Podcasts about vr arcades

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Best podcasts about vr arcades

Latest podcast episodes about vr arcades

Spatial Realities (zuvor: Metaverse Podcast)
E099 - Apple Vision Pro 2, Sound Spice gegen Motion Sickness, AltSpace VR | Christoph Spinger über Tower Tag, Laser Limbo und XR bei Axel Springer

Spatial Realities (zuvor: Metaverse Podcast)

Play Episode Listen Later Apr 17, 2025 72:18


Interview Wir sprechen heute mit Christoph Spinger, XR Engineer und bekannt als einer der "VR Nerds" (Webseite →). Eine spannende Gruppe, aus der zum Beispiel Laser Limbo oder Tower Tag entwickelt wurde. Zuletzt beschäftigt als Developer Immersive Products bei Axel Springer und alltime VR-Enthusiast der ersten Stunde. Heute wieder frei, wie ich witzel, und wieder voll mit ihrem VR Arcade beschäftigt, für das er gleich versucht die neue Mixed-Reality Camera-API via Ball-Tracking einzusetzen, um das Tracking insgesamt zu verbessern. News Gerüchte zum Apple Vision Pro 2 Produktionsstart und weiterer Brillen Japanische Wissenschaftler behandeln Motion Sickness mit Sound Spice AltSpaceVR jetzt als Crypto-Scam? Bitte supportet diesen Podcast und klickt auf die Webseite von Exaron :-) Der Parter dieser Episode ist Exaron! Exaron sind die 3D-Capturing Spezialisten aus Österreich. Exaron verwendet die gescannten Objekte und simuliert Prozesse und Abläufe, wodurch eine digitale Fabrikplanung, sowie eine Produktions- und Prozessoptimierung ermöglicht wird. Mittels Extended Reality – also AR und VR - können dann die Prototypen, Produkte und Objekte bearbeitet, präsentiert und mit ihnen trainiert werden. Exaron.at - https://exaron.at/

This Week in XR Podcast
The AI/XR Podcast March 21st, 2025 ft. Bob Cooney, Author, Futurist, Preeminent Expert in Location-Based Entertainmen

This Week in XR Podcast

Play Episode Listen Later Mar 23, 2025 49:44


This week Charlie and Ted welcome an old friend, Bob Cooney, the world's preeminent expert in location-based entertainment, who has just wrapped his own VR Arcade and Attractions Summit in Las Vegas. He's particularly excited by the portable MR theme park being developed by Brent Bushnell (Two Bit Circus), who keynoted the show. In the news, Big tech wants a preemptive pardon for copyright infringement. With the administration's open contempt for the media and Hollywood, and the influence of Elon Musk, who owns Xai, they'll get it. Sorry Rony was not here. His head is going to explode. Some good cinematic AI news, too, with a dramatic report on new AI-first production companies. Thank you to our sponsor, Zappar!Don't forget to like, share, and follow for more! Follow us on all socials @ThisWeekInXR!https://linktr.ee/thisweekinxr Hosted on Acast. See acast.com/privacy for more information.

Spatial Realities (zuvor: Metaverse Podcast)
E084 - HoloCafé's Oliver Eberlei über ihren Auftritt bei Höhle der Löwen und die Entwickliung von VR Arcades

Spatial Realities (zuvor: Metaverse Podcast)

Play Episode Listen Later Oct 17, 2024 60:35


Und da passiert das unvermeidliche: Er stößt gegen den Wohnzimmertisch, stolpert, fällt, und zerstört mit seinem Körper effektvoll den Wohnzimmertisch. Den Juroren stockt der Atem! Der Wohnzimmertisch war eine Requisite, die, wie uns Oliver später erklärt, sogar präpariert worden war. Der Effekt hatte aber seine Wirkung: Die Juroren brauchen erst mal eine Pause. Diesen filmreifen Stunt hatte sich das Team von HoloCafé für ihren Auftritt bei der Vox-Gründershow "Die Höhle der Löwen" ausgedacht, und damit ordentlich Eindruck hinterlassen. Die Message: VR im Eigenheim funktioniert nur begrenzt. Den richtigen free-roaming Spaß hat man in VR vor allem in einem VR Arcade. Überzeugen konnte HoloCafé dennoch keinen der Juror:innen. Wir haben in dieser Episode den Co-Founder von HoloCafé Oliver Eberlei zu Gast, der uns ausführlich erzählt, wie es bei der Aufnahme zu ihrem 15-minütigen Auftritt ablief. Und auch wenn es nicht zu einem Invest kam, war das Learning aus der Show da. Denn was Holocafè macht, ist nicht einfach zu erklären. Und Oliver muss sich immer wieder klar werden, welchen Hut er gerade auf hat: Gamesentwickler, VR-Arcade-Betreiber oder Franchise-Anbieter? Die Geschichte von HoloCafé ist gleichzeitig auch die Geschichte der VR-Arcades in Deutschland. Zumindest ab dem Moment, als VR wirklich nutzbar wurde. Dabei unterscheidet sich der Ansatz von HoloCafé deutlich von VR Arcades, in dem man spielen kann, was man halt so kennt.

Questcast VR
QuestCastVR#008 VR Arcade / YouTube Übernahme / Max Mustard

Questcast VR

Play Episode Listen Later Apr 7, 2024 80:24


Questcast VR, der Podcast für alles rund um die Meta Quest Plattform. In Folge 8 sprechen wir über VR Arcade Erfahrungen. Außerdem erzählt uns Hendrik von einer viel zu teuren Bestellung. Wir erzählen von YouTube Plänen und besprechen Max Mustard Schreibt uns gerne eure Fragen, Verbesserungsvorschläge und Lobgesänge. Hier findet ihr uns auf allen Plattformen https://questcastvr.my.canva.site/questcastvr Wir würden uns über eine 5 Sterne Bewertung freuen.  Danke für´s zuhören! Falls ihr uns unterstützen wollt, dann sind hier unsere Referral Links zu den besprochenen Spielen: Max Mustard https://www.oculus.com/appreferrals/QuestcastVR/5269080709783454/?utm_source=oculus&utm_location=2&utm_parent=frl&utm_medium=app_referral Erwähnte Themen & Spiele 00:00:00 Einleitung 00:01:50 Quest 2 im Preis gesenkt 00:02:55 Quest 1 wird mit nicht mehr unterstützt 00:04:30 V64 Update 00:06:30 Drums Rock 00:07:30 Metal Hellsinger 00:08:53 Small Lands VR 00:10:41 Vrider 00:10:58 Expansion VR 00:15:53 ZockStube 12 Jahre Virtual Reality 00:18:26 Quest Games Optimizer 00:24:20 BoboVR M3 Pro 00:28:10 Ghostbusters Rise of the Ghostlord 00:34:30 Crumbling 00:36:12 Angry Birds 00:37:15 Drop Dead Dual Strike 00:38:44 Crisis Brigade 00:39:20 Apple Vision Pro Avatar Update 00:42:05 Quest Pro 2 00:43:28 Trivia Crack World 00:46:09 Contractors Showdown Vorbestellung 00:47:38 ZGravClash 00:49:19 VR Arcade Hannover 00:55:30 Beat Saber 00:56:30 Masternoid 00:58:17 BigScreen 00:59:35 Meta Quest App Wunschliste 01:01:23 YouTube Übernahme 01:05:48 Max Mustard 01:15:27 Hörerfrage 01:18:13 Verabschiedung

Meteor Station Virtual Reality (VR) Podcast
VR In person, VR Arcades, film & VR News| The Meteor Station Virtual Reality Podcast

Meteor Station Virtual Reality (VR) Podcast

Play Episode Listen Later Mar 6, 2023 49:43


This week on the Meteor Station.........we talk to Mike from Augmentality.    A VR in person arcade which also happens to be the site of our in person VR film festival in January 2024!     We talk about the most popular VR games as well as our favorite VR games and movies.   We also talk about the current VR news.    Intro - 1:00   FilmFreeway  4:20   VR News   5:00   Meta price cuts5:58   Quest 3 2023 and AR Glasses 2027 ?7:35   Adobe Aero (AR)8:00   Apple Reality in June 2023  (Worldwide Developers Conference)8:20   Pico layoffs10:55 Flipside new release 14:20   VR Arcade Interview with Mike @ Augmentality https://www.augmentalitylabs.com/44:00   Wrapup and chat about VR Arcades and the festivalFilmFreeway festival link:    https://filmfreeway.com/MeteorStation...Support the Meteor Station with Sarcasm!    http://www.sarcasticorp.com/Stay tuned for fun and unique VR content!  Look forward to our Weekend Virtual Reality posts - at least one brand new creation a week.http://MeteorStation.comSupport the show

Full Dive Gaming: a Virtual Reality Podcast in VR
Quest 2 VR Game High Flying Monkey Poop Action

Full Dive Gaming: a Virtual Reality Podcast in VR

Play Episode Listen Later Jan 24, 2023 47:06


We interview Developers of the New Quest 2 & PC VR Game Monkey See Monkey Doo Doo!! This High Flying game has you grabbing bananas, throwing poo, and ultimately beating the competition to upgrade your monkey apparel!!Clique Games is headed by two VR Arcade Industry Experts who got their start with Spectrum Virtual Reality Arcades in 2017. After running one of the first VR Arcades in the world for the last 5 years, we've decided to bring our experience to publishing the best VR Games for homes and arcades. With ties across the industry, Clique Games is one of the fastest growing publishing studios for VR Games. Key Objectives of Clique Games:Push the Limits- Clique Games is publishing and creating VR titles that push VR to new heights. Whether it be Hand-Tracking technologies or advanced physics simulation, Clique Games always reaches higher to set a new bar for what VR gaming can be.Remember the Player- As one of the first VR Arcade owners, we've seen more people play VR for the first time than anyone else on the planet. We've seen more people come back for the 80th time too! We know what people do and don't like in VR, we know what does and doesn't work, and we know how to create catchy games you keep coming back for.Bring the Arcade Home- Our games are high octane, infinitely replayable, and accessible for all players. Our time at the VR Arcade has shown us how much players love Arcade titles in VR. Games that are easy to pick up, put down, and return to without having to remember a million things from their last session.Relevant Links:https://www.clique.games/All socials are @cliquegamesllcMonkey See Monkey Doo Website: (We will have a dedicated website soon) https://www.clique.games/monkeydoodoo0:00 VR Podcast Intro0:58 Who is Clique Games??2:53 Continuum XR?4:42 Monkey See Monkey Doo Doo8:18 Clique's OTHER Games12:11 Free To Play??13:38 Will Monkey Doo be your BIGGEST Game? 19:09 Official Oculus Store??20:22 VR Arcades? 25:03 Meta Pulled Beat Saber from Arcades?28:37 Monkey Doo is Launching Jan 31st32:41 Targets in Main Hub??33:41 Upgradeable Cosmetics40:08 Fast Paced Rounds41:06 Quest 2 Vs. PC Experience43:54 Cross Platform!!This week's podcast was made in partnership with Asterion Products. Get 5% off the Aura headset or any other order $19.99 or more with the code FULLDIVE at https://www.asterionproducts.com Welcome to the Full Dive Gaming podcast, bringing a weekly dive of all the news, discussion, and insights you need for VR gaming! Each week, we release NEW EPISODES on all Your Favorite major platforms: Spotify, Apple, Google... etc. SUPPORT US: -https://www.patreon.com/fulldivegamingJoin The Discord Server: -https://discord.gg/VWGcT3GLISTEN TO FULL EPISODES:-SPOTIFY: https://open.spotify.com/show/1BhFGZWRhobzEVsQ9csjhA?si=O_Zo3xtuS7eFJz5jNzbwdw-APPLE: https://podcasts.apple.com/us/podcast/full-dive-gaming-podcast/id1513469932-GOOGLE PODCASTS: https://podcasts.google.com/?feed=aHR0cHM6Ly9mZWVkcy5jYXB0aXZhdGUuZm0vZnVsbGRpdmVnYW1pbmc%3D-OVERCAST:https://overcast.fm/itunes1513469932/full-dive-gaming-podcast-TUNEIN: http://tun.in/pjRQF-PODCHASER: https://www.podchaser.com/podcasts/full-dive-gaming-podcast-1199646-RADIOPUBLIC: https://radiopublic.com/full-dive-gaming-podcast-8jyN49FOLLOW US:-Twitter: https://twitter.com/FullDiveGaming -Instagram: https://www.instagram.com/fulldivegaming/EMAIL US:Business Inquiries Only at ripmcafee@fulldivepodcast.com#vr #vrpodcast #fulldivegaming

Let's Talk Oculus
Starting up your own VR Arcade w/Toye Onikoyi - LTO 69

Let's Talk Oculus

Play Episode Listen Later Dec 28, 2022 69:07


Hope you all had a great holiday! This is the first of our guests over the break, Toye Onikoyi. He created his own VR Arcade on Rhode Island and has also created the Muse Mirror, which uses AR to let you try on makeup and provide a shopping experience in the future. Bubbler VR - https://linktr.ee/bubblervr The Muse Mirror - https://themusemirror.com Video Version: https://youtu.be/lhhhn6ovhg0 Merch! https://playtest-vr.creator-spring.com Want to be part of the show? Send in your questions at letstalkoculus@gmail.com Visit Patreon.com/letstalkoculus to help support the podcast and receive early access! Twitter: @playtest_vr | @samson143vr Main Channel: https://youtube.com/c/playtestvr Spreading VR: https://youtu.be/9BCu3lnnCKU

Let's Talk Oculus
Building the VR ARCADE with José "the VR Tech" - LTO 64

Let's Talk Oculus

Play Episode Listen Later Nov 23, 2022 80:28


José is all about location based entertainment, which includes VR ARCADES. I was thrilled to sit down and talk to him about the ins-and-outs of the business, him being a part of the new e-sports TEAM INFINITE, a black owned e-sports/content creation business, and his time on the F.Reality Podcast. José Twitter: https://twitter.com/josethevrtech Reboot Imagine: https://linktr.ee/rebootimagine Team Infinite: https://teaminfinite.com F.Reality Pod: http://freality.tv Discord Server: https://discord.gg/94GMmP9yJg Merch! https://playtest-vr.creator-spring.com Want to be part of the show? Send in your questions at letstalkoculus@gmail.com Video Version: https://youtu.be/OWxaDm1ioQg Visit Patreon.com/letstalkoculus to help support the podcast and receive early access! Twitter: @playtest_vr | @samson143vr Main Channel: https://youtube.com/c/playtestvr Spreading VR: https://youtu.be/9BCu3lnnCKU

Small Church Media Podcast
What is the MetaVerse and Should Small Churches Embrace this New Digital Phenomenon?

Small Church Media Podcast

Play Episode Listen Later Feb 15, 2022 25:23


If you look around at your city, you may start seeing VR Arcades (virtual reality arcades) pop up! This fun and new exciting technology is able to let people actually FEEL like they are in a real life game. From roller coaster rides, escape rooms, racing, and first person shooter games, Virtual Reality is giving consumers an experience like never before!Virtual Reality, though, is not a new concept; however, because of recent technology improvements, virtual reality is now able to be a common household experience where companies and game creators are able to create open spaces where people can step in, create an avatar, and experience life like never before! Like literally, think of the blue Avatar people from Disney. Just like the human took on the form of an avatar and lived in that reality, though he body stayed on earth, we now are able to sit in our homes and enter into a whole new world and live a life like never before.And just like companies and game creators are stepping into this new open digital world, church are beginning to step into this virtual world, have worship services, small groups, and even baptisms! What do we call this new virtual world? The MetaVerse.So what should we do with this new phenomenon called the MetaVerse and should small churches step into this new world? Let's talk about it!// Links Mentioned in the Episode //https://careynieuwhof.com/episode470/https://careynieuwhof.com/episode471/// Connect with me online //Small Church Media Website: https://smallchurch.mediaWebsite: https://www.marchyde.comSchedule a Free Call with Me: https://calendly.com/marc-hyde/free30Facebook: https://www.facebook.com/marchydecreative/Instagram: https://www.instagram.com/tmarchyde/YouTube: https://www.youtube.com/channel/UCyBtMtOe-61--8qskd6PshgGoogle My Business: https://g.page/marc-hyde-creative

Gamer's Lounge with Ahman Green
Episode 95: Sean Bowers and Aaron Gaskins of Edge VR Arcade in Green Bay, Wisconsin

Gamer's Lounge with Ahman Green

Play Episode Listen Later Feb 10, 2022 108:51 Transcription Available


Ahman Green is joined by Sean Bowers and Aaron Gaskins of Edge VR Arcade in Green Bay, Wisconsin. They talk about the first time they met Ahma, what Edge VR Arcade is all about and much more. Learn more about your ad-choices at https://www.iheartpodcastnetwork.com

Early Access Podcast
#64 - Stories from the VR Arcade

Early Access Podcast

Play Episode Listen Later Dec 1, 2021


Nicky becomes the ultimate wingman and formulates the perfect first date, Kueller jumps off a building, Mr. Beast recreates Squid Game.

Bob Cooney's Deep Dive Webinar - Podcast
EP140: VR Arcade 2.0: Beyond the Novelty of Consumer VR – Presented by Springboard VR by Vertigo Games (Part 3)

Bob Cooney's Deep Dive Webinar - Podcast

Play Episode Listen Later Sep 3, 2021 14:57


Today's podcast was a panel discussion about VR arcades, recorded at the 4th Annual VR Summit at Amusement Expo International held in Las Vegas on June 30, 2021. VR Arcades started with enthusiasts renting consumer equipment by the minute or hour. Hear from the leading minds in the industry how experienced developers and operators are creating destination attractions and innovative experiences people cannot replicate at home. With our panel of experts, we'll take a look at the future innovations of VR Arcade 2.0. The panel was moderated by Bryan Severance. The panelists were: Tommy Goodkin, consultant in the lb VR space and former head of content at VR World in New York City who is in charge of programming one of the best arcade 1.5 models. Chuck Taylor, VP of entertainment for Main Event in Dallas. He was out here in Vegas working for Caesars Entertainment, running experiential entertainment, development, testing technology work across the enterprise. Brooke Chapman, consultant in the virtual production and Location-Based Entertainment (LBE) spaces. She's from nomadic and has been at junk VR; spent a couple of lifetimes and Industrial Light and Magic years ago. Hunter Lane, Director of Business Development from Resolution Games, is one of the best VR games on the plane. He was one of the innovators of 1.0 VR Arcade, the first arcade in Oklahoma. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: ● Spectators involvement ● How FECs are selling socially shared experiences ● How VR is going to compete with the market from other developments? ● What is the future of Location-Based FPC VR? ● What are the strategies involved for the different age groups to make it more engaging? ● Marketing a VR attraction at your FEC. Listen to PART 1 and 2 here: https://anchor.fm/dashboard/episode/e16hh9u/EP138: VR Arcade 2.0: Beyond the Novelty of Consumer VR – Presented by Springboard VR by Vertigo Games (Part 1) https://anchor.fm/dashboard/episode/e16oki7/EP138: VR Arcade 2.0: Beyond the Novelty of Consumer VR – Presented by Springboard VR by Vertigo Games (Part 2) Our Sponsor: Springboard VR: https://springboardvr.com/ Bryan Severance: https://www.linkedin.com/in/bryan-severance-91768718/ Tommy Goodkin: https://www.linkedin.com/in/tommy-goodkin-28245a79/ Chuck Taylor: https://www.linkedin.com/in/chuckinator/ Main Event: https://www.mainevent.com/ Brooke Chapman: https://www.linkedin.com/in/brookechapman/ Nomadic: https://blurtheline.com/ Hunter Lane: https://www.linkedin.com/in/f-hunter-lane-b7897613b/ Resolution Games: https://www.resolutiongames.com/ Learn More at www.bobcooney.com

Bob Cooney's Deep Dive Webinar - Podcast
EP139: VR Arcade 2.0: Beyond the Novelty of Consumer VR – Presented by Springboard VR by Vertigo Games (Part 2)

Bob Cooney's Deep Dive Webinar - Podcast

Play Episode Listen Later Sep 1, 2021 20:15


Today's podcast was a panel discussion about VR arcades, recorded at the 4th Annual VR Summit at Amusement Expo International held in Las Vegas on June 30, 2021. VR Arcades started with enthusiasts renting consumer equipment by the minute or hour. Hear from the leading minds in the industry how experienced developers and operators are creating destination attractions and innovative experiences people cannot replicate at home. With our panel of experts, we'll take a look at the future innovations of VR Arcade 2.0. The panel was moderated by Bryan Severance. The panelists were: Tommy Goodkin, consultant in the lb VR space and former head of content at VR World in New York City who is in charge of programming one of the best arcade 1.5 models. Chuck Taylor, VP of entertainment for Main Event in Dallas. He was out here in Vegas working for Caesars Entertainment, running experiential entertainment, development, testing technology work across the enterprise. Brooke Chapman, consultant in the virtual production and Location-Based Entertainment (LBE) spaces. She's from nomadic and has been at junk VR; spent a couple of lifetimes and Industrial Light and Magic years ago. Hunter Lane, Director of Business Development from Resolution Games, is one of the best VR games on the plane. He was one of the innovators of 1.0 VR Arcade, the first arcade in Oklahoma. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: ● How take-homes and social media social sharing is imperative to creating repeat customers? ● What is the future of VR Arcades? ● What are they going to offer to users for a better experience? ● What are the advantages of using intellectual property (IP) in VR? ● Experiences in the Virtual Reality Arcades ● Dealing with the Hardware shelf life and its issues. ● The lifespan of IP and some mobile games. ● View of VR in the next 5 years. ● How to make it more sustainable in the market. ● “The future of VR would be like a place where there's just one game where everyone goes to compete against each other. And I think that could be a realistic possibility.” ● What's likely in eSports and VR. Listen to PART 1 here: https://anchor.fm/dashboard/episode/e16hh9u/EP138: VR Arcade 2.0: Beyond the Novelty of Consumer VR – Presented by Springboard VR by Vertigo Games (Part 1) Our Sponsor: Springboard VR: https://springboardvr.com/ Bryan Severance: https://www.linkedin.com/in/bryan-severance-91768718/ Tommy Goodkin: https://www.linkedin.com/in/tommy-goodkin-28245a79/ Chuck Taylor: https://www.linkedin.com/in/chuckinator/ Main Event: https://www.mainevent.com/ Brooke Chapman: https://www.linkedin.com/in/brookechapman/ Nomadic: https://blurtheline.com/ Hunter Lane: https://www.linkedin.com/in/f-hunter-lane-b7897613b/ Resolution Games: https://www.resolutiongames.com/ Learn More at www.bobcooney.com

Bob Cooney's Deep Dive Webinar - Podcast
EP138: VR Arcade 2.0: Beyond the Novelty of Consumer VR – Presented by Springboard VR by Vertigo Games (Part 1)

Bob Cooney's Deep Dive Webinar - Podcast

Play Episode Listen Later Aug 27, 2021 19:52


Today's podcast was a panel discussion about VR arcades, recorded at the 4th Annual VR Summit at Amusement Expo International held in Las Vegas on June 30, 2021. VR Arcades started with enthusiasts renting consumer equipment by the minute or hour. Hear from the leading minds in the industry how experienced developers and operators are creating destination attractions and innovative experiences people cannot replicate at home. With our panel of experts, we'll take a look at the future innovations of VR Arcade 2.0. The panel was moderated by Bryan Severance. The panelists were: Tommy Goodkin, consultant in the lb VR space and former head of content at VR World in New York City who is in charge of programming one of the best arcade 1.5 models. Chuck Taylor, VP of entertainment for Main Event in Dallas. He was out here in Vegas working for Caesars Entertainment, running experiential entertainment, development, testing technology work across the enterprise. Brooke Chapman, consultant in the virtual production and Location-Based Entertainment (LBE) spaces. She's from nomadic and has been at junk VR; spent a couple of lifetimes and Industrial Light and Magic years ago. Hunter Lane, Director of Business Development from Resolution Games, is one of the best VR games on the plane. He was one of the innovators of 1.0 VR Arcade, the first arcade in Oklahoma. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: ● What is Springboard VR and how it was acquired by Vertigo Games ● Getting to know the panelist Tommy Goodkin, Chuck Taylor, Brooke Chapman, and Hunter Lane. What are their contributions to VR Arcade? ● What are LBE, VR, AR, and FEC VR mean? ● What's the difference between the VR 1.0 arcade and nomadic. ● Distinguishing Location-Based VR from Home-Based VR to make it more of a social experience ● Utilizing VR, out of home or in-home experiences big free room space, and small individual space; its pros and cons ● How to develop accessibility, get better experiences and get diverse people coming into FECs. ● Setting up, conflict and the resolution, and how it is being totally ignored as a way to increase the user experience. Listen to Part 2 here: https://anchor.fm/dashboard/episode/e16oki7/EP138: VR Arcade 2.0: Beyond the Novelty of Consumer VR – Presented by Springboard VR by Vertigo Games (Part 2) Our Sponsor: Springboard VR: https://springboardvr.com/ Bryan Severance: https://www.linkedin.com/in/bryan-severance-91768718/ Tommy Goodkin: https://www.linkedin.com/in/tommy-goodkin-28245a79/ Chuck Taylor: https://www.linkedin.com/in/chuckinator/ Main Event: https://www.mainevent.com/ Brooke Chapman: https://www.linkedin.com/in/brookechapman/ Nomadic: https://blurtheline.com/ Hunter Lane: https://www.linkedin.com/in/f-hunter-lane-b7897613b/ Resolution Games: https://www.resolutiongames.com/ Learn More at www.bobcooney.com

Ruff Talk VR
Monday Morning Coffee - Interview with In Da Hoop's Diego Fernandez-Bravo

Ruff Talk VR

Play Episode Listen Later Aug 16, 2021 53:25


In this episode of the Ruff Talk VR Monday Morning Coffee series, our hosts Dscruffles and Stratus2k1 interview Diego Fernandez-Bravo, co-founder and of Realcast, the company behind the cutting edge and innovative VR basketball arcade game In Da Hoop available now on the hidden Oculus Quest store - App lab! We talk in depth with Diego about his start as a game developer, the process from going from the App Lab store to the official Oculus Quest store, the inspiration behind In Da Hoop, as well as future plans for the game. Don't miss this hilarious interview!Monday Morning Coffee is our series of episodes dedicated to discussion of Virtual Reality (VR) news and interviews with game developers and others of influence in the VR world. These episodes release right on Monday Morning so you can enjoy on your way to the start of the work week. If you enjoy the podcast be sure to rate us 5 stars and subscribe! Maybe even become a podcast supporter and help us make the dream of full-time podcasting become a reality. Monthly supporters receive exclusive access to our podcast video footage!Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show (https://www.buymeacoffee.com/RuffTalkVR)

Ruff Talk VR
App Lab - In Da Hoop! Review

Ruff Talk VR

Play Episode Listen Later Jul 30, 2021 41:43


In our third episode of our App Lab series focusing on games that are on the hidden store hidden in the Oculus Store called App Lab, our hosts Dscruffles and Stratus2k1 breakdown and review the Virtual Reality (VR) basketball arcade game, In Da Hoop! made by developers Realcast and currently available on the Oculus Quest App Lab store! Listen for our full review, some ranting, and some always funny banter! Be sure to subscribe and rate 5 stars! Don't forget to join our online community on Reddit at https://www.reddit.com/r/RuffTalkVR/Support the show (https://www.buymeacoffee.com/RuffTalkVR)

VR Download
#70: Quest MR Streaming Hints, Will VR Arcades Make A Comeback?

VR Download

Play Episode Listen Later Jun 1, 2021 73:38


MIXEDCAST: Podcast über VR, AR, KI
MIXEDCAST #234: OpenAIs Roboter-Arme und VR-Arcades Revival

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Feb 16, 2021 46:00


Im MIXED.de Podcast #234 sprechen wir über OpenAIs neues KI-Trainingsprinzip für Roboter-Arme und die (hoffentlich) baldige Wiedereröffnung von VR-Arcades. OpenAIs Roboterarm-Training zeigt neues KI-Trainingsprinzip OpenAI lässt Roboterarme miteinander spielen: Das sogenannte Self-Play in der Robotik umgeht den Flaschenhals Mensch, indem sich die KI, die die Arme steuert, eigenständig Aufgaben stellt, die ansonsten ein Mensch erdenken und eingeben müsste. Eine KI generiert eine Aufgabe und lässt sie von einem Roboterarm durchführen, die KI im anderen Roboterarm muss lernen, die Aufgabe zu reproduzieren. OpenAI schafft mit dieser Methode einen echten Multitask-Roboterarm. Denn durch die vielen KI-generierten Aufgaben löst Bob nach dem Training auch bisher ungesehene Herausforderungen mit neuartigen Objekten. Mehr: https://mixed.de/openais-neue-roboterarme-trainieren-sich-gegenseitig/ VR-Arcades bereiten sich auf Post-Corona vor Das gerade erst erblühende Erfolgspflänzchen VR-Arcade wurde von der Corona-Pandemie brutal niedergetrampelt. Jetzt antizipieren Investoren die Erholung des Geschäftsmodells nach den Corona-Ausgangssperren: Der deutsche VR-Arcade-Ausrüster Spree erhält ein Millioneninvest, das erfolgreiche VR-Studio Vertigo Games investiert ebenfalls kräftig in die VR-Arcade-Plattform Springboard VR, die größte Content- und Verwaltungsplattform für VR-Spielhallen, und mit Hologate World soll im Herbst in Fürth die größte deutsche VR-Spielhalle starten. Lässt sich die Begeisterung um VR-Arcades erneut entfachen? Mehr: https://mixed.de/hologate-world-das-soll-deutschlands-groesste-vr-spielhalle-werden/ https://mixed.de/spree-deutscher-vr-arcade-ausruester-erhaelt-millioneninvest/ https://mixed.de/arizona-sunshine-studio-kauft-vr-arcade-plattform/ Hier habt uns noch keine positive Bewertung bei iTunes hinterlassen? Dann hier entlang: podcasts.apple.com/de/podcast/mixe…ki/id1141873988 Den MIXED.de-Podcast gibt es bei Soundcloud, Spotify, iTunes, in der Google Podcast-App oder als RSS-Feed. Mehr Infos und alle Folgen: mixed.de/podcast Bitte unterstütze unsere Arbeit mit einem Werbefrei-Abo für die Seite: mixed.de/abo Oder einem Einkauf über unseren Amazon-Link (ohne Aufpreis für Dich): amzn.to/2Ytw5CN mit einem deaktivierten Werbeblocker oder einer positiven Bewertung bei iTunes, Spotify und Co. Danke!

The Jungle Podcast
Ep. 19 - Life will be in VR

The Jungle Podcast

Play Episode Listen Later Dec 2, 2020 61:00


In this episode of The Jungle Podcast Carter and Steven talk about how VR is taking over and how real it is getting. Topics include: VR Arcades, Cryptocurrency scams, and the COVID documentary 76 Days. Stay up to date with the lastest Jungle Podcast content by following the Podcast on Instagram: @TheJunglePodcast For full video episodes watch us on our YouTube channel: TheJunglePodcast

Bob Cooney's Deep Dive Webinar - Podcast
EP81 Bob Cooney's Virtual Reality Deep Dive - Pete Gustafson of AAMA and Amusement Expo (Part 3)

Bob Cooney's Deep Dive Webinar - Podcast

Play Episode Listen Later Jun 21, 2020 15:46


The American Amusement Machine Association (AMMA) is the trade organisation for the amusement industry's manufacturing and distribution companies. Founded in 1981, they organize the industry's largest trade show dedicated to arcades and family entertainment centers. The 3-day program brings new technologies and networking possibilities under one roof. In this episode, Bob will be talking with Pete Gustafson, Executive Vice President of AAMA. They will discuss and define the growing ecosystem of operators, manufacturers, suppliers and distributors, they will talk about how the AAMA can help VR Arcade owners and developers connect with the broader amusement industry, and why that's important for their success. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: Who should be involved in AAMA community and how to join Benefits of the annual Amusement Expo What kind of traction is AAMA getting with the new FEC membership What are the benefits of becoming a member What would it take to get a location-based VR committee operating at AAMA How to get in touch with Pete Pete's LinkedIn: linkedin.com/in/peter-gustafson-0306462 AAMA website: https://coin-op.org/ Amusement Expo website: https://www.amusementexpo.org Bob's article: https://www.replaymag.com/bob-cooney-what-is-virtual-reality-really/ Listen to PART 1 and 2 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP79-Bob-Cooneys-Virtual-Reality-Deep-Dive---Pete-Gustafson-of-AAMA-and-Amusement-Expo-Part-1-efnvl4 https://anchor.fm/bobcooney-vrdeepdive/episodes/EP80-Bob-Cooneys-Virtual-Reality-Deep-Dive---Pete-Gustafson-of-AAMA-and-Amusement-Expo-Part-2-efnvol

Bob Cooney's Deep Dive Webinar - Podcast
EP80 Bob Cooney's Virtual Reality Deep Dive - Pete Gustafson of AAMA and Amusement Expo (Part 2)

Bob Cooney's Deep Dive Webinar - Podcast

Play Episode Listen Later Jun 21, 2020 21:47


The American Amusement Machine Association (AMMA) is the trade organisation for the amusement industry's manufacturing and distribution companies. Founded in 1981, they organize the industry's largest trade show dedicated to arcades and family entertainment centers. The 3-day program brings new technologies and networking possibilities under one roof. In this episode, Bob will be talking with Pete Gustafson, Executive Vice President of AAMA. They will discuss and define the growing ecosystem of operators, manufacturers, suppliers and distributors, they will talk about how the AAMA can help VR Arcade owners and developers connect with the broader amusement industry, and why that's important for their success. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: The problem of kids gambling in games Pete on the code of conduct of AAMA What are Loot boxes and what are the dangers of it What arcade sports games won't ever go away Background of Pete's career How can people get into the VR community Pete on the accomplishments of AAMA Pete's LinkedIn: linkedin.com/in/peter-gustafson-0306462 AAMA website: https://coin-op.org/ Amusement Expo website: https://www.amusementexpo.org Bob's article: https://www.replaymag.com/bob-cooney-what-is-virtual-reality-really/ Listen to PART 1 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP79-Bob-Cooneys-Virtual-Reality-Deep-Dive---Pete-Gustafson-of-AAMA-and-Amusement-Expo-Part-1-efnvl4

Bob Cooney's Deep Dive Webinar - Podcast
EP79 Bob Cooney's Virtual Reality Deep Dive - Pete Gustafson of AAMA and Amusement Expo (Part 1)

Bob Cooney's Deep Dive Webinar - Podcast

Play Episode Listen Later Jun 21, 2020 17:06


The American Amusement Machine Association (AMMA) is the trade organisation for the amusement industry's manufacturing and distribution companies. Founded in 1981, they organize the industry's largest trade show dedicated to arcades and family entertainment centers. The 3-day program brings new technologies and networking possibilities under one roof. In this episode, Bob will be talking with Pete Gustafson, Executive Vice President of AAMA. They will discuss and define the growing ecosystem of operators, manufacturers, suppliers and distributors, they will talk about how the AAMA can help VR Arcade owners and developers connect with the broader amusement industry, and why that's important for their success. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: What is AAMA? How is AAMA relevant to location-based VR? What is the ecosystem of AAMA What's a distributor in Pete's vernacular Analysis on Bob's ecosystem map How do segment distributors play in their industry How content developers and technology partners fit it in AAMA's ecosystem How can AAMA support hobbyist arcades What are countertop machines? Pete's opinion on the future of VR Pete's LinkedIn: linkedin.com/in/peter-gustafson-0306462 AAMA website: https://coin-op.org/ Amusement Expo website: https://www.amusementexpo.org Bob's article: https://www.replaymag.com/bob-cooney-what-is-virtual-reality-really/ Listen to PART 2 and 3 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP80-Bob-Cooneys-Virtual-Reality-Deep-Dive---Pete-Gustafson-of-AAMA-and-Amusement-Expo-Part-2-efnvol https://anchor.fm/bobcooney-vrdeepdive/episodes/EP81-Bob-Cooneys-Virtual-Reality-Deep-Dive---Pete-Gustafson-of-AAMA-and-Amusement-Expo-Part-3-efnvq5

MIXEDCAST: Podcast über VR, AR, KI
MIXEDCAST #188: Corona macht VR-Arcades dicht - und jetzt?

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Mar 23, 2020 58:31


In Folge #188 des MIXEDCAST sprechen wir dem Holocafé-Gründer Sebastian Kreutz über den VR-Arcade-Markt und die möglichen Auswirkungen des Coronavirus. Den MIXED.de-Podcast gibt es bei Soundcloud, Spotify, iTunes, in der Google Podcast-App oder als RSS-Feed. Mehr Infos und alle Folgen: mixed.de/podcast Bitte unterstütze unsere Arbeit mit einem Werbefrei-Abo für die Seite: mixed.de/abo Oder einem Einkauf über unseren Amazon-Link (ohne Aufpreis für Dich): amzn.to/2Ytw5CN mit einem deaktivierten Werbeblocker oder einer positiven Bewertung bei iTunes, Spotify und Co. Danke! VR-Arcades: So jung und schon wieder tot? Das Corona-Virus geht auch in der VR-Branche um: Besonders hart trifft es Virtual-Reality-Arcades, die vorübergehend schließen müssen. Da die Branche noch jung ist, also noch nicht viel Erfahrung im Krisenmanagement oder große finanzielle Rücklagen hat, könnte die Corona-Krise die gerade erst entstehende Landschaft an VR-Arcades niedertrampeln. Wir sprechen mit Sebastian Kreutz, dem Mitgründer und Geschäftsführer des Holocafé. Mit seinen Kolleg*innen betreibt er drei VR-Arcades in Aachen, Düsseldorf und Troisdorf und lizenziert Software an andere Spielhallenbetreiber. Durch den staatlich verordneten Shutdown sinken die Umsatzzahlen seines Betriebs von heute auf morgen auf: null. Wie geht Sebastian damit um, wie schätzt er die Lage in der Branche ein? Wir haben uns mit ihm darüber unterhalten - und erfahren dabei viele spannende Anekdoten aus rund vier Jahren VR-Arcade-Geschäft.

Bob Cooney's Deep Dive Webinar - Podcast
EP50 Bob Cooney's Virtual Reality Deep Dive - Tommy Goodkin of VR World NYC (Part 2)

Bob Cooney's Deep Dive Webinar - Podcast

Play Episode Listen Later Feb 4, 2020 19:24


Tommy Goodkin is a Head of Content & Creative Strategy at VR World. He is in charge of licensing and programming content for one of the most successful VR Arcades in the US. Located in midtown Manhattan, a block from the Empire State Building, VR World NYC appeals to not only a broad array of tourists, but a large swath of the local population. They use a gated admission strategy which works for their arcade. In this episode, Bob will be talking with Tommy about how to pick the best content for your audience, how to price your offering in ways that don't undermine your value and more. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: Tommy's recommendation for having food at your bar in your VR location Bar opening times VR World pricing model How VR World tracks the player attendance and what stats they see Tommy's thoughts on trialing as a means to get people in What kind of client queuing system does VR World use Employee to customer ratio at VR World How was a VR DJ game received by consumers at VR World Tommy's LinkedIn: https://www.linkedin.com/in/tommy-goodkin-28245a79 VR World website: https://vrworldnyc.com/ Listen to PART 1 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP49-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tommy-Goodkin-of-VR-World-NYC-Part-1-eakugq

Bob Cooney's Deep Dive Webinar - Podcast
EP49 Bob Cooney's Virtual Reality Deep Dive - Tommy Goodkin of VR World NYC (Part 1)

Bob Cooney's Deep Dive Webinar - Podcast

Play Episode Listen Later Feb 4, 2020 19:32


Tommy Goodkin is a Head of Content & Creative Strategy at VR World. He is in charge of licensing and programming content for one of the most successful VR Arcades in the US. Located in midtown Manhattan, a block from the Empire State Building, VR World NYC appeals to not only a broad array of tourists, but a large swath of the local population. They use a gated admission strategy which works for their arcade. In this episode, Bob will be talking with Tommy about how to pick the best content for your audience, how to price your offering in ways that don't undermine your value and more. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: Who is Tommy Goodkin and what is his role at VR World Tommy's background and how he landed at VR World About VR World What experience is VR World creating for consumers What kind of people VR World attracts Having a bar as part of an experience How VR World programs for groups Why VR World chooses Oculus vs HTC What percentage of VR World business is group business How they build a corporate business Size of the VR World sales team Taking VR World events on the road Tommy's LinkedIn: https://www.linkedin.com/in/tommy-goodkin-28245a79 VR World website: https://vrworldnyc.com/ Listen to PART 2 and 3 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP50-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tommy-Goodkin-of-VR-World-NYC-Part-2-eakui4 https://anchor.fm/bobcooney-vrdeepdive/episodes/EP51-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tommy-Goodkin-of-VR-World-NYC-Part-3-eakujb

Bob Cooney's Deep Dive Webinar - Podcast
EP51 Bob Cooney's Virtual Reality Deep Dive - Tommy Goodkin of VR World NYC (Part 3)

Bob Cooney's Deep Dive Webinar - Podcast

Play Episode Listen Later Feb 4, 2020 20:05


Tommy Goodkin is a Head of Content & Creative Strategy at VR World. He is in charge of licensing and programming content for one of the most successful VR Arcades in the US. Located in midtown Manhattan, a block from the Empire State Building, VR World NYC appeals to not only a broad array of tourists, but a large swath of the local population. They use a gated admission strategy which works for their arcade. In this episode, Bob will be talking with Tommy about how to pick the best content for your audience, how to price your offering in ways that don't undermine your value and more. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: What was the thought process for choosing a VR music game for their location What is VR World's VR experience selection criteria What percentage of all available experiences are mainstream 360° video and their experience with it VR experience as a way to socially interact What is the key to making money from your VR location in a major metropolitan areas What advice would Tommy give to someone with a smaller VR location space Selling sponsorships and ads How they deal with the hygiene Tommy's LinkedIn: https://www.linkedin.com/in/tommy-goodkin-28245a79 VR World website: https://vrworldnyc.com/ Listen to PART 1 and 2 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP49-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tommy-Goodkin-of-VR-World-NYC-Part-1-eakugq https://anchor.fm/bobcooney-vrdeepdive/episodes/EP50-Bob-Cooneys-Virtual-Reality-Deep-Dive---Tommy-Goodkin-of-VR-World-NYC-Part-2-eakui4

Bob Cooney's Deep Dive Webinar - Podcast
EP37 Bob Cooney's Virtual Reality Deep Dive - Phillip Steinfatt of VR Nerds (Part 1)

Bob Cooney's Deep Dive Webinar - Podcast

Play Episode Listen Later Jan 22, 2020 19:30


Tower Tag is a global phenomenon, and the most popular VR game you might have never heard of. It's a shooter game that combines VR, Laser Tag and Esports and required relatively small spaces for installation. Tower Tag had been developed by VR Nerds, a company founded by Phillip Steinfatt, that's based in Germany. One of the best features this game offers is sporting competitions. Tournaments can even be played between the VR Arcades worldwide. In this episode, Bob will be talking with Phillip Steinfatt about the convergence of Esports and VR, their distribution deal with SAGA, and what's next for this exciting upstart. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: How Phillip developed Tower Tag How Tower Tag tackles motion sickness How VR Nerds are converting spectators to ticket buyers VR Nerds licensing models and costs Why arcade operators don't want to pay for an annual license and what are they missing out on Best and worst VR Nerds' locations and the revenue they bring What's the consumer pricing model for Tower Tag What's the longest running location VR Nerds website: http://vrnerds.biz/ Listen to PART 2 and 3 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP38-Bob-Cooneys-Virtual-Reality-Deep-Dive---Phillip-Steinfatt-of-VR-Nerds-Part-2-eabh9d https://anchor.fm/bobcooney-vrdeepdive/episodes/EP39-Bob-Cooneys-Virtual-Reality-Deep-Dive---Phillip-Steinfatt-of-VR-Nerds-Part-3-eabha8

Bob Cooney's Deep Dive Webinar - Podcast
EP38 Bob Cooney's Virtual Reality Deep Dive - Phillip Steinfatt of VR Nerds (Part 2)

Bob Cooney's Deep Dive Webinar - Podcast

Play Episode Listen Later Jan 22, 2020 19:36


Tower Tag is a global phenomenon, and the most popular VR game you might have never heard of. It's a shooter game that combines VR, Laser Tag and Esports and required relatively small spaces for installation. Tower Tag had been developed by VR Nerds, a company founded by Phillip Steinfatt, that's based in Germany. One of the best features this game offers is sporting competitions. Tournaments can even be played between the VR Arcades worldwide. In this episode, Bob will be talking with Phillip Steinfatt about the convergence of Esports and VR, their distribution deal with SAGA, and what's next for this exciting upstart. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: VR Nerds average revenue growth per location over time What are the challenges VR Nerds face when building towers Backpacks vs tethered - what kit is the best and how it affects the full price of the solution Tower Tag hardware side What will replace inside tracking in the future VR Nerds pricing models Reflection of the towers - what material is being used Are upgrades included in the annual license of VR Nerds Have VR Nerds done any recurring tournaments Balancing new and advanced players Listen to PART 1 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP37-Bob-Cooneys-Virtual-Reality-Deep-Dive---Phillip-Steinfatt-of-VR-Nerds-Part-1-eabh6j

Bob Cooney's Deep Dive Webinar - Podcast
EP39 Bob Cooney's Virtual Reality Deep Dive - Phillip Steinfatt of VR Nerds (Part 3)

Bob Cooney's Deep Dive Webinar - Podcast

Play Episode Listen Later Jan 22, 2020 19:48


Tower Tag is a global phenomenon, and the most popular VR game you might have never heard of. It's a shooter game that combines VR, Laser Tag and Esports and required relatively small spaces for installation. Tower Tag had been developed by VR Nerds, a company founded by Phillip Steinfatt, that's based in Germany. One of the best features this game offers is sporting competitions. Tournaments can even be played between the VR Arcades worldwide. In this episode, Bob will be talking with Phillip Steinfatt about the convergence of Esports and VR, their distribution deal with SAGA, and what's next for this exciting upstart. Let's dive in! WHAT YOU'LL LEARN FROM THIS EPISODE: Sacrifices entrepreneurs make when building their VR business What's the footprint and how many licenses they planned to sell in 2019 How big is VR Nerds' team How VR Nerds ended up building an addictive game without having a game designer in their team Is VR growing Will there be a consumer version of Tower Tag Listen to PART 1 and 2 here: https://anchor.fm/bobcooney-vrdeepdive/episodes/EP37-Bob-Cooneys-Virtual-Reality-Deep-Dive---Phillip-Steinfatt-of-VR-Nerds-Part-1-eabh6j https://anchor.fm/bobcooney-vrdeepdive/episodes/EP38-Bob-Cooneys-Virtual-Reality-Deep-Dive---Phillip-Steinfatt-of-VR-Nerds-Part-2-eabh9d

FReality - VR Podcast
Ep.122 - Star Wars VR Arcade, Superhot Breaks Records & 2020 Games

FReality - VR Podcast

Play Episode Listen Later Jan 5, 2020 128:17


Episode 122 of the FReality Podcast. Each week we deliver the latest news in Virtual Reality, Augmented Reality and Mixed Reality. This week we discuss the best VR Games & Headsets of 2019.

MIXEDCAST: Podcast über VR, AR, KI
MIXEDCAST #169: Deepfake-Hollywood und VR-Hoffnung Oberhausen

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Nov 6, 2019 37:52


Folge #169 des MIXED.de Podcast weiß: Es gibt ein Leben nach Tom Cruise. Den MIXED.de-Podcast gibt es bei Soundcloud, Spotify, iTunes, in der Google Podcast-App oder als RSS-Feed. Mehr Infos und alle Folgen: mixed.de/podcast Bitte unterstütze unsere Arbeit mit einem Werbefrei-Abo für die Seite: mixed.de/abo Oder einem Einkauf über unseren Amazon-Link (ohne Aufpreis für Dich): amzn.to/2Ytw5CN mit einem deaktivierten Werbeblocker oder einer positiven Bewertung bei iTunes, Spotify und Co. Danke! Deepfake-Hollywood: Dystopie oder Hoffnungsschimmer? Mit KI-Technologie wie Deepfakes werden eigentlich aufwendige Spezialeffekte zum Kinderspiel. Die Folge: Filme und Serien bei Netflix und Co. könnten zukünftig modular angeboten werden, beispielsweise mit freier Schauspielerauswahl. Doch weshalb sollte man das wollen? Nach einer kurzen Grübelphase finden wir auf diese schwierige Frage eine einfache Antwort. Mehr: https://mixed.de/deepfake-hollywood-tom-selleck-als-indiana-jones-und-dicaprio-in-star-wars/ VR-Arcades auf dem Vormarsch - weil Heim-VR floppt? Laut des VR-Entwicklerstudios Survios ist der Arcade-Markt für VR-Spiele deutlich lukrativer als der Heim-VR-Markt. Er soll circa dreimal schneller wachsen. Dabei sah es 2016 noch so aus, als hätten gewöhnliche Spielhallen mit VR-Brillen auf Dauer kaum eine Überlebenschance - immerhin sollte doch spätestens 2019 jeder halbwegs interessierte Gamer eine eigene VR-Brille haben. Kam aber anders. Ist der Heim-VR-Flop das Glück der Spielhallenbetreiber? Mehr: https://mixed.de/survios-vr-arcade-markt-waechst-dreimal-so-stark-wie-heim-vr/

Met Nerds om Tafel
S05E11 - AI en gezichtsherkenning met Mary-Jo Diepeveen en Floris de Bijl

Met Nerds om Tafel

Play Episode Listen Later Aug 4, 2019 80:23


Bijgestaan door Floris de Bijl spreken Joost en Floris met Mary-Jo Diepeveen over kunstmatige intelligentie: over wat het is, wat je er mee kunt, of het meer is dan een buzzword en of we binnenkort een AI-oorlog met drones en enge wapens moeten verwachten.Ook hebben we het over gezichtsherkenning, met als probleem dat scepsis overheerst. Daarna nog kort over de Earth Overshoot day, want zoals we nu als mensheid met de aarde omgaan is niet vol te houden.Uiteraard zijn er vragen van de luisteraars en een aantal tips :)Tijdschema00:00:00 Start00:02:34 Introductie Mary-Jo00:06:02 Wat doet Mary-Jo?00:10:29 Waarom bij Microsoft?00:32:06 Schade door AI/KI00:40:45 Gezichtsherkenning00:52:40 Earth Overshoot day00:59:31 Vragen van de luisteraars01:10:36 TipsTipsFloris de BijlWindows10 taakbalk hiden!FlorisThe shrink next door (podcast)The Bellingcat podcast over MH17Mary-JoD&D boek: Nerds! VR Arcade in AmsterdamSerie: Altered CarbonJoostNPR News Now BBC News-headlines

Blackmail Material
78. The Immersive Future of Arcades

Blackmail Material

Play Episode Listen Later Jul 23, 2019 57:13


This week we talk about the immersive future of arcades - did somebody say VR ARCADES?! Other than that we actually stay tangent-free this episode as we discuss the weirdest new movie trailer to hit the screens, and the most violent boardwalk game for kids. Every week we venture into the vast internet and pull out interesting little tidbits for you to check out. Here's your weekly dose of "It Came from the Internet": Botter Boy Nova: link This American Life #443 - Amusement Park: link Scott's Cheap Flights: link

MIXEDCAST: Podcast über VR, AR, KI
MIXEDCAST #146: VR-Arcade im Test, XR-Brillen und Sonys VR-Strategie

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Jun 2, 2019 49:19


Im MIXED.de Podcast Ausgabe #146 geht es um Zero Latency in München, den Sinn und Zweck von XR-Brillen und einen gesprächigen Sony-Forscher. Zero Latency in München Tobias und Christian waren in München und haben dort die neue VR-Arcade "Zero Latency" ausprobiert. Mit weltweit 25 Standorten gehört das Franchise zu den weltweit erfolgreichsten. Zu Recht? Mehr: https://mixed.de/highend-vr-arcade-zero-latency-kommt-nach-deutschland/ Varjo XR-1 und XTAL AR Der finnische Brillenhersteller Varjo kündigte letzte Woche die Mixed-Reality-Brille XR-1 an: Das neue Gerät ist Varjos Standard-VR-Brille erweitert mit zwei Durchguckkameras, die wie Augen an der Vorderseite der Brille sitzen und ein Bild der Außenwelt auf die Displays streamen. Das tschechische Unternehmen XTAL kündigte ebenfalls ein AR-Upgrade für die Industriebrille XTAL an. Und Unitys XR-Chefin erwartet für 2020 weitere Mixed-Reality-Brillen. Technisch bietet Durchguck-AR Vorteile wie ein weiteres Sichtfeld und sattere Farben. Wir überlegen, für wen diese Geräte interessant sein könnten und weshalb. Mehr: https://mixed.de/unitys-xr-chefin-erwartet-mixed-reality-brillen-fuer-2020/ Mehr: https://mixed.de/varjo-kuendigt-mixed-reality-brille-xr-1-an/ Sony-Forscher spricht über PSVR 2 Im Rahmen einer Techkonferenz erzählte Sony-Forscher Dominic Mallinson über eine mögliche Playstation VR 2: Sie müsse eine höhere Auflösung bieten, ein etwas weiteres Sichtfeld und Eye-Tracking, das laut Mallinson VR grundlegend verändert. Und: Mallinson bestätigt, dass PSVR 2 nicht zusammen mit der Playstation 5 erscheinen soll. Man wolle Kunden nicht vor gleich zwei Kaufentscheidungen stellen. Außerdem wird Sonys aktuelle VR-Brille mit der neuen Konsole kompatibel sein. Stellt sich nun die Frage: Ist Playstation VR gut genug, um Konsolen-VR noch für locker zwei Jahre relevant zu halten? Oder gerät die Sony-Brille bis zu einer möglichen PSVR 2 langsam in Vergessenheit? Mehr: https://mixed.de/playstation-vr-2-marktstart-mit-playstation-5-unwahrscheinlich/

NextReality.Hamburg
XR Podcast #21 - Franziska Knoefel, Weischer.Media: Teil 1, SXSW und mehr

NextReality.Hamburg

Play Episode Listen Later May 9, 2019 31:32


Nach einer etwas längeren Abstinenz sind Simon und Lars endlich wieder vor ihren Mikros! Um die Rückkehr gebührend zu feiern haben wir uns Franziska Knoefel von Weischer.Media eingeladen. In unserer 21. Episode sprechen wir mit ihr über ihre Highlights und Trends der SXSW im fernen Austin, Texas (ein bisschen Neid schwingt mit, weil wir selbst nicht da waren), über das Kino der Zukunft, VR-Arcades und Strategien, wie immersive Medien endlich die Masse erreichen können.

Practical Psychology for Business Podcast
Episode #20 The Lesson My Son Taught Me At The VR Arcade Center

Practical Psychology for Business Podcast

Play Episode Listen Later Nov 9, 2018 5:59


Episode #20 The Lesson My Son Taught Me At The VR Arcade CenterI have learned the most valuable lesson from one of my children. We played a virtual reality game, and I was scared, and he was not! Listen to learn how my son overcame his own real-life fears he faced while playing this game!  To fully develop this skill within yourself, visit my website www.benjaminhalpern.com for more information.#overcomefears #liveyourdeservedlife #practicalpsychologyforbusiness #transformandperform Practical Psychology for Business – PodcastBenjamin Halpern, LCSWwww.benjaminhalpern.podbean | www.liveyourdeservedlife.com Ben has unlocked the secrets of understanding how our minds control our business and daily lives…follow Ben everywhere!

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #106: VR auf der Gamescom 2018 und Santa Cruz Launch

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Aug 25, 2018 44:53


Für den VRODOCAST #106 war Christian auf der Gamescom 2018 Nerds schubsen. Nur für euch hat er sich verschwitzte VR-Brillen aufgesetzt. Virtual Reality auf der Gamescom 2018 Besonders lang musste sich Christian nicht auf der Gamescom aufhalten, um sämtliche VR-Stationen anzuschauen: Im Vergleich zum letzten Jahr gab es fast nix zu sehen. Ein halber Tag reichte. Und ja, das haben wir auch im vergangenen Jahr schon gesagt. In diesem Jahr war es eben noch weniger. Die Gamescom 2018 gibt den Trend wieder: Endverbraucher-VR geht an der Krücke und sucht nach dem erlösenden Moment - oder zumindest dem nächsten Fortschritt. Auffällig: Immer mehr Studios und Unternehmen stecken ihr Geld lieber in VR-Arcades und spezielle Software für Virtual-Reality-Spielhallen. Dieser Markt soll lukrativer sein - oder ist es einfach die alternativlose Ausweichstrategie? Der Entertainment-Riese Imax jedenfalls hat kürzlich zwei seiner sieben neu eröffneten VR-Spielhallen wegen Misserfolgs wieder geschlossen. Die restlichen fünf Arcades folgen voraussichtlich in den kommenden Wochen. Christian und Matthias kauen die Gamescom und ihre Folgen gründlich durch: Was gab's auf der Gamescom konkret zu sehen? Wie war die VR-Stimmung? Und wie könnte es mittelfristig weitergehen? Oculus nächste VR-Brille soll Anfang 2019 erscheinen Zuvor war die Rede vom "erlösenden Moment" für Endverbraucher-VR. Vielleicht bringt ihn Oculus ja Ende September auf der Entwicklerkonferenz Connect 5. Dann wird das Facebook-Unternehmen sehr wahrscheinlich die neue VR-Brille mit dem Codenamen Santa Cruz offiziell enthüllen. Die autarke VR-Brille soll so etwas wie eine mobile Virtual-Reality-Spielekonsole werden. Oculus Go ist im Vergleich eher die mobile Videobrille. Bei einem ordentlichen Preis, einem guten Design und einem breiten Software-Angebot dank Oculus-Rift- und Oculus-Go-Bibliothek hat Santa Cruz von allen bislang veröffentlichten VR-Brillen zweifellos das mit Abstand größte Verkaufspotenzial. Ist Santa Cruz die VR-Trumpfkarte für 2019? Mehr dazu: https://vrodo.de/oculus-santa-cruz-veroeffentlichung-angeblich-schon-im-ersten-quartal-2019/] Alle Fakten zu Santa Cruz: https://vrodo.de/oculus-santa-cruz-alle-bislang-bekannten-fakten-auf-einen-blick/ Über den Podcast: https://vrodo.de/podcast/

Becoming
Episode 141: Randy and Eve Habfast-Madison - XRVR Esports Lounge and VR Arcade

Becoming

Play Episode Listen Later Aug 22, 2018 30:26


Chris and Brian sit down with Randy and Eve Habfast-Madison of XRVR Esports Lounge and VR Arcade XRVR provides mobile Virtual Reality services for your next party or event and a soon to be lounge for esport fans featuring a virtual reality immersion-scalable arcade. Randy and Eve share a little bit of their personal stories and talk about how and why they decided to start their VR business. They talk about the future of virtual reality and how the gaming industry is constantly changing. www.thejoneszones.com www.xrvrcade.com --- Send in a voice message: https://anchor.fm/undisputedawareness/message Support this podcast: https://anchor.fm/undisputedawareness/support

Backburner
Dimension4 VR Arcade

Backburner

Play Episode Listen Later Jun 27, 2018 46:51


I sit down with Scott and discuss the origins of his VR arcade, the first in the Louisville area. http://dimension4vr.com

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #94: Vive Focus Ersteindruck, Facebook-Zwang bei Oculus, Imax-VR-Flop

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Jun 1, 2018 46:05


Vollgepackt mit tollen Themen, sodass ihr euer Leben könnt leichter nehmen: Der VRODOCAST #94 ist da. Diesmal im Fokus: Vive Focus. Außerdem diskutieren wir über den Facebook-Zwang bei Oculus Venues und den Flop der Imax VR-Arcades. Ersteindruck Vive Focus Seit einer guten Woche hat Christian die Entwicklerversion von HTCs neuester VR-Brille Vive Focus im Einsatz. Im Podcast schildert er seinen Ersteindruck zu Tragekomfort, Tracking, Steuerung und App-Auswahl und vergleicht die Brille mit der unmittelbaren Oculus-Konkurrenz Oculus Go. Außerdem überlegen wir, für welche Zielgruppe die VR-Brille gebaut wurde. Facebook-Zwang bei Oculus Venues In der Social-Streaming-App Oculus Venues können bis zu 1.000 Zuschauer gemeinsam einem Konzert oder einer Sportveranstaltung beiwohnen. Die Übertragungen ähneln einem Besuch in einem riesigen Imax-Kino. Eine Besonderheit: Nutzer werden nicht einfach so im Kino platziert, sondern anhand ihrer persönlichen Interessen und Verbindungen bei Facebook. So soll man leichter mit anderen Personen in Kontakt kommt. Entsprechend setzt Venues einen Facebook-Account voraus - wer keinen hat, muss draußen bleiben, denn der Oculus-Account reicht nicht mehr aus. Das hat einen Mini-Shitstorm im Oculus Store mit vielen schlechten App-Bewertungen zur Folge. Wir diskutieren, ob die Proteste gerechtfertigt sind - und haben einen sehr unterschiedlichen Blick auf die Dinge. Facebook-Account-Pflicht: https://vrodo.de/oculus-social-vr-app-venues-setzt-facebook-konto-voraus/ Venues startet: https://vrodo.de/oculus-go-gear-vr-oculus-live-streaming-app-venues-startet/ Imax VR-Flop Erstmals berichtet Imax über den Erfolg der weltweit installierten Imax-VR-Spielhallen - oder eher Misserfolg, denn das Fazit ist ernüchternd: Nur eine einzige VR-Arcade hat den Umsatz erreicht, den sich das Unternehmen erhofft hat. Alle anderen bleiben deutlich hinter den Erwartungen zurück. Die Folge: Investitionsstopp. Dabei soll doch gerade das VR-Arcade-Geschäftsmodell so lukrativ sein. Woran liegt's? Imax-Flop: https://vrodo.de/investitionsstopp-imax-enttaeuscht-von-eigenen-vr-arcades/ Mehr zum VRODO-Podcast und der Crew: https://vrodo.de/podcast/

Geek In Training
VR experience

Geek In Training

Play Episode Listen Later Apr 1, 2018 29:04


Three geeks spend a day at a VR Arcade. This is where we swet and hurt for the love of geek

Chips with everything - The Guardian
Escaping the 2D monitor – VR arcades: a Chips with Everything podcast

Chips with everything - The Guardian

Play Episode Listen Later Mar 23, 2018 19:21


Jordan Erica Webber has her reservations when it comes to virtual reality in gaming. This week she battles with motion sickness and visits a VR arcade in London to see if her mind can be changed. Is there a future for these types of arcades?

Everything VR & AR
Brad Scoggin of SpringboardVR

Everything VR & AR

Play Episode Listen Later Oct 26, 2017 33:17


Today on the show we are joined by Brad Scoggin, Co-Founder and CEO of SpringboardVR. Brad talks about his company’s rapid growth over the last 12 months, and offers incredible insights on the location-based VR marketplace. SpringboardVR has created a system for launching and managing VR Arcades, and licenses that system to other arcades all over the world. You can connect with Brad at brad@springboardvr.com. Have a listen and let us know what you think about this episode by sending us an email to podcast@thevrara.com.   Connect with Brad Scoggin and SpringboardVR: Web - SpringboardVR.com Email - brad@springboard.com   Full shownotes can be found at: http://thevrara.com/podcast-posts/bradscoggin  

Hey, Listen! Radio
NAGP Resurrection 35: Going To EVO Is On Our Bucket Lists!

Hey, Listen! Radio

Play Episode Listen Later Jul 28, 2017 87:43


This week in gaming news, we discuss EVO, VR Arcades, Kingdom Hearts 3, the possibility of a PS5 launch, and games being used for gambling! We also learn about what a chamber pot is, and ponder the idea of a game that explores different sitcoms. Then a lot of Sanford and Son talk. Finallym we end the show by learning about what a Manpon is. Opening: uc by Lately Kind of Yeah freemusicarchive.org/music/Lately_Kind_of_Yeah/ Closing: Come and Find Me - B Mix by Eric Skiff ericskiff.com/music/ Visit our website for more podcasting goodness! bit.ly/1lISxVl

Killing The Gesture
Killing The Gesture: Ep 007 - VR Arcades and Our New Product

Killing The Gesture

Play Episode Listen Later Jul 25, 2017 20:54


This week we're talking VR Arcades and the evolution of our newest product!

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #48: Facebooks Preisstrategie für Oculus Rift und mehr

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Jul 14, 2017 39:36


VRODOCAST #48: Facebooks Preisstrategie für Oculus Rift und mehr In Ausgabe #48 des VRODOCAST diskutieren wir Facebooks neue Preisstrategie für Oculus Rift, das Live-Streaming von Facebook Spaces und das Potenzial von Markenerlebnissen für VR-Arcades. Oculus Rift: Massiver Preisverfall in nur wenigen Wochen Von 900 Euro auf 700 Euro auf 450 Euro (und nach dem Sale auf 550 Euro) – und das in nur vier Monaten. Innerhalb weniger Wochen fällt der Preis von Oculus Rift inklusive 3D-Controller um die Hälfte. Hinzu kommt, dass Käufer der Rift-Brille mit so viel kostenloser Software ausgestattet werden, dass sie in den ersten Monaten fast keinen Grund haben, auch nur einen Cent im Store auszugeben. Was steckt hinter dieser Preissenkung und wird sie sich signifikant auf die Verkaufszahlen auswirken? Ist es ein Ausverkauf für eine neue Generation VR-Brille oder der Versuch, VR-Technologie mit aller Macht in den Mainstream zu zwingen? Facebooks VR-Strategie bleibt wie gehabt rätselhaft und bietet damit optimalen Nährboden für informierte Spekulationen. Preissenkung: https://vrodo.de/oculus-verkauft-rift-und-touch-zeitlich-limitiert-fuer-399-us-dollar/ Reaktionen der Gamer: https://vrodo.de/oculus-rift-wie-reagieren-gamer-auf-die-preissenkung/ Live-Streaming mit Facebook Spaces Facebook erweitert die Social-App Spaces um eine Livestreaming-Funktion. Direkt aus der VR-Umgebung heraus kann man mit nur einem Klick ein Livevideo in den Facebook-Newsstream einspeisen. So kann der normale Monitorgucker in die Virtual Reality hineinschauen und bekommt einen besseren Eindruck von den Möglichkeiten. Außerdem lassen sich damit potenziell neue Show- und Entertainmentformate umsetzen. Live-Streaming: https://vrodo.de/facebook-spaces-ab-sofort-mit-neuem-live-streaming-feature/ Erste VR-Talkshow: https://vrodo.de/facebook-spaces-erste-vr-talkshow-mit-promis-kommt-naechste-woche/ Markenerlebnisse für VR-Arcades Als die Virtual-Reality-Spielhalle „The Void“ in New York an den Start ging, tat sie das mit einer Ghostbusters-Erfahrung. Aus gutem Grund, denn der große Markenname zieht auch die Besucher an, die sich für Inhalte und nicht für Technologie begeistern. Jetzt wurde bekannt, dass Disney Geld in The Void steckt und das Unternehmen somit potenziell Zugang zu noch zugkräftigeren Marken wie Star Wars haben könnte. Wie hoch ist das Mainstream-Potenzial von Marken-VR? Lies dazu auch: https://vrodo.de/virtual-reality-disney-investiert-in-highend-arcade-the-void/

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #47 Tokio VR-Spielhalle, Oculus Rift Marketing und Digility 2017

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later Jul 8, 2017 34:23


Im Podcast Episode #47 geht's um Segas neue VR-Arcade in Tokio, Oculus-Marketing für Oculus Rift und Gear VR sowie die Digility 2017. VR-Spielhalle in Tokio Mitte Juni startete Sega eine neue VR-Arcade in Tokio, die Matthias vor Ort testen konnte. Christian konnte auf der Digility eine kabellose Gear-VR-Brille mit Raumtracking ausprobieren. Wir sprechen darüber, wie sehr kabellose VR-Brillen das VR-Erlebnis verbessern können. VR-Arcade in Tokio im Test: https://vrodo.de/ausprobiert-wie-gut-ist-segas-virtual-reality-arcade-in-tokio/ Oculus‘ Marketing-Strategie für Oculus Rift und Gear VR Bei YouTube veröffentlichte Oculus einen neuen Werbefilm für Gear VR, der mehr Wunschdenken als VR-Nutzungsrealität beschreibt. Unter anderem sitzen vier junge Mädchen mit Gear VR auf dem Kopf im gleichen (!) Raum und probieren sich an Karaoke VR aus. Wie realistisch ist es, dass es in den nächsten Jahren zu so einer Situation kommt? Ist das wirklich die Zielgruppe, die Oculus derzeit sinnvoll ansprechen sollte? Oder versucht die Facebook-Tochter einfach nur, eine selbsterfüllende Prophezeiung herbeizuwerben? Zum neuen Spot passt, dass sich ein Oculus-Manager darüber beschwerte, dass Ballerspiele bei der aktuellen Zielgruppe „unglücklicherweise“ am besten ankommen. Er glaubt, dass die Branche schlechte Inhalte nicht lautstark kritisiert. Vielleicht versucht die Facebook-Tochter gerade, der Hardcore-Gaming-Nische, in der sie derzeit hauptsächlich wahrgenommen wird, zumindest ein Stück weit zu entkommen. Mehr dazu: https://vrodo.de/oculus-manager-wir-sprechen-nicht-ehrlich-genug-ueber-schlechte-inhalte/ Digility 2017 In Köln fand zum zweiten Mal die Digility-Fachkonferenz statt, bei der sich die deutsche und internationale VR- und AR-Branche trifft. Christian war mit Stand vor Ort und schildert seinen Eindruck von der Stimmung. Außerdem konnte er eine Geruchszelle ausprobieren, eine Art Telefonzelle mit VR-Brille, die passend zu den Bildern in der Brille Gerüche verströmt. Wie gut das funktioniert, berichtet er im Podcast.

The Small Business Show
Small Business Interview with co-founders of GrowpoVR and GoVRed – Small Business Show episode 125

The Small Business Show

Play Episode Listen Later Jun 28, 2017 29:13


Virtual Reality and Augmented Reality are popular buzzwords we read and hear about a lot these days. Much of it sounds like it “will be” great someday, but what about Small Businesses that are in the VR/AR space and creating businesses TODAY? Joining us for episode 125 of the Small Business Show is Chase Dittmer and TJ Dishaw, co-founders of GrowpoVR Studios and GovRed. GrowpoVR began as an arcade/studio business, offering up VR experiences for consumers. When Chase and TJ noticed lots of Police officers using the equipment, they quickly realized there was an underserved demographic, so of course, they launched a new business, GoVRed to focus on military and government agency VR use. During the show, we also got a chance to learn about the Iowa Startup Accelerator and how GoVRed became a part of this 12-month startup program. We discussed how the business incubator provides support for design and engineering as well as legal and marketing areas. The co-founders discuss how their youth has been a benefit as well as a challenge when developing their business and meeting new customers. One thing is for sure, there's no lack of enthusiasm from either Chase or TJ. Listen in to this episode of the Small Business Show to learn about their *fast* journey, the problems they have faced and how they are making changes to their "virtual" business plan almost daily as they bring their new business to fruition. After the show, be sure to join us at the Small Business Support Group on Facebook to share YOUR story!   Chapters/Timestamps 00:00:00 Small Business Show #125 June 28, 2017 00:01:19 Chase Dittmer and TJ Dishaw - GrowpoVR Virtual Reality Studio and Govred Starting with the iPhone… of course 00:02:36 Having the right tech means… a partnership was born! 00:04:28 VR Arcade...to the military! 00:05:44 Attracting the Military with Facebook 00:07:08 Beware of being tied to your business plan 00:07:26 Iowa Startup Accelerator Accelerator provides Legal, Marketing, Design, Engineering Clerky 00:09:45 Don't make assumptions about your customers 00:11:47 Make your mentors be mean… or at least honest 00:13:28 Age as a benefit as well as a negative. 00:15:01 Use your product to sell yourself 00:16:15 Be ready to move! 00:18:00 Support your family, even when they're crazy 00:19:56 VR for your ice cream store 00:21:07 VR/AR to enhance any business 00:22:27 Use Vive for your Meetings 00:24:58 HoloLens is Fake AR - more of a 360 viewer 00:27:03 Learn about Govred, Chase and TJ 00:28:25 GG Outtro

LIVE FROM NABSHOW 2017
Live From The NABSHOW 2017: Gregg Katano, Unofficial Cardboard, VR Arcade

LIVE FROM NABSHOW 2017

Play Episode Listen Later May 8, 2017 13:25


Gregg Katano is a media entrepreneur, solutions architect, and educator with over 20 years of experience in the areas of production, visual effects, stereoscopic 3D, and virtual reality.He is currently partner and chief business strategist of Unofficial Cardboard,the very first and leading Google-certified partner that produces Google’s ‘Cardboard’ virtual reality viewers,and VR Ambassador of MaiTai Global, a group of entrepreneurs, innovators, and athletes that fuels philanthropic activities around the world that works closely with Richard Branson, his Virgin Unite, and the OceanElders. Gregg has become one of the leading evangelists in the VR community, speaking at virtual reality and technology conferences both domestically and internationally. Gregg was named to the advisory councils of both the Cal State UniversityEntertainment Alliance (a collaboration between the CSU and entertainment industry leaders that helps to prepare students to serve the entertainment business) and the Brink Institute (a community ofglobal leaders, researchers and innovators with branches in the US and Europe). He has been a long standing member of both the Producer’s Guild of America and the Advanced Imaging Society, and since 2001, a senior instructor in digital media at Otis College of Art & Design in Los Angeles.

LIVE FROM NABSHOW 2017
Live From The NABSHOW 2017: Gregg Katano, Unofficial Cardboard, VR Arcade

LIVE FROM NABSHOW 2017

Play Episode Listen Later May 8, 2017 13:25


Gregg Katano is a media entrepreneur, solutions architect, and educator with over 20 years of experience in the areas of production, visual effects, stereoscopic 3D, and virtual reality.He is currently partner and chief business strategist of Unofficial Cardboard,the very first and leading Google-certified partner that produces Google’s ‘Cardboard’ virtual reality viewers,and VR Ambassador of MaiTai Global, a group of entrepreneurs, innovators, and athletes that fuels philanthropic activities around the world that works closely with Richard Branson, his Virgin Unite, and the OceanElders. Gregg has become one of the leading evangelists in the VR community, speaking at virtual reality and technology conferences both domestically and internationally. Gregg was named to the advisory councils of both the Cal State UniversityEntertainment Alliance (a collaboration between the CSU and entertainment industry leaders that helps to prepare students to serve the entertainment business) and the Brink Institute (a community ofglobal leaders, researchers and innovators with branches in the US and Europe). He has been a long standing member of both the Producer’s Guild of America and the Advanced Imaging Society, and since 2001, a senior instructor in digital media at Otis College of Art & Design in Los Angeles.

MIXEDCAST: Podcast über VR, AR, KI
VRODOCAST #38: Illusion Walk ausprobiert, Acer VR Und VR Hype, Wilson's Heart

MIXEDCAST: Podcast über VR, AR, KI

Play Episode Listen Later May 4, 2017 45:42


Diese Woche geht's im VRODOCAST um einen Ausflug in die deutsche Version von "The Void", die VR-Arcade "Illusion Walk" in Berlin. Außerdem sprechen wir über Acers VR-Brille, Durchhalteparolen und Oculus' neueste VR-Erfahrung Wilson's Heart. "Ilussion Walk" in Berlin ausprobiert Unser Podcaster Sven hatte die Möglichkeit, der VR-Spielhalle "Illusion Walk" in Berlin einen Besuch abzustatten. Die verfolgt ein ähnliches Konzept wie "The Void" aus den USA. Virtuelle Umgebung und reale Welt werden für ein glaubhafteres Eintauchen exakt übereinandergelegt. Mittels Inside-Out-Tracking und Rucksack-PCs bewegt man sich völlig frei durch eine weitläufige virtuelle Welt. Unser VR-Routinier Sven war hin und weg von diesem ganz besonders immersiven Erlebnis. Warum das so ist, erklärt er im ersten Block unseres Casts. Mehr dazu: https://vrodo.de/virtual-reality-immersive-deck-die-deutsche-version-von-the-void/ Acers Mixed-Reality-Brille und Durchhalteparolen Auf der Unity-Entwicklerkonferenz verschenkte Acer hunderte Prototypen der kommenden Mixed-Reality-Brille für Windows. Zuvor veranstaltete das Unternehmen gemeinsam mit Microsoft in New York eine Presseveranstaltung, auf der die neueste Version der Brille vorgestellt wurde. Das Fazit der Tester fiel sehr positiv aus. Das Gerät soll komfortabel und das Tracking verlässlich sein. Allein am Inhalt mangelt es. Unter wenig Inhalt litten auch einige der Keynotes auf Unitys Entwicklerkonferenz. Die VR- und AR-Branche zehrt in 2017 vom Blick in die weite Zukunft und vielen Durchhalteparolen. Wir sprechen drüber und bewältigen das Tal der Tränen mit vereinten Kräften. Mehr dazu: https://vrodo.de/hands-on-berichte-zu-acers-vr-brille-kommt-womoeglich-fuer-xbox/ Mehr dazu: https://vrodo.de/unity-ceo-vr-und-ar-werden-so-gross-wie-das-internet-aber-es-dauert/ Wilson's Heart und experimentelle VR-Erfahrungen Mit Wilson's Heart bringt Oculus einen weiteren VR-Titel auf dem Markt, der sich seiner genauen Zielgruppe und Genrezugehörigkeit nicht sicher sein kann. Das interaktive VR-Erlebnis schlägt in eine ähnliche Kerbe wie die kürzlich veröffentlichten VR-Erfahrungen Arkham VR und Rick'n Morty. Spielefans ärgern sich am banalen Interaktionsschema, fehlender Tiefe und einem geringen Umfang. Womöglich sind diese VR-Erfahrungen gar nicht in erster Linie für Spieler gemacht? Und falls das so ist: für wen sind sie dann gemacht? Wir diskutieren, warum klassische Spielekonzepte in VR vielleicht gar nicht funktionieren können - und so viel sei verraten: Motion Sickness ist dafür nicht die alleinige Ursache. Mehr dazu: https://vrodo.de/wie-wilsons-heart-ein-neues-entertainment-genre-begruenden-koennte/ Mehr dazu: https://vrodo.de/oculus-rift-film-noir-fuer-virtual-reality-wilsons-heart-ausprobiert/

Research VR Podcast - The Science & Design of Virtual Reality
040 - When e-sports becomes v-sports with VR Nerds

Research VR Podcast - The Science & Design of Virtual Reality

Play Episode Listen Later Apr 10, 2017 34:27


On this week's episode, Dr. Alexander Kutter and Phillip Steinfatt from VR Nerds sit down together Kris and Petr to discuss their new exciting arcade VR experience, Tower Tag.

vr nerds esports virtual reality petr vr arcades augmented virtual reality out-of-home
RePlay Magazine
VR Arcade Conference 2017 - Breakscape Games

RePlay Magazine

Play Episode Listen Later Apr 5, 2017 22:14


What are among the hottest trends in FECs today? Escape rooms and VR. Combining the two is the idea behind Breakscape Games. The company’s Co-Founder Qi Hu sits down with Bob Cooney to discuss Breakscape’s 2- to 6-player VR escape room experience, play pricing, saturation (or not) in the escape room business, the idea that VR and/or AR (augmented reality) are the next logical steps, the social, multi-player experience and more. To learn more, visit www.breakscapegames.com.

Last Turtle
4 – Jason Lange – IMAX VR

Last Turtle

Play Episode Listen Later Apr 3, 2017


In this episode I’m joined by my friend Jason Lange where we discuss our recent visit to the new IMAX VR Experience Center in Los Angeles. We detail it’s like to go to one of the first VR Arcades, what we liked, what could be improved, and dive into some of the experiences offered there. Show notes: IMAX VR Experience Jason Lange – Website – Twitter Do The Evolution Podcast The Seventh Kingdom Podcast HTC Vive Star VR Subpack Google Tiltbrush Technodelics Meditation VR Update: IMAX & Warner Bros. Partner on “Premium” VR Content

MARS Magazine
Ep. 23: South Korea/Japan Special: Samsung's exploding smartphone, Tokyo's VR Arcade, Train to Busan

MARS Magazine

Play Episode Listen Later Sep 18, 2016 65:25


This episode is all about tech in South Korea and Japan as Vic Song joins us direct from Asia! We talk Samsung Galaxy Note 7 explosions, the iPhone 7 and those wireless AirPods, Tokyo’s amazing new virtual reality arcade (21:37), Twitch adopting South Korea’s trend of “mukbang” social eating video broadcasts(39:48), and South Korea’s zombie outbreak blockbuster film ‘Train to Busan’ (50:12).

Research VR Podcast - The Science & Design of Virtual Reality

Today on the show we are having with us Kyle Monty and Martin Holly from of StrikerVR, and Mike Murdoc from of TriHelix, with whom we are discussing their amazing technologies: positional tracking of GearVR and Haptic Peripherals. StrikerVR is the provider of modern VR haptic peripheral gun, which delivers feedback such as recoil, really strong hits TriHelix partnered up with PhaseSpace, creator of tracking technology for big players such as NASA, Disney, or Boeing, to provide a high quality experience for modern VR. They are all working together to connect PhaseSpace tracking technology, TriHelix SDK for VR, and controller with feedback from StrikerVR.

Trends Like These
All Day Breakfast, Selfie Stick Savior, Ashley Madison Hack, The Void VR Arcade, Tuba vs. the KKK

Trends Like These

Play Episode Listen Later Jul 23, 2015 48:41


Hello and good morning! Are you downloading this in time for a McDonald's breakfast? Well, that might be changing! Can a selfie stick save your life? Let's talk about the Ashley Madison hack! Is a VR arcade on the horizon? All that and a WI-FIVE! Thanks for stopping by!

EnterVR
Creating the Pac man of virtual reality, vr arcade tournaments and much more with James Andrew

EnterVR

Play Episode Listen Later Nov 26, 2014 68:45


Hello listeners! On today's show I speak with James Andrew from Pixelrouter. Here is a preview of some of the cool things we talked about: 33 Intro - Comic Con Rhode Island and Gamestop 3:30 Experiencing Zone 5:00 Innovating with player scores to improve experiencing. 7:00 My score has now been beaten by James Andrew himself with 165,000 points. 10:40 Balancing out game mechanics to make the game fair and fun. 13:20 Generating the game in real time. 15:52 Diversifying game environments by taking inspiration from music. 17:51 The goals for the soundtrack of the game. 18:40 A music video, comic book and arcade experience merge powers to form ZONE. 20:00 How many hours of game play can you 21:00 What will make vr experiences good? Will it be mostly content or hardware? 24:00 How do you know how much to charge for vr experiences? 26:30 Setting up Zone tournaments. What does Gamestop have to gain from backing VR? 29:00 What will influence adoption rate the most? 31:00 Reactions to Zone 32:00 Showing Zone to a more mature generation. 33:40 The ideal input device for Zone. 37:00 The Story behind Zone. 39:00 How many levels to expect on the first release. The reasoning behind the monetization model. 41:30 DJ-ing VR in real time so people can play competitive multiplayer tournaments together. 47:00 The trouble with major league gaming and how Zone plans on solving it. 47:50 How to get things done and managing multiple. Come help out with Zone. Get in touch with James. 49:00 Getting Zone working on Gear VR. 50:20 The profits potential of the desktop platform for virtual reality. 52:00 Are Nintendo and Microsoft paying attention 52:20 The influence of patents on the 53:30 Any concerns of addiction to Zone? 56:30 What is the worst thing you can do with VR? 58:00 Zone Arena in the works. 59:54 What would an ideal relationship with the platforms makers look like? 1:02:20 Will the first wave of vr content become an actual wave or a trickle. Sony's competitive advantage in the VR market. 1:04:00 The rise of VR arcades. 1:06:00 Will there be a public demo of Zone? 1:07 Closing thoughts and how to stay in touch. Thanks again to James for being a true scholar and gentleman of virtual reality and thank you for listening! Keep in touch with the links below: https://twitter.com/pixelrouter http://pixelrouter.com/ https://www.youtube.com/watch?v=m45qzLYpvX0 https://www.youtube.com/watch?v=AuijxHh1q68 https://soundcloud.com/entervr/rift-wars-is-like-being-inside