Podcasts about 64DD

Video game peripheral

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Best podcasts about 64DD

Latest podcast episodes about 64DD

A Trip Down Memory Card Lane
Ep.238 – Picture Perfect - Exploring the World of Pokemon Snap

A Trip Down Memory Card Lane

Play Episode Listen Later Mar 20, 2025 61:04


Today, we're taking a nostalgic ride through Pokémon Snap, the beloved photography-based spinoff released for the Nintendo 64 in 1999. We start by exploring its unexpected origins as Jack and the Beanstalk, a game designed for the ill-fated 64DD before Pokémon was introduced to give it focus. Then, we'll examine its unique gameplay, from its on-rails exploration to its rewarding photography mechanics that encouraged players to capture Pokémon in their natural habitats. Finally, we'll reflect on Pokémon Snap's legacy, from its status as a cult classic to its long-awaited sequel over two decades later. So, grab your camera and join us as we snap our way through history on today's trip down Memory Card Lane! Find out more at https://a-trip-down-memory-card-lane.pinecast.co

GameRevs - La voce del Videogiocatore
139 - Le Perle Nascoste di Nintendo - Parte 2

GameRevs - La voce del Videogiocatore

Play Episode Listen Later Oct 4, 2024 67:29


Seconda parte dei giochi un po' più sconosciuti made in Nintendo; dal 64DD alla meravigliosa Wii! Volete interagire con il Gruppo di GameRevs? Allora: Mandateci un messaggio vocale su https://anchor.fm/gamerevs Oppure entrate nel nostro gruppo telegram https://t.me/gamerevs per discuterne direttamente con noi! Ricordate anche che ci potete trovare sul nostro sito http://www.gamerevs.it e su tutti i social dei quali avete i link veloci qui di seguito: InstagramFacebookXTik-Tok Se volete aiutarci a migliorare la parte tecnica e la ricerca potete farci una donazione sul profilo Ko-fi dove con anche un solo €uro ci potreste aiutare tantissimo! I nostri amici Bit-Elloni ed I Mangiavventure ora sono parte integrante dallo staff di GameRevs, quindi venite a trovarli nel gruppo telegram e sul sito nella sezione retrogaming! E ci raccomandiamo: videogiocate, videogiocate, videogiocate!

Classic Gaming Brothers
CGB - Episode Two Hundred Forty-Three: Nintendo 64DD!

Classic Gaming Brothers

Play Episode Listen Later Jul 28, 2024 31:20


Another episode by the Classic Gaming Brothers. This week we are talking about the Nintendo 64DD! -- Send us feedback on episodes at ClassicGamingBrothers@gmail.com (and have a chance at winning a free game!), comment on our Facebook or shoot us a DM. -- Make sure to like our pages and subscribe to our podcast on your favorite streaming service we are on most of them. -- Check us out on Twitch at https://Twitch.tv/classicgamingbrothers and YouTube @Classicgamingbrothers. -- We have a website, it is at https://www.classicgamingbrothers.com    -- Intro/Outro song is "The Little Broth" by Rolemusic from the album "The Black Dot". The BWP song when used is "The Black" also by Rolemusic

Tokyo Game Life
Nintendo 64 in Japan with Danny Bivens, Zelda Tears of the Kingdom One Year Later, Animal Well

Tokyo Game Life

Play Episode Listen Later May 19, 2024 75:03


Danny Bivens from The Famicast returns to chat about the Nintendo 64 in Japan! We unravel the Japanese side of Nintendo's first 3D console, highlight our favorite Japan-only games, chronicle the 64DD, and of course tell you the greatest N64 color you may have missed! Plus we venture back to Hyrule to chat about The Legend of Zelda: Tears of the Kingdom's one year anniversary. I also look at the indie hit Animal Well and dig into some of the biggest Nintendo news of the decade! Follow our guest! The Famicast: https://www.thefamicast.com/ Twitter: https://twitter.com/dannybiv Ultimate Nintendo: Guide to the N64 Library: https://the-punk-effect.myshopify.com/products/ultimate-nintendo-guide-to-the-n64-library-hardcover   (0:00) - Intro Feature (1:06) - Nintendo 64 in Japan w/ Danny Bivens Games (31:30) - Zelda Tears of the Kingdom One Year Later (57:49) - Animal Well News (1:04:00) - Nintendo Switch successor, financial news (1:10:23) - Nintendo World Championships: NES Edition (1:11:14) - More Zelda merch (1:12:13) - New Game Boy NSO titles (1:13:02) - Nintendo ending X/Twitter integration (1:13:57) - Dragon Quest x Graniph (1:14:15) - Closing Social media: Twitter: https://twitter.com/TokyoGameLife Instagram: https://www.instagram.com/tokyogamelife/ YouTube: https://www.youtube.com/@tokyogamelife Threads: https://www.threads.net/@tokyogamelife Bluesky: https://bsky.app/profile/tokyogamelife.bsky.social Website: https://tokyogamelife.com/ Like and subscribe on your favorite podcast app! Send questions and suggestions to: tokyogamelife@gmail.com

Legendary Adventures - A Legend of Zelda Podcast
The Development of The Legend of Zelda: Majora's Mask

Legendary Adventures - A Legend of Zelda Podcast

Play Episode Listen Later Feb 7, 2024 36:27


This season of Legendary Adventures Podcast is all about The Legend of Zelda: Majora's Mask. In this first episode of Season Six, we'll trace the development starting with the Ura Zelda project, to the year-long development of Majora's Mask.    Thanks to Zeth for help with this episode! Check out his mod showcasing the original 64DD dungeons! Zelda Expansion Release trailer (youtube.com)    Legendary Adventures is a Legend of Zelda playthrough podcast. I'm exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-offs and multi-player focused releases. Each episode explores a dungeon, and my gameplay leading up to that dungeon.    Follow Legendary Adventures on Social Media for videos and photos related to each week's episode. Facebook: https://www.facebook.com/LegendaryAdventuresPodcast Instagram: https://www.instagram.com/legendaryadventurespod/ Youtube: https://www.youtube.com/@legendaryadventurespod 

MiniMapCast
MiniMapCast #178: Armored MORE

MiniMapCast

Play Episode Listen Later Nov 22, 2023 90:32


After discussing the hilarity of Lethal Company, we talk about Kerry falling deeper into Armored Core VI. We also discuss the 25th anniversaries of The Legend of Zelda: Ocarina of Time and Half-Life!Discussion Topics:Lethal CompanyArmored Core VI: FIres of RubiconThe Legend of Zelda: Ocarina of Time 25th AnniversaryHalf-Life 25th AnniversaryGames of 1998Make sure you head to MiniMap.com.au to watch this episode in video form, to check out all the fun new gags we can do on video!This Episode of the MiniMapCast was streamed LIVE on Twitch! To catch more MiniMap Streams, you can head to Twitch.tv/MiniMapAuIf you want to support us, make sure to head to patreon.com/MiniMapAuYou can follow us on Twitter here: @MiniMapAu@obiwanjezz@jun_ess@KJPalmer_24Special thanks to Shook for allowing us to use their music on our podcast. You can find them at shook.bandcamp.com and twitter.com/iamshook

Under Consoletation: The GamesMaster Retrospective Podcast
S07E04 - Top Skater / Sega Worldwide Soccer '98

Under Consoletation: The GamesMaster Retrospective Podcast

Play Episode Listen Later Mar 21, 2023 113:12


Three badly dressed blokes get off the halfpipes and join Dom for a few rounds of Top Skater, while Sol Campbell and Christian Daily warm up for France '98 with good, clean fun on Sega Worldwide Soccer '98.There's news on Mortal Kombat: Annihilation (oops) as well as Alien: Resurrection on the PSX (more oops) and Quake64 (less oops). Plus, as promised last week, there's a big feature on the 64DD along with a brand new title sweeping Japan called Pocket Monsters. That'll never take off over here, though.Help us build future 'UCP Live!' Events here!Get next week's episode early on Patreon!Join the GamesMaster conversation on Discord!Theme song by Other ChrisFollow Luke on TwitterFollow Ash on TwitterFollow Under Consoletation on TwitterFollow Under Consoletation on InstagramSend your thoughts to feedback@underconsoletation.comSupport this show http://supporter.acast.com/underconsolepod. Hosted on Acast. See acast.com/privacy for more information.

Under Consoletation: The GamesMaster Retrospective Podcast
Nintendo 64 European Launch [feat. N64Life]

Under Consoletation: The GamesMaster Retrospective Podcast

Play Episode Listen Later Jan 17, 2023 84:52


As we prepare for the series that should have never been, Ash is joined by Cliff aka N64Life to talk about the European launch of the Nintendo 64, its first three games, future titles, the 64DD, Final Fantasy VII and more.You can check out Cliff here, here, and here.Get next week's episode early on Patreon!Join the GamesMaster conversation on Discord!Theme song by Other ChrisFollow Luke on TwitterFollow Ash on TwitterFollow Under Consoletation on TwitterFollow Under Consoletation on InstagramSend your thoughts to feedback@underconsoletation.comSupport this show http://supporter.acast.com/underconsolepod. Hosted on Acast. See acast.com/privacy for more information.

Gespräche vor der Nerdwand
#200 - Der / Die / Das Nintendo 64 - Teil 2

Gespräche vor der Nerdwand

Play Episode Listen Later Sep 20, 2022 67:51


Heute geht es um das 64DD und unsere ERSTEN Spiele ;)

Gamers Week Podcast
Episode 32 - Grand Theft Auto 6 To Feature Female Playable Character

Gamers Week Podcast

Play Episode Listen Later Jul 29, 2022 74:31


The Nintendo Switch's 5th birthday has come and gone, and in that time, it's made headlines over and over again in ways that other consoles haven't. We remember some of the moments that have shaped and defined the Nintendo Switch's reign, for better or worse, as well as what has made the console special to us on a personal level.We'll also be discussing the news that Grand Theft Auto 6 will feature a female playable character and add new cities over time, Sony's new program to loan out PS5s to indie developers "to lower the barrier of entry," Funko's newly announced upcoming AAA adventure game, and Blizzard's plan to give away copies of Diablo 4... with a huge catch.Finally, class is in session with Professor Ryebread in our Gaming History 101 segment. In this episode, we're looking at the history of the 64DD.We love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Visit the Leetist Podcast at linktr.ee/LeetistPodcast- Connect with CafeBTW at linktr.ee/cafebtwHosts: @donniegretro, @retrogamebrews, @wrytersview Opening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by @donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenMerch: gamers-week-podcast.creator-spring.comSupport the show

Video Game History Hour
Ep. 83: Mario Artist Paint Studio

Video Game History Hour

Play Episode Listen Later May 18, 2022 41:50


Returning guest Jack Yarwood recently wrote about this Mario Paint sequel in his article How a British Developer Made a Japan-Exclusive Sequel to Mario Paint: the Super Nintendo utility to create art, animation, music, etc. Published in 1999, Mario Artist Paint Studio was a direct sequel in everything but name. Being exclusive to Japan and exclusive to the N64 floppy disk add-on 64DD is just the beginning of this odd tail. See more from Jack Yarwood : Twitter: @JackGYarwood Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg

Stop Skeletons From Podcasting
SSFP Episode #54 | Two Years For Froggy Chair

Stop Skeletons From Podcasting

Play Episode Listen Later Oct 19, 2021 67:55


Hello again Skele-friends! We bring you tales of the strange things you can do with a 64DD and a Game Boy Camera, more on the Xbone video deep into production, and discuss how the Switch Online "Expansion Pak" is a pretty terrible deal in almost anyway you look at it (it's not even the most expensive service Nintendo has had before). Plus lots of questions! We've been getting more and more questions lately and we really appreciate it! We'll be back November 1st with another episode, see you then! Stay Powerful, -Uncle Derek

Games Monster Video Games Podcast
The Nintendo 64 is 25 Years Old Part 2

Games Monster Video Games Podcast

Play Episode Listen Later Jun 27, 2021 50:10


Part 2 of the history and discssion of the Nintendo 64 at this, the 25th anniversary of the 64-bit Nintendo console! Paper Mario, 64DD and No Mercy all covered plus much more!

Pop Culture History 101
Episode 116: Pokémon Snap - KW 11 1999

Pop Culture History 101

Play Episode Listen Later Mar 15, 2021 14:23


Ein Spiel über Bohnensamen für das 64DD? Was hat das mit Pokemon zu tun? Und wieso hat es zwei Jahrzehnte bis zum Nachfolger für Pokemon Snap gedauert? Das und mehr in der neuen Folge Pop Culture History 101! Ihr habt Wunsch-Themen oder Feedback? Schreibt uns auf Twitter an @JGotAJetpack oder @nerdswjetpacks! -------------------------------- Music Credit: Artificial Music Track Name: "Alone Two Days Ago" Music by Artificial.Music @ https://soundcloud.com/artificial-music YT Channel HERE: https://www.youtube.com/user/SmartToa... Original upload HERE - https://soundcloud.com/artificial-mus... License for commercial use: Creative Commons Attribution 3.0 Unported (CC BY 3.0) License. Full License HERE - https://creativecommons.org/licenses/... Music promoted by NCM https://goo.gl/fh3rEJ

DropFrame Podcast
Jogos Que Puxaram Tudo Dos Consoles | DropFrame | EP - 114

DropFrame Podcast

Play Episode Listen Later Feb 25, 2021 70:15


DOWNLOAD    APOIE O PODCAST: https://picpay.me/DropFrame   No episódio dessa semana, falamos sobre os jogos que puxaram os consoles ao limite!   Instagram: @dropframepodcast https://www.twitch.tv/dropframe_podcast    Links: Vídeo sobre o 64DD do Metal Jesus Rocks (Vídeo em Inglês) https://bit.ly/3ssvvVe Neo Geo - Comparação dos cartuxos (Foto) https://bit.ly/3pRCXHK Participantes: Eduardo Tavares (Maizena) Átila Aragão (HunoDrRock) Tiago (Soldado) Rodrigo Arrais (Duiguimzis) Jp Farias (TioMetallica) Bruno Arrais (BrunoTriforce)

Video Game Newsroom Time Machine

Sega abandons the Dreamcast Nintendo's 64DD is a bust and Hasbro Interactive is no more These stories and many more on this episode of the Video Game Newsroom Time Machine Welcome back to the Video Game Newsroom Time Machine, the show where we travel back in time to see what was making headlines in the computer and video game business 40, 30 and 20 year ago. On this episode we will look back at the biggest stories from publications dated January of 2001. As always, a disclaimer, we are using magazine cover dates so the events reported always happened a tad bit earlier. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Corrections: https://sega.fandom.com/wiki/SegaNet https://dl.acm.org/doi/10.5555/559522 2001: Sega exits the console hardware market https://archive.org/details/Computer_Gaming_World_Issue_198/page/n45/mode/1up https://en.wikipedia.org/wiki/Dreamcast https://en.wikipedia.org/wiki/Wii_U http://podcast.theycreateworlds.com/e/dreams-of-sega/ The US launch of the PS2 marred by shortages https://archive.org/details/NextGen73Jan2001/page/n13/mode/2up https://www.gamesradar.com/how-do-the-ps5-launch-titles-compare-to-ps4-ps3-ps2-and-playstation/ https://en.wikipedia.org/wiki/PlayStation_2 Sony launches PS2 in Europe with Yabasic https://archive.org/details/NextGen73Jan2001/page/n15/mode/1up https://en.wikipedia.org/wiki/Yabasic#PlayStation_2 64DD pulled from sale https://www.retromags.com/files/file/4076-electronic-gaming-monthly-issue-138-january-2001/ pg. 58 https://en.wikipedia.org/wiki/64DD Germany to get its own gaming convention https://archive.org/details/PC-Player-German-Magazine-2001-01/PC-Player-2001-01/page/n17/mode/1up https://en.wikipedia.org/wiki/Games_Convention https://en.wikipedia.org/wiki/Gamescom https://en.wikipedia.org/wiki/Dragon_Con Youth violence in Japan puts pressure on games industry https://archive.org/details/NextGen73Jan2001/page/n16/mode/1up https://en.wikipedia.org/wiki/Computer_Entertainment_Rating_Organization https://www.chick.com/products/tract?stk=0046 https://videogamenewsroomtimemachine.libsyn.com/august-2020 Everquest reaches 300,000 subscribers https://archive.org/details/Computer_Gaming_World_Issue_198/page/n40/mode/1up https://en.wikipedia.org/wiki/EverQuest#Sales_and_subscriptions https://videogamenewsroomtimemachine.libsyn.com/don-daglow-interview-part-2 Lucasarts announces Star Wars Galaxies MMO https://archive.org/details/PC-Player-German-Magazine-2001-01/PC-Player-2001-01/page/n13/mode/1up https://en.wikipedia.org/wiki/Star_Wars_Galaxies https://en.wikipedia.org/wiki/Star_Wars:_Knights_of_the_Old_Republic https://en.wikipedia.org/wiki/Star_Wars:_Obi-Wan https://videogamenewsroomtimemachine.libsyn.com/ken-williams-interview https://videogamenewsroomtimemachine.libsyn.com/noah-falstein-interview Ultima Online goes 3D https://archive.org/details/PC-Player-German-Magazine-2001-01/PC-Player-2001-01/page/n19/mode/1up https://ultima.fandom.com/wiki/Ultima_Online:_Third_Dawn Take 2 buys Duke Nukem publishing rights https://archive.org/details/MicromanaTerceraEpocaSpanishIssue72/page/n11/mode/1up https://en.wikipedia.org/wiki/Take-Two_Interactive#1993%E2%80%932000:_Formation_and_initial_growth https://en.wikipedia.org/wiki/Duke_Nukem_Forever#Development Microsoft buys Digital Anvil https://archive.org/details/MicromanaTerceraEpocaSpanishIssue72/page/n11/mode/1up https://en.wikipedia.org/wiki/Digital_Anvil https://archive.org/details/PC-Player-German-Magazine-2001-01/PC-Player-2001-01/page/n13/mode/1up https://www.mobygames.com/game/conquest-frontier-wars Infogrames buys Hasbro Interactive https://archive.org/details/MicromanaTerceraEpocaSpanishIssue72/page/n11/mode/1up https://en.wikipedia.org/wiki/Hasbro_Interactive https://en.wikipedia.org/wiki/Atari_SA https://videogamenewsroomtimemachine.libsyn.com/tom-dusenberry-interview Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.

Dev Game Club
DGC Ep 236: Legend of Zelda: Ocarina of Time (part one)

Dev Game Club

Play Episode Listen Later Nov 18, 2020 84:43


Welcome to Dev Game Club, where this week we begin a new series on one of the highest-rated games of all time, The Legend of Zelda: Ocarina of Time. We of course first situate the game in time, but especially start the discussion by talking about how ground-breaking and revolutionary it felt at the time. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through meeting Princess Zelda Podcast breakdown: 0:50 Ocarina 1:01:05 Break 1:01:40 Feedback Issues covered: a man without a fairy, the antithesis of our last game, not being sure where we stopped, a surprising discovery, "I'm Mr. Rhythm," 1998 in games, release days in stores, seeing the character in 3rd person, a large team for time, the 64DD expansion, a mind-blowing impact, amazingly well-received, the revelatory step to 3D in this game, two giant cratering events in the year, approach of a Mario vs a Zelda in terms of problem space, cinematic choices, artful cinematics in-engine, stepping into the world and all the world-building, Nintendo and finding ways to present innovation, introducing a controller with Super Mario 64, creating characters that represent a mechanic, Navi & Lakitu & Wii Fit Trainer, helping people surmount the 3D barrier, the Fairy Navigation System, having to find the sword, near-perfection, a sense of ease and trust, being led to the places where you need to go, changing the world in ways that recontextualize the space, the timer of fire, one of the best introductory dungeons of all time, knowing you're doing the right thing, a weird choice with the Lost Woods, the quality of the moment of waking up, animation to show quality, getting a lot out of limited facial expressivity, using cinematic language to establish emotional tenors, texture changes to convey ageing, limited tools in 3D, music interactions, leading up to a boss, presenting you with a 3D way of thinking of past/2D Zelda dungeon construction, wondering how they iterated on the level design, why it's hard to talk about our more recent games, discussing some other weird differences in play between our games of Vampire the Masquerade Bloodlines, an unanswered question about VtM. Games, people, and influences mentioned or discussed: Vampire the Masquerade, Nintendo 64, Troy Mashburn (obliquely), Starfighter (series), Full Throttle 2, Jake Stephens, Wind Waker, GameCube, Wii, Metal Gear Solid, Half-Life, Thief, Grim Fandango, Banjo Kazooie, Xbox One, Crash Bandicoot, PlayStation, Xenogears, Suikoden II, Resident Evil 2, Fallout 2, Baldur's Gate, Unreal, Starcraft, Starsiege: Tribes, Falcon 4.0, Rogue Squadron, Shigeru Miyamoto, Eiji Aounuma, Yoshiaki Koizumi, Link to the Past, Koji Kondo, Mario 64, Link's Awakening, GameBoy, LucasArts, Shadows of the Empire, Wayne Cline, Hal Barwood, Tim Schafer, Psychonauts, Jon Knowles, Forza (series), Bill Tiller, SCUMM, Breath of the Wild, Wii Sports, Monkey Island (obliquely), Twilight Princess, Bethesda Game Studios, Dungeons & Dragons, Final Fantasy (series), Kingdom Hearts (series), Blarg42, nambulous, Kirk Hamilton, Aaron Evers. Next time: Through Death Mountain Twitter: @timlongojr and @devgameclub, instagram:timlongojr DevGameClub@gmail.com

Nerd Tutorial Podcast
Ep 59: Animal Crossing Tutorial

Nerd Tutorial Podcast

Play Episode Listen Later May 30, 2020 89:40


Topic: Animal Crossing   Like alot of people right now, we've seemed to amass a great bit of time on our hands.  Those fortunate to still be working maybe not, but alot of us have been stuck at home and have been really wanting to find something new to do.  Thus, we offer this topic on Animal Crossing, specifically Animal Crossing: New Horizons, a new game perfect for people who don't necessarily like video games, but also a game perfect for people to relax with.     Nintendo Switch Affectionately called ‘The Switch’ or just ‘Switch’, is Nintendo’s latest console released in 2017.  Unlike Nintendo’s main line consoles for the last few years, the Switch merges the comforts of a home console with that of a handheld console, two markets Nintendo is unique in their mastery in.  What makes it unique is that the console starts as a hand held, with controller on either side of the game screen, but can be docked in a cradle at home, allowing you to connect your device to a larger Tv monitor.  The controllers on the side of the switch can also come off, allowing you to use them as either a new controller mode, or use them as smaller controllers for two people to play at once.  The system itself is just behind the power of a PS4 or Xbox-One, but makes up for it with a classic Nintendo titles/games that can’t be played anywhere else, but also a robust 3rd party and indie game market place.  Right now, it’s the console to have, especially as it’s very portable and inclusive for all.    As Animal Crossing: New Horizons is a Nintendo exclusive title, you can’t this game for any other video game console but the Switch.   If you are new to the console and/or don’t have one already, but are interested in getting started, there are two major models to keep an eye out for: The Nintendo Switch and Nintendo Switch Lite.  The major difference is the Lite version has missing features, primarily that the controls on the side of the game screen do not come off and are permanently attached to the main unit.  As well, there is no docking option for the console, so you can’t connect it to a larger TV or monitor.  The Lite version is ideal for children and those without ease of access to a TV, but is more compact and mobile.  If you are not a serious gamer, and don’t mind the reduced screen size, the Lite version is a good compromise and decent price point.   As of writing and recording: a regular Nintendo Switch will typically cost $299 at retail, and the Nintendo Switch Lite around $199. Beware of Bundles or Special Editions, as they will charge you more for the base unit than necessary.  Bundles often also include a game or added tools, like a carry case, for your system; as where a Special Edition are merely additional decorations on the console, which may or may not matter to you.  In either case, expect to spend a lot more money for either cosmetic bonuses, which can be purchased cheaply, or additional items that purchased separately wouldn’t cost as much.    In Mom’s case, she was able to purchase a Switch Lite for the actual retail price via www.gamestop.com.  Other retailer may have it available, but we found Gamestop selling it for the actual intended price.    Also Keep in mind that Animal Crossing: New Horizons itself is a $59 game as of this writing and recording.       What is Animal Crossing? Anima Crossing is a life simulator, similar in vein to other games like The SIMs or other simulators like Sim City or an Airplane Simulator.    Developed by Katsuya Eguchi, a level designer and programmer at Nintendo, he relocated from the Chiba prefecture to Kyoto prefecture shortly after college, leaving behind all of his friends and family.  After moving, he realized how lonely he was after leaving all of his friend and family behind, and how being close to them was a great and important thing for him.  Thus, this was the impetus for creating the game.  He later recounted that he and his family loved to play video games, but never actually played them together.  He wanted to create a game that his kids could play, and that he could play too later in the day, seeing their progress and leaving stuff for his kids later on too.   All Animal crossing game follows similar gameplay experiences and roles.  You start as a villager arriving to an area, and after meeting with Tom Nook, you are given a place to live, but must pay off the rent/ownership of the house to him over time.  You do this by collecting various objects from around your island, town, or village, and either selling it back to Tom Nook or using it to decorate your house with.  You meet other anthropomorphic animals that act as fellow neighbors and villagers in your area, who you can communicate with.  They can come and go as they please, with new one appearing later on to take their place.   While the game has no root ending or endgame element, your encouraged to make your village, area, island, or town in to the best darn place possible and to decorate it as you see fit.  As the game has no base requirements for completing it, you are allowed to focus on individual goals to your leisure.  While many would ask what the purpose of Animal Crossing, the game has been described as a ‘Healing’ game.  In Japan, ‘Healing’ media are just media that are good and wholesome, and makes you feel good afterwards.  In terms of Anime, ‘Healing Anime’ have no real agenda, and typically follow characters as they live their lives and find either happiness in the mundane or little delights of life.   Examples of Healing Shows in America might be: Golden Girls Friends Black-ish Grace And Frankie Gilmore Girls 30 Rock Cheers The Big Bang Theory     History of Animal Crossing? Animal Crossing (2001) Nintendo 64 / Game Cube First game initially titled: Dōbutsu no Mori (Animal Forest) It was initially intended to be released on the Nintendo 64’s 64DD expansion device, as it would have utilized the 64DD’s internal clock, but at the 64DD was a flop in Japan, the game was retooled and an internal chip was created for a cartridge version of the game in 2001.  It is considered the last N64 game released for the system in by Nintendo in Japan, and second overall.  A few months later, a GameCube port was created, known as Dōbutsu no Mori+. This version saw added features left out from the original N64 version, including: Adding the Museum and Able Sisters Adding the second floor and basement to your house Adding more collectable Bugs and Fish Introducing Islanders (Similar to Nook Mile Islands)   This GameCube version of the game is the version we saw in the west as Animal Crossing.  Due to the localization processes, many elements of the games dialog, items, and events, had to be changed and altered for audiences.  This included: Various Japanese holidays being removed or edited, and new western holidays added to replace them. Reframing or removing cultural reference, and re-contextualizing them when unable to remove all together. Extensive re-writing of all the in game text, of which there was a lot. After localization was completed, it was found that there was more English text than Japanese.   Nintendo of Japan was so impressed with the results from the translation, that they re-translated the game back in to Japanese, leaving in the western changes, redubbing it Dōbutsu no Mori E+, or Animal Forest: English Plus.     Animal Crossing: Wild World (2005) Nintendo DS The game is very similar to the original GameCube version, with slight additions and removals.    The major feature of the game was its online abilities.  Nintendo’s Wi-Fi Connection would allow gamers to visit other players online, expanding the reach of the game.  While the game itself had to be scaled down somewhat, almost all the original features of Animal Crossing were there in the game, including even more characters, fish and bugs, and a whole host of features that expanded on the use of the secondary game pad on the Nintendo DS.   In 2014, the Nintendo’s Wi-Fi Connection was shut down to make way for new programs and services, meaning that players of Wild World could no longer connection via the internet.  Private servers and homebrew methods exists for those who play the game, as a means of connecting to the internet.  Local play is still an option as well.       Animal Crossing: City Folk (2008) Nintendo Wii A Nintendo Wii Port of the major game, it carried over a lot of the added additions from the previous game.  The new major feature is the city portion, where you can hop on a bus to head to the city, where a lot of the shops and visitors that randomly appeared throughout a week had their own shops and stalls.  Previously, you would have visitors randomly stop by that would sell specialty goods or services, but now a majority of them could be found in the city.   A lot of players of the previous games found the newer title lacking in new features.  As well as the city being an element that you traveled to, only if you wanted to, and not a core feature of the game.  The added element of the Wii Speak module wasn’t as popular either.     Animal Crossing: New Leaf (2012) Nintendo 3DS A return to the handheld generation, New Leaf was well received by the players for many new features added, the most since the original e+ version that was released back in 2003, 9 years prior.  Rather than a new resident moving in, you’re promoted to the Major of your town.  Some of the new features allowed more customization of your town and buildings, particularly where they could be found and placed, along with many new shops and stores for the player to use.  It also allowed more customization to the character and several graphical and UI updates to the game, giving the characters more human models and updating all the bugs, fish, and plants to more realistic proportions.    The game was well received by fans of the series.  In 2016, a new version of the game was released, adding Amibo Support.  Players who already had the game merely had to download an update for free, while new players could buy the game outright.     Amiibo Amiibo are Nintendo exclusive figure statues, roughly 3-4 inches in height.  Each statue has a chip in its base that allows the figure to read by modern Nintendo Consoles, including the 3DS, Wii U, and Switch.  Depending on the game, Amiibos can unlock new cosmetics or collectables for a game.  As Example, In Animal Crossing, Animal Crossing Amiibos unlock new villagers.  In other games like Mario Kart 8, Amiibos unlock new costumes for your Mii Racer.  In Smash Brothers, they store fighting data, so you can practice against targets that know your fighting style better and player better for practice. Amiibos were first released in 2013 for the Wii U version of Smash Brothers, with most, if not all fighters, represented by an Amiibo.    The gimmick was first introduced in to the world by Activision and their Skylander series of games, with Activision originally offering exclusivity for the idea/technology to Nintendo, but they turned it down.  Other companies had done similar gimmicks: famously Disney did similar with their Disney Infinity line, using their various Disney properties and characters.      Animal Crossing: New Horizon (2020) Nintendo Switch Released on Nintendo’s newest device, the game a great success with players, as it released on March 20th, alongside Doom: Internal.  Similar memes with both games came out at the same time.  The game was also hugely successful, as they came out around the time of the Covid-19 Virus and many parts of the world being asked to stay at home, giving people ample time to play.   Similar to New Leaf, the game offered many new features.  Rather than starting on an established plot of land, you actually start on an abandoned Island.  Once there, you go about upgrading your tent to a house, plotting the locations of important businesses and shops, and trying to make the island as successful as possible.   Along with graphical and UI updates, the game saw even more customization in characters and furniture.  The newer features include crafting, which allows the player to create their own furniture based of recipes found in the game.  Along with crafting, there’s the option to customize your items even further as well.   Added features also include Nook Miles, a specialty currency earned through accomplishments and milestones in the game, that can be used to buy upgrades and specialty items from Nook.  A more interesting feature is the ability now to dramatically reshape your islands layout, including moving or adding rivers and lakes, to making new cliffs or destroying them.  A much beloved feature as well is an automatic saving system.(in previous versions, a very angry mole, Resetti, would chastise the player if they didn’t properly save before turning off their system.  With New Horizons automatically saving progress, he has since been fired, but takes up new work else.)      What do you do in Animal Crossing? The majority of the game play in Animal crossing is fundamentally, trivial.  Nothing you do in game really matters, save for what you otherwise make of it.  The game was meant as a way to connect with others emotionally, rather than working toward a shared goal.   That being said, the game offers quite a bit of collecting and decorating for player to do.  A lot of what you want to do in game is meant to either decorate or sell for Bells.  Bells are the main currency of the game, and can usually be earned by selling items to the Nooklings Timmy and Tommy.  They’ll buy just about anything, from crafting materials, fish, bugs, shells, fruit, clothing and furniture.  Bells are used to upgrade your house, and in other games, used toward public works projects.  Bells are also the main currency for buying decorations and outfits.    A major staple of Animal Crossing has also been updating the Museum.  Blathers, an owl that manages the Museum, takes donations of Fish, Bugs, and Fossils from the villagers.  So long as there isn’t one already in the museum, he’ll accept the donation.  Fish can be fished from rivers, lakes, and the sea with a fishing pole.  Bugs similarly, can be caught throughout the island as well.  Depending on the season and time of day, some fish or bugs only show up then, so it’s important to play frequently, otherwise you might have to wait a long time for them to come back in season.  Fossils on the other hand, can be dug up from cracks in the ground, which ones you dig up are random, and you will often come across fossils that have already been donated to the museum.  Anything you can’t donate can always be sold to the Nooklings as well.   Most decorations come in a few different types, but most don’t fit any standard.  Decorations can be widely classified as Indoor, Outside, or plants.  Plants like trees and flowers can only be outside, while Indoor and Outside decorations being able to mix and match as your leisure.   This can range from book cases, beds, tables, and chairs, to kitchen appliances, video games, fish or bugs you’ve caught, and so many more things.  Outside items are generally bigger and require more space, but can be statues, pools, even tables and chairs even.  A special care for flowers as well, as while you can only naturally get red, white and yellow flowers, mixing certain types of flower colors together will create variations on those flowers, causing Blue, Black, Pink, or Purple flowers to grow instead, which are rare and desirable from players.   Beyond the decorations and comforts of your home and island, meeting with and talking with your villagers is also important.  They’ll often talk about other people they’ve met, things happening on the island, and will occasionally gift you with items, like clothing, furniture, decorations, or even reactions.  Reactions  are little emotes you can make your character do, depending on your mood, with a total of 40 possible reactions.  The villagers do remember what you’ve done as well, and will mention your dealings on the island if they catch you doing stuff.  While some villagers will move away over time, you can keep them happy by talking with them, sending them letters, or even gifting them items, which you’ll see them wear or keep in their house from time to time.    Some people have gone on to create specialty islands that have interesting themes or visions.  Some have created unique scenes, while others have created locations, like basketball courts or theme parks or even mazes for people to run.  A new type of youtube video has spawned of Island tours, which people visit other people’s islands to see what they’ve done with them.  Especially when the player gain access to the development tools to manipulate the island’s geography.      Why Play Animal Crossing? For someone like me, who has been stuck inside for the last two months, it’s nice to have something to do each day, but also rewarding to see my villagers come running up to me when they see me, if only just to talk.   For a lot of people, it’s a healing game, even TVTropes.com agrees with this notion, describing the game as essentially a healing Video Game.  It’s meant to be relaxing, pick up as you go, and enjoy.  The mileage for some will be greater for those who can spend more time at it, or those who wasn’t to get the most out of it, but with no inherent goal, it’s okay to relax and take one’s time.    Animal Crossing Videos: https://www.youtube.com/watch?v=xxvZwQPpPt8 https://www.youtube.com/watch?v=cO7WBWGOPzo  

Video Game Newsroom Time Machine

Zenith enters the home computer market, Atari's Lynx goes national & Nintendo finally embraces disks with the 64DD. These stories and some that aren't about abject financial failures on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in March of 1980, 1990, & 2000. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 1980: Home computer specialty shops are proliferating https://www.nytimes.com/1980/03/09/archives/connecticut-weekly-computers-made-to-feel-at-home-shop-talk.html?searchResultPosition=5 Zenith gets into the computer market Zenith's new hope, Forbes, March 31, 1980, pg. 32 Plato comes home https://archive.org/details/creativecomputing-1980-03/page/n87/mode/1up https://en.wikipedia.org/wiki/PLATO_(computer_system) https://en.wikipedia.org/wiki/Control_Data_Corporation Star Raiders reviewed https://archive.org/details/1980-03-compute-magazine/page/n71/mode/1up https://www.youtube.com/watch?v=3_VDM8nC9sM Coleco rights financial ship thanks to electronic games PR Newswire, March 6, 1980 Mattel announces price for Intellivision Wall Street Journal, March 14, 1980, pg. 15 Space Invaders belongs to Atari https://archive.org/details/1980-03-compute-magazine/page/n72/mode/1up Toy & Hobby, March 1980pg. 78 https://www.handheldmuseum.com/Atari/SpaceInvadersSuperBreakout.htm Toy Fair sees 400 electronic SKUs Toys Hobbies & Crafts, March 1980, pg. 16 Aussies get pinball fever Replay, March. 1980, pg. 74 https://www.ipdb.org/search.pl?searchtype=advanced&mfgid=2#2868 Copycats flood the ATE show in London Play Meter, March 15, 1980, pg. 59 https://www.techopedia.com/definition/9905/vector-display 1990: Supreme Court refuses to hear Red Baron Case Play Meter, March 1990, pg. 30 https://itlaw.wikia.org/wiki/Red_Baron_v._Taito Xerox sues Apple https://archive.org/details/1990-03-compute-magazine/page/n7/mode/1up https://www.nytimes.com/1989/12/15/business/company-news-xerox-sues-apple-computer-over-macintosh-copyright.html https://www.nytimes.com/1990/03/24/business/most-of-xerox-s-suit-against-apple-barred.html Spectrum Holobyte sues Accolade over Mental Blocks https://archive.org/details/1990-03-compute-magazine/page/n7/mode/1up https://www.mobygames.com/game/mental-blocks The US Government is going after Nintendo for Antitrust https://archive.org/details/1990-03-compute-magazine/page/n8/mode/1up https://apnews.com/81733e920217fea625390bc536d81e4f Xmas sales numbers are in... Playthings, March 1990 https://en.wikipedia.org/wiki/VTech_Socrates https://nintendo.fandom.com/wiki/Nintendo_Entertainment_System_Power_Set https://nintendo.fandom.com/wiki/NES_Action_Set Nintendo World Championship begins! Playthings, March 1990 https://en.wikipedia.org/wiki/Nintendo_World_Championships Commodore knows how to strike back against Japanese Console dominance! https://archive.org/details/ACEIssue30Mar90/page/n20/mode/1up https://en.wikipedia.org/wiki/Commodore_64_Games_System https://archive.org/details/ACEIssue30Mar90/page/n113/mode/1up CD based A500 rumors... https://archive.org/details/ACEIssue30Mar90/page/n20/mode/1up https://en.wikipedia.org/wiki/Commodore_CDTV Commodre 65 has been cancelled https://archive.org/details/1990-03-computegazette/page/n7/mode/1up https://en.wikipedia.org/wiki/Commodore_65 https://www.nytimes.com/1990/02/01/business/commodore-international-reports-earnings-for-qtr-to-dec-31.html?searchResultPosition=2 Konix sells off the rights to its line of joysticks https://archive.org/details/thegamesmachine-28/page/n7/mode/1up MCA to sell LJN to Acclaim Toy and Hobby World, March 1990, pg. 6 https://www.latimes.com/archives/la-xpm-1990-01-23-fi-524-story.html https://www.nytimes.com/1990/03/13/business/mca-in-pact-with-acclaim.html Atari announces nationwide launch of the Lynx Playthings, March 1990 https://apnews.com/a1288531efff2f9504f70dbcd9f8b6cc .. and the UK launch, too. https://archive.org/details/computer-and-videogames-100/page/n10/mode/1up Atari teams up with Atari https://www.mobygames.com/browse/games/lynx/tengen-inc/ NEC Shows off TurboExpress behind closed doors https://archive.org/details/ACEIssue30Mar90/page/n18/mode/1up https://archive.org/details/computer-and-videogames-100/page/n48/mode/1up https://en.wikipedia.org/wiki/TurboExpress The TurboGrafx 16 arcade cabinets are no more... Replay , March 1990 pg. 66 The first museum show featuring arcade games opens https://archive.org/details/1990-03-compute-magazine/page/n9/mode/1up http://www.movingimagesource.us/articles/hot-circuits-20090115 http://www.movingimage.us/collection/videogames Cinemaware shows off Wings https://archive.org/details/ACEIssue30Mar90/page/n18/mode/1up https://en.wikipedia.org/wiki/Wings_(1990_video_game) 2000: Cinemaware LIVES!!! https://archive.org/details/PC-Player-German-Magazine-2000-03/page/n8/mode/1up https://www.linkedin.com/in/larsbatista/ https://www.mobygames.com/developer/sheet/view/developerId,670214/ https://en.wikipedia.org/wiki/Cinemaware#Cinemaware_Inc._(2000%E2%80%932005) The Amiga is back BABY!!! https://archive.org/details/NextGen63Mar2000/page/n18/mode/1up https://en.wikipedia.org/wiki/Amiga,_Inc. https://www.amigaforever.com/ Bill Gates steps down as CEO of Microsoft https://archive.org/details/PC-Player-German-Magazine-2000-03/page/n8/mode/1up https://www.forbes.com/2000/01/13/mu7.html Bernie Stolar is President and COO of Mattel Interactive https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20128%20(March%202000)#page/n39/mode/1up https://en.wikipedia.org/wiki/Mattel_Interactive https://www.gamasutra.com/view/news/93473/Mattel_Hires_Stolar.php https://en.wikipedia.org/wiki/WonderSwan https://www.retrogamer.net/blog_post/the-weird-world-of-wwf-smackdown-2/ GiveMeTalk.com let's you become a radio star... on the internet! https://archive.org/details/Computer_Gaming_World_Issue_188/page/n170/mode/1up https://web.archive.org/web/20010201144600/http://givemetalk.com/ https://www.streamingmedia.com/Articles/ReadArticle.aspx?ArticleID=62022 64DD Released in Japan https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20128%20(March%202000)#page/n32/mode/1up https://en.wikipedia.org/wiki/64DD N64 colored versions! https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20128%20(March%202000)#page/n33/mode/1up Brazil bans violent games https://www.retromags.com/files/file/3940-gamepro-issue-138-march-2000/ https://www.awn.com/news/brazil-bans-violent-video-games https://en.wikipedia.org/wiki/Brazilian_advisory_rating_system https://gamerant.com/brazil-violent-video-games-crime/ Quebec goes after English only games https://www.retromags.com/files/file/3940-gamepro-issue-138-march-2000/ pg. 36 https://www.cnet.com/news/quebec-says-non-to-english-only-video-games/ https://www.gamasutra.com/view/news/113995/Quebec_Blocks_EnglishOnly_Games_When_French_Version_Exists.php ASC Games closes its doors https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20128%20(March%202000)#page/n39/mode/1up https://archive.org/details/NextGen63Mar2000/page/n17/mode/1up https://en.wikipedia.org/wiki/ASC_Games https://www.mobygames.com/company/american-softworks-corporation Cavedog Entertainment closes its doors. https://archive.org/details/MicromaniaTerceraEpocaSpanishIssue62/page/n3/mode/1up https://www.mobygames.com/company/cavedog-entertainment https://www.mobygames.com/developer/sheet/view/developerId,1527/ https://www.mobygames.com/developer/sheet/view/developerId,339934/ https://www.mobygames.com/company/humongous-entertainment-inc https://www.mobygames.com/search/quick?developer=Ron+Gilbert https://www.mobygames.com/company/atari-inc   Recommended Links: They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Sound Effects by Ethan of History of How We Play.  

Industrial Industries World Radio
Animal Crossing (History, Game Series, and Fun Facts)

Industrial Industries World Radio

Play Episode Listen Later Mar 16, 2020 92:49


Join DJ Glowing Ice on another adventure to the world of the video game series Animal Crossing, as the history is told, along with going over every single game in the series, hints, cheats, fun gems and knowledge, Fun facts, and DJ's personal story with playing the games all in celebration of the latest game Animal Crossing: New Horizons on the Nintendo Switch dropping March 20th, 2020!Enjoy.

From The Shelf Games
Console Special - Nintendo 64 - From The Shelf Games Episode 10

From The Shelf Games

Play Episode Listen Later Oct 14, 2019 99:29


We're back!! We took a couple weeks off unintentionally because even though Dr. Ian Malcom says "Life finds a way" it also finds a way to get in the way. Life's been crazy for Austin but the boys are back with a loose discussion on the Nintendo 64, it's weird accessories, games they loved (and didn't) and as always, a little nonsense thrown in for good will.64DD - https://www.youtube.com/watch?v=b64Bx0WKh7Mhttps://twitter.com/fromtheshelfpodhttps://instagram.com/fromtheshelfpodhttps://twitter.com/eyyohbeehttps://twitch.tv/eyyohbeehttps://twitter.com/nicksmizzle

Video Game Newsroom Time Machine

The KGB wants our KBs! EA's Madden hits the shelves! and The Dreamcast lands in America! These stories and many more on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in September of 1979, 1989, 1999. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Show Notes: 1979: East German spies are after our tech https://www.nytimes.com/1979/09/19/archives/bonn-fights-industrial-spying-bonn-is-combating-industrial.html?searchResultPosition=20 http://rechenwerk.halle.it/usr/digital-ag/projekte/andere/museum/index.html Par-t-Golf is harnessing 16 bit power for the ultimate golf sim https://archive.org/details/PersonalComputing197909/page/n11 http://www.partgolf.net Compute magazine debuts https://archive.org/details/1979-Fall-compute-magazine Temple of Apshai advertised in Compute and Creative Computing https://archive.org/details/1979-Fall-compute-magazine/page/n81 And a few pages later... a review! https://archive.org/details/1979-Fall-compute-magazine/page/n87 https://www.youtube.com/watch?v=HiMtY5BxdM0 Football game ad cc p 127 https://archive.org/details/CreativeComputingbetterScan197909/page/n128 Graphic golf ad cc p 162 https://archive.org/details/CreativeComputingbetterScan197909/page/n164 Apple wastes no time pumping their link to Minnesota education system https://archive.org/details/CreativeComputingbetterScan197909/page/n1 Apple founds Apple Education Foundation https://archive.org/details/CreativeComputingbetterScan197909/page/n17 Apple helps fund science shuttle in San Fran https://archive.org/details/CreativeComputingbetterScan197909/page/n53 Visicalc ads in pc and cc https://archive.org/details/CreativeComputingbetterScan197909/page/n194 Toy trends are laying the foundation for a different tomorrow U.S. News & World Report, 03/09/1979 p. 83 https://drive.google.com/open?id=1zqb0Sd7bLmnURzyZ1-cif9FRz6Upzo1g 1989: CD-I specs and marketing plan revealed! https://archive.org/details/ACEIssue24Sep89/page/n25 Hypergames are the newest buzzword https://archive.org/details/ACEIssue24Sep89/page/n37 https://en.wikipedia.org/wiki/HyperCard https://archive.org/details/1989-09-compute-magazine/page/n89 https://www.mobygames.com/developer/sheet/view/developerId,11551/ https://www.mobygames.com/developer/sheet/view/developerId,988515/ Atari introduces the TT https://archive.org/details/Happy.Computer.N71.1989.09-Cartman/page/n11 https://en.wikipedia.org/wiki/Atari_TT030 Atari announces that their handheld will be called the Lynx. https://archive.org/details/ACEIssue24Sep89/page/n105 Michael Katz leaves Atari https://www.wired.com/2001/05/history-5/ https://archive.org/details/Video_Games_Computer_Entertainment_Issue_08_September1989 page 16 The head of Commodore gets sacked https://archive.org/details/1989-09-compute-magazine/page/n79 https://archive.org/details/Happy.Computer.N71.1989.09-Cartman/page/n9 https://www.henwin.de/winfried-hoffmann-portrait Mediagenic shuts down Infocom operations https://archive.org/details/Computer_Gaming_World_Issue_63/page/n9 https://www.mobygames.com/developer/sheet/view/developerId,1745/ Leisure Suit Larry is spreading viruses https://archive.org/details/Sierra_Newsletter_The_Volume_2_Number_1_Spring_1989_1989_Sierra_On-Line_US/page/n12 https://archive.org/details/Computer_Gaming_World_Issue_63/page/n9 John Madden Football finally gets released for the Apple II https://archive.org/details/1989-09-compute-magazine/page/n89 https://www.youtube.com/watch?v=8EbPghLpK6c https://www.mobygames.com/developer/sheet/view/developerId,7082/ NEC warns against grey imports https://archive.org/details/thegamesmachine-22/page/n22 View-Master Interactive Vision is launched https://www.youtube.com/watch?v=r7ZciCfgjmg https://archive.org/details/Video_Games_Computer_Entertainment_Issue_08_September1989 page 16 Captain Lou Albano to play Mario https://en.wikipedia.org/wiki/List_of_television_programs_based_on_video_games https://archive.org/details/Video_Games_Computer_Entertainment_Issue_08_September1989 page 16 https://www.youtube.com/watch?v=Q20ovbTOroE&list=PLPbVSXTDxS-cpcgVr2SQKcpkl_UJhe9Pv https://en.wikipedia.org/wiki/Lou_Albano 1999: The N64 will go online thanks to the 64DD... if it ever ships https://archive.org/details/GamePro_Issue_122_September_1999/page/n31 https://en.wikipedia.org/wiki/64DD Nintendo announces downloadable games for the Gameboy https://archive.org/details/GamePro_Issue_122_September_1999/page/n31 https://bulbapedia.bulbagarden.net/wiki/Mobile_Game_Boy_Adapter http://videogamekraken.com/wonder-swan-mobile-wonder-gate Sega to develop for the Gameboy https://archive.org/details/GamePro_Issue_122_September_1999/page/n31 https://www.mobygames.com/game/gameboy-color/sakura-taisen-gb https://nintendo.fandom.com/wiki/Sega Sega's Dreamcast price cut boosts sales! https://archive.org/details/NextGen57Sep1999/page/n17 Sega is collapsing https://archive.org/details/NextGen57Sep1999/page/n17 https://www.nytimes.com/1999/06/29/business/world-business-briefing-asia-sega-stock-plunges.html?searchResultPosition=3 Dreamcast launches! https://archive.org/details/NextGen57Sep1999/page/n61 https://gamicus.gamepedia.com/List_of_video_game_console_launch_games#Sega_Dreamcastl https://en.wikipedia.org/wiki/List_of_Dreamcast_games GT interactive is up for sale https://archive.org/details/NextGen57Sep1999/page/n17 https://en.wikipedia.org/wiki/Atari,_Inc._(Atari,_SA_subsidiary) Billy Mitchell gets a perfect score on Pac-Man https://archive.org/details/NextGen57Sep1999/page/n13 https://en.wikipedia.org/wiki/Billy_Mitchell_(video_game_player) Midway reigns in Atari https://archive.org/details/NextGen57Sep1999/page/n20 Web.it launches the Commodore 64 https://archive.org/details/PC-Player-German-Magazine-1999-09/page/n106 https://www.youtube.com/watch?v=koCj8W16Wu0 Corruption hits Brittania https://www.nytimes.com/1999/07/08/technology/news-watch-video-game-worker-dismissed-for-selling-fantasy-real-estate.html https://archive.org/details/PC_Zone_Issue_080_1999-09_Dennis_Publishing_GB/page/n33 https://www.kansascity.com/news/local/crime/article79373497.html https://www.courtlistener.com/docket/6251362/united-states-v-roseler/ Adventure game engines are popping up online https://archive.org/details/MicromanaTerceraEpocaSpanishIssue56/page/n109 https://www.adventurecorner.de/special/25/adventure-engines https://en.wikipedia.org/wiki/ScummVM Microsoft signs deal to port Konami games to Windows https://archive.org/details/PC_Zone_Issue_080_1999-09_Dennis_Publishing_GB/page/n34

GameEnthus Podcast - video games and everything else
GameEnthus Podcast ep385: Lights Off or Cruise Control

GameEnthus Podcast - video games and everything else

Play Episode Listen Later Aug 8, 2019 182:52


  GameEnthus Podcast ep385: Lights Off or Cruise Control   This week Asif (@Technosucks) from @Shacknews joins Mike (@AssaultSuit), Tiny (@Tiny415) and Aaron (@Ind1fference) to talk about: Shacknews, QuakeCon, EVO, Hobbs and Shaw, Tokyo Game Show, 64DD, F-zero X, Apple Pippen, Marathon, Descent, Forsaken 64, Wolfenstein, Comic Con, Tesla, Smash Bros. Ultimate, Banjo-Kazooie, Regal Unlimited, Tyrese, John Wick Chapter 3, The Boys, The Tick, Bumblebee, edutainment, Mavis Beacon, Carmen San Diego, Leisure Suit Larry, ESA leak, SAAM Arcade, Pop Up GenCon, Rockstar, Point Salad, Mental Blocks, Tracking Ida, Ida B. Wells, Shovel Knight Showdown, Super Mario Maker 2, Descent, Mario Kart 64, Resident Evil 6, Gravity Ghost, Exception, Bangai-O, Turok 2, Bouncy Bullets, Woodle Tree 2 Deluxe, Hamsterdam, Aritana and Twin Masks, Fobia, Picross 3D WiiU, GameStop, Shovel Knight Dungeon Duels, Harry Potter: Prisoner of Azkaban, Wolfenstein: Youngblood, Star Wars: Battlefront 2, Fire Emblem Houses, Shacknews Mercury, 9to5 Elon Podcast, Keystone Comic Con and more.                If you like the show please leave us an itunes, Google, Youtube or Stitcher review, a tweet, an email or a voicemail (202-573-7686).     Show Length: 182 minutes  Direct Download(right click to download) Live Stream       Show Links Follow Asif @technosucks  | @Shacknews Go to Shacknews Wobble Garden(Table Top Twister mode) Team GameEnthus on Extra Life   Show Music                                                      The Beatnuts - Off the Books instrumental Ludacris - Southern Hospitality instrumental De La Soul - Oooh instrumental Artifacts - Wrong Side of the Tracks instrumental Souls of Mischief - 93 til Infinity instrumental De La Soul - Set the Mood instrumental De La Soul - Foolin' instrumental Little Brother - All for You instrumental   Breaks Asif's anecdotes - 1m 5s Mike's anecdotes - 1h 4m Aaron and Tiny's anecdotes - 1h 12m Feedback and Stuff - 1h 31min Asif's games - 1h 59min Aaron's games - 2h 13min Tiny's games - 2h 33min Outro -2h 50min New videos GameEnthus.com   Youtube.com/user/GameEnthus      Community Info   Major Linux and Crew's Notcho Podcast Kiaun's Show The Analog Circle Podcast Gary and Dan's Show TheGamesMenRPG Open Forum Radio SingleSimulcast           

Singing Mountain
Mario Artist in 30 Minutes

Singing Mountain

Play Episode Listen Later Jun 17, 2019 39:35


Did you know that Japan got a spiritual sequel to Mario Paint in 1999? An entire suite of programs released under the name Mario Artist, it was released for the 64DD peripheral, which never made it to the U.S., and it features a lot of the calm, creativity-inspiring music heard in Mario Paint. This episode is all about that. Whee. Listen to the Super Mario B-sides episode that inspired this one: https://singingmountainpod.com/episodes/minus-world-super-mario-b-sides Track listing: 0:13: Title Theme / Mario Artist: Paint Studio / Kazumi Totaka, Chris Jojo, Martin Goodall and Suddi Raval 1:31: Space Base / Mario Artist: Talent Studio / Kazumi Totaka, Kenta Nagata and Toru Minegishi 2:00: Po Pi Pa Pi / Mario Artist: Talent Studio / Kazumi Totaka, Kenta Nagata and Toru Minegishi 3:20: Drawing Track 1 (Jellyfish) / Mario Artist: Paint Studio / Kazumi Totaka, Chris Jojo, Martin Goodall and Suddi Raval 9:08: Drawing Track 4 (Hot Air Balloons) / Mario Artist: Paint Studio / Kazumi Totaka, Chris Jojo, Martin Goodall and Suddi Raval 11:57: Ocean Floor 1 / Mario Artist: Paint Studio / Kazumi Totaka, Chris Jojo, Martin Goodall and Suddi Raval 15:46: The Triassic Era 1 / Mario Artist: Paint Studio / Kazumi Totaka, Chris Jojo, Martin Goodall and Suddi Raval 19:33: Digital Diamonds / Mario Artist: Polygon Studio / Kazumi Totaka 24:10: Cyberspace / Mario Artist: Polygon Studio / Kazumi Totaka 28:25: The Triassic Era 2 / Mario Artist: Paint Studio / Kazumi Totaka, Chris Jojo, Martin Goodall and Suddi Raval 30:37: Ocean Floor 2 / Mario Artist: Paint Studio / Kazumi Totaka, Chris Jojo, Martin Goodall and Suddi Raval 35:07: Saving, Loading and Inventory Boxes / Mario Artist: Polygon Studio / Kazumi Totaka 36:11: Texture Editor / Mario Artist: Paint Studio / Kazumi Totaka, Chris Jojo, Martin Goodall and Suddi Raval 37:31: Drawing Track 2 (Cats) / Mario Artist: Paint Studio / Kazumi Totaka, Chris Jojo, Martin Goodall and Suddi Raval Drew on Twitter: https://twitter.com/drewgmackie Singing Mountain on Twitter: https://twitter.com/singmopod On Facebook: https://facebook.com/singingmountainpod/ On iTunes: https://itunes.apple.com/us/podcast/singing-mountain/id1252832457 On Spotify: https://open.spotify.com/show/2ISyNLUc1ALxzvjBqw4ru3 On Google Play: https://play.google.com/music/m/Ifofiaeephbs27wb6cqr24dlgl4 On Instagram: https://www.instagram.com/singingmountainpod/ On SoundCloud: @singingmountain On YouTube: https://www.youtube.com/channel/UC9f9iAcO1ZMTYVH91c2Jsyw Official website: https://singingmountainpod.com/ Patreon: https://www.patreon.com/tablecakes TableCakes Productions: https://www.tablecakes.com Subscribe to the newsletter: https://tablecakesproductions.substack.com/subscribe

KVGM - The Last Wave
KVGM "The Last Wave" (4/7/19)

KVGM - The Last Wave

Play Episode Listen Later Jun 2, 2019


Do you hear that sound? Can you feel it? The cool ocean breeze in your hair, the salt on your tongue. It's the smooth crash of the Last Wave on KVGM with your host, Hammock, bringing you thirty minutes of the best video game jams(z) from all your favorite composers and consoles, each and every week from our beachside studio in sunny Aqua City. Sit back, relax, and get ready to catch...the Last Wave.Hi April. Hi again 64DD. Hi Amigos and Amigas. We're back with more breezy goodness, embarking on mystical journeys to Mermaid Islands and Dolphin Shoals. Once again, the allure of mahjong has taken hold as Hammock gets closer and closer to taking a trip to the local retirement home to learn how to play. It can't be that hard, right? DOWNLOAD - THE LAST WAVE (4/7/19)PlaylistOcean Floor - Chris Jojo, Martin Goodall, Suddi Raval, and Kazumi Totaka(Mario Artist: Paint Studio, 64DD)Mermaid Island - Harumi Fujita(Higemaru Makaijima: Nanatsu no Shima Daibouken, Famicom)Corna - Takashi Okamoto, Yuki Nakagawa, Kazuma Katagiri, Yuichiro Sato, and Yuta Okamoto(Poison Pink, Playstation 2)Battle Theme 2 - IGS Sound Team(Mahjong Hishouden: Naki no Ryuu, Super FamicomTitle Screen - Frédéric Mentzen(Alpha Waves, Amiga)A Journey For Truth - Seiichi Hamada(Tantei Jinguuji Saburo: Hai to Diamond, Playstation Portable)Wrapped up in Sunshine Streaming Through the Leaves (Stella's Ending) - Kazuo Nii, Atsushi Takada, and Satoshi Asano (Astra Superstars, Sega Saturn)Staff Roll - Azusa Hara (Garyo Retsuden, Arcade)Special RequestDolphin Shoals - Shiho Fuiji, Atsuko Asahi, Ryo Nagamatsu, Yasuaki Iwata(Mario Kart 8, Wii U)

Der Nintendo Podcast
Der Nintendo-Podcast #34: Nintendo 64 - Die beste Spielkonsole aller Zeiten?

Der Nintendo Podcast

Play Episode Listen Later Apr 16, 2019 77:14


Diese Woche erwartet euch wieder einmal eine ganz besondere Ausgabe Der Nintendo-Podcast, denn diesmal dreht sich alles um das legendäre Nintendo 64! Hierzulande 1997 erschienen, schickte sich Nintendo damals an, mit seinerzeit beeindruckender 3D-Grafik, einem ungewöhnlichen Controller und allerlei innovativer Ideen den Markt der Spielkonsolen bis heute nachhaltig zu prägen. Neben der Entwicklungsgeschichte, den wichtigsten N64-Spielen und viel Hintergrundwissen zu Controller und Zubehör geht es auch um den Online-Dienst des Nintendo 64, die Disk-Erweiterung namens 64DD, das N64 Mini, interessante Fun Facts und vieles mehr rund die die 64-Bit-Maschine. Alle Themen der 34. Folge in der Übersicht: 00:20 - Pilot-Themenfolge: Das Nintendo 64 06:10 - Infos, Release, Entwicklung, Technik 15:00 - Spiele-Cartridges und erfolgreichste N64-Spiele 35:30 - Sonderling: Der N64-Controller + Zubehör 58:20 - Disks und Online-Dienst: Nintendo 64DD 65:00 - Neuauflagen, N64 Mini, Weltrekord, Speedruns Facebook: https://www.facebook.com/DerNintendoPodcast/

KVGM - The Last Wave
KVGM “The Last Wave” (4/7/19)

KVGM - The Last Wave

Play Episode Listen Later Apr 7, 2019 33:14


Do you hear that sound? Can you feel it? The cool ocean breeze in your hair, the salt on your tongue. It's the smooth crash of the Last Wave on KVGM with your host, Hammock, bringing you thirty minutes of the best video game jams(z) from all your favorite composers and consoles, each and every week from our beachside studio in sunny Aqua City. Sit back, relax, and get ready to catch...the Last Wave. Hi April. Hi again 64DD. Hi Amigos and Amigas. We're back with more breezy goodness, embarking on mystical journeys to Mermaid Islands and Dolphin Shoals. Once again, the allure of mahjong has taken hold as Hammock gets closer and closer to taking a trip to the local retirement home to learn how to play. It can't be that hard, right? DOWNLOAD - THE LAST WAVE (4/7/19)   Playlist Ocean Floor - Chris Jojo, Martin Goodall, Suddi Raval, and Kazumi Totaka (Mario Artist: Paint Studio, Nintendo 64DD) Mermaid Island - Harumi Fujita (Higemaru Makaijima: Nanatsu no Shima Daibouken, Famicom) Corna - Takashi Okamoto, Yuki Nakagawa, Kazuma Katagiri, Yuichiro Sato, and Yuta Okamoto (Poison Pink, Sony PlayStation 2) Battle Theme 2 - IGS Sound Team (Mahjong Hishouden: Naki no Ryuu, Super Famicom Title Screen - Frédéric Mentzen (Alpha Waves, Amiga) A Journey For Truth - Seiichi Hamada (Tantei Jinguuji Saburo: Hai to Diamond, Sony PlayStation Portable) Wrapped up in Sunshine Streaming Through the Leaves (Stella's Ending) - Kazuo Nii, Atsushi Takada, and Satoshi Asano (Astra Superstars, Sega Saturn) Staff Roll - Azusa Hara (Garyo Retsuden, Arcade) Special Request Dolphin Shoals - Shiho Fuiji, Atsuko Asahi, Ryo Nagamatsu, Yasuaki Iwata (Mario Kart 8, Nintendo Wii U)

KVGM - The Last Wave
KVGM "The Last Wave" (3/31/19)

KVGM - The Last Wave

Play Episode Listen Later Mar 31, 2019


Do you hear that sound? Can you feel it? The cool ocean breeze in your hair, the salt on your tongue. It's the smooth crash of the Last Wave on KVGM with your host, Hammock, bringing you thirty minutes of the best video game jams(z) from all your favorite composers and consoles, each and every week from our beachside studio in sunny Aqua City. Sit back, relax, and get ready to catch...the Last Wave.It's warming up out there, the flowers are in bloom - spring time is upon us! And what better way to celebrate than with the Last Wave, bringing you tons of jams devoted to vacation, smooth continents, tennis courts, leisure time, and Yoshi being so dang cute. We've got Famicoms and Super Famicoms, Playstations and Playstation Vitas (which, I'm still not convinced actually exist). A little something for everyone.DOWNLOAD - THE LAST WAVE (3/31/19)PlaylistOpening - Akira Sato(Doki Doki Vacation, PC-98)Let's Hit the Courts, Mom! - Iku Mizutani, Tetsuari Watanabe and Kohei Matsuoka(Family Tennis Advance, Game Boy Advance)Menu - Masaki Sasaki and Hiroshi Ootake(First Queen, Super Famicom)Leisure - MANYO(Amnesia: Memories, Playstation Vita)Marble Continent - Taku Iwasaki, Seirou Okamoto, Hayato Matsuo, and Atsushi Yamaji(Mercury: The Prime Master, X68000)Ending - Tomoya Tomita and Jun Chuma(F1 Sensation, Famicom)So Kawaii!! ~ Information Editor - Kazumi Totaka, Kenta Nagata and Tour Minegishi(Mario Artist: Talent Studio, 64DD)Staff Roll - Gyrovox(Gaia Seed: Project Seed Trap, Playstation)

Pixelated Audio
Japan Pro Golf Tour 64 – PA109

Pixelated Audio

Play Episode Listen Later Feb 21, 2019 75:08


Japan Pro Golf Tour 64 is a golf simulator developed and released by SETA and Media Factory in May of 2000 for the failed Japanese only N64 add on, the 64DD. Featuring Japanese pro golfers and official golf courses, it’s a fairly conventional golf sim with the the unique distinction of being the only 64DD game… Read More »

GAME TALK
Nintendo 64

GAME TALK

Play Episode Listen Later Dec 17, 2017 64:00


Das Nintendo 64 hat viele Kindheiten begleitet. Einige der besten Games der Videospielgeschichte sind für diese Konsole erschienen: Das wegweisende «Ocarina of Time», Multiplayer-Hits wie «Mario Kart 64» oder «Super Smash Bros.», Jump 'n' Run Klassiker wie «Banjo-Kazooie» und viele mehr. Dennoch gilt das N64 rückblickend als gescheitert. Was war das "64DD"? Warum hat sich die Sony PlayStation besser verkauft? Eine Reminiszenz an Nintendos meist geschätzten Flop.

PlayTogether
#42 – Get N or Get Out (Nintendo 64, Teil 2)

PlayTogether

Play Episode Listen Later Nov 21, 2016 148:58


Das Nintendo 64 hat uns alte Podcaster so sehr geprägt, dass eine Episode nicht ausreicht um diese Konsole angemessen zu besprechen. Hier im zweiten Teil geht es munter weiter mit der Vielzahl an tollen Spielen, die für das N64 erschienen sind - und nicht erschienen sind. Etliche Spiele begannen ihre Entwicklung auf dieser Konsole, bevor sie dann doch erst auf dem Gamecube umgesetzt oder gänzlich gecancelt wurden. Zu Beginn aber widmen wir uns ausführlich dem 64DD-Laufwerk und überlegen, was letztendlich zum Scheitern dieser Hardwareerweiterung geführt hat. Euch hat dieses Retrospecial gefallen? Dann hört auch in unsere weiteren Retro-Konsolenbesprechungen aus unserem Archiv rein! Wir haben bereits Episoden zum NES, Game Boy, Xbox, Xbox 360 sowie PSP und PS Vita aufgenommen. Weitere werden sicherlich folgen. Thema: 20 Jahre Nintendo 64 Erwähnte Spiele: Doshin the Giant, F-Zero X Expansion Kit, Mario-Artist Reihe, Sim City 64, Japan Pro Golf Tour 64, Fifa, NBA, ISS, Tony Hawk’s Skateboarding, 1080 Snowboarding, Nagano Winter Olympics 98, Wayne Gretzkys 3D Hockey, WCW vs. nWo: World Tour, Top Gear Rally, Top Gear Overdrive, Extreme G-Reihe, World Driver Championship, Automobil Lamborghini, F1 World GP & F1 Pole Position 64, San Francisco Rush, Cruisn-Reihe, Star Wars Racer, Wipeout 64, F-Zero X, Beetle Adventure Racing, Excitebike 64, Star Wars: Shadows of the Empire, Star Wars Episode 1: Racer, Star Wars Rogue Squadron, Star Wars Naboo Starfighter, Killer Instinct, Smash Brothers, Clay Figther 63 ?, Fighters Destiny, G A S P Fighters NEXTream, Gauntlet Legends, Space Station Silicon Valley, Blast Corps, Holy Magic Century/Quest 64, Body Harvest, Castlevania, Starcraft, Command & Conquer, Hybrid Heaven, Indiana Jones & The Infernal Machine, Mission Impossible, Pokemon Stadium, Pokemon Snap, Shadow Man, Star Fox 64, Super Man 64, Turok-Series, Operation: Winback, Sin & Punishment, Armorines Project S.W.A.R.M., Kirby Air Ride, Resident Evil Zero, Dinosaur Planet, Eternal Darkness, Final Fantasy 64, Twelve Tales: Conker 64/ Conkers Quest, 64 Wars, Mother 3 - Earthbound 64 ProTipps: Timo: Metal Rock Jesus findet die nie veröffentlichte US-Version des 64DD, Ben Heck repariert das Nintendo PlayStation Robert: Rare Replay(*) auch hörenswert: PT040 - The Power of Nintendo 64 (Teil 1 der N64-Retrospektive) PT011 - Keeping in oldschool (NES-Retrospektive) PT026 - Play it Loud! (Game Boy-Retrospektive) Intro: Castlemania 2010 (Benjamin Briggs) auf overclocked remix Bild: CC Hamish Duncan, OOT turns 10 (*): Amazon Affiliate Links. Wir bedanken uns im Rahmen unserer Kaffeekasse!

240p Club Podcast
Podcast 3: The NES Classic / Nintendo 64 DD / Nintendo Playstation Prototype

240p Club Podcast

Play Episode Listen Later Aug 4, 2016 33:21


On this edition of the 240p Club, we discuss the upcoming NES Classic and some games we would have liked to see included. We also talk about the 64DD prototype found in an attic, as well as the similar discovery of the Nintendo /Sony PlayStation (known as Project Reality before PlayStation) a year ago.

Married to the Games Podcast
Married to the Games - Episode 201: Hot Garbage: Not Yum

Married to the Games Podcast

Play Episode Listen Later Jul 20, 2016 101:07


This week the fellas talk the 64DD, Pokemon Go, sandwiches and much more!

Married to the Games Podcast
Married to the Games - Episode 201: Hot Garbage: Not Yum

Married to the Games Podcast

Play Episode Listen Later Jul 20, 2016 101:07


This week the fellas talk the 64DD, Pokemon Go, sandwiches and much more! Learn more about your ad choices. Visit megaphone.fm/adchoices

CartuchoCast
CartuchoCast PowerUp – Fails Que Não Deram Certo (e ainda foram um fracasso)

CartuchoCast

Play Episode Listen Later Jun 9, 2016 34:34


E que tal a gente dar um EXTRA? Sim! Dobradinha essa semana com o PowerUp! O novo quadro do podcast, numa premissa menos séria que tenta ser mais curto que os episódios comuns, nós viemos hoje falar sobre consoles #fail! Ura, Eduardo e Pedro vieram comentar sobre o Panasonic Q, VirtualBoy, 64DD e vários outros ... Ler maisCartuchoCast PowerUp – Fails Que Não Deram Certo (e ainda foram um fracasso)

Eyes on Nintendo - Podcast - eyesonnintendo.de
Podcast #61: Special: Super Mario 64 im Detail

Eyes on Nintendo - Podcast - eyesonnintendo.de

Play Episode Listen Later Jul 19, 2015 113:26


Super Mario 64 fuer das Nintendo 64 ist in diesem Special das Thema von eMGe, TheUnknown und DStroke. Sie durchleuchten diesen Titel von allen Seiten, loben, kritisieren, schwelgen in Erinnerungen - wer mitschwelgen will, hoert am besten einfach zu! :) Timecodes und Themen 0:00:00 = Einleitung 0:01:24 = Super Mario 64 ganz allgemein 0:10:37 = Kurs 1: Bob-Ombs Bombenberg 0:17:52 = Kurs 2: Wummps Wuchtwall 0:21:21 = Kurs 3: Piratenbucht-Panik 0:25:46 = Kurs 4: Bibberberg Bob 0:29:45 = Kurs 5: Big Boos Burg 0:33:04 = Kurs 6: Gruene Giftgrotte 0:38:53 = Kurs 7: Lava-Lagune 0:43:27 = Kurs 8: Wobiwaba-Wueste 0:51:43 = Kurs 9: Wilde Wasserwerft 0:55:02 = Kurs 10: Frostbeulen-Frust 0:58:25 = Kurs 11: Atlantis Aquaria 1:02:01 = Kurs 12: Fliegenpilz-Fiasko 1:05:43 = Kurs 13: Gulliver Gumba 1:08:32 = Kurs 14: Tick-Tack-Trauma 1:13:03 = Kurs 15: Regenbogen-Raserei 1:17:31 = Kurs: Bowsers Schattenwelt 1:20:29 = Kurs: Bowsers Lavasee 1:22:19 = Kurs: Bowsers Luftschloss 1:24:15 = Super Mario 64 im Fazit 1:29:36 = Super Mario 64 2 (64DD) und Super Mario 128 (GameCube) - beide gecancelt 1:33:44 = Super Mario 64 DS - das Remake fuer Nintendo DS 1:45:57 = Unser Lieblingskurse aus Super Mario 64 1:50:13 = Super Mario 64: Fun-Facts 1:52:38 = Verabschiedung 1:53:16 = Hinweis: Alle in diesem Podcast verwendeten Musikbeitraege sind Eigentum von Nintendo, welches sich Eyes on Nintendo (eyesonnintendo.de) nicht zu Eigen macht!

Famicom Dojo Video Game Podcast
Denshimail 115: Gaming Holy Grail // User Engagement // Media Entropy

Famicom Dojo Video Game Podcast

Play Episode Listen Later Mar 20, 2015 33:28


Sean and Vinnk share their holy grails of gaming, why retro consoles and their media have been skyrocketing in price (related to the first topic), and have... a proposal for you. Details about the podcast, links to related articles, and supplemental audio/video are available at FamicomDojo.TV: https://famicomdojo.tv/podcast/115 Leave us a voicemail at 608-492-1923, or share your thoughts on Facebook (https://facebook.com/famicomdojo), Instagram (https://instagram.com/famicomdojo), Twitter (@FamicomDojo), or our Famicom Dojo YouTube channel (https://youtube.com/famicomdojo). Vinnk and SeanOrange pixel art by Louis Lloyd-Judson: https://louistrations.co.uk This podcast is brought to you by the Little Podcast Network. Sponsor an episode, or listen to other great shows at http://LittlePodcast.com.

The Fangamers
Throw the 64DD into the garbage

The Fangamers

Play Episode Listen Later Feb 24, 2014 28:07


Voting is restricted to Sega Dreampod subscribers. Show notes at fangamerpodcast.tumblr.com.

Famicom Dojo Video Game Podcast
63: Failed Console Treasures

Famicom Dojo Video Game Podcast

Play Episode Listen Later Oct 26, 2012 68:25


There are so many consoles on the market that it's easy to forget that there used to be so many more. Not only have big players like Sega come and gone, but Atari has gotten out of the hardware race, as well as Bandai (now part and parcel of game publisher Namco). Vinnk and Sean reminisce about their favorite failures, from the Dreamcast to the Lynx, and the Wonderswan to the 64DD. Leave a voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: https://famicomdojo.tv/podcast/63 "RPG" theme song by the Imari Tones: http://imaritones.net Order their new album, Japan Metal Jesus, including "R.P.G.": Buy on iTunes This episode is brought to you by the Famicom Dojo web series. Get Season 1 on DVD today: https://famicomdojo.tv/store/fdojos1.php

Famicom Dojo Video Game Podcast
63: Failed Console Treasures

Famicom Dojo Video Game Podcast

Play Episode Listen Later Oct 26, 2012 68:25


There are so many consoles on the market that it's easy to forget that there used to be so many more. Not only have big players like Sega come and gone, but Atari has gotten out of the hardware race, as well as Bandai (now part and parcel of game publisher Namco). Vinnk and Sean reminisce about their favorite failures, from the Dreamcast to the Lynx, and the Wonderswan to the 64DD. "RPG" theme song by the Imari Tones: http://imaritones.net This podcast is brought to you by the Famicom Dojo Video Series. Train Your Game at https://youtube.com/famicomdojo.

1UP.com - 1UP Radio
8-4 Play 4/22/2011: PROJECT CAFÉ OLÉ

1UP.com - 1UP Radio

Play Episode Listen Later Apr 22, 2011 136:36


What's this? An episode of 8-4 Play where the crew actually talks about what they do all day: game translatin'? Believe it, spoony bard! Localization legend Richard Honeywood, he of such Square Enix favorites as Xenogears, Chrono Cross, and Dragon Quest VIII, joins us to talk shop, 64DD development, and being best buds (well, buds) with Nintendo prez Satoru Iwata. And speaking of Nintendo -- did someone say Project Café? Tune in for idle speculation on the big N's rumored Wii successor system, along with thoughts on Capcom's Captivate games, Sonic Generations, and plenty more.

1UP.com - 1UP Radio
8-4 Play 4/22/2011: PROJECT CAFÉ OLÉ

1UP.com - 1UP Radio

Play Episode Listen Later Apr 22, 2011 136:36


What's this? An episode of 8-4 Play where the crew actually talks about what they do all day: game translatin'? Believe it, spoony bard! Localization legend Richard Honeywood, he of such Square Enix favorites as Xenogears, Chrono Cross, and Dragon Quest VIII, joins us to talk shop, 64DD development, and being best buds (well, buds) with Nintendo prez Satoru Iwata. And speaking of Nintendo -- did someone say Project Café? Tune in for idle speculation on the big N's rumored Wii successor system, along with thoughts on Capcom's Captivate games, Sonic Generations, and plenty more.

8-4 Play
8-4 Play 4/22/2011: PROJECT CAFÉ OLÉ

8-4 Play

Play Episode Listen Later Apr 22, 2011 136:37


What's this? An episode of 8-4 Play where the crew actually talks about what they do all day: game translatin'? Believe it, spoony bard! Localization legend Richard Honeywood, he of such Square Enix favorites as Xenogears, Chrono Cross, and Dragon Quest VIII, joins us to talk shop, 64DD development, and being best buds (well, buds) with Nintendo prez Satoru Iwata. And speaking of Nintendo -- did someone say Project Cafe? Tune in for idle speculation on the big N's rumored Wii successor system, along with thoughts on Capcom's Captivate games, Sonic Generations, and plenty more.