Podcasts about little big planet

Puzzle platform video game series

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Best podcasts about little big planet

Latest podcast episodes about little big planet

Dev Game Club
DGC Ep 426: Fez (part two)

Dev Game Club

Play Episode Listen Later Apr 16, 2025 74:05


Welcome to Dev Game Club, where this week we continue our series on Fez. We talk about its platforming and how it fits to taste, game style, and rule escalation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More cubes! Issues covered: platforming feelings and taste, inspirations and how they play out here, additional move set, floaty physics, a mental game with mostly generous platforming, a game that takes place in your head rather than in your fingers, seeking high highs, sloppiness and guiding the player, no longer seeing the whole world but only the tells, the pleasure of figuring things out, checking out the achievements, how many people get everything, the craft of the game, wanting to feel capable, finding a solution that was not the intended solution, dominated by the puzzle side, those moments where you give a big "no way," extending a simple idea and iterating on it for a fleshed-out game, iterating ideas, a chain of implication, not making the leaps of logic too large, ladders that line up and teach you how to think about the world, not knowing whether you can do a thing yet, not wanting to diminish the revelations, puzzles games Brett hasn't finished and why, editorial from the publisher and Key Performance Indicators, finding a tribe for your indie game, side games, smaller and more cohesive teams, a choose-your-own-email, having an experience, leaving endings open. Games, people, and influences mentioned or discussed: Hollow Knight, Indie Game: The Movie, Phil Fish, Nintendo, Mario (series), Little Big Planet, Guacamelee, Super Mario Galaxy, Demons's Souls, Dark Souls, Kena: Bridge of Spirits, Tomb Raider (2013), The Matrix, Deep Thoughts/Jack Handey, MYST, Pierre de Fermat, Megaman, Resident Evil, The Witness, Braid, The Talos Principle, Obduction, Cyan Worlds, Super Meat Boy, Fallout, X-COM, mysterydip, Mass Effect, Wolfenstein: The New Order, Twin Peaks, Half-Life, While We're Young, Noah Baumbach, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Fez! Note: Amusingly, though I did not call out the actresses, Naomi Watts and Amanda Seyfried appear in While We're Young, and both also appeared in Twin Peaks: The Return Twitch: timlongojr Discord DevGameClub@gmail.com

P3 Spel
Minecraft, Little Big Planet och Final Fantasy: Här är världshistoriens bästa spelsoundtrack

P3 Spel

Play Episode Listen Later Apr 10, 2025 9:44


Efter att Minecraftfilmen slagit rekord under sin premiärhelg så har vi anledning att prata om spelets hyllade soundtrack, och annan spelmusik vi minns. Lyssna på alla avsnitt i Sveriges Radio Play.

NOWPLAYING Video game music
March 2025 - Best Video Game Music

NOWPLAYING Video game music

Play Episode Listen Later Mar 31, 2025 65:59


I might have gotten a little carried away this month! I'm dropping my longest mixtape of the season, with a solid twenty or so tracks that I absolutely love. Hope you enjoy it! Happy listening!Tracklist:(00:00:04) Fretless"Settlement (Head Again Cover)", Dovetail, Rob Scallon, Davie504(00:04:08) Wanderstop"Earl Grey Part 2", C418(00:06:47) NieR Re[in]carnation"Shūu (Downpour)", 瀬尾祥太郎(00:10:20) Wyrmhall: Brush and Banter"Lazyday", Tancla(00:12:29) Dancing Pandas Ranger's Path"Welcome to the Melo-Melo Islands!", Tom Schipper(00:15:59) Katamari Forever"Katamari Resort Song", Hideki Tobeta(00:20:48) LittleBigPlanet"The Metropolis", Mat Clark(00:25:56) World of Warcraft: The War Within - Undermined"Out of Your Reach", Leo Kaliski(00:28:39) South of Midnight"PDG", Olivier Deriviere(00:32:51) Warframe"Alive Again", Matthew Chalmers, Francesca Hauser(00:35:57) Star Trucker"Me, Myself and an Open Road", Velvet Bandwagon(00:38:40) Beautiful Katamari"BOYFRIEND A GOGO", Keiichi Okabe, Shogo Yasukawa(00:43:41) Honor of Kings"StarLight", Kye Sones(00:43:31) NieR Re[in]carnation Chill Out Arrangement"Shinpan (Judgment)", Shun Ishiwaka(00:53:20) Minecraft"Memories of Dalarna", Hyper Potions(00:56:19) Love & Terror"Cold Sweats", Melancholy Marionette(00:57:39) Rogue Rhythm (1, 2)"Void 1", "Void 3", Maeror(01:01:15) Picayune Dreams"Extra Stage (Celestial Variant)", milkypossum(01:03:06) R2BEAT"Agressive Virus", TG Get bonus content on Patreon Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

That Pixel Life
Episode 333 A Hairy Situation

That Pixel Life

Play Episode Listen Later Feb 27, 2025 74:39


This week Shannon couldn't make it off the toilet so Zach and Justin hold down the show with tales of Renaissance Festivals past, why Astrobot wasn't just a LittleBigPlanet game, and Justin tries to convince Zach to check out the new Elder Scrolls....I mean Avowed.

Living SplitScreen
176.) Avowed's Jank, Wonder Woman's Struggle, & Battlefield's Return!

Living SplitScreen

Play Episode Listen Later Feb 10, 2025 307:38


#avowed #battlefield #wonderwoman(EPISODE: 176)TIMESTAMPS:00:30 - Intros | What We've Been Playing | Monster Hunter Wilds | Final Fantasy XVI1:40:00 - CHAT Shoutout | Quick Notes From Chat Talk1:59:00 - Upcoming Games2:26:00 - Avowed3:12:00 - Battlefield Teaser3:32:00 - EA Excuses for Dragon Age The Veilguard4:03:00 - Wonder Woman Delayed UNTIL???4:31:00 - Small Topics / Quick Hitters4:50:00 - This Day In Gaming (02.08.2025)4:59:00 - Outros- This is a Gaming Conversationalist Podcast putting the love in what it means to be a GAMER! We discuss topics that cover news, dive deeper into past/present/future ideas within the GAMING industry, and within the gaming communities on a week to week basis. DONT FORGET we have to give you that LIVE, RAW, and UNCUT energy in this "Golden Age of Gaming"! Home of the "RTS" approach, pulling ourselves out of the world, exploring the darker sections of the map, and pulling our resources together to build up the gaming foundation! -______________________________________________________________SOURCES (TOPICS NOT COVERED IN ORDER!):1. Wonder Woman Game in Trouble After Big Losses for Warner Bros.- https://www.cbr.com/warner-bros-wonder-woman-game-trouble/2. EA has confirmed a planned release window for its new Battlefield game & Battlefield LABS | This Crazy Explanation For Why ‘The Veilguard' Failed Proves That EA Doesn't Understand ‘Dragon Age' At All- https://www.videogameschronicle.com/news/ea-has-confirmed-a-planned-launch-window-for-its-new-battlefield-game/- https://www.forbes.com/sites/erikkain/2025/02/06/this-crazy-explanation-for-why-the-veilguard-failed--proves-that-ea-doesnt-understand-dragon-age-at-all/3. Age of Empires II: DE and Age of Mythology: Retold coming to PlayStation 5- https://www.ageofempires.com/news/whats-coming-in-2025-for-age-of-empires-and-age-of-mythology/4. Hideki Kamiya video reveals five more leads have quit Platinum, including Bayonetta 3's director- https://www.videogameschronicle.com/news/hideki-kamiya-video-reveals-five-more-leads-have-quit-platinum-including-bayonetta-3s-director/5. Sumo Digital cancelling the development of their own IP and now refocusing the studio into working on "Development services for partners" exclusively (Sackboy, Sonic Team Racing, Hood: Outlaws and Legends, Crackdown 3, LittleBigPlanet)- https://www.sumogroupltd.com/news/2025/sumo-group-update/6. Avowed won't have enemy scaling, director confirms, but it will have jank: "You gotta accept a little jank to do something fun and creative | Xbox and Obsidian's Avowed supports cross-buy with Blizzard's Battle.net- https://www.windowscentral.com/gaming/xbox/xbox-and-obsidians-avowed-supports-cross-buy-with-blizzards-battle-netUPCOMING GAMES:- www.releases.comTHIS DAY IN GAMING:- https://gamefaqs.gamespot.com/games/thisdayingamingFOLLOW:- https://x.com/pongsoul- https://x.com/s7eelreign- https://twitter.com/Knoebelbroet____________________________________________________________Much love to everyone taking their time to check us out and DONT forget to leave a LIKE, SUBSCRIBE, FOLLOW us on all social platforms!@PongSoul, @is7eelreigni____________________________________________________Living Splitscreen GOES LIVE EVERY SATURDAY MORNING(9AM CT | 10AM ET | 3PM UK!)- https://www.youtube.com/@LivingSplitScreen___________________________________________________________Diving deep into industry news, the future of gaming, and the evolving video game culture, we break down everything from PC gaming to console gaming, even tapping into mobile gaming and emerging gaming technology. Whether it's the latest AAA games, hidden gems in the indie games scene, or unexpected gaming leaks, we cover it all

My Perfect Console with Simon Parkin
Daniel Pemberton, composer (Slow Horses, Spider-Man: Into the Spiderverse, The Trial of the Chicago 7, Concord).

My Perfect Console with Simon Parkin

Play Episode Listen Later Feb 4, 2025 80:58


Daniel Pemberton is an Academy Award-nominated English composer and songwriter. In 1994, at the age of 16, he recorded an album in his bedroom using a multitrack cassette recorder. It caught the attention of the music producer Pete Namlook, who released it on his label, leading to a flurry of soundtrack commissions. In the years that followed, my guest wrote music for TV shows including Peep Show, The Dark Crystal, Enola Holmes, and Slow Horses.But it's his feature film work for which he is best known. He has collaborated with many of the world's leading directors, composing for Ridley Scott's The Counselor, Danny Boyle's Steve Jobs, Guy Ritchie's The Man from U.N.C.L.E., Michael Mann's Ferrari, and Aaron Sorkin's The Trial of the Chicago 7 –– for which he was nominated for an Oscar. He has also composed the soundtrack for the Oscar-winning Spider-Man: Into the Spider-Verse, and several video games including LittleBigPlanet and Concord. In 2009, the Guardian's Paul Moody said of my guest: “few know his name but millions hear his music almost every day.” Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.

Wassup Conversations
Grammy-Nominated Composer of Wizardry and God of War, Talks Game Music, Industry Changes, and Future

Wassup Conversations

Play Episode Listen Later Dec 10, 2024 40:33


In this episode of Bonfire Conversations, I sit down with Grammy-nominated composer Winifred Phillips to talk about her incredible journey in video game music. Winifred has scored iconic titles like Wizardry: Proving Grounds of the Mad Overlord, God of War, Assassin's Creed III: Liberation, The Sims 4, and LittleBigPlanet 3. We discuss her creative process, how the industry has evolved over the years, and what the future holds for game music. We also explore topics like adapting to ever-changing game development, the challenges of creativity, and the role of AI in music composition. This conversation is full of insights and inspiration for anyone who loves game music or is pursuing a career as a composer.

The AIAS Game Maker's Notebook
Talking Sack Boys and Astro Bots with Composer Kenny Young

The AIAS Game Maker's Notebook

Play Episode Listen Later Dec 2, 2024 115:41


This episode is supported by Xsolla Austin Wintory chats with composer Kenny Young. Together they discuss his career featuring several collaborations with Media Molecule on the Little Big Planet and Tearaway franchises all the way to his latest project, Team Asobi's galactic trek across PlayStation history, Astro Bot. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

Plug N Play Podcast
Plug N Play, Episode 21 - The Spook N Play Podcast

Plug N Play Podcast

Play Episode Listen Later Oct 24, 2024 120:32


On this overly spooky episode of the Plug N Play Podcast, Henry revives the spookiest news of the evening including Pokemon leaks at GameFreak, layoffs at Bandai Namco, the death of LittleBigPlanet and Netflix's AAA studio, and the Xbox Partner Showcase. And even spookier impressions of this month's spookiest horror games. Featuring Dead Space Remake and The Dark Pictures Anthology: The Devil in Me. Listener beware, you're in for a scary good podcast! Feel free to send us a question at plugnplaypodcast1@gmail.com for a chance to have it read out on the show! Keep track of our ongoing Fantasy Critic League - https://www.fantasycritic.games/league/04e81707-8041-4550-b18b-8e7f10768f02/2024?inviteCode=c70c2125-9beb-45a9-8b42-cde373ee234d Timestamps: 0:00 - Spooky Intro 5:00 - LittleBigPlanet 3 delisted 11:15 - Xbox Partner Showcase 49:05 - Bandai Namco layoffs and game cancellations 57:11 - Pokemon GameFreak leaks 1:01:51- Netflix shuts down their AAA studio Impressions: 1:09:02- Dead Space Remake 1:35:31- The Dark Pictures Anthology: The Devil in Me

The Testing Room
Weekly Prologue - Sackboy Stands Alone

The Testing Room

Play Episode Listen Later Oct 21, 2024 56:29


Welcome to The Weekly Prologue where three of the gaming industry's best consultants (to never consult on a game) get together to talk about the games this week and then cover mostly gaming related topics. This week we talk about Staind hate and Little Big Planet 3 getting pulled off the PlayStation store. Don't forget to send comments and questions to testingroompod@gmail.com or on our social platforms. Also don't forget to follow us on Twitch @ twitch.tv/testingroomlive and watch live on YouTube @ youtube.com/thetestingroom

The Fork In Your Ear Podcast
The Fork In Your Ear Podcast Ep#185 It's All Nates Fault. No Really!

The Fork In Your Ear Podcast

Play Episode Listen Later Oct 20, 2024 219:29


The Fork In Your Ear Ep#185 It's All Nates Fault. No Really! Tim & Nate Discuss: Forks, slippers, game wardens, fireplaces, Ted Lasso season 4? Joker 2 sucks, Shrinking season 2 rocks, Batman: Caped Crusader gives Tim odd feels, Snowpiercer the final season, Frieren rocks, Deadpool & Wolive with mum fuck you Disney, X-Files with the wife, the 2024 Ultimate Spider-Man comic is FUCKING SENSATIONAL, the Shure MV7+ (Tim's new studio mic, good sad riddance Blue!) FTC does good? AMD AI CDXTVgia4587+2 chip, Google looses to Epic Games, Co-Father of Xbox joins Amazon, Japan has gone rick and morty? Verizon shows its age, and earths new moon! Plus! Baulders Gate 3 now with mods and marriage tests! Borderlands 3 is good! Destiny: Rising, Xbox streams your own games, Steam says you don't own your games, Xbox will sell games directly in Android. Nintendo Sound Clock: Alarmo! Sony shuts down Little Big Planet 3 *gasp* a New Dawn at Halo Studios on Unreal Engine 5! Until Dawn sequel? Tim plays Frost Punk, Assassins Creed: Mirage and Death Stranding on his new iPhone 16 Pro Max! And a gaming legend gets cancer…. all this and more on this weeks jumbo sized extra long and late episode! *This episode was live streamed on twitch please check it out on Tim's twitch channel!* Join The Fork Family On Discord: https://discord.gg/CXrFKxR8uA Find all our stuff at Remember to give us a review on iTunes or wherever you downloaded this podcast from. And don't forget you can connect to us on social media with, at, on or through: Website: http://www.dynamicworksproductions.com/ Twitter Handle: @getforkedpod eMail Address: theforkinyourearpodcast@gmail.com iTunes Podcast Store Link: https://itunes.apple.com/us/podcast/dynamic-works-productions/id703318918?mt=2&i=319887887 If you would like to catch up with each of us personally Online Twitch/Twitter: Tim K.A. Trotter's Youtube ID: Dynamicworksproductions Tim K.A. Trotter's Twitter ID: Tim_T Tim K.A. Trotter's Twitch ID: Tim_KA_Trotter Also remember to buy my Sc-Fi adventure book “The Citadel: Arrival by Tim K.A. Trotter” available right now on Amazon Kindle store & iTunes iBookstore for only $2.99 get a free preview download when you visit those stores, it's a short story only 160-190 pages depending on your screen size, again thats $2.99 on Amazon Kindle & iTunes iBookstore so buy book and support this show!

Pixel Pizza
Kenneth C.M. Young (Astro Bot)

Pixel Pizza

Play Episode Listen Later Oct 18, 2024 62:43


Honored this week to speak with 7x academy award nominated sound designer/composer Kenneth C.M. Young! Kenny's recent work on Astro Bot got rave reviews this year, and his previous time at MediaMolecule included LittleBigPlanet and Tearaway. Kenny dives into his upbringing with Scottish & Applachian music, his unique path into becoming a game composer, and making audio feel like its own character. Chiptune music this week from Vyryr! LINKS:

El Batallón Pluto
EBP 10x05 - Nintendo anuncia ALARMO, el futuro de DISCO ELYSIUM, desaparece Little Big Planet y más

El Batallón Pluto

Play Episode Listen Later Oct 15, 2024 89:37


APÓYANOS si te gusta en https://www.elbatallonpluto.com/mecenas Nintendo ha sorprendido a sus fans con el anuncio de Alarmo, un despertador que incluirá sonidos de sus sagas más icónicas, como Super Mario y The Legend of Zelda, para hacer más amenas las mañanas de los usuarios. Por su parte, Sony ha anunciado que retirará LittleBigPlanet 3 y todo el contenido descargable relacionado con la saga de la PlayStation Store a finales de este mes, lo que ha generado preocupación entre la comunidad de jugadores por la pérdida de acceso a estos títulos. Y quédate con nosotros porque hay más noticias. En el panorama de los estudios independientes, tres equipos formados por exdesarrolladores del aclamado Disco Elysium están generando gran expectación sobre sus futuros proyectos. ------- En este programa han participado Ariadna Vilasó (@WomenVideogames), Atreides (@AtreidesXXI) y Sergio Tur (@serturjo).

Sacred Symbols: A PlayStation Podcast
#328 | 12th Time's A Charm

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Oct 14, 2024 194:25


The long-awaited remake of Silent Hill 2 has finally arrived on PlayStation 5, and it's a hit. Players around the world are loving it, providing audiences with the very first acclaimed title from Polish studio Bloober Team. Indeed, many (including some on this show) questioned whether these guys were even up to the task, and reasonably so: Bloober's average Metacritic score across 11 previous PlayStation releases is a 65. But it's here, it's great, and we're excited to talk about it, along with other horror-themed fare in the form of Until Dawn Remake, too. Other news this week includes rumblings of a potential Concord F2P comeback, Ubisoft possibly being taken private, SEGA's surprise announcement of Alien: Isolation 2, the delisting of LittleBigPlanet 3 from the PSN, and more. Then: Listener inquiries! Are scalpers merely serving a necessary purpose on the free market? Should everyone cut Assassin's Creed: Shadows a little bit of slack? Has Atlus overcome Square Enix as the industry's most prolific JRPG publisher? Will the New York Jets ever stop ruining Colin's life? Control Body Odor ANYWHERE with @shop.mando and get $5 off of your Starter Pack (that's over 40% off) with promo code SACRED at https://www.shopmando.com! #mandopod #ad Learn more about your ad choices. Visit podcastchoices.com/adchoices

Super Game Brothers
Super Game Brothers, Episode 028 - Horror, Halo, and Hordes of Games

Super Game Brothers

Play Episode Listen Later Oct 14, 2024 156:04


Welcome to Super Game Brothers, a family-friendly video game and board game podcast. The weekly agenda covers the board games and video games we played in the last week, industry news, and the games in crowdfunding that stand out to us. This week, we close the show by talking about the 10 moments in video games that scared us the most. Thanks for listening and laughing with us! Make sure to check us out on Patreon for exclusive episodes, early access, and other perks. Patreon - https://www.patreon.com/SuperGameBrothers  Timestamps:  00:00:00 - Intro and Rings of Power 00:09:45 - Horror movie barrage 00:13:14 - Foods we don't like 00:17:34 - Prime Big Deals Day 00:20:30 - Patreon plug 00:21:10 - Board game trailers and announcements 00:33:40 - Video game trailers and announcements 00:41:55 - Subscription service updates 00:49:48 - David: UFO 50 & Balatro 00:51:31 - Devin: Dead Space, Chained Together, and Silent Hill 2 Remake 01:03:54 - Altered on Board Game Arena 01:09:33 - We're most looking forward to... 01:10:26 - Board game overwhelm and recent pickups 01:30:36 - Halo and Unreal Engine 5 01:37:00 - Pour one out for DRIVECLUB, the best racing game ever 01:42:39 - LittleBigPlanet 3 store removal 01:43:44 - SPIEL 24 sells out 01:45:14 - Board game crowdfunding corner 02:10:50 - Most scared we have been in a video game 02:33:19 - Wrap-up Join our monthly giveaway at https://www.supergamebrothers.com. The links below help support our show, without costing you any more: Video games we talked about:  UF0 50 Balatro Dead Space Chained Together Silent Hill 2 Remake Board games we talked about:  Altered Thanks so much for stopping by! Your support is what makes our show possible.

El podcast de los 3 Gordos Bastardos
Episodio 586, El Futuro de Halo

El podcast de los 3 Gordos Bastardos

Play Episode Listen Later Oct 13, 2024 133:16


Bienvenido a otra de estas sesiones semanales de gordeo auditivo, noticias y discusiones acaloradas. En esta ocasión contamos con la presencia de parte del staff de 3gb.com.mx: Adrián, Eze y Rafa. En este medio episodio nos vamos a "El Sillón" para hablar sobre El anuncio de la secuela de Alien: Isolation Red Dead Redemption llegará por fin a PC La desaparición de LittleBigPlanet 3 de la PlayStation Store Y harto más En el "Tema de la Semana" leemos conversamos sobre la transformación de 343 Industries en Halo Studios y sus planes para el futuro de Halo.

O X do Controle
XdC News #45 - Estúdio de Halo muda tudo e prepara vários jogos e o novo hardware “woke” da Nintendo

O X do Controle

Play Episode Listen Later Oct 13, 2024 65:21


Siga o XdC no Bluesky | Siga o XdC no Threads Neste episódio de O X do Controle News, Guilherme Dias e PH Lutti Lippe reportam e discutem as principais notícias da semana no mundo dos games.  Em pauta: a 343 Industries muda de nome, reorganiza sua estrutura e promete novos jogos de Halo; a família fundadora da Ubisoft estaria tentando mudar a estrutura da empresa; a Nintendo anunciou um despertador interativo; e três jogos populares serão retirados das lojas.  MARCAÇÕES DE TEMPO (0:00:00) - Abertura (0:09:03) - 343i vira Halo Studios e troca motor gráfico próprio por Unreal 5 (0:28:29) - Ubisoft estaria tentando tornar a empresa privada com ajuda da Tencent (0:42:20) - Nintendo anuncia Alarmo, um despertador inteligente temático (0:51:35) - LittleBigPlanet 3, Horizon e Age of Empires 3 são tirados das lojas  (0:57:07) - Rapidinhas (1:04:56) - Encerramento Seja apoiador | YouTube | Twitter | Instagram | Tik Tok Nossas plataformas Contato: contato@xdocontrole.com CRÉDITOS: Apresentação: Guilherme Dias e PH Lutti Lippe Roteiro: Guilherme Dias  Edição: Gabriel Sales Thumbnail: Lucas G. Ferreira

The SML Podcast
The SML Podcast - Episode 998: Alarming

The SML Podcast

Play Episode Listen Later Oct 12, 2024


Download Episode 998 – News and a massive batch of reviews is the topic of the day, so let’s not waste any time!The show kicks off with Bri Galgano, Jacob Garner, and Aki all on hand to chat about the news of the week! We talk about the latest additions to the PlayStation Plus Game Catalog, LittleBigPlanet 3 going away for good this time, Goat Simulator news and release dates, MechWarrior 5 Clans coming to Game Pass, and oh yeah, Nintendo announced a freakin $100 alarm clock. You can wake up poor to Mario shouting at you! Plus reviews!0:00 - Intro/News32:10 - PDP Victrix Pro BFG Controller - Victrix, PDP, Turtle Beach (Bri)54:40 - Cat Rescue Story - Tivola, Nacon (Bri)1:01:13 - Cryptmaster - Akupara Games (Bri & Aki)1:12:16 - To the Moon - Freebird Games, Serenity Forge (Bri)1:17:20 - Murder is Game Over: Deal Killer - HitherYon Games, Ratalaika Games (Bri)1:21:24 - I*CHU: Chibi Edition - OperaHouse, PQube (Jacob)1:27:05 - Master Detective Archives: RAIN CODE Plus - Spike Chunsoft (Aki)1:38:38 - The Riftbreaker: Heart of the Swap - EXOR Studios (Jacob)1:46:46 - Squirrel with a Gun - Dee Dee Creations, Maximum Entertainment (Aki)1:59:28 - Mimi the Cat: New Friends - Wise Box Studios, AFIL Games (Jacob)2:03:52 - SpongeBob SquarePants: The Patrick Star Game - PHL Collective, Outright Games (Jacob)The show ends with a track from surasshu off of the Cryptmaster soundtrack featuring Stemage!2:12:34 - surasshu & Stemage - Use Your Words (Cryptmaster)https://pdp.com/pages/victrixprohttps://turtlebeach.com/https://www.tivola.de/https://www.nacongaming.com/https://www.akuparagames.com/https://freebirdgames.com/https://serenityforge.com/https://hitheryongames.itch.io/https://www.ratalaikagames.com/https://www.operahouse.co.jp/https://pqube.co.uk/https://www.exorstudios.com/https://twitter.com/QuiteDanhttps://maximument.com/https://linktr.ee/wiseboxstudioshttps://afilgames.com/https://www.phlcollective.com/https://outrightgames.com/https://surasshu.bandcamp.com/https://stemage.bandcamp.com/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://terraplayer.com/shows/the-sml-podcasthttps://twitter.com/theSMLpodcast/https://www.facebook.com/theSMLpodcast/https://thesmlpodcast-shop.fourthwall.com/ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW

Shack Together
Shack Together 035 - Metaphor ReFantazio, Brothership, Silent Hill 2 Remake, feat. Donovan Erskine

Shack Together

Play Episode Listen Later Oct 11, 2024 152:19


Welcome to a special and spine-tingling episode of Shack Together! Our host, Asif Khan, is joined by co-ghost John Benyamine, myself Joe Stasio, and News Editor Donovan Erskine for an exhilarating discussion on the latest happenings in the gaming world. We begin by sharing our recent gaming adventures, featuring the newly released Metaphor ReFantazio and upcoming Mario & Luigi: Brothership. Donovan, who reviewed Metaphor, generously shares his insights and experiences with us. In our main segment, we introduce a thrilling twist on our classic trivia game with "Final Jeop-horror-dy!" This Halloween-themed challenge invites contestants to test their knowledge of horror games in the style of a typical Shack Together trivia session, but with a spooky Final Jeopardy twist. Our ever-lengthening Story Time segment explores a diverse array of stories, including the arrival of Resident Evil 2 on iOS, Nintendo's whimsical Alarmo clock, and the delisting of LittleBigPlanet 3 DLC. We also touch on reviews of recent releases like Undisputed and the Silent Hill 2 remake. And that wraps up today's show! Thanks as always for listening and enjoy! Articles mentioned in this episode Metaphor ReFantazio Review Resident Evil 2 coming to iPhone, iPad, and Mac Nintendo's Alarmo clock LittleBigPlanet 3 DLC delisting from PSN Halo Studios' Project Foundry using Unreal Engine 5 Alien: Isolation sequel announced Red Dead Redemption PC release date Day 4 Night Studio announcement Halo Infinite 3rd person mode announcement Undisputed review impressions Master Detective Archives: Rain Code Plus review Dragon Ball: Sparking Zero review NHL 25 review Silent Hill 2 remake review SEGA and Universal Pictures Shinobi movie Epic Games mobile app with 50 games DOJ considers Google breakup over monopoly concerns FromSoftware employee 12% raise Google Android mobile app injunction Saudi Arabia PIF reduces Nintendo stock Tencent and Guillemot family considering Ubisoft buyout Ubisoft buyout statement

The HP Podcast (From Handsome Phantom)
R.I.PSM - The HP Podcast 298

The HP Podcast (From Handsome Phantom)

Play Episode Listen Later Oct 10, 2024 66:14


Tonight we're talking about Saudi pulling out of Nintendo, LittleBigPlanet 3 being delisted, the shutdown of PLAY magazine, and more! ***** Want to create live streams like this? Check out StreamYard: https://streamyard.com/pal/d/58877610... ***** Watch the show LIVE Tuesday nights at 7PM Eastern - @benishandsomeyt   ***** Reviews and subscriptions help us out so much. If you enjoyed the show, make sure to subscribe and leave us a review on iTunes. ***** Follow us on Twitter! Twitter.com/BenSmith2588 Twitter.com/csfdave Twitter.com/_gloriousginger Learn more about your ad choices. Visit podcastchoices.com/adchoices

Yo soy un Gamer
Despedida de Little Big Planet 3 y Dragon Ball rompe récord en Steam

Yo soy un Gamer

Play Episode Listen Later Oct 9, 2024 2:51


En este episodio hablamos sobre el retiro de Little Big Planet 3 de la tienda de PlayStation, el lanzamiento de Red Dead Redemption para PC, y cómo Dragon Ball Sparkling! Zero ha roto récords de jugadores simultáneos en Steam antes de su estreno. ¡Entérate de todo aquí! --- Support this podcast: https://podcasters.spotify.com/pod/show/yosoyungamer/support

Triangle Squared: A Playstation Podcast
Horizon Online, Saying Goodbye to LittleBigPlanet & more! | Triangle Squared Ep. 364

Triangle Squared: A Playstation Podcast

Play Episode Listen Later Oct 9, 2024 136:45


New episodes posts every Wednesday at 12PM CST/10AM PST! This show is possible thanks to the support of our Patrons. Consider becoming one today at https://www.patreon.com/nartech JOIN OUR DISCORD! Get in on the action and discuss all things PlayStation and gaming with fellow fans. It's the perfect place to talk games, music, movies, and of course the podcast! https://discord.gg/cEvKzqm Twitch: https://www.twitch.tv/nartechgaming Email/Tweet us your thoughts & suggestions: X (formerly Twitter): https://www.twitter.com/TriangleSqrd Email: trianglesquaredpodcast@gmail.com PSN ID's: Add us! Brett - Chaimera086, Sol - MeteoricDemise, Chris - Figz21k ------------------------------------- 0:00 - What We've Been Playing 1:30 - Chris' Balatro Addiction 6:03 - Throne and Liberty Impressions 9:40 - The Witcher 3 DLC/Replaying TW3 11:35 - Chris Flirts w/ Arcane Studios Games 16:00 - Bloomtown: A Different Story Impressions 22:55 - Revisiting The Plucky Squire 27:43 - Space Marine 2 Continues to Impress 33:00 - Brett FINALLY Plays Persona 5 46:15 - Community's Take: Sony's Fascination w/ Remakes 1:10:33 - Could PSSR on Pro Give Enhanced BC? 1:15:57 - Diablo 4 Will Get a PS5 Pro Patch 1:17:00 - Bloober Deliver w/ Silent Hill 2? 1:19:20 - Alien: Isolation Getting Long Awaited Sequel 1:21:39 - Saying Goodbye to LittleBigPlanet 1:25:19 - Guerrilla's Next Game is Horizon Online NOT Horizon 3? 1:34:50 - Where Has Naughty Dog Been This Gen? 1:41:37 - Is Social Media Making Game Dev Worse? 1:50:28 - Question: Favorite Game on First Console? 1:54:27 - Question: Dream IP & Studio Crossover? 2:10:07 - Question: Game Delays That Made Us Lose Interest? -------------------------------------

Recarga Activa
899: Red Dead Redemption en PC, despidos en Tequila Works, Hotel Barcelona se retrasa, LittleBigPlanet 3 se va de la Store

Recarga Activa

Play Episode Listen Later Oct 9, 2024 37:43


Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 15 minutos: Read Dead Redemption y Undead Nightmare estarán disponibles en PC el 29 de octubre Tequila Works anuncia despidos como parte de un proceso de reestructuración Hotel Barcelona se va a «principios de 2025» LittleBigPlanet 3 se va de la Store de PlayStation, junto con todo el DLC Suscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload ♫ Sintonía del programa: Senseless, de Johny Grimes Learn more about your ad choices. Visit megaphone.fm/adchoices

GameLinked
RDR1 PC Port, 343 Industries is No More, Epic's 10 Year Plan, + More!

GameLinked

Play Episode Listen Later Oct 9, 2024 10:48


Timestamps: 0:00 It's your duty to doot 0:09 RDR1 finally getting PC port 1:51 343 Industries is no more 3:50 Epic Games' crazy 10 year plan 5:52 QUICK BITS INTRO 5:59 Silent Hill 2 remake is out! 6:41 Rave reviews for Metaphor: ReFantazio 7:32 Massive Roblox accusations 8:27 LittleBigPlanet 3, DLC being delisted 9:02 Twitch restricts VTuber hips NEWS SOURCES: https://lmg.gg/k4tVp Learn more about your ad choices. Visit megaphone.fm/adchoices

Kinda Funny Games Daily: Video Games News Podcast
Until Dawn Suffers a Rough Launch - Kinda Funny Games Daily 10.08.24

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Oct 8, 2024 63:19


Until Dawn suffers a rough launch, Red Dead Redemption FINALLY comes to PC, and Little Big Planet 3 gets delisted. Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: GAMESCAST - Dragon Ball Sparking Zero Review The STREAM is Diablo 4 Vessel of Hatred If you're a Kinda Funny Member: You can get today's Gregway The Roper Report  - - Until Dawn PS5 and PC Remake Suffers a Rough Launch - Red Dead Redemption Finally Has a PC Release Date - Ad - LittleBigPlanet 3 is being delisted from the PlayStation Store - We have the final ruling in Epic v. Google - Wee News! - SuperChats - You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices

The Jeff Gerstmann Show - A Podcast About Video Games

What game do you think Halo Studios is working on? Let's talk about it! Also: Silent Hill 2, Dragon Ball Sparking! ZERO, the Diablo IV expansion, Ken Kanniff from CT, Xbox's new dev outreach, the delisting of LittleBigPlanet 3, and more. Learn more about your ad choices. Visit megaphone.fm/adchoices

IGN.com - Daily Fix (Video)
Red Dead Redemption is Finally Coming To PC, For Real This Time - IGN Daily Fix

IGN.com - Daily Fix (Video)

Play Episode Listen Later Oct 8, 2024


In today's Daily Fix: Red Dead Redemption has finally received a PC release date, a mere 14 years after the original dropped on PlayStation 3 and Xbox 360. The game will come with a variety of graphical improvements, including support for 144hz refresh rates, ultrawide monitors, HDR, and more. The Undead Nightmare DLC will be included, but all multiplayer content will be removed. In other news, a Nintendo Switch modder is being sued by Nintendo after failing to shut his business down. According to Nintendo, the two parties came to an agreement where the modder, Ryan Daly of Modded Hardware, would close shop, and no further action would be taken, but apparently that didn't happen. Daly is now fighting back against Nintendo only WITHOUT a lawyer. And finally, LittleBigPlanet 3 is scheduled to be removed from the PlayStation Store soon, after years of being plagued by hackers and hacked servers.

Crubcast
#72 Has gaming finally had its craziest spinoff?

Crubcast

Play Episode Listen Later Oct 4, 2024 82:55


We swear this episode is about spinoffs such as Like A Dragon: Yakuza Pirate in Hawaii (real name), but we also take some detours to bully the Concord Discord, and also talk about Sean's friend's mom. Tingle's Rosy Rupeeland sure is weird, huh? I don't even remember if we talked about the Patrick Star game but it's in the thumbnail on YouTube. Maybe we talk about it. So much funny. MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-ShowsJoin our Discord ► https://crub.org/joinBird App ► https://twitter.com/crubofficialPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgSHOW NOTESThe "where to start with Yakuza" video that Brody said Chris made is actually on Kevin's channel. We have removed Brody from the channel for this grave error. Link here:https://www.youtube.com/watch?v=RjpgNJImQIMTODAY'S CRUBCAST HOSTSBrody: https://www.youtube.com/@RACROXChris: https://www.youtube.com/@MykonosFanKevin: https://www.youtube.com/@TheGoldenBoltSean: https://www.youtube.com/@WolfkaosaunCHAPTERS00:00 Debuting Sean's new brand as a woke pirate (in Hawaii)07:23 We are baffled yet completely unsurprised by this game24:44 We attempt to tackle the main topic here25:50 But instead talk about Kevin and Sean's friend's mom34:27 The Concord Discord Story (not timestampbait)49:12 Dissecting Persona Dancing and Pokemon spinoffs55:41 We denounce Canadian fast food chains1:04:51 A timely dissection of LittleBigPlanet 31:11:57 A random person's Crubscriber Question of the Week

Story x Story
Story x Story #192: Behind The Story With Moo Yu (Video Games)

Story x Story

Play Episode Listen Later Oct 3, 2024 70:13


This week, Nigel and Tazziii sit down with Moo Yu, Creative Director at Team Artichoke and a founding team member of POC in Play. He discusses his journey over 20 years in video games working on titles like Knights & Bikes, LittleBigPlanet, and Ratchet & Clank. He is now making a new game with his own team and allows us to delve into the transition from Gameplay Programmer to managing a team. We get to hear how his work across AAA has prepared him to create an inclusive environment for others to thrive while making his new game Myth Match. Join the conversation to appreciate the rewards and challenges of indie game development.

The Free Cheese
The Free Cheese Episode 575: LittleBigPlanet

The Free Cheese

Play Episode Listen Later Sep 16, 2024 64:39


This week on The Free Cheese, we're all sackdudes, hey!   We revisit Media Molecule's LittleBigPlanet and explore its single player campaign to see how it holds up. We also discuss the loss of the game's internet connectivity and the unfortunate absence of its greatest features. 

Spelskaparna
167 Peter Lübeck (Världens största spelutvecklarhus)

Spelskaparna

Play Episode Listen Later Sep 3, 2024 42:58


Gäst idag är Peter Lübeck som varit COO på Tarsier och bland annat jobbat med LittleBigPlanet. Numera är han VD för organisationen Game Habitat, som är ett community för spelutvecklare i södra Sverige där över 40 bolag är medlemmar. För att få en känsla för skalan kan jag säga att det brukar komma omkring 500 spelutvecklare när de anordnar meetups här i Malmö. Dessutom driver Game Habitat DevHub, där vi sitter nu, en kontorsbyggnad full med massor av olika spelföretag. Trevlig lyssning! Har du tankar om Spelskaparna, känner dig sugen på att delta i ett avsnitt eller kanske vill visa upp ett spel som du jobbar på - kom in på Spelskaparnas discord. Där har mysig stämning skapats och ett gäng utvecklare chattar om stort och smått. Hyser du starka aversioner mot Discord går det även bra att höra av sig på info@spelskaparna.se, @ollandin eller @saikyun. Länkar Devhub Game Habitat Tarsier LittleBigPlanet PS Vita Martin Walfisz Nordic Game the Game Assembly Massive Gameport Dutch game garden King Mediocre Avalanche IO Interactive UDS DICE

Giant Robots Smashing Into Other Giant Robots
538: Transforming Therapy with Gaming: How MindJam Supports Young Minds

Giant Robots Smashing Into Other Giant Robots

Play Episode Listen Later Aug 15, 2024 43:26


In this episode of the "Giant Robots On Tour" podcast, hosts Sami Birnbaum and Rémy Hannequin interview Dan Clark, the Founder and CEO of MindJam, an innovative platform providing emotional and SEN (Special Educational Needs) support for young people through gaming, game design, and digital skills. Sami shares a personal story about how his mother, an educational psychologist, introduced him to MindJam, highlighting its impact and relevance. Dan explains that MindJam was born out of the need to support young people who feel out of place in traditional educational settings, particularly those with ADHD, autism, and other neurodivergent conditions. By leveraging popular games like Minecraft, MindJam builds trust and engages young people in a medium they enjoy, transforming therapeutic support into a more effective and engaging process. Dan discusses the inception and growth of MindJam, which started during the pandemic when traditional in-person support became impossible. This shift to online sessions via gaming platforms provided a new avenue to connect with young people, enabling them to open up and build trust in a familiar and enjoyable environment. Dan emphasizes that gaming offers numerous benefits, such as enhancing cognitive abilities, fostering social connections, and providing a safe space for expression. Despite the negative stigma around gaming, he points out that it can be a powerful tool for personal development and emotional support. MindJam has grown significantly, now with 110 mentors supporting over 2,000 young people globally, showcasing the scalability and effectiveness of this approach. The conversation also touches on the broader implications and challenges of integrating gaming into therapeutic and educational contexts. Dan highlights the need for societal perception shifts to recognize the positive aspects of gaming, counteracting the negative media portrayal. He underscores the importance of educating parents, educators, and social services about the benefits of gaming and how it can be used constructively. Dan shares inspiring success stories from MindJam, illustrating how gaming can lead to real-world achievements and personal growth. MindJam (https://mindjam.org.uk/) Follw MindJam on Facebook (https://www.facebook.com/MindJamOfficial), LinkedIn (https://www.linkedin.com/company/mindjam/), or Instagram (https://www.instagram.com/mindjamofficial/). Follow Dan Clark on LinkedIn (https://www.linkedin.com/in/dan-clark-58533220b/). Follow thoughtbot on X (https://twitter.com/thoughtbot) or LinkedIn (https://www.linkedin.com/company/150727/). Transcript:  SAMI: Right, we are back again. And this is the Giant Robots Smashing Into Other Giant Robots podcast, the Giant Robots on Tour series coming to you from Europe, West Asia, and Africa, where we explore the design, development, and business of great products. I'm your host Sami Birnbaum. RÉMY: And I'm your other host, Rémy Hannequin. SAMI: Let's get into it, Rémy. Joining us today is Dan Clark, the Founder and CEO of MindJam, a platform that provides online one-to-one sessions, providing emotional and SEN support for young people through gaming, game design, and digital skills. Dan, full disclosure on this one: so, about a month ago, right? I get an email from my mom. Now [laughs], this email says, "You've got to check this guy out. Go and take a look at MindJam." And I'm thinking, mom, I don't get these emails from you. This is not the normal sort of thing I'd get from my mom on your average weekday. And I know in the past, like, I've told her that I'm kind of doing this podcast thing, and I'm starting to regret, like, telling her this. Like, what is she throwing my way? But I get into some research...and maybe for some context, actually, which is helpful because my mom isn't just doing research for the podcast, my mom's an educational psychologist. So, she's been doing that ever since I can remember. I remember growing up as a kid, and that was, I mean, she assessed me numerous times. And she works, I guess, similar kind of to the children or people that you're working with, people with ADHD, autism, neurodivergent children, just often who are struggling in school and trying to find where they fit. And I start doing my research. I look into it, hit the website, hit your LinkedIn. And I'll be, like, totally honest with you: We were both just blown away by what you are doing. And this is coming not only from me, and I work in the tech industry, and I've got a history of slight gaming addictions, which we might touch on, but also coming from my mom who works on the other side and works with all the local authorities. She does the kind of tribunals that they have to do to try and get people into the right schools and kids into the right schools. And, literally, we were blown away, and I nearly got lost as well on your website. I found some kind of gaming streams that you do, and I feel almost like we missed a trick here, Rémy, because we could have done this podcast on Minecraft. It's such a nice flow, right, when you're streaming. DAN: Yeah, it makes it easier when you've got that distraction there as well. You can just chat about it. Thank you so much for inviting me on. It's a pleasure being here and, yeah, I'm glad you kind of understand what we're doing here. MindJam itself is four years old now. But I was doing things before in the pandemic, similar. But once the pandemic hit, that was the key moment where everything went online for my support with young people. And, suddenly, the light bulb came on, and I was like, this is a way in. You know, there are so many young people that are struggling, lost, feel they're stupid, and don't fit in. Yet, actually, they're amazing. But, you know, a standard way of sitting in front of them going, "Tell me why you can't go to school. Why can't you do this?" you know, it doesn't work. They don't trust that person. They've got trauma. They've been, you know, battered down by education and by health services. And so, to suddenly have someone who comes in and goes, "Oh, so you love Minecraft. Oh, I love Minecraft, too. Let's join in. Let's go in a world." And then, you can build that trust to then go, "How's your week been then?" Or, you know, and start talking, and you're just on the same wavelength. And, for me, it was something as soon as I sort of realized, it was like, this is...of course, this makes perfect sense. And then, I looked and saw nobody else is doing it [laughs]. So, I started off MindJam just on my own. At first, very quickly, we got working with lots of...in the UK, we have local authorities, which is the councils around, so seeing there is a real, you know, thing that they would work with us. So, that was great, to be recognized as actually a real service, rather than just someone playing games with kids. It's like, no, this is real. This really works. And then, it quickly got bigger than me, and now we are at 110 mentors working for us, and we're supporting over 2,000 young people all over the world. SAMI: That's incredible. DAN: It's a mission of mine, you know, we'll go more into my sort of history, but I've got two neurodivergent children: both autistic, one's ADHD as well. When you see something that you think is going to work for your child, to then suddenly see it's got, like, a two-year waiting list, which most have, it's heartbreaking, and you know it's going to be too late. So, it's always been my mission with MindJam to keep that waiting list as small as I can, but also, obviously, expanding with quality mentors and all that. So, you know, we generally tend to always say about three months before we can sort of get that support for young people. But yeah, it's something very close to my heart that I'm so passionate about and, yeah, it's been a great journey so far. SAMI: You can tell. It's so interesting because, like you say, when you find something that works for your kids. Because when I was younger, I struggled with separation anxiety a lot in school. So, I would have days when I would really struggle to go to school. During my high school period, I went to the Royal Free, which is down in Hampstead, so not too far from where I grew up and not too far from my school. And my parents...I tried to engage with a therapist. But it's almost like, I don't know if I wasn't cognitively or intellectually developed enough to engage in that way, but it didn't work. Ultimately, I did kind of one or two sessions. I remember filling in some questionnaire and thinking, like, I don't get this. This doesn't make sense. And what you're talking about, if I understand correctly, is you're coming to where the child is at. You're coming to a safe space for them, a place where they feel comfortable. It's almost like a world which is predictable. Whereas the outside world is very scary, right? Especially for people who have generalized anxiety disorder, like I said, autism. It's very challenging. And so, you come to their level, and you say, "Right, let's find a place where we all feel comfortable." And then, we can start to engage. And you say, like, you know, the pandemic was a little bit of a light bulb moment. What's been the biggest barrier then? So, you've found yourself kind of going into this and saying, right, this is something which works. It works for my kids. I want to make this available, accessible. What's been your biggest barrier to getting this off the ground and getting it working? DAN: It's the negative thoughts and the way the media portrays and education portrays gaming, basically. That has been the hardest thing is most parents are on board, but they still feel a little bit ashamed of how social media is on gaming and screen time. And they're very worried that they're not doing the right thing. And we come in a way of also educating. We educate the educators. We do training plans for schools, and for social services, and all sorts because there are so many benefits to gaming that aren't recognized. And, you know, gaming is still generally quite new. It's evolved so much in the last even 10 years. It's insane the way the characters have evolved. And the emotional nature of games now is really complex and, you know, young people and older people can get so much from them. But gaming still, in general, people are still like, "Well, get off that. Do something actually worthwhile." It's like, it's so worthwhile. There's so much, you know, strategy game you've got so much from it. And a fast-paced shooting you've got cognitive abilities. The perfect example I've got is, did you hear a couple of months ago a young lad, I think he was 13, he beat Tetris. SAMI: Yes. DAN: He completed Tetris, which is incredible, you know, it's like, oh, wow. And the first thing the newsreader said to them, the media person interviewing him went, "You should get out more." That's the way she portrayed it, rather than going, "What an achievement it is. You should get outside more." I'm literally like, what? What's going on? You know, again, this kid, you know, he's in the Guinness World of Records. What an achievement. He's famous around the world for doing it. It's like, why is that not seen as such a good thing? You know, so yeah, so that was the hard thing was especially schools, you know, they're very frightened of gaming and of change. And so, trying to help them see that, actually, if you meet a young person where they're at in something they love, then you can help inspire them and help find out why they can't deal with the things, why they can't engage with school, and also inspire them for future learning careers. Even healthy gaming comes from having that understanding of how they're gaming. So, if someone's sat up all night gaming, yeah, we all know it's not great for them. But if you just say, "Gaming's evil. Get off it. You're wasting your time. I'm turning that off," they're going to want to rebel against that. Yet if you come in and go, "Oh, wow, I can see why you were sat up all night doing that. But have you noticed that you're not as good at playing when you're really tired or really hungry?" And if you look at the top e-sports players, they're athletes. They exercise; they eat well; they sleep well. So, you know, if you embrace gaming a bit more, you can get that trust and that bond to then help inspire in other ways. RÉMY: I mean, I could talk about it for a long time. It's really refreshing to hear someone talk about video games in such a positive way and talking about the benefits. And you even mentioned strong players like athletes. It's really refreshing. And I'm wondering, how did this knowledge come up to you in the first place? So, I bet you might be someone enjoying playing games yourself. But how did you see all these benefits yourself? Because, unfortunately, it's not something we talk a lot about. As you mentioned, in the press, we hear about all the negativity. Every time there is a strong event, we blame video games, all that. And we forgot all the stories where the video games enhance people, if they have trouble or not. It can be very beneficial to a lot of people. So, how did you see this value yourself? DAN: Yeah, well, yeah, I've always been a gamer, you know, ever since Spectrum 48K, I think you had. I'm showing my age now, but it was mainly when the Sega Megadrive, and from then, PlayStation onwards were my days. And me and my brother used to have great times together on that as well. You know, it was our bonding. But then I think the biggest light bulb to me...before the pandemic, I was a teacher. And I used to teach music and ICT and computers as well, and having my children as well, and both in school connecting with the young people. Because I was a gamer, I could talk about the games that they're playing with them and to see their eyes light up...and you're on a different wavelength with that young person. They suddenly got this trust in you, and they want to tell you all about what they've done on Minecraft, or what the new season of Fortnite's about. And it was having such a beneficial effect on them and same with my family as well. We, you know, both my children are autistic, and we've got, you know, we have a lot of difficulties around that of bonding together as a family, yet our closest moments have been through gaming together. So, Mario 3D World was the first one I remember with my children playing, and we could play at all levels. So, my son was about four and, you know, he was often in a bubble, killed, and floating back onto the screen again. But, you know, we had a great time. And I was suddenly, like, looking, thinking, this is amazing. You know, nobody hears about this side of it that it's bringing us together. And so, from there, I then started doing after-school gaming clubs, so not coding clubs, nothing like that. It was gaming. And the young people they loved it. It was oversubscribed. Masses of kids came to it. We had all sorts of things from Super Smash Bros, if you know that, to, you know, to PlayStation games, Go Simulator, and everything playing. And we just had a whale of a time, and they could really relax and make friends. And, again, it was all coming from the joy of gaming together, basically. And it's, you know, as much as some people might not like it, it's bigger and bigger. It's the biggest entertainment industry now. And, you know, on the other side of it, there are so many careers in it. If your young person has an interest in gaming, see what they're interested, help it, champion it because it's, yeah, you know, there's such a future there. But yeah, that's my story, basically, and where that sort of light bulb came from. And then, I've done a lot of research into the benefits of gaming and how you can use that for connecting with young people. And, you know, so many games now have characters with, you know, emotional things going off, or, you know, you can talk about feelings even in games like Minecraft where the characters don't talk. But you can be like, how must that person be feeling there? And, you know, you can really bring in real-life situations while gaming and also have a lot of fun, which I think is super important as well, which sometimes gets forgotten about. But, you know, real life is really enhanced by having loads of fun, and gaming's fun. SAMI: Yeah. It's so fascinating. As you're speaking, I'm having this internal dilemma, right? Because, in my head, everything you're saying is true and makes sense. And I believe it, and I've seen it. And then, I probably still harbor those feelings that are almost entrenched, like you're saying, in the media with, you know, the person who completed Tetris. And those sorts of feelings are still, like, a little bit entrenched to me in terms of the negative sides of gaming. Like, I guess I grew up probably similar to you, where it was like, "Well, why aren't you outside more?" and the negative aspect of it. I spoke about this in a different podcast, which I've apologized to my parents for mentioning in public. But when I was in university, it's too late now, I also kind of developed, I would call it probably, like, a small gaming addiction. I don't know where it would sit, but I was doing all-nighters Playing Call of Duty, Modern Warfare. And so, there definitely is a negative side. But I like what you say about, well, actually, you can address that in a healthy way. But then, this week, just this week, which is quite uncanny, my seven-year-old comes, and he says, "Daddy, I really want to get an Xbox, you know, my friend's got one." And he's just starting to get to that cusp of gaming. So, in my head, I say, yeah, like that makes total sense, and I imagine the benefits and the fun time me and him could have on an Xbox. But I still struggle with those feelings of...maybe they're my own worries of, well, but what if he neglects his other stuff? What if he goes into like, yeah, with ADHD, he goes into hyperfocus, and that's all he does? How [laughs] can you counsel me out of this concern? DAN: Well, no, I completely understand, and that is where all our fears come from, especially our generation and how it's put through. But I think young people more and more connect through gaming, whereas I think when we were gamers as young, a lot of stuff wasn't online. So, we weren't playing with our friends. We were playing on our own a lot of the time, whereas it's very social now. Platforms like Roblox and Minecraft are the things that are super social, working together as a team, things like that. But also screen time, I can show you that we've got a whole list of benefits of gaming, actually, that I'll share with you because there's studies that even screen time has been proven not to be detrimental the way we're told it is. And I think we must know that through how we work. Most of us work on screens these days, so. SAMI: Yeah, that's such a point of contention in the house because we currently do only on Fridays. So, they get, like, two hours of screen time. I don't know if that's strict. I don't know where I am on that. Do you have, like, with your own kids, or how do you handle that discipline? So, let's say I get the console, right? I bring it into the house to my seven-year-old. Do I limit it with screen time? How would you approach that sort of thing? DAN: Obviously, with a seven-year-old, it's a little bit different from...mine are now 17 and 14. So, we discuss it more, but yeah, definitely, you know, have boundaries. And also, if you're worried about how they're gaming, maybe have the Xbox in the living room, so instead of gaming in their bedroom, they're gaming when you're around, and it's a shared family activity. And then, it's easier to say, "Well, we're going to be having food in a minute. So, finish up on that game." And you can have all that understanding. But I think also, you know, that other side of things of coming from seeing what they're playing. I talk to parents a lot about this, and they get, you know, they see frustrations in their young people when they're trying to get them off. But they don't realize that maybe they're playing something like Fortnite or something that's a bit more online team-based, where if they pulled them off the game in the middle of the match, it could be detrimental to the team they're working with, their rankings. You know, they could even get banned from the game for a few days, you know. So, understanding and them being able to work time management together, being like, "Well, after this game is finished, this is where we're going, you know, we've got to go out. We've got to do this," you know, there is a give and take there. And I'm not saying there isn't negatives to gaming. We need, you know, everybody needs a break as well. But, again, through the understanding of what they're playing, you can have those conversations. If you're not playing them or watching them and don't understand what the game is about, and what the joy is about, there's going to be a gap between you, you know, where the young person is going to be like, "You don't understand me. You don't understand why I want to play this." My kids, you know, we went from the other [inaudible 17:37] because they've had severe problems at school, both of them, through their neurodivergency, and gaming has really helped them both to regulate. And maybe when you're saying about yourself when you had problems, and maybe there was something else going on. And then, the gaming was a way for you to cope, that safe space to go to that was actually working in a way as a little bit of therapy and keeping you grounded, you know, as well. So, you know, there's two sides to see it. But yeah, definitely, I can understand the worries of staying up all night playing it or not doing your homework and playing it, although I have different things to say about homework. But to say it's not actually beneficial is wrong because, you know, you just got to look at something like Minecraft and the amount a young person can learn, everything from biomes, and blocks, and diamonds, or ores to actual mathematics and things. And it naturally leads onto PCs and learning how to code things and who knows where that's going to lead, to creating something completely new. So, I worry for the ones that are heavily restricted on screen time. I worry that they're being held a little bit back. You know, that might sound a bit controversial for some people. But when most jobs are digital and you're not allowed to learn, I mean, the young people I see they're so gifted at such a young age in understanding digital things that they're going to be at the forefront of the new technology. So, it's almost like, yeah, I think it should be embraced with both hands. RÉMY: There's an incredible opportunity to learn new things through video games and to be happy and to share, like you said. And I bet our audience is already quite open to video games, but we never know it. I think it could be interesting if you could provide, like, a very simple, not comprehensive list of famous games and the kind of skills and benefits they provide you. You mentioned Minecraft; you mentioned creativity. But what kind of games and skills benefits you? You could say for our audience to understand more about the opportunity that is out there. DAN: Yeah, I mean, there are so many. But yeah, so, if we look at your normal shooter game like Call of Duty, and Fortnite, and things like that, that is for cognitive ability. You know, getting those dexterity in your hands and learning those [inaudible 20:11] of pressing buttons is more than you think. It's really training that brain and getting that brain working really quick. It's proven to boost your brain power, your gray matter. It's actually proven that gaming, in general, just boosts your gray matter. I mean, we all know about doing brain training games, but all games using that brain, you know, it's much more advanced than sitting watching TV. But then if you go into more things like puzzle games, so things from your Tetris all the way through to more advanced ones like Portal or strategy games like Civilization and things, there is so much you're doing. You're boosting that brainpower, and you're thinking all the time. But then you can get into...yeah, back onto the shooter games as well, they help with spatial recognition. So, it's actually helping to spot things from a distance: dangers or things to collect. You can see them, and it actually enhances eyesight. It is proven to enhance eyesight, which is great. Decision-making and leadership skills, which is a key thing people talk about for business, is all there when you're in your team of shooters. You're playing Overwatch or you're playing, you know, any game like that. You know, there's always somebody leading or, you know, saying what should be best, seeing the best strategies in there. Problem-solving comes into all sorts so, obviously, in shooters and things again, I'd- say, but also your Minecraft. You know, you've got to create a certain thing to defeat the dragon or whatever you're doing. There's always something, or if you're building something. But then, of course, your high-end puzzle games and even things like Mario. I mean, they get so complex in the problem-solving to overcome a level. Again, the brain power, and the brain power seeing these young people that they're way more advanced than we were playing games. The games are so intricate and so hard now. One you never hear about is social skills until...I think the pandemic helped that a bit. People started to see, oh, Animal Crossing, it's a great way to connect with people. And, you know, and Roblox as much as it gets a lot of bad press, for young people to connect and play, and lot of it is almost like playground role playing play, and they're playing together. You know, there's games just based in Ikea, and they're shopping, and [laughs] things like that. It's really good for them to be doing that. And health and fitness surprisingly, of course, is in gaming. So, obviously, a lot of Nintendo Switch games are sort of standing up, you know, playing switch sports and things, but then virtual reality is huge for that. And if you've ever tried Beat Saber, that's a real workout, which is really good. But there's loads of boxing ones. There's one that kids play now called Gorilla Tag, where, oh my God, that is such a workout. I have mentees that I work with, and then we'll be like, "Oh, Gorilla Tag," an hour of that, I am exhausted. Because you're just flinging your arms around like a gorilla trying to move fast. It's amazing. SAMI: I saw a post you did recently about there's, like, a Greek mythology level on Fortnite, like, an educational aspect [laughs]. It's so funny because I remember playing God of War on the PS2, and I learned so much about Greek mythology. Everything I know comes from God of War. And so, there's also that educational aspect. DAN: Yeah, exactly. You get this deep dive into something, and you really find what you're interested in. So, I've got a kid, and he loves this game called War Thunder, which is all about planes, World War planes, and he can tell me everything about every plane and what country it's made. He can spot it a mile off. You know, "Oh, that's a Russian plane from so and so. Its weak points are here. It was built by so and so." And it's like, you're a genius, and it's all come from, you know, this game's sparked this real interest. And, you know, like I said, Fortnite brings it in, God of War, of course. Assassin's Creed is amazing for things like that, history, it goes from Egypt times. And they even now have walkthroughs in the game where...this needs to be used in schools. I don't know if schools embrace it yet, but you don't have any of this story and the killings and stuff. You just are going through history and walking through the towns and things like that, which is brilliant. The latest one for Assassin's Creed was Vikings, wasn't it? And that was brilliant because that brought in the UK and how it was when the Vikings came over. There's so much stuff. I've got a young person, and he loves this game called For Honor, which is all about medieval sword fights. And he got such an interest in weapons that he's then become a blacksmith. He's enrolled onto a college course apprenticeship being a blacksmith. He wants to be making armory and swords for movies. You know, he said like, "Look, Lord of the Rings, that's all made properly, isn't it?" I mean, that's [inaudible 24:50] SAMI: Wow. DAN: Yeah, it's amazing. One other thing that the games bring, which I think is amazing, is mindfulness as well. There's a huge thing of that. Yeah, like I said, going back to maybe yourself when you were gaming at night, and you maybe needed to destress and maybe take your mind off something, you can get into a game and almost...there's a thing called the grind in the game. Minecraft has it a lot, where you've just got to get yourself a hundred diamonds, or whatever [laughs]. So, it's like, you can almost turn your brain off and just do that, you know, and it can be so super relaxing. And you can get into this thing called flow state. A lot of driving games are like that. If you hit every corner perfectly, you're kind of just in this dream-like state where you just...everything's going well. And that brings a euphoria, too. There's so many good things. But now there's loads of games that are actually based around mindfulness. Tetris is one that's been proven for that. But I don't know if you've heard a more recent one called PowerWash Simulator. Now, this game was one of my most favorite for the last couple of years. All you're doing is washing stuff with a power washer. But the way it works, it gives you a little ding when you've cleaned something properly, like a [vocalization]. And it just...you stand back and look at your job. Honestly, it's amazing. But now Oxford University are doing a full study on it because they realize how beneficial it is to relaxing and chilling out, you know, and just making yourself just feeling happy when you need to just de-stress. It's amazing. RÉMY: I can totally relate. I remember a few years ago, I played GTA 5, and GTA 5 is the kind of game famous for arbitrary violence or all this kind of stuff we hear in the media. But I remember me playing and sometimes I wanted to play just to take a bike and to go on the road and to see a sunset. And, of course, we could argue that I can see the sunset out there, but, in a game, it's just a piece of art. At work, recently, we just had a conversation about beautiful games. So, we weren't interested in all the features or how the game would work but just how beautiful it is. And sometimes we just play video games because they're beautiful. And so, they could provide so much on the intellectual level, on the skills, but also, just as piece of art, just beautiful things made by beautiful artists. DAN: Yeah, it is amazing when you see that. And yeah, I get that completely with GTA. It gets a lot of bad reputation, you know, and story-wise, it is very adult. But, you know, it's the biggest game in the world for a reason. And, you know, like you said, you climb the mountain, you look at the view, you know, it is such a lovely thing to do. There was a game, Red Dead Redemption. I had a young lady I was mentoring, and she was situationally mute, which means, you know, she couldn't talk to anybody. She used to type her responses to me. But she loved Red Dead Redemption, loved horses. And she actually created a group from all around the world, where they would all meet her on a Friday in the game, and she would take them on horse trails. And so, this is all in the game, and she would just take them around to beautiful spots, do nice little jumps with the horses, setting up camp, you know, and, I mean, that's [inaudible 28:08]. It's amazing. And yeah, she ended up making a horse game on Roblox, and that doing really well, and her actually working for Roblox themselves. So, yeah, you know, it all inspires them to work on that. And, I think, sorry, I'm going on tangents here, but also, as you say, appreciating art. There are so many different sides to gaming. A lot of people used to think gaming is just coding, and I don't want to be a coder. That's confusing. I don't want to do that. If you look at the credits that roll on a main game, and they go on for, like, about an hour. There are so many different jobs from artists, storyboard writers, level designers, musicians. There's everything there. The coders are just one part of it. So, as I said before, there are so many career opportunities there, either starting up your own business as a self-employed person or getting involved in it. One I love...a lot of the neurodivergent people I work with [inaudible 29:07] is being a games tester. Because the first thing my son ever does is, if he gets a game, he tries to break it. He tries to find where he can walk through a wall, or something like that. So, it's like that job would be ideal for you. It's like, it's amazing. And that's a job. That's a really important job as well. SAMI: Yeah. When you talk about these stories, they are inspirational. Like, I feel like almost, like, a flutter in my heart as you talk about this kid who maybe felt he has kind of no hope or very little opportunities to actually honing in on this Viking game and then being able to go and become a blacksmith, or this other person you mentioned who's now with Roblox. Yeah, I almost wish, like, they had more publicity around them. And maybe we're kind of doing some of that work now. What would you say is your biggest success story? DAN: I guess MindJam in itself I think is just, I mean, it's way bigger than me now. Obviously, it was born from this idea of giving young people the time and the respect. They are doing something that they love to do and is beneficial. That's what I found was everybody...even when I was teaching, we used to have this connection with the kids, and I used to work one-to-one with the, you know, special education needs, young ones. And a great connection talking about gaming, and their eyes would light up. They would talk about their week, and how they were feeling, and what they achieved. But then it would always be, in the back of my mind, we need to get back onto what we're supposed to be doing and, you know, I need to tick these boxes. And there's always something wanted from them. And it's the same if they go and see a health service. There's always something that they want from that young person. Yet if you just approach them and say, "You know, let's do what you want to do." It's child-led. It's low demand, and let's see where that takes us. That's where we got to discovering about the blacksmith thing. And that's why we've got young people making albums and things with MindJam. You know, it goes anywhere. I've got one young person who shows me Tai Chi, you know, that's our MindJam session. It started off from Rocket League. So, it can really go anywhere. But yeah, sorry, going back to the big success, it is every day now I get a message saying how one of my mentors has helped a young person to help the whole family. That is just the best thing in the world. You know, this is something we've created, and we work hard. We work really hard to make sure we've got the best people. You know, and we're well-trained, and informed, and everything. To hear that it's really making such a difference, and, you know, some people say we're saving lives, and, you know, I just have to pinch myself. Me and my wife we were just like, we can't believe it really how amazing it is. But we're just on a mission now to make sure it's accessible for as many people who need it. SAMI: Yeah, I've seen some of the reviews on your website, and they're heartwarming. But, like, it kind of makes sense, right? Like, for some people, this is the only place that they feel safe. They feel comfortable. You imagine all the cortisol that's going through someone when they're in that fight or flight moment, and there's lots of stress and anxiety. And they enter into a gaming world, and they can escape. And all of a sudden, that reduces. You're dealing with a different person. You're dealing with someone who feels happy, who feels content. And then, you're opening up their mind to have other conversations, you know, like you say. I really recommend it to our listeners. Go and check out the stream. You do kind of...I've seen you've done a few episodes of streaming with other mentors. And it's fascinating to see how all of you, whilst you're playing, are in a conversation about, "Oh, how was your week? And how's that been going?" And, you know, something happened over there. And it's like, you're just in a more of a relaxed state to have those conversations. DAN: Yeah, you know, it's been used before, you know, LEGO therapy is kind of like that. You know, that's what MindJam is in a way is play therapy, but there's so much more you can do with the digital platform. And we're at an amazing age as well, where most bits of software are free. I'll click on like, you know, if they want to look into 3D modeling, it's easy to get a copy of Blender. If you want to get into Unity or Unreal Engine, I mean, there's always into...and it's all, you know, what a wonderful time. When we were younger, if I wanted to get into game design, it was so complicated. You didn't know where to start where, you know, so yeah, it's really amazing. And another thing that I love as well is the mentors that work for us. Most of them are really [inaudible 33:28]. I struggled when I was in my early twenties, and I remember seeing a counselor. And it felt like they had no idea what they were...yeah, they're reading from a textbook, you know, and I remember just really patronizing me. And I was just like, you've got no clue. Whereas I think all the mentors we have all said, "I wish MindJam was around when I was a young person." And I thought, that's the key thing for me, their empathy, their understanding. We don't have to solve it straight away. It's just being there and going, "Yeah, that is hard. Yeah, you know, you'll be okay though. And there's, you know, you're not on your own here." And, you know, I think that is...so many people seem to have to try and heal people straight away. And it's like, no, people just need time to talk, and it's the same as adults as well. Yeah, it could just carry on really to all ages really, couldn't it? SAMI: Yeah. And you've also got that buy-in, right? Whereas, you know, I think of myself perhaps going to therapy at that young age. I didn't really buy into it because I was sitting there with an adult who I didn't really know what we were doing. And I was just kind of there for a conversation. And here you've got...you're doing something that they like, and they enjoy. To put my parent and adult hat back on [laughs] because it's something I want to pick your brains on, right? So, working in the tech industry and working in coding, I've read articles about games, which kind of it says that they're more and more...you see it maybe more on the games on the mobile phone. So, they're employing, like, these kind of gambling tactics, so a lot of the stuff where it's treasure chests. And what is it? On Fortnite, it's the packs. On FIFA, it's also, like, you open up the pack and you see what players you get. So, that sort of stuff I also find scary where I feel like you have from the industry...so, whilst you're using the industry in this way, is the industry itself there to promote and perpetuate the benefits that come from games? Or are they looking, I want to get people in; I want to get them hooked; I want to use these gambling techniques, A/B testing, whatever it is? DAN: From all big companies, we get both sides, obviously. So, you got your unscrupulous ones that, oh, go for it. You loot boxes. But I think more and more, especially with young people, they're more and more aware. They're far more savvy than we are in these things. And the good one is EA with, you know, FIFA. They get review bombed because as soon as someone's putting in loot boxes and things, people are just like, you're just after our money. This is a con. It's pay to win. Mobile games are the worst for it, of course. You know, they're quick cash-making things. Again, instead of, like, saying, "All gaming is evil. We should never do it," it's being aware and being aware of what these games are trying to do, which, again, when you're looking at a young child, is having shared gaming experiences. So, you can go, "Ah, can you see what they're doing here? You know, they've hooked us in. We've played this for two minutes, and we've had free play. And now they're asking us to pay five pounds for extra things. That's a bit of a con, isn't it?" And, you know, you can actually bring that awareness, and then they're not going to fall for things like that. But at the other side of it, I see firsthand...I've luckily enough to work closely with Sony. One of their great companies is called Media Molecule. I don't know if you've heard of them. They did LittleBigPlanet, and lately, they had a game called Dreams, which is actually making games on a PlayStation, which is really cool. But they're so accessible. It's all about, you know, making everybody happy, giving people the keys to creativity, and really help making everything accessible. Again, they worked with this wonderful, wonderful artist who created characters, character designs. They'd never met her. She was so socially anxious. She never could leave her house but was actually one of their top artists that they would send the work, send the brief. She'd send this amazing art back, and then they'd pay her. They didn't have to come into the office nine till five for no reason whatsoever. And there's a lovely side, and, of course, there's a business unscrupulous side. And yeah, again, bring that education of that. This is what I think should be in schools. Instead of avoiding the whole issue, is actually talk about being toxic gamers and what that means, and how to deal with toxic gamers, and how not to be a toxic gamer yourself. For those that don't know toxic gamers, it's just people that are really, really mean to everybody, which seems to be a set thing that people do, especially to a new player. It's like, learn how to encourage people in. And there's now games coming out where they ban people straight away if they're being toxic, and it's all about helping that new player feel like part of the team. But again, yeah, let's say if this was actually brought into education, so then we learn about loot boxes and, you know, pay-to-win type games, then young people would be on that same wavelength. They would get it, either that or it would make gaming so lame that no one would play gaming anymore because it's in schools [laughs]. Like, oh, it sucks now [laughs]. SAMI: Yeah, I think that that way that you embrace kind of what gaming is and you say, well, actually, we can see that it's got a benefit. We can see that it's positive. How do we get the absolute most out of this? How can we not hide, stick our heads in the sand to the issues that might be there? And how can we then say, "Let's use this?" And I think, I mean, my mom will be listening to this podcast for sure. But I think it's something which it's quite disruptive what you're doing. I really do feel that way kind of dabbling in gaming, working as a consultant in the coding industry. I actually teach neurodivergent kids as well on the side. And I'm actually mentoring another kid in coding as well. And what you're doing, as I said at the beginning, it's mind-blowing, and we could talk to you for hours. We have a little chat on this podcast, which listeners can't see. And I asked Rémy, like, "Do you have any questions before you want to wrap up?" And Rémy was just like, "I just want to keep listening. I'm loving it." And I'm exactly...I feel like we can listen to...I think me and Rémy game and we dabble here and there as well ourselves. So, it's definitely something which speaks to us so much. But I've got to thank you so much for your time, for taking the time to jump on with us, give us such an insight into the work that you're doing with MindJam. Let's talk about the BAFTA Young Game Designers Award Ceremony Open Day. Give us some info. DAN: Oh yeah. Well, this is a lovely thing. I've luckily enough to be involved with BAFTA on this for a few years. An early success of MindJam was I was nominated as Mentor of The Year and finalist for Mentor of The Year for BAFTA in 2021. And they run this thing called Young Games Designers every year, and it's brilliant because they do...it's two sides to it. One is actually making a game, but then, of course, not all young people are ready to make a game. And, you know, so the other side is a games concept where you could just send in sketches, ideas, things like that. And that's really accessible for lots of young people we work with, of course. But yeah, in July, I don't have the date; it's early July, we have the award ceremony, which is on this Saturday. But then on the Sunday at BAFTA in London, it's an open day for families to come. You have to apply and get a ticket. I'm sure you guys can put the link on here later on. But yeah, MindJam will be there, but there's loads of game places. I think TT Games will be there who make the LEGO games. And there's all sorts of...we have D&D there. We have all sorts and talks on how to get into the industry and things like that. So, it's really a great thing to come to if you're a young person who's interested in gaming. SAMI: That's really cool. So, parents, if you're listening, save up all that screen time so you can use it. A month's worth of screen time [chuckles] at the BAFTA Awards, Young Game Designers Awards Ceremony in the Open Day in London. If people want to get hold of you, Dan, where's the best place? They've heard this. They're inspired. They feel like they've got someone who would benefit from your services. Where's the best place to get in touch? DAN: If you go to our website, it's mindjam.org.uk, and you can email us at hello@mindjam.org.uk. And I think you said this podcast is international, isn't it? So, we do offer sessions all around the world. We have mentors in America, in Australia, in Japan, all over the place basically. MindJam is universal. So, wherever you are, get in touch. And if you're interested in being a mentor as well, get in touch as well, so... SAMI: Definitely, I highly recommend. And I've already got people I can think of that I'm going to be passing your details on to. Listeners, listeners, listeners, our lovely listeners, no one likes missing out on things. Remember that flight you missed? The train that passed you by? Your partner's birthday? I've been there, by the way; I missed one recently. It's a horrible feeling. I cannot deal with you missing out on these things, but I can make sure that this feeling doesn't come about when it comes to our podcast. So, move your thumb. Yes, you, move your thumb. Hit that subscribe button. I can guarantee you, you will never miss one of our podcasts. And you'll hear amazing guests, just like Dan, as we get them in, and we have great chats together on the Giant Robots on Tour podcast. You can find notes and a complete transcript for this episode at giantrobots.fm. If you have questions or comments, you can email us at hosts@giantrobots.fm. This podcast is brought to you by thoughtbot and produced and edited by Mandy Moore. Check her out at mandymoore.tech. Thanks for listening. See you next time. Bye.   AD: Did you know thoughtbot has a referral program? If you introduce us to someone looking for a design or development partner, we will compensate you if they decide to work with us. More info on our website at: tbot.io/referral. Or you can email us at: referrals@thoughtbot.com with any questions.

Storybeat with Steve Cuden
Max Kinnings, Novelist and Screenwriter-Episode #308

Storybeat with Steve Cuden

Play Episode Listen Later Aug 13, 2024 64:11


Max Kinnings has written the feature films, Act of Grace, Alleycats, and The Pagan King, as well as various film projects currently in development including a film adaptation of his critically acclaimed play, Wireless Operator. He's the author of four novels, Hitman, The Fixer, Sacrifice, and Baptism. I've read Baptism and can tell you it's a tremendously exciting thriller in the vein of Lee Child, John Grisham, Dan Brown, John Le Carre, and many other great novelists. Max is also the ghost writer of comedian and actor Rik Mayall's bestselling spoof autobiography, Bigger Than Hitler Better Than Christ. Max's work will form the basis of a one-hour documentary he's writing and presenting on BBC Radio 4, due for broadcast in June 2024, which is the tenth anniversary of Rik Mayall's passing. Max was part of the writing team for the award-winning Sony PlayStation game, Little Big Planet 3. Prior to his writing career, Max spent twelve years devising advertising and marketing campaigns for music festivals, tours, comedy shows and West End theatre productions. He holds a PhD. in Creative Writing from Brunel University, London, where he also teaches. 

Crubcast
#60 Tony Hawk's Pro Skater: The Musical, and more

Crubcast

Play Episode Listen Later Jul 12, 2024 72:31


We decided to spin a wheel, a wheel that would add modifiers to existing games. Then we hashed out how these would play out in real life. Tony Hawk's Pro Skater: The Musical, Illumination's Elden Ring, Rock Band as a found footage horror movie, and more. Please enjoy.MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-ShowsJoin our Discord ► https://crub.org/joinBird App ► https://twitter.com/crubofficialPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgTODAY'S CRUBCAST HOSTSBrody: https://www.youtube.com/@RACROXKevin: https://www.youtube.com/@TheGoldenBoltNicco: https://www.youtube.com/channel/UCl56kbl3tb-KiGEHT7MUGUgSean: https://www.youtube.com/@WolfkaosaunCHAPTERS00:00 What are we doing today?02:17 Tony Hawk's Pro Skater: The Musical06:56 Quentin Tarentino's 'Peggle'12:03 Illumination's 'Elden Ring'18:01 Yakuza as a weight loss DVD23:58 Spyro the Dragon as a WWE storyline33:41 Rock Band as a found footage horror movie39:49 Bioshock as directed by crub(TM)47:24 LittleBigPlanet in the tone of 'Joker'57:41 Michael Bay's 'NBA2K'1:03:57 An MCU The Sims film1:07:29 RACROX's Crubscriber Question of the Week

Nintendo Pow Block Podcast
EXP. Are Creation Games like Mario Maker and LittleBigPlanet Outdated?

Nintendo Pow Block Podcast

Play Episode Listen Later May 17, 2024 44:53


Support Boss Rush on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ATTENTION: Expansion Pass will be moving to once a month due to scheduling conflicts and to help the quality of the show. On this last weekly episode of Nintendo Pow Block Expansion Pass, Edward Varnell and Corey Dirrig discuss the debate of Breath of the Wild vs Tears of the Kingdom, which one they like more, and which one is actually the better game. Follow Boss Rush: X/Twitter: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.twitter.com/bossrushnetwork⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Instagram: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.instagram.com/bossrushnetwork⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Threads: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.threads.net/bossrushnetwork⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Facebook: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.facebook.com/bossrushnetwork⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ LinkedIn: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.linkedin.com/company/bossrushnetwork/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ YouTube: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/bossrushnetwork ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Podcast: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.anchor.fm/nintendopowblockpodcast⁠⁠ Join our Communities: Discord: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://discord.gg/GHp5y8tQcu⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Facebook: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.facebook.com/groups/bossrushnetwork⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ LinkedIn: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.linkedin.com/groups/12948553/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Website: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.bossrush.net⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Patreon: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.patreon.com/bossrushnetwork ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Nintendo Pow Block Hosts: Corey Dirrig: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.twitter.com/IamCoreyinHD⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Edward Varnell: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.twitter.com/ThatRetroCode⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Thank you for watching Nintendo Pow Block on The Boss Rush Network. If you enjoyed this discussion, please consider subscribing to the YouTube channel and leave a thumbs up on the video. Consider leaving the show a rating and a nice review on your favorite podcast service. Your listenership and support means more than you know. Thanks for watching and listening and we will see you next week.

Sacred Symbols: A PlayStation Podcast
#304 | Too Big to Succeed

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Apr 29, 2024 226:10


Embracer Group's downfall will be long-studied as an example of capitalistic hubris you rarely see, even in our ruthlessly capitalist society. Following mass layoffs, spin-offs, and studio closures, Embracer will ultimately split into three smaller, more manageable entities, instead of acting as a lone unit with more employees than the entire PlayStation brand, including all of its studios combined (seriously). It's just another example of people in positions of power somehow knowing less about their industry, the economy, and business than completely random people that do a video game podcast. Other news: Stellar Blade's "Hard R" controversy, the permanent closure of LittleBigPlanet's UGC servers, the cultural revival of the Fallout franchise on the back of a successful Amazon show, and more. Then: Listener inquiries! How do we feel about Ubisoft's apparent abandonment of the Watch Dogs franchise? Are gaming cookbooks the new rage? Can you be a fan of video games without actually playing them? Will British people ever acknowledge Americans' acumen with a map? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. Timestamps: 0:00:00 - Intro 0:21:44 - Where is Sacred 300? 0:25:25 - Sacred through college 0:32:10 - Quintin's surgery 0:39:52 - British people 0:46:20 - PS Stars points correction 0:52:35 - LBP goes offline 1:09:36 - Hard R Shop 1:32:07 - Fallout show is getting another season 1:44:57 - Metaphor ReFantazio releases October11 1:48:53 - What we're playing 2:36:34 - Embracer's downfall 2:53:42 - Watch Dogs is dead 3:01:11 - Dustin raising a gamer 3:09:56 - Is capitalism the problem? 3:13:29 - Gaming cookbooks 3:21:51 - Colin's trophy inconsistencies 3:25:03 - Am I broken? Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Easy Allies Podcast
Stellar Blade VS A Crab With a Fork - Easy Allies Podcast - Apr 26, 2024

The Easy Allies Podcast

Play Episode Listen Later Apr 28, 2024 173:13


Ep 420 - It's a big week of releases and we start off by focusing on all the great games we've been playing, including Stellar Blade*, Eiyuden Chronicle, Another Crab's Treasure, and more before getting into this week's news on Metaphor, Embracer, and LittleBigPlanet. *Review Copy Provided by PlayStation (0:00) - Intro (1:27) - Stellar Blade Impressions (22:40) - Eiyuden Chronicle Impressions (46:48) - Another Crab's Treasure Impressions (1:03:49) - Sand Land Impressions (1:27:24) - A Word From Our Sponsors (1:29:21) - Tales of Kenzera: ZAU Impressions (1:40:24) - POOLS Impressions (1:43:31) - Metaphor ReFantazio Showcase (1:53:59) - Embracer Makes Friends (2:01:21) - LittleBigPlanet's Unceremonious Death (2:06:09) - Also This Week (2:20:45) - L&R: Unexpected Dev Connections (2:25:54) - L&R: Animal Game Protagonists (2:32:05) - L&R: Favorite Boss Cheese (2:39:39) - Bets (2:45:23) - Closing Go to https://www.shopify.com/allies for a one-dollar-per-month trial period to grow your business–no matter what stage you're in.

The Level
Episode 497: It's Cagey

The Level

Play Episode Listen Later Apr 26, 2024 117:38


Kole, Ben, Dennis, and Moxie talk about Children of the Sun, Buckshot Roulette, Life Eater, and much more! The Grind: Ben: Buckshot Roulette. As Dusk Falls. Kole: Life Eater. Moxie: Children of the Sun. Warframe. Dennis: XCOM 2. Slay the Spire Board Game. The Multiplayer: What games give you JOMO (Joy of Missing Out)? The End Boss: Sony is killing LittleBigPlanet 3 servers, wiping out thousands of creations. Fortnite Festival adds guitar controller support/Kole's Riffmaster has shipped. What's the deal with inverted controls?

Jogabilidade (Games)
Vértice #420: Harold Halibut, Hades 2, Metaphor: ReFantasio, Indie World e mais!

Jogabilidade (Games)

Play Episode Listen Later Apr 26, 2024 171:27


Comentamos os trailers do último Nintendo Indie World (como Lorelei and the Laser Eyes), as novas informações de Metaphor: ReFantasio, demisões na Take-Two, jogos que morrem, o singelo Harold Halibut, o promissor Hades 2, o nostálgico Tomb Raider e mais! Camiseta Nova: Jogos com Parry, Gostoso Demais 00:16:21: Trailers do Nintendo Indie World 17/04 00:28:30: Atari vai trazer de volta a marca Infogrames 00:36:46: Novidades de Metaphor: ReFantazio 00:49:08: Ubisoft mata The Crew 00:57:31: Little Big Planet é desligado 01:07:53: Harold Halibut 01:27:10: Hades 2 (Playtest) 01:45:00: Perguntas dos ouvintes 02:04:20: Demissões na Take-Two 02:12:16: Novo Mafia em desenvolvimento? 02:14:34: Anúncio de um filme do jogo indie El Paso, Elsewhere 02:22:31: Fortnite Festival ganha suporte a guitarras 02:28:22: Vazou a Samus no Fortnite 02:35:30: Finalmentes: Tomb Raider I-III Remastered Starring Lara Croft Contribua | Twitter | YouTube | Twitch | Contato

Geekshow Podcast
Geekshow Arcade: Meta opens up its OS

Geekshow Podcast

Play Episode Listen Later Apr 26, 2024 37:37


-LG pushes hard into OLED gaming monitors: https://www.prnewswire.com/news-releases/lg-display-to-mass-produce-worlds-first-gaming-oled-panel-with-switchable-refresh-rate-and-resolution-302123153.html -Jedi Survivor coming to game pass: https://www.engadget.com/star-wars-jedi-survivor-is-coming-to-game-pass-ultimate-and-ea-play-on-april-25-181028179.html -Meta opens up Quest OS to third parties https://www.engadget.com/meta-opens-quest-os-to-third-parties-including-asus-and-lenovo-163127396.html?src=rss -Sony nukes LittleBigPlanet 3 servers with no warning https://www.polygon.com/24137118/littlebigplanet-3-servers-offline-2024 -Embracer is splitting up https://www.engadget.com/embracer-group-is-splitting-up-its-messy-gaming-empire-into-three-different-companies-120006822.html?src=rss -Razer Kishi Ultra looks nice https://www.engadget.com/razers-kishi-ultra-gaming-controller-works-with-damn-near-everything-including-some-foldables-173017166.html?src=rss -Delta game emulator available on iOS. My thoughts.  https://daringfireball.net/linked/2024/04/17/delta-app-store -Xbox Gimmick Meta Quest https://www.theverge.com/2024/4/22/24137334/xbox-vr-headset-microsoft-meta-quest-limited-edition

The Trophy Room: A PlayStation Podcast
Will HELLDIVERS 2 Come to Xbox l Stellar Blade Reviews l Microsoft as Sea of Thieves DOMINATES PlayStation Store

The Trophy Room: A PlayStation Podcast

Play Episode Listen Later Apr 25, 2024 132:07


Support the show Patreon: https://www.patreon.com/PSTrophyroom Discord: https://discord.gg/wPNp3kC   Twitter: https://twitter.com/PSTrophyRoom --------------------------- This week on The Trophy Room - A PlayStation Podcast hosts Kyle and Joseph talk about rumors that Helldivers 2 may come to Xbox after its crossplay launch on PS5 and PC. Stellar Blade seems like its another big second party PlayStation 5 exclusive with some great reviews. With the Launch of Sea of Thieves Microsoft has more games on the 25 top charts on the PlayStation 5 PSN store. Sony files new accessibility patent for AI To play games for players. Fallout 76 breaks Steam concurrent players. LittleBigPlanet 3 PS4 servers officially close. Embracer Group officially breaks up into three different companies. Dave the Diver and Tales of Kenzera Zau both on the PlayStation Plus Extra impressions and so much more!

Digital Days Gaming
DDG Episode 219

Digital Days Gaming

Play Episode Listen Later Apr 25, 2024 65:10


The world is still obsessing over Fallout and all the Fallout games are seeing some action. Elsewhere in the gaming world, we say goodbye to LittleBigPlanet and Embracer Group splits into three.In Playing and Watching, Dave prepares for a trip and MJC got his hands on the PDP Riffmaster Guitar!The opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok

WULFF DEN Podcast
Okay, NOW you can go ahead and download Emulators on your iPhone - WULFF DEN Podcast Ep 173

WULFF DEN Podcast

Play Episode Listen Later Apr 24, 2024 122:45


• Intro • Delta emulator on iOS • Why Dolphin might not come to iOS • Nintendo indie world recap • Target to sell fewer physical media • THE BACKLOG • Embracer group to be broken up • Meta opening Quest to third part hardware devs • Nintendo said no to Samus in Fortnite • "Dad" furious at Nintendo after Animal Crossing servers close • Ghost of Tsushima PC specs and info • FFVII Rebirth underperforming • Little Big Planet 3 servers indefinitely closed • Cillian Murphy in Far Cry 7? (No) • Watch Dogs Dead? • TWEET OF THE WEEK • Q&A Originally streamed on April 23, 2024

Triangle Squared: A Playstation Podcast
Could We See an Elder Scroll Show, LBP 3 Ends Support, & more! | Triangle Squared Ep. 349

Triangle Squared: A Playstation Podcast

Play Episode Listen Later Apr 24, 2024 100:06


Fallout's continued success as a show and the renewing for a second season has fans wondering if other Bethesda titles could see an adaptation like The Elder Scrolls, Sony decides to end support for LittleBigPlanet 3 servers as they worked to fix some issues that had arisen, Kingdom Come: Deliverance is getting a sequel that aims to further dig into its unique take on Medieval simulation, and Sony seems like they MIGHT be loosening their grip on censorship as Stellar Blade announces it will be uncensored across all regions. We share our thoughts on all this and more on this week's Triangle Squared: A PlayStation Podcast! New episodes posts every Wednesday at 12PM CST/10AM PST! This show is possible thanks to the support of our Patrons. Consider becoming one today at https://www.patreon.com/nartech JOIN OUR DISCORD! Get in on the action and discuss all things PlayStation and gaming with fellow fans. It's the perfect place to talk games, music, movies, and of course the podcast! https://discord.gg/cEvKzqm Twitch: https://www.twitch.tv/nartechgaming Email/Tweet us your thoughts & suggestions: X (formerly Twitter): https://www.twitter.com/TriangleSqrd Email: trianglesquaredpodcast@gmail.com PSN ID's: Add us! Brett - Chaimera086, Sol - MeteoricDemise, Chris - Figz21k ------------------------------------- Time stamps will be added shortly! -------------------------------------

The Jeff Gerstmann Show - A Podcast About Video Games

Embracer splits into three separate companies! Hades II Technical Test Talk Today! Horizon OS (no, not that one, the other one)! LittleBigPlanet pulls the plug! Dynowarz: Destuction of Sponylous on your iPhone? El Paso Elsewhere on the silver screen???? A wild week awaits you on this week's installment of The Jeff Gerstmann Show! Get ad-free podcasts, bonus shows and more over on Patreon!Support the show at https://patreon.com/jeffgerstmann

Orange Lounge Radio
Orange Lounge Radio 1001 - 4/21/2024

Orange Lounge Radio

Play Episode Listen Later Apr 22, 2024 110:31


The servers for Littlebigplanet 3 unexpectedly went permanently offline this week, thanks to a group of punks who were trying to exploit the server. While jerk gamers are always going to exist, we take a moment to reflect on how sad it is that the many customized levels of this game will no longer be accessible. Of course, there was maintenance that started in January, and many people are just now finding out about this, so is it really as big of a deal as we all make it out to be this week? We still beg to have a Littlebigplanet 4 someday. All this and much more news round out another week of the longest running video game podcast now in four digits worth of episodes, Orange Lounge Radio!   In the News:   * Target the Next to Stop Physical Media Sales? * Nintendo Indie World Recap * Playstation E3 Trailer (Bus) for Sale on Marketplace * Fortnite Upcoming Feature Leaks   All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com

The Game Deflators
The Game Deflators E283 | Did Sony Screw Loyal Gamers + Silent Hill The Short Message PS5 Review

The Game Deflators

Play Episode Listen Later Apr 22, 2024 59:49


This week on the Game Deflators Podcast, John and Ryan discuss a variety of topics that have stirred the gaming community. They kick off the discussion with the recent issues surrounding Little Big Planet's user-generated content and the impressive performance of Sea of Thieves on the PS5. John and Ryan also explore how the gaming industry could better cater to older gamers. They discuss the importance of inclusive design and accessibility features that can enhance the gaming experience for this audience. Capping off the episode, the guys review Silent Hill The Short Message on PS5. This free-to-play title offers a brief return to the iconic horror franchise, and while it has received mixed reviews, John and Ryan weigh in on whether the experience justifies its two-hour runtime. Want more Game Deflators content? Find us at www.thegamedeflators.com     Find us on Social Media Twitter @GameDeflators Instagram @TheGameDeflators Facebook @TheGameDeflators YouTube @The Game Deflators   Game Deflators Logo Created by J_Ricks_Art Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18 

My Perfect Console with Simon Parkin
Siobhan Reddy, co-deputy chair, BAFTA.

My Perfect Console with Simon Parkin

Play Episode Listen Later Apr 9, 2024 73:34


My guest today is a video game executive and the co-deputy chair of BAFTA. Born in South African to Irish and Australian parents, at the age of four she moved to Campbelltown, New South Wales in Australia. There as a student she became interested in filmmaking and technology. At eighteen she moved to the UK and began working for Perfect Entertainment, the independent game studio behind Terry Pratchett's DiscWorld series of game adaptations.In 1999 she joined Criterion Games and there worked on a string of racing games, including Burnout 3 and 4, then left in 2006 to help set up production within the newly formed Media Molecule. In 2009 she was named studio director, helping to oversee the production of the LittleBigPlanet series, Tearaway, and, most recently, Dreams.In 2013 was named one of the 100 most powerful women in the UK by BBC's Woman's Hour and, in 2021, was given the BAFTA Fellowship award for her pioneering work in the games industry. She now serves as BAFTA's deputy chair, helping to oversee the delivery of the academy's mission to empower and spotlight the screen industries and the talented people within them.[Photograph: Sam Hendel/Media Molecule] Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.

Digital Days Gaming
DDG Episode 215

Digital Days Gaming

Play Episode Listen Later Mar 28, 2024 69:30


This week Marvel reveals an Overwatch clone, Media Molecule continues to make adjustments post-layoffs, and Xbox software sales are beginning to concern publishers. In Playing and Watching, we dive a little deep into X-Men 97' and Destiny 2. The opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok

Sacred Symbols: A PlayStation Podcast
#296 | A Smooth Operator, Operating Correctly

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Mar 4, 2024 263:31


There's no doubt that the console games space at large is predicated on some shaky economics, and recent layoffs are just the beginning of what will likely be a substantial purging of talent from the ranks of teams around the world. Late last year, we caught wind (via the Insomniac leaks) that Sony was planning layoffs, and would close one of its teams, too. This turned out to be true: 8% of PlayStation's workforce has been released, London Studio is no more, and multiple games have been cancelled, including a Twisted Metal project. Will these drastic moves help buttress the PlayStation brand's ever-narrowing profit margin, and allow the world-class brand to operate from a point of renewed strength? Or is the pain only beginning? Plus: Neil Druckmann may be burning out, footage of a never-released LittleBigPlanet product emerges on the net, cheaters begin ruining Helldivers 2, and more. At the end of our show, we field audience questions, as usual. Where do we fall on the recently-brewing localization fiasco surrounding games like Unicorn Overlord? How come Stellar Blade got such trouble for its fanservice while Final Fantasy VII Rebirth's blatant fanservice is celebrated? Should everyone be a little nicer to Geoff Keighley? Has Dustin's opinions on Aldi changed one listener's life forever? Start the Good Habit at https://www.tryfum.com/SACRED to save 10% off the Journey Pack today. Start building credit at https://www.chime.com/sacred Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro 0:24:24 - RIP Richard Lewis 0:31:03 - Annals of manifested wishes 0:34:39 - Laxative-gate 0:39:55 - First apartment advice 0:45:09 - Aldi is awesome 0:54:01 - Potential baby names 0:55:05 - Best Podcast award 1:00:18 - Peloton LSM crew 1:02:13 - FFVII Rebirth discs are messed up in Asia 1:06:42 - Helldivers 2 cheaters 1:12:18 - LittleBigPlanet Hub leaks 1:14:55 - Remedy regains control of Control 1:20:39 - Supermassive Games layoffs 1:21:46 - NCAA Football is offering $600 to players 1:25:09 - What Are We Playing? 2:00:39 - Sony layoffs 3:22:41 - EA layoffs 3:31:36 - Neil Druckmann says he only has a few games left in him 3:41:00 - January 2024 Game Sales 3:43:44 - March PS+ Games 3:45:03 - Localization issues 3:55:17 - Stop attacking Geoff Keighley 3:58:39 - Proportional hypocrisy 4:02:18 - Multiple playthrough trophies 4:04:24 - Bloodborne leak woes 4:07:56 - Two-path system Learn more about your ad choices. Visit podcastchoices.com/adchoices