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One Battle After Another, is what I should rename this podcast, because the movie was that good, and a full review is inside. Plus Xbox takes another self imposed L, Sony gives itself a gold medal, and EA goes private. The Simpsons are headed back to the big screen, and an AI "actress" has Hollywood in a fervor. Plus Forza Horizon is finally headed to the land of the Rising Sun, and Ubisoft gives Assassin's Creed a new home.
The host of the Null comes forth!JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
The host of the Null comes forth!JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
Did you know that, other than otome, the sisters have VERY different tastes in video games? We've started a new series called “Otome Shimai: Sister Side” where one sister (tries to) explain their favorite games to the other!In this episode we journey into the world of The Elder Scrolls as Vki introduces Skyrim to Via! Expect laughter, confusion, and maybe just a pinch of chaos. We'll dive into the shallow end of the lore, mechanics, and Vki's personal experiences (a deep dive would have taken 48-72 hours of recording, and we both have full time jobs). Can Vki convince Vka to give Skyrim a chance? Take a listen and find out!Games discussed: Even if Tempest, 9 R.I.P., SkyrimNone of the games or characters discussed belong to us.Support the show
In this episode of the Solo Gamer Podcast, host Taylor, along with co-hosts Kyle and Craig, discuss their current gaming experiences, including house-sitting and the challenges of finding time to play games. They delve into the importance of preserving retro games and share their thoughts on horror games like Silent Hill 2 and Lies of P. The conversation shifts to RPGs, where they recommend beginner-friendly titles and explore the evolution of gaming, including the redemption arc of Cyberpunk 2077. The episode highlights the joy of shared gaming experiences and the impact of community in the gaming world. In this episode, the hosts explore various RPGs, discussing their personal experiences and recommendations for newcomers. They highlight the accessibility of games like Diablo III and Skyrim, the narrative depth of the Mass Effect series, and the unique mechanics of Baldur's Gate 3 and Divinity: Original Sin 2. The conversation also touches on tactical RPGs like Fire Emblem Awakening and the immersive experience of Fallout 1, emphasizing the importance of character development and player choice in role-playing games.
Welcome to Dev Game Club, where this week we kick off a short series on 2007's Portal. We talk about the year it came out, a bit about Valve and the Orange Box, before talking about the game's development history and then some topics about the game itself. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to/through Test 12 (because Tim can't follow directions) Issues covered: 2007 in games, motion-controlled archaeology, the box of goodies that was The Orange Box, Team Fortress 2 and hats, connecting console accounts to Steam, Steam history and digital copies, "introducing Portal," long development time on TF2, character silhouettes, The Most Perfect Video Game, not knowing what you have, a killer first game, deep dives, giving permission to not shoot things, building up knowledge in puzzle games, Match 3 puzzle games, not seeing the game coming, the sequel, gating progress on mechanical knowledge, stepping through understanding portals, "this is impossible," subverting the player, learning without realizing it, increasing complexity, the magical opening portal moment, the infinite regress, whether you'd still take that deal, simple UX methods to help players get over the first-person thinking, embedding information in the world and fiction, narrative design vs writing, the voice of GladOS, where lore works for Brett, expanding the world of Half-Life. Games, people, and influences mentioned or discussed: BioShock, Halo 3, Super Mario Galaxy, God of War II, Mass Effect, Metroid Prime III, Tomb Raider: Anniversary, Tomb Raider: Legend, Crystal Dynamics, Wii, Jason Botta, Eidos/Square, CoD4: Modern Warfare, Crysis, Uncharted, Assassin's Creed, The Witcher, Rock Band, Nintendo DS, Phantom Hourglass, Hotel Dusk, Cooking Mama, STALKER (series), Metro (series), Trespasser, Half-Life (series), Mark Laidlaw, Dario Casals, Gabe Newell, The Orange Box, Team Fortress 2, PlayStation, The "Black Box," Quake, Pixar, Steve Meretzky, Norm MacDonald, Skyrim, Claire Danes, Narbacular Drop, My So-Called Life, Baz Luhrmann, Strictly Ballroom, Nuclear Monkey Software, Kim Swift, Jeep Barnett, Tacoma, Little Women, Greta Gerwig, DigiPen Institute of Technology, 343 Industries, Firewatch, Campo Santo, Outer Wilds, The Stanley Parable, The Talos Principle, Antichamber, Gone Home, The Witness, Zelda, MYST, PopCap, Puzzle Quest, Bejewelled, Fez, Homeland, Chet Faliszek, Eric Wolpaw, Old Man Murray, 2001: A Space Odyssey, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish Portal and Takeaways! Links: The Most Perfect Video Game (Note: I remembered this as longer, especially after the switch, but it's great) Twitch: timlongojr and twinsunscorp Discord DevGameClub@gmail.com
In this episode of the Skyrim Addict Podcast, hosts Michael, Ray, and Victor delve into their experiences with Skyrim, focusing on the Thieves Guild quests, item management in the museum, character builds, and the impact of mods. They also discuss the College of Winterhold and its mod quest expansions, the role of AI in gaming, and updates in the Fallout universe. Thanks for listening to this episode from ASAPodcasting. If you have a moment please consider leaving a review on iTunes. http://www.asapodcasting.com/#/skyrim/ https://anchor.fm/butcher-bakerThe Fallout Feed: https://feeds.buzzsprout.com/138919.rssVault Talk: https://podcasters.spotify.com/pod/show/asapodcasting CONTACT: askyrimaddictpodcast@gmail.com Join our Discord:https://discord.gg/cVSN65jFor Merchandise please visit the Tragically Optimistic store here:https://optimistic.threadless.com/collections/asapodcasting-showsPatreon Patreon.com/asapodcasting
This was such a fun recording. This week Jonathan teams with Paul Boyer against the team of Kent Buxton and Sara Wright with a small appearance by special guest Rachel Shuman. Zahkia is hosting! Enjoy!
We've all had that one game that stole our weekends, wrecked our sleep schedules, and maybe even cost us a few friendships. Episode 67 of Co-op Chronicles is all about the most addictive games ever — the ones that hooked us so hard, we couldn't walk away even if we wanted to.From all-night raid grinds in World of Warcraft and browser chaos in RuneScape, to the sweaty lobbies of Apex Legends and the endless creativity of Minecraft, we're breaking down the games that turned “just one more” into hours lost.Here's what we're covering: ⚔️ World of Warcraft – the MMO that became a lifestyle
Stephen Business is back! And he's attempting to make a meme into a reality. The clubhouse attempts to answer these (and other) questions:How many fishing minigames is too many fishing minigames?Is it okay to shoot fish with lasers?Who are those teenagers with emo hair in the Bentley?Should Stephen make something on the Playdate?Why do people go fishing?Does anyone actually like fishing?You can wishlist 'Blippo+' on Steam! - SteamFishingLydia kicked of this topic with a comment an episode, maybe this one?Revisiting Your GamesFishing Minigame MemeRedditLydia learned about noodling from this youtube channelBon AppetitYouTubeFeeding time at a Fish Hatchery is bonkers!YouTubeLydia's nice list of games with fishing minigamesTales of Arise Pokemon Animal Crossing Stardew ValleyLegend of Zelda (many) SkyrimKirby The Forgotten Land Verdant Skies Spiritfarer Red Dead Redemption 2 Final Fantasy (many) Sonic Frontiers Far Cry 5Hades
Welcome to Dev Game Club, where this week we complete our series on a pair of empathy games, Papers, Please and Cart Life. We spend some more time with Melanie and her coffee hut before turning to our takeaways, shared between both games. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Several days of Cart Life Issues covered: the tutorialization in the Melanie story, a whole functioning town, replaying the first few days, real world flexibility, entering a potential failure state, adding parenting into the mix, encountering a bug, reading deeply into the simulation, having a meaningful experience without a systemic backing, supporting the illusion of systems, being forced to have your daughter go to her dad's, bugs and not being sure, losing Andrus's cat, dream sequences, having trouble wanting to play the game, adventure game topics and language, high pressure time, topics in other games, keywords, production economy, words as an inventory, life under capitalism vs authoritarianism, depriving a character of connection, choosing coffee due to life choices, not taking baristas for granted, useful friction and life, min/maxing the simulator vs trying to experiment with it, the horror of retail, opportunities for connection, making the game or life go more quickly, getting OCD with espresso, the physical repetitive tasks, "playing anything," what motivates play and games, being naturally empathetic with the character, choosing an abstract aesthetic, production techniques for lo-fi heart and enabling creativity, being glad that such games exist, tactility of game elements, abstraction and QTEs, Easter eggs. Games, people, and influences mentioned or discussed: BioStats, CalamityNolan, Samuel Jackson, Pulp Fiction, Twine, The Walking Dead, David Lynch, Dark Souls, Ultima (series), Her Story, Sam Barlow, Hal Barwood, Return of the Obra Dinn, Mad Libs, howling dogs, WarCraft, Gilmore Girls, The Sims (series), Skyrim, Typing Tutor, Sabrina Carpenter, Receiver, Ian Bogost, Play Anything, Power Washing Simulator, Kim Jung Gi, Sierra, The Last of Us, Cleo 5 to 7, Jeanne Dielman, Chantal Ackerman, David Cage, God of War, Outer Wilds, Passage, Brad, Jason Rohrer, N. K. Jemisin, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: BioStats and CalamityNolan's interview with another host Twitch: timlongojr and twinsunscorp Discord DevGameClub@gmail.com
Whatcha 360: Episode 359 - We're close to another self-declared milestone, so we're taking a break and bringing you a very special Whatcha 359! Your hosts dive in on what they've been getting down with in the Normie Pop Culture world only on Normies Like Us. Insta: @NormiesLikeUs https://www.instagram.com/normieslikeus/ @jacob https://www.instagram.com/jacob/ @MikeHasInsta https://www.instagram.com/mikehasinsta/ https://letterboxd.com/BabblingBrooksy/ https://letterboxd.com/hobbes72/ https://letterboxd.com/mikejromans/
Agradece a este podcast tantas horas de entretenimiento y disfruta de episodios exclusivos como éste. ¡Apóyale en iVoox! Esta vez os presentamos un programa con múltiples secciones y contenidos. Para empezar nos desmelenaremos con la serie de los moteros más peligrosos y violentos de la televisión: SONS OF ANARCHY, Hijos de la Anarquía, con Ron Perlman al frente de un reparto variado y prometedor. Tendremos a nuestro compañero Abraham Hithorso, colaborador del programa Podcinema para hablarnos de los pros y contras de una serie que tiene gran número de seguidores incondicionales. Después estudiaremos en profundidad un videojuego con unas dimensiones difícilmente vistas en una plataforma lúdica: The Elder Scrolls V: SKYRIM. Con nosotros estará Javier Jabote Andrés, llegado directamente desde Meristation. Todo lo que te hace falta conocer sobre el juego que está poniendo el panorama gamer patas arriba, será expuesto aquí con objetividad y sin ningún tipo de partidismo. Nuestro Coronel Kurtz dedicará unos minutos a enseñaros ciertos conocimientos relacionados con la historia de uno de los países más fascinantes de este mundo: JAPÓN. Una sección donde se irán aportando diferentes detalles sobre una cultura completamente distinta a la nuestra. En la segunda hora comenzaremos, junto a Raúl Martin, la ardua tarea de presentar y analizar toda la obra literaria de un genio indiscutible del arte de contar historias: NEIL GAIMAN. Será la primera parte de un especial que culminará en el siguiente programa. En éste sabremos no sólo quién es y de dónde viene, sino cuáles fueron sus primeras novelas, habiendo ya superado su etapa como guionista de cómics. Posteriormente le llegará el turno a uno de nuestros compositores preferidos: HANS ZIMMER, con dosis justas de toda su obra musical, Kurtz nos dará datos que normalmente no se tienen en cuenta a la hora de describir el trabajo de uno de los artífices de bandas sonoras fílmicas más activos de los últimos tiempos. Ya en el sprint final del programa seréis los oyentes los únicos y verdaderos protagonistas, con vuestras opiniones y comentarios vertidos sobre todos los contenidos de este LODE 2x11. Todo este material, en poco más de dos horas de diversión garantizadas. La Órbita de Endor es tu podcast de la fantasía y la ciencia-ficción, no lo olvides. Trafica, lucha, escribe y compone: Antonio Runa. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
The group puts a plan together to find a lost royal.JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
The group puts a plan together to find a lost royal.JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
I've started up another Skyrim playthrough, which for me is usually one of the biggest red flags that burnout is raising its ugly head, as this game, while a thing I enjoy, is something I tend to delve into when I need a thing to fill time while not having my brain go brr. (So look forward to that “Conversations with an Adult part 2: Burnout Boogaloo” episode in two months) but. That's not why I'm here. I'm here to soft pitch the thesis that “No Stone Unturned” is an ok quest actually. For those of you that don't know, there's a Skyrim quest where you stumble across an “unusual gem” (what's unusual about it is that it is hot pink in the gray/brown/green ass game) and then, upon getting it appraised, finding out that your gem is part of a set of 24 and you gotta go find ‘em. And unlike most quests, there's no quest marker telling you where they are, so this is no easy feat. Once you collect these 24 gems, you're sent to go collect the crown they're from, at which point, the quest ends and your reward is this passive ability to find more gems (and gems more often) while you're out exploring. “Burgs, this sounds horribly tedious,” you might say. “Eh,” is my impassioned response. The thing with quests like these is that (shocker) the people that built the game from the ground up want you to play it. They spent time and effort and all that jazz building all of these areas, especially in an open world game like Skyrim, and they want you to explore it. Therefore, games like these are going to have quests that incentivize you to explore: think the shards in DA: Inquisition, the metals/gasses/literature/mummies or whatever in ME1, audio diaries, bobbleheads, souls, orbs, power moons, friggin….Korok seeds, the examples are endless. The game wants you to play it, and if you don't want to, then…idk, touch grass, I guess. The quest is optional, just don't interface with the hot pink gems if you don't want to. If you want quest markers, there's a mod. Or countless lists on websites you can use to track stuff. It's ok, you'll get through it, or you won't. No biggie. What does this have to do with the music of 2005? Almost nothing, other than music itself also working in a very similar way. If you're willing to explore, your new favorite band could be in the dark corner over there. The next song that will “change your life, I swear” says Natalie Portman in 2003 might be opening for a band you already know but you skipped the opener to arrive late like a Cool Person. If you don't want to look for hot pink gems, it's all optional, mainstream radio's got you. But you'll never know what a Korok seed does unless you find one. (also don't tell me, I haven't played that Zelda game yet.)
Ray, Michael and Victor discuss some of the recent Skypothesis charcter builds and which ones they are playing including the Amber Artificer and the Iron Raider. Thanks for listening to this episode from ASAPodcasting. If you have a moment please consider leaving a review on iTunes. http://www.asapodcasting.com/#/skyrim/The Butcher, Baker and Candle Maker in Spaaace: A No Man's Sky podcast: https://anchor.fm/butcher-bakerThe Fallout Feed: https://feeds.buzzsprout.com/138919.rssVault Talk: https://podcasters.spotify.com/pod/show/asapodcasting CONTACT: askyrimaddictpodcast@gmail.com Join our Discord:https://discord.gg/cVSN65jFor Merchandise please visit the Tragically Optimistic store here:https://optimistic.threadless.com/collections/asapodcasting-showsPatreon Patreon.com/asapodcasting A big thanks to the UESP, Elder Scrolls Wiki and Imperial Library for their incredible resources. Until next time…
What really makes an RPG unforgettable? Is it the deep builds, epic turn-based battles, or the chance to romance a demon in space?
Endlich wieder ein Cinema Flashback! In dieser neuen Podcast-Folge reden Alper, Jonas und Marius über all das, was sie in letzter Zeit geschaut haben. Dabei geht's etwa um den gefeierten Horror-Neustart WEAPONS vom BARBARIAN-Regisseur, in dem eine Klasse Schulkinder plötzlich verschwindet. Alper und Jonas berichten, ob der Film seinem Hype wirklich gerecht wird! Deutlich weniger gefeiert wird der Desktop-Film KRIEG DER WELTEN mit Ice Cube in der Hauptrolle, worüber sich Marius auslassen darf. Neben vielen anderen Filmen wie ALIEN und AVATAR gibt es auch wieder eine Antwort auf eure Sprachis, diesmal zum Thema Videospiele. Hört rein bei CINEMA STRIKES BACK und viel Spaß! An folgende Nummer könnt ihr uns eine Sprachi schicken: 01522/6787543 Podcast zum Anhören: Spotify: https://go.funk.net/csb_spotify iTunes: https://go.funk.net/csb_itunes RSS-Feed: https://go.funk.net/csb_rss Podcast: 00:00:00 - Anmoderation 00:08:29 - WEAPONS 00:26:02 - KRIEG DER WELTEN 00:35:48 - Cinema Flashback 00:52:08 - Sprachi 01:02:19 - Starts der Woche 01:12:57 - Abmoderation
Temptation comes calling.JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
Temptation comes calling.JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
Episode 109: Games discussed: COD Zombies, Skyrim, Battlefront 2015, Battlefront 2, Titan fall, Titanfall 2, Lego Star Wars, Tomb Raider 2: Rise of the Tomb Raider, Ghost of Tsushima, Elden Ring. Join the Discord: https://discord.gg/vG2PgRpY55 Sticky Buttons Blog: https://stickybuttonsblog.pika.page/ Youtube: https://www.youtube.com/channel/UCSJvGgcb44cEp6nQrMxCz1g TikTok: https://www.tiktok.com/@thestickybuttonspod?_t=ZT-8yMoXlJRAsQ&_r=1 Blake can be found on Instagram, Bluesky and Twitch @ handheldblake Please consider subscribing to the Patreon, any support goes a long way to helping the show grow! https://www.patreon.com/thestickybuttonspod This show was founded in 2019 by Blake McKean and Brandon Prenz
Welcome, one and all, to another episode of Brothers in Arms! Tonight we begin with the infamous wacky wailing inflatable arm flailing tube man, buy now!, shout out to Martin and his staff, hydrate, I not ok, the doom scrolling is so bad, I'm reading now, how's your Skyrim?, I make beer, living on the edge, his cat named princess doughnut, you had me at the name, the Coast Guard - we don't claim them, the TSA of the coast, in the history of ever, poo below, shirt and nothing else, a 500 teaser, a command beach bash, significant others kickball, head shoulders knees and toes, the General's coming, we had wagyu steaks for an appetizer, Target dot com FTW, Final Fantasy Tactics Talk, good bye bot, them pocket monsters, I was five!, Switch talk, starry Pooh, it's all going to Pooh, chickens fascinate Greg, Yer Done, and that's how I met your mother, I in fact have pants on, and just a few few Dad jokes that make you inwardly groan in a good way. All this and, you're not going to believe this, MORE on this week's episode of Brothers in Arms! Where you can reach us: YouTube: BrothersinArmsPodcast Instagram: Yourbrothersinarmspodcast Twitter: @YourBIAPodcast Gmail: yourbrothersinarmspodcast@gmail.com Twitch: Twitch.tv/brothersinarmspodcast (schedule varies due to life) Website: https://brothersinarms.podbean.com
Nintendo is back in the conversation with a banger of a game with Donkey Kong Bananza. Exclusive to the Switch 2, Donkey Kong Bananza is one of the best platformers probably ever featuring fully destructible environments and dopamine hits with every smash of a rock you do. With Pauline by your side, venture down into Earth the planet's core through a variety of sublayers that represent different types of terrains and styles. It's a dense game with a ton of fun, charming characters, incredible tech and great music.Jason also surprises us by picking up Death Stranding 2. Not only did he pick it up, he's clocked in over 45 hours so this is a more in-depth review from Jason digging into why Death Stranding 2 has quickly become one of his favorite games of the year. Brett plays Mecha Break which is a mech game with hero shooter style mechanics. It's free to play and you pilot a mech in 6v6 or 3v3 objective style missions or dive into a 3 player game in an extraction mode. The game looked ok but is suprisingly a ton of fun. The question...can it keep us engaged long term?Austin dives into Atomfall that released earlier this year. With the hopes that it would bring back the feelings of Skyrim and Fallout, it unfortunately did not meet the standards Austin hoped for. It's a beautiful game but doesn't give the carrot on the stick he's looking for to keep exploring.Lastly, we have our review of the video game adaptation Until Dawn. Now a movie, it's set in the universe but follows a new story with the same premise. Is it as good or better than the game? Listen to find out! Show Notes:1:10 - Housekeeping2:23- Donkey Kong Bananza Review34:02 - Jason's Review of Death Stranding 21:01:01 - Mecha Break Review1:19:00 - Atomfall: Not the Fallout We Hoped1:34:07 - Until Dawn Movie Review1:43:19 - Upcoming Video Game Releases Become a part of the conversation! If you donate $1 or more on Patreon you can get exclusive access to the Patreon-only chat and channels on the server. Visit our website to find our social channels, check past podcasts and donate to the show.Subscribe to our YouTube channel to see all of our latest videos as they drop. Credits:"Blue Groove Deluxe" by BlueFoxMusic on audiojungle.netWoman Announcer - Ariana Guerra; Actress"Wisdom" by Super Nostalgia 64
TSR and Wizards of the Coast veteran Steve Winter (Steve achieved one of the longest tenures across both companies). Steve plays guitar. Steve likes Shadowdark RPG, and is also interested in Knave, Savage Worlds, and Cthulhu / horror games. Steve has a definite favorite version of D&D (he finds it elegant and intuitive). Deep character backstory doesn't equal plot armor. Sometimes we get too used to magic in games and think of it as technology… magic should be a bit fearsome and untame. Noteworthy moments of going insane in a Cthulhu game. Skyrim and Baldur's Gate 3 discussion. Steve co-wrote the scenario for the Gold Box Pool of Radiance game. Some words about Jim Ward. Early versus later days at TSR. The job that was Steve's best year at TSR. How was the work divided at TSR? Steve offers some perspective on Lorraine Williams's leadership, given that he was right there. What was it like to be at TSR and watch Magic: The Gathering explode onto the scene? Steve worked on Spellfire, TSR's response to MtG. What was it like transitioning from TSR to WotC? Star Frontiers: how it went from hard sci-fi to “D&D in space” and how employees' desire for royalties led to its creation (and ultimately to the departure of Lawrence Schick from TSR). Marvel Super Heroes RPG discussion (MSH is HUGE for Shane personally). Shane Plays Geek Talk Episode #284 - 7/28/2025 Like what you hear? Support Shane Plays Geek Talk on Patreon! https://www.patreon.com/shaneplays Listen to the Shane Plays Geek Talk podcast on YouTube, SoundCloud, iTunes, Google Play Music, Amazon Music, Podbean and Stitcher (and other fine, fine podcast directories). Hey, you! Yeah, you! Buy cool stuff, support Shane Plays Geek Talk with these affiliate links! Humble Bundle https://www.humblebundle.com?partner=shaneplays DriveThruRPG.com https://www.drivethrurpg.com/browse.php?affiliate_id=488512 SHOW NOTES Steve Winter's Wikipedia Entry https://en.wikipedia.org/wiki/Steve_Winter Steve Winter's Board Game Geek Entry https://boardgamegeek.com/boardgamedesigner/562/steve-winter Howling Tower (Steve's Blog) https://koboldpress.com/category/howling-tower/ Shadowdark RPG https://www.thearcanelibrary.com/pages/shadowdark?srsltid=AfmBOopWlsfgC-WPHShVkD1E9lDfbJKyN5umULKokrH6cbo8tdn-f2QL Knave RPG https://www.drivethrurpg.com/en/product/484910/knave-second-edition Dungeons and Desktops: The History of Computer Role-Playing Games 2nd Edition Shane's book! Co-authored with Matt Barton of Matt Chat https://www.amazon.com/Dungeons-Desktops-History-Computer-Role-Playing/dp/1138574643/
The journey into the past comes to a head!JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
The journey into the past comes to a head!JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
We're back!.... or are we?Join Kyle, Michael, and Micah as we talk about what we've been up to for the last year. We discuss our time with, Helldivers 2, Space Marine 2, Eldenring Nightreign, Remnant 2, and many more games.We are discussing how we are going to move forward as creators, and will be back with updates on the horizon. Thanks for keeping up with us for all this time!Background music: Skyrim but it's lofi beats by bits & hits- https://www.youtube.com/watch?v=rSDoXnslLsg&t=3s
We're tying up some loose ends and getting to the point!JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
We're tying up some loose ends and getting to the point!JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
Ray, Victior and Michale talk some Oblivion play and fixes aas well as some Skyrim characters from Skypothesis. Also, Michael has started a new Legacy of the Dragonborn playthrough on PC.Thanks for listening to this episode from ASAPodcasting. If you have a moment please consider leaving a review on iTunes. http://www.asapodcasting.com/#/skyrim/The Butcher, Baker and Candle Maker in Spaaace: A No Man's Sky podcast: https://anchor.fm/butcher-bakerThe Fallout Feed: https://feeds.buzzsprout.com/138919.rssVault Talk: https://podcasters.spotify.com/pod/show/asapodcasting CONTACT: askyrimaddictpodcast@gmail.com Join our Discord:https://discord.gg/cVSN65jFor Merchandise please visit the Tragically Optimistic store here:https://optimistic.threadless.com/collections/asapodcasting-showsPatreon Patreon.com/asapodcasting A big thanks to the UESP, Elder Scrolls Wiki and Imperial Library for their incredible resources. Until next time…
Most of the dorks are back! This week we're talking about world events that happen every four years...for some reason? Then Chewie talks about taking two teenagers, one of whom had not ridden a roller coaster, to Carowinds to ride roller coasters! After all of that of course we have to talk about the Final Fantasy Prerelease because ALL OF US WENT! Dirk & Mike talk about their decks, while Chewie takes over talking about how Brian & Sam did. Great fun was had by all. From there, Chewie goes into why he's less interested in Magic these days, but how thinking critically about it for all those years has stirred a deep interest in how elements of game design come together in all the games he plays. Then we devolve into the usual nonsense, like GYATT and D&D and Skyrim and how there weren't any good Jasons back in the day. Come join us in the future! The show is live on Thursdays around 8pm(ish) Eastern time on Twitch Become a Lifeguard on Patreon! – www.patreon.com/themanapool Podcast RSS Feed: https://themanapool.libsyn.com/rss YouTube: www.youtube.com/TheManaPool The Deep End: https://www.youtube.com/@TheDeepEndTMP Twitch: www.twitch.tv/themanapool Discord: discord.gg/7da7T6s BlueSky: themanapool.bsky.social Instagram: TheManaPool Threads: @TheManaPool Email: dorks@themanapool.com
We make learning fun! In this episode, Samantha and Luis interview Dr. Erik Verlage, a research scientist at the Ohio State University who works on interactive media and games in education. Discussion ranges from the use and value of games in education to GeoGuessr and the difference between toys and tools. Where's the dividing line between a game and a simulation? Why were Skyrim players willing to spend hours on the same thing at the forge, even when it wasn't fun?
Our guest this week is Adam Boyes, longtime co-CEO of Iron Galaxy and now founder of Vivrato. From Killer Instinct to The Last of Us Part I, he's helped bring major games to life and now supports devs launching their own. We discuss putting in raunchy stuff, nemawashi and his magic deck of challenges - this week!Episode Highlights[00:00:00] "Shipping Will Burn You": Why Making Games Is the Best Teacher Adam kicks off with advice for aspiring devs: build, release, and learn from failure—because real growth comes from shipping games, not just dreaming them.[00:08:00] From Farm Town to QA: Adam's Unlikely Start at EA Sports Hear how Adam landed his first job in games testing NBA Live 97 and FIFA 98, despite growing up in rural Canada with dreams of working on NHL games.[00:15:00] Modding Roots and BBS Culture: The Birth of a Developer Adam shares how his love for PC modding and running a Jurassic Park–themed BBS shaped his curiosity and multi-discipline approach to game development.[00:27:00] The Wild Days at Midway: Slugfest, Blitz & Studio Chaos From canceled games to f-bomb-filled meetings, Adam reflects on Midway's raw, chaotic culture—and how it helped him grow as a producer and leader.[00:34:00] “Nemo Washi”: Building Consensus Like a Japanese Producer Adam explains the Japanese business concept of Nemo Washi, and how it shaped his leadership style—building trust, alignment, and resource sharing across teams.[00:44:00] Smashing Red Tape at PlayStation: Killing the Concept Submission Process At Sony, Adam eliminated outdated approval systems and championed indie access, unlocking millions in dev revenue and streamlining platform entry.[00:50:00] Iron Galaxy's Secret Sauce: Co-Development with the Best in the Biz Adam discusses co-developing Skyrim, Diablo III, The Last of Us Part I, and Fortnite—and how Iron Galaxy became one of the industry's most trusted studios.[00:56:00] Launching Vivrato: Solving the Game Industry's Hardest Problems Now at Vivrato, Adam's mission is to help devs at all levels—focusing on industry-wide challenges with a personalized, high-impact advisory approach.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.com Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain Come join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on Twitter: @fourthcurtainEdited and mastered at https://noise-floor.com Audio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Shanglan (May) LiArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505
Want to survive your first Warhammer Fantasy game without getting eaten by a goblin or arrested for fashion crimes? This episode teaches you the grimdark basics—judgy elves included. Big thanks to our sponsor, Dungeon Master Adamantine—the only GM who can run a perfect session and pronounce "Naggaroth" correctly on the first try. If you want to play D&D, Call of Cthulhu, Vampire: The Masquerade, or any other TTRPG—whether you're in Greece, online, or just chaos-curious—book your game at dungeonmasteradamantine.com or find him on StartPlaying. Show Notes: In this gloriously grimdark episode, the RPGBOT crew celebrates both personal victories and narrative tragedy—because nothing says Pride like running a half marathon and being emotionally wrecked by Warhammer Fantasy Roleplay lore. The crew dives deep into the richly depressing world of Warhammer Fantasy, from the human-centric politics of the Empire to the lizard-brained logic of the Slann. They explore the setting's clashing cultures, catastrophic corruption mechanics, and the unfortunate magical side effects of wearing the wrong outfit. Expect heated discussions on dwarf grudges, elf egos, undead management tips, and why your bright pink tunic might just get you killed during spellcasting. The conversation also gets tactical as they unpack dungeon design do's and don'ts, from the elegance of the Five Room Dungeon to the emotional trauma that is Tomb of Horrors. Spoiler alert: don't design your dungeon like a video game unless your players are part AI and emotionally numb. This episode is equal parts war-torn exposition and mechanics breakdown, with a healthy helping of sarcastic celebration. Key Takeaways: Pride is powerful. So is finishing a half marathon. So is a vampire count on a zombie dragon. Warhammer Fantasy Roleplay is what happens when early modern Europe and cosmic horror have a very messy divorce. The Empire: Best place to be human, worst place to not pay your taxes. Bretonnia: Where chivalry and classism come with matching banners. Kislev: Frostpunk with bears and chaos cultists. Dark Elves: If Hot Topic and human sacrifice had a baby. Warhammer Fantasy ≠ Warhammer 40K. This one has fewer space marines, more diseases. Elves are superior—just ask them. The Old World is “Europe but cursed.” The New World is “Colonialism but with dinosaurs.” Dwarves: Have grudges, will travel (underground). Lizardmen: Technically the good guys, if you like ancient prophecy and no interpersonal skills. Greenskins: Orcs, goblins, and the chaos-fueled frat party that never ends. Skaven: Backstabbing rat anarchists who somehow built a nuclear weapons program. Undead: Vampires rule the night; Tomb Kings rule the day (and resent the living). Chaos: The multiversal HR violation that unites us all. Your class and career determine your fate, like high school but with more mutations. Warhammer's magic system: Be fluent in death chants and fashion-forward or suffer the consequences. Psychology, fear, corruption, and disease aren't flavor—they're core mechanics. Color-coordination is literally rules-as-written. You can die for clashing. Spellcasting is hard. Miscasting is harder. Death by wardrobe malfunction is canon. Character progression is XP-based. Advancement is granular and glorious. Half-elves aren't a thing. Racial purity is, unfortunately, a cultural theme. Dungeon design should offer choices, not just punishment. Unless you're Tomb of Horrors. The Five Room Dungeon is a GM's best friend—tight, deadly, and endlessly adaptable. Don't copy video game dungeons. This isn't Skyrim and your players aren't NPCs. Listen now and learn why wearing a green sash while casting a red spell might kill you faster than a chaos spawn with an axe. Links Warhammer Fantasy Roleplay Core Rulebook (affiliate link) Find a GM on StartPlaying.games Support the Show If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Shockingly not another release of Skyrim!When our duo takes a request, it typically comes along with a guest, and this episode is no exception. Enter Rick from Pixel Project Radio who has chosen the surprising remaster of the fourth entry in a series dedicated to some especially old and rolled up parchment. Co-developed by Bethesda Game Studios and Virtuos (who are quite familiar with tackling ports and remasters), this remaster takes a twenty year old action RPG and gives it a major facelift through the use of Unreal Engine 5. Can you believe that Chris never played the original? Did you know that Tom played his fair share, but never started the main quest? Well, thanks to our special guest, both of these tragic failings are about to be remedied. Let's find out if anyone regrets their past decisions as they lock in their final ones!Follow Rick on Bluesky: https://bsky.app/profile/pixelprojectradio.bsky.socialPixel Project Radio's links: https://linktr.ee/pixelprojectradioWhat do you think? Let us know!Hit us up on Twitter at https://twitter.com/tc1h1dOr on Threads at https://www.threads.net/@tc1h1dDrop us an email at tc.1h1d(at)outlook[dot]comFollow us on Goodpods @1h1dCheck out our fancy site: https://quitthebuild.com/1h1dWatch the video: https://bit.ly/1H1DYTThanks for taking this ride with us :-)
Any Austin has carved a unique niche for himself on YouTube: analyzing seemingly mundane or otherwise overlooked details in video games with the seriousness of an art critic examining Renaissance sculptures. With millions of viewers hanging on his every word about fluvial flows in Breath of the Wild or unemployment rates in the towns of Skyrim, Austin has become what Tyler calls "the very best in the world at the hermeneutics of infrastructure within video games." But Austin's deeper mission is teaching us to think analytically about everything we encounter, and to replace gaming culture's obsession with technical specs and comparative analysis with a deeper aesthetic appreciation that asks simply: what are we looking at, and what does it reveal? Tyler and Austin explore the value of the YouTube algorithm, what he notices now about real-world infrastructure, whether he perceives glitches IRL, why AI-generated art is getting less interesting, how the value of historical context differs between artistic forms, an aesthetic abundance agenda for nuclear power, the trajectory of video game quality since the 80s, whether the pace of seminal game releases has slowed, the relative value of commentary to the games themselves, why virtual reality adds nothing meaningful to the gaming experience, what's wrong with most video game analysis, what to eat in New Orleans, Tyler's gaming history, and more. Read a full transcript enhanced with helpful links, or watch the full video on the new dedicated CWT channel. Recorded March 7th, 2025. Help keep the show ad free by donating today! Other ways to connect Follow us on X and Instagram Follow Tyler on X Sign up for our newsletter Join our Discord Email us: cowenconvos@mercatus.gmu.edu Learn more about Conversations with Tyler and other Mercatus Center podcasts here.
Isla concocts an unexpected diversion!JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
Isla concocts an unexpected diversion!JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
Welcome back to Arthro-Pod! In this episode, Michael explores arthropods of the Elder Scrolls universe, including those featured in the games Arena, Daggerfall, Morrowind, Oblivion, Skyrim, and Elder Scrolls Online. Because this is such a visual episode, you can find show notes on the blog. Get the show through Apple Podcast, Spotify, or your favorite podcatching app! If you can spare a moment, we appreciate when you subscribe to the show on those apps or when you take time to leave a review! Older episodes can be accessed through Archive.org.
Hey! You can watch this episode on YouTube! The Elder Scrolls battle begins! Skyrim and Oblivion are both critically acclaimed and fan favorites, but Skyrim tends to dominate the conversation. Is it Oblivion's time now? Maester Jason and Dune Daddy Abu face off to debate which game has a more immersive world, which role playing aspects are more impressive, and which game should sit atop the Elder Scrolls throne. Will Skyrim’s long running popularity be enough to convince our judges that it’s the better game? Or will the newly remastered Oblivion change our minds? Follow Jason: IG & Bluesky Follow Rosie: IG & Letterboxd Follow X-Ray Vision on Instagram Join the X-Ray Vision DiscordSee omnystudio.com/listener for privacy information.
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On this week's episode, we welcome comedian and writer, Mike Drucker, to chat about stackin' damage, comics made by children, the Omegavese, his new book (Good Game, No Rematch: A Life Made of Video Games), and more!Jordan will be at the Toronto Comic Arts Festival, June 7th and 8th!Jordan's new Spider-Man's comic is out now!Pre-order Jordan's new Godzilla comic! Be sure to get our new ‘Ack Tuah' shirt in the Max Fun store.Or, grab an ‘Ack Tuah' mug!The Maximum Fun Bookshop!Follow the podcast on Instagram and send us your dank memes!Check out Jesse's thrifted clothing store, Put This On.Check out Producer Steven and Margaret Cho's chat on See Jurassic Right about the “Movies That Made Us Queer.”Follow brand new producer, Steven Ray Morris, on Instagram.Listen to See Jurassic Right!
Fancy setting us a gaming challenge? Get in touch here!Time for an RTS RPG! A wonderful combination of dark souls difficulty and rpg makes our tactical game one for the ages. We also discuss graphics cards and is the Oblivion Remake really worth buying...Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!
FEATURED - Doom: the Dark Ages, Fallout 4, Fallout 76, Elder Scrolls IV: Oblivion Remastered, Skyrim, Starfield This week the guys discuss what it would be like to play a Bethesda survival game. We talk about freebies for Fallout 76, the success of Doom: the Dark Ages, and possibilities for the upcoming Xbox Showcase. Wigit gets spanked by a titan and freed Kvach. Kilo made a music video and made space Batman look cool. We have heartbreaking tales from our listeners and some new mods for Starfield to talk about including the long awaited release of the Watchtower! All on this week's episode of Bethesda RAW!
In this episode Michael, Ray, and Victor delve into their experiences with Oblivion, discussing various gameplay elements such as crashing issues, save management, quest challenges, and unique character builds. They share insights on the Knights of the Nine quest, arena battles, and the transition from Game Pass to Steam, highlighting the importance of effective save management and exploring different playstyles. The conversation also touches on the pros and cons of various locations for storage and buffs, providing a comprehensive look at their adventures in these iconic games. In this conversation, the speakers delve into various aspects of Skyrim, discussing its stunning visuals, gameplay mechanics like the chameleon and duplication glitch, and character development through quests. They explore the challenges of navigating Oblivion gates, the enhancements brought by Unreal Engine 5, and the dynamics of horse riding and followers in combat. The conversation also touches on stealth mechanics in the sewers and the excitement of new builds and gameplay strategies. In this conversation, the participants delve into various aspects of gaming, particularly focusing on character builds in Oblivion, the thrill of stealth gameplay, and their experiences with other games like Uncharted and Valheim. They also discuss the challenges of movement in Oblivion, anticipate upcoming game updates, and engage with listener feedback and character discussions.Thanks for listening to this episode from ASAPodcasting. If you have a moment please consider leaving a review on iTunes. http://www.asapodcasting.com/#/skyrim/The Butcher, Baker and Candle Maker in Spaaace: A No Man's Sky podcast: https://anchor.fm/butcher-bakerThe Fallout Feed: https://feeds.buzzsprout.com/138919.rssVault Talk: https://podcasters.spotify.com/pod/show/asapodcasting CONTACT: askyrimaddictpodcast@gmail.com Join our Discord:https://discord.gg/cVSN65jFor Merchandise please visit the Tragically Optimistic store here:https://optimistic.threadless.com/collections/asapodcasting-showsPatreon Patreon.com/asapodcasting A big thanks to the UESP, Elder Scrolls Wiki and Imperial Library for their incredible resources.
Download for Mobile | Podcast Preview | Full Timestamps Que C'est Magnifique: Clair Obscur Expédition 33 True Crime Fandom Weirdness Marathon Alpha Impressions There Are More Cancelled Titanfall Games Than Existing Ones Hustle or Scam: P2W Childhood Pen and Paper Games Watch live: twitch.tv/castlesuperbeast Go to http://shopify.com/superbeast to sign up for your $1-per-month trial period. - Go to http://auraframes.com/ and use code SUPERBEAST to get $35-off plus free shipping on their best-selling Carver Mat frame. - Go to http://factormeals.com/castle50off and use code castle50off to get 50% off and free shipping on your first box. - Click this link https://sponsr.is/bootdev_BLTZZ and use my code BLTZZ to get 25% off your first payment for boot.dev. EA reportedly cancels another Titanfall game, lays off several hundred employees Ubisoft Game Faces $100m Fine as Privacy Experts Uncover Hidden Data Harvesting Dante & Vergil - Full Demo Showcase - PGR x Devil May Cry 5 Breath of Fire IV now available via GOG Clair Obscur: Expedition 33 sales top one million WUCHANG: Fallen Feathers Pre-order Offer and Deluxe Edition Trailer: Weapons and Costumes Russia seeks to seize assets from World of Tanks bosses. Amidst claims of extremist activities due to Ukraine support. Oblivion Remastered players break out of bounds to explore everywhere from Skyrim to the rumored setting of The Elder Scrolls 6 Street Fighter 6 - Elena Gameplay Trailer Baldur's Gate 3 boss says studio didn't do DLC because it was the "boring" option
This episode is sponsored by BetterHelp — go to http://betterhelp.com/kindafunny to get 10% off your first month. The Elder Scrolls Online. Hop into The Elder Scrolls Online on Xbox, PlayStation, and PC today! Thank you for the support! Learn more about your ad choices. Visit megaphone.fm/adchoices
This episode is sponsored by BetterHelp — go to http://betterhelp.com/kindafunny to get 10% off your first month. The Elder Scrolls Online. Hop into The Elder Scrolls Online on Xbox, PlayStation, and PC today! Thank you for the support! Learn more about your ad choices. Visit megaphone.fm/adchoices
This episode is sponsored by BetterHelp — go to http://betterhelp.com/kindafunny to get 10% off your first month. The Elder Scrolls Online. Hop into The Elder Scrolls Online on Xbox, PlayStation, and PC today! Thank you for the support! Learn more about your ad choices. Visit megaphone.fm/adchoices