Podcasts about Akka

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Best podcasts about Akka

Latest podcast episodes about Akka

Ordinary people who do badass things
10 framgångstips med Jon Olsson

Ordinary people who do badass things

Play Episode Listen Later May 22, 2025 6:42


Jon Olsson har gått från extremskidåkning till ett otroligt spännande entreprenörskap (nu senast i Akka), och vi är förstås nyfikna på hans viktigaste framgångstips. Lyssna direkt så får du Jons svar på: – Vad har alla framgångsrika människor du känner gemensamt?         – Vilken är den bästa investering du gjort?         – Vad skulle du önska att det stod på din gravsten?         – Vilket citat försöker du leva efter?         – Om du fick ge ett budskap till alla människor i världen. Vad hade det varit?         – Vilket är ditt bästa boktips till entreprenörer?          – Vilka är dina viktigaste vanor för att bli en bättre entreprenör och människa?         – Hur ser din morgonrutin ut?         – Om du fick 50 miljoner av mig och fick starta ett det företag som du trodde skulle ha störst chans att bli framgångsrikt i framtiden – vad hade du startat?         – Vilka är de 3-5 viktigaste råd du skulle ge till någon som vill bygga ett lika framgångsrikt entreprenörskap som du? Du hajar – detta vill man höra direkt! I Ordinary People who do Badass Things berättar Sveriges främsta entreprenörer hur de gått från vanliga liv till att skapa landets häftigaste företag och varumärken. Programledare är entreprenören och författaren Gustaf Oscarson. Alla avsnitt och intervjuer hittar du på www.driva-eget.se. Ordinary People who do Badass Things ges ut av We are Business Nordic AB. Vi samlar och skapar världens bästa kunskap, verktyg, inspiration och nätverk inom företagande. Häng med!

Ordinary people who do badass things
Jon Olssons bästa sociala medier- och life hacks

Ordinary people who do badass things

Play Episode Listen Later May 6, 2025 16:23


Jon Olsson är inte bara extremskidåkare och entreprenör – han är även en mästare på att bygga sitt personliga varumärke på sociala medier. Med över 1,5 miljoner följare på YouTube och flera framgångsrika bolag i ryggen är han en av Sveriges främsta influencers. I det här avsnittet delar Jon sina bästa tips om: – Hur man bygger ett starkt personligt varumärke på sociala medier – Knep för att skapa engagerande innehåll som folk vill dela – Strategier för att kombinera passion med business på digitala plattformar – Life hacks för att maximera både produktivitet och hälsa – Hur sociala medier har påverkat hans entreprenörsresa, nu senast i Akka, och investeringar. Och mycket mer. Vill du också bli en social medie-expert? Lyssna på detta!

La finanza amichevole
L'intervista con Nicolas Nati - CEO di Akka Italy

La finanza amichevole

Play Episode Listen Later Mar 5, 2025 23:25


L'intervista con Nicolas Nati, CEO di Akka Italy, abbiamo parlato di start up e approfondito la conoscenza di questi temi. #consulenzafinanziaria #FinanzaAmichevole #educazionefinanziaria #consulentefinanziario #consulenzafinanziaria Website: https://www.finanza-amichevole.it/ Learn more about your ad choices. Visit megaphone.fm/adchoices

Garden Of Doom
Garden of Thought E.273 Demons

Garden Of Doom

Play Episode Listen Later Mar 2, 2025 89:25


It's taken 5 appearances from JJ Johnson of Southern Demonology for us to get to demons. But, here there be demons. The views of demons changed very much once Christianity spread versus before. So we start with Mesopotamia in Sumer, Babylon, Akka and the Levant. We visit and clarify on certain figures like Lilith, Lamasu, Pazzuzu, Peimon and Moloch. Is Beelzebub Ba'al or the reverse? Or neither? How did Zoroastrianism change everything? Some familiar numbers are discussed. Of course, we cover Satan, Lucifer, the Devil and other topics. Which writings are worth your time. Which aren't might surprise you. Are Djinn demons? Are Nephilim demons? Let's dive into the underworld and beyond to discuss actual demonology according to actual canonical texts and some adjacent writings.  

Reading with Rella B
The Runaway Dosa: A Fun Food Adventure with Author Suma Subramaniam

Reading with Rella B

Play Episode Listen Later Feb 27, 2025 14:28


Message Rella B Here!Welcome to Reading with Rella B! This episode features a sample reading of the early reader chapter book: The Runaway Dosa by Suma Subramaniam.Join Akka and Krishna as they chase after a magical dosa that comes to life and races out the door! Together, they'll journey in a magical forest, where powerful mythological creatures will help them try to get Akka's breakfast back! If you like this book, it can be purchased on Amazon.FREE ACTIVITYSupport the show***I have a new book that will be coming out! Check it out on BackerKit to get exclusive merch and a copy before it is released to market!*** We will begin getting our brains and bodies ready with some stretching and a riddle with Rella, then we will hear the story and shout out our Co-Creators!There are many participation opportunities for the little ones, so please go to RellaBBooks.com or your favorite social channel, if you would like to learn more about those! I send out FREE weekly activities to my newsletter subscribers and followers. Social HandlesFacebook: @RellaBBooksInstagram: @RellaBBooksTwitter: @RellaBBooksPinterest: @RellaBBooksYouTube: @RellaBBooksTikTok: @RellaBBooksWebsite: RellaBBooks.comThanks for listening, toodles!

Fartygspodden
Vecka 07, 2025: "Ett stycke lyx i februari"

Fartygspodden

Play Episode Listen Later Feb 15, 2025 49:46


Vad är en vardag i februari förutom alldeles mörk, trist och grå? Jo, alldeles underbar, i alla fall om man åker på kryssning! Fartygspodden lyxade till med en kryssning i svit på Viking Glory i veckan som gick. Hör våra intryck. Dessutom snackar vi om Gotlandsbolagets nya stororder, om ännu ett kryssningsfartyg som går till skrot, samt om AKKA, MEIN SCHIFF RELAX, DISNEY FANTASY och MSC SEASCAPE. Välkomna ombord! /Christopher & Patrik

Satoshi Radio
#342 - De Strategic Bitcoin Reserve, update over de Travel Rule en het paard van Troje

Satoshi Radio

Play Episode Listen Later Dec 19, 2024 141:53


Doneer aan Akka's Ganzenparadijs! Er ligt een heerlijk dikke kerstaflevering op jullie te wachten. Om te beginnen beantwoorden we vragen van luisteraars: hoe zit het met de travel rule en moet je je bitcoin gebruiken om een huis te kopen? Daarna gaan we de bookmarks in. Hoe gaat het met de strategic bitcoin reserve in de VS? En moeten we dat in Nederland ook doen? Daarna hebben we het over Microstrategy, het Lollapooza effect en het IMF en El Salvador. En alsof dat nog niet genoeg is sluiten we af met een dikke marktupdate. Veel luisterplezier! Kom naar de meetup! Probeer Bitcoin Alpha 2 weken gratis! Satoshi Radio wordt mede mogelijk gemaakt door: Amdax, Watson Law, HVK Stevens en onze hoofdsponsor Bitvavo. Timestamps (00:00:00) Welkom en Podcast Introductie (00:22:00) Hoe zit het met de Travel Rule? (00:33:00) Bitcoin verkopen voor aankoop huis? (00:48:00) Bookmark van Peter: Long term holders hebben wél verkocht (00:50:00) Bookmark van Peter: Update over de Strategic Bitcoin Reserve (01:10:00) Bookmark van Peter (01:15:00) Bookmark van Bart: Het omgedraaide paard van Troje (01:21:00) Bookmark van Bert: MSRT to enter NASDAQ100 (01:27:00) Bookmark van Bert: SEC Commissioner Caroline Crenshaw will not be renominated (01:31:00) Bookmark van Bert: Tether invests in StablR to promote stablecoin adoption in Europe (01:40:00) Bookmark van Bert: IMF Reaches Agreement with El Salvador (01:44:00) Bookmark van Peter: Het Lollapalooza-effect (01:52:00) Marktupdate (02:21:25) Einde Bookmarks Bert:IMF Reaches Agreement with El SalvadorSEC Commissioner Caroline Crenshaw will not be renominatedTether invests in StablR to promote stablecoin adoption in EuropeMSTR to enter Nasdaq-100 Bart:Soap rondom Genesis en Bitvavo komt ten eindeThere is no guarantee that Bitcoin's 21 million supply cap will not be changed.Het omgedraaide paard van TrojeEen nieuwe “blocksize war” dient zich aan… of niet?Eric Wall: the window is closingBunq ondervraagt klant na online kritiek Peter:De Fed mag geen bitcoin bezittenDavid Bailey: Dat is ook niet te bedoelingNic Carter: “strategic reserve is een slecht idee”SBR draft van het bitcoin policy instituteHet Lollapalooza-effectEerste MiCA-licentie een feit (?)Ook Long-Term Holders verkopen gewoon

Framgångspodden
843. Jon Olsson - Från skidåkning till startups. Om YouTube, entreprenörskap och psykisk ohälsa, Short

Framgångspodden

Play Episode Listen Later Nov 3, 2024 38:53


Äntligen gästas vi av Jon Olsson – skidåkaren och entreprenören som inspirerat miljontals människor genom sina sociala kanaler. I detta avsnitt delar han med sig av sin resa, från de tidiga åren i Mora till livet som professionell skidåkare och framgångsrik entreprenör. Vi pratar om vad skidåkningen har betytt för honom och hör historien bakom hans senaste projekt: Akka, appen som öppnar dörrarna för alla som vill investera i startups.Jon öppnar även upp om sin kamp med psykisk ohälsa, sömnproblemen som har följt honom i över 15 år, och vägen som ledde till utbrändhet. Han berättar öppet om sina tankar kring medicinering, varför han påbörjade en ADHD-utredning, och reflekterar över utmaningarna i att balansera sin intensiva vardag. Vi får även en inblick i hans liv i Sverige idag – varför han tror på fördelar med distansrelationer, vad som ligger bakom barnens nollade skärmtid, och några riktigt oväntade historier: stölden från en närstående, hur han tappade bort sin egen bil och den gången han höll Kallis öppet en extra timme mot en halv miljon kronor.Missa inte detta inspirerande avsnitt – stort tack för att ni lyssnar!Ta del av Framgångsakademins kurser.Beställ "Mitt Framgångsår".Följ Alexander Pärleros på Instagram.Följ Alexander Pärleros på Tiktok.Bästa tipsen från avsnittet i Nyhetsbrevet.I samarbete med Convendum.Besök Jon Olsson på Instagram och YouTube, samt kolla in hans senaste bolagssatsning Akka. Hosted on Acast. See acast.com/privacy for more information.

Framgångspodden
843. Jon Olsson - Från skidåkning till startups. Om YouTube, entreprenörskap och psykisk ohälsa, Original

Framgångspodden

Play Episode Listen Later Nov 3, 2024 90:50


Äntligen gästas vi av Jon Olsson – skidåkaren och entreprenören som inspirerat miljontals människor genom sina sociala kanaler. I detta avsnitt delar han med sig av sin resa, från de tidiga åren i Mora till livet som professionell skidåkare och framgångsrik entreprenör. Vi pratar om vad skidåkningen har betytt för honom och hör historien bakom hans senaste projekt: Akka, appen som öppnar dörrarna för alla som vill investera i startups.Jon öppnar även upp om sin kamp med psykisk ohälsa, sömnproblemen som har följt honom i över 15 år, och vägen som ledde till utbrändhet. Han berättar öppet om sina tankar kring medicinering, varför han påbörjade en ADHD-utredning, och reflekterar över utmaningarna i att balansera sin intensiva vardag. Vi får även en inblick i hans liv i Sverige idag – varför han tror på fördelar med distansrelationer, vad som ligger bakom barnens nollade skärmtid, och några riktigt oväntade historier: stölden från en närstående, hur han tappade bort sin egen bil och den gången han höll Kallis öppet en extra timme mot en halv miljon kronor.Missa inte detta inspirerande avsnitt – stort tack för att ni lyssnar!Ta del av Framgångsakademins kurser.Beställ "Mitt Framgångsår".Följ Alexander Pärleros på Instagram.Följ Alexander Pärleros på Tiktok.Bästa tipsen från avsnittet i Nyhetsbrevet.I samarbete med Convendum.Besök Jon Olsson på Instagram och YouTube, samt kolla in hans senaste bolagssatsning Akka. Hosted on Acast. See acast.com/privacy for more information.

Made IT
#170 Giorgio Chiellini lancia Akka.app la piattaforma di investimento in startup [VIDEO]

Made IT

Play Episode Listen Later Oct 28, 2024 30:04


Inès intervista Giorgio Chiellini, ex calciatore, capitano della Juventus e della nazionale, co-founder di Akka.app e investitore attivo nell'ecosistema startup e Nicolas Nati, CEO Italia di Akka.app per parlare del lancio della piattaforma in Italia. La piattaforma è stata creata dall'imprenditore seriale francese Thomas Rebaud, fondatore dell'unicorno Meero. Come funziona? akka.app permette di investire in startup a partire da 1,000 euro e propone diverse membership, con quote annuali che vanno da 1,000 a 10,000 euro, a seconda di quanto si desidera investire. Ogni mese Thomas Rebaud, Nicolas Nati e il team presentano insieme a Giorgio Chiellini in live streaming le startup selezionate, seguendo un'analisi rigorosa, in cui meno dell'1% delle aziende analizzate viene scelto. Vengono proposte ai membri 1 o 2 opportunità di investimento al mese. I membri possono decidere autonomamente se investire o attendere la prossima opportunità. Vi potete iscrivere alla lista di attesa qui: https://italy.akka.app/ Episodio powered by Akka.app NEWSLETTER Iscriviti a Il Digestivo la nostra newsletter mensile sul mondo startup italiano: https://ildigestivo.substack.com/ SOCIAL MEDIA Se vi piace il podcast, il modo migliore per dircelo o per darci un feedback (e quello che ci aiuta di più a farlo diffondere) è semplicemente lasciare una recensione a 5 stelle o un commento su Spotify o l'app di Apple Podcast. Ci ha aiuta davvero tantissimo, quindi non esitate :) Se volete farci delle domande o seguirci, potete farlo qui: Instagram ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@madeit.podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ LinkedIn ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@madeitpodcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

Endüstri Radyo
İbrahim AKKAŞ – Merve Kaya ile Depreme Dayanıklı Binalar

Endüstri Radyo

Play Episode Listen Later Oct 24, 2024 45:06


Merve Kaya'nın hazırlayıp sunduğu Depreme Dayanıklı Binalar programına MRN BİNA DRENAJ VE DEPREM ERKEN İKAZ ÇÖZÜMLERİ SAN. VE TİC. LTD. ŞTİ. KURUCUSU İbrahim AKKAŞ konuk oldu.

Endüstri Radyo
İbrahim AKKAŞ – Merve Kaya ile Depreme Dayanıklı Binalar

Endüstri Radyo

Play Episode Listen Later Oct 24, 2024 45:06


Merve Kaya'nın hazırlayıp sunduğu Depreme Dayanıklı Binalar programına MRN BİNA DRENAJ VE DEPREM ERKEN İKAZ ÇÖZÜMLERİ SAN. VE TİC. LTD. ŞTİ. KURUCUSU İbrahim AKKAŞ konuk oldu.

Pacha Satta - The RJB Show
Moorthi akka !

Pacha Satta - The RJB Show

Play Episode Listen Later Oct 21, 2024 15:44


Chill. Relax. Enjoy

Blitzlichtgewitter - Der Reality TV Podcast
Babynews bei Temptation Island VIP, Trennung im Sommerhaus (?) & die Talks mit Lisa Straube, Akka, Gloria Glumac und Michael

Blitzlichtgewitter - Der Reality TV Podcast

Play Episode Listen Later Oct 3, 2024 67:23


In der neuen Folge sprechen wir exklusiv mit Lisa Straube und Akka über die erste Folge Temptation Island VIP und vieles mehr! Außerdem sprechen wir mit Gloria Glumac und ihrem Partner Micha über die aktuelle Folge Sommerhaus der Stars. Darum wurde es so emotional zwischen den beiden.Mit dem Rabattcode "BLITZLICHTGEWITTER" erhaltet ihr 5% Rabatt bei eurer nächsten Koro Bestellung. Du möchtest mehr über unseren Werbepartner KoRo Handles GmbH und die leckeren Produkte erfahren? Dann klick hier: KoroDu kannst von Reality-TV nicht genug bekommen? Dann abonniere uns jetzt auf Instagram und TikTok! :)

random Wiki of the Day
Akka Thangai

random Wiki of the Day

Play Episode Listen Later Sep 25, 2024 1:19


rWotD Episode 2701: Akka Thangai Welcome to Random Wiki of the Day, your journey through Wikipedia’s vast and varied content, one random article at a time.The random article for Wednesday, 25 September 2024 is Akka Thangai.Akka Thangai (transl. Elder and Younger Sister) is a 1969 Indian Tamil-language legal drama film, directed by M. A. Thirumugam and produced and screenplay by Sandow M. M. A. Chinnappa Thevar. The dialogue was written by Aarudoss and the story was written by Poovai Krishnan respectively. Music was by Shankar–Ganesh. It stars Jaishankar, K. R. Vijaya and Sowcar Janaki. The film was released on 28 February 1969. It was remade in Telugu as Akka Chellelu (1970).This recording reflects the Wikipedia text as of 00:22 UTC on Wednesday, 25 September 2024.For the full current version of the article, see Akka Thangai on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm standard Amy.

Dans la tête d'un CEO
#190 Thomas Rebaud (Meero, Akka) : “J'ai toujours voulu être numéro 1”

Dans la tête d'un CEO

Play Episode Listen Later Sep 23, 2024 99:31


"Je m'en fous complètement de planter une boîte. Si ça ne fonctionne pas, je recommencerai." Thomas Rebaud, c'est l'audace. Peu importe le risque d'échec, il veut être le N1 et devenir un des plus gros acteurs de l'investissement dans le monde.Après avoir propulsé Meero, une plateforme innovante de photographie professionnelle, au rang de licorne, Thomas se lance désormais dans AKKA. Cette société de capital-risque vise à démocratiser l'investissement en start-up tech et digital, rendant ce secteur accessible aux investisseurs individuels à l'échelle mondiale.L'objectif de Thomas ? Détecter les talents locaux et implanter Akka à l'international.Lors de notre échange, Thomas partage son parcours atypique, les défis liés à l'entrepreneuriat, quelques anecdotes (notamment sur Clara Gold et GiGi Dating), ainsi que de l'importance de la connaissance de soi pour réussir.Idées, erreurs et prises de risque, j'ai eu l'honneur d'être dans la tête de Thomas Rebaud. Bonne écoute !

Dans la tête d'un CEO
DEMAIN : avec Thomas Rebaud (Meero, Akka) - Licorne en 3 ans.

Dans la tête d'un CEO

Play Episode Listen Later Sep 22, 2024 9:39


EXTRAIT"C'est normal de devenir une licorne en 3 ans ?"Thomas Rebaud, c'est l'audace. Peu importe le risque d'échec, il veut être le N1 et devenir un des plus gros acteurs de l'investissement dans le monde.Après avoir propulsé Meero, une plateforme innovante de photographie professionnelle, au rang de licorne, Thomas se lance désormais dans AKKA. Cette société de capital-risque vise à démocratiser l'investissement en start-up tech et digital, rendant ce secteur accessible aux investisseurs individuels à l'échelle mondiale.Dans cet extrait, Thomas nous parle de Meero, et comment il l'a propulsée au rang de Licorne en seulement 3 ans.Bonne écoute !

Software Engineering Radio - The Podcast for Professional Software Developers
SE Radio 631: Abhay Paroha on Cloud Migration for Oil and Gas Operations

Software Engineering Radio - The Podcast for Professional Software Developers

Play Episode Listen Later Aug 28, 2024 58:53


Abhay Paroha, an engineering leader with more than 15 years' experience in leading product dev teams, joins SE Radio's Kanchan Shringi to talk about cloud migration for oil and gas production operations. They discuss Abhay's experiences in building a cloud foundation layer that includes a canonical data model for storing bi-temporal data. They further delve into his teams' learnings from using Kubernetes for microservices, the transition from Java to Scala, and use of Akka streaming, along with tips for ensuring reliable operations. Brought to you by IEEE Computer Society and IEEE Software magazine.

Let's Talk Oculus
#148 | Walkabout Wallace & Gromit Review, v68 Update, and PSVR2 Mega Discount Impact

Let's Talk Oculus

Play Episode Listen Later Aug 8, 2024 67:08


This week in VR we're back with the delayed Wallace and Gromit Walkabout Course review, v68 update brings a lot of quality of life changes, Alien Rogue Incursion dropped a trailer, PSVR2 had some major discounts which saw the sales sky rocket and more! LTO Discord: https://discord.gg/Php2JeBKn6 LTO Posters: https://drive.google.com/drive/folders/1JhuvaqbxtJmO-io4lvoU4tN9B4CemspK?usp=drive_link VR COVER: https://vrcover.com Use code: PlayTestVR for 10% off EVERYTHING         Quest Referral Spreadsheet...over 150 games!: https://docs.google.com/spreadsheets/d/1kssKH2L8cSZCwbJ2S6aZQwvbIZsjZ0s1UcCHKotJ3ic/edit?usp=sharing            Merch! https://playtest-vr.creator-spring.com           Want to be part of the show? Send in your questions at letstalkoculus@gmail.com          Visit Patreon.com/letstalkoculus to help support the podcast and receive early access!     Twitter: @playtest_vr | @samson143vr          Main Channel: https://youtube.com/c/playtestvr          Spreading VR: https://youtu.be/9BCu3lnnCKU Chapters: 00:00 Intro 04:47 v68 Update 16:27 Alien Rogue Incursion Trailer 20:44 Maestro Release Date 21:56 PSVR2 Discounts 27:36 Game Updates 32:36 Samson's Breachers 34:16 Akka arrrrrr 36:46 Walkabout Wallace & Gromit 53:37 Walkabout Comp S6 55:10 Games Out This Week

Steve Talks Books
Unraveling the Final Chapters of The Great Ordeal by R. Scott Bakker

Steve Talks Books

Play Episode Listen Later Jul 30, 2024 125:15


In this episode, we delve into the climactic final chapters of The Great Ordeal, the third book in R. Scott Bakker's Aspect-Emperor series. Join us as we explore the intricate character arcs, speculate on motivations, and unravel the complex web of actions that drive this epic tale forward.We'll discuss Kellhus' enigmatic connection to the No-God and ponder the roles of the Ajokli and Yatwer. We'll also delve into the haunting presence of the radioactive decaying people and analyze Proyas' leadership amidst the chaos. Our conversation raises thought-provoking questions about Kellhus' grand plan, his manipulation of others, and the broader themes of insanity and belief in gods.Our analysis extends to the concept of insanity, particularly in relation to Kellhus and the Survivor thread, which serves to deconstruct the Dunyain ideal. We'll also examine Kelmomas' paradoxical cruelty and Esmenet's pivotal realization about him.The episode takes a speculative turn as we discuss decapitation and the mystery of the head on the pole, a surprising return, and Mimara's intriguing pregnancy. We'll delve into Akka's dream sequence and its deeper implications, as well as the potential significance of Mimara's twins and the console's possession of the sarcophagus.As we wrap up, we'll share our predictions for the next book in the series, reflect on the themes of fatherhood and the emptiness of existence, and highlight our favorite quotes. Finally, we'll express our gratitude to our listeners and announce the next reading assignment.Join us for an engaging and thought-provoking discussion on the final chapters of The Great Ordeal!Find Carl: https://www.amazon.com/stores/author/B0BY74YRN5Find Varsha: https://www.youtube.com/@ReadingByTheRainyMountainSend us a Text Message.Support the Show.PageChewing.comPAGECHEWING: Comics & Manga PodcastFilm Chewing PodcastSpeculative Speculations PodcastBuy me a coffeeLinktreeJoin Riverside.fm

Vaisu’s Podcast
#436 How Purva Akka Healed Her Back Ailments with Hatha Yoga and Achieved Mental Balance with Sadhanapada

Vaisu’s Podcast

Play Episode Listen Later Jul 22, 2024 58:13


In this inspiring journey, join Purva Akka as she shares her incredible transformation through the practice of Hatha Yoga and Sadhanapada under the guidance of Sadhguru. From battling severe back issues to achieving mental balance and stability, Purva Akka's story is a testament to the healing power of dedicated yoga practice and spiritual sadhana. Dive into her experiences, challenges, and the profound impact of Sadhguru's teachings. Witness how she recovered physically, mentally, and spiritually, and how she now helps others through Classical Hatha Yoga in Ujjain. 0:00 Intro 1:15 Childhood - Introverted Kid 7:00 Quitting CA Midway Without Writing the Exams 10:00 Becoming a Dance Therapist and Visiting Slums, Hospitals, Red Light Districts 13:00 Helping a Lady with Parkinson's Through Dance Therapy 19:00 Questioning Psychologists and Doctors on Why People Are Suffering 21:30 Mom Suggests Watching Sadhguru's Video 23:40 Initial Resistance to Being Initiated by a Guru 26:30 Losing 11kg with Shambhavi During Lockdown 27:30 Becoming More Open to Other People's Sufferings 28:40 Sadhanapada Experience During COVID 33:40 Aggravated Lower Back Issues During Sadhanapada 36:30 Bhavaspandana: The Turning Point for Physical and Mental Recovery 39:00 Dropping Hatha Yoga Teacher Training Due to Health Issues 42:00 Completing the Teacher Training After Recovery 43:56 Impact of Sadhguru's Classical Hatha Yoga 46:20 Creating a Space for Hatha Yoga in Ujjain 50:20 Are Sadhguru's Hatha Yoga Classes Costly or Very Cheap? 51:40 Purva Akka's Vision for Hatha Yoga and Inner Engineering 53:40 Message for Fellow Hatha Yoga Teachers 56:30 Guru Pooja Yantra in Ujjain Instagram : https://www.instagram.com/ananta_hymtstudio/

The Business of Open Source
How to save your company with a license change with Tyler Jewell

The Business of Open Source

Play Episode Listen Later Jul 3, 2024 52:13


This week on The Business of Open Source, I spoke with Tyler Jewell — for the second time, now. Last time I spoke with Tyler, he was an investor at Dell Technologies Capital, he's since taken over as CEO of Lightbend. We talked about a lot, but there was a definite theme to our conversation: License changes. Lightbend had been running an open core model, with the open core using a permissive Apache license. The company's open source project, Akka, is massively popular. Lightben had about $13 million in ARR. But it was spending over $20 million per year, mostly of on R&D and then GTM. And they had a churn problem; and the churn problem was that customers would stop buying Lightbend's product, but they would stay with Akka, because it was good enough. Why did this happen? The added proprietary features weren't valuable enough for companies to pay for, especially in the face of budget cuts. And because the community was quite mature, it often started to duplicate these capabilities. And then the company faced a near-death experience in 2021. At the same time, usage of Akka was only growing, while the company was facing potential bankruptcy. Investors saw the potential and didn't want to give up on the company, but it was clear to the board of directors that something needed to change — and that the thing that wasn't working was the business model. So they changed it. There's a couple things I hope people can take away from this. If the difference in value between your commercial product and your open source project isn't big enough, you'll have a rough time building a profitable company. Sometimes the alternative to changing a license is bankruptcy; bankruptcy ultimately is not in anyone's best interest, not the company, not the community's, not the customer's. Offering a cloud option can work, but it's an entirely different business, and trying to build it up while the company is in a crisis and expecting it to save the company is only realistic if there's a good overlap between the market for the cloud offering and the open source project; in this case, there wasn't good overlap. The license options open to you depend on what the actual software does. And if you're going to enforce the license at all, you need to have some visibility into where it's installed, which, again, can be challenging depending on what kind of software you're dealing with. Changing an open source project's license is not a trivial undertaking. You have to hold copyright to the code, and you better hope that you're structured your contributor license agreements correctly. You also have to do the change on a new release — and it's more likely to work if the new version is different enough from the previous one that people really want to update. If you're going to make a license change, you might get backlash, but if being transparent and honest can go a long way towards minimizing the PR disaster. So what happened? Churn went down, revenue is nearly doubled and Tyler projects that this year will be cashflow positive. This summary doesn't do it full justice, though, so check out the full episode!! 

Drama-arkivet i P1
Nils Holgerssons underbara resa av Selma Lagerlöf. | Del 1

Drama-arkivet i P1

Play Episode Listen Later Jul 1, 2024 23:44


En märklig örfil... Lyssna på alla avsnitt i Sveriges Radio Play. Nils Holgersson är en lat skåne-påg som blir förvandlad till en liten tomte av hustomten då han fångat in honom med en flugfälla och dessutom är elak mot gårdens djur.Nils hamnar på tamgåsen Mårten Gåskarls rygg. Och så kommer det sig att Mårten och Nils slår följe med de gråa vildgässen ledda av Akka från Kebnekaise och reser genom hela Sverige – från Skåne i söder till Lappland i norr. Resan bjuder på farliga äventyr, fantastiska berättelser och möten med både människor och djur. Selma Lagerlöf själv inleder detta första avsnitt med en beskrivning av Nils (i en inspelning från 1937) efter det så börjar första avsnittet av själva serien, som är från 1962.Nils Holgerssons underbara resa genom Sverige (1906-1907) var ursprungligen skriven som en skolläsebok i geografi.Radioarrangemang: Per Helin och Kari SkjønsbergI rollerna: Nils Holgersson – Gert-Uno Gustafsson, Mårten Gåskarl – Rune Turesson, Akka från Kebnekajse – Naima Wifstrand, Nils far – Oscar Ljung, Nils mor – Judith Frithiof, Gåsmor – Gisela Bennech, Smirre Räv – Bengt Brunskog, Vildgässen – Marianne Wersén och Marianne Hedengran, Tomten och berättaren – Leif Hedberg Ljud: Lars G. KarlssonInspicient: Herman SchmidProducent: Sixten GrönrosRegi: Josef HalfenFrån 1962.

Drama-arkivet i P1
Nils Holgerssons underbara resa av Selma Lagerlöf. | Del 2

Drama-arkivet i P1

Play Episode Listen Later Jul 1, 2024 33:39


Trandansen på Kullaberg Lyssna på alla avsnitt i Sveriges Radio Play. Gässen har övernattat på ett isflak och Nils har sovit under vingen på Mårten. Men uppvaknandet blir dramatiskt, då Smirre Räv lyckas gripa tag i Akka och smita iväg! Nils tar upp jakten på Smirre och får tag i hans svans.Radioarrangemang: Per Helin och Kari SkjønsbergI rollerna: Nils Holgersson – Gert-Uno Gustafsson, Mårten Gåskarl – Rune Turesson, Akka från Kebnekajse – Naima Wifstrand, Smirre Räv – Bengt Brunskog, Storken herr Ermenrich – Per Björkman, Sirle Ekorre – Lars Passgård, Bonden – Lennart Holmgren, Gammelmoran – Jullan Kindal, En vildgås – Marianne Hedengran, En trana – Marianne Wersén, Katten – Gisela Bennech, Ett barn – Henriette Falkman, Berättaren – Leif HedbergLjud: Lars G. KarlssonInspicient: Herman SchmidProducent: Sixten GrönrosRegi: Josef HalfenFrån 1962.

Drama-arkivet i P1
Nils Holgerssons underbara resa av Selma Lagerlöf. | Del 3

Drama-arkivet i P1

Play Episode Listen Later Jul 1, 2024 25:25


Hur kråkorna rövar bort Nils Holgersson Lyssna på alla avsnitt i Sveriges Radio Play. Nils Holgersson är en lat skåne-påg som blir förvandlad till en liten tomte av gårdens hustomte. Nils hamnar på tamgåsen Mårten Gåskarls rygg och på så sätt börjar Nils sin äventyrliga resa genom Sverige.Radioarrangemang: Per Helin och Kari SkjønsbergI rollerna: Nils Holgersson – Gert-Uno Gustafsson, Smirre Räv – Bengt Brunskog, Mårten Gåskarl – Rune Turesson, Akka från Kebnekajse – Naima Wifstrand, Kråkan Fumle-Drumle – Karl-Åke Eriksson, Kråkhövding Vindile – Yngve Nordwall, Vindkåra – Ulla Axelsson, Mården – Åke Jörnfalk, Uttern – Ove Stefansson, Berättaren – Leif HedbergLjud: Lars G. KarlssonInspicient: Herman SchmidProducent: Sixten GrönrosRegi: Josef HalfenFrån 1962.

Drama-arkivet i P1
Nils Holgerssons underbara resa av Selma Lagerlöf. | Del 4

Drama-arkivet i P1

Play Episode Listen Later Jul 1, 2024 25:40


Nils Holgersson i fångenskap på Skansen Lyssna på alla avsnitt i Sveriges Radio Play. Med nöd och näppe slapp Nils ifrån kråkorna i sista stund och han har återigen återförenats med Mårten och de andra gässen. Men Smirre Räv är dem på spåren...Mårten Gåskarl och Nils Holgersson, numera också kallad ”Tummetott”, har slagit följe med en flock vildgäss ledda av Akka från Kebnekaise och tillsammans reser de genom hela Sverige – från Skåne i söder till Lappland i norr. Resan bjuder på farliga äventyr, fantastiska berättelser och möten med både människor och djur.Radioarrangemang: Per Helin och Kari SkjønsbergI rollerna: Nils Holgersson – Gert-Uno Gustafsson, Mårten Gåskarl – Rune Turesson, Akka från Kebnekajse – Naima Wifstrand, Dunfin – Ann-Mari Adamsson, Klement Larsson – Åke Lindström, Jägaren Åsbjörn – Gösta Färingborg, Berguven – Sture Hovstadius, Kattugglan – Lena Brundin, Örnen Gorgo – Åke Engfeldt, Gamle Matto – Sture Hovstadius, Hälsingestintan – Ulla AkselssonLjud: Lars G. KarlssonInspicient: Herman SchmidProducent: Sixten GrönrosRegi: Josef HalfenFrån 1962.

Drama-arkivet i P1
Nils Holgerssons underbara resa av Selma Lagerlöf. | Del 5

Drama-arkivet i P1

Play Episode Listen Later Jul 1, 2024 27:36


Det gäller livet för Mårten Gås! Lyssna på alla avsnitt i Sveriges Radio Play. Med hjälp av örnen Gorgo slipper Nils ur sin fångenskap på Skansen och kan återförenas med sina nyfunna gåsavänner i Lappland. Snart blir sommaren till höst och det börjar bli dags för gässen att bege sig söderut igen och för Nils att återvända hem. Men hur ska Nils bli till människa igen? Och hur ska han kunna hjälpa sin far och mor att behålla gården?Radioarrangemang: Per Helin och Kari SkjønsbergI rollerna: Nils Holgersson – Gert-Uno Gustafsson, Mårten Gåskarl – Rune Turesson, Akka från Kebnekajse – Naima Wifstrand, Dunfin – Ann-Mari Adamsson, Örnen Gorgo – Åke Engfeldt, Nils far – Oscar Ljung, Nils mor – Judith Frithiof, Korpen Bataki – Ulf Johansson, Gässling – Kristina Stockenberg, Vildgåsen – Marianne Hedengran, Renen – Lennart Holmgren, Björnen – Oscar Ljung, Två turister – Marianne Hedengran och Lennart Holmgren, Tomten och berättaren – Leif Hedberg Ljud: Lars G. KarlssonInspicient: Herman SchmidtProducent: Sixten GrönrosRegi: Josef HalfenFrån 1962.

Þjóðmál
#225 – Yfirlæti stjórnmálstéttarinnar afþakkað – Er hægrisveifla í Evrópu?

Þjóðmál

Play Episode Listen Later Jun 11, 2024 69:57


Andrés Magnússon og Stefán Gunnar Sveinsson frá Morgunblaðinu fara yfir stöðuna í Evrópu í kjölfar kosninga til Evrópuþingsins sem fram fóru um helgina, yfirvofandi kosningar í Bretlandi og í Frakklandi þar sem mikil kergja ríkir – þó af ólíkum ástæðum. Þá er farið yfir þau hugtök sem notuð eru um ólíka stjórnmálaflokka og stjórnmálastefnur, hvort að stjórnmálamenn og eftir tilvikum embættismenn hafa hunsað áhyggjur almennings á liðnum árum og hvaða afleiðingar það hefur, auk þess sem rætt er um hvaða áhrif þetta hefur hér heima fyrir. Loks er rætt um gíslabjörgun Ísraelshers um helgina, sem meðal annars bjargaði gísl sem var í haldi hjá fjölmiðlamanni.

The Harvest Season
We Saw Horse

The Harvest Season

Play Episode Listen Later Jun 5, 2024 80:09


Al and Kevin talk about the people they wish were marriage candidates Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:18: What Have We Been Up To 00:07:01: Marvelous Game Showcase 00:28:38: New Games 00:33:40: Other Game News 00:49:36: People We Want As Marriage Candidates 01:15:43: Outro Links Marvelous Game Showcase Harvest Moon: Home Sweet Home Gourdlets Release Date Slime Rancher 2 0.5.0 Update Paleo Pines 1.4.3 Update Minami Lane 1.1 Update Potion Permit Complete Edition Sakuna Anime Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello farmers and welcome to another episode of The Harvest Season. (0:00:37) Al: My name is Al and we’re here today to talk about cottagecore games, woohoo, woohoo, wow. (0:00:38) Kev: My name is Kevin last I checked (0:00:45) Kev: Whoo (0:00:46) Kev: Like cottage snore games. I’m kidding. No, actually it’s very exciting today. We have a lot of views (0:00:51) Al: I was gonna say, I was gonna say, are you Johnny? (0:00:54) Al: Like that’s, feels like something he would say. (0:00:56) Kev: No, no, I just I I don’t think that jokes been made yet. Um, I had to seize the opportunity (0:01:01) Al: I’ll need to search through the transcripts to see if it’s been said or not, but you’re (0:01:05) Al: right, I don’t remember it being said. (0:01:08) Al: All right, this episode, our main topic, if you will, although I suspect it will be the (0:01:15) Al: smallest part of the episode, but we’ll see, our main topic is people in cottagecore games (0:01:22) Al: that we want as marriage candidates that currently are not available as marriage candidates. (0:01:27) Al: This is the third of the trilogy of our marriage candidates. (0:01:30) Kev: Yeah, I get that the new that’s the you know, the last of news regards last minute last minute is so big (0:01:38) Kev: Like I forgot that’s what we’re here to talk of (0:01:39) Al: You’re like, oh, yeah, we’re actually we’re going to do that. (0:01:42) Al: Yeah, we’ve got that bit to do as well. (0:01:43) Kev: Yeah, I’m glad you also specified a (0:01:47) Kev: Cottagecore games, right because unfortunately I can’t talk about Jenny from high school (0:01:55) Al: Before that, we have some news. (0:01:58) Al: We have just some generic news. (0:02:01) Al: We also have some new games announced and we have we’re going to talk about (0:02:06) Al: marvellous games showcase, that’s marvellous (0:02:09) Al: the games company not marvel the comics company marvellous so we’re going to (0:02:16) Al: talk about that but first of all Kevin what have you been up to (0:02:21) Kev: Um, so, not, I mean, okay. (0:02:25) Kev: A lot of my pre times being consumed by fable them, the 1.0 came out. (0:02:29) Kev: I picked it up. (0:02:30) Kev: I’m playing it. (0:02:31) Kev: I’m enjoying it. (0:02:32) Kev: It’s, it’s the village builder I wanted. (0:02:36) Kev: I’m doing it. (0:02:37) Kev: Um, you know, I, like, I could go into detail, but that’s probably better for (0:02:42) Kev: another time, um, just, it’s really good. (0:02:43) Al: Yes. Yes, I’m sure you’ll go into detail on it on a future episode. (0:02:45) Kev: I enjoy it. (0:02:45) Kev: Thumbs up. (0:02:46) Kev: Um, when uh, uh, (0:02:51) Kev: um, uh, so that’s when I need the chill to, you know, brain dead game, more or less. (0:02:59) Kev: Uh, when I do feel like actually playing, I picked up some fighting games this week. (0:03:05) Kev: Uh, again, in particular, uh, Street Fighter 6 is the big one because they had, uh, the last of their wave of season one DLC or whatever dropped. (0:03:16) Kev: They added Akuma, who’s a big scary guy, both as a character. (0:03:21) Kev: I’m enjoying getting back into that. I am bad, I have lost everything, I feel worse than ever, but I am still playing. (0:03:32) Kev: So, you know, fighting games. (0:03:32) Al: when you when you said that you’re you’re bad I was going to say obvious the (0:03:35) Kev: What about you, Al? What have you been up to? (0:03:38) Kev: Okay, go ahead. (0:03:40) Kev: Mm-hmm. (0:03:42) Al: important thing is that you’re enjoying it and then you immediately followed up (0:03:45) Al: with I feel worse than ever about it so I was like mmm well awkward well we love (0:03:51) Kev: Yeah, well, look, we’re Pokemon fans. (0:03:55) Kev: We’re gluttons for punishment. (0:03:58) Al: Okay, what have I been asking for? (0:04:02) Al: I have picked up Starstruck Thagobond, which came out about a week ago as we’re recording. (0:04:10) Al: And yeah, I’m enjoying it so far. We’ll see where it goes and how much I enjoy it, etc, etc. (0:04:20) Al: I also may well go into more detail on that in the future episode. (0:04:26) Kev: Okay. [laughs] (0:04:28) Al: I’ve… (0:04:32) Al: Yes, yes it does. I have also been playing more farm RPG, which was, (0:04:39) Al: I don’t know if you’ve listened to this week’s episode or not, Kevin, because it’s only two days (0:04:42) Al: since it came out. Well, that’s what we were talking about me and Cody, and I have continued (0:04:42) Kev: I’m… Yeah, no, I have not caught up on that. (0:04:49) Al: to play it, so I don’t know how long I will continue to play it for, but it is, it’s very (0:04:52) Kev: Hey, well, there you go. (0:04:55) Al: much my just, I’ve just been kind of tapping buttons on mobile when I feel like it sort of thing for it, (0:05:01) Al: So. (0:05:03) Al: Yeah, I have been, I have been playing that. I don’t know if enjoying is the right word. (0:05:04) Kev: You enjoy the number go big some people do (0:05:09) Al: It’s like, do you, it’s like if you play cookie clicker, do you enjoy that? (0:05:13) Al: Is it? I don’t know. Yeah. Yeah. Enjoy is just an interesting word for it. Anyway, (0:05:21) Kev: That’s that (0:05:23) Al: we don’t need to get into that. And I’ve been playing some more Pokemon, as usual. It’s, (0:05:28) Al: It’s raid weekend, Kevin, so I’ve done the raid this weekend. (0:05:32) Al: I thought you were going to say Street Fighter 6 has Swampert. (0:05:32) Kev: Who’s rate or what is being attacked? What is that a Swampert? You know, what’s crazy? (0:05:41) Kev: What if I told you Street Fighter 6 introduced rates (0:05:48) Kev: No, no, I wish (0:05:49) Al: How does a raid work in a fighting game, a one-on-one fighting game? (0:05:54) Kev: Yeah (0:05:56) Kev: Basically, you’ve got to beat up a bunch you beat up X number of opponents or whatever and you (0:06:02) Kev: Earn attack points and then those attack points are used to fire a big cannon at a big scary version of Akuma in this case (0:06:12) Kev: To whittle down. It’s held to a zero and rewards are based on how much you contribute yada. Yada (0:06:18) Kev: Obviously, it’s not actually like a (0:06:20) Al: Yeah, yeah, it’s it’s like a yeah, it’s a it’s a whole world sort of get a big number type thing. (0:06:22) Kev: You know cooperative thing (0:06:27) Kev: Yeah, yeah, it’s a goal like like those Sun and Moon events you remember back (0:06:32) Al: Yes, I do. (0:06:33) Kev: 8 billion eggs or whatever. Yeah, I like that. But okay Swampert’s cool. I like Swampert. They should bring (0:06:42) Al: Well maybe they will with this upcoming game. (0:06:46) Kev: I hope so. (0:06:46) Kev: Yeah, I know. (0:06:48) Kev: I’m so excited. (0:06:48) Kev: Oh my gosh, we’re back. (0:06:51) Al: Excited but excited-ish. Excited for what could be. (0:07:00) Kev: Yeah, yeah. (0:07:02) Al: All right let’s talk about we’re gonna first talk about the Marvelous game (0:07:06) Al: showcase. It’s interesting. Marvelous game showcase. It’s not games. (0:07:12) Al: It makes it sound like they’re just showcasing one game but it was definitely (0:07:15) Al: multiple games. Well it was multiple games kind of because we didn’t really (0:07:20) Al: get any details about anything. Are you excited about Far Magia? (0:07:22) Kev: Speaking of being excited for what COULD be… (0:07:29) Al: The concept of it anyway. (0:07:31) Kev: Uh, okay. So… (0:07:35) Kev: What is the concept? (0:07:36) Al: Well that’s a good question. So Far Magia is their first. They (0:07:41) Al: He originally announced this game a year ago. (0:07:42) Al: This is going to be, you’re going to hear this a lot in this section. (0:07:47) Al: They originally announced this game a year ago at the Marvelous Game Showcase (0:07:50) Al: 2023 as Project Magia, and they didn’t really say anything about it. (0:07:55) Al: They just said, we’re making it. (0:07:57) Al: And then they’ve shown a little cut scene, game introduction type thing with a bunch (0:08:04) Al: of characters and they went into detail about some of the characters. (0:08:07) Al: And that’s, that’s it. (0:08:08) Al: We still don’t have any game, game footage, gameplay. (0:08:12) Al: We don’t have any real information about the game itself, like what actually is it. (0:08:18) Al: I’m assuming it’s going to be a farming game based on the name, but I might be wrong. (0:08:24) Kev: That would, that would be why, I mean, yep, right. (0:08:24) Al: Because my assumption is it’s farm, magia, as in like magic farm, that’s my assumption. (0:08:32) Al: But it could, it might be far. It might not be farm, it might be far. (0:08:38) Al: Because we didn’t even hear them say the name because it was said in Japanese. (0:08:42) Kev: Oh, no, you’re right (0:08:42) Al: I assume a lot of things, but my current assumption is it’s farm, magia. (0:08:48) Al: And it’s going to be a magic based farming game. (0:08:48) Kev: Well, and I mean, you know (0:08:53) Kev: Given this company’s history you would expect that right? (0:08:56) Al: You would, yeah, you would think so. (0:08:58) Kev: But like I don’t yeah, yeah, that’s a reasonable assumption (0:09:03) Kev: But like at the same time, I don’t think we actually saw any sort of form ish related thing (0:09:08) Al: No, nothing. (0:09:10) Kev: But we did see Wasmoth. (0:09:12) Kev: Monster collecting, or monster fighting, yeah I don’t know. (0:09:14) Al: Monster fighting. I don’t think there was any collecting, but there was there was definitely fighting of some kind. (0:09:18) Kev: Well, there were different kinds of monsters it might be collecting, who knows. (0:09:23) Kev: It’s popular with the kids. (0:09:25) Kev: Um, and, yeah, I want to be excited, oh okay, okay. (0:09:30) Al: Oh we do actually see a farm. We do see a farm. I’ve just noticed four minutes and 58 seconds into (0:09:37) Al: the video, the showcase, we see what we see. This looks like a farm with moving plant, (0:09:39) Kev: Okay let me, let me look at that. (0:09:42) Kev: No, so there’s, there’s don’t. (0:09:47) Al: they look like they might be creatures. It’s it’s like literally shown for a second. (0:09:54) Al: And it’s like little tails waggling. (0:09:54) Kev: going through but yeah I mean that I mean you know obviously there’s a few (0:10:00) Kev: people there’s a few does room fact like someone’s never actually played a room (0:10:04) Kev: factory game does room factory combined monsters with your farming and whatnot (0:10:08) Al: Yeah, it’s basically it is essentially just a farming game, but with much more emphasis (0:10:14) Al: on the fighting. (0:10:16) Al: So think of it, I mean, it’s actually not miles away from what Stardew is right with (0:10:23) Al: the cave and with the skull cavern and stuff like that because Stardew has quite a few (0:10:28) Al: different areas now with monsters. (0:10:32) Al: But it’s much more like there is a story to that, to the monster fighting as well. (0:10:38) Al: Like you’re going out and trying to find your way through an area for a story whereas in (0:10:39) Kev: - Yeah. (0:10:43) Al: Stardew you’re doing it because it’s there, you know. (0:10:48) Kev: OK, right. I get you. (0:10:52) Al: So yeah, the fighting isn’t the unique thing, the kind of the story around why you’re fighting (0:10:52) Kev: Well, hopefully. OK. (0:10:57) Al: and what you’re doing and why you have amnesia. (0:10:58) Kev: Now, OK, I get you. (0:11:01) Kev: Well, hopefully this does combine the two, maybe a bit more. (0:11:09) Kev: You know, I’m always down for that, right? (0:11:11) Kev: Because I feel like at this point, we’ve had a handful of games (0:11:14) Kev: trying to combine the monster catching and the farming. (0:11:17) Kev: but I don’t feel like (0:11:18) Kev: any have actually done it that well (0:11:22) Kev: meshing the two together not not just having them both in the game but (0:11:24) Al: Oh, you’re right, it does look like Monster Collection, because it definitely looks like (0:11:25) Kev: actually you know (0:11:26) Kev: working together that’s what I want to see like paleo pines is the one that i (0:11:31) Kev: can think of that i’ve (0:11:37) Al: they’re telling monsters with cards what to do. (0:11:42) Kev: Yup, that you go triple A, level, I don’t know whatever A, this is Moonstone Island, maybe, who knows. (0:11:42) Al: So it looks like it might be a deck builder. (0:11:50) Al: A farming creature collector deck building. (0:11:52) Kev: Marvelous Moonstone Island, there we go. (0:11:59) Kev: Maybe, who knows. One, one other thing, like, I don’t, I’m gonna, you haven’t mentioned it, (0:12:07) Kev: So I’m guessing it doesn’t hold much weight for you, but they got Hiromashima to work on (0:12:12) Kev: the art, which is pretty cool for people not familiar. He’s a Japanese bengaka. He has (0:12:18) Kev: some pretty big hits. I think most notably he’s called Fairy Tail. The art for the characters (0:12:23) Kev: he has. Very distinct that those eyes are like his trademarks. But anyways, personally (0:12:29) Kev: that excites me. I like Hiromashima, so that’s pretty cool. That’s a good get. (0:12:32) Al: enough so they say this game is in development and will be releasing this (0:12:38) Al: year I don’t think it’s releasing this year like if this is I mean it’s June (0:12:40) Kev: which is wild (0:12:44) Al: basically right it’s June and they they’ve not even shown any game footage (0:12:45) Kev: yeah (0:12:50) Al: or even really given us a good idea of what the game is and they say it’s (0:12:52) Kev: yeah that’s wild to me (0:12:55) Al: coming out this year doubt it we’ll see we’ll see six months you can do a lot in (0:12:57) Kev: I don’t I don’t know (0:13:01) Kev: we’ll see (0:13:02) Al: a guess me I mean it’s it’s very possible that they just don’t want to (0:13:04) Kev: that you can (0:13:06) Al: hype it up too quickly and too fast and actually they are on track to be ready (0:13:09) Kev: - Yeah. (0:13:11) Kev: Yes, I will say that I haven’t, okay, I haven’t kept up with Marvelous' (0:13:17) Kev: released schedule history, but I haven’t heard bad things about it at least, right? (0:13:22) Kev: Like, I haven’t heard huge delays or whatever. But, um, the real question is, (0:13:24) Al: no they don’t they don’t they don’t tend to do they don’t tend to have delays (0:13:30) Kev: yeah. Yeah, so we’ll see. I think 20, 24, it’s, I think it’s possible. (0:13:35) Al: oh except for Rune Factory 5 that was delayed by multiple years but (0:13:40) Kev: Well, yeah, touche. (0:13:42) Al: to everyone that’s listening and screaming Rune Factory 5 yes yes yes (0:13:43) Kev: The question for me is when or if it will get localized. (0:13:54) Al: Yeah, yeah, that’s always a good question because they have… I’m trying to remember (0:13:54) Kev: That’s what I wanna know. (0:13:59) Al: if any… I think Pioneers of All of Town may be released the same time over here, but yeah, (0:14:06) Al: I don’t think they generally… Oh, and the newer Doraemon game, Doraemon, Story of Seasons, (0:14:14) Al: Friends of the Great Kingdom, that released at the same time everywhere, but I think in (0:14:21) Al: general, like a wonderful life was (0:14:24) Al: was like a couple of months, wasn’t it? (0:14:26) Kev: Yeah (0:14:27) Al: And the Friends of Minero Town remake was a couple of months (0:14:30) Al: and Rinfactory 5 was like three or four months. (0:14:31) Kev: Yeah (0:14:33) Kev: Well, I mean that’s a reasonable time right like question the bigger question is the if all right because (0:14:40) Kev: You know, this is a new title and franchise whatever right? (0:14:43) Al: Well, let’s, I mean, let’s put it, let’s put it this way. I, I mean, this was the English (0:14:43) Kev: So I don’t know if they’re gonna feel like it’s gonna hit in the States or outside (0:14:53) Al: language version of their showcase. Now granted it was in, it was all of, they didn’t have (0:14:59) Al: it dubbed, but they did have it subbed and it was a specific version of the video for (0:15:05) Al: the English language YouTube channel. (0:15:06) Kev: That is true, and we get in English official English title for major. You know I take it back (0:15:11) Kev: It’s gonna get localized. Doesn’t think about that (0:15:13) Al: I think Farmagia is just, is just the name. I think that’s what they’re calling it in (0:15:14) Kev: and they (0:15:17) Al: Japan as well. Yeah. (0:15:17) Kev: Oh is it okay (0:15:19) Kev: Well there you go (0:15:22) Kev: Well, they said showed it like in English. I don’t know and that could have been the name in Japan in Japan (0:15:25) Al: Yeah, they called it… (0:15:27) Kev: But with Japanese characters you know I mean (0:15:30) Al: Yeah, I just listened to it, and yeah, they called it “Pharmagia” is what they called it in the in the Japanese. (0:15:30) Kev: But we’ll see (0:15:32) Kev: Okay, Mike. I hope sir hi (0:15:36) Kev: All right, there you go. (0:15:41) Kev: And also, they very clearly labeled other things in the showcase as Japan only. (0:15:43) Al: They did, yeah. That’s a good point. They had one of the arcade cabinets was Japan only, the Pokemon one, and one of the mobile games was Japan only. (0:15:54) Kev: In the crane game we don’t get fluffy cow plush (0:15:56) Al: Oh yeah, the crane game. Well, you say game. I do feel like it’s like, is it a game? Like, this is stretching game quite a lot, like gambling box. (0:16:06) Kev: Okay, that one, that one I don’t know. (0:16:11) Kev: Other crane games, I, yes, I think they are, (0:16:14) Kev: but that one did specifically. (0:16:16) Kev: I don’t know, that was a weird design. (0:16:16) Al: it was very different it was very it definitely looked a very large plush (0:16:18) Kev: But who cares? (0:16:19) Kev: I just want the cow inside. (0:16:25) Kev: Yeah, yeah. (0:16:27) Kev: So just, we gotta plan our trip to Japan (0:16:30) Kev: so we can review the cow plush. (0:16:34) Al: Subscribe to our Patreon! (0:16:38) Al: I promise, Kevin, if we get enough patrons to mean that I can afford to take me and you (0:16:41) Al: to Japan, I will do it. (0:16:43) Al: It’s not gonna happen, but… (0:16:44) Kev: that’d be great yeah yeah we need okay that’s (0:16:48) Al: Next we have Story of Seasons. (0:16:50) Al: So in the grand tradition of this video of not giving us any real information, we got (0:16:55) Al: No real information about this either! (0:16:58) Kev: Nope. (0:17:00) Al: So we got the same little video that we got last year (0:17:04) Al: of the chickens and the cows. (0:17:05) Al: And then they showed us a little bit more of the seasons (0:17:11) Al: and the weather and someone looking up at the sky (0:17:14) Al: and seeing fireworks. (0:17:16) Al: And we saw a horse. (0:17:18) Al: And the one gameplay feature difference that we’re seeing (0:17:21) Al: is there’s a glider, which is interesting. (0:17:24) Kev: Yeah, I don’t know how about it. I don’t know how I feel about that. I don’t know how gliders you’re gonna fit in (0:17:29) Kev: But I guess we’ll see (0:17:31) Al: I mean, it definitely leans towards the fact that this is going to be, if possibly not (0:17:36) Al: open world, but certainly a full 3D exploration kind of farming game type thing, more like (0:17:41) Kev: I imagine, at the very least, I bet they’re gonna have a big wild area type of area, where (0:17:46) Al: how the… yeah, they’re going to do something. (0:17:53) Kev: you can maybe catch canvas or something, I don’t know. (0:17:57) Kev: The one thing that I haven’t paid attention to previously when they nest or whatever, (0:18:02) Kev: but they did emphasize, like, they’re putting a lot of focus on the visuals, and it is absolutely (0:18:07) Al: Yeah, it looks, it looks, it looks fine, but like, I mean, I’m also just okay. Fine. Like, (0:18:09) Kev: the prettiest story of season’s game ever. (0:18:19) Al: but why? Like, I just, I don’t know what I have to be excited about it, other than, (0:18:25) Al: yeah, it looks, looks, looks nice. (0:18:28) Kev: We get HDTaos. (0:18:29) Al: Yes, but what is this game? Like, I don’t know, what is it? I want to know what it (0:18:30) Kev: That’s exciting for me. (0:18:37) Al: is. And like, what was the last game they actually released that was actively exciting? (0:18:37) Kev: That, eh, validating, yeah, yeah, yeah. (0:18:45) Al: I know you liked A Wonderful Life, but you liked A Wonderful Life because you like A (0:18:49) Al: Wonderful Life, right? Like somebody who had not played that before would not be excited (0:18:51) Kev: Yes. (0:18:54) Al: about that. The second Doraemon game was okay, but it wasn’t like exciting and different (0:18:55) Kev: They should be. (0:19:00) Al: from the first, really. The first Doraemon story of season’s game, that was probably (0:19:05) Al: the last actually exciting. (0:19:07) Al: and pioneers of all of town was fine but it wasn’t amazing it didn’t do it I mean (0:19:10) Kev: Well, yeah, I guess we’ll have to see, won’t we? (0:19:18) Kev: Right. (0:19:19) Kev: Yeah. (0:19:20) Al: it wasn’t bad right but nothing about it is memorable like as bad as bad as the (0:19:23) Kev: It was whelming. (0:19:27) Al: most the last to harvest moon games have been at least they’re memorable like (0:19:33) Kev: It is better to be a trash fire than just a mediocre. (0:19:34) Al: pain. (0:19:38) Al: Yeah. So I hope they’re doing something rather than just going, what if story of seasons, (0:19:45) Al: but 3D, you know, like, I hope it’s more than that. (0:19:50) Kev: Yeah (0:19:51) Kev: Well, yeah, well, yeah, that’s a good question. I will have to see who knows (0:19:56) Al: But I’m also, well possibly, I’m also just a little bit surprised by (0:19:57) Kev: Maybe for Magia be the winners (0:20:04) Al: we got maybe a little bit (0:20:07) Al: more than the amount of footage we got last year, a year ago. We still don’t have a name, (0:20:13) Al: we still don’t have any actual gameplay, just some pre-rendered cutscenes. And no idea about (0:20:18) Al: what this game actually is, a year later, after the first initial indication that this (0:20:21) Kev: Yeah, that’s a good point, yeah. (0:20:23) Al: game was coming. And that’s not the last time I’m going to say this. But the other thing, (0:20:28) Kev: When will you say it again? (0:20:35) Al: before we get on to that. The other thing that I’m surprised (0:20:38) Al: by is last year they announced there were two Story of Seasons games coming. This one (0:20:41) Al: that they’ve been talking about now, a single player focused one, but also a multiplayer (0:20:45) Al: focused one. We got no indication that they’re even still doing that at all. It wasn’t even (0:20:50) Al: a like ‘oh we’re still doing this’. Nothing at all. They didn’t mention it at all. They (0:20:55) Al: talked about one Story of Seasons game. So has that second Story of Seasons game died? (0:21:01) Al: Have they decided to just stop talking about it until it’s closer? (0:21:04) Kev: I don’t know became became the nude Damon ex machina. That’s what happened (0:21:12) Al: Right, okay, next we have Rune Factory, Rune Factory Project Dragon, which is not Rune (0:21:16) Kev: So what what else did they talk about? (0:21:24) Al: Factory 6, because as I’ve just mentioned for the Story Seasons multiplayer game, they (0:21:29) Al: didn’t mention Rune Factory 6, even though they mentioned Rune Factory 6 a year ago. (0:21:32) Kev: Yep. (0:21:37) Al: Yeah, I don’t know why… (0:21:37) Kev: I’m starting to get the impression (0:21:39) Kev: they may have made some questionable PR decisions. (0:21:42) Al: Whoever decided what they were going to tell us all that information last year, like, (0:21:47) Al: just silly, silly decision, you should not do that. (0:21:52) Kev: Yeah, although they did give the small disclaimer at the beginning that they were there were gonna be games (0:21:58) Kev: They talked about last year that they were gonna talk about this year (0:22:01) Kev: So they acknowledged it (0:22:02) Al: Yeah, but for what reason, though? This is the thing. They didn’t say why. Right? So (0:22:07) Al: this is my thing. It’s like, don’t announce a game. Because they did this with Rune Factory (0:22:08) Kev: That is fine (0:22:14) Al: 5, right? They announced, “Oh, we’re making Rune Factory 5.” And then it took four years, (0:22:19) Al: was it? Until they actually released Rune Factory 5, and they basically gave no information (0:22:28) Al: for most of that time. (0:22:30) Kev: Yeah, mmm, so look forward to farm Asia is the theme of this showcase (0:22:36) Al: Fine, let’s talk about Project Dragon. (0:22:40) Al: So they said that this is a game where you save the world through dance, (0:22:41) Kev: Dance (0:22:46) Al: but all the stuff they showed us was just pretty standard combat. (0:22:46) Kev: And I didn’t see dancing (0:22:50) Kev: Yeah, I was about to say that it looks you know what it looks like it looks like genshin impact boy, that’s that’s some genshin impact (0:22:58) Kev: Okay. (0:23:00) Al: I’ll take your word for it. I haven’t actually played (0:23:00) Kev: Um, I mean, I haven’t played that much either, but I’ve seen Genshin Impact gameplay and it, it looks very similar. (0:23:08) Kev: Um, but yeah, it, like one thing ever and down here is like, it, there’s no farming that we really saw. (0:23:16) Kev: Is it just the combat oriented one? (0:23:18) Kev: Maybe because brand. (0:23:18) Al: I feel like why would they call it Runefactory if it didn’t have farming in it? (0:23:22) Al: But then I feel like if they were going to do that, they would have called Farmagia one of, they would have called it a Runefactory. (0:23:29) Kev: Well, you know what? The thing is, this isn’t a mainline room factory game. It’s a side game. (0:23:36) Al: I mean you’re right though they didn’t say anything about farming so we don’t know if (0:23:42) Al: it’s got farming in it. We do know it’s got combat which they claim is dance. I didn’t (0:23:42) Kev: Yeah. (0:23:48) Kev: I didn’t see dancing. I wish it were. I’d be excited if it were actually fight dancing. (0:23:50) Al: see dancing either. I guess there’s a bit that I’m watching where they’re they’re fighting (0:23:59) Al: a wooly and it does look like they don’t actually have a weapon and they’re doing moves like (0:24:03) Al: you have a weapon and it’s shooting off fireballs. (0:24:06) Al: That just looks like standard magic stuff in these games, right? (0:24:10) Kev: Yeah (0:24:10) Al: Like it doesn’t… (0:24:11) Al: I don’t… (0:24:12) Al: What makes this dance? (0:24:13) Kev: Yeah, it doesn’t it’s probably just the story whatever it’s probably not actually the game (0:24:16) Al: Yeah. (0:24:18) Al: No information on when it’s releasing. (0:24:23) Al: I think they’d originally said this was meant to be coming out this year. (0:24:26) Al: It’s probably not. (0:24:28) Kev: Yeah, who knows? (0:24:28) Al: Yeah. (0:24:29) Al: Yeah. (0:24:29) Kev: So far, Meiji, uh-huh. (0:24:30) Al: I don’t… (0:24:32) Al: It certainly weirdly seems like the one that’s closest to release, and also the (0:24:36) Al: one that’s possibly most exciting out of these. (0:24:37) Kev: Yeah. (0:24:39) Kev: Because it feels the most real. (0:24:42) Al: Maybe that’s… (0:24:43) Al: Maybe that’s why. (0:24:44) Kev: Yeah, I mean, yeah, like, (0:24:46) Kev: even though we didn’t get the gameplay trailer, (0:24:48) Kev: first of all, we get the release date, (0:24:50) Kev: which implies they’re close to completion to some degree. (0:24:52) Al: Well, we got released year, year, yeah, but I like it’s, it’s a very wide way. (0:24:55) Kev: Release year, oh yeah, yes, year, right? (0:24:58) Kev: Release window, let’s say that, right? (0:25:00) Kev: There is a number. (0:25:02) Al: It’s a six month long window at this point. (0:25:04) Kev: Sure, sure. (0:25:06) Kev: Yeah, but I mean, the others have a much wider window. (0:25:12) Kev: At least, they’re telling us that this game (0:25:15) Kev: will very likely exist from Asia, (0:25:19) Kev: from Agia, whatever they call it. (0:25:21) Kev: And hey, like, what we can in French on the trailer, (0:25:24) Kev: you know, monster catching farming, (0:25:26) Kev: It all sounds fun, so. (0:25:28) Kev: So, yeah, I’m excited about it, and hey, yep, yeah, the Dracula one, yep, that’s, uh, it’s fine. (0:25:30) Al: Yeah, they had a little indie section in the middle as well where they talked about a few (0:25:36) Al: of the games that they are publishing, including Moonlight Peaks, which is one we’ve talked (0:25:41) Al: about before, which is interesting. They’ve apparently said it’s coming out in 2026 now, (0:25:48) Kev: Okay, sure, take your time. I’m in a rush. I’m keen on the game. (0:25:49) Al: which before it was saying they didn’t have any date before, so just updating my list. (0:25:58) Kev: You know how your grandpa. (0:26:00) Al: That is, that is the first game. That’s the first game on my list to say 2026. Bing, bing, bing, bing, bing. (0:26:06) Kev: You know how it’s always your grandpa or whatever who judges your farm? (0:26:14) Kev: Does this mean we’ll get Dracula to judge our farm? (0:26:15) Al: Yeah. (0:26:18) Kev: I like that. (0:26:24) Kev: There was that Death by Guitar game. (0:26:26) Kev: game. It wasn’t Cottagecore, but you played it. (0:26:28) Kev: It plays an electric guitar. I think that’s red. (0:26:30) Al: Yeah, I kind of vaguely paid attention to that, but I was like, I don’t have the headspace (0:26:34) Al: to figure out what is happening. And there was a… (0:26:34) Kev: And that’s fine. And Pokemon– who thought– I didn’t know Pokemon actually would ever hear one of these, but there we are. (0:26:38) Al: Yeah, the… (0:26:42) Kev: It’s not Cottagecore, it’s an arcade game. Very excited-looking children, but… (0:26:42) Al: Yeah. (0:26:45) Al: I think it actually looked kind of cool because it was like too stuck together and you can (0:26:53) Al: play them individually or you can join up for co-op and it covers all both screens for (0:26:56) Kev: Yeah (0:27:01) Kev: Yeah, arcade machines are cool and like they do really cool stuff in Japan with them (0:27:06) Kev: So it’s a pity they’re dead pretty much everywhere else, but that there you go (0:27:12) Kev: No cow plushie for us (0:27:12) Al: There was a Metroidvania as well, which looked fine, but it looked like a pretty standard (0:27:16) Kev: Yeah, I do I (0:27:18) Al: Metroidvania, right? (0:27:19) Al: There’s nothing like, “Oh wow, it was amazing,” but it was fine. (0:27:20) Kev: Followed Hollow Knight did the Stardew thing where it’s just kind of ruined (0:27:27) Kev: Genre, why why did you have to give it the cape like the Hollow Knight? (0:27:35) Al: I’m looking for my first farming Metroidvania. (0:27:39) Kev: Oh (0:27:42) Kev: I’m trying to think you know Hades 2 has farming. It’s not metroidvania. Oh, no, I’m not it has farming. Absolutely (0:27:47) Al: Oh please tell me you’re joking. (0:27:52) Al: So it’s more like Cult of the Lam. (0:27:55) Kev: And maybe? (0:27:56) Al: Damn, am I gonna have to play this stupid game? (0:27:58) Kev: Because I don’t know if you remember Hades one had the fishing right so they like they said we’re gonna kind of expand on (0:28:04) Kev: That and they threw in farming now (0:28:05) Al: Yeah, the thing the thing is, right, the fishing is just like, it’s not really interesting to me, (0:28:11) Al: because it’s just all of the stuff in Hades between the runs was just things you did (0:28:11) Kev: Yeah (0:28:15) Kev: Yeah, yeah, yeah (0:28:16) Al: to make the runs better, right? Whereas the thing about Cult of the Lamb was the runs (0:28:21) Al: were to make your your village better, not the other way around. (0:28:24) Kev: Yeah (0:28:26) Kev: That’s a good point. I don’t know how far goes into that. I just know farming exists in the game (0:28:32) Kev: I haven’t played it myself or anything (0:28:34) Al: I don’t want to play this game. Don’t make me play this game. (0:28:36) Kev: Cottagecore (0:28:39) Al: Speaking of games that I’m gonna play but I don’t expect to enjoy, we have a new Harvest (0:28:45) Al: Moon game being announced, Harvest Moon Home Sweet Home, but this is a mobile game. It (0:28:52) Al: is coming to iOS and Android in August of this year. So in two months, between two and (0:28:58) Kev: Ha! (0:28:58) Kev: Mm-hmm. (0:28:59) Al: three months, but we didn’t get any gameplay footage or screenshots of this game at all. (0:29:04) Al: in this announcement. And it very much feels like they went, “Oh, (0:29:08) Al: the Marvelous Showcase is tomorrow. Let’s announce our new game, even though we’re not ready to.” (0:29:14) Al: Because it was announced literally 24 hours before the Marvelous Showcase. (0:29:18) Kev: Look, there’s no denying that Marvelous has done better than Natsume, but Natsume likes (0:29:25) Kev: to hold up that Harvest Moon logo just to remind them. (0:29:28) Al: Yeah, so they announced this game, all they did was one tweet and it says “Harvest Moon (0:29:29) Kev: Just to rub the salt on their one win. (0:29:33) Kev: And it works! (0:29:34) Kev: It hurts me to see it! (0:29:42) Al: Home Sweet Home is coming to iOS and Android August 2024. Home is where the heart is. After (0:29:48) Al: 10 years of city life, you’re ready to head back home in Harvest Moon Home Sweet Home. (0:29:53) Al: Your childhood friend has convinced you to move back to your hometown to try to revitalize (0:29:58) Al: to be easy going. The town of Alba, I’m assuming it’s Alba, not Alaba, because I don’t know. (0:30:04) Al: Did we have this conversation around the other game? What was it called? Alba Wild Life Adventure, (0:30:08) Kev: I mean, there’s Jessica Alba, right, so I’m going with that. (0:30:17) Al: because the word Alba is also, that spelling is a Gaelic word to refer to Scotland, but (0:30:28) Al: it’s not pronounced Alba, it’s pronounced Alapa. So it’s like, I’m assuming you’re correct in this (0:30:31) Kev: Well, the invisible woman lied to me. (0:30:35) Al: Alba, but I can’t read it and not think about that, the fact that it could theoretically be (0:30:43) Al: Scotland. I doubt it, but anyway, we’ll move on. Back to the quote. “The town of Alba,” I’m just (0:30:49) Al: going to say Alba for now, “has seen better days and not all its residents are happy to see a city (0:30:53) Al: slicker like you back. Can you convince even the negative naysayers? (0:30:58) Al: That you truly have the village’s best interests at heart? And can you revitalize Alba with the (0:31:03) Al: help of your childhood friend and other villagers on your side? You definitely can. (0:31:08) Kev: okay so there’s there’s nothing here like uh let’s be clear but but it’s giving me some ideas (0:31:11) Al: No. (0:31:13) Al: Yeah, that was a lot of words to tell us nothing. (0:31:17) Kev: but it’s giving me some ideas and we get a cottage poor farming game where the residents (0:31:26) Kev: all are hateful and and discriminating and and not nice i’d be down for this (0:31:32) Al: We should do it where you like you get to choose um I don’t know if this is really bad (0:31:39) Al: or not but I’m going with it anyway I’m leaning in you get to choose what minority you are (0:31:44) Al: and then everybody in the village hates that specific minority and you have to justify (0:31:47) Kev: Yeah (0:31:53) Kev: Yeah (0:31:54) Al: justify why you should exist oh no (0:32:01) Kev: Somebody get on this. This is gold. Mmm. Oh (0:32:04) Al: don’t know how I feel about even talking about that. That’s dreadful. Oh my word. No! (0:32:09) Kev: You could you could do some mean stuff at one point they have to burn your crops, you know when they have to (0:32:15) Kev: - Thank you. (0:32:17) Al: - No. (0:32:17) Kev: - Yeah, it’s good stuff. (laughs) (0:32:22) Kev: Hmm. (0:32:24) Al: Yeah, so there’s nothing here about this game, we don’t have any information about it, because (0:32:29) Al: like all of this is saying is basically the plot of every farming game. (0:32:35) Kev: Yep, yep, this this description gave me an another angle to another idea (0:32:41) Kev: Why don’t we do the reverse where you move to the city to? (0:32:46) Kev: Gentrify the village to modernize it ruin ruin the lifestyle. Let’s see that. Let’s see that angle. Come on (0:32:53) Kev: Be the this slick real estate guy (0:32:57) Al: It’s just taking the, um, the Georgia route to the extreme. (0:33:02) Kev: Yeah, yeah, basically (0:33:05) Kev: Thank you harvest moon for in announcing these ideas in my head (0:33:05) Al: You know, you know, there’s a fun. (0:33:10) Kev: Heh heh heh. (0:33:10) Al: There’s a fantastic bit in, you know, how on, in the 1.6 stardew update, (0:33:15) Al: you can pay to find the walnuts on ginger Island. (0:33:18) Kev: Yeah, yeah. (0:33:19) Al: If you do that, there’s a fantastic cut scene where, uh, what’s, isn’t (0:33:24) Al: Morris is sitting on our bed. (0:33:27) Al: Deck chair in the middle of the island with bags of cash sitting around him while his (0:33:29) Kev: Yeah. (0:33:32) Al: parrots go and find all the walnuts is fantastic okay so that’s that’s all of this the marvelous (0:33:32) Kev: You’re the last. (0:33:35) Kev: It’s good, that’s good, I like that. (0:33:39) Kev: That’s, that’s strong. (0:33:44) Al: stuff and the natsume stuff so we have some other game news as well which is a little (0:33:50) Al: bit more concrete shall we say so first of all we have gourdlets gourdlets have announced (0:33:57) Al: they’re releasing in summer 2024 so just to summarize this this was this is it describes (0:34:05) Al: itself as an easy-going sandbox game about building towns for cute vegetable folks yeah (0:34:12) Kev: That’s exactly what it looks like. (0:34:16) Al: you love when you’ve got a description of a game and you’re like yeah that is yeah okay (0:34:19) Al: sure and it’s very sad it like it’s very sandboxy like there’s some bits of them actually just (0:34:25) Al: putting just making. (0:34:27) Kev: It’s that isometric (0:34:29) Kev: You know view with you see the whole island and clearly you can add to it and cubicle or whatever (0:34:36) Kev: Yeah (0:34:37) Kev: Those are some Pikmin vegetable people (0:34:40) Al: I. I mean. (0:34:40) Kev: Yeah, all right. That’s cute. When do they add the turnip boy crossover to ruin everything? (0:34:47) Kev: Does he fit in? (0:34:47) Al: I’m intrigued as to see how well this will work with controller, (0:34:50) Al: because it does say it will have controller support. (0:34:53) Kev: Hmm (0:34:54) Al: I’m intrigued to see how well that will work, because it looks very mouse based. (0:34:57) Kev: It does, one of those vegetable people is cooking, okay. (0:35:03) Kev: I don’t know, they don’t have hands, I don’t know how they do it, but they do it. (0:35:06) Al: You don’t need to question these things (0:35:10) Kev: Also, this isn’t their fault, but (0:35:14) Kev: Ooblets has really claimed their stake on that name and (0:35:20) Kev: the (0:35:20) Al: let’s hmm well we’ll see what we’ll see what comes of it so they’re releasing in (0:35:27) Al: the summer and I don’t think that’s early access I think that’s just 1.0 (0:35:32) Kev: Yeah, their demo’s out now, so probably. (0:35:34) Al: slime rancher 2 have announced that they have just released a 0.5 update it (0:35:42) Al: doesn’t seem like there’s much to talk about if you don’t already have played (0:35:46) Al: the game. There’s stuff about a new shop. (0:35:50) Kev: Okay. Look, I, well, I get, like, I get marketing has to be a thing, but you can announce your early access. I get that. But after that, I don’t want to hear anything about it until 1.0. (0:36:03) Kev: It feels so weird to me to announce these half updates or whatever. Like it’s wild. (0:36:12) Al: Am I part of the problem Kevin? Speaking of weird update numbers, (0:36:15) Kev: No, you’re not. You’re, no, no, no, no, not by any means. It’s, it’s like, (0:36:21) Al: Paleopine’s 1.4.3 adds the now let me see if I got this, (0:36:21) Kev: ha ha ha. (0:36:28) Al: if I can pronounce this properly, Sarcosuchus, or Sarcosuchus? (0:36:32) Kev: Uh, circus sutures, I’d say sutures, but it could be, because I don’t, you might be right. (0:36:38) Kev: It might be circus, circus, circus, circus, circus, circus. (0:36:39) Al: A new dinosaur. (0:36:41) Kev: I don’t know which one. (0:36:43) Al: - It adds a new dinosaur, that’s what matters. (0:36:46) Al: And if you, listener, are like, I love dinosaurs, (0:36:50) Al: but I specifically wanted the Sarkosuchus, (0:36:52) Al: and I wasn’t gonna buy paleopines until that was in the game. (0:36:56) Al: Now’s your time. (0:36:57) Kev: there you go um I think then that’s a plushie too yep there’s a plushie of it yep a good old (0:37:05) Kev: makeshift um I do think it’s cool that they add more dinosaurs to this game because you know (0:37:11) Kev: obviously that’s going to be the appeal right but but I want a really big on the 2.0 update that adds (0:37:18) Kev: like a whole new class of dinosaurs like the sauropods they were in the game they were just cut (0:37:22) Al: You’d rather wait six months and then get 10 dinosaurs than get one a month. (0:37:28) Kev: Yes, absolutely, absolutely. (0:37:30) Al: I think that’s fair, and maybe there’s a time we need to have a conversation about (0:37:34) Al: this on the pod properly, but I do feel like there’s something big about that, like (0:37:39) Al: there’s something exciting about like the Stardew updates every two or three years. (0:37:45) Kev: Yeah, and like, I think, because like, I mean, it’s Hello Pines is very much in the vein of monster collect the right maybe not as as intense as other games but it’s a lot of the same bones right of collecting dinosaurs right. (0:38:02) Kev: I think monster collectors in general like, because Moonstone Island does the same thing every couple of months they’ll release like one or two new creatures or whatever which in a game we’re collecting (0:38:15) Kev: is a big deal like, I think it’s just not exciting to collect one new one you know, like, I mean, Pokemon right they do they drop, you know, a whole (0:38:20) Al: Yeah, well that’s actually, Pokemon’s a really good example of that actually because I still (0:38:30) Al: play Pokemon Go all the time, Pokemon Go specifically, but I really miss when every (0:38:38) Al: few months they had here’s 10 new Pokemon, right? And now that it’s like every so often (0:38:45) Al: there’s one new Pokemon, you know, because they’re obviously slowing down because they can’t create (0:38:47) Kev: Yeah, or can they? (0:38:50) Al: Pokemon to add in, they can only work with what they’re given. (0:38:57) Kev: We don’t know what what gen 10 will be, could be released exclusively through Go. (0:39:01) Al: Well sure, but that’s still the Pokemon company and Game Freak making the Pokemon up, right? Niantic (0:39:03) Kev: I know, I’m, yeah, I know, I’m messing, but yeah. (0:39:07) Al: cannot create new Pokemon, they can only work with what they’ve got, and so they’ve slowed (0:39:13) Al: that down massively so that they don’t run out, but that just makes it less exciting, right? (0:39:20) Al: Oh, here’s a Pokemon, you’re like, oh great, I’ll go out and catch that one new Pokemon. (0:39:24) Al: It’s not exciting. Yeah, I would agree. (0:39:26) Kev: yeah yeah yeah so um yeah but yeah so that and and again paleo going back to the paleo (0:39:35) Kev: pines thing like it’s like dinosaurs are cool and I appreciate but just and I know they’ve shown (0:39:41) Kev: they had a lot of content or things they were planning to add so I feel like they’re gonna (0:39:46) Kev: plan a 2.0 some sort of big update with a bunch of dinosaurs and I don’t know like I said I personally (0:39:50) Al: It’s possible that they are doing that. I will also say that Paleopine’s works a bit (0:39:53) Kev: Well wait, but it does keep it in the news cycle. (0:39:59) Al: differently to like normal creature collection and you can’t - it’s hard to like just go (0:40:02) Kev: Mm-hmm. (0:40:05) Al: out and collect everything, right? So actually having that steady release of here’s a new (0:40:06) Kev: Yeah, it is, yes. (0:40:10) Al: one means that you might always have something that you haven’t got yet, which is possibly (0:40:16) Kev: - That is true, that is true. (0:40:16) Al: a good thing. It’s a difficult one. (0:40:20) Kev: Yeah. (0:40:20) Al: My point is I don’t think there’s a “this is always the best way” because I think we’ve (0:40:24) Al: talked about it before and that I don’t think everybody can do the stardew thing because (0:40:29) Al: you’re not going to be constantly interested in every game releasing a massive update every (0:40:35) Al: two years. You’re also not going to be interested in every game releasing an update every month (0:40:36) Kev: Yeah, I guess. (0:40:40) Al: but be that as it may. Speaking of updates, Minami Lane. Minami Lane. Minami Lane. (0:40:41) Kev: Yeah, that’s true. (0:40:48) Kev: What? Oh, minomulate? I don’t know, whatever. (0:40:50) Al: Minami Lane. Anyway, they’ve released an update 1.1. It has gamepad support and six new languages (0:40:58) Al: and a bunch of quality of life and improvements and (0:41:02) Al: fixes etc. But the main thing is that the controller support and the languages. (0:41:07) Kev: This is the one with that raccoon, the war veteran, right, I think? (0:41:11) Al: No, that was Akka was the war veteran. (0:41:14) Kev: Oh, yeah, no, you’re right, that is that guy. (0:41:18) Al: Yeah, I know this one’s a (0:41:20) Al: a small village builder. It’s not really a town builder. It’s a village builder. (0:41:26) Al: It’s more like a street. It’s like one street. (0:41:26) Kev: almost like a neighborhood builder yeah okay yeah that’s there’s that isometric sandbox again (0:41:36) Al: we love it I have owned this I do own this game I haven’t played it yet (0:41:43) Al: because do you want to guess why I haven’t played it yet (0:41:43) Kev: Okay (0:41:47) Kev: You’re playing Stardew Valley no, I don’t know (0:41:49) Al: nope it didn’t have controller support (0:41:52) Kev: Now I was that I was about to actually guess that after I said that I don’t know I was like I look like oh (0:41:58) Al: if you release a game on steam and it doesn’t have controller support i’m not (0:42:01) Al: playing it until it has controller support because i’m playing it on my (0:42:04) Al: my Steam Deck, that is where I’m playing it. (0:42:06) Kev: Yeah, even as someone who doesn’t have this thing, I feel very similarly. (0:42:14) Al: I feel like if I was like a student now rather than 15 years ago, instead of building a gaming (0:42:23) Al: PC, I would have just bought a Steam Deck, I think, because the portability is such a (0:42:28) Al: huge thing. And you can still use it like a standard PC by plugging it into monitors (0:42:35) Al: and stuff like that. But obviously it didn’t exist back then. Sad. (0:42:37) Kev: Mm-hmm (0:42:40) Kev: Yeah, that’s yeah, yeah, that’s fair. Yeah, I think so and (0:42:45) Kev: steam tech saw like it’s a big appeal of (0:42:49) Kev: The consoles for me or just open the box and play the thing right like in steam deck is very much in the line (0:42:52) Al: Exactly. And yes, sure, it’s something you might have to update more often than you would if you (0:42:59) Al: were putting a lot of money into a high-end PC. But one, you’re still spending less money, (0:43:02) Kev: …Right. (0:43:04) Al: right? Because high-end PCs cost a lot of money. People go, “Oh, well, you can get a lot more for (0:43:04) Kev: Mm-hmm. (0:43:09) Al: your money in a PC, sure, but you have to spend a lot to get something better than a console.” (0:43:13) Kev: We have updating you don’t need to update as much. (0:43:15) Al: And two, I can’t remember my number two. What was my point? What was I arguing about? (0:43:21) Al: Yeah. You. (0:43:23) Al: Yeah, it’s just it’s one of the oh, yes, I remember the steam deck is like the baseline now for games. So if you have a game, a steam deck, you know, it’s going to be able to run most games, most games are going to be able to run on it. Not all, but most games will be able to run on it. (0:43:38) Kev: Yeah, mm hmm. (0:43:41) Al: And so even though they might not run the best and they might not have the best graphics, it’s still, you know, you’re going to be able to run it. Whereas if you have like a cheap PC you’ve put together with a bunch of things or you have. (0:43:52) Al: Like a cheap laptop or something, no guarantees there, you know, having that guaranteed hardware that, you know, that someone has played someone, someone else in the world has played this game on that hardware. (0:44:05) Al: You know that you can guarantee that there is somebody that has played this game on a steam deck. And if if there’s an issue with it, they will have told the developer, whereas your random PC that you’ve shoved stuff together may well have some really weird edge case bug. (0:44:20) Kev: Yeah, yeah, you’re right. Yeah, it’s absolutely the (0:44:30) Kev: Consistency that’s around looking for here consistency, right? That’s that’s a big appeal (0:44:32) Al: Yep, exactly. Potion Pyramid have released their Complete Edition. The Complete Edition (0:44:39) Al: will contain the base game of Potion Pyramid and all paid DLC, with over 30 cosmetic pieces (0:44:46) Al: of furniture to decorate your potion house. The Complete Edition will be available as a physical (0:44:50) Al: version on PlayStation 5 and Nintendo Switch. A Complete Edition DLC pack will be available (0:44:56) Al: digitally for those that own the base game and want all the available DLC. (0:45:00) Kev: Yeah, I do appreciate get doing the big everything’s here release including the physical (0:45:02) Al: Yeah, it also seems to be 66% discounted just now. The complete bundle. You can get the whole (0:45:18) Al: bundle for £18, which is only £1 more than the base game is at its standard price. (0:45:26) Kev: Well there you go. (0:45:27) Al: And I assume it’s a similar sort of price in the US, but I’m looking at the non-US price. (0:45:31) Kev: Yeah. (0:45:32) Al: So if you have been… no, you go, nope, you go. (0:45:33) Kev: Yeah. (0:45:34) Kev: Look, I’m sorry. (0:45:35) Kev: Just go in. (0:45:38) Kev: I would just get it. (0:45:38) Kev: Look, I’m sorry. (0:45:39) Kev: Like potion permanently. (0:45:40) Kev: Good for you. (0:45:41) Kev: And I’m looking at the next news items so harder. (0:45:45) Al: All right well let’s go for it then. I could have added this into last week’s episode but (0:45:49) Al: I felt like I needed to leave it for this one because Kevin the Sakuna anime is now going to (0:45:52) Kev: I’m so excited. It’s so pretty oh (0:45:56) Al: be airing in Japan from the 6th of July. It does look really good. (0:46:01) Kev: That’s so close it looks so good. Holy mackerel. They got I didn’t realize that Toho animation like that is a (0:46:10) Kev: An anim

Steve Talks Books
The White-Luck Warrior Chapters 10 & 11: Unraveling the Mysteries of the Gods and Damnation

Steve Talks Books

Play Episode Listen Later May 28, 2024 112:48


In this discussion of chapters 10 and 11 of The White Luck Warrior, the participants explore various themes and character developments. They discuss the relationship between Sorwheel and Serwa, questioning whether she is intentionally manipulating him. They also delve into Kellhus' conversations with Proyas, pondering whether he is being sincere or manipulating him. The participants analyze the maturity of Sorwheel's thoughts and the influence of genetics and beliefs on the Dunyain. They also discuss the magic and horror elements in the story and the meandering nature of the plot. The chapter ends with a discussion about Sorweel's interaction with Yatwer. In this part of the conversation, the hosts discuss various themes and scenes from the book. They talk about the non-men and their otherworldly nature, the memory loss of the non-men, and the tension and creepiness they bring to the story. They also discuss Esmenet's treatment of the young girl in the whorehouse and the dark side of motherhood. The hosts speculate on the identity of the assassin and the role of the Four-Horned Brother. They also mention the theory that Ajokli is inside Kelmomas. Overall, they explore the complex and morally ambiguous aspects of the characters and their actions. In this final part of the conversation, the hosts discuss their confusion and desire for more information about the gods, damnation, and the afterlife in the series. They also explore the concept of the White Luck Warrior and its connection to the god of war. The hosts share their favorite quotes from the chapters and express their excitement for the upcoming battles and the development of characters like Akka and Mimara.Send us a Text Message.Support the Show.PageChewing.comPAGECHEWING: Comics & Manga PodcastFilm Chewing PodcastBuy me a coffeeLinktreeLogo by The GlimmerTwin Art HouseJoin Riverside.fm

Developer Voices
Designing Actor-Based Software (with Hugh McKee)

Developer Voices

Play Episode Listen Later May 15, 2024 72:02


The actor model is a popular approach to building scalable software systems. And isn't hard to understand when you're just reading about the beginner's examples. But how do you architect a complex design using the actor model? Which patterns work well? How do you think through it?Joining me to take us through it is Hugh McKee. Hugh's a total actor-model fan, and a Developer Advocate for Lightbend (the company that created the popular actor framework Akka). He takes us from his definition of actors to the designs he's worked on, the patterns he's found most useful, and the interesting meeting-point between actor-based designs and event-based ones.—Wikipedia - Actor Model: https://en.wikipedia.org/wiki/Actor_modelHugh's book, Designing Reactive Systems: https://go.lightbend.com/designing-reactive-systems-role-of-actor-modelHugh on Twitter: https://twitter.com/mckeeh3Hugh on LinkedIn: https://www.linkedin.com/in/mckeehughKris on Mastodon: http://mastodon.social/@krisajenkinsKris on LinkedIn: https://www.linkedin.com/in/krisjenkins/Kris on Twitter: https://twitter.com/krisajenkins

De Cor Potcast
Akka Panna (ft. Johan Bakayoko) | Cor Potcast | S05E37

De Cor Potcast

Play Episode Listen Later May 3, 2024 61:41


Deze week hebben we Johan Bakayoko, oftewel El Kito, te gast in de Cor Potcast. De kersverse (bijna) kampioen van de Eredivisie, die met zijn acties menig verdediger in de Eredivisie nachtmerries bezorgd. Bart Vriends inbegrepen.De international van België “kwam humble” in onze studio, maar legde uit waarom je bij de aankomstfoto's bij de nationale ploeg wel meer in je mars moet hebben.Na een gesprek over mode en Johans dagboek kwamen we al snel uit bij het hoofdonderwerp van de podcast: dribbelen, entertainen en acties maken. Het ging over de panna van teamgenoot Sergiño Dest tegen Arsenal, over balvirtuozen als Ronaldinho en over de heilige graal; de Akka Panna.Veel luisterplezier!Afsluitende nummerJungeli - Petit GénieDe aanradersEl Kito: Het boek Relentless van Tim S. GroverFock: Het Nederlands Fotomuseum in RotterdamVerhaar: Diergaarde Blijdorp in RotterdamVriends: Het Kröller-Müller Museum in OtterloSocial MediaVolg ons ook op Twitter en InstagramVolg ook onze afspeellijst op SpotifyKNVB ShutjeIn samenwerking met de KNVB gaan wij in aanloop naar Het Nationale Voetbalweekend op zoek naar het mooiste amateurshirt van Nederland. Wil jij een gooi doen? Mail dan naar corpotcast@gmail.com!7 mei is uitverkocht, maar 13 mei zijn we er ook!Op 13 mei staan we weer in het Nieuwe Luxor! Vanwege het grote succes, onze chronische zelfoverschatting en het enthousiasme van ons publiek wagen we ons aan een heuse EK-special. De vorige theatershow nam Verhaar een vrije trap vanuit de zaal. Dit keer wordt het alleen maar grootser. Wil jij erbij zijn? Bestel je kaarten hier: http://www.luxortheater.nl/corpotVriendenLoterij is vriend van Cor PotcastSinds deze week maken we samen met VriendenLoterij prachtige reportages over de goede doelen die VriendenLoterij dankzij haar deelnemers ondersteunt. Deze week aandacht voor de VIP-KAART van VriendenLoterij. Daarmee is door heel Nederland altijd plezier te beleven. Van een gratis museumbezoek met vrienden tot een leuk uitje voor het hele gezin. Check voor meer info https://www.vriendenloterij.nl/vipkaart!Zie het privacybeleid op https://art19.com/privacy en de privacyverklaring van Californië op https://art19.com/privacy#do-not-sell-my-info.

The Spokesmen Cycling Roundtable Podcast
EPISODE 348: Jonathan Kambskarð-Bennett of Komoot

The Spokesmen Cycling Roundtable Podcast

Play Episode Listen Later Mar 10, 2024 78:16


10th March 2024 The Spokesmen Cycling Podcast EPISODE 348: Jonathan Kambskarð-Bennett of Komoot SPONSOR: Tern Bicycles HOST: Carlton Reid GUEST: Jonathan Kambskarð-Bennett LINKS:  https://www.the-spokesmen.com/ https://www.ternbicycles.com https://twitter.com/CarltonReid https://www.komoot.com/user/655260825794 https://jkbsbikeride.com TRANSCRIPT Carlton Reid  0:13   Welcome to Episode 348 of the Spokesmen cycling podcast. This show was engineered on Sunday 10th of MARCH 2024. David Bernstein  0:28   The Spokesmen cycling roundtable podcast is brought to you by Tern bicycles. The good people at Tern are committed to building bikes that are useful enough to ride every day and dependable enough to carry the people you love. In other words, they make the kind of bikes that they want to ride. Tern has e-bikes for every type of rider. Whether you're commuting, taking your kids to school or even carrying another adult, visit www.ternbicycles.com. That's t e r n bicycles.com to learn more. Carlton Reid  1:03   I'm Carlton Reid. And this is the fourth in a five part series digging into bike navigation apps. There have been shows with folks from Ride With GPS, Bikemap, Cycle.travel, and today it's the turn of Komoot. although as you'll soon hear, in this nearly 90 minute chat with Jonathan Kambskarð-Bennett, we also talk a great deal about travelling the world by bike. And that's before, of course, there were smartphone apps to guide you. Jonathan, welcome to the show. And presumably you're you're in London, Jonathan Kambskarð-Bennett  1:51   thank you very much for having me. It's a real pleasure. And yeah, I'm in London, South London to be precise on a very beautiful sunny February morning.  Carlton Reid  2:01   It's kind of nice in Newcastle as well. So we're blessed. Now the reason I said that was because a your name. So we can get looking we can discuss that in a second and you can show me how you're you can tell me how to pronounce your, the Danish part of your name correctly. But also because cuz because we're talking here about Komoot and Komoot is a German company. But first of all, how do i pronounce your name correctly?  Jonathan Kambskarð-Bennett  2:29   My name is pronounced Jonathan Kambskarð-Bennett. And it's actually not a Danish surname. It's a Faroese surname from the Faroe Islands. So I am I a half British, my father's English my mother is Danish, but my mother is half Faroese, her grandma, my grandmother's from the Faroe Islands, and the Faroe Islands for anyone listening who isn't sure exactly where they are, is a bunch of islands about halfway between Scotland and Iceland. And on the southern most of those islands, called Suðuroyu. There's a kind of like a mountain ridge, behind the village where like my gran and her family are from called CamScanner. And that's where that name is from. So yeah, it's it's ferries surname via Denmark. Wow. Okay, good explanation. Carlton Reid  3:26   And because I didn't know any of that, I then didn't go back and check on your, your global world. Crossing cyclist. So I noticed that you went from Iceland? Did you go via the Faroe Islands at all? Yeah. Jonathan Kambskarð-Bennett  3:45   So many, many years ago. Now, I spent three years cycling around the world, which was a whole kind of story in episode in itself. And at the very end of that, I wanted to go and seek because my great grandmother was still alive at the time, and she was alive and kicking the pharaohs. So towards the end of this, this, this free journey, I really wanted to go to Iceland cycle there wasn't particularly advisable in the depths of winter, but had a wonderful time nonetheless. And from there, you can take a ferry to the pharaohs. So I did go. I did after sort of not really seeing any family for about three years. I did go and see my great grandmother, which was amazing. It's an incredibly beautiful place. By that point, I had seen an awful lot of devote the world and the pharaohs. You know, just like truly spectacular. And it was really wonderful that I got to go and see my great grandma because she passed away a few months later. So it was all kind of perfect. A really nice kind of like final stop before I returned to the UK. So Carlton Reid  4:52   I will admit I haven't read every single one of your blog posts from back then but I'll go backwards and I'll go back and read that one because I'm sure that Under brilliant because I hadn't spotted the Faroese part. Jonathan Kambskarð-Bennett  5:04   Yeah, it was a really lovely thing that I got to and then at the very beginning of my, the very beginning of this huge cycle, I left home said goodbye to my dad, my mum lives in Copenhagen. So I started that cycle around the world. I mean, at the time I had, I had no idea. It would be that big a cycle. I was just trying to see how far east I could get. But I wanted to go and visit my mum in Copenhagen. So that was kind of the beginning of the journey. So it was quite nice that I had like pitstop early on, you know, visiting family and it was quite nice that again, towards the very end, I also had a pit stop visiting fan for going home. Carlton Reid  5:42   That's your mum also came out and visited you like you as your beach bumming whether that was in somewhere in Indonesia or was in Thailand. Yeah, that's Jonathan Kambskarð-Bennett  5:50   right. She came and visited me in. I guess I was in in Thailand, often having seen her for probably a year and a half at that point. So we had a little, very nice, relaxing beach holiday, catching up, and most importantly, not doing any cycling at the time. Carlton Reid  6:07   And I'm sure she's treating you as well. It was, yeah, yeah. Know that for a fact, because we treated our son when he was doing stuff like that. Right. So let's get back to what we're meant to be talking about here, Jonathan, that is Komoot. So before we do that, I mean, give us the history of Komoot, because, you know, would you have used it on your? So yeah, this is 2015 to 2017. Yeah, yep. Jonathan Kambskarð-Bennett  6:37   So I think I was unfortunately, I was a little bit too early. Cuz it's been around the apps been around for about a decade now. Set up by six, six friends from Germany and Austria. They have, I guess they will kind of united by a love of both tech. And also nature, they will come from the fringes of like, beautiful parts of Europe. But a very clever bunch. Yeah, excited about like the future of tech and where it intersects with, like, you know, all aspects of reality in our day to day lives. So Komoot is a German company. But going back to your your opening comment is a German company, but we consider ourselves very much a global or at least a European company, people, the people who work for Komoot are spread out across all of Europe. So we have quite an international outlook on the world, I would say. Carlton Reid  7:39   Was that right from beginning? Or was it very localised to begin with, and then only gradually did become international? Jonathan Kambskarð-Bennett  7:45   Definitely, it was a gradual thing. I think Komoot I can't quite was before my time, the point because Komoot's fully remote. So one point switched and thought, Well, why not sort of recruit from across the entire continent instead of one country. And for a good number of years Komoot has been conscience consciously, international. So like had the app, the product translated to English a long time ago, we now have it available in half a dozen languages. So like, that obviously takes time and resources, but it's quite important for us to allow as many people as possible around the world to like, understand and interact with and interact with the app. So in terms of my own journey in cycling, I was kind of a bit too early on in the process is quite, it's quite funny actually, when I, when I first left, I really was not a cyclist. In 2015, when I left home, it all came together very quickly. And this was sort of the blogging, end of those blogging, glory years, I think around 2010 to the mid teens. So anyway, I found some resources online, and people were saying, Oh, you can buy a cycling computer and use that. I didn't really have much cash at the time. So I picked the cheapest cycling computer that looked like it might do the job. And it was this. This Garmin device, I can't quite recall what it was called. But you couldn't load base maps onto it, you could create a route somewhere and export a GPX file and then you could have this line to follow it. And I I was just following the North Sea coast coastline, on the way up to Scandinavia. And I spent a lot of time getting very lost. And after about three weeks on the road, I met someone who was was like, you know, you can just use your phone for this. And I didn't have mobile data across Europe. It was like before, it was quite so easy to connect to everywhere. But it hadn't even occurred to me that I could use my phone as a GPS device that it had this functionality, which feels a bit silly in hindsight, but why would I have I lived a sort of normal city life where I was always online at the time. And I hadn't realised that I could download load these map files from Open Street Map. And so I could kind of work out where I was at all times. So when I had that revelation, it was kind of blew my mind and things became a lot easier. And as we might discuss later, fast forward almost 10 years, it's now even easier than ever to have this these good quality maps offline and also to sync them with devices. But it's funny to look at where computers now, compared to my very rudimentary experiences, yeah, almost a decade ago. Carlton Reid  10:30   So the first time I came across, Komoot in certainly, you know, seared into my consciousness when my son was cycling back from China. Yeah. And I had all sorts of other ways of doing routes. But he was insistent that he was using Komoot. So all the way back from from China in some pretty hairy paid places, but parts of the world some of which I can see that you've cycled through as well. He was using Komoot and I need to ask him why he was he was using it but he did found it find it very valuable and certainly very valuable in those hairy parts of the world because it was drawing down some pretty ok maps. And it was giving him obviously really good information. So here's the pitch. Jonathan, why why use komoot? Why Why would world tourists use Komoot and why would that non well tourists want to use Komoot just you know, bumbling around the the Yorkshire lanes or the Norfolk coast towards why those two users might might wait. They want to use Komoot. Jonathan Kambskarð-Bennett  11:41   It's really that's really cool to hear that just used Komoot for that. I've watched his like video of that long journey. It's so amazing. And they're very nice to Komoot was able to help that little bit. And I know that you've travelled a lot by bike as well, I think is funny. You know, especially with bikes, and especially with bike touring, it's been around, you know, it's been a thing for a very long time. It wasn't really that long ago that people were relying on paper maps. But that's in the same way that people used to, you know, drive around with British people with A to Z you know, in the car. And that already feels like such a such an outdated thing. I think a lot of very young people will this is probably a fact that a lot of young people don't know how to read maps in the same way that older generations do. So I would say for bike touring, it's, it's kind of like I sometimes why would you not embrace the technology that we have now, when I was cycling around the world, I did not really do any complex route planning on my phone. But now, we have commute and some similar apps and products. It's incredibly easy. The commute app is really intuitive, the algorithms are very sophisticated, it's very easy to find multiple options, but to find very suitable options, from A to B, even in parts of the world, where some of the map data is, is less comprehensive. And you can do all of this from your phone really easily. You don't have to drag paper maps around, you can very easily forecast how long it will take to get from A to B, you can very easily find out where might be a nice detour to take. There's just a lot less guesswork involved. So for the bike tour, it's a really powerful tool. But I would also say for the recreational user popping around the local lanes in the British countryside, for example, or a beginner, we have, we have a lot of tools that make it really easy to find a suitable route based on your ability. So while we have the route planner, which is great for finding ATV rides, whether that's like 100 miles, or whether that's 2000 miles across a continent, for the casual users who are doing like, you know, regular recreational loops. On our discover interface, we have, within just a few clicks, you can find routes that are based on your preferred sport type, whether you're gravel riding or road cycling, if you like hilly, hilly routes or flatter routes, or whether you're a hiker as well, because we accommodate for, you know, hiking as well. So you have these options that are tailor made for your needs within just a couple of clicks. And you can go and someone who's cycling across a continent probably understands how maps work probably enjoys looking at them, probably enjoys the process of, of stitching a route together. But for a lot of other users. That's not a priority for them. They just want to spend the time outside, having a good time without anything to worry about. Carlton Reid  14:55   There are a number of navigation apps some some of which seem to you know, be very popular in North America. Akka and some that are more popular in, in Europe. So that ecosystem seems to be very, very healthy. There are a number of apps going for the same kind of thing you know, from, you know, including one man bands like Cycle.travel. So, all of these different apps that are out there, how are people choosing? Do you think people are going through a list? And they're gonna go, Oh, I've tried that one, try that we're all like this one? Or do you think they just find one? And then they just keep on using that one come? What may? How do you think this ecosystem works? Jonathan Kambskarð-Bennett  15:39   Gosh, that's a very good question. And a very big question. I think for a lot of people, it's probably a question of what they used first. And that's, that goes beyond just these, like app based kind of routing platforms, if someone is very used to using was successful, use paper maps for decades, or if someone in the UK is, you know, swears by Ordnance Survey. And they've always had, you know, good experience doing that, there'll be unlikely to change unless you give them a very compelling argument or a good example. So I think a lot of people, what they first start using, becomes the thing that they become familiar, familiarity is so important, same of a lot of like tech or products that we use day to day, we're quite hesitant to change our routines. I also think within that ecosystem, people's preferences probably change quite a lot based on if they have a bad experience as well. Same with all types of different, you know, products that we consume, you know, there's probably many things that you've used day to day for years, and suddenly when it breaks or something goes wrong, you decide I want to try something different. And then I would also say the local element probably plays a significant part in it. You mentioned in like other regions, or for example, North America, the market is in a different, like perhaps different status for us or you know, different other products that are available for people, I think a lot of it depends on the local side of it has to do with your peers. So like who you explore with you trusting your your recommendation of those you go out with, or the people who give you a great experience outdoors. But also whether or not the product is is localised and translated into your language that also makes a big difference people find rightly so it's reassuring when the product is as easy to understand gives a different level of trust. So I think those are a few of the factors, that that kind of changed the state of play. But overall, I would say that it's really, it's a good thing. There are a lot of incredible, incredibly bright minds and have great innovative companies in a kind of overlapping space, often with a slightly different objective. And, you know, that's, that's just great for the consumer, because it means that we're all kept on our toes, constantly looking for ways to improve those Carlton Reid  18:08   variety of companies out there, some are chosen by for instance, you know, cycle travel companies. So when you go on a on a cycle holiday, they will, they will choose to partner with a navigation app company, and then they will send you all the routes on that. So you're basically you're almost tied in on that particular holiday to that particular navigation app. Good thing, bad thing. So is that something that it's incredibly important to discover who are actually giving these links out and and calm them? Because you know, you go on a North American owned psychology company in say, Italy. And even though you're in Europe, you're using in effect and American app, because it's an American company that's leading those tours. So is that something that you are you as in Komoot? Or your your, your your colleagues and commute are actively trying to partner with these key companies? Yeah, Jonathan Kambskarð-Bennett  19:15   there are. I mean, there are a lot of ways that we might sort of acquire new users. And by that, I mean, like reaching people and giving them their first experience on commute, those kinds of partnerships. I guess they probably represent like a smaller percentage of the ways to reach people. But that doesn't mean that they're not important. Particularly because if that partner whether it's a tour operator, or you know, a hotel or someone who's running a hotel, or even an event organiser, if they trust in Khumbu, and you know, I would say in Europe is you're far more likely to find that stuff that information presented to you via commitment than anyone else. That's great. because it's just reassures the, you know, the user that people look for that kind of reassurance from those those kind of places of authority. So those partnerships are really important to us. And we do work with a lot of tourism organisations, maybe even like hotels, tour operators, we do have quite a lot of active partnerships. And it's great for us because we reach that audience. But it's really good for us, we put a lot of effort into the people that do choose to work with us on educational tools, so that they understand it coming inside out, and can then give their users good experience. And that remains like super important for any of those types of partnerships Carlton Reid  20:39   can notice. If you get a bradt guidebook, a cycling guidebook, and it's you know, to the lanes of East Anglia, or whatever have you Yeah. Well, you're flicking through this, this book. And there's a little QR code. You open that up, I know, there's your route in Komoot via the Bradt guidebook. So what else have you got? Who else are you apart from Bradt, what else you out there in like a published terms? Jonathan Kambskarð-Bennett  21:10   Well, it's just a good question off the top of my head. And when I struggle to think of them, but quite a lot of I mean, of course, is difficult because we are so you know, across the whole of the continent. There are some amazing publications and magazines that we've partnered with across Germany, France, Italy, Spain. And I think one thing that's really nice at the stage that commutes that is, particularly within certain segments, in Europe, we are, it would almost be strange for the user to have the route presented to them in a different way. Because they're so familiar with commute. That's what they use for their group rides. That's what they use for the events they sign up to. That's what they do for their day to day riding. And so a lot of those partners like they will present stuff on Komoot, regardless, like we'd always like to help them present the stuff in the best kind of best way possible. But they're still going to be reaching out and using Komoot, simply because it's a really nice, easy way to share and present routes with your kind of users or participants. Carlton Reid  22:16   And what do you do for Komoot? So what is the community part of your job title? What is what is? What does that involve? Yes, so Jonathan Kambskarð-Bennett  22:25   I'm the global community manager komoot. The global part is, well, global, but it's in particular, it's about the gaps between. So we have a team of community managers spread out. In some of the markets where we have more kind of community oriented stuff going on, we have more people. So there's, there's a couple of two or three people in Germany, we have a couple of community managers in the UK, I'm kind of filling in the gaps between a lot of the markets that are growing for us, but aren't quite at the same same kind of stage just yet. And then the community, part of it is kind of two things. One thing is our external partnerships. So that could be with events and event organisers that could be with the kind of inspiring individuals that we work with, because they have, you know, a great platform, or they have a very inspiring story to tell, or they're great at motivating people that that follow them. And then on the other side of that, I have a lot of focus, particularly these days on our core community. So Komoot is, while we're really lucky that we have such a huge audience, audience, we've got about 37 million users. So there's a lot of people. And not all of those people are, you know, active every day or using commute to connect with other people and share their stories within the community. But we have millions of people who are and I spend a lot of time, as do my colleagues on how do we give these people? Like how do we reward them for their contributions? How do we motivate them to share more? How do we make sure that people are getting fed the right inspirational content based on their preferences? So elevating our kind of, and looking after our core community is also a significant part of my role. Carlton Reid  24:22   So can you is it gonna kind of go slightly backwards into your background as well, if you if you are going to set out on a kind of track that you started in 2015? Are you going to do that now? For instance, could you open up Komoot and say, you know, do me a route from London all around the world back again? Or do you have to do it in stages? How would you use if you're going to be doing it again? How would you use commute? Jonathan Kambskarð-Bennett  24:55   I think I think doing a route around the world probably possible but That's an awful lot of information for for one file. So I will probably break it down into smaller segments, which is to be fair, exactly what I did when I cycled around the world, and what most people probably would. And so when I when I left home, and sometimes thinking about cycling around the world is quite kind of overwhelmingly big kind of concept to navigate. But I would break it down into really small parts. So I knew that I wanted to cycle from London to Copenhagen. I knew that I wanted to visit a friend in Amsterdam, for example. So to begin with, I would focus on how do I get from London to Amsterdam, that's a kind of more sensible, you know, if you break it down to blocks, the whole thing becomes a lot more manageable, both in terms of logistics, but also mentally. So I will do the same on Komoot. One thing that sets you apart from some similar, some similar platforms is that we have a variety of different sport types you can choose from. So if you go on the route planner, you'll see that even for cycling, there's a few variations. There's like road cycling, gravel riding, bike touring, mountain biking. And that's really important because well, even even within bike tours, people have different preferences. If someone wants to get to Amsterdam, in you know, two or three days, on a road bike, credit card, touring, staying in hotels, they might want to be thinking, you know, they want to have the mindset of a road cyclists, they want to choose quick, efficient routes, they're on 25 mil tires, they don't really want to be going down toe puffs, no matter how they're graded. So these different algorithms think slightly differently, which I think is is really important. I would personally I would, for the way I was touring leisurely, I would be on the bike touring mode. But no, that's it's just important to point out there's different types based on your kind of bike and you're writing preferences. We have a tool called the multi day tour planner, so I could pick from London to Amsterdam. And then I could divide it up into let's say, I want to do it in four days, or I know that I want to do about six hours of cycling a day, I can divide it up and it takes into account the elevation on the way. So it has like a kind of consistent breakdown, which is really helpful when you're trying to forecast when you might get to a certain location. The other tool that I would definitely would be using on the route planner. One of our features is the sport specific overlays. And then you can overlay the long distance or National Cycle routes, which is super helpful. I do this and I'm always toggling between these wherever I'm out hiking or cycling, it just means at a cursory glance, I can see the long distance routes. So for example, I was at the time following loosely one of the EuroVelo. The common which number is the one that goes up along that coast. Well, I can see that overlaid on the map. And so I can compare that against the route that I'm plotting, I can make sure that I'm like loosely following it that that makes a real big difference. Both when I'm long distance touring, or if I'm even just kind of out exploring in the south of England. So those are a few of the main tools that I would use. The final thing I would add, I wouldn't have such a rudimentary cycling computer, I would still have, I'd still have one. The Garmin that I have now is far more modern and has base maps. And we actually have an app designed for Garmin specifically. And with that, I can create the date the routes on my phone. And I can just press one button send to device and I can load up the IQ app on my Garmin device. And the route will just go bing. And here it is. And if I want to change my route, halfway through the day, I can now just update it on commute on the app on my phone and press updates. And I'll get a little notification and my route will be updated. So if I wanted to cut my day short, we'll go to a different hotel or campsite an evening. And that feature is so cool. And I think if I'd had that all those years ago, there would have been a lot less faffing involved, which would have been wonderful. Carlton Reid  29:14   Yeah, I use that the other day, in fact. So I had a Garmin unit and I had I was navigating with Komoot hadn't actually changed the route because I just got on my bike after 70 miles because the wind was about 50 miles an hour ahead of me. But still, I was using it and it was neat that so I agree. So the map, I've got the app open here now and in other apps, you have a choice of quite a few maps. But here I don't I see the the Komoot map. I see a satellite map but then there's no like Ordnance Survey for the UK. So because your is that because you were an international brand and that's just what on market, yeah, there's no point just offering an OS just for one market. I mean, Jonathan Kambskarð-Bennett  30:03   you could obviously you could argue for it. And in the UK, a lot of people aren't really familiar with and put a lot of trust into Ordnance Survey, commutes sort of core foundation revolves around OpenStreetMap, we are such committed believers of the Open Street Map Project. And it's really at the core of everything we do. And we are constantly looking for ways that, you know, we can help to enrich the data that's there or help to facilitate improvements to it. And you're right, I think, because we are active in so many different countries, we could protect, we could try and add all of these different national maps. But the the user experience would become quite convoluted. You know, if I travel a lot using commute, I quite like knowing that I can get my head around the commute render of OpenStreetMap, which is our like, primary map, and then we have satellite map. I like being familiar with it, I like knowing that the sort of routing algorithms will give me consistent results in different places. And that's quite important to ask that we still give people like a quite a not simple, but like, you know, familiar user experience that doesn't become overwhelming or confusing for them. But we really, we really, I should stress that we like, especially in the markets where we are most active in the quality of the OpenStreetMap data is is really amazing. And it's always improving. And it always is, yeah, enough for us to give people a really good experience. Carlton Reid  31:40   Maybe it's it's an age thing then because I mean, I grew up with OS maps, maybe people who are younger than me and not so hide bound, you know, as you could you have seen before, you know, people are no longer using paper maps, if I've grown up as a user of paper maps, and I no longer use paper maps, but I use the Ordnance Survey maps on my, my phone, it generally tends to be if I'm like trying to visualise an area, then me will as somebody who has grown up with that kind of Ordnance Survey mind map, I would I would default to Ordnance Survey as that's how I explain, you know, my, my where I am. So to me that's like, wow, I need I need, you know, I need iOS to know exactly where I am. It's great to have the Open Street Map. It's lovely. And the commute version of it. But still like, Yeah, but where am I? And I need that something's very familiar. But that might just be you know, people have an older generation. And that that is obvious to my son to Josh, that had zero relevance. And he probably wouldn't know his way around and OS map, but you don't know his way around, you know, the Komoot map really well. So do you think that's just telling me Jonathan, is this just me? Is it just me because I'm very, very old? Jonathan Kambskarð-Bennett  33:00   If I frame my answer, as well, to be careful, I think your Ordnance Survey specifically as a very particular place in the British sort of, well, the psyche of how we spend how we map the country, is equivalent in other countries. I'll give you an example because I sometimes almost feel like as a outdoorsy person who likes Grim Adventures and is British and spends a lot of time exploring the British outside. I, you know, I should be more familiar with Ordnance Survey I confess, I have grown up in London. I didn't kind of do much outdoorsy stuff at school. Honestly, I've never really used Ordnance Survey I am, when when I started to explore, there was sort of these phone based solutions available for me right away sort of 10 years ago, revolving around OpenStreetMap. I do spend a lot of time hiking and walking for leisure. And I've just never found that I that I needed it. I'm super familiar with OpenStreetMap. I'm now an expert in how Komoot works. And so it's just funny, I think it's like different types of people, for sure, especially in the UK, but I would say also globally, is just very different, like different generations who have grown up, especially have the sort of, you know, even for example of Google Maps is sort of omnipresent in our exploring of the world and navigating I'm talking about everything now from public transport to driving. And even like the sort of sat nav, the satnavifacation, I'm sure that's not a word, but how we drive a car around the world has now had a massive influence on on people hiking and cycling. A lot of people would prefer to hike with turn by turn instructions on their phone and find that far more easy to get their head around than navigating from a paper map and pen The people could argue that that's, that's not as good. But I think if you embrace, you know, the quality of the map data and you embrace it, this actually helps a lot more people explore because there are less boundaries or sorry, less. Yeah, sort of less friction points. So less obstacles for them to to get over to outside. I'm not sure that's necessarily such a bad thing. Carlton Reid  35:23   And let's go slightly backwards in that. The name Komoot is a pun on commute. So when it was originally developed, was it as an internal city thing? Or was it always, you know, this is meant to explore the world with or was that explore the world with just something that came afterwards and is the name a bit of a misnomer, Jonathan Kambskarð-Bennett  35:56   is actually a bit of a misnomer, partly because it's actually like a Komoot is derived from, I think it's called the Valsa dialect, which is the region that the founders are from and it's just like as far as I understand it, a casual greeting means something like simple and practical. And so it's a it's actually slightly misleading, because that's the origin of Komoot, obviously, was Carlton Reid  36:22   Nothing at all to do with commute. Well, Jonathan Kambskarð-Bennett  36:25   I don't, I mean, it's not sure if it's a good or a bad thing that they're so similar, but that's the origin of the name Komoot. It doesn't, and the sort of the product and the philosophy doesn't come from commuting at all, it's about spending time outside. Of course, you could probably interpret that in many ways. Perhaps this is an alternative way of you know, commuting in nature. As it happens, many people use commute as part of their commute within town because they want to find a more scenic way of getting from A to B. But that's not the that was never the objective of the company and and still that isn't the case. Carlton Reid  37:05   Right? Interesting. So I got that wrong that Well, Jonathan Kambskarð-Bennett  37:10   I also had one for a very long day if that makes you feel better. Carlton Reid  37:15   It does Thank you very much. Jonathan Kambskarð-Bennett  37:17   I'm afraid now that you'll really struggle to pronounce Komoot without saying Komoot because it's only a matter of time before for that becomes a riddle itself. Carlton Reid  37:26   Well, of course Google isn't I think it's a mathematical term isn't it? So would have been familiar to some people but most people it's not it's not familiar terms. It's just these unusual term. So anything that's slightly unusual is better for a website you know name so the fact that you kind of spelling this and you people think it means there's but doesn't but they remember anyway so that's that's the trick just remembering it. So if it's if it helps some people doing all that must be Komoot Oh, yes, he spelt with a K. And other people's know it as a, you know, a greeting in a certain language. That's also okay. So it's however you get your name remembered? Jonathan Kambskarð-Bennett  38:03   Yeah, very much so. Carlton Reid  38:06   So at this point, I'd like to actually cut away and let my colleague take over and we'll be back in a few minutes. So take it away, David. David Bernstein  38:16   This podcast is brought to you by Tern bicycles. The good people at Tern understand that while a large cargo bike can carry oodles of stuff, many of us prefer something a little more manageable. That's why they've come up with the HSD e-cargobike for folks with big aspirations to go car free, delivered in a compact size, with its rear shock, 280 kilos, and a combined hauling capacity of 180 kilos. The robust new HSD is stable and easy to manoeuvre, even when under load. And with its Bosch eBIKE SYSTEM tested and certified to meet the highest UL standards for electric and fire safety you'll be able to share many worryfree adventures with a loved one whether it's your kiddo or Nan. Visit www.ternbicycles. That's te r n turn bicycles.com to learn more. Carlton Reid  39:17   Thanks, David and we are back with with with Jonathan of Komoot we've discovered that it doesn't mean commute and that's it you want it to mean commute. It can mean whatever you want. But Jonathan is he's the community Global Community Manager for Komoot and he's if anybody's going around the world on their bicycle or wandering around the world on the bicycle and they wanted to use commute then then clearly Jonathan would be a good guy to to learn from Andy certainly in a pretty good job for for the kind of company commute is because Jonathan, you went round the world well, we have touched on this but now let's let's explore this in in greater detail. So we've got the Komoot out of the way. Let's let's, let's talk about what where you've come from and why are you working for for Komoot? So we laughed before. Could you mention the fact that when you started, you were much of a cyclist? And I was kind of thinking, Yeah, that's right, because of what the amount of kit you took to begin with is the kind of the classic. And I made this exact same mistake when I started my cycle touring adventures many, many, many years ago, you take too much kit. So you had an enormous amount of kit. And you had a kind of an old school bike, you were you on steel, you're on a bicycle that I would have been familiar with in the 1980s, you know, a Dawes Super Galaxy,  classic touring bike of a while ago. And then you you you've, you've clearly learned a lot. In that time that you're away, but you started reading your blog, you basically picked this bike, you didn't seem to know much about cycling, and then like, a week later, you're, you're off touring the world. So describe it. Have I got that? completely correct, you were pretty much a novice, and then you went cycled around the world. Jonathan Kambskarð-Bennett  41:18   That is, that is pretty much it. It's almost embarrassing to admit how little preparation or knowledge I had prior to leaving, but I think I was just blessed with youthful naivety time, and I didn't have high expectations at all, I just wanted an adventure. And there are very few simpler ways of finding one than grabbing a bike and kind of just heading off without a plan. Carlton Reid  41:44   Or when it's classic, absolutely classic, the way the way that kind of developed. But let's let's find out what were you doing at the time? How long were you expecting to do? You didn't have any plans at all. We literally tried to go around the world, we didn't know how long was going to take? Or were you just going to cycle and see where you got to and then just what you might give up at some point. What What were you doing? How old were you and what were you doing at the time. Jonathan Kambskarð-Bennett  42:08   So if I rewind a little bit further, we touched upon it at the beginning of the call. I grew up I grew up in London, but my my Yeah, my father's British, my mother's Danish. We never cycled or I never cycled for fitness. I never cycled for leisure or for exploring. However, I did grow up riding bikes, it was just very much like a functional tool to get around. London is not bike friendly city. But it's a very practical city to get around and manoeuvre by bicycle. So I grew up cycling. I studied music at university. And when I returned to London, I wasn't entirely sure what to do next, like I'm sure plenty of young people. Now, early 20s have the same sort of existential crisis. I was quite fortunate that I'd been working the whole time I was studying and, and while I had an awful lot of debt, I had somehow ended up with, you know, a few grand in the bank accounts saved up so I kind of had this incredible, I was in this incredibly privileged position where I could kind of yeah, go and explore a little bit without having to take the next the next most serious steps in life. I had always travelled a lot that had been a high priority for me, I had done a bit of long distance walking, I was kind of prepared for another long hike. And then kind of had this this moment, this epiphany I suppose, where I thought well, what about cycling that could be I was really interested in human power, not human powered, rather, I was interested in overland travel. So I became kind of fixated by this idea of, of cycling and then bike touring. And, and these were, I think, a wonderful period on internet where you could find all these incredible blogs that were so relatable and so inspiring and so informative as well. And so the sort of recommendations I found online, people said, those galaxies a good bike, found one on on eBay bought it was a good pannier to take Balsam or leave panniers from Argos and got all of this around Christmas. And I left two weeks later and the plan at the time, I'd been sort of telling my peers and family I was gonna cycle to Australia, but it was it was a it was a pipe dream. But it was kind of a joke as well. It was a good way of like picking something so outlandish that people wouldn't take it seriously at all, which was fair enough given that I had never cycled further than about 10 miles. And so I I set off as I said to go and visit my mother, and I said if if this goes well, I will continue heading east and I had a fantastic first month and I continued writing to Turkey. I became very good at living, I would say extremely cheap on the road. I realised that I could probably get quite a long way. And, and yeah, I ended up going all the way to Australia, by which point I was completely broke. But I got a job and worked for a few months there. And then at that point, I, it became very clear to me that I wanted to continue and make it around the world cycle. And so I did that. And Nick got home, just under three years after having left probably having clocked around 50,000 kilometres, which is kind of a mind boggling number when I say out loud, Carlton Reid  45:32   huh? There's some people kind of do that in three weeks. I'm exaggerating a little bit, but they do it fast. And, you know, some Komoot users, Markus Stitz, for instance, did on a single speed, etc, etc. But you took three years. Now, it's not that you weren't doing some big mileages, you know, there was there was, you know, I read on your blog, you know, some days you're doing 145 kilometres. And then other days, clearly, you're, you're just doing nothing, because you're just enjoying the location. So you never had any plan to do it in a certain amount of time, you would just basically ebb and flow. It was just whatever the live through it you you kind of did that. Jonathan Kambskarð-Bennett  46:17   Yep. And thank goodness, I personally like that. Because otherwise, I think it would be overwhelming to think about and those people who cycle around the world planning on it or trying to break records, I think it must just require so much. That's no fault and pressure, I really was just kind of going for a ride, there was never any pressure, no expectation. If I went home, whenever I was bored, that would have been fine. No one would have judged me. So I was really making up as I went along. And when I left, I had absolutely no plan to spend anywhere near that long on the road knows that I have any plans to cycle all the way around the world. I am a Tura. At heart cycling at that pace is and I've done a lot of more, sort of a dyno extreme bikepacking. I've done a lot of ultralight cycling, I've even tried a few ultra endurance races. But touring at that kind of pace, for me is just the most kind of beautiful ratio in life. Hmm. Carlton Reid  47:20   So notice, you've done the Transcontinental. So you have done these, these, these races, but your forte is basically just pootling along. Jonathan Kambskarð-Bennett  47:30   Definitely. And if I if I continued to my cycling trajectory in between cycling around the world, and ending up doing what I'm doing currently at Komoot, when I returned home, having spent all of this time on the road, I actually worked as a bicycle courier in London for a short period, which was there's no better way to re calibrate and reintegrate into city living having spent so much time on the road and to get paid to cycle around delivering stuff and exploring, you know, a city even if it's your home city by bike. And I then started working at a company called Apidura. And I know that you're familiar of a producer, because I believe you interviewed the founder of Apidura in this past few years. And I was there for a few years. And that was really, I mean, obviously made sense. I had a lot of touring experience. But that was in 2018, which was really when this hugely significant kind of shift in interest from bike touring to bikepacking. Which you can interpret in many ways. But, but this this shift was really kind of about to explode, and then get even more exaggerated through the pandemic. So I, I had learned so much about travelling by bike and then I learned so much about the benefit of ultralight cycling and these new packing systems that were so different to taking for panniers on a loaded bike. And so I spent four years at the Jura did the roller coaster that was COVID 19. And and that was sort of the segue that led me to Komoot because Komoothas been so involved with bike packing bikepacking as an established but also an emerging sport in the last few years. Because Carlton Reid  49:19   you looking at your your bike setup. Back then with the with the Dawes Galaxy, and the bags you had on that was very much old school. And then I can completely identify with that because I'm clearly old school. And that's where I started. So you know, for panniers at least loads of stuff and caring too much, etc, etc. And you look at that now and you think no, you would have the upward Eurostyle you know you'd have the bike packing bags, you probably wouldn't be carrying quite as much Kip, although some of the place you went to. You know I'm thinking of you like your Australia video. and stuff where you're obviously having to pack. I mean, when you go across the desert, you having to pack you know, an enormous amount of water, you've got to have all of the bug kit, you know, you've got to have all of the stuff that's protecting you from the nasties. So you had some times you have gotten better how many it's not an old school versus new school thing. It's just you have to have a lot of kit in some places and and there's no two ways about that. You know? Even if you're doing a transcontinental style, you know, fast route across somewhere, you would still need a fair bit of of kit. But when you were when you started out, okay, actually good point. Did you finish on the same bike? Jonathan Kambskarð-Bennett  50:43   I did, I finished on the same bike and I still ride that same Dawes Galaxy as my day to day pub, one around bike. Carlton Reid  50:51   Excellent. So it's but it's like Trigger's Broom, you've got you know, you've replaced tonnes of things, or it's still largely the same bike Jonathan Kambskarð-Bennett  50:58   is the same frame, the same fork. And that is nice. All That Remains of the original bike. Carlton Reid  51:05   So that's pretty good going well done Dawes Super Galaxy.  Jonathan Kambskarð-Bennett  51:09   Yeah, there's a lot to be said. Having modern bike so us so reliable in general. But yeah, I'm very much of the steel fan club. That bike has a lot of battle scars, from various sort of unfortunate collisions with other vehicles or just the road or ice. But it's still yet it's still going strong. And, and you're right, I've had the been very lucky to experience travelling by bike in very different forms from the kind of old school bike touring sense where you carry basically your entire house, to super ultra light, you know, bike travel, where you just have a bivy bag, and you sacrifice all levels of comfort. I've also done a lot of off road sort of mountain bike touring, I think the thing that I find so wonderful about bicycle travel in general, is that there's always a new way to do it. And there's absolutely no right or wrong way of doing it, I think it's very easy to get caught up in the the idea of I must be a lightweight bike packer, or I must do it in this particular way. But really, there's no right or wrong way of doing it. We're all very different, we all travel for very different reasons. And there's different ways of, of packing for it. And, and even if I refer back to commute and the way that we're set up, we give people the tools to, to pick, you know, they can pick the fast road route, if they want, or they can pick the meandering route, they can pick the most direct one, or they can pick the most leisurely one up over the mountains. I think this whole kind of space is really set up for the user to be able to customise you know, what they're doing, and how they're carrying it based on what their objectives is. And I think that's what's really kind of charming about the whole two wheeled travel thing. Carlton Reid  53:02   See, I'm a historian of many things, but including cycling, and Thomas Stevens, if you hadn't if you've come across that name in in the past, but he was basically a big wheel rider. So what would people would call Penny farthings. And this is 1880s. And the kit he had, the amount of kit he had and how it was packed is very much like bikepacking You know, it's the big pannier bags, that's pretty much the 70s and 80s thing, you know, really, really old and I was calling that old school, but genuinely old school. So 1880 stuff is you know, Apidura-style, incredibly lightweight, hard to carrying anything at all kind of touring. So that's that's kind of where cycle touring started. And we've kind of come full circle in many ways. And so people are going out there with incredibly minimal bits of of kit and somehow surviving. So when you did your your your your cirumnavigation, and you had all this enormous kit, where you jettison bits as you're going along. And just in case you didn't you don't really need this you pick it up basically you became an expert. Just cook you're having to carry this stuff. And because you haven't to carry it, you quickly learn I don't need that Chuck it Jonathan Kambskarð-Bennett  54:30   Yeah, and I did get rid of an awful lot of stuff. I had some some very questionable belongings with me. Like I had my my, I mean, I was on quite a budget when I left and and while I was going so it's sort of just what am I sacrificing a bit of weight for a cheaper option, but I had like my, my mother's old coat which was this like not anything resembling a down jacket, this monstrous thing that took up half a pannier. I had a pair of jeans with me to wear like when I was off the bike. So much unpractical. kind of clothing thing, I even had like a sort of smart casual shirt, I thought I would like to dress up like a non bike person when I was in town for a weekend, or things that I would never do now. And I did get rid of a lot of this stuff slowly. And as time went on out kind of improved things a bit as they broke. But then there was a lot of things that I wouldn't change, like I travelled with, I mean, I had like a cutting board with me so that I could chop vegetables up when I was camping, and had little film canisters, filmed of spices and a proper source bird. And so I could like, eat well, and, and I wouldn't, again, a lot of bikepackers could turn a nose up at that and think God's this person's just sort of like a moving kitchen. But I you know, for such a long period of the bike, I wouldn't, I wouldn't change that at all. And on and I know that the sort of, especially at the moment with the sort of influences bikepacking has had on on taking existing cyclists and making them realise what they can achieve on the bike. I still am a big believer in taking a bit more stuff if your legs can handle it. And if you're not in a hurry, you know, riding up a mountain with the extra weight on your bag, it's not going to do your fitness any any disservice. If you can get up it. I think a bit of both comfort is quite okay. And while in general, I'm a minimalist these days, I think there's plenty of space for carrying a few extra luxury items whenever you're travelling. Carlton Reid  56:30   But did you come back? Not you but did the bike and the kit come back a lot lighter. So by the time you'd finish, because I know you you'd have to badmouth the bags that you had. But you certainly changed your your your bags halfway around because of various reasons. And other notes on your blog, you do kind of, say a few choice words about the brand you had. But did you come back with? Did you come out with a lot more lightweight than you went? On much more lightweight? Jonathan Kambskarð-Bennett  57:00   I would say I might have shaved off like a kilo. Like in general, I pretty much had the same amount of stuff with me. And yeah, it couldn't have bothered me that much. Because otherwise I would have gotten rid of an awful lot of stuff. So no, I actually, I actually think I returned with a fairly similar amount of weight on my bike. That's Carlton Reid  57:22   interesting, because that's totally opposite to the way I did it. So when I started out, I had so much kit, I had like a wooden hammer for hammering in the tent pegs I had, like, we just get a rock, you know, I had so many things that I just I was chucking stuff you know, from the very, very start and you've kind of quickly got used to you know, what was necessary and what wasn't. And you don't know that until you're actually on the road. So I was ended up with with a lot less kit. So I taught myself minimalism, just because, cuz, whereas you're saying you don't, it doesn't matter, you can just pedal up a hill, I was the opposite as like, No, I'm not the crane brothers. Famously, when they went up Kilimanjaro and their stuff, they they would, you know, drill holes in toothbrushes, I was never that extreme. But I would definitely want to be lightweight, as much as possible. And so I am kind of interested in taking a chopping board. So I wouldn't have done that. This is interesting about how different people approach these things. And like, I have come down to the minimalist and caring such a little like I wouldn't, personally I wouldn't, not even going on like a camping trip. Now. I won't take cooking equipment, for instance, I will generally buy what I need, and eat that and then have to then scrambled to get, you know, fresh supplies. And I know it's much more efficient to take rice and what have you and then be able to boil this up. But to me just carrying any amount of cooking equipment to me in my head, just that's too much weight, I can do this much lighter. And clearly you're you're not you're a different each to their own, isn't it? It's just different people want to do different things. And that's fine. Definitely. Jonathan Kambskarð-Bennett  59:22   And we need to make sure that we always sort of accommodate that. Because people are so different. And and I think it's difficult, you know, in life, for example, in the cycling industry, it's a consumer driven industry, we need to convince people we brands need to convince people that they need to do things in a different way or a better way or an improved way. But really all of it comes down to like giving people options so they can do things in the way that they want to do it. And you know, there is absolutely no reason why one type of bike travelling is superior than another. They are yeah complete The different ways of doing things for different people. So ever people navigate in one particular way, if they choose one kind of route, it's not about that it's about giving people the options. And the same, like if someone wants to go on a road bike really fast with nothing on their bike, that's totally fine. And if someone wants to chuck for massive panniers on their bike, they'll probably be a bit slower. But that's, but that's totally okay. Carlton Reid  1:00:26   And so what are you doing now? During what what? How would you describe your riding, and your adventuring now, Jonathan Kambskarð-Bennett  1:00:33   my, I still try. And when I travel, I always want to be on a bike. If I'm not on a bike, I've fully compromised a little bit. But I also like spending time walking around being a normal person, especially if I'm on holiday with my with my girlfriend. But I do try and have one or two bike trips, big bike trips a year. Over the last few years, I've developed a sort of real love for exploring, I guess, capturing the essence of a big adventure closer to home. But in general, I'm sort of a casual cyclist I like to get out for provides every once a week if I can. I think working at QMU is quite is wonderful, but a bit dangerous for someone like me who enjoys spending time looking at maps, because the list of places to visit is evergrowing. But commute has this amazing interface. We have this route planner, which is wonderful gives people all these advanced tools to make informed decisions about where they're going and how they get there. But we also have this discovery interface where you can have these these created routes for you based on your sort of parameters, the smart, this kind of smart solutions, and does have a really big impact on me, since we launched it last year, I'm much more inclined to take a train out from London to a random station and say, load it up on commute and say, Hey, I'm in a new area. I've got three hours, give me something. So while I'm going on less epic adventures, and finding new kind of creative ways of exploring familiar places. I'm doing that a lot at the moment. And I'm extremely excited about doing more of that as the weather improves. Carlton Reid  1:02:19   And is that a curated thing? Or is that an algorithm thing. So Jonathan Kambskarð-Bennett  1:02:24   it's a kind of a combination of stuff. commute, we have so much user data, because we have millions and billions and billions of of users, the number of recorded tours is kind of such a big number. It's it's kind of hard to get your head around. So we're able to give people these. These like personalised suggestions so I can take the train out if I'm with a no fun with friends go out for a walk at the weekend, I can look at which train line takes me to a village that looks somewhere Scenic. I don't own a car. So I can just say I'm at this station, it will see where the people who use Komoot are heading when they record their tours. So it's very easy to get a feel for where people actually walk. Where do people go for their recreational weekend straws. And it will give me a clever or suitable solution to get kind of onto that, navigate the route and then return to the train station. And it's incredibly clever how it works. If I go on where I live now and say I want to go for a four hour cycle, starting for I live. I've lived in London for a long time and I've cycled in London for a long time. I know what all of the common roadie routes are that people take wherever they're going off to Windsor or Kent or sorry, Essex and, and if I let Komoot do this for me automatically. It's kind of amazing how it basically gives me the routes that people most commonly do. But it won't just give me three or four options, it will give me hundreds of options, which means I can go out for a new ride. And I can always find something that's slightly different to what I've done in the past. And I find that really inspiring for my, like motivation to explore. Carlton Reid  1:04:12   And then if you were in Iran, would it do the same? Or was it does it need that you know, lots and lots of people have done this before or kind of just glower three people who've done this, okay, that'll be the route we curate for this. This person has just ended up in Iran, for instance, such as yourself a few years ago. Yeah, you Jonathan Kambskarð-Bennett  1:04:28   need to have the use of data because it's based on what people actually do. So if we didn't have that it wouldn't we only want to do it when we're confident we give people a good experience. Otherwise, no one benefits from it. You can obviously still use the route panoramic, your own tool in Iran. The what I would say in certain regions where there is less user data, we have an editorial team that make it they're the the we create the content so we'll find what are the classic like walking routes based on like variety of sources, we have an extensive editorial team that will add this content. And they will add suitable highlights, which is what we call the contributions that the community creates to add on to the map. So that this is an amazing viewpoint, this is a great cafe to stop out if you're a cyclist, this is a really beautiful, rich line stroll. So we will help to populate the map so that the people who are used to kind of a circular thing, the better the map data is, the better that the attributions are on commute, the more local people will find, have a good user experience. And then the more they use it, the more they'll contributes. And that's how we kind of launch in in new places where there's less of an active community, if that makes sense. Carlton Reid  1:05:48   Yes, your heat mapping then, in effect, so you're you're working out where people are going, and you see you perhaps, you know, and your your fellow app. This this ecosystem we talked about before, you know, where people are cycling, you know, like the Strava, type heatmap. Jonathan Kambskarð-Bennett  1:06:06   Exactly. So we can I mean, it's all obviously, like, it's only when people choose to share stuff publicly. It's all like completely anonymized. But you know, we have so much data, we're just trying to harness it. And yes, we do know where people cycle we have that information that's great is quite hard to sort of digest. But if you can take that and turn it into something actionable, the end result for the user is that they can say, I'm a beginner, I've got two hours, I've got a new phone mount to go on my handlebars, I can select this tool, I can just press go. And I can head off and have an amazing bike ride for two hours. And we can be really confident that it's going to be suitable because that's what other people are doing when they, for example, select bike touring as a sport type. And the same for hiking, we won't have people won't be walking down the road, because we'll only be looking at data that's come from hikers. It's a very Yeah, it's an incredible solution is very clever. And I think it's just a great way of mobilising people, whether they're like really experienced cyclists who are just looking for something new and and bored of doing the same kind of loop over and over again, or newbies who need their handheld a little bit. And once I have a solution that they can just go off and do with five minutes of planning instead of an hour of planning for a two hour excursion. Carlton Reid  1:07:33   Now right now the bike and I don't know how much you know, this, but the bike industry, certainly in the UK, and in many other places in the world is is suffering just incredibly bad. It's just it is it is dire out there at retail. It's dire out there for suppliers, you know, post COVID, we basically just got a huge, huge, low a complete slump. You know, I did a story on Forbes of the day talking about how to 40 year low in the UK. You know, the last time we were as low as this in bike sales was in 1985. So 39 years. And that's that's that's pretty poor. Do. Do you recognise that? Is that something you can look at and say, oh, people aren't writing as much? Or is that just purely at retail and people still riding that is not buying? Jonathan Kambskarð-Bennett  1:08:24   Is a good? It's a good question. I actually saw that Forbes article and is it's definitely bleak reading. But I've worked in the bike industry for a number of years. It's like, I know many people who share the same kind of anecdotal experiences that things are changing. It is a problem with retail and definitely like have these hangover kind of effects from the pandemic that still making it really hard for people to forecast well. And, and it's just been so unpredictable for a few years now. Komoot is lucky because we don't deal with a physical product. But we are subject to the same the same kind of you know, these kind of cultural shifts, whether people are collectively interested in exploring or cycling, we're not immune to that we might not have the same issues that a bike manufacturer has, but we still get impacted by the same changes. And it's hard for us to predict these major shifts in usage in the same way that it's hard for an

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Steve Talks Books

Play Episode Listen Later Mar 2, 2024 117:42 Transcription Available


Together, we untangle the rich tapestry of consciousness, the soul, and the manipulative brilliance of the series' protagonist, Kellhus. Can we discern truth from deception in a world where belief is both a weapon and a weakness? Our discussions cut to the heart of the series' most enigmatic themes, from the nature of damnation and salvation to the political chess game of religions and empires. As we navigate the labyrinthine plot and its deeply complex characters, we uncover the poignant emotional narratives that give this fantasy epic its raw power. Witness the tragic tale of Z and Akka's confrontation with the harrowing reality of his journey, revealing the human struggle for understanding amidst a sea of turmoil and deception. We also dissect the genetic mysteries and apocalyptic prophecies that loom over Bakker's world, inviting you to ponder the true nature of destiny and the potential of a universal consciousness speaking through the No-God.Seamlessly blending the mythical with the cerebral, we journey to the heart of the Thousandfold Thought, questioning the authenticity of the divine and the prospect of a revelation that could shatter the very foundations of reality. Theologians and thrill-seekers alike will find themselves ensnared by the enigmas of belief and power. Join us for an exploration that transcends mere fiction, where the quest for knowledge could either be the key to salvation or the path to damnation.PageChewing.comPAGECHEWING: Comics & Manga PodcastFilm Chewing PodcastBuy me a coffeeLinktreeLogo by The GlimmerTwin Art HouseJoin Riverside.fm

The Harvest Season
The Island Therapist

The Harvest Season

Play Episode Listen Later Feb 28, 2024 75:42


Al and Bev talk about Aka Timings 00:00:00: Theme Tune 00:00:30: Intro 00:06:11: What Have We Been Up To 00:12:55: News 00:48:30: Aka 01:13:37: Outro Links Distant Bloom Release Date Palia Steam Release Research Story “Anniversary” Update Disney Dreamlight Valley “The Laugh Floor” Update Len’s Island Upcoming Updates Sneak Peek Spells and Secrets Financial Kickstarter Update Galactic Getaway on Kickstarter Galactic Getaway on Steam Plantabi on Steam Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of The Harvest Season. My name is Al and we’re here today to talk about Cottagecore Games. Welcome back Bev. It’s been a while I think since we’ve been on an episode together. (0:00:36) Bev: And my name is Bev. (0:00:42) Bev: Woo! (0:00:48) Bev: It has. It has. (0:00:50) Bev: And I have a lot of regrets about missing the last one we were supposed to be on together because I want to hold a mutiny and re-change the results of the year of… (0:01:02) Bev: game, you’re in gaming? What? Oh goodness. (0:01:06) Al: year in farming games. Game of the farming year. Game of the year. Whatever. Yeah. You abandoned me to the haters. (0:01:06) Bev: There we go. Those are the words. I know. (0:01:18) Al: There was nothing I could do. (0:01:19) Bev: No, no. I fully want to vote in a new system where we vote. So this can’t have (0:01:26) Al: Well, so I mean, so here’s an interesting thing, right? (0:01:33) Al: We could do something where we allow all people who have been on an episode in that year to put in their options, and if there’s a clear winner, then that one wins. (0:01:40) Bev: Mm-hmm. (0:01:42) Bev: Mm-hmm. (0:01:46) Al: I don’t think Coral Island still would have won because, like, I don’t think Johnny was into it by then. (0:01:52) Bev: I don’t know well I think so cuz I recall it when I came on and was complaining about the results I think both Cody and Johnny were like yeah this is game of the year oh Oh Oh Oh Oh Mm-hmm (0:01:56) Al: Well, how do you already played it by then? (0:02:08) Al: OK, so that probably three votes would have probably been anything else realistically, (0:02:14) Al: because there are there are more than six of us who have been on episodes last year, but (0:02:20) Al: would there have been three to vote for anything else? I don’t know. We’ll have a think about it. (0:02:23) Bev: I don’t know. (0:02:28) Bev: We got plenty of time. (0:02:29) Al: We’ve got nine months to think about this, right? So I think we can think up something to stop. (0:02:35) Bev: Yes, for sure. (0:02:35) Al: Stop Cara Island losing again. (0:02:38) Al: Uh, they just need, they just need to do an update, a massive update, right? (0:02:38) Bev: We’ll find a way somehow to get it back into the rankings. (0:02:43) Bev: Into the eligibility criteria. (0:02:45) Bev: I don’t know how, but I’m sure we’ll figure it out. (0:02:48) Bev: We have nine months. (0:02:50) Bev: Yes. (0:02:52) Bev: Yes, they do, which, considering how Stardew is operating, it’s very possible that they might have huge updates moving forward. (0:03:02) Al: I suspect it’s more likely to do DLC than a free update. The free updates that Stardew are doing, (0:03:09) Al: I think, are pretty rare. (0:03:12) Bev: Well, thus far they’ve only done DLCs for charity, as far as I can recall. (0:03:17) Al: Yeah. But the 1.0 only came out in November, so you know, it’s not… (0:03:23) Bev: I don’t know I would still count it, but it still counts even if if you have to pay I will pay it. (0:03:29) Al: Yeah, my point is just that we just we haven’t had any information about upcoming updates for Carl Eylon, so we don’t know. In fact, I’ve not looked. (0:03:44) Bev: Ooo. (0:03:46) Bev: ‘Cause it’s been a few months since they’ve come out. (0:03:46) Al: Oh yeah, it’s basically just the merefolk stuff that they haven’t done, and multiplayer. (0:03:50) Bev: Okay. (0:03:52) Bev: Okay. (0:03:56) Bev: I feel like we could probably have a whole episode like speculating, like what could we add to make this better? (0:04:02) Al: Ooh, good plan. (0:04:02) Bev: Uh-huh. Uh-huh. (0:04:02) Al: Let’s add that to the list before I forget. (0:04:05) Bev: And then that will therefore make it eligible, right? (0:04:09) Bev: ‘Cause we have an episode about it. (0:04:12) Al: I changed that a long time ago because like when we started doing, I mean the only game that’s I think one out of its release year is Spiritfarer and that did come out in November I think of the previous year. So I think that was a fair, like if it comes out in November or December then I think it’s fair to count it for the next year. But yeah I did in the first year we did include games that we had just covered, but that was the first year. (0:04:12) Bev: Oh You (0:04:22) Bev: - Yeah. (0:04:42) Al: And also there were like four games that came out that year. (0:04:46) Al: So very different, I feel. (0:04:46) Bev: Okay, so November-December is what she said. We have a recording. (0:04:52) Bev: 1.0 came out November 14th, so, therefore, there you go. (0:04:59) Bev: I don’t need nine months. I already have a reason to include it for next year, or this year. (0:05:06) Al: Anyway. (0:05:07) Bev: Did I tell you I applied for a law school? (0:05:09) Al: » [LAUGH] (0:05:11) Bev: I’m already putting those skills to practice. (0:05:12) Al: No, you didn’t, you didn’t actually, but yeah, fair enough putting, yeah, getting in some, (0:05:16) Al: getting in some practice there, uh, transcripts are available for the podcast and the show notes and on the website. Uh, I don’t know why I say that because if you’re listening, (0:05:27) Al: you’re listening, right? Like, I don’t know, whatever. Um, we’re going to talk today about Acre. This episode was originally meant to be January of- (0:05:40) Bev: January of 2020. And then we were like, “Oh no, can’t do that one.” And then… It’ll mean a year. (0:05:42) Al: 2023. Uh, we actually had it scheduled in as well. We had it scheduled in as an episode and then we were like, Oh no, can’t do that one. And then that, yeah, it has been a year. (0:05:57) Bev: And then we were like, “Oh no, I can’t do that one.” And then we were like, “Oh no, I can’t do that one.” (0:05:57) Al: So we’re going to talk about Acre. It has been out now for over a year. I think it was December 22 that it came out. Um, so we’re finally getting to it. We’re going to talk about that. Before that, we obviously have some news. (0:06:01) Bev: And then we were like, “Oh no, I can’t do that one.” And then we were like, “Oh no, I can’t do that one.” (0:06:03) Bev: And then we were like, “Oh no, I can’t do that one.” And then we were like, “Oh no, I can’t do that one.” (0:06:07) Bev: And then we were like, “Oh no, I can’t do that one.” And then we were like, “Oh no, I can’t do that one.” (0:06:10) Bev: I have mostly been playing Twisted Wonderland, which I think I might have mentioned it with Johnny when I was on last time, but it’s a mobile gacha game. (0:06:12) Al: Uh, first of all though, Bev, what have you been up to? (0:06:26) Bev: But it’s out of Disney Japan, and it is licensed by Disney, so it is an official Disney product. (0:06:32) Bev: But it’s very similar, I think, to Pokemon Masters in that you have the whole character system, and they have different variations of the characters. (0:06:40) Bev: And there’s storylines, it’s a little bit more lore-centric than Pokemon Masters, because I feel like the dialogue doesn’t really matter in Pokemon Masters, unless I don’t read it. (0:06:52) Al: I think it depends who you are whether you (0:06:52) Bev: There’s too much of it. But yeah, at some point I would like to think that I would go back to read some of it, because some of it was entertaining. (0:07:04) Bev: I think more so the character specific one is not the actual like main (0:07:10) Bev: Story challenge (0:07:12) Bev: But yeah Twisted Wonderland is just a bunch of beautiful (0:07:18) Bev: Anime boys going to school and they’re based off of the Disney villains. So there’s a different house for each (0:07:26) Bev: Seven different Disney villains specifically (0:07:28) Bev: Now I don’t want to list them all just google it. It’s fun. It’s cute. I’m really into it I went to katsukan over the weekend and bought a whole bunch of birch (0:07:40) Bev: to this I (0:07:42) Bev: Was playing core island prior I think to my weekend of Twisted Wonderland and the anime convention of the weekend (0:07:49) Bev: But that has since fallen off (0:07:52) Bev: since coming back (0:07:56) Bev: But yeah (0:07:57) Al: This is very weird. This feels like fanfiction. (0:07:59) Bev: Is it it yeah, yeah, maybe that’s why I like it (0:08:07) Bev: It very much feels… (0:08:10) Bev: …not like that. Because they’re original characters and they’re not the actual Disney villain. They just reference them and clearly some of them are based off of the Disney villain itself. (0:08:18) Bev: But yeah, I’ve since started reading the animation about the Disneyland so… It’s on par. (0:08:28) Al: It’s really weird, but I’m not here to judge each to their own. (0:08:34) Bev: No. Don’t knock it till you try it. Don’t download it. Johnny was very interested at some point. (0:08:39) Al: I will not play. (0:08:40) Bev: It is a gacha game, so it’s… yeah. (0:08:43) Al: I will not play. (0:08:45) Al: I’m going to be honest with you, I’m not going to do it, but (0:08:49) Al: I certainly, yeah, I certainly won’t be judging. (0:08:55) Al: I feel like it says a lot that on the (0:08:58) Al: wiki for it like they all have their their star sign listed it’s like I feel like that says a lot about the game oh one of them has the same birthday as me Riddle Rose Heart (0:09:00) Bev: oh interesting interesting okay which is oh yeah I don’t know I like it I think the arts very pretty I got into cosplay over the weekend because of the anime convention so I want to cause (0:09:30) Bev: some of these characters and I’ve started trying a dabbling at digital art to see if I can make art about these characters and other fandoms now that I’m dabbling into it but yeah I’ve been enjoying it a lot. So what have you been (0:09:46) Al: Fair enough. (0:09:53) Al: Not a huge amount. (0:09:54) Al: So I was in L.A. last weekend for Sinotour, so I didn’t. (0:09:59) Bev: All right, how was that? (0:10:01) Al: It was really good. (0:10:03) Al: It has reminded me that I do not like being in cars. (0:10:09) Al: And there’s a lot of cars there. (0:10:10) Bev: especially in L.A. (0:10:14) Al: Yeah, we were driving to Disney. (0:10:16) Al: Disney downtown and it was meant to take an hour and I ended up taking two and a half hours (0:10:23) Al: Two and a half hours (0:10:25) Bev: That sounds about right. I’ve only been there once. I know, but that does sound accurate, I think, for L.A. (0:10:32) Al: And my boss from the airport into Union Station was meant to take like half an hour and ended up taking like an hour and 15, it’s just like oh my word, everything dreadful. (0:10:42) Bev: Oh (0:10:45) Al: But I had fun, yeah it was good. (0:10:50) Al: It’s the sort of thing I could see myself doing again, maybe not L.A., maybe somewhere else. But yeah, I could absolutely see myself doing something like that again. (0:10:54) Bev: Mm-hmm (0:11:03) Al: It was, it was good fun. (0:11:04) Bev: Okay, so you’ve been playing Pokemon Go in other words [laughter] (0:11:07) Al: Yeah, yeah, yeah, yeah. (0:11:10) Bev: Obviously, I’ve been playing Hakka. (0:11:10) Al: Obviously I’ve been playing Akka, probably not as much as I probably should to cover it, but it’s fine. (0:11:18) Al: I have, I have opinions anyway. (0:11:20) Bev: Mm-hmm. We have enough. (0:11:22) Al: Enough opinions. (0:11:24) Al: And what else? (0:11:32) Bev: added back in later. Make a note to future Al. (0:11:35) Al: Yeah, maybe. Maybe, maybe. Anyway, my brain is dead because I’m still jet lagged. So we’ll continue from there. Yeah, that’s probably about all I’ve been playing. Oh, Pokémon. (0:11:49) Al: It’s Scarlet and Violet. I’ve been doing the outbreaks, the outbreaks. (0:11:52) Bev: Okay, oh the shiny hunting (0:11:56) Bev: Mm-hmm. I probably should pick that up because I want those Pokemon, but (0:12:02) Bev: It feels like work (0:12:02) Al: They’re good shiny rates, good shiny rates. (0:12:04) Al: I got my first one in like 10 minutes, so it feels good. (0:12:07) Bev: Okay (0:12:09) Bev: Remind me which of the three are is it the pokeball ones? (0:12:14) Al: Yeah, yeah, yeah. So it’s Voltorb, Pisulian Voltorb, and Fungus. Fungus. Fungus. (0:12:21) Bev: Okay, so it does only have the one involution. (0:12:25) Bev: So that’s doable, unlike flabébé. (0:12:25) Al: Yeah, that’s true. So it’s a total of six if you don’t have any of them. Oh, I know. (0:12:31) Al: Flabé. Getting the 15 Flabé. It was dreadful. I did it. I got them all. But my word, that was a lot of work. I’m so glad those were around for two weeks or whatever it was. (0:12:34) Bev: It was a lot. (0:12:35) Bev: Yep. (0:12:40) Bev: Right, they knew, they had to be more than a weekend ‘cause it would have been impossible. (0:12:41) Al: Mm-hmm. Yeah. (0:12:44) Al: Yeah. Yeah. Yeah. I didn’t, I had, I was, I wasn’t, I wasn’t doing well. Sorry. I was like, I’m done. I’m done with all these flow, baby. I’m done. (0:12:45) Bev: Same thing with Missouri. (0:12:46) Bev: So. (0:12:51) Bev: » I’m done with. (0:12:53) Bev: » [LAUGH] (0:12:55) Al: Cool. Let’s talk about some news. So first up, we have some release dates. Distantbloom have said that their launch is the 27th of March. That is my wife’s birthday. So yeah, (0:13:12) Al: This one is based on (0:13:14) Al: Alien Planet and I think it’s like a “make the world better” type game. Yeah harness the power of plants to restore the environment and build a flourishing community with your crew mates. (0:13:19) Bev: Ooh, that’s what it looks like. (0:13:26) Al: Yeah so it looks all right. I don’t know if I’ll be playing this one. I need to think about it more. Maybe I will. Maybe I will. (0:13:36) Bev: I don’t know either. It’s very cute. It’s been on my wish list for a while. I do generally like making the world a better place, especially environmentally. (0:13:42) Bev: And I’m not tied into any, I’m like ADHD with my game so I’m just picking them and dropping them immediately. So maybe I will pick this up. We’ll see. (0:13:54) Al: Yeah, we’ll see. Maybe we’ll both be back in a month for that. Well, not a month, because it won’t be out yet, and we need at least a week, I think, to play a game. (0:13:58) Bev: Maybe. (0:14:00) Bev: Maybe. (0:14:06) Bev: » Right, hopefully. (0:14:11) Al: The ADHD fun, of course, is that it’s really hard to get into it in the first place, and then once you’re finally into it, you obsess over it and nothing else exists, and then suddenly one day you decide you’re not playing it, or your brain decides you’re not playing it again. (0:14:16) Bev: Right, right, yep, it, yep, exactly, um, that’s with me, like, with drawing right now, it’s, (0:14:24) Al: And you never, you never touch it again. Am I right? Is that, that about how it goes for you? (0:14:34) Bev: I’m hyper focusing on it for the past week, like, all my free time has been going into it, so it was a struggle to put it down so I could play for the episode, um, so we’ll see. (0:14:44) Al: Yeah. (0:14:46) Bev: It’s, I’m maybe, we’ll see, but it takes work and effort and time and if you’re not enjoying it, then what’s the point? There’s not enough time, so do something that you actually enjoy. (0:14:47) Al: I did four weeks of drawing like three years ago. (0:14:52) Al: That’s not one. That’s not one I think I’ll ever pick up again. (0:14:55) Al: It’s. (0:14:58) Al: I was not good at it. (0:15:02) Al: I know. I know. I know. You get better. (0:15:04) Al: You get better if you actually try blah, blah, blah. But no, I’m not. (0:15:08) Al: It does. (0:15:10) Al: Exactly. (0:15:12) Al: Exactly. (0:15:16) Al: » Speaking of doing something you enjoy. (0:15:20) Al: Palia is coming to Steam on the 25th of March. (0:15:22) Bev: Whoo (0:15:24) Al: So if you’ve been really wanting it on your Steam Deck and you can’t be bothered getting stuff there from other random sites and getting the game that way. (0:15:33) Al: Or if you just for some reason want all your games in Steam, (0:15:36) Al: I guess achievements and stuff like that, that might be why you would want to do it. (0:15:37) Bev: Beautiful. (0:15:40) Al: That is coming out two days before. (0:15:44) Bev: I will probably be downloading it. (0:15:47) Bev: I already have it on my Steam deck, but for other reasons, I’ll probably get it on the Steam. (0:15:53) Bev: And that will probably be where I play it, because it theoretically will be easier to hook up a keyboard if I want it to be social and talk to people, which sometimes I do. (0:16:02) Al: fair. Fair, fair. Is this game, like, because I feel like when they first announced it, (0:16:05) Bev: I don’t. (0:16:14) Al: it was, they’d called it early access, but I’ve never seen them use the term since, and it was obviously not on Steam till now, and now it’s on Switch. Like, do you think they’re just avoiding that term now, or do you think it is officially not early access? (0:16:22) Bev: I feel like it still is because it’s still not 1.0 in terms of like the patch notes and whatnot so they might just be I think you’re right that they’re avoiding it for marketing reasons because it’s on all these platforms and generally (0:16:46) Al: It’s just it’s just a dream like valley. That is the only one [laugh] (0:16:50) Bev: So maybe that’s a new route we’re moving forward with all these games that you’re supposed to play a little bit every day, like Animal Crossing, that you just play a little bit every day and therefore it’s in early access so that you can start fixing these bugs early on. (0:17:09) Bev: I don’t know. (0:17:10) Al: Why should I play this game, Bev? Try and convince me. (0:17:14) Bev: I really enjoy it. (0:17:17) Bev: Can you say? Yes! (0:17:18) Al: Okay, good start. (0:17:20) Bev: I really enjoy it, and this is why you should play, but that’s the only reason. (0:17:24) Bev: I enjoy the art style. I think they’ve done a lot of quality of life improvements in terms of kind of like their chest system, their storage system is all like conclusive. (0:17:42) Bev: You need to buy additional chests to expand it, but you aren’t restricted to only putting items in. (0:17:50) Bev: I’m still a little confused about the MMO part of it. (0:17:51) Al: Yeah, I like that. I heard that on the episode that Johnny and Cody, I think it was, did. (0:17:58) Al: I really like that idea. I think all games should do that now. I think we’re past the days of finite individual storage. It’s all right. I’m sure we’ll have stuff today to talk about that with Akka. (0:18:18) Bev: I kind of want to. (0:18:20) Bev: That’s why I mentioned like hooking up a keyboard so I can try to, you know, chat a little bit more make it play a little bit more friendly, I suppose, and like announcing like here’s the glowing tree over here, like, let’s all meet in 13 minutes or whatever. (0:18:38) Bev: But I do like that there’s no drawback to people playing together in the same space like you just get bonuses or buffs. (0:18:50) Bev: The game itself kind of encourages you to play with people and I do enjoy that they have events but they don’t seem as like intensive as other like mobile or other like free to play games like I’m looking at you, Disney Dreamlight Valley that required me to put in a lot of effort for your last event and I will probably do the same with the next one. (0:19:16) Bev: So I don’t know it I like the work (0:19:20) Bev: I like the the premise behind it I like the like final like the fake like the fantasy component to it so there’s there’s a lot of aspects of it that I do like and the farming is not bad either like the tool system it’s on your your pocket so it’s already better in that sense I don’t love that there’s a specific order you should be planting your crops in because they give benefits or non to like the it’s (0:19:50) Bev: they’re not negative effects but the fact that I have to Google and save an image on my phone to know how to plant things which I rain but I can’t I can’t not if I know mm-hmm I have a spreadsheet (0:19:57) Al: Yeah, yeah, OK. I can see how that’d be a bit frustrating, but… (0:20:01) Al: I mean, if you’re not min-maxing things, then you can probably just ignore it, but… (0:20:07) Al: I mean, yeah, and I’m the person that sits with a spreadsheet for Stardew, so… (0:20:16) Al: I don’t think I know what not min-maxing is. (0:20:20) Bev: I have an app for stardew I have a spreadsheet fruit and blood so mm-hmm I made it myself so [laughs] (0:20:25) Al: Oh, a spreadsheet for Ooblet’s my word! (0:20:27) Al: That’s a level above why, like with Ooblet’s, I didn’t farm an Ooblet’s to min-max anything, (0:20:37) Al: I farmed to get the stuff that I needed rather than anything else, whereas with Stardew, my goal was (0:20:44) Al: become as rich as possible. My goal with Ooblet’s was finish the story. So… (0:20:46) Bev: Oh, so you’re using it for like analyses, like purposes for like, like economics. (0:20:54) Bev: I’m using it for got to collect them all. (0:20:55) Al: Yeah. (0:20:58) Al: No, yeah, yeah, I forgot that you’re on that task of trying to get everything in Stardew. (0:21:00) Bev: Oh. (0:21:02) Bev: Oh. (0:21:06) Al: Yeah, no, I feel like my brain won’t ever let me get to that point with Stardew. (0:21:15) Al: Like there has to be a point where once my brain says, “Okay, you’re done with this. I need to be at like 75%. If I’m lower than 75%, I won’t have the enthusiasm.” (0:21:27) Al: To finish it, if I’m at 75 or over, I’ll be like, “Oh, yeah, well, yeah, that’s just another third of what I’ve done. That’s fine. I can do that.” So, yeah. (0:21:28) Bev: Mmm. (0:21:35) Bev: Uh-huh. (0:21:38) Bev: You know, Pokemon has trained me very well, um, but hasn’t trained me to the point of like completion, actual completion. (0:21:45) Bev: So it fell a little short because everything is just like, I hit 75 and now I’m exhausted. (0:21:52) Bev: I will pick this up two years from now and try again. (0:21:57) Al: Yeah, but the problem then is you start again. (0:22:00) Bev: I’ve been trying to do less of that. (0:22:02) Bev: If I pick up a game that I put down, (0:22:04) Bev: I will make the effort of trying to refamiliarize myself with all the controls so that I don’t keep doing it. (0:22:15) Al: well, we’ll see what happens when the next stardew update comes out and see what you do. (0:22:19) Bev: Super super perfect perfection. Mm-hmm (0:22:22) Al: We haven’t scheduled who’s doing that one yet, have we? (0:22:25) Bev: Well, we don’t have a date for that yet (0:22:27) Al: No, I know. That doesn’t mean we can’t decide who’s doing it. (0:22:31) Al: I mean, realistically, it’s coming out this year. So, you know, it’s gonna happen. (0:22:37) Bev: we’ll see I wouldn’t be surprised 2025 it’s a nice like i’m pretty sure he said well well (0:22:40) Al: I’m pretty sure he said it’s coming out this year. (0:22:46) Al: » Like he said, the words definitely, which is obviously a dangerous thing to say, but he seems pretty confident. I think he said he’s implemented all the features and now he’s on bug-squashing. We’ll see. Maybe it’ll be out in November. Research Story have their one-year anniversary update. You did research- (0:22:50) Bev: okay it is very dangerous okay (0:22:58) Bev: okay then yeah it’s probably coming this year okay - Okay. (0:23:10) Bev: Mm-hmm. Yes. I that was also another game that I had a lot of fun playing and then put it down (0:23:16) Al: Fair enough. Well, you’ll probably end up picking it up when it gets to 1.0, which it’s not at yet. So they had hoped to get 1.0 around now, but I will quote “The scope of the game grew and it will take a bit longer to get ready.” While I work on larger content updates, here’s an anniversary update that has some of the common player requested quality of life features. (0:23:17) Bev: But I would like to get back in (0:23:22) Bev: Yeah (0:23:38) Bev: Oh, yay! (0:23:40) Al: So it has things such as a random name generator for creatures, which is something I very much (0:23:42) Bev: Oh, oh. (0:23:44) Bev: Yes. (0:23:46) Al: enjoy. No game should ever make you name something and not give you a generator. It’s just dreadful. (0:23:46) Bev: No. (0:23:48) Bev: No. (0:23:53) Al: A move button for creature pens, a shoulder bag, which gives you an additional eight slots in the (0:23:54) Bev: Amazing. (0:24:01) Al: inventory, an iron chest, which is larger than a normal chest, item signs, paths, (0:24:11) Al: and other stuff like that. We don’t need to go into all of the really detailed stuff. (0:24:16) Al: The lists, the patch notes, whatever you want to call it, (0:24:21) Al: update notes, and the show notes, if you want to go and read that. Not just now, Bev. (0:24:28) Bev: I’m trying not to I love love all these improvements already so maybe maybe I will pick this up again after I could that would probably be the better yeah okay I’m closing it I’m closing it because I I still haven’t played core islands since the one point I was like I need to actually get into this yeah (0:24:37) Al: Come on, come on. You’ve got to wait. It feels like it’s going to be like another six months. (0:24:42) Al: You can wait six months for 1.0, right? Right? Surely, surely. Close the tab and you’ll forget about it. Oh, you need to. There’s loads of… Because especially as the 1.0, (0:24:58) Bev: Yeah, exactly. (0:24:58) Al: it clears out your save, but it gives you… You get the amount of money that you had. (0:25:04) Al: So the first part of that game. (0:25:07) Al: 1.0 is great because you have like a couple hundred thousand. (0:25:11) Al: Whatever you had at the last one, (0:25:13) Al: you can breeze through the first, the starting of that game. (0:25:15) Al: It’s great fun. (0:25:18) Bev: I don’t know what my money transferred over. (0:25:22) Al: Oh, no. (0:25:24) Al: Have you created a new save? (0:25:24) Bev: I’m gonna have to look at it again. (0:25:28) Bev: It’s fine, whatever. (0:25:29) Bev: Maybe, I might have, I don’t know. (0:25:29) Al: Have you done the thing where you created it on a different computer or something? (0:25:34) Bev: I don’t know, ‘cause it’s, we’ll see, we’ll see. (0:25:34) Al: Oh, babe. (0:25:37) Al: Oh, no. (0:25:38) Bev: If not, it’s fine, it’s fine. (0:25:40) Bev: Everything’s fine, I enjoy it. (0:25:42) Bev: I will make up my monies again, it won’t be hard. (0:25:46) Al: Disney Dreamlight Valley have a new update coming. (0:25:49) Al: This is the one that includes the name change update. (0:25:53) Al: So if you’re like me and you don’t have a name in the game, (0:25:57) Al: you better get it on the 28th of February. So that is the day this episode comes out. (0:26:05) Bev: Beautiful. (0:26:06) Al: This also is called the laugh floor update. So I bet you can you can guess what it’s about. Yes, that’s right. It’s monstrous. (0:26:11) Bev: Mm hmm. (0:26:13) Bev: Guess. (0:26:16) Al: I think. (0:26:24) Bev: What? (0:26:25) Bev: That you can wear? (0:26:30) Bev: I would, I can’t tell if I am excited or not cuz it’s like it’s gonna be clunky, but also it’s fun. (0:26:37) Al: Yeah, it makes the armour noise as you walk, like it’s all in there. (0:26:44) Bev: Oh no, okay, no, I’m not excited for that. (0:26:50) Al: Lens Island have two updates upcoming. (0:26:55) Al: The community update is coming out next month in March. (0:26:59) Al: That combines the most requested ideas and feedback from the Lens Island community into one game-changing update. (0:27:07) Al: is camera control. Camera control is some more languages, that’s about it. I mean, (0:27:16) Al: they’re good updates, but yeah, it’s not a humongous update. I suspect that, well, OK, (0:27:17) Bev: Oh. (0:27:24) Al: when I say humongous, obviously adding in a moveable camera into your game is a pretty big behind-the-scenes update, but from what people see, it is like a single bullet-pot. (0:27:38) Al: Right, that’s the problem with these. (0:27:38) Bev: There’s this new starter guide that’s maybe a quality of life improvement. (0:27:44) Bev: I forget how hard it was to start the game. (0:27:47) Bev: I feel like I didn’t need it, but maybe it is a little bit. (0:27:51) Al: Yeah, I mean, it’s good giving more people opportunities to understand things better. (0:27:59) Al: But they’ve also got the Arctic update coming in April, and this includes new biomes. (0:28:04) Al: They say the new map expansion doubles the size of the map. (0:28:11) Al: So that’s pretty big. (0:28:14) Bev: This was also another one, unsurprisingly, that I picked up and played forever, and then dropped. (0:28:18) Al: Are there any games you haven’t played, Bev? (0:28:20) Bev: So maybe after April I will pick it up again. (0:28:26) Bev: No? I mean, yes, but… (0:28:32) Bev: Hey, I was trying to do my due diligence when I do the year in gaming to at least have tried most of them, (0:28:38) Al: That’s fair. (0:28:40) Bev: although it’s getting a lot harder to do that now that there’s so many games. (0:28:44) Bev: I love it, I hate it at the same time, but here we are. (0:28:50) Al: here we are. Yep, so there’s some more detailed notes in the show notes, but there’s not full notes yet. We’ll get more as we come. There’s a little video giving some visual information to that as well. The camera control looks pretty nice. It looks pretty smooth and yeah, cool. (0:29:14) Al: Finally, we’ve before, well, not finally, we’ve got two new games that we’ve got to talk about, (0:29:18) Al: but finally of the existing game. (0:29:20) Al: We have a little bit of transparency from Spells and Secrets, which is interesting, (0:29:26) Al: because they’ve said that the game has not been a set financial success. (0:29:30) Bev: Oh. (0:29:31) Al: And I think, obviously, it’s sad that they haven’t made their money on this game, (0:29:36) Bev: Yeah. (0:29:36) Bev: Oh. (0:29:37) Al: but I like how open they’re being about it. (0:29:42) Al: And I think more games should be more open about these things, (0:29:46) Al: Because I think it’s important for people to realize how difficult. (0:29:50) Al: It is to actually make a profitable game and getting information about this more often would probably help with that. (0:29:52) Bev: Right. (0:29:58) Al: And yeah, I think that’s good. (0:30:00) Al: So it’s sad I kick-started it. (0:30:04) Al: So I was not part of the problem. (0:30:04) Bev: okay because I can’t see the post it is for backers only which is an interesting choice but I suppose it would it is more relevant to those who have already financially supportive of it but I could make an argument for why it could also be beneficial for non-financial backers to read about it so that they could start finance support again (0:30:07) Al: Oh, is it locked? (0:30:09) Al: Is it locked down? (0:30:11) Al: Okay. (0:30:13) Al: Okay. (0:30:26) Al: Yeah. Yeah. Well, they have I’ve not signed an NDA or anything. So I’m sharing this information. (0:30:34) Bev: But interesting to like hear about like what specifically I talked about like was it just like the Kickstarter wasn’t because it it met its goal so I’m assuming it met its initial (0:30:48) Al: Yeah, the Kickstarter went pretty well, but yeah, it’s sales since launch that they’ve been disappointed with, and yeah, so a little bit sad, but… (0:30:58) Bev: - Okay. (0:31:04) Bev: So have they like said anything about moving forward or are they saying they– (0:31:08) Al: So they aren’t… (0:31:09) Al: Yeah, okay, that’s a good point, yes. (0:31:11) Al: So the way that I’m describing this could make it sound like they’ve now abandoned in the game. (0:31:18) Al: So let me find the wording. (0:31:20) Al: Okay, right, no, I had misread this before. (0:31:23) Al: No, the game’s done, basically, because of that. (0:31:26) Bev: Oh, okay. (0:31:27) Al: So they’ve said, “As a consequence of the poor sales, the development team have decided to close doors. (0:31:32) Al: The game will still receive some bug fixes, but feature development on the title won’t continue.” (0:31:38) Bev: So, like, I’m assuming they hit their 1.0 and they’ve already launched it and we can purchase it on Steam, uh, or wishlist it. (0:31:47) Al: can purchase it on Steam and Switch, and presumably you still can, but yeah it won’t get any more updates other than possibly some bug fixes but I wouldn’t rely on that. (0:31:50) Bev: Okay, but they just, they just won’t be it. (0:31:55) Bev: Okay. (0:31:59) Bev: Okay, well, I don’t think that’s a terrible thing to announce, like it’s, like, as fantastic as Stardew is with its free updates, (0:32:08) Bev: it’s not necessary for these indie, like, dev, like, game devs to be doing constant free updates because they’re, as you said, there’s a lot that goes into game development and adding additional content and having this expectation that, like, every single game needs to have, like, a certain quota of hours of content. (0:32:28) Al: Yeah, that’s fair. However, I would say, I believe the… I haven’t played the Switch version. I haven’t played either of them, actually. I have both. I have it on Steam and on Switch. I haven’t played either of them yet. But I believe the Switch version is not great. So that’s obviously not fantastic. Like, it’s got performance. (0:32:52) Bev: Well, that might be addressed via the bug fixes, so they might not just be completely advancing it. (0:32:58) Bev: It just sounds like they’re not doing new content. (0:33:00) Al: - Well, okay. (0:33:01) Bev: It’s also on PS5 as well. (0:33:02) Al: Yeah, so they’ve said, (0:33:03) Bev: Oh. (0:33:04) Al: I think they’re basically said they’re abandoning the switch version. (0:33:06) Al: They said, “In our last update, we mentioned we were looking for ways to improve the Nintendo Switch version. (0:33:11) Al: Unfortunately, after the new porting team evaluated the code, it became clear that a complete report would be necessary.” (0:33:16) Bev: Oh no, okay. (0:33:18) Al: They say which Nintendo does not support. (0:33:20) Al: That’s a bit of awkward wording. (0:33:22) Al: That’s not quite true. (0:33:23) Al: What they’re saying is there are certain things that they would be required to do to allow that. (0:33:29) Al: For example, (0:33:30) Al: you’re not allowed to have backwards incompatibility with your save files and they don’t want to have to deal with that, basically. So the work that they would have to put in to make the Switch version good enough is not worth it for them. (0:33:37) Bev: I have. (0:33:51) Bev: Mm-hmm. Okay. I’m wondering if they would be willing to kind of switch the keys then to give you the steam access if that’s kind of (0:33:58) Al: So I believe everybody who backed on Kickstarter got a Steamkey. (0:34:04) Bev: Okay. (0:34:06) Al: Obviously people who just bought it wouldn’t have, but yeah, I don’t know what they’re doing with that because obviously all the comments on Kickstarter are from Kickstarter people so they all have a Steamkey. (0:34:06) Bev: Mm-hmm. (0:34:15) Bev: Mm-hmm (0:34:18) Bev: Okay, well so that I wonder if they’re gonna do something like more publicly then just kickstarter (0:34:25) Bev: But it looks like a really cute game. That’s a shame. I (0:34:29) Bev: Almost want to pick it up now (0:34:33) Bev: Another game to pick up now that I know that they’re struggling but (0:34:36) Al: Yeah, I mean, I don’t, I believe the Steam version is, is good. Like, I don’t, I don’t believe the Steam version is bad. I believe the Switch version is bad. (0:34:40) Bev: Okay (0:34:43) Bev: It’s also a rogue light which is interesting (0:34:48) Al: Maybe we need to play this game and cover it, Bev. (0:34:52) Bev: Okay, now I have a reason to buy another game. Um, that’s that’s fine (0:34:57) Bev: This is how I justify buying new games. Yes, I would love that. Let’s do it (0:35:03) Al: Okay, cool. Well, this is not a promise, listeners. I’m not saying we will definitely cover this game and it will definitely happen soon, but watch this space. So we also have two new games, (0:35:13) Bev: Ooh, indeed. (0:35:17) Al: one of which is a Kickstarter, of course. I am undecided on this one. Let’s talk about it. (0:35:23) Al: It’s called Galactic Getaway. Oh, so much to say. So first of all, they call it a cozy online space (0:35:26) Bev: Mmm (0:35:34) Al: and the subtitle on Kickstarter is “Hang out with friends in space, (0:35:37) Al: collect pets, and play minigames from the creators of Nookazon?” (0:35:43) Al: Nookazon was the… was that the Animal Crossing online marketplace? (0:35:44) Bev: Nookazan. (0:35:47) Bev: Yes, Amazon, but Nook, but for Animal Crossing, yes. (0:35:51) Al: Yeah, weird. It’s weird to go from, like, let’s make a website about Animal Crossing, (0:35:51) Bev: That’s fantastic, okay. (0:35:57) Al: where you can, you know, trade items to making a game. Well, I… (0:36:02) Bev: Well like Maybe they picked up like obviously they had to like pick up some skills if they didn’t already have skills for managing a website (0:36:03) Al: I’ll love it. (0:36:12) Al: Yeah, it’s not the same thing as a web developer. It is not the same thing. I don’t think I could just make a game (0:36:13) Bev: It’s not (0:36:19) Bev: Even an online game (0:36:22) Al: Well, it’s an online game, but it’s like on switch and stuff like that just makes it harder (0:36:24) Bev: It’s an MMO (0:36:28) Bev: Wait, are they are they advertising that’s gonna be on switches at it like a goal? (0:36:31) Al: They are they are coming to PC Mac and (0:36:32) Bev: Oh, okay. Well, there’s nothing stopping them from hiring people who will do the switch component of it. So it might be that I am I am. This is just my line of thinking of like, Oh, I did this. Now let’s do the next hardest thing. (0:36:42) Al: OK, no, I think you’re missing the point. I think you’re missing the point. OK. Yeah, (0:36:53) Al: it’s just an entirely different thing. OK, let’s talk about this game, because I don’t know why this is set in space. Nothing seems to be actually space about it, right? The only thing that seems to be space is that, like, there are more stars in the sky and You just happen to be on not earth, but everything about it screams. (0:37:12) Al: This is just earth, right? (0:37:15) Al: You’ve got, you’ve got farming. (0:37:16) Bev: It does (0:37:17) Al: You’ve got animals that are all just like standard human earth animals. (0:37:20) Bev: There’s a robot that looks like (0:37:24) Al: Oh, there’s a robot. (0:37:25) Al: We must be in space. (0:37:26) Bev: Well, maybe these animal NPCs are aliens from different planets (0:37:32) Bev: and I could see how some of the (0:37:38) Bev: mid like the equipment [laughing] (0:37:40) Al: Okay, there’s a couple of there’s a couple of animals that aren’t aren’t like standard animals there’s like some starfish looking thing and there’s a a cat with multiple tails but like most of them it’s like here’s a raccoon here’s a monkey with a banana on its head oh look it’s a chicken but it has a helmet on right like the animals are probably the most interesting thing about it but everything else is just like it’s just a farming life sim. (0:38:08) Bev: I suspect they’re using the galaxy component to have an in-game description for like world building essentially for how you’re able to island hop and animal crossing essentially. (0:38:24) Al: Oh, right. You’re going to different… you go to each other’s planets. Is that what it is? (0:38:26) Bev: So it’s you’re not island hopping, you’re planet hopping, yeah. (0:38:30) Al: Right, the most exciting thing that I see about this is the tank game. Have you seen (0:38:34) Bev: Ugh. (0:38:39) Bev: » I did, which looks like I’m thinking of like a Mario mini game. (0:38:47) Bev: » Yeah, yeah, that’s exactly what it looks like. (0:38:48) Al: Yeah. Yeah. That’s exactly what it looks like. I mean, this whole thing looks a little bit like a kind of Nintendo minigame, minigame filled game, which is not a bad thing. I’m not saying that. You know, it’s like there’s just one particular point where all the characters are running across a game that just a screen that looks exactly like a Wii Sports type (0:38:49) Bev: » Okay. (0:38:53) Bev: » Nintendo. » Oh, yeah, Nintendo-esque. (0:38:55) Bev: » Mini games, no games. (0:39:13) Bev: Is that why they’re calling it an MMO because of all these mini games that’s really realistically going to be the component other than maybe eight villagers on your island? (0:39:23) Bev: I don’t think they answered how that is going to work. (0:39:28) Bev: Multiplayer is hanging out so I think similar to Animal Crossing, it’s probably capped but I’m not entirely sure. (0:39:36) Bev: Decorating and mini games. (0:39:37) Bev: So you can decorate with people over, that’s different from Animal Crossing. (0:39:40) Al: - Yeah, I feel like maybe they don’t know what MMO means. (0:39:50) Bev: Or like the industry has taken MMO and made it into a different thing because it’s what does it stand for? Multiple (0:39:57) Bev: Multiple (0:40:02) Bev: Massively multiplayer online and yeah, I don’t (0:40:06) Al: There’s nothing massively about this. (0:40:08) Bev: As far as where where I don’t know if there is a cap Like there is an animal crossing that could be the distinction that you could have a thousand people on your planet at one time (0:40:18) Bev: Um, are you all? (0:40:20) Bev: All on the same planet, kind of, like, with polio, but that I don’t understand why it’s in space, um, there’s, we have a lot of questions. (0:40:28) Al: Yeah, I think this is the point, is we have a lot of questions that aren’t answered by the Kickstarter. (0:40:34) Bev: Right. (0:40:36) Al: They haven’t hit their goal yet, but I reckon they’ll hit it. (0:40:40) Al: They are £7,000 away. What is that in dollars? They’re $9,000 away. (0:40:46) Bev: 9,000. 8,500 give or so. (0:40:51) Al: Yeah. (0:40:51) Bev: So, well, they only have five days, so it could be hit or miss. (0:40:57) Al: They only have five days, but you make like half of your money in the first five days, (0:41:03) Al: and the other half in the last five days. You don’t make much in the middle. (0:41:09) Bev: Good point. (0:41:09) Al: Like people wait until the last minute to decide whether they’re doing it or not. (0:41:12) Bev: True, ‘cause like, can I wait until the next month when my new budget starts? (0:41:17) Al: Yeah, so Kick Track says they’re trending towards 98% of their goal. (0:41:24) Bev: Okay that’s terrifying uh huh uh-huh now I’m reminding myself so it does look cute and if it is Animal Crossing ask I will I’m sure enjoy it (0:41:25) Al: So that is uh… (0:41:27) Al: that’s a oh no and like if it gets to that point I’m going to back it just to make it a success right like I can’t see this fail on my watch. (0:41:44) Al: Click the button on Kickstarter because it has the little button that will warn you when there’s two days to go and then it’ll warn you when there’s eight hours to go. They’re very good at making sure it’s perfect for it must there must be an ADHD person on the team right because (0:41:48) Bev: yep yep (0:41:57) Al: perfect for like oh by the way remember about this game and then the next day hey this game it is like this is your literal last chance click the button (0:42:07) Bev: Yep, and indeed, cuz they spend several times sort of like, I’m gonna pack it. (0:42:11) Bev: And then I forget, so yeah, for sure. (0:42:16) Al: so I guess we’ll see yeah I just it feels like it’s just it’s in space because they wanted to be in space and not because they’ve actually got some interesting ideas as to what being in space (0:42:27) Al: but (0:42:29) Bev: I mean, I look at dayland and that was technically in space and like there is some travel. (0:42:34) Al: what no no no no no no no no no no because right dalind worked like I don’t think it could have not been in space because the whole point was you were on your entire you were it was a really small planet exactly so it couldn’t be earth we know it couldn’t be earth so it had to be some random other planet. Like, it didn’t make any sense. (0:42:46) Bev: It’s a really small planet. (0:42:54) Bev: But like, it could just be a really small Earth. (0:42:57) Bev: Like, what is the point of it being in space if you can’t do a star field level exploration? (0:43:00) Al: Well, to be– Well, everything’s in space. (0:43:07) Bev: Like, what is the point of spacey games? (0:43:09) Bev: Like, is it to travel to other places? (0:43:12) Bev: ‘Cause if that’s the point of it, (0:43:16) Bev: they will probably hit it with traveling to other quote-unquote islands. (0:43:20) Bev: If it’s to do space exploration, then no, probably not. (0:43:25) Al: I guess my point is, right, like, Dehland was like, “This is you taking care of a tiny planet.” (0:43:31) Al: Like, that’s what they said. (0:43:32) Al: It wasn’t like this is a space exploration game, right? (0:43:35) Al: This is a game where you’re running a tiny planet. (0:43:41) Al: And this is like, “Oh, hey, this is a farming simulator in space.” (0:43:46) Al: And it’s like, “But what does that even mean?” (0:43:48) Al: Like there has to be a point to say it’s in space, right? (0:43:53) Al: like everything’s in space, as we’ve pointed out. (0:43:55) Bev: I feel like we’re getting into the realm of, like, philosophical questions, like, what is the point of a cottagecore game, Elle? (0:43:55) Al: Right. (0:44:01) Bev: Like, what is– what is it that makes it cottagecore? (0:44:04) Bev: Like, why does it have to be in space? Why is it on– it has to be– [laughs] (0:44:11) Bev: Like, I– it’s a setting, and I think that is valid by itself, (0:44:17) Bev: even though it would be more interesting if they had other components that built it into the world more, rather than– (0:44:25) Bev: other than it just existing in space. [laughs] (0:44:29) Al: Okay, fine. I’ll give you that one. So in the comments, they say your planet will have its own code for you to share or not share with friends. Your planet is your own personal space to enjoy so that we know random users running around. So it’s it’s not an MMO. (0:44:46) Bev: It’s in space so that Nintendo doesn’t see them for using an island. (0:44:49) Al: Oh, so the game. I need I need more answers to this question because I’m not sure. So (0:44:59) Al: the game is always online regardless if you play with other players. Does that mean you cannot play it if you can’t (0:45:08) Bev: Probably. (0:45:09) Bev: Poly can’t play if you’re not connected to the internet, (0:45:12) Bev: if I recall correctly. (0:45:15) Bev: And that is also an MMO. (0:45:16) Bev: So maybe that is now what is the definition of an MMO. (0:45:19) Al: Yeah, I don’t I don’t like that. Because if you’re not if like, if I like, I get if it’s a game like the whole point is you’re being online and and you’re playing with other people and you’re playing in like a combined world, right? That’s fine. I get why that has to be always online. But if I have my own space, and I can do stuff in that space without ever actually playing with anybody else. Don’t make me be online for that. (0:45:20) Bev: It has to be online. (0:45:23) Bev: Yeah. (0:45:26) Bev: If you’re just playing by yourself. (0:45:47) Bev: - Then don’t play this game. (0:45:48) Bev: Go play Animal Craft. (0:45:49) Al: Well, I need to find out whether that’s the case or not, right? Because yeah, you’re right. (0:45:55) Al: If that’s what this is, I’m probably not going to back it. The FAQ doesn’t say anything about that. I’ve checked. I’m going to I’m going to tweet them. I will do that not while we’re, (0:45:58) Bev: - Uh-huh. (0:46:00) Bev: I wonder what the FAQs are. (0:46:04) Bev: Well, you just got to submit a new question. (0:46:10) Bev: Do it. (0:46:13) Al: you know, podcasting though. The other new game (0:46:13) Bev: » [LAUGH] (0:46:19) Al: is plan tabby plan to be plant. How would you plan to be? plan to be little garden plan to be is a chill sandbox game where you take care of adorable plants and design the cozy little garden of your dreams. I feel like it is what it says on the tin, right? You’ve got a little a little ins indoor garden, like a kind of it looks like there’s various different rooms that you can use and you choose (0:46:24) Bev: “Plant to me” sounds right. (0:46:46) Bev: Yeah. (0:46:49) Al: you put a plant down and presumably you have to like water it and feed it and take care of it and put it in the right place and it needs to have the right amount of sun. I mean it’s basically like (0:47:00) Bev: Okay, I (0:47:04) Bev: Love the concept of these games, but I’m just decision fatigued (0:47:10) Bev: So I would love to play this if everything had a place if I if there was a setting where I could just like I don’t Want to design anything. I just want to make things look pretty. Please make it pretty for me, but let me like (0:47:20) Bev: work at it (0:47:23) Bev: Like you do all the decision-heavy work I just get as I put in all the the labor to me to get what it needs (0:47:31) Bev: I don’t even know words. Um, but you know what I’m saying. I don’t (0:47:34) Al: I know what you’re saying, I know what you’re saying. (0:47:39) Bev: Like I I’m finding myself just moving away from these games that require like designing and decisions like (0:47:45) Bev: Disney dream valley. I don’t want to figure out where all the houses go because there’s too many houses (0:47:51) Al: Yeah. (0:47:51) Bev: Why isn’t there a setting where I could just be like this is where mickey mouse belongs. Please just put him in there put him there (0:47:56) Al: Yeah, I agree. Bad example, because I’m pretty sure that he comes, his house is there when you start the game. (0:48:02) Al: You don’t have to choose where his house goes, but fair point. (0:48:04) Bev: Yes. Yes. (0:48:07) Al: Like he’s literally one of the four characters you start with, Bev. (0:48:10) Bev: That’s why I don’t remember! (0:48:14) Bev: But everyone knows who Mickey Mouse is, so… (0:48:16) Al: Yes, yes. It’s a fair point, I agree. (0:48:16) Bev: The point stamps. (0:48:21) Al: Anyway. So those are the two new games. Links to them, of course, will be in the show notes, (0:48:28) Al: along with everything else that we’ve talked about. (0:48:31) Al: So whenever we’re going to talk about Akka… (0:48:34) Bev: Mm-hmm. (0:48:35) Al: So let’s see if I can describe this, see what you think of my description of this game. (0:48:41) Al: You are a red panda who fought in the war. The war. (0:48:48) Bev: a war just or the war mm-hmm (0:48:51) Al: They call it “The War”. They keep calling it “The War”. (0:48:55) Al: But I hope you don’t want to know about the war, because you’re not going to find out about the war. (0:49:01) Al: And you have a katana? That was your fighting implement? Your weapon? That’s the word “weapon”. (0:49:06) Bev: Yes. (0:49:08) Al: Fighting implement, oh my word. We’ve got a title there, fighting implement. (0:49:16) Al: And you have come to an island to help clean up a society. (0:49:21) Al: A society that has been ravaged by the war. (0:49:26) Al: And you do that by quests and, you know, cleaning up traps and farming and doing quests for people. (0:49:37) Bev: Yes, I think so. (0:49:38) Al: Is that a fair description of this game? (0:49:43) Al: OK, cool. (0:49:44) Al: Well, let’s - shall we start off with the things that I think we will be on the same page with being very positive about? (0:49:50) Bev: It’s so pretty, it’s, I, t

A Story a Day ! Keep Your Worries Away

I am really happy for you, akka .you started from scratch. You are the same akka .. from a supporting actress to a leading actress .From a TV actress to a bigger screen actress .from an advertising to the biggest platform ever... your growth is amazing .thank you .proud of you ..

Steve Talks Books
Unraveling the Intricate Weave of R. Scott Baker's 'The Thousandfold Thought' Chapters 5 - 9: A Deep Dive into Characters, Power, and Language

Steve Talks Books

Play Episode Listen Later Feb 25, 2024 94:44 Transcription Available


 As we navigate chapters 5 through 9, our conversation spirals into the abyss of character psyches, dissecting the delicate interplay of power and vulnerability within Esmenet's ascension and Akka's internal conflicts. The richness of this literary tapestry becomes evident as we trace the emotional threads and shifting paradigms that challenge societal norms, mirroring the disorientation felt by the characters themselves.Amid the dark labyrinths of intrigue and the looming shadow of war, we speculate on the fates of beloved characters, drawing comparisons to the epic scale of "Lord of the Rings." The convergence of story lines beckons, and our anticipation builds for the grand finale of Maithanet's journey, where the final pages promise revelations and the potential resolution of the trilogy's deepest enigmas. Our collective eagerness buzzes with the prospect of witnessing narrative threads knot together in a climax worthy of the intricate world Baker has woven.Finally, we dissect the etymological symphony that underscores the series, exploring how language shapes the rich tapestry of this universe, much like the historical echoes in "Dune" and "Game of Thrones." As the podcast episode concludes, we reflect on the narratives' dance with history, love, and the precarious balance between knowledge and its dangers. PageChewing.comPAGECHEWING: Comics & Manga PodcastFilm Chewing PodcastBuy me a coffeeLinktreeLogo by The GlimmerTwin Art HouseJoin Riverside.fm

Smart Software with SmartLogic
Actor Model and Concurrent Processing in Elixir vs. Clojure and Ruby with Xiang Ji & Nathan Hessler

Smart Software with SmartLogic

Play Episode Listen Later Dec 21, 2023 47:57


In this episode of Elixir Wizards, Xiang Ji and Nathan Hessler join hosts Sundi Myint and Owen Bickford to compare actor model implementation in Elixir, Ruby, and Clojure. In Elixir, the actor model is core to how the BEAM VM works, with lightweight processes communicating asynchronously via message passing. GenServers provide a common abstraction for building actors, handling messages, and maintaining internal state. In Ruby, the actor model is represented through Ractors, which currently map to OS threads. They discuss what we can learn by comparing models, understanding tradeoffs between VMs, languages, and concurrency primitives, and how this knowledge can help us choose the best tools for a project. Topics discussed in this episode: Difference between actor model and shared memory concurrency Isolation of actor state and communication via message passing BEAM VM design for high concurrency via lightweight processes GenServers as common abstraction for building stateful actors GenServer callbacks for message handling and state updates Agents as similar process abstraction to GenServers Shared state utilities like ETS for inter-process communication Global Interpreter Lock in older Ruby VMs Ractors as initial actor implementation in Ruby mapping to threads Planned improvements to Ruby concurrency in 3.3 Akka implementation of actor model on JVM using thread scheduling Limitations of shared memory concurrency on JVM Project Loom bringing lightweight processes to JVM Building GenServer behavior in Ruby using metaprogramming CSP model of communication using channels in Clojure Differences between BEAM scheduler and thread-based VMs Comparing Elixir to academic languages like Haskell Remote and theScore are hiring! Links mentioned in this episode: theScore is hiring! https://www.thescore.com/ Remote is also hiring! https://remote.com/ Comparing the Actor Model and CSP with Elixir and Clojure (https://xiangji.me/2023/12/18/comparing-the-actor-model-and-csp-with-elixir-and-clojure/) Blog Post by Xiang Ji Comparing the Actor model & CSP concurrency with Elixir & Clojure (https://www.youtube.com/watch?v=lIQCQKPRNCI) Xiang Ji at ElixirConf EU 2022 Clojure Programming Language https://clojure.org/ Akka https://akka.io/ Go Programming Language https://github.com/golang/go Proto Actor for Golang https://proto.actor/ RabbitMQ Open-Source Message Broker Software  https://github.com/rabbitmq JVM Project Loom https://github.com/openjdk/loom Ractor for Ruby  https://docs.ruby-lang.org/en/master/ractor_md.html Seven Concurrency Models in Seven Weeks: When Threads Unravel (https://pragprog.com/titles/pb7con/seven-concurrency-models-in-seven-weeks/)by Paul Butcher Seven Languages in Seven Weeks (https://pragprog.com/titles/btlang/seven-languages-in-seven-weeks/) by Bruce A. Tate GenServer https://hexdocs.pm/elixir/1.12/GenServer.html ets https://www.erlang.org/doc/man/ets.html Elixir in Action (https://pragprog.com/titles/btlang/seven-languages-in-seven-weeks/) by Saša Jurić Redis https://github.com/redis/redis Designing for Scalability with Erlang/OTP (https://www.oreilly.com/library/view/designing-for-scalability/9781449361556/) by Francesco Cesarini & Steve Vinoski Discord Blog: Using Rust to Scale Elixir for 11 Million Concurrent Users (https://discord.com/blog/using-rust-to-scale-elixir-for-11-million-concurrent-users) Xiang's website https://xiangji.me/ Feeling Good: The New Mood Therapy (https://www.thriftbooks.com/w/feeling-good-the-new-mood-therapy-by-david-d-burns/250046/?resultid=7691fb71-d8f9-4435-a7a3-db3441d2272b#edition=2377541&idiq=3913925) by David D. Burns Special Guests: Nathan Hessler and Xiang Ji.

Smart Software with SmartLogic
Garbage Collection in Erlang vs JVM/Akka with Manuel Rubio & Dan Plyukhin

Smart Software with SmartLogic

Play Episode Listen Later Nov 30, 2023 44:08


Today on Elixir Wizards, Manuel Rubio, author of Erlang/OTP: A Concurrent World and Dan Plyukhin, creator of the UIGC Actor Garbage Collector for Akka, join host Dan Ivovich to compare notes on garbage collection in actor models. The discussion digs into the similarities and differences of actor-based garbage collection in Erlang and Akka and introduces Dan's research on how to perform garbage collection in a distributed actor system. Topics discussed: Akka is akin to Erlang actors for the JVM using Scala, with similar principles like supervision trees, messages, and clustering Erlang uses generational garbage collection and periodically copies live data to the old heap for long-lived elements Actor GC aims to determine when an actor's memory can be reclaimed automatically rather than manually killing actors Distributed actor GC is more challenging than object GC due to the distributed nature and relationships between actors across nodes Challenges include reasoning about failures like dropped messages and crashed nodes GC balance requires optimization of resource release and CPU load management Immutability helps Erlang GC, but copying data for messages impacts performance Research into distributed actor GC is still ongoing, with opportunities for improvement Fault tolerance in Erlang relies on user implementation rather than low-level guarantees Asynchronous messages in Erlang/Elixir mean references may become invalid which is similar to the distributed GC approaches in Dan's research Idempotent messaging is recommended to handle possible duplicates from failures Help your local researcher! Researchers encourage communication from practitioners on challenges and use cases Links mentioned: Erlang/OTP Volume 1: A Concurrent World by Manuel Rubio https://altenwald.com/en/book/en-erlang-i  Scala https://www.scala-lang.org/  Akka Framework https://github.com/akka  JVM (Java Virtual Machine) https://www.java.com/en/download/  The BEAM VM https://www.erlang.org/blog/a-brief-beam-primer/ Hadoop Framework https://hadoop.apache.org/   Pony Programming Language https://www.ponylang.io/  SLSA Programming Language https://wcl.cs.rpi.edu/salsa/#:~:text=SALSA%20 Paxos Algorithm https://en.wikipedia.org/wiki/Paxos(computerscience)  Raft library for maintaining a replicated state machine https://github.com/etcd-io/raft  Dan's Website https://dplyukhin.github.io/  Dan Plyukhin on Twitter: https://twitter.com/dplyukhin  Dan Plyukhin's YouTube channel: https://m.youtube.com/@dplyukhin UIGC on GitHub https://github.com/dplyukhin/UIGC  Manuel's Website https://altenwald.com/  Manuel Rubio on Twitter: https://twitter.com/MRonErlang Special Guests: Dan Plyukhin and Manuel Rubio.

Java Off-Heap
OffHeap 81. Is the guilded age of open source over?

Java Off-Heap

Play Episode Listen Later Aug 15, 2023 77:33


ElasticSearch, Akka, Hashicorp, and Red Hat are starting to change their licensing models. What used to be considered open source (Apache, GPL, MIT) is morphing (with an asterisk) for the large open source projects that we know and love.  But what does that mean? Is open source over? or are we transitioning to a new reality? Is legislation going to help or hinder (like the EU CRA proposed laws)? Come take a listen as we dive deep into the open source ecosystem and how is it changing right before our eyes! https://www.javaoffheap.com/datadog We thank DataDogHQ for sponsoring this podcast episode DO follow us on twitter @offheap https://www.twitter.com/offheap Java Specialist Newsletter (hi Dr. Heinz!) https://www.javaspecialists.eu/ Netbeans 18 https://github.com/apache/netbeans/releases Corretto is most popular JVM https://devclass.com/2023/05/02/amazon-now-the-most-popular-java-development-kit-vendor-for-production-according-to-observability-survey/ Layoffs at Redhat  https://wraltechwire-com.cdn.ampproject.org/c/s/wraltechwire.com/2023/04/24/red-hat-cutting-hundreds-of-jobs-ceo-says-in-letter-to-employees/?amp=1, Sonatype https://www.theregister.com/2023/05/10/sonatype_job_cuts/ Videos for KotlinConf 2023 https://blog.jetbrains.com/kotlin/2023/05/kotlinconf-2023-recordings/?_ga=2.192371426.99327395.1684372006-290954218.1684372006&_gl=1*131l38a*_ga*MjkwOTU0MjE4LjE2ODQzNzIwMDY.*_ga_9J976DJZ68*MTY4NDM3MjAwNi4xLjAuMTY4NDM3MjAwNi4wLjAuMA.. SpringOne @ Explore Las Vegas (Aug 21-24) https://springone.io/ Community Over Code (Apache) in Halifax (Oct 7-10) https://communityovercode.com/  

Java Off-Heap
OffHeap 81. Is the guilded age of open source over?

Java Off-Heap

Play Episode Listen Later Aug 15, 2023


ElasticSearch, Akka, Hashicorp, and Red Hat are starting to change their licensing models. What used to be considered open source (Apache, GPL, MIT) is morphing (with an asterisk) for the large open source projects that we know and love.  But...

The Podcast
Berhantu: Smiling Akka

The Podcast

Play Episode Listen Later Aug 1, 2023 16:15


Another round of creepy stories from Woodlands Checkpoint! Honestly, major respect to our ICA officers cause I COULD NEVER.

FREE PALESTINE POD
Conversation with Amer Zahr

FREE PALESTINE POD

Play Episode Listen Later Jun 8, 2023 40:24


Today on the show, we welcome Palestinian American comedian, speaker, writer, and academic Amer Zahr. Drawing on his experiences growing up as a child of Palestinian refugees, Amer's lecturing and sold out comedy tours, globally, cover topics that include politics, culture, identity, and in order shed light on the occupation. He is also the author of the popular blog “The Civil Arab,” and the author of his first book “Being Palestinian Makes Me Smile.”We discuss Amer's Palestinian backstory as a child of refugees from Akka and Nazareth and the start of his career as a comedian and how he combines so brilliantly his law background and studies with his comedy?Amer delves into how he combines humor as a tool to educate people on Palestine and  lightheartedly tap into Palestinian culture. We discuss growing up and living in the Mid-West  with respect to Arab racism and Islamophobia, and exercising Palestinian-ness. We tap into Amer's work with Bernie Sanders, who has been consistently vocal on Palestinian rights and the activism work spanning decades that has led to Palestine becoming trendy, cool and hip and more accepted within certain circles.We discuss activism on college campuses and prevalent shift in US public opinion on Palestine along with IHRA and the attempts to pass  anti constitutional laws to hinder activism and free speech on Palestine.We discuss the topic of Palestine in US politics and presidential elections and US l aid to Israel which is nearly $3 billion a year, that can be utilized domestically in the US.Subscribe, rate, review, share episode and show.Guest: Amer Zahr https://linktr.ee/amerzahrCo-hosts:Lina Hadid @palestinelobbyLama Bazzari @cravingpalestineListen to podcast on Apple Podcasts, Spotify and on YouTube.Follow @freepalestinepod on Instagram and YouTube.

Miss Conduct: A True Crime Podcast

Narmada Akka was one of the senior-most female cadres of the Communist Party of India (Maoist), not to be confused with the communist parties in other states that are currently politically active. Narmada was one of the public faces of the banned Maoist Communist party, which is marked by the Ministry of Home Affairs as an insurgent group. She was one of the central members of the party, and she was considered to be responsible for framing policies and guidelines for all the female members of the People's Liberation Guerrilla Army (or PLGA). Her leadership saw some of the most deadly attacks in the Naxal territories of Eastern and Central India, with hundreds of armed forces personnel, police, and innocent civilians dying in violent clashes.  Find out more at -https://episodes.ivmpodcasts.com/miss-conduct-blog  You can follow our hosts on Instagram: Miss Conduct: https://instagram.com/missconductpod Ragavi: https://www.instagram.com/ragi.dosai/ Nisha: https://www.instagram.com/just.nishful.thinking/ Do follow IVM Podcasts on social media: We are @IVMPodcasts on Facebook, Twitter, & Instagram. Follow the show across platforms: Spotify, Apple Podcasts, JioSaavan, Gaana, Google Podcasts, Amazon Music Disclaimer: The views, opinions, and statements expressed in the episodes of the shows hosted on the IVM Podcasts network are solely those of the individual participants, hosts, and guests, and do not necessarily reflect the official policy or position of IVM Podcasts or its management. IVM Podcasts does not endorse or assume responsibility for any content, claims, or representations made by the participants during the shows. This includes, but is not limited to, the accuracy, completeness, or reliability of any information provided. Any reliance you place on such information is strictly at your own risk. IVM Podcasts is not liable for any direct, indirect, consequential, or incidental damages arising out of or in connection with the use or dissemination of the content featured in the shows. Listener discretion is advised.See omnystudio.com/listener for privacy information.

Stories from Palestine
A visit to Akka / Akko / Acre

Stories from Palestine

Play Episode Play 52 sec Highlight Listen Later May 11, 2023 41:53


The Palestinians call it Akka, in English they say Acre, which goes back to how the Crusaders called the city, today we hear people referring to it as Akko and the root letters AK go back to the Egyptian execration texts in hieroglyphic script that mention AK already in the 19th century BC. Today we can talk about three parts of Akka: the old city inside the Ottoman walls on a peninsula in the Mediterranean Sea, the ancient city that dates back to early and middle bronze age on the Tel east of the old city and modern Akko that has developed in the last decades and now incorporates the ancient Tel, known in Arabic as Tel el Fukhar. When you visit Akka today, you will mainly see the remains of the Crusader period and the Ottoman period. The biggest tourist attractions are: the Crusader Knights' halls, the Crusader tunnel, the old city with its 'khans', the Al Jazzar mosque, the sea port with its fish restaurants, the suq and the Ottoman city walls. In this episode you can learn more about the ancient history of Akko. If you want to connect on social media, subscribe for the newsletter, learn more about the ten days travel program or make a donation to the podcast, use this linktree:https://linktr.ee/Storiesfrompalestine

Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast
6.78 - A Looming Spectre over Butthole

Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast

Play Episode Listen Later Mar 13, 2023 56:03


Our heroes have escaped the mines and are stepping into Akka! Quinny (Tyler Hewitt, @Tyler_Hewitt) thought of others before himself, Echo (Laura Hamstra, @elhamstring) summoned a new persona and is now afraid of the dark, and Butthole's (Ryan LaPlante, @theryanlaplante) light and Reginald's hammer finished off the goo for good! But can our heroes survive a showdown with Butthole's mom and step-dad?! Find out next, on Dumb-Dumbs & Dragons! Also featuring our awesome DM Tom McGee (@mcgeetd). Enjoying Dumb-Dumbs & Dragons? Consider becoming a Patron for as little as $1 a month at www.patreon.com/dumbdumbdice Can't remember a discount code you wanted to use from one of our ads? Find it at https://fableandfolly.com/partners/ You can also get cool merchandise featuring your favourite Dumb-Dumbs & Dragons characters and catchphrases at www.redbubble.com/people/dumbdumbdice Dumb-Dumbs & Dragons' artwork was created by the brilliant Del Borovic. Website & Portfolio: http://delborovic.com Twitter: https://twitter.com/deltastic The Combat Wheelchair was created by Sara Thompson (@mustangsart) on twitter and can be found here: https://drive.google.com/drive/folders/1ysDrH2vqKz6NSGkf3_0WX5tV-Ch_t_N_ Their ko-fi is: https://ko-fi.com/mustangsart Learn more about your ad choices. Visit megaphone.fm/adchoices

Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast
6.75 - Mr. Butthole Please Kill It

Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast

Play Episode Listen Later Feb 20, 2023 62:10


Our heroes are being attacked by a meteor full of goo! Butthole (Ryan LaPlante, @theryanlaplante) befriended his ancient ancestor and learned about the true history of Akka, Quinny (Tyler Hewitt, @Tyler_Hewitt) was complimented for his stealth skills, and Echo (Laura Hamstra, @elhamstring) gained the respect of an ancient being because of her various murders! But what will happen now that the black substance has taken over Reginald's body?! Find out next, on Dumb-Dumbs & Dragons! Also featuring our awesome DM Tom McGee (@mcgeetd). Enjoying Dumb-Dumbs & Dragons? Consider becoming a Patron for as little as $1 a month at www.patreon.com/dumbdumbdice Can't remember a discount code you wanted to use from one of our ads? Find it at https://fableandfolly.com/partners/ You can also get cool merchandise featuring your favourite Dumb-Dumbs & Dragons characters and catchphrases at www.redbubble.com/people/dumbdumbdice Dumb-Dumbs & Dragons' artwork was created by the brilliant Del Borovic. Website & Portfolio: http://delborovic.com Twitter: https://twitter.com/deltastic The Combat Wheelchair was created by Sara Thompson (@mustangsart) on twitter and can be found here: https://drive.google.com/drive/folders/1ysDrH2vqKz6NSGkf3_0WX5tV-Ch_t_N_ Their ko-fi is: https://ko-fi.com/mustangsart Learn more about your ad choices. Visit megaphone.fm/adchoices

Socrates Dergi
Teras Noir #37 | Suçlamalar & Madeni Para (Konuk: Bora Akkaş)

Socrates Dergi

Play Episode Listen Later Jan 10, 2023 53:11


Philips'in katkılarıyla hazırlanan Teras Noir'ın 37. bölümünde Meriç Aral ve Efe Tunçer, ünlü oyuncu Bora Akkaş'ı konuk ediyor. Efe tarafından Bartu Küçükçağlayan'a yöneltilen suçlamalar ile başlayan sohbet, kahkaha krizlerinden fırsat buldukça, son dönemde stand-up komedyenlerinin sayısındaki artış, tek başına sahneye çıkmanın farklılıkları gibi konularla çeşitleniyor; Şebnem Ferah reaksiyon videoları ve Efe'nin “Hiç dansöz çağırdınız mı?” sorusuyla renkleniyor. Bora'nın işe yaramaz yeteneği ise bugüne kadar gördüklerimiz arasında en ilginçlerinden...

Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast
6.68 - Schrödinger's Butthole

Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast

Play Episode Listen Later Jan 2, 2023 61:34


Our heroes are continuing their journey into the adamantine mine to break into Akka! Juniper (Laura Hamstra, @elhamstring) tried to make a map of their progress before Butthole (Ryan LaPlante, @theryanlaplante) accidentally destroyed it, and Reginald talked Quinny (Tyler Hewitt, @tyler_hewitt) into trying to save Doc Huckleberry who had been taken by Murder Gerbils! Now that Huckleberry is back, can they survive the tide of monsters following him?! Find out next, on Dumb-Dumbs & Dragons! Also featuring our awesome DM Tom McGee (@mcgeetd). Enjoying Dumb-Dumbs & Dragons? Consider becoming a Patron for as little as $1 a month at www.patreon.com/dumbdumbdice Can't remember a discount code you wanted to use from one of our ads? Find it at https://fableandfolly.com/partners/ You can also get cool merchandise featuring your favourite Dumb-Dumbs & Dragons characters and catchphrases at www.redbubble.com/people/dumbdumbdice Dumb-Dumbs & Dragons' artwork was created by the brilliant Del Borovic. Website & Portfolio: http://delborovic.com Twitter: https://twitter.com/deltastic The Combat Wheelchair was created by Sara Thompson (@mustangsart) on twitter and can be found here: https://drive.google.com/drive/folders/1ysDrH2vqKz6NSGkf3_0WX5tV-Ch_t_N_ Their ko-fi is: https://ko-fi.com/mustangsart Learn more about your ad choices. Visit megaphone.fm/adchoices