Podcasts about RPG

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    Best podcasts about RPG

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    Latest podcast episodes about RPG

    Visions of Shadow & Stone | Critical Role | Campaign 4, Episode 16 Part 1

    Play Episode Listen Later Feb 26, 2026 139:03


    Part 1 While searching for Alogar, the Seekers stop at Shadowlight Waypoint, where they learn of an unearthed prophecy and those who hold fast to its meaning... New Episodes Release Weekly on Thursdays.Learn more about Campaign 4 at https://critrole.com/campaign4/   GET MORE CAMPAIGN 4 WITH BEACONWe're excited to bring you even MORE Campaign 4 with a Beacon membership! Get access to exclusive shows like our behind-the-scenes Critical Role Cooldown and ask the Campaign 4 cast your burning questions directly through our LIVE monthly Fireside Chats.You'll also receive NEW Beacon exclusive series, instant ad-free access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord.Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to everything Critical Role! OFFICIAL CAMPAIGN 4 CASTGAME MASTER Brennan Lee MulliganLaura Bailey as ThimbleLuis Carazo as Azune NayarRobbie Daymond as Kattigan ValeAabria Iyengar as Thaisha LloyTaliesin Jaffe as Bolaire LathaliaAshley Johnson as VaelusMatthew Mercer as Sir Julien DavinosWhitney Moore as TyrannyLiam O'Brien as Halandil "Hal" FangMarisha Ray as Murray Mag'NessonSam Riegel as Wicander "Wick" HalovarAlexander Ward as Occtis TachonisTravis Willingham as Teor Pridesire CREDITSProduced by Maxwell James, Steve Failows, & Kyle ShireSet Designed by Shaun EllisProduction Designer: Noxweiler BerfCharacter Art by Loren HontanillaEdited by Taylor Burke and Emily "Stevie" StevensonCritical Role Announcement Playhouse Editor: Vinny CelestiOpening Title Editor: Paul FoyderOpening Title Colorist: Peter KoocheradisWindow Effects by Christian BrownGraphic Design by Aaron Monroy & Jordyn TorrenceDol-Makjar art by Daniel Jiménez VillalbaMiniatures Painted by Payton Keo LacebalOpening Title Theme by Neal AcreeCampaign 4 Key art by Hannah FriederichsAdditional Art & Design by Hannah Friederichs Episode QC by Catherine Zimmerman & Paula FloresAssistant Editor: Gianna GencarellaPost Production Coordinators: M Swing & Bryn HubbardClosed Caption Editing by Margaret Dill, Nikki Kindelberger, Courtney Knewtson, Danielle Lackie, Eleanor Smith-Dufresne & Alice TsoiPost Production Supervisor: Tal Levitas HEALTH & WELL-BEINGDue to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    Squelch! Another Hearthstone Podcast!
    (Clair Obscur: Expedition 33) I JUST CAN'T BELIEVE THAT'S HOW THE GAME STARTS

    Squelch! Another Hearthstone Podcast!

    Play Episode Listen Later Feb 25, 2026 99:30


    You can send us a message if you click this link. Maybe? Only one way to find out...Clair Obscur: Expedition 33 - Episode 1This Week: Intro through Flying Waters Next Week: Ancient Sanctuary, Gestral Village, Esquie's Nest, and the Stone Wall CliffsSupport the showContact: http://linktr.ee/squelchcast Support the show on Patreon at https://www.patreon.com/c/Squelch or https://www.twitch.tv/dan0play Join our Discord at https://discord.gg/HwPPtX627k

    Jay And Bay Neighbor Gamers
    Mewgenics Review and Xbox Changes at the top Phil Spencer leaves

    Jay And Bay Neighbor Gamers

    Play Episode Listen Later Feb 25, 2026 46:00


    Help us by sharing our podcast to your friends and also please review us on Apple Podcast.   You can find our social media pages on Facebook at https://www.facebook.com/JayNbaypodcast/

    The Thieves Guild
    The Weight of Necessary Deeds

    The Thieves Guild

    Play Episode Listen Later Feb 25, 2026 13:34 Transcription Available


    Some choices leave scars deeper than any blade. After a harrowing night on Dragon Road, Ralan, Rebecca, and Philos are reeling from a desperate act of survival. A horrifying encounter has left them with a chilling understanding of true evil, and the weight of a life taken—however necessary—now presses heavy on Rebecca's soul. Philos grapples with the terrifying memory of losing control of his own body, while Ralan's comfortable notions of magic are shattered by a reality far more visceral and terrifying than any ancient legend.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr

    Theatre of the Mind Flayer
    Starfinder 2e Actual Play Session 6: Heliodyne Station ~ Theatre Of The Mind Flayer

    Theatre of the Mind Flayer

    Play Episode Listen Later Feb 25, 2026 63:27


    Vigil returns to his old stomping grounds... and Echo Squad gets a new droid! Gameplay @ 8:10 Thanks to Demiplane for our digital character sheets! #demiplane Using Starfinder 2e by Paizo! #starfinder #paizo Visit our Patreon ~ patreon.com/TheatreoftheMindFlayer Due to the improv nature of RPG content, some themes and situations that occur in-game may be difficult for some. If certain episodes or scenes become uncomfortable or traumatic, we strongly suggest taking a break or skipping the episode. Always look to a professional if concerned about your mental health. Follow us on Instagram: @theatreofthemindflayer And Bluesky: @mindflayerpod.bsky.social Contact us at: theatreofthemindflayer@gmail.com Jacob Machin is our DM: @jacob.ryan.machin Chuck is played by Dylan McEwan: @dylanmcewaan Byzq is played by Hercules Mayes: @theballadofherculesmayes Rook is played by Brandon McEwan: @brandonmcewaan VIGIL is played by Michael Briganti: @mikeybrigz

    Gamer
    「原神」新★5「ファルカ」(CV:杉田智和)が登場&限定★5「フリンズ」(CV:中村悠一)が復刻に!バージョン「Luna V」アップデートが実施

    Gamer

    Play Episode Listen Later Feb 25, 2026 0:25


    「「原神」新★5「ファルカ」(CV:杉田智和)が登場&限定★5「フリンズ」(CV:中村悠一)が復刻に!バージョン「Luna V」アップデートが実施」 COGNOSPHEREのHoYoverseは、マルチプラットフォーム対応オープンワールドRPG「原神」において、本日2月25日にバージョンLuna V「風を捕まえる帰郷者」アップデートを実施した。

    Kingdom Come: Deliverance II One-Shot

    Play Episode Listen Later Feb 24, 2026 224:02


    This one-shot is sponsored by Warhorse Studios and their game, “Kingdom Come: Deliverance II” Experience the ultimate medieval adventure of #KCD2. A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. https://gsght.com/c/89ghuc Game Master George Primaver leads players Ashley Johnson, Deborah Ann Woll, Gina DeVivo, Nick Marini, and Liam McIntyre through the tribulations of 15th century Kuttenburg in this KCD2 inspired adventure. CASTGeorge Primavera - Game MasterAshley Johnson - Isolde "Izzy" BrookerDeborah Ann Woll  - Sister Agatha "Aggie"Gina DeVivo - Fritz BergmannNick Marini - DillonLiam McIntyre - Big Hans CREDITSCharacter Art: Hannah Friederichs || https://www.instagram.com/agarthanguideGraphics: Christian Brown || https://ctbgraphics.comSet Design & Fabrication: Noxwiler Burf || https://www.instagram.com/eatenbypotchkyMini Painting: Payton Keo Lacebal || https://www.instagram.com/paytonkeoart BEACONWe're excited to bring you even MORE with a Beacon membership! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. YOUTUBE MEMBERS / TWITCH SUBSCRIBERSTwitch Subscribers and YouTube Members gain instant access to VODs of our shows, moderated live chats, and custom emojis & badges:https://www.youtube.com/criticalrole/https://www.twitch.tv/criticalrole Follow us!Website: https://www.critrole.com  Newsletter: https://critrole.com/newsletter  Facebook: https://www.facebook.com/criticalroleTwitter: https://x.com/criticalroleInstagram: https://www.instagram.com/critical_roleTikTok: https://www.tiktok.com/@criticalrole  Twitch: https://www.twitch.tv/criticalrole #KCD2 #KingdomComeDeliverance #Sponsored Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    Flight to Castle Torch | Critical Role | Campaign 4, Episode 15 Part 2

    Play Episode Listen Later Feb 24, 2026 128:46


    Part 2 The Seekers take to the skies via an eagle ally, bonding in the clouds as they head to the home of the Barrowguard... New Episodes Release Weekly on Thursdays.Learn more about Campaign 4 at https://critrole.com/campaign4/   GET MORE CAMPAIGN 4 WITH BEACONWe're excited to bring you even MORE Campaign 4 with a Beacon membership! Get access to exclusive shows like our behind-the-scenes Critical Role Cooldown and ask the Campaign 4 cast your burning questions directly through our LIVE monthly Fireside Chats.You'll also receive NEW Beacon exclusive series, instant ad-free access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord.Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to everything Critical Role! OFFICIAL CAMPAIGN 4 CASTGAME MASTER Brennan Lee MulliganLaura Bailey as ThimbleLuis Carazo as Azune NayarRobbie Daymond as Kattigan ValeAabria Iyengar as Thaisha LloyTaliesin Jaffe as Bolaire LathaliaAshley Johnson as VaelusMatthew Mercer as Sir Julien DavinosWhitney Moore as TyrannyLiam O'Brien as Halandil "Hal" FangMarisha Ray as Murray Mag'NessonSam Riegel as Wicander "Wick" HalovarAlexander Ward as Occtis TachonisTravis Willingham as Teor Pridesire CREDITSProduced by Maxwell James, Steve Failows, & Kyle ShireSet Designed by Shaun EllisProduction Designer: Noxweiler BerfCharacter Art by Loren HontanillaEdited by Taylor Burke and Emily "Stevie" StevensonCritical Role Announcement Playhouse Editor: Vinny CelestiOpening Title Editor: Paul FoyderOpening Title Colorist: Peter KoocheradisWindow Effects by Christian BrownGraphic Design by Aaron Monroy & Jordyn TorrenceDol-Makjar art by Daniel Jiménez VillalbaMiniatures Painted by Payton Keo LacebalOpening Title Theme by Neal AcreeCampaign 4 Key art by Hannah FriederichsAdditional Art & Design by Hannah Friederichs Episode QC by Catherine Zimmerman & Paula FloresAssistant Editor: Gianna GencarellaPost Production Coordinators: M Swing & Bryn HubbardClosed Caption Editing by Margaret Dill, Nikki Kindelberger, Courtney Knewtson, Danielle Lackie, Eleanor Smith-Dufresne & Alice TsoiPost Production Supervisor: Tal Levitas HEALTH & WELL-BEINGDue to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    Player: Engage
    Exploring the Psychological Traits That Motivate Video Game Players: From GTA to Fortnite and Beyond

    Player: Engage

    Play Episode Listen Later Feb 24, 2026 48:30


    Episode SummaryWhy do we play the video games that we play? Is interest in the strategy game genre truly waning globally over time? Greg and Lewis sit down with gaming psychology pioneer and Quantic Foundry co-founder Nick Yee to answer these and many other questions. From dissecting the Proteus effect to comparing and contrasting the psychological motivations that drive GTA Online, Fortnite, and Europa Universalis players, Dr. Yee takes us on a whirlwind tour of his company's Gamer Motivation Model that contains insights from >1.75 million gamers.What You'll LearnThe Proteus effect: How inhabiting an attractive or tall avatar can impact your real-world confidence level and negotiating tactics.The Strategy genre slump: Why interest in strategic thinking has dropped from the 50th to the 33rd percentile since 2015 in Quantic Foundry's gamer database, and how it appears to be linked to a global drop in conscientiousness (one of the "Big Five" personality traits).Gamer motivation models: What are some of Quantic Foundry's 12 psychological traits that drive video game play (i.e., Destruction, Power, Community, Strategy, Completion, Excitement) and how is this framework used to answer different questions than SDT (Self-Determination Theory).Industry Insights: How studios psychologically segment players to help guide their future content roadmaps, drive UA, and more.The RPG accident: Why the RPG genre is actually a bundle of two different player types.Episode Timestamps01:45 – The "wildly optimistic" era of mid-2000s MMOs .02:35 – VR Lab Experiments: Putting people in bodies that aren't their own .05:30 – Does the "virtual" you linger after you log off? .08:50 – The 12-Factor Gamer Motivation Model explained .11:50 – The "Bummer" Stat: The steady decline of strategy games .14:50 – Is Social Media or AI "shortening" our collective attention span? .18:50 – Why Balatro succeeds in a world that hates long-term planning .21:10 – Quantic Foundry vs. Self-Determination Theory (SDT) .32:10 – The hidden psychology of Idle Clicker games .35:45 – Breaking down the player profiles of GTA Online vs. Fortnite .Resources MentionedQuantic Foundry: quanticfoundry.comGamer Motivation Profile: Take the 5-minute survey here .Games Discussed: World of Warcraft, Civilization VI, Europa Universalis V, Balatro, GTA V, and Fortnite.Connect with our Guest:Nick Yee: LinkedInCall to ActionDiscover your "Gaming Posse": Take the Gamer Motivation Profile to see which of the 2 million surveyed gamers share your psychological DNA and get custom game recommendations.Join the Player Driven Discord: https://discord.gg/kPS6yPrB

    Game Master's Journey
    Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336

    Game Master's Journey

    Play Episode Listen Later Feb 24, 2026 52:37


    This week I discuss player best practices presented in the Daggerheart core book. Keeping these in mind will enhance any tabletop RPG you play, not just Daggerheart. The first, and I'd say fundamental, best practice is to embrace danger. At the heart of this and the other best practices is to choose the interesting choice, the choice that makes a better story, not necessarily the optimal or most tactical or strategic choice. We don't “win” at these games by always succeeding, never failing. We win by creating an awesome story together. A story where the PCs always succeed is a pretty boring story. The key to making this all work at your table is to establish and maintain trust among the GM and players. And a big part of building and maintaining that trust is how you handle PC death at your table. Daggerheart has some really great guidelines for all of this. I also go over how hit points, death moves, and scars work in Daggerheart.Play Daggerheart with Me on Start Playing Games.Sign up for my newsletter.Subscribe via RSS, Apple Podcasts, or Spotify.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Follow me on Bluesky.Join my Discord server.Email me.Check out my YouTube channel.Join my Book Club, now on Discord.Check Out my OTHER PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

    Know Direction Network
    Game Design Unboxed 135: Stable Times

    Know Direction Network

    Play Episode Listen Later Feb 24, 2026


    In episode 135 of Game Design Unboxed, we chat with freelance game designer Kristen Mott, whose game design journey began with creating games for her kids to play at home to supplement homeschooling. We talk about how kids are great built-in playtesters, how her children's interests were her thematic inspiration for designs, what kids learn […]

    Dunsparce & Drampa
    Triton Tries Inflation | Dunsparce & Drampa: Harmony Ep. 10

    Dunsparce & Drampa

    Play Episode Listen Later Feb 24, 2026 68:21


    ⚠️Content Warning: Self-Inflation. Do not try at home. ⚠️In this latest installment of our Pokemon D&D campaign, the Heelies are left reeling after their encounter with the ancient Pokemon Miasmoth. After healing up, they're on their way to save The Deep One and Sprocket — but will the forest provide obstacles beyond the Heelies' capabilities?

    Perdidos En El Eter
    Perdidos En El Éter #657 - Wonder Man (TV y Comics)

    Perdidos En El Eter

    Play Episode Listen Later Feb 24, 2026 133:52


    Wonder Man, protagonizada por Yahya Abdul-Mateen II y Ben Kingsley es la más reciente entrega del Marvel Cinematic Universe, así que nos ponemos los lentes de sol rojos y nos convertimos en seres de energía iónica para hablar de todo lo relacionado al personaje. Primero, un Orígenes Secretos contando la vida, muerte, muerte, vida, muerte, vida, etceeeetera de Simon Williams en los comics, seguido por una RE: seña de la serie de televisión, y terminando con una de tres comics contando su origen, ingreso definitivo a los Avengers, y... una tercera historia en la que no hace mucho. Con música de They Might Be Giants, Joel P. West, Red Hot Chili Peppers, y Russkaja. Próximo programa: Absolute Universe (DC Comics).

    Kerkerkumpels (Pen&Paper)
    Ein Rückschlag und ein Schock [S26|E14]

    Kerkerkumpels (Pen&Paper)

    Play Episode Listen Later Feb 24, 2026 51:15


    Sie versuchen es verzweifelt, aber es will unseren Helden einfach nicht gelingen, Sabine Klenzwieser zu Gesicht zu bekommen! Ein neuer Ansatz muss her – zu Hause am Baumhaus wartet aber erst mal eine gehörige Überraschung.Du hörst die Kerkerkumpels, das Pen & Paper Hörspiel. Die Geschichte, die du hörst, ist live improvisiert. Ob unseren Charakteren eine Aktion gelingt, entscheiden die Würfel!Intro/Outro:Sprecherin: Carolin SabathSound- & Musikquellen:"Dark City" by tabletopaudio.com"Neon Drive" by tabletopaudio.com"River of Blood (No Creatures)" by tabletopaudio.com"Stakeout" by tabletopaudio.com"Weirder Things" by tabletopaudio.comAll sounds from tabletopaudio.com are licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0).Mehr Infos zu unseren Aktionen und Werbepartnern findest du auf https://kerkerkumpels.de/links/aktionen/Unsere allgemeinen Datenschutzrichtlinien finden Sie unter https://art19.com/privacy. Die Datenschutzrichtlinien für Kalifornien sind unter https://art19.com/privacy#do-not-sell-my-info abrufbar.

    Asians Represent!
    A Soldier for All Seasons ft. Dr. Melissa Karmen Lee | Episode 110 | Asians Represent!

    Asians Represent!

    Play Episode Listen Later Feb 23, 2026 43:44


    In this powerful episode of Asians Represent, Daniel sat down with Dr. Melissa Karmen Lee, CEO of the Chinese Canadian Museum, to explore the overlooked history of Chinese Canadians during the Second World War and how their service became a turning point in the fight for equal rights in Canada. Recorded during a visit to Vancouver last summer, this conversation dives into the museum's permanent exhibition, A Soldier for All Seasons, and reflects on the legacy of Chinese Canadian veterans who volunteered to serve a country that denied them the right to vote. Learn about A Soldier for All Seasons: https://www.chinesecanadianmuseum.ca/exhibitions/a-soldier-for-all-seasons Watch "Nitro": https://www.youtube.com/watch?v=EE3ISzalVuo *//SUPPORT* Help us produce new and exclusive content! Join us on Patreon for exclusive audio and series! https://www.patreon.com/aznsrepresent *//SPONSOR* Adventure Dice is your Canadian source for RPG dice, role-playing game accessories, and other tabletop gaming goodies. Head to adventuredice.ca and use code AZNSREPRESENT for 10% off your entire order! Check out WANDERING BLADES, a wuxia tabletop RPG of hyper-violent melodrama, at wanderingblades.com Check out Ross Rifles: https://www.dundaswestgames.com/ *//FOLLOW* Website: *aznsrepresent.carrd.co* Blue Sky: *@aznsrepresent* Discord server: *https://discord.gg/8dVxuT85* Podcast Back Catalog: https://pod.link/1429004408 *//CONTACT* If you have questions about this episode's themes, suggestions, or anything else related to Asians Represent, get in touch with us at aznsrepresent.com

    Sly Flourish's Lazy DM Prep
    A Tale of Two Solos – Lazy RPG Talk Show

    Sly Flourish's Lazy DM Prep

    Play Episode Listen Later Feb 23, 2026 65:54


    D&D and RPG news and commentary by Mike Shea of https://slyflourish.com Contents 00:00:00 Show Start 00:01:01 Sly Flourish News: Slashes and Xs; Greed, Heroism, and Wonder; Secret Project Packet 2 00:04:41 Kickstarter Spotlight: Dragonbane Trudvang 00:08:45 Commentary: A Tale of Two Solos 00:33:30 DM Tip: Survive and Thrive at Gaming Conventions 00:53:14 Patreon Question: When to Choose Three Villains For Your Campaign 00:57:09 Patreon Question: Revealing Villain Quests Through Secrets 00:59:31 Patreon Question: Running Campaigns About Revolution 01:01:49 Patreon Question: Famous NPC Cameos in Adventures and Campaigns Links Subscribe to the Sly Flourish Newsletter Support Sly Flourish on Patreon Buy Sly Flourish Books: Use Slashes and Xs to Track Damage Greed, Heroism, Wonder Trudvang Kickstarter Gaming Convention Survival Guide Lazy Campaign Building Checklist

    The RPGBOT.Podcast
    PULP CTHULHU: How to Play 4 - Questions and Answers

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 23, 2026 57:45


    Join the RPGBOT crew as they wrap up their Pulp Cthulhu experiment — answering listener questions, unpacking mechanics, debating wizard builds, and confirming once and for all that Pulp Cthulhu is less "existential dread" and more "Indiana Jones punches Nazis with a jetpack." Show Notes The finale Q&A session closes out the RPGBOT Quickstart series on Pulp Cthulhu with a reflective, mechanics-focused discussion on how the system actually played at the table. Framed as a conversation between players and Keeper, the episode explores whether the rules felt intuitive, what stood out, and how pulp action changes the traditional Call of Cthulhu experience. The discussion opens with character advancement — a system largely inherited from Classic Call of Cthulhu. Skills that succeed during play are marked, and during the development phase players roll to see if they improve — ironically increasing faster in weaker skills than stronger ones. This reinforces the system's organic growth model and is supplemented in Pulp by rewards like bonus Luck for completing story arcs. From there, the hosts explore how survivability mechanics shift the tone. Luck emerges as a defining feature of pulp play, enabling cinematic survival and bold risk-taking. The group reflects on moments where characters survived explosive stunts specifically because Luck allowed them to — a core distinction from the deadlier classic ruleset. Combat mechanics and optimization debates dominate the mid-episode. The team examines whether investing in unarmed combat can ever compete with firearms, concluding that while high damage bonuses and melee weapons help, impaling weapons and guns remain significantly deadlier due to extreme success multipliers. This highlights the game's grounded lethality — fists can work, but physics (and dice math) favor bullets. The Q&A also ventures into magic, psychic powers, and build decisions. Spellcasting is contextualized as powerful but dangerous, balanced by sanity costs and narrative risk. Psychic abilities, meanwhile, shine in investigation-driven play, especially those focused on information gathering rather than raw damage. Beyond mechanics, the episode emphasizes tone. Pulp Cthulhu thrives on cinematic improvisation and narrative escalation — encouraging Keepers to "yes-and" player creativity while maintaining credible stakes. The system sits between absurd heroics and genuine peril, echoing adventure films where quips and danger coexist. Balancing that tone is presented as the central challenge for running the game effectively. The session concludes with reflections comparing Classic and Pulp styles. Players note that pulp's higher success rates and survivability foster emotional investment and character attachment, contrasting with the grim inevitability of failure common in classic play. Ultimately, the Q&A serves as both debrief and endorsement — showcasing Pulp Cthulhu as a system that rewards boldness, supports cinematic storytelling, and invites players to lean into chaotic adventure while still respecting cosmic horror roots. Key Takeaways Character advancement mirrors Classic Call of Cthulhu — succeed during play, roll during development, and weaker skills grow fastest. Completing story arcs can reward extra Luck, reinforcing heroic pulp progression. Luck fundamentally changes survivability, enabling high-risk cinematic actions. Guns dominate combat efficiency due to impale mechanics and damage scaling. Melee can compete with investment and weapon choice, but fists alone lag behind ranged lethality. Psychic and investigative abilities often outperform damage powers in mystery-focused play. Spellcasting offers powerful tools but trades stability for sanity and narrative risk. Pulp tone encourages improvisation and cinematic problem-solving over tactical rigidity. Keeper skill lies in balancing absurd heroics with meaningful stakes. Compared to Classic, Pulp promotes character attachment through higher success and survivability. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Effekt
    It's alive!

    Effekt

    Play Episode Listen Later Feb 23, 2026 80:23 Transcription Available


    We talk about Tabletop Gaming Live, our first convention event of the year, and chat in Millie Lavelle about RPG plans for EK Games Expo00.00.40: Introductions00.02.53: World of Gaming: Mantic Games announce a Ghost in the Shell RPG (not to be confused with Ghost in the Shell Arise - or "Ghost in the Machine"?! What was Matthew on?!); Cohors Cthulhu Larium Adventures is out (we divert into how often phasers are "locked" in Start Trek); SLA industries Savage Worlds edition announced; Tunnels and Trolls beta quickstart released; late pledges on The Cosmographers Atlas showcase some beautiful illustration; Ryan Dancy leaves AEG after AI commentary.00.53.08: Matthew's Tabletop Gaming Live Report01.04.33: Interview: Millie Lavelle on UK Games Expo epic games01.19.02: Next time and Goodbye Effekt is brought to you by Effekt Publishing. Music is by Stars in a Black Sea, used with kind permission of Free League Publishing.Like what we do?Sign up for updates on Tales of the Old West via our website and download Tales of the Old West QuickDraw available for free on DriveThru. The core rules are now available on DriveThru too.Put our brand on your face! (and elsewhere)Buy pdfs via our DriveThru Affiliate linkLeave a review on iTunes or PodchaserFind our Actual Play recordings on effektap ★ Support this podcast on Patreon ★

    Rushdown Radio - Video Game and Entertainment Podcast

    We're back from our Winter break. We got a lot to talk about. Nintendo and Sony both had presentations with very different results. And Anthony takes a few moments to reminds everyone how much he hates Breath of the Wild. Plus, Geoff Keighley is the true villain of gaming. Hosted on Acast. See acast.com/privacy for more information.

    Rushdown Radio - Video Game and Entertainment Podcast

    Matt gets carried away again... Hosted on Acast. See acast.com/privacy for more information.

    Rushdown Radio - Video Game and Entertainment Podcast

    The Evo awards and other FGC nonsense. Hosted on Acast. See acast.com/privacy for more information.

    In Conversation with Jordan Sorcery
    John Blanche's En Garde | In Conversation with Jordan Sorcery

    In Conversation with Jordan Sorcery

    Play Episode Listen Later Feb 23, 2026 67:12


    John Blanche's En Garde is a upcoming 54mm miniature duelling game based on concepts and ideas by legendary Warhammer artist John Blanche. Featuring rules designed by Mordheim and Trench Crusade writer Tuomas Pirinen and with a host of artistic talent behind the look, feel, and miniatures for the game this is shaping up to be a fascinating project.In this anthology of interviews Jordan Sorcery chats to all of the key players involved in the creation of John Blanche's En Garde: exploring the inspiration, technical approach, wonderful craftsmanship, and sheer passion that has driven the project.John Blanche, Tuomas Pirinen, Ronan Duggan, Nigel Wood, Thomas Elliott, Paul Hicks, Patrick Masson in conversation with Jordan Sorcery.Check out Patreon.com/JordanSorcery for extended versions of many of these conversations, and look out for the full chat with Tuomas Pirinen about his collaboration with John Blanche here on the channel soon._____________________________ Find out more about John Blanche's En Garde:FACEBOOK: https://www.facebook.com/profile.php?id=61587293561629INSTAGRAM: https://www.instagram.com/jbengarde/_____________________________ Support My Work: ELEMENT GAMES AFFILIATE LINK:https://elementgames.co.uk/?d=11216PATREON:https://www.patreon.com/jordansorceryKO-FI:https://ko-fi.com/jordansorceryDISCORD:https://discord.gg/vtjKzTGevDINSTAGRAM:https://www.instagram.com/jordansorcery/ BLUESKY:https://bsky.app/profile/jordansorcery.bsky.social WEBSITE:https://jordansorcery.com/_____________________________ Art, Music, and Copyright: Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorcerySupport the show

    RPGBOT.Podcast
    PULP CTHULHU: How to Play 4 - Questions and Answers

    RPGBOT.Podcast

    Play Episode Listen Later Feb 23, 2026 57:45


    Join the RPGBOT crew as they wrap up their Pulp Cthulhu experiment — answering listener questions, unpacking mechanics, debating wizard builds, and confirming once and for all that Pulp Cthulhu is less "existential dread" and more "Indiana Jones punches Nazis with a jetpack." Show Notes The finale Q&A session closes out the RPGBOT Quickstart series on Pulp Cthulhu with a reflective, mechanics-focused discussion on how the system actually played at the table. Framed as a conversation between players and Keeper, the episode explores whether the rules felt intuitive, what stood out, and how pulp action changes the traditional Call of Cthulhu experience. The discussion opens with character advancement — a system largely inherited from Classic Call of Cthulhu. Skills that succeed during play are marked, and during the development phase players roll to see if they improve — ironically increasing faster in weaker skills than stronger ones. This reinforces the system's organic growth model and is supplemented in Pulp by rewards like bonus Luck for completing story arcs. From there, the hosts explore how survivability mechanics shift the tone. Luck emerges as a defining feature of pulp play, enabling cinematic survival and bold risk-taking. The group reflects on moments where characters survived explosive stunts specifically because Luck allowed them to — a core distinction from the deadlier classic ruleset. Combat mechanics and optimization debates dominate the mid-episode. The team examines whether investing in unarmed combat can ever compete with firearms, concluding that while high damage bonuses and melee weapons help, impaling weapons and guns remain significantly deadlier due to extreme success multipliers. This highlights the game's grounded lethality — fists can work, but physics (and dice math) favor bullets. The Q&A also ventures into magic, psychic powers, and build decisions. Spellcasting is contextualized as powerful but dangerous, balanced by sanity costs and narrative risk. Psychic abilities, meanwhile, shine in investigation-driven play, especially those focused on information gathering rather than raw damage. Beyond mechanics, the episode emphasizes tone. Pulp Cthulhu thrives on cinematic improvisation and narrative escalation — encouraging Keepers to "yes-and" player creativity while maintaining credible stakes. The system sits between absurd heroics and genuine peril, echoing adventure films where quips and danger coexist. Balancing that tone is presented as the central challenge for running the game effectively. The session concludes with reflections comparing Classic and Pulp styles. Players note that pulp's higher success rates and survivability foster emotional investment and character attachment, contrasting with the grim inevitability of failure common in classic play. Ultimately, the Q&A serves as both debrief and endorsement — showcasing Pulp Cthulhu as a system that rewards boldness, supports cinematic storytelling, and invites players to lean into chaotic adventure while still respecting cosmic horror roots. Key Takeaways Character advancement mirrors Classic Call of Cthulhu — succeed during play, roll during development, and weaker skills grow fastest. Completing story arcs can reward extra Luck, reinforcing heroic pulp progression. Luck fundamentally changes survivability, enabling high-risk cinematic actions. Guns dominate combat efficiency due to impale mechanics and damage scaling. Melee can compete with investment and weapon choice, but fists alone lag behind ranged lethality. Psychic and investigative abilities often outperform damage powers in mystery-focused play. Spellcasting offers powerful tools but trades stability for sanity and narrative risk. Pulp tone encourages improvisation and cinematic problem-solving over tactical rigidity. Keeper skill lies in balancing absurd heroics with meaningful stakes. Compared to Classic, Pulp promotes character attachment through higher success and survivability. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Missing Roll Player Found
    The Gate Chronicles | S1E95 | The High and Mighty

    Missing Roll Player Found

    Play Episode Listen Later Feb 22, 2026 46:52


    Apologies for the delayed episode, Foundlings! Our editor was down with the sickness...and not in the good way.

    the Fallout Feed
    the Fallout Feed #542: S17 New Vegas Roundtable - Cardinal Sin

    the Fallout Feed

    Play Episode Listen Later Feb 22, 2026 150:28


    Randowasteland joins the show to get down to business in the New Vegas Strip.Join our Discord:https://discord.gg/cVSN65jJoin in the Roundtable Fun with our Character Generators!Fallout 76: https://tinyurl.com/F76GeneratorFallout 4: https://tinyurl.com/Fallout4GeneratorFallout New Vegas: https://tinyurl.com/NewVegasGeneratorFallout 3: https://tinyurl.com/F3GeneratorThe NEW New Vegas Character Generator! DONATE:  https://fightcf.cff.org/site/TR/?fr_id=7889&pg=team&team_id=90760Shop:  optimistic.threadless.com/Patreon:  https://www.patreon.com/asapodcastingEmail: thefalloutfeed@gmail.comWeb: http://www.asapodcasting.com/#/the-fallout-feed/Twitter: https://twitter.com/TheFalloutFeedFB: facebook.com/groups/askyrimaddictpodcastSupport the show

    RogueWatson - D&D Live Play
    Crafting the Golden Vault - Tockworth's Clockworks 2/19/26

    RogueWatson - D&D Live Play

    Play Episode Listen Later Feb 22, 2026 58:33


    Preparing the next session of our Keys from the Golden Vault D&D campaignHUGE SPOILERS! No players allowed!Shop for your tabletop games, CCGs, miniatures, RPG supplies, and help support the channel by shopping at Noble Knight Games: https://www.nobleknight.com?awid=1553Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlChat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson

    Idle Red Hands
    The Weekly Podcast no.324 – Dragonbane: Trudvang, Fallout Mega Bundle, MyMiniFactory Acquires Thingiverse and Ghost in the Shell RPG Again

    Idle Red Hands

    Play Episode Listen Later Feb 22, 2026 37:00


    Free League is bringing back the iconic world of Trudvang as a standalone tabletop roleplaying game, *Dragonbane: Trudvang*, which is fully compatible with their current, award-winning edition of *Dragonbane*. The setting, rooted in Nordic mythology, features shadowed woods, dreadful beasts, and endless mystery. The core rulebook will adapt and expand the *Dragonbane* ruleset for the *Trudvang* setting, including new kin, professions, heroic abilities, and unique magic for vitner weavers and dimwalkers. The Kickstarter campaign offers four hardback volumes in Swedish and English, with early access Beta PDFs a few months after the campaign concludes. Modiphius and Humble Bundle have released a massive Fallout Tabletop Mega Bundle, which includes content for both the *Fallout Tabletop RPG* and the *Fallout: Wasteland Warfare* miniatures skirmish game. The bundle offers over $1k worth of items for $25, with a significant draw being the STL files for miniatures, allowing 3D printing enthusiasts to create various terrain pieces, iconic Bobbleheads, cars, and other items from the Wasteland. Even without a 3D printer, the bundle provides a robust selection of PDF rulebooks, including the RPG Core Rulebook, Settler’s and Wanderer’s Guides, NPC packs, the *Winter of Atom* campaign, and *Wasteland Warfare* expansions like *Liberty Prime*. A portion of the proceeds from the bundle, which has already raised over $14k, supports the American Civil Liberties Union (ACLU). MyMiniFactory announced its acquisition of Thingiverse, the world’s oldest and largest 3D printing community, adding it to its family alongside YouMagine. MyMiniFactory’s decade-long focus has been on building a sustainable platform for creators, having paid out over $100 million to designers. The acquisition aims to support the underserved Thingiverse community by providing creators with the necessary tools, support, and business models. As part of MyMiniFactory’s 2025 “SoulCrafted initiative” to protect human creativity from AI-generated content, Thingiverse will now adopt a zero-tolerance stance on AI-generated designs. The platforms will remain independent, and the open sharing culture, including existing free models, will be preserved. Mantic Games has announced they will be publishing a new *Ghost in the Shell* Tabletop Roleplaying Game in 2026. This new RPG is based solely on the original manga by Shirow Masamune. It features a bespoke design by Alessio Cavatore and Zak Barouh, combining fast-paced, narrative-driven mechanics with the philosophical depth of the source material. The game is set in a near-future world of cybernetics and political intrigue, where players design their own trainee agents in Section 9 and features rules for combat and hacking, a rich armoury of gear, and the first mission, *Lost Patriot*. This is the second *Ghost in the Shell* TTRPG due in the same year, following the crowd-funded *Ghost in the Shell Arise TTRPG* by Mana Project Studio, which is based on the anime. #trudvang #fallout #myminifactory #mantic #gits Dragonbane Trudvang: https://www.kickstarter.com/projects/1192053011/dragonbane-trudvang-the-legend-returns Fallout MEGA Bundle: https://humblebundleinc.sjv.io/L0aArV Warmachine on MyMiniFactory: https://mmf.io/upturned Mantic Companion App: https://companion.manticgames.com/ Use our Referral code: MCTXEE Support us by Shopping at Miniature Market (afilliate link): https://miniature-market.sjv.io/K0yj7n Support Us by Shopping on DTRPG (afilliate link): https://www.drivethrurpg.com?affiliate_id=2081746 Matt’s DriveThruRPG Publications: https://www.drivethrurpg.com/browse.php?author=Matthew%20Robinson https://substack.com/@matthewrobinson3 Chris on social media: https://hyvemynd.itch.io/​​ Jeremy's Links: http://www.abusecartoons.com/​​ http://www.rcharvey.com ​​Support Us on Patreon: https://www.patreon.com/upturnedtable Give us a tip on our livestream: https://streamlabs.com/upturnedtabletop/tip​ Donate or give us a tip on Paypal: https://www.paypal.com/ncp/payment/2754JZFW2QZU4 Intro song is “Chips” by KokoroNoMe https://kokoronome.bandcamp.com/

    Empire Wreckers
    S14E06 - Harbinger

    Empire Wreckers

    Play Episode Listen Later Feb 22, 2026 152:48


    Support the show

    The RPGBOT.Podcast
    SOCIAL SKILLS (Remastered): Navigating Complex Social Interactions in TTRPGs

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 21, 2026 67:04


    Every tabletop party eventually meets the same terrifying monster: Not a dragon. Not a lich. Not even a gelatinous cube. No — it's the moment the GM says: "Okay… what do you say to the Duke?" Suddenly the barbarian who decapitated three ogres can't order soup, the bard becomes a hostage negotiator, and someone is Googling "how to Persuasion check in real life." This episode of the RPGBOT.Podcast dives headfirst into the chaotic intersection of roleplay, mechanics, and social awkwardness — breaking down how social skills in TTRPGs, navigating complex social encounters, and roleplaying character interactions can turn conversations into some of the most memorable moments at the table. Show Notes In this episode, the RPGBOT crew explores the nuanced world of social skills in tabletop roleplaying games, unpacking how conversation, persuasion, deception, and negotiation function as core gameplay pillars alongside combat and exploration. The discussion centers on the challenge of translating real-world communication into structured mechanics — and how systems like D&D social interaction checks, Pathfinder diplomacy mechanics, and broader TTRPG roleplay frameworks attempt to balance player performance with character capability. The hosts examine how navigating complex social interactions in TTRPGs often requires collaboration between players and Game Masters. They discuss the importance of establishing expectations around roleplay depth, whether tables prioritize immersive acting or streamlined dice-driven resolution. Through examples ranging from tense political intrigue to comedic tavern banter, the episode highlights how roleplaying character personality traits, leveraging skill proficiencies, and creative problem-solving in narrative encounters can shape outcomes without drawing a weapon. Attention is also given to GM facilitation strategies, including setting clear stakes for social encounters, rewarding clever dialogue, and avoiding binary success/failure outcomes. The conversation underscores how layered NPC motivations, faction dynamics, and evolving story consequences elevate social encounter design for Game Masters beyond simple skill checks into meaningful storytelling tools. Ultimately, the episode frames social play as a vital storytelling engine — encouraging players to embrace vulnerability, experimentation, and collaborative narrative building. Whether negotiating peace treaties, bluffing through palace intrigue, or convincing a dragon not to eat you, mastering tabletop roleplaying social mechanics expands the emotional and strategic scope of any campaign. Key Takeaways Social encounters are a core gameplay pillar alongside combat and exploration in modern TTRPG design Balancing player roleplay ability vs character skill stats is essential for fairness and immersion Clear expectations at Session Zero help define roleplay depth and mechanical reliance Dice rolls should support narrative outcomes — not replace meaningful interaction GMs can improve engagement by defining stakes, motivations, and consequences for NPCs Layered social encounters encourage creative problem-solving beyond combat solutions Rewarding clever dialogue and character-driven choices strengthens table investment Failure in social situations should create story complications, not dead ends Strong social play enhances campaign tone, character development, and group collaboration Mastering TTRPG communication and persuasion mechanics leads to richer storytelling moments Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    1 Player Podcast
    1P 394- Dawn of the Orcs

    1 Player Podcast

    Play Episode Listen Later Feb 21, 2026 24:17


    This week, I tell Julius all about the one-shot RPG, Dawn of the Orcs.  In this game, you and up to seven friends will play as the council of a kingdom under attack for a more powerful enemy empire.  To fight back, the council approves the creation of an army of orc creatures.  You play through a number of chapters describing the ongoing war and the evolution of the orcs you have constructed. I really enjoyed this game and found it easy to play. * Dawn of the Orcs (itch.io)

    RPG Next Podcast
    Componentes do Jogo | Game Design de RPG

    RPG Next Podcast

    Play Episode Listen Later Feb 21, 2026 83:11


    ⚔️ O que move o seu jogo? Descubra os Componentes do Game Design! Você já parou para pensar que o seu personagem, o ouro na mochila e até aquele dragão ancião são, tecnicamente, a mesma coisa? No novo episódio do Forja, exploramos o livro Games Without Frontiers, de Aki Järvinen, para entender como os Componentes funcionam como os recursos vitais de uma partida. Eles são a base da motivação dos jogadores e o coração dos desafios que enfrentamos na mesa. Quer elevar o nível do seu design de RPG ou entender melhor a mecânica por trás da diversão? Esse episódio é para você. Apoie nosso projeto em https://apoia.se/rpgnext e ajude o RPG Next a continuar criando conteúdo épico! Marque aquele amigo mestre ou jogadora que precisa ouvir isso. Com a participação de: Rafael 47; Vitor; Padrinho Bruno. Uma produção RPG Next. NOVIDADE!!! Para tornar a sua experiência ainda mais fácil e prática, agora disponibilizamos nossos conteúdos exclusivos do Apoia.se também no Spotify! Assim, você pode acessar tudo em um só lugar, sem precisar alternar entre plataformas. Quer saber como ativar essa opção e ouvir nossos episódios exclusivos diretamente no Spotify? Acesse este artigo com o passo a passo: https://suporte.apoia.se/hc/pt-br/articles/30944727495579-Ou%C3%A7a-%C3%A1udios-exclusivos-da-APOIA-se-no-Spotify Obrigado por apoiar nosso trabalho! Seu suporte faz toda a diferença. Boletim Informativo RPG Next https://bit.ly/boletim-informativo-rpg-next  O RPG Next agora tem um grupo oficial no Telegram! Venha trocar ideias, compartilhar suas aventuras e se conectar com outros jogadores apaixonados por RPG. Entre agora e faça parte dessa comunidade épica: https://t.me/RpgNextOficial . Acesse nossos conteúdos antecipados e exclusivos pelo APP do Apoia-se Disponível para Android e iOS! Google Play: https://play.google.com/store/apps/details?id=com.apoiasemobile&pli=1 iOS: https://apps.apple.com/us/app/apoia-se/id1665747795 Quer jogar RPG sem precisar montar grupo ou preparar nada?   Agora você pode! Encontre todas as vagas on-line com Mestres de Aluguel no site do RPG Next e entre de cabeça em aventuras épicas conduzidas por narradores experientes! O serviço é pago e funciona por assinatura mensal, com cobrança exclusivamente via cartão de crédito. ‍♂️ O Mestre de Aluguel conduz toda a sessão — você só precisa escolher o sistema, montar seu personagem e se divertir! No site, você encontra um vídeo de apresentação e todas as informações sobre como participar, bem como link público para o grupo de WhatsApp de cada Mestre de RPG. Confira as mesas disponíveis agora em:https://www.rpgnext.com.br/categoria-produto/servico-de-mestre-de-aluguel/ https://www.rpgnext.com.br/produto/dungeons-and-dragons-starter-set-heroes-of-the-borderlands/ https://www.rpgnext.com.br/produto/dungeons-dragons-rpg-players-handbook-2024/ https://www.rpgnext.com.br/produto/dungeons-dragons-rpg-dungeon-master-guide-2024/ https://www.rpgnext.com.br/produto/dungeons-and-dragons-monster-manual-2024/ https://www.rpgnext.com.br/produto/dungeons-dragons-rpg-dungeon-masters-screen-2024/ APOIE NOSSA CAUSA! Nosso Plano de Assinaturas do APOIA.SE! Acesse e veja nossas recompensas para os apoiadores.   https://rpgnext.com.br/doadores/ COMPARTILHE! Se você gostou desse Podcast de RPG, então não se esqueça de compartilhar! Nosso site é https://rpgnext.com.br, Nossa Campanha do APOIA.SE: https://apoia.se/rpgnext Facebook RpgNextPage, Grupo do Facebook RPGNext Group, Instagram RPG Next Oficial, Bluesky rpgnext.bsky.social,  Canal do YouTube,  Vote no iTunes do Tarrasque na Bota e no iTunes do RPG Next Podcast com 5 estrelas para também ajudar na divulgação! DEIXE SEU FEEDBACK! Se quiser deixar seu feedback, nos envie um e-mail em contato@rpgnext.com.br ou faça um comentário nesse post logo abaixo. Seu comentário é muito importante para a melhoria dos próximos episódios. Beleza? Muito obrigado pelo suporte, pessoal! Links para MÚSICAS e SFX sob a licença Creative Commons Freesounds.org – https://www.freesound.org/ Tabletop Audio – http://tabletopaudio.com/ Kevin MacLeod em Incompetech – http://incompetech.com/music/royalty-free Free PD - https://freepd.com/ Alexander Nakarada - https://alexandernakarada.bandcamp.com/ Free Stock Music - https://www.free-stock-music.com  Contato Instagram / Facebook / Bluesky / TikTok / YouTube

    RPG Next Podcast
    [🔴 Apoia.se] Leitura da Aventura (SPOILERS) | Dragonbane

    RPG Next Podcast

    Play Episode Listen Later Feb 21, 2026 1:30


    Saudações, futuro padrinho ou madrinha do RPG Next! Talvez você ainda não apoie o projeto hoje, mas acreditamos que um dia você vai fazer parte dessa aventura junto com a gente! Este episódio de A Forja é exclusivo para quem já apoia o RPG Next lá no apoia.se/RPGnext, ou para membros do nosso canal no YouTube. Quem decide apoiar já ganha acesso a todos os episódios exclusivos, além de receber conteúdos antecipados e várias recompensas extras — e o melhor: não importa o valor, em qualquer nível de apoio você já desbloqueia tudo isso. Apoiar é simples e rápido, e faz toda a diferença para que nós possamos continuar criando novos podcasts, mais episódios e mais conteúdo para toda a comunidade RPGista. Então, se você gosta do que fazemos e quer ter acesso a este episódio completo e a todos os outros exclusivos, passa lá em apoia.se/RPGnext. Temos certeza de que em breve vamos poder te chamar de padrinho ou madrinha de verdade lá no nosso grupo exclusivo do WhatsApp. Até lá, obrigado por ouvir e por estar junto com a gente nessa jornada! Se você já é apoiador: Ouça aqui no Spotify: https://open.spotify.com/show/6g11105CEiIWAdClcc31Ml Ouça aqui no Apoia.se: https://apoia.se/rpgnext Ouça aqui mesmo no site do RPG Next. NOVIDADE!!! Para tornar a sua experiência ainda mais fácil e prática, agora disponibilizamos nossos conteúdos exclusivos do Apoia.se também no Spotify! Assim, você pode acessar tudo em um só lugar, sem precisar alternar entre plataformas. Quer saber como ativar essa opção e ouvir nossos episódios exclusivos diretamente no Spotify? Acesse este artigo com o passo a passo: https://suporte.apoia.se/hc/pt-br/articles/30944727495579-Ou%C3%A7a-%C3%A1udios-exclusivos-da-APOIA-se-no-Spotify Obrigado por apoiar nosso trabalho! Seu suporte faz toda a diferença. Boletim Informativo RPG Next https://bit.ly/boletim-informativo-rpg-next  O RPG Next agora tem um grupo oficial no Telegram! Venha trocar ideias, compartilhar suas aventuras e se conectar com outros jogadores apaixonados por RPG. Entre agora e faça parte dessa comunidade épica: https://t.me/RpgNextOficial . Acesse nossos conteúdos antecipados e exclusivos pelo APP do Apoia-se Disponível para Android e iOS! Google Play: https://play.google.com/store/apps/details?id=com.apoiasemobile&pli=1 iOS: https://apps.apple.com/us/app/apoia-se/id1665747795 https://www.rpgnext.com.br/produto/dungeons-and-dragons-starter-set-heroes-of-the-borderlands/ https://www.rpgnext.com.br/produto/dungeons-dragons-rpg-players-handbook-2024/ https://www.rpgnext.com.br/produto/dungeons-dragons-rpg-dungeon-master-guide-2024/ https://www.rpgnext.com.br/produto/dungeons-and-dragons-monster-manual-2024/ https://www.rpgnext.com.br/produto/dungeons-dragons-rpg-dungeon-masters-screen-2024/ Quer jogar RPG sem precisar montar grupo ou preparar nada?   Agora você pode! Encontre todas as vagas on-line com Mestres de Aluguel no site do RPG Next e entre de cabeça em aventuras épicas conduzidas por narradores experientes! O serviço é pago e funciona por assinatura mensal, com cobrança exclusivamente via cartão de crédito. ‍♂️ O Mestre de Aluguel conduz toda a sessão — você só precisa escolher o sistema, montar seu personagem e se divertir! No site, você encontra um vídeo de apresentação e todas as informações sobre como participar, bem como link público para o grupo de WhatsApp de cada Mestre de RPG. Confira as mesas disponíveis agora em:https://www.rpgnext.com.br/categoria-produto/servico-de-mestre-de-aluguel/ SERVIDOR DO DISCORD - D&D BR:  https://discord.gg/zYvhQETBEq APOIE NOSSA CAUSA! Nosso Plano de Assinaturas do APOIA.SE! Acesse e veja nossas recompensas para os apoiadores. https://rpgnext.com.br/doadores/   COMPARTILHE! Nosso site é https://rpgnext.com.br, Nossa Campanha do APOIA.SE: https://apoia.se/rpgnext Facebook RpgNextPage, Grupo do Facebook RPGNext Group, Instagram RPG Next Oficial, Bluesky rpgnext.bsky.social,  Canal do YouTube,  Vote no iTunes do Tarrasque na Bota e no iTunes do RPG Next Podcast com 5 estrelas para também ajudar na divulgação! DEIXE SEU FEEDBACK! Se quiser deixar seu feedback, nos envie um e-mail em contato@rpgnext.com.br ou faça um comentário nesse post logo abaixo. Seu comentário é muito importante para a melhoria dos próximos episódios. Beleza? Muito obrigado pelo suporte, pessoal! Contato Instagram / Facebook / Bluesky / TikTok / YouTube

    RPGBOT.Podcast
    SOCIAL SKILLS (Remastered): Navigating Complex Social Interactions in TTRPGs

    RPGBOT.Podcast

    Play Episode Listen Later Feb 21, 2026 67:04


    Every tabletop party eventually meets the same terrifying monster: Not a dragon. Not a lich. Not even a gelatinous cube. No — it's the moment the GM says: "Okay… what do you say to the Duke?" Suddenly the barbarian who decapitated three ogres can't order soup, the bard becomes a hostage negotiator, and someone is Googling "how to Persuasion check in real life." This episode of the RPGBOT.Podcast dives headfirst into the chaotic intersection of roleplay, mechanics, and social awkwardness — breaking down how social skills in TTRPGs, navigating complex social encounters, and roleplaying character interactions can turn conversations into some of the most memorable moments at the table. Show Notes In this episode, the RPGBOT crew explores the nuanced world of social skills in tabletop roleplaying games, unpacking how conversation, persuasion, deception, and negotiation function as core gameplay pillars alongside combat and exploration. The discussion centers on the challenge of translating real-world communication into structured mechanics — and how systems like D&D social interaction checks, Pathfinder diplomacy mechanics, and broader TTRPG roleplay frameworks attempt to balance player performance with character capability. The hosts examine how navigating complex social interactions in TTRPGs often requires collaboration between players and Game Masters. They discuss the importance of establishing expectations around roleplay depth, whether tables prioritize immersive acting or streamlined dice-driven resolution. Through examples ranging from tense political intrigue to comedic tavern banter, the episode highlights how roleplaying character personality traits, leveraging skill proficiencies, and creative problem-solving in narrative encounters can shape outcomes without drawing a weapon. Attention is also given to GM facilitation strategies, including setting clear stakes for social encounters, rewarding clever dialogue, and avoiding binary success/failure outcomes. The conversation underscores how layered NPC motivations, faction dynamics, and evolving story consequences elevate social encounter design for Game Masters beyond simple skill checks into meaningful storytelling tools. Ultimately, the episode frames social play as a vital storytelling engine — encouraging players to embrace vulnerability, experimentation, and collaborative narrative building. Whether negotiating peace treaties, bluffing through palace intrigue, or convincing a dragon not to eat you, mastering tabletop roleplaying social mechanics expands the emotional and strategic scope of any campaign. Key Takeaways Social encounters are a core gameplay pillar alongside combat and exploration in modern TTRPG design Balancing player roleplay ability vs character skill stats is essential for fairness and immersion Clear expectations at Session Zero help define roleplay depth and mechanical reliance Dice rolls should support narrative outcomes — not replace meaningful interaction GMs can improve engagement by defining stakes, motivations, and consequences for NPCs Layered social encounters encourage creative problem-solving beyond combat solutions Rewarding clever dialogue and character-driven choices strengthens table investment Failure in social situations should create story complications, not dead ends Strong social play enhances campaign tone, character development, and group collaboration Mastering TTRPG communication and persuasion mechanics leads to richer storytelling moments Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Playing with Madness
    Season 9 Episode 36- More Claypool

    Playing with Madness

    Play Episode Listen Later Feb 20, 2026 61:20


    In this episode Pemberton is still missing, there's a rooftop chase and a new character is introduced...Reza- LenaThe Magnificent Figaro- Danny DelucaGamemaster- Jared WitkofskyAl Key- Chris FrenchPerberton- Andrew Collins-AndersonKevin- Morgan JustTony 'The Toe' Tito- Chris ThielFeaturing music by Pressure Highway, Jordan Fickel,  Danny Deluca and Motoshi Kosako  This work is based on Blades in the Dark (found at http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/). 

    RogueWatson - D&D Live Play
    Crafting Dragonlance Session 18

    RogueWatson - D&D Live Play

    Play Episode Listen Later Feb 20, 2026 40:12


    Preparing the next session of my Patron DnD campaign, Dragonlance: Shadow of the Dragon Queen.HUGE SPOILERS! No players allowed!Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games, using my affiliate link: https://www.nobleknight.com?awid=1553Chat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson

    music preparing crafting rpg kevin macleod dragonlance dragon queen ccgs huge spoilers dragonlance shadow noble knight games
    RPG Next Podcast
    [🔴 Apoia.se] 19 Magias de Invocação – Truques e Níveis 1 e 2 | Livro do Jogador D&D 2024 C7

    RPG Next Podcast

    Play Episode Listen Later Feb 20, 2026 1:36


    Saudações, futuro padrinho ou madrinha do RPG Next! Talvez você ainda não apoie o projeto hoje, mas acreditamos que um dia você vai fazer parte dessa aventura junto com a gente! Este episódio do Regras do D&D é exclusivo para quem já apoia o RPG Next lá no apoia.se/RPGnext, ou para membros do nosso canal no YouTube. Quem decide apoiar já ganha acesso a todos os episódios exclusivos, além de receber conteúdos antecipados e várias recompensas extras — e o melhor: não importa o valor, em qualquer nível de apoio você já desbloqueia tudo isso. Apoiar é simples e rápido, e faz toda a diferença para que nós possamos continuar criando novos podcasts, mais episódios e mais conteúdo para toda a comunidade RPGista. Então, se você gosta do que fazemos e quer ter acesso a este episódio completo e a todos os outros exclusivos, passa lá em apoia.se/RPGnext. Temos certeza de que em breve vamos poder te chamar de padrinho ou madrinha de verdade lá no nosso grupo exclusivo do WhatsApp. Até lá, obrigado por ouvir e por estar junto com a gente nessa jornada! Se você já é apoiador: Ouça aqui no Spotify: https://open.spotify.com/show/6g11105CEiIWAdClcc31Ml Ouça aqui no Apoia.se: https://apoia.se/rpgnext Ouça aqui mesmo no site do RPG Next. NOVIDADE!!! Para tornar a sua experiência ainda mais fácil e prática, agora disponibilizamos nossos conteúdos exclusivos do Apoia.se também no Spotify! Assim, você pode acessar tudo em um só lugar, sem precisar alternar entre plataformas. Quer saber como ativar essa opção e ouvir nossos episódios exclusivos diretamente no Spotify? Acesse este artigo com o passo a passo: https://suporte.apoia.se/hc/pt-br/articles/30944727495579-Ou%C3%A7a-%C3%A1udios-exclusivos-da-APOIA-se-no-Spotify Obrigado por apoiar nosso trabalho! Seu suporte faz toda a diferença. Boletim Informativo RPG Next https://bit.ly/boletim-informativo-rpg-next  O RPG Next agora tem um grupo oficial no Telegram! Venha trocar ideias, compartilhar suas aventuras e se conectar com outros jogadores apaixonados por RPG. Entre agora e faça parte dessa comunidade épica: https://t.me/RpgNextOficial . Acesse nossos conteúdos antecipados e exclusivos pelo APP do Apoia-se Disponível para Android e iOS! Google Play: https://play.google.com/store/apps/details?id=com.apoiasemobile&pli=1 iOS: https://apps.apple.com/us/app/apoia-se/id1665747795 https://www.rpgnext.com.br/produto/dungeons-and-dragons-starter-set-heroes-of-the-borderlands/ https://www.rpgnext.com.br/produto/dungeons-dragons-rpg-players-handbook-2024/ https://www.rpgnext.com.br/produto/dungeons-dragons-rpg-dungeon-master-guide-2024/ https://www.rpgnext.com.br/produto/dungeons-and-dragons-monster-manual-2024/ https://www.rpgnext.com.br/produto/dungeons-dragons-rpg-dungeon-masters-screen-2024/ Quer jogar RPG sem precisar montar grupo ou preparar nada?   Agora você pode! Encontre todas as vagas on-line com Mestres de Aluguel no site do RPG Next e entre de cabeça em aventuras épicas conduzidas por narradores experientes! O serviço é pago e funciona por assinatura mensal, com cobrança exclusivamente via cartão de crédito. ‍♂️ O Mestre de Aluguel conduz toda a sessão — você só precisa escolher o sistema, montar seu personagem e se divertir! No site, você encontra um vídeo de apresentação e todas as informações sobre como participar, bem como link público para o grupo de WhatsApp de cada Mestre de RPG. Confira as mesas disponíveis agora em:https://www.rpgnext.com.br/categoria-produto/servico-de-mestre-de-aluguel/ SERVIDOR DO DISCORD - D&D BR:  https://discord.gg/zYvhQETBEq APOIE NOSSA CAUSA! Nosso Plano de Assinaturas do APOIA.SE! Acesse e veja nossas recompensas para os apoiadores. https://rpgnext.com.br/doadores/   COMPARTILHE! Nosso site é https://rpgnext.com.br, Nossa Campanha do APOIA.SE: https://apoia.se/rpgnext Facebook RpgNextPage, Grupo do Facebook RPGNext Group, Instagram RPG Next Oficial, Bluesky rpgnext.bsky.social,  Canal do YouTube,  Vote no iTunes do Tarrasque na Bota e no iTunes do RPG Next Podcast com 5 estrelas para também ajudar na divulgação! DEIXE SEU FEEDBACK! Se quiser deixar seu feedback, nos envie um e-mail em contato@rpgnext.com.br ou faça um comentário nesse post logo abaixo. Seu comentário é muito importante para a melhoria dos próximos episódios. Beleza? Muito obrigado pelo suporte, pessoal! Contato Instagram / Facebook / Bluesky / TikTok / YouTube

    Flight to Castle Torch | Critical Role | Campaign 4, Episode 15 Part 1

    Play Episode Listen Later Feb 19, 2026 83:45


    Part 1 The Seekers take to the skies via an eagle ally, bonding in the clouds as they head to the home of the Barrowguard... New Episodes Release Weekly on Thursdays.Learn more about Campaign 4 at https://critrole.com/campaign4/   GET MORE CAMPAIGN 4 WITH BEACONWe're excited to bring you even MORE Campaign 4 with a Beacon membership! Get access to exclusive shows like our behind-the-scenes Critical Role Cooldown and ask the Campaign 4 cast your burning questions directly through our LIVE monthly Fireside Chats.You'll also receive NEW Beacon exclusive series, instant ad-free access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord.Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to everything Critical Role! OFFICIAL CAMPAIGN 4 CASTGAME MASTER Brennan Lee MulliganLaura Bailey as ThimbleLuis Carazo as Azune NayarRobbie Daymond as Kattigan ValeAabria Iyengar as Thaisha LloyTaliesin Jaffe as Bolaire LathaliaAshley Johnson as VaelusMatthew Mercer as Sir Julien DavinosWhitney Moore as TyrannyLiam O'Brien as Halandil "Hal" FangMarisha Ray as Murray Mag'NessonSam Riegel as Wicander "Wick" HalovarAlexander Ward as Occtis TachonisTravis Willingham as Teor Pridesire CREDITSProduced by Maxwell James, Steve Failows, & Kyle ShireSet Designed by Shaun EllisProduction Designer: Noxweiler BerfCharacter Art by Loren HontanillaEdited by Taylor Burke and Emily "Stevie" StevensonCritical Role Announcement Playhouse Editor: Vinny CelestiOpening Title Editor: Paul FoyderOpening Title Colorist: Peter KoocheradisWindow Effects by Christian BrownGraphic Design by Aaron Monroy & Jordyn TorrenceDol-Makjar art by Daniel Jiménez VillalbaMiniatures Painted by Payton Keo LacebalOpening Title Theme by Neal AcreeCampaign 4 Key art by Hannah FriederichsAdditional Art & Design by Hannah Friederichs Episode QC by Catherine Zimmerman & Paula FloresAssistant Editor: Gianna GencarellaPost Production Coordinators: M Swing & Bryn HubbardClosed Caption Editing by Margaret Dill, Nikki Kindelberger, Courtney Knewtson, Danielle Lackie, Eleanor Smith-Dufresne & Alice TsoiPost Production Supervisor: Tal Levitas HEALTH & WELL-BEINGDue to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    A Knight of Shreds and Patches

    The Patina regroups and brings out the big guns.Cast: - Marathon Messenger is played by Penn Van Batavia. She can be found on Twitter at @acquiredchaste and in drag as horror king JOHN on Instagram at @john.is.risen. Penn is an indie TTRPG designer whose most recent work includes SLICE *IT* OUT, a grisly carving RPG about cutting pieces of yourself out to fit in. Check out faer other work at pennharper.itch.io. - Cassidy Shard is played by Sydney Whittington. She is our wonderful editor. She's also a contributing editor and occasional guest player for the Orpheus Protocol, a cosmic horror espionage actual play podcast. Find her on Twitter at @sydney_whitt. - Emma Blackwood is played by Cameron Robertson. Find her on Twitter at @midnightmusic13 and on Instagram at @reading_and_dreaming. Cameron is also a player on Tabletop Squadron, a Star Wars Edge of the Empire actual play podcast. - Birdie Foundling is played by Kit Adames. Find her on Twitter at @venusvultures. Kit is also a voice actor and writer on Elevator Pitch Podcast, a queer genre-hopping anthology podcast that can be accessed on Spotify and YouTube. - Our GM and narrator is Nick Robertson. Find him on Twitter at @alias58. Nick is also the GM for Tabletop Squadron and can also be found as a player on the Orpheus Protocol.Music & Sound Credits: - This podcast features the musical talents of Dora Violet and Arne Parrott. You can find Dora at facebook.com/doraviolett. You can find Arne at atptunes.com. - old radio Channel search sound effect by Garuda1982. Link & License. - Memories in Love (ID 1144) by Lobo Loco. Link & License. - Carrot Sticks by Doctor Turtle. Link & License.Art Credits: - The official artwork for this podcast was created by Rashed AlAkroka, who can be found on Instagram and Artstation @rashedjrs.Find Us Online: - Our Website - Twitter - Join our Patreon - Join our Discord

    The RPGBOT.Podcast
    PULP CTHULHU: How to Play 3 - Actual Play Pt 3: Tactical Sacrifice and Other Life Hacks

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 19, 2026 40:12


    In the thrilling conclusion of the RPGBOT.Pulp Cthulhu Actual Play, our heroes discover that Luck points are real, sanity is optional, and jetpacks are — scientifically speaking — extremely explosive plot devices. Bjorn steals the Necronomicon with telekinesis, Murray forgets who he is, everyone falls in love with the villain thanks to eldritch karaoke mind control, and the final boss fight is resolved using the timeless tactical doctrine of: "What if we shot the jetpack?" Featuring heroic sacrifice, catastrophic math, spontaneous dismemberment, and a helicopter extraction that arrives precisely when pulp cinema demands it — this episode delivers the important lesson that Call of Cthulhu isn't about surviving intact. It's about surviving spectacularly. Show Notes The finale opens with table banter and a brief plug for ongoing Pulp Cthulhu play opportunities before the Keeper resets the stage and reviews key mechanics — including luck recovery, spending luck for survival, and sanity system nuances. The players regain luck and receive a reminder of how it can modify rolls, negate damage, or even prevent death — rules that soon prove critical. A sanity check against newly transformed ghast enemies immediately escalates tension. Randall's character loses significant sanity and enters a bout of insanity, gaining amnesia and temporarily forgetting context and equipment while acquiring an "insane talent" that grants unusual resilience to pain. This mechanical disruption reinforces Call of Cthulhu's psychological stakes and introduces roleplay chaos at the outset of combat. Combat begins in the ritual chamber where Scarlet Arachnus attempts to complete her summoning. Gunfire exchanges with the ghasts while Arachnus deflects harm through magic. Randall lands a devastating critical hit on one creature, while Tyler pivots toward objective play — targeting the ritual itself. The Necronomicon becomes the center of the encounter as telekinesis is used to wrest control of the artifact from the villain, disrupting her casting momentum. The encounter spikes in complexity when Arachnus unleashes Siren Song, charming allies and nearly turning the party against itself. Iowa succumbs completely, while Tyler resists. Surrounded and nearly dead, Tyler resorts to a desperate solution — coordinating with Randall's jetpack maneuver. The resulting detonation obliterates Arachnus and the ghasts, collapses magical support sustaining the enemies, and nearly kills the party in the process. Randall survives only by spending luck to avoid certain death. After the blast, the ritual collapses, the remaining threats dissolve, and the survivors secure the artifact. Extraction arrives via helicopter — a fitting pulp cinematic conclusion — as the buried ruins vanish beneath the sand, ensuring their secrets remain hidden. The episode closes with post-session reflections on system feel and character impact, cementing the adventure as a chaotic but successful demonstration of Pulp Cthulhu's tone and mechanics. Key Takeaways Luck mechanics are central survival tools and dramatically influence outcomes Sanity loss meaningfully alters gameplay through narrative and mechanical disruption Insanity effects can produce both hindrance and unexpected advantages Objective-focused play (stealing the artifact) can end encounters faster than damage trading Mind-control effects reinforce Mythos horror stakes beyond physical threats Pulp tone encourages cinematic risk and heroic sacrifice Improvisation and environment use can resolve otherwise lethal encounters Narrative pacing culminates in high-stakes chaos followed by cinematic resolution Actual Play effectively demonstrates mechanics through emergent storytelling The finale showcases how Call of Cthulhu balances horror tension with pulp heroics Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    ABA Inside Track
    Episode 335 - Role Playing Games in Behavior Analysis w/ Danielle Yang

    ABA Inside Track

    Play Episode Listen Later Feb 18, 2026 76:21


    A kobold approaches! He's looking for someone to help him with his social skills to gain greater friends at the taverns. Do you roll for behavior analysis clinical skills? Or attack him with your +2 broadsword? While we've definitely discussed role-playing activities in training contexts, recent years have seen a huge increase in interest in gamification in learning a variety of skills. One area of research is in the use of tabletop role-playing games in therapeutic and clinical settings. But is there any research to back up the hype? This week we're joined by active RPG player clinical user, Danielle Yang, to dive into the research base as we work to answer the question: could the use of RPGs in treatment be considered behavior analytic? Interested in learning more about this topic? Danielle offers a deeper-dive course into the use of RPGs in treatment and skill planning. You can also join her Discord to chat with other RPG/ABA practitioners. And keep your eye out for a bonus episode this month where we'll be demoing just HOW a tabletop RPG could be used in a clinical setting. This episode is available for 1.0 LEARNING CEU. Articles discussed this episode: Arenas, D.L., Viduani, A., & Araujo, R.B. (2022). Therapeutic use of role-playing game (RPG) in mental health: A scoping review. Simulation and Gaming, 53, 285-311. doi: 10.1177/10468781211073720 Yuliawati, L., Wardhani, P.A.P., & Ng, J.H. (2024). A scoping review of tabletop role-playing game (TTPRG) as a psychological intervention: Potential benefits and future directions. Psychology Research and Behavior Management, 17, 2885-2903. doi: 10.2147/PRBM.S466664 Helbig, K.A., (2019). Evaluation of a role-playing game to improve social skills for individuals with ASD. [Doctoral dissertation, University of Southern Mississippi]. Aquila Digital Community.  https://aquila.usm.edu/dissertations/1673 If you're interested in ordering CEs for listening to this episode, click here to go to the store page. You'll need to enter your name, BCBA #, the two episode secret code words, and answers to the knowledge check questions to complete the purchase. Email us at abainsidetrack@gmail.com for further assistance.

    Explorers Wanted
    Episode 288: Stalking Up

    Explorers Wanted

    Play Episode Listen Later Feb 18, 2026 57:08


    Faced with the devastating gases of Lathe, the crew must decide whether to turn back or delve deeper. Magpie has an eye for trouble. Ilsene gets gooped. Ezri finds a new toy. Player Intrusion: Daniel: Katabasis by R.F. Kuang Bookshop | Barnes & Noble | Amazon Your cast: GM: Daniel Ilsene Vite: Sampson Magpie: Alex Ezri Stonebreaker: Stace Music Theme music: Ninth World by Dave Sterling. Previously On by Monument Studios Lord of Flesh Phase Zero by Monument Studios Marty Gots A Plan by Kevin MacLeod Link: https://filmmusic.io/song/4992-marty-gots-a-plan License: http://creativecommons.org/licenses/by/4.0/ Lord of Flesh Phase One by Monument Studios Dystopian Waiting by Monument Studios Thieving Thimbles by Lennon Hutton / via Adobe Stock Dystopian Investigation by Monument Studios Dystopian Investigation B by Monument Studios Midtown Pitched by Monument Studios Hybrid Combat by Monument Studios Hybrid Combat B by Monument Studios Combat Interlude by Monument Studios The Haunting by Monument Studios Additional sound effects and ambience by Ghosthack, Krotos, Monument Studios, and Savage. Production Editing: Daniel Transcription: Stace Safety in Role-playing It is essential that everyone playing in a game feels safe and is having fun. We've compiled a brief list of the safety tools we use here. As always, see our standard disclaimer.

    Jay And Bay Neighbor Gamers
    Review Yakuza Kawami 3 and God of War Sons of Sparta also State Of Play

    Jay And Bay Neighbor Gamers

    Play Episode Listen Later Feb 18, 2026 51:19


    Help us by sharing our podcast to your friends and also please review us on Apple Podcast. You can find our social media pages on Facebook at https://www.facebook.com/JayNbaypodcast/

    A Bridge Too Far | Critical Role | Campaign 4, Episode 14 Part 2

    Play Episode Listen Later Feb 17, 2026 110:49


    Part 2 The druids of Shaungarten question Thaisha's decision to bring the undead Occtis to their sanctuary and debate their continued aid... New Episodes Release Weekly on Thursdays.Learn more about Campaign 4 at https://critrole.com/campaign4/   GET MORE CAMPAIGN 4 WITH BEACONWe're excited to bring you even MORE Campaign 4 with a Beacon membership! Get access to exclusive shows like our behind-the-scenes Critical Role Cooldown and ask the Campaign 4 cast your burning questions directly through our LIVE monthly Fireside Chats.You'll also receive NEW Beacon exclusive series, instant ad-free access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord.Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to everything Critical Role! OFFICIAL CAMPAIGN 4 CASTGAME MASTER Brennan Lee MulliganLaura Bailey as ThimbleLuis Carazo as Azune NayarRobbie Daymond as Kattigan ValeAabria Iyengar as Thaisha LloyTaliesin Jaffe as Bolaire LathaliaAshley Johnson as VaelusMatthew Mercer as Sir Julien DavinosWhitney Moore as TyrannyLiam O'Brien as Halandil "Hal" FangMarisha Ray as Murray Mag'NessonSam Riegel as Wicander "Wick" HalovarAlexander Ward as Occtis TachonisTravis Willingham as Teor Pridesire CREDITSProduced by Maxwell James, Steve Failows, & Kyle ShireSet Designed by Shaun EllisProduction Designer: Noxweiler BerfCharacter Art by Loren HontanillaEdited by Taylor Burke and Emily "Stevie" StevensonCritical Role Announcement Playhouse Editor: Vinny CelestiOpening Title Editor: Paul FoyderOpening Title Colorist: Peter KoocheradisWindow Effects by Christian BrownGraphic Design by Aaron Monroy & Jordyn TorrenceDol-Makjar art by Daniel Jiménez VillalbaMiniatures Painted by Payton Keo LacebalOpening Title Theme by Neal AcreeCampaign 4 Key art by Hannah FriederichsAdditional Art & Design by Hannah Friederichs Episode QC by Catherine Zimmerman & Paula FloresAssistant Editor: Gianna GencarellaPost Production Coordinators: M Swing & Bryn HubbardClosed Caption Editing by Margaret Dill, Nikki Kindelberger, Courtney Knewtson, Danielle Lackie, Eleanor Smith-Dufresne & Alice TsoiPost Production Supervisor: Tal Levitas HEALTH & WELL-BEINGDue to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    My Perfect Console with Simon Parkin
    Prokop Jirsa, lead designer (Kingdom Come: Deliverance 2).

    My Perfect Console with Simon Parkin

    Play Episode Listen Later Feb 17, 2026 83:23


    Prokop Jirsa is a Czech game designer whose work has helped redefine what historical realism can look like in a modern role-playing game. After completing his Master's degree at the Prague University of Economics and Business, he joined Warhorse Studios as a designer on Kingdom Come: Deliverance. There, he helped shape the game's uncompromising approach to first-person immersion, historically grounded combat, and player choice rooted in consequence rather than power fantasy. Following the success of the first game, he continued that work as Lead Designer on its sequel—expanding its systems, scope, and narrative ambition while holding fast to the studio's commitment to authenticity and player agency. Across his career, his design philosophy has consistently favoured trust in the player, an approach that has earned Warhorse a devoted audience and a distinctive place in contemporary RPG design.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.

    Happy Jacks RPG Podcast
    HJRP S36E21 | Explaining TTRPGs, GM Strengths, & Note Taking

    Happy Jacks RPG Podcast

    Play Episode Listen Later Feb 16, 2026 89:53


    ◇ Eric from New Jersey asks how to explain TTRPGs to family, Mike from New York State shares about GM strengths, From the archive 2022: Weaselcreature talks note taking | Hosts: Pooja, Adam, & Artem ◇ 00:33◇ Welcome & Episode Summary 02:01◇ Announcements – 1) Our next Game Daze will be in March! 2) OrcCon 2026 is coming up Feb 13-16th at the LAX Hilton. We will be doing our live show at 8pm on Saturday night! 05:08◇ Indie Designer of the Month: Tristan Zimmerman (he/him) of Molten Sulfur Press https://moltensulfur.com/ 10:23◇ Mailbag 1 – Eric from New Jersey asks how to explain TTRPGs to family 31:30◇ Mailbag 2 – Mike from New York State shares about GM strengths 52:38◇ Mailbag 3 – From the archive 2022: Weaselcreature talks note taking 78:53◇ Episode Closing 86:42◇ Music ◇ Email happyjacksrpg@gmail.com or post in our Discord server to send in your own topic or question for the show! ◇ Find us on Youtube ◇Twitch ◇Bluesky ◇Instagram ◇Facebook ◇Discord or find all our podcast feeds on your favorite Podcast platform! happyjacksrpg.carrd.co ◇ Subscribe to our Actual Play Feed! We have a backlog of campaigns in over 20 RPG systems and new games running all the time. ◇ Become a Patreon! All the money goes into maintaining and improving the quality of our shows. patreon.com/happyjacksrpg Ⓒ2026 Happy Jacks RPG Network www.happyjacks.org

    Dumb-Dumbs & Dragons: A Dungeons & Dragons Podcast

    Our heroes are making sure Ginny is alright before moving on to their other tasks! Butthole (Ryan LaPlante, @theryanlaplante) Quinny and his daughter off to talk, Gartok (Laura Hamstra, @lauraehamstra) received a potion that will let him shape change without wolfing out, and Quinny (Tyler Hewitt, @Tyler_Hewitt) successfully talked with his daughter about her relationship. But what message did Baba Yaga send him in the case of her death? Also featuring our awesome DM Tom McGee (@mcgeetd).Enjoying Dumb-Dumbs & Dragons?- Consider supporting the show for as little as $1 a month to get BTS fun, an ad-free feed, and even add your own character to the podcast! (https://dumbdumbdice.com/join)- Buy merch on our website (https://dumbdumbdice.com/)- Follow us on social media: @dumbdumbdice- Watch our video episodes on YouTube (https://youtube.com/@dumbdumbdice) Artwork by the brilliant Del Borovic- Website & Portfolio (https://delborovic.com/), @deltastic on socialsSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    Optimal Health Daily
    3295: How To Use Your Gaming Skills For Fitness Success by Roger Lawson of Rog Law Fitness on Performance Mindset

    Optimal Health Daily

    Play Episode Listen Later Feb 15, 2026 12:27


    Discover all of the podcasts in our network, search for specific episodes, get the Optimal Living Daily workbook, and learn more at: OLDPodcast.com. Episode 3295: Roger Lawson reframes fitness as the ultimate real-life RPG, showing how the persistence, strategic thinking, and reward systems gamers use can be harnessed to build healthier habits. By embracing the grind, creating your own quests, and hacking your environment, you can turn fitness into a game you're designed to win. Read along with the original article(s) here: http://roglawfitness.com/how-to-use-your-gaming-skills-for-fitness-success/ Quotes to ponder: "You're a gamer, and it's time the world hears you roar." "Hopping from one program or diet to the next in search of the 'secret' is just another way of trying to circumvent the grind." "The key to success is pushing yourself consistently in small doses that make you slightly uncomfortable." Episode references: GameShark: https://en.wikipedia.org/wiki/GameShark Taken: https://www.imdb.com/title/tt0936501/ Final Fantasy: https://www.finalfantasy.com/ Metroid: https://metroid.nintendo.com/ Game Genie: https://en.wikipedia.org/wiki/Game_Genie Learn more about your ad choices. Visit megaphone.fm/adchoices

    The Besties
    Mewgenics is a Meow-sterpiece

    The Besties

    Play Episode Listen Later Feb 13, 2026 60:45


    How do we celebrate a new release from one of the most acclaimed indie game designers of all time? With Ron Funches, of course! The fifth Besty joins us to chat about Mewgenics, a tactics-RPG about cats, breeding, hoarding, and well… eugenics. Plus, Ron shares what it was like to approach his time on Traitors as a gamer. Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!

    A Bridge Too Far | Critical Role | Campaign 4, Episode 14 Part 1

    Play Episode Listen Later Feb 12, 2026 99:17


    Part 1 The druids of Shaungarten question Thaisha's decision to bring the undead Occtis to their sanctuary and debate their continued aid... New Episodes Release Weekly on Thursdays.Learn more about Campaign 4 at https://critrole.com/campaign4/   GET MORE CAMPAIGN 4 WITH BEACONWe're excited to bring you even MORE Campaign 4 with a Beacon membership! Get access to exclusive shows like our behind-the-scenes Critical Role Cooldown and ask the Campaign 4 cast your burning questions directly through our LIVE monthly Fireside Chats.You'll also receive NEW Beacon exclusive series, instant ad-free access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord.Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to everything Critical Role! OFFICIAL CAMPAIGN 4 CASTGAME MASTER Brennan Lee MulliganLaura Bailey as ThimbleLuis Carazo as Azune NayarRobbie Daymond as Kattigan ValeAabria Iyengar as Thaisha LloyTaliesin Jaffe as Bolaire LathaliaAshley Johnson as VaelusMatthew Mercer as Sir Julien DavinosWhitney Moore as TyrannyLiam O'Brien as Halandil "Hal" FangMarisha Ray as Murray Mag'NessonSam Riegel as Wicander ""Wick"" HalovarAlexander Ward as Occtis TachonisTravis Willingham as Teor Pridesire CREDITSProduced by Maxwell James, Steve Failows, & Kyle ShireSet Designed by Shaun EllisProduction Designer: Noxweiler BerfCharacter Art by Loren HontanillaEdited by Taylor Burke and Emily "Stevie" StevensonCritical Role Announcement Playhouse Editor: Vinny CelestiOpening Title Editor: Paul FoyderOpening Title Colorist: Peter KoocheradisWindow Effects by Christian BrownGraphic Design by Aaron Monroy & Jordyn TorrenceDol-Makjar art by Daniel Jiménez VillalbaMiniatures Painted by Payton Keo LacebalOpening Title Theme by Neal AcreeCampaign 4 Key art by Hannah FriederichsAdditional Art & Design by Hannah Friederichs Episode QC by Catherine Zimmerman & Paula FloresAssistant Editor: Gianna GencarellaPost Production Coordinators: M Swing & Bryn HubbardClosed Caption Editing by Margaret Dill, Nikki Kindelberger, Courtney Knewtson, Danielle Lackie, Eleanor Smith-Dufresne & Alice TsoiPost Production Supervisor: Tal Levitas HEALTH & WELL-BEINGDue to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.