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After five episodes of Cyberpunk RED, we have finally reached the most dangerous part of Night City: giving each other constructive feedback. Randall begins with I mechanically didn't like this game, Tyler discovers he spent all his money on software that was permanently deleted, and Ash admits the five-page cheat sheet has ceased to meet any reasonable definition of cheat sheet. But somewhere between the action-economy arguments, cyberpsychosis, crushing rent payments, and the revelation that Tyler still wants to be a wizard even in a game without wizards, we arrive at an important conclusion: the vibes are immaculate, the rules are complicated, and apparently the real Cyberpunk experience is deciding whether to pay rent or install cooler robot parts. Show Notes We close out our Cyberpunk RED Quickstart with a full debrief of the system, the actual play, what worked, what didn't, and what we probably would have done differently if we had more time in Night City. Randall opens strong by saying he mechanically didn't like the game, but that position gets considerably more complicated as the discussion continues. The D10 itself wasn't the problem. In fact, the group generally liked the smaller die combined with large skill modifiers. When your character is good at something, they are really good at it, and that makes each role feel distinct. Combat also delivered the quick, dangerous feeling they expected, with armor degrading, damage piling up, and one bad decision potentially turning into a very short career. The biggest mechanical discussion is Netrunning. Everyone agrees that it is cool, but it creates an unusual action-economy problem. Dave could take three Net Actions plus a meat-space action while Marky might spend his entire turn doing something like hitting a guy with a chainsaw. That can make the Netrunner feel like they are playing an entire second game while everyone else waits for their turn. At the same time, the actual damage and effectiveness didn't necessarily feel unbalanced. Marky often accomplished more with his one physical action than Dave did with several Net Actions. The bigger issue was spotlight and pacing. The group thinks Netrunning would probably feel better when paired with simultaneous social challenges, physical objectives, security problems, and other jobs for the rest of the party instead of simply running two parallel combats. That leads into one of the biggest lessons from the actual play. Cyberpunk RED may work much better with a larger crew. A four-person team could have a Rockerboy distracting someone, a Solo handling security, a Tech solving a physical problem, and a Netrunner diving into the architecture at the same time. With only Marky and Dave, there were fewer opportunities to demonstrate that kind of coordinated job. They also acknowledge that years of D&D and Pathfinder trained everyone to solve problems by eventually rolling initiative. Cyberpunk seems to reward a different mindset. Talk first, manipulate the situation, use contacts, exploit skills, plan the job, and only start shooting when the plan inevitably catches fire. The skill system gets mixed reactions. The large modifiers make specialization feel meaningful, but there are a lot of skills, some of which feel extremely specific. Add difficulty values, environmental penalties, equipment penalties, conditions, combat rules, armor, range bands, critical injuries, and everything else, and Ash notes that the cheat sheet alone is five pages long. At that point, it is no longer a cheat sheet. It is another book. Cyberware is one of the systems everyone wishes they had more time to explore. Buying upgrades, improving your body, choosing programs, and slowly building a character over multiple jobs sounds like one of Cyberpunk RED's biggest rewards. The problem is that every improvement comes with pressure from Humanity and Empathy. The better the chrome gets, the more carefully you need to consider how much of yourself you are willing to sacrifice. That tension becomes even more interesting in a longer campaign. Cyberpunk RED has rent, lifestyle expenses, unexpected bills, jobs, downtime, gear upgrades, cyberware, and the constant temptation to spend tomorrow's survival money on something that might help you survive tonight. Do you pay rent, or buy the implant that might make the next job successful enough to solve the rent problem later? As Randall points out, that sounds suspiciously like real life. Ash clarifies that the fantasy is that sometimes you actually get to win. The group increasingly comes around to the idea that Cyberpunk RED is less a combat simulator and more a Night City life simulator. A long campaign built around episodic jobs, rival crews, personal contacts, planning between sessions, upgrading equipment, and roleplaying downtime could bring out parts of the system that a short Quickstart simply cannot. Randall especially likes the idea of extending that experience beyond game night. A campaign Discord could become part of Night City, with characters hearing about jobs, talking to contacts, gathering clues, competing with rival crews, and planning a heist during the week before everyone sits down to execute it. The conversation eventually moves from mechanics to the thing everyone seems to agree Cyberpunk absolutely nails: the world. Randall loves the gig-economy structure and the importance of personal networks. In a world where institutions have largely failed you, the people you know matter. Your friends, family, contacts, crew, and community become the thing keeping you alive. Ash takes that idea even further. Cyberpunk may look nihilistic from the outside, but the point isn't that nothing matters. The world is rigged, corporations control everything, society may never improve, and your story may end badly. Your friends still matter. Your community still matters. The time you have with them still matters. That, more than the chrome, guns, Black ICE, or chainsaw hands, becomes the group's real takeaway from Cyberpunk RED. The setting is bleak because caring about people in a world designed to grind them down makes those relationships matter even more. And naturally, the episode ends with chat comparing Cyberpunk and Shadowrun, Ash being accused of practicing trickle-down hero-point economics, and Tyler floating Shadowrun as a future Quickstart. Because apparently five episodes of dystopian corporate misery were not enough. Key Takeaways The vibes are immaculate. Even when the group disagreed with individual mechanics, everyone responded positively to Night City, the lore, cyberware, jobs, and overall Cyberpunk atmosphere. The D10 system worked better than expected. Large modifiers mean characters feel genuinely specialized, while the smaller die keeps results uncertain without making experts suddenly incompetent. Combat feels dangerous. Armor degradation and substantial damage support the fast, dirty, lethal tone the group expected from Cyberpunk RED. Netrunning is cool but creates spotlight problems. Three Net Actions plus a meat action can make the Netrunner appear to be playing considerably more game than everyone else. The action economy may be less unbalanced than it looks. Marky often accomplished more physical damage with one action than Dave accomplished with several Net Actions. The real issue was how much table time each character received. Netrunning probably works best as part of a larger encounter. Mixing hacking with social manipulation, physical objectives, security challenges, and combat would give the rest of the crew meaningful things to accomplish at the same time. A larger party might showcase the system better. Four characters with different roles could divide responsibilities during a job and make specialization feel more rewarding. D&D habits do not always translate. The group repeatedly drifted toward combat because that is how they are accustomed to solving encounters. Cyberpunk RED appears to reward planning, social interaction, contacts, infiltration, and avoiding unnecessary fights. There are a lot of rules to track. Skills, modifiers, range DVs, armor, conditions, cyberware, Netrunning, Humanity, and other subsystems create significant cognitive load, especially for a GM learning the game. Some skills feel overly specific. The huge skill list gives characters strong niches, but it can also make the system feel cluttered. Cyberware deserves a campaign, not a one-shot. Saving money, installing upgrades, changing your capabilities, and balancing improvements against Humanity looks like a major part of the long-term appeal. Humanity makes upgrades a meaningful choice. More chrome can make you more capable, but characters have limits, and traumatic experiences can create additional pressure. Downtime may be where Cyberpunk really shines. Rent, expenses, jobs, gear, cyberware, lifestyle choices, and trying to climb out of poverty reinforce the setting between missions. The game seems built for episodic campaigns. Take a job, prepare, execute it, survive the consequences, get paid, upgrade, pay your bills, and hope the next job goes better. A persistent roleplaying community could be fantastic. Contacts, rival crews, job offers, planning, and investigation could continue between sessions and make Night City feel alive. Community is one of the setting's strongest themes. When institutions cannot be trusted, your crew and the people you care about become your real support system. Cyberpunk is bleak without being completely nihilistic. The system may be rigged and the future may be awful, but relationships, loyalty, hope, and choosing what matters to you still have value. The Quickstart only showed part of the game. The group repeatedly stresses that they did not experience martial arts, car chases, much of the downtime system, long-term cyberware progression, or many other mechanics. Their opinion improved with familiarity. The second combat flowed better once everyone understood Netrunning and the basic mechanics, suggesting experience would smooth out some of the rough edges. The final verdict is complicated but positive. Cyberpunk RED has mechanics that frustrated them, but also enough depth, atmosphere, character specialization, campaign potential, and thematic weight that the group clearly sees why people love it. And perhaps the most Cyberpunk RED lesson of all: you can lose your money, your apartment, your Humanity, several expensive programs, and possibly your limbs, but at least your friends will be there to watch it happen. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to Night City, where housing is a shipping container, breakfast is kibble, and your most reliable neighbor is a rat named Greg. This week, Marky Day and Dave Costanzo accept a perfectly normal freelance job involving stalking, blackmail, corporate espionage, breaking and entering, and possibly assault. Fortunately, Marky has love in his heart, a mandolin in his bag, and the negotiating instincts to voluntarily reduce their payment by half. Dave, meanwhile, is an elite Netrunner capable of defeating corporate security, provided nobody asks him to walk quietly across a lobby without falling directly onto his face. Show Notes Marky Day and Dave Costanzo officially enter Night City for their first Cyberpunk RED adventure, but not before Tyler reveals that peer pressure convinced him to contact Brennan Lee Mulligan and possibly recover DiceGoblin.com. Having exhausted all responsible business decisions, the group finally turns to crime. Marky wakes in his increasingly hot storage container, works out, eats some kibble, and contemplates writing a song about how love could solve society's problems. He is a rockerboy, vigilante, and aggressively compassionate street philosopher who will never judge someone too harshly, though he may beat them up for their own personal growth. Next door, Dave Costanzo lives among cables, computer equipment, and spilled kibble. His breakfast is quickly claimed by Greg, the local rat and apparently the most dependable member of the team. Their morning changes when Marky receives a call from J-ZK, a colorful fashion designer and 3D weapons artist who helped support his music career. A rival artist calling himself Gangster 3D has been stalking her, threatening her, attempting to hack her agent, and using stolen private material to blackmail her. She believes he may also sabotage an important presentation to Sanroo. J-ZK asks Marky and Dave to break into the Discom corporate building, find Gangster 3D's operation, and steal the incriminating information from his computer. She initially offers them 5,000 eddies, but Marky decides that is far too generous and successfully negotiates their pay down to 2,500 each. Somewhere in Night City, a fixer feels a sudden disturbance in the economy. To get inside, Marky uses Charismatic Impact to locate one of his corporate fans at the Afterlife. John John may not work for Discom, but he works for Biotechnica and is willing to escort them to the building and vouch for them at security. Marky supports their cover story with a crumpled folder of sheet music masquerading as confidential briefing documents. Once inside, the pair begins searching for a network access point. Marky moves through the lobby like a seasoned professional. Dave rolls a critical failure on stealth, falls directly onto the floor, and explains to the nearby security guard that his shoe came untied. This works because security in Night City has apparently seen much worse before lunch. While Dave connects to the building's network, Marky provides cover by pretending to conduct an important corporate conversation. Dave bypasses a password, takes control of an employee-only door, and searches the network for information about Gangster 3D. He discovers the appointment calendar of Mr. Fromider, an executive on the twentieth floor. Fromider has met with Gangster 3D five times in the past two weeks and has also been meeting with several minor local artists. The pattern suggests that Gangster 3D may be involved in poaching artists like J-ZK for some larger corporate scheme. Marky and Dave slip into the private elevator, but Marky's incredible perception reveals a hidden sleep-gas system designed to incapacitate unauthorized passengers. Dave disables the device by cutting the correct wire, proving that he is significantly better at defeating electronic security than standing upright in public. The elevator still requires authorization, forcing Dave to jack into the network again. This time he must pass a Wisp Black ICE program to reach the elevator controls. He activates his Armor program, races past the hostile software, and successfully takes control of the elevator. The Wisp catches him before he can escape and attempts to damage his brain while reducing his available Net Actions. Dave's Armor absorbs the damage, allowing him to slide away from the pursuing program and safely jack out. The episode ends as the elevator begins climbing toward the twentieth floor. Marky and Dave are officially inside, Mr. Fromider is waiting somewhere above them, and the part of the mission where everything becomes violent has probably just begun. Key Takeaways The episode demonstrates how Cyberpunk RED combines social interaction, stealth, investigation, physical security, and Netrunning within the same mission. Marky's Charismatic Impact turns his fans into useful contacts. John John helps the team pass the building's first layer of security without violence. Marky and Dave complement each other well. Marky handles persuasion, distractions, and social situations, while Dave manages computers, access points, and electronic security. Critical successes and failures have immediate narrative effects. Marky repeatedly notices hidden dangers, while Dave's critical stealth failure nearly exposes the mission. Netrunners connect through physical access points and enter a layered Net Architecture containing passwords, files, control nodes, and Black ICE. Pathfinder allows a Netrunner to map parts of the architecture before moving deeper, reducing the risk of blindly encountering dangerous programs. Control nodes connect the digital and physical environments. Dave uses them to unlock an employee door and activate the private elevator. Disconnecting from a network resets most changes. A Netrunner must reach the bottom of the architecture and install a virus to create a lasting effect. Black ICE can attack a Netrunner directly, causing brain damage or interfering with their available Net Actions. Dave's Armor program completely absorbs the Wisp's damage, demonstrating the value of choosing and activating defensive programs before engaging hostile architecture. The team learns that Mr. Fromider has met repeatedly with Gangster 3D and several local artists, suggesting a broader scheme beyond J-ZK's personal blackmail problem. The adventure closes on a cliffhanger as Marky and Dave ascend toward the twentieth floor, having successfully completed the portion of the infiltration where nobody has shot them yet. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to Night City, where housing is a shipping container, breakfast is kibble, and your most reliable neighbor is a rat named Greg. This week, Marky Day and Dave Costanzo accept a perfectly normal freelance job involving stalking, blackmail, corporate espionage, breaking and entering, and possibly assault. Fortunately, Marky has love in his heart, a mandolin in his bag, and the negotiating instincts to voluntarily reduce their payment by half. Dave, meanwhile, is an elite Netrunner capable of defeating corporate security, provided nobody asks him to walk quietly across a lobby without falling directly onto his face. Show Notes Marky Day and Dave Costanzo officially enter Night City for their first Cyberpunk RED adventure, but not before Tyler reveals that peer pressure convinced him to contact Brennan Lee Mulligan and possibly recover DiceGoblin.com. Having exhausted all responsible business decisions, the group finally turns to crime. Marky wakes in his increasingly hot storage container, works out, eats some kibble, and contemplates writing a song about how love could solve society's problems. He is a rockerboy, vigilante, and aggressively compassionate street philosopher who will never judge someone too harshly, though he may beat them up for their own personal growth. Next door, Dave Costanzo lives among cables, computer equipment, and spilled kibble. His breakfast is quickly claimed by Greg, the local rat and apparently the most dependable member of the team. Their morning changes when Marky receives a call from J-ZK, a colorful fashion designer and 3D weapons artist who helped support his music career. A rival artist calling himself Gangster 3D has been stalking her, threatening her, attempting to hack her agent, and using stolen private material to blackmail her. She believes he may also sabotage an important presentation to Sanroo. J-ZK asks Marky and Dave to break into the Discom corporate building, find Gangster 3D's operation, and steal the incriminating information from his computer. She initially offers them 5,000 eddies, but Marky decides that is far too generous and successfully negotiates their pay down to 2,500 each. Somewhere in Night City, a fixer feels a sudden disturbance in the economy. To get inside, Marky uses Charismatic Impact to locate one of his corporate fans at the Afterlife. John John may not work for Discom, but he works for Biotechnica and is willing to escort them to the building and vouch for them at security. Marky supports their cover story with a crumpled folder of sheet music masquerading as confidential briefing documents. Once inside, the pair begins searching for a network access point. Marky moves through the lobby like a seasoned professional. Dave rolls a critical failure on stealth, falls directly onto the floor, and explains to the nearby security guard that his shoe came untied. This works because security in Night City has apparently seen much worse before lunch. While Dave connects to the building's network, Marky provides cover by pretending to conduct an important corporate conversation. Dave bypasses a password, takes control of an employee-only door, and searches the network for information about Gangster 3D. He discovers the appointment calendar of Mr. Fromider, an executive on the twentieth floor. Fromider has met with Gangster 3D five times in the past two weeks and has also been meeting with several minor local artists. The pattern suggests that Gangster 3D may be involved in poaching artists like J-ZK for some larger corporate scheme. Marky and Dave slip into the private elevator, but Marky's incredible perception reveals a hidden sleep-gas system designed to incapacitate unauthorized passengers. Dave disables the device by cutting the correct wire, proving that he is significantly better at defeating electronic security than standing upright in public. The elevator still requires authorization, forcing Dave to jack into the network again. This time he must pass a Wisp Black ICE program to reach the elevator controls. He activates his Armor program, races past the hostile software, and successfully takes control of the elevator. The Wisp catches him before he can escape and attempts to damage his brain while reducing his available Net Actions. Dave's Armor absorbs the damage, allowing him to slide away from the pursuing program and safely jack out. The episode ends as the elevator begins climbing toward the twentieth floor. Marky and Dave are officially inside, Mr. Fromider is waiting somewhere above them, and the part of the mission where everything becomes violent has probably just begun. Key Takeaways The episode demonstrates how Cyberpunk RED combines social interaction, stealth, investigation, physical security, and Netrunning within the same mission. Marky's Charismatic Impact turns his fans into useful contacts. John John helps the team pass the building's first layer of security without violence. Marky and Dave complement each other well. Marky handles persuasion, distractions, and social situations, while Dave manages computers, access points, and electronic security. Critical successes and failures have immediate narrative effects. Marky repeatedly notices hidden dangers, while Dave's critical stealth failure nearly exposes the mission. Netrunners connect through physical access points and enter a layered Net Architecture containing passwords, files, control nodes, and Black ICE. Pathfinder allows a Netrunner to map parts of the architecture before moving deeper, reducing the risk of blindly encountering dangerous programs. Control nodes connect the digital and physical environments. Dave uses them to unlock an employee door and activate the private elevator. Disconnecting from a network resets most changes. A Netrunner must reach the bottom of the architecture and install a virus to create a lasting effect. Black ICE can attack a Netrunner directly, causing brain damage or interfering with their available Net Actions. Dave's Armor program completely absorbs the Wisp's damage, demonstrating the value of choosing and activating defensive programs before engaging hostile architecture. The team learns that Mr. Fromider has met repeatedly with Gangster 3D and several local artists, suggesting a broader scheme beyond J-ZK's personal blackmail problem. The adventure closes on a cliffhanger as Marky and Dave ascend toward the twentieth floor, having successfully completed the portion of the infiltration where nobody has shot them yet. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to Night City, chooms, where the sky is red, the rent is due, your landlord is probably armed, and health care arrives by helicopter only if your credit score has a body count. In this episode, Ash introduces Randall and Tyler to Cyberpunk Red, a game about surviving late-stage capitalism after it bought a katana, installed cyberlegs, and decided empathy was bad for quarterly growth. The internet is dead, the new internet is haunted, corporations have private armies, your apartment is a cargo container, and if you get shot badly enough, your best hope is that Trauma Team thinks your subscription tier is worth the bullets. So chrome up, talk before you glock, and remember: in Cyberpunk, the future is not here to save you. It is here to invoice you. Cyberpunk: RED Core Rulebook (affiliate link) Show Notes This RPGBOT.Podcast Quickstart kicks off our Cyberpunk Red arc, with Ash taking the GM chair and immediately shoving Randall and Tyler into a glittering corporate hellscape where every system has failed except capitalism, which unfortunately got promoted. This is the concepts and themes episode, so before anyone gets to build a tragic little neon goblin with a gun, Ash walks us through the setting, the history, the tone, and the important survival lesson that being cool does not make you bulletproof. The episode starts in peak RPGBOT fashion: no one is ready, Producer Dan scares the cast, Evil RPGBOT becomes a conspiracy board, and the crew somehow detours through Taylor Swift, soccer, the metric system, and America's inability to understand that a third of a pound is bigger than a quarter. Eventually, because someone has to be the adult and it sure is not going to be capitalism, Ash drags everyone into Cyberpunk Red. Cyberpunk Red takes place in 2045, during the Time of Red, after the Fourth Corporate War and the pocket-nuke-sized corporate tantrum that helped turn Night City into a smoldering lesson in why companies should not have militaries. The old Net is gone, rogue AIs lurk behind the Black Wall, and the new Net is a bunch of local data structures that Netrunners have to physically approach because apparently even hacking needed to become a contact sport. Mechanically, the game runs on D10 checks and D6 damage, which sounds friendly right up until someone explains combat. Fights are fast, violent, and deeply uninterested in your character arc. Armor helps until it gets chewed apart. Critical injuries can cost you limbs, senses, or dignity. Death saves are less a dramatic countdown and more a paperwork-light way of saying congratulations, you lived long enough to regret this. Ash also digs into Netrunning, Black ICE, cyberware, humanity loss, and cyberpsychosis. Netrunners are basically hackers with a death wish and a brain cable. Black ICE is corporate malware that wants to delete either your programs or your thoughts. Cyberware lets you replace your sad meat parts with upgrades, but too much chrome can eat away at your humanity until you become less person and more violent product recall. By the end, Cyberpunk Red comes across as stylish, brutal, roleplay-heavy, and aggressively allergic to the idea that anyone is having a good time for free. It is a game about survival, reputation, scarcity, and looking incredible while the world collapses around you. Next up: character creation, where Tyler will almost certainly try to become some kind of cyber-wizard trash gremlin and everyone will pretend to be surprised. Key Takeaways Cyberpunk Red is set in 2045 during the Time of Red, which is what happens when the future catches fire and nobody with money feels personally inconvenienced enough to fix it. The setting is corporate dystopia with the safety rails removed. Governments are weak, corporations are terrifying, and basic human needs have been turned into subscription models with worse customer service. The old Net is dead because a vengeful hacker released digital nightmares into the system. Now the Black Wall keeps the murder-AIs in the internet basement, where they are definitely fine and nothing bad will ever happen. The new Net is localized, which means Netrunners have to get physically close to access points. Hacking is no longer safely done from your couch. Now it comes with floor plans and gunfire. The core system is simple: roll a D10, add your stat and skill, and try to beat the difficulty. The consequences, however, are very committed to ruining your evening. Combat is deadly, fast, and rude. Armor degrades, bullets hurt, and the game strongly encourages the sacred cyberpunk tradition of not starting a gunfight unless you are ready to become street decor. Critical injuries are nasty. Cyberpunk Red does not ask whether you are emotionally attached to your arm before it starts making suggestions. Trauma Team can save you, but only if you can afford the good plan. In Night City, even emergency rescue has premium tiers, because of course it does. Netrunners are terrifying little brain-goblins who can hack systems, fight programs, and potentially ruin someone's cyberware from the inside. They are cool, useful, and absolutely one bad roll away from becoming soup. Cyberware is powerful and stylish, but it has a humanity cost. Replace too much of yourself and the game starts asking whether you are still a person or just a problem with optics. Cyberpsychosis is not just a punishment for wanting cool robot arms. The episode points out that the game treats medical prosthetics and elective combat chrome differently, which gives the system more nuance than just metal parts make you evil. Cyberpunk Red is roleplay-forward. Rent, lifestyle, jobs, reputation, hustle, and survival all matter. You are not just adventuring. You are trying to make it to next month without being evicted, harvested, hacked, shot, or monetized. The next episode moves into character creation using the Edgerunner method, because apparently everyone agreed that dying in Night City should at least be efficient. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to Night City, chooms, where the sky is red, the rent is due, your landlord is probably armed, and health care arrives by helicopter only if your credit score has a body count. In this episode, Ash introduces Randall and Tyler to Cyberpunk Red, a game about surviving late-stage capitalism after it bought a katana, installed cyberlegs, and decided empathy was bad for quarterly growth. The internet is dead, the new internet is haunted, corporations have private armies, your apartment is a cargo container, and if you get shot badly enough, your best hope is that Trauma Team thinks your subscription tier is worth the bullets. So chrome up, talk before you glock, and remember: in Cyberpunk, the future is not here to save you. It is here to invoice you. Cyberpunk: RED Core Rulebook (affiliate link) Show Notes This RPGBOT.Podcast Quickstart kicks off our Cyberpunk Red arc, with Ash taking the GM chair and immediately shoving Randall and Tyler into a glittering corporate hellscape where every system has failed except capitalism, which unfortunately got promoted. This is the concepts and themes episode, so before anyone gets to build a tragic little neon goblin with a gun, Ash walks us through the setting, the history, the tone, and the important survival lesson that being cool does not make you bulletproof. The episode starts in peak RPGBOT fashion: no one is ready, Producer Dan scares the cast, Evil RPGBOT becomes a conspiracy board, and the crew somehow detours through Taylor Swift, soccer, the metric system, and America's inability to understand that a third of a pound is bigger than a quarter. Eventually, because someone has to be the adult and it sure is not going to be capitalism, Ash drags everyone into Cyberpunk Red. Cyberpunk Red takes place in 2045, during the Time of Red, after the Fourth Corporate War and the pocket-nuke-sized corporate tantrum that helped turn Night City into a smoldering lesson in why companies should not have militaries. The old Net is gone, rogue AIs lurk behind the Black Wall, and the new Net is a bunch of local data structures that Netrunners have to physically approach because apparently even hacking needed to become a contact sport. Mechanically, the game runs on D10 checks and D6 damage, which sounds friendly right up until someone explains combat. Fights are fast, violent, and deeply uninterested in your character arc. Armor helps until it gets chewed apart. Critical injuries can cost you limbs, senses, or dignity. Death saves are less a dramatic countdown and more a paperwork-light way of saying congratulations, you lived long enough to regret this. Ash also digs into Netrunning, Black ICE, cyberware, humanity loss, and cyberpsychosis. Netrunners are basically hackers with a death wish and a brain cable. Black ICE is corporate malware that wants to delete either your programs or your thoughts. Cyberware lets you replace your sad meat parts with upgrades, but too much chrome can eat away at your humanity until you become less person and more violent product recall. By the end, Cyberpunk Red comes across as stylish, brutal, roleplay-heavy, and aggressively allergic to the idea that anyone is having a good time for free. It is a game about survival, reputation, scarcity, and looking incredible while the world collapses around you. Next up: character creation, where Tyler will almost certainly try to become some kind of cyber-wizard trash gremlin and everyone will pretend to be surprised. Key Takeaways Cyberpunk Red is set in 2045 during the Time of Red, which is what happens when the future catches fire and nobody with money feels personally inconvenienced enough to fix it. The setting is corporate dystopia with the safety rails removed. Governments are weak, corporations are terrifying, and basic human needs have been turned into subscription models with worse customer service. The old Net is dead because a vengeful hacker released digital nightmares into the system. Now the Black Wall keeps the murder-AIs in the internet basement, where they are definitely fine and nothing bad will ever happen. The new Net is localized, which means Netrunners have to get physically close to access points. Hacking is no longer safely done from your couch. Now it comes with floor plans and gunfire. The core system is simple: roll a D10, add your stat and skill, and try to beat the difficulty. The consequences, however, are very committed to ruining your evening. Combat is deadly, fast, and rude. Armor degrades, bullets hurt, and the game strongly encourages the sacred cyberpunk tradition of not starting a gunfight unless you are ready to become street decor. Critical injuries are nasty. Cyberpunk Red does not ask whether you are emotionally attached to your arm before it starts making suggestions. Trauma Team can save you, but only if you can afford the good plan. In Night City, even emergency rescue has premium tiers, because of course it does. Netrunners are terrifying little brain-goblins who can hack systems, fight programs, and potentially ruin someone's cyberware from the inside. They are cool, useful, and absolutely one bad roll away from becoming soup. Cyberware is powerful and stylish, but it has a humanity cost. Replace too much of yourself and the game starts asking whether you are still a person or just a problem with optics. Cyberpsychosis is not just a punishment for wanting cool robot arms. The episode points out that the game treats medical prosthetics and elective combat chrome differently, which gives the system more nuance than just metal parts make you evil. Cyberpunk Red is roleplay-forward. Rent, lifestyle, jobs, reputation, hustle, and survival all matter. You are not just adventuring. You are trying to make it to next month without being evicted, harvested, hacked, shot, or monetized. The next episode moves into character creation using the Edgerunner method, because apparently everyone agreed that dying in Night City should at least be efficient. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
EPISODE SYNOPSIS:Now that the team don't have a Job on right now, Sunshine takes the Opportunity to track down more paydata on Exiles's Cyberware. But doing so will mean calling on a contact she would prefer not to…OUR LIVING CAMPAIGN MAPOUR SOCIAL MEDIA LINKS: EDITED BY:Rhydian JonesARTWORK BY:Fnic SUBMITTING LOCATIONS AND DISTRICTS FORNEW YORK 2072 MAP:Any Submissions for new lore for existing districts or newlocations, gangs or anything similar can be sent to b.team.shadowrun@gmail.com, with the subject “New Map Lore” or alternatively submitted to thededicated channel on our discord found at: https://discord.com/invite/QB4FwXvrC4 MUSIC CREDITS:Intro - More Human Than Human by Karl Casey @Whitebat AudioOutro – Neon Thrills by LukHashBackground Music by Kharl Casey, Tabletop Audio & Aim to HeadSOUND EFFECTS CREDITS:All Sounds from freesound.org unless otherwise noted.CREATOR - FILE NAMEMATRIXXX_ - SciFi Inspect Sound, UI, or In-Game Notification 01.wavAnnyew - Confirm ButtonAdamWeeden - UK Dialing "Ringing" ToneTRP - Cell phone beep (2012).wavBreviceps - Blip Wavekwahmah_02 - Data Transmission.wavMATRIXXX_ - Bank, Laser Patrol.wavpiwikiwi - broken umbrella squeaksAlienXXX - Data.wavRutgerMuller - Activating Alarm Buttons Pressed Bleeps.WAVharrisonlace - random_UI_selectionjaegrover - Electronic, Computer, Hard Drive - 1990s Compaq Hard Drive, Spooling Up,Turning Off - Close Perspective Memory Access Noise.wavMATRIXXX_ - Ping.wavLyubomir_Ikonomov - mini-glitch3.mp3soundman2733 - Yoga ball bounceibiles1 - "Bugs"kb7clx - looping annoying scifi voice alarm.mp3steshystesh - Laser pistol/gunIENBA - Plant Growingsandb1ns - Fluorescent Lightbulb Break.wavmorganpurkis - Sludge Footstep 2.wavKodack - Deep ExplosionVrymaa - Crab - Pincers, scissorsJapanYoshiTheGamer - 8-bit Soft Impactmartian- hi speed electronic whoosh 1.wavArtninja - Custom_Transformers_prime_weapon_transformation_retracting_sound_1112024nfrae - ploop.wavsuonho - glitch_10_gliciosi_(suonho).wavSamsterBirdies - lock onKatHakaku - Digital Puking 2.wavSheyvan - 523612__sheyvan__plugging-cable-2-glued-04Tomasek1a - Tablesmack.wavFiveBrosStopMosYT - Table Smash 1courtneyeck - Falling body hits the floorplasterbrain - Lighting a Fireflorianreichelt - Fire Auto - car on fireJovica - PPG 006 Digital Mallet C2.wavThoribass - notification2-freesound.wavmadcowzack - TEXT TYPE SEND RECEIVE iPhone.wav
S2E123 - Do Not Fear the RipperThe Crew's next lead is an address of a Ripper Doc, supposedly the Ripper who installed all of the Wolf's Cyberware. Ripper Rudy seems like a chill choom, this place might need more talking than gunplay, but you always have to be ready to shoot off some words or bullets if the situation changes. Can the crew leave this place without bodies in their wake?Are they being followed?Can Vivi turn all this around without bloodshed?Only the dice will tell.More info can be found here: linktr.ee/NoLatencyCheck out out Patreon! Patreon.com/nolatencyEven more information and MERCH is on our website!www.nolatencypodcast.comBlueSky & Twitter: @nolatencypodInstagram: @nolatencypodFind @SkullorJade, @Miss_Magitek and @Binary_Dragon, @retrodatv on twitch, for live D&D and more.#cyberpunkred #actualplay #ttrpg #radioplay #scifi #cyberpunk #drama #comedy
Willkommen in der düsteren Zukunft... oder dem grellen Neonlicht eurer Lieblings-Podcast-App!
Das ist die allerletzte Ausgabe des Digital Podcast – nach 955 Ausgaben und fast 20 Jahren stellen wir das Format ein. Drum spielt das ganze Team «Cyberpunk 2020», ein Pen & Paper Rollenspiel – und findet heraus, wer versucht hat, den «Axeman» umzubringen. Ein improvisiertes Live-Hörspiel! Wir sind in der düsteren Zukunft von 2020, Mega-Corporations regieren, Staaten sind untergegangen. Gewalt und Cyberware bestimmen den Alltag in Night City. Cyberpsychos, durch ihre Modifikationen in den Wahnsinn getrieben, lauern in den Hinterhöfen. Die glitzernden Türme der Corpos schauen auf die Slums der Combat Zone herab. Im berüchtigten Treffpunkt «Forlorn Hope» hält sich eine Gruppe von Cyberpunks mit gefährlichen Aufträgen über Wasser. Die Besetzung: Guido Berger: Referee Peter Buchmann: Doctor Zero (Med Techie) und Schäferhund Donald Tanja Eder : Celeste Nys (Corporate) Jürg Tschirren: Freddy Sunshine (Fixer) Reto Widmer: Rex Ironhand (Solo) Die Kapitel des Abenteuers: (0:02:49) Die Cyberpunks stellen sich vor (0:09:35) Der Auftrag (0:18:10) Auf der Suche nach Hinweisen (0:36:58) Mediterranean Lodge (0:40:33) Irina Lovodny (0:55:18) Die Kette und der Netrunner (1:02:46) Zu den Spikes (1:16:05) Wire Cultists fangen (1:49:19) Wer ist der grosse, schlanke Mann mit der Narbe? (2:05:56) Verwirrung in der Villa (2:55:19) Zurück ins Forlorn Hope (3:02:48) Das letzte Adiööö
Das ist die allerletzte Ausgabe des Digital Podcast – nach 955 Ausgaben und fast 20 Jahren stellen wir das Format ein. Drum spielt das ganze Team «Cyberpunk 2020», ein Pen & Paper Rollenspiel – und findet heraus, wer versucht hat, den «Axeman» umzubringen. Ein improvisiertes Live-Hörspiel! Wir sind in der düsteren Zukunft von 2020, Mega-Corporations regieren, Staaten sind untergegangen. Gewalt und Cyberware bestimmen den Alltag in Night City. Cyberpsychos, durch ihre Modifikationen in den Wahnsinn getrieben, lauern in den Hinterhöfen. Die glitzernden Türme der Corpos schauen auf die Slums der Combat Zone herab. Im berüchtigten Treffpunkt «Forlorn Hope» hält sich eine Gruppe von Cyberpunks mit gefährlichen Aufträgen über Wasser. Die Besetzung: Guido Berger: Referee Peter Buchmann: Doctor Zero (Med Techie) und Schäferhund Donald Tanja Eder : Celeste Nys (Corporate) Jürg Tschirren: Freddy Sunshine (Fixer) Reto Widmer: Rex Ironhand (Solo) Die Kapitel des Abenteuers: (0:02:49) Die Cyberpunks stellen sich vor (0:09:35) Der Auftrag (0:18:10) Auf der Suche nach Hinweisen (0:36:58) Mediterranean Lodge (0:40:33) Irina Lovodny (0:55:18) Die Kette und der Netrunner (1:02:46) Zu den Spikes (1:16:05) Wire Cultists fangen (1:49:19) Wer ist der grosse, schlanke Mann mit der Narbe? (2:05:56) Verwirrung in der Villa (2:55:19) Zurück ins Forlorn Hope (3:02:48) Das letzte Adiööö
Welcome back chummers to another episode of looking into the lore of cyberware and this time we are talking Arms, Shoulders, knees, and harpoon toes?? Want to know more then come join Austin and I for a look at Limbs! SINless Actual Play: Spotify: https://open.spotify.com/show/7A1SkBE7i56Wj8WA32HtaM YouTube: https://www.youtube.com/playlist?list=PLwEO24mRuGCTYPQL6CF2L0fGcasH4j7Kl Patreon: https://patreon.com/critical_hits Discord: https://discord.gg/MYQ2bCtP Twitch: https://twitch.tv/criticalhitslive
Am WildStorm Special Horizont lauert ein Crossover zwischen den WildC.A.T.s und Cyberforce, es ist also an der Zeit, sich mit Marc Silvestris erstem Image Titel zu beschäftigen. Was unterscheidet Images zweite X-Men Kopie von der ersten? Ist in vier Heften voller Cyberware und Mutanten noch Platz für einen Pitt Gastauftritt, und warum glauben die Gebrüder Silvestri das? Kann Splitzkrieg die Herzen der Leser erobern? Komische Zufälle, aus dem Gleichgewicht geratene Charaktere und Nepotismus - Cyberforce hat einfach alles. Gelesen wurden die bei Image erschienenen US Hefte Cyberforce (Vol. 1) #1-4 und #0, die zum Teil vom (alten) Splitter Verlag auf Deutsch publiziert wurden. Kraftvolle Worte gibt es auf Thorstens Blog Gewaltige Intromusik von Markus Schneider
Join Philippe Humeau and Punit Bhatia on the FIT4PRIVACY Podcast as they tackle the challenge of everyday cyberware threats that aim to 'divide and conquer' businesses. In this insightful trailer for Episode 108, Season 5, discover practical advice and strategies on how individuals and companies can protect their data from these pervasive threats. Philippe brings his expertise from CrowdSec to the table, offering a fresh perspective on building a community-driven defense against cyberware. This episode is not just about understanding the threats – it's about empowering you with the knowledge and tools to actively defend your digital assets. Get ready for an engaging discussion filled with real solutions. Subscribe to the FIT4PRIVACY Podcast to hear the full episode and stay updated with our weekly content. Protect your business and personal data by joining our community and starting your journey to robust cybersecurity today! --- Send in a voice message: https://podcasters.spotify.com/pod/show/fit4privacy/message
In diesem nicht ganz so kurzem Schnellschuss sprechen Matthias und Dominik über das Rollenspiel CY_BORG. In der Cyberpunk-Variante von Mörk Borg erlebt ihr als eine Gruppe verschuldeter Ausgestoßener und Punks Abenteuer in der düster-apokalyptischen Stadt CY. Mit Naniten verschmolzene außerirdische Bakterien mit „magischen“ und mutierenden Effekten, Cyberware und Hacking-Apps, böse Corporations, Cops und Kapitalisten, katastrophale Headlines, ein Ground Zero mitten in der Stadt … CY_BORG mixt alles zusammen zu einem explosivem Cocktail. Einzigarties Artwork, schlanke Regeln und eine Welt mit viel Gestaltungsfreiraum für Spielleitung und Spielende machen für uns dieses Rollenspiel zu einem echten Must-have. Viel Spaß beim Hören!Alle Links zum Missions-, NPC- und Charaktergenerator sowie die verschiedenen kostenlosen Downloads von denen im Podcast gesprochen wird, findet ihr auf der CY_BORG Webseite. Was wir hier alle zwei Wochen erzählen gefällt euch? Wir freuen uns mega über eure 5 Sterne auf Spotify und Apple Podcasts, eure selbst geschriebene Review oder ein "Folgen" auf Instagram!
www.patreon.com/jonjonthewise Join our community discord! https://discord.gg/vxrYWCdFollow me on Social Media @jonjonthewise Timestamps 00:00 Intro 01:45 Chit Chat 03:01 Black Chrome: KT500 Doberman 11:57 Black Chrome: KT500 Tracking Ball 14:31 Black Chrome wrapup 16:44 Environmental Traps and Initiative 20:51 Vehicle Repair Costs 26:16 Homebrewing Suppressants for Cyberware 28:54 Action Economy for Adding/Removing Armor 31:29 Enhanced Interface Motorcycle and Evasion 34:40 Stock Market 40:53 Why Invest In Streetslang? 47:47 Can Netrunners Share Passwords In The Net? 48:45 Jump Boosters and Running Start penalty. 50:03 Infared Vision and Smoke Grenades 51:51 Outro --- Support this podcast: https://anchor.fm/jonjonthewise/support
That Cyberpunk 2077 game should have been an anime from the jump. Straight outta Studio Trigger, this 10 ep Netflix anime truly packs a punch. Have to applaud Netflix for this one. Big time original anime/movie vibes and references given to us in 2022 quality. & its from the OG's!. This may be the best adaptation of the nearly 40 yr old Cyberpunk franchise. Joined by VANILLA NICE, Pink Menace, Spades, Frannipack [NSFW] [spoilers]More Skeleton Knight Coming soonLINKS https://www.facebook.com/TrainingArcBoyshttps://www.facebook.com/groups/657552301569472G_Vo's WoW Twitch https://www.twitch.tv/g_voshout out our artist https://www.instagram.com/spacekook/https://discord.gg/gnmvGhrXqacheck up on ur strong friends
Shadowrun - Episode 6.1 - Slumber-party @ BL155's Criminals and Monsters and Magic and Cyberware...what could possibly go wrong We play the classic tabletop role-playing game 'Shadowrun" fifth edition - getting the gang back together and getting the job. * * * * * * * * * Thanks for joining in as we play a variety of games. To find more content, including our RPG podcasts (DnD5e, & Shadowrun), video editions, our social media things and more, check out our links at https://linktr.ee/sidequestslive If you enjoyed, please click the follow, sub, comment or review us, we'd really appreciate your support. And special thanks to those joining us on the live stream, cheering us, subbing, following and chatting with us during our games. We usually play on youtube & on www.twitch.tv/sidequestslive on Tuesday around 9 pm ---------------------------------------------------------- *Images and music used are Creative commons. *Character art is by @boydsscratchings (instagram) / @darcybits (twitch). *Specific Music and visuals attribution credits are included at the end credits of our visual feed (YouTube, Twitch VOD) *Some images from Pixabay. *Some music NoCopyrightSounds "Music provided by http://spoti.fi/NCS" *Special Thanks goes to all content creators, especially those at filmmusic.io We are not endorsed by nor affiliated with any respective copyright holders (Catalyst games, Wizards of the Coast, etc.) We incorporate live chat suggestions/input into the game.Find updates on Twitter & Instagram: @sidequestslive Special thanks to all those who joined us live and especially those making suggestions and 'plotpoints' #Interactive #DnD #game #rpg #shadowrun #tabletop #roleplay #dice #critical **** Welcome to our tabletop
Spiders and Drones and Cyberware! Sit down with Bob, Brennan and Mike as we crack open the Book of the Weaver!CreditsAuthors: Sue Armstrong, Deena McKinney, Ethan Skemp, Sven SkoogDeveloper: Ethan SkempEditor: Aileen E. MilesArt Director: Aileen E. MilesArtists: Steve Ellis, Jeff Holt, Steve Prescott, Ron Spencer, Drew TuckerFront Cover Artist: Steve StoneBack Cover Artist: Steve PrescottLayout , Typesetting & Cover Design: Aileen E. MilesBuy it here: The Book of the WeaverSupport the showhttps://linktr.ee/25YearsOfVtM
In Episode 3, we look at how advancements in technology are making it easier for those seeking to gain an advantage by exploiting others. Hidden in the digital web of interconnections are people intent on stealing your content or holding you to ransom in return for payment. Post's Marc Loftus hosts Dell Technologies' Alex Timbs and Arcitecta's Jason Lohrey, who agree that security is a constant challenge facing content creators.
www.Patreon.com/jonjonthewise Join our community discord! https://discord.gg/vxrYWCd Follow me on Social Media @jonjonthewise TIMESTAMPS 00:00 Intro 03:08 Pyrkon and Poland 06:18 Easy Mode 13:14 Tales of the Red 20:21 Midnight With Upload Netrunning DLC 41:26 Must Have Cyberware Deals DLC 01:04:36 Outro --- Support this podcast: https://anchor.fm/jonjonthewise/support
This Cyberpunk RED "Medicine in the Time of RED" deep dive will cover all things Medicine from our Medicine supplement created by StinkPalm007! Free download link here: https://cybernationuncensored.com/medicine-in-the-time-of-red-2/ We discuss Drugs, Medicine, Cyberware, Therapy and so much more! The purpose of this series isn't to cover the crunch of medicine ability checks nor the mechanics of gameplay, for that please see my tutorial crash course for Cyberpunk RED. This series is to cover the style and options of Medicine and the reasoning and examples of all those options thanks to the supplement StinkPalm007 created. I hope it helps game masters and players better play Cyberpunk RED when it comes to medicine. For this episode I have StinkPalm007 from the Cybernation Uncensored community and GM Capricious Nature live streams! Join us! Calling all game masters, players, edgerunners, choombas, wastelanders, vault dwellers, spice traders & space folders! We have a very active community for Cyberpunk, Fallout, Dune & more! If you're looking to join a game, run a game, network, learn something new, contribute an idea, chat or just hang out, we have the home for you! Check out the ttrpg related options below and be sure to say hello! https://discord.gg/VJv4FPC https://www.twitch.tv/cybernationuncensored https://twitter.com/CNUncensored https://www.patreon.com/CybernationUncensored https://www.youtube.com/cybernationuncensored/join https://www.instagram.com/cybernationuncensored/ https://www.facebook.com/CyberNationUncensored https://www.facebook.com/groups/2951164338265802 Explore our website! https://www.CybernationUncensored.com/ We're a brand dedicated to everything and anything Cyberpunk, dystopian and scifi! We stream live Cyberpunk RED, 2020, Fallout 2D20 & Dune 2D20 gameplay, a Game Master Tips series, Deep Dive series, Night City Live series and a GM Round Table series on the Cybernation Uncensored youtube and twitch channels! We discuss everything and anything Cyberpunk, including but not limited to 2020, RED, 2077, fallout & dune on our Cybernation Uncensored podcast! We also have a Cybernation Uncensored community blog, discord and group! Join us and let's network and have fun! We have a passion for creating Cyberpunk genre content and would really appreciate your support! Sound & music by Syrinscape https://syrinscape.com/ Because Epic Games Need Epic Sound #medicine #cyberpunkred #ttrpg --- Support this podcast: https://anchor.fm/cybernationuncensored/support
David und Mirco haben kürzlich ihre ersten Erfahrungen mit Shadowrun (6. Edition) in einem One Shot sammeln dürfen. Jetzt erzählen die beiden von ihren Erfahrungen, die sie mit dem Pen & Paper – Rollenspiel, in dem es Cyberware, Magie, Metamenschen und vieles mehr gibt.
Necromunda: Hired Gun ist ein kleiner Indie-Shooter im Warhammer 40.000-Universum und spielt auf dem Planeten Necromunda. Söldnergruppen, Klans und alte Familien haben hier das Sagen auf dem wohl menschenunfreundlichsten Plätzchen des Universums. Riesige dreckige Industrieanlagen lassen uns als Mensch in diesen Mad-Max-artigen Setting klein und unbedeutend fühlen. Als Spielball dunkler Mächte werden wir von einer Aufgabe zur nächsten gezogen und verstehen nicht, warum - aber haben Spaß dabei. Dank Grapplinghook, akrobatischen Manövern wie Wallruns und jede Menge augmentierter Cyberware im Körper flitzen Timo und Manu durch die fantastische Levelarchitektur und stören sich nur geringfügig an der miesen KI und einigen Bugs. Hosted on Acast. See acast.com/privacy for more information.
Sundays knights is an tabletop adventure podcast created by a group of talented players. We aim to make an enjoyable experience and tell a fun story. CyberPunk Red: The Heist is a 6 part series using the CyberPunk Red Table Top rules made by R. Talsorian Games.14+The Sunday Knights try to escape the low orbit station with the stolen goodsSound effects provided by Freesfx.co.ukAlso check out the Podcast on Itunes: https://podcasts.apple.com/us/podcast...Midgarin Gaming social MediaTwitter- https://twitter.com/MidgarinInstagram- https://www.instagram.com/midgarinFacebook- https://www.facebook.com/MidgarinGami...#cyberpunk #rtalsoriangames #theheist
Sundays knights is an Adventure podcast created by a group of talented players. We aim to make an enjoyable experience and tell a fun story. Cyberpunk Red will return but we are taking a break. In the meantime please enjoy our experiences playing the game.The Sunday Knights reflect on the journey so far and their growth since the start of the Heist.Also check out the Podcast on Itunes: https://podcasts.apple.com/us/podcast/sunday-knights/id1524638195Midgarin Gaming social MediaTwitter- https://twitter.com/MidgarinInstagram- https://www.instagram.com/midgarinFacebook- https://www.facebook.com/MidgarinGaming/#metagaming #sundayknights #midgarin
Serina lässt ihre Cyberware upgraden und deswegen redet Jasmin mit Janus vom BDSM-Museum in Hamburg. Es geht um die Vermittlung von BDSM, aber auch allgemein Lebenswelten und Lebensgefühlen sowie Akzeptanz und Verständnis für diese, am Beispiel des Museums und seines Konzepts aber auch bezogen auf andere Medien, wie Rollenspiel und Podcast. Außerdem geht es um BDSM Geschichte, wie weit BDSM von tatsächlicher Folter und Gewalt inspiriert wird und wurde, die Ästhetik und Kulturgeschichte von Schlagwerkzeug, die Lederszene, vorurteilsbehaftete Steuerberater und wilde Orgien bei DSA. Inhaltswarnung: Wir sprechen über Kolonialismus, Sklaverei, Folter und Gewalt im schulischen Kontext, als historische Vorbilder von BDSM Praktik und Ästhetik. Außerdem geht es um die Abgrenzung von BDSM zu Gewalt, in dem Zusammenhang sprechen wir auch über sexuelle Gewalt. Wir versuchen die traumatisierenden Details zu vermeiden, aber die Themen sind Teil dieser Sendung.
Sundays knights is an tabletop adventure podcast created by a group of talented players. We aim to make an enjoyable experience and tell a fun story. CyberPunk Red: The Heist is a 6 part series using the CyberPunk Red Table Top rules made by R. Talsorian Games.14+The Sunday Knights begin the Heist on the low orbit shuttleSound effects provided by Freesfx.co.ukAlso check out the Podcast on Itunes: https://podcasts.apple.com/us/podcast...Midgarin Gaming social MediaTwitter- https://twitter.com/MidgarinInstagram- https://www.instagram.com/midgarinFacebook- https://www.facebook.com/MidgarinGami...#cyberpunk #rtalsoriangames #theheist
Sundays knights is an tabletop adventure podcast created by a group of talented players. We aim to make an enjoyable experience and tell a fun story. CyberPunk Red: The Heist is a 6 part series using the CyberPunk Red Table Top rules made by R. Talsorian Games14+The Sunday Knights plan and prepare for the Heist.Sound effects provided by Freesfx.co.ukAlso check out the Podcast on Itunes: https://podcasts.apple.com/us/podcast...Midgarin Gaming social MediaTwitter- https://twitter.com/MidgarinInstagram- https://www.instagram.com/midgarinFacebook- https://www.facebook.com/MidgarinGaming/#cyberpunk #sundayknights #theheist
¡Feliz año a tod@s! Con 2020 ya en la distancia, y aunque todavía estemos intentando derrotar al Boss pandémico, volvemos a la carga porque el mundo de los jueguicos no para – por suerte – y hay mucho que jugar y comentar. Así que agarrad la mantita, una bebida caliente y poneos a los chavales de Envicia, que son gente de bien. Arrancamos con la metralleta de noticias: se viene nueva IP basada en Indiana Jones de la mano de Machinegames, Halo Infinite pierde a otro desarrollador, muchas risas de Nintendo ante el intento de compra por parte de Microsoft y mucho más y a toda velocidad. Entramos en los análisis de la semana con el primer título exclusivo de la Next-Gen, esta vez para Playstation. No sabemos si os sonará de algo, pero RodoR se encarga de la review de Demon’s Souls Remake. Esta semana el Abad ha hecho pellas en el sanatorio en el que está encerrado (por ley) y nos trae sus conspiranoia entorno a Street Fighter II y ese luchador oculto con el que nadie ha podido jugar, Sheng Long. Travol se echa a la mar para analizar Call of The Sea, un título del estudio español Out of the Blue Games que sorprende y engancha, incluso con sus pequeños problemitas entorno al planteamiento de puzles. El miniretro de la semana os traerá, como siempre, aromas clásicos y muy auténticos. Rainbow Islands es de esos títulos imprescindibles que siempre conviene tener presente. En la recta final JK tiene los implantes, la actitud y el coraje de echarle muchas horas a Cyberpunk 2077. Sensaciones encontradas, polémica, muchas carencias pero, debajo de todo ello hay un buen juego para analizar. Cerramos con el reto Itch.io. Tonight we riot y Beacon son las apuestas de esta semana. Gracias a tod@s por seguir ahí, be safe and play more videogames! Jk_eye, Travol y RodoR
Non si poteva concludere con toni cosi cupi la nostra avventura a Night City. Per questo motivo oggi torniamo in forze per discutere del gioco e del suo travagliato ciclo di vita. Un compito arduo per tre poveri videogiocatori...... Ma non abbiate paura, un quarto giungerà in nostro aiuto.Forgiati negli anni dai momenti che contano.Eravamo lì quando Goku ha sconfitto Frieza;Eravamo lì quando la squadra S.T.A.R.S. ha scoperto i piani della Umbrella.Eravamo li quando i Pokémon si evolvevano in 8 bit...Noi siamo quelli cresciuti a pane e coin-up, quelli dell'acquisto al Day One, quelli che...giocare non ha età. Alessandro M., Lorenzo Z., Luca C. Presentano il Triangolo Nerdangolo.Contatti Mail: TriangoloNerdAngolo@gmail.comGruppo Telegram: https://t.me/angolodeltriangoloInstagram: https://instagram.com/triangolonerdangoloFacebook: https://www.facebook.com/triangolo.nerdangoloPotete ascoltare il nostro Podcast anche qui:Spotify: https://open.spotify.com/show/5apkLHAcyXPUUhMEcXFgvB?si=44pV4nhLQdioW-BEHresLgCastbox: https://castbox.fm/channel/id2155202
In this episode of the Neon City News Network RAW show: Naval tension high between Texas, UCA, and Liberated Cuba, airspace above land-borders are hot! Big story: Cyberware is acting up across the nations, and nobody knows why! Who profits from this?
Tonight we start the show talking about Monster Sanctuary a blend of Pokemon and Metroidvania. From there we talk about the periscope through which we view the media and how it can be wildly different for two people who are in regular communication. We talk about the problems with Cyberpunk 2077 and then Bel shares his experience playing through the campaign and finishing the game. From there we talk about the Nintendo Direct and more specifically the games Cyber Shadow and Calico. Lastly Bel talks a bit about his down cycle with World of Warcraft and how he is lacking the drive to keep playing. Topics Discussed: Monster Sanctuary Media Landscape Periscopes Cyberpunk 2077 Issues Cyberpunk 2077 Gameplay Nintendo Direct Cyber Shadow Calico WoW Malaise
We're finally back for another episode of the Gritty Gamer Podcast! Join us as we go over all of the issues we experienced with Cyberpunk 2077 on the base model PS4 and the PS4 pro. We also go over what we have been playing over the last 3 months we've been M.I.A. Expect a long episode as Curry and Vance go over everything they liked about Cyberpunk 2077 and everything they didn't like. In typical Gritty Gamer fashion, they don't always agree, which leads to a very entertaining discussion. Be sure to visit our website for all of our other content: grittygamer.com Episode Show Notes: 01:00 - Intro/ Recap of last few months 13:00 - Getting into Cyberpunk 2077 14:00 - Let's Discuss the bugs in Cyberpunk 20:00 - Cyberware for character 25:00 - Do life choices make a difference 29:00 - Stealth/Combat 35:00 - Customization 38:00 - Cameos from other games 41:00 - Johnny Silverhand (Keanu Reeves) 50:00 - Refund Issues 60:00 - Everything wrong with Cyberpunk/Wrapping Up
Hey choombas, Zeit die Chrome-Ohren zu spitzen: Hier kommt die Dungeon Starter Folge zu Cyberpunk! Eure drei Metalheads Dominik, Patrick und Matthias sprechen über Transhumanismus, Urbanisierung, Virtuelle Welten, Matrix, Cyberware, KI, Megakonzerne und was sonst noch zum Genre seit seinen Ursprüngen in den 80ern gehört. Wie ein Gaijin bei seinem ersten Sprawlbesuch quatschen wir uns chaotisch durch verschiedenste Bücher, Filme und Games – und werfen immer wieder den Blick auf Rollenspiel-Systeme, archetypische Spielercharaktere und Herausforderungen am Spieltisch. Und ja: Wir springen mit dieser Folge opportunistisch auf den Cyberpunk 2077 Hype-Zug auf! Die umfangreichen Shownotes mit allen Links zur Folge findet ihr auf: www.dungeonstarter.de Ihr habt Fragen, Anregungen oder Kritik? Dann schreibt uns eine Nachricht auf Instagram oder eine E-Mail an hallo@dungeonstarter.de!
CyberCast - der deutsche Cyberpunk 2077 Content Creator Podcast
Willkommen zur 3. Folge CyberCast - Der deutsche Content Creator Podcast rund um Cyberpunk 2077. Heute mit Holy_13 Gaming und BeatDAN1! Es geht um Gunplay, Cyberware, Hacken, Skills, Open World, Questdesign und mehr. Holy_13 Gaming auf Youtube: https://www.youtube.com/c/Holy13Gaming BeatDAN1 auf Twitch: https://www.twitch.tv/BeatDAN1_
The radio station staff get some new tools installed. Parker has questions. Dj and Harvey have "answers".
Save $10 on Amazon preorders: https://amzn.to/3hs6xjy Brought to you by: Patreon - Get ad-free episodes early & support the show! https://www.patreon.com/cyberpunklorecast Audiobooks.com- Get 3 FREE audiobooks (2 VIP!) https://www.tkqlhce.com/click-100173810-11099382?sid=cplore Gamefly- Get 2 months of rentals for the price of 1 at Gamefly! https://www.jdoqocy.com/click-100173810-10480547?sid=cplore Loot Crate- 15% off Loot Crate. Must use this link and coupon code: ROBOTSRADIO https://www.anrdoezrs.net/click-100173810-13902093?sid=cplore Green Man Gaming- Check out the great deals on digital games. https://www.dpbolvw.net/click-100173810-13764551?sid=cplore NordVPN- Get 68% off and browse the internet safely. https://www.dpbolvw.net/click-100173810-12814552?sid=cplore *Recommended: The World of Cyberpunk 2077 Book: https://amzn.to/2XHOyOu *Affiliate links help support the show at no extra cost to you. Links: Join us LIVE Sunday 9pm EST / 6pm PST: https://twitch.tv/robotsradio Discord: https://discord.gg/JXKfVhM Twitter: twitter.com/CyberpunkLore Email: cyberpunklorecast@gmail.com Keelhauled Podcast Music used with permission from The Midnight. https://www.themidnightofficial.com/ ROBOTSRADIO.net Learn more about your ad choices. Visit megaphone.fm/adchoices
Got an urge to make some Nuyen, sport your favorite punk look, sling spells, hack into networks, and power up your cyber gear? Well then it's time to check out Shadowrun Join Dustin, Jeff, and Scott Schletz in this delightful conversation and share some of your favorite cyberpunk or Shadowrun experiences. Stay tuned for more replays of our livestream here on our youTube channel and be sure to join us live Monday nights at 10pm CST on our Twitch channel https://www.twitch.tv/tt2kb If you want to get a game book and support us at the same time follow these links: Shadowrun 6th ed Core Book: https://amzn.to/3f5cQZG Shadowrun 6th '30 Nights' https://amzn.to/3cY0IaN Pathfinder Core Rulebook https://amzn.to/3et4731 5e Dungeons & Dragons Player's Handbook https://amzn.to/2XIAt3O Be sure to check out our Discord at: https://discord.gg/QqAJMjG Find all of our other The Wisdom Check episodes in this handy playlist: https://www.youtube.com/watch?v=Gsrt5ysUn0o&list=PLUEZj_j1F7ATl6MsCyuoz0o-upMJFaOrL Or if you prefer to listen to us as a podcast: SPOTIFY: https://open.spotify.com/show/0elNfri8I7WyH5z0Nu1EOw iTunes: https://podcasts.apple.com/us/podcast/tabletop-2-keyboard/id1495468701 If you are a fan of Let's Play content check out Jeff's (left side) youTube channel: youtube.com/reignsurvives If you like livestreams of MMO's check out Dustin's (right side) twitch account: https://www.twitch.tv/plaguestate/ Show Scott support: Jesters Smile: https://amzn.to/2YiFEIf Scotts Patreon: https://www.patreon.com/SRSchletz Website: https://www.remalternis.com/main/
Zap Zockt Conglomerate 451 Review & Test (Deutsch / German, many subtitles) Conglomerate 451 bringt das roguelike Dungeoncrawler RPG Genre in die Zukunft. Im Jahr 2099 in einer dystopischen Cyberpunk Welt schicken wir DNA-verbesserte Klon-Agenten aus, die Gangs düsterer Konzerne zu besiegen. Cyberware, Rüstungen, Waffen wollen erforscht werden und unsere Basis, unser Ruf und unser Einflußbereich müssen erweitert werden. Besonders günstig bekommst Du das Spiel bei meiner Partner-Seite Gamesplanet: https://de.gamesplanet.com/game/conglomerate-451-steam-key--4053-1?ref=zapzockt (Affiliate Link, für jeden Kauf über diesen Link bekomme ich eine kleine Provision) Blog: (DE & EN) (YouTube Video inside) https://zapzockt.de/de/conglomerate-451-review-test/ ════════════════════════════════ ⚠️ Dir gefällt es hier? ✅ Dann gleich Zap zockt abonnieren: https://goo.gl/iqhLYR Alle Gaming Reviews Playlist: https://www.youtube.com/watch?v=pP0fudO8r-8&list=PLd3Fdrw1rpm1_Vmr7GeRuhpbnY121YAsR&index=2 Mehr Playlists kann man auf der Kanal-Hauptseite finden ════════════════════════════════ ✅ Du möchtest den Kanal unterstützen ? Wenn Du mich und meine Arbeit unterstützen möchtest, kannst Du einfach auf ✅► ► http://zapzockt.de gehen, und deinen nächsten Einkauf über die dortigen Affiliate Links tätigen. Dabei musst Du nicht die Dinge kaufen, die ich dort zeige. Wenn Du auf zB.einen der Links auf meiner HP klickst und direkt danach irgendwas anderes bei Amazon kaufst, unterstützt Du mich und den Kanal damit genauso. Danke im Vorraus. ⏬ Affiliate Link zu Amazon ⏬ Falls Du einfach nur so mal bei Amazon einkaufen willst, kannst Du das vielleicht über meinen Affiliate Link tun. Die Sachen, die du dann kaufst, kosten dich genau das Gleiche wie ohne den Link, aber ich bekomme einen kleinen Teil als Provision ab und kann dann damit zB meine Ausrüstung aufbessern und noch bessere Videos produzieren. Einfach folgenden Link benutzen: ► https://www.amazon.com/shop/zapzockt (affiliate Link) Natürlich kann man über diesen Link auch alles andere bei Amazon kaufen, nicht nur Tropico 6. Vielen Dank, wenn Du diesen Link zum einkaufen benutzen magst, und doppelt Danke, falls Du diesen Link einfach als Amazon-Favorit benutzen magst. ════════════════════════════════ ✅ Das Game Conglomerate 451 #Conglomerate451 Conglomerate 451 bringt das roguelike Dungeoncrawler RPG Genre in die Zukunft. Im Jahr 2099 in einer dystopischen Cyberpunk Welt schicken wir DNA-verbesserte Klon-Agenten aus, die Gangs düsterer Konzerne zu besiegen. Cyberware, Rüstungen, Waffen wollen erforscht werden und unsere Basis, unser Ruf und unser Einflußbereich müssen erweitert werden. ⚠️⚠️ Disclaimer: Portions of the materials used are trademarks and/or copyrighted works of Runeheads Studio und 1C Entertainment. All rights reserved by Runeheads Studio und 1C Entertainment. This material is not official and is not endorsed by Runeheads Studio und 1C Entertainment. ════════════════════════════════ ⚠️ Über Zap und den Kanal: Zap zockt... News, Reviews, Guides, Tutorials und manchmal Lets Plays - Gute Recherche und Analyse, ruhige Sprechweise mit Sinn und Verstand. Alles ohne "omg" und "Alter" Seuche. ════════════════════════════════ Falls ihr mögt, könnt ihr mich auch bei allerlei Social- und anderen Seiten finden:
HELLLLLOOOOOOO SEATTLE!!!!! WE ARE BACK!!! Season 5 is in full effect folks and this time around we are talking about becoming shiny and chrome! Witness us as we reach for the ultimate in metahumanity perfection! We are talking about the parts that make us chrome domes and razorchildren! That's right omaes we are tackling CYBERWARE!! Have an idea for the show? Drop us a line at any of our contact points below Email: Realdeniableassets@gmail.com Facebook Patreon Offical DA Merch
The 10 types of cyberware and more! 15% off Loot Crate click: https://loot.cr/2ZPwmEk and use coupon code- ROBOTSRADIO Live Streams: https://twitch.tv/robotsradio Discord: https://discord.gg/JXKfVhM Twitter: twitter.com/CyberpunkLore Email: cyberpunklorecast@gmail.com Discord: https://discord.gg/JXKfVhM ROBOTSRADIO.net - Find all the other shows on the network & more! Music used with permission from The Midnight. https://www.themidnightofficial.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/cyberpunk-lorecast/message
Every TTRPG campaign needs a good villain, and Shadowrun is no different. The dystopic sixth world has no dearth of villianous options, either. We are joined by Joe Russell of the Relative Dimension podcast to talk about Villains, what role they play in your campaigns, and how to include them. EXECUTIVE PRODUCERS - James O'Neil Chit-Chat / Catching Up Check out our Patreon! - https://www.patreon.com/sixthworldpodcast CASSIE - Has Cassie finished Howling Shadows? News Will we ever see Cyberware and Bioware in the real world? Q&A Scott Flowers - Are BTLs expended when used? Because if they are reusable, you'd think they wouldn't be a very good vice for organized crime to peddle if there isn't a steady stream of strung out suckers to supply. Or are they like movies where they're reusable, but there's only so many times you can watch The Princess Bride before you need something new to watch? Chris Vandergriff - Opti seems to be trying to spur a rebirth of "hooding" in Shadowrun. Why do you think that it faded away?They don't seem to want to accept a hierarchy. They all want the extra dice when someone has the "leadership" skill, but then hardly listen to that individual's suggestions or directives. Main Topic - Villians Outro NEXT EPISODE: Laesa - Russell Zimmerman CONTACT THE SHOW: http://www.sixthworldpodcast.com theshow@sixthworldpodcast.com @6WorldPodcast
Der zweite Teil der Doppelfolge zum Start unserer neuen Staffel taucht tief in die Sechste Welt ein: Was macht das Setting von Shadowrun wirklich aus? Elfen, Zwerge, Orks plus Cyberware und Waffenfetisch – warum funktioniert das überhaupt?
The SanSan Cycle begins in the biotech hub of northern California. The Valley hosts the best and brightest biotechology companies in the world and their breakthroughs are now available for both corporations and runner. A new Jinteki ID has one of the three different abilities, secretly selected by the corp at the start of the game. Runners can now splice their genetic code to be smart, faster, better. Cyberware is tired and primitive, the future is modifying the very programming of life itself.