOS 26? ¿En serio, Apple? Mark Gurman acaba de revelar que Apple planea saltar directamente a iOS 26, abandonando la numeración tradicional por un sistema basado en años. Pero, ¿es esto realmente revolucionario o simplemente el próximo capítulo en 48 años de cambios constantes de naming? En este episodio hacemos un recorrido exhaustivo por la historia completa del naming de Apple, desde el Apple I de 1976 hasta el presente. Descubrirás por qué Apple III fue un fracaso que cambió todo, cómo System Software se convirtió en Mac OS por culpa de los clones, por qué se quedaron sin nombres de felinos, y las verdaderas razones detrás de cada cambio de estrategia. Analizamos también el caos del naming del hardware: Power Macintosh, iMac, PowerBook, MacBook, y por supuesto, la montaña rusa numerológica del iPhone que nos llevó del iPhone 8 al iPhone X saltándose el 9, para luego volver a los números con el 11, 12, 13... hasta llegar al actual iPhone 16e. ¿Es iOS 26 una evolución natural o simplemente otro experimento más en la larga historia de inconsistencias de Apple? Te damos todos los datos históricos para que seas tú quien saque las conclusiones.
18/04/25 - Apple I, Ron Wayne, Apple III, Macintosh 512Ke, iOS 18.4.1, ipadOS 18.4.1, macOS 15.4.1, Ultimo Mac Intel, iPhone em primeiro lugar, Tarifas suspensas, iPadOS 19, Apple Intelligence, Apple Watch salva vida, https://www.doctorapple.com.br
Interview with Steve Leininger, Designer of the TRS-80- Model I Patreon: https://www.patreon.com/FloppyDays Sponsors: 8-Bit Classics Arcade Shopper 0 Floppy Days Tune 1 min 13 sec Vintage Computer Ads 1 min 42 sec Intro 9 min 03 sec bumper - Peter Bartlett 9 min 11 sec New Acquisitions 17 min 11 sec bumper - Ian Mavric 17 min 19 sec Upcoming Computer Shows 21 min 53 sec bumper - Myles Wakeham 21 min 58 sec Meet the Listeners 28 min 37 sec Interview with Steve Leininger 1 hr 20 min 29 sec Closing This particular episode has a special meaning for me, personally. You see, as I've mentioned on earlier episodes, the TRS-80 Model I from Tandy/Radio Shack was my first home computer (even though my first programmable device was a TI58C calculator). I recall the joy and wonder of playing with the machine (it wasn't called the Model I at that time; just the TRS-80; as it was the first of the line) in the local Radio Shack store in 1977 and 1978 and the incredible rush of owning one in 1979; after my wife purchased a Level I BASIC machine for me as a gift for college graduation. That machine only had 4K of RAM and 4K of ROM (Tiny BASIC), as it was the entry-level machine, but it was a thing of beauty. I felt like I could do anything with that machine, even though my justification to the wife was that we could track our checkbook and recipes on it. I think she knew better, but went along with it anyway. The computer came with everything you needed, including a tape drive and black-and-white monitor, which was good for a poor recent college graduate. I quickly, as finances allowed with my new engineering job, upgraded the computer to 16K of RAM and Level II BASIC (a powerful Microsoft 12K ROM BASIC) and enjoyed the machine immensely, even using it in my job supporting the build-out of a new nuclear power plant back in those days. I eventually sold off the Model I, in favor of a computer that had color graphics and sound (the Atari 800), but have always continued to have a huge soft spot for that first computer. When I started the Floppy Days Podcast, one of the people that has always been on my bucket list to interview has been Steve Leininger, who, along with Don French while at Radio Shack designed the TRS-80 Model I, among other things. A few years back, I had the opportunity to participate in an interview with Steve for the Trash Talk Podcast, when I was co-hosting that show, but an ill-timed trip to the hospital for my son meant that I was not able to participate. While my son's health is of paramount importance, of course, I always wanted to get another chance to talk with Steve. Not only was Steve the designer of one of my favorite home computers of all time, but he also was a fellow Purdue University Boilermaker, who graduated just a year before I started there. The thought that I could have met Steve on campus if I'd been there just a year earlier was very intriguing to me, and fueled my desire to talk with Steve even more. In the last episode (#141 with Paul Terrell) I talked about VCF Southeast in Atlanta in July of 2024. After I had made plans to attend that show, I was flabbergasted to find out that Earl Baugh, one of the show organizers, had somehow managed to contact Steve and get him to come to the show! I have to thank Earl for the work he did to make that happen. Here was my opportunity to certainly meet Steve, and perhaps even talk with him! I prepped some questions, just in case I was able to get an interview. While at the show, I met Steve and asked him if he would be willing to do a short interview for Floppy Days while at the show. Amazingly, he was very kind and agreed to do that. We found a quiet room and I was able to talk with Steve for almost an hour. This show contains that interview. Another note on this: as you'll hear in the interview, the connection to Steve is even stronger than I realized! He not only went to my alma mater, but also grew up in some of the same towns that myself and my wife did. We personally peripherally know some of his relatives. Things like this really do make you think the world is small! One other, final, note: This interview even ties into the recent and continuing interviews I've been publishing with Paul Terrell. As you'll hear in upcoming episodes with Paul, and in this interview with Steve, Steve actually worked at the Byte Shop before getting the first job with Tandy, and in fact his work at the Byte Shop directly led to him getting hired by Tandy to design the Model I. Anyway, I hope you enjoy the interview as much as I enjoyed getting it. I am overjoyed I finally got the chance to talk to one of my vintage computer heroes, Steve Leininger! New Acquisitions C64 Sketch and Design by Tony Lavioe - sponsored link https://amzn.to/4dZGtt2 Compute's Mapping the IBM PC and PC Junior by Russ Davies - sponsored link https://amzn.to/3yQmrlP The Best of SoftSide - Atari Edition - https://archive.org/details/ataribooks-best-of-softside-atari-edition ZX81+38 - https://github.com/mahjongg2/ZX81plus38 magnifying glasses - sponsored link https://amzn.to/4cBQYla Japanese power adapter - sponsored link https://amzn.to/3XjeUW5 Upcoming Shows VCF Midwest - September 7-8 - Renaissance Schaumburg Convention Center in Schaumburg, IL - http://vcfmw.org/ VCF Europe - September 7-8 - Munich, Germany - https://vcfe.org/E/ World of Retrocomputing 2024 Expo - September 14-15 - Kitchener, ON, Canada - https://www.facebook.com/events/s/world-of-retro-computing-2024-/1493036588265072/ Teletext 50 - Sep 21-22 - Centre for Computing History, Cambridge, UK - https://www.teletext50.com/ Portland Retro Gaming Expo - September 27-29 - Oregon Convention Center, Portland, OR - https://retrogamingexpo.com/ Tandy Assembly - September 27-29 - Courtyard by Marriott Springfield - Springfield, OH - http://www.tandyassembly.com/ AmiWest - October 25-27 - Sacramento, CA - https://amiwest.net/ Chicago TI International World Faire - October 26 - Evanston Public Library (Falcon Room, 303), Evanston, IL - http://chicagotiug.sdf.org/faire/ Retro Computer Festival 2024 - November 9-10 - Centre for Computing History, Cambridge, England - https://www.computinghistory.org.uk/det/72253/Retro-Computer-Festival-2024-Saturday-9th-November/ Silly Venture WE (Winter Edition) - Dec. 5-8 - Gdansk, Poland - https://www.demoparty.net/silly-venture/silly-venture-2024-we Schedule Published on Floppy Days Website - https://docs.google.com/document/d/e/2PACX-1vSeLsg4hf5KZKtpxwUQgacCIsqeIdQeZniq3yE881wOCCYskpLVs5OO1PZLqRRF2t5fUUiaKByqQrgA/pub Interview Steve's Workbench at radioshack.com (archived) - https://web.archive.org/web/19980528232503/http://www.radioshack.com/sw/swb/ Transcript of Interview-Only Randy Kindig: All right. I really appreciate your time today, Steve. Steve Leininger: Thank you for having me, Randy. Randy Kindig: So let's start out maybe just by talking about where You live today, and what you do? Steve Leininger: I live in Woodland Park, Colorado, which is 8, 500 feet, right out in front of we got Pike's Peak out our front window. Randy Kindig: Oh. Oh, that's nice. Steve Leininger: Yeah we get snow up through about June, and then it starts again about September. But it's not as much snow as you would imagine. Randy Kindig: I've got property in Montana, and I lived out there for a couple of years, Steve Leininger: so there you go. Randy Kindig: We probably got more snow up there. Steve Leininger: Hey, you asked what I did. I'm involved with Boy Scouts, a maker space with a church based ministry firewood ministry, actually. Some people call it a fire bank. So we provide firewood to people who can't afford that. Randy Kindig: Oh. Steve Leininger: So it's like a food bank, but with fire, firewood. Randy Kindig: I've never heard of that. Steve Leininger: We source the firewood. We cut it down and we split it. Lots of volunteers involved; pretty big project. Randy Kindig: Yeah. Okay, cool. I also wanted to mention, I'm a fellow Boilermaker. Steve Leininger: There you go. Randy Kindig: I know you went to Purdue, right? Steve Leininger: I did go to Purdue. Randy Kindig: Did you ever get back there? Steve Leininger: Yeah, and in fact they've got a couple learning spaces named after us. Randy Kindig: Oh, okay. Steve Leininger: We've been donating to our respective alma maters. My wife went to IU. Randy Kindig: Oh, is that right? Oh my. Steve Leininger: Yeah, oh my and me. Yeah, the fact that the family who's all IU, their family tolerated me was, quite a remarkable thing. Randy Kindig: Okay. I find it interesting because I think you graduated in 76, is that right? Steve Leininger: 74. Randy Kindig: Oh, 74. Steve Leininger: Yeah. Yeah. I was there from … Randy Kindig: Oh yeah, you actually were gone before I started. Steve Leininger: Yeah. So I was there from 70 to 73. 70 to 70 four. When I graduated in four years, I got both my bachelor's and master's degree by going through the summer. I managed to pass out of the first year classes because of some of the high school stuff yeah. Randy Kindig: Okay. I started in 75, so I guess we just missed each other. Steve Leininger: Yeah. Yeah. You're the new kids coming in. Randy Kindig: Yeah. . So I, I found that interesting and I wanted to say that. Do you keep up with their sports program or anything like that? Steve Leininger: Yeah, they play a pretty good game of basketball in fact, I ribbed my wife about it because she was from the earlier days, the Bobby Knight days at IU that were phenomenal. Randy Kindig: Yeah, exactly. For those of you listening, I'm talking with Steve Leininger, who was the primary developer, if not the developer, of the TRS 80 Model I.. Steve Leininger: I did all the hardware and software for it. I'll give Don French credit for sticking to it and getting a project started. And for refining, refining our product definition a little bit to where it was better than it would have been if I would have stopped early. Randy Kindig: Okay. And I have talked with Don before. I've interviewed him on the podcast, and I met him at Tandy Assembly. But I'm just curious, when you were hired into Tandy and you were told what you were going to do; exactly what were you told? Steve Leininger: They had a 16 bit microprocessor board that another consultant had developed. And they were trying to make a personal computer out of this. It was the Pace microprocessor, which was not a spectacular success for National, but it was one of the first 16 bit processors. But they had basically an initial prototype, might have been even the second level of the thing. No real documentation, no software, ran on three different voltages and didn't have input or output. Other than that, it was fine. I was brought in because I was one of the product one of the engineers for the development boards, the development board series for the SCAMP, the S C M P, the National Semiconductor had a very low cost microprocessor that at one point in time, I benchmarked against the 8080 with positive benchmarks and ours was faster on the benchmarks I put together, but as I was later told there's lies, damn lies, and benchmarks. But so they said take a look at using that, their low cost microprocessor that you were working with. And it really wasn't the right answer for the job. Let's see, the Altair was already out. Okay. That was the first real personal computer. The Apple, the Apple 1 was out. Okay. But it was not a consumer computer. Okay. They, it was just, it was like a cookie sheet of parts, which was very similar to what was used in the Atari games at the commercial games. Okay. pong and that kind of stuff at that time. And I had been working, after Purdue, I went to National Semiconductor. There's a long story behind all that. But in the process, some of us engineers would go up to the Homebrew Computer Club that met monthly up at the Stanford Linear Accelerator. We're talking Wilbur and Orville Wright kinds of things going on. Yeah. Everyone who was in the pioneering version of computing had at one time been to that meeting. Randy Kindig: It's very famous. Yeah. Steve Leininger: Yeah. And Steve Jobs and Steve Wozniak were basically a couple guys working out of their garage at the time. I was still working at National Semiconductor, but I also had a Moonlight job at Byte Shop number 2. The second computer store in all of California. Randy Kindig: And So you worked with Paul Terrell. Steve Leininger: I actually worked with one of, yeah, Paul, I actually worked for Paul's I don't know if it was a partner, Todd, I don't even remember the guy's name. But I just, it was. Randy Kindig: I was curious because I'm talking to Paul right now and getting interviews. Steve Leininger: Yeah. I, I'm sure we met, but it wasn't anything horribly formal. Since it was the number two shop, it still wasn't the number one shop, which Paul worked out of. And so we had an Apple 1 there. I actually got the job because I when I When I went in there, they were trying to troubleshoot something with what looked like an oscilloscope that they pulled out of a tank, and so it had, audio level kind of bandwidth, but could not do a digital circuit. And I said what you really need is a, I told him, a good tectonic scope or something like that. He said do you want a job here? I ended up moonlighting there, which was, as fortune would have it, was a good deal when the folks from Radio Shack came down to visit. Because when they came down to visit the sales guy wasn't there. We'll let the engineer talk to them, they almost never let the engineers talk to them. Randy Kindig: So you had to talk with them. Steve Leininger: Yeah. It was John Roach, Don French, and it was probably Jack Sellers, okay and Don was probably the; he was the most on top of stuff electronically because he was a hobbyist of sorts. The other two guys: Mr. Sellers ran the engineering group. John Roach was the VP of manufacturing. And they were basically on a parts visit. They do it once a year, once, twice a year. And they also did it with Motorola and a couple other places. But I told him about this microprocessor and that I was writing a tiny BASIC for it. Okay. Tiny BASIC was a interpreted basic that a guy named Li-Chen Wang actually had the first thing in Dr. Dobbs, Dr. Dobbs magazine. We're talking about, we're talking about things that you don't realize are the shoulders of giants that turned out to be the shoulders of giants. And in fact, we reached out to Mr. Wang as we were working on it. We thought we had the software already taken care of because I'm jumping ahead in the story, but we were going to have Bob Uterich, and you'd have to chase that back. We had him signed up to write a BASIC interpreter for us, but because he'd already done one for the 6800, and it was included in Interface Age magazine. on a plastic record. You remember the old plastic records you could put in a magazine? Randy Kindig: Yeah, I did see that. Steve Leininger: Yeah, so this was called a floppy ROM when they did it. Yeah. So if you had the right software and everything you could download the software off of the floppy ROM and run it on 6800. I think he used the Southwest Technical Products thing. And so we'd signed him up to do the BASIC. This was independent of the hardware design I was doing. And he went into radio silence on us; couldn't find him. And so we get to, in parallel, I was using the Li-Chen Wang plan to do at least a demo version of BASIC that would run on the original computer. And when the demo went successfully on Groundhog Day in 1977. This is the time frame we're talking about. I I started work on July 5th, the year before it. With Tandy? Yeah. Okay. We rolled into town on the 3rd, and of course they're closed for the 4th. And on the 5th I started, and there was the wandering around in the desert at the beginning of that, and Don's probably talked about how I was moved from there to their audio factory and then to the old saddle factory. Tandy used to be primarily a leather company before they bought Radio Shack in 1966 or something like that. And anyway, when the software didn't come out, I ended up writing the software, too. So I designed all the hardware and all the software. I didn't do the power supply. Chris Klein did the power supply. And, a little bit of the analog video circuitry, but it was very little part of that. Because we were just making a video signal. I did all the digital stuff on that. Yeah. Randy Kindig: So the software ended up being what was the level one ROM, right? Steve Leininger: Yeah, the level one ROM started out as the Li-Chen Wang BASIC. But he had no I. O. in his software, so I was doing the keyboard scanning. I had to do the cassette record and playback. Had to implement data read and data write Peek and poke, which is pretty simple. Put in the graphic statements. Yeah, oh, and floating point. Now, floating point, luckily, Zilog had a library for that, but I had to basically, this was before APIs were a big deal, so I basically had to use their interface, To what I had written and had to allocate storage, correct? We're talking about 4K bytes of ROM. I know, yeah. Very tiny, and to put all the I. O. in there, and to make it so that you could be updating the screen, when you're doing the cassette I put two asterisks up there and blinked the second one on and off, you remember that? Randy Kindig: Oh yeah. Steve Leininger: Sort of as a level set. Randy Kindig: Yeah. Steve Leininger: And someone said, oh, you should have patented that thing. And actually I have seven or eight patents, U. S. patents, on different parts of the computer architecture. Randy Kindig: Oh, do you? Steve Leininger: But not the blinking asterisk, which is probably a patentable feature. Randy Kindig: Yeah, I wish I'd had that on other machines, that I ended up having. So that would have been nice, yeah. I liken what you've done with what Steve Wozniak did, for the Apple II. You're somebody I've always wanted to talk to because I felt like you were one of the important pioneers in their early years. What do you have to say about that? Do you feel like what you did was ... Steve Leininger: in retrospect, yes. And I have a greater appreciation for people like the Wright Brothers. If you think about the Wright Brothers they took all their stuff from their Dayton, Ohio, bicycle shop down to Kill Devil Hills. We now know it as Kitty Hawk. But they would take the stuff down there by train, and then they would have to put it in horse driven wagons. Think about that. And people would ask them, what are you going to use the airplane for? It's what are you going to use a home computer for? Yeah, to maintain recipes and to play games. Randy Kindig: Do your checkbook. Steve Leininger: Do your check, home security. There's a whole lot of stuff that we talked about. And other giants entered the field: Multiplan, which became Lotus 1 2 3, which became Excel. Not the same company, but the idea, could you live without a spreadsheet today? Very difficult for some things, right? Randy Kindig: Yeah. Yeah, it's ubiquitous. People use it for everything. Yeah. Yeah. So you've been, I talked with David and Teresa Walsh. Or Welsh, I'm sorry, Welsh. Where they did the book Priming the Pump. Steve Leininger: That's very that's pretty close to the real thing. Randy Kindig: Is it? Okay. They named their book after what you did and said; that you primed the pump for home computers. Can you expand on that and tell us exactly what you meant by that? Steve Leininger: It again goes back to that shoulders of giants thing, and I forget who said that; it's actually a very old quote, I can see further because I'm standing on the shoulders of giants. And I think the thing that we brought to the table and Independently, Commodore and Apple did the same thing in 1977. There were three computers that came out inexpensive enough that you could use them in the home. They all came with ROM loaded BASIC. You didn't have to load anything else in. They all came with a video output. Some had displays. Some Commodore's was built in. One of ours was a Clip on and you had to go find one for the apple. For the Apple, yeah. Apple had a superior case. Apple and Radio Shack both had great keyboards. Randy Kindig: apple was expandable, with its... Steve Leininger: yeah, Apple Apple was internally expandable, yeah. And, but it cost $1,000. Without the cassette. Without the monitor. It wasn't the same type of device. Randy Kindig: I was a college student. And, I looked at all three options. It was like the TRS-80; there are Radio Shacks everywhere. You could go in and play with one; which was nice. And they were inexpensive enough that I could actually afford one. Steve Leininger: And, Radio Shack can't duck the, if you did something wrong, you had to fix it. Randy Kindig: That's right. Let's see here. So initially the idea was to have a kit computer by Tandy? Steve Leininger: Yeah. I'm not sure whose idea that was. It made some kind of sense. Because that's the way the Altair was, and Radio Shack did sell a number of kits, but in the process of still kicking that around, saying it could be a possibility. I was one of the ones that said it could be a possibility. Within the same group that I did the design work from, they also would take kits in that people had built and troubleshoot the things if they didn't work. We had a couple engineers that would see if you connected something wrong or something. If you didn't, sometimes it was a matter that the instructions weren't clear. If you tell someone to put an LED in, yeah. You specifically have to tell them which way to put it in. And might be an opportunity to tweak your timing. Yeah. Anyway, we get this clock in, and it was a digital clock. Seven segment LEDs probably cost 50 bucks or more. Which is crazy. But It says, put all the components in the board, turn the board over, and solder everything to the board. And, pretty simple instructions. This had a sheet of solder over the entire bottom of the board. Someone figured out how to put two pounds of solder on the back of this thing. And, as we all got a great chuckle out of that, You realize, oh, you don't want to have to deal with a computer like this. You really don't. And Lou Kornfeld, who was the president at the time, didn't really want the computer. But he said, it's not going to be a kit. All right. That, that, that took care of that. great idea. Great idea. Randy Kindig: Were there any other times when you thought the computer might, or were there any times, when you thought the computer might not come to fruition? Any snags that you had that made you think that maybe this isn't going to work? Steve Leininger: Not really. I was young and pretty well undaunted. Randy Kindig: Pretty sure you could, Steve Leininger: yeah I, it wasn't any, it wasn't any different than building one at home. I'd been building kits since, night kits, heath kits, that kind of stuff, since I was a kid. And home brewed a couple things, including a hot dog cooker made from two nails and a couple wires that plugged into the wall. Don't try that at home. Randy Kindig: No kidding. Steve Leininger: But, it's funny if you If you look it up on, if you look that kind of project up on the internet, you can still find a project like that. It's like what's it called? Anvil tossing, where you put gunpowder under an anvil, shoot it up in the air. What could possibly go wrong? Don't, Randy Kindig: It's very well documented in books like Priming the Pump, Stan Veit's book, which I assume you're familiar with, and Fire in the Valley, what your involvement was with the Model 1. But there was some mention of your involvement with the Expansion Interface and other TRS 80 projects. What else did you work on while you were there? Steve Leininger: The Color Computer, the Expansion Interface. The model three to a little. Randy Kindig: Okay. Steve Leininger: Little bit. The model two was the big one. And point I just got tired of the management there. Randy Kindig: Did you? Okay. Steve Leininger: Yeah. I my mind was going faster than theirs, and they made the conscious decision to do whatever IBM has done, but do it cheaper. That, to me, that's not a. Didn't say less expensively either, so the whole thing just troubled me that, we're not going to be able to do anything new unless IBM has done it. And at about the same time the Macintosh came out and a superb piece of work. Yeah. Randy Kindig: Okay. So what education training and previous work experience did you have at the time you got hired by Tandy that made you uniquely qualified for that project that they were looking for? Steve Leininger: I'd been playing around with electronics since I was in the third grade. Actually, electricity. Randy Kindig: The third grade, wow. Steve Leininger: Yeah. My, my mom got me a kit that had light bulbs and bells and buzzers and wire from, I think it might have been the Metropolitan Museum. They had a kit. They, they've got a, they still today have an online presence. It, of course the materials have changed, but the kit had all these parts and it had no instructions. And I don't know if that was by design or it didn't have instructions, so I had to learn how to hook up wires and light bulbs and bells and switches to make it do things. And, in the process, I found out that if you put a wire right across the battery terminals, it gets hot. And, interesting stuff to know. Pretty soon, I was taking this stuff in to show and tell in the third grade. Look, and I was very early in electronics. It's electricity. Yeah. Yeah. Yeah. And then my mom would take me to the library. She was quite a voracious reader, and I'd go to the library. technical section specifically the Dewey Decimal 621, which was electronics and things like that. Randy Kindig: you still remember that. Steve Leininger: Yeah. And in the 590 series, there's some good stuff too. And I would usually take out a stack of books, even though I was a horrible reader because I'm dyslexic and ADD. So I have an attention span and reading problem. But the technical stuff I was reading about pipeline architecture processors while I was still in junior high. And not that was important to where I ended up, but it was important because I understood the words and data flow, and stuff like that. And between that and building the kits and things like that, I When we moved to Indianapolis, my dad moved jobs down to Indianapolis. Randy Kindig: Oh, you lived in Indianapolis? Steve Leininger: Yeah. So I moved from South Bend down to Indianapolis. So I probably passed your house as . Actually we came down through Kokomo, but but yeah. Randy Kindig: I actually grew up in that part of the state. Just south of South Bend. Steve Leininger: Okay. So yeah La Paz, Plymouth, Randy Kindig: yeah, Warsaw, Rochester. Steve Leininger: Yeah, I was born in Rochester. Randy Kindig: Oh, okay. So that's where I grew up in that area. Steve Leininger: Okay, there you go. My dad's from Akron. Randy Kindig: Are you serious? Steve Leininger: I am serious. Randy Kindig: Akron's where my wife grew up. And I was just 10 miles from there. Steve Leininger: The general store there, Dan Leininger and Sons, that's my great grandfather. Randy Kindig: Really? Steve Leininger: Yeah. Randy Kindig: I'll be darned. Okay. Okay. Steve Leininger: So now it all makes sense. Randy Kindig: That's amazing. Steve Leininger: Anyway, we started a garage band. This is before Apple's garage band. And I made my own amplifier. It basically had the sun sun amplifiers back end on the thing and a Fender Showman front end on it. Completely home brewed really loud amplifier. And I had a friend who had a guitar amplifier that was broken, and he had taken it down to the music store there. And after six weeks of not getting it back, they said we've had trouble with our technician and all that. I asked if I could go down and look at it, and in 15 minutes I had his amplifier fixed. And they said, do you want tom so you want a job? All right. Yeah, because I'd been doing, I'd had a paper route before and I don't think I was doing anything since we'd moved and ao I started working in a music store and they ended up with two music stores and then an organ store next door and I started repairing that kind of stuff. And this was the end of my first year in college. Went to the extension in Indianapolis. Randy Kindig: Oh, okay. And Was that I U P U I? Steve Leininger: IUPUI, yeah. Yeah. I, yeah, I U P U I. Randy Kindig: Huh. I went there as well. Steve Leininger: Yeah and learned Fortran there, got all my first year classes out, and then moved on up to the campus. And because we'd always go to the library, and because my mom would often take me to the library, the newsstand not too far from the library, and she'd get a couple magazines, but she let me get an electronic magazine. And, I didn't understand these things, pretty soon you start understanding the pic, you start understanding it. This is a resistor, I built a little shocker box based on a design in probably elementary electronics. And It's like a handheld electric fence. Randy Kindig: Oh, wow. Steve Leininger: Yeah. Think hot dog cooker. Anyway, so I learned some electronics that way. A lot of that was self taught. I learned quite a bit more by working in the music store, again, this was before I was taught any formal electronics. And actually when I moved up to campus on Purdue, I thought I was going to be a world class guitar amplifier designer. That's where I thought. And it turns out my analog gut feelings aren't, weren't as good as other people's. Paul Schreiber does a much better job with electronics, with analog electronics than I do. But digital electronics, I understood this stuff. I would hang out in the library and I'd read the trade magazines. So I was up to date on, I was way more up to date than a typical professor would be on current electronics. And in 1973, which was the end of my junior year, Electronics Magazine had an article on the Intel 8008. And I said, Oh, I understand this. See, I'd already been taking assembly language. Now they didn't teach assembly language programming in the electronics school. They had Fortran, but there was no way to get from Fortran to ..they weren't teaching programming languages. I had to go to the business school where I learned assembly language on the school's CDC 6600 mainframe. Randy Kindig: Really? Steve Leininger: Yeah. Randy Kindig: Through the business school? Steve Leininger: Yeah. And for those of you who have never tried assembly language programming, it looks like a foreign language until you just internalize it in your brain: there's ADD, A D and A D C for ADD with carry, and there's a whole bunch of different things. There's different ways to move data around, but you're only doing a few really basic things, and if you do it fast enough, it looks like it's instantaneous. That's the way even your phone works today. It's because you're doing it fast enough. It fools you. Randy Kindig: Yep. Wow. Do you ever look back at these days, at those days, with amazement? As far as how far the industry has come? Steve Leininger: Oh yeah. And, it's funny because you wouldn't, you couldn't probably, but you wouldn't start over again. I had to learn, I had to learn digital video. Actually the giant that I, whose shoulders I stood on there was the late Don Lancaster. He had a book called TV Typewriter Cookbook. And actually that came out a little bit later, but he had a TV typewriter series in Radio Electronics Magazine. And basically alphanumeric display. If you think about it, just the glass teletype, the keyboard display and a serial interface at the time that the RadioShack computer came out was selling for 999. Another 400 on top of what we were selling the whole computer for. Because we had a microprocessor in there. We didn't have a whole lot of options. We didn't have a whole lot of fluff. In fact Motorola said, send this to your schematics and your parts list and let's see if we can minimize your circuit. And after two weeks they sent it back. He said, you did a pretty good job here. . . Randy Kindig: Okay. Huh. You still stay in touch with people at Tandy? Steve Leininger: A few of them. It's actually been more lately. Because it's almost more interesting now. It's like the, I don't know whatever happened to Atwater and Kent, of the Atwater Kent radio. But, that's an old school radio that now you've got people that rebuild them and got them all polished up and all this kind of stuff. But for a while they ended up in the dump. I'm sure, there are some trash 80s that ended up in the trash. Randy Kindig: I'm sure. Steve Leininger: Yeah but I've gotten rid of lots of PCs that don't meet my needs anymore, right? Randy Kindig: Sure. Yeah, we all have, somewhere along the way. It seemed like you were really quiet there for a long time and that you were difficult to get in contact with. Steve Leininger: I wasn't really that difficult. I didn't maintain a social media presence on the thing, but things that I had my own consulting company for quite a while. I actually came back to Radio Shack two more times after I left. One was to come back as a technologist there. The politics still didn't work out well. Then I came back as a contractor to help them with some of their online things. I actually had a website called Steve's Workbench. Steve Leininger: And you can find it on the Internet Archive. The Wayback Machine. And it had some basic stamp projects. And we were going to do all sorts of other things. But I managed to upset the people at RadioShack. com. They didn't have a big sense of humor about someone being critical about the products that they'd selected. And I, I did a... I was going to start doing product reviews on the kits, how easy it was to solder, whether it was a good value for the money and all that kind of stuff. And I gave a pretty honest review on it. And Radio Shack didn't appreciate the power of an honest review. It's what makes Amazon what it is, right? You go in there and if there's something that's got just two stars on the reviews, Yeah, you really got to know what you're doing if you're going to buy the thing, right? And if you see something that's got a bunch of one star and a bunch of five star reviews Yeah, someone's probably aalting the reference at the top end. And so I mean they had such a fit that when they changed platforms For RadioShack. com, they didn't take Steve's Workbench with it And I basically lost that position. Radio Shack should own the makerspace business right now. They at one time, one time I suggested, you ought to take a look at buying Digikey or maybe Mouser. Mouser was right down the street from us. They already had their hands into Allied, but these other two were doing stuff, more consumer oriented, but they didn't. They were making, they were flush with money from selling cell phone contracts. And they thought that was the way of the future until the cell phone companies started reeling that back in. At a certain point, you don't want to be paying your 5 percent or 10 percent royalty to Radio Shack for just signing someone up. Randy Kindig: Yeah. Okay. I didn't realize you had ever gone back and worked for them again. Steve Leininger: Yeah, twice, Randy Kindig: and so I'm curious, did you meet any other famous figures in the microcomputer revolution while you were working at Tandy? Steve Leininger: At Tandy, let's see. Randy Kindig: I'm just curious. Steve Leininger: Yeah, Bill Gates, of course. I went out when we were working on level two BASIC. And Bill Gates I think was probably a hundred- thousand- aire at that time. And, working in a, thhey had a floor in a bank building in Seattle. He took me to the basement of his dad's law firm, and we had drinks there, and I went out to his house on the lake. This was not the big house. I've never been there. It was a big house on the lake, but it wasn't the one That he built later on. So I knew him early on run across Forest Mims a couple times. And of course, he's the shoulders upon which a lot of electronic talent was built and some of the stuff is lost. Jameco is actually bringing him back as a… Jameco is a kinda like a Radio Shack store online. It's yeah it is, it's not as robust as DigiKey or Bower, but they've held their roots. Someone I've not met Lady Ada from Adafruit would be fun. Randy Kindig: Yeah. Would, yeah. Steve Leininger: I, that, that's another thing that, if we had something along those lines, that would have been cool, but the buyers weren't up, up to the task and they when you don't want criticism at a certain point you've got to quit doing things if you don't want to be criticized. Randy Kindig: Sure. When you finally got the Model 1 rolled out and you saw the tremendous interest, were you surprised in the interest that it garnered? Steve Leininger: I wasn't. I wasn't. In fact, there's a quote of me. Me and John Roach had a discussion on how many of these do you think we could sell? And, this is actually quoted in his obituary on the, in the Wall Street Journal. I, Mr. Tandy said you could build 3, 500 of these because we've got 3, 500 stores and we can use them in the inventory. And to take inventory. And John Roach thought maybe we could sell, up to 5, 000 of these things in the first year. And I said, oh no, I think we could sell 50, 000. To which he said, horseshit. Just like that. And that, now I quoted that to the Wall Street Journal, and they put that in his obituary. Yeah I don't know how many times that word shows up in the Wall Street Journal, but if you search their files you'll find that it was me quoting John Roach. So … Randy Kindig: I'll have to, I'll have to look for that, yeah, that's funny. So you were not surprised by the interest, Steve Leininger: no, it, part of it was I knew the leverage of the stores I'd been working, when we introduced the thing I'd been working for the company for just over a year. Think about that. And it wasn't until just before probably, it was probably September or October when Don and I agreed on the specs. I'd keep writing it up, and he'd look at it. Don actually suggested that, demanded, he doesn't, in a, but in a good natured way, he made a good case for it, that I have, in addition to the cassette interface on there, that I have a way to read and write data. Because if you're going to do an accounting program, you got to be able to read and write data. I actually figured out a way to do that. There were a couple other things. John Roach really wanted blinking lights on the thing. And my mechanical, the mechanical designer, there said that's going to cost more money to put the LEDs in there. What are you going to do with them? And, Mr. Roach was, you know, familiar with the IBM probably the 360 by then? Anyway. The mainframes. Yeah, mainframes always had blinking lights on them. Randy Kindig: Exactly. Steve Leininger: And since it's a computer, it should have blinking lights. And Larry said, Larry the mechanical guy said what are you going to do with them? I said, I can't, I said I could put stuff up there, It's… Randy Kindig: What are they going to indicate? Steve Leininger: Yeah. And then, he said, I'll tell you what, I'm going to make the case without holes for the lights and just don't worry about it. That was the end of the discussion. Mr. Roach was probably a little disappointed, but yeah, no one else had them, Randy Kindig: it's funny to think that you'd have blinking lights on a microcomputer like that. Yeah. Yeah. Is there any aspect of the Model one development you would do differently if you were doing it today? Steve Leininger: Yeah, I would, I would've put the eighth memory chip in with the, with the video display so you get upper and lower case. Randy Kindig: Yeah, there you go. Okay. Steve Leininger: Might've put buffers to the outside world. We had the, the microprocessor was buffered, but it was, it was very short distance off the connector there. Otherwise, there's not a whole lot I would have changed. Software could have been written a little better, but when one person's writing all the software the development system that I had was a Zilog development system. And 30 character percent a second. Decorator, line printer. The fact that I got it done is actually miracle stuff. Randy Kindig: Yeah, and you got it done in a year, right? Steve Leininger: And it was all written in assembly language. Yeah. Yeah. Yeah. Got it all done in a year. Randy Kindig: That's a good year's work. Steve Leininger: It is. Randy Kindig: Building a computer from scratch, basically, and then getting it... Steve Leininger: and back then we had to program EEPROMs. We didn't have flash memory. Okay. Didn't hardly have operating systems back then. Not that I was using one. There was something in the Zilog thing, but yeah we were so far ahead of things, we were developing a product rather than a computer. And maybe that's the whole difference is that we had a product that you pull it up, plug it in, and it says these are TRS 80 and it wasn't the Model 1 until the Model 2 came out. Randy Kindig: Yeah, exactly. It was just the TRS 80. Yeah. So I have to know, do you have any of the old hardware? Steve Leininger: I've got a Model 1. I don't use it except for demonstrations now. I actually have two. I've got one that works and one that's probably got a broken keyboard connector from taking it out of the case and holding it up too many times. Randy Kindig: Were these prototypes or anything? Steve Leininger: They are non serial production units. I've got the, I've got a prototype ROM board that's got the original integer basic that I wrote. I don't have the video boards and all that kind of stuff that went with it when we did the original demonstration. Let's see we had four wire wrapped, completely wire wrapped industrial wire wrapped versions that we used for prototyping the software. One went to David Lein, who wrote the book that came with the thing, the basic book. One I had at my desk and there were two others. Yeah. And they got rid of all of those. So a cautionary tale is if you do something in the future where you've got that prototype that was put together in Tupperware containers or held together with duct tape, you need to at least take pictures of it. And you might want to keep one aside. If it turns out to be something like the Apple III, you can probably get rid of all that stuff. If it turns out to be something like the Apple II, The RadioShack computer, the Commodore PET, you really ought to, enshrine that. The original iPhone. Apple did stuff that was, what was it, can't remember what it was. They had a they had a thing not unlike the... 3Com ended up getting them. Anyway the hand of the PDAs, no one knows what a Personal Oh, digital assistant. Yeah. Yeah. We call that a, we call that a phone ... Randy Kindig: Palm Pilot. Yeah. Steve Leininger: Yeah. Palm Pilot. That's the one. Yeah. I've got a couple of those. I've got three model 100's. I've got one of the early… Randy Kindig: Did you work on the 100s? Steve Leininger: I used it, but I didn't work on it. The design. No. Okay. That was an NEC product with Radio Shack skins on it. Randy Kindig: Oh, that's right. That's right. Steve Leininger: Kay Nishi was the big mover on that. Yeah. Let's see I've got an Altair and an ASR 33 Teletype. Yeah, we're talking about maybe the computer's grandfather, right? I've had a whole bunch of other stuff. I've probably had 40 other computers that I don't have anymore. I am gravitating towards mechanical music devices, big music boxes, that kind of stuff. Randy Kindig: Oh, okay. Cool. Interesting. Steve, that's all the questions I had prepared. Steve Leininger: Okay. Randy Kindig: Is there anything I should have asked about that? Steve Leininger: Oh my, Randy Kindig: anything you'd want to say? Steve Leininger: Yeah, I, I've given talks before on how do you innovate? How do you become, this is pioneering kinds of stuff. So you really have to have that vision, man. The vision, I can't exactly say where the vision comes from, but being dyslexic for me has been a gift. Okay and this is something I tell grade school and middle school students that, some people are out there saying I, I can't do that because, it's just too much stuff or my brain is cluttered. Cluttered desk is the sign of a cluttered mind, what's an empty desk the sign of? Embrace the clutter. Learn a lot of different things. Do what you're passionate about. Be willing to. support your arguments, don't just get angry if someone doesn't think the way you do, explain why you're doing it that way. And sometimes it's a matter of they just don't like it or they don't have the vision. The ones that don't have the vision, they never, they may never have the vision. I've quit companies because of people like that. But When you've got the vision and can take it off in your direction, it could just end up as being art. And I shouldn't say just art, art can be an amazing thing. And that behind these walls here, we've got a pinball machine and gaming conference going on. And it is nutcase. But is there stuff out there you look at and say, Oh, wow. Yeah. And I do too. Keep it a while going. Randy Kindig: Very cool. All right. That's a great stopping point, I think. All right. I really appreciate it, Steve taking the time to talk with us today. Steve Leininger: Thanks, Randy.
James and John discuss eBay finds: Apple III, NIB Performa 588, and a collection of Macs. John shares a few recent purchases, and news includes an Apple Lisa on Pawn Stars and David Greelish in the news. Join our Facebook page, follow us on Twitter, watch us on YouTube, and visit us at RetroMacCast.
19/04/24 - Ron Wayne, Apple II, Apple III, Remessas de iPhone caindo, Novos tamanhos de tela, Apple na Indonésia, Sensor Óptico, M4, Video Jony Ive, https://www.doctorapple.com.br
Prepare for a thrilling expedition into the heart of product marketing with David Fradin, a product marketer behind some of the tech industry's most iconic product launches. With a legacy that includes shaping the future at behemoths like HP and Apple, David joins us to unravel the tapestry of product marketing history, from its brand management beginnings to the intricate dance of contemporary tech tactics. He regales us with tales of triumphs and tribulations, like spearheading Apple's first hard disk drive and convincing Apple's CEO to let the customer decide the future of his product.As we navigate the twists and turns of product life cycles, David sheds light on key moments that have defined the landscape, including the phasing out of the Apple III. With insights into the daring moves of product cannibalization to remain at the pinnacle of the market, David paints a vivid picture of the battlefield where product managers and marketing managers engage. He stresses the art of authority and customer connection in devising formidable market strategies. For those aspiring to leave their mark in product marketing, don't miss this timeless story with David Fradin.
Hats Off To This Week's Contributors: @RyanMorrisonJer, @geneteare, @mgsiegler, @spyglass_feed, @saulausterlitz, @ClareMalone, @benedictevans, @mikeloukides, @ErikNaso, @kateclarktweets, @finkd, @mattbirchler, @imillhiser, @jaygoldberg, @ron_miller, @btaylor, @sierraplatform, @eladgilContents* Editorial: * Essays of the Week* AI Leads New Unicorn Creation As Ranks Of $1B Startups Swells * Behold: The Sports Streaming Bundle* 40 Years Ago, This Ad Changed the Super Bowl Forever* Is the Media Prepared for an Extinction-Level Event?* Video of the Week* AI and Everything Else - Benedict Evans from Slush* AI of the Week* The OpenAI Endgame* OpenAI Sora– The most realistic AI-generated video to date* I Was Wrong. We Haven't Reached Peak AI Frenzy.* News Of the Week* I tried Vision Pro. Here's my take* The Quest 3 is better than you might expect* The Supreme Court will decide if the government can seize control of YouTube and Twitter* Arm Results Set The World On Fire* Startup of the Week* Bret Taylor's new AI company aims to help customers get answers and complete tasks automatically* X of the Week* Elad Gil on AIEditorial: And The Oscar Goes to SoraOpenAI teased its new video creation model - Sora - this week.In doing so it released a technical report and several examples of prompts and outputs.Cautious to not over-state the end game the company said:We explore large-scale training of generative models on video data. Specifically, we train text-conditional diffusion models jointly on videos and images of variable durations, resolutions and aspect ratios. We leverage a transformer architecture that operates on spacetime patches of video and image latent codes. Our largest model, Sora, is capable of generating a minute of high fidelity video. Our results suggest that scaling video generation models is a promising path towards building general purpose simulators of the physical world.All of the videos are incredible, albeit only a minute or less each. My favorite is the Dogs in Snow video:Although the ‘Closeup Man in Glasses' is also wonderful.I mention this because the speed at which AI is addressing new fields is - in my opinion - mind-boggling. Skills that take humans decades to perfect are being learned in months and are capable of scaling to infinite outputs using words, code, images, video, and sound.It will take the advancement of robotics to tie these capabilities to physical work, but that seems assured to happen.When engineering, farming, transport, or production meets AI then human needs can be addressed directly.Sora winning an Oscar for Cinematography or in producing from a script or a book seems far-fetched. But it wasn't so long ago that a tech company doing so would have been laughable, and now we have Netflix, Amazon Prime, and Apple TV Plus regularly being nominated or winning awards.Production will increasingly be able to leverage AI.Some will say this is undermining human skills, but I think the opposite. It will release human skills. Take the prompt that produced the Dogs in Snow video:Prompt:A litter of golden retriever puppies playing in the snow. Their heads pop out of the snow, covered in.I can imagine that idea and write it down. But my skills would not allow me to produce it. Sora opens my imagination and enables me to act on it. I guess that many humans have creative ideas that they are unable to execute….up to now. Sora, DallE, and ChatGPT all focus on releasing human potential.Google released its Gemini 1.5 model this week (less than a month after releasing Gemini Ultra 1.0). Tom's Guide has a summary and analysis by Ryan MorrisonGemini Pro 1.5 has a staggering 10 million token context length. That is the amount of content it can store in its memory for a single chat or response. This is enough for hours of video or multiple books within a single conversation, and Google says it can find any piece of information within that window with a high level of accuracy.Jeff Dean, Google DeepMind Chief Scientist wrote on X that the model also comes with advanced multimodal capabilities across code, text, image, audio and video.He wrote that this means you can “interact in sophisticated ways with entire books, very long document collections, codebases of hundreds of thousands of lines across hundreds of files, full movies, entire podcast series, and more."In “needle-in-a-haystack” testing where they look for the needle in the vast amount of data stored in the context window, they were able to find specific pieces of information with 99.7% accuracy even with 10 million tokens of data.All of this makes it easy to understand why Kate Clark at The Information penned a piece with the title: I Was Wrong. We Haven't Reached Peak AI FrenzyI will leave this week's editorial with Ryan Morrison's observation at the end of his article:What we are seeing with these advanced multimodal models is the interaction of the digital and the real, where AI is gaining a deeper understanding of humanity and how WE see the world.Essays of the WeekAI Leads New Unicorn Creation As Ranks Of $1B Startups Swells February 13, 2024Gené Teare @geneteareFewer startups became unicorns in 2023, but The Crunchbase Unicorn Board also became more crowded, as exits became even scarcer.That means that 10 years after the term “unicorn” was coined to denote those private startups valued at $1 billion or more, there are over 1,500 current unicorn companies globally, collectively valued at more than $5 trillion based on their most recent valuations from funding deals.All told, fewer than 100 companies joined the Unicorn Board in 2023, the lowest count in more than five years, an analysis of Crunchbase data shows.Of the 95 companies that joined the board in 2023, AI was the leading sector, adding 20 new unicorns alone. Other leading unicorn sectors in 2023 included fintech (with 14 companies), cleantech and energy (12 each), and semiconductors (nine).Based on an analysis of Crunchbase data, 41 companies joined the Unicorn Board from the U.S. and 24 from China in 2023. Other countries were in the single digits for new unicorns: Germany had four new companies, while India and the U.K. each had three.New records nonethelessDespite the slower pace of new unicorns, the Crunchbase board of current private unicorns has reached new milestones as fewer companies exited the board in 2023.The total number of global unicorns on our board reached 1,500 at the start of 2024, which takes into account the exclusion of those that have exited via an M&A or IPO transaction. Altogether, these private unicorn companies have raised north of $900 billion from investors.This year also marks a decade since investor Aileen Lee of Cowboy Ventures coined the term unicorn for private companies valued at a billion dollars or more.In a new report looking at the unicorn landscape 10 years later, Lee said she believes the unicorn phenomenon is not going away, despite a sharp downturn in venture funding in recent years. She expects more than 1,000 new companies in the U.S. alone will join the ranks in the next decade.Unicorn exitsIn 2023, 10 unicorn companies exited the board via an IPO, far fewer than in recent years. That contrasts with 20 companies in 2022 and 113 in 2021.However, M&A was more active in 2023. Sixteen unicorn companies were acquired in 2023 — up from 2022 when 11 companies were acquired and slightly down from 2021 with 21 companies exiting via an acquisition.December numbersEight new companies joined The Crunchbase Unicorn Board in December 2023. The highest monthly count last year for new unicorns was 10 and the lowest was two.Of the new unicorns, three are artificial intelligence companies. Other sectors that minted unicorns in December include fintech, cybersecurity, food and beverage, and health care.The new unicorn companies minted in December 2023 were:..MoreBehold: The Sports Streaming BundleIt just makes sense. Sports was the last thing holding together the cable TV bundle. Now it will be the start of the streaming bundle.That's my 5-minute reaction to the truly huge news that Disney, Warner, and Fox are launching a new sports streaming service, combining their various sports rights into one package. Well, presumably. The details are still quite thin at this point. Clearly, several entities were racing to this story, with both WSJ and Bloomberg claiming "scoops" by publishing paragraph-long stories with only the high level facts. I'm linking to Varietyabove, which at least has a few more details, including (canned) quotes from Bob Iger, Lachlan Murdoch, and David Zaslav.Fox Corp., Warner Bros. Discovery and Disney are set to launch a new streaming joint venture that will make all of their sports programming available under a single broadband roof, a move that will put content from ESPN, TNT and Fox Sports on a new standalone app and, in the process, likely shake up the world of TV sports.The three media giants are slated to launch the new service in the fall. Subscribers would get access to linear sports networks including ESPN, ESPN2, ESPNU, SECN, ACCN, ESPNEWS, ABC, Fox, FS1, FS2, BTN, TNT, TBS, truTV and ESPN+, as well as hundreds of hours from the NFL, NBA, MLB and NHL and many top college divisions. Pricing will be announced at a later date.Each company would own one third of the new outlet and license their sports content to it on a non-exclusive basis. The service would have a new brand and an independent management teamYes, this is essentially running the Hulu playbook of old, but only for sports content. No, that ultimately didn't end well, but Hulu had a decent enough run before egos got involved.1 Here, the egos are once again being (at least temporarily) set aside to do something obvious: make money. Sports is the one bit of content that most people watch in one form or another, live no less (hence why it was keeping the cable bundle together). And increasingly, with the rise of streaming, it was becoming impossible to figure out what game was on, where. You could get access to most games online now, but it might require buying four or five different services. And again, then finding which one the game you wanted was actually on...More40 Years Ago, This Ad Changed the Super Bowl ForeverAn oral history of Apple's groundbreaking “1984” spot, which helped to establish the Super Bowl as TV's biggest commercial showcase.By Saul AusterlitzPublished Feb. 9, 2024Updated Feb. 10, 2024Four decades ago, the Super Bowl became the Super Bowl.It wasn't because of anything that happened in the game itself: On Jan. 22, 1984, the Los Angeles Raiders defeated Washington 38-9 in Super Bowl XVIII, a contest that was mostly over before halftime. But during the broadcast on CBS, a 60-second commercial loosely inspired by a famous George Orwell novel shook up the advertising and the technology sectors without ever showing the product it promoted. Conceived by the Chiat/Day ad agency and directed by Ridley Scott, then fresh off making the seminal science-fiction noir “Blade Runner,” the Apple commercial “1984,” which was intended to introduce the new Macintosh computer, would become one of the most acclaimed commercials ever made. It also helped to kick off — pun partially intended — the Super Bowl tradition of the big game serving as an annual showcase for gilt-edged ads from Fortune 500 companies. It all began with the Apple co-founder Steve Jobs's desire to take the battle with the company's rivals to a splashy television broadcast he knew nothing about.In recent interviews, several of the people involved in creating the “1984” spot — Scott; John Sculley, then chief executive of Apple; Steve Hayden, a writer of the ad for Chiat/Day; Fred Goldberg, the Apple account manager for Chiat/Day; and Anya Rajah, the actor who famously threw the sledgehammer — looked back on how the commercial came together, its inspiration and the internal objections that almost kept it from airing. These are edited excerpts from the conversations.JOHN SCULLEY On Oct. 19, 1983, we're all sitting around in Steve [Jobs's] building, the Mac building, and the cover of Businessweek says, “The Winner is … IBM.” We were pretty deflated because this was the introduction of the IBM PCjr, and we hadn't even introduced the Macintosh yet.STEVE HAYDEN Jobs said, “I want something that will stop the world in its tracks.” Our media director, Hank Antosz, said, “Well, there's only one place that can do that — the Super Bowl.” And Steve Jobs said, “What's the Super Bowl?” [Antosz] said, “Well, it's a huge football game that attracts one of the largest audiences of the year.” And [Jobs] said, “I've never seen a Super Bowl. I don't think I know anybody who's seen a Super Bowl.”FRED GOLDBERG The original idea was actually done in 1982. We presented an ad [with] a headline, which was “Why 1984 Won't Be Like ‘1984,'” to Steve Jobs, and he didn't think the Apple III was worthy of that claim...MoreIs the Media Prepared for an Extinction-Level Event?Ads are scarce, search and social traffic is dying, and readers are burned out. The future will require fundamentally rethinking the press's relationship to its audience.Clare MaloneFebruary 10, 2024My first job in media was as an assistant at The American Prospect, a small political magazine in Washington, D.C., that offered a promising foothold in journalism. I helped with the print order, mailed checks to writers—after receiving lots of e-mails asking, politely, Where is my money?—and ran the intern program. This last responsibility allowed me a small joy: every couple of weeks, a respected journalist would come into the office for a brown-bag lunch in our conference room, giving our most recent group of twentysomethings a chance to ask for practical advice about “making it.” One man told us to embrace a kind of youthful workaholism, before we became encumbered by kids and families. An investigative reporter implored us to file our taxes and to keep our personal lives in order—never give the rich and powerful a way to undercut your journalism. But perhaps the most memorable piece of advice was from a late-career writer who didn't mince words. You want to make it in journalism, he said? Marry rich. We laughed. He didn't.I've thought a lot about that advice in the past year. A report that tracked layoffs in the industry in 2023 recorded twenty-six hundred and eighty-one in broadcast, print, and digital news media. NBC News, Vox Media, Vice News, Business Insider, Spotify, theSkimm, FiveThirtyEight, The Athletic, and Condé Nast—the publisher of The New Yorker—all made significant layoffs. BuzzFeed News closed, as did Gawker. The Washington Post, which lost about a hundred million dollars last year, offered buyouts to two hundred and forty employees. In just the first month of 2024, Condé Nast laid off a significant number of Pitchfork's staff and folded the outlet into GQ; the Los Angeles Times laid off at least a hundred and fifteen workers (their union called it “the big one”); Time cut fifteen per cent of its union-represented editorial staff; the Wall Street Journal slashed positions at its D.C. bureau; and Sports Illustrated, which had been weathering a scandal for publishing A.I.-generated stories, laid off much of its staff as well. One journalist recently cancelled a networking phone call with me, writing, “I've decided to officially take my career in a different direction.” There wasn't much I could say to counter that conclusion; it was perfectly logical.“Publishers, brace yourselves—it's going to be a wild ride,” Matthew Goldstein, a media consultant, wrote in a January newsletter. “I see a potential extinction-level event in the future.” Some of the forces cited by Goldstein were already well known: consumers are burned out by the news, and social-media sites have moved away from promoting news articles. But Goldstein also pointed to Google's rollout of A.I.-integrated search, which answers user queries within the Google interface, rather than referring them to outside Web sites, as a major factor in this coming extinction. According to a recent Wall Street Journalanalysis, Google generates close to forty per cent of traffic across digital media. Brands with strong home-page traffic will likely be less affected, Goldstein wrote—places like Yahoo, the Wall Street Journal, the New York Times, the Daily Mail, CNN, the Washington Post, and Fox News. But Web sites that aren't as frequently typed into browsers need to “contemplate drastic measures, possibly halving their brand portfolios.”What will emerge in the wake of mass extinction, Brian Morrissey, another media analyst, recently wrote in his newsletter, “The Rebooting,” is “a different industry, leaner and diminished, often serving as a front operation to other businesses,” such as events, e-commerce, and sponsored content. In fact, he told me, what we are witnessing is nothing less than the end of the mass-media era. “This is a delayed reaction to the commercial Internet itself,” he said. “I don't know if anything could have been done differently.”..Much MoreVideo of the WeekAI and Everything Else - Benedict Evans from SlushAI of the WeekThe OpenAI EndgameThoughts about the outcome of the NYT versus OpenAI copyright lawsuitBy Mike LoukidesFebruary 13, 2024Since the New York Times sued OpenAI for infringing its copyrights by using Times content for training, everyone involved with AI has been wondering about the consequences. How will this lawsuit play out? And, more importantly, how will the outcome affect the way we train and use large language models?There are two components to this suit. First, it was possible to get ChatGPT to reproduce some Times articles very close to verbatim. That's fairly clearly copyright infringement, though there are still important questions that could influence the outcome of the case. Reproducing the New York Times clearly isn't the intent of ChatGPT, and OpenAI appears to have modified ChatGPT's guardrails to make generating infringing content more difficult, though probably not impossible. Is this enough to limit any damages? It's not clear that anybody has used ChatGPT to avoid paying for a NYT subscription. Second, the examples in a case like this are always cherry-picked. While the Times can clearly show that OpenAI can reproduce some articles, can it reproduce any article from the Times' archive? Could I get ChatGPT to produce an article from page 37 of the September 18, 1947 issue? Or, for that matter, an article from the Chicago Tribune or the Boston Globe? Is the entire corpus available (I doubt it), or just certain random articles? I don't know, and given that OpenAI has modified GPT to reduce the possibility of infringement, it's almost certainly too late to do that experiment. The courts will have to decide whether inadvertent, inconsequential, or unpredictable reproduction meets the legal definition of copyright infringement.The more important claim is that training a model on copyrighted content is infringement, whether or not the model is capable of reproducing that training data in its output. An inept and clumsy version of this claim was made by Sarah Silverman and others in a suit that was dismissed. The Authors' Guild has its own version of this lawsuit, and it is working on a licensing model that would allow its members to opt in to a single licensing agreement. The outcome of this case could have many side-effects, since it essentially would allow publishers to charge not just for the texts they produce, but for how those texts are used.It is difficult to predict what the outcome will be, though easy enough guess. Here's mine. OpenAI will settle with the New York Times out of court, and we won't get a ruling. This settlement will have important consequences: it will set a de-facto price on training data. And that price will no doubt be high. Perhaps not as high as the Times would like (there are rumors that OpenAI has offered something in the range of $1 million to $5 million), but sufficiently high enough to deter OpenAI's competitors.$1M is not, in and of itself, a terribly high price, and the Times reportedly thinks that it's way too low; but realize that OpenAI will have to pay a similar amount to almost every major newspaper publisher worldwide in addition to organizations like the Authors Guild, technical journal publishers, magazine publishers, and many other content owners. The total bill is likely to be close to $1 billion, if not more, and as models need to be updated, at least some of it will be a recurring cost. I suspect that OpenAI would have difficulty going higher, even given Microsoft's investments—and, whatever else you may think of this strategy—OpenAI has to think about the total cost. I doubt that they are close to profitable; they appear to be running on an Uber-like business plan, in which they spend heavily to buy the market without regard for running a sustainable business. But even with that business model, billion-dollar expenses have to raise the eyebrows of partners like Microsoft.The Times, on the other hand, appears to be making a common mistake: overvaluing its data. Yes, it has a large archive—but what is the value of old news? Furthermore, in almost any application but especially in AI, the value of data isn't the data itself; it's the correlations between different datasets. The Times doesn't own those correlations any more than I own the correlations between my browsing data and Tim O'Reilly's. But those correlations are precisely what's valuable to OpenAI and others building data-driven products...MoreOpenAI Sora– The most realistic AI-generated video to dateERIK NASOOpenAI Sora is an AI text-to-video model that has achieved incredibly realistic video that is hard to tell it is AI. It's very life-like but not real. I think we have just hit the beginning of some truly powerful AI-generated video that could change the game for stock footage and more. Below are two examples of the most realistic AI prompt-generated videos I have seen.Prompt: A stylish woman walks down a Tokyo street filled with warm glowing neon and animated city signage. She wears a black leather jacket, a long red dress, and black boots, and carries a black purse. She wears sunglasses and red lipstick. She walks confidently and casually. The street is damp and reflective, creating a mirror effect of the colorful lights. Many pedestrians walk about.Prompt: Drone view of waves crashing against the rugged cliffs along Big Sur's garay point beach. The crashing blue waters create white-tipped waves, while the golden light of the setting sun illuminates the rocky shore. A small island with a lighthouse sits in the distance, and green shrubbery covers the cliff's edge. The steep drop from the road down to the beach is a dramatic feat, with the cliff's edges jutting out over the sea. This is a view that captures the raw beauty of the coast and the rugged landscape of the Pacific Coast Highway.Prompt: Animated scene features a close-up of a short fluffy monster kneeling beside a melting red candle. The art style is 3D and realistic, with a focus on lighting and texture. The mood of the painting is one of wonder and curiosity, as the monster gazes at the flame with wide eyes and open mouth. Its pose and expression convey a sense of innocence and playfulness, as if it is exploring the world around it for the first time. The use of warm colors and dramatic lighting further enhances the cozy atmosphere of the image.Sora can generate videos up to a minute long while maintaining visual quality and adherence to the user's prompt. OpenAI SOra states they are teaching AI to understand and simulate the physical world in motion, with the goal of training models that help people solve problems that require real-world interaction...MoreI Was Wrong. We Haven't Reached Peak AI Frenzy.By Kate ClarkFeb 15, 2024, 4:16pm PSTAfter Sam Altman's sudden firing last year, I argued the chaos that followed his short-lived ouster would inject a healthy dose of caution into venture investments in artificial intelligence companies. I figured we'd finally reached the peak of the AI venture capital frenzy when a threatened employee exodus from OpenAI risked sending the value of the $86 billion AI juggernaut almost to zero. There was plenty of other proof that the hype for generative AI was fading. Investors were openly saying they planned to be a lot tougher on valuation negotiations and would ask startups harder questions about governance. Some companies had begun to consider selling themselves due to the high costs of developing AI software. And an early darling of the AI boom, AI-powered writing tool Jasper, had become the butt of jokes when it slashed internal revenue projections and cut its internal valuation after having won a $1.5 billion valuation in 2022. I forgot that everyone in Silicon Valley suffers from short-term memory loss. After a week sipping boxed water with venture capitalists from South Park to Sand Hill Road, I'm convinced I called the end of the AI frenzy far too soon. In fact, I expect this year will deliver more cash into the hands of U.S. AI startups than last year, when those companies raised a total of $63 billion, according to PitchBook data. Altman's fundraising ambitions will surely boost the total. A recent report from The Wall Street Journal said Altman plans to raise trillions of dollars to develop the AI chips needed to create artificial general intelligence, software that can reason the way humans do. Even if that number is actually much smaller, talk of such goals lifts the ceiling for other startup founders, who are likely to think even bigger and to be more aggressive in their fundraising. Investor appetite for AI companies is still growing, too. These investors claimed last fall that they were done with the FOMO-inspired deals, but they're pushing checks on the top AI companies now harder than ever...MoreNews Of the WeekI tried Vision Pro. Here's my takeThe Quest 3 is better than you might expectPosted by Matt Birchler13 Feb 2024Alex Heath for The Verge: Zuckerberg says Quest 3 is “the better product” vs. Apple's Vision ProHe says the Quest has a better “immersive” content library than Apple, which is technically true for now, though he admits that the Vision Pro is a better entertainment device. And then there's the fact that the Quest 3 is, as Zuck says, “like seven times less expensive.”I currently own both headsets and while I'm very excited about the potential in the Vision Pro, I actually find it hard to fully disagree with Zuck on this one. I think a lot of people have only used the Vision Pro would be surprised how well the Quest 3 does some things in comparison.For example, the pass-through mode is definitely not quite as good as the Vision Pro's, but it's closer than you might expect. And while people are rightly impressed with how well the Vision Pro has windows locked in 3D space, honestly the Quest 3 is just as good at this in my experience. When it comes to comfort, I do think the Vision Pro is easier to wear for longer periods, but I find it more finicky to get in just the right spot in front of my eyes, while the Quest 3 seems to have a larger sweet spot. And let's not even talk about the field of view, which is way wider on the Quest to the point of being unnoticeable basically all the time. I kinda think field of view will be similar to phone bezels in that you get used to what you have and anything more seems huge — you can get used to the Vision Pro's narrower field of view, but once you're used to wider, it's hard to not notice when going back.The Vision Pro has some hardware features that help it rise above (the massively higher resolution screen jumps to mind), but I'm just saying that if you're looking for everything to be 7x better to match the price difference, I don't think that's there.Beyond this, the products are quite different, though. As Zuckerberg says, the Quest 3 is more focused on fully immersive VR experiences, and while the Vision Pro has a little of that right now, it's not really doing the same things. And when it comes to gaming it's not even close. The Quest 3 has a large library of games available and that expands to almost every VR game ever made with Steam Link.On the other hand, the Vision Pro is much for a “computer” than the Quest ever was. If you can do it on a Mac or an iPad, you can probably already do it on the Vision Pro. And I'm not talking about finding some weird alternate version of your task manager or web browser that doesn't sync with anything else in your life, I'm talking about the apps you already know and love. This is huge and it's Apple leveraging its ecosystem to make sure you can seamlessly move from Mac to iPhone to iPad to Vision Pro. And if you can't install something from the App Store, the web browser is just as capable as Safari on the iPad. If all else fails, you can always just bring your full Mac into your space as well. I will say the Quest 3 can do this and has the advantage of working with Windows as well, but if you have a Mac, it's much, much better.This is more words than I expected to write about a CEO saying his product is better than the competition's (shocker), but I do think that Zuck's statement is less insane than some may think it to be...MoreThe Supreme Court will decide if the government can seize control of YouTube and TwitterWe're about to find out if the Supreme Court still believes in capitalism.By Ian Millhiser Feb 15, 2024, 7:00am ESTIan Millhiser is a senior correspondent at Vox, where he focuses on the Supreme Court, the Constitution, and the decline of liberal democracy in the United States. He received a JD from Duke University and is the author of two books on the Supreme Court.In mid-2021, about a year before he began his longstanding feud with the biggest employer in his state, Florida's Republican Gov. Ron DeSantis signed legislation attempting to seize control of content moderation at major social media platforms such as YouTube, Facebook, or Twitter (now called X by Elon Musk). A few months later, Texas Gov. Greg Abbott, also a Republican, signed similar legislation in his state.Both laws are almost comically unconstitutional — the First Amendment does not permit the government to order media companies to publish content they do not wish to publish — and neither law is currently in effect. A federal appeals court halted the key provisions of Florida's law in 2022, and the Supreme Court temporarily blocked Texas's law shortly thereafter (though the justices, somewhat ominously, split 5-4 in this later case).Nevertheless, the justices have not yet weighed in on whether these two unconstitutional laws must be permanently blocked, and that question is now before the Court in a pair of cases known as Moody v. NetChoice and NetChoice v. Paxton.The stakes in both cases are quite high, and the Supreme Court's decision is likely to reveal where each one of the Republican justices falls on the GOP's internal conflict between old-school free market capitalists and a newer generation that is eager to pick cultural fights with business...MoreArm Results Set The World On FireFebruary 13, 2024 · by D/D Advisors · in Analyst Decoder Ring. ·Arm reported its second set of earnings as a (once again) public company last week. These numbers were particularly strong, well above consensus for both the current and guided quarters. Arm stock rallied strongly on the results up ~30% for the week. These numbers were important as they go a long way to establishing the company's credibility with the Street in a way their prior results did not.That being said, we saw things we both liked and disliked in their numbers. Here are our highlights of those:Positive: Growing Value Capture. One of our chief concerns with the company since IPO has been the low value they capture per licensed chip shipped – roughly $0.11 per chip at the IPO. That figure continued to inch higher in the latest results, but critically they pointed out that their royalty rate doubles with the latest version of their IP (v9). This does not mean that all of their royalty rates are going to double any time soon, but it does point very much in the right direction. Critically, they noted this rate increase applies to architectural licenses as well.Negative: The Model is Complex. Judging from the number of questions management fielded on the call about this rate increase no one really knows how to model Arm. The company has a lot of moving parts in its revenue mix, and they have limits to their ability to communicate some very important parts of their model. We think that at some point the company would be well served by providing some clearer guide posts on how to build these models or they risk the Street always playing catch up with a wide swing of expectations each quarter.Positive: Premium Plan Conversion. The company said three companies converted from their AFA plan to the ATA model. We will not get into the details of those here, but these can best be thought of in software terms with customers on low priced subscription plans converting to Premium subscription plans. This is a good trend, and management expressed a high degree of confidence that they expect to see it continue. They have spent a few years putting these programs in place and seem to have thought them through. This matters particularly because these programs are well suited for smaller, earlier-stage companies. The old Arm struggled to attract new customers in large part because of the high upfront costs of Arm licenses. Programs like AFA and ATA could go a long way to redressing those past wrongs.Negative: China remains a black box. Arm China is of course a constant source of speculation. In the latest quarter it looks like a large portion of growth came from China which does not exactly square with other data coming from China right now. It is still unclear to us how much of Arm's revenues from China's handset companies gets booked through Arm China as a related party transaction and how much is direct. Investors are confused too. There is no easy solution to this problem, digging too hard into Arm China's numbers is unlikely to make anyone happy with the answers, but hopefully over time it all settles down.Positive: Growing Complexity of Compute. Management repeatedly mentioned this factor, noting that this leads to more chips and more Arm cores shipping in the marketplace. Some of this is tied to AI, but we think the story is broader than that. It is going to be tempting to see much of Arm's growth as riding the AI wave, but this does not fully capture the situation. The AI story is largely about GPUs, which are not particularly heavy with Arm cores. But those GPUs still need some CPU attach, and AI accelerators can sometimes be good Arm targets.Negative: Diversification. Arm remains heavily dependent on smartphones, and we suspect the return to inventory stocking by handset makers is playing a big role in their guidance. When asked about segmentation of their results the company declined to update the model provided during the IPO. We hope to see some diversification here when they do update their figures later in the year.Overall, the company did a good job in the quarter. They still have some kinks to work out with their communication to the Street, but this was a good second step as a public company...MoreStartup of the WeekBret Taylor's new AI company aims to help customers get answers and complete tasks automaticallyRon Miller @ron_miller / 6:36 AM PST•February 13, 2024Image Credits: mi-vector / Getty ImagesWe've been hearing about former Salesforce co-CEO Bret Taylor's latest gig since he announced he was leaving the CRM giant in November 2022. Last February we heard he was launching an AI startup built with former Google employee Clay Bavor. Today, the two emerged with a new conversational AI company called Sierra with some bold claims about what it can do.At its heart, the new company is a customer service bot. That's not actually all that Earth-shattering, but the company claims that it's much more than that, with its software going beyond being an extension of a FAQ page and actually taking actions on behalf of the customer.“Sierra agents can do so much more than just answer questions. They take action using your systems, from upgrading a subscription in your customer database to managing the complexities of a furniture delivery in your order management system. Agents can reason, problem solve and make decisions,” the company claimed in a blog post.Having worked with large enterprise customers at Salesforce, Taylor certainly understands that issues like hallucinations, where a large language model sometimes makes up an answer when it lacks the information to answer accurately, is a serious problem. That's especially true for large companies, whose brand reputation is at stake. The company claims that it is solving hallucination issues.Image Credits: SierraAt the same time, it's connecting to other enterprise systems to undertake tasks on behalf of the customer without humans being involved. These are both big audacious claims and will be challenging to pull off...MoreX of the Week This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit thatwastheweek.substack.com/subscribe
In this podcast episode, host Galen Hair interviews David Fradin, a seasoned consultant, trainer, and educator with over 50 years of experience in the technology and business sector. David began his career in aerospace engineering, his entrepreneurial activities, and participation in political campaigns highlighting his mediation and negotiation skills. He was recruited by Apple for his unique skill set, becoming instrumental in bringing the first hard disk drive for personal computers to market. David shares insights about his experiences at Apple, the strategic challenges faced, and his interactions with Steve Jobs. As the author of the book "Organizing and Managing Insanely Great Products," he emphasizes the importance of understanding the five keys to product or service success, starting with a solid strategy. He exemplifies this with potential scenarios in the roofing industry, breaking it down into different market segments and understanding customer needs. Who's the Guest? David Fradin is a Product Success Manager at Spice Catalyst, a consulting and training firm that helps organizations build, market, and launch successful products and services. He is also a Distinguished Professor of Practice and Advisor at Manipal University, where he teaches online courses on product management and marketing. He is a certified flight instructor and a commercial pilot with an instrument rating and has a passion for aviation and education. With over 50 years of experience in the technology industry, David has trained thousands of managers worldwide and has worked as a product leader at companies like Apple and HP. He has authored several books on product success, innovation, and design and has contributed to multiple publications and podcasts. He is on a mission to share his insights and best practices with aspiring and experienced product professionals and to help them build insanely great products and services that delight customers and create value. Highlights His move to Apple and his initial roles in the company, specifically bringing to market the first hard disk drive on a personal computer How he maneuvered Steve Jobs' plans to eliminate the Apple III The effectiveness of using stickers to promote the Apple III during a sales meeting, and the resulting conflict with Steve Jobs. The importance of management in product success The five keys to product or service success and the importance of an understanding of market strategy and segmentation Corporate values and their direct impact on a company's longevity The corporate scandal at Volkswagen and the implications of failing to uphold corporate values What 'leveling up' means to David, including honesty, self-integrity, care for others, and the planet Episode Resources Connect with Galen M. Hair https://insuranceclaimhq.com hair@hairshunnarah.com https://levelupclaim.com/ Connect with David Fradin https://www.linkedin.com/in/davidfradin https://spicecatalyst.com/author/davidfradin/
08/12/23 - Apple III, Processador Intel, Apple Store, Escada de Vidro, adoção iOS 17, iPhone SE Vintage, Facebook encriptado, iMessage e UE, Notificações Expostas, mic iPhone 16, MacBook Air M3, novos iPads, câmera sob display, https://www.doctorapple.com.br
21/04/23 - Apple II, Apple III, Macintosh 512Ke, Apple no cinema, iPhone 4 Gizmodo, Óculo Apple impressiona testador, M3 em produção em 2023, iOs 17 com sideloading, Roubos iPhone, iPhone 15 lente zoom optico, apple vira banco, cobalto reciclado em baterias, uso inteligente da energia, https://www.doctorapple.com.br
Wait, don't go! I swear it's not a Galaxian game! At least Space Panic isn't anyway.....it's actually a platformer! Well kinda, I mean it has platforms.....better just to listen to us talk about it I think! We also talk about the Apple III, Nintendo's Radar Scope, Exidy's Spectar, and Atari's Battlezone in this action packed episode!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by BenCan you guess this week's transition music? The theme is 'Best of Ben'
The Apple III was a pretty slick machine... in theory. From a lack of launch software, to strait up hardware failures, Apple's 3rd computer didn't really win in the market place. Why was that? Was the machine setup for failure from the start? Was it's case really designed before it's motherboard? When it comes to the III there's a surprising amount of folklore to untangle. Selected Sources: https://archive.org/details/sim_byte_1985-01_10_1/page/166/mode/1up?view=theater - Interview with Wozniak that covers the III https://www.digibarn.com/collections/systems/appleIII/sandersinterview.html - Sander discussing the project https://archive.org/details/apple-design/page/n14/mode/1up?view=theater - AppleDesign http://www.applelogic.org/AIIIDesignBugs.html - AppleLogic
Coinop income plummets Wall Street short sellers smell blood Vic20 sales hit a million These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry inNovember 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Jeff from the Retro Games Squad is our cohost. You can find his other fine retrogaming work here: https://retrogamesquad.libsyn.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Mr. Do! Video Version: https://www.patreon.com/posts/75945252 https://en.wikipedia.org/wiki/Mr._Do! https://www.mobygames.com/game-group/mr-do-series https://www.mobygames.com/game/arcade/neo-mr-do/screenshots/gameShotId,101836/ https://en.wikipedia.org/wiki/Universal_Entertainment Corrections: October 1992 Ep - https://www.patreon.com/posts/october-1982-74293357 1962 ENIAC co-designer predicts smartphones https://www.nytimes.com/1962/11/03/archives/pocket-computer-may-replace-shopping-list-inventor-says-device.html?searchResultPosition=9 https://en.wikipedia.org/wiki/John_Mauchly Honewell shows off remote real time computer interface https://timesmachine.nytimes.com/timesmachine/1962/11/28/82771993.html?pageNumber=57 http://archive.boston.com/news/globe/obituaries/articles/2003/12/14/joseph_j_eachus_1st_in_us_to_help_break_german_codes/ https://cryptologicfoundation.org/community/commemorate/in-memoriam-registry-honoree-pages/dr-joseph-j-and-barbara-eachus.html 1972 Supreme Court rules software can't be patented https://www.nytimes.com/1972/11/21/archives/high-court-denies-computer-patent-for-programing-60-ruling-is-a.html?searchResultPosition=5 https://www.dwt.com/blogs/startup-law-blog/2020/11/how-to-patent-software IBM uses games to teach politicians and business men to be bastards https://www.nytimes.com/1972/11/20/archives/computer-games-giving-insights-into-city-affairs.html?searchResultPosition=7 Nutting gives award to top distrib https://archive.org/details/cashbox34unse_18/page/n54/mode/1up https://www.youtube.com/watch?v=22JsjlG_urM 1982 Arcade industry financials split https://archive.org/details/cashbox44unse_21/page/35/mode/1up https://archive.org/details/cashbox44unse_22/page/35/mode/1up?view=theater Coinop income per game plummets https://archive.org/details/cashbox44unse_23/page/49/mode/1up https://archive.org/details/cashbox44unse_23/page/50/mode/1up?view=theater https://archive.org/details/cashbox44unse_23/page/53/mode/1up?view=theater Jim Trucano - AMOA https://www.patreon.com/posts/48912975 Bally holds Pacman licensees conference Replay November 1982 pg. 28 https://en.wikipedia.org/wiki/Pac-Man https://www.mobygames.com/game-group/pac-man-games-licensed Bally advertises Pacman enhancement kit https://archive.org/details/cashbox44unse_23/page/n66/mode/1up?view=theater https://en.wikipedia.org/wiki/Pac-Man_Plus Bowling alleys second guess video Replay November 1982, pg. 60 Atari Video Adventure opens RePlay November 1982, pg. 21 https://mcurrent.name/atarihistory/video-adventure-photo.jpg https://2warpstoneptune.com/2013/11/12/atari-video-adventure-1982-1990/ https://web.archive.org/web/20200812035512/http://www.atarimuseum.com/otherprojects/atariadventure/atariadventure.html Sega/Gremlin becomes Sega Electronics Inc https://archive.org/details/cashbox44unse_23/page/66/mode/1up?view=theater https://en.wikipedia.org/wiki/Gremlin_Industries http://podcast.theycreateworlds.com/e/the-untold-history-of-sega/ KId Stuff record company parent to get into games Toy and Hobby World November 1982 pg. 51 https://www.mobygames.com/company/ije-inc https://en.wikipedia.org/wiki/GameTek Tandy launches the Tandyvision One https://archive.org/details/arcade_express_v1n7/page/n1/mode/1up https://artsandculture.google.com/asset/video-game-console-tandyvision-one-console-tandy-corp/pgFyg8mEfn1Iqg?hl=en https://en.wikipedia.org/wiki/Intellivision Ultravision Video Arcade System does it all! https://ia902506.us.archive.org/29/items/computer-entertainer-video-game-update_202205/1982-11%20The%20Video%20Game%20Update.pdf https://www.videogameconsolelibrary.com/pg80-ultravision.htm#page=reviews https://en.wikipedia.org/wiki/Ultravision_Video_Arcade_System https://www.mobygames.com/company/ultravision-inc Colecovision gets modulated https://archive.org/details/joystik_magazine-1982-11/page/n5/mode/1up?view=theater http://www.colecovisionzone.com/page/accessory/accessory.html https://archive.org/details/arcade_express_v1n8/page/n1/mode/1up https://en.wikipedia.org/wiki/Coleco_Telstar_Arcade https://www.mobygames.com/game/turbo https://en.wikipedia.org/wiki/Coleco_Adam Atari announces revamped sports game lineup https://archive.org/details/joystik_magazine-1982-11/page/n6/mode/1up?view=theater https://www.mobygames.com/game/atari-2600/realsports-baseball https://www.mobygames.com/game/realsports-volleyball https://www.mobygames.com/game/atari-2600/realsports-baseball/screenshots/gameShotId,41355/ https://www.mobygames.com/game/c64/double-dragon/screenshots/gameShotId,41188/ Rebates on games abound! Playthings November 1982 pg. 17, 22, https://archive.org/details/arcade_express_v1n8/page/n1/mode/1up Activision wants to fill your Gaping Holes Playthings November 1982 https://forums.atariage.com/topic/215481-activision-no-gaping-hole-ad/ Toy vendors worried about software lifecycle Toy and Hobby World November 1982 pg. 51 GameLine sends VCS games over the phone https://archive.org/details/arcade_express_v1n8/mode/1up https://en.wikipedia.org/wiki/William_von_Meister https://en.wikipedia.org/wiki/AOL Shortsellers go after Warner https://www.nytimes.com/1982/11/23/business/short-interest-on-big-board-off-1.7-million-shares.html?searchResultPosition=16 Imagic eyes IPO https://www.nytimes.com/1982/11/22/business/imagic-scores-in-video-games.html?searchResultPosition=3 Atari sues Imagic https://www.nytimes.com/1982/11/30/business/atari-sues-imagic-on-copyright-issue.html?searchResultPosition=4 Atari stops Commodore joysticks https://www.nytimes.com/1982/11/09/business/atari-gains-in-patent-case.html?searchResultPosition=11 https://www.reddit.com/r/vic20/comments/axb20b https://8bitrechner.wordpress.com/2018/10/14/vic-20-joy-stick/ Video Wizards enchants the Vic Toy and Hobby World November 1982 Vic20 hits a million https://archive.org/details/popular-computing-weekly-1982-11-11/page/n4/mode/1up?view=theater Toy and Hobby World pg. 58 https://archive.org/details/popular-computing-weekly-1982-11-25/page/n4/mode/1up TI rebate to reduce inventory https://archive.org/details/byte-magazine-1982-11/page/n567/mode/1up Atari gives away memory expansion Panasonic announces home computer https://archive.org/details/arcade_express_v1n7/page/n2/mode/1up https://web.archive.org/web/20101121111936/http://www.old-computers.com/museum/computer.asp?c=324 Sharp enters low cost micro market https://archive.org/details/popular-computing-weekly-1982-11-18/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/Sharp_MZ DEC enters microcomputer market https://archive.org/details/CreativeComputing1982-11/page/n11/mode/1up?view=theater https://en.wikipedia.org/wiki/Rainbow_100 Apple readies Lisa and macintosh https://archive.org/details/arcade_express_v1n7/page/n1/mode/1up https://en.wikipedia.org/wiki/Apple_Lisa https://en.wikipedia.org/wiki/Apple_III https://en.wikipedia.org/wiki/Mac_(computer) FTC drops Apple investigation https://archive.org/details/byte-magazine-1982-11/page/n566/mode/1up https://archive.org/details/arcade_express_v1n8/page/n3/mode/1up Oric One on its way https://archive.org/details/sinclair-user-magazine-008/page/n10/mode/1up?view=theater https://en.wikipedia.org/wiki/Oric ZX81 sales soar after price cut https://archive.org/details/sinclair-user-magazine-008/page/n10/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1982-11-04/page/n2/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1982-11-25/page/n4/mode/1up Z80s are hot https://archive.org/details/byte-magazine-1982-11/page/n566/mode/1up https://en.wikipedia.org/wiki/Zilog_Z80 https://en.wikipedia.org/wiki/Zilog Speccy shunned by educators https://archive.org/details/popular-computing-weekly-1982-11-04/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1982-11-04/page/n4/mode/1up?view=theater Micromen - https://youtu.be/XXBxV6-zamM Sinclair to launch Spectrum joystick https://archive.org/details/popular-computing-weekly-1982-11-18/page/n4/mode/1up?view=theater Melbourne House cuts deal with Tolkien https://archive.org/details/popular-computing-weekly-1982-11-11/page/n4/mode/1up?view=theater https://www.mobygames.com/game/hobbit Mike Singleton wants to make you a Starlord https://archive.org/details/popular-computing-weekly-1982-11-25/page/n10/mode/1up https://www.mobygames.com/game/starlord https://archive.org/details/Computer_Video_Games_Issue_013_1982-11_EMAP_Publishing_GB/page/n97/mode/1up https://www.mobygames.com/developer/sheet/view/developerId,17924/ Shadowfax video - https://youtu.be/uIQsoAPUfSA Software Peguin wants you to fight piracy https://archive.org/details/softalkv3n03nov1982/page/10/mode/1up?view=theater https://www.youtube.com/watch?v=uIQsoAPUfSA Snoopy targets Creative Computing https://www.nytimes.com/1982/11/08/business/video-snoopy-draws-lawsuit.html?searchResultPosition=1 https://archive.org/details/CreativeComputingbetterScan197906/page/n59/mode/1up?q=snoopy http://gb64.com/game.php?id=6979&d=18&h=0 Pinball Construction Set previewed https://archive.org/details/Softline_1982_11/page/n9/mode/1up?view=theater Export ban placed on chess computer https://archive.org/details/byte-magazine-1982-11/page/n572/mode/1up RECHENWERK computer museum - https://www.youtube.com/watch?v=dHWvhaiq2D8 Time highlights the PacMen https://content.time.com/time/covers/0,16641,19821025,00.html Replay November 1982 pg. 176 Action figures make a comeback Playthings November 1982 Hitchhiker's Guide to the Galaxy premieres on US TV https://www.nytimes.com/1982/11/04/arts/tv-british-comedy-a-galactic-hitchhike.html?searchResultPosition=20 https://www.imdb.com/title/tt0081874/?ref_=ext_shr_lnk Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM
In this Silicon Valley Tech & AI episode presented by GSD Venture Studios Gary Fowler interviews Daniel Kottke. Guest: DK was a close friend of Steve Jobs at Reed College and was the first employee of Apple, building & testing Apple-1's in the Jobs' garage in 1976. He was at Apple 8 years, as a technician on the Apple-II, Apple-III and a co-designer of the Macintosh 1981-4. He's been involved with a dozen startups since, including Greenleaf Science/Areca Science (physio. data mon.), Lucidity Inst., Gen'l Magic, Silicon Gaming, Vertical Networks. The ill-fated Hobergs Resort project 2010-2014 led to immersion in IoT and smarthome tech and in recent years a focus on smarthome integration for co-living/eldercare markets. Kottke's early friendship and trip to India in 1974 with Steve Jobs will be the focus of an upcoming memoir.
Copyright is coming for UK pirates Computers invade Toys R Us New York bans arcades but not peep shows These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in August 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Kangaroo Video Version: https://www.patreon.com/posts/71537593 https://www.mobygames.com/game/arcade/kangaroo Corrections: July 1982 Ep - https://www.patreon.com/posts/july-1982-70742832 https://strategywiki.org/wiki/Bradley_Trainer Historic Nerd video: https://youtu.be/nNpQyk3trR0 Gauntlet ad: https://www.youtube.com/watch?v=oVJVxbaR5XM Dig Dug commercial - https://youtu.be/NfWq5AFxSr8 Michael Katz Part 2 - Atari - Coleco - https://www.patreon.com/posts/63732329 Michael Katz Part Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 https://en.wikipedia.org/wiki/The_Secret_of_NIMH 1982: Coin ops come to grocery stores Play Meter August 15, pg. 35 Coin-Op hits summer duldrums Replay August 19982, pg. 3 Replay August 19982, pg. 5 Jim Trucano - AMOA - https://www.patreon.com/posts/48912975 Restrictions, restrictions, restrictions everywhere! Play Meter, Replay, Games People Pay. Games People Pay August 28, 1982, pg. 10 Castle Park enters the family entertainment center fray Replay August 19982, pg. 18, 50 https://www.youtube.com/watch?v=s3fw3iYJ_TY https://www.youtube.com/watch?v=AHxnzDngIt4 Replay August 19982, pg. 32 https://en.wikipedia.org/wiki/Tron Aladdin's castle branches into food Replay August 19982, pg. 18 Play Meter August 15, pg. 38 https://twitter.com/ArcadeDreamsDoc/status/1396130014526156807 Bally goes high end with Tom Foolery Replay August 19982, pg. 54 https://www.imdb.com/title/tt1950799/?ref_=fn_al_tt_1 https://youtu.be/6Pkq_eBHXJ4 August 1981 Jump - https://www.patreon.com/posts/august-1981-55291660 Beefsteak Charlie's tries games Arcade Express August 30, 1982 pg. 2 https://en.wikipedia.org/wiki/Beefsteak_Charlie%27s Summer CES sees massive video game presence Playthings August 1982, pg. 43 https://en.wikipedia.org/wiki/Atari_5200 Playthings magazine editor tells toy retailers to jump on video game bandwagon Playthings August 1982 Michael Katz Part 2 - Atari - Coleco - https://www.patreon.com/posts/63732329 Michael Katz Part Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 Atari slashes price of 5200 Arcade Express August 30, 1982 pg. 3 https://en.wikipedia.org/wiki/Atari_5200 https://en.wikipedia.org/wiki/ColecoVision Intellivision offers $50 rebate Arcade Express August 30, 1982 pg. 4 https://en.wikipedia.org/wiki/Intellivision Atari gets ET rights https://www.nytimes.com/1982/08/19/business/atari-gets-et-rights.html?searchResultPosition=2 https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) Coleco recalls Donkey Kong carts Arcade Express August 30, 1982, pg. 1 https://www.mobygames.com/game/atari-2600/donkey-kong Arcadia wants to Supercharge the VCS Playthings August 1982, pg. 43 https://en.wikipedia.org/wiki/Starpath_Supercharger https://www.mobygames.com/game/communist-mutants-from-space https://en.wikipedia.org/wiki/PlayCable https://en.wikipedia.org/wiki/Famicom_Disk_System https://en.wikipedia.org/wiki/Sega_Channel Philips announces Odyssey3 https://archive.org/details/videogaming-illustrated-august-1982/page/13/mode/1up https://en.wikipedia.org/wiki/Magnavox_Odyssey_2 PDI announces console games Arcade Express August 30, 1982 pg. 4 https://www.mobygames.com/company/program-design-inc CommaVid joins VCS cart fray The Video Game Update August 1982 https://www.mobygames.com/company/commavid-inc Lucasfilm enters VCS market Playthings August 1982, pg. 43 CBS to distribute Colecovision internationally Playthings August 1982 Counterfeiting hits home market Playthings August 1982 TI heats up price war https://www.nytimes.com/1982/08/04/business/home-computer-rebate-is-offered.html?searchResultPosition=4 https://archive.org/details/popular-computing-weekly-1982-08-19/page/n4/mode/1up https://en.wikipedia.org/wiki/TI-99/4A Atari announces $50 price cut at CES https://archive.org/details/1982-08-compute-magazine/page/n19/mode/1up https://en.wikipedia.org/wiki/Atari_8-bit_family Tandy closes out 4k CoCo https://archive.org/details/popular-computing-weekly-1982-08-19/page/n4/mode/1up https://en.wikipedia.org/wiki/TRS-80_Color_Computer Toys R Us begins to carry computers https://archive.org/details/1982-08-compute-magazine/page/n7/mode/1up https://en.wikipedia.org/wiki/Toys_%22R%22_Us Everyone wants to make it to retail https://archive.org/details/byte-magazine-1982-08/page/n446/mode/1up Timex launches souped up ZX81 https://archive.org/details/byte-magazine-1982-08/page/n444/mode/1up https://en.wikipedia.org/wiki/ZX81 Sony introduces SMC-70 https://archive.org/details/popular-computing-weekly-1982-08-05/page/n4/mode/1up https://en.wikipedia.org/wiki/Sony_SMC-70 IBM PC sales expected to rise https://archive.org/details/byte-magazine-1982-08/page/n444/mode/1up https://en.wikipedia.org/wiki/IBM_Personal_Computer Apple profits for the year rise https://archive.org/details/byte-magazine-1982-08/page/n444/mode/1up https://en.wikipedia.org/wiki/ComputerLand https://en.wikipedia.org/wiki/Apple_II https://en.wikipedia.org/wiki/Apple_III https://en.wikipedia.org/wiki/Apple_Lisa https://en.wikipedia.org/wiki/Macintosh UK Government announces micros for schools scheme https://archive.org/details/popular-computing-weekly-1982-08-05/page/n4/mode/1up https://archive.org/details/popular-computing-weekly-1982-08-12/page/n4/mode/1up https://en.wikipedia.org/wiki/LINK_480Z https://en.wikipedia.org/wiki/ZX_Spectrum https://en.wikipedia.org/wiki/BBC_Micro New York shuts down arcades but not peep shows Play Meter August 1, pg. 19 Sega wins UK court battle Play Meter August 15, pg. 24 https://archive.org/details/popular-computing-weekly-1982-08-05/page/n12/mode/1up Atari extends copyright fight internationally https://archive.org/details/popular-computing-weekly-1982-08-26/page/n3/mode/2up https://www.mobygames.com/game/vic-20/vic-men https://www.mobygames.com/game/vic-20/pac-man Astrocade sues Atari & Commodore Arcade Express August 30, 1982, pg. 1 https://archive.org/details/ballyalley_Press_Release_Patent_Infringement https://books.google.de/books?id=ZTAEAAAAMBAJ&pg=PA1&lpg=PA1&dq=astrocade+lawsuit+commodore&source=bl&ots=e07mUP1sEM&sig=ACfU3U2ZAsFdARGqjVKnm3KWAhgSlx_26A&hl=en&sa=X&ved=2ahUKEwiEgIzy1PD5AhVmQPEDHUK4CI8Q6AF6BAgdEAM#v=onepage&q=astrocade%20lawsuit%20commodore&f=false https://portal.unifiedpatents.com/patents/patent/US-4296930-A https://patents.google.com/patent/US4301503A/en https://archive.org/details/creativecomputing-1982-08/page/n12/mode/1up Cornnuts sues Midway Replay August 1982 pg. 68 https://www.sfgate.com/food/article/Bay-Area-history-of-Corn-Nuts-Oakland-snack-16194249.php Games People Pay August 21, 1982 pg. 2 Atari starts new research lab Replay August 19982, pg. 21 The Games Channel wants to take epic gaming online Replay August 19982, pg. 66 http://tgn-inc.com/ https://larryjdunlap.com/meet-larry/ Steve Wozniak announces the Us Festival https://archive.org/details/Micro_NO._51_1982-08_Micro_Ink_US/page/n8/mode/1up https://en.wikipedia.org/wiki/US_Festival Larry Kaplan leaves Activision Arcade Express August 30, 1982 pg. 4 https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/IMac Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM tron, atari, coinop, castlepark, pacman, crash, atari5200, intellivision, colecovision, donkeykong, supercharger, vcs, odyssey2, lucasfilm, smc70, apple, sega, astrocade, commodore, amiga, activision
Today we are looking at VisiCalc, the original killer app. Hitting the market in 1979, VisiCalc was the first computer spreadsheet program. Through it's 6 year lifespan it was ported to everything from the Apple II to the IBM PC to the Apple III. It dominated the market and then... it disappeared. Selected Sources: https://conservancy.umn.edu/handle/11299/113026 - Oral History with Bricklin and Frankston http://www.bricklin.com/history/intro.htm - Bricklin's personal website https://sci-hub.se/10.1109/MAHC.2007.4338439 - The creation and demise of VisiCalc
22/04/22 - Lançamento Apple II, Apple III, Apple Missão Impossível, iPhone 4 gizmodo, modelos iPhone 14, produção iphone prejudicada, leitura de mensagens para conteudo sexual, iphone sem notch em 2024, UE contra lightning, lobby apple, patente capa ipad, patente rastreamento de olho, patente modo privacidade, https://www.doctorapple.com.br
When you think of an Apple II, odds are you think of the Apple IIe. Overshadowed by both the Apple III and Lisa, the humble IIe was Apple's unlikely savior in its time of need. How did it become the dominant educational computer in America while also being a beloved home and business machine? Listen to find out. Blog Post: https://www.userlandia.com/home/2022/2/the-apple-iie-computers-of-significant-history-part-2 Published February 21, 2022 -=- Chapters -=- 00:00:00 : Intro 00:00:31 : The Birth of the Apple IIe 00:17:25 : An Apple for the Teacher 00:25:30 : Mr. Jobs Goes To Washington 00:34:04 : The Head of the Class 00:45:31 : Outtro -=- Links -=- * The Apple IIe - The Centre for Computing History - http://www.computinghistory.org.uk/det/209/Apple-IIe/ * The Apple III - https://en.wikipedia.org/wiki/Apple_III * Drop IIIi nches: The Apple III Clock Chip - https://drop-iii-inches.com/2015/10/31/dr-sander-on-the-clock-chip-and-applelogic-org/ * SofTalk Magazine volume 3 issue 6 - https://archive.org/details/softalkv3n06feb1983/page/120/mode/2up * Double-Hi-Res from the Ground Up - http://www.battlestations.zone/2017/04/apple-ii-double-hi-res-from-ground-up.html * Woz Explains why the Apple II Didn't Support Lower Case - https://www.vintageisthenewold.com/steve-wozniak-explains-why-the-apple-ii-didnt-support-lowercase-letters * Jeremy Reimer's Marketshare Charts - https://jeremyreimer.com/rockets-item.lsp?p=137 * Apple II Sales Charts - https://docs.google.com/spreadsheets/d/15XJi00e7uswygc_j6boZoR8C5hK6YoZwa8vBCxnwVFE/edit#gid=0 * The Lisa's Twiggy Drives - http://www.brouhaha.com/~eric/retrocomputing/lisa/twiggy.html * Apple II History - https://apple2history.org/ * Smithsonian Oral History of Steve Jobs - https://americanhistory.si.edu/comphist/sj1.html#kids * Creative Computing Magazine - Apples for the Teacher - https://www.atarimagazines.com/creative/v9n10/178_9250_Apples_for_the_teac.php * The Apple IIe Card - http://www.1000bit.it/support/manuali/apple/technotes/aiie/tn.aiie.10.html -=- Subscribe -=- Apple Podcasts: https://podcasts.apple.com/us/podcast/userlandia/id1588648631 Overcast: https://overcast.fm/itunes1588648631/userlandia Pocket Casts: https://pca.st/m4tegn1u Spotify: https://open.spotify.com/show/79LO3vO9avAt3yCLpNWark Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly91c2VybGFuZGlhLmxpYnN5bi5jb20vcnNz -=- Contact -=- Follow Userlandia: @userlandia - http://twitter.com/userlandiashow Follow Dan: @kefkafloyd - http://twitter.com/kefkafloyd Visit The Website: https://www.userlandia.com Email us: feedback@userlandia.com Join The Userlandia Discord: https://discord.com/invite/z2jmF93 Theme Song by Space Vixen: https://spacevixen.bandcamp.com Follow them on Twitter @SpaceVixenMusic: https://twitter.com/spacevixenmusic -=- Music Credits -=- Forest by | e s c p | https://escp-music.bandcamp.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Goodbye Ocean by | e s c p | https://escp-music.bandcamp.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Kinetics by | e s c p | https://escp-music.bandcamp.com Music promoted by https://www.free-stock-music.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Droplets by Pyrosion | https://soundcloud.com/pyrosion Music promoted by https://www.free-stock-music.com Creative Commons Attribution-ShareAlike 3.0 Unported https://creativecommons.org/licenses/by-sa/3.0/deed.en_US
James, John, and Dave discuss eBay Finds: Macintosh Portable, Mac IIfx in box, and Apple III. They learn more about Dave's YouTube channel Dave's Vintage Apple Tech, and news includes the iPod 20th anniversary with Panic's stealth prototype and the Mac Underground website.
Atari kills the Cosmos, Commodore bets on games & British retail discovers computers These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in November of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/59272714 https://www.mobygames.com/game/arcade/galaga https://en.wikipedia.org/wiki/Galaga https://www.eff.org/deeplinks/2015/12/loading-screen-game-patent-finally-expires http://www.indieretronews.com/2021/07/galaga-arcade-classic-as-early-c64_7.html Corrections: October 1981 Ep - https://www.patreon.com/posts/57968823 https://en.wikipedia.org/wiki/Bagatelle https://en.wikipedia.org/wiki/Pachinko https://memorymachinepod.com/2021/06/30/the-memory-machine-59-the-birth-of-pinball-w-ethan-johnson/ https://memorymachinepod.com/2021/02/22/the-memory-machine-52-the-era-of-the-penny-arcade-w-ethan-johnson/ https://memorymachinepod.com/2021/05/03/the-memory-machine-57-the-70s-video-arcade-game-preservation-society/ https://en.wikipedia.org/wiki/Qix https://en.wikipedia.org/wiki/Hunchback_(video_game) https://en.wikipedia.org/wiki/Super_Cobra http://podcast.theycreateworlds.com/e/vector-lights/ Michael Katz Interview Part 1 - https://www.patreon.com/posts/35169258 https://en.wikipedia.org/wiki/Beyond_Castle_Wolfenstein https://www.youtube.com/watch?v=_7X6Yeydgyg https://archive.org/details/1981-11-compute-magazine/page/n5/mode/1up 1951: Man challenges machine to a game of chess https://www.nytimes.com/1951/11/12/archives/mere-man-defies-a-robot-at-chess-so-unbeatable-electric-brain.html?searchResultPosition=2 https://www.nytimes.com/1951/11/13/archives/machine-spurns-chess-electronic-brain-to-be-too-busy-at-defense.html?searchResultPosition=3 https://www.gettyimages.de/detail/nachrichtenfoto/washington-dc-donald-jacobs-bethesda-maryland-nachrichtenfoto/515303124 1971: Stanford Daily reports on the Galaxy Games Standford Daily January 5, 1972 https://en.wikipedia.org/wiki/Galaxy_Game http://podcast.theycreateworlds.com/e/the-galaxy-game/ https://en.wikipedia.org/wiki/Spacewar! https://en.wikipedia.org/wiki/Computer_Space MITS introduces their digital calculator http://www.decodesystems.com/pe-71nov.html https://en.wikipedia.org/wiki/Micro_Instrumentation_and_Telemetry_Systems#Calculators https://en.wikipedia.org/wiki/Altair_8800 Intel launches the 4004 https://www.edn.com/intel-4004-is-announced-november-15-1971/ https://en.wikipedia.org/wiki/Intel_4004 PayTV is coming to a hotel room near you https://www.nytimes.com/1971/11/14/archives/payasyouview-movies-for-hotels-firstrun-films-are-shown-on-tv-in.html?searchResultPosition=22 https://en.wikipedia.org/wiki/Hotel_television_systems 1981: Cosmos cancelled https://archive.org/details/ElectronicGames/Electronic%20Games%20Issue%201%20%28Winter%201981%29/page/n17/mode/1up https://en.wikipedia.org/wiki/Atari_Cosmos https://www.patreon.com/posts/47987060 Gaming is coming to a writst near you Toy & Hobby World November 1981 https://www.newspapers.com/clip/69501320/game-time-electronic-game-watch-profile/ https://www.handheldmuseum.com/GCE/GameTime.htm https://www.newspapers.com/clip/69501320/game-time-electronic-game-watch-profile/ http://vectrexmuseum.com/vectrexhistory.php https://www.polygon.com/a/smartwatch-history-guide-evolution/watch-history https://en.wikipedia.org/wiki/Microvision Mattel grabs D&D license https://archive.org/details/ElectronicGames/Electronic%20Games%20Issue%201%20%28Winter%201981%29/page/n16/mode/1up https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Computer_Fantasy_Game https://www.handheldmuseum.com/Mattel/MU.htm https://www.handheldmuseum.com/Mattel/D&D.htm https://www.mobygames.com/game/advanced-dungeons-dragons-cartridge https://www.mobygames.com/game/advanced-dungeons-dragons-treasure-of-tarmin-cartridge TSR advertises Dungeon! Playthings, November 1981 https://www.youtube.com/watch?v=_S8YbfoUzLw https://en.wikipedia.org/wiki/Dungeon! What is the best game? https://www.nytimes.com/1981/11/21/style/the-videogames-how-they-rate.html?searchResultPosition=1 Atari admits to easter egg in Adventure https://archive.org/details/ElectronicGames/Electronic%20Games%20Issue%201%20%28Winter%201981%29/page/n15/mode/1up https://en.wikipedia.org/wiki/Warren_Robinett Asteroids brings bankswitching to the VCS https://archive.org/details/ElectronicGames/Electronic%20Games%20Issue%201%20%28Winter%201981%29/page/n15/mode/1up https://web.archive.org/web/20180716082851/http://www.ataricompendium.com/archives/articles/longevity/longevity.html https://web.archive.org/web/20180716082851/http://www.ataricompendium.com/archives/articles/longevity/longevity.html https://en.wikipedia.org/wiki/Bank_switching Commodore licenses Bally games Play Meter, November 15, 1981 p. 32 https://books.google.de/books?id=3UDbCwAAQBAJ&pg=PA54&lpg=PA54&dq=bally+commodore+deal&source=bl&ots=nVnqsVhSoU&sig=ACfU3U2v0rJQNf7QjSNQl7BAaBPXJNoiTw&hl=en&sa=X&ved=2ahUKEwj8lI3v7p70AhWMh_0HHVhoA7EQ6AF6BAghEAM#v=onepage&q=bally%20commodore%20deal&f=false https://tcrf.net/Star_Battle https://tcrf.net/Radar_Rat_Race_(Commodore_VIC-20) Metamorphic Systems wants to make your Apple ii a PC compatible https://archive.org/details/eu_BYTE-1981-11_OCR/page/n514/mode/1up https://en.wikipedia.org/wiki/Z-80_SoftCard https://en.wikipedia.org/wiki/Apple_III https://en.wikipedia.org/wiki/Apple_II_processor_cards HP launches the 125 https://archive.org/details/eu_BYTE-1981-11_OCR/page/n519/mode/1up http://hpmuseum.net/display_item.php?hw=41 https://en.wikipedia.org/wiki/VEB_Robotron http://rechenwerk.halle.it/usr/digital-ag/projekte/andere/museum/ Compute! magazine profiles the state of Japanese micros https://archive.org/details/1981-11-compute-magazine/page/n43/mode/1up http://podcast.theycreateworlds.com/e/the-japanese-pc-industry/ British drug store chain to become computer retailer https://archive.org/details/your-computer-1981-11/page/13/mode/1up https://archive.org/details/your-computer-1981-11/page/37/mode/1up https://en.wikipedia.org/wiki/Boots_(company) https://en.wikipedia.org/wiki/WHSmith Acorn gets approval for 50% grant for UK secondary schools https://archive.org/details/creativecomputing-1981-11/page/n25/mode/1up https://api.parliament.uk/historic-hansard/written-answers/1984/nov/27/computers-in-schools https://en.wikipedia.org/wiki/Acorn_Computers Computer & Video Games launches in the UK https://archive.org/details/Computer_Video_Games_Issue_001_1981-11_EMAP_Publishing_GB https://en.wikipedia.org/wiki/Computer_and_Video_Games Electronic Games launches in the USA https://archive.org/details/ElectronicGames https://en.wikipedia.org/wiki/Electronic_Games January 1981 Ep - https://www.patreon.com/posts/46769496 Rubick's Cube is taking the toy world by storm Playthings, November 1981 https://en.wikipedia.org/wiki/Rubik%27s_Cube Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Donkey Kong comes to Nintendo's rescue Software retailing is coming to a mall near you Computer Chronicles brings tech to TV These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in August of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is on vacation so we have the pleasure of Mads from the Retro Asylum to join us. http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Time Codes: 7 Minutes in Heaven: 09:38 Corrections: 19:11 Time Jump: 36:20 Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/56209208 https://en.wikipedia.org/wiki/Castle_Wolfenstein https://en.wikipedia.org/wiki/Berzerk_(video_game) https://en.wikipedia.org/wiki/Wolfenstein_3D Ed Zaron Interview - https://www.patreon.com/posts/30697517 Longplay with sound samples - https://youtu.be/8fgok9eHqO8 Champion of the Raj - 7 Minutes in Heaven - https://www.patreon.com/posts/54250971 Corrections: August 1981 Ep - https://www.patreon.com/posts/55291660 https://mario.fandom.com/de/wiki/Pauline https://www.gamingalexandria.com/wp/ https://en.wikipedia.org/wiki/PLATO_(computer_system) https://www.historyofinformation.com/detail.php?id=639 https://en.wikipedia.org/wiki/Atanasoff%E2%80%93Berry_computer https://en.wikipedia.org/wiki/Super_Pac-Man https://en.wikipedia.org/wiki/Commodore_VIC-20 https://steinhardt.nyu.edu/people/laine-nooney Ed Zaron Interview - https://www.patreon.com/posts/30697517 https://en.wikipedia.org/wiki/Epyx November 1978 Jump - https://videogamenewsroomtimemachine.libsyn.com/video-game-newsroom-time-machine-0 1971: UK computer industry on the fritz https://www.nytimes.com/1971/09/05/archives/british-computer-chief-calm-in-crisis-market-shrinking-imports.html?searchResultPosition=3 https://en.wikipedia.org/wiki/International_Computers_Limited https://en.wikipedia.org/wiki/Thatcherism#Economic_positions 1981: Frogger goes head-to-head with Donkey Kong Vending Times, Sept. 1981, pg. 68 https://www.mobygames.com/game/arcade/frogger https://www.mobygames.com/game/arcade/donkey-kong https://www.mobygames.com/game/gameboy-color/frogger Casual gamers may be outnumbering the hardcore Play Meter, Sept. 15, 1981, pg. 17 AMOA 1980 Special Ep - https://www.patreon.com/posts/42756585 https://www.mobygames.com/game/arcade/pac-man https://www.mobygames.com/game/arcade/asteroids_ https://www.mobygames.com/game/arcade/defender Marcos bans video games https://www.nytimes.com/1981/11/20/world/marcos-bans-video-games.html https://en.wikipedia.org/wiki/Video_games_in_the_Philippines#1981_ban_on_video_games UK's Century Electronics announces interchangeable arcade system Play Meter, Sept. 15, 1981, pg. 25 http://www.macros-arcade.com/cvs.htm https://www.gamesdatabase.org/game/arcade/dark-warrior https://www.mobygames.com/game-group/hunchback-series Jim Trucano Interview - https://www.patreon.com/posts/48912975 https://en.wikipedia.org/wiki/Arcade_video_game#Technology Mattel Electronics becomes independent unit Toy & Hobby World Sept. 1981 https://en.wikipedia.org/wiki/Mattel https://en.wikipedia.org/wiki/Intellivision Don Daglow Interview Part 1 - https://www.patreon.com/posts/38445119 Atari 2nd quarter revenue rises 86% Playthings Sept. 1981, pg. 13 Playthings Sept. 1981, pg. 22 https://en.wikipedia.org/wiki/Atari Revenue records for Toys R Us, Coleco Toy & Hobby World Sept. 1981 https://en.wikipedia.org/wiki/Toys_%22R%22_Us https://en.wikipedia.org/wiki/Coleco They Create Worlds - The Visions of Coleco Part 1 https://www.podbean.com/ew/pb-hmuip-ef4480 Michael Katz Interview Part 1 - https://www.patreon.com/posts/35169258 Apple sales triple https://archive.org/details/eu_BYTE-1981-09_OCR/page/n357/mode/1up July 1979 Jump - https://www.patreon.com/posts/28794108 https://en.wikipedia.org/wiki/Apple_II https://en.wikipedia.org/wiki/Apple_III https://en.wikipedia.org/wiki/VisiCalc Exidy exits the home computer market Replay Sept. 1981, pg. 20 https://en.wikipedia.org/wiki/Exidy_Sorcerer NY Times profiles pervasiveness of computer tech in Japan https://www.nytimes.com/1981/09/05/business/computer-technology-pervades-lif-e-in-japan.html The dedicated software retailer is born https://archive.org/details/eu_BYTE-1981-09_OCR/page/n357/mode/1up https://www.inc.com/magazine/19820101/9347.html https://www.upi.com/Archives/1981/04/14/Fascinating-gadget-lures-singer-from-operatic-career-to-business/1069356072400/ https://www.upi.com/Archives/1981/04/14/Fascinating-gadget-lures-singer-from-operatic-career-to-business/1069356072400/ https://www.nytimes.com/1982/02/21/business/they-want-to-sell-software-like-hamburgers.html http://www.bitsavers.org/magazines/Datamation/198105.pdf pg. 79 Ken Williams Interview - https://www.patreon.com/posts/42700706 Ed Zaron Interview - https://www.patreon.com/posts/30697517 Sesame Street is coming to the Apple ii https://archive.org/details/1981-09-compute-magazine/page/n147/mode/1up https://www.mobygames.com/game/ernies-quiz https://www.mobygames.com/game/mix-and-match https://en.wikipedia.org/wiki/Sesame_Street June 1979 Jump - https://www.patreon.com/posts/27819027 Softporn ad appears in Softalk https://archive.org/details/softalkv2n01sep1981/page/68/mode/1up https://www.mobygames.com/game/softporn-adventure Softline magazine debuts https://archive.org/details/Softline_Magazine_Issue_1.1/page/n15/mode/2up https://en.wikipedia.org/wiki/Softalk https://archive.org/details/softline_magazine The Computer Chronicles premieres https://archive.org/details/bitsavers_computerFatte25a0701_4350842/mode/2up?q=silicon+gulch+gazette+1981 https://www.themoviedb.org/tv/9821-computer-chronicles https://en.wikipedia.org/wiki/Stewart_Cheifet http://www.cheifet.com/ Computer Chronicles on YouTube - https://www.youtube.com/user/ComputerChroniclesYT Computer Chronicles Amiga and Atari ST Episode - https://youtu.be/kX5N8lWpqLM Computer Chronicles Jack Tramiel - https://youtu.be/eaKukgUrxuA https://en.wikipedia.org/wiki/Gary_Kildall Time magazine profiles The People's Court http://content.time.com/time/subscriber/article/0,33009,924829,00.html https://en.wikipedia.org/wiki/The_People%27s_Court Rain Man - People's Court clip - https://youtu.be/Bp9AClR8qCY Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
21/05/21 - Lançamento Apple III, primeirla loja apple, iMacs M1 sendo entregues, Macs novos com processadores mais potentes, airpods pode ter audio lossless, novos recursos de acessibilidade, right to repair, https://www.doctorapple.com.br
Just yesterday, Apple held their first product launch event of the year, we got to see the colorful new iMac and an updated iPad Pro, now with 5G and the M1 chip that's also used in Apple's desktop computers. Not only that, Apple also announced the AirTag, which is a lost-device tracking gadget, and the Apple TV 4K with a brand-new remote. Now, I'm not an Apple user, mainly because I don't want to get sucked into the Apple ecosystem. But i'm always so impressed by whatever they do. It's like, they always know how to make their products look amazing. This led me to ONE question, were they always that great at what they do? The answer is obviously no. Nobody's perfect and no company, not even Apple, has had a perfect runway of success. That is why in today's episode, let's us go back in time and learn from Apple's first-ever major failure - The Apple III. Check out this episode to find out more! If you enjoyed this episode, don't forget to follow, subscribe and share. For more info about Delugne Investing, check out Delugne.com to find out more. FREE Investment Analysis - The Next 100x Opportunity That Could Change Your Life https://delugne.com/free-investment-analysis FREE Index Investing Training - 10-Day Index Investing Training https://delugne.com/free-index-investing-training
There was a nexus of Digital Research and Xerox PARC, along with Stanford and Berkeley in the Bay Area. The rise of the hobbyists and the success of Apple attracted some of the best minds in computing to Apple. This confluence was about to change the world. One of those brilliant minds that landed at Apple started out as a technical writer. Apple hired Jef Raskin as their 31st employee, to write the Apple II manual. He quickly started harping on people to build a computer that was easy to use. Mike Markkula wanted to release a gaming console or a cheap computer that could compete with the Commodore and Atari machines at the time. He called the project “Annie.” The project began with Raskin, but he had a very different idea than Markkula's. He summed it up in an article called “Computers by the Millions” that wouldn't see publication until 1982. His vision was closer to his PhD dissertation, bringing computing to the masses. For this, he envisioned a menu driven operating system that was easy to use and inexpensive. Not yet a GUI in the sense of a windowing operating system and so could run on chips that were rapidly dropping in price. He planned to use the 6809 chip for the machine and give it a five inch display. He didn't tell anyone that he had a PhD when he was hired, as the team at Apple was skeptical of academia. Jobs provided input, but was off working on the Lisa project, which used the 68000 chip. So they had free reign over what they were doing. Raskin quickly added Joanna Hoffman for marketing. She was on leave from getting a PhD in archaeology at the University of Chicago and was the marketing team for the Mac for over a year. They also added Burrell Smith, employee #282 from the hardware technician team, to do hardware. He'd run with the Homebrew Computer Club crowd since 1975 and had just strolled into Apple one day and asked for a job. Raskin also brought in one of his students from the University of California San Diego who was taking a break from working on his PhD in neurochemistry. Bill Atkinson became employee 51 at Apple and joined the project. They pulled in Andy Hertzfeld, who Steve Jobs hired when Apple bought one of his programs as he was wrapping up his degree at Berkeley and who'd been sitting on the Apple services team and doing Apple III demos. They added Larry Kenyon, who'd worked at Amdahl and then on the Apple III team. Susan Kare came in to add art and design. They, along with Chris Espinosa - who'd been in the garage with Jobs and Wozniak working on the Apple I, ended up comprising the core team. Over time, the team grew. Bud Tribble joined as the manager for software development. Jerrold Manock, who'd designed the case of the Apple II, came in to design the now-iconic Macintosh case. The team would eventually expand to include Bob Belleville, Steve Capps, George Crow, Donn Denman, Bruce Horn, and Caroline Rose as well. It was still a small team. And they needed a better code name. But chronologically let's step back to the early project. Raskin chose his favorite Apple, the Macintosh, as the codename for the project. As far as codenames go it was a pretty good one. So their mission would be to ship a machine that was easy to use, would appeal to the masses, and be at a price point the masses could afford. They were looking at 64k of memory, a Motorola 6809 chip, and a 256 bitmap display. Small, light, and inexpensive. Jobs' relationship with the Lisa team was strained and he was taken off of that and he started moving in on the Macintosh team. It was quickly the Steve Jobs show. Having seen what could be done with the Motorola 68000 chip on the Lisa team, Jobs had them redesign the board to work with that. After visiting Xerox PARC at Raskin's insistence, Jobs finally got the desktop metaphor and true graphical interface design. Xerox had not been quiet about the work at PARC. Going back to 1972 there were even television commercials. And Raskin had done time at PARC while on sabbatical from Stanford. Information about Smalltalk had been published and people like Bill Atkinson were reading about it in college. People had been exposed to the mouse all around the Bay Area in the 60s and 70s or read Engelbart's scholarly works on it. Many of the people that worked on these projects had doctorates and were academics. They shared their research as freely as love was shared during that counter-culture time. Just as it had passed from MIT to Dartmouth and then in the back of Bob Albrecht's VW had spread around the country in the 60s. That spirit of innovation and the constant evolutions over the past 25 years found their way to Steve Jobs. He saw the desktop metaphor and mouse and fell in love with it, knowing they could build one for less than the $400 unit Xerox had. He saw how an object-oriented programming language like Smalltalk made all that possible. The team was already on their way to the same types of things and so Jobs told the people at PARC about the Lisa project, but not yet about the Mac. In fact, he was as transparent as anyone could be. He made sure they knew how much he loved their work and disclosed more than I think the team planned on him disclosing about Apple. This is the point where Larry Tesler and others realized that the group of rag-tag garage-building Homebrew hackers had actually built a company that had real computer scientists and was on track to changing the world. Tesler and some others would end up at Apple later - to see some of their innovations go to a mass market. Steve Jobs at this point totally bought into Raskin's vision. Yet he still felt they needed to make compromises with the price and better hardware to make it all happen. Raskin couldn't make the kinds of compromises Jobs wanted. He also had an immunity to the now-infamous Steve Jobs reality distortion field and they clashed constantly. So eventually Raskin the project just when it was starting to take off. Raskin would go on to work with Canon to build his vision, which became the Canon CAT. With Raskin gone, and armed with a dream team of mad scientists, they got to work, tirelessly pushing towards shipping a computer they all believed would change the world. Jobs brought in Fernandez to help with projects like the macOS and later HyperCard. Wozniak had a pretty big influence over Raskin in the early days of the Mac project and helped here and there withe the project, like with the bit-serial peripheral bus on the Mac. Steve Jobs wanted an inexpensive mouse that could be manufactured en masse. Jim Yurchenco from Hovey-Kelley, later called Ideo, got the task - given that trusted engineers at Apple had full dance cards. He looked at the Xerox mouse and other devices around - including trackballs in Atari arcade machines. Those used optics instead of mechanical switches. As the ball under the mouse rolled beams of light would be interrupted and the cost of those components had come down faster than the technology in the Xerox mouse. He used a ball from a roll-on deodorant stick and got to work. The rest of the team designed the injection molded case for the mouse. That work began with the Lisa and by the time they were done, the price was low enough that every Mac could get one. Armed with a mouse, they figured out how to move windows over the top of one another, Susan Kare designed iconography that is a bit less 8-bit but often every bit as true to form today. Learning how they wanted to access various components of the desktop, or find things, they developed the Finder. Atkinson gave us marching ants, the concept of double-clicking, the lasso for selecting content, the menu bar, MacPaint, and later, HyperCard. It was a small team, working long hours. Driven by a Jobs for perfection. Jobs made the Lisa team the enemy. Everything not the Mac just sucked. He took the team to art exhibits. He had the team sign the inside of the case to infuse them with the pride of an artist. He killed the idea of long product specifications before writing code and they just jumped in, building and refining and rebuilding and rapid prototyping. The team responded well to the enthusiasm and need for perfectionism. The Mac team was like a rebel squadron. They were like a start-up, operating inside Apple. They were pirates. They got fast and sometimes harsh feedback. And nearly all of them still look back on that time as the best thing they've done in their careers. As IBM and many learned the hard way before them, they learned a small, inspired team, can get a lot done. With such a small team and the ability to parlay work done for the Lisa, the R&D costs were minuscule until they were ready to release the computer. And yet, one can't change the world over night. 1981 turned into 1982 turned into 1983. More and more people came in to fill gaps. Collette Askeland came in to design the printed circuit board. Mike Boich went to companies to get them to write software for the Macintosh. Berry Cash helped prepare sellers to move the product. Matt Carter got the factory ready to mass produce the machine. Donn Denman wrote MacBASIC (because every machine needed a BASIC back then). Martin Haeberli helped write MacTerminal and Memory Manager. Bill Bull got rid of the fan. Patti King helped manage the software library. Dan Kottke helped troubleshoot issues with mother boards. Brian Robertson helped with purchasing. Ed Riddle designed the keyboard. Linda Wilkin took on documentation for the engineering team. It was a growing team. Pamela Wyman and Angeline Lo came in as programmers. Hap Horn and Steve Balog as engineers. Jobs had agreed to bring in adults to run the company. So they recruited 44 years old hotshot CEO John Sculley to change the world as their CEO rather than selling sugar water at Pepsi. Scully and Jobs had a tumultuous relationship over time. While Jobs had made tradeoffs on cost versus performance for the Mac, Sculley ended up raising the price for business reasons. Regis McKenna came in to help with the market campaign. He would win over so much trust that he would later get called out of retirement to do damage control when Apple had an antenna problem on the iPhone. We'll cover Antenna-gate at some point. They spearheaded the production of the now-iconic 1984 Super Bowl XVIII ad, which shows woman running from conformity and depicted IBM as the Big Brother from George Orwell's book, 1984. Two days after the ad, the Macintosh 128k shipped for $2,495. The price had jumped because Scully wanted enough money to fund a marketing campaign. It shipped late, and the 128k of memory was a bit underpowered, but it was a success. Many of the concepts such as a System and Finder, persist to this day. It came with MacWrite and MacPaint and some of the other Lisa products were soon to follow, now as MacProject and MacTerminal. But the first killer app for the Mac was Microsoft Word, which was the first version of Word ever shipped. Every machine came with a mouse. The machines came with a cassette that featured a guided tour of the new computer. You could write programs in MacBASIC and my second language, MacPascal. They hit the initial sales numbers despite the higher price. But over time that bit them on sluggish sales. Despite the early success, the sales were declining. Yet the team forged on. They introduced the Apple LaserWriter at a whopping $7,000. This was a laser printer that was based on the Canon 300 dpi engine. Burrell Smith designed a board and newcomer Adobe knew laser printers, given that the founders were Xerox alumni. They added postscript, which had initially been thought up while working with Ivan Sutherland and then implemented at PARC, to make for perfect printing at the time. The sluggish sales caused internal issues. There's a hangover when we do something great. First there were the famous episodes between Jobs, Scully, and the board of directors at Apple. Scully seems to have been portrayed by many to be either a villain or a court jester of sorts in the story of Steve Jobs. Across my research, which began with books and notes and expanded to include a number of interviews, I've found Scully to have been admirable in the face of what many might consider a petulant child. But they all knew a brilliant one. But amidst Apple's first quarterly loss, Scully and Jobs had a falling out. Jobs tried to lead an insurrection and ultimately resigned. Wozniak had left Apple already, pointing out that the Apple II was still 70% of the revenues of the company. But the Mac was clearly the future. They had reached a turning point in the history of computers. The first mass marketed computer featuring a GUI and a mouse came and went. And so many others were in development that a red ocean was forming. Microsoft released Windows 1.0 in 1985. Acorn, Amiga, IBM, and others were in rapid development as well. I can still remember the first time I sat down at a Mac. I'd used the Apple IIs in school and we got a lab of Macs. It was amazing. I could open a file, change the font size and print a big poster. I could type up my dad's lyrics and print them. I could play SimCity. It was a work of art. And so it was signed by the artists that brought it to us: Peggy Alexio, Colette Askeland, Bill Atkinson, Steve Balog, Bob Belleville, Mike Boich, Bill Bull, Matt Carter, Berry Cash, Debi Coleman, George Crow, Donn Denman, Christopher Espinosa, Bill Fernandez, Martin Haeberli, Andy Hertzfeld, Joanna Hoffman, Rod Holt, Bruce Horn, Hap Horn, Brian Howard, Steve Jobs, Larry Kenyon, Patti King, Daniel Kottke, Angeline Lo, Ivan Mach, Jerrold Manock, Mary Ellen McCammon, Vicki Milledge, Mike Murray, Ron Nicholson Jr., Terry Oyama, Benjamin Pang, Jef Raskin, Ed Riddle, Brian Robertson, Dave Roots, Patricia Sharp, Burrell Smith, Bryan Stearns, Lynn Takahashi, Guy "Bud" Tribble, Randy Wigginton, Linda Wilkin, Steve Wozniak, Pamela Wyman and Laszlo Zidek. Steve Jobs left to found NeXT. Some, like George Crow, Joanna Hoffman, and Susan Care, went with him. Bud Tribble would become a co-founder of NeXT and then the Vice President of Software Technology after Apple purchased NeXT. Bill Atkinson and Andy Hertzfeld would go on to co-found General Magic and usher in the era of mobility. One of the best teams ever assembled slowly dwindled away. And the oncoming dominance of Windows in the market took its toll. It seems like every company has a “lost decade.” Some like Digital Equipment don't recover from it. Others, like Microsoft and IBM (who has arguably had a few), emerge as different companies altogether. Apple seemed to go dormant after Steve Jobs left. They had changed the world with the Mac. They put swagger and an eye for design into computing. But in the next episode we'll look at that long hangover, where they were left by the end of it, and how they emerged to become to change the world yet again. In the meantime, Walter Isaacson weaves together this story about as well as anyone in his book Jobs. Steven Levy brilliantly tells it in his book Insanely Great. Andy Hertzfeld gives some of his stories at folklore.org. And countless other books, documentaries, podcasts, blog posts, and articles cover various aspects as well. The reason it's gotten so much attention is that where the Apple II was the watershed moment to introduce the personal computer to the mass market, the Macintosh was that moment for the graphical user interface.
I've been struggling with how to cover a few different companies, topics, or movements for awhile. The lack of covering their stories thus far has little to do with their impact but just trying to find where to put them in the history of computing. One of the most challenging is Apple. This is because there isn't just one Apple. Instead there are stages of the company, each with their own place in the history of computers. Today we can think of Apple as one of the Big 5 tech companies, which include Amazon, Apple, Google, Facebook, and Microsoft. But there were times in the evolution of the company where things looked bleak. Like maybe they would get gobbled up by another tech company. To oversimplify the development of Apple, we'll break up their storied ascent into four parts: Apple Computers: This story covers the mid-1970s to mid 1980s and covers Apple rising out of the hobbyist movement and into a gangbuster IPO. The Apple I through III families all centered on one family of chips and took the company into the 90s. The Macintosh: The rise and fall of the Mac covers the introduction of the now-iconic Mac through to the Power Macintosh era. Mac OS X: This part of the Apple story begins with the return of Steve Jobs to Apple and the acquisition of NeXT, looks at the introduction of the Intel Macs and takes us through to the transition to the Apple M1 CPU. Post PC: Steve Jobs announced the “post PC” era in 2007, and in the coming years the sales of PCs fell for the first time, while tablets, phones, and other devices emerged as the primary means people used devices. We'll start with the early days, which I think of as one of the four key Apple stages of development. And those early days go back far past the days when Apple was hocking the Apple I. They go to high school. Jobs and Woz Bill Fernandez and Steve Wozniak built a computer they called “The Cream Soda Computer” in 1970 when Bill was 16 and Woz was 20. It was a crude punch card processing machine built from some parts Woz got from the company he was working for at the time. Fernandez introduced Steve Wozniak to a friend from middle school because they were both into computers and both had a flare for pranky rebelliousness. That friend was Steve Jobs. By 1972, the pranks turned into their first business. Wozniak designed Blue Boxes, initially conceived by Cap'n Crunch John Draper, who got his phreaker name from a whistle in a Cap'n Crunch box that made a tone in 2600 Hz that sent AT&T phones into operator mode. Draper would actually be an Apple employee for a bit. They designed a digital version and sold a few thousand dollars worth. Jobs went to Reed College. Wozniak went to Berkely. Both dropped out. Woz got a sweet gig at HP designing calculators, where Jobs had worked a summer job in high school. India to find enlightenment. When Jobs became employee number 40 at Atari, he got Wozniak to help create Breakout. That was the year The Altair 8800 was released and Wozniak went to the first meeting of a little club called the Homebrew Computer Club in 1975 when they got an Altair so the People's Computer Company could review it. And that was the inspiration. Having already built one computer with Fernandez, Woz designed schematics for another. Going back to the Homebrew meetings to talk through ideas and nerd out, he got it built and proud of his creation, returned to Homebrew with Jobs to give out copies of the schematics for everyone to play with. This was the age of hackers and hobbyists. But that was about to change ever so slightly. The Apple I Jobs had this idea. What if they sold the boards. They came up with a plan. Jobs sold his VW Microbus and Wozniak sold his HP-65 calculator and they got to work. Simple math. They could sell 50 boards for $40 bucks each and make some cash like they'd done with the blue boxes. But you know, a lot of people didn't know what to do with the board. Sure, you just needed a keyboard and a television, but that still seemed a bit much. Then a little bigger plan - what if they sold 50 full computers. They went to the Byte Shop and talked them into buying 50 for $500. They dropped $20,000 on parts and netted a $5,000 return. They'd go on to sell about 200 of the Apple Is between 1976 and 1977. It came with a MOS 6502 chip running at a whopping 1 MHz and with 4KB of memory, which could go to 8. They provided Apple BASIC, as most vendors did at the time. That MOS chip was critical. Before it, many used an Intel or the Motorola 6800, which went for $175. But the MOS 6502 was just $25. It was an 8-bit microprocessor designed by a team that Chuck Peddle ran after leaving the 6800 team at Motorola. Armed with that chip at that price, and with Wozniak's understanding of what it needed to do and how it interfaced with other chips to access memory and peripherals, the two could do something new. They started selling the Apple 1 and to quote an ad “the Apple comes fully assembled, tested & burned-in and has a complete power supply on-board, initial set-up is essentially “hassle free” and you can be running in minutes.” This really tells you something about the computing world at the time. There were thousands of hobbyists and many had been selling devices. But this thing had on-board RAM and you could just add a keyboard and video and not have to read LEDs to get output. The marketing descriptions were pretty technical by modern Apple standards, telling us something of the users. It sold for $666.66. They got help from Patty Jobs building logic boards. Jobs' friend from college Daniel Kottke joined for the summer, as did Fernandez and Chris Espinosa - now Apple's longest-tenured employee. It was a scrappy garage kind of company. The best kind. They made the Apple I until a few months after they released the successor. But the problem with the Apple I was that there was only one person who could actually support it when customers called: Wozniak. And he was slammed, busy designing the next computer and all the components needed to take it to the mass market, like monitors, disk drives, etc. So they offered a discount for anyone returning the Apple I and destroyed most returned. Those Apple I computers have now been auctioned for hundreds of thousands of dollars all the way up to $1.75 million. The Apple II They knew they were on to something. But a lot of people were building computers. They needed capital if they were going to bring in a team and make a go at things. But Steve Jobs wasn't exactly the type of guy venture capitalists liked to fund at the time. Mike Markkula was a product-marketing manager at chip makers Fairchild and Intel who retired early after making a small fortune on stock options. That is, until he got a visit from Steve Jobs. He brought money but more importantly the kind of assistance only a veteran of a successful corporation who'd ride that wave could bring. He brought in Michael "Scotty" Scott, employee #4, to be the first CEO and they got to work on mapping out an early business plan. If you notice the overlapping employee numbers, Scotty might have had something to do with that… As you may notice by Wozniak selling his calculator, at the time computers weren't that far removed from calculators. So Jobs brought in a calculator designer named Jerry Manock to design a plastic injection molded case, or shell, for the Apple II. They used the same chip and a similar enough motherboard design. They stuck with the default 4KB of memory and provided jumpers to make it easier to go up to 48. They added a cassette interface for IO. They had a toggle circuit that could trigger the built-in speaker. And they would include two game paddles. This is similar to bundles provided with the Commodore and other vendors of the day. And of course it still worked with a standard TV - but now that TVs were mostly color, so was the video coming out of the Apple II. And all of this came at a starting price of $1,298. The computer initially shipped with a version of BASIC written by Wozniak but Apple later licensed the Microsoft 6502 BASIC to ship what they called Applesoft BASIC, short for Apple and Micorosft. Here, they turned to Randy Wiggington who was Apple's employee #6 and had gotten rides to the Homebrew Computer Club from Wozniak as a teenager (since he lived down the street). He and others added features onto Microsoft BASIC to free Wozniak to work on other projects. Deciding they needed a disk operating system, or DOS. Here, rather than license the industry standard CP/M at the time, Wigginton worked with Shepardson, who did various projects for CP/M and Atari. The motherboard on the Apple II remains an elegant design. There were certain innovations that Wozniak made, like cutting down the number of DRAM chips by sharing resources between other components. The design was so elegant that Bill Fernandez had to join them as employee number four, in order to help take the board and create schematics to have it silkscreened. The machines were powerful. All that needed juice. Jobs asked his former boss Al Alcorn for someone to help out with that. Rod Holt, employee number 5, was brought in to design the power supply. By implementing a switching power supply, as Digital Equipment had done in the PDP-11, rather than a transformer-based power supply, the Apple II ended up being far lighter than many other machines. The Apple II was released in 1977 at the West Coast Computer Fair. It, along with the TRS-80 and the Commodore PET would become the 1977 Trinity, which isn't surprising. Remember Peddle who ran the 6502 design team - he designed the PET. And Steve Leininger was also a member of the Homebrew Computer Club who happened to work at National Semiconductor when Radio Shack/Tandy started looking for someone to build them a computer. The machine was stamped with an Apple logo. Jobs hired Rob Janoff, a local graphic designer, to create the logo. This was a picture of an Apple made out of a rainbow, showing that the Apple II had color graphics. This rainbow Apple stuck and became the logo for Apple Computers until 1998, after Steve Jobs returned to Apple, when the Apple went all-black, but the silhouette is now iconic, serving Apple for 45 years and counting. The computers were an instant success and sold quickly. But others were doing well in the market. Some incumbents and some new. Red oceans mean we have to improve our effectiveness. So this is where Apple had to grow up to become a company. Markkula made a plan to get Apple to $500 million in sales in 10 years on the backs of his $92,000 investment and another $600,000 in venture funding. They did $2.7 million dollars in sales in 1977. This idea of selling a pre-assembled computer to the general public was clearly resonating. Parents could use it to help teach their kids. Schools could use it for the same. And when we were done with all that, we could play games on it. Write code in BASIC. Or use it for business. Make some documents in Word Star, spreadsheets in VisiCalc, or use one of the thousands of titles available for the Mac. Sales grew 150x until 1980. Given that many thought cassettes were for home machines and floppies were for professional machines, it was time to move away from tape. Markkela realized this and had Wozniak design a floppy disk for the Apple II, which went on to be known as the Drive II. Wozniak had experience with disk controllers and studied the latest available. Wozniak again managed to come up with a value engineered design that allowed Apple to produce a good drive for less than any other major vendor at the time. Wozniak would actually later go on to say that it was one of his best designs (and many contemporaries agreed). Markkula filled gaps as well as anyone. He even wrote free software programs under the name of Johnny Appleseed, a name also used for years in product documentation. He was a classic hacker type of entrepreneur on their behalf, sitting in the guerrilla marketing chair some days or acting as president of the company others, and mentor for Jobs in other days. From Hobbyists to Capitalists Here's the thing - I've always been a huge fan of Apple. Even in their darkest days, which we'll get to in later episodes, they represented an ideal. But going back to the Apple 1, they were nothing special. Even the Apple II. Osborne, Commodore, Vector Graphics, Atari, and hundreds of other companies were springing up, inspired first by that Altair and then by the rapid drop in the prices of chips. The impact of the 1 megahertz barrier and cost of those MOS 6502 chips was profound. The MOS 6502 chip would be used in the Apple II, the Atari 2600, the Nintendo NES, the BBY Micro. And along with the Zylog Z80 and Intel 8080 would spark a revolution in personal computers. Many of those companies would disappear in what we'd think of as a personal computer bubble if there was more money in it. But those that survived, took things to an order of magnitude higher. Instead of making millions they were making hundreds of millions. Many would even go to war in a race to the bottom of prices. And this is where Apple started to differentiate themselves from the rest. For starters, due to how anemic the default Altair was, most of the hobbyist computers were all about expansion. You can see it on the Apple I schematics and you can see it in the minimum of 7 expansion slots in the Apple II lineup of computers. Well, all of them except the IIc, marketed as a more portable type of device, with a handle and an RCA connection to a television for a monitor. The media seemed to adore them. In an era of JR Ewing of Dallas, Steve Jobs was just the personality to emerge and still somewhat differentiate the new wave of computer enthusiasts. Coming at the tail end of an era of social and political strife, many saw something of themselves in Jobs. He looked the counter-culture part. He had the hair, but this drive. The early 80s were going to be all about the yuppies though - and Jobs was putting on a suit. Many identified with that as well. Fueled by the 150x sales performance shooting them up to $117M in sales, Apple filed for an IPO, going public in 1980, creating hundreds of millionaires, including at least 40 of their own employees. It was the biggest IPO since Ford in 1956, the same year Steve Jobs was born. The stock was filed at $14 and shot up to $29 on the first day alone, leaving Apple sitting pretty on a $1.778 valuation. Scotty, who brought the champagne, made nearly a $100M profit. One of the Venture Capitalists, Arthur Rock, made over $21M on a $57,600 investment. Rock had been the one to convince the Shockley Semiconductor team to found Fairchild, a key turning point in putting silicon into the name of Silicon Valley. When Noyce and Moore left there to found Intel, he was involved. And he would stay in touch with Markkula, who was so enthusiastic about Apple that Rock invested and began a stint on the board of directors at Apple in 1978, often portrayed as the villain in the story of Steve Jobs. But let's think about something for a moment. Rock was a backer of Scientific Data Systems, purchased by Xerox in 1969, becoming the Xerox 500. Certainly not Xerox PARC and in fact, the anti-PARC, but certainly helping to connect Jobs to Xerox later as Rock served on the board of Xerox. The IPO Hangover Money is great to have but also causes problems. Teams get sidetracked trying to figure out what to do with their hauls. Like Rod Holt's $67M haul that day. It's a distraction in a time when executional excellence is critical. We have to bring in more people fast, which created a scenario Mike Scott referred to as a “bozo explosion.” Suddenly more people actually makes us less effective. Growing teams all want a seat at a limited table. Innovation falls off as we rush to keep up with the orders and needs of existing customers. Bugs, bigger code bases to maintain, issues with people doing crazy things. Taking our eyes off the ball and normalizing the growth can be hard. By 1981, Scotty was out after leading some substantial layoffs. Apple stock was down. A big IPO also creates investments in competitors. Some of those would go on a race to the bottom in price. Apple didn't compete on price. Instead, they started to plan the next revolution, a key piece of Steve Jobs emerging as a household name. They would learn what the research and computer science communities had been doing - and bring a graphical interface and mouse to the world with Lisa and a smaller project brought forward at the time by Jef Raskin that Jobs tried to kill - but one that Markkula not only approved, but kept Jobs from killing, the Macintosh. Fernandez, Holt, Wigginton, and even Wozniak just drifted away or got lost in the hyper-growth of the company, as is often the case. Some came back. Some didn't. Many of us go through the same in rapidly growing companies. Next (but not yet NeXT) But a new era of hackers was on the way. And a new movement as counter to the big computer culture as Jobs. But first, they needed to take a trip to Xerox. In the meantime, the Apple III was an improvement but proved that the Apple computer line had run its course. They released it in 1980 and recalled the first 14,000 machines and never peaked 75,000 machines sold, killing off the line in 1984. A special year.
James & John discuss eBay Finds: Bicycle for the Mind watch, Apple III, and Macintosh IIx. They share holiday gift ideas, and news includes AirPods Max, another clear case Mac prototype, and using a Quadra 700. Join our Facebook page, watch us on YouTube, and visit us at RetroMacCast.
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Daniel Kottke met Steve Jobs during the first couple of weeks while at Reed College. They became friends after Kottke introduced Jobs to spirituality which later included them going to India in search of enlightenment. Kottke shares how he was Apple's first part-time employee, worked in the now infamous garage of Jobs' parents and the early history behind Apple. In this episode we get to hear the true story about Jobs and the early years of Apple from another perspective and it is fascinating!! Another big myrony is how Daniel and Alysha met from two chance meetings which the latest one was thanks to last week's guest Ernest White II. As we know there are no coincidences so was their meeting so he could share his story here? We believe so because “That's Myrony”!! About the Guest:Kottke was a friend of Steve Jobs at Reed College, where their shared interest in eastern spirituality led them to make a 4-month journey to india in 1974. Daniel built Apple-1's in the Jobs garage in 1976, worked on the Apple II production line 1977-8, built prototypes of the Apple-III 1979-80, built prototypes of the Mac 1981-84 and was a contributing engineer to the original Macintosh128.He worked at a dozen start-ups in the years 1985-2008 before focusing more on real estate since 2009. Hosted and produced the local cable show The Next Step 2005-2012 - shows on themes mostly related to consciousness or culture. Still involved in real estate but in recent years very focused on creating smart-home solutions for the multi-tenant and elder-care sectors.Also in recent years he's been building the kilotunes.com collection of pop/RnR song charts (lyrics + chords) numbering over 2000 songs now. Contact: linkedin.com/in/danielkottkeTwitter: @dkottke About the Hosts:Alysha Myronuk is the creator of the fun new word of myrony (my+irony) which are the crazy coincidences that happen in life that we can't explain and is also another word for sign/synchronicity. Her life was fairly normal until she got into a car accident that triggered fibromyalgia at the age of 18 and had to deal with that very painful chronic condition along with many other life challenges including loss of both parents, marriage, divorce, suicide attempts, alcohol and prescription drug abuse and a full hysterectomy by the time she was 35. Alysha's strong spiritual connection and tenacity is what helped her through those very dark days that lead into years at times. Later she realized the reason she went through those trying times was so she could help others struggling with life's challenges and share the understanding of how to move forward.She now lives in San Jose, CA but still considers herself an East Coast girl at heart after growing up in Northern New Jersey and living in Delaware, Maryland and DC area for her entire life until she moved to California 8 years ago in 6 days which is a part of her myronic journey that helped her tap into her super power that she calls her “Spiritual Spidey Sense”. Thanks to her many careers which include hospitality & sales has allowed her to meet and work with so many different people but she is extremely excited to now be following her calling in life of sharing her concept of myrony by co-hosting “That's Myrony” Podcast (www.ThatsMyrony.com/podcast-1) and also helping others through her spiritual coaching business “My Myrony” Mentoring where she is able to use her psychic gift of “knowing” also known as claircognizance to help...
The Apple II was a big hit, but before the Macintosh took over, Cupertino shipped a couple of duds, the worst of which was the ill-fated (and kinda melty) Apple III.
Apple introduces its next gen system Acclaim powers up its team and Nintendo wants a piece of the Harry Potter pie These stories and many more on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in May of 1980, 1990, 2000. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 1980: Coleco reports record first quarter profits Toy & Hobby World, May 1980 Mattel reports a 22% increase in net sales Playthings, May 1980 French planning to launch terminals https://www.nytimes.com/1980/05/26/archives/french-back-phone-computers-new-terminals-scheduled-for-popular-use.html?searchResultPosition=11 https://en.wikipedia.org/wiki/Minitel https://www.youtube.com/watch?v=HOhK9bgQo8g My apologies, I said it was the Nostalgia Nerd who did this history of the Minitel but it was RetroManCave. Pizza Time Theatre sues Topeka Inn Management Inc Replay May 1980, pg. 10 https://books.google.de/books?id=7-WcKK01H1cC&pg=PA134&lpg=PA134&dq=pizza+time+theatre+sues+topeka+inn&source=bl&ots=4IS3fHWgGj&sig=ACfU3U3PK974svmkbhZnXY8q-IHsxPu5uA&hl=de&sa=X&ved=2ahUKEwihg4zV-MfoAhXQ5KQKHfvxDNQQ6AEwAHoECAwQLw#v=onepage&q=pizza%20time%20theatre%20sues%20topeka%20inn&f=false Midway warns against copying Galaxian Replay May 1980, pg. 35 http://patentarcade.com/2015/12/1982-case-midway-mfg-co-v-bandai.html https://scholarship.law.upenn.edu/cgi/viewcontent.cgi?article=4669&context=penn_law_review Mego's Time Out series to be shown at CES Toy & Hobby World, May 1980 http://www.intheattic.co.uk/time-out.htm https://patents.google.com/patent/US4687200 Apple debuts Apple III https://www.nytimes.com/1980/05/08/archives/new-breed-emerges-in-home-computers-who-makes-them-a-new-breed-of.html?searchResultPosition=4 https://en.wikipedia.org/wiki/Apple_III Avalon Hill enters the computer game market Toy & Hobby World, May 1980 https://www.mobygames.com/company/microcomputer-games-inc Katie goes into the computer https://archive.org/details/Katie_and_the_Computer_1979_Creative_Computing_Press/page/n43/mode/2up https://archive.org/details/CreativeComputingbetterScan198005/page/n46/mode/1up 1990: Core Design becomes its own publisher https://archive.org/details/theone-magazine-20/page/n9/mode/1up https://www.mobygames.com/browse/games/core-design-ltd/offset,50/so,1d/list-games/ https://www.mobygames.com/developer/sheet/view/developerId,19669/ Don Bluth to produce its own games https://archive.org/details/theone-magazine-20/page/n7/mode/1up https://www.mobygames.com/company/sullivan-bluth-interactive-media-inc https://www.facebook.com/donbluthfilms/photos/a.538790976189206/1160072624061035/?type=3&theater http://www.dragons-lair-project.com/games/related/prototype/cinematronics.asp Data East makes Joe Keenan their new president Play Meter May 1990, pg. 3 Acclaim triples previous years revenue Plaything May 1990, pg. 13 Acclaim cuts deal with Williams Play Meter May 1990, pg. 3 https://www.nytimes.com/1994/04/08/business/company-news-acclaim-entertainment-deal-for-comics-publisher-near.html Acclaim builds a power team https://archive.org/details/Video_Games_Computer_Entertainment_Issue_16_May_1990 pg. 18 https://www.youtube.com/watch?v=kDbD0216NaU https://en.wikipedia.org/wiki/The_Power_Team_(TV_series) F-15 Strike Eagle is heading to arcades https://archive.org/details/computer-video-games-magazine-102/page/n91/mode/2up https://www.mobygames.com/game/arcade/f-15-strike-eagle_ https://videogamenewsroomtimemachine.libsyn.com/wild-bill-stealey-interview https://www.microprose.com/news/ Arcade vs. Home: The debate heats up Play Meter May 1990, pg. 34 https://www.computerspielemuseum.de/ TG16 gets a price cut https://archive.org/details/Video_Games_Computer_Entertainment_Issue_16_May_1990 pg. 22 PC Engine is finally coming to the UK https://archive.org/details/ACEIssue32May90/page/n6/mode/1up https://en.wikipedia.org/wiki/TurboGrafx-16 https://www.investopedia.com/ask/answers/08/george-soros-bank-of-england.asp Atari's Panther is waiting in the wings https://archive.org/details/ACEIssue32May90/page/n93/mode/1up https://en.wikipedia.org/wiki/Atari_Panther#cite_note-theone-2 Sega lines up computer games for the Genesis https://archive.org/details/Video_Games_Computer_Entertainment_Issue_16_May_1990 pg. 22 https://videogamenewsroomtimemachine.libsyn.com/michael-katz-interview-part-2 Electronic Arts becomes an NES licensee https://archive.org/details/Computer_Gaming_World_Issue_71/page/n49/mode/1up https://www.mobygames.com/browse/games/nes/electronic-arts-inc/ https://www.mobygames.com/game/nes/caveman-ugh-lympics Mindscape becomes first third party publisher of NES titles in Europe https://archive.org/details/computer-video-games-magazine-102/page/n9/mode/1up https://en.wikipedia.org/wiki/Mindscape_(company) Sierra buys Dynamix https://archive.org/details/Computer_Gaming_World_Issue_71/page/n49/mode/1up https://en.wikipedia.org/wiki/Dynamix Ultima VI will not be coming to the Apple II https://archive.org/details/Computer_Gaming_World_Issue_71/page/n51/mode/1up https://www.mobygames.com/game/dos/ultima-vii-the-black-gate https://www.mobygames.com/game/ultima-vi-the-false-prophet C-Cube is making digital video affordable Replay May 1990, pg. 176 https://en.wikipedia.org/wiki/C-Cube https://books.google.de/books?id=117mBwAAQBAJ&pg=PA331&lpg=PA331&dq=%22CL4000%22+MPEG+II+encoder&source=bl&ots=HdCCZU_Edl&sig=ACfU3U3W3W8ySDjwJy_a1NT4YswCZi5b6g&hl=en&sa=X&ved=2ahUKEwiY49ufze3oAhUE3KQKHVN8CfUQ6AEwBnoECAsQPA#v=onepage&q=%22CL4000%22%20MPEG%20II%20encoder&f=false Titus has won the right to make a Dick Tracy game... and we've all lost. https://archive.org/details/CommodoreUserIssue801990May/page/n7/mode/1up https://www.mobygames.com/game-group/dick-tracy-licensees 2000: Dreamcast peripherals proliferate https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20130%20%28May%202000%29#page/n34/mode/1up https://en.wikipedia.org/wiki/Dreameye https://web.archive.org/web/20070311083135/http://uk.dreamcast.ign.com/articles/076/076137p1.html https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20130%20%28May%202000%29#page/n43/mode/1up https://segaretro.org/Swatch_Access_for_Dreamcast Sega forecasts a loss of over $400 million https://www.retromags.com/files/file/3957-gamepro-issue-140-may-2000/ pg. 34 https://web.archive.org/web/20070925210504/http://www.segasammy.co.jp/english/ir/pdf/ir/kako/sega_AR_all_2000.pdf pg. 10 Sega.com is gonna give you a Dreamcast for free! https://archive.org/details/NextGen65May2000/page/n25/mode/1up https://en.wikipedia.org/wiki/SegaNet https://www.gamespot.com/articles/free-dreamcast-for-segas-new-isp/1100-2542096/ Indrema has a dream... https://archive.org/details/PC-Player-German-Magazine-2000-05/page/n18/mode/1up https://en.wikipedia.org/wiki/Indrema https://en.wikipedia.org/wiki/John_Gildred Nintendo vies for Harry Potter rights https://www.unseen64.net/2015/02/09/nintendo-harry-potter-games-pitch/ https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20130%20%28May%202000%29#page/n43/mode/1up https://www.youtube.com/watch?v=1AXq2E_X67g Daikatana releases! https://archive.org/details/NextGen65May2000/page/n22/mode/1up https://www.mobygames.com/game/john-romeros-daikatana/release-info The Sims have arrived https://archive.org/details/Computer_Gaming_World_Issue_190/page/n65/mode/1up https://en.wikipedia.org/wiki/The_Sims Triforge takes to the web https://archive.org/details/NextGen65May2000/page/n18/mode/1up https://en.wikipedia.org/wiki/ArenaNet Fiendish games revives the budget title https://archive.org/details/NextGen65May2000/page/n22/mode/1up https://www.mobygames.com/company/criterion-software-ltd https://www.mobygames.com/company/fiendish-games-ltd AMD launches the first 1 GHz chip https://archive.org/details/NextGen65May2000/page/n21/mode/1up https://www.zdnet.com/article/its-official-amd-hits-1000mhz-first-5000096067/ Napster gets competition https://archive.org/details/PC-Player-German-Magazine-2000-05/page/n18/mode/1up https://en.wikipedia.org/wiki/Gnutella Babylon 5 finally dead https://archive.org/details/PC_Zone_Issue_089_2000-05_Dennis_Publishing_GB/page/n30/mode/1up Recommended Links: Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan of History of How We Play.
David Martin has been using technology since he was a child learning to code on an Apple III. He's used that passion for technology to create his web design business. And he's a pretty rad saxophonist, too!
1984 – Apple announced they would split up the Cupertino based company into three divisions – Apple II (handling all Apple III computers as well), the Apple 32 division (Lisa, and new Macintosh line of computers) and Accessory Products (Printers, keyboards, etc). Delbert Yocam led the Apple II group which Steve Jobs would take care of […]
1984 – Apple announced they would split up the Cupertino based company into three divisions – Apple II (handling all Apple III computers as well), the Apple 32 division (Lisa, and new Macintosh line of computers) and Accessory Products (Printers, keyboards, etc). Delbert Yocam led the Apple II group which Steve Jobs would take care of […]
Apple computers had a good thing going with the Apple II, but they had a problem. It was being bought by BUSINESSES! The Apple II was meant for hobbyists, nerds who wanted to play around with computer stuff, but now BUSINESSES were using it for SPREADSHEETS. Imagine the horror. Something had to be done to rescue those poor businesses from the terrible terrible clutches of the Apple II, and the thing Apple decided to do was to release a computer that didn't work. Like AT ALL. Because that's what businesses like.
James and John discuss eBay finds: Apple pocket watch, Apple III, and framed Apple 2 poster. John starts his SE/30 recapping project, and news includes Mac ice cube tray, ROM scarves, and Marathon update. To see all of the show notes and join our website, visit us at RetroMacCast.
The Apple III - Part 3 with David Fradin Welcome to episode 89 of the Floppy Days Podcast, where we love our computers and programmable calculators of the 70’s and 80’s (and even into the 90’s). As mentioned on the last episode, we’ve moved in to the year 1981 for computer introductions and have been discussing the much maligned but misunderstood Apple III for the past couple of shows. This episode will be the last in the series about that machine. This episode we focus on an interview with someone who was responsible for the Apple III line at Apple in his tenure there, Mr. David Fradin. David was product manager for that line and has some insights into the challenges of managing and marketing it. Before we get to the interview, I will briefly talk about what I’ve been up to and about some new-to-me vintage computer acquisitions. I’ll also run through the upcoming vintage computer show schedule for 2019, which is pretty full, and I have a bit of feedback to share. Links Mentioned in the Show: New Acquisitions/What I’ve Been Up To Lotharek store - http://lotharek.pl Juiced GS - https://juiced.gs/ News George Keremedjiev obituary - https://www.legacy.com/obituaries/bozemandailychronicle/obituary.aspx?page=lifestory&pid=190783242 Barbara Keremedjiev museum plans - https://www.bozemandailychronicle.com/news/widow-vows-to-keep-and-strengthen-bozeman-s-american-computer/article_7ce68773-e575-5b9f-9f5e-1df61bfdf61c.html Floppy Days Episode 5 with George Keremedjiev Interview - http://floppydays.libsyn.com/floppy-days-episode-5-the-american-computer-museum BASIC 10-Liners Contest - http://gkanold.wixsite.com/homeputerium/kopie-von-games-list-2019-1 Upcoming Shows VCF Pacific Northwest 2019, March 23-24, 2019 at Living Computers: Museum+Labs in Seattle, Washington - http://www.vcfed.org/vcf-pnw Midwest Gaming Classic, Milwaukee, WI, April 12-14, 2019 - https://www.midwestgamingclassic.com/ Commodore Los Angeles Super Show (CLASS), April 27-28, 11 a.m. to 4 p.m. each day at the Toolbox LA (https://toolbox.la) Chatsworth, California - CLASS website http://www.portcommodore.com/class , discussion of CLASS is in the shared forum area with CommVEx at https://www.commodore.ca/forum/viewforum.php?f=6 VCFSE 7.0, not yet scheduled, Roswell, GA - http://vcfed.org/wp/festivals/otherevents/vintage-computer-festival-southeast/ VCF East, May 3-5, InfoAge Science Center, Wall, NJ - http://vcfed.org/wp/festivals/vintage-computer-festival-east/ Pacific Commodore Expo NW (PaCommEx), June 8-9, The Living Computers: Museum + Labs, Seattle, Washington - http://www.portcommodore.com/pacommex, discussion is on the forum at https://www.commodore.ca/forum/viewforum.php?f=14 KansasFest, July 15-21, 2019, Kansas City, MO - https://www.kansasfest.org/ VCF West, Aug 3-4, Computer History Museum, 1401 N. Shoreline Blvd., Mountain View, California - http://vcfed.org/wp/festivals/vintage-computer-festival-west/ Fujiama 2019 - August 26, 2019 to Sep. 1, 2019, Schützenhaus, Lengenfeld, Germany. Visit atarixle's Fujiama page, Krupkaj's parties photos or mathy meetings page VCF Midwest, Elk Grove Village, IL, Sep. 14-15, 2019 - http://vcfmw.org/ Tandy Assembly, Springfield, OH, Sep. 28-29, 2019 - http://www.tandyassembly.com Portland Retro Gaming Expo, Oct 18-20 - http://www.retrogamingexpo.com TI International World’s Faire - late Oct/Nov New event page created by Chicago Classic Computing - http://chiclassiccomp.org/events.html?fbclid=IwAR3Fm5hf7PCQj0yXBxXvj9J8Mp8GDwD2w1bfD_qktpPOnNYNoQUmN_EpgB8 Feedback https://hu.wikipedia.org/wiki/HT%E2%80%931080Z Interview “Building Insanely Great Products: Some Products Fail, Many Succeed… This is their Story: Lessons from 47 years of experience including Hewlett-Packard, Apple, 75 products, and 11 startups later” by David Fradin - https://www.amazon.com/Building-Insanely-Great-Products-Hewlett-Packard-ebook/dp/B01N7AKWWS David on LinkedIn - https://www.linkedin.com/in/davidfradin/ “The Mistakes Apple Made With the Apple III” - https://spicecatalyst.com/the-mistakes-apple-made-with-the-apple/ “Why I Failed with the Apple III and Steve Jobs Succeeded With the Macintosh” - https://blog.aha.io/why-i-failed-with-the-apple-iii-and-steve-jobs-succeeded-with-the-macintosh/ by David Fradin
1984 – Apple announced they would split up the Cupertino based company into three divisions – Apple II (handling all Apple III computers as well), the Apple 32 division (Lisa, and new Macintosh line of computers) and Accessory Products (Printers, keyboards, etc). Delbert Yocam led the Apple II group which Steve Jobs would take care of […]
Floppy Days Episode 88 - The Apple III - Part 2 Hi, all, and welcome to Floppy Days #88 for December, 2018. I’m your host, Randy Kindig, and it’s hard to believe that 2018 is coming to an end. I hope you all had a great year! As stated in the last show, we are into the year 1981 for computer introductions and we are covering the Apple II’s more powerful sibling, the Apple III. This is part 2 of the 2-part series and will again have Paul Hagstrom, prolific podcaster himself, to help me cover this machine. We will continue where we left off the last show, and will cover magazines, books, software, emulators, Web sites and a whole lot more. Stay tuned to learn more than you ever wanted to know about the Apple III. New Acquisitions/What I’ve Been Up To Tandy Assembly 2018 - http://www.tandyassembly.com/index.html Bartlett Labs (Peter Barlett) - MISE/M3SE/MIRE - http://bartlettlabs.com/ Ian Mavric - The Right Stuff - http://members.iinet.net.au/~ianmav/trs80/ Peter Cetinski - http://pski.net/category/retro/ Brendan Donahe - CoCoVGA - http://www.cocovga.com/ Jim Brain - Retro Innovations - http://store.go4retro.com/ Thomas McLaren - Digital Dinos - http://www.digitaldinos.com/ ZZap!64 Annual 2019 book - https://www.kickstarter.com/projects/47744432/zzap-64-annual-2019-the-next-chapter TI-59 & gummy wheel repair kit - https://www.ebay.com/itm/TEXAS-INSTRUMENTS-TI-59-CALCULATOR-CARD-READER-GUMMY-WHEEL-REPAIR-KIT/264101043234 Soldering Station - https://www.amazon.com/gp/product/B07D57JT3F Atari 8-bit SIO cables - https://lotharek.pl/productdetail.php?id=128 Atari 8-bit SIO2SD p https://lotharek.pl/productdetail.php?id=58 Atari 8-bit S-Drive Max - https://www.amazon.com/gp/product/B01EUVJYME Atari 410 Cassette Drive belt - https://www.ebay.com/itm/123508444012?ViewItem=&item=123508444012 Pi1541 - https://www.ebay.com/itm/PiDRIVE-Raspberry-Pi-HAT-1541-1581-Commodore-64-128-Vic-20-Emulator-OLED-Pi1541-/332860073409 Amiga External Drive Cable and Boot Selector - http://www.amibay.com/showthread.php?88687-Gotek-Floppy-Drive-External-ROUND-cables Upcoming Shows The Southern California Commodore & Amiga Network will have three tables at the second annual Retro City Festival, taking place January 5-6, 2019 at the famous Fairplex, Expo Hall 9, 1101 W McKinley Ave. in Pomona, California (east of Los Angeles). - http://retrocityfestival.com - a yearly celebration of video game history VCF Pacific Northwest 2019 will take place March 23-24, 2019 at Living Computers: Museum+Labs in Seattle, Washington. Details can be found at http://www.vcfed.org/vcf-pnw. Feedback “Sophistication and Simplicity: The Life and Times of the Apple II Computer” by Steven Weyhrich - https://www.amazon.com/Sophistication-Simplicity-Times-Apple-Computer/dp/0986832278 Jupiter Ace resources - https://jupiter-ace.co.uk Popular Magazines/Newsletters Apple III Dimensions (Apple) - https://www.apple2scans.net/magazines/apple-dimensions/ - 4 issues (tied to the recall/upgrade program) OnThree - https://www.apple2scans.net/magazines/on-three/ - ‘83 to ‘90 - Bob Consorti put in link to interview on Drop III Inches Open Apple Gazette - https://www.apple2scans.net/magazines/open-apple-gazette/ - ‘82 to ‘84 Apple Orchard - http://yesterbits.com/scans/apple-orchard-magazine/ - ‘80 to ‘84 Call-A.P.P.L.E. - https://www.callapple.org - ‘78 to (‘90, ‘02 to ‘11, ‘15 to) present Softalk - https://archive.org/details/softalkapple - ‘80 to ‘84 Washington Apple Pi Journal - https://www.wap.org/journal/showcase/ -‘79 to ‘94 Books Osborne-McGraw Hill Guide to your Apple III - Stanley M. Miastkowski - http://www.apple2scans.net/apple-iii-documents/osborne-mcgraw-hill-guide-to-your-apple-iii/ Exploring Business BASIC - an almost-book by Taylor Pohlman: http://www.apple2scans.net/apple-iii-documents/exploring-business-basic/ "Using Apple Business Computers" by Kenniston Lord Jr - https://www.ebay.com/itm/1984-Operating-Programming-Apple-III-Computers-rare-book-on-the-Apple-III-/252985598982 Business BASIC for the Apple III by Eddie Adamis - https://www.amazon.com/Business-BASIC-Apple-Eddie-Adamis/dp/0471883883 — http://www.apple2scans.net/apple-iii-documents/business-basic-for-the-apple-iii/ BASIC Keywords for the Apple III also by Eddie Adamis - http://www.apple2scans.net/apple-iii-documents/basic-keywords-for-the-apple-iii/ [nearly identical to other Adamis book, just sorted differently] Software Resource Guide for Apple III and Apple III Plus Harware and Software (Apple): http://www.apple2scans.net/apple-iii-documents/resource-guide-for-apple-and-apple-plus-hardware-and-software/ Software - http://apple3.org/iiisoftware.html Ads & Appearances Night Shift (1982) - Chuck, the morgue night attendant, uses Visicalc on an Apple III to keep his girls' finances in order. Dick Cavett TV ads - Apple IIII easy to use - https://www.youtube.com/watch?v=LOk-gA_j_Cw Dick Cavett TV Ad - Electronic Worksheet - https://www.youtube.com/watch?v=Yk80YJ0H-ZU - Modern Upgrades CFFA2 / CFFA3000 - http://dreher.net/?s=projects/CFforAppleII&c=projects/CFforAppleII/main.php , http://dreher.net/phpBB/viewtopic.php?f=4&t=490 Floppy Emu - https://www.bigmessowires.com/floppy-emu/ SD Floppy II - http://www.a2heaven.com/webshop/index.php?rt=product/product&product_id=124 X/ProFile - Profile/Widget Emulator Board for Apple Lisa&Apple3 - https://www.ebay.com/itm/X-ProFile-Profile-Widget-Emulator-Board-Apple-Lisa-Apple3-Hundreds-SOLD-/202428018286 - $369.99 APPLE III PROFILE INTERFACE - (this is a vintage era card) - http://vintagemicros.com/catalog/apple-profile-interface-p-170.html Emulators Sara - http://www.blackcatsystems.com/software/sara.html MESS/MAME - https://www.mamedev.org/release.html See also: apple3rtr https://github.com/datajerk/apple3rtr “Ready to Run” Open Emulator - https://github.com/OpenEmulatorProject/OpenEmulator-OSX , Unofficial snapshot builds: https://archive.org/details/OpenEmulatorSnapshots Buying One Today Interview with Bob Cook, Founder and former President of Sun Remarketing - https://www.listennotes.com/podcasts/the-classic/classiccomputingcom-bob-cook-fmin7S5wdps/ Community Facebook https://www.facebook.com/groups/appleiii/ Twitter Drop III inches (podcast twitter feed): https://twitter.com/drop_iii_inches Forums Applefritter - https://www.applefritter.com/forum/84 - Apple II and III forum Podcasts Drop III Inches - http://drop-iii-inches.com Open Apple - http://www.open-apple.net - Apple II podcast but with occasional Apple III mentions Current Web Sites Centre for Computing History - http://www.computinghistory.org.uk/det/210/Apple-III/ Vintage Micros - http://vintagemicros.com/catalog/apple-c-29.html Apple3.org - http://www.apple3.org/ - Documents, magazines, software, emulators, ads Washington Apple Pi Apple III FAQ - https://www.wap.org/a3/a3library/a3faq.html Yesterbits Apple III Software and Scans - https://yesterbits.com/topics/apple-iii-software-and-scans/ Mike Maginnis 6502Lane - http://www.6502lane.net/ David T. Craig scans of a vast amount of material, internal documentation - https://archive.org/search.php?query=dtca3%2A Apple ///: A New Beginning by Apple Computer - https://www.youtube.com/watch?v=aY7HRyXgeek Why I Failed with the Apple III and Steve Jobs Succeeded With the Macintosh - https://blog.aha.io/why-i-failed-with-the-apple-iii-and-steve-jobs-succeeded-with-the-macintosh/ by David Fradin, Apple III Product Manager https://twitter.com/davidfradin1 https://www.linkedin.com/in/davidfradin/ The One Thing Melinda Gates Will Keep Forever Is an Apple III - https://www.popularmechanics.com/technology/gadgets/a22824572/melinda-gates-apple-iii Archive.org - https://archive.org/search.php?query=apple+iii Cult of Mac - https://www.cultofmac.com/?s=apple+iii Digibarn - http://www.digibarn.com/collections/systems/appleIII/index.html - Apple III documentation, manuals, interviews, photos References https://www.mac-history.net/computer-history/2007-07-14/apple-iii-and-apple-iie https://en.wikipedia.org/wiki/Apple_III http://www.vectronicsappleworld.com/archives/appleii/0002.php http://lowendmac.com/2015/apple-iii-chaos-apples-first-failure/ http://www.applelogic.org/AIIIDesignBugs.html
The Apple III - Part 1 Hello, everyone, and welcome to Episode 87 of the Floppy Days Podcast for November, 2018. In the timeline, we continue to cover machines that were released in the year 1980. The topic of this show is a machine that while it came from a very well-known computer company, was never popular enough to make a large splash in the computer market. Nevertheless, it was an important piece in the history of personal computers and I’m happy to bring it to you this month. Of course, the machine that we’re talking about, as you already know from the excellent memories intro by Mike Maginnis, is the Apple II’s more powerful brother, the Apple III. I’m very happy to have one of the well-known members of the Apple III community today, and co-host of the Apple III podcast “Drop III Inches” as well as a cohost of the RetroComputing Roundtable Podcast, Mr. Paul Hagstrom, assist me with this month’s topic. New Acquisitions/What I’ve Been Up To Little Darling Designs - (http://www.littledarlingdesigns.com) arcade joystick from Benj Edwards - https://twitter.com/benjedwards/status/1025119835179634689 Mega ST-1 - https://www.ebay.com/itm/ATARI-MEGA-ST-1-WITH-GOTEK-EMULATOR-VINTAGE-RETRO-COMPUTER-FULLY-WORKING/283035614842 voltage up/down transformer - https://www.amazon.com/gp/product/B004MPR3XQ ST trackball - atarifreakz on ebay - https://www.ebay.com/itm/Atari-520-1040-ST-STE-Mega-Falcon-computer-Amiga-500-600-1200-2000-Trackball/163273344945 Mega ST manual - MyAtari on eBay - https://www.ebay.com/itm/Mega-ST-Owners-Manul-New-Mint-Atari-Original/13089043845 Upcoming Shows Tandy Assembly - http://www.tandyassembly.com , Nov. 10-11, Springfield, OH TI International World’s Faire - http://ctiug.sdf.org/ - Nov. 10, Evanston Public Library, Evanston, IL World of Commodore - https://www.tpug.ca/category/woc/ - December, Toronto, Ontario, Canada Feedback DEC Legacy - http://declegacy.org.uk 3D Monster Maze Copyright - https://www.sinclairzxworld.com/viewtopic.php?f=4&t=2802 Peripherals III Plus IIe - http://www.6502lane.net/tag/titan/ References https://www.mac-history.net/computer-history/2007-07-14/apple-iii-and-apple-iie https://en.wikipedia.org/wiki/Apple_III http://www.vectronicsappleworld.com/archives/appleii/0002.php http://lowendmac.com/2015/apple-iii-chaos-apples-first-failure/ http://www.applelogic.org/AIIIDesignBugs.html
Show Summary: (Full Transcript Below) Jim Barbour is a dynamic guest who has a wonderful story to share with the Blind Abilities audience. Jim speaks of his blindness, his education and employment, his deeply felt views around independence and his belief in developing and maintaining strong blindness skills. Jim takes us through his high school and college years, where he became involved with the National Federation of the Blind (NFB), to which he accredits his independent mindset, and his almost fearless approach towards life and its challenges. Jim shares his experience seeking new jobs and divulging his blindness to prospective employers. Jim has put his computer programming talents to worked with various tech companies including Qualcomm, google and Yahoo, recently completing an oversees assignment in Ireland. He is an Aira user and describes how the service can work as a Reasonable Accommodation in the workplace, as well as helping him acclimate to a new country oversees. Finally, listen as Jim shares his advice for blind students who are aspiring towards college and/or employment. Join Jeff Thompson and Pete Lane as they engage in a fascinating conversation with this tremendous guest, as only Blind Abilities can! You can find Jim on Facebook, and reach out to him via email. Thanks for Listening! You can follow us on Twitter @BlindAbilities On the web at www.BlindAbilities.com Send us an email Get the Free Blind Abilities App on the App Store. Get the Free blind Abilities App on the Google Play Store Full Transcript: A Conversation With Jim Barbour - Fiercely and Fearlessly Independent, and Well-Spoken Advocate Jeff Thompson: Welcome to Blind Abilities, I'm Jeff Thompson. Pete Lane: And I'm Pete Lane. Our guest this morning is Jim Barbour. We'll be talking with Jim today about a variety of topics ranging from his visual condition, his education, his transition to college and the workplace, and his views on blindness and independence. Jim Barbour: When I was high school, my dad an Apple III computer, and I was able to use it and get it to do what I wanted it to do. I decided that computers would probably be a fun way for me to make a living. In 1988, I took time off to be one of the first students of the Colorado Center for the Blind, which actually did an awful lot to kind of strengthen and tighten my own confidence in my belief in myself. I have had several jobs, including working for a company called Qualcomm, and I worked for Google for several years, and I worked for a couple years in a company call Yahoo. The transition was mostly just me needing to learn a lot about how to advocate for myself and manage my own resources a lot better. Jim Barbour: People need to learn to do this, and it's better to learn to do it early because when you go off and get a job somewhere, there aren't people waiting around to kind of take care of this stuff for you. The question that comes up a lot around looking for jobs is, when do you disclose about your blindness? The one thing that also happened there was that no one asked me anything about my blindness, and that really seemed like a bit of a red flag to me. Jim Barbour: I really kind of felt like, if they don't know anything about my blindness, it's gonna be really easy for them to just decide that it isn't work the risk. They understand the problem, but it's just such a hard problem to fight. The inertia will take you in inaccessible directions unless you fight it really hard. Don't let yourself go down this inaccessible road because you'll make it really hard to hire blind people in the future. Jim Barbour: I think that Ira's absolutely gonna be an invaluable tool for people in the workforce, and in fact, Aira knows that. Aira helped me quite a bit to get accommodated. I also took a couple weeks off and went traveling around Europe. Again, Aira was just very helpful in allowing to very quickly orient myself to a neighborhood. Aira is much more efficient at that than what I used to do, which is to just ask people for directions. Jim Barbour: The biggest advice I can give them is that a nobody's gonna look out for you but you. You need to decide that it is up to you to get the things that you need in this world. I think I am adventurous I enjoy that. I'm a very happy, very lucky blind person. Pete Lane: And now let's meet our guest, Jim Barbour. Pete Lane: Good morning, Jim, welcome to Blind Abilities. Jim Barbour: Good morning, Pete. Good morning, Jeff. Thank you for having me. Jeff Thompson: Good morning, Jim. Pete Lane: Our pleasure. Jim why don't you tell us a little bit about yourself and your visual condition? Jim Barbour: I was born with an underdeveloped optic nerve. I found out as a grown up that they called it optic nerve hypoplasia. I never spent a lot of time trying to figure out about a cure or anything like that. It was a condition I had. It left me with partial vision in both eyes. When I was growing up in the '70s, they actually did not teach me Braille. They got me how to read large prints and how to use a closed circuit TV even though they were sort of very fatiguing and very challenging for me. But that's how I did a lot of my schoolwork. When I got into high school, I started learning how to use readers, so that's kind of a little bit about my visual condition, and a little bit about what it's done for me. Jim Barbour: I graduated from high school in the early '80s, and went to the University of Colorado at Boulder where Marci Carpenter and a gentleman named Homer Page ran the Disability Student Services Office. They were actually very strong NFB folks who insisted that blind people manage their own readers, and in my case since I was in computer science, they actually insisted that I find my own readers because I needed to find people who could read the advanced math and the computer science that I needed. I would go and look for them and hire them, and on occasion fire them because either they weren't doing what I needed in a timely manner, or they actually didn't know how to read the material, or they wouldn't follow my instructions in reading the material. Jim Barbour: I was in college for actually a very long time. I did not follow the four year in and out program. I was struggling a bit to finish some classes, and had to take a few classes over again. In the middle of all that, in 1988, I took time off to go be one of the first students for the Colorado Center for the Blind's, which actually did an awful lot to kind of strengthen and tighten my own confidence in my belief in myself and my NFB philosophy. Jim Barbour: I did that for seven months. I left there and went back to school. Still didn't finish, but did a much better job of taking classes and stuff. Then a couple years later, I left there and started my career as an IT, Unix IT person, and I have had several jobs since then including working for a company called Qualcomm twice, and I worked for Google for several years in the middle. I worked for a couple years at a company called Yahoo!, which most of you probably heard of as well. Pete Lane: Jim, you studied computer science with a heavy emphasis on math courses. What drew you to computer science? Jim Barbour: When I was in high school my dad had an Apple III computer, and I was able to use it by putting the monitor really close to my face, and then later by using the original OutSPOKEN program for the Mac, but it was just a way that I got to play with a cool toy, and get it to do what I wanted it to do. It was certainly a lot of fun for me as a high school kid. I decided that computers would probably be a fun way for me to make a living. Jim Barbour: Later on in high school, I was part of a summer work program for blind people, and I got a job learning how to do basic Unix computer stuff at the University, again using large print, and having the monitor really close to my face. Nobody really understood about screen-reading technology for Unix systems at that time. I got to learn to do a lot of that. It was a lot of fun, and I had a lot of people around me who weren't really sure how I would do things as a blind person, but we kind of figured it out together. Jim Barbour: Later when I started going to NFB conventions, my first NFB convention was my senior year of high school. When I started going there, I met a bunch of other blind people who were into computer science, and who showed me a bunch of different technologies for accessing computers. I kind of got solidified on the idea that this was actually something I could do, and had spent a lot of time in college both doing work and coursework to kind of build up my skills, and decide this was a job I really enjoyed, and would do well at. Jeff Thompson: Jim, what was some of your first technology that you used? I know you used the early Mac, but once you decided to give up on the large print, what did you migrate into? Jim Barbour: I actually never did give up on large print. I still use large print for some things, but I also use Artic's Business Vision and progressed on to different screen readers, of course, eventually landing with JAWS, and then later, of course, when the iPhone came out, I used that with VoiceOver. Jim Barbour: What I have sort of decided to do is a lot of the work I do is just work I do in a terminal, in a command prompt, and so for work like that using large print works just fine for me. When I need to go visit busy complicated websites with different font sizes and where there's a lot of reading involved, then I will use a screen reader of one kind or another. Jim Barbour: One thing I actually never got particularly good at was using magnification technology, like zoom and so on. What I generally did is if I could tell the program to give me a bigger font size, I would do it because I found that to be a much better experience, and if not then I switched primarily to using a screen reader. Jeff Thompson: When you transitioned from high school and decided to go to college, how did you prepare for that? Jim Barbour: I didn't. College was a huge wake up call for me. High school had been a relatively easy time in my life where I had materials prepared for me, where things were either recorded for me or made readable for me in large print, and I didn't have to worry about a lot of that stuff. Then I moved onto college, whereas I said the Disabled Students Office had pretty high expectations of their blind students. They insisted that I get readers to do recording. Back then, of course, it was all recording onto cassettes, and also get readers to take diagrams and other things that needed to be made readable by me and draw them out, either using large pieces of paper, or often I'd sit with them, and they would draw them on a whiteboard. Jim Barbour: This combination of having things enlarged and having things recorded using different readers. But it was a big transition, not only in terms of needing to plan and make sure that all of my materials became accessible in a form I could read, but also just took me longer to study. I just had to allocate a lot more time to doing school work and getting things ready to use. Jim Barbour: The other thing I had to do in college that I didn't have to worry about in high school was arrange for test taking. I would have to go talk with the professor and say, "I won't be able to take the test in class because I'll need someone to read to me." And depending on the kind of test I needed to take my answers, and maybe do my work on a whiteboard. I would have to make arrangements to take the test outside of the class with a proctor from the professor. Jim Barbour: I know these days a lot of that work is done by offered services for disabled students, but at the time the Disabled Students Office I was at insisted that I go make those arrangements. If the professor insisted on talking with the office, the office would talk to them, but basically would say work it out with them. The transition was mostly just me needing to learn a lot about how to advocate for myself, and manage my own resources a lot better than I did in high school. Jeff Thompson: And that's a great thing to have because once you start advocating for yourself, that's a lifelong skill that you can bring with you because you can't bring the disability services with you when you go looking for a job. Jim Barbour: That is an excellent point, and it's true that people need to learn to do this. It's better to learn to do it early because when you go off and get a job somewhere there aren't people waiting around to kind of take care of this stuff for you. You need to know how to do it. Jim Barbour: I also think that you come off much more professionally, and much more competently if you're able to explain to people what you're going to need, and if you're able to explain to them that you'll take care of getting it done, right? If you just sort of show up and say, "Okay, someone's gonna have to take care of this, and someone's gonna have to take care of this, and someone's gonna have to take care of this." That doesn't sound anywhere near as professional as, "Okay, I'm gonna have to make sure this gets done, this gets done, this gets done." People feel much better if they know that you know what needs to happen. Jeff Thompson: Especially during a job interview. Jim Barbour: Yeah, that's right. Pete Lane: Jim, I'm curious, when you had to schedule proctors and administrators for your tests, was that similar in some ways to finding readers in your specialty field, where you had to find somebody who was familiar with the math and the science that you were testing on? Jim Barbour: Similar, but when I went to find readers, I just went and put up notices on bulletin boards in the computer science and math department, basically saying I was looking for somebody who was willing to read math and computer science textbooks out loud. I would train them how to do it, and they would get paid a little bit of money to do it. Getting paid was enough to recruit a bunch of people. I would then sit down with them and I would give them a sheet of special characters, and tell them how I wanted those characters read, and I also showed them some simple math equations and gave examples of how I wanted them to be read. Jim Barbour: I would have them look at it for a couple of minutes, and then I would give them some example reading, and I would sort of see how they would do with the reading. I could tell pretty anyway, even if they didn't get it perfect. I could tell pretty quickly who was gonna pick it up and who wasn't, so that was basically the job interview. Jim Barbour: When it came to taking tests, what I needed to do was to find somebody who could do that reading and writing, but also could be really efficient at it because I was in the middle of taking a test. I had favorite readers I liked to use for those things. Jim Barbour: The other thing is the professor had to be around. The professor and I would sort of negotiate what times would work for me taking the test, and then I would have to find a reader who could sort of meet those times. I would, of course, do everything I could to make sure that my favorite readers were administering the tests. Jim Barbour: I never really thought much about how you could sort of use a system like that to cheat, like I could bring my best friend in to just take the test for me. I never even really considered that that was a problem. I was a pretty upstanding young man, and I brought readers in to do reading, but I realize now that a system like that is a big candidate for abuse. Jim Barbour: Mostly taking place now is that universities kind of pick the readers, and that's a real problem because you don't have any way of vetting the reader, and making sure that they are efficient, and that you and them have a rapport about how you want things read to them. Pete Lane: I would think it's kind of like a dual edged sword where the professor's sitting right there. You really can't conceal your knowledge or lack thereof if he's listening to your interaction with the reader and the writer, if he's right there. Jim Barbour: Well, so generally if I had a reader doing the test, the professor wouldn't be right there. The professor would in another room doing his own thing. It did wind up being the case, on a surprisingly large number of occasions, where the professor would just give me the test. While I was okay with that because the professor knows the material and so I can usually get him to read things in a way that would make sense, it seems like a huge waste of the professor's time. Jim Barbour: The one thing that was often convenient about it was that I often didn't wind up actually having to take the test. The professor and I would sit and talk about the material. He would ask me how I would go about solving it, and I would sort of tell him I would set up the problem this way, and he would go, "Okay, I believe you." Pete Lane: Yeah, I did that a lot too. Jim Barbour: In some cases that's good, and in other cases I think that kind of gave me short shrift on whether I really knew the material or not, but that is often what happened. Jeff Thompson: Yeah, some of these skills that you're developing as you're transitioning from high school to college, how to contact your professor yourself, how to hire and fire your own readers. These are skills that you're gonna take with you. So when people are looking for a job, who have vision loss, are actually developing a lot of skills that employers are looking for. Do you see it that way? Jim Barbour: I do. Not only are you generally more able to kind of handle yourself, have a lot of responsibility, know how to handle responsibility particularly well, know how to manage other people, even if you're not a manager, knowing how to sort of give people work and check up on them. Those are just really good skills to have. Jim Barbour: The question that comes up a lot around looking for jobs is, when do you disclose about your blindness? For me, for most of my life it was a pretty easy question. I didn't disclose until I was in the room with them. I kind of felt like I could do a much better job of managing expectation if I was there, rather than if it was like on my resume, and they had to kind of think about it before they brought me in. Jeff Thompson: And that's a good time to sell yourself too. Jim Barbour: I think that's right. But what has happened a lot before you ever get in the room with somebody, you are asked to take an online exam, or do some other kinds of work that may or may not be accessible to you as a blind person. So, now you have a tougher choice to make. Am I gonna find a reader, and do this inaccessible work myself, or am I gonna let the employer know that I'm a blind person and I'm gonna need some alternate form of exam? Both of which have their good side and their down sides. It's now, I think, a much harder question, but I do think whenever possible, holding that information until you are in a room with the people interviewing you helps a lot. Pete Lane: Now you're transition into the workplace happened back in the late '90s as I understand it, where the internet was either in its infancy, or not even in existence yet. Talk about that and how that might parlay into today's students who are migrating into the workforce looking for jobs. Jim Barbour: The World Wide Web was in its infancy, it didn't really exist. I was actually working as a contractor for the National Oceanic Atmospheric Administration, but I was getting bored there. And so I wanted to look for other work, but the web didn't exist yet, and so you couldn't just go to a job board and look for jobs. There were a couple of important board lists, but what mostly happened was that there were email lists. I got an email one day from a company called Qualcomm out in San Diego. I was in Colorado at the time. They were looking for someone to come and join their team. I thought that sounded like a great idea and a lot of fun. Jim Barbour: I replied back and I said I was interested. They, I think, sent me a couple of programming questions and said, "Can you write some example code, and show us your work?" I did that, and then they said, "Great, we would like to fly you out here, and give you a job interview." And so far blindness had not come up at all. The thing I remember most about that was they wanted to put me in a hotel several miles from the office and just have me rent a car. I think what I wound up doing was telling them I didn't drive, but that I would like to stay in this other hotel that's right nearby the office. They were readily agreeable to that. I don't know if that tipped them off or not. Jim Barbour: I flew out to San Diego, checked into the hotel, and I think I checked in on a Sunday night, and the interview was Monday morning. I, actually, on Sunday night asked the hotel for walking directions to the office, and walked it Sunday night, just so I would know exactly how to get there on Monday. And then I did, I walked over there Monday morning, and found the front door, let them know who I was, wound up talking with the HR person, talked about my blindness a little bit. Then I wound up interviewing, and the interviews all went really well. Jim Barbour: The one thing that also happened there was that no one asked me anything about my blindness. No one asked me how I was gonna do this or how I was gonna do that. And that really seemed like a bit of a red flag to me. I really kind of felt like, if they don't know anything about my blindness, or about me and my blindness, it's gonna be really easy for them to just decide that it isn't work the risk. At the end of the day I was talking with the person who was gonna be my hiring manager. I said, "Look, this is the time when you get to ask me about my blindness." He was like, "Oh, no, no. We were told we can't ask those kind of questions." Jim Barbour: I'm like, "I understand that this is the nature of things, but you need to know about me, and you need to know about my blindness, and so I'm giving you whatever permission you need to ask me any questions." He asked me a few questions that were pretty straightforward. How was I gonna get to work every day? What kind of assistive technology would I need? Some other things like that that I answered pretty readily. I think that that really helped get him over the hump. And he's just like, "Well, I don't know what else to ask, but I'm sure that you have the answers." And I'm like, "Yes. Yes, that's true." Jim Barbour: I wound up getting that job, and it was a great job. Qualcomm was never a problem for me in terms of getting me the equipment I needed, or the readers I needed, or whatever else I needed. They were very cooperative about that. Pete Lane: What type of work were you doing with Qualcomm, programming still? Jim Barbour: Programming. Basically, my life has been either as a programmer writing tools for systems administration, or then I moved into being an architect where I designed bigger platforms and stuff, and mentored other people in how to write programs. Even at Google, that's mostly what I did, was to write a lot of code for them. Pete Lane: Just to clarify, Jim, while you had some usable vision, obviously, you were a cane user were you not when you walked into that interview? Jim Barbour: Yes. So when I walked into the interview, they knew. I started using a cane in high school. At the time I lived in Boulder, Colorado, which at that time was a really small, sleepy little town. One of my biggest challenges with my cane was figuring out how I was gonna strap it to the bicycle I was riding at the time. I always look back at that, and I'm like, "I cannot believe I rode a bicycle." I quit doing that not too long after because I think I ran into something and really hurt myself, so I was like, "Okay, this is pretty stupid." Jim Barbour: I mean I had enough vision that I could sort of get away with riding a bicycle. I got talked into using a cane pretty early by the NFB. It actually turned out to be a very good way for me to solve a lot of problems I was having, not only around sort of tripping over things, and always looking down at the ground, but also just as a way of identifying myself as a blind person, not so much to other people, but to me. I really kind of was a little unclear about my status as a blind person, and carrying a cane allowed me to be a much better traveler, and to kind of identify myself as a blind person, both of which turned out to be very useful things. Jeff Thompson: It really helps, especially when you walk into a store, that the clerk sees the cane, they kind of get the idea too. So it lets you arrive a little bit early for some explanation. Jim Barbour: Exactly, yeah. Jeff Thompson: You talked about acquiring equipment through the company. Can you talk about reasonable accommodation? Jim Barbour: Sure. I have always felt like the company can and should, and generally will, meet any reasonable request I had. For sure, I needed a screen reader. I needed them to buy a JAWS for me. For sure, I needed readers, much more then than now, but back in the late '90s I needed people to read me journal articles, textbooks. I needed to learn how to do new things, and the way that you did that back then was by going and reading stuff off of print. Those were the two main things. Jim Barbour: The other accomondation I needed, which was also not a problem for them, was I needed a way to put the computer screen right next to my face. So I mean, literally, my face two or three inches away from the screen. We needed a way to do that that was ergonomically reasonable, so I wasn't bent over all the time hunching and squinting. We had somebody come up and built this stand to put my monitor on, and then we put the keyboard underneath of it. That actually worked out really well. Then, of course, later monitor arms came along. Jim Barbour: The other accommodations I needed, well they feel into two different categories. But there were two different types of tasks that were just really hard for me to do. One was if I would travel, filling out expense reports was just a very time consuming difficult process. Originally, it was on paper, and so I needed to get a reader and stuff to do all that, and then later it was online, but it was a very poorly designed inaccessible website. I just made arrangements for one of the secretaries to take care of that for me. Again, Qualcomm was like, "Sure, I mean, that's not a problem." That was one type of task. A task that doesn't happen very often that isn't very accessible, and so someone else would do it. Jim Barbour: Another task, or tasks, that were part of my daily life as a technologist, but were not easy for me to do, and they had to do with certain kinds of looking at graphs and looking at other kinds of very visual material. There were two ways that I would handle that. One way to handle it is to go in and fix the code so that it's giving you numbers and other kinds of text-based information that's useful to you. There were times when I did that, but there were other times when I just said, "This is a task that someone else needs to do. I am not gonna sit and interpret this data all the time, nor am I gonna go in and fix it so it gives me data I can use. Give me some more programming to do, or some more other kinds of things to do, and give somebody else this task." Jim Barbour: Again, Qualcomm did it for me. Again, I think that Qualcomm trusted me to make good decisions about what I could and couldn't do. Also, Qualcomm knew that I was bringing value to the company. They would make this decision, and they would understand the trade-offs, but they were totally fine with it. I think it would actually be a lot harder today to get started because of the fact that a lot of what I would've been doing if I had gotten hired is much more visual and much more inaccessible. I would've had to spend a lot more time interacting with Qualcomm and getting them to fix their websites, or fix their other things, so that I can actually do the work. Jim Barbour: I'm now at a place in my career where I am mostly doing planning work and other kinds of work that I know how to do, and then other people are doing the day to day technical work. But over time, Qualcomm like most companies, they've kind of grown, and their equipment has become less accessible. They understand the problem, but it's just such a hard problem to fight. The inertia will take you in inaccessible directions unless you fight it really hard. And that is something that the NFB and lots other places are kind of fighting for and advocating for. Don't let yourself go down this inaccessible road because you'll make it really hard to hire blind people in the future. Pete Lane: You make a good point there, Jim, about today versus then, and tasks that may or may not be negotiable, for lack of a better word, because reasonable accommodation, essentially, by definition is intended to allow you to perform essential job duties. If the employer deems that some of those tasks are not essential, then they shouldn't have any problem offloading those to a secretary or whomever as you described. But if they're essential duties then there may be a tough point to work with them on. Jim Barbour: The other thing is that these days there are also far fewer secretaries. I mean I am lucky that I kept track of a couple, but 20 years ago there were a lot more of them. Now a lot of people are expected to do their own secretarial work. Pete Lane: Right, it's overhead. Jim Barbour: It's hard to find people around who are available to sort of do one-off jobs for you like that, right? So, you wind up either hiring readers more or doing other things, but it's harder to find people who are just around who can do reading at the last minute, or fill out forms, or other kinds of things like that. Jeff Thompson: Yeah, times have changed, and so has the technology. Now with Aira, as a reasonable accomondation, I think some people could justify using the Aira technology, the smart glasses, to access stuff. Jim Barbour: I think that Aira is absolutely gonna be an invaluable tool for people in the workforce. In fact, Aira knows that. Aira has several programs in place right now to help people get jobs, and to help employers figure out how to pay for the service, and when the service is going to be valuable and when it's not. Jim Barbour: I have to say that I have lots of conflicting feelings about Aira. I have it and I use it, and I enjoy the service a lot. The way I tend to think about Aira is as a reader, where the definition of reader is sort of broadened a bit. Three were always tasks I felt like weren't good tasks for me to get a reader to do because basically the reader would be doing the work. So, for example, reading documents and filling out forms. There's really no reason for me to be involved in that process if the point is to get the forms filled out. Jim Barbour: That kind of feels like not something I wanna hire a reader for. That's something that the company should just sort of take care of. The reader is to get me information and sometimes for me to give other people information, but I should be involved in that process. How I feel about Aira in this case is that if Aira is giving me information that I need to do my job, I think that's great, but if Aira turns out to be the entity doing my job, then I think that that's gonna be a problem. Jim Barbour: I also wanna say that I think that Aira is also going to be an interesting tool for blind people to learn how to incorporate into their toolbox because I think that it's entirely possible that there will be people who won't learn the blindness skills I learned 20 years ago because they'll just start relying on Aira for that. I think that's going to be an interesting give and take about how we as blind people develop over the next 10 or 20 years, but I am hoping that we figure out a way to make sure that blind people still learn the blindness skills that have served me so well. Pete Lane: Well, you know Aira does insist that travelers who use their product use their cane or their dog, but I'm not sure that applies to any other tasks. Jim Barbour: That's right. I'm glad Aira does that. I just think it's something that came up early, and Aira put a policy in place, and I like that policy. Jeff Thompson: I'm just real glad that Aira actually went to the NFB, to the AFB, to all these associations, and got feedback how to make this product not an enabling device, something that someone would bypass, like even using Chloe the OCR. My wife uses Aira, and she said more and more she's using the OCR part because it's so quick and easy to use. I just meet them as an accommodation, not as a crutch or a one size fits all, this is all I use, no cane, no dog, no everything like that. I'm just saying like in the workforce it might be another tool with the changing of times. Jim Barbour: I agree with you 100%. I think that Aira is going to be very, very interesting to watch over the next decade or so. I also agree with you that it's good that Aira has embedded themselves with the organizations of the blind, like the NFB, to get some feedback and to get some idea about what's going to work and what isn't gonna work. Jim Barbour: Having said all that, I do also think that how blind people work and live are going to change because of Aira, and that's gonna be really interesting to see how that goes. I am looking forward to watching the evolution, for sure. Jeff Thompson: Yeah, we've seen changes come. You yourself, from when you went from high school to college to the workplace. You've seen technology come along, and it has been changing fast with the iPhone. It's moving so quick, and they always say like, "Now's a good time to be blind with all this technology," but I'm looking like, "What can happen in two more years?" It's moving fast. Pete Lane: The landscape will totally change. Jim Barbour: I always feel a little uncomfortable when I talk about how my life as a blind person has been enhanced by technology. I mean it certainly has. My iPhone died the other day and I was without it for 24 hours. I was just amazed at the number of things I rely on it for. That's just one example of technology. But I also know that if I didn't have any technology, I know that I could take my cane and go downstairs, and sort of problem solve my way through my day. I know I could do that. Jim Barbour: I am worried that this is becoming less and less true over time, and I have mixed feelings about it. I definitely think that problem solving skills, and the ability to kind of build a map of your world and other things, are skills that we need to have even if we have a lot of technology. Jeff Thompson: Well skills and confidence, the confidence to be able to apply the skills. I've known people that have two master's degree, but they don't have the confidence to apply them. Jim Barbour: That's right. A real belief in yourself as a blind person. I go back every so often, and I talk to the Colorado Center, which is where I got a lot of the .. The Colorado Center taught me how to cook food, and how clean, and how to paint. We did a lot of painting of buildings and stuff. They taught me a lot of skills, but really the thing they taught me was that my blindness is not gonna be the thing that stops me from doing whatever I need to do. That's not gonna be the thing. There might be other reasons. I might not be smart enough. I might not be rich enough. I might not be brave enough. But that my blindness is not gonna be the thing. Jim Barbour: I will figure out ways of dealing with my blindness, and that is the kind of confidence and belief in yourself that I think is really, really important for a blind person. The technology and all the other things, they will come and they will play a role, and they will be even important, but a real belief in yourself is really, I think, the most important thing. Jeff Thompson: I've always said that if a person has a drive, if they have something that's pushing them, then they can utilize a Colorado Center or a training center to help them go further, but the drive comes from within. The technology, as you said so well, enhances some areas, or assists. But when you get to the core of it, it's you, it's your determination. It's your self-determination that is gonna push you. Jim Barbour: I think that's right. I think that that's true for everybody. I think that in life how much you accomplish, what you do, is mostly determined by your drive, by how much you wanna push yourself, what you wanna accomplish, what's important to you. The sooner you can be aware of what those things are ... I'm really into this, or I think this is really important, or I wanna make sure that these things happen in my life. Whether it be being a parent, being really good at your job, or whatever it is, I think you're right that having a drive and really having a sense of goals, and a sense of what's important to you is very important. Pete Lane: Speaking of drive and independence. I'd like to segue over to your most recent assignment with Qualcomm over in Ireland. Talk a little bit about that Jim. Jim Barbour: That was amazing. I had recently moved to Berkeley, and was living there, and was realizing that I was having a lot of fun in Berkeley, but that I was kind of in a rut. I didn't have any family responsibilities to worry about. I went and talked with my boss, and I asked him if he had any expat opportunities, a way in which Qualcomm could send me to another country and pay for me to live there for a while because often we have offices in Europe and in India that need people from the headquarters office to go over there for a while. Jim Barbour: He said he had no expat opportunities at the moment, but that he was perfectly happy if I wanted to just pick an office, and go live there for a while. I would have to pay for my own housing and stuff, but he didn't really care where I was working from. Jim Barbour: I'd looked around. There was an office that we have in Cambridge, England, which is a little bit north of London, and there was an office that had in Cork, Ireland. I went and visited those for a week each, and decided I really wanted to go live in Cork. I spent some time making arrangements, and also talking with people about where to live and stuff like that. Jim Barbour: One really interesting piece of that was I could not find any blind people to talk to. I kept looking around on lists and in other places for blind people in Ireland, and I had a very hard time finding any blind folks to talk to. I mostly just wound up talking with people who could tell me which apartments were within walking distance from the office, and how the buses were and a bunch of other things. Jim Barbour: I did as much prep work as I could, and then in January of this year I flew over, and was met by the relocation folks who were helping me out. Remember, I'd been on a plane for 12 hours, and was pretty ragged out, but they took me to my apartment, and then they took me to a grocery store to get food, and sheets and some other basic things. The apartment was furnished, but we needed to get some stuff to put in it. Then I basically was on my own. I used my phone a lot to kind of figure out how to walk to my office. I learned how to get to the grocery store and some other things that were nearby. I started to learn how to use the buses. Jim Barbour: I sort of just had a really wonderful time, not only meeting my coworkers and a bunch of other friends I met in Ireland, but also just exploring a brand new place. I spent a lot of time explaining what I needed to other people in Ireland, who had never really seen a blind person. They were all very receptive. Again, if you know what you need, and can advocate for yourself, people are often willing to come on board. Everything from getting some markings put on my apartment mailbox, to getting help at the grocery store, to a lot of other things. Jim Barbour: Another real interesting thing about that was I had had the Aira service for quite a while before that, but hadn't really used it for much. I had used it on a couple of occasions to identify some objects, but really I hadn't used it for much. I really wasn't sure what I was gonna use Aira for. But one day, on a weekend, I had a bunch of time on my hands, and I needed to go grocery shopping. I really did not feel like dealing with the cultural friction of trying to explain to an Irish grocery store worker the things I was looking for, the names of things were just a little bit different. They aren't used to shopping generally at all. Generally, these are college kids or other people who haven't done a lot of grocery shopping, so I didn't want that friction. Jim Barbour: I decided to see how Aira would do at the grocery store, and I was frankly amazed at how well it went. I was like, "There is no way Aira is gonna be able to help me with this." The idea of scanning all these grocery store shelves was just really daunting to me. I thought it would never work, but I wanted to see. I was just amazed. They helped me to not only find the things I needed, produce and milk and eggs, and a bunch of other things, but they also just taught me a lot more about what was in the store, where things were, how things were laid out, what's down each aisle. Jim Barbour: I spent 90 minutes with them, which is more than I would normally spend on a shopping trip, but I learned so much about the store, and had such a good time doing it that I felt like it was an incredible experience, and one of the really cool ways in which I think Aira is very helpful. Jim Barbour: In future shopping trips, sometimes I would use Aira, and sometimes now that I kind of understood the layout of the store, I was able to go and find things on my own, or go get near what I needed, and call them up and say, "Okay, I'm looking for the low-fat milk rather than the whole milk," and they could pick that out for me. Jim Barbour: I used Aira for that. I used Aira for some exploring what all was in this mall, what all was in my neighborhood. The other thing that's really interesting about Cork, and about Europe cities in general, is that streets are not laid out on a grid at all. There's no way for you to sort of problem solve your way around how to get from here to there. You just have to kind of learn where all the streets are. Jim Barbour: In the beginning I would use Aira a lot to just say, "How can I get from here over to this other place?" And then say, "Oh, oh, I see. You have to go all the way over here." They were able to kind of look at maps, and kind of help me figure a lot of that stuff out. Aira helped me quite a bit to get accommodated. Jim Barbour: I also, when I was over there, took a couple weeks off and went traveling around Europe. I went to Edinburgh, Scotland and to Berlin, Germany, and down in Sardinia in Italy, and a couple of other places in the UK, as well spending quite a bit of time in Dublin and those few days in Belfast. Again, Aira was just very helpful in allowing me to very quickly orient myself to a neighborhood. Aira is much more efficient at that than what I used to do, which is to ask people for directions, people who are not used to giving walking directions, people who don't know how to work with blind people. Jim Barbour: In the past I had to an awful lot of advocating and educating about, "This is what I need to do. Can you explain this to me again? Can you explain it to me this other way?" But Aira turns out to be much better at that. Even in European cities where they certainly didn't have a lot of colors, they were very good at bringing up maps. I do find Aira to be very, very useful for that kind of getting used to new neighborhoods, and navigating around new environments. Jeff Thompson: You know, Jim, we usually ask people what advice they would give to someone that's transitioning from high school to college, but I think you've answered most of those questions through your experience. But do you have any quick advice that you would give to someone that is transitioning. Jim Barbour: I spent some time talking to the computer science division, the NFBCS, at the NFB convention this summer. There were several students and several parents who were going off to college. They weren't actually asking for advice, but they were there, and they were trying to ask questions. The biggest advice I can give them is that nobody is gonna look out for you, but you. You need to learn how to make sure that you get the materials you need, that you get the mentoring you need, that you get the tutoring you need, and that you get the experiences that you need. Jim Barbour: Because, otherwise, you can easily find yourself as a blind person being sidelined, and being given the minimum amount possible in order for them to feel like they can pass you. That's not what you want out of college, and that's not what you want out of life. You need to decide that it is up to you to get the things that you need in this world. Self-advocating is the most important thing you can do for yourself. And start doing it early so that you can do it forever. Pete Lane: Good advice. Jeff Thompson: Well put. Pete Lane: We're speaking with Jim Barbour. Jim, thank you so much for coming on, and sharing your story, your views on blindness and independence, and I think that your story is going to be motivational to our listeners because you are definitely one who pushes the envelope in terms of looking for new and different challenges, as you mentioned, being adventurous. And I think that helps build that sense of confidence that we talked about earlier. Pete Lane: I think that's within you, and you can't create it out of nothing, I think it can certainly be enhanced, developed with a mindset kind of like yours. We appreciate that. Thanks so much for coming on to Blind Abilities. Jim Barbour: I enjoyed it a lot. Thank you both. Jeff Thompson: Jim, if you would like any of the listeners to contact you if they have any questions, or they wanna get some advice from you, is there any way that you wanna allow them to connect with you? Jim Barbour: I'm certainly available on Facebook if people wanna find me there, but also you can email me at jbar@barcore.com. Jeff Thompson: Awesome, we'll put some stuff in the show notes for that, and thanks a lot, Jim, for coming on to Blind Abilities. Jim Barbour: Hey you guys, this was great. Thank you very much. Have a good day. Pete Lane: Thanks again, Jim. Talk soon, you take care. Jim Barbour: Yep, all right. Pete Lane: Bye bye. Jim Barbour: Bye. Pete Lane: This concludes our conversation with Jim Barbour. Jeff and I wanna thank Jim for taking the time to chat with us. Thanks so much for listening, and have a great day. Pete Lane: For more podcasts with a blindness perspective, check us out on the web at www.BlindAbilities.com. Speaker 4: We're on Twitter. Speaker 5: We're on Facebook. Pete Lane: And be sure to check out our free app. Speaker 4: In the Apple App store. Speaker 5: And the Google Play store.
James and John discuss eBay finds: Apple III poster, original Mac, and JLPGA Powerbook with rare bag. Rick joins to talk about installing SSDs in early Macs, and news another Apple I auction and a retro iPhone 7. To see all of the show notes and join our website, visit us at RetroMacCast
Jerry Manock is considered the father of the Apple Industrial Design Group - best known in recent times because of Sir Jony Ive. Manock was the key industrial designer on the Apple II, Apple III and the original Apple Macintosh. He was with Apple from 1977-1984. Manock talks about Steve Jobs, Steve Wozniak and his career in industrial design. Insights into the formative years of the personal computing market are also a key take away from RIP 8. RIP website: remotely-interested.com RIP facebook: https://www.facebook.com/remotely.interested/ RIP twitter: https://twitter.com/ThatInterested Jerry Manock: https://en.wikipedia.org/wiki/Jerry_Manock Apple Design Group: https://en.wikipedia.org/wiki/Apple_Industrial_Design_Group Meet Jerry Manock, Apple’s Very First Designer: http://www.fastcodesign.com/1669050/meet-jerry-manock-apples-very-first-designer Burlington Mac maker Jerry Manock remembers his old boss: http://www.sevendaysvt.com/vermont/iwitness/Content?oid=2183491 Steve Jobs: http://www.sevendaysvt.com/vermont/iwitness/Content?oid=2183491 Making the iBio for Apple’s Genius: http://www.nytimes.com/2011/10/22/books/steve-jobs-by-walter-isaacson-review.html?_r=0 Collaborative teaching of integrated product development: a case study: http://106.120.208.160:8080/BOOKS%5C025%5C21%5CHXYWPJH67519.pdf Grassometer: http://www.grassometer.com/
James and John discuss eBay finds: Apple.com hat, Studio LCD, and lucite paperweight. John shares some favorite GUI hacks, and news includes PiXL, more Apple Watch docks, and building a mini Apple III. To see all of the show notes and join our website, visit us at RetroMacCast
James and John discuss eBay finds: Apple cooler, skyline poster, Smack-A-Mac 2. John's shares is Apple III progress, and news includes the Apple announcements and the Fassbender NeXT poster.
Back from a long hiatus, Mike and Paul discuss the newly-available cornucopia of games for the Apple ///, and then introduce the next bit of audio from the 1987 Phase III conference. The conference presentation was a panel discussion of the future of Apple III hardware and SOS, with Bob Consorti of On Three and … Continue reading Episode 9: Phase III: The Future of the Apple III Hardware and SOS →
Joe began his love of programming on an Apple III in BASIC. Although his preferred language is JavaScript, he has worked professionally with many other languages and just about every major Microsoft language. He is currently a consultant and freelance author for Pluralsight.com. Joe has always had a strong interest in education, and has worked both full- and part-time positions as a technical teacher for over fifteen years. He is a frequent blogger and speaker, organizer of the AngularJS conference known as ng-conf (www.ng-conf.org), organizer of the UtahJS user group, and a panelist on the JavaScript Jabber podcast (http:// javascriptjabber.com
This month on Open Apple, Mike and Ken chat with David Schmidt, the programmer responsible for ADTPro. Beyond his own program, David has also contributed to the development of Davex, GSport, AppleCommander, CiderPress, OpenEmulator, DiscFerret, CFFA3000 — and much, much more. Collectively, the show’s hosts marvel at the deluge of Apple II games that are […]
Mike Maginnis provides an overview of the Apple III and a look at all those nasty rumors about its allegedly poor design and engineering. Download the slides at http://kansasfest.org/downloads/ and read clarifications from the presenter at http://wp.me/pJsxq-43 Recorded on 7/22/2010 by Ken Gagne and made available under a ,Attribution-NoDerivs 3.0 Unported (CC BY-ND 3.0) Creative […]
Este é o episódio 13 do Retrocomputaria e, já que não encontramos material suficiente para fazer o dossiê Zagallo e a Retrocomputação, ficamos com um episódio sobre micros que… ahn… digamos… não foram tão bem-sucedidos assim. Com o nosso primeiro convidado, Márcio Lima, falamos de Commodore +4, Apple III, Apple Lisa e porque estes micros … Continue lendo Episódio 13 – Parte B – Nem tudo deu certo →
James and John discuss eBay Finds: NIB QuickTake 150, NIB Apple IIc Plus, and Apple III patent. John goes through the process of getting pictures from his QuickTake 150, and news includes the upcoming Apple music event, C64 PC, and Stan Veit. To see all of the show notes and join our website, visit us at RetroMacCast.
James and John talk about the Apple II operating systems. eBay Finds are a Macintosh TV, Apple III, and rare Apple poster. News includes Woz on Dancing with the Stars. Other related links from this episode:Join the website at RetroMacCastApple Computer: The Early Days A Personal PerspectiveFirst Bytes into an AppleApple ][ HistoryOS news: GEOSSyndicommInfo-Mac
James and John are joined by Derek of Macintosh Folklore Radio to celebrate the 25th anniversary of the Macintosh release. eBay Finds are an Apple clock, Apple III case, lot of macs, and two original Macs. News includes all the stories celebrating the 25th. Other related links from this episode:Join the website at RetroMacCastWelcome to MacintoshForcedperfect.neteBay: 128k Mac with Disks and ManualseBay: 128k Mac complete with BoxYouTube: 1984 Shareholders MeetingEarly Mac Serial Number DecoderAn Interview: The Macintosh Design TeamMacworld: 25 Years of the MacComputerworld: The Mac Turns 25CNN: Apple fans mark 25 years of Mac devotioniReport: Show us your vintage MacsCnet: The Mac at 25
James and John give an introduction to Macintosh clones. eBay Finds are a sealed Apple //e, an Apple III from the original owner, and a complete set of Macworld magazines. The final DigiBarn segment includes a real IIGS Woz, the PowerExpress, and the Picasso box. Other related links from this episode:Animation MasterWarner Bros: WatchmenFolklore: Stolen From AppleAppleInsider: Apple posts profit of $1.05B, ships nearly 2.3 million MacsMacenstein: Good lord! How old is Apple's ergonomics page?!Amazon: Inside Steve's Brain
James and John continue their DigiBarn series with an Apple II based biofeedback device and the Woz Wonderbook. eBay auctions include a crystal Apple logo sales award and a set of educational slides introducing the Apple III. Other related links from this episode:YouTube: I Love My Mac VideoMacHEADS the MovieWelcome to MacintoshEngadget: PWN 2 OWN over: MacBook Air gets seized in 2 minutes flatYouTube: Macintosh Developer VideoPCWorld: Anatomy of an Icon: Inside the Apple IIc
The Retro Mac of the Week is the PowerBook 190 Series. eBay finds include an interesting Apple III and a copy of "Through the Looking Glass." James and John also recap a week filled with Apple rumors.You can view higher quality versions of the images embedded in our podcasts at our Flickr site, and don't forget to add yourself to our Frappr Map and join the discussion at the RetroMacCast Forum.Other related links from this episode:Center City Philadelphia MUG21 Apple Trip to iPhoneLow End Mac: PowerBook 190PowerBook 190 ServerThe Old Apple Web Server DirectoryFolklore.org: AliceMac OS RumorsCrunch Gear: Apple Fairy: high-def AppleTV content coming soonYouTube: Here's to all of the iPhone "misfits, crazy ones"!9to5Mac: More Legit 3rd Party iPhone Applications on the Way?
NOTE: This was also cross posted in the otakugeneration LJ community. Shownotes :: (show 101) :: (website) :: (podcast feed) :: (direct download) :: (direct iTunes link) With the ANIMEMINA Show, recorded live on May 14th, 2007. This week we had an interesting voicemail... possibly a Jefferson clone? We had an ACEN OG Scout, we introduced our new contest! Jefferson took a quantum leap with his Mehsterpiece Theater, We discussed some very odd things... and well... you'll just have to listen to find out what else went on! Show 104 is coming up in a few weeks, so any 2-year congrats from y'all would rock! Be creative, send us audio, send us special con OG-scouts, anything that helps us celebrate two years of podcasting! Call Us! ::: Skype Voicemail ::: You can leave us voicemail using Skype, at: otakugeneration or call: (610) 628.3154 ::: K7 Voicemail ::: You can also leave us voicemail with a west coast phone number: (206) 984-2069 ::: GoogeTalk Voicemail ::: You can also leave us voicemail with GoogleTalk, at: otaku.generation@gmail.com ::: Gizmo ::: You can also leave us voicemail with using Gizmo, at: otakugeneration Mentioned Stuff and Link(s) (during the show) OG Link Shortner OG-chan 3-Word 3-Word II 3-Word III Congrats OG! Haruhi Suzumiya Dance (in public) Jet Stream Attack! The OG LamePoll by Alan This is an application Alan built long ago... so we're going to put it to use... Take this weeks new LamePoll!!! (the poll ends on the Monday of the recording, will we mention the results on the new show. If you're interested, you can see last week's poll results here. OG Anime Song contest Bryce and Alan came up with a new contest... listen to the show for details. We have good gifts to give out... anime... OSTs... CDs.... good stuff! You want to win a prize pack! Enter the contest now! The deadline is: the weekend of Otakon. Keep track of all your guesses till the deadline. You're welcome to guess each week by sending us an email, but your final guesses on the deadline are the ones that count. =D Convention Schedule (1.0) by Anne Packrat Convention Schedule @ fansview.com Promos / Break Podcamp Philly, register today! Lather Blather Podcast Please Kill Me :: by American Heartbreak :: (now on music.podshow.com) Reverse Engineering :: by +nurse :: (now on music.podshow.com) Reviews (2.0) by Kyle :: (reviews@otakugeneration.net) (anime) :: Kamichu Fanboy Forecast (1.0) by Bryce :: (fanboyforecast@otakugeneration.net (manga) :: Highschool of the Dead Video Shares of the Week by Alan :: (videoshares@otakugeneration.net) Doll Face Harry Potter in 5 Seconds Conversation We Spy Happyslip Mothers Day Chad Vader 8 Egon (again) Penguins Do Penguins Fly Farce of the Penguins Guinness Penguins Brilliant! Off the Wall Bailey Grooming Bunny Opener Tribeca Film Festival A Neat Commercial Tantrums EDS Commercials (cat herders) EDS Commercials (running w/squirrels) EDS Commercials (building planes in the sky) Ultraman 3000 Golf Balls Pluck and Twang Amazing Frisbee Dog Devil Cats (#1), (#2) Japanese Commercials (fish bulb) Japanese Commercials (mr. sparkle / fish bulb) Japanese Commercials (a town of beautiful women) Japanese Commercials (ninetendo commercial) Aya Gadget Reviews (1.0) by Todd :: (gadgets@otakugeneration.net) (toy) :: Electric Bath Duck (toy) :: IT Taxidermy (toy) :: HotDoll (toy) :: Nothing (retro) :: Apple III (retro toy of the week) "Meh"sterpiece Theater None this week, next week we'll pick this up again. But, keep them coming! Help give Jefferson purpose on the show, aside from his unique way of being! Jefferson will act out your favorite scenes... from movies, tv, ect. Obviously it should be short... and something he can act out by voice. Send your "meh"sterpieces to: mehsterpiece@otakugeneration.net, and Jefferson will interupt it live!. 3-Word (2.0) by Kip Go to the 3-Word forum thread and add to the story! Alan read the additions from last week. Next week we'll read from where we last left off, and the new one. He also closed off the 2nd one, and started a new one (see above). Nickname ME! by Alan :: (nickname@otakugeneration.net) None this week... Please tell us something about yourself... than we'll give you a nick! This way you can be uniquely identifiable among the other OG listners! If you send us feedback, and you want us to nickname you, email us, at: otaku.generation@gmail.com With somewhere in the subject: NICKNAME ME NOTE: If we've already nicknamed you, you can't be re-nicked... unless you plead... lots! ...and we mean LOTS!!! =D For Podcast promos or MP3 Feedback, email us, at: otaku.generation@gmail.com With the exact subject: MP3 PROMOTION :: (for podcast promos) MP3 FEEDBACK :: (for audio feedback) In the body of the message, put: Your Name Your Podcast Your website Brief copy about your podcast for us to read NOTE: No copyrighted music, or clips! We won't play promos with this kind of content! Unless you own the copyright, and have given us written authorization! Join us next week... for something... something *BeEEEeeEp* show! ...and the usual awesomeness and strange forms of audio we provide! There will be a new show on Wednesday, so "podcast-in" with us! You know you'll want listen and see if there really is a "duckhole"! So, download us, give us a listen... and maybe we still won't explain the "3 more times" thing from... nevermind the reference is old, this poart of the show notes should be changed! Yes? No? It's May!! So vote for us! Spread the OG love! [insert something OG-Uber scream-o-mation-nal (if that's even a word) here... alan is always still up on tuesday night, cause it's late ((>.
The Apple /// Personal Computer System. The Most Powerful Professional Computer System In Its Class.Welcome to Show 038! This week's Topic - you guessed it: The Apple III personal computer! Topics and links discussed in the podcast... The Amstrad CPC 6128, reborn in new hardware, and with a cool new OS? Oh yeah! That's some modern day fun!Keep those (Atari) XL's/XE's humming, with these fine utilities...Oscar's Vintage Computer Collection has some great stuff on CP/M computers, including one of my favorites, the Epson PX-8!Here's the Apple III page on Wikipedia......and the Apple III pages on Washington Apple Pi's website, a great resource! Be sure to send any comments, questions or feedback to retrobits@gmail.com. For online discussions on Retrobits Podcast topics, check out the Retrobits Podcast forum on the PETSCII Forums page! Our Theme Song is "Sweet" from the "Re-Think" album by Galigan. Thanks for listening! - Earl