1954-1955 fantasy book by J. R. R. Tolkien
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Mathew Perry Documentary. Talkback Callers. Morons in the News. Marching Band Pays Tribute to Lord of the Rings The People’s Movie Critic: “Primetime” Talkback Callers. Everyone Needs a Laugh. The Zippy Zodiac. Talkback Callers. Can You Believe This? From the Vault.
This episode takes the goopy middle as we talk about home issues, the DCU, Lanterns, Expeditionary Force, subscription services, Star Wars Zero Company, Battlestar Galactica board game, The Mountains of Madness, Primetime, The Road Warrior, The Getaway, Star Trek Strange New Worlds, Obsession, wishes, Lee Cronin's The Mummy, bookstores, Reacher, Lord of the Rings meals, more Brand New Day, more Skywalker, and Japan's anti-scalping measures. Toast em or don't, it's time for a GeekShock!
In this episode we talk about the uncomfortable reality that unless the Lord returns first we will all die one day and discuss the wisdom that comes through this awareness.Scriptures referenced:Psalm 90:12Philippians 1:232 Corinthians 5:8Romans 6:23Romans 3:23John 5:24John 14:6John 3:16John 17:3Luke 23:43Acts 4:12Ecclesiastes 7:2Ecclesiastes 7:4Galatians 5:22-23Ephesians 5:15-16Matthew 11:28-30Psalm 39:4-5BibliographyLewis, C. S. The Collected Letters of C. S. Lewis. Vol. 2, Books, Broadcasts, and the War, 1931–1949. Edited by Walter Hooper. San Francisco: HarperSanFrancisco, 2004.Tolkien, J. R. R. The Return of the King: Being the Third Part of "The Lord of the Rings." 2nd ed. Boston: Houghton Mifflin, 1965.Feel free to email the podcast at ijustwanttotalkabout@gmail.com, and we will respond as soon as we are able!I WANT TO BE DISCIPLEDI am on staff with another ministry called Mentoring Men for the Master (M3). M3 is a discipleship ministry; so, if you are interested in being discipled and having someone come alongside you to invest in you and your walk with Jesus, or if you would like to do this in someone else's life, feel free to email us at info@mentoringmen.net. You can also check out M3's website by clicking "I want to be discipled". Also note that despite the ministry's name, M3 disciples both men and women; so, the offer is open to all!I WANT TO SIGN UP FOR THE NEWSLETTERIf you would like to sign up to receive newsletter updates, simply click "I want to sign up for the newsletter" and fill out the form. Also, feel free to check out our most recent newsletter.I WANT TO SUPPORT THE PODCASTIf you feel so led, you can support the podcast by clicking "I want to support the podcast". I Just Want to Talk about the Bible is a 501(c)(3) nonprofit organization, which means that any donations made are tax-deductible. Thank you so much for giving as the Lord leads!...
Can cooking pasta, rice, or bread, and then cooling it down, actually make it healthier? Could yesterday's leftovers affect your blood sugar differently than a freshly cooked meal, or is this just another nutrition “hack” invented by the internet? Melissa and Jam investigate starch, glucose, insulin, digestion, crystallization, and the surprising chemistry that happens while your food sits in the fridge. Plus, the whole thing somehow turns into a Lord of the Rings battle involving glucose, hobbits, and ents, because of course it does. Support this podcast on Patreon Buy Podcast Merch and Apparel Check out our website at chemforyourlife.com Watch our episodes on YouTube Find us on Instagram, Twitter, and Facebook @ChemForYourLife Timestamps 00:00 — Can cooking and cooling starch make it healthier? 03:52 — Why bread, pasta, and rice get a bad reputation 04:36 — Starch: a polymer made from glucose 07:03 — How glucose, insulin, and blood sugar work 09:25 — The internet's cook-cool-reheat claim 12:14 — What crystallization has to do with leftovers 14:43 — How starch changes as cooked food cools 15:48 — What is resistant starch? 17:20 — Studies on reheated bread, rice, pasta, and potatoes 19:51 — Resistant starch, fiber, and your gut bacteria 21:26 — Can repeated reheating make even more resistant starch? 23:14 — Jam explains resistant starch using Lord of the Rings 30:44 — A free food hack with actual science behind it 34:49 — Melissa and Jam's favorite starchy meals References from the Episode: Thanks to our monthly supporters Sara Hull Dog Day Dan Bri . Summer Alden Amanda Raymond Kyle McCray Justine Ash Vince W Julie S. Heather Ragusa Autoclave Dorien VD Scott Beyer Jessie Reder J0HNTR0Y Cullyn R Erica Bee Elizabeth P Rachel Reina Letila Katrina Barnum-Huckins Suzanne Phillips Venus Rebholz Jacob Taber Brian Kimball Kristina Gotfredsen Timothy Parker Steven Boyles Chris Skupien Chelsea B Avishai Barnoy Hunter Reardon Support this podcast on Patreon Buy Podcast Merch and Apparel Check out our website at chemforyourlife.com Watch our episodes on YouTube Find us on Instagram, Twitter, and Facebook @ChemForYourLife Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
We're getting AMPED for next week's Second Annual BBLs for BBWs Pledge Drive: Send us to Kazakhstan: The Two Towers!!!! Be sure to tune into your YouTube youtube.com/@textmebackpod next week, October 5th through October 8th! We're doing four nights of IN PERSON LIVE STREAMS to delight and enchant you, and our goal?? SEND US TO SEE RICKY MARTIN IN KAZAKHSTAN!!! To do that we need new subscribers and so we want you to get your bestie involved in this bizarre cult of weirdos!!!!! Things you can do during the pledge drive week:Send your bestie a text with a link to your favorite episodeWatch the live stream with your bestieForce them to participate in the Bestie Essay Contestay so you can get compliments and feel the warm tender glow of friendshipTag us with any BFF content on socialsRate us 5 stars on Apple Podcasts (maybe you can helps us make it 800 5-star reviews???)Gift your bestie a subscription on Patreon!Today we have two Surprise Microsegments leading into the main event: Sentences! Let us know YOUR non sequitur one-off thoughts in the discord over at Patreon.com/textmebackpod. And friend of the show Brian? Watch your back, sweetie, Lindy is onto you.AND WE ARE FINALLY KEEPING OUR PROMISE TO DELIVER HARD HITTING SWAMP JOURNALISM. Swamp Person launches October 13th (scary!!). We will be releasing it on the main feed, so you can chomp chomp on political stuff or skip skip if you are dissociating from that scene and just need the Text Me Back giggles. Do YOU have a question for Swamp Person? Use subject line SWAMP PERSON and write in at deartextmback@gmail.com.NEVER LISTENED TO THE POD BEFORE? HERE IS YOUR STARTER KIT TO BEING BFFS WITH US!Tune into the flame of Meagan's love for Ricky Martin reignite in Lindy and Meagan are Doing Doo Diligence and in Lindy and Meagan are Moockus Grackus Hear more about Seattle's EMP (MoPop) and the possible origins of “audially” in Lindy and Meagan Stay on the OnesLearn all about the Kayak Dad lore in: It's Our First Episode!Meet Kevin in: Lindy and Meagan Need to Talk About KevinLearn why they keep saying BBW in Lindy and Meagan Are Officially BBWsWE NEED OUR ACCOLADES! It helps people find the show.⭐⭐⭐⭐⭐ (5 stars only please) on Spotify⭐⭐⭐⭐⭐ (5 stars only please) on Apple PodcastsGive us Rave Reviews and Accolades on Apple Podcasts! WE'RE OUT OF FRESH ACCOLADES HELP HELP. Drop us nice words on Apple Podcasts so we don't whither to dust and drift off on the breeze!STUFF TO CHECK OUT: Pablo Torre Finds Out: Meagan's listen about Steve Ballmer shenanigans6 bells match houseOrder Lindy's book!!!! Adult BracesNEWSLETTER ME BACK (A FREE WAY TO SUPPORT THE SHOW!)Check out SWAMP PERSON Subscribe to Lindy's newsletter butt news!Check out our MERCH so we can make MORE merch!! (Patrons get a discount, so check us out at patreon.com/textmebackpod)Listen Ad-Free by joining our $12 Patreon tier Freakaconda!Subscribe to Lindy's newsletter butt news!Join our Discord! We're obsessed with these people.⋆。°✩⋆。°✩⋆。°✩⋆。°If you like this episode and want us to keep making the show forever, please subscribe to our Patreon. This podcast will always be free, but we need your help to produce it -- and if you support our Patreon, you'll get all kinds of goodies in addition to the show itself! Learn more about the different tiers and rewards here: https://www.patreon.com/TextMeBackPodAlso! Please keep in touch with us! You can text OR CALL us at the Best Friend Party Phone: (703) 829-0003.We're on Instagram at @textmebackpod!You can email us at deartextmeback@gmail.com!WE WANT TO HEAR FROM YOU SO BAD!⋆。°✩⋆。°✩⋆。°✩⋆。°TEXT ME BACK is a production of Lindy West and Meagan Hatcher-Mays, proud members of the BFF Network. Our senior producer is Meagan Hatcher-Mays. Our other senior producer is Lindy West. Our show is produced by Alli Slice.Our music is by Chief Ahamefule J. Oluo. Diana Bowen is our video and creative advisor. Our digital strategist is Chance Nichols.You can also follow the podcast on Instagram and TikTok @textmebackpod. And for even more bestie content, follow Lindy and Meagan on Instagram at @thelindywest and @importantmeagan!TEXT ME BACK is a comedy podcast where Lindy West and Meagan Hatcher-Mays spiral about politics, pop culture, dogs, space, friendship, anxiety, Lord of the Rings, and whatever cursed topic is haunting them that week. Along the way, they've welcomed brilliant and hilarious guests including Lizz Winstead (The Daily Show), Kelsey McKinney (Normal Gossip), Samantha Irby (We Are Never Meeting in Real Life), Guy Branum (Hacks), collaborators, comedians, political experts, writers, and internet icons for deeply unserious conversations.⋆。°✩⋆。°✩⋆。°✩⋆。°See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Welcome to the Ninth World, where civilization has ended eight times, nobody understands how anything works, and sufficiently advanced technology is mostly an excuse to point at a laser pistol and yell, "Magic!" In this first part of our How to Play Numenera series, Randall attempts to explain a billion years of lost civilizations, Ash discovers that physics are apparently optional, and Tyler starts asking the dangerous questions about Edge. Before long, we have ancient nanotechnology, mysterious artifacts, cyphers that might explode if you hoard them, stat pools that double as hit points, and a GM who can literally bribe you with XP to make your life more interesting. Also, we say "moist" far too many times while explaining a d20 mechanic. We regret nothing. Well, some of us regret quite a lot. Show Notes We're kicking off our How to Play Numenera series with a tour of the Ninth World and the Cypher System mechanics that make this wonderfully strange science fantasy RPG work. Randall walks Ash and Tyler through the Numenera setting, a version of Earth roughly a billion years in the future after eight unimaginably advanced civilizations have risen and disappeared. Their technology is everywhere, but the people of the Ninth World understand so little of it that ancient machinery might as well be magic. That gives Numenera its central science fantasy theme: sufficiently advanced technology is indistinguishable from magic. We dig into the Steadfast, the Beyond, and the increasingly strange places beyond civilization, along with the remnants left behind by previous worlds. Those remnants include reusable artifacts, one-use cyphers, mysterious oddities, and massive ancient structures that the characters may have absolutely no idea how to operate. Sometimes the players know they have discovered an elevator. Their characters definitely do not. From there, we get into how to play Numenera and the Cypher System core mechanics. Tasks have difficulty levels from 0 to 10, with the target number determined by multiplying the difficulty by three. Instead of piling bonuses onto a d20 roll, characters make challenges easier through training, specialization, assets, and Effort. Effort introduces one of Numenera's most interesting resource-management decisions. Might, Speed, and Intellect are not simply ability scores. They are pools that power abilities, fuel Effort, and absorb damage. Spend too aggressively and you may discover that the resource you just used to succeed is also the thing keeping your character alive. Then there's Edge, which reduces the cost of spending points from those pools. Naturally, Tyler immediately begins investigating whether enough Edge will allow him to achieve his ultimate character build: the Edge Lord. We also explore one of the signature Cypher System RPG mechanics, GM intrusions. The GM can offer XP to introduce an unexpected complication, while players can spend XP to reject intrusions, reroll critical checks, create temporary skills, trigger player intrusions, or advance their characters. The goal is not simply to punish players. A good GM intrusion makes the story more interesting, creates new opportunities, and occasionally puts something cool behind the wall that just collapsed on you. By the end, we've covered the Numenera setting, cyphers and artifacts, task difficulty, Effort, Edge, stat pools, XP, GM intrusions, player intrusions, and the basics of character advancement. It's a surprisingly streamlined system hiding underneath one of the strangest tabletop RPG settings we've explored. Key Takeaways Numenera takes place on Earth roughly one billion years in the future, after eight previous civilizations have risen and disappeared. The Ninth World mixes science fiction and fantasy by treating incomprehensibly advanced technology like magic. Numenera includes artifacts, one-use cyphers, oddities, and enormous remnants of ancient civilizations. The Cypher System uses a d20, but characters generally reduce task difficulty instead of adding large numerical bonuses to rolls. Task difficulty ranges from 0 to 10, with the target number equal to the difficulty multiplied by three. Training, specialization, assets, and Effort can ease difficult tasks and bring otherwise impossible rolls within reach. Might, Speed, and Intellect are resource pools used for abilities and Effort, but they also function as your character's health. Damage normally reduces Might first, followed by Speed and then Intellect. If all three pools reach zero, things have gone very badly. Edge reduces the cost of spending points from a stat pool and becomes increasingly powerful as characters advance. In the Cypher System, the GM generally does not roll dice. Players make both offensive and defensive rolls. GM intrusions let the GM introduce complications in exchange for XP, turning unexpected problems into part of the game's advancement economy. XP can be spent on rerolls, player intrusions, temporary skills, and permanent character advancement, creating a constant choice between helping yourself now or saving for later. Numenera encourages creativity over strict simulation. Sometimes the explanation really is, "Ancient technology did it." Most importantly, never tell the RPGBOT Discord you are trying to keep the math "moist." They cannot be trusted with that information. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to the Ninth World, where civilization has ended eight times, nobody understands how anything works, and sufficiently advanced technology is mostly an excuse to point at a laser pistol and yell, "Magic!" In this first part of our How to Play Numenera series, Randall attempts to explain a billion years of lost civilizations, Ash discovers that physics are apparently optional, and Tyler starts asking the dangerous questions about Edge. Before long, we have ancient nanotechnology, mysterious artifacts, cyphers that might explode if you hoard them, stat pools that double as hit points, and a GM who can literally bribe you with XP to make your life more interesting. Also, we say "moist" far too many times while explaining a d20 mechanic. We regret nothing. Well, some of us regret quite a lot. Show Notes We're kicking off our How to Play Numenera series with a tour of the Ninth World and the Cypher System mechanics that make this wonderfully strange science fantasy RPG work. Randall walks Ash and Tyler through the Numenera setting, a version of Earth roughly a billion years in the future after eight unimaginably advanced civilizations have risen and disappeared. Their technology is everywhere, but the people of the Ninth World understand so little of it that ancient machinery might as well be magic. That gives Numenera its central science fantasy theme: sufficiently advanced technology is indistinguishable from magic. We dig into the Steadfast, the Beyond, and the increasingly strange places beyond civilization, along with the remnants left behind by previous worlds. Those remnants include reusable artifacts, one-use cyphers, mysterious oddities, and massive ancient structures that the characters may have absolutely no idea how to operate. Sometimes the players know they have discovered an elevator. Their characters definitely do not. From there, we get into how to play Numenera and the Cypher System core mechanics. Tasks have difficulty levels from 0 to 10, with the target number determined by multiplying the difficulty by three. Instead of piling bonuses onto a d20 roll, characters make challenges easier through training, specialization, assets, and Effort. Effort introduces one of Numenera's most interesting resource-management decisions. Might, Speed, and Intellect are not simply ability scores. They are pools that power abilities, fuel Effort, and absorb damage. Spend too aggressively and you may discover that the resource you just used to succeed is also the thing keeping your character alive. Then there's Edge, which reduces the cost of spending points from those pools. Naturally, Tyler immediately begins investigating whether enough Edge will allow him to achieve his ultimate character build: the Edge Lord. We also explore one of the signature Cypher System RPG mechanics, GM intrusions. The GM can offer XP to introduce an unexpected complication, while players can spend XP to reject intrusions, reroll critical checks, create temporary skills, trigger player intrusions, or advance their characters. The goal is not simply to punish players. A good GM intrusion makes the story more interesting, creates new opportunities, and occasionally puts something cool behind the wall that just collapsed on you. By the end, we've covered the Numenera setting, cyphers and artifacts, task difficulty, Effort, Edge, stat pools, XP, GM intrusions, player intrusions, and the basics of character advancement. It's a surprisingly streamlined system hiding underneath one of the strangest tabletop RPG settings we've explored. Key Takeaways Numenera takes place on Earth roughly one billion years in the future, after eight previous civilizations have risen and disappeared. The Ninth World mixes science fiction and fantasy by treating incomprehensibly advanced technology like magic. Numenera includes artifacts, one-use cyphers, oddities, and enormous remnants of ancient civilizations. The Cypher System uses a d20, but characters generally reduce task difficulty instead of adding large numerical bonuses to rolls. Task difficulty ranges from 0 to 10, with the target number equal to the difficulty multiplied by three. Training, specialization, assets, and Effort can ease difficult tasks and bring otherwise impossible rolls within reach. Might, Speed, and Intellect are resource pools used for abilities and Effort, but they also function as your character's health. Damage normally reduces Might first, followed by Speed and then Intellect. If all three pools reach zero, things have gone very badly. Edge reduces the cost of spending points from a stat pool and becomes increasingly powerful as characters advance. In the Cypher System, the GM generally does not roll dice. Players make both offensive and defensive rolls. GM intrusions let the GM introduce complications in exchange for XP, turning unexpected problems into part of the game's advancement economy. XP can be spent on rerolls, player intrusions, temporary skills, and permanent character advancement, creating a constant choice between helping yourself now or saving for later. Numenera encourages creativity over strict simulation. Sometimes the explanation really is, "Ancient technology did it." Most importantly, never tell the RPGBOT Discord you are trying to keep the math "moist." They cannot be trusted with that information. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Adam Fisher started his career as a sound operator and spent over a decade as Mick Potter's associate. He's worked as a sound designer internationally on Les Miserables, Miss Saigon and Phantom of the Opera, among many other productions. His career highlights include the critically acclaimed productions of Billy Elliott, from Leicester Curve, Lord of the Rings, Watermill, Jimmy Lloyd's reimagined Sunset Boulevard, West End and Broadway, kinky boots at the London Coliseum, The Lost Boys at the Palace on Broadway, and Jesus Christ Superstar in London's Palladium. Adam was also awarded the Olivia Award for best sound design in 2024, What's on stage award for best sound design in 2024, a Tony award nomination for best sound design in 2025.
Pedo mello a minno! Grab your axes, bows, chicken salt, and lembas bread, because it's time to set out for Middle-Earth. At long last, Dave Chang reveals just how deep his Tolkien love runs. Chris makes lembas (scones) and fries up some salt pork and tomatoes. And special guest expert Joanna Robinson (House of R, The Prestige TV Podcast) guides us to the very fires of Mordor. Discover Extra Virgin Olive Oils From Spain. Premium lives in the details. Discover the new Lufthansa onboard experience across all classes. Visit lufthansa.com to book your next trip. Host: David Chang and Chris Ying Producers: Noelle Cornelio, Jesse Aron, Magdalena Munao Producer/Editor: Michael Rovzar Production Support: Donald LoBianco, Neal Lett, Michael Delgado, Marcus Yasui, David Meyer Learn more about your ad choices. Visit podcastchoices.com/adchoices
I traveled to Nashville to attend Peter Thiel's Antichrist lecture, only to be told at the door that his security team had instructed staff not to admit me under any circumstances. In this stream, I'll explain exactly what happened, discuss what I learned about the lecture from those who attended, and break down Thiel's larger Christian and eschatological framework—especially his use of The Lord of the Rings, Palantir, technology, transhumanism, and the Antichrist. Make sure to check it out and let me know what you think. God bless
One of the biggest grail games of all time is Star Wars: Queen's Gambit. One of the biggest franchises of all time is the Lord of the Rings. What happens when Restoration Games gets a hold of both of these things? They merge them together for the new game, Lord of the Rings: The King's Gambit. Justin Jacobson & Rob Daviau join us to discuss how the project came to fruition, design, gameplay and product information. Learn more about your ad choices. Visit podcastchoices.com/adchoices
The Sidebars finally wrap up their time in the Air kingdom as they say their farewells and prepare for the next chapter of their adventure. Featuring:Erika Jayne as Taryn GrimSeverin Gourley as Dexter ClementineKasia Wayfinder as Granny Sabinkaand Julz Burgisser as DMVisit www.fateofisen.com to learn more.Fate of Isen is one of the Feedspot top D&D podcasts in the world! Check out Feedspot here.If you like the show, please feel free to follow us on social media (@fateofisen) or support us on Patreon! ★ Support this podcast on Patreon ★ Intro, outro, and recap music by freesound user, Tyops, and ambient sound by TabletopAudio.com
Welcome and hello! This week we discuss the long delayed and previously cancelled Coyote vs. ACME. We also take a look at the first image from the next Lord of the Rings movie, trailers for Ray Gunn, Clayface and Gremlins 3, a delay on Dynamic Duo and hot quick news covering Robert Pattinson's Batman entering the DCU, Godzilla Minus Zero being R rated, Daredevil cancelled and more! Thanks for listeningMaso on new-ish episode of the Do Go On podcast! Episode 568: https://dogoonpod.com/podcasts/do-go-on/New bonus for 'Big Sandwich' members out now! It's a special Green Lantern episode of Booque Clubbe looking at the comic FAR SECTOR! It's also in both audio and video form over at bigsandwich.co and patreon.com/mrsundaymovies - you can also watch with YouTube Memberships over youtube.com/mrsundaymoviesPLEASE be aware time-codes below may shift due to any inserted ads.00:00 The Start07:26 New Look at Hunt for Gollum13:40 Ray Gunn Trailer19:23 Clayface Final Trailer21:48 Gremlins 3 Teaser27:02 Dynamic Duo Delays but Don't Dismays32:14 Hot Quick News!34:11 Pattinson Talks Batman in DCU35:28 Godzilla Minus Zero's R-Rated Record36:11 Spider-Man: Brand New Day Director's New Deal37:23 Daredevil: Born Again Ending at Season 338:53 Coyote vs. ACME Movie Review56:00 Coyote vs. ACME Spoiler Segment01:00:20 What We Reading, What We Gonna Read01:07:30 Letters, It's Time For LettersSUBSCRIBE HERE ►► http://goo.gl/pQ39jNJames' Twitter ► http://twitter.com/mrsundaymoviesMaso's Twitter ► http://twitter.com/wikipediabrownPatreon ► https://patreon.com/mrsundaymoviesT-Shirts/Merch ► https://www.teepublic.com/stores/mr-sunday-moviesThe Weekly Planet iTunes ► https://itunes.apple.com/us/podcast/the-weekly-planet/id718158767?mt=2&ign-mpt=uo%3D4The Weekly Planet Direct Download ► https://play.acast.com/s/theweeklyplanetAmazon Affiliate Link ► https://amzn.to/2nc12P4 Hosted on Acast. See acast.com/privacy for more information.
Jessie and Kim continue their rewatch of The Lord of the Rings: The Rings of Power with episodes 3 and 4 of season 1. In this episode of A Cast of Kings, Jessie and Kim finally start their watchthrough of The Rings of Power, beginning with the first two episodes, “Adar” and “The Great Wave.” Does The Rings of Power give Númenor the justice it deserves? Why does the show work better on a second watch than on a first watch? And are the proto-Hobbits really that bloodthirsty? Listen to hear us discuss all these questions and more! Watch video versions of the podcast on YouTube: https://youtube.com/@acastofkingsBuy Kim Renfro's book about Game of Throneshttps://parents.simonandschuster.com/9781982116415Check out Jessie Earl's YouTube channel: http://youtube.com/@JessieGender1Support the podcast: http://decodingtv.com#lordoftherings #returnoftheking #ringsofpower
Topics: Suffering, Hansen 2042, Disciple Decision, Breaking Animal News, Curse/Blessings, Aldi Pumpkin Spice Cheese BONUS CONTENT: Revelation Follow-up Quotes: "Sometimes God allows what He hates to accomplish what He loves." "He didn't say, 'I am finished.' He said, 'It is finished.'" "Make an explicit decision to become a student of Jesus." "It's not going to make you less you. It's going to give us a you that we actually really need." "The fruit that will come from this will bless people for generations." . . . Holy Ghost Mama Pre-Order! Want more of the Oddcast? Check out our website! Watch our YouTube videos here. Connect with us on Facebook!
Welcome back to the Underdark, where the mushrooms are telepathic, the fish can invent gods, and magical radiation apparently has the terrifying power to give you a headache and ruin your wine. This week, Unearthed Arcana Underdark Options 2 gives us a Freedom Cleric that desperately wants you to move around, a Spores Druid that has discovered the tactical value of exploding zombies, and a Faerzress Sorcerer built around creating a 40-foot cube of mild inconvenience. We also get playable Driders, almost-Mind-Flayers, god-making fish people, communal mushroom skills, and several moments where Ash seriously considers personally redesigning the Sorcerer. So grab your darkvision, protect the cheese from magical radiation, and try not to stand too close to the zombies. We're going back underground. UA Underdark Options Accompanying Blog Post RPGBOT.Podcast Episodes UA Underdark Options 1 Show Notes Unearthed Arcana Underdark Options 2 takes us back below the surface for another batch of D&D 5e playtest subclasses and playable Underdark species. This time we're looking at the Freedom Domain Cleric, Circle of Spores Druid, Faerzress Sorcery Sorcerer, Deep Imaskari, Drider, Illithidkin, Kuo-toa, and Myconid. The Freedom Domain Cleric starts with a promising idea: a high-Dexterity cleric built around mobility, escaping restraints, breaking debilitating conditions, and helping allies get out of trouble. Invoke Liberty can remove conditions and reposition the party without provoking opportunity attacks, while Unencumbered Grace turns the Cleric into something resembling a shield-carrying monk. Unfortunately, the later features lean heavily on difficult terrain, movement bonuses, and Dexterity checks, leaving us wondering when the subclass is supposed to get its next interesting button to push. Then we get the revised Circle of Spores Druid, and things get significantly better. Wizards addresses several long-standing complaints about the D&D Circle of Spores by improving its action economy and making Symbiotic Entity a bonus action. Halo of Spores now provides value whether the enemy succeeds or fails its save, and Fungal Body remains delightfully creepy. But Explosive Burst is where things get wonderfully ridiculous. As written, an undead creature you created explodes when it dies. That wording potentially includes creatures created with Animate Dead, which immediately inspires the completely reasonable strategy of surrounding an enemy with injured zombies and starting a fungal chain reaction. Is that probably getting rewritten before publication? Yes. Is exploding an army of disposable zombies extremely funny? Also yes. Unfortunately, the Faerzress Sorcery Sorcerer brings the mood crashing back down. The subclass revolves around creating areas of Faerzress that interfere with divination, long-distance teleportation, and a handful of other magical effects. The problem is that most enemies simply do not care. Instead of dangerous magical radiation, the subclass frequently feels like it has created a large zone where somebody might have trouble scrying on you. There are pieces worth saving. The concept of an Underdark radiation Sorcerer has potential, and the discussion quickly turns toward mutations, crystal growths, radiant damage, exhaustion, and other mechanics that could make Faerzress actually feel hazardous. As presented, though, the subclass spends a lot of time solving problems that rarely appear in combat. The playable species in Unearthed Arcana Underdark Options 2 fare considerably better. Deep Imaskari blend human traits with Faerzress mutations and radiant abilities. Driders finally offer the opportunity to crawl across ceilings as a giant spider person. Illithidkin provide telepathy, psychic resistance, and a collection of appropriately Mind-Flayer-adjacent abilities. Kuo-toa may be the standout simply because Deific Manifestation is wonderfully strange. Their familiar can borrow actions, reactions, or traits from other familiar options, opening the door to creations like weapon-wielding weasels and other tiny violations of common sense. It feels exactly like the sort of bizarre mechanical playground Kuo-toa deserve. Finally, the Myconid gives D&D players a playable mushroom creature with telepathy and Skill Meld, allowing a group to share a skill or tool proficiency after a long rest. Sharing Stealth, Perception, or another useful proficiency with the whole party is mechanically interesting and perfectly fits the communal Myconid fantasy, even if letting Myconids speak normally raises some questions. By the end, our feelings on this D&D Unearthed Arcana are all over the Underdark. Circle of Spores feels close to ready, especially once Explosive Burst gets clarified. The Freedom Domain Cleric has a worthwhile theme but needs more interesting features. Faerzress Sorcery needs considerably more work, but magical radiation, mutations, crystals, and Underdark corruption could still become a fantastic Sorcerer concept. The ideas are here. Some of them just need to be dug up, dusted off, and exposed to slightly more dangerous radiation. Key Takeaways The Freedom Domain Cleric has a strong concept built around mobility, condition removal, and escaping restraints, but several later abilities feel too passive or situational. Invoke Liberty is the highlight of the Freedom Cleric and could provide useful party repositioning in addition to condition removal. Circle of Spores Druid gets meaningful D&D 2024 improvements, particularly the bonus-action Symbiotic Entity and revised Halo of Spores. Explosive Burst could potentially create hilarious zombie chain reactions unless its wording is narrowed to Fungal Infestation zombies. The revised Circle of Spores is the subclass the hosts felt was closest to being ready for publication. Faerzress Sorcery struggles because its central zone interferes with abilities that many D&D monsters and encounters never use. The Faerzress Sorcerer concept could be much stronger if it leaned into magical radiation, mutation, radiant damage, crystals, poisoning, or exhaustion. Deep Imaskari, Drider, Illithidkin, Kuo-toa, and Myconid add some genuinely unusual playable Underdark species options. Kuo-toa Deific Manifestation offers particularly entertaining familiar customization and plenty of room for player creativity. Myconid Skill Meld lets characters temporarily share skill or tool proficiencies, reinforcing the species' communal identity. Underdark Options 2 has several strong themes, but the episode's recurring message is simple: keep the concepts, improve the execution, and please make magical radiation more threatening than spoiled wine. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
We talk about a recently released (or re-released) interview with Tolkien in which he talk about "the most tragic moment" in the Lord of the Rings. This leads into discussion about good doing evil (and evil doing good).
Welcome back to the Underdark, where the mushrooms are telepathic, the fish can invent gods, and magical radiation apparently has the terrifying power to give you a headache and ruin your wine. This week, Unearthed Arcana Underdark Options 2 gives us a Freedom Cleric that desperately wants you to move around, a Spores Druid that has discovered the tactical value of exploding zombies, and a Faerzress Sorcerer built around creating a 40-foot cube of mild inconvenience. We also get playable Driders, almost-Mind-Flayers, god-making fish people, communal mushroom skills, and several moments where Ash seriously considers personally redesigning the Sorcerer. So grab your darkvision, protect the cheese from magical radiation, and try not to stand too close to the zombies. We're going back underground. UA Underdark Options Accompanying Blog Post RPGBOT.Podcast Episodes UA Underdark Options 1 Show Notes Unearthed Arcana Underdark Options 2 takes us back below the surface for another batch of D&D 5e playtest subclasses and playable Underdark species. This time we're looking at the Freedom Domain Cleric, Circle of Spores Druid, Faerzress Sorcery Sorcerer, Deep Imaskari, Drider, Illithidkin, Kuo-toa, and Myconid. The Freedom Domain Cleric starts with a promising idea: a high-Dexterity cleric built around mobility, escaping restraints, breaking debilitating conditions, and helping allies get out of trouble. Invoke Liberty can remove conditions and reposition the party without provoking opportunity attacks, while Unencumbered Grace turns the Cleric into something resembling a shield-carrying monk. Unfortunately, the later features lean heavily on difficult terrain, movement bonuses, and Dexterity checks, leaving us wondering when the subclass is supposed to get its next interesting button to push. Then we get the revised Circle of Spores Druid, and things get significantly better. Wizards addresses several long-standing complaints about the D&D Circle of Spores by improving its action economy and making Symbiotic Entity a bonus action. Halo of Spores now provides value whether the enemy succeeds or fails its save, and Fungal Body remains delightfully creepy. But Explosive Burst is where things get wonderfully ridiculous. As written, an undead creature you created explodes when it dies. That wording potentially includes creatures created with Animate Dead, which immediately inspires the completely reasonable strategy of surrounding an enemy with injured zombies and starting a fungal chain reaction. Is that probably getting rewritten before publication? Yes. Is exploding an army of disposable zombies extremely funny? Also yes. Unfortunately, the Faerzress Sorcery Sorcerer brings the mood crashing back down. The subclass revolves around creating areas of Faerzress that interfere with divination, long-distance teleportation, and a handful of other magical effects. The problem is that most enemies simply do not care. Instead of dangerous magical radiation, the subclass frequently feels like it has created a large zone where somebody might have trouble scrying on you. There are pieces worth saving. The concept of an Underdark radiation Sorcerer has potential, and the discussion quickly turns toward mutations, crystal growths, radiant damage, exhaustion, and other mechanics that could make Faerzress actually feel hazardous. As presented, though, the subclass spends a lot of time solving problems that rarely appear in combat. The playable species in Unearthed Arcana Underdark Options 2 fare considerably better. Deep Imaskari blend human traits with Faerzress mutations and radiant abilities. Driders finally offer the opportunity to crawl across ceilings as a giant spider person. Illithidkin provide telepathy, psychic resistance, and a collection of appropriately Mind-Flayer-adjacent abilities. Kuo-toa may be the standout simply because Deific Manifestation is wonderfully strange. Their familiar can borrow actions, reactions, or traits from other familiar options, opening the door to creations like weapon-wielding weasels and other tiny violations of common sense. It feels exactly like the sort of bizarre mechanical playground Kuo-toa deserve. Finally, the Myconid gives D&D players a playable mushroom creature with telepathy and Skill Meld, allowing a group to share a skill or tool proficiency after a long rest. Sharing Stealth, Perception, or another useful proficiency with the whole party is mechanically interesting and perfectly fits the communal Myconid fantasy, even if letting Myconids speak normally raises some questions. By the end, our feelings on this D&D Unearthed Arcana are all over the Underdark. Circle of Spores feels close to ready, especially once Explosive Burst gets clarified. The Freedom Domain Cleric has a worthwhile theme but needs more interesting features. Faerzress Sorcery needs considerably more work, but magical radiation, mutations, crystals, and Underdark corruption could still become a fantastic Sorcerer concept. The ideas are here. Some of them just need to be dug up, dusted off, and exposed to slightly more dangerous radiation. Key Takeaways The Freedom Domain Cleric has a strong concept built around mobility, condition removal, and escaping restraints, but several later abilities feel too passive or situational. Invoke Liberty is the highlight of the Freedom Cleric and could provide useful party repositioning in addition to condition removal. Circle of Spores Druid gets meaningful D&D 2024 improvements, particularly the bonus-action Symbiotic Entity and revised Halo of Spores. Explosive Burst could potentially create hilarious zombie chain reactions unless its wording is narrowed to Fungal Infestation zombies. The revised Circle of Spores is the subclass the hosts felt was closest to being ready for publication. Faerzress Sorcery struggles because its central zone interferes with abilities that many D&D monsters and encounters never use. The Faerzress Sorcerer concept could be much stronger if it leaned into magical radiation, mutation, radiant damage, crystals, poisoning, or exhaustion. Deep Imaskari, Drider, Illithidkin, Kuo-toa, and Myconid add some genuinely unusual playable Underdark species options. Kuo-toa Deific Manifestation offers particularly entertaining familiar customization and plenty of room for player creativity. Myconid Skill Meld lets characters temporarily share skill or tool proficiencies, reinforcing the species' communal identity. Underdark Options 2 has several strong themes, but the episode's recurring message is simple: keep the concepts, improve the execution, and please make magical radiation more threatening than spoiled wine. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
This episode of the Nonsense Podcast is a little different as CeeJay sits down with artist and author Woody Woodward for a conversation about art, creativity, storytelling, and building a world of his own.Woody takes us through how he first discovered his love for art, the influence his grandfather had on him, his journey into fantasy art, and how his experiences and travels helped shape the world behind his upcoming book, Auveriah Ascension.The conversation also gets into the changing landscape of creativity, AI and art, creating for the internet, and the difference between chasing attention and actually building something you're proud of. Woody and CeeJay also dive into movies, Spider-Man, The Lord of the Rings, and why adapting a book to a movie can never be a perfect one-to-one translation.It's a conversation about where ideas come from, how creative worlds are built, and what happens when an artist decides to become an author — with plenty of Nonsense along the way.Highlights
In Episode 434, Alex and Chris explore how writers humanize enormous stakes. Because the human factor is the thread that connects the audience to any fictional tale.Drawing from Avengers: Endgame, Black Panther, John Wick, The Odyssey, Reacher, Hamlet, The Lord of the Rings, Project Hail Mary, and Dragonheart, they examine the fears, losses, relationships, moral choices, and everyday moments that invite audiences into extraordinary worlds.Every week, Tell The Damn Story shares hard-earned lessons, practical insights, and candid conversations with working creators, all free of charge. If our episodes help you improve your craft, avoid a mistake, or keep moving forward, please help us continue bringing these conversations to you.☕ Support TTDS by buying us a coffee:https://www.buymeacoffee.com/tellthedamnstoryHave any questions, comments, or suggestions?Then, please leave them in the Comments Section.Write: TTDSOnAir@gmail.comAnd follow us on ...@Tell The Damn Story www.TellTheDamnStory.comwww.Facebook.com/Tell The Damn Story YouTube.com/ Tell The Damn Story☕ If Alex and Chris helped you solve a problem, avoid a mistake, or find your next creative step, consider buying them a coffee and helping keep TTDS on the air:https://www.buymeacoffee.com/tellthedamnstory
Deze week schuift Retro Donny aan bij Koos voor een bomvolle aflevering van Nerd Culture. De grote blikvanger is Zach Cregger's Resident Evil, dat volgens Koos eindelijk de verfilming is waar fans al jaren op wachten. Daarnaast bespreken we onder meer Star Wars: The Ninth Jedi, het nieuwe seizoen van South Park, The IT Crowd en duiken we in het grootste film-, serie- en gamenieuws van de week. Van een mogelijke Silent Hill-reboot en Gremlins 3 tot Darkwing Duck, The Last of Us, Lord of the Rings en Quentin Tarantino's nieuwe Cliff Booth-boek: er is weer meer dan genoeg om over te praten. Zach Cregger's Resident Evil Review Koos heeft Zach Cregger's Resident Evil in IMAX gezien en bespreekt waarom dit volgens hem een ijzersterke survivalhorrorfilm is. Cregger weet de spanning, sfeer en constante dreiging van de games uitstekend naar het grote doek te vertalen, met een sympathieke hoofdrolspeler, groteske monsters en verrassend veel humor zonder dat de horror aan kracht verliest. Tegelijkertijd plaatst Koos een belangrijke kanttekening: afgezien van een aantal knipogen en easter eggs heeft de film nauwelijks iets te maken met de bekende Resident Evil-wereld. Iconische personages, het T-virus, de klassieke zombies en de bestaande lore blijven grotendeels achterwege. Toch levert Cregger volgens hem een bloedspannende film af die je negentig minuten lang op het puntje van je stoel houdt. Het einde verdeelt de meningen, maar de reis ernaartoe maakt meer dan genoeg goed. Sinds deze week is Koos ook actief op Letterboxd, waar je zijn reviews en waarderingen kunt volgen. Star Wars: The Ninth Jedi Review Koos dook deze week in Star Wars: The Ninth Jedi, de eerste Star Wars: Visions-kortfilm die is uitgegroeid tot een volwaardig seizoen. Hij is al langer fan van de Visions-formule, waarin verschillende animatiestudio's hun eigen draai mogen geven aan het Star Wars-universum. Volgens Koos weten juist deze makers vaak de ziel van Star Wars beter te vangen dan veel van de live-action projecten: avontuurlijk, mysterieus, hoopvol en vol verwondering. The Ninth Jedi bouwt voort op die sterke basis en maakt een veelbelovende start, met interessante nieuwe personages, een frisse kijk op de Force en een verhaal dat smaakt naar meer. Als de rest van het seizoen dit niveau vasthoudt, heeft Star Wars er volgens Koos opnieuw een aanrader bij.Wil je adverteren bij de podcast Nerd Culture óf misschien bij een andere podcast van ILVY Network? Mail dan naar management@ilvy.com en/of kijk even op de website: https://ilvy.com/podcastSee omnystudio.com/listener for privacy information.
Last time, we built Wizards who could survive long enough to become dangerous. That was apparently a mistake. Treantmonk is back as we take our 2014 D&D 5e Wizard builds from level 8 all the way to 20, where spell selection stops being a question of how to win a fight and becomes a question of how creatively we would like to ruin reality. Tyler is operating his floating spellbook like a magical Predator drone. Ash has discovered Bigby's Hand and immediately found exactly the wrong way to describe it. Randall continues turning Magic Missile into a personal philosophy. And Chris is here trying to explain responsible Wizard optimization while the rest of us draft spells specifically to hurt each other's feelings. By the time we reach ninth-level spells, Wish almost goes undrafted. That sentence alone should tell you how this episode goes. Welcome back to the RPGBOT.Podcast. We made it to level 20, nobody died, and reality is now more of a suggestion than a rule. Treantmonk on YouTube Content from RPGBOT DnD 5e Wizard Handbook DnD e Wizard Spells Guice Show Notes Treantmonk returns for Part 2 and the conclusion of our 2014 D&D 5e Wizard optimization builds, picking up at level 8 and taking our Wizards all the way to level 20. At this point, the training wheels are gone. Fifth-level spells bring Wall of Force, Bigby's Hand, Wall of Stone, and increasingly aggressive spell drafting. By sixth level, the choices get even nastier, and picking the right spell becomes almost as important as making sure someone else doesn't get it first. Contingency gets selected partly because it is useful and partly because denying Tyler something he wants is apparently a valid optimization strategy. That pretty much sets the tone for the rest of the episode. As our D&D 5e Wizard builds move into the high levels, each character leans harder into their particular brand of nonsense. Ash embraces illusions, confusion, and magical hands. Randall continues finding ways to make Magic Missile everybody else's problem. Treantmonk builds around control, restraint, and smart high-level Wizard spell selection. Tyler keeps sending his Manifest Mind into places he absolutely does not intend to visit personally. Then we reach seventh, eighth, and ninth-level Wizard spells, where things get properly ridiculous. Maze, Sunburst, Demiplane, Foresight, Shapechange, Power Word Kill, Meteor Swarm, and Wish all enter the conversation as the builds start moving from battlefield control into reality control. And somehow Wish almost doesn't get picked. We also get into one of the most interesting parts of high-level 5e Wizard optimization: Spell Mastery. Unlimited access to carefully chosen first and second-level spells opens up some disgusting combinations, especially when Shield, Web, Tasha's Mind Whip, Vortex Warp, Phantasmal Force, and other low-level favorites no longer need spell slots. Finally, we hit level 20 and Signature Spells, where everyone chooses their third-level favorites and collectively realizes that the Wizard's actual capstone might not feel nearly as exciting as what they received two levels earlier. After two episodes of ability scores, feats, subclasses, Wizard spell selection, optimization, and increasingly questionable tactical decisions, our Treantmonk Wizard builds are complete. The Wizards have reached level 20. The spellbooks are full.The laws of physics have filed a formal complaint. Key Takeaways High-level Wizard optimization is less about dealing more damage and more about having exactly the right tool when everything goes wrong. Spell selection gets increasingly competitive as the builds advance. There are plenty of good Wizard spells, but everyone starts wanting the same exceptional ones. Wall of Force remains exactly the kind of spell an optimized Wizard hates leaving on the table. If nobody else takes it, somebody eventually has to. Sixth-level spells show just how different optimized Wizards can become. Mental Prison, Contingency, Mass Suggestion, Disintegrate, and other options push each build further into its own playstyle. High-level D&D 5e Wizards stop merely controlling encounters and start controlling circumstances. Maze, Demiplane, Shapechange, Foresight, Wish, and similar spells fundamentally change what the party can accomplish. Wish is incredibly powerful, but the discussion with Treantmonk highlights the practical problem with having nearly every lower-level spell available on demand: you still need to remember those spells exist when you actually need them. Spell Mastery may be one of the strongest pieces of the entire Wizard class. Turning excellent first and second-level Wizard spells into effectively unlimited resources creates some absurd possibilities. Shield becomes even more ridiculous when you can cast it without spending spell slots, especially if Randall is nearby with Magic Missile and bad intentions. At level 20, Signature Spells are useful, but after getting Spell Mastery at level 18 they do not exactly feel like the grand finale of becoming one of the most powerful spellcasters in Dungeons & Dragons. The biggest lesson from the complete Treantmonk Wizard build is that there is no single correct way to optimize a 2014 D&D 5e Wizard. Control, illusions, damage, summons, utility, mobility, and general magical nonsense can all work if the spell choices support the character you actually want to play. And if all else fails, become a Wizard with a remote-controlled spellbook, hide around a corner, and make the dungeon somebody else's problem. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
THE BATTLE OF HELMS DEEP & GOLLUM STEALS THE SHIOW! Find your new fall favorites at Quince! Download the Quince app for app-exclusive offers, or shop at https://Quince.com/REJECTS to get free shipping and 365-day returns. Quince is now available in Canada and the UK, too! Jackie Bonsignore & Paige Kimsey continue their first-time Lord of the Rings journey with The Two Towers Extended Edition! In this Lord of the Rings Part 2 full movie reaction and review, Jackie & Paige experience Peter Jackson's epic sequel and its extended scenes for the very first time. They react to Gollum and Sméagol's unforgettable conversation, Éowyn meeting Aragorn, the March of the Ents, Samwise Gamgee's inspiring speech, and the legendary Battle of Helm's Deep! The Lord of the Rings: The Two Towers Extended Edition Full Movie Reaction Watch Along: / thereelrejects Directed by Peter Jackson (The Hobbit, King Kong), The Two Towers stars Elijah Wood as Frodo Baggins (Sin City, Yellowjackets), Sean Astin as Samwise Gamgee (The Goonies, Stranger Things), Viggo Mortensen as Aragorn (Green Book, A History of Violence), Ian McKellen as Gandalf (X-Men, Gods and Monsters), Andy Serkis as Gollum (Planet of the Apes, Black Panther), Orlando Bloom as Legolas (Pirates of the Caribbean, Kingdom of Heaven), Bernard Hill as King Théoden (Titanic, The Boys from the Blackstuff), and Miranda Otto as Éowyn (War of the Worlds, Chilling Adventures of Sabrina). Jackie & Paige discuss Andy Serkis' groundbreaking Gollum performance, Aragorn's journey, the people of Rohan, the expanded Boromir and Faramir flashback, Helm's Deep, and how the Extended Edition compares with the theatrical cut. Their journey through Middle-earth continues ahead of Andy Serkis' The Lord of the Rings: The Hunt for Gollum. Follow Jackie Bonsignore: https://www.instagram.com/jackiebonsignore/ Follow Jon Maturan: https://www.instagram.com/jonmaturan/?hl=en Learn more about your ad choices. Visit megaphone.fm/adchoices
Thomas Schatz returns us to an era when a newly enriched movie industry rediscovered its creative energy, and indie went mainstream without losing its edge.Between 1989 and 2004, all the old studios either merged with other media giants or were swallowed up by even bigger diversified behemoths, leading to an infusion of money and fast-tracking the digital revolution. Yet even as CGI and piles of cash fueled a new breed of blockbusters—Batman and Titanic, Toy Story and The Lord of the Rings—an indie ethos permeated the industry. And at the crossroads of commodification and aesthetic vision, auteurs ranging from Steven Soderbergh and Quentin Tarantino to Sofia Coppola and Ang Lee became household names.Power Surge: Conglomerate Hollywood and the Studio System's Last Hurrah with Thomas Schatz (U California Press, 2026) traces these trajectories, which increasingly clashed and commingled during the 1990s and early 2000s, resulting in nothing short of a new golden age—and perhaps the last gasp of the century-old studio system. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Last time, we built Wizards who could survive long enough to become dangerous. That was apparently a mistake. Treantmonk is back as we take our 2014 D&D 5e Wizard builds from level 8 all the way to 20, where spell selection stops being a question of how to win a fight and becomes a question of how creatively we would like to ruin reality. Tyler is operating his floating spellbook like a magical Predator drone. Ash has discovered Bigby's Hand and immediately found exactly the wrong way to describe it. Randall continues turning Magic Missile into a personal philosophy. And Chris is here trying to explain responsible Wizard optimization while the rest of us draft spells specifically to hurt each other's feelings. By the time we reach ninth-level spells, Wish almost goes undrafted. That sentence alone should tell you how this episode goes. Welcome back to the RPGBOT.Podcast. We made it to level 20, nobody died, and reality is now more of a suggestion than a rule. Treantmonk on YouTube Content from RPGBOT DnD 5e Wizard Handbook DnD e Wizard Spells Guice Show Notes Treantmonk returns for Part 2 and the conclusion of our 2014 D&D 5e Wizard optimization builds, picking up at level 8 and taking our Wizards all the way to level 20. At this point, the training wheels are gone. Fifth-level spells bring Wall of Force, Bigby's Hand, Wall of Stone, and increasingly aggressive spell drafting. By sixth level, the choices get even nastier, and picking the right spell becomes almost as important as making sure someone else doesn't get it first. Contingency gets selected partly because it is useful and partly because denying Tyler something he wants is apparently a valid optimization strategy. That pretty much sets the tone for the rest of the episode. As our D&D 5e Wizard builds move into the high levels, each character leans harder into their particular brand of nonsense. Ash embraces illusions, confusion, and magical hands. Randall continues finding ways to make Magic Missile everybody else's problem. Treantmonk builds around control, restraint, and smart high-level Wizard spell selection. Tyler keeps sending his Manifest Mind into places he absolutely does not intend to visit personally. Then we reach seventh, eighth, and ninth-level Wizard spells, where things get properly ridiculous. Maze, Sunburst, Demiplane, Foresight, Shapechange, Power Word Kill, Meteor Swarm, and Wish all enter the conversation as the builds start moving from battlefield control into reality control. And somehow Wish almost doesn't get picked. We also get into one of the most interesting parts of high-level 5e Wizard optimization: Spell Mastery. Unlimited access to carefully chosen first and second-level spells opens up some disgusting combinations, especially when Shield, Web, Tasha's Mind Whip, Vortex Warp, Phantasmal Force, and other low-level favorites no longer need spell slots. Finally, we hit level 20 and Signature Spells, where everyone chooses their third-level favorites and collectively realizes that the Wizard's actual capstone might not feel nearly as exciting as what they received two levels earlier. After two episodes of ability scores, feats, subclasses, Wizard spell selection, optimization, and increasingly questionable tactical decisions, our Treantmonk Wizard builds are complete. The Wizards have reached level 20. The spellbooks are full.The laws of physics have filed a formal complaint. Key Takeaways High-level Wizard optimization is less about dealing more damage and more about having exactly the right tool when everything goes wrong. Spell selection gets increasingly competitive as the builds advance. There are plenty of good Wizard spells, but everyone starts wanting the same exceptional ones. Wall of Force remains exactly the kind of spell an optimized Wizard hates leaving on the table. If nobody else takes it, somebody eventually has to. Sixth-level spells show just how different optimized Wizards can become. Mental Prison, Contingency, Mass Suggestion, Disintegrate, and other options push each build further into its own playstyle. High-level D&D 5e Wizards stop merely controlling encounters and start controlling circumstances. Maze, Demiplane, Shapechange, Foresight, Wish, and similar spells fundamentally change what the party can accomplish. Wish is incredibly powerful, but the discussion with Treantmonk highlights the practical problem with having nearly every lower-level spell available on demand: you still need to remember those spells exist when you actually need them. Spell Mastery may be one of the strongest pieces of the entire Wizard class. Turning excellent first and second-level Wizard spells into effectively unlimited resources creates some absurd possibilities. Shield becomes even more ridiculous when you can cast it without spending spell slots, especially if Randall is nearby with Magic Missile and bad intentions. At level 20, Signature Spells are useful, but after getting Spell Mastery at level 18 they do not exactly feel like the grand finale of becoming one of the most powerful spellcasters in Dungeons & Dragons. The biggest lesson from the complete Treantmonk Wizard build is that there is no single correct way to optimize a 2014 D&D 5e Wizard. Control, illusions, damage, summons, utility, mobility, and general magical nonsense can all work if the spell choices support the character you actually want to play. And if all else fails, become a Wizard with a remote-controlled spellbook, hide around a corner, and make the dungeon somebody else's problem. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Jason contains multitudes. Jim and A.Ron contemplate what this episode says about healing from grief, mending your soul, and how amazing Lord of the Rings will forever be. Hearts are full after this episode. In Search of Lost Time by Marcel Proust Perfect Days (2023) Hey there! Check out https://support.baldmove.com/ to find out how you can gain access to ALL of our premium content, as well as ad-free versions of the podcasts, for just $5 a month! Join the Club! Join the discussion: Email | Discord | Reddit | Forums Follow us: Twitch | YouTube | Twitter | Instagram | Facebook Leave Us A Review on Apple Podcasts Learn more about your ad choices. Visit megaphone.fm/adchoices
Tim opens with a stat that frames the whole conversation: the average unpublished writer he surveyed has been at it for nearly 15 years. He puts the question to Shawn directly. What is Story Grid trying to do about that?Shawn's answer starts with the mythic patterns that make stories like The Odyssey, The Lord of the Rings, and Pride and Prejudice last, and lands somewhere most writing advice doesn't: the sentence. His argument is that the same beginning, middle, and end that shapes a novel also shapes a scene and a sentence, and that the sentence is the smallest unit capable of carrying a transformation. Get that right and the larger structures follow.Along the way, Tim and Shawn cover:Why reading Save the Cat, McKee, and MasterClass doesn't translate into being able to write a mythic story, and what Aristotle's subject-and-predicate has to do with itThe chicken sexing model of learning: repetition plus feedback from someone who knows, instead of theory firstWhat Shawn actually meant when he told Tim, after two full manuscripts, that he couldn't write a sentenceThe five commandments (inciting incident, turning point, crisis, climax, resolution) as five "criticalities" of everyday experience, and how each one can be written as one sentenceAntagonism and protagonism as forces, not roles, and why antagonism isn't the bad guyWhy Story Grid students are limited to one sentence per commandmentTim's guitar and jiu-jitsu comparisons, and why writing is harder to self-correct than eitherFlow state, Mihaly Csikszentmihalyi's Flow, and why feeling like you're taking dictation from the muse doesn't mean the writing worksJournaling versus writing: the difference between monologue and a dialogue with a readerThe Aunt Louise test for whether your five sentences are actually workingAlso mentioned: Brent Spalding, a Story Grid student whose novel was published by Story Grid Publishing.Books referencedFlow by Mihaly CsikszentmihalyiOn Writing by Stephen KingStory by Robert McKeeSave the Cat by Blake Snyder
We continue on our journey to Mount Doom with a Midnight Ritual of The Lord of The Rings: The Two Towers(2002)! TNC: https://linktr.ee/thenightclub
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Thomas Schatz returns us to an era when a newly enriched movie industry rediscovered its creative energy, and indie went mainstream without losing its edge.Between 1989 and 2004, all the old studios either merged with other media giants or were swallowed up by even bigger diversified behemoths, leading to an infusion of money and fast-tracking the digital revolution. Yet even as CGI and piles of cash fueled a new breed of blockbusters—Batman and Titanic, Toy Story and The Lord of the Rings—an indie ethos permeated the industry. And at the crossroads of commodification and aesthetic vision, auteurs ranging from Steven Soderbergh and Quentin Tarantino to Sofia Coppola and Ang Lee became household names.Power Surge: Conglomerate Hollywood and the Studio System's Last Hurrah with Thomas Schatz (U California Press, 2026) traces these trajectories, which increasingly clashed and commingled during the 1990s and early 2000s, resulting in nothing short of a new golden age—and perhaps the last gasp of the century-old studio system. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Cindy Pearlman Gaber, senior writer for the New York Times and entertainment columnist for the Las Vegas Review-Journal, joins Bob Sirott to discuss National Dolly Day in honor of Dolly Parton, movies opening this weekend, ‘Lord of the Rings’ news, the unrecognizable Johnny Depp, and season 28 of ‘Law & Order: SVU’. Then, Stephen Crano, […]
Brim, Kim and Mr. Greer are back at it again. Apart from all the usual shenanigans, the gang chats about everything in pop culture with all the trimmings. They discuss the first day of fall, getting white girl wasted on Pumpkin Spice Latte's, lots of Mets talk, and the possibility of there being no baseball next year. The crew also chats about actors versus athletes, team owners against players, and the Steve Cohen tax. The cast talks about the Lord of the Rings actors having gotten screwed on their pay, as well as the Walking Dead people who sued AMC and won. They talk about Wilfred having been an interesting show, American Horror Story new season this week, Dancing with the Stars and the guitarist from New Found Glory passed away. The crew chats about entertainment news, opinions and other cool stuff and things. Enjoy. Wherever you listen to podcasts & www.thegrindhouseradio.comhttps://linktr.ee/thegrindhouseradio
BIG ANNOUNCEMENTS!Our Second Annual BBLs for BBWs Pledge Drive is BACK baby!!! October 5th thru October 8th! Four nights of live streaming on the Youtube youtube.com/@textmebackpod. Special guest(s)! BIG PRIZES. Secrets! Rumors! Pranks! We want YOU to get your bestie involved. Stay tuned for all the details on patreon.com/textmebackpodAND because we're already obsessed with your best friend(s) we are announcing our first ever Bestay Esstay Contestay!!!!!!! We want to know about your best friendships. Great stories, funny moments, lore, love. Make us laugh, make us cry. Submit your 750 word essay here! We will be reading essays and selecting our top 3 winners! More chaotically presented info in the ep! BUT FIRST! We have a few juicy microsegments dropping for you in this ep. Themes: Breakfast. Enshitification. Lindy's Rebuilding Year.We also damn near ran the wheels off our media board, so look forward to that. Which brings us to a CALL FOR JINGLES! We have a new segment called Jingle Jangle, currently Jingle-less! Give us a jingle or a jangle with YOUR jingle jangle for the segment Jingle Jangle and we'll jangle you forever! deartextmback@gmail.comAnd last but not least, Segment P.U.B.E.S!!! Man simping for a multibillion dollar industry while doing small errands at the USPS? You're on notice, sweetie! Kash Patel? Uhhhhhhhhhhhhhhhhh. If you have P.U.B.E.S you want to tell us about call into the BFF party phone at (703) 829-0003.NEVER LISTENED TO THE POD BEFORE? HERE IS YOUR STARTER KIT TO BEING BFFS WITH US!Tune into the flame of Meagan's love for Ricky Martin reignite in Lindy and Meagan are Doing Doo Diligence and in Lindy and Meagan are Moockus Grackus Hear more about Seattle's EMP (MoPop) and the possible origins of “audially” in Lindy and Meagan Stay on the OnesLearn all about the Kayak Dad lore in: It's Our First Episode!Meet Kevin in: Lindy and Meagan Need to Talk About KevinLearn why they keep saying BBW in Lindy and Meagan Are Officially BBWsWE NEED OUR ACCOLADES! It helps people find the show.⭐⭐⭐⭐⭐ (5 stars only please) on Spotify⭐⭐⭐⭐⭐ (5 stars only please) on Apple PodcastsGive us Rave Reviews and Accolades on Apple Podcasts! Mood boosterLove, love, love this nonsense!NIKKI6335 WE'RE SHARING THIS AGAIN BECAUSE THIS REVIEW IS *OUR* MOOD BOOSTERSTUFF TO CHECK OUT: Order Lindy's book!!!! Adult BracesNEWSLETTER ME BACK (A FREE WAY TO SUPPORT THE SHOW!)Check out SWAMP PERSON Subscribe to Lindy's newsletter butt news!Check out our MERCH so we can make MORE merch!! (Patrons get a discount, so check us out at patreon.com/textmebackpod)Listen Ad-Free by joining our $12 Patreon tier Freakaconda!Subscribe to Lindy's newsletter butt news!Join our Discord! We're obsessed with these people.⋆。°✩⋆。°✩⋆。°✩⋆。°If you like this episode and want us to keep making the show forever, please subscribe to our Patreon. This podcast will always be free, but we need your help to produce it -- and if you support our Patreon, you'll get all kinds of goodies in addition to the show itself! Learn more about the different tiers and rewards here: https://www.patreon.com/TextMeBackPodAlso! Please keep in touch with us! You can text OR CALL us at the Best Friend Party Phone: (703) 829-0003.We're on Instagram at @textmebackpod!You can email us at deartextmeback@gmail.com!WE WANT TO HEAR FROM YOU SO BAD!⋆。°✩⋆。°✩⋆。°✩⋆。°TEXT ME BACK is a production of Lindy West and Meagan Hatcher-Mays, proud members of the BFF Network. Our senior producer is Meagan Hatcher-Mays. Our other senior producer is Lindy West. Our show is produced by Alli Slice.Our music is by Chief Ahamefule J. Oluo. Diana Bowen is our video and creative advisor. Our digital strategist is Chance Nichols.You can also follow the podcast on Instagram and TikTok @textmebackpod. And for even more bestie content, follow Lindy and Meagan on Instagram at @thelindywest and @importantmeagan!TEXT ME BACK is a comedy podcast where Lindy West and Meagan Hatcher-Mays spiral about politics, pop culture, dogs, space, friendship, anxiety, Lord of the Rings, and whatever cursed topic is haunting them that week. Along the way, they've welcomed brilliant and hilarious guests including Lizz Winstead (The Daily Show), Kelsey McKinney (Normal Gossip), Samantha Irby (We Are Never Meeting in Real Life), Guy Branum (Hacks), collaborators, comedians, political experts, writers, and internet icons for deeply unserious conversations.⋆。°✩⋆。°✩⋆。°✩⋆。°See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Fans of The Lord of the Rings have a great opportunity to live in a version of Middle Earth here in Utah. Well, that is if they're willing to spend $38 million for a massive mansion in Provo. But hey, it's already had a $5 million price cut, so it sounds like a steal!
Members of the press face challenges getting into White House following ban from the President Senator Curtis shares more insights into calls for investigations into Biden, Trump family business dealings Utah County prosecutors take the death penalty off the table for Douglas Carter's retrial Utah parents face issues finding accessible afterschool child care President Trump welcomes Chinese President Xi Jinping to the White House Diesel prices hit record highs in Utah, but why? Comments at U.N. by leaders of Iran, U.S. spark concerns over future peace talks Lord of the Rings mansion in Utah gets price cut
Welcome to Thay, where the dress code is red, the government is run by homicidal wizards, and your spy agency's severance package is either magical memory loss or death. Arcana Unleashed: Deadfall takes D&D 5e from cloak-and-dagger espionage to rebel wizards, pirates, demon-powered skeletons, legendary magic items, and eventually a full-scale assault on Szass Tam's evil wizard lair. Along the way, we discover that the real secret to saving Faerûn is apparently making friends with pirates, hoarding magic items, and knowing when not to punch the lich who can cast Finger of Death whenever he feels like it. Also, there's a dragon turtle named Bitey. Obviously, this is serious espionage. Arcana Unleashed (affiliate link) Arcana Unleashed: Deadfall (affiliate link) Forgotten Realms Wiki Szass Tam Show Notes We're wrapping up our Arcana Unleashed review with Deadfall, a high-level D&D 5e adventure that drops characters into Thay for an espionage campaign involving Red Wizards, political scheming, undead armies, absurd amounts of magic, and the small problem of Szass Tam attempting to take control of everything again. Before the spying begins, we dig into Thay itself, including the Zulkirs, Red Wizard society, Szass Tam's long history of being spectacularly evil, and why living in Thay mostly involves keeping your head down and desperately pretending you didn't see anything. Deadfall also offers advice for running a D&D espionage adventure, complete with secret identities, codenames, magical disguises, compromised covers, hidden bases, and consequences when the party inevitably decides subtlety is for NPCs. Once the campaign gets moving, Deadfall becomes a rapid-fire series of covert missions. The party hunts spies, blackmails messengers, recruits dissident Red Wizards, collects increasingly ridiculous magic items, befriends pirates, meets a dragon turtle named Bitey, and watches their earlier choices come back in meaningful ways. The adventure even accounts for the traditional player solution of murdering someone important to the plot, which earns it considerable respect from the group. The campaign moves quickly from level 11 to level 20, giving characters access to legendary equipment and some genuinely dangerous high-level D&D encounters. The final stretch turns the spy thriller into a full assault on Szass Tam's stronghold, culminating in a brutal boss fight involving powerful undead, demons, environmental effects, necrotic damage, and consequences tied directly to allies the characters helped or ignored earlier in the campaign. We also talk about why Deadfall works surprisingly well as more than a single adventure. Its missions can be pulled apart and used as D&D one-shots, adapted into an anthology-style campaign, or mined by Dungeon Masters looking for a useful Thay campaign setting reference. There are a few missed opportunities, particularly with some disappointing monster design, but the amount of usable material, meaningful player choice, high-level treasure, and contingency planning left us pleasantly surprised. If you're looking for an Arcana Unleashed Deadfall review, a D&D 5e high-level adventure, ideas for running an espionage campaign in Dungeons and Dragons, or an excuse to send level 20 characters after Szass Tam and the Red Wizards of Thay, there's a lot here worth stealing. Preferably before the players steal it first. Key Takeaways Deadfall is a level 11 to 20 D&D 5e espionage adventure set in Thay, centered on stopping Szass Tam and his latest extremely reasonable plan for world domination. Thay gets enough background material that the book can double as a useful Red Wizards of Thay campaign reference for Dungeon Masters. The espionage mechanics include disguises, codenames, secrecy, compromised identities, hidden bases, and ways to recover after blowing your cover. Player choices matter. Allies, side missions, failures, and earlier decisions can significantly change later encounters and even the difficulty of the final battle. The adventure anticipates players going off-script surprisingly well, including what happens when important NPCs die or the party chooses violence over diplomacy. Deadfall hands out a huge amount of high-level D&D magic items, including very rare, legendary, and even artifact-level equipment. The adventure's monster design occasionally disappoints, especially when flavorful concepts turn out to use fairly ordinary existing stat blocks. The campaign moves extremely quickly through high-level play, making the proposed session count ambitious for groups that like exploring every corner. The final Szass Tam encounter actually feels dangerous, with multiple enemies, nasty environmental effects, and consequences based on what the characters accomplished earlier. Deadfall can work as a complete campaign, a collection of connected D&D one-shots, or a source of missions and ideas for a homebrew espionage adventure. Most importantly, make friends with the pirates. Seriously. Make friends with the pirates. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Joe's Pick® this year is EASILY one of the best movies of the 2020s, from Game Night directors Jonathan Goldstein and John Francis Daley.If you're going to bring together the tones of Princess Bride, Monty Python, Lord of the Rings, the MCU, Indiana Jones, AND Oceans 11…. You're probably going to make one of the best movies of all time. Wait, is Hugh Grant in it? He is, so we're good. When you smoosh all that together, this is probably the easiest Great Great Movie award we've ever handed out. So grab some overly hot tea and join us for a discussion about DUNGEONS & DRAGONS: HONOR AMONG THIEVES. Hold on… Is Jarnathan here? Let's wait for Jarnathan, obviously.If you'd like to advertise with us or sponsor us, please e-mail greatbadmoviesshow@gmail.comSubscribe to Great Bad Movies wherever you listen to podcastsMore Great Bad Movies online:InstagramGreat Bad Movies WebsiteYouTubeEmail us at greatbadmoviesshow@gmail.com Hosted on Acast. See acast.com/privacy for more information.
The XBOX Reset continues, and what it means for Halo's future. Destiny is saved from its dark fate, as Marathon may not run its course. An Wolverine is not what the internet wants you to think. The Paramount/WB merger jumps another hurdle, while Resident Evil breaks out. Plus Daredevil Born Again gets unconverted.
We're joined by the wonderful Mary Thorson to discuss true crime obsessions, liability insurance, and her collection A Woman's Guide to True Crime. We also talk about double digit towns, the joys of Lord of the Rings, and letting in-laws read your writing. Mary Thorson is a writer based in Milwaukee, Wisconsin. She received her BA in Creative Writing from the University of Wisconsin-Milwaukee (go Panthers) and her Master of Fine Arts in Creative Writing from Pacific University in Oregon (go Boxers). She writes mostly historical fiction exploring the dark events of history and how humans react and respond to them. To her, there is nothing more fascinating than a witness. Her first short story collection, A Woman's Guide To True Crime, was released in March 2026. Dark Waters vol. 1-3are available to order! To get a copy, head over to our linktree, and check out our merch store too. Want to submit to be a guest author? Emaildarkwaterspodcast@gmail.comIntro/Outro music: www.bensound.comDisclaimer: Any and all opinions expressed are the opinions of the participants and not of the organizations or institutions with which they are affiliated.
We have a surprise from our favorite Idiot!!! Chris gets a microphone from a subscriber! John adds to his Super Powers garbage. And Charles gets his final LEGO set from the OG Lord of the Rings! What was YOUR win of the week? Let us know in the comments below!!
Host Juliet and Guest Leo have a grand discussion of the cards from the Lord of the Rings and Hobbit sets, what new players can learn just from a pack of cards, how to design a Jumpstart set that's accessible, whether Blue is the hardest color, how you name a horse's color, and how you name a horse. CubeCobra link for the packs: https://cubecobra.com/user/packages/5e6180b151863852da4a74b8 Join Beacon of Creation's Discord: https://discord.gg/t88Vpwh Show Notes and Images: https://beaconofcreation.com
Why did Frodo need Gollum?Coming to you from Hobbiton, New Zealand, John Ortberg explores one of the deepest themes running through J.R.R. Tolkien's The Lord of the Rings:Mercy.Bilbo could have killed Gollum. Frodo could have killed him. Sam could have killed him.But pity stayed their hands.And when Frodo finally reaches Mount Doom, something surprising happens: he fails. His own willpower isn't enough to destroy the ring.Yet the mercy extended to Gollum earlier in the story follows Frodo all the way to the end.“Surely goodness and mercy will follow me all the days of my life.”Maybe we need mercy because none of us can save ourselves.And maybe there's a Gollum somewhere in your day who needs mercy too.#LordOfTheRings #Tolkien #JohnOrtberg #Hobbiton #Psalm23 #Mercy #Gollum
00:00:30 Intro00:05:15 Arkham Horror: Children of the Blood00:09:00 Xenology00:12:15 Jump Masters00:15:00 Flamecraft – Digital Version00:17:45 Pretzels00:18:45 Beer, Mug, Dice00:21:45 Triangulation00:24:00 Taste Buds00:29:00 Game Toppers LLC00:31:30 LOTR: Circle of Conflict00:59:15 Cat Trick01:04:30 Miniature Market01:07:00 Cyberpunk 2077 – TCG01:39:00 Outro Some weeks, the game table feels like a tour through entirely different mechanics and level of challenges. We kicked things off in Middle‑earth with The Lord of the Rings: Circle of Conflict, a game that thrives on tight choices with every roll of the die. It is not the normal Roll and Write, but one with clear objectives in order to win the game and not just get the most victory points. Every turn feels like a small story—heroes clashing, shadows pressing in, and players trying to outmaneuver one another while waging war on two fronts. It's the kind of game that leaves you wanting one more round just to see if you can pull off the perfect combo. From there, the mood shifted dramatically with Cat Trick, a clever little card game that proves you don't need a big box to create big laughs. It's quick, mischievous, and full of those delightful “gotcha” reveals that make everyone team up against one another. Then came Jump Masters, which brought out a game reminiscent of Checkers. This one thrives on setting up the best combo and tactical maneuvering to gain victory over your opponent. It is quick and easy to teach and the art and components are amazing. Cyberpunk 2077 TCG, a game that channels the neon‑soaked grit of the franchise into a sharp, tactical card duel. More to come on this as we continue to explore the game and the meta that surrounds it. But for now, we will continue to put that one the table as we wait for others to show up for game night. Once again, thanks for dropping by and giving us a listen. Learn more about your ad choices. Visit podcastchoices.com/adchoices
President Trump says he thinks he can "do business" with Andy Burnham, as the two leaders hold their first face to face meeting at the UN General Assembly. Also: Piers Morgan calls for Earl Spencer's book about Princess Diana to be pulled from the shelves. And the author of the Lord of the Rings, J.R.R. Tolkien, is to be honoured with a memorial at Westminster Abbey in London. (Image: PA)
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Scripture: Ephesians 5:15-16+ Time is a sacred resource entrusted to us by God for which we must give an account. Romans 14:10–12 NIVMatthew 12:36 NIVEcclesiastes 12:13–14 NIV+ Time is short and running out. James 4:13–16 NIVPsalm 90:12 NIV+ We are called to make the most of every moment. Ephesians 5:15–16 NIVchronos vs kairos + We must vigilantly eliminate the time wasters in our life "One of the great uses of Twitter and Facebook will be to prove at the Last Day that prayerlessness was not from lack of time." - John Piper + We must give time to restorative rest. "I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us." JRR Tolkien, Lord of the Rings
Jessie and Kim finally begin their watchthrough of The Lord of the Rings: The Rings of Power with episodes 1 and 2. In this episode of A Cast of Kings, Jessie and Kim finally start their watchthrough of The Rings of Power, beginning with the first two episodes, “A Shadow of the Past” and “Adrift.” Is Galadriel really a girlboss elf? Did they change too much of Lord of the Rings lore? And is there still some magic to be found now that we know where its going? Listen to hear us discuss all these questions and more! Buy Kim Renfro's book about Game of Throneshttps://parents.simonandschuster.com/9781982116415Read Kim's recaps on Decoding TV https://www.decodingtv.com/Check out Jessie Earl's YouTube channel: http://youtube.com/@JessieGender1Subscribe to listen to the podcast: http://podcast.decodingtv.comSupport the podcast: http://decodingtv.comFollow the podcast on Instagram: http://instagram.com/decodingtvFollow the podcast on Tiktok: http://tiktok.com/@decodingtv#lordoftherings #returnoftheking #ringsofpower
It's Poetry Time! Let's look at the first few stanzas of Legolas's (Bilbo's?) Nimrodel poem.
Tonight we join Legolas, who begins to explain the story of Nimrodel and to introduce his song. Join us on the Signum University Discord server: / discord
We have a really cool interview for you this week with two of our friends from Restoration Games about some of their upcoming releases!Lead Marketing Alchemist Beth Erickson and Meeple Mover Josh Willenbrink sit down with Nathan to not only discuss some recent delights they've been playing in the board game world, but also to offer up a preview of two very exciting upcoming titles.UNMATCHED: HELLBOY will become available this Fall and will feature Mignola's signature legacy comic book character in all of the thrilling gameplay you've come to expect from the Unmatched series. Josh provides some cool specifics about not only that release, but a few other exciting things on the horizon for that series.Then, they unveil a preview of THE LORD OF THE RINGS: THE KING'S GAMBIT, a sprawling new epic battler that previewed at GenCon and has been eagerly awaited by fans (particularly its special Mithril Edition release).It's a brisk and fun conversation about all things board gaming. We hope you'll check out and support Restoration Game's upcoming kickstarters and we hope you enjoy this conversation!See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.