Podcasts about kirby's epic yarn

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  • May 9, 2021LATEST
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Best podcasts about kirby's epic yarn

Latest podcast episodes about kirby's epic yarn

Attack the Backlog
Kirby's Epic Yarn Is the Opposite of Deplorable and Unsurprisingly Adorable | Attack the Backlog

Attack the Backlog

Play Episode Listen Later May 9, 2021


On this episode of Attack the Backlog, Marc transforms into planes, trains, and automobiles in Kirby's Epic Yarn, a game where you play as everyone’s favorite little marshmallow, only this time everything, including yourself, is made out of yarn. Kirby’s Epic Yarn originally came out on October 17th, 2010 for the Nintendo Wii and was later ported to the 3DS on March 8th, 2019. Anyway, something-something, maybe a bit too easy, here's a hyphen and the word peasy, cheers and enjoy the show!

Dev Game Club
DGC Ep 219: SWRC Bonus Interview with Greg Knight and Paul Pierce

Dev Game Club

Play Episode Listen Later Jul 8, 2020 115:36


Welcome to Dev Game Club, where this week we are beginning to come dangerously close to spending longer talking about Republic Commando than we did playing it. This time, we get a look behind art development for Star Wars through the eyes and voices of two artists who worked on the title: Greg Knight, who was the principal concept artist for the game, and Paul Pierce, who designed the look and feel of the user interface. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:45 Interview segment 1:14:39 Break 1:15:14 Feedback Issues covered: how Paul got his start, web design in the 90s, learning 3D modeling, how Greg got his start, the ubiquity of LucasFilm in Marin, making an important connection and getting an unstoppable recommendation, the importance of art in establishing a game, the design of HUDs and menus, the distinction between UX and UI, how UI art got into the game, iterating the UI in response to the game you're building, starting out as a texture artist, imagining rooms as a whole and getting noticed for your control of tone, an exciting time to learn about concept art, being a force multiplier for the art team, the need for concept art with rising fidelity, keeping cohesive style and flow in the art by use of concept art as well as art direction, differences with film, what immersive experiences mean for content, lacking control of camera, good ideas coming from all over, vs auteurism, putting a burden on UI aesthetics by being always first-person, bringing in the visor pieces, losing visual real estate and that conversation, the impact on design on art decisions, putting the ammo readouts on the guns, marking up renders to figure out where UI elements would go, weapons as characters, running into resistance with the programmers, the ways programmers can... avoid work, the conversation you have to have around iteration cost, fitting into a palette, designing vehicles that didn't exist in canon, coming up with the tone of a more deadly clone story, figuring out who the clones even were, figuring out what the side stories were, imagining beyond the borders of the film, morphing to a different scale, how little a Geonosian means to a Jedi and how much to a trooper, colorgrading and how it sells various tones and moods, giving a different interpretation of Star Wars, seeing something of Republic Commando reflected in Rogue One, focusing on what's important to your characters, the heat and contrast of the Geonosians, pulling on the film's UI elements, avoiding drama on a project, checking egos at the door, how collaborative the game was, the value of technical art, the energy of team members, tech artists as glue and bridges, the value of a demo, Neanderthal Tim, when your level is difficulty, the design ideas behind the hangars and bridge, the knobs you had to turn for storytelling through tone, having to die again and again, failure without excessive punishment, the ability level of the team, where your skills are relative to the game, improving communication between branches of the team, setting a vision without falling to design by committee, being able to deliver a new experience for a Star Wars audience, the challenge of making an AI that keeps pace with the player, "The Squad Is Your Weapon," the debate around the efficacy of the squad, building around the game's goals and how other games might attack that differently, the importance of building consensus, trying to find a way to say "yes" to an idea, "everybody can design," being able to have the squad revive you. Games, people, and influences mentioned or discussed: LucasArts, Jedi Starfighter, Bounty Hunter, Galactic Battlegrounds (series), Escape from Monkey Island, Lucidity, Disney, 2K, Transformers, EndeavorRX, Akili, Indiana Jones and the Infernal Machine, The Phantom Menace, EA, Jedi: Fallen Order, NYU Film School, Whole Foods, Cybernautics, Rocket Science Games, Obsidian, Behind the Magic, Haden Blackman, Starcraft, Dan Colon, Lightwave, LucasFilm, Ralph McQuarrie, Hal Barwood, Chris Williams, Unreal, Adobe Illustrator, Peter Chan, Joe Johnston, Doug Chiang, Obi-Wan, Bill Tiller, Jedi Knight, Dark Forces, Nathan Martz, Jeremie Talbot, Hideo Kojima, Metroid Prime, Maya, 3DS Max, Daron Stinnett, Band of Brothers, Saving Private Ryan, Black Hawk Down, Rogue One, Paul Murphy, James Zhang, Adam Piper, Harley Baldwin, Mafia III, Hangar 13, Top Mix, Kovaak's Aim Trainer, Galaxy of Heroes, Reed Knight, TIE Fighter, John Drake, Ryan/biostats, Pat Sirk, Gary Whitta, Book of Eli, Fallout, Nick from LA, Halo Reach/Halo 5, John Hancock, Kirby's Epic Yarn, Epic Mickey, Super Mario RPG: Legend of the Seven Stars, Kirk Hamilton, Aaron Evers. Next time: YET. ANOTHER. INTERVIEW. Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Weekend Showcase
Episode #509: "Saturday Night Five"

Weekend Showcase

Play Episode Listen Later Jul 2, 2020 46:51


Andrew's off, so it's up to Donn, Thurgood and a returning Jason to discuss last week's #PlayStation5 news including #launch games, hardware #features and things we'd like to see! Then, Thurgood and Jason break down their favorite games from last week's #PlayStation5 announcements, Donn looks back on the origins of the classic Wii game "Kirby's Epic Yarn," and some thoughts on the next #Hitman game. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/weekendshowcase/message

Dev Game Club
DGC Ep 218: SWRC Bonus Interview with Harley Baldwin

Dev Game Club

Play Episode Listen Later Jul 1, 2020 129:51


Welcome to Dev Game Club, where this week we welcome another interview, this time with industry veteran and current VP of Design at Schell Games, Harley Baldwin. Harley talks about her path through the industry and about her time especially at LucasArts and Republic Commando, on which she served as a level designer. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:45 Interview 1:25:23 Break 1:25:51 Feedback Issues covered: how Harley got her start, planning to get into photographic printing, crashing a friend's interview, knowing a tuck-in top from a hang-over top, figuring out technical art challenges, getting a programmer to do some interpolation, emergence of digital cameras, the unsung heroism of technical art, making one kind of data into another kind of data, overlapping art and engineering, figuring out how to blend animations for locomotion, learning from designers via over-the-shoulder watching, the three-point slice, trying to figure out how to build stuff, moving to design, not having to worry about both the architecture and the gameplay at the same time, getting designers to play and talk, becoming a lead systems designer, communicating the use of systems, advocating for designs, VR and location-based entertainment, hard and interesting problems, encouraging design skill overlap, getting the design document on day one, LucasArts using proprietary technology and the internal controversy, believing you need the author of the engine in-house, the conversations between level designers, talking about how to make the bridge moment, building momentum, speaking level designers' language, coming on late and fixing cover bugs and optimizing spaces, figuring out how and whether to do jungle, arguing over the spotlights, trying to find solutions together, level ownership, getting enough distance to see what needs to be real or what needs to be smoke and mirrors, the creepiness of the Prosecutor, giving the designer you once were a talking to, getting stuck on Troy's level, designing to the peak experience, the story of what a designer is trying to say, finishing your own level on hard... over a few hours, QA beating it eventually, lacking storytelling tools and using design tools like difficulty, door breaches and hints, the "doors and hallways engine," how to tackle a dwarf spider droid, still figuring things out as you ship, building to a character moment, being in the perfect spot, the old home tour of enemies, "hey player, you can handle this now," "Brett's favorite room," the energy and communication of that team, "Nobody reads your docs," designers and difficulty, "when do you turn off god mode," watching people play, your applicant pool of user testing players, three things you'd change about project/process, fumbling towards scrum/agile, how seeing where the squad was going changed the game dramatically, VR and its problems to solve, meeting Harley for the first time, the Starfighter pie meeting, Pi Day, Tim delivers a pie to Brett's apartment, "I might worry about a random pie," East Coast geography, the team helping get you through the making of the game, the special atmosphere of LucasArts, good people working with good people, defending Tim's honor, difficulty and Constraint Satisfaction Problems, Boss Keys series, Longo Calrisian, positioning and leadership, lowering ammo and tuning towards the focus fire mechanic, the hot targets, differences between PC and Xbox, difficulty codes, marketing, Starfighter III: Jedi Starfighter II: Starfighter Outcast or Reti Player One, a plea for orbital strikes in more video games. Games, people, and influences mentioned or discussed: American Laser Games/Her Interactive, LucasArts, Indiana Jones and the Infernal Machine, Starfighter (series), RTX Red Rock, Crystal Dynamics, Tomb Raider (series), Demiurge, Nihilistic Software, Rock Band, Resistance, Call of Duty, Schell Games, PhotoStyler, McKenzie & Company, Mad Dog McCree, Drug Wars, 3D0, Vampire Diaries, Nancy Drew (series), Debabelizer, Jedi Knight, Reed Knight, X-COM: The Bureau, Jesse Schell, Disney VR, Unreal, Galactic Battlegrounds, Age of Empires, Outlaws, Troy Mashburn, Pat Sirk, Jesse Moore, Juli Logemann, Uncharted, Kevin "Schmitty" Schmitt, Xbox, Microsoft, Jeffrey "Pinecone" Sondin-Kung, I Expect You to Die, Until You Fall, PlayStation VR, GDC, David Collins, Blarg42, Anachronox, Violet B. Trudel, Pokemon, Oliver Uvman, Sokoban, Super Mario Bros 3, Stephen's Sausage Roll, Final Fantasy XIII-2, King's Quest, Gothic Chocobo, Game Maker's Toolkit, Mark Brown, Zelda (series), Leon Buckel, Greg Knight, Sam Thomas, June, Jocko Willink, Leif Babin, Dark Forces, GameSpot, Billy/The2ndQuest, Clone Wars, Star Wars Rebels, Forza, Tetris99, Animal Crossing, Charlie Rocket, Kirby's Epic Yarn, Epic Mickey, Final Fantasy VI, Super Mario RPG: Legend of the Seven Stars, Kirk Hamilton, Aaron Evers. Next time: Another Interview? Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Grand Rapidians Play Video Games
68) Kirbys Epic Pamplemousse Explosion

Grand Rapidians Play Video Games

Play Episode Listen Later Jun 27, 2020 48:39


In this episode we drink Two Hearted IPA. We've played Dominique Pamplemousse: It's All Over When the Fat Lady Sings, Dominique Pamplemousse & Dominique Pamplemousse in Combinatorial Explosion, and Kirby's Epic Yarn. We recommend Banzai Retro Club and Code Switch. --- Send in a voice message: https://anchor.fm/grandrapidians/message Support this podcast: https://anchor.fm/grandrapidians/support

Dev Game Club
DGC Ep 216: Republic Commando (part three)

Dev Game Club

Play Episode Listen Later Jun 17, 2020 108:33


Welcome to Dev Game Club, where this week we conclude our series on the 2005 squad-based shooter Star Wars Republic Commando, on which both hosts worked. We talk about some of the difficulty unevenness of the game, some of the process of building the game, a bit about enemy and squad AI, and especially how we came to differentiate the characters and inject some humor. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Kashyyyk Issues covered: leaving characters behind, the length of development and how it changes your longer-term plans, having George give feedback on your game, the overly grim version of the game, ignoring feedback given once, the difference of dealing with George vs dealing with LF Licensing, caring more about story than lore, the huge impact on production, the value of the feedback, being on each side of the question of whether to push out a schedule, having Robin Williams suggested for the game, needing the balance of comedy, the use of gallows humor, the impact of voice on a game's budget and schedule, RPGs and text vs voice, the additional cost of well-known names, finding actors more in line with characterization, enriching the script by specificity, having an off-site to plus up the game, looking at the game during in production, facilitating discussions, getting ideas from everyone, stepping back from development to get enough distance, going to Kashyyyk, incorporating another film character in General Tarfful, seeing the ragdoll bug, climbing up to the treetops, fitting this game on a Xbox, having good technology internally, being unclear about objectives, not having characters to rely on for storytelling, reusing enemies etc, having only two people write all the AI but carrying other engineering tasks, how you would approach this today, leveraging gaps in time to get across the bridge, delaying the pay-off to force the player to see it, the milestone process, not having enough investment in the product over the process, cutting part of the bridge level, failing a milestone and using that to improve, needing more spectacle and spit and polish, the AIs throwing grenades back and forth, leaning on the linearity of the game to make the squad seem smarter, "bread-crumbing," behavior trees, multiple path voting, AI and level design working together, finding the edge of AI, how you design for roguelikes instead, adapting to the needs of the game as they went, having a little bit of everything at the end, a notable cameo, the interviews, difficulty in games and different ways to achieve it, toy development timelines, the success of the game as a surprise, the team gift, a team delivering a solid first product, the possible follow-on titles, Delta Squad as canon, how tech could have supported the game better, Tim admits that he is a jerk, a good game with a lot of potential, figuring out how to make the game vs making the game, the strength of second titles, the greatness of the team, who gets design credit on the games, having the opportunity to work on different types of games. Games, people, and influences mentioned or discussed: George Lucas, Clone Wars (TV Show), Genndy Tartakovsky, Samurai Jack, Dave Filoni, Chris Williams, Daron Stinnett, Robin Williams, Shakespeare, Law and Order, Tomb Raider, Jill Murray, Ken Rolston, Morrowind, Oblivion, Patrick Stewart, Liam Neeson, Max von Sydow, Temuera Morrison, Ryan Kaufman, Mike Stemmle, John Hancock, Unreal, Xbox, PS2, Epic, Starfighter, Patrick Sirk, Half-Life 2, Hacky Sack, John Hancock, Nathan Martz, Remnant: From the Ashes, Harley Baldwin, Thief, TIE Fighter, Larry Holland, Reed Knight, Darren Johnson, Blarg42, Raymond Cason, BoxBoy, Curse of Monkey Island, Resident Evil 4, Mark Brown, Dawfydd, Karen Traviss, West End Games, Dylan Thomas, Jim Ward, Gentle Giant, Greg Knight, Battlefront II, Grand Theft Auto (series), Jedi Knight, Fallout (series), The Mandalorian, Dave Collins, David Norton. Mass Effect (series), Uncharted (series), Assassin's Creed (series), Kirby's Epic Yarn, Epic Mickey. Next time: Bonus Episodes! Link: Dynamic Difficulty in Resident Evil 4 Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 215: Republic Commando (part two)

Dev Game Club

Play Episode Listen Later Jun 10, 2020 140:37


Welcome to Dev Game Club, where this week we continue our series on the 2005 squad-based shooter Star Wars Republic Commando, on which both hosts worked. We talk about demoing at E3, some of the design philosophies evidenced by the scavenger droid and tidbits from the levels we played, before turning to feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the Prosecutor Issues covered: getting approval with the Ranch, trailblazing, how clones talk about commandos, showing on the E3 floor, getting a theater presence, E3 as trade show and practicing to present the game, how teams were handling demos, handling rude Q&A, being glad to do it once, being at ComiCon, playing a live demo in the theater, the value of a demo and the predictive power, bug counts, giving you the Star Wars juice, setting up the scale of the environment, making the player feel small relative to the battle, having an assassination that really matters (to the nerds), the massive size of the torpedo launch tube, changing the sniper visual effect in response to the game feeling bad, having to make the weapons feel better, making the games feel not so "pew-pew," going from trigger-to-hit, having a good even basic weapon, having a difficult sections and losing sight of them, the fingers that tap on your armor, having really good Foley, introducing the maneuvers, bringing in the door breach and adding the slice option, object-oriented maneuver design, the team putting in extra things that made the game better, building up the scavenger droid, pulling the survival horror vibe from Alien, getting the scale of the place, the audio and music cues really selling an experience, introducing the scav droid, orthogonal enemy design, overly high lethality, shooting the greebles in case they were scavs, using the scav droid properly and not, embodying the player with the scav, adding new elements to the universe, introducing the brute and selling their toughness, introducing the mercenaries, the mercenaries breaching the room like you did, getting some additional bang for buck, reusing a space, the expense of building spaces, the hangars as tactical areas with lots of options, constant decision-making, the usefulness of a movable monster closet, reexamining our choices there, needing more support from voice or something to help the player know what's going on when they are locked in perspective, trapping the player, having the ship battle behind you, winning and disabling the droids, the impact of games and the humility with which we take that responsibility, visits from the Make-A-Wish Foundation, building a connection that is player-motivated, ikigai and iyashikei, shelf-level events, damage types, putting too much into the tutorial, coming back to a game and having the skills to overcome a challenge that defeated you previously, the Tetris Effect, skill acquisition and sleep. dynamically lowering the difficulty on challenges, wanting to avoid taking away the feeling of mastery, the original Xbox controller configuration, mapping A to squad control vs jump, taking time to accommodate a control scheme, controlling a camera vs controlling a head. Games, people, and influences mentioned or discussed: Halo, ATI, Enter the Matrix, Xbox, Revenge of the Sith, Battlefront II, Pandemic Studios, Chris Williams, Matt Fillbrandt, Cat Sheu, Jonny Rice, Uncharted 3, Assassin's Creed, Skyrim, Daron Stinnett, Starfighter (series), Return of the Jedi, Dark Forces, Ben Burtt, Geoff Jones, Troy Mashburn, Jana Vance, Adam Piper, Jeremie Talbot, Alien, Blade Runner, Apocalypse Now, Yaphet Kotto, Harry Dean Stanton, Spider-Man, Tom Bissell, The Disaster Artist, Greg Sestero, Gears of War (series), Reed Knight, TIE Fighter, Battle for Naboo, Jedi Knight, Indiana Jones and the Infernal Machine, Sam Thomas, Animal Crossing (series), 343 Industries, Nintendogs, Mario Kart (series), Luke Theriault, Alan Stevens, Pokemon, Super Mario Galaxy, Mario 64, Bethesda Game Studios, Castlevania: Symphony of the Night, Tetris Effect, Spider-Man 2, Jamie Fristrom, MobyGames, Chris Gripeos, Jenny Huang, Kirby's Epic Yarn, Epic Mickey, Kirk Hamilton, Aaron Evers. Links: Discovering presents from your mum on Animal Crossing Next time: Finishing the game! Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 214: Republic Commando (part one)

Dev Game Club

Play Episode Listen Later Jun 3, 2020 112:54


Welcome to Dev Game Club, where this week we begin a new series on the 2005 squad-based shooter Star Wars Republic Commando, on which both hosts worked. We first set the game in its time and also look at the various introductions made in the first part of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The Geonosis section Issues covered: revisiting our game and what it was like, a new console generation, HD gaming, embracing online play, the impact of a new generation on the late games of the prior generation, market pressures on Republic Commando, being a late game in a cycle and being held back by your publisher, internal flap over a separately licensed title, tying into the franchise and flooding the market, licensing as a market strategy, the growth of team size, the continuing strength of first-person shooters, presentation and Half-Life, the presentation of real life in shooters, the influence of Halo, having a sense of playing a single-player game that had the feel of playing co-op tactical games, the original high concept of the game, the mechanics of Allied Assault that helped lead to the game, wanting to point to a window and have a guy snipe from there, doing a lot with the game, a shooter for a Star Wars audience, the marines in Halo, letting the level design embrace the maneuver system, borrowing a stance system from elsewhere, why we had an unskippable intro, the strength of the team to just get things done, going above and beyond, delivering under duress, the intro being something you don't see in a Star Wars game, establishing a world, always being in the helmet, a few other influences, eliminating the text crawl, the lineage of LucasArts Logo animations, text crawls leading to the melodrama, choosing military-style introductions, introducing the characters to distinguish them more, moving to the painted armor, seeing unfinished film, giving the characters a chance to shine, creating the idea that the characters are different, having to be flexible about what the commandos can do, throwing down smoke and reflecting it in a mirror, opportunistic design, having characters comment on what they like and don't like, context-sensitive cuing, how later games would introduce a character, "we gave it to the Wolf," maybe being heavy-handed with the tutorial, finding elegant ways to trick the player into learning, difficulty levels, Brett sings a review, how to fiddle with puzzles for difficulty, messaging on a macro and micro level in presenting a puzzle, asking the player to step up, sticking to your goals, managing difficulty by presenting levels of challenge that are optional, knowing your niche and your ceiling of number of audience members, wanting to do GDC all year round, our inspiration for the 'cast, small regular bonuses of Nook Miles in Animal Crossing, letting go of Nook Miles, responding to the dopamine drip. Games, people, and influences mentioned or discussed: Morrowind, Fallout, LucasArts, God of War, Ico, Shadow of the Colossus, Resident Evil 4, Psychonauts, Guild Wars, Civilization IV, FEAR, Splinter Cell: Chaos Theory, Animal Crossing: Wild World, Guitar Hero, Mercenaries, Star Wars: Knights of the Old Republic 2, Star Wars: Battlefront II, Pandemic, Lego Star Wars, Star Wars: Revenge of the Sith, Forza, Doom 3, Xbox 360, PlayStation 3, DreamCast, Halo 2, Xbox Live Arcade, Starfighter (series), Rainbow Six (series), Rogue Squadron, Daron Stinnett, Dark Forces, Outlaws, Jedi Knight, Half-Life (series), Medal of Honor, Saving Private Ryan, EA, 2015 Games, Jason West, Vince Zampella, Respawn Entertainment, ARMA (series), The Longest Day, Chris Williams, Greg Knight, Kevin Schmitt, Peter Hirschmann, Freedom Fighters, Tim Ramsay, Scott Peters, Adam Piper, Jeremie Talbot, Pixar, Tippett Studio, Brett Schulz, Ryan Kaufman, Mike Stemmle, Telltale Games, Metroid Prime, Full Spectrum Warrior, Laralyn McWilliams, SWAT 4, Ken Levine, Day of the Tentacle, John Hancock, Nathan Martz, Andrew Kirmse, Borderlands, Troy Mashburn, Mike Baker, Kevin Guigere, Cuphead, Super Mario 64, Sherlock Holmes, Call of Cthulhu, Frogware, Tomb Raider, Uncharted, Pit Droids, Lucas Learning, Baba Is You, Nintendo, Dark Souls, Super Mario Odyssey, Kirby, Donkey Kong, Ori (series), Sebastian, Vlaada Chvatil, Codenames, GDC, Grand Theft Auto III, Crystal Dynamics, Rebel FM, Jesse, Animal Crossing, Destiny, Epic Mickey, Kirby's Epic Yarn, Kirk Hamilton, Aaron Evers. Next time: The Prosecutor section Links: Game Degustation (Czech) Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 213: Animal Crossing: New Horizons Bonus

Dev Game Club

Play Episode Listen Later May 27, 2020 102:43


Welcome to Dev Game Club, where this week we cap off our revisit of the unique series Animal Crossing with a bonus episode about it's latest installment, Animal Crossing: New Horizons. We talk about the feeling of the new game, the intersection of new mechanics and quality-of-life improvements and how they change the feel of the game, and we give the museum some love in addition to other topics and feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: An hour or so a day! Podcast breakdown: 0:47 Animal Crossing: New Horizons 57:04 Break 57:37 Feedback & Next Game Issues covered: the vacation that's not a vacation, observations of humanity and how we use our phones, our own relationships with phones, similarities with Pocket Camp, seasonal events, the evolving mobile game and its influence into New Horizons, explicit vs implicit cooldowns (and being able to pay to remove them), analysis paralysis at the beginning, the things that Brett's not crazy about in the game/Nook Miles tracking, preferring the lack of incentives, worrying about achievements, intrinsic vs extrinsic rewards, stacking fruit, hacking and modding scene, losing the innocence, imagining a world in which the original game appears now, visibility into the indie space, blowing tranquility out of the water with Nook Miles, achievements, the influence of business models on the churn and turmoil of the industry, the changing approachability of games, being able to ask Tom Nook what to do, losing discovery and its accompanying delight, taking a positive lesson from trash, franchise challenges in terms of what you keep and what you discard, tracking multiple economies, revisiting EverQuest or Ultima and not knowing what to do, taking things academically for the 'cast, wanting to stay in the tent, not being engaged by the acquisition loops, losing characters in the original, animalizing changing your look, beauty as a feature, only doing the required crafting, overlap between classic AC/WoW and modern AC/WoW, the fantastic music, Tim captures a flea, the huge impact of the beauty of the museum, Brett's Book Recommendation, having a birthday intersecting with holidays in Animal Crossing, anticipating what will delight a player, being akin to a clicker, why play a game about chores, being rewarded by a chuckle, tend-and-befriend, Scandinavian comfort culture (hygge), ikagai and lagom, thinking about the next generation of hardware, load constraints, being interested in constraints, being curious about genuine innovation, what you can do with a really big hard drive, the expense of building for a new generation, high definition as a feature, pushing up against the constraints, we look forward to returning Geonosis, Brett's screed against YouTube. Games, people, and influences mentioned or discussed: Chris Hecker, Ultima IV, Ultima VII, Stardew Valley, Harvest Moon, Death Stranding, Quake, Michael Abbott/Brainy Gamer, World of Warcraft, EverQuest, Hitman 2, Elizabeth Strout, Olive Kitteredge, Tay if that is his real name, 30 Rock, Mike, Cookie Clicker, Universal Paperclips, Cow Clicker, Last of Us, Mike Baker, LucasArts, Sierra On-line, Edwin, Nintendo Switch, PS2/3, Xbox, Wii, Metal Gear Solid, Pokemon, Fallout 4, Mark Cerny, Star Wars: Republic Commando, Star Wars: Starfighter/Jedi Starfighter, Kotaku, John Williams, David Collins, Epic Mickey, Kirby's Epic Yarn, Kirk Hamilton, Aaron Evers. Links: Michael Abbott on older games Next time: Star Wars Republic Commando: The Geonosis missions Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 212: Animal Crossing (part four)

Dev Game Club

Play Episode Listen Later May 20, 2020 121:53


Welcome to Dev Game Club, where this week we continue our series on the unique Animal Crossing. We talk about the holidays we visited, Mr. Resetti and not wanting to mess with your save, going to the island, and many more, before turning to our series takeaways and feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: An hour a day! (Many in holidays.) Podcast breakdown: 0:41 Animal Crossing 1:07:38 Break 1:08:13 Takeaways and Feedback Issues covered: Brett's gyroids and UFO, Tim's asteroid, the attract mode and seeing outfits you don't have yet, learning about how to play the stalk market, whether the animals talk about things you haven't engaged with, additional visiting characters, how the fireworks work, the tricks on Halloween, how Jack works on Halloween, Tortimer's gifts on holidays, losing items to tricksters, having big scares on Halloween as a kid, how different Halloween is, the evolving nature of Mr Resetti, wanting to protect your town, the animal version of the Windows BSOD, playful shaming, having a dialogue with a designer, emerging design, recognizing what the player is going to do, seeing the things the player will do, encouraging the player to diverge from the intended style of play, weeds everywhere, setting the world state on the clock, having unique sets of animals between us, speculating about why the acre transitions occur, aesthetic choices and whether that translated to movement, Tim's adventures with morning aerobics and sports day, lacking interactions in mini-games, changing up the appointment play, trading off appointment play with real-world tension, theme sets on holidays, moving events to be longer time-framed for MMOs, talking about the new game's egg-onomy, reaching the island via Kapp'n, picking coconuts and wearing island shirts, Kapp'n's songs, the remarkable amount of discovery, Brett finds a coelacanth, the variety of bugs and other collectibles, attuning yourself to the world and being able to read things in the environment, appointment play and mobile gaming influence, the connection to mobile and social games, tend-and-befriend, means of player expression, Brett's gyroid fascination, growing expressiveness of the series, representing everything in the world, mechanically using the things that players interact with as animals and animal interactions, a huge variety of discovery supplanted by shallow interactions, not getting stuck, the potential to generate stories, a singing non-review delivered as a dramatic reading, the role of a designer for longer and larger development (such as AAA), the shifting needs for system design, communicating and holding a vision for an element of a design, advocacy and the narrative or progression of a design, communicating across departments, the complications of enemy or vehicle design, having to put micro pieces together that support the macro, being about more than the ideas, answering lots of why questions. Games, people, and influences mentioned or discussed: The X-Files, Auld Lang Syne, Blizzard Entertainment, RoboCop, Starcraft, Asteroids, Gothic Chocobo, Game Boy Player, World of Warcraft, GTA III, Facebook, Zynga, FarmVille, Mafia Wars, The Sims, Pixar, Batman, Waypoint, Metal Gear Solid 4, Civilization, Peyton Place, Beverly Hills 90210, Blarg42, Pokemon, Billy/The2ndQuest, Halo (series), SW Republic Commando, Jamie Griesemer, Ryan Darcy, Elan Ruskin, Left 4 Dead, Epic Mickey, Kirby's Epic Yarn, Kirk Hamilton, Aaron Evers. Next time: An hour a day of Animal Crossing: New Horizons Errata: Although I stand by my memory of there being a coelacanth discovered in the Mediterranean in the 90s, the discovery that coelacanths had survived to the modern era dates back to one being caught in 1938. Also: Brett, what is a "stegalosaurus?" STEGOSAURUS. The television show Brett was looking for was Melrose Place. Peyton Place was in fact a multi-year running prime time soap rather than a mini-series. Links: Five GameCubes and Four Sword Jamie Griesemer: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 Ryan Darcy: Designing Spartan Abilities for Halo 5: Guardians Elan Ruskin: AI-Driven Dynamic Dialog through Fuzzy Pattern Matching Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Nintendo Jump Podcast
Ep. 60: Switch V2 & Even More Listener Mail!

Nintendo Jump Podcast

Play Episode Listen Later Aug 18, 2019 82:51


Episode 60 of the Nintendo Jump Podcast, a weekly Nintendo-based podcast created for Nintendo gamers, by Nintendo gamers. This week we discuss Darrel's impressions of the Switch 'Version 2' and delve into even more Listener Mail, as well as a Fire Emblem Three Houses Pact update. GamerDuels are coming. Check out our Discord for more information. Find us in the following places: Discord - discord.gg/8rTGeyF Patreon - www.patreon.com/NintendoJump Twitter - twitter.com/NintendoJump Instagram - www.instagram.com/nintendojump/ Facebook - www.facebook.com/groups/NintendoJump/ Gmail - NintendoJumpPodcast@gmail.com Ending theme is Apt. 102 from Kirby's Epic Yarn, recorded by Kevin.

PODCAST RETRASADO
PODCAST RETRASADO 14 - Doblajes en videojuegos y flojera de leer

PODCAST RETRASADO

Play Episode Listen Later Aug 15, 2019 90:48


El episodio 14 del PODCAST RETRASADO trae de todo. Conversamos sobre lo que significa que te roben trabajo y lo suban a YouTube sin dar créditos; sobre doblajes en videojuegos y en el cine; sobre la gente a la que le da flojera leer; sobre Need for Speed Heat y la obsesión de ponerle "historias oscuras a los videojuegos" y además recordamos el doblaje argentino de Kirby's Epic Yarn.

Our Three Cents
Number 72 - Metroid Fusion, Mario Golf, Kirby's Epic Yarn

Our Three Cents

Play Episode Listen Later Jul 15, 2019 25:01


Congratulations on arriving at the start of another week! Whether or not you have much time for games yourself, listen to the boys recommend the best way to stuff 30 minute windows of stolen gaming time, wax lyrical over the pedagogical approach Nintendo have taken with Super Mario Maker 2’s story mode, before settling in for another esoteric trio of video games linked only by their matching places on three distinct numerical lists. Jonathan extols the virtue of doing a lot with a little on the Gameboy Advance’s diminutive screen; Chris details the outfit that saw him sneered at when attempting to master the Happy Gilmore swing at a local driving range; and Minty gets all tangled in pastel coloured yarn. Also: an 'I Love You' present, an abrasive impression of a British children's TV institution, and at least one word that only Minty can comfortably wield in day to day life.

GameEnthus Podcast - video games and everything else
GameEnthus Podcast ep369: Xbox SADE or Solid Smash Ground

GameEnthus Podcast - video games and everything else

Play Episode Listen Later Mar 8, 2019 147:22


     GameEnthus Podcast ep369: Xbox SADE or Solid Smash Ground   This week, the @ARGCast, Robert (@thedcd) from NMOGames, MaroonersRock and SuperHeroHype and David (@DaGiltyMan) from RetroZap join Mike (@AssaultSuit), Tiny (@Tiny415) and  Aaron (@Ind1fference) to talk about: Dance Dance Revolution, Ready to Rumble, Dreamcast, WCW, Battletoads, The Ring, Don King, toilets, Dave & Busters, Pac-Man Air Hockey, Rampage, Raul Julia, Street Fighter: The Movie, Retron 5, How To Train Your Dragon The Hidden World, Kung Fu Panda, Detective Pikachu, Xbox One S All Digital Edition, Kinect, Dead Cells, Blockbuster, Family Video, Think Geek, Nintendo Labo VR, Devil May Cry 5, DMC, Remielore, Ape Out, Android Assault Cactus, Resident Evil 2, Kirby's Epic Yarn, Super Smash Bros. Ultimate, Sunset Riders, Donkey Kong, Apex Legend, Gigantic Army, Awesome Pea, Rym 9000, Princess Tomato and the Salad Kingdom, The Game, Riddled Corpses EX, Dick Wilde 2, Assault Android Cactus, Hyper Jam, Tetris 99, vending machines, Captain Marvel, Iron Man, Enter the Gungeon, Samurai Showdown, Turok, Sega Pico and more.                 If you like the show please leave us an itunes, Google, Youtube or Stitcher review, a tweet, an email or a voicemail (202-573-7686).     Show Length: 147 minutes  Direct Download(right click to download) Episode Live Stream on Youtube   Timestamps DCD and David's Anecdotes and Intros   2m 02sec Mike's Anecdotes                                17m 56sec  Aaron's Anecdotes                              37m 45sec DCD's played games                           56m 50sec David's and Mike's played games            1h 12min Tiny's played games                              1h 31min Aaron's played games                            1h 54min Things of Interest                                  2h 05min Wrap Up/Outro                                      2h 15min       Show Links @ARGCast Follow Robert @thedcd   NMOGames  MaroonersRock  SuperHeroHype   ARGCast Follow David  @DaGiltyMan   ARGCast Team GameEnthus on Extra Life   New videos GameEnthus.com   Youtube.com/user/GameEnthus      Community Info   Major Linux and Crew's Notcho Podcast Kiaun's Show The Analog Circle Podcast Gary and Dan's Show TheGamesMenRPG Open Forum Radio SingleSimulcast    Show Music     Big Daddy Kane - Ain't no half-steppin' instrumental Busta Rhymes - Gimme Some More instrumental KMD - Peachfuzz instrumental The Pharcyde - Passin' Me By instrumental The Alkaholiks - Hip-Hop Drunkies instrumental The Prodigy - Breathe instrumental Big Tymers - Still Fly instrumental RUN DMC - Down With The King instrumental Leaders of the New School - Sobb Story instrumental    

Nintendo Power Cast - Nintendo Podcast
Kirby's Epic Yarn Demo, Killer Queen Black Delayed, Nintendo Podcast, NPC Ep.175

Nintendo Power Cast - Nintendo Podcast

Play Episode Listen Later Feb 7, 2019 36:21


Nintendo Power Cast Episode 175   Music On Being Human Unofficial Nintendo Podcast Ad readAudibletrial.com/npc Opseat N64josh.com/opseat Patreon.com/N64Josh   Announcements   Another Castle is here N64Josh.com/AnotherCastle More NPC is on the way. Weekly Mario Golf Tournaments 3DS Weekly Mario Kart Tournament   Smash Bros Tournament The second Saturday of each month N64josh.com/smashtournament   Watch live 6:30 pm PST on Twitch.tv/n64josh New Schedule 3 pm Mon-Fri   First Look 6 am PST Friday morning Reviews/Impressions The Stillness of the Wind Downwell Indies News Kirby’s Epic Yarn Demo Available on 3DS Killer Queen Black was Delayed until Q3 Possible dates for Luigi’s Mansion, Animal Crossing, and Daemon X Machina Vivox Brings More Voice Chat To Third Party Games and will function with only a headset no app needed   Guest: What is your history with Nintendo? Favorites consoles? Favorite games or series? What’s one of your favorite Nintendo memories? What’s a Nintendo game that you haven’t played or haven’t completed that others will judge you for? What kind of Nintendo Content do you create? What advice would you give someone wanting to start creating their own Nintendo content? Where can we find you and your content? Do you have a piece of content that you’ve created that’s your favorite? (Please include link)   Indie Dev When did you know you wanted to make games What is your game? Where did the idea come from? What is it like seeing your game the Switch? Any advice for people wanting to get into game development? Talking Points Instagram Nostalgia   Listener Questions Discord Email   Coming soon *NPCmini http://www.nintendolife.com/news/2019/02/nintendo_download_7th_february_north_america Switch Games on Sale *NPCmini https://www.nintendo.com/games/game-guide?pv=true#filter/switch|-|-|-|-|-|-|-|-|true|-|-|-|-|featured|des|-|- Outro Follow Eric @HateXero on Twitter, Twitch? Follow @N64Josh on Twitter Follow NPC on @NPowerCast Show notes can be found at N64josh.com/npc175 Email us NPC@N64Josh.com Ad readsAudibletrial.com/npc Opseat Patreon NPC T-shirt Join the Discord n64josh.com/discord N64josh.com/facebookgroup Rate and review on iTunes Podcast posts Switch Friend Code 8202-5241-5057 Click here to purchase NPC Shirt Join N64Josh Discord Check out my Patreon Check out OPSeat.com the official chair of the Nintendo Power Cast Get your free audio book from Audible and help support this cast. Follow the hosts on Twitter @N64Josh @HateXero Twitch.tv/n64josh Facebook Page Podcast Links iTunes Nintendo.Podbean.com Google Play Stitcher Patreon Supporters Necrophobic Campbell RustBeltKid https://twitter.com/RustBeltGeeks HyrulianJulian https://twitter.com/HyrulianJulian

Gramy na Maxa
Gramy na Maxa odc 201

Gramy na Maxa

Play Episode Listen Later Jan 30, 2019 60:45


Szczęśliwego Nowego Roku. Idealny okres, aby ograniczyć słodycz Kirby's Epic Yarn i zrelaksować się przy Eye of Judgement Legends. Zapraszamy do odsłuchu.

8 Bits and Joysticks
Episode 040 - Kirby's Epic Yarn

8 Bits and Joysticks

Play Episode Listen Later Jan 12, 2018 131:50


We break down the music of Kirby's Epic Yarn, Sean and Miles face off in another edition of Test Your Might, we check our E3 2015 predictions, and Andrew and Miles go head-to-head in the Remix Rumble! If you enjoyed this episode please share it with your friends and give us a rating on iTunes! Remix Redemption: "Of Dreams and Time" - Nekofrog OC ReMix Download: http://ocremix.org/remix/OCR02386  Remix Rumble "Jet Squid Radio" - Dj CUTMAN Download: http://music.gamechops.com/track/jet-squid-radio  This track and the entire album is available for whatever price you'd like, no minimum, but we encourage you to support Dj CUTMAN and GameChops if you can!

Negative World Podcast
Negative World Podcast 091 - Get Your Group On

Negative World Podcast

Play Episode Listen Later Aug 30, 2016


The end of August brings a fun and special episode of the Negative World Podcast! As per usual there's Joe (Ninsage) and Stephen (DrFinkelstein), but unlike the last episode, there's plenty of guests this time! Stephen drove all the way to Joe's corner of the U.S. of A. in order to record this latest episode and with him he brought Erika (EponaEatsCarrots). Joe's Wife, Amy, makes four and the quintuple is rounded out by Negative World's own Lou (TheOldManFromZelda). This episode primarily has a focus on Now Playing and general floating discussion, but all of it is wonderful! Games mentioned include, Xenoblade Chronicles X, Zero Escape: Zero Time Dilemma, Pokemon GO, Pokemon Platinum, Fable, Pokemon Yellow, The Legend of Zelda: Twilight Princess HD, Star Wars: Battle Pod, a Star Wars pinball machine, Cruis'n USA, WRC II Extreme, everyone's favorite Baseball games, Super Mario Maker, Road Rash 3, Kirby's Epic Yarn, Kirby and the Rainbow Curse, The Magical Quest Starring Mickey Mouse, Mario Kart Arcade GP 2, and even somehow classic dollhouses get mentioned. (Well, the mention of the Strong Museum of Play probably led that portion.) It was a ton of fun to record and I hope it's a ton of fun for you to listen to! Negative World's site owner and operator, Zero provides the intro and outro. There is no break music in this episode, but there is a brief visit from a surprise guest named Sab! Full list of episodes

world star wars games baseball negative pokemon go legend of zelda sab fable super mario maker negative world road rash xenoblade chronicles x strong museum pokemon yellow zelda twilight princess hd nitendo nintedo rainbow curse kirby's epic yarn star wars battle pod pokemon platinum nintedno zero escape zero time dilemma cruis'n usa negative world podcast joe ninsage stephen drfinkelstein
RF Generation Playcast
Episode 14 - Shining Force & Kirby's Epic Yarn

RF Generation Playcast

Play Episode Listen Later Aug 7, 2015 142:33


This month the retro hosts knock out an RPG classic and talk about Shining Force for the Sega Genesis. Rich also wants to know if you delete the save files when you add an RPG to your collection.Over on the modern side Floyd and Shawn take it easy and play a fluffy little game. Kirby's Epic Yarn was surprisingly fun and delightful to play.Intro: 0:0:25Shining Force: 0:01:52Kirby's Epic Yarn: 1:57:14Conclusion: 2:21:18Intro music provided by Cameron Johnson of Atma Weapon (http://www.reverbnation.com/atmaweapon) 

Critical Strike
Critical Music 127: Holy Poo Balls

Critical Strike

Play Episode Listen Later Mar 8, 2015 59:39


So here we are, it has been a long long time internet! I've been bored recently and so I decided to stock up on some video game music again which kind of lead to me thinking I should do a music episode again. So one thing lead to another and now it's out for your listening pleasure! I  hope you enjoy it! Music in this episode: Killer Instinct 2014, Dying Light, Captain America and The Avengers, Dark Souls II, Grey Goo, Captain Toad: Treasure Tracker, Heroes of the Storm, Darkest Dungeon, Descent 2, Kirby's Epic Yarn, SimCity 4000, StarTropics, Mortal Kombat II, Uncharted: Golden Abyss, Crackdown 2, Age of Conan: Hyborian Adventures, Black Knight 2000 (Pinball) You can reach us at cstrikepodcast@gmail.com, leave a voicemail at (909) 278-7453 or Twitter at criticalstrike

Train Station at 8: A Video Game Music Podcast
Episode 26: Butter Building (Kirby's Epic Yarn) with Matthew Tucciarone

Train Station at 8: A Video Game Music Podcast

Play Episode Listen Later Sep 21, 2014


Matthew Tucciarone (known as Major Third on his YouTube channel) is back again, and this time he's packing arts and crafts. Butter Building from the exceptionally lovable Kirby's Epic Yarn is his choice for this episode, which makes for a delightful addendum to our previous puffball-centric excursion. Prepare yourself-- it's about to get cute in here.

butter kirby's epic yarn matthew tucciarone major third
TV and Lust Video Game Podcast

Craig and Seth drop late breaking news on tadpoles, Crate & Barrel, and the new Teenage Mutant Ninja Turtles trailer. Oh. And video games! Discussions include Final Fantasy X HD Remaster, Batman: Arkham Asylum, Yoshi's Topsy Turvy, Kirby's Epic Yarn, Perfect Dark Zero and Fluidity: Spin Cycle. Visit www.tvandlust.net for full show notes.

Radio Free Nintendo
Episode 376: Terrible Parenting

Radio Free Nintendo

Play Episode Listen Later Mar 30, 2014 120:15


FEATURING: Jonny is out this week, so James hosts, and Kimberly Keller sits on the fourth chair! New Business covers The LEGO Movie Videogame, Professor Layton and the Azran Legacy, Milon's Secret Castle, Weapon Shop de Omasse, Conception II demo, Pokemon Battle Trozei, and Kirby's Epic Yarn.Listener Mail: PAX East, Which PlayStation to buy, VC Quirks, and licensing Mario to sports games.

games parenting video games nintendo terrible new business ds wii wii u 3ds gamecube professor layton kirby's epic yarn project cafe weapon shop nintendo world report azran legacy omasse pokemon battle trozei planet gamecube
Game People's Novel Gamer Show
1.14 Kirby's Epic Yarn

Game People's Novel Gamer Show

Play Episode Listen Later Jun 6, 2011 14:53


A Pitch Too Far, a review in the form of a short story. This week, a marketing manager finds he has to deal with a strange figure on the ledge outside his office, intent on jumping. What could possibly be troubling him so greatly?

PowerGamer
#100 - PowerCast 2011-03-15: It's LIVE LIVE LIVE!

PowerGamer

Play Episode Listen Later Mar 13, 2011


Det här är inspelningen av vår Live-show vi gjorde i söndags tillsammans med våra lyssnare. Det är tyvärr lite halvtaskig kvalitet de första nio minuterna på grund av tekniska problem, sen blir det dock den kvalitet på ljudet ni är vana vid. Så om DU missade gårdagens live-sändning, eller om du bara vill uppleva allt en gång till? Så är det nu ett ypperligt tillfälle att lyssna igenom avsnittet, där vi bland annat diskuterar Dragon Age II, Cities in Motion, Killzone 3, Kirby's Epic Yarn och Mortal Kombat med mera. Vi tar under hela programmet in frågor från våra användare på chatten och rundar av med en hel drös med tävlingar - WE ARE LIVE!.

The Geekbox
The Geekbox: Episode 103

The Geekbox

Play Episode Listen Later Feb 3, 2011 79:56


Wherein we discuss foreign soft drinks, eye-scream (light Dead Space 2 spoilers!), Doctor Who, Sherlock, the Egypt situation, Demon's Souls, Kirby's Epic Yarn, Magicka, recutting The King's Speech, and Batman and Superman casting news. Starring Ryan Scott, Karen Chu, Justin Haywald, Ryan Higgins, and Alice Liang.

Top Down Perspective
Top Down Perspective 03 - 01 - 11

Top Down Perspective

Play Episode Listen Later Jan 4, 2011 104:22


TDP rings in the new year by wrapping up some last minute games from 2010. We discuss Kirby's Epic Yarn, Donkey Kong Country Returns, Digital: A Love Story, Shaun White's Skateboarding, Amnesia and more. You can also expect the exciting conclusion to The Tester season 2, Tron cats and a whole lot more as we get ready for next week's Game of the Year show!

Player One Podcast
POP Ep.216: Wonka Tails (Voicemail line: 713-893-8069)

Player One Podcast

Play Episode Listen Later Dec 13, 2010 90:22


This week! The gang's all here, and what the hell…let's do a show. This week! Gran Turismo 5, Marvel Pinball, Kirby's Epic Yarn, Super Mario All-Stars Limited Edition, Epic Mickey, Game Room, Goldeneye, the free Doritos games on XBLA, Enslaved and so much more. Join us, won't you? Own an iPhone/iPod touch? We've got an app for that--the Player One Podcast player app is available now. Play shows new and old, read show notes, access the show Twitter, website, email, voicemail line and more! Plus, you'll be able to access bonus audio and video content (soon, once we figure out what that is). Click here to download. Got an Android device? You can now download our app on the Android Marketplace. Find out all about it here. Follow us on twitter at twitter.com/p1podcast. Thanks for listening! Don't forget to visit our new web site at www.playeronepodcast.com. You can leave us a voicemail by calling 713-893-8069 or you can send a comment via MP3 to our email address, playeronepodcast@gmail.com. Don't forget to join our forums if you haven't already! This week's link:Rocky Memphis and the Temple of Ophuxoff  Running time: 1:29:59

Sound Test
Sound Test #59: Jogos Tóscos, Parte 3 (07-12-2010)

Sound Test

Play Episode Listen Later Dec 7, 2010 88:39


Metroid Other M; Deadly Creatures; Super Mario Galaxy 2; Klonoa; Dragon's Lair Trilogy; Kirby's Epic Yarn; Kage no Tou; Toejam and Earl; Crescent Pale Mist; PixelJunk Shooter; Joe Danger; Sonic 4 Episode I; Sonic Fan Remix; Plants vs Zombies; Hydrophobia; Dead Space Ignition; Comic Jumper; Super Meat Boy; Costume Quest; Space Invaders Infinite Gene; Lara Croft and the Guardian of Light; Scott Pilgrim; Limbo; Prince of Persia; Porquê saem jogos ruins?; Star Wars Force Unleashed 2; Enslaved; Alan Wake; Quantum Theory; Need for Speed Hot Persuit

ChatterBox Video Game Radio
355 - Will Ara Get His Money Back?

ChatterBox Video Game Radio

Play Episode Listen Later Nov 17, 2010 47:34


In tonight's show Alon, Ara, and Colin talk about the finer points of building an arcade stick, why production values aren't everything, ladies getting jealous of videogames, the eternal struggle against corrupt videogame journalism, and beads, beads, beads in Kirby's Epic Yarn!

CAGcast
CAGcast #217: F*cking Adorable

CAGcast

Play Episode Listen Later Oct 29, 2010 86:15


Lots of hot new releases and topics are discussed, including: Rock Band 3, DJ Hero 2, Fable III Fallout: New Vegas, Kirby's Epic Yarn, the Playstation Phone, the latest game shopping and industry news, your CAGbag and Twitter questions and so much more!

Player One Podcast
POP Ep.209: Game Cassettes (Voicemail line: 713-893-8069)

Player One Podcast

Play Episode Listen Later Oct 26, 2010 99:42


This week! Kirby's Epic Yarn, Super Meat Boy, Costume Quest, Castlevania, Enslaved, and the death of the Walkman and our cassette collections.  Own an iPhone/iPod touch? We've got an app for that--the Player One Podcast player app is available now. Play shows new and old, read show notes, access the show Twitter, website, email, voicemail line and more! Plus, you'll be able to access bonus audio and video content (soon, once we figure out what that is). Click here to download. Follow us on twitter at twitter.com/p1podcast. Thanks for listening! Don't forget to visit our new web site at www.playeronepodcast.com. You can leave us a voicemail by calling 713-893-8069 or you can send a comment via MP3 to our email address, playeronepodcast@gmail.com. Don't forget to join our forums if you haven't already! Running time: 1:39:19 This week's links:"The Power of Love" by Atilla88  

Radio Free Nintendo
Episode 216: Made from Real Explosions

Radio Free Nintendo

Play Episode Listen Later Oct 24, 2010 107:55


Featuring: Our special guest is revealed: Nathan Fouts of Mommy's Best Games!We ask Nathan about his 2D inspirations, the pros and cons of digital platforms, and his upcoming title Grapple Buggy!New Business is also filled with 2D goodness courtesy of Kirby's Epic Yarn, Drill Dozer, and Super Meat Boy, plus a dream comes true for James!Listener Mail revisits the highly quotable storytelling of Star Fox 64!

The Geekbox
The Geekbox: Episode 88

The Geekbox

Play Episode Listen Later Oct 20, 2010 70:52


Wherein we discuss the NES' 25th anniversary, Kirby's Epic Yarn, the World of Warcraft: Cataclysm pre-patch, raiding dynamics, the upcoming BlizzCon 2010, the Kinect launch lineup, Green Lantern's power battery, the WoW: Cataclysm opening cinematic, movie adaptations, Police Academy, Venture Bros., The IT Crowd, and Red Dwarf. Starring Ryan Scott, Justin Haywald, Ryan Higgins, and Alice Liang.

First Strike Podcast
Episode 6.2- The True Final Fantasy

First Strike Podcast

Play Episode Listen Later Oct 19, 2010 66:55


This week we talk about Blakes disdain for Halo, the 3DS, the Future of the Portable Game Industry including Window 7 Phone, as well as Final Fantasy XIV. We also give a brief review of Kirby's Epic Yarn and Medal of Honor.

1UP.com - 1UP Radio
1UP.com - In This Thread - 10/15/2010

1UP.com - 1UP Radio

Play Episode Listen Later Oct 15, 2010 91:59


Ray, Matt, Justin and Alice hit the ground running in this uncharacterist morning taping of In This Thread. Impressions of Rock Band 3 lead the show, along with a bittersweet judgment on Sonic the Hedgehog 4. In News, it's the officially-official retail release of NBA Jam on the HD consoles, Mega Man Legends 3, Grashopper's new hires, OutRun's upcoming disappearance from XBLA, DOTA 2, and a few more bits. Then it's back into games with Alice's views on Kirby's Epic Yarn, and another round of post-release thoughts on Sengoku Basara. Rousing, you might say. And... you may be right.

1UP.com - Games, Dammit!
1UP.com - In This Thread - 10/15/2010

1UP.com - Games, Dammit!

Play Episode Listen Later Oct 15, 2010 91:59


Ray, Matt, Justin and Alice hit the ground running in this uncharacterist morning taping of In This Thread. Impressions of Rock Band 3 lead the show, along with a bittersweet judgment on Sonic the Hedgehog 4. In News, it's the officially-official retail release of NBA Jam on the HD consoles, Mega Man Legends 3, Grashopper's new hires, OutRun's upcoming disappearance from XBLA, DOTA 2, and a few more bits. Then it's back into games with Alice's views on Kirby's Epic Yarn, and another round of post-release thoughts on Sengoku Basara. Rousing, you might say. And... you may be right.

8-4 Play
8-4 Play 10/14/2010: WAY OF THE WARRIOR

8-4 Play

Play Episode Listen Later Oct 14, 2010 100:32


The demo for Monster Hunter Portable 3rd has hit Japan, and who better to discuss it with than Naughty Dog Community Strategist Arne Meyer? ...Well, just about anyone, actually. But Mr. Meyer does have plenty of interesting things to say about helping launch the Xbox and Xbox 360, working in the studio that brought us Uncharted 2, and more. Also: Castlevania: Lords of Shadow, Kirby's Epic Yarn, and what Japanese gamers have to say about TGS and the 3DS.

1UP.com - Games, Dammit!
1UP.com - In This Thread - 10/08/2010

1UP.com - Games, Dammit!

Play Episode Listen Later Oct 8, 2010 106:44


Ray gets Matt, Justin and Scooter in the studio on a rare Hump Day recording, and things start with post-release discussion of EA's NBA Jam (and its price), playing Black Ops in 3D, a little more of Kirby's Epic Yarn, and Ubisoft's Kinect fighting game. In news, it's the weirdness surrounding Medal of Honor, an introduction to Panasonic's "Jungle" handheld, commentary on games from Guillermo del Toro, and the value of Hollywood partnerships with Ken Levine. Plus, Justin teaches Matt how to pronounce Japanese words.

1UP.com - 1UP Radio
1UP.com - In This Thread - 10/08/2010

1UP.com - 1UP Radio

Play Episode Listen Later Oct 8, 2010 106:44


Ray gets Matt, Justin and Scooter in the studio on a rare Hump Day recording, and things start with post-release discussion of EA's NBA Jam (and its price), playing Black Ops in 3D, a little more of Kirby's Epic Yarn, and Ubisoft's Kinect fighting game. In news, it's the weirdness surrounding Medal of Honor, an introduction to Panasonic's "Jungle" handheld, commentary on games from Guillermo del Toro, and the value of Hollywood partnerships with Ken Levine. Plus, Justin teaches Matt how to pronounce Japanese words.

The Geekbox
The Geekbox: Episode 86

The Geekbox

Play Episode Listen Later Oct 7, 2010 77:05


Wherein we discuss fake Facebooks, more Minecraft, Limbo story analysis (spoilers!), Bionic Commando: Rearmed, Kirby's Epic Yarn, bad art, the Nintendo 3DS, the stupid PSP, World of Warcraft: Cataclysm, DC Universe Online delays, Zack Snyder's Superman, Buried, spoiler policies, being Nathan Fillion, NBA Jam, buying and selling, geeks vs. nerds, free stuff from nice people, and Halloween costumes. Starring Ryan Scott, Justin Haywald, Ryan Higgins, and Alice Liang.

1UP.com - Games, Dammit!
1UP.com - In This Thread - 09/17/2010

1UP.com - Games, Dammit!

Play Episode Listen Later Sep 17, 2010 86:17


It's the big ol' Tokyo Game Show roundup with Ray, Scooter, Justin, and briefly, Alice. We go over Ray's big 3 "whats" (or "WTFs"): Yakuza, DmC, and Steel Battalion. Every other big announcement is talked about, too, including but not limited to Microsoft's hardcore Kinect games, The Last Guardian, Shadows of the Damned, Phantasy Star Online 2, and at the end, non-TGS impressions of Pac-Man Championship Edition DX and Kirby's Epic Yarn. "Epic yarn" might be a good name for this episode, too.

1UP.com - 1UP Radio
1UP.com - In This Thread - 09/17/2010

1UP.com - 1UP Radio

Play Episode Listen Later Sep 17, 2010 86:17


It's the big ol' Tokyo Game Show roundup with Ray, Scooter, Justin, and briefly, Alice. We go over Ray's big 3 "whats" (or "WTFs"): Yakuza, DmC, and Steel Battalion. Every other big announcement is talked about, too, including but not limited to Microsoft's hardcore Kinect games, The Last Guardian, Shadows of the Damned, Phantasy Star Online 2, and at the end, non-TGS impressions of Pac-Man Championship Edition DX and Kirby's Epic Yarn. "Epic yarn" might be a good name for this episode, too.