Podcasts about Kaizo

genre of difficult, modified Super Mario video games

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Best podcasts about Kaizo

Latest podcast episodes about Kaizo

Socially Unacceptable
Unlocking 40% Profit Margins: The Secret to Agency Pricing Success

Socially Unacceptable

Play Episode Listen Later Nov 19, 2024 59:15 Transcription Available


Send Us Your Feedback!Unlock the secrets to charging what your agency is truly worth with insights from Crispin Manners, CEO of Onvert and former chairman of the PRCA. We explore how agencies can move beyond outdated pricing models by embracing value-based strategies. Crispin shares his journey and experiences, from pioneering roles in the PR industry to growing Kaizo, a tech-focused PR agency that thrived during the tech boom. Discover how focusing on outcomes rather than outputs can elevate your agency's perceived value and profitability.Learn how to overcome common challenges faced by agencies, such as undervaluing services and competing against lower-priced competitors. Crispin provides real-world examples and strategies for demonstrating measurable impact, ensuring your agency stands out in the crowded marketplace. We also discuss the concept of the "hamster wheel of growth," sharing tips on how to scale effectively without sacrificing quality or losing sight of your business goals. By understanding key growth thresholds and maintaining structured processes, agencies can thrive sustainably.Gain clarity on aligning personal and organisational purposes to develop better decision-making and business strategies. Crispin emphasises the importance of understanding the 'why' behind agency goals to attract the right clients and maintain value. Whether it's rethinking growth strategies or interviewing client CEOs for deeper insights, this episode offers a wealth of knowledge for agency owners aiming for long-term success and meaningful outcomes. Join us and transform how you articulate your agency's worth in today's competitive landscape. Curious if your content strategy is ready to crush it in 2025? Let's find out together! Book a free 15-min discovery call with Chris to get tailored insights that can skyrocket your brand's growth. Ready to take the leap?

Pro Wrestle Zone
THE PROFESSOR RICK DEL SANTO PODCAST | KAIZO

Pro Wrestle Zone

Play Episode Listen Later Nov 8, 2024 58:59


Kaizo joins Rick Del Santo to chat his wrestling career, some of his peers and more. Contact Kaizo:6rind4hustle@gmx.com --- Support this podcast: https://podcasters.spotify.com/pod/show/rick252/support

Fantastische Wissenschaftlichkeit – Der Podcast
FW#54: Science Center Økolariet, Risuruuu, FF7 Remake, Kaizo, The Substance, Kometen

Fantastische Wissenschaftlichkeit – Der Podcast

Play Episode Listen Later Nov 8, 2024 121:37


Marta holt einige Themen nach, die vor Jahrzenten an ihr vorübergingen: Kometenbeobachtung und Final Fantasy 7. Kuba begeistert uns für die Kunst, extrem schwierige Videospiel-Level zu bauen und zu genießen, und führt uns außerdem in die Feinheiten lebensecht animierter Gänse-Avatare ein. Weitere Themen: noch ein Erlebniszentrum, ein schwer verdaulicher Sci-Fi-Horrorfilm und ein Audiorätsel aus dem futuristischen Alltag. Kapitelchen & Tracklist 0:00:00 proxygirl – frosted_meadow CC BY-NC 0:00:35 Intro: Psychoddyssey, botsin.space, Kometen 0:20:50 Florida Man – Twilight Filter CC BY-NC-ND 0:23:49 Joanne Gabriel – Air CC BY 0:24:11 Risuruuu 0:37:40 carrie z – Psaumes (1895) – 3. Sk8er Boi CC BY-NC-SA 0:40:58 Final Fantasy 7 Remake 0:43:28 Joanne Gabriel – The Human Brain CC BY 1:00:47 Belladonna Ciao – Superfund CC BY-SA 1:02:59 Kaizo 1:18:47 Alice – Les oiseaux CC BY-NC-ND 1:21:09 Audiorätsel 1:28:44 Palm – Trying CC BY-NC-SA 1:31:08 Science Center Økolariet 1:32:51 Rrrrrose – Loyalty Freak Music – I want to be alone CC BY 1:45:21 Plaeikke – Genesis einer Utopie CC BY-NC 1:49:56 carrie z – Gnossienne no. 6 (1897) CC BY-NC-SA 1:50:12 The Substance 1:58:42 carrie z – Psaumes (1895) – 2. Complicated CC BY-NC-SA Shownotes Die letzte Folge PsychOdyssey auf YouTube RIP botsin.space Kometen auf Wikipedia: Tsuchinshan, Halley, Hale-Bopp Silly Goose Speedrun: Sonic R by Risuruuu in 24:50 - Flame Fatales 2024 (YouTube) I'm not a cat (YouTube) Kaizo Speedrun: Super "Sonic Saves the World" World by Shoujo in 41:27 - Summer Games Done Quick 2024 (YouTube) Auflösung Audiorätsel Økolariet The Substance (IMDb) Credits & Lizenz Flyer: via diverse Nintendo rip-offs :P Cover: basierend auf Robert Fludd Metaphysik und Natur- und Kunstgeschichte beider Welten, nämlich des Makro- und des Mikrokosmos, 1617; Public Domain via Wikimedia Commons Diese Folge erscheint unter CC BY-NC-SA 3.0, d.h. unsere Inhalte gerne teilen, remixen, aber uns bitte erwähnen und ja kein Geld verdienen! Musik siehe jeweilige Lizenzen.

Nice Games Club
"Please go vote." Runtime Asset Management; Double Jump vs. Dash

Nice Games Club

Play Episode Listen Later Oct 24, 2024


This week, your nice hosts talk a little bit about our civic duty before getting into two very on-brand topics. Make a plan to vote on (or before!) November 5th. Information at https://vote.org/Everything You Need to Vote - Vote.orgWhat States Allow Same Day Voter Registration and When? - Rock the VoteThe Only Patriotic Choice for President - The New York TimesThese are the Republicans endorsing Harris over Trump - Niha Masih, The Washington PostDonald Trump Is Unfit to Lead - The New York TimesDonald Trump's First Term Is a Warning - New York Times Opinion, The New York TimesRuntime Asset ManagementPhaserSimplify your content management with AddressablesUnityWADDoom WikiDouble Jump vs. DashGames Are Better With Double JumpsHeather AlexandraKotakuWhy Celeste's dash feels great Alex WiltshireRock Paper ShotgunKaizoWikipedia

WikiListen
Kaizo

WikiListen

Play Episode Listen Later May 30, 2024 16:34


Delve into the fascinating world of Kaizo, a genre of video games known for their extreme difficulty and intricate level design. Learn about the origins of Kaizo and its influence on modern gaming culture. Hosted by Rachel Teichman, LMSW and Victor Varnado, KSN.Produced and hosted by Victor Varnado & Rachel TeichmanFull Wikipedia article here: https://en.wikipedia.org/wiki/KaizoSubscribe to our new newsletter, WikiWeekly at https://newsletter.wikilisten.com/ for a fun fact every week to feel smart and impress your friends, and MORE! https://www.patreon.com/wikilistenpodcastFind us on social media!https://www.facebook.com/WikiListenInstagram @WikiListenTwitter @Wiki_ListenGet bonus content on Patreon Hosted on Acast. See acast.com/privacy for more information.

The Gestalt Education Show
Dr. Jay Greenstein | Kaizo Health + Kaizenovate

The Gestalt Education Show

Play Episode Listen Later May 16, 2024 46:19


Dr. Jay Greenstein is an innovator and thought leader in healthcare. His experience in building a multimillion-dollar organization has led to his ability to solve the common and challenging pain points of everyday practice and for the communities we serve. Serving the Chiropractic profession for over 25 years, he has held many leadership roles for state, national, and international organizations. As such, he has built a broad and deep network that allows him to support other key leaders and advocate for the chiropractic profession. Dr. Greenstein is the CEO and founder of a highly impactful, multi-division organization – A five-location, evidence-based, chiropractic-rehab practice, a human performance and wellness company, and a 501(c)(3) non-profit clinical research institute. Lastly, he is the CEO of Kaizenovate, a consulting and technology company that builds long-lasting mobile tech solutions for clients and the population. Dr. Greenstein is a sought-after international speaker and consultant.  Show Notes Embodi App Kaizenovate ⁠Upcoming Courses⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠DNS World Congress⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Human Locomotion.com | Code 'GESTALTEDUCATION10'⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Core360 Belt | Code 'GESTALT'⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Dynamic Disc Designs | Code 'GESTALT' --- Support this podcast: https://podcasters.spotify.com/pod/show/gestalt-education/support

Opinions Like A-Holes
Ep 309 Soft Feet Syndrome

Opinions Like A-Holes

Play Episode Listen Later May 12, 2024 62:27


Adam Bush is hanging out this week! Adam's new stand-up special, “My Mom is Funnier than Your Mom,” is out on Drybar now! We check out trailers for “Agent Recon” with a possible AI Chuck Norris, and “Twisters” which just looks bad. Then, it's the new Switch speed-run game “Nintendo World Championships,” and a quick education on Kaizo speed-running. Plus, the amazing nuance of Bluey, and utter absurdity of the Star Wars Holiday Special.

Pharma Intelligence Podcasts
Over The Counter 22 April 2024

Pharma Intelligence Podcasts

Play Episode Listen Later Apr 22, 2024 22:13


Helping Consumers ‘Tune In' To Reliable Health Information, With Kaizo's Anita Nahal “Consumers are rewriting the rules when it comes to where they are going for information and the type of information they are looking for,” reports Kaizo's Anita Nahal, speaking to HBW Insight's Over the Counter podcast about the agency's latest Communicating Health Messages report. Trust in social media has increased, and personal beliefs and lived experiences are playing a larger role in shaping attitudes to health information, explains Nahal, who is director at the London-based PR agency. However, consumers are also continuing to “tune-out” from health messages and be less critical of sources. To help consumers navigate this new reality, consumer health companies need to adapt, rethink and reset their communication strategies, Nahal advises.

Escuta Essa
Mario

Escuta Essa

Play Episode Listen Later Mar 27, 2024 40:05


Voltamos com mais um episódio do Escuta Essa, podcast semanal em que Denis e Danilo trocam histórias de cair o queixo e de explodir os miolos. Todas as quartas-feiras, no seu agregador de podcasts favorito, é a vez de um contar um causo para o outro. Neste episódio Denis conta sobre o esforço coletivo para terminar todas as fases do jogo "Super Mario Maker" e a dificuldade de se preservar a história de coisas digitais, como os videogames e a internet. Não deixe de enviar os episódios do Escuta Essa para aquela pessoa com quem você também gosta de compartilhar histórias e aproveite para mandar seus comentários e perguntas no Spotify, nas redes sociais @escutaessapod, ou no e-mail escutaessa@aded.studio. A gente sempre lê mensagens no final de cada episódio! ... NESTE EPISÓDIO - "Super Mario Maker" foi lançado em 2015 para os consoles Wii U e 3DS. O jogo não está mais disponível, mas foi substituído por "Super Mario Maker 2", lançado em 2019 para o console Nintendo Switch. - "Kaizo" é o nome da cena que altera jogos de videogame existentes, em geral do gênero plataforma, para deixá-los incrivelmente difíceis. - RedditGifts era a plataforma do Reddit para troca de presentes que por três vezes entrou no Livro dos Recordes como a responsável pela maior troca de presentes da história. Foi descontinuada em 2021. - O "Reddit place" foi criado por Josh Wardle para ser um espaço de criação gráfica coletiva. Wardle também é o responsável por criar o "Wordle", famoso jogo diário do New York Times. - O episódio do podcast Pouco Pixel sobre a dificuldade de preservar a história dos videogames é o "#134: Como preservar a história". - A "Wayback Machine" mantém registro de milhões de páginas de internet ao longo da história. - O "ArchiveTeam" é um coletivo dedicado a salvar a memória de toda a internet. - O projeto Domesday da BBC foi elaborado entre 1984 e 1986 pra celebrar os 900 anos do projeto original. - O Laser Disc foi um formato de mídia surgido em 1978 que não era inteiramente digital, media cerca de 30 centímetros de diâmetro e tornou-se obsoleto com a popularização de CDs e DVDs. ... AD&D STUDIO A AD&D produz podcasts e vídeos que divertem e respeitam sua inteligência! Acompanhe todos os episódios em aded.studio para não perder nenhuma novidade.

Fuse - The 15 minute PR, Marketing and Communications podcast
Blueprint for Agency Growth: Lessons from Crispin Manners

Fuse - The 15 minute PR, Marketing and Communications podcast

Play Episode Listen Later Mar 13, 2024 58:26


Join us on an insightful episode of Fuse as host Farzana Baduel engages in a compelling conversation with Crispin Manners, CEO of Onva Consulting, as they delve into the world of PR, leadership, purpose and the blueprint for agency growth. With a remarkable career spanning three decades, Crispin brings a wealth of experience to the table. From his pioneering days at Kaizo to his current role at Onva Consulting, he has left an indelible mark on the PR industry. In this episode, we explore: Strategies for managing growth within agencies and creating a conducive work environment.  Innovations in client servicing, including the introduction of a value proposition during times of crisis.  Reflections on the pitfalls of growth-driven agency models and the importance of aligning business strategies with a clear purpose. Insights into energy management for agency leaders and the role of purpose in energising teams. Connect with Crispin Twitter: @crispinluke Check out Crispin's Books:  Grow, Build, Sell, Live: A Practical Guide to Running and Building an Agency and Enjoying It (PRCA Practice Guides) How to Sell Value – Demystified: A Practical Guide for Communications Agencies (PRCA Professional)  Follow Dan & Farzana on Social media: Twitter& Instagram: @Dangoldmedia | @FarzanaBaduel Executive Producer: David Olajide -david@curzonpr.com Disclaimer: Views expressed by the guest are their own and not necessarily endorsed by the FUSE podcast. --- Send in a voice message: https://podcasters.spotify.com/pod/show/fuse-podcast/message

Hidden Streams
Psalm 134 Rebekah Caggegi and Kaizo Hall sing "May the Lord bless you from Zion"

Hidden Streams

Play Episode Listen Later Feb 23, 2024 15:32


In this episode we see the Levites stationed at the temple of the Lord, under the stars, singing praise to the Lord. This is the climax of the Psalms of Ascent, and is also a fitting analogy for our walk of faith, that ends in celebration and praise in the eternal city of God, the new Jerusalem.  Show Notes: Support 1517 1517 Podcasts The 1517 Podcast Network on Apple Podcasts 1517 on Youtube What's New from 1517: Remembering Rod Rosenbladt New 1517 Academy Course: The Early Church: Christ, Controversies and Characters with Bruce Hillman Preorder: Encouragement for Motherhood Edited by Katie Koplin Preorder: Be Thou My Song by Kerri Tom Here We Still Stand 2023 Videos are Available on YouTube Last Chance: NWA Conference May 3rd-4th More from the hosts: Chad Bird  

86Bit Podcast
Grand Poo World 3 - Teil 1

86Bit Podcast

Play Episode Listen Later Dec 19, 2023 60:50


Es hat ein bisschen auf sich warten lassen aber natürlich kommen Dennsen und Mad_Tears nicht um ein Thema herum: Kaizo! Und wie es der "Zufall" so will kam vor kurzer Zeit ein Hack heraus, der die gesamte Szene beschäftigt. "Grand Poo World 3" von Barb wird überall gespielt, aber wie haben unsere beiden Podcaster den Start miterlebt, was macht die Speedrun Szene und wieviele Trolls sind eigentlich zuviel?

The Harvest Season
Cool Guy Berry

The Harvest Season

Play Episode Listen Later Nov 8, 2023 117:01


Al and Micah talk about Harvest Moon: The Winds of Anthos. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:58: What Have We Been Up To 00:32:53: News 01:12:15: Harvest Moon: The Winds Of Anthos 01:50:34: Outro Links Disney Dreamlight Valley Upcoming Releases Disney Dreamlight Valley Apple Arcade Edition Roots of Pacha 1.1 Update and Console Release Ooblets 1.4 Update Everdream Valley 1.6 Update Slime Rancher 2 Update Echoes of the Plum Grove Kickstarter Snacko Early Access My Time At Portia Optimisation Concerned Ape Cool Fruit Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season. (0:00:35) Al: My name is Al and we’re here today to talk about Cottagecore games. (0:00:37) Micah: And I’m Micah! (0:00:44) Al: And you totally didn’t forget and suddenly remember that you had to say your own name there, did you? (0:00:49) Micah: I just, I never know when to like, you know, it’s, I’ve got the brain of a five year old. (0:00:56) Micah: So I need someone to say, and now’s the time that you say your name. (0:01:00) Al: Well, the problem is, right, that you’re on like two episodes a year, right? (0:01:01) Micah: Yeah. (0:01:06) Al: It’s not like, you know, the others are on like, you know, once a month or something. (0:01:09) Al: It’s much easier to remember how it goes that way. (0:01:11) Micah: I feel like I’ve gotten better about the outro, (0:01:14) Micah: but yes, you’re totally right. (0:01:17) Micah: It’s not, you know, it comes to me again as we’re doing. (0:01:23) Al: Yeah, that’s the thing I could hear when you said, and I’m like, I could hear, you were like, “Oh yes, no, I need to say it now.” Welcome. Anyway, welcome. It’s been a while. (0:01:28) Micah: You can hear the gears turning You can hear the cogs clanking around in there Yeah, thanks. Thanks for having me. It’s always fun to be on Talk about some of my favorite genre my favorite genre of games (0:01:39) Al: Welcome back. It’s good to have you on. I notice how you said ‘favourite genre games, (0:01:49) Al: favourite games because well, we’ll see. (0:01:52) Micah: Not all of them, you know [laughs] (0:01:53) Al: Let’s not conclude on the game yet before we even said what it is. (0:01:59) Al: So, first of all, transcripts for the podcast are available in the show notes and on the website if you need them, although they’re whether you need them or not, but now you know where to go if you need them. (0:02:10) Al: We’re going to talk. (0:02:12) Al: You know what it’s going to be because we got Micah on. (0:02:15) Al: You know it’s going to be either Harvest Moon or Story Seasons. (0:02:17) Al: We’ve got a Harvest Moon, the Winds of Anthos. (0:02:21) Micah: We sure do. (0:02:22) Al: So we’re going to. (0:02:23) Al: We’re going to talk about that just as a preamble to that. (0:02:28) Al: I will not be playing the game during the episode because I’ve already sold it so that probably explains my feelings in summary, but we’ll get to that when we get to it. (0:02:38) Al: But, yeah, no, I. (0:02:39) Micah: Well I’ve got a digital so it’s not even an option for me, so… (0:02:41) Al: I know better than to buy a Harvest Moon game digitally. (0:02:45) Al: Come on. (0:02:46) Micah: I actually told you about this, but I’ll save it for when we get there, I guess. (0:02:47) Al: Yeah, yeah, we’ll go. (0:02:50) Al: We can leave that for the yeah, yeah, people can hear. (0:02:53) Al: The fun story. (0:02:54) Al: We’ve got a bunch of news, a bunch of exciting news to talk about. (0:02:58) Al: But first of all, Makar, what have you been up to? (0:03:01) Micah: Uh, I just recently got back from Japan and My partner and I went for about two Three weeks something like that something we’ve been planning since originally planned on going in spring of 2020 World event Happened and I don’t know. I just everything feels weird after (0:03:19) Al: Classic. (0:03:21) Al: Yeah, what happened in spring 2020? Nothing. Nothing happened. That’s the point. (0:03:30) Al: I know. (0:03:31) Micah: 2020 and I don’t know what it was. (0:03:33) Micah: I Yes, it was a great time. It was something that we’ve been looking forward to it for a long time. I put a lot of time and effort into the planning the itinerary and Making sure that we had a full schedule, but also a flexible schedule, you know, I for a bit there It was getting to the point where I like I’ve got you know (0:03:53) Al: Don’t do the minute. (0:04:01) Micah: some levels of ADHD and OCD that I have been formally diagnosed with that manifest itself in things like that where I’ll just lock in on an Idea and then I’ll just run with it and then I’ll just keep going and then I’ll get deeper and deeper And it was pretty much to the point where I was like Google mapping If I took the train from this location at this time of day in Japan (0:04:29) Micah: what train would I take and… (0:04:31) Micah: where would I transfer and how much would it cost and then like figuring out travel costs down to like you know the individual train ride and things like that. (0:04:42) Al: Oh, you’ve got to know the best way to pay for it, right? Do I get a travel card or am I buying individual tickets? You know, that’s important. (0:04:43) Micah: That originally was the plan but then you know it just got to the point where it was it was like things that you especially knowing now you would not be able to like (0:05:02) Micah: plan for really given like you know how travel works like mass transit travel works there but which beautiful by the way beautiful transit system could not say anything bad about that transit system and then we came back here where it’s just cars. (0:05:22) Al: Well, you presumably weren’t traveling in peak hour, peak time, you’re commuting hour. (0:05:28) Micah: Uh, there was a lot of it where we were, which was a little, you know, that was a little challenging being absolutely crammed into trains, like, just packed with people. (0:05:29) Al: Oh, OK. (0:05:46) Micah: It was an experience that I’m not used to, but yeah, it was an experience. (0:05:52) Micah: I did a lot of looking at retro games and stuff like that. (0:05:55) Micah: We did a lot of, you know, we did some– (0:05:59) Micah: theme cafes and things like that, Dragon Quest Cafe. (0:06:02) Micah: Went to the Dragon Quest Island. (0:06:04) Micah: Dragon Quest Island was a bucket list item. (0:06:06) Micah: And I was very excited to do that. (0:06:06) Al: Of course. (0:06:10) Micah: Very awesome, just like a real life JRPG. (0:06:15) Micah: You just like walk around a town and get quests and then go fight stuff and then come back. (0:06:21) Micah: And it’s a lot of, you know, like, (0:06:24) Micah: what do you call it, fetch quests, (0:06:25) Micah: but it still was a very cool experience. (0:06:28) Micah: And while I was there, they were promoting and releasing Mario Wonder. (0:06:35) Micah: So I picked that up while I was there because the exchange rate was absolutely in our favor. (0:06:43) Micah: So a brand new Switch game wound up being like $36 or something like that. (0:06:48) Micah: USD once you convert it. (0:06:52) Micah: And I’ve been playing that. (0:06:55) Micah: I picked up the metal gear. (0:06:59) Micah: Collection was there too, because it came out around the same time and I played a little bit of that. (0:07:05) Micah: But mostly it’s been I’ve been playing Super Mario Wonder and trying to get through the Pokemon DLC. (0:07:14) Micah: And I’ve picked up Disney Speedstorm and I’ve been playing a lot of Disney Speedstorm, which is their cart racer. (0:07:19) Al: Is it any good? (0:07:21) Micah: It is actually incredible. (0:07:24) Micah: It is remarkably good. (0:07:28) Micah: There is two mechanics that I think separate it quite a bit from being just like Mario Kart. (0:07:37) Micah: It does feel just like Mario Kart but with Disney characters. (0:07:41) Micah: But one of the mechanics is that you instead of having like just this selection of power, like item block, (0:07:53) Micah: you get the item block and there’s like a selection of items that you can get out of that. (0:07:57) Micah: I (0:07:58) Micah: And everybody gets the same thing. There is one item that is like your ultimate move For whatever your racer is and all the racers have different ultimate moves and Even beyond that there is a basic ultimate move and there is a charged ultimate move where if you charge you hold the button And charge it up then it’ll do something different So as an example, I’ve been playing a lot of Donald Duck and Donald Duck’s (0:08:05) Al: Right. Okay. (0:08:27) Micah: basic move. (0:08:28) Micah: The ultimate move is that he puts a shield around himself, and if that shield gets broken, then he has these energy fists that punch all the other racers around him. (0:08:42) Micah: But if you charge it, then it immediately does the fists, and it also boosts you. (0:08:50) Micah: So there’s different ways that your ultimates can come through. (0:08:55) Micah: The big thing for me I think is that there is (0:08:58) Micah: a combat mechanic to it where you can slam into other cars and push them into an obstacle or whatever and a lot of the power-ups and stuff like that or a lot of the items can be translated directly into combat So it really there’s a there’s a really (0:09:28) Micah: Powerful feeling of getting into a race and immediately shoving everybody around you into the wall as Donald Duck and then just like blasting your way through the finish line. There’s something so Kind of yeah, yeah, it does have it the especially in in the single-player because if there’s not, you know, if there’s (0:09:43) Al: So it’s basically it’s Mario Kart crossed with Barnett. (0:09:56) Micah: There’s opportunity. (0:09:58) Micah: There’s time for that. It slows down a little bit and shows the cart that you hit spinning out or whatever. (0:10:03) Al: Yeah, classic. Yeah, yeah, sure. (0:10:05) Micah: Obviously, you can’t do that in multiplayer, but that definitely makes it feel more like burnout in that way. (0:10:13) Micah: When you’re hitting something and it’s spinning out and you’re watching it in slow motion. (0:10:18) Micah: Yeah. It was good. (0:10:18) Al: Burnout was always my favourite racing game when I was younger, just because of that. (0:10:22) Al: I was never a huge fan of the realistic races, because it just isn’t fun. But Burnout was like, “Yeah, I can drive and smash people into walls.” Amazing. (0:10:26) Micah: Yeah. (0:10:28) Micah: Yeah. (0:10:31) Micah: It’s great and it’s yeah, that’s like the big difference for between it and Mario Kart like there’s obviously there’s combat Kart combat quote-unquote with the items that you get and things like that in Mario Kart, but this is like physical combat. It’s like It’s much more cutthroat it feels it is a really satisfying game and it’s doing the whole you know Like they’re they’re doing seasons and they have a battle pass and you can buy like a premium battle pass that gives you you know more or whatever. (0:11:01) Micah: It is not bad. A lot of it is very cosmetic focused because there’s outfits for racers. There’s different like paint jobs for racers and things like that. They have things like victory poses that you can get. There are some bundles where it’s like you can buy these upgrade packs for like the specific items that you need to upgrade your racers and stuff like that. (0:11:02) Al: So that’s my next question, how bad is that? Because obviously it’s free to play game. (0:11:31) Micah: There’s a lot of content to it. There’s like for the single player portion of it. There’s there’s seasons and every season has like a single player chunk where it’s all of these like kind of it. It’s like chapters and each chapter has, I don’t know, 8 to 10 races in it and the races will unlock it. (0:11:38) Al: Is that something you can get for free if you work hard enough? Or is that? (0:11:41) Al: Right, okay. See, that’s the key for me. (0:11:59) Micah: and the races will unlock. (0:12:01) Micah: You can unlock chests that have the upgrades and stuff like that in it. (0:12:05) Micah: But there’s like, I don’t even… (0:12:09) Micah: 10 chapters or something like that for each season. (0:12:11) Micah: So right now the season is highlighting Aladdin. (0:12:15) Micah: And you can select the battle pass. (0:12:19) Micah: Through the battle pass you can unlock Jasmine. (0:12:22) Micah: And you can unlock Genie as racers. (0:12:26) Micah: And you unlock them really early in the battle pass. (0:12:31) Micah: And you can get them early even without the premium battle pass. (0:12:38) Micah: But then all the way at the end of the battle pass you get special outfits and special car colors and whatever. (0:12:45) Micah: Like paint jobs and stuff like that. (0:12:47) Micah: But the single player portion of the season is all Aladdin based story content. (0:12:55) Micah: Where it’s like races that you have to do with specific conditions. (0:13:02) Micah: And there’s so much content for it. (0:13:04) Micah: There’s like an unbelievable amount of content that’s just like free content. (0:13:09) Micah: So there is a lot of opportunity to get that stuff yourself without paying anything for it. (0:13:17) Micah: It’s good though. It’s a really really good racer. (0:13:18) Al: OK, that’s good. That’s good. (0:13:22) Al: I’ll need to try it because I’ve tried a number of different car racers and most of them, I’ve just not enjoyed the controls. (0:13:31) Al: Like, they’ve just never felt like they’ve worked as well as Mario Kart. (0:13:34) Al: So I’ll need to try this one and see how that goes for me. (0:13:35) Micah: This definitely is the most Mario Kart similar I think Right Yes, I do too (0:13:38) Al: It doesn’t need to be the exact same. (0:13:41) Al: I just use that as an example because like I like the controls in Mario Kart. (0:13:46) Al: it’s very smooth and it’s very controllable. (0:13:48) Al: Every single version of it, whereas like, you know, if you take like crash team racing or sonic racing or whatever, I hate, I just, I know I don’t enjoy how they control. (0:13:56) Micah: Yeah, we’re in the exact same boat. (0:13:59) Al: I always feel like I’m just not in as, as control as, as I am with Mario Kart. (0:14:03) Micah: Yeah, given that and how similar I think our feelings are on that, I feel like you’ll probably like it because I’m very much the same way. (0:14:13) Micah: I did not, was not a fan of Crash Team Racing and Sonic Racing and how that felt. (0:14:19) Micah: It does. (0:14:20) Micah: Um, I think probably just because of history with it, I’m most attuned to- (0:14:26) Micah: to like Mario Kart controls and things like that. (0:14:31) Micah: And it feels the most like that. (0:14:32) Micah: Like, you know, there’s- you go off a jump and you can hit a button to do like a flare or whatever to like give yourself a little bit of boost. (0:14:39) Micah: And the drift feels like Mario Kart and there’s like drift chaining and stuff that- (0:14:45) Al: I have actually downloaded it on my switch. I’ve just not opened it yet because it’s like free to play game that I know I’m going to play at some point. Of course, I’m going to download it, right? Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. It came out of early access a few months ago, I think. So yeah. Oh, interesting. (0:14:48) Micah: Yeah, and it’s also, I think it’s on every platform now, but you can chain your account. (0:15:00) Micah: It’s like super easy to link your account between platforms, so that’s also really nice. (0:15:05) Micah: Oh, you know what it is. (0:15:07) Micah: It’s coming to mobile soon is what I remember. (0:15:10) Micah: So if, yeah, we’ll see how the game changes at that point, but you know. (0:15:16) Al: - Yeah, I don’t, having said I liked all the Mario Kart, (0:15:18) Al: I don’t like live, I don’t like Mario Kart live, (0:15:19) Micah: No, I don’t. (0:15:20) Al: I don’t like how, I just, no. (0:15:21) Micah: Not a fan. (0:15:22) Al: I want something like that, I want the new, (0:15:27) Al: I like everything that it does in terms of the live service stuff, (0:15:31) Al: I just want that on a switch with controls rather than the, no, I don’t like the, anyway, whatever. (0:15:36) Micah: Yeah. (0:15:37) Micah: Yep, no, I feel you. (0:15:42) Al: So I too have been playing Mario Wonder. (0:15:45) Al: No finished it, I think in the last episode I said I was nearly done and I just had one level to go. (0:15:51) Al: I have no finished that one. (0:15:54) Micah: Dang, I have not finished it. (0:15:56) Micah: I’m very excited to see that. (0:15:57) Micah: What are your thoughts now that you’ve finished it? (0:15:58) Al: I really love it. I think it is one of the best 2D Mario games they’ve done. I think it’s really good. I think what I think is amazing is see if we had this game and one in every four levels had a wonderful hour. We’d think that was a really cool idea and it was really interesting that they did that. The fact that they’ve done this in every single level and every single level has a different thing that the wonderful (0:15:59) Micah: It’s so good, isn’t it? (0:16:28) Al: flower does. Every single level is incredible. Yeah, I love it. I love it. I also feel like unlike most Marios, I feel like I could figure out most of the secrets myself. So there’s a few that I just didn’t quite get and I had to Google. But with most other (0:16:29) Micah: it’s insane. Yeah, it’s insane. And there’s like multiple methods through the levels to like, it’s just it’s crazy how much detail and love (0:16:58) Al: Mario’s, I’ve been like, I have absolutely no idea how to deal with this here. I don’t know where to go here. And maybe that’s just me getting better at figuring out their secrets. (0:17:07) Al: That’s a possibility. But I’ve just felt like, yeah, it just, and I feel like when I got to the end of the game, I wasn’t hugely far off 100% because it just felt like everything was really fun to continue doing. I like got close to 100% in each world that I did up to like four, and then five and six, I just was like, I just want to finish this now. So I did what I needed to, but I think, yeah, no, I think it was, and I think there are quite a few levels at the end that are like really difficult. And they’re not like, you know, Mario, Mario maker difficult, right? Like they’re not like insane. You have to have like split second reflexes to ever do this, but especially the very last level, (0:17:53) Al: which you know, when you get to it, that one in particular was so frustrating. (0:17:55) Micah: I had… (0:17:58) Al: I, I’m not joking when I say I, it took me 60 lives to get through that game, that level. (0:18:05) Micah: Holy smokes, I had actually read someone had had said that they felt like it was the closest to Mario. (0:18:16) Micah: An official Mario game has come to feeling like a Kaizo Mario game, which if you don’t know, Kaizo Mario games you like, they call them like Iron Man Mario games. (0:18:28) Micah: Like insanely impossible, like super, you know, reflex. (0:18:35) Micah: Heavy like you have to jump with a shell at the right time and then kick off of that shell at the right time so that it hits a wall at the right time and then jump off of that shell after the fact, you know, all of these like really precise movements and things like that. (0:18:51) Micah: And they said, well, it’s not a Kaizo Mario level. (0:18:51) Al: Yeah, there definitely are a few levels like that. I understand there are people who are like, “I want more like that,” and that’s fair. But yeah, I certainly think there are some levels in this that are some of the hardest that have ever been in a Mario game. So yeah, (0:18:54) Micah: It is the closest that a core Mario game has come to feeling like a Kaizo game. (0:19:09) Micah: Yeah. It’s really fun. (0:19:12) Al: I really, really enjoyed it. I think it was fantastic. Yeah. (0:19:15) Micah: It’s such a I was and I was really kind of like on the fence about the the the theme or like the aesthetic of it being like, you know, I don’t know, LSD induced, whatever is happening, whatever. Yeah, whatever hallucinogenic effects these. (0:19:30) Al: Yeah, I was thinking more magic mushrooms, but yeah, sure. (0:19:39) Micah: Wonder flowers have on these wonder seeds have on everybody. (0:19:43) Micah: I was a little bit on the fence of like, OK, I don’t know if I’m, you know, elephant Mario and whatever. And it just felt a little too wacky, maybe to when I first saw the like trailer for it and stuff. Obviously, it still looked good. (0:19:59) Micah: I was still interested in it. I’m happy that didn’t like deter me from it at all because it’s it’s awesome. It’s such a good Mario game. (0:20:07) Micah: and that like aesthetic is… (0:20:09) Micah: It’s really well done throughout the game without feeling overly wacky or whatever. (0:20:13) Al: Yeah. Yeah, yeah, yeah, yeah, yeah, it’s been a really good year for games because I also have been playing Spider-Man 2 and I’ve been loving that. It’s a great game. I feel like I think I’m like 80% through the main story, but there’s still quite a lot of side stuff that I need to do. But I’m at the point where I’m like, I just need to like finish, I need to main line the story, finish that before I tidy everything up. (0:20:17) Micah: They’re killing it with Mario lately, huh? (0:20:28) Micah: Yeah? (0:20:46) Micah: I don’t know too much about what’s going on in Spider-Man 2, but from what I understand it’s both Peter Parker and Miles Morales and… (0:20:56) Micah: Okay. (0:20:56) Micah: Are you like swapping between them? (0:20:56) Al: So the first game was… Yeah, so the first game was Peter Parker and then there was a Miles Morales game where Peter goes on holiday, and that’s the explanation as to why you’re just Miles. Okay, fine, sure, whatever. So what you can do is there are specific things that need to be done by one Spider-Man. So obviously, the storyline with Miles’ mum has to happen with Miles, right? (0:20:59) Micah: Right. And then there was a Miles Morales game, right? (0:21:04) Micah: Okay. (0:21:08) Micah: Got it. (0:21:10) Micah: He needs a break. (0:21:24) Al: It doesn’t make any sense for it to be Peter. (0:21:25) Micah: Right. Right. (0:21:26) Al: And the stuff with Mary Jane has to be done with Peter, it can’t be done with Miles. (0:21:30) Al: And there’s like a few kind of like side stuff, like there’s one of the like collectibles thing is to do with Peter’s job, and one of them is to do with Miles’ uncle, (0:21:43) Al: and so those obviously need to be done with that Spider-Man. But other than that… (0:21:46) Micah: can’t be with Peter’s uncle but is that am I allowed to say that I don’t know I’m allowed to say (0:21:55) Al: Wow. (0:21:56) Al: Oh, my, but other than that, you can just freely switch between the Spider-Man. (0:22:06) Al: So you’re just floating around and you can just pause the game and press square and switch to the other one and they’ll pop in and you can do whatever you want. (0:22:14) Al: So I have generally just been going through the game because obviously the story switches you between them for different parts of the story. (0:22:21) Al: So I’ve just kind of continued with whatever (0:22:23) Al: and they’ve dropped me in on until they then switch me. (0:22:26) Al: Just because I felt like that’s the way that kind of felt most natural to me. (0:22:30) Al: But it’s been quite enjoyable doing that. (0:22:34) Al: Obviously, they have different powers. (0:22:36) Al: They’re not exactly the same. (0:22:38) Al: And they do some things that I’m not going to spoil to kind of level Peter up. (0:22:43) Al: Because obviously, Miles has his electricity powers, (0:22:47) Al: which makes him objectively better than Peter. (0:22:51) Micah: Oh, I didn’t even know that was a thing. (0:22:52) Al: Oh, do you not know this? (0:22:53) Al: this. Yeah, so miles can go invisible, first of all. (0:22:54) Micah: What? (0:22:56) Al: You don’t know this! Yeah, oh my word. There’s so much Spider-Man lore you don’t know. So miles can go invisible, but he also has electricity powers, so he can zap people and stuff like that, which Peter obviously doesn’t have. But those powers, one from a different reality. (0:22:58) Micah: I didn’t know this. (0:22:59) Micah: No. (0:23:10) Micah: What kind of spider did that come from? Sorry, never. (0:23:13) Micah: Oh, okay, well. (0:23:16) Al: No, I’m not even joking. That’s serious. Anyway, not important. How far deep do we need to (0:23:19) Micah: Yeah, I can see that. (0:23:26) Al: go with this? But that makes him objectively better to play as than Peter Parker. So they have had to do something to level up Peter Parker. And I’m not gonna say what that is, (0:23:39) Al: but they do it, and it feels great. Like, you don’t feel like you need to be miles. (0:23:44) Al: It doesn’t feel like he’s automatically better than miles. I think they’ve balanced it really well. So you feel like you can be either of them. And it will be interesting to see whether (0:23:57) Al: those powers continue on to the next game. I’ll be interested to see what they do then, (0:24:02) Al: but it’s been good fun. (0:24:02) Micah: I maybe this is what I thought I don’t know how I would know this is a spoiler but I thought I had seen me and maybe I’m like crossing the wires between other something else Spider-Man but this does Peter is like the was it the symbiote or whatever not in the that yeah like Venom’s like doesn’t just does Peter get because there’s like a symbiote suit for (0:24:23) Al: Venom. (0:24:25) Al: Venom is in this game. (0:24:32) Micah: isn’t there like in in Spider-Man lore I don’t know I don’t know is it I thought I like I thought this was in the trailer but also I don’t know for sure okay because that’s a thing that’s existed in Spider-Man lore for like a while right is that at some point Spider-Man has like a symbiote like suit right I don’t know okay all right we can cut all this out (0:24:34) Al: All right, so we’re just fully smiling this, then, are we? (0:24:42) Al: I mean, well, Venom is in the trailer, sure, (0:24:46) Al: but it doesn’t really talk about what that means. (0:24:56) Al: Yeah, I don’t want to say too much. I don’t want to say too much. I mean, people who know a lot of Spider-Man lore are going to be able to predict a lot of this story, right? Like, (0:25:03) Micah: I don’t know how to spoil anything but okay sure yeah (0:25:08) Al: it’s not fresh and new, but it’s still fun to do. And, you know, I think a lot of people don’t aren’t that deep into Spider-Man lore. What I will say is one really annoying thing. (0:25:19) Al: So yeah, Venom’s in this game. Do you know what Miles’ electricity powers are called? (0:25:22) Micah: electricity powers? (0:25:23) Al: No, they’re called venom. (0:25:24) Micah: Wait, what? (0:25:27) Al: He calls them venom! His venom powers! I don’t know why! (0:25:28) Micah: I’m confused. Wait, why does he… (0:25:31) Micah: Oh, that’s weird. (0:25:34) Al: So there’s two venoms in this game and it’s driving me insane. (0:25:36) Micah: What a weird decision. (0:25:39) Al: Also, my other annoyance with this game, right? I love the game, but my other annoyance is they just refer to each other as Spider-Man. (0:25:50) Al: So you’ll be like “Oh, hey Spider-Man, oh hey Spider-Man!” So they’re constantly just referring to Spider-Man when they’re talking. (0:25:56) Al: It’s worse because the subtitles will say “Spider-Man is saying this” so it’ll say “Spider-Man colon” and then what he says. (0:26:00) Micah: No way! (0:26:02) Al: But you’re like “Which one?” But they try and deal with that by having a little face, right? So there’s two little faces, right? (0:26:02) Micah: Oh, I see. (0:26:08) Al: But it’s of the mask. But the problem is, do you know what the masks are? The masks are red and black or black and red. (0:26:09) Micah: They’re both wearing a mask. (0:26:12) Micah: Okay. (0:26:15) Al: And these are teeny tiny little images on a 40-inch screen 12 feet away from me. (0:26:23) Al: I can’t figure out which one it is, it’s dre- (0:26:25) Micah: Yeah, this seems like an oversight a little bit (0:26:26) Al: It’s real bad! And I’ve turned the subtitle size up to max, because I like reading subtitles. (0:26:37) Al: It helps me understand what’s- But the picture’s still tiny! Why is the picture so tiny? And also, (0:26:40) Micah: ID too, same boat (0:26:44) Al: you change their suits, right? Nobody stays in the default suits in this game. That’s part of the fun of it, is changing your suits. So I needed to- Part of my problem is that I always- I have a very (0:26:56) Al: specific aesthetic of Spider-Man suit that I like, but I can’t put them both in the same aesthetic, (0:27:01) Al: because then I can’t figure out whose is who. So I’ve had to do like- So I have to decide that this is the colour for Peter, and this is the colour for Miles, and I’ve had to kind of stick with that, (0:27:11) Al: so that I can tell them apart on screen. I know, I know. But it’s- But it is really fun. It’s a really fun game. It has done the same thing, in my opinion, for Spider-Man. (0:27:13) Micah: What a nightmare. (0:27:26) Al: Spider-Man games, that Tears of the Kingdom did for Zelda games. I think it’s done- It has taken a game and done what you think is basically the same thing, but then layered so much more on top of it that it feels so good. (0:27:41) Micah: Yeah, huh It looks really good. I didn’t it seems like the reaction to it has been very good. I just saw today I saw it tick-tock that was somebody saying like I Don’t care what you say Miles and Morales and Peter Parker are my friends. They’re real people. They’re my friends They’re we’re we’re best friends. They’re the boys like And I think you know just saying that like the characters are done so well that it feels like they’re you know (0:28:11) Micah: um but I Not knowing really much about spider-man There is a part of me that wants to play it purely out of like seeing how much Like open world traversal there is for like I’m a big sucker for when there’s like true to life in-game recreations of like real locations So like being able to traverse New York City, I feel like would be (0:28:42) Micah: very fun, even if it’s just I Have not no I Uh Not no, not really that I can remember I mean I do I’ve seen people play them and I’ve seen like, you know, there’s a Again on tick-tock. There’s like occasionally I’ll see a tick-tock live of somebody. That’s just like No camera or anything. It’s just their their gameplay of them Swinging as spider-man and I’m assuming the like previous one but it. (0:28:43) Al: So if you don’t play any Spider-Man game, even like the early 2000s ones or anything, (0:28:50) Al: the Tobey Maguire tie-in film ones, no, that’s fine. (0:29:06) Al: Yeah. It’s absolutely incredible. It’s absolutely incredible, Michael. There’s no traversal in another game that is as fun as this, and they added extra stuff on to what the games had before to make it even more… You have a wingsuit now, so you can fly. So you can swing and swing and go high, and then you fly in your wingsuit, and you can… You’re gliding, right? You’re not flying, (0:29:36) Al: ages. And there’s slip streams around the city, so you can go so fast through the city if you catch the right slip stream, and they’ve added in a bunch of stuff. You can surf on the water for a short period of time and then jump back up and stuff like that. There’s so much in… It’s so fun. (0:30:00) Al: It’s just incredible. And there’s also stuff like you might have seen… Have you you haven’t seen any of the NPC conversations. (0:30:06) Al: There’s like full-on full-on 10, 15, 20 minute conversations that these NPCs have. (0:30:07) Micah: I don’t think so. I don’t think I’ve seen any of the NPC stuff or like (0:30:17) Micah: Oh, like, not like cutscenes, it’s just like listening to people. (0:30:18) Al: If you like just drop down onto the street, no, if you just drop down and there’s two people talking, they will have a full-on conversation for 15 minutes about the most random stuff. (0:30:29) Al: But it makes sense. (0:30:30) Al: It’s incredible. (0:30:31) Al: Like there was there’s ones that I’ve seen which is like, you know, people who were on a work site and they were complaining about their boss. (0:30:36) Al: And then there were people who were talking about like their children and then there’s just so many and it’s wild. (0:30:43) Al: I cannot imagine like it just feels like they’ve gotten in some voice actors and said riff on this and they’ve just spent 20 minutes talking about it. (0:30:50) Micah: Yeah, I can imagine that would be the best way to do that too is to just have people like That’s awesome Who’s the is it rocksteady as a developer Oh insomniac, okay (0:30:51) Al: But it’s incredible. (0:30:52) Al: Yeah. (0:30:54) Al: But they’re everywhere. (0:30:57) Al: I don’t understand how they’ve done it. (0:30:59) Al: It’s like so much. (0:31:01) Al: It’s not. (0:31:02) Al: It’s Insomniac. (0:31:06) Al: It’s incredible. (0:31:07) Al: And it’s also they’re doing a Wolverine game as well coming out in a we don’t know when but presumably like five years or something like that. (0:31:10) Micah: Oh, okay, cool. (0:31:12) Micah: Yeah. (0:31:13) Al: Who knows. (0:31:14) Al: It’s made me really excited for that because like I’m just yeah. (0:31:17) Al: Well I say so yeah having so much fun. (0:31:19) Al: And we probably don’t need to get into a huge conversation about this but also been playing the watermelon games. (0:31:26) Al: It’s a week out game or whatever they call it. (0:31:26) Micah: Yep. I think everybody at least has touched it at some point or see. (0:31:28) Al: It’s been good. (0:31:32) Al: If you haven’t played it. (0:31:33) Al: If you haven’t seen it go play it. (0:31:34) Al: Go watch a video of it. (0:31:36) Micah: And it’s like, what’d you say? $2? (0:31:37) Al: Yeah. (0:31:38) Al: Something like that. (0:31:38) Micah: I bought it when I was on the Japanese eShop. (0:31:39) Al: A thousand yen or something. (0:31:40) Micah: So it was like, I don’t know. (0:31:43) Micah: Yeah, it was like 200 yen or something. (0:31:43) Al: I do even know is what that means. (0:31:45) Al: Yep. (0:31:46) Micah: Yeah. (0:31:47) Micah: It was– yeah, it’s very cheap. (0:31:48) Al: Yeah it’s very cheap and loads of fun. (0:31:50) Micah: It’s like $2 on the– (0:31:54) Al: I like I play a couple of times a day. (0:31:56) Al: It’s good fun. (0:31:58) Al: Oh this is. (0:31:58) Micah: very good. Yeah, we there’s not a whole lot to say about watermelon. You drop you drop fruits into a bucket and they combine if you match them and just don’t overflow the bucket and that’s it. Yeah. It reminds me of there’s some like old arcade game I can’t remember what it was where you’d like shoot balls at each other and if you hit the same color balls then they would combine into like. (0:32:01) Al: We talk a little. (0:32:07) Al: Yeah. (0:32:10) Al: It’s like physics version of Candy Crush or whatever. (0:32:15) Al: Or marriage was the marriage marriage games. (0:32:27) Al: Yeah, I think there’s a few, yeah, there’s a few different games that have done this similar sort of thing. (0:32:28) Micah: a different color and it was like that same. (0:32:31) Micah: Yeah. (0:32:34) Al: This just does it really nicely and the physics aspect of it changes the game entirely because like you drop one and it bounces off stuff and you don’t know for certain where it’s going to go. (0:32:45) Al: So it adds a little bit of, you know, just randomness to that as well, which is fun. (0:32:49) Al: Oh my God, this isn’t going to be a short episode, is it? (0:32:51) Micah: No, I guess not. (0:32:52) Al: We’re going to talk about some news after half an hour. (0:32:56) Al: Um (0:32:57) Al: So, first of all we get Disney Dreamlight Valley. Um, so before we get into the brand new news about this, I just need to talk to you Micah. So, had you seen that the game’s no longer going to be free to play? (0:33:08) Micah: I did. You are actually not the only person to have reached out to me after the news dropped to ask me how I felt about it. Well, I mean, I feel like, you know, if I had to pay for it, (0:33:09) Al: How do you feel? (0:33:25) Micah: then everybody else should. I’m just kidding. It’s kind of a weird move to like start something and say like it’s free to play because usually it’s the other it’s the other way around right like something is paid for it’s like a paid experience and then eventually when it’s not performing the way that they want it to anymore then they move it to free to play like that’s usually the way it goes not the other way around where it starts free to play and they’re like actually you know what we’re gonna charge money for this kind of a weird thing but (0:33:30) Al: Justice! (0:33:30) Al: Or it’s going to be free to play, yeah. (0:33:55) Al: Yeah. Well, it’s also a bit weird because it never was and isn’t going to be now free to play. The weird thing is it’s not gone free to play too paid. It’s gone from paid but we’ll be free to play to actually, no, we’re not going to be free to play. (0:34:13) Micah: Yeah, yes, like free to play, but you have to pay for, like, (0:34:17) Micah: stuff to get access to it anyways, like. (0:34:22) Al: It’s wild, it’s weird, it’s weird, but anyway. (0:34:22) Micah: Yeah, it is a weird thing. (0:34:25) Micah: I don’t I don’t really know how I feel. (0:34:30) Micah: Other than that, like it’s it seems like a weird choice for them. (0:34:34) Micah: I now my concern is, are they going to charge me (0:34:34) Al: I mean you must be less frustrated about buying it now. So they’re not. So I guess what I should say, just a quick summary for people who haven’t listened. So the game is going to come out of Early Access on the 5th of December. There will be a new update at that point. We got more details about that. (0:34:42) Micah: again for the actual (0:34:43) Micah: game since everything that I bought was like basically cosmetic stuff and currency will there be an actual okay, all right good (0:35:04) Al: last week, so I’ll detail. We’ll go over that in a minute. But your early access will continue on. And in fact, you will get extra stuff because you were early access. So you will you get like there’s a few extra cosmetics, including you get capybara. So, you know, (0:35:16) Micah: Oh. Okay. (0:35:24) Micah: Oh Now I’m not upset at all I was a little bit upset but now I’m not Yeah I’m not like opposed to that, but I’m curious to see the I know we have a roadmap that we’re gonna look at But I’m curious to see how frequent paid is gonna come into play because that can kind of (0:35:27) Al: here we go. But, but, but. (0:35:34) Al: they are doing paid DLCs, which will (0:35:46) Al: Yeah. Yeah. Yes. Yes. Yeah. Yeah. So a couple small things first. So first of all, the soundtrack for Disney Dreaming Valley is out. You can go get, go stream it or buy it now. So that’s, that’s a thing. I feel like it’s a pretty standard thing for games now. Except Pokemon games. (0:36:03) Micah: That’s also interesting thing, because I don’t know. (0:36:07) Micah: That’s not like, you know. (0:36:10) Micah: Yeah, I suppose so. (0:36:12) Micah: I feel like the standard thing is like, they’re available, (0:36:16) Micah: or like you get the soundtrack with the game or something and not, you know, like, the soundtrack’s out and you can buy it if you want. (0:36:23) Micah: I don’t know, maybe that’s. (0:36:25) Micah: And I don’t know that there was anything really like distinct about the Dreamlight Valley soundtrack that had me like, (0:36:30) Al: No, no, it’s no, it’s no Stardew Valley soundtrack. (0:36:31) Micah: Oh, I got to get this. (0:36:33) Micah: But I don’t know, yeah, that on the other hand outpaid over and over for that. (0:36:36) Al: So the 5th of December update, the 1.0 update, if you will, has been detailed a little bit. (0:36:48) Al: So Jack Skellington will be coming. (0:36:49) Al: Weird that this is coming. (0:36:51) Al: I mean, I guess maybe it makes sense it’s coming between Halloween and Christmas, but I feel like why isn’t this out just before Halloween? (0:36:57) Al: I don’t know. (0:36:58) Micah: You know, I just had this conversation about Nightmare Before Christmas with someone that I work with who said that Nightmare Before Christmas is a Christmas movie and not a Halloween movie and I argued that it’s both. (0:37:12) Al: It’s both. It’s, of course, it’s both, right? (0:37:14) Micah: But then there were other people that agreed with them that said, yeah, it’s more of a Christmas movie than it is a Halloween movie, which like, it’s actually both. (0:37:15) Al: And it… (0:37:16) Al: No. (0:37:18) Al: It’s literally both. (0:37:22) Al: It’s literally both. (0:37:24) Al: This is not a diehard thing, and I’m not going to have that argument, (0:37:27) Al: because my argument about a diehard is, “I don’t care, shut up.” Right? (0:37:31) Al: But, like, this is not… This is literally half Halloween, half Christmas. (0:37:32) Micah: No, this is explicitly bold. (0:37:35) Micah: Yes. (0:37:37) Al: It’s about both holidays. (0:37:40) Al: It just seems like people… (0:37:40) Micah: Thank you, I feel vindicated. (0:37:42) Al: People feel this need to categorise things so that they feel they can watch it at Christmas, right? (0:37:48) Al: And it’s like, you can watch it at Christmas, you can watch it at Halloween. (0:37:53) Al: It’s both. I mean, you can watch it whenever you want, but like, no one’s going to look at it… (0:37:53) Micah: You can watch it whenever you want. Yeah. (0:37:59) Al: I watched it on… I hadn’t watched Nightmare before Christmas, before this year. (0:38:04) Micah: Oh, really? (0:38:05) Micah: Thoughts? (0:38:05) Al: Just hadn’t got around to it, so I watched it a few days before Halloween. Really liked it. (0:38:09) Al: liked it. It was good fun. Good say. I mean, (0:38:12) Al: some of the songs are incredible. It starts out particularly well. Like it’s like comes out of the gate crashing. Like I’m a, it’s really good. Very weird. I enjoyed it. Anyway. (0:38:25) Al: Uh, yeah. So Jax Galton coming to Disney Dreamlight Valley and also multiplayer. So if you really want multiplayer, I’m not going to play multiplayer. Don’t make me play multiplayer. But if you (0:38:36) Micah: I can’t imagine the multiplayer being super smooth based on the gameplay, but I don’t know, maybe. (0:38:45) Al: I feel like it’s going to be basically Animal Crossing multiplayer, like it’s not going to be like Stardew Valley multiplayer or anything like that, it’s going to be visiting someone’s village to see what they’ve done. (0:38:47) Micah: I don’t know. (0:38:49) Micah: Yeah, yeah, that probably. (0:38:54) Micah: Well, because there’s, I mean, they say in the, what’s the wording for that? (0:39:04) Al: enter the valley verse with your friends. Maybe that’s a special place then. (0:39:07) Micah: » See, when I had originally read it, I thought maybe that it was like interacting with Jack Skellington in the Valleyverse with your friends, (0:39:18) Micah: as if you can do whatever that story content is with them, but maybe I just read that (0:39:27) Al: So this update also introduces the highly anticipated multiplayer mode, allowing you and up to three friends to visit each other’s valleys. (0:39:34) Al: Oh, there you go, visit each other’s valleys. (0:39:36) Micah: Okay, yeah. (0:39:36) Al: From showing off your eye for design to checking ScroogeMcDuck’s stock in another v- It’s Animal Crossing. (0:39:38) Micah: Next. (0:39:39) Micah: Yep. (0:39:43) Micah: Okay. (0:39:45) Micah: That I can see a little bit more than like, (0:39:47) Micah: ‘cause when I’d read it, I thought it was, you know, (0:39:50) Micah: you could do story content with your friends, (0:39:52) Micah: and that to me felt like that would be a very not smooth experience. (0:39:56) Al: Yeah, that, yeah. (0:39:57) Micah: But if it’s just like, come check out my valley, (0:39:58) Al: Perhaps more exciting is the fact that the multiplayer mode would continue to evolve over time as new ways to interact with your friends are added in future updates. (0:40:08) Al: Okay, well we’ll deal with them when they come, but yeah, basically the launch version is basically what Animal Crossing does. (0:40:09) Micah: Hmm Yeah when they’re on a When they’re on a content roadmap, then we’ll look at it (0:40:15) Al: Yeah, yeah, yeah, give us the give us the details. (0:40:22) Al: So then we’ve had more information about the paid DLC so (0:40:26) Al: we’ve got a content roadmap with a lot of stuff in this. I’ll link this in the show notes so you can go have a look at it but we have detailed five free updates and three I’m pretty sure three of the same paid DLC updates so this is I think one pack that you pay for and you get these three updates I don’t think these are three separate paid things because it’s all part of one One story, basically. (0:40:50) Micah: Hmm, okay Oh sure (0:40:57) Al: So this paid expansion, which is called a Rift in Time, you visit a place called Eternity Isle, (0:41:05) Al: and you meet Rapunzel, Gaston, and Eve, and go through some adventures with them. And then the spring 2024 says, explore ancient’s landing to uncover more of its secrets and befriend a very lucky villager and you also see (0:41:26) Al: in that picture Gaston, Eve and Rapunzel and then it says some (0:41:29) Micah: Mm-hmm Who do you think the very lucky villagers I? (0:41:34) Micah: Couldn’t figure out from that. I don’t have enough Disney knowledge to based on whatever that door is to maybe look (0:41:41) Al: I don’t know and then summer 2024 it says foil Jafar’s schemes and fix the rift in time so that feels to me like three parts of this one paid day. (0:41:54) Micah: Yeah, that makes complete sense, I think. (0:41:58) Micah: I think that you’re totally right. (0:42:00) Al: Yes, yes, so Jafar being very clearly, he’s the big baddie of this DLC, and that’s interesting. (0:42:00) Micah: And obviously, introduction of Aladdin characters (0:42:13) Al: Interesting that Jafar is the first Aladdin (0:42:15) Micah: And also that it’s not like sticking to one series, like one movie. (0:42:22) Al: Yeah, yeah, yeah. (0:42:24) Micah: It’s like Rapunzel, Gaston, Eve versus Jafar. (0:42:28) Micah: It’s not like. (0:42:29) Al: And one other character, one other person that we don’t know who yet, like wild. (0:42:30) Micah: And yeah, a mystery character. (0:42:37) Al: Oh, yeah, actually, it does say so in these mysterious lands, you will embark on a new main story involving Jafar and the very fabric of time itself taking place across three acts all included in the expansion purchase. (0:42:49) Al: confirmation that those three updates between. (0:42:52) Al: December and summer will be the one purchase, which is thirty dollars, I think. (0:42:57) Micah: It’s not too bad if it’s like a yearly thing, like a yearly expansion purchase or like even, (0:42:59) Al: It’s not it does seem yeah. (0:43:06) Micah: you know, half a year or whatever, which it seems like that probably they’re doing here December 5th to summer 2024. (0:43:15) Micah: It’s like a six month, six months of content for like 30 bucks. (0:43:20) Micah: I guess that’s not too bad. (0:43:22) Al: It’s not terrible. It’s not terrible. We’ll see how it… And I think on top of that they are then obviously doing these other free updates. So obviously we’ve got the the 1.0 release in December which gives you Jack Skellington and the multiplayer and then late winter. It says 2024. It’s a very confusing saying winter 2024. What it means is January or February, right? (0:43:39) Micah: which yeah of 2024 yet. (0:43:46) Al: Yeah, it was just like don’t word it like that. Like this is just whatever. (0:43:52) Al: That is obviously some monster ink related stuff. We’ve got Mike Wazowski and it says scream with excitement as a new realm door opens. And then we’ve got early spring 2024, (0:44:04) Al: a vibrant new villager moves to the valley. I have no idea who… (0:44:07) Micah: Don’t either I was trying to figure that out, but it there’s like there’s like a daisy duck on the front on the like Mast of that ship and I don’t know what that I don’t know if this is like a again, not sure I have the Disney knowledge to know what that’s from but I’m sure it’s from some specific Mickey Mouse movie or you know (0:44:15) Al: Oh yeah, interesting. (0:44:32) Micah: episode or whatever something I’m sure it’s from something really (0:44:32) Al: They’re getting very vague at this point, realistically, right? Because then we’ve got late spring 2024 and it just says, “You don’t find a realm like this every dynasty.” And you’re like, “Oh, for goodness sake, where are we going with this? My word.” Like, someone will know this because there’s some insane fan who knows everything based on… I don’t I don’t know. (0:44:44) Micah: Which like, (0:44:46) Micah: I feel like that’s Mulan. (0:44:53) Micah: Is that not based on the word dynasty? (0:44:57) Micah: I don’t know. (0:45:02) Micah: I feel like that that’s probably Mulan, (0:45:02) Al: Do the flowers relate to that? Like, there’s flowers coming out the door? (0:45:05) Micah: but they’re just doing like, they’re, (0:45:11) Al: I feel like a Taylor Swift fan right now. And then we’ve got… (0:45:18) Micah: ‘Cause the Mulan is set in the northern Wei Dynasty. (0:45:19) Al: Yeah. (0:45:24) Micah: So I don’t know. I don’t know. (0:45:28) Al: And then we’ve got summer 2024, which that’s the princess and the frog. (0:45:32) Al: Right. That picture is the, I can’t remember her name. (0:45:33) Micah: yes. Uh, shoot. I forgot. Tiana. I think maybe, I don’t know what those are, maybe Benet’s, (0:45:35) Al: I’ve never seen it. (0:45:36) Al: Who’s the princess name from Princess and the Frog? (0:45:39) Al: Ba ba ba ba. Tiana. (0:45:42) Al: Good timing there. (0:45:44) Al: Both Googling at the same time. (0:45:51) Micah: which I like the, um, that like French. (0:45:55) Al: the French pastry thing. I think a lot of French stuff is pastry. (0:45:59) Micah: But it’s also like, it’s like a fritter, but it’s like a (0:46:12) Al: So that’s five updates, five free updates in the same time that we’re getting the three parts of the one paid DLC. (0:46:21) Al: So what I do have one small issue still that with this not free to play thing and and having paid DLC is that they’re still going to have their in game currency that you have to pay for as well, which just like you can buy the game, you can buy the DLC and you can also by around the world. (0:46:42) Al: And it just feels like they’re, you know, double dipping there. (0:46:52) Micah: Yeah, I don’t know. I I guess it my first thought was that it feels similar to like I don’t know like destiny or something where it’s like you have a Like expansion that you pay for and then they do like Event stuff throughout that like season quote-unquote like expansion season or it’s free stuff And you have to like still buy the main game and then the expansions (0:47:22) Micah: So like there is precedent for it It just is a really weird move to go from like it’s gonna be free to play - (0:47:30) Micah: It’s not free to play also We’re gonna charge you for it But also there’s gonna be paid expansions for it - like it’s like doubling down on charging for it like Interesting choice, but Especially interesting considering that I don’t feel like it’s a very like widely talked about game I feel like the fan base is… (0:47:52) Micah: …not massive for Dreamlight Valley. (0:47:53) Al: Yeah, I mean, let’s see, like, a lot of that may well be due to being early access, right? (0:47:54) Micah: So it seems like a weird move to like… (0:48:02) Al: And let’s see what happens over the next couple of months, right? Like, there might be a massive push for it, like, you never know what. (0:48:08) Micah: Yeah, I didn’t realize that Gameloft was the developer for it, they are also the developer for Speedstorm, so they must, I don’t know, maybe Disney is just buying them out or something. (0:48:23) Al: Well yeah, I think they’re still doing a lot of other stuff. But it’s interesting that they kept free to play with Speedstorm, and they’ve not done it with this. Well yeah, but it’s out of early access, and it is free to play. Disney Dreamlight Valley has not been, and

Talking Yugioh
SEVENS Up EP 15 - The Purple Realm Returns?

Talking Yugioh

Play Episode Listen Later Apr 5, 2023 93:39


Yuga takes on Freaky Fish Guy, Purple Realm engulfs Kaizo, and we preview Romin's big matchup for ep 16. Sit back, relax, and enjoy our thoughts on the episode, and theories about where the show will go!Subscribe to our Youtube channel to stay up to date and join us live: https://www.youtube.com/yugioheverything

Pharma Intelligence Podcasts
A Guide To Post-Pandemic Consumer Healthcare Marketing, With Kaizo's Kerry Lennox

Pharma Intelligence Podcasts

Play Episode Listen Later Mar 6, 2023 30:24


In this episode, HBW Insight chats with UK PR firm Kaizo's associate director Kerry Lennox about consumer healthcare marketing in the post-pandemic context. With consumers bombarded by healthcare messaging and increasingly anxious about their health and wellness, Lennox explains how OTC firms can play a key role in supporting them to self-care responsibly. With trust shifting away from governments and scientific experts towards frontline healthcare professionals like pharmacists, OTC brands are becoming more important to consumers, helping them “tune back in” to science-based health and wellness while supporting this crucial part of the healthcare ecosystem.

Loud & Local Podcast
Loud and Local Podcast - Episode 148 : KAIZO

Loud & Local Podcast

Play Episode Listen Later Oct 18, 2022 41:52


KAIZO is a northwest metalcore / hardcore band who formed just month before the pandemic. I had the band up for the first in studio interview in 2 1/2 years! We chatted about influences, how they came together, the future of the band and much more . This interview features  three songs by Kaizo. Turn it up! 

Scrollies
Kaizo, Kaizo, It's Off with Code We Go (With Special Guest: CodeSynth)

Scrollies

Play Episode Listen Later Aug 9, 2022 29:10


As the foremost player of Kaizo hacks in the Scrollies Sqadnado realm, the boys sit down for another chance to talk with CodeSynth on a brief history of the genre, its allure, and about the overall direction of game difficulty in the culture today. Check him out on his Twitch stream to see the man in action!

NOT JUST A PHASE

Alex, Lander, Stan & Josh from Seattles' KAIZO join us to chat about their new release Vol II.We chat about jazz, hiking, punball, DIY recordings, nascar, punching babies, and noise that makes us feel things (?)Nickleback, Jesus Piece, Counterparts, buttrock and synth wave.

Dead Air Hardcore Radio
Kaizo Interview

Dead Air Hardcore Radio

Play Episode Listen Later Apr 14, 2022 60:55


In this interview, we talk to new Seattle hardcore/metalcore group Kaizo about being transplants to the Puget Sound area, the current state of metallic hardcore, and their upcoming tour and ep. check out the new single here: https://kaizoband.bandcamp.com/album/no-peace-single FB: https://www.facebook.com/kaizoband IG: https://www.instagram.com/kaizo.hc/?hl=en --- Send in a voice message: https://anchor.fm/deadairhardcoreradio/message Support this podcast: https://anchor.fm/deadairhardcoreradio/support

Rachael's Records Podcast
#24: I got over charged on Queso by this band and I'm still mad about it

Rachael's Records Podcast

Play Episode Listen Later Mar 30, 2022 57:34


Kaizo just put out a new song called No Peace and seriously they'll be no peace with us if you don't listen to it right now. https://www.youtube.com/watch?v=27DtrzX9Qyw If you need any Kaizo merch then hit them up on their weekend run with Lilith and Eyes of Luna. If you need any merch from us then i got you https://www.rachaelsrecords223.com/shop

Moody&D
Episode 12: A Strange Ally

Moody&D

Play Episode Listen Later Feb 14, 2022 51:19


Welcome back, ladies and gentlemen, to Moody&D! We pick up our story a whole year after the events in the dungeons below the Temple of Kaizo with the very strange and concerning appearance of an interesting individual from far away.See omnystudio.com/listener for privacy information.

AggroChat: Tales of the Aggronaut Podcast
AggroChat #376 - Bureau of Control

AggroChat: Tales of the Aggronaut Podcast

Play Episode Listen Later Feb 6, 2022 74:04


One of the things about AggroChat is we very often rarely get into a game when it is new, which leads to us putting several titles on our games of the year list that are several years old.  This week Belghast finally got around to playing Control and is now trying to hook everyone else on it.  From there we talk a bit about the cyberpunk state of Guild Wars 2 End of Dragons and how Cantha is now a high tech kingdom.  Keeping the cyberpunk theme going we talk about Kamigawa Neon Dynasty.  Ash talks a bit about Trials of Mana and their New Game Plus system that allows you to easily see how the OTHER party would have finished the game.  From here we roll into a discussion about the most recent controversy going on with Star Citizen.  Then we wrap things up with a few quick topics like how Elden Ring might have a serious security vulnerability.  Then Kodra talks for a bit about Kaizo Mario and how maybe things aren't as difficult as folks seem to think they are. Topics Discussed Control Jade Cyberpunk Cantha Neon Cyberpunk Kamigawa Trials of Mana New Game Plus Transparency in Game Dev Aka Star Citizen Recent Controversy Elden Ring potential exploits Celeste.smc and Kaizo Mario

Rachael's Records Podcast
#21: w/ Lander Pridgen. 2 dudes talkin drums

Rachael's Records Podcast

Play Episode Listen Later Jan 29, 2022 68:28


Had an absolutely amazing sit down talk with lander from world famous Kaizo, make sure to listen to them and catch a gig or catch these hands. Band merch drop on February 11th

UBC News World
Greater Washington DC's Kaizo Health is Leading the Chiropractic Industry

UBC News World

Play Episode Listen Later Nov 4, 2021 2:30


With the unique combination of evidence-based chiropractic care, personalized rehabilitation exercises, and the latest technology, Kaizo Health was able to help more than 100,000 people in the Washington, DC region live pain-free lives.

Moody&D
Episode 2: Welcome To Kaizo Part 2

Moody&D

Play Episode Listen Later Nov 1, 2021 38:48


Hi Friends! This week we continue to flesh out how the party came to be in Kaizo and their roles in the temple as well as seeing the party talk briefly to Surach, Aima’s creator.See omnystudio.com/listener for privacy information.

Them Sweet Game Boys
Here We Go! #2: Super Mario Bros. and Lost Levels

Them Sweet Game Boys

Play Episode Listen Later Oct 23, 2021 131:28


In the second episode of Here We Go!, Ethan and Joe are playing one of the most influential games of all time (no pressure!) with Super Mario Bros. as well as Mario's first foray into Kaizo with Mario's Lost Levels. 

Moody&D
Episode 1: Welcome To Kaizo

Moody&D

Play Episode Listen Later Oct 22, 2021 44:57


Welcome to Moody&D where we sit down with some Moody students and a professor and play some Dungeons and Dragons! Join us for our first episode as we explore the lost temple of Kaizo in the Floodmist Jungle and the inhabitants therein and meet our party in this, the first half of our session 0 in preparation for the beginning of the campaign.See omnystudio.com/listener for privacy information.

Video Game History Hour
Ep. 54: Kaizo Mario

Video Game History Hour

Play Episode Listen Later Oct 20, 2021 71:12


GlitchCat7, competitive gamer/ROM hacker/full time streamer/Kaizo Mario historian of record, joins us to discuss his extensive blog post, The Complete History of ‘Kaizo Mario'. GlitchCat7 helps us understand how ‘Kaizo' was born from exploring glitched levels, wall clipping, and ROM warping. These rearranged, and quite difficult, Mario levels provide a jumping off point for a philosophical journey through what it means to go beyond the horizon of what's explorable in a game and play out of bounds. Mentioned in the show: https://www.smwcentral.net// See more from GlitchCat7: Website: https://www.glitchcat7.com Twitch: /glitchcat7 Twitter: @GlitchCat7 TikTok: @GlitchCat7 Instagram: @GlitchCat7 Patreon: @GlitchCat7 Mallow's Instagram: @mallowspiraltail

Support Heroes by Kaizo
Ep. 38 How Kaizo leverages gamification to drive team productivity

Support Heroes by Kaizo

Play Episode Listen Later Oct 18, 2021 45:33


In this episode, Dominik Blattner — Chief Product and Tech Officer at Kaizo tells about his road towards founding Kaizo and leveraging gamification to help customer success heroes upscale their performance. With solid start-up experience up his sleeve, Dominik spotted a new market opportunity and set out to build a product that would meet the needs of his target customers. Enjoy listening to this one!

Spitting in the Stream of Consciousness
SitSoC Episode 288: VirtSoc: No Joe, YOU Shut Up!

Spitting in the Stream of Consciousness

Play Episode Listen Later Jun 18, 2021 21:44


We interrupt ourselves all the time, but we gotta talk about this mother trucker….https://www.pcgamer.com/wasd-pinky-style/ Also, Kyle’s tiktok video reference: https://vm.tiktok.com/ZMevaNTt7/

Read The Room
KAIZO BLOCK W/ CHRIS ALAN

Read The Room

Play Episode Listen Later Jun 4, 2021 101:19


I had a great conversation with fellow veteran Chris Alan about comedy, retiring from the Air Force, his son's video game making aspirations.    Follow Chris Alan on IG at: @chrisalancomedy Follow ME on IG at: @thetimdmiller   KAIZO BLOCK COMPILATION: https://www.youtube.com/watch?v=Sw3FzZahw8A

Read the Room
KAIZO BLOCK W/ CHRIS ALAN

Read the Room

Play Episode Listen Later Jun 4, 2021 101:19


I had a great conversation with fellow veteran Chris Alan about comedy, retiring from the Air Force, his son's video game making aspirations.    Follow Chris Alan on IG at: @chrisalancomedy Follow ME on IG at: @thetimdmiller   KAIZO BLOCK COMPILATION: https://www.youtube.com/watch?v=Sw3FzZahw8A

Sit Down Startup
Kaizo’s Christoph Auer-Welsbach on hacking Zendesk Marketplace

Sit Down Startup

Play Episode Listen Later May 18, 2021 34:46


Christoph is the Co-Founder and Co-CEO of performance management platform, Kaizo. An entrepreneur and investor with a passion for ecological innovation, he’s also kicking goals with non-profit City AI, and the revolutionary domain name marketplace DAN.COM. In this episode, Christoph is in conversation with Zendesk’s Pedro Mueller. Find out:  Kaizo’s journey in building tools for support heroes Best practices for growing in the Zendesk Marketplace—the one-stop shop for apps and integrations How to empower support agents to achieve goals

From the Pit - The Metal Hardcore Podcast

Malformity, Night Crowned, Kaizo, Spirit Flaw, Fading Signal, and more featured on this week's episode of From the Pit! From the Pit is a weekly podcast devoted to all things extreme music – whether it’s up-and-coming bands, killer new releases, future shows, and festivals, or musings on the scene itself, hosts Phil, Mike, Sam and Frank will make sure that you hear about them. Also, we talk about beer, which is really the most important thing.

Support Heroes by Kaizo
Ep. 22 Agent of the Month March - Nadezhda (Hope) Zubova on How to Support Agents

Support Heroes by Kaizo

Play Episode Listen Later Mar 31, 2021 43:38


Our first Agent of the Month episode of Support Heroes by Kaizo featured Nadezhda (Hope) Zubova from Miro. During the episode, Hope explores what motivates her as an agent. Showing how supporting agents personally and operationally improves their well-being and therefore deparemental performance. Happy listening!

Support Heroes by Kaizo
Ep.18 Top Tips for Remote Teamwork - Charlotte Ward & Brittany Ferguson Exchange Knowledge and Experiences

Support Heroes by Kaizo

Play Episode Listen Later Mar 3, 2021 55:46


In this episode, Brittany Ferguson- Senior Manager of Customer Support at Brio Systems, Inc and a manager new to remote teamwork, exchanges lessons learned with our first returning guest, Charlotte Ward- Head of Support at Snowplow and long-time remote manager. Tune in for details on remote management, teamwork, training, culture building, communication, documentation and much more on this topical episode of Support Heroes by Kaizo. Our solo episode with Charlotte is a great prequel or followup to this discussion. Visit snowplowanalytics.com & getbrio.com for more info. Happy listening!

Support Heroes by Kaizo
Ep.9 Holiday Food for Thought - 9 Resources to Start the New Year

Support Heroes by Kaizo

Play Episode Listen Later Dec 23, 2020 13:49


This is one of two non-interview episodes to round out the year. In this episode, we present some resources that we found useful and interesting during 2020. We hope you enjoy this brief look into the Customer Support content that we consume at Kaizo, and find these resources as helpful as we do. Check out the post on Kaizo's LinkedIn page for full details, credit and links. Happy Holidays!

Support Heroes by Kaizo
Ep.1 The Winning Support Philosophy - How Benedikt Dormann & N26 Got Ahead by Being Supportive

Support Heroes by Kaizo

Play Episode Listen Later Nov 10, 2020 46:47


Benedikt Dormann is Director of Global Customer Service at N26 Group- one of the fastest-growing banks in the world. He cites his genuine curiosity in humanity and open-minded approach to leadership as being the key ingredients to his success in Customer Support. In this episode, Benedikt shares his tips and best practices from a multidecade career of successfully managing multinational Support programs across Europe. Welcome to the inaugural episode of Support Heroes by Kaizo. We hope you enjoy!

Virtual Homework
27: Hollow Knight

Virtual Homework

Play Episode Listen Later Nov 2, 2020 76:15


In this episode of Virtual Homework, Dana and Sam open their conversation with a deep dive into the world of Hollow Knight and the Metroidvania genre as a whole. Listen in as our hosts discuss what to expect from Hollow Knight in terms of playtime (for both the regular campaign and a completionist), what they like and don’t like about the game, why many refer to it as “2D Dark Souls”, and the pros and cons of the death system. In the latter half, Dana and Sam go on to share their thoughts on Runescape and the evolution of MMOs, DMCA takedowns on Twitch and the Billy Mitchell case, the difference between board games and tabletop games, the continued delay of Cyberpunk and games they’re looking forward to in the near future, and what's hip in the world of YTMND. Key Highlights • [06:39] A primer on Hollow Knight and the Metroidvania genre • [16:00] Comparing Hollow Knight to Dark Souls and Kaizo games • [17:10] Hollow Knight’s plot and debating the death and recovery system • [28:44] Who is this game for? • [34:44] Would Sam recommend Hollow Knight? • [36:28] Dana talks about his experience with Runescape’s Trailblazer League • [46:29] Thoughts on MMOs in general • [48:37] The issue of DMCA strikes on Twitch • [56:48] Cyberpunk’s delay and defining RPGs • [1:05:00] Discussing tabletop games • [1:09:26] YTMND and the early days of the internet Memorable Quotes: “People call Hollow Knight ‘2D Dark Souls’ because you’re trying to get from the save point to where you need to go without dying, which is a pain due to its unforgiving death system.” ~Dana “Hollow Knight is definitely a game where progress feels good because you literally start only with the ability to jump and use your sword.” ~Sam “What I love so much about Hollow Knight is that you find out more about the story as you progress. It just throws you into it. You’re just an adventurer looking for guts and glory, but then you uncover things about the world and you’re drawn in along with the character.” ~Dana “When a game I don’t like gets 9/10 on Metacritic, I know that it’s just me and not the game.” ~Sam “Regardless of everything else Hollow Knight has to offer, if you’re into video game art at all, this one is amazing. This is honestly the most beautiful game I’ve ever seen.” ~Sam “YouTube completely ruined other video streaming sites in the mid-2000s.” ~Sam

Daily Emerald
The Emerald GamesCast: Gaiden ft. GrandPooBear

Daily Emerald

Play Episode Listen Later Sep 24, 2020 47:00


Editor’s Note: With school online due to COVID-19 and social distancing measures being implemented across the country, things will sound a bit different here at the Emerald Podcast Network as we navigate recording from separate physical spaces. We’ve got limited recording technology, so join us as we figure this out. The Emerald GamesCast interviews popular Twitch streamer and speedrunner David Hunt A.K.A. 'GrandPooBear' about FallMania, his Red-Bull-sponsored invitational Fall Guys tournament with a $5000 prize. Also: Mario Maker 2, Kaizo levels, life, snowboarding, and Twitch's most memorable surprises. -- Email: emeraldgamescast@gmail.com Twitter: @ODEgamescast -- The Emerald GamesCast is a weekly video game news and discussion podcast from the Emerald Podcast Network with an industry focus. Hosted by three best friends, each episode will provide the listener with a week’s worth of gaming headlines and conversation about current releases. Guests welcome, scripts discouraged and passion essential. Graphic: Regan Nelson/Emerald. Theme music is “Flamingo (Azureflux Remix)” by Kero Kero Bonito (freemusicarchive.org/music/Kero_Ker…zureflux_remix), modified under an Attribution-NonCommercial-ShareAlike License (creativecommons.org/licenses/by-nc-sa/4.0/). Multimedia Desk Co-editorJamie Diep edited this podcast.

Curta um Curta podcast - Lugar Nenhum
Kaizo Trap – Curta um Curta #27 – com Gabriel Martins

Curta um Curta podcast - Lugar Nenhum

Play Episode Listen Later Sep 7, 2020 20:11


Podcast Curta um Curta, episódio 27 - Kaizo Trap, com Gabriel Martins do podcast 7 Letras - arte de Guy Collins e música de Leslie Wai The post Kaizo Trap – Curta um Curta #27 – com Gabriel Martins appeared first on Lugar Nenhum.

Beanstalk
Beanstalk #96

Beanstalk

Play Episode Listen Later Sep 6, 2020


Gamevasion, Anniversary Collection Caster: Flo,Niklas,Andreas | In dieser Folge dreht sich natürlich alles um die Gamevasion. Darüber hinaus reden wir über die Anniversary Collection, „Kaizo geht das!“, über stalkende Fans, einen Shitstorm und kontroverse Sponsoren. Außerdem stellen wir euch unseren dritten Neuling Andreas vor. Beanstalk #96 als mp3 herunterladen 00:01:39 Highlights 00:06:45 Lara gestalkt 00:11:52 […]

Beanstalk
Beanstalk #96

Beanstalk

Play Episode Listen Later Sep 6, 2020


Gamevasion, Anniversary Collection Caster: Flo,Niklas,Andreas | In dieser Folge dreht sich natürlich alles um die Gamevasion. Darüber hinaus reden wir über die Anniversary Collection, „Kaizo geht das!“, über stalkende Fans, einen Shitstorm und kontroverse Sponsoren. Außerdem stellen wir euch unseren dritten Neuling Andreas vor. Beanstalk #96 als mp3 herunterladen 00:01:39 Highlights 00:06:45 Lara gestalkt 00:11:52 […]

Speedrun Education
GlitchCat7 talking about Kaizo Mario and its Speedruns - How to get into Kaizo Mario

Speedrun Education

Play Episode Listen Later Apr 29, 2020 40:31


A lot of people who watch me on Twitch or follow me on Twitter know that I am a big fan of Kaizo Mario since recent times and I try my hardest to get better at it. Ever since I discovered Kaizo Mario for myself I wanted to invite someone from the Kaizo community to talk about that awesome game genre and here he is: GlitchCat! He is one of the more known people when it comes down to Kaizo Mario, he plays and speedruns those games since a very long time so he was capable to talk about the history of Kaizo Mario very well. We talked about all kinds of things: From how it started, how to get into it all the way to its Speedruns and the future of Kaizo Mario! Hope I can get someone excited for Kaizo Mario, I highly recommend checking it out, we shared all secrets on how to have a fun and pleasurable experience with these very difficult games! A few link we talked about and want to share: Glitchcats social media: - https://twitter.com/GlitchCat7 - https://www.twitch.tv/glitchcat7 - https://www.youtube.com/channel/UCxAd_SEcV0buEE45lCZ84hw - https://www.glitchcat7.com The Kaizo list (recommended for beginners) : https://docs.google.com/spreadsheets/d/1YaexDLxdw_9VKs0v7w2lTvqPjlwq4FC1Vq41y0YY510/edit?usp=sharing -Romhack races: https://discord.gg/c9AJvYM

Equity
Equity Monday 03/30

Equity

Play Episode Listen Later Mar 30, 2020 6:19


Good morning friends, and welcome back to TechCrunch’s Equity Monday, a short-form audio hit to kickstart your week.If you missed Friday's main episode, it was a fun one so take the time if you have the minutes; we're settling into a new hosting lineup that is shaping up to be our best ever, so we're having a blast even if we have to record remotely instead of in the same room.This morning was a bit of a mixed bag. The world is still in pretty bad shape as societies and governments work to combat COVID-19 and the private and public markets convulse. But there was still news to be found, so we hit on a few key news items, including: The return of HQ Trivia at a perfect time, Microsoft's booming cloud services demand and the return of tech layoffs.Not all news was bad, however, as we looked at three early-stage funding events and three seed rounds from Indo, Kaizo, and Lanistar.Looking ahead left us little joy other than to note that it is very nearly earnings season; Q1 2020 business results should prove to be the most interesting in memory given how much the world changed during the three-month period. Regardless of whether or not you care about the financial side of business or not, it's going to be a wild ride.Wrapping today, unicorn layoffs are back in a big way. Bird, TripActions, ZipRecruiter, and others are cutting staff in big chunks. A lot of folks hired to help companies scale look pretty expensive when growth turns negative; layoffs suck and a struggling economy is crap for everyone, but the business cycle is real, so it's not a huge shock to find ourselves here today. We're going to cover the cuts, but only with a grimace and good thoughts for the laid off.And that's it for this week. Other than that the new Trivium single is epic, we're out of here.Equity drops every Monday at 7:00 AM PT and Friday at 6:00 am PT, so subscribe to us on 

Equity
Equity Monday 03/30

Equity

Play Episode Listen Later Mar 30, 2020 6:19


Good morning friends, and welcome back to TechCrunch’s Equity Monday, a short-form audio hit to kickstart your week.If you missed Friday's main episode, it was a fun one so take the time if you have the minutes; we're settling into a new hosting lineup that is shaping up to be our best ever, so we're having a blast even if we have to record remotely instead of in the same room.This morning was a bit of a mixed bag. The world is still in pretty bad shape as societies and governments work to combat COVID-19 and the private and public markets convulse. But there was still news to be found, so we hit on a few key news items, including: The return of HQ Trivia at a perfect time, Microsoft's booming cloud services demand and the return of tech layoffs.Not all news was bad, however, as we looked at three early-stage funding events and three seed rounds from Indo, Kaizo, and Lanistar.Looking ahead left us little joy other than to note that it is very nearly earnings season; Q1 2020 business results should prove to be the most interesting in memory given how much the world changed during the three-month period. Regardless of whether or not you care about the financial side of business or not, it's going to be a wild ride.Wrapping today, unicorn layoffs are back in a big way. Bird, TripActions, ZipRecruiter, and others are cutting staff in big chunks. A lot of folks hired to help companies scale look pretty expensive when growth turns negative; layoffs suck and a struggling economy is crap for everyone, but the business cycle is real, so it's not a huge shock to find ourselves here today. We're going to cover the cuts, but only with a grimace and good thoughts for the laid off.And that's it for this week. Other than that the new Trivium single is epic, we're out of here.Equity drops every Monday at 7:00 AM PT and Friday at 6:00 am PT, so subscribe to us on 

PRmoment Podcast
Steph Macleod, director at Kaizo, on the PRmoment podcast

PRmoment Podcast

Play Episode Listen Later Nov 26, 2019 54:22


Kaizo is an independent PR firm specialising in two areas – B2B technology PR and health and wellness. It has a fee income of about £3m and employs 30 people. Steph and Rhodri Harries bought the business in 2011 and it’s an interesting story because fairly swiftly after that they lost three of their biggest clients. The firm is now thriving again and clients include the likes of Avast, Pure Storage and Snap Logic.Here’s a summary of what Steph and I discussed:[00:02:25] How Steph and the board of Kaizo bought the business from the Argyle Group in 2011. [00:04:44] How post the deal to buy the business in 2011 – the worst case scenario happened and Kaizo lost it's three biggest clients. [00:05:11] How in 2011 Kaizo lost £1m in revenue, which at the time was 50% of the business. [00:05:56] Why Kaizo had to go back into a startup mentality. [00:09:07] How having money in the bank was "ultimately our (Kaizo's) saviour.” [00:12:54] How Kaizo use Net Promoter Scores as an important KPI to gauge the success of the business. [00:15:43] Why Steph's time at Firefly influenced the rest of her career.[00:19:11] Why Steph found her entrepreneurialism constricted in a big agency environment. [00:20:54] How Steph deliberately built her career to include big and small agency experience.[00:23:16] Why a consultancy business requires constant juggling. [00:28:02] How successful training is often about you having the will and desire to take what you've learned and implement it.[00:29:07] Why a consultancy businesses should not be about doing more stuff for clients...[00:31:36] How and why Kaizo decided to specialise in just two sectors: Technology and Health and Wellness, for the last 15 or so years. [00:35:18] A discussion on how Kaizo has focused on being a profitable, solid PR business over the last 10 years, rather than prioritising high levels of growth.[00:44:43] Why it's important for PR to counteract the Fake News agenda and help rebuild the public's trust in the media.[00:47:21] Why flexible working must be led by the senior team.[00:50:26] Why Steph's personal mantra is "don't be a dick." [00:51:20] How Kaizo has invested in one of its senior team to be trained as a mental health first aider. [00:53:39] How today's PR managers have had to adapt their management style to get the best out of their younger employees.

The PRovoke Podcast
How to grow, build and sell a PR agency (Ep.188)

The PRovoke Podcast

Play Episode Listen Later Oct 14, 2019 34:10


PR industry veterans Richard Houghton and Crispin Manners, who have run agencies including Shandwick, Ketchum, FleishmanHillard and Kaizo, are the co-authors of a new book for PR agency leaders: 'Grow, Build, Sell, Live.' They join Maja Pawinska Sims in the Echo Chamber to talk about the new book – a PRCA practice guide – and the biggest mistakes that owner-managers make when building their own firms. The duo also discuss how the relative lack of hard business management experience among agency heads is holding individual firms and the industry back.

Combo Breaker
Super Mario Maker 2

Combo Breaker

Play Episode Listen Later Aug 7, 2019 10:43


Episode Notes Hey there! Welcome to Combo Breaker! A one two punch of enthusiasm!This week I'm talking about Super Mario Maker 2. We are just a little over a month since its release and I am still eating up all that delicious difficult Kaizo inspired content out there!Here is the Vice article about ChainChompBraden's Adventure I talk about. Vice ArticleA little about me, I'm Cole and I love video games. I started OK Retro to play games with my friends and share my enthusiasm with others. I love games from the late 80s and early 90s but video games have always been in my life. I play all sorts of games through out the years and genres.If you enjoyed the podcast I hope you subscribe!Follow me on Twitch: http://twitch.tv/weareokretro Follow me on Twitter: http://twitter.com/weareokretro Follow me on Instagram: http://instagram.com/weareokretro

We Were Gamers
163: Baby Mode Kaizo

We Were Gamers

Play Episode Listen Later Jul 10, 2019 60:32


After an eventful holiday weekend, we chat about that World of Warcraft Classic Beta experience Andy had. Michael and JJ finish their deep dive into Bloodstained. And, most importantly, JJ is back in his cozy place playing Super Mario Maker 2.

AggroChat: Tales of the Aggronaut Podcast
AggroChat #244 - Loot and Item Scaling

AggroChat: Tales of the Aggronaut Podcast

Play Episode Listen Later Mar 17, 2019 63:38


Tonight signals the triumphant return of Doctor Grace!  I cannot adequately express how happy we are to have her back among our number.  As far as topics go… we once again punt forward the only topic that we had planned and replace them with a few discussions gathered up moments before we started recording.  Tonight we talk about Anthem and get Grace’s impressions so far… as well as dig into some of the frustrations around high end loot and weird item scaling. Thalen tells us how to learn to love Eureka in Final Fantasy XIV and get past the fact that it is so grindy.  Finally we wrap things up with a discussion about the Super Mario World Rom Hack scene and the differences between Vanilla and Chocolate. Topics Discussed The Return of Doctor Grace Anthem Grace and Thalen Impressions High End Loot Woes Item Scaling Weirdness Final Fantasy XIV Eureka Grinding Relic Weapons Super Mario World Rom Hacks Kaizo Mario Terminus Assembly Editing

Squad Up!
Super Mario Maker 2: Plumber Death Bucket

Squad Up!

Play Episode Listen Later Feb 22, 2019 89:22


The Sound Lord himself, Chris, joins Eduardo and Peach3z this week as the Squad shakes things up by saving the ever-popular "What Have You Been Playing?" segment for the END of the show! First, the Squad discusses the recent Nintendo Direct, share their excitement for "Super Mario Maker 2," discuss the hottest new battle royale: "Tetris 99," pitch a "Metroid" virtual pet mobile game, and talk about why the "Link's Awakening" remake looks great. Then, they veer dangerously close to politics while talking about the latest round of layoffs at Activision Blizzard. Finally, Eduardo and Peach3z talk about their time playing "Apex Legends," while Chris and Eduardo discuss their recent voyage on the "Sea of Thieves" and recount their run-in with the legendary pirate Bedrumbler69.

ThugCrowd
Ep 033.5 Special 12 - Nebula Exploit Exercises with Kaizo

ThugCrowd

Play Episode Listen Later Nov 3, 2018 95:41


Special! Extra-Life 24 Hour Charity Stream. Show Notes: https://thugcrowd.com/notes/20181103.html

Transmediacrity
Transmediacrity Episode 16: CUT SOMETHIN' GURL

Transmediacrity

Play Episode Listen Later Mar 14, 2018 124:59


We don't do gimmicks. Everything in our podcasts just happens organically in a way that seems like gimmicks. Topics include: YEAH; Esther's pavlovian torment of Madiha; the Fate/Grand Order board game will destroy us; Madiha's heinous childhood (cw: guns); protestant high school; buster cards; shitty Dissidia; everything about Grand Order is better than Stay/Night; Esther is BACK IN with Granblue; a character for everyone; predictably, Madiha dislikes new popular game INTO THE BREACH; sister show and main competitor; EASY MODO~; Madiha hates chess; Hoop Maidenz; Esther climbs a mountain in CELESTE; what's your percentage of Kaizo; the cowardice of the Code Vein soundtrack and our desire to play an AMV; REVENGEANCE; hot topic souls; 26 artists; we take on the malevils in chuuni action kmmo SOULWORKER; Madiha's desire for LARGE SONS; For Honor Is (Not) Fixed; Stella is a problem; Lilly Bloomerchen, asshole, chuuni; Esther watches LEGEND OF THE GALACTIC HEROES; the Solstice War's parallel development in good war fiction writing; it's a really good show; Endless Space 2 and Madiha's war stories; I AM HORATIO; why Starcraft blew up and Command & Conquer did not. (PLEASE) Send us questions! Rate us on iTunes! Support OUR transmedia empire! Email us at transmediacrity@gmail.com! Check out our TUMBLR and TWITTER. SUPPORT US ON PATREON! Or donate directly to Madiha for hosting costs. Check out our YOUTUBE CHANNEL. Subscribe, and like our videos! Special thanks to Velt for our cover art! Check her art here (some art is NSFW). You can find us at:  Madiha: Twitter, Tumblr, The Solstice War.Esther: Twitter, Tumblr.

Nat Chat
34: Hacking Your Time, Habits, Productivity, and More with Sebastian Marshall

Nat Chat

Play Episode Listen Later Nov 30, 2017 72:31


If you’re spending less than an hour a day on whatever’s most important to you, that’s something you can pretty easily take up to ninety or a hundred and twenty minutes and get more than fifty to a hundred percent more on results. In this episode of Nat Chat, I’m joined by Sebastian Marshall. Sebastian and I delved into a lot about productivity, life and habit tracking, and developing really good systems for achieving your highest output. He’s been writing on his blog for eight years and runs a company now called Ultra Working, where he helps individuals and companies get the most out of their day-to-day systems. Sebastian’s a great person to learn from for those wanting to optimize their systems for high output and productivity, and to become more disciplined with their habits. We do get a bit in the weeds about time tracking in the beginning, so if that’s not as interesting to you feel free to skip ahead. There’s a TON here and we share a lot of interests, so we dove deep on the finer points of productivity. We covered a ton, including: The huge advantages of tracking your life, habits, and work Hacking your productivity and achieving more in less time Developing high-output systems and outlining templates for those systems Getting started with pursuing projects that you’re interested in How Sebastian and I began hacking productivity and more Minimizing boredom and benefiting from failure And much more. Please enjoy, and reach out to Sebastian on Twitter! If you enjoyed this episode and our discussion on productivity and time management, be sure to check out my episode with Chris Sparks, where we discuss tons of great productivity advice and more. Also, if you want to hear more about using failure to grow, check out my episode with Matthew Barby, where we discuss this and more. Find Sebastian online: Blog Ultra Working Twitter Mentioned in the show: Ultra Working [1:34] Rescue Time [2:46] Lights Spreadsheet [4:59] Sebastian’s resources [9:17], [25:46], and [59:24] The Strategic Review [18:10] Getting Stuff Done Like a Boss [29:50] Things app for Mac [30:19] Growth Machine [45:02] Posttraumatic growth [56:15] Key Decision Analysis [59:51] Ivan Mazour’s website [1:02:02] M/M/1 Queuing Theory [1:02:35] Ambition Life Calendar [1:05:25] Give Get Win [1:09:28] Books mentioned: Gateless [20:58] Sebastian’s books [29:20] The Power of Habit [39:29] (Nat’s Notes) The Willpower Instinct [39:30] (Nat’s Notes) Principles [56:35] (Nat’s Notes) People mentioned: Peter Drucker [20:23] “What gets measured, gets managed.” Kai Zau [20:58] Tiago Forte [29:49] Justin Mares [44:15] (Nat Chat episode with Justin) Tasha Meys [50:23] (Nat Chat episode with Tasha) Charlie Hoehn [51:28] (Nat Chat episode with Charlie) Toyotomi Hideyoshi [53:18] Ray Dalio [56:35] Ivan Mazour [59:29] 1:15 - Introduction to Sebastian and some major problems today with people not tracking their time properly or investing their time as wisely as they should.4:21 - What Sebastian’s current tracking system looks like after seven years of refining it, how to follow it on your own, and some advice for others looking to successfully adhere to their own system. 13:09 - Why this tracking system works very well and some discussion on why you may feel like you’re doing well, but if you take a closer look, you’re not. A bit on your emotions fooling you. 17:33 - Sebastian on what he tracks, how he tracks it, and what everyone else should be doing if they’re starting to track things. (You don’t have to track everything) “For a lot of juice out of life, pick the one or two activities that are really the most important to you and just track those.” 20:30 - Some of the things that led to Sebastian and Kaizo starting Ultra Working. Also, a bit on what Ultra Working does and what their goals are. 22:50 - How the program developed, some results that the company has had with people, and some more on what they do at Ultra Working. 25:26 - The work cycle system, how you can benefit from it, and a bit on both how and why it works. 29:35 - Nat’s personal system for getting things done and the ranking aspect of it. Also, a bit on how Sebastian ranks his system and some discussion on the importance of pre-estimating how long things are going to take. 34:44 - Thoughts on overestimating how much you actually work, scheduling more in less time, and the negative impact of bragging about working hard if there’s not much to show for it. “Don’t tell me how hard you’ve worked, tell me what you’ve got to show for it.” 38:22 - How Nat got into productivity hacking and how accelerating productivity has helped him in various ways. 42:01 - Nat on minimizing boredom and some tactics everyone can use for minimizing boredom. 46:47 - Discussion on the pleasure of succeeding, taking control of things, and making progress on things. Also, how someone can get into the habit of being analytical and productive, and finding that first thing that gets you on the track towards that. “You need some big thing to happen, probably a bad thing, to motivate you to action.” 52:12 - How finding mastery in one thing, transfers well to mastering other things and a bit on the benefits of hitting rock bottom as a way to become better (post-traumatic growth). 56:34 - Tracking the things that you do wrong, asking yourself what you could have done differently, being open to failure, and learning from these failures. 59:18 - Another method that you can try for improving your decision making, especially with difficult decisions. 1:03:25 - Sebastian’s current long-term goals and projects. Also, some of Ultra Working’s recent projects. 1:07:22 - Some discussion on how useful being proficient with math can be and working more with numbers. Also, some closing thoughts and where you can reach out to Sebastian at. If you enjoyed this episode, don’t forget to subscribe at https://nateliason.com/podcast “Most people are very subjectively analyzing how their life is going, and with most people, their emotions are lying to them.” “Failure’s more demoralizing to people than success is pleasing and exciting.”

CB101
#11 - Izno & Kaizo

CB101

Play Episode Listen Later Apr 7, 2017 34:34


Izno er en rapper fra Oslo, som startet å gi ut musikk i 2016, han er nå aktuell med singelen W.I.N og som semifinalist i den Norske utvelgelsen av Emergenza Festivalen. Sammen med den kreative sammarbeidsparteren hans Kaizo er de begge en del av det kreative kollektivet New Nabours.