Co-founder of Roblox
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While many parents fear technology has taken over their children's lives, one company wants to give control back to parents. Founder and CEO of Roblox, David Baszucki, tells Trey that Roblox recently launched new parental controls to ensure parents have the necessary tools to keep their children safe online. These tools allow parents to personalize updates to their children's accounts, including limiting who their children can connect with and blocking specific games and experiences. David recently met with the Trump Administration to discuss ways the government and the video game industry can collaborate to protect young people. He explains two pieces of legislation that Roblox supports and the standards the industry must comply with for children's privacy. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Roblox è stato fondato nel 2004 da David Baszucki ed Erik Cassel, ma è stato lanciato ufficialmente al pubblico il 1º settembre 2006.
Roblox CEO David Baszucki discusses a slew of announcements, including a partnership with Google and new parental controls, as shares soar. Roblox CEO David Baszucki spoke with Bloomberg's Caroline Hyde.See omnystudio.com/listener for privacy information.
In this episode of Tech Talks, CEO David Baszucki is joined by Kiran Bhat and Nishchaie Khanna to discuss the rapid evolution of AI and its impact on game development. They explore the journey from classical AI to today's generative AI, the challenges of 3D object generation, and how AI is shaping the future of interactive experiences.
David Baszucki is the CEO of Roblox. He joins Big Technology Podcast to discuss how the company envisions generative AI playing into game creation on Roblox. Tune in to hear his vision for a future where users can prompt entire game experiences and modify them in real time using AI. We also cover child safety concerns, Hindenburg Research allegations, and whether parents should give their kids money to spend on Roblox. Hit play for an insightful conversation about the intersection of gaming, AI, and the future of creative digital experiences. --- Enjoying Big Technology Podcast? Please rate us five stars ⭐⭐⭐⭐⭐ in your podcast app of choice. For weekly updates on the show, sign up for the pod newsletter on LinkedIn: https://www.linkedin.com/newsletters/6901970121829801984/ Want a discount for Big Technology on Substack? Here's 40% off for the first year: https://tinyurl.com/bigtechnology Questions? Feedback? Write to: bigtechnologypodcast@gmail.com
Live from the Founder's Diamond Mine in Botswana, where all diamonds are worth 50 votes per share, it's an all-new Terrific Tuesday edition of Business Pants. Joined by Analyst-Hole Matt Moscardi! On today's chocolate-filled summary compensation table called October 22nd 2024: It's Double Quiz Tuesday, featuring a heartbreakingly mediocre ESG News Quiz and a relatively thoughtful data drop quiz!Our show today is being sponsored by Free Float Analytics, the only platform measuring board power, connections, and performance for FREE.DAMION1Let's start with a report that came out a week or two ago that claims Roblox is ?Bonus question 1: of influence is held by women on the Roblox board?Bonus question 2: of influence is held by brothers named Baszucki?Bonus question 3: CEO and co-founder David Baszucki undemocratically controls the pedophilic landscape known as Roblx because his Class B shares are magically worth ?Roblox's 2024 proxy statement cites a Trust & Safety Advisory Board comprised of world-renowned digital safety authorities. The company invites shareholders and stakeholders to “learn more about each of our Safety Advisory Board members at: corp.roblox.com/parents/.” Here's Bonus question 4: Yes or No, Does Roblox list names and qualifications of the members of its Trust & Safety Advisory Board at corp.roblox.com/parents/, in any of its SEC filings, or anywhere else on its corporate website, or anywhere else in the world, including the back on a Chipotle napkin?As a sidenote, the board's Nominating and Corporate Governance Committee is tasked with overseeing Roblox's initiatives related to trust and safety:The chair of that committee, Anthony Lee, has been on the board since before Obama was president, is the VP at a VC firm called Altos Ventures management that “invests in founders”Committee member Andrea Wong who serves on the boards of:media company Liberty Media, which is controlled by billionaire John C. Malone;Qurate Retail, an American media conglomerate controlled by billionaire John C. Malone; andHudson Pacific Properties, a real estate investment trust controlled by Victor ColemanAnd committee member Christopher Carvalho, who currently owns options worth about $5 million today based on an exercise price of SIX CENTS.There's no real quiz question here: so Bonus Question 5: Do you like this committee??And finally, let's get to executive pay at Roblox:According to the company's 2024 proxy statement, of Rolox's 5 named executive officers are women?Over the past 3 years, has founder and CEO and chair and majority voting powerman David Baszucki, averaged $50 million a year?Let's move over to a recent research report from Russell Reynolds called Gender Diversity in the C-suite: Women's representation in the 2024 S&P 100Just to put the collective power of the S&P 100 into perspective, what is the market cap of the S&P 100?What is the market cap of the entire S&P 500?In 2022, women held 12.2% of the ~15,000 C-suite positions across publicly traded U.S. firms. At the end of 2023, what was this percentage?Russel Reynolds' report looked specifically at 1553 executives at the 100 largest S&P 500 companies (the S&P 100). Out of all S&P 100 organizations, how many have achieved gender parity on their senior leadership teams?Of the six organizations that have achieved parity, name one notable feature of five of those six companies:What percentage of S&P 100 companies have leadership teams consisting of at least two-thirds men?What percentage of S&P 100 companies have leadership teams consisting of at least two-thirds women?The study looked at gender distribution by executive roles:Name the top 3 executive roles held by women:Extra credit: what percentages of those roles are held by women?Name the bottom 2 executive roles held by women:Extra credit: what percentages of those roles are held by women?Double extra credit: what's another name for the CEO role?In 2022, RRA research found that 43% of CEOs in the Fortune 250 companies were promoted from the COO position, making it the most commonly held internal role prior to taking the top job.In the S&P 100, of the 35 men who were a COO in 2022, eight have been promoted to CEO at their same organization and one left to be CEO elsewhere. But of the four women who'd held the COO role, none had been promoted—and three out of four left their operating roles to pursue boards/advisory work Let me add one bit of research that stood out to me from McKinsey's “Women in the Workplace 2024: The 10th-anniversary report”Since the anti-DEI/anti-ESG movement took off over the past year or so, the following four data points have all shown remarkable rebounds after several years of declining percentages:Any competence-based microaggression 37% to 57%Having judgment questioned in area of expertise 22% to 39%Being mistaken for someone at a much lower level 10% to 19%Being interrupted or spoken over more than others 21% to 40%Moving over to the news: As HSBC embarks on a major restructuring, including a new geographic setup where HSBC plans to divide its operations between an “Eastern markets” branch, reuniting Asia-Pacific and the Middle East, along with a “Western markets” division, comprising the non-ringed-fenced U.K. bank, the continental European business and the Americas and consolidated its operations into four business units: Hong Kong, U.K., international wealth and premier banking, and corporate and institutional banking, what has HSBC done for the first time in its 159-year history?Super duper bonus question 1: CNBC released a 615-word article called”HSBC embarks on major restructuring, names first female CFO.” How many words before the article actually names HSBC's first female CFO? Super duper bonus question, part 2: How many words before the article names HSBC's male CEO? And finally, On HBO's hit show Industry that takes place at a 150-year-old Goldman Sachs-esque investment bank in London, what exactly led to the company's near total Lehman Brothers-esque financial collapse?MATT1A data drop quizActivist Jana builds Lamb Weston stake, pushes for possible saleJana said it owns 5% of the Eagle, Idaho-based company and wants to see a strategic review in which the company and bankers would review capital spending, operating deficiencies and share-repurchase strategyWhat percentage of the board has Economics knowledge (from an MBA, a degree, or acting as a CFO)?72% (8 of 11). MBAs, TWO accountants, econ majorsWhat about Food Production?20% (2 of the 10 excluding the CEO). Unless "lawyer at Krispy Kreme" or "3 year stint as Arby's CEO" counts as food production. CEO Tom Werner and Andre Hawaux both from Conagra, Robert Coviello from Bunge and Cargill.How many directors of a fried potato company have addictive product backgrounds?45% (5 of 11). Benson was at McDonald's, Blixt was at Krispy Kreme, Hawaux was at Pepsi, Moddelmog was at Arby's, Sharpe was at PepsiHow many directors are connected through boards or companies in common?45% (5 of 11). Hawaux to Niblock and Benson; Jurgensen to Niblock; Sharpe and Hawaux at Pepsi; Wener and Hawaux at ConagraLeast liked director?Blixt, head of comp in the year the CEO Werner was paid 20.3m in summary comp but took home a staggering 40m to sell fried potatoes - and it got him a team low 96% FORWhat creative new directors are being considered now that Jana has a 5% stake?ROLL IT BACK! They've secured former executive chair Tim McLevish, who became a director in the spinoff from Conagra and has deep experience in... corporate finance, along with the 72% of existing board members
Send us a textIn this episode...--> After years of rumors, Sony officially announced the PlayStation 5 Pro at a price of $699, and internet reaction has been both swift and merciless. --> Roblox CEO and co-founder David Baszucki wants one billion daily active users and 10% of all gaming content revenue worldwide to flow within Roblox.--> Band member and co-songwriter of Heaven 17, Martyn Ware, has told Rockstar to "go f*** yourself" after being offered $7500 to include their 1983 hit, Temptation, in Grand Theft Auto 6.--> An obscure video game console called the Zeebo lives again thanks to the efforts of an emulator developer.--> Also: Top 3 New Releases, the 25th anniversary of the Sega DreamcastWe love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Connect with CafeBTW at linktr.ee/cafebtw- Visit A Gamer Looks At 40 at linktr.ee/agamerlooksat40- Get creative with Pixel Pond production company at pixelpondllc.comHosts: donniegretro, wrytersview, retrogamebrewsOpening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenSupport the show
In this episode of Tech Talks, Chief People & Systems Officer Arvind KC and Chief Information Officer Shobhana (Shobz) Ahluwalia join CEO David Baszucki to discuss the tech that forms the platform for how we work, the human element that sits on top of it, and how those things help us create a culture of innovation and bring our mission and vision to life.
Roblox Corporation reports strong user growth and financial results, while prioritizing safety, innovation, and expansion in their first-quarter earnings call.Content: In the ever-evolving landscape of online gaming and virtual experiences, Roblox Corporation demonstrated its robust performance and strategic agility during the first quarter of 2024, as revealed in their earnings call on May 9th.The company reported a 17% year-over-year growth in daily active users (DAUs), reaching over 77 million, with a notable 22% increase in users over the age of 13. CEO David Baszucki highlighted advancements in enhancing user experience, such as dynamic heads that track the camera, layered clothing for avatars, increased voice usage, and improved anti-cheat systems.Roblox's international expansion efforts yielded positive results, with year-over-year growth rates of 50% in Japan and 58% in India. User engagement metrics were strong, with total hours engaged rising by 15% year-over-year to 16.7 billion. Financially, revenue climbed 22% to $801 million, while bookings grew by 19.4% to $923.8 million.Despite the positive indicators, Roblox reported a net loss of $272 million, relatively flat compared to the previous year's first quarter. However, cash from operations increased by 37% year-over-year to $238 million, and free cash flow jumped 133% to $191 million. Baszucki acknowledged a more conservative approach to guidance for 2024, reflecting prudent management amidst unpredictable market conditions.Roblox introduced initiatives to reinforce its market position and enhance user experience, catering to an older audience and expanding globally, particularly in Japan and India. The company's investment priorities focus on maintaining a safe, innovative, and inclusive platform, enriching the developer ecosystem, and solidifying its position in the virtual economy.While Roblox's first-quarter performance and strategic outlook demonstrate its commitment to innovation, expansion, and user engagement, the company acknowledges the complexities of the digital era and the need for a realistic approach to future expectations. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit theearningscall.substack.com
VP & Chief Information Security Officer Brooks Evans joins CEO David Baszucki to share how we're keeping our platform, our users, and our economy safe. They'll discuss the history of information security on Roblox, some of the most interesting attacks that have happened worldwide, and how the industry will evolve in the future.
The most recent earnings call by Roblox Corporation reveals impressive growth in key areas. The figures show a distinct trend towards a broader user base with the older demographic, those aged 13 and over, now making up over half of the platform's users. This data presents an inspiring story of adaptability and strategic growth in a rapidly evolving market, with Roblox Corporation leading the charge in the online gaming industry. Roblox Corporation's adaptive strategy has been core to its success. By consistently prioritizing innovation, the company has expanded its global presence and stayed relevant to modern platforms. A diverse portfolio that combines gaming, advertising and virtual economy has expanded their reach across demographics, and effectively diversified their revenue streams. According to CEO David Baszucki, the growth in daily active users (DAUs) aged 13 and above has reached a notable 28% in the last quarter. This trend underlines the company's increasing ability to engage mature audiences, which may, in turn, boost revenue generation through advanced monetization techniques. High-quality content is believed to have contributed significantly towards this growth, emphasizing Roblox Corporation's commitment to delivering superior gaming experiences. Looking ahead, Roblox Corporation has a forward-thinking vision that continues to prioritize innovation and development. The company recognizes the transformative potential of technologies such as artificial intelligence, which are expected to significantly enrich both user experience and internal controls. Furthermore, the company has emphasized its commitment to user safety and in-game civility, illustrating a dedication to a safe and enjoyable gaming environment. While clearly operating within a competitive market, Roblox Corporation presents a future outlook that is both optimistic and grounded in data-backed strategies. Strong revenue performance, coupled with a broad user demographic and forward-thinking strategy, paints a picture of Roblox Corporation as a gaming platform with a path firmly set for sustained growth. RBLX Company info: https://finance.yahoo.com/quote/RBLX/profile For more PSFK research : www.psfk.com This email has been published and shared for the purpose of business research and is not intended as investment advice.
Head of Public Policy Nicky Jackson Colaco joins CEO David Baszucki to discuss our approach to policy at Roblox, the communities we serve with that approach, and the symbiotic relationship between technical innovation, our vision, and our public policy strategy.
Senior Director of Engineering Kiran Bhat, Senior Director of Product Mahesh Ramasubramanian, and Principal Product Manager Effie Goenawan join CEO David Baszucki for a look into the future of immersive communication through avatars and the technical challenges we're solving to power it. They'll discuss in depth how expressive avatars not only allow us to express ourselves digitally, but also communicate more immersively through voice, facial expressions, and body language.
Head of International Zhen Fang joins CEO David Baszucki to discuss how we're working to deliver a truly localized experience to every Roblox user around the world. From language translation to payment options to culturally relevant content, they'll explore how our platform is adapting to our increasingly international community.
Today we're bringing you the last of our live-on-stage interviews from the 2023 Code Conference. Verge deputy editor Alex Heath sat down to chat with Roblox CEO David Baszucki. Roblox definitely started out as a kid thing, but the company has big plans to change all that, and Alex got to find out a bit about how that's going. Roblox is determined to be a platform, even more than a product — something users can develop games and experiences on. And of course, David and Alex spoke about AI. David sees a lot of opportunity for generative AI to help content creators on the Roblox platform in the not-so-distant future. Links: https://www.youtube.com/watch?v=mfYz8weQm4M https://techcrunch.com/2023/09/21/roblox-cuts-30-on-talent-acquisition-team-as-hiring-slows/ https://www.theverge.com/2023/9/8/23864858/roblox-ceo-prediction-adults-dating-experiences-rdc-2023 https://www.theverge.com/2023/9/27/23889307/meta-ray-ban-smart-glasses-wearables-connect https://www.theverge.com/23775268/roblox-ceo-david-baszucki-gaming-metaverse-robux-virtual-reality https://mashable.com/article/karlie-kloss-roblox-klossette https://www.theverge.com/23734209/parsons-roblox-design-class-metaverse-fashion Transcript: https://www.theverge.com/e/23677085 Credits: Decoder is a production of The Verge and part of the Vox Media Podcast Network. Today's episode was produced by Kate Cox and Nick Statt and was edited by Amanda Rose Smith. The Decoder music is by Breakmaster Cylinder. Our Executive Producer is Eleanor Donovan. Learn more about your ad choices. Visit podcastchoices.com/adchoices
[1:00] Generative AI in games[4:56] Fully personalized playthroughs[7:50] Roblox's generative model[11:28] Future of interfaces[13:25] impact on creators[16:36] NPCs as copilots[18:49] VR & spatial computingThis conversation is part of our AI Revolution series, recorded August 2023 at a live event in San Francisco. The series features some of the most impactful builders in the field of AI discussing and debating where we are, where we're going, and the big open questions in AI. Find more content from our AI Revolution series on www.a16z.com/AIRevolution.
Principal Software Engineer Jan Berktold joins CEO David Baszucki to discuss how we're ensuring our infrastructure is fast and reliable all around the world. They'll explore our vision for active/active architecture and the challenges we're solving to enhance our data storage platform.
The latest Consumer Price Index shows inflation may have lost a bit of its hold on the U.S. economy. Bank of America's Liz Everett Krisberg shares results of Bank of America Institute's August Consumer Checkpoint, which reveals a bounceback in consumer spending in July. Virtual game company Roblox reported quarterly results that disappointed investors, but CEO David Baszucki says, the future of communication, play, even advertising–is all in immersive 3D. The ‘Builderman' himself explains what he's building in the Roblox metaverse. CNBC's Eunice Yoon reports on the CCP's response to President Biden's executive order limiting US investment in China, and venture capitalist Mitchell Green considers the impact of the new restrictions, both symbolic and real. Liz Everett Krisberg - 09:55Mitchell Green - 14:29Dave Baszucki - 23:20 In this episode:David Baszucki, @DavidBaszuckiAndrew Ross Sorkin, @andrewrsorkinKelly Evans, @KellyCNBCEunice Yoon, @onlyyoontvKatie Kramer, @Kramer_Katie
Our VP of Engineering for the Engine Group John Stauffer joins CEO David Baszucki for a discussion of all things Roblox Engine. They'll discuss physics simulation, rendering, spatial audio, and our vision for simulating the real world. Dave and John explore what we've learned, what we've built, and how we're pushing the boundaries of virtual human co-experience.
Roblox has 66 million daily users, and people spent 14 billion collective hours on Roblox in just Q1 of 2023. But its CEO David Baszucki still wants to see the company grow. One idea? Aging up the kinds of experiences that are allowed on its platform. Roblox recently introduced 17+ experiences. It wants to add new AI world-building capabilities. It's even partnering with advertisers to roll out more immersive ad experiences. It's been years since the number of adults gaming outnumbered kids – it seems like that's driving a lot of growth for everyone, including Roblox. But these virtual world games seem like they all want to expand to be much more than just for kids, and much more than just for games. If you think about it, Roblox is already like a metaverse. Schools are using it for classes, companies are starting to advertise there, and people are just hanging out as avatars. It's already big, but the hope is to get much, much bigger. Alex Heath, deputy editor at The Verge, got the chance to chat with David up at Roblox headquarters in San Mateo, California. Their conversation covered a lot: why now's the time for Roblox to grow up, the classic Decoder questions about structure and decision-making, and sadly, why infinite Robux isn't a thing. Apologies to all the eight year olds out there. Okay, Roblox CEO David Baszucki. Here we go. Links: Roblox will allow exclusive experiences for people 17 and over Roblox, explained - The Verge Fortnite and Roblox are dueling for the future of user-built games - The Verge Credits: Decoder is a production of The Verge and part of the Vox Media Podcast Network. It was produced by Raghu Manavalan and Jackie McDermott and it was edited by Callie Wright. The Decoder music is by Breakmaster Cylinder. Our Editorial Director is Brooke Minters and our Executive Director is Eleanor Donovan. Learn more about your ad choices. Visit podcastchoices.com/adchoices
My guest is Jan Ellison Baszucki, founder of MetabolicMind.org. Jan is also a parent, author, mental health advocate and aspiring citizen scientist. Her husband, David Baszucki and Jan Ellison Baszucki launched MetabolicMind.org, an initiative of Baszucki Group, to share information and resources about the emerging field of metabolic psychiatry. Their family experienced the challenges of a mental health crisis firsthand when the eldest of their four children, their son, Matt, was diagnosed with bipolar disorder at age 19. After battling bipolar illness for five years, Matt achieved a full recovery from his condition using a metabolic ketogenic diet therapy. I invited Jan on the podcast to share her personal journey as a parent with a child who was struggling with a serious mental health crisis. She shares her insights and learned know-how with us. Even though her son isn't diagnosed with ADHD, there is so much education, insight and resources packed in this episode to support a parent or expert who is supporting a person with ADHD. In this episode, Jan and I discuss the following: - Jan's personal family story navigating her son who was diagnosed with bipolar 1 - They tried everything from functional medicine, supplements, RTMS, DBT, CBT, sobriety, meds, exercise, mediation, weekly therapy. - Then came trying a Keto Diet - Introduction to Dr. Chris Palmer and his findings - Keto diet helped resolve son's Bi-Polar - Differences in diets- what makes Keto work for improved metabolic & mental health - Georgia Ede's work and her findings - How mood is effected by brain running on glucose vs. ketones - Keto Diet is low carb, keeping track of carbs - What foods are considered carbs? - How does Keto Diet calm the brain? - What healing your gut really means when it comes to eating? - Metabolic Mind's mission - Resources to learn more at metabolicmind.org, Nichole Laurent at mentalhealthketo.com and dietdoctor.com. - Jan's shared wisdom to parents who are raising a child who is struggling with mental health. Brought to you by ADHDKidsCanThrive.com. Thank you for listening and please share! #adhd #adhd parent support #anxiety #depression #keto #metabolicpsychiatry #ketones #ketodiet #bipolar #dysregulation #mentalhealth
The powerful impact a Keto Diet can have on mental health conditions, with President of the Baszucki Group, Jan Ellison Baszucki. Claire McDonnell Liu, Nutrition Researcher and Family Health Lab podcast host, in conversation with Jan Ellison Baszucki. Jan shares her son Matt Baszucki's mental ill health journey. At aged only 17 Matt endured a breakdown, with sleeplessness, delusions and mania, and was ultimately diagnosed as suffering with bi-polar. Over five years Matt's journey involved in-patient treatments, emergency hospitalisations, many different drug protocols, specialists, holistic and innovative therapies. Eventually Jan uncovered information on the positive impact a Ketogenic Diet may have for mental ill health conditions. The Baszucki family credit Matt's Keto with an incredible shift in his mental health, allowing Matt to return fully to his personality and full cognitive function -"It's like he doesn't have a mental illness at all now". Jan has been instrumental in forming Metabolic Mind, steering her Baszucki Group philanthropic foundation towards furthering research into metabolic health therapies for mental illness, whilst helping to empower clinicians and families with information and resources to transform mental health options for sufferers. 00:59 Jan's own Keto diet experience 02:11 Changing from low fat foods, thanks to Nina Teicholz book The Big Fat Surprise 03:22 Matt Baszucki's struggle with bipolar 7:23 Working with Dr Chris Palmer to begin a Keto Diet 7:30 Adapting an epilepsy Modified Atkins Diet, supported by Denise Potter Dietician for The Charlie Foundation 08:15 When Jan knew things were improving for Matt 9:00 Matt's commitment to his lifestyle measures to support his mental health: meditation, sleep routine, exercise, alcohol-free, along side his whole foods ketogencic diet. 11.20 Measuring and tracking Matt's ketones and macronutrients to ensure consistently in ketosis 13:34 Getting Matt back - to full independence, executive funcion getting his brain to work fully 14:50 Trying over 29 medications, working with 40+ specialists, and trying multiple therapies - most of which didn't work 17:00 Finding out about a Keto Diet by accident, not from the professionals treating ther son 20:02 Angry families channelling hope for the world with research into metabolic dietary therapies 22:36 A diet can resolve serious mental ill health - astonishing results from trials for keto for schitzophrenia, brain based disorders, pschiatry, neurology 24:53 Beginnings of the Baszucki Group mental health research and advocacy work: funding Dr Iain Campbell's bipolar trials in Scotland, supporting Dr Georgia Ede's metabolic therapy research 25:45 How the floating of David Baszucki's company, Roblox, allowed the Baszucki family to help fund mental health research 26:38 Jeff Volek's Ohio State University Ketogenic diet trial for depression 27:20 Prof Zoltan Sarnyai's pilot trial into Ketogenic diet schizophrenia at James Cook University, Australia. 28:16 Public education to transform clinical care with Bret Scher, formerly of Diet Doctor, is leading the Metabolic Mind YouTube Chanel, podcast and website as Director Case studies and trials in other mental health areas, including: Anorexia, ADHD, PTSD, Alcoholism, Depression, and Alcoholism
In der Rubrik “Investments & Exits” begrüßen wir heute Stephan Jacquemot, Investment Partner bei TS Ventures. Stephan hat die Finanzierungsrunden von Celonis, Cargokite und Ready Player analysiert: Gestern verkündete der Quatar Investment Authority (QIA), der katarische Staatsfonds, dem Münchner Software-Unicorn Celonis mit einer Bewertung von 13 Milliarden US-Dollar zu geben. Dabei werden bis zu einer Milliarde US-Dollar investiert, wobei Celonis dabei einen Kredit von bis zu 600 Millionen US-Dollar abrufen kann. Der in Estland ansässige plattformübergreifende Avatar-Hersteller Ready Player Me gab bekannt, dass er über seine Gaming-Investitionsinitiative GAMES FUND ONE eine Serie-B-Finanzierung in Höhe von 56 US-Dollar unter der Leitung von Andreessen Horowitz (a16z) erhalten hat. Laut der offiziellen Pressemitteilung des Unternehmens beteiligten sich auch Roblox-Mitbegründer David Baszucki, Twitch- und Fractal-Mitbegründer Justin Kan sowie King-Mitbegründer Sebastian Knutsson und Riccardo Zacconi an der Finanzierungsrunde. Plural, Endeavor, Kevin Harts Hartbeat Ventures, die D'Amelio-Familie, Punk6529, Snowfro, Nordic Ninja, Konvoy und viele andere Investoren beteiligten sich ebenfalls an der Serie-B-Runde. Außerdem konnte Cargokite eine erfolgreiche Pre-See-Runde abschließen. Cargokite will das Problem der Treibhausgasemissionen lösen, die durch die Handelsschifffahrt und den enormen Mengen an CO2 und anderen Schadstoffen entstehen. Das Münchner Startup entwickelt dafür ein sogenanntes Airborne Wind Energy System, dessen Hauptbestandteil ein Drachen ist. Dieser soll zwischen 100 und 300 Metern Höhe fliegen, wo stets ausreichend Wind herrscht, um das Schiff zuverlässig anzutreiben. Gleichzeitig geht Cargokite aber auch das Schiffsdesign an. Ein neu gestalteter Schiffsrumpf soll es ermöglichen, die Windenergie so effizient wie noch nie zu nutzen und direkt in eine Vorwärtsbewegung des Schiffes umzuwandeln. Die Investoren SOSV und FTTF beteiligten sich an der Pre-Seed-Runde.
In 2003, David Baszucki wanted to go viral. He had already sold a company that made educational software, and now he wanted to build something with mass appeal; with build-your-own avatars and myriad opportunities for users to compete and connect online. So in 2006, he and his co-founder Erik Cassel launched Roblox, a platform where you can play millions of different games, set in a wide array of virtual worlds. You can adopt a pet, escape from jail, build and run your own restaurant, or solve a murder mystery; you can even create games of your own. During the start of the pandemic in 2020, half of the kids in the US were keeping in touch via Roblox, and today, the company is worth over 28 billion dollars. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
David Baszucki, Roblox CEO & Co-Founder speaks with Emily Chang about building an online gaming platform with over 50 million daily users, cultivating a civil digital community, and scaling a future metaverse. See omnystudio.com/listener for privacy information.
David Baszucki, Roblox CEO & Co-Founder speaks with Emily Chang about building an online gaming platform with over 50 million daily users, cultivating a civil digital community, and scaling a future metaverse. See omnystudio.com/listener for privacy information.
Teddy has been listed alongside Neal Stephenson, Matthew Ball, Tim Sweeney, David Baszucki and Cathy Hackl as one of the most influential people of the metaverse, therefore entitled "Mr. Metaverse". He's been helping several companies worldwide to make better decisions when entering the metaverse, to better understand this whole new world, and how to position themselves in it. We talked about the industries of the future in the metaverse, also the future of marketing and business in this new realm, and the human part of the metaverse and why it's important.
Imagine what more than 50 million daily users on a gaming platform can create! David Baszucki is an entrepreneur, engineer and inventor who co-founded Roblox. Anyone with kids likely knows that Roblox is an online game creation platform that lets users design their own games, play games created by others, and even get paid for their creations. Roblox has helped millions of up-and-coming game developers learn the basics of their domain and work on their talents. Kevin and David talk about the potential of these real time connection technology platforms – and what's in store for our future! David Baszucki | Roblox Kevin Scott Behind the Tech with Kevin Scott Discover and listen to other Microsoft podcasts.
Embedding fonts in PDF, hiding IP address (VPN, TOR), enabling Secure Boot, Incognito Mode (is not really anonymous), Profiles in IT (David Baszucki, cofounder Roblox), eight features of a MetaVerse (according to David Baszucki), Mark Zukerbergs Metaverse update, and Air Tag tracking is still a problem. This show originally aired on Saturday, February 19, 2022, at 9:00 AM EST on WFED (1500 AM).
Embedding fonts in PDF, hiding IP address (VPN, TOR), enabling Secure Boot, Incognito Mode (is not really anonymous), Profiles in IT (David Baszucki, cofounder Roblox), eight features of a MetaVerse (according to David Baszucki), Mark Zukerbergs Metaverse update, and Air Tag tracking is still a problem. This show originally aired on Saturday, February 19, 2022, at 9:00 AM EST on WFED (1500 AM).
Paradigm, a crypto-focused VC firm, has raised a $2.5 billion fund, the industry's largest to date. It is bigger than the $2.2 billion crypto fund Andreessen Horowitz announced in June. It cements Paradigm's position as a leading crypto investor, The Information points out. “We've immersed ourselves in the frontier of protocol research and the culture of Web3,” Paradigm's partners Fred Ehrsam and Matt Huang said in a blog post. Ehrsam previously co-founded America's biggest crypto company Coinbase and Huang is a former Sequoia Capital partner. Meanwhile, in India, a meeting chaired by Prime Minister Narendra Modi over the weekend, showed that government departments differed from the Reserve Bank of India in their respective positions on cryptocurrency, Economic Times reported. Most government departments were in favour of regulating cryptocurrencies whereas the RBI is said to have reiterated its preference for a crypto ban, citing concerns over financial stability. Microsoft will soon update Windows 11 to block redirection of taskbar search results to browsers other than its Edge browser, Engadget reports. The workaround was popularised by EdgeDeflector—an app that allows Windows users to bypass some of the built-in browser restrictions found in Windows 10 and 11. Companies such as Mozilla and Brave had planned to implement similar workarounds to allow users to open Start menu results in their respective browsers, according to Engadget. Now they may not be able to do so. This move “places Microsoft in the same user-hostile and anticompetitive category as Big Tech competitors like Amazon, Apple, Facebook, and Google,” said Paul Thurrot, who runs the technology news and analysis site Thurrot. “This behaviour needs to be examined by antitrust regulators in the United States, EU, and elsewhere,” he wrote. Roblox will invest $10 million to support the development of educational video games using its platform, David Baszucki, the video gaming platform maker's founder and CEO, said in a blog post on Monday. According to The Wall Street Journal, the move is a way for Roblox to expand its reach beyond its pre-teens and teens userbase. The company had about 47 million users in the third quarter this year—about half are less than 13 years of age. (3:24) Interview: Sanjay Nekkanti, founder and CEO, Dhruva Space on making space-grade solar panels in India for the global market India isn't known for hi-tech hardware, but a small number of startups are trying to change that by making varied products from computer vision modules to wireless equipment. In today's interview, Sanjay Nekkanti, founder and CEO of Dhruva Space, talks about manufacturing space-grade solar panels in India for the global market.
Our anchors start off this Friday morning with skepticism from the street on tech earnings for the fourth quarter. Then, RBC Capital Internet Analyst Brad Erickson joins on his latest note to talk the risks ahead for names like Facebook. Plus, we cover Bitcoin hitting 60K for the first time since mid-April as the SEC prepares to approve several Bitcoin ETFs. Next, Roblox Founder and CEO David Baszucki joins following the company's new feature launches from its annual developers conference yesterday. Later, we speak with Margins Editor Ranjan Roy on winners and losers in the supply chain crunch. We also cover the controversy surrounding Dave Chappelle's new Netflix special this week. And to wrap up Hispanic Heritage Month we take a look at representation in the media space.
Traga seu podcast para os dispositivos Samsung - A Audioboom assinou um acordo de distribuição com a Samsung Podcasts, o aplicativo de podcast para telefones Galaxy. A Samsung também está entrando na onda dos podcasts e seus smartphones vão ter um app pré-instalado para reproduzir os programas. Não um aplicativo novo, mas sim o Samsung Free (que até pouco tempo atrás era o Samsung Daily), e vai passar a vir com um reprodutor nativo, em que os usuários podem adicionar o feed de seus podcasts favoritos. Você é um podcaster e quer aumentar sua audiência auditiva? Cadastre-se hoje para obter uma conta gratuita de produtor e traga seu podcast para os aparelhos Samsung. Tudo o que você precisa é de seu feed RSS para começar. A Podimo se torna a primeira plataforma de podcast e audiobook a oferecer conteúdo audiovisual. A plataforma anunciou a inclusão de trailers de vídeo em seu aplicativo. A ideia é que os ouvintes possam assistir aos vídeos diretamente no dispositivo, em vez de ter que ler descrições dos programas, tornando a exploração e descoberta de novos conteúdos uma experiência mais enriquecedora e imersiva. O Spotify adicionou um feed "o que há de novo", contendo novos episódios de podcast e músicas de pessoas que você está seguindo. Você vai encontrá-lo tocando o sino na aba home. Já está disponível para todos os usuários. O podcast da popular plataforma de jogos Roblox, é lançado. Tech Talks é um espetáculo sobre as pessoas, ideias e avanços tecnológicos que estão moldando a próxima interação na Internet: o Metaverso. Tem como host o CEO e fundador da Roblox, David Baszucki. O Spotify anunciou os primeiros parceiros para seu recurso de Acesso Aberto, que permitirá que assinaturas pagas de terceiros trabalhem com o Spotify. Atualmente eles incluem Acast+, Glow․fm, Memberful, Supporting Cast e Supercast, bem como uma série de editoras. O host de podcast Buzzsprout adicionou uma biblioteca de conteúdo dinâmico, permitindo que você salve e rastreie anúncios pre-rolls ou pos-rolls dinâmicos. O recurso também vem com rastreamento, para que você saiba quantas vezes cada pré ou pós-roll foi ouvido. O editor de podcast Descript lançou o "Studio Sound", um serviço de "regeneração de voz" que afirma reduzir o ruído, remover o eco da sala e "fazer parecer que você está em um estúdio". Há uma pequena demonstração no site; que está em beta. Som com qualidade de estúdio, sem o estúdio. Remova o ruído, melhore a fala e soe como um profissional - em um clique. O Headliner Backstage foi lançado: qualquer pessoa com uma gravação de um aplicativo de áudio social, pode agora fazer o upload, transcrever e criar vídeos promocionais. Ele apresenta separação de alto-falantes, tem integração com o Headliner e é de uso livre. Novo aplicativo gratuito para conectar podcasters. Daniela García, é a criadora cubano-americana de um novo aplicativo que lhe permite fazer "redes sociais" para podcasting. O podBooking facilita a socialização com outras pessoas na indústria do podcast. O objetivo é conectar os hosts do podcast com potenciais convidados, patrocinadores, ferramentas e prestadores de serviços. O aplicativo é gratuito e eles garantem que não vendem suas informações. A Apple confirmou que um bug de download em seu app foi corrigido no iOS 14.7. Isto significou que os downloads dos Podcasts da Apple caíram 20% em junho e grande parte de julho. Como a Apple é responsável por quase metade de todos os downloads de podcasts, isso teve um grande efeito na indústria. A Audio-Technica lançou um novo microfone dinâmico de baixo custo. O AT2040 é altamente direcional e utiliza um captador hipercardióides de precisão que mantém o som focalizado na voz do usuário e ajuda a minimizar o ruído indesejado do ambiente ao gravar ou transmitir ao vivo em uma sala com uma acústica menos que ideal. É especialmente projetado para amortecer batidas e vibrações. Podcast Recomendado E a recomendação do RSS News de hoje é o podcast “GuiaKast”. Entrevista semanal com os principais profissionais da logística e da cadeia de suprimentos com históricos de cases, guias de instruções e melhores práticas para ajudá-lo a gerenciar a sua carreira e sua empresa com mais eficiência. Conheça sobre as mudanças na indústria e estratégias mais relevantes relacionado a Logística, Transporte, Planejamento, S&OP, Frete, Armazenagem, Estoque, distribuição etc. Uma consultoria independente, acionável e objetiva para os líderes do setor. “GuiaKast” com “K” é o podcast recomendado de hoje no RSS News. Diretórios Apple I Spotify I Google I Android I Castbox I Podchaser I PocketCasts I Outros Podcast Descomplicado - Crie podcasts impossíveis de serem ignorados Todas as etapas de como iniciar um Podcast – incluindo planejamento, equipamentos, gravação, edição, publicação e crescimento. Não perca – acesse o link – garanta o seu exemplar e crie podcasts impossíveis de serem ignorados. Use o cupom RSSNEWS50 e garanta 50% de desconto. Curso de Podcast – Completo com Webinário e Consultoria A Escola do Podcast oferece toda a jornada desde os primeiros passos até você lançar o seu podcast. Planejamento, Infraestrutura & Tecnologia, Produção e Divulgação, Estratégia de Lançamento e Pós Lançamento. Acesse o link e lance o seu Podcast em menos de 90 dias. Tags podcast, podcasts, podcasting, podcaster, podcasters, news, notícias, podosfera, spotify, Deezer, castbox, apple Podcasts, áudio, google podcasts, guiacorporativo, rssnews, Audio.ad, Samsung Podcasts, Samsung Free, Podimo, Roblox, Buzzsprout, Descript, Headliner Backstage, Headliner, Podbooking, Audio-Technica, Colabora.ai: https://www.colabora.ai/rssnews See omnystudio.com/listener for privacy information.
Roblox is an online game platform and game creation system developed by Roblox Corporation. It allows users to program games and play games created by other users. Created by David Baszucki and Erik Cassel in 2004 and released in 2006, the platform hosts user-created games of multiple genres coded in the programming language Lua. For most of Roblox's history, it was relatively small, both as a platform and a company, due to both co-founder Baszucki's lack of interest in press coverage and it being "lost among the crowd" in a large number of platforms released around the same time. Roblox began to grow rapidly in the second half of the 2010s, and this growth has been accelerated by the COVID-19 pandemic.[7][8] Roblox is free-to-play, with in-game purchases available through a virtual currency called "Robux". As of August 2020, Robloxhad over 164 million monthly active users, with it being played by over half of all children aged under 16 in the United States.[9][10] Although Roblox has generally received positive reviews from critics, it has faced criticism for its content, chat filtration system, and microtransactions.
This week The Wall Street Journal is sitting down with industry movers and shakers for our Future of Everything Festival. Today we hear from Roblox founder and CEO David Baszucki on the videogame platform's dramatic rise over the past year, how he sees it continuing to grow, and how his company could be affected by the ongoing court battle between Epic Games and Apple. Amanda Lewellyn hosts. Christopher Zinsli is our supervising producer. Kateri Jochum is the executive producer of WSJ Podcasts. Learn more about your ad choices. Visit megaphone.fm/adchoices
The Dow plummeted 474 points today and Jim Cramer is breaking down today's bearish market downturn. Then, Abbott Labs CEO Robert Ford joins Cramer for CNBC's "Healthy Returns" Summit. Next, as tech starts to rebound from its sell off, what's next for Affirm Holdings after its recent IPO? CEO Max Levchin is digging into the stock's debut and where it's headed. Then, even as the broader market sunk, Roblox soared 21% today, and CEO David Baszucki is checking in to talk about one of the hottest new names on Wall Street. Plus, Cramer's exclusive with J2 Global CEO Vivek Shah.
Eli Lilly says its Covid-19 antibody therapy reduced the risk of hospitalization and death by 87% in a study of more than 750 high-risk coronavirus patients. Dr. Scott Gottlieb, member of the boards of Pfizer and biotech company Illumina and former FDA commissioner, discusses the news from Lilly and the difficulties around distributing Covid antibody drugs. Kids online gaming company Roblox (RBLX) is going public today through a direct listing on the New York Stock Exchange. Roblox CEO, David Baszucki, discusses the listing, user growth, the path to profitability and why Roblox is so unique. Plus, Tesla’s on a wild ride and inflation has captured investor focus.
วีดีโอเกมเป็นหนึ่งในสิ่งที่คู่กับวัยเด็กของทุก ๆ คน แต่การสร้างเกมนั้นดูเหมือนจะเป็นวิธีการที่มีความซับซ้อน ซึ่งคงเป็นเรื่องดีถ้ามีแพลตฟอร์มที่ช่วยสร้างเกมด้วยวิธีง่าย ๆ ซึ่งนั่นเป็นจุดกำเนิดของ Roblox ที่ก่อตั้งโดย David Baszucki นักธุรกิจอินเทอร์เน็ตชาวอเมริกันในปี 2006 เลือกฟังกันได้เลยนะครับ อย่าลืมกด Follow ติดตาม PodCast ช่อง Geek Forever’s Podcast ของผมกันด้วยนะครับ =========================ร่วมสนับสนุน ด.ดล Blog และ Geek Forever Podcast เพื่อให้เรามีกำลังในการผลิต Content ดี ๆ ให้กับท่านhttps://www.tharadhol.com/become-a-supporter/——————————————–ติดตาม ด.ดล Blog ผ่าน Line OA เพียงคลิก :http://line.me/ti/p/~@tharadhol =========================ช่องทางติดตาม ด.ดล Blog เพิ่มเติมได้ที่Fanpage : www.facebook.com/tharadhol.blogBlockdit : www.blockdit.com/tharadhol.blogTwitter : www.twitter.com/tharadholInstragram : instragram.com/tharadholTikTok : tiktok.com/@geek.foreverYoutube : www.youtube.com/c/geekforeverLinkedin : www.linkedin.com/in/tharadholWebsite : www.tharadhol.com
Roblox founder and CEO David Baszucki and Greylock partner David Sze on the power of imagination. The gaming industry has undergone a transformation driven by technological advancements including mobile and cloud, and new gaming tools and platforms. Historically, consoles and PCs dominated the gaming market, but the rise of mobile and online games and live streaming services have ushered in a new generation of players and game creators. This episode of Greymatter features Roblox founder and CEO David Baszucki and Greylock Partner and Roblox investor, David Sze. Baszucki and Sze discuss the future social gaming landscape, share advice for scaling the company vision, and how to build company culture early on. Roblox's Imagination Platform is ushering in the next generation of entertainment, enabling kids of all ages to imagine, create, and play together in immersive 3D worlds. Prior to founding Roblox, Baszucki was an angel investor and previously, he founded and led Knowledge Revolution, the leader in educational physics and mechanical design simulation. Sze invests in entrepreneurs building companies focused on consumer mobile and internet services, and media convergence. His investments include LinkedIn, Facebook, Roblox, Pandora, and Nextdoor and many more.
Tech entrepreneur David Baszucki explains how Roblox is essentially the YouTube for online games, a platform that derives immense value entirely from the millions of content creators and players who come together to build and be immersed in virtual worlds for fun. He discusses how the company dictates strategy and product roadmap, while depending on its users for growth.
Tech entrepreneur David Baszucki explains how Roblox is essentially the YouTube for online games, a platform that derives immense value entirely from the millions of content creators and players who come together to build and be immersed in virtual worlds for fun. He discusses how the company dictates strategy and product roadmap, while depending on its users for growth.
Tech entrepreneur David Baszucki explains how Roblox is essentially the YouTube for online games, a platform that derives immense value entirely from the millions of content creators and players who come together to build and be immersed in virtual worlds for fun. He discusses how the company dictates strategy and product roadmap, while depending on its users for growth.
Roblox is more than just a gaming platform. It's a place where people -- often young people -- develop and share their games and it's getting very popular. To find out more about the service, its background and how it handles safety and privacy, CBS News Tech Analyst Larry Magid spoke with Roblox Founder & CEO David Baszucki
David Baszucki is the founder and co-creator of the online video game ROBLOX. ROBLOX boasts over nine million monthly active users and over two billion hours played since 2008 with a more than 50 percent year-over-year increase in revenue. The mission is to become the global leader in user-generated gaming and creation for all ages, incorporating new platforms and fresh, exciting ideas from the community every day. With a unique game on every server, all platforms building and creating together and making huge waves in virtual reality, I invited David onto the show to learn more about his future plans. I dedicate this episode to my son who has enjoyed playing this game since he was 7 years old. I have watched them both grow over the last 8 years, making this episode a labor of love. Guest Info Twitter: @DavidBaszucki Website: roblox.com