Podcasts about d d

  • 4,850PODCASTS
  • 23,588EPISODES
  • 1h 2mAVG DURATION
  • 6DAILY NEW EPISODES
  • Feb 25, 2026LATEST

POPULARITY

20192020202120222023202420252026

Categories




    Best podcasts about d d

    Show all podcasts related to d d

    Latest podcast episodes about d d

    The Mana Pool
    The Rogues Gallery | The Mana Pool #746

    The Mana Pool

    Play Episode Listen Later Feb 25, 2026 142:13


    The dorks are joined this episode by our old buddy and former Monday Night Magic host Squee! Or Bill, if you prefer. And we're talking about rogues across all media. The archetype of The Rogue is far wider than just the D&D definition of sneaking around in the shadows to pick locks and stab people in the back, and we'll be going into detail about all the different aspects of roguishness with plenty of examples of each. So be sure to let us know your favorite roguish character across all the different media out there! Come join us in the future! The show is live on Thursdays around 8pm(ish) Eastern time on Twitch. Become a Lifeguard on Patreon! – patreon.com/themanapool Podcast RSS Feed: themanapool.libsyn.com/rss YouTube: youtube.com/TheManaPool The Deep End: youtube.com/@TheDeepEndTMP TMP Streams Archive: youtube.com/@TMPStreams Twitch: twitch.tv/themanapool Discord: discord.gg/7da7T6s BlueSky: themanapool.bsky.social Instagram: TheManaPool Threads: @TheManaPool Email: dorks@themanapool.com Intro & Outro Music: Diamond by Swift – https://open.spotify.com/artist/0vAs5HIBkUPbuoN5b5GWTE

    P & A Podcast Express
    P&A Podcast Expres - Feb 24, 2026

    P & A Podcast Express

    Play Episode Listen Later Feb 25, 2026 62:36


    Recorded on a Monday and released on Wednesday even though it's the Tuesday episode from the "World Famous" Palm Street Studio.  The guest cove is a little gross.  A bowling update as we head to state tournament.  "Hunior!  Fly the plane!"  Baseball is back and a classic DD drop.  Buck McBowel texts in.  The Grumpy Griller has a TV fiasco.  The fish fry at the Sportsman's club was a success, get ready for the rabbit hunt and chili cook off on March 7th.  That's a secret mousekatool for later!  The U.S. wins gold in hockey!     Featuring The Grumpy Griller, Brian "The Blade", Hall of Famer Junior!, Phil Nichol, and Adam Filkins.  Make good choices!  

    Commander Cookout Podcast
    Commander Cookout Podcast, Ep 530 - PP the DD Does Goblin Grub

    Commander Cookout Podcast

    Play Episode Listen Later Feb 24, 2026 78:35


    Exactly as the title of the episode totally clearly indicates. Our Friend PP the DD does a Rakdos goblin deck helmed by Grub, Storied Matriarch! It's a goblin deck to hang your hat on, to be sure. Join us and hear all about it.Huge thank you to our sponsors, Fusion Gaming Online. They're your source for all of your gaming needs. You can find them here: www.FusionGamingOnline.com. You want a 5% discount off all of your MTG order? Head over to Fusion Gaming Online and use exclusive promo code: CCONATION at checkout.This week's community decklist: https://archidekt.com/decks/19116113/dirty_stinkin_goblinzWant your deck or topic featured on Commander Cookout Podcast? Check out the reward tiers at Patreon.com/CCOPodcast. There are a lot of fun and unique benefits to pledging. Like the CCO Discord or getting your deck featured on the show.Ryan's solo podcast, Commander ad Populum:https://www.spreaker.com/show/commander-ad-populumYou can listen to CCO Podcast anywhere better podcasts are found as well as on CommanderCookout.com.Now, Hit our Theme Song!Social media:https://www.CommanderCookout.comhttps://www.Instagram.com/CommanderCookouthttps://www.Facebook.com/CCOPodcast@CCOPodcast and @CCOBrando on Twitterhttps://www.Patreon.com/CCOPodcasthttps://ko-fi.com/commandercookout

    The RPGBOT.Podcast
    PULP CTHULHU: How to Play 4 - Questions and Answers

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 23, 2026 57:45


    Join the RPGBOT crew as they wrap up their Pulp Cthulhu experiment — answering listener questions, unpacking mechanics, debating wizard builds, and confirming once and for all that Pulp Cthulhu is less "existential dread" and more "Indiana Jones punches Nazis with a jetpack." Show Notes The finale Q&A session closes out the RPGBOT Quickstart series on Pulp Cthulhu with a reflective, mechanics-focused discussion on how the system actually played at the table. Framed as a conversation between players and Keeper, the episode explores whether the rules felt intuitive, what stood out, and how pulp action changes the traditional Call of Cthulhu experience. The discussion opens with character advancement — a system largely inherited from Classic Call of Cthulhu. Skills that succeed during play are marked, and during the development phase players roll to see if they improve — ironically increasing faster in weaker skills than stronger ones. This reinforces the system's organic growth model and is supplemented in Pulp by rewards like bonus Luck for completing story arcs. From there, the hosts explore how survivability mechanics shift the tone. Luck emerges as a defining feature of pulp play, enabling cinematic survival and bold risk-taking. The group reflects on moments where characters survived explosive stunts specifically because Luck allowed them to — a core distinction from the deadlier classic ruleset. Combat mechanics and optimization debates dominate the mid-episode. The team examines whether investing in unarmed combat can ever compete with firearms, concluding that while high damage bonuses and melee weapons help, impaling weapons and guns remain significantly deadlier due to extreme success multipliers. This highlights the game's grounded lethality — fists can work, but physics (and dice math) favor bullets. The Q&A also ventures into magic, psychic powers, and build decisions. Spellcasting is contextualized as powerful but dangerous, balanced by sanity costs and narrative risk. Psychic abilities, meanwhile, shine in investigation-driven play, especially those focused on information gathering rather than raw damage. Beyond mechanics, the episode emphasizes tone. Pulp Cthulhu thrives on cinematic improvisation and narrative escalation — encouraging Keepers to "yes-and" player creativity while maintaining credible stakes. The system sits between absurd heroics and genuine peril, echoing adventure films where quips and danger coexist. Balancing that tone is presented as the central challenge for running the game effectively. The session concludes with reflections comparing Classic and Pulp styles. Players note that pulp's higher success rates and survivability foster emotional investment and character attachment, contrasting with the grim inevitability of failure common in classic play. Ultimately, the Q&A serves as both debrief and endorsement — showcasing Pulp Cthulhu as a system that rewards boldness, supports cinematic storytelling, and invites players to lean into chaotic adventure while still respecting cosmic horror roots. Key Takeaways Character advancement mirrors Classic Call of Cthulhu — succeed during play, roll during development, and weaker skills grow fastest. Completing story arcs can reward extra Luck, reinforcing heroic pulp progression. Luck fundamentally changes survivability, enabling high-risk cinematic actions. Guns dominate combat efficiency due to impale mechanics and damage scaling. Melee can compete with investment and weapon choice, but fists alone lag behind ranged lethality. Psychic and investigative abilities often outperform damage powers in mystery-focused play. Spellcasting offers powerful tools but trades stability for sanity and narrative risk. Pulp tone encourages improvisation and cinematic problem-solving over tactical rigidity. Keeper skill lies in balancing absurd heroics with meaningful stakes. Compared to Classic, Pulp promotes character attachment through higher success and survivability. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    PULP CTHULHU: How to Play 4 - Questions and Answers

    RPGBOT.Podcast

    Play Episode Listen Later Feb 23, 2026 57:45


    Join the RPGBOT crew as they wrap up their Pulp Cthulhu experiment — answering listener questions, unpacking mechanics, debating wizard builds, and confirming once and for all that Pulp Cthulhu is less "existential dread" and more "Indiana Jones punches Nazis with a jetpack." Show Notes The finale Q&A session closes out the RPGBOT Quickstart series on Pulp Cthulhu with a reflective, mechanics-focused discussion on how the system actually played at the table. Framed as a conversation between players and Keeper, the episode explores whether the rules felt intuitive, what stood out, and how pulp action changes the traditional Call of Cthulhu experience. The discussion opens with character advancement — a system largely inherited from Classic Call of Cthulhu. Skills that succeed during play are marked, and during the development phase players roll to see if they improve — ironically increasing faster in weaker skills than stronger ones. This reinforces the system's organic growth model and is supplemented in Pulp by rewards like bonus Luck for completing story arcs. From there, the hosts explore how survivability mechanics shift the tone. Luck emerges as a defining feature of pulp play, enabling cinematic survival and bold risk-taking. The group reflects on moments where characters survived explosive stunts specifically because Luck allowed them to — a core distinction from the deadlier classic ruleset. Combat mechanics and optimization debates dominate the mid-episode. The team examines whether investing in unarmed combat can ever compete with firearms, concluding that while high damage bonuses and melee weapons help, impaling weapons and guns remain significantly deadlier due to extreme success multipliers. This highlights the game's grounded lethality — fists can work, but physics (and dice math) favor bullets. The Q&A also ventures into magic, psychic powers, and build decisions. Spellcasting is contextualized as powerful but dangerous, balanced by sanity costs and narrative risk. Psychic abilities, meanwhile, shine in investigation-driven play, especially those focused on information gathering rather than raw damage. Beyond mechanics, the episode emphasizes tone. Pulp Cthulhu thrives on cinematic improvisation and narrative escalation — encouraging Keepers to "yes-and" player creativity while maintaining credible stakes. The system sits between absurd heroics and genuine peril, echoing adventure films where quips and danger coexist. Balancing that tone is presented as the central challenge for running the game effectively. The session concludes with reflections comparing Classic and Pulp styles. Players note that pulp's higher success rates and survivability foster emotional investment and character attachment, contrasting with the grim inevitability of failure common in classic play. Ultimately, the Q&A serves as both debrief and endorsement — showcasing Pulp Cthulhu as a system that rewards boldness, supports cinematic storytelling, and invites players to lean into chaotic adventure while still respecting cosmic horror roots. Key Takeaways Character advancement mirrors Classic Call of Cthulhu — succeed during play, roll during development, and weaker skills grow fastest. Completing story arcs can reward extra Luck, reinforcing heroic pulp progression. Luck fundamentally changes survivability, enabling high-risk cinematic actions. Guns dominate combat efficiency due to impale mechanics and damage scaling. Melee can compete with investment and weapon choice, but fists alone lag behind ranged lethality. Psychic and investigative abilities often outperform damage powers in mystery-focused play. Spellcasting offers powerful tools but trades stability for sanity and narrative risk. Pulp tone encourages improvisation and cinematic problem-solving over tactical rigidity. Keeper skill lies in balancing absurd heroics with meaningful stakes. Compared to Classic, Pulp promotes character attachment through higher success and survivability. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Right, Do You Know What It F*ckin' Is?
    Darkplace Dreamers Episode 58: Nightmares & Dreamscapes ep3

    Right, Do You Know What It F*ckin' Is?

    Play Episode Listen Later Feb 21, 2026 25:07


    It's time for DD series 7! Dean & Robert are back to review this hit and miss Stephen King series. For the latest episodes (up to series 11), plus the latest Playboys and Film Fellows, head to patreon.com/booksboysCheck out booksboys.com for links to our social media, merchandise, music, etc. Hosted on Acast. See acast.com/privacy for more information.

    The RPGBOT.Podcast
    SOCIAL SKILLS (Remastered): Navigating Complex Social Interactions in TTRPGs

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 21, 2026 67:04


    Every tabletop party eventually meets the same terrifying monster: Not a dragon. Not a lich. Not even a gelatinous cube. No — it's the moment the GM says: "Okay… what do you say to the Duke?" Suddenly the barbarian who decapitated three ogres can't order soup, the bard becomes a hostage negotiator, and someone is Googling "how to Persuasion check in real life." This episode of the RPGBOT.Podcast dives headfirst into the chaotic intersection of roleplay, mechanics, and social awkwardness — breaking down how social skills in TTRPGs, navigating complex social encounters, and roleplaying character interactions can turn conversations into some of the most memorable moments at the table. Show Notes In this episode, the RPGBOT crew explores the nuanced world of social skills in tabletop roleplaying games, unpacking how conversation, persuasion, deception, and negotiation function as core gameplay pillars alongside combat and exploration. The discussion centers on the challenge of translating real-world communication into structured mechanics — and how systems like D&D social interaction checks, Pathfinder diplomacy mechanics, and broader TTRPG roleplay frameworks attempt to balance player performance with character capability. The hosts examine how navigating complex social interactions in TTRPGs often requires collaboration between players and Game Masters. They discuss the importance of establishing expectations around roleplay depth, whether tables prioritize immersive acting or streamlined dice-driven resolution. Through examples ranging from tense political intrigue to comedic tavern banter, the episode highlights how roleplaying character personality traits, leveraging skill proficiencies, and creative problem-solving in narrative encounters can shape outcomes without drawing a weapon. Attention is also given to GM facilitation strategies, including setting clear stakes for social encounters, rewarding clever dialogue, and avoiding binary success/failure outcomes. The conversation underscores how layered NPC motivations, faction dynamics, and evolving story consequences elevate social encounter design for Game Masters beyond simple skill checks into meaningful storytelling tools. Ultimately, the episode frames social play as a vital storytelling engine — encouraging players to embrace vulnerability, experimentation, and collaborative narrative building. Whether negotiating peace treaties, bluffing through palace intrigue, or convincing a dragon not to eat you, mastering tabletop roleplaying social mechanics expands the emotional and strategic scope of any campaign. Key Takeaways Social encounters are a core gameplay pillar alongside combat and exploration in modern TTRPG design Balancing player roleplay ability vs character skill stats is essential for fairness and immersion Clear expectations at Session Zero help define roleplay depth and mechanical reliance Dice rolls should support narrative outcomes — not replace meaningful interaction GMs can improve engagement by defining stakes, motivations, and consequences for NPCs Layered social encounters encourage creative problem-solving beyond combat solutions Rewarding clever dialogue and character-driven choices strengthens table investment Failure in social situations should create story complications, not dead ends Strong social play enhances campaign tone, character development, and group collaboration Mastering TTRPG communication and persuasion mechanics leads to richer storytelling moments Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    SOCIAL SKILLS (Remastered): Navigating Complex Social Interactions in TTRPGs

    RPGBOT.Podcast

    Play Episode Listen Later Feb 21, 2026 67:04


    Every tabletop party eventually meets the same terrifying monster: Not a dragon. Not a lich. Not even a gelatinous cube. No — it's the moment the GM says: "Okay… what do you say to the Duke?" Suddenly the barbarian who decapitated three ogres can't order soup, the bard becomes a hostage negotiator, and someone is Googling "how to Persuasion check in real life." This episode of the RPGBOT.Podcast dives headfirst into the chaotic intersection of roleplay, mechanics, and social awkwardness — breaking down how social skills in TTRPGs, navigating complex social encounters, and roleplaying character interactions can turn conversations into some of the most memorable moments at the table. Show Notes In this episode, the RPGBOT crew explores the nuanced world of social skills in tabletop roleplaying games, unpacking how conversation, persuasion, deception, and negotiation function as core gameplay pillars alongside combat and exploration. The discussion centers on the challenge of translating real-world communication into structured mechanics — and how systems like D&D social interaction checks, Pathfinder diplomacy mechanics, and broader TTRPG roleplay frameworks attempt to balance player performance with character capability. The hosts examine how navigating complex social interactions in TTRPGs often requires collaboration between players and Game Masters. They discuss the importance of establishing expectations around roleplay depth, whether tables prioritize immersive acting or streamlined dice-driven resolution. Through examples ranging from tense political intrigue to comedic tavern banter, the episode highlights how roleplaying character personality traits, leveraging skill proficiencies, and creative problem-solving in narrative encounters can shape outcomes without drawing a weapon. Attention is also given to GM facilitation strategies, including setting clear stakes for social encounters, rewarding clever dialogue, and avoiding binary success/failure outcomes. The conversation underscores how layered NPC motivations, faction dynamics, and evolving story consequences elevate social encounter design for Game Masters beyond simple skill checks into meaningful storytelling tools. Ultimately, the episode frames social play as a vital storytelling engine — encouraging players to embrace vulnerability, experimentation, and collaborative narrative building. Whether negotiating peace treaties, bluffing through palace intrigue, or convincing a dragon not to eat you, mastering tabletop roleplaying social mechanics expands the emotional and strategic scope of any campaign. Key Takeaways Social encounters are a core gameplay pillar alongside combat and exploration in modern TTRPG design Balancing player roleplay ability vs character skill stats is essential for fairness and immersion Clear expectations at Session Zero help define roleplay depth and mechanical reliance Dice rolls should support narrative outcomes — not replace meaningful interaction GMs can improve engagement by defining stakes, motivations, and consequences for NPCs Layered social encounters encourage creative problem-solving beyond combat solutions Rewarding clever dialogue and character-driven choices strengthens table investment Failure in social situations should create story complications, not dead ends Strong social play enhances campaign tone, character development, and group collaboration Mastering TTRPG communication and persuasion mechanics leads to richer storytelling moments Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    X-Men Horoscopes
    Megan the Maneater: Storm for President - Uncanny X-Men 305

    X-Men Horoscopes

    Play Episode Listen Later Feb 19, 2026 58:49


    Want to listen to this episode ad-free? Visit our Patreon! Welcome true believers to X-Men Horoscopes where each week our host Lodro Rinzler is in conversation with a special guest to discuss the X-Men issue that aligns with a significant month and year from their life and what that issue reveals about their future. This week we have an incredible drag artist on the show: it's Megan the Maneater y'all! We get into a wild issue for her birth month and year, Uncanny X-Men 305, and get the tea on her experience coming up in the house of a certain RuPaul's Drag Race contestant. Also in this episode: The Easter Egg Assassins Iceman can't be bothered to send AOL instant messages Everyone is biochemical ooze Iceman doesn't know what sex is Justice for Opal Tanaka Ambassador Seltzer Megan calls Lodro a white suburban mom In Bishop's dystopian future there's only one Queer Eye left but he's elevated to god-like status Living skin-tissue stuffed into battle armor And Lodro attempts to explain Cameron Hodge in 30 seconds What does any of this mean for Megan's future? Tune in to find out! Megan the ManEater Yes is an amazing drag queen. She is the current reigning Miss Ice Castle 2026 and is known for her crazy flip stunts and jumping off of a building in the splits. She is a current member of Transcendence cabaret and owns her own booking agency called maneater productions as well as has her own podcast that will be debuting at the end of February called “The Final Boss is a Drag Queen” talking about all things D&D nerdom and drag related intersections.   More of Lodro Rinzler's work can be found here and here and you can follow the podcast on Instagram at xmenpanelsdaily where we post X-Men comic panels...daily. Have a question or comment for a future episode? Reach out at xmenhoroscopes.com Want to listen to these episodes early/ad-free and get your own X-Men Horoscope read/an awesome t-shirt? Check out our brand-new patreon! Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    How to Be a Better DM
    Fixing Tempo: Athletic Conditioning for the Heartbeat of Your D&D Games

    How to Be a Better DM

    Play Episode Listen Later Feb 19, 2026 21:46


    Welcome back to today's show.Today we talk about tempo, using 2 analogies.D&D is like music.D&D is like a heart.If you understand those two facts, you'll naturally improve your tempo.Thanks for listening to today's show. If you like our stuff and want to support us, here are some sponsor links and links to our other stuff:Worldsmith: http://session0studios.com/worldsmithRoll and Play Press:http://session0studios.com/rollandplayPhantasm Studios: https://session0studios.com/fantasmsMonument Studios: session0studios.com/monumentstudiosDiscord: http://session0studios.com/discordPatreon:https://session0studios.com/patreonDungeon Master Level Up Guide: https://session0studios.com/newsletter

    The RPGBOT.Podcast
    PULP CTHULHU: How to Play 3 - Actual Play Pt 3: Tactical Sacrifice and Other Life Hacks

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 19, 2026 40:12


    In the thrilling conclusion of the RPGBOT.Pulp Cthulhu Actual Play, our heroes discover that Luck points are real, sanity is optional, and jetpacks are — scientifically speaking — extremely explosive plot devices. Bjorn steals the Necronomicon with telekinesis, Murray forgets who he is, everyone falls in love with the villain thanks to eldritch karaoke mind control, and the final boss fight is resolved using the timeless tactical doctrine of: "What if we shot the jetpack?" Featuring heroic sacrifice, catastrophic math, spontaneous dismemberment, and a helicopter extraction that arrives precisely when pulp cinema demands it — this episode delivers the important lesson that Call of Cthulhu isn't about surviving intact. It's about surviving spectacularly. Show Notes The finale opens with table banter and a brief plug for ongoing Pulp Cthulhu play opportunities before the Keeper resets the stage and reviews key mechanics — including luck recovery, spending luck for survival, and sanity system nuances. The players regain luck and receive a reminder of how it can modify rolls, negate damage, or even prevent death — rules that soon prove critical. A sanity check against newly transformed ghast enemies immediately escalates tension. Randall's character loses significant sanity and enters a bout of insanity, gaining amnesia and temporarily forgetting context and equipment while acquiring an "insane talent" that grants unusual resilience to pain. This mechanical disruption reinforces Call of Cthulhu's psychological stakes and introduces roleplay chaos at the outset of combat. Combat begins in the ritual chamber where Scarlet Arachnus attempts to complete her summoning. Gunfire exchanges with the ghasts while Arachnus deflects harm through magic. Randall lands a devastating critical hit on one creature, while Tyler pivots toward objective play — targeting the ritual itself. The Necronomicon becomes the center of the encounter as telekinesis is used to wrest control of the artifact from the villain, disrupting her casting momentum. The encounter spikes in complexity when Arachnus unleashes Siren Song, charming allies and nearly turning the party against itself. Iowa succumbs completely, while Tyler resists. Surrounded and nearly dead, Tyler resorts to a desperate solution — coordinating with Randall's jetpack maneuver. The resulting detonation obliterates Arachnus and the ghasts, collapses magical support sustaining the enemies, and nearly kills the party in the process. Randall survives only by spending luck to avoid certain death. After the blast, the ritual collapses, the remaining threats dissolve, and the survivors secure the artifact. Extraction arrives via helicopter — a fitting pulp cinematic conclusion — as the buried ruins vanish beneath the sand, ensuring their secrets remain hidden. The episode closes with post-session reflections on system feel and character impact, cementing the adventure as a chaotic but successful demonstration of Pulp Cthulhu's tone and mechanics. Key Takeaways Luck mechanics are central survival tools and dramatically influence outcomes Sanity loss meaningfully alters gameplay through narrative and mechanical disruption Insanity effects can produce both hindrance and unexpected advantages Objective-focused play (stealing the artifact) can end encounters faster than damage trading Mind-control effects reinforce Mythos horror stakes beyond physical threats Pulp tone encourages cinematic risk and heroic sacrifice Improvisation and environment use can resolve otherwise lethal encounters Narrative pacing culminates in high-stakes chaos followed by cinematic resolution Actual Play effectively demonstrates mechanics through emergent storytelling The finale showcases how Call of Cthulhu balances horror tension with pulp heroics Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    PULP CTHULHU: How to Play 3 - Actual Play Pt 3: Tactical Sacrifice and Other Life Hacks

    RPGBOT.Podcast

    Play Episode Listen Later Feb 19, 2026 40:12


    In the thrilling conclusion of the RPGBOT.Pulp Cthulhu Actual Play, our heroes discover that Luck points are real, sanity is optional, and jetpacks are — scientifically speaking — extremely explosive plot devices. Bjorn steals the Necronomicon with telekinesis, Murray forgets who he is, everyone falls in love with the villain thanks to eldritch karaoke mind control, and the final boss fight is resolved using the timeless tactical doctrine of: "What if we shot the jetpack?" Featuring heroic sacrifice, catastrophic math, spontaneous dismemberment, and a helicopter extraction that arrives precisely when pulp cinema demands it — this episode delivers the important lesson that Call of Cthulhu isn't about surviving intact. It's about surviving spectacularly. Show Notes The finale opens with table banter and a brief plug for ongoing Pulp Cthulhu play opportunities before the Keeper resets the stage and reviews key mechanics — including luck recovery, spending luck for survival, and sanity system nuances. The players regain luck and receive a reminder of how it can modify rolls, negate damage, or even prevent death — rules that soon prove critical. A sanity check against newly transformed ghast enemies immediately escalates tension. Randall's character loses significant sanity and enters a bout of insanity, gaining amnesia and temporarily forgetting context and equipment while acquiring an "insane talent" that grants unusual resilience to pain. This mechanical disruption reinforces Call of Cthulhu's psychological stakes and introduces roleplay chaos at the outset of combat. Combat begins in the ritual chamber where Scarlet Arachnus attempts to complete her summoning. Gunfire exchanges with the ghasts while Arachnus deflects harm through magic. Randall lands a devastating critical hit on one creature, while Tyler pivots toward objective play — targeting the ritual itself. The Necronomicon becomes the center of the encounter as telekinesis is used to wrest control of the artifact from the villain, disrupting her casting momentum. The encounter spikes in complexity when Arachnus unleashes Siren Song, charming allies and nearly turning the party against itself. Iowa succumbs completely, while Tyler resists. Surrounded and nearly dead, Tyler resorts to a desperate solution — coordinating with Randall's jetpack maneuver. The resulting detonation obliterates Arachnus and the ghasts, collapses magical support sustaining the enemies, and nearly kills the party in the process. Randall survives only by spending luck to avoid certain death. After the blast, the ritual collapses, the remaining threats dissolve, and the survivors secure the artifact. Extraction arrives via helicopter — a fitting pulp cinematic conclusion — as the buried ruins vanish beneath the sand, ensuring their secrets remain hidden. The episode closes with post-session reflections on system feel and character impact, cementing the adventure as a chaotic but successful demonstration of Pulp Cthulhu's tone and mechanics. Key Takeaways Luck mechanics are central survival tools and dramatically influence outcomes Sanity loss meaningfully alters gameplay through narrative and mechanical disruption Insanity effects can produce both hindrance and unexpected advantages Objective-focused play (stealing the artifact) can end encounters faster than damage trading Mind-control effects reinforce Mythos horror stakes beyond physical threats Pulp tone encourages cinematic risk and heroic sacrifice Improvisation and environment use can resolve otherwise lethal encounters Narrative pacing culminates in high-stakes chaos followed by cinematic resolution Actual Play effectively demonstrates mechanics through emergent storytelling The finale showcases how Call of Cthulhu balances horror tension with pulp heroics Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Kids Table
    C3E1: Storm on the Horizon | Family D&D Campaign

    The Kids Table

    Play Episode Listen Later Feb 18, 2026 37:40


    A new chapter begins in our kid-focused Dungeons & Dragons campaign. After the Battle of the Arches, our heroes have been tasked with finding Ismiene in the hopes of ultimately defeating the evil Fuldmagt. There's only one problem - she's hidden on an unknown island amid a sea of pirates! Links to Awesome Kids' Adventures: "Mystery Snacks" by TTRPG Kids: BackerKit, TTRPGkids.com "Wyrmlings: An All Ages TTRPG" by Lone Colossus Games: https://bit.ly/WyrmlingsTKT About us: When kids are at the table, everyone wins! Playing TTRPGs levels up kids' critical thinking, creativity, communication, collaboration, & confidence. That's why we create our kid-inclusive D&D show, tips for playing with kids, and campaigns to bring the adventures home! Our Kids' Adventures: Our Website Support Our Work: Patreon Follow Us: YouTube, Instagram, TikTok Shoutout to our incredible partners: Emberglow Gaming - GM Shield (affiliate, 10% off: TheKidsTable) Monument Studios - Music (30% off: KIDSTABLE) Ember Rest - Filmed on Location 1985 Games - Battle Maps (10% off: KIDSTABLE) WWizard Games - Condition Rings (15% off tbd)  Mordenkatie's Magnificent Minis - PC Minis (10% off: KIDSTABLE) Daily Hero Forge - PC Mini Design 0:34 Skip Intro 4:54 The Great Ship Debate 13:57 Arugon is Still Being Arugon 16:54 An Emotional Farewell 27:50 Six Weeks to Save the World 33:11 A Ship in the Mist 34:08 Next Time on The Kids Table... #dungeonsanddragons #actualplay #familyfriendly  

    Møder fra salen
    Møde i salen: Onsdag den 18. februar 2026

    Møder fra salen

    Play Episode Listen Later Feb 18, 2026 228:03


    Møde nr. 51 i salen 1) Besvarelse af oversendte spørgsmål til ministrene (spørgetid)Spørgetid. 1.1) Spm. nr. S 570 om fredsprocessen i MellemøstenSpm. nr. S 570 Til udenrigsministeren af: Trine Pertou Mach (EL): Mener ministeren, at Danmark med sin støtte til sikkerhedsrådsresolution 2803 den 17. november 2025 og dens legitimering af præsident Donald Trumps såkaldte fredsråd har bidraget til at svække eller styrke FN generelt og i særdeleshed arbejdet for retfærdig fred i Mellemøsten og arbejdet for en israelsk-palæstinensisk tostatsløsning, og mener ministeren, at Trumps »fredsråd« og »fredsplan« udgør et konstruktivt bidrag til en fredelig global udvikling i almindelighed og til fredsprocessen i Mellemøsten og arbejdet for en israelsk-palæstinensisk tostatsløsning i særdeleshed, og at de udgør gode og fyldestgørende begrundelser for, at EU ikke suspenderer sin associeringsaftale med Israel, hverken delvis eller i sin helhed?1.2) Spm. nr. S 572 om de israelske tiltag over for ejerskab af og kontrol med jord på VestbreddenSpm. nr. S 572 Til udenrigsministeren af: Trine Pertou Mach (EL): Mener ministeren, at de seneste israelske tiltag over for ejerskab af og kontrol med jord på Vestbredden øger risikoen for en egentlig israelsk anneksion af besat palæstinensisk land, og hvordan mener ministeren i givet fald at regeringen skal agere i FN, EU og andre fora for at holde Israel ansvarlig og for at forhindre en sådan anneksion?1.3) Spm. nr. S 569 om virksomheder, der håndterer affald fra olie- og gasindustrienSpm. nr. S 569 Til indenrigs- og sundhedsministeren af: Sascha Faxe (ALT): Mener ministeren, at det er rimeligt, at virksomheder, der håndterer affald fra olie- og gasindustrien, selv vurderer og dokumenterer, at affaldet ikke indeholder naturligt forekommende radioaktivitet, når Sundhedsstyrelsen samtidig ikke foretager systematiske målinger i forbindelse med sit tilsyn hos virksomhederne?1.4) Spm. nr. S 473 om at en restaurant skal betale 27.492 kr. i gebyr for et affaldstilsynSpm. nr. S 473 Til miljøministeren af: Mette Thiesen (DF): Mener ministeren, at det er rimeligt, at en restaurant skal betale 27.492 kr. i gebyr for et affaldstilsyn, hvor det skulle afklares, hvor stor en andel affald i form af madpapir kunderne skal affaldssortere i mindre skraldespande efter at have spist takeawaymad i restauranten?1.5) Spm. nr. S 564 om det fortsat skal være muligt for danskerne at anvende benzin-og dieselbilerSpm. nr. S 564 Til skatteministeren af: Mette Thiesen (DF): Mener ministeren, at det fortsat skal være muligt for danskerne at anvende benzin-og dieselbiler set i lyset af yderligere grønne afgifter fra 2027, som rammer 2,2 millioner bilister?1.6) Spm. nr. S 553 om det afslørede lovbrud, hvor flere kommuner har snydt med deres normeringerSpm. nr. S 553 Til børne- og undervisningsministeren af: Theresa Berg Andersen (SF): Hvordan forholder ministeren sig til det af Børn&Unge afslørede lovbrud, hvor flere kommuner har snydt med deres normeringer, og børnene dermed er blevet snydt for flere voksne i daginstitutionerne?1.7) Spm. nr. S 556 om den socialdemokratiske heldagsskole var en succesSpm. nr. S 556 Til børne- og undervisningsministeren af: Helena Artmann Andresen (LA): Mener ministeren, at den socialdemokratiske heldagsskole var en succes?1.8) Spm. nr. S 524 om at antallet af indvandrere fra de såkaldte MENAPT-lande på førtidspension er stegetSpm. nr. S 524 Til beskæftigelsesministeren af: Charlotte Munch Pasler (DD): Hvad mener ministeren om, at antallet af indvandrere fra de såkaldte MENAPT-lande på førtidspension er steget med 10.000 personer i Mette Frederiksens tid som statsminister?1.9) Spm. nr. S 521 om Fasar Abrar Raja kendt fra TV2's dokumentar »Den sorte svane« skal have frataget sin førtidspensionSpm. nr. S 521 Til beskæftigelsesministeren af: Betina Kastbjerg (DD): Mener ministeren, at Fasar Abrar Raja kendt fra TV 2's dokumentar »Den sorte svane« skal have frataget sin førtidspension?1.10) Spm. nr. S 552 om arbejdsløshedskassers investeringerSpm. nr. S 552 Til beskæftigelsesministeren af: Carl Andersen (LA): Mener ministeren, at det er mere eller mindre risikofyldt for medlemmer af en arbejdsløshedskasse, at dele af deres midler investeres i 100 pct. ejerskab af et selskab, der ejer og driver arbejdsløshedskassens domicil, frem for at et tilsvarende beløb investeres i aktier?1.11) Spm. nr. S 536 om forholdene i danske svinestaldeSpm. nr. S 536 Til ministeren for fødevarer, landbrug og fiskeri af: Claus Jørgensen (SF): Mener ministeren, at forholdene i danske svinestalde i dag reelt lever op til det, man kan betegne som god dyrevelfærd?1.12) Spm. nr. S 549 om et møde med DTU Aqua og kystfiskere omkring forsøgsfiskeri efter stenbidereSpm. nr. S 549 Til ministeren for fødevarer, landbrug og fiskeri af: Kristian Bøgsted (DD): Mener ministeren i lyset af sin besvarelse af spørgsmål nr. S 519, at det vil være en god ide for ministeren at tage initiativ til et møde med DTU Aqua og kystfiskere omkring forsøgsfiskeri efter stenbidere?1.13) Spm. nr. S 565 om ålefiskerneSpm. nr. S 565 Til ministeren for fødevarer, landbrug og fiskeri af: Kristian Bøgsted (DD): Mener ministeren, at ålefiskerne bliver behandlet ordentligt, når de stadig ikke har fået af vide, hvem der må fiske ål, og hvor mange de må fange?1.14) Spm. nr. S 550 om at det har taget en borger et helt år at få aktindsigt i Danmarks veterinære beredskabsplanerSpm. nr. S 550 Til ministeren for fødevarer, landbrug og fiskeri af: Peder Hvelplund (EL): Mener ministeren, der er nogen rimelig grund til, at det har taget en borger et helt år at få aktindsigt i Danmarks veterinære beredskabsplaner?1.15) Spm. nr. S 557 om at danske malkekøer bruges som forsøgsdyr i et stort dyreforsøgSpm. nr. S 557 Til ministeren for fødevarer, landbrug og fiskeri af: Søren Egge Rasmussen (EL): Mener ministeren, at det er rimeligt, at danske malkekøer bruges som forsøgsdyr i et stort dyreforsøg med fodertilsætningsstoffet Bovaer?1.16) Spm. nr. S 575 om at nedbringe nitratforureningen fra landbruget til vores drikkevandSpm. nr. S 575 Til ministeren for fødevarer, landbrug og fiskeri af: Søren Egge Rasmussen (EL): Hvad vil ministeren gøre for at nedbringe nitratforureningen fra landbruget til vores drikkevand for at leve op til de grænseværdier på 15 mg pr. liter, som miljøministeren har foreslået?1.17) Spm. nr. S 562 om stresssymptomer hos halvdelen af de ansatte i DSB's driftscenterSpm. nr. S 562 Til transportministeren af: Leila Stockmarr (EL): Mener ministeren, at DSB's direktør over for Folketinget og ministeren har givet et retvisende billede af Arbejdstilsynets konklusioner fra deres besøg i DSB's driftscenter den 21. januar 2026, når DSB's direktør under den åbne tekniske gennemgang i Transportudvalget den 27. januar 2026 sagde, at »Deres konklusion er, at de tiltag, der ledelsesmæssigt er sat i gang, er de rigtige i forhold til at løse problemet. De synes, at den største arbejdsmiljømæssige udfordring, vi havde i driftscentret, var, at medarbejderne var så dedikerede til deres arbejde, at de lod være med at gå ned og holde deres pauser. De gik ikke ned og spiste deres frokost, fordi de sad og arbejdede. Sådan skal det selvfølgelig ikke være«, sammenholdt med Arbejdstilsynets konklusion om, at der er tale om muligt brud på arbejdsmiljøloven, at hver anden medarbejder udviser symptomer på stress, og at der inden for et år har været seks blodpropper i afdelingen samt en fordobling af antallet af sygemeldinger?1.18) Spm. nr. S 563 om enmandsbetjening af togSpm. nr. S 563 Til transportministeren af: Leila Stockmarr (EL): Mener ministeren, at DSB i sit notat af den 26.januar 2026 til Transportministeriet har oplyst ministeren retvisende og tilstrækkeligt om, at »enmandsbetjening« af tog på andre strækninger end dem, som er udvalgt allerede, er en nødprocedure, der ikke bruges i normal drift, jf. DSB's sikkerhedsreglement, og hvad mener ministeren om, at DSB gennemfører afgange med enmandsbetjening, hvor lokomotivføreren ifølge notatet overtager »de sikkerhedsrelaterede opgaver, som normalt varetages af togføreren«, særlig hvis det ikke sker i henhold til sikkerhedsreglementet?1.19) Spm. nr. S 554 om Danmark har det fornødne miljøberedskabSpm. nr. S 554 Til ministeren for samfundssikkerhed og beredskab af: Sascha Faxe (ALT): Mener ministeren, at der er udvist rettidig omhu, og at Danmark har det fornødne miljøberedskab, hvis der skulle ske en olieulykke i dansk farvand, f. eks med et skib fra den russiske skyggeflåde?1.20) Spm. nr. S 576 om børn på krisecentreSpm. nr. S 576 Til social- og boligministeren af: Victoria Velasquez (EL): Hvordan vil ministeren på baggrund af beretningen fra Folketingets Socialudvalg fra september 2025 og ministerens tilkendegivelse i januar 2026 sikre børns ret til »særlig støtte« efter de generelle principper i lov om social service og den tilhørende vejledning, hvis krisecentre efter gældende fortolkning er afskåret fra at iværksætte andre indsatser end psykologbehandling uanset barnets dokumenterede behov, mener ministeren, at den gældende praksis indebærer, at børn på krisecentre reelt stilles ringere end andre børn i udsatte positioner, hvad er i den forbindelse ministerens overvejelser om Danmarks forpligtelser efter børnekonventionen, og finder ministeren, at der er behov for en præcisering af § 109 i lov om social service eller af den tilhørende vejledning med henblik på at sikre, at børn på krisecentre anerkendes som selvstændige rettighedsbærere og kan modtage den nødvendige børnefaglige støtte i overensstemmelse med gældende børneretlige principper?1.21) Spm. nr. S 561 om stop af arbejdstilladelser til borgere fra lande hvortil Danmark ikke kan hjemsende udlændingeSpm. nr. S 561 Til udlændinge- og integrationsministeren af: Dina Raabjerg (KF): Vil ministeren tage initiativ til at sikre, at Danmark stopper med at give arbejdstilladelse til borgere fra lande, hvor manglende samarbejde eller forhold i landet gør, at Danmark ikke kan hjemsende udlændinge, som er blevet udvist af Danmark som følge af kriminalitet?2) 1. behandling af L 100 om tillægsbevilling for finansåret 2025Forslag til lov om tillægsbevilling for finansåret 2025. Af finansministeren (Nicolai Wammen).3) 1. behandling af B 62 om at nedsætte en barnebrudskommissionForslag til folketingsbeslutning om at nedsætte en barnebrudskommission. Af Karina Adsbøl (DD) m.fl.4) 1. behandling af L 106 om støtte til kompressionsprodukter som hjælpemiddelForslag til lov om ændring af lov om social service. (Støtte til kompressionsprodukter som hjælpemiddel uanset forudsætningen om, at hjælp ikke kan bevilges efter anden lovgivning). Af social- og boligministeren (Sophie Hæstorp Andersen).

    Seneste møder
    Møde i salen: Onsdag den 18. februar 2026

    Seneste møder

    Play Episode Listen Later Feb 18, 2026 228:03


    Møde nr. 51 i salen 1) Besvarelse af oversendte spørgsmål til ministrene (spørgetid)Spørgetid. 1.1) Spm. nr. S 570 om fredsprocessen i MellemøstenSpm. nr. S 570 Til udenrigsministeren af: Trine Pertou Mach (EL): Mener ministeren, at Danmark med sin støtte til sikkerhedsrådsresolution 2803 den 17. november 2025 og dens legitimering af præsident Donald Trumps såkaldte fredsråd har bidraget til at svække eller styrke FN generelt og i særdeleshed arbejdet for retfærdig fred i Mellemøsten og arbejdet for en israelsk-palæstinensisk tostatsløsning, og mener ministeren, at Trumps »fredsråd« og »fredsplan« udgør et konstruktivt bidrag til en fredelig global udvikling i almindelighed og til fredsprocessen i Mellemøsten og arbejdet for en israelsk-palæstinensisk tostatsløsning i særdeleshed, og at de udgør gode og fyldestgørende begrundelser for, at EU ikke suspenderer sin associeringsaftale med Israel, hverken delvis eller i sin helhed?1.2) Spm. nr. S 572 om de israelske tiltag over for ejerskab af og kontrol med jord på VestbreddenSpm. nr. S 572 Til udenrigsministeren af: Trine Pertou Mach (EL): Mener ministeren, at de seneste israelske tiltag over for ejerskab af og kontrol med jord på Vestbredden øger risikoen for en egentlig israelsk anneksion af besat palæstinensisk land, og hvordan mener ministeren i givet fald at regeringen skal agere i FN, EU og andre fora for at holde Israel ansvarlig og for at forhindre en sådan anneksion?1.3) Spm. nr. S 569 om virksomheder, der håndterer affald fra olie- og gasindustrienSpm. nr. S 569 Til indenrigs- og sundhedsministeren af: Sascha Faxe (ALT): Mener ministeren, at det er rimeligt, at virksomheder, der håndterer affald fra olie- og gasindustrien, selv vurderer og dokumenterer, at affaldet ikke indeholder naturligt forekommende radioaktivitet, når Sundhedsstyrelsen samtidig ikke foretager systematiske målinger i forbindelse med sit tilsyn hos virksomhederne?1.4) Spm. nr. S 473 om at en restaurant skal betale 27.492 kr. i gebyr for et affaldstilsynSpm. nr. S 473 Til miljøministeren af: Mette Thiesen (DF): Mener ministeren, at det er rimeligt, at en restaurant skal betale 27.492 kr. i gebyr for et affaldstilsyn, hvor det skulle afklares, hvor stor en andel affald i form af madpapir kunderne skal affaldssortere i mindre skraldespande efter at have spist takeawaymad i restauranten?1.5) Spm. nr. S 564 om det fortsat skal være muligt for danskerne at anvende benzin-og dieselbilerSpm. nr. S 564 Til skatteministeren af: Mette Thiesen (DF): Mener ministeren, at det fortsat skal være muligt for danskerne at anvende benzin-og dieselbiler set i lyset af yderligere grønne afgifter fra 2027, som rammer 2,2 millioner bilister?1.6) Spm. nr. S 553 om det afslørede lovbrud, hvor flere kommuner har snydt med deres normeringerSpm. nr. S 553 Til børne- og undervisningsministeren af: Theresa Berg Andersen (SF): Hvordan forholder ministeren sig til det af Børn&Unge afslørede lovbrud, hvor flere kommuner har snydt med deres normeringer, og børnene dermed er blevet snydt for flere voksne i daginstitutionerne?1.7) Spm. nr. S 556 om den socialdemokratiske heldagsskole var en succesSpm. nr. S 556 Til børne- og undervisningsministeren af: Helena Artmann Andresen (LA): Mener ministeren, at den socialdemokratiske heldagsskole var en succes?1.8) Spm. nr. S 524 om at antallet af indvandrere fra de såkaldte MENAPT-lande på førtidspension er stegetSpm. nr. S 524 Til beskæftigelsesministeren af: Charlotte Munch Pasler (DD): Hvad mener ministeren om, at antallet af indvandrere fra de såkaldte MENAPT-lande på førtidspension er steget med 10.000 personer i Mette Frederiksens tid som statsminister?1.9) Spm. nr. S 521 om Fasar Abrar Raja kendt fra TV2's dokumentar »Den sorte svane« skal have frataget sin førtidspensionSpm. nr. S 521 Til beskæftigelsesministeren af: Betina Kastbjerg (DD): Mener ministeren, at Fasar Abrar Raja kendt fra TV 2's dokumentar »Den sorte svane« skal have frataget sin førtidspension?1.10) Spm. nr. S 552 om arbejdsløshedskassers investeringerSpm. nr. S 552 Til beskæftigelsesministeren af: Carl Andersen (LA): Mener ministeren, at det er mere eller mindre risikofyldt for medlemmer af en arbejdsløshedskasse, at dele af deres midler investeres i 100 pct. ejerskab af et selskab, der ejer og driver arbejdsløshedskassens domicil, frem for at et tilsvarende beløb investeres i aktier?1.11) Spm. nr. S 536 om forholdene i danske svinestaldeSpm. nr. S 536 Til ministeren for fødevarer, landbrug og fiskeri af: Claus Jørgensen (SF): Mener ministeren, at forholdene i danske svinestalde i dag reelt lever op til det, man kan betegne som god dyrevelfærd?1.12) Spm. nr. S 549 om et møde med DTU Aqua og kystfiskere omkring forsøgsfiskeri efter stenbidereSpm. nr. S 549 Til ministeren for fødevarer, landbrug og fiskeri af: Kristian Bøgsted (DD): Mener ministeren i lyset af sin besvarelse af spørgsmål nr. S 519, at det vil være en god ide for ministeren at tage initiativ til et møde med DTU Aqua og kystfiskere omkring forsøgsfiskeri efter stenbidere?1.13) Spm. nr. S 565 om ålefiskerneSpm. nr. S 565 Til ministeren for fødevarer, landbrug og fiskeri af: Kristian Bøgsted (DD): Mener ministeren, at ålefiskerne bliver behandlet ordentligt, når de stadig ikke har fået af vide, hvem der må fiske ål, og hvor mange de må fange?1.14) Spm. nr. S 550 om at det har taget en borger et helt år at få aktindsigt i Danmarks veterinære beredskabsplanerSpm. nr. S 550 Til ministeren for fødevarer, landbrug og fiskeri af: Peder Hvelplund (EL): Mener ministeren, der er nogen rimelig grund til, at det har taget en borger et helt år at få aktindsigt i Danmarks veterinære beredskabsplaner?1.15) Spm. nr. S 557 om at danske malkekøer bruges som forsøgsdyr i et stort dyreforsøgSpm. nr. S 557 Til ministeren for fødevarer, landbrug og fiskeri af: Søren Egge Rasmussen (EL): Mener ministeren, at det er rimeligt, at danske malkekøer bruges som forsøgsdyr i et stort dyreforsøg med fodertilsætningsstoffet Bovaer?1.16) Spm. nr. S 575 om at nedbringe nitratforureningen fra landbruget til vores drikkevandSpm. nr. S 575 Til ministeren for fødevarer, landbrug og fiskeri af: Søren Egge Rasmussen (EL): Hvad vil ministeren gøre for at nedbringe nitratforureningen fra landbruget til vores drikkevand for at leve op til de grænseværdier på 15 mg pr. liter, som miljøministeren har foreslået?1.17) Spm. nr. S 562 om stresssymptomer hos halvdelen af de ansatte i DSB's driftscenterSpm. nr. S 562 Til transportministeren af: Leila Stockmarr (EL): Mener ministeren, at DSB's direktør over for Folketinget og ministeren har givet et retvisende billede af Arbejdstilsynets konklusioner fra deres besøg i DSB's driftscenter den 21. januar 2026, når DSB's direktør under den åbne tekniske gennemgang i Transportudvalget den 27. januar 2026 sagde, at »Deres konklusion er, at de tiltag, der ledelsesmæssigt er sat i gang, er de rigtige i forhold til at løse problemet. De synes, at den største arbejdsmiljømæssige udfordring, vi havde i driftscentret, var, at medarbejderne var så dedikerede til deres arbejde, at de lod være med at gå ned og holde deres pauser. De gik ikke ned og spiste deres frokost, fordi de sad og arbejdede. Sådan skal det selvfølgelig ikke være«, sammenholdt med Arbejdstilsynets konklusion om, at der er tale om muligt brud på arbejdsmiljøloven, at hver anden medarbejder udviser symptomer på stress, og at der inden for et år har været seks blodpropper i afdelingen samt en fordobling af antallet af sygemeldinger?1.18) Spm. nr. S 563 om enmandsbetjening af togSpm. nr. S 563 Til transportministeren af: Leila Stockmarr (EL): Mener ministeren, at DSB i sit notat af den 26.januar 2026 til Transportministeriet har oplyst ministeren retvisende og tilstrækkeligt om, at »enmandsbetjening« af tog på andre strækninger end dem, som er udvalgt allerede, er en nødprocedure, der ikke bruges i normal drift, jf. DSB's sikkerhedsreglement, og hvad mener ministeren om, at DSB gennemfører afgange med enmandsbetjening, hvor lokomotivføreren ifølge notatet overtager »de sikkerhedsrelaterede opgaver, som normalt varetages af togføreren«, særlig hvis det ikke sker i henhold til sikkerhedsreglementet?1.19) Spm. nr. S 554 om Danmark har det fornødne miljøberedskabSpm. nr. S 554 Til ministeren for samfundssikkerhed og beredskab af: Sascha Faxe (ALT): Mener ministeren, at der er udvist rettidig omhu, og at Danmark har det fornødne miljøberedskab, hvis der skulle ske en olieulykke i dansk farvand, f. eks med et skib fra den russiske skyggeflåde?1.20) Spm. nr. S 576 om børn på krisecentreSpm. nr. S 576 Til social- og boligministeren af: Victoria Velasquez (EL): Hvordan vil ministeren på baggrund af beretningen fra Folketingets Socialudvalg fra september 2025 og ministerens tilkendegivelse i januar 2026 sikre børns ret til »særlig støtte« efter de generelle principper i lov om social service og den tilhørende vejledning, hvis krisecentre efter gældende fortolkning er afskåret fra at iværksætte andre indsatser end psykologbehandling uanset barnets dokumenterede behov, mener ministeren, at den gældende praksis indebærer, at børn på krisecentre reelt stilles ringere end andre børn i udsatte positioner, hvad er i den forbindelse ministerens overvejelser om Danmarks forpligtelser efter børnekonventionen, og finder ministeren, at der er behov for en præcisering af § 109 i lov om social service eller af den tilhørende vejledning med henblik på at sikre, at børn på krisecentre anerkendes som selvstændige rettighedsbærere og kan modtage den nødvendige børnefaglige støtte i overensstemmelse med gældende børneretlige principper?1.21) Spm. nr. S 561 om stop af arbejdstilladelser til borgere fra lande hvortil Danmark ikke kan hjemsende udlændingeSpm. nr. S 561 Til udlændinge- og integrationsministeren af: Dina Raabjerg (KF): Vil ministeren tage initiativ til at sikre, at Danmark stopper med at give arbejdstilladelse til borgere fra lande, hvor manglende samarbejde eller forhold i landet gør, at Danmark ikke kan hjemsende udlændinge, som er blevet udvist af Danmark som følge af kriminalitet?2) 1. behandling af L 100 om tillægsbevilling for finansåret 2025Forslag til lov om tillægsbevilling for finansåret 2025. Af finansministeren (Nicolai Wammen).3) 1. behandling af B 62 om at nedsætte en barnebrudskommissionForslag til folketingsbeslutning om at nedsætte en barnebrudskommission. Af Karina Adsbøl (DD) m.fl.4) 1. behandling af L 106 om støtte til kompressionsprodukter som hjælpemiddelForslag til lov om ændring af lov om social service. (Støtte til kompressionsprodukter som hjælpemiddel uanset forudsætningen om, at hjælp ikke kan bevilges efter anden lovgivning). Af social- og boligministeren (Sophie Hæstorp Andersen).

    Storied: San Francisco
    Sad Francisco's Toshio Meronek, Part 1 (S8E12)

    Storied: San Francisco

    Play Episode Listen Later Feb 17, 2026 30:51


    Toshio Meronek's parents met at a bar. In this episode, meet and get to know Toshio. Today, they do Sad Francisco, a really fucking amazing project that reports on and holds truth to power around here. I first became aware of Sad Francisco a few years ago and right away, I was struck by the deep reporting on and understanding of the many complex relationships and goings on in San Francisco and The Bay. And so I sat down with my fellow podcaster to get to know the human behind those efforts. Toshio's story starts with their parents. That bar where they met was in Los Angeles. Shortly after meeting, the couple moved to Germany, where Toshio's dad had found work at a major German tech company. But after getting pregnant with Toshio, the young couple came back to Southern California—Orange County to be exact, where Toshio was born. Some of Toshio's earliest memories involve not really digging that infamous SoCal heat. We'll get into this more later in Part 1, but Toshio picked Portland for college in part because of its more temperate, albeit wetter, climate. Born in 1982, Toshio did most of their growing up in the Nineties. When I ask them what kinds of things they were into as a kid, they immediately say, "zines." Making zines, collecting zines, living and breathing zines. We hop on a short sidebar about Riot Grrrl, a Nineties feminist punk-adjacent movement that seeped into both our lives at different points—mine early in the decade, and Toshio's toward the end of the Nineties. Riot Grrrl arrived in the typically and generally conservative Orange County later than a lot of other parts of the country and the world. But arrive it did, and it had an outsize impact on Toshio's young life. Zines were huge in that subculture, too. To expound on their interests as a kid, Toshio was generally into media, curious about how others live, and also sci-fi and fantasy (think D&D). Toshio was around 13 or 14 when they started writing their own zines. Here we go on a sidebar about one of my favorite pet topics—Kinko's (RIP). IYKYK. Eventually, Toshio eschewed the ubiquitous copy+print shop and had their zines printed on newsprint paper. It was part of a deliberate attempt to appear legitimate, more like "the establishment," something I find fascinating. They wanted people to take them seriously, and that just makes a lot of damn sense. Music was very much a part of the Riot Grrrl movement Punk rock music to be specific. And Toshio's early publications covered that. In fact, topics ran the gamut from music and politics to culture and community. We turn to the topic of Toshio's surroundings when they were a teenager. Record stores, zine shops, cafes that also had live music. They dabbled in the SoCal rave scene as well. They settled into the Candy Kids rave subculture and talk a little about that. There's another short sidebar where we talk about how amazing youth activism is, and how much we always need it. As much as young Toshio was part of these communities and subcultures, they also describe this time in terms of being a loner. They also experienced a lack of self-confidence, lots of acne, therapy to work through their being Japanese and white, or hafu (another term for "hapa"), being gay. Though Toshio has grown past those struggles, they consider them powerfully formative. Then came time to relocate and go to college. Besides Portland having more desirable weather, Toshio chose it in part because of the Northwest's grunge legacy. College life started right around 9/11, and they started going to protests. Lots of protests. College lasted four years, and after that, Toshio stayed behind in Portland. They got work at a magazine covering ecology for K–12 kids. They were also in bands (they play guitar, ish, sing, and play tambourine). "It felt like everybody was in an alt-country band," they say. And then, in 2006, they left Portland for … San Francisco. An editing job brought Toshio here. The publication was a so-called "light-green living" outfit, targeted, as it said, to yoga moms who drive their hybrid SUVs to Whole Foods. I ask Toshio if the job was editing words, and then mention that it's been my profession for a long-ass time. And we go on a sidebar about how important the work is. I'll add that everyone (including editors!) needs an editor. Sorry (not sorry), AI. That leads to yet another sidebar (can you tell we're both podcasters?)—this one from Toshio about the nature of the "yoga mom" publication. They grew disillusioned with their work there, suffice to say. We end Part 1 with Toshio's early memories of visiting San Francisco, before they moved here. They involve the older men who used to be found daily playing chess off Powell and Market. Check back Thursday for Part 2 with Toshio Meronek. We recorded this episode at Toshio's home at the confluence of The Transgender District, Tenderloin, UN Plaza, and Civic Center in January 2026. Photography by Jeff Hunt

    RADIO4 MORGEN
    Tirsdag d. 17. februar kl. 6-7

    RADIO4 MORGEN

    Play Episode Listen Later Feb 17, 2026 55:09


    (02:00): Uddeler Benjamin Netanyahu bosættelser som valgflæsk? Medvirkende: Hans Henrik Fafner, udlandsredaktør for POV International, bosat i Israel (11:00): Har Rusland ikke vundet, hvis de får store dele af Ukraines territorie? Medvirkende: Magnus Barsøe, folketingskandidat for Socialdemokratiet og vært på RADIO IIII i programmet 'Børsen Brænder'. (30:00): Hvor stor er truslen reelt fra Wagnergruppen mod NATO-lande - altså skal vi være bange for operationer, der gør det decideret farligt at være europæer? Medvirkende: Niklas Rendboe, ekspert i Wagnergruppen og kandidat i international sikkerhed (38:00): Det er ikke et ultimativt krav at afskaffe Koranloven, men hvor langt vil DD gå for netop det krav? Medvirkende: Susie Jessen, politisk ordfører hos Danmarksdemokraterne Værter: Laura Lin & Mathias WissingSee omnystudio.com/listener for privacy information.

    Heavy Metal 101
    Everything You Always Wanted to Know About Power Metal* (*But Were Afraid to Ask)

    Heavy Metal 101

    Play Episode Listen Later Feb 16, 2026 83:30


    Wherein Eric and John unleash their inner chaotic neutral bard and lawful evil cleric and explore the D&D-laced fantasy world of power metal through bands including: Manowar, Helloween, Hammerfall, Stratovarius, Rhapsody, Nightwish, and more!Click on the links below for all the music listening/video breaks in this episode:Listening Break #1: Manowar- "Hail and Kill" from Kings of Metal (1988) https://www.youtube.com/watch?v=T6zOT3IZ90UListening break #2: A Helloween choose your own adventure!A) "Twilight of the Gods" from Keeper of the Seven Keys Pt. 1 (1987)-⁠ ⁠https://www.youtube.com/watch?v=qk-FNnMzVAYB) "I Want Out" from Keeper of the Seven Keys Pt. 2 (1988)- https://www.youtube.com/watch?v=KMhL9NZ0KdwListening break #3: Blind Guardian "Mirror Mirror" from Nightfall in Middle-Earth (1998)- https://www.youtube.com/watch?v=CNGCvI9dpZYListening break #4: Rhapsody "Emerald Sword" from Symphony of Enchanted Lands (1998)- https://www.youtube.com/watch?v=y5kLxQGbRYgListening break #5: Nightwish "Sacrament of Wilderness" from Oceanborn (1998)- https://www.youtube.com/watch?v=EGEQ-MEOTQsPlease do consider joining us at our Patreon page! Not only will you gain access to exclusive content, but you'll also get that sense of pure joy that can only come from supporting the world's wackiest, most insightful heavy metal podcast. Link below:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ http://patreon.com/HeavyMetal101⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Visit us at: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/heavymetal101podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠(you can leave us a voicemail if you're so inclined!)Contact us at: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠heavymetal101podcast@gmail.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Social media:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.facebook.com/HeavyMetal101Podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://twitter.com/heavy_101⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.tiktok.com/@heavymetal101podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.instagram.com/heavymetal101podcast/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠New episodes of Heavy Metal 101 are always released monthly on the 3rd Monday of each month!Underscore credits:Free Fantasy Epic Music (For Videos) - "Short But Strong!" by Savfk

    The RPGBOT.Podcast
    PULP CTHULHU: How to Play 3 - Actual Play Pt 2: Madness is just a failed roll away

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 16, 2026 47:18


    Nothing says "pulp adventure" like pouring jet fuel into a moving car, chasing Nazis across the desert, watching a monocle explode off someone's face, and then accidentally triggering sanity-shattering cosmic horror before lunch. In this episode of the RPGBOT.Pulp Cthulhu Actual Play, Murray and Bjorn demonstrate that reckless engineering is a valid transportation strategy, grenades are a valid diplomatic strategy, and sprinting deeper into an ancient tomb filled with acid traps and reptilian nightmare monsters is apparently the safest plan available. If you've ever wondered how long it takes before someone loses their mind, their jet fuel, or their grip on reality — the answer is: about one car chase and a sandstorm. Buckle up. Show Notes Picking up from the escape sequence, the cast dives immediately into cinematic pulp chaos as the party chases their enemies across the desert in identical vehicles. The Keeper introduces chase mechanics, and Randall immediately weaponizes poor decision-making by injecting aerosolized jet fuel into the engine — a maneuver that miraculously succeeds and rockets the car forward. The pursuit becomes a back-and-forth exchange of hazards: dunes, quicksand, chasms, and barriers, all resolved through skill checks and player improvisation. The action escalates when the villains retaliate with occult spectacle. Scarlet Arachnus summons a supernatural sandstorm, forcing sanity checks as the players witness magic in action. The chase culminates in explosive pulp heroics — Tyler uses telekinesis to lob a grenade, annihilating an enemy squad and their fancy monocled leader in one cinematic blast. Despite the victory, Arachnus escapes toward a ritual site where her artifact awakens a buried desert city. The party follows into ruins that transition the tone from swashbuckling action to creeping cosmic dread. Exploration brings environmental puzzles and traps — light-reflection mechanisms, directional pedestals, acid-spraying carvings — that showcase investigative gameplay and collaborative deduction. Inside the tomb, tension mounts. Evidence of cult activity, sacrificial imagery, and partially dissolved remains reinforce the setting's horror roots. Soon the players encounter reptilian hybrid creatures resembling carved murals, triggering sanity rolls and frantic combat. Explosives thin the swarm but destabilize the chamber, forcing a desperate escape deeper into the complex. The episode closes on a classic cliffhanger: Arachnus prepares a ritual invoking cosmic forces as a forbidden tome levitates, mutates her followers into grotesque forms, and tears reality itself. The party arrives just in time to witness the ritual beginning — and the session ends on that looming confrontation. The overall tone blends humor, pulp action tropes, and creeping Mythos horror, demonstrating how Actual Play showcases system mechanics organically — from chases and sanity to puzzle-solving and narrative escalation. Key Takeaways Pulp Cthulhu chase mechanics emphasize cinematic momentum and risk/reward decision making. Player creativity (even reckless creativity) drives memorable moments and story direction. Sanity checks reinforce tone shifts when supernatural elements emerge. Explosives and improvisation can resolve encounters — but often create new problems. Environmental puzzles highlight investigation and teamwork over pure combat. Mythos horror escalates gradually through imagery, traps, and creature reveals. Narrative pacing uses alternating action and exploration to maintain tension. Cliffhangers remain an effective session-ending tool for serialized Actual Play. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Die As Cast
    Ep. #69 - Momma Said Knock You Out (The Saga of Shadow)

    The Die As Cast

    Play Episode Listen Later Feb 16, 2026 44:48


    Welcome, friends and adventures, to the The Die As Cast Podcast! Our Dungeon Master, Kevin Cork, takes our party through Kobold Press' post-apocalyptic Wasted West in the world of Midgard. Join in the tale of Gideon Sweets (Griffin Cork), Maeve Maldorava (Madeline Hunter Smith), Ilexyldean (Emma Brager) and Xisk (Diego Stredel).In this episode, our party faces a serpent in the swamp. Gideon finally asks to cut in, Maeve lights up the swamp, Ilex gets picked up by some shady characters, and Xisk demands the password.Join the Die As Cast Community!FACEBOOK: https://www.facebook.com/thedieascastTWITTER: https://twitter.com/TheDieAsCastWEBSITE: https://www.dieascast.com/JOIN OUR DISCORD: https://discord.gg/K59Bke958RKOBOLD PRESS: https://koboldpress.com/MAPS AND MELODIES (AKA THE BOY KING OF IDAHO): https://www.patreon.com/mapsandmelodiesM&M Songs Used in this Episode:The Astral ExpressSunriseHydra LairFOLLOW GRIFFIN ON SOCIAL MEDIA:TWITTER: https://twitter.com/GriffinCorkINSTAGRAM: www.instagram.com/griffincork/BLUESKY: https://bsky.app/profile/griffincork.bsky.socialFOLLOW DIEGO ON SOCIAL MEDIA:INSTAGRAM: https://www.instagram.com/diegostredel/FOLLOW MADELINE ON SOCIAL MEDIA:TWITTER: https://twitter.com/madelinehsmithINSTAGRAM: https://www.instagram.com/madelinehuntersmith/FOLLOW EMMA ON SOCIAL MEDIA:INSTAGRAM: https://www.instagram.com/cinderemmab/FOLLOW KEVIN ON SOCIAL MEDIA:TWITTER: https://twitter.com/kevincorkINSTAGRAM: https://www.instagram.com/kevincork/MASTODON: https://mastodon.social/@fundpirate@toot.community

    RPGBOT.Podcast
    PULP CTHULHU: How to Play 3 - Actual Play Pt 2: Madness is just a failed roll away

    RPGBOT.Podcast

    Play Episode Listen Later Feb 16, 2026 47:18


    Nothing says "pulp adventure" like pouring jet fuel into a moving car, chasing Nazis across the desert, watching a monocle explode off someone's face, and then accidentally triggering sanity-shattering cosmic horror before lunch. In this episode of the RPGBOT.Pulp Cthulhu Actual Play, Murray and Bjorn demonstrate that reckless engineering is a valid transportation strategy, grenades are a valid diplomatic strategy, and sprinting deeper into an ancient tomb filled with acid traps and reptilian nightmare monsters is apparently the safest plan available. If you've ever wondered how long it takes before someone loses their mind, their jet fuel, or their grip on reality — the answer is: about one car chase and a sandstorm. Buckle up. Show Notes Picking up from the escape sequence, the cast dives immediately into cinematic pulp chaos as the party chases their enemies across the desert in identical vehicles. The Keeper introduces chase mechanics, and Randall immediately weaponizes poor decision-making by injecting aerosolized jet fuel into the engine — a maneuver that miraculously succeeds and rockets the car forward. The pursuit becomes a back-and-forth exchange of hazards: dunes, quicksand, chasms, and barriers, all resolved through skill checks and player improvisation. The action escalates when the villains retaliate with occult spectacle. Scarlet Arachnus summons a supernatural sandstorm, forcing sanity checks as the players witness magic in action. The chase culminates in explosive pulp heroics — Tyler uses telekinesis to lob a grenade, annihilating an enemy squad and their fancy monocled leader in one cinematic blast. Despite the victory, Arachnus escapes toward a ritual site where her artifact awakens a buried desert city. The party follows into ruins that transition the tone from swashbuckling action to creeping cosmic dread. Exploration brings environmental puzzles and traps — light-reflection mechanisms, directional pedestals, acid-spraying carvings — that showcase investigative gameplay and collaborative deduction. Inside the tomb, tension mounts. Evidence of cult activity, sacrificial imagery, and partially dissolved remains reinforce the setting's horror roots. Soon the players encounter reptilian hybrid creatures resembling carved murals, triggering sanity rolls and frantic combat. Explosives thin the swarm but destabilize the chamber, forcing a desperate escape deeper into the complex. The episode closes on a classic cliffhanger: Arachnus prepares a ritual invoking cosmic forces as a forbidden tome levitates, mutates her followers into grotesque forms, and tears reality itself. The party arrives just in time to witness the ritual beginning — and the session ends on that looming confrontation. The overall tone blends humor, pulp action tropes, and creeping Mythos horror, demonstrating how Actual Play showcases system mechanics organically — from chases and sanity to puzzle-solving and narrative escalation. Key Takeaways Pulp Cthulhu chase mechanics emphasize cinematic momentum and risk/reward decision making. Player creativity (even reckless creativity) drives memorable moments and story direction. Sanity checks reinforce tone shifts when supernatural elements emerge. Explosives and improvisation can resolve encounters — but often create new problems. Environmental puzzles highlight investigation and teamwork over pure combat. Mythos horror escalates gradually through imagery, traps, and creature reveals. Narrative pacing uses alternating action and exploration to maintain tension. Cliffhangers remain an effective session-ending tool for serialized Actual Play. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Right, Do You Know What It F*ckin' Is?
    Darkplace Dreamers Episode 57: Nightmares & Dreamscapes ep2

    Right, Do You Know What It F*ckin' Is?

    Play Episode Listen Later Feb 14, 2026 29:26


    It's time for DD series 7! Dean & Robert are back to review this hit and miss Stephen King series. For the latest episodes (up to series 11), plus the latest Playboys and Film Fellows, head to patreon.com/booksboysCheck out booksboys.com for links to our social media, merchandise, music, etc. Hosted on Acast. See acast.com/privacy for more information.

    The RPGBOT.Podcast
    RITUAL SPELLCASTING (Remastered): Immerse your players in a magical experience!

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 14, 2026 64:28


    Ritual spellcasting is the part of tabletop roleplaying games where wizards stop blowing things up for ten minutes and instead argue about chalk circles, incense pricing, and whether chanting counts as a somatic component if you're holding snacks. In this episode of the RPGBOT.Podcast, we dive deep into D&D ritual casting mechanics, explore how Pathfinder and 5e ritual spells change encounter pacing, and discuss how to turn out-of-combat magic systems into storytelling tools instead of bookkeeping exercises. Because sometimes the real magic isn't Fireball — it's spending eleven minutes summoning a familiar while your party rogue steals your candles. Show Notes Ritual magic sits in a fascinating design space across modern tabletop RPG systems, particularly in Dungeons & Dragons 5e ritual spellcasting rules, where casting without expending spell slots reshapes resource management and exploration play. In this episode, the hosts explore how ritual casting in tabletop RPGs functions both as a mechanical subsystem and as a narrative lever for immersion. Rather than treating ritual spells like background noise, we discuss ways GMs and players can frame non-combat spellcasting mechanics as collaborative storytelling moments that reinforce tone, pacing, and worldbuilding. The conversation begins with a mechanical breakdown of how ritual casting works in D&D, including class access, preparation requirements, and opportunity cost. We compare approaches to ritual magic systems in Pathfinder and other TTRPGs, highlighting how design differences affect party planning and gameplay tension. Along the way, we touch on optimization considerations for players researching best ritual spells for utility and exploration, and how ritual access can shape character identity outside of combat encounters. From there, the discussion pivots toward table culture and presentation. Ritual casting is an opportunity to create sensory texture — chanting, environmental interaction, symbolic components — and we outline practical techniques for GMs seeking to immerse players through magical storytelling. This includes pacing strategies, spotlight balance, and methods for integrating ritual outcomes into ongoing campaign arcs rather than treating them as isolated mechanics. Finally, we address common pitfalls. Overuse can trivialize challenges, while underuse wastes design space. By framing rituals as collaborative scenes instead of background automation, tables can unlock deeper engagement with fantasy roleplaying immersion techniques and reinforce the feeling that magic is mysterious, costly, and meaningful. Whether you're optimizing your spellbook or building cinematic magical moments, this episode provides both system mastery and creative inspiration for getting more out of ritual spellcasting at your table. Key Takeaways Ritual spellcasting in D&D 5e allows slot-free utility casting but requires time investment and preparation planning Understanding how ritual casting works in tabletop RPG systems helps players optimize exploration and resource management Many best ritual spells for roleplaying immersion shine outside combat and define character identity GMs can elevate non-combat magic storytelling by emphasizing sensory description and table participation Ritual scenes are opportunities to reinforce pacing, spotlight sharing, and narrative tone Comparing ritual mechanics across Pathfinder and 5e highlights how system design affects tension and preparation Avoid trivializing obstacles — meaningful cost or risk keeps ritual magic engaging Treat rituals as collaborative scenes rather than background mechanics to enhance immersion Strong presentation transforms fantasy ritual casting experiences into memorable campaign moments Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    RITUAL SPELLCASTING (Remastered): Immerse your players in a magical experience!

    RPGBOT.Podcast

    Play Episode Listen Later Feb 14, 2026 64:28


    Ritual spellcasting is the part of tabletop roleplaying games where wizards stop blowing things up for ten minutes and instead argue about chalk circles, incense pricing, and whether chanting counts as a somatic component if you're holding snacks. In this episode of the RPGBOT.Podcast, we dive deep into D&D ritual casting mechanics, explore how Pathfinder and 5e ritual spells change encounter pacing, and discuss how to turn out-of-combat magic systems into storytelling tools instead of bookkeeping exercises. Because sometimes the real magic isn't Fireball — it's spending eleven minutes summoning a familiar while your party rogue steals your candles. Show Notes Ritual magic sits in a fascinating design space across modern tabletop RPG systems, particularly in Dungeons & Dragons 5e ritual spellcasting rules, where casting without expending spell slots reshapes resource management and exploration play. In this episode, the hosts explore how ritual casting in tabletop RPGs functions both as a mechanical subsystem and as a narrative lever for immersion. Rather than treating ritual spells like background noise, we discuss ways GMs and players can frame non-combat spellcasting mechanics as collaborative storytelling moments that reinforce tone, pacing, and worldbuilding. The conversation begins with a mechanical breakdown of how ritual casting works in D&D, including class access, preparation requirements, and opportunity cost. We compare approaches to ritual magic systems in Pathfinder and other TTRPGs, highlighting how design differences affect party planning and gameplay tension. Along the way, we touch on optimization considerations for players researching best ritual spells for utility and exploration, and how ritual access can shape character identity outside of combat encounters. From there, the discussion pivots toward table culture and presentation. Ritual casting is an opportunity to create sensory texture — chanting, environmental interaction, symbolic components — and we outline practical techniques for GMs seeking to immerse players through magical storytelling. This includes pacing strategies, spotlight balance, and methods for integrating ritual outcomes into ongoing campaign arcs rather than treating them as isolated mechanics. Finally, we address common pitfalls. Overuse can trivialize challenges, while underuse wastes design space. By framing rituals as collaborative scenes instead of background automation, tables can unlock deeper engagement with fantasy roleplaying immersion techniques and reinforce the feeling that magic is mysterious, costly, and meaningful. Whether you're optimizing your spellbook or building cinematic magical moments, this episode provides both system mastery and creative inspiration for getting more out of ritual spellcasting at your table. Key Takeaways Ritual spellcasting in D&D 5e allows slot-free utility casting but requires time investment and preparation planning Understanding how ritual casting works in tabletop RPG systems helps players optimize exploration and resource management Many best ritual spells for roleplaying immersion shine outside combat and define character identity GMs can elevate non-combat magic storytelling by emphasizing sensory description and table participation Ritual scenes are opportunities to reinforce pacing, spotlight sharing, and narrative tone Comparing ritual mechanics across Pathfinder and 5e highlights how system design affects tension and preparation Avoid trivializing obstacles — meaningful cost or risk keeps ritual magic engaging Treat rituals as collaborative scenes rather than background mechanics to enhance immersion Strong presentation transforms fantasy ritual casting experiences into memorable campaign moments Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The RPGBOT.Podcast
    PULP CTHULHU: How to Play 3 Actual Play - A Reasonable Plan Ruined by Order

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 12, 2026 61:33


    There are two ways to learn a tabletop RPG: read the rulebook… or get shot at on a collapsing train while chasing occult Nazis across North Africa. In this RPGBOT.Quickstart actual play of Pulp Cthulhu, the crew demonstrates how cinematic pulp RPG sessions actually unfold — complete with relic thefts, hypnotized enemies, catastrophic dice rolls, and a physics-defying jetpack solution. If you've ever wondered how Call of Cthulhu actual play gameplay, learning Pulp Cthulhu through play, or tabletop RPG session flow examples look in the wild, this episode shows you — loudly, chaotically, and probably while someone is falling off a cliff. Show Notes This installment of the RPGBOT Quickstart actual play series transitions from theory into demonstration, showcasing how to learn Pulp Cthulhu gameplay mechanics through live play. Following prior episodes on system concepts and character creation, the cast introduces their pulp-era investigators — including an eccentric engineer and a circus-trained occult bruiser — tasked by an FBI occult task force to intercept Nazi relic hunters in 1935. The scenario begins aboard a desert-bound train headed toward a meeting with archaeologist Iowa Roberts, where the party examines a mysterious artifact that functions like a supernatural compass pointing toward the mythical desert city tied to forbidden lore. Their investigation is interrupted when the rival occult agent Scarlet Arachnus steals the relic during a catastrophic derailment, throwing the game immediately into cinematic action and demonstrating combat initiative, skill rolls, and survival mechanics in Call of Cthulhu actual play. Escaping a precariously hanging train car, the players confront armed enemies, navigate terrain hazards, and showcase mechanical problem-solving through teamwork and skill checks — highlighting how dice outcomes shape narrative consequences. The action continues across exposed train cars with firefights against heavily armed foes, illustrating tactical movement, cover usage, and pulp-style heroics. After surviving the encounter and sabotaging the collapsing train, the group scavenges supplies, uncovers clues, and discovers evidence of a larger occult plot: a map referencing desert pillars and connections to mythic texts associated with forbidden knowledge. Realizing they've handed the artifact to their enemies, they pivot to pursuit — commandeering and repairing a damaged vehicle, demonstrating mechanical repair gameplay and collaborative skill usage. The session concludes with the party navigating across the desert using improvised technology to track tire marks toward their adversaries — emphasizing exploration and skill-driven storytelling in tabletop RPG actual play teaching examples. Overall, this consolidated episode functions as a practical tutorial on how actual play sessions model rule application, improvisation, and narrative escalation, blending cinematic pulp action with procedural gameplay instruction. Key Takeaways Actual play is an effective way to learn Pulp Cthulhu rules and gameplay flow in context Character introductions reinforce narrative hooks and mechanical identity Skill checks drive storytelling outcomes — success and failure both move plot forward Combat showcases initiative, cover, and pulp-action pacing Environmental hazards highlight survival and problem-solving mechanics Collaborative play enables creative solutions beyond strict rules Resource scavenging and clue discovery reinforce investigation gameplay Vehicle repair and navigation demonstrate non-combat system depth Narrative escalation illustrates long-form campaign structure Session ends with forward momentum toward mythos investigation and pursuit Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    PULP CTHULHU: How to Play 3 Actual Play - A Reasonable Plan Ruined by Order

    RPGBOT.Podcast

    Play Episode Listen Later Feb 12, 2026 61:33


    There are two ways to learn a tabletop RPG: read the rulebook… or get shot at on a collapsing train while chasing occult Nazis across North Africa. In this RPGBOT.Quickstart actual play of Pulp Cthulhu, the crew demonstrates how cinematic pulp RPG sessions actually unfold — complete with relic thefts, hypnotized enemies, catastrophic dice rolls, and a physics-defying jetpack solution. If you've ever wondered how Call of Cthulhu actual play gameplay, learning Pulp Cthulhu through play, or tabletop RPG session flow examples look in the wild, this episode shows you — loudly, chaotically, and probably while someone is falling off a cliff. Show Notes This installment of the RPGBOT Quickstart actual play series transitions from theory into demonstration, showcasing how to learn Pulp Cthulhu gameplay mechanics through live play. Following prior episodes on system concepts and character creation, the cast introduces their pulp-era investigators — including an eccentric engineer and a circus-trained occult bruiser — tasked by an FBI occult task force to intercept Nazi relic hunters in 1935. The scenario begins aboard a desert-bound train headed toward a meeting with archaeologist Iowa Roberts, where the party examines a mysterious artifact that functions like a supernatural compass pointing toward the mythical desert city tied to forbidden lore. Their investigation is interrupted when the rival occult agent Scarlet Arachnus steals the relic during a catastrophic derailment, throwing the game immediately into cinematic action and demonstrating combat initiative, skill rolls, and survival mechanics in Call of Cthulhu actual play. Escaping a precariously hanging train car, the players confront armed enemies, navigate terrain hazards, and showcase mechanical problem-solving through teamwork and skill checks — highlighting how dice outcomes shape narrative consequences. The action continues across exposed train cars with firefights against heavily armed foes, illustrating tactical movement, cover usage, and pulp-style heroics. After surviving the encounter and sabotaging the collapsing train, the group scavenges supplies, uncovers clues, and discovers evidence of a larger occult plot: a map referencing desert pillars and connections to mythic texts associated with forbidden knowledge. Realizing they've handed the artifact to their enemies, they pivot to pursuit — commandeering and repairing a damaged vehicle, demonstrating mechanical repair gameplay and collaborative skill usage. The session concludes with the party navigating across the desert using improvised technology to track tire marks toward their adversaries — emphasizing exploration and skill-driven storytelling in tabletop RPG actual play teaching examples. Overall, this consolidated episode functions as a practical tutorial on how actual play sessions model rule application, improvisation, and narrative escalation, blending cinematic pulp action with procedural gameplay instruction. Key Takeaways Actual play is an effective way to learn Pulp Cthulhu rules and gameplay flow in context Character introductions reinforce narrative hooks and mechanical identity Skill checks drive storytelling outcomes — success and failure both move plot forward Combat showcases initiative, cover, and pulp-action pacing Environmental hazards highlight survival and problem-solving mechanics Collaborative play enables creative solutions beyond strict rules Resource scavenging and clue discovery reinforce investigation gameplay Vehicle repair and navigation demonstrate non-combat system depth Narrative escalation illustrates long-form campaign structure Session ends with forward momentum toward mythos investigation and pursuit Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Mission To Zyxx
    The Legumies Get the Loot Gimmes

    Mission To Zyxx

    Play Episode Listen Later Feb 11, 2026 71:52


    The Legumies are back. Again! Our actual play D&D one-shot episode was so fun and had such a great response, we've decided to make it an ongoing campaign. In this second installment, our heroes level up, win treasure, and enlist in a dangerous new adventure. Booket hits the books. Larry YOLO's. And everyone bleeds.Episodes of Mission to D-Syxx will come out biweekly, allowing us more time to painstakingly mix Derf episodes. Meaning: two releases every month; one Derf, one Legumies. To suggest weird NPC names and help make the show possible, join us at maximumfun.org/joinAnd thanks to Rocket Money for sponsoring! Lovingly researched and sound-described transcripts are embedded in every episode page on missiontozyxx.space!

    Passive Investing from Left Field
    Mastering Capital Protection and Cash Flow in a Volatile Macro Environment through Real Estate Private Lending

    Passive Investing from Left Field

    Play Episode Listen Later Feb 10, 2026 46:12


    FOR MORE - Debt Fund Due Diligence Hub: www.passivepockets.com/debtdd Next Steps Join the discussion + access links/resources: www.passivepockets.com/debtdd Attend the community Zooms (or watch recordings later) Dates mentioned in the episode: Feb 18, Feb 25, Mar 3 (check the member dashboard for times/updates) Attend the 2026 Summit Conference: https://get.biggerpockets.com/passivepocketssummit2026/ This Episode We're officially kicking off PassivePockets' new Debt Fund Due Diligence Series built around what members told us they want most: capital protection and steady cash flow in an uncertain macro environment. Chris Lopez breaks down what real estate private lending actually is (fix-and-flip, bridge, and ground-up construction), why senior debt sits in the “first paid / last to lose” position on the capital stack, and how lending can reduce downside volatility compared to equity-heavy strategies. From there, Chris gets tactical on how to evaluate debt funds like a pro, starting with the single most important document: the loan tape. You'll learn what a loan tape is, what to look for (LTV/LTC/LTARV, borrower quality, defaults/delinquencies, interest reserves, extensions, leverage, fees, and more), and how real-time portfolio data can change the way you assess track record versus longer-cycle equity deals. Chris also shares a field-tested framework for deeper due diligence, including the on-site audit process: reviewing SOPs, pulling and verifying loan files, confirming recorded deeds of trust, and “follow the money” bank reconciliation to reduce lending and fraud risk. Finally, Chris outlines what's next for the series community Zooms, expert panels, sponsor spotlights, and ultimately a community-built Debt Fund DD checklist that lives in the membership area as a continuously updated resource. Key Takeaways Why we're starting with debt: members' #1 fear is losing principal and #1 motivation is steady cash flow Private lending basics: fix-and-flip, bridge, and ground-up construction loan types—and typical timelines Real estate credit is massive: a multi-trillion-dollar market many retail investors still have little exposure to Capital stack 101: why senior debt is “first paid / last to lose,” and how it can reduce return variance Portfolio strategy: debt often functions like the “bond sleeve” of a real estate portfolio as you rebalance risk Two approaches: direct lending (control + concentration) vs debt funds (diversification + passivity) The loan tape: what it is, why it matters, and which columns/metrics actually tell you if risk is controlled The two risks Chris focuses on: lending risk (staying inside the credit box) and fraud risk (borrower + fund level) What “real due diligence” can look like: on-site audits, file pulls, deed-of-trust confirmation, and bank reconciliation Series roadmap: kickoff → community Zooms → panels/fund spotlights → group DD → living DD checklist Disclaimer The content of this podcast is for informational purposes only. All host and participant opinions are their own. Investment in any asset, real estate included, involves risk. Nothing here is investment, tax, legal, or financial advice; consult qualified professionals. Past performance is not indicative of future results. This podcast may include paid advertisements or promotional materials for sponsors, funds, or offerings and should not be interpreted as a recommendation or endorsement by PassivePockets, LLC or affiliates. Conduct your own due diligence and consider your financial situation before engaging with any advertised products or services. PassivePockets, LLC disclaims all liability for any actions taken based on the information presented.

    The Vintage RPG Podcast
    Dragons & Daggers

    The Vintage RPG Podcast

    Play Episode Listen Later Feb 9, 2026 30:43


    Stu's got more plastic flotsam from the 1980s. This week on the Vintage RPG Podcast, we take a look at Stu's new(ish) to him plastic tile puzzles from Imperial Toys, featuring gorgeous ripped-off art and bright colors (you'll have to wait until 2027 to see them on the feed, sorry). Also, D&D sliding tile puzzles and the face of the warrior fighting the dragon on the famous Elmore cover painting for the red box Basic Set. Fun fact: Stu bought not one, but two separate vintage sticker sheets from 1983 while recording this episode. * * * Instagram? Old news. Join the Vintage RPG Newsletter! That's where all the cool kids are now! Stu's book, Monsters, Aliens, and Holes in the Ground is for sale now! Buy it! Patreon? Discord? Cool RPG things to buy? All the Vintage RPG links you need are right here in one place! Like, Rate, Subscribe and Review the Vintage RPG Podcast! Edited by the one and only R. Alex Murray. Send questions, comments or corrections to info@vintagerpg.com. Available on iTunes, Google Podcasts, iHeartRadio, Spotify, YouTube and your favorite podcast clients. The Vintage RPG illustration is by Shafer Brown. Follow him on Twitter. Tune in next week for the next episode. Until then, may the dice always roll in your favor!

    Jess On The Mountain: Yoga, Chakras & Becoming Your Own Guru
    Pilgrimage and the Labyrinth: An Outer Journey with an Inner Purpose — A Conversation with Jill Geoffrion

    Jess On The Mountain: Yoga, Chakras & Becoming Your Own Guru

    Play Episode Listen Later Feb 9, 2026 46:01


    What happens when we listen to a call we don't fully understand?In this first interview episode of Room to Evolve, Jessica Goulding sits down with Jill Geoffrion, one of the world's leading voices on labyrinth prayer, pilgrimage, and Chartres Cathedral. Together, they explore pilgrimage not as tourism, but as transformation—an outer journey with an inner purpose.Jill shares her origin story: how a simple paper labyrinth traced with her finger revealed her life story back to her, and how that moment led her into decades of walking, studying, and teaching labyrinth prayer across the world. From Chartres to the Camino, from sacred geometry to modern thresholds, this conversation gently unfolds what it means to say yes to a call—especially when we don't yet know where it leads.You'll hear reflections on:What defines a pilgrimage (and what doesn't)Why the labyrinth is a practice of trust and surrenderChartres Cathedral as a “tuning fork” for the soulThreshold moments—when to step in, when to step outHospitality as a spiritual pathHow beauty itself becomes a form of prayerLiving at the threshold with love in uncertain timesThis episode is an invitation to slow down, listen deeply, and consider where your next threshold may be waiting.As you listen, notice:Is there a place, practice, or path that keeps calling you back?Where might you be standing at a threshold—ready, or almost ready, to step in?You don't need to know the destination.Sometimes, the pilgrimage begins the moment you say yes.Join Jessica and Jill October 3-10, 2026Hidden Things: Pilgrimage to Chartres Cathedralhttps://roomtoevolve.substack.com/p/goSubscribe and enjoy Room to Evolve: A spiritual sanctuary for pilgrims, seekers, mystics, and creatives to move, breathe, and walk together through the labyrinth of life. http://roomtoevolve.comJessica Goulding, C-IAYT, E-RYT500, Labyrinth FacilitatorJessica Goulding is a yoga therapist, labyrinth facilitator, and retreat leader—a pilgrim of the inner life whose teaching and writing accompany others through thresholds of change, weaving yoga, contemplation, and sacred practice.https://roomtoevolve.comSubscribe on Substack: https://substack.com/@roomtoevolve?The Rev. Jill Kimberly Hartwell Geoffrion, PhD, DD, is a world-renowned expert on labyrinths, labyrinth prayer, and the Chartres Cathedral. She has published seven books and numerous scholarly and popular articles on labyrinths. Her most recent work, Visions of Mary, Art, Devotion, and Beauty at Chartres Cathedral, combines stunning images and historical insights. As a professional photographer, Jill's visual work points to the unique character and inspiration of labyrinth prayer, the Chartres Cathedral, and sacred sites around the world. In her global ministry on four continents, Jill installs large-scale, Chartres-style labyrinths, often working in places of violence and acute suffering. When serving as a guide, workshop leader, and retreat facilitator, she enjoys connecting the spiritual needs of others with God's bountiful love. Jill's writing, art, and leadership style are inspiring, encouraging, and experience-based.Learn more about Jill athttps://jillgeoffrion.com/Browse Jill's books athttps://jillgeoffrion.com/writings/books/Book mentioned in this episode: Visions of Mary: Art, Devotion, and Beauty at Chartres Cathedral Brewster, MA: Mount Tabor Press, 2017Tags:PilgrimageLabyrinthChartres CathedralSacred Journey

    The RPGBOT.Podcast
    BEHOLDER-KIN - The Multiverse's Angriest Soccer Ball

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 9, 2026 54:22


    There are monsters in tabletop RPGs that exist to be fought, monsters that exist to be feared, and monsters that exist to make the Dungeon Master quietly whisper, "I hope you prepared spells with saving throws." Beholders fall squarely into that last category. This week on RPGBOT.Podcast, we're diving deep into Beholder-Kin — floating orbs of paranoia, laser violence, and architectural malpractice. From tiny gazers that exist solely to be annoying, to death tyrants that refuse to stay dead out of spite, we explore why beholders remain one of Dungeons & Dragons' most iconic, miserable, and tactically terrifying monsters. Along the way, we discuss dream-based reproduction, anti-magic cones, and why every beholder lair looks like it was designed to fail a building inspection on purpose. Show Notes Beholders are one of the oldest and most recognizable monsters in Dungeons & Dragons, and for good reason. They aren't just bags of hit points with flashy attacks — they're intelligent, paranoid, and cruel creatures that reshape both combat and storytelling the moment they appear in a campaign. In this episode, the hosts break down what defines beholders and their many variants, collectively known as Beholder-Kin, and why they're such effective villains across nearly every tier of play. The discussion starts with what makes beholders fundamentally different from other monsters. Their signature eye rays, combined with a central anti-magic eye, mean that fights against beholders rarely follow predictable patterns. Even experienced players are forced to react rather than execute clean plans. The randomness of eye rays creates chaos, but the creature's intelligence means that chaos is applied with intent — the rays may be random, but the targets absolutely are not. From there, the conversation expands into the many variants of Beholder-Kin found throughout D&D. Gazers, spectators, gauths, mind witnesses, beholder zombies, death kisses, and death tyrants all represent different expressions of the same alien biology. Each fills a distinct role, allowing Dungeon Masters to introduce beholder-themed encounters from the earliest levels all the way into high-tier play without losing flavor or threat. This flexibility is one of the reasons beholders remain so enduring in D&D design. Combat tactics play a major role in the episode, especially the importance of running beholders intelligently. A beholder that floats into melee range and trades bite attacks is a beholder being played incorrectly. These creatures thrive on distance, verticality, and environmental control. Their lairs are often carved with disintegration rays, filled with vertical shafts, traps, and contingency plans, and designed to punish creatures that rely on gravity. When played well, a beholder encounter feels less like a fair fight and more like surviving a hostile environment that actively hates you. The episode also dives into beholder lore and ecology, which somehow manages to be both fascinating and deeply unsettling. Earlier editions described grotesque physical reproduction, while modern D&D reframes beholder reproduction as a dream-based phenomenon where nightmares literally manifest new beholders into reality. This almost always results in immediate territorial violence, reinforcing the idea that beholders are incapable of peaceful coexistence — even with themselves. To balance the horror, the hosts also explore notable exceptions in D&D lore. Famous beholders like Xanathar embody tragic paranoia, while figures like Large Luigi — an omniscient beholder tavern owner in Spelljammer — prove that even reality-warping aberrations can choose hospitality over genocide. These examples highlight how beholders can serve not just as villains, but as unforgettable NPCs, information brokers, or narrative wild cards. The episode wraps by touching on player-facing options. While players can't normally play beholders, they can still interact with Beholder-Kin through warlock patrons, summoned spectators, or gazer familiars. Used carefully, these options let players brush up against beholder weirdness without completely breaking the game — though the temptation to do something irresponsible is always there. Key Takeaways Beholder-Kin work because they operate on multiple levels at once. Mechanically, they introduce chaos through randomized effects, but narratively they reward intelligent, ruthless play. A beholder encounter is never just about hit points — it's about positioning, preparation, and survival. These monsters scale exceptionally well across a campaign. From CR ½ gazers to CR 14 death tyrants, Beholder-Kin allow Dungeon Masters to introduce consistent themes without repeating the same fight. Each variant reinforces the core beholder identity while adding new tactical wrinkles. Lair design is not optional when using beholders. Their environments are an extension of their personality: vertical, hostile, and unapologetically unfair. A beholder fought on flat ground is missing half its threat. Finally, beholders remain iconic because they embody the strange heart of D&D. They're terrifying, absurd, overdesigned, and deeply committed to their own misery. Whether used as cosmic horror, dungeon boss, or omniscient bartender, Beholder-Kin remind us that sometimes the most memorable monsters are the ones that don't want to exist — but absolutely refuse to stop. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    BEHOLDER-KIN - The Multiverse's Angriest Soccer Ball

    RPGBOT.Podcast

    Play Episode Listen Later Feb 9, 2026 54:22


    There are monsters in tabletop RPGs that exist to be fought, monsters that exist to be feared, and monsters that exist to make the Dungeon Master quietly whisper, "I hope you prepared spells with saving throws." Beholders fall squarely into that last category. This week on RPGBOT.Podcast, we're diving deep into Beholder-Kin — floating orbs of paranoia, laser violence, and architectural malpractice. From tiny gazers that exist solely to be annoying, to death tyrants that refuse to stay dead out of spite, we explore why beholders remain one of Dungeons & Dragons' most iconic, miserable, and tactically terrifying monsters. Along the way, we discuss dream-based reproduction, anti-magic cones, and why every beholder lair looks like it was designed to fail a building inspection on purpose. Show Notes Beholders are one of the oldest and most recognizable monsters in Dungeons & Dragons, and for good reason. They aren't just bags of hit points with flashy attacks — they're intelligent, paranoid, and cruel creatures that reshape both combat and storytelling the moment they appear in a campaign. In this episode, the hosts break down what defines beholders and their many variants, collectively known as Beholder-Kin, and why they're such effective villains across nearly every tier of play. The discussion starts with what makes beholders fundamentally different from other monsters. Their signature eye rays, combined with a central anti-magic eye, mean that fights against beholders rarely follow predictable patterns. Even experienced players are forced to react rather than execute clean plans. The randomness of eye rays creates chaos, but the creature's intelligence means that chaos is applied with intent — the rays may be random, but the targets absolutely are not. From there, the conversation expands into the many variants of Beholder-Kin found throughout D&D. Gazers, spectators, gauths, mind witnesses, beholder zombies, death kisses, and death tyrants all represent different expressions of the same alien biology. Each fills a distinct role, allowing Dungeon Masters to introduce beholder-themed encounters from the earliest levels all the way into high-tier play without losing flavor or threat. This flexibility is one of the reasons beholders remain so enduring in D&D design. Combat tactics play a major role in the episode, especially the importance of running beholders intelligently. A beholder that floats into melee range and trades bite attacks is a beholder being played incorrectly. These creatures thrive on distance, verticality, and environmental control. Their lairs are often carved with disintegration rays, filled with vertical shafts, traps, and contingency plans, and designed to punish creatures that rely on gravity. When played well, a beholder encounter feels less like a fair fight and more like surviving a hostile environment that actively hates you. The episode also dives into beholder lore and ecology, which somehow manages to be both fascinating and deeply unsettling. Earlier editions described grotesque physical reproduction, while modern D&D reframes beholder reproduction as a dream-based phenomenon where nightmares literally manifest new beholders into reality. This almost always results in immediate territorial violence, reinforcing the idea that beholders are incapable of peaceful coexistence — even with themselves. To balance the horror, the hosts also explore notable exceptions in D&D lore. Famous beholders like Xanathar embody tragic paranoia, while figures like Large Luigi — an omniscient beholder tavern owner in Spelljammer — prove that even reality-warping aberrations can choose hospitality over genocide. These examples highlight how beholders can serve not just as villains, but as unforgettable NPCs, information brokers, or narrative wild cards. The episode wraps by touching on player-facing options. While players can't normally play beholders, they can still interact with Beholder-Kin through warlock patrons, summoned spectators, or gazer familiars. Used carefully, these options let players brush up against beholder weirdness without completely breaking the game — though the temptation to do something irresponsible is always there. Key Takeaways Beholder-Kin work because they operate on multiple levels at once. Mechanically, they introduce chaos through randomized effects, but narratively they reward intelligent, ruthless play. A beholder encounter is never just about hit points — it's about positioning, preparation, and survival. These monsters scale exceptionally well across a campaign. From CR ½ gazers to CR 14 death tyrants, Beholder-Kin allow Dungeon Masters to introduce consistent themes without repeating the same fight. Each variant reinforces the core beholder identity while adding new tactical wrinkles. Lair design is not optional when using beholders. Their environments are an extension of their personality: vertical, hostile, and unapologetically unfair. A beholder fought on flat ground is missing half its threat. Finally, beholders remain iconic because they embody the strange heart of D&D. They're terrifying, absurd, overdesigned, and deeply committed to their own misery. Whether used as cosmic horror, dungeon boss, or omniscient bartender, Beholder-Kin remind us that sometimes the most memorable monsters are the ones that don't want to exist — but absolutely refuse to stop. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Red Storm Rapid Reaction - St. John’s Hoops
    Game #23 - St. John's proves itself vs #3 UCONN. 81-72

    Red Storm Rapid Reaction - St. John’s Hoops

    Play Episode Listen Later Feb 8, 2026 19:03


    At a packed MSG, Zuby, D mitch, and DD stepped up and secured a big BE win vs #3 UCONN. The big east title runs through Queens again this year! Learn more about your ad choices. Visit megaphone.fm/adchoices

    Right, Do You Know What It F*ckin' Is?
    Darkplace Dreamers Episode 56: Nightmares & Dreamscapes ep1

    Right, Do You Know What It F*ckin' Is?

    Play Episode Listen Later Feb 7, 2026 17:51


    It's time for DD series 7! Dean & Robert are back to review this hit and miss Stephen King series. For the latest episodes (up to series 11), plus the latest Playboys and Film Fellows, head to patreon.com/booksboysCheck out booksboys.com for links to our social media, merchandise, music, etc. Hosted on Acast. See acast.com/privacy for more information.

    The RPGBOT.Podcast
    RESURRECTION MECHANICS (Remastered): A Guide for Raising the Dead

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 7, 2026 69:22


    Death in Dungeons & Dragons is weird. Sometimes it's a tragic, character-defining moment that reshapes the campaign. Other times it's a minor inconvenience solved by rooting around in the cleric's pockets for a diamond and a receipt. In this episode, we crack open the lid on resurrection mechanics—how revivify, raise dead, and resurrection actually work, why death saving throws matter less than you think, and how coming back from the dead can be anything from epic storytelling fuel to a mildly awkward coffee break. Show Notes In this episode of the RPGBOT.Podcast, we dive deep into resurrection mechanics in Dungeons & Dragons, breaking down how character death really works—and why raising the dead is both a mechanical safety net and a narrative landmine. We cover the full spectrum of D&D death rules, starting with death saving throws, stabilizing, and the fine line between "down but not out" and "start pricing diamonds." From there, we examine the most common resurrection spells—Revivify, Raise Dead, and Resurrection—comparing spell timing, material components, and the hidden costs that often get ignored at the table. The discussion digs into why resurrection spells can undermine tension if handled casually, how consequences of death in D&D can strengthen long-term storytelling, and when it's okay for resurrection to be fast, cheap, and reliable. We also talk about optional rules, narrative gates, and DM-side tools that make bringing characters back to life in tabletop RPGs feel meaningful without punishing players for bad dice luck. Whether you're a player wondering how safe your character really is or a DM trying to balance drama with fun, this episode is your practical, no-nonsense guide to how resurrection works in D&D 5e—and how to make it better at your table. Key Takeaways Death saving throws are a buffer, not a guarantee—most characters die because of timing, not bad luck Revivify vs Raise Dead vs Resurrection is less about power level and more about narrative impact Material components, especially diamonds, are the real currency of immortality in D&D Easy resurrection lowers tension unless DMs introduce narrative or social consequences Resurrection mechanics work best when death still means something, even if it isn't permanent Clear expectations around death and revival prevent table-side frustration and tonal whiplash Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    RESURRECTION MECHANICS (Remastered): A Guide for Raising the Dead

    RPGBOT.Podcast

    Play Episode Listen Later Feb 7, 2026 69:22


    Death in Dungeons & Dragons is weird. Sometimes it's a tragic, character-defining moment that reshapes the campaign. Other times it's a minor inconvenience solved by rooting around in the cleric's pockets for a diamond and a receipt. In this episode, we crack open the lid on resurrection mechanics—how revivify, raise dead, and resurrection actually work, why death saving throws matter less than you think, and how coming back from the dead can be anything from epic storytelling fuel to a mildly awkward coffee break. Show Notes In this episode of the RPGBOT.Podcast, we dive deep into resurrection mechanics in Dungeons & Dragons, breaking down how character death really works—and why raising the dead is both a mechanical safety net and a narrative landmine. We cover the full spectrum of D&D death rules, starting with death saving throws, stabilizing, and the fine line between "down but not out" and "start pricing diamonds." From there, we examine the most common resurrection spells—Revivify, Raise Dead, and Resurrection—comparing spell timing, material components, and the hidden costs that often get ignored at the table. The discussion digs into why resurrection spells can undermine tension if handled casually, how consequences of death in D&D can strengthen long-term storytelling, and when it's okay for resurrection to be fast, cheap, and reliable. We also talk about optional rules, narrative gates, and DM-side tools that make bringing characters back to life in tabletop RPGs feel meaningful without punishing players for bad dice luck. Whether you're a player wondering how safe your character really is or a DM trying to balance drama with fun, this episode is your practical, no-nonsense guide to how resurrection works in D&D 5e—and how to make it better at your table. Key Takeaways Death saving throws are a buffer, not a guarantee—most characters die because of timing, not bad luck Revivify vs Raise Dead vs Resurrection is less about power level and more about narrative impact Material components, especially diamonds, are the real currency of immortality in D&D Easy resurrection lowers tension unless DMs introduce narrative or social consequences Resurrection mechanics work best when death still means something, even if it isn't permanent Clear expectations around death and revival prevent table-side frustration and tonal whiplash Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Modified Roll: A 5e Dungeons and Dragons Adventure
    S2 Episode 64 - When People Realize You're a Rat

    Modified Roll: A 5e Dungeons and Dragons Adventure

    Play Episode Listen Later Feb 6, 2026 43:09


    Join us for Episode 64 of Season 2 of Modified Roll! Twilight heads out and joins members of the Order of the Blue Moon for the evening to track a lycanthrope gag, but will they manage to find any leads? Find out in Episode 64 of season 2 of Modified Roll! Do you want some new dice or awesome D&D accessories? Then head on over to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠DnDice⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and get 10% off all purchases! Or use the following code at checkout: "ModifedRoll" Don't forget to check out ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Always Ready to Roll for all your professional GM requirements!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Thank you to our wonderful guests, ⁠⁠Emily Bates⁠⁠, ⁠⁠Jess Jewell⁠⁠ and ⁠⁠Sophie Horton⁠⁠ And don't forget to check out ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠all our new awesome merch!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠iTunes⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ // ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Stitcher⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ // ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Podbean⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ // ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Spotify⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Thank you as well to @LixxieB for our wonderful logo⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and to⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Jeff for our wonderful Season 2 Character Art!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ And thank you to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Michael Ghelfi Studios⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for allowing us to use their music and SFX in our episodes!  ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Support the show⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Learn more about your ad choices. Visit megaphone.fm/adchoices

    The RPGBOT.Podcast
    PULP CTHULHU: How to Play 2 - Character Creation

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 5, 2026 39:17


    Welcome to the RPGBOT.Podcast, where today's character creation lesson begins with basic geometry, escalates into psychic powers, and somehow ends with a pacifist circus bear being seriously considered as a build option. In this episode, we take the gloves off and actually make characters for Pulp Cthulhu—choosing archetypes, rolling stats, hoarding skill points like goblins, and discovering that if you roll too well, you might accidentally invent the world's first telepathic himbo artist. If you've ever wondered how Call of Cthulhu character creation becomes fast, fun, and dangerously powerful, this is where the pulp really starts to flow. The D8 goes in the D8 hole. Show Notes This episode walks step-by-step through Pulp Cthulhu character creation, showing how investigators are built to be tougher, broader, and far more cinematic than their classic Call of Cthulhu counterparts. Ash guides Tyler and Randall through the full process—then breaks it down into a Quick & Dirty method that can get players to the table in minutes. Step 1: Choose an Archetype Archetypes replace traditional "classes" and are rooted in classic pulp fiction roles: Mystic (psychic powers, occult insight, vibes) Egghead (engineers, scientists, gadgeteers) Two-Fisted, Swashbuckler, Femme Fatale, Bon Vivant, and more Each archetype: Defines a core characteristic Grants bonus archetype skills Suggests traits, occupations, and story hooks This approach encourages concept-first design, letting the character idea drive the mechanics instead of the other way around. Step 2: Generate Characteristics Attributes are rolled using the familiar D100 roll-under system, but with a key twist: Core characteristic = 1d6 + 13 × 5 (expect very high numbers) Other stats use 3d6×5 or 2d6+6×5 High pulp means exceptional competence The result? Characters who feel powerful immediately—sometimes too powerful, leading to delightful accidents like rolling: Incredible Power Solid looks Questionable intelligence (Yes, the "himbo build" is real.) Step 3: Talents (High Pulp Edition) Because this game is running High Pulp, characters receive four talents instead of two. Talents are drawn from four categories: Physical Mental Combat Miscellaneous Highlights from the episode include: Psychic Powers Arcane Insight Weird Science Animal Companion (responsibly downgraded from "bear" to "bear-adjacent dog") Talents dramatically define how characters play and reinforce pulp action over fragile realism. Step 4: Occupation & Skill Points Occupations grant massive skill point pools, often hundreds of points: Skills start with base percentages Occupational skills come first Archetype skills add another 100 points Personal interest skills add even more The result is wide, competent characters instead of hyper-specialized glass cannons. The episode includes practical advice: Avoid pushing every skill to 95 Aim for flexibility, not just peak numbers Remember Credit Rating is mandatory and matters in play Step 5: Backstory (Fast but Meaningful) Instead of long essays, Pulp Cthulhu uses structured prompts: Personal description (biased, first-person) Ideology and beliefs Significant people Treasured possessions Traits Random tables spark instant character hooks, like: Idolizing Nikola Tesla Carrying calipers as a grounding object Shared trauma bonds Risk-taking or unreliable personalities One key backstory element becomes your Sanity anchor, helping characters recover from mental trauma. Quick & Dirty Character Creation Ash closes the episode with a streamlined alternative: Assign preset stat values Pick talents Select skills from fixed arrays Roll backstory details Start playing immediately Perfect for one-shots, convention play, or groups eager to punch cultists now, not in two hours. Key Takeaways Pulp Cthulhu character creation is fast, flexible, and cinematic Archetypes replace classes with strong narrative identity High Pulp characters start powerful and stay relevant Talents are the heart of customization Skill points are plentiful—breadth is rewarded Structured backstory tools create instant roleplay hooks The Quick & Dirty method gets you playing in minutes Yes, you can accidentally build a psychic himbo—and that's a feature Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    ABA Inside Track
    February 2026 Preview

    ABA Inside Track

    Play Episode Listen Later Feb 4, 2026 30:03


    Heeeeeey, it's Rob's birthday. Time to pick this month's theme! Maybe it's the near decade's worth of podcasting, but this February, Rob decided that his impeding aging anniversary should also receive celebration in the form of "OOPS! All Rob picked articles". So, given carte blanche to talk about anything in the world of ABA, what did he choose? Well, first, he took the week off while we unlock last year's Winter Book Club on "The Science of Consequences" with a bonus interview with author Dr. Susan Schneider (interested in 2.5 CEs for free? Upgrading to the $10 level on Patreon is your answer). After that, he brings special guest, Danielle Yang, to the table to learn about the state of therapeutic role-playing games and how your weekly D+D game could be added into your ABA services. And finally, because it's been far too long and is one of the most mind-blowingly awesome procedures in his 20 years in the field, Rob brings back the Preschool Life Skills for a record-breaking THIRD time! The best part about Rob's birthday is by just listening to these episodes, you've already gotten him all the gifts he could ever want. NOTE: We talk a lot about the upcoming changes to the website. Well, due to some technical problems, we had to rush the new website news to...LAST WEEK! Hopefully abainsidetrack.com will take you straight there, but, if not, our new website is now HERE! Articles for February 2026 (UNLOCKED) The Science of Consequences Book Club (feat. Dr. Susan Schneider) Schneider, S.M. (2012). The science of consequences: How they affect genes, change the brain, and impact our world. Prometheus Books.   Role-Playing Games in Behavior Analysis w/ Danielle Yang Arenas, D.L., Viduani, A., & Araujo, R.B. (2022). Therapeutic use of role-playing game (RPG) in mental health: A scoping review. Simulation and Gaming, 53, 285-311. doi: 10.1177/10468781211073720 Yuliawati, L., Wardhani, P.A.P., & Ng, J.H. (2024). A scoping review of tabletop role-playing game (TTPRG) as a psychological intervention: Potential benefits and future directions. Psychology Research and Behavior Management, 17, 2885-2903. doi: 10.2147/PRBM.S466664 Helbig, K.A., (2019). Evaluation of a role-playing game to improve social skills for individuals with ASD. [Doctoral dissertation, University of Southern Mississippi]. Aquila Digital Community.  https://aquila.usm.edu/dissertations/1673   Preschool Life Skills Three-view Falligant, J.M. & Pence, S.T. (2017). Preschool Life Skills using the Response to Intervention model with preschoolers with developmental disabilities. Behavior Analysis: Research and Practice, 3, 217-236. doi: 10.1037/bar0000056 Rees, R.E., Seel, C.J., Huxtable, B.G., & Austin, J.L. (2024). Using the Preschool Life Skills program to support skill development for children with trauma histories. Behavior Analysis in Practice, 17, 693-708. doi: 10.1007/s40617-023-00892-z Lee, H., Gunning, C., Leow, J., & Holloway, J. (2024). An evaluation of delivery of the parent Preschool Life Skills program via telehealth. Journal of Applied Behavior Analysis, 57, 893-909. doi: 10.1002/jaba.2914

    Gallup Called to Coach
    Playing to Your Strengths When It Matters Most With Paddy Upton

    Gallup Called to Coach

    Play Episode Listen Later Feb 4, 2026 67:03


    0:07 Introduction to Called to Coach3:05 Discovering Gallup and Strengths5:02 Performance Coaching Insights6:37 The Role of Self-Awareness15:29 Managing Weaknesses in Sports19:02 The Evolution of Coaching25:58 Coaching Individual vs. Team Performance29:39 Universal Principles of Success39:23 Navigating Pressure and Fear45:02 Embracing Pressure and Nerves47:38 Pressure of the World Cup56:29 Knowing vs. Believing59:52 Cultural Nuances in Coaching1:03:38 Creating a Fertile Environment for GrowthIn this powerful episode of Gallup's Called to Coach, host Jim Collison and co-host Deepanjan Deb (DD) sit down with world-renowned performance coach Paddy Upton for a wide-ranging conversation on self-awareness, strengths, pressure, and elite performance across sports and business.Paddy shares his journey with Gallup and the CliftonStrengths assessment, first introduced to him during his second master's degree in business coaching. What began as one of many tools quickly became a cornerstone of his coaching philosophy. Drawing from positive psychology, Paddy explains how deep self-awareness—especially understanding one's strengths—creates the foundation for sustained performance. He also shares his own Top 5 strengths (Strategic, Futuristic, Ideation, Self-Assurance, and Achiever) and how they shape the way he coaches individuals and teams.The conversation explores the critical link between performance and self-awareness, with Paddy reflecting on his experience working with elite athletes and leaders across cultures. While many high performers demonstrate strong self-awareness, others struggle to reflect effectively during moments of both success and failure. Paddy emphasizes that this ability to reflect—to understand what's happening mentally in high-stakes moments—is essential for growth, learning, and long-term success.Jim and DD guide the discussion into the practical realities of coaching, especially in sport. Paddy explains how developing athletes must balance building new skills with playing to their strengths. He illustrates this with compelling examples from cricket, including Virat Kohli, whose sustained excellence comes from relentlessly refining his core strengths rather than over-investing in areas that don't naturally suit him.Pressure becomes a central theme as Paddy reframes nerves, fear, and anxiety—not as problems to eliminate, but as natural signals of importance. He explains how pressure is created by the value we place on future outcomes and how performance improves when attention returns to the present moment. These insights resonate not only in sport, but also in corporate and leadership environments where expectations and stakes are high.The episode also dives into culture and leadership, drawing from Paddy's experience coaching diverse teams across countries and disciplines. He explains why culture always starts with leadership and why self-aware leaders are better equipped to adapt their approach across different people and contexts. Using a memorable metaphor, Paddy likens leadership to tending a garden—creating the right conditions for growth rather than trying to control outcomes.Toward the end of the conversation, Paddy introduces a critical distinction between believing in strengths and knowing them. Believing, he argues, is fragile; knowing is grounded in preparation, experience, and trust. Leaders and coaches who help people truly know their strengths create environments where confidence, performance, and resilience can thrive.This episode is packed with real-world stories, practical wisdom, and hard-earned insights from one of the most respected performance coaches in the world. Whether you're a coach, leader, or high performer, you'll walk away with a deeper understanding of how self-awareness, strengths, culture, and pressure intersect to drive exceptional performance.

    All Gallup Webcasts
    Playing to Your Strengths When It Matters Most With Paddy Upton

    All Gallup Webcasts

    Play Episode Listen Later Feb 4, 2026 67:03


    0:07 Introduction to Called to Coach3:05 Discovering Gallup and Strengths5:02 Performance Coaching Insights6:37 The Role of Self-Awareness15:29 Managing Weaknesses in Sports19:02 The Evolution of Coaching25:58 Coaching Individual vs. Team Performance29:39 Universal Principles of Success39:23 Navigating Pressure and Fear45:02 Embracing Pressure and Nerves47:38 Pressure of the World Cup56:29 Knowing vs. Believing59:52 Cultural Nuances in Coaching1:03:38 Creating a Fertile Environment for GrowthIn this powerful episode of Gallup's Called to Coach, host Jim Collison and co-host Deepanjan Deb (DD) sit down with world-renowned performance coach Paddy Upton for a wide-ranging conversation on self-awareness, strengths, pressure, and elite performance across sports and business.Paddy shares his journey with Gallup and the CliftonStrengths assessment, first introduced to him during his second master's degree in business coaching. What began as one of many tools quickly became a cornerstone of his coaching philosophy. Drawing from positive psychology, Paddy explains how deep self-awareness—especially understanding one's strengths—creates the foundation for sustained performance. He also shares his own Top 5 strengths (Strategic, Futuristic, Ideation, Self-Assurance, and Achiever) and how they shape the way he coaches individuals and teams.The conversation explores the critical link between performance and self-awareness, with Paddy reflecting on his experience working with elite athletes and leaders across cultures. While many high performers demonstrate strong self-awareness, others struggle to reflect effectively during moments of both success and failure. Paddy emphasizes that this ability to reflect—to understand what's happening mentally in high-stakes moments—is essential for growth, learning, and long-term success.Jim and DD guide the discussion into the practical realities of coaching, especially in sport. Paddy explains how developing athletes must balance building new skills with playing to their strengths. He illustrates this with compelling examples from cricket, including Virat Kohli, whose sustained excellence comes from relentlessly refining his core strengths rather than over-investing in areas that don't naturally suit him.Pressure becomes a central theme as Paddy reframes nerves, fear, and anxiety—not as problems to eliminate, but as natural signals of importance. He explains how pressure is created by the value we place on future outcomes and how performance improves when attention returns to the present moment. These insights resonate not only in sport, but also in corporate and leadership environments where expectations and stakes are high.The episode also dives into culture and leadership, drawing from Paddy's experience coaching diverse teams across countries and disciplines. He explains why culture always starts with leadership and why self-aware leaders are better equipped to adapt their approach across different people and contexts. Using a memorable metaphor, Paddy likens leadership to tending a garden—creating the right conditions for growth rather than trying to control outcomes.Toward the end of the conversation, Paddy introduces a critical distinction between believing in strengths and knowing them. Believing, he argues, is fragile; knowing is grounded in preparation, experience, and trust. Leaders and coaches who help people truly know their strengths create environments where confidence, performance, and resilience can thrive.This episode is packed with real-world stories, practical wisdom, and hard-earned insights from one of the most respected performance coaches in the world. Whether you're a coach, leader, or high performer, you'll walk away with a deeper understanding of how self-awareness, strengths, culture, and pressure intersect to drive exceptional performance.

    The Kids Table
    Area of Effect | 34: What does D&D have to do with Minnesota?

    The Kids Table

    Play Episode Listen Later Feb 4, 2026 57:53


    Allison and Ryan share tips for helping kids navigate difficult topics. Being a parent caught between hearing terrible things in the news while daily life and caretaking duties carry on can feel like emotional whiplash. Believe it or not, playing Dungeons & Dragons together can be one tool in your parenting toolbox that helps to support kids as they process and cope - and we'll share exactly how. Links to Great Things: Kids' Book Recommendations from Allison: "Fair Shares" by Pippa Goodhart, "Brick By Brick" by Giuliano Ferri, "All Are Welcome" by Alexandra Penfold Books to Raise Inclusive Leaders by @MaiStoryBook: book list "Mystery Snacks" by TTRPG Kids: BackerKit, TTRPGkids.com "Wyrmlings: An All Ages TTRPG" by Lone Colossus Games: https://bit.ly/WyrmlingsTKT About us: When kids are at the table, everyone wins! Playing TTRPGs levels up kids' critical thinking, creativity, communication, collaboration, & confidence. That's why we create our kid-inclusive D&D show, tips for playing with kids, and campaigns to bring the adventures home! Our Kids' Adventures:  Our Website Support Our Work:  Patreon Follow Us: YouTube, Instagram, TikTok, Threads #dungeonsanddragons #parenting #copingstrategies #minnesota

    The MisFitNation
    Army Veteran Jane Babcock: VA Benefits, Service, and Advocacy

    The MisFitNation

    Play Episode Listen Later Feb 3, 2026 61:25


    In this episode of The MisFitNation, host Rich LaMonica welcomes U.S. Army Veteran Jane Babcock, a retired Sergeant First Class and former nationally accredited County Veterans Service Officer (CVSO) who has spent her life serving those who served. Jane's military career spans more than 21 years, holding five MOSs, serving on Active Duty, Army Reserve, and completing multiple periods of mobilized service—earning her four DD-214s. Her experience includes working in SCIF environments, supporting underwater acoustic systems development, and serving both on land and at sea. After retiring in 2004 due to non-combat injuries—during a time when transition programs like TAPS didn't exist—Jane faced firsthand the gaps in veteran transition awareness. She was never informed about a Medical Board or VA care options. That experience became fuel for her mission. As a CVSO, Jane went on to file well over 1,000 VA disability claims, helping veterans navigate a system she knows intimately—both professionally and personally. Today, she continues reaching and teaching veterans about the benefits they earned through service. This episode is a must-watch for veterans, families, advocates, and anyone who wants to understand the realities of transition, VA benefits, and why informed advocacy saves lives. Connect with Jane here: https://www.linkedin.com/in/janebabcock/   

    Fascination Street
    Deirdre Lovejoy - Actress (The Wire / Raising Dion / The Black List)

    Fascination Street

    Play Episode Listen Later Feb 2, 2026 50:54 Transcription Available


    Deirdre Lovejoy Take a walk with me down Fascination Street as I get to know Deirdre Lovejoy (DD). In this episode, we chat about her growing up in Indiana, and what made her mom tell her to get into acting. Next, we talk about an insane freak accident that almost took her whole hand off! Naturally I ask her about moving to Brookly after having lived in Manhattan for so long. We touch on her stint on the television show 'Bones', as well as her arc on 'The Blacklist'. Then we dive into one of my all-time favorite shows, 'Raising Dion'. I love this show, so I geek out a little, before we talk about her getting cast in the greatest show of all time, 'The Wire'. Then, we talk about a super rare condition that DD was later diagnosed with, following some really scary events (Stress Related Seizure Disorder). Deirdre shares with me the details of the play she is writing about some of her traumatic experiences (Trauma Nova), and how she plans to put the show on at this year's Edinburgh Fringe Festival, in Scotland. We also discuss her other play (Bird Elephant China), which chronicled some unrelated traumatic events. Finally, we end talking about her love for NBA basketball, and her beloved New York Knicks. You can catch DD on the previously mentioned shows, as well as the upcoming seasons of 'Daredevil Born Again', and Diarra From Detroit.

    Inebriart podcast
    Comedian Victor Varnado Ep. 480

    Inebriart podcast

    Play Episode Listen Later Feb 2, 2026 40:07


    Victor Varnado joins Andy to nerd out about comic books, arcade game design, and how everyone plays D&D the same. Intro music is "String Anticipation" by Cory Gray.

    comedians d d victor varnado cory gray string anticipation
    The RPGBOT.Podcast
    UNEARTHED ARCANA - MYSTIC SUBCLASSES: You're Not a Subclass, You're a Support Group

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 2, 2026 66:55


    Welcome to the RPGBOT.Podcast—where Unearthed Arcana comes to be lovingly examined, gently mocked, and occasionally asked, "Buddy… are you okay?" Today we're cracking open the latest UA drop from Wizards of the Coast, featuring a Monk who does mystic stuff (but don't ask him what kind), a Paladin who took an oath against spellcasters yet somehow became their HR department, a Rogue whose entire job is "stand near a wizard and vibe," and a Warlock who finally said, "What if I just took the cCeric's homework?" We've got scotch-fueled optimism, holiday fatigue, subclass features that boldly ask for coordination without offering agency, and at least one moment where we all realize: congratulations, you don't have a feature—you have responsibilities. Strap in, casters, because someone's about to give you a massage and call it game design. Show Notes In this episode, Randall James, Tyler Kamstra, and Ash Ely engage in a lively discussion about the latest Unearthed Arcana release, focusing on four new subclasses for Dungeons & Dragons. The conversation kicks off with light banter about personal experiences and preferences, particularly around scotch and the recent holidays. As they delve into the new subclasses, they express mixed feelings about the design choices, particularly criticizing the lack of creativity in naming and mechanics. The hosts explore the intricacies of the Mystic Arts Monk, Oath of the Spellguard Paladin, and the Magic Stealer Rogue, highlighting both the potential and shortcomings of each subclass. They emphasize the need for more engaging features and express disappointment over the reliance on existing mechanics without innovative twists. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

    The RPGBOT.Podcast
    2024 DnD 5e CLERIC Levels 11-20 (Remastered): A Build Guide for Balancing Faith and Fighting

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 31, 2026 55:32


    At level 11, the Cleric stops being "the healer" and starts being "the department of cosmic corrections." Need a miracle? You've got it. Need a battlefield reorganized? Also you. Need the DM to quietly reconsider every encounter they prepped? Congratulations: you just prepared Heroes' Feast and learned that your god's job description includes "professional problem solver, part-time artillery, full-time vibe check." Welcome to Cleric 11–20, where your faith is strong, your spell list is irresponsible, and your party suddenly thinks every plan can be solved by "ask the Cleric." Show Notes Episode Overview In this episode of RPGBOT.Podcast, we break down how to build and play a D&D 5e Cleric from levels 11–20, where your character graduates from "durable support" to "divine Swiss Army catastrophe." We cover late-tier class features, high-level spell priorities, feat and gear considerations, and how to stay impactful when the game gets weird (and the monsters start having resumes). What Changes at Levels 11–20 Your spell slots get absurd: 6th–9th level spells aren't just stronger—they change what "a problem" even means. Channel Divinity becomes a resource-management minigame: It's no longer "use it when you remember." It's "use it to control the pace of encounters." Your role expands: You're still support… but also control, emergency reset button, and occasionally the party's primary win condition. Late-Tier Cleric Priorities (The "Don't Waste Your Turn" Checklist) Action economy matters more than ever: high-level combats punish "I guess I cast Cure Wounds." Concentration discipline: pick the concentration spell that wins the fight, then protect it like it owes you money. Defenses scale or you get deleted: AC, saves, and positioning keep your miracles online. High-Level Spell Picks That Define Your Cleric Rather than listing everything, we focus on categories of "spells that win sessions," and how to choose within them: Battlefield control & tempo (deny actions, reshape positioning, force bad choices) Pre-fight power (buffs that make the party feel like they're cheating) Hard counters & problem solvers (condition removal, anti-magic, planar nonsense) Clutch buttons (resets, revives, "nope" spells for when the DM smiles too confidently) Feats, Ability Scores, and "High-Level Practicality" When to cap Wisdom, when to take resilience/defensive feats, and when a utility feat is secretly the MVP. War Caster vs. Resilient (Con) (and why your table's encounter style decides this). The "I'm level 15 and still miss" problem: improving reliability via positioning, spell choice, and save targeting. Gear and Magic Items (What You Want and Why) We talk about item functions instead of shopping lists: Concentration protection Mobility and positioning Defensive layers (AC, saves, resistances) Spellcasting flexibility (extra casts, broadened options, panic buttons) Playing Cleric at Tier 4 Without Becoming a Solo Game High-level Clerics can accidentally steal the spotlight. We discuss: How to enable party hero moments while still being decisive When to solve the plot and when to support the plot How to coordinate with the DM so divine power feels epic, not adversarial Key Takeaways Tier 4 Clerics are not "healers," they're strategists. Healing keeps the party alive; control and prevention win fights. Your best turns usually aren't reactive. Preempt threats with positioning, concentration, and proactive tempo spells. Protect concentration like it's your hit points. You can lose the fight without losing HP if you drop the spell that mattered. Pick one job per encounter and do it violently well. Control, buff, counter, rescue—trying to do all of it in one round leads to "meh" turns. Your spell list is a toolbox—prep is gameplay. The difference between "good Cleric" and "legendary Cleric" is often made at dawn. Don't build only for peak moments. Tier 4 is swingy; build for reliability so you're useful even when the boss is immune to your favorite trick. You can be the party's win condition without being the party's main character. Enable your allies' big turns, then drop the miracle when it counts.  

    The Deeper Pulse with Candice Schutter
    #100 - Close To Home: Turning Anguish Into Action | Solo Bonus Brief

    The Deeper Pulse with Candice Schutter

    Play Episode Listen Later Jan 29, 2026 26:03 Transcription Available


    Hi y'all. Things are off the rails in the U.S., and I'm here because what we need most in dark times is each other. In this release, I'm sharing excerpts from an earlier-this-week Patreon drop where I discuss how I'm coping and making my feelings of outrage actionable, specifically my fury toward federal agencies like ICE and Customs & Border Patrol whose history of violence against citizens of color and undocumented immigrants pre-dates the Trump Era (by a lot). I talk about how I'm investing in community and local action, and how you can, too. Let's follow Minnesota's lead and plug into active response networks in our own communities. Starting now.Referenced in this episode:Find local organizing networks via Indivisible, 50501, NoKings.Critical Incident: Death at the Border (documentary)Keith Porter - Say his name & share his story.Heather Cox Richardson | Letters To An American | YouTubeMore on 'Triple isolation' | DD #12 and DD #13Tressie McMillan Cottom - IGSupport the showThe stories and opinions shared in this episode are based on personal experience and are not intended to malign any individual, group, or organization.Join The Deeper Pulse at Patreon for weekly bonus episodes + other exclusive bonus content. Follow The Deeper Pulse on IG @thedeeperpulse + @candiceschutter for more regular updates.

    Passive Investing from Left Field
    State of PassivePockets 2026: Survey & Initiatives

    Passive Investing from Left Field

    Play Episode Listen Later Jan 27, 2026 26:46


    Attend the 2026 Summit Conference: https://get.biggerpockets.com/passivepocketssummit2026/ It's our “2026 State of PassivePockets.” Chris Lopez (now lead host, alongside co-hosts Jim Pfeifer and Paul Shannon) shares highlights from the 2025 member survey (96% accredited; 91% already LPs), explains why our Net Promoter Score jumped from -4 (2024) to 44 (2025), and unveils three big initiatives for 2026: (1) community-driven resources that go deep on due diligence—starting with debt funds; (2) using the community's pooled volume to negotiate better investor terms; and (3) doubling down on what's working—Sponsor Ratings & Reviews, LP Deal Reviews, the podcast, and a more active private forum. You'll also hear what members fear most (losing capital), what they want most (steady cash flow), and which asset classes they're targeting (multifamily and debt tied for #1). Key Takeaways Who we are: 96% accredited; 91% already in syndications/funds NPS turnaround: from -4 ('24) ➜ 44 ('25); top positives—education, trust, community Biggest pain points: pricing clarity, forum engagement, and site navigation- on our roadmap What members fear most: capital loss (72%); what they want most: steady cash flow (~30%) 2026 focus #1: Debt investing: series of pods, forums, expert panels, and a living DD checklist 2026 focus #2: Better terms: leverage pooled community capital for lower mins / improved share classes 2026 focus #3: Do more of what works: more Sponsor Ratings & Reviews + LP Deal Reviews + member spotlights Asset allocation pulse: multifamily & debt tied for top interest; industrial, MHP, self-storage next Host update: Chris Lopez assumes lead-host role; Jim passes the torch and remains co-host with Paul Get involved: post sponsor reviews, join the forum threads, and help shape the checklists we'll all use Disclaimer The content of this podcast is for informational purposes only. All host and participant opinions are their own. Investment in any asset, real estate included, involves risk, so use your best judgment and consult qualified advisors before investing. You should only risk capital you can afford to lose. Past performance is not indicative of future results. This podcast may contain paid advertisements or other promotional materials for real estate investment advisers, investment funds, and investment opportunities, which should not be interpreted as a recommendation, endorsement, or testimonial by PassivePockets, LLC or any of its affiliates. Viewers must conduct their own due diligence and consider their own financial situations before engaging with any advertised offerings, products, or services. PassivePockets, LLC disclaims all liability for direct, indirect, consequential, or other damages arising out of reliance on information and advertisements presented in this podcast.

    In The Money Players' Podcast
    Racing with Roman: Horse-by-Horse Analysis of the Grade 1 Pegasus

    In The Money Players' Podcast

    Play Episode Listen Later Jan 24, 2026 43:49


    With his stable star Banishing making his return to the races in the Grade 1 Pegasus, Owner/Gambler Larry Roman returns to the In the Money airwaves, along with PTF and DD, for a detailed look at the race as well as his longshot to key in Race 8, the Grade 3 Fred Hooper.