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In this episode, Jamie and Kurt dive deep into a lively discussion about the utilization of AI in editing their podcast episodes and the creative possibilities it holds. They reminisce about their seven-year journey, accumulating over 181 hours of conversations. The focus shifts to an intriguing debate on shipping containers as adaptive spaces for libraries, public restrooms, and third places. They explore the potential for these temporary structures to serve communities in innovative ways. The episode wraps up with thoughts on how such creative solutions can foster community engagement and provide essential public amenities. Additionally, they touch on upcoming events and plans for a podcast meetup in Boston.00:00 Introduction and Episode Theme00:41 AI and Creative Editing02:10 Podcasting Journey and Reflections04:48 Coffee Talk and Recommendations09:47 Upcoming Events and Plans15:14 Sketch Discussion18:01 Exploring Architectural Inspirations18:38 Design as Activism: Quick Deployable Strategies19:56 The Concept of Third Spaces21:02 Revisiting Old Projects: Shipping Containers22:37 Innovative Uses for Shipping Containers25:56 Student Projects and Neoliberalism34:21 Pop-Up Retail and Community Spaces36:53 Concluding Thoughts and Future IdeasSend Feedback :) Support the showBuy some Coffee! Support the Show!https://ko-fi.com/coffeesketchpodcast/shop Our Links Follow Jamie on Instagram - https://www.instagram.com/falloutstudio/ Follow Kurt on Instagram - https://www.instagram.com/kurtneiswender/ Kurt's Practice - https://www.instagram.com/urbancolabarchitecture/ Coffee Sketch on Twitter - https://twitter.com/coffeesketch Jamie on Twitter - https://twitter.com/falloutstudio Kurt on Twitter - https://twitter.com/kurtneiswender
On May 15, Park Elementary students showcased projects celebrating Better World Week. As part of the EL Education (Expeditionary Learning) curriculum, a nonprofit that partners with K–12 public and charter schools to boost student achievement through a holistic approach, they engaged in service-based learning projects demonstrating how they contributed to making the world a better place. By Sadie Smith. Watch this story at www.durangolocal.news/newsstories/park-elementary-students-work-toward-a-better-world This story is sponsored by Dunkin Donuts and M&R Plumbing. Support the show
In this special episode of The Teaching Middle School ELA Podcast, Megan interviews Trevor Aleo, a high school language arts teacher and co-author of Learning That Transfers: Designing Curriculum for a Changing World. Trevor talks about the strategies he used to help his 8th graders engage in multimodal composing projects, as you can read about in his English Journal article “‘What Would Other Swifties Think?': Multimodal Composing with Communities in Mind.” Tune in to learn how you can help your students tap into their communities and write for a real-world audience.Check out the #HackYourStack Database that Trevor shares on the show: https://reminiscent-attention-b9e.notion.site/HackYourStack-Database-e00377a9816045ed8dfbbe026b9ff9e8Visit his website: https://www.trevoraleo.com/And if you'd like to read the article after listening, you can find it here! “What Would Other Swifties Think?”: Multimodal Composing with Communities in Mind | ncte.org (publicationsncte.org)
173 - Embracing Naturalistic Planting Designs - Jared BarnesNaturalistic planting design begins with understanding what roles certain plants play in nature.One of the most useful concepts in a plants' survival strategy is learning how to classify it on the Grimes Triangle.This is a new concept for me. I don't remember every hearing about this classification system or how it works. We talk about this and more in this episode 173 - Embracing Naturalistic Planting Designs - Jared Barnes, Ph.D. An encore and remixed presentation. Dr. Jared started gardening when he was five years old. Since then, he has enthusiastically pursued how to best cultivate plants and cultivate minds. He currently fulfills those passions as an award-winning associate professor of horticulture at Stephen F. Austin State University in Nacogdoches, TX. He obtained his Ph.D. in horticultural science from North Carolina State University in Raleigh, NC. He interned at The Scott Arboretum of Swarthmore College. By traveling around the US and to eleven countries he has gained national and global horticulture perspectives. Jared educates the public with his weekly newsletter Plant-Ed and his monthly podcast Plantastic all found on his website Meristeam. His passion has been recognized by peers in interviews in Organic Gardening, Greenhouse Grower, AmericanHort Connect, Ken Druse's Real Dirt, and Nursery Management. His articles have appeared in The American Gardener, Fine Gardening and Carolina Gardener.Time Line: 00:00 Introduction to The Garden Question Podcast01:20 Guest Introduction: Dr. Jared Barnes02:43 Understanding Naturalistic Planting06:07 The Grimes Triangle Explained11:05 Applying Naturalistic Planting Techniques16:11 Choosing and Managing Plant Species31:41 Maintaining Naturalistic Plantings36:38 Welcoming Biodiversity and Managing Weeds38:03 The Importance of Patience in Gardening39:51 Busting Garden Myths: Square Holes for Trees42:54 The Future of Gardening and Horticulture44:51 Early Garden Memories and Career Beginnings51:28 Valuable Garden Mistakes and Future Plans56:38 Student Projects and The Plantery01:01:09 Podcasting and Sharing Knowledge01:06:51 Final Thoughts and Connecting with Jared Barnes
Fluent Fiction - Hebrew: United Minds: The Power of Collaboration in Student Projects Find the full episode transcript, vocabulary words, and more:fluentfiction.org/united-minds-the-power-of-collaboration-in-student-projects Story Transcript:He: הספרייה של בית הספר הייתה שקטה ושלווה.En: The school library was quiet and peaceful.He: זה היה קיץ, והשמש זרחה דרך החלונות הגדולים.En: It was summer, and the sun shone through the large windows.He: המדפים היו מלאים בספרים על נושאים שונים.En: The shelves were full of books on various subjects.He: במרכז הספרייה עמדו שולחנות עגולים ועליהם עבודות של תלמידים.En: In the center of the library stood round tables with students' projects on them.He: ארי, תובה ויעל התיישבו סביב אחד השולחנות.En: Ari, Tova, and Yael sat around one of the tables.He: הם היו קבוצה שצריכה להכין פרויקט על ההיסטוריה של ישראל.En: They were a group assigned to prepare a project on the history of Israel.He: ארי היה תלמיד מאוד חרוץ.En: Ari was a very diligent student.He: הוא רצה שהפרויקט יהיה מושלם, כדי שזה יעזור לו להתקבל לאוניברסיטה יוקרתית.En: He wanted the project to be perfect to help him get accepted into a prestigious university.He: תובה אהבה לעבוד בקבוצה.En: Tova loved working in groups.He: היא הייתה יצירתית ותמיד הביאה רעיונות חדשים.En: She was creative and always brought new ideas.He: יעל, לעומת זאת, הייתה מופנמת מאוד.En: Yael, on the other hand, was very introverted.He: היא ידעה הרבה אבל פחדה שהרעיונות שלה לא יתקבלו או יצליחו כמו שצריך.En: She knew a lot but was afraid her ideas wouldn't be accepted or turn out well.He: ארי התחיל לדבר.En: Ari started talking.He: "אנחנו צריכים להתחיל. אני אחלק את המשימות. תובה, את תכתבי על קום המדינה. יעל, את תכתבי על מלחמת ששת הימים. ואני אכתוב על כלכלה".En: "We need to begin. I'll divide the tasks. Tova, you write about the establishment of the state. Yael, you write about the Six-Day War. And I'll write about the economy."He: תובה הביטה בארי ושאלה, "אבל מה עם לעבוד ביחד? אולי כדאי שנדון על הנושאים ונעבוד יחד?"En: Tova looked at Ari and asked, "But what about working together? Maybe we should discuss the topics and work as a team?"He: ארי ענה, "אין לנו זמן. צריך להיות ממוקדים".En: Ari replied, "We don't have time. We need to stay focused."He: יעל ישבה בשקט ולא אמרה כלום.En: Yael sat quietly and said nothing.He: היא הרגישה שחלק מהידע שלה חשוב לפרויקט, אבל לא ידעה איך להגיד זאת.En: She felt that some of her knowledge was important for the project, but she didn't know how to say it.He: תובה ניסתה לעודד את יעל, "יעל, יש לך רעיונות מצוינים. למה שלא תשתפי אותנו?"En: Tova tried to encourage Yael, "Yael, you have excellent ideas. Why don't you share them with us?"He: אבל יעל התעקשה, "אני לא יודעת... אולי עדיף שאני אניח לזה."En: But Yael insisted, "I don't know… maybe it's better if I leave it."He: ארי התעצבן, "אין לנו זמן להתעסק בזה. תתחילו לעבוד!"En: Ari got frustrated, "We don't have time to deal with this. Get to work!"He: מאוחר יותר, בקצה היום, התפתח ויכוח.En: Later, at the end of the day, an argument developed.He: תובה לא יכלה להישאר בשקט יותר.En: Tova couldn't stay silent any longer.He: "ארי, אי אפשר ככה. אתה לא נותן לכולם לדבר ולתרום. זה לא נכון".En: "Ari, it can't go on like this. You don't let everyone talk and contribute. It's not right."He: ארי נאנח, "אני פשוט רוצה שזה יהיה מושלם."En: Ari sighed, "I just want it to be perfect."He: פתאום, יעל קמה ממקומה.En: Suddenly, Yael stood up from her seat.He: "די. אני חייבת להגיד משהו. יש לי רעיונות חשובים לפרויקט. אני חושבת שאנחנו צריכים לכלול את ההיסטוריה התרבותית של המדינה."En: "Enough. I have to say something. I have important ideas for the project. I think we should include the cultural history of the state."He: כולם הופתעו מהאומץ של יעל.En: Everyone was surprised by Yael's courage.He: תובה חייכה, "זה רעיון מצוין. זה יכול להפוך את הפרויקט למיוחד באמת."En: Tova smiled, "That's an excellent idea. It could really make the project special."He: ארי הביט ביעל והבין שהיא צודקת.En: Ari looked at Yael and realized she was right.He: "את צודקת, יעל. אני מצטער שלא הקשבתי קודם. אנחנו צריכים לשתף פעולה."En: "You're right, Yael. I'm sorry I didn't listen before. We need to cooperate."He: באחרית דבר, הם עבדו יחד בהרמוניה.En: In the end, they worked together in harmony.He: ארי הבין את הערך של שיתוף הפעולה, תובה הפכה לדמות מתווכת, ויעל קיבלה ביטחון ברעיונותיה.En: Ari realized the value of collaboration, Tova became a mediating figure, and Yael gained confidence in her ideas.He: הפרויקט יצא מצוין והם הרגישו גאים בעבודה המשותפת שלהם.En: The project turned out excellent, and they felt proud of their joint effort. Vocabulary Words:quiet: שקטהpeaceful: שלווהshone: זרחהvarious: שוניםsubjects: נושאיםcenter: מרכזround: עגוליםprojects: עבודותdiligent: חרוץprestigious: יוקרתיתcreative: יצירתיתintroverted: מופנמתafraid: פחדהtasks: משימותestablishment: קוםfocused: ממוקדיםencourage: לעודדinsisted: התעקשהfrustrated: התעצבןargument: ויכוחsilent: בשקטcontribute: לתרוםcourage: אומץcultural: תרבותיתinclude: לכלולsuddenly: פתאוםrealized: הביןcooperate: לשתף פעולהharmony: הרמוניהconfidence: ביטחוןBecome a supporter of this podcast: https://www.spreaker.com/podcast/fluent-fiction-hebrew--5818690/support.
In this episode, I share prompts for using AI chatbots as thought partners to boost student creativity tailored to your instructional needs and environment. You'll hear tips on crafting customized, open-ended prompts to elicit out-of-the-box ideas, along with examples you can adapt and refine to inspire exciting student learning experiences. If you're looking to maximize creativity and design student projects with the help of AI, this episode has you covered! Show notes: https://classtechtips.com/2024/07/16/Design-Student-Projects-276/ Sponsored by my new mini-course “Learn ChatGPT This Summer”: https://classtechtips.com/ai-for-educators-membership/ Follow Monica on Instagram: https://www.instagram.com/classtechtips/ Take your pick of free EdTech resources: https://classtechtips.com/free-stuff-favorites/
With Only 7 Days Remaining, An interview w/ MindShare's Founder, Robert Martellacci w/ Roving Reporter Coop Student Kylle on Why Canadian #Teachers Should Enter Their Student projects in the #SchoolsoftheFuture #Contest #SDG Projects? #Cdnedchat.
Welcome to Trilith Institute Talks! In the Season 1 finale of 'Trilith Institute Talks', host Hunter Barcroft sits down with legendary VFX supervisor Jim Berney, alongside film students Adam and Davis. They delve into the intricate role of VFX in filmmaking, discussing everything from storyboarding and previs to the evolution of VFX technology. Jim shares his fascinating journey into the VFX industry, recounting his work on iconic films like 'Starship Troopers', 'Lord of the Rings: The Two Towers', and 'Harry Potter and the Sorcerer's Stone'. The episode provides insights into the collaborative nature of film production and the ever-evolving landscape of VFX, while also touching on the challenges and innovations within the industry. Episode Timestamps 00:00 - Introduction to VFX and Storyboarding 00:23 - Meet the Host and Guests 01:14 - Jim Berney's Journey into VFX 03:12 - Early Career and First Projects 07:10 - Breakthroughs and Challenges in VFX 10:44 - The Evolution of VFX Techniques 12:41 - Student Projects and VFX in Pre-Production 15:24 - The Role of VFX in Modern Filmmaking 26:29 - Building the Cloth Pipeline 27:34 - Previz and Miniature Models in VFX 29:39 - The Evolution of Storyboarding 32:18 - Generational Shifts in the VFX Industry 34:18 - Navigating Remote Work in VFX 36:45 - Pathways into the VFX Industry 40:42 - The Role of AI in Filmmaking 51:41 - Challenges in VFX Lighting and Collaboration 54:56 - Conclusion and Final Thoughts Film Industry Terminology In This Episode Volumetric - Unreal - Ray Tracing - Roto - Myah - About Trilith Institute Support The Next Generation of Storytellers Take A Professional Education Course Get Involved With Trilith Institute Contact Us Follow Us On Social Media! Trilith Institute Talks Instagram Trilith Institute Instagram Trilith Institute Facebook Trilith Institute LinkedIn
The Forbes Biological Station in Havanna, Illinois, is North American's oldest inland wildlife research station. Over its 130-year history, it has become one of our greatest sources of scientific information for waterfowl ecology and management. In this episode, Dr. Mike Brasher visits with current staff of the Station – Dr. Auriel Fournier, Josh Osborne, and Therin Bradshaw – to celebrate the 130-year anniversary; pay tribute to its pioneering leaders of the name Forbes, Bellrose, Havera, and others; and reflect on the Station's contributions on topics including wood ducks, migration ecology, aerial surveys, lead poisoning, sanctuary management, wetland management, foraging ecology, and new research on duck foods and the effect of hunting disturbance on bird movements. And hear also what it's like to flip through the pages of an 84-year-old field notebook of Dr. Frank Bellrose.www.ducks.org/DUPodcast
There are some games I pick up for a moment and then put down, never to return to again. Many games I simply fall asleep while playing. These are not games that deserve to be on a best to worst list for how little I can evaluate them. But, on this episode of Psitanium Mine, we will be discussing those titles from 2023 and why they weren't on the list.
Lena Jaspersen and Tony Morgan talk about their pedagogical research on the development of employability skills in students engaged in challenge-based learning in diverse teams. Drawing on assignments produced for their own module “Innovation, Thinking and Practice”, Tony and Lena analysed reflective diaries that the students wrote throughout the module. Findings provided useful insights into how team-based learning can be designed to improve inclusivity and enhance learning outcomes, including employability skills. Lena and Tony discuss how pedagogical research can connect research and teaching activities in mutually beneficial ways. This podcast episode was recorded remotely in December 2023. If you would like to get in touch regarding this podcast, please contact research.lubs@leeds.ac.uk. A transcript of this episode is available. Useful resources: LITE Research Project: https://teachingexcellence.leeds.ac.uk/research/fellowships/i-de-es-project/ Diverging and Converging for Team-Based Learning: https://teachingexcellence.leeds.ac.uk/diverging-and-converging-for-team-based-learning/ Design Thinking for Student Projects book: https://uk.sagepub.com/en-gb/eur/design-thinking-for-student-projects/book276875 About the speakers: Lena Jaspersen is an early-career researcher with a multidisciplinary background in international sociology and organisation studies. Lena's overarching research interests are in collaborative innovation processes, in particular in the context of global development, and qualitative research methods. Tony Morgan (FHEA) is an Associate Professor in Innovation Management Practice at the University of Leeds in the UK, where he teaches interdisciplinary and team-based innovation modules. He previously held senior innovation and technology roles at IBM. Tony's primary interests include design thinking, innovation and innovation management, emerging technology, pedagogy and student skills development.
:20 Jacob Schrantz and Skylee Nelson with a personal podcast/radio show featuring interviews, discussion and personal observations about recruiting. Interviews in this program include Kelly Mosier of Hudl, Mike Sautter of Hurrdat Sports covering high school sports, and Lincoln Southwest High School athletic director Andrew Sherman. 41:10 Camden Cohn talks about his love for cross country, including conversations with former Lincoln East High School teammates Chase Kavanaugh and Ella Lessig.
Check out our blogs and resources at www.linclearning.comSubscribe to our PodcastApple PodcastsSpotifyGoogle PodcastsSimplecastConnect with us on Social MediaTwitter:@CharityDodd@BlendedAction@LINC_PD#BLinAction Twitter Chat Tuesdays at 8:00 PM ESTInstagram: @LINC_PD@cdodd471
How do you use social media in your classroom? In this episode, we explore how our favorite social media platforms can act as inspiration for student projects. You'll also hear how students can create graphics, write captions, and record videos related to their coursework with student projects inspired by social media! Show notes: https://classtechtips.com/2022/12/06/Student-Projects-192/ Sponsored by TalkingPoints: https://talkingpts.org/monica/ Follow Monica on Instagram: https://www.instagram.com/classtechtips/ Take your pick of free EdTech resources: https://classtechtips.com/free-stuff-favorites/
Artists, educators and researchers James Rees and Flavia Bastos share the powerful, nationwide digital storytelling project and research project, Who Is American Today. Hear student projects, learn about research findings, and discover how to participate with your students or host an exhibit. Resources: Connect to NexGen News and ask about their free pilot opportunity the Who is American Today website Gallery and Student Projects Education Package and curriculum resources Tutorial Videos to help you participate James Rees' website - full of very cool art Flavia Bastos' website EdCuration's Certified EdTrustees Micro Professional Learning ExPLorations EdCuration's Blog: Learning in Action EdCuration's upcoming Online Events
The create stage of the Engineering Design Process is a fun stage and tends to be the kids' favorite stage. Although a fun stage, it is easy for chaos to ensue during this stage. In today's episode, I will be sharing teaching strategies to help student projects so that you can have control instead of chaos in your classroom. Head to the show notes for a full transcript of this episode, pictures, and all the links: https://naomimeredith.com/episode19 Free Engineering Design Process Poster & Planning Guide: naomimeredith.com/podcastedpLooking for K-5 STEM Resources for your classrom? Check these out! FREE K-5 STEM & Tech Year Long Plan Quick & Easy STEM Activities-Mega Bundle K-5 STEM Projects | Growing Year Bundle Ultimate STEM Resource Library-Monthly Membership STEM Teacher 101-Course TeachersPayTeachers Shop: Naomi Meredith Let's connect! Naomi Meredith Navigating STEM & Tech in the K-5 classroom naomimeredith.com Instagram: @naomimeredith_ Email: contactnaomimeredith@gmail.com YouTube Channel: Naomi Meredith
In this episode, Educational Technology Specialist Jennifer Hall joins to discuss ways for students to share their creations with an authentic audience. You'll also hear how to incorporate technology with digital tools during student projects and spaces for students to showcase and celebrate their work. Show notes: https://classtechtips.com/2022/05/31/student-projects-165/ Sponsored by EdTech Essentials: https://classtechtips.com/books/ Follow Jen on Twitter: https://twitter.com/apsitjen Follow Monica on Instagram: https://www.instagram.com/classtechtips/ Get access to lots of free EdTech resources: https://classtechtips.com/free-stuff-favorites/
This podcast episode features a discussion among the Digital Learning Coordinators. They reflect upon their collaboration with Ms. Porras and share some of their insights.
In Podcast Episode 39 of the podcast, I am talking with Matthew Pimental. Matthew has 15 years experience in education. He is the Supervisor of gifted education, professional development and project-based learning at the Cheltenham School District. In this episode we are discussing progressive education, project-based learning, and the actions that need to be taken to incorporate project-based learning. Project based learning isn't just about getting rid of everything that we have been teaching over the years, it's more about evaluating what we should keep and what needs to be adjusted. Matt discusses his own experience in two very different school systems and how it has shaped his teaching methods today. I hope you find this episode helpful and inspiring. Remember to check out my blogpost-Link in Bio! Liked this episode? Rate, review, and share! Episode Links: Matt's info can be found on Cheltenham's Website Ninth Graders' Book Projects (2018 and 2020) Unboxed Podcast Episode Freebie: Collection of Student Projects
This episode is dedicated to my professor in my speech science course. In this episode Jenna and I discuss how speech science is involved in making a podcast. This is totally not me taking advantage of my podcast to use as a real world speech example for my class.
Creative collaboration can be challenging at every every level of education. Sometimes the issue is work imbalance, with one student doing the majority of the work while others slack off. The term organizational psychology is “cognitive loafing.” In some cases, it can feel like one... The post Four Ways to Boost Collaboration in Student Projects appeared first on John Spencer.
Amy O'Keefe is the Studio Director of Northwestern university’s Master of Science and Engineering Design Innovation program, where she leads the human-centered service design studio. We talk about how the pandemic and the expanding awareness of systemic racism might change services, design, project partnerships, service design studio courses, and communities of practice in design education. Show Host: Dawan Stanford Show Summary Amy was always interested in experience design, but in the early 90s, there wasn’t a specific discipline teaching it, so Amy had to find her own path by way of studying English literature and architecture during her college years. Her senior thesis — an examination of how people experience memorial architecture, with a focus on the Holocaust Memorial Museum in Washington, D.C. — was her first real foray into human-centered design and experience design. Her original intention to continue studying architecture in graduate school changed after taking a job at the Art Institute of Chicago, where she had the opportunity to dig into digital technology. Instead, she pivoted into a fifteen-year career designing digital products and services. Eventually, Amy returned to university for a graduate degree in product design. She began teaching service design while finishing up her graduate work. Our conversation takes a look at the world today through a service design lens and talks about how service design is changing — and how it needs to continue to change — in response to what’s happening around us right now. Listen in to learn more about: Systemic racism and its effects on service design Ways to ensure service design is focused on equity for marginalized populations Some of the projects Amy and her students have worked on in healthcare and social impact spaces Northwestern’s Student Health Leaders project The value of design communities finding ways to connect and converse with one another Fluid Hive’s Adapt, Respond, and Evolve experience Service Ecosystems and Chicago’s Center on Halsted as a great example Our Guest’s Bio Amy O’Keefe is the Studio Director of Northwestern University's Master of Science in Engineering Design Innovation (EDI) program, where she leads the Human-Centered Service Design Studio. Amy frequently partners with physicians and healthcare organizations to bring a human-centered approach to addressing complex medical issues. Amy has consulted on service, experience, and integrated multi-channel initiatives for Fortune 50 retail and global Am Law 100 clients. Her professional background includes more than a decade leading multi-disciplinary service, product design, and development at a Chicago-based tech startup acquired by Thomson Reuters. Amy received her MS in Product Design and Development Management from Northwestern. As an undergraduate, Amy embraced the Liberal Arts, majoring in English at Davidson College and studying Architecture in Florence, Italy. A sampling of Amy’s recent studio collaborations includes: a partnership with Procter & Gamble that led to the 2016 launch of the integrated laundry service, Tide Spin; engagement with Northwestern Medicine and Lurie Children’s Hospital resulting in lead findings presented at the 2016 American College of Allergy, Asthma and Immunology (ACAAI) Annual Scientific Meeting; and engagement with Penn Medicine’s Anesthesiology and Critical Care team informing the best practices for patient awareness and management of postoperative delirium discussed at the 2016 American Society of Anesthesiologists’ Brain Health Summit. She is a founding member of the Integrated Design Innovation consortium (IDI) and is working with colleagues from peer programs at University of Pennsylvania, MIT, Carnegie-Mellon, Harvard and several other schools to establish, evolve, and expand the category of Integrated Design Innovation programs in engineering education. Show Highlights [01:36] Amy’s “crooked” path to service design. [03:35] Amy defines intentional design. [03:51] Her job at the Art Institute of Chicago was her introduction to the idea of digital design and creating digital experiences. [04:49] Pursuing a graduate degree in product design and teaching service design. [07:22] Looking at the world and current events through a service design lens. [08:15] Amy talks about how most of our daily and activity journey maps broke this year. [09:10] The responsibility of service designers in our current environment. [11:05] How systemic racism and other world events has affected how service design works and the way Amy teaches service design. [12:26] Amy’s work on a new framework to encourage a better understanding of all stakeholders and complex adaptive systems in a problem space. [13:28] The need for service designers to understand the various privileges, power, and identities of potential stakeholders. [14:39] How many service design tools are problematically designed for an idealized world that doesn’t reflect reality, and how Amy helps students to dig for more accurate insights. [15:22] Service design, acknowledging risk, and running design prototypes to test the impact on marginalized populations. [16:45] Putting ethics first as a service designer. [17:25] Amy talks about how she chooses projects for her classes. [18:35] Amy offers examples of some of her students’ projects. [19:30] The Student Health Leaders project at Northwestern. [23:58] Solving versus responding when it comes to problem spaces. [26:46] Ways in which the various design practice communities are starting to come together to share ideas and have conversations about the work. [32:06] Amy asks Dawan to talk about Fluid Hive’s Adapt, Respond, and Evolve experience. [34:03] The value of bringing leaders from many different schools together to talk about the current challenges and to share lessons learned. [35:38] The definition of a service ecosystem. [36:30] Amy talks about Chicago’s Center on Halsted’s LGBTQ service ecosystem. [38:42] Amy recommends looking up the Fogo Island Inn and Zita Cobbs’ Service Design Network conference presentation. [40:47] Books and other resources Amy recommends for learning more about service design. [42:27] Where to find out more about Amy and her work. Links Amy at Northwestern University Amy on LinkedIn Engineering Design Innovation at Northwestern University Zita Cobbs and the Crisis of Belonging Book Recommendation: Service Design: From Insight to Implementation, by Andy Polaine, Lavrans Løvlie, and Ben Reason Book Recommendation: Palaces for the People: How Social Infrastructure Can Help Fight Inequality, Polarization, and the Decline of Civic Life, by Eric Klinenberg Book Recommendation: Small Is Beautiful: Economics as if People Mattered, by E. F. Schumacher Book Recommendation: The Color of Law: A Forgotten History of How Our Government Segregated America, by Richard Rothstein Other Design Thinking 101 Episodes You Might Like Mapping and Service Design + Implementation + Accessibility with Linn Vizard — DT101 E17 Designing Culture at Work + Social Innovation + Necessary Disquiet with Laurie Currie — DT101 E29 Adding System Awareness to System Design to Your Innovation Stack with Julie Guinn — DT101 E43 ________________ Thank you for listening to the show and looking at the show notes. Send your questions, suggestions, and guest ideas to Dawan and the Fluid Hive team. Cheers ~ Dawan Free Download — Design Driven Innovation: Avoid Innovation Traps with These 9 Steps Innovation Smart Start Webinar — Take your innovation projects from frantic to focused!
Amy O'Keefe is the Studio Director of Northwestern university's Master of Science and Engineering Design Innovation program, where she leads the human-centered service design studio. We talk about how the pandemic and the expanding awareness of systemic racism might change services, design, project partnerships, service design studio courses, and communities of practice in design education. Show Host: Dawan Stanford Show Summary Amy was always interested in experience design, but in the early 90s, there wasn't a specific discipline teaching it, so Amy had to find her own path by way of studying English literature and architecture during her college years. Her senior thesis — an examination of how people experience memorial architecture, with a focus on the Holocaust Memorial Museum in Washington, D.C. — was her first real foray into human-centered design and experience design. Her original intention to continue studying architecture in graduate school changed after taking a job at the Art Institute of Chicago, where she had the opportunity to dig into digital technology. Instead, she pivoted into a fifteen-year career designing digital products and services. Eventually, Amy returned to university for a graduate degree in product design. She began teaching service design while finishing up her graduate work. Our conversation takes a look at the world today through a service design lens and talks about how service design is changing — and how it needs to continue to change — in response to what's happening around us right now. Listen in to learn more about: Systemic racism and its effects on service design Ways to ensure service design is focused on equity for marginalized populations Some of the projects Amy and her students have worked on in healthcare and social impact spaces Northwestern's Student Health Leaders project The value of design communities finding ways to connect and converse with one another Fluid Hive's Adapt, Respond, and Evolve experience Service Ecosystems and Chicago's Center on Halsted as a great example Our Guest's Bio Amy O'Keefe is the Studio Director of Northwestern University's Master of Science in Engineering Design Innovation (EDI) program, where she leads the Human-Centered Service Design Studio. Amy frequently partners with physicians and healthcare organizations to bring a human-centered approach to addressing complex medical issues. Amy has consulted on service, experience, and integrated multi-channel initiatives for Fortune 50 retail and global Am Law 100 clients. Her professional background includes more than a decade leading multi-disciplinary service, product design, and development at a Chicago-based tech startup acquired by Thomson Reuters. Amy received her MS in Product Design and Development Management from Northwestern. As an undergraduate, Amy embraced the Liberal Arts, majoring in English at Davidson College and studying Architecture in Florence, Italy. A sampling of Amy's recent studio collaborations includes: a partnership with Procter & Gamble that led to the 2016 launch of the integrated laundry service, Tide Spin; engagement with Northwestern Medicine and Lurie Children's Hospital resulting in lead findings presented at the 2016 American College of Allergy, Asthma and Immunology (ACAAI) Annual Scientific Meeting; and engagement with Penn Medicine's Anesthesiology and Critical Care team informing the best practices for patient awareness and management of postoperative delirium discussed at the 2016 American Society of Anesthesiologists' Brain Health Summit. She is a founding member of the Integrated Design Innovation consortium (IDI) and is working with colleagues from peer programs at University of Pennsylvania, MIT, Carnegie-Mellon, Harvard and several other schools to establish, evolve, and expand the category of Integrated Design Innovation programs in engineering education. Show Highlights [01:36] Amy's “crooked” path to service design. [03:35] Amy defines intentional design. [03:51] Her job at the Art Institute of Chicago was her introduction to the idea of digital design and creating digital experiences. [04:49] Pursuing a graduate degree in product design and teaching service design. [07:22] Looking at the world and current events through a service design lens. [08:15] Amy talks about how most of our daily and activity journey maps broke this year. [09:10] The responsibility of service designers in our current environment. [11:05] How systemic racism and other world events has affected how service design works and the way Amy teaches service design. [12:26] Amy's work on a new framework to encourage a better understanding of all stakeholders and complex adaptive systems in a problem space. [13:28] The need for service designers to understand the various privileges, power, and identities of potential stakeholders. [14:39] How many service design tools are problematically designed for an idealized world that doesn't reflect reality, and how Amy helps students to dig for more accurate insights. [15:22] Service design, acknowledging risk, and running design prototypes to test the impact on marginalized populations. [16:45] Putting ethics first as a service designer. [17:25] Amy talks about how she chooses projects for her classes. [18:35] Amy offers examples of some of her students' projects. [19:30] The Student Health Leaders project at Northwestern. [23:58] Solving versus responding when it comes to problem spaces. [26:46] Ways in which the various design practice communities are starting to come together to share ideas and have conversations about the work. [32:06] Amy asks Dawan to talk about Fluid Hive's Adapt, Respond, and Evolve experience. [34:03] The value of bringing leaders from many different schools together to talk about the current challenges and to share lessons learned. [35:38] The definition of a service ecosystem. [36:30] Amy talks about Chicago's Center on Halsted's LGBTQ service ecosystem. [38:42] Amy recommends looking up the Fogo Island Inn and Zita Cobbs' Service Design Network conference presentation. [40:47] Books and other resources Amy recommends for learning more about service design. [42:27] Where to find out more about Amy and her work. Links Amy at Northwestern University Amy on LinkedIn Engineering Design Innovation at Northwestern University Zita Cobbs and the Crisis of Belonging Book Recommendation: Service Design: From Insight to Implementation, by Andy Polaine, Lavrans Løvlie, and Ben Reason Book Recommendation: Palaces for the People: How Social Infrastructure Can Help Fight Inequality, Polarization, and the Decline of Civic Life, by Eric Klinenberg Book Recommendation: Small Is Beautiful: Economics as if People Mattered, by E. F. Schumacher Book Recommendation: The Color of Law: A Forgotten History of How Our Government Segregated America, by Richard Rothstein Other Design Thinking 101 Episodes You Might Like Mapping and Service Design + Implementation + Accessibility with Linn Vizard — DT101 E17 Designing Culture at Work + Social Innovation + Necessary Disquiet with Laurie Currie — DT101 E29 Adding System Awareness to System Design to Your Innovation Stack with Julie Guinn — DT101 E43 ________________ Thank you for listening to the show and looking at the show notes. Send your questions, suggestions, and guest ideas to Dawan and the Fluid Hive team. Cheers ~ Dawan Free Download — Design Driven Innovation: Avoid Innovation Traps with These 9 Steps Innovation Smart Start Webinar — Take your innovation projects from frantic to focused!
In this stunning conclusion to the long awaited discussion we in no way meet your very limited expectations. What we do instead is talk about design and design projects. It really is (pun intended) our bread and butter. That pun is enough to make me want to change the name of this podcast to breading design but that just sounds like we are dipping design in bread crumbs to deep fry. Admittedly we can play on this further with design being finger licking good (though obviously don't lick your fingers - wear your mask and stay safe!) but I think its cause all sorts of canon issues for the intros. And yes there is a canon to the intro's. There is a, now, massive document detailing the universe we have created in which Jeremy and Burt now life. It is a complete waste of time but I'm not throwing that away for a good pun.... not yet anyway. Hosted while side tracked by M. Boer and S. Schekman on 21 July 2020. keys: 3rd year mech design projects in sem2 (part 2).
What do you do when first given a design project? After the obligatory whimper, obviously. Are you asking the good questions or are you immediately looking for the loopholes and ways to make your life easier? Finding and exploiting loopholes can help and is a part of design but they have their place. I also assure you that students of design know how to find loopholes. So instead we discuss the projects and see what good questions we can ask. Hosted by way of an interesting loophole involving toast by M. Boer and S. Schekman on 21 July 2020. Keys: 3rd year aero design project sem2 , 3rd year mech design project part 1 sem 2.
John finishes his last week, Sus wraps up her virtual choir project, Olin is not looking forward for OSUMB instrument return and Veronica laments the regression of her 7th graders. Recorded May 17, 2020
alking about the upcoming Games Design & Art BA Projects for 2020. Will be showcase in Winchester 11-18th June , St Mary Stadium Southampton 20th June and Hoxton Arches 23 -24th June 2020 Instagram and Twitter hashtag #wsad In this episode I am talking to the Team behind project Portage All the links to instagram and itch can be found at https://portagegame.com and https://winchester.games/2020/portage.html
Talking about the upcoming Games Design & Art BA Projects for 2020. Will be showcase in Winchester 11-18th June , St Mary Stadium Southampton 20th June and Hoxton Arches 23 -24th June 2020 Instagram and Twitter hashtag #wsad In this episode I am talking to the Team behind project Bear Splosions. Find out more on the projects page: http://winchester.games/2020/bear.html and their instagram https://www.instagram.com/bear_splosions/
We want you to GO MAD! Yes… GO Make A Difference Young people are the movers and shakers of nations - with Enthusiasm, Energy and Empathy, the youth of today will be able to propel communities and nations towards transformation and renewal. In this special podcast episode, hear from students who received funding for their projects after successfully pitching their ideas back in 2017. For ore information, visit: https://www.madsummit.com Music: MAD for Good by Jana Stanfield - https://www.janastanfield.com
Jeria Quesenberry discusses her work on global diversity and inclusion issues in tech fields. She also highlights the Information Systems Program’s project-based courses for social good, which she describes as “the jewels in our crown.”
Lynda Spargur and Mr. Thrive sit down to talk about the vast array of her work. Documentaries, TV Pilots, Student Projects, Unfinished Scripts and much more to come. What doesn't she work on? Learn about her eclectic history! | SOCIALS: Facebook, LinkedIn: Lynda Spargur | Instagram, Twitter: @lyndaspargur
A true story about the House on Hobo Hill by Victoria Fisher
A true story by Rachel Dempsey.
A spooky podcast about the Demonic Ms. Willow and the story of disappearing children.
This episode features the work of Megan Burns. In this episode, Megan details the design history of the icepick and its murderous consequences. CW: This episode discusses some tough ideas like murder and death.
This episode features the work of Carrie Baker. In this episode, Carrie lays out the history and practice of branding in agriculture.
This episode features the work of Computer and Information Science major, Cameron Privett. In this episode, Cameron tells us about his experiences working at a summer camp!
This episode of PodClass features an audio narrative from Senior Public Relations Major Megan Burns. This piece was a part of Megan's Senior thesis. It focuses on the experience of her mother, herself, and her family during a tough transition.
This episode features the work of Maci Sepp. In this episode, Maci offers a meditation on the function and cultural meaning of statutes to memorialize events.
In this episode, Bethany Hegener leads an interview with a roommate about her experience as a student who finds herself pregnant. In this podcast, we hear a first-hand account of the social complications and stigma that may come with pregnancy. CW: Miscarriage
https://winchester.games/2019/luminary.html With its own set of beautifully designed tarot-style cards, Luminary is a brand-new roleplaying table top adventure game, designed around the hierarchical world of cultism. Luminary is multi-dimensional, and versatile enough to be used for a variety of storytelling techniques.
http://winchester.games/2019/alteredconduct.html Solve incredibly high-stakes environmental puzzles using awesome abilities you obtain from a powerful set of dice in Altered Conduct, a challenging strategy game with numerous solutions. Through unprecedented technological innovation, humanity has now developed the Alteration Implants, allowing genetically compatible individuals to wield one fantastic ability such as Telekinesis, Teleportation, Control Over Time and more. You play as Zeta, a talented and clever compulsive gambler, who has managed to crack the mystery of using multiple powers at will. Zeta is genetically Telekinetic, but through her ingenuity she has successfully mastered the use of Teleportation, Flux Energy, and Morph, all exceptionally powerful and varied in nature. By infusing these additional abilities in a set of three dice and using her own Implant as a conduit, Zeta can gain access to an unprecedented range of powers. The intricate mechanics challenge the player to incorporate elements of chance into their gameplay and to think of creative ways to solve problems regardless of where the dice land.
http://winchester.games/2019/aquasition.html In this last semester at Uni I have been working alone on a game project I have called Aquasition. The game was inspired by my interest in Eastern philosophy, and particularly meditation. The idea of the game is to encourage a less selfish perspective on material possessions and prestige. This idea came from the common belief among eastern thinkers that limiting our attachment to material things and the ego is a path towards greater happiness and a more peaceful state of being. I came across a metaphor from Thich Nhat Hanh that describes us as thinking we are all individual and insignificant waves, when instead we should think of ourselves as the ocean itself, all one and the same – not separate. I thought this could make for a great visual metaphor and I wanted to explore this in my game so I set the game underwater and designed mechanics that would encourage detachment from material things in the game. This runs counter to most games in that they usually encourage players to accumulate items, wealth and power, so I thought it would be interesting to explore what happens when I play with the player’s expectations of how a game usually works.
http://winchester.games/2019/typenova.html Set in the far future of 28th century, Type-Nova is a fast-paced 3D action game, where you play as a mutant capable of turning their body into armour and weapons. You need to get the codes for the escape pod, and avoid getting killed by the clean-up crew, here to erase all evidence of the failed experiment that caused your mutation and killed the scientists that experimented on you. Fight your way through the enemy soldiers, mages and robots and regain your freedom, no matter the cost, but be wary; you might find a monster looking back in the mirror.
http://winchester.games/2019/fortitude.html Fortitude is an open world exploration game set in an unknown solar system far far away. You and your Rocket are dropped off by an interstellar transport vessel, and your objective is simple; Find evidence of intelligent extraterrestrial life. You are in uncharted waters. There could be literally anything waiting for you in the darkness of space, not to mention the numerous natural hazards that will kill you faster than you can react. You have limited fuel, no shields and most importantly, no backup. Your only chance of survival is to discover something beyond NASA’s wildest dreams. Only then may rescue come.
https://emilyclaygames.itch.io/ http://winchester.games/2019/chasm.html Chasm is a 2d exploration game, set in the far future, where the player has to navigate through an inhospitable wilderness littered with remnants of a lost civilization, to find their home, whilst trying to discover a new way to live in this extreme new world. The main character, Digby, sets out from their home settlement with the hopes of establishing a new settlement. They are joined by a team of misfits, who seem, at first, to be more of a hindrance than a help. The aim of the game is to encourage the player to think more mindfully about how humanity treats nature and perhaps change some of their habits to be more environmentally positive.
http://winchester.games/2019/gloria.html Divided by their musical dialects and surrounded by the sounds they’ve come to understand, civilisations have become secluded. You’ve grown-up to the tunes of your hometown’s string instruments, foreign to all other music. However, compelled by an unfamiliar melody echoing from the distance, you see no choice but to seek its source. With your violin in-hand, you’ll venture to the far tower, attain understanding through harmonisation, and learn that music knows no barriers. In Gloria, you will explore various towns, experience a variety of musical styles and meet a charming cast of characters. Through the harmonies you build, you’ll come to understand their hardships, and help them to overcome the loneliness they feel.
This is an intro for the next load of uploads featuring 2019 student projects from BA (hons) Game Design & Art at Winchester School of Art. The podcast where all originally live twitched.
http://winchester.games/2019/lastrites.html Last Rites is a collectible 2-player card game where the focus of battle is to destroy your enemies and collect tokens. Use your army of characters to blockade your Totem and protect it from enemy fire. Use item cards, spells, weapons and story cards to sway the balance of power in battle and gain advantages over your opponent. Players can use both light and dark cards in play, however, beware that your opponent doesn’t get the upper hand over your forces. Power up your heroes with Stamina to attack and move around freely on the field. Based in the fictional land of Mur the balance of power between light and dark pulls families, friends and country-men apart. The balance of power is swaying ever more against your favor, you must pick a hero to fight behind and win back power to restore peace to your kingdom.
http://winchester.games/2019/enchantedkin.html Enchanted Kin is a collaborative family card game with a shared narrative goal, achieved by casting spells using interactive cards. The game follows you and your family, as a group of wizards on the search for their missing pet dragon, Rusty. The game requires players to take on the role of the family of sorcerers by exploring locations, finding clues and collecting ingredients to cast spells to move forward in the story. By combining these ingredients as a family in your cauldron, you will create spells in order to help you find Rusty. However, will you find Rusty in time?
Date of Publication: 26/04/2019 Description: Across the School of Security Studies at KCL, students are given unique opportunities to apply the knowledge and skills that they learn throughout their courses by participating in research projects, conflict simulations, and even journalism. Students of Dr Peter Busch’s BA module ‘New Wars, New Media, New Journalism’ were tasked with producing 5min podcasts, covering events and guest lectures held within the School of Security Studies. In this podcast, we are going to listen to three outstanding student projects from Dr Busch’s BA module. You will hear from Eleanor Fishleigh on last year’s event ‘Art and Reconciliation: a conversation’, Cory Turner on the topic of wargaming in discussion with Prof Philip Sabin, and Robert Adderley on T.V. Paul’s book talk ‘Restraining Great Powers’. ____________________________________________ If you would like to learn more about the topics discussed here and about student opportunities within the School of Security Studies, please visit our website at kcl.ac.uk/security-studies
News! NASA’s Curiosity rover has found new evidence preserved in rocks on Mars that suggests the planet could have supported ancient life. You’ve probably heard, but what does this really mean? So in order to have life, you need certain organic molecules or building blocks. Organic molecules contain carbon and hydrogen, and also may include oxygen, nitrogen and other elements. They were found in three-billion-year-old sedimentary rocks near the surface. This is such a big deal because, as put by NASA’s Jen Eigenbrode, " The Martian surface is exposed to radiation from space. Both radiation and harsh chemicals break down organic matter.Finding ancient organic molecules in the top five centimeters of rock that was deposited when Mars may have been habitable, bodes well for us to learn the story of organic molecules on Mars with future missions that will drill deeper.” Topic: (Our) Life on Mars! This will be the last episode to cover my experience at the International Space Development Conference and I have truly saved the best for last. At ISDC, it was astonishing how much there was to learn about what people and companies are doing RIGHT NOW to prepare for living on Mars and the Moon. We’re talking trekking through the Arctic, students building inflatable and autonomous habitats, and companies long in the making of settlements that will launch into orbit and build on themselves overtime. Be ready to be caught up on what NASA, private companies, and incredible individuals are doing to prepare to live in space. The first man I heard speak about this that really blew me away was Pascale Lee. Pascal Lee is a Planetary Scientist and Chairman and the Mars Institute and in all of these sessions, in all of the chaos of Space Settlements, Jeff Bezos, Student Projects, Pascal’s presentation stood out to me the most. He works in the most desolate place on Earth and tests systems for living and working on Mars, check it out! Questions: What are they actually doing there and why are they there? How do we get involved and what can we be doing here to spread the spirit of exploration He is also the author of Mission: Mars, a book training you to become a future Mars explorer. He takes you behind the scenes of space suits, rovers, and how we’re actually going to get there. After speaking with Pascale, I went to a session on the Development of Lunar Colonies and learned what private companies and NASA are doing in this area. Many people think that right now, NASA is dead and doing nothing when it comes to the Moon but that couldn’t be more wrong! First you should know that in 2009, NASA sent the Lunar Reconnaissance Orbiter to orbit the moon on and exploration mission. The Exploration Mission was focused on supporting the extension of human presence in the solar system, LRO continues to help identify sites close to potential resources with high scientific value, favorable terrain and the environment necessary for safe future robotic and human lunar missions. So first step, LRO is searching for a place for us to live. Next, NASA is currently planning on building a Lunar Orbital Platform Gateway. This will be an orbiting space station around the Moon! It’s a Crew-tended gateway in Lunar orbit and it’s going to be used as a staging point for missions to the moon and Mars and a platform for science. It will bring commercial and international partnerships as well as help develop landing capabilities for future planetary missions. So right now we’re using the International Space Station to test capabilities for living in space So in 2020, they’ll launch SLS and Orion into cislunar space They want to go to the surface on the Moon with commercial landers Mars is still part of their plan! Mars 2020 rover to separate Oxygen from the atmosphere NASA is allowing 6 commercial companies to build lunar habitats and NASA will take the bests parts of those to develop a blueprint for a standard build. The speaker actually asked that if you have any great ideas of scientific experiments to include on the space station, to send it their way. Here’s what NASA is doing NOW: LOP-G is being built as a jumping off point for deep space missions NASA is planning several robotic missions to the Moon, including Search for ice in craters in the Lunar polar regions 13 cubesats into lunar orbit in 2020 Lunar Flashlight Lockheed Martin is testing a new infrared camera for the surface of the moon NASA has a partnership with the Korean Space Agency to test an imager in the permanent shadows of craters on the Moon NASA also is making arrangements to work with commercial companies to get equipment to the surface of the moon so it is there and ready for humans when they get there NASA also formed a new program called the Lunar Discovery and Exploration Program where they hope to fly multiple and frequent science missions to the surface of the moon using commercial landers Which will slowly scaling up to Human sized landers Ascent stages for future return missions Infrastructure for us to live and work there So in 2022 and 2024, they send midsize landers (500-1000kg of payload). These will act as: Overview: LRO search for landing sites > 2019/2020 Human return to moon in Orion > 2022 first element gateway will be launched > LOPG will have its initial capabilities launched and integrated in 2024 Commercial landers in 2024 that will grow to human scale It may sound like a lot, but we are preparing so that when we get there, we can stay there. After this really informative session with the NASA representative, I was able to catch up with Joshua Castro, CEO of InStarz, a company designed inflatable lunar habitats for the Moon and eventually Mars. In fact, this could be one of the companies NASA contracts to build a habitat. Although they are still in early stages, you have to hear about this Questions: Their session was Inflatable Lunar Base? So young…. 19 years old, presenting to people who are really experienced in the Space industry, how does it feel to bring this new energy to this conference?
Kate Button (University of Bath) gives a talk for the Oxford Reproducibility School.
Join Mike and Alexander this week on EGX 2017 and the trends and experiences from the show. And in "Reader" Mail, the guys cover taking good lessons from bad games, and the best way to approach entering the industry in the age of the gig economy. 1:40 - EGX: The Lost Bear, Student Projects 7:02 - EGX: Indies, Lessons from EGX 17:14 - "Reader" Mail: Bad Games Good Ideas, Starting out in the gig economy game dev --SUBSURFACE CIRCULAR-- Steam: http://store.steampowered.com/app/676820/Subsurface_Circular "A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world's secrets and determine its future. Inspired by classic adventure games and modern dialogue systems, Bithell Games has created a single session story which respects your time and your intelligence." --THE GAMEDEV BUSINESS HANDBOOK-- http://www.gamedevbizbook.com/ --SUBSCRIBE-- iTunes: https://itunes.apple.com/us/podcast/bithell-games-podcast/id1065880449 Stitcher: http://www.stitcher.com/podcast/bithell-games-podcast Google Play Music: https://play.google.com/music/m/Iey34nbhc5o3k4x5z4uzx4vcsz4?t%3DBithell_Games_Podcast RSS: http://bithellgames.libsyn.com/rss --"READER" MAIL JINGLE-- Michael Schoonmaker - https://twitter.com/Schoonology --SOCIAL-- Twitter: https://twitter.com/mikeBithell - https://twitter.com/Sliwinski - https://twitter.com/volumegame Email: contact@bithellgames.com Production by Jonathan Downin http://bithellgames.com/
Jennifer is back for another episode! If you haven't yet listened to Episode 1, be sure to take some time to do so as Jen and Brent share stories about a teacher's influence. Jennifer is a K-8 technology teacher, Google Certified Teacher, BrainPOP Ambassador, and Discovery Education Guru. In this broadcast, Jen talks about how she helps teachers all over the world collaborate with each other through her online projects at Projects By Jen.
Welcome to a new episode of Free Teacher PD: Part 2 of Student Projects that Promote 21st Century Skills, with Kim Munoz. Kimberly Munoz holds a special place in the hearts of all SimpleK12 staff and Teacher Learning Community members, as she was one of the first presenters in our webinar series when we started the Community in 2011. In fact, Kim holds the record, or is close to it, for the number of live webinar sessions she’s done. Aside from SimpleK12, Kim has another life. She is an Instructional Technologist for Franklin ISD and a former Bryan ISD middle school technology teacher with 15 years of teaching experience. Kim’s experience also includes being a TAP Mentor Teacher, as well as serving as a member of the Bryan ISD iSupport Team, which aids teachers and students in their use of technology. Kimberly also enjoys sharing her favorite tools, ideas and resources on her blog at techmunoz.edublogs.org. But, her favorite thing of all is spending time with her three beautiful girls and wonderful husband. Here she is, Kim Munoz and Student Projects that Promote 21st Century Skills. Let’s get learning!
Welcome to a new episode of Free Teacher PD: Part 1 of Student Projects that Promote 21st Century Skills, with Kim Munoz. Do your class projects help your students develop 21st century skills? You've likely heard of "21st century skills," but maybe you aren't sure exactly what they are or how best to promote them. Join Kim Munoz as she defines 21st century skills, and then shares several student projects that foster some of the 21st century skills our students need to cultivate. She will present examples of student work, discuss the tools used to complete them, and provide step-by-step instructions for putting everything together. Let’s get learning!
In this segment of #edtechchat, we review the highlights of the the 1 /6/14 #Edtechchat on student content creation and better project based learning. Follow: @tonyvincent @katrinastevens1 @s_bearden @bamradionetwork Tony Vincent, @tonyvincent, is a former fifth grade teacher turned educational technology consultant. He's worked with teachers in 38 states and in multiple countries. Susan M. Bearden, Twitter @s_bearden and @HTEATech, is the Director of Information Technology at Holy Trinity Episcopal Academy in Melbourne. Katrina Stevens, a former teacher and administrator, is an education consultant with the Tuscany Group.
This presentation is about the year-long process that my math students undertook to create independent research assignments. Their projects unlocked their creativity, either artistic or mathematical, and the final products were as much about the students as they were about math.
This presentation is about the year-long process that my math students undertook to create independent research assignments. Their projects unlocked their creativity, either artistic or mathematical, and the final products were as much about the students as they were about math.
International Student Projects 12.02.2010 Insight China - Focus India - Networking New York Preparatory Seminar and Panel Discussion
Visit Antarctica in this video with two University of Nottingham students back from an environmental expedition to the region. Robert Barham and Ellie Griffiths share their experiences and views on climate change.
Mary Wollstonecraft and Mary Shelley (Student Projects), Open Courseware
Student Projects 2007: Raise the Dead Romantics
Student Projects 2008: Frankenstein Films
Mary Wollstonecraft and Mary Shelley (Student Projects), Open Courseware
Student Projects 2008: Frankenstein Films
Student Projects 2008: Frankenstein Films