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Marcos Estrada went from surviving Chicago gang violence to becoming a United States Marine Master Sergeant—and fighting in Operation Phantom Fury.Born and raised on the South Side of Chicago, Marcos grew up surrounded by poverty, domestic violence, drugs, gangs, and crime. His father battled heroin addiction and spent much of Marcos' childhood in prison. By 15, Marcos had already been shot at, stabbed, arrested for serious felonies, and pulled deeper into the gang lifestyle.Then the Marine Corps gave him another path.In today's Urban Valor interview, Marcos shares how he escaped Chicago gang life, joined the U.S. Marines, became an infantryman, and completed a 20-year military career that included multiple combat deployments.But whew… getting there was anything but simple.Marcos talks about watching his mother rebuild her life after suffering devastating injuries, the neighborhood Marine who unknowingly inspired his future, entering the Marine Corps with multiple waivers, and the drill instructors who saw potential in a broken kid before he could see it himself.He also recounts intense combat during Operation Phantom Fury in Fallujah—including RPG fire, ambushes, land mines, wounded Marines, and the moment he saw fellow Marine Stacey Green lying motionless after an explosion.This isn't just a Marine Corps combat story.It's a story about trauma.Brotherhood.Accountability.And what can happen when someone is finally given structure, responsibility, and a reason to believe they can become more than their environment.Marcos didn't erase his past when he became a Marine…He transformed it into grit, leadership, and purpose.Watch the full interview to hear how a kid from Chicago's South Side survived the streets, earned the title Marine, rose to Master Sergeant, and faced some of the most dangerous fighting of the Iraq War.Subscribe to Urban Valor for more uncensored military stories, veteran interviews, Marine Corps combat experiences, and firsthand accounts from the men and women who served.
Featuring: Michael "Boston" Hannon and John "Musim" Beauchamp Running Time: 1:09:44 Music by MusiM: Homepage | Bandcamp Livestream: YouTube This month we chat about Diablo, Vampire the Masquerade Bloodlines 2, Dungeon Antiqua, Shin Megami Tensei V: Vengeance, and having trouble picking a new RPG.
D&D and RPG news and commentary by Mike Shea of https://slyflourish.com Contents 00:00:00 Show Start 00:00:46 Sly Flourish News: Rise of the Lazy Gamemaster Final Days — Articles and Appearances 00:03:50 Kickstarter Spotlight: Plate Mail Games Audio Tracks for your RPG 00:05:19 D&D & RPG News: Big Gencon News 00:06:24 D&D & RPG News: World of Warcraft and D&D 00:11:23 D&D & RPG News: Dark Sun 00:16:01 D&D & RPG News: Greyhawk Crown of the Witch Queen 00:19:54 D&D & RPG News: Star Wars D&D 00:22:44 Commentary: Universes Beyond is a Burned Brand 00:27:41 D&D & RPG News: Partnerships for FR, Ravenloft, and Eberron 00:30:54 Commentary: D&D Icons is Weird 00:35:07 Commentary: Death Saves is Weird Too 00:35:42 D&D & RPG News: Search, New App, and other D&D Beyond Stuff 00:41:27 D&D & RPG News: Free League Unbound, New One Ring, Dungeon World 2, Keith Baker, New Vampire Masquarade 00:43:53 Commentary: The Other Stuff in Rise of the Lazy Gamemaster 00:51:34 Patreon Question: Handling Missing Players 00:54:49 Patreon Question: Should Exploration and Roleplaying Have Stronger Procedures? 00:59:55 Patreon Question: Do the 8 Steps Work with All RPGs? Links Rise of the Lazy Gamemaster Kickstarter! Visit Sly Flourish Subscribe to the Sly Flourish Newsletter Support Sly Flourish on Patreon Buy Sly Flourish Books: Subscribe to the Sly Flourish RSS Feed Subscribe to the Sly Flourish Podcast (Ad Free!) The Lazy GM's Toolbox in Rise of the Lazy Gamemaster The Rest of the Stuff in Rise Geeknative Interview with Mike Shea by Egg Embry Mike on One Hit Point Podcast (YouTube) Mike on One Hit Point Podcast (Spotify) Mike on Gnome Stew's Gnomecast Mystic Arts on Eight Steps and Rise Shadowmain — Tales From the Tavern Q&A With Mike Shea Plate Mail games RPG audio files Kickstarter D&D Announcements World of Warcraft Dark Sun Greyhawk Adventure Star Wars Universes Beyond Ghostfire does Ravenloft; Kobold Press does Forgotten Realms; Visionary Productions does Eberron D&D Icons Death Saves D&D Beyond LFG Great interviews by Crit Hit the Giant Free League Unbound New One Ring backerkit campaign coming Dungeon World 2 Beta New Daggerheart setting by Keith Baker New Vampire the Masquerade
Shani - GM; Craig - Nyib Gnur; Drevian - Mila Huruss; Holly - R0K0; Jeremy - Lysandra; Mara - Xevod Teo; Sen - Logaire;Steven - Surat Tevv-----Thanks to all of our supporters at patreon.com/fsfilms for making this possible!Especially our $25+ Donors:Drevian AlexanderL ★ Support this podcast on Patreon ★
Tonight, we're talking vampires, history's greatest transformation from suspiciously bloated corpse to immortal bisexual aristocrat with a castle, a cape, and absolutely no respect for personal boundaries. We dig into garlic, holy symbols, counting mustard seeds, bricks shoved into mouths, and the alarming number of vampire prevention methods involving someone's severed head near their butt. Then we compare D&D's growing collection of bitey hit-point bags with Pathfinder's bold decision to let you turn almost anything into a vampire. Grab a wooden stake, protect your neck, and remember: the undead pyramid scheme is not a scam if every wight gets eight zombies beneath them. Show Notes Vampires have been haunting folklore for centuries, but before they became wealthy, seductive goth icons, they were mostly blamed on misunderstood decomposition, disease, and humanity's long tradition of confidently inventing explanations for things it did not understand. We explore the regional beliefs surrounding vampires, including animal transformations, compulsive counting, invitations, running water, graveyard horse tests, and the creative methods people used to keep corpses from returning. Apparently, garlic was not enough. Sometimes you needed decapitation, holy water, a brick, and a very specific head-placement strategy. From there, we follow the vampire from folklore through The Vampyre and Dracula, then directly into tabletop gaming. Strahd is examined as D&D's legally distinct Dracula, complete with an Eastern European castle, disposable vampire brides, an unpleasant servant, and an unhealthy obsession with one particular woman. We discuss why vampires make such effective villains, whether they should always be irredeemably evil, and how their intelligence, charisma, resources, and ability to escape make them more interesting than another monster waiting patiently to be reduced to zero hit points. Tyler walks through D&D's increasingly crowded vampire bestiary, including vampire spawn, familiars, mind flayers, Nosferatu, infernalists, wardens, spellcasters, warriors, umbral lords, hopping vampires, and several versions of Strahd. Ash discovers that many updated vampires lost their regeneration and responds with the measured restraint everyone has come to expect. We also uncover the Jiangshi's undead pyramid scheme, where drained victims become wights, wights create zombies, and everyone receives an exciting opportunity to become their own boss. Pathfinder 2e takes a more flexible approach with vampire adjustments that can be applied to nearly any living creature. Want a vampire dwarf, vampire monster, full vampire character, Dhampir, or suspiciously blood-focused animal companion? Pathfinder has paperwork for that. We compare its vampire families, weaknesses, regeneration, player archetypes, unusual feeding options, and the many ways players can embrace eternal life without being reduced to a single edgy species choice. Finally, the Question of the Week asks how to deliver a satisfying campaign ending. The hosts discuss final boss battles, player-driven epilogues, heroic sacrifices, closing character arcs, carrying consequences into future campaigns, and giving everyone enough closure to explain what their character does after saving the world. Tyler also recommends a total party kill, because rocks falling remains the most efficient form of narrative finality. Key Takeaways Vampire folklore varied dramatically between regions, but blood drinking, animal transformations, compulsions, returning corpses, and elaborate burial precautions appeared frequently. Many historical vampire scares were fueled by misunderstandings about decomposition, disease, bloating, and blood appearing around a corpse's mouth. Bram Stoker's Dracula established many of the traits associated with modern vampires, including wealth, sophistication, seduction, immortality, and aristocratic menace. Strahd is essentially D&D's version of Dracula, enhanced with wizard abilities, legendary actions, extensive resources, and enough emotional baggage to fill Castle Ravenloft. Vampires make strong recurring villains because they are intelligent, charismatic, difficult to permanently destroy, and capable of retreating to fight another day. D&D offers numerous vampire variants, but several newer designs reduce them to durable biting monsters, and the removal of regeneration makes them feel less distinct. The Jiangshi can create an expanding hierarchy of wights and zombies, producing what can only be described as an undead pyramid scheme. Pathfinder 2e's vampire adjustments allow GMs to apply vampire abilities to existing creatures instead of relying entirely on separate stat blocks. Pathfinder also provides more vampire-related player options, including the Dhampir heritage, vampire archetype, vampiric companions, and blood-draining spells. A satisfying campaign ending should extend beyond defeating the final boss and give players room to resolve relationships, describe their futures, and address the consequences of their choices. Asking characters what they hope to do after the adventure can help the GM build meaningful rewards and bring long-running stories full circle. Heroic sacrifice can create a powerful bittersweet ending when the choice belongs to the player rather than being forced upon them. Plot holes may be forgotten, but players remember when an old joke, promise, relationship, or seemingly insignificant choice returns during the finale. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
My rambling thoughts on the big Dungeons & Dragons presentation from GenCon 2026.Shop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games: https://www.nobleknight.com?awid=1553Chat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
Tonight, we're talking vampires, history's greatest transformation from suspiciously bloated corpse to immortal bisexual aristocrat with a castle, a cape, and absolutely no respect for personal boundaries. We dig into garlic, holy symbols, counting mustard seeds, bricks shoved into mouths, and the alarming number of vampire prevention methods involving someone's severed head near their butt. Then we compare D&D's growing collection of bitey hit-point bags with Pathfinder's bold decision to let you turn almost anything into a vampire. Grab a wooden stake, protect your neck, and remember: the undead pyramid scheme is not a scam if every wight gets eight zombies beneath them. Show Notes Vampires have been haunting folklore for centuries, but before they became wealthy, seductive goth icons, they were mostly blamed on misunderstood decomposition, disease, and humanity's long tradition of confidently inventing explanations for things it did not understand. We explore the regional beliefs surrounding vampires, including animal transformations, compulsive counting, invitations, running water, graveyard horse tests, and the creative methods people used to keep corpses from returning. Apparently, garlic was not enough. Sometimes you needed decapitation, holy water, a brick, and a very specific head-placement strategy. From there, we follow the vampire from folklore through The Vampyre and Dracula, then directly into tabletop gaming. Strahd is examined as D&D's legally distinct Dracula, complete with an Eastern European castle, disposable vampire brides, an unpleasant servant, and an unhealthy obsession with one particular woman. We discuss why vampires make such effective villains, whether they should always be irredeemably evil, and how their intelligence, charisma, resources, and ability to escape make them more interesting than another monster waiting patiently to be reduced to zero hit points. Tyler walks through D&D's increasingly crowded vampire bestiary, including vampire spawn, familiars, mind flayers, Nosferatu, infernalists, wardens, spellcasters, warriors, umbral lords, hopping vampires, and several versions of Strahd. Ash discovers that many updated vampires lost their regeneration and responds with the measured restraint everyone has come to expect. We also uncover the Jiangshi's undead pyramid scheme, where drained victims become wights, wights create zombies, and everyone receives an exciting opportunity to become their own boss. Pathfinder 2e takes a more flexible approach with vampire adjustments that can be applied to nearly any living creature. Want a vampire dwarf, vampire monster, full vampire character, Dhampir, or suspiciously blood-focused animal companion? Pathfinder has paperwork for that. We compare its vampire families, weaknesses, regeneration, player archetypes, unusual feeding options, and the many ways players can embrace eternal life without being reduced to a single edgy species choice. Finally, the Question of the Week asks how to deliver a satisfying campaign ending. The hosts discuss final boss battles, player-driven epilogues, heroic sacrifices, closing character arcs, carrying consequences into future campaigns, and giving everyone enough closure to explain what their character does after saving the world. Tyler also recommends a total party kill, because rocks falling remains the most efficient form of narrative finality. Key Takeaways Vampire folklore varied dramatically between regions, but blood drinking, animal transformations, compulsions, returning corpses, and elaborate burial precautions appeared frequently. Many historical vampire scares were fueled by misunderstandings about decomposition, disease, bloating, and blood appearing around a corpse's mouth. Bram Stoker's Dracula established many of the traits associated with modern vampires, including wealth, sophistication, seduction, immortality, and aristocratic menace. Strahd is essentially D&D's version of Dracula, enhanced with wizard abilities, legendary actions, extensive resources, and enough emotional baggage to fill Castle Ravenloft. Vampires make strong recurring villains because they are intelligent, charismatic, difficult to permanently destroy, and capable of retreating to fight another day. D&D offers numerous vampire variants, but several newer designs reduce them to durable biting monsters, and the removal of regeneration makes them feel less distinct. The Jiangshi can create an expanding hierarchy of wights and zombies, producing what can only be described as an undead pyramid scheme. Pathfinder 2e's vampire adjustments allow GMs to apply vampire abilities to existing creatures instead of relying entirely on separate stat blocks. Pathfinder also provides more vampire-related player options, including the Dhampir heritage, vampire archetype, vampiric companions, and blood-draining spells. A satisfying campaign ending should extend beyond defeating the final boss and give players room to resolve relationships, describe their futures, and address the consequences of their choices. Asking characters what they hope to do after the adventure can help the GM build meaningful rewards and bring long-running stories full circle. Heroic sacrifice can create a powerful bittersweet ending when the choice belongs to the player rather than being forced upon them. Plot holes may be forgotten, but players remember when an old joke, promise, relationship, or seemingly insignificant choice returns during the finale. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Mháire und Nico quatschen zwanglos über Neuigkeiten aus der Welt der Rollenspiele. Dies ist Folge 6 eines Formats, in dem wir uns - ohne euch mit zu viel Kompetenz zu belasten - über Neuigkeiten aus der Welt der analogen (und manchmal digitalen) Spiele unterhalten. Diese Folge ist teils vor und teils während der Gencon 2026 entstanden und hat deswegen mehrere Zeitsprünge. Die Themen: Daggerheart Release Party Ennie-Nominierungen Ennie-Gewinner Vampire 5E? D&D Pressekonferenz D&D und WoW D&D und Star Wars Mehr News von der Gencon News zu eigenen Büchern
◇ Wes in Indianapolis asks about things being “cinematic”, Eric from New Jersey talks alcohol at the game table, and from the archive 2021: Scott asks about compels in FATE | Hosts: Jason, Kodi, Jay & Riley ◇ 00:33◇ Welcome & Episode Summary 02:17◇ Announcements – Game Daze will be happening August 08! Sign up to run or play games for this free, fun, safe online game event at happyjacks.org/discord ◇ We will be at LFG Con! August 13–16, 2026 in Burbank California! lfg-con.com ◇ 04:00◇ Indie Designer of the Month: Matthew Nevers (he/him) of Coffee All Night Games at https://coffeeallnight.itch.io/ or https://coffeeallnight.com 04:51◇ Mailbag 1 – Wes in Indianapolis asks about things being “cinematic” 38:12◇ Mailbag 2 – Eric from New Jersey talks alcohol at the game table 52:31◇ Mailbag 3 – From the archive 2021: Scott asks about compels in FATE 71:04◇ Episode Closing 77:45◇ Music ◇ Email happyjacksrpg@gmail.com or post in our Discord server to send in your own topic or question for the show! ◇ Find us on Youtube ◇Twitch ◇Bluesky ◇Instagram ◇Facebook ◇Discord or find all our podcast feeds on your favorite Podcast platform! happyjacksrpg.carrd.co ◇ Subscribe to our Actual Play Feed! We have a backlog of campaigns in over 20 RPG systems and new games running all the time. ◇ Become a Patreon! All the money goes into maintaining and improving the quality of our shows. patreon.com/happyjacksrpg Ⓒ2026 Happy Jacks RPG Network www.happyjacks.org
◇ We talk to our indie designer of the Month for July, Matthey Nevers of Coffee All Night Games, Gurg Murg asks for prep resources that don't use AI, From the archive 2023: Shawn near DC wants to talk about gear in games | Hosts: Kimi, Vixie, Jason A, & Matthew Nevers ◇ 00:33◇ Welcome & Episode Summary 01:42◇ Announcements – Game Daze will be happening August 08! Sign up to run or play games for this free, fun, safe online game event at happyjacks.org/discord ◇ We will be at LFG Con! August 13–16, 2026 in Burbank California! lfg-con.com ◇ 03:42◇ Indie Designer of the Month: Matthew Nevers (he/him) of Coffee All Night Games at https://coffeeallnight.itch.io/ or https://coffeeallnight.com 06:13◇ Mailbag 1 – We talk to our indie designer of the Month for July, Matthey Nevers of Coffee All Night Games 32:07◇ Mailbag 2 – Gurg Murg asks for prep resources that don't use AI 58:02◇ Mailbag 3 – From the archive 2023: Shawn near DC wants to talk about gear in games 87:45◇ Episode Closing 93:24◇ Music ◇ Email happyjacksrpg@gmail.com or post in our Discord server to send in your own topic or question for the show! ◇ Find us on Youtube ◇Twitch ◇Bluesky ◇Instagram ◇Facebook ◇Discord or find all our podcast feeds on your favorite Podcast platform! happyjacksrpg.carrd.co ◇ Subscribe to our Actual Play Feed! We have a backlog of campaigns in over 20 RPG systems and new games running all the time. ◇ Become a Patreon! All the money goes into maintaining and improving the quality of our shows. patreon.com/happyjacksrpg Ⓒ2026 Happy Jacks RPG Network www.happyjacks.org
◇ Jay is returning to gaming after 30 years and has some questions, Nathan has some input about Exploring vs Gardening players, and from the archive 2021: Matt has some stories for us | Hosts: Kimi, Jason, & Matthew Nevers ◇ 00:33◇ Welcome & Episode Summary 01:42◇ Announcements – Game Daze will be happening August 08! Sign up to run or play games for this free, fun, safe online game event at happyjacks.org/discord ◇ We will be at LFG Con! August 13–16, 2026 in Burbank California! lfg-con.com ◇ 04:51◇ Indie Designer of the Month: Matthew Nevers (he/him) of Coffee All Night Games at https://coffeeallnight.itch.io/ or https://coffeeallnight.com 07:22◇ Mailbag 1 – Jay is returning to gaming after 30 years and has some questions 33:50◇ Mailbag 2 – Nathan has some input about Exploring vs Gardening players 47:38◇ Mailbag 3 – From the archive 2021: Matt has some stories for us 62:43◇ Episode Closing 66:10◇ Music ◇ Email happyjacksrpg@gmail.com or post in our Discord server to send in your own topic or question for the show! ◇ Find us on Youtube ◇Twitch ◇Bluesky ◇Instagram ◇Facebook ◇Discord or find all our podcast feeds on your favorite Podcast platform! happyjacksrpg.carrd.co ◇ Subscribe to our Actual Play Feed! We have a backlog of campaigns in over 20 RPG systems and new games running all the time. ◇ Become a Patreon! All the money goes into maintaining and improving the quality of our shows. patreon.com/happyjacksrpg Ⓒ2026 Happy Jacks RPG Network www.happyjacks.org
Jeremy (They/Them) - DM; korvys (He/Him) - Mirror's Reflection, "Tabaxi" Warlock (He/Him); L (They/Them) - Syax, Centaur Paladin (He/Him); Lilth (They/Them) - Bo "Keres" Brookes (She/Her); Zaghrog (He/Him) - Lia Amakiir, Wood Elf Monk (She/Her)-----Thanks to all of our supporters at patreon.com/fsfilms for making this possible!Especially our $25+ Donors:Drevian AlexanderL ★ Support this podcast on Patreon ★
Spoilers start at 11:15. BJ (The Arcane Alienist) and Mirke (Mirke the Meek) join me to discus the newest movie starring our friendly neighborhood Spider-Man!You can find information on the #RPG-a-Day2026 project here: https://podbypost.com/nerds/rpg-a-day-2026My blog where I will put out updates every Sunday: https://nerdsrpgvarietycastblog.blogspot.com/You can reach me at nerdsrpgvarietycast "at" gmail "dot" comor https://www.speakpipe.com/nerdsrpgvarietycastMy opinions are not necessarily the same as the other people you hear on my show. Thank you to Ray Otus for the coffee cup clip art and to TJ for the intro and outro music.
◇ Carl C in New Jersey has a problem with players and game premise, Mike is a Forever DM who isn't currently the DM, and From the archive 2023: Moe P is proud to be a “toolbox GM” but wonders if there is a better way? | Hosts: Kimi & Riley ◇ 00:33◇ Welcome & Episode Summary 01:16◇ Announcements – Game Daze will be happening August 08! Sign up to run or play games for this free, fun, safe online game event at happyjacks.org/discord ◇ We will be at LFG Con! August 13–16, 2026 in Burbank California! lfg-con.com ◇ 04:00◇ Indie Designer of the Month: Jesse Burneko (he/him) from Bloodthorn Press jburneko.itch.io/ 06:22◇ Mailbag 1 – Carl C in New Jersey has a problem with players and game premise 34:06◇ Mailbag 2 – Mike is a Forever DM who isn't currently the DM 41:09◇ Mailbag 3 – From the archive 2023: Moe P is proud to be a “toolbox GM” but wonders if there is a better way? 52:26◇ Episode Closing 56:20◇ Music ◇ Email happyjacksrpg@gmail.com or post in our Discord server to send in your own topic or question for the show! ◇ Find us on Youtube ◇Twitch ◇Bluesky ◇Instagram ◇Facebook ◇Discord or find all our podcast feeds on your favorite Podcast platform! happyjacksrpg.carrd.co ◇ Subscribe to our Actual Play Feed! We have a backlog of campaigns in over 20 RPG systems and new games running all the time. ◇ Become a Patreon! All the money goes into maintaining and improving the quality of our shows. patreon.com/happyjacksrpg Ⓒ2026 Happy Jacks RPG Network www.happyjacks.org
Welcome to the Summer Conversations, a short series of podcasts in which I welcome a guest who brings their own topic of interest and we have a chat. The recordings are done in under one hour, barely edited, and released without fanfare. Episode 1: Running Big Battles Without Losing Your PlayersHow do you run a battlefield with hundreds of combatants without turning your RPG session into a war game? Che and Arlen explore strategies for scaling combat beyond the usual skirmish, from positioning players as specialist units and scouts to using historical battles like Hastings as inspiration. Plus: keeping player agency alive when the stakes are army-sized, crafting authentic chaos through limited information, and letting strategy—not dice rolls—decide the fate of empires.Big thanks to Arlen Walker of Live From Pellam's Wasteland. Game on!Roleplay Rescue Details:Voice Message:speakpipe.com/roleplayrescuePatreon:patreon.com/rpgrescue Email:roleplayrescue@pm.meBlogroleplayrescue.com Bluesky Social:https://bsky.app/profile/ubiquitousrat.bsky.socialLogo and artwork by MJ Hiblen:https://www.patreon.com/MJHiblenART/ Hosted on Acast. See acast.com/privacy for more information.
Welcome to the Summer Conversations, a short series of podcasts in which I welcome a guest who brings their own topic of interest and we have a chat. The recordings are done in under one hour, barely edited, and released without fanfare. Episode 1: Running Big Battles Without Losing Your PlayersHow do you run a battlefield with hundreds of combatants without turning your RPG session into a war game? Che and Arlen explore strategies for scaling combat beyond the usual skirmish, from positioning players as specialist units and scouts to using historical battles like Hastings as inspiration. Plus: keeping player agency alive when the stakes are army-sized, crafting authentic chaos through limited information, and letting strategy—not dice rolls—decide the fate of empires.Big thanks to Arlen Walker of Live From Pellam's Wasteland. Game on!Roleplay Rescue Details:Voice Message:speakpipe.com/roleplayrescuePatreon:patreon.com/rpgrescue Email:roleplayrescue@pm.meBlogroleplayrescue.com Bluesky Social:https://bsky.app/profile/ubiquitousrat.bsky.socialLogo and artwork by MJ Hiblen:https://www.patreon.com/MJHiblenART/ Hosted on Acast. See acast.com/privacy for more information.
Craig - GM; Drevian - Sonny; Holly - Ruby; Jeremy - Lexie; Mara - Lila; Sen - Zachariel; Shani - Billie Jean;Steven - Carl-----Thanks to all of our supporters at patreon.com/fsfilms for making this possible!Especially our $25+ Donors:Drevian AlexanderL ★ Support this podcast on Patreon ★
Welcome to Ranger levels 1 through 4, where you can become a deadly shadow archer, command your own miniature dragon, or sacrifice your entire action so that a flying snake with the structural integrity of wet parchment can participate in combat. In this episode, we explore Favored Enemies nobody tracks, terrain nobody visits, spells competing for the same concentration slot, and the revolutionary discovery that the Ranger becomes significantly better when you replace most of the Ranger. Grab your longbow, release your drake, and prepare to whisper, "Go get 'em, little buddy," moments before your animal companion is killed by incidental damage. Show Notes The Ranger has spent years carrying a terrible reputation, but is the entire class actually bad, or did everyone read the original Beast Master, experience psychic damage, and refuse to look at the class again? In this episode, we begin our journey through the 2014 Ranger from levels 1 through 4. We break down the class's ability scores, armor, weapons, skills, Fighting Styles, spellcasting, and its awkward position somewhere between Fighter, Rogue, and person who remembers to bring enough trail rations. We examine the original Favored Enemy and Natural Explorer features, which are extremely useful when the campaign takes place in one specific biome against one specific enemy and the DM insists that every mile of travel be handled in real time. Then we look at Tasha's optional features, including Favored Foe and Deft Explorer, which give Rangers abilities they might actually use during an adventure. At level 3, the builds split dramatically. Randall embraces the darkness with a Gloom Stalker built around stealth, hand crossbows, and making an alarming number of attacks before the enemy understands that combat has started. Ash chooses the Drakewarden, gaining a durable dragon companion that can attack, support allies, and generally behave like a functional subclass feature. Tyler, meanwhile, voluntarily builds the original Player's Handbook Beast Master. Armed with determination, optimism, and a flying snake that can be eliminated by an aggressively closed door, he attempts to prove that the subclass can work. It technically can, provided your definition of working includes surrendering your action, protecting your pet at all costs, and carrying its body around until the DM allows you to find another one. By level 4, the difference is impossible to ignore. The Gloom Stalker is attacking repeatedly from the shadows, the Drakewarden is firing arrows while a dragon controls the front line, and the Beast Master is pointing toward the enemy and asking his snake to please do something useful. Two Rangers are ready for the next tier of play. One Ranger needs to lie down. Key Takeaways Dexterity is usually the Ranger's best primary ability. It supports ranged and finesse weapons, Armor Class, initiative, Stealth, and several important saving throws without demanding the impossible ability spread required by most Strength builds. The original level-one features are painfully campaign-dependent. Favored Enemy mostly helps with tracking and recalling information, while Natural Explorer becomes relevant only when the party is traveling through the terrain you selected. Tasha's optional features are major improvements. Favored Foe provides extra damage without consuming a bonus action, while Deft Explorer gives the Ranger expertise in a chosen skill and helps it better occupy the party's scout role. Bonus-action management matters. Hunter's Mark, two-weapon fighting, Crossbow Expert, and companion commands can all compete for the same bonus action, so your build needs a clear plan for how its turns will work. Archery remains an excellent Fighting Style. The attack bonus is reliable, useful at every level, and especially valuable for builds planning to use powerful ranged feats later. Ranger spells should provide more than damage. Healing, control, mobility, and utility can offer better value than repeatedly concentrating on Hunter's Mark, especially when Favored Foe can handle shorter fights. Most Ranger subclasses are functional or strong. Gloom Stalker offers excellent opening-round offense, Drakewarden delivers an effective companion, and even Hunter remains playable. The original Beast Master is the feature responsible for much of the class's terrible reputation. The original Beast Master has a brutal action economy. Commanding the companion to attack consumes the Ranger's action, leaving the character watching their pet play D&D on their behalf. Modern companion subclasses demonstrate what Beast Master should have been. The Drake can act through a bonus action, contribute extra damage with its reaction, support the front line, and survive encounters without requiring constant emotional and medical supervision. Your build should have a recognizable combat loop by level 4. Randall attacks rapidly from hiding, Ash fires from range while the Drake fights up front, and Tyler commands a snake while quietly reconsidering every decision that brought him here. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
...I won't spoil it, but if that title twigged something from your childhood, you're on the right track. In this episode the team find themselves in an idyllic countryside landscape, home to a cuddly rabbit and dominated by a strange windmill, locked by a very strange device. The puzzle is simple and so are the players. Puzzle Maestro: Jon Saunders Solvers: Mike Collins, Mairi Nolan, Jamie Gibbs Episode Art: Dom Jordan Editor: Jon Saunders Come and chat to us on Facebook, Instagram, BlueSky and LinkedIn. Or join our Patreon programme for perks, early access episodes and bonus content. The Infinite Escape Room is a comedy escape room podcast where a group of friends make and solve audio escape rooms. It's one part tabletop RPG, one part escape room with a bit of Monkey Island-style humour sprinkled over the top.
The party makes their way to the pillars on the nearby mountain. They discover the pillars surround a large stone slab and each is decorated with various runes. As they search the area, Rou locates a keyhole within the joints of the slab. Using the key they found in the observatory, the slab opens to reveal an underground room. Within the room are various crates, decorative jars and numerous valuables strewn about. On one wall is another stone slab that is partially carved with intricate details. As they investigate the slab they realize the room was intended to be the final resting place of Arcazar Grimmandius. The tomb itself has been left in a half-finished state with incomplete traps, valuables unpacked, and the vault's death mask unfinished. Investigating the contents of the crates, the group finds a rusted chest that holds Arcazar's logs and final request. The Follow Dax @gmdax, Kappa @TheKappaChris, Sebastian @sebastianyue and Wren @ThornyDryad EPISODE CREDITS: Produced by DaxOpening theme music, editing and mixing by WrenLogo Artwork design by JessieCharacter Artwork design by RiyuskiSegment music and sound effects licensed through Epidemic SoundLINKS:Be sure to follow and tag Roads Uncharted on Bluesky!
More information here: https://podbypost.com/podcast/mirke-the-meek-podcast/episode/rpg-a-day-2026-dungeons-dragonsThis episode is mostly a rebroadcast of Mirke the Meek's episode.Contributors- Keep Off the Borderlands (https://podbypost.com/profile/keep-off-the-borderlands)- Diegetic Advancement (https://podbypost.com/profile/diegetic-advancement)- Nerds RPG Variety Cast (https://podbypost.com/profile/nerds-rpg-variety-cast)- Arcane Alienist (https://podbypost.com/profile/arcane-alienist)- GMologist (https://podbypost.com/profile/gmologist)- Hindsightless (https://podbypost.com/profile/hindsightless)- Hogwa5h (https://www.youtube.com/@Hogwa5hGaming)More information about our plans for RPG-a-Day2026: https://podbypost.com/nerds/rpg-a-day-2026My blog where I will put out updates every Sunday: https://nerdsrpgvarietycastblog.blogspot.com/You can reach me at nerdsrpgvarietycast "at" gmail "dot" comor https://www.speakpipe.com/nerdsrpgvarietycastMy opinions are not necessarily the same as the other people you hear on my show. Thank you to Ray Otus for the coffee cup clip art and to TJ for the intro and outro music.
Welcome to Ranger levels 1 through 4, where you can become a deadly shadow archer, command your own miniature dragon, or sacrifice your entire action so that a flying snake with the structural integrity of wet parchment can participate in combat. In this episode, we explore Favored Enemies nobody tracks, terrain nobody visits, spells competing for the same concentration slot, and the revolutionary discovery that the Ranger becomes significantly better when you replace most of the Ranger. Grab your longbow, release your drake, and prepare to whisper, "Go get 'em, little buddy," moments before your animal companion is killed by incidental damage. Show Notes The Ranger has spent years carrying a terrible reputation, but is the entire class actually bad, or did everyone read the original Beast Master, experience psychic damage, and refuse to look at the class again? In this episode, we begin our journey through the 2014 Ranger from levels 1 through 4. We break down the class's ability scores, armor, weapons, skills, Fighting Styles, spellcasting, and its awkward position somewhere between Fighter, Rogue, and person who remembers to bring enough trail rations. We examine the original Favored Enemy and Natural Explorer features, which are extremely useful when the campaign takes place in one specific biome against one specific enemy and the DM insists that every mile of travel be handled in real time. Then we look at Tasha's optional features, including Favored Foe and Deft Explorer, which give Rangers abilities they might actually use during an adventure. At level 3, the builds split dramatically. Randall embraces the darkness with a Gloom Stalker built around stealth, hand crossbows, and making an alarming number of attacks before the enemy understands that combat has started. Ash chooses the Drakewarden, gaining a durable dragon companion that can attack, support allies, and generally behave like a functional subclass feature. Tyler, meanwhile, voluntarily builds the original Player's Handbook Beast Master. Armed with determination, optimism, and a flying snake that can be eliminated by an aggressively closed door, he attempts to prove that the subclass can work. It technically can, provided your definition of working includes surrendering your action, protecting your pet at all costs, and carrying its body around until the DM allows you to find another one. By level 4, the difference is impossible to ignore. The Gloom Stalker is attacking repeatedly from the shadows, the Drakewarden is firing arrows while a dragon controls the front line, and the Beast Master is pointing toward the enemy and asking his snake to please do something useful. Two Rangers are ready for the next tier of play. One Ranger needs to lie down. Key Takeaways Dexterity is usually the Ranger's best primary ability. It supports ranged and finesse weapons, Armor Class, initiative, Stealth, and several important saving throws without demanding the impossible ability spread required by most Strength builds. The original level-one features are painfully campaign-dependent. Favored Enemy mostly helps with tracking and recalling information, while Natural Explorer becomes relevant only when the party is traveling through the terrain you selected. Tasha's optional features are major improvements. Favored Foe provides extra damage without consuming a bonus action, while Deft Explorer gives the Ranger expertise in a chosen skill and helps it better occupy the party's scout role. Bonus-action management matters. Hunter's Mark, two-weapon fighting, Crossbow Expert, and companion commands can all compete for the same bonus action, so your build needs a clear plan for how its turns will work. Archery remains an excellent Fighting Style. The attack bonus is reliable, useful at every level, and especially valuable for builds planning to use powerful ranged feats later. Ranger spells should provide more than damage. Healing, control, mobility, and utility can offer better value than repeatedly concentrating on Hunter's Mark, especially when Favored Foe can handle shorter fights. Most Ranger subclasses are functional or strong. Gloom Stalker offers excellent opening-round offense, Drakewarden delivers an effective companion, and even Hunter remains playable. The original Beast Master is the feature responsible for much of the class's terrible reputation. The original Beast Master has a brutal action economy. Commanding the companion to attack consumes the Ranger's action, leaving the character watching their pet play D&D on their behalf. Modern companion subclasses demonstrate what Beast Master should have been. The Drake can act through a bonus action, contribute extra damage with its reaction, support the front line, and survive encounters without requiring constant emotional and medical supervision. Your build should have a recognizable combat loop by level 4. Randall attacks rapidly from hiding, Ash fires from range while the Drake fights up front, and Tyler commands a snake while quietly reconsidering every decision that brought him here. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Fenrir haggles with the Hag, Boudreaux and Goratha get into a tuffle, Spike shares popcorn with Swindel... What's going on?!? **Find us at: Instagram: https://www.instagram.com/tomesofthechaosbard/ Facebook: https://www.facebook.com/groups/1078849449250614 Our Email: chaosbardpod@gmail.com Our Discord: https://discord.gg/8NZZ5vyDUX Patron Program: https://ko-fi.com/tomesofthechaosbard Merch: https://ttrpgswag.com/pages/tomesofthechaosbard Our Website: https://tomesofthechaosbard.wixsite.com/podcast X: @ChaosBardPod **Shields of Power: https://www.drivethrurpg.com/m/product/266946 **Coltrin Compositions: https://linktr.ee/coltrincompositions **Realmwalker DnD Soundscapes: Forest Campfire. You can follow his work on X or even better subscribe to his YouTube Channel and use his soundscapes for your very own RPG!! **Our Sound Fx and additional audio were created by many folks at www.freesound.org, Monument Studios, and Tabletop Audio
Tadhana Joy, a Filipino American TTRPG writer, fiction author, poet, and Actual Play performer, joins Asians Represent to talk about Barkadan: City of Noise and Plenty, a survival horror and high fantasy tabletop RPG inspired by the culture of the Philippines and the Filipino-American experience. Instead of creating a direct fantasy interpretation of Filipino folklore and mythology, Tadhana built Barkadan from her own family's real history. Their family's stories and experiences became the city's gods, demons, and antagonists. We dig into why she made that choice, how co-creator Jesse's Legacy and Saga system uses a mechanic called "swing" to build shared narratives, and how reputation and community mechanics tie every player's story together. Connect with Tadhana at: TadhanaJoy.com Learn more about Barkadan: https://www.kickstarter.com/projects/jessetwilliam/barkadan-a-filipino-inspired-ttrpg-setting *//SUPPORT* Help us produce new and exclusive content! Join us on Patreon for exclusive audio and series! https://www.patreon.com/aznsrepresent *//SPONSOR* Adventure Dice is your Canadian source for RPG dice, role-playing game accessories, and other tabletop gaming goodies. Head to adventuredice.ca and use code AZNSREPRESENT for 10% off your entire order! Check out WANDERING BLADES, a wuxia tabletop RPG of hyper-violent melodrama, at wanderingblades.com *//FOLLOW* Website: *aznsrepresent.carrd.co* Blue Sky: *@aznsrepresent* Discord server: *https://discord.gg/8dVxuT85* Podcast Back Catalog: https://pod.link/1429004408 *//CONTACT* If you have questions about this episode's themes, suggestions, or anything else related to Asians Represent, get in touch with us at aznsrepresent.com
This is a reupload of Ben's playthrough of the classic journaling RPG, The Wretched.Become a supporter of this podcast: https://www.spreaker.com/podcast/five-games-for-doomsday--5631121/support.Support the show here
One legendary RPG franchise is making a comeback. A game publisher might have a brand new owner. A studio finally got paid. And Pokémon... wants your face. We do a news round-up in this week's GoGCast. Europe says ‘ok' to the EA acquisition, Bethesda says more Fallout is coming, the Subnautica devs are getting their bonus and The Pokémon Company will use facial recognition to curb TCG scalpers. What is Everyone Playing? (00:31:25) Peak (00:35:44) This Week's News (00:47:48) EU set to approve EA's acquisition (00:52:20) Fallout 5 and remakes for Fallout 3 and New Vegas in production (00:59:55) Subnautica Devs will get their bonus from Krafton (01:02:49) Pokémon Company using facial recognition for selling TCG (01:09:30) Outro and Wrap-up (01:16:09) --- Thanks for listening! The GoGCast comes out weekly so make sure to subscribe and you won't miss an episode. For more about us, Girls on Games, check out girlsongames.ca. Buy us a Ko-Fi at https://ko-fi.com/girlsongames
Craig - GM; Drevian - Sonny; Holly - Ruby; Jeremy - Lexie; Mara - Lila; Sen - Zachariel; Shani - Billie Jean;Steven - Carl-----Thanks to all of our supporters at patreon.com/fsfilms for making this possible!Especially our $25+ Donors:Drevian AlexanderL ★ Support this podcast on Patreon ★
We got together for Free Rpg Day to play Avatar Legends Air and Water that Magpie Games offered for Free Rpg Day! This One shot is going to be a 4 part event. Check out Magpie Games over at https://magpiegames.com/ They have some great bundle deals for the RPG games and accessories or check out our Amazon affiliate link here: https://amzn.to/4wrcrYG Check out our affiliate link to the free one shot on DrivethruRPG: https://www.drivethrurpg.com/en/product/479186/avatar-legends-the-rpg-quickstart?affiliate_id=49631 Check out the Magpie Games Avatar Legends The Roleplaying Game: Core Book, Dice Pack, GM Screen & Combat Deck Bundle on amazon here: https://amzn.to/3NMUiTE Our Links Creative play and podcast creativeplayandpodcastnetwork.podbean.com Facebook facebook.com/gaming/CreativePlayandPodcastNetwork D&DJourneyoftheFifthedition dndjourneyofthefifthedition.podbean.com Twitter twitter.com/CreativePPNet Twitch twitch.tv/creativeplayandpodcast YouTube Channel details http://www.youtube.com/@creativeplayandpodcastnetw5402 Please support our shows at www.patreon.com/cppn and even join us in some games! Also keep an eye at the new things on our now affiliated Twitch channel: https://www.twitch.tv/creativeplayandpodcast Also follow us on Facebook at https://www.facebook.com/CreativePlayandPodcastNetwork Would you be interested in joining a game? Message us on Patreon or email and let us know.
We got together for Free Rpg Day to play Avatar Legends Air and Water that Magpie Games offered for Free Rpg Day! This One shot is going to be a 4 part event. Check out Magpie Games over at https://magpiegames.com/ They have some great bundle deals for the RPG games and accessories or check out our Amazon affiliate link here: https://amzn.to/4wrcrYG Check out our affiliate link to the free one shot on DrivethruRPG: https://www.drivethrurpg.com/en/product/479186/avatar-legends-the-rpg-quickstart?affiliate_id=49631 Check out the Magpie Games Avatar Legends The Roleplaying Game: Core Book, Dice Pack, GM Screen & Combat Deck Bundle on amazon here: https://amzn.to/3NMUiTE Our Links Creative play and podcast creativeplayandpodcastnetwork.podbean.com Facebook facebook.com/gaming/CreativePlayandPodcastNetwork D&DJourneyoftheFifthedition dndjourneyofthefifthedition.podbean.com Twitter twitter.com/CreativePPNet Twitch twitch.tv/creativeplayandpodcast YouTube Channel details http://www.youtube.com/@creativeplayandpodcastnetw5402 Please support our shows at www.patreon.com/cppn and even join us in some games! Also keep an eye at the new things on our now affiliated Twitch channel: https://www.twitch.tv/creativeplayandpodcast Also follow us on Facebook at https://www.facebook.com/CreativePlayandPodcastNetwork Would you be interested in joining a game? Message us on Patreon or email and let us know.
Este mes nos unimos a los Héroes de Alquiler para surtir a bifes algunos matones en New York, jugar a la escondida con un ninja de nombre poco imaginativo, y conocer un poco el pueblo de donde viene Danny Rand, K'un-Lun. Leímos Power Man and Iron Fist #74-75 de 1981, escrito por Jo Duffy, con lápices de Kerry Gammil, tintas de Ricardo Villamonte, colores de Christie Scheele, y rotulado de Jim Novak. Además, Eze nos enseña a pronunciar chino. Mirá el video (por favor, es lindo), o escuchá el audio donde sigas nuestro podcast: https://youtu.be/mtHci8dGJP4 Si te gusta, tiranos un mango por Cafecito desde Argentina o Ko-Fi desde Uruguay y el resto del mundo, los links están en http://bit.ly/perdidoseter. En agosto leemos Los Cuentos del Hipocampo (2024), de El Santa. #comics #superheroes #Marvel #IronFist #LukeCage #artesmarciales
Episode Notes: This week on Zed Games Zahra, Hazel, and Peter talk the week in #GamingNews. Peter then puts on his collector dungarees and nostalgia goggles in the charming 3d platformer 'Teeto' from Eat Pant Games and Zahra gets polyglotty to play the iconic and beautiful linguistic puzzler 'Chants of Sennaar' from runDISC. Timestamps and Links: 00:00 - Welcome to Zed Games 01:48 - #GamingNews 10:52 - Teeto from Eat Pant Games w/ Peter 17:08 - Chants Of Sennaar from runDISC 22:26 - Radiothon Special: Indie Dev Night, Thurs 13th Aug - Games and links in notes Upcoming Events Indie Dev Night @Lost Souls Karaoke Thursday 6-9pm; 13th Aug, 15th Oct, 12th Nov. Radiothon Special: Indie Dev Night is on for 13th of August, Thursday Super Pain Toad Carnage by Cosmic Black Studios Super Pain Toad Carnage is the toad killing game you've been waiting for! SPTC is a survivors-like, bullet-heaven about eradicating the 'Pain Toads' that have taken over the outback! Upgrade your ute, Unlock new weapons, Slaughter this new scourge on the outback! You'll Meet the Devil at a Crossroads by Mark Higgins Tabletop story game where a major event or decision changes everything for the characters involved. Often with tragic consequences and always leaving a lot for the players to mull over. Toil & Trubble by Disparity Brew up some mischief in a witchy life sim with a small but troublesome difference. Mozentum by stillzen.dev Procedural grabbing, swinging and momentum-based movement mechanics all wrapped in a stinky, Australian themed, spiritual adventure aesthetic. Untitled Frog Brawler (Unannounced) by BYTEr BARE-KNUCKLE your way through rooms of enemies, clobbering their limbs off to keep your heart from exploding in this MELEE-ONLY BOOMER-SHOOTER. Claw your way back with experimental upgrades to kill those who stuck that BOMB IN YOUR CHEST. Doubtbound by Moontail Games Set out on an adventure to defeat the Mad Monarch, collecting powerful Hex Cards and battling dangerous encounters along the way. Doubtbound is a social deduction RPG for 3 to 5 players where one party member is secretly working against the group. Play with friends or AI companions, turning every victory, reward and decision into a question of who can be trusted. Pigs In A Row by James (Jay) Orevich Match-3 Tabletop Card Game. Line up 3 Pigs In A Row of the same colour to clear a chore off the to-do list and earn yourself a sweet treat! Work together to race against the clock to complete all your chores for the week before the board fills up with work and you lose. Super Robot Survivors by Johnno and Pete A survivor game with missions - not just survival. Rescue astronauts, repair reactors, and hack terminals - while surrounded by hundreds of enemies. Every run is a chaotic, ten-minute showdown. Produced and recorded by Zahra at 4zzz in Fortitude Valley, Meanjin/Brisbane Australia on Turrabul and Jaggera Country. Audio and Cover Image edited by Tobi for podcast distribution for Creative Broadcasters Limited.
The strangest negotiation Roxie and Rorgoth have ever been in continues. Glory to the Thunter Mountains! “Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options The post C3E29. Run Roxie Run (A Winter Fantasy Part 6) first appeared on Nerd & Tie Network.
Part 1 The five wandering heretics clamber throughout the great towering city in search of a way out... DAGGERHEART: HOPE & FEAR Explore new Daggerheart content seen in Sallowlands with the first expansion for Daggerheart! Hope & Fear comes out August 25th and features new classes (Witch, Warlock, Assassin, Brawler), transformation cards, adversaries, campaign frames, and much more. Visit https://www.daggerheart.com/pre-order to learn more, or head directly to Critical Role shops to place your pre-order! US: https://shop.critrole.com UK: https://shop.critrole.co.uk EU: https://shop.critrole.eu AU: https://shop.critrole.com.au CA: https://canada.critrole.com AGE OF UMBRA: SALLOWLANDS A group of outcasts and survivors brave blasted lands in search of answers in Age of Umbra: Sallowlands. This 6-part Daggerheart mini-series features Game Master Matthew Mercer and players Laura Bailey, Jennifer English, Abubakar Salim, Vico Ortiz, and Zachery Renauldo. They'll form an unlikely band of companions, who venture off the beaten path in search of answers in the Sallowlands, a new region of the Halcyon Domain filled with cracked badlands, dangers, and awe-inspiring secrets. What fragile hopes dare they cling to in this story of desperation and survival? Learn more at https://critrole.com/umbra BEACON Curious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITS See full cast and crew credits at https://critrole.com/sallowlands-credits/ Starring: Game Master Matthew Mercer | @matthewmercervo Jennifer English as Dillywin Hellekin | @jenniferjenglish Abubakar Salim as Mercy | @abubakarsalim Laura Bailey as Sister | @laurabaileyvo Zachery Renauldo as Alphonse | @zachthebold Vico Ortiz as Cagauma | @puertoricaninja Art by: Key Art by Daniel Jiménez Villalba | @Danieljimenezvillalba Character Art by Strange House | @strange_house Sallowlands Map by Marco Bernardini Miniatures Painted by Keo Lacebal, Angela Basset, and Erik Lonnquist Main Theme Song by Omar Fadel Set Design by Shaun Ellis Set Fabrication and Production Design by Noxweiler Berf FOLLOW CRITICAL ROLE! Website: https://www.critrole.com Newsletter: https://critrole.com/newsletter Facebook: https://www.facebook.com/criticalrole Twitter: https://twitter.com/criticalrole Instagram: https://instagram.com/critical_role TikTok: https://www.tiktok.com/@criticalrole HEALTH & WELL-BEING Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode. Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
The agents discover the true purpose behind the schemes of their adversaries. Can humans fight the Great Old Ones and other cosmic powers? Discover the secrets behind the tome On Healing the Sick! Bridget as the Handler. Check out Bridget's Patreon for more unique RPG content! Ross as Agent JULIAN, Erik Sørensen, antique dealer Yeti as agent JENNIFER, Emma Masterson, naval intelligence/consultant Fae as agent JöRMUNGANDR, Estelle Cunegonde, wildlife forensics specialist
This is a reupload of Ben's playthrough of the classic journaling RPG, The Wretched.Become a supporter of this podcast: https://www.spreaker.com/podcast/five-games-for-doomsday--5631121/support.Support the show here
Your tier list met with a terrible fate, hasn't it? This week brings Part 2 of Retro Encounter's legendary The Legend of Zelda tier list. There are still 11 more entries to cover and the final ranking to decide. How do less popular entries like Spirit Tracks stack up against classics like A Link to the Past? How much can these guys yap about their favorite and least favorite Zeldas? Find out what our group's Frankenstein list looks like by listening now!Featuring: Aleks Franiczek, Ben Love, Mike Salbato, Matt Wardell; Edited by Zach WilkersonOpening and ending music by Miles MorkriGet in Touch:RPGFan.comRPGFan ShopEmail us: retro@rpgfan.comTwitter: @rpgfancomBluesky: @rpgfan.bsky.socialInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancom
Andre and Steve are back at the Summer RPG Anime Festival with Princess Minerva, the aggressively horny OAV prequel to the aggressively horny RPG on PC-98, PC Engine CD, and Super Famicom. We didn't get the game here, but we sure got the anime, and folks, it is a doozy. Strap in! Watch Princess Minerva here Fine Time on Bluesky: @fineti.me Andre on Bluesky: @pizzadinosaur.fineti.me Steve on Bluesky: @monotonegent.fineti.me
Hey Joes. As the title implies, our Joes take flight this month. Buckle up, it's going to be a bumpy ride. And I guarantee you... one Joe does not survive. Also, be sure to check out the website http://headcast.headspeaks.com for the Supplemental material under The Energon Protocols Debrief. Write in to gijoe@headspeaks.com and we'll read your letter on the air! Take a listen and let us know what you think. On Facebook and Twitter we can be found by searching for G.I. Joe: A Real American Headcast And be sure to look for us on Patreon. If you like what we're doing, join Big Danny Cool and Shawn Adams and throw a few bucks in the tin at http://patreon.com/HeadcastNetwork. You can also call us at 559-500-3182 and leave a message and we will play your message on the air. Yo Joe!
Chris is second-guessing a tough choice he made in a recent game. What makes for a good, genuine tough moral choice in an RPG? Is it something the GM can (or should) deliberately create and build toward? This, plus discussion about which D&D class best describes Lyndon B. Johnson.
William/Shani: GM; The Zodiac System: Ygraine Bonechewer, Hexblood Witch; Jeremy: Astra - Gepettin Warlock; Yare: Morgan Thompson - Human Paladin; Drev: Yngrid von Rider - Awakened Undead Rogue; Katie: Molly Malone Clemens - Human Investigator; -----Thanks to all of our supporters at patreon.com/fsfilms for making this possible!Especially our $25+ Donors:Drevian AlexanderL ★ Support this podcast on Patreon ★
Wizards of the Coast has revealed its plans for the future of Dungeons & Dragons, and apparently the strategy is simple: fix D&D Beyond, return to Gen Con, outsource adventures to people who know what they are doing, cross over with World of Warcraft, and traumatize a convention hall full of children with a Dark Sun trailer featuring a freshly removed spine. Tyler attended the secret briefing and emerged with five pages of notes, several enormous announcements, and absolutely no idea what D&D Icons are. So prepare yourselves for new books, old settings, digital upgrades, live puppies, and enough upcoming content to make your wallet roll a death save. EnWorld: President of WotC Steps Down Forbidden Lands (affiliate link) Show Notes Wizards of the Coast has revealed its roadmap for Dungeons & Dragons through 2027, and Tyler is here to unload everything he learned during an embargoed presentation. We begin at Gen Con, which Wizards plans to turn into the recurring home for its annual D&D announcements. There will be a massive convention presence, live events, streams, adoptable puppies, and something called D&D Icons. Everyone involved seems extremely excited about Icons. Unfortunately, nobody appears capable of explaining what they actually are. D&D Beyond is also getting a substantial overhaul. Wizards plans to introduce tools for finding groups, allow local game stores to advertise events, and form an official partnership with StartPlaying. The mobile app is being redesigned, the character builder and rules engine are being rebuilt, and new DM tools, improved search, and campaign-creation features are somewhere on the horizon. Several details remain vague, partly because the presentation's prerecorded D&D Beyond video stopped working halfway through. Technology! On the video game side, Wizards appears to be pulling back from its plan to release a major game every year. Several projects have reportedly been canceled, but Warlock and Exodus remain in development. Warlock will feature a protagonist whose patron is Tasha, while Exodus is shaping up as a science-fiction RPG with strong Mass Effect energy and a tabletop tie-in that nobody on the podcast entirely understands. The tabletop schedule begins with Arcana Unleashed, a large rules expansion containing eight subclasses, ten backgrounds, twenty-nine feats, thirty-three spells, group patrons, magical factions, forty-seven magic items, and nineteen creature stat blocks. It will also introduce evolving magic items that can grow alongside the characters using them. Its companion campaign, Deadfall, is an espionage-focused adventure running from levels 11 through 20. The characters must save Thay by opposing Szass Tam, which means the situation has become so dire that saving Thay somehow qualifies as the good outcome. The Season of Champions brings a full Dungeons & Dragons crossover with World of Warcraft. The book is being led by longtime D&D designer and Warcraft fan James Wyatt and will include eleven species, six subclasses, iconic locations, recognizable characters, dungeons, monsters designed to provide a raid-like experience, a DM screen, and a map pack with a digital adventure. It will also come in three different editions, allowing Horde and Alliance fans to continue fighting the most important battle of all: which logo belongs on the front of the book. Then comes Dark Sun. Wizards is presenting Athas as the first mature D&D setting, complete with shrink-wrapped books, content warnings, extreme violence, and a trailer that apparently wastes no time separating people from their spinal columns. Dark Sun will receive separate setting and gameplay expansions, a limited-edition Player's Handbook, a new Scion class, a DM screen, maps, and some form of adventure support. The gameplay material alone is expected to approach five hundred pages, suggesting that Wizards is not returning to Athas quietly. Greyhawk will also return during the 2027 Season of Sword and Sorcery. Crown of the Witch Queen is a 160-page adventure featuring Tasha's daughter as its central antagonist, supported by a map pack and DM screen. The final 2027 season, the Season of Rebellion, was announced without details, leaving everyone to speculate angrily until Wizards decides to explain itself. Perhaps the largest long-term change is Wizards' plan for annual setting support produced in partnership with established third-party publishers. Ghostfire Gaming will work on Ravenloft, Visionary Products and Designs will handle Eberron, and Kobold Press will support the Forgotten Realms. Wizards is also developing something with the Hickmans, although details remain scarce. The approach could finally give neglected settings regular adventures and character options, but it also raises questions about outsourcing, quality control, digital-only releases, and whether D&D is about to recreate the overwhelming flood of material from the third-edition era. Despite those concerns, the group is cautiously optimistic. Wizards seems willing to experiment, work with proven creators, support more settings, focus on tabletop products, and admit that maybe trying to become a video game company was not the best use of everyone's time. It could produce an exciting new era for D&D, or it could become an exhausting avalanche of crossovers and subscription content. Either way, Ash will be waiting for the D&D and Family Guy campaign setting so they can finally say they warned us. Key Takeaways Gen Con is becoming D&D's annual announcement hub. Wizards intends to reveal future product roadmaps there instead of relying on scattered online presentations. D&D Beyond is being extensively rebuilt. Planned improvements include group-finding tools, local game-store listings, StartPlaying integration, a redesigned app, a new character builder, a new rules engine, better search, DM tools, and campaign creation. Arcana Unleashed is a major player-focused expansion. It includes subclasses, feats, spells, backgrounds, factions, patrons, dozens of magic items, and new rules for items that evolve with their owners. Deadfall finally supports high-level campaigning. The adventure runs from levels 11 through 20 and sends the party into an espionage conflict against Szass Tam in Thay. The World of Warcraft crossover is a full product line. It includes numerous playable species, subclasses, famous locations, raid-inspired encounters, accessories, digital content, and three different cover editions. Dark Sun is returning without being noticeably softened. Wizards is positioning it as a mature setting with separate lore and gameplay books, graphic content warnings, hundreds of pages of material, and promised adventure support. Greyhawk returns with Crown of the Witch Queen. The adventure will feature Tasha's daughter as the antagonist and lean into a colorful, operatic sword-and-sorcery style. Classic settings may receive annual support. Wizards is partnering with experienced publishers to produce new Ravenloft, Eberron, and Forgotten Realms material, with another Hickman-related project also in development. Third-party partnerships could solve D&D's setting problem. Instead of leaving worlds unsupported for years, specialized publishers can create material while Wizards focuses on core rules and major releases. The biggest risk is content overload. More books, digital releases, partnerships, settings, and crossovers could strengthen the game, but they could also recreate the crowded and difficult-to-navigate release schedule of earlier editions. The overall mood is cautiously optimistic. The announcements suggest that Wizards is taking creative risks, investing in tabletop content, and making decisions that could benefit both players and the wider TTRPG industry. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Preparing the next session of my Patron DnD campaign, Dragonlance: Shadow of the Dragon Queen.HUGE SPOILERS! No players allowed!Music by Kevin MacLeod https://incompetech.com/music/royalty-free/music.htmlShop for tabletop games, CCGs, miniatures, RPG supplies and more at our sponsor, Noble Knight Games, using my affiliate link: https://www.nobleknight.com?awid=1553Chat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
This is a reupload of Ben's playthrough of the classic journaling RPG, The Wretched.Become a supporter of this podcast: https://www.spreaker.com/podcast/five-games-for-doomsday--5631121/support.Support the show here
IGN JAPAN編集部のスタッフが、最近遊んだゲームについて話す番組 00:00 オープニング 00:14 『スプラトゥーン レイダース』 11:30 『Beast of Reincarnation』 19:09 『国産RPGクロニクル 物語の革命者たち』(本) ■出演 千葉芳樹 クラベ・エスラ 渡邉卓也(フリーライター) ■「今週遊んだゲーム」の再生リストはこちら https://www.youtube.com/playlist?list=PL5dP0ylcT42fwUkuleiG6Qrz0NS0sL59- ■「しゃべりすぎGAMER」の再生リストはこちら https://www.youtube.com/playlist?list=PL5dP0ylcT42dJXN_5KJECJ8cI9hK690_e ■ポッドキャスト版 iTunes https://podcasts.apple.com/jp/podcast/ign-japan-%E3%81%97%E3%82%83%E3%81%B9%E3%82%8A%E3%81%99%E3%81%8Egamer-%E3%83%9D%E3%83%83%E3%83%89%E3%82%AD%E3%83%A3%E3%82%B9%E3%83%88/id1258418439 Spotify https://open.spotify.com/show/4AKK4MIlRk3Zfj8my703D8?si=x1_N0RZnTWiagXspsoIUkA ■一部使用楽曲 MusMus:http://musmus.main.jp/
Shani - GM; Craig - Nyib Gnur; Drevian - Mila Huruss; Holly - R0K0; Jeremy - Lysandra; Mara - Xevod Teo; Sen - Logaire;Steven - Surat Tevv-----Thanks to all of our supporters at patreon.com/fsfilms for making this possible!Especially our $25+ Donors:Drevian AlexanderL ★ Support this podcast on Patreon ★
This week, Damien and Mike talk about experiences with problem players, and some suggestions on how to deal with them. From powergamers, to disruptive forces, we sit down and chat about how we have dealt with them, or not, in the past.Social mediahttps://bsky.app/profile/birdmanguelph.bsky.socialhttps://bsky.app/profile/magickalhack.bsky.socialShow Email Thespellbookshow@gmail.comDamien's Youtube https://www.youtube.com/@magickalhackmakes4671Damien's Twitch https://www.twitch.tv/magickalhackhttps://www.cfru.ca/Listen - WEDNESDAYS at NOON AT CFRU 93.3 FMShow Notes:Your Geekmasters:Mike "The Birdman" - https://bsky.app/profile/birdmanguelph.bsky.socialAlex "The Producer" - https://bsky.app/profile/dethphasetwig.bsky.socialFeedback for the show?:Email: feedback@thisweekingeek.netTwitter: https://twitter.com/thisweekingeekBluesky: https://bsky.app/profile/thisweekingeek.netSubscribe to our feed: https://www.spreaker.com/show/3571037/episodes/feediTunes: https://podcasts.apple.com/us/podcast/this-week-in-geek/id215643675Spotify: https://open.spotify.com/show/3Lit2bzebJXMTIv7j7fkqqWebsite: https://www.thisweekingeek.netJuly 29, 2026
Part 2 Promises of safety unravel as the group seeks refuge within the towering stronghold of Oxudos... DAGGERHEART: HOPE & FEAR Explore new Daggerheart content seen in Sallowlands with the first expansion for Daggerheart! Hope & Fear comes out August 25th and features new classes (Witch, Warlock, Assassin, Brawler), transformation cards, adversaries, campaign frames, and much more. Visit https://www.daggerheart.com/pre-order to learn more, or head directly to Critical Role shops to place your pre-order! US: https://shop.critrole.com UK: https://shop.critrole.co.uk EU: https://shop.critrole.eu AU: https://shop.critrole.com.au CA: https://canada.critrole.com AGE OF UMBRA: SALLOWLANDS A group of outcasts and survivors brave blasted lands in search of answers in Age of Umbra: Sallowlands. This 6-part Daggerheart mini-series features Game Master Matthew Mercer and players Laura Bailey, Jennifer English, Abubakar Salim, Vico Ortiz, and Zachery Renauldo. They'll form an unlikely band of companions, who venture off the beaten path in search of answers in the Sallowlands, a new region of the Halcyon Domain filled with cracked badlands, dangers, and awe-inspiring secrets. What fragile hopes dare they cling to in this story of desperation and survival? Learn more at https://critrole.com/umbra BEACON Curious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITS See full cast and crew credits at https://critrole.com/sallowlands-credits/ Starring: Game Master Matthew Mercer | @matthewmercervo Jennifer English as Dillywin Hellekin | @jenniferjenglish Abubakar Salim as Mercy | @abubakarsalim Laura Bailey as Sister | @laurabaileyvo Zachery Renauldo as Alphonse | @zachthebold Vico Ortiz as Cagauma | @puertoricaninja Art by: Key Art by Daniel Jiménez Villalba | @Danieljimenezvillalba Character Art by Strange House | @strange_house Sallowlands Map by Marco Bernardini Miniatures Painted by Keo Lacebal, Angela Basset, and Erik Lonnquist Main Theme Song by Omar Fadel Set Design by Shaun Ellis Set Fabrication and Production Design by Noxweiler Berf FOLLOW CRITICAL ROLE! Website: https://www.critrole.com Newsletter: https://critrole.com/newsletter Facebook: https://www.facebook.com/criticalrole Twitter: https://twitter.com/criticalrole Instagram: https://instagram.com/critical_role TikTok: https://www.tiktok.com/@criticalrole HEALTH & WELL-BEING Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode. Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
This is a reupload of Ben's playthrough of the classic journaling RPG, The Wretched.Become a supporter of this podcast: https://www.spreaker.com/podcast/five-games-for-doomsday--5631121/support.Support the show here
Palworld just did something almost no Early Access game manages — it actually finished. Roughly a quarter of Early Access games on Steam ever reach a full release, and Pocketpair's 60-person team crossed the line with a doubled map, a reworked progression system, and no price increase for existing owners. We dig into why the survival-crafting, creature-collecting, base-automation mashup works when it shouldn't, and whether 1.0 is a "come back" moment or a "start fresh" commitment that busy players should think twice about. Then it's Assassin's Creed Black Flag Resynced, where the critics and the players are pointing in opposite directions. Reviews landed lukewarm while it sold two million copies in a day and set a franchise record for concurrent players on Steam. We make the case that the "inessential remake" take misses what's actually great here: a vast Caribbean built out of bite-sized islands packed with Legendary Ships, Mayan Stelae, caves, and underwater wrecks — a structure that respects a player working with 45-minute windows instead of full weekends. Community developer Zac joins us to talk about Garden College, the top-down RPG he's building, and what running and participating in game jams has taught him that solo project work never could. And we return to Sony's disc decision from a completely different angle — not the ownership debate we already had, but the dependency stack underneath it. PSN's July outage was reportedly tied to the same AWS infrastructure that delayed patient care and grounded travelers last October. Halo buyers who paid extra for early access couldn't launch a single-player campaign because login servers were overloaded. One man lost 25 years of purchased games to a hack and only got them back after his post went viral. The through line: how many companies have to be having a good day for you to play something you already paid for? Check out more of Zac's work here: https://zacmadeagame.itch.io/ Show Notes: 0:49 - Housekeeping 2:14 - Palworld Finally Grew Up — Was It Worth the Wait? 36:18 - Black Flag Resynced: The Ultimate Open World Game? 1:13:05 - The Sony Disc Debate Was Never About Discs 1:57:29 - Indie Game Development and Game Jams with Zac Harvey 3:02:05 - Upcoming Video Game Releases Become a part of the conversation! If you donate $1 or more on Patreon you can get exclusive access to the Patreon-only chat and channels on the server. Visit our website to find our social channels, check past podcasts and donate to the show.Subscribe to our YouTube channel to see all of our latest videos as they drop. Credits:"Blue Groove Deluxe" by BlueFoxMusic on audiojungle.netWoman Announcer - Ariana Guerra; Actress"Wisdom" by Super Nostalgia 64
What happens when an AI experiment becomes a production service that your employees, customers, and daily operations depend upon? In this episode of Tech Talks Daily, I speak with Brian Klingbeil, Chief Strategy Officer at Ensono, about AI infrastructure resilience, operational dependency, FinOps, legacy modernization, and the growing pressure to prove that enterprise AI investments are producing meaningful returns. Brian has been speaking with major enterprises through Ensono's Executive Advisory Council. Three years ago, many participants were experimenting with proofs of concept. Today, they are being asked to present AI projects that are already in production, approaching production, or demonstrating a clear return through productivity, lower risk, service quality, or financial results. That progression creates a new problem. When an AI model begins supporting product delivery, customer service, logistics, software development, or internal operations, it becomes part of the company's operating infrastructure. Leaders must then ask familiar IT questions about availability, monitoring, security, incident response, disaster recovery, ownership, and cost. Brian believes FinOps often provides the first warning. Token consumption can be difficult for CFOs and business leaders to interpret, particularly when hundreds of agents are operating across different models. Ensono's internal platform has produced around 1,000 agents, prompting questions about which are effective, which are expensive, and who should carry the cost. We discuss why chargeback and showback could change employee behavior. When AI spending is absorbed by a central corporate budget, teams may have little reason to question whether an expensive model is suitable for a routine task. When the cost reaches their departmental budget, the decision can look very different. Architecture also matters. Brian recommends systems that are loosely coupled and tightly integrated. Companies should be able to replace a model, provider, FinOps tool, or service as the market changes, while still connecting each component closely enough to deliver useful business outcomes. That creates a genuine tradeoff. Providers such as Microsoft, Amazon, Google, OpenAI, and Anthropic can offer specialist capabilities that businesses may want to use. Avoiding every provider specific feature can limit what the technology delivers, while becoming too dependent on one provider can make future change expensive and disruptive. The conversation then turns toward legacy technology. Brian argues that many systems described as outdated still process airline reservations, banking transactions, insurance claims, government services, and other high volume workloads. Turning them off without suitable replacements would create far bigger problems than the word "legacy" suggests. AI can change the modernization decision. Ensono worked with Markerstudy Group to analyze six million lines of RPG code running on an IBM i platform. The resulting plan identified applications that should move elsewhere while preserving workloads that still benefited from the platform's reliability and transaction processing capabilities. Brian treats migration as one possible part of modernization. AI tools can document old code, support modern development environments, and allow younger developers to work with established platforms without immediately beginning a lengthy and expensive replacement program. We also discuss Ensono's use of AI operations. Brian says the company reduced mean time to repair by 50% while processing approximately 50,000 tickets each month. The example shows how AI value can be measured through service quality and operational performance rather than relying entirely on direct revenue. The result is a balanced conversation about moving quickly while building enough control to keep AI dependable. Organizations need space for experimentation, but production services also require ownership, budgets, recovery planning, and people who know what to do when something fails. If one AI model or provider disappeared tomorrow, how much of your business would stop working? Listen to the episode and share your thoughts with me.