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In one way or another, economy touches almost everything in a world. Even without currency or capitalism in the sense that we currently know it, the idea of obligations and repayment exert pressure on society. So how can we make interesting worldbuilding choices when it comes to money, debt, gain, and other aspects of economy? Guest Elizabeth Bear joins us to explore the options! Where does money intersect with other kinds of power and privilege? What's the income equality or inequality like -- what conflict is there between the haves and have-nots? How much opportunity is there for mobility between classes? Even issues as simple as currency are worth interrogation: What is your currency made from? There's a reason many societies have always used copper, silver, and gold -- but others use things like shells or polished stones. Then, of course, there are things like faery markets and the stock market, both of which operate on the trade of abstract nouns. So how can you make these choices for the world you're building in a way that serves the story you're telling? [Transcript for Episode 158] Our Guest: Elizabeth Bear was born on the same day as Frodo and Bilbo Baggins, but in a different year. She is the Hugo, Sturgeon, Locus, and Astounding Award winning author of dozens of novels; over a hundred short stories; and a number of essays, nonfiction, and opinion pieces for markets as diverse as Popular Mechanics and The Washington Post. She lives in the Pioneer Valley of Massachusetts with her spouse, writer Scott Lynch.
In This Episode:The city again explodes into chaos, told from five different points of view. From Polo's paranoid plotting to Karch's triumphant siege and Quinto's rise to power, see the battle for Ness unfold through the eyes of the Guildmasters themselves as the old order is violently overthrown.Some secrets are worth dying for. Some are worth killing for.---Intimidated that you're dozens of episodes behind and afraid to start listening? Don't be. Here's a handy Listener's Guide that let's you know spots where you can start listening further in the story.---Interested in the development of the complex story and want to know how writer Jake Kerr puts it together every week? Want an ad-free experience? Subscribe to his Patreon. Love world building? Want ongoing updates? Free members get ongoing story updates with interesting reference material about the guild hierarchy, geography, and history. Free Patreon members also receive copies of the first Thieves Guild ebook. The next book will be released in 2025 and Patreon members will also receive that book (and all subsequent books!) for free, too. Want to go directly to get your free books? Click here.---If you would like to view a map of Ness, you can find it here.----Grab some Thieves Guild merch!https://store.podcastalchemy.studio----Check out our other drama podcasts!Artifacts of the ArcaneA historical urban fantasy set at the beginning of World War Two. The world has abandoned magic, but magic hasn't abandoned the world.https://podcastalchemy.studio/arcaneThursdayA cyberpunk VR thriller.No one can be trusted when nothing is real.https://podcastalchemy.studio/thursday----Find out more about writer Jake Kerr: https://www.jakekerr.comFollow Jake on Bluesky @jakekerr.com
How can Bioregionalism supplant the nation state as the natural unit of civilisation? Joe Brewer is living, breathing and teaching the ways we can work together with each other and the natural flows of water and life. We know that the current paradigm is breaking apart in real time, but how do we become the light that shines through the cracks? How do we build ways of being that reunite us with the web of life, create new/old ways of letting value flow and become what humanity has been and could be: stewards of that massive, magical, heartbreakingly beautiful living system that is the web of life. This week's guest, Joe Brewer, works at the leading edge of these ideas, testing out answers on the ground in communities of place, purpose and passion around the world. Joe is a trans-disciplinary systems thinker and Earth regeneration designer who has worked in everything from agroforestry work in Bioparque Móncora to starting a Waldorf Forest School (Sueños del Bosque) to co-founding a territorial foundation called Fundación Barichara Regenerativa and starting a trust to bring more local land into the commons. He was founder of the Earth Regenerators study group, which became Design School for Regenerating Earth, and is the author of The Design Pathway for Regenerating Earth. Increasingly, he's becoming a leading global voice on the ways we can return to a bioregional way of living that is, as you'll here, how we have lived for over 99% of human history. It's the way that makes sense, that can heal our relationships to ourselves, each other and the living web of life. The question, always, is how we make this happen? How do we shift our entire culture out of a world where lines drawn on maps are more real than the flows of a river, back to a place where clean air, clean water, clean soil are our priorities, the non-negotiable baselines from which everything else arises? How do we shift our concept of value flows away from the accumulation of stuff in a zero-sum game to a place where human needs are trusted and met? Joe has such heart-warming, inspiring examples of how this is happening around the world: on all 5 inhabited continents, there are groups making this happen. As Joe says, this is the work of now. It's urgent. It's also the single most inspiring thing we can do. Bioregional Earth https://www.bioregionalearth.org/pathway/design-schoolDesign School for Regenerating Earth https://www.bioregionalearth.org/pathway/design-schoolJoe's book: The Design Pathway for Regenerating Earth https://www.bioregionalearth.org/pathway/design-pathwayGovernance Futures https://governancefutures.org/Elinor Ostrom's work on Governing the Commons https://www.beyondintractability.org/bksum/ostrom-governingSociocracy https://www.sociocracyforall.org/sociocracy/ProSocial World https://www.prosocial.world/Joe on Accidental Gods Episode #127 https://accidentalgods.life/bio-regionalism-the-design-path-for-regenerating-earth/What we offer: Accidental Gods, Dreaming Awake and the Thrutopia Writing Masterclass If you'd like to join us at Accidental Gods, this is the membership where we endeavour to help you to connect fully with the living web of life. If you'd like to join our next Gathering 'Becoming a Good Ancestor' (you don't have to be a member) it's on 6th July - details are here.If you'd like to train more deeply in the contemporary shamanic work at Dreaming Awake, you'll find us here. If you'd like to explore the recordings from our last Thrutopia Writing Masterclass, the details are here
My guests today are Alex Pall and Drew Taggart, who you might know as The Chainsmokers. We explore their fascinating evolution from scrappy DJs to global superstars to serious venture capitalists with their fund Mantis. Drew and Alex share how the same high-touch, relationship-driven approach that built their music empire now defines their investment philosophy. Their framework for backing founders mirrors their artistic process: they invest in obsessive individuals who will pursue their vision regardless of external validation, much like how they've remained authentic to their sound despite industry pressures. We discuss parallels between creative iteration in music and venture investing, particularly around managing failure, maintaining intentionality in an age of abundance, and the importance of taste as a differentiating factor. Please enjoy this fascinating discussion with The Chainsmokers, Alex Pall and Drew Taggart. For the full show notes, transcript, and links to mentioned content, check out the episode page here. ----- This episode is brought to you by Ramp. Ramp's mission is to help companies manage their spend in a way that reduces expenses and frees up time for teams to work on more valuable projects. Go to Ramp.com/invest to sign up for free and get a $250 welcome bonus. – This episode is brought to you by Ridgeline. Ridgeline has built a complete, real-time, modern operating system for investment managers. It handles trading, portfolio management, compliance, customer reporting, and much more through an all-in-one real-time cloud platform. Head to ridgelineapps.com to learn more about the platform. – This episode is brought to you by Arcana. Arcana is the world's most advanced portfolio intelligence platform, trusted by institutional investors managing trillions in AUM — including market neutral, long-short, long-only, and capital allocators. Arcana enables portfolio managers, risk teams, analysts, and CIOs to drill into exposures and idio, construct optimal portfolios, and decompose performance at incredible granularity. Visit arcana.io to request a demo and learn more. ----- Editing and post-production work for this episode was provided by The Podcast Consultant (https://thepodcastconsultant.com). Show Notes: (00:00:00) Welcome to Invest Like the Best (00:06:16) The Creative Process Behind Songwriting (00:07:33) Exploring the Emotional Depths of Music (00:11:50) Navigating the Music Industry and AI (00:17:45) The Importance of World Building in Music (00:21:27) Finding Your Creative Itch (00:35:04) The Chainsmokers' Journey and Work Ethic (00:40:37) The Business Side of the Chainsmokers (00:45:43) Venturing into Tech and Investments (00:51:39) The Evolution of Mantis (00:53:11) Overcoming Celebrity Investor Stereotypes (00:55:20) Supporting Founders Like Record Labels (00:57:26) The Art of Collaboration (01:04:02) The Grind to Success (01:13:49) Investing Insights and Evolution (01:26:39) The Kindest Thing Anyone Has Ever Done for Drew and Alex
Our D&D campaign, Blood of the Avatars, continues. This week the final battle at the World Axis begins. The PCs fight for the survival of Primordia itself. They are now level 17.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you're a new listener, and you'd like to go back to the beginning, here's a link to Episode 1.If you're interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.
Our D&D campaign, Blood of the Avatars, continues. This week the final battle at the World Axis begins. The PCs fight for the survival of Primordia itself. They are now level 17. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you're a new listener, and you'd like to go back to the beginning, here's a link to Episode 1.If you're interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.
(00:00:00) Introducing Jim and The Legend of Ochi (00:09:24) The Soundtrack and Composer Dave Longstreth (00:16:57) The Tension Building Throughout The Legend of Ochi (00:22:22) What is an Ochi? (00:24:17) Metal Bands in the Film (00:26:16) The World Building of the Film (00:29:21) Isaiah Saxon's Background (00:30:28) Is this Film Kid Friendly? (00:34:12) The Family Drama at the Heart of the Film (00:36:42) Why a More Tradition Score Wouldn't Work / Longstreth and Saxon Are on the Same Page (00:46:12) Through the Dark and Lonely Night (00:56:09) The Surprises in the Film and the Ending (00:59:17) Thank Yous and Goodbyes Jim from Film Rage returns to Soundtrack Your Life to talk to Nicole and Ryan o talk about the soundtrack to Isaiah Saxon's 2025 film, The Legend of Ochi. Dave Longstreth scored the film and wrote the song "Through the Dark and Lonely Night" for the film. This is Longstreth's first score, and he recently composed the 60 minute orchestral piece Song of the Earth for his band, The Dirty Projectors, which was released earlier this year.For More info about Film Rage:Website: https://www.filmrageyyc.comTwitter: https://twittter.com/filmrageyycInstagram: https://www.instagram.com/filmrageyycPlease support Soundtrack Your Life on Patreon! Receive quarterly bonus episodes and ad-free episode downloads!
Shamble, sprint, or rage your way into this week's episode of Podcast Assemble! The boys are back with recommendations for Taika Waititi's 'Jojo Rabbit', and recommending against the new Robert De Niro vehicle 'Alto Knights'. Then it's on to the long-awaited, possibly unasked-for sequel: '28 Years Later'.Timecodes:(0:00:22) - Intro(0:01:54) - What's been happening?(0:07:58) - What have you been up to? (0:24:05) - Main topic NON SPOILERS(0:35:45) - ATJ's Mid-Life Crisis(0:40:00) - The Alpha's/ World Building(0:42:10) - Characterisation(0:54:10) - Tones & Themes(0:56:04) - 3 Best & 3 Worst(0:58:25) - Critical Reception(0:59:42) - Better or Worse than Aquaman (2018)(1:00:00) - SPOILERS(1:10:00) - Trivial True or False(1:13:35) - Wrap UpMain Topic:28 Years Later rises from the cinematic grave continuing the outbreak, with a new cast, and the same old trust issues. Set in a world where rage never really died out (relatable), this latest chapter asks what's worse: the infected... or the survivors. The film trades quiet dread for large-scale dread; DL welcomes the bleakness and Tommy's here to confirm running zombies are still terrifying.Is 28 Years Later the return to form fans have been dying for—or just another reanimated IP? Let us know at thepodcastassemble@gmail.com or hit us up on socials. Bonus points if you can explain what Ghost actually does.Website || Instagram || Twitter || YouTube || Email****************************And while we've got you, we'd love it if you gave us a 5 star review ⭐️⭐️⭐️⭐️⭐️ and let us know what you think of the show.#28YearsLater #ArronTaylorJohnson #Zombies #Horror #DannyBoyle #podcast #MovieReview
Sydney (not Central Coast) singer songwriter Haley Holgate made the trip up to Sonora Studios to join us for this episode. In this conversation, we hear of Haley's musical philosophy, her journey through theatre and music and grapple with the idea of authenticity. Haley Holgate joins us having just dropped a beautiful new track Lavenders Bridge. We dive into the background of that release, Haley's 2024 EP Your Madonna and are treated to some exciting news... Thanks for listening! Be sure to subscribe for more content.Check out Haley Holgate hereSupport us on Patreon hereFollow Homebrewed on InstagramLike Homebrewed on FacebookWatch our content on YouTubeCheck out our Spotify Playlists hereCatch up on everything HomebrewedThis podcast was recorded on Darkinjung land at Sonora Studios in Tuggerah.Homebrewed is a podcast dedicated to supporting the Australian Music Industry. Cameron Smith and Eamonn Snow have been presenting Homebrewed since November 2017 and have received excellence awards and the admiration of local bands for their presentation of Homebrewed and their continued support of the Australian music scene. This podcast is designed so you can enjoy conversations with musicians, industry representatives and music media personalities.
Ultima and World-Building in the Computer Role-Playing Game (Amherst College Press, 2024) is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series' storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima's celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima's reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series' legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games' production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design. Carly A. Kocurek is professor of digital humanities and media studies at the Illinois Institute of Technology. She is the author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (Minnesota, 2015) and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017).Matthew Thomas Payne is associate professor of ?lm, television, and theatre at the University of Notre Dame. He is the author of Playing War: Military Video Games after 9/11 (NYU Press, 2016), and is a co-editor of How to Play Video Games (NYU Press, 2019) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2009). Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Ultima and World-Building in the Computer Role-Playing Game (Amherst College Press, 2024) is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series' storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima's celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima's reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series' legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games' production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design. Carly A. Kocurek is professor of digital humanities and media studies at the Illinois Institute of Technology. She is the author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (Minnesota, 2015) and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017).Matthew Thomas Payne is associate professor of ?lm, television, and theatre at the University of Notre Dame. He is the author of Playing War: Military Video Games after 9/11 (NYU Press, 2016), and is a co-editor of How to Play Video Games (NYU Press, 2019) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2009). Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
Ultima and World-Building in the Computer Role-Playing Game (Amherst College Press, 2024) is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series' storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima's celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima's reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series' legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games' production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design. Carly A. Kocurek is professor of digital humanities and media studies at the Illinois Institute of Technology. She is the author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (Minnesota, 2015) and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017).Matthew Thomas Payne is associate professor of ?lm, television, and theatre at the University of Notre Dame. He is the author of Playing War: Military Video Games after 9/11 (NYU Press, 2016), and is a co-editor of How to Play Video Games (NYU Press, 2019) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2009). Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
Der alte Affe hat's noch drauf! Dome und René haben die neueste Nintendo Direct geschaut und sprechen über ihre Eindrücke zu Donkey Kong Bananza!Im Anschluss werfen die Jungs einen Blick auf die Historie der Donkey Kong Games. Wie hat das Affentheater damals angefangen und welches ist eigentlich das beste Donkey Kong Game?Zum Schluss gibt es noch den News-Flash mit dem Release des neuen Koop-Shooters FBC Firebreak von Remedy sowie der Verschiebung von Bungies Extraction-Shooter Marathon.Viel Spaß beim Hören!Pixelburg Savegame auf Instagram, Threads, YouTube und TikTokDominik Ollmann auf Instagram und ThreadsRené Deutschmann auf Instagram und Threads (00:00) - In dieser Folge... (02:48) - Erfahrungen mit der Nintendo Switch 2 (05:49) - Probleme mit dem Dock und LAN-Port der Switch 2 (08:48) - Neuer Fernseher und Gaming-Erlebnisse (11:48) - Nintendo Direct und Donkey Kong Bonanza (23:55) - Die Ursprünge von Pauline und Donkey Kong (27:48) - Erster Eindruck von Donkey Kong Bonanza (29:51) - Gameplay-Mechaniken und Zerstörungselemente (33:49) - Neue Fähigkeiten und Transformationen (37:45) - Musik und ihre Rolle im Spiel (41:50) - Die Story und die Antagonisten (44:51) - Skilltree und Gameplay-Elemente (47:16) - Die Faszination von 3D-Jump'n'Runs (48:50) - Nintendo und das Worldbuilding (51:28) - Die Evolution von Donkey Kong (54:32) - Das Nintendo Connected Universe (58:27) - Die Geschichte der Donkey Kong-Spiele (01:10:31) - Die Evolution von Donkey Kong (01:13:57) - Die Fortsetzungen und ihre Innovationen (01:19:00) - Donkey Kong 64 und seine Besonderheiten (01:23:49) - Die Ära des Gamecube und neue Spielmechaniken (01:30:29) - Die Wii-Ära und die Abkehr vom klassischen Jump'n'Run (01:32:48) - Die Evolution von Donkey Kong (01:35:49) - Neues aus der Donkey Kong Welt (01:37:48) - FBC Firebreak: Ein neuer Ansatz für Remedy (01:49:52) - Marathon: Verschiebung und Erwartungen (01:55:43) - Abschluss und Ausblick auf kommende Spiele
For our second feed drop of the summer off-season, we'd love to share an episode of Jorge Valenzuela's Lifelong Learning Defined podcast. This episode is called "From Compton to the World: Building STEM Futures Through Project-Based Learning with Jose González" You can find the Lifelong Learning Defined Podcast here (https://www.lifelonglearningdefined.com/podcast-1)
Send us a textSummaryIn this episode of Bookworthy, Valerie interviews YA fantasy author Catherine Briggs, who discusses her journey as a writer, the inspiration behind her books, and the themes explored in her duology, The Eternity Gate and The Immortal Abyss. Catherine shares insights on world-building, character development, and the importance of small actions in making a difference. The conversation also touches on the exploration of faith in her stories and her future writing projects.Takeaways Catherine Briggs started writing at age three.Her books focus on characters overcoming challenges.World-building is a dynamic process for her.She incorporates real-life inspirations into her fantasy worlds.The theme of small actions making a difference is central to her work.Catherine enjoys creating unique names for her characters.She aims to explore faith without being overtly religious.Catherine's writing journey has included breaks but has been consistent overall.She is currently working on two semi-secret projects.Catherine values connecting with her readers through her newsletter.Chapters00:00 Introduction to Catherine Briggs and Her Works02:54 Inspiration Behind the Stories06:00 World Building and Character Development08:59 Themes of Choice and Identity11:48 Exploring Faith in Fantasy15:02 Catherine's Writing Journey and Future ProjectsKatherine Briggs | Official Website of Katherine BriggsLet's discover great books together!Follow for more:FB: @bookworthypodcastInstagram: @bookworthy_podcastYouTube: BookWorthy Podcast - YouTubetiktok: @valeriefentress
A new episode format appears! In this episode, Dylan, Basil, and Tobias are joined by Niko (con co-chair of Middle Tennessee Anime Convention) to talk TTRPGs. Today's roundtable topic: general approaches to world-building when gamemastering.OSMnotesIt's an old name, but a new format! Big thanks to Dylan for wanting to spearhead a whole new OSMtype of podcast. What did you think about it? Let us know! Hit us up on Bluesky or on Discord! But also, have some links of things mentioned in this episode:Tobias on Bluesky: https://bsky.app/profile/rtobias.bsky.socialBasil on Bluesky: https://bsky.app/profile/itsbasiltime.comNiko's Linktree: https://nicholasqualls.com/Middle Tennessee Anime Convention: https://mtac.net/Dylan's TTRPG blog: https://travelcheck.dylanwolf.com/We also have YouTube Channels now! Both for OSMcast proper and The Carbuncle Chronicle! Please subscribe, hit the bell, and share amongst your friends.And as always, feel free to leave us a review on Apple Podcasts! Oh, and if you still use Spotify, go ahead and get on that mobile device and throw us some five stars there too. Tell your friends! As well, just like we mentioned when we do the OSMplugs, you can also join the Discord and support us on Patreon! PS If you have ever wanted some OSMmerch, feel free to check out our TeePublic page! PPS We appreciate you.
Join Samantha Tennant for an engaging episode of Fresh Fiction Video Book Club featuring special guest Asa Maria Bradley. Dive into the world of Viking romance, as Asa shares her journey from writing women's fiction to becoming a celebrated romance author, including nominations for the RWA's Rita Award and winning the Holt Medallion. Discover the creative process behind her immersive worlds filled with Vikings, shifters, and rich Norse mythology. Learn about her inspiration, character development, and upcoming projects set to enthrall readers. Plus, enjoy a fun segment with personal insights from Asa. Don't miss this insightful and entertaining conversation! 00:00 Introduction and Guest Welcome 01:04 Asa Maria Bradley's Writing Journey 01:49 Discovering Romance Writing 04:24 Viking Romance and Norse Mythology 08:36 World Building and Character Development 13:56 Characters and Their Stories 19:36 Fresh Fiction Facts 19:45 Swedish Influences and Childhood Favorites 21:37 Fresh Fiction Facts: Quickfire Questions 28:04 Favorite Books and Authors 30:59 Current and Upcoming Projects 34:10 Where to Follow and Final Thoughts Asa Maria Bradley: https://freshfiction.com/author.php?id=38481 Norse Warriors Protection: https://freshfiction.com/series.php?id=8178
It's part 2 of our review of the final release of Daggerheart, covering the Game Master and campaign advice in the new system. DMs Rob and Matt review GM advice, GM moves, adversaries, environments, and the six campaign "frames" published as part of the system: the Witherwild, Five Banners Burning, Beast Feast, Age of Umbra, Motherboard, and Colossus of the Drylands. Daggerheart SRD Follow Dungeon Master of None on Blue Sky: https://bsky.app/profile/dmofnone.bsky.social https://www.patreon.com/DungeonMasterOfNone Join the DMofNone Discord! Music: Pac Div - Roll the Dice.
In This Episode:Raylan abandons his duties at the guild for a personal quest with Rebecca, only to ride directly into the shocking aftermath of his brother's destruction—a ruined quarter, a shattered bridge, and a power struggle already taking shape in the chaos.Some secrets are worth dying for. Some are worth killing for.---Intimidated that you're dozens of episodes behind and afraid to start listening? Don't be. Here's a handy Listener's Guide that let's you know spots where you can start listening further in the story.---Interested in the development of the complex story and want to know how writer Jake Kerr puts it together every week? Want an ad-free experience? Subscribe to his Patreon. Love world building? Want ongoing updates? Free members get ongoing story updates with interesting reference material about the guild hierarchy, geography, and history. Free Patreon members also receive copies of the first Thieves Guild ebook. The next book will be released in 2025 and Patreon members will also receive that book (and all subsequent books!) for free, too. Want to go directly to get your free books? Click here.---If you would like to view a map of Ness, you can find it here.----Grab some Thieves Guild merch!https://store.podcastalchemy.studio----Check out our other drama podcasts!Artifacts of the ArcaneA historical urban fantasy set at the beginning of World War Two. The world has abandoned magic, but magic hasn't abandoned the world.https://podcastalchemy.studio/arcaneThursdayA cyberpunk VR thriller.No one can be trusted when nothing is real.https://podcastalchemy.studio/thursday----Find out more about writer Jake Kerr: https://www.jakekerr.comFollow Jake on Bluesky @jakekerr.com
Thanks a bunch to our friends https://www.youtube.com/@Talking_Story. Their book is freaking incredible. Please check out "Discovery" here: https://amzn.to/3FXomIDThank you to our sponsor World Anvil! Check out World Anvil to use their Worldbuilding, Writing, and Game Master tools for free! If you like what you see, use code "RAMBLE" at checkout for 51% off a yearly subscription! https://www.worldanvil.com/?c=2ToRamble⭐️ Exclusive Book Club! Join/Support on Patreon
In today’s episode of Mythmakers, Julia Golding sits down with bestselling author Emily J. Taylor to discuss her second novel, The Otherwhere Post (Penguin US / Pushkin Press UK). Set in a world where magic is powered by handwriting, the story follows Maeve, a determined heroine fighting to prove her father’s innocence for a crime that has affected all three realms.Emily shares her journey to becoming a writer, including a brief stop to reflect on the Twilight stories and what made them such a phenomenon. The conversation also explores her creative process and the possibilities of a story centred on an isolated community. For those interested, the poem Julia references is The Night Train by W. H. Auden.You can follow Emily, and her work, on her website https://emilyjtaylorauthor.com/ (00:05) Fantasy Author Interview(13:59) World Building and Setting Periods(24:24) Microcosms in World BuildingFor more information on the Oxford Centre for Fantasy, our writing courses, and to check out our awesome social media content visit: Website: https://centre4fantasy.com/website Instagram: https://centre4fantasy.com/Instagram Facebook: https://centre4fantasy.com/Facebook
Emilia Wickstead is a New Zealand–born, London-based fashion designer known for her refined yet playful approach to feminine dressing. Since launching in 2008, she's evolved her namesake brand from a made-to-measure model to producing seasonal ready-to-wear collections, shown at London Fashion Week for the past 13 years, and expanded into bridalwear. In this episode, Wickstead joins Senior Fashion Editor Anna LaPlaca to discuss her early design influences, the trademarks of an Emilia Wickstead piece, and how she selects artistic muses for her cinematic collections. Wickstead also shares which pieces to shop from her pre-fall collection and details on her upcoming collaborations with the Palm Heights Hotel and Paperless Post.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Emilia Wickstead is a New Zealand–born, London-based fashion designer known for her refined yet playful approach to feminine dressing. Since launching in 2008, she's evolved her namesake brand from a made-to-measure model to producing seasonal ready-to-wear collections, shown at London Fashion Week for the past 13 years, and expanded into bridalwear. In this episode, Wickstead joins Senior Fashion Editor Anna LaPlaca to discuss her early design influences, the trademarks of an Emilia Wickstead piece, and how she selects artistic muses for her cinematic collections. Wickstead also shares which pieces to shop from her pre-fall collection and details on her upcoming collaborations with the Palm Heights Hotel and Paperless Post.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Check out my Free Worldbuilding and Brainstorming Workshop: https://mightyartisan.com/worldbuilding This will help you refine your ideas for personal projects and build the skills needed to be a successful designer and author!This is The Forty Seventh Episode of the Visual Scholar Podcast - With Tim Mcburnie.Ever feel like you're doing creativity "wrong" because your process doesn't match what the experts recommend? Lets talk about developing your own Worldbuilding Process...Below is in Automagically generated summary so you can check out the content and also to help with search functionality!---In this episode, I dive deep into finding your unique creative process for world-building and storytelling. As someone who's been a professional artist for over 20 years, I've learned that while there's plenty of advice out there on "the right way" to create, what truly matters is discovering YOUR way. I explore how different creators approach their work - from visual directors like James Cameron who start with powerful images (like the T-800 emerging from flames in a fever dream), to writers who begin with character perspectives, to interactive designers who focus on player experiences.What I've discovered through my own journey is that creative processes are inherently messy and often illogical. When creating my fantasy comic, I struggled following traditional writing advice until I realized my process worked better starting with character visuals first, then developing stories around them. I also found that writing from each character's first-person perspective helped me understand their motivations and create authentic conflict. The key insight is that constraints and limitations often fuel creativity rather than hinder it - so don't be afraid to experiment with your own "weird" methods. Your unique creative approach isn't something you'll find in books; it's something you'll discover through practice, experimentation, and embracing your natural tendencies.—00:00 Intro01:12 Welcome02:28 The Importance of YOUR Creative Process03:31 How Are Great Things Made?10:35 Creative Process Needs a Focus14:31 Anchoring Your Ideas19:06 The Journey of Discovering Your Process27:33 Analytical Takeaway29:18 Simple Takeaway29:47 Practical Takeaway31:44 Philosophical Takeaway34:41 Out—The Visual Scholar Podcast is designed to help you demystify the world of Art, Productivity, and Creativity. So you can get better faster, and enjoy your Art Journey.We discuss Drawing, Painting, Illustration and Entertainment Design. Along with Productivity and Career Advice.You Can Find The Visual Scholar Podcast In These Places:Apple: https://podcasts.apple.com/us/podcast/the-visual-scholar/id1678505411Spotify: open.spotify.com/show/6VbdwbiZqy8nqb90ruKQCX?si=21b9c1d02c85419fYouTube: https://www.youtube.com/@Tim-McburnieShow Homepage:www.thedrawingcodex.com/podcasts/the-visual-scholarWhere To Find More About Tim Mcburnie:Learn Drawing and Illustration at The Drawing Codex: www.thedrawingcodex.comArt Community:www.mightyartisan.comThe Drawing Codex Youtube Channel:https://www.youtube.com/@TheDrawingCodexPortfolio: www.timmcburnie.comwww.artstation.com/tim-mcburniewww.instagram.com/timmcburniex.com/timmcburnie
An episode that took a fantasy and made it reality.In Episode 139 of The Autistic Culture Podcast, Dr Angela Kingdon continues our journey through the 10 Pillars of Autistic Culture with Dr. Scott Frasard, as we move onto Pillar 4 — World building. Dr. Scott Frasard is an autistic autism advocate who is a published author and an outspoken critic of operant conditioning approaches to change natural autistic behaviors to meet neuro-normative social expectations.Dr Scott Frasard decided he wasn't going to critique the status quo, he was going to build something new. His essay, ‘The World We Built: A Future Where Autistic People Are Respected, Not Repaired,' set in 2075, imagines a world where autism is no longer pathologized. Where the DSM is behind museum glass, and identity is co-created, not diagnosed.You can read it in full here.Here's what defines this core Autistic trait:*
Isla concocts an unexpected diversion!JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
Isla concocts an unexpected diversion!JOIN OUR DISCORDHelp support the show by visiting our Patreon and find even more content on our Website!Intro/Outro Music “Jotunheim (Chiptune Version)” Courtesy of Rush CoilOriginal Composition by Serpent Sound Studios
Imagine a city alive with stories—every corner whispering tales of dreams, struggles, and aspirations. It's a place where communities don't just live, but co-create their surroundings, weaving narratives into the very fabric of their environment. This is the essence of World Building—where storytelling becomes a force for transformation, turning visions into tangible realities. Today, we step into that world. Host, Tate Chamberlin, is joined by an incredible lineup of guests: visionary designer and storyteller Alex McDowell, urban innovator Meegan Elliot, systems thinker Mark Beam, artist and storyteller Ash Eliza Smith, and community builder Jenn Stein. Together, we'll explore how world-building shapes not only our imagination but also the spaces we inhabit—and how, through collaboration and imagination, we can craft a future worth imagining. It's Dispatch from the Heartland. Join us, won't you?
In This Episode:Prosper and Darla embark on a perilous journey to the Dragon Road, uncovering ancient magic and the devastating truth behind the Ash Fields. Back in Ness, Guildmaster Karch finds a cunning new Captain of the Guard, Jasper, whose devious plan to capture Orion sets the stage for a dramatic power struggle.Some secrets are worth dying for. Some are worth killing for.---Intimidated that you're dozens of episodes behind and afraid to start listening? Don't be. Here's a handy Listener's Guide that let's you know spots where you can start listening further in the story.---Interested in the development of the complex story and want to know how writer Jake Kerr puts it together every week? Want an ad-free experience? Subscribe to his Patreon. Love world building? Want ongoing updates? Free members get ongoing story updates with interesting reference material about the guild hierarchy, geography, and history. Free Patreon members also receive copies of the first Thieves Guild ebook. The next book will be released in 2025 and Patreon members will also receive that book (and all subsequent books!) for free, too. Want to go directly to get your free books? Click here.---If you would like to view a map of Ness, you can find it here.----Grab some Thieves Guild merch!https://store.podcastalchemy.studio----Check out our other drama podcasts!Artifacts of the ArcaneA historical urban fantasy set at the beginning of World War Two. The world has abandoned magic, but magic hasn't abandoned the world.https://podcastalchemy.studio/arcaneThursdayA cyberpunk VR thriller.No one can be trusted when nothing is real.https://podcastalchemy.studio/thursday----Find out more about writer Jake Kerr: https://www.jakekerr.comFollow Jake on Bluesky @jakekerr.com
Our D&D campaign, Blood of the Avatars, continues. This week the PCs return to the World Axis for the final battle. They do some final planning and prepare for a siege. This is part 1 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you're a new listener, and you'd like to go back to the beginning, here's a link to Episode 1.If you're interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.
Our D&D campaign, Blood of the Avatars, continues. This week the PCs return to the World Axis for the final battle. They do some final planning and prepare for a siege. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you're a new listener, and you'd like to go back to the beginning, here's a link to Episode 1.If you're interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.
Maybe, maybe not...
In Episode 107 of the SoundCentric Podcast, we're joined by marketing strategist and content creator Chad Howell, the mind behind the popular Instagram account @roscoemarketing. Chad brings his deep industry experience—from Sweetgreen to startups to record labels—to dissect some of the most creative and buzzworthy marketing campaigns across the music and entertainment world today. We dive into the strategic genius behind Anthony Edwards' Adidas campaign (00:04:15), Doechii's cinematic “Alligator Bites Never Heal” rollout (00:05:15), and Aminé's sunny “13 Months of Summer” campaign (00:11:15). Chad breaks down how artists like Tyler, the Creator (00:13:45), J.I.D (00:21:45), and SWAVAY (00:37:20) are innovating world-building and visuals to elevate their art and brand. From the FOMO-driven tactics of Blvck Svm's “michelin man” (00:30:30), to the experimental marketing behind Lexa Gates' “Elite Vessel” (00:26:00), to the calculated moves by up-and-comers like Oblė Reed (00:33:20), we cover the strategies that work—and why. We also take a deep dive into Bu Vision, the label behind 4Batz and SAILORR (00:38:20), and reflect on the evolving role of artists as content creators (00:42:00). To close, Chad shares his biggest marketing advice for rising musicians (00:49:20). If you're into music, branding, or just love smart rollouts—this episode is a masterclass. Find us on social media for daily content and information regarding all things music industry Twitter: https://twitter.com/soundcentricmus Instagram:https://https://www.instagram.com/soundcentricmusic/ Tik Tok: https://www.tiktok.com/@soundcentricmusic Facebook: https://www.facebook.com/SoundCentricmusic Website: https://soundcentricmusic.com Podcast: https://www.soundcentricmusic.com 00:00:45 - Intro 00:02:35 - Chad's professional marketing background ranging from Sweet Green to startups to record labels 00:04:15 - Anthony Edwards Adidas campaign 00:05:15 - Doechii's “Alligator Bites Never Heal” album rollout breakdown 00:11:15 - Aminé “13 Months of Summer” album rollout breakdown 00:13:45 - Tyler, the Creator's world building, marketing, and album rollouts breakdown 00:21:45 - J.I.D starts rollout for “God Does Like Ugly” 3 months early. Is that too long? 00:26:00 - Lexa Gates glass box “Elite Vessel” rollout and marketing 00:30:30 - Blvck Svm and his fine dining rollout for his album “michelin man” 00:32:10 - The power of FOMO in marketing 00:33:20 - Oblė Reed and his terrific marketing 00:37:20 - SWAVAY and his amazing visuals for album “Billy 2” 00:38:20 - Bu Vision: a deep dive into the record label behind 4Batz, Ian, and SAILORR and the importance of creating an image as an artist 00:42:00 - Are artists forced to be content creators today and the downsides to being a mysterious artist 00:49:20 - Our biggest marketing advice for rising artists 00:54:00 - Closing thoughts
Mal and Jo are joined by ‘Andor' showrunner Tony Gilroy! They dive into everything from the world-building and ideology of ‘Andor' to the fate of the Maya Pei Brigade, what's in Syril's box, and much more! (00:00) Intro(05:08) Speeches and Quotes in ‘Andor'(07:16) World-Building in ‘Andor'(10:24) The Sense of Place and Ideology in ‘Andor'(15:30) Balance of Characters(21:15) Power Dynamics and How They Shift(23:32) If You Made ‘Rogue One' After ‘Andor,' How Would it Be Different?(25:41) Jyn and Cassian's Relationship(26:52) Figuring Out Character Retributions(29:42) Luthen and Saw(34:35) Staying in His Five-Year Period(36:40) Taking the Ideas of ‘Andor' and Moving Beyond It(43:39) Which Characters Will You Miss Writing For?(46:11) Cinta Kaz and Tay Kolma's Demise(48:00) B2EMO and a Farewell Scene with Cassian(51:57) Budget Restrictions Where They Had to Get Creative(56:56) Lessons to Take from ‘Andor'(01:00:35) Syril's Private Box and Enza(01:03:04) Did Anyone from the Maya Pei Brigade Survive? Hosts: Mallory Rubin and Joanna RobinsonGuest: Tony GilroyProducers: Carlos Chiriboga and John RichterSocial: Jomi AdeniranAdditional Production Support: Arjuna Ramgopal Learn more about your ad choices. Visit podcastchoices.com/adchoices
Step inside the unsettling beauty of Apple TV+'s Severance with Set Decorator David Schlesinger. In this episode of Decorating Pages, host Kim Wannop explores how Schlesinger helped craft one of television's most visually unique series—discussing the creation of the iconic resin boardroom table, the significance of the duck-rabbit sculpture, why monochromatic palettes matter, and the story behind those wild vending machines. Plus, how much of the Keir shrine was intentional? Get an insider's look at the obsessive detail that fuels the design language of Severance—from fabricated tents to custom powder-coated podiums.Severance Apple TV+, Set Decoration, David Schlesinger, Production Design, Behind the Scenes, TV Design Podcast, Kim Wannop, Set Decorator Interview, Severance Set Design, Art Department in Film/TV
Reviewing Beyond the Boundary & Discussing Back To The Future, Formula 1, and AIEpisode Overview:KyoAni has once again entered the hot seat as AniPro takes a look at the 2013 supernatural action show: Beyond the Boundary!Also, Jay continues a new tradition, Cole's new obsession continues, Mike's taken an interest in the future, and more!Topics & Timestamps:00:00:00 - AniProPod 182 Intro00:01:48 - Jay's Trip & Back To The Future00:09:32 - Movie Remakes00:15:19 - Cole's Formula 1 Obession00:22:12 - VEO 3 & Thoughts on AI00:28:05 - Uses of AI00:32:25 - Our Next 3 Anime Reviews00:41:15 - Listeners' Choice Review Tournament00:45:56 - Mailbag: Our Episode To Start With?00:50:54 - Anime Review Intro00:58:54 - Is the Story Worth the Animation?01:04:17 - KyoAni's + Dark Urban Fantasy = ??01:08:46 - KyoAni's Perception & Sakuga01:15:06 - Beyond the Boundary's Legacy01:17:44 - How Does It Balance It's Genres01:21:58 - Character DIscussion01:26:23 - Worldbuilding & Pacing01:31:56 - Fit In KyoAni's Works01:34:32 - Final Thoughts & Ratings01:41:53 - Wrap UpSupport AniPro:Patreon: https://www.patreon.com/AniProPodMailbag: https://anipropod.com/mailbagTokyoTreat ($5 off): Use code "ANIPRO" for $5 off your first #TokyoTreat box through my link: https://team.tokyotreat.com/AniProFollow & Subscribe:X (Twitter): https://twitter.com/AniProPodInstagram: https://www.instagram.com/anipropodDiscord: https://discord.gg/dV5tMCWvM7Next Reviews:Anime: Bloom Into You → BanG Dream! It's MyGO!!!!! → ID: INVADED Manga: The Fragrant Flower Blooms With DignityMusic & Credits:Opening Theme: “Shibuya”Bumper Track: "Starts With You"Music licensed via slip.streamEnjoying the show? If so, please rate & review us on Apple Podcasts or Spotify—it only takes a moment and helps new listeners find us!
In this episode of the Game Schooler podcast, Doug and Michael engage with artist and game designer Manny Trembley. They explore Manny's journey into tabletop gaming, the creation of Dice Throne, and his insights on game design and play. Manny shares his experiences with various games, discusses the development of new titles like Slam Throne, and emphasizes the importance of world-building in game design. The conversation also touches on the future of Dice Throne, upcoming projects, and the joy of creating games that foster connections among players.00:36 - Introduction and Background of Manny Trembley 03:08 - The Journey to Creating Dice Throne 06:04 - Playing Games: Manny's Favorites and Family Involvement 09:15 - Expanding the Dice Throne Universe 12:24 - Introducing Slam Throne: A New Game Concept 15:10 - The Joy of Tabletop Gaming and Relationship Building 19:50 - Reimagining Wonderland: The Art of World Building 24:28 - Tangle Woods: A Collaborative Creation 27:25 - Neon Rain: A New Card Dueling Experience 33:54 - The Joy of Creation: Insights from Game Design 36:16 - The Future of Board Games: Trends and Innovations 42:36 - What's Next for Dice Throne and Beyond?
Episode 275 bring some Sci-Fi mystique as Gabrielle J. Miller returns with a sample reading from her book, Haley's Comet! The links below provide last week's interview with Gabrielle, as well as where to find her books. Episode 274 with Gabrielle Gabrielle J Miller on Amazon Gabrielle's Facebook Author Page Check out Jason's all-new website and his latest in the Bandit Chronicles here! Contact the show via email at samplechapterpodcast@gmail.com
Check out my Free Worldbuilding and Brainstorming Workshop: https://mightyartisan.com/worldbuilding This will help you refine your ideas for personal projects and build the skills needed to be a successful designer and author!—This is The Forty Fifth Episode of the Visual Scholar Podcast - With Tim Mcburnie.Lets talk about the power of worldbuilding for artists.Below is in Automagically generated summary so you can check out the content and also to help with search functionality!---In this video, I explore the often overlooked value of world building as a fundamental creative muscle for artists of all types - not just storytellers. I explain how developing world building skills adds depth, nuance, and authenticity to your art that technical craft alone cannot achieve. When we understand the "why" behind what we're creating—whether it's who our characters are, where they come from, or how the environments we draw were built—our art becomes more compelling and relatable, even at the sketch stage.I break down three key benefits of strengthening your world building abilities: it solves the "what do I draw" problem by giving you direction and purpose; it helps you create more unique, nuanced ideas by encouraging deeper exploration; and it helps you connect with your audience by providing context they can relate to. Just like actors need authentic costumes and sets to embody characters convincingly, artists need to understand the worlds they're depicting to make them feel real. The more you understand your world's details, the easier it becomes to communicate unspoken elements through your art in a way that resonates with viewers.—00:00 Intro01:01 Welcome02:17 The Importance of Worldbuilding05:10 How Can Worldbuilding Help Artists?12:49 Creating More Unique Ideas23:49 Worldbuilding and Story33:17 The Analytical Takeaway34:29 The Simple Takeaway35:00 The Practical Takeaway40:11 The Philosophical Takeaway41:18 Out—The Visual Scholar Podcast is designed to help you demystify the world of Art, Productivity, and Creativity. So you can get better faster, and enjoy your Art Journey.We discuss Drawing, Painting, Illustration and Entertainment Design. Along with Productivity and Career Advice.You Can Find The Visual Scholar Podcast In These Places:Apple: https://podcasts.apple.com/us/podcast/the-visual-scholar/id1678505411Spotify: open.spotify.com/show/6VbdwbiZqy8nqb90ruKQCX?si=21b9c1d02c85419fYouTube: https://www.youtube.com/@Tim-McburnieShow Homepage:www.thedrawingcodex.com/podcasts/the-visual-scholarWhere To Find More About Tim Mcburnie:Learn Drawing and Illustration at The Drawing Codex: www.thedrawingcodex.comArt Community:www.mightyartisan.comThe Drawing Codex Youtube Channel:https://www.youtube.com/@TheDrawingCodexPortfolio: www.timmcburnie.comwww.artstation.com/tim-mcburniewww.instagram.com/timmcburniex.com/timmcburnie
Our D&D campaign, Blood of the Avatars, continues. This week the PCs return to the city of Elandria to buy some magic items and gather their allies for the final battle. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you're a new listener, and you'd like to go back to the beginning, here's a link to Episode 1.If you're interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.
Our D&D campaign, Blood of the Avatars, continues. This week the PCs return to the city of Elandria to buy some magic items and gather their allies for the final battle.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you're a new listener, and you'd like to go back to the beginning, here's a link to Episode 1.If you're interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.
This week's segments: 1. Worldbuilding (and talking about Critical Role's Thresher) 2. Homebrewing "The Unicornucopia" 3. Draft of Uncommon Magic Items You Would Want in Real Life Support us on Patreon https://www.patreon.com/c/TotalPartySkill/home to get access to PDFs of our homebrew and see uncut video from the podcast! Plus, bonus content exclusive only to patrons! Subscribe for more weekly Dungeons & Dragons content! And follow us on our socials for previous draft videos and to learn more about us: Gabe -- @gabespan (TikTok, Instagram) George -- @dmgeorge_primavera (Instagram, TikTok) Dylan -- @whatcha_mccollum (Instagram) Jackie -- @jackie_emerson (Instagram), @jacquelineemerson (TikTok)
Our D&D campaign, Blood of the Avatars, continues. This week the PCs begin by divvying up treasure from the tarrasque.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you're a new listener, and you'd like to go back to the beginning, here's a link to Episode 1.If you're interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.
Our D&D campaign, Blood of the Avatars, continues. This week the PCs begin by divvying up treasure from the tarrasque. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you're a new listener, and you'd like to go back to the beginning, here's a link to Episode 1.If you're interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.
Episode 274 visits with multi-genre author, Gabrielle J Miller! We cover topics like her writing past and love for books, getting into character while writing, taking a chance on happiness and how she wrote 200k words in a week! Hear all this and more by clicking play now. Gabrielle J Miller on Amazon Gabrielle's Facebook Author Page Check out Jason's all-new website and his latest in the Bandit Chronicles here! Contact the show via email at samplechapterpodcast@gmail.com
INTRODUCING: A bonus two-part series (with a full group!) to coincide with the crowdfund campaign for Galactic and Going Rogue! I sat down with an incredible table of performers, including Ify Nwadiwe, Nala J. Wu, Dusty Hill, and Catrina Dennis to weave a story of rebellion and relationships in space. In part one, we make our characters and build our galaxy--stay tuned for part 2 on 6/2 where we see our heroes dive into action!You can find the Galactic & Going Rogue crowdfunder here on Kickstarter, going live May 20th: https://www.kickstarter.com/projects/galacticgoingrogue/galactic-and-going-rogue-two-ttrpgs-of-war-among-the-stars?ref=8lwj2gIf you're listening to this on the 19th, it's not too late to sign up for the crowdfunder's BackerKit mailing list here, then get a free PDF of Jess Levine's satirical scifi skirmish storytelling TTRPG PLANET FIST when you back the Galactic & Going Rogue Kickstarter in its first 24 hours: http://backerkit.com/call_to_action/eda53ff9-b09c-422f-8036-2dbc62b83557/landing?ref=po1ep1This episode was produced by Jess Levine (@jessfrom.online on Bluesky) and edited and coproduced by satah (@posatahchips.gaygothvibes.online on Bluesky). Guest performers include Ify Nwadiwe, Nala J. Wu, Dusty Hill, and Catrina Dennis!Support this podcast at — https://redcircle.com/party-of-one-podcast/donationsAdvertising Inquiries: https://redcircle.com/brands
Should stuff make sense? No one knows!
Journey Through Baelon: Robert A. Walker's Epic Medieval Saga Episode Summary:Join us as we explore the richly woven tapestry of the Baelon universe with author Robert A. Walker. His acclaimed series, The Legends of Baelon, begins with Six Moons, Seven Gods, a tale of political intrigue, mystical prophecies, and complex characters navigating a world on the brink of chaos . The narrative continues with Two Crowns, Three Blades, where alliances are tested, and destinies are forged in the crucible of war .BookBub+8BookTrib+8The Reading Bud+8Goodreads+14The Reading Bud+14Robert A. Walker Writing+14Twimom227+4Robert A. Walker Writing+4BookTrib+4 Robert discusses his inspirations, the challenges of building a believable fantasy world, and the themes that resonate throughout his work, such as the struggle between good and evil, the nuances of power, and the resilience of the human spirit.
An episode that welcomes you to a brand-new chapter in this project - one that has been years in the making!In Episode 131 of The Autistic Culture Podcast, we are revisiting the 10 Pillars of Autistic Culture! What you're about to hear is a special remastered version of an earlier episode that introduced the 10 Pillars of Autistic Culture, plus updated context and reflections from me about what it means in this new chapter. These are the building blocks of everything we're creating together going forward.This episode originally aired in January 2024, and since this episode first aired, I've taken a deeper look at the structure of the show and the framework we use to understand autistic culture.I've refined the 10 Pillars updating their names, sharpening the descriptions, and better connecting them to our lived traits, like sensory processing differences, stimming, emotional intensity, and our beautiful SPINs.What you'll hear in this episode is the heart of the work but think of it as the “draft” version.Over the next 10 weeks, I'll be highlighting one updated pillar each week with a replay of an episode that really brings that theme to life. I'll also share new context and reflections to go deeper. We'll unpack what each one means, how it shows up in our lives, and why it's worth celebrating.But I wanted to bring you this episode just as it aired because even though things have changed, this conversation holds so many gems, and it was a joyful reflection of where we were. And now, we get to go even deeper.Lets quickly walk you through what those 10 pillars are now. You might notice a few name changes:* Bottom-Up Processing (formerly “Logic and Strategy”)We build understanding from the ground up detail by detail, pattern by pattern. Think Sherlock Holmes, chess masters, scientific discovery.* Rhythmic Communicating (formerly “Linguistics and Accents”)Our conversations are musical echolalia, scripting, tangents, infodumps. There's a beat, a flow, a poetry to how we speak.* Norm Challenging (formerly “Deep Thinking and Insights”)We question assumptions. We live authentically. We honor truth over politeness, equity over hierarchy, and insight over illusion.* World BuildingWe don't just tell stories we create entire universes. Pokémon. Star Wars. Dungeons & Dragons. Autistic imagination builds the future.* Pattern Matching (formerly “Data Gathering and Analysis”)SPINs. Trivia nights. Wikipedia editing. Sexuality research. We find the signal in the noise and bring meaning to the chaos.* Game Changing (formerly “Innovative Ideas”)We're not following trends we're starting them. We rethink, reinvent, and rebuild systems from the ground up. Think Steve Jobs. Questlove. Muybridge.* Boldly Creating (formerly “Artistic Expression”)We paint with stims. We sing in scripts. We dance in sensory rhythm. Our creativity is intense, embodied, and often unconventional.* Predictably Comforting (formerly “Consistency and Reliability”)Repetition, routines, safe foods, rituals. These aren't rigidity they're anchors. Comfort. Stability. Power.* Justice Seeking (formerly “Justice and Honesty”)Fairness isn't optional it's essential. Emotional intensity meets ethical clarity. From Greta Thunberg to John McEnroe we stand for truth.* Passionate Superfanning (formerly “Superfanning and Fictional Friends”)Star Trek. Doctor Who. My Little Pony. Our love runs deep and our joy is contagious. Fandom is family. Lore is love.These 10 pillars map across three major domains of life: