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What if today were your last day on Earth? Jayson is joined by author and retired Navy SEAL Commander Mark Divine for his 3rd time on the show to discuss finding your purpose on this planet, meditation vs. psychedelics, developing mental and physical toughness, and much more. Don't miss Mark's exhortation for coaches at the end.Mark Divine is a retired Navy SEAL, bestselling author, and transformative thought leader, inspiring compassion, resilience, and fortitude. His distinguished military career spanned two decades with tours in Iraq, the Middle East, and the Korean Peninsula, culminating in his retirement in as a Commander. Beyond the battlefield, Mark founded SEALFIT, where he blends Navy SEAL training with innovative mental toughness and mindfulness techniques. Through the Unbeatable Mind program he has trained thousands in his "Kokoro" whole mind system, and through the Mark Divine Courage Foundation, he aids veterans seeking post-traumatic growth. Mark holds a PhD in Global Leadership from Pepperdine University and resides in Encinitas, California, with his wife, Sandy, and Husky Mahina.Timestamps:5:15 - Horizontal vs. vertical development13:04 - The importance of training your body19:06 - You are not your thoughts24:08 - Vertical development takes time29:24 - What are you on this planet for?37:39 - Don't feed the fear wolf41:05 - Meditation vs psychedelics45:33 - What if today is your last day?48:48 - Why coaches need to be doing the work56:53 - AI in coachingLinks:Mark Divine – Navy SEAL Speaker, Author, Founder of Unbeatable MindFollow Jayson on social media:InstagramYouTubeLinkedInTikTokTwitterFacebook
What if Christian colleges—and churches—stopped being driven by fear? In this episode of the Future Christian Podcast, Loren sits down (literally, in person) with sociologist and Substack writer John Hawthorne to talk about his new book The Fearless Christian University. Drawing on nearly four decades in Christian higher education, John outlines why so many institutions have slipped into what Andy Crouch calls "zombie mode"—defined more by inertia than imagination. This conversation moves fluidly between Christian universities and local churches, asking critical questions about sustainability, fear-based culture wars, institutional loyalty, and what it looks like to center the real questions of a rising generation. Together, John and Loren explore: Why Christian institutions often default to fear and control What it means to be a “zombie institution”—and how to wake up How schools and churches can move from protecting tradition to cultivating belonging The importance of legitimizing doubt and centering student (or congregant) questions Whether it's possible to hold onto theological identity without gatekeeping How online church and online education can erode or support community Why belonging may need to come before belief John Hawthorne is a sociologist who spent nearly four decades in Christian higher education. He served as faculty member and academic administrator over the course of his career, spending time in five different Christian universities. He writes a Substack that often deals with issues in Christian higher education and has been regularly interviewed for Christianity Today, Religion News Service, Sojourners, Inside Higher Ed, and the Associated Press. His publications include A First Step into a Much Larger World: The Christian University and Beyond. Mentioned Resources:
What if your church property wasn't a burden—but a blessing to your neighbors? In this episode, Loren talks with John Cleghorn about the growing movement of churches reimagining their buildings and land to address the affordable housing crisis. Drawing from firsthand experience and national trends, John explores how faith communities can embrace a new missional identity rooted in service, hospitality, and justice. Whether you're a pastor, denominational leader, or simply wondering what's next for the American church, this conversation offers both challenge and hope. This episode includes: How churches are transforming unused space into affordable housing The pastoral challenge of helping congregations grieve old models while embracing new vision Why engaging neighbors is essential before development The tension between mission and monetization What it means to be a church after Christendom—and why that might be good news John Cleghorn became pastor of Caldwell Presbyterian in 2008 after 25 years in banking and journalism. He has served Caldwell as it rebounded from almost closing to become a vibrant, diverse, mission-driven congregation centered on the love and justice of Jesus Christ. His latest book, Building Belonging: The Church's Call to Create Community and House Our Neighbors, springs from his congregation's experience and his national research into the emerging movement of faith-based organizations building affordable housing on their property. Building Belonging blends theology and Bible study with case studies and lessons learned From the movement. A native of Atlanta, he has lived in Charlotte since 1986 and has served on a wide array of non-profit agency boards in the religious and human services fields at the local and national levels. He is currently a board member of WFAE. He is married to Kelly, a kindergarten teacher, and has two adult children. He holds a Doctorate in Ministry from Pittsburgh Theological Seminary, a Master of Divinity from Union Presbyterian Seminary and a Bachelor of Arts from Washington and Lee University. His first book, Resurrecting Church: Where Justice and Diversity Meet Radical Welcome and Healing Hope (Fortress Press), came out in 2020. Mentioned Resources:
Can your church pay the bills and follow God's call with integrity? In this episode, Loren talks with stewardship educator and sustainability strategist Grace Duddy Pomroy about how churches can embrace bold, faithful financial models without compromising their mission. Grace offers insights drawn from her national research and latest book on reimagining how churches fund ministry—from sliding-scale rentals to community-rooted partnerships. Topics Explored: Why your mission must come before your money The spiritual practices that sustain long-term financial change How to rethink rent, real costs, and what generosity really looks like Why churches need to grieve the past to make room for the future A six-part “rocket ship” model for launching sustainable ideas The myth of quick fixes—and the value of faithful experimentation Grace Duddy Pomroy is the Director of the Stewardship Leaders Program at Luther Seminary. She's a lay, millennial stewardship leader, speaker, and financial educator based in Allyn, WA. She is the co-author of the stewardship book, Embracing Stewardship: How to Put Stewardship at the Heart of Your Congregation's Life, as well as author of the free 2013 ELCA stewardship resource, “Stewards of God's Love.” Her latest book, Funding Forward: A Pathway to More Sustainable Models for Ministry, was just released September 2024. Grace is also a consultant with Relèven, a charitable organization that lovingly preserves, restores, and repurposes under-utilized churches into community hubs and affordable housing. Mentioned Resources:
Olá ouvintes do Kokoro!! Trazemos a vocês mais um AnimeSphere. Hoje descobriremos como uma slime pode ficar tão forte! Falaremos de Tensei Shitara Slime Datta Ken, primeira temporada, ou That Time I Got Reincarnated as a Slime! Citações do episódio Site da Editora JBC com os mangás de Slime Site da Bandai Namco relacionado ao Jogo Site da Steam onde você pode comprar o Jogo Outras Histórias Citadas Ao no Exorcist Arifureta Shokugyou de Sekai Saikyou Baki Beastars Beyblade Bleach: Sennen Kessen-hen – Soukoku-tan Blue Lock Classroom of the Elite Dr. Stone Edens Zero Enen no Shouboutai | Fire Force Fate/Apocrypha Godzilla S.P. Grisaia no Kajitsu Horimiya Hunter x Hunter 2011 Infinite Stratos Jigokuraku JoJo's Bizarre Adventure: Stardust Cruzaders Kuromukuro Kuroshitsuji | Black Butler Log Horizon Lupin III: Parte 6 Macross Delta Movie 2: Zettai Live!!! Mobile Suit Gundam: The Witch from Mercury NieR:Automata Ver1.1A Otome Game no Hametsu Flag shika Nai Akuyaku Reijou ni Tensei shiteshimatta... Ousama Ranking: Yuuki no Takarabako Re:Zero kara Hajimeru Isekai Seikatsu Rurouni Kenshin 2023 Rurouni Kenshin: Meiji Kenkaku Romantan 2023: Kyoto Douran) RWBY: Hyousetsu Teikoku Sakamoto Days Shangri-la Frontier Shuumatsu no Valkyrie Tales of Luminaria: The Fateful Crossroad Unnamed Memory Act 2 Nossos Episódios 012: Shingeki no Kyojin Live Action 030: Pokémon, parte 1 045: O Castelo Animado 080: Sword Art Online, temporada 1, parte 1 117: Violet Evergarden 124: Boku no Hero Academia, 1ª temporada 137: Goblin Slayer, primeira temporada 172: Boku no Hero Academia, 2ª temporada 180: Jujutsu Kaisen, primeira temporada 183: Shingeki no Kyojin, primeira temporada 191: Tate no Yuusha no Nariagari, primeira temporada 194: Komi não consegue se comunicar, primeira temporada 206: Mairimashita! Iruma-kun, primeira temporada 210: Nanatsu no Taizai, primeira temporada 220: Jujutsu Kaisen, Segunda temporada 227: Saihate no Paladin 228: Dungeon Meshi – A Caverna do Rangão 239: DanDaDan Nossas Resenhas 013: Sk8 the Infinity 019: Komi-san wa Komuyshou Desu,/a> 037: Violet Evergarden 043: Mairimashita! Iruma-kun 55: Filme Jujutsu Kaisen 0 Soundtrack do anime Episódios [01 - "The Storm Dragon, Veldora" Transliteration: "Boufuu Ryuu Verudora"] [02 - "Meeting the Goblins" Transliteration: "Goburin-tachi to no Deai"] [03 - "Battle at the Goblin Village" Transliteration: "Goburin Mura de no Tatakai"] [04 - "In the Kingdom of the Dwarves" Transliteration: "Dowāfu no Ōkoku Nite"] [05 - "Hero King, Gazel Dwargo" Transliteration: "Eiyū-ō Gazeru・Dowarugo"] [06 - "Shizu"] [07 - "Conqueror of Flames" Transliteration: "Bakuen no Shihai-sha"] [08 - "Inherited Will" Transliteration: "Uketsugareru Omoi"] [09 - "Attack of the Ogres" Transliteration: "Dai Kizoku no Shūgeki"] [10 - "The Orc Lord" Transliteration: "Ōku Rōdo"] [11 - "Gabiru Is Here!" Transliteration: "Gabiru Sanjō!"] [12 - "The Gears Spin Out of Control" Transliteration: "Kuruiyuku Haguruma"] [13 - "The Great Clash" Transliteration: "Dai Gekitotsu"] [14 - "The One Who Devours All" Transliteration: "Subete o Kurau Mono"] [15 - "The Jura Forest Alliance" Transliteration: "Jura no Mori Dai Dōmei"] [16 - "Demon Lord Milim Attacks" Transliteration: "Maō Mirimu Raishū"] [17 - "The Gathering" Transliteration: "Tsudōsha-tachi"] [18 - "Evil Creeps Closer" Transliteration: "Shinobiyoru Akui"] [19 - "Charybdis" Transliteration: "Karyubudisu"] [20 - "Yuuki Kagurazaka"] [21 - "Shizu-san's Students" Transliteration: "Shizu-san no Oshiego-tachi"] [22 - "Conquering the Labyrinth" Transliteration: "Meikyū kōryaku"] [23 - "Saved Souls" Transliteration: "Sukuwareru tamashii"] [24 - "Black and a Mask" Transliteration: "Gaiden: Kuro to Kamen"] Fontes AniDB Blog Biblioteca Brasileira de Mangás Wikia da Dublagem Mapa citado pelo Jotta
Timestamps 0:33 Self-Promo Material 1:21 Introductions 3:41 What're We Up To? 12:46 Mystery Episode 20:21 Succinct Summaries 24:22 Episodes Discussion 54:41 Predictions 57:36 Discussion Question Discussion Question If we were planning a heist, which roles/jobs would we assign each of the You & Idol team? Mystery Episode Joel watches an episode that involves an evil transfer student who is way too good at everything, and who needs to learn what friendship could be, and who is just absolutely terrible at keeping their identity a secret Episodes We discuss episodes 9-12 of You & Idol PreCure, which involes Nana trying out new personality traits, Kokoro not feeling like part of the team as they host a handshake event, the team's group attack, a bad guy power up, and the first yandere of the series appears! We are not impressed
Olá ouvintes do Kokoro!! Trazemos a vocês mais um AnimeSphere. Por que a máfia é tão temida? Porque três membros se tornaram meninas idols? Essas e outras perguntas você vai encontrar aqui, no AnimeSphere de Back Street Girls: Gokudolls. Citações do episódio Arigatões com “Rei dos Piratas”, canal Arigatões A matemática especial de cobrança da Nami, canal Mitsubukai Soundtrack usada "Gokudoll Music" de Gokudolls Nijigumi, cover do canal AnimeSongCollabo Ficha Técnica Anime Episódios: 10 Transmitido de 4/7 a 5/9/2018 por BS11, Tokyo MX, MBS Tem na Netflix (dublado, patrocina nóis) Direção: Chiaki Kon (Ela é responsável por animes como Naruto Shippuuden, Gokushufudou (que veio depois de Gokudols), e até fez parte da equipe da primeira adaptação de Bleach) Produção: Toei Video, Kodansha Estúdio: J.C.Staff (One Punch Man 2; Shokugeki no Soma [todas as temporadas e OVA]; Danmachi - Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka) Vox Mundi (3ª dublagem de Evangelion, Gokushufudou, Aggretsuko) Dirigido por Jussara Marques, traduzido pelo Marcelo Del Greco Fonte: Mangá Duração: 23 minutos por episódio Contato E-mail: contato@animesphere.com.br Link Tree Seja nosso apoiador Apoia.se do AnimeSphere Compre as nossas Canecas Oficiais Por enquanto em suspenso, mas logo mais conseguiremos uma nova loja com as canecas para vocês!! Agregadores iTunes Deezer Spotify CastBox Podbean PodChaser Google Podcasts Podvine Páginas Amigas Anime See Três Quartos Cego, Canal YouTube Participantes Jorge Twitter | X Facebook Instagram Blue Sky Firefalcon's World, meu blog pessoal MindStorm Productions NerdMaster Paranerdia Yatta Linktree Banda Arigatões - Instagram Padrinhos Nível Kawaii Dan Endo (você encontra em nosso grupo de ouvintes) Guilherme de Almeida, vulgo Tomate (você encontra em nosso grupo de ouvintes)
Pour ce 113ème épisode de SENS CREATIF, Laurent s'aventure dans l'antre du dragon pour toucher LE SALAIRE DE LA PEUR.Descendons dans la Vallée du Désespoir pour explorer ce qui se passe quand la peur du changement nous fige, quand le cerveau négocie contre nos élans et quand l'inaction devient une dette identitaire. Comment le courage discret (KOKORO !!!), la curiosité comme levier, les micro-transformations nous ramènent sur le haut de la vague pour nous transcender vers nos nouvelles aventures.Dans cet épisode on discute :
Timestamps 3:13 Discussion Question 6:27 Mystery Episode 13:35 Succinct Summaries 17:21 Episode Discussion 35:44 Predictions 40:50 Listener Comments Discussion Question We wonder which animals best represent each member of the team, and repeats are not allowed. Mystery Episode Joel watches an episode that involves catch phrases, a mysterious evil figure, and teleportation. Will Kat be able to guess what series this was? And has it sparked an interest in him in (re)visiting this series? Episodes This week we're covering episodes 7 and 8 of You and Idol PreCure, which explores Kokoro's dead father?!? (Don't worry, neither we nor the show spend much time on it), her status as a PreCure, and a sleepover
Olá ouvintes do Kokoro!! Trazemos a vocês mais um AnimeSphere. Venha acompanhar conosco a história romântica entre Marin e Gojou e o amor dela por cosplay! Este é o nosso episódio de Sono Bisque Doll wa Koi o Suru. Citações do episódio Nossos Episódios 208: Bocchi the Rock 238: Sousou no Frieren Obras Horimiya Yakusoku no Neverland Black Butler Log Horizon Overlord NEET Kunoichi to Nazeka Dousei Hajimemashita Re:Zero kara Hajimeru Isekai Seikatsu 3ª Temporada Godzilla Singular Point Seijo no Maryoku wa Bannou Desu Otome Game no Hametsu Flag shika Nai Akuyaku Reijō ni Tensei shiteshimatta... Sakamoto Days BanG Dream! Kaitou Queen no Yuuga na Vacances Hitoribocchi no Isekai Kouryaku One Piece, arco de Skypiea Kaguya-sama: Love is War Eizouken ni wa Te wo Dasu na! Tensei Shitara Slime Datta Ken Sword Art Online Alternative: Gun Gale Online II Bleach: Sennen Kessen-hen Hoshi no Samidare O Diário de uma Apotecária Hamtaro Unnamed Memory Beastars (Temporada Final) Dosanko Gal wa Namaramenkoi Selection Project Shijou Saikyou no Daimaou, Murabito A ni Tensei suru Kakkou no Iinazuke 2 Koi wa Sekai Seifuku no Ato de Blue Period Fire Force Soundtrack usada Cover de Sun Sun Days do Canal Miura JAM Músicas de copyright livre Contato E-mail: contato@animesphere.com.br Link Tree Seja nosso apoiador Apoia.se do AnimeSphere Compre as nossas Canecas Oficiais Por enquanto em suspenso, mas logo mais conseguiremos uma nova loja com as canecas para vocês!! Agregadores iTunes Deezer Spotify CastBox Podbean PodChaser Google Podcasts Podvine Páginas Amigas Anime See Três Quartos Cego, Canal YouTube Participantes Jorge Twitter | X Facebook Instagram Blue Sky Firefalcon's World, meu blog pessoal MindStorm Productions NerdMaster Paranerdia Padrinhos Nível Kawaii Dan Endo (você encontra em nosso grupo de ouvintes) Guilherme de Almeida, vulgo Tomate (você encontra em nosso grupo de ouvintes)
Hace tanto que no hacíamos un programa de Literatura... Pero nos hemos quedado a gusto. Menudas obras traemos en este nuevo programa, algunos lanzamientos actuales y otros con tiempo pero con solera. Y como contenido estrella hablamos con Juan Jesús Gutiérrez, autor de Arrebol, una novela de ciencia ficción que no os va a dejar indiferentes. Este es el contenido del programa... -Arrebol. Entrevista a Juan Jesús Gutiérrez (00:05:30) -Strange Pictures (00:27:15) -Black Water (00:36:55) -La biblioteca de medianoche (00:48:40) -Y entonces nací yo. Memoria para desmemoriados (00:59:32) -Los Juegos del Hambre 5: Amanecer en la cosecha (01:15:14) -La Casa en el mar más azul (01:24:45) -Fuego en la garganta (01:33:50) -El Subastador (01:39:45) -Kokoro (01:49:05) Canción final: un año sin Literatura Y recordad que regresamos cada semana pero estamos 24/7 en www.hellofriki.com en redes y en nuestro canal de telegram
This week on The Unbeatable Mind, Mark Divine once again dives into the Five Mountains of Personal Development, this time introducing listeners to the profound concept of “Kokoro”-----the integration of heart and mind into one's actions! All while encouraging a holistic approach to living life authentically and purposefully, Mark examines the Western tendency towards constant achievement and external validation. He proposes instead a journey that prioritizes inner peace and well-being, bringing our ambitions into a state of harmony with our core values. Mark shares practical insights into connecting with our life's purpose following the three P's: purpose, passion, and principles—-providing tools for self-reflection that help align our life's actions with our ultimate calling! Key Takeaways: Kokoro: Uniting The Heart & Mind: Understand the balance between gaining and letting go. Learn how achieving one's highest capacity involves not only striving for accomplishment, but surrendering certain beliefs. Balancing Masculine & Feminine Energies: Discover the importance of balancing the West's action oriented mindset (masculine), with a more receptive and compassionate mindset.(Feminine). The Three P's: Learn how to align your life's calling with your core values through purpose, passion, and principles. One Day, One Lifetime Philosophy: Listen as Mark advocates for living every day as if it's your only day in order to reduce regrets and enrich your life experience. Mark Divine is a former Navy SEAL Commander, entrepreneur, and NYT Bestselling author with PhD in Global Leadership and Change who has dedicated his life to unlocking human potential through integrated training in mental toughness, leadership, and physical readiness. Mark's journey began in New York City, where his fascination with eastern philosophy and martial arts set the stage for a transformative path. After a successful stint as a consultant at PriceWaterhouse Coopers, he made the pivotal decision to join the Navy SEALs at 25. Over two decades of service, Mark commanded critical missions globally, retiring as a Commander in 2011. Mark has trained elite organizations including Google, Nike, SpaceX, Boeing, Harvard University, The Olympics, YPO, and many others.Co-founding ventures such as SEALFIT, Unbeatable Mind, LLC, and Coronado Brewing Company have allowed Mark to blend his military expertise with entrepreneurial spirit. SEALFIT, born from his SEAL training insights, revolutionized physical and mental conditioning, impacting diverse groups from executives to athletes.Inspired by his military service, Mark founded the Courage Foundation to support veterans in holistic healing and restoration of purpose. Advocating for mental resilience and compassionate leadership, he aims to impact 100 million lives, fostering a more connected and courageous world. Mark's Links: LinkedIn: https://www.linkedin.com/in/markdivine/ Youtube: https://www.youtube.com/@markdivineshow Facebook:https://www.facebook.com/RealMarkDivine/ Instagram: https://www.instagram.com/sealfit/?hl=en https://www.instagram.com/markdivineleadership/ Sponsors and Promotions: Defender: Shop the full Defender line-up at LandRoverUSA.com NordVPN: To get the best discount off your NordVPN plan, go to https://nordvpn.com/markdivine which will also give you 4 extra months on the 2-year plan. There's no risk with Nord's 30-day money-back guarantee! Pique: Right now, you can get 20% off plus a FREE starter kit when you shop exclusively at Piquelife.com/DIVINE. Cremo: Head to Target or Target.com to find Cremo's new line of antiperspirants and deodorants in the Italian Bergamont and Palo Santo scents.
Olá ouvintes do Kokoro!! Trazemos a vocês mais um AnimeSphere. Venha viajar conosco em uma vida em que sim, o amor é difícil para nós otakus! Venha rir e se emocionar com Wotakoi. Citações do episódio Fontes Wikipedia em inglês Blog Biblioteca Brasileira de Mangás AnimeNewsNetwork em inglês MyAnimeList, em inglês Episódios citados 010: Fairy Tail, parte 1 Resenhas Referências Abertura do Anime: Soundtrack usada Tema de abertura: "Fiction", de sumika Original: Cover para a abertura: Tema de Encerramento: “Kimi no Tonari”, de halca Original: Cover pro encerramento: Músicas de copyright livre Contato E-mail: contato@animesphere.com.br Link Tree Seja nosso apoiador Apoia.se do AnimeSphere Compre as nossas Canecas Oficiais Por enquanto em suspenso, mas logo mais conseguiremos uma nova loja com as canecas para vocês!! Agregadores iTunes Deezer Spotify CastBox Podbean PodChaser Google Podcasts Podvine Páginas Amigas Anime See Três Quartos Cego, Canal YouTube Participantes Jorge Twitter | X Facebook Instagram Blue Sky Firefalcon's World, meu blog pessoal MindStorm Productions NerdMaster Paranerdia Jotta Santos Instagram Água de Muringa, no Paranerdia Padrinhos Nível Shoujo/Shounen Diego (você encontra em nosso grupo de ouvintes) Nível Kawaii Dan Endo (você encontra em nosso grupo de ouvintes) Guilherme de Almeida, vulgo Tomate (você encontra em nosso grupo de ouvintes)
In this episode, Dr. Jannine Krause sits down with Ric Scalzo, a pioneer in herbal medicine and regenerative agriculture. Founder of Gaia Herbs and now leading Kokora, Ric shares his insights into the deep connection between mind, heart, and spirit—the meaning behind the Japanese term Kokoro and why the soil your herbs are grown in matters.
Olá ouvintes do Kokoro!! Trazemos a vocês mais um AnimeSphere. Hoje vamos falar de uma versão de Cinderella que nos cativou muito! Slice of Life, do período Taishou com poderes psíquicos/mágicos! Meu Casamento Feliz, Watashi no Shiawase na Kekkon! Citações do episódio Episódios [Episódio 01 - (Deai) - (A Reunião)] [Episódio 02 - (Danna-sama Toiu Okata) - (Sobre meu futuro esposo)] [Episódio 03 - (Hajimete no Dēto) - (Nosso primeiro encontro)] [Episódio 04 - (Okurimono) - (O presente)] [Episódio 05 - (Hamon) - (Repercussões)] [Episódio 06 - (Ketsui to Raimei) - (A determinação e o trovão)] [Episódio 07 - (Natsu no Hana no Modan Gāru) - (A deslumbrante dama do verão)] [Episódio 08 - (Akumu to Fuon na Kage to) - (Pesadelos e sombras tenebrosas)] [Episódio 09 - (Yume ni Oborete) - (Sonhos sufocantes)] [Episódio 10 - (Natsu no Sakura, Soshite Ayamachi) - (Cerejeiras no verão e um grave erro)] [Episódio 11 - (Haha ga Nokoshita Mono) - (O legado de minha mãe)] [Episódio 12 - (Kurayami no Naka no Hikari) - (A luz na escuridão)] Créditos do Live Action Dirigido por: Ayuko Tsukahara Créditos de Escrita (em ordem alfabética) Akumi Agitogi ... (mangá) Tomoe Kanno ... (roteiro) Tsukiho Tsukioka ... (mangá) Elenco (Na Ordem dos Créditos) Ren Meguro ... Kiyoka Kudo Mio Imada ... Miyo Saimori Resto do Elenco, listado alfabeticamente Sato Arata ... Toya Mochizuki (como Arata Satou) Manabu Hamada ... Tsuguharu Sudo Shôhei Hino ... Yoshiro Tsuruki Yusuke Hirayama ... Minoru Tatsuishi Renji Ishibashi ... Emperor Ryôko Kobayashi ... Hana Ôshirô Maeda ... Yoshito Godo (como Oshiro Maeda) Shôta Matsushima ... Kensuke Miyata Shô Nishigaki ... Shuta Okabe Yûki Ogoe ... Koji Tatsuishi Ukon Onoe ... Tadanori Kururugi Hiroto Takahashi ... Shinpei Sawamura Tsutomu Takahashi ... Shinichi Saimori Akari Takaishi ... Kaya Saimori Ryo Tamaki ... Keiko Tao Tsuchiya ... Sumi Saimori Kenjirô Tsuda ... Norio Kamomura Keisuke Watanabe ... Arata Tsurugi Sayaka Yamaguchi ... Kanoko Saimori Mirai Yamamoto ... Yurie Ryûsei Ônishi ... Takahito Soundtrack usada Música de Copyright livre Contato E-mail: contato@animesphere.com.br Link Tree Seja nosso apoiador Apoia.se do AnimeSphere Compre as nossas Canecas Oficiais Por enquanto em suspenso, mas logo mais conseguiremos uma nova loja com as canecas para vocês!! Agregadores iTunes Deezer Spotify CastBox Podbean PodChaser Google Podcasts Podvine Páginas Amigas Anime See Três Quartos Cego, Canal YouTube Participantes Jorge Twitter | X Facebook Instagram Blue Sky Firefalcon's World, meu blog pessoal MindStorm Productions NerdMaster Paranerdia Padrinhos Nível Kawaii Dan Endo (você encontra em nosso grupo de ouvintes) Guilherme de Almeida, vulgo Tomate (você encontra em nosso grupo de ouvintes) Fontes: https://www.netflix.com/browse?jbv=81564905 https://www.animenewsnetwork.com/encyclopedia/anime.php?id=25495 https://en.wikipedia.org/wiki/My_Happy_Marriage https://myanimelist.net/anime/51552/Watashi_no_Shiawase_na_Kekkon https://blogbbm.com/manga/casamento/ https://ovicio.com.br/meu-casamento-feliz-ova-sera-lancado-na-netflix/ https://www.imdb.com/title/tt19869122/?ref_=ttfc_fc_tt
En este episodio de Langosta Literaria, Nayeli García (Editora en Penguin Random House) y Denise Velázquez (Coordinadora de Promoción y Difusión en Penguin Random House) exploran la presencia de los gatos en la literatura japonesa. Desde relatos entrañables hasta historias conmovedoras, conversan sobre libros como El gato que decía adiós, Crónicas del gato viajero y más. Hosted on Acast. See acast.com/privacy for more information.
微信公众号:「365读书」(dus365),有不定期赠书福利;微博:365读书v。主播:潮羽,365天每天更新一期。 文字版已在微信公众号【365读书】发布 。QQ:647519872 背景音乐:1.麗美 - before it gets dark;2.韩国良 - Village Bamboo;3.長谷川智樹,美野春樹,岩永知樹 - Kokoro no Ame ~心の雨~;4.金大涛 - 遲暮 「Demo」。
Olá ouvintes do Kokoro!! Trazemos a vocês mais um AnimeSphere. Procure as bolas de alguém em um cenário onde alienígenas e aparições são lugares-comuns! Venha discutir conosco sobre DanDaDan. Citações do episódio Animes citados Devilman Crybaby Eizōken ni wa Te o Dasu na! | Keep Your Hands Off Eizouken! Kimi to, Nami ni Noretara | Ride Your Wave Shinseiki Evangelion Cyberpunk: Mercenários Watashi na shiawase na Kekkon | Meu Casamento Feliz Hataraku Maou-sama | O Rei Demônio trabalha meio período Mushoku Tensei II Pon no Michi Lycoris Recoil Burn the Witch Undead Unluck Bleach: Sennen Kessen-hen Tensei Shitara Slime Datta Ken Kattekyo Hitman Reborn! Kuroshitsuji | Black Butler Code Geass: Rozé da Reconquista Black Clover Kobayashi-san chi no Maid Dragon Sakamoto Days Goutoubun no Hanayome Ranma ½ 2024 Edens Zero Avatar: A Lenda de Aang Ijiranaide, Nagatoro-san Dragon Ball Super: Broly Horimiya Kidou Senshi Gundam: The Origin Samurai Champloo Dungeon ni Deai o Motomeru no wa Machigatteiru Darou ka Ishura 2ª Temporada Glitter Force Doki Doki Re:Zero kara Hajimeru Isekai Seikatsu Nossos episódios 001: Dragon Ball 004: A Viagem de Chihiro 007: Dragon Ball Z: O Renascimento de Freeza 010: Fairy Tail, parte 1 040: Dragon Ball Super, Arco I 084: Dragon Ball Super: Arco Trunks do Futuro 085: Byousoku 5 Centimeter | Cinco Centímetros por Segundo 110: One Piece, primeira temporada 122: Digimon Adventure 124: Boku no Hero Academia 1ª Temporada 127: Dragon Ball Z: Uma Vingança para Freeza 140: Konosuba 1ª Temporada 160: Konosuba 2ª Temporada 162: One Piece, temporada 2 172: Boku no Hero Academia 2ª Temporada 180: Jujutsu Kaisen 1ª Temporada 181: Carole & Tuesday 187: Dragon Ball Super: O Torneio do Poder 191: Tate no Yuusha no Nariagari 1ª Temporada 194: Komi não consegue se comunicar, primeira temporada 210: Os Sete Pecados Capitais, 1ª Temporada 217: One Piece Live Action 220: Jujutsu Kaisen 2ª Temporada 227: Saihate no Paladin 233: Trigun 1998 Nossas Resenhas Resenha do Filme Dragon Ball Super: Broly 45: Fairy Tail 55: Jujutsu Kaisen 0, filme Soundtrack usada “Otonoke”, por “Creepy Nuts” no original, cover pela Miura JAM “TAIDADA”, por “ZUTOMAYO” no original, cover pela Miura JAM Músicas de copyright livre Contato E-mail: contato@animesphere.com.br Link Tree Seja nosso apoiador Apoia.se do AnimeSphere Compre as nossas Canecas Oficiais Por enquanto em suspenso, mas logo mais conseguiremos uma nova loja com as canecas para vocês!! Agregadores iTunes Deezer Spotify CastBox Podbean PodChaser Google Podcasts Podvine Páginas Amigas Anime See Três Quartos Cego, Canal YouTube Participantes Jorge Twitter | X Facebook Instagram Blue Sky Firefalcon's World, meu blog pessoal MindStorm Productions NerdMaster Paranerdia Padrinhos Nível Shoujo/Shounen Diego (você encontra em nosso grupo de ouvintes) Nível Kawaii Dan Endo (você encontra em nosso grupo de ouvintes) Guilherme de Almeida, vulgo Tomate (você encontra em nosso grupo de ouvintes)
What does it mean to lead in weakness rather than strength? In this episode, Loren Richmond Jr. talks with Rev. Dr. Andrew Draper, co-author of Disabling Leadership: A Practical Theology for the Broken Body of Christ. Together, they explore how the church can redefine leadership away from power, charisma, and productivity toward humility, inclusion, and community-driven authority. Andrew shares insights from his work in disability theology, church leadership, and reconciliation, discussing how leadership must embrace human limitation and interdependence rather than seeking control or dominance. They also dive into the challenges of deconstruction and critical theory, why Christian nationalism and secular humanism are both flawed responses to uncertainty, and how churches can better align their practices with their values of inclusion. Rev. Dr. Andrew T. Draper is the Executive Director of Winebrenner Theological Seminary in Findlay, OH. He is also teaching pastor at Urban Light Community Church in Muncie, IN. He has authored numerous books and articles on race, disability, and the church. Dr. Draper holds a PhD in theological ethics from the University of Aberdeen and an MDiv from Winebrenner Theological Seminary. Relevant Links: www.AndrewTDraper.com www.UrbanLightMuncie.com www.facebook.com/AndrewThomasDraper Presenting Sponsor: Phillips Seminary Join conversations that expose you to new ideas, deepen your commitment and give insights to how we can minister in a changing world. Supporting Sponsors: Restore Clergy If you are clergy in need of tailored, professional support to help you manage the demands of ministry, Restore Clergy is for you! Kokoro Join in for heartfelt journeys that challenges the way we see ourselves, each other, and the world we share. Future Christian Team: Loren Richmond Jr. – Host & Executive Producer Martha Tatarnic – Co-Host Paul Romig–Leavitt – Associate Producer Dennis Sanders – Producer Alexander Lang - Production Assistant
Olá ouvintes do Kokoro!! Trazemos a vocês mais um AnimeSphere. E hoje falaremos sobre a maga elfa que nos trouxe muito o que pensar! Sim, falaremos sobre Sousou no Frieren, Frieren e a Jornada para o Além, primeira parte da primeira temporada. Citações do episódio Premiações de Frieren - Premiações do Mangá e do Anime • Em Março de 2021, mais de dois milhões de cópias do mangá estavam em circulação, o que se manteve aumentando com o passar dos anos. • 2021: New Manga Award, Tokyo Manga Reviewers 2021. Ficou em segundo lugar na categoria “Melhor Mangá”; No 14º Manga Taishou, ganhou o prêmio principal; No 25º Prêmio Cultural Osamu Tezuka, ganhou na categoria “Prêmio de Novo Criador”; Na premiação “eBook Initiative Japan Manga”, ficou com o segundo lugar na categoria do Prêmio Principal; No 45º Kodansha Manga Award, foi indicado ao prêmio de Melhor Shonen Manga (mas infelizmente não ganhou); No 5º Tsutaya Comic Awards, ficou em quinto lugar na categoria “Próximo Sucesso”; No 7º Next Manga Award, ficou em terceiro lugar na categoria “Mangá Impresso”. • 2022: No 46º Kodansha Manga Award, foi indicado ao prêmio de Melhor Shonen Manga (mas infelizmente não ganhou); • 2023: Na premiação de E-books da Rakuten Kobo, ganhou o prêmio de “Top Mangá Recomendado”; Ganhou como melhor mangá no 69ª Premiação de Mangás da Shogakukan; • 2024: No 48º Kodansha Manga Award, foi indicado ao prêmio de Melhor Shonen Manga (E ganhou); Foi inficado ao prêmio de Melhor Mangá na 36ª Premiação da Harvey. • Recebeu uma altíssima nota no Rotten Tomatoes de 8,8/10, e é só lembrar ad polêmica que houve quando ele teve a nota mais alta do MyAnimeList, conseguindo “ativar a ira” dos fãs de Full Metal Alchemist, até então o anime mais bem avaliado da plataforma, e a plataforma até mesmo teve seu portal atacado por hackers (*1). • 2023: Ficou em 4º Lugar na categoria “Anime” da premiação “Yahoo! Japan Search Awards”; A música de abertura “Yuusha” de “Yoasobi” ficou em 16º lugar na categoria “Hot Animation” e em 12º lugar na categoria “Most Downloaded Songs” na “Billboard Japan Music Awards”; A música de abertura 1 “Yuusha” de “Yoasobi” foi indicada como “Melhor OST” na premiação “Asian Pop Music Awards”; A cantora da abertura 2, “Milet” foi indicada como “Melhor Cantora” na mesma premiação; Ficou em 2º lugar no “Top Anime Ranking” da AT-X; Ficou em 8º lugar no “Recommended Series” na premiação do 25º Aniversário da AT-X; • 2024: Yoasobi ganhou com “Yuusha” a categoria de “Melhor Música” no “Tokyo Anime Award Festival”; Ganhou o prêmio “New Face Award” na premiação “Japan Character Awards”; Foi indicado a “Melhor Animação” e “Melhor História” (mesmo que não tenha ganho) na premiação “Magnolia Award”; Ficou em 4º lugar na categoria “Grande Prêmio”; Frieren ficou em 7º lugar como “Melhor Personagem”; “Yuusha” ficou em 6º lugar, “Anytime Anywhere” e “Sunny” ficou em 10º lugar, todos na categoria “Melhor Música-Tema”; E a Atsumi Tanezaki ganhou o prêmio de “Melhor Atriz em Dublagem”, tudo isso no 46º Anime Grand Prix; No “Japan Expo Awards” ganhou nas categorias “Daruma for Best Anime”, “Daruma for Best Slice of Life Anime” e “Daruma for Best Ending” com “Anytime Anywhere”; No 19º “AnimaniA Awards” foi indicado (mesmo que não tenha ganho) nas categorias “Best TV Series: Online” e “Best Anime Song”; No TikTok Awards Japan foi indicado como “Anime do Ano”; “Yuusha”, na premiação “Billboard Japan Music Awards” Esteve no top 20 das categorias “Hot 100”, “Most Streaming Songs”, “Most Downloaded Songs”, “Hot Animation”, “Top User Generated Songs”, “Top Global Japan (fora do Japão) songs”; “Top Japan songs (Thailand)”; “Top Japan songs (Singapore)”; Ganhou o “Bronze Prize” na premiação “Anime Buzzword Awards”; Foi indicado (mesmo que não tenha ganho) como “Melhor série de Anime” no “4º Astra TV Awards”; Foi indicado (e ganhou) como “Melhor série de Anime” no “IGN Aw...
How can churches navigate change and uncertainty with creativity and resilience? In this episode, Dustin Benac shares insights from his research in the Pacific Northwest, where faith communities are experimenting with new organizational models in response to the decline of traditional church structures. Together, they explore themes of collaboration, authority, and innovation, discussing how faith communities can remain rooted in tradition while adapting to a rapidly shifting landscape. Dustin introduces the concept of "hubs"—new forms of church organization that connect congregations, nonprofits, and faith leaders in dynamic networks. He also reflects on how authority is shifting from institutional hierarchy to relational trust and local leadership, offering a hopeful vision for the future of faith. Dustin D. Benac, ThD, is an educator, practical theologian and organizational strategist. He teaches at Baylor University's George W. Truett Theological Seminary as the Co-Founding Director for the Program for the Future Church. He has supported and studied communities of faith who are navigating transition and uncertainty across North America. Prior to his appointment at Baylor, Dustin was a Postdoctoral Associate with Kate Bowler and the Everything Happens Project at Duke University. Dustin is the author or editor of multiple books and articles. His latest book, Adaptive Church: Collaboration and Community in a Changing World, explores what it takes for communities of faith to navigate organizational change. He is the co-editor of Crisis and Care: Meditations on Faith and Philanthropy and the Editor of Practical Theology, an international and interdisciplinary journal. His writing has been published by Faith & Leadership, Christianity Today, The World Council of Churches, Ecclesial Futures. An accomplished speaker, teacher, and fundraiser, he has worked with congregations and researchers across Canada, the United Kingdom, New Zealand, and the United States. He is a graduate of Duke University, with Doctor of Theology (ThD) and Master of Divinity (MDiv) degrees, and Whitworth University. Dustin lives in Waco, TX with his wife, Casey, their three kids, and a lab, Lila. To join the conversation, go to dustindbenac.com or follow him on Twitter @dustindbenac. Adaptive Church: https://www.baylorpress.com/9781481317085/adaptive-church/ Discount code is 17Fall24 for 20% off + free shipping Program for the Future Church's Impact Report: https://truettseminary.baylor.edu/sites/g/files/ecbvkj631/files/2025-01/PFFC%20Impact%20Report%20Final.pdf X: https://x.com/dustindbenac?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor Instagram: https://www.instagram.com/dustindbenac/ Threads: https://www.threads.net/@dustindbenac LinkedIn: https://www.linkedin.com/in/dustin-benac-22069127/ Facebook: https://www.facebook.com/dustin.benac/ Website: https://www.dustindbenac.com/ Episodes Referenced: Ted Smith https://www.podbean.com/eas/pb-w4nrb-15d747b Scott Thumma https://www.podbean.com/eas/pb-44b9y-154b15b Justin Anthony: https://www.podbean.com/eas/pb-cjrug-1541ed0 Presenting Sponsor: Phillips Seminary Join conversations that expose you to new ideas, deepen your commitment and give insights to how we can minister in a changing world. Supporting Sponsors: Restore Clergy If you are clergy in need of tailored, professional support to help you manage the demands of ministry, Restore Clergy is for you! Kokoro Join in for heartfelt journeys that challenges the way we see ourselves, each other, and the world we share. Future Christian Team: Loren Richmond Jr. – Host & Executive Producer Martha Tatarnic – Co-Host Paul Romig–Leavitt – Associate Producer Dennis Sanders – Producer Alexander Lang - Production Assistant
Legend of Galactic Heroes E31 & E32 The show is more about meetings than ever before, as once again, these foolish old men are going to get us all killed. Our theme music is Ride of the Galactic Heroes by Milk Jooce, it can be found at https://milkjooce.bandcamp.com/ If you enjoy the show, please consider supporting us at https://www.patreon.com/jojosworld
Hey everyone, Alex here
Hey everyone, Alex here
What happens when a pastor trades the pulpit for a tech startup? In this episode, Martha welcomes back Alexander Lang, a former PCUSA pastor turned tech entrepreneur, to share his journey from church ministry to launching a business focused on fostering meaningful relationships. Alexander dives into his latest creative projects, including the Restorative Faith Podcast and his upcoming YouTube series, Kokoro, which draws inspiration from Mr. Rogers to address universal themes like trust, anxiety, and doubt, offering adults a space to feel seen, heard, and valued. Through the lens of Kokoro, he unpacks how theology and media intersect, blending a theology of love and acceptance with practical strategies for personal growth. Martha and Alexander also discuss the potential of platforms like YouTube and TikTok to transcend traditional church boundaries, highlighting how social media can transform modern faith communication and reach new audiences in powerful ways. Alexander Lang is a former PCUSA pastor who worked in church ministry for 20 years. He has since left the church to pursue a technology business that is designed to help people form meaningful relationships. Alex's interests include independent film, electronic music and deep conversation with people who question, doubt and want to dig into the most complex issues we face as humans. When he's not working on books, podcasts or the Restorative Faith Movement, Alex enjoys spending time with his wife and two sons. Previous Episodes with Alex Lang: 21st Century Spirituality: https://futurechristian.podbean.com/e/spirituality-for-the-21st-century-rationalist-a-conversation-with-alexander-lang/ The Most Viral Article on Clergy Burnout: https://futurechristian.podbean.com/e/alex-lang/ Presenting Sponsor: Phillips Seminary Join conversations that expose you to new ideas, deepen your commitment and give insights to how we can minister in a changing world. Supporting Sponsors: Restore Clergy If you are clergy in need of tailored, professional support to help you manage the demands of ministry, Restore Clergy is for you! Future Christian Team: Loren Richmond Jr. – Host & Executive Producer Martha Tatarnic – Co-Host Paul Romig–Leavitt – Associate Producer Dennis Sanders – Producer Alexander Lang - Production Assistant
SÍGUENOS EN INSTAGRAM: @DUQUESANDCAMPESINOS SI LLEGAMOS A 20K, COMEREMOS TACOS DE PÁPALO CON PIÑA #LOSDUQUESVUELVEN AHORA POR @RADIOCHILANGO AL AIRE TODOS LOS JUEVES A LAS 8 DE LA NOCHE EN EL 105.3 DE FM EN CDMX ¿NO ESTÁ USTED EN EL CENTRO DEL MUNDO? ESCUCHE ENTONCES A TRAVÉS DE https://radiochilango.com O PÍDALE A SU ALEXA QUE REPRODUZCA RADIO CHILANGO. ¿NO LE GUSTA LA RADIO EN VIVO? SÚMESE A LA COMUNIDAD QUE ESCUCHA A TRAVÉS DE LAS PLATAFORMAS DE AUDIO Y YOUTUBE. @@@@@@@@@@@@@@@@@@@@@@@@@ Gira Carlos Ballarta: https://carlosballarta.net Gira Coco Celis: https://cococelis.com Jonás y los Vatos del Universo: https://www.youtube.com/@UC1Bmo7-AUPyThkg10zZOu3Q.
Al and Kev talk about Balatro Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:04: What Have We Been Up To 00:14:32: Game News 00:50:58: New Games 01:00:19: Balatro 01:49:09: Outro Links Len’s Island 1.0 Delay Amber Isle Switch Delay Sun Haven Switch Asia Release Sun Haven Switch Europe Release Coral Island 1.1b Update Lightyear Frontier “Trailblazer” Update Sakuna Chronicles: Kokorowa and the Gears of Creation Farmagia Anime Trailer Hobnobbers Desktop Cat Cafe Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. My name is Al, and (0:00:36) Kev: My name is Kevin. (0:00:38) Al: we’re here today to talk about cottagecore games, and also one that’s very much not a (0:00:42) Kev: Woo. (0:00:44) Al: cottagecore game. Well, two, two games that are very much not a cottagecore games. (0:00:49) Kev: Well, I don’t know. (0:00:53) Kev: Actually, I don’t know which one you’re referring to. (0:00:55) Kev: But you’re referring to our main one. (0:00:57) Kev: How could you say it’s not? (0:00:58) Kev: It has both David Diver and Stardew Valley. (0:01:00) Al: I mean, I feel like there’s debates as to whether Dave the Diver is Cottagecore, but (0:01:07) Al: anyway, let’s not get into that right now. (0:01:08) Kev: » [LAUGH] (0:01:10) Kev: » There’s farming, how could it not be? (0:01:12) Al: Well, we are here to talk about bilateral. (0:01:17) Al: Now, why are you talking about bilateral? (0:01:19) Al: You might say it’s not a Cottagecore game. (0:01:21) Al: Well, they added a Stardew pack to it. (0:01:22) Kev: Yeah (0:01:24) Al: That’s why we’re talking about it. (0:01:26) Kev: That is the sole reason I mean, let’s let’s be real (0:01:29) Al: because me and Kevin both were (0:01:30) Al: playing it and it felt like an easy episode to do. So that’s what we’re doing. (0:01:32) Kev: Yeah (0:01:34) Kev: Also (0:01:36) Kev: And let’s not forget real the real reason right are not rogue likes robo glights etc runner up on this (0:01:43) Al: Oh, yes, we’re here today to talk about roguelites. (0:01:46) Kev: It was inevitable (0:01:50) Kev: Every time you put (0:01:52) Kev: this episode, it’s a different opening. (0:01:57) Al: All right, cool. Well, yes, so we’re going to we’re going to talk about bilateral. (0:02:00) Al: Before that, obviously, we have a good chunk of news. (0:02:04) Al: First of all, Kevin, what have you been up to? (0:02:08) Kev: uh I have been up to um oh not terribly a lot this week has been particularly busy and uh (0:02:18) Kev: uh tumultuous let’s say um uh yeah yeah it is um no um I won’t get into it here you can (0:02:21) Al: That’s a good word. Not a good situation, but a good word. (0:02:29) Kev: just ask elsewhere if you want it’s not not a fun but anyways um uh what what little game time i (0:02:36) Kev: have. I’m (0:02:38) Kev: enjoying the cards that have come out more or less. They’re decent, they’re not game breakers. (0:02:49) Kev: I like the wolf. It’s another Loki, Asgard, Norse mythology theme month and we get stuff like Freya, (0:02:58) Kev: the Fenris Wolf, Malekith. I’m having fun with it. Thanos got a buff recently and I’ve been playing (0:03:05) Kev: the Thanos deck with a… (0:03:08) Kev: and I’ve been having a lot of fun with him. (0:03:11) Kev: I like Thanos and his whole gimmick with something in the stones and the stretch. (0:03:16) Kev: You can do it with that. (0:03:17) Al: Yep. (0:03:17) Kev: Yeah, you’ve been playing. (0:03:18) Al: It’s definitely a fun deck. (0:03:20) Kev: It is, yeah. (0:03:22) Kev: It’s maybe not the highest risk, high reward, but it can be easily stomped on. (0:03:29) Kev: You know, you got your Shang-Chis, you’ve got a lot of counters for it running around (0:03:34) Kev: because Surtr has been pretty popular since the season passed. (0:03:39) Al: Yeah, I have. A bit more on and off this season, but yeah, still enjoying it. I’m still running (0:03:48) Al: my Black Panther symbiote deck. (0:03:52) Kev: That that’s it. It’s a it is such a solid one like the symbiote supposed to be that spider-man really added a (0:04:01) Kev: Insure consistency I think to that in fact that was really needed (0:04:02) Al: Yeah, it has. I mean, its main issue is Shrunki, which is obviously more common now, as you (0:04:10) Al: say, with the Serter deck, which is causing me a bit of a problem. And the other issue (0:04:13) Kev: yep (0:04:17) Al: is just everything needs to go right. Like, if you don’t, I mean, there are ways around (0:04:20) Kev: Yeah (0:04:23) Al: it, right? Like, there are. Yeah. And a lot of (0:04:24) Kev: There’s a couple of backup strategies, but the bread and butter has to be done in a very certain order definitely (0:04:32) Al: the backups require Wong, and the problem is that everybody seems to have a rogue, so (0:04:38) Al: they just steal your Wong, which is not great. But yeah, it’s getting me there. I’m still (0:04:46) Al: stuck in my 70s, because that’s where I always seem to get stuck. (0:04:48) Kev: Ah, you know what, it’s not just you. (0:04:51) Kev: I am also stuck in the 70s. (0:04:54) Kev: I don’t know what it is, if it’s like… (0:04:59) Kev: It’s probably something to do with like, (0:05:01) Kev: you know, the bell curve and whatnot, right? (0:05:04) Kev: Like 70s feels like this is where (0:05:06) Kev: a lot of the dedicated players are, right? (0:05:09) Kev: and probably the largest pop (0:05:12) Kev: it feels like. It is a lot. I don’t blame you at all because I’m there too. (0:05:20) Al: I hope to get up to 80 pretty soon then I can have some actual time to focus on the 90 to 100 (0:05:26) Al: because I suspect I’ll get to 90 very quickly because once you hit 80 it’s like you zoom up to 90 (0:05:28) Kev: Yeah, oh yeah, yep, though, that’s like, yeah, yeah, yeah, I get that. (0:05:33) Al: but then the 90 to 100 takes a lot of work as well so I’d really like to be able to get there (0:05:38) Al: this time. Yeah, the usual with that. (0:05:40) Kev: Um, yeah, so yeah, snap’s good. (0:05:46) Kev: Um, aside from that, a lot of my usual dialog into Zen with zero frequently, (0:05:53) Kev: and I’m still playing that daily with Calvin, because I don’t know. (0:05:58) Kev: Um, a lot of the time this week, though, uh, was dedicated to the wrapping (0:06:03) Kev: up of Bowser’s inside story, the third Mario and Luigi game. (0:06:08) Kev: Uh, you can check out our thy full review on Rainbow Road radio, the (0:06:13) Kev: Mario theme podcast study with our mutual friend, Alex. (0:06:16) Kev: Um, but that game is so, so good. (0:06:23) Kev: Um, it’s, it’s the, the Bowser part of the game. (0:06:28) Kev: Over the top, right? (0:06:28) Kev: Cause it has the Mario and Luigi, you know, foundations and that’s pretty solid. (0:06:32) Kev: Right. (0:06:33) Kev: You know, you can obviously not everyone’s plan of it, like, you know, the (0:06:36) Kev: dynamic blocking and timing and all that. (0:06:39) Kev: Um, and, and I think actually this, this one is a little, uh, a little more intense (0:06:44) Kev: than other, some of the other entries, but, uh, the Bowser stuff is so well done. (0:06:48) Kev: Obviously everyone knows I’m a huge Bowser for Nanak, but they just translated him so (0:06:53) Kev: well, you feel like you’re playing as Bowser, the big boss who does the big (0:06:58) Kev: and he’s ridiculous and charismatic and overconfident it’s, it’s so much fun. (0:07:04) Kev: Um, yeah, hardy thumbs up for that one for sure. (0:07:08) Kev: Um, but yeah, that’s, uh, that I think is roughly what I’ve been up to. (0:07:15) Kev: Oh, oh yes. (0:07:16) Kev: I’ve been, that’s what I’ve been up to. (0:07:18) Kev: But, uh, I mean, I don’t know when folks might hear an update on this, but. (0:07:23) Kev: I’ll, I’ve been getting niche. (0:07:25) Kev: I think I want to do a shiny hunt. (0:07:26) Kev: I’m scared. (0:07:28) Kev: I don’t know. I’m still– I’ve been looking, timing and hauling. There’s a couple of hunts (0:07:35) Kev: I never got to, like one in Sword and Shield for Larry and Meowth, the shiny gold kitty. (0:07:42) Kev: Yeah, I might go for that. But Micah was streaming just this week. He’s been streaming (0:07:49) Kev: again late in the past week and right beyond. Shout out to Micah. He’s got a little podcast he (0:07:56) Kev: does now with (0:07:58) Kev: shiny hunting actually on site. (0:08:01) Kev: Look up the name. (0:08:02) Kev: I forget the name of that. (0:08:03) Kev: I feel bad. (0:08:04) Kev: I’ll find it and then shout it out. (0:08:06) Kev: But but yeah, that’s really what’s been getting to me. (0:08:10) Kev: But but like I said that is yet to happen. (0:08:11) Al: It is called, it’s called the soft reset. (0:08:14) Kev: Soft reset. (0:08:15) Kev: Thank you very much. (0:08:16) Kev: There you go. (0:08:16) Kev: So go check that out. (0:08:18) Kev: There’s only like two episodes. (0:08:20) Kev: There’s not any regular schedule, but you know, Mike has always (0:08:24) Kev: a joy to listen to. (0:08:24) Kev: So I was happy to tune in too. (0:08:28) Kev: - Uh, what about you, L? (0:08:29) Kev: What’s been going on with you? (0:08:31) Al: I obviously talked about Snap, so I’ve been playing that, I’ve been playing Pocket, although (0:08:37) Al: the last week that’s mostly just been open some packs, and that’s about it because the (0:08:45) Al: events that we’re running are mostly finished now. There’s another Wonder Pick event, but (0:08:51) Al: that doesn’t take a lot of extra time, it’s not one of the battle events. (0:08:56) Al: But yeah, I’m very much at the end point. (0:09:00) Al: of the current set, so it’s pretty much like I’ve got maybe like five normal cards to get (0:09:09) Al: and then just a bunch of the secret rares which takes a long time to get them because they’re (0:09:15) Al: very rare. I think most of them are like 1% chance each deck. (0:09:20) Kev: Oh, goody. Of course, but uh, you know, I say to someone who just talked about shiny hunting gotta gotta pull that slot machine, right? (0:09:25) Al: you (0:09:25) Al: you (0:09:31) Al: Yeah, there was a person on Reddit who posted saying that they’d completed (0:09:35) Al: the set and it took them $1,500 to do it. (0:09:39) Kev: Oh, oh that hurts that hurts like (0:09:43) Al: And you’re like, “Oh my word, that is insane. I cannot imagine (0:09:48) Al: spending $1,500 on digital trading cards.” (0:09:52) Kev: See I could, okay, I mean, no, no, well sure, sure, sure, sure, yeah, but not even that, (0:09:56) Al: Okay, fine. It depends on how much money you have if you’re a billionaire (0:10:01) Al: Sure, sure. In that situation, I could justify it, right? (0:10:06) Kev: right? (0:10:06) Kev: Like of course the layman, it’s ridiculous, right? (0:10:08) Kev: But what I was going to say is like, I don’t, specifically on pocket is what blows my mind (0:10:15) Kev: because, you know, the, well, I don’t know, maybe I say this like the functionality, obviously, (0:10:22) Kev: um, uh, live these, you know, the standard card game, I think leans a little bit more (0:10:27) Kev: heavier into the, the actual playing of the game, right? (0:10:29) Kev: And since that goes hand in hand with the physical card game, I think that would be (0:10:34) Kev: a little more sense or I understand it a little more because, you know, people are invested (0:10:40) Kev: there because it’s the competitive nature on it and whatnot. (0:10:44) Kev: And I mean, pocket does have that, but it doesn’t, I think, emphasize it as much. (0:10:46) Al: I don’t I don’t get the difference between that like yet sure technically live is more battle (0:10:54) Al: focused however like they’re both you know a little world digital world garden right and they (0:11:00) Kev: Yeah (0:11:01) Al: both have battles they both have collections like one is a one is and one is a better app it is more (0:11:03) Kev: Yeah, yeah (0:11:08) Al: enjoyable to play pocket than it is to play live live is just a bad app (0:11:11) Kev: True true and you know what actually I take it back because (0:11:17) Kev: Pokemon like the card game is (0:11:19) Kev: deep relatively compared to other card games because (0:11:24) Kev: You know the rarity the high money cards are just alternate arts (0:11:28) Kev: generally speaking, right, like they’re, (0:11:30) Kev: the pretty arts or whatever, right? Other card games, that’s not necessarily the case. Rare cards (0:11:36) Kev: are very good and strong, but only printed at high rarities. So people will spend big money on that. (0:11:44) Kev: So, you know what? I take it back. No, I don’t get how you spend 50. Oh, my gosh. (0:11:47) Al: Yeah, it’s a lot, it’s a lot of money. (0:11:52) Kev: Probably going to write it as a tax write off and business expense. (0:11:55) Al: Yeah, I suspect they’re just a person who works in tech and they’re single, they have (0:12:03) Al: no kids. (0:12:04) Al: So because they work in tech, they have a lot of money and they have nothing else to (0:12:04) Kev: Oh. (0:12:07) Al: spend on except themselves. (0:12:08) Kev: Oh. (0:12:09) Kev: Oh, I have the, you know. (0:12:12) Kev: If any listeners out there happen to be in such a situation, hit me up. (0:12:16) Kev: I could certainly give you a few recommendations on how to use that money. (0:12:20) Al: I mean you know that well this is yeah yeah well I mean this is the thing right like you (0:12:21) Kev: I know a guy who needs a new car. (0:12:29) Al: know there are a lot of you know young single people in the US with very high salaries and (0:12:38) Al: very little else to do with them especially with remote working (0:12:39) Kev: Yep, I mean that does explain the large amount of Teslas I see in the area. (0:12:43) Al: hahaha (0:12:50) Al: um yeah well that’s a that’s a whole other thing I judge people differently depending (0:12:55) Al: on which Tesla they have because if they have one of the original Tesla’s sure fine you (0:13:00) Al: had a decent amount of money and you wanted to wanted to buy a decent electric car there (0:13:00) Kev: Oh, right. Yeah. Okay. You know what? Yeah, I was about to say. Yeah, no, no, no. I was (0:13:03) Al: wasn’t anything else if you have a cyber truck if you have a cyber truck you are a (0:13:07) Al: terrible human being yeah yeah (0:13:11) Kev: about to say that. Yeah, a correction. I meant the large amount of Cybertrucks I see in the (0:13:15) Kev: area. You’re right. Yes. No, like there is a market for the, you know, the previous earlier (0:13:19) Kev: Teslas or whatever, especially early on, right? Yeah, absolutely. But like, yeah, yeah. Mmm. (0:13:28) Al: I really feel sorry for the people who bought the first Tezlas, and now they look like Elon lovers. (0:13:34) Kev: Oh boy. (0:13:37) Al: Goodbye. Anyway, so yeah, Snap Pocket, and I’ve also been playing quite a bit of Fields of (0:13:43) Al: Mistria, so may or may not have a reason for that, and may or may not talk about that in a future (0:13:49) Al: episode. We’ll see, but yeah, no, been playing through that. It’s interesting, because… (0:13:50) Kev: Oh, okay, wait, which, hold on, I have to look it up. (0:13:59) Kev: There’s many, oh, okay. (0:14:01) Kev: Here it is. (0:14:01) Kev: Yeah. (0:14:01) Kev: The nineties anime looking one. (0:14:03) Kev: Yeah, yeah. (0:14:04) Kev: Okay. (0:14:04) Kev: I got it. (0:14:05) Kev: All right. (0:14:05) Kev: Okay. (0:14:06) Kev: That’s, that’s interesting. (0:14:07) Kev: I’m keen to hear thoughts on that from some people, maybe in the future, (0:14:11) Kev: who knows, you know, you never know. (0:14:13) Al: Maybe, no promises, never promises. (0:14:16) Kev: Oh, I promise I’ll, I’ll promise you all the time. (0:14:20) Kev: Are some pretty anime people in fields of mystery. (0:14:25) Al: Yes, yep, oh, yep, all right, so we’re going to talk about some news now. (0:14:25) Kev: Do you like sailor moon and nineties anime? (0:14:28) Kev: Cause there you go. (0:14:28) Kev: There’s all your show Jovis. (0:14:30) Kev: You can basically see the sparkles. (0:14:38) Al: First up, we have Lens Island 1.0 has been delayed until mid-2025, they have said this (0:14:44) Kev: Okay. (0:14:47) Al: is because the game is not quite complete. (0:14:50) Al: Now, interestingly, they didn’t talk about it in our like, oh, it’s just like too buggy (0:14:54) Al: or whatever, which quite often– (0:14:56) Al: but no, they specifically talked about how they don’t feel like the story fully ties together (0:15:03) Al: properly, and it feels like it’s missing something. And that’s really interesting. And I really– (0:15:04) Kev: Mm-hmm okay it is (0:15:10) Al: I mean, obviously, just in general, I think that we obviously respect delays. Delays are fine. (0:15:15) Al: Get your game working well. But this is a particularly interesting one, because they (0:15:20) Al: could have done what Color Island did, which is just like, we’re just going to do it. We’re just (0:15:24) Al: just going to release and we’ll. (0:15:25) Al: Add more stuff later and it will feel incomplete, but so what? (0:15:26) Kev: story later yep yeah yeah yeah and like it’s a very tricky thin white line to (0:15:30) Al: But they’ve not done that. (0:15:31) Al: They’ve decided, no, no, we want it to be, we want it to feel complete. (0:15:36) Al: And I think that is absolutely the right way to do these things. (0:15:44) Kev: walk because right because yes I fully agree right there looking for a island (0:15:49) Kev: yes they should have waited to release a more fully realized 1.0 there a lot of (0:15:55) Kev: games up do then that’s that’s not (0:15:56) Kev: great. Right. And then there’s the other end of the spectrum, (0:16:00) Al: Yeah. Well, to be fair, to be fair, we don’t know the reason that Silksong is delayed. (0:16:01) Kev: right? That feature creep and just perfectionism. Looking at (0:16:06) Kev: you silk song, right? Like they Oh, okay. Sure, you’re you’re (0:16:12) Al: Like it could be that, it could be something else. We don’t actually know what the issue (0:16:16) Al: is with Silksong. But there are, there is, Re-Legend is a good example of that in this (0:16:19) Kev: right. But it’s plausible. Yeah. (0:16:26) Al: this area, right? Like they just kept adding things and kept adding things. (0:16:30) Al: And, uh, yeah. (0:16:33) Kev: Yeah, absolutely, but the way they framed it (0:16:35) Al: Also, Shikiji Island, which is a particularly bad one, (0:16:37) Al: because they’re adding extra features into the first version of Early Access. (0:16:41) Al: They’re not even releasing their 1.0, they’re releasing their Early Access (0:16:45) Al: and they’re like, “Oh, we want to wait until we’ve added romance.” (0:16:48) Al: And you’re like, “It’s just me, it’s an Early Access.” (0:16:49) Kev: Oh, no, oh (0:16:53) Kev: That’s rough. Oh gosh. Yeah, that’s well regardless (0:16:57) Al: So yeah, you’re right, there absolutely is a fine line there. (0:17:00) Kev: Yeah (0:17:00) Al: On the right side of the line, um, I think this is good. (0:17:03) Kev: The way they framed it and it’s a good degree of self-awareness like I you know, I absolutely (0:17:11) Kev: Props to them for uh, making that call. Um, assuming they’re you know, they’re on the money with for your sake (0:17:17) Kev: Um, so yeah, and obviously no shortage of other stuff to play so no rush (0:17:22) Al: Yes, my end of year was looking quite stressful, so thank you. (0:17:29) Kev: Thank you. (0:17:32) Al: Personally, I would like to say thank you for delaying. I do not speak for everybody. (0:17:37) Kev: You know what? You know what? I’d like to say thank you to someone else for delaying now. (0:17:44) Kev: I’d like to thank Amberisle for delaying. There’s so much reliefs. (0:17:46) Al: I thought you were disappointed by the switch release being delayed initially. (0:17:52) Kev: I was, but living where I am now, you know what? That’s fine. I could use in the new year. (0:17:57) Al: So, okay, so context here is they, was it the beginning of February? Sorry, the beginning (0:17:59) Kev: I have enough to keep me on my toes. That’s fine. (0:18:03) Kev: - You’re fine. (0:18:09) Al: of November that the Steam version came out, I think. And they said that the, yeah, and (0:18:12) Kev: Yeah, it is already out is (0:18:16) Al: they said the Switch release was delayed until later in November. And I feel like I remember (0:18:22) Al: us discussing this, Kevin, and saying that doesn’t feel, two weeks doesn’t feel like (0:18:26) Al: a lot of extra time. (0:18:28) Al: And I was theorizing that perhaps, I mean, we’ll have to go back and check the transcripts, (0:18:28) Kev: Oh gosh, yeah. (0:18:35) Al: but I was theorizing that perhaps it might get delayed again, and it has been delayed again. (0:18:40) Al: It is now delayed till February of 2025, which is obviously quite a bit more. (0:18:46) Kev: And yeah, yeah, just yeah, yeah, absolutely. (0:18:47) Al: Obviously, complicated by Christmas, right? (0:18:49) Al: Obviously, it’s not actually delayed by another three months. (0:18:53) Al: It’s probably more like two months, because December is a complicated time. (0:18:57) Al: But it’s not a big deal. (0:18:59) Kev: It is, you know, I will say, like, reading, you know, when you put the link, you can see (0:18:59) Al: It’s a big deal. (0:19:04) Kev: the link of their full explanation and whatnot. (0:19:08) Kev: They will say they’re aiming to have the Switch release to be a parody with the Steam release, (0:19:14) Kev: like all the updates and– (0:19:17) Kev: to see if it matches up to that point, so that’s a little (0:19:21) Kev: understandable. I get that. Sorry, I’m just reading it here. (0:19:28) Kev: Oh, it’s going to be on discount on Steam. That’s nice. But (0:19:33) Kev: yeah, I mean, the game is out, right? It’s not on Steam. I want (0:19:36) Kev: it on Switch, of course, but you know, that’s understandable. (0:19:41) Kev: Obviously, the Switch has a long history of not always being the (0:19:48) Al: Yeah, cool. Sunhaven have announced their release dates for their other regions. (0:19:55) Al: So they’d announced the US release was on the 29th of the sorry, the the Americas (0:20:00) Al: release was the 29th of November. (0:20:04) Al: They’ve now also announced that the Japan, (0:20:06) Al: South Korea and Hong Kong releases are also the 29th of November. (0:20:15) Al: Which I love my conspiracies. (0:20:18) Al: This proves my point that they didn’t understand there were multiple eShop (0:20:21) Al: regions, because why two separate announcements for the same day? (0:20:22) Kev: yeah yeah you know what you’re probably right (0:20:30) Al: Just saying. (0:20:30) Kev: here’s I one thousand percent you’re absolutely right (0:20:35) Kev: oh that’s that’s good oh that’s (0:20:39) Kev: oh I mean I feel bad for things because that’s rough but it’s also really funny (0:20:42) Al: Oh, for sure. Yeah, for sure. (0:20:44) Al: It’s not amazing, but yeah, for sure. (0:20:48) Al: Yeah. And. (0:20:50) Kev: But for us, that’s content. (0:20:52) Al: Well, true, they’ve also announced their (0:20:55) Al: Europe release date, which is the 16th of December. (0:20:59) Al: Interestingly, they listed the countries that were it was releasing in and it (0:21:04) Al: doesn’t include so I compared this list because I noticed it didn’t have the UK. (0:21:09) Al: So I was like, this is weird. (0:21:10) Al: Why doesn’t it have the UK? (0:21:12) Al: And I compared this list to the list of (0:21:14) Al: countries that the eShop is available in Europe. (0:21:18) Al: And the only countries missing from it are Russia, which I feel like maybe the (0:21:23) Al: list of eShop regions probably isn’t up to date, and I wouldn’t be surprised if (0:21:26) Al: Russia isn’t an eShop region anymore. So that’s one. And the other two are (0:21:28) Kev: Uh huh. I wonder why. Huh. (0:21:34) Al: Switzerland and the United Kingdom, which people who understand European (0:21:38) Al: politics might go, oh, but they’re both not in the EU. True. But Norway also (0:21:43) Al: isn’t in the EU but is in the list. Now, what is interesting about those two (0:21:46) Al: names is (0:21:48) Al: Switzerland and the United Kingdom. Do you see what’s interesting about those two names? (0:21:52) Kev: Ah… no. I’m not saying it, tell me. (0:21:56) Al: They are alphabetically after every other country in this list. (0:22:00) Kev: Wait. Haha, oh. (0:22:02) Al: I think they’ve copied and pasted the list and missed out the last two. (0:22:06) Kev: Sick. Sick. Oh, that’s awesome. Good times. Oh, I love copy-paste errors. Good times. (0:22:16) Kev: You’re pretty good at this, Detective Al. (0:22:16) Al: I don’t know that for sure, obviously. We will see on the 16th of December what happens, (0:22:22) Al: especially if they don’t announce another “oh no, it’s UK and Switzerland” and it does come out, (0:22:29) Al: then I will be proved right again. We’ll see, but that is my theory. If in doubt, (0:22:36) Al: always go for the stupidest option. (0:22:39) Kev: Yeah, Occam’s razor, right? (0:22:43) Al: Is that not Hamlin’s razor? (0:22:45) Kev: Wait, Hamlin? (0:22:46) Kev: Is there a different razor? (0:22:46) Al: Occam’s razor is the simplest explanation. Hamlin’s razor is never a tribute to malice, what can be adequately explained by stupidity. So it’s not quite the same thing, but they are very much tied together because quite often the most obvious explanation is the stupidest one, but I don’t think it was the most obvious explanation in this case. (0:22:51) Kev: Yeah. (0:22:57) Kev: Oh, attributed to, okay. (0:23:02) Kev: Okay. (0:23:02) Kev: I see. (0:23:03) Kev: Um, sure. (0:23:07) Kev: I, I, yep. (0:23:09) Kev: Yeah, absolutely. (0:23:14) Kev: Yes. (0:23:14) Kev: Okay. (0:23:17) Al: The most obvious explanation is they’re not releasing in the UK and Switzerland, but I don’t think that’s the case because I have never released a game on the eShop. But from what I understand, you cannot release within an eShop region to only specific countries within that region. I think you either release to the whole region or not at all. (0:23:35) Kev: Yeah, that that’d be really weird (0:23:38) Kev: Yeah, that would be very weird if you did that so yeah, I you’re probably right (0:23:44) Al: So we will, we will see. (0:23:47) Al: I do love, I do love my conspiracy theories. (0:23:51) Kev: Yeah, that’s good stuff. I’m excited. Can’t wait to see if you’re proven right or wrong (0:23:56) Al: Next we have Coral Island. They have released their Quality of Life 1.1B update. (0:24:06) Kev: how does that name make you feel Al not the 1.2 update but the 1.1 B I can’t wait (0:24:11) Al: I don’t know if I want to talk about it. (0:24:17) Kev: for 1.1 B 0.2 (0:24:21) Al: So here’s the thing, right? So would you assume that 1.1 and 1.1 (0:24:26) Al: a are the same thing then? Because there was no 1.1 a, right? (0:24:29) Kev: I mean like obviously I would assume that’s the case it’s obvious again (0:24:36) Kev: grazering it here like they didn’t expect to need a 1.1 B or whatever like (0:24:40) Al: Yeah, but yeah, also, also, just a thing. You could just call it 1.1.1 like most software (0:24:48) Al: development does. You don’t have to be weird and annoying with it with your numbers. (0:24:52) Kev: what (0:24:52) Al: I don’t understand why, how many times do I have to moan about this before (0:24:56) Al: people actually start just numbering things sensibly? It… Oh. (0:24:59) Kev: Yeah, look I don’t know if I talked behind the show obviously like yes, I’m in agreement that it’s not great and it’s a (0:25:09) Kev: It’s not the easiest problem to solve because you know (0:25:13) Kev: Whatever people have different ways of thinking and categories. Go there whatever in my opinion like when I know I you know, I (0:25:21) Kev: Naming files and and keeping records is important stuff. I’ve done and I always do well. I just go up a date (0:25:28) Kev: I’m Eric Leach. (0:25:29) Kev: Go with year, month, day, and then, like, 0.0. (0:25:29) Al: That is fine. That is absolutely an acceptable way to release software as well, but that’s also not (0:25:37) Al: what they’ve done. But I think the thing that drives me insane about this, I’ve never seen (0:25:43) Al: a letter in any of their version numbers before. I have never seen it. It’s not like this is just (0:25:49) Al: a long continuation of it. They had 1.0a, b, and 1.0c, and 1.0. No, they didn’t. They’ve never done (0:25:52) Kev: Yeah? (0:25:56) Al: it before. (0:25:57) Al: So why are we suddenly doing this? (0:25:57) Kev: What if? (0:25:59) Al: It’s just, like, they then release, they then, they then release the hot, did that… (0:26:01) Kev: OK. (0:26:02) Kev: Now, all right. (0:26:03) Kev: What do you want moving forward? (0:26:04) Kev: Do you want more letters, or do you just (0:26:07) Kev: want this to be the sole ugly stepchild with the letter (0:26:10) Kev: and all of all your updates? (0:26:11) Al: Nothing, I want them to retroactive, I want them to retroactively change it. (0:26:15) Al: And the thing that annoys me most about it is now they’re releasing a couple of small (0:26:19) Al: hot fixes, which are called 1.1b-1229, which is obviously, 1229 is obviously a build number, (0:26:24) Kev: Oh, snitch! (0:26:27) Al: that’s clear from that because then the next one is (0:26:29) Kev: Yep. (0:26:29) Al: one two three zero whatever sure like I just like it’s either it’s either give (0:26:31) Kev: Yep. (0:26:32) Kev: the (0:26:35) Kev: the (0:26:38) Al: it the 1.2 but you obviously don’t want it to be that to appear that big sure (0:26:43) Al: fine although I would argue I don’t think that that’s a problem but if you (0:26:48) Al: want if you don’t want it to be 1.2 that’s fine just give it another number (0:26:52) Al: right you don’t it’s just where is the letter coming from it’s just appeared (0:26:56) Kev: Um, actually, Al, it’s a hexadecimal. (0:26:56) Al: and he’s never been there before, and ugh. (0:26:59) Al: OK, we’re moving on. We’re moving on. (0:27:03) Al: Moving on. (0:27:06) Al: This adds as the name rather than the number, which includes a letter, (0:27:10) Al: would suggest about quality of life improvements. (0:27:16) Al: So there’s our daily goddess blessing. (0:27:18) Al: So every day you can get a blessing from the goddess. (0:27:21) Al: There’s a new type of rock called a mystery rock, which break, (0:27:27) Al: yields random things. (0:27:29) Al: They may yield oars, seeds, fish, insects, or occasionally monsters. (0:27:36) Kev: there’s ahh that’s fun I kind of like that I dig it it’s your pokemon rock smash (0:27:37) Al: They’ve also added fishing nets, which are a thing you can leave in the water and come (0:27:51) Al: back to fish. (0:27:52) Al: So I guess kind of like the crab pots, but I think it’s for fish rather than crusty. (0:27:59) Al: They’ve also lowered the requirements for turn rank A and B, so I suspect I will have (0:28:08) Al: jumped up a rank the next time I open the game, because I was so close to a rank and (0:28:12) Al: having it even slightly down will probably mean I’ve hit the next rank. (0:28:16) Kev: Well that’s interesting for sure, balance patches for pottagecore games, good stuff, good stuff. (0:28:23) Al: Maybe just enough people like me were moaning that it takes so long to go up the town ranks. (0:28:31) Al: I may or may not talk about how Fields of Mystery has a great town rank system and really (0:28:37) Al: rewards you in a much better way, but I obviously would not be talking about that before the (0:28:38) Kev: Oh, oh, oh. (0:28:44) Al: episode that we may or may not be talking about in. (0:28:48) Al: And finally, a great Quality of Life update removed the stamina cost for tools you need. (0:28:53) Al: It was the default in Fields of Mistria, which is fantastic, but yeah, why is this (0:28:54) Kev: Okay, how is that not the default in everything? (0:29:02) Kev: Heh heh heh! (0:29:03) Al: just not a thing? (0:29:04) Al: Because I think Stardew added it in one of its point updates. (0:29:07) Al: But it’s like, why do they all add on later? (0:29:08) Kev: Yeah. (0:29:10) Al: It’s just a really, I guess it’s kind of because they’re trying to lean more to the realism (0:29:16) Al: thing, right? (0:29:17) Al: Like, if you use… (0:29:18) Kev: Don’t disrupt my immersion, Al. When I swing the ax, I use the n- (0:29:21) Al: That’s the thing. (0:29:22) Al: - Okay. (0:29:23) Kev: Thanks. (0:29:23) Al: - Exactly. (0:29:24) Al: And I understand that argument, (0:29:26) Al: but I also think it’s important to remember (0:29:27) Al: that we play games because they’re fun. (0:29:30) Al: And I would always lean to the fun over the realism. (0:29:32) Kev: That is very not true. We say is Pokemon (0:29:37) Al: I still have fun with Pokemon games. (0:29:39) Al: I’m sorry you don’t, (0:29:40) Al: but that’s why I still play them and you don’t. (0:29:46) Kev: But (0:29:47) Kev: And you know what? All right, you know what? I’ll even play their game (0:29:50) Kev: I will say actually hitting something with a shovel or an axe is probably more exhausting than just swinging in the air. So (0:29:58) Al: Interesting, interesting point. Interesting point. (0:29:58) Kev: either way (0:30:00) Kev: It doesn’t (0:30:02) Kev: Doesn’t go through it. No, it falls apart. I’m trying to say (0:30:06) Kev: Yeah (0:30:07) Al: We don’t want to think about it too much. (0:30:09) Kev: What are you talking about that’s the entire point of this podcast (0:30:12) Al: I know, I know, I realized, I realized what was happening there as soon as I said what I said. (0:30:20) Al: And the last game update is Lightyear Frontier have announced their trailer. (0:30:28) Al: It’s coming out on the 27th of November, which is the day this podcast comes out. (0:30:34) Al: So if you’re listening to this, it’s out. (0:30:37) Al: And it just seems to have one big thing, Kevin, which is your mech can now turn into a car. (0:30:44) Al: Or it looks more like a tractor, but it’s super fast. (0:30:44) Kev: Yeah, which is, yeah, it’s that’s interesting because, like, I’m a little torn on this because, obviously the you know, a vehicle or whatever is very sensible in this sort of game, right? Absolutely. And, you know, it takes a lot of work. So I get it why it’s always at a release. (0:31:05) Kev: Um, I’m just part of me is also the mind that like, because the, the mech, like it’s just a car. (0:31:14) Kev: The mech, they just, they just stick it on a car, basically the top half of the mech. Um, I don’t know. I wish part of me wishes that they could have you. I’d hope so. Right. Or, you know, you never know. Maybe it just blows and transforms, you know, I don’t know. (0:31:20) Al: I’m assuming it does a Transformer type thing, surely. (0:31:32) Kev: But, okay, you know, if they have the total animation of it transforming or whatever, fine. I guess I can take that. But, like, wouldn’t you just also make the regular mech go faster? (0:31:44) Kev: Or, you know, something rocket boosters? I don’t know. (0:31:46) Al: So I suspect the idea behind this is that it’s, uh, so, oh, yeah, no, I, I’m, I was going to say like this can be added as an upgrade over time so you don’t get it at the beginning, but then I guess Rocket Bisterd would also work like that. (0:31:58) Kev: Yeah. Yeah. But I mean, like, that’s maybe just the personal (0:32:02) Al: Um, yeah, no, that’s a fair point. (0:32:11) Kev: take. It’s not no end of the world. Overall, it’s a good (0:32:14) Kev: thing. And again, in this kind of open world, exploration, (0:32:19) Kev: parts, or vehicles, or whatever is always great. And it is still (0:32:23) Kev: connected to the mech, you know, maybe not exactly how I’d want (0:32:26) Kev: But it is there you have you’re still in (0:32:29) Kev: the cockpit of the mech which is a little weird but yeah (0:32:33) Al: All right. We have another couple of updates that are not specifically regarding the games. (0:32:39) Al: And so the first one is Sakuna. We have three pieces of news about Sakuna. The first one (0:32:40) Kev: Aww, I’m here wriggin’ my hands. (0:32:44) Kev: Yeah-heh-heh-heh-heh. (0:32:50) Al: is that they’re doing a new mobile phone game, but we don’t know. And it’s probably unlikely (0:32:59) Al: will get an English language release of this. It looks like it’s a (0:33:03) Al: Japanese-specific game. However, we don’t know anything about the game. (0:33:06) Kev: okay wait is sorry I’m sure this is all in the YouTube video because from the (0:33:15) Al: The YouTube video is a different game. (0:33:15) Kev: the blurb you put okay okay does that blurb like it’s not clear that it’s (0:33:22) Kev: specifically a sakuna game I mean that’s very likely right but it’s just from the (0:33:26) Kev: developers right (0:33:28) Al: They’ve specifically said it is a Sakuna game. (0:33:30) Kev: okay okay they did okay well mmm darn it mmm (0:33:36) Kev: yeah we’re not gonna see this in the US we didn’t get there’s a lot of good (0:33:41) Al: We’ll see. Well, you never know, you never know. But more exciting, (0:33:46) Kev: ones we don’t get they’re pleased to announce a new episode of the harvest (0:33:47) Al: more exciting for Kevin is that the anime is getting a season two. (0:33:53) Kev: season yeah I’m so excited because I well I mean guess well oh you know what (0:34:02) Kev: Let’s talk about the new the next because I think that’s (0:34:05) Al: okay yeah sure fine that’s fine that’s fine there is a there’s also another new game coming (0:34:06) Kev: what the season two is. (0:34:10) Al: called sakuna chronicles coca coca roba coca roba and the gears of creation um I presume (0:34:14) Kev: Pokurawa. (0:34:22) Al: you’ve watched the video for this (0:34:24) Kev: i’m watching I am watching it right now hold on one second um is this the book is my first (0:34:30) Kev: question because I know there was a book centered on cocoroa I don’t know if uh this is an adaptation (0:34:38) Kev: of that game um let me see here um oh my gosh i’m so excited we’re actually getting a new coca (0:34:45) Kev: sakana game um okay sorry hold on give me like one minute 27 um wow a robot (0:34:55) Kev: uh wow is this I don’t know if these are cuts wow the visuals larry look way updated which is pretty (0:35:01) Al: Well, and obviously the big thing about this one is that there is an English language trailer, (0:35:02) Kev: nice um uh (0:35:09) Al: so I’d be very surprised if this game isn’t being local. (0:35:10) Kev: Yeah right I mean it has to right because they’re dubbing it and clearly we um clearly we did our (0:35:20) Kev: job as influencers and brought Sakana to the forefront again which is why all this was announced (0:35:22) Al: of course of course my guess is that this will be a more crafting focus game (0:35:28) Kev: um I’m very (0:35:32) Al: rather than farming focused (0:35:34) Kev: yeah clearly because wow like is oh oh wait is that hurt (0:35:40) Kev: is this no no who is that what wait okay so (0:35:44) Al: Are you referring to the green haired one that gets off the boat? (0:35:47) Kev: yes okay I would is that lady sucking uh whatever it’s the big lady I think maybe (0:35:48) Al: Yeah, I don’t know who that is. (0:35:55) Kev: I forget the name no no yeah but it is it a small form of her because it really looks like her (0:35:56) Al: No cuz we see her we see her earlier than the trailer in her usual form. (0:36:04) Kev: like I’m thinking it is she even has the pink butt a thing I don’t know if it’s her daughter (0:36:09) Kev: or chibi for– (0:36:11) Kev: or something, it’s clearly related to her. (0:36:13) Kev: It’s clearly related to her. (0:36:15) Kev: The big thing I will say about this trailer– (0:36:19) Kev: Sakuna is not in it. (0:36:21) Al: Yes. (0:36:21) Kev: It is all Kokoro-wa and a whole bunch of new faces, which– (0:36:26) Al: Well, to be fair, to be fair, you don’t know that she’s not in it. (0:36:29) Al: She’s not in the trailer. (0:36:30) Kev: Yeah, I’m just saying she’s not in the trailer. (0:36:33) Kev: That’s all I’m saying, right? (0:36:33) Al: Yes. (0:36:34) Kev: Yeah, because I was about to say that exactly right. (0:36:36) Kev: She very well could be in the game, but they did not highlight that. (0:36:40) Al: I’d be surprised if she wasn’t, it’s literally called Sakuna Chronicles. (0:36:40) Kev: Yeah. (0:36:43) Al: Now, I know that the whole point is it’s tying it to the first game, (0:36:44) Kev: Oh. (0:36:48) Al: like, surely they can’t know how far in at all, right? (0:36:49) Kev: Kokoro. (0:36:52) Kev: Kokoro and the Gears of Creation, a knife’s out in the street. (0:36:55) Al: » Zach. [LAUGH] Yeah. [LAUGH] (0:37:01) Kev: Oh, those movies are great, but that’s just the funniest thing. (0:37:06) Kev: Regardless, um, okay, like I do suspect (0:37:10) Kev: she’ll be in there right like it would be I’d be very surprised if she wasn’t in there (0:37:15) Kev: like it just from the in-game story perspective it’s her best friend it makes sense she’d be in (0:37:21) Kev: there and from the outside like branding perspective you know she’s the face of the franchise or (0:37:27) Kev: whatever um but uh you know who cares whatever we get in here I’m gonna get um and even if it’s (0:37:34) Kev: not rice farming if we’re inventing robots that seems to be the premise of the game um (0:37:40) Kev: sending them out to do your fighting and stuff like that which is interesting I love controlling (0:37:44) Kev: minions and sending things out um I’m very curious to see how this will play and be um it’s in (0:37:52) Kev: development so we won’t see this for a long while because that’s all they said it’s in development (0:37:57) Kev: um and going back to the other one um I’m guessing season two is probably going to publish (0:38:04) Al: Oh, interesting. Maybe. Well, so here’s my question. From what you’ve said, (0:38:10) Al: I’m assuming you think this is a sequel, rather than a… (0:38:14) Kev: Ooh, good point. (0:38:17) Kev: I mean, regardless, that’s, you know, (0:38:20) Kev: the enemy could still cover it, (0:38:21) Kev: even if it was a, very cool. (0:38:24) Al: I yeah I guess I just I would be expecting season two of Sakuna to be a sequel. (0:38:30) Al: It’s different when there’s a game like they’re not saying that there’s going to be a different (0:38:36) Al: anime like if they’d called it a different thing but they’ve explicitly called it out (0:38:39) Al: as a season two of the anime like I feel like it’s going to follow Sakuna. (0:38:46) Kev: Oh, OK, you know, all right, well, I’ll run with this. (0:38:49) Kev: Let’s let me run with this, in which case that’s (0:38:52) Kev: triple exciting because that means we’re getting basically (0:38:55) Kev: two new entries in Sakuna, right? (0:38:57) Kev: Like a new Kokoro game and a whole new Sakuna adventure, (0:39:03) Kev: which I have no idea (0:39:07) Kev: well, that may be because the anime covered the entirety of the game. (0:39:10) Kev: So, you know, it will be totally open where that could go. (0:39:16) Kev: Um, that’s uh, that’s a (0:39:18) Al: The game that we’re probably not going, you did notice who’s making it, right? (0:39:20) Kev: exciting. (0:39:22) Kev: Oh, yeah, I saw that and that. (0:39:26) Al: Godzilla people. (0:39:28) Kev: Yeah, yeah. (0:39:32) Kev: Exceed games, which is (0:39:36) Al: Well, no, no, Exceed aren’t making that one. So Exceed are publishing… (0:39:40) Kev: wait, wait, oh, oh, sorry, the mobile game. (0:39:42) Al: No, right. Yeah, so we’ve got mixed up. We’ve gotten mixed up. We’ve gotten mixed up. Exceed (0:39:43) Kev: Oh, yeah. Oh, yeah. (0:39:44) Kev: - Oh, yes. (0:39:46) Kev: Sorry, yes, okay. (0:39:47) Al: aren’t making any of these games. Exceed are publishing the second sequel slash prequel. (0:39:51) Kev: Oh. (0:39:53) Al: The mobile game that we probably won’t get is being made by Toho, as in the Godzilla (0:39:54) Kev: Okay. (0:39:59) Kev: Yeah, which is pretty wild, okay. (0:40:03) Kev: Like, I don’t know what that game could compromise at all, (0:40:07) Kev: but this means a Sakuna Godzilla crossover DLC (0:40:08) Al: No idea. [laughs] (0:40:12) Kev: is in the realm of possibility now. (0:40:16) Kev: That’s all I have to say. (0:40:22) Kev: Sakuna of rice and rodents. (0:40:28) Kev: This is all so exciting, right? (0:40:30) Kev: Because holy mackerel, we just went from Sakuna being a great game series, whatever, (0:40:36) Kev: but kind of that’s it too. (0:40:38) Kev: Oh my goodness, we have a whole bunch of stuff coming up. (0:40:42) Kev: Oh, I am eating well right now! (0:40:46) Kev: It is wild that Toho is doing the mobile games. (0:40:52) Kev: Yeah, I don’t know, I’m excited for that anime, who knows? (0:40:56) Kev: I wonder, okay, you know what? (0:40:58) Kev: We might get an English dub of Season 1 now, if they’re pushing it this much. (0:41:02) Kev: We might just get an English dub. (0:41:06) Al: I would be surprised if they never did it because they have a voice actor set, right? (0:41:14) Al: And especially if they do end up using those voice actors for the game, they could do that (0:41:14) Kev: Yeah, I agree. (0:41:19) Al: at the same time. Voice acting in a game, if they have a story, could come quite early (0:41:25) Al: in the game’s development. So they could tie those two things in together and reduce their (0:41:28) Kev: true yeah um oh man I can’t I just can’t wait like we don’t have any dates for anything (0:41:40) Kev: so I don’t expect this until at least 2026 maybe something (0:41:40) Al: Well, yeah, this is the thing. These things, when our game is really announced as in development, (0:41:50) Al: it’s somewhere between two years and ten. And we’ll find out eventually. (0:41:55) Kev: Yeah exactly, eventually yeah the Sakuna book is not the same title as the the new game so (0:42:12) Kev: um the the yeah Pokoro book or whatever it’s so I expect it to be a different story entirely. (0:42:17) Al: We also have, speaking of Japanese games with animes, (0:42:23) Al: Farmagia, who they had already announced their anime. (0:42:28) Al: But we now have a trailer for it and a date. (0:42:31) Al: It’s airing in Japan on the 10th of January. (0:42:35) Al: And the English website says “coming soon”. (0:42:39) Al: So whether that’s just sub, whether that’s dub, I don’t know. (0:42:44) Al: we’ll see, but I mean, the English saying (0:42:47) Al: coming soon means something’s coming. I wouldn’t be surprised if they did the same (0:42:50) Kev: Uh-huh (0:42:52) Al: thing as Sakuna and we kind of get it like a month later on Frenchie Rolla, but we’ll see. (0:42:56) Kev: Sure (0:42:58) Kev: Yeah, that’s very likely. Oh my gosh. Are you excited for Sony to own crunchyroll? (0:42:58) Al: Yeah, yeah. (0:43:04) Kev: But just reminded because you you heard about that right the big merger or whatever. They’re looking to buy that group (0:43:10) Kev: Crunchyroll is part of that. So mmm good times (0:43:14) Kev: But but I digress going back to the anime (0:43:20) Kev: It looks good, so the I don’t know the exact studio or whatever but they’re they’ve got (0:43:29) Kev: Mihima who is again the (0:43:32) Kev: Mangaka that they hired to work on for Majia’s art style and and whatnot (0:43:39) Kev: There and his works have been translated to several pretty successful and large anime (0:43:47) Kev: So, you know, the art style is (0:43:50) Kev: still retained. I don’t know if it’s the same sort of studios that worked on his stuff that (0:43:56) Kev: is making this, but my expectations are high for this. I imagine this will be pretty beefy (0:44:05) Kev: and substantial. Yeah, I don’t know. I’m looking forward to it. Okay. Okay. Okay. (0:44:08) Al: The studio is Bridge, and they have done a lot of Yu-Gi-Oh stuff and some Cardfight Vanguard stuff. (0:44:18) Kev: - Okay, mm, okay. (0:44:19) Al: They don’t seem to be one of the, like, super big ones, but yeah, they’ve done, they’ve done, they’ve been, they’ve been around since 2007. (0:44:20) Kev: Okay, so they’ve done enough to please marketers, (0:44:26) Al: And they’ve done, they’ve got quite a lot under their, under their belt. (0:44:35) Kev: and they’ve worked with franchises, right? (0:44:37) Kev: So, okay, I can stay confident this will be, (0:44:42) Kev: this will do the game justice, let’s say that, right? (0:44:46) Al: Yeah, I feel like the Yu-Gi-Oh! stuff is probably the biggest thing they’ve done. (0:44:46) Kev: I’ve yet to play the game. (0:44:49) Kev: - Yeah, right. (0:44:50) Al: Although a lot of, looking at it, actually re-watching it, a lot of the stuff is, (0:44:54) Al: oh no, that’s sources. I was looking at going, a lot of these things say manga, but no, that was, (0:44:58) Al: they said source. They have done a few adaptations from video games as well, so it’s not like they’ve (0:45:04) Al: never done that. In fact, their third one they ever did in 2013 was a video game adaptation. (0:45:10) Kev: No, that’s cool (0:45:11) Al: Devil Survivor 2 is based on a (0:45:13) Kev: Huh? Okay, that’s interesting (0:45:16) Al: Nintendo DS game. (0:45:17) Kev: Yeah, yeah (0:45:21) Kev: Part of the SMT like a spin-off series or something like that I could be totally wrong (0:45:26) Kev: But you know that I think a double summoner good darn it (0:45:27) Al: What? (0:45:30) Al: A Shin Megatensei, or however you pronounce it. (0:45:32) Kev: Yeah, oh my gosh (0:45:33) Al: How many spin-offs does that series have? (0:45:36) Kev: Look you know who cares because persona already has passed (0:45:40) Kev: it in numbers like they hit persona five before SMT yes well it’s okay so (0:45:43) Al: Yeah, but did they not just do another spin-off? (0:45:48) Al: The new what’s the new spin-off they did? (0:45:52) Al: Metaphor, Rifantazzi, or whatever it’s called. (0:45:52) Kev: metaphor very fantastic yeah okay so yeah what they yeah you know that’s (0:45:55) Al: Stupid name, hate that name. (0:45:57) Al: Really bad name. (0:46:02) Kev: fine I don’t blame you okay I will say metaphor is not a spin-off because it’s (0:46:09) Kev: It’s just a new franchise, right? (0:46:10) Kev: The original Persona had the, you know, it was the thing with the subtitle, right? (0:46:14) Kev: It was Shin Megami Tensei colon Persona or whatever, right? (0:46:18) Kev: It was very explicitly a branching off the SMT series. (0:46:22) Al: you’re right. You’re right. It is an Atlas game. Devil Survivor 2. You’re right. Look (0:46:25) Kev: So yeah, that, so yeah, Metaphor is a new franchise. (0:46:32) Kev: Yep. There you go. There you go. See? That was totally… (0:46:35) Al: at you with this deep knowledge of random games. My word. (0:46:42) Kev: » Ow, I don’t know if you know this, but I’m a huge weeb. (0:46:44) Kev: » [LAUGH] (0:46:46) Kev: » Point blank, my God. (0:46:49) Kev: Speaking of weeb, I’m looking at the the Farmasia. (0:46:54) Kev: So it looks like a mid-cast or there’s like four primary cast members. (0:46:59) Kev: Man, so if you go back and look at Mishima’s other works, (0:47:02) Kev: he has these exact same four characters in all of his other works. (0:47:06) Kev: He just changes the hair, but the faces, the… the builds are all… (0:47:10) Kev: The same… (0:47:12) Kev: Oh, glorious Nippon. What would I do with that? (0:47:14) Al: The first ever Survivor game was actually called Shin Megami Tensei Devil Survivor, (0:47:22) Kev: I was right yeah all the
Welcome to the DMF. Where I try to find out what motivates people behind the scenes in the world of acting and entertainment. Today on the podcast I am talking to film composers: Michelle Birsky and Kevin Henthorn. They just scored the new Netflix series' Terminator: Zero. We talk spoilers and creating themes for characters. Spoilers are talked about in this episode. As always you can reach me on Twitter, Instagram, and Facebook with my name Justin Younts. Thank you for listening and sit back and enjoy. Welcome to the DMF. I'm Justin Younts. This is part two. Now you guys did the scoring process in Air Studios, right? Just for the choir. Just for the choir. Yeah, so we flew out to London to record there. That was maybe one of the best experiences I think we've had recording. It was very, very special and cool. But yeah, it was just a small choir. And so everything had already been written. So it's just about going in there, getting rid of our MIDI choir, any of our temp choir, making it sound more human. Other than that, everything was done here. How did you guys go about choosing the themes for the characters? How did that process go? And was that something that you could really only... Before you got hired, were you... Because you did the first episode and that was kind of like your test. And I was like, yeah, you guys are hired. But were you privy at that point of kind of where the story was going so that you could know? Madsen gave us... We had access to everything. We were very close with Madsen, so we were able to get in from that side. So when we started doing character work early on, pretty much around when we were scoring the first episode, we knew where all the characters were going. So we had a very clear picture of their arc, which helped a lot. OK. All right. So I think now we're going to get into spoilers here. So this is going to be hard to talk about the music without talking about spoilers. So let's let's do it. Doing spoilers now. Click off if you don't want to hear any more. I love the idea in this story, you know, that we find out at the end that Aiko is really Malcolm Lee's mother and that the Oracle sends back his mother to save him. I just thought that was such a great twist. It didn't come out of nowhere. You can tell they protected the twist, you know, when they're on the bridge, you know, never sees her. Was that something that you got when you guys... Did that influence you guys when you knew that was kind of where it was going or is that something you guys found later? I think it influenced us a little bit. We the two themes for, I guess, like Malcolm's theme and Aiko's theme do have some similarities. And I think that was intentional. We never wanted it to be blatant, but I think having just like a it's a little bit similar. Like you hear his stuff and then you hear hers, but hers is in the future and dressed completely differently. But, yeah, there was some similarities between the two. And I think we used we knew it was going to happen. So it was we started thinking about that in the beginning. And then there was a really small, like vocal line, a female vocal line over. I forget which episode it is. I think it's episode it's when Malcolm's talking about his origins, his origin story. And, you know, during the birth moment, we have this vocal sample come in. Then again, we have it come in when he's talking to Aiko in episode eight as all this action is coming around. And then we have it again. Can I do big spoilers? Yeah, yeah. We have this vocal line that's kind of threaded through and it's subtle, but it's like we were very aware of when to thread it in. Was that something when you guys were looking at the script? We're like, oh, wow, this is really interesting where they're where they're going with this. Yeah. I mean, it was pretty fun. And there were other characters, too, that like really. But like those are spoils for other seasons. So I can't really. A lot of the kids, they have they're just starting their arc, you know. But it was really helpful knowing the clear picture of everything so that we could really create themes that would last. The theme that I feel like kind of defines the show is it will never be the same. That's kind of like we keep hearing that kind of this is that you guys talked about how you wanted to play it. If you can play it simply. I'm paraphrasing exactly what you guys said in the interview. But you said play it simply or sing it simply like just so that's something you just came up with on the on the on the piano or something. And then just for like, we'll just build on that. Yeah, well, it took time to figure out how I mean, so that was an early demo. So that was like, it'll never be the same was was from the demos way back when. So that was probably the biggest one that stuck and now and run. Yeah, the opening sequence of episode one. But Madsen kept being like, if I had it my way, it'll never be the same would be the theme of the show. And we were just like, it's not like, it's not it's really sad. It's like all everything about it feels like you're just kind of like, falling back. And we were struggling to find a way to create a theme for that ending of episode one. We had like, so many different ideas, it was a week was horrible. And then we were toward the end of it. And again, having that just ring in our head that Madsen was like, if this could just be it. We took it'll never be the same, put the chords on guitar. And I feel like it's a good songwriting trick. Anytime I get stuck with songs, or you get too caught up with production, it's like, can you play it on guitar and sing it? And does it hold up? And if it doesn't, then maybe you got too many tricks going. And you know, you're relying on production too much, like, is it solid or not? So instead of, you know, playing it on piano, I just started palm muting the chords. And then we just started singing. And naturally, we sang it in a different way. It's like it's it's very similar melody lines, but it's swung in a more anthemic driving way. It's less sad. And then that just like opened it up. They're like, Oh, right, you can just play it'll never be the same like this. And then it feels like it has more agency and it feels like a theme. It kind of comes back in the end of the world. And underground. Those are the two times where I like really noticed that being replayed. And it's laced throughout as well. But like, those are the most distinctive moments specifically into the world. That's like when we were like, okay, now let's play it as sad as possible. That's an example of just like, it was completely low hanging fruit for so long, but it took us a while to see it. And then see it that just everything unlocks. Because with Run, which is, I believe that's the first song we hear that, you know, when she's, you know, trying to get away from the, you know, the Terminator, and it's kind of, you know, gets us all going. Like right into it, you got that little distorted voice that that comes in. Was that the voice you guys are talking about with the... It almost signifies that, you know, the Terminator is coming. Is that kind of what you guys were doing with that theme? Yeah. And specifically with the beginning of Run, we wanted to take acoustic instruments and distort them to hell. So I think a big one of that was violin samples and make them sound robotic. And we kind of like made them into like a scary melody line. And it wasn't... I think the piece of Run that we wrote to the demo, like was the demo, was once things pick up. Once you get the four on the floor action part, we had written that as a demo. So it was about like, we had that piece, but then we had to kind of build it a bit because it was like... And the scene was super long. Five or six minutes. So it was a lot more to do. Yeah, because you talked in previous interviews that you didn't want the Terminator to have like its own theme. You just kind of wanted like a sound cue for when he's coming. And I think for that, it was like this like two note bass line, like duh, duh, was one of the... There's a few different signifiers for like he's coming. And then there are the metal hits that we use whenever he's sort of like attacking. And then there's like a three note horn line that we use a few times when he's like really in action. But we wanted to keep it because he is not human. And the other characters, for the most part, are at least have human tendencies. Like he didn't... He didn't... He didn't deserve a human theme because he said he needed a, you know, a more robotic. Very atonal. Atonal. Yeah. But I like that, that you guys came in for that. Because the audience might not know that, you know, but subconsciously, they'll pick up on the fact that, you know, that that's happening there. One of the themes I really like that I don't think it's talked enough about is the traveling in time theme, where you've just got like this, it almost sounds like a bell or taking like a fork and you're just hearing this. Oh, there it is. Is this what it is? That's what it is. Top of a candle holder. I thought something like that. Yeah, it's like, and the other also have this bell that we use. These are just like tongue bells. Wow. So a lot of that. Yeah. A lot of sampling those running them through like a crystallizer. Yeah, found twice crystallizer, which made it much more swirly and washed out. Yeah, a great reference that Madsen brought up was the score to brick. I don't know if you remember that. Yeah, yeah, I know. Love that. And it has a ton of melodic bells. And that was a big inspiration. It does. And it was like, this felt like a moment where we could really do something different. Because a lot of the score, it can be really moody. It can feel like it's everything's really weighing on you. And this just kind of lifts us up. And it, it became a really good sonic palette for any time they're talking about time travel. There are other moments in the film or in the in the series where time travel comes up. And a lot of times where it was appropriate. You can hear a little swell of these bells. And yeah, exactly. I so what made you guys decide on on using bells to come up with that? I think it highlights everything because now she's alone. She's just witnessed her friends, supposedly all dead. And now she's in a new time period as she's erased the clock. And you're hearing just this distorted, you know, it just is like, all I kept feeling is like alone. It's distorted. What made you decide on bells or, you know, the candle holder? I think I think that that's, you know, a testament to direction for Matson of just like, Oh, check out brick. I think this this like scene from Rick, like kind of the vibe that could be cool. And then just, you know, a late night experimenting with bells and, yeah, and piano and other things. And, yeah, you know, just like trying something out. But it was nice to use. I like we still affected it quite a bit, but it was nice to use bells in a slightly more organic way. Because a lot of Kokoro, a lot of scenes with Kokoro have I use those tongue bells on a lot of that and filtered heavily with different pedals and distortion stuff. So like you have two versions of the bells, the AI version. Yeah, this was an opportunity to bring it back, but in a more natural way. Yeah, because I don't know that one just stands out so much to me because it's such a change from what we've heard in the series. That's what I really like about this score is it's like, it's not just relying on the same thing. It's you're going for something that I mean, it's bold. I mean, you could have just gone for this, you know, very determined score thing. But that's what really stands out to me is just the complexity of the music and just those different sounds. Talk a little bit about Choose and how you guys came to that. God. I've been talking a lot. No, but this sort of started with you. Well, so back when we were doing episode one, they were like, and you kind of even gotten the kick, but they were like, can you? Can you create like, a bunch of other music that we can like sprinkle in later for temp music later or something? They were starting episode, they were working on episodes like two and three, and we were still on one. And they were like, we would love you to write us some temp music so that we can animate to it. And we were like, Okay, hope we get the gig. Funny enough, they never got temp music since it was all this stuff. They probably worked on it, though. Maybe. But so we had this whole other group of songs, a lot of the character themes came from, from this, this push, and it was this, this was a potential Terminator theme. When we first wrote it, we thought that this could maybe be like the theme. It wasn't, and it wouldn't have been good for it. But we had this idea that was like half-baked, but it had like all the elements that you hear in Choose. And we were working on the last episode, and we're like, wow, we still haven't used this one idea. And we were watching this scene, the death scene. And, you know, oftentimes, sometimes you get lucky when you just throw things in. And we were like, okay, let's use this theme. And then it can be a theme that we can carry out through other seasons. And we just dropped it in and it just like, just took off. And we obviously changed it and made it way cooler. And we brought in the choir element, which was like really awesome. That was one of my favorite choir moments. Yeah. I think I have a video of us in the, at Air Studios, like that happening and us all listening to it. And it was one of those moments that like, you know, we'd written these choir parts and, you know, I usually will sing them in as my voice. So it's like a bunch of my voice stacked. And they were really dissonant and they were weird, but like getting in and hearing it with the choir, like it's like this pulsing, dissonant, crazy chords that hit really, really hard. And it was like a very intense experience to just be in this like iconic studio and hear them, like this like wall of sound coming out of just eight singers. Yeah. Very cool. And then- Just a real moment, you know? Yeah. Like probably what Beethoven felt when he discovered the Ninth Symphony. You know, just like, wow. Exactly that. Exactly. Bliss of God. Please like, share and subscribe. Thank you for watching. 00:00:00 - Introduction 00:00:05 - Scoring Process and Character Themes 00:01:40 - Spoilers and Character Development 00:01:55 - Musical Themes and Influences 00:04:31 - Creating the Theme 'It Will Never Be The Same' 00:07:43 - Creating the Theme 'Run' 00:10:13 - Creating the 'Traveling in Time' Theme 00:13:58 - Creating the Theme 'Choose' 00:17:00 - Conclusion
Random Cool People I Know with, Ed HowardJoin us as Ed shares his incredible journey from Corporate Law and Banking, to being ordained a Zen Buddhist monk in Japan, to now bringing Zen principles of mindfulness and non-duality to industry leaders. Discover a refreshing take on 'Zen' and how we can adopt Zen's ancient principles into modern busy lives. Born in the North West of England, Ed Howard relocated to Singapore in 2016 bringing with him extensive experience in investment and wholesale financial law and regulation including roles at Merrill Lynch, Bank of America, SMBC and Standard Chartered. Having lived for five years in Japan after university, he was ordained in the Soto Zen tradition and completed a Master's degree in Advanced Japanese. In 2024, having graduated from incubators with the Founder's Institute and ACE he set up Kokoro Business Performance, combining almost 30 years of Zen and other techniques with a deep understanding of the corporate world, executive coaching and consultancy. Drawing on the latest research in neuroscience and psychology, he currently offers online and in-person speaking engagements and seminar programmes and 1-1 coaching. Kokoro is also building online AI driven tools for large businesses, aimed at providing techniques to prevent burnout in employees and leaders by discovering what really matters whilst developing resilience and an innovative mindset. You can contact Ed here:info@kokorobusinessperformance.comwww.kokorobusinessperformance.comwww.linkedin.com/in/edward-howard-a86aa823/And if your spirit is stirred by these amazing conversations, don't forget to like, subscribe and leave a review - so more people can find their way to The Modern Crone. Thank you for tuning in! The Modern Crone team -Theme music and season intro tracks:Sam Joole: www.samjoole.comCover design and photographyLuana Suciuhttps://www.instagram.com/luanasuciu/Luanasuciu@gmail.com Voice editing:Christopher Hales - Mask Music Studiosmaskmusicstudios@outlook.com
Matthew Fox and Riki Hayashi explore the fascinating world of Terminator: Zero, a new anime series that breathes fresh life into the iconic Terminator franchise and challenges our perceptions of AI, time travel, and the very essence of humanity.Is Skynet truly the villain, or are humans the real threat? Matthew and Riki dissect the show's central premise, questioning the traditional narrative of AI as an inherent danger to humanity. They explore how Terminator: Zero presents a nuanced view of artificial intelligence through the character of Kokoro, a second AI created to combat Skynet.How does setting the story in Japan change the Terminator narrative? The hosts applaud the show's decision to move beyond the typical American-centric approach, offering a global perspective on the AI apocalypse. They discuss how this shift allows for fresh storytelling and character development.Can anime revitalize aging franchises? Matthew and Riki examine the benefits of using animation to tell complex sci-fi stories, particularly in terms of budget constraints and creative freedom. They ponder whether this approach could breathe new life into other beloved franchises.Other topics covered include:The evolution of time travel concepts in the Terminator franchiseThe quality of voice acting in anime dubs vs. subsEthical implications of creating AI with emotionsParallels between AI and historical human conflictsThe show's portrayal of gender roles in AI developmentWe've started the conversation. Now we want to hear from you!Want to continue the discussion with us? Agree or disagree with what we talked about, or add your own thoughts? We've got options for you!Email: ✉️ Matthew@TheEthicalPanda.com
Al and Kev talk about the Sakuna anime Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:38: What Have We Been Up To 00:16:25: Game News 00:31:01: New Games 00:35:10: Sakuna Anime 01:18:00: Outro Links Winds of Anthos DLC Delay Wanderstop Delay Amber Isle Switch Delay Everholm Release Steamworld Build “Steam Fright” Update Disney Dreamlight Valley “Jungle Getaway” Update Hawthorn Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of The Harvest Season. My name is Al, and (0:00:36) Kev: My name is Kevin. (0:00:38) Al: we are here today to talk about Cottagecore games! Wooooo! Well, both, like we do have (0:00:40) Kev: No, we’re here to talk about ‘an-a-me’! (0:00:46) Kev: Heh heh, oh. (0:00:46) Al: the news section, you know, which will probably be most of the episode. Kevin is of course (0:00:51) Kev: I guess so? (0:00:55) Al: referring to the fact that we are going to talk about the Sakana of rice and (0:01:00) Al: ruin anime that came out recently we tried to do this two weeks in a row one (0:01:09) Al: week the last episode hadn’t come out in the UK so I needed to wait for that one (0:01:15) Al: and then last weekend I was six so that did not work but here we are we’re gonna (0:01:18) Kev: sick (0:01:21) Al: we’re gonna we’re gonna actually do it this time we’re recording (0:01:22) Kev: finally, we made it (0:01:26) Kev: um, yeah, alright, but we’ll get to that (0:01:28) Al: We will get to that. (0:01:30) Kev: i- I have a lot to say, I like sakuna (0:01:30) Al: I look forward to discussing it with you. (0:01:33) Kev: did you know that? (0:01:36) Al: Before that, we have a bunch of game news. (0:01:39) Al: But first of all, Kevin, what have you been up to? (0:01:42) Kev: All right, um, not too much of note a lot of the same as always Marvel snap continues to be good (0:01:50) Kev: I’m sure you’re playing it still. Are you are you playing it? I’m assuming you’re (0:01:50) Al: Hmm (0:01:52) Al: I haven’t I haven’t played much this season yet (0:01:57) Al: Just because I was trying to put some of that time into (0:02:01) Al: Pokemon pocket instead, but I’ve realized I (0:02:02) Kev: Mm-hmm (0:02:06) Al: Not enjoying the battles in that so I’m not going to (0:02:08) Kev: Wait, is that already out ah (0:02:11) Al: Okay, so no it is not (0:02:15) Kev: Are you a New Zealand transplant (0:02:15) Al: It’s I’m I am in New Zealand just now (0:02:20) Al: I (0:02:22) Kev: Amazing you got your whole set up because identical set up real quick and you see (0:02:29) Al: Just happened to live in New Zealand, um, yeah, eh, I mean I guess for tax purposes. I’m not actually in New Zealand (0:02:38) Al: Just in case anyone’s listening (0:02:39) Kev: Hey (0:02:42) Al: Yeah, so I I don’t find the battling fun in that so (0:02:46) Kev: Okay, well (0:02:46) Al: Um, I’m probably going to go back to, uh, back to snap and. (0:02:50) Kev: Sick, um, I’m sure you can. Oh, it’s yeah (0:02:50) Al: Uh, see if I can get the season done in the, in the next two weeks. (0:02:55) Al: I’m sure I probably can. (0:02:57) Al: I actually, I quite like leaving gaps where I’m not playing because then you (0:03:00) Al: have loads of tasks to do in the, in the season, um, rather than like every, (0:03:02) Kev: Yeah (0:03:04) Kev: Sure. Yeah, you can (0:03:06) Al: every two days you get another two tasks. (0:03:07) Kev: Yeah, just the drip feed (0:03:08) Al: You’re like, great. (0:03:09) Kev: Yeah, that makes sense (0:03:12) Kev: Okay, well, you know what I was talking about like how does pocket play like (0:03:18) Al: Yeah, fundamentally, it’s not really different from the Pokémon Trading Card game. There’s (0:03:22) Kev: Uh-huh sure you attach energies your pokemons (0:03:25) Al: like a couple… Yeah, exactly, exactly. The cards are basically the same. Sure, they have (0:03:30) Al: some different cards, but fundamentally, they’re the same thing. The trainer cards are fundamentally (0:03:37) Al: exactly the same. The energy is different in so much as you don’t have them in your (0:03:43) Al: deck it’s like a separate thing and it randomly gives you (0:03:48) Al: energy each turn based on the energies that your Pokemon have. I do think I (0:03:49) Kev: Oh, that’s, okay, that’s an interesting way to approach it. (0:03:56) Al: prefer that and I think if I were to like play the game physically I would (0:04:02) Al: probably prefer to do it this way right like you take all your trainer cards (0:04:04) Al: and shuffle them into a second deck and you draw one of those each turn I quite (0:04:08) Al: like that but yeah it’s it’s not fundamentally different right like if (0:04:14) Al: if you don’t particularly enjoy playing the game. (0:04:18) Al: I think, I guess the reason I enjoy playing Marvel Snap is because one, it’s like super (0:04:24) Al: fast, right? (0:04:26) Kev: They are. It’s a limited pool, but every card does something different. It’s really interesting how they’ve managed to keep it dynamic and interesting with every week a new card. (0:04:27) Al: And two, the card effects are really fun. (0:04:44) Al: yeah exactly exactly whereas the pokemon is still just like you have your pokemon (0:04:49) Al: it has a move and the move deals damage maybe the move has a status effect that’s it right (0:04:51) Kev: - Yeah, yep. (0:04:55) Al: like there’s nothing fundamentally changed there and so I don’t find that particularly interesting (0:04:57) Kev: Yeah. (0:04:57) Kev: Yeah. (0:05:01) Al: uh you’re only using one pokemon to battle each time as you as you were previously um like (0:05:07) Al: fundamentally it’s the same it’s just kind of changed up a few things and I i think the reason (0:05:14) Al: way is so that they can like it’s compatible with the physical card game so if you wanted (0:05:20) Kev: Mm-hmm. Okay. Sure. All right. That’s that’s cool. I guess yeah (0:05:20) Al: to play the game this way you could absolutely play it this way so and I understand why they (0:05:27) Al: did that I i get that because if they want to like add it as like a second way of playing the card (0:05:31) Al: game and in tournaments wherever they can do that and that that might be fun um but that’s not what (0:05:38) Al: i’m looking for I was looking for something kind of fundamentally different I think part of the (0:05:42) Al: the problem is the expectations. (0:05:44) Al: People were comparing it to Snap with no real information, just going, “Oh, it’s (0:05:52) Al: going to be like Snap because they’re trying to make it more mobile and Snap worked really (0:05:56) Al: well. (0:05:57) Al: It was a good card game.” (0:05:58) Al: But it’s not. (0:06:00) Al: Fundamentally it’s not Marvel Snap. (0:06:03) Al: It’s not in any way. (0:06:06) Al: I guess you could argue the only thing it takes from Marvel Snap is the idea of quicker battles. (0:06:12) Al: It’s not fundamentally different. (0:06:14) Al: And the other issue I think is because it’s like there are 160 cards or something like that so far in the game. (0:06:25) Al: So to actually be able to get a decent deck that you can take people on with takes a lot of work. (0:06:32) Al: Whereas because there’s a lot fewer cards in Snap and there are so many different ways to get the cards without paying, (0:06:40) Kev: Yeah, yeah, it’s also what a well far deck in Snat, so yeah, that’s probably the biggest one. (0:06:40) Al: You you can get a decent deck pretty quickly (0:06:44) Al: It is yeah, so it’s 20. I think it’s it’s 20 cards in in pocket (0:06:52) Kev: Okay, all right. (0:06:54) Al: Because you don’t have the energy but yeah, it’s still I’m gonna keep using it and like opening and collecting (0:07:00) Al: But I think that’s what I’m gonna like unless they fundamentally change something about the battles (0:07:04) Al: I’m not gonna put any time into that and so yeah, I’ll do my five minutes a day of open the packets (0:07:11) Al: Do a wonder pick (0:07:13) Al: Check my collection (0:07:14) Al: And then close the app because I like collecting things, you know (0:07:18) Kev: There you go. Hit your dopamine hit. (0:07:20) Al: Exactly exactly and hopefully spend no money on it (0:07:26) Al: So, yeah, i’ll get back into snap this week probably try and get through as much as possible and see if it’s (0:07:30) Kev: All right, well, it’s it is still good. (0:07:34) Kev: The season’s been fine. (0:07:36) Al: Yeah, i’m excited (0:07:37) Al: I might I might try and go back to a destroy deck and try and add in some of the the new symbiotes (0:07:40) Kev: Yeah. Yep. (0:07:44) Al: Could integrate into any of my other decks. Um, they look they look quite fun (0:07:49) Al: They’ve been rolling them out slowly. Haven’t they? I think they’ve been doing one a week of those (0:07:52) Kev: Yeah, yeah, there’s there stay there. That’s what they do standard. Yeah, I want a weekend (0:07:57) Kev: Well, we’ve got like two or three left one the one I’m excited for I think is next week (0:08:02) Kev: Maybe we can I don’t know but the one the one wants not out yet. But um, they’ve been fine. Nothing earth-shattering. Nothing (0:08:09) Kev: Disrupting the game. I think the (0:08:12) Al: It keeps the good decks being good, and it doesn’t make anything else better. (0:08:12) Kev: It’s in a good place (0:08:15) Kev: Yeah, yeah (0:08:18) Kev: Yeah, pretty much pretty much they never (0:08:19) Al: Yeah, so we’ll see if I can get up to infinite again, and if I do it with the same deck or (0:08:22) Kev: white widow though. I’m sad (0:08:26) Kev: Hey (0:08:27) Al: a different deck or whatever. (0:08:28) Kev: Yeah, well, hey, you’re gonna start off at 70 right? So the (0:08:31) Al: Yeah. (0:08:32) Kev: Fights gonna be easier on you. There. Yep. There you go. All right (0:08:32) Al: 73. (0:08:33) Al: Come on, I know my deal. (0:08:36) Kev: Shhh, um, heh heh heh heh. (0:08:39) Al: The moment I hit infinite, I was like, oh, right. (0:08:42) Al: I need what I go down to, it’s like, because my worry was I don’t want to like battle (0:08:45) Kev: Okay (0:08:46) Al: and then drop out of infinite, but you don’t do that. (0:08:49) Al: Once you’re in infinite, that’s it. (0:08:50) Kev: Yeah, nope, you’re good which is so nice (0:08:51) Al: Which I really like. (0:08:53) Al: Yep. (0:08:54) Kev: huge (0:08:55) Kev: sigh of relief (0:08:57) Kev: But yeah snap aside (0:09:00) Kev: a lot of the usual zenless on zero I’ve talked about that so (0:09:05) Kev: There’s an arcade in zenless zone zero where you can play mini games or side games because some of them are not so mini (0:09:12) Kev: I’ve been spending a lot of time in the cause (0:09:16) Kev: Bizarre brigade that’s the name of the minigame. It’s their little version of bullet-heaven games vampire survivor type games (0:09:24) Kev: And so you’re just going through ways of enemies buying upgrades and partners and stuff like that (0:09:32) Kev: It’s it’s just addictive and it’s no danger of spending any money. It’s totally separate from west the gate (0:09:41) Kev: But other than that, I’ve picked up Sonic Frontier. (0:09:45) Kev: It is good. It’s still good. I like it. (0:09:50) Kev: I don’t know what else to say. It’s open-world Sonic work, somehow. (0:09:57) Kev: It’s fine. Yeah. Yeah, that’s fair. (0:09:58) Al: I’ve still, I’ve still, I’ve still never got into it. I played it for a couple of hours (0:10:02) Al: and we’re just, I don’t know what it was, but just like every, I think it’s just every, (0:10:08) Al: it’s the same as every 3D Sonic to me. This is something that doesn’t really jive with (0:10:13) Al: me in 3D Sonic. Except the 3D levels and generations, they worked. (0:10:15) Kev: It’s not. Well, hey, I mean, hey, that’s coming again. (0:10:19) Al: Yeah. Well, exactly. Exactly. Soon. Two weeks. (0:10:20) Kev: So get hyped. Yeah. Yeah. (0:10:26) Kev: That’s excited for that. But yeah, I think. Oh, and I’ve been playing the Luigi Mansion 2 on my 3DS. (0:10:36) Kev: Hey, well, you find me on a Mario Party podcast and it’s October. So guess what? That’s our spooky game of the year. (0:10:43) Al: We just got a spoiler as to which one of you is playing. (0:10:46) Kev: But yeah, there you go. What about you? What’s been going on? (0:10:52) Al: I have been playing Zelda Echoes of Wisdom and it is super fun! (0:10:59) Kev: Oh yeah, you look so fun, so many dank memes and just, ugh, all of games are just tools to do nonsense, I love it so much. (0:11:08) Al: I do there’s a couple of things I’m not a huge fan about it in so much as like it has (0:11:14) Al: a bunch of okay has two has two as far as I know I don’t think there’s gonna be any (0:11:19) Al: more based on what’s happened in the story but I’ve encountered two stealth levels and (0:11:27) Al: I do not like stealth levels I don’t like them at all I’ve never liked them I don’t (0:11:32) Al: like them in spider-man I don’t like them in this game I don’t like them in any game (0:11:38) Al: definitely not fun because well first of all it’s a different way of playing than the (0:11:42) Al: rest of the game and suddenly they’re like oh hey you got to do this thing that you haven’t (0:11:46) Al: bothered doing the rest of the time completely switch up how you think about the game and (0:11:51) Al: I also don’t like how they go like the step stealth is like oh you just throw you back (0:11:56) Al: to the beginning of the level and that’s that you know I don’t I don’t like that because (0:12:01) Al: it’s just then you’re just repeating the thing that you keep failing at which yeah okay sounds (0:12:06) Al: just like any game with levels. (0:12:08) Al: But there’s something about it that’s really– (0:12:11) Al: you get right to the end of a stealth level (0:12:13) Al: and you muck up one thing and you’re back to the beginning. (0:12:15) Kev: Yeah, yeah, well, that’s, that’s odd that they put it because I don’t know. (0:12:15) Al: I don’t know why that annoys me more than, say, (0:12:18) Al: a Mario platformer. (0:12:20) Al: I don’t know, but it’s really frustrating. (0:12:29) Al: It makes sense in the story, is what I would say, but I don’t want to spoil the picture. (0:12:29) Kev: It doesn’t, okay, sure. (0:12:34) Kev: Um, the question I have is, do you still have tools, right? (0:12:40) Al: Yeah, you do. (0:12:40) Kev: because there’s, there are some stealth levels where, or gameplay, where you. (0:12:45) Kev: Just, it’s just totally dodge all the, the lasers and spotlights or whatever, right? (0:12:50) Kev: Stay invisible. (0:12:52) Kev: And then some like Spider-Man, where you still have your tools and you can use them, doing (0:12:57) Kev: your stealth thing or whatever, right? (0:13:00) Kev: You can take out foes before you get detected. (0:13:02) Al: Well, I think Spider-Man’s a bad example of that. Spider-Man’s a bad example of that, (0:13:06) Al: because most of the stealth levels in the newer Spider-Mans, you’re actually playing as Mary Jane, (0:13:13) Al: not a Spider-Man. I know the ones you mean. I think there are some stuff, and actually, (0:13:14) Kev: Oh, oh my gosh, I forgot about Mary Jane. I was thinking about like when you know, you have a room of encounters. Yes (0:13:21) Al: those are fun, yeah, because that’s more of like a puzzle, whereas the Mary Jane levels are just like (0:13:23) Kev: Yes (0:13:26) Kev: Yeah, yeah (0:13:29) Kev: Yeah, just of you know, avoid the spotlights, you know (0:13:29) Al: hide behind this thing, wait for them to- (0:13:32) Al: not look at you, it’s just not fun. (0:13:35) Kev: Well, well (0:13:35) Al: They tried to make it more fun in Spider-Man 2 because they gave her a teaser, which did (0:13:40) Kev: Uh-huh (0:13:40) Al: improve it but was still not- I still didn’t enjoy it. (0:13:44) Kev: » Sure, sure that, okay. (0:13:45) Al: Because you’ve got this game about I’m, you know, spinning around the world, I’m like, (0:13:50) Al: you know, whip-lying, whatever, and then suddenly I’m just a person. (0:13:53) Kev: » But don’t you wanna play? (0:13:55) Al: Not fun. (0:13:56) Al: Yeah, no one’s buying the Mary Jane game, let’s be honest, right? (0:14:01) Kev: My gosh, but yeah, but no, that’s exactly my point. (0:14:04) Kev: That’s how far the spectrum goes, right? (0:14:06) Kev: Like there’s the good self and the bad self, but anyway, so (0:14:10) Al: So what I would say is you do have all those tools, (0:14:13) Al: so you can do everything that you could. (0:14:16) Al: But I found that when I was trying to do stuff like that, (0:14:20) Al: clever stuff like that, to like– (0:14:22) Al: they would somehow see me in the weirdest places. (0:14:25) Al: And I’d lose the level. (0:14:28) Al: And actually, it was easier just to hide, which is not great, (0:14:28) Kev: They can’t see you at the top of a tower of veg, you know. (0:14:33) Al: really. (0:14:34) Al: But yeah, I don’t– (0:14:40) Al: exactly. (0:14:41) Al: I will say the one good thing about these (0:14:42) Al: compared to other stealth levels is if you get seen, (0:14:46) Al: they chase after you. (0:14:47) Al: But if they don’t catch you, you don’t (0:14:49) Kev: Oh, that’s always nice, not an autofail, that’s… (0:14:49) Al: get put to the back at the start. (0:14:51) Al: So yeah, so I’ve seen people speed running them (0:14:57) Al: with throwing tables behind them to block the people running (0:15:01) Al: after them. (0:15:02) Al: And that, I think, is a good thing. (0:15:05) Al: But I didn’t see that until after I’d done them. (0:15:08) Al: I didn’t, I didn’t consider speedro- (0:15:10) Al: I was running it. Um, but yeah, I did try like, you know, I’m going to build beds over this area so I can, but they still saw me and I’m like, Oh, it’s not. So anyway, so been playing that. I’ve also played a bit of Bellattro now that it’s on, uh, mobile. (0:15:24) Kev: Oh mobile, I gotta get I gotta get it. I will (0:15:27) Al: This game, I get why everybody likes it and I don’t dislike it is what I will say. I don’t know how much I want to talk about this because people are just going to mock me for buying a rogue light again. (0:15:33) Kev: Okay (0:15:39) Kev: I mean, that’s the hope on this show. I think (0:15:41) Al: Actually, no. This isn’t even a roguelite. This is a roguelike. (0:15:44) Al: Everything resets between runs in there. There’s nothing that carries over. (0:15:46) Kev: Yeah, oh, yeah (0:15:49) Al: I knew it was a roguelite going in. I did. But I somehow thought the roguelike part of it was (0:15:55) Al: going to be different than it was. I think that’s all I’m going to say. It doesn’t mean I’m not (0:15:59) Kev: Okay, well… (0:16:00) Al: going to continue playing it until I beat it. I might. The actual gameplay of it is fun enough (0:16:06) Al: that it might, might override that. (0:16:08) Kev: Yeah. (0:16:09) Kev: Yeah, well, I’m excited. I’ll update you when I get it too. (0:16:14) Al: look forward to it. I just, I like how it’s nice and cheap, it’s like 10 quid. (0:16:14) Kev: Because I know when I get it, it’s over for me. Goodbye, world. (0:16:18) Kev: And Galacto only. (0:16:24) Kev: That is great. (0:16:25) Al: All right, well that’s what we’ve been up to. Let’s talk about some game news. First up, (0:16:33) Al: surprise surprise, the Harvest Moon Winds of Anthos great outdoors update has been delayed again. (0:16:44) Al: Last week’s episode when you talked about this, but my first thought when I saw this news was (0:16:49) Al: they’re delaying it by a week. A week is a very short amount of time to be delaying it. (0:16:55) Al: That seems weird and suspicious, and I wouldn’t be surprised if it get delayed again. (0:17:00) Al: It got delayed again. (0:17:00) Kev: I didn’t think about that but you’re super right like what is the difference gonna gonna make in game dev I don’t actually don’t know what we could do. (0:17:10) Al: The one thing I would think is they’d realized one game-breaking bug, and they knew the fix (0:17:19) Al: to it so they could do it, and the week was just to like get it through their testing and their (0:17:23) Kev: Mmm, sure. (0:17:25) Al: processes to get it actually into the stores. But that didn’t work. So either that’s wrong, (0:17:30) Kev: Sure, sure, yeah (0:17:34) Al: and they were just completely overly optimistic about what they were doing, right? Like who two (0:17:38) Al: weeks away from release, who goes. (0:17:40) Al: We’re not going to be able to get this done in time, but I know we’ll get it (0:17:52) Al: fine in an extra week. (0:17:54) Al: That’s a really weird decision to make, right? (0:17:58) Al: Which they’ve clearly decided because they haven’t put a new date on it. (0:18:01) Al: They’ve just said it’s delayed. (0:18:02) Kev: I said one week later, but not which week, huh? (0:18:10) Al: no so yeah if you’re waiting for that update i’m very sorry yeah and I guess we’ll see we’ll see (0:18:16) Kev: Wait longer (0:18:20) Al: when it eventually comes out uh speaking of delays because we are still in the season of delays (0:18:26) Al: because it is october uh wonder stop um have delayed they are going to be releasing next year (0:18:32) Al: this is the game that’s from the the creators of stanley parable uh (0:18:36) Kev: Okay, I’m looking let me see (0:18:40) Al: it’s the it’s about making tea (0:18:43) Kev: That that you know that is such a weird (0:18:47) Kev: Cell right it’s a T game, but it’s the Stanley Parable guy so (0:18:52) Al: No, I think that’s honestly I think that that like makes me more interested. So I like the (0:18:54) Kev: Unless it’s gonna give (0:19:00) Al: tea making aspect, right? Because I like the idea of a more focused game. That’s also a (0:19:08) Al: farming game, also a cottagecore type game is more focused. And it’s not I don’t, I don’t (0:19:10) Kev: Yeah, no, no, I mean like the tea game (0:19:15) Al: necessarily expect it to be like the Stanley Parable. I think it’s more just like the Stanley (0:19:19) Al: parable people understand. (0:19:22) Kev: okay tour yeah all right when you put like that yeah I that makes sense right (0:19:27) Kev: but you know just when you hear Stanley Parable your ex a lot of people was (0:19:33) Kev: thinking oh is there gonna be some weird meta narrative component to it how’s (0:19:38) Kev: it’s gonna break the fourth wall but like yeah no looking at the trailer (0:19:39) Al: Yeah, I understand. Yeah, I don’t think we’re going I don’t think it’s going to be that I think the Stanley Parable was them just breaking down games and showing because that’s all it is. Right. It’s just it’s it’s it’s basically a massive comedy essay about games, interactive comedy essay, right? (0:19:48) Kev: yeah (0:19:52) Kev: Yeah, yep, yeah. (0:19:56) Al: Like it does a thing that no other medium could do. Right. Like you can’t you can’t break down films in the same way that you consume films. (0:20:06) Al: you can’t break down reading a book in the say in reading a book you (0:20:07) Kev: well I don’t know I saw that mass unbearable weight of massive talent (0:20:09) Al: could you that has to be in the creation (0:20:16) Al: I mean that was excellent but that’s still about the creation of something not about the consuming (0:20:18) Kev: and that one they lit oh yeah oh true true (0:20:22) Al: of it whereas the whole point of the stanley parable it if you don’t have the user input (0:20:28) Kev: yeah yeah that’s true (0:20:28) Al: it it doesn’t mean anything it’s pointless it’s useless whereas a film even if nobody watches it (0:20:33) Al: it still has its value like its narrative is the same from beginning to end no matter who watches (0:20:35) Kev: Sure. (0:20:39) Al: it whereas games that’s not how it works and that’s what I really like about the stanley parable (0:20:40) Kev: No, it’s true. (0:20:44) Kev: Yeah, okay, but yeah, I mean, I looked at the trailer and it looks like a well made (0:20:49) Kev: competent game or whatever is this. Yeah, like, I don’t know, it takes a second to wrap my head. (0:20:55) Kev: Like, that’s why they’d be a good fit for it. But yeah, all right, I’m down for it. (0:21:00) Al: I understand that, but we’ll see what happens. (0:21:01) Kev: Do we have an ETA now? Okay, so. (0:21:04) Al: Early 2025 is all they’ve said. (0:21:07) Kev: Question marks, basically. (0:21:09) Al: Yeah, so May, May of next year. (0:21:15) Al: That’s what I’m saying. (0:21:16) Kev: So look forward to the next delay announcement in February 2020. (0:21:16) Al: We’ll see if I’m right. (0:21:22) Al: Speaking of delays, we also have Amber Isle. (0:21:25) Al: I’m sorry, Kevin. (0:21:27) Al: The Switch version is delayed. (0:21:27) Kev: NOOO! (0:21:30) Al: We have a date of 21st of October, not in October, November, November, sorry. (0:21:31) Kev: We have a date. (0:21:36) Kev: You know what? (0:21:37) Kev: I can live with that. That’s still this year. (0:21:39) Al: So, slightly over a month, slightly over a month. (0:21:39) Kev: I can live with that. (0:21:41) Kev: I- I- Wait, it’s a- (0:21:41) Al: It’s interesting because, yeah, so the Steam versions out now (0:21:47) Al: came out a couple days ago as we’re recording. (0:21:50) Al: The interesting thing about this is it’s slightly over a month delay to this. (0:21:56) Al: But they say it’s console specific performance issues. (0:22:00) Al: I feel similar to this, I feel about the delay to the wins of Anthos DLC. (0:22:08) Al: That’s a very specific date for performance issues. (0:22:12) Kev: Mm-hmm. Well, I think mmm-hmm (0:22:13) Al: Like performance issues can mean so many different things and (0:22:18) Al: can come from so many different places that there’s not gonna be one easy fix. (0:22:21) Kev: Through (0:22:25) Al: And it’s not like they’re gonna spend a month working on it, right? (0:22:26) Kev: So (0:22:30) Al: And we all know Nintendo are slow at getting these things through their store. (0:22:36) Kev: Heh, heh, heh, heh, yeah. (0:22:36) Al: So maybe they have two weeks extra to work on it, maybe. (0:22:41) Kev: Yeah, well, you know, I’m assuming, based off the way they phrase it, it’s not a game-breaking thing, right? (0:22:48) Kev: It just probably runs a little poorly on the switch. It’s, you know, it’s not uncommon. So… (0:22:55) Kev: They probably set themselves a date. We need one in out by this for the holidays or whatever, and… (0:23:00) Kev: So let’s just do what we can in this time. Um, that would be my guess. (0:23:05) Al: I yeah I don’t look I’ll be yeah I’ll be surprised if they don’t if people still don’t (0:23:12) Al: aren’t disappointed by the performance of this when it comes out right and and I guess (0:23:16) Kev: Well, [LAUGHS] (0:23:16) Al: the thing is like I guess I’m confused as to why they would be unhappy with it now but (0:23:23) Al: they’ll be happy with it in a moment like that just feels unrealistic (0:23:24) Kev: Hmm (0:23:26) Kev: that (0:23:28) Kev: Yeah, all right. You know what? That’s a good point. Yeah. I mmm. I don’t know. That’s a good point (0:23:35) Al: But we’ll see. We’ll see. Because Kevin’s gonna buy in day one. (0:23:40) Kev: No, gosh, I’m, I’m over here agonizing we’re going to do an episode. (0:23:46) Kev: Am I going to have to get down steam? (0:23:48) Kev: I don’t know, but boy, it’s going to be day one. (0:23:51) Al: Get it for what you want to play it on. (0:23:53) Al: The episode can wait. (0:23:54) Al: Next we have Ever Home. (0:23:56) Al: Ever Home, is it Home? (0:23:58) Al: Or is it Home, Home? (0:24:00) Kev: I do I think it’s whole either way. It’s basically the same thing is what I think (0:24:05) Al: Yeah, I think it’s Home. (0:24:07) Al: ‘Cause I think it’s kind of like a pun. (0:24:09) Kev: Yeah, yeah, yep, I think so (0:24:09) Al: Like it sounds like Home, H-O-M-E. (0:24:14) Al: But also a Home, H-O-L-M, Home. (0:24:19) Al: I clicked the pronunciation guide on Google (0:24:22) Al: and it said it in an English accent. (0:24:23) Al: So of course I parroted it in an English accent. (0:24:26) Al: Home or Home, as apparently that said, (0:24:32) Al: also means an islet, (0:24:34) Al: especially in a river or near a mainland. (0:24:36) Al: So is this based on an island? (0:24:38) Al: I haven’t seen anything. (0:24:40) Kev: I… I don’t know. (0:24:42) Kev: It probably is. (0:24:45) Al: Anyway, I should probably say what the news is shouldn’t I because I haven’t as I said that there they’ve announced their release date is the (0:24:51) Al: 11th of November this year. So there you go. If you’ve been looking forward to that (0:24:56) Kev: It’s a very pretty-looking game. (0:24:59) Kev: Isometric, I don’t feel like that’s one we see very often in our– (0:25:06) Kev: at least not in a 2D pixel one, so maybe a 3D one. (0:25:09) Kev: But I don’t know. (0:25:09) Al: Yeah, I think you’re right. I think you’re right (0:25:11) Kev: It looks– it just visually looks polished. (0:25:18) Kev: I think maybe there’s a narrative aspect that (0:25:21) Kev: looks interesting that might set it apart. (0:25:24) Al: I’m intrigued as to how the farming will feel when you’re doing it because of the isometric (0:25:24) Kev: But yeah, it died. (0:25:34) Al: view. I think it might be harder to hit the exact square you want. (0:25:38) Kev: that’s true but I like I saw they there’s a moment in the trailer when you (0:25:45) Kev: harvest pumpkins and like they’re all harvested at once so I wonder if they’re (0:25:50) Kev: designed around that (0:25:52) Al: Possibly, possibly. However, you might notice the watering, it did do it on a square by (0:26:00) Al: square basis. And actually I had a look, so when she does the pumpkins, it’s not all at (0:26:06) Al: once, it’s like six of them at once, and then the other three. So yeah, I just, it could (0:26:09) Kev: Okay. Uh… (0:26:12) Al: just be, yeah, that these things are done on a much more lackadaisical way, shall we (0:26:19) Al: right like oh, you kind of vaguely hit it (0:26:21) Kev: right. Yeah. (0:26:22) Al: we’ll just count it sort of thing. (0:26:25) Al: I don’t know, but we’ll see. (0:26:28) Al: That’s my only concern about this is how that will feel. (0:26:32) Al: But we will see because it’s coming out soon. (0:26:35) Al: There is a demo so I could play it if I cared. Find it. (0:26:39) Al: Next, we have Steam World Steam World (0:26:41) Al: Build, their final seasonal update is coming out or is out now is out now. (0:26:50) Al: and this is the Steam Fright Update. (0:26:52) Al: So obviously, Halloween based. (0:26:54) Al: There’s lots of glowing things. (0:26:57) Al: Glowing green lights. (0:26:57) Kev: As is, that’s what one does on Halloween. (0:27:01) Al: Yeah, the train is like radioactive looking. (0:27:05) Kev: As trains do in the real world during Halloween. (0:27:11) Al: Yeah, it looks like if you enjoy this game, that will be a fun game. (0:27:16) Kev: it does look like it’s doing the spooky thing well i’ll say that it looks very halloweeny (0:27:22) Kev: - Oh. - Oh. (laughs) (0:27:22) Al: Next we have another update for Disney Dreamlight Valley. They’re just pumping these updates (0:27:31) Al: out. This is the Jungle Getaway update. So, interestingly, one of the major updates in (0:27:39) Al: this is that you can go to the Lion King realm during the day. So, previously, I think the (0:27:45) Kev: Well, you couldn’t already, though, okay? (0:27:49) Al: The deal was that this was, (0:27:51) Al: it was just always night when you went. (0:27:52) Al: to the Lion King realm. (0:27:54) Al: So it wasn’t that you couldn’t go there during the day. (0:27:54) Kev: Yeah, yeah, yeah, I get that just I’m puzzled by that decision. (0:27:56) Al: It’s just when you went, it was night. (0:28:04) Al: look I suspect it would have made sense narratively if you played it but I haven’t done that bit so (0:28:11) Al: I wouldn’t know for sure um it’s also really funny how like this is like the top voted thing (0:28:17) Al: is like hey daytime (0:28:20) Kev: Also, it steals me, but the Lion King takes place in Fabana, which is not a jungle. (0:28:29) Al: They also Timon and Pumbaa are added so they won’t so they don’t add every single character (0:28:36) Kev: wait they weren’t in art oh my gosh oh my gosh what do you (0:28:40) Al: that’s in every single film when they add the realms so a fair argument also some new (0:28:41) Kev: mine yeah but you know what you know what they should have been in there (0:28:45) Kev: before simba I don’t care (0:28:49) Al: backpacks. There you go. The final piece of standard news is (0:28:51) Kev: all right I like lion king so you know what i’ll give him props for that (0:28:59) Al: an interesting one from Paleo Pines. I don’t know if we want to talk much about this but (0:29:05) Al: I felt like it was something to mention. They’ve basically posted on social media saying that (0:29:11) Al: they’re struggling to find someone to help the future of Paleo Pines. Basically they’re (0:29:19) Al: looking for a production partner so I think this is like, I think it’s basically someone to give (0:29:25) Al: the money. I think that’s it. (0:29:29) Al: They’re struggling. They’re not managing to keep funding the game to get ad updates. (0:29:34) Kev: yeah well you know what that’s that’s hard um to to keep a game going right like honestly (0:29:44) Kev: if I were the paleopine step like they’ve they’ve done the derp feed model of here’s an update here (0:29:50) Kev: and there whatever I have would have just saved for one or two and called it a day like I think (0:29:55) Kev: paleopine’s uh the base level was already pretty solid as a package um so he (0:30:01) Al: Yeah, I agree. And it’s they’ve said that they’re working on other games, so it’s not like they’re only working on this. So yeah, it does feel like not every game needs to constantly have updates. And so maybe, maybe that’s it for Paleo Pines. I don’t know, mostly. (0:30:05) Kev: okay (0:30:16) Kev: yeah but uh but we’ll see um yeah i’m interested like or you know like this might be like I don’t (0:30:25) Kev: know all the obviously ins and outs of this but would a c a sequel at this point be better i (0:30:30) Kev: don’t know um I don’t know if they could get more groundswell for that because you know a new game (0:30:34) Al: Maybe yeah, maybe I’m sure they’re thinking all these things through, right? (0:30:37) Kev: sometimes yeah but uh regardless um you know it’s a good game I uh I do wish to see more of it (0:30:46) Kev: they don’t have all my dinosaurs that I want in there yet anyway so um number one reason to keep going (0:30:52) Al: It’s even possible to have all the dinosaurs. (0:30:57) Kev: no but they can try (0:31:00) Al: Fair enough. (0:31:02) Al: We also have one new game to talk about. (0:31:06) Al: This is a very interesting one. (0:31:08) Al: So this game is called Hawthorne, and I’ll just read their blurb. (0:31:14) Al: Former developers from Bethesda Bioware and Naughty Dog bring you sandbox RPG realm of (0:31:20) Al: anthropomorphic animals and fairies. (0:31:22) Al: play co-op or solo as you build a village of memorable NPCs, farm, craft, explore and celebrate the seasons in an ever-changing world bigger than you. (0:31:32) Kev: Okay, I’m, I have a lot of feelings here because, so this is Everdell, er, I’m sorry, um, what’s the, the book series, um, Redwall, Redwall, that’s not, Everdell’s a board game, it’s another thing, but Redwall, the, the game, basically, you’re all, you’re playing as mice and otters and, and little birds and, and you’re farming and crafting and stuff, um, and, okay, on that pitch alone, I think, (0:32:02) Kev: sounds incredible, um, especially the fact that they are going with, uh, uh, actual size. So the pumpkins are, that you’re farming are bigger than you, right? Um, uh, so that’s, uh, I, I love a lot of this. I mean, they, you know, these are anthropomorphic critters and they’re talking and so on and so forth. There’s birds with wizard hats or witch hats, whatever, um, uh, so it’s great. The only thing is right. Because of that, I guess that Bethesda (0:32:32) Kev: and Naughty Dog and Pyewear, I guess, actually, it’s realistic looking, right? Like Skyrim ish, um, which is, I don’t know, when you describe a game like that to me, I’d expect something cute scenes, stylistic or whatever. And it’s, yeah. (0:32:47) Al: It’s funny because it’s like a combination of weirdness with that, right, because yeah, (0:32:51) Al: it’s realistic looking. (0:32:52) Al: So you’ve got this realistic looking mouse next to a realistic looking pumpkin, but he’s (0:32:59) Al: standing on his hind legs holding an axe cutting down some corn. (0:33:04) Kev: Yep, yep. (0:33:04) Al: It’s like realistic but also really weird. (0:33:09) Kev: And guess what, when you’re dragging that pumpkin or that branch that’s bigger than you, it looks kinda goofy, ‘cause it’s kinda floating behind you, but your arms are kinda healthy. (0:33:18) Kev: Um, I don’t know, it’s… I guess the weirdest thing, like, it doesn’t look bad, but it’s just such a… unexpected art direction to go with for this kinda game. Um, right? (0:33:31) Kev: And, like, it’s very grounded, right? (0:33:35) Kev: I mean, their colors are nice, but they’re not, like, bright or anything like that. (0:33:39) Kev: Just a very nice outdoor setting. (0:33:41) Kev: Um, but, uh, you know, I’m not, like I said, I don’t think it’s bad, just unexpected. (0:33:48) Kev: And I’m still, uh, very enthusiastic about the premise. (0:33:52) Kev: There’s a lot of great things in here. (0:33:54) Kev: You’re dancing with an otter on a table while you’re drinking meat or something. (0:34:00) Kev: Um, you can swim as an otter. (0:34:02) Kev: You can fly on birds. (0:34:04) Kev: Um, I, I, I like a lot about it. (0:34:08) Al: Yeah, it’ll be interesting to see what comes from this. (0:34:09) Kev: There’s a weasel with a top hat. (0:34:11) Kev: I think that’s a weasel. (0:34:13) Kev: It’s Mayor Weasleton. (0:34:13) Al: Heh. (0:34:14) Al: Obviously. (0:34:17) Kev: I like, I like red wall and little rodent people, societies. (0:34:23) Kev: It’s cute. (0:34:24) Kev: Um, I will probably play this. (0:34:26) Kev: Did, is it steam only right now? (0:34:27) Kev: Do we know there’s anything about, uh, (0:34:30) Al: That’s a good question, I think I’ll see at the end of the trailer. (0:34:36) Al: Yeah, I’m just seeing I’m not seeing anything about. (0:34:40) Kev: well um okay well i’ll have to see um nothing else right those names they’re uh there’s probably (0:34:49) Kev: a lot of good talent right and hopefully not a lot of bad uh executive decisions so hopefully (0:34:56) Kev: this game will come out great um yeah oh I think it might be on xbox I don’t know I see on the xbox (0:35:01) Kev: reddit um but I digress um yeah i’ll definitely keep my eye out for it because I love the idea of (0:35:11) Al: Alrighty, so that’s all the news. We’re now going to talk about Sakuna of Rice and Ruin, (0:35:19) Al: the anime. So just to give a bit of background behind this, this is based on a game, Sakuna (0:35:24) Al: of Rice and Ruin, obviously. It was a rice. It is a rice, realistic rice farming game (0:35:28) Kev: get get ready if you thought I was a weeaboo before get ready I want to talk about japanese (0:35:34) Kev: animation um yes so (0:35:41) Al: based on, with a story, a very interesting story, which I’ll need you to confirm to me how much of (0:35:49) Al: the story in the anime is the same as in the game, because as mentioned in the episode… (0:35:52) Kev: I’d say 90 percent 90 to 95 percent it is (0:35:56) Al: Okay, obviously I know the beginning and stuff like that, but as I mentioned on the actual (0:35:59) Kev: Yeah (0:36:00) Al: episode we did with the game, I didn’t enjoy the game, so I didn’t get very far through it. (0:36:04) Kev: Yeah (0:36:06) Kev: Okay, I on the other hand yeah, we did that good good while ago. It’s not gonna has been out for a minute (0:36:13) Kev: Yeah, I did beat the game (0:36:16) Kev: Apparently not all the game though because there was some stuff I didn’t know that is something yet to make because (0:36:22) Kev: That was in side quests. I didn’t end up doing or they didn’t trigger for me or whatnot, but I’ll get to that (0:36:27) Kev: But okay, so the elevator pitch (0:36:28) Al: three years ago. Just sorry, just three years ago is when we did that episode. (0:36:31) Kev: Yeah, okay. Well there you go. Oh man. I’m so oh first of all let me just say I so I adored (0:36:37) Kev: Socken at the the video game on I know it got a novel like sequel it got a think of manga adaptation (0:36:46) Kev: I’m so happy got an anime adaptation because it was indeed perfect for one (0:36:52) Kev: And I mean overall, I think they knocked it out of park. (0:36:56) Kev: It’s a great anime in my opinion. (0:36:59) Kev: What’s your overall opinion on it now? (0:37:01) Al: Yeah, I think it’s super fun. The characters all feel very real. I know that they’re all (0:37:10) Al: pretty much based on the characters in the game, so obviously that helps, but the animation (0:37:13) Kev: - Mm-hmm, yep. (0:37:15) Al: looks great. The pacing of the story felt pretty good. Pretty standard, but pretty good. (0:37:22) Kev: Yeah, I have one or two quips where, uh, uh, yeah, uh, forms that they excuse me, (0:37:28) Kev: forms with it. Um, but in general, yeah, I know it’s pretty solid how they paste it out. (0:37:33) Kev: Um, yeah. Uh, all right. There you go. All right. Until next week, guys. (0:37:34) Al: Yeah, I really enjoyed it. (0:37:36) Al: I thought it was super fun. (0:37:39) Al: I don’t know what else to say about it overall. (0:37:42) Kev: All right. Okay. Uh, so here’s the elevator pitch, um, for both. Again, the, the plot is pretty, (0:37:49) Al: Oh wait, before you do, is this where we go spoiler alert? (0:37:54) Al: We’re probably going to talk about spoilers. We’re probably going to talk about the actual story. (0:37:56) Kev: Okay. Yeah, it it is a 13 episode anime (0:38:01) Kev: It’s not terribly long, right? You can knock it out pretty quick (0:38:05) Kev: And the game’s been out for three years. So yeah, I’m not gonna hold back on spoilers because it’s (0:38:12) Kev: Like there’s nothing tear I don’t think there’s anything super (0:38:16) Kev: One or two things but yeah, here’s your warning. I’m gonna talk about the whole game (0:38:21) Kev: I’m gonna try to go broad and the narrow or whatever but but yeah, I’m saying (0:38:26) Kev: here everything is fair game considering that again the plot is very (0:38:31) Kev: similar to the game so you know that’s been out and well established alright so (0:38:35) Kev: the elevator pitch okay so Sakuna is a the daughter of a war god and a harvest (0:38:42) Kev: goddess at the start so she has inherited powers and such from both and (0:38:50) Kev: at the start of the series she is living in what is referred to as the capital (0:38:54) Kev: work various days. (0:38:56) Kev: and in such live in what’s called the lofty realm, the upper realm where those (0:39:02) Kev: sorts of beings live, and she is a stubborn, spoiled, lazy brat who gets by (0:39:10) Kev: because of her parents, basically, the status she got from them. And so one day, (0:39:18) Kev: a bridge called the… was it the Bridge of Heaven, I think it is, appears and a (0:39:25) Kev: a group of humans. (0:39:26) Kev: Humans appear on said bridge, wandering from what’s referred to as the “lower realm”, (0:39:30) Kev: the world of humans, and they are crossing over to the capital. (0:39:36) Kev: It’s not going to go out to try to deal with it, but she ends up, and so the humans are (0:39:45) Kev: being chased by a bandit named Ishimaru. (0:39:48) Kev: She kicks Ishimaru off the bridge, quite literally kicks him off the bridge, and the humans get (0:39:54) Kev: Bye and call us a little bit. (0:39:56) Kev: It’s because of this, Sakuna is punished and sent to Hinue Island or the Isle of Demons, where her parents once lived, and she is sent there to fend for herself and to figure out what’s going on as there have been reports of demons coming from the island. (0:40:17) Kev: And so that’s how the stage is set. (0:40:24) Kev: Sasakuna is to learn (0:40:26) Kev: how to cultivate rice like her mom did and get along with the the band of humans who have also (0:40:32) Kev: been sent to the Isle of Demons as they try to figure everything out and eventually figure out (0:40:38) Kev: the demon problem. Okay um so with that I guess let’s see here so I guess we’ll just try to go (0:40:50) Kev: in and visit order unless you have other ideas or do you have any comments overall on the overall (0:40:56) Al: Eh, I guess if we’re talking about just like the setup of the story as a whole, you know, (0:41:04) Al: it’s a fun concept. Obviously, we experienced, we both experienced this part in the game, (0:41:10) Al: but I think I cared more about the story at this point, right? Because part of the problem, (0:41:17) Al: and this is a me problem, I understand that. You don’t need to come at me and go, “Ah, (0:41:22) Al: you should care more about the story and games, but generally, I don’t. (0:41:25) Kev: Mm-hmm, okay. (0:41:26) Al: Right? I’m playing games because I enjoy the gameplay. I’m not playing games necessarily for the story. (0:41:32) Al: If the story grabs me, that’s just a bonus. (0:41:36) Al: But the problem is, especially at the beginning of games, I don’t want a lot of story before I start playing. (0:41:42) Al: Right? I’m like, “No, no, just give me the game. I want to see how this plays before I invest lots of time into it. (0:41:44) Kev: Okay, sure sure (0:41:48) Al: Give me the game. Don’t give me the backstory.” (0:41:49) Kev: Okay (0:41:51) Kev: Yeah, you know and that’s fair (0:41:54) Kev: That’s fair (0:41:55) Kev: I think there’s a lot of people like that who want the gameplay before anything else and that’s very fair being the interactive medium it (0:42:02) Kev: is (0:42:03) Kev: and (0:42:04) Kev: Sakuna in particular right like the gameplay of the video game is very it can be tough to (0:42:11) Kev: to get her because there’s it’ll it asks a lot of you. (0:42:14) Kev: Right. There is both the rice farming simulation game and there’s also platforming and combat. (0:42:21) Kev: True to her nature is half harvest. (0:42:24) Kev: God is half war goddess. (0:42:26) Kev: The game reigns into both aspects of that. (0:42:29) Kev: So it’s asking a lot and might not appeal. (0:42:32) Kev: I think I would say it’s hard to appeal to everyone because those are two very different things, I think. (0:42:39) Kev: And in the game, a lot of the story is not so. (0:42:45) Kev: Front loaded. You don’t get into a lot of the meatier stuff until past the halfway point, I would say. (0:42:51) Kev: And of course, that’s, you know, the games given to you in cutscenes and whatnot dialogue. (0:42:57) Kev: But the majority of it, you’re spending farming and, you know, forming and whatnot. (0:43:04) Kev: So it might be hard for a lot of people to get through the whole story. (0:43:08) Kev: But I’m glad that that’s a big reason why I’m glad this exists, because now we can all enjoy the story. (0:43:15) Kev: Maybe a little straightforward, but overall, really nice. Well done. (0:43:20) Kev: And that’s in large part because of the characters. So, you know, let’s let’s talk about them a little bit. (0:43:25) Kev: We, you know, we mentioned Sakuna and she’s the star of the show by far. (0:43:31) Kev: She’s pretty comedic and they get animating like she is in the game, right? (0:43:35) Kev: Because she’s so ridiculous, cartoonishly stubborn and spoiled. Very, very. (0:43:41) Kev: Um, uh, she is always with her faith. (0:43:44) Kev: So companion slash steward, I guess, I don’t know what every servant, uh, his name is Tom. (0:43:50) Kev: He’s a little floating dog. (0:43:51) Kev: Um, he’s a guy kind of got old man voice and energies wise. (0:43:56) Kev: And then tries to keep her in line, but she’s still a handful. (0:44:00) Kev: Right? (0:44:00) Kev: Um, Tom is, well, I’ll get to Tom. (0:44:04) Kev: Tom is one of my favorite characters in the show by far. (0:44:06) Kev: Um, there, and then the human she’s now living with, there is, uh, Howie Mon. (0:44:13) Kev: a samurai who (0:44:15) Kev: stuck to the samurai because he doesn’t like to fight so he (0:44:19) Kev: Became a bandit, but he wasn’t very good at that either. He’s very clumsy (0:44:25) Kev: In fact he kind of messes up everything he does (0:44:28) Kev: Which was why Sakuna ends up having to do most of the farming, but he is at least rather knowledgeable about farming (0:44:34) Kev: Which is again the role he plays in the game. He’s kind of your (0:44:39) Kev: resource for any farming tips or knowledge that you need (0:44:44) Kev: He can help out around the farm in the game. So, you know, that’s I think they captured that to a tee (0:44:51) Kev: There is Mirta. She is a missionary from (0:44:56) Kev: What country did the Sakuna game in anime happen in Gyanatsu, which is not Japan and she’s from not Germany basically (0:45:05) Kev: And and yeah, so she’s a missionary originally (0:45:09) Kev: Just to teach folks about her her (0:45:13) Kev: beliefs and whatnot. (0:45:14) Kev: And to learn about other countries as well. (0:45:18) Kev: She’s sweet, she’s kind, she makes medicine, she cooks. (0:45:21) Kev: Looking is the big thing for her in the game. (0:45:25) Al: I just speaking of her, because I really like there’s a bit where Sakana says “are you going (0:45:27) Kev: Yeah. (0:45:30) Al: to teach the kids about me now?” and she says “no”. Like she does it in a really nice way, (0:45:37) Al: but it’s just really funny. It’s just like “no, I may have met a metagod now, but no, (0:45:38) Kev: Hey. (0:45:39) Kev: Yeah. (0:45:42) Al: I’m not going to teach them about you. I’m going to continue doing my time”. (0:45:42) Kev: Yeah. (0:45:44) Kev: Oh, yeah. (0:45:45) Kev: Oh, that’s good stuff. (0:45:46) Kev: Um, uh, so we have those two, then we have the kids. (0:45:57) Kev: There’s Kinta. (0:45:58) Kev: He’s a kind of a street kid sort of thing going on, right? (0:46:02) Kev: He’s, he’s smart. (0:46:04) Kev: He’s sassy. (0:46:04) Kev: He’s very street wise. (0:46:06) Kev: Um, blunt and to the point, um, he’s good at crafting some stuff and becomes eventually (0:46:10) Kev: a blacksmith making tools for Sakuna just like he does in the game. (0:46:14) Kev: Likewise, we have Yui, a small and sweet girl, very shy, very quiet, follows Kinta around a lot, and she’s more like looming and creating fabrics and equipment of that sort. (0:46:29) Kev: And that’s for Sakuna, which again, she does in the game. And then we have good old Kaimaru, the big baby. He’s basically a baby who walks around and he can’t talk. (0:46:44) Kev: He can’t communicate with animals though, and that’s how he helps out. (0:46:47) Kev: He’s the one who brings a lot of animals to the farm to help out, like Dr. Simutow and (0:46:53) Kev: the Kappa. (0:46:55) Kev: But yeah, that’s the main crew. (0:46:58) Kev: And obviously the first couple of episodes are focused on them, you know, introducing (0:47:03) Kev: them and see how they try to get along on their new island with nothing at all, right? (0:47:10) Kev: There’s a kind of broken down view buildings. (0:47:14) Kev: Where Sak and his parents live, but they have to start working together to kind of fix it up. (0:47:
I forced my Co Host Kimmy! ( @KrashedCosplay ) a local One Piece Hater! to rank every One Piece opening from We Are! to ASSU! Check out our podcast! @moonpiecepodcast !0:00 Krashed Cosplay!2:29 OP1 "We Are" by Hiroshi Kitadani 4:26 OP2 "Believe" by Folder5 6:06 OP3 "Hikari E" by The Babystars7:16 OP4 "Bon Voyage!" by Bon-Bon Blanco 8:02 OP5 "Kokoro no Chizu" by BOYSTYLE 8:58 OP6 "Brand New World" by D-5111:34 OP7 "We Are!" by Straw Hat Pirates 12:52 OP8 "Crazy Rainbow" by Tackey & Tsubasa 16:04 OP9 "Jungle P" by 5050 17:20 OP10 "We Are" by TVXQ 19:58 OP11 "Share the World" by TVXQ 21:01 OP12 "Kaze wo Sagashite" by Straw Hat Crew and Mari Yaguchi 23:16 OP13 "One Day" by The Rootless 25:00 OP14 "Fight Together" by Namie Amuro 26:32 OP15 "We go!" by Hiroshi Kitadani 27:40 OP16 "Hands Up!" by Kouta Shinzato 29:21 OP17 "Wake up!" by AAA 30:40 OP18 "Hard Knock Days" by GENERATIONS from EXILE TRIBE 32:04 OP19 "We can!" by Kishidan and Hiroshi Kitadani 33:35 OP20 "Hope" by Namie Amuro 34:58 OP21 "Super Powers" by V6 36:27 OP22 "OVER THE TOP" by Hiroshi Kitadani 37:53 OP23 "DREAMIN' ON" by Da-iCE 40:40 1000 EP Special "We Are!" by Hiroshi Kitadani 43:10 OP24 "PAINT" by I Don't Like Mondays. 44:27 OP25 "THE PEAK" by SEKAI NO OWARI 46:05 OP26 "Uuuuus!" by Hiroshi Kitadani 51:37 Final ThoughtsSubscribe to the Moon Piece Podcast!https://www.youtube.com/@moonpiecepodcastFollow Me On All Socials:Instagram: https://www.instagram.com/therealcroc/Tiktok: https://www.tiktok.com/@thefakecrocTwitter: https://twitter.com/TheFakeCrocOutro Song: Izzy Man - Greatnesshttps://music.apple.com/us/album/grea...https://open.spotify.com/track/24BvZh...LEGAL:Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statutes that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.#onepiece #onepieceopening #animeopeningSupport the show
Another great live episode from the Aachen Tattoo convention, one of the best shows on the planet. Today's guest is Alex Reinke: Horiyoshi III former apprentice; exhibitions curator; owner of the iconic publishing company Kofuu Senju Publications (now KŌSEI publications) and zen practitioner. He also creates beautiful ceramics and handmade Tebori tools, a full renaissance man. With his extensive knowledge regarding traditional Japanese tattooing, which extends to various aspects of this culture, Alex is a well-known and respected master of the craft, a reference for many. My co-host for today is Berto Ramirez, aka Nutz, owner of the Red Temple Tattoo shop in Barcelona, where I work. As always big thanks to Andreas Coenen and his crew for making this possible, and the audience that attended the event. holyfoxtattoos.de Alex Reinke's Instagram Nutz Instagram redtempletattoo.com Kaiserstadt Tattoo Expo stefbastian.com
On the Overthinking It Podcast, we tackle the Netflix series “Terminator Zero” and ask ourselves, is humanity worth saving if it keeps telling convoluted time travel stories? Episode 846: My Neighbor Kokoro originally appeared on Overthinking It, the site subjecting the popular culture to a level of scrutiny it probably doesn't deserve. [Latest Posts | Podcast (iTunes Link)]
Spoiler Warning! Chris and Taylor review the sci-fi action anime series Terminator Zero developed by Mattson Tomlin. In 1997 Tokyo, Malcolm Lee is developing Kokoro, an AI system intended to compete with Skynet. The day before Judgement Day, Lee finds himself and his three children pursued by an unknown robot assassin and a mysterious soldier from the year 2022 has been sent to protect him. The voice cast includes Timothy Olyphant, Sonoya Mizuno, André Holland, Sumalee Montano, Armani Jackson, Gideon Adlon, Carter Rockwood, Ann Dowd, Julie Nathanson and Rosario Dawson. Follow us on: Instagram: https://www.instagram.com/thepotential_podcast/ X: https://x.com/thepotentialpod TikTok: https://www.tiktok.com/@thepotentialpodcast Support us on Patreon: patreon.com/thepotentialpodcast Thanks to our sponsor: AURA Get a 14-day free trial of Aura for individuals, couples and or their family by going to aura.com/potential
Send us a textEver wondered how an animated series could bring a fresh twist to the Terminator saga? This episode of It's What We Do takes you on a thrilling exploration of Terminator Zero, Netflix's latest original show. We unravel the storyline where Kyle Reese's mission to stop the rise of Kokoro, a new AI, takes center stage. With a nod to isekai anime influences, we dig into the exceptional voice acting and stunning animation, sharing our thoughts on how the show impacts viewers differently when watched with subtitles versus the dubbed version. Don't miss our commentary on the show's intricate plot and standout performances!Switching gears, we bring you some tantalizing updates from the film industry. Imagine the final work of Akira Toriyama, the mind behind Dragon Ball, being released posthumously—just like a legendary rapper dropping a final album. And that's not all; we have a laugh speculating on the titles for the upcoming Mandalorian and Grogu movie starring Sigourney Weaver. Plus, our excitement builds for the 2025 release, and we weigh in on the buzz around "The Badlands," the new Predator movie in the works. Is it destined for theaters or streaming? Tune in to hear our thoughts!We wrap up with a walk down memory lane, revisiting some of our favorite pastimes and recent entertainment experiences. Remember the days of playing "Shadow the Hedgehog" on the original Xbox? We do, and we talk all about it. From the controversy of Francis Ford Coppola's new film trailer to our reviews of local theaters with luxurious amenities, this chat is packed with nostalgia and fun. We also discuss our latest TV binges, including Dexter's seventh season and the drama of Prison Break, and finish off with a candid conversation about battling mental exhaustion and keeping our energy levels up. Join us for a reflective and engaging episode!Follow the podcast everywhere!IG @itswhatwedopodX @itswhatwedopodTikTok @itswhatwedopodLike and Subscribe us on Youtube!Itswhatwedopod
Terminator Zero There may be no fate but what we make, but if this new animated take on the time travelling killer robot franchise is to be believed, there may be no fate at all! Before Terminator Zero we have had 6 Terminator movies, a Machinima series (?) a TV show exploring the wibbly-wobbly timey-wimey interactions of Skynet, the Terminators and the human survivors lead by John Connor. Now for the first time we're exploring what the rest of the world was doing at the same time... in Anime form thanks to Production IG and Netflix! We're all in the time bubble for this episode, though as we're all in the buff, our eyes are staying very firmly above the neck. SYNOPSIS In 1997 Tokyo, Malcolm Lee is developing Kokoro, an AI system intended to compete with Skynet. A day before Judgment Day, Lee finds himself and his three children pursued by an unknown robot assassin and a mysterious soldier from the year 2022 has been sent to protect him. https://youtube.com/live/DjTYDRszz0k?feature=share In this episode we also discussed: Trap Slow Horses Only Murderers in the Building and The Legend of Vox Machina A huge thank you to all our regular robotos who listen avidly to each edition of the show, especially those of you joining in on the live-chat during the Twitch stream this week (and every week!). If you haven't done so before, connect your internal modem and join in on our live show 7:30pm next Tuesday! Special love and thanks goes to those who have financially bolstered this podcast via dropping some their digital robo-coins into our Ko-Fi cup and now also by subscribing on Twitch! Your generosity is always appreciated! If you feel so inclined drop us a sub! The more subs we get the more Emotes You get! Every bit of your support helps us to keep the kabuki performers paid. Don't fret if you can't be there for the recording though as you can catch them on Youtube usually later that very night. Make sure to subscribe so you don't miss them! https://youtu.be/1uRZ8CFExEY?si=IgI6BtKVD19L3GK2 WE WANT YOUR FEEDBACK! Send in voicemails or emails with your opinions on this show (or any others) to info@theperiodictableofawesome.com Please make sure to join our social networks too! We're on: Youtube: https://www.youtube.com/user/TPToA/ Twitter: www.twitter.com/TPToA Facebook: www.facebook.com/PeriodicTableOfAwesome Instagram: www.instagram.com/theperiodictableofawesome/
Bestsellerauteur Beth Kempton, bekend van Wabi Sabi, leert je in dit boek de Japanse wijsheid van Kokoro Uitgegeven door Lev. Spreker: Melissa Drost
Kokoro un concepto japonés - 28 Jun 24 See omnystudio.com/listener for privacy information.
Hello, and welcome back to the Lila Life Show! In this episode, Linda spoke to Nicola Brown. A visionary voice at the intersection of science, creativity, and leadership, Nicola is a renowned systemic designer, songwriter, entrepreneur, author, and coach. A Jamaican National with global ties currently based in South Florida, a previous academic researcher, clinician + serial entrepreneur. She is the founder & CEO at KOKORO., revolutionizing how we cultivate innovation, connection and purpose worldwide. She is also Practitioner in Residence at Bright Ventures and a USGLC Next Gen Leader. Her multidisciplinary approach seamlessly interweaves ecology, neuroscience, design principles, ancient wisdom, and self-leadership methodologies. With a unique ability to synthesize diverse disciplines, she empowers individuals and organizations to unlock their full potential and catalyze positive change. Through her work, Nicola invites us to embark on a transformative journey, exploring the intricate connections between the natural world, human consciousness, and the art of living in harmony. Linda and Nicola discussed the challenges and experiences of Linda's current role, including issues with workload, misalignment with the company's culture, and her plans for improvement. They also explored the early stages of company development, the importance of a clear mission, and the need for a multidisciplinary approach in cultivating relationships, innovation, and purpose. Lastly, they discussed the complexities of life, the role of entrepreneurs as accidental diplomats, and their observations about the startup ecosystem, including concerns over excessive spending on alcohol and the need for investment in founder stipends. To find out more about KOKORO, visit this link. Thank you for tuning in! The Lila Life Collective is a platform for entrepreneurs who are emerging from pre-revenue to the million-dollar annual revenue mark. We help you in your life and business where business meets wellbeing. Please join us on that journey with The Lila Life Collective if you haven't already! If you have any questions, feel free to reach out to us online. But that's not all – we have an exclusive offer just for you! Ready to experience the magic of The Lila Life Collective membership for yourself?
We take you to Edgeworld this week, so fasten your seatbelts, it's gonna be a bumpy night! We also review William of Newbury #1 from Dark Horse Comics, Night Thrasher #4 from Marvel Comics, and The Mammoth #1 from Mad Cave Studios. Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers Patron at http://patreon.com/MajorSpoilers. It will help ensure the Major Spoilers Podcast continues far into the future! Join our Discord server and chat with fellow Spoilerites! (https://discord.gg/jWF9BbF) REVIEWS STEPHEN WILLIAM OF NEWBURY #1 Writer: Michael Avon Oeming Artist: Michael Avon Oeming Publisher: Dark Horse Comics Cover Price: $4.99 Release Date: May 29, 2024 Loosely based on real events in 12th century England during what was known as "The Anarchy." A time where the country was beset with plague, civil war, and demons. William of Newbury is a neurotic monk, fearful of the earthly world, but confident and unwavering in the face of true evil. He fights the dead to restore peace, but his brother is intent on stopping him, fearing for his soul. Newbury is dark, yet quaint, deadly yet cute. Follow him as he negotiates with thieves, evades his brother and the church, and battles the undead and evil spirits. [rating:4.5/5] You can purchase this issue via our Amazon affiliate link - https://amzn.to/3VcPAjk MATTHEW NIGHT THRASHER #4 Writer: J Holtham Artist: Nelson Daniel Publisher: Marvel Comics Cover Price: $3.99 Release Date: May 29, 2024 NIGHT THRASHER can no longer walk the line and is forced to choose a side in the final battle for the soul of his city! Enemies become allies, and the life of an old friend hangs in the balance as Dwayne fights to free himself from the past and save the future. But when the dust settles, will there even be anything - or anyone - worth saving? [rating:2.5/5] You can purchase this issue via our Amazon affiliate link - https://amzn.to/3VjEfOF RODRIGO THE MAMMOTH #1 Writer: Paul Tobin Artist: Arjuna Susini Publisher: Mad Cave Studios Cover Price: $4.99 Release Date: June 5, 2024 Something is wrong in the deep forests of Broke Tree Valley. Something deadly. Something mammoth. The legends speak of something larger than human comprehension...A monstrous phantom that disappears for decades at a time. Now, it's back, and things are about to go Very Bad if four people-Olivia, Jess, Kokoro, and Mason, scientists who have come to the small city of Kasbro to investigate a bizarre series of seismic activities in this heavily forested valley-can't put the Mammoth to rest. One real problem with this is...Olivia's dead. [rating: 4/5] DISCUSSION EDGEWORLD Writer: Chuck Austen Artist: Patrick Olliffe Publisher: Dark Horse Comics Release Date: 2022 On the edge of known space, on the backwater, frontier planet of Pala, magistrate Killian Jess, and native Palan Cheela fight to protect a planet, and people, the rest of the galaxy has forgotten. Battling military occupation, alien invasions, otherworldly infestations, drug running, gang violence, black market traders, and the disastrous, ecological aftermath of a brutal, planet-wide war, they must learn to work together and collect any allies they can from the castoffs, misfits, and aliens occupying Pala, in order to save the world they love. You can purchase this issue via our Amazon affiliate link - https://amzn.to/3X0sihZ CLOSE Contact us at podcast@majorspoilers.com Call the Major Spoilers Hotline at (785) 727-1939. A big Thank You goes out to everyone who downloads, subscribes, listens, and supports this show. We really appreciate you taking the time to listen to our ramblings each week. Tell your friends!
We take you to Edgeworld this week, so fasten your seatbelts, it's gonna be a bumpy night! We also review William of Newbury #1 from Dark Horse Comics, Night Thrasher #4 from Marvel Comics, and The Mammoth #1 from Mad Cave Studios. Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers Patron at http://patreon.com/MajorSpoilers. It will help ensure the Major Spoilers Podcast continues far into the future! Join our Discord server and chat with fellow Spoilerites! (https://discord.gg/jWF9BbF) REVIEWS STEPHEN WILLIAM OF NEWBURY #1 Writer: Michael Avon Oeming Artist: Michael Avon Oeming Publisher: Dark Horse Comics Cover Price: $4.99 Release Date: May 29, 2024 Loosely based on real events in 12th century England during what was known as "The Anarchy." A time where the country was beset with plague, civil war, and demons. William of Newbury is a neurotic monk, fearful of the earthly world, but confident and unwavering in the face of true evil. He fights the dead to restore peace, but his brother is intent on stopping him, fearing for his soul. Newbury is dark, yet quaint, deadly yet cute. Follow him as he negotiates with thieves, evades his brother and the church, and battles the undead and evil spirits. [rating:4.5/5] You can purchase this issue via our Amazon affiliate link - https://amzn.to/3VcPAjk MATTHEW NIGHT THRASHER #4 Writer: J Holtham Artist: Nelson Daniel Publisher: Marvel Comics Cover Price: $3.99 Release Date: May 29, 2024 NIGHT THRASHER can no longer walk the line and is forced to choose a side in the final battle for the soul of his city! Enemies become allies, and the life of an old friend hangs in the balance as Dwayne fights to free himself from the past and save the future. But when the dust settles, will there even be anything - or anyone - worth saving? [rating:2.5/5] You can purchase this issue via our Amazon affiliate link - https://amzn.to/3VjEfOF RODRIGO THE MAMMOTH #1 Writer: Paul Tobin Artist: Arjuna Susini Publisher: Mad Cave Studios Cover Price: $4.99 Release Date: June 5, 2024 Something is wrong in the deep forests of Broke Tree Valley. Something deadly. Something mammoth. The legends speak of something larger than human comprehension...A monstrous phantom that disappears for decades at a time. Now, it's back, and things are about to go Very Bad if four people-Olivia, Jess, Kokoro, and Mason, scientists who have come to the small city of Kasbro to investigate a bizarre series of seismic activities in this heavily forested valley-can't put the Mammoth to rest. One real problem with this is...Olivia's dead. [rating: 4/5] DISCUSSION EDGEWORLD Writer: Chuck Austen Artist: Patrick Olliffe Publisher: Dark Horse Comics Release Date: 2022 On the edge of known space, on the backwater, frontier planet of Pala, magistrate Killian Jess, and native Palan Cheela fight to protect a planet, and people, the rest of the galaxy has forgotten. Battling military occupation, alien invasions, otherworldly infestations, drug running, gang violence, black market traders, and the disastrous, ecological aftermath of a brutal, planet-wide war, they must learn to work together and collect any allies they can from the castoffs, misfits, and aliens occupying Pala, in order to save the world they love. You can purchase this issue via our Amazon affiliate link - https://amzn.to/3X0sihZ CLOSE Contact us at podcast@majorspoilers.com Call the Major Spoilers Hotline at (785) 727-1939. A big Thank You goes out to everyone who downloads, subscribes, listens, and supports this show. We really appreciate you taking the time to listen to our ramblings each week. Tell your friends!
I just love chatting with folks that love comics and one thing I can tell you about today's guest on the Cryptid Creator Corner, is that Paul Tobin LOVES comics. Paul is on the podcast today discussing the new Mad Cave Studios series The Mammoth. The Mammoth is a fantastic new horror mystery series. Arjuna Susini's artwork is incredible. Paul and I chat about the development of the series, his journey creating comics, as well as his own comic book collection, plus I got to tell him how much I loved Heist or How to Steal a Planet. Paul was such a joy to talk to and I feel like I learned so much, not just about Paul, but about writing comics. I'm already looking forward to having Paul on again and he has some other great projects coming out. Be sure to check out his website so you don't miss any of them: https://www.paultobin.net. From the publisher Something is wrong in the deep forests of Broke Tree Valley. Something deadly. Something mammoth. The legends speak of something larger than human comprehension…A monstrous phantom that disappears for decades at a time. Now, it's back, and things are about to go Very Bad if four people—Olivia, Jess, Kokoro, and Mason, scientists who have come to the small city of Kasbro to investigate a bizarre series of seismic activities in this heavily forested valley—can't put the Mammoth to rest. One real problem with this is…Olivia's dead. Our episode sponsor Play TTRPG games? Make sure to check out our partner Arkenforge. They have everything you need to make your TTRPG more fun and immersive, allowing you to build, play, and export animated maps including in person fog of war capability that let's your players interact with maps as the adventure unfolds while you, the DM get the full picture. Use the discount code YETI5 and get $5 off your order. Learn more about your ad choices. Visit megaphone.fm/adchoices
HT1882 - Seeds On a whim, I decided to look back at the entire collection of my work that has been published in Kokoro. So far, that consists of 172 projects containing 2,432 images. I was happy and proud to publish every one of them - - at the time. Needless to say, some have not stood the test of time as well as others. That's good. All 1880+ episodes of Here's a Thought . . . are available in their entirety to members of LensWork Online, our extensive resource library of our 30-year publishing history. Learn more about LensWork Online.
Today on the podcast Eric is joined by Patrick Pham and Daniel Lee of Duckstache Hospitality. The guys speak with Eric about how they got into their respective culinary careers, what brought them together, how they came up with the idea for Kokoro, why Kokoro has proven to be a staple of Bravery Chef Hall while other concepts in the food hall have come and gone, developing Handies Douzo, what they do different with their menu at Handies Douzo compared to other handroll concepts, the secret design to Handies Douzo, how Aiko differs from their other concepts, Aiko being an affordable date spot, how the concept for Himari came together from one of their own long time chefs Tye Nguyễn, the neighborhood's response to Himari so far, what took them to Dubai to open another Kokoro, their experience bringing Doku and Bar Doku to Autry Park, their future plans, and more! Follow Eric on Instagram/Threads @ericsandler. You can also reach Eric by emailing him at eric@culturemap.com. Check out some of his latest articles at Culturemap.com: Landmark Rice Village Restaurant Cancels Relocation Plans - Will Shutter Instead Houston's Smash Hit Detroit Pizzeria Shines with New Bellaire Location Saint Arnold Toasts 30 Years with Festival Featuring 4 Houston Music Stars New Orleans-Based Brewery Suddenly Shutters Sawyer Yards Taproom Vegas-Inspired Cocktail Lounge Takes Flight in Shady Acres Office Building Top 10 Houston Restaurants Crafting Modern and Traditional Caviar Creations
Kindness is something I don't want or need. In the final episode for season five, we're doing all this for Rubedo's sake, simultaneously blaming Rubedo for everyone's sake, installing Sonic Adventure's Chaos as the final boss, tormenting for fun, consulting Brady, detaching subcompartments in one whole minute, worrying Chaos, denying Ziggy his need to kill himself, justifying an incomplete arc, setting a Christ Denial Record, deploying Joanne twice, seeing with our heart, gender bending The Creation of Adam, finding chaos alone, relinquishing pain unto robot, performing a silent shout, playing with gifted child blocks, engulfing the Elsa in angel wing love, not dying until that —time— arrives, and still wondering if Chaos is real. The sunshine would just dissolve me into light. Dissolve yourself into season six, covering Final Fantasy Tactics, next week. 00:00 Intro | 03:00 Abeldo Post-Battle | 09:46 Sophie Peithos | 21:31 Escaping Proto Merkabah | 31:48 Pain Hogg | 44:49 Escape | 47:52 Chaos KOSMOS | 59:50 Aftermath | 01:02:59 Kokoro | 01:17:22 Final Thoughts | 01:23:30 Real Net Get more Retrograde Amnesia: Support us on Patreon at patreon.com/retroam. Join the community and get early access, ad-free episodes, bonus episodes, miniseries, and access to the RealNet. Twitter: @retroamnesiapod Cohost: cohost.org/retroam E-Mail: podcast@retrogradeamnesia.com Website: www.retrogradeamnesia.com
The UK's #1 favourite Christmas podcast is back for a one-off special to mark the turning of the season and the gift of a leap day as winter gives way to spring. This bonus episode ‘FAREWELL WINTER' includes:- A beautiful ritual for bidding farewell to winter- An insight into the tradition of ‘leap day'- Ideas for celebrating the arrival of spring- A peek into Japanese microseasons- Some gorgeous words capturing the feeling of the season turning- Our wellbeing and nature corners- A peek into my brand new book KOKORO (which is out on April 4)- An inspiring writing prompt and moreWith inspiration from Mary Webb, Masaoka Shiki, Alan Watts, Lin Yutang, Madoka Mayuzumi, Tadashi Terashima, Yosa Buson and Christina Georgia Rossetti.Why not take a walk this week, and have a listen while looking out for signs of spring where you are? (And for those of you in the southern hemisphere, may it be an invitation for you to notice signs of autumn).Beth XxHandy links:· My new book KOKORO: Japanese wisdom for a life well lived (Piatkus) (or free international shipping when you order via Blackwells here)· Get FREE access to my new seasonal writing sanctuary Spring Light when you pre-order KOKORO from any retailer (Here's the link for Blackwells who are offering free international shipping). Once you have ordered it in any format from any retailer, go to bethkempton.com/kokoro and pop your receipt details in the short form there. · My haiku essay: The Life-Changing Magic of Writing Haiku: finding beauty and solace in a heartbeat sized poem For all show notes including book and article reference links please click here.
The Do One Better! Podcast – Philanthropy, Sustainability and Social Entrepreneurship
The CEO of Kokoro, Jules Chappell, talks about their strategic work connecting, scaling and championing support of mental health. By 2035, they want to see global momentum behind a shared understanding of what a mentally healthy world looks like. Leaders will have the evidence for how positive mental health contributes to our individual, collective and planetary health, and will be taking action against agreed targets and milestones. This episode is for anyone who's keen on learning more about mental health, discovering a network of funders in this area, and understanding some of the key ways to get involved and make a difference. Thank you for downloading this episode of the Do One Better Podcast. Visit our Knowledge Hub at Lidji.org for information on 250+ case studies and interviews with remarkable leaders in philanthropy, sustainability and social entrepreneurship.
Today's guest is Brad Ritter – one of the world's leading experts on performance. He is the author of the best-selling book, School of Grit: Unlock Your Potential Through Purposeful Adversity. After graduating from Kokoro camp in 2015, he wanted to find a way to serve others, help people take control of their lives, and get unstuck. He accomplishes this through a proven system that focuses on your physical, mental, emotional, intuitional, and warrior spirit. His mission is to build a “warrior class” community. That is why he created the School of Grit.And that is why I'm excited to bring you this conversation with Brad. You might need a daunting challenge or event to fire you up! For many people it's always a good reminder to train mentally and emotionally for the real hardships life throws our way. We all have that warrior spirit within and could all use a bit of extra grit!SHOW HIGHLIGHTSHow adversity unlocks potentialParenting the most comfortable generation everYour first purpose must be youTraining for the world's hardest civilian eventGoon squad and hamburger hands at KokoroLearning when and how to ask for helpWarrior community and accountabilityBRAD RITTERBrad Ritter is one of the world's leading experts on performance. He is the author of the best-selling book, School of Grit: Unlock Your Potential Through Purposeful Adversity.
This week, Shaun has a choice of 3 different rom-coms for Remington. Will he choose 3 episodes of “Space”, “Obliviousness”, or “Dylan” and which of them is Boku no Kokoro no Yabai Yatsu/The Dangers in My Heart? Meanwhile, Remington finds his new favorite POV. If you'd like to give us feedback, ask a question, or correct a mistake, send an email to AnimeOutOfContext@gmail.com or tweet at us @AnimeConPod. Visit our Patreon at patreon.com/AnimeoutofContext if you would like to contribute to the show and get bonus content ranging from clips from our pre-episode banter, bonus episodes (including the 12 days of April Fools), our prototype Episode 0, to even getting shoutouts in the show! Intro and Outro are trimmed from "Remiga Impulse" by Jens Kiilstofte, licensed by MachinimaSound to Anime Out of Context under CC BY-NC-ND 4.0 which the licensor has modified for the licensee to allow reproduction and sharing of the Adapted Material for Commercial purposes