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Paula and Eric are back from five days in Kona. Riding the Queen K in both calm and full-crosswind conditions, running the Energy Lab, and getting the lay of the land before race week. Eric also cracked a rim on post-hurricane debris in the shoulder. Meanwhile, Paula made the Canadian national team for UCI Time Trial Worlds in Montreal and had to turn it down. After some Bike Tech with Eric about traveling with pedals, we get into both before moving to questions.This week we discussed:Paula and Eric's Kona recon trip: Queen K conditions, the Hawi climb and descent, what the Energy Lab actually feels like, and why knowing the course before race week mattersThe Kona heat: over rated?Eric cracks a rim on hurricane debris in the shoulder, and a local cyclist pulls over before Paula even noticesPaula makes the Canadian national team for UCI TT Worlds in MontrealWhy sleeveless suits dominate short course and sleeved suits dominate long courseDo sprint intervals have a place in triathlon training, and at what distance do they stop mattering?Planning bike intervals on hilly routes when the downhills don't cooperate with your workout structureNice vs. Marbella: which descent is actually scarier for 70.3 Worlds age groupers?Trail and fire road etiquette: who has right of way, and what went wrong on Paula's run this weekGetting the most out of a gravel bike for a 70.3, tires, aerobars, and what's actually worth spending money onCycling and running cadence: training vs. racing, and high-cadence drills that actually workShould triathletes plan an off-year every few seasons to reset cumulative fatigue, and what COVID accidentally proved about thisA big thank you to our podcast supporters who keep the podcast alive. To submit a question and to become a podcast supporter, head over to ThatTriathlonLife.com/podcast
Two shooter betas dropped on the same weekend, so we played both and came back with very different verdicts. WARDOGS is Bulkhead's 100-player, three-team tactical shooter with a real money economy — you buy your loadout every respawn, you lose money when you die, and it turns out that changes how a match actually feels. Modern Warfare 4 finally dumps omnimovement, removes bloom from hipfire, and put a campaign mission in the beta for the first time ever. We get into the WARDOGS recon grind and the 5.56 break-action "sniper" that shouldn't exist, the money system and whether it creates real gear fear, three-team fights and whether they actually matter, spawn vehicles as an infinite money glitch, base building and anti-air, and why there is never — not once, not ever — an unoccupied tower. On the CoD side: how the movement feels without omnimovement, no-bloom hipfire on keyboard and mouse, opening-night demon lobbies, whether Warzone and DMZ2 have a chance, and the annual spawns discourse that needs to die. Jake played both. Raz refused to pre-order. Somehow they still ended up disagreeing. 0:00 - Intro 2:26 - How to even get into these betas 2:50 - "I'm not pre-ordering this pile of shit game" 3:23 - Patreon, the FPS lore bonus episode, and the patron hangout 6:09 - Gut check: which beta did we keep loading back into? 6:39 - Jake played the MW4 campaign mission first thing in the morning 8:10 - Opening night of the CoD beta was as sweaty as it gets 11:09 - The WARDOGS recon grind is making the game worse 12:22 - The 5.56 break-action "sniper" that should not exist 13:31 - Two gripes: no free look, and you can't reload while sprinting 15:10 - Recon 10, the Mosin, and a $50,000 unlock 16:41 - There's loot on top of the towers — finding an SV-98 17:44 - What surprised us 18:43 - MW4 movement with no omnimovement 21:48 - So what's actually new in MW4? Pipes and underhand grenades 23:21 - Keyboard and mouse, and the no-bloom hipfire 25:26 - Did we quit a session annoyed? Demon lobbies on day one 26:36 - Ground War and looser SBMM next weekend 27:21 - "The MW4 beta had more concurrent players than BO7's peak" 28:20 - Spawn vehicles and the infinite money glitch 30:25 - Learning to fly the helicopter (badly) 32:19 - Chopper runs are the easiest money in the game 33:50 - Base building, FOBs and anti-air 35:26 - Best moment of the weekend: spawn camping a Lone Star vehicle 36:36 - Pro tip: pack a second optic and hot swap 37:58 - Claymores and tower loot 38:53 - Class leveling and why the grind is a good thing 40:06 - Tanks, attack helicopters, and getting strafed off a roof 43:56 - Do three teams actually change anything? 47:36 - The money system: did it change how you played? 52:01 - Gear fear — "I'm here to PvP" 53:59 - We want there to be consequences to dying 56:06 - Bandages, revives, and running out of resources 58:38 - The crane fight and the parachute escape 1:01:31 - There is never an unoccupied tower 1:03:04 - Shotguns, SMGs, and the two-primary backpack build 1:05:42 - Could a kit ever get too expensive to fight over? 1:09:00 - Armor, AP rounds, and no hit markers 1:10:27 - The SKS chamber bug 1:11:46 - Tac sprint in WARDOGS is driving us insane 1:13:41 - Proning while ADS, and other small friction 1:14:42 - People who refuse to learn a new game 1:19:07 - Who is WARDOGS actually for? 1:21:20 - You can't win if everyone's Bob the Builder 1:22:28 - The one type of player this game won't work for 1:24:39 - Give it a real try before you refund it 1:26:53 - Hesco barriers and why building matters 1:27:18 - MW4 first impressions: movement and gunplay 1:28:38 - The annual spawns discourse needs to stop 1:33:36 - Warzone and DMZ2: the fundamentals are finally sound 1:34:29 - "Will they be good? No" — the prediction 1:35:42 - "It just looks like MW2" is a lazy take 1:37:35 - We are done talking about graphics 1:40:44 - What we're testing next weekend 1:41:10 - Should you buy WARDOGS? And the refund loophole 1:42:11 - Patreon, the hangout, and outro _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
Jason Watson is a for-real serial entrepreneur. His career reads like a highlight reel of reinvention: He started in business development at American Woodmark and Bridgeway Media before founding Dublin Dog in 2006. He eventually sold that to Remington Outdoor Company in 2012. There, he launched RK9, a division building specialized canine products for law enforcement and defense. In 2018, he founded Recon K9, developing K9 products for military and federal agencies, while simultaneously becoming SVP of Sales and Business Development and a Partner at The Dog Wizard. Jason has built brands, sold them, rebuilt them, and given back — all while staying remarkably consistent about the one thing he clearly loves most: dogs. Jason, welcome to The BrandBuilders Podcast!
At the end of every season, Editor Steve Ewing assembles an episode built from his favorite moments from each episode. Whether you have listened to the all of the episodes or just want to get a taste of Season 11, we hope that you enjoy this trip through the past 12 episodes of Reality Escape Pod. Full Show Notes Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we've been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected. Access exclusive Patreon content such as: The Bonus Aftershow The Spoilers Club Early access to escape room Tour tickets and REA articles. Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy. PG's Playhouse If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what's game night without making new friends? We bring on different guests for the different episodes. Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you'll take a listen and play along with us at PG's Playhouse. Reality Escape Convention Our convention, RECON, will be in Laval, Quebec Canada on August 16th & 17th, 2026. RECON offers a curated collection of talks and experiences exploring the business and art of escape room and immersive game creation. All are welcome at this event that is crafted around professionals and aspiring professionals. Production Credits Hosted by David Spira & Peih-Gee Law Produced by Theresa Piazza Supported by Lisa Spira Edited by Steve Ewing Music by Ryan Elder Logo by Janine Pracht
Hey friends! Today's episode is a two-parter: some security stuff up front, and then a big ol' personal celebration on the back half. If you're strictly here for the security bits, I love you and you're free to bail after the first half. If you're here for both, God bless you. Part 1: Kicking the tires on Insight Recon What it is: Insight Recon is an Active Directory security assessment tool out of Heath Adams' new venture, Breach Point. I signed up for early access a while back, finally got a login, and took it for a spin this week in my GOAD lab. Not a sponsor, not an ad — just a tool I was curious about. Watch it in action: I covered the install, a couple of hiccups I hit, and some of the report output in this week's TuesdayTOOLSday video over at 7MinSec.club. The setup: Log into the portal, grab the installer, run it on a domain-joined box, then pick whether you want to scan as your current user or specify creds. Say go, wait a few minutes, and your report card shows up on the dashboard. My two nitpicks (and they're mine, not necessarily yours): The download does a full-blown install with an install footprint, and the raw scan data gets shipped back up to Insight Recon so you can view your report. I can't help but compare everything in this space to PingCastle, where you unzip, run the EXE, and your HTML report is sitting right there on the C drive — nothing leaves the building. As someone who tries to be a good data janitor and nuke assessment data after reports go out, cloud storage is just one more place I've got to remember to go scrub. What I really liked: The remediation guidance is legit. I clicked into a few of the critical findings — some ESC/ADCS stuff especially — and it walked me through exactly what to change, why an attacker cares, how to verify the fix afterward, and where to go read more. There's also a "quick wins" view that pares the big list down to the biggest security impact for the least effort. The dashboard and the slide-out detail panes are genuinely pleasant to use. Why this matters even for offense-only folks: We're mostly on the offensive side with a little blue team consulting — we don't do hands-to-keyboard remediation. But I think you become a better pentester when you can speak confidently at delivery time about not just what to fix, but the gotchas that might bite them along the way. Pricing: On the podcast I guessed "a few thousand a year" and admitted that number may have come straight out of my bum cheeks. Turns out I wasn't too far off — there's a free tier to start, and paid runs $3,000/year with founder pricing at $1,500/year locked in for the first 25 customers. See the pricing page for the current details. Verdict so far: A promising first dance. I want to give it a proper workout — run it side by side with PingCastle on a couple of real assessments and see if either one has blind spots the other covers. More on that in a future episode. Part 2: Why I've got the giggidies My son Cam graduated paramedic school! As of tonight he has everything signed off to go take the gargantuan national test. I'm not going to pretend I got through recording this without getting a little watery-eyed. The journey: Senior year of high school, nothing career-wise floated his boat — there were subjects he tolerated and subjects he hated, and that was about it. Then a conversation with a family friend who's a paramedic lit a fire in his belly, and he's been running at it ever since: EMT coursework in high school, then straight into the paramedic program. How he did it: He wrestles with ADHD, so he had to figure out how to hack his own brain to get through a mountain of material. Come home from five or six hours of class, eat dinner, then hit the books again and re-take his own notes. Then he'd sit down with my wife or me and do an Ace Ventura-style verbal dump of everything he'd learned that day — and any time he caught himself glitching on something, he'd write it down, keep going, then go back and shore it up. Every single night. The Mr. Miyagi moment: My wife has been a nurse for 20+ years, and about six months ago she had to tell him she couldn't help anymore because he'd surpassed her in certain areas of healthcare. Yes, AI made a cameo: The night before his final scenario testing, he and I sat down and had Claude generate random practice scenarios so I could prompt him and just watch him talk for two minutes straight about airway management, medication dosing, all of it. The cliffhanger: Four-ish hours of individual scenario testing, an hour-and-a-half drive to the ceremony, and no word either way on if he passed his tests. I hit the front door of the building not knowing whether I was walking into smiles or tears — and right as my hand hit the door handle, a text came in with a giant happy face: I passed. Somebody must have been cutting onions in that parking lot. His people: Cam's the youngest of the bunch — most of his classmates had been working EMTs for years — and from day one they told him "we got you, we'll get through this together." For the group photo on the steps afterward, one of them tried to pick him up solo and just about threw her back out, so it took three of them. That's the little family he's got, and I hope they stay close, because they've all got that beast of a test coming next month. The hard part: If you've listened to the last few episodes, you know my dad passed away at the end of June, and that Cam was the one who found him and sprung into paramedic mode. My dad was a cop and a pilot who had enormous respect for paramedics, EMTs, and nurses, and he was one of Cam's biggest cheerleaders. Whenever I did something my dad was proud of, he'd say, "I'm busting my buttons over here!" That's exactly what he'd have said tonight, and not having him here to say it is a karate kick to the heart. But I'll tell you what — I'm busting my buttons about Cam for the both of us. Thank you: So many of you have reached out with condolences and shared stories of your own losses these past weeks. I'm sorry for every one of them, and I appreciate you more than I can say. Thanks for listening — to the security stuff, the tangents, or both. Come find us at 7MinSec.com, and/or subscribe (free or paid) over at 7MinSec.club, and dig through the our notes at 7MinSec.wiki.
In Episode 110 of the Cybersecurity Readiness Podcast Series, Dr. Dave Chatterjee is joined by Dr. Varin Khera, Co-Founder and Chief Technology Officer of SecStrike and Head of Asia Pacific at Yarix, to examine how frontier AI models have shifted the offense-defense balance in cybersecurity, and why the annual or semi-annual penetration test — long treated as a reliable baseline control — can no longer keep pace with adversaries who reason adaptively, chain misconfigurations across dozens of systems, and build their own attack playbooks in real time.Dr. Khera, who sits on both sides of the AI arms race — building EchoStrike, SecStrike's AI-driven, model-agnostic “symbiotic penetration testing” platform, while also advising enterprise clients through Yarix on how to defend against that same class of technology — walks through how frontier AI differs from the automation that preceded it. Using a locksmith analogy, he explains that older AI tools executed a fixed playbook, while frontier models construct the attack path themselves, discovering and exploiting misconfigurations a once-a-year human-led test would never have the time or reach to find. The conversation details the architecture behind EchoStrike: Crimson Nexus, a persistent, fingerprint-based knowledge engine that learns from past human decisions; the Red Engine, which orchestrates and executes validation actions; Recon, which continuously maps external attack surfaces; and the patent-pending Adaptive Threat Validation (ATV) engine that ties the components together and escalates high-judgment decisions to a human reviewer before any high-impact action is taken.Analyzed through Dr. Chatterjee's Commitment–Preparedness–Discipline (CPD) Framework, the episode also addresses how security leaders should frame the case for continuous validation to the board — not as a technology purchase, but as a decision about whether to close a known and growing risk — and closes with a rapid-fire exchange on the misconceptions, governance gaps, and accountability questions defining this next phase of AI-driven offensive and defensive security.To access and download the entire podcast summary with discussion highlights - https://www.dchatte.com/episode-110-when-the-attacker-builds-the-key-frontier-ai-and-the-future-of-continuous-penetration-testing/Connect with Host Dr. Dave ChatterjeeLinkedIn: https://www.linkedin.com/in/dchatte/ Website: https://dchatte.com/Books PublishedThe DeepFake ConspiracyCybersecurity Readiness: A Holistic and High-Performance ApproachArticles & Cases PublishedChatterjee, D. (2026). The Cryptographic Reckoning: Why Quantum Readiness Begins with Agility, Not Algorithms, The INFORMS Analytics Magazine, June 26, 2026Chatterjee, D. (2026). The New Digital Fragility: How AI-Enhanced Cyber Threats Are Reshaping Operational Resilience, The INFORMS Analytics Magazine, March 4, 2026Chatterjee, D. (2026). Root: Automating the Remediation Gap, Ivey Publishing, Jan 7, 2026.Ramasastry, C. and Chatterjee, D. (2025). Trusona: Recruiting For The Hacker Mindset, Ivey Publishing, Oct 3, 2025.Chatterjee, D. and Leslie, A. (2024). “Ignorance is not bliss: A human-centered whole-of-enterprise approach to cybersecurity preparedness,” Business Horizons, Accepted on Oct 29, 2024.Isik, O., Chatterjee, D., and Lourenco, D.A. (2024). “Getting Cybersecurity Right,” California Management Review — Insights, Accepted for Publication, July 8, 2024. Chatterjee, D. (2023). “Mission critical – How American Cancer Society successfully and securely migrated to the cloud amid the pandemic,” I by IMD, March 13, 2023.Chatterjee, D. (2022). “Preventing security breaches must start at the top,” I by IMD, September 28, 2022, Institute for Management Development, Lausanne, SwitzerlandChatterjee, D. (2022). “Making Cybersecurity Readiness Mainstream,” Executive Blog Post, NETSPI, March 1, 2022Benz, M. and Chatterjee, D. (2020). “Calculated Risk? A Cybersecurity Evaluation Tool for SMEs,” Business Horizons, available online from May 4, 2020Chatterjee, D. (2019). “Should Executives Go To Jail Over Cyber Attacks,” Journal of Organizational Computing and Electronic Commerce, Vol 29, Issue 1, pp. 1-3.Abraham, C., Chatterjee, D., and Sims, R. (2019). “Muddling through cybersecurity: Insights from the U.S. healthcare industry,” Business Horizons, July 2019.
Join us as Robert Balch shares what it was like to be the tip of the spear for the 14th Armored division during WW2. Beginning with a brutal baptism by fire in Gertwiller in November 1944, his platoon advanced as the spearhead column, crossing the German border at Wissembourg and conducting high-stakes scouting missions directly against the Dragon's Teeth of the Siegfried Line. The unit faced severe physical and psychological strain, enduring freezing foxholes during a tense "battle of nerves" near Bitche, before being forced into a chaotic, full-scale tactical withdrawal when hit by a massive German counter-offensive during Operation Nordwind, the last German counter offensive of the war. Robert reflects on their service during the post-war occupation of Germany, members of the platoon fiercely defended the purpose and conduct of the American GI, emphasizing that their resolve was permanently forged by the trauma of combat and the firsthand horrors of liberating concentration camps like Dachau and Buchenwald. Support the show
====================================================SUSCRIBETEhttps://www.youtube.com/channel/UCNpffyr-7_zP1x1lS89ByaQ?sub_confirmation=1==================================================== DEVOCIÓN MATUTINA PARA JÓVENES 2026“FUTURO EN MANOS DE DIOS”Narrado por: Daniel RamosDesde: Connecticut, USAUna cortesía de DR'Ministries y Canaan Seventh-Day Adventist Church02 DE AGOSTO DE 2026VIDA CON DIRECCIÓNReconócelo en todos tus caminos, y él enderezará tus veredas. Proverbios 3:6El ruido por dentro me empuja en una dirección, pero la voz de Dios trae una paz que no se apresura. Cuando tengo que decidir sobre estudios, trabajo, amistades o un cambio de ciudad, descubro que no me falta información: me falta claridad para caminar sin perder el rumbo. Quiero controlar cada paso, imaginar todas las salidas y evitar equivocarme, pero el corazón se cansa cuando intenta cargar el futuro solo.Esa tensión se siente real. Quiero que todo resulte bien, que mis planes avancen, que nada se retrase, y sin embargo la vida no siempre sigue mi calendario. En medio de esa presión, también aparece la pregunta más honesta: ¿estoy buscando mi propia seguridad o la dirección de Dios? Cuando no reconozco al Señor en mis decisiones, termino guiado por el impulso, la comparación o el miedo a quedarme atrás. Y esas voces nunca dan una vereda firme.Proverbios 3:6 me devuelve al centro: “Reconócelo en todos tus caminos, y él enderezará tus veredas”. Reconocer a Dios no es invocarlo solo en los momentos difíciles; es incluirlo en lo cotidiano, en la entrevista, en el aula, en la oficina, en una conversación seria, en lo que publico y en lo que callo. Él no promete borrar toda pregunta de inmediato, pero sí promete enderezar el camino de quien lo honra. Su guía no siempre llega como una señal espectacular; muchas veces llega como convicción serena, consejo sabio y puertas que se abren en su tiempo.Caminar con dirección, entonces, significa avanzar con oración y responsabilidad. Hacer lo que me toca con excelencia, pedir sabiduría antes de decidir, cuidar mis relaciones, ordenar mis prioridades y mantener el corazón disponible para obedecer. Cuando Dios dirige, no me vuelve pasivo; me enseña a confiar sin dejar de actuar, a esperar sin rendirme, a trabajar sin ansiedad. Hoy puedo entregarle mis planes, mis dudas y mis próximos pasos, porque su mano no solo corrige rutas: también sostiene mi futuro con fidelidad.
SANS Internet Stormcenter Daily Network/Cyber Security and Information Security Stormcast
Reconnaissance First: An SSH Bot That Sizes Up Your Hardware Before Deploying a Miner https://isc.sans.edu/diary/Reconnaissance%20First%3A%20An%20SSH%20Bot%20That%20Sizes%20Up%20Your%20Hardware%20Before%20Deploying%20a%20Miner%20%5BGuest%20Diary%5D/33198 Cisco Secure Firewall Management Center Software Static Credential Vulnerability Exploited CVE-2026-20316 https://sec.cloudapps.cisco.com/security/center/content/CiscoSecurityAdvisory/cisco-sa-fmc-static-cred-BET3Cjh Inconsistent Group Chats https://www.usenix.org/conference/usenixsecurity26/presentation/gegenhuber https://www.heise.de/en/news/Encrypted-but-wrong-Group-chats-vulnerable-to-manipulated-content-11384112.html My Upcoming Classes https://www.sans.org/profiles/dr-johannes-ullrich
Hey, Scuttlebutt listeners. Thank you for joining us and for your continued support. This week, we welcome Robert Newman to the scuttlebutt. Robert is a retired Marine and author of the book, Guerillas in the Mist. As you will hear, he definitely gives the Dos Equis guy a run for his money on being the most interesting man alive. Joining the Marine Corps in the 70s, he started as a mortarman but quickly moved over to Recon. From there, he ended up in Germany in 1983, working for the Beirut Casualty Assistance Office. He then developed the curriculum for the small boat over-the-horizon amphibious raid package, eventually moving on to become one of the first Marine SERE instructors at the Navy SERE School in Maine. As you can surmise from the title of his book, he now works and advises in the world of counterinsurgency, appearing on multiple news outlets and publications. Robert talks to us about his path to the yellow footprints, shares some anecdotes from his amazing career, and gives us an analysis on the Iran conflict. This was recorded back in early June, so the landscape in the Middle East is much different than it was back then, so where we got it right…ish and where we got it wrong. It'll be a fun little game of To Quagmire or Not to Quagmire. Enjoy! The post #253: Guerillas in the Mist with Robert Newman first appeared on Marine Corps Association.
Hey, Scuttlebutt listeners. Thank you for joining us and for your continued support. This week, we welcome Robert Newman to the scuttlebutt. Robert is a retired Marine and author of the book, Guerillas in the Mist. As you will hear, he definitely gives the Dos Equis guy a run for his money on being the most interesting man alive. Joining the Marine Corps in the 70s, he started as a mortarman but quickly moved over to Recon. From there, he ended up in Germany in 1983, working for the Beirut Casualty Assistance Office. He then developed the curriculum for the small boat over-the-horizon amphibious raid package, eventually moving on to become one of the first Marine SERE instructors at the Navy SERE School in Maine. As you can surmise from the title of his book, he now works and advises in the world of counterinsurgency, appearing on multiple news outlets and publications. Robert talks to us about his path to the yellow footprints, shares some anecdotes from his amazing career, and gives us an analysis on the Iran conflict. This was recorded back in early June, so the landscape in the Middle East is much different than it was back then, so where we got it right…ish and where we got it wrong. It'll be a fun little game of To Quagmire or Not to Quagmire. Enjoy! The post #253: Guerillas in the Mist with Robert Newman first appeared on Marine Corps Association.
Join us as Robert Balch shares what it was like to be the tip of the spear for the 14th Armored division during WW2. Beginning with a brutal baptism by fire in Gertwiller in November 1944, his platoon advanced as the spearhead column, crossing the German border at Wissembourg and conducting high-stakes scouting missions directly against the Dragon's Teeth of the Siegfried Line. The unit faced severe physical and psychological strain, enduring freezing foxholes during a tense "battle of nerves" near Bitche, before being forced into a chaotic, full-scale tactical withdrawal when hit by a massive German counter-offensive during Operation Nordwind, the last German counter offensive of the war. Robert reflects on their service during the post-war occupation of Germany, members of the platoon fiercely defended the purpose and conduct of the American GI, emphasizing that their resolve was permanently forged by the trauma of combat and the firsthand horrors of liberating concentration camps like Dachau and Buchenwald. Support the show
Devocional para hoy:¿Te sientes desilusionado(a)? ¡Renuncia a estos pensamientos! Sin lugar a dudas Dios está contigo hoy y siempre lo estará.Reconéctate con Dios, sé fiel en todo, entonces la incertidumbre y la desilusión se irán,Busca, Filipenses 4:19Puedes ver el video aquí, https://vidawc.short.gy/De335VLee el articulo completo aquí, https://vidawc.short.gy/De335Escucha el audio aquí, https://vidawc.short.gy/De335ABuen DiaPr. Juan C Quintero#DIOS, #JESUS, #ESPIRITUSANTO, #DEVOCIONAL, #PASTOR, #IGLESIA, #VIDA, #BIBLIA, #PALABRADEDIOS, #BUENDIA, #TEMORES, #VIDAWORSHIPCENTER, #JUANCQUINTERO, #JCQPastor, #VidaWC, #BuenDiaTodosLosDias, #FE, #CONFIAR, #ADORARConviértete en un supporter de este podcast: https://www.spreaker.com/podcast/buen-dia-todos-los-dias--3612971/support.
Join us as Robert Balch shares what it was like to be the tip of the spear for the 14th Armored division during WW2. Beginning with a brutal baptism by fire in Gertwiller in November 1944, his platoon advanced as the spearhead column, crossing the German border at Wissembourg and conducting high-stakes scouting missions directly against the Dragon's Teeth of the Siegfried Line. The unit faced severe physical and psychological strain, enduring freezing foxholes during a tense "battle of nerves" near Bitche, before being forced into a chaotic, full-scale tactical withdrawal when hit by a massive German counter-offensive during Operation Nordwind, the last German counter offensive of the war. Robert reflects on their service during the post-war occupation of Germany, members of the platoon fiercely defended the purpose and conduct of the American GI, emphasizing that their resolve was permanently forged by the trauma of combat and the firsthand horrors of liberating concentration camps like Dachau and Buchenwald. Support the show
In this episode of The Fearless Mindset Podcast, host Mark Ledlow speaks with retired Navy SEAL officer, former Recon Marine, entrepreneur, and leadership expert Michael Sarraille about the experiences that shaped his warrior mindset.Michael shares how the Marine Corps developed his discipline and prepared him for Recon training, Scout Sniper School, the SEAL Teams, and JSOC. He explains why elite performers continually learn from the best and why warriors must sustain readiness instead of preparing to perform on only one specific day.The conversation also explores veteran transition, entrepreneurship, company culture, and leadership. Michael discusses building Talent War Group, scaling Overwatch Mission Critical, and why success depends on character, adaptability, accountability, and the willingness to own your journey.Learn about all this and more in this episode of The Fearless Mindset Podcast.KEY TAKEAWAYSDiscipline and commitment can transform a person's future.Every difficult experience prepares you for greater responsibility.Elite performers remain teachable and learn from the best.Military service does not automatically guarantee civilian success.Veterans should give themselves time and grace during transition.Strong leaders protect culture and hold people accountable respectfully.The greatest lessons often come from the journey, not the destination.QUOTES “The Marine Corps laid the foundation for me to be successful.”“We were always seeking out the very best and then trying to learn from them.”“With warriors, you don't get to choose the time and place at which you're called.”“A warrior mindset has nothing to do with the profession and absolutely everything to do with a mindset.”“Anything tactical or technical can be taught, but a mindset is hard to instill.”“Give yourself time, give yourself some grace, and fake it until you make it.”“Don't let others determine what success is for you.”“Enjoy the journey. That's where the best lessons happen in life.”Get to know more about Mike Sarraillethrough the link/s below.https://www.linkedin.com/in/michaelsarraille/To hear more episodes of The Fearless Mindset podcast, you can go to https://the-fearless-mindset.simplecast.com/ or listen on major podcasting platforms such as Apple, Google Podcasts, Spotify, etc. You can also subscribe to the Fearless Mindset YouTube Channel to watch episodes on video.
Join us as Robert Balch shares what it was like to be the tip of the spear for the 14th Armored division during WW2. Beginning with a brutal baptism by fire in Gertwiller in November 1944, his platoon advanced as the spearhead column, crossing the German border at Wissembourg and conducting high-stakes scouting missions directly against the Dragon's Teeth of the Siegfried Line. The unit faced severe physical and psychological strain, enduring freezing foxholes during a tense "battle of nerves" near Bitche, before being forced into a chaotic, full-scale tactical withdrawal when hit by a massive German counter-offensive during Operation Nordwind, the last German counter offensive of the war. Robert reflects on their service during the post-war occupation of Germany, members of the platoon fiercely defended the purpose and conduct of the American GI, emphasizing that their resolve was permanently forged by the trauma of combat and the firsthand horrors of liberating concentration camps like Dachau and Buchenwald. Support the show
Jacob luchó toda su vida. Peleó en el vientre de su madre. Engañó para recibir la bendición. Huyó de un hermano que quería matarlo. Trabajó 14 años por la mujer que amaba. Fue engañado 10 veces por su suegro. Hasta peleó con un ángel toda una noche y salió cojo pero bendecido. Sobrevivió a todo. Pero en Génesis 37, una sola cosa lo quebró por décadas: una túnica ensangrentada que era una mentira. Y lo más impactante es que sus hijos nunca le mintieron. Solo le mostraron la evidencia y le dijeron: "Reconócelo ahora." Jacob mismo se convirtió en el fiscal, el juez y el testigo de una pérdida que jamás ocurrió. En este cuarto mensaje de la serie IMPULSO, el Pastor Otoniel Font predica desde Génesis 37:31-35 una verdad confrontadora:
And the edition starts coming and it doesn't stop coming - Let's talk about our Second full week of 11th Edition! ➡ Support the work we do: / statcheck ➡ Check out the Meta Data Dashboard: https://www.stat-check.com/the-meta ➡ Stat Check coaching: https://www.stat-check.com/coaching ➡ Stat Check Merch: https://bit.ly/statcheckmerch ➡ Check out our sponsor the Red Dragon (Stat Check Patrons get 15% off the entire store) at https://red-dragon.ca/ ➡ Check out our sponsor Saltire Games: https://www.saltiregames.co.uk/ ➡ Shop amazing WTC terrain at Weyland-Yutani and save 5% with the code "STATCHECK5": https://www.weyland-yutani-inc.com/ ➡ Looking for GW-style US Open terrain? Check out J15 Games (10% off with code STATCHECK) at https://www.etsy.com/shop/j15games #warhammer40k #warhammer #wh40k #competitivewarhammer #statcheck
SANS Internet Stormcenter Daily Network/Cyber Security and Information Security Stormcast
Adding some Automation to the favicon.ico method of Host Recon https://isc.sans.edu/diary/Adding%20some%20Automation%20to%20the%20favicon.ico%20method%20of%20Host%20Recon/33110 Russian Intelligence Services Continue to Target Commercial Messaging Applications https://www.ic3.gov/PSA/2026/PSA260626 Google Gemini CLI Vulnerability CVE-2026-12537 https://github.com/advisories/GHSA-jj69-4grx-fqj5 IPv6 Frag Escape https://github.com/sgkdev/ipv6_frag_escape My Upcoming Classes https://www.sans.org/profiles/dr-johannes-ullrich
We wonder how "spread out" the talent is in CFB.
In this episode of the Independent Dealer Podcast, Luke Godwin takes the stage at an industry conference to break down one of the most expensive — and most ignored — problems in the buy here pay here business: recon. Joined by Sam Brenner of Brenner Car Credit, a five-location BHPH operation out of the Harrisburg, Pennsylvania area, Luke walks a room full of dealers through exactly what's bleeding their shops dry, why hiring more techs is almost never the answer, and what a real recon process actually looks like.What You'll Learn:Why having a recon facility often makes the business harder to run — and what that means for how you structure your shopHow Sam's shop was running 22+ labor hours per recon unit at over $2,200 a car — and what one process change cut that nearly in half within 30 daysWhy your techs are costing you double what you think if you're not tracking hours turned versus hours paidThe internal inventory manager role that most dealers don't have — and why one person owning the car from auction to front line changes everythingHow a push-pull system between an inspector and an inventory manager eliminated bloated ROs without a single increase in comebacks or customer complaintsWhat comeback cost per car sold should actually look like — and what it tells you when you're over-reconning or under-reconningWhy flat rate techs will manage you if you don't manage them first — and how to know if your salaried techs are actually worth what you're payingIf you're a buy here pay here or independent dealer who suspects your recon shop is costing you more than it should — but you don't have the numbers to prove it yet — this one will change the way you look at your shop floor.Support the businesses that support the podcast:Buckeye Risk Services - Reinsurance and wealth strategies for independent dealers. https://theindependentdealer.com/buckeyeBlytz - BHPH payment processing with fast funding and text-to-pay. https://theindependentdealer.com/blytzIturan GPS - Asset protection and customer management for BHPH and retail dealers. https://theindependentdealer.com/ituranFollow & Connect:Website: www.theindependentdealer.comFacebook Group: @independentautogroupLuke Godwin: @lukegodwinJeff Watson: /sendtojeffwLike, subscribe, and share this with a dealer who needs to hear it.
Streets are talking, claiming Omar Khan is conducting recon on Texas Tech QB Brendan Sorsby as a potential supplemental draft pick. What would this move mean for Will Howard and Drew Allar? Meanwhile, A-Rod's weapon upgrade with wideouts veteran Michael Pittman Jr. and second-round pick Germie Bernard expected to add serious juice to the offense. In Steelers TMZ news: TE Pat Freiermuth officially tied the knot this weekend! Tap-into the “Hangover” podcast on the Steel Curtain Network for latest Pittsburgh Steelers news. Check out Meinelschmidt Distillery at meineldistillery.com and use the code SCNJUN to save 10% at checkout! Learn more about your ad choices. Visit megaphone.fm/adchoices
"Pick an immersive subgenre, and I think that it can be made better by the escape room model." For the Season 11 finale of Reality Escape Pod, we're turning the spotlight inward. After years of writing reviews, producing podcasts, running RECON, hosting Tours, and building a community around immersive experiences, we asked our audience a simple question "What do you think?" Hundreds of you responded to the Room Escape Artist audience census, sharing how you engage with our work, what you want more of, and where we can improve. Lisa Spira, editor-in-chief of Room Escape Artist, data wizard, and David's wife, joins us on the podcast to for a deep dive into the census results. We received over 200 responses to our massive audience survey covering topics ranging from audience demographics and favorite content formats to the future of escape rooms, the rise of immersive experiences, community feedback, and some honest critiques. We gained perspective on what our audience enjoys, their awareness of REA content, and how they consume immersive experiences. Some results were truly surprising, including how many escape rooms the average participant plays per year. We also asked for your feedback, critiques, and worries. We addressed many of the criticisms with honest and candid replies about why some aspects of Room Escape Artist have changed over the years. We also acknowledged times when we got things wrong and explained the reasoning behind the editorial schedule and structure. I really enjoyed sharing this behind-the-scenes look at Room Escape Artist. I thought the most interesting parts of this episode were seeing how much thought goes into the choices behind the content we put out, why certain reviews get written, why some trends excite us, and how difficult it is to serve a global community with wildly different interests. This was a conversation about growth, and the future of Room Escape Artist, REPOD, and the escape room industry. When it comes to escape rooms, there is room for different kinds of play. We're seeing experiences that blur the lines between escape rooms, theater, games, and adventure. As David puts it, "The medium continues to evolve, and that's exactly what makes it exciting." I couldn't agree more. Whether you found us through reviews, podcasts, RECON, Tours, or somewhere else entirely, we appreciate being part of your escape room journey. Thank you to everyone who took the time to fill out the census and share feedback, and to those who support our community and continue listening. Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we've been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected. Access exclusive Patreon content such as: The Bonus Aftershow The Spoilers Club Early access to escape room Tour tickets and REA articles. Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy. PG's Playhouse If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what's game night without making new friends? We bring on different guests for the different episodes. Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you'll take a listen and play along with us at PG's Playhouse. Reality Escape Convention Our convention, RECON, will be in Laval, Quebec Canada on August 16th & 17th, 2026. RECON offers a curated collection of talks and experiences exploring the business and art of escape room and immersive game creation. All are welcome at this event that is crafted around professionals and aspiring professionals. Production Credits Hosted by David Spira & Peih-Gee Law Produced by Theresa Piazza Supported by Lisa Spira Edited by Steve Ewing Music by Ryan Elder Logo by Janine Pracht
In this episode of What the Fixed Ops?!, hosts Russell Hill and Charity Dunning sit down with Dennis McGinn, founder of Rapid Recon and co-founder of Workflow Live, for an insightful conversation about dealership accountability, operational excellence, leadership, and the transformative role of AI in automotive retail.Dennis shares the story behind building Rapid Recon into one of the most widely adopted dealership technologies in the industry, helping thousands of dealerships dramatically improve reconditioning times, inventory turns, and profitability. He explains how a lack of accountability, visibility, and trust in data continues to create bottlenecks across dealership operations—and why solving those challenges became the foundation of his success.The conversation then shifts to Workflow Live, Dennis's latest venture, which leverages artificial intelligence to help dealerships move from reactive firefighting to proactive leadership. Dennis explains how AI can help general managers identify operational bottlenecks, align teams around measurable goals, improve execution, and create accountability across every department.This discussion goes far beyond technology. It explores leadership, culture, process improvement, organizational alignment, and what it takes to build systems that drive sustainable growth in modern dealerships.We talk about:How Rapid Recon transformed dealership reconditioningWhy accountability remains one of the industry's biggest challengesThe hidden cost of operational bottlenecksWhy dealership teams struggle to trust dataThe role of leadership in driving performanceHow great general managers create alignmentWhy reactive management limits dealership growthThe importance of measuring what mattersDennis also shares powerful insights on dealership culture, employee buy-in, process improvement, data integrity, and why the future of automotive retail belongs to organizations that can effectively align people, processes, and technology.His message is clear: dealerships don't have a technology problem—they have an execution problem. Success comes from creating accountability, building trust in the data, empowering employees, and giving leaders the tools they need to focus on what matters most.This is a high-level, future-focused conversation about dealership operations, leadership, artificial intelligence, accountability, and the systems that will define the next generation of automotive retail.BE THE 1ST TO KNOW. LIKE and FOLLOW HEREwww.linkedin.com/company/fixed-ops-marketinghttps://www.youtube.com/channel/@fixedopsmarketingGet watch and listen links, as well as full episodes and shorts:www.fixedopsmarketing.com/wtfJoin Managing Partner and Host Russell B. Hill and Co-Host Charity Dunning as they discuss life, automotive, and the human journey in What the Fixed Ops?!#podcast #automotive #fixedoperations #dealershipmanagement #artificialintelligence #dealershipleadership #workflowlive #rapidrecon
Vik and I sat down to talk through 11th now that we've got most of the rules, even if points are still the missing piece. Dave is about 35 games in, while Vik is coming at it from the “read the rules, built lists, haven't played yet” angle.Short version: we're pretty positive. Not in a “GW nailed everything” way, but this is a much stronger launch state than we expected. It feels like there's already a real game here.1. Scoring feels very differentThe old 10th edition plan of “hold my expansion, deny yours, win on primary” doesn't really work the same way anymore.Because missions are asymmetric, throwing a unit away to deny points can also give your opponent points somewhere else. Games seem higher scoring overall, and pushing big differential feels harder unless you properly run someone over.2. Dispositions are a big win gameplay wiseThe disposition system feels like one of the best parts of the edition. It gives list building more texture again.Purge pushes you toward killing and aggression. Recon feels the most like normal 40k. Priority Assets seems solid for singles. Disruption is the one we're least sold on right now, because it often asks you to kill something and do actions, which can get awkward.That said, we don't think you should pick a bad detachment just because it has a better disposition. The detachment is still the main thing, but disposition definitely changes how you build the last part of your list.3. Hidden is better than expected (now that is 12" - go to ground)At first, 15" hidden didn't sound that impactful. But with Go to Ground bringing it to 12", it matters a lot more.It changes how units stage, how objectives are held, and how you force your opponent to come closer before they can interact. That's good.It doesn't solve everything though. Slow six-inch melee infantry still looks rough unless it has real delivery, advance and charge, miracle dice, ingress, transports, or some other trick.Move blocking has changed shapeOld-style move blocking is much weaker. You can't just put five models an inch in front of a tank and expect it to be stuck forever. Vehicles and monsters moving through infantry is a good change overall.But move blocking isn't gone. It's now more about:using 2" engagement range properlyblocking where models can enddenying access to terraintagging things awkwardlyusing the fight phase and pivot wellTwo-inch engagement range feels huge, and good players are going to get a lot out of it.Vehicles and transportsVehicles are better, but we don't think the edition is just “fast gun wins.” Cover matters, minus one to hit is strong, hidden matters, and shooting without ignore cover can feel rough.Transports are one of the areas we're less positive on. Base-to-base disembarking is a massive change (when destroyed), and losing a transport in the wrong place can expose the unit inside immediately. Drukhari especially feel like they need to relearn a lot of old staging patterns.OverallWe're genuinely impressed. There are still worries around slow melee, map balance, transports, and whatever points end up doing, but the foundation feels strong.Most factions seem to have something playable, games feel less deterministic, list building is more interesting, and universal terrain is a huge win.For a launch state, this is probably the best 40k has felt in a long time.
"The connection between the solver and the setter is really important." If you're a daily puzzle lover, your morning might start something like mine: pouring a cup of coffee and jumpstarting the brain with my favorite snack-sized games. Chief among those are the snappy games at LinkedIn, such as Queens, Zip, Tango, and Patches. The man behind this collection of puzzles powering LinkedIn's Games section is Thomas Snyder. Thomas Snyder is a three-time World Sudoku Champion, co-author of the foundational puzzle design book Puzzlecraft, and Principal Puzzle Master at LinkedIn Games. A Harvard trained chemist, Thomas is a scientist at heart. He has a methodical approach to puzzle solving and puzzle crafting that makes for satisfying logic puzzles. However, there's also a lot of artistry to the puzzles Thomas designs. Throughout the conversation, he emphasizes that each puzzle put out by LinkedIn is handcrafted. There is a playfulness and inventiveness to the layout and solve path. There's a dance between the puzzle creator and the solver. Thomas posts videos on LinkedIn of his solve path for the games, and he talks to us about the conversation that sparks. In fact, the whole reason behind the puzzle offerings at LinkedIn was to create opportunities for users to connect socially and bond over the games. I especially appreciated talking about puzzles that empathize with the solver and how to create approachable puzzles that can still delight expert players. LinkedIn just launched their newest game Wend, which is Thomas's take on a word search puzzle. We also played a game I wrote, which Thomas solved embarrassingly (for me) quickly, but we had fun, which is the whole point. If you enjoy zippy puzzle games, check out the LinkedIn Collection, and for even more fun games-on-the-go, listen to PG's Playhouse. Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we've been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected. Access exclusive Patreon content such as: The Bonus Aftershow The Spoilers Club Early access to escape room Tour tickets and REA articles. Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy. PG's Playhouse If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what's game night without making new friends? We bring on different guests for the different episodes. Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you'll take a listen and play along with us at PG's Playhouse. Reality Escape Convention Our convention, RECON, will be in Laval, Quebec Canada on August 16th & 17th, 2026. RECON offers a curated collection of talks and experiences exploring the business and art of escape room and immersive game creation. All are welcome at this event that is crafted around professionals and aspiring professionals. Production Credits Hosted by David Spira & Peih-Gee Law Produced by Theresa Piazza Supported by Lisa Spira Edited by Steve Ewing Music by Ryan Elder Logo by Janine Pracht
Law firm owners, if your trust account hasn't been properly reconciled in six months, you're not just "behind on bookkeeping" – you're one bar letter away from a nightmare. In this first episode of Confessions of a Law Firm Bookkeeper, I walk through a composite story of a two‑attorney estate planning firm that got randomly selected for a trust account audit after six months of no real reconciliation – and what we had to fix before they could sign that certification. I cover: • What actually happens when you get the "random trust audit" letter from the bar • How a $3,491.38 mismatch between the trust bank balance and the trust ledger exposed months of sloppy accounting • The month‑by‑month process we used to clean up the firm's IOLTA activity before the audit • 3 simple checks you can run this week to see if your own trust account is audit‑ready • Common red flags I look for: negative client trust balances and "ghost balances" that don't belong to any client At the end, I answer a few law firm bookkeeping questions and share a quick Tax Corner tip so you can stop guessing on quarterly estimates. Free Trust & Books Checkup If you're doing between $300k and $1M a year and you're not confident your books and trust account would survive an audit, grab a free Trust & Books Checkup here: https://bigbirdaccounting.com/checkup I help small law firm owners keep clean books, stay audit‑safe on trust accounting, and legally pay less in taxes.
Agent Dolores digs into Cornucopia House, and the group reconvenes. We have a Patreon! What to support us? Click HERE! The Cast: Handler - Tyler Harlowe Queeny AKA Agent Dolores - Meescha Dwayne Clydesdale - Jake Bruce Griffith - Chris You can find us on: Instagram Bluesky Youtube You can also email us at chaosenginepod@gmail.com We have a Discord now! Feel free to stop by if that interests you! Check out our friends: Pretending to be People! Stories & Lies Sorry, Honey I have to Take This Tabletop Talk Wilderspace Gaming Doomed to Repeat The Great Old Ones Gaming Negative Modifier Chaos Springs Eternal The Black Flare Podcast 9mm Retirement Radio Suffer Not
Jon Herold and Burning Bright open the Wednesday show with Trump's True Social feed doing most of the heavy lifting: an Apache helicopter gets shot down over the Strait, Trump announces Iran's military is "completely defeated," and then discloses mid-interview that the US secretly extracted 100 million barrels of Iranian oil through the supposedly closed Strait over the past month. Burning Bright unpacks why that disclosure confirms what financial media had already noticed: oil prices never moved the way they should have if the blockade was real, because it was never real. The Strait has been a narrative operation against the global energy cartel, not Iran. Trump's $1.5 trillion Recon 3 defense budget post lands with the SAVE Act attached, and McConnell and Collins immediately say it won't pass. Burning Bright's war economy switch theory frames the whole thing not as a weapons bill but as a translation layer for funding a domestic technology and manufacturing overhaul modeled on the post-WWII fifties boom. Trump's clip calling out how Steve Hilton got "approved quickly" once heat was applied gets a full breakdown alongside a resurfaced Tim Pool 2021 clip calling election fraud talk "voter suppression." Bill Pulte takes over DNI on June 19 and Trump asks for a FISA 702 extension, while Burning Bright argues Intel is simply being siloed and put in a closet while the real operation runs elsewhere.
" There are three defining characteristics of a Sauve Qui Peut game: an unusual underlying concept, commitment to the bit, and beautifully painted murals." They do things a little differently around here. That's been Steven Keller's personal design philosophy ever since he started making his first escape rooms at his company, Sauve Qui Peut, located in Saint-Jean-sur-Richelieu in Quebec, Canada. If you've ever played games at this company, you'd know the house style is that there is no house style. Every game feels distinct and different, almost like they were designed by different people. And yet Steven is the mad genius behind it all. Steven is one of the most instinct-driven designers I've encountered in this industry. He designed his first three rooms within five months of having the idea, before he'd even signed a lease. He deliberately avoided playing other escape rooms early on so he wouldn't get influenced. However, he eventually abandoned this philosophy when he realized that Egyptian-themed rooms were not, in fact, his invention. What hasn't changed is his core approach: start with one really cool thing, build around it, and figure out the story last. Like I said, they do things a little differently around here. However, Steve doesn't do it alone. Shawn Mercier is Steven's right hand man, and he joins us also to give us the nuts and bolts perspective. He started as a gamemaster, began quietly fixing and improving mechanisms, and pretty soon made himself indispensable. Shawn introduced more sophisticated and reliable tech to Sauve Qui Peut's rooms. He helps keep everything running smoothly, all before he turned 26! We know, because he celebrated his birthday with us on the day of our recording. Together, Steve and Shawn are responsible for some of the most inventive and, yes, slightly unhinged escape room design in Quebec. I really appreciated hearing Steven talk about his design process. There's a madcap creative improv quality to it, and it's part of what makes their games so quirky and memorable. If you enjoyed this conversation and want to check out the games at Sauve Qui Peut, consider joining us on one of our future Escape, Immerse, Explore tours to the Montreal area. Full Show Notes Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we've been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected. Access exclusive Patreon content such as: The Bonus Aftershow The Spoilers Club Early access to escape room Tour tickets and REA articles. Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy. PG's Playhouse If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what's game night without making new friends? We bring on different guests for the different episodes. Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you'll take a listen and play along with us at PG's Playhouse. Reality Escape Convention Our convention, RECON, will be in Laval, Quebec Canada on August 16th & 17th, 2026. RECON offers a curated collection of talks and experiences exploring the business and art of escape room and immersive game creation. All are welcome at this event that is crafted around professionals and aspiring professionals. Production Credits Hosted by David Spira & Peih-Gee Law Produced by Theresa Piazza Supported by Lisa Spira Edited by Steve Ewing Music by Ryan Elder Logo by Janine Pracht
The friendlies do some recon and acquire firepower We have a Patreon! What to support us? Click HERE! The Cast: Handler - Tyler Harlowe Queeny - Meescha Dwayne Clydesdale - Jake Bruce Griffith - Chris You can find us on: Instagram Bluesky Youtube You can also email us at chaosenginepod@gmail.com We have a Discord now! Feel free to stop by if that interests you! Check out our friends: Pretending to be People! Stories & Lies Sorry, Honey I have to Take This Tabletop Talk Wilderspace Gaming Doomed to Repeat The Great Old Ones Gaming Negative Modifier Chaos Springs Eternal The Black Flare Podcast 9mm Retirement Radio Suffer Not
“We really wanted to make a game that would encourage creators to make more weird stuff.” Low budgets, tight spaces, and a DIY mentality. As it turns out, indie filmmaking and creating escape rooms have a lot in common. James Hamer-Morton & Charlie Bond of Deadlocked Escape Rooms in Reading, UK, know this better than anyone. They joined us on REPOD to talk about creating their quirky, puzzle-driven games. James and Charlie actually met as actors on the set of a film, and they've been partners in life and business ever since. David even wrote a post about one of their projects, Echoes of Darkness: A Star Wars Fan Film . These origins really honed their “do-it-yourself” ethos. As Charlie puts it, “It originally stems from a lack of funds. But also it's enjoyable to do it yourself, and to learn a new skill in the process.” Where Deadlocked really shines though is in their creativity. Their games have quirky mechanics and stories. They've employed clever tricks to make the sets feel larger than they are. Relying on quick wits and creativity have allowed Deadlocked to stay nimble. During the pandemic, they created a wonderful virtual game called The Insiders that gave them global recognition in the escape room world. This led to them giving a talk at the very first RECON about Adapting Your Escape Room Business to New Mediums. James and Charlie have spent the better part of a decade building one of the UK's most distinctive escape room companies. Deadlocked is currently ranked the #1 escape room in the UK, and their newest game, The Reading Witch, recently topped the TERPECA rankings for England. One of my favorite stories from this episode is about the time they were playing an escape room and they stopped mid-game to help the owners fix a broken prop. They are two of the most charismatic, creative, and relentlessly hands-on people in the business, and I hope you enjoy listening to this episode as much as we enjoyed recording it. Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we've been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected. Access exclusive Patreon content such as: The Bonus Aftershow The Spoilers Club Early access to escape room Tour tickets and REA articles. Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy. PG's Playhouse If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what's game night without making new friends? We bring on different guests for the different episodes. Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you'll take a listen and play along with us at PG's Playhouse. Reality Escape Convention Our convention, RECON, will be in Laval, Quebec Canada on August 16th & 17th, 2026. RECON offers a curated collection of talks and experiences exploring the business and art of escape room and immersive game creation. All are welcome at this event that is crafted around professionals and aspiring professionals. Production Credits Hosted by David Spira & Peih-Gee Law Produced by Theresa Piazza Supported by Lisa Spira Edited by Steve Ewing Music by Ryan Elder Logo by Janine Pracht
"We don't fear spoilers because a good room has more to offer than just the set that you saw in a photo. It must be something that you feel also." When most people think of an escape room, they think of puzzles, padlocks, with maybe a light narrative slapped on top. When Rémy Strobbe and the team at Live Cinema created Zone 51, however, they thought: okay, but what if instead of solving puzzles, you were inside a movie? Rémy is the co-founder and creative director of Live Cinema, based in Paris, France. He joins us on REPOD to talk about Zone 51, a jaw-dropping 120-minute experience set across 550 square meters, 25 rooms, 3 live performers , and a cinematic globe-spanning story. David calls it "one of the most remarkable experiences that I have seen in the immersive world." Zone 51 begins the moment you walk through the door. Indeed, for those unaware, they might be convinced that they're here to watch an actual movie. As you can see, the set is absolutely gorgeous. Rémy talks candidly about the difficult journey to creating this game. Amongst their troubles, they had a construction partner go bankrupt mid-build and take €80,000 with them, and a pandemic that halted production for over a year. He also shares the secrets behind the tight pipelining schedule that makes this project financially feasible. I especially loved hearing Rémy talk about their philosophy on marketing and allowing players to record their games. Live Cinema leans into sharing striking visuals. As Rémy put it, a good experience has more to offer than just what you see in a photo. And those photos are spectacular. Zone 51 is currently bookable in French, with limited English sessions available by email. English availability is expected to expand by fall 2026 — which happens to align perfectly with the Escape Immerse Explore Paris Tour. Zone 51 (review coming soon) will be on the Tour, along with a few other games from the same creators at Lock Academy. If you enjoyed this episode, consider joining us on the Tour, if it hasn't already sold out! Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we've been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected. Access exclusive Patreon content such as: The Bonus Aftershow The Spoilers Club Early access to escape room Tour tickets and REA articles. Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy. PG's Playhouse If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what's game night without making new friends? We bring on different guests for the different episodes. Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you'll take a listen and play along with us at PG's Playhouse. Reality Escape Convention Our convention, RECON, will be in Laval, Quebec Canada on August 16th & 17th, 2026. RECON offers a curated collection of talks and experiences exploring the business and art of escape room and immersive game creation. All are welcome at this event that is crafted around professionals and aspiring professionals. Production Credits Hosted by David Spira & Peih-Gee Law Produced by Theresa Piazza Supported by Lisa Spira Edited by Steve Ewing Music by Ryan Elder Logo by Janine Pracht
In 1969–1970–at the start of “Vietnamization”– a small, exposed rise south of Da Nang became one of the most contested observation posts in I Corps. Known simply as Hill 119, it overlooked the Thu Bon River Basin and Go Noi Island — terrain Marines called “Indian Country.” From this barren patch of ground, rotating platoons of Recon Marines watched, reported, called artillery, and launched patrols into enemy-held territory. Our guest, Col. Michael O. “Deli” Fallon, USMC (Ret.), served there as a young officer and later set out to reconstruct the full story. In writing Hill 119, Defending a Reconnaissance Marine' OP, Vietnam, 1969-1970, Fallon interviewed more than one hundred Marines and artillerymen who rotated through the position and analyzed hundreds of debriefing reports and command chronologies to piece together what daily life — and nightly danger — truly looked like. Hill 119 was an observation post and a patrol base, a radio relay site monitoring Recon frequencies, and even a testing ground for new battlefield technology, including early laser range-finding systems that sharpened artillery accuracy. Yet as President Nixon's policy of Vietnamization accelerated, fire support diminished and missions continued with fewer resources. Fallon writes candidly about what that shift meant to Marines holding an exposed hill while political decisions were made far away. We'll also explore the harder questions: operating among civilians whose loyalties were uncertain, the strain of constant rotation as platoons “flipped” in and out, the reliance on helicopter crews who flew into enemy fire to extract teams — and the court-martial that followed the shooting of a Vietnamese woman outside the perimeter, a case that unfolded in the shadow of My Lai. Hill 119 could feel like the moon — one Marine joked on the night of the Apollo landing, “You're already on the Moon.” But it was no abstraction. It was close combat, long watches, and young men navigating the line between aggression and restraint. Join us for a conversation about small-unit war, memory and documentation, leadership under scrutiny, and what Vietnamization looked like on the ground.
This week Jamal is joined by special guest host Agent X as Chris is out this week, and the timing could not have been crazier. Just hours before recording, Niantic dropped a massive new Wayfinder rating system announcement that could completely reshape the future of reviewing, submissions, contributor rewards, and Wayfarer progression. Joining the roundtable are community members JQN, Keller, and Winston representing longtime Ingress veterans, newer Wayfarers, rural players, PvP grinders, and everyday contributors whose voices aren't always heard in the larger Wayfarer conversation. The crew dives deep into: the current state of Wayfarer, how the platform has evolved since OPR and Recon, misconceptions about bans and reviewing, S2 cells and map strategy, rural gameplay challenges, the loss of Recon in Ingress, and what motivates people to keep building the map years later. The conversation also gets surprisingly philosophical with debates about natural features, waterfalls, eligibility logic, reviewer behavior, and whether Wayfarer finally feels like it's moving in the right direction again after years of uncertainty. Plus: ✅ Check out Keller's Twitch! https://www.twitch.tv/kellers_pokemon ✅ New Wayfinder Rating System discussion ✅ The future of reviewing and contributor rewards ✅ Rural vs urban gameplay perspectives ✅ One's Gotta Go: Waffle House / Taco Bell / McDonald's / Wendy's ✅ Dad Jokes (of course) ✅ Incredible Wayspots of the Week ✅ One VERY deserved Coal of the Week Show Credits Hosts: Jamal Harvey & Agent X Writer: Jamal Harvey Producer: Jamal Harvey Executive Producer: Kate Konz Show Historian: Matty G Recorded: 20 May 2026 Published: 24 May 2026 Season 5, Episode 19 Contact Us wayspotters@pokemonprofessor.com Voicemail / SMS: 704-426-3710 Support the Show Patreon: patreon.com/PokemonProfessor Website: wayspotters.com Follow! Instagram: @wayspotterspodcast Twitter/X: @wayspotters TikTok: @imakewayspots YouTube: @WayspottersPodcast Twitch: twitch.tv/pokemonprofessornetwork Community & Friends Wayfarer Discord: discord.gg/niawayfarer German Wayfarer Discord: discord.gg/ThTZCZH5 Facebook Group: facebook.com/groups/2241761169257836 Solstice:
"We take your favorite games from TV, but we put our own twist on it." Sound design is the most underused tool in escape room design. It's not just for ambiance; it's a feedback system. It tells players what they did, redirects them when they're wrong, and stops them from doing the same wrong thing over and over. Sound design plays a huge role at The Escape Game and Great Big Game Show. Troy Armstrong has two music composition degrees. If you've played Cosmic Crisis, The Depths, or The Rugrats version ofThe Playground, then you've heard some of his work. Troy got his start in the industry as a gamemaster at The Escape Game. One day, he cold-emailed the head of design to "talk about game design" and left with a sound design commission. Today he's Director of Product Design for Great Big Game Show, one of the newest immersive gaming options from The Escape Game. Great Big Game Show is not an escape room. Rather, it's a live immersive gaming experience where two teams compete over a series of mini games, all guided by an energetic, live host. It takes familiar games from TV, but adds origin spin on the concepts. Troy is passionate about gameshows and sound design. It was fascinating to hear him talk about how he crafts these elements to create the best possible experience for guests. I especially enjoyed hearing him talk about all the ways that sound design can help direct players and shape the flow of a game. If you're interested in hearing more about how sound design matters, join us at the Reality Escape Convention, where Troy will be speaking. Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we've been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected. Access exclusive Patreon content such as: The Bonus Aftershow The Spoilers Club Early access to escape room Tour tickets and REA articles. Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy. PG's Playhouse If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what's game night without making new friends? We bring on different guests for the different episodes. Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you'll take a listen and play along with us at PG's Playhouse. Reality Escape Convention Our convention, RECON, will be in Laval, Quebec Canada on August 16th & 17th, 2026. RECON offers a curated collection of talks and experiences exploring the business and art of escape room and immersive game creation. All are welcome at this event that is crafted around professionals and aspiring professionals. Production Credits Hosted by David Spira & Peih-Gee Law Produced by Theresa Piazza Supported by Lisa Spira Edited by Steve Ewing Music by Ryan Elder Logo by Janine Pracht
Welcome to the Monday Minute — your weekly reset to lead better, think clearer, and build your independent dealership with intention. A few weeks ago, Luke and Jeff broke down turn time. This week, they're tackling the other half of that equation: time to line. From the moment the hammer drops at the auction to the moment that car is sitting on the front line — clean, photographed, stickered, and ready to retail — every day in between is costing you. You can't make money on a car sitting in recon. In this episode, Luke and Jeff walk through what most independent dealerships actually have when it comes to recon — not a process, but a series of "figure it out" steps. One person inspects, another looks at it later, parts may or may not get ordered, the wrong part shows up, clips get forgotten, and the car keeps sitting. No flow means no speed. They map out a real recon flow step by step — receiving the unit from the transporter, initial inspection, test drive, estimate, approval, parts, repair, re-inspection, final test drive, detail, merchandising, photos — and explain why writing it down is what unlocks improvement. You can't fix what you can't see. Top operators run recon like an assembly line, and cars should move step by step every day. Your assignment this week: map your recon process, measure how long each step takes, and identify the bottleneck. Sometimes the fix is as simple as outsourcing more detail work or hiring another tech — because the last thing you want is a ready car sitting in detail for a week and a half. The faster cars hit the front line, the faster they sell, the faster cash flows back into the business. Speed doesn't just happen. You build it, and it starts behind the scenes. Review this week's Sunday newsletter at TheIndependentDealer.com for the full theme and exercises. Not subscribed yet? Sign up now. https://theindependentdealer.us19.list-manage.com/subscribe?u=603446580871d8522a454418d&id=50aae74348Let's build this together.
Answer our 2026 Audience Census! "I wasn't an Imagineer because of the dollar. It's because I wanted to do something marvelous for people to enjoy." Captain Eo. Ghostbusters. Men in Black. Team America. Star Tours. The Muppet Movie. If you've ever fallen in love with puppeted characters that felt impossibly alive, there's a good chance Terri Hardin worked on them. A master puppeteer, creature builder, and performer, Terri has spent decades blurring the line between imagination and reality, helping bring some of the most iconic characters in film, television, and the Disney Parks to life. Thanks to the success and beloved characters of Jim Henson, puppets and fantastical characters were having a huge moment in the 80s and 90s. Studios depended on practical effects and humans to create and bring to life characters such as Stay Puft, the giant Marshmallow Man and Zuul, the Temple Dog in Ghostbusters, both of which Terri helped animate. Terri has such an impressive list of productions she's worked on that her bio below is a 22 page document full of references to beloved films and characters. We've also linked to some videos of her work below in the Resources section. Terri also worked as a sculptor and Imagineer at Walt Disney for many years. She is brimming with incredible stories about all the people she's worked with including Michael Jackson, Dan Aykroyd and Jim Henson, and Michael Eisner. Terri talks to us about how she prepared herself so that when any opportunity came, she was ready. I especially loved her story about how she created the Dragon's Lair attraction at Disneyland Paris. Terri is an absolutely remarkable character herself, and she had both me and David laughing through the entire interview. Beneath it all, Terry is a passionate artist who breathes life into all her creations. Whether you're a film buff, a Disney fan, a maker, or just someone who loves a good behind-the-scenes story, this conversation pulls back the curtain on puppetry as a craft. You'll never look at puppetry the same way again. Full Show Notes Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we've been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected. Access exclusive Patreon content such as: The Bonus Aftershow The Spoilers Club Early access to escape room Tour tickets and REA articles. Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy. PG's Playhouse If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what's game night without making new friends? We bring on different guests for the different episodes. Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you'll take a listen and play along with us at PG's Playhouse. Reality Escape Convention Our convention, RECON, will be in Laval, Quebec Canada on August 16th & 17th, 2026. RECON offers a curated collection of talks and experiences exploring the business and art of escape room and immersive game creation. All are welcome at this event that is crafted around professionals and aspiring professionals. Production Credits Hosted by David Spira & Peih-Gee Law Produced by Theresa Piazza Supported by Lisa Spira Edited by Steve Ewing Music by Ryan Elder Logo by Janine Pracht
En mayo de 1952, Rosalind Franklin capturó la Fotografía 51, una imagen de rayos X del ADN de una nitidez sin precedentes. Esa imagen, compartida sin su conocimiento, fue la clave que llevó a Watson y Crick al descubrimiento de la doble hélice. Franklin hizo con excelencia lo que tenía delante, sin ver el alcance completo de lo que Dios permitiría con ese trabajo. A veces se obra fielmente sin comprender del todo el propósito. El Señor Jesús prometió guía, no mapa. Prometió presencia, no explicación anticipada de cada etapa. Confiar con entendimiento completo no es fe; es comodidad. La fe auténtica obedece cuando no hay claridad total. No exijas entender todo antes de confiar. La guía de Dios no requiere tu comprensión; requiere tu disposición. La Biblia dice en Proverbios 3:5-6: “Fíate de Jehová con todo tu corazón, y no te apoyes en tu propia prudencia. Reconócelo en todos tus caminos, y él enderezará tus veredas”. (RV1960).
Answer our 2026 Audience Census! "I want to make things big and explosive." You've just been thrown in jail, locked up inside a massive prison complex in the Netherlands. Along with 125 other prisoners, you must scheme, bribe, blackmail, commit mayhem, and find your way out. This is Prison Escape, an immersive experience structured as a cinematic escape from prison. In 2025, Prison Escape ran 280 shows with an average player count of 125 participants. Approximately 22 of those shows were available in English. Prison Escape creator Rik Stapelbroek joins us on REPOD to talk about this remarkable experience. There are many paths through to the end, including sweet talking the guards, perhaps poisoning a few, or maybe you work together with other prisoners to start a riot. Rik walks us through some of the logistics of how they create different opportunities for each type of player to succeed. Rik has designed many types of interactions, from social manipulation style puzzles, to fact gathering missions so a player can contribute to a shared escape route map. He is also expanding their offerings online so more people can experience Prison Escape. This is an absolutely bonkers game, in the best way possible. If you're a fan of larps, or large scale open world play, this episode is a must-listen. Full Show Notes Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we've been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected. Access exclusive Patreon content such as: The Bonus Aftershow The Spoilers Club Early access to escape room Tour tickets and REA articles. Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy. PG's Playhouse If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what's game night without making new friends? We bring on different guests for the different episodes. Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you'll take a listen and play along with us at PG's Playhouse. Reality Escape Convention Our convention, RECON, will be in Laval, Quebec Canada on August 16th & 17th, 2026. RECON offers a curated collection of talks and experiences exploring the business and art of escape room and immersive game creation. All are welcome at this event that is crafted around professionals and aspiring professionals. Production Credits Hosted by David Spira & Peih-Gee Law Produced by Theresa Piazza Supported by Lisa Spira Edited by Steve Ewing Music by Ryan Elder Logo by Janine Pracht
Answer our 2026 Audience Census! "Try to find the delight in puzzles." Amanda and Errol have been fixtures in the escape room community for years, so of course we had to get the OG escape room podcasters on REPOD. This episode is basically a love letter to everything weird and wonderful about playing escape rooms, designing immersive games, and the incredible community we found along the way. From 2016-2022, Errol and Manda, along with their other co-hosts Ruby and Mike, podcasted about their escape room antics. They gave valuable commentary on the early years of escape rooms, and along with Room Escape Artist, really helped shape the community that grew around this new form of immersive gaming entertainment. Not only did Errol and Manda provide commentary on escape rooms, they also helped create some iconic games, including Heist on a Moving Train, the Cryptex Hunt puzzle hunt series, and Present Quest. They have each appeared twice as speakers for our own convention, the Reality Escape Convention. As a Certified Fraud Examiner, Manda gave a talk in fraud prevention for RECON 25. Errol's puzzle design talk from RECON 21 remains one of the most popular from any RECON. Errol and Manda are a joy to chat with. If you enjoyed this episode, the Bonus Aftershow we recorded with them was even more fun. Consider joining our Patreon for even more content! And a very special thanks to Bill Sunderland from Escape This Podcast for singing, "The Glow of Black Light" in this episode. We now have a special offer just for REPOD listeners! Get 70% off your first month at the Bonus Show level ($5/month). Valid now through the end of May. Use code MOREREPOD at checkout to claim this offer. Full Show Notes Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we've been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected. Access exclusive Patreon content such as: The Bonus Aftershow The Spoilers Club Early access to escape room Tour tickets and REA articles. Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy. PG's Playhouse If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what's game night without making new friends? We bring on different guests for the different episodes. Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you'll take a listen and play along with us at PG's Playhouse. Reality Escape Convention Our convention, RECON, will be in Laval, Quebec Canada on August 16th & 17th, 2026. RECON offers a curated collection of talks and experiences exploring the business and art of escape room and immersive game creation. All are welcome at this event that is crafted around professionals and aspiring professionals. Production Credits Hosted by David Spira & Peih-Gee Law Produced by Theresa Piazza Supported by Lisa Spira Edited by Steve Ewing Music by Ryan Elder Logo by Janine Pracht
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Send us Fan MailPeaches is back for the April 7 Daily Drop—and this one hits different.A massive CSAR operation involving 150+ aircraft to recover a downed F-15E crew member inside Iran. Let that sink in. One American. Full send. Peaches breaks down the real takeaway—not the headlines, not the politics—but the standard. The expectation. The reality of what it means to serve in these career fields.At the same time, we're talking AI wingmen, Space Force budgets exploding, and a very real ultimatum that could escalate fast.But none of that matters if you're not ready.Because when it's your turn, nobody cares about your excuses. The only thing that matters is whether you can perform when everything's on the line.⏱️ Timestamps: 00:00 Welcome to the Daily Drop 01:30 Army Retention Moves Explained 03:00 20-Year Grenade Launcher Problem 05:00 Dakota Meyer Back in Recon 07:30 OTS—Why Training Matters 09:00 AI Wingmen & Future Combat 11:30 Cognitive Load in the Cockpit 13:30 Space Force Budget Surge 16:00 Strategic Capital Expansion 18:30 Trump Ultimatum—What Happens Next 21:00 Artemis & Space Force Role 23:30 150 Aircraft CSAR Operation 26:30 “We Bring Them Home. Period.” 28:30 Danger Pay Expansion 30:00 Final Thought—Be Ready