Podcasts about RenderMan

Index of articles associated with the same name

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Best podcasts about RenderMan

Latest podcast episodes about RenderMan

befores & afters
The visual effects of Pixar's 'Inside Out 2'

befores & afters

Play Episode Listen Later Jul 1, 2024 24:45


Ian Failes from befores & afters chats to Pixar visual effects supervisor Sudeep Rangaswamy about 'Inside Out 2', including about new character rigging and particle approaches, using RenderMan, simulating that crazy memory orb avalanche, and more.

Main Street Actu
Episode 115 : La saga Toy Story

Main Street Actu

Play Episode Listen Later May 1, 2024 106:47


Toy Story, ce film d'animation Pixar qui a révolutionné le monde avec son moteur Renderman et la démocratisation de l'animation 3D est, clairement une licence forte. Mais après 4 films et des courts métrages, des séries dérivées et des attractions dans les parcs, la licence peut-elle encore sortir un cinquième film de qualité? On en parle avec notre invitée dans ce nouvel épisode de Main Street Actu. N'hésitez pas à nous donner votre avis si vous nous écoutez sur Spotify! Bonne écoute à vous! Si le podcast vous a plu, partagez le un maximum! C'est ce qui nous aide le plus. Et enfin, retrouvez nous partout! Sur ⁠⁠⁠⁠⁠⁠https://mainstreetactu.com⁠⁠⁠⁠⁠⁠ Twitter: ⁠⁠⁠⁠⁠⁠https://twitter.com/MainStreetActu⁠⁠⁠⁠⁠⁠ Facebook : ⁠⁠⁠⁠⁠⁠https://www.facebook.com/MainStreetActu⁠⁠⁠⁠⁠⁠ Instagram : ⁠⁠⁠⁠⁠⁠https://www.instagram.com/mainstreetactu⁠⁠⁠⁠⁠⁠ Youtube :⁠⁠ ⁠⁠⁠⁠https://www.youtube.com/mainstreetactu⁠⁠⁠

Tiny Marketing
Ep 71: Networking Strategies that Sell | Expert Guest Mike Renderman

Tiny Marketing

Play Episode Listen Later Apr 21, 2024 27:46 Transcription Available


Special thank you to our sponsors Planable.Head over to Planable.io and sign up for free with the Tiny Marketing link. Don't forget the promo code mentioned in the episode :)Ever felt like your networking efforts are more like shooting in the dark than a strategic game of chess? Join me, Sarah Noel Block, as I share how I turned a lackluster Q4 into a booming success, thanks to effective networking and sharp sales tactics. Sales virtuoso Mike Renderman joins, sharing strategies for scalable sales systems. Learn to rebuild your network, cultivate trust, and forge meaningful connections. Discover my transition to proactive networking that forges stronger industry ties. Grab your notebooks for battle-tested strategies for networking like a pro, even with a busy schedule. Biggest TakeawaysStrategic Networking Approach: Treat networking like a strategic game of chess rather than a random effort. Focus on making purposeful connections that align with your goals.Effective Sales Tactics: Implement sales strategies that are scalable and impactful. Look for ways to optimize your sales systems for long-term success.Rebuilding Your Network: When rebuilding your network, focus on cultivating trust and reputation. Seek to make genuine, meaningful connections with professionals in your industry.Transition to Proactive Networking: Move from passive networking to proactive engagement. Take the initiative to reach out and build relationships that can lead to new opportunities.Specific Networking Strategies: Engage in connection calls to build partnerships. Develop a Monday marketing routine to balance business development and client work effectively.Meet MikeMike Renderman is an Outsourced VP of Sales through his company, Powerline Sales Advisors which is powered by Sales Xceleration.  Mike helps owners, presidents, and CEOs of small to mid-size businesses (SMBs) achieve their sales revenue goals.  He leverage his experience and Sales Xceleration certification to design and implement customized sales strategies, infrastructures, and management systems that deliver sustainable growth.Follow on LinkedInResourcesReady to work with me? Schedule your fit call here! Are you tired of feeling awkward at networking events? Do you want to connect with others confidently and effectively? Join us for our one-hour workshop, "5 Ways to Network Without Feeling Awkward," where we'll transform your networking experience into an enjoyable and productive journey.4/23/24 @ 1:30pm CSTSave your seat here!Website: https://www.sarahnoelblock.comLinkedIn: https://www.linkedin.com/in/sarahnoelblock/Newsletter: https://tinymarketing.me/newsletterTiny Marketing CommunityClick here to ask a question about the episode

Securing Sexuality
42. The Internet of Dongs Project

Securing Sexuality

Play Episode Listen Later Jul 9, 2023 42:37


Brad "RenderMan" Haines" has been hacking things his whole life, but has been doing it professionally for over 20 years. Based out of Edmonton, Alberta, Canada,  he has done  work to expose vulnerabilities in wireless networks, Government and corporate networks around the world, Air Traffic Control systems, and most recently, connected sex toys. He is the founder of the Internet of Dongs project (https://internetofdon.gs) where he and  his wife, Circuitswan, work to educate consumers, retailers and the smart sex toy industry about safety and security issues before they become front-page news. Show Notes

Deconstructing Disney
A Bug's Life

Deconstructing Disney

Play Episode Listen Later Feb 28, 2023 103:46


Episode SummaryDespite competing with a similar insect-themed offering from DreamWorks, Pixar's sophomore feature film, A Bug's Life (1998), earned positive reviews at the box office and solidified the reputation of the animation studio. Although misogyny, racism, and fatphobia are sprinkled throughout, Rachel eagerly celebrates this movie as a depiction of Marxist class revolution; Erin is less enthusiastic. Episode BibliographyAntz. (n.d.). Box Office Mojo. Retrieved January 2, 2023, from https://www.boxofficemojo.com/title/tt0120587/?ref_=bo_se_r_1Bansinath, B. (2022, November 16). All of the Allegations Against Kevin Spacey. The Cut. Retrieved January 18, 2023, from https://www.thecut.com/article/all-of-the-allegations-against-actor-kevin-spacey.htmlBrew, S. (2016, March 24). Widescreen, pan and scan, and the slow rise of letterboxing. Den of Geek. Retrieved January 21, 2023, from https://www.denofgeek.com/movies/widescreen-pan-and-scan-and-the-slow-rise-of-letterboxing/Brown, A. (2012, June 12). Ants. Why Did It Have To Be Ants?: A Bug's Life. Tor.com. Retrieved January 7, 2023, from https://www.tor.com/2012/06/12/ants-why-did-it-have-to-be-ants-a-bugs-life/A Bug's Life. (n.d.). Box Office Mojo. Retrieved January 2, 2023, from https://www.boxofficemojo.com/release/rl2420737537/A Bug's Life. (n.d.). Wikipedia. Retrieved January 19, 2023, from https://en.wikipedia.org/wiki/A_Bug%27s_Life#cite_note-PixarTouch01-6A Bug's Life (1998) - Full Cast & Crew. (n.d.). IMDb. Retrieved January 5, 2023, from https://www.imdb.com/title/tt0120623/fullcredits/?ref_=tt_cl_smBurrows, P. (1998, November 12). ANTZ VS. BUGS: The inside story of how Dreamworks beat Pixar to the screen. Business Week. Retrieved January 2, 2023, from https://web.archive.org/web/19991128083348/http://www.businessweek.com/1998/47/b3605013.htmBurrows, P. (1998, November 13). STEVE JOBS, MOVIE MOGUL: Can he build Pixar into a major studio? Business Week. Retrieved January 2, 2023, from https://web.archive.org/web/19991128070945/http://www.businessweek.com/1998/47/b3605001.htmCarlson, W. E. (2017). 6.7 Pacific Data Images (PDI) – Computer Graphics and Computer Animation: A Retrospective Overview. The Ohio State University Pressbooks. Retrieved January 21, 2023, from https://ohiostate.pressbooks.pub/graphicshistory/chapter/6-7-pacific-data-images-pdi/Caruso, S. (2022, October 6). A Timeline of Kevin Spacey's Controversies, as He Faces Sexual Assault Trial in New York City. People. Retrieved January 18, 2023, from https://people.com/tv/kevin-spacey-controversy-timeline/Clinton, P. (1998, November 20). Review: 'A Bug's Life' hits a bulls-eye. CNN. Retrieved January 7, 2023, from http://www.cnn.com/SHOWBIZ/Movies/9811/20/review.bugs.life/Corliss, R. (1998, November 30). Cinema: Bugs Funny. TIME.com. Retrieved January 7, 2023, from https://content.time.com/time/subscriber/article/0,33009,989666,00.htmlCuenca-Orellana, N., & López-Heredia, P. (2020). Male and female workers: Gender treatment through Pixar's films. index.comunicación, 10(1), 97-123. Davis, S. (1998, October 2). Animated Film Directors Bring Insects to Life. The Oklahoman. Retrieved January 21, 2023, from https://www.oklahoman.com/story/news/1998/10/02/animated-film-directors-bring-insects-to-life/62267152007/Ebert, R. (1998, November 25). A Bug's Life movie review & film summary (1998). Roger Ebert. Retrieved January 7, 2023, from https://www.rogerebert.com/reviews/a-bugs-life-1998Failes, I. (2017, November 25). 'Geri's Game' Turns 20: Director Jan Pinkava Reflects On The Game-Changing Pixar Short. Cartoon Brew. Retrieved January 19, 2023, from https://www.cartoonbrew.com/cgi/geris-game-turns-20-director-jan-pinkava-reflects-game-changing-pixar-short-154646.htmlGleiberman, O. (1998, November 20). A Bug's Life | EW.com. Entertainment Weekly. Retrieved January 7, 2023, from https://ew.com/article/1998/11/20/bugs-life/Gomez, P. (2020, May 26). A Bug's Life is the technological marvel Pixar left behind. The A.V. Club. Retrieved January 7, 2023, from https://www.avclub.com/a-bug-s-life-is-the-technological-marvel-pixar-left-beh-1843575964Grebey, J. (2018, November 24). Why A Bug's Life Is an Underrated Pixar Classic. Rotten Tomatoes. Retrieved January 7, 2023, from https://editorial.rottentomatoes.com/article/why-a-bugs-life-is-an-underrated-pixar-classicHunter, S. (1998, November 25). 'A Bug's Life' (G). The Washington Post. Retrieved January 7, 2023, from https://www.washingtonpost.com/wp-srv/style/movies/reviews/bugslifehunter.htmIverson, J. (1999, February 14). A Bug's Life Becomes First All-Digital DVD Release. Sound & Vision. Retrieved January 7, 2023, from https://www.soundandvision.com/content/ia-bugs-lifei-becomes-first-all-digital-dvd-releaseJulie, & T.J. (2013, January 31). A Bug's Life - Director's Commentary Review. Pixar Post. Retrieved January 9, 2023, from https://pixarpost.com/2013/01/a-bugs-life-directors-commentary-review.htmlKing, S. (1999, April 22). A New Look for 'Bug'. Los Angeles Times. Retrieved January 7, 2023, from https://www.latimes.com/archives/la-xpm-1999-apr-22-ca-29763-story.htmlLasseter, J., & Stanton, A. (Directors). (1998). A Bug's Life [Film]. Walt Disney Pictures. Marshall, A. (2022, November 16). Kevin Spacey Faces New Sexual Assault Charges in U.K. The New York Times. Retrieved January 18, 2023, from https://www.nytimes.com/2022/11/16/arts/uk-kevin-spacey-sexual-assault-charges.htmlMcCarthy, T. (1998, November 29). A Bug's Life. Variety. Retrieved January 5, 2023, from https://variety.com/1998/film/reviews/a-bug-s-life-1200455803/Mulder, C. P. (2013). It's the time of your life: Marxism in animated films. Rethinking Marxism: A Journal of Economics, Culture & Society, 25(2), 284-292. DOI: 10.1080/08935696.2012.696806Murray, R. L., & Heumann, J. K. (2011). That's all folks? Ecocritical readings of American animated features. Nebraska. Ness, M. (2017, February 23). Insects and Corporate Infighting: A Bug's Life. Tor.com. Retrieved January 7, 2023, from https://www.tor.com/2017/02/23/insects-and-corporate-infighting-a-bugs-life/Pixar. (2016, October 13). Filmmakers Round Table | A Bug's Life | Disney•Pixar. YouTube. Retrieved January 9, 2023, from https://www.youtube.com/watch?v=yKWKasuMXtkPixar. (2023). Translucency and Subsurface Scattering. Pixar's RenderMan. Retrieved January 19, 2023, from https://renderman.pixar.com/resources/RenderMan_20/subsurface.htmlPixar Animation Studios - a bug's life. (2023). Pixar Animation Studios. Retrieved January 9, 2023, from https://www.pixar.com/feature-films/a-bugs-lifeStack, P. (1998, November 25). "Bug's" Has Legs / Cute insect adventure a visual delight. SFGATE. Retrieved January 7, 2023, from https://www.sfgate.com/movies/article/Bug-s-Has-Legs-Cute-insect-adventure-a-visual-2976395.phpSubsurface scattering. (n.d.). Wikipedia. Retrieved January 19, 2023, from https://en.wikipedia.org/wiki/Subsurface_scatteringVHS BTS. (2019, March 28). Living A Bugs Life. YouTube. Retrieved January 14, 2023, from https://www.youtube.com/watch?v=Z4Msedi5Ao0WAusJackBauer. (2016, March 4). A Bug's Life - Behind The Scenes (1080p). YouTube. Retrieved January 14, 2023, from https://www.youtube.com/watch?v=KHfMUZ73ybgWilmington, M. (1998, November 24). A BUG'S LIFE. Chicago Tribune. Retrieved January 7, 2023, from https://www.chicagotribune.com/news/ct-xpm-1998-11-25-9811250037-story.htmlWisecrack. (2022, January 31) Antz vs. A Bug's Life: Who Loves Capitalism More?[Video]. YouTube. https://www.youtube.com/watch?v=aCpxP51SOmE

Dev Game Club
DGC Ep 331: Dead Space Bonus Interview with Ian Milham

Dev Game Club

Play Episode Listen Later Dec 15, 2022 85:10


Welcome to Dev Game Club, where this week we conclude our bonus episodes about Dead Space by chatting with Ian Milham, who was a former LucasArts colleague of the hosts and the Art Director on the space horror classic. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 00:47 Interview 1:15:32 Break 1:16:02 Outro Issues covered: the cost of getting in, the set top box, an homage, getting an internship on the basis of a lie, getting in on the appeal of LucasArts, having the timing, having opportunities, getting the parts to make something for Xbox, learning on licensed titles, having to prove yourself right away, being paranoid, making lots of key art, living survival horror, living and breathing your game, promoting yourself to avoid cancellation, building with the team you have, complementary skills, "tomorrow is a good idea," the alchemy and identifying how people work together, deferred rendering, finding the compelling aspect of the world, finding the tone, using gothic churches and buttresses to hold the world together, requiring interesting surfaces for the lighting, removing the scares with UI, making the UI cool because of the warmth of the environment, getting fixated on the solution you want and finding something better, the game telling you what it is, keeping the train on the track with real-time Stagecraft, adding a cloud in the sky, problem-solving in the moment, getting to know what the team can do together, being fine with a remake, "the team makes the game," working within the constraints of technology or that you set for yourselves, end of year show. Games, people, and influences mentioned or discussed: Microsoft, WebTV, Shadow Madness, LucasArts, Star Wars: Obi-Wan, Star Wars: Bounty Hunter, Episode III: Revenge of the Sith, EA, From Russia With Love, Battlefield: Hardline, Crystal Dynamics, Industrial Light and Magic, The Mandalorian, Thor: Love and Thunder, Disney Animation, The Little Mermaid, Bomberman, Bad Bad Bunnies, PlayStation, Final Fantasy VII, Annabella Serra, Renderman, Nintendo, Rogue Squadron, Grim Fandango, Tim Schafer, Infinite Machine, Nihilistic Software, Dan Connors, Chris Ross, Xbox, Rosie Katz, The Two Towers (game), Everything or Nothing, LotR: Battle for Middle-Earth, Glenn Schofield, Striking Distance, Callisto Protocol, Road Rash, The Simpsons, Godfather, Renderware, Ben Wanat, Sledgehammer, Chi Wai Lao, John Bell, Back to the Future, Jurassic Park, Bioshock, Texas Chainsaw Massacre, Unreal, Tron, No One Lives Forever 2, Dark Souls, Calamity Nolan, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: End of year roundup! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

CG Garage
Episode 401 - Dylan Sisson - Marketing Manager, Pixar Animation Studios

CG Garage

Play Episode Listen Later Nov 14, 2022 69:32


How has rendering evolved, and what does its future hold? In this podcast, Pixar's Dylan Sisson answers these burning questions, covering everything from Toy Story's and Renderman's beginnings in the mid-80s to the way Disney is now using AI to generate visuals, and even hone scripts and analyze audience reactions. Dylan also discusses his background in Macromedia Director and CD-Roms, how Moore's Law and Blinn's Law have both proven to be true, and Pixar's championing of the USD format. It's an interesting episode and one which poses another question: What role will human beings play in the creation of future art and entertainment?

Art of the Cut
Pixar CTO Steve May Talks USD & The Metaverse

Art of the Cut

Play Episode Listen Later Sep 15, 2022 30:10


In this bonus episode Damian Allen talks with Pixar CTO Steve May about Universal Scene Description (USD), the foundational build block of the emerging Metaverse. Steve has spend more than 20 years at Pixar and in his current role oversees all technology at the studio including software R&D, information systems, RenderMan and the development of visual effects tools and processes for each film. This is sure to be an enlightening listen for all filmmakers so sit back and enjoy! Season 4 of the podcast is nearly upon us! We've got some great shows coming so make sure you're subscribed on your favorite podcast app so you dont miss the launch of the new season in the coming weeks. This podcast is brought to you by Filmtools. If you need production gear for your next shoot stop by the Filmtools store in Burbank or shop thousands of products online at Filmtools.com --- Support this podcast: https://anchor.fm/artofthecut/support

pixar metaverse burbank renderman steve may
befores & afters
This new RenderMan Walking Teapot short film pays homage to an animated classic

befores & afters

Play Episode Listen Later Jul 30, 2022 23:49


We talk to Pixar's Dylan Sisson about 'Teapot Meets Potzilla', a homage to Marv Newland's 'Bambi Meets Godzilla' made with RenderMan's Stylized Looks.

VFX Futures
This new RenderMan Walking Teapot short film pays homage to an animated classic

VFX Futures

Play Episode Listen Later Jul 20, 2022 23:49


We talk to Pixar's Dylan Sisson about 'Teapot Meets Potzilla', a homage to Marv Newland's 'Bambi Meets Godzilla' made with RenderMan's Stylized Looks.

CantinhoCast
#039 - S2 Pixar!

CantinhoCast

Play Episode Listen Later Jul 7, 2022 75:33


A Pixar é mais conhecida por seus filmes tecnologicamente desenvolvidos por RenderMan, a implementação da própria empresa da interface de programação de aplicativos de renderização de imagens RenderMan Interface Specification. Luxo Jr., um abajur do curta-metragem homônimo de 1986, é a mascote do estúdio. A Pixar iniciou como uma divisão dentro da Lucasfilms em 1976, conhecida como Graphic Group, em 1986, financiado pela Apple, se separou e fundou como Pixar Animation Studios e em 2006 foi comprada pela Disney. A Pixar produziu 25 longas-metragens, começando com Toy Story (1995), que foi o primeiro longa-metragem animado por computador; seu filme mais recente foi Turning Red (2022). Todos os filmes do estúdio estrearam com classificações CinemaScore de pelo menos um "A−", o que indica uma recepção positiva com o público. O estúdio também produziu dezenas de curtas-metragens. Em julho de 2019, seus filmes ganharam aproximadamente 14 bilhões de dólares de bilheteria mundial,[7] com uma média mundial bruta de 680 milhões de dólares por filme. Toy Story 3 (2010), Finding Dory (2016), Incredibles 2 (2018) e Toy Story 4 (2019) estão todos entre os 50 filmes de maior bilheteria de todos os tempos, com Incredibles 2 sendo o terceiro filme de animação de maior bilheteria de todos os tempos, com um bruto de 1,2 bilhão de dólares; os outros três também arrecadaram mais de 1 bilhão de dólares. Além disso, 15 dos filmes da Pixar estão entre os 50 filmes de animação de maior bilheteria de todos os tempos. O estúdio ganhou 21 Óscars, 9 Globos de Ouro e 11 Grammy, junto com vários outros prêmios e reconhecimentos. Muitos dos filmes da Pixar foram indicados ao Oscar de Melhor Filme de Animação, desde sua inauguração em 2001, com onze vencedores da Pixar sendo Finding Nemo (2003), The Incredibles (2004), Ratatouille (2007), WALL-E (2008) , Up (2009), Toy Story 3 (2010), Brave (2012), Inside Out (2015), Coco (2017) Toy Story 4 (2019) e Soul (2020); os cinco indicados ao prêmio sem vencê-lo são Monsters, Inc. (2001), Cars (2006) Incredibles 2 (2018) Orward (2020) e Luca (2021) Além desse prêmio, Up e Toy Story 3 também foram o segundo e o terceiro filmes de animação, respectivamente, a serem indicados para o Oscar de Melhor Filme (o primeiro sendo Beauty and the Beast da Walt Disney Animation Studios em 1991). Em 6 de setembro de 2009, os executivos da Pixar John Lasseter, Brad Bird, Pete Docter, Andrew Stanton e Lee Unkrich foram agraciados com o prêmio Leão de Ouro para Lifetime Achievement Awards pelo Festival de Cinema de Veneza. Como parte da cerimônia, o prêmio físico foi entregue ao fundador da Lucasfilm, George Lucas. Quer ficar atualizado sempre que sair algum conteúdo novo? Gostou do nosso conteúdo? Siga nosso perfil no Instagram, visite nosso site para se integrar mais sobre os episódios e se quiser pode apoiar nosso projeto através do Apoia-se: Site: https://cantinhocast.com.br Apoia-se: https://apoia.se/cantinhocast Instagram: https://instagram.com/cantinho_cast/ Dúvidas, sugestões, caneladas? E-mail: zartel@cantinhocast.com

The VFX Artists Podcast
From the Amiga to Houdini, Nuke and Digital Domain with Sean Cunningham Part 1 | TVAP EP28

The VFX Artists Podcast

Play Episode Listen Later Apr 9, 2022 59:30


We go all the way back the 1990's in this 2 part interview with Sean Cunningham, a veteran of the VFX industry whose credits as an FX Artists include films such as True Lies, Strange Days, The Fifth Element, Godzilla, Oh Brother Where Art Thou and who has directed and produced independent feature films in his own right.This journey takes us from the excitement of the Commodore Amiga, missed proms, the inspiration of T2 and the founding days of James Cameron's Digital Domain studios.We learn about the origins of industry standard tools SideFX Houdini and Foundry Nuke from someone who was using both in their earliest incarnations as SideFX Prisms and Digital Domain's in house compositing tool - Nuke.We go deep and geeky so be warned.00:00 : What to Expect01:53 :  Meet Sean Cunningham03:01 :  How I got started in the industry05:29 : The importance of the Amiga for creative computing07:00 :  Sculpt 3D on the Amiga07:52 :  Lightwave14:10 :  The inspirational effect of T214:33 :  First VFX online bulletin board16:15 :  T2 Comes out, a turning point17:47 :  Calarts23:36 : : Metrolight Studios and Sexy Robot28:07 :  The Role of TD in the 1990's31:05 :  You had to build up an intuition - working without UI feedback36:22 :  Elastic Reality, morphs and splines39:28 :  James Cameron founds Digital Domain42:05 :  Digital Domain in Stan Winston's Creature Shop42:53 :  Stealing Artists and the pirate mentality45:18 :  True Lies49:51 :  Side FX Prisms (which became Houdini)51:51 :  Learning VFX software in the 1990's58:06 :  My Approach to learning at Digital Domain and sinceAs always, if you liked this episode, please like, comment, subscribe and share!Listen to all episodes on our websitehttps://www.thevfxartistspodcast.com/

8111
Ellen Pasternack

8111

Play Episode Listen Later Apr 4, 2022 71:45


This week on 8111, Ellen Pasternack! Ellen grew up in Long Island. As a kid she was an avid reader. She was the youngest person in her town to get a library card. As a young adult she earned a degree in anthropology from SUNY Buffalo in three years time and thought seriously about going to law school. But in 1975, a good friend was traveling to California and Ellen decided join the adventure. In sunny Los Angeles, Ellen quickly landed a job working as a temp secretary at Burbank Studios (now Warner Bros.). She's worked in the movie business ever since. Ellen went to work in the publicity department reading all the scripts of the films coming out at Columbia. She worked as the assistant to the head of marketing. When Ellen's boss, Elizabeth Landon, made the move from Columbia to Fox, Ellen came along and was promoted to Jr. Publicist. While at Fox she met Sid Ganis who was the publicist for Lucasfilm (which would come in handy a few years down the road). Ellen later moved over to Tri-Star Pictures as a Publicity Manager. But within a year she left Tri-Star to work as a Unit Publicist working directly on productions. She worked on several big projects including; Rainman, Born on the Fourth of July (where she even appears as an extra!), The Doors, Class Action, Joy Luck Club, Mrs. Doubtfire, and several others. She also moved up to the Bay Area during this time. In 1994, new tax incentives started to drive production out of the state. Wanting to stay in the Bay Area, Ellen landed the job at Lucas Digital as the in house head publicist. She worked closely at LDL with Miles Perkins and Nagisa Yamamoto. Ellen would work out of ILM for the next 12 years leaving just before the move to the Presidio. Working freelance she did work for the Visual Effects Society, Pixar's Renderman, The Orphanage, Tippett Studios, Rainmaker, and Method Studios. Today, Ellen continues to live in Berkeley. For the past several years she's worked on the awards campaigns for multiple studios and streamers. It was fascinating to hear about Hollywood publicity and the often complex, important work she does for the industry. Ellen is brilliant, thoughtful, kind, and great fun to chat with.

Nice Try
你再从天而降的话我就养你啦

Nice Try

Play Episode Listen Later Jul 25, 2021 95:45


NiCE TRY 是一个......几乎每周更新的闲聊播客节目,节目名称翻译成中文是「想得美」。欢迎登陆我们的官方网站 nicetrypod.com,在那里可以找到全部往期节目和邮箱,欢迎写信来。 本期登场人物:@文森特动物园 @特梨西 @cbvivi 小E 本期编辑:小E 上周的挑战是:观看一部迪士尼电影 文森特缘木求鱼没有观看 小E观看了 Luca,觉得这是一个美式吉卜力电影 皮克斯业务范围很广,很多热门电影包都用了 RenderMan 来做渲染 [1] 押井守最近出的书:并不想说坏话!无人敢评的吉卜力功过 [2] 儿童向动画作品中的黑暗故事线假说 Alamo Drafthouse 最新的播放主题 Ford Focus 谐音梗与送你一只牛你怎么办 纽约时报报道赛百味的金枪鱼风波导致超市金枪鱼罐头被买空 Cruella 塑造的反派非常成功 电影中的合理性问题会让你有些出戏 Loki 和漫威的下个十年计划 对文森特来说,超级英雄电影都一个样 文森特还猫记:你再掉下来,我就养啦! 魔人布欧(猫)真的很可爱 整件事情非常像动物森友会 文森特的空调是 Partmusic 不是 Panasonic 王晓光推荐装修的万师傅和奈雪的生椰斑斓 [1] https://renderman.pixar.com/ [2] https://book.douban.com/subject/35448522/

Anyway.FM 设计杂谈
№123: 活在当下,拼也好,跳动也罢,都不是你的 Spark

Anyway.FM 设计杂谈

Play Episode Listen Later Feb 24, 2021 67:32


本期节目作为 Anyway.FM 发起的社会性实验,采用跨越一年的历史素材剪辑,希望通过身体力行的拖延来从行动上反映我们想表达的主题「努力奋斗,或是自然无为;物质主义,或是无欲无求;这些都应取决于自己,follow your Soul」。P.S. 本来片尾还有更多的「拜年」内容,但因为主播的剪辑拖延发觉再放进来也没有太多意义,但好在还没出元宵,勉强还是能够祝大家新年快乐的!# 内容提要06:02 · 当然要先吹一波《Soul》17:25 · 「逮虾户」和「多抓鱼」20:13 · 当然要再吹一波《Soul》,视觉以外更要吹爆31:23 · 人生的执念和职业的选择51:29 · 从「二群」话题展开的「活在当下」59:01 · 二号主播「不为人知」的工作经历# 参考链接BGM: 《Soul》的原声音乐《22 Is Ready》 3:10皮克斯 2020 年另一部电影《1/2的魔法》 3:10今天的主角《Soul 心灵奇旅》 6:58中央电视台电影频道的栏目《佳片有约》 8:16皮克斯的渲染器 RenderMan 12:28《Soul》中的人物 Jerry 和 Finder 访达图标的对比 14:56毕加索 1934 年的画作 vs. 早期 Finder 图标 15:06《Soul》中的主要场景之一:The Great Before 15:24Leon 的偶像 David Lanham 的作品 16:51多抓鱼的名字就取自于 Déjà vu 17:36BGM: 《头文字 D》的主题曲《DEJA VU》 18:15JJ 记错了,这篇多抓鱼形象的诞生记录详细介绍 Déjà vu 这个核心概念 17:55当年位于法租界核心区域的上海市安福路 18:51Leon 也记错了,真正的极品藏品是「红旗 20 相机」 19:46电影《菊次郎的夏天》 28:31BGM: 电影《菊次郎的夏天》里非常经典的由久石譲创作的主题音乐 30:34BGM: 电影《Soul》的配乐《Joe's Lowdown Blues》 50:57携程 CEO 梁建章 59:01BGM: 电影《Soul》的配乐《Just Us》 65:52# 会员计划在本台官网(Anyway.FM) 注册会员即可 14 天试用 X 轴播放器和催更功能~ 开启独特的播客互动体验,Pro 会员更可加入听众群参与节目讨(hua)论(shui)~

CG talks
s03 e01: What to expect of 2021 in CG

CG talks

Play Episode Listen Later Feb 1, 2021 80:46


In this episode, Andrew(aka Michal), Dj, and Marco look at some of the interesting developments of this new year, and what those developments could mean for CG artists, and the industry at large. Resource links: Boston dynamics video - Do you love me - https://www.youtube.com/watch?v=fn3KWM1kuAw Jimmy Kimmel - Donald Trump deepfake - https://www.youtube.com/watch?v=WKPQHrSnX3I Trump’s speech deepfake - https://www.youtube.com/watch?v=dJJLqXVpVGY Silicon Graphics - https://en.wikipedia.org/wiki/Silicon_Graphics HDRI - https://en.wikipedia.org/wiki/High-dynamic-range_imaging Stalin’s edited photos - https://en.wikipedia.org/wiki/Censorship_of_images_in_the_Soviet_Union deep fake - https://en.wikipedia.org/wiki/Deepfake Blender 3.0 in 2021 - http://www.cgchannel.com/2020/03/check-out-the-blender-3-0-and-lts-product-roadmap/ Animcraft - https://www.animcraft.com/ Mixamo - https://www.mixamo.com/#/ Deep motion - https://deepmotion.com/ motion capture - https://en.wikipedia.org/wiki/Motion_capture Actor core - https://actorcore.reallusion.com/ Andrew Price 2021 - https://www.youtube.com/watch?v=LPQzi-LYW8s Artbreeder - https://www.artbreeder.com/ Photoshop AI – https://www.youtube.com/watch?v=b9ngWpspNLY 30 Vr games coming in 2021 - https://www.youtube.com/watch?v=oMRW5Z2GQ6w Virtual reality real estate - https://www.youtube.com/watch?v=8l9qRDMVNRY Redshift for blender - https://www.blendernation.com/2020/11/20/redshift-plugin-for-blender-released/ Arnold for blender - https://www.blendernation.com/2018/06/29/arnold-render-comes-to-blender/ Renderman for Blender - http://www.cgchannel.com/2020/09/blender-to-get-official-renderman-plugin/ Non-photorealistic rendering - https://en.wikipedia.org/wiki/Non-photorealistic_rendering Into the Spiderverse - https://www.youtube.com/watch?v=tg52up16eq0 Blender Grease Pencil - https://www.blender.org/features/grease-pencil/ Chaotica - https://www.chaoticafractals.com/art/general Sculpt January 2021 - https://cgboost.com/sculptjanuary2021/ 36 days of type - https://www.36daysoftype.com/ 3d working with references - https://www.pluralsight.com/blog/film-games/four-tips-modeling-reference Fractal - https://pl.wikipedia.org/wiki/Fraktal Mitch "Mantissa" Sinnave - https://mantissa.xyz/ Fabio Pavelli Instagram - https://www.instagram.com/fabiopalvelli/ Kodak 3200 grain - https://mare.photo/en/kodak-tmax-3200/ Houdini - https://www.sidefx.com/

Keith Lowell Jensen Presents: The Keith Lowell Jensen Show with Keith Lowell Jensen

It was great talking to my buddy Dan McCoy about his history in the tech world and the rise of Pixar as the animation powerhouse they are and what it was like before they were a household name right up until today’s pandemic “work-from-home” orders and how nothing stops them from creating. Hope you enjoy!Also, we’re proud to welcome our newest sponsor Burly Beverages. https://www.burlybeverages.com/ (Listen to the episode for a discount code)Daniel McCoy began his career with Pixar Animation Studios in March 1989 working with the RenderMan® software group for eight years. McCoy has been part of the shading team on a number of Pixar’s award-winning feature and short films including “Geri’s Game,” “A Bug’s Life,” “Toy Story 2,” “Monsters, Inc.,” “Finding Nemo,” “Up” “Ratatouille” and “Toy Story 3”. McCoy was the supervising technical director for the Academy Award ® -nominated short film “La Luna” which was released theatrically in 2012 in front of the Disney•Pixar feature “Brave.” He is currently developing new shading tools with Pixar's Software Tools group.Prior to coming to Pixar, McCoy worked with the NASA/Ames Research Center and at Sun Microsystems as a part of their computer graphics group. A native of San Jose, California, McCoy attended San Jose State University. You can find Dan here:FB: https://www.facebook.com/danielstevenmccoyIG: @imccoyTwitter: @dsmccoyWebsite: https://dsmccoy.medium.com

ArtStation Podcast
Ep.14: Evolving Technology in Animation

ArtStation Podcast

Play Episode Listen Later Jan 5, 2021 58:01


Pixar Animation’s Dylan Sisson breaks down how Renderman continues to evolve their 3D rendering technology to produce cinematic masterpieces and exciting innovations planned for the near future.

100 Books A Year With Keven Wang
Pixar's Renderman Software

100 Books A Year With Keven Wang

Play Episode Listen Later Aug 28, 2020 9:53


We dive into Pixar's software Renderman. What kind of market it had during the early 1990s. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

software pixar renderman
The History of Computing

Today, we think of Pixar as the company that gave us such lovable characters as Woody and Buzz Lightyear, Monsters Mike Wazowski and James P Sullivan, Nemo, Elastagirl, and Lightnight McQueen. But all that came pretty late in the history of the company. Let's go back to the 70s. Star Wars made George Lucas a legend. His company Lucasfilm produced American Graffiti, the Star Wars Francise, the Indiana Jones Francis, The Labrynth, Willow, and many others. Many of those movies were pioneering in the use of visual effects in storytelling. At a time when the use of computer-aided visual effects was just emerging. So Lucas needed world-class computer engineers.   Lucas found Ed Catmull and Alvy Ray Smith at the New York Institute of Technology Computer Graphics Lab. They had been hired by the founder, Alexander Schure, to help create the first computer-animated film in the mid-70s. But Lucas hired Catmull (who had been a student of the creator of the first computer graphics software, Sketchpad) and Smith (who had worked on SuperPaint at Xerox PARC) away to run the computer division of Lucasfilm, which by 1979 was simply called the Graphics Group.    They created REYES and developed a number of the underlying techniques used in computer graphics today. They worked on movies like Star Trek II where the graphics still mostly stand up nearly 40 years later. And as the group grew, the technology got more mature and more useful. REYES would develop into RenderMan and become one of the best computer graphics products on the market. Pioneering, they won prizes in science and film. RenderMan is still one of the best tools available for computer-generated lighting, shading, and shadowing.   John Lasseter joined in 1983. And while everything was moving in the right direction, in the midst of a nasty divorce when he needed the cash, Lucas sold the group as a spin-off to Steve Jobs in 1986. Jobs had just been ousted from Apple and was starting NeXT. He had the vision to bring the computer graphics to homes. They developed The Pixar Image Computer for commercial sales, which would ship just after Jobs took over the company. It went for $135,000 and still required an SGI or Sun computer to work. They'd sell just over 100 in the first two years - most to Disney.    The name came from Alvy Ray Smith's original name he suggested for the computer, Picture Maker. That would get shortened to Pixer, and then Pixar. The technology they developed along the way to the dream of a computer animated film was unparalleled in special effects. But CPUs weren't going fast enough to keep up.    The P-II model came with a 3 gig RAID (when most file systems couldn't even access that much space), 4 processors, multiple video cards, 2 video processors, a channel for red, blue green, and alpha. It was a beast.    But that's not what we think of when we think of Pixar today. You see, they had always had the desire to make a computer animated movie. And they were getting closer and closer. Sure, selling computers to aid in the computer animation is the heart of why Steve Jobs bought the company - but he, like the Pixar team, is an artist. They started making shorts to showcase what the equipment and software they were making could do.    Lasseter made a film called Luxo Jr in 1986 and showed it at SIGGRAPH, which was becoming the convention for computer graphics. They made a movie every year, but they were selling into a niche market and sales never really took off. Jobs pumped more money into the company. He'd initially paid $5 million dollars and capitalized the company with another $5 million. By 1989 he'd pumped $50 million into the company. But when sales were slow and they were bleeding money, Jobs realized the computer could never go down market into homes and that part of the business was sold to Vicom in 1990 for $2 million, who then went bankrupt.   But the work Lasseter was doing blending characters that were purely made using computer graphics with delicious storytelling. Their animated short Tin Toy won an Academy Award in 1988. And being an artist, during repeated layoffs, that group just continued to grow. They would release more and more software - and while they weren't building computers, the software could be run on other computers like Macs and Windows.    The one bright spot was that Pixar and the Walt Disney Animation Studio were inseparable. By 1991 though, computers had finally gotten fast enough, and the technology mature enough, to make a computer-animated feature. And this is when Steve Jobs and Lasster sold the idea of a movie to Disney. In fact, they got $24 million to make three features. They got to work on the first of their movie. Smith would leave in 1994, supposedly over a screaming match he had with Jobs over the use of a whiteboard. But if Pixar was turning into a full-on film studio, it was about to realize the original dream they all had of creating a computer-animated motion picture and it's too bad Smith missed it.   That movie was called Toy Story. It would bring in $362 million dollars globally becoming the highest-grossing movie of 1995 and allow Steve Jobs to renegotiate the Pixar deal with Disney and take the company public in 1995. His $60 million investment would convert into over a billion dollars in Pixar stock that became over a hundred thousand shares of Disney stock worth over $4 billion, the largest single shareholder. Those shares were worth $7.4 billion dollars when he passed away in 2011. His wife would sell half in 2017 as she diversified the holdings. 225x on the investment.    After Toy Story, Pixar would create Cars, Finding Nemo, Wall-E, Up, Onward, Mosters Inc, Ratatouille, Brave, The Incredibles, and many other films. Movies that have made close to $15 billion dollars. But more importantly, they mainstreamed computer animated films. And another huge impact on the history of computing was that they made Steve Jobs a billionaire and proved to Wall Street that he could run a company. After a time I think of as “the dark ages” at Apple, Jobs came back in 1996, bringing along an operating system and reinventing Apple - giving the world the iMac, the iPod, and the iPhone. And streamlining the concept of multi-media enough that music and later film and then software, would be sold through Apple's online services, setting the groundwork for Apple to become the most valuable company in the world.    So thank you to everyone from Pixar for the lovable characters, but also for inventing so much of the technology used in modern computer graphics - both for film and the tech used in all of our computers. And thank you for the impact on the film industry and keeping characters we can all relate to at the forefront of our minds. And thank you dear listener for tuning in to yet another episode of the History of Computing Podcast. We are so lucky to have you. And lucky to have all those Pixar movies. I think I'll go watch one now. But I won't be watching them on the Apple streaming service. It'll be on Disney service. Funny how that worked out, aint it.

mixxio — podcast diario de tecnología
Los escandinavos vuelven a lo suyo

mixxio — podcast diario de tecnología

Play Episode Listen Later Jul 6, 2020 15:22


Patrocinador: ¿Qué sentido tiene estudiar la solución que una empresa dio a un problema en el pasado para aprender a solucionar los retos que tenemos en el presente? El MIB es el único máster que reta al alumno a entender, aplicar y experimentar el negocio digital. —  Infórmate sobre el MIB en la web de ISDI. Spotify rompe récords / Nokia volverá al software / Reconocimiento facial en Mercadona / Renderizado neuronal / Cursos para repartidores de comida / Microsoft presiona con Edge

レアジョブ英会話 Daily News Article Podcast
Two Animators Win Highest Award in Computer Science

レアジョブ英会話 Daily News Article Podcast

Play Episode Listen Later May 16, 2020 1:59


Two animators who pioneered modern animation technology won the Turing Award, the most prestigious prize in the field of computer science. The award, often referred to as the “Nobel Prize of Computing,” honors major and lasting contributions to computer science. It also comes with a $1,000,000 prize. For 2019, the award was given to Edwin Catmull and Patrick Hanrahan. The recipients are former technologists at Pixar, an animation studio known for works like Toy Story and Finding Nemo. Since the 1970s, Catmull has been one of the key figures in modern 3-D animation. When Pixar was founded, Catmull became its president. He then hired Hanrahan, who led the creation of the RenderMan software, which helps filmmakers create realistic animations. RenderMan became the first computer program to receive an Oscar. The software was used in animated films like A Bug's Life and for computer-generated effects in live-action movies like Jurassic Park. RenderMan also spurred the creation of graphics processing units (GPUs), which handle computer graphics and sometimes train AI. Despite all their contribution to computer graphics, Catmull and Hanrahan are aware of the technology's limitations. They said that people might find it disturbing if computer-animated characters look too real. Although creating realistic images has been the focus of computer graphics research, it is never the goal in filmmaking. Catmull said that this is the reason why Pixar has always prioritized traditional storytelling over realistic visuals when producing animated movies.

Brakeing Down Security Podcast
2019-042-CircuitSwan, Gitlabs, Job descriptions that don't suck, layer8con

Brakeing Down Security Podcast

Play Episode Listen Later Nov 27, 2019 60:46


Diana Initiative @circuitswan @dianainitiative https://www.dianainitiative.org/ https://twitter.com/DianaInitiative   Conference in Las Vegas (Aug 6-7, 2020) (Thu & Fri)   info@dianainitiative.org   Topics     Diana initiatives Past 2015 - idea at defcon 23 2016-17-18 growing but got too big! 2019 got our own space, ~800 tickets 2020 plans-westin again, 2 speaking tracks and 1 workshop track, solder village, career village, CTF, lock picking Mentoring both CFP and presenters this year! (expansion from last year) student scholarship (we want to double the amount of money, target still 10) Free tickets (expansion over last year) Present Slogan contest 2020 I don’t want to think about 2021 yet :) Future Mentors Reviewers Volunteers Donations (giving tuesday, scholarships) Needs/wants   Discuss how to add more DNI into your event (conference, meetup, slack, etc) Women in Technology Diana 2018 https://business.linkedin.com/talent-solutions/blog/job-descriptions/2018/5-must-dos-for-writing-inclusive-job-descriptions https://www.hudsonrpo.com/rpo-intelligence/recruitment-process-outsourcing/how-to-write-an-inclusive-job-description/ https://www.refinery29.com/en-us/2017/04/148547/how-to-get-a-raise-chatbot-cindy-gallop  Better job descriptions   Other topics of interests Career village / resume clinic work in general (spoken on this twice, volunteer at resume clinic) CFP advice in general (https://sites.google.com/site/amazonv/conference-call-for-papers-cfp-tips ) First time speaker advice in general https://sites.google.com/site/amazonv/first-time-speaker?authuser=0  HackerSwan (http://hackerswan.com/ ) HackerFoodies (http://hackerfoodies.com/ ) http://hackersummercamp.guide/ aka “birds of a feather concept” WAN party / Women’s meetup at Defcon with @sylv3on_ @nemessisc and more http://hackerconticketexchange.com/  GitLab security scans (that's me!)    We are responsible for baking Sec into DevOps and hence write the red team software (well integrate in most cases) for your appsec team if your devs are using GitLab. We have a security team that secures GitLab itself but that's not us. We have SAST, DAST, Dependency, Secret Detection and License Compliance baked into our paid tier, and SAST is coming down to the free tier! I’m pitching a talk about tuning to shmoocon because it seems like that's the most common question I got as a result of my devsecops talks at derbycon / shellcon / bsidesdc. N.Schwartz: Are you ready to leverage DevSecOps? BSidesDC 2019   Also could mention getting married to RenderMan and the open wedding invite we have if you are up for party shenanigans http://circuitswanandrenderman.com/ And i have a help guide for how to run an inclusive conference - https://docs.google.com/document/d/12OCiiWRVf6r08SuI3T4Djm98GwkfzlvhjYNpS225x3M/edit     2019 ShellCon Tuneup Tips for Your CV and Profile, From an Interviewer    SE Village Con - Thu, Feb 20 - Sat, Feb 22 | Hilton Orlando Buena Vista Palace Layer8conf - https://www.workshopcon.com/events   https://layer8conference.com/   Regarding diversity scholarships, it's being worked on and the number of available spots will highly depend on the number of Sponsorships the conference secures. As a side note WorkshopCon will sponsor a number of Layer8 conference tickets if people follow @WorkshopCon on Twitter and tweet to us why they are interested in Social Engineering and OSINT topics with hashtag #sendMeToLayer8. We will select folks from those tweets with the emphasis being on folks coming from underrepresented or minority groups. In terms of sponsorship information for Layer8, Patrick wants people to send an email to sponsors@layer8conference.com Please let us know if you have any other questions, and thank you so much for giving us a hand spreading the word!!!   Saturday June 6, 2020, RI Convention Center   Check out our Store on Teepub! https://brakesec.com/store Join us on our #Slack Channel! Send a request to @brakesec on Twitter or email bds.podcast@gmail.com #Brakesec Store!:https://www.teepublic.com/user/bdspodcast #Spotify: https://brakesec.com/spotifyBDS #RSS: https://brakesec.com/BrakesecRSS #Youtube Channel:  http://www.youtube.com/c/BDSPodcast #iTunes Store Link: https://brakesec.com/BDSiTunes #Google Play Store: https://brakesec.com/BDS-GooglePlay Our main site:  https://brakesec.com/bdswebsite #iHeartRadio App:  https://brakesec.com/iHeartBrakesec #SoundCloud: https://brakesec.com/SoundcloudBrakesec Comments, Questions, Feedback: bds.podcast@gmail.com Support Brakeing Down Security Podcast by using our #Paypal: https://brakesec.com/PaypalBDS OR our #Patreon https://brakesec.com/BDSPatreon #Twitter: @brakesec @boettcherpwned @bryanbrake @infosystir #Player.FM : https://brakesec.com/BDS-PlayerFM #Stitcher Network: https://brakesec.com/BrakeSecStitcher #TuneIn Radio App: https://brakesec.com/TuneInBrakesec

Brakeing Down Security Podcast
2019-041-circuitswan, diana initiative, diversity initiatives at conferences

Brakeing Down Security Podcast

Play Episode Listen Later Nov 21, 2019 38:37


Diana Initiative   @circuitswan   https://www.dianainitiative.org/ https://twitter.com/DianaInitiative   Conference in Las Vegas (Aug 6-7, 2020) (Thu & Fri)   info@dianainitiative.org   Topics     Diana initiatives Past 2015 - idea at defcon 23 2016-17-18 growing but got too big! 2019 got our own space, ~800 tickets 2020 plans-westin again, 2 speaking tracks and 1 workshop track, solder village, career village, CTF, lock picking Mentoring both CFP and presenters this year! (expansion from last year) student scholarship (we want to double the amount of money, target still 10) Free tickets (expansion over last year) Present Slogan contest 2020 I don’t want to think about 2021 yet :) Future Mentors Reviewers Volunteers Donations (giving tuesday, scholarships) Needs/wants   Discuss how to add more DNI into your event (conference, meetup, slack, etc) Women in Technology Diana 2018 https://business.linkedin.com/talent-solutions/blog/job-descriptions/2018/5-must-dos-for-writing-inclusive-job-descriptions https://www.hudsonrpo.com/rpo-intelligence/recruitment-process-outsourcing/how-to-write-an-inclusive-job-description/ https://www.refinery29.com/en-us/2017/04/148547/how-to-get-a-raise-chatbot-cindy-gallop  Better job descriptions   Other topics of interests Career village / resume clinic work in general (spoken on this twice, volunteer at resume clinic) CFP advice in general (https://sites.google.com/site/amazonv/conference-call-for-papers-cfp-tips ) First time speaker advice in general https://sites.google.com/site/amazonv/first-time-speaker?authuser=0  HackerSwan (http://hackerswan.com/ ) HackerFoodies (http://hackerfoodies.com/ ) http://hackersummercamp.guide/ aka “birds of a feather concept” WAN party / Women’s meetup at Defcon with @sylv3on_ @nemessisc and more http://hackerconticketexchange.com/  GitLab security scans (that's me!)    We are responsible for baking Sec into DevOps and hence write the red team software (well integrate in most cases) for your appsec team if your devs are using GitLab. We have a security team that secures GitLab itself but that's not us. We have SAST, DAST, Dependency, Secret Detection and License Compliance baked into our paid tier, and SAST is coming down to the free tier! I’m pitching a talk about tuning to shmoocon because it seems like that's the most common question I got as a result of my devsecops talks at derbycon / shellcon / bsidesdc. N.Schwartz: Are you ready to leverage DevSecOps? BSidesDC 2019   Also could mention getting married to RenderMan and the open wedding invite we have if you are up for party shenanigans http://circuitswanandrenderman.com/ And i have a help guide for how to run an inclusive conference - https://docs.google.com/document/d/12OCiiWRVf6r08SuI3T4Djm98GwkfzlvhjYNpS225x3M/edit     2019 ShellCon Tuneup Tips for Your CV and Profile, From an Interviewer    SE Village Con - Thu, Feb 20 - Sat, Feb 22 | Hilton Orlando Buena Vista Palace Layer8conf - https://www.workshopcon.com/events   https://layer8conference.com/   Regarding diversity scholarships, it's being worked on and the number of available spots will highly depend on the number of Sponsorships the conference secures. As a side note WorkshopCon will sponsor a number of Layer8 conference tickets if people follow @WorkshopCon on Twitter and tweet to us why they are interested in Social Engineering and OSINT topics with hashtag #sendMeToLayer8. We will select folks from those tweets with the emphasis being on folks coming from underrepresented or minority groups. In terms of sponsorship information for Layer8, Patrick wants people to send an email to sponsors@layer8conference.com Please let us know if you have any other questions, and thank you so much for giving us a hand spreading the word!!!   Saturday June 6, 2020, RI Convention Center   Check out our Store on Teepub! https://brakesec.com/store Join us on our #Slack Channel! Send a request to @brakesec on Twitter or email bds.podcast@gmail.com #Brakesec Store!:https://www.teepublic.com/user/bdspodcast #Spotify: https://brakesec.com/spotifyBDS #RSS: https://brakesec.com/BrakesecRSS #Youtube Channel:  http://www.youtube.com/c/BDSPodcast #iTunes Store Link: https://brakesec.com/BDSiTunes #Google Play Store: https://brakesec.com/BDS-GooglePlay Our main site:  https://brakesec.com/bdswebsite #iHeartRadio App:  https://brakesec.com/iHeartBrakesec #SoundCloud: https://brakesec.com/SoundcloudBrakesec Comments, Questions, Feedback: bds.podcast@gmail.com Support Brakeing Down Security Podcast by using our #Paypal: https://brakesec.com/PaypalBDS OR our #Patreon https://brakesec.com/BDSPatreon #Twitter: @brakesec @boettcherpwned @bryanbrake @infosystir #Player.FM : https://brakesec.com/BDS-PlayerFM #Stitcher Network: https://brakesec.com/BrakeSecStitcher #TuneIn Radio App: https://brakesec.com/TuneInBrakesec

Remotely Interested
RI Podcast 23: Ed Catmull Part 2 – Creativity, Innovation and Pixar

Remotely Interested

Play Episode Listen Later Jul 11, 2019 55:32


Ed Catmull has been at the forefront of computer graphics since his time at the University of Utah. His position as CTO and one of the two founding members of Pixar - which later evolved into a role as President of Disney Animation Studios and Pixar Animation Studios – is just the tip of the ice berg when describing Ed’s career. It is no exaggeration to say Catmull is part of the fabric of the 20th century and early 21st century. That is, via technical achievements like subdivisions of surfaces (for which his work in the field was awarded an Oscar by The Academy of Motion Picture Arts and Sciences) and through the stories created by Pixar. The people Ed has called peers throughout his life include many of the architects of personal computing as we know it, such as Alan Kay, as well as iconic figures like Steve Jobs and George Lucas. Ed sits down with Adam and the Remotely Interested Podcast to discuss the years after Pixar went out on its own with Steve Jobs. Part 2 of the interview includes the road to building Pixar into the company that got acquired by Disney in 2009; the importance of short films like Luxo Jr in its history; the Brain Trust and other sociological elements important when supporting and nurturing creativity, as well as the human side of innovation. The interview ends with a name association, which includes founding members of Adobe, Silicon Graphics and Netscape. Ed has called all these people friend or peer in both an organic and sincere way throughout his life. Creativity Inc: http://www.creativityincbook.com/about/ How Pixar Fosters Collective Creativity http://dialogos.com/files/4114/4189/3028/How_Pixar_Fosters_Collective_Creativity-HBR.pdf Disney’s Nine Old Men https://en.wikipedia.org/wiki/Disney%27s_Nine_Old_Men Luxo Jr: https://youtu.be/D4NPQ8mfKU0 Dear Basketball https://vimeo.com/258552634 FIRSTS: THE FIRST ALL-CGI CHARACTER, MADE BEFORE PIXAR BECAME PIXAR https://www.syfy.com/syfywire/firsts-the-first-all-cgi-character-made-before-pixar-became-pixar How this small team at Pixar revolutionized computer graphics with software called ‘RenderMan’ https://www.cnbc.com/2019/01/23/pixar-renderman-technology-behind-pixar-films.html How Departing Leaders Can Pass Along Their Wisdom to Employees https://hbr.org/2019/04/how-departing-leaders-can-pass-along-their-wisdom-to-employees Why All Pixar Movies 'Suck' (At First) https://www.forbes.com/sites/joshlinkner/2014/09/11/why-all-pixar-movies-suck-at-first/#12b4bbb67a6d Names discussed https://en.wikipedia.org/wiki/J._C._R._Licklider https://en.wikipedia.org/wiki/Alan_Kay https://en.wikipedia.org/wiki/James_H._Clark https://en.wikipedia.org/wiki/John_Warnock https://en.wikipedia.org/wiki/Martin_Newell_(computer_scientist) http://alvyray.com/

WIRED Tech in Two
Ed Catmull's Pixar Retirement Is an Opportunity, Not a Loss

WIRED Tech in Two

Play Episode Listen Later Oct 26, 2018 5:22


It's hard to imagine anyone has had a career like Ed Catmull's. He was hired by George Lucas to run Lucasfilm's computer division in 1979; seven years later, after Steve Jobs bought that division from Lucas, he co-founded Pixar with Jobs and then-Disney-ex-pat John Lasseter. There, he helped develop RenderMan, the studio's revolutionary computer animation software, which it still uses today.

V-Ray Master Talk
9: V-Ray Master Talk #9 - Mario Ucci

V-Ray Master Talk

Play Episode Listen Later Jun 4, 2018 125:09


No episódio de número 9 do V-Ray Master Talk vamos conversar com Mário Ucci, fundador e diretor do estúdio Red Knuckles, em Londres. Com passagens pela The Mill, Passion Pictures e MPC, entre outros, Mário fala um pouco sobre sua experiência trabalhando em filmes de grande orçamento como "A Fantástica Fábrica de Chocolate", "Harry Potter", a banda Gorillaz, a transição de generalista 3D a diretor, diferenças entre renderizadores como Renderman, Arnold e V-Ray e muito mais! Comentados neste episódio: David Cardwell, um dos criadores do Mudbox | https://en.wikipedia.org/wiki/Autodesk_Mudbox#History Lightwave (software 3D da Newtek) | https://www.lightwave3d.com/ The Foundry MODO | https://www.thefoundry.co.uk/products/modo/ Pascal Blanche | https://www.artstation.com/artist/pascalblanche Frank Frazetta | https://en.wikipedia.org/wiki/Frank_Frazetta Casablanca | http://www.teleimage.com.br/ Vetor Zero | www.vetorzero.com.br Clan VFX | www.clanvfx.com.br Fausto De Martini | http://www.faustodesign.com/about/ Luciano Neves | http://www.lucianonevesvfx.com/ La Maison | https://alamaison.fr/ The Mill | http://www.themill.com/ Gorillaz | https://pt.wikipedia.org/wiki/Gorillaz Passion Pictures | http://www.passion-pictures.com/ Red Knuckles | http://www.redknuckles.co.uk/ Blur Studio | www.blur.com Rafael Grampá e a melhor história do Wolverine | http://www.comicbookresources.com/?page=article&id=28946 Rafael Grampá's Dark Noir | https://www.youtube.com/watch?v=WeyaB9Gm4iw Project Literacy | http://www.projectliteracy.com/ École Gobelins | http://www.gobelins.fr/ MOPA (antiga Supinfocom) | http://en.ecole-mopa.fr//?utm_source=web&utm_medium=bdo_top&utm_content=btn_bdo&utm_campaign=fr_to_en O que é Brexit? | http://www.bbc.com/portuguese/internacional-36555376 Não se esqueça de visitar o V-Ray Masters: www.vraymasters.com www.facebook.com/vraymasters/ www.facebook.com/groups/vraymaster/ Dúvidas? Sugestões? contato@vraymasters.com

Rebuild
Aftershow 145: My Own Ranking (naoya)

Rebuild

Play Episode Listen Later Jun 15, 2016 45:09


Naoya Ito さんと、 PlayStation Now, FF12, ズートピア、次期アニメなどについて話しました。 Show Notes PlayStation Now FINAL FANTASY XII THE ZODIAC AGE が2017年に発売 Final Fantasy XII が最高すぎる件 Sony boss confirms PlayStation 4 'Neo' exists, won't be at E3 ゼノブレイド Dying Light: The Following 俺が最近ハマったおすすめで面白い最新PCゲームランキング ズートピア Pixar's RenderMan ピクサー流 創造するちから Rebuild: 140: Things To Do When I'm Dying (N, naan) Rewrite NEW GAME! バッテリー Bose QuietComfort 35 wireless headphones

Pixar Post Podcast: Animation News, Interviews & Reviews
Episode 040 of the Pixar Post Podcast - Our Chat with 'Inside Out' Character Lighting Lead Angelique Reisch, 'The Good Dinosaur' Trailer, Disney Infinity 3.0 & More

Pixar Post Podcast: Animation News, Interviews & Reviews

Play Episode Listen Later Jul 20, 2015 66:25


In episode 040 of the Pixar Post Podcast we chat about our continued experience at the Inside Out press event, where we bring you our interview with Angelique Reisch (Inside Out Character Lighting Lead). We also chat about the rating of the first full-length The Good Dinosaur trailer, Disney Infinity 3.0 release date and D23 Expo details, our review of the Toy Story Legacy Collection soundtrack (with clips) and much more. Pixar News Kicking off the show, we discuss the news of the first full-length The Good Dinosaur trailer rating - when can we expect its release? At 3:48 into the show, we chat about Brave's Merida appearing in an upcoming episode of Once Upon A Time.  Starting at 6:52 into the podcast we chat about the August 30, 2015 release date for Disney Infinity 3.0, the exclusives to watch out for, the benefits of pre-ordering and the August 16, 2015 event at the 2015 D23 Expo. At 12:53 into the podcast, we present our review of The Legacy Collection: Toy Story soundtrack. We chat about the packaging, the design, the 2-disc set as well as how to access the exclusive bonus content found in the retail edition. (We also made a quick mention of the Toy Story Sketchbook). Be sure to pick up the The Legacy Collection: Toy Story on Amazon or iTunes (released on July 10, 2015)   SDCC - Sanjay's Super Team Panel Wrap-up Last week, Sanjay's Super Team Director, Sanjay Patel and Producer, Nicole Paradis Grindle held a session at the 2015 San Diego Comic Con and not only screened the short film, but also dove into the background development and inspiration for the short. Starting at 22:25 into the episode, we provide a detailed wrap-up session of the panel (including the audience Q&A session). Lit and unlit characters from Inside Out       Inside Out Interview with Angelique Reisch Starting at 32:23 into the podcast we present our discussion with Angelique Reisch as she walks though a day-in-the-life of a Lighting team member, discusses the Principles of Lighting (which are fantastic) and talks through some of the challenges and successes from Inside Out. Pay special attention to the chat about the newly developed geometry light that the Renderman team created - this is a great example of teamwork and brilliant technology as they turned Joy into a light source (rather than solely being lit). Additionally, at 58:45 into the episode, we also were lucky enough to chat with Angelique one-on-one to delve into a few more details from Inside Out.     Be sure to let us know your thoughts on the episode below and stay tuned as we'll be releasing audio from all of our group and one-on-one interviews from the press event with even more tips, details and fun from the Inside Out event.   Feel free to listen to the Podcast using the player below, subscribe and listen directly in iTunes, or subscribe and listen on Stitcher.   Pixar Post - T.J. & Julie

Profiles
Pixar Profile – Episode #33 (June 9th, 2015)

Profiles

Play Episode Listen Later Jun 9, 2015 66:20


Popcorn Talk proudly presents Profiles with Malone and Mantz! In this vodcast series hosts Alicia Malone and Scott "Movie" Mantz break down and focus on some of the most prolific Hollywood directors, writers and actors in the entertainment industry - past & present. Pixar Animation Studios, or simply Pixar (/ˈpɪksɑr/), is an American computer animation film studio based inEmeryville, California. The studio is best known for its CGI-animated feature films created with PhotoRealistic RenderMan, its own implementation of the industry-standard RenderMan image-rendering application programming interface used to generate high-quality images. Pixar began in 1979 as the Graphics Group, part of the computer division of Lucasfilm before its spin-out as a corporation in 1986 with funding by Apple Inc. cofounder Steve Jobs, who became its majority shareholder. The Walt Disney Company bought Pixar in 2006 at a valuation of $7.4 billion, a transaction that resulted in Jobs becoming Disney's largest

硬影像
Episode 24: Hyperion:迪斯尼动画电影新玩具

硬影像

Play Episode Listen Later Apr 6, 2015 57:13


Hyperion 是迪斯尼公司新的动画渲染器,随着 RenderMan 的免费使用,渲染器 RenderMan 一统江山的时代慢慢结束。本期系《硬影像》加入 IPN 播客网络后的第一期。 《硬影像》网站:http://hardimage.pro 相关链接 渲染器是什么东西? RenderMan Mental Ray Arnold Maxwell FxGuide 关于 Hyperion 渲染器的报道 FxGuide 关于 Weta Digital 的新渲染器 Manuka 的报道 光线跟踪 全局光照(GI) 王微和 300 盏灯的新闻 人物简介 罗登:编剧导演 张啸:迪斯尼动画特效师

Middle School Matters
MSM 303:  Technical Woes, Oopsies and make Olivia run.

Middle School Matters

Play Episode Listen Later Apr 4, 2015 55:30


MSM 303:  Technical Woes, Oopsies and make Olivia run. Jokes You Can Use: Advisory: Motivational Posters http://twentytwowords.com/you-cant-handle-all-this-motivation/ The 25 Best Self-Improvement Books To Read Before You Turn 25 http://blog.nsays.in/2015/03/the-25-best-self-improvement-books-to-read-before-you-turn-25/ Middle School Science Minute by Dave Bydlowski (k12science or davidbydlowski@mac.com) Science Journaling. Part 1 of a 2 part series. I was recently reading the February, 2015 issue of "Science Scope," a magazine written for middle school science teachers, published by the National Science Teachers Association. In this issue, I read the Guest Editorial written by Kristin Kandel and Natalie Brew, entitled "Our Science Story: When Science Inquiry Meets the Common Core." They explain, in this first part of a two podcast series, why they developed an interactive science journal for their middle school students. http://k12science.net/Podcast/Podcast/Entries/2015/3/26_Middle_School_Science_Minute-Science_Journaling_Part_1.html From the Twitterverse: #mschat every Thursday at 8:00 pm Eastern Standard Time. And as Troy says, “The Twitter never stops!” Strategies: How to Improve Test Results & It’s Free http://www.ncbi.nlm.nih.gov/pmc/articles/PMC4052664/ Goodbye, math and history: Finland wants to abandon teaching subjects at school http://qz.com/367487/goodbye-math-and-history-finland-wants-to-abandon-teaching-subjects-at-school/ How to Create a Multi-faceted BackChannel from Richard Byrne http://www.freetech4teachers.com/2015/03/how-to-create-multifaceted-backchannel.html#.VSAAZBPF_ww Resources: TweenTribute http://microsite.smithsonianmag.com/tweentribune/ ReadWorks Informational Articles to Build Knowledge http://www.readworks.org/rw/informational-articles-build-knowledge Renderman RenderMan is now free for all non-commercial purposes, including evaluations, education, research, and personal projects. The non-commercial version of RenderMan is fully functional without watermark or limitation. http://renderman.pixar.com/view/non-commercial-renderman Web Spotlight: 15 Things Students Really want from Teachers http://www.lifehack.org/articles/communication/15-things-students-really-want-from-teachers.html Engineering Prints as Wall Paper http://photojojo.com/engineerprints/img/tutorial_photos/Wallpaper_001.jpg http://photojojo.com/engineerprints/wallpaper/ Family Income, parental education and brain structure in children and adolescents http://www.nature.com/articles/nn.3983.epdf?referrer_access_token=L6FAip5zxuVqf6v9N3UWTdRgN0jAjWel9jnR3ZoTv0PKOUzpGihL13qTYfaLM50cPqteT7FXi39QN-z9UApFu5nwExZY6VoNGtBmY1-awVulfMTMUqUzDFkg1TVQ04Qcf_xyC0v8yHam_gdsGsmdSPEtjJ80RffaOahRU3_BLCnTkRhw7I4dAax3MHAZd90maW0Ce3Nmh2R9oGLlI0Zd2Cu86Ak_7mY2SDO6M6Y2D4Y0ECxSW_IVWMjbNEKTggqJOFSZreR42lTivtTN6kflI8lqFBMaIpYyx_pdj8uaj6U%3D For a Million Dollars, You Could at Least… by Tom Martellone • March 21, 2015 http://connectedprincipals.com/archives/11427 http://uberhumor.com/wp-content/uploads/2015/03/GoG0KSF.jpg Random Thoughts . . . Social Wall Format http://www.remc13.org/moodle-ecommunity/ https://www.youtube.com/watch?v=O2e1cGJId7M Personal Web Site

On N'a Pas Honte!
On N’a Pas Honte! #230 Spécial Jeux de société

On N'a Pas Honte!

Play Episode Listen Later Apr 1, 2015 124:43


Rejoignez Charles, Yan et Julien pour une émission tout en jeux de plateau sur table!

RubberOnion Animation Podcast
Episode 74 - Wherefore Art Thou Rovio?

RubberOnion Animation Podcast

Play Episode Listen Later Apr 1, 2015 104:17


I laughed harder during the recording of this episode than I have in a long time. Not at the stories exactly, but with my friends. We talk about the AMAZING "TIE Fighter" animation by Paul Johnson, the free release of Pixar's RenderMan software, Smurfs being delayed until March 31, 2017, and other stuff including fan favorite segment RAPID FIRE! Also I'm moving again. April Fools. OK I know it's lame but it's April Fools day and I had to say something. Satisfied? Good... enjoy the podcast! CLICK HERE to go to the full blog post & leave a comment! Annotations: (19:17)   Pixar releases non-commercial RenderMan software (26:03)   OLM partners with ToonBoom Animation to discuss future of digital workflow in animation in Japan (34:22)   TIE Fighter animated short by Paul Johnson (49:36)   Rob hit 1000 subs on YouTube (59:33)   GARGOYLES movie coming in 2017 (1:06:26)   SMURFS delayed until March 31, 2017 (1:15:24)   RAPID FIRE!!!!!!! Check out more of your hosts:Stephen Brooks (@RubberOnion)Rob Yulfo (@RobYulfo)Pat Ryan (@TheBadPatRyan)And please Rate/Review us on iTunes & Rate/Review on Stitcher while you're at it (=

RubberOnion Animation Podcast
Episode 31 - Diamond in the Mouth

RubberOnion Animation Podcast

Play Episode Listen Later Jun 4, 2014 92:57


We kicked off June with another LIVE episode of the podcast! We talked about Reading Rainbow, gushed over Mukpuddy's work, loved the "Song of the Sea" trailer, and discussed Sony VFX house Imageworks leaving the US for greener tax credit pastures of the great north in Vancouver. But not before we could talk about Godzilla and Maleficent, however... two movies on opposite ends of the spectrum in numerous ways. Thanks to everyone who showed up for the live taping and joined us in the chat room... you're all awesome! This week's title comes courtesy of Andrew Kaiko in the chat, Pat Ryan simultaneously coming up with it in the podcast, and all off Rob's weird, periodic ramblings. Oh, and we finished with some limericks and Pat serenades us with an original song after the music at the end. CLICK HERE to go to the full blog post & leave a comment! Annotations: (20:04)   Reading Rainbow funded and then some!! (30:31)   Mukpuddy's "Dead End Job" (37:51)   Explanation behind Sonic's new design (42:03)   Autodesk's Draco Lets You Animate An Illustration In Seconds (46:12)   Pixar to release Renderman to the public for FREE (51:00)   Awesome New Images from Hayek’s ‘The Prophet’ (55:54)   "Song of the Sea" trailer (1:02:33)   "Book of Life" trailer (1:13:43)   Sony VFX Imageworks leaving the US for Canada Check out more of your hosts:Stephen Brooks (@RubberOnion)Rob Yulfo (@RobYulfo)Pat Ryan (@TheBadPatRyan)And please Rate/Review us on iTunes & Rate/Review on Stitcher while you're at it (=

Chariot Developer News
DevNews #87 – JSConf 2014 recap, TrueCrypt bites the dust, Renderman Open Source

Chariot Developer News

Play Episode Listen Later Jun 3, 2014 39:54


DevNews 87 proves that we'll be back, even if we have to leave a resort to do so. Ken and Joel bring you the news in open source development this week, including Cordova being embedded into Visual Studio 2013, Google and Apple settling their patent row for now, Google Fiber not charging for peering services, Internet Explorer roadmap revealed, and much, much more. The post DevNews #87 – JSConf 2014 recap, TrueCrypt bites the dust, Renderman Open Source appeared first on Chariot Solutions.

fxguide: fxpodcast
fxpodcast #257: Pixar’s Ed Catmull

fxguide: fxpodcast

Play Episode Listen Later Jul 25, 2013 47:38


As a SIGGRAPH special: an interview with Ed Catmull. Pixar's RenderMan is this year celebrating its 25th anniversary (see Main story) and Catmull helped develop and protect the renderer that has had such a key impact on the vfx and animation.

fxguide: fxpodcast
fxpodcast #255: SIGGRAPH 2013 – Monday Report

fxguide: fxpodcast

Play Episode Listen Later Jul 23, 2013 50:34


A special fxpodcast from SIGGRAPH 2013, Mike Seymour and Jeff Heusser report from conference sessions and an exclusive announcement from Pixar and The Foundry about Katana and RenderMan.

De Appels en Peren Show
Episode 22: 23. Tamponhockey met Arie Boomsma als nieuw level in Kingdom Rush

De Appels en Peren Show

Play Episode Listen Later Feb 1, 2012 69:07


Arie Boomsma, Tampon Hockey en Infraroodeieren in één podcast, dat is Appels en Peren! Verder hebben we het over Microsoft xBox LIVE platform, Apple en haar patenten, HP opensourced WebOS, Google is evil, Facebook naar de beurs?, Ouwe Mac, Nieuwe Blackberry, Clear for iPhone, Renderman, De onofficiele Appels en Peren fandag, Bill Gates zijn inzicht in The Internets en Launch Center. Shownotes van aflevering 23 vind je op onze website!

Paul's Security Weekly
Paul's Security Weekly - Special Edition - Interview with "Renderman"

Paul's Security Weekly

Play Episode Listen Later Apr 28, 2007 86:46


Live from the Paul's Security Weekly Studio.... Want to register for any SANS conference? Please visit http://www.securityweekly.com/sans/ for our referral program. Want some cool Security Weekly Gear? Do you hack naked? Check out our Cafepress Store! Full Interview Show Notes & Links Hosts: Larry "Uncle Larry" Pesce, Paul Asadoorian, Nick "Twitchy" Depetrillo, Andy Lockhart Email: psw@securityweekly.com

live renderman paul asadoorian paul's security weekly cafepress store