Podcasts about d d

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    TV Guidance Counselor Podcast
    TV Guidance Counselor Episode 732: Ryan Keely

    TV Guidance Counselor Podcast

    Play Episode Listen Later Mar 15, 2026 124:05


    August 4-10, 1990 This week Ken welcomes adult content superstar, D&D player (Seducing the Dragon podcast), high coutuier fashion fan and voracious reader, Ryan Keely. Ken and Ryan discuss wearing lashes, Boston area horse races, growing up in the Pacific Northwest, the best time to start drinking, serial killers, supplying the world's Holly, Lifetime network, skinflicks, skinemax, adult content, daddy issues vs mommy issues, the thing adult content providers and stand up comedians have in common, Friday the 13th, mobbed up movie production, being afraid of horror films, shopping addiction, how Shalom Harlow is the absolute best, never finishing your fantasy prose story, comic books, Stan Lee, never reading the comments, ice skating, knowing nothing about the Goodwill Games, growing up without a TV, Star Trek : The Next Generation, Wrestling, body building, boxing, Night Court, Larry King, Marlon Brando, loving The Princess Bride, learning more about Carey Elwes, bringing back Supermodel of the World, sailing, Battlestar Gallactica, head injuries, catty women hating fashion takes and the erotic value of Jeopardy. 

    Right, Do You Know What It F*ckin' Is?
    Darkplace Dreamers Episode 61: Nightmares & Dreamscapes ep6

    Right, Do You Know What It F*ckin' Is?

    Play Episode Listen Later Mar 14, 2026 15:04


    It's time for DD series 7! Dean & Robert are back to review this hit and miss Stephen King series. For the latest episodes (up to series 11), plus the latest Playboys and Film Fellows, head to patreon.com/booksboysCheck out booksboys.com for links to our social media, merchandise, music, etc. Hosted on Acast. See acast.com/privacy for more information.

    The RPGBOT.Podcast
    2024 DnD 5e SORCERER Levels 5 - 20 (Remastered): Mastering Magic, Essential Spells for Characters

    The RPGBOT.Podcast

    Play Episode Listen Later Mar 14, 2026 59:05


    The party had a plan. The Fighter would kick in the door. The Rogue would sneak behind the enemy. The Cleric would prepare a healing spell. And the Sorcerer? The Sorcerer would spend six minutes explaining why Fireball is technically the safest solution to every problem, including diplomacy, stealth, and emotional growth. Because Wizards study magic… Warlocks borrow magic… But a D&D 5e Sorcerer is what happens when magic studies you and decides you're the group's primary tactical error. Today on RPGBOT: Sorcerer Levels 5 - 20 optimization, where your spell list gets bigger, your decisions get more destructive, and your Metamagic makes the DM visibly tired. Show Notes In this episode, the hosts dive deep into D&D 5e Sorcerer levels 5 - 20, focusing on high-level spellcasting strategy and how to survive having fewer spells known than literally every other full caster in the game. The discussion begins with the defining problem of high-level Sorcerers: choice scarcity. Unlike Wizards who prepare spells or Clerics who access entire spell lists, the Sorcerer spell selection becomes a long-term commitment system. Every spell must justify permanent residence in your character sheet. A bad pick at level 7 can haunt you until level 17. The conversation then pivots to Metamagic combinations, the true engine of the Sorcerer's power. Twinned Spell, Quickened Spell, and Subtle Spell are analyzed not as flavor tools but as tools to get more power out of their limited spell selection. From there the hosts analyze essential Sorcerer spells from levels 5 - 20, covering staples like battlefield control, defensive reactions, and encounter-ending options. The episode stresses a core Sorcerer philosophy: your spell list should not just be diverse, it should be ruthlessly efficient. The episode closes by discussing late-game scaling, Sorcery Point economy, and why the optimized Sorcerer becomes less of a caster and more of a reality-editing problem for the DM. At tier 4 play, the class stops solving encounters and starts rewriting them. Key Takeaways D&D 5e Sorcerer levels 5–20 reward planning more than improvisation due to limited spells known Your spell list should focus on encounter-winning effects, not utility redundancy Metamagic optimization 5e is the class's real power — action economy beats raw spell damage Twinned Spell dramatically increases value of single-target spells Quickened Spell converts turns into burst rounds and enables combo casting Subtle Spell bypasses counterspell and social encounter restrictions The best Sorcerer spell choices high level 5e scale across multiple tiers of play Defensive reactions matter more than armor — positioning keeps Sorcerers alive Sorcery Points are a strategic resource, not a panic button A well-built Sorcerer removes threats before durability becomes relevant High-tier Sorcerers specialize in encounter control rather than damage output The optimized Sorcerer plays fewer spells — but each one reshapes the battlefield Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Another Pass Podcast
    Another Pass at Transformers the Movie

    Another Pass Podcast

    Play Episode Listen Later Mar 13, 2026 79:26


    This week on Another Pass, Sam and Case are joined by Nic Woolfe to roll out and revisit Transformers: The Movie (1986)! We dig into the film's bold tonal shift, unforgettable soundtrack, and the shocking moments that left an entire generation of kids staring at the screen in disbelief. Does this animated cult classic still have the touch… or does it dare to be stupid? Another Pass Full Episode Originally aired: March 13, 2026  Music by Vin Macri and Matt Brogan Podcast Edited by Sophia Ricciardi Certain Point Of View is a podcast network brining you all sorts of nerdy goodness! From Star Wars role playing, to Disney day dreaming, to video game love, we've got the show for you!  Learn more on our website: https://www.certainpov.com Support us on Patreon! patreon.com/CertainPOVMedia  Join us on Discord: https://discord.gg/wcHHer4 PODCAST SHOWS: ▶ Another Pass - https://www.certainpov.com/another-pass-podcast Notes Transformers Movie Overview and Legacy The 1986 Transformers movie remains a cult classic largely due to its bold character deaths and iconic soundtrack despite its flaws (00:00). Cult Classic Status from Bold Choices (00:39) The film's decision to kill most of the original cast early was a major risk that shaped its lasting appeal. This choice was tied to marketing a new toy line, forcing the removal of older characters to introduce new ones. The high character death count was unusual for 1980s cartoons but resonated as a memorable and impactful narrative choice. Sam Alicea emphasized the movie's unique "music video" style and violent tone as key to its charm. Soundtrack as a Defining Feature (00:29) The film features a heavy metal soundtrack with songs like "The Touch" and Weird Al Yankovic's contribution, which remain popular. Sam highlighted the soundtrack's role in making the movie enjoyable even when used as background during chores. The soundtrack's placement sometimes felt forced but added to the overall energetic vibe of the film. The music helped cement the movie's nostalgic value and cultural impact beyond just the story. Animation Quality and Style (00:32) The animation is a mix of highly detailed hand-drawn sequences and inconsistent lower-budget scenes. Key moments like Unicron's introduction and the transformation of Galvatron show impressive craftsmanship. Some sequences, such as Autobot City's transformation, defy logic but maintain visual excitement. The movie's aesthetic reflects typical 1980s animation with a blend of impressive and sloppy elements. Character and Design Highlights (00:14, 00:33) The introduction of new characters like Hot Rod and Cup served marketing goals but received mixed reception; some preferred legacy characters instead. The Dinobots, especially Grimlock, were fan favorites noted for their personality and screen presence. Decepticons like Galvatron and Starscream stood out, with Starscream's treacherous antics praised. New designs leaned toward smoother, rounded shapes compared to the original blockier forms, signaling the toy line shift. Strategic Marketing and Toy Line Impact The movie functioned primarily as a vehicle to launch a new toy line, influencing story and character decisions deeply (00:12, 00:16). Toy Line Rollout Drives Plot and Character Fate (00:12) Killing off legacy characters cleared the stage for a new roster designed to sell fresh toys. Characters like Cup were introduced primarily to support new toy sales rather than story needs, frustrating some fans. Hot Rod's arc was designed to establish a fresh hero while maintaining toyetic appeal. The shift to new designs reflected a strategic move to modernize the brand and stimulate consumer interest. Balancing Narrative and Marketing Needs (00:16) The movie's story and character choices sometimes sacrificed cohesion for toy marketing goals. Legacy characters like Perceptor and the Dinobots were retained to maintain continuity and fan connection. Some characters, like Ultra Magnus, were less favored due to lack of narrative effectiveness but existed for toy continuity. The film's pacing and tone reflected the tension between storytelling and commercial objectives. Voice Cast and Star Power Usage (00:24) Leonard Nimoy's casting as Galvatron was a notable stunt but was not sustained beyond the movie. Orson Welles' last role as Unicron added gravitas despite limited credit and technical challenges with his audio. Voice changes and stunt casting decisions were influenced by budget and potential marketing impact. The cast choices reflect a blend of marketing intent and creative ambition. Narrative and Character Development Critiques The movie's storytelling assumes audience familiarity and presents mixed character arcs, impacting accessibility and engagement (00:38, 00:59). High Barrier for New Viewers (00:38) Nick Wolfe identified the movie as not beginner-friendly, expecting viewers to know extensive Transformers lore. The lack of exposition around key characters and events made it confusing for newcomers. Proposed solutions included adding narrated backstory and flashbacks to ease new viewers into the plot. This gap likely contributed to the movie's commercial failure despite strong fan following. Character Arcs and Roles (00:16, 00:59) Hot Rod's character is a flawed hero whose leadership rise felt unearned, creating mixed audience reception. Cup's role was criticized for being a new character inserted mainly for toy reasons rather than story depth. The pitch suggested replacing Cup with a legacy character like Ironhide to strengthen narrative bonds. Optimus Prime's death remains a pivotal emotional moment but complicates continuity and future storytelling. Supporting Characters and Dynamics (01:06, 01:09) Grimlock's interactions with Hot Rod added needed conflict and character development. Supporting characters like RC and Springer were noted as effective background players without overwhelming the story. Starscream's consistent treachery was highlighted as a strong character trait enhancing the villain dynamic. There was consensus that some Decepticon characters disappeared too quickly, weakening the villain ensemble. Proposed Improvements and Alternate Pitch Nick Wolfe's detailed pitch aimed to make the movie more accessible, coherent, and emotionally resonant without losing core elements (00:39, 00:42). Introductory Narration and Flashbacks (00:42) Suggested opening with Optimus Prime narrating key backstory events to orient new viewers. Including flashbacks to important episodes would provide context for the war, characters, and stakes. This would bridge the gap between fans and newcomers, enhancing story clarity. It also sets up the importance of Energon and Autobot City more clearly. Expanded Character Development and Role Reassignments (00:43, 00:51) Proposed making Cup more like Ironhide or Tanker (an original draft character) to improve narrative depth. Hot Rod would be shown as a capable fighter before his failures, building audience empathy. Grimlock and Hot Rod's relationship would be deepened with conflict and eventual teamwork. Optimus Prime would be critically wounded but kept alive on life support, preserving his legacy. Streamlined Plot and Group Dynamics (00:50) Consolidated the Junkion and Quintesson arcs into a single planet scenario for simplicity. Divided Autobots into clear factions with distinct challenges to create focused narrative threads. Added heroic sacrifices and teamwork moments to raise stakes and emotional impact. The pitch ended with Optimus evolving into Ultra Magnus, aligning with toy line needs while preserving character continuity. Maintaining Cult Appeal While Improving Accessibility (01:03) The pitch carefully retained key emotional beats like Optimus Prime's near-death and Hot Rod's rise. It balanced new viewer guidance with fan service to preserve the movie's iconic moments. Suggested minor tweaks to Unicron's scale and lore to reduce confusion without major changes. The approach aimed to prevent later franchise regrets about character handling seen in season three. Fan and Host Perspectives on Movie's Legacy The hosts and guest expressed strong affection for the movie's nostalgic and cultural value despite its flaws (00:59, 01:00). Embracing the Movie's 1980s Roots (01:00) Sam Alicea stressed the film's authentic 80s vibe, embracing both its high-quality animation and its rough edges. The movie was seen as a time capsule of 80s animation and storytelling norms, including its willingness to embrace trauma. The soundtrack's energy and the movie's unapologetic style were key to its enduring love. There was reluctance to change the movie too much, preserving its unique charm. Appreciation of Character Moments and Humor (01:09) Starscream was praised for his consistent jerkiness, providing comic relief and memorable villainy. The Decepticons' internal conflicts were contrasted with the Autobots' camaraderie, enriching character dynamics. The hosts lamented the disappearance of classic Decepticons when newer ones appeared. The blend of action, humor, and character quirks contributed to the movie's lasting appeal. Community and Ongoing Engagement (01:12, 01:16) Nick Wolfe and hosts highlighted fan communities like the Certain Point of View Media Discord for ongoing discussions. References to other Transformers properties like Beast Wars show layered fan engagement across generations. The show's Patreon and related projects encourage deeper fan interaction and content creation. The continued interest in the movie reflects its significance beyond initial box office performance. Distribution and Community Outreach The podcast promotes broader engagement through Patreon, additional shows, and social media presence (01:16). Patreon Support and Exclusive Content (01:16) The show thanks executive producer-level patrons by name, recognizing their financial support. Patreon offers early episode clips, essays on geek culture, and D&D topics to supporters. Essays like "Never Go Full Ranger" provide added value and deepen listener engagement. This support sustains the podcast's production and community activities. New Shows and Guest Hosting Opportunities (01:17) The launch of "Trade School," a comic book guest-hosted show, expands the network's content diversity. The format encourages fans to share positive takes on trade paperbacks in brief episodes. This initiative fosters community involvement and fresh perspectives. The network invites submissions, broadening participation from listeners. Social Media and Contact Channels (01:13, 01:16) Hosts provide social media handles and highlight the Discord server as a key interaction hub. Nick Wolfe shares his Reddit and Discord activity, emphasizing low-pressure involvement. The Discord serves as a central place for fan discussion and host engagement. Listeners are encouraged to tag hosts for responses and participate in the fan community. Upcoming Episode and Network Branding (01:18) The next podcast episode will cover "Highlander 2: The Quickening," maintaining a focus on cult and flawed films. The show's production credits and branding reinforce a professional and creative identity. The network's website and YouTube presence offer additional access points. This continuity supports sustained audience growth and brand recognition.    

    Modified Roll: A 5e Dungeons and Dragons Adventure
    S2 Episode 65 - Were-Warhorse

    Modified Roll: A 5e Dungeons and Dragons Adventure

    Play Episode Listen Later Mar 13, 2026 45:29


    Join us for Episode 65 of Season 2 of Modified Roll! Twilight and the party are attempting to follow a rat in order to determine the hideout of a dangerous gang full of lycanthropes, but will they manage to keep up? Find out in Episode 65 of season 2 of Modified Roll! Do you want some new dice or awesome D&D accessories? Then head on over to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠DnDice⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and get 10% off all purchases! Or use the following code at checkout: "ModifedRoll" Don't forget to check out ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Always Ready to Roll for all your professional GM requirements!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Thank you to our wonderful guests, ⁠⁠⁠Emily Bates⁠⁠⁠, ⁠⁠⁠Jess Jewell⁠⁠⁠ and ⁠⁠⁠Sophie Horton⁠⁠⁠ And don't forget to check out ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠all our new awesome merch!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠iTunes⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ // ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Stitcher⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ // ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Podbean⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ // ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Spotify⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Thank you as well to @LixxieB for our wonderful logo⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and to⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Jeff for our wonderful Season 2 Character Art!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ And thank you to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Michael Ghelfi Studios⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for allowing us to use their music and SFX in our episodes!  ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Support the show⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Learn more about your ad choices. Visit megaphone.fm/adchoices

    Steve Smith Podcast
    Sally Bernier - Richards Free Library - 3-13-26

    Steve Smith Podcast

    Play Episode Listen Later Mar 13, 2026 26:03


    From the Richards Free Library, Sally Bernier is here as we talk about Bookport, different rooms in the Library, D&D, Storytime, teen board games, book club, what's happening for St Patricks Day, what you can check out from the Library, and lots more.

    Pharmacist's Voice
    Medications for Opioid Use Disorder Through a Poison Prevention Lens

    Pharmacist's Voice

    Play Episode Listen Later Mar 13, 2026 68:22


    This is my annual poison prevention episode. The topic this year is The risks and benefits of using medications for opioid use disorder (MOUD) from a Poison Prevention Educator's Point of View. My guests are Angel Bivens, RPh and Dr. Wendy Stephan. This podcast is for educational purposes only and is not medical advice. Please consult a qualified healthcare professional for medical guidance specific to your situation.   Angel Bivens, RPh is the Managing Director at the Maryland Poison Center in Baltimore, Maryland.    Wendy Stephan, PhD is the Educator and Epidemiologist at the Poison Control Center in Miami, Florida. She is also on the Board of Directors of America's Poison Centers, which is the organization that supports all 53 Poison Centers in the United States.   To read the FULL show notes, visit https://www.thepharmacistsvoice.com.  Click the Podcast tab, and select episode 368.   Follow the podcast to get each new episode! Popular links are below.   Apple Podcasts   https://apple.co/42yqXOG  Spotify  https://spoti.fi/3qAk3uY  Amazon/Audible  https://adbl.co/43tM45P YouTube https://bit.ly/43Rnrjt   Links and info from this episode Poison Help Line Number 1-800-222-1222 America's Poison Centers https://poisoncenters.org/  National Poison Prevention Week is March 15-21, 2026. Use the partner toolkit on https://piper.filecamp.com/s/i/OOt8k1JlBFCc08KH Florida Poison Control www.floridapoisoncontrol.org LinkedIn for Wendy: https://www.linkedin.com/in/wendy-s-315b70178/ Email Wendy wstephan@med.miami.edu X (Twitter): @floridapoison https://x.com/FloridaPoison  Instagram @floridapoisoncontrol https://www.instagram.com/floridapoisoncontrol/  Facebook: https://www.facebook.com/FloridasPCC/  Angel Bivens, RPh on LinkedIn https://www.linkedin.com/in/angelbivens/  Maryland Poison Center: https://www.mdpoison.com/  To find your local poison center: https://poisoncenters.org/  Poison Prevention Press: https://www.mdpoison.com/families/pppress.html (One-page, plain language e-newsletter published every other month on varying topics; all current and previous issues available Poison Prevention Press sign up: http://bit.ly/MPCSignUp) eAntidote Blog: blog.mdpoison.com  Facebook: MarylandPoisonCenter https://www.facebook.com/MarylandPoisonCenter  X (Twitter): @MDPoisonCtr https://x.com/MDPoisonCtr X (Twitter): @MPCToxtidbits https://x.com/MPCToxtidbits  Instagram: @MDPoisonCenter https://www.instagram.com/mdpoisoncenter/  YouTube: Maryland Poison Center https://www.youtube.com/@marylandpoisoncenter/videos  Resources with clinical information for pharmacists: ToxTidbits:  http://bit.ly/ToxTidbits (One-page clinical e-newsletter published monthly on various toxicologic topics; all current and previous issues available ToxTidbits sign up: http://bit.ly/TTBSignUp)   Other Poison Prevention Episodes The Pharmacist's Voice Podcast Episode 27 featuring Dr. Wendy Stephan (July 2020) The Pharmacist's Voice Podcast Episode 87 featuring Angel Bivens (March 2021) The Pharmacist's Voice Podcast Episode 141 featuring Angel Bivens (March 2022) The Pharmacist's Voice Podcast Episodes 203, 204, 205, 206, and 207 (March 2023) The Pharmacist's Voice Podcast Episode 268 featuring Wendy and Angel (March 2024) The Pharmacist's Voice Podcast Episode 321 featuring Wendy and Angel (March 2025)    Take-away messages from Episode 368 in March 2026: Overdose deaths declined between 2023 and 2024.  More than 23 million people are in recovery or have recovered from SUD.  Stigma associated with recovery needs to decline as the number of people in recovery increases. Recovery is possible, and it's probable. Poison Prevention Educators talk to students and communities about substance abuse prevention. Opioid use disorder has many possible entry points, including using pain killers from surgery or dental work, experimentation, and accidental use. Pharmacists have the opportunity to counsel on proper use and storage of MOUD. Counsel to take oral doses in private, so vulnerable individuals cannot see. Vulnerable individuals, like children or DD adults want to imitate the behavior of others. Avoid medication errors. Remove distractions while taking or giving medications, and read the label every time. Keep a personal MAR, if needed, to remember if a dose has been taken.  If a medication error happens, get help (Poison Help or 9-1-1), forgive yourself, and continue your road to recovery.  Narcan is import for anyone in recovery from opioid addiction to have. But, a person experiencing an OD will be unable to give themselves Narcan. Make sure your patients educate the people around them about what Narcan is, when to use it, and how to administer it.  As a general rule, counsel on calling 9-1-1 after giving a dose of Narcan. It can wear off.  Pharmacists should counsel on risks of keeping MOUD in the home: accidental use by a curious, opioid-naive child, confusion with other meds, accidental second dose, etc. Call Poison Help right away with exposure concerns, but skip right to 9-1-1 if the person is not breathing, unconscious, or having a seizure.  Poison Center Staff are experts in poison information. They help healthcare professionals and the general public with questions. If you call, you're in good hands. Adults of all ages may be in recovery. It's not just a health condition for young people.  Get Poison Help Line magnets for your pharmacy, and share them with your patients. If you need some magnets, call 1-800-222-1222.  March is Poison Prevention Month in the United States. National Poison Prevention Week in the US is March 15-21, 2026, and the theme is, "When the unexpected happens, Poison Help is here for you." There is a partner toolkit with images and talking points on https://piper.filecamp.com/s/i/OOt8k1JlBFCc08KH  A complete health history is important. Ask about recovery. Include "in recovery from opioid addiction" as a health condition at the pharmacy and with medical providers.  Advise patients to inscribe, "Do not give opioids" on medic alert jewelry. Similar advice, advise patient to include "do not give opioids" in the "health app" on their smartphone in case of emergency. Pharmacists (this is a tough one). If you see something, say something. Protect your patient's recovery. If something on your prescription monitoring program suggests that your patient is in recovery, but they are trying to fill prescriptions for opioids, protect their recovery. Maybe a well-meaning dentist, doctor, or surgeon wrote a prescription and didn't know the whole story. Or, maybe your patient wants to relapse. If you see something, say something, even if it feels awkward. Prevent relapses and maybe overdoses with patients who have a lower tolerance for opioids.  Be skeptical of natural products and supplements that have been promised to help with opioid withdrawal.  Terminology matters. Know your audience, and reflect their preferred language back to them. Avoid terms that are stigmatizing, like "junkie." When in doubt, ask the person you're speaking with how they prefer to call themselves.    Kim's websites and social media links: ✅ Guest Application Form (The Pharmacist's Voice Podcast) https://bit.ly/41iGogX  ✅ Monthly email newsletter sign-up link https://bit.ly/3AHJIaF  ✅ LinkedIn Newsletter https://bit.ly/40VmV5B ✅ Business website https://www.thepharmacistsvoice.com ✅ The Pharmacist's Voice ® Podcast https://www.thepharmacistsvoice.com/podcast ✅ Pronounce Drug Names Like a Pro © Online Course https://www.kimnewlove.com  ✅ Pharmacist Podcaster Book https://amzn.to/4iAKNBs  ✅ Podcasting Online Course https://www.kimnewlove.com/podcasting  ✅ Private Podcasting Coaching or Consulting https://www.kimnewlove.com/private-coaching  ✅ LinkedIn https://www.linkedin.com/in/kimnewlove ✅ Facebook https://www.facebook.com/kim.newlove.96 ✅ Twitter https://twitter.com/KimNewloveVO ✅ Instagram https://www.instagram.com/kimnewlovevo/ ✅ YouTube https://www.youtube.com/channel/UCA3UyhNBi9CCqIMP8t1wRZQ ✅ ACX (Audiobook Narrator Profile) https://www.acx.com/narrator?p=A10FSORRTANJ4Z ✅ Start a podcast with my coach, Dave Jackson from The School of Podcasting! Click my affiliate link: https://community.schoolofpodcasting.com/invitation?code=G43D3G  *New 12-4-25*

    The RPGBOT.Podcast
    HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 1: Every Roll Tells a Story

    The RPGBOT.Podcast

    Play Episode Listen Later Mar 12, 2026 71:31


    Randall: "So this is a Star Wars RPG where we're not Jedi, not heroes, and not important… we're basically the guy who owes Jabba rent." Tyler: "Correct. You're the reason bounty hunters have a 401k." Ash: "Finally! A system that understands my characters are emotionally complicated, morally questionable, and one hyperdrive failure away from eating space ramen." -The RPGBOT.Podcast cast, probably Show Notes In this Star Wars: Edge of the Empire RPG How to Play, the RPGBOT crew dives into the core concepts and themes of Fantasy Flight's narrative dice system, a tabletop RPG focused less on galactic heroes and more on desperate scoundrels trying to survive under Imperial rule. Unlike traditional D&D-style tabletop RPG mechanics, Edge of the Empire emphasizes storytelling consequences over binary success and failure. Using custom narrative dice pools, players roll not only to determine success, but also complications, advantages, triumphs, and catastrophic disasters. A blaster shot might hit, but now the Empire knows where you are. A failed stealth check might still reveal useful intel. Every roll advances the story. The hosts explain how the three core game lines: Edge of the Empire (scoundrels), Age of Rebellion (soldiers), and Force and Destiny (Jedi). They share identical mechanics but radically different narrative tones. Edge of the Empire specifically captures the Outer Rim survival fantasy: smugglers, bounty hunters, colonists, and criminals living paycheck-to-paycheck in a galaxy ruled by the Empire. A major highlight is the narrative dice system in Star Wars RPG, where opposed dice cancel symbols to create layered outcomes: success with threat, failure with advantage, or rare triumph and despair moments that dramatically alter scenes. This mechanic encourages cinematic storytelling reminiscent of Andor, Firefly, and The Mandalorian. The episode also introduces one of the system's defining features: the party ship. Players don't just own equipment: they share a starship that acts as a character, home base, and constant financial burden. Fuel, repairs, and debts ensure players stay motivated, reinforcing the "scrappy crew survival" tone. Finally, the hosts discuss why Edge of the Empire excels at collaborative storytelling. Instead of heroes destined to save the galaxy, players create flawed people navigating obligations, debts, and consequences, making it one of the most thematic RPG systems available. Key Takeaways Edge of the Empire focuses on scoundrels and survival rather than Jedi heroics The three core books share mechanics but offer different campaign tones (smugglers, soldiers, Jedi) The Fantasy Flight narrative dice system produces multi-layered outcomes (success + complication) Triumph and Despair create cinematic story moments beyond normal RPG success/failure Players share a ship that functions as a party hub and constant source of financial pressure The system encourages collaborative storytelling over tactical optimization Designed to emulate Firefly-style and Mandalorian-style adventures Force users exist but aren't required — the game works best as a crew drama Resource scarcity ("keeping players hungry") drives plot motivation One roll always advances the story — failure never stalls gameplay Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    大愛網路電台
    【真心看世界】不曬人,曬香菇?0310

    大愛網路電台

    Play Episode Listen Later Mar 10, 2026 60:00


    一、【20260304人間菩提】 真誠的同理心,是待人處事最珍貴的價值,一句關懷、一分傾聽,往往比物質援助更能撫慰人心。若人人以真誠相待,社會自然祥和安定。 多聞佛法、入心受持,當他人受苦時,便能以法對治,以智慧解結。所謂「藏經」是在我們的心腦之中,更在人群之中;用心看、用心聽,善解包容,即是將法入心、在人間弘法。 學佛在於開闊心量,體悟苦諦與無常,珍惜人與人之間的情誼,做一位「覺有情」的菩薩。在日常中轉苦為慧、轉苦為樂,以智慧關懷他人,讓愛與善在人間流轉,淨化人心,廣植福田。 二、健康100分 您是否也想擁有「太后的年齡,公主的身體」? 許多人努力補鈣,卻沒發現身邊藏著一群狡猾的「偷鈣小偷」,正讓骨本悄悄流失! 花蓮慈濟醫院羅慶徽副院長主講: 加工食品三劍客:高鈉、高磷、高糖! ◦ 高鈉:讓吃進去的鈣從尿液溜走。 ◦ 高磷:特別是加工食品中的磷,吸收率高達100%!它會讓血鈣降低,迫使骨頭「吐」鈣來補充,加工食品都是隱形陷阱。 ◦ 高糖:引發身體發炎,讓鈣比較不吸收。 ◦ 專業提示:植物性食品中的磷吸收率較低(約20%),建議多攝取植物性蛋白質。 • 生活雙刃劍:煙與酒,骨鬆加速器! ◦ 酒精:最新的科學與醫學研究已證實,酒精沒有安全劑量,即使一杯也不行。 ◦ 香菸/二手菸:無論主動吸菸或長期暴露於二手菸環境中,都會加速骨質流失,煙酒同時更是骨質疏鬆的高危險群。 • 運動大迷思:有動還要「動對」! ◦ 「用進廢退」:我們的骨頭就像一個「壓力感測器」,有用到它才會長。◦ 走路不夠:每天走一萬步無法有效預防骨質疏鬆,因為壓力不足。 ◦ 正確方式:真正能強化骨骼的,是「負重運動」和「跳躍運動」。 補鈣前要記住:不曬人,就要曬香菇!再多鈣吃進去,若沒有維生素D幫忙搬運,也進不了骨頭發揮作用! 根據中央研究院的研究,臺灣人各年齡層普遍缺乏維生素D,尤其年輕女性缺最多!「補鈣 × 維生素D」的正確觀念:吃對、曬對、煮對,補鈣才真的有效! 「曬香菇」維生素D含量升4倍秘訣! 正確儲存及料理,營養不流失! 溫馨提醒1.食物要混搭,營養素才能互相協助吸收。2.烹調要適度,維生素D遇高溫容易流失。3.購買強化食品時,記得確認是否含維生素D。 鈣是英雄,維生素D是搬運工,兩者缺一不可。 骨頭健康不是靠單一營養素,真正的關鍵是——選對食物、料理得當,混搭攝取才有效!

    The RPGBOT.Podcast
    THE PUGILIST - Part 3: Punching the Rules Until They Apologize

    The RPGBOT.Podcast

    Play Episode Listen Later Mar 9, 2026 46:08


    We began this series asking a simple question: Is the Pugilist balanced? We continued by asking: How much damage is too much damage? Today we ask the only question left: At what point does the DM legally become a victim? Welcome to the finale of the guide to Optimizing the D&D 5e Pugilist, where the class doesn't just punch monsters, it punches D&D's encounter design. Across three episodes we've had grapples that ignore physics, exhaustion that improves performance, and damage numbers that topple dragon gods. We have reached the final stage of optimization: not just winning fights, but ending them un assisted in a single turn. Show Notes In the final installment of the RPGBOT.Podcast's series on optimizing the Pugilist in Dungeons & Dragons 5e, the hosts move from early-level performance into full class evaluation and overall design conclusions. After previously demonstrating extremely high damage output from low levels, the conversation now focuses on scaling, balance implications, and what the class actually does to a campaign over time. The episode revisits the central mechanical problem: Haymaker. The hosts repeatedly identify it as the feature that converts the Pugilist from a strong martial into a potentially disruptive one, since turning attacks into maximum damage fundamentally breaks the assumptions behind D&D 5e encounter math. As the episode continues, the class's core identity becomes clear. The Pugilist is not merely a striker; it is a layered combat engine combining advantage generation, forced positioning, resource recovery, and survivability. Features like Moxie, temporary hit points, and exhaustion mitigation allow the character to operate at peak output in nearly every encounter instead of pacing resources across the adventuring day. The conclusion of the series is less about banning the Pugilist and more about understanding its problems and how to make the class work at the table without causing problems. The class is effective, flavorful, and fun, but its mechanics change how D&D works around it. There's a real question about how much damage output is too much, and the Pugilist is clearly well past that line. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    THE PUGILIST - Part 3: Punching the Rules Until They Apologize

    RPGBOT.Podcast

    Play Episode Listen Later Mar 9, 2026 46:08


    We began this series asking a simple question: Is the Pugilist balanced? We continued by asking: How much damage is too much damage? Today we ask the only question left: At what point does the DM legally become a victim? Welcome to the finale of the guide to Optimizing the D&D 5e Pugilist, where the class doesn't just punch monsters, it punches D&D's encounter design. Across three episodes we've had grapples that ignore physics, exhaustion that improves performance, and damage numbers that topple dragon gods. We have reached the final stage of optimization: not just winning fights, but ending them un assisted in a single turn. Show Notes In the final installment of the RPGBOT.Podcast's series on optimizing the Pugilist in Dungeons & Dragons 5e, the hosts move from early-level performance into full class evaluation and overall design conclusions. After previously demonstrating extremely high damage output from low levels, the conversation now focuses on scaling, balance implications, and what the class actually does to a campaign over time. The episode revisits the central mechanical problem: Haymaker. The hosts repeatedly identify it as the feature that converts the Pugilist from a strong martial into a potentially disruptive one, since turning attacks into maximum damage fundamentally breaks the assumptions behind D&D 5e encounter math. As the episode continues, the class's core identity becomes clear. The Pugilist is not merely a striker; it is a layered combat engine combining advantage generation, forced positioning, resource recovery, and survivability. Features like Moxie, temporary hit points, and exhaustion mitigation allow the character to operate at peak output in nearly every encounter instead of pacing resources across the adventuring day. The conclusion of the series is less about banning the Pugilist and more about understanding its problems and how to make the class work at the table without causing problems. The class is effective, flavorful, and fun, but its mechanics change how D&D works around it. There's a real question about how much damage output is too much, and the Pugilist is clearly well past that line. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Adulting with Autism
    Life Reboot: Nerd Edition — Burnout Recovery, Boundaries, and Values-to-Action for Overwhelmed Techies (with Coach Loren Silverman)

    Adulting with Autism

    Play Episode Listen Later Mar 7, 2026 26:07


    Burnout doesn't always show up as a dramatic crash. Sometimes it's slow erosion: late nights, weak boundaries, snapping at people, losing hobbies, and waking up feeling like life is a chore. In this episode of Adulting With Autism, we talk with Loren Silverman, a former digital transformation leader turned coach and creator of Life Reboot: Nerd Edition—a 90-day coaching experience designed for nerds, geeks, tech professionals, and high performers who want clarity, better boundaries, and sustainable follow-through. Loren shares how a pivotal experience in 2022—supporting Ukrainian refugees in Poland after the invasion—helped him realize what mattered most: moving people forward. We break down his gamified coaching framework (think D&D stats, quests, XP, rerolls, and boss battles) and why consistency—not perfection—is what creates real change. In this episode, we cover: Early warning signs of burnout in tech and high-demand careers Why burnout is "insidious" and how boundaries erode over time What "align your actions with your values" actually means (and how to find your values) Beginner-friendly boundary script: "Let me think about that for a minute." How to tolerate the guilt/discomfort of saying no and protecting your energy Breaking overwhelming tasks into micro-steps (SMART stories / project management thinking) All-or-nothing thinking and how to practice "good enough" without quitting Tracking progress without turning it into another self-criticism tool (rerolls + XP) Building support through "co-op challenges" and safe accountability Connect with Loren Silverman: Website / strategy call: https://silverman.coach Ask about: Life Reboot: Nerd Edition community, weekly mastermind, and "Lantern Fall Thursdays"

    Right, Do You Know What It F*ckin' Is?
    Darkplace Dreamers Episode 60: Nightmares & Dreamscapes ep5

    Right, Do You Know What It F*ckin' Is?

    Play Episode Listen Later Mar 7, 2026 28:37


    It's time for DD series 7! Dean & Robert are back to review this hit and miss Stephen King series. For the latest episodes (up to series 11), plus the latest Playboys and Film Fellows, head to patreon.com/booksboysCheck out booksboys.com for links to our social media, merchandise, music, etc. Hosted on Acast. See acast.com/privacy for more information.

    The RPGBOT.Podcast
    2014 DnD 5e SORCERERS Levels 1 - 4 (Remastered): A Guide to Building a Magical Being

    The RPGBOT.Podcast

    Play Episode Listen Later Mar 7, 2026 49:23


    Today the RPGBOT crew explains how to survive levels 1-4 without becoming a cautionary tale titled "Local Wizard College Denies Knowing This Child." We discuss the best low level sorcerer spells, metamagic optimization, and other essentials for a low level Sorcerer build. Show Notes In this episode, the RPGBOT hosts dive into the chaotic beauty of the Dungeons & Dragons 5e sorcerer from levels 1-4, exploring how to construct a functional magical character before the class truly "comes online." Early sorcerer gameplay is defined by scarcity: limited spell slots, fragile hit points, and the emotional stability of a shaken soda can. The discussion begins with the identity crisis at the heart of the class. Unlike the wizards in D&D 5e, the sorcerer does not study magic: they are magic. This shapes both mechanics and roleplay. We also discuss picking the best Sorcerer subclass. Your subclass determines not only your features, but also your big thematic parts of your character: divine heir, chaotic anomaly, draconic nepo-baby, or walking cosmic accident. The hosts emphasize survival strategy first. At levels 1-2, your goal is not dominance — it's remaining alive long enough to become interesting. Spell selection becomes critical: choosing the best level 1 5e sorcerer spells like Shield, Mage Armor, and Chromatic Orb dramatically increases longevity. Bad spell selection, meanwhile, results in a character sheet that doubles as a memorial plaque. Metamagic arrives at level 3, transforming the class from fragile caster into tactical specialist. The conversation highlights best metamagic options for a low level sorcerer such as Twinned Spell and Quickened Spell, explaining how action economy manipulation creates disproportionate power spikes in early encounters. Suddenly the Sorcerer stops being a liability and becomes the party's artillery platform. The episode closes with practical advice: early sorcerers are specialists, not generalists. You cannot solve every problem, but you can solve a few problems spectacularly. Pick a lane (damage, control, or support) and commit. A focused build produces a memorable character; a scattered one produces a smear on dungeon flooring. Key Takeaways Early D&D 5e sorcerer levels 1-4 are about survival, not dominance Always take staple defensive spells like Shield and Mage Armor Subclass choice defines both mechanics and roleplay identity Metamagic at level 3 is the class's first real power spike Metamagic like Twinned Spell and Quickened Spell dramatically improve your spells Pick a specialization: blaster, controller, or support; don't split your focus until you can learn more spells Sorcerers excel when casting fewer spells more effectively Strong backstory enhances the experience of roleplaying a sorcerer in D&D 5e A bad spell list hurts more than low hit points Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Red Dice Diaries
    Talking D&D with Mathew Bryan

    The Red Dice Diaries

    Play Episode Listen Later Mar 7, 2026 84:01


    In this episode of the podcast we're talking D&D with Mathew Bryan, how he got into the hobby, his experiences and what his ultimate version of D&D would look like.We'd love to hear your thoughts on the episode, and what would make the perfect version of D&D for you? You can leave a comment on the episode or you can drop us a voicemail at https://www.speakpipe.com/RDDRPGPodcastWe may even feature your voicemail in a future episode. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit reddicediaries.substack.com

    Red Dice Diaries RPG Podcast
    Talking D&D with Mathew Bryan

    Red Dice Diaries RPG Podcast

    Play Episode Listen Later Mar 7, 2026 84:01


    In this episode of the podcast we're talking D&D with Mathew Bryan, how he got into the hobby, his experiences and what his ultimate version of D&D would look like.We'd love to hear your thoughts on the episode, and what would make the perfect version of D&D for you? You can leave a comment on the episode or you can drop us a voicemail at https://www.speakpipe.com/RDDRPGPodcastWe may even feature your voicemail in a future episode. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit reddicediaries.substack.com

    RPGBOT.Podcast
    2014 DnD 5e SORCERERS Levels 1 - 4 (Remastered): A Guide to Building a Magical Being

    RPGBOT.Podcast

    Play Episode Listen Later Mar 7, 2026 49:23


    Today the RPGBOT crew explains how to survive levels 1-4 without becoming a cautionary tale titled "Local Wizard College Denies Knowing This Child." We discuss the best low level sorcerer spells, metamagic optimization, and other essentials for a low level Sorcerer build. Show Notes In this episode, the RPGBOT hosts dive into the chaotic beauty of the Dungeons & Dragons 5e sorcerer from levels 1-4, exploring how to construct a functional magical character before the class truly "comes online." Early sorcerer gameplay is defined by scarcity: limited spell slots, fragile hit points, and the emotional stability of a shaken soda can. The discussion begins with the identity crisis at the heart of the class. Unlike the wizards in D&D 5e, the sorcerer does not study magic: they are magic. This shapes both mechanics and roleplay. We also discuss picking the best Sorcerer subclass. Your subclass determines not only your features, but also your big thematic parts of your character: divine heir, chaotic anomaly, draconic nepo-baby, or walking cosmic accident. The hosts emphasize survival strategy first. At levels 1-2, your goal is not dominance — it's remaining alive long enough to become interesting. Spell selection becomes critical: choosing the best level 1 5e sorcerer spells like Shield, Mage Armor, and Chromatic Orb dramatically increases longevity. Bad spell selection, meanwhile, results in a character sheet that doubles as a memorial plaque. Metamagic arrives at level 3, transforming the class from fragile caster into tactical specialist. The conversation highlights best metamagic options for a low level sorcerer such as Twinned Spell and Quickened Spell, explaining how action economy manipulation creates disproportionate power spikes in early encounters. Suddenly the Sorcerer stops being a liability and becomes the party's artillery platform. The episode closes with practical advice: early sorcerers are specialists, not generalists. You cannot solve every problem, but you can solve a few problems spectacularly. Pick a lane (damage, control, or support) and commit. A focused build produces a memorable character; a scattered one produces a smear on dungeon flooring. Key Takeaways Early D&D 5e sorcerer levels 1-4 are about survival, not dominance Always take staple defensive spells like Shield and Mage Armor Subclass choice defines both mechanics and roleplay identity Metamagic at level 3 is the class's first real power spike Metamagic like Twinned Spell and Quickened Spell dramatically improve your spells Pick a specialization: blaster, controller, or support; don't split your focus until you can learn more spells Sorcerers excel when casting fewer spells more effectively Strong backstory enhances the experience of roleplaying a sorcerer in D&D 5e A bad spell list hurts more than low hit points Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Latent Space: The AI Engineer Podcast — CodeGen, Agents, Computer Vision, Data Science, AI UX and all things Software 3.0

    All speakers are announced at AIE EU, schedule coming soon. Join us there or in Miami with the renowned organizers of React Miami! Singapore CFP also open!We've called this out a few times over in AINews, but the overwhelming consensus in the Valley is that “the IDE is Dead”. In November it was just a gut feeling, but now we actually have data: even at the canonical “VSCode Fork” company, people are officially using more agents than tab autocomplete (the first wave of AI coding):Cursor has launched cloud agents for a few months now, and this specific launch is around Computer Use, which has come a long way since we first talked with Anthropic about it in 2024, and which Jonas productized as Autotab:We also take the opportunity to do a live demo, talk about slash commands and subagents, and the future of continual learning and personalized coding models, something that Sam previously worked on at New Computer. (The fact that both of these folks are top tier CEOs of their own startups that have now joined the insane talent density gathering at Cursor should also not be overlooked).Full Episode on YouTube!please like and subscribe!Timestamps00:00 Agentic Code Experiments00:53 Why Cloud Agents Matter02:08 Testing First Pillar03:36 Video Reviews Second Pillar04:29 Remote Control Third Pillar06:17 Meta Demos and Bug Repro13:36 Slash Commands and MCPs18:19 From Tab to Team Workflow31:41 Minimal Web UI Philosophy32:40 Why No File Editor34:38 Full Stack Cursor Debate36:34 Model Choice and Auto Routing38:34 Parallel Agents and Best Of N41:41 Subagents and Context Management44:48 Grind Mode and Throughput Future01:00:24 Cloud Agent Onboarding and MemoryTranscriptEP 77 - CURSOR - Audio version[00:00:00]Agentic Code ExperimentsSamantha: This is another experiment that we ran last year and didn't decide to ship at that time, but may come back to LM Judge, but one that was also agentic and could write code. So it wasn't just picking but also taking the learnings from two models or and models that it was looking at and writing a new diff.And what we found was that there were strengths to using models from different model providers as the base level of this process. Basically you could get almost like a synergistic output that was better than having a very unified like bottom model tier.Jonas: We think that over the coming months, the big unlock is not going to be one person with a model getting more done, like the water flowing faster and we'll be making the pipe much wider and so paralyzing more, whether that's swarms of agents or parallel agents, both of those are things that contribute to getting much more done in the same amount of time.Why Cloud Agents Matterswyx: This week, one of the biggest launches that Cursor's ever done is cloud agents. I think you, you had [00:01:00] cloud agents before, but this was like, you give cursor a computer, right? Yeah. So it's just basically they bought auto tab and then they repackaged it. Is that what's going on, or,Jonas: that's a big part of it.Yeah. Cloud agents already ran in their own computers, but they were sort of site reading code. Yeah. And those computers were not, they were like blank VMs typically that were not set up for the Devrel X for whatever repo the agents working on. One of the things that we talk about is if you put yourself in the model shoes and you were seeing tokens stream by and all you could do was cite read code and spit out tokens and hope that you had done the right thing,swyx: no chanceJonas: I'd be so bad.Like you obviously you need to run the code. And so that I think also is probably not that contrarian of a take, but no one has done that yet. And so giving the model the tools to onboard itself and then use full computer use end-to-end pixels in coordinates out and have the cloud computer with different apps in it is the big unlock that we've seen internally in terms of use usage of this going from, oh, we use it for little copy changes [00:02:00] to no.We're really like driving new features with this kind of new type of entech workflow. Alright, let's see it. Cool.Live Demo TourJonas: So this is what it looks like in cursor.com/agents. So this is one I kicked off a while ago. So on the left hand side is the chat. Very classic sort of agentic thing. The big new thing here is that the agent will test its changes.So you can see here it worked for half an hour. That is because it not only took time to write the tokens of code, it also took time to test them end to end. So it started Devrel servers iterate when needed. And so that's one part of it is like model works for longer and doesn't come back with a, I tried some things pr, but a I tested at pr that's ready for your review.One of the other intuition pumps we use there is if a human gave you a PR asked you to review it and you hadn't, they hadn't tested it, you'd also be annoyed because you'd be like, only ask me for a review once it's actually ready. So that's what we've done withTesting Defaults and Controlsswyx: simple question I wanted to gather out front.Some prs are way smaller, [00:03:00] like just copy change. Does it always do the video or is it sometimes,Jonas: Sometimes.swyx: Okay. So what's the judgment?Jonas: The model does it? So we we do some default prompting with sort. What types of changes to test? There's a slash command that people can do called slash no test, where if you do that, the model will not test,swyx: but the default is test.Jonas: The default is to be calibrated. So we tell it don't test, very simple copy changes, but test like more complex things. And then users can also write their agents.md and specify like this type of, if you're editing this subpart of my mono repo, never tested ‘cause that won't work or whatever.Videos and Remote ControlJonas: So pillar one is the model actually testing Pillar two is the model coming back with a video of what it did.We have found that in this new world where agents can end-to-end, write much more code, reviewing the code is one of these new bottlenecks that crop up. And so reviewing a video is not a substitute for reviewing code, but it is an entry point that is much, much easier to start with than glancing at [00:04:00] some giant diff.And so typically you kick one off you, it's done you come back and the first thing that you would do is watch this video. So this is a, video of it. In this case I wanted a tool tip over this button. And so it went and showed me what that looks like in, in this video that I think here, it actually used a gallery.So sometimes it will build storybook type galleries where you can see like that component in action. And so that's pillar two is like these demo videos of what it built. And then pillar number three is I have full remote control access to this vm. So I can go heat in here. I can hover things, I can type, I have full control.And same thing for the terminal. I have full access. And so that is also really useful because sometimes the video is like all you need to see. And oftentimes by the way, the video's not perfect, the video will show you, is this worth either merging immediately or oftentimes is this worth iterating with to get it to that final stage where I am ready to merge in.So I can go through some other examples where the first video [00:05:00] wasn't perfect, but it gave me confidence that we were on the right track and two or three follow-ups later, it was good to go. And then I also have full access here where some things you just wanna play around with. You wanna get a feel for what is this and there's no substitute to a live preview.And the VNC kind of VM remote access gives you that.swyx: Amazing What, sorry? What is VN. AndJonas: just the remote desktop. Remote desktop. Yeah.swyx: Sam, any other details that you always wanna call out?Samantha: Yeah, for me the videos have been super helpful. I would say, especially in cases where a common problem for me with agents and cloud agents beforehand was almost like under specification in my requests where our plan mode and going really back and forth and getting detailed implementation spec is a way to reduce the risk of under specification, but then similar to how human communication breaks down over time, I feel like you have this risk where it's okay, when I pull down, go to the triple of pulling down and like running this branch locally, I'm gonna see that, like I said, this should be a toggle and you have a checkbox and like, why didn't you get that detail?And having the video up front just [00:06:00] has that makes that alignment like you're talking about a shared artifact with the agent. Very clear, which has been just super helpful for me.Jonas: I can quickly run through some other Yes. Examples.Meta Agents and More DemosJonas: So this is a very front end heavy one. So one question I wasswyx: gonna say, is this only for frontJonas: end?Exactly. One question you might have is this only for front end? So this is another example where the thing I wanted it to implement was a better error message for saving secrets. So the cloud agents support adding secrets, that's part of what it needs to access certain systems. Part of onboarding that is giving access.This is cloud is working onswyx: cloud agents. Yes.Jonas: So this is a fun thing isSamantha: it can get super meta. ItJonas: can get super meta, it can start its own cloud agents, it can talk to its own cloud agents. Sometimes it's hard to wrap your mind around that. We have disabled, it's cloud agents starting more cloud agents. So we currently disallow that.Someday you might. Someday we might. Someday we might. So this actually was mostly a backend change in terms of the error handling here, where if the [00:07:00] secret is far too large, it would oh, this is actually really cool. Wow. That's the Devrel tools. That's the Devrel tools. So if the secret is far too large, we.Allow secrets above a certain size. We have a size limit on them. And the error message there was really bad. It was just some generic failed to save message. So I was like, Hey, we wanted an error message. So first cool thing it did here, zero prompting on how to test this. Instead of typing out the, like a character 5,000 times to hit the limit, it opens Devrel tools, writes js, or to paste into the input 5,000 characters of the letter A and then hit save, closes the Devrel tools, hit save and gets this new gets the new error message.So that looks like the video actually cut off, but here you can see the, here you can see the screenshot of the of the error message. What, so that is like frontend backend end-to-end feature to, to get that,swyx: yeah.Jonas: Andswyx: And you just need a full vm, full computer run everything.Okay. Yeah.Jonas: Yeah. So we've had versions of this. This is one of the auto tab lessons where we started that in 2022. [00:08:00] No, in 2023. And at the time it was like browser use, DOM, like all these different things. And I think we ended up very sort of a GI pilled in the sense that just give the model pixels, give it a box, a brain in a box is what you want and you want to remove limitations around context and capabilities such that the bottleneck should be the intelligence.And given how smart models are today, that's a very far out bottleneck. And so giving it its full VM and having it be onboarded with Devrel X set up like a human would is just been for us internally a really big step change in capability.swyx: Yeah I would say, let's call it a year ago the models weren't even good enough to do any of this stuff.SoSamantha: even six months ago. Yeah.swyx: So yeah what people have told me is like round about Sonder four fire is when this started being good enough to just automate fully by pixel.Jonas: Yeah, I think it's always a question of when is good enough. I think we found in particular with Opus 4 5, 4, 6, and Codex five three, that those were additional step [00:09:00] changes in the autonomy grade capabilities of the model to just.Go off and figure out the details and come back when it's done.swyx: I wanna appreciate a couple details. One 10 Stack Router. I see it. Yeah. I'm a big fan. Do you know any, I have to name the 10 Stack.Jonas: No.swyx: This just a random lore. Some buddy Sue Tanner. My and then the other thing if you switch back to the video.Jonas: Yeah.swyx: I wanna shout out this thing. Probably Sam did it. I don't knowJonas: the chapters.swyx: What is this called? Yeah, this is called Chapters. Yeah. It's like a Vimeo thing. I don't know. But it's so nice the design details, like the, and obviously a company called Cursor has to have a beautiful cursorSamantha: and it isswyx: the cursor.Samantha: Cursor.swyx: You see it branded? It's the cursor. Cursor, yeah. Okay, cool. And then I was like, I complained to Evan. I was like, okay, but you guys branded everything but the wallpaper. And he was like, no, that's a cursor wallpaper. I was like, what?Samantha: Yeah. Rio picked the wallpaper, I think. Yeah. The video.That's probably Alexi and yeah, a few others on the team with the chapters on the video. Matthew Frederico. There's been a lot of teamwork on this. It's a huge effort.swyx: I just, I like design details.Samantha: Yeah.swyx: And and then when you download it adds like a little cursor. Kind of TikTok clip. [00:10:00] Yes. Yes.So it's to make it really obvious is from Cursor,Jonas: we did the TikTok branding at the end. This was actually in our launch video. Alexi demoed the cloud agent that built that feature. Which was funny because that was an instance where one of the things that's been a consequence of having these videos is we use best of event where you run head to head different models on the same prompt.We use that a lot more because one of the complications with doing that before was you'd run four models and they would come back with some giant diff, like 700 lines of code times four. It's what are you gonna do? You're gonna review all that's horrible. But if you come back with four 22nd videos, yeah, I'll watch four 22nd videos.And then even if none of them is perfect, you can figure out like, which one of those do you want to iterate with, to get it over the line. Yeah. And so that's really been really fun.Bug Repro WorkflowJonas: Here's another example. That's we found really cool, which is we've actually turned since into a slash command as well slash [00:11:00] repro, where for bugs in particular, the model of having full access to the to its own vm, it can first reproduce the bug, make a video of the bug reproducing, fix the bug, make a video of the bug being fixed, like doing the same pattern workflow with obviously the bug not reproducing.And that has been the single category that has gone from like these types of bugs, really hard to reproduce and pick two tons of time locally, even if you try a cloud agent on it. Are you confident it actually fixed it to when this happens? You'll merge it in 90 seconds or something like that.So this is an example where, let me see if this is the broken one or the, okay, this is the fixed one. Okay. So we had a bug on cursor.com/agents where if you would attach images where remove them. Then still submit your prompt. They would actually still get attached to the prompt. Okay. And so here you can see Cursor is using, its full desktop by the way.This is one of the cases where if you just do, browse [00:12:00] use type stuff, you'll have a bad time. ‘cause now it needs to upload files. Like it just uses its native file viewer to do that. And so you can see here it's uploading files. It's going to submit a prompt and then it will go and open up. So this is the meta, this is cursor agent, prompting cursor agent inside its own environment.And so you can see here bug, there's five images attached, whereas when it's submitted, it only had one image.swyx: I see. Yeah. But you gotta enable that if you're gonna use cur agent inside cur.Jonas: Exactly. And so here, this is then the after video where it went, it does the same thing. It attaches images, removes, some of them hit send.And you can see here, once this agent is up, only one of the images is left in the attachments. Yeah.swyx: Beautiful.Jonas: Okay. So easy merge.swyx: So yeah. When does it choose to do this? Because this is an extra step.Jonas: Yes. I think I've not done a great job yet of calibrating the model on when to reproduce these things.Yeah. Sometimes it will do it of its own accord. Yeah. We've been conservative where we try to have it only do it when it's [00:13:00] quite sure because it does add some amount of time to how long it takes it to work on it. But we also have added things like the slash repro command where you can just do, fix this bug slash repro and then it will know that it should first make you a video of it actually finding and making sure it can reproduce the bug.swyx: Yeah. Yeah. One sort of ML topic this ties into is reward hacking, where while you write test that you update only pass. So first write test, it shows me it fails, then make you test pass, which is a classic like red green.Jonas: Yep.swyx: LikeJonas: A-T-D-D-T-D-Dswyx: thing.No, very cool. Was that the last demo? Is thereJonas: Yeah.Anything I missed on the demos or points that you think? I think thatSamantha: covers it well. Yeah.swyx: Cool. Before we stop the screen share, can you gimme like a, just a tour of the slash commands ‘cause I so God ready. Huh, what? What are the good ones?Samantha: Yeah, we wanna increase discoverability around this too.I think that'll be like a future thing we work on. Yeah. But there's definitely a lot of good stuff nowJonas: we have a lot of internal ones that I think will not be that interesting. Here's an internal one that I've made. I don't know if anyone else at Cursor uses this one. Fix bb.Samantha: I've never heard of it.Jonas: Yeah.[00:14:00]Fix Bug Bot. So this is a thing that we want to integrate more tightly on. So you made it forswyx: yourself.Jonas: I made this for myself. It's actually available to everyone in the team, but yeah, no one knows about it. But yeah, there will be Bug bot comments and so Bug Bot has a lot of cool things. We actually just launched Bug Bot Auto Fix, where you can click a button and or change a setting and it will automatically fix its own things, and that works great in a bunch of cases.There are some cases where having the context of the original agent that created the PR is really helpful for fixing the bugs, because it might be like, oh, the bug here is that this, is a regression and actually you meant to do something more like that. And so having the original prompt and all of the context of the agent that worked on it, and so here I could just do, fix or we used to be able to do fixed PB and it would do that.No test is another one that we've had. Slash repro is in here. We mentioned that one.Samantha: One of my favorites is cloud agent diagnosis. This is one that makes heavy use of the Datadog MCP. Okay. And I [00:15:00] think Nick and David on our team wrote, and basically if there is a problem with a cloud agent we'll spin up a bunch of subs.Like a singleswyx: instance.Samantha: Yeah. We'll take the ideas and argument and spin up a bunch of subagents using the Datadog MCP to explore the logs and find like all of the problems that could have happened with that. It takes the debugging time, like from potentially you can do quick stuff quickly with the Datadog ui, but it takes it down to, again, like a single agent call as opposed to trolling through logs yourself.Jonas: You should also talk about the stuff we've done with transcripts.Samantha: Yes. Also so basically we've also done some things internally. There'll be some versions of this as we ship publicly soon, where you can spit up an agent and give it access to another agent's transcript to either basically debug something that happened.So act as an external debugger. I see. Or continue the conversation. Almost like forking it.swyx: A transcript includes all the chain of thought for the 11 minutes here. 45 minutes there.Samantha: Yeah. That way. Exactly. So basically acting as a like secondary agent that debugs the first, so we've started to push more andswyx: they're all the same [00:16:00] code.It is just the different prompts, but the sa the same.Samantha: Yeah. So basically same cloud agent infrastructure and then same harness. And then like when we do things like include, there's some extra infrastructure that goes into piping in like an external transcript if we include it as an attachment.But for things like the cloud agent diagnosis, that's mostly just using the Datadog MCP. ‘Cause we also launched CPS along with along with this cloud agent launch, launch support for cloud agent cps.swyx: Oh, that was drawn out.Jonas: We won't, we'll be doing a bigger marketing moment for it next week, but, and you can now use CPS andswyx: People will listen to it as well.Yeah,Jonas: they'llSamantha: be ahead of the third. They'll be ahead. And I would I actually don't know if the Datadog CP is like publicly available yet. I realize this not sure beta testing it, but it's been one of my favorites to use. Soswyx: I think that one's interesting for Datadog. ‘cause Datadog wants to own that site.Interesting with Bits. I don't know if you've tried bits.Samantha: I haven't tried bits.swyx: Yeah.Jonas: That's their cloud agentswyx: product. Yeah. Yeah. They want to be like we own your logs and give us our, some part of the, [00:17:00] self-healing software that everyone wants. Yeah. But obviously Cursor has a strong opinion on coding agents and you, you like taking away from the which like obviously you're going to do, and not every company's like Cursor, but it's interesting if you're a Datadog, like what do you do here?Do you expose your logs to FDP and let other people do it? Or do you try to own that it because it's extra business for you? Yeah. It's like an interesting one.Samantha: It's a good question. All I know is that I love the Datadog MCP,Jonas: And yeah, it is gonna be no, no surprise that people like will demand it, right?Samantha: Yeah.swyx: It's, it's like anysystemswyx: of record company like this, it's like how much do you give away? Cool. I think that's that for the sort of cloud agents tour. Cool. And we just talk about like cloud agents have been when did Kirsten loves cloud agents? Do you know, in JuneJonas: last year.swyx: June last year. So it's been slowly develop the thing you did, like a bunch of, like Michael did a post where himself, where he like showed this chart of like ages overtaking tap. And I'm like, wow, this is like the biggest transition in code.Jonas: Yeah.swyx: Like in, in [00:18:00] like the last,Jonas: yeah. I think that kind of got turned out.Yeah. I think it's a very interest,swyx: not at all. I think it's been highlighted by our friend Andre Kati today.Jonas: Okay.swyx: Talk more about it. What does it mean? Yeah. Is I just got given like the cursor tab key.Jonas: Yes. Yes.swyx: That's that'sSamantha: cool.swyx: I know, but it's gonna be like put in a museum.Jonas: It is.Samantha: I have to say I haven't used tab a little bit myself.Jonas: Yeah. I think that what it looks like to code with AI code generally creates software, even if you want to go higher level. Is changing very rapidly. No, not a hot take, but I think from our vendor's point at Cursor, I think one of the things that is probably underappreciated from the outside is that we are extremely self-aware about that fact and Kerscher, got its start in phase one, era one of like tab and auto complete.And that was really useful in its time. But a lot of people start looking at text files and editing code, like we call it hand coding. Now when you like type out the actual letters, it'sswyx: oh that's cute.Jonas: Yeah.swyx: Oh that's cute.Jonas: You're so boomer. So boomer. [00:19:00] And so that I think has been a slowly accelerating and now in the last few months, rapidly accelerating shift.And we think that's going to happen again with the next thing where the, I think some of the pains around tab of it's great, but I actually just want to give more to the agent and I don't want to do one tab at a time. I want to just give it a task and it goes off and does a larger unit of work and I can.Lean back a little bit more and operate at that higher level of abstraction that's going to happen again, where it goes from agents handing you back diffs and you're like in the weeds and giving it, 32nd to three minute tasks, to, you're giving it, three minute to 30 minute to three hour tasks and you're getting back videos and trying out previews rather than immediately looking at diffs every single time.swyx: Yeah. Anything to add?Samantha: One other shift that I've noticed as our cloud agents have really taken off internally has been a shift from primarily individually driven development to almost this collaborative nature of development for us, slack is actually almost like a development on [00:20:00] Id basically.So Iswyx: like maybe don't even build a custom ui, like maybe that's like a debugging thing, but actually it's that.Samantha: I feel like, yeah, there's still so much to left to explore there, but basically for us, like Slack is where a lot of development happens. Like we will have these issue channels or just like this product discussion channels where people are always at cursing and that kicks off a cloud agent.And for us at least, we have team follow-ups enabled. So if Jonas kicks off at Cursor in a thread, I can follow up with it and add more context. And so it turns into almost like a discussion service where people can like collaborate on ui. Oftentimes I will kick off an investigation and then sometimes I even ask it to get blame and then tag people who should be brought in. ‘cause it can tag people in Slack and then other people will comeswyx: in, can tag other people who are not involved in conversation. Yes. Can just do at Jonas if say, was talking to,Samantha: yeah.swyx: That's cool. You should, you guys should make a big good deal outta that.Samantha: I know. It's a lot to, I feel like there's a lot more to do with our slack surface area to show people externally. But yeah, basically like it [00:21:00] can bring other people in and then other people can also contribute to that thread and you can end up with a PR again, with the artifacts visible and then people can be like, okay, cool, we can merge this.So for us it's like the ID is almost like moving into Slack in some ways as well.swyx: I have the same experience with, but it's not developers, it's me. Designer salespeople.Samantha: Yeah.swyx: So me on like technical marketing, vision, designer on design and then salespeople on here's the legal source of what we agreed on.And then they all just collaborate and correct. The agents,Jonas: I think that we found when these threads is. The work that is left, that the humans are discussing in these threads is the nugget of what is actually interesting and relevant. It's not the boring details of where does this if statement go?It's do we wanna ship this? Is this the right ux? Is this the right form factor? Yeah. How do we make this more obvious to the user? It's like those really interesting kind of higher order questions that are so easy to collaborate with and leave the implementation to the cloud agent.Samantha: Totally. And no more discussion of am I gonna do this? Are you [00:22:00] gonna do this cursor's doing it? You just have to decide. You like it.swyx: Sometimes the, I don't know if there's a, this probably, you guys probably figured this out already, but since I, you need like a mute button. So like cursor, like we're going to take this offline, but still online.But like we need to talk among the humans first. Before you like could stop responding to everything.Jonas: Yeah. This is a design decision where currently cursor won't chime in unless you explicitly add Mention it. Yeah. Yeah.Samantha: So it's not always listening.Yeah.Jonas: I can see all the intermediate messages.swyx: Have you done the recursive, can cursor add another cursor or spawn another cursor?Samantha: Oh,Jonas: we've done some versions of this.swyx: Because, ‘cause it can add humans.Jonas: Yes. One of the other things we've been working on that's like an implication of generating the code is so easy is getting it to production is still harder than it should be.And broadly, you solve one bottleneck and three new ones pop up. Yeah. And so one of the new bottlenecks is getting into production and we have a like joke internally where you'll be talking about some feature and someone says, I have a PR for that. Which is it's so easy [00:23:00] to get to, I a PR for that, but it's hard still relatively to get from I a PR for that to, I'm confident and ready to merge this.And so I think that over the coming weeks and months, that's a thing that we think a lot about is how do we scale up compute to that pipeline of getting things from a first draft An agent did.swyx: Isn't that what Merge isn't know what graphite's for, likeJonas: graphite is a big part of that. The cloud agent testingswyx: Is it fully integrated or still different companiesJonas: working on I think we'll have more to share there in the future, but the goal is to have great end-to-end experience where Cursor doesn't just help you generate code tokens, it helps you create software end-to-end.And so review is a big part of that, that I think especially as models have gotten much better at writing code, generating code, we've felt that relatively crop up more,swyx: sorry this is completely unplanned, but like there I have people arguing one to you need ai. To review ai and then there is another approach, thought school of thought where it's no, [00:24:00] reviews are dead.Like just show me the video. It's it like,Samantha: yeah. I feel again, for me, the video is often like alignment and then I often still wanna go through a code review process.swyx: Like still look at the files andSamantha: everything. Yeah. There's a spectrum of course. Like the video, if it's really well done and it does like fully like test everything, you can feel pretty competent, but it's still helpful to, to look at the code.I make hep pay a lot of attention to bug bot. I feel like Bug Bot has been a great really highly adopted internally. We often like, won't we tell people like, don't leave bug bot comments unaddressed. ‘cause we have such high confidence in it. So people always address their bug bot comments.Jonas: Once you've had two cases where you merged something and then you went back later, there was a bug in it, you merged, you went back later and you were like, ah, bug Bot had found that I should have listened to Bug Bot.Once that happens two or three times, you learn to wait for bug bot.Samantha: Yeah. So I think for us there's like that code level review where like it's looking at the actual code and then there's like the like feature level review where you're looking at the features. There's like a whole number of different like areas.There'll probably eventually be things like performance level review, security [00:25:00] review, things like that where it's like more more different aspects of how this feature might affect your code base that you want to potentially leverage an agent to help with.Jonas: And some of those like bug bot will be synchronous and you'll typically want to wait on before you merge.But I think another thing that we're starting to see is. As with cloud agents, you scale up this parallelism and how much code you generate. 10 person startups become, need the Devrel X and pipelines that a 10,000 person company used to need. And that looks like a lot of the things I think that 10,000 person companies invented in order to get that volume of software to production safely.So that's things like, release frequently or release slowly, have different stages where you release, have checkpoints, automated ways of detecting regressions. And so I think we're gonna need stacks merg stack diffs merge queues. Exactly. A lot of those things are going to be importantswyx: forward with.I think the majority of people still don't know what stack stacks are. And I like, I have many friends in Facebook and like I, I'm pretty friendly with graphite. I've just, [00:26:00] I've never needed it ‘cause I don't work on that larger team and it's just like democratization of no, only here's what we've already worked out at very large scale and here's how you can, it benefits you too.Like I think to me, one of the beautiful things about GitHub is that. It's actually useful to me as an individual solo developer, even though it's like actually collaboration software.Jonas: Yep.swyx: And I don't think a lot of Devrel tools have figured that out yet. That transition from like large down to small.Jonas: Yeah. Kers is probably an inverse story.swyx: This is small down toJonas: Yeah. Where historically Kers share, part of why we grew so quickly was anyone on the team could pick it up and in fact people would pick it up, on the weekend for their side project and then bring it into work. ‘cause they loved using it so much.swyx: Yeah.Jonas: And I think a thing that we've started working on a lot more, not us specifically, but as a company and other folks at Cursor, is making it really great for teams and making it the, the 10th person that starts using Cursor in a team. Is immediately set up with things like, we launched Marketplace recently so other people can [00:27:00] configure what CPS and skills like plugins.So skills and cps, other people can configure that. So that my cursor is ready to go and set up. Sam loves the Datadog, MCP and Slack, MCP you've also been using a lot butSamantha: also pre-launch, but I feel like it's so good.Jonas: Yeah, my cursor should be configured if Sam feels strongly that's just amazing and required.swyx: Is it automatically shared or you have to go and.Jonas: It depends on the MCP. So some are obviously off per user. Yeah. And so Sam can't off my cursor with my Slack MCP, but some are team off and those can be set up by admins.swyx: Yeah. Yeah. That's cool. Yeah, I think, we had a man on the pod when cursor was five people, and like everyone was like, okay, what's the thing?And then it's usually something teams and org and enterprise, but it's actually working. But like usually at that stage when you're five, when you're just a vs. Code fork it's like how do you get there? Yeah. Will people pay for this? People do pay for it.Jonas: Yeah. And I think for cloud agents, we expect.[00:28:00]To have similar kind of PLG things where I think off the bat we've seen a lot of adoption with kind of smaller teams where the code bases are not quite as complex to set up. Yes. If you need some insane docker layer caching thing for builds not to take two hours, that's going to take a little bit longer for us to be able to support that kind of infrastructure.Whereas if you have front end backend, like one click agents can install everything that they need themselves.swyx: This is a good chance for me to just ask some technical sort of check the box questions. Can I choose the size of the vm?Jonas: Not yet. We are planning on adding that. Weswyx: have, this is obviously you want like LXXL, whatever, right?Like it's like the Amazon like sort menu.Jonas: Yes, exactly. We'll add that.swyx: Yeah. In some ways you have to basically become like a EC2, almost like you rent a box.Jonas: You rent a box. Yes. We talk a lot about brain in a box. Yeah. So cursor, we want to be a brain in a box,swyx: but is the mental model different? Is it more serverless?Is it more persistent? Is. Something else.Samantha: We want it to be a bit persistent. The desktop should be [00:29:00] something you can return to af even after some days. Like maybe you go back, they're like still thinking about a feature for some period of time. So theswyx: full like sus like suspend the memory and bring it back and then keep going.Samantha: Exactly.swyx: That's an interesting one because what I actually do want, like from a manna and open crawl, whatever, is like I want to be able to log in with my credentials to the thing, but not actually store it in any like secret store, whatever. ‘cause it's like this is the, my most sensitive stuff.Yeah. This is like my email, whatever. And just have it like, persist to the image. I don't know how it was hood, but like to rehydrate and then just keep going from there. But I don't think a lot of infra works that way. A lot of it's stateless where like you save it to a docker image and then it's only whatever you can describe in a Docker file and that's it.That's the only thing you can cl multiple times in parallel.Jonas: Yeah. We have a bunch of different ways of setting them up. So there's a dockerfile based approach. The main default way is actually snapshottingswyx: like a Linux vmJonas: like vm, right? You run a bunch of install commands and then you snapshot more or less the file system.And so that gets you set up for everything [00:30:00] that you would want to bring a new VM up from that template basically.swyx: Yeah.Jonas: And that's a bit distinct from what Sam was talking about with the hibernating and re rehydrating where that is a full memory snapshot as well. So there, if I had like the browser open to a specific page and we bring that back, that page will still be there.swyx: Was there any discussion internally and just building this stuff about every time you shoot a video it's actually you show a little bit of the desktop and the browser and it's not necessary if you just show the browser. If, if you know you're just demoing a front end application.Why not just show the browser, right? Like it Yeah,Samantha: we do have some panning and zooming. Yeah. Like it can decide that when it's actually recording and cutting the video to highlight different things. I think we've played around with different ways of segmenting it and yeah. There's been some different revs on it for sure.Jonas: Yeah. I think one of the interesting things is the version that you see now in cursor.com actually is like half of what we had at peak where we decided to unshift or unshipped quite a few things. So two of the interesting things to talk about, one is directly an answer to your [00:31:00] question where we had native browser that you would have locally, it was basically an iframe that via port forwarding could load the URL could talk to local host in the vm.So that gets you basically, so inswyx: your machine's browser,likeJonas: in your local browser? Yeah. You would go to local host 4,000 and that would get forwarded to local host 4,000 in the VM via port forward. We unshift that like atswyx: Eng Rock.Jonas: Like an Eng Rock. Exactly. We unshift that because we felt that the remote desktop was sufficiently low latency and more general purpose.So we build Cursor web, but we also build Cursor desktop. And so it's really useful to be able to have the full spectrum of things. And even for Cursor Web, as you saw in one of the examples, the agent was uploading files and like I couldn't upload files and open the file viewer if I only had access to the browser.And we've thought a lot about, this might seem funny coming from Cursor where we started as this, vs. Code Fork and I think inherited a lot of amazing things, but also a lot [00:32:00] of legacy UI from VS Code.Minimal Web UI SurfacesJonas: And so with the web UI we wanted to be very intentional about keeping that very minimal and exposing the right sum of set of primitive sort of app surfaces we call them, that are shared features of that cloud.Environment that you and the agent both use. So agent uses desktop and controls it. I can use desktop and controlled agent runs terminal commands. I can run terminal commands. So that's how our philosophy around it. The other thing that is maybe interesting to talk about that we unshipped is and we may, both of these things we may reship and decide at some point in the future that we've changed our minds on the trade offs or gotten it to a point where, putswyx: it out there.Let users tell you they want it. Exactly. Alright, fine.Why No File EditorJonas: So one of the other things is actually a files app. And so we used to have the ability at one point during the process of testing this internally to see next to, I had GID desktop and terminal on the right hand side of the tab there earlier to also have a files app where you could see and edit files.And we actually felt that in some [00:33:00] ways, by restricting and limiting what you could do there, people would naturally leave more to the agent and fall into this new pattern of delegating, which we thought was really valuable. And there's currently no way in Cursor web to edit these files.swyx: Yeah. Except you like open up the PR and go into GitHub and do the thing.Jonas: Yeah.swyx: Which is annoying.Jonas: Just tell the agent,swyx: I have criticized open AI for this. Because Open AI is Codex app doesn't have a file editor, like it has file viewer, but isn't a file editor.Jonas: Do you use the file viewer a lot?swyx: No. I understand, but like sometimes I want it, the one way to do it is like freaking going to no, they have a open in cursor button or open an antigravity or, opening whatever and people pointed that.So I was, I was part of the early testers group people pointed that and they were like, this is like a design smell. It's like you actually want a VS. Code fork that has all these things, but also a file editor. And they were like, no, just trust us.Jonas: Yeah. I think we as Cursor will want to, as a product, offer the [00:34:00] whole spectrum and so you want to be able to.Work at really high levels of abstraction and double click and see the lowest level. That's important. But I also think that like you won't be doing that in Slack. And so there are surfaces and ways of interacting where in some cases limiting the UX capabilities makes for a cleaner experience that's more simple and drives people into these new patterns where even locally we kicked off joking about this.People like don't really edit files, hand code anymore. And so we want to build for where that's going and not where it's beenswyx: a lot of cool stuff. And Okay. I have a couple more.Full Stack Hosting Debateswyx: So observations about the design elements about these things. One of the things that I'm always thinking about is cursor and other peers of cursor start from like the Devrel tools and work their way towards cloud agents.Other people, like the lovable and bolts of the world start with here's like the vibe code. Full cloud thing. They were already cloud edges before anyone else cloud edges and we will give you the full deploy platform. So we own the whole loop. We own all the infrastructure, we own, we, we have the logs, we have the the live site, [00:35:00] whatever.And you can do that cycle cursor doesn't own that cycle even today. You don't have the versal, you don't have the, you whatever deploy infrastructure that, that you're gonna have, which gives you powers because anyone can use it. And any enterprise who, whatever you infra, I don't care. But then also gives you limitations as to how much you can actually fully debug end to end.I guess I'm just putting out there that like is there a future where there's like full stack cursor where like cursor apps.com where like I host my cursor site this, which is basically a verse clone, right? I don't know.Jonas: I think that's a interesting question to be asking, and I think like the logic that you laid out for how you would get there is logic that I largely agree with.swyx: Yeah. Yeah.Jonas: I think right now we're really focused on what we see as the next big bottleneck and because things like the Datadog MCP exist, yeah. I don't think that the best way we can help our customers ship more software. Is by building a hosting solution right now,swyx: by the way, these are things I've actually discussed with some of the companies I just named.Jonas: Yeah, for sure. Right now, just this big bottleneck is getting the code out there and also [00:36:00] unlike a lovable in the bolt, we focus much more on existing software. And the zero to one greenfield is just a very different problem. Imagine going to a Shopify and convincing them to deploy on your deployment solution.That's very different and I think will take much longer to see how that works. May never happen relative to, oh, it's like a zero to one app.swyx: I'll say. It's tempting because look like 50% of your apps are versal, superb base tailwind react it's the stack. It's what everyone does.So I it's kinda interesting.Jonas: Yeah.Model Choice and Auto Routingswyx: The other thing is the model select dying. Right now in cloud agents, it's stuck down, bottom left. Sure it's Codex High today, but do I care if it's suddenly switched to Opus? Probably not.Samantha: We definitely wanna give people a choice across models because I feel like it, the meta change is very frequently.I was a big like Opus 4.5 Maximalist, and when codex 5.3 came out, I hard, hard switch. So that's all I use now.swyx: Yeah. Agreed. I don't know if, but basically like when I use it in Slack, [00:37:00] right? Cursor does a very good job of exposing yeah. Cursors. If people go use it, here's the model we're using.Yeah. Here's how you switch if you want. But otherwise it's like extracted away, which is like beautiful because then you actually, you should decide.Jonas: Yeah, I think we want to be doing more with defaults.swyx: Yeah.Jonas: Where we can suggest things to people. A thing that we have in the editor, the desktop app is auto, which will route your request and do things there.So I think we will want to do something like that for cloud agents as well. We haven't done it yet. And so I think. We have both people like Sam, who are very savvy and want know exactly what model they want, and we also have people that want us to pick the best model for them because we have amazing people like Sam and we, we are the experts.Yeah. We have both the traffic and the internal taste and experience to know what we think is best.swyx: Yeah. I have this ongoing pieces of agent lab versus model lab. And to me, cursor and other companies are example of an agent lab that is, building a new playbook that is different from a model lab where it's like very GP heavy Olo.So obviously has a research [00:38:00] team. And my thesis is like you just, every agent lab is going to have a router because you're going to be asked like, what's what. I don't keep up to every day. I'm not a Sam, I don't keep up every day for using you as sample the arm arbitrator of taste. Put me on CRI Auto.Is it free? It's not free.Jonas: Auto's not free, but there's different pricing tiers. Yeah.swyx: Put me on Chris. You decide from me based on all the other people you know better than me. And I think every agent lab should basically end up doing this because that actually gives you extra power because you like people stop carrying or having loyalty with one lab.Jonas: Yeah.Best Of N and Model CouncilsJonas: Two other maybe interesting things that I don't know how much they're on your radar are one the best event thing we mentioned where running different models head to head is actually quite interesting becauseswyx: which exists in cursor.Jonas: That exists in cur ID and web. So the problem is where do you run them?swyx: Okay.Jonas: And so I, I can share my screen if that's interesting. Yeahinteresting.swyx: Yeah. Yeah. Obviously parallel agents, very popal.Jonas: Yes, exactly. Parallel agentsswyx: in you mind. Are they the same thing? Best event and parallel agents? I don't want to [00:39:00] put words in your mouth.Jonas: Best event is a subset of parallel agents where they're running on the same prompt.That would be my answer. So this is what that looks like. And so here in this dropdown picker, I can just select multiple models.swyx: Yeah.Jonas: And now if I do a prompt, I'm going to do something silly. I am running these five models.swyx: Okay. This is this fake clone, of course. The 2.0 yeah.Jonas: Yes, exactly. But they're running so the cursor 2.0, you can do desktop or cloud.So this is cloud specifically where the benefit over work trees is that they have their own VMs and can run commands and won't try to kill ports that the other one is running. Which are some of the pains. These are allswyx: called work trees?Jonas: No, these are all cloud agents with their own VMs.swyx: Okay. ButJonas: When you do it locally, sometimes people do work trees and that's been the main way that people have set out parallel so far.I've gotta say.swyx: That's so confusing for folks.Jonas: Yeah.swyx: No one knows what work trees are.Jonas: Exactly. I think we're phasing out work trees.swyx: Really.Jonas: Yeah.swyx: Okay.Samantha: But yeah. And one other thing I would say though on the multimodel choice, [00:40:00] so this is another experiment that we ran last year and the decide to ship at that time but may come back to, and there was an interesting learning that's relevant for, these different model providers. It was something that would run a bunch of best of ends but then synthesize and basically run like a synthesizer layer of models. And that was other agents that would take LM Judge, but one that was also agentic and could write code. So it wasn't just picking but also taking the learnings from two models or, and models that it was looking at and writing a new diff.And what we found was that at the time at least, there were strengths to using models from different model providers as the base level of this process. Like basically you could get almost like a synergistic output that was better than having a very unified, like bottom model tier. So it was really interesting ‘cause it's like potentially, even though even in the future when you have like maybe one model as ahead of the other for a little bit, there could be some benefit from having like multiple top tier models involved in like a [00:41:00] model swarm or whatever agent Swarm that you're doing, that they each have strengths and weaknesses.Yeah.Jonas: Andre called this the council, right?Samantha: Yeah, exactly. We actually, oh, that's another internal command we have that Ian wrote slash council. Oh, and they some, yeah.swyx: Yes. This idea is in various forms everywhere. And I think for me, like for me, the productization of it, you guys have done yeah, like this is very flexible, but.If I were to add another Yeah, what your thing is on here it would be too much. I what, let's say,Samantha: Ideally it's all, it's something that the user can just choose and it all happens under the hood in a way where like you just get the benefit of that process at the end and better output basically, but don't have to get too lost in the complexity of judging along the way.Jonas: Okay.Subagents for ContextJonas: Another thing on the many agents, on different parallel agents that's interesting is an idea that's been around for a while as well that has started working recently is subagents. And so this is one other way to get agents of the different prompts and different goals and different models, [00:42:00] different vintages to work together.Collaborate and delegate.swyx: Yeah. I'm very like I like one of my, I always looking for this is the year of the blah, right? Yeah. I think one of the things on the blahs is subs. I think this is of but I haven't used them in cursor. Are they fully formed or how do I honestly like an intro because do I form them from new every time?Do I have fixed subagents? How are they different for slash commands? There's all these like really basic questions that no one stops to answer for people because everyone's just like too busy launching. We have toSamantha: honestly, you could, you can see them in cursor now if you just say spin up like 50 subagents to, so cursor definesswyx: what Subagents.Yeah.Samantha: Yeah. So basically I think I shouldn't speak for the whole subagents team. This is like a different team that's been working on this, but our thesis or thing that we saw internally is that like they're great for context management for kind of long running threads, or if you're trying to just throw more compute at something.We have strongly used, almost like a generic task interface where then the main agent can define [00:43:00] like what goes into the subagent. So if I say explore my code base, it might decide to spin up an explore subagent and or might decide to spin up five explore subagent.swyx: But I don't get to set what those subagent are, right?It's all defined by a model.Samantha: I think. I actually would have to refresh myself on the sub agent interface.Jonas: There are some built-in ones like the explore subagent is free pre-built. But you can also instruct the model to use other subagents and then it will. And one other example of a built-in subagent is I actually just kicked one off in cursor and I can show you what that looks like.swyx: Yes. Because I tried to do this in pure prompt space.Jonas: So this is the desktop app? Yeah. Yeah. And that'sswyx: all you need to do, right? Yeah.Jonas: That's all you need to do. So I said use a sub agent to explore and I think, yeah, so I can even click in and see what the subagent is working on here. It ran some fine command and this is a composer under the hood.Even though my main model is Opus, it does smart routing to take, like in this instance the explorer sort of requires reading a ton of things. And so a faster model is really useful to get an [00:44:00] answer quickly, but that this is what subagent look like. And I think we wanted to do a lot more to expose hooks and ways for people to configure these.Another example of a cus sort of builtin subagent is the computer use subagent in the cloud agents, where we found that those trajectories can be long and involve a lot of images obviously, and execution of some testing verification task. We wanted to use that models that are particularly good at that.So that's one reason to use subagents. And then the other reason to use subagents is we want contexts to be summarized reduced down at a subagent level. That's a really neat boundary at which to compress that rollout and testing into a final message that agent writes that then gets passed into the parent rather than having to do some global compaction or something like that.swyx: Awesome. Cool. While we're in the subagents conversation, I can't do a cursor conversation and not talk about listen stuff. What is that? What is what? He built a browser. He built an os. Yes. And he [00:45:00] experimented with a lot of different architectures and basically ended up reinventing the software engineer org chart.This is all cool, but what's your take? What's, is there any hole behind the side? The scenes stories about that kind of, that whole adventure.Samantha: Some of those experiments have found their way into a feature that's available in cloud agents now, the long running agent mode internally, we call it grind mode.And I think there's like some hint of grind mode accessible in the picker today. ‘cause you can do choose grind until done. And so that was really the result of experiments that Wilson started in this vein where he I think the Ralph Wigga loop was like floating around at the time, but it was something he also independently found and he was experimenting with.And that was what led to this product surface.swyx: And it is just simple idea of have criteria for completion and do not. Until you complete,Samantha: there's a bit more complexity as well in, in our implementation. Like there's a specific, you have to start out by aligning and there's like a planning stage where it will work with you and it will not get like start grind execution mode until it's decided that the [00:46:00] plan is amenable to both of you.Basically,swyx: I refuse to work until you make me happy.Jonas: We found that it's really important where people would give like very underspecified prompt and then expect it to come back with magic. And if it's gonna go off and work for three minutes, that's one thing. When it's gonna go off and work for three days, probably should spend like a few hours upfront making sure that you have communicated what you actually want.swyx: Yeah. And just to like really drive from the point. We really mean three days that No, noJonas: human. Oh yeah. We've had three day months innovation whatsoever.Samantha: I don't know what the record is, but there's been a long time with the grantsJonas: and so the thing that is available in cursor. The long running agent is if you wanna think about it, very abstractly that is like one worker node.Whereas what built the browser is a society of workers and planners and different agents collaborating. Because we started building the browser with one worker node at the time, that was just the agent. And it became one worker node when we realized that the throughput of the system was not where it needed to be [00:47:00] to get something as large of a scale as the browser done.swyx: Yeah.Jonas: And so this has also become a really big mental model for us with cloud, cloud agents is there's the classic engineering latency throughput trade-offs. And so you know, the code is water flowing through a pipe. The, we think that over the coming months, the big unlock is not going to be one person with a model getting more done, like the water flowing faster and we'll be making the pipe much wider and so ing more, whether that's swarms of agents or parallel agents, both of those are things that contribute to getting.Much more done in the same amount of time, but any one of those tasks doesn't necessarily need to get done that quickly. And throughput is this really big thing where if you see the system of a hundred concurrent agents outputting thousands of tokens a second, you can't go back like that.Just you see a glimpse of the future where obviously there are many caveats. Like no one is using this browser. IRL. There's like a bunch of things not quite right yet, but we are going to get to systems that produce real production [00:48:00] code at the scale much sooner than people think. And it forces you to think what even happens to production systems. Like we've broken our GitHub actions recently because we have so many agents like producing and pushing code that like CICD is just overloaded. ‘cause suddenly it's like effectively weg grew, cursor's growing very quickly anyway, but you grow head count, 10 x when people run 10 x as many agents.And so a lot of these systems, exactly, a lot of these systems will need to adapt.swyx: It also reminds me, we, we all, the three of us live in the app layer, but if you talk to the researchers who are doing RL infrastructure, it's the same thing. It's like all these parallel rollouts and scheduling them and making sure as much throughput as possible goes through them.Yeah, it's the same thing.Jonas: We were talking briefly before we started recording. You were mentioning memory chips and some of the shortages there. The other thing that I think is just like hard to wrap your head around the scale of the system that was building the browser, the concurrency there.If Sam and I both have a system like that running for us, [00:49:00] shipping our software. The amount of inference that we're going to need per developer is just really mind-boggling. And that makes, sometimes when I think about that, I think that even with, the most optimistic projections for what we're going to need in terms of buildout, our underestimating, the extent to which these swarm systems can like churn at scale to produce code that is valuable to the economy.And,swyx: yeah, you can cut this if it's sensitive, but I was just Do you have estimates of how much your token consumption is?Jonas: Like per developer?swyx: Yeah. Or yourself. I don't need like comfy average. I just curious. ISamantha: feel like I, for a while I wasn't an admin on the usage dashboard, so I like wasn't able to actually see, but it was a,swyx: mine has gone up.Samantha: Oh yeah.swyx: But I thinkSamantha: it's in terms of how much work I'm doing, it's more like I have no worries about developers losing their jobs, at least in the near term. ‘cause I feel like that's a more broad discussion.swyx: Yeah. Yeah. You went there. I didn't go, I wasn't going there.I was just like how much more are you using?Samantha: There's so much stuff to be built. And so I feel like I'm basically just [00:50:00] trying to constantly I have more ambitions than I did before. Yes. Personally. Yes. So can't speak to the broader thing. But for me it's like I'm busier than ever before.I'm using more tokens and I am also doing more things.Jonas: Yeah. Yeah. I don't have the stats for myself, but I think broadly a thing that we've seen, that we expect to continue is J'S paradox. Whereswyx: you can't do it in our podcast without seeingJonas: it. Exactly. We've done it. Now we can wrap. We've done, we said the words.Phase one tab auto complete people paid like 20 bucks a month. And that was great. Phase two where you were iterating with these local models. Today people pay like hundreds of dollars a month. I think as we think about these highly parallel kind of agents running off for a long times in their own VM system, we are already at that point where people will be spending thousands of dollars a month per human, and I think potentially tens of thousands and beyond, where it's not like we are greedy for like capturing more money, but what happens is just individuals get that much more leverage.And if one person can do as much as 10 people, yeah. That tool that allows ‘em to do that is going to be tremendously valuable [00:51:00] and worth investing in and taking the best thing that exists.swyx: One more question on just the cursor in general and then open-ended for you guys to plug whatever you wanna put.How is Cursor hiring these days?Samantha: What do you mean by how?swyx: So obviously lead code is dead. Oh,Samantha: okay.swyx: Everyone says work trial. Different people have different levels of adoption of agents. Some people can really adopt can be much more productive. But other people, you just need to give them a little bit of time.And sometimes they've never lived in a token rich place like cursor.And once you live in a token rich place, you're you just work differently. But you need to have done that. And a lot of people anyway, it was just open-ended. Like how has agentic engineering, agentic coding changed your opinions on hiring?Is there any like broad like insights? Yeah.Jonas: Basically I'm asking this for other people, right? Yeah, totally. Totally. To hear Sam's opinion, we haven't talked about this the two of us. I think that we don't see necessarily being great at the latest thing with AI coding as a prerequisite.I do think that's a sign that people are keeping up and [00:52:00] curious and willing to upscale themselves in what's happening because. As we were talking about the last three months, the game has completely changed. It's like what I do all day is very different.swyx: Like it's my job and I can't,Jonas: Yeah, totally.I do think that still as Sam was saying, the fundamentals remain important in the current age and being able to go and double click down. And models today do still have weaknesses where if you let them run for too long without cleaning up and refactoring, the coke will get sloppy and there'll be bad abstractions.And so you still do need humans that like have built systems before, no good patterns when they see them and know where to steer things.Samantha: I would agree with that. I would say again, cursor also operates very quickly and leveraging ag agentic engineering is probably one reason why that's possible in this current moment.I think in the past it was just like people coding quickly and now there's like people who use agents to move faster as well. So it's part of our process will always look for we'll select for kind of that ability to make good decisions quickly and move well in this environment.And so I think being able to [00:53:00] figure out how to use agents to help you do that is an important part of it too.swyx: Yeah. Okay. The fork in the road, either predictions for the end of the year, if you have any, or PUDs.Jonas: Evictions are not going to go well.Samantha: I know it's hard.swyx: They're so hard. Get it wrong.It's okay. Just, yeah.Jonas: One other plug that may be interesting that I feel like we touched on but haven't talked a ton about is a thing that the kind of these new interfaces and this parallelism enables is the ability to hop back and forth between threads really quickly. And so a thing that we have,swyx: you wanna show something or,Jonas: yeah, I can show something.A thing that we have felt with local agents is this pain around contact switching. And you have one agent that went off and did some work and another agent that, that did something else. And so here by having, I just have three tabs open, let's say, but I can very quickly, hop in here.This is an example I showed earlier, but the actual workflow here I think is really different in a way that may not be obvious, where, I start t

    The Commercial Real Estate Investor Podcast
    363. Stop Writing Offers Like a Residential Investor - Do This Instead | Office Hours

    The Commercial Real Estate Investor Podcast

    Play Episode Listen Later Mar 5, 2026 50:55


    Key Takeaways:LOIs are non-binding but criticalThey set the main business terms (price, timing, responsibilities) before you spend money on attorneys and full contracts.You must clearly state “non-binding”Put non-binding language in multiple places, plus a paragraph saying it is only a basis for preparing a formal contract.Use “and/or affiliated assigns” for the buyerThis lets you assign the contract to a new entity later and helps manage liability without having to rewrite the deal.Due diligence is your escape hatchDuring the DD period, you can terminate for almost any reason and get your earnest money back; after DD, you usually can still walk but lose the deposit.Commercial deals are priced on income and riskYou rely on NOI, actual financials, and realistic rent/expense assumptions, not “price per door” or emotional comps.Landlord–tenant responsibilities must be explicitSpell out who handles roof, structure, HVAC, TIs, fees tied to the tenant's specific use, and how much the tenant's costs are capped, to avoid ugly surprises later.

    The RPGBOT.Podcast
    THE PUGILIST - Part 2: Haymaker Math & Other War Crimes

    The RPGBOT.Podcast

    Play Episode Listen Later Mar 5, 2026 75:50


    Last episode we discovered the Pugilist can punch above its weight class. This episode we discovered the Pugilist can punch above the entire encounter budget. Today on RPGBOT: One character becomes a professional wrestler air-dropping enemies from low orbit One character summons eldritch tentacles to commit mathematically irresponsible violence One character crits often enough to make the Rogue question their life choices Welcome back to our D&D 5e Pugilist build guide, where "balanced combat encounter" is more of a philosophical suggestion. Show Notes In Part 2 of the RPGBOT.Podcast deep dive into the Pugilist class in Dungeons & Dragons 5e, the hosts shift from theory into practice by building actual characters and analyzing low-level combat performance (levels 1–10 gameplay). After previously discussing the core mechanics like Moxie points, exhaustion gameplay, and Haymaker damage, the episode explores how subclasses dramatically amplify the class's effectiveness, especially during tier 1 and 2 where balance matters most. Each host builds a different Pugilist archetype: A grappling-focused wrestler leveraging shove-prone and movement manipulation A spell-augmented "Hand of Dread" pugilist combining melee and warlock magic A critical-hit boxer maximizing burst damage and counterattacks The discussion highlights a major mechanical theme: the Pugilist excels at advantage generation in D&D 5e combat. By knocking enemies prone, grappling, or using subclass features, the class reliably attacks with advantage, dramatically increasing DPR (damage per round). Once Haymaker is added to the equation, damage spikes sharply. The hosts compare expected damage output to standard design math ("dude-stop damage"), demonstrating that even basic tactics can nearly reach or exceed a full party's intended damage output — especially when combining Hex, advantage stacking, and bonus attacks. The episode also examines character optimization choices such as species, feats, and ability scores. Strength and Constitution dominate builds, while backgrounds and feats further push survivability and burst damage. The result is a martial class that plays less like a traditional striker and more like a hybrid of barbarian durability, monk mobility, and rogue-style burst damage. Ultimately, Part 2 reinforces the earlier conclusion: the Pugilist's real power isn't just numbers — it's how its mechanics interact. The combination of resource refresh, exhaustion mitigation, grappling control, and burst damage allows players to reshape encounters in ways most classes simply cannot at early levels. Key Takeaways D&D Pugilist subclasses drastically increase power at levels 1–5 Grapple + shove prone creates reliable advantage in D&D combat Haymaker turns consistent hits into extreme burst damage Spellcasting options (like Hex) push DPR beyond normal martial scaling The class frequently approaches or exceeds expected 5e damage per round math Tier 1 encounters struggle against optimized Pugilist builds Strength + Constitution are the optimal Pugilist ability scores Moxie point recovery enables aggressive play every fight Exhaustion mechanics become a benefit instead of a drawback The class blends control, durability, and burst damage into one role Basic tactics alone can approach "dude-stop damage" Subclasses determine whether the Pugilist breaks balance… or demolishes it Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Kids Table
    C3E2: Skirmish at Sea | Family D&D Campaign

    The Kids Table

    Play Episode Listen Later Mar 5, 2026 20:18


    In this episode of our family-friendly Dungeons & Dragons series: After days of sailing toward a looming thunderstorm, our heroes are ambushed by an unknown ship hiding in the mists! How will our adventuring landlubbers adapt to their very first battle at sea? About us: When kids are at the table, everyone wins! Playing TTRPGs levels up kids' critical thinking, creativity, communication, collaboration, & confidence. That's why we create our kid-inclusive D&D show, tips for playing with kids, and campaigns to bring the adventures home! Our Kids' Adventures: Our Website Support Our Work: Patreon Follow Us: YouTube, Instagram, TikTok Shoutout to our incredible partners: Emberglow Gaming - GM Shield (affiliate, 10% off: TheKidsTable) Monument Studios - Music (30% off: KIDSTABLE) Ember Rest - Filmed on Location 1985 Games - Battle Maps (10% off: KIDSTABLE) WWizard Games - Condition Rings (10% off: THEKIDSTABLEDND)  Mordenkatie's Magnificent Minis - PC Minis (10% off: KIDSTABLE) Daily Hero Forge - PC Mini Design 0:00 recap 0:14 the battle begins! 7:14 a mysterious figure 10:54 sophia & the god of the ocean 16:50 tempest cleric wields the storm 18:59 the god of power says hi #dungeonsanddragons #actualplay #familyfriendly

    RPGBOT.Podcast
    THE PUGILIST - Part 2: Haymaker Math & Other War Crimes

    RPGBOT.Podcast

    Play Episode Listen Later Mar 5, 2026 75:50


    Last episode we discovered the Pugilist can punch above its weight class. This episode we discovered the Pugilist can punch above the entire encounter budget. Today on RPGBOT: One character becomes a professional wrestler air-dropping enemies from low orbit One character summons eldritch tentacles to commit mathematically irresponsible violence One character crits often enough to make the Rogue question their life choices Welcome back to our D&D 5e Pugilist build guide, where "balanced combat encounter" is more of a philosophical suggestion. Show Notes In Part 2 of the RPGBOT.Podcast deep dive into the Pugilist class in Dungeons & Dragons 5e, the hosts shift from theory into practice by building actual characters and analyzing low-level combat performance (levels 1–10 gameplay). After previously discussing the core mechanics like Moxie points, exhaustion gameplay, and Haymaker damage, the episode explores how subclasses dramatically amplify the class's effectiveness, especially during tier 1 and 2 where balance matters most. Each host builds a different Pugilist archetype: A grappling-focused wrestler leveraging shove-prone and movement manipulation A spell-augmented "Hand of Dread" pugilist combining melee and warlock magic A critical-hit boxer maximizing burst damage and counterattacks The discussion highlights a major mechanical theme: the Pugilist excels at advantage generation in D&D 5e combat. By knocking enemies prone, grappling, or using subclass features, the class reliably attacks with advantage, dramatically increasing DPR (damage per round). Once Haymaker is added to the equation, damage spikes sharply. The hosts compare expected damage output to standard design math ("dude-stop damage"), demonstrating that even basic tactics can nearly reach or exceed a full party's intended damage output — especially when combining Hex, advantage stacking, and bonus attacks. The episode also examines character optimization choices such as species, feats, and ability scores. Strength and Constitution dominate builds, while backgrounds and feats further push survivability and burst damage. The result is a martial class that plays less like a traditional striker and more like a hybrid of barbarian durability, monk mobility, and rogue-style burst damage. Ultimately, Part 2 reinforces the earlier conclusion: the Pugilist's real power isn't just numbers — it's how its mechanics interact. The combination of resource refresh, exhaustion mitigation, grappling control, and burst damage allows players to reshape encounters in ways most classes simply cannot at early levels. Key Takeaways D&D Pugilist subclasses drastically increase power at levels 1–5 Grapple + shove prone creates reliable advantage in D&D combat Haymaker turns consistent hits into extreme burst damage Spellcasting options (like Hex) push DPR beyond normal martial scaling The class frequently approaches or exceeds expected 5e damage per round math Tier 1 encounters struggle against optimized Pugilist builds Strength + Constitution are the optimal Pugilist ability scores Moxie point recovery enables aggressive play every fight Exhaustion mechanics become a benefit instead of a drawback The class blends control, durability, and burst damage into one role Basic tactics alone can approach "dude-stop damage" Subclasses determine whether the Pugilist breaks balance… or demolishes it Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Keep The Change
    Ep 88 - Investment Wisdom: Conducting Due Diligence with Confidence

    Keep The Change

    Play Episode Listen Later Mar 4, 2026 44:15


    In this episode of Keep the Change, Coco sits down with Kate to break down what due diligence (DD) really means: learning how to research opportunities, spot red flags, and make grounded decisions instead of emotional ones driven by FOMO. They open with an investment loss-and-recovery table to show why protecting capital matters like how a 50% loss requires a 100% gain to break even, and a 90% loss requires 900% and why understanding your downside tolerance humbles you, stabilises your emotions, and protects your long-term compounding.Coco and Kate explain how “fantasy vs nightmare” thinking can distort judgement, why time and a second set of eyes help make blind spots conscious, and why you should never feel pressured or “bamboozled” by complex language or sales pitches. They share two real examples: a fund marketed as delivering 20% p.a. from Australian shares, and a leveraged crypto trading fund promoted by influencers claiming 12% per month. For the Australian share fund, Kate outlines practical DD checks: unclear strategy descriptions, guaranteed returns, missing ASIC licensing/registration, investors owning units in a structure rather than the underlying shares, liquidity realities of the ASX (especially for small caps), and a major red flag when the referrer said they “got in trouble” for questions. They also discuss incentives—referral fees, what's “in it” for the person selling it—and why being told not to ask questions is a deal-breaker. Coco  notes ASIC later froze the fund's assets and alleged it may be a Ponzi scheme, with some investors reportedly putting 100% of their self-managed super into it and losing everything.In the crypto example, they describe how leverage and a lack of stop-losses led to an intraday volatility event that wiped accounts to zero, with some investors adding more money only to lose it immediately. They highlight behavioural warning signs: inflated hype, promises of replacing income easily, and marketing-driven “instant riches” narratives.The core message: emotions and money don't mix; preserving capital is the first job of an investor; ask hard questions, trust your intuition, diversify, avoid guaranteed returns, and walk away when things feel off. They encourage listeners to bet on themselves, move steadily over time, and not let losses destroy confidence and compounding. They invite DMs for questions, ask listeners to share the episode, and emphasise getting more money into the hands of women who are educated and wise about money for community ripple effects.00:00 Welcome to Keep the Change + What ‘Due Diligence' Really Means01:29 Why Losses Hurt More Than Gains: The Investment Loss & Recovery Table03:54 Staying Grounded: Emotions, ‘Fantasy vs Nightmare,' and Avoiding FOMO07:28 Make the Unconscious Conscious: Blind Spots, Second Opinions, and Taking Time08:53 Real-World Cautionary Tales: Two Investments Going Wrong (Setting the Stage)11:18 Case Study #1 The ‘20% p.a.' Fund: Website Hype, Jargon, and Guaranteed Returns16:27 Regulation & Control: ASIC Licensing, Ownership Structure, and Who Holds the Assets20:30 Don't Go All-In: Position Sizing & Capital Allocation Rules21:32 The Liquidity Reality Check: Why 20% p.a. on Aussie Shares Can Be Impossible23:53 Due Diligence Pushback: ‘Stop Asking Questions' as a Major Red Flag26:31 Structure & Security: Unsecured Investments and ‘Bet on Yourself'27:55 Follow the Incentives: Referrer Fees, Pushiness, and Conflicts of Interest29:55 ASIC Steps In: Fund Frozen, Ponzi Allegations, and the Human Cost32:44 Wrap-Up Principles: Ask Hard Questions If you're after some more goodiesI have a FREE 5-Day Mindset Reset for you called Wealthy Women WinYou can also follow me on Instagram

    The Thieves Guild
    A Productive Meeting

    The Thieves Guild

    Play Episode Listen Later Mar 4, 2026 8:05 Transcription Available


    What happens when you send an unassuming accountant to face down one of the city's most dangerous power players? Guildmaster Vesper makes a bold move against Karch, the cunning Merchant Guild leader who tried to use him as a puppet. Expecting a battle of wits and veiled threats, Vesper dispatches his mild-mannered deputy, Odo, with a crucial message and a mountain of debt. But as Vesper soon learns, true power doesn't always roar; sometimes, it meticulously adds up the numbers.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.----CREDITS ✍️ Writer: Jake Kerr

    What Is...? A Jeopardy! Podcast
    Week of February 23: The First Time in History That Has Been Called That

    What Is...? A Jeopardy! Podcast

    Play Episode Listen Later Mar 3, 2026 81:42


    Regular play Jeopardy! is BACK and once we get over the initial whiplash, we get some great games with some huge final scores, some massive DD wagers that turn out both good and bad, and we get back to our regular dose of actual funny responses of the week, including one this week about synchronized hippos. Plus, J! fans are asking questions about Andrew He's hair and we dive deep on the Sears catalogue. If you want to purchase some items from our catalogue, why not head over to our Patreon? For just $5/month, you'll get a brand-new bonus episode every month, access to our Discord, our entire back catalogue, and MORE! It's a ton of fun, so join today at patreon.com/jeopardypodcast. SOURCE: New York Times: "How Sears Helped Oppose Jim Crow" by Louis Hyman; History: "When the Sears Catalog Sold Everything from Houses to Hubcaps" by Sarah Pruitt Special thank you as always to the J-Archive and The Jeopardy! Fan. This episode was produced by Producer Dan. Music by Nate Heller. Art by Max Wittert.

    The QuackCast
    Quackcast 781 - The tracks that made you

    The QuackCast

    Play Episode Listen Later Mar 3, 2026 55:38


    Our Quackcast this week was inspired by a post I made in the DD forums asking about songs that had a big impact on people in their formative teen years. This sort of thing is such a pertinent subject in 2026 when stupid people are thinking they can replace creativity with the soulless pastiches created by AI- Real humans are the sum of their creative influences, jumbled into a gooey mental soup as their brains were forming, getting all mixed up and mis-remembered and joined with other stuff based on emotional resonance and the context of what was going on at the time. Ai on the other hand is a machine created by a corporation that's fed stollen IP from illegal sources, which then regurgitates simplistic, meaningless mashups based on nothing but the superficial similarities of aspects of the stollen source material - it has absolutely NONE of that soulful creative depth. It's a world "learned from books" as opposed to one experienced in reality, but even worse because even a person learning things from nothing but books has emotional connections with aspects of what they read based on past experience. When I can see that sort of depth of inspiration and history in people's creations I LOVE it. With this in mind we chatted about songs that had made an impact on us as teens and how they still influence us. What songs influenced you as a teen and why? This week our best-off from Gunwallace is It's Permanent - Old school southern rock, laconic, melodic, hard drinkin', late night, whisky, beer and cigarettes. Play your cards right and you'll be going home with the prettiest cowgirl… Originally from Quackcast 387, the 7th of August, 2018 Topics and shownotes Song thread - https://www.theduckwebcomics.com/forum/topic/180214/?page=1#latest Influential music for us: Ozoneocean Heart - These Dreams - https://www.youtube.com/watch?v=41P8UxneDJE All Fired Up - Pat Benatar - https://www.youtube.com/watch?v=PsnYrH3BUP8 Tantz El Condor Pasa - YMA SUMAC (1971) - https://www.youtube.com/watch?v=DlPOldBxxVs&list=RDDlPOldBxxVs&start_radio=1 ΜΙΚΡΑ ΑΣΙΑ ΑΠ - https://www.youtube.com/playlist?list=PL1518A0450D00882B Banes Archie - Everything's Archie - https://www.youtube.com/watch?v=fBK1k9CM26s Meat Loaf - Paradise By The Dashboard Light- https://www.youtube.com/watch?v=C11MzbEcHlw Featured comic: Jack and the Beanstalk - https://www.theduckwebcomics.com/news/2026/feb/22/featured-comic-jack-and-the-beanstalk/ Featured music: It's Permanent - https://www.theduckwebcomics.com/Its_Permanent/ - by UltimateZ, rated M. Special thanks to: Gunwallace - https://www.theduckwebcomics.com/user/Gunwallace/ Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/ Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean Banes - https://www.theduckwebcomics.com/user/Banes/ VIDEO exclusive! Become a subscriber on the $5 level and up to see our weekly Patreon video and get our advertising perks! - https://www.patreon.com/DrunkDuck Even at $1 you get your name with a link on the front page and a mention in the weekend newsposts! Join us on Discord - https://discordapp.com/invite/7NpJ8GS

    ChooseFI
    Navigating Health Insurance | With Cody Garrett | Ep 588

    ChooseFI

    Play Episode Listen Later Mar 2, 2026 59:02


    Cody Garrett provides an in-depth analysis of the changing landscape of health insurance in the U.S., focusing on the Affordable Care Act (ACA) and adjustments to premium tax credits. He emphasizes the critical role that zip codes play in determining healthcare costs and highlights the importance of understanding the 400% federal poverty level cliff, which poses financial risks for many families. Various health insurance options are discussed, including COBRA, retiree coverage, health sharing ministries, and private insurance, equipping listeners with vital insights for making informed healthcare decisions. Listeners will learn actionable strategies for tax planning related to health insurance, including how to maximize benefits and minimize costs while navigating available healthcare options effectively. Key Tactical Takeaways Understand Income Levels: Monitor your income to avoid going over the 400% federal poverty level, which can eliminate premium tax credit eligibility. Evaluate COBRA Costs: Review code DD on your W-2 to understand total health insurance premiums and assess whether continuing with COBRA is financially wise. Explore Health Sharing Ministries: These may have lower premiums but lack the legal protections of traditional insurance; evaluate carefully. Use HSA Contributions: Contribute to Health Savings Accounts to lower taxable income and potentially maintain premium tax credits; you can contribute even without earned income. Utilize Marketplace Resources: Access healthcare.gov to determine premium tax credits based on your specific circumstances, including zip code and household income. Be Cautious with Tax Planning: Adjust advanced premium tax credits based on estimated income cautiously to avoid unexpected tax liabilities. Core Rules & Formulas Rule/Formula Description 400% Poverty Level Threshold Know the household income limits that could affect premium tax credits. COBRA Cost Calculation Employee + Employer Premium (W-2 code DD x 102%) = COBRA Costs. HSA Contribution Can lower modified adjusted gross income; contribute by April 15 without earned income requirements. Premium Tax Credit Calculation Estimated Credit = Based on adjusted gross income, household size, and the second lowest-cost silver plan. Adjust Premium Tax Credits You can change the advanced credit amount month-to-month via healthcare.gov. Tools, Accounts, or Strategies Mentioned Tool/Strategy Description healthcare.gov Website for ACA marketplace and health insurance options. Health Savings Account (HSA) Account for saving for healthcare costs that reduces taxable income. COBRA Coverage Allows continuation of employer health insurance post-employment. Health Sharing Ministries Group healthcare cost-sharing options that offer lower premiums but higher risk. Private Insurance Individual insurance plans that require medical underwriting. Resources & References Tax Planning to and Through Early Retirement Cody's Website What Next? Review your income and health insurance options during open enrollment. Assess your COBRA costs by checking your W-2 for current premium data. Explore HSA contributions to manage your taxable income prudently. Adjust advanced premium tax credits through healthcare.gov based on changes in your financial situation. For further clarity on health insurance strategies, consider consulting a financial planner to avoid potential costly mistakes.

    Fitness Confidential with Vinnie Tortorich
    Trusting Product Certifications - Episode 2769

    Fitness Confidential with Vinnie Tortorich

    Play Episode Listen Later Mar 2, 2026 67:42


    Episode 2769 - Vinnie Tortorich and Anna Vocino discuss trusting product certifications as well as make some fun announcements. https://vinnietortorich.com/2026/03/trusting-product-certifications-episode-2769 PLEASE SUPPORT OUR SPONSORS Pure Vitamin Club Pure Coffee Club NSNG® Foods VILLA CAPPELLI EAT HAPPY KITCHEN YOU CAN WATCH THIS EPISODE ON YOUTUBE - @FitnessConfidential Podcast Vinnie's workout videos are available to purchase! Choose from a 2-day, 4-day, or 6-day workout–or buy all three at a discount! TO PURCHASE VINNIE'S WORKOUT VIDEOS, CLICK THIS LINK: https://vinnietortorich.com/workout Trusting Product Certifications Anna was just on the Mike Rowe podcast, "The Way I Heard It". (2:00) Vinnie is excited about his guest, D-D Breaux, who is a legendary gymnastics coach. (7:00) D-D's episode has already been posted so that you can enjoy it sooner. You can listen to it here: https://sites.libsyn.com/40024/building-excellence-with-d-d-breaux-episode-2768 Vinnie wants to be back into skiing for the first time in nine years! (13:00) Anna received her Jaspr air scrubber. (22:00) Certification of products—what is that about, and is it real? (32:00) Anna explains how it works, and they discuss olive oil as an example. Compliance and scaling up manufacturing needs are important. Vinnie won't work with a company unless it is GMP- and NSF-certified. GMP is Good Manufacturing Practices. NSF is the National Science Foundation. Supplements can be suspect if they are manufactured in a facility without GMP or NSF practices. Certifications can matter and can also be abused. (48:00) Anna has a fantastic announcement: she is stepping into the shoes of the late Estelle Harris and becoming the voice of Mrs. Potato Head in Toy Story 5! (50:00) They discuss a little of the darker side of being an actor in L.A. (1:00:00) Did you miss it?: The NSNG® VIP group closed, but you can get onto the waitlist for next time by signing up at https://www.nsngvip.com/join. A New Sponsor Jaspr Air Scrubbers has a discount code, VINNIE, that gets you $300 off for a limited time. Jaspr offers a lifetime warranty. Go to Jaspr.co for more information or to purchase. (1:05:00) You can book a consultation with Vinnie to get guidance on your goals. https://vinnietortorich.com/phone-consultation-2/ More News Serena has added some of her clothing suggestions and beauty product suggestions to Vinnie's Amazon Recommended Products link. Self Care, Beauty, and Grooming Products that Actually Work! https://www.amazon.com/shop/vinnietortorich/list/3GPVU29UHHPMY?ref_=aipsflist Don't forget to check out Serena Scott Thomas on Days of Our Lives on the Peacock channel. "Dirty Keto" is available on Amazon! You can purchase or rent it here.https://amzn.to/4d9agj1 Please make sure to watch, rate, and review it! Eat Happy Italian, Anna's next cookbook, is available! You can go to https://eathappyitalian.com You can order it from Vinnie's Book Club. https://amzn.to/3ucIXm Anna's recipes are in her cookbooks, on her website, and on Substack —they will spice up your day! https://annavocino.substack.com/ PURCHASE DIRTY KETO (2024) The documentary launched in August 2024! Order it TODAY! This is Vinnie's fourth documentary in just over five years. Visit my new Documentaries HQ to find my films everywhere: https://vinnietortorich.com/documentaries Then, please share my fact-based, health-focused documentary series with your friends and family. Additionally, the more views it receives, the better it ranks, so please watch it again with a new friend! REVIEWS: Please submit your REVIEW after you watch my films. Your positive REVIEW does matter! PURCHASE BEYOND IMPOSSIBLE (2022) Visit my new Documentaries HQ to find my films everywhere: https://vinnietortorich.com/documentaries FAT: A DOCUMENTARY 2 (2021) Visit my new Documentaries HQ to find my films everywhere: https://vinnietortorich.com/documentaries FAT: A DOCUMENTARY (2019) Visit my new Documentaries HQ to find my films everywhere: https://vinnietortorich.com/documentaries

    The Vintage RPG Podcast

    If the lights go out, you're dead.  This week on the Vintage RPG Podcast, we check out Shadowdark, a recent hack that brings the old school feel to 5E. Pack extra torches! [I think it was Epidiah Ravachol who I saw recently saying "D&D and its shadows] * * * Instagram? Old news. Join the Vintage RPG Newsletter! That's where all the cool kids are now! Stu's book, Monsters, Aliens, and Holes in the Ground is for sale now! Buy it! Patreon? Discord? Cool RPG things to buy? All the Vintage RPG links you need are right here in one place! Like, Rate, Subscribe and Review the Vintage RPG Podcast! Edited by the one and only R. Alex Murray. Send questions, comments or corrections to info@vintagerpg.com. Available on iTunes, Google Podcasts, iHeartRadio, Spotify, YouTube and your favorite podcast clients. The Vintage RPG illustration is by Shafer Brown. Follow him on Twitter. Tune in next week for the next episode. Until then, may the dice always roll in your favor!

    Sweden Rolls
    PAGE 3 Eberron Oneshot

    Sweden Rolls

    Play Episode Listen Later Mar 2, 2026 96:33


    Andreas joins Chris Pramas, Jenn Ellis and Keith Baker, GMed by Brett King. So yes, Andreas is playing D&D in Eberron with Keith Baker, the creator of Eberron. Not daunting at all, not in any way...We're normally an actual play podcast where professional actors play the best of Swedish RPGs published in Swedish! But sometimes, Andreas does interviews with other people from the ttrpg community. This time he joins a D&D Eberron oneshot!Music by: Andreas Lundström

    Welcome to the Boomtown
    Episode 39: Welcome to the Boomtown Episode 39 (Dr. Dave's Paper Route)

    Welcome to the Boomtown

    Play Episode Listen Later Mar 2, 2026 78:06


    Welcome back to the 80s! From 1981-1985 Dr. Dave delivered newspapers for The Mining Journal, the primary newspaper of Marquette, Michigan and the state's Upper Peninsula. Monday through Saturday he braved the elements, especially the famous snow of the U.P., to deliver papers around his neighborhood. Earning about $10 a week (about $32 in 2026 adjusted for inflation), he eventually saved enough to purchase a portable cassette player. Episode 39 features many of the 80s artists who kept Dr. Dave company along his paper route.A shout out to those of you who have been with us since the beginning and welcome to our new listeners. As always, thanks to the people who helped us put this together: Alan (for all our artwork), DJ Phil B (for the technical stuff) and David Baerwald and David Ricketts, also known as David + David, for their amazing album which inspired the title of our podcast.Please tell all your friends about us and follow this page so you know when new podcasts are available. You can also follow us on Facebook, Bluesky, Instagram, YouTube, Mastodon, Threads, and X.Songs chosen by Dr. Dave. Track listing coming soon.Listen, enjoy, share, follow, and thanks for keeping 80s music alive!BB & DD

    The RPGBOT.Podcast
    THE PUGILIST - Part 1: "I Cast Fist"

    The RPGBOT.Podcast

    Play Episode Listen Later Mar 2, 2026 69:16


    Every D&D party has that one character who brings a sword, one who brings a spellbook… and one who brings unresolved childhood issues and a willingness to fist-fight a dragon. Welcome to the Pugilist. Today we explore a popular D&D homebrew martial class fueled by bad decisions, Moxie points, and the medically concerning belief that exhaustion is just another resource pool. If the Barbarian is rage and the Monk is discipline, the Pugilist is: "I didn't hear no bell." Show Notes  In this episode of the RPGBOT.Podcast, the hosts dive into a detailed overview of the Pugilist class in Dungeons & Dragons 5e, a popular homebrew martial character class created by Benjamin Huffman known for gritty street-fighter flavor and unconventional resource management. The discussion begins with the class fantasy: a bare-knuckle brawler inspired equally by boxing legends and tavern disasters. Unlike traditional D&D martial classes, the Pugilist 5e mechanics revolve around Moxie points, a flexible combat resource used for survivability, control, and burst damage rather than spells or rage. The hosts analyze how the class converts risk into power through its signature exhaustion-based gameplay design. Instead of avoiding exhaustion like most characters in a tabletop RPG, the Pugilist weaponizes it — gaining resistances, bonuses, and survivability through abilities such as Dig Deep and Bloodied but Unbowed. This creates a unique resource management strategy in D&D combat where players intentionally flirt with collapse for tactical advantage. A major portion of the conversation compares the Pugilist to other martial classes, examining damage scaling in D&D 5e, balance concerns, and how improvised weapons and grappling expand combat options. The class excels at battlefield control: shoving, grappling, and repositioning enemies while converting failed rolls into successes through Swagger-style mechanics. The hosts also discuss community reception of the class and how its design still maintains strong mechanical identity. Ultimately, the Pugilist demonstrates that a well-designed homebrew D&D class can be both flavorful and mechanically interesting — even when its primary strategy is punching reality until it cooperates. Key Takeaways The Pugilist class (D&D 5e homebrew) offers a high-flavor alternative to Monk or Barbarian martial gameplay. Moxie points function as a flexible combat resource for defense, mobility, and burst damage. The class uniquely uses exhaustion as a tactical resource instead of a punishment. Abilities like Dig Deep encourage risk-reward decision making during combat. Improvised weapons and grappling make the Pugilist a strong battlefield control martial build. Damage scaling competes with official classes but depends heavily on player tactics. The design emphasizes creative play over strict optimization balance. Failure mitigation mechanics allow recovery from bad rolls. The class rewards aggressive positioning and close-quarters strategies. Community discussion focuses on balance vs fun — and the Pugilist clearly chooses fun.  

    RPGBOT.Podcast
    THE PUGILIST - Part 1: "I Cast Fist"

    RPGBOT.Podcast

    Play Episode Listen Later Mar 2, 2026 69:16


    Every D&D party has that one character who brings a sword, one who brings a spellbook… and one who brings unresolved childhood issues and a willingness to fist-fight a dragon. Welcome to the Pugilist. Today we explore a popular D&D homebrew martial class fueled by bad decisions, Moxie points, and the medically concerning belief that exhaustion is just another resource pool. If the Barbarian is rage and the Monk is discipline, the Pugilist is: "I didn't hear no bell." Show Notes  In this episode of the RPGBOT.Podcast, the hosts dive into a detailed overview of the Pugilist class in Dungeons & Dragons 5e, a popular homebrew martial character class created by Benjamin Huffman known for gritty street-fighter flavor and unconventional resource management. The discussion begins with the class fantasy: a bare-knuckle brawler inspired equally by boxing legends and tavern disasters. Unlike traditional D&D martial classes, the Pugilist 5e mechanics revolve around Moxie points, a flexible combat resource used for survivability, control, and burst damage rather than spells or rage. The hosts analyze how the class converts risk into power through its signature exhaustion-based gameplay design. Instead of avoiding exhaustion like most characters in a tabletop RPG, the Pugilist weaponizes it — gaining resistances, bonuses, and survivability through abilities such as Dig Deep and Bloodied but Unbowed. This creates a unique resource management strategy in D&D combat where players intentionally flirt with collapse for tactical advantage. A major portion of the conversation compares the Pugilist to other martial classes, examining damage scaling in D&D 5e, balance concerns, and how improvised weapons and grappling expand combat options. The class excels at battlefield control: shoving, grappling, and repositioning enemies while converting failed rolls into successes through Swagger-style mechanics. The hosts also discuss community reception of the class and how its design still maintains strong mechanical identity. Ultimately, the Pugilist demonstrates that a well-designed homebrew D&D class can be both flavorful and mechanically interesting — even when its primary strategy is punching reality until it cooperates. Key Takeaways The Pugilist class (D&D 5e homebrew) offers a high-flavor alternative to Monk or Barbarian martial gameplay. Moxie points function as a flexible combat resource for defense, mobility, and burst damage. The class uniquely uses exhaustion as a tactical resource instead of a punishment. Abilities like Dig Deep encourage risk-reward decision making during combat. Improvised weapons and grappling make the Pugilist a strong battlefield control martial build. Damage scaling competes with official classes but depends heavily on player tactics. The design emphasizes creative play over strict optimization balance. Failure mitigation mechanics allow recovery from bad rolls. The class rewards aggressive positioning and close-quarters strategies. Community discussion focuses on balance vs fun — and the Pugilist clearly chooses fun.  

    Right, Do You Know What It F*ckin' Is?
    Darkplace Dreamers Episode 59: Nightmares & Dreamscapes ep4

    Right, Do You Know What It F*ckin' Is?

    Play Episode Listen Later Feb 28, 2026 25:18


    It's time for DD series 7! Dean & Robert are back to review this hit and miss Stephen King series. For the latest episodes (up to series 11), plus the latest Playboys and Film Fellows, head to patreon.com/booksboysCheck out booksboys.com for links to our social media, merchandise, music, etc. Hosted on Acast. See acast.com/privacy for more information.

    The RPGBOT.Podcast
    RUNES (Remastered): Introducing Axe and Anarchy Into Your Game

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 28, 2026 63:26


    You know how every +1 sword in 5e feels like it came off the same enchanted assembly line? "Congratulations adventurer — your reward is… statistically adequate." This week, the crew grabs a metaphorical chisel, carves glowing symbols into that boredom, and asks: What if your weapon didn't just hit harder — what if it screamed cosmic philosophy while doing it? From axiomatic swords enforcing universal order to anarchic axes overthrowing alignment conventions, we dive into Pathfinder 2e rune system mechanics, shamelessly loot them for D&D 5e magic item customization, and then escalate into tone-bending chaos where you might play villain henchmen or survive horror scenarios for fun. Because nothing says "balanced campaign design" like rewriting metaphysics with Nordic graffiti and then handing the party an axe that hates bureaucracy. Show Notes In this episode, the RPGBOT crew examines one of tabletop fantasy's most persistent mechanical gripes: magic items in Dungeons & Dragons 5th Edition often feel numerically incremental rather than creatively transformative. The discussion pivots toward Pathfinder 2e's rune system, positioning it as a compelling model for deeper customization through layered item enhancement rather than static bonuses. The hosts unpack the distinctions between fundamental and property runes, emphasizing how property runes add unique mechanical effects to weapons and armor, producing gameplay that's both expressive and modular. They explore how these mechanics could be translated into homebrew D&D campaigns, addressing balance through level-based restrictions, rarity adjustments, and vulnerability considerations. Attention shifts toward practical experimentation — allowing multiple runes per item, adjusting enhancement bonuses, and porting armor runes to broaden defensive options. The conversation also touches on systemic design trends like emerging magic item pricing guidance in OneD&D, which could make cross-system adaptation easier for DMs. In true RPGBOT fashion, the episode expands beyond mechanics into narrative structure: The crew suggests using rune-inspired item shifts as gateways for tonal experimentation, recommending session-zero communication, short tonal arcs, villain-perspective one-shots, or survival-horror side stories to re-energize campaigns. The result is an episode that blends TTRPG system design analysis, cross-system mechanical hacking, and campaign tone strategy, demonstrating how rules innovation can reshape storytelling possibilities at the table. Key Takeaways Standard D&D 5e magic item mechanics often rely on numeric scaling rather than narrative identity. Pathfinder 2e rune mechanics provide modular item customization through layered enhancements. Property runes introduce unique combat and thematic effects beyond simple bonuses. Use level restrictions and rarity mapping to maintain balance. Experiment with multiple runes per item for player agency. Extend rune logic to armor for broader gear diversity. Price transparency (e.g., OneD&D item costs) supports homebrew adaptation. Rune mechanics illustrate modular system design principles applicable across TTRPGs. Discuss tonal changes openly with players before implementation. Run experimental arcs or villain POV sessions for variety. Horror survival scenarios can reframe player motivation and stakes. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

    RPGBOT.Podcast
    RUNES (Remastered): Introducing Axe and Anarchy Into Your Game

    RPGBOT.Podcast

    Play Episode Listen Later Feb 28, 2026 63:26


    You know how every +1 sword in 5e feels like it came off the same enchanted assembly line? "Congratulations adventurer — your reward is… statistically adequate." This week, the crew grabs a metaphorical chisel, carves glowing symbols into that boredom, and asks: What if your weapon didn't just hit harder — what if it screamed cosmic philosophy while doing it? From axiomatic swords enforcing universal order to anarchic axes overthrowing alignment conventions, we dive into Pathfinder 2e rune system mechanics, shamelessly loot them for D&D 5e magic item customization, and then escalate into tone-bending chaos where you might play villain henchmen or survive horror scenarios for fun. Because nothing says "balanced campaign design" like rewriting metaphysics with Nordic graffiti and then handing the party an axe that hates bureaucracy. Show Notes In this episode, the RPGBOT crew examines one of tabletop fantasy's most persistent mechanical gripes: magic items in Dungeons & Dragons 5th Edition often feel numerically incremental rather than creatively transformative. The discussion pivots toward Pathfinder 2e's rune system, positioning it as a compelling model for deeper customization through layered item enhancement rather than static bonuses. The hosts unpack the distinctions between fundamental and property runes, emphasizing how property runes add unique mechanical effects to weapons and armor, producing gameplay that's both expressive and modular. They explore how these mechanics could be translated into homebrew D&D campaigns, addressing balance through level-based restrictions, rarity adjustments, and vulnerability considerations. Attention shifts toward practical experimentation — allowing multiple runes per item, adjusting enhancement bonuses, and porting armor runes to broaden defensive options. The conversation also touches on systemic design trends like emerging magic item pricing guidance in OneD&D, which could make cross-system adaptation easier for DMs. In true RPGBOT fashion, the episode expands beyond mechanics into narrative structure: The crew suggests using rune-inspired item shifts as gateways for tonal experimentation, recommending session-zero communication, short tonal arcs, villain-perspective one-shots, or survival-horror side stories to re-energize campaigns. The result is an episode that blends TTRPG system design analysis, cross-system mechanical hacking, and campaign tone strategy, demonstrating how rules innovation can reshape storytelling possibilities at the table. Key Takeaways Standard D&D 5e magic item mechanics often rely on numeric scaling rather than narrative identity. Pathfinder 2e rune mechanics provide modular item customization through layered enhancements. Property runes introduce unique combat and thematic effects beyond simple bonuses. Use level restrictions and rarity mapping to maintain balance. Experiment with multiple runes per item for player agency. Extend rune logic to armor for broader gear diversity. Price transparency (e.g., OneD&D item costs) supports homebrew adaptation. Rune mechanics illustrate modular system design principles applicable across TTRPGs. Discuss tonal changes openly with players before implementation. Run experimental arcs or villain POV sessions for variety. Horror survival scenarios can reframe player motivation and stakes. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

    Fitness Confidential with Vinnie Tortorich
    Building Excellence with D-D Breaux - Episode 2768

    Fitness Confidential with Vinnie Tortorich

    Play Episode Listen Later Feb 27, 2026 84:46


    Episode 2768 - Vinnie Tortorich speaks with retired LSU gymnastics legend D-D Breaux and "The Fighting Tiger" documentary, building excellence, and living on the bayou. https://vinnietortorich.com/2026/02/building-excellence-d-d-breaux-episode-2768 PLEASE SUPPORT OUR SPONSORS Pure Vitamin Club Pure Coffee Club NSNG® Foods VILLA CAPPELLI EAT HAPPY KITCHEN YOU CAN WATCH THIS EPISODE ON YOUTUBE - @FitnessConfidential Podcast Vinnie's workout videos are available to purchase! Choose from a 2-day, 4-day, or 6-day workout–or buy all three at a discount! TO PURCHASE VINNIE'S WORKOUT VIDEOS, CLICK THIS LINK: https://vinnietortorich.com/workout Building Excellence SEC fans can dive into the fascinating story of LSU gymnastics coach D-D Breaux in the latest SEC Storied. The documentary is "The Fighting Tiger," and was created by filmmakers Lisa Lax and Nancy Stern Winters. The nature of Donaldsonville bayou names and nicknames. (2:00) ESPN and the SEC Network are running a show about LSU and D-D Breaux's illustrious career. (6:30) D-D wants to encourage others give back to the community she grew up in. (13:00) They share memories from their hometown and what a vibrant community it once was before a certain industrial plant moved in. Vinnie has admired D-D and her career for years. (24:00) How did D-D get involved with Louisiana State University (LSU)? (30:00) There was minimal equipment and resources to start. When she started, gymnastics was treated as an intramural club sport. Title 9 helped improve some of that. They discuss how funding has affected college recruitment. (43:00) NIL stands for Name, Image, and Likeness and refers to how a college student earns money and is controlled by being a "brand." There are many instances where it works well, but it has evolved into something much larger. They discuss some of the ESPN documentary about D-D's career, "The Fighting Tiger." D-D discusses the progression of her career and how she has worked and been grateful for its growth. She is now "retired", but only kind of. (1:07:00) Did you miss it?: The NSNG® VIP group closed, but you can get onto the waitlist for next time by signing up at https://www.nsngvip.com/join. A New Sponsor Jaspr Air Scrubbers has a discount code, VINNIE, that gets you $300 off for a limited time. Jaspr offers a lifetime warranty. Go to Jaspr.co for more information or to purchase. (1:05:00) You can book a consultation with Vinnie to get guidance on your goals. https://vinnietortorich.com/phone-consultation-2/ More News Serena has added some of her clothing suggestions and beauty product suggestions to Vinnie's Amazon Recommended Products link. Self Care, Beauty, and Grooming Products that Actually Work! https://www.amazon.com/shop/vinnietortorich/list/3GPVU29UHHPMY?ref_=aipsflist Don't forget to check out Serena Scott Thomas on Days of Our Lives on the Peacock channel. "Dirty Keto" is available on Amazon! You can purchase or rent it here.https://amzn.to/4d9agj1 Please make sure to watch, rate, and review it! Eat Happy Italian, Anna's next cookbook, is available! You can go to https://eathappyitalian.com You can order it from Vinnie's Book Club. https://amzn.to/3ucIXm Anna's recipes are in her cookbooks, on her website, and on Substack —they will spice up your day! https://annavocino.substack.com/ PURCHASE DIRTY KETO (2024) The documentary launched in August 2024! Order it TODAY! This is Vinnie's fourth documentary in just over five years. Visit my new Documentaries HQ to find my films everywhere: https://vinnietortorich.com/documentaries Then, please share my fact-based, health-focused documentary series with your friends and family. Additionally, the more views it receives, the better it ranks, so please watch it again with a new friend! REVIEWS: Please submit your REVIEW after you watch my films. Your positive REVIEW does matter! PURCHASE BEYOND IMPOSSIBLE (2022) Visit my new Documentaries HQ to find my films everywhere: https://vinnietortorich.com/documentaries FAT: A DOCUMENTARY 2 (2021) Visit my new Documentaries HQ to find my films everywhere: https://vinnietortorich.com/documentaries FAT: A DOCUMENTARY (2019) Visit my new Documentaries HQ to find my films everywhere: https://vinnietortorich.com/documentaries

    The RPGBOT.Podcast
    LIFE PATH CHARACTER CREATION - Emotionally stable people don't become adventurers

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 26, 2026 67:31


    You know how most D&D characters are born fully formed at level one — parents dead, personality optional, and a backstory written five minutes before initiative? Yeah — not today. Today we're rolling childhood trauma on random tables, getting adopted by gnomes after fatal alchemy accidents, committing crimes we didn't commit, and possibly dying before Session One even starts. Because life path character creation doesn't just ask: "Who are you?" It asks: "What if your wizard got fired, drafted, divorced, marooned, or eaten by bureaucracy before the campaign began?" So grab some dice — we're not building characters. We're speedrunning their entire existential crisis. Show Notes This episode explores life path character creation systems — an alternative to traditional menu-driven D&D character building — examining how different RPGs integrate backstory directly into mechanics and narrative identity. The hosts contrast standard Dungeons & Dragons character creation, where mechanics and story can exist independently, with life path approaches that embed history into character structure and development. Instead of assembling a build from selectable options, lifepath systems simulate formative experiences through randomized or semi-structured progression. Life path creation is framed as a form of "session negative one" — a prologue where the character's life unfolds before play begins. Characters might be recruited, drafted, fired, injured, or otherwise transformed during creation, sometimes even dying before gameplay begins (famously in Traveller). This approach produces characters with rich histories and emotional weight while removing optimization control — emphasizing emergent narrative over build efficiency. The conversation examines multiple implementations: D&D (Xanathar's Guide) Random tables generate birthplace, family structure, and life events. These tools help players — especially newcomers — construct organic backstories and roleplaying hooks without mechanical impact. Pathfinder (Ultimate Campaign) A background generator integrates story and mechanics through traits, flaws, and narrative modifiers tied to ancestry, upbringing, and experiences — encouraging characters built from story outward rather than optimization inward. Traveller Presented as the canonical lifepath system, characters advance through four-year career terms determined by rolls and stats. Players attempt education, military service, or careers and face survival checks, advancement, injury, debt, or social gain — producing veterans shaped by experience rather than archetype selection. Across systems, the hosts emphasize that lifepath creation trades predictability for storytelling power — generating flawed, surprising, and memorable characters that feel lived-in before session one begins. The episode ultimately frames lifepaths as a creativity engine: Excellent for players who struggle with backstories Great for emergent storytelling Occasionally traumatic for min-maxers Because sometimes you wanted to be an astronaut — and instead you lost a leg in character creation. Key Takeaways Life path character creation vs traditional D&D character creation Menu-driven builds separate mechanics from narrative, while lifepaths integrate backstory-driven RPG character generation into mechanics and identity "Session Negative One" storytelling approach Lifepaths act as playable prologues generating history through simulated events Randomization encourages emergent roleplay Tables and rolls produce unexpected backgrounds that spark creativity and character depth Optimization vs storytelling tension Lifepaths prioritize narrative authenticity over build control, often frustrating min-max players D&D Xanathar's system — narrative only Useful for generating flavor and roleplay hooks without mechanical changes Pathfinder background generator — mechanical integration Traits, flaws, and story feats connect upbringing to gameplay bonuses Traveller — full simulation lifepath model Career progression, survival checks, and aging create veteran characters with lived histories Ideal use cases Players struggling with creative backstories Groups seeking collaborative storytelling depth Campaigns emphasizing narrative immersion Core philosophical takeaway Characters don't begin at Level One — they arrive shaped by experience Lifepaths transform character creation from assembly to biography Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Mana Pool
    The Rogues Gallery | The Mana Pool #746

    The Mana Pool

    Play Episode Listen Later Feb 25, 2026 142:13


    The dorks are joined this episode by our old buddy and former Monday Night Magic host Squee! Or Bill, if you prefer. And we're talking about rogues across all media. The archetype of The Rogue is far wider than just the D&D definition of sneaking around in the shadows to pick locks and stab people in the back, and we'll be going into detail about all the different aspects of roguishness with plenty of examples of each. So be sure to let us know your favorite roguish character across all the different media out there! Come join us in the future! The show is live on Thursdays around 8pm(ish) Eastern time on Twitch. Become a Lifeguard on Patreon! – patreon.com/themanapool Podcast RSS Feed: themanapool.libsyn.com/rss YouTube: youtube.com/TheManaPool The Deep End: youtube.com/@TheDeepEndTMP TMP Streams Archive: youtube.com/@TMPStreams Twitch: twitch.tv/themanapool Discord: discord.gg/7da7T6s BlueSky: themanapool.bsky.social Instagram: TheManaPool Threads: @TheManaPool Email: dorks@themanapool.com Intro & Outro Music: Diamond by Swift – https://open.spotify.com/artist/0vAs5HIBkUPbuoN5b5GWTE

    P & A Podcast Express
    P&A Podcast Expres - Feb 24, 2026

    P & A Podcast Express

    Play Episode Listen Later Feb 25, 2026 62:36


    Recorded on a Monday and released on Wednesday even though it's the Tuesday episode from the "World Famous" Palm Street Studio.  The guest cove is a little gross.  A bowling update as we head to state tournament.  "Hunior!  Fly the plane!"  Baseball is back and a classic DD drop.  Buck McBowel texts in.  The Grumpy Griller has a TV fiasco.  The fish fry at the Sportsman's club was a success, get ready for the rabbit hunt and chili cook off on March 7th.  That's a secret mousekatool for later!  The U.S. wins gold in hockey!     Featuring The Grumpy Griller, Brian "The Blade", Hall of Famer Junior!, Phil Nichol, and Adam Filkins.  Make good choices!  

    Commander Cookout Podcast
    Commander Cookout Podcast, Ep 530 - PP the DD Does Goblin Grub

    Commander Cookout Podcast

    Play Episode Listen Later Feb 24, 2026 78:35


    Exactly as the title of the episode totally clearly indicates. Our Friend PP the DD does a Rakdos goblin deck helmed by Grub, Storied Matriarch! It's a goblin deck to hang your hat on, to be sure. Join us and hear all about it.Huge thank you to our sponsors, Fusion Gaming Online. They're your source for all of your gaming needs. You can find them here: www.FusionGamingOnline.com. You want a 5% discount off all of your MTG order? Head over to Fusion Gaming Online and use exclusive promo code: CCONATION at checkout.This week's community decklist: https://archidekt.com/decks/19116113/dirty_stinkin_goblinzWant your deck or topic featured on Commander Cookout Podcast? Check out the reward tiers at Patreon.com/CCOPodcast. There are a lot of fun and unique benefits to pledging. Like the CCO Discord or getting your deck featured on the show.Ryan's solo podcast, Commander ad Populum:https://www.spreaker.com/show/commander-ad-populumYou can listen to CCO Podcast anywhere better podcasts are found as well as on CommanderCookout.com.Now, Hit our Theme Song!Social media:https://www.CommanderCookout.comhttps://www.Instagram.com/CommanderCookouthttps://www.Facebook.com/CCOPodcast@CCOPodcast and @CCOBrando on Twitterhttps://www.Patreon.com/CCOPodcasthttps://ko-fi.com/commandercookout

    DD214 GAMING PODCAST
    SNOWMAGEDDON V | Live, Laugh, Toaster Bath

    DD214 GAMING PODCAST

    Play Episode Listen Later Feb 24, 2026 94:44


    #snowstorm #veterans #blizzard2026 In this episode of the DD-214 network podcast, the hosts celebrate their upcoming 250th episode, reflecting on their journey and the importance of consistency in podcasting. They discuss new media opportunities, including the potential for pirate radio and Plex, while also sharing their experiences with recent weather changes and snowstorms. The conversation shifts to baseball, with updates on teams and jerseys as the season approaches, highlighting the hosts' passion for the sport and their local teams. In this episode, the hosts discuss their recent gaming experiences, including frustrations with Xbox and excitement over Pokémon re-releases.Chapters00:00 Introduction and Podcast Milestones03:32 The Journey to 250 Episodes08:08 Exploring New Media Opportunities14:03 Weather Talk: Snowstorms and Climate Changes21:03 Baseball Season and Team Updates39:39 Gaming and Streaming Adventures42:31 Technical Troubles and Gaming Frustrations45:41 Major Changes in Xbox Leadership48:39 Nostalgia in Gaming: Pokémon Re-releases53:40 Health Scares and Emergency Room Experiences01:03:57 Mentorship and Leadership in the Military01:17:06 Final Thoughts and Mental Health AwarenessDD214 Network PodcastDirected & Produced by Jonathan ‘Clean' SanchezHosted by Joe Squillini & Jay CampbellEdited by Clean Sanchez Media, LLCMusic by Shrieks666 ("Shadow Surfing," "Voices Getting Louder") – Check them out on Bandcamp!Website: CleanSanchezMedia.comAffiliate LinksGovee - https://govee.sjv.io/CLEANStreamLabs - https://streamlabs.pxf.io/CleanHemper -https://www.hemper.co/DD214Disclaimer: This Podcast contains adult language. Adult Supervision is advised.Fair Use Disclaimer:The content provided on this podcast may include material subject to copyright protection. In accordance with the principles of "fair use" as defined in Section 107 of the Copyright Act of 1976, the use of copyrighted material on this podcast is for purposes such as criticism, comment, news reporting, teaching, scholarship, or research.The determination of whether the use of copyrighted material constitutes fair use is made on a case-by-case basis, taking into account various factors outlined in Section 107. The inclusion of such material is not an endorsement by the DD214 Network Podcast or Clean Sanchez Media, LLC, but is meant to enrich and contribute to discussions within the specified purposes of fair use. All copyrights and trademarks are the property of their respective owners.Shop official merch for DD214 Network: http://www.CleanSanchezMedia.com

    Dunsparce & Drampa
    Triton Tries Inflation | Dunsparce & Drampa: Harmony Ep. 10

    Dunsparce & Drampa

    Play Episode Listen Later Feb 24, 2026 68:21


    ⚠️Content Warning: Self-Inflation. Do not try at home. ⚠️In this latest installment of our Pokemon D&D campaign, the Heelies are left reeling after their encounter with the ancient Pokemon Miasmoth. After healing up, they're on their way to save The Deep One and Sprocket — but will the forest provide obstacles beyond the Heelies' capabilities?

    The RPGBOT.Podcast
    PULP CTHULHU: How to Play 4 - Questions and Answers

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 23, 2026 57:45


    Join the RPGBOT crew as they wrap up their Pulp Cthulhu experiment — answering listener questions, unpacking mechanics, debating wizard builds, and confirming once and for all that Pulp Cthulhu is less "existential dread" and more "Indiana Jones punches Nazis with a jetpack." Show Notes The finale Q&A session closes out the RPGBOT Quickstart series on Pulp Cthulhu with a reflective, mechanics-focused discussion on how the system actually played at the table. Framed as a conversation between players and Keeper, the episode explores whether the rules felt intuitive, what stood out, and how pulp action changes the traditional Call of Cthulhu experience. The discussion opens with character advancement — a system largely inherited from Classic Call of Cthulhu. Skills that succeed during play are marked, and during the development phase players roll to see if they improve — ironically increasing faster in weaker skills than stronger ones. This reinforces the system's organic growth model and is supplemented in Pulp by rewards like bonus Luck for completing story arcs. From there, the hosts explore how survivability mechanics shift the tone. Luck emerges as a defining feature of pulp play, enabling cinematic survival and bold risk-taking. The group reflects on moments where characters survived explosive stunts specifically because Luck allowed them to — a core distinction from the deadlier classic ruleset. Combat mechanics and optimization debates dominate the mid-episode. The team examines whether investing in unarmed combat can ever compete with firearms, concluding that while high damage bonuses and melee weapons help, impaling weapons and guns remain significantly deadlier due to extreme success multipliers. This highlights the game's grounded lethality — fists can work, but physics (and dice math) favor bullets. The Q&A also ventures into magic, psychic powers, and build decisions. Spellcasting is contextualized as powerful but dangerous, balanced by sanity costs and narrative risk. Psychic abilities, meanwhile, shine in investigation-driven play, especially those focused on information gathering rather than raw damage. Beyond mechanics, the episode emphasizes tone. Pulp Cthulhu thrives on cinematic improvisation and narrative escalation — encouraging Keepers to "yes-and" player creativity while maintaining credible stakes. The system sits between absurd heroics and genuine peril, echoing adventure films where quips and danger coexist. Balancing that tone is presented as the central challenge for running the game effectively. The session concludes with reflections comparing Classic and Pulp styles. Players note that pulp's higher success rates and survivability foster emotional investment and character attachment, contrasting with the grim inevitability of failure common in classic play. Ultimately, the Q&A serves as both debrief and endorsement — showcasing Pulp Cthulhu as a system that rewards boldness, supports cinematic storytelling, and invites players to lean into chaotic adventure while still respecting cosmic horror roots. Key Takeaways Character advancement mirrors Classic Call of Cthulhu — succeed during play, roll during development, and weaker skills grow fastest. Completing story arcs can reward extra Luck, reinforcing heroic pulp progression. Luck fundamentally changes survivability, enabling high-risk cinematic actions. Guns dominate combat efficiency due to impale mechanics and damage scaling. Melee can compete with investment and weapon choice, but fists alone lag behind ranged lethality. Psychic and investigative abilities often outperform damage powers in mystery-focused play. Spellcasting offers powerful tools but trades stability for sanity and narrative risk. Pulp tone encourages improvisation and cinematic problem-solving over tactical rigidity. Keeper skill lies in balancing absurd heroics with meaningful stakes. Compared to Classic, Pulp promotes character attachment through higher success and survivability. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Right, Do You Know What It F*ckin' Is?
    Darkplace Dreamers Episode 58: Nightmares & Dreamscapes ep3

    Right, Do You Know What It F*ckin' Is?

    Play Episode Listen Later Feb 21, 2026 25:07


    It's time for DD series 7! Dean & Robert are back to review this hit and miss Stephen King series. For the latest episodes (up to series 11), plus the latest Playboys and Film Fellows, head to patreon.com/booksboysCheck out booksboys.com for links to our social media, merchandise, music, etc. Hosted on Acast. See acast.com/privacy for more information.

    The RPGBOT.Podcast
    SOCIAL SKILLS (Remastered): Navigating Complex Social Interactions in TTRPGs

    The RPGBOT.Podcast

    Play Episode Listen Later Feb 21, 2026 67:04


    Every tabletop party eventually meets the same terrifying monster: Not a dragon. Not a lich. Not even a gelatinous cube. No — it's the moment the GM says: "Okay… what do you say to the Duke?" Suddenly the barbarian who decapitated three ogres can't order soup, the bard becomes a hostage negotiator, and someone is Googling "how to Persuasion check in real life." This episode of the RPGBOT.Podcast dives headfirst into the chaotic intersection of roleplay, mechanics, and social awkwardness — breaking down how social skills in TTRPGs, navigating complex social encounters, and roleplaying character interactions can turn conversations into some of the most memorable moments at the table. Show Notes In this episode, the RPGBOT crew explores the nuanced world of social skills in tabletop roleplaying games, unpacking how conversation, persuasion, deception, and negotiation function as core gameplay pillars alongside combat and exploration. The discussion centers on the challenge of translating real-world communication into structured mechanics — and how systems like D&D social interaction checks, Pathfinder diplomacy mechanics, and broader TTRPG roleplay frameworks attempt to balance player performance with character capability. The hosts examine how navigating complex social interactions in TTRPGs often requires collaboration between players and Game Masters. They discuss the importance of establishing expectations around roleplay depth, whether tables prioritize immersive acting or streamlined dice-driven resolution. Through examples ranging from tense political intrigue to comedic tavern banter, the episode highlights how roleplaying character personality traits, leveraging skill proficiencies, and creative problem-solving in narrative encounters can shape outcomes without drawing a weapon. Attention is also given to GM facilitation strategies, including setting clear stakes for social encounters, rewarding clever dialogue, and avoiding binary success/failure outcomes. The conversation underscores how layered NPC motivations, faction dynamics, and evolving story consequences elevate social encounter design for Game Masters beyond simple skill checks into meaningful storytelling tools. Ultimately, the episode frames social play as a vital storytelling engine — encouraging players to embrace vulnerability, experimentation, and collaborative narrative building. Whether negotiating peace treaties, bluffing through palace intrigue, or convincing a dragon not to eat you, mastering tabletop roleplaying social mechanics expands the emotional and strategic scope of any campaign. Key Takeaways Social encounters are a core gameplay pillar alongside combat and exploration in modern TTRPG design Balancing player roleplay ability vs character skill stats is essential for fairness and immersion Clear expectations at Session Zero help define roleplay depth and mechanical reliance Dice rolls should support narrative outcomes — not replace meaningful interaction GMs can improve engagement by defining stakes, motivations, and consequences for NPCs Layered social encounters encourage creative problem-solving beyond combat solutions Rewarding clever dialogue and character-driven choices strengthens table investment Failure in social situations should create story complications, not dead ends Strong social play enhances campaign tone, character development, and group collaboration Mastering TTRPG communication and persuasion mechanics leads to richer storytelling moments Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    X-Men Horoscopes
    Megan the Maneater: Storm for President - Uncanny X-Men 305

    X-Men Horoscopes

    Play Episode Listen Later Feb 19, 2026 58:49


    Want to listen to this episode ad-free? Visit our Patreon! Welcome true believers to X-Men Horoscopes where each week our host Lodro Rinzler is in conversation with a special guest to discuss the X-Men issue that aligns with a significant month and year from their life and what that issue reveals about their future. This week we have an incredible drag artist on the show: it's Megan the Maneater y'all! We get into a wild issue for her birth month and year, Uncanny X-Men 305, and get the tea on her experience coming up in the house of a certain RuPaul's Drag Race contestant. Also in this episode: The Easter Egg Assassins Iceman can't be bothered to send AOL instant messages Everyone is biochemical ooze Iceman doesn't know what sex is Justice for Opal Tanaka Ambassador Seltzer Megan calls Lodro a white suburban mom In Bishop's dystopian future there's only one Queer Eye left but he's elevated to god-like status Living skin-tissue stuffed into battle armor And Lodro attempts to explain Cameron Hodge in 30 seconds What does any of this mean for Megan's future? Tune in to find out! Megan the ManEater Yes is an amazing drag queen. She is the current reigning Miss Ice Castle 2026 and is known for her crazy flip stunts and jumping off of a building in the splits. She is a current member of Transcendence cabaret and owns her own booking agency called maneater productions as well as has her own podcast that will be debuting at the end of February called “The Final Boss is a Drag Queen” talking about all things D&D nerdom and drag related intersections.   More of Lodro Rinzler's work can be found here and here and you can follow the podcast on Instagram at xmenpanelsdaily where we post X-Men comic panels...daily. Have a question or comment for a future episode? Reach out at xmenhoroscopes.com Want to listen to these episodes early/ad-free and get your own X-Men Horoscope read/an awesome t-shirt? Check out our brand-new patreon! Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    How to Be a Better DM
    Fixing Tempo: Athletic Conditioning for the Heartbeat of Your D&D Games

    How to Be a Better DM

    Play Episode Listen Later Feb 19, 2026 21:46


    Welcome back to today's show.Today we talk about tempo, using 2 analogies.D&D is like music.D&D is like a heart.If you understand those two facts, you'll naturally improve your tempo.Thanks for listening to today's show. If you like our stuff and want to support us, here are some sponsor links and links to our other stuff:Worldsmith: http://session0studios.com/worldsmithRoll and Play Press:http://session0studios.com/rollandplayPhantasm Studios: https://session0studios.com/fantasmsMonument Studios: session0studios.com/monumentstudiosDiscord: http://session0studios.com/discordPatreon:https://session0studios.com/patreonDungeon Master Level Up Guide: https://session0studios.com/newsletter

    Mission To Zyxx
    The Legumies Get the Loot Gimmes

    Mission To Zyxx

    Play Episode Listen Later Feb 11, 2026 71:52


    The Legumies are back. Again! Our actual play D&D one-shot episode was so fun and had such a great response, we've decided to make it an ongoing campaign. In this second installment, our heroes level up, win treasure, and enlist in a dangerous new adventure. Booket hits the books. Larry YOLO's. And everyone bleeds.Episodes of Mission to D-Syxx will come out biweekly, allowing us more time to painstakingly mix Derf episodes. Meaning: two releases every month; one Derf, one Legumies. To suggest weird NPC names and help make the show possible, join us at maximumfun.org/joinAnd thanks to Rocket Money for sponsoring! Lovingly researched and sound-described transcripts are embedded in every episode page on missiontozyxx.space!