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Emilia Wickstead is a New Zealand–born, London-based fashion designer known for her refined yet playful approach to feminine dressing. Since launching in 2008, she's evolved her namesake brand from a made-to-measure model to producing seasonal ready-to-wear collections, shown at London Fashion Week for the past 13 years, and expanded into bridalwear. In this episode, Wickstead joins Senior Fashion Editor Anna LaPlaca to discuss her early design influences, the trademarks of an Emilia Wickstead piece, and how she selects artistic muses for her cinematic collections. Wickstead also shares which pieces to shop from her pre-fall collection and details on her upcoming collaborations with the Palm Heights Hotel and Paperless Post.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Emilia Wickstead is a New Zealand–born, London-based fashion designer known for her refined yet playful approach to feminine dressing. Since launching in 2008, she's evolved her namesake brand from a made-to-measure model to producing seasonal ready-to-wear collections, shown at London Fashion Week for the past 13 years, and expanded into bridalwear. In this episode, Wickstead joins Senior Fashion Editor Anna LaPlaca to discuss her early design influences, the trademarks of an Emilia Wickstead piece, and how she selects artistic muses for her cinematic collections. Wickstead also shares which pieces to shop from her pre-fall collection and details on her upcoming collaborations with the Palm Heights Hotel and Paperless Post.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Check out my Free Worldbuilding and Brainstorming Workshop: https://mightyartisan.com/worldbuilding This will help you refine your ideas for personal projects and build the skills needed to be a successful designer and author!This is The Forty Seventh Episode of the Visual Scholar Podcast - With Tim Mcburnie.Ever feel like you're doing creativity "wrong" because your process doesn't match what the experts recommend? Lets talk about developing your own Worldbuilding Process...Below is in Automagically generated summary so you can check out the content and also to help with search functionality!---In this episode, I dive deep into finding your unique creative process for world-building and storytelling. As someone who's been a professional artist for over 20 years, I've learned that while there's plenty of advice out there on "the right way" to create, what truly matters is discovering YOUR way. I explore how different creators approach their work - from visual directors like James Cameron who start with powerful images (like the T-800 emerging from flames in a fever dream), to writers who begin with character perspectives, to interactive designers who focus on player experiences.What I've discovered through my own journey is that creative processes are inherently messy and often illogical. When creating my fantasy comic, I struggled following traditional writing advice until I realized my process worked better starting with character visuals first, then developing stories around them. I also found that writing from each character's first-person perspective helped me understand their motivations and create authentic conflict. The key insight is that constraints and limitations often fuel creativity rather than hinder it - so don't be afraid to experiment with your own "weird" methods. Your unique creative approach isn't something you'll find in books; it's something you'll discover through practice, experimentation, and embracing your natural tendencies.—00:00 Intro01:12 Welcome02:28 The Importance of YOUR Creative Process03:31 How Are Great Things Made?10:35 Creative Process Needs a Focus14:31 Anchoring Your Ideas19:06 The Journey of Discovering Your Process27:33 Analytical Takeaway29:18 Simple Takeaway29:47 Practical Takeaway31:44 Philosophical Takeaway34:41 Out—The Visual Scholar Podcast is designed to help you demystify the world of Art, Productivity, and Creativity. So you can get better faster, and enjoy your Art Journey.We discuss Drawing, Painting, Illustration and Entertainment Design. Along with Productivity and Career Advice.You Can Find The Visual Scholar Podcast In These Places:Apple: https://podcasts.apple.com/us/podcast/the-visual-scholar/id1678505411Spotify: open.spotify.com/show/6VbdwbiZqy8nqb90ruKQCX?si=21b9c1d02c85419fYouTube: https://www.youtube.com/@Tim-McburnieShow Homepage:www.thedrawingcodex.com/podcasts/the-visual-scholarWhere To Find More About Tim Mcburnie:Learn Drawing and Illustration at The Drawing Codex: www.thedrawingcodex.comArt Community:www.mightyartisan.comThe Drawing Codex Youtube Channel:https://www.youtube.com/@TheDrawingCodexPortfolio: www.timmcburnie.comwww.artstation.com/tim-mcburniewww.instagram.com/timmcburniex.com/timmcburnie
An episode that took a fantasy and made it reality.In Episode 139 of The Autistic Culture Podcast, Dr Angela Kingdon continues our journey through the 10 Pillars of Autistic Culture with Dr. Scott Frasard, as we move onto Pillar 4 — World building. Dr. Scott Frasard is an autistic autism advocate who is a published author and an outspoken critic of operant conditioning approaches to change natural autistic behaviors to meet neuro-normative social expectations.Dr Scott Frasard decided he wasn't going to critique the status quo, he was going to build something new. His essay, ‘The World We Built: A Future Where Autistic People Are Respected, Not Repaired,' set in 2075, imagines a world where autism is no longer pathologized. Where the DSM is behind museum glass, and identity is co-created, not diagnosed.You can read it in full here.Here's what defines this core Autistic trait:*
Isla concocts an unexpected diversion!JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
Isla concocts an unexpected diversion!JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
In This Episode:Prosper and Darla embark on a perilous journey to the Dragon Road, uncovering ancient magic and the devastating truth behind the Ash Fields. Back in Ness, Guildmaster Karch finds a cunning new Captain of the Guard, Jasper, whose devious plan to capture Orion sets the stage for a dramatic power struggle.Some secrets are worth dying for. Some are worth killing for.---Intimidated that you're dozens of episodes behind and afraid to start listening? Don't be. Here's a handy Listener's Guide that let's you know spots where you can start listening further in the story.---Interested in the development of the complex story and want to know how writer Jake Kerr puts it together every week? Want an ad-free experience? Subscribe to his Patreon. Love world building? Want ongoing updates? Free members get ongoing story updates with interesting reference material about the guild hierarchy, geography, and history. Free Patreon members also receive copies of the first Thieves Guild ebook. The next book will be released in 2025 and Patreon members will also receive that book (and all subsequent books!) for free, too. Want to go directly to get your free books? Click here.---If you would like to view a map of Ness, you can find it here.----Grab some Thieves Guild merch!https://store.podcastalchemy.studio----Check out our other drama podcasts!Artifacts of the ArcaneA historical urban fantasy set at the beginning of World War Two. The world has abandoned magic, but magic hasn't abandoned the world.https://podcastalchemy.studio/arcaneThursdayA cyberpunk VR thriller.No one can be trusted when nothing is real.https://podcastalchemy.studio/thursday----Find out more about writer Jake Kerr: https://www.jakekerr.comFollow Jake on Bluesky @jakekerr.com
Our D&D campaign, Blood of the Avatars, continues. This week the PCs return to the World Axis for the final battle. They do some final planning and prepare for a siege. This is part 1 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you're a new listener, and you'd like to go back to the beginning, here's a link to Episode 1.If you're interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.
Our D&D campaign, Blood of the Avatars, continues. This week the PCs return to the World Axis for the final battle. They do some final planning and prepare for a siege. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you're a new listener, and you'd like to go back to the beginning, here's a link to Episode 1.If you're interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.
Maybe, maybe not...
In Episode 107 of the SoundCentric Podcast, we're joined by marketing strategist and content creator Chad Howell, the mind behind the popular Instagram account @roscoemarketing. Chad brings his deep industry experience—from Sweetgreen to startups to record labels—to dissect some of the most creative and buzzworthy marketing campaigns across the music and entertainment world today. We dive into the strategic genius behind Anthony Edwards' Adidas campaign (00:04:15), Doechii's cinematic “Alligator Bites Never Heal” rollout (00:05:15), and Aminé's sunny “13 Months of Summer” campaign (00:11:15). Chad breaks down how artists like Tyler, the Creator (00:13:45), J.I.D (00:21:45), and SWAVAY (00:37:20) are innovating world-building and visuals to elevate their art and brand. From the FOMO-driven tactics of Blvck Svm's “michelin man” (00:30:30), to the experimental marketing behind Lexa Gates' “Elite Vessel” (00:26:00), to the calculated moves by up-and-comers like Oblė Reed (00:33:20), we cover the strategies that work—and why. We also take a deep dive into Bu Vision, the label behind 4Batz and SAILORR (00:38:20), and reflect on the evolving role of artists as content creators (00:42:00). To close, Chad shares his biggest marketing advice for rising musicians (00:49:20). If you're into music, branding, or just love smart rollouts—this episode is a masterclass. Find us on social media for daily content and information regarding all things music industry Twitter: https://twitter.com/soundcentricmus Instagram:https://https://www.instagram.com/soundcentricmusic/ Tik Tok: https://www.tiktok.com/@soundcentricmusic Facebook: https://www.facebook.com/SoundCentricmusic Website: https://soundcentricmusic.com Podcast: https://www.soundcentricmusic.com 00:00:45 - Intro 00:02:35 - Chad's professional marketing background ranging from Sweet Green to startups to record labels 00:04:15 - Anthony Edwards Adidas campaign 00:05:15 - Doechii's “Alligator Bites Never Heal” album rollout breakdown 00:11:15 - Aminé “13 Months of Summer” album rollout breakdown 00:13:45 - Tyler, the Creator's world building, marketing, and album rollouts breakdown 00:21:45 - J.I.D starts rollout for “God Does Like Ugly” 3 months early. Is that too long? 00:26:00 - Lexa Gates glass box “Elite Vessel” rollout and marketing 00:30:30 - Blvck Svm and his fine dining rollout for his album “michelin man” 00:32:10 - The power of FOMO in marketing 00:33:20 - Oblė Reed and his terrific marketing 00:37:20 - SWAVAY and his amazing visuals for album “Billy 2” 00:38:20 - Bu Vision: a deep dive into the record label behind 4Batz, Ian, and SAILORR and the importance of creating an image as an artist 00:42:00 - Are artists forced to be content creators today and the downsides to being a mysterious artist 00:49:20 - Our biggest marketing advice for rising artists 00:54:00 - Closing thoughts
C T A G STUDIOS PROUDLY PRESENTS "The (Almost)Daily VarietyLiveStream Show Extravaganza" A Special Presentation of The (Almost)Daily Variety Chaos Content Creation Zeppoverse Project of Too Many Projects Hosted by….The Incorrigible Mr Zeppo, your new favorite “Fictional Character” from a Book Series that YOU have not read yet BECAUSE it has not yet been published, due to the author suffering from decades worth of Writer's Block Syndrome. Welcome to the Zeppoverse A content creation Project of Too Many Projects. Visit the many dimensions of the Zeppoverse at this link collection page : https://solo.to/mrzeppo
C T A G STUDIOS PROUDLY PRESENTS "The (Almost)Daily VarietyLiveStream Show Extravaganza" A Special Presentation of The (Almost)Daily Variety Chaos Content Creation Zeppoverse Project of Too Many Projects Hosted by….The Incorrigible Mr Zeppo, your new favorite “Fictional Character” from a Book Series that YOU have not read yet BECAUSE it has not yet been published, due to the author suffering from decades worth of Writer's Block Syndrome. Welcome to the Zeppoverse A content creation Project of Too Many Projects. Visit the many dimensions of the Zeppoverse at this link collection page : https://solo.to/mrzeppo
Del Kathryn Barton exorcised her rage in her critically acclaimed feature film Blaze, but its aftermath is grief. You wouldn't know it if you cast your eye around her Paddington studio: wide-eyed sylphs, sibyls and sages emerge from minutely detailed canvases where chequerboards, dots and strawberries are laden with new meaning. Much like a cinema auteur, DKB is engaged in a world-building project and it's a place that brims with female power and agency. Who else but Del Kathryn Barton joins The Art Show as Daniel Browning says goodbye after 31 years at the ABC.
Mal and Jo are joined by ‘Andor' showrunner Tony Gilroy! They dive into everything from the world-building and ideology of ‘Andor' to the fate of the Maya Pei Brigade, what's in Syril's box, and much more! (00:00) Intro(05:08) Speeches and Quotes in ‘Andor'(07:16) World-Building in ‘Andor'(10:24) The Sense of Place and Ideology in ‘Andor'(15:30) Balance of Characters(21:15) Power Dynamics and How They Shift(23:32) If You Made ‘Rogue One' After ‘Andor,' How Would it Be Different?(25:41) Jyn and Cassian's Relationship(26:52) Figuring Out Character Retributions(29:42) Luthen and Saw(34:35) Staying in His Five-Year Period(36:40) Taking the Ideas of ‘Andor' and Moving Beyond It(43:39) Which Characters Will You Miss Writing For?(46:11) Cinta Kaz and Tay Kolma's Demise(48:00) B2EMO and a Farewell Scene with Cassian(51:57) Budget Restrictions Where They Had to Get Creative(56:56) Lessons to Take from ‘Andor'(01:00:35) Syril's Private Box and Enza(01:03:04) Did Anyone from the Maya Pei Brigade Survive? Hosts: Mallory Rubin and Joanna RobinsonGuest: Tony GilroyProducers: Carlos Chiriboga and John RichterSocial: Jomi AdeniranAdditional Production Support: Arjuna Ramgopal Learn more about your ad choices. Visit podcastchoices.com/adchoices
Step inside the unsettling beauty of Apple TV+'s Severance with Set Decorator David Schlesinger. In this episode of Decorating Pages, host Kim Wannop explores how Schlesinger helped craft one of television's most visually unique series—discussing the creation of the iconic resin boardroom table, the significance of the duck-rabbit sculpture, why monochromatic palettes matter, and the story behind those wild vending machines. Plus, how much of the Keir shrine was intentional? Get an insider's look at the obsessive detail that fuels the design language of Severance—from fabricated tents to custom powder-coated podiums.Severance Apple TV+, Set Decoration, David Schlesinger, Production Design, Behind the Scenes, TV Design Podcast, Kim Wannop, Set Decorator Interview, Severance Set Design, Art Department in Film/TV
CICERO JAMES, MIRACLE WORKER My name is Cicero James, and I died last Thursday. I know how it sounds, and the rest of what I have to tell you is just going to make it worse. But it's true. I died, and I came back. And the rest of it—why it happened, what it means, and most importantly what we're going to have to do about it—is what I need you to hear. I'm going to start at the beginning, and I'm going to tell all of this as faithfully as possible. I'm going to try to bring you along for the ride. It's all coming out in a rush, so if I don't tell it quite right, or if I muff a word or use bad grammar or something, try not to hold it against me. And if I don't manage to convince you… I understand. No harm, no foul, no hard feelings. This is all insane to anyone who hasn't lived it. But if you're in, then you're in, and here we go. TOPICS OF CONVERSATION Overview of the Story and Inspiration Discussion of Cicero James, Miracle Worker's premise, including the protagonist's role as a modern miracle worker, and how the story was built around the opening line about dying multiple times. World-Building and Magic System Exploration of the parallel society of workers, the concept of “workings,” the nature of terrors, and how belief shapes reality in this urban fantasy world. Character Development and Voice Focus on Cicero's personality, tattoos, sense of humor, relationships, and how these elements reveal different facets of his identity and emotional depth. Themes of Mental Health and Trauma Conversation around how childhood trauma opens the door to magical abilities, and how Cicero's personal struggles influence his role as a protector of the “blissful” (non-magical people). Series Continuation and Reader Reactions Talk about feedback from readers, unexpected interpretations (including political ones), and what's planned for the next book in the series. ABOUT THE AUTHOR Hal Emerson is the author of ten books, including the award-winning Exile Trilogy, beginning with The Prince of Ravens. He is a graduate of UCLA with a BA in theatre, where he studied Shakespeare, Chekhov, and the Greek and Roman Classics. He also has an MBA from UC Berkeley (Cal). Some of his favorite books and series include East of Eden, The Brothers Karamazov, The Lord of the Rings, and The Wheel of Time. As a young reader he was particularly inspired by The Chronicles of Prydain, and he is an avid Harry Potter fan. He still believes in the Oxford comma, and he has seen every Robin Williams movie. CONNECT WITH HAL EMERSON! https://www.halemerson.com https://www.instagram.com/halemerson/ https://x.com/halemersonauth
Reviewing Beyond the Boundary & Discussing Back To The Future, Formula 1, and AIEpisode Overview:KyoAni has once again entered the hot seat as AniPro takes a look at the 2013 supernatural action show: Beyond the Boundary!Also, Jay continues a new tradition, Cole's new obsession continues, Mike's taken an interest in the future, and more!Topics & Timestamps:00:00:00 - AniProPod 182 Intro00:01:48 - Jay's Trip & Back To The Future00:09:32 - Movie Remakes00:15:19 - Cole's Formula 1 Obession00:22:12 - VEO 3 & Thoughts on AI00:28:05 - Uses of AI00:32:25 - Our Next 3 Anime Reviews00:41:15 - Listeners' Choice Review Tournament00:45:56 - Mailbag: Our Episode To Start With?00:50:54 - Anime Review Intro00:58:54 - Is the Story Worth the Animation?01:04:17 - KyoAni's + Dark Urban Fantasy = ??01:08:46 - KyoAni's Perception & Sakuga01:15:06 - Beyond the Boundary's Legacy01:17:44 - How Does It Balance It's Genres01:21:58 - Character DIscussion01:26:23 - Worldbuilding & Pacing01:31:56 - Fit In KyoAni's Works01:34:32 - Final Thoughts & Ratings01:41:53 - Wrap UpSupport AniPro:Patreon: https://www.patreon.com/AniProPodMailbag: https://anipropod.com/mailbagTokyoTreat ($5 off): Use code "ANIPRO" for $5 off your first #TokyoTreat box through my link: https://team.tokyotreat.com/AniProFollow & Subscribe:X (Twitter): https://twitter.com/AniProPodInstagram: https://www.instagram.com/anipropodDiscord: https://discord.gg/dV5tMCWvM7Next Reviews:Anime: Bloom Into You → BanG Dream! It's MyGO!!!!! → ID: INVADED Manga: The Fragrant Flower Blooms With DignityMusic & Credits:Opening Theme: “Shibuya”Bumper Track: "Starts With You"Music licensed via slip.streamEnjoying the show? If so, please rate & review us on Apple Podcasts or Spotify—it only takes a moment and helps new listeners find us!
In this episode of the Game Schooler podcast, Doug and Michael engage with artist and game designer Manny Trembley. They explore Manny's journey into tabletop gaming, the creation of Dice Throne, and his insights on game design and play. Manny shares his experiences with various games, discusses the development of new titles like Slam Throne, and emphasizes the importance of world-building in game design. The conversation also touches on the future of Dice Throne, upcoming projects, and the joy of creating games that foster connections among players.00:36 - Introduction and Background of Manny Trembley 03:08 - The Journey to Creating Dice Throne 06:04 - Playing Games: Manny's Favorites and Family Involvement 09:15 - Expanding the Dice Throne Universe 12:24 - Introducing Slam Throne: A New Game Concept 15:10 - The Joy of Tabletop Gaming and Relationship Building 19:50 - Reimagining Wonderland: The Art of World Building 24:28 - Tangle Woods: A Collaborative Creation 27:25 - Neon Rain: A New Card Dueling Experience 33:54 - The Joy of Creation: Insights from Game Design 36:16 - The Future of Board Games: Trends and Innovations 42:36 - What's Next for Dice Throne and Beyond?
Episode 275 bring some Sci-Fi mystique as Gabrielle J. Miller returns with a sample reading from her book, Haley's Comet! The links below provide last week's interview with Gabrielle, as well as where to find her books. Episode 274 with Gabrielle Gabrielle J Miller on Amazon Gabrielle's Facebook Author Page Check out Jason's all-new website and his latest in the Bandit Chronicles here! Contact the show via email at samplechapterpodcast@gmail.com
Check out my Free Worldbuilding and Brainstorming Workshop: https://mightyartisan.com/worldbuilding This will help you refine your ideas for personal projects and build the skills needed to be a successful designer and author!—This is The Forty Fifth Episode of the Visual Scholar Podcast - With Tim Mcburnie.Lets talk about the power of worldbuilding for artists.Below is in Automagically generated summary so you can check out the content and also to help with search functionality!---In this video, I explore the often overlooked value of world building as a fundamental creative muscle for artists of all types - not just storytellers. I explain how developing world building skills adds depth, nuance, and authenticity to your art that technical craft alone cannot achieve. When we understand the "why" behind what we're creating—whether it's who our characters are, where they come from, or how the environments we draw were built—our art becomes more compelling and relatable, even at the sketch stage.I break down three key benefits of strengthening your world building abilities: it solves the "what do I draw" problem by giving you direction and purpose; it helps you create more unique, nuanced ideas by encouraging deeper exploration; and it helps you connect with your audience by providing context they can relate to. Just like actors need authentic costumes and sets to embody characters convincingly, artists need to understand the worlds they're depicting to make them feel real. The more you understand your world's details, the easier it becomes to communicate unspoken elements through your art in a way that resonates with viewers.—00:00 Intro01:01 Welcome02:17 The Importance of Worldbuilding05:10 How Can Worldbuilding Help Artists?12:49 Creating More Unique Ideas23:49 Worldbuilding and Story33:17 The Analytical Takeaway34:29 The Simple Takeaway35:00 The Practical Takeaway40:11 The Philosophical Takeaway41:18 Out—The Visual Scholar Podcast is designed to help you demystify the world of Art, Productivity, and Creativity. So you can get better faster, and enjoy your Art Journey.We discuss Drawing, Painting, Illustration and Entertainment Design. Along with Productivity and Career Advice.You Can Find The Visual Scholar Podcast In These Places:Apple: https://podcasts.apple.com/us/podcast/the-visual-scholar/id1678505411Spotify: open.spotify.com/show/6VbdwbiZqy8nqb90ruKQCX?si=21b9c1d02c85419fYouTube: https://www.youtube.com/@Tim-McburnieShow Homepage:www.thedrawingcodex.com/podcasts/the-visual-scholarWhere To Find More About Tim Mcburnie:Learn Drawing and Illustration at The Drawing Codex: www.thedrawingcodex.comArt Community:www.mightyartisan.comThe Drawing Codex Youtube Channel:https://www.youtube.com/@TheDrawingCodexPortfolio: www.timmcburnie.comwww.artstation.com/tim-mcburniewww.instagram.com/timmcburniex.com/timmcburnie
Our D&D campaign, Blood of the Avatars, continues. This week the PCs return to the city of Elandria to buy some magic items and gather their allies for the final battle. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you're a new listener, and you'd like to go back to the beginning, here's a link to Episode 1.If you're interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.
Our D&D campaign, Blood of the Avatars, continues. This week the PCs return to the city of Elandria to buy some magic items and gather their allies for the final battle.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you're a new listener, and you'd like to go back to the beginning, here's a link to Episode 1.If you're interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.
This week's segments: 1. Worldbuilding (and talking about Critical Role's Thresher) 2. Homebrewing "The Unicornucopia" 3. Draft of Uncommon Magic Items You Would Want in Real Life Support us on Patreon https://www.patreon.com/c/TotalPartySkill/home to get access to PDFs of our homebrew and see uncut video from the podcast! Plus, bonus content exclusive only to patrons! Subscribe for more weekly Dungeons & Dragons content! And follow us on our socials for previous draft videos and to learn more about us: Gabe -- @gabespan (TikTok, Instagram) George -- @dmgeorge_primavera (Instagram, TikTok) Dylan -- @whatcha_mccollum (Instagram) Jackie -- @jackie_emerson (Instagram), @jacquelineemerson (TikTok)
“There's been a long tradition of saying that women that women who ruled were exceptions, that women who fought were exceptions. That, you know, it's Joan of Arc, it's not GI Joan.,And that trap gets us over and over again, not just with women warriors.” — Pamela D. TolerIn this episode of How To Write the Future podcast, host Beth Barany interviews author, speaker, and historian Pamela D. Toler. Together they dive into the importance of women in history and discuss the significant challenges in documenting Women's History and how it can be tied into storytelling. They also discuss Pamela's book, Women Warriors: An Unexpected History.ABOUT PAMELA D. TOLERArmed with a PhD in history, a well-thumbed deck of library cards, and a large bump of curiosity, author, speaker, and historian Pamela D. Toler writes historical non-fiction for a popular audience. She goes beyond the familiar boundaries of American history to tell stories from other parts of the world as well as history from the other side of the battlefield, the gender line, or the color bar. Toler is the author of ten books of popular history for children and adults, including Women Warriors: An Unexpected History and The Dragon From Chicago: the Untold Story of an American Report in Nazi Germany.Website: https://www.pameladtoler.com/Facebook: https://www.facebook.com/pamela.tolerInstagram: https://www.instagram.com/pamelatolerauthor/LinkedIn: https://www.linkedin.com/in/pamelatoler/RESOURCESSupport our work for creatives! Buy me a coffee: https://ko-fi.com/bethbaranySee also: Ep. 146 - How Ancient Female Warriors Shape Our Futurehttps://writersfunzone.com/blog/2025/03/31/how-ancient-female-warriors-shape-our-future/GET HELP WITH YOUR WORLD BUILDING - START HEREFree World Building Workbook for Fiction Writers: https://writersfunzone.com/blog/world-building-resources/Sign up for the 30-minute Story Success Clinic with Beth Barany: https://writersfunzone.com/blog/story-success-clinic/Get support for your fiction writing by a novelist and writing teacher and coach. Schedule an exploratory call here and see if Beth can support you today: https://writersfunzone.com/blog/discovery-call/SHOW PRODUCTION BY Beth BaranySHOW CO-PRODUCTION + NOTES by Kerry-Ann McDadec. 2025 BETH BARANYhttps://bethbarany.com/Questions? Comments? Send us a text!--CONNECTContact Beth: https://writersfunzone.com/blog/podcast/#tve-jump-185b4422580Email: beth@bethbarany.comLinkedIn: https://www.linkedin.com/in/bethbarany/CREDITSEDITED WITH DESCRIPT: https://get.descript.com/0clwwvlf6e3jMUSIC: Uppbeat.ioDISTRIBUTED BY BUZZSPROUT: https://www.buzzsprout.com/?referrer_id=1994465
Andres del Vecchio and Anubis3100, besides being unbelievable craftsmen and artists, are brilliant critics, crypto art sages. These two join Max to discuss Andres' "DYBBUK MASQUES," a series of 1/1/x works that might very well portend a change in crypto art's very market dynamics. Or it could just be a marker of Andres' unique talents. "Artist-led PFPs" redefined, connecting with collectors, the appeal of digital avatars, and much more await you in today's episode.
Vitalerium Unveiled: World-Building, Adaptation, and the Journey from Page to Panel | Podcast InterviewJoin us for an in-depth conversation exploring the making of Vitalerium: Descent Into the Void, a sci-fi epic that bridges the gap between prose and sequential storytelling. In this episode, we dive into the origins of the Vitalerium universe, the transition from novel to comic book, and the creative challenges and victories that shaped its evolution.Whether you're a fan of sci-fi world-building, indie comics, or creative storytelling, this interview offers a behind-the-scenes look at the inspiration, adaptation, and artistic collaboration that brought Vitalerium to life.
Our D&D campaign, Blood of the Avatars, continues. This week the PCs begin by divvying up treasure from the tarrasque.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you're a new listener, and you'd like to go back to the beginning, here's a link to Episode 1.If you're interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.
Our D&D campaign, Blood of the Avatars, continues. This week the PCs begin by divvying up treasure from the tarrasque. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you're a new listener, and you'd like to go back to the beginning, here's a link to Episode 1.If you're interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.
Episode 274 visits with multi-genre author, Gabrielle J Miller! We cover topics like her writing past and love for books, getting into character while writing, taking a chance on happiness and how she wrote 200k words in a week! Hear all this and more by clicking play now. Gabrielle J Miller on Amazon Gabrielle's Facebook Author Page Check out Jason's all-new website and his latest in the Bandit Chronicles here! Contact the show via email at samplechapterpodcast@gmail.com
We share some of our thoughts and approaches to world building alongside some of our favorite examples in media.
INTRODUCING: A bonus two-part series (with a full group!) to coincide with the crowdfund campaign for Galactic and Going Rogue! I sat down with an incredible table of performers, including Ify Nwadiwe, Nala J. Wu, Dusty Hill, and Catrina Dennis to weave a story of rebellion and relationships in space. In part one, we make our characters and build our galaxy--stay tuned for part 2 on 6/2 where we see our heroes dive into action!You can find the Galactic & Going Rogue crowdfunder here on Kickstarter, going live May 20th: https://www.kickstarter.com/projects/galacticgoingrogue/galactic-and-going-rogue-two-ttrpgs-of-war-among-the-stars?ref=8lwj2gIf you're listening to this on the 19th, it's not too late to sign up for the crowdfunder's BackerKit mailing list here, then get a free PDF of Jess Levine's satirical scifi skirmish storytelling TTRPG PLANET FIST when you back the Galactic & Going Rogue Kickstarter in its first 24 hours: http://backerkit.com/call_to_action/eda53ff9-b09c-422f-8036-2dbc62b83557/landing?ref=po1ep1This episode was produced by Jess Levine (@jessfrom.online on Bluesky) and edited and coproduced by satah (@posatahchips.gaygothvibes.online on Bluesky). Guest performers include Ify Nwadiwe, Nala J. Wu, Dusty Hill, and Catrina Dennis!Support this podcast at — https://redcircle.com/party-of-one-podcast/donationsAdvertising Inquiries: https://redcircle.com/brands
Should stuff make sense? No one knows!
Journey Through Baelon: Robert A. Walker's Epic Medieval Saga Episode Summary:Join us as we explore the richly woven tapestry of the Baelon universe with author Robert A. Walker. His acclaimed series, The Legends of Baelon, begins with Six Moons, Seven Gods, a tale of political intrigue, mystical prophecies, and complex characters navigating a world on the brink of chaos . The narrative continues with Two Crowns, Three Blades, where alliances are tested, and destinies are forged in the crucible of war .BookBub+8BookTrib+8The Reading Bud+8Goodreads+14The Reading Bud+14Robert A. Walker Writing+14Twimom227+4Robert A. Walker Writing+4BookTrib+4 Robert discusses his inspirations, the challenges of building a believable fantasy world, and the themes that resonate throughout his work, such as the struggle between good and evil, the nuances of power, and the resilience of the human spirit.
How can storytelling shape our visions of the future? Ada Palmer—historian, science fiction writer, and futurist—brings a unique perspective on how worldbuilding can be a powerful tool for exploring complex ideas. In this conversation with Beatrice Erkers, she shares her perspective on worldbuilding and storytelling, and her recommendations for how we can think in new ways about the future.This interview is a guest lecture in our new online course about shaping positive futures with AI. The course is free, and available here: https://www.udemy.com/course/worldbuilding-hopeful-futures-with-ai/ Hosted on Acast. See acast.com/privacy for more information.
In This Episode:While Rafe uncovers Pietro's seemingly magical longevity, Rebecca paints a picture of a beloved grandfather, a storyteller dismissed by many but deeply believed by her. Now, Raylan must escort Rebecca on a quest for a golden wand, a crucial step in Pietro's plan to restore magic and reconnect the cities, forcing Raylan to reconcile the man of legend with the man he never knew.Some secrets are worth dying for. Some are worth killing for.---Intimidated that you're dozens of episodes behind and afraid to start listening? Don't be. Here's a handy Listener's Guide that let's you know spots where you can start listening further in the story.---Interested in the development of the complex story and want to know how writer Jake Kerr puts it together every week? Want an ad-free experience? Subscribe to his Patreon. Love world building? Want ongoing updates? Free members get ongoing story updates with interesting reference material about the guild hierarchy, geography, and history. Free Patreon members also receive copies of the first Thieves Guild ebook. The next book will be released in 2025 and Patreon members will also receive that book (and all subsequent books!) for free, too. Want to go directly to get your free books? Click here.---If you would like to view a map of Ness, you can find it here.----Grab some Thieves Guild merch!https://store.podcastalchemy.studio----Check out our other drama podcasts!Artifacts of the ArcaneA historical urban fantasy set at the beginning of World War Two. The world has abandoned magic, but magic hasn't abandoned the world.https://podcastalchemy.studio/arcaneThursdayA cyberpunk VR thriller.No one can be trusted when nothing is real.https://podcastalchemy.studio/thursday----Find out more about writer Jake Kerr: https://www.jakekerr.comFollow Jake on Bluesky @jakekerr.com
Join Ro and Nick from NickFlix Podcast talk about the concept of 'world building' in the movies we love. What does it mean and why is it so important? We explore how directors and writers rely on something so simple yet logical when crafting their stories and we ask what happens when it falls apart. Explore the world you love in movies with the latest Scarif Podcast episode and make sure you let us know what you thought of it. We are a proud founding member of the Red5 Network, and thats the scuttlebutt.
We made it BBY 1 and the finale of Andor and what a ride it's been! Join us as we break down the last three episodes, discuss the themes of the show, discuss its legacy, and so much more!Worldbuilding with Coruscant and YavinThe greatness of the character, Cassian AndorThe standout performancesLuthen and Kleya's relationshipLuthen's LegacyThe Rebel CouncilDedra's FateKRENNICPartagaz and HeertMelshi and K-2SO and the tonal shift getting closer to Rogue OneThat last shot!Everything in between!Follow the show on Instagram, TikTok, and BlueSky at forcetimepod! Leave us a 5-Star Review on Apple Podcasts or Spotify if you enjoy the show!Follow Kara at intoalargerworldproject on Instagram and find her podcast, Patreon, and the Celebration Database here!"Robobozo" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0http://incompetech.com/creativecommons/by/4.0
Synopsis When and land in for another reading, the Doctor goes to a to meet an old . There, he discovers a mysterious trapping the patrons, feeding with their stories. Plot sits in a chair, getting a haircut, and tells a story about the , his village saved by the mysterious man in the blue box. As he speaks, images splay out on the wall behind him, depicting his story to the men listening eagerly. As he finishes, they all look at a pair of lights on the wall in tense anticipation, relaxing when they switch from red to green. Omo tells the others not to worry, the Doctor always comes, and the light switches back to red, alarms blare, and the room shakes. insists that the take her home, and he suggests that they head to , , the communications hub of , and a place he loves - home of his favorite barbershop. Belinda expresses confusion at this - the can do his hair; but he explains that it's about community, about being himself, since it's the first time he's ever been a black man. Belinda understands and sends him off to enjoy himself in Lagos after he takes a reading. The Doctor winds his way through a market, greeting everyone as he passes, before he comes to his friend Omo's barbershop, , finding those assembled in the middle of a story. As the door closes behind him an alarm goes off in the TARDIS, alerting Belinda that something has gone wrong. The Doctor notices that everyone present is on missing posters outside, and he watches as the man's hair grows back. The light in the barbershop flashes to red, people scramble to decide who still has a story left, and someone sits down, telling the story of and a , of music and of time. As images flicker on the wall, the Doctor looks on in wonder, and asks how it works, begins testing by throwing out words from his travels. But it has to be a story, it has to be with a haircut. A new has taken over the shop, he came one day, and as if by magic the shop became his. A woman enters the barbershop, , bringing food, the door closes behind her, and an alarm in the TARDIS sounds again. The Doctor recognizes her, but can't place her. The light switches to red again, and the Doctor sits down, telling the most powerful story he knows, not of or , but of an ordinary life. Of Belinda Chandra doing her job, helping someone all night long, even on her grandmother's birthday, a simple gesture of thanks two weeks later. Abby watches a screen in another room, seeing it lighting up, noting that they're accelerating, as the story ends. The Barber is impressed with the power of his stories, and tells Abby when she comes out that they need to recalibrate . Omo asks if they can be let free now that the Doctor has come, his stories being effective, his hair having grown in the interim more than any of theirs. But Abby locks the door and the pair leave. The TARDIS sounds an alarm yet again, this time showing Belinda an image of the barbershop. The Doctor is furious that Omo betrayed him, is willing to trap him here, and refuses to listen as everyone tries to tell him not to open the door. He forces it open with his sonic screwdriver, finding a vacuum on the other side. A vacuum with only giant web and a large spider traversing it, the barbershop on the back of the spider. The Doctor closes the door with great effort, and the Barber emerges from the backroom, explaining that the shop is in Lagos and in outer space at the same time, only Abby and himself able to travel between. Outside, Belinda finds herself lost, but is pointed towards the shop by a , entering it, glad to see the Doctor. Reunited, the pair confront the Barber, calling him a coward who hides his face, having no real power. Rising to the taunt, the Barber names himself, calling himself , , , , , the god of stories. The pair burst out laughing - the Doctor has met Bastet, Sága, Dionysus, Anansi. He's partied with them, Anansi even tricked him to marry his daughter. This man isn't any of them. And so the man admits, he's the person who did their work for them. Wherever the gods went, he took their stories, cleaned them up, refined them, wrote them down, all for humans to repeat them, to keep the gods alive. Without him the gods would not exist. The web outside is his creation as well, the , a web that connects cultures and ideas. He was so successful that the gods abandoned him, and now he wants vengeance. The engine winds down, so much power drained from the Doctor opening the door. Abby criticizes him, and the Doctor recognizes her at last - Anansi's daughter, Abena. He's sorry that he was unable to help her, but he was a at the time, and had his own story. The light turns red, and the Barber insists the Doctor tell a story. The Doctor refuses, demanding to know what vengeance is being planned. The Barber relents - he plans to cut out the gods from memory when he reaches the center of the nexus, erasing them from existence. The Doctor is horrified, this will damage humanity, as it will harm their ability to tell stories, to pass down information, insisting that this is horrific. He refuses to sit down and speak, he won't let the spider go further. As the shop descends into chaos, everyone arguing, Abena proclaims that she will tell a story, and begins to braid the Doctor's hair. And she tells a story of plantation slaves transmitting information through the braids on their hair, maps to freedom for anyone who could escape, hidden in a place where the overseers would never check. As the battery stabilizes, the Doctor and Belinda run into the back room, finding themselves in a maze, a maze for which the Doctor has the map on his head. The pair come to a room full of artifacts from various cultures and the ship's engine, an engine that runs on stories, a heart inside a brain. The Barber enters the room behind them, having cut Abena off from the outside, the Doctor disrupting the flow of power, slowing the spider down but not stopping it. The Barber insists that the Doctor has done nothing. So the Doctor suggests that they consider , who wrote a story in six words. The Doctor's six word story is "I'm born. I die. I'm born." And energy begins to flow into the engine, never-ending energy, as his past lives flicker across the screens. But the Doctor has disrupted the engine, it can't process the power. He tells the Barber that now it's his choice - he can save the people in the shop by opening the door. But the engine will disintegrate. The Barber unlocks the door and Omo, Adena and the rest out front escape. The Doctor sends Belinda back as he sits with the Barber, talking to him, convincing him that he still has more to live for. The pair escape the shop at the last moment as it collapses, the engine exploding, destroying the spider it rode on. Omo apologizes to the Doctor, and says that he should have protected the Doctor, they're part of the same community. The two make up. Omo gives the Barber his shop, saying that he's retiring, and gives him a name, his father's name, . Adétòkunbo steps back into the barbershop, now his. The Doctor and Belinda step back into the TARDIS, one step closer to home. Cast - - - - - - - - - - - - - - - - Crew , and with and by • by Music by • Assistant to - • performed by General production staff for the - - - - - - - - - - - - - , - , - Script department - - Camera and lighting department - , - - - , - - - - - - - - - - , , , Art department - , - , - - - - - - - - - - - - , - - , , , , , , - - - - - - - - - - , - - , , - , - , , , , , , , , , , , Costume department - - Make-up and prosthetics Movement - - - Casting - - General post-production staff - - - - - Special and visual effects - - - - - , - Sound - - - - Not every person who worked on this adventure was credited. The absence of a credit for a position doesn't necessarily mean the job wasn't required. The information above is based solely on observations of the actual end credits of the episodes as broadcast, and does not relay information from IMDB or other sources. Worldbuilding claims to be , , , , and . In return, the Doctor relates encounters he had with all of those deities: winning a bet against Anansi, having a drinking contest with Dionysus that caused a in , watching movies with Sága, and losing a game of to Bastet. The has a large collection of artefacts related to stories. The room of shelves includes a , several , a statue of , a life-sized statue of a bearded man, , a helmet, copies of , , and , and a statue of a . The area around the heart has a statue of a dancing goddess, a , a , a statue of an , a model , several , , and a . Notes The episode has a smooth transition from the "" into the , with the title sequence first appearing in the shop window, and then the camera slowly zooming closer until the image fills the frame and the window fades away. The title of the episode was revealed on official social media on . On , the prequel short story , also written by , was published on the . Some of the artwork from it was shown on the shop window in this episode when was telling his story of the Doctor. The story shares many themes and ideas with other work by Ellams. The 2017 play Barber Shop Chronicles prominently explored as places of friendship and culture. It featured many barber shops, including one in . A version of the story about and the was part of this play. The 2019 play The Half-God of Rainfall depicted a world in which the gods of all religions coexist as separate figures who interact and fight with each other. appeared, presented as the of stories. Ellams viewed the character as echoing the title character of this play, as both are newly-invented children of gods. The 2020 poetry book The Actual had a poem about the Yo-Yo Ma story, as well as a poem comparing rapping to time travel which mentions Doctor Who. The Yo-Yo Ma anecdote is based on the musician's trip to which was filmed for the 1993 documentary Distant Echoes: Yo-Yo Ma & the Kalahari Bushmen. For the UK debut on , the episode was first released as an audio description version only. The standard version of the episode was then released a few minutes later. Episode writer appears as a , marking the second time a person has written and acted in the same episode, following in [+]. as and as the were omitted from the advance credits. The anecdote of challenging him to write a story in six words appears to be referencing 'For sale: baby shoes, never worn.', a story misattributed to Hemingway. Myths to be added Filming locations to be added Ratings to be added Production errors If you'd like to talk about narrative problems with this story — like plot holes and things that seem to contradict other stories — please go to . to be added The Doctor uses the , as he previously did in : [+], : [+], : [+] and : [+]. 's cameo, for the first time, occurs in a flashback rather than the present, in the story the Doctor recounts about how Belinda saved a life. She's seen walking down the hallway just before Belinda meets the patient again and is given flowers. The Doctor recognises Abby from his encounter with when he was the , indicating he now has access to some of the memories that were erased by . Belinda sees an apparition of just before she reaches the barber shop. When she later tells the Doctor about seeing a little girl, he guesses it was due to stories from the Story Engine leaking out. When the Doctor overcharges the engine with his endless story, it is shown with clips of the from : [+], the in : [+], the in : [+], the in : [+], the in : [+], the in : [+] with audio from : [+], audio of the from : [+], the in : [+], the in : [+], the in : [+], the in : [+], , , and the in : [+] (saying the line heard earlier), the in : [+] and the in : [+]. Clips of the in : [+], the in : "" [+], the Twelfth Doctor in : [+] and a still of the Fifteenth Doctor in : [+] appear in the background of the following scene. in article: External links Official page on Footnotes @BBC (2025-03-22). . YouTube. Archived from on 2025-03-22. (2025-05-08). . . Archived from on 2025-05-08. Amanda-Rae Prescott (2025-05-10). . Den of Geek. Archived from on 2025-05-11. . BBC One. Archived from on 2025-04-30.
An episode that welcomes you to a brand-new chapter in this project - one that has been years in the making!In Episode 131 of The Autistic Culture Podcast, we are revisiting the 10 Pillars of Autistic Culture! What you're about to hear is a special remastered version of an earlier episode that introduced the 10 Pillars of Autistic Culture, plus updated context and reflections from me about what it means in this new chapter. These are the building blocks of everything we're creating together going forward.This episode originally aired in January 2024, and since this episode first aired, I've taken a deeper look at the structure of the show and the framework we use to understand autistic culture.I've refined the 10 Pillars updating their names, sharpening the descriptions, and better connecting them to our lived traits, like sensory processing differences, stimming, emotional intensity, and our beautiful SPINs.What you'll hear in this episode is the heart of the work but think of it as the “draft” version.Over the next 10 weeks, I'll be highlighting one updated pillar each week with a replay of an episode that really brings that theme to life. I'll also share new context and reflections to go deeper. We'll unpack what each one means, how it shows up in our lives, and why it's worth celebrating.But I wanted to bring you this episode just as it aired because even though things have changed, this conversation holds so many gems, and it was a joyful reflection of where we were. And now, we get to go even deeper.Lets quickly walk you through what those 10 pillars are now. You might notice a few name changes:* Bottom-Up Processing (formerly “Logic and Strategy”)We build understanding from the ground up detail by detail, pattern by pattern. Think Sherlock Holmes, chess masters, scientific discovery.* Rhythmic Communicating (formerly “Linguistics and Accents”)Our conversations are musical echolalia, scripting, tangents, infodumps. There's a beat, a flow, a poetry to how we speak.* Norm Challenging (formerly “Deep Thinking and Insights”)We question assumptions. We live authentically. We honor truth over politeness, equity over hierarchy, and insight over illusion.* World BuildingWe don't just tell stories we create entire universes. Pokémon. Star Wars. Dungeons & Dragons. Autistic imagination builds the future.* Pattern Matching (formerly “Data Gathering and Analysis”)SPINs. Trivia nights. Wikipedia editing. Sexuality research. We find the signal in the noise and bring meaning to the chaos.* Game Changing (formerly “Innovative Ideas”)We're not following trends we're starting them. We rethink, reinvent, and rebuild systems from the ground up. Think Steve Jobs. Questlove. Muybridge.* Boldly Creating (formerly “Artistic Expression”)We paint with stims. We sing in scripts. We dance in sensory rhythm. Our creativity is intense, embodied, and often unconventional.* Predictably Comforting (formerly “Consistency and Reliability”)Repetition, routines, safe foods, rituals. These aren't rigidity they're anchors. Comfort. Stability. Power.* Justice Seeking (formerly “Justice and Honesty”)Fairness isn't optional it's essential. Emotional intensity meets ethical clarity. From Greta Thunberg to John McEnroe we stand for truth.* Passionate Superfanning (formerly “Superfanning and Fictional Friends”)Star Trek. Doctor Who. My Little Pony. Our love runs deep and our joy is contagious. Fandom is family. Lore is love.These 10 pillars map across three major domains of life:
Our D&D campaign, Blood of the Avatars, continues. This week the PCs battle the legendary Tarrasque.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you're a new listener, and you'd like to go back to the beginning, here's a link to Episode 1.If you're interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.
Our D&D campaign, Blood of the Avatars, continues. This week the PCs battle the legendary Tarrasque. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you're a new listener, and you'd like to go back to the beginning, here's a link to Episode 1.If you're interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.
Send us a textThis week, Elizabeth chats with fantasy author, Donatella Taker, about her writing process. Even if you're not a fantasy writer, there is so much that's relatable in this episode about being a writer. You'll discover you're not alone in some of the challenges that present themselves for writers, such as self-doubt, and you'll find inspiration for navigating your way through when you listen to Donatella's journey.There's world building, character development, writing process, and navigating critique packed into this episode.Connect with Donatella Taker online:We invite you to subscribe to our email list to be the first to know about our weekly podcast episodes, get insights into our writing lives, and learn about upcoming programs for writers! If you prefer video versions of the podcast or want to leave a comment on this specific episode, you can find all of them on our YouTube channel. We hope you've found guidance and inspiration for your own writing. Here are two resources for you: Get your list of 4 Essential Reads for Memoir Writers Get your Character Coffee Chat Guide for Character Development
Grace and Alvina are celebrating the launch of Grace's THE GATE, THE GIRL, AND THE DRAGON and they talk about their writing, editing, and revision process for the book. They cover the writing process, how Alvina edits the novel, how Grace receives edits and revises, and more. For the Fortune Cookie segment they discuss a new publishing imprint focusing on male authors. And, they end by sharing what they're grateful for. See complete show notes at www.bookfriendsforever.com. Click here to become a Patreon member: https://www.patreon.com/Bookfriendsforever1. See info about Grace's new book "The Gate, the Girl, and the Dragon": https://linktr.ee/gracelinauthor. Follow us on Instagram: https://www.instagram.com/bookfriendsforever_podcast/
We often think of worldbuilding happening on a grand scale, with huge maps and the sweeping narratives of nations and world-changing events. But that's not really the stuff that makes a world feel lived-in. The granular choices are what show day-to-day life, and day-to-day life illustrates so much about how a world has developed, how a culture has grown, and how people negotiate the circumstances of their lives. These are the things that, out of genre, creators might not think of as “worldbuilding” but as "just" character work or setting details. All of it helps to tell the story of your world and how people live in it. So in this episode, we start at the mid-sized level of worldbuilding and then narrow our way down, from cities to neighborhoods to individual buildings to distinct rooms. How can the smallest choices have a significant impact, giving your stories more life and verisimilitude? What defines public and private space, and how do people perceive the differences? What are the uses of buildings and the rooms within them, and what does that tell you about who occupies the space? And how can you craft all of this in a way that feels genuine and goes beyond the surface level? [Transcript for Episode 154 -- Thank you, scribes!]
Open your Cortex RPG books to page 128, and get ready to rock, roll, and worldbuild. DMs Rob and Matt follow take three random genres and attempt to mash them together into settings and campaigns that are ready to run as TTRPGs. The Genre Table: 1 Comedy 2 Dark Fantasy 3 Espionage 4 Giant Robots 5 High Fantasy 6 High School 7 Horror 8 Military 9 Post-Apocalyptic 10 Religious 11 Road Movie 12 Romance 13 Science Fiction 14 Superhero 15 Swashbuckler 16 Western Follow Dungeon Master of None on Blue Sky: https://bsky.app/profile/dmofnone.bsky.social https://www.patreon.com/DungeonMasterOfNone Join the DMofNone Discord! Music: Pac Div - Roll the Dice Felix Mendelssohn - Violin Sonata in F major, Performed by Jinjoo Cho & Itamar Golan
Alexa Ray Corriea chats with Carrie Patel, the Game Director on Obsidian Entertainment's Avowed. Together they discuss how the team worked within the Pillars of Eternity universe while expanding the world and characters; transitioning the gameplay from an isometric RPG to a focus on first person action; writing memorable companions; and the complexities of real relationships and how that affected their decision to avoid romance options. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
“Invasive Procedures” 30th-anniversary reflections With the station all but abandoned due to a plasma storm, a skeleton crew of Sisko, Kira, Jadzia, Bashir, Odo, O'Brien, and Quark are easily overpowered by an unjoined Trill hell-bent on sticking the Dax symbiont in his belly. This feeble man named Verad feels that he has been condemned to a life of mediocrity because he wasn't chosen for joining. If he could only have a symbiont of his own, all would be well, and his girlfriend would especially love him. Doing his research, he found that Dax was the ideal match, and so he has come to the station with the help of Klingon mercenaries to take what he thinks is rightfully his. He almost succeeds, but made one fatal mistake: “never call me Benjamin.” In this episode of The Orb, hosts C Bryan Jones and Matthew Rushing continue our 30th-anniversary retrospective that will take you through all of Star Trek: Deep Space Nine, one episode at a time. In this installment, we discuss “Invasive Procedures”how the intimate story sheds light on Trill society and the relationship between symbiont and host. Chapters Intro (00:00:00) A Dark and Stormy Night (00:03:23) An Intimate Story (00:07:13) Verad's Motivations (00:12:18) World-Building Trill Style (00:18:29) Characters On and Off Target (00:28:01) Quark Consequences (00:33:10) Tuvok Alert! (00:36:29) Final Thoughts and Ratings (00:40:28) Closing (00:43:02) Hosts C Bryan Jones and Matthew Rushing Production C Bryan Jones (Editor and Producer) Matthew Rushing (Executive Producer) Norman C. Lao (Associate Producer)
Walkabout Mini Golf is really an incredible accomplishment of VR design with its fusion of worldbuilding, compelling physics-based gameplay, the unique social dynamics and community it's able to cultivate, and over 4 1/2 years of consistent DLC courses every 8 weeks or so. They have launched 33 total courses, and just recently announced that they're bumping the price by $10 and adding 6 DLC courses into the base game so that is now 14 courses for $24.99. It's still an incredible deal, especially considering that there are still 19 DLC courses available, which has helped earn the #20 spot on Meta's best-selling Quest apps of all time. During my trip to SXSW, I had a chance to speak with the original solo developer of Walkabout Mini Golf, Lucas Martell, who has since grown the Mighty Coconut Studio team to 35 people. We talk about how their design process for courses starts with worldbuilding, but also how his script-writing background has helped to inform how they tell the story of each of these worlds through the evolution of game mechanics and shape language that each course is exploring. After I had a chance to interview Martell, I was given access to all 33 of the courses, which I have played through over the past week in order to provide a bit more context on what they've been able to accomplish with Walkabout Mini Golf. It's certainly an achievement within VR design that combines the best part of immersive worldbuilding, convincing gameplay, and compelling social dynamics that keeps players coming back again and again.Be sure to check out the table below which lists the timeline of the release of the 33 different courses that are now available. OrderCourse NameRelease DateCategory1.1Tourist TrapSep 24, 2020Classic1.1Cherry BlossomSep 24, 2020Classic1.1Seagull stacksSep 24, 2020Classic1.1Arizona ModernSep 24, 2020Classic5Original GothicNov 8, 2020Classic6Tethys StationMar 3, 2021Classic7Bogey's BonanzaJun 10, 2021Classic8Quixote ValleyOct 7, 2021Classic9Gardens of BabylonNov 18, 2021Lost Cities10Shangri-La (Added to Base Game)Dec 16, 2021Lost Cities11Sweetopia (Added to Base Game)Feb 17, 2022DLC12El DoradoJun 2, 2022Lost Cities13LabyrinthJul 28, 2022Licensed IP1420,000 Leagues Under the Sea (Added to Base Game)Sep 29, 2022Jules Verne15MystNov 15, 2022Licensed IP16AtlantisJan 26, 2023Lost Cities17Upside Town (Added to Base Game)Mar 9, 2023DLC18Temple at ZerzuraApr 20, 2023Lost Cities19Journey to the Center of the EarthJun 8, 2023Jules Verne20Laser Lair (Added to Base Game)Jul 20, 2023Evil Lair21Alfheim (Added to Base Game)Sep 7, 2023DLC22Widow's WalkaboutOct 19, 2023DLC23Meow WolfDec 7, 2023Licensed IP24Around the World in 80 DaysJan 18, 2024Jules Verne25Ice LairMar 7, 2024Evil Lair26VeniceApril 25, 2024DLC27Wallace & GromitJul 25, 2024Licensed IP28Mars GardensSep 10, 2024Original IP298-Bit LairOct 24, 2024Evil Lair30Holiday HideawayDec 5, 2024DLC31Viva Las ElvisJan 16, 2025Licensed IP32Mount OlympusMar 6, 2025DLC33Raptor CliffsMay 1, 2025DLC This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality