Podcasts about Dishonored

2012 action-adventure game

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Dishonored

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Dev Game Club
DGC Ep 473: Splinter Cell: Chaos Theory (part two)

Dev Game Club

Play Episode Listen Later May 27, 2026 72:29


Welcome to Dev Game Club, where this week we continue our series on Tom Clancy's Splinter Cell: Chaos Theory. We cover lots of topics, delving into stealth and AI systems, objectives and their communication, and other thoughts. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Another mission Issues covered: whether it was designed for a controller, graphic fidelity holding up, the fixed function shading pipeline, the crossover between audio and visual meters, what's going on with the light meter, ambient noise affecting how quickly you can move, adjusting eyesight, layering mechanics into a mini-game, sprinklers everywhere, hose extraction, trip lasers, using a body as a laser avoider, a key that isn't a key, interrogation mechanics, consequences for not interrogating, multiple paths to information, forgetting the vision modes, the marketing targets for particular consoles, dynamic mission objectives, motivating spaces through pattern language, having to mark up the world to tell you what's important, a digression into climbing anywhere, "what map?," not wasting space, clockwork levels, a globetrotting set of ops vs single-location games, Brett has a good point, contrasting flavors, just jumping in and having the briefings paper over travel, the attract mode, benefitting pacing. Games, people, and influences mentioned or discussed: XBOX, Pulp Fiction (obliquely), PlayStation 3, Clint Hocking, NOLF 2, Max Payne, Metal Gear (series), Three Men and a Baby, Poltergeist, Eternal Darkness, Mission: Impossible (series), Entrapment, Sean Connery, Catherine Zeta-Jones, Dishonored, Prey, Hitman, Die Hard, Assassin's Creed, Crazy Climber, Cairn, Jusant, Hideo Kojima, Reacher (series), The Gray Man (series), The Hunt for Red October, Quiller (series), Shadowlord-72, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More TCSCCT! Errata: Apparently there were in fact multiple shader units on the original Xbox, and supported Pixel/Vertex 1.1 shaders. We regret the error. (Fixed function was still a thing, though, I'm just not remembering the details correctly.) Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Dev Game Club
DGC Ep 472: Splinter Cell: Chaos Theory (part one)

Dev Game Club

Play Episode Listen Later May 20, 2026 65:56


Welcome to Dev Game Club, where this week we start a new series on 2005's Tom Clancy's Splinter Cell: Chaos Theory. We set it in its time, talk about the Clancy of it all, and then get into the play and presentation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first level or two Issues covered: missing a week, games from 2005 and UbiSoft, stealth games and how we feel about them, what it borrows from its forebears, Tim's history and love of military themes, grounding the series in real places, hard milspec, the spectrum of more or less video-gamey, Brett's history with Clancy, offputting tone and writing, the weird nationalistic lens, the military melodrama, when you can mess up the formula, black and white and the icks, systems thinking in the game vs not the narrative, finding ways to maintain the black and white, the tutorial videos, seeing the mechanics against the real missions, controlling Sam's movement speed, other interface choices, alt-fire modes, shooting everyone in the head, having multiple kill moves, having mission objectives that get canceled, whether there's an alternate version, a number associated with your performance, the weirdness of speaking to your handler directly behind a target, your advisors, informing the choice of loadout, how different games reinforce the loadout, a review, Tim's Twitch drop. Games, people, and influences mentioned or discussed: Star Wars (series), God of War, Shadow of the Colossus, Resident Evil 4, Psychonauts, Guild Wars, Civ IV, FEAR, The Undying, AC: Wild World, Guitar Hero, Mercenaries, Battlefront II, KotOR II, Lego Star Wars, Prince of Persia: The Sands of Time, Peter Molyneux, Clint Hocking, Far Cry 2, Thief, Metal Gear Solid (series), Looking Glass, Dishonored (series), Hideo Kojima, The Division (series), Rainbow Six (novel), No One Lives Forever, Harrison Ford, Alec Baldwin, Sean Connery, Doubleday (book publisher), Day of the Jackal, Tolkien, Project: Hail Mary, Ghost Recon (series), Rainbow Six (series), John Krasinski, Ben Affleck, Jack Reacher (series), Lee Child, Tom Cruise, Mark Greaney, The Gray Man, Arnold Schwarzenegger, Rambo (series), Jon Bernthal, Call of Duty (series), Hitman (series), Shadowlord-72, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: more TC's SC:CT! Errata: It was The Cardinal of the Kremlin. We regret the error.  Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

The RPGBOT.Podcast
HOW TO PLAY BLADES IN THE DARK 1 - CONCEPTS AND THEMES: The RPGBOT.Guide to Organized Bad Ideas

The RPGBOT.Podcast

Play Episode Listen Later May 13, 2026 59:42


Tonight we learned three important things about crime. First, every heist starts with confidence and ends with someone on fire. Second, the moon is falling out of the sky and nobody has time to care because rent is still due. Third, if Randall says this plan only has minor consequences, we are absolutely about to get stabbed in an alley by ghost cops. Welcome to the cheerful industrial nightmare of Blades in the Dark, where the weather is bad, the economy is worse, and somehow the rats are still thriving. Show Notes We finally cracked open Blades in the Dark and immediately discovered that this game runs on stress, bad decisions, and industrialized demon blood. The crew dug into the grimy streets of Doskvol, a city powered by leviathan hunting, haunted by ghosts, and permanently stuck in the kind of rainy darkness that makes everybody look guilty. We spent a lot of time unpacking the setting because the world is tightly welded to the mechanics. You cannot separate the lore from the gameplay here, and honestly that is part of the charm. Along the way we compared the game to Dishonored, argued about whether setting guards on fire counts as a valid social skill, and accidentally pitched the greatest campaign never written about demon whale hunters sailing into the void. There was also an extended detour into whether the moon should even be visible if the sun exploded, which is exactly the kind of deeply useful conversation every RPG group eventually has. Mechanically, the game impressed us with how elegant and dangerous everything feels. Every roll is a gamble where success often comes stapled to consequences. We talked through position, effect, stress, trauma, resistance rolls, and the infamous clocks system that slowly turns every bad decision into a future catastrophe. The whole structure feels built to keep heists moving fast while constantly ratcheting up tension. What really sold us was how much the game trusts the table. Instead of stopping every five minutes to debate rules interactions, Blades in the Dark asks players to lean into the fiction, make reckless choices, and deal with the fallout later. It is a game about desperate criminals trying to survive in a collapsing world, and somehow that still sounds more stable than most adventuring parties. Materials Referenced in This Episode Blades in the Dark (affiliate link) Blades in the Dark Solo Rules (affiliate link) Evil Hat Productions https://bladesinthedark.com/downloads (Downloads Links) Key Takeaways Blades in the Dark blends haunted industrial fantasy, criminal drama, and heist storytelling into one very stylish disaster zone The setting revolves around Doskvol, a city powered by refined demon whale blood called electroplasm Ghosts are common, demons are terrifying, and almost everything in the world feels one bad day away from collapse The core mechanic uses d6 dice pools where success almost always comes with consequences Position and effect are central mechanics that determine how dangerous and impactful an action will be Stress acts as a flexible resource for pushing rolls, resisting consequences, and surviving bad situations Trauma builds up over time, forcing characters to balance risk with survival Clocks provide a simple but brilliant way to track progress, danger, faction heat, and long term problems Loadouts let players retroactively reveal useful gear instead of planning every item in advance The game strongly encourages bold choices, teamwork, flashbacks, and improvisation over careful tactical planning The crew spent an alarming amount of time discussing whether arson counts as a valid investigative technique and honestly the game supports that energy Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
HOW TO PLAY BLADES IN THE DARK 1 - CONCEPTS AND THEMES: The RPGBOT.Guide to Organized Bad Ideas

RPGBOT.Podcast

Play Episode Listen Later May 13, 2026 59:42


Tonight we learned three important things about crime. First, every heist starts with confidence and ends with someone on fire. Second, the moon is falling out of the sky and nobody has time to care because rent is still due. Third, if Randall says this plan only has minor consequences, we are absolutely about to get stabbed in an alley by ghost cops. Welcome to the cheerful industrial nightmare of Blades in the Dark, where the weather is bad, the economy is worse, and somehow the rats are still thriving. Show Notes We finally cracked open Blades in the Dark and immediately discovered that this game runs on stress, bad decisions, and industrialized demon blood. The crew dug into the grimy streets of Doskvol, a city powered by leviathan hunting, haunted by ghosts, and permanently stuck in the kind of rainy darkness that makes everybody look guilty. We spent a lot of time unpacking the setting because the world is tightly welded to the mechanics. You cannot separate the lore from the gameplay here, and honestly that is part of the charm. Along the way we compared the game to Dishonored, argued about whether setting guards on fire counts as a valid social skill, and accidentally pitched the greatest campaign never written about demon whale hunters sailing into the void. There was also an extended detour into whether the moon should even be visible if the sun exploded, which is exactly the kind of deeply useful conversation every RPG group eventually has. Mechanically, the game impressed us with how elegant and dangerous everything feels. Every roll is a gamble where success often comes stapled to consequences. We talked through position, effect, stress, trauma, resistance rolls, and the infamous clocks system that slowly turns every bad decision into a future catastrophe. The whole structure feels built to keep heists moving fast while constantly ratcheting up tension. What really sold us was how much the game trusts the table. Instead of stopping every five minutes to debate rules interactions, Blades in the Dark asks players to lean into the fiction, make reckless choices, and deal with the fallout later. It is a game about desperate criminals trying to survive in a collapsing world, and somehow that still sounds more stable than most adventuring parties. Materials Referenced in This Episode Blades in the Dark (affiliate link) Blades in the Dark Solo Rules (affiliate link) Evil Hat Productions https://bladesinthedark.com/downloads (Downloads Links) Key Takeaways Blades in the Dark blends haunted industrial fantasy, criminal drama, and heist storytelling into one very stylish disaster zone The setting revolves around Doskvol, a city powered by refined demon whale blood called electroplasm Ghosts are common, demons are terrifying, and almost everything in the world feels one bad day away from collapse The core mechanic uses d6 dice pools where success almost always comes with consequences Position and effect are central mechanics that determine how dangerous and impactful an action will be Stress acts as a flexible resource for pushing rolls, resisting consequences, and surviving bad situations Trauma builds up over time, forcing characters to balance risk with survival Clocks provide a simple but brilliant way to track progress, danger, faction heat, and long term problems Loadouts let players retroactively reveal useful gear instead of planning every item in advance The game strongly encourages bold choices, teamwork, flashbacks, and improvisation over careful tactical planning The crew spent an alarming amount of time discussing whether arson counts as a valid investigative technique and honestly the game supports that energy Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Konglomerat Podcastowy
Dishonored: Death of the Outsider

Konglomerat Podcastowy

Play Episode Listen Later Apr 22, 2026 47:39


Na omówienie „Dishonored 2” trzeba było czekać długie jedenaście lat od podcastu o „jedynce”, ale na szczęście z domknięciem trylogii poszło sprawniej. Tym samym w wirutalnym studio spotkali się ponownie Misty z Mistycyzmu Popkulturowego oraz Jerry, aby podyskutować o „Dishonored. Death of the Outsider”. Jakie były losy tej gry na etapie jej powstawania? Jak wypada Billie Lurk jako protagonistka? Na jakie zmiany w mechanikach rozgrywkowych zdecydowali się twórcy? Na ile domknięcie historii Outsidera, Dauda i Billie sprawdza się na poziomie fabularnym? I w końcu, czy warto sięgnąć po ten tytuł w 2026 roku? O tym wszystkim i paru innych kwestiach posłuchacie w dzisiejszym podcaście.

Nördliv - En podcast om spel och nörderi
GOTY Resan 2012 - "Press E for Epilepsi" | Nördliv Avsnitt 550

Nördliv - En podcast om spel och nörderi

Play Episode Listen Later Mar 22, 2026 71:31


Följ med Fredrik och Poki på GOTY-resan, där vi återvänder till klassiska – men fortfarande moderna – spelår och ser hur väl titlarna står sig i dag. Har tiden gett dem en ny innebörd, eller cementerat deras legendariska status?Den här gången är det 2012 som står i fokus. Dags att utse årets bästa spel – retroaktivt.Upplägget är som vanligt:Vi börjar med att lyfta årets bubblare, fortsätter med våra personliga topp 10-listor och avslutar med det tuffaste momentet av alla – att enas om en gemensam topp 5. En lista av spel som ska stå emot all kritik och förbli ohotade över tid.Och högst upp?Ett spel som för oss definierar året. 2012 års Game of the Year.

Cafe Fandango
Ep598 (11/03/26): The lost chapter

Cafe Fandango

Play Episode Listen Later Mar 11, 2026 101:28


Hay muchas injusticias que las personas pueden experimentar en su vida, pero pocas se comparan con tener que escribir este RSS de mierda mientras podría estar jugando al Slay the Spire, encima para que nadie lo lea, me cago en todo, la puta madre. Bueno, a ver, Gus quedó bastante contento con el Dishonored 2 y te cuenta de sus primeras impresiones del Early Access del Slay the Spire 2, mientras que Edu sigue avanzando con el Dragon Quest, terminó el Earth Must Die y comenta sobre el Pokemon Pokopia del Stardew Valley. Uf, bueno, bien, ya está la primera parte, ahora las noticias: solo dos personas pudieron aprobar el examen de Woe Industries, se confirmó el remaster del Assassins Creed Black Flag, Microsoft revela el proyecto Helix 360, Steam sigue prometiendo que sus productos anunciados saldrán este año y cerramos con la próxima temporada de Diablo 4: Saltando tiburones con el Butcher. Bien, casi estamos, falta solo decir que la Pregunta Fandango nos llama a ponernos en el lugar de los villanos más icónicos. Genial, listo, ahora solo tengo que borrar estos comentarios míos, berificar que no aya errores de ortograffía y no olvidarme de

Broke 'N Gaming
Episode 95: Dishonored

Broke 'N Gaming

Play Episode Listen Later Mar 5, 2026 85:18


Dan and Shea are back and more exhausted than ever before! While scaling the uneven walls of Dunwall, taking out street-level thugs and high-value targets as Corvo, they found some time to discuss the merits of Dishonored: Difinitive Edition!Other games covered (very briefly) in this episode: Othercide, The Temple of Elemental Evil, and Ultros.Follow the show:Our anchor: anchor.fm/BNGpodOur YouTube: https://www.youtube.com/@BrokeNGamingPodcastOur Facebook: https://www.facebook.com/BNGPodOur Instagram: https://www.instagram.com/bngpod/Our Bluesky: https://bsky.app/profile/brokengamingpod.bsky.socialOur Twitch: https://www.twitch.tv/bngpodcastOur Discord: https://discord.gg/cS3wEeajdrVirtually Analog podcast: anchor.fm/virtuallyanalogvirtuallyanalog.infoTwitter: @virt_analog

Cafe Fandango
Ep597 (04/03/26): Comprando puchos y otros chichoreos

Cafe Fandango

Play Episode Listen Later Mar 4, 2026 82:55


¿Te aburre tu carrera? ¿Pensás que en esa clase de Sociología no vas a aprender nada útil? En Café Fandango tenemos la solución: simplemente salí a comprar puchos y mudate a una nueva realidad, ahí seguro vas a tener otra profesión. Además de multiversos, en el episodio 597 de Café Fandango vas a escuchar a Edu que sigue con el Dragon Quest, arrancó y terminó el Try Again y estuvo jugando a entender los bugs del nuevo Football Manager. Gus por su lado sigue bastante contento con el Dishonored 2. Después, te contamos sobre la fecha de lanzamiento del juego de Wolverine, de los anuncios del Overwatch Rush, del próximo Guitar Hero y de la próxima generación de pokemón y cerramos con un nuevo parche para el Stardew Valley que habilita nuevos pretendientes. Finalmente, con la Pregunta Fandango nos quejamos de todas las veces en las que los juegos le pusieron un límite a nuestra imaginación.

Fallo de sistema
Fallo de sistema - 845: El crisol de 'Crisol: Theater of Idols' - 01/03/26

Fallo de sistema

Play Episode Listen Later Mar 1, 2026 59:05


Vivimos una pesadilla de una España algo diferente a lo que pensamos de ella, una Hispania llena de maldiciones, folclores retorcidos y una isla, la Tormentosa, tan hermosa como malévola… Crisol: Theater of Idols, del estudio madrileño Vermila (publicado por Blumhouse Games), ha sorprendido en su lanzamiento en Steam con una apuesta arriesgada y muy personal aunque llena de referentes muy reconocibles y otros no tanto. Bioshock, Dishonored, Resident Evil o incluso Dead Space o Bloodborne, asoman en la memoria del jugador que en una historia de sectas, cultos fatales y mucha sangre, visita lugares, iconografías y cultura de una España barroca, gótica, o incluso de los 80, en una mezcla muy personal y hecha por unos verdaderos apasionados de los videojuegos y el arte de contar historias.Subimos a la Nabucodonosor a David Tornero, ideólogo y director creativo del juego y David Carrasco, CEO de Vermila Studios.Con Don Víctor y Duque de Champagne nos asomamos a los cómics más barrocos y referencias a clásicos españoles.Escuchar audio

Dev Game Club
DGC Ep 462: Looking Back on a Decade

Dev Game Club

Play Episode Listen Later Feb 26, 2026 113:07


Welcome to Dev Game Club, where this week we comment on ten years of doing this podcast. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Note: we recorded our first podcast on Feb 26th, 2016. This episode reflects that date. At the time, we actually banked a few episodes, and decided to hold off a week to do that. We never banked an episode again :)   Issues covered: ten years of podcasting, counting series and games, what kind of gamer are you?, balance in all things, the types of games Brett went deep on, games that exemplify Tim's games, first-person shooters and third-person action adventure, earliest games we played, latest game we played, surprise moments, the butter knife returns, knucklehead stealth, crazy world-altering moments, singing reviews, our longest series, how many interviews, the backstory of Daedalus, cultural sensibility, a grotty fish stew, staying under the radar, cramming features in at the end, pitching vs shipping, how many community episodes we've had, having a community game server, the charity event, getting to understand streaming, praying at the shrine of humility, more than 500 hours of podcasts, keys that aren't keys, the team makes the game, tell them less so they can discover more, the importance of constraints, mortality, letting the player choose, how long are we going to keep this up, knowing when to end, a little thanks each way, fueling us.  Games, people, and influences mentioned or discussed: June, Infinite Backlog, The Evil Within, Resident Evil, Trespasser, Ultima (series), Souls-likes, Bloodborne, MYST (series), Obduction, Cyan, Eye of the Beholder, Might and Magic (series), Kaeon, Kingdom Hearts, Arkham Asylum (series), Halo (series), Shadow of the Colossus, Legend of Zelda (series), Portal, Deus Ex, Thief, Dishonored, Prey, Colossal Cave Adventure, Adventure, Rogue, Fez, Dwarf Fortress, Plundered Hearts, Final Fantasy Tactics, Apocalypse Now, Shenmue, Deadly Premonition, Morrowind, Hitman (series), Clint Hocking, Splinter Cell, Spelunky, Fez, Castlevania: Symphony of the Night, 2001: A Space Odyssey, Metal Gear Solid, Calamity Nolan, Final Fantasy (series), Sebastian Deken, Lani Lum, SW: Republic Commando, Tim Schafer, Dave Grossman, Tim Cain, Leonard Boyarsky, Randy Smith, Greg LoPiccolo,  Sean Vesce, Zack Norman, Janos Flosser, Sam Lake, Ken Levine, Borut Pfifer, Julian Gollop, Fallout, X-COM: Enemy Unknown, Star Wars: Starfighter, Andrew Kirmse, Daron Stinnett, Darren Johnson, Reed Knight, Kim Swift, BioStats, Minecraft, LostLake, Mors, mysterydip, Defeating Games for Charity, Video Game History Foundation, Eternal Darkness, Shigeru Miyamoto, Brad Furminger, Marcus Aurelius, "Jenny," Kirk Hamilton, Aaron Evers, Mark Garcia.  TTDS: 11:15 Next time: TBA! Twitch: timlongojr and twinsunscorp YouTube  Discord  DevGameClub@gmail.com 

Cafe Fandango
Ep596 (25/02/26): Residentivilinización

Cafe Fandango

Play Episode Listen Later Feb 25, 2026 157:09


Dicen que los economistas caracterizan a la economía argentina como un fenómeno único e irrepetible, pero en Café Fandango venimos a demostrar que tenemos un alma gemela que nos acompaña en nuestros bajibajos: Xbox. Además de hipótesis dignas de un Premio FIFA de economía, en el episodio 596 del podcast lo tenés a Edu que te cuenta que sigue buscando la historia en el Dragon Quest VII Reimagined, de su regreso al Spiritfarer y de la búsqueda del significado (literal) del título del Wagotabi. Por otro lado, Gus terminó el Miles Morales y arranca el Dishonored 2. Finalmente, Seba vuelve con todo y te cuenta del gameplay oculto del Rappi Simulator, del Resident Evil VIII, un poco del Expedition 33 y no sería Seba si no menciona al Avowed, no? Luego pasamos a las noticias donde el Sons of Sparta tiene un Coop inexplicable, Playstation cierra un estudio, Phil Spencer se cierra a sí mismo, Slay the Spire 2 publica la fecha de lanzamiento del Early Access, Nintendo venderá el Pokemon FireRed y LeafGreen a 20 USD y Kamiya tiene unos comentarios muy amables para gente que está lekeando el Resident Evil MeChupaUnHuevoTuNumeroRomanoIX. Cerramos con la Pregunta Fandango nos ponemos conjurar las peores maldiciones que se nos puedan ocurrir.

Dev Game Club
DGC Ep 460: Ultima IV (part three)

Dev Game Club

Play Episode Listen Later Feb 11, 2026 87:25


Welcome to Dev Game Club, where this week we continue our series on Ultima IV. We talk about the boat, we talk about dungeons (a tiny bit), we deep dive into NPCs and consequences, we talk about the quests and how everything is in the world, and answer some listener email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More of Ultima IV (Much more, in B's case) Issues covered: revisiting locations and finding new things, a game that does a lot with a little, everything existing in the world, getting to know the world, NPCs sharing sprites and being hard to remember, getting a ship and fighting your way on, broadside combat, dying to a waterspout, wanting to search the oceans, badly simulating tacking, riding a horse, being interrupted in any location, trying to replicate the tabletop experience, feeling like a "yes" game, whether what you do matters, can you be a thief, watering down a morality system, having a limited palette of options at any one time, layering frosting, taking out the friction and icky feeling, the niche audience of some RPGs, taking elements from older games and bringing them into modern games, asking questions of the player who is also the character, avoiding the uncanny valley, an aside into adventure mode, the horseshoe effect on NPCs, reaching the limits of what the human brain can contemplate, an aside into Dunbar's number, facing the same challenges, chunking chapters, feeling the anxiety of there being too much, coalescing your notes from time to time, the telescope moment and seeing the map, the lack of loot, preparing to do things, validating your assumptions, having to revisit everywhere, the friction of Pikmin, getting good controllers, handheld mode, the Wavebird, bouncing off character creation, character creation we've liked, wanting a story to wrap around a more specific character, the generic hero, having fun with a character creator, a freeing character creator. Games, people, and influences mentioned or discussed: Final Fantasy (series), Gold Box (series), Eye of the Beholder, Outer Wilds, The Witcher (series), Beowulf, Dungeons & Dragons, Wizardry (series), BioWare, Mass Effect, BioShock, Dishonored, CD Project Red, Cyberpunk 2077, Baldur's Gate III, Thief, Robin Hood, VtM Bloodlines, Undertale, Dark Souls, Land of the Lost, Dwarf Fortress, Planescape: Torment, Metroid / Castlevania, Richard Garriott, Sasha, Pikmin, Nintendo, Shigeru Miyamoto, Switch, PlayStation, Analog Pocket, Ashton Herrmann, Monkey Island, Wing Commander, Morrowind, Fallout 3, Dragon Age: Origins, Bethesda Game Studios, Blizzard, World of Warcraft, Diablo (series), Metal Gear Solid V, Hideo Kojima, Saint's Row IV, Call of Cthulhu, Asher, Cuphead, KyleAndError, Hitman, FFSZilla, MGS: VR Missions, Kirk Hamilton, Aaron Evers, Mark Garcia.  Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 38:30 Links: Majuular Ultima IV video recommended by Chris  Next time: Finish Ultima IV Twitch: timlongojr and twinsunscorp YouTube Discord  DevGameClub@gmail.com 

Nickel City Soundtrack Podcast
NCS 276 - Inevitable (Jordan Walker)

Nickel City Soundtrack Podcast

Play Episode Listen Later Feb 1, 2026 43:20


On this episode of the Nickel City Soundtrack Podcast Mark interviewed Jordan Walker of the bands Jeweltone and Dishonored. We talked to Jordan about finding underground music and what his grandparents had to do with that. We talked about his bands and of course Pizza!Enjoy!

Nickel City Soundtrack Podcast
NCS 276 - Inevitable (Jordan Walker)

Nickel City Soundtrack Podcast

Play Episode Listen Later Feb 1, 2026 43:20


On this episode of the Nickel City Soundtrack Podcast Mark interviewed Jordan Walker of the bands Jeweltone and Dishonored. We talked to Jordan about finding underground music and what his grandparents had to do with that. We talked about his bands and of course Pizza!Enjoy!

Cinema Sounds & Secrets
Extra Bits: Mostly Marlene

Cinema Sounds & Secrets

Play Episode Listen Later Jan 23, 2026 31:18


Extra Extra! Listen hear all about it! This week Janet, John, (and Pen) dive into the life of the zeitgeist of zeitgeists, the legendary, revolutionary, groundbreaking, funny force of nature who sang like a blue angel, our logo….Marlene Dietrich! Born on December 27, 1901 at Leberstraße 65 in the neighborhood of Rote Insel in Schöneberg, now a district of Berlin, Dietrich became one of the most iconic figures in the entertainment industry, known for her distinctive voice, smoldering sex appeal, glamorous style, and androgynous allure. Originally planning to become a classical violnist, an injury turned our starlet to theater. After a failed audition for Max Reinhardt, Dietrich got her start as a chorus girl in his theaters, but never seemed to get her big break on the stage. She moved her career towards film, acting in So sind die Männer (1923) and The Tragedy of Love (1923), while still maintaining a career on the stage and in cabaret— embodying the "New Women" lifestyle. By 1930, She got her big break in the film Der Blaue Engel (The Blue Angel) after film director, Josef Von Sternberg saw her performance in Zwei Krawatten (Two Ties). She would go on to act in Morocco (1930), Dishonored (1931), Blonde Venus (1932), The Scarlet Empress (1934), The Devil Is a Woman (1935), A Foreign Affair (1948), Stage Fright (1950), Witness for the Prosecution (1957), Touch of Evil (1958), and Judgment at Nuremberg (1961). She was also nominated for a best actress cast in 1932 for  Morocco, Golden Globe and a Laurel Award in 1958 for WItness for the Prosecution.  To learn more about this episode and others, visit the official Cinema Sounds & Secrets website!  

Trophy Talk Podcast
Mooglecast, Episode 19 | Me, Halo and a Pizza | Our Most Anticipated Games of 2026

Trophy Talk Podcast

Play Episode Listen Later Jan 18, 2026 146:43


Warmest of Welcomes everyone This month on the Mooglecast myself (Max) and Zac are joined by Trophy Room patron Katieeee to talk about all things 2026 but not without first feeling our bones ache by acknowledging some of the great games that turn 10 years old this year! So happy birthyear Dishonored 2, Dark Souls 3, Overwatch, Final Fantasy XV and Pokemon GO. For the preshow Katie kicks us off by sharing her experiences and approach to streaming, followed by our usual run of platinum shoutouts and a series spotlight on DOOM, from there we insert a new segment into the show titled Cactuar Vs Tonberry where myself and Zac kick off our friendly comp for the year. The main Meat & Potatoes of the show are taken up by what we've been playing and of course our main topic discussing our top 5 most anticipated games of 2026. Enjoy the first show of 2026 and we'll see you next month, but until then... be excellent to each other. Max

John Piper Sermons
Is God Dishonored When We Grieve?

John Piper Sermons

Play Episode Listen Later Jan 17, 2026 18:30


David Mathis | How can we sing in the valley of sorrow? In Christ, joy and grief can coexist — and grief now prepares for us far greater joy in the end.

What Are Your Three? A Channel 3 Podcast

rixxiongames was kind enough to join us to kick off our 2026 roster of episodes. rixxion's three included Dishonored, Team Fortress 2, and Undertale.Be sure to check out all of rixxiongames's links at channel3.gg/rixxiongames.Our hosts' links can be found at⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ channel3.gg/rey ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠and⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ channel3.gg/dan⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠The show is Executive Produced by Channel 3 Founder Joel Willis who can be found at⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ channel3.gg/joel⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Our theme song is provided by Castor Garden. Find all of their tracks on Bandcamp by simply going to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠c3.gg/castorgardenmusic⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ or find all of their links at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠channnel3.gg/castorgarden⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠About Channel3.gg: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠channel3.gg⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ is social networking built from the ground up for gamers. Sure you can do all the stuff like on the old social medias like post pictures, videos, comments and the like. Channel 3 is so much more than that though. It takes the social media experience and game-ifies it. Made a great post that someone likes (1-ups) or respawns? You earn XP experience points that level you up. New levels mean chances to win tickets for physical prizes, earn digital flair for your profile, and more. Additionally there are weekly events hosted by Channel 3 that let the community unwind and kick back with a little friendly competition. Sure, you want to win but it's more about hanging out and the vibes. These events are hosted on C3's Twitch Channel and also earn XP for participants. XP can also be earned for completing quests-questions related to games and being a gamer, challenges where you go forth and complete a task in a game, rating & reviewing games and systems, creating specifically themed lists of games and more. You can find Channel 3 in both the Android and Apple App Stores or at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠c3.gg/app⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

oh brother
i find myself there

oh brother

Play Episode Listen Later Jan 5, 2026


Collin HaikuNames rise from stoneRoots whisper through quiet ground—I find myself thereLinks:Great Expectations (novel): https://en.wikipedia.org/wiki/Great_Expectations The London Merchant (The History of George Barnwell) — the “Barnwell” reference: https://en.wikipedia.org/wiki/The_London_Merchant George Lillo (playwright of The London Merchant): https://en.wikipedia.org/wiki/George_Lillo Casablanca (film) — “Round up the usual suspects”: https://en.wikipedia.org/wiki/Casablanca_(film) Cyberpunk 2077: https://en.wikipedia.org/wiki/Cyberpunk_2077 Dishonored: https://en.wikipedia.org/wiki/Dishonored The Witcher 3: Wild Hunt: https://en.wikipedia.org/wiki/The_Witcher_3:_Wild_Hunt Elden Ring: https://en.wikipedia.org/wiki/Elden_Ring Yakuza (video game series): https://en.wikipedia.org/wiki/Yakuza_(video_game_series) Like a Dragon (series) (rebrand context): https://en.wikipedia.org/wiki/Like_a_Dragon_(series) Sleeping Dogs (video game)https://en.wikipedia.org/wiki/Sleeping_Dogs_(video_game) Dragon%27s_Dogmahttps://en.wikipedia.org/wiki/Dragon%27s_Dogma GreedFallhttps://en.wikipedia.org/wiki/GreedFall Tunic (video game)https://en.wikipedia.org/wiki/Tunic_(video_game) Stardew Valleyhttps://en.wikipedia.org/wiki/Stardew_Valley The Elder Scrolls V: Skyrimhttps://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim BioShockhttps://en.wikipedia.org/wiki/BioShock Dark Soulshttps://en.wikipedia.org/wiki/Dark_Souls Dark Souls IIhttps://en.wikipedia.org/wiki/Dark_Souls_II Sekiro: Shadows Die Twicehttps://en.wikipedia.org/wiki/Sekiro:_Shadows_Die_Twice Forza Horizon 5https://en.wikipedia.org/wiki/Forza_Horizon_5 Death Strandinghttps://en.wikipedia.org/wiki/Death_Stranding Hideo Kojimahttps://en.wikipedia.org/wiki/Hideo_Kojima Metal Gear (series)https://en.wikipedia.org/wiki/Metal_Gear Total War (series)https://en.wikipedia.org/wiki/Total_War_(video_game_series) Total War: Warhammerhttps://en.wikipedia.org/wiki/Total_War:_Warhammer Warhammer 40,000https://en.wikipedia.org/wiki/Warhammer_40,000 Henry Cavill (mentioned re: Warhammer enthusiasm)https://en.wikipedia.org/wiki/Henry_Cavill Xbox Game Passhttps://en.wikipedia.org/wiki/Xbox_Game_Pass

My Perfect Console with Simon Parkin
Harvey Smith, game director (Deus Ex, Dishonored, Redfall)

My Perfect Console with Simon Parkin

Play Episode Listen Later Dec 15, 2025 121:37


Harvey Smith is a game designer and writer whose work has helped shape some of the most atmospheric and influential games of the last two decades. After serving in the U.S. Air Force he began his career in video games as a tester on the formative System Shock. Then he joined Ion Storm worked as lead designer on Deus Ex, one of the most influential immersive sims of the era. In 2008 he became a partner at Arkane Studios, where he co-directed the acclaimed Dishonored series and, most recently, Redfall. Known for championing player agency, richly layered world-building, and morally complex storytelling, his games invite players to think as much as act. And whether crafting dystopias or dark fantasies, he's remained a guiding voice in one of the medium's most ambitious genres. Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.

New Albany Presbyterian Church Podcasts
Outward: The Honor Of Being Dishonored

New Albany Presbyterian Church Podcasts

Play Episode Listen Later Dec 14, 2025 38:36


Simply The Bible
1161 Mark 6:1-13 A Prophet Is Dishonored among Relatives

Simply The Bible

Play Episode Listen Later Dec 10, 2025 14:01


Jesus goes to His hometown of Nazareth, but the people are offended at Him. Hemarvels at their unbelief. Then Jesus equips and sends out the Twelve.Join Pastor Daryl as he journeys through the entire Bible. Visit the radio station website: https://www.790kspd.com/simply-the-bible/ Subscribe to our YouTube channel.Subscribe to Pastor Daryl's daily devotional and listening plan. Visit the church website. If you enjoy Simply the Bible, please give us a rating and leave a review wherever you listen to podcasts. That helps us a lot!

The House of the Dev
S3E1. Создать чувство погружения в любой игре – с Харви Смитом, соавтором Dishonored и Deus Ex

The House of the Dev

Play Episode Listen Later Nov 28, 2025 119:44


Рафаэль Колантонио и Петр Сальников снова встретились в конце 2025 года, чтобы помочь распространить опыт лучших разработчиков игр со всего света среди любознательных. В первом выпуске третьего сезона они беседуют с Харви Смитом, геймдизайнером и сценаристом, известным по своей работе над Deus Ex и Dishonored, о создании крепкой связи между игрой и игроком – с элементарными примерами, хорошими и плохими. Подкаст записан при поддержке Indie Go: https://bit.ly/4opM7cC   Узнайте, как сделать свой вебшоп: http://bit.ly/43YMJyG   Поддержите локализацию подкаста: https://bit.ly/3K35hai    - Чем занят Харви Смит после ухода из Arkane? - Очевидные и неочевидные способы создать ощущение присутствия в любой игре; - Сотня вещей, способных размазать геймдиректора, и лишь одна, способная его исцелить. - Важность последних 6 месяцев в разработке игры. Штрихи, которые выводят все на абсолютно новый уровень. - Большие города или дикая местность? Зачем вообще нужны скучные персонажи? - Променять качество на комфорт. За что мы любим прогресс, и что нас в нем беспокоит. Это и многое другое – в массивном и искреннем первом эпизоде подкаста The House of The Dev в третьем сезоне.  Смотрите видеоверсию на YouTube: https://www.youtube.com/@TheHouseofTheDev  --- Реклама. ERID: 2Vtzqvzvi5w ERID: 2Vtzqw9nxDX

The House of the Dev
S3E1. Creating the sense of immersion for any game – with Harvey Smith, co-creator of Dishonored & Deus Ex

The House of the Dev

Play Episode Listen Later Nov 28, 2025 119:06


In November of 2025, Raphael Colantonio and Peter Salnikov met agaiin to share the experience of the best game developers worldwide. In the first episode they talk to Harvey Smith, the renowned designer and writer (Dishonored, Deus Ex) about creating solid connections between games and gamers, with elementary examples of good and bad.  Learn how to create a webshop for your mobile game: https://bit.ly/3Mb3SPo  Supported by Indie Go, the investment fund for independent devs: https://bit.ly/4opM7cC  - What's Harvey Smith up to after Arkane? - Obvious & unobvious ways to create decent immersion for any game; - So many things to crush a game director, and only one way to heal. Things we don't talk about too often; - The importance of the last 6 months in game development – that final touch which makes a game special; - Big cities vs. the wilderness & why do we need boring characters? - Bartering quality for comfort. Things we love about progress, and things that frustrate us. This and much more – in the massive and sincere first episode of The House of The Dev podcast in season 3. Watch video version fo the podcast on YouTube: https://www.youtube.com/@TheHouseofTheDev  --- Ads: ERID: 2Vtzqvzvi5w ERID: 2Vtzqw9nxDX

Playthrough
Episode 108 - Dishonored 2 - Part 3

Playthrough

Play Episode Listen Later Nov 12, 2025 114:35


The Playthrough team takes a look at the Dishonored 2 expansion called Death of the Outsider. Is it just as good as the main game, or can you have too much of a good thing?www.playthroughpod.com

LIVE with Doug Goodin
A Dishonored Prophet and a Guilt-Ridden King (Matt. 13:53-14:13)

LIVE with Doug Goodin

Play Episode Listen Later Nov 10, 2025 25:35


Featured playlist: The Church (That Meets in My Home) — https://www.youtube.com/playlist?list=PL5Yobt1jZDd9Zzn8Ufa-BNciyYv04Cl6mMy books:Exalted: Putting Jesus in His Place — https://www.amazon.com/Exalted-Putting-Jesus-His-Place/dp/0985118709/ref=tmm_pap_title_0God's Design for Marriage (Married Edition) — https://www.amazon.com/Gods-Design-Marriage-Married-Amazing/dp/0998786306/ref=sr_1_4?s=books&ie=UTF8&qid=1493422125&sr=1-4&keywords=god%27s+design+for+marriageGod's Design for Marriage (Pre-married Edition) — https://www.amazon.com/Gods-Design-Marriage-What-Before/dp/0985118725/ref=cm_cr_pr_product_topSupport us - become a CTC Partner: https://crosstocrown.org/partners/crosstocrown.org@DougGoodin

Playthrough
Episode 107 - Dishonored 2 - Part 2

Playthrough

Play Episode Listen Later Oct 22, 2025 113:41


The Playthrough gang cover the final half of Dishonored 2, where new mechanics are introduced and the rightful heir is yet again placed on the throne. Next time: we play through the Death of the Outsider expansion.www.playthroughpod.com

Illuminate Community Church
10/19/25 - Dishonored on Earth, Vindicated in Heaven - 1 Peter 4:12-19 - Pastor Jason Fritz

Illuminate Community Church

Play Episode Listen Later Oct 20, 2025 36:29


This week, we are approaching the final section of Peter's letter, where he addresses how Christians are to live in a hostile world. Peter's focus is on enduring suffering for righteousness' sake while keeping our hope fixed on the eternal glory God has prepared for us. He reminds us that everything we do - our words, actions, and service - should glorify God, pointing others to His greatness and character. Living for God naturally draws opposition, and Peter warns that trials and ridicule are part of the Christian journey, designed not to harm us but to refine and strengthen our faith, much like gold being purified in fire. Peter gives practical encouragement for facing these trials. Believers are to rejoice in sharing Christ's sufferings, understanding that what appears as shame or loss in the world is actually a sign of belonging to Him. He reminds us of the example of the early apostles, who were whipped, insulted, and even died for preaching the gospel, yet rejoiced because they were counted worthy to suffer for Christ's name. I think of Stephen, the first Christian martyr, whose courage, prayer, and vision of Jesus standing at God's right hand demonstrate how God's Spirit, the Spirit of glory, gives strength, sustains His people, and confirms their ultimate vindication, even in the darkest moments. Finally, Peter clarifies that suffering for Christ is blessed, but suffering for sin or misdeeds carries no honor. He urges believers to embrace the name “Christian” with Godly pride, recognizing that it signifies being part of a diverse and unified body of Christ. He explains that God's judgment begins with His people to purify and prepare them, and that enduring trials faithfully point to the greater accountability of the world. Our response, then, is to entrust ourselves to the faithful Creator, who is sovereign over all life and circumstances, and to continue doing good, confident that God is at work for His glory.

Playthrough
Episode 106 - Dishonored 2 - Part 1

Playthrough

Play Episode Listen Later Oct 8, 2025 116:49


The Playthrough gang play through and discuss the first half of Dishonored 2. Are they the perfect, silent assassins, or has Andy gone on his usual murder spree? Tune in to find out.www.playthroughpod.com

Playthrough
Episode 105 - Clair Obscur: Expedition 33 - Part 4

Playthrough

Play Episode Listen Later Sep 20, 2025 123:23


We conclude our series on Clair Obscur: Expedition 33 by taking a look at the end of the story and some of the end game content. We also look forward to our next series: Dishonored 2.www.playthroughpod.com

God's Truth, God's Grace - New Port Presbyterian Church
Widows: Dishonored and Honored; Devoured and Devoted 9/7/25

God's Truth, God's Grace - New Port Presbyterian Church

Play Episode Listen Later Sep 13, 2025 32:51


Pastor Darrell preached on Luke 20:45 – 21:4 where Jesus honors a devoted widow and condemns the teachers of the law.

Spit & Polish Presents
Pictures Powwow - Dishonored review

Spit & Polish Presents

Play Episode Listen Later Sep 1, 2025 62:56


Pictures Powwow is the show in which we discuss a film that has been recommended whether it by us or you the listening people! In this episode, we covered "Dishonored" (1931) which came highly recommended from Ryan.  The Listening People's recommendation for next episode is “The Bucket List” (2007), so make sure to check that out. If you have any feedback, questions, comments, recommendations or interested in having your podcast promoted on the show make sure to email us at spitandpolished@gmail.com  FOLLOW US: Twitter: @SpitPolishPre Facebook: https://www.facebook.com/spitandpolishpresents/ LISTEN ON: Apple Podcasts: https://itunes.apple.com/au/podcast/spit-polish-presents/id1059224536 Spotify: https://open.spotify.com/show/5ycjMXxAbhlcSEEpihSax0 Podbean: http://spitandpolish.podbean.com/ RadioPublic: https://radiopublic.com/spit-polish-presents-6VQzVW TuneIn: https://tunein.com/podcasts/Comedy-Podcasts/Spit--Polish-Presents-p1087434/ iHeartRadio: https://www.iheart.com/podcast/269-spit-polish-presen-29693268/ Stitcher: https://www.stitcher.com/podcast/spit-polish-presents

Spit & Polish Presents
Pictures Powwow - Ashes and Diamonds review

Spit & Polish Presents

Play Episode Listen Later Aug 25, 2025 83:14


Pictures Powwow is the show in which we discuss a film that has been recommended whether it by us or you the listening people! In this episode, we covered the Polish film "Popiół i diament," known in English as "Ashes and Diamonds" (1958) which came highly recommended from Bartek.  Ryan's recommendation for next episode is “Dishonored” (1931), so make sure to check that out. If you have any feedback, questions, comments, recommendations or interested in having your podcast promoted on the show make sure to email us at spitandpolished@gmail.com  FOLLOW US: Twitter: @SpitPolishPre Facebook: https://www.facebook.com/spitandpolishpresents/ LISTEN ON: Apple Podcasts: https://itunes.apple.com/au/podcast/spit-polish-presents/id1059224536 Spotify: https://open.spotify.com/show/5ycjMXxAbhlcSEEpihSax0 Podbean: http://spitandpolish.podbean.com/ RadioPublic: https://radiopublic.com/spit-polish-presents-6VQzVW TuneIn: https://tunein.com/podcasts/Comedy-Podcasts/Spit--Polish-Presents-p1087434/ iHeartRadio: https://www.iheart.com/podcast/269-spit-polish-presen-29693268/ Stitcher: https://www.stitcher.com/podcast/spit-polish-presents

Weekly Games Chat
Episode 500: Our Favorites from 10 Years of WGC

Weekly Games Chat

Play Episode Listen Later Aug 13, 2025 177:08


On April 25, 2015...two guys named Chris stepped into a room and recorded a podcast about video games. One really wanted to play Evolve...the other wanted to play the Witcher 3. Ten years later and one of those hosts still wont shut up about Witcher 3, but he now chats about it with a guy who doesnt shut up about VR and another that hates unions (unless its a union found in Dishonored). Come join us as we celebrate and say thanks to all of you listeners for 10 years and 500 episodes of Weekly Games Chat. GAME ON!!!

Spotlight Games Podcast
Ranking the Best Immersive Sims

Spotlight Games Podcast

Play Episode Listen Later Aug 13, 2025 109:41


This week, Phil Bothun joins the show to craft the DEFINITIVE list of the best Immersive Sim games! Plus, Patrick gives his extended thoughts on the polarizing Mafia: The Old Country.  Timecodes What we're playing - 12:45 What is an Immersive Sim? - 38:27 Ranking Immersive Sims - 51:30   Follow us! www.dropindropoutpod.com Bluesky, YouTube, IG, Threads and TikTok @spotlightgamespod Twitch.tv/spotlightgamespod Join our discord! https://discord.gg/Vxvp2sX64Z Email the show: mail@spotlightgames.net RSS Feed: https://spotlightgames.libsyn.com/rss Spotlight Games Theme by Chike Okaro @bassicfun Thanks for listening! 

Co-op Mode: A Video Game Podcast
Co-Op Mode: 172 - A Fighting Chance

Co-op Mode: A Video Game Podcast

Play Episode Listen Later Aug 6, 2025 91:00


Todd was joined by new Player #2 Matt Kennedy to talk all about Fighting GamesIn Buy, Rent & Return we had to choose between fighting gamesWe played: Kingdom Come Deliverance 2, Dishonored 2, Death Stranding 2, DK Bananza, Shinobi: Art of vengeance Demo and Todd's Arcade plansIn the Bonus Round : We went deep on the history of fighting games and decide if Smash Bros is a Fighting gameOur Patreon producers are John Sadorf , Mathew Kiehl, Brendan Myers, Corey in HD, Kurt Krug, Tawnya Lee, ChipotleBear ,Famous Seamus, Cam The Movie Man, JNewport007, Darth Prozac & FR8 ConductorFollow us on Threads, Instagram and BlueSky: @secret.friends.unite , @toxtra, @secretfriendsunite @toddoxtra, @mkenn10Watch Matt stream on Youtube and Twitch youtube.com/@mkenn10 twitch.tv/mkenn10Check out a free week trial of our Patreon to get all new content and community benefits like our Patreon producers: Sean, Stella and Henry Nyhus, John Sadorf, Mathew Kiehl, Brendan Myers, Corey in HD, Kurt Krug, Tawnya Lee, ChipotleBear ,Famous Seamus, Cam The Movie Man, JNewport007, Darth Prozac & FR8 ConductorGet 50% off your first Month of any Patreon Tier.Use our special link https://zen.ai/tW9w96GHjJl0oOlORlg-afOO0JOcbUkaBnWlklytL0c to save 30% off your first month of any #Zencastr paid plan.Visit our website www.secretfriendsunite.com, Subscribe to our Youtube channelJoin the conversation in our Discord ServerVisit our Teepublic store for all the SFU Merch you can handle

Co-op Mode: A Video Game Podcast
Co-Op Mode: 171 - Kong Krime SyndiKate

Co-op Mode: A Video Game Podcast

Play Episode Listen Later Jul 23, 2025 125:00


Todd was joined by Guest Host Matt Kennedy and Brian Shea, executive editor at Game informer. Buy, Rent Return we had to choose the Koolest Kong Super news done quick: TLOZ CastingAvatar: Frontiers Of Pandora Gets Third-Person Mode, New Game Plus In DecemberAssassins Creed coming to netflix with West world/Halo producersWe played: DK Bananza, Tony Hawk 3+&4, Death Stranding 2, Dishonored 2 Shakedown Hawaii & Doom: The Dark Ages In the Bonus Round : We played the ESRB description gameCheck out a free week trial of our Patreon to get all new content and community benefits like our Patreon producers: Sean, Stella and Henry Nyhus, John Sadorf, Mathew Kiehl, Brendan Myers, Corey in HD, Kurt Krug, Tawnya Lee, ChipotleBear ,Famous Seamus, Cam The Movie Man, JNewport007, Darth Prozac & FR8 ConductorGet 50% off your first Month of any Patreon Tier.Use our special link https://zen.ai/tW9w96GHjJl0oOlORlg-afOO0JOcbUkaBnWlklytL0c to save 30% off your first month of any #Zencastr paid plan.Visit our website www.secretfriendsunite.com, Follow us on Threads, Instagram and BlueSky: @secret.friends.unite , @toxtra, @secretfriendsunite @toddoxtra, @mkenn10 & @brianpshea Check out Game Informer:https://gameinformer.com/Subscribe to our Youtube channelJoin the conversation in our Discord ServerVisit our Teepublic store for all the SFU Merch you can handle

Castle Super Beast
CSB329: Don't Tattoo Me I'll Cum

Castle Super Beast

Play Episode Listen Later Jul 15, 2025 180:49


Download for Mobile | Podcast Preview | Full Timestamps Older Twitch VODs are now being uploaded to the new channel: https://www.youtube.com/@CastleSuperBeastArchive Get Me Out Of This Red Flags Card Game 9000 Xbox Layoffs, But Hey Line Go Up Don't Kill Games, Stop It, Get Some Help The Best Dad Fights Watch live: twitch.tv/castlesuperbeast Go to http://heroforge.com/ and use code CASTLE to get 5% off all orders of physical Miniatures. - Go to http://shopify.com/superbeast to sign up for your $1-per-month trial period. - Go to http://shadyrays.com/ and use code SUPERBEAST to get 35% off polarized sunglasses. - Protect your online privacy today by visiting http://expressvpn.com/superbeast for an extra four months free Microsoft is reportedly laying off around 9,000 people in total, and a lot of them are coming from the Xbox business. Phil Spencer says Microsoft's gaming business has 'never looked stronger' as the company announces yet another round of mass layoffs Xbox exec suffers bout of terminal LinkedIn brain, suggests folks laid off by Microsoft use AI to 'reduce the emotional and cognitive load that comes with job loss' Xbox graphics department lead puts out cringe-worthy hiring post... with AI graphics In the Wake of Xbox Layoffs, Founder of Dishonored and Prey Dev Arkane Slams Game Pass: 'Why Is No-One Talking About the Elephant in the Room?' 'A game, once sold, belongs to the customer': Prominent EU politician stands up for Stop Killing Games Video Games Europe lobby hates it KAMEN RIDER ZEZTZ PV② Inti Creates announces 2D action platformer Majogami for Switch 2, Switch, PC Fatal Fury: City of the Wolves DLC character Ken debut trailer  

IGN Game and Entertainment News – Spoken Edition
Founder of Arkane Slams Game Pass

IGN Game and Entertainment News – Spoken Edition

Play Episode Listen Later Jul 8, 2025 3:17


Raphael Colantonio, who founded the Dishonored and Prey developer and served as its president before leaving in 2017 to start Weird West maker WolfEye Studios, took to social media to ask: “Why is no-one talking about the elephant in the room? Cough cough (Gamepass).” Learn more about your ad choices. Visit podcastchoices.com/adchoices

IGN.com - Daily Fix (Video)
Arkane Studios Founder Takes Shots at Microsoft's Xbox Game Pass - IGN Daily Fix

IGN.com - Daily Fix (Video)

Play Episode Listen Later Jul 8, 2025


On today's Daily Fix, the founder of Akane Studios, creators of Dishonored and Prey, and the now President at Weird West developer, WolfEye Studio called Xbox Game Pass unsustainable in a thread of posts on social media where a debate over the pros and cons of Microsoft's Xbox Game Pass for gamers and developers ensued. Other devs like, Joe Kainer, former VP of Biz Dev Epic Games and Michael Douse, publishing director at Baldur's Gate 3 developer, Larian Studios also joined the conversation to back him up.

Kinda Funny Games Daily: Video Games News Podcast
Is Game Pass Killing Xbox? - Kinda Funny Games Daily 07.07.25

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Jul 7, 2025 69:58


Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Thank you for the support! Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: If you're a Kinda Funny Member: The Roper Report   - - In the Wake of Xbox Layoffs, Founder of Dishonored and Prey Dev Arkane Slams Game Pass - Ad - Romero Games reportedly met with Microsoft just a day before the publisher pulled funding for the studio, and there was 'no mention' of the decision that put over 100 people out of work - Nintendo May Use "Shorter Development Periods" On Some Games To Offset High Costs - Fans think Nintendo accidentally revealed Switch Online's next wave of N64 games - Remake reports persist as Square Enix releases Final Fantasy 9 anniversary movie - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices

Tales from the Backlog
172: Indiana Jones and the Great Circle (with Dan - The Greatest Story Ever Played)

Tales from the Backlog

Play Episode Listen Later Jul 2, 2025 116:37


Support my work on Patreon (https://patreon.com/realdavejackson) As a lifelong Indiana Jones agnostic, there was no way that MachineGames would make an Indiana Jones game I would care about, right? Right? Well, it certainly looked that way when the first gameplay trailer for Indiana Jones and the Great Circle dropped. But then I started hearing my activation phrases start to bounce around- "this is like Hitman", "this is like Dishonored", so I knew I had to give it a try. And boy am I glad that I did! Guest info: Dan of The Greatest Story Ever Played * Check out the podcast https://linktr.ee/thegreateststoryeverplayed * Follow Dan on BlueSky https://bsky.app/profile/storyeverpod.bsky.social TIMESTAMPS * 0:00 Title Card * 0:36 Intros * 3:33 Personal Histories with Indiana Jones and The Great Circle * 7:55 Opening Thoughts * 11:33 Story Setup and Troy Baker as Indiana Jones * 16:35 A Great Villain and Supporting Cast * 24:54 Music and Visual Presentation * 34:36 Combat and Stealth * 48:28 Side Quests, Exploration and Level Design * 1:04:19 Final Thoughts/Recommendations * 1:08:24 The Greatest Story Ever Played Plugs * 1:13:07 SPOILER WALL/Patron Thank-Yous * 1:14:46 Spoiler Section Music used in the episode is credited to Gordy Haab. Tracks used: The Great Circle, A New Adventure Awaits, Where Are We, Gina's Theme, Signs of the Stones, Until the Next Adventure Join the Tales from the Backlog Discord server! (https://discord.gg/bptGyEWbk7) Buy me a coffee on Ko-fi (https://ko-fi.com/realdavejackson)! Social Media: BlueSky (https://bsky.app/profile/tftblpod.bsky.social) Instagram (https://www.instagram.com/talesfromthebacklog/) Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures Listen to A Top 3 Podcast on Apple (https://podcasts.apple.com/us/podcast/a-top-3-podcast/id1555269504), Spotify (https://open.spotify.com/show/2euGp3pWi7Hy1c6fmY526O?si=0ebcb770618c460c) and other podcast platforms (atop3podcast.fireside.fm)!

Dev Game Club
DGC Ep 431: Dear Esther/Walking Simulators (part two)

Dev Game Club

Play Episode Listen Later Jun 4, 2025 70:28


Welcome to Dev Game Club, where this week we continue our series on walking simulators with 2012's Dear Esther, played here in a 2017 "Landmark Edition" but based on a 2007 Source mod for Half-Life 2. We of course set the game in its time, spend a fair amount of time on randomness and meaning, and open the cellar door. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The whole shebang Issues covered: walking simulators, 2012 in games, a little history of The Chinese Room (the company), a little digression on The Chinese Room (the thought experiment), influences, developing in the mod community, the role of randomness, discovering the randomness, justifying the randomness, mod communities replaying games, not discussing games as you play them, writers having the same space to play, 30 seconds of depressing poetry, "cellar door," a quality of lovely phonemes, the facts we know and the things we might interpret, a dreamy narrative space, Tim reveals his baseball knowledge, a metaphor for grief and an otherworldly space, rebirth, a car accident setting vs a gurney setting, things you can miss, not a thing video games would do, appreciating a new design space, directors' commentaries, crematory urns, one of the props, the impact of the ultrasound, needing to relate to the characters, the potential for missing things. Games, people, and influences mentioned or discussed: Fez, The Stanley Parable, The Chinese Room, Dishonored, Halo 4, Diablo III, Kingdom Hearts 3D: Dream Drop Distance, Forza Horizon, New Super Mario Bros U, Far Cry 3, XCOM Enemy Unknown, Alan Wake's American Nightware, Hitman Absolution, Assassin's Creed 3, Max Payne 3, Mass Effect 3, Borderlands 2, Darksiders 2, Spec Ops: The Line, Dragon's Dogma, Fez, Journey, The Walking Dead, Hotline Miami, Spelunky, Papo y Yo, Bastion, Super Hexagon, Sumo Digital, Dan Pinchbeck, Jessica Curry, Rob Briscoe, Independent Games Festival, Korsakovia, Amnesia: A Machine for Pigs, Everyone's Gone to the Rapture, Unity, CryEngine, Little Orpheus, Still Wakes the Deep, Vampire: Bloodlines (series), Hardsuit Labs, Brian Mitsoda, John Searle, Alan Turing, William S. Burroughs, Nigel Carrington, Proteus, Halo, Drew Barrymore, Donnie Darko, Rogue Legacy 2, David Lynch, Lost Highway, Inland Empire, Laura Dern, Waiting for Godot, True West, Sam Shepard, Firewatch, LucasArts, 343 Games, Kevin Schmitt, Metal Gear, Death Stranding, Trespasser, Tacoma, Jedi Starfighter, Daron Stinnett, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: The Stanley Parable Twitch: timlongojr  Discord  DevGameClub@gmail.com 

The #Backlog Breakdown
185: Dishonored (w/ Isaac)

The #Backlog Breakdown

Play Episode Listen Later May 21, 2025 181:46


This week, we're talking about another Patron pick: the 2012 immersive sim Dishonored. Isaac joins us to discuss what we think is special about the game and whether or not it holds up 13 years later. We'd love to hear from you! Join us on our social media by checking out our Linktree: https://linktr.ee/thebacklogbreakdown And if you'd like to support us, you can visit our Patreon: https://www.patreon.com/thebacklogbreakdown The Backlog Breakdown is a proud member of the Play Well Network, a network of podcasts that seek to approach recreation in a more thoughtful manner. Until there is a rabbit trail to follow. Check out all of the other amazing Play Well podcasts Here. Get PWNed, scrubs.

Double Barrel Gaming
*WILL* Xbox Gamers Still Support NEW Xbox Hardware After The Multiplat Strategy?

Double Barrel Gaming

Play Episode Listen Later May 15, 2025 113:12


Time Stamps:00:00:00 Community Guest Intros00:05:00 The Jez Corden Article "Xbox has become a Game Pass machine — Is it enough to justify Microsoft's console?" IMHO, There's WAY MORE Than Just XGPU!00:35:00 *WILL* Xbox Gamers Still Support NEW Xbox Hardware After The Multiplat Strategy?01:00:00 The BIG DOOM The Dark Ages Conversation!01:12:00 BREAKING NEWS: ZeniMax Media filed new trademarks on May 6 for Wolfenstein, Deathloop, Quake, and Dishonored! Are Xbox Fans Are Being SPOILED By Bethesda!01:53:00 Panel Outros and Special Message to the Community!

Dev Game Club
DGC Ep 425: Fez (part one)

Dev Game Club

Play Episode Listen Later Apr 9, 2025 74:26


Welcome to Dev Game Club, where this week we begin a new series of series on the independent games of the last couple of decades, starting with 2012's Fez. We set the game in its time, talk a bit about its precedents and the landscape of independent games in the middle of that console generation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Single-digit cubes Issues covered: our real plan or lack thereof, early games, the indie revolution, the influences back and forth, the pressure of the space we're in, a highly visible indie, games from that year, sequels vs the different stuff in the indies, democratization of the market, the console cycle, always online fiasco, getting on the Steam store, opening console store fronts to independents, limitations, the broadband market and bandwidth costs, the publicity on the store, low cost of goods, continuing power of retail, a two dimensional puzzle game in a three dimensional world, charm, great music and MIDI with an unsettling feel, rotating the world, rebooting the game, achieving the effect without perspective, the Trixel engine, having a hard time getting it, trusting the game, having a new lens on a game, taking the time to infuse the whole experience, team sizes, telling a different story with an existing language, having fewer people to get on board, independent publishers and producers, influences, glitch aesthetics, map language, climbing on the sides of things, stopping time while the world rotates, how the editor might work, games from the past, CONFIG.SYS (dang it, could not remember), skipping over generations. Games, people, and influences mentioned or discussed: Will Wright, Indie Game: The Movie, Polytron, Phil Fish, Dishonored, Halo 4, AW American Nightmare, X-COM, Firaxis, Mass Effect 3, Forza Horizon, Far Cry (series), Counterstrike: Go, Assassin's Creed 3, Borderlands 2, Diablo III, Dragon's Dogma, Journey, The Walking Dead, Telltale Games, FTL, Spelunky, Papo y Yo, Bastion, Super Hexagon, Terry Cavanaugh, Supergiant, Hades, Transistor, UFO 50, Derek Yu, That Game Company, Sky, Sony, PlayStation, Microsoft, Steam, XBLA, Braid, Super Meat Boy, Nintendo, Castlevania: Symphony of the Night, Zelda (series), Super Mario (series), Metroid (series), Outer Wilds, The Sixth Sense (obliquely), Renaud Bedard, Trapdoor, Penny Arcade, blitworks, Tetris, Axiom Verge, Tron, Out of this World, Captain Toad: Treasure Tracker, Super Mario 3D Land, Minecraft, Sam, Interstate '76, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Fez! Twitch: timlongojr Discord DevGameClub@gmail.com

Kinda Funny Games Daily: Video Games News Podcast
Report: PlayStation Live Service Game Fairgame$ Has Slipped - Kinda Funny Games Daily 02.17.25

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Feb 17, 2025 69:48


Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Fairgame$ has reportedly slipped, is PlayStation doing a big summer showcase, and Phil Spencer speaks on Everwild. Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: GAMESCAST - Tim and Karl The STREAM is Nick playing a game SCREENCAST - Cobra Kai Review If you're a Kinda Funny Member: You can get today's Gregway The Roper Report   - - Sony's PS5 live service title Fairgame$ has reportedly slipped - Sony reportedly might not hold a full PS5 summer showcase this year - What IF?! - Xbox Boss Phil Spencer Issues Update on Rare's Long in Development Everwild - Half-Life 2 and Dishonored art lead Viktor Antonov dies aged just 52 - Ubisoft Announces Siege X, the 'Biggest Transformation' in Rainbow Six Siege History - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices

The Partially Examined Life Philosophy Podcast
PEL Presents SUBTEXT: Love Dishonored in Euripides' "Medea" - Part 6

The Partially Examined Life Philosophy Podcast

Play Episode Listen Later Oct 13, 2024 68:20


Wes & Erin continue their discussion of Ancient Greece's most notorious battle of the sexes, and Euripides' rumination on the question of whether the Athenian ideals of rationality and moderation sufficiently honor the instinctual side of human nature. To hear all the previous parts of this, just go check out subtextpodcast.com.