Podcasts about tt games

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Best podcasts about tt games

Latest podcast episodes about tt games

De week met XBNL: Xbox en games in Nederland
Review - Het beste van LEGO en Batman met Legacy of the Dark Knight

De week met XBNL: Xbox en games in Nederland

Play Episode Listen Later Jun 20, 2026 18:44


Niels dook als Batman-fan direct Gotham in om te ontdekken of TT Games opnieuw goud in handen heeft. De studio staat al jaren bekend om haar LEGO-games, maar kan deze nieuwe Batman-titel zich meten met de beste avonturen van de Dark Knight? TT Games is al ruim twintig jaar verantwoordelijk voor de populaire LEGO-games. De […]

Player: Engage
Let Bungie Die: The State of Sony, Activision, and Everyone Caught in Between

Player: Engage

Play Episode Listen Later Jun 2, 2026 59:21 Transcription Available


Bungie's total mindshare has collapsed 86% since 2019, Destiny is winding down to a final mission, and Marathon is on life support. Greg Posner and Colan Neese (SVP Gaming, ASI Screen Engine) work through what happens when a studio forgets who its audience actually is, then pivot to Activision's surprise Modern Warfare 4 announcement, Bond's launch curve under the GTA 6 shadow, why Lego Batman is the first Batman content Greg's six-year-old can actually engage with, and predictions for next Tuesday's State of Play.Chapters00:00 Cold open and Player Driven update 02:50 Welcome to Player Driven Live 03:30 Modern Warfare 4 surprise drop and the October 26 release 06:55 Is Modern Warfare 4 part of the Xbox comeback story? 09:00 Why the GTA 6 release window is "black Sharpie" for everyone else 12:00 The "popcorn Call of Duty" vs the grimy core-gamer franchise 16:00 2026 as the year of the AAA comeback: Resident Evil, Forza, Crimson Desert, Wolverine 19:00 2018 Black Ops 4 vs Red Dead 2 — the precedent for this release strategy 20:20 Lego Batman, the Arkham mechanics, and TT Games' ownership purgatory 24:25 "The first thing that's come out of Batman since my son was born in 2019" 26:00 Did Lego overcorrect the formula and alienate younger players? 29:15 Sean Layden callback: bigger games aren't better games 30:00 Bond: how IO Interactive's marketing missed the audience 33:00 Why Bond, Lego, Subnautica 2, and Forza all cannibalized each other in one launch window 35:00 "Making a good game slows the degradation curve" — the Spider-Man 2 pattern 36:55 The Bond launch window that could have been 38:30 The Crimson Desert garden hose tangent 40:30 State of Play predictions: Wolverine, Gears, Fable, and a possible GTA 6 date drop 41:25 Bungie's 86% mindshare collapse since 2019 43:50 "You come out with something called The Final Shape — and then you're like, but not the end?" 46:13 "Unless the plan was let Bungie die" 47:00 Marathon as the cleanest case of a studio forgetting its audience 48:45 Concord, the previous Sony regime, and the half-billion Destiny 3 question 52:30 Bungie's rebellious DNA: from Microsoft to Activision to Sony 56:30 Charlie Olsen, the original Call of Duty SBMM algorithm, and an upcoming Player Driven podcast 58:45 Colan's final word: "I'm not anti-Bungie. I'm anti-Bungie leadership."Key Quotes"Bungie's total mindshare across all its IP and games has fallen 86% since 2019." — Colan Neese"How do you build up such a community and then squander it? Unless the plan was let Bungie die." — Greg Posner"Bungie was a studio that made games for normie gamers to get on board with shooters. Anyone could just play Halo and have a good time. Then they made Marathon for hardcore gamers." — Colan Neese"Modern Warfare has always been the popcorn game of their sub-genres. Black Ops is the grimy core-gamer franchise." — Colan Neese"Making a good game that people then go and talk about how good it is does matter in terms of slowing the degradation curve." — Colan Neese"This Lego Batman is the first thing that's come out of Batman since my son was born in 2019." — Greg Posner"I'm not anti-Bungie. I'm anti-Bungie leadership." — Colan NeeseResources MentionedModern Warfare 4 — releasing October 26, 2026State of Play — next Tuesday (June 2026)ASI Screen Engine — Colan's mindshare data sourceSean Layden interview on the Player Driven Podcast — referenced on filler content and game scopeBloomberg reporting — Destiny 3 estimated $500M budgetCrimson Desert — Colan's current obsessionLego Batman, Bond, Subnautica 2, Forza Horizon 6 — the May launch window pile-upComing soon: Charlie Olsen (built the original Call of Duty SBMM algorithm at Raven Software, 2017) on a future Player Driven PodcastHostsGreg Posner — Founder, Player Driven Colan Neese — SVP Gaming, ASI Screen EngineConnect

The Inner Gamer Podcast
448: Forza Horizon 6, Subnautica 2 and Lego Batman

The Inner Gamer Podcast

Play Episode Listen Later Jun 2, 2026 157:12


Welcome back to The Inner Gamer, the roundtable podcast dedicated to analyzing the ideas, trends, and time-value decisions shaping modern video games. This week, we are kicking things off by driving straight into the stunning landscape of Japan with our full critique of Forza Horizon 6. While Playground Games has delivered an absolute mechanical and visual masterpiece, we examine the concept of "excellence fatigue". For busy professionals with tight schedules, does the game's relentless dopamine loop and identical progression structure turn a quick driving session into a trend-chasing live-service project that you've already experienced? Next, a special guest jumps onto the roundtable couch to help us navigate the alien oceans of Subnautica 2, freshly launched in Early Access. We look closely at how the development team has pulled off the impossible: adding native 4-player cooperative play to a franchise defined by crushing isolation without losing a single ounce of its trademark psychological tension. We explore the baseline stability of the build, the massive grassroots enthusiasm brewing inside the game's official Discord channels, and how its modular base-building automation and streamlined blueprint systems elegantly respect an adult's limited hobby hours. Finally, we shift our focus to the structural design trends splitting the soul of the modern industry. We audit LEGO Batman: Legacy of the Dark Knight, evaluating the creative friction that occurs when family-friendly plastic brickwork tries to copy the mature DNA of the Arkham franchise. We close the show by breaking down the newest GDC industry data revealing that over 70% of developers now rely on global co-development pipelines. Using case studies like Fable and Crimson Desert, we expose how fracturing a single game across multiple outsourced corporate entities creates the massive logistical bottlenecks behind modern 6-year development cycles and buggy launch-day builds. Show Notes: 1:01 - Housekeeping 3:34 - Forza Horizon 6 Review: A Near-Perfect Racing Game 43:07 - Bigger, Deeper, Better: Our First Look at Subnautica 2 1:16:35 - LEGO Batman: A Spiritual Successor to the Arkham Franchise 1:52:37 - Why Your Favorite Games Take 6+ Years to Make (And Arrive Broken) 2:32:49 - Upcoming Video Game Releases Become a part of the conversation! If you donate $1 or more on Patreon you can get exclusive access to the Patreon-only chat and channels on the server. Visit our website to find our social channels, check past podcasts and donate to the show.Subscribe to our YouTube channel to see all of our latest videos as they drop. Credits:"Blue Groove Deluxe" by BlueFoxMusic on audiojungle.netWoman Announcer - Ariana Guerra; Actress"Wisdom" by Super Nostalgia 64

Gramy na Maxa
Gramy na Maxa odc. 955 26.05.2026 | LEGO BATMAN ZASKAKUJE

Gramy na Maxa

Play Episode Listen Later May 27, 2026 59:16


W dzisiejszym odcinku głównym tematem jest Lego Batman: Dziedzictwo mrocznego rycerza – najnowsza produkcja studia TT Games, która wywraca do góry nogami dotychczasową formułę klockowych gier. Analizujemy, jak twórcom udało się przenieść mroczny i deszczowy klimat prosto z serii Batman: Arkham od Rocksteady do świata LEGO oraz czy kompaktowe, otwarte Gotham z batmobilem, motocyklami i środowiskowymi zagadkami Człowieka Zagadki to najlepsza adaptacja przygód Gacka ostatnich lat. Rozmawiamy o świetnym polskim dubbingu, wyważonym humorze przypominającym kultowego Shreka oraz o tym, dlaczego ta odsłona zachwyci nawet tych, którzy dotychczas odbijali się od gier z logiem LEGO.W programie dzielimy się również pierwszymi wrażeniami z Yoshi and the Mysterious Book na „Switcha 2”, sprawdzając, jak Nintendo po raz kolejny rewolucjonizuje gatunek platformówek za pomocą interaktywnej, logicznej książki. Na deser wracamy na japońskie drogi w Forza Horizon 6.Czasówka:[00:08] – Intro audycji.[00:52] – Powitanie, przedstawienie składu i zarysowanie tematów odcinka.[04:37] – Zapowiedź czerwcowych pokazów: Co zaprezentują Microsoft (Xbox Game Showcase, Gears of War E-Day Direct) oraz Sony (PlayStation State of Play)? Rozważania o grach Fable, Wolverine i kondycji PS VR2.[21:11] – Nintendo Switch i zapowiedzi: Przegląd nadchodzących premier na japońską konsolę (m.in. The Duskbloods od FromSoftware, nowy Fire Emblem czy Splatoon), a także wspomnienie o darmowym okresie próbnym dla gry Ball X Speed.[26:09] – Ubisoft i inne plotki: Spekulacje na temat nowego, bardziej taktycznego Ghost Recon (inspirowanego Ready or Not), Far Cry oraz remake'u Splinter Cell. Rozmowa o nowej postaci w Tekken 8 (Yujiro Hanma z anime Baki).[29:31] – Pierwsze wrażenia: Yoshi and the Mysterious Book: Analiza nietypowej, przypominającej grę logiczną mechaniki opartej na wchodzeniu do interaktywnej książki.[34:33] – Główny temat: Lego Batman: Dziedzictwo mrocznego rycerza: Omówienie polskiego dubbingu, świetnej konstrukcji Gotham wzorowanej na serii Arkham od Rocksteady, systemu walki i tego, dlaczego to najlepsza gra Lego, w jaką grali.[42:56] – Ogłoszenia parafialne: Gratulacje ślubne dla Mateusza Fiduta oraz zapowiedź kolejnego odcinka GnM Plus prowadzonego solo.[43:40] – Plany Embracer Group: Informacje o grach studia Warhorse (Kingdom Come) tworzących RPG w świecie Władcy Pierścieni oraz potencjalnym odświeżeniu marek takich jak Deus Ex czy Saints Row.[45:48] – Dalsze wrażenia z Forza Horizon 6: Zachwyty nad jazdą klasycznymi samochodami, systemem społecznościowym i muzyką, ale także krytyka oszukującego poziomu trudności (AI) oraz zbyt szerokich tras górskich typu touge.[54:27] – Szybkie newsy na koniec: Sukces sprzedażowy gry Paralives (konkurenta The Sims) oraz plany Take-Two Interactive odnośnie wydania 22 tytułów (w tym remake'ów Max Payne 1 & 2 i portów). Wspomnienie o modowaniu klasycznego NFS: Underground.[58:01] – Podsumowanie, pożegnanie i outro.

Analytic Dreamz: Notorious Mass Effect
"LEGO BATMAN LEGACY OF THE DARK KNIGHT - SALES & REVIEW ROUND-UP"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later May 25, 2026 32:59


Linktree: ⁠⁠https://linktr.ee/Analytic⁠⁠Join The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here:⁠⁠ ⁠⁠https://ow.ly/msoH50WCu0K⁠⁠ In this segment of Notorious Mass Effect, Analytic Dreamz delivers a full key breakdown of LEGO Batman: Legacy of the Dark Knight, the ambitious new open-world action game from TT Games and Warner Bros. Games.Released May 22, 2026, this fourth major LEGO Batman title blends classic LEGO charm with Arkham-inspired combat, deep stealth mechanics, character progression, and full Gotham City traversal using grappling hooks, cape gliding, Batmobile, and Batcycle. Players explore a massive LEGO Gotham filled with dynamic crimes, iconic locations like Wayne Tower, Arkham Asylum, and the Batcave.Analytic Dreamz covers the game's “definitive Batman story” spanning multiple eras, the focused launch roster including Batman, Robin, Nightwing, Batgirl, Catwoman, and more, plus 100+ collectible Batsuits. The discussion also examines strong launch performance, 97% positive Steam reviews, Metacritic scores around 84-85, and how it compares to past LEGO Batman games.Tune in for in-depth analysis on gameplay systems, DLC plans, reception, and why critics are calling it the highest-rated LEGO title yet.Privacy & Opt-Out: https://redcircle.com/privacy

The Ringer-Verse
'Lego Batman: Legacy of the Dark Knight' Gameplay Preview | Button Mash

The Ringer-Verse

Play Episode Listen Later May 12, 2026 32:34


Ben Lindbergh and Steve Ahlman sit down and chat about the extended sneak preview they got of the latest from TT Games, 'Lego Batman: Legacy of the Dark Knight'! They touch on and highlight its mix of classic Lego humor and Arkham-inspired gameplay, open-world Gotham, character-driven mechanics, and the celebration of Batman lore. Host: Ben Lindbergh Guest: Steve Ahlman Producers: Devon Renaldo and Steve Ahlman Learn more about your ad choices. Visit podcastchoices.com/adchoices

Gamereactor TV - English
How did TT Games land on Lego Batman's voice and backstory in Legacy of the Dark Knight?

Gamereactor TV - English

Play Episode Listen Later May 11, 2026 0:15


Gamereactor TV - Norge
How did TT Games land on Lego Batman's voice and backstory in Legacy of the Dark Knight?

Gamereactor TV - Norge

Play Episode Listen Later May 11, 2026 0:15


Gamereactor TV - Italiano
How did TT Games land on Lego Batman's voice and backstory in Legacy of the Dark Knight?

Gamereactor TV - Italiano

Play Episode Listen Later May 11, 2026 0:15


Gamereactor TV - Español
How did TT Games land on Lego Batman's voice and backstory in Legacy of the Dark Knight?

Gamereactor TV - Español

Play Episode Listen Later May 11, 2026 0:15


Gamereactor TV - Inglês
How did TT Games land on Lego Batman's voice and backstory in Legacy of the Dark Knight?

Gamereactor TV - Inglês

Play Episode Listen Later May 11, 2026 0:15


Gamereactor TV - France
How did TT Games land on Lego Batman's voice and backstory in Legacy of the Dark Knight?

Gamereactor TV - France

Play Episode Listen Later May 11, 2026 0:15


Gamereactor TV - Germany
How did TT Games land on Lego Batman's voice and backstory in Legacy of the Dark Knight?

Gamereactor TV - Germany

Play Episode Listen Later May 11, 2026 0:15


Gamereactor TV - Suomi
How did TT Games land on Lego Batman's voice and backstory in Legacy of the Dark Knight?

Gamereactor TV - Suomi

Play Episode Listen Later May 11, 2026 0:15


Gamereactor TV - Sverige
How did TT Games land on Lego Batman's voice and backstory in Legacy of the Dark Knight?

Gamereactor TV - Sverige

Play Episode Listen Later May 11, 2026 0:15


Checkpoint
Interview: Chatting LEGO Batman: Legacy of the Dark Knight with Bob Scott of TT Games

Checkpoint

Play Episode Listen Later May 5, 2026 17:20


In a special interview with Checkpoint on JOY, TT Games Cinematics Director Bob Scott joins us to talk all about LEGO Batman: Legacy of the Dark Knight Checkpoint Gaming was flown to Los Angeles as a guest of PLAION ANZ for the purpose of this interview. The post Interview: Chatting LEGO Batman: Legacy of the Dark Knight with Bob Scott of TT Games appeared first on Checkpoint.

Major Nelson Radio
Batcave Deep Dive in LEGO Batman: Legacy of the Dark Knight | Official Xbox Podcast

Major Nelson Radio

Play Episode Listen Later Apr 16, 2026 20:58


In this episode of the Official Xbox Podcast, Jonathan Smith from TT Games is here to dive deep into everything we need to know about the Batcave in LEGO Batman: Legacy of the Dark Knight. So, grab your cowl, find a dramatic perch, and join us as we go beneath Wayne Manor to discuss customizations, suits, vehicles, trophies, keepsakes, skills, and how it all came together behind the scenes.00:00 Introduction02:24 Tell us about LEGO Batman Legacy of the Dark Knight 04:25 What can players expect when customizing their Batcave?06:17 Cosmetic and vehicle customizations10:15 How do you unlock different Batsuits?11:12 Vehicles14:28 Can you tell us about the upgrade system?16:31 No spoilers, but can you share any big names of characters players wil discover?18:15 What are you most excited for players to experience?19:38 Any last thoughts you'd like to share with the community?20:08 OutroFOLLOW XBOXFacebook: https://www.facebook.com/Xbox​​​ Twitter: https://www.twitter.com/Xbox​​​ Instagram: https://www.instagram.com/Xbox

Player: Engage
The Data on Q2's Biggest Games (And Who's Going to Lose)

Player: Engage

Play Episode Listen Later Apr 14, 2026 57:15 Transcription Available


Player Driven Live — April 9, 2026The Q2 release window wars, Nintendo's dual-platform strategy, and whether the gaming industry actually understands its own audience.Hosted by Greg Posner & Colan Neese | ~57 min

The NX Show: A Video Game Podcast
Predicting The Game Awards Announcements & Netflix Buys Warner Bros.

The NX Show: A Video Game Podcast

Play Episode Listen Later Dec 10, 2025 101:37


This week on the Boss Rush Podcast: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LeRon Dawkins⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ dive into their first impressions of Metroid Prime 4: Beyond, what's going on in the Destiny 2 Renegades Expansion, the new shows they've been watching, and the reveal of Hyrule Warriors: Age of Imprisonment. They also break down Netflix's absolutely wild move to buy Warner Bros. for $82.7B, giving them huge movie franchises and major game studios like NetherRealm, Rocksteady, Avalanche, and TT Games. Plus, Fallout creator Tim Cain is officially back full-time at Obsidian working on a secret project, and Geoff Keighley's creepy demon statue teaser has everyone guessing what The Game Awards is cooking. They wrap up with this week's rotating segment: Conference Call featuring their Game Awards predictions—plus one crazy long shot.This and more on the Boss Rush Podcast.Follow our Hosts:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey Dirrig⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, Founder of Boss Rush Media and the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LeRon Dawkins⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, VP of Technology and Culture at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Join the Boss Rush Community: Join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network Community Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Follow Boss Rush Network: Follow Boss Rush Network on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X/Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Support Boss Rush Network:Support Boss Rush on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and buy merch on our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Subscribe to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and visit our ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠website at BossRush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for more great content.Thank you for your Support!Thank you for watching or listening to The Boss Rush Podcast. If you're watching this ⁠⁠⁠⁠⁠⁠⁠⁠⁠episode on YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠, hit the Subscribe button, Like the video, and hit the notification bell so you don't miss an episode! If you're listening on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Apple Podcasts⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ or ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Spotify⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, consider leaving us a rating and a review as it helps with discoverability and growth. ⁠⁠⁠⁠⁠⁠⁠⁠⁠Support Boss Rush on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠ for exclusive content, early access and audio versions of shows, become a Patreon Producer, and more. Visit our website for all of our content including ⁠⁠⁠⁠⁠⁠⁠⁠⁠reviews⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠news⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠daily Boss Rush Banter⁠⁠⁠⁠⁠⁠⁠⁠⁠ discussion topics, ⁠⁠⁠⁠⁠⁠⁠⁠⁠listicles⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠features⁠⁠⁠⁠⁠⁠⁠⁠⁠, and more. However you support us, it means so much to us. Thank you for your continued support of the Boss Rush Podcast and the ⁠⁠⁠⁠⁠⁠⁠⁠⁠Boss Rush Network⁠⁠⁠⁠⁠⁠⁠⁠⁠. #BossRushPodcast #GamingNews #MetroidPrime4, #Destiny2Renegades, #HyruleWarriors, #Netflix, #WarnerBros, #GamingNews, #Fallout, #TheGameAwards #NintendoSwitch2

The Finger Guns Podcast
Xbox's Horrible No Good Very Bad Week - October 2025 Edition

The Finger Guns Podcast

Play Episode Listen Later Oct 7, 2025 69:05


It's that time again! Join Rossko and Kat as they talk through yet another week of Xbox's bizarre decisions and what may be next for them. Spoiler - it's probably going to include ads and pushing up the price of Game Pass again. Hooray! Fortunately they cheer themselves up a fair bit with a nice chat about the news of a new Peter Pan game on the way from previous TT Games' heads new studio, Second Star. Nice! In Game of the Week Kat spills on Twinkleby whilst Rossko finally spills his guts with a katana all about his time with Ghost of Yotei, and gushes like a total nerd over KPop Demon Hunters coming to Fortnite. Golden! JOIN THE FINGER GUNS DISCORD DISCORD: https://discord.gg/EUkrzaCqHey if you like our podcast why not leave us a review?! You can do it on Apple where you can also spread the love and on Spotify with their star ratings. Everything helps and we'd really appreciate it. Thank you.Theme Music – De Jongens Met de Zwarte Schoenen by RoccoW & xyce. | Edited and produced by Ross Keniston | Published by AcastTeam: @FNGRGNS / Rossko – @RosskoKeniston / Josh – @jshuathompson / Kat – @RainbowDropx | Facebook: FingerGunsUK / Twitch: twitch.tv/fingergunsdotnet / Bluesky: https://bsky.app/profile/fngrgns.bsky.social / Hosted on Acast. See acast.com/privacy for more information.

De Danske Guardians - en Destiny podcast
Episode 225 – Vi indtager Gamescom 2025! Del 2

De Danske Guardians - en Destiny podcast

Play Episode Listen Later Aug 29, 2025 152:03


TIMESTAMPS (00:00:00) - Intro(00:02:03) - Turen tilbage til Gamescom - dag 2(00:15:45 )- Interview med Mateusz Tomaszkiewicz (creative director), The Blood of Dawnwalker, Rebel Wolf(00:38:11) - Interview med Axel Torvenius (creative director) & Zeke Virant (Lead Game Designer), Indiana Jones and The Great Circle - The Order Of Giants(01:02:05) - Interview med Masakazu Hirayama (Game director/developer) & Yuji Nakao (Game director/developer), Ninja Gaiden 4, Team Ninja(01:16:58) - Interview med Matthew Ellison (Executive Producer), LEGO Batman: Legacy of the Dark Knight, TT Games(01:26:11) - Interview med Dylan Eurlings (Art Director) og Matthew Houghton (Marketing Director), The Rogue Prince of Persia, Ubisoft(01:42:02) - Interview med Leonard Boyarsky (Creative Director) & Brandon Adler (Game Director), Outer Worlds 2, Obsidian Entertainment(02:00:57) - Slut på dag 2(02:26:45) - OutroVores Gamescom-dækning fortsætter, og du skal virkelig glæde dig til det her afsnit.Denne episode indeholder et af de sjoveste øjeblikke i Arkadens historie - som i: Morten har aldrig grinet så meget i hele sit liv. Uden at afsløre for meget kan vi sige, at det indebærer Nicolaj, der fucker op. Hvor meget, tænker du? Virkelig, virkelig meget!Men du skal også bare glæde dig til resten af det her afsnit generelt. For vores dækning af Gamescom er så massiv, at vi har besluttet at dele vores Gamescom 2025-tur op i hele tre afsnit! Det her er Del 2.I denne episode snakker vi med udviklerne bag Indiana Jones and the Great Circle og taler om deres kommende DLC The Order of Giants. Vi taler også med udviklerne fra Ninja Gaiden 4, The Outer Worlds 2, det kommende Lego Batman-spil Legend of the Dark Knight, udviklerne fra The Rogue Prince of Persia og ikke mindst The Blood of Dawnwalker - og meget, meget mere!Hold nu kæft, hvor skal du glæde dig! Tusind tak fordi du lytter med.

GamerGeeks Podcast
LEGO Batman en Chronos trekken de aandacht - GamerGeeks Podcast #296

GamerGeeks Podcast

Play Episode Listen Later Aug 23, 2025 66:31


Wanneer je gamers vraagt om hun beste Batman game op te noemen, is de kans dik aanwezig dat er één van de Arkham games genoemd wordt. Terecht en daarom is het niet gek dat TT Games daar hun inspiratie vandaan haalt als het gaat om LEGO Batman: Legacy of the Dark Knight. Weet deze blokjesformule op Gamescom de vertaalslag te maken?Blooper Team wist veel aandacht te krijgen met hun remake van Silent Hill 2 en dus wordt er uitgekeken naar de nieuwe titel Chronos: The New Dawn. Op de Duitse gaming beurs is een hands-on van het eerste half uur, hoe bevallen de eerste indrukken? Daarnaast ook nog previews van WWI: Gallipoli en Planetenverteidigungskanonenkommandant. --00:00:00 - Intro en PVKK00:07:49 - LEGO Batman: Legacy of the Dark Knight00:20:58 - WWI Game Series: Gallipoli00:30:55 - Chronos: The New Dawn00:46:23 - John Carpenter's Toxic Commando

Analytic Dreamz: Notorious Mass Effect
"LEGO BATMAN: LEGACY OF THE DARK KNIGHT GAMEPLAY"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Aug 21, 2025 20:16


Linktree: ⁠https://linktr.ee/Analytic⁠Join The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: ⁠https://ow.ly/msoH50WCu0K⁠Join Analytic Dreamz on Notorious Mass Effect as we explore LEGO Batman: Legacy of the Dark Knight, an open-world action-adventure game releasing in 2026. Developed by TT Games, it features a LEGO-styled Gotham City, Arkham-inspired combat, stealth mechanics, and seven playable characters, including Batman and Cat26. Dive into the customizable Batcave, co-op gameplay, and new difficulty modes with Analytic Dreamz. Discover nostalgic references from Batman's 86-year legacy and why fans call it a spiritual successor to Arkham Knight. Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

GrubbSnax
A big PlayStation Studios game could come to Switch 2 soon

GrubbSnax

Play Episode Listen Later Jun 19, 2025 58:02


giantbomb.com/joinko-fi.com/giantbombHere are my show notes:Capcom Spotlight Showcase announced for June 26New info on Resident Evil Requiem, Pragmata, Monster Hunter Wilds, and Street Fighter 6Requiem releases February 27, 2026 on PS5, Xbox Series X/S, and PCPragmata impressions are positive but mysteriousGears of War: Reloaded beta extendedSecond beta runs June 20–22 with more maps and modesLaunches August 26 on all platforms, $39.99 and Game Pass day oneFree upgrade for Ultimate Edition ownersNine Sega Forever mobile games now free before delistingIncludes: Crazy Taxi, Golden Axe, Shining Force, Sonic CD, Streets of Rage 1 & 2, Super Monkey Ball Sakura, Virtua TennisFully free and ad-free for now — grab them before they're goneStellar Blade rumored to be coming to Nintendo Switch 2Shift Up reportedly developing a portSony says “nothing confirmed,” but momentum is building after Steam successSwitch 2 third-party sales data shows weak performance62% of U.S. launch sales were first-party (not including Mario Kart bundle)Cyberpunk 2077 was the best-selling third-party launch titleSega ranked #3 third-party publisher at launchPhysical game sales dominated — digital underperformingGod of War spin-off reportedly delayed to 2026Rumored 2D metroidvania set in Greek eraSmaller in scope than mainline entriesSony has not officially confirmed the projectBungie's Marathon delay surprised even developersGame is delayed indefinitely after poor receptionSome devs allegedly found out at the same time as the publicUnclear if it will now release in 2026 or laterSony rumored to be eyeing Warner Bros. Discovery gaming assetsCould include studios like NetherRealm, Rocksteady, TT Games, and AvalanchePotential exclusivity concerns if trueRumor still unconfirmed, but worth watching closely

The Finger Guns Podcast
Wait, why can't Dino Crisis exist? Also what's gonna be in MGS Collection Vol.2? And what the heck are TT Games up to?!

The Finger Guns Podcast

Play Episode Listen Later Sep 3, 2024 99:44


This week on The Finger Guns Podcast we get the gang back together to talk Dino Crisis, Harry Potter, TT Games and Metal Gear, among many other things. We do like a tangent...In Game of the Week Josh talks Gori: Cuddly Carnage, Vampire Survivors on PS5 (along with Rossko singing its praises) along with the wonderful western Arco. Kat shares her final thoughts on The Casting of Frank Stone and er...well, it's an interesting monologue...Miles talks Tactical Breach Wizards whilst Rossko talks along with Vampire Survivors, Star Wars Outlaws and Astro's Playroom.Hey if you like our podcast why not leave us a review?! You can do it on Apple where you can also spread the love and on Spotify with their star ratings. Everything helps and we'd really appreciate it. Thank you!Just Giving Page: https://www.justgiving.com/page/inmemoryofyogdog-fromfgTheme Music – De Jongens Met de Zwarte Schoenen by RoccoW & xyce. | Edited and produced by Ross Keniston | Published by Acast.Team: @FNGRGNS / Rossko – @RosskoKeniston / Paul – @ThePaulCollett / Greg – @GregatonBomb / Josh - @jshuathompson / Sean – @Omac_Brother / Toby – @toby_andersen / Kat – @RainbowDropx / Tom - @T_Woods93 | Facebook: FingerGunsUK / Twitch: twitch.tv/fingergunsdotnet / The Official Finger Guns Discord Discord: Join here Hosted on Acast. See acast.com/privacy for more information.

Giant Robots Smashing Into Other Giant Robots
538: Transforming Therapy with Gaming: How MindJam Supports Young Minds

Giant Robots Smashing Into Other Giant Robots

Play Episode Listen Later Aug 15, 2024 43:26


In this episode of the "Giant Robots On Tour" podcast, hosts Sami Birnbaum and Rémy Hannequin interview Dan Clark, the Founder and CEO of MindJam, an innovative platform providing emotional and SEN (Special Educational Needs) support for young people through gaming, game design, and digital skills. Sami shares a personal story about how his mother, an educational psychologist, introduced him to MindJam, highlighting its impact and relevance. Dan explains that MindJam was born out of the need to support young people who feel out of place in traditional educational settings, particularly those with ADHD, autism, and other neurodivergent conditions. By leveraging popular games like Minecraft, MindJam builds trust and engages young people in a medium they enjoy, transforming therapeutic support into a more effective and engaging process. Dan discusses the inception and growth of MindJam, which started during the pandemic when traditional in-person support became impossible. This shift to online sessions via gaming platforms provided a new avenue to connect with young people, enabling them to open up and build trust in a familiar and enjoyable environment. Dan emphasizes that gaming offers numerous benefits, such as enhancing cognitive abilities, fostering social connections, and providing a safe space for expression. Despite the negative stigma around gaming, he points out that it can be a powerful tool for personal development and emotional support. MindJam has grown significantly, now with 110 mentors supporting over 2,000 young people globally, showcasing the scalability and effectiveness of this approach. The conversation also touches on the broader implications and challenges of integrating gaming into therapeutic and educational contexts. Dan highlights the need for societal perception shifts to recognize the positive aspects of gaming, counteracting the negative media portrayal. He underscores the importance of educating parents, educators, and social services about the benefits of gaming and how it can be used constructively. Dan shares inspiring success stories from MindJam, illustrating how gaming can lead to real-world achievements and personal growth. MindJam (https://mindjam.org.uk/) Follw MindJam on Facebook (https://www.facebook.com/MindJamOfficial), LinkedIn (https://www.linkedin.com/company/mindjam/), or Instagram (https://www.instagram.com/mindjamofficial/). Follow Dan Clark on LinkedIn (https://www.linkedin.com/in/dan-clark-58533220b/). Follow thoughtbot on X (https://twitter.com/thoughtbot) or LinkedIn (https://www.linkedin.com/company/150727/). Transcript:  SAMI: Right, we are back again. And this is the Giant Robots Smashing Into Other Giant Robots podcast, the Giant Robots on Tour series coming to you from Europe, West Asia, and Africa, where we explore the design, development, and business of great products. I'm your host Sami Birnbaum. RÉMY: And I'm your other host, Rémy Hannequin. SAMI: Let's get into it, Rémy. Joining us today is Dan Clark, the Founder and CEO of MindJam, a platform that provides online one-to-one sessions, providing emotional and SEN support for young people through gaming, game design, and digital skills. Dan, full disclosure on this one: so, about a month ago, right? I get an email from my mom. Now [laughs], this email says, "You've got to check this guy out. Go and take a look at MindJam." And I'm thinking, mom, I don't get these emails from you. This is not the normal sort of thing I'd get from my mom on your average weekday. And I know in the past, like, I've told her that I'm kind of doing this podcast thing, and I'm starting to regret, like, telling her this. Like, what is she throwing my way? But I get into some research...and maybe for some context, actually, which is helpful because my mom isn't just doing research for the podcast, my mom's an educational psychologist. So, she's been doing that ever since I can remember. I remember growing up as a kid, and that was, I mean, she assessed me numerous times. And she works, I guess, similar kind of to the children or people that you're working with, people with ADHD, autism, neurodivergent children, just often who are struggling in school and trying to find where they fit. And I start doing my research. I look into it, hit the website, hit your LinkedIn. And I'll be, like, totally honest with you: We were both just blown away by what you are doing. And this is coming not only from me, and I work in the tech industry, and I've got a history of slight gaming addictions, which we might touch on, but also coming from my mom who works on the other side and works with all the local authorities. She does the kind of tribunals that they have to do to try and get people into the right schools and kids into the right schools. And, literally, we were blown away, and I nearly got lost as well on your website. I found some kind of gaming streams that you do, and I feel almost like we missed a trick here, Rémy, because we could have done this podcast on Minecraft. It's such a nice flow, right, when you're streaming. DAN: Yeah, it makes it easier when you've got that distraction there as well. You can just chat about it. Thank you so much for inviting me on. It's a pleasure being here and, yeah, I'm glad you kind of understand what we're doing here. MindJam itself is four years old now. But I was doing things before in the pandemic, similar. But once the pandemic hit, that was the key moment where everything went online for my support with young people. And, suddenly, the light bulb came on, and I was like, this is a way in. You know, there are so many young people that are struggling, lost, feel they're stupid, and don't fit in. Yet, actually, they're amazing. But, you know, a standard way of sitting in front of them going, "Tell me why you can't go to school. Why can't you do this?" you know, it doesn't work. They don't trust that person. They've got trauma. They've been, you know, battered down by education and by health services. And so, to suddenly have someone who comes in and goes, "Oh, so you love Minecraft. Oh, I love Minecraft, too. Let's join in. Let's go in a world." And then, you can build that trust to then go, "How's your week been then?" Or, you know, and start talking, and you're just on the same wavelength. And, for me, it was something as soon as I sort of realized, it was like, this is...of course, this makes perfect sense. And then, I looked and saw nobody else is doing it [laughs]. So, I started off MindJam just on my own. At first, very quickly, we got working with lots of...in the UK, we have local authorities, which is the councils around, so seeing there is a real, you know, thing that they would work with us. So, that was great, to be recognized as actually a real service, rather than just someone playing games with kids. It's like, no, this is real. This really works. And then, it quickly got bigger than me, and now we are at 110 mentors working for us, and we're supporting over 2,000 young people all over the world. SAMI: That's incredible. DAN: It's a mission of mine, you know, we'll go more into my sort of history, but I've got two neurodivergent children: both autistic, one's ADHD as well. When you see something that you think is going to work for your child, to then suddenly see it's got, like, a two-year waiting list, which most have, it's heartbreaking, and you know it's going to be too late. So, it's always been my mission with MindJam to keep that waiting list as small as I can, but also, obviously, expanding with quality mentors and all that. So, you know, we generally tend to always say about three months before we can sort of get that support for young people. But yeah, it's something very close to my heart that I'm so passionate about and, yeah, it's been a great journey so far. SAMI: You can tell. It's so interesting because, like you say, when you find something that works for your kids. Because when I was younger, I struggled with separation anxiety a lot in school. So, I would have days when I would really struggle to go to school. During my high school period, I went to the Royal Free, which is down in Hampstead, so not too far from where I grew up and not too far from my school. And my parents...I tried to engage with a therapist. But it's almost like, I don't know if I wasn't cognitively or intellectually developed enough to engage in that way, but it didn't work. Ultimately, I did kind of one or two sessions. I remember filling in some questionnaire and thinking, like, I don't get this. This doesn't make sense. And what you're talking about, if I understand correctly, is you're coming to where the child is at. You're coming to a safe space for them, a place where they feel comfortable. It's almost like a world which is predictable. Whereas the outside world is very scary, right? Especially for people who have generalized anxiety disorder, like I said, autism. It's very challenging. And so, you come to their level, and you say, "Right, let's find a place where we all feel comfortable." And then, we can start to engage. And you say, like, you know, the pandemic was a little bit of a light bulb moment. What's been the biggest barrier then? So, you've found yourself kind of going into this and saying, right, this is something which works. It works for my kids. I want to make this available, accessible. What's been your biggest barrier to getting this off the ground and getting it working? DAN: It's the negative thoughts and the way the media portrays and education portrays gaming, basically. That has been the hardest thing is most parents are on board, but they still feel a little bit ashamed of how social media is on gaming and screen time. And they're very worried that they're not doing the right thing. And we come in a way of also educating. We educate the educators. We do training plans for schools, and for social services, and all sorts because there are so many benefits to gaming that aren't recognized. And, you know, gaming is still generally quite new. It's evolved so much in the last even 10 years. It's insane the way the characters have evolved. And the emotional nature of games now is really complex and, you know, young people and older people can get so much from them. But gaming still, in general, people are still like, "Well, get off that. Do something actually worthwhile." It's like, it's so worthwhile. There's so much, you know, strategy game you've got so much from it. And a fast-paced shooting you've got cognitive abilities. The perfect example I've got is, did you hear a couple of months ago a young lad, I think he was 13, he beat Tetris. SAMI: Yes. DAN: He completed Tetris, which is incredible, you know, it's like, oh, wow. And the first thing the newsreader said to them, the media person interviewing him went, "You should get out more." That's the way she portrayed it, rather than going, "What an achievement it is. You should get outside more." I'm literally like, what? What's going on? You know, again, this kid, you know, he's in the Guinness World of Records. What an achievement. He's famous around the world for doing it. It's like, why is that not seen as such a good thing? You know, so yeah, so that was the hard thing was especially schools, you know, they're very frightened of gaming and of change. And so, trying to help them see that, actually, if you meet a young person where they're at in something they love, then you can help inspire them and help find out why they can't deal with the things, why they can't engage with school, and also inspire them for future learning careers. Even healthy gaming comes from having that understanding of how they're gaming. So, if someone's sat up all night gaming, yeah, we all know it's not great for them. But if you just say, "Gaming's evil. Get off it. You're wasting your time. I'm turning that off," they're going to want to rebel against that. Yet if you come in and go, "Oh, wow, I can see why you were sat up all night doing that. But have you noticed that you're not as good at playing when you're really tired or really hungry?" And if you look at the top e-sports players, they're athletes. They exercise; they eat well; they sleep well. So, you know, if you embrace gaming a bit more, you can get that trust and that bond to then help inspire in other ways. RÉMY: I mean, I could talk about it for a long time. It's really refreshing to hear someone talk about video games in such a positive way and talking about the benefits. And you even mentioned strong players like athletes. It's really refreshing. And I'm wondering, how did this knowledge come up to you in the first place? So, I bet you might be someone enjoying playing games yourself. But how did you see all these benefits yourself? Because, unfortunately, it's not something we talk a lot about. As you mentioned, in the press, we hear about all the negativity. Every time there is a strong event, we blame video games, all that. And we forgot all the stories where the video games enhance people, if they have trouble or not. It can be very beneficial to a lot of people. So, how did you see this value yourself? DAN: Yeah, well, yeah, I've always been a gamer, you know, ever since Spectrum 48K, I think you had. I'm showing my age now, but it was mainly when the Sega Megadrive, and from then, PlayStation onwards were my days. And me and my brother used to have great times together on that as well. You know, it was our bonding. But then I think the biggest light bulb to me...before the pandemic, I was a teacher. And I used to teach music and ICT and computers as well, and having my children as well, and both in school connecting with the young people. Because I was a gamer, I could talk about the games that they're playing with them and to see their eyes light up...and you're on a different wavelength with that young person. They suddenly got this trust in you, and they want to tell you all about what they've done on Minecraft, or what the new season of Fortnite's about. And it was having such a beneficial effect on them and same with my family as well. We, you know, both my children are autistic, and we've got, you know, we have a lot of difficulties around that of bonding together as a family, yet our closest moments have been through gaming together. So, Mario 3D World was the first one I remember with my children playing, and we could play at all levels. So, my son was about four and, you know, he was often in a bubble, killed, and floating back onto the screen again. But, you know, we had a great time. And I was suddenly, like, looking, thinking, this is amazing. You know, nobody hears about this side of it that it's bringing us together. And so, from there, I then started doing after-school gaming clubs, so not coding clubs, nothing like that. It was gaming. And the young people they loved it. It was oversubscribed. Masses of kids came to it. We had all sorts of things from Super Smash Bros, if you know that, to, you know, to PlayStation games, Go Simulator, and everything playing. And we just had a whale of a time, and they could really relax and make friends. And, again, it was all coming from the joy of gaming together, basically. And it's, you know, as much as some people might not like it, it's bigger and bigger. It's the biggest entertainment industry now. And, you know, on the other side of it, there are so many careers in it. If your young person has an interest in gaming, see what they're interested, help it, champion it because it's, yeah, you know, there's such a future there. But yeah, that's my story, basically, and where that sort of light bulb came from. And then, I've done a lot of research into the benefits of gaming and how you can use that for connecting with young people. And, you know, so many games now have characters with, you know, emotional things going off, or, you know, you can talk about feelings even in games like Minecraft where the characters don't talk. But you can be like, how must that person be feeling there? And, you know, you can really bring in real-life situations while gaming and also have a lot of fun, which I think is super important as well, which sometimes gets forgotten about. But, you know, real life is really enhanced by having loads of fun, and gaming's fun. SAMI: Yeah. It's so fascinating. As you're speaking, I'm having this internal dilemma, right? Because, in my head, everything you're saying is true and makes sense. And I believe it, and I've seen it. And then, I probably still harbor those feelings that are almost entrenched, like you're saying, in the media with, you know, the person who completed Tetris. And those sorts of feelings are still, like, a little bit entrenched to me in terms of the negative sides of gaming. Like, I guess I grew up probably similar to you, where it was like, "Well, why aren't you outside more?" and the negative aspect of it. I spoke about this in a different podcast, which I've apologized to my parents for mentioning in public. But when I was in university, it's too late now, I also kind of developed, I would call it probably, like, a small gaming addiction. I don't know where it would sit, but I was doing all-nighters Playing Call of Duty, Modern Warfare. And so, there definitely is a negative side. But I like what you say about, well, actually, you can address that in a healthy way. But then, this week, just this week, which is quite uncanny, my seven-year-old comes, and he says, "Daddy, I really want to get an Xbox, you know, my friend's got one." And he's just starting to get to that cusp of gaming. So, in my head, I say, yeah, like that makes total sense, and I imagine the benefits and the fun time me and him could have on an Xbox. But I still struggle with those feelings of...maybe they're my own worries of, well, but what if he neglects his other stuff? What if he goes into like, yeah, with ADHD, he goes into hyperfocus, and that's all he does? How [laughs] can you counsel me out of this concern? DAN: Well, no, I completely understand, and that is where all our fears come from, especially our generation and how it's put through. But I think young people more and more connect through gaming, whereas I think when we were gamers as young, a lot of stuff wasn't online. So, we weren't playing with our friends. We were playing on our own a lot of the time, whereas it's very social now. Platforms like Roblox and Minecraft are the things that are super social, working together as a team, things like that. But also screen time, I can show you that we've got a whole list of benefits of gaming, actually, that I'll share with you because there's studies that even screen time has been proven not to be detrimental the way we're told it is. And I think we must know that through how we work. Most of us work on screens these days, so. SAMI: Yeah, that's such a point of contention in the house because we currently do only on Fridays. So, they get, like, two hours of screen time. I don't know if that's strict. I don't know where I am on that. Do you have, like, with your own kids, or how do you handle that discipline? So, let's say I get the console, right? I bring it into the house to my seven-year-old. Do I limit it with screen time? How would you approach that sort of thing? DAN: Obviously, with a seven-year-old, it's a little bit different from...mine are now 17 and 14. So, we discuss it more, but yeah, definitely, you know, have boundaries. And also, if you're worried about how they're gaming, maybe have the Xbox in the living room, so instead of gaming in their bedroom, they're gaming when you're around, and it's a shared family activity. And then, it's easier to say, "Well, we're going to be having food in a minute. So, finish up on that game." And you can have all that understanding. But I think also, you know, that other side of things of coming from seeing what they're playing. I talk to parents a lot about this, and they get, you know, they see frustrations in their young people when they're trying to get them off. But they don't realize that maybe they're playing something like Fortnite or something that's a bit more online team-based, where if they pulled them off the game in the middle of the match, it could be detrimental to the team they're working with, their rankings. You know, they could even get banned from the game for a few days, you know. So, understanding and them being able to work time management together, being like, "Well, after this game is finished, this is where we're going, you know, we've got to go out. We've got to do this," you know, there is a give and take there. And I'm not saying there isn't negatives to gaming. We need, you know, everybody needs a break as well. But, again, through the understanding of what they're playing, you can have those conversations. If you're not playing them or watching them and don't understand what the game is about, and what the joy is about, there's going to be a gap between you, you know, where the young person is going to be like, "You don't understand me. You don't understand why I want to play this." My kids, you know, we went from the other [inaudible 17:37] because they've had severe problems at school, both of them, through their neurodivergency, and gaming has really helped them both to regulate. And maybe when you're saying about yourself when you had problems, and maybe there was something else going on. And then, the gaming was a way for you to cope, that safe space to go to that was actually working in a way as a little bit of therapy and keeping you grounded, you know, as well. So, you know, there's two sides to see it. But yeah, definitely, I can understand the worries of staying up all night playing it or not doing your homework and playing it, although I have different things to say about homework. But to say it's not actually beneficial is wrong because, you know, you just got to look at something like Minecraft and the amount a young person can learn, everything from biomes, and blocks, and diamonds, or ores to actual mathematics and things. And it naturally leads onto PCs and learning how to code things and who knows where that's going to lead, to creating something completely new. So, I worry for the ones that are heavily restricted on screen time. I worry that they're being held a little bit back. You know, that might sound a bit controversial for some people. But when most jobs are digital and you're not allowed to learn, I mean, the young people I see they're so gifted at such a young age in understanding digital things that they're going to be at the forefront of the new technology. So, it's almost like, yeah, I think it should be embraced with both hands. RÉMY: There's an incredible opportunity to learn new things through video games and to be happy and to share, like you said. And I bet our audience is already quite open to video games, but we never know it. I think it could be interesting if you could provide, like, a very simple, not comprehensive list of famous games and the kind of skills and benefits they provide you. You mentioned Minecraft; you mentioned creativity. But what kind of games and skills benefits you? You could say for our audience to understand more about the opportunity that is out there. DAN: Yeah, I mean, there are so many. But yeah, so, if we look at your normal shooter game like Call of Duty, and Fortnite, and things like that, that is for cognitive ability. You know, getting those dexterity in your hands and learning those [inaudible 20:11] of pressing buttons is more than you think. It's really training that brain and getting that brain working really quick. It's proven to boost your brain power, your gray matter. It's actually proven that gaming, in general, just boosts your gray matter. I mean, we all know about doing brain training games, but all games using that brain, you know, it's much more advanced than sitting watching TV. But then if you go into more things like puzzle games, so things from your Tetris all the way through to more advanced ones like Portal or strategy games like Civilization and things, there is so much you're doing. You're boosting that brainpower, and you're thinking all the time. But then you can get into...yeah, back onto the shooter games as well, they help with spatial recognition. So, it's actually helping to spot things from a distance: dangers or things to collect. You can see them, and it actually enhances eyesight. It is proven to enhance eyesight, which is great. Decision-making and leadership skills, which is a key thing people talk about for business, is all there when you're in your team of shooters. You're playing Overwatch or you're playing, you know, any game like that. You know, there's always somebody leading or, you know, saying what should be best, seeing the best strategies in there. Problem-solving comes into all sorts so, obviously, in shooters and things again, I'd- say, but also your Minecraft. You know, you've got to create a certain thing to defeat the dragon or whatever you're doing. There's always something, or if you're building something. But then, of course, your high-end puzzle games and even things like Mario. I mean, they get so complex in the problem-solving to overcome a level. Again, the brain power, and the brain power seeing these young people that they're way more advanced than we were playing games. The games are so intricate and so hard now. One you never hear about is social skills until...I think the pandemic helped that a bit. People started to see, oh, Animal Crossing, it's a great way to connect with people. And, you know, and Roblox as much as it gets a lot of bad press, for young people to connect and play, and lot of it is almost like playground role playing play, and they're playing together. You know, there's games just based in Ikea, and they're shopping, and [laughs] things like that. It's really good for them to be doing that. And health and fitness surprisingly, of course, is in gaming. So, obviously, a lot of Nintendo Switch games are sort of standing up, you know, playing switch sports and things, but then virtual reality is huge for that. And if you've ever tried Beat Saber, that's a real workout, which is really good. But there's loads of boxing ones. There's one that kids play now called Gorilla Tag, where, oh my God, that is such a workout. I have mentees that I work with, and then we'll be like, "Oh, Gorilla Tag," an hour of that, I am exhausted. Because you're just flinging your arms around like a gorilla trying to move fast. It's amazing. SAMI: I saw a post you did recently about there's, like, a Greek mythology level on Fortnite, like, an educational aspect [laughs]. It's so funny because I remember playing God of War on the PS2, and I learned so much about Greek mythology. Everything I know comes from God of War. And so, there's also that educational aspect. DAN: Yeah, exactly. You get this deep dive into something, and you really find what you're interested in. So, I've got a kid, and he loves this game called War Thunder, which is all about planes, World War planes, and he can tell me everything about every plane and what country it's made. He can spot it a mile off. You know, "Oh, that's a Russian plane from so and so. Its weak points are here. It was built by so and so." And it's like, you're a genius, and it's all come from, you know, this game's sparked this real interest. And, you know, like I said, Fortnite brings it in, God of War, of course. Assassin's Creed is amazing for things like that, history, it goes from Egypt times. And they even now have walkthroughs in the game where...this needs to be used in schools. I don't know if schools embrace it yet, but you don't have any of this story and the killings and stuff. You just are going through history and walking through the towns and things like that, which is brilliant. The latest one for Assassin's Creed was Vikings, wasn't it? And that was brilliant because that brought in the UK and how it was when the Vikings came over. There's so much stuff. I've got a young person, and he loves this game called For Honor, which is all about medieval sword fights. And he got such an interest in weapons that he's then become a blacksmith. He's enrolled onto a college course apprenticeship being a blacksmith. He wants to be making armory and swords for movies. You know, he said like, "Look, Lord of the Rings, that's all made properly, isn't it?" I mean, that's [inaudible 24:50] SAMI: Wow. DAN: Yeah, it's amazing. One other thing that the games bring, which I think is amazing, is mindfulness as well. There's a huge thing of that. Yeah, like I said, going back to maybe yourself when you were gaming at night, and you maybe needed to destress and maybe take your mind off something, you can get into a game and almost...there's a thing called the grind in the game. Minecraft has it a lot, where you've just got to get yourself a hundred diamonds, or whatever [laughs]. So, it's like, you can almost turn your brain off and just do that, you know, and it can be so super relaxing. And you can get into this thing called flow state. A lot of driving games are like that. If you hit every corner perfectly, you're kind of just in this dream-like state where you just...everything's going well. And that brings a euphoria, too. There's so many good things. But now there's loads of games that are actually based around mindfulness. Tetris is one that's been proven for that. But I don't know if you've heard a more recent one called PowerWash Simulator. Now, this game was one of my most favorite for the last couple of years. All you're doing is washing stuff with a power washer. But the way it works, it gives you a little ding when you've cleaned something properly, like a [vocalization]. And it just...you stand back and look at your job. Honestly, it's amazing. But now Oxford University are doing a full study on it because they realize how beneficial it is to relaxing and chilling out, you know, and just making yourself just feeling happy when you need to just de-stress. It's amazing. RÉMY: I can totally relate. I remember a few years ago, I played GTA 5, and GTA 5 is the kind of game famous for arbitrary violence or all this kind of stuff we hear in the media. But I remember me playing and sometimes I wanted to play just to take a bike and to go on the road and to see a sunset. And, of course, we could argue that I can see the sunset out there, but, in a game, it's just a piece of art. At work, recently, we just had a conversation about beautiful games. So, we weren't interested in all the features or how the game would work but just how beautiful it is. And sometimes we just play video games because they're beautiful. And so, they could provide so much on the intellectual level, on the skills, but also, just as piece of art, just beautiful things made by beautiful artists. DAN: Yeah, it is amazing when you see that. And yeah, I get that completely with GTA. It gets a lot of bad reputation, you know, and story-wise, it is very adult. But, you know, it's the biggest game in the world for a reason. And, you know, like you said, you climb the mountain, you look at the view, you know, it is such a lovely thing to do. There was a game, Red Dead Redemption. I had a young lady I was mentoring, and she was situationally mute, which means, you know, she couldn't talk to anybody. She used to type her responses to me. But she loved Red Dead Redemption, loved horses. And she actually created a group from all around the world, where they would all meet her on a Friday in the game, and she would take them on horse trails. And so, this is all in the game, and she would just take them around to beautiful spots, do nice little jumps with the horses, setting up camp, you know, and, I mean, that's [inaudible 28:08]. It's amazing. And yeah, she ended up making a horse game on Roblox, and that doing really well, and her actually working for Roblox themselves. So, yeah, you know, it all inspires them to work on that. And, I think, sorry, I'm going on tangents here, but also, as you say, appreciating art. There are so many different sides to gaming. A lot of people used to think gaming is just coding, and I don't want to be a coder. That's confusing. I don't want to do that. If you look at the credits that roll on a main game, and they go on for, like, about an hour. There are so many different jobs from artists, storyboard writers, level designers, musicians. There's everything there. The coders are just one part of it. So, as I said before, there are so many career opportunities there, either starting up your own business as a self-employed person or getting involved in it. One I love...a lot of the neurodivergent people I work with [inaudible 29:07] is being a games tester. Because the first thing my son ever does is, if he gets a game, he tries to break it. He tries to find where he can walk through a wall, or something like that. So, it's like that job would be ideal for you. It's like, it's amazing. And that's a job. That's a really important job as well. SAMI: Yeah. When you talk about these stories, they are inspirational. Like, I feel like almost, like, a flutter in my heart as you talk about this kid who maybe felt he has kind of no hope or very little opportunities to actually honing in on this Viking game and then being able to go and become a blacksmith, or this other person you mentioned who's now with Roblox. Yeah, I almost wish, like, they had more publicity around them. And maybe we're kind of doing some of that work now. What would you say is your biggest success story? DAN: I guess MindJam in itself I think is just, I mean, it's way bigger than me now. Obviously, it was born from this idea of giving young people the time and the respect. They are doing something that they love to do and is beneficial. That's what I found was everybody...even when I was teaching, we used to have this connection with the kids, and I used to work one-to-one with the, you know, special education needs, young ones. And a great connection talking about gaming, and their eyes would light up. They would talk about their week, and how they were feeling, and what they achieved. But then it would always be, in the back of my mind, we need to get back onto what we're supposed to be doing and, you know, I need to tick these boxes. And there's always something wanted from them. And it's the same if they go and see a health service. There's always something that they want from that young person. Yet if you just approach them and say, "You know, let's do what you want to do." It's child-led. It's low demand, and let's see where that takes us. That's where we got to discovering about the blacksmith thing. And that's why we've got young people making albums and things with MindJam. You know, it goes anywhere. I've got one young person who shows me Tai Chi, you know, that's our MindJam session. It started off from Rocket League. So, it can really go anywhere. But yeah, sorry, going back to the big success, it is every day now I get a message saying how one of my mentors has helped a young person to help the whole family. That is just the best thing in the world. You know, this is something we've created, and we work hard. We work really hard to make sure we've got the best people. You know, and we're well-trained, and informed, and everything. To hear that it's really making such a difference, and, you know, some people say we're saving lives, and, you know, I just have to pinch myself. Me and my wife we were just like, we can't believe it really how amazing it is. But we're just on a mission now to make sure it's accessible for as many people who need it. SAMI: Yeah, I've seen some of the reviews on your website, and they're heartwarming. But, like, it kind of makes sense, right? Like, for some people, this is the only place that they feel safe. They feel comfortable. You imagine all the cortisol that's going through someone when they're in that fight or flight moment, and there's lots of stress and anxiety. And they enter into a gaming world, and they can escape. And all of a sudden, that reduces. You're dealing with a different person. You're dealing with someone who feels happy, who feels content. And then, you're opening up their mind to have other conversations, you know, like you say. I really recommend it to our listeners. Go and check out the stream. You do kind of...I've seen you've done a few episodes of streaming with other mentors. And it's fascinating to see how all of you, whilst you're playing, are in a conversation about, "Oh, how was your week? And how's that been going?" And, you know, something happened over there. And it's like, you're just in a more of a relaxed state to have those conversations. DAN: Yeah, you know, it's been used before, you know, LEGO therapy is kind of like that. You know, that's what MindJam is in a way is play therapy, but there's so much more you can do with the digital platform. And we're at an amazing age as well, where most bits of software are free. I'll click on like, you know, if they want to look into 3D modeling, it's easy to get a copy of Blender. If you want to get into Unity or Unreal Engine, I mean, there's always into...and it's all, you know, what a wonderful time. When we were younger, if I wanted to get into game design, it was so complicated. You didn't know where to start where, you know, so yeah, it's really amazing. And another thing that I love as well is the mentors that work for us. Most of them are really [inaudible 33:28]. I struggled when I was in my early twenties, and I remember seeing a counselor. And it felt like they had no idea what they were...yeah, they're reading from a textbook, you know, and I remember just really patronizing me. And I was just like, you've got no clue. Whereas I think all the mentors we have all said, "I wish MindJam was around when I was a young person." And I thought, that's the key thing for me, their empathy, their understanding. We don't have to solve it straight away. It's just being there and going, "Yeah, that is hard. Yeah, you know, you'll be okay though. And there's, you know, you're not on your own here." And, you know, I think that is...so many people seem to have to try and heal people straight away. And it's like, no, people just need time to talk, and it's the same as adults as well. Yeah, it could just carry on really to all ages really, couldn't it? SAMI: Yeah. And you've also got that buy-in, right? Whereas, you know, I think of myself perhaps going to therapy at that young age. I didn't really buy into it because I was sitting there with an adult who I didn't really know what we were doing. And I was just kind of there for a conversation. And here you've got...you're doing something that they like, and they enjoy. To put my parent and adult hat back on [laughs] because it's something I want to pick your brains on, right? So, working in the tech industry and working in coding, I've read articles about games, which kind of it says that they're more and more...you see it maybe more on the games on the mobile phone. So, they're employing, like, these kind of gambling tactics, so a lot of the stuff where it's treasure chests. And what is it? On Fortnite, it's the packs. On FIFA, it's also, like, you open up the pack and you see what players you get. So, that sort of stuff I also find scary where I feel like you have from the industry...so, whilst you're using the industry in this way, is the industry itself there to promote and perpetuate the benefits that come from games? Or are they looking, I want to get people in; I want to get them hooked; I want to use these gambling techniques, A/B testing, whatever it is? DAN: From all big companies, we get both sides, obviously. So, you got your unscrupulous ones that, oh, go for it. You loot boxes. But I think more and more, especially with young people, they're more and more aware. They're far more savvy than we are in these things. And the good one is EA with, you know, FIFA. They get review bombed because as soon as someone's putting in loot boxes and things, people are just like, you're just after our money. This is a con. It's pay to win. Mobile games are the worst for it, of course. You know, they're quick cash-making things. Again, instead of, like, saying, "All gaming is evil. We should never do it," it's being aware and being aware of what these games are trying to do, which, again, when you're looking at a young child, is having shared gaming experiences. So, you can go, "Ah, can you see what they're doing here? You know, they've hooked us in. We've played this for two minutes, and we've had free play. And now they're asking us to pay five pounds for extra things. That's a bit of a con, isn't it?" And, you know, you can actually bring that awareness, and then they're not going to fall for things like that. But at the other side of it, I see firsthand...I've luckily enough to work closely with Sony. One of their great companies is called Media Molecule. I don't know if you've heard of them. They did LittleBigPlanet, and lately, they had a game called Dreams, which is actually making games on a PlayStation, which is really cool. But they're so accessible. It's all about, you know, making everybody happy, giving people the keys to creativity, and really help making everything accessible. Again, they worked with this wonderful, wonderful artist who created characters, character designs. They'd never met her. She was so socially anxious. She never could leave her house but was actually one of their top artists that they would send the work, send the brief. She'd send this amazing art back, and then they'd pay her. They didn't have to come into the office nine till five for no reason whatsoever. And there's a lovely side, and, of course, there's a business unscrupulous side. And yeah, again, bring that education of that. This is what I think should be in schools. Instead of avoiding the whole issue, is actually talk about being toxic gamers and what that means, and how to deal with toxic gamers, and how not to be a toxic gamer yourself. For those that don't know toxic gamers, it's just people that are really, really mean to everybody, which seems to be a set thing that people do, especially to a new player. It's like, learn how to encourage people in. And there's now games coming out where they ban people straight away if they're being toxic, and it's all about helping that new player feel like part of the team. But again, yeah, let's say if this was actually brought into education, so then we learn about loot boxes and, you know, pay-to-win type games, then young people would be on that same wavelength. They would get it, either that or it would make gaming so lame that no one would play gaming anymore because it's in schools [laughs]. Like, oh, it sucks now [laughs]. SAMI: Yeah, I think that that way that you embrace kind of what gaming is and you say, well, actually, we can see that it's got a benefit. We can see that it's positive. How do we get the absolute most out of this? How can we not hide, stick our heads in the sand to the issues that might be there? And how can we then say, "Let's use this?" And I think, I mean, my mom will be listening to this podcast for sure. But I think it's something which it's quite disruptive what you're doing. I really do feel that way kind of dabbling in gaming, working as a consultant in the coding industry. I actually teach neurodivergent kids as well on the side. And I'm actually mentoring another kid in coding as well. And what you're doing, as I said at the beginning, it's mind-blowing, and we could talk to you for hours. We have a little chat on this podcast, which listeners can't see. And I asked Rémy, like, "Do you have any questions before you want to wrap up?" And Rémy was just like, "I just want to keep listening. I'm loving it." And I'm exactly...I feel like we can listen to...I think me and Rémy game and we dabble here and there as well ourselves. So, it's definitely something which speaks to us so much. But I've got to thank you so much for your time, for taking the time to jump on with us, give us such an insight into the work that you're doing with MindJam. Let's talk about the BAFTA Young Game Designers Award Ceremony Open Day. Give us some info. DAN: Oh yeah. Well, this is a lovely thing. I've luckily enough to be involved with BAFTA on this for a few years. An early success of MindJam was I was nominated as Mentor of The Year and finalist for Mentor of The Year for BAFTA in 2021. And they run this thing called Young Games Designers every year, and it's brilliant because they do...it's two sides to it. One is actually making a game, but then, of course, not all young people are ready to make a game. And, you know, so the other side is a games concept where you could just send in sketches, ideas, things like that. And that's really accessible for lots of young people we work with, of course. But yeah, in July, I don't have the date; it's early July, we have the award ceremony, which is on this Saturday. But then on the Sunday at BAFTA in London, it's an open day for families to come. You have to apply and get a ticket. I'm sure you guys can put the link on here later on. But yeah, MindJam will be there, but there's loads of game places. I think TT Games will be there who make the LEGO games. And there's all sorts of...we have D&D there. We have all sorts and talks on how to get into the industry and things like that. So, it's really a great thing to come to if you're a young person who's interested in gaming. SAMI: That's really cool. So, parents, if you're listening, save up all that screen time so you can use it. A month's worth of screen time [chuckles] at the BAFTA Awards, Young Game Designers Awards Ceremony in the Open Day in London. If people want to get hold of you, Dan, where's the best place? They've heard this. They're inspired. They feel like they've got someone who would benefit from your services. Where's the best place to get in touch? DAN: If you go to our website, it's mindjam.org.uk, and you can email us at hello@mindjam.org.uk. And I think you said this podcast is international, isn't it? So, we do offer sessions all around the world. We have mentors in America, in Australia, in Japan, all over the place basically. MindJam is universal. So, wherever you are, get in touch. And if you're interested in being a mentor as well, get in touch as well, so... SAMI: Definitely, I highly recommend. And I've already got people I can think of that I'm going to be passing your details on to. Listeners, listeners, listeners, our lovely listeners, no one likes missing out on things. Remember that flight you missed? The train that passed you by? Your partner's birthday? I've been there, by the way; I missed one recently. It's a horrible feeling. I cannot deal with you missing out on these things, but I can make sure that this feeling doesn't come about when it comes to our podcast. So, move your thumb. Yes, you, move your thumb. Hit that subscribe button. I can guarantee you, you will never miss one of our podcasts. And you'll hear amazing guests, just like Dan, as we get them in, and we have great chats together on the Giant Robots on Tour podcast. You can find notes and a complete transcript for this episode at giantrobots.fm. If you have questions or comments, you can email us at hosts@giantrobots.fm. This podcast is brought to you by thoughtbot and produced and edited by Mandy Moore. Check her out at mandymoore.tech. Thanks for listening. See you next time. Bye.   AD: Did you know thoughtbot has a referral program? If you introduce us to someone looking for a design or development partner, we will compensate you if they decide to work with us. More info on our website at: tbot.io/referral. Or you can email us at: referrals@thoughtbot.com with any questions.

The Trophy Room: A PlayStation Podcast
Warner Bros. Discovery Looks to Sell WB Games... AGAIN l Game Informer and Ready at Dawn Shuts Down l Call of Duty Black Ops 6 Multiplayer PS5 Gameplay Leaks

The Trophy Room: A PlayStation Podcast

Play Episode Listen Later Aug 8, 2024 128:08


Follow The Trophy Room Patreon: https://www.patreon.com/PSTrophyRoom Apple Podcast: https://apple.co/2PglU1a Discord: https://discord.gg/wPNp3kC Twitter: https://twitter.com/PSTrophyRoom ****** This week on The Trophy Room - A PlayStation Podcast the guys talk about Warner Bros. Discovery are considering Selling WB Games. Who makes the most sense Microsoft (Xbox), PlayStation, Apple, Amazon, or Embracer. Perhaps Disney might find themselves a buyer and become a third party publisher. With studios like NetherRealms, Rocksteady, Port Key Games, TT Games, WB Montreal. Studios that produce Mortal Kombat, Batman Arkham Series, Lego Series, Suicide Squad, Harry Potter Hogwarts Legacy, and more. Both Game Informer and Ready at Dawn close down and the guys remember and celebrate the memories of GI and the future of GameStop. PlayStation5 reaches over 61 million PS5 Units sold. The Last of Us Season 2 TV Teaser Trailer Revealed.

The Trophy Room: A PlayStation Podcast
PlayStation Showcase Predictions l PS4 Handheld Hybrid Console Like Nintendo Switch in the Works

The Trophy Room: A PlayStation Podcast

Play Episode Listen Later May 23, 2024 130:08


Follow The Trophy Room Patreon: https://www.patreon.com/BadBit Discord: https://discord.gg/wPNp3kC Twitter: https://twitter.com/PSTrophyRoom Trophy Room Store: https://www.bonfire.com/store/the-trophy-room-a-playstation-podcast/ ****** This week on The Trophy Room - A PlayStation Podcast hosts Kyle and Joseph talk about a possible Lego Horizon Adventures game in the works at PlayStation and TT Games. IGN parent company Ziff Davis acquires the Gamer Network sites the like of Games Industry biz, Push Square, VGC and many more and how this acquisition and consolidation in games coverage and its dangers. New PlayStation Handheld rumors emerge as new reports of a PS4 handheld and job listing makes it for ARM based PS6 next gen consoles. The crew attempts to make a PlayStation Showcase Predictions bingo card for what maybe the next State of Play that kicks off Summer Game Fest. Grand Theft Auto VI GTAVI is pushed back and delayed to Fall 2025. God of War Ragnarok PC Release rumors , new Astro Bot game set for this year, and more remasters and remakes form playstation and so much more!

The Finger Guns Podcast
FFXVI Sales Fall Short | RDR Coming to Switch / PS4 | TT Games Returning To Hogwarts?

The Finger Guns Podcast

Play Episode Listen Later Aug 7, 2023 112:17


The Finger Guns Podcast returns with Rossko, Kat, Miles, Josh and Yogdog tearing through the weeks news with reckless abandon, discussing the 'failure' - at least in Square-Enix's eyes - of Final Fantasy XVI and how it feel below their expectations sales-wise, we talk the rather surprising Red Dead Redemption announcement, the reveal of Star Wars Jedi: Survivor coming to PS4 and Xbox One and the possibility of a brand new LEGO Harry Potter title from TT Games.In Game of the Week Kat talks her disappointment in Baldur's Gate III, Miles has been checking out the lovely indie Thronefall, Josh has been enjoying the wonders of [REDACTED] and checking out some indie darlings such as Crawl, Nongunz, Slain Back from Hell and Void Bastards. Yogdog has been checking out the new season of Diablo IV and Rossko has fallen deeply in love with the Sea of Stars demo.And we recommend the rather glorious horror film Talk To Me, Kat talks Barbienheimer after she saw them both this week, Rossko talks his thoughts on Barbie, Miles talks reading a brand new Kojima book and Yogdog recommends some alcohol, cus why hell the not. Sweet Vintage Pear Koppaberg. You're welcome. Enjoy the ep!Theme Music – De Jongens Met de Zwarte Schoenen by RoccoW & xyce. | Edited and produced by Ross Keniston | Published by Acast.Team: @FNGRGNS / Rossko – @RosskoKeniston / Paul – @ThePaulCollett / Greg – @GregatonBomb / Josh - @jshuathompson / Sean – @Omac_Brother / Toby – @toby_andersen / Kat – @RainbowDropx / Tom - @T_Woods93 | Yogdog (Jonathan Brown) - @Yogdog | Facebook: FingerGunsUK / Twitch: twitch.tv/fingergunsdotnet / The Official Finger Guns Discord Discord: Join here! Hosted on Acast. See acast.com/privacy for more information.

The Super Mosher Bros. Show
Top 10 Dream LEGO Games

The Super Mosher Bros. Show

Play Episode Listen Later Mar 27, 2023 97:10


LEGO video games are branching out from TT Games with LEGO 2K Drive, so the boys create their wishlist of dream LEGO games, including Scooby-Doo, Godzilla, and more. The brothers also discuss recent hardware news like a rumored PS5 Pro and Sam's Steam Deck purchase. Timecodes: 00:00:00 - Intro/Housekeeping 00:03:45 - News Story #1: PS5 Pro Rumored for Late 2024 00:12:13 - News Story #2: Steam Deck's First-Ever Sale 00:26:08 - News Story #3: LEGO 2K Drive Revealed 00:34:04 - Main Topic: Top 10 Dream LEGO Games 1:09:00 - Rotating Segment: Game of the Week of the Year (2002) 1:15:25 - Draft Day Starring Kevin Costner (Bayonetta Origins: Cereza and the Lost Demon, Resident Evil 4 Remake) 1:17:02 - Game, Watch, Listen (Hi-Fi Rush, God of War Ragnarök, FIFA 22, Citizen Sleeper, The Legend of Zelda: Breath of the Wild, The Mandalorian, Ted Lasso, Succession, Popstar: Never Stop Never Stopping) Shoutout to Mizuki Kuroiwa for the incredible podcast artwork and to Thomniverse Remix for the music. Send any questions, comments, or concerns to thesupermosherbrothersshow@gmail.com and follow us @SuperMosherBros on Twitter. Thanks for listening!

Multiform: An Xbox Podcast
Starfield Gets A New Release Date - Multiform Ep. 238

Multiform: An Xbox Podcast

Play Episode Listen Later Mar 13, 2023 81:54


This week in the news we discuss the new release date for Starfield, new announcements from the Paradox Interactive Announcement Show including Cities Skylines II, rumors of a Suicide Squad: Kill The Justice League delay, Halo Infinite receiving sun shadow ray tracing on console for multiplayer in the future, TT Games rumored to have canceled multiple projects, DragonBall Z Budokai Tenkaichi 4 announcement, Exoprimal coming to Game Pass day one, and March Xbox Game Pass additions and subtractions.  We also discuss games we've been playing including Hogwarts Legacy, Crusader Kings III, Cities Skylines, Bioshock 2 Minerva's Den, Forza Horizon 5 Hot Wheels, and Halo Infinite season 3. You can email the show at questions@multiformpodcast.com or reach us on Twitter @multiformpod 

Hadoken Rojo
Hadoken Rojo #103 - Top Juegos que nos gustaría ver en series o pelis

Hadoken Rojo

Play Episode Listen Later Jan 28, 2023 163:53


1️⃣0️⃣3️⃣ En el programa 103 de Hadoken, al fin recuperamos el equipo médico habitual al completo para comentar de todo un poco… y pasar el rato. 🎭 Empezamos analizando lo mostrado en el reciente Xbox Showcase. 🔮 Seguimos con rumores, en este caso con títulos como el nuevo Tomb Raider que se revelaría a finales de año, así como el supuesto desarrollo de un nuevo Metroid en 2D por parte de Mercury Steam y LEGO Batman 4 por parte de TT Games. 📺 Y acabamos el repaso a la actualidad con gameplays de juegos como Octopath Traveler 2, Extreme Powerful Capybaras, Goldeneye 007 o Wings of Bluestar. 🥩 Y de solomillo, un Top Port Videojuegos a Series y Películas y Top 5 basura.

Lads Who Pod
Lego Star Wars: The Skywalker Saga

Lads Who Pod

Play Episode Listen Later Jun 28, 2022 64:59


Our full discussion and review after playing TT Games' Lego Star Wars: The Skywalker Saga. Looking for more on Lego Star Wars or just more Lads content in general? Visit our website to read various writings on the games we're playing or topics of interest. Like the show? Please subscribe, rate it, and follow us on Twitter and Instagram @LadsWhoGame. If there's something you want us to talk about, please let us know!

Dev Diary
Episode 86: Graham Goring (Death's Door, Lego City Undercover, Call Of Duty 2)

Dev Diary

Play Episode Listen Later Jun 2, 2022


Having worked on several enormous IP in various very cool capacities, Graham Goring has worked with Star Wars, Back To The Future, Jurassic World, Harry Potter and much more in his work with TT Games. Today he's working on his own project and doing some freelance works on the likes of Death's Door, but takes some time out of his day to chat in this new entry of Dev Diary. Follow Paul and submit your ideas for future guests on Twitter Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

Le BiscCast
Le BiscCast N°30 - "La Bisc Hard Academy" (Allez chez les commerçants !)

Le BiscCast

Play Episode Listen Later May 22, 2022 112:59


 Trentième épisode du BiscCast      Dans cet épisode on replonge avec nostalgie sur les bancs de la Fac avec deux copains qui ont fait de belles études et qui vont nous partagez quelques moments de gloire : Corentin et Julie ! Merci à eux pour leur participation et bonne écoute !  Les comptes Facebook, Twitter, Instagram sont disponibles aux adresses suivantes :   FB : https://www.facebook.com/LeBiscCast   Twitter : https://twitter.com/LeBiscCast   Instagram : https://www.instagram.com/le_bisccast/   Twitch : https://www.twitch.tv/lebisccast  Youtube : https://www.youtube.com/channel/UC7IuP4lcD2IrAGlPyyeZRgw   E-mail : bisccast@outlook.fr   Val :  "Les Magnétiques" est un film français de Vincent Mael Cardona. "Paradise Again" est le premier album studio du supergroupe suédois de house music, Swedish House Mafia.      Musique de Fin : Keeld - "Yakalelo"  https://soundcloud.com/keeld/keeld-yakalelo  Mo : "Halo" est une série télévisée américaine de science-fiction, développée par Kyle Killen et Steven Kane. (Dispo sur MyCanal) "Tunic" est un jeu vidéo d'action-aventure développé par le développeur indépendant canadien Andrew Shouldice et édité par Finji. (Dispo sur Xbox et PC) "Lego Star Wars : La Saga Skywalker" est un jeu vidéo d'action-aventure Lego développé par TT Games et édité par Warner Bros. Interactive Entertainment. (Dispo sur toute les plateformes. "Doctor Strange in the Multiverse of Madness" est un film de super-héros américain réalisé par Sam Raimi.  La Saga "Indiana Jones"  est une saga cinématographique américaine créée par George Lucas et composée de cinq films : Les Aventuriers de l'arche perdue (1981), Le Temple maudit (1984), La Dernière Croisade (1989), Le Royaume du crâne de cristal (2008) et un cinquième film prévu pour 2023.    Julie :  "The Wilds" est une série télévisée dramatique américaine créée par Sarah Streicher sortie sur la plateforme Prime Video.   Corentin :  "Formula 1 : Pilotes de leur destin" (Formula 1: Drive to Survive) est une série documentaire réalisée en collaboration entre Netflix et la Formula One Management pour donner un aperçu exclusif des coulisses de la Formule 1.  Si vous lisez ça vous avez Bac+10 "Bon auditeur" !

Pencil & Paper Podcast Network
Super Mega Crash Bros. Turbo 207 - Rambling About Horror with Les Blosser

Pencil & Paper Podcast Network

Play Episode Listen Later May 16, 2022 119:52


This week, Stephen is joined by his fellow podcast co-host Lester Blosser to promote their new show, Horror Ramblings. We talk about his first foray into podcasts, his love for horror and much more. But first, we discuss headlines such as crunch and harassment allegations against TT Games, a lack of understanding at Respawn, recent gameplay footage for Gotham Knights, Nintendo's Indie Showcase and more. Check out Horror Ramblings on Anchor HERE or on your favorite platform. Follow Horror Ramblings on Twitter: @HorrorRamblings Follow Lester on Twitter: @Lman1207 Horror Ramblings website: https://pencilpaperproductions.com/horror-ramblings/ Check out Podcasters Assemble HERE Read Podcasters Reassembled HERE Website: https://pencilpaperproductions.com/supermegacrash/ Twitter: @SuperMegaCrash Instagram: https://www.instagram.com/supermegacrashbrosturbo TikTok: https://www.tiktok.com/@supermegacrash Join us on Discord HERE Email: supermegacrash@gmail.com Patreon: https://www.patreon.com/pencilandpaperproductions Podbean Patron: https://pencilandpaperproductions.podbean.com Theme music composed by Setsuo Yamamoto/ arranged and performed by FamilyJules Subscribe to Family Jules HERE

The Trophy Room: A PlayStation Podcast
Is Square Enix Readying for a Sony Acquisition l Rumors of WB Games Wants to Sell Their Studios to PlayStation

The Trophy Room: A PlayStation Podcast

Play Episode Listen Later May 5, 2022 95:33


Support The Trophy Room Patreon: https://www.patreon.com/BadBit Discord: https://discord.gg/wPNp3kCT  Twitter: https://twitter.com/PSTrophyRoom  ---------------------------------------- In this week's episode of The Trophy Room A PlayStation Podcast hosts Joseph and Kyle talk about how Square Enix sold its western developer studios Eidos Montreal the creators of Marvels Guardians of the Galaxy, Crystal Dynamics the studio behind Marvels Avengers, Square Enix Montreal, and the Tomb Raider, Dues Ex, Legacy of Caine IP to Embracer Group for over 300 million dollars. Could Square Enix be preparing for Sony to acquire them or will they follow their CEO into the depths of NFT Market and Crypto Bros? WB is looking to sell off their studios like NetherRealm, Rocksteady, and TT Games. But want to License out their IP like their popular Arkham Batman, Suicide Squad, Lord of the Rings, and Lego titles, and why it's harder then it seems. PlayStation suffers a PS Plus Stacking controversy and Trek to Yomi and Star Wars Game news at Celebration and so much more!

Nick's Nerd News
Episode 207: NNN: A Walking Dead Spinoff

Nick's Nerd News

Play Episode Listen Later Apr 28, 2022 48:48


Vic's Basement
Episode 288 – How TT Games Made The Best LEGO Star Wars Game! w/ Level Designer Mike Consalvey – Vic’s Basement

Vic's Basement

Play Episode Listen Later Apr 19, 2022


Victor Lucas welcomes TT Games Level Designer, Mike Consalvey to the Basement to talk about the creation of LEGO Star Wars: The Skywalker Saga! Watch: YouTube.com/EPNtv Live: Twitch.tv/EPN Merch: EPN.tv/Merch Thank you for LISTENING, SUBSCRIBING and REVIEWING Vic's Basement! #PlayForever

Quinto Nivel
La Fuerza nos acompaña con Lego Star Wars: The Skywalker Saga

Quinto Nivel

Play Episode Listen Later Apr 13, 2022 91:23


Con los dobladores originales, incontables planetas para explorar y máxima diversión Con más de 300 personajes jugables, esta semana nos entregamos al placer de Lego y Star Wars, porque llega uno de los títulos más divertidos del año: Lego Star Wars: The Skywalker Saga. Un videojuego que gustará a toda la galaxia.  Un juego de acción y aventura, desarrollado por TT Games, que adapta todas las películas y series de Star Wars, incluyendo The Mandalorian, Rogue One, Han Solo y The Bad Batch. Es increíble porque además las voces son las originales de los doblajes, tanto en la versión original en inglés como en las versiones en español de España y español de Latinoamérica, pero mantiene el mimimimi del modo Mumble. En Lego Star Wars: The Skywalker Saga podemos explorar toda la galaxia incluyendo los planetas y lunas más icónicas. Podremos recorrerlos con total libertad, algo que añade una profundidad gigante al título. Como son tantas cosas que comentar, nos traemos a dos forofos incondicionales tanto de Lego como de Star Wars: Lara Smirnova, todoterreno de los videojuegos, y Juanem Reyes redactor de 3DJuegos Latam. Muchísimas risas y muchos dientes largos esta semana.

My Turn!
LEGO games are back!

My Turn!

Play Episode Listen Later Apr 10, 2022 50:46


With the long awaited released of LEGO Star Wars: The Skywalker Saga dropping this week, we take some time to round-up our our favourite LEGO titles from TT Games. 

SNTR Presents
Lego Skywalker Saga Gameplay

SNTR Presents

Play Episode Listen Later Mar 30, 2022 148:58


Let's take a look at the latest Lego Skywalker Saga gameplay reveal. There also was a recent Lego Star Wars Skywalker Saga trophies leak. Anyone looking for a new Lego Star Wars game will be very excited to see all the gameplay additions and upgrades to this game. Lego Star Wars: The Skywalker Saga is an upcoming Lego-themed action-adventure game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment. It will be the sixth entry in TT Games' Lego Star Wars series of video games and the successor to Lego Star Wars: The Force Awakens. Reforge Gaming is a live talk show hosted by Lono covering the hottest and newest topics in variety gaming news with unmatched interaction, live event coverage and question and answer segments. It is a live gaming podcast, weekdays @9:00 AM EST #starwars #legostarwars #legostarwarstheskywalkersaga JOIN OUR DISCORD We have one of the best variety gaming Discord servers out there! Find people to play with in your games - debate the daily topics and meet some of the personalities you hear on the show! https://discord.gg/reforgetv CATCH THE SHOW LIVE We love it when the audio listeners come in for the live show! We're live weekdays from 9am to 3pm debating, gaming, and sometimes just off the rails and talking about whatever comes up   https://www.youtube.com/c/reforgegaming/ RAGELESS ROAST Coffee lover? Not a coffee lover? We have 3 great flavors of coffee with blends that everyone type of coffee drinker can enjoy! Try the Rageless Roast you hear so much about today! https://ragelessroast.com

Around the Monitor
1/28 - Will The Rock Star in a Grand Theft Auto Movie!?

Around the Monitor

Play Episode Listen Later Jan 28, 2022 61:13


We're back with the hottest gaming news! This week's main topics are: Will the Rock star in a grand theft auto movie gta, we weigh in on Xbox buying Activision, and Twitch rolling out a new strategy for streamers to make consistent money.  Show Notes: 00:00 - Intro 2:18 - Trivia: What is the Rotten Tomatoes score of the 2005 DOOM movie? 4:49 - Topics 6:50 - The Rock is going to star in another video game movie, what will it be? https://www.gameinformer.com/gamer-culture/2022/01/25/dwayne-the-rock-johnson-is-working-on-a-video-game-movie-and-itll-be  13:41 - What does Xbox buying Activision mean for company culture there? https://www.polygon.com/22889580/microsoft-activision-blizzard-acquisition-bobby-kotick  20:21 - Activision's Raven Software has 34 workers trying to unionize https://www.bloomberg.com/news/articles/2022-01-21/activision-employee-group-forms-union-a-first-in-video-games 27:47 - What does Xbox buying Activision mean for Sony? https://www.gameinformer.com/2022/01/21/xbox-head-phil-spencer-confirms-intent-to-keep-call-of-duty-on-playstation-after#:~:text=I%20confirmed%20our%20intent%20to,week%20with%20leaders%20at%20Sony.  35:29 - TT Games, makers of the Lego games, has reports of terrible crunch https://www.polygon.com/features/22891555/lego-star-wars-the-skywalker-saga-has-led-to-extensive-crunch-at-tt-games 42:27 - Twitch plans to roll out a new program allowing streamers to earn a set salary payout https://www.gamespot.com/articles/twitch-rolls-out-new-way-for-streamers-to-make-money/1100-6499974/ 48:02 - Yakuza's creator officially announced his new studio with Netease https://www.videogameschronicle.com/news/yakuza-veterans-confirm-founding-of-nagoshi-studio/ 54:03 - Runescape is getting not one, but two tabletop games ths year! https://www.polygon.com/tabletop-games/22899249/runescape-tabletop-games-2022 58:02 - The Winner is… 59:46 - Closing and Plugs Check us out on all these platforms: Discord: https://discord.gg/nJF7U7dund Patreon: https://patreon.com/savedatateam Twitch: https://twitch.tv/savedatateam Instagram: https://instagram.com/savedatateam Twitter: https://twitter.com/savedatateam Facebook: https://facebook.com/savedatateam #gamingnews #therockmovie #gtamovie

Offshore Gamescast
RPGolf Legends, Kill It With Fire, TT Games Crunch | Episode 33

Offshore Gamescast

Play Episode Play 60 sec Highlight Listen Later Jan 27, 2022 97:56


Join Dave and Dylan in Episode 33 of the Offshore Gamescast as they talk about RPGolf Legends, Kill It With Fire, and more games!They also talk about extensive crunch at TT Games, Raven Software QA employees attempting to unionize, Call of Duty's future on PlayStation, and the rest of the breaking news from the week.Thanks for listening!

That News You Care About
Crunch at TT Games (That News You Care About Ep. 90)

That News You Care About

Play Episode Listen Later Jan 26, 2022 42:46


Logan and Trevor discuss the recent report of crunch at the LEGO Star Wars: The Skywalker Saga and how it may impact the game. News Articles: "Lego Star Wars: The Skywalker Saga has led to extensive crunch at TT Games," by Jack Yarwood, Polygon https://www.polygon.com/features/22891555/lego-star-wars-the-skywalker-saga-has-led-to-extensive-crunch-at-tt-games Follow the Nerds: Logan: @LeftyLoggy Trevor: @TrevorJStarkey That Nerdy Site: @thatnerdysite

Long Live Play
Ep 13 - How to Share Games Digitally

Long Live Play

Play Episode Listen Later Aug 31, 2021 54:29


In the ill-omened thirteenth episode of the Long Live Play horror show, hosts Khayl Adam and Govinda Whitehurst are playing the same old games, and having a great time, thank you very much.We get a release date for Horizon: Forbidden West, TT Games founder Jon Burton has called Insomniac Games developers a pack of liars, Crusader Kings 3 is coming to consoles and the next PlayStation Plus lineup has predictably leaked.Our heroes cover all the news (that they care about) and discuss in-depth the games they are playing (Pathfinder: Kingmaker, Ghost of Tsushima, FFX).You can follow Long Live Play on Twitter and Instagram for more witticisms and industry insights, or check out some live content over on Twitch.If you are reading this, and you haven't already, why not leave us a review?

The Earle Fam Podcast
Episode 6: LEGO Star Wars Skywalker Saga delayed again, LEGO Space VIP kerfuffle, and an international lego heist!

The Earle Fam Podcast

Play Episode Listen Later Apr 3, 2021 33:07


We are not associated with The Lego Group and are just fans.Would you believe it if I told you that an international LEGO heist operation? You better believe it! TT Games postpones LEGO Star Wars The Skywalker Saga once again, and more! CHECK OUT OUR MERCH! CLICK HERE Get yourself a light kit here: https://gameofbricks.eu/r?id=ipi8ugJust a reminder we are giving away a HUGE Lego Harry Potter HOGWARTS CASTLE! In order to be entered to win just follow us on TikTok at https://vm.tiktok.com/ZMeMGtVQT/and on Instagram at https://www.instagram.com/earlefambuilds/ and lastly on YouTube at https://www.youtube.com/channel/UCnAgtEyHWXT9d_XTFsjY7SwDon't forget to subscribe, and if you liked today's episode please leave a 5-star rating and review.If you love the content we produce and want to support the channel our tip jar is held through venmo @morgen-earle.Want to get some MERCH? CLICK HERE Support the show (HTTPS://buymeacoffee.com/Earlefambuilds/)

Vidjagame Apocalypse
Vidjagame Apocalypse 182 - Cel-Shaded to Stand the Test of Time

Vidjagame Apocalypse

Play Episode Listen Later Sep 23, 2016 119:29


With the legendary Okami turning 10 in North America this week, Michael Grimm joins us for a look at five cel-shaded games that - partly because of their graphics, and partly because of their forward-thinking design - still hold up alongside modern games. We then speak with special guest Arthur Parsons of TT Games about the second year of LEGO Dimensions, touch lightly on the Digital Homicide debacle, and look at the classic games you'd like to see turned into crazy neon caricatures of themselves.

stand north america okami lego dimensions shaded tt games michael grimm digital homicide vidjagame apocalypse arthur parsons
The Ranger Ryan Show | Trade Paperbacks
Lego Star Wars | The Liquid Gamer

The Ranger Ryan Show | Trade Paperbacks

Play Episode Listen Later Sep 29, 2014 65:42


Lego Star Wars: The Skywalker Saga is a 2022 Lego-themed action-adventure game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment. It is the sixth entry in TT Games' Lego Star Wars series of video games and the successor to 2016's Lego Star Wars: The Force Awakens. See acast.com/privacy for privacy and opt-out information. --- Send in a voice message: https://podcasters.spotify.com/pod/show/tradepaperbacks/message --- Send in a voice message: https://podcasters.spotify.com/pod/show/rangerryan/message