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National Battlefield Parks are grassland habitats worth writing home about. Tall grassy fields aren't typically considered beautiful, much less valuable to conserve. But battlefield monuments and military parks are maintained as historic sites, with the side-effect of preserving excellent habitat. Today, rather than the roar of cannons, battlefields like Gettysburg, Antietam, and Monocacy are filled with the sounds of grassland songbirds.More info and transcript at BirdNote.org.Want more BirdNote? Subscribe to our weekly newsletter. Sign up for BirdNote+ to get ad-free listening and other perks. BirdNote is a nonprofit. Your tax-deductible gift makes these shows possible.
Chris and Shane discuss recent observing in Grasslands National Park as well as buying a telescope for young people.
PLC Executive Director Kaitlynn Glover discusses several topics important to public land grazers including the Senate confirmation of US Fish and Wildlife Director Brain Nesvik, the possible impacts of the latest federal court ruling of the gray wolf in western states, how PLC deals with the Bureau of Land Management despite not having a BLM director, Glover's talks at the National Association of Grasslands in North Dakota, and the Annual PLC Meeting in Flagstaff Sept. 16-18. See omnystudio.com/listener for privacy information.
The Chestnut-collared Longspur is an icon of the Prairies – an aerial acrobatist, singing and dancing in the sky. Jody Allair shares his love for this longspur, helping us understand why this charming species should be on everyone's life list. As he describes his road trip to seek out the Chestnut-collared Longspur earlier this spring, Jody offers helpful advice on how to find a rare bird – this advice can be applied anywhere, to find any species. And with all Wake-up Call episodes, we'll also learn about threats and challenges, and how you can help the Chestnut-collared Longspur. We touched very briefly on how purchasing grass-fed beef can help grassland species. For more depth on this topic, listen to our episode Grasslands, Birds and Beef. If you live in the Prairies, try seeking out local organizations that are doing work to help grasslands, such as the Nature Conservancy of Canada and Nature Saskatchewan. In Saskatchewan you can report Chestnut-collared Longspur sightings to 1-800-667-HOOT or outreach@naturesask.caJody Allair is an avid birder and naturalist who enjoys sharing his enthusiasm for the natural world. He is the Director of Communications at Birds Canada and has written numerous articles on birds, birding and connecting with nature. You can find him on Bluesky and Instagram at @JodyAllair.Andrea Gress (she/her) secretly thinks Piping Plovers are better than all the other birds...studied Renewable Resource Management at the University of Saskatchewan. She pivoted towards birds, after an internship in South Africa. Upon returning, she worked with Piping Plovers in Saskatchewan, and then as the Ontario Piping Plover Coordinator. Years of sharing her love of plovers with beach goers has turned into a full time communications role with Birds Canada. Support the show
Jeje foi à Retrocon e retorna com histórias do que viu e adquiriu no evento. Entre conversas com Yuzo Koshiro e um membro conhecido na comunidade de Resident Evil, ela teve a chance de jogar Shinobi: Art of Vengeance e nos traz uma prévia do próximo jogo da Lizard Cube. O episódio tem também conversas de Wheel World, o brasileiro Gaucho and the Grassland e and Roger, uma narrativa interativa.Participantes:Jeje PinheiroHeitor De PaolaAssuntos abordados:03:00 - A Retrocon 202541:00 - Shinobi: Art of Vengeance57:00 - Wheel World1:16:00 - Gaucho and the Grassland1:37:00 - and RogerVai comprar jogos na Nuuvem? Use o link de afiliado do Overloadr!Use nosso link de filiado ao fazer compras na Amazon Hosted on Acast. See acast.com/privacy for more information.
In this episode, we sit down with Dawn Butzer to discuss her journey from her early life and career to her current work and future aspirations. Dawn shares insights into her deep connection with conservation and land management, emphasizing partnerships with the NRCS, South Dakota Grassland Coalition, and Ducks Unlimited.Early Life and CareerDawn Butzer's roots in agriculture and conservation run deep. Growing up, she developed a strong appreciation for the land, learning firsthand about the challenges and opportunities in sustainable agriculture. Her early career saw her working in various capacities, where she gained valuable experience in land management, conservation programs, and working with producers to improve soil and water health.Current WorkDawn is currently involved in conservation efforts that focus on grassland restoration, soil health improvement, and sustainable grazing practices. Through her work with the NRCS, she collaborates with ranchers and landowners to implement conservation plans tailored to their needs. She is also actively engaged with the South Dakota Grassland Coalition, which promotes voluntary conservation efforts among producers. Additionally, her work with Ducks Unlimited aligns with large-scale restoration efforts, ensuring that grasslands remain viable for wildlife and agriculture.Future AspirationsDawn is passionate about continuing to bridge the gap between conservation initiatives and agricultural operations. She aims to expand her outreach, working closely with producers to adopt practices that benefit both the land and their bottom line. With increasing challenges such as climate variability and land-use changes, she hopes to play a crucial role in advocating for policies and programs that support long-term sustainability.Key Partnerships and ProgramsNRCS (Natural Resources Conservation Service): Dawn works with the NRCS to provide technical and financial support for landowners looking to implement conservation practices. These efforts include rotational grazing systems, soil health initiatives, and grassland preservation.South Dakota Grassland Coalition (SDGC): This producer-led organization promotes grassland management techniques that balance productivity with ecological health. Dawn collaborates with SDGC to support ranchers in adopting regenerative grazing methods.Ducks Unlimited: Recognizing the vital role grasslands play in water conservation and wildlife habitat, Dawn works alongside Ducks Unlimited on projects that protect these ecosystems while ensuring economic viability for ranchers.Resources Mentioned in This EpisodeDawn and the hosts discussed several books and articles that provide further insight into conservation and sustainable agriculture. Here are a few key recommendations:Native Grass Forages by Patrick Keyser – Native Grass Forages for the Eastern U.S." by Patrick Keyser is a comprehensive guide focusing on the establishment, management, and benefits of native warm-season grasses as forage in the eastern United States. Designed for farmers, technical advisors, scientists, and conservationists, the book offers practical, science-based information on this topic. See: https://nativegrasses.tennessee.edu/native-grass-forages/Scripture, Culture, and Agriculture by Ellen F. Davis: LinkCotton, Country Conservation: An 8-Year Case Study in Regenerative Agriculture (Following SC Farmer Sonny Price's path of reducing input costs, increasing organic matter, and saving over $2.5 million): soilhealthlabs.com/projects/cotton-country-conservation
Jeje foi à Retrocon e retorna com histórias do que viu e adquiriu no evento. Entre conversas com Yuzo Koshiro e um membro conhecido na comunidade de Resident Evil, ela teve a chance de jogar Shinobi: Art of Vengeance e nos traz uma prévia do próximo jogo da Lizard Cube. O episódio tem também conversas de Wheel World, o brasileiro Gaucho and the Grassland e and Roger, uma narrativa interativa.Participantes:Jeje PinheiroHeitor De PaolaAssuntos abordados:03:00 - A Retrocon 202541:00 - Shinobi: Art of Vengeance57:00 - Wheel World1:16:00 - Gaucho and the Grassland1:37:00 - and RogerVai comprar jogos na Nuuvem? Use o link de afiliado do Overloadr!Use nosso link de filiado ao fazer compras na Amazon Hosted on Acast. See acast.com/privacy for more information.
Kim Kiss owns and operates Grassland Poultry alongside her husband Brian, just outside Wellington. Grassland Poultry is a free-range chicken farm where they breed, hatch, raise, and process the chickens completely on-farm. In this episode, Kim explains why she and Brian chose to pivot from cattle to chickens, how their free-range chicken farm runs a little differently than most, and why the Sommerlad breed is perfect for Australian conditions. Local Land Service Mixed Farming Advisor, Claudia Hinrichsen, sat down with Kim for a cup of tea and a chat about chooks. Resources and links: Grassland Poultry website Nominate a Mate: If you'd like to nominate a mate (or yourself) as a potential future guest on the podcast, you can do so here: Nominate a Mate for 'Seeds for Success'. Connect: Central West LLS website Central West LLS on Facebook Central West LLS on X Central West LLS on YouTube The views contained in this podcast series are not necessarily endorsed by Central West Local Land Services. Listeners are advised to contact their local office to discuss their individual situation. This show is produced in collaboration with Wavelength Creative. Visit wavelengthcreative.com for more information.
On this episode, the GO crew discusses pop culture references in video games, which ones they like, and which ones annoy them. Before that they discuss the week's news from the video game industry and the games they've been playing.Invite to Fuze social media platform***Time stamps may not be exact depending on ad placement***On This Episode(26:07) News(1:06:12) New Games(1:09:32) Donkey Kong Bananza (Switch)(1:16:16) Gaucho and the Grassland (PC/Steam Deck)(1:22:42) Forgotten 23(1:33:26) “From the Outside In” Topic: Pop Culture References in GamesGrab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Kev talks about Guacho and the Grassland Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:57: What Has Kevin Been Up To 00:13:24: Game News 00:36:37: Gaucho And The Grassland 00:55:12: Outro Links Islanders: New Shores Super Zoo Story Release Info Fantasy Life i Password Hello Kitty: Island Adventure “Sunshine Adventure” Dicounty Employee Training Videos Sun Haven Snaccoon Plushie Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Kev: Well howdy partners and welcome to the harvest season. (0:00:35) Kev: Around these parts they call me Kevin. (0:00:39) Kev: Today you’re riding with me as we wander over yonder (0:00:42) Kev: and go exploring these fine grasslands. (0:00:47) Kev: Yes, hello, it’s true. (0:00:49) Kev: You’ve heard the rumors and I can’t confirm. (0:00:52) Kev: My name is Kevin and I am your sole host of the harvest season. (0:00:55) Kev: Hello everyone. (0:00:56) Kev: We’re here to talk about Cottage Corgades. (0:00:59) Kev: you know how we do (0:01:00) Kev: as I’m legally obligated to say by “ow” (0:01:04) Kev: um, but, uh, but yes, hello, no, no co-hosts, another solo cabin episode today (0:01:12) Kev: I can already hear the groan/cheers as you prepare for the best/worst kind of episode we have offered here on the Harvey season (0:01:22) Kev: uh, just, just me, un-chained, unhinged, uncensored, right? (0:01:28) Kev: No one stood here to stop me from singing. (0:01:30) Kev: songs or doing a foghorn-leg-horn impression. And so you know, yeah, prepare yourself. Just (0:01:38) Kev: me alone talking directly into your ears. Just you and me alone staring at each other (0:01:44) Kev: in an empty room. Hello everyone. I hope that sets the tone as it should be if you may feel (0:01:55) Kev: a little threatened. I’m sure Al does. Excuse me, I got a drink. (0:02:00) Kev: I don’t care. But yeah, so hello. It’s harvest season. As I was doing with my little cowboy (0:02:09) Kev: twang intro, I already got the voices going. We are here, and by we and me me, I’m here (0:02:16) Kev: to talk about Gaucho and the Grassland game that you all know. I have been eagerly awaiting, (0:02:26) Kev: forward to. It finally released and here I am with (0:02:30) Kev: some first impressions for it. But before that as as per our norm we have we have (0:02:40) Kev: some news to go over. That’s a good good bit of pieces of news I like them from (0:02:46) Kev: what I’ve seen so I’m looking forward to going over that with you guys. But (0:02:51) Kev: before that let’s talk about some non cottagecore game thing stuff I’ve been (0:02:57) Kev: up to because people are interested in that apparently. (0:03:02) Kev: And if you aren’t well, I don’t hear any objection. So there you go, you know, so (0:03:07) Kev: The well, yeah, this week’s been as usually, you know, I mean, I’m busy with work things and stuffs (0:03:14) Kev: And I just spent time on gotcha, of course, so, you know, that was a good chunk of time this week (0:03:20) Kev: But aside from that (0:03:23) Kev: I’ve been probably (0:03:26) Kev: So you both Pokemon unite hits fourth anniversary this this year this (0:03:30) Kev: Week a couple days ago whenever which first of all is horrifying to think about. I’m playing this game for four years time. Oh (0:03:39) Kev: whole time (0:03:41) Kev: Never never stops never. It’s always relentless (0:03:47) Kev: Now as per pretty much tradition at this point every year in the anniversary they release a new Pokemon a (0:03:53) Kev: Legendary or mythical we’ve had Mewtwo. Oh, oh sweet food. I think it was last year (0:03:59) Kev: And this year a little (0:04:00) Kev: Bit of a treat two for one special we’re getting the Latias and Latios the young duo the Latino was at Latinas (0:04:08) Kev: Whatever you want to call them the gen 3 that the blue and the red one (0:04:13) Kev: No, not not the ones on the box the other blue and red one (0:04:17) Kev: Yeah (0:04:19) Kev: That’s we only have Latios at the moment (0:04:25) Kev: But Latias will be releasing soon and they do in fact work together (0:04:31) Kev: It’s the first time we’ve seen pokemon explicitly boost and support (0:04:37) Kev: Another specific pokemon, so that’s a fun mechanic. I think in Unite. I’ve seen them played and they’re not (0:04:44) Kev: Terrifyingly busted like Mewtwo when he came out, but yeah, it’s fun. So (0:04:48) Kev: Fun times over there Unite. I enjoy it still still still on that train (0:04:54) Kev: Speaking of trains. I’m still on Zenla’s on zero with its update of an update of its own (0:05:01) Kev: The 2.1 patch or whatever number it’s it’s one of the bigger numbered patches which (0:05:07) Kev: Implies a story content update a new chapter in their story (0:05:13) Kev: Now unfortunately, I think Zenla’s on zero (0:05:16) Kev: Continues to suffer from a sort of identity crisis. I’ve talked about it (0:05:22) Kev: Before but when the game first came out. It was a very (0:05:25) Kev: Lack of better way of describing it mid 2000s urban vibe (0:05:30) Kev: big metropolitan city is the setting and people have flip phones and their CRTs (0:05:35) Kev: hanging about and video rentals a very specific aesthetic they were going for (0:05:41) Kev: and it worked for me right clearly up to taste if you know the player enjoyed it (0:05:46) Kev: or not but it worked and they they wrote that aesthetic with a with a solid (0:05:53) Kev: playing game plan and story for a year right there were hackers and kind of this (0:05:58) Kev: mystery to explore. (0:06:00) Kev: And, uh, but yeah, as they hit the end of year one, they kind of wrapped up a lot of (0:06:06) Kev: those storylines and threads, um, and I, I feel like they continue to struggle a bit (0:06:13) Kev: to follow that up, uh, for lack of better way of describing it. (0:06:18) Kev: Think of post-Endgame MCU, where it’s a little, suffering a little in its identity, I’m not (0:06:24) Kev: sure where to go. (0:06:26) Kev: And now this may just be a me thing because there are (0:06:30) Kev: leaning into this kind of like they’ve gone from this urban city to now we’re (0:06:35) Kev: out in rural not China where the the former hackers I mean they still are I (0:06:41) Kev: guess technically but they are now living at a temple because trying to keep (0:06:46) Kev: them on mystics with a bunch of monks which is a wild pivot from the more much (0:06:52) Kev: more science fiction heavy aesthetic and genre that they’re kind of leaning into (0:06:58) Kev: and then now we’re going into a bit of mysticism with (0:07:01) Kev: feng shui and energy lines and all that good stuff (0:07:05) Kev: So yeah, this may be an issue of just stuff getting lost in translation (0:07:10) Kev: You know mihoyo is a Chinese company and you know this may be (0:07:14) Kev: For that that target audience. I don’t know (0:07:18) Kev: And it doesn’t help that the cast did all the new characters that have been out since (0:07:23) Kev: 2.0, which is about a month or two ago (0:07:26) Kev: They this new cast has just not hit (0:07:30) Kev: I don’t find them as entertaining or engaging (0:07:34) Kev: Which isn’t entirely a bad thing (0:07:37) Kev: And this isn’t just the pullable characters even a lot of NPCs. They’re just not as memorable in my opinion (0:07:44) Kev: But the the pullable the playable characters (0:07:47) Kev: yeah, I don’t I pulled for one in the (0:07:51) Kev: Four three or four that have come out since then (0:07:54) Kev: Which isn’t entirely bad thing because that means I can now save up on resources for when stuff (0:07:58) Kev: I do want will drop and (0:08:00) Kev: And that will happen again. We’ve in true mohoyo fashion. They they tease upcoming characters (0:08:08) Kev: Not just in the marketing, but in in the gameplay you’ll you’ll meet some of them who are clearly like up (0:08:12) Kev: Here’s your next banner character or a couple banners away (0:08:16) Kev: In particular there’s a group called the obol squad they’re like a military Defense Force unit (0:08:23) Kev: and (0:08:24) Kev: Those guys have some cool designs (0:08:26) Kev: We’ve already gotten a few out in ZZZ, but the looks like we’re gonna fill out (0:08:30) Kev: the rest of that roster and I’m looking forward to those guys there’s a there’s (0:08:35) Kev: like a big Mecca guy that’s piloted by a little bunny robot there’s a their (0:08:41) Kev: captain has a living gun who is actually the captain I think something wild like (0:08:47) Kev: that the sniper of their unit is blind so you know there you go yeah colorful (0:08:53) Kev: colorful crew that oval squad so I’m looking forward to that but but until (0:09:00) Kev: I said ZZZ kind of kind of struggling a little with its the flavor if you will (0:09:06) Kev: um but it’s okay because the gameplay is still good even all those characters on (0:09:10) Kev: that instant come out you know they give you trials or you play with them in the (0:09:14) Kev: story or whatever they are fun mechanically gameplay wise they’re not (0:09:17) Kev: bad just yeah I’m not dying for them or anything and then the nice bit is not (0:09:25) Kev: just zenless I think all the mihoyo games they’re very strong with their side (0:09:28) Kev: content. They have lots of weird goofy modes. (0:09:30) Kev: For instance, right now they have a summer mode where you operate a seaside resort with all sorts of minigames. (0:09:37) Kev: And so you have to work to upgrade the minigames and the attractions, and that is certainly enjoyable, I’m having a blast with that little mode. (0:09:46) Kev: But yeah, that’s Endless Zone Zero, there’s my report. No one here to stop me. (0:09:52) Kev: Oh, so there you go. Now, aside from that, the other thing I want to talk about… (0:10:00) Kev: isn’t game, per se, but I’ve been watching a lot of Monk, the mid-2000s, I think it was like 2000 to 2008. (0:10:09) Kev: Detective Mystery Show, aired on USA Network, I think. It’s about Adrian Monk, a former detective on the police force whose wife was killed. (0:10:21) Kev: Which led to a dismissal, as he already had, let’s say, a lot of conditions. OCD. (0:10:30) Kev: And a lot of phobias. (0:10:32) Kev: and stuff like that well all that is amplified by his wife’s death and so now (0:10:37) Kev: he does work as a private investigator helping so helping the police just not (0:10:41) Kev: on their official payroll but but while managing all of these intense oddities (0:10:49) Kev: and quirks yeah I mean it ran for eight seasons it’s clearly a popular show and (0:10:56) Kev: you guess what lives up to it I’m a fan of detective mystery shows play a lot (0:11:02) Kev: right professor Layton you know it’s kind of in that in that lane and and the (0:11:08) Kev: mysteries themselves you know they obviously cast staff of writers so they (0:11:13) Kev: can vary right some it’s tough to write mysteries because how do you do it right (0:11:18) Kev: are you breadcrumbing the clues and it’s kind of obvious how it’s gonna go or do (0:11:24) Kev: you know is your detective so great they see something that the audience can’t (0:11:28) Kev: see or know, but they caught it and, oh, a big (0:11:32) Kev: reveal at the end. Um, so it’s hard to find a balance between there and, you know, between (0:11:37) Kev: the different episodes, uh, I think they swing both ways on this pendulum, but overall still (0:11:43) Kev: enjoyable, um, and it helps by the fact that the riding is excellent. It’s a very funny (0:11:50) Kev: show, um, as Monk has to navigate this world and the world has to navigate with Monk, supporting (0:11:57) Kev: his OCD and need to straighten and clean everything up. (0:12:02) Kev: and avoid things that are not clean or straight and orderly so it makes for (0:12:10) Kev: some very very entertaining scenarios and and monk himself is very well (0:12:16) Kev: written and enjoyable character played excellently by Tony Shalab I believe is (0:12:21) Kev: the actor’s name yeah very charming even with all his oddities and quirks very (0:12:28) Kev: Very, very funny, excellent, can’t recommend enough shocker. (0:12:32) Kev: 8 season show was popular, for a reason, so yeah, go check it out. (0:12:36) Kev: And hey, it has a great little intro theme, written and performed by Randy Newman, the Toy Story song guy you guys know what I’m talking about. (0:12:44) Kev: So that’s very catchy. (0:12:49) Kev: No, I will not sing this song right now, I’ll spare you all, for now. (0:12:55) Kev: But yeah, that’s uh, that’s some of the stuff I’ve been up to lately. (0:13:03) Kev: And so with that, let’s get, uh, let’s see what the world of video games has been up to. (0:13:10) Kev: Let’s start talking with those Xbox 9000 layoff. (0:13:14) Kev: No, no, I’m kidding, let’s stick to cottagecore stuff, as painful as it was, my heart, it goes out, my condolences to all those Xbox employees. (0:13:23) Kev: Ugh. (0:13:25) Kev: Ugh, so let’s talk about things that weren’t laid off, but in fact, the opposite, have stuff that… (0:13:32) Kev: …got launched and has, uh, updates. (0:13:36) Kev: Let’s start with, uh, Islanders. (0:13:39) Kev: Um, the Calm City Builder, uh, it has a, it’s come out with a big update, um, called Islanders New Shores. (0:13:50) Kev: You know, one of those subtitle type, uh, updates/expansions. (0:13:54) Kev: Um, this is the, yeah, city/island builder, and the new shores update. (0:14:02) Kev: Um, has, oh, it’s one of those kind of expansions, um, oh, I apologize, no, is this a sequel? (0:14:11) Kev: Oh, this is a sequel, I thought it was an expansion, oh, I’m wrong, oh, good, good for me, um, I… (0:14:26) Kev: Yeah, wow, I think this is one I just played before and said I should, I could be wrong. (0:14:31) Kev: Either way, it’s an island city builder, island/city builder. (0:14:37) Kev: A lot of the mechanics of the first game returning just, you know, bigger, better, more biomes, more options. (0:14:46) Kev: Very, very fun stuff. It does look up my alley and I might play it. (0:14:52) Kev: Kinda reminds me of the Terrenil, which is a game I still go to every now and then. (0:14:56) Kev: You can play a lot and enjoy. (0:14:58) Kev: Yeah, you’ve got lava islands, snow islands, rocky islands. (0:15:02) Kev: And you’re just building up little villages and population on these islands. (0:15:06) Kev: So yeah, very charming, very endearing. (0:15:08) Kev: Check it out. That is out already. (0:15:12) Kev: With a 60%… Oh my… Wait, is that right? (0:15:16) Kev: Hold on, is this available for $2 USD? (0:15:20) Kev: Wham! (0:15:22) Kev: Or is that part of it? (0:15:24) Kev: Oh, this is special prom- (0:15:26) Kev: Yup, wow that is lovely, yeah, very affordable game check it out. It’s on sale (0:15:36) Kev: And yeah, and they’re still gonna work on it they have a 2025 roadmap with (0:15:43) Kev: Basically a lot of the same just working and expanding very cool (0:15:48) Kev: Yeah, good for you islanders new shores (0:15:51) Kev: Great looking game. I might very likely check this out. This looks like something (0:15:56) Kev: I could use you know kind of a just pick up in and just zone out for a little bit sort of game (0:16:02) Kev: Not not heavy at all. I like it (0:16:05) Kev: All right. Let’s see here. What next um ah (0:16:10) Kev: Something that is not out, but is coming out. Let’s talk about super zoo story the I (0:16:18) Kev: Guess Star Zoo Valley you could call it. It feels what I call a star do like but set in a zoo instead of a farm (0:16:26) Kev: um (0:16:27) Kev: They came out with a big post on their Kickstarter (0:16:31) Kev: This this is a this is kind of a wild one they had to clarify their release date and development (0:16:41) Kev: Feels like an important one that probably should have been made clear, but but hey it happens (0:16:48) Kev: Basically if they they chalk it up to they you know (0:16:52) Kev: There was the text portion of the Kickstarter and then there’s graphics portions (0:16:56) Kev: on the Kickstarter and basically they just fudged up they mixed up some of (0:17:03) Kev: the dates. The true and proper release date is the graphic the shown on the (0:17:09) Kev: little timeline graphic. They are planning to release an alpha version of (0:17:14) Kev: the game in the second half of this year 2025. A beta will release in the first (0:17:18) Kev: half of 2026 with the goal of the full release in 2026 second half. (0:17:26) Kev: and from their post they describe that they feel they are on track you know (0:17:32) Kev: famous last words but hey they’re trying they kind of go over different (0:17:38) Kev: categories of stuff they’re working on (0:17:46) Kev: customization (0:17:48) Kev: They do want to launch with multiplayer in the game including minigames like a little soccer game you can play with others (0:17:54) Kev: That’s that’s fun. I don’t I don’t know how to start (0:17:57) Kev: Do you have that yet like little minigames you can actually play with people are playing on multiplayer. I don’t remember it does (0:18:04) Kev: But that’s uh, that’s fun. That’s good. Oh, so hey, but good for them. They came out trying to dress it (0:18:11) Kev: It’s we know (0:18:14) Kev: You know still waiting a year (0:18:16) Kev: I’m certainly in no rush for it. Let’s take your time. Well, I get this. I don’t know like (0:18:21) Kev: The whole relationships and you know stardew mechanic tropes like I I don’t know (0:18:27) Kev: But it’s a zoo and I really love animals. So maybe I don’t know (0:18:34) Kev: Maybe more than maybe (0:18:38) Kev: Yeah, but yeah, there’ll be plenty of time at least a year until this comes out (0:18:44) Kev: And yeah, no rush (0:18:46) Kev: By any means because there is plenty of stuff to play in the meanwhile (0:18:52) Kev: Including I transition (0:18:55) Kev: Go go town which has the fifth major update tourist trap (0:19:02) Kev: So, yeah go go town the kind of Animal Crossing gone on hyperdrive (0:19:12) Kev: Looking game as I would describe it (0:19:16) Kev: They’ve released an update called tourist trap which puts a lot of emphasis on making the village town a tourist attraction (0:19:23) Kev: So now you have lots of people coming in they have thought bubbles (0:19:27) Kev: There’s ratings on the attractions and the food and stuff like that. Yeah, you know kind of rollercoaster tycoon (0:19:34) Kev: It looks cute um with this update they’ve also introduced like new (0:19:40) Kev: categories of people that can visit aliens and robots and werewolves and all sorts of stuff (0:19:46) Kev: Which is fun and some of those characters can also become what they call townies the actual villagers (0:19:52) Kev: And then they could some structures like transit systems that introduces it a little way of doing it (0:19:58) Kev: So basically like you okay, I want the werewolf while I have to (0:20:01) Kev: Unlock the werewolf transit system and that will include a werewolf (0:20:07) Kev: Townie in your town (0:20:09) Kev: So that’s fun (0:20:11) Kev: It introduces a tier three industry. That’s kind of cool (0:20:16) Kev: a factory that leads to production of resources that leads to massive landmarks as they call it (0:20:21) Kev: a big lighthouse a stadium ooh hot springs a conservatory okay okay um yeah that’s cool (0:20:30) Kev: and oh hey yeah yum grease that’s that yum grease tm that’s (0:20:47) Kev: uh… I admire how unabashedly they are about uh… (0:20:52) Kev: the zaniness of stuff like that uh… very cool very cute (0:20:56) Kev: so yeah go go to oh yeah they have oh big one here uh… (0:21:00) Kev: uh… (0:21:01) Kev: cliff customization you know all of the new new horizons uh… (0:21:06) Kev: that’s that’s been added which includes waterfalls they also added water (0:21:18) Kev: I like that a lot, so yeah, a lot of new customization stuff, um, clowns, they can have clowns joining in the party, uh, that’s fun, you know, I admire Gogotown, they just keep going at it, and leaning into whatever it is they’re doing, kind of just over the top nonsense, and I appreciate that, I, Kevin, appreciate it over the top nonsense, shocker. (0:21:42) Kev: Um, yeah, so good for you, and again, that is our (0:21:48) Kev: party out now, uh, GOGO, see the GOGOTOWN, yeah, yeah baby, haha, um, alright, next up, uh, let’s talk about super farming boy, no, not a super meat boy expansion, sadly, or crossover, um, but it is a charming game nonetheless, it is, oh gosh, uh, we’ve, I think we’ve discussed, we, I know we’ve seen (0:22:18) Kev: it before, discussed it, but, um, they’re, they’re coming out with an early access that’s out in August 12th, this game is the using, okay, quote here from their steam page, an action puzzle farming sim featuring chain reactions and combos, which is just a wild descriptor in my opinion. (0:22:37) Kev: Um, so yeah, you play, uh, what’s, little character, uh, what is, oh gosh, I get it, oh, super farming boy gets his name. (0:22:48) Kev: It’s all in this very like, oh, comic bookie style, not exactly cop head, but very cartoony style, maybe like mid 2000s or 2010s, uh, cartoon network, like adventure times, even universe esque designs. (0:23:06) Kev: Um, yeah, you play super farming boy, his body transforms into the different tools. Um, so you just have one tool basically that just changes for the situation, which is a fun concept. (0:23:18) Kev: Very charming, vibrant art style. Um, and yeah, the chain thing is weird. Like you pull up one carrot, but it does like a grid thing that pulls all the other carrots in the same pattern nearby. (0:23:30) Kev: Um, very dynamic, very chaotic looking game. Um, but in a good way, like it’s clearly what they’re going for. So, you know, I guess that just might be a thing for days. There’s boss battle. So, you know, I think that using, using the. (0:23:50) Kev: um they have uh they have touch control that’s super cool (0:23:54) Kev: um yeah so very interesting i’ll be keeping my eye out on this um and hey (0:23:58) Kev: the hidden early access on like I said august 12th (0:24:01) Kev: um so that’s cool good for them they’re getting there uh demo is out now if you (0:24:05) Kev: want to see um look up for you super farming boy (0:24:18) Kev: Oh here’s a, you know, okay next up a game I also want to keep being themselves. (0:24:23) Kev: Fantasy Life Eye. They have hit 1.2 million copies sold. That’s a lot. Well, yeah that’s for like a (0:24:36) Kev: little over a month. That’s pretty good. They’re giving out some gift codes for (0:24:47) Kev: play fantasy life I don’t know these these might be good materials maybe not (0:24:51) Kev: there’s not a lot of them there’s like 12 no 9 there’s like three sets of one (0:24:57) Kev: two three six okay there’s 18 there’s six sets of three materials each yeah (0:25:02) Kev: I’m happy overall mostly with the number of fantasy life sold because I’m a big (0:25:10) Kev: level 5 fan and I was especially worried when they’re in North America office (0:25:14) Kev: But their they came out with this beautiful (0:25:17) Kev: And it’s it’s going strong on fantasy life seared the prequel again (0:25:21) Kev: I played the DS version a lot the DS game (0:25:25) Kev: I still play it actually I’m going through the DLC origin island (0:25:31) Kev: Kind of - when this came out it was you know, I was like, oh, I don’t want to buy it (0:25:36) Kev: But I didn’t do that DLC so I fired it up and I’ve been checking away at the DLC a little bit here and there (0:25:42) Kev: I like it. It’s good. It’s the single-player MMO (0:25:45) Kev: I don’t know if Fantasy Life Eye still follows it. (0:25:47) Kev: It still has at least a lot of that level five charm and design I still love. (0:25:53) Kev: So good for you Fantasy Life Eye. Keep keep on selling. Do another 1.2 million. (0:25:56) Kev: Yeah. All right speaking of games that sold probably at least 1.2 million. (0:26:04) Kev: I’d be shocked for anything less. Hello Kitty Island Adventure coming out with (0:26:08) Kev: another update. The Sunshine Celebration Update. Summer Vacation Festival, Tiki’s (0:26:16) Kev: Bitch (0:26:18) Kev: You know beach party type to update. It’s one of those seasonal events where hey (0:26:28) Kev: trade ’em in for new stuff, you know, new decorations and whatnot, it’s very cute. (0:26:34) Kev: It’s botsmaru, running a little juice-sticky bar. (0:26:38) Kev: Um, yeah, I like it, very cute. (0:26:42) Kev: Um, yeah, that’s uh, oh, it’s on sale right now, 25% off, get it for $30 USD, I don’t know for when, but uh, (0:26:49) Kev: but yo, check it out, it’s a good game, we talked about it on at least two episodes, and I like it. (0:26:55) Kev: Good for you, little kitty island venture. You’re a good thing. (0:26:58) Kev: That’s good. (0:27:00) Kev: Ah, you know what else is good, folks? (0:27:04) Kev: Discounty. Or more specifically, their little PR campaign they’ve done. (0:27:10) Kev: So, discounty. We have talked about it for people who may not remember. (0:27:15) Kev: You are running a convenience type store. (0:27:22) Kev: It’s like in the middle of a city, and it kind of feels like, you know, (0:27:26) Kev: just small little. (0:27:28) Kev: This is a grocery type store, um, I think the store is called ‘Discounty’. (0:27:34) Kev: Anyways they released a series of videos that they call ‘Employee Training Videos’ and these (0:27:41) Kev: videos are framed as such, you know you get little CRT scan lines and then the little (0:27:47) Kev: jingle for the business as you work for the ‘Discounty Corporation’. (0:27:51) Kev: They go over a few different mechanics, they talk about store expansion, they can buy land (0:27:58) Kev: to expand your store, excuse me. (0:28:04) Kev: Customer happiness is one. (0:28:09) Kev: Store layout and customization, I’m actually impressed by that one, there’s a wide range (0:28:13) Kev: of customization and layout options. (0:28:17) Kev: And it’s, I think that’s a, I think this is gonna be a key element in making this enjoyable (0:28:23) Kev: right because you know running a store as you know Al’s not fond of and for a lot of (0:28:28) Kev: understandable reasons right, it’s kind of maybe, as Al says, the just, it’s the shipping (0:28:36) Kev: box with extra steps or whatever. (0:28:38) Kev: Well this clearly is not that, there’s a lot more in that, you invest, you can, you kind (0:28:42) Kev: of think strategically how do I want to layout merchandise. (0:28:47) Kev: And I think that’s pretty clever and not just that but aesthetically there’s a lot of variations (0:28:52) Kev: you can go with. (0:28:53) Kev: You know you can actually make it look like a little greenhouse sort of store, you know, (0:28:58) Kev: a nursery that’s the word because you have so many plants and whatnot. (0:29:03) Kev: Yeah they’re even do, they have an employee of a month contest in their discords, that’s (0:29:10) Kev: very cute, where they crown a winner of like the best looking shops every month with the (0:29:15) Kev: demo you can play. (0:29:17) Kev: That is, that is very, very cute. (0:29:19) Kev: Yeah let’s see, okay there’s a couple more training videos, welcome to Blomkis the town’s (0:29:26) Kev: called Blomkis, kind of an overview of the town. (0:29:29) Kev: There’s a shop, some of the different locals and locales, locations you can visit. (0:29:36) Kev: That’s uh, that’s fun. (0:29:40) Kev: And then there’s another employee training video on talking about relationships, like (0:29:45) Kev: the mechanics and different types of characters you can meet and whatnot. (0:29:52) Kev: That’s yeah, that’s the last one. (0:29:55) Kev: Now throughout these training videos there’s a common theme (0:29:58) Kev: Of uh, how should I put this uh, the CD underbelly. This really feels like the Joja Market route, the game. (0:30:10) Kev: Um, because um, at the end of each of these training videos there’s a disclaimer. (0:30:15) Kev: “Discounty corporation cannot be held liable for any environmental damage, interpersonal relationship issues, (0:30:25) Kev: or riotous uprisings that occur as a result of the (0:30:28) Kev: these training, uh, following this training video. (0:30:32) Kev: So, um, yeah, clearly they framed that some of this stuff can result in bad (0:30:37) Kev: things. Um, and you do in fact, get a tiny sliver of a frame of a riotous (0:30:42) Kev: uprising. So, um, yeah, I don’t know. Can you lean into that or is it, you know, (0:30:48) Kev: like, oh, you’re going to have a change of heart and changed how the model works. (0:30:51) Kev: I don’t know, but you know, they’re aware of what they’re doing. It’s fun. Um, (0:30:57) Kev: And it does look like you have the eye. (0:30:58) Kev: You don’t have the option to build relationships with people. (0:31:02) Kev: You can bribe or make things easier for you to get around permitting or control press. (0:31:08) Kev: Get in a relationship with a reporter and avoid bad press from your store. (0:31:12) Kev: Which is kind of a fun idea actually. (0:31:16) Kev: The people, your relationships impact the status of your farm. I like that. That’s good. (0:31:22) Kev: Yeah, that’s clever. I’m excited for this one. (0:31:28) Kev: This is the store simulators. (0:31:30) Kev: I think has a lot of charm and personality and the mechanics like I said the whole store customization thing. I (0:31:36) Kev: Like that a lot. I’m a big fan. So yeah, keep (0:31:41) Kev: Keeping on up for that folks (0:31:44) Kev: Say do we have a release date? I don’t think we do (0:31:51) Kev: Could be dead wrong, but oh, oh I’m dead right. I am dead wrong. It’s available August 21st 2025 (0:31:56) Kev: Oh, that’s that’s around the corner of the month (0:32:00) Kev: I can’t wait for that. Oh, oh, yeah, I’ll definitely be playing this. I’m very excited for that. Yay (0:32:05) Kev: I like it when I don’t have to wait too long for things. That’s that’s fun (0:32:12) Kev: Yeah (0:32:14) Kev: Okay, there you go discount (0:32:16) Kev: All right. Yeah, do check out those videos. I think they’re charming only down like maybe a minute long each something like that (0:32:22) Kev: Um, they they’re they’re flavorful. They have a lot of character. So check them out (0:32:27) Kev: Well, you know, you know we have the links on the website. (0:32:30) Kev: Oh (0:32:32) Kev: Okay, lastly Sun-Haven Sun Haven I addressed (0:32:40) Kev: As as mandated by the cottage cores laws of the internet games fear (0:32:46) Kev: We they’ve come out with to make ship plushy because of course they have (0:32:49) Kev: You know what hats off to make ship. They’re they’re hustlers. Look how much they get done (0:32:55) Kev: Anyways, what is cool though is I haven’t seen this before (0:33:00) Kev: I didn’t really realize there are jumbo plushies. This is not though like (0:33:13) Kev: It is a plushy. I should say of the snack Coon. It’s kind of like big perp (0:33:18) Kev: Oh my god, I forgot this is that’s just a big the Casa big belly has the purple and the stripes with the white bell (0:33:23) Kev: That is just (0:33:25) Kev: Big the cat but a raccoon. Oh (0:33:28) Kev: Man, I did. I just saw myself on this maybe (0:33:33) Kev: Let’s see here (0:33:35) Kev: You have 12 days to get this to make ship campaign. That’s how they are right always limited campaign (0:33:40) Kev: 12 well actually only available until August (0:33:43) Kev: 12th at noon eastern (0:33:46) Kev: us eastern that’s when it’s sad so (0:33:48) Kev: to say like maybe a week after you hear this the senate (0:33:52) Kev: uh… (0:33:53) Kev: but yeah it is a (0:33:56) Kev: missus (0:34:07) Kev: Either way, um, it’s the snack own sleeping has the blep tongue. I don’t think the belly is big enough. That’s gonna be my biggest (0:34:23) Kev: Don’t know maybe it’s just something about the posing doesn’t doesn’t feel as round (0:34:28) Kev: It does seem more raccoon like and as a plush, which I’m sure they wanted (0:34:33) Kev: but (0:34:35) Kev: But yeah check it out um (0:34:38) Kev: Because you have a little better week to jump on that so (0:34:42) Kev: Almost 38 USD that is aging premium jumbo plushie, I guess (0:34:48) Kev: Snacks are not included. Oh and hey the things already funded so you know if you want it you can just get it (0:34:54) Kev: It’s yours. You don’t have to worry about not getting it (0:34:57) Kev: So there you go um (0:35:00) Kev: Good for you son hobbin son haven put putting out a very big plushie of (0:35:06) Kev: Not big the cat when do we get the big why don’t wait do I have it? No, I don’t think I would be the cat plushie (0:35:13) Kev: Hold on hold on folks. This is what is a Kevin episode. I’m checking the interwebs a big the cat plush (0:35:23) Kev: Is there an official one right? That’s the question cuz of course Etsy has 800 of them (0:35:30) Kev: Great Eastern Entertainment, I think that might be an officially licensed one. Oh snap oh (0:35:37) Kev: Oh my gosh, and it’s almost the price of the snack goon plushie (0:35:42) Kev: Okay, I might not get snack good, but I might get a big the cat plushie (0:35:47) Kev: This episode is an accessory (0:35:50) Kev: You can hear the roars of cheering (0:35:53) Kev: Enjoy as Kevin discovers the big the cat plushie (0:35:59) Kev: He has his fishing rod oh, he looks very dopey. I love it his belly’s not big enough. No his arms are too long (0:36:12) Kev: Oh, but Kevin discovers the big, the cat flush. (0:36:18) Kev: Good times. (0:36:19) Kev: All right. (0:36:20) Kev: All right. (0:36:20) Kev: All right. (0:36:21) Kev: The, the, the, I know that’s the real hard hitting news. (0:36:23) Kev: We all want it, but that’s, that’s all I got. (0:36:25) Kev: That’s, that’s the news we covered the docket. (0:36:27) Kev: Yay. (0:36:29) Kev: Um, so with that being said, let’s get into go show in the grassland. (0:36:38) Kev: So, um, all right, this one, I feel needs a little. (0:36:42) Kev: Just, uh, just a hint of historical context, what is a gaucho? (0:36:54) Kev: Um, so, uh, a gaucho in a very, very base and somewhat inaccurate descriptor, uh, would (0:37:05) Kev: be a South American cowboy, right? (0:37:08) Kev: Um, uh, the, the emphasis being particularly on the horsemanship, the, the skills of equestrianism (0:37:17) Kev: and all that. (0:37:18) Kev: Um, and you know, this, as we all know, I’m Mexican, right? (0:37:22) Kev: So this is south of my border, if you will, right? (0:37:24) Kev: In Mexico, the Vaquero is very, very much synonymous or equivalent to the American cowboy, (0:37:32) Kev: because, hey guess what, like a third of American cowboys were Hispanic, so. (0:37:36) Kev: So, you know, that whole iconography, mythos, is similar, but gauchas are just a little (0:37:44) Kev: different. (0:37:45) Kev: Part of it, I think, is the environment, right? (0:37:48) Kev: We’re talking Brazil, Argentina, Paraguay, Uruguay, right? (0:37:53) Kev: A lot, uh… (0:37:55) Kev: A very different environment from the big wide open plains of the U.S., right? (0:38:00) Kev: I mean, there were, they called the Pampas, um, the, uh… (0:38:05) Kev: Kind of plains out in South America, but it’s still, generally speaking, a more heavily forested area, right, so… (0:38:12) Kev: Um, the South American region, right, tropics, and all that good stuff. (0:38:16) Kev: Um… (0:38:19) Kev: So yeah, um, Gauchos, um… (0:38:21) Kev: they they have this sort of uh… meat (0:38:26) Kev: or stereotype of being brave and unruly at the same time (0:38:30) Kev: like very rough and tumble sort of guys out there (0:38:34) Kev: not necessarily like Wild West Sheriff type thing (0:38:38) Kev: but you know they’re out there (0:38:48) Kev: living out on the country living out on the land (0:38:52) Kev: that’s the word I’m looking for and so again (0:38:56) Kev: this South American region and (0:39:00) Kev: that leads to this game Gautreaux and the Grassland which is (0:39:04) Kev: in fact developed by a Brazilian (0:39:07) Kev: game dev company one second let me find their name again (0:39:13) Kev: Gautreaux and the Grassland (0:39:18) Kev: Ipopia games I hope I’m saying that wrong (0:39:22) Kev: or yeah good good job man I hope I’m saying that wrong I hope I’m not saying (0:39:26) Kev: that wrong that is again for talking in South America so this is more Portuguese (0:39:31) Kev: in Spanish so I don’t speak Portuguese I can kind of you know guess a little bit (0:39:37) Kev: but yeah so this was announced forever ago and when this when I saw this game I (0:39:43) Kev: I was thinking, okay, it’s like, 3D Stardew… (0:39:53) Kev: That’s what I thought that the game was going to be, more or less. (0:39:57) Kev: Now, what the game was, or is, isn’t quite that. (0:40:04) Kev: Let’s start with the very first thing. (0:40:05) Kev: First of all, when I bought it, it’s only $20 USD. (0:40:08) Kev: Okay, well, I honestly expected a little more. (0:40:11) Kev: I thought it was going to be, but, I mean, hey, that’s a good surprise, right? (0:40:15) Kev: But it also, I think, does set the expectations of the game, right? (0:40:20) Kev: This was smaller in scale than I expected, I would say. (0:40:24) Kev: And it’s only 1.3 GB, so yeah, much smaller in scale than I expected. (0:40:29) Kev: I was like, “Huh.” (0:40:33) Kev: But that’s not a bad thing, just, you know, just surprise me a little, maybe I wasn’t paying attention. (0:40:41) Kev: So what I did get, instead of Stardew, but South American Cowboy, (0:40:47) Kev: what we got is a game that is more, I think, about that. (0:40:54) Kev: The themes of the couch, which is weird to say. There’s an important bit here. (0:40:59) Kev: When I checked early on, when I was playing, I just happened to check the credits, because I was curious to find out a little more. (0:41:07) Kev: Because when you start the game, it actually tells you that this was, the development was aided by what they call the State Department of Culture, (0:41:14) Kev: which I believe is in reference to a Brazilian governmental, like, federal funding thing. (0:41:20) Kev: Um, which I personally found very endearing. (0:41:24) Kev: Um, uh, and, you know, that, you know, could be largely contextual because of how things are in the U.S., we’re losing NPR, PBS, et cetera, right? (0:41:36) Kev: So, and then you have this little game out of Brazil where, you know, the Brazilian government wants to make, uh, quite a little game about, um, (0:41:53) Kev: So, um, so yeah, that, that, that shortly made me say, huh. (0:41:58) Kev: Um, but furthermore, like I said, I went through the credits and at the end. (0:42:04) Kev: They, they have a dedication to the, the victims of, uh, of some (0:42:12) Kev: floods that happened in Brazil. (0:42:13) Kev: Um, uh, from when I read and researched about, uh, January of 2025 this year. (0:42:21) Kev: You know to the victims and communities affected (0:42:23) Kev: by these heavy flooding some I was not aware of this this stuff but but yeah (0:42:31) Kev: thousands of people were affected people left homeless and so on and so forth so (0:42:38) Kev: yeah obviously a tragic event and I don’t know um like that so recent it’s (0:42:48) Kev: hard to know how much an impact did the development but that little dedication (0:42:53) Kev: kind of paint this this whole game in a different light for me because what this (0:43:01) Kev: game is it’s not the stardew valley like I thought what this game is is about a (0:43:07) Kev: community and helping people out because that’s what the premise is you are a (0:43:13) Kev: nameless gaucho and you are summoned by literally your ghost father that is the (0:43:21) Kev: character’s name, Ghost Father. (0:43:23) Kev: And he, uh, has implored you, forced you. (0:43:29) Kev: It’s, it’s kind of pushy, kind of not even, you don’t get the choice. (0:43:33) Kev: Um, you are given the role of a guardian, a, to, to help, to go out into these (0:43:41) Kev: grasslands and these areas, um, where people have been suffering from all sorts (0:43:46) Kev: of natural and unnatural disasters and to go help them out and restore their (0:43:52) Kev: communities. (0:43:53) Kev: And this is what the game is, it’s not about necessarily your central homestead, but to go out and to go restore these different areas, helping people out. (0:44:05) Kev: That is like legitimate, actually the progress measure, how many happy points you get from people. (0:44:19) Kev: and so yeah it’s like I said very different from what I expected but it’s not (0:44:23) Kev: necessarily a bad thing I personally found this charming and endearing like (0:44:29) Kev: I said you know maybe (0:44:38) Kev: Things aren’t great, right? Maybe it’s my own. You know, I’ve got a lot of personal stuff going on (0:44:44) Kev: Maybe that’s making more sympathetic. Maybe I’m just a big sap. Guess what I am - we all know this (0:44:50) Kev: but I (0:44:51) Kev: found (0:44:53) Kev: This overall premise this overall theme to be very charming and endearing and I think a lot of it’s a presentation (0:44:59) Kev: It has the character designs are very overcooked (0:45:02) Kev: Let’s say for lack of a better way like very cartoony very cutesy and exaggerated (0:45:07) Kev: You’re the gout, the male gout, you can be like- (0:45:08) Kev: I’m male or female, but the male gout characters are generally speaking very big mustaches and eyebrows, very cartoon-y and cute. (0:45:18) Kev: Your dog also gets some eyebrows and mustache. (0:45:24) Kev: So yeah, I don’t know, for all the times I writhe in pain over the term, this game did in fact feel cozy to me. (0:45:38) Kev: At least it touched me, let’s say that. (0:45:42) Kev: Like I said, maybe I’m reading too much into it, right? Maybe that was just a nice little dedication I put in, but… (0:45:48) Kev: When I see this, right, it’s a game about hoping people, they have these floods, and you have the State Department of Culture funding them, backing them up, like… (0:46:00) Kev: I don’t know, all that is a feel-good story to me, like, it adds up to just something a little heartwarming. (0:46:10) Kev: But like I said, I don’t know, maybe that’s just me, it’s just mine being just too influenced by other stuff going on. (0:46:16) Kev: But overall, regardless of that, I do think the game is still charming, and overall the gaming is enjoyable. (0:46:24) Kev: So let’s talk about the actual gameplay mechanics. (0:46:28) Kev: It’s very resource-like collect and manage-not even manage, it’s collecting, right? (0:46:34) Kev: You’re not even, or at least from the portion I’ve played, I’ve only played (0:46:39) Kev: One of three different areas. I wasn’t you’re not really (0:46:43) Kev: Farming growing crops you I was and there might be it looks like there’s some different mechanics. I might unlock on each area (0:46:52) Kev: Because I know there’s chickens in the I have not encountered chickens (0:46:55) Kev: I did raise cattle and and grow and get milk from them, but but no crops (0:47:01) Kev: Um, so there might be that I might buy I don’t want to be inaccurate (0:47:06) Kev: But just I haven’t reached that if that’s the case, but so yeah, but (0:47:09) Kev: Not so much about growing the resources going out and gathering or finding them right chopping trees picking (0:47:15) Kev: You know using your pickaxe at stones to get stones. You mean your dog is a little resource generator (0:47:21) Kev: You used 10 did to dig at holes and it finds metal bits or or clay or you know different different items and resources (0:47:31) Kev: And and so yeah, so you have these different tools (0:47:34) Kev: Yeah, the axe the pickaxe a machete. Oh machete. You can cut down grass different types of (0:47:39) Kev: Grasses and stuff with it a jug for collecting water (0:47:43) Kev: Oh and a milk bucket took to milk cows cuz cows or milk cow milk is a resource as well (0:47:50) Kev: And so you’re gathering all these resources and you’re going around and helping people out right it’s full 3d (0:47:57) Kev: So, you know you the horse riding as it should be with a gaucho game is very important (0:48:04) Kev: have a horse with you at all times or you can hop on or summon it you can whistle and… (0:48:08) Kev: it’ll come to you at all times. The horse riding feels good you can lasso from the (0:48:14) Kev: horse riding and use a cattle horn to to have cows follow you all that feels (0:48:19) Kev: good as it should be as I’d expect so you know thumbs up for that it feels (0:48:24) Kev: like what I want or what I’d expect right which is always such an important (0:48:28) Kev: thing for any game. So yeah mechanically I think it’s it’s very solid and and hey (0:48:34) Kev: They are supporting it in between the time you’re playing it and… (0:48:38) Kev: …and, you know, coming out and me talking about this, they’ve come out with a couple updates… (0:48:43) Kev: …including one that improved gamepad performance. (0:48:46) Kev: ‘Cause the gamepad at first felt almost like a mouse cursor, you know, that sort of experience, which isn’t ideal. (0:48:52) Kev: And so they said, “Hey, we’re gonna fix that,” and now it just snaps to different menu options. (0:48:55) Kev: Like, “Alright, now that we’re talking, that’s what I want from a gamepad.” (0:48:59) Kev: So, so good for them. Good for them. (0:49:01) Kev: Um… (0:49:03) Kev: Uh… (0:49:04) Kev: Where was it going? (0:49:05) Kev: Uh, anyways, okay, going back to the resources. (0:49:07) Kev: So yeah, you gather all these resources. (0:49:08) Kev: If you’re six and stones and water and all that stuff and going around and helping people, um, there’s, there’s all sorts of different things, but hey, help me build me build this cart and this fence. (0:49:18) Kev: My cows all broke out. (0:49:19) Kev: Can you help me fix this fence and, and go herd my cows back here? (0:49:23) Kev: Can you help me build the trough for these new animals? (0:49:26) Kev: Can you fill it with water? (0:49:27) Kev: Can you help extinguish all these fires that are popping up with the jar? (0:49:32) Kev: Um, uh, you know, different things. (0:49:36) Kev: Um, it’s that. (0:49:38) Kev: particularly deep, there’s no, you know, deep character stories or lures or anything. (0:49:44) Kev: But you’re just going out and just helping a community, just helping these little people (0:49:47) Kev: regrow their little village, your community. (0:49:51) Kev: And as you do, you know, you get, I think they literally call it happiness points or (0:49:55) Kev: something like that. (0:49:57) Kev: And kind of what you’re doing in each of the areas, because there’s, like I said, there’s (0:50:00) Kev: three different areas. (0:50:01) Kev: You start off the game in one central hub world, but then you hop over to different (0:50:05) Kev: areas and what you’re trying to do is you’re trying to find like (0:50:08) Kev: this spirit guardian of this of each region. So once you help (0:50:14) Kev: enough people, you open a door where there’s there’s some (0:50:25) Kev: uh… and that’s kind of the overall objective for each area (0:50:32) Kev: in that there is still (0:50:35) Kev: some sandboxy creative elements it’s not (0:50:38) Kev: totally linear (0:50:40) Kev: uh… there’s areas of land you can buy by exchanging enough resources (0:50:45) Kev: uh… and some quests will actually ask you to do so because (0:50:48) Kev: when you buy the land you can (0:50:50) Kev: create different buildings on it (0:50:53) Kev: You’re given different recipes and… (0:50:55) Kev: You can build different types of houses, or a barn, or fencing, or you know, little different structures. (0:51:02) Kev: And from what, again, only going to employ one of the three areas, it does look like I could go to the second area and get new recipes and bring them back to the first area. (0:51:12) Kev: So, yeah, there’s this element of building up, not just repairing and helping all these little people, but actually building up the town. (0:51:22) Kev: the town, and a lot of it is purely aesthetic, cosmetic. (0:51:25) Kev: but it’s still charming, and it’s a little grid based system, you build, put a building here, put a building there, whatever. (0:51:32) Kev: It’s not super in-depth, at least from what I’ve seen, you can’t build like, let’s say, roads, which I kind of wish I could. (0:51:39) Kev: Because I think that would kind of make the village feel nicer, or whatever. (0:51:43) Kev: But, you know, it’s not Animal Crossing customized to every bit of a speck of dirt on the island, or whatever. (0:51:50) Kev: But it is a nice little creative outlet, too. (0:52:00) Kev: um and so that uh yeah that that’s like I said that’s I i’m only maybe a third of the game it’s (0:52:11) Kev: a very short game i’ll say you could probably you know for someone who’s busy you could probably (0:52:17) Kev: knock out maybe a week you just play it like an hour or two every night um because yeah i’ve (0:52:22) Kev: played I don’t know the exact card count but I would estimate i’m about a third of the way (0:52:27) Kev: done with the game and you know for that price that’s (0:52:30) Kev: perfectly fine and acceptable but yeah that’s that’s kind of it it is a like (0:52:39) Kev: game at least from what I’ve seen so far and that’s okay sometimes I like game is (0:52:44) Kev: good like I said earlier and more importantly like I said I think this (0:52:50) Kev: game does something that’s very hard and that’s just to make it charming but (0:52:56) Kev: Genuinely that that heartwarming sense of help (0:53:01) Kev: I don’t know that that’s (0:53:07) Kev: Like I think of Stardew Valley in the whole Jojo route and taking out right there helping people (0:53:13) Kev: like those those stories, you know, you help certain people and you get involved in their stories and whatever but (0:53:19) Kev: The overall feeling of restoring the community so I don’t know sometimes that maybe that gets lost in the weeds of just trying to fill (0:53:26) Kev: out the community (0:53:27) Kev: Center request or whatever (0:53:30) Kev: but this game like that’s clearly what they’re aiming for and I think it was a (0:53:36) Kev: They succeeded at it, which you know hats off to them. I find that very (0:53:41) Kev: impressive (0:53:43) Kev: So yeah, I’m gonna keep playing this game. I want to finish it to completion. That’s not terribly hard ask (0:53:49) Kev: and (0:53:51) Kev: But and yeah, I honestly (0:53:53) Kev: like even (0:53:55) Kev: Even though the game was not what I expected it (0:54:00) Kev: The cowboy simulator I hope for personally (0:54:04) Kev: It’s still a lovely and charming game and and then two thumbs up and an easy recommendation from me (0:54:11) Kev: You know, I hope it does well (0:54:13) Kev: I you know, like (0:54:16) Kev: It’s a more niche (0:54:18) Kev: like culturally (0:54:21) Kev: Area (0:54:22) Kev: You know, it’s not like we’re playing games from South American devs every other week here or in general, you know, so I (0:54:30) Kev: Wholeheartedly encourage that and then you know, just go check it out, you know (0:54:36) Kev: And and like I said, they you can feel the care they’re putting into this there. They’re updating game constantly and then fixing things (0:54:43) Kev: And and yeah, I can’t open I guess it before but though the overcooked art sounds very cute charming. I can’t emphasize enough (0:54:51) Kev: Um, okay. Yeah, I think that’s that’s all I got really I’m done rambling and and and and and and getting mushy and all that (0:54:59) Kev: Um… (0:55:01) Kev: So yeah, that is gaucho in the grass when I came out didn’t disappoint hey good good for them (0:55:06) Kev: Right the game works and didn’t disappoint. What more can you ask for really? (0:55:12) Kev: So yeah go check that out again, I highly encourage you (0:55:17) Kev: And yeah, I guess we can call it an episode shorter one, of course just just me that’s (0:55:24) Kev: that’s I (0:55:26) Kev: I like long podcasts. My primary podcast I listen to is generally (0:55:30) Kev: speaking three to four hours a week. I like it. Maybe it’s my own personal situation when I’m at (0:55:38) Kev: work. It’s easy to turn on podcasts and just get in it for a couple hours. But yeah, I always feel (0:55:46) Kev: bad when these episodes. That’s the biggest thing I feel bad about. It’s a little short, but hey, (0:55:52) Kev: it is what it is. What can I do? I mean, I could go on, but you know, I’ll save out there. (0:56:00) Kev: Just cutting out entire sections of me talking to myself is two different characters. That’ll be (0:56:10) Kev: for another episode. But yeah, thanks again folks for listening. Thanks Al for letting me do a solo (0:56:20) Kev: episode again. Thank you listeners for surviving somehow to the end of this. All right, and with (0:56:29) Kev: that. (0:56:31) Kev: You can find me on the internet if you can. (0:56:34) Kev: Actually, you probably don’t want to do that. (0:56:35) Kev: There’s probably not much that you’re going to find out there. (0:56:38) Kev: I’m @koopaprez on the bluesk, on the twitter, on the whatever. (0:56:42) Kev: Or the artist square, if you want to see some of my art, even though I’m falling behind. (0:56:45) Kev: I’ve picked… (0:56:47) Kev: I made some sprites in the past week, that&rs
Falando Sirius dessa semana, trazendo uma aventura nos Pampas, onde eu, Sirius, tendo reviver a fazenda e proteger novamente os verdejantes pastos em Gaucho in the Grassland. Cansado do dia a dia? Precisa extravasar a raiva? Hellbreak lhe permite sentar o dedo em tudo que é demonio que apareça na sua frente. Altamente relaxante.Continuo testando […] O post Hellbreak – Gaucho in the Grassland – Len’s Island | Falando Sirius apareceu primeiro em Aliança Intergaláctica.
No episódio dessa semana do Passa de Fase Cast, Mauro Junior, Pedrita e Facioli batem um papo descontraído com Pedro Gabriel, um dos responsáveis pelo recém-lançado Gaucho and the Grassland. O jogo, criado pela Epopeia Games, mistura o charme dos simuladores de fazenda com uma aventura mágica pelas paisagens do sul do Brasil. Mais do que um simulador, Gaucho and the Grassland é uma carta de amor à cultura gaúcha — com direito a cavalo, gaita, chimarrão mágico e criaturas do folclore latino. Durante o episódio, os convidados compartilham os bastidores do desenvolvimento, as inspirações por trás do game (que vão de Zelda a Stardew Valley) e como foi transformar o carinho pelas tradições do campo em uma experiência imersiva e cheia de identidade. Se você curte jogos com personalidade, pixel art e boas histórias, corre agora na Steam, adicione o game à sua wishlist e embarque nessa jornada pelos pampas digitais! CLICA AQUI PARA CONHECER MAIS
Producers and Landowners Can Now Enroll in USDA's Grassland Conservation Reserve Program
"Our herd is north of 5,000 so I think it's the largest conservation herd in the country and it may be the largest herd period, even amongst non conservation." North America's iconic bison are recovering from the brink of extinction. Millions of bison once populated the North American landscape but by the turn of the 20th century, fewer than 1,000 remained. In this episode of Rewilding the World Ben Goldsmith talks with Canadian bison champion Tom Olson about the return of this majestic and vital keystone species to Canada. Ben Goldsmith is a British financier and rewilding enthusiast. Join him as he speaks to people from all over the world who champion nature and are helping to restore habitats and wildlife to some of the most nature depleted parts of our planet.This podcast is produced by The Podcast Coach.Text Rewilding the World here. Let us know what you think of the podcast and if there are any rewilding projects you would love Ben to feature in future episodes. The Conservation Collective support locally-led environmental Foundations around the world. Together we'll protect and restore the wild places we know and love.
Al talks about Tamagotchi Plaza to Kevin Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:34: What Have We Been Up To 00:21:32: I Know What You Released Last Month 00:23:38: Game News 00:42:07: See How Many Of The Top 10 Steam Games Kevin Can Guess 00:52:10: Tamagotchi Plaza 01:12:25: Outro Links Gaucho and the Grassland Release Wandering Village 1.0 Release Cottonville Release Tiny Garden “Summer Breeze Content Update + Cosmetic Pack” Disney Dreamlight Valley “The Storybook Vale - Part 2: The Unwritten Realm Update” Len's Island Post 1.0 Roadmap Stardew Valley Top rated game on Steam Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al. (0:00:36) Kev: My name is Kevin. Supposedly. (0:00:37) Al: And we’re here, we’re here, supposedly. (0:00:40) Al: Why? What’s what has happened? (0:00:40) Kev: I don’t know. I’ve just… I mean, I’ve never seen the documentation to back it up. (0:00:46) Kev: I’m just saying. (0:00:46) Al: You’ve never seen your birth certificate. (0:00:47) Kev: Birth certificate? No, I don’t… I can’t remember the last time I’ve seen it now. (0:00:51) Kev: If… Yeah, I mean, I probably had to dust it out for something. (0:00:52) Al: Wow, have you seen your driving license or your passport? (0:00:56) Kev: Oh, yeah, you know what? Sure. I guess driver license. Yeah, all right. (0:01:01) Al: Is this Kevin, Kevin, is this where we find out that you’re undocumented, Kevin? (0:01:06) Kev: You know, I’d be a surprise to me too. But here’s the fun part is it doesn’t matter anymore. (0:01:13) Al: Well, that’s device very true. (0:01:22) Al: All right, and we’re here today to talk about cartridge code games, because I didn’t get (0:01:23) Kev: Oh, you know, I can keep that gym in. (0:01:33) Kev: and not nothing (0:01:34) Al: through that sentence. (0:01:36) Al: Is that how this episode is going to be? (0:01:38) Kev: That’s supposedly where you’re talkin’ to me (0:01:41) Al: I need a holiday. (0:01:42) Kev: Well, well, you’re close to one, aren’t you? (0:01:44) Al: Good news! (0:01:46) Al: All right, this episode, we’re going to talk for a very short period of time, (0:01:51) Al: and you’ll understand why later. We’re going to talk about Time of Got You Plaza. (0:01:57) Al: Spoiler alert, don’t play this game. Before that, we’ve got some news. We have what we’ve been up to. (0:02:07) Al: But first of all, wait, do I normally do that in that order? I know what you released the (0:02:11) Al: the last months before what we’ve been up to. (0:02:11) Kev: Isn’t it normally what we’ve been up to first usually? Yeah (0:02:14) Al: I think it is, yeah, OK, right. (0:02:16) Al: Yeah, let’s do that. (0:02:17) Al: Ah, why, why? (0:02:18) Al: It was a section and it just it just moved the title, not the whole section. (0:02:19) Kev: I was destroying (0:02:22) Kev: He’s destroying the show live on on air (0:02:23) Al: Stupid thing. (0:02:25) Al: I’d love to destroy some show notes. (0:02:28) Al: So we’ve got before that, we’ve got some news. (0:02:30) Al: We’ve got I know what you released last month. (0:02:33) Al: But first of all, Kevin, what have you been up to? (0:02:36) Kev: Um, let me think here, um, not yeah, I (0:02:42) Kev: Okay, so a lot of the usuals. Um, a little busy this week. Um, uh (0:02:48) Al: running away from ice agents. Sorry. I really should not joke about that because the ice will (0:02:50) Kev: Yeah, oh no, yeah, yeah that is a genuine concern every day (0:02:57) Al: hear it and they’ll come for you. We can clip it for the slack. (0:02:58) Kev: Yeah, yeah, yeah (0:03:03) Kev: The joys of being (0:03:05) Kev: Yeah, the joys of… (0:03:06) Kev: being a brown skinned boy in America right now. (0:03:13) Kev: There’s an ex… (0:03:15) Kev: So… (0:03:17) Kev: It feels like a lot of these ice raids are in the workplace, right? (0:03:21) Kev: And so, mine just feels extra, like, odd because I work for a Chinese company, Technica… (0:03:28) Al: Oh no. Oh no. (0:03:28) Kev: Well… (0:03:29) Kev: I mean, they are… (0:03:31) Kev: They have a… (0:03:33) Kev: Incorporation… (0:03:34) Kev: They are incorporated here in America, right? (0:03:36) Al: Yeah, yeah, yeah. (0:03:37) Kev: They are in separate American companies. (0:03:39) Kev: But, you know, the HQ is in China, so… (0:03:41) Al: And let’s not let’s not pretend like technically an American company would stop any rabid anti-Chinese (0:03:41) Kev: You know, there’s a… (0:03:48) Al: people in America doing anything, you know? (0:03:48) Kev: Oh, yeah! (0:03:49) Kev: Yeah, yeah, yeah, I know. (0:03:51) Kev: For sure, I’m just saying, like, there’s… (0:03:53) Kev: There’s a few layers, extra fun layers to this equation. (0:03:54) Al: Yeah. (0:03:57) Al: As always, they’re not going to come for you in that case, because they’re only coming (0:04:00) Kev: Yeah. (0:04:03) Al: for the manual laborers, right, because they’re the only ones that– (0:04:06) Al: be illegal, obviously. That’s true. That’s true. Oh, goodness. (0:04:08) Kev: They’ll run out eventually. We’re still in year one. (0:04:14) Kev: I live in Georgia. I mean, I’m in the blue area of Georgia, but it’s still Georgia. (0:04:19) Kev: Southern. (0:04:21) Kev: Oh, good. (0:04:21) Al: Oh, a happy, happy podcast. (0:04:25) Al: What have you been up to, Kevin? (0:04:28) Kev: Well, while I’m not sweating my legal status, even though I was born here, (0:04:34) Kev: Um, I’ve been, I’ve been playing. (0:04:36) Al: I mean, who knows whether that counts or not anymore? (0:04:38) Kev: Uh, according to some people in certain positions, I’ve been, uh, I’ve been playing card games, uh, a lot of card games in the past week. (0:04:50) Kev: Like, yeah, a lot of the usual stuff, but, um, Marvel snap. (0:04:54) Kev: We got the, the fantastic Ford season, um, the, the like, uh, based off the new movie, um, that’s coming up. (0:04:58) Al: Ah, yes. Is that July then? Cool. Any good cards? (0:05:02) Kev: Yeah. (0:05:03) Kev: Yeah. (0:05:03) Kev: That’s the July season. (0:05:05) Kev: And okay, there’s two (0:05:08) Kev: Okay, so (0:05:10) Kev: Yes. Okay. First of all, the season pass card is is mr. Fantastic, but the Pedro Pascal version (0:05:17) Kev: so one you get the bonus of Pedro Pascal at first I was I was (0:05:22) Kev: Hesitant about Pedro as mr. Fantastic. I don’t get me wrong. I love Pedro (0:05:26) Al: Yeah, you were being racist about him, yeah. (0:05:28) Kev: Yeah, but but just mr. Fantastic so like the whitest white boy you’ve ever seen right and now I’ve been I’ve been I’ve warmed up (0:05:36) Kev: to it. In fact, I’m down. (0:05:38) Kev: For the revision, let’s let’s just retroactively put Pedro Pascale in all the Mr. Fantastic (0:05:43) Kev: appearances. That’s what I’m down for. The cards pretty dang good. Marvel Snap is reaching (0:05:53) Kev: to play. It feels like it’s reaching to play. So there’s just it’s just going bananas, like (0:05:58) Kev: the power levels going up, which, you know, in most card games, that’s what you have to (0:06:02) Kev: do because you have to keep releasing new cards that people want to buy. But the other (0:06:08) Kev: Interesting tidbit, okay, I can’t remember when they introduced it or (0:06:12) Kev: if it’s always been there. (0:06:15) Kev: So you know that there’s a season pass in Marvel Snap, it’s the big thing. (0:06:18) Al: Yep. I am aware. (0:06:20) Kev: There’s the premium season pass, that’s where you actually pay the money and (0:06:25) Kev: you get the card, right? (0:06:26) Al: Yeah. Yeah, that just unlocks 10 extra levels, right? (0:06:26) Kev: Because the season pass, every player gets it, but (0:06:29) Kev: you don’t get half of it until you pay the $10 or whatever. (0:06:32) Kev: All right, do you remember there is a super premium? (0:06:38) Kev: That’s what it was originally. (0:06:38) Al: Yes, you’re going to tell me it’s now different. (0:06:40) Kev: So X number of months ago, they said, okay, now if you get the super premium, (0:06:46) Kev: you will get this variant, right? (0:06:49) Kev: And for people familiar in Snap, variants are a big thing because they’re your (0:06:52) Kev: flare, I guess technically it can unlock a card for you if you don’t have it. (0:06:58) Kev: But it’s nice, it’s not mandatory. (0:07:02) Kev: It’s an existing card or whatever, but it’s just a little extra icing on top, right? (0:07:08) Kev: And so I was like, okay, sure, that makes sense. (0:07:09) Kev: A nice little extra bonus if you get the super premium. (0:07:12) Kev: I never got the super premium because I didn’t want to pay $20 for that. (0:07:18) Kev: But now they have finally, they’ve pushed the button, (0:07:24) Kev: they’ve crossed the line, they broke the glass. (0:07:27) Kev: There is a brand new card in the super premium version. (0:07:30) Al: Oh no. No disaster. (0:07:32) Kev: Yep, and the optics aren’t great because I don’t. (0:07:38) Kev: No, if you remember a couple of weeks ago, I talked about there was a mode where they (0:07:41) Kev: introduced a new card, but it was basically impossible to get the card just playing for free. (0:07:46) Al: Yeah, you had to have like 500 matches or something. (0:07:49) Kev: Yeah, something like that. (0:07:51) Kev: Yeah, so people were already up in arms about that. (0:07:54) Kev: And that was about a month ago or so. (0:07:57) Kev: So now they’ve got this, so it’s just very clear that the devs or the higher ups, whoever, (0:08:04) Kev: There’s pressure being put on the game to make it (0:08:07) Al: » Yep. I don’t know any other games like that, but yep. (0:08:08) Kev: more pay to win, right? (0:08:10) Kev: I mean… (0:08:12) Kev: Yeah… (0:08:14) Kev: Yeah, I know. (0:08:16) Kev: Completely novel idea. (0:08:18) Kev: But yeah, they’ve done that finally. (0:08:22) Kev: And the worst part is it’s a pretty decent card. (0:08:24) Kev: So… (0:08:26) Kev: The Fantastic Four, all the new versions that will come out. (0:08:30) Kev: A lot of them revolve around this… (0:08:32) Kev: It’s a mechanic that’s existed since the start of the game, (0:08:36) Kev: They, they kind of labeled it. (0:08:38) Kev: End of turn. (0:08:39) Kev: Um, it’s just an ability that activates at the end of turn. (0:08:43) Kev: Um, for like, right. (0:08:44) Kev: So like Mr. (0:08:45) Kev: Fantastic, he gives like a card in your hand, like a plus one power or something. (0:08:49) Kev: End of turn. (0:08:49) Kev: Right. (0:08:50) Kev: And then some of the other fantastic four members, um, they all have. (0:08:50) Al: That’s different, because that’s not what Mr. Fantastic was before. (0:08:55) Kev: No, right. (0:08:56) Kev: He was an ongoing, he boosted other ones, but yeah, this new version (0:08:58) Al: Yeah. (0:08:59) Kev: just boost cards in your hand. (0:09:01) Kev: Um, I’m trying to remember, but there were cards that had this kind (0:09:04) Kev: of ability at the beginning. (0:09:06) Kev: Um, like sunspot, sunspot. (0:09:08) Kev: One right end of turn he would gain a power right um so (0:09:08) Al: Yes, yep. (0:09:12) Kev: So it’s basically that idea, but they just like okay. We make an official label now (0:09:17) Al: Yeah, because I think they were just like random things it was just like it would say (0:09:21) Kev: Yeah (0:09:22) Al: in the description what it happened because I think the other there was I guess you know (0:09:23) Kev: Right (0:09:26) Al: Red Hulk was another one that would do that it would it would give you it would gain power (0:09:27) Kev: Yeah exactly exactly (0:09:32) Al: based on what you didn’t use I think I can’t remember or the opponent used yeah yeah otherwise (0:09:33) Kev: Or what the opponent like if they didn’t use the other energy yeah (0:09:38) Kev: Yeah, but exactly right there were a handful of cards that did that but they they and this was I don’t know a couple months (0:09:43) Kev: ago they they codified that well this season they’re pushing that like all the think three of the four (0:09:49) Kev: Have or at least three of the four have end of turn abilities and the super premium card (0:09:57) Kev: Is the fantastic car? (0:09:59) Kev: And the fantastic car gives a boost to end of turn cards, so it works in this whole (0:10:06) Kev: Fantastic. (0:10:08) Kev: That’s a decent card and it looks fun and cool, but it’s behind this extra paywall. (0:10:16) Kev: So, that’s got people riled up, unhappy, myself included. (0:10:16) Al: Mm-hmm. Not great (0:10:22) Kev: So, and again, the worst… (0:10:24) Al: Side note… (0:10:26) Kev: I’m sorry. (0:10:27) Al: Side note, there’s… you say it’s the fantastic art. (0:10:30) Al: Have they done non-living beings before? (0:10:34) Kev: Uh, well, I mean not counting robots. Um, no, I don’t think so. Like that’s the first like vehicle sort of thing (0:10:40) Al: Yeah, because they’ve done like, obviously, like, they’ve done like ego and they’ve like, (0:10:41) Kev: No, I think yeah (0:10:45) Al: they’ve done like other celestial beings and stuff like that, but like, (0:10:47) Kev: Yeah, yeah (0:10:49) Al: yeah, and you write robots and stuff, but I don’t like, (0:10:51) Kev: Don’t sentient beings (0:10:52) Al: the fantastic car doesn’t even like, pretend to be sentient. (0:10:56) Kev: No, no, it is just a car right it’s just a vehicle (0:10:58) Al: Yeah, it’s literally a car. (0:10:59) Kev: Yeah, that one that flies but still (0:11:02) Al: They’re running out of people already, is that the problem? (0:11:03) Kev: Yeah, no (0:11:05) Kev: I (0:11:07) Kev: Don’t think they’re running out because Marvel has a lot of dumb characters, but you know the the ones people get excited about maybe they’re (0:11:17) Kev: They’ve been going a little fast (0:11:20) Kev: They did actually a while back they introduced a new card called skills (0:11:26) Kev: Which are not not characters. They’re just like so (0:11:30) Kev: The a lot of the dr. Strange spells were called (0:11:34) Kev: skills they introduce some magician type characters who generated skills in your in and (0:11:41) Kev: Skills they when you play them, they just disappear they they have a cost they they play them they have an ability and they disappear (0:11:47) Al: Yeah. (0:11:49) Kev: So they don’t stay and generate power on your board or whatever (0:11:53) Kev: And so they introduced that so that that was kind of like their first really like okay, we’re introducing some new cards that aren’t just characters (0:12:01) Kev: But yes the fantastic cars for it as I can tell (0:12:04) Kev: It’s like the first one that’s like a piece of equipment or or vehicle or whatever (0:12:05) Al: I, I just remembered, I just remembered Thanos gives you the Infinity Stones. (0:12:09) Kev: Yeah, oh (0:12:11) Kev: Yeah, there you go. Yeah, I forgot about that. Yeah, that’s just true those aren’t characters. Yeah (0:12:14) Al: It was not the first, and I don’t need people telling me, “Oh, technically the (0:12:18) Al: Infinity Stones have a consciousness.” (0:12:25) Kev: But yeah (0:12:27) Kev: So it’s it’s a wild time and the worst part is Marvel snap is still in my opinion good like the game is good though (0:12:34) Kev: Cakes are still solid (0:12:36) Kev: It’s grown so much that you can kind of play whatever you deck want you want now (0:12:42) Kev: I’ve said that a handful times and still true, right? (0:12:44) Kev: But I said that because there there were errors of snap where we’re they were dominated by certain archetype or a certain card or whatever (0:12:44) Al: Mm-hmm Oh (0:12:49) Al: Yeah, yeah, yeah (0:12:52) Kev: Right, we don’t see that as much now. There are no real problem (0:12:57) Kev: children (0:12:59) Kev: But but maybe because of that I don’t know but they’re (0:13:04) Kev: They’re pushing harder for the pay to win like give us money (0:13:08) Kev: So that kind of sucks especially because again, I like the game. It’s still enjoyable in my opinion (0:13:13) Kev: The games are still six turns. They’re fast. They’re there because he can play lots of different types and and and archetypes and it’s fun (0:13:23) Kev: But so yeah, I will keep playing until like I don’t know what we’ll see i’m the frog in the boiling pot and all that (0:13:29) Kev: we’ll see (0:13:32) Kev: But other than that, the other… (0:13:34) Kev: A big card game I’ve been playing. (0:13:42) Kev: Marvel Rivals Season 3. I need to do that in grey. (0:13:45) Kev: I don’t know if you saw it, but… (0:13:47) Kev: Sorry, it’s just so I thought. (0:13:49) Kev: I’ll report on that when I do play it. (0:13:53) Kev: Magic the Gathering. (0:13:56) Kev: I’m still playing the Arena, the online version. (0:13:59) Kev: And Final Fantasy sets still going strong and all that. (0:14:02) Kev: I tried drafting for the first time. (0:14:04) Kev: Online, but it’s still drafting. (0:14:07) Al: Is that is that a built in feature of Arena? (0:14:34) Kev: If you pick a card you want out of your pack and then you pass the cards to the next person and you know (0:14:40) Kev: Everyone kind of swaps packs and everyone keeps selecting out of these different packs until you have a pile of your own cards from all (0:14:47) Kev: These different packs (0:14:49) Kev: and (0:14:50) Kev: So it was always a novel idea. I never tried it before but I know something very weird about like, okay (0:14:55) Kev: I have this pack. I don’t want to share the cards. Why am I giving you my cards, but (0:15:01) Kev: But it works out because after you know the (0:15:04) Kev: packs are going around and rotated and all that like you have a deck that you (0:15:10) Kev: know there’s X number of packs and from that you’ve actually built the deck that (0:15:14) Kev: kind of sort of works if you know what you’re doing right and everyone’s kind of (0:15:18) Kev: on the same playing field because everyone’s opening all these new packs (0:15:21) Kev: nobody has any you know bringing in any existing cards or whatever so it’s kind (0:15:27) Kev: of a levelish playing field um bit of luck in there of course depending on (0:15:31) Kev: what you open or whatnot. (0:15:34) Kev: it’s a fun novel idea. And so on Arena, the version I play, the actual drafting part (0:15:43) Kev: is done with bots. You don’t actually do it with the other players. So that’s nice because (0:15:48) Kev: you don’t have to, you know, there’s not a timer or anything, you know, you’re just like, (0:15:52) Kev: okay, here, I think about it, pick what I want. Or if you know, if you need to go step away, (0:15:57) Kev: go to the bathroom, whatever you can, right, there’s no pressure to actually finish the draft (0:16:01) Kev: in X number of minutes or whatever. (0:16:05) Kev: But then when you build your deck, then you go, uh, you play against actual other players who’ve done the similar, um, drafting process. (0:16:12) Kev: Um, so, um, it, yeah, it’s an awful experience. (0:16:16) Kev: I think it’s fun actually. (0:16:18) Kev: Like I get it now with the appeal of the drafting. (0:16:20) Kev: Um, and, uh, but yeah, it’s, it’s good. (0:16:24) Kev: Final, the Final Fantasy cards was so good. (0:16:25) Kev: I, I, I’m angry at how good they are. (0:16:29) Kev: Um, the two, um, but I, at the very least I stayed clean. (0:16:34) Kev: I haven’t any money into magic for in a hot minute. (0:16:38) Kev: Um, and at least not any for anything for Final Fantasy. (0:16:42) Kev: So I feel good pounding myself on the back for that. (0:16:44) Kev: I’ve stayed strong. (0:16:45) Kev: Um, but yeah, other than that, um, nothing, nothing else. (0:16:50) Kev: I can’t, man. (0:16:51) Kev: Oh man. (0:16:51) Kev: Have you seen the master’s costume, Pokemon masters, the costumes lately? (0:16:56) Al: I’ve seen some of it. (0:16:58) Al: I’ve not really kind of been paying too much attention. (0:16:58) Kev: Did you see the, did you see the, the Larry, the vacation layer? (0:17:04) Kev: Oh, okay. (0:17:04) Kev: Hold on. (0:17:05) Kev: All right. (0:17:05) Kev: I’m going to make the usual slack exclusive thread. (0:17:08) Kev: Um, um, but yeah, it’s a, uh, uh, they gave Larry a, a, uh, Hawaiian, like a (0:17:18) Kev: lowland themed, um, uh, vacation suit and masters. (0:17:23) Kev: It’s very funny. (0:17:24) Kev: Um, uh, they also got summer Cynthia. (0:17:28) Kev: So she’s, I believe five or six variants of Cynthia now, because guess what? (0:17:34) Kev: Popular. (0:17:34) Kev: Did you know that Al? (0:17:35) Kev: Did you know she’s popular? (0:17:36) Al: Hm hm hm, whaaat? (0:17:37) Kev: Um, um, Skyla got a fun suit with jump off. (0:17:43) Kev: Um, yeah, masters is good. (0:17:45) Kev: The big, I haven’t dropped money on it in a while, but I, I want those costumes. (0:17:51) Kev: So yeah, I can say. (0:17:52) Kev: So that’s me all gotcha, all, all gambling, all card games. (0:17:56) Kev: What about you? (0:17:56) Kev: Al, what gotcha and gambling have you been up to lately? (0:18:00) Al: Oh, just my usual Pokemon, right? (0:18:02) Al: Although I’ve not put any money in since Go Fest. (0:18:03) Kev: Yeah. (0:18:05) Kev: I heard about that, that last episode, you got your training. (0:18:06) Al: So, yeah. (0:18:08) Kev: Gimme, gimme, gimme gold in the, in the, in the Dakota, get her weren’t yet. (0:18:13) Kev: I’m, I need to know, is she free? (0:18:16) Kev: I need to know. (0:18:19) Al: think so. I don’t think so. No, what have I actually been playing? Let’s see. I’ve been (0:18:20) Kev: Yeah. (0:18:26) Al: playing Tamagotchi Plaza and when I say playing, I played about half an hour and then searched (0:18:31) Al: online to make sure I wasn’t missing anything before I sold the game. More about that later (0:18:36) Kev: Wow, that’s fast. (0:18:37) Al: on in the episode, but that’s your, yeah it is. I have never, I’ve never stopped playing a game (0:18:46) Al: that fast and not been like, “Ugh!” (0:18:49) Al: This just isn’t for me, and instead being like, “This is just a bad game.” (0:18:52) Kev: Oh I’m excited, I’m excited to hear about this later. (0:19:00) Al: And I’ve also been playing some Land’s Island, slowly, obviously, because if you’ve listened (0:19:06) Al: to the previous episode, listener, you will know that I am not playing on my Steam Deck, (0:19:11) Al: which is how I normally play games, Steam Deck or Switch 2, while watching TV with my wife. (0:19:19) Al: So I’ve got to play it at my desk, and I don’t like doing that, right? Who wants to be sitting at (0:19:24) Al: your office desk playing games? So I’ve just been doing it for a couple of hours a week, (0:19:26) Kev: Alright. I get it. It’s undecided, but maybe. But hey, I mean, good for them, right? Yeah, (0:19:31) Al: but I have been enjoying that, I think. I think I’m enjoying Land’s Island, I think it’s a fun game. (0:19:42) Al: Yeah, I mean, I’m still annoyed about the controller support, but other than that, (0:19:47) Al: I think I’m enjoying it. (0:19:48) Kev: yeah. Yeah, that, that, I mean, that’s, that’s very fair. I’m with you on that boat. I want (0:19:53) Kev: controllers for my games, by and large. (0:19:56) Kev: I did not grow up a PC gamer so, um, you know, obviously I can do, you know, point (0:20:02) Kev: and click or management type games. (0:20:04) Kev: There’s no problem on the mouse, but like the people who do shooters and stuff like (0:20:07) Kev: that on the, the, on the mouse and keyboard, I don’t get it. (0:20:11) Kev: I can’t, I can’t, it’s, it’s beyond my poor comprehension. (0:20:17) Kev: But hey, good for lens Island. (0:20:18) Kev: Like that was a journey, but they got there. (0:20:21) Kev: Um, they, they, yeah. (0:20:23) Al: something like that. They got somewhere anyway. All right, I think that’s it. I’m just kind (0:20:27) Kev: They did stuff, they improved, they improved to some measure, I’m told. (0:20:37) Al: of waiting for Donkey Kong, to be honest. (0:20:38) Kev: Yeah, yeah, I don’t blame you. It’s like that game looks very good and shocker and yeah, yeah, I (0:20:44) Al: Yeah. Soon. (0:20:48) Kev: Wish he had more transformations. That’s it’s like the big thing. We’ve only seen three. Maybe there’s more (0:20:52) Al: Well, there might be more like surely they would have shown (0:20:55) Kev: Yeah, well the question is (0:20:58) Kev: Like what’s a good number right like because you know, obviously (0:21:02) Al: Yeah, like ten would be too many probably like that feels over (0:21:06) Kev: Yeah, right (0:21:09) Kev: And there’s probably gonna be some super transformation for the final fight because that feels like a thing this they would do (0:21:13) Al: Of course, of course. (0:21:16) Kev: But like normally I’d say I know five is a good number not counting anything finale spectacle transformation (0:21:23) Al: Well, let’s see what happens, but I’d be surprised if they’ve shown us everything. (0:21:28) Al: Let’s put it that way. We’ll see, but we will see. (0:21:32) Al: All right, well, let’s get into I Know What You Released last month. (0:21:37) Al: A quiet month, apparently, June was. I don’t know how I missed this out of the episode from (0:21:42) Al: two weeks ago, which is when I was meant to do it, but apparently I did. (0:21:46) Al: Just three games released. We got Rune Factory Guardians of Azuma. (0:21:52) Al: I haven’t played that. (0:21:53) Al: We’ve got Lenz Island 1.0. (0:21:55) Al: Obviously I’ve played that. (0:21:56) Al: And we’ve got Tamagotchi Plaza. (0:21:58) Al: Please do not play that. (0:22:00) Kev: I’ve played none of these games one day. I’ll play a room factory game. I would like to I (0:22:08) Al: Yeah, I feel like I could- (0:22:08) Kev: Mean (0:22:10) Kev: Yeah, I mean it’s it’s story of seasons, but more anime juice up the anime they said (0:22:16) Al: It’s much, I would say it’s much more like, it’s a combat game that just happens to have (0:22:21) Al: farming in it, rather than, especially now, I think you could probably argue in the four (0:22:22) Kev: sure okay sure yeah yeah sure and you know what that makes sense like you’re (0:22:27) Al: and before days, that it was Harvest Moon with, with combat, but now I think it’s definitely (0:22:34) Al: focused the other way around. (0:22:39) Kev: gonna do two series differentiate sure why not long as they have the cow all as (0:22:42) Al: Yeah, yeah, different cow, but yeah, all right. (0:22:45) Kev: well (0:22:49) Kev: Wait, it’s a different they don’t use the story of Caesar’s cow (0:22:50) Al: Well, I don’t think so. (0:22:53) Kev: Oh, no, never mind. It’s all it’s almost don’t care (0:22:58) Al: Yeah, because they don’t have standard animals in Unfactory. (0:23:00) Al: They have like other animals. (0:23:01) Al: So it’s kind of like a lion cow, but you will love the name. (0:23:04) Kev: Oh, huh, I’ll check it out. Okay, I’ll see a (0:23:08) Al: It’s called a buff-a-moo. (0:23:11) Kev: buffer (0:23:13) Kev: Let’s see. So like a buffalo but a buffer. Okay. Oh (0:23:19) Kev: Okay, that’s oh wait no that is a while (0:23:23) Kev: Mmm the design is kind of cute, but it also makes me think of the the girl dog from from (0:23:30) Kev: Full metal alchemist. I don’t like that (0:23:32) Al: Well, there you go. (0:23:38) Al: All right, we’re going to get into some news and we are going to start off with Kevin’s (0:23:38) Kev: Okay, that’s that’s an interesting camera (0:23:44) Al: favorite news. (0:23:45) Al: Gaucho and the Grassland have announced that they’re releasing on the 16th of July. (0:23:51) Al: You may notice, Kevin, that is basically now. (0:23:54) Al: When this episode comes out, it will be out. (0:23:55) Kev: that is when this episode comes out I will be playing this game probably i’m assuming it has (0:23:59) Al: Yeah. (0:24:01) Kev: controller support that’s that’s the the uh kind of the line in the sand for me great well yeah (0:24:04) Al: It says it has feel controller support, but I don’t know whether I can trust that or not. (0:24:12) Kev: you know that’s a good point too but um yeah I don’t know what can I say it’s still the same like (0:24:19) Kev: every trailer just continues to deliver the same promise you are being a cowboy that’s it (0:24:25) Kev: it and I like it’s a fun yeah yeah the the the the art style is cute kind of that overcooked (0:24:26) Al: Kevin was sold the moment he saw the first thing about being a cowboy, he was like “I’m sold, (0:24:30) Al: I don’t need to know anymore!” (0:24:37) Kev: the looking art style um but yeah I get you get to yeah and I can see that you you get to lasso (0:24:40) Al: It’s doing a little bit of the Animal Crossing curved world as well. (0:24:47) Kev: cows like that you know they knew that’s the activity you want to do you throw you have your (0:24:51) Kev: Europe, you’re the last of the count, so they… (0:24:55) Kev: I’m sold. (0:24:56) Al: Yeah. I need to know how it feels. Right. Because the controls for that, it could either be interesting or just horrific and terrible to play. So it’ll be interesting to see how that goes. (0:25:08) Kev: uh you’re right and it’s gonna be a very delicate like thing to get right so we’ll we’ll see um (0:25:17) Kev: tune in because I promise you you will find out on this show thoughts on about this game (0:25:20) Al: It does have a demo. (0:25:23) Kev: one form or another it does I won’t play it i’m just going in blind i’m going all in (0:25:30) Al: Next, we have Wandering Village. They have announced that they’re exiting Early Access. (0:25:38) Al: They’re releasing their 1.0 this week on the 17th of July, one day after Gaut you on the (0:25:44) Kev: That’s right after. I only have one day if I want to play Cowboy if I want to do this. I will not do that. (0:25:45) Al: grassland. (0:25:53) Al: And that is going to Steam Switch, Xbox and PlayStation all on the same page. (0:25:57) Kev: What a wild trailer because you have your huge dinosaur with the village or whatever on top (0:26:02) Kev: in the trailer. Oh okay, I didn’t know that. The art style is interesting because it’s 3D but like (0:26:03) Al: on onboo, I believe his name is. (0:26:11) Kev: 2d characters and and like (0:26:14) Kev: It’s not octopath like (0:26:16) Kev: It’s a full like CG 3d looking world, but the characters look like flat paper. It’s it’s it’s very interesting (0:26:25) Kev: Dynamic the thing is bad. Just interesting. But yeah is you have that and then you have people with like (0:26:32) Kev: Bane masks and then people (0:26:36) Kev: Burning the whole village (0:26:38) Kev: Forest for some reason. I don’t know. There’s a lot going on here. It is fascinating (0:26:44) Kev: And coming out on all consoles and everything that’s good good for them. That’s that’s impressive (0:26:49) Al: Yep, continuing this week’s releases, (0:26:54) Al: we have Cottonville is releasing on the 17th of July. (0:26:58) Kev: They’re just making up for last month by everything out one week as they stay. (0:27:03) Al: Everything on the same day. (0:27:06) Al: This was originally a Kickstarter, but apparently the Kickstarter was banned. (0:27:12) Al: And so now it’s just, yeah, so goodness sake. (0:27:12) Kev: B-band? (0:27:16) Al: Let me let me read what it was. (0:27:19) Al: There’s a statement on it. Here we go. (0:27:21) Al: This was back in the 15th. (0:27:21) Kev: Oh goodness. (0:27:23) Al: Dear Community, it says titled Kickstarter Update. (0:27:29) Al: Dear Community, firstly, we would like to sincerely thank you for your incredible (0:27:33) Al: support and participation in our first Kickstarter campaign. (0:27:36) Al: It genuinely means the world to us. (0:27:38) Al: Unfortunately, due to an oversight on our part, our Kickstarter campaign was (0:27:43) Al: suspended for unintentionally breaching Kickstarter’s guidelines. (0:27:47) Al: As a result, all contributions have been fully remembered. (0:27:49) Al: We are very grateful for the support gathered and to out show appreciation to all our backers (0:28:14) Al: and we are working on the very best solution to how to reward your contributions. (0:28:20) Al: Thank you again for your amazing support and interest in Cottonville. It truly means so (0:28:22) Al: much to us. While this was our first experience with Kickstarter and it did not go as planned, (0:28:27) Al: we’ve learned a lot. We’re looking forward to future campaigns now armed with valuable. (0:28:34) Kev: that didn’t answer my question. Why? Were crimes committed at any point? Maybe. Unintentional (0:28:40) Al: So I wonder, so it looks like what they did was they cancelled the Kickstarter and created (0:28:43) Kev: crimes? (0:28:52) Al: a new Kickstarter, and I’m wondering whether that’s the rule they broke, like you can’t (0:28:58) Al: recreate a Kickstarter or something like that. (0:29:00) Kev: Mm-hmm. I can see that that makes sense (0:29:03) Kev: Yeah, I’m big. Why well, why would they do that in the first place? I don’t know (0:29:08) Al: Don’t know, is this game a scam? I don’t know. (0:29:10) Kev: big (0:29:14) Kev: That I mean there’s the other fact that they are making the game without Kickstarter anymore (0:29:20) Kev: That’s the I did these are very weird flags. I don’t know. They’re red flags. They’re just weird flags (0:29:29) Al: » They are definitely flags. (0:29:31) Kev: Yeah, and the wildest part is it’s for this game that (0:29:38) Kev: Like isn’t for me. It feels very Facebook (0:29:42) Al: Oh, yeah, I hate the look of the game into it. (0:29:42) Kev: like gamey (0:29:45) Al: So it’s from it’s from the publisher Red Deer Games who have done such games (0:29:51) Al: such as Sprout Valley, Garden Buddies. (0:29:54) Kev: Monocats, I don’t know any of you wait no in a Sprout Valley (0:29:56) Al: And a bunch of other things that all definitely look like scam games. (0:30:01) Kev: And is this money laundering very possibly you (0:30:05) Al: I mean, Sprout Valley was a game and it was a fine game. (0:30:10) Al: Garden Buddies, I’m pretty sure we didn’t. (0:30:12) Al: It’s a publisher, not a developer, right? (0:30:16) Kev: yeah look i’m the game dev people oh it’s a public oh the publisher sure well okay exactly (0:30:23) Kev: well exactly the more reason to believe it may be money laundering the devs are maybe legit and (0:30:28) Al: Although, well, so this is where it gets interesting, is Cottonville is developed by the publisher. (0:30:39) Al: I think it’s their first game that they’re developing, rather than publishing. (0:30:40) Kev: you’re right it is you’re right um well that’s um (0:30:49) Kev: this is very strange and again if it were like a game that you know looked better you know that (0:30:58) Kev: being that might be one thing but it looks so I don’t know it just it just feels very weird (0:31:08) Al: it does. It is very weird. It does have a demo. Will I play the demo? Who knows? We’ll see. (0:31:08) Kev: the way the characters are always looking at you. (0:31:10) Kev: Straight up the camera, I don’t like it. (0:31:22) Al: Will I buy the game? Probably not, but I guess it depends how the demo goes, I guess. It’s (0:31:24) Kev: I also probably own that. (0:31:29) Al: just, yeah, those animations are so weird. [sighs] (0:31:32) Kev: Yeah (0:31:33) Kev: it (0:31:35) Kev: Comes out same day as wandering village, which noticeably feels much less possibly a scam (0:31:42) Al: Well, that game’s already out, it’s just not out in 1.0. (0:31:46) Al: All right, rounding out this week’s releases, (0:31:52) Al: Tiny Garden have announced their Summer Breeze content update (0:31:57) Al: and cosmetic pack are releasing on the 17th of July. (0:32:02) Kev: It’s our I don’t know. I gotta think of a barbenheimer equivalent cotton (0:32:07) Kev: wandering garden, I don’t know (0:32:10) Al: Best bet is, I think it’s the same week as Barbara Naimer happened. (0:32:13) Kev: Really that’s incredible (0:32:13) Al: Yeah, because it was definitely July and I think it was this week. (0:32:18) Kev: Yeah, my favorite thing about barbenheimer like I mean both movies are fine or whatever but people kind of under their breath were like (0:32:23) Al: Two years ago. (0:32:25) Kev: But barbie was a little bit better though (0:32:27) Al: Oh, it absolutely was, yeah, I enjoyed Oppenheimer, but it was it was not as good a film. (0:32:29) Kev: Yeah (0:32:36) Al: But I look, I’m not saying it’s a bad film, but I mean, Barbara. (0:32:43) Al: It was my film of the year that year. (0:32:44) Kev: I mean, the two lead roles kind of killed it in every aspect. (0:32:52) Al: Yeah, yeah, 21st of July, it was I was right, it’s the same week. (0:33:00) Al: So this would be Gaucho Wandering Cotton Garden. (0:33:07) Kev: yep there you go glad we found our episode title (0:33:07) Al: Oh, OK, fine. (0:33:11) Al: Yeah, new content pack DLC for Tiny Garden. (0:33:18) Al: If you’re enjoying that game, it was such a cheap game. (0:33:21) Al: I suspect this will be paid. (0:33:22) Al: It’s DLC. It does look like it’s paid DLC, so I mean, go support it. It’s good. (0:33:29) Kev: - Yeah, there you go. (0:33:31) Kev: That’s a cute idea of like, it’s all cosmetics. (0:33:36) Kev: Whole game is cosmetics, right? (0:33:38) Kev: So like introducing these packs, that’s a good idea. (0:33:42) Kev: And it’s like there’s some, (0:33:44) Kev: like you can grow palm trees and wait, (0:33:47) Kev: no, there’s new mechanics. (0:33:48) Kev: Hold on, they’re saying new mechanics. (0:33:48) Al: So I think so if I if I understand it correctly, the new plants and new mechanics are a free (0:33:49) Kev: Oh, oh music. (0:33:55) Al: update and the cosmetics are the DLC. (0:33:58) Kev: Uh, okay, that makes sense as it should be good for them (0:34:02) Al: That is the correct way to do things, yes, I agree. (0:34:04) Kev: Pokemon (0:34:10) Kev: But good for them good for you tiny garden you little garden that (0:34:15) Al: We also have an update for Disney Dreamlight Valley. (0:34:19) Al: I feel like these are coming out all the time and also I care about them less and less. (0:34:22) Kev: I mean it’s yeah yeah that’s that’s good that’s called diminishing returns and (0:34:30) Kev: and that’s what happens when you have Disney with a bajillion IPs and (0:34:36) Kev: whatever and and the worst part is like I don’t know I most of these don’t feel (0:34:43) Kev: like big story expansion I mean a lot of them are but I don’t know just I look at (0:34:50) Kev: other games like look at the mojo (0:34:52) Kev: games right when the new contents there’s big story chapters and stuff to (0:34:57) Kev: do these I don’t know maybe it’s all because it’s existing IPs like I don’t (0:35:05) Kev: know it just doesn’t have the same hype around it maybe it’s because it’s too (0:35:11) Kev: saccharine they can’t they can’t go crazy they can’t have the chapter where (0:35:16) Kev: or Scar eats Remy from Ratatouille. (0:35:20) Al: I, yeah, I wonder if, because obviously they’ve done this thing where the DLCs have been split up, (0:35:25) Al: so this update is called the storybook veil part two, the unwritten realm update. (0:35:32) Kev: Okay. Okay, one name. (0:35:38) Al: And I kind of feel like maybe it would be better if they just did all the DLC (0:35:42) Al: for the storybook veil at once, right? Because we talked about this before, where I don’t think I’d be (0:35:50) Al: booting up Stardew every two months if there was a new update, but the way that he bundles it all (0:35:54) Kev: Mm-hmm (0:35:56) Al: together in an update every two years or three years or whatever, means that I’m super excited, (0:36:01) Al: because it’s like, oh, it has been years since I’ve probably played the game, let’s go in, (0:36:05) Al: we’ve got loads of new content, I’m really excited for that. Whereas this is just constant, here’s (0:36:10) Al: new update. And I suspect they’ve probably got numbers to show that this keeps people invested, (0:36:18) Al: Right. Like if we talk about. (0:36:20) Al: I wouldn’t want one big update every two years for that, but I don’t know. (0:36:25) Al: It’s a difficult one, but I don’t even play the game anymore. (0:36:25) Kev: Uh-huh, well I mean, yeah I’ve never played the game so I’m just completely talking without (0:36:30) Al: So who might it complete? (0:36:36) Kev: any frame reference. (0:36:38) Al: What that’s not what we do (0:36:44) Kev: So we say right after declaring cotton fields a scam without having touched it or planning (0:36:48) Al: No, I did not, excuse me, I did not, I would like to clarify, as per my lawyers have just (0:36:49) Kev: to. (0:36:55) Al: told me to do, I, lol, I did not claim that the game was a scam. I asked whether it was (0:37:03) Al: and felt, it said it felt a little scammy. That is all I’m saying. I, yep, that is very (0:37:08) Kev: - Feel of a scam. (0:37:12) Al: different to claiming it is a scam. It feels scammy, it’s not the same thing. (0:37:14) Kev: - True, true. (0:37:16) Kev: Yeah, true. (0:37:18) Al: This one has, so this update, what does this have? The final part of the story for (0:37:26) Al: the storybook veil, which is Maleficent and Hades doing some stuff. (0:37:32) Al: Who’s the new characters? Is that Peter Pan? (0:37:33) Kev: It’s embedded, looks like it. (0:37:37) Al: And who else is with Peter? Is that Aurora? No, not Aurora. What am I talking about? Who is that? (0:37:44) Kev: Trying to see that is (0:37:44) Al: I just saw the colour of dress. (0:37:47) Kev: Wait, who is that? Is that a player character? That might be the player character. I don’t think I recognize (0:37:49) Al: Oh, that’s the player character, that would make sense, right? And a monkey? Who’s the monkey? (0:37:53) Kev: Yeah, I know (0:37:57) Al: I can’t see, this image is so small. (0:37:59) Kev: It is I’m trying to yeah, that’s just a pet monkey (0:38:03) Al: And for some reason, the patch notes don’t mention characters other than Maleficent and Hades. (0:38:09) Al: Like normally they list, I don’t think so. (0:38:09) Kev: Wasn’t Peter Pan already added? Oh (0:38:14) Kev: Okay, I don’t know I don’t know it says yeah there become pals with Peter Pan you’re right yeah, I don’t know that’s just a pet monkey (0:38:18) Al: Oh, here we go. No, I there is Aurora, right? So venture into the pages of a storybook to uncover Aurora in an enchanting dream style, in addition to her regular (0:38:26) Kev: There’s a guy who looks evil with wings. He looks cool. I don’t know what else (0:38:34) Kev: And that dog on Peter Pan (0:38:36) Al: Anyway, whatever. There’s an update. I don’t think you need us to explain. (0:38:42) Kev: There’s Eric’s dog - what’s the best dog in Disney movies we should we should make it ranking (0:38:50) Al: That sounds like a greenhouse episode. All right. (0:38:53) Kev: Best pets for Disney (0:38:56) Al: We have two more news updates. The first is Lens Island have released their post 1.0 roadmap. (0:39:04) Kev: Mm-hmm is the bro map just say take the money and run I’d applaud somebody if they said that (0:39:05) Al: So, first of all. (0:39:06) Al: I mean, they had a Kickstarter that if they were going to take the money and run it would (0:39:15) Al: have been back then. (0:39:16) Al: So they say the rest of July will be post release bug fixing. (0:39:21) Al: In August, there will be a community feedback update. (0:39:22) Kev: Sure (0:39:25) Al: I have community feedback. (0:39:26) Al: Give us proper controller support. (0:39:29) Kev: There’s the the developer livestream you see you can yell at them in real time. Thank you (0:39:34) Al: Also, silly question, is that not the whole point of early access, (0:39:37) Al: is to get community feedback and update it based on that? (0:39:39) Al: Like, why are you waiting until after 1.0 to do that? (0:39:42) Al: Whatever. (0:39:42) Kev: It’s fine, it’s fine (0:39:44) Al: And then in December, they will be releasing a major content update. (0:39:48) Al: No information on that. (0:39:49) Al: Just there will be stuff and more coming in 2026. (0:39:51) Kev: So I was about to say, so the roadmap is we’re going to work on it, maybe. (0:39:53) Al: So it’s a pretty loose. (0:39:58) Al: You know. (0:40:01) Al: Yeah, yeah, yeah. (0:40:03) Al: the update is. (0:40:04) Al: We’re going to bug fix, and then we’re going to add some changes, and then we’re going to (0:40:08) Al: have a new new content. And it says December. I wouldn’t be surprised if it wasn’t this year. (0:40:10) Kev: listen to people yeah yep we’ll see I mean but they’re gonna continue to (0:40:23) Kev: support it which I mean every game does now because games or service did you (0:40:28) Kev: know that out (0:40:29) Al: Yes. And let me double check. (0:40:32) Al: But I think this is, let me double check something. (0:40:38) Al: And they do just seem to have. (0:40:40) Al: So I am not aware of another game that they’re working on just now or anything else. (0:40:46) Al: I thought I was aware of one, but no, I think that’s a different company. (0:40:50) Al: So maybe they are just planning on continuing work on Lenz Island. (0:40:55) Al: I I doubt that that is going to be continue to be. (0:40:59) Al: And final piece of news, Kevin Stardew Valley is now the this Stardew Valley is now the (0:41:05) Kev: » Yeah, that’s correct. (0:41:18) Kev: Hmm, yeah, yeah this this one scares me (0:41:27) Al: top-rated game on Steam. (0:41:29) Al: Iso. (0:41:29) Kev: That scares me (0:41:35) Kev: Steam has a lot of games on it. I’ll I (0:41:39) Kev: Know there has to be I know there has to be a number one (0:41:44) Kev: Like but it just feels so surreal that the game that (0:41:49) Kev: Not that we care about per se but that is so close to us because of this podcast like (0:41:55) Kev: That’s the number one. That’s wild to me (0:41:58) Al: So have you don’t click on the don’t click on the link to the top 250. (0:42:03) Al: Have you looked at it at all? (0:42:04) Al: I want to check. (0:42:04) Kev: No, I’m not. (0:42:05) Al: OK, so let’s do a little let’s do a little game. (0:42:08) Al: See how many of the top 10 Kevin can guess. (0:42:11) Kev: Oh, there’s a bajillion games on Steam. (0:42:15) Kev: I don’t know. (0:42:17) Al: Think of games that people like. (0:42:17) Kev: All right. (0:42:18) Kev: OK, OK, Portal 2 is number two because that’s the one that (0:42:21) Al: So, yeah, so we know that we’ve got two already. (0:42:21) Kev: got me dethroned. (0:42:23) Al: We’ve got Stardium and got Portal 2, number one and number two. (0:42:25) Kev: Oh, well, let’s see. (0:42:28) Kev: And here’s part of the question, right? (0:42:30) Kev: How is this calculated, right? (0:42:32) Kev: Because if a game has 5.0 review (0:42:34) Al: Yeah, so I suspect you have to get above a certain amount of, let’s put it this way, (0:42:35) Kev: But only has 100 reviews (0:42:37) Kev: It’s probably not hitting the top (0:42:39) Kev: Even though if it is really good you know (0:42:45) Al: I will give you a clue, every single one of the top 10 has over 100,000 volts. So it’s (0:42:51) Kev: Okay. Sure. (0:42:52) Al: at least some kind of popular game. Nope, that is number 14. (0:42:56) Kev: Sure. Okay. Like, uh, I know Baldur’s gate three is up there. (0:43:01) Kev: No, it’s Baldur’s gate three is really wow. (0:43:04) Al: Yep, number 14 with 8.73. I will say it’s very crowded at the top, right? So 8.73, (0:43:08) Kev: Wow. I, wow. I’m, I’m. (0:43:14) Al: compare that to Stardew at 1, 8.87, right? Like there’s not a lot in it, they’re all very close. (0:43:21) Kev: I’m not gonna get a single guess here (0:43:23) Al: I think you will keep going. I think you will get some wrong, but I think you’ll get some right. (0:43:27) Kev: Okay, see yeah cuz I mean like okay, I’m trying to think oh, this is hard right because a lot of games (0:43:35) Kev: Are really good, but they’re ports right like (0:43:38) Kev: Spider-man is now on Steam if I recall right the spider-man 1/2 are they (0:43:42) Al: Definitely not up there. It was not it was not a very well-received port because it was very bad. (0:43:48) Kev: Yeah, that’s true I forgot about that right (0:43:48) Al: I don’t I can’t even see them in the list. Let’s see where we’ve got Spider-Man. (0:43:51) Kev: Like uh see this is the thing (0:43:53) Al: The first Spider-Man is 140 and Spider-Man 2 is not. (0:43:58) Kev: Great that’s fantastic see this is the thing like I have to think about I don’t think about steam as much as (0:44:07) Al: Would you like some clues? (0:44:09) Al: I can give you some. (0:44:10) Kev: Is one of them Stanley parable (0:44:10) Al: They all. (0:44:12) Al: It is not there. (0:44:14) Kev: God yeah, okay. Yeah, I don’t know this is oh (0:44:17) Al: Let me let me give you a clue. (0:44:19) Al: Let me give you a clue by giving you genres. (0:44:19) Kev: Okay, okay. (0:44:22) Al: So we have what number three, the genre is open world survival craft. (0:44:28) Kev: Oh my goodness. Oh god. Is it power? No! (0:44:32) Al: No, it is not power world. (0:44:33) Kev: I’m kidding. I know it’s not power. (0:44:35) Kev: What is it? (0:44:38) Kev: Did, oh, what is the name? (0:44:40) Al: Our world is 241. (0:44:41) Kev: Is Umamusume pretty derby? Did it skyrocket to the top? (0:44:47) Kev: Do you know what I’m talking about, Al? (0:44:48) Al: I have no idea what you’re talking about. (0:44:52) Kev: Okay, oh man, I’m happy. (0:44:54) Kev: Dale is going to be thrilled. I brought it up on the podcast. Okay. (0:44:57) Al: Right, let’s stick to this. Open world survival craft, think of a game, a very popular game, (0:44:58) Kev: I’m okay. I’ll bring it up. Fine. Fine. That is no, cause that’s not on steam. Um, hug. (0:45:05) Al: that people like. What was that? Just say it. It was not Minecraft, no. I was tempted (0:45:11) Kev: See, no, cause Minecraft’s not on steam. Yeah. Yeah. No. Cause Minecraft’s not on steam. (0:45:18) Al: to say it’s open world survival craft, but not that one, thinking you were going to think (0:45:22) Kev: Yeah. Yeah. No. (0:45:23) Al: Minecraft initially. It is not correct, but it’s not Minecraft, but it is. (0:45:26) Kev: Is it? (0:45:28) Kev: AHHH! Is it um, oh gosh, I just I’m not a steam person. I don’t know these as well. Um, I what is? Oh my gosh. What is? (0:45:37) Kev: What is this? (0:45:38) Kev: What is that one horror-y game? (0:45:42) Kev: The four or something like that? I don’t remember. Just tell me. I don’t know. You’re gonna fail all these out. (0:45:44) Al: No, no, what? I don’t understand. It’s not Minecraft. It is 2D. (0:45:50) Kev: Oh wait. Oh (0:45:52) Al: Come on! Terraria number three! There we go! (0:45:52) Kev: Terraria! Oh my gosh. Terraria. Oh duh. Wow, I’m stupid. Yeah. (0:45:58) Kev: Terraria, duh. How did I not think that? Yeah. Wow. (0:45:59) Al: You will not get number four. I have never heard of this game. People Playground? (0:46:04) Kev: Well, I don’t know what that is. Um, okay, okay. (0:46:07) Al: Neither do I. It’s a sandbox game, apparently. Number five. Zombies. (0:46:13) Kev: It’s not it’s not art. It’s not gonna be an RE game. It’s (0:46:15) Al: No, but not far off. You’re kind of in the right game’s circle. (0:46:18) Kev: No, it’s I mean (0:46:26) Kev: I mean is it dead by I mean I don&am
USDA has announced that agricultural producers and private landowners can now enroll in the Grassland Conservation Reserve Program. The sign-up runs to Aug. 8, 2025.See omnystudio.com/listener for privacy information.
In this new episode—part three of our California history series—Jeff Smith and Carson Odegard close out the Klamath Basin saga and head south to the 240,000-acre Grasslands, where water rights, teal limits, and hard-fought tradition still rule the marsh. Topics include: Klamath's boom-to-bust timeline—from 100,000-duck openers in '52 to today's drought-strangled refuge drama Miller & Lux's canal gamble that turned alkali flats into duck country and sparked 180 active clubs Jay Martin Winton vs. the Bureau of Reclamation—the bare-knuckle fight that created the Grasslands Water District and still floods your blind every fall Small-gauge, big smiles—why teal limits, wigeon straps, and tight-knit club culture make the Grasslands the most approachable duck scene in the state Habitat truths—cocklebur takeovers, raven predation, and the management grind needed to keep mallards finishing today The next battle on the horizon: a 20-foot high-speed-rail viaduct aimed straight through prime wetlands—and how locals are pushing back Plus: steamboat blinds on Lower Klamath and the mystery of the lost-and-found clubs.
In this episode of NDO Podcast, we visit with Jesse Kolar, Department upland game management supervisor, and RJ Gross, Department upland game management biologist, about this year's high pheasant crowing counts, historical comparisons to the glory days and how deer don't have wings.
In the thirteenth podcast episode of 2025, Ken Rundle speaks to Yara's Area Manager based in Ireland John Hegarty regarding the foliar fertiliser product Croplift Pro. The discussion starts with an overview of foliar fertilisers, the nutrients within the product, recommended crops including the use on grassland and Yara's future investments regarding the new global production plant for specialty crop nutrition products and biostimulants.
The State Government announces immediate licence fee relief for commercial fishers affected by the algae bloom, the 2025 National Vintage Report shows a 20% increase in red wine grape varieties crushed last year, and we cross live to the Australian Grassland Association's annual conference in the Adelaide Hills.
We may occasionally hear disparaging comments about the management of native prairie (e.g., overgrazing), but leaving it completely idle or rested for many years is not a good option. Active management is needed to keep the prairie in good condition.
Escape room em Floripa, Pokémon GO em São José, board game do Senhor dos Anéis e até fazendinha gaúcha com seres místicos?! Se parece que não sentido, é porque você ainda não deu o play no novo episódio do Insira a Ficha! O programa tá recheado: tem atualização do cenário competitivo com Valorant, LoL, CS2 e Call of Duty; a comunidade de Pokémon GO mostrando que o jogo ainda vive na Grande Floripa; e uma visita imersiva ao Escape One. Ah, e ainda teve entrevista com o estúdio Epopeia Games, criador de Gaúcho and the Grassland, e a resenha do RPG Sea of Stars.
In the twelfth podcast episode of 2025, Ken Rundle speaks to Yara's Grassland Specialist Philip Cosgrave regarding the current mid-season. The conversation starts with Philip giving an overview of grass growth and quality, advice on nutrition for grass over the next few months including Yara product recommendations, farmers reviewing current nutrient plans, the growth of clover compared to last year and recommendations for farmers regarding silage and paddocks.
On this airing of The Great Outdoors, Charlie Potter talks about the loss of the largest grassland ecosystem in the world, plus concerns on Alaska cruise ships and the increased pricing of adventures.
Host Bob St.Pierre is joined by The Nature Conservancy's Kelsey Molloy, Wyoming Migration Initiative's Andrew Jakes, Pheasants Forever's Casey Sill and PF's Montana State Coordinator Hunter VanDonsel for a discussion regarding the Montana Grassland Initiative. The dialogue spans the objectives for the initiative, emphasizing its advantages for Montana's diverse wildlife species as well as the farming and ranching community. Episode Highlights: • VanDonsel kicks off the conversation with a poignant narrative about walking across a Montana grassland while carrying his newborn daughter against his chest. This experience inspired VanDonsel to conceive the Montana Grassland Initiative and solidify his career aspirations. • Molloy and Jakes explain the significance of Montana's sagebrush habitat for sage grouse and pronghorn, particularly during their migration periods. • Jakes further discusses the distinct nature of pronghorns in North America, noting that their closest relative is Africa's giraffe. “On the Wing Podcast” is proudly fueled by Purina Pro Plan.
Tuesday, June 10, 2025Sliced: Protecting Grasslands with Climate FinanceThis edition spotlights grasslands - vital yet vanishing ecosystems that store carbon, support biodiversity, and feed over a billion people. We explore how climate finance is helping restore them, from carbon markets to catalytic capital. and highlight the Savory Institute's groundbreaking EOV model driving outcome-based impact on the ground.--Sliced is a weekly short-form dispatch released every Tuesday that features original thought pieces from our team members with the goal of slicing apart the various complex aspects of climate finance. If you want to check out the written version of Sliced, click here. And if you want to receive Sliced to your inbox, click here. Sliced is produced by Gordian Knot Strategies. It is written, narrated, and edited by Jay Tipton. Visit us at www.gordianknotstrategies.com. Music is by Coma-Media.
On my birthday this year, I traveled to a nearby Park and activated the Park on 12-meter FT8. I love working the 12-meter band when it is open, which is not often.Equipment used in this video:ICOM IC-705 - https://amzn.to/3Zbg5avTarheel Little Pro HP - https://tarheeldesigns.com/portable-antennasM&P Coax - https://hr2.li/cablesBecome a supporter of this podcast: https://www.spreaker.com/podcast/ham-radio-2-0--2042782/support.
n this episode of The Six Figure Author Experiment, we sit down with Erin Wright—bestselling romance author and founder of Wide for the Win—to unpack the real differences between wide publishing and Kindle Unlimited. Erin joins co-hosts Russell and Lee to explore how author archetypes, release strategies, international markets, and even dopamine hits from Amazon rank can affect your success depending on the path you choose.We dig into the psychology, practicality, and sustainability of both publishing approaches—from mental health and burnout to long-tail income and international reach. This isn't about one path being better—it's about helping you choose what actually works for your books, your audience, and your life. Whether you're in KU, thinking about going wide, or just trying to future-proof your author business, this conversation is full of insight, humor, and real-world experience.Topics Covered:* Erin Wright's journey from librarian to bestselling wide author* Founding Wide for the Win and growing to over 18,000 members* How KU limits access to libraries and international markets* Author archetypes: Forest, Grassland, Aquatic, and Phoenix* The psychological toll of KU's treadmill and algorithm dependence* Why KU can be detrimental—not just neutral—for some authors* How wide platforms reward longevity vs. KU's focus on newness* Preorder mechanics: Apple and Kobo vs. Amazon* Bank over rank: why chasing rank won't pay your mortgage* Wide publishing as “choose your own adventure”* Transitioning to wide with foreign translations* Real examples of burnout, bounce-backs, and big wins* Hiring help for wide distribution (and knowing when to do it)* Tips for sustainable author careers in an unpredictable marketLinks:* Six Figure series case study: https://millionaire-author-coaching.teachable.com/l/pdp/six-figure-series-case-study* Book marketing bootcamp: https://millionaire-author-coaching.teachable.com/p/bookmarketingbootcamp This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.sixfigureauthorexperiment.com
In the eleventh podcast episode of 2025, Ken Rundle speaks to Yara's YaraVita and Biologicals Product Manager Natalie Wood regarding planning to purchase fertiliser next year. Within this discussion Natalie gives an overview on some of the common mistakes when it comes to ordering fertiliser, how Sulphur is important for crop growth, product recommendations including YaraBela Axan and YaraMila Extragrass, additional options including liquid fertilisers, the importance of efficiency to get the most out of all the crops and recommendations for farmers when it comes to purchasing fertiliser for the new year.
A conversation with Austin Unruh, founder of Trees for Graziers, about the investment case for silvopasture. What if we could plant hundreds of millions of trees on degraded, low-value pasture land and make money from it? What if we planted trees that are beneficial for livestock—ruminants, pigs, and poultry? The market for meat and animal products is fairly stable (unless we get a massive breakthrough in precision fermentation soon, but that's hard to predict). Trees can dramatically lower costs and increase production.Austin argues that this is the best entry point to get many more trees into the landscape. When chosen well, these trees provide shade (a basic need), but more importantly, they offer feed during the most difficult periods of the year—like high summer, or specific fruits that drop in the autumn, full of sugar and energy, just as cows prepare for the colder winter months. Especially with pasture-raised pigs and poultry, you can save massively on expensive (organic) feed, which is mostly grain. And as a bonus, pastures grow better with partial shade.More about this episode on https://investinginregenerativeagriculture.com/austin-unruh.==========================In Investing in Regenerative Agriculture and Food podcast show we talk to the pioneers in the regenerative food and agriculture space to learn more on how to put our money to work to regenerate soil, people, local communities and ecosystems while making an appropriate and fair return. Hosted by Koen van Seijen.==========================
In the tenth podcast episode of 2025, Ken Rundle speaks to Yara Crop Nutrition Business Manager for South West England Nigel Hester regarding YaraVera Amidas. In this discussion Nigel gives an overview of the product, the changes regarding urea-based fertilisers in England for farmers, the importance of sulphur, soil analysis and other recommendations for the season.
Say "old growth" and we all too often picture ancient forests with large, gnarly trees. However, forests aren't the only habitat types that can reach old growth status. Prairies, savannas, and woodlands can be old growth too and it is vital that we both protect and learn from them as they are one of the rarest habitat types on Earth. Join me and ecologist Dan Carter from The Prairie Enthusiasts as we discuss old growth grasslands and what they can teach us about ecological restoration. This episode was produced in part by Sarah, Ethan, Elle, Steve, Cassie, Chuck, Aaron, Gillian, Abi, Rich, Shad, Maddie, Owen, Linda, Alana, Sigma, Max, Richard, Maia, Rens, David, Robert, Thomas, Valerie, Joan, Mohsin Kazmi Photography, Cathy, Simon, Nick, Paul, Charis, EJ, Laura, Sung, NOK, Stephen, Heidi, Kristin, Luke, Sea, Shannon, Thomas, Will, Jamie, Waverly, Brent, Tanner, Rick, Kazys, Dorothy, Katherine, Emily, Theo, Nichole, Paul, Karen, Randi, Caelan, Tom, Don, Susan, Corbin, Keena, Robin, Peter, Whitney, Kenned, Margaret, Daniel, Karen, David, Earl, Jocelyn, Gary, Krysta, Elizabeth, Southern California Carnivorous Plant Enthusiasts, Pattypollinators, Peter, Judson, Ella, Alex, Dan, Pamela, Peter, Andrea, Nathan, Karyn, Michelle, Jillian, Chellie, Linda, Laura, Miz Holly, Christie, Carlos, Paleo Fern, Levi, Sylvia, Lanny, Ben, Lily, Craig, Sarah, Lor, Monika, Brandon, Jeremy, Suzanne, Kristina, Christine, Silas, Michael, Aristia, Felicidad, Lauren, Danielle, Allie, Jeffrey, Amanda, Tommy, Marcel, C Leigh, Karma, Shelby, Christopher, Alvin, Arek, Chellie, Dani, Paul, Dani, Tara, Elly, Colleen, Natalie, Nathan, Ario, Laura, Cari, Margaret, Mary, Connor, Nathan, Jan, Jerome, Brian, Azomonas, Ellie, University Greens, Joseph, Melody, Patricia, Matthew, Garrett, John, Ashley, Cathrine, Melvin, OrangeJulian, Porter, Jules, Griff, Joan, Megan, Marabeth, Les, Ali, Southside Plants, Keiko, Robert, Bryce, Wilma, Amanda, Helen, Mikey, Michelle, German, Joerg, Cathy, Tate, Steve, Kae, Carole, Mr. Keith Santner, Lynn, Aaron, Sara, Kenned, Brett, Jocelyn, Ethan, Sheryl, Runaway Goldfish, Ryan, Chris, Alana, Rachel, Joanna, Lori, Paul, Griff, Matthew, Bobby, Vaibhav, Steven, Joseph, Brandon, Liam, Hall, Jared, Brandon, Christina, Carly, Kazys, Stephen, Katherine, Manny, doeg, Daniel, Tim, Philip, Tim, Lisa, Brodie, Bendix, Irene, holly, Sara, and Margie.
WDAY First News anchors Lisa Budeau, Scott Engen and Lydia Blume break down your regional news and weather for Friday, May 9. InForum Minute is produced by Forum Communications and brought to you by reporters from The Forum of Fargo-Moorhead and WDAY TV. Visit https://www.inforum.com/subscribe to subscribe.
Male Bobolinks are first to arrive on their breeding grounds in the grasslands. Why are there fewer Bobolinks than in decades past? Probably because the landscape of North America has changed so much. Bobolinks originally nested on native prairies of the Midwest and southern Canada. Much of the land where they nested has come under intense cultivation.More info and transcript at BirdNote.org.Want more BirdNote? Subscribe to our weekly newsletter. Sign up for BirdNote+ to get ad-free listening and other perks. BirdNote is a nonprofit. Your tax-deductible gift makes these shows possible.
There is great excitement in the studio today. Folks from the Grassland Bird Trust are here to tell us about “Raptor Fest: On the Wing of Migration,” taking place at the Durkeetown Baptist Church in Fort Edward, New York on Saturday, May 10 from 8 a.m. to 1 p.m. Raptor Fest is part of the worldwide birdwatching event: Global Big Day, observing spring migration with birders worldwide.
Text Cannabis Man!This year, Easter Sunday lands on 4/20—and we're lighting up both holidays with a Cannabis Man celebration! Don reflects on the occasion with a festive monologue, then dives into the latest cannabis headlines:Why rescheduling is delayed, not dead, according to a top cannabis lobbyistNew Illinois Senate bill would ban police stops based solely on cannabis odorSolvent vs. solvent-less extraction: which is healthier?Next, Don shares a 4/20 Gift Guide courtesy of Grasslands, reviewing a standout pick: Fable Libations' “Best Zest” hemp beverage.Our guest this week is KymB, Co-Founder and CMO of TribeTokes. She shares her inspiring journey into cannabis, the evolution of their products, and how seniors and women are changing the consumer landscape. Don also reviews their Tropicana Cookies THCA cart and vape battery. The episode wraps with a collection of 4/20 events happening around the U.S. this weekend, and three High Haikus to celebrate the holiday.Rate, review, share, and text in to join the conversation. Happy 4/20 and Happy Easter, fam!Support the showInterested in advertising? Email host@cannabismanpodcast.com!Follow the show on Facebook, YouTube, Twitter and Instagram!For more cannabis news and insights, check out the Weekly Chronic newsletter!
Jeff Kober is an American actor known for his television roles as Dodger in China Beach, Jacob Hale Jr. in Sons of Anarchy, Joe in the fourth season of The Walking Dead, and Kurt Nypo in Walker: Texas Ranger. He is also known for his movie roles in Out of Bounds, The First Power, One Tough Bastard, and Man Apart. For his role in ABC's General Hospital, Jeff received a Daytime Emmy Award for Outstanding Supporting Actor in a Drama Series.Jeff stars in Grassland, a new narrative film set in 2008 that explores the economic recession and the inequities of the era's incarceration rates. The story follows Leo, played by Ravi Cabot-Conyers, an inquisitive and sensitive boy who puts his mother's illegal cannabis business, played by Mía Maestro, at risk when he befriends their new neighbors, a young white boy and his police officer grandfather, Jeff's character. Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Today we welcome Alix Ritchie onto the R2Kast!
Host Bob St. Pierre sits down with Dr. Dirac Twidwell, a professor and research scientist from the University of Nebraska, to talk about his hunting roots and life's mission to save America's last remaining grasslands. Dr. Twidwell explains the concept of the “Green Glacier” of woody vegetation taking over the Great Plains, and why prescribed fire is the most important tool for grassland habitat conservation. He also reports that woody encroachment is now equal to land conversion for agricultural production as the top two factors in habitat loss across the country. Episode Highlights: • Dr. Twidwell explains how his bird hunting trips had been moving west to keep ahead of the “Green Glacier” of woody encroachment into grasslands to find better upland gamebird populations before he even knew of the Green Glacier concept's existence. • The guys discuss Dr. Twidwell's bird hunting roots and how his work to save America's grasslands through science is akin to keeping a promise “to his 8-year-old self.” • Dr. Twidwell also reports The Sandhills of Nebraska as the single most intact grassland remaining on the entire planet. • Learn more about Dr. Twidwell's work on the Working Lands for Wildlife website or read his paper at the Society for Conservation Biology. onX Hunt is a proud supporter of Pheasants Forever and Quail Forever and they want to thank everyone who gives back to the birds we all love to hunt and the places they call home. Click this link to get a free month of onX Hunt and then use code PFQF to get 20% off, and a portion will go back to supporting Pheasants Forever and Quail Forever's wildlife habitat mission.
Michael O'Donovan, Head of the Grassland Science Department at Teagasc Moorepark joins James Dunne on this week's Dairy Edge. Michael discusses the grassland performance on Irish dairy farms over the last number of years, how farmers can increase the amount of pasture grown on farm and outlines key decisions that need to be made over the coming weeks to ensure high levels of animal performance over the coming months. For more episodes from the Dairy Edge podcast go to the show page at:https://www.teagasc.ie/animals/dairy/the-dairy-edge-podcast/ The Dairy Edge is a co-production with LastCastMedia.com
In this episode, we're joined by Cole Fagen, the coordinating biologist for the Oak and Prairies Joint Venture, and Ken Gee, a conservation delivery specialist. Together, they work with landowners to implement wildlife habitat management, focusing primarily on upland and grassland birds in southern and northern Oklahoma and central Texas. In this episode, we dive into how technical and financial assistance is helping landowners across Oklahoma and Texas implement prescribed fire and other habitat management practices that restore native grasslands and improve wildlife habitat. The Oak and Prairies Joint Venture plays a vital role by providing boots-on-the-ground training, one-on-one support, and connections to trusted partners like burn associations and conservation specialists. We also explore how proper grazing management—including reducing overstocking—can dramatically increase rangeland productivity while creating safer, more effective fuel loads for controlled burns. Changing attitudes from landowners and volunteer fire departments are paving the way for wider acceptance of prescribed fire as a critical land management tool. You'll hear inspiring success stories, like the restoration of the Wheellock property, and learn how using indicator species like Bobwhite quail helps measure habitat health and engage landowners in long-term conservation efforts. For more information and tools, visit Oklahoma Prescribed Burn Association and Oak and Prairies Joint Venture. Find all resources at BlazinGrazinWildThings.com CONTRIBUTORS Cole Fagen Mark Turner Ph.D. John Weir Ken Gee Laura Goodman Ph.D.
In this episode, Buz and Dickie chat with Clinton Rasmussen about the innovative use of goats for land management, particularly in combating the spread of eastern red cedar in South Dakota. Clinton shares his journey from growing up on a ranch to returning after his military service and discovering the power of goats to clear invasive brush. He discusses how these goats thrive in rough terrain and how their grazing habits can significantly reduce unwanted vegetation, including cedar trees, yucca, and other tough plants.The conversation highlights Clinton's use of electric fencing and his experiments with no-fence collars to manage his goats across different paddocks. The effectiveness of goats in land restoration is contrasted with the challenges posed by eastern red cedar, which not only competes with grazing lands but also contributes to dangerous wildfires.Clinton explains how goats can fit into traditional cattle operations and how they offer a great opportunity for younger ranchers or anyone looking to diversify their operations. For those who may not have the capital to purchase large tracts of land or invest in a big cattle herd, goats provide a way to get started with smaller investments. Running goats alongside cattle allows you to use the same land without the need for major infrastructure or large upfront costs. It's an ideal way for younger ranchers to gain experience and build their business over time, especially since goats can thrive in areas where cattle struggle. Clinton's own experience shows how goats can be a stepping stone to eventually expanding into other livestock, creating a sustainable and profitable operation.One of the great advantages of goats is their relatively low water needs, especially compared to cattle. Clinton points out that once goats are established on a piece of land, they can often go quite a while without a constant water source, relying on moisture from the plants they eat, like yucca and cedar. This can significantly reduce the need for water infrastructure, as goats can be moved across the land without the need to set up multiple water points, which can be a costly part of managing cattle. This flexibility makes it easier to rotate goats through different paddocks and access areas that might be difficult to reach or impractical for cattle. For younger ranchers looking to minimize their infrastructure costs while maximizing their land use, goats offer a smart, cost-effective solution.For further reading, check out the AgUpdate article on "Tackling the Green Glacier" here and the prescribed burn resource here. You can also learn more about Nathan Marker from Plum Creek Ranch and his goat-based land management practices in this 2020 Gathering Talk. Follow Clinton's journey on his Firewatch Ranch Facebook page.AgUpdate article: “Tacking the Green Glacier” https://agupdate.com/tristateneighbor/news/livestock/tackling-the-green-glacier/article_28fc9f42-ab57-11ef-b3f9-33537e86c82e.htmlhttps://www.growingresiliencesd.com/prescribed-burnNathan Marker ~ Plum Creek Ranch ~ 2020 Gathering Talk: https://www.youtube.com/watch?v=FuBzbTEkSQ8Firewatch ranch: https://www.facebook.com/profile.php?id=100085769701718
In this episode of HappyCast, we welcome Kathryn “Kat” Stewart, Charmin McKee, and Gus Rodriguez—three incredible ultrarunners who completed the 2024–25 Lone Star Slam. This ambitious challenge—completing six 100-mile races across Texas in just eight months, including Habanero Hundred, Cactus Rose, Dinosaur Valley, Brazos Bend, Rocky Raccoon, and Grasslands—sets the stage as the crew dives deep into what it takes to conquer the Slam.Each guest shares what got them into the challenge and how their motivation evolved with every race. Charmin juggled a demanding job and motherhood while using trail running as her personal outlet. Kat transformed the challenge into a fundraising campaign for her daughter's rare genetic condition. Gus embraced the Slam as a way to discover new parts of Texas and test his pacing strategy across diverse terrain. From dancing into aid stations to sleepwalking into emotional breakthroughs, this episode reveals how joy, grit, and community can carry runners through the darkest miles.The crew reflects on their highs and lows—from near DNFs and energy drink-fueled hallucinations to ghost energy (both literal and figurative) and the dreaded terrain of Cactus Rose. With stories of unconventional nutrition (shoutout to chicken salad, Bobos, and Ghost Energy), sandal running legends, and surprising race favorites, this conversation captures the spirit of ultrarunning in its most rugged and rewarding form.Be sure to subscribe to the podcast wherever you listen, and we always appreciate you leaving a good rate and review. Join the Facebook Group and follow us on Instagram and check out our website for the more episodes, posts and merchandise coming soon. Have a topic you'd like to hear discussed in depth, or a guest you'd like to nominate? Email us at info@happyendingstc.org
We sit down with the legendary crew from Grasslands BBQ out of Hood River, Oregon, during their once-a-year Seattle pop-up at Holy Mountain Brewery. These guys hauled in over 4,000 pounds of meat and sold out in just three days—and we were lucky enough to catch them between briskets. We dive into BBQ culture, the art of smoking meat, what makes great brisket, and the behind-the-scenes grind of running a pop-up BBQ business at scale. If you're into fire, smoke, and meat with soul, this one's for you.
The grasslands of Japan are beautiful, full of volcanos, and revered by the people living there. Japan's unique model of conservation method of Satoyamas is one we wish the US would model - one where people push to thrive alongside the environment, not claim or set it aside. Allan hosts this episode and the five minute math break in the middle has been severely shortened (though stick around past the credits for a bit more). Primary Sources: Chakraborty, S. (2018). The Interface of Geology, Ecology, and Society: The Case of Aso Volcanic Landscape. In: Chakraborty, A., Mokudai, K., Cooper, M., Watanabe, M., Chakraborty, S. (eds) Natural Heritage of Japan. Geoheritage, Geoparks and Geotourism. Springer, Cham. Sustaining Aso's Grasslands. Japanese Ministry of the Environment. Aso's Wildlife. Japanese Ministry of the Environment. Direct download: Satoyama in Japan: For Nature-Based Solutions (2022 Report). Japanese Ministry of the Environment. +++ More of Our Work +++ Website Facebook TikTok Twitch Bluesky +++ Contact Us +++ Text/Call: (316)-512-8933 info@grasslandgroupies.org +++ Support Us +++ Bonfire Merch Store CashApp: $GrasslandGroupies Or... donate directly to our org.
In this episode of Project Upland On The Go, two quail biologists encourage private landowners to take advantage of state and federal habitat management assistance. This story was originally published in the Fall 2024 issue of Project Upland Magazine. Subscribe to Project Upland Magazine and find more articles like this at projectupland.com.
Chris Pague is the Senior Conservation Ecologist at The Nature Conservancy, and he is deeply involved in so many of the topics we discuss here on the podcast– grasslands, bison, endangered species, landscape-scale conservation, and more. For many decades now, Chris has been working on the frontlines of TNC's science-based conservation efforts, and during his tenure, he's accumulated a mind-blowing amount of knowledge about everything from the tiniest prairie plants to the plains' largest mammals. But what makes Chris so special is his ability to translate complex ecology into inspiring, impactful stories– stories that resonate with everyone from the most committed conservationists to people who are just beginning to learn about the West's wild places. Chris grew up in Virginia, and for as long as he can remember, he's been obsessed with the outdoors, wild creatures, and all varieties of plants. He eventually moved West to take a job in Colorado with the Nature Conservancy, where he's been an invaluable member of the team ever since. I personally credit Chris for helping me in my own journey to understand the importance of grasslands and connected landscapes across the Southern High Plains, thanks to a presentation Chris gave at an event I was attending over a decade ago. I know there are countless other folks just like me who credit Chris with helping them to better understand and appreciate pressing conservation issues— and more importantly, to take action. Between his on-the-ground ecology work and his gift of storytelling, it's difficult to fully wrap my head around the scale of the positive impact Chris has had over his career. So, I was long overdue in having Chris join me for a podcast conversation. We could've talked for many hours, but in this chat, we still managed to cover a lot, including: Chris's upbringing in Virginia and some of our shared favorite Virginia landscapes; his decision to move to Colorado; the decades-long shift in thinking around grasslands conservation; the importance of storytelling to communicate critical science, TNC's Southern High Plains initiative; optimism and the wisdom of Ted Lasso; partnerships and relationships; favorite books, and much more. Be sure to visit the episode webpage for a full list of topics discussed, links to everything, and a new short film that features Chris and some of the landscapes he works to protect. A huge thanks to Chris for this wonderful conversation, but more importantly, thanks to Chris for his many decades of inspiring work. Enjoy. --- Chris Pague TNC's Southern High Plains Initiative Short Film: Connecting the Big Wide Open Full episode notes and links: https://mountainandprairie.com/chris-pague/ --- This episode is brought to you in partnership with the Colorado chapter of The Nature Conservancy and TNC chapters throughout the Western United States. Guided by science and grounded by decades of collaborative partnerships, The Nature Conservancy has a long-standing legacy of achieving lasting results to create a world where nature and people thrive. During the last week of every month throughout 2025, Mountain & Prairie will be delving into conversations with a wide range of The Nature Conservancy's leaders, partners, collaborators, and stakeholders, highlighting the myriad of conservation challenges, opportunities, and solutions here in the American West and beyond. To learn more about The Nature Conservancy's impactful work in the West and around the world, visit www.nature.org --- TOPICS DISCUSSED: 3:45 - Introducing Chris 8:30 - Chris's favorite Virginia spots 9:45 - Making the decision to work for TNC 12:45 - Grassland evolution 17:30 - Why are grasslands important? 21:15 - Science and storytelling 24:15 - 50 years of land conservation history 28:00 - TNC's Southern High Plains Initiative 35:15 - Protecting land 42:30 - Keep or sell? 47:45 - Building relationships 52:45 - Ted Lasso and optimism 56:45 - Increase in partnerships 58:45 - What Chris is excited about 1:03:45 - Book recs 1:06:45 - Parting words --- ABOUT MOUNTAIN & PRAIRIE: Mountain & Prairie - All Episodes Mountain & Prairie Shop Mountain & Prairie on Instagram Upcoming Events About Ed Roberson Support Mountain & Prairie Leave a Review on Apple Podcasts