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The Premiere Episode In this exciting episode of The BIG Sci-Fi Podcast, we dive deep into the captivating world of Farscape as we dissect the series premiere episode. Released in 1999, this groundbreaking show blends stunning visuals, complex characters, and imaginative storytelling to create a unique sci-fi experience. Join us as we explore the journey of astronaut John Crichton and his unexpected plunge into a distant part of the universe aboard a living ship. This podcast is a proud part of the Trek Geeks Podcast Network and works hard to bring you great content from all over the science fiction universe. We would love to hear your feedback, suggestions, and ideas. Take a moment to send us an email at thebigscifipodcast@gmail.com Music heard on this podcast opening is from Mikhail Smusev of SignmaMusicArt and provided by Pixabay. Listen to more of his music at: https://pixabay.com/users/sigmamusicart-36860929/ Music heard at the end of this podcast is from Ivan Ohanezov of PumpUpTheMind and provided by Pixabay. Listen to more of his music at: https://pixabay.com/users/pumpupthemind-19969411/ Check our podcast out and learn more about the other great podcasts on the network by visiting trekgeeks.com. We've got the merch! If you want BIG Sci-Fi swag, check out this link and support us by wearing us everywhere you go! www.teepublic.com/thebigscifipodcast Check out all of our social links in one place:https://linktr.ee/thebigscifipodcast Check out Cris' amazing YouTube channel for Trek content galore:https://www.youtube.com/@yellingaboutstartrek1532 Check out Brian's new book available at Amazon for Kindle and in paperback:https://www.amazon.com/stores/Brian-Donahue/author/B0C3BQ93VD Subscribe for free to Brian's Substack page where he writes original science fiction and fantasy: https://bdonahue.substack.com/ Find Adeena's books here: https://crazyrobot.myshopify.com/ Follow her on Substack here: https://beyondthedroid.substack.com
The Premiere Episode In this exciting episode of The BIG Sci-Fi Podcast, we dive deep into the captivating world of Farscape as we dissect the series premiere episode. Released in 1999, this groundbreaking show blends stunning visuals, complex characters, and imaginative storytelling to create a unique sci-fi experience. Join us as we explore the journey of astronaut John Crichton and his unexpected plunge into a distant part of the universe aboard a living ship. This podcast is a proud part of the Trek Geeks Podcast Network and works hard to bring you great content from all over the science fiction universe. We would love to hear your feedback, suggestions, and ideas. Take a moment to send us an email at thebigscifipodcast@gmail.com Music heard on this podcast opening is from Mikhail Smusev of SignmaMusicArt and provided by Pixabay. Listen to more of his music at: https://pixabay.com/users/sigmamusicart-36860929/ Music heard at the end of this podcast is from Ivan Ohanezov of PumpUpTheMind and provided by Pixabay. Listen to more of his music at: https://pixabay.com/users/pumpupthemind-19969411/ Check our podcast out and learn more about the other great podcasts on the network by visiting trekgeeks.com. We've got the merch! If you want BIG Sci-Fi swag, check out this link and support us by wearing us everywhere you go! www.teepublic.com/thebigscifipodcast Check out all of our social links in one place:https://linktr.ee/thebigscifipodcast Check out Cris' amazing YouTube channel for Trek content galore:https://www.youtube.com/@yellingaboutstartrek1532 Check out Brian's new book available at Amazon for Kindle and in paperback:https://www.amazon.com/stores/Brian-Donahue/author/B0C3BQ93VD Subscribe for free to Brian's Substack page where he writes original science fiction and fantasy: https://bdonahue.substack.com/ Find Adeena's books here: https://crazyrobot.myshopify.com/ Follow her on Substack here: https://beyondthedroid.substack.com
In this episode of the Leadership Exchange, John Crichton, Chief Technology Officer at Lightning Step Technologies, shares insights on balancing privacy and compliance requirements while fostering innovation in the electronic medical records (EMR) space. The discussion explores the complexities of healthcare data, the evolving use of AI to improve efficiency and patient care, and the importance of servant leadership in building high-performing teams. John also reflects on his experience transitioning from the financial services industry into healthcare, offering advice on integrating AI and developing team culture in both fields. Chapters [00:00 - 00:25] Introduction and Welcome [00:26 - 01:07] Guest Introduction: John Crichton [01:08 - 02:21] The Lack of Standardization in EMRs [02:22 - 02:52] Challenges in Clinical Trials and EMR Data [02:53 - 04:28] Balancing Innovation and Compliance in Healthcare [04:29 - 06:51] The Impact of Shifting Compliance and Privacy Concerns [06:52 - 07:10] The AI and Data Privacy Challenge in Healthcare [07:11 - 09:43] Integrating AI While Ensuring Data Security [09:44 - 12:33] Leveraging AI for Developer Productivity and Clinical Efficiency [12:34 - 15:13] AI in Enhancing Patient Care: Lightning Intelligent Assistant [15:14 - 16:41] Ethical Considerations Around AI in Healthcare [16:42 - 19:00] Comparing Regulatory Challenges: Financial Services vs. Healthcare [19:01 - 21:22] Healthcare Records and Financial Records: Privacy and Security [21:23 - 24:00] The Role of AI in Agile Development Processes [24:01 - 26:21] Leadership Lessons: Mentorship and Servant Leadership [26:22 - 29:12] Building a High-Performing Team Through Culture and Leadership [29:13 - End] Closing Remarks and Where to Find John Crighton Find John Crighton on Social Media Linkedin: https://www.linkedin.com/in/johncrighton/ Lightning Step Technologies: https://lightningstep.com/
Today we're talking about the depiction of “intelligence” in fiction! There are a lot of ways this shows up: the genius detective who can understand any clue and uncover any lie, the amazing doctor who can understand any disease, the computer nerd who can do ANYTHING with computers, the genius savant with Asperger's, the crafty serial killer with plans within plans… Mostly though these depictions are absolutely fictitious, simply based on tropes, like the action-man James Bond/Jason Bourne type “spy” trope which doesn't exist in reality and yet that's how we always think of spies. They're generally exaggerated to the point of silliness. The depiction of an “intelligent” person in fiction often involves wearing glasses; dropping quotes (usually Shakespeare); an obvious odd quirk that makes them not fit in well with others- being nerdy, dressing badly, talking weirdly, shyness, meanness; and they're almost always a polymath, in that they know about EVERYTHING, not just the field they specialise in. Recently I've been binging the series Bones. It's about a group of scientists who perform special forensic tasks for the FBI. They're all super geniuses, especially the main character “Bones”, Temperance Brennan, who all the other charters frequently acknowledge as super brilliant. The dumbest person in their team is Angela, the artist, who's main role is to do sketches and reconstructions of the dead and provide an intuitive counterpoint to the cold scientists. Ironically she'd have to be by far the most intelligent person in their group and one of the most intelligent people in the world because while the others have very narrow specialties she's a genius at computer programming, mechanical engineering, code breaking, and and makes intuitive leaps that are impossible for normal people. It's a very silly show in its depiction of and understanding of intelligence, with the “smartest person” (Bones) actually being the dumbest in the group while the dumbest one (Angela) is the smartest. Two of the main bulwarks of intelligence in fiction are Sherlock Holmes and serial killers, which are actually related. Sherlock is from a late 19th century stereotype of an intellectual superman. He's aware of the smallest detail, has a clinical, analytical mind, he drops quotes, he's classically educated, he has “no time for fools”, doesn't relate well to others, and is prone to obsession. His relationship to the modern depiction of the fictional serial killer is his rivalry with the character Moriarty, on which serial killers tend to be based- not on the character but the battle of wits. In reality serial killers and psychopaths are never very intelligent, the trope seems to be based on Ted Bundy and Jeffrey Dalmer having reasonably high IQs but neither ever came up with fiendish plans or devised clever clues or plots, their crimes are simply gross, evil. and absolutely selfish, but in no way clever. This has resulted in the fictional serial killers typically matching the intelligence of detectives in an evil, dark reflection. The trouble with depicting intelligence in fiction is usually that the writers don't know very much about it so they trick us by having other characters react to their genius character as if they're amazing, or showing the genius by having the character perform some massively exaggerated act like solving an incredibly hard puzzle, or creating one, dropping random quotes, or just telling us that the character is smart. Some of my favourite intelligent characters are Abby from NCIS, Egon from Ghostbusters, Nero Wolfe from the Nero Wolf Mysteries, Daria, Sherlock Holmes, the Villain behind glasses from Log Horizon, John Crichton from Farscape, Doctor Who, and Mr Spock from Star Trek. What are your faves? The characters from Big Bang Theory? House? Lisa Simpson? This week Gunwallace has given us a theme inspired by Gamma Blue Smoldering of Creel - Heavy rocking fire. This is a hammer forging red hot steel on an anvil, rhythmically pounding it into shape, slamming into it with thunderous blows, drawing out the metal into a brutal sword of pure rock! Topics and shownotes Links Featured comic: Cafe Strange - https://www.theduckwebcomics.com/news/2024/mar/19/featured-comic-cafe-strange/ Featured music: Gamma Blue Smoldering of Creel - https://www.theduckwebcomics.com/Gamma_Blue_Smoldering_of_Creel/ - by Odebear, rated E. Special thanks to: Gunwallace - http://www.virtuallycomics.com Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean Kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/ Banes - https://www.theduckwebcomics.com/user/Banes/ VIDEO exclusive! 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When a test pilot's propulsion experiment takes him much farther than expected, his shock on the other side makes him seem a little dumb. But when his guild of alien adventurers needs a handwritten equation to escape, John Crichton comes through with a rollerball mouse and earns their respect through math. Who was Farscape made for? How do you know when a show isn't serious? Which piece of grit could turn into a pearl? It's the episode with print magazine nostalgia!Join weekly watch parties during Pilot Season on the USS Hood Discord! Friends of DeSoto for LaborSupport the production of Greatest TrekMusic by Adam RaguseaFollow Greatest Trek on Twitter, and discuss the show using the hashtag #GreatestTrek!Greatest Trek on YouTube | Facebook group | Subreddit | Discord | WikiSign up for our mailing list!Get a thing at podshop.biz!
BabPod: DIE is a production of the Okay, So network.Issue 5: Premise RejectionIssue 6: The GrindPremise Rejection: Humanitarian crises are a usual outcome of RPG parties, right? Jude gives The Orc Speech. Who made DIE? Ash has... vibes. Sol's character would be really annoying. Don't be Sol as a GM. The Grind: Dragons, war machines, what's the difference. All the characters are damaged in ways unrelated to their prior experience in DIE. Some interiority shift! If the consequences are real but the actions aren't, what does that mean? A long diversion into what a meaningful choice in a game even is. Connect with the show at @babylonpodjectHelp us keep the lights on via our Patreon!Justen can be found at @justenwritesAna can be found at @The_Mianaai, and also made our show art.Both Ana and Justen can also be found on The Compleat Discography, a Discworld re-read podcast.Jude Vais can be found at @eremiticjude. His other work can be found at Athrabeth - a Tolkien Podcast and at Garbage of the Five Rings.Music: The Horror Maschine 1 by Sascha EndeFree download: https://filmmusic.io/song/43-the-horror-maschine-1Licensed under CC BY 4.0: https://filmmusic.io/standard-licenseThis show is edited and produced by Aaron Olson, who can be found at @urizenxvii
Farscape 4·17: A Constellation of DoubtOn Moya, as John wonders about the location of Katratzi - the likely location Aeryn Sun is being held captive - he obsessively watches a television transmission that Moya has intercepted from Earth. It is a program documenting the aliens' recent visit and the reactions of Earth's people.“Don't think too much about how translator microbes work, grab a bowl of cop porn and pour yourself a glass of toilet water: it's time to watch someone win an Emmy.” (thanks Mark Nixon!)“Earth reflects on it's week with the aliens by way of found footage, correctly diagnoses John Crichton with PTSD.” (thanks Mysterytour!)“Crichton watches a documentary about the crews time on Earth while he tries to figure out where he has heard the name Katratzi before. We see Noranti making poison for rats to use against people, D'Argo tongue smacks Crichton's nephew Bobby, Aeryn explains the peacekeeper life, Chiana experiments with makeup, Rygel gambles and calls sex hotlines, Sikozu shows off her beautiful singing talents for Uncharted Territories Idol and Crichton makes an offer to Scorpius that he can't refuse.” (thanks Nickrude from Katratzi aka Canada !)“Oh tonight's episode we will go over that infamous world changing event. When the once lost astronaut John Crichton brings aliens back to earth. What's else did they bring back with them? What is the government hiding? What does Katratzi mean? Where has Aeryn gone off too? Will John go mad playing these questions over in his head? Find out after this break. ” (thanks Blackrain !)First aired on Monday, 10 February 2003, written by David Kemper, and directed by Andrew ProwseWe're on Twitter, Facebook, and SoFarscape.com. Our theme music is by Leigh Collier of Give Them L.Send us your synopses, support us on Patreon or suggest a fanfic story for us to read!
Farscape 4·15: Mental as AnythingWhen Scorpius brings the boys of Moya to receive special training from an individual named Katoya, Ka D'Argo comes face to face with his wife's murderer, Macton Tal. “Grasshopper organises a road trip! The boys visit Mr Miyagi in an effort to keep the what's in John's head in his head. A blast from the past dredges up painful memories.” (thanks Marky See!)“Welcome to your training getaway, teal outfits are mandatory unless you brought a leather body suit. Soak up some heat, or battle in a seat either way you must complete this rather intense retreat. ” (thanks Mark Nixon!)“D'Argo enjoys a tense session of Tai Chi with his mortal enemy, meanwhile, John Crichton gets put in the naughty box” (thanks Mysterytour!)“It's a boys trip as the guys go for some mental training with a Jedi Master named Katoya. Scorpius plays a game of paint ball (remove the T) against the Jedi Master and Rygel goes up against a Charrid, who's race have an ugly history with Hynerians. Crichton gets thrown from the frying pan into the fire, literally and needs to find the key to escape. An unexpected visitor from D'Argo's past appears and he gets real hyper about it.” (thanks Nickrude from Katratzi aka Canada!)First aired on Monday, 20 January 2003, written by Mark Saraceni, and directed by Geoff BennettWe're on Twitter, Facebook, and SoFarscape.com. Our theme music is by Leigh Collier of Give Them L.Send us your synopses, support us on Patreon or suggest a fanfic story for us to read!
Farscape 4·07: John QuixoteHow weird can things get when trapped in a game based on John Crichton's exploits? Very...“Video games? Hell yeah. But when the reality in virtual reality gets too realistic problems occur, can they find the green door? And we find out that lifts have a strong desire to go sideways.” (thanks GoingMetal799!)“Trapped in a VR game, not everything is as it appears. King Arthur and Patsy must seek help from some mostly familiar faces to kiss the princess and escape, but beauty is in the eye of the beholder. Down is up, up is down, follow the path to Fairie Town!” (thanks Marky See!)First aired on Friday, 26 July 2002, written by Ben Browder, and directed by Tony TilseWe're on Twitter, Facebook, and SoFarscape.com. Our theme music is by Leigh Collier of Give Them L.Send us your synopses, support us on Patreon or suggest a fanfic story for us to read!
Farscape 4·03: Resurrection: What Was Lost, Part 2 The crew discovers how far Scorpius has fallen in the Peacekeeper ranks. They must find and activate all the probes to stop the magnetic storm on Arnesk, but someone doesn't want them stopped. “The crew hatch a plan to escape before the magnetic field bleaches the skin from their bones but they end up finding something they weren't looking for. We ask the question how many lives a grasshopper has and the commandant forgets her safe word. ” (thanks Marky See!) “In tonight episode we find out the question that everyone has been dieing to find out. Does those hot paints make John Crichton ass look big? Well do they? Turn in and find out. ” (thanks Blackrain!) First aired on Friday, 21 June 2002, written by Justin Monjo, and directed by Rowan Woods We're on https://my.captivate.fm/Twitter.com/sofarscape (Twitter), http://facebook.com/sofarscape (Facebook), and SoFarscape.com. Our theme music is by https://linktr.ee/leighwritessongs (Leigh Collier) of https://open.spotify.com/artist/1VvJbTl6unZsnip9UAyUlj?si=Wt0BhbuBTSOVpZvzA3nn3w&utm_source=copy-link&nd=1 (Give Them L). Send us your https://www.sofarscape.com/submit (synopses), support us on https://www.sofarscape.com/support (Patreon) or suggest a https://www.sofarscape.com/fanfic (fanfic story) for us to read!
"Farscape 4·01: Crichton Kicks: Part 2 Crichton's lonely but peaceful life aboard a dying Leviathan is violently interrupted by the arrival of a young woman and a group of ruthless scavengers after her. “A new DRD function is revealed; they can sing. A gravity defying know-it-all introduces herself as a lethiathan 'expert' and we discover how long it takes to fall down and reach the bottom of the pilot's den.” (thanks GoingMetal799!) “His name is John Crichton and his friends just got sucked down a wormhole, now he's stuck on living ship full of strange Yoda impersonating space vikings! Along with help of sputnik and the 1812 overture, John must save his home!” (thanks Marky See!) “Interrupted by a toubray thief, Friends reunited; what a relief! A dying boat,A human goat, "Grade A prime American beef."(thanks Ric from the Delta Quadrant!) “Crichton goes full castaway and meets an odd looking cabbage patch kid who can walk on ceilings. He is forced to face off with weird Klingon knockoffs all while trying to plots a way back to his normal life. ” (thanks Melissa!) “A pilot nods off to her favorite Soaps. An Astronut programs a friend to play the tchaikovsky 1812 overture while doodling. A new know it all gets in on the chaos. Can she answer the Five W's? Can she learn the ABC's. Let's the give the dogs a hand, don't worry it can be reattached. Look I can do the Exorcist's backwards crawl up the wall. Our favorite diminutive ruler has no qualms sicking the dogs on an astronut. Our favorite snurcher's vision has improved but doing it too often makes her blind. Could the Sun have a baby or is it all in the astronut's head?” (thanks Brian Ivanhoe!) “Stranded astronaut with a better beard this time. Sputnik, Klingons and bad doggo o my, An overture is finally played and the abcs are sung, the greatest droid since R2D2 appears. Junk more junk and no muerta pilot, Leviathan sushi anyone? Sputnik finds out the hard way life experience beats book learning. Veins are too big to shift center of gravity so our favorite human plays goat from Jurassic parkSparky gets updated skin and Pip can slow time now I guess. On a side note: This is my favorite wacky/crazy john episode” (thanks DB!) Sputnik crashes into John's leviathan, and old friends return as John must deal with pirates. Meanwhile, Harvey wears his cool button-down from season two as Crichton tries to figure out who's the daddy.” (thanks Billy Roberts!) “Pardon me. Hello. Yes, yes I'm talking to you. Now I know your new here on this old leviathan, I've been here a while now, and if you want to be good neighbors please stop shooting at me! Oh what's that? That's a no on shooting. Ok. Well can you at let's keep your hound out of my toubray garden, I just planted them and he…what…sorry…she keeps digging them up. If you can do that we might get along nicely. If not...let's not say how bad it will get for you here.” (thanks Blackrain!) “The return of the beard! Someone gets their own brewery before showing off his Klingon slang to a new redhead.” (thanks Lucy !) First aired on Friday, 7 June 2002, written by David Kemper, and directed by Andrew Prowse We're on https://my.captivate.fm/Twitter.com/sofarscape (Twitter), http://facebook.com/sofarscape (Facebook), and SoFarscape.com. Our theme music is by https://linktr.ee/leighwritessongs (Leigh Collier) of https://open.spotify.com/artist/1VvJbTl6unZsnip9UAyUlj?si=Wt0BhbuBTSOVpZvzA3nn3w&utm_source=copy-link&nd=1 (Give Them L). Send us your https://www.sofarscape.com/submit (synopses), support us on https://www.sofarscape.com/support (Patreon) or suggest a https://www.sofarscape.com/fanfic (fanfic story) for us to read!
Farscape Season 1 Episode 22 review from the Salty Nerd Podcast has them talking about Family Ties and the MASSIVE cliffhanger season 1 of this delightful sci-fi show ended on. However, many of the Salty Nerds are not liking Farscape, because it's too weird or too muppety! Jim Henson still has a lot of influence on this TV series, and some people don't think that's a good thing! In this episode, Rygel betrays the crew of Moya and tries to sell them out. But due to Scorpius looking to execute Rygel, the alien teams up with former big bad Craise and the two defect to Moya just in time to help John Crichton out with his plan to blow up a moon and create all types of trouble for Scorpius and the Peacekeepers. What is your Farscape Season 1 Episode 22 review? Did you like Family Ties? Hate it? Do you think the Salty Nerds are wrong about this show? Let us know on our Discord server: http://www.saltynerddiscord.com And if you like our movie review podcast (where we also do TV show reviews) and want access to a HUGE back catalog of film review podcasts that are both funny AND informative, then be sure to check out our members area! That's also the place where you can get the rest of this episode. For just $5 a month, you also get a new episode every week of us reviewing fun, classic, sci-fi shows. ▷ SUPPORT THE SHOW: http://www.saltynerdclub.com/ By becoming a Patron of the Salty Nerd Podcast you help us to create great content AND get awesome perks! Check out our Patreon page through the link above for more detail. Thank you! --- Support this podcast: https://anchor.fm/saltynerd/support
The Salty Nerds take a look at Farscape season 1 episode 20, The Hidden Memory, and are totally freaked out by what the muppet did to Chiana in this episode. When last we left Ben Browder's John Crichton, he was being mercilessly tortured by new bad guy Scorpius. But now that Aeryn is feeling better, Claudia Black is all about rescuing her favorite Earthing! Aided by Gilina, the crew of Moya go down to rescue Crichton while their spaceship gives birth. And hijinks ensue. What is your The Hidden Memory review? Did you love it? Hate it? What would you do if you were trapped in a tube with Chiana? Let us know in our Discord server! It's free to join and become a part of our community. Just go here now: http://www.saltynerddiscord.com And if you want access to this FULL review, sign up for our members area to get this and a TON more awesome, hilarious, Salty Nerd content, all for just $5 a month. Sign up here now and support the show: ▷ SUPPORT THE SHOW: http://www.saltynerdclub.com/ By becoming a Patron of the Salty Nerd Podcast you help us to create great content AND get awesome perks! Check out our Patreon page through the link above for more detail. Thank you! --- Support this podcast: https://anchor.fm/saltynerd/support
Farscape Season 1 Episode 19 review from the Salty Nerds has them taking a loot at the big two-parter that introduces the audience to the big main villain of the series, Scorpius! Ben Browder tries to save Claudia Black by infiltrating a Peacekeeper base with Chiana in tow. John Crichton meets up with his sidepiece Gilina as she helps them infiltrate the stronghold to find a tissue graft to save Aeryn's life. But Crichton didn't count on the evil Scorpius to see through his ruse and capture him. Now, Crichton is being interrogated for the secrets to wormhole technology while Aeryn is quickly deteriorating up on Moya. What is your Farscape Season 1 Episode 19 review? Did you like Nerve Part 1? Hate it? Are you a Farscape fan or do you hate watching muppets and BDSM cosplayers in space? Let us know on our Discord server! There you can interact with our community and share your thoughts with us. Join for free here: http://www.saltynerddiscord.com The Nerds continue their Farscape series review with this episode, but if you'd like to listen to their FULL uncensored ad-free retrospective review, be sure to check out their members area. For just $5 a month, you get access to this episode and many more great classic sci-fi TV show reviews. Go here now to sign up: ▷ SUPPORT THE SHOW: http://www.saltynerdclub.com/ By becoming a Patron of the Salty Nerd Podcast you help us to create great content AND get awesome perks! Check out our Patreon page through the link above for more detail. We hope you like our Farscape Podcast, and if you like listening to a good scifi podcast like ours, please tell your friends about us! --- Support this podcast: https://anchor.fm/saltynerd/support
Well, it's been a season, space nerd boy John Crichton was shot through a wormhole and encountered some Muppets, had some Sex, and a lot of Trauma. Earthbound nerds, Jack, Josh, and Sara, take some time to reflect on everything that we've seen. We talk character arcs, favourite baddies, cool designs, and Josh has one more rant about hyperrage.Podcast socialshttps://www.youtube.com/channel/UCz-9cHDhut44XA-hQ-RMw6Qhttps://www.patreon.com/muppetssexandtraumahttps://muppetsexandtrauma@gmail.comhttps://twitter.com/muppetssexandt1https://www.facebook.com/Muppets-Sex-and-Trauma-a-Farscape-Podcast-114029207450715Discord:https://discord.com/invite/CqnhYFVRzXOur vital info:Sara Ezzat (she /her)Creator: The Costume Codexhttps://www.youtube.com/c/TheCostumeCodexhttps://twitter.com/bluestockinsaraJack Kramme (he/him)Producer: Passion of the NerdCohost: Podcast of the NerdsContent Coordinator: Chipperish Mediahttps://twitter.com/LackofSurprise1Josh Gosdin (he/him)Nerd and lover of all things Star TrekInstagram: @joshgosdin
It's 1999, and the (fictional) IASA organization is testing a new spacecraft designed by scientist John Crichton that will help
It's 1999, and the (fictional) IASA organization is testing a new spacecraft designed by scientist John Crichton that will help propel humanity into the stars. Crichton overshoots just a LITTLE bit, and ends up running into an alien spacecraft on the other side of the galaxy, accidentally causing the death of the very conspicuously human-like pilot. Pursued by the Peackeeper armada, John is taken in by a group of prisoners escaping aboard a living ship. Now John Crichton is trying to find his way back home, but has to survive this strange new world long enough to do so. Vinnk and Sean share their college-era memories of one of the greatest science fiction (or should we say "SYFY"?) series of all time, and how well it holds up over 20 years later - especially the practical effects and muppet aliens provided by Jim Henson's Creature Shop. As one of the last series of the 20th century, there are over 20 episode per season to get through, compared to most of our other reviews, but you don't have to bust out your VHS tapes or fullscreen, non-anamorphic DVDs to watch along. Starring: * Ben Browder - John Crichton * Claudia Black - Aeryn Sun * Anthony Simcoe - Ka D'Argo * Jonathan Hardy - Dominar Rygel XVI * Lani Tupu - Pilot / Captain Bialar Crais * Gigi Edgley - Chiana Available on Amazon Prime Video and Blu-ray. Logo by by Louis Lloyd-Judson: https://louistrations.co.uk. This podcast is brought to you by the Nerd & Tie Podcast Network. Listen to other great shows at http://nerdandtie.com.
A long awaited appearance from 215 Live's (and long time friend of the show) John Crichton. The guys get into a heated musical debate mainly featuring, to no one's surprise, Bruce Springsteen.
Three million years was a long time. An awful long time. It was so long that Doyle Tingler believed his brain fully incapable of processing the implications of its length, and so did his best to spare the poor thing that unpleasantness. Doyle vacillated his thoughts between two subjects. The first was his quest to find his girlfriend Kirsten, who ran off to join the Nikola's Children cult shortly after Doyle had proposed to her. Three million years crammed in a stasis chamber with Sarah the security officer–his friend's would-be-kidnapper–had not dulled his desire to complete that quest, though thinking about how he might go about it now, given his current predicament, tended to darken his mood considerably. The other subject towards which Doyle more frequently steered his thoughts was, much to the chagrin of those around him, thinking of and listing all the films, television shows, and books he knew of that resembled his present situation in some way. “Red Dwarf,” said Doyle, staring absentmindedly at the ceiling. Sarah put her face in her hands and sighed dramatically. “You've said that one.” “Have I?” Sarah nodded emphatically. She put down the small black book she had been writing in before Doyle had interrupted her, and launched into a nasally voiced imitation. “Dave Lister, after being put in stasis for smuggling a cat aboard the deep space mining ship Red Dwarf, finds himself resurrected in deep space three million years later and…” “It's odd, isn't it?” interrupted Doyle, ignoring Sarah's mockery. “I mean that it was also three million years.” “Whatever,” Sarah said, rolling her eyes. “Except in that show Lister was the last human alive, so it's not exactly like this, since there's two of us. We do have an android, though,” Doyle added, thinking of Desmond, the artificial intelligence that had piloted the Nikola's Children ship–the Ark–for three million years before crashing it into a planet and copying himself into the robot body they found abandoned there. Doyle shook his head. “But no holograms. What about Farscape? Have I mentioned Farscape yet?” “You mean the show where John Crichton finds himself flung to a distant corner of the galaxy where he has to navigate the socio-political fabric of several unfamiliar alien races as he searches for a way home?” asked Sarah. “Yes,” said Doyle. “Never heard of it,” said Sarah. She returned her attention to her book. “That doesn't fit, either,” said Doyle. “It didn't take place in the future. Also in Farscape there were aliens, but I think everyone we've met so far is essentially human, give or take a few million years of evolution. Zuli says it's a widely held belief that all known life originated from a common source. I suppose that would be Earth, though I gather that's a religiously contentious opinion nowadays. “No, Farscape is close, but I feel like I'm forgetting something even better…” Sarah snapped her book shut and stood up. “Well, be sure not to bother me with it when you've figured it out.” She pushed past Doyle toward the hallway that led to her quarters. Bae, the tiny rhino-pig that had been napping at Sarah's feet, woke up and stretched lazily, then trotted after her. “Oh, I know! Planet of the Apes. Not the new ones, but the old Charlton Heston one. Or the Tim Burton remake. Except those were all on Earth,” Doyle mused, following Sarah and Bae into the hall. “Leave me alone,” said Sarah, quickening her pace. “Maybe the Culture books by Iain M. Banks. Or Dune. Didn't that desert planet with the sand worm remind you of Dune?” “I'm not listening,” said Sarah. “Oh! Did I tell you about Hitchhiker's Guide to the Galaxy yet?” Sarah screamed. Zuli leaned back in the captain's chair and frowned at the patterns that danced across the large curved screen in front of her. She had agreed to help Doyle find Takkah IV, where he believed the Ark had been taken, but to do that they would have to find someone who knew more about the Orubus Belt–an area of space not widely renowned for its abundance of friendly encounters. “I've zoomed the sensors out,” Desmond said. “You see those jiggly patterns in the upper left? It's radiation that the ship's computer calls non-random chatter. And it's at a volume that indicates a totally massive communications hub of some kind. Like a station or an inhabited star system. Might be a good direction to head, see if we can get close enough to decode some of it and listen in.” “Very well,” Zuli said, glancing over at the large robot. A snaking tendril of cable connected Desmond's arm to a console against the wall of the bridge. “I am grateful to you, Desmond. Your interface to the ship and your instruction in its operation has been invaluable. It is just too bad the ship computers did not contain more information about the Orubus Belt.” “Nobody ever mapped this part of space out, eh?” asked Desmond. “I imagine someone has,” said Zuli. “Just not where I am from. People outside the Belt tend to view it as a forbidden zone of sorts. A place that only criminals and fools have any interest in.” “Which one are you?” asked Desmond. Zuli smiled. “I suppose I might fit into either category, depending on who you ask.” After a moment of silence, Desmond spoke again. “Can I ask how you came into possession of this ship? I've found some old crew manifests, and there's no mention of the name Zuli.” “Zuli is a name my mother called me. My full name is T'chaka Zulinaar,” said Zuli. “But you won't find any mention of that name either, I am afraid.” “In the crew photos and video logs, they have… I mean, they look rather… well, they don't look anything like you,” said Desmond. Zuli pushed her hands through her short white hair, and looked away from Desmond with her striking orange eyes–feeling a little foolish at how self-conscious the robot made her. “My people have never been technologically inclined. We have no ships of our own. In fact until a few hundred years ago, my people had not been aware such a thing was even possible. We believed we were alone in the universe. “One day, emissaries from a race calling themselves the Igidi landed on our planet, ending centuries of philosophical and scientific debate and disabusing us of any notion that we were somehow special. The Igidi came under the guise of friendship, offering to be our guides and protectors as we established ourselves within the greater interstellar community we had been ignorant of too long.” “But they had ulterior motives?” Desmond guessed. “Yes,” said Zuli, feeling the memories of how she left her home planet weighing heavily upon her. “Let us suffice it to say, for now, that this ship is a mere drop in the ocean of recompense owed my people by the Igidi. And its original crew is… well, is no longer in need of its facilities. “Due to the hasty nature with which I acquired it, aside from basic navigation and communications, I am largely unfamiliar with the ship's systems. That is why I am so thankful that the Prophets led you to me.” “I see,” said Desmond. Thankfully, he seemed satisfied for the time being with her vague explanation and didn't press Zuli for further details. “For now, I agree with your recommendation,” said Zuli. “I will plot a course in the direction of the ‘non-random chatter.' Please have the computer alert us once it is able to decipher something.” Desmond nodded his head, featureless except for the glowing blue dots where a human's eyes might be. “Aye aye, captain!” Having been rudely snubbed by Sarah, who had locked herself in her quarters, Doyle decided to do some exploring. He called Zuli up on the ship's comm system and asked if she knew of any books on the ship he could take a look at, with the idea to put his translator cells to the test and possibly learn more about what had transpired over the last three million years. She informed him that the ship did indeed have a library, and gave him rough directions to get there. He thanked her, set off, and quickly found himself utterly lost in the ship's many identical corridors. During his vagaries, Doyle came across some curious rooms–there was one that looked like a medical lab, with a gurney sitting beneath a hanging gun-shaped contraption that looked like something out of a Bond movie; there was a completely dark room, shunning all external light to such a degree that at first Doyle thought he was looking at a black wall–an idea quickly refuted when his hand passed through the blackness, completely vanishing at the wrist; there were closets storing various bottles and jars that Doyle couldn't identify; a football-field-sized room filled with dozens of raised platforms at different heights–perhaps an arena for some futuristic sport, thought Doyle; but most of all he passed unoccupied quarters, storage rooms filled with crates and bins, and plain old empty rooms. Doyle wondered what Zuli had been doing all alone on a ship that was clearly built to house hundreds of crew and passengers. She had told them she “inherited” it, and that while she entertained guests on occasion–such as the madman who had tried to kill Doyle and Sarah after they first arrived–she invariably ended up on her own once her guests achieved whatever goal they had enlisted her help for. Or gotten themselves blown out an airlock, Doyle supposed. How long had Zuli had been at it–this life of nomadic virtuousness? And, whatever the answer, how had she survived that long? There must be more to her than the meek, pale-skinned delicate woman she appeared to be. Doyle pushed the thought aside as he slid his hand over another door's access panel. The door slid open to reveal what looked like a theater–a dozen rows of seats lined up, facing away from the door. But the floor was level, not angled as Doyle would have expected, and the front row looked barely three feet from the wall at the far end of the room, leaving no space for a screen. Doyle stepped inside and peeked over the closest row. Each seat had what looked like a headset resting on it, attached to one of the armrests by a thick black cable. His mind started racing. Could it be some kind of virtual reality headset? It would explain the lack of a screen. He picked up a headset to inspect it. It didn't look like any virtual reality headset that Doyle had ever seen. There was no goggle-shaped housing for the optics. It looked more like a hairnet of criss-crossing metal strips, with small cylinders jutting out wherever the strips intersected. Doyle's bemusement grew as he sat and hovered the headset over his head. It can't be virtual reality if it doesn't cover your eyes, right? Doyle wondered for a brief moment if what he was doing was wise. Fuck it, thought Doyle, and rested the metal contraption on the nearly non-existent hair covering the top of his head. The headset hummed to life. Doyle heard clicking and felt pinpricks of pressure on his skull as the tiny cylinders clamped down. The room went hazy, and then Doyle was plunged into darkness. Disoriented, Doyle felt like he was falling. He waved his hands in front of his face, but saw nothing. Nothing but pitch blackness in all directions. Panic gripped his mind, rising in him like a swelling tide. And then, a blinding light, and Doyle was standing on a pool of water. Looking down, he saw a vast city of smooth gray skyscrapers and interweaving highways miles beneath him. Water rippled from his feet when the sudden sensation of height made him stumble. He crouched and ran his hand over the water's surface–it felt smooth and dry, but more ripples shimmered out from the path he traced with his fingers. It felt smooth and dry. He could feel! He lifted his hands–they looked like his hands–and brushed his cheeks. His graying beard-hairs tickled his palms. He looked down and saw he was wearing the same clothes he had put on that morning. A woman's voice echoed in Doyle's mind, but the language was alien to him. After a moment, it repeated. Shit, thought Doyle. Why weren't the translator cells working? Zuli had mentioned when they first arrived that they wouldn't work on Desmond because he was a computer; perhaps that meant the translation didn't work in computer simulations either. Whatever the reason, Doyle had no way to communicate with the program. “Uh, I don't understand,” said Doyle. “Can you understand me? How does this work if I don't know the language?” A white rectangular slate bearing an array of photographs materialized, floating in front of Doyle. There was a photo with a palm tree hanging over a sandy beach with deep blue water stretching off to the horizon, another that looked like the inside of an office building, one that showed a person pumping his fist triumphantly at the apex of a snow-covered mountain, and a dozen more each showing a different scene. Doyle found that when he waved his hand an inch above the slate, its surface panned in all directions, revealing new photos for each one that scrolled off the opposite edge. Doyle grinned, grateful for the language-agnostic interface. He continued panning around the photos. There were hundreds of them. Glowing jellyfish suspended all around in an underwater scene. A man decked out in metallic armor, holding a rifle. A deep, purple sunset against a blood-red sky. Doyle felt a tinge of excitement run through his body. So many possibilities! He stopped scrolling when he spotted the photo of a woman's lips, slightly parted, teasing a hint of white teeth and pink tongue. The mouth was positioned innocuously between a photo of dense jungle and one of a group of free-falling skydivers. Light reflected off the glossy red lipstick. Doyle looked down at his legs, and poked one of them with his finger. The pressure felt so real. He wondered how far the headset's ability to simulate physical sensation might go. But was this okay? Could he do this? An unwelcome memory surfaced in Doyle's mind. He had been visiting his parents for the holidays. Everyone had retired for the night, and Doyle was alone in his old childhood bedroom, watching certain videos on his phone to help him… relax. In the fits of his relaxation, he unwittingly activated a feature on the phone that wirelessly transmitted its contents to the nearest television set. His parents, who had been enjoying their nightly ritual of watching the news in bed before going to sleep, had taken quite a while to recover from the sudden unwelcome interruption. Would Desmond, an artificial intelligence, be judgmental? Doyle didn't think so. And Doyle didn't care what Sarah thought of him–she made it generally obvious that she despised him anyway. Zuli, though, was another matter. Doyle didn't know how he felt about her–she seemed wise, respectable, and devoutly religious. She would probably disapprove. Then there was Kirsten. What would she say if she ever found out? Doyle sighed. “It's been three million years,” he said out loud. “I think she'd understand.” He delicately brushed his finger against the bright red, swollen come-hither lips, as though shushing their owner to keep silent about the deep, dark, shameful secrets he would soon be baring. “The ship has managed to decode some of the transmissions,” said Desmond. “There are a few using the CIL.” Zuli nodded. The advent of translator microbes had slightly diminished the importance of the Common Interstellar Language, but the microbes only worked over short distances, and didn't work on recordings or computers at all. The larger civilizations–and most of the smaller ones, including Zuli's–at some point in their history adopted the common language as a new primary language, often abandoning their native tongue entirely over the course of a few generations. “May I listen?” asked Zuli. A crackle sounded through the bridge, followed by hundreds of overlapping voices, like the indecipherable thrum of a massive crowd. “Can you isolate any individual signals?” asked Zuli. “There's a ton of interference,” said Desmond. “But I'll see if I can clean it up a bit.” After a moment, the sound of the crowd faded, still audible but reduced in volume. “…engines have failed, all attempts to…” a lone voice rose above the crowd, swallowed by static before Zuli could make out the rest. Zuli glanced at Desmond. “…received your distress signal and are on our…” a woman's voice this time, again fading to obscurity before Zuli could make out anything useful. “…something is preventing us…” more static cut off a man's voice. “…out of time,” a woman's voice suddenly leapt to the forefront. “Requesting urgent assistance from any nearby…” The panicked voice receded. Zuli leaned forward in her seat. “They all sound distressed,” she said. “We must help them, if we are able.” The quiet murmuring voices stopped, replaced by the familiar background hum of the ship. “I'm not sure that's a good idea,” said Desmond. “The way these broadcasts are layered on top each other seems suspicious. I think they're all recordings–I've detected repetitions. I don't think we can trust them.” Zuli frowned at Desmond. “I cannot turn away from those in need,” she said. “It is the will of the Prophets. It is their…” she paused, searching for a better word than ‘punishment.' “…their edict for me that I should live in the service of others, regardless of cost or danger to myself.” “The thing is,” said Desmond, “all these signals are now at a strength indicating they're close. Like, really close. Like well within sensor range close. But so far the ship's scanners are still coming up empty. Also if there really are thousands of ships in distress out there, is it really wise to rush headlong in to join them without knowing more?” “You speak much sense, Desmond,” said Zuli. “Do you think something is interfering with the sensors?” “There are some abnormal electromagnetic readings, but no indication that the sensors are malfunctioning,” said Desmond. “I cannot simply abandon these ships without knowing more,” said Zuli. Her thoughts turned to Sarah and Doyle. While her decree from the Prophets demanded she forswear her own safety, it did not compel her to–and in fact strictly forbade her from–endangering others. Now that she had rescued them, Sarah, Doyle, Desmond, and even Bae were her wards, and part of her duty to the Prophets was to ensure that no harm came to them. In that regard, it seemed to Zuli, Sarah and Doyle were very much in need of her help. She couldn't believe all aspects of their story–such as their absurd claim to be from Earth three million years in the past–but she did sense that they were oddly out of place. They seemed like newborn babes in their naivete and unawareness of the way of things. And they both seemed to harbor such guilt over their current predicament–Sarah coped by insulting and ridiculing Doyle at every opportunity, while Doyle coped by pretending their relationship was a friendly one, often going out of his way to be kind to the girl. Such an odd companionship, thought Zuli, and yet she couldn't help but find it endearing. Zuli shook her head clear, returning her thoughts to the present. “Let us proceed with caution. Reduce speed, and continue to scan for the ships or any sign that may shed light on the nature of their peril.” Zuli used the console on her armrest to start an outgoing hail. “Distressed ships, I have received your message. Please respond using this same frequency modulation with more details on your situation.” “I'll monitor for responses,” said Desmond. Only a few millicycles passed before Desmond spoke again. “I'm picking up a signal matching your frequency modulation, it could be a response,” said the robot. “Play it please, Desmond.” “Distressed ships, I have received your message. Please respond on this same frequency modulation with more details on your situation.” Zuli furrowed her brow. “I meant play the response, not my original message.” “Um, that was the response,” said Desmond. “Seems your message bounced back at us.” Frowning, Zuli shifted in her chair. Why would a distressed ship rebroadcast her message instead of replying? It seemed a purposely strange thing to do under any circumstance, aside from running a communications relay or signal booster. “Desmond, was the broadcast altered in any way? Perhaps amplified?” “Only in that it's been layered in with all the other communications from the other ships.” Zuli had a bad feeling. “Desmond, I find myself now in agreement with your initial assessment. I believe we should leave this place. At once, if possible.” She hoped it wasn't already too late. “Reversing course, full speed ahea… Um, that's weird,” Desmond paused. “What is it?” “As soon as our main engine powered down, the broadcasts from the other ships just… stopped.” The knot forming in Zuli's stomach tightened. She made the sign of the prophets, reciting a short prayer requesting their blessings. “Desmond, get us out of here.” “I'm trying, Cap. Something's wrong with the engines,” said Desmond. A small light flickered on the bridge's display, and a chirp signaled an incoming video comms request. Zuli looked at Desmond, wide-eyed. “It's another ship,” said Desmond. “Came out of nowhere. It's hailing us.” Zuli inhaled deeply, then slowly let the air out, trying to calm her frazzled nerves. “Very well,” she said. “Accept the request, Desmond. On screen.” Desmond instructed the ship to accept the incoming hail, then routed the video feed to the screen in the bridge. “Greetings!” exclaimed a wide-faced man. The top of his head was bald, but wild bushes of dark hair streaked with gray clung to the sides. Smokey glass set in a pair of brown-rimmed goggles obscured the man's eyes, and he spoke the common language in a raspy voice. “I'm Captain Vesprent Bunko,” continued the man. “And you, my friends, seem to be in a bit of a pickle!” “Hello, Captain,” Zuli said. “I am T'chaka Zulinaar, stewardess of this ship. We are experiencing some engine trouble, but are working on repairs and should be back under way soon. Tell me, we followed some distressed communications to this location, did you detect them as well? Is that why you came?” The man chuckled and shook his head. “Don't hold your breath on those repairs, honey. You followed a lure–but don't feel bad, the communications you followed were replays from hundreds of other ships that fell for the same trap. Once you get close enough it activates a dampening field. That's why your engines ain't working.” Desmond activated the ship's sensor array and initiated a scan, hoping to detect some sign of the dampening field. The scan kicked off, but was running much slower than Desmond had expected–it seemed that something else on the ship was tying up most of the computer's processing power. “What do you know about the dampening field? Has it affected your ship as well?” asked Zuli. “Good question, toots,” the man replied. “I reckon the field only affects electromagnetic propulsion engines like yours. I guess whoever set it up doesn't give a crap about old combustion-powered junkers like mine.” That explained why the maneuvering thrusters still worked, thought Desmond. It also gave him narrower parameters for his scan, which was still running slow. The process bogging down the ship's computer was one with which Desmond was unfamiliar–it was the first time he'd ever seen it running. “I see,” said Zuli. “Do you know who set this trap? Was it you?” The man laughed. “Nope it ain't mine, and frankly I never stuck around long enough to find out whose it is. I saw some of the other ships that did stick around, though. Or, what was left of them… “Look, babe, here's the rub. I got a tow line that I can use to pull you out of the dampening field before the bad guys show up, but if I'm gonna help ya, you gotta make it worth my while. Know what I mean? So my question to you is, whaddya got to trade with? Any currencies? Valuable cargo?” Desmond's scan uncovered some electromagnetic anomalies. He kicked off a deeper analysis, but the computer reported it would take over an hour to complete under its current processing load. Desmond inspected the mystery process hogging the ship's computer. He found an open network socket, and probed it. The resulting data feed from the process appeared to be a video of some kind, with an ancillary channel for audio communications. “I am afraid we do not have any currencies,” Zuli said, shifting again in her chair. “There is some cargo that was left by the ship's previous crew, but I do not know if there is anything of value. You are welcome to come aboard and look through it once we are safely away from…” “Nah, ah,” said Bunko, cutting Zuli off before she could finish. “Service will be rendered after payment. What is that you've got there…?” Bunko's head grew larger on the screen as he leaned forward and peered around. “Some kind of robot? What does it do? Does it work? You know what? I don't even care, I want it. Just pop it out an airlock so I can scoop it up and I'll have you outta that dampening field in a jiffy.” Desmond remained motionless and silent, unsure of how Zuli would respond. “The robot is decorative,” said Zuli, glancing at Desmond. “A statue of sorts, of little worth. But I am afraid it is not mine to offer. We have several matter replicators, however, capable of producing a wide variety of…” “Uh huh,” said Bunko. “I got some of those already. Give me the robot and I'll save your asses, or don't and wait for them to be ravaged instead. That's my final offer. No skin off my back either way. But don't take too long. See that ship that just popped up on your long range sensors? It's gonna be here in under a cycle, and you don't wanna be here when it does. Give me a hail when you come to your senses.” The communication feed from Captain Bunko's ship terminated and the bridge's screen went blank. Zuli exhaled loudly. “I do not trust him, I believe he set this trap.” “Maybe so,” said Desmond. “But he's right about a ship on long-range. It's quite a bit bigger than us, and coming in real hot. “But get this, I think I've detected the dampening field. If I could analyze it I might find a way out. But a process I've never seen before is monopolizing the ship's computer, and I'm not sure if I can safely kill it. It's exposing some kind of video communications feed, I was about to connect to see if I can figure out what it is.” Zuli furrowed her brow. “Can you put it up on the screen here?” “Sure thing, Cap.” said Desmond. “One moment…” Desmond connected to the communications socket on the rogue process. The view screen flashed back to life, and the sound of Doyle groaning suddenly saturated the bridge. Zuli stared in disbelief, speechless, at the image that had materialized before her. Doyle sat in a chair at the center of the screen, wearing a black dress with a form-fitting top and a tight skirt down to his knees, bound at the waist by a glittering sequined belt. His feet were clad in black high-heeled shoes with black straps that snaked and laced their way up his calves. Thick white makeup caked his face and beard. Two pale gray featureless humanoid beings stood like mannequins on either side of the chair, each with one hand on Doyle's shoulder and the other on his arm, as though holding him down. “Doyle?!” Zuli exclaimed. On screen, Doyle started looking around wildly. “Zuli? Is that you? Oh thank God! Where are you?” A third being like the ones flanking Doyle appeared, approaching him with its back toward the screen. It held something toward Doyle–Zuli couldn't see what it was, but from Doyle's expression she could only imagine what horrifying form of torture it implied. “Doyle! What is going on?!” Zuli cried out, standing up from her chair. “Are you in trouble? Do you need help?” The being stopped, standing directly in front of Doyle and obscuring Zuli's view of him. The thing leaned forward, and lifted the thing it carried to Doyle's face. Doyle started grunting and groaning. Zuli looked away, toward Desmond. “Desmond, what is this? What are we watching? What are those creatures doing to him?” “I… don't know,” said Desmond. “I think we tapped into some kind of virtual simulation.” The creature stopped moving. After a moment it turned and left the same way it had come, revealing what it had done to Doyle. Doyle's pale white face was now punctuated with ruby-red lipstick, bright pink blush, and deep purple eyeshadow. The two beings on either side of him pushed his shoulders forward, then lifted him by the arms into a standing position. “Zuli, please, you've got to get me out of here,” sobbed Doyle. “I'm trapped in this fucking nightmare make-over simulation. I thought it was… Well, never mind what I thought. Just tell me how to get out. Is there some command? A hand signal? I've tried everything but it just loops over and over and over…” Zuli sat back down in her chair, exasperated. “We do not have time for this, Doyle,” she said curtly. “Desmond, kill the process. Run your analysis. How much time do we have?” “Aye aye, Cap.” said Desmond. The screen went blank. “A little over half a cycle ‘til the ship gets here.” The bridge fell silent. Zuli closed her eyes, and prayed for the Prophets to guide Desmond, to show him a way out of this trap. After a short while, Zuli heard Desmond move slightly. She opened her eyes and looked at him expectantly. “Let me show you the anomalies, Cap.” the tall robot said. “Anomalies? More than one?” “Yes,” said Desmond. The bridge's view screen activated, showing a top-down view of Zuli's ship next to a much a smaller one–presumably Bunko's–near the center of a large red circle. Outside of the circle, was a smaller red oval shape. “The larger circle is, I believe, the dampening field. It should be possible to nullify it by pulsing an EM wave at the right frequency, but finding that frequency will take some time.” “Time is, unfortunately, a luxury we are short on,” said Zuli, studying Desmond's diagram. “What is the smaller shape?” “The other shape is a second electromagnetic anomaly,” explained Desmond. “It's different from the dampening field–hard to get a read on it because it deflects almost every form of radiation in a really strange way.” “Strange how?” “It absorbs radiation on one side, then emits it on the other, almost like it passed right through, but a fraction of a nanocycle slower than you'd expect,” said Desmond. “The only reason I even noticed is because Doyle's simulation slowed my first scans down, causing them to burst-fire like a machine gun. It made the timing discrepancies easier to detect. If the scan had been running like normal I probably wouldn't have noticed.” Zuli considered Desmond's explanation. Something about Bunko's ship seemed odd to her. “Desmond, what is the nearest star system to our present location? Are there any stations or outposts nearby?” “The nearest star system is the one we passed seventeen cycles ago, and there are no stations or outposts that the long range scanners can detect.” Zuli nodded. Her expression hardened. “Desmond, please hail Captain Bunko.” “Cutting it pretty close, ain't ya?” the grating voice of Captain Bunko accompanied his image on the view screen. “I was about to cut and run.” “I think you may find that difficult to achieve without your ship,” said Zuli. Bunko's forehead crinkled above his goggles, and his mouth formed a bemused smile. “Oh? Are you gonna shoot me? That would be rather callous of you, considering that I am offering to help. And it would be rather foolish of you too, considering I'm your only ticket outta this mess. Besides, your energy weapons won't work in the dampening field, and I'm pretty sure I could dodge any combustion-powered missiles you sent my way, assuming you even got any.” “Oh, we have some,” said Zuli, smiling sweetly back at Bunko. “This is an Igidi prime warship, Captain Bunko. Designed to wage war against entire star systems single-handedly, and fully armed with a wide variety of weaponry to ensure its adequateness at that task.” The smile on Bunko's lips faltered slightly. “Well, regardless of all that, it's still like I said. Shooting at me won't do you any good. Look, that ship of yours sounds impressive. Maybe we can come up with a different deal to…” “Oh I have no intention of shooting at you, Captain Bunko,” said Zuli. She used the console on her chair to fire the maneuvering thrusters, rotating the ship slightly to expose its side toward the smaller anomaly. “You see, that is another thing about Igidi prime warships, Captain. They are extremely sensitive to cloaking technology. If your shuttle has the capability, you will see that I have a weapons lock on your cloaked ship, which I have detected just outside the dampening field. “Oh, and Captain Bunko,” Zuli glared at Bunko, still smiling sweetly. “I would wager that your ship is not as capable at deflecting physical munitions as it is energy scans, am I correct?” Bunko, shaking with rage, slammed his fists down on the console in front of him. “Wait!” he cried. “Damn it, wait just a millicycle.” “Captain Bunko, was it not you who just recently advised me not to take too long? I intend to follow that advice. Arming torpedo bays four through eight. Firing in five, four, three, two…” “Gwahahaha!” Bunko's raspy laughter crackled through the bridge. “Oh, you're good. You're fuckin' good, I'll give you that. Look, I'll tow you outta the dampening field. Just promise not to shoot. Gotta act fast though, we're cutting it close.” “Thank you, Captain Bunko. I accept your terms,” said Zuli. “I will power down my weapons once clear of the electromagnetic anomaly. And be assured, this ship is fully capable of hitting a stationary target, even while you are towing it.” “Oh, I've no doubt of that!” Bunko's laughter continued for a moment until the screen went dark. Zuli leaned back and sunk down into her chair, sighing heavily. “Can I say something, Cap?” Desmond asked. Zuli waved her assent at him. “That was fuckin' badass!” cried Desmond. “How did you know the second anomaly was his cloaked ship?” Doyle asked. He sat across from Zuli at one of the mess hall tables. Sarah sat next to her, smirking at Doyle. “A lucky guess, Prophets bless me,” said Zuli. “It did not make sense that Bunko would be so far from any inhabited systems. It would take him a megacycle to get anywhere with combustion engines, and the fuel required to do so would not even fit in this ship, let alone his little shuttle. The only logical conclusion was that he had another more powerful ship nearby, and the second anomaly was the only clue we had. It was a bluff, but one that paid off.” Doyle, nodded approvingly. “You saved our lives again. I don't even know how to begin thanking you.” “No thanks is necessary,” said Zuli, smiling warmly at Doyle. “My path is to serve others, in the name of the Prophets.” Doyle noticed that Sarah was still grinning widely at him. He shifted uncomfortably in his chair, and looked back to Zuli. “Were you able to get any information out of Bunko? Did he know anything about Takkah IV?” “No, I am sorry Doyle. Once we were free of the dampening field I prioritized our escape from the approaching ship.” “I understand,” said Doyle. It disappointed him that a possible source of answers slipped through their grip, but he couldn't blame Zuli. He studied her from across the table, suddenly wondering just how old she was. The contrast between her short silver hair and youthful looking face beguiled him–she could be anywhere from thirty to sixty, he thought. Zuli noticed Doyle's attention on her and looked away from him, blushing slightly. “You're staring, Mrs. Doubtfire,” said Sarah in a monotone voice. Doyle narrowed his eyes. “What?” “Mrs. Doubtfire,” repeated Sarah. “Or no, what about Tootsie?” Doyle turned and looked frantically at Desmond, who had been sitting quietly at the end of the table. “You didn't!” said Doyle. “I didn't?” asked Desmond. “You did!” said Doyle. “I did,” admitted Desmond. “You were much hotter than Robin Williams, though,” Sarah said. “Dustin Hoffman, too.” “Wait, you saw me?” asked Doyle. “Oh sure, Desmond published a video of the whole thing for me.” “You published a video?!“ Doyle glared angrily at Desmond, who remained sitting quietly. “Did you ever see White Chicks?” asked Sarah. “Well, it's been fun catching up, Zuli, but I really gotta go,” said Doyle. He stood up, violently knocking his chair to the ground before turning and walking quickly toward the exit. Sarah stood and rushed after him. “Oh and that other one, what was it? To Wong Fu, Thanks for Everything, something something…” “I'm not listening,” said Doyle, walking faster. Sarah picked up her pace to match his. “What about TV shows? What was that guy's name… RuPaul? RuPaul's Drag Race! That's perfect!” Doyle screamed. “Are you certain?” Bunko didn't know why he even bothered using video comms with the Takkah dark priests. The shadowy figure on his view screen lived up to his name–almost entirely shrouded in darkness. “Yeah I've seen images of the other ones you guys are hoarding. It was definitely a Constructor sentinel,” said Bunko. “And it was inactive?” “Yeah, busted like all the others. The chick said it was like a decoration, or statue or something. I had to get out of there to avoid the Corpseship, but I did manage to record her heading before I skedaddled.” “Send us your ship's data,” said the dark figure. “Everything it recorded during the encounter.” Bunko squirmed slightly, trying to build up courage. His relationship with the Takkah Empire was a tenuous one at best. He knew very well what the consequences would be for outright defiance–he would never go that far. But he couldn't just let it go without at least attempting to bargain. “I feel like maybe this information is worth a little more than the standard fare? Wouldn't you agree?” he said tentatively. “It's not every day I bring you a lead on Constructor technology, after all.” Bunko's question was met with a long moment of silence. A bead of sweat made its way over the top of his goggles and streaked down the glass. Had he misjudged? He suddenly wished he had kept his mouth shut. “You will receive the usual payment,” the figure replied at last. “But should your information lead to the acquisition of Constructor technology, we will be amenable to the possibility of additional compensation.” “Good enough for me!” said Bunko, feeling both relieved and annoyed. “The data's on its way.” “Make no mistake, Mister Bunko, the Takkah Empire does not tolerate insubordination among its vassals. I caution you against attempting such negotiations in the future. Other priests may not be as… forgiving as I.” The view screen shut off. “Fuckin' creep,” Bunko grumbled as he prepared to transmit the data that he had doctored. He scrolled through the sensor output, grinning devilishly at his ingenuity. He had altered it just enough to keep Takkah of his ass–sending them on a wild goose chase. The priest could shove his “possibility of additional compensation” right up his shadowy ass, thought Bunko. They were gonna pay, alright. He'd make them pay a thousand times the usual fare, once he had that white-haired bitch and her robot.
This week TV addicts Schmee and Riker review the pilot episode of the TV series Farscape, “Premiere” (Sci-Fi/Amazon Prime). We discuss the old cheesy intro and judge the pilot in each of our four categories: 1) Genre/Theme - how well did it set expectations for the tone and conventions of the show 2) Characters - how effectively were we introduced to characters and whether they were compelling; 3) Series Plot - how well expectations were set for the series plot and week-to-week episodes to follow and 4) Hook - whether or not it had us coming back for more. Are Luxans similar to Klingons? Are John Crichton and Peter Quill the same man? If not Earth, where next for our ragtag crew? And did you keep watching the series past this episode?! Follow us and let us know what you think! Twitter: @PilotsThePod | Facebook: www.facebook.com/PilotsThePodcast | Instagram: www.instagram.com/pilotsthepodcast/ Check out our website at www.PilotsThePodcast.com.
Can anyone hear me? Canaveral?John Crichton is lost in space and we are here for it. The first episode gets underway and Sara, Jack, and Josh have thoughts. The next episode will be Throne for a Loss, followed by Back and Back and Back to the FuturePodcast socialshttps://www.youtube.com/channel/UCz-9cHDhut44XA-hQ-RMw6Qwww.patreon.com/muppetssexandtraumamuppetsexandtrauma@gmail.comtwitter.com/muppetssexandt1www.facebook.com/Muppets-Sex-and-Trauma-a-Farscape-Podcast-114029207450715Discord:https://discord.gg/CqnhYFVRzXOur vital info:Sara Ezzat (she /her)Creator: The Costume Codex https://twitter.com/bluestockinsaraJack Kramme (he/him) Producer: Passion of the NerdCohost: Podcast of the NerdsContent Coordinator: Chipperish Mediahttps://twitter.com/LackofSurprise1Josh Gosdin (he/him)Nerd and lover of all things Star Trek
In Scotland’s enlightenment a bride stabs her husband on their wedding night; a nobleman kills his brother; a veteran kills his devoted wife – who then pleads mercy for him on her deathbed. Over centuries the law has recognised that those with mental disorders may not be held accountable for their actions – but even if acquitted they may not necessarily go free. This talk considers the origins of Scotland’s ‘insanity’ law and what ancient themes are still relevant today. Speaker: John Crichton, Chair of RCPsych in Scotland
In Scotland's enlightenment a bride stabs her husband on their wedding night; a nobleman kills his brother; a veteran kills his devoted wife – who then pleads mercy for him on her deathbed. Over centuries the law has recognised that those with mental disorders may not be held accountable for their actions – but even if acquitted they may not necessarily go free. This talk considers the origins of Scotland's ‘insanity' law and what ancient themes are still relevant today. Speaker: John Crichton, Chair of RCPsych in Scotland
Welcome to So Farscape! A Farscape fan-cast by a fervent fan and a fresh-faced first-timer. Khaki introduces his bestie Kay to the gonzo sci-fi marvel that is #Farscape, seen through fresh eyes and discussed with insight, wit, and love. Featuring a special guest appearance by Kay's cat, in the throes of the fourth sensation (hunger). Farscape Season 1, Episode 01, first aired Friday, 19 March 1999 Present day human John Crichton is unexpectedly sucked through a wormhole and flung to "...some distant part of the universe on a ship — a living ship — full of strange alien life forms", where he becomes trapped with a group of escaped prisoners after he accidentally kills a local law enforcer. Directed by: Andrew Prowse · Written by: Rockne S. O'Bannon Starring Ben Browder as John Crichton Claudia Black as Aeryn Sun Virginia Hey as Zotoh Zhaan Anthony Simcoe as Ka D'Argo Guest stars Kent McCord as Jack Crichton Lani Tupu as Cpt. Bialar Crais Guest cast Murray Bartlett as ""DK"" Greg Blandy as PK Guard #1 Colin Borgonon as PK Weapons Officer Christine Stephen-Daly as Lt. Teeg Damen Stephenson as Bio Isolation Man #1 Lawrence Woodward as PK Guard #2 Puppeteers John Eccleston with Sean Masterson Dave Collins Graeme Haddon Tim Mieville Mario Halouvas Damian Bradford Voice artists Jonathan Hardy as Rygel Lani Tupu as Pilot Uncredited co-stars Sandi Finlay as Escort Alien Support this podcast
In the final episode of this series of podcasts exploring the topic of gratitude, Mona Siddiqui speaks to John Crichton, Consultant forensic psychiatrist, Chair of the Royal College of Psychiatrists in Scotland and Vice President of the Royal College of Psychiatrists UK. John speaks about his happy childhood despite his dyslexia, his interest in psychiatry from an early age, and the importance of looking after all aspects of our mental health. For John, it is a privilege that his patients open up to him, and with the stresses of Covid-19, conversation is all we have left.
In March 1999, the Sci-Fi Channel premiered the TV show Farscape, which ran for four seasons. The show followed contemporary Earth astronaut John Crichton, who was shot through a wormhole, ending up in a distant part of the universe aboard a ship — a living ship — full of strange alien lifeforms in the midst of escaping a ruthless galactic military organization known as the Peacekeepers. Farscape was weird and wild, sexy and smart, easily my favorite sci-fi show of all time. In March of 2020, I'm running four sessions of Impulse Drive set in the Farscape universe. We are NOT playing as members of the TV show cast. We'll be making up wholly new characters who exist during the loose timeframe of the show. We'll be using Impulse Drive playbooks (archetypes), characters are members of the Farscape species. We'll tell stories in the Uncharted Territories during the conflicts between the Peacekeepers and the Scarran Empire, trying to eke out your own existence as a crew.
In March 1999, the Sci-Fi Channel premiered the TV show Farscape, which ran for four seasons. The show followed contemporary Earth astronaut John Crichton, who was shot through a wormhole, ending up in a distant part of the universe aboard a ship — a living ship — full of strange alien lifeforms in the midst of escaping a ruthless galactic military organization known as the Peacekeepers. Farscape was weird and wild, sexy and smart, easily my favorite sci-fi show of all time. In March of 2020, I'm running four sessions of Impulse Drive set in the Farscape universe. We are NOT playing as members of the TV show cast. We'll be making up wholly new characters who exist during the loose timeframe of the show. We'll be using Impulse Drive playbooks (archetypes), characters are members of the Farscape species. We'll tell stories in the Uncharted Territories during the conflicts between the Peacekeepers and the Scarran Empire, trying to eke out your own existence as a crew.
In March, 1999, the Sci-Fi Channel premiered the TV show Farscape, which ran for four seasons. The show followed contemporary Earth astronaut John Crichton, who was shot through a wormhole, ending up in a distant part of the universe aboard a ship — a living ship — full of strange alien lifeforms in the midst of escaping a ruthless galactic military organization known as the Peacekeepers. Farscape was weird and wild, sexy and smart, easily my favorite sci-fi show of all time. In March of 2020, I'm running four sessions of Impulse Drive set in the Farscape universe. We are NOT playing as members of the TV show cast. We'll be making up wholly new characters who exist during the loose timeframe of the show. We'll be using Impulse Drive playbooks (archetypes), characters are members of the Farscape species. We'll tell stories in the Uncharted Territories during the conflicts between the Peacekeepers and the Scarran Empire, trying to eek out your own existence as a crew.
In March, 1999, the Sci-Fi Channel premiered the TV show Farscape, which ran for four seasons. The show followed contemporary Earth astronaut John Crichton, who was shot through a wormhole, ending up in a distant part of the universe aboard a ship — a living ship — full of strange alien lifeforms in the midst of escaping a ruthless galactic military organization known as the Peacekeepers. Farscape was weird and wild, sexy and smart, easily my favorite sci-fi show of all time. In March of 2020, I'm going to run four sessions of Impulse Drive set in the Farscape universe. We are NOT playing as members of the TV show cast. We'll be making up wholly new characters who exist during the loose timeframe of the show. We'll be using Impulse Drive playbooks (archetypes), but your characters will be members of the Farscape species We'll tell stories in the Uncharted Territories during the conflicts between the Peacekeepers and the Scarran Empire, trying to eek out your own existence as a crew.
Prof John Crichton - Consultant Forensic Psychiatrist and Chair of the Royal College of Psychiatrists in Scotland. What is a forensic psychiatrist? Far from the media stereotypes forensic psychiatrists are not so different to other doctors but working at the most extremes of human experience. Any one of us may have a mental health problem. Very rarely that problem may result in an inability to control ones actions and may lead to direful consequences. Forensic psychiatry is all about helping people recover their lives after such life changing events and by placing the care and treatment of patient at the centre ensuring everyone’s safety.
Scorpius und der Aurorastuhl Wir starten im Dreierteam mit Juliane, Gregor und Tim in den zweiten Teil des Folter/Verhördramas rund um Scorpius und seinen Aurorastuhl. Heute darf nicht nur John Crichton den Stuhl nutzen sondern überraschenderweise wird auch der hochrangige Peacekeepercaptain Crays von Scorpius darauf verfrachtet. Dadurch erfährt Scorpi von Crays' Befehlverweigerung und der Ermordnung dessen erster Offizierin. Schlecht. Damit hat der alte Grashüpfer ihn wohl ordentlich in der Hand. Und nicht nur Scorpius ist er ausgeliefert, auch Aeryn bekommt auf Ihrer Suche nach einem neuen Kommandochip für die Flucht aus der Basis Ihre Chance Crays die unumkehrbare Kontaminierungsanklage heimzuzahlen. Nachdem man sich ausgesprochen hat, schaltet Aeryn den Stuhl ein und lässt Crays unter wilden Schmerzensschreien auf dem eingeschalteten Aurorastuhl eine weitere Runde drehen. Die übrige Flucht durch die Gammakbasis ist irgendwie seltsam. Stark ist der einzigen der zunächst in das Treppenhaus kommt, die übrigen müssen sich unter einer Gitterbodenplatte verstecken unter der man sie problemlos von oben hätte sehen können. Über die die schmalzigen Anmachversuche von Gelina Richtung John decken wir lieber den Mantel des Schweigens. Später versucht sie auch mit Aeryn zu klären ob John sie liebt. Puuuh... braucht man nicht und die Handlung rund um Gelina ist auch wirklich immer wieder Tiefpunkt der Episode. Wir freuen uns über den neu eingeführten Charakter Stark, der heute einige überraschende Fähigkeiten offenbart. Nahezu zärtlich beruhigt er John in ihrer gemeinsamen Zelle als der kurz davor ist zusammen zu brechen. Wir fragen uns, ob alle Bannik (Sklaven) diese Lichtfähigkeit haben oder nur Stark. Auf jeden Fall ist er ein erfrischender Neuzugang und wir sind gespannt ob er uns auch in den folgenden Episoden erhalten bleibt. Eine schwule Sexszene in der Gefängniszelle bleibt uns erspart, aber die Atmosphäre war schon recht aufgeladen und es hätte uns nicht wirklich gewundert! ;-) Auf der Moya müssen sich die verbleibenden Besatzungsmitglieder mit Moyas Entbindung beschäftigen. Leider ist diese mit einem totalen Vakuum auch in den Wohnbereichen verbunden, so dass Chiana gezwungen ist, in einer Weinfassähnlichen Druckkammer mit Rygel diese Phase abzuwarten. Der kleine Fiesling nutzt diese Gelegenheit weidlich aus und wir freuen uns über eine wunderbare Titanic Reminiszenz Szene. ;-) Es sind spannende Minuten der Geburt in denen wir uns Dinge fragen wie, woran erkennt man Männchen und Weibchen bei Leviathanen? Haben die Weibchen Frachträume und die Männchen Kanonen? ;-) Chiana zeigt Einsatzbereitschaft und verschafft Moya einen Kaiserschnitt, ausgeführt mit den eigenen Waffen des kleinen Sprösslings. Spektakulär. Denn bei dem handelt es sich um ein Waffenstarrendes Kampfschiff und nach Pilots Aussage wird es wohl auch noch sehr viel größer als Mutter Moya. Wir sind gespannt wie es weitergeht, ab sofort zieht man also mit zwei Leviathanen durch die Outer Rims. Wenigstens hat Gelina sinnvollerweise die Scandateien manipuliert so dass die Peacekeeper Moya nicht mehr orten können. Dafür stirbt sie am Ende und Stark teilt mit ihr eine der Erinnerungen die Scorpi eigentlich von ihm haben wollte. Verraten kann sie in der kurzen Zeit ja nichts mehr davon. Unsere Bewertung (in Harveys) Tim 3,5 von 5 Gregor 3 von 5 Juliane 2 von 5
In this special "crossover episode" - host, Matt Cubbler spends this episode speaking to the co-host of 215 Live, John Crichton about his journey in podcasting and all that entails, his career as a Philadelphia Police Officer and the state of sports in Philly! About 215 Live:Hosted by Frank Donahue and John Crichton. 215 Live is a weekly show giving you fan based opinions on the Philadelphia sports landscape with a little humor and ridiculousness added. Hear interviews each week with prominent names in the sports, media, and entertainment business. We air live every Monday night from 7-9pm live on the Squawkr app. You can also download us on all your favorite podcast platforms. Also, you can get show updates, info on giveaways and upcoming live events by following us at @_215live on twitter, 215 Live on Facebook and 215.live on Instagram. #YellowJacketMedia #SwarmBehavior
In den Tiefen des Bewusstseins Endlich ist er da, der Scorpi. Und ausgerechnet heute hat die übliche Stammmannschaft keine Zeit. Daher hat sich unser Freund Gregor von unseren Partnerpodcasts Nerd & Krempel oder Der graue Rat bereit erklärt, einzuspringen und seine allererste Farscapefolge überhaupt zu sehen und zu besprechen. Das kann spannend werden, jemand der weder die Vorhandlung kennt, noch die handelnden Personen oder Schwierigkeiten globaler Natur die wichtig für die Handlung sind, spricht über diese wegweisende Folge, in der nicht nur Scorpius sein Debut hat sondern auch Stark. Arija ist von Game of Thrones, Chiana ist nicht China und das unterirdische Zwergenkönigreich aus Herr der Ringe heisst Morja. Unser Leviathan ist aber Moya. Also muss der arme Gregor ertragen, dass er immer wieder geduldig von Tim korrigiert wird, aber es ist auch schwierig mit den ganzen neuen Namen! ;-) Dafür hat er es echt gut gemacht und wir haben so ein bisschen das Gefühl, Farscape hat einen neuen Fan. Vielleicht hören wir Gregor ja demnächst wieder bei uns. Dann hat er hoffentlich die ersten 18 Folgen aufgeholt. ;-) Die B-Handlung: Aeryn vergiftet sich durch die Beschädigung eines wichtigen Organs innerhalb von 50-60 Ang selbst. Crichton kommt auf die Idee für die Heilung Ersatzgewebe von anderen Sebarzianern zu organisieren, leider ist die nächste Möglichkeit dafür die aus der vorhergehenden Folge bekannte Gammakbasis, also eine bis an die Zähne bewaffnete Forschungsbasis der Peacekeeper. Während John und Chiana also mit Aeryns Abfangjäger und verkleidet in der bewährten Larack-Captainsuniform die Moya verlassen können die zurückbleibenden sich noch einmal darüber bewusst werden, ob ihnen Aeryn wichtig ist und was es für Möglichkeiten gibt sie am Leben zu erhalten bis John mit der rettenden Gewebespende zurückkehrt. Nur so viel: D'Argo entdeckt eine verwandte Kriegerseele in Aeryn und hält sogar Händchen mit ihr. Die A-Handlung: Auf der Gammakbasis läuft es zunächst für John und Chiana fantastisch. Alle lieben Chiana und wollen sie am liebsten direkt kaufen. John trifft auf eine alte Bekanntschaft die ihm buchstäblich den Arsch rettet, auch wenn sie dafür schändlich belogen wird. Auch das Heilmittel findet sich recht zügig an, aber ab da wird es schwierig. John gerät in die Fänge von Scorpius, den auch Gregor bereits ab dem ersten Moment seines Auftretens für einen super Gegenspieler hält, der mit Sicherheit nicht nach dieser Folge verschwinden wird. Nachdem John einige Runden auf Scorpis Aurorostuhl gedreht hat und dabei einen Teil seines Wurmlochwissens hat durchscheinen lassen, ist die Gier von Scorpius geweckt und er möchte am liebsten direkt sein altes Lieblingsversuchskaninchen Stark gegen den leider recht wiederstandsfähigen John Crichton austauschen. Denn es geht nichts über Wurmlochwissen und das möchte unser Nosferatuclone auch gerne besitzen. Dann taucht noch Crays auf und wird von Scorpius zur Zusammenarbeit gezwungen und am Ende dieser Cliffhangerfolge wird Aeryn geheilt aber John bleibt auf der Basis zurück und die letzte Szene zeigt ihn schreiend auf dem Aurorastuhl. Am Ende waren wir uns einig, dass uns beiden diese Folge gut gefallen hat. Ein spannender Gegner ist ja fürderhin die halbe Miete und Chiana hat aufgrund ihrer nymphomanischen Begabung ein bisschen Erotik reingebracht. ;-) Ben Browder spielt die Schmerzen beim Durchforschen seines Gehirns auf dem Aurorastuhl sehr überzeugend, auch seine Verfassung in der Zelle als Scorpi ihm eine Pause gewährt wirkt mehr als mitleidserregend. Jetzt sollte es in der Handlung von Farscape spürbar anziehen und wir freuen uns schon sehr auf die Besprechung der weiteren Folgen mit der Stammmannschaft insbesondere zur Auflösung des Cliffhangers, dieser 2-Episoden-Folge. Unsere Bewertung (in Harveys) Tim 4/5 Gregor 4/5
Auf der Suche nach einer freundlichen Welt In San Diego tobt zum Aufnahmezeitpunkt am 20.07.19 die Comic Con und die Fans der Serie feiern ausgelassen mit Darstellern, Produzenten und Künstlern das 20. Farscape Jubiläum. Wir vom Frell Podcast gratulieren und verschenken uns zum Jubiläum mit einer neuen Ausgabe selbst, in der wir John auf dem Weg nach Hause und ein fremdes Alien Volk auf der Suche nach einer freundlichen Welt begleiten. Juliane, Sven und Tim geben sich nach einer kleinen vorsommerlichen Pause die Ehre und besprechen die Folge in der John endlich nach hause kommt. Oder zumindest kommt es ihm so vor, zunächst sieht er die Erde auch nur durch ein Wurmloch aus der Ferne. Aber dieser kleine Fingerzeig reicht aus um ihn Hals über Kopf die Zelte auf der Moya abbrechen zu lassen, sich von jedem zu verabschieden und mit dem Shuttle Kurs auf die kleine blaue Kugel am Ende des Wurmlochwirbels zu nehmen. Im Laufe der Handlung stellt sich heraus: War ein Satz mit X. Denn die Erde ist dieser seltsame Abklatsch aus 7 Monate alten Erinnerungen, seltsam agierenden Menschen und einem völlig verwirrten John Crichton nun wirklich nicht. Was hat die Episode zu bieten? Tim erinnert sich an das erste mal, als er die Folge gesehen hat und kündigt direkt zu Anfang an, dass hier mit einer breiten Palette an Emotionen zu rechnen ist. Freude, Ärger, Wut, Enttäuschung und Überraschung. Alles dabei. Gewürzt mit einer Prise Romantik (oder das was sich ein Drehbuchautor unter Romantik so vorstellt) umrahmt von einer gesellschaftskritischen Botschaft. Sven denkt, dass der Titel eigentlich schon zu viel verrät. Was denkt ihr? Ist hier der Originaltitel 'A human reaction' wirklich besser? Die Handlung Zu Beginn verwirrt uns noch, dass John für seine Audiotagebücher immer sehr großzügig mit dem Diktiergerät hantiert. Batterien und Tonband halten scheinbar ewig oder er hat in seinem Gleiter jeweils eine Kiste von beiden Ressourcen mitgebracht und muss deswegen nicht geizen. Aber schnell stellen wir fest, der Tenor der ersten Minuten dieser Folge ist auf Abschied eingeschwungen. Als würde alles auseinander gehen, als würde die Serie mit dieser Folge enden. Vorweg: So war es nicht, aber die Abschiedsstimmung war beabsichtigt. Die Abschiedsszene ist sehr schön gemacht. Von jedem hat sich John auf seine Weise verabschiedet und man hat sehr schön gespürt wie die Charaktere inzwischen zusammengewachsen sind und ihre jeweiligen Verbindungen hergestellt haben. Allerdings, von Pilot verabschiedet sich John nicht, aber der ist ja selbst schuld, er hätte sich ja zur Abschiedsfeier einfinden können! ;-) Nach der Rückkehr auf die Erde erleben wir eine ambivalente Handlung. Einerseits gruselige Momente, in denen die Moya Crew übelst untersucht, getötet, seziert und John drangsaliert wird. Anderseits eine Aeryn die das erste mal Regen erlebt (süß) mit John die Nacht verbringt und natürlich die Auflösung der Folge dass alles von fremden Aliens inszeniert wurde, die aber eine durchaus ehrenhafte Motivation dafür gehabt hatten. Unser Fazit: Es ist immer sinnvoll nicht alles zu kennen, ein bisschen Unbekanntes sollte man sich für alle Fälle aufheben. Und sei es die jeweilige Toilette des anderen Geschlechts. ;) Unsere Bewertung (in Harveys) Tim: 3.5/5 Sven: 3/5 Juliane: 2.5/5 Bildrechte: SONAR Entertainment
Vince Quinn talks with John Crichton of 215 Sports about the Sixers/Raptors series. What changed from game 5 to 6? What should we expect in game 7? Should Brett Brown's job be based on game 7?
10112 - Die dunklen Impulse "Du bist das Süßeste, was ich seit gestern abend geküsst habe." So kitschig klebrig beginnt diese Folge, die weithin als die schlechteste überhaupt bei Farscape gilt. So richtig haben das Juliane und Raphael anscheinend vorher nicht realisiert, waren sie doch sofort bereit mit Tim über diese besondere Folge voller blauer Leute zu sprechen. Groooßer Fehler! ;-) Zugegeben, das war die erste Folge die ein wenig alkoholische Begleitung bei der Besprechung brauchte, die Handlung ist dermaßen verschwurbelt umfangreich dass es anders nicht zu ertragen gewesen wäre. Der Notruf eines gestrandeten delvianischen Tempelschiffes verführt Moya zu einer unangekündigten Stellarbeschleunigung, mit der Folge dass alle aus ihren Betten heraus fallen und man sich im jeweils individuellen Schlafgewand auf der Kommandoebene trifft. Und das sind dann auch eher die lustigen Momente dieser Folge: Aeryn Sun, die eine Boxershorts von John trägt, und sich damit herausredet, dass sie ja gar nicht John gehört, da "Calvin" drin steht. Rygel XVI mit seinem niedlichen kleinen Samtmorgenmäntelchen und Ka D'Argo im schwarzen Jogginganzug. Anscheinend haben alle vom letzten mal geträumt, als sie mit einem Partner Beischlaf hatten. Und damit geht's auch schon los mit der Schwurbelei. Eigentlich gute Ideen, zum Beispiel die spezielle Nahrungsquelle im Tempelschiff, die ein aquatisches Lebewesen, halb Pflanze, halb Fisch produziert, versetzt Sushifan Raphael nicht zu Begeisterungsstürmen. Soviel haben wir verstanden: Delvianer können auch Haare haben, allerdings sehen die dann aus wie frisch aus dem Toupetautomaten, sie haben es auf Pa'u Zotoh Zhaans Impulskontrolle abgesehen, die sie sich ungefragt nehmen und sie züchten trockene Wurzelstränge die irgendwie heilig sind. Am Ende wird alles gut. John kann Zhaan vor dem Wahnsinn retten und sie steigt dadurch sogar um eine Stufe auf und ist fürderhin eine P'au der 10. Ebene. Was auch immer das bedeutet, wir erfahren es vielleicht in zukünftigen Folgen! ;-) Was war jetzt das Problem? Kurz gesagt: Zu viele Handlungsstränge, zu ähnliche Charaktere, zu viele esoterische Gespräche, zu hohes Erzähltempo und im Hintergrund anstrengende schwülstige Musik. Wir nehmen allerdings einiges an neuen Informationen mit. Zhaans Verbrechen gegen die Peacekeeper war, dass sie einen Kolaborateur ihrer eigenen Gattung im Liebesakt getötet hat. John Crichton verfügt über mysteriöse heilsame Gedanken und Rygels größte Angst ist, es noch kleiner zu sein, als er es schon ist. Unsere Bewertung (in Harveys) Tim: 2,5 von 5 Juliane: 1 von 5 Raphael 1 von 5
Tweet Jim, Deke, and DJ are back in studio to discuss offseason matters. And what better way than topic roulette! We talk Giants offseason, 215 Live's Frontman bracket (joined by John Crichton), Madden ratings, Eagles repeat chances, Jay Cutler's reality show, and Chase Utley retirement. Good stuff! Check it out here. The post Episode 33: appeared first on Wildfire Radio.
In their final episode, Kay and Taz talk about their favorite arcs and episodes, character growth, and what makes Farscape Farscape. They also have listener comments and profound thanks for all the amazing Farscape fans who've come along for the ride.
Kay and Taz discuss the last part of Peacekeeper Wars!
Kay and Taz discuss the iconic miniseries.
John and the crew spend time in Scarran jail, Staleek meets Einstein and Grayza pulls a Lady MacBeth.
Kay and Taz discuss season 4 and listener comments.
Due to lack of calendaring skills, Kay and Taz will have the Season 4 Wrap Up episode out next week on May 11, 2018.
Bracca brings bad news to Moya: There's a Scarran Striker on its way to Earth. John struggles with whether or not to trust Scorpy to protect Earth while also juggling Aeryn's desire for commitment. Pilot and Moya make the ultimate sacrifice for the good of the family. Kay and Taz wrap up Farscape's last TV show episode. (Don't worry! PK Wars is up next!)
Things heat up as Staleek puts John in checkmate, Scorpius screams at flowers and it turns out that Sikozu is her own sort of radiation bomb. Kay and Taz discuss the conclusion of the We're So Screwed Trilogy.
John and the crew head to Katratzi to rescue Scorpy. After pretending to sell wormhole secrets, instigating a riot they end up betrayed by Scorpy at the last moment.
Aeryn is tortured by her Scarran captors as they try to figure out if her child is John Crichton's or not. As the walls seem to close around her, John and Scorpius set off down a wormhole to try to save her life.
John watches a video from Earth as Sikozu and Pilot search for Aeryn. Kay and Taz discuss outsider POV in this kind of plotless episode.
FAA proposes $1.9 million penalty against UAS operator, Pathfinder expanded to detect UAS near airports, NAV Canada wants jail time for flying near airports, detect-and-avoid standards on the way, Boeing tests joined wing body UAS, and DARPA working to develop vanishing drones. News FAA Proposes $1.9 Million Civil Penalty Against SkyPan International for Allegedly Unauthorized Unmanned Aircraft Operations The FAA says aerial photography company SkyPan International “conducted 65 unauthorized operations in some of our most congested airspace and heavily populated cities, violating airspace regulations and various operating rules.” Forty-three of the flights flew in restricted Class B airspace near airports. According to the FAA, SkyPan flew commercial UAS flights over New York City and Chicago between March 21, 2012 and Dec. 15, 2014 without an aircraft airworthiness certificate, registration, or a Certificate of Waiver or Authorization. In UAS expert: FAA's proposed $1.9 million fine is necessary, Christina Engh, the chief operating officer for consulting firm UASolutions Group Inc. said the FAA's actions should serve as a warning to the industry. On its website, SkyPan says they have been operating safely for 27 years. They operate only over the private property of clients with single rotor aircraft capable of controlled autorotation descent, and “SkyPan robots are repeatedly tested and were inspected by the FAA in August 2013, deemed to be one of the safest UAV operations in the USA.” Additionally, SkyPan says they “proactively contacted the FAA in 2005, 2008, and 2010 to explore special permitting for its commercial UAS activity, by discussing regulatory and suggested technical parameters with FAA officials in Illinois, New York and Washington, D.C. and in 2015 was awarded a ‘333' exemption to the FAA's blanket ban on commercial UAS operation.” FAA Expands Unmanned Aircraft Pathfinder Efforts The FAA entered into a Pathfinder agreement with CACI International Inc. to evaluate how the company's sensor technology can help detect UAS in the vicinity of airports. The FAA's UAS Pathfinder initiative creates research partnerships with industry to explore next steps beyond the types of operations described in the sUAS NPRM. John Mengucci, CACI's Chief Operating Officer and President of U.S. Operations said, “The agreement provides a proven way to passively detect, identify, and track UAS… and their ground-based operators, in order to protect airspace from inadvertent or unlawful misuse of drones near U.S. airports.” The FAA will select airports where CACI's prototype UAS sensor detection system will be evaluated at airports. NAV Canada CEO: ‘Jail time' needed for reckless UAV operators Speaking about recreational UAVs flown within 5 miles of airports, NAV Canada president and CEO John Crichton said operators should be subject to criminal penalties. “Why don't we go out and catch a few people?” he said. First Interim Standards for Unmanned Aircraft Detect-and-Avoid Released An RTCA Special Committee released interim minimum operational performance standards (MOPS) for the detect-and-avoid system and command-and-control data link. The RTCA is chartered by the FAA to operate Federal advisory committees. It develops minimum performance standards that form the basis for FAA regulatory requirements. The performance standards don't apply to sUAS, only to civil UAVs flying to and from Class A controlled airspace (above 18,000 ft.) under instrument flight rules. The MOPS specifies sensors to detect other aircraft and provide operators on the ground with awareness and guidance. It's run with ADS-B, TCAS, and radar. Release of the final document release is planned for 2016. A uniquely shaped unmanned aerial vehicle undergoes tests Boeing is testing a rigid wing version of a joined-wing UAV. Ultimately, a flexible wing version is planned for long duration surveillance missions.
The writer of Boom Studio's Farscape Comic talk's about the franchise's comic book future, including upcoming arcs , and his working relatioship with the creator of John Crichton's alien adventure, Rockne O'Bannon.We also discuss Keith's extensive work as a writer and editor of the Star Trek Pocket Book novels, featuring new original tales set in every era of the Trekverse.