Podcasts about C128

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Best podcasts about C128

Latest podcast episodes about C128

Explora Commodore Retrokiosko
Retrokiosko #55 - Especial Games That Weren't 64

Explora Commodore Retrokiosko

Play Episode Listen Later Jan 26, 2025 185:01


En este programa hacemos un repaso a algunas noticias de la actualidad commodoriana y a los lanzamientos de las últimas semanas, y repasaremos las historias peculiares de algunos juegos contadas en la web Games That Weren't 64 (https://www.gamesthatwerent.com/gtw64/). Todo esto lo veremos con el equipo habitual formado por David Asenjo (https://twitter.com/darro99), Toni Bianchetti (https://twitter.com/seuck), Narciso Quintana "Narcisound" (https://twitter.com/narcisound), Jonatan Jiménez (https://twitter.com/jsabreman) y Paco Herrera (https://twitter.com/pacoblog64). Las noticias comentadas son: - Una panadería de un pueblo de Indiana (EEUU) sigue usando 2 C64 para gestionar el negocio en los 2020 (no se puede asegurar el año de las fotos): https://drive.google.com/drive/u/0/folders/1UgYU9XdoFu6GahKN7p5DAB0DNF22x0cQ - Exposición "Història del videojoc català" en Figueres: https://drive.google.com/drive/folders/1XjPrAAN6Et_0L5G0qLyZxpfxXaAGiLP9?usp=drive_link - Nuevo estudio sobre los C-64 vendidos en todo el mundo: https://www.youtube.com/watch?v=D2ImhVqbQHs - Nuevo módulo HDMI para el C64: https://lm.facebook.com/l.php?u=https%3A%2F%2Fwww.retro8bitshop.com%2Fproduct%2Fspl-hd-64%2F%3Ffbclid%3DIwZXh0bgNhZW0CMTEAAR2DS0ytOhei8yxDxa73dAdbrG6JRz64YS3LbIJv_ewNvJgZ_iRvelk1fQ0_aem_XvJVEz2Gp0c7oc0YLdRFyw&h=AT1OoEnHFTOsz44oOWqN425TIkaGKIT4ZuCyHAp8DTJHbjiXoCdf4x0HHacC9bIaUWpITYfl1z3BtCoiKbq2CoLC3Mba0hjzoTIavjxd09ycAfGTD8xP-Q05Ja7jkqxj4Q - Abiertas las votaciones de los Premios Commodoremanía 2024: https://commodoremania.com/foro/index.php/topic,2894 - Entrevista a Trevor Dickinson de Amigatronics: https://www.youtube.com/watch?v=HnsLOj9Mw9A - TurboMaster V3 (aceleradora para C64): https://theoasisbbs.com/turbomaster-v3-announcement-a-4mhz-accelerator-for-commodore-64-by-corei64/ - Tynemouth Software avanza con paso firme en el Mini VIC: http://blog.tynemouthsoftware.co.uk/2025/01/mini-vic-revisited-part-1.html - Nuevo proyecto commodoriano: el Cody Computer: https://codycomputer.org/ - Preservada una demo temprana para Plus/4: https://www.youtube.com/watch?v=IZYVFiQmPeY - Nueva Placa para A1200: https://commodoremania.com/foro/index.php/topic,2906.0/topicseen.html https://www.amigakit.com/a1200ng-motherboard-p-91333.html": https://www.amigakit.com/a1200ng-motherboard-p-91333.html - Polémica por la no-cancelación de Parallaxian por parte de Kodiak64: https://www.lemon64.com/forum/viewtopic.php?p=1039554#p1039554 - Resultados del Vintage Computing Christmas Challenge 2024: https://www.youtube.com/watch?v=kJYbIC-14s4; https://logiker.com/Vintage-Computing-Christmas-Challenge-2024 - TinyASM para VIC-20: https://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=11193 - Before excel there was Visical: https://www.youtube.com/watch?v=2a5ex5QlocQ&t=73s - Entrevista a Michael Tomczyk en el TPUG: https://www.youtube.com/watch?v=gbwr2MAzVDw - Actualización de Games That Weren't 64: https://www.gamesthatwerent.com/gtw64 - SEUCK competition 2025: https://tnd64.unikat.sk/Seuck_Compo_2025.html Actualizaciones comentadas: - VICE 3.9: https://vice-emu.sourceforge.io/ - Frodo 4.5: https://frodo.cebix.net/ - CBM prg Studio v.4.5.0: http://www.ajordison.co.uk/ - C64 Game Maker v1.5.4: https://agpx.itch.io/c64-game-maker - Hosx64 v1.1.2.7: https://www.hoxs64.net/ - Serena OS Version 3 (alfa): https://www.amiga-news.de/en/news/AN-2024-12-00135-EN.html - VirtualC64 v5.1: https://dirkwhoffmann.github.io/virtualc64/index.html - Albert v2.1.0: https://csdb.dk/release/?id=249041 Los juegos y programas nuevos comentados son: - P.A.W. - Pacific Air War (Eximietas Software, VIC-20): https://huffelduff.itch.io/pacific-air-war-paw-vic-24k - Golf Dash Extended (Megastyle, C64): https://megastyle.itch.io/golf-dash-extended - Hero Fantasy:The Kings Sword (Loïc Lété, VIC-20, C64): https://monos51.itch.io/hero-fantasythe-kings-sword-vic-20-and-commodore-64 - Nukewar (Luca, Plus/4): https://plus4world.powweb.com/software/Nukewar_Plus4 - Doodlebug (kamaleon70, VIC-20): https://kamaleon70.itch.io/doodlebug-vic-20 - Castlevania (Dante Retro Dev, Amiga): https://danteretrodev.itch.io/akumajou-dracula-aga - Toki Remastered (Dave Plumber, C64): https://daveplunder.itch.io/toki-c64-remastered - BASIC 10Liner Games (Roman Werner, C64): https://romwer.itch.io/basic10liners - Captain Ishtar vs. The Federation's Most Wanted (Psytronik Software, C128): https://psytronik.itch.io/captainishtar2 - Escape From PETSCII Castle (jimbo, PET): https://jimbo.itch.io/escape-from-petscii-castle - Final Spook (ComSha, C64): https://comsha.itch.io/final-spook - Yoomp! (zr-games, Amiga): https://zr-games.itch.io/amiga-yoomp - Bereft (ComSha, C64): https://comsha.itch.io/bereft - The Young Icefighter (Kobold Eduard, Amiga): https://kobold-eduard.itch.io/the-young-icefighter-demo - Dungeonette The New Adventure (Mutation Software, Amiga): https://www.indieretronews.com/2024/12/dungeonette-new-adventure-new-game.html?spref=tw - Nybbles: Legend of the Drunken Snake (June de Nybbles and Bytes, C128): https://www.patreon.com/nybblesandbytes/shop/nybbles-legend-of-drunken-snake-digital-498916 - Bunnito's Feast (Captain-ts, Amiga): https://captain-ts.itch.io/bunnitos-feast - Microsonix 001 - DEMO / MUSIC BOX (Mermaid, Plus/4): https://plus4world.powweb.com/software/Microsonix_001 - Basic Slot Machine (Massimo Bonucchi, C64): https://massimobonucchi.itch.io/basic-slot-machine-commodore-64 - The Slot-tastic VIC20 Slot Machine (Fourseasons, VIC-20): https://fourseasons.itch.io/the-slot-tastic-vic20-slot-machine-for-commodore-vic20 - AmigaLive/Lemon Amiga RTG Boot Disk ("lifeschool @ lemonamiga, Amiga): - Carmaggedon (Arczii, Amiga): https://arcziii.itch.io/carmageddon-68k - PET Globe DEMO (Norbert Landsteiner, PET): https://masswerk.at/pet/?run=pet-globe&ram=8; https://www.masswerk.at/nowgobang/2025/pet-globe

Explora Commodore Retrokiosko
Retrokiosko #53

Explora Commodore Retrokiosko

Play Episode Listen Later Dec 1, 2024 205:31


En este programa hacemos un repaso a algunas noticias de la actualidad commodoriana y a los lanzamientos de las últimas semanas, y veremos una revista nueva, al menos para nosotros: la italiana RetroComputer, concretamente su número especial 1 dedicado a Commodore Todo esto lo veremos con el equipo habitual formado por David Asenjo (https://twitter.com/darro99), Toni Bianchetti (https://twitter.com/seuck), Narciso Quintana "Narcisound" (https://twitter.com/narcisound), Jonatan Jiménez (https://twitter.com/jsabreman) y Paco Herrera (https://twitter.com/pacoblog64). Las noticias comentadas son: - K&A Plus número 26: https://ka-plus.pl/en/ - Nueva KungFu Flash 2: https://github.com/KimJorgensen/KungFuFlash2 - Commodore Plus y Retro Barcelona en el SAGA 2024: https://drive.google.com/file/d/1X4fMQR1BZq12cuxWLuW197k0KBeYnUeD/view?usp=drive_link - Actualización del File server Commodoregames.Net con juegos de Commodore PET: https://www.commodoregames.net/fs/index.htm#/PET%20Gamebase%20v3.5/FILES - Vinny va a por todo, se dedicará solo a la FREEZE64 durante un tiempo: https://x.com/FREEZE64UK/status/1857142243427045454 - Explora Commodore fanzine en versión "disk mag"": https://csdb.dk/release/index.php?id=247568 - Commodore Plus/4 GameDev: https://plus4gamedev.hu/ - Revisitando el Commodore HHC-4: https://oldvcr.blogspot.com/2024/10/the-unreleased-commodore-hhc-4s-secret.html - Actualización del portal C64 intros: https://intros.c64.org/ - Actualización del portal de demos C64.ch: https://c64.ch/ - Publicadas imágenes del Commodore Amiga SX-500: https://drive.google.com/drive/folders/1gbnAwgySKkS1CmocVaCIxiAeP-oTLyVz?usp=drive_link - Preservada información del KIM-5: https://drive.google.com/drive/folders/1FC6L9uqKH95jycI7f2r_SP91jCm5ULv3?usp=drive_link http://retro.hansotten.nl/6502-sbc/kim-1-manuals-and-software/kim-system-products/?fbclid=IwY2xjawG5F_FleHRuA2FlbQIxMQABHQPigVAN1L1luVy43HQSakosupW5ZsGc8PYTYVeAxq2siniaeHS9bvewCg_aem_-6O3KP7WT7fFlQYmJp_5lw - Michael Tomczyk entrevistado en el programa italiano Wine Down Friday: https://www.youtube.com/watch?v=IjZeSKQQvZs - QuickShot II Plus Joystick: a la venta "new, old stock"": https://www.polyplay.xyz/QuickShot-II-Plus-Joystick_1 Las actualizaciones mencionadas son: - SEUCK Title Screen Maker V1.8+: https://richard-tnd.itch.io/seuck-title-maker/devlog/830494/putting-your-new-front-end-on-to-your-seuck-game-using-vice - Frodo v4.4: https://frodo.cebix.net/ Los juegos y programas nuevos comentados son: - Battle For Cronos (WindigoProductions, C64): https://windigoproductions.itch.io/battle-for-cronos - Pentagorat II (Misfit, C64): https://misfit.itch.io/pentagorat2 - Herra47 (Vector5 Games, C64): https://vector5games.itch.io/herra47 - InfeZtation (Monte Boyd, C64): https://monteboyd.itch.io/infeztation - Aquarius (Aleksei Eben, C64): https://aleksi-eeben.itch.io/aquarius - C64 Game Maker v1.0.3 (AGPX, C64): https://agpx.itch.io/c64-game-maker - Nixy and the Seeds of Doom (Haplo, C64): https://h4plo.itch.io/nixy2 - Sid Sfx Editor v0.1.2 (AGPX, C64): https://agpx.itch.io/sid-sfx-editor - VIC-20 2FER 24k (huffelduff, VIC-20): https://huffelduff.itch.io/vic-20-2fer-24k - VR 500 (Toolkitman, Amiga): https://matteo-trevisan.itch.io/vr-amiga-500 - Orbix (fleischgemuese, C64 y C128): https://fleischgemuese.itch.io/orbix - sidplaywx (bytespiller, C64): https://github.com/bytespiller/sidplaywx - VIC-Paint (Page Murray, VIC-20): https://pagemur4.itch.io/vic-paint - Battle Squadron 2 (bitwise brains, Amiga): https://bitwisebrains.itch.io/agj24-battlesquadron2 - A. F. Asteroids (Milasoft, PET): https://milasoft64.itch.io/a-f-asteroids - VIC Advenger (Jeffrey Daniels (Denial), VIC-20): https://jeffdaniels.itch.io/vicadvenger - Island (KWAYNE, C64): https://kwayne.itch.io/island - Make 10 or 50 (KO-KO, PLUS/4 y C64): https://ko-ko74.itch.io/make-10-or-50 - The Last Z-8 (Dr Terror, C64): https://drterrorz.itch.io/the-last-z-8 - Lancess Priya (Dr Terror, C64): https://drterrorz.itch.io/lancess-priya - Fallout C64 2025 Calendar (Back2the8bit, C64): https://back2the8bit.itch.io/fallout-c64 - Character-X-Editor (NemanjaV, C64): https://nemanjavuj.itch.io/character-xe-editor - Rivera '79 (No Nonsense Games, Amiga): https://nngaming.itch.io/riviera-79

Explora Commodore Retrokiosko
Retrokiosko #52

Explora Commodore Retrokiosko

Play Episode Listen Later Oct 27, 2024 151:34


¡Programa especial de Halloween! En este programa hacemos un repaso a algunas noticias de la actualidad commodoriana y a los lanzamientos de las últimas semanas. Y como hemos hecho anteriormente, en este programa hablaremos de algunos juegos commodorianos de temática terrorífica por las fiestas de Halloween. Todo esto lo veremos con el equipo habitual formado por David Asenjo (https://twitter.com/darro99), Toni Bianchetti (https://twitter.com/seuck), Narciso Quintana "Narcisound" (https://twitter.com/narcisound), Jonatan Jiménez (https://twitter.com/jsabreman) y Paco Herrera (https://twitter.com/pacoblog64). Las noticias comentadas son: - Nuevo proyecto musical de Narcisound: RANDOOM II - Ancient Stones: https://x.com/CommodoreMania/status/1840569101309075786 - Nuevo hardware para testear RAM de C64, con diagnóstico más preciso, Kopsec ya lo vende en su eBay: https://commodoremania.com/foro/index.php/topic,412.msg52100/topicseen.html#msg52100 - El nuevo Commodore 64x revisado por Retro Recipes : https://www.youtube.com/watch?v=JG1TdfezJzo - Cartucho V9958 para C64 y C128: https://www.commodore-news.com/news/index/1/en/desktop - Entrevista Chris Huelsbeck en The Retro Hour: https://theretrohour.com/chris-huelsbeck-turrican-2-r-type-the-great-giana-sisters-the-retro-hour-ep447/ - Nueva Revista PIXELS: https://www.youtube.com/watch?v=VEzqP_GHTEE https://www.youtube.com/watch?v=VEzqP_GHTEE (min. 50) https://www.youtube.com/watch?v=ma0RE0u7HSQ&t=3488s (min. 53) - Actualización del portal c64.ch: https://c64.ch/ - Rudy's Retro Intel ha creado un manual de diagnóstico de los SuperPET. (hacia minuto 8): https://www.youtube.com/watch?v=LoUjtfnsYIE - Nuevo libro de Michael Tomzcyk: https://www.linkedin.com/pulse/convergence-driving-innovation-michael-tomczyk-ptxye - Nuevo libro sobre juegos de futbol : https://www.bitmapbooks.com/collections/all-books/products/a-tale-of-two-halves - Amiga Game Jam 2024: https://itch.io/jam/amigamejam - Actualización de Games That Weren't: https://www.gamesthatwerent.com/gtw64 - Charla Pepe Gil - Telesincro y Secoinsa: https://www.youtube.com/watch?v=K_dJq10sIwk - Jornadas de entretenimiento digital: https://x.com/Yurink4/status/1850192787603427803 https://www.mjc.cat/agenda/ii_jornades-entreteniment-digital-figueres-jedf-2024/ Las actualizaciones comentadas son: - SEUCK Title Screen Maker V1.8+ [Bug fix update]: https://richard-tnd.itch.io/seuck-title-maker/devlog/816339/seuck-title-screen-maker-v18-bug-fix-update - Versatile Amiga Test Program V6.28: https://aminet.net/package/util/misc/VATestprogram - ALBERT v2.0.0: https://csdb.dk/release/?id=245931 - Denise V2.4: https://sourceforge.net/projects/deniseemu/ - WinUAE 5.3.1: https://www.winuae.net/ Los juegos y programas nuevos comentados son: - GUI64 (Fritz Philipp, C64): https://youtu.be/iCAIbygV_Ac?si=GKUtENn7UCl_Rcb1 - Kingdom of the Seven Stones (TFW8b, C64): https://www.tfw8b.com/product/kingdom-of-the-seven-stones/ - Mach Baron (Sputnik World, C64): https://commodoremania.com/foro/index.php/topic,2888.msg52130/topicseen.html#msg52130 - Portal Buster (drmortalwombat, C64): https://drmortalwombat.itch.io/portal-buster - Mega Run (Back2the8bit, C64): https://back2the8bit.itch.io/mega-run - Hydrogenese (X-Ample Architectures, C64): https://www.youtube.com/watch?v=qST7cy9E4lk - Spooky (Johan Forslöf, C64): https://www.youtube.com/watch?v=RS5teTwS0Xc - Squarez (Lain.CH, Amiga): https://gamelab.zhdk.ch/projects/squarez-amiga/ - Tiny Pixel Adventure (HooGames2017, Amiga): https://hoogames2017.itch.io/tiny-pixel-adventure - Aster (KICHY, Plus/4): https://plus4world.powweb.com/software/Aster - Tiburoncy (Patagonia, C64): https://patagonia.itch.io/tiburoncy-c64 - Cosmic Combat DX (Richard Bayliss, Martin Piper, C64): https://tnd64.unikat.sk/c.html#CosmicCombatDX12 - PETSCII Lumberjack (Kornel Kolma, Plus/4 y C64): https://plus4world.powweb.com/software/PETSCII_Lumberjack - The Blob (Triad, C64): https://csdb.dk/release/?id=246204 - Crazy Dr. Tempus (TOS22, Mega 65): https://files.mega65.org?id=2d2cffe9-df51-476d-8633-84b9aae07814 - Santa Paravia & Fiumaccio / Dungeon (Tokra, VIC 20): https://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=11119 - Pupu (Who Cares, C64): https://csdb.dk/release/?id=246707 - HyperBallad DEMO (MirageBD, Mega 65): https://files.mega65.org?id=1b20b366-9177-4739-8420-c74f911a7202 - The Lost Pixel (AMIGA FACTORY, Amiga): https://aminet.net/package/game/jump/TheLostPixel_v1.0 - Beauty and the Beast (unreleased, 1995) (Maham Samanpajouh, C64): https://www.gamesthatwerent.com/gtw64/beauty-and-beast/ - Tale of Evil (Electric Black Sheep, Amiga): https://electricblacksheep.itch.io/tale-of-evil - Inside The Machine - DEMO (Desire, Amiga): https://www.youtube.com/watch?v=pzFPVMruHFQ&list=PLUn2hdFMjKJQJ8nTZuLfbXrRSXokkwNmc&index=12 - SHODAN DEMO (Drex, Mega 65): https://files.mega65.org?id=26c503ff-571c-44a2-af02-46e8a5d8476d - GoGoGo (tukinem, Amiga): https://tukinem.itch.io/gogogo-amiga - 2tinycowboys (Lord Santa, Amiga500): https://lord-santa.itch.io/2tinycowboys-amiga500 - Mushrooms that Grow in the Woods (NemanjaV, C64): https://nemanjavuj.itch.io/mushrooms-that-grow-in-the-woods - Orbix (fleischgemuese, C64): https://fleischgemuese.itch.io/fizz/devlog/797337/new-game-in-development-orbix - Time Cristal 1 (KICHY, Plus/4): https://plus4world.powweb.com/software/Time_Cristal_1 - Manbiki Shounen (KWAYNE, C64): https://kwayne.itch.io/manbiki-shounen-commodore-64 - DragonSlayer (JimmyCoupe, Plus/4): https://plus4world.powweb.com/software/DragonSlayer - Flip-Flop (Pararaum, Wil, Logiker, DamienG, C64): https://csdb.dk/release/?id=246400 - Campaign Manager 2024 (Anderson Hudson, C64): https://github.com/AndyGVSU/CAMPAIGN2024 - Olympic Skijumper (Frostbyte/jab, C64): https://csdb.dk/release/?id=245988 - Tetris (Laxity, C64): https://csdb.dk/release/?id=246819 - OOParts (Patagonia, C64): https://patagonia.itch.io/ooparts - Tank in a Dungeon (Rozsoft, C64): https://rozen.itch.io/tank-in-a-dungeon - Decade of Ruin (Blazon, C64): https://csdb.dk/release/?id=246295 - Flying Spaghetti Monster (Excess, Hokuto Force, C64): https://csdb.dk/release/?id=246274 - Cow Boy (Excess, Hokuto Force, C64): https://csdb.dk/release/?id=245881 - Mikael on the Run (Pretzel Logic, C64): https://pretzel-logic.itch.io/mikael-on-the-run - Stargate (Unpublished, 1984) (Tom Griner, C64): https://www.gamesthatwerent.com/2024/09/stargate-c64-saved-after-40-years/ - Alien Fish Finger (David J. Cruickshank, Amiga): https://www.youtube.com/watch?v=R99MgdGOhyw&list=PLUn2hdFMjKJQJ8nTZuLfbXrRSXokkwNmc&index=3 - Duel (Electric Black Sheep, Amiga): https://electricblacksheep.itch.io/duel - Vigilante (NessoGames, Amiga): https://neesogames.itch.io/vigilante-sms-amiga - Phantasy Star 2 (RetroLover, Amiga): https://monoz.itch.io/phantasy-star-2-on-amiga-my-dream - Tower of Evil (remake) (Electric Black Sheep, Amiga): https://electricblacksheep.itch.io/tower-of-evil-amiga - Ami Robbo 2 - DEMO (tukinem, Amiga): https://tukinem.itch.io/ami-robbo-2 - Scorched Tanks V1.90 (Michael Welch, Amiga): https://www.youtube.com/watch?v=6i7wfzWIB6o&list=PLUn2hdFMjKJQJ8nTZuLfbXrRSXokkwNmc&index=20 - Shadowmage (quantumcodemonk, Amiga): https://quantumcodemonk.itch.io/shadowmage

Explora Commodore Retrokiosko
Retrokiosko #50

Explora Commodore Retrokiosko

Play Episode Listen Later Aug 25, 2024 211:20


En este programa hacemos un repaso a algunas noticias de la actualidad commodoriana y a los lanzamientos de las últimas semanas, y Jonatan junto con nuestro invitado Bieno64 (https://x.com/commodoreplus) nos contará cómo fue la Zzap! Live 2024 celebrada hace unos días en el Reino Unido. La revista de este mes es nueva para nosotros, la clásica Computer + Video Games 58 de agosto de 1986. Todo esto lo veremos con el equipo habitual formado por David Asenjo (https://twitter.com/darro99), Toni Bianchetti (https://twitter.com/seuck), Narciso Quintana "Narcisound" (https://twitter.com/narcisound), Jonatan Jiménez (https://twitter.com/jsabreman) y Paco Herrera (https://twitter.com/pacoblog64). Las noticias comentadas: Las noticias comentadas son: - Visita al evento Zzap! 64 Live 2024:https://www.commodoreplus.org/2024/08/zzap-live-2024.html - Gideon va a pasar las placas Ultimate64-Elite-II de FPGA Altera a Xilinx. - Retroconcierto el 7 de Septiembre en la MSX Meeting de Málaga: https://x.com/MalagaMsx/status/182400068196495815 - Retroconcierto el 21/9 en Retroalacant: https://x.com/retroalacant/status/1816522324113522894 - Sale a la luz el retrato perdido de Andy Warhol hecho con Amiga: https://www.techspot.com/news/104242-rediscovered-andy-warhol-amiga-artwork-sale-26-million.html - Atari 7800+ y The Spectrum, nuevas consolas a la vista: https://atari.com/products/atari-7800 https://www.xtralife.com/producto/consola-the-spectrum-consola/94251# - Preservada versión temprana del manual en inglés del Commodore MAX: https://archive.org/details/commodore-max-users-manual-english/mode/2up - Preservado el manual del Amiga 300: https://archive.org/details/introducing-the-amiga-300/mode/2up - Update del proyecto de David Pleasance ""Dare to Dream"": https://www.kickstarter.com/projects/daretodreamhardback/dare-to-dream-commodore-and-amiga-today - Entrevista a Haplo en CommodorePlus: https://www.commodoreplus.org/2024/07/unas-palabras-con-haplo.html - Revista Commodore Free 99 disponible: https://commodorefree.com/ - Dave Mc Murtrie entrevista a Andy Finkel: https://www.youtube.com/watch?v=lez8rMqY65A - Actualización de Games That weren't: https://www.gamesthatwerent.com/2024/07/gtw64-july-2024-update/ - Revista japonesa Vic! en curso de preservación : https://drive.google.com/file/d/1HP5BqDPxleCXyfriiSMtW8edRtIxEAbh/view?usp=drive_link - Nuevo Vision BASIC 1.1 para C64: https://www.youtube.com/watch?v=onQlDP5YBIA - Unboxing y primeras impresiones de la A600GS (ver Gameplays): https://www.amigakit.com/a600gs-p-91329.html - Nuevo Kickstarter de libro sobre juegos de Amiga: https://www.kickstarter.com/projects/dememuskermedia/retro-gaming-library-amiga-edition Actualizaciones: - Albert 1.2.0: https://csdb.dk/release/?id=244409 - JLP64: https://csdb.dk/release/?id=244352 - Versatile Amiga Testprogram: https://www.gamesthatwerent.com/2024/07/gtw64-july-2024-update/ - Virtual C64 5.0.1. para macOS: https://dirkwhoffmann.github.io/virtualc64/ - Seuck title screen maker V1.8: https://richard-tnd.itch.io/seuck-title-maker/devlog/768868/seuck-title-screen-maker-updated-to-v18 - Red Pill v 0.9.41: https://aminet.net/package/dev/misc/REDPILLGameCreator - Useless Sprite Editor V 1.3: https://csdb.dk/release/?id=244538 - Anykey V 1.7: https://csdb.dk/release/?id=244929 - Disk Manager 5.0: https://skylord64.itch.io/disk-manager-50 Los juegos y programas nuevos comentados: - Cecconoid (Thalamus, Amiga): https://thalamusdigital.itch.io/cecconoid-amiga - La Ultima Tumba (Commodore Plus, C64): https://commodore-plus.itch.io/la-ultima-tumba - River Barrage (TND, C64): https://richard-tnd.itch.io/riverbarrage - Whackadoodle! (CityXen, C64): https://cityxen.itch.io/whackadoodle - Huestack V2.0 (Sabbi, C64): https://csdb.dk/release/?id=244600 - Randompac (LC-Games, C64): https://lowcarb.itch.io/randompac-c64 - Omega Race (Mega Style, Mega 65): https://megastyle.itch.io/omega65-race - Skramble! (Mega Style, Mega 65): https://megastyle.itch.io/skramble-mega65 - SNK vs Capcom y SSF2 Turbo (Jon Eggelton y Gianluca Alberico, C64, C128): https://x.com/Indie_RetroNEWS/status/1818297441138958590?t=9geNc4fipaOT4x8ptYdy-A&s=19 - Holy Warrior (Amiten Games, Amiga): https://amiten.itch.io/holy-warrior-digital-download - Sidinity - APLICACIÓN (Aleksei Eben, C64): https://www.youtube.com/watch?v=kHhZ2cLw-XI - Pantyman (Misfit, Vic-20): https://misfit.itch.io/pantyman - Scripting Construction Kit (4mat, C64): https://4mat.itch.io/scripting-construction-kit - Rotor Rampage (Dave Duke / Ken Mcilveen, C64, PET): https://rotorrampage.com/commodore64.html - "Forever young - Alphaville" (Hokuto Force, C64): https://csdb.dk/release/?id=244540 - Escape Room (Patrickpatul, C64): https://patrickpatul.itch.io/escape-room - BC Basic (ing73, C64): https://ing73.itch.io/bicibasic - Mineshaft Gap (drmortalwombat, C64): https://drmortalwombat.itch.io/mineshaft-gap - Sperrstunde (Vintage Computing Carinthia, C64): https://www.youtube.com/watch?v=6yXB6G2UyM0

Explora Commodore Retrokiosko
Retrokiosko #49

Explora Commodore Retrokiosko

Play Episode Listen Later Jul 21, 2024 182:54


¡Programa especial 4º aniversario! En este programa hacemos un repaso a algunas noticias de la actualidad commodoriana y a los lanzamientos commodorianos de las últimas semanas, y repasamos el pasado Explora Commodore del 6/7/24. Como en los últimos programas de aniversario, jugamos un Kahoot! con nuestros espectadores en directo. Y este mes, coincidiendo con los JJOO de París 2024, hacemos un repaso de algunos juegos commodorianos relacionados con la temática olímpica. Todo esto lo veremos con el equipo habitual formado por David Asenjo (https://twitter.com/darro99), Toni Bianchetti (https://twitter.com/seuck), Narciso Quintana "Narcisound" (https://twitter.com/narcisound), Jonatan Jiménez (https://twitter.com/jsabreman) y Paco Herrera (https://twitter.com/pacoblog64). Las noticias comentadas son: - Resumen Explora: https://www.flickr.com/photos/uoc_universitat/albums/72177720318664441 https://www.commodoreplus.org/2024/07/explora-commodore-8-rumsxplora.html https://www.pacoblog64.com/2024/07/cronica-del-explora-commodore-2024.html - Nuevo Kickstarter: Dare to Dream: Commodore and Amiga Today?, nuevo libro de David Pleasence sobre cómo habría sido la historia de Commodore de haberse hecho con los derechos en 1995: https://www.kickstarter.com/projects/daretodreamhardback/dare-to-dream-commodore-and-amiga-today - Nueva memoria interna de 64K para C16, y desarrollo de memoria de 64 y 128K para CPET, por Tynemouth Software: http://blog.tynemouthsoftware.co.uk/2024/06/new-commodore-16-internal-64k-ram-upgrade.html http://blog.tynemouthsoftware.co.uk/2024/07/commodore-pet-64k-128k-ram-boards.html - Lemon64/Amiga han sido atacadas: https://x.com/AmigaL0ve/status/1339014484216532992 https://www.lemon64.com/ - Documentada misteriosa placa con múltiples FPUs de Commodore: https://drive.google.com/drive/folders/1mXz3g5n_1d63TWdjLuGXTeMr-4pYAdMM?usp=drive_link - Reproducción de CMD SuperCPU128 MMU lista para comercializar: https://x.com/corei64/status/1811920147877363896?s=61 - Actualización de C64, intros: https://intros.c64.org/ - Actualización de Games That weren't 64: https://www.gamesthatwerent.com/gtw64 Los juegos y programas nuevos comentados son: - Castle Wolfenstein 3D (jimo9757, Commodore Pet (32KB RAM)): https://www.youtube.com/watch?v=WAPlSe8ueuU&feature=youtu.be - Galaga 500 (Jotd666, Amiga): https://jotd666.itch.io/galaga500 - Metrosiege (BitBeamCannon, Pixelglass, Amiga): https://x.com/dantemendes/status/1811782966697238801 - Aventura en la tumba Azteca (Aligata, C64): https://www.commodoreplus.org/2024/07/aventura-en-la-tumba-azteca.html https://commodore-plus.itch.io/aventura-en-la-tumba-azteca - Dr. Dangerous (HooGames2017, Amiga): https://hoogames2017.itch.io/dr-dangerous - Stick Man Arok Edition (Epy, Plus/4): https://plus4world.powweb.com/software/Stick_Man_Arok_Edition?s=09 - Crysis (lifeschool@lemonamiga, Amiga): https://lifeschool22.itch.io/crysis-amiga-os-interactive-demo - Ami Robbo 2 (Tukinem, Amiga): https://tukinem.itch.io/ami-robbo-2 - Koalamin (malcontent, C64): https://malcontentc64.itch.io/koalamin - PETSCII Wizard of Wor (Ko-Ko, C64): https://ko-ko74.itch.io/petscii-wizard-of-wor-c64-version https://ko-ko74.itch.io/petscii-wizard-of-wor-commodore-plus4-version https://ko-ko74.itch.io/wizard-of-wor-for-the-commodore-pet - Chopper Duel (izero79, Amiga): https://izero79.itch.io/chopperduel - Aira Force (Howprice, Amiga): https://howprice.itch.io/aira-force - Iowa Jack and the Crystals of Chaos (Rickyderocher, C128): https://rickyderocher.itch.io/iowa-jack-and-the-crystals-of-chaos-commodore-128 - 2112 (V3.2) (Roberto Sandri, C64): https://csdb.dk/release/?id=243934 - Quest For Two (Wil, C64 ): https://csdb.dk/release/?id=243990 - The Grid (LogicalByte, Amiga): https://logicalbyte.itch.io/the-grid - Sire Fire (Carmine Migliaccio (TSM), Plus/4): https://plus4world.powweb.com/software/Sire_Fire

Explora Commodore Retrokiosko
Retrokiosko #48

Explora Commodore Retrokiosko

Play Episode Listen Later Jun 30, 2024 177:02


En este programa hacemos un repaso a algunas noticias de la actualidad commodoriana y a los lanzamientos commodorianos de las últimas semanas, y hablaremos sobre el Explora Commodore del 6/7/24. Por último, repasaremos los principales contenidos de la revista española Commodore Magazine 40. Todo esto lo veremos con el equipo habitual formado por David Asenjo (https://twitter.com/darro99), Toni Bianchetti (https://twitter.com/seuck), Narciso Quintana "Narcisound" (https://twitter.com/narcisound), Jonatan Jiménez (https://twitter.com/jsabreman) y Paco Herrera (https://twitter.com/pacoblog64). Las noticias comentadas son: - Lanzamiento del A600GS el 28 de junio: https://amitopia.com/new-amiga-release-on-28th-of-june-2024/ - Mega Chiptune Concert el 6 de Julio en la RUMSXPLORA. - Nuevas carcasas panera: https://www.indiegogo.com/projects/commodore-64-breadbin-case-your-color-your-style/x/23851368#/ - ZZAP! 64 Magazine Live! 2024: https://fusionretrobooks.com/pages/zzapevent - El Toronto PET USERS GROUP entrevista a Dave Haynie: https://www.youtube.com/watch?v=ohxUYW-wTw4 - Inaguracion Factoria Retro: https://factoriaretro.com/ - K&A plus nº25 ya disponible: https://ka-plus.pl/en/ - Ha muerto Geoff Follin, hermano de Tim Follin y músico de C64, entre otras plataformas: https://x.com/fgasking/status/1796323866261811438 - Teclado C64 de 8bitdo a la venta el 21 de junio: https://www.amazon.es/Mechanical-Keyboard-Bluetooth-Swappable-Buttons/dp/B0CYSQWYZP/ref=pd_lpo_sccl_2/262-9048947-0168565?pd_rd_w=7OhV5&content-id=amzn1.sym.8a12c8bd-c441-48da-ba44-9e49873d8eaa&pf_rd_p=8a12c8bd-c441-48da-ba44-9e49873d8eaa&pf_rd_r=X6VFCE4MAQ6KARQW5NXT&pd_rd_wg=2jRg2&pd_rd_r=792a75b1-82fb-4d19-938c-4da62dd6527a&pd_rd_i=B0CYSQWYZP&psc=1 - Martin Piper actualiza SEUCK para que pueda hacer scroll hacia la izquierda: https://www.lemon64.com/forum/viewtopic.php?t=84603 - AmigaOS 3.2. Reference Manual: https://lookbehindyou.de/en/product/amigaos32-manual/ - Re-lanzado el libro sobre Rob Hubbard por Fusion Retro Books: https://fusionretrobooks.com/products/master-of-magic-rob-hubbard - Re-abertura de la campaña Blingboard 64: https://www.indiegogo.com/projects/keyboard-for-your-commodore-computer/x/23851368?utm_medium=email&utm_source=cordial&utm_term=&utm_campaign=bck-06132024update#/ - Reparación de un Commodore SuperPET: https://www.youtube.com/watch?v=EfIw9lWjZyE - Repros versus fakes: https://interestingengineering.com/culture/gold-commodore-c64-sale-ebay-commodore-not-impressed Actualizaciones de software: - C64 Emulator Hoxs64 32/64 bit Ver 1.2.6: https://hoxs64.net/default.aspx - Tape Master Pro V5 Released: https://richard-tnd.itch.io/tapemasterpro/devlog/741769/tape-master-pro-v50-released - C64 Studio Ver 7.8: https://endurion.itch.io/c64studio - Denise v2.3: https://sourceforge.net/projects/deniseemu/ - Red Pill 0.9.39: https://aminet.net/package/dev/misc/REDPILLGameCreator - Amiberry v5.7.3: https://github.com/BlitterStudio/amiberry Los juegos y programas nuevos comentados son: - Formula V20 1985 (huffelduff, Vic-20): https://huffelduff.itch.io/formula-v20-1985-commodore-vic20-24k - King And Balloon 500 (RMJ & JoeJoe, Amiga): https://rmjoejoe.itch.io/kingandballoon500 - Bronx (Carmine, C64 y Plus/4): https://ready64.org/giochi/scheda_gioco/id/6025/bronx64 https://plus4world.powweb.com/software/Bronx - Broken Mirror (Blazon, C64): https://www.qudgar.se/games_brokenmirror.html - Shift (Haplo, C64): https://h4plo.itch.io/shift - Fairlight 13:37 DEMO (Varios, C64): https://www.youtube.com/watch?v=OjA5PXeyF3s - Zombie Survivor (8080, Amiga): https://8080.itch.io/zombiesurvivor - Drip (Vector 5 Games, C64): https://vector5games.itch.io/drip - Warzone (orlof, C64): https://orlof.itch.io/warzone - Hasty Climber (Massimo Bonucchi, C64): https://massimobonucchi.itch.io/hasty-climber - Phoenix 500 (jotd666, Amiga): https://jotd666.itch.io/phoenix500 - Ghostbusters 2021 (Dave Izon, C64): https://www.youtube.com/watch?v=8CoItpmu0fI - Arkon Blaze (Voxvideogame, C64): https://voxvideogame.itch.io/arkon-blaze-c64 - Batmio (Annina Games, C64): https://anninagames.itch.io/batmio - Ball Bin (512b) (Iceout, C64): https://drive.google.com/file/d/1-BFGhc8XhgGoTAQTP4kkSQ0KpcLMjTqd/view?usp=drive_link - Alfredo's Crushing Curiosity - Demo (rickyderocher, C64):https://rickyderocher.itch.io/alfredos-crushing-curoristy - CBMCAL (Utilidad, NO JUEGO) (RhinoDevel, PET, C64 y C128): https://github.com/RhinoDevel/cbmcal - Castle Quest (rickyderocher, C128): https://rickyderocher.itch.io/castle-quest

Explora Commodore Retrokiosko
Retrokiosko #47

Explora Commodore Retrokiosko

Play Episode Listen Later May 19, 2024 198:07


En este programa hacemos un repaso a algunas noticias de la actualidad commodoriana y a los lanzamientos commodorianos de las últimas semanas. Por último, repasaremos los principales contenidos de una vieja revista australiana que hemos descubierto hace poco, The Australian COMMODORE & AMIGA Review. Todo esto lo veremos con el equipo habitual formado por David Asenjo (https://twitter.com/darro99), Toni Bianchetti (https://twitter.com/seuck), Narciso Quintana "Narcisound" (https://twitter.com/narcisound), Jonatan Jiménez (https://twitter.com/jsabreman) y Paco Herrera (https://twitter.com/pacoblog64). Las noticias comentadas son: - Los BLASTERS vuelven al Mercat de Sant Antoni: https://x.com/narcisound/status/1787980925600432274 - La última tumba (The Last Tomb) Nueva aventura gráfica de Bieno: https://caad.club/bieno-nos-lleva-a-egipto-con-la-ultima-tumba/ - Primeros datos sobre proyecto de Mister de coste reducido: https://www.youtube.com/watch?v=8RSrzM7dM-Y ; https://www.readonlymemo.com/cheap-mister-fpga-clone-taki-udon-details-interview-release-plans/ - Novedades en el proyecto SIDKick Pico: https://github.com/frntc/SIDKick-pico - Nuevo teclado para C64 y C64C (Indiegogo): https://www.indiegogo.com/projects/keyboard-for-your-commodore-computer#/ - Taller de PETSCII de la mano de la Raquel Meyers en cartagena a final de mes.: https://www.facebook.com/raquel.meyers/posts/pfbid02cypHkkJPQ5hFBWrhzRL7pu9EYVromfnce5SAhEC41u5m87BaHWaB1TZ6qSDXwpXsl - Impossible Mission III: https://www.youtube.com/watch?v=vlWxiJnIghw - Nueva revista de Retro informatica: https://brewotaku.com/ - https://brewotaku.itch.io/brewotaku-001": https://brewotaku.itch.io/brewotaku-001 - IA gráfica para Commodore 64: https://www.techspot.com/news/102956-programmer-creates-ai-powered-image-generator-commodore-64.html; https://www.msn.com/en-us/news/technology/commodore-64-runs-ai-to-generate-images-takes-20-minutes-per-90-iterations-to-make-64-pixels/ar-BB1m7scb?ocid=BingNewsSerp - Commodore Nightmares (Kickstarter): https://www.kickstarter.com/projects/zzap642021annual/commodore-nightmares - Módulo WIFI para la nueva versión del cartucho Ultimate II+L.: https://ultimate64.com/u2pl_wifi - Jordan Mechner escribe una novela gráfica que mezcla la historia de su familia migrante con la de los personajes de sus juegos y el desarrollo de los mismos: https://www.jordanmechner.com/en/books/replay/ Los juegos y programas comentados son: - Formula V20 1985 (huffelduff, Vic-20): https://huffelduff.itch.io/formula-v20-1985-commodore-vic20-24k - King And Balloon 500 (RMJ & JoeJoe, Amiga): https://rmjoejoe.itch.io/kingandballoon500 - Bronx (Carmine, C64 y Plus/4): https://ready64.org/giochi/scheda_gioco/id/6025/bronx64; https://plus4world.powweb.com/software/Bronx - Broken Mirror (Blazon, C64): https://www.qudgar.se/games_brokenmirror.html - Shift (Haplo, C64): https://h4plo.itch.io/shift - Fairlight 13:37 DEMO (Varios, C64): https://www.youtube.com/watch?v=OjA5PXeyF3s - Zombie Survivor (8080, Amiga): https://8080.itch.io/zombiesurvivor - Drip (Vector 5 Games, C64): https://vector5games.itch.io/drip - Warzone (orlof, C64): https://orlof.itch.io/warzone - Hasty Climber (Massimo Bonucchi, C64): https://massimobonucchi.itch.io/hasty-climber - Phoenix 500 (jotd666, Amiga): https://jotd666.itch.io/phoenix500 - Ghostbusters 2021 (Dave Izon, C64): https://www.youtube.com/watch?v=8CoItpmu0fI - Arkon Blaze (Voxvideogame, C64): https://voxvideogame.itch.io/arkon-blaze-c64 - Batmio (Annina Games, C64): https://anninagames.itch.io/batmio - Ball Bin (512b) (Iceout, C64): https://drive.google.com/file/d/1-BFGhc8XhgGoTAQTP4kkSQ0KpcLMjTqd/view?usp=drive_link - Alfredo's Crushing Curiosity DEMO (rickyderocher, C64): https://rickyderocher.itch.io/alfredos-crushing-curoristy, https://rickyderocher.itch.io/alfredos-crushing-curoristy"): https://rickyderocher.itch.io/alfredos-crushing-curoristy - CBMCAL (Utilidad, NO JUEGO) (RhinoDevel, PET, C64 y C128): https://github.com/RhinoDevel/cbmcal - Castle Quest (rickyderocher, C128): https://rickyderocher.itch.io/castle-quest Actualizaciones: - VDC Screen Editor 2: https://github.com/xahmol/VDCScreenEditor2 - Amiberry v5.7.0: https://github.com/BlitterStudio/amiberry - Amikit XE 12.5: https://file.amiga.sk/amikit/doc/changelog.html - Seuck Title Screen Maker v17+: https://richard-tnd.itch.io/seuck-title-maker/devlog/728675/seuck-title-screen-maker-v17-updated-to-v17 - GDOS v.051: https://www.lemon64.com/forum/viewtopic.php?t=84701

Explora Commodore Retrokiosko
Retrokiosko #46

Explora Commodore Retrokiosko

Play Episode Listen Later Apr 28, 2024 177:43


En este programa hacemos un repaso a algunas noticias de la actualidad commodoriana y a los lanzamientos commodorianos de las últimas semanas. Por último, repasaremos los principales contenidos del número 78 de una revista moderna muy clásica, la retornada Commodore Free. Todo esto lo veremos con el equipo habitual formado por David Asenjo (https://twitter.com/darro99), Toni Bianchetti (https://twitter.com/seuck), Narciso Quintana "Narcisound" (https://twitter.com/narcisound), Jonatan Jiménez (https://twitter.com/jsabreman) y Paco Herrera (https://twitter.com/pacoblog64). Las noticias comentadas son: - 8bitDo anuncia el Retro Mechanical Keyboard - C64 Edition: https://www.8bitdo.com/retro-mechanical-keyboard-c64/ - Zilog deja de fabricar el microprocesador Z80: https://twitter.com/nanochess/status/1781290078230253998?t=9wpPhRUkLCD-96vmoDKC9A&s=19 - El músico y programador 4Mat está tuneando el SEUCK para que tenga música y efectos sonoros a la vez: https://x.com/4mat_scenemusic/status/1774168812159414283?s=20 - Proyecto de reproducción de la Commodore Chessmate: https://hackaday.io/project/194011-commodore-chessmate-reproduction; https://hackaday.io/project/194011/logs?sort=oldest - U64E-MK2. Ultimate 64 en formato módulo: https://www.facebook.com/groups/378328707752/?hoisted_section_header_type=recently_seen&multi_permalinks=10160508910172753 - Gala homenaje al videojuego Español: https://www.youtube.com/watch?v=MIRTulmvBqA - Escaneos de la documentación proporcionada por David Sancho: https://archive.org/details/@explora_commodore - Consolador controlado por un C64: https://twitter.com/_DeviantDesigns/status/1779941383102484834?t=5JUe44Hupl4Q0OOQXq2DrQ&s=19 - C-65 a subasta en eBay: https://www.ebay.com/itm/134989142856 - Ganadores del concurso de Basic10Liner, juegos para diversas plataformas en sólo 10 líneas de BASIC: https://twitter.com/Basic10L/status/1776648844496810366?t=Bz7tfouLH0aQvllds-6meg&s=19;https://youtu.be/PZ6r_HHwuto?si=_uDdDEKXk3CMmoNd - Hungarian Game Development Compo - Plus/4: https://sites.google.com/site/istvanmezo81/cplus4-competition-2023 - J-CPU64 6510/8500: https://retro8bitshop.com/product/j-cpu64-6510-8500-replacement-for-the-commodore-64-pre-order/ - SNasm Assembler Nuevo ensamblador para 6502 y Z80: https://mdf200.itch.io/snasm - Otra campaña de crowdfunding de Hewson, esta vez de “pins”: https://www.backerkit.com/c/projects/huey-games-ltd/huey-hewson-pintopia?ref=bk-ec-33942 - Commodore4ever presenta un conector de PSU trasero para C64 con opción de protección de sobre voltaje. Además hay otro angular también para C128: https://www.commodore-4ever.com/product-page/back-jack-power-connector-reimagined Los juegos y programas comentados son: - Spinning image (Carleton Handley, C64): https://carletonhandley.itch.io/spinning-image - Timo's castle (Roman Werner, C64): https://romwer.itch.io/hc - Gridlock (Megastyle, C64): https://megastyle.itch.io/gridlock - Bring Back More Bones (4KB) (Comocore, C64): https://commocore.itch.io/bring-back-more-bones-4k - Prince Of Persia (Pedro Bermejo, VIC-20): https://www.indieretronews.com/2024/04/prince-of-persia-has-been-converted.html;https://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?p=120870#p120870 (Descarga del juego) - Amigo Run (Reassembler 2024, Amiga): https://www.youtube.com/watch?v=rxKWThBZcXk - Bunny's Boing Ball Bounty (RobSmithDev, Amiga): https://robsmith-dev.itch.io/bb - Mad Pod Race (Gods of the Universe, Plus/4): https://plus4world.powweb.com/software/Mad_Pod_Race - Temptations (SOY, Amiga): https://amigatronics.wordpress.com/2024/04/09/temptations-a-punto-de-caramelo/;https://s0yamigamsx.wordpress.com/temptations/ (WEB del autor) - Kondi Krush (Anystone, C64/Amiga/Plus/4): https://www.indieretronews.com/2024/04/kondi-krush-candy-crush-comes-to.html - Anti Air (Inufuto, C64, Amiga, Plus/4, VIC-20, C-16 y C-116 (32K) + otros sistemas (MSX, TRS-80, etc)): http://inufuto.web.fc2.com/8bit/antiair/; https://www.youtube.com/watch?v=uOO4t5NGr5w; https://www.youtube.com/watch?v=VSfYIuXfx00 - Outrun PETSCII (Andy Vaisey, C64): https://twitter.com/AndyVaisey/status/1782501824383070514?t=Jq9pKAaGU5OYCvifDHV5nQ&s=19 - Metal mayhem (Dr Mortal Wombat, C64): https://drmortalwombat.itch.io/metal-mayhem - Legend of wilf (sequel de https://www.lemon64.com/game/kokotoni-wilf) (Hayermaker64, C64): https://hayesmaker64.itch.io/legend-of-wilf - Alpacalyse (TND, C64): https://richard-tnd.itch.io/alpacalypse - R-Squadron (Monster's Legs, Amiga): https://monsters-legs.itch.io/r-squadron - Glubble (Oxygene, Amiga): https://www.youtube.com/watch?v=gSAF4hTsvxc - Tapper Basic (ing73, C64): https://ing73.itch.io/tapper - Toop (Haplo, C64,Plus/4): https://h4plo.itch.io/toop

Explora Commodore Retrokiosko
Retrokiosko #35 - Commodore Magazine 4

Explora Commodore Retrokiosko

Play Episode Listen Later May 28, 2023 158:04


En este programa hacemos nuestro particular repaso a algunas noticias de la actualidad commodoriana, incluyendo nuestra valoración del pasado Explora Commodore 7 con algunos miembros de la organización. A continuación revisaremos la Commodore Magazine número 4 con David Asenjo (https://twitter.com/darro99), Jonatan Jiménez (https://twitter.com/jsabreman) y Paco Herrera (https://twitter.com/pacoblog64). Las noticias comentadas en el programa han sido: - Lanzamiento del nuevo "Zeta Wing 2" de Sarah Jane Avory: https://sarahjaneavory.itch.io/zeta-wing-2 - Prueba de streaming de musica chiptune desde un C128: https://twitter.com/pastbytesrc/status/1650304671255257090?t=Mu5eMU599vtoJSjgQ0AuHw&s=08 - Nuevo trabajo musical de Remute, esta vez un cartucho para C64: https://remute.bandcamp.com/album/to-the-bone - Reconstrucción de versión original de Wizard of Wor de 1983: https://www.youtube.com/watch?v=d7WO2kJ5ye0 - Explora Commodore 2023: repaso del evento: https://twitter.com/ExCommodore/status/1652585204156973057?s=20 - Historia de la pérdida de la mochila de Narcisound en FGC: https://twitter.com/narcisound/status/1652615736387354624?t=xkl_44ElmEvnM5w0Nwg8UQ&s=08

Al lío
C128 Este examen lo apruebas 100%

Al lío

Play Episode Listen Later Jan 25, 2023 20:14


¿Te imaginas que tu profesor antes del examen y con tiempo, te diese las preguntas? ¿Qué esperaría de ti? Por esto te digo que Dios espera algo de ti. Mucho. Y que es infinitamente más lo que él te da a lo que puedas devolverle. Porque él lo que te da es la felicidad, y eso no se compensa. Al Lío! Atenchion! Ejercicios el finde del 24-26 de Febrero en nuestra web sanclementeromano.es Pow&Spirit el 2º. La misma web JMJ per tutti en nuestra web sanclementeromano.es . Por cierto, me tienes en Instagram https://instagram.com/joaquinconp?igshid=YmMyMTA2M2Y= . A todo esto, la música es de Trigo13 https://www.instagram.com/trigo13_/ Y su último sencillo Al Lío https://open.spotify.com/track/6zMMdyDMxoV4ipPwRc19sZ?si=HFV5YNEcTKCK9qIH28wqaQ&nd=1 . La edición me la hace el gran Edu, de Archi https://archidigitalgroup.com . Sé feliz!

This Week in Retro
Eye Of The Beholder Comes to C64/C128 - This Week In Retro 101

This Week in Retro

Play Episode Listen Later Dec 3, 2022 88:24


Hope you are sitting comfortably as its a longer than usual episode this week. We were joined by Jason from Mr Lurch's Things on the team this week and had a good old chat. There is a wonderful story of an Amiga user who died far too young and after recovering some of his Deluxe Paint art he now has an exhibit dedicated to him at the Derby Computer Museum. We talk about the different stages of collecting, are you the type who must buy everything or have you moved on to only wanting what you need? Finally we look at the stunning version of Eye Of The Beholder for the C64 & C128. All that and the Community Question Of The Week. 00:00 - Show Opening 15:00 - Immortalised by an Amiga Story Link: https://www.derbytelegraph.co.uk/news/derby-news/gallery/gallery-derby-teenagers-computer-art-7827504 Additional Link: https://www.derbytelegraph.co.uk/news/derby-news/derby-teens-lost-computer-art-7826297 30:04 - The Stages Of Collecting Story Link: No link, this is just a chat! 57:40 - Beauty Is In The Eye Of The Beer Holder Story Link: https://eotb64.com/ Additional Link: https://ase.zorbus.net/ 01:15:44 - Community Question of the Week

By the Well
C128 - Pentecost 3

By the Well

Play Episode Listen Later Jun 16, 2022 31:16


Kylie and Fran discuss Elijah passing the mantle to Elisha in 2 Kings 2:1-2, 6-14, the urgent call to follow Jesus in Luke 9:51-62, and the fruits of the Spirit Galatians 5:1, 13-25. We mention Rowan Williams' Being Disciples and ABC TV's Compass program

Sandra Mareike Langs Bildung rockt! - Der Lerncoaching Podcast: Mindset | Tools | neues Lernen | Digitalisierung | ErMUTigung

„Du hast gut reden! Du bist mit der Technik groß geworden!“ Lass mich kurz überlegen, NEIN, bin ich nicht. 1986 kaufte mein Bruder sich von seinem Konfirmationsgeld einen C128 und diesen habe ich auch benutzt. Dies waren meine ersten zaghaften Versuche mit einem Computer oder mit der Technik. Zu dem Zeitpunkt war ich 11, also weit von einem Digital Native entfernt.   Heute sieht es anders aus, meine Kinder konnten schon recht früh mit den Fingern übers Tablett oder Smartphone streichen. In ihrem Alter gab es noch zu meiner Zeit ein Tastentelefon und da waren wir schon sehr fortschrittlich.    Die Welt verändert sich, egal ob wir dieses gut finden oder schlecht finden. Wie sah die Welt noch vor zwei Jahren aus? Online war für viele eine Ding der Unmöglichkeit und heute hat sich bei einigen da etwas geändert.    Wenn Du sichtbar werden möchtest brauchst Du Technik in Form von einem Smartphone. Löse Deine evtl. vorhandenen Bloackaden in Bezug auf die Technik auf.   Inhalt:

3. Halbzeit - Euer ProLeague Talk
[S26] Sportliches, ProLeague Veterane, die Anfänge der ProLeague | 3. Halbzeit - Euer ProLeague Talk

3. Halbzeit - Euer ProLeague Talk

Play Episode Listen Later Apr 9, 2022 177:43


Aktuelles aus den ProLeague Ligen(DE) - Ein Überblick Doch bevor wir zu unserem "Highlight" kommen, präsentieren euch Malte und aLFr3d erst einmal einen Rundumblick durch unsere drei Ligen. Passend zum Ende der Hinrunde schauen die beiden, wie sich die Ligen entwickelt haben und welche Überraschungen es gab. Welche Teams haben sich in der 26. ProLeague-Saison besonders hervorgetan, welche spielen um die oberen Plätze? Welche um die unteren? Wie sieht der Meisterschaftskampf aktuell aus? Wie schlagen sich die Auf- und Absteiger? Seid gespannt! ProLeague Veteranen - Ein Interview mit GuterReis Nach der sportlichen Übersicht wenden wir uns einer Person zu, welche nicht nur unseren Podcast diesmal anteasern durfte, sondern ebenso viele Jahre auf dem Buckel wie unsere ProLeague hat. Wir präsentieren euch in unserem diesmaligen ProLeague Veteranen Interview den wohl "besten Freund" eines jeden virtuellen "Fifa Referees" - den lieben Christian, besser bekannt als GuterReis. Gemeinsam mit Malte und aLFr3d wird GuterReis seinen bisherigen Karriereweg Revue passieren lassen. Dabei blicken die drei auf einen ansehnlichen Werdegang… Nur so viel sei verraten: Seit Beginn der Datenerfassung von 2015 hat GuterReis sich keine Rote Karte und nur neun Gelbe Karten erlaubt. Für seine Position eine sehr beachtliche Leistung. Welche weiteren Meilensteine sich GuterReis erarbeiten konnte, hört ihr in unserem Interview. Die Ur-Anfänge der ProLeague - Ein Interview mit Baka & Fitzo Zum Abschluss unseres Podcast für diesen Monat kommen wir zu unserem “Highlight” und die Anfänge der ProLeague im Jahr 2013. Wir haben uns extra von Fitzo ganz heimlich den Schlüssel für das Kellerarchiv "ausgeliehen" und sind die drölftausend Stufen für euch nach unten gedackelt. Besser gesagt wurde der Autor dieses Artikels nach unten geschickt, ich muss ja auch mal was Produktives beitragen und nicht nur die Artikel verfassen :) (Und sind wir doch mal ehrlich, unsere beiden Podcast Helden haben ja auch noch eigene ProLeague Verpflichtungen... Und nein, "rumgammeln" es ist nicht. Obwohl... :P Mit zwei Sprühflaschen "WD-40" wurde für euch das ProLeague Archiv geöffnet, unzählige verstaubte Akten, Disketten und Lochkarten durchforstet und auf einem alten C128 mit MS-DOS konnte tatsächlich noch ein Namen der Gründungsväter unserer ProLeague gefunden werden - den vom lieben Baka. Im Interview (leider nur aufgezeichnet) mit ihm erklärt er euch, wie damals alles seinen Anfang nahm, wie der Gedanke eine Online Liga zu gründen entstanden ist und wie es zum Übergang zur heutigen ProLeague kam. Zudem haben wir uns Fitzo als ProLeague Head Admin geschnappt und ihn ebenfalls zu den Anfängern und seiner Übernahme der ProLeague befragt. Herausgekommen ist auch hier ein sehr informatives Interview für alle Geschichts- und Hintergrundsromantiker. PS an die Ligaleitung: Da unten könnte auch mal wieder entstaubt, durch gefeudelt und aufgeräumt werden... Viel Spaß beim anhören :) Hier geht's direkt zum Out of the Box Voting: https://www.ootb.nrw/startup/vote/122

Brotkastenfreunde
Brotkastenfreunde 009: Interview mit Frank Wolf (androSID)

Brotkastenfreunde

Play Episode Listen Later Dec 4, 2021 202:41


Folge 009: Interview mit Frank Wolf (androSID) Der Podcast rund um den Commodore 64! In dieser Folge gibt es zu hören: Begrüßung Frage der Folge: Welche Hardware-Neuentwicklung der letzten 20 Jahre hat Dich am meisten beeindruckt - oder - Welche Hardware-Neuentwicklung fehlt in Deinen Augen noch in der C64-Welt? News C64 Dreams: Kuratierte Sammlung von Spielen, Demos, Musik und Magazinen Freespin: eine Commodore 1541 Demo Was that Rob Hubbard? Compo 2021 DoReCo: Bericht vom Dortmunder Retro Computer Treff C64 Vinyl Tribute #2 Straight Up: Neues 4-Spieler-Spiel von ZeHa MEGA65: Vorbestellung WiC64: The Wireless interface für C64, SX64, C128 und VIC20 Weihnachten auf dem Commodore: Ausgabe 4 Interview Frank Wolf (androSID) gibt einen Koch-Kurs für Computer-Chips und erklärt, wie man diese anschließend analysieren und nachbauen kann. SID-Musik Rob Hubbard - Knucklebusters (Matt Gray "Reformation" Remix) Weiterführende Links: C64 Dreams - https://forums.launchbox-app.com/topic/49324-c64-dreams-massive-curated-c64-collection/ Freespin - http://www.quiss.org/freespin/ Was that Rob Hubbard? Compo 2021 - https://csdb.dk/event/?id=3078 DoReCo - http://www.doreco.de/ C64 Vinyl Tribute #2 - https://www.sidspieler.de/c64-vinyl.html Neues Spiel Straight Up - https://straightup.drwuro.com/ MEGA65 Vorbestellung - https://shop.trenz-electronic.de/de/Produkte/MEGA65/ WiC64 - https://www.wic64.de/ Weihnachten auf dem Commodore Ausgabe 4 - https://www.forum64.de/index.php?thread/119655-weihnachten-auf-dem-commodore-ausgabe-4-ank%C3%BCndigung/ Reformation von Matt Gray - https://6581records.com/products/copy-of-reformation-downloads-matt-gray Folge direkt herunterladen

AASHTO re:source Q & A Podcast
Top Nonconformities for AASHTO T84 and ASTM C128

AASHTO re:source Q & A Podcast

Play Episode Listen Later Nov 30, 2021 31:46


We discuss common nonconformities for the Standard Method of Test for Specific Gravity and Absorption of Fine Aggregate and how to resolve them.

absorption astm c128 aashto specific gravity
Who Back When | A Doctor Who Podcast

Who set up this boat race? What happened to any of the participants? Did Doc know all along? We require enlightenment!

enlightenment c128 did doc
Who Back When | A Doctor Who Podcast

Who set up this boat race? What happened to any of the participants? Did Doc know all along? We require enlightenment!

enlightenment c128 did doc
The Bible - WEBP Version
19_Psalms_C128

The Bible - WEBP Version

Play Episode Listen Later May 25, 2021 0:31


Psalm 128 --- Send in a voice message: https://anchor.fm/james-toebes/message

The Dictionary
#C128 (cerebrospinal fluid to ceremony)

The Dictionary

Play Episode Listen Later Apr 17, 2021 11:53


I read from cerebrospinal fluid to ceremony.     The word of the episode is "ceremony".     dictionarypod@gmail.com https://www.facebook.com/thedictionarypod/ https://twitter.com/dictionarypod https://www.instagram.com/dictionarypod/ https://www.patreon.com/spejampar 917-727-5757

Man Behind The Machine
8-bit geek : Apple 2 Clone, Amiga Commodore 64 1541 mp3 1980s

Man Behind The Machine

Play Episode Listen Later Feb 25, 2021 71:48


On this episode 8-but geek aka young money aka Retro boy : Apple 2 Clone, Amiga Commodore 1541 mp3 8-bit C128, RAM, memory problems and test programs 170K super nes

Pixel Gaiden Gaming Podcast
Episode 44 - RISE FROM YOUR GRAVE! -- 6 Good Zombie Games

Pixel Gaiden Gaming Podcast

Play Episode Listen Later Oct 15, 2020 163:30


We're back for Episode 44 In this episode Cody and Eric catch up on the news and discuss "6 Good Zombie Games".  We are doing news for the first monthly episode and then "catching up" later in the month.   Episode Guide --------------- Quick Questions 3:14 Patreon 15:44 News 27.16 Tea Time With Tim - Lucky Dip! 1:28:26 Eric's Take - BMC64 1:49:36 6 Good Games - Zombies! 1:56:29   News -    (Cody) Scott Pilgrim is back!  https://www.play-asia.com/blog/2020/09/11/scott-pilgrim-vs-the-world-the-game-returns-as-a-complete-edition/?ref=email&?ref=email&sc_src=email_876282&sc_lid=55654326&sc_uid=hCFWtFjVHd&sc_llid=39506&sc_customer=6a9ff4c898e4b71adc5a36b67d999e0a&utm_campaign=2020_09_11_Playasia_Newsletter&utm_medium=email&utm_source=Newsletter  (Eric) Retrotink Mini now available – no kickstarter – just available!!! Low cost alternative to modern upscalers - https://www.retrotink.com/post/2x-minis-in-stock  (Cody) A Pig Quest - This upcoming C64 game looks so damn awesome!  http://www.indieretronews.com/2020/09/a-pig-quest-this-upcoming-c64-game.html#more  (Eric) Vegetables Deluxe now out on Amiga platform: http://www.indieretronews.com/2020/10/vegetables-deluxe-fabulous-c64-match-3.html  Magica for the Amiga (A game by Juan Martinez (CPC) and converted by Andy Noble - http://andynoble.co.uk/?LMCL=krfr5o  (Worth a back ref mention for Episode 25 with Juan’s Interview)  (Cody) Commodore4Ever Shurikan  and Q36 Rapid Fire Modulator  https://commodore4ever.net/collections/new-products/products/shuriken-rf-modulator  https://commodore4ever.net/collections/new-products/products/q36-rapid-fire-modulator  (Tim) - ZetaWing by Sarah Jane Avory – C64 MEGA SHMUP  (Cody) Whale whale whale  https://www.pushsquare.com/news/2020/08/bizarre_ps_store_game_for_ps5_ps4_testing_accidentally_published  (Eric) - ZX Spectrum museum now open in Portugal  – Load ZX Spectrum - https://loadzx.com/en/  (Cody) Rocket League goes free to play! https://www.nintendo.com/games/detail/rocket-league-switch/  (Tim) - Commodore, Atari, Spectrum PSU’s by KeeLog.com  Commodore Amiga, C64, VIC20, C128 also dual C64 / 1541-II PSU (also powers CD32) with LED Display showing power and voltages. Also do a new PSU for the Speccy Plus 2A and Plus3 with the round din connector and a new Arari XL/XE SPU  https://www.keelog.com/c64-fdd-dual-psu-oled-digital-black-us-replacement-commodore-64-fdd-1541-ii-power-supply-us-plug/  (Cody) USA Zombie Apocalypse for Vectrex! http://www.ar-vectrex.com/  (Eric) - Super Tilt Bro – NES Smash Bros style game with built in wifi chip in cart - https://www.pcgamesn.com/smash-bros-8-bit  (Cody) - Amiga Mini? - https://www.facebook.com/THEC64andMoreByRetroGamesLtd/posts/2425340997771127  (Eric) – Upcoming Evercade cartridge - https://www.evercade.co.uk/indie-heroes-collection-1-an-overview/     Also Piko Interactive Collection 2 https://www.evercade.co.uk/piko-interactive-collection-2-cartridge/  Includes a 3D soccer game  (Cody) 48k RAM - https://twitter.com/canyoupetthedog?lang=en    Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon.  Thank you to Tim Drew, Henrik Ladefoged, Jim Tessier, Roy Fielding, Garry Heather, Matthew Ackerman, Josh Malone, Daniel James, 10MARC, Eric Sandgren, David Motowylak, Team Gray All The Way, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, CityXen and Dustin Newell for making this show possible through their generous donation to the show.

Stay Forever
Sherlock: The Riddle of the Crown Jewels (SF 102)

Stay Forever

Play Episode Listen Later Sep 26, 2020 118:25


Die legendäre Firma Infocom brachte im Laufe ihrer wechselhaften Geschichte viele sensationelle Textadventures heraus, das erste davon haben wir bereits in einem Podcast besprochen: Zork. Das war in grauer Vorzeit, in Folge 20, als der Podcast noch jung war (und rauschend, hallend, knisternd) – nun, kaum 80 Folgen später, kehren wir zu Infocom zurück und nehmen uns das letzte der reinen Textadventures von Infocom vor, Sherlock: The Riddle of the Crown Jewels, das zugleich das erste war, das eine externe Firma für Infocom produzierte, die frisch gegründete Challenge, Inc. von Bob Bates, der später als Gründer von Legend Entertainment noch zu Ruhm kommen sollte. Gunnar und Chris leisten sich ein Fanboy-Gespräch: Beide sind Fans von Sherlock Holmes, von Infocom und Bob Bates. Infos zum Spiel: Thema: Sherlock: The Riddle of the Crown Jewels, 1988 Plattform: Amiga, Apple II, C 64, C128, DOS, Mac OS Entwickler: Challenge Publisher: Infocom Genre: Textadventure Designer: Bob Bates Credits: Sprecher: Christian Schmidt, Gunnar Lott Mit O-Tönen von: Bob Bates Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) www.stayforever.de

Björeman // Melin
Avsnitt 220: Utflykt i sandlådans värld

Björeman // Melin

Play Episode Listen Later Aug 8, 2020 74:12


Vi har nu röst- och videochatt i vårt chattsystem. Givetvis testar vi det live… Jocke har semester igen Jocke skickar iväg vad som känns som 200 paket ( i själva verket 25) till diverse köpare med allehanda önskemål och varierande grad av strulighet. postnord har blivit väldigt smidiga att ha att göra med online men ett tips: skriv inte ut packsedeln i färg för då kan inlämningsstället inte läsa in streckkoden… Jocke uppgraderar sin A2000 med ett megaturbosuperduperkort. Billigt var det också. beslutet att behålla en Amiga och en C128 känns helt rätt. Vad gör man när ens gamla bläckstråleskrivare geggat ihop totalt? Köper ny bläckstråleskrivare - billigare än att köpa ny bläckpatron, typ. Jocke fick ryggskott Fredrik besöker kontoret! Fredrik spelar leksaksracing i VR Vad gör man med en gammal Surface RT? Jocke utforskar nyare Firefox Nya avsnitt kommer på Peertube vid släpp Länkar Jitsi Med guds hjälp och lite vodka Offspring Alanis Morissette NT 4 server resource kit Amibay Terrible fire-acceleratorer GVP-acceleratorer Mini motor racing X Micro machines Surface RT Grafana Firefox web renderer G4-kuben Striktare spårningsskydd i nyare Firefox Panther-introduktionen Senaste ATP Switchglass Phil Schiller börjar avveckla sig själv från Apple Två nördar - en podcast. Fredrik Björeman, Joacim Melin diskuterar allt som gör livet värt att leva. Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-220-utflykt-i-sandladans-varld.html.

Björeman // Melin
Avsnitt 207: Tisdagsexemplar

Björeman // Melin

Play Episode Listen Later Apr 29, 2020 72:54


SUCCÉPODDEN är tillbaka och avhandlar en rad riksaktuella ämnen: Strömmande ljud, högtalare, och alternativ till Plex av ren nyfikenhet Chilimobil - kan det vara något? Vi skulle köra utan dokument idag men sen fegade Jocke ur Fredriks gamla, numera Jockes, C128 lever! Projekt planeras Snö! Just ja - Valborg närmar sig. Fredrik är osäker på årstiden Mastodonservern får mer disk. Igen. Nu med XFS och LVM Jocke ledsnade på att sitta hemma. Gav sig sen ut i morgontrafiken i Stockholms norra delar och ändrade sig snabbt: det är skitbra att sitta hemma. Har folk slutat orka bekymra sig om corona? Snälla, orka lite till! Fedora 32 släppt Skaffa soundtracket till Tetris effect - som ett djur! 9 minuter mobil om dagen - kanske inte riktigt lika dramatiskt som man skulle kunna tro Macbookbatteriet börjar tröttna. Vem hade trott att batteriet skulle krokna före det tangentbordet? Fråga till lyssnarna: hur är det med stöd för kapitel och kapitelbilder i din poddspelare? Dyker kapitel och kapitelbilder upp i er spelare för det här avsnittet? Avsnittet har 16 kapitel, och alla har egna kapitelbilder Fråga till lyssnarna, igen: Finns det bra sätt att deaktivera ett kortkommando i Macos? Eller egentligen ett menyalternativ - utloggningen i äppelmenyn Jocke tipsar om ny news-server! Din ARM:a Mac - Mac på Arm, värt att diskuteras ytterligare eller är vi klara med det? Vi var visst inte klara. Fredrik tror det är för mycket hype men tror ändå det kan bli trevligt, Jocke lyfter fram en rad fördelar även om det inte skulle bli våldsamt mycket snabbare. Länkar Plexamp Sonos-appen för Mac IKEAs Symfonisk Kodi Chilimobil Jellyfin .Net core Emby Android TV SD2IEC REL - relativa filer(?) XFS LVM Fedora 32 Tetris effect Tetris effect-soundtracket Sim city 3000 Sim city 3000-soundtracket Gammalt förslag på hur man kan ta bort utloggningsmenyalternativet i Macos Speedium AMD Athlon Acorn Archimedes Intervju med Steve Furber - arkitekt på den första Arm-processorn Thunderbolt 3 är royaltyfritt Microsoft kanske jobbar med x64-emulering för Arm GPL 2 GPL 3 Rosetta Marklar - projektet när Mac OS X portades till x86 Tjernobyl - TV-serien ICQ Två nördar - en podcast. Fredrik Björeman, Joacim Melin diskuterar allt som gör livet värt att leva. Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-207-tisdagsexemplar.html.

RETROtastisch
#10 Gaming als Hobby und wie es dazu kam

RETROtastisch

Play Episode Listen Later Apr 13, 2020 53:26


#10 Hobby Gaming (Neu und Retro) Folge 10 wartet neben dem Wochenrückblick mit einer Hörerfrage auf. Wir beantworten wie wie eigentlich zum Hobby "Gaming" gekommen sind und was unseren besseren Hälften eigentlich davon halten das wir altes Zeug für teuer Geld ins Haus schleppen. Viel Spass mit der Ausgabe und denkt an die Bewertung etc. Danke an die Supporter. Möchtest auch du Supporter sein besuche uns auf Patreon: https://www.patreon.com/RETROtastisch Wir danken fürs abonnieren, liken und teilen!

Scene World – The C64 NTSC/PAL Disk Magazine – Podcast
Podcast Episode #86 - Johan Grip and the C128 Neo!

Scene World – The C64 NTSC/PAL Disk Magazine – Podcast

Play Episode Listen Later Apr 1, 2020


In the world of retro reproductions, the Commodore 128 is the red-headed stepchild, with the least attention from enthusiasts. That is, until now! Johan Grip joins AJ and Joerg to talk about the C128 Neo, a replica PCB designed to help preserve these vintage machines. (interview starts at 13:40)

Podcast Software ABBA para Laboratorio Clínico
14. Configuración del código de barras para su lectura en los Equipos de Laboratorio Clínico

Podcast Software ABBA para Laboratorio Clínico

Play Episode Listen Later Mar 31, 2020 8:13


Visita insadisa.com Hace un par de semanas un cliente de nuestro Software ABBA para Laboratorio Clínico contactó al área de soporte para preguntar por qué los scaners de código de barras de sus equipos de Química Clínica y Hematología no leían las etiquetas del Software ABBA. Entonces decidí hacer este episodio para documentar y difundir el tema de los códigos de barras. Bueno, inicialmente yo pensaba que existía un solo código de barras, pero resulta que muchísimos tipos, de hecho es todo un mundo este tema del código de barras; en este caso solo me permito mencionar los que manejamos en el Software ABBA para Laboratorio Clínico: I25 C39 C128 C128A C128B C128C Después de hacer el ejercicio de «prueba» y «error», la etiqueta que leyó ambos equipos fue la C128. Dejo un ejemplo de la impresión de la etiqueta, tamaño 5 cm de alto y 2.5 de ancho: También quiero hacer referencia en el correcto etiquetado, es decir la posición en la que se debe etiquetar el tubo o frasco para que el scanner pueda leer la etiqueta correctamente: Posición de etiqueta correcta: Con el nombre del paciente como si lo leyeras de abajo hacia arriba. Posición de etiqueta incorrecta: Con el nombre del paciente como si lo leyeras de arriba hacia abajo. ¿Quizá te estés preguntando para qué sirve scannear el código de barras al equipo? bueno, la respuesta es que sí tienes el equipo interfasado con nuestro Software, una vez que scanneas la etiqueta, el Equipo del Laboratorio guarda el número de Folio y puede mandar automáticamente los resultados de las pruebas al Software ABBA. Esto es especialmente útil en la Biometría Hemática, ya que son muchos parámetros y si los capturas manualmente hay riesgo de cometer errores involuntarios. Sin más por el momento, nos veremos la siguiente semana con un nuevo episodio del Podcast Software ABBA para Laboratorio Clínicos, donde hablaremos sobre las Interfaces: Herramienta para comunicar Equipos Clínicos con el Software ABBA Insadisa para Laboratorios Clínicos. Icons made by Freepik from www.flaticon.com Si tienes alguna duda o pregunta al respecto, te invito a contactarnos. Recuerda que los reactivos en un Laboratorio Clínico son necesarios, y el Software ABBA, también.

The History of Computing
Commodore Computers

The History of Computing

Play Episode Listen Later Mar 12, 2020 9:27


Today we're going to talk through the history of the Commodore. That history starts with Idek Trzmiel, who would become Jack Tramiel when he immigrated to the United States. Tramiel was an Auschwitz survivor and Like many immigrants throughout history, he was a hard worker. He would buy a small office repair company in the Bronx with money he saved up driving taxis in New York and got a loan to help by the company through the US Army. He wanted a name that reflected the military that had rescued him from the camp so he picked Commodore and incorporated the company in Toronto. He would import Czeck typewriters through Toronto and assemble them, moving to adding machines when lower-cost Japanese typewriters started to enter the market. By 1962, Commodore got big enough to go public on the New York Stock Exchange. Those adding machines would soon be called calculators when they went from electromechanical devices to digital, with Commodore making a bundle off the Minuteman calculators. Tramiel and Commodore investor Irving Gould flew to Japan to see how to better compete with manufacturers in the market. They got their chips to build the calculators from MOS Technology and the MOS 6502 chip took off quickly becoming one of the most popular chips in early computing. When Texas Instruments, who designed the chips, entered the calculator market, everyone knew calculators were a dead end. The Altair had been released in 1975. But it used the Intel chips. Tramiel would get a loan to buy MOS for $3 million dollars and it would become the Commodore Semiconductor Group. The PC revolution was on the way and this is where Chuck Peddle, who came to Commodore from the acquisition comes in. Seeing the 6502 chips that MOS started building in 1975 and the 6507 that had been used in the Atari 2600, Pebble pushed to start building computers. Commodore had gotten to 60 million in revenues but the Japanese exports of calculators and typewriters left them needing a new product. Pebble proposed they build a computer and developed one called the Commodore PET. Starting at $800, the PET would come with a MOS 6502 chip - the same chip that shipped in the Apple I that year. It came with an integrated keyboard and monitor. And Commodore BASIC in a ROM. And as with many in that era, a cassette deck to load data in and save it. Commodore was now a real personal computer company. And one of the first. Along with the TRS-80, or Trash 80 and Apple when the Apple II was released they would be known as the Trinity of Personal Computers. By 1980 they would be a top 3 company in the market, which was growing rapidly. Unlike Apple, they didn't focus on great products or software and share was dropping. So in 1981 they would release the VIC-20. This machine came with Commodore BASIC 2.0, still used a 6502 chip. But by now prices had dropped to a level where the computer could sell for $299. The PET would be a computer integrated into a keyboard so you brought your own monitor, which could be composite, similar to what shipped in the Apple IIc. And it would be marked in retail outlets, like K-Mart where it was the first computer to be sold. They would outsource the development of the VICModem and did deals with the Source, CompuServe, and others to give out free services to get people connected to the fledgeling internet. The market was getting big. Over 800 software titles were available. Today you can use VICE, a VIC-20 emulator, to use many of them! But the list of vendors they were competing with would grow, including the Apple II, The TRS-80, and the Atari 800. They would sell over a million in that first year, but a new competitor emerged in the Commodore 64. Initially referred to as the VIC-40, the Commodore 64 showed up in 1982 and would start at around $600 and came with the improved 6510 or 8500 MOS chip and the 64k of ram that gave it its name. It is easily one of the most recognizable computer names in history. IT could double as a video game console. Sales were initially slow as software developers caught up to the new chips - and they kinda' had to work through some early problems with units failing. They still sold millions and millions by the mid 1980s. But they would need to go into a price war with Texas Instruments, Atari, and other big names of the time. Commodore would win that war but lost Tramiel along the way. He quit after disagreements with Gould, who brought in a former executive from a steel company with no experience in computers. Ironically, Tramel bought Atari after he left. A number of models would come out over the next few years with the Commodore MAX, Communicator 64, the SX-64, the C128, the Commodore 64 Game System, the 65, which was killed off by Irving Gould in 1991. And by 1993, Gould had mismanaged the company. But Commodore would buy Amiga for $25 million in 1984. They wouldn't rescue the company with a 32 bit computer. After the Mac and the IBM came along in 1984 and after the downward pressures that had been put on prices, Commodore never fully recovered. Yes, they released systems. Like the Amiga 500 and ST, but they were never as dominant and couldn't shake the low priced image for later Amiga models like one of the best machines made for its time, the Amiga 1000. Or the 2000s to compete with the Mac or with entries in the PC clone market to compete with the deluge of vendors that did that. They even tried a MicrosoftBASIC interpreter and their own Amiga Unix System V Release variant. But, ultimately by 1994 the company would go into bankruptcy with surviving subsidiaries going through that demise that happens where you end up with your intellectual property somehow being held by Gateway computers. More on them in a later episode. I do think the story here is a great one. A person manages to survive Auschwitz, move to the United States, and build a publicly traded empire that is easily one of the most recognizable names in computing. That survival and perseverance should be applauded. Tramiel would run Atari until he sold it in the mid-90s and would cofound the United States Holocaust Memorial Museum. He was a hard negotiator and a competent business person. Today, in tech we say that competing on price is a race to the bottom. He had to live that. But he and his exceptional team at Commodore certainly deserve our thanks, for helping to truly democratize computing, putting low-cost single board machines on the shelves at Toys-R-Us and K-mart and giving me exposure to BASIC at a young age. And thank you, listeners, for tuning in to this episode of the History of Computing Podcast. We are so lucky you listen to these stories. Have a great day. https://www.youtube.com/watch?v=AMD2nF7meDI.

Hackerfunk
HF-140 - Commodore 64

Hackerfunk

Play Episode Listen Later Aug 16, 2019 167:00


In Folge 140 sprechen wir mit ZeHa. der mit Dr. Wuro Industries schon verschiedene Spiele veroeffentlicht hat, darunter auch einige auf dem C64. Dabei geht es natuerlich um den guten alten Brotkasten und es wird etwas Vintage, gelegentlich schweifen wir auf andere Systeme ab, aber vorallem schauen wir uns auch in der Gegenwart rund um den C64 um und blicken in die Zukunft. Trackliste L-Man – Rastaline Dub Thomas Detert – Magic Disk 64 (06/1991) Jeroen Tel – Robocop 3 Jeroen Tel – Cybernoid II Dr. Wuro Industries :: ZeHa / Christian Gleinsers Webseite Limbo :: Limbo Konvertierung fuer den C64 Sam's Journey :: Vermutlich das beste Jump 'n Run auf dem C64 Farming Simulator 2019 :: Offizielle C64-Version von Giants Software Mayhem in Monsterland :: Wikipedia Artikel Commando :: Ballerspielklassiker von 1985 YM-2149 :: Yamaha YM-2149 Soundchip (Atari ST etc.) MOS 6581 / MOS 8580 :: SID, Sound Interface Device, der Soundchip des C64 Robert Yannes :: Erfinder des SID-Chips und spaeterer Gruender der Firma Ensoniq Atari VCS Music Cart Vol. 1 :: "Musikalbum" fuer die Atari VCS Konsole und ihren etwas verstimmten TIA Soundchip Elements of Chip-Music :: Vortrag auf der Revision 2011 aus der Sicht eines Musikers Ghostbusters auf dem C64 :: Nicht die Strahlen kreuzen! Impossible Mission :: Elvin Atombender will die Weltherrschaft Stay Forever :: Podcast von Gunnar Lott und Christian Schmidt Commodore Educator 64 :: C64 in einem PET-2001 Gehaeuse, sehr selten C64 Games System :: Erfolglose Verwurstung als Gamekonsole Brotkastenfreunde :: C64 Podcast mit ZeHa und Steffen CBM-Bus :: Serieller Bus fuer Floppy Drives, Drucker und anderes 4-Spieler Adapter :: Fertig kaufen oder selber bauen dank Link zur Bauanleitung WLAN Adapter :: Drahtloses Internet fuer den C64! Wi-Fi Modem :: Noch mehr drahtloses Internet fuer den C64! Summer Games 2019 :: Retrogaming Treff in der Toolbox Markdorf im September 2019 CPU Grundlagen :: Neil Franklins Vortrag wie eine CPU funktioniert von 2006 ACME Cross-Assembler :: Multi-Platform cross assembler for 6502/6510/65816 cpu BASIC V2.0 :: Das BASIC des C64 SD-Card Reader for C64 :: SD-Karten Leser als Ersatz fuers Floppy 1541/1571/1581 Ultimate 64 :: Neues Mainboard fuer den C64 (ohne Chips) Comic Bakery Loading Tune :: Loader Tune von Martin Galway SX-64 :: Portable Variante des Commodore 64 Op-Codes 6510 :: Maschinensprachcodes des MOS 6510 C65 :: ehemals geplanter Nachfolger fuer den C64 C128 :: Commodore 128, meistens mittels GO64 betrieben :) C16 :: Commodore 16 Commodore CDTV :: Commodore's Dynamic Total Vision CD³² :: Im Prinzip ein Amiga 1200 mit CD-ROM Laufwerk History of the Amiga :: Wikipedia ueber die Geschichte des Amigas GEOS :: Graphical Environment Operating System C64DTV :: C64 Direct to TV Joystick C-One :: C-One Reconfigurable Computer (FPGA) Turbo Chameleon 64 :: Multipurpose Commodore 64 expansion cartridge C64 Reloaded :: Neues Mainboard fuer den C64 ARMSID :: Pin-Kompatibler Nachbau des MOS6581/8580 auf ARM-Basis SwinSID :: Pin-Kompatibler Nachbau des MOS6581/8580 mit Sockel fuer den originalen Chip FPGASID :: Pin-Kompatibler Nachbau des MOS6581/8580 auf FPGA-Basis TheC64 :: TheC64 von Retro Games LTD. C64 Mini :: C64 Mini mit 64 Games und einem Joystick VICE :: The Versatile Commodore Emulator MechBoard64 :: The MechBoard64 C64 Mechanical Keyboard :: Commodore 64 Mechanical Keyboard Project M.E.G.A. :: Museum of Electronic Games & Art Mega 65 :: The 21st century realization of the C65 heritage Zlanted Keyboard :: 40 % C64 Tastatur MeC64 Keyboard :: MeC64 is a mechanical replacement keyboard for the Commodore 64 (bread bin model) File Download (167:00 min / 160 MB)

Hackerfunk
HF-140 - Commodore 64

Hackerfunk

Play Episode Listen Later Aug 15, 2019 2:47


In Folge 140 sprechen wir mit ZeHa. der mit Dr. Wuro Industries schon verschiedene Spiele veroeffentlicht hat, darunter auch einige auf dem C64. Dabei geht es natuerlich um den guten alten Brotkasten und es wird etwas Vintage, gelegentlich schweifen wir auf andere Systeme ab, aber vorallem schauen wir uns auch in der Gegenwart rund um den C64 um und blicken in die Zukunft. Trackliste L-Man – Rastaline Dub Thomas Detert – Magic Disk 64 (06/1991) Jeroen Tel – Robocop 3 Jeroen Tel – Cybernoid II Dr. Wuro Industries :: ZeHa / Christian Gleinsers Webseite Limbo :: Limbo Konvertierung fuer den C64 Sam's Journey :: Vermutlich das beste Jump 'n Run auf dem C64 Farming Simulator 2019 :: Offizielle C64-Version von Giants Software Mayhem in Monsterland :: Wikipedia Artikel Commando :: Ballerspielklassiker von 1985 YM-2149 :: Yamaha YM-2149 Soundchip (Atari ST etc.) MOS 6581 / MOS 8580 :: SID, Sound Interface Device, der Soundchip des C64 Robert Yannes :: Erfinder des SID-Chips und spaeterer Gruender der Firma Ensoniq Atari VCS Music Cart Vol. 1 :: "Musikalbum" fuer die Atari VCS Konsole und ihren etwas verstimmten TIA Soundchip Elements of Chip-Music :: Vortrag auf der Revision 2011 aus der Sicht eines Musikers Ghostbusters auf dem C64 :: Nicht die Strahlen kreuzen! Impossible Mission :: Elvin Atombender will die Weltherrschaft Stay Forever :: Podcast von Gunnar Lott und Christian Schmidt Commodore Educator 64 :: C64 in einem PET-2001 Gehaeuse, sehr selten C64 Games System :: Erfolglose Verwurstung als Gamekonsole Brotkastenfreunde :: C64 Podcast mit ZeHa und Steffen CBM-Bus :: Serieller Bus fuer Floppy Drives, Drucker und anderes 4-Spieler Adapter :: Fertig kaufen oder selber bauen dank Link zur Bauanleitung WLAN Adapter :: Drahtloses Internet fuer den C64! Wi-Fi Modem :: Noch mehr drahtloses Internet fuer den C64! Summer Games 2019 :: Retrogaming Treff in der Toolbox Markdorf im September 2019 CPU Grundlagen :: Neil Franklins Vortrag wie eine CPU funktioniert von 2006 ACME Cross-Assembler :: Multi-Platform cross assembler for 6502/6510/65816 cpu BASIC V2.0 :: Das BASIC des C64 SD-Card Reader for C64 :: SD-Karten Leser als Ersatz fuers Floppy 1541/1571/1581 Ultimate 64 :: Neues Mainboard fuer den C64 (ohne Chips) Comic Bakery Loading Tune :: Loader Tune von Martin Galway SX-64 :: Portable Variante des Commodore 64 Op-Codes 6510 :: Maschinensprachcodes des MOS 6510 C65 :: ehemals geplanter Nachfolger fuer den C64 C128 :: Commodore 128, meistens mittels GO64 betrieben :) C16 :: Commodore 16 Commodore CDTV :: Commodore's Dynamic Total Vision CD³² :: Im Prinzip ein Amiga 1200 mit CD-ROM Laufwerk History of the Amiga :: Wikipedia ueber die Geschichte des Amigas GEOS :: Graphical Environment Operating System C64DTV :: C64 Direct to TV Joystick C-One :: C-One Reconfigurable Computer (FPGA) Turbo Chameleon 64 :: Multipurpose Commodore 64 expansion cartridge C64 Reloaded :: Neues Mainboard fuer den C64 ARMSID :: Pin-Kompatibler Nachbau des MOS6581/8580 auf ARM-Basis SwinSID :: Pin-Kompatibler Nachbau des MOS6581/8580 mit Sockel fuer den originalen Chip FPGASID :: Pin-Kompatibler Nachbau des MOS6581/8580 auf FPGA-Basis TheC64 :: TheC64 von Retro Games LTD. C64 Mini :: C64 Mini mit 64 Games und einem Joystick VICE :: The Versatile Commodore Emulator MechBoard64 :: The MechBoard64 C64 Mechanical Keyboard :: Commodore 64 Mechanical Keyboard Project M.E.G.A. :: Museum of Electronic Games & Art Mega 65 :: The 21st century realization of the C65 heritage Zlanted Keyboard :: 40 % C64 Tastatur MeC64 Keyboard :: MeC64 is a mechanical replacement keyboard for the Commodore 64 (bread bin model) File Download (2:47 min / 160 MB)

OnTrack with Judy Warner
Commodore 128 Principal Engineer, Bil Herd on Best Practices for Learning a New CAD Tool and the Wild-West of Early Home Computer Design

OnTrack with Judy Warner

Play Episode Listen Later Jun 19, 2018 54:58


Bil Herd shares stories and design wisdom from years of experience as a hardware engineer, most famously at Commodore. Starting out self-taught, Bil found his way to working around brilliance and some of it rubbed off a little. Learn about his interesting journey from TV repair to Commodore, Hackaday and beyond. Today, Bil is self-employed and focused on networks, high-level architecture consulting and hardware projects.     Show Highlights: I never forgot how to do hardware design. It’s fun to be able to do that. I’m working on an Altium project right now. You get to be imaginative for a couple days, and then you spend the next couple months paying for it looking at every single line item, every footprint and trying to catch where your brain was wrong. Commodore Hardware lab, splitting bus for video and hired to lead the team shortly after. Going after a swag bag offered by Adafruit from an MIT Open hardware conference resulted in a video series with Hackaday. Almost all the errors I’ve made in CAD systems were related to parts I’ve made. For parts and footprints - you need to have someone check your work. To start a new CAD system - make a trash board, force yourself through. Process to start learning a new CAD system: Open CAD > Get Overwhelmed > DRINK Making a board on a new CAD tool. First I make a trash board knowing I won’t use it. Then make a real board, using all the rules. Links and Resources: Bil Herd Wikipedia Hackaday Bil Herd’s Hackaday Videos   See all show notes and video here.    Hey everyone, this is Judy Warner with Altium's OnTrack Podcast. Welcome back. Our audience continues to grow and we thank you for joining us again, and I want to give a shout out to Steven Newberry from LGS innovations who took away always marking his diodes with a K, and so many of you have chimed in and help driving actually who we have on the show and the topics we discuss. So thanks so much for joining. If you would please connect with me on LinkedIn or @AltiumJudy on Twitter and Altium is also on LinkedIn, Facebook and Twitter, and remember we're always on YouTube as well as on your favorite podcast apps. So thanks again for joining and hold onto your hats because we're gonna have a little bit of a history lesson tied in with today's best practices. So today our guest is Bill Herd, who is actually a figure of history and he has a Wikipedia page that you will have to take a look at. So for those of you that are probably, I don't know 40s and above, might remember the Commodore personal computer. It was one of the first, I'll let Bill fill you in all the details, but I remember vividly when I was in my early 20s, my dad coming home with a Commodore 64 and it was all the rage and he thought the world is forever changed and I'll never ever use all the 64k that I possibly have. So Bill, welcome and we're so glad to have you and can't wait. We're gonna tell some stories, you're gonna give us some design wisdom, so thanks so much for joining us. My pleasure. Actually I do describe myself as a recovering Commodore Engineer the active recovery never stops you've just gotta keep trying to get better. Well, I'm sorry but based on the background behind you I'm not sure about your recovery. Okay - I've relapsed a little [laughter] So, briefly tell us what you're - are you working now as a Consultant, you know like your own entity I forgot to clarify that with you? Yeah actually I'm self-employed so to speak, I owned an ISP for about 15 years and had 16 people and we did all that and then it ran its course as ISPs do, and so I do a lot of networking and high-level architecture consultation, but I never forgot how to do hardware design. So actually you caught me in the middle of doing an Altium project right now, where we're going to a limited quantity but I just went through all the steps - all the dirty little details getting a PC board out, so it was kind of fun to still be able to do that. I love the way you put it, 'the dirty little details' there's a lot of those right? You get to be imaginative for a couple days and then you spend the next couple months paying for it by looking at each and every line item and every footprint and trying to catch where your brain was wrong you know, way back in the beginning. Yeah well, so I also noticed you have - as I've gotten to get acquainted with you a little bit - back in the days of Commodore and the early days actually of the personal computer business the words nerds and hackers weren't really around but seeing you sit there in a Hackaday shirt with that lab behind you, I would say you are the quintessential original geek or nerd what do you have to say about that? Well, one - we did call it home computers, back then the PC hadn't been invented yet, and I also mention I've never been to school for any of this. I was a - basically a high school dropout - and ended up in the service, and went back and almost got my degree. I own like a library book for the money $3.42; for a library book, in English class where me and the teacher just couldn't make it work. So about three years later they sent home my diploma with my sister just going: here you'll need this someday. I used to say I was self-taught but what really happened, self-taught got me into a couple good places and then the education really started; working around really smart, really brilliant people, that's where I got the education that made it so I could do a product from beginning to end. So I was fixing TVs, got my TV Repairman License at the age of 17, in Indiana. You know and sometimes they'd answer the door and didn't want to let me in, because I got long hair and I'm carrying tube caddies and they're like: who are you? I'm like, van out front, TV repair, and people fed me cookies when they saw me fix their TV sets. Right well we will share Bill's Wikipedia page and there are some awesome pictures of this long haired hippie, with this cut off denims... Hey don't tease me about the shorts, it was 1980. Hey I'm sorry, but I wore shorts just like that so yeah, so we will share that because there's a lot of history and fun and great pictures that I think you'll enjoy hearing. So tell us a little bit about how you got into the whole Commodore thing and then we're gonna dig in and give our listeners some really practical advice on those nitty gritty details you talked about, and then we'll wrap up with some more fun stories. So just briefly give us an overview of Commodore and Hackaday? Okay if I back up just a little bit - I started at a digital scale company in Pennsylvania making instrumentation, so there I learned to do very accurate stuff with very good grounding. I understood analog and RF spectrum and all that, and it was all hand taped right. Well a guy named Terry Fisher who I just got through working with again, so after 35 years, we're still doing it and he was on Altium this time. So when I got to Commodore I had the background for how to make something expensive work. And then you just take that and you just shake it and it comes out of your head cuz now you've got to make it cheap, cheap, cheap, cheap. Yeah. And people are mad at me these days because they say: oh I have a 30 year old Commodore and it just failed! I'm like: it was designed to last five years. You should have put a switching supply... what? To put a dime more into it I'd have been fired if I did! So I got my job almost by accident at Commodore. I mean, there's a whole story here and I'm going to - let's just say I blew the interview like three times and still got hired. You know what, not even taking in my resume you know? But so I got there, and they didn't know what to do with me, and I read in a book that I was actually hired as a Technician. They just knew they could use people like me and then they sat me down, the guy was named Benny Prudent, and he said: well here, study all these software manuals. So now I was gonna be right for a programmer - I could do 6502 programming. But for a disk drive - I'm like: that sounds like the most boring thing in the world, but sure. And then I walked into the hardware lab and I saw what they were doing - they were splitting the BUS for the video - which back then I was doing it at home - and that's why I said: I just built something at home where I actually don't wait till the vertical retrace time to ramp and two weeks later I was in charge of the project. The guy was leaving, they didn't have anybody else, so now I'm a Project Leader at Commodore within a couple weeks. Oh my gosh, it was like the Wild West was it not? Oh absolutely and I loved it and I brought a certain 'animal house'  to that, because we had lost a lot of talent. I mean there was people like Chuck Peddle who designed the 6502, he's gone, but his cigar's burning in the ashtray. The chair's still warm right. So you knew that these people had been there, but they're gone - and there's these kind of older, stogier guys and me. And pretty soon it became an environment where shoes became optional, so we definitely made it into what we wanted to and you have to do that when you work 20 hour days. That's crazy so you're sleeping in the office or not sleeping? My record was 11 days without leaving. I had an air mattress, I would actually hot bunk with the technician so I would get something designed like 2:00 in the morning, check the air mattress out and they would build it for me and I'd go catch an hour to sleep and then they'd come back and kick the air mattress and say: it's built, and   just taking showers out of the sink - things like that. Well we'll talk more about some of your fun Commodore stories because I know we'll really want to dig into those a little bit more. But tell us also about your involvement with Hackaday? Yeah it's actually interesting, that I used to watch Adafruit's Little Saturday Night Show right and they would do this thing where they'd give something away and usually it was a product and I didn't go for that as much because I could just - their products are so cheap I could just buy one. But one time they had been to the Open Hardware Venue - a conference - and it was actually at MIT I think - and they asked a question and I went right to a web page, found the answer because they were giving away the swag bag, so I said, that I'll go for! So in the swag bag was some cool things but one of them was a - it was like an Octopart - only it was somebody else's version of it. Well they're owned by the people that owned Pacada. So I start talking with them, I ended up a Beta Tester, and the guy realized I just never shut up, that I'm always telling stories right? And so pretty soon he puts me in touch with Mike the head editor at Hackaday, and I'm doing the same to him only in emails, and finally he's like: all right that's it, write stuff or shut up, and so we came up with the video format because it just - it works for me - it works for my personality and I am a high school dropout which means my English ain't so good anyway, so the video works better for me. Yeah well we will also share those for listeners here - I've seen a few of them and he is perfectly suited for that. So I'll share that as well for you wannabe hackers. So let's dig into some immediate content that I hope will help engineers and PCB designers that are listening to us. You have told me -  how many EDA tools have you used over a year period? Yeah I made it all up, hardly any at all [laughter]. No it had to be like seven, eight, or nine, depending on how you count them and to what degree. But going back to the 1980s when a workstation cost fifty thousand or a hundred thousand dollars and you couldn't get them as a home user or even as a small business and so, we started it. We started with hand tape and the cool thing with that is, if you can do good hand tape, you can use a tool like a CAD and do more. But you still have to be good to begin with right? You have to understand the principles and nowadays it's more common for engineers to do their own PCB layout but I'm still of that school that: do what you do really well, and use somebody when possible that does what he does as good as you, that's why I use a guy like I said, Terry Fisher. He's as good and he knows when to ask me questions and I know when to shut up right so we have a good relationship for that kind of thing. And we started on Mentors, which actually we designed chips with, but he started on a system called a side card, and it was a card that plugged into the backs. Well when he'd start moving parts on the PC board everybody's computer slowed down right. These chip designers and stuff because it's on the VMBus, it's taking the cycles directly, so they give Terry his so - he actually he goes by Fish. They gave Fish his own VAX so now he's got a three hundred and fifty thousand dollar CAD system to lay out pc boards and so that's the 1980s, and in the Mentor, we - I hadn't really even seen a real mouse like we use until Sun's came out. It had a scratch pad so I actually grew my fingernail into a point so that I had a built-in stylus on my index finger - so yeah  just genetically modified kind of you know... [laughter]. That's funny - so with all of those changing of tools which most people that I know, that are designers, once they get proficient on a tool they'd rather die than change tools because it can be such a painful process. So tell us about changing tools. If you have to do it, what is the least painful path? Well management will always want you to do that right in the middle of a project right and that's - it's pretty key to not try and - we actually moved our hardware labs right in the middle of a project one time too. Just kind of in the same... But if you're going to change programs, realize that they're just tools, and after you've changed a couple times you start to go: okay I know how this play goes and and you do a couple of the same things and you sometimes learn and really appreciate your old tool and sometimes you learn that hey, the new tool's better. But they're no two the same, especially in CAD where there's so many complex things. So I think people picking up tools - I saw it a lot with EAGLE - what they did, and they did an amazing thing for the maker industry and the home users - even though I hate the program. if you're a professional, you just go: what, I have to drag the trace off the screen to hit the menu? this is like somebody put a GUI on a command line program. Well guess what? EAGLE's were GUI on the command line program back in the old days. So you know the false attractiveness of something like EAGLE was, it did have huge libraries right, and especially for boards because I mean these, Arduino boards - I can't deal with the mechanics of them, they're not on the center's, I'm used to all that - but what you really have to come down to when you do a CAD system is, realize you've got to make your own parts at one time or another, so you might as well get proficient at it. And if you're using libraries you might just be using somebody else's problems. So even if you do use somebody else's library - it's like you've gotta still vet the part. Right, so just realize that you're going to have to make your own parts. And then there's things like BSDL importing and stuff like, if you're doing a 250 pin FPGA, you don't want to hand-do that either, so there are tools to help you avoid the mistakes. But almost all the errors I've ever made in CAD systems are related to the parts I've made where - I actually have data books here not data sheets - a guy said: yeah you use the word book don't you? And while you're looking at the book, making the part, I've done simple things that I'll never catch myself - by having like D7 to D0, instead of D0 to D7. When I see what I think I want to see, and that's it, the mistake is in there until somebody else catches it. So we used to always have somebody else check our parts you know, in footprints or the same way I still think. So that's the first thing, is realize you’ve got to make your parts and then I recommend you just sit down and trash a board - try not to ruin your library in the process - because you could screw up libraries right. But then throw that board away and start again. This time trying to obey every rule you know how, and actually even if you don't produce the board actually obey all the rules, look up every command you don't know that you actually need, and that's kind of how I started a new CAD system. So for our audience, Bill sent me a few notes for the point of our conversation here, here is a note that he wrote: Starting a new CAD, do a couple of projects early on - sort of what he's talking about right now - his first line is, 'open CAD - get overwhelmed - drink' [laughter]. Yes, it can be overwhelming! It's like my drill sergeant said when I went through basics: 'we know it hurts gentlemen, you don't have to tell us' and we're like, oh I'll keep my pain to myself. It's the same thing: I'm supposed to be overwhelmed, okay let's you know. So you open it again, and you start looking for what you know. So there are some things you need to learn the quirks of upfront. Like how do you do a BUS? Everybody does it slightly different, that nomenclature, whether it's curly braces, brackets, whatever. And an 8 10 dot dot 8 zero -   it might be low to high, it might be either way, but you got to learn those things. And interconnects, how to make sure that a part's really hooked up. One CAD system I was on, was called Ulti Board by National Instruments, and the DRC wasn't catching the fact that parts looked like they were hooked up, and they weren't. Well, how do you catch that? Well yeah, how do you catch that? Yeah so you've got to - you go around jiggling your parts and it's stupid you know, so do a good DRC and you know, Ben, when he looked over my shoulder to check my router - from Hackaday, Ben Jordan. He gave me an - actually a compliment that I took, which was: oh it's nice to see you have all your DRC errors fixed. Well I'm old enough, I don't remember fixing them, but I'm old enough that I know I would have fixed them. Cause that's it, that's your last chance to catch that you have a net floating, even though you don't know it. Whether it's a misspelling, even capitalization change, something like that. So yeah, you got to learn all those dirty deeds and details. I was just talking to John Watson on this podcast about a week ago, we talked a lot about libraries and the same subject. It's like a theme that most headaches seem like they begin and end with the parts libraries   and even having a data sheet that's correct or hasn't changed in the last five minutes. How do you address that? I still have data books [laughter] - no, it's still like going over it, and over it, a couple of times and having somebody else look as well. I'll still take a highlighter to a schematic sometimes just if I feel I'm getting confused, out comes the highlighter to help me get more confused. [laughter] -at the end hopefully I get it. That's funny! Okay (I keep bumping things sorry about that) so okay. Let's talk about hidden nets... Okay go! I hate them [laughter] hidden nets are where somebody thought let's show up DIP package or something and we know we are hooking it up to +5 and grounds so there's no point in cluttering the schematic with it. Well my attitude is how do you know it hooked up to +5 and ground? Nowadays it's 9 +5 and ground is +3.3, 1.2, 1.0 - - so yeah whoever came up with that, they need to have something I don't want to say something bad happen... [laughter] They need to miss a CES deadline or something themself. So it's the invitation for failure is what you're saying? Yeah you can't check it, you make assumptions and that's where problems start so yeah. Would you say that making assumptions is one of those easy pitfalls for designers to fall into? Yeah, thinking SOIC is a size. It's not you know, there could be white body, skinny bodies, and it's like: oh but the picture looks like -  no. You better learn to have - one thing is you have to learn with new CAD packages, is how to measure things. And you need to do that, and then look to see oh it's .43 inches or  ... and I - one time I almost missed the fact that the the lead pitch was 0.5 instead of 0.75. That wouldn't have fit! That would have meant instant failure. You made a comment about assembly drawings being readable what did you mean by that? You know as parts got smaller the silkscreen no longer - it's not as important because of assembly techniques but if you still want to measure - you can't get that little silkscreen anywhere near the part sometimes, so you end up with an assembly drawing where you had to like put all these silk screens where you now want them inside the outlines and all that so it's like you can't use the silkscreen for an assembly drawing like the old days. You have to do a whole new one if you want to be able to find the part. But now these days what I do - but I'm working on a really dense... or troubleshooting, I actually keep the CAD open and I do the -   jump to component - and find it that way it really is faster to use technology sometimes... [laughter] sometimes. Sometimes, at least I don't hand etch my boards anymore. Yeah. Remember that, the seventies? I always say, because I was in the bare board industry for years, sales and marketing-wise and we would take people, walk through and do surveys, plus I actually worked on a shop floor for a short period of time like, I'm gonna die of heavy metal exposure man, the chemicals we had in there. I remember walking into a planing room at the first board shop I worked and my skin just burning, yes burning, just poor ventilation and there was sulphuric acid in there. I'm told you can't have plating or PC board manufacture in New Jersey, that they've just kind of made it so you can't do that. Well there's that - there's a little bit of toxicity going on in the chemicals. Right, and at Commodore we made the ultimate printed wiring board printed circuit board right which is a chip - it's just really, really small, and we polluted the groundwater and you can look this up, but we had to buy dedicated lines for like 11 neighbors, and then we had those golf course sprinklers in the back aerating the ground water. Well my first day there I mean they're just literally spraying it in the air hoping the VOCs evaporate right. Oh my gosh! I parked too close my first day there and I come out and my car's covered with this sticky stuff right and not only that, I had parked under a tree so now the leaves are stuck to my windshield with this and to try and peel them off - they just break - and they're like: oh yeah dude, don't park there man, that's in the water. Like I said, it was the Wild West days I mean. Still a Superfund site I'm told. I bet, like it's frightening - it's frightening and I'm glad we've gotten our act together a little bit environmentally oh my gosh because literally we could all die from those toxic... Yeah I remember the day my dad brought home mercury to play with you know. I remember my neighbor was an engineer - he brought home mercury to play with and we'd watch you know, roll it around on our hand or whatever, crazy! Forget about playing with it - you know putting it in your teeth we would like, oh here, pour it in my hand, let's roll it around, isn't that cool? Yeah and you put it back in the jar and it's never quite as full as you started right because you're leaving a certain amount on the floor... Good memories but we might die young, just saying... [laughter] So when you start a new CAD program, do you just jump in and start designing? How do you take that on if you're gonna take on a new CAD, what's the way you approach it? Well  as I said, I kind of I go in knowing I'm going to do a trash board, it's all about just hooking some stuff up knowing that you're making mistakes and then I try and do something more real and try and really obey the rules and that's where it starts - that's how you're learning from page to page cuz every CAD system's slightly different, but it's kind of like how you think. You drop a part, you try and put a wire on it and the kind of mistakes you'll make is not having a clear way knowing how you want to do all the resistor values in the world right. Do you make a part for each resistor value, or do you use a generic part and assign the values? And those are things you just have to figure out yourself on each CAD system I think. So I mean, I honestly don't know how it's done. I have lots of compassion for my engineering friends who are also laying out boards who really got no serious, formal training in PCB design, but alas they are laying out boards and then they get thrown a new tool like... So do you just hop on it and jump in and swim? Remember, it's a tool too and they have some really great tools like things that'll help you plot RF noise on the ground plane or thermal or something but you know, at the end of the day that's not necessarily real life. It's a tool you know, so it's an opinion, and it might be a faster, better, more colorful opinion than we used to get with an old thermal probe. But you just got to kind of try it and if you work around people who can look over your shoulder they'll save you a lot of time - especially hot keys and stuff like that. And that's probably one of my pet peeves is I don't like having to rely on hot keys and that was even before I lost a finger, so now some of the hot key combinations are literally beyond this old man's ability to do without using my nose and stuff it's... How did you lose a finger? I tore it off! Dare I ask? I just caught my ring on something and I stepped eight inches off something - it stripped it off the bone, we have pictures on the web of that also. But I used to work at a trauma department and I've flown with a 103rd combat medics, I've been captain of a rescue squad. So I look down and I just go: I know where I'm going today - I didn't even tell my wife right. I figured she's away at a quilting bee, having a good day, the next day I was: Hi, uh, lost a finger and she got mad at me for not telling her. I would get mad at you too... just saying like: oh Chee how's the quilt work? Good what did you do? I just lost my finger. Yeah, yeah well my son actually looked at it and we took pictures - by the way I had to wait half an hour for an ambulance and being a former ambulance guy that was just like -  that was an insult on top of injury literally. But I wanted him to think of it clinically and not be freaked out by it so we took pictures and stuff like that and then I told him, I said: well I'm going to - don't tell your mother - but I'm gonna leave with these ambulance people now and I'll be home probably tomorrow, because I know how things work, and he comes running to the door and he goes: dad, dad what's the key to unlock the Xbox? I'm like: okay you're gonna be fine by yourself. First time he was by himself, he's thinking about the Xbox so, all right! Oh my gosh you crack me up. What else do you want to talk about relative to CAD tools? I'm looking at my notes here - you were talking about something - you talked about the buses, nomenclature and index based even that you'd said you hate those. So what else did we not cover? I think the main thing is just how productive can you be? How well is it designed? And I was impressed by early CAD, which came out at like $4.99 in the 80s and we were like: whoa! I mean it's like that old monochrome purse, now there's PCs right -  late 80s and the things you can do where if you copy a bunch of address lines, you can tell it when to paste it, auto-increment all those address lines as if I was continuing to do them. So if I grab a 0 to 7 and I paste it, now 8 to 15 is done for me. Well you can fly, when somebody has thought of things like that to do, you can go rogue. And it has to be controllable - sometimes you go, no I really wanted a zero to seven and -  but there's tools like that, that can really make it. So, just the ability to double click and there's a new segment just like the one above it, tools like that are real important to me where I've just spent too many hours drawing in each line by hand. Right, yeah I love when - well since I've been here at Altium, one of my fun parts of my job has been to help connect our developers with hard-working designers where they can say: do it this way, we don't work that way you know, it's really nice when CAD tools will actually get together with the guys that are watching and just watch 'em work and go: oh   - because again it's easy for developers even if they've laid out boards - to make assumptions right. So I really love it when tool manufacturers actually take that into consideration and I love that we're doing that more and more these days. BOM distributor integration? Uh it's probably the one thing we didn't have in the old days BOM integration where, and even picking the footprints, we had a three-ring binder of IPC footprints   and that was always a step where errors could occur. I'm thinking this way, PCB designer's thinking that way, wrong footprint gets in there. But then even now, we can with Altium, for example, you see the part as it's a digi-key or arrow and you can make an attempt to select a part. Now; sounds great, but you end up getting into trouble when you go: oh wow, now I have to redo it for real, for the auto, for - I still call it auto insertion - for the pick and place. You know or, guess what? The stock status isn't quite what you thought it is, there's a delay in there and so now you're stalled, so you still have to, I think in my world, I still do a final BOM as a spreadsheet literally. But I get a lot closer in the tool. In the old days we were using microfiche if you didn't have the data book right? So nowadays it's integrated so it - again you have to be careful - it's a tool, it won't do your work for you and that's the thing. I was just going to say - I've worked with also like hiCAD and now KiCAD... however they pronounce it. I know, I never know how to say it either. Yeah and it was good in that you could add modules to it. It was bad in that you could add modules to it. I kind of wanted already the 3d viewer working - ready to play with it and stuff like that. I'm really impressed with Proteus instead of EAGLE for that low-end market, not up here where Altium is, but that's when I was shooting  little two inch by two inch boards for Hackaday and I'm doing a complete design every month and doing a video, and so I design it and it gets a minute of video time right. Then I throw it away to start on the next one. So it's called ARES and unfortunately the other one is ISIS, (nobody likes that name anymore), but that's the product name and they have an amazing auto router in there that'll get you a good completion, whereas if you've ever tried EAGLE it's like why do I even try the auto router you know? So that turns out to be in, and they singled out the maker market by including Arduino in issuing 80 mega parts in simulation and firmware simulation so now you can simulate it as if you've written the code. You don't even need to build the board to see if it works. And that's a cool feature. And we didn't talk about simulation - almost all CAD tools these days do include SPICE of some sort or a SPICE portal or something like that, and that's useful if you're down in the analog stuff especially. Again still just a tool. I've seen SPICE lie horribly to you,  and you think it's going to work and it's really an artifact of zero volts or something like that. Well there's a lot of talk these days about - because so many really capable designers like you, and like many people I know have learned this over a lifetime right - so if you're a new designer where are you gonna on board that outside of just one-on-one mentoring? Like any clues? There's some good YouTubes out there, but I haven't found where you can -  one, I don't have the attention span to watch somebody else work for five hours to pick up a couple tips right. So it's in the YouTubes showing you what they want to show you, but the best way is literally to be near somebody that's really good at it that's -  unfortunately that's the best way - it's almost always like people almost pair off in engineering where one guy's learning from another even if they swap roles later that day because he's better at something else. That's just kind of the way it ends up going. Yup, so I think what you're saying is find a mentor if you're not really good at it. Right yeah and vice versa and mentor others. So I was talking about the wire, on each and every C128 board. Okay, oh yeah actually Ben Jordan snuck that to me. So let's go into war stories a little bit and let's talk about 'the wire' also I'll get a screenshot of this I think Ben or do you have it? [Bill reaches over to show C128 board] That's so cool okay for - oh my gosh okay, so for those of you that are listening to this on the straight-up podcast you need to go to this portion and look at the YouTube just to see this giant board that he's pulling out of the Commodore 128 and look at the keyboard. This is what we call a 'barn door stop' it's too big to be a regular doorstop and that keyboard I designed by looking down at my BT 220 and I said, hey it works for me it'll work for future users too. I'll hold it up to the microphone for users at home right Okay. But there is a wire on each and every... we made 5.7 million of these. Oh okay. Wait before you go into the wire story, give us the stats on Commodore 64 going towards it and compare that to the Apple because I thought it was really interesting. Yeah the - and actually I narrated a video by a company called Junk Food about the - called the 8-Bit Generation, and I learned some things - our version of history wasn't quite as clean-cut as to who was the first and the best computer company out there so I'll give a little props there. But we often said, Apple's just using our parts, because we made the 6502. Well that's the processor they used, but we made the chip. So in our minds Apple did come out and they were first to get a floppy drive and some color early on, but then we come whooshing by them with the Commodore 64 whereas they sold 5 million of the Apple 2 that you're always seeing on every show about the 80s right. You see a show about Silicon Valley: 'we created the home computer' I don't agree, sorry I'm from Commodore I am a competitor and we made 27 million Commodore 64's we had all 64K, we had these cool color chips and sound chips that they didn't have and we could do animation because we have these things called Sprites, except Sprite was trademarked by Texas Instruments so we had to call 'em movable object blocks, but everybody called them Sprites, so you could write a game right and the blocks are moving themselves around, you're not having to rewrite that whole screen and everything so it was an amazing computer and we called it the 'Apple killer' because we actually stopped talking about Apple. Yeah then my boss wanted to kill Sinclair, remember the Timex Sinclairs? I don't. They're little tiny door stops now - I actually did use one of those for a doorstop and then the marketing department saw that and so suddenly every door in marketing has a Sinclair holding it open... That's so funny I don't even remember that one which I'm kind of surprised. I was kind of tuned in at that time but not that tuned in I guess. It was a $50 computer and actually, when the basic ran, the screen would go to crap because it couldn't share the BUS, remember I talked about that earlier, and then they came out with a color one and and it was cheap. I mean the Commodore 64 was $299 - by the way the Apple 2 was like $1500, $1700 and we're $299 - and then we did something like we lowered the price to $100 if you send us your old computer. So people were buying Sinclair's for $49, sending them to us to save $50 and that's of course 50 1980-dollars so this was - if you can see it through the microphone here - this was the one of the family that we called Ted and this was basically the Raspberry Pie of the day, it's all in there. The one chip does the video and the sound, and there's a processor. Oh and the video sound chip runs all the D-RAM and does all the crazy interfaces to the keyboard. So it's literally like very close to a single chip board even though there was nine in the original - nine chips - yeah you cracked open an IBM PC and there was 280 something like that. That's crazy and even the 128, as big as that was, had a couple couple tens of chips in there. So and then Jack Turmel unfortunately left Commodore and this product I was showing, this Ted thing. Without him there to drive the vision, that product kind of failed and we even had a talking version. We had snagged the guys from TI Speak and Spell, which was a big thing in the 80s and we had them working at Commodore, so we had a talking version of a computer with a desktop that Apple tell you later they invented the desktop. Well no. The guys at PARC invented it but we had one, it was just our founder left and it floundered without the founder. Crazy, okay show us the wire. Okay, so then the 128. What happened was I had gone to a CES show and by the way CES shows drove everything for us, Consumer Electronics Shows, mostly cuz if you ask them if they'll move it a day so you can hit your schedule they'll say no, so the CES show is - this is a scheduled date you cannot miss - you can't miss it by five minutes, you can't miss it by a day and so we decided - and by we I mean the engineers, we didn't even really tell management about the C128 till it was too late and then we would do things to it. Like I added a z80 processor so it became - it's Commodore 64 compatible - so suddenly nobody's going to complain at me because there's no software, can run all the old software, but then turns out the z80 cartridge didn't work very well on the Commodore 64, so I just put the z80 right in the board and after the PC board Rev was done I said: oh by the way I added the z80, they knew they couldn't tell me to take it out now or we'll miss CES. So then pretty soon the guy would be: I had a great idea to leave the z80 in there   you're like, cool go tell marketing, take a doorstop with you right. So one of the things we did is, even as we're getting ready for the CES show - it was January 6th that year I think - we're already getting ready for FCC, so we're working on the final production and that's all in five months. I started this near August and we had six -  five or six customized C's that needed to be done and so again that was our wheelhouse - this is custom, this is custom, this is custom, that - one of the other ones in here - and we're going like the wind right. Well right near the end, the z80 stopped working reliably. It wouldn't boot CPM 20% of the time, and me and my boss were fighting. It's bound to happen right, he'd already gotten his bonus I think to let me go around barefooted was like wearing thin right. But the - - oh, I lost my train of thought that almost never happens when you get old… [laughter] You fought? Oh I was fighting with the boss and he said: fine, I'll give it to somebody else to fix that problem! I said: fine, I'll take a shower and go home and get a nap! Right, so for a week, I mean I had a great week. I caught up on my hygiene,  (I won't tell you some of the other things you do when you're full of testosterone when you're young). But he comes to my office Friday, and in my mind he puffed on his cigar (you could still smoke in the office back then). I don't know if he had a cigar that day, but that's my memory and he goes: fix it or you're fired. I'm, oh sure I can do that, you're ready now for me to rejoin the workforce? Absolutely, I'm clean, I get along with people, and I just happen to luck out where I'm -   the oscilloscopes of the day weren't like the Tektronix MSO scopes - like I got back there, I had to turn it up real bright, and then I would stare at it and then turn and look at a wall and I would see the reverse image and I go: there's a glitch right there - I'm pointing at it so someone can see it because he hasn't burned his retinas staring into the light - and they think I'm nuts, and I was right. There was a glitch on this A10 line, when the z80 was the processor, but when the 6502 was the processor there's no glitch. I mean it's right around when the D Rams were doing something and so it comes down to understanding how a signal propagates down and this is part of PC board layout right. And I liken it to when the 6502 was driving the length of the line that drove it all the way to the end, like playing a flute correctly, but when the z80 drove it from an extension down the line it was like blowing into one of the holes on the flute and it's kind of not - and so I got a standing wave, where the wave’s going back and forth and bouncing into itself and it just happened to do it on A10 at the wrong time and I caught it on the scope in an hour. Of course nobody believes me right, so and the way I made it work, was I took that wire that I showed you that's redundant. There's already a trace on the PC board, I just soldered this again so now it's actually a loop right it can't bounce - - Ah it had a return path, okay. Yeah or propagates like this,  but either way it's not a standing wave anymore at a certain spot, and it just happened to be that spot was the multiplexer for the D-RAMs and they think I'm nuts right because not only do I fix it an hour, I fixed it with a wire! So we ran 10,000 units to prove that Herd's gone off the deep end and we got a hundred percent pass rate on it. It actually fixed the problem. So now the wire drives me nuts because there's 5.7 million wires out there and people said: why didn't you just change the PC board? It's like: because actually I found it this time, if there were no tools to do anything, if I change the PC board I might have moved a glitch to somewhere I can't find right. So the devil you know - and that's how it ended up going out. That's crazy  - and from by the way - having a background in EMS. For an EMS provider, to have to put a wire on five million boards, that's crazy nobody would do that today but it's cool! We called it post solder assembly and it's horribly expensive that's five point seven million dollars. It probably cost $1, the wire was a penny and 99 cents to put it on there, so we just did that. There was one other fun issue with the schedule of the 128. Okay. At one point - and see we didn't have real deep analyzers and stuff - so when the processor goes flying off the tracks because the memory is corrupted you'd go, well when in the last two minutes or two million cycles did the corruption occur? Because the analyzer's not going to catch it, unless you're so lucky right. So one of the things I noticed is, it would corrupt in the video memory and the video's memory is being scanned 15,000 times, 60 cycles a second and so I took a light pin and I put it on this spot on the screen right where the corruption would occur and I sent my analyzer, so soon as the spot on the screen occurred the light pen triggered my analyzer. And it's actually a commodore light pin - I still have it - was actually plugged into the joystick port of the system on troubleshooting and it turns out - it was called ground lift, and you're probably familiar with that. There was a stub of a little over an eighth of an inch on the ground pin of a DRAM multiplexer, and it's inductance mixed with the capacitance meant it would come off of ground when you went to switch a whole bunch of zeros to a one - except for one - that other one became a one also it just dragged everything with it. Oh, got it. Yeah and I also took - literally another little piece of wire - fixed it and then I yelled at Fish to fix. That one I made him fix but the only way we could catch it in that case, is I used a light pin to catch this little 1/8 inch piece of trace that was just playing with me. Well you know what I love about these stories Bill, is that I think it's lovely to tell them and show people what a Wild West it was and how we solved, but people like you solved things really simply because now we sit on all these really complex tools and really we stand on the shoulders of people like you right, who were innovating back in the day where we did not have the complexity of tools or things and it's easy to take those things for granted now because so much can just run in the background and you so I think it's fascinating to hear these really - like these MacGyver ways that you figured out how to fix it - you're like the original PCB design MacGyver dude. So one other quick story and it goes right to that - about the tools and the software simulations and things and it's the day I knew I was working in the right place. And this isn't my story - this actually is the chip designer stories for the Ted, for that thing I showed you. They had design roll checks when they laid out an ICs that told him if two things got too close to each other, but they didn't have an electrical rule check to tell 'em if it's supposed to be shorted together or not, so they turned a corner. They had like A7, A8 and A9 cut right across the other to address lines and it shorted 'em out, and they had no way to check that - unless they hand looked at every plot of every layer of what made up an integrated circuit. Well they - meanwhile cost a quarter million dollars to do another run. So what they did - I'm in the hardware lab, and the guy goes: okay turn on that - turn on the microscope light. Okay turn it off - good we're in NTSC mode. And I turn and I look and I'm like: did you just flip the status of a register with photons while looking at it under the microscope? And he goes: yeah uh huh, and I'm like: AH I'm in the right place, this is where I wanna be! Yeah and they didn't have the tools that told them if what was on the schematics, what made it onto the chip. So yeah and they would spend five months, with a ruler actually called a scale, checking the plot. That's the only way they could do it. That's amazing well thank you for sharing this - unfortunately we're running out of time. But thank you so much for sharing your history and your ingenuity and the stories of Commodore and giving our listeners really some practical ways of just jumping into a new tool, if they have to right, nobody likes change but I'm sure you would attest to that overall has probably helped you become a better designer to go ahead and jump in and you could probably jump into a new tool easily now it probably doesn't freak you out as much as it used to. If you know you're going to be overwhelmed, then you're right on schedule when you get overwhelmed - and then you just go back into it and you know, how do you eat an elephant? A bite at a time - same thing. Just acceptance that it's going to be frustrating and this is the cycle. Yeah that you'll screw it up and then fix it, just don't ruin your libraries in the process. Okay, well some good, good wisdom. So thank you again Bill for your time, it's been a delight to hear about everything and I just by the way - best background - those of you listening, you really need to go look at the YouTube version of this, because his lab looks like you'd all want to go live in it man it looks like there's everything in there it's awesome. What's up with the penguin by the way? There's a penguin, that looks like it's standing on your shoulders? On the telly, it used to be on top of the oscilloscope but now it's just with you so that's that's a Monty Python penguin, that's from our era right? Totally, that is so funny! Okay, well thank you again for joining myself and Bill Herd today on Altium's OnTrack podcast. I'll make sure to share all of his colorful links and Wikipedia and videos from Hackaday and thanks for joining us again. We'll see you next time - until then remember to always stay on track.  

Jay's Commodore Podcast
Programmatic Loops in Commodore BASIC

Jay's Commodore Podcast

Play Episode Listen Later Apr 17, 2018 11:33


In this episode I’ll demonstrate how to use programmatic loops in Commodore BASIC. I’ll show you how to use the FOR/NEXT loop (available in all versions of Commodore BASIC), as well as the DO/WHILE loops (available on the Plus/4 and C128). Enjoy!

loops programmatic c128 commodore basic
Jay's Commodore Podcast
Working with Keyboard Input in Commodore BASIC

Jay's Commodore Podcast

Play Episode Listen Later Apr 8, 2018 9:31


In this episode I’ll show you three ways to take user input from the keyboard in Commodore BASIC. The INPUT and GET commands work on all systems, while the GETKEY command only works on the Plus/4 and C128. I’ll demonstrate how to use all of them. This will come in handy for our little lottery … Continue reading Working with Keyboard Input in Commodore BASIC →

input keyboard c128 commodore basic
Jay's Commodore Podcast
How to print numbers as columns in Commodore BASIC

Jay's Commodore Podcast

Play Episode Listen Later Apr 1, 2018 8:48


In this episode I’m demonstrating how to print numbers in evenly spaced columns in Commodore BASIC. On the C128 and the Plus/4 we can use a nifty little function called PRINT USING for this, with which we can format the output of any printed text or variable. On the C64 and VIC-20 that function doesn’t … Continue reading How to print numbers as columns in Commodore BASIC →

numbers print vic columns c64 c128 commodore basic
Björeman // Melin
Avsnitt 95: Ett BBS-system för min C128

Björeman // Melin

Play Episode Listen Later Sep 23, 2017 81:47


Finns det ingen Pascal för C128:an annat än i CP/m-läge? Jocke frågar lyssnarkretsen. Topp tre gamla filmer med datorer i? 00: Intro 41: Fredrik försöker köra Mac-app 03:04: Jocke ska programmera Commodore 128 06:35: Snabbare diskettstationer för Commodore 128! 10:56: Spectrum - maskiner vi knappt minns 22:43: Jobbuppföljning 23:04: Blade runner: the final cut 34:36: IOS 11, köpsug och klockförvirring 43:47: Jockes jobbigaste upptäckt i IOS 11 55:05: Vargen kommer, faktiskt 1:05:39: Hackers 1:08:34: Sidospår: snygga moderna spel 1:11:41: Jag har ingen lust! 1:17:57: Din utmaning är att se Hackers Länkar Podcast chapters Swift Cocoapods npm Gubbdata Basic 7.0 C Assembler Pascal - vad heter Pascal för Commodore 128? CP/M KOM-system Commodore 1571 Jiffydos Laserwriter Øredev Marco Ceccone - The ultimate ZX Spectrum talk ZX Spectrum Sinclair QL Jack Nutting Jacks Atari-presentation Jacks Taylor Swift-cover Spectrum-datorer Clive Sinclair Bild med skillnaden på Spectrum 128K och övriga Noah Falstein Indiana Jones and the fate of Atlantis SCUMM Blade runner: the final cut Dangerous days - den långa dokumentärern Blade runner 2049 släpps 6 oktober ET The thing Wrath of Kahn Future noir Ridley Scott diskuterar sin favoritscen i Blade runner Pridearmbandet Jolla Macstories IOS 11-recension Myke Hurley History on fire - en härlig historiepodd Theodore Roosevelt Franklin D. Roosevelt Vargen kommer! Hackers - Fredriks nya hemläxa Sneakers Batman Arkhamn knight Shadow of Mordor Gamelengths.com och howlongtobeat.com Wargames Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-95-ett-bbs-system-for-min-c128.html.

Retrocomputaria
Episódio 68 – Upgrade Time! – Parte A

Retrocomputaria

Play Episode Listen Later Sep 8, 2016 51:54


Sobre o episódio Este episódio era pra ter saído antes, mas só saiu agora, porque… er… já viram algum upgrade sem problema nenhum? Então. Nesta parte do episódio Depois de umas brigas com o marquetingue, conseguimos falar sobre upgrades para a família Apple II, para o 6502 e para o CoCo; falamos do C128, o … Continue lendo Episódio 68 – Upgrade Time! – Parte A →

The Retro Hour (Retro Gaming Podcast)
The Retro Hour - Episode 13 (Commodore 8-Bit Days with Bil Herd)

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Apr 1, 2016 68:44


We talk vintage Commodore with the designer of the C128 and Plus/4, Bil Herd! What was it like working under Jack Tramiel and how did he destroy a $40,000 prototype on purpose? Plus, this week's big retro gaming and tech stories. Our website: [http://theretrohour.com](http://theretrohour.com) Facebook: [http://www.facebook.com/theretrohour](http://www.facebook.com/theretrohour) Twitter: [http://twitter.com/retrohouruk](http://twitter.com/retrohouruk) Bil Herd's site: [http://c128.com/](http://c128.com/) Show notes: Grand Theft Auto deer causes chaos in game world: [http://bbc.in/1pA09Lr](http://bbc.in/1pA09Lr) Sell back your digital Xbox One games: [http://bit.ly/1SGl7Cd](http://bit.ly/1SGl7Cd) Retro gaming can make you money: [http://bit.ly/1RRPOHG](http://bit.ly/1RRPOHG) 12 things you don't remember about old games: [http://bit.ly/1U6HTVA](http://bit.ly/1U6HTVA) How a company is making $100m a month from a 15 yr old MMO: [http://bit.ly/1qaJZJd](http://bit.ly/1qaJZJd) Revision 2016 demo party: [https://2016.revision-party.net/](https://2016.revision-party.net/) New vertical shooter for MSX - Wing Warriors: [http://bit.ly/1qaK4MY](http://bit.ly/1qaK4MY) New C64 top-down racer & wheel support: [http://bit.ly/1obgkxD](http://bit.ly/1obgkxD) Amiga user offers £400 for Stunt Car racer at 50/60 FPS: [http://eab.abime.net/showthread.php?t=82101](http://eab.abime.net/showthread.php?t=82101) Atari Vault released on Steam: [http://bit.ly/1obgkxD](http://bit.ly/1obgkxD)

Deal VikingCast!
Ep.26 - Dance Club!

Deal VikingCast!

Play Episode Listen Later Mar 12, 2016 8:30


Ready to get your groove on? Looking for a creative way to express yourself? Join the Alice Deal Dance Club on Wednesdays and Fridays with Ms. Anderson in room C128!

Scene World Tech History Interviews
Bil Herd - Interview #10

Scene World Tech History Interviews

Play Episode Listen Later Jun 29, 2014 96:44


Bil Herd is a computer engineer and was a senior hardware engineer at Commodore. He did the Plus/4, the C16/116m C264, C364 and last but not least the C128 computer together with Dave Haynie and others.

Scene World Tech History Interviews
Bil Herd - Interview #10

Scene World Tech History Interviews

Play Episode Listen Later Jun 29, 2014 96:44


Bil Herd is a computer engineer and was a senior hardware engineer at Commodore. He did the Plus/4, the C16/116m C264, C364 and last but not least the C128 computer together with Dave Haynie and others.

Scene World Tech History Interviews
Dave Haynie - Interview #5

Scene World Tech History Interviews

Play Episode Listen Later Aug 21, 2013 106:11


former Commodore International chief engineer on high end and advanced projects. He is still quite vocal in the Amiga community.

Telespiel Late Night
Telespie-Late-Night - Episode 14 Die Commodore-Story

Telespiel Late Night

Play Episode Listen Later Dec 9, 2011 89:04


Vom kleinen US-amerikanischen Taschenrechnerhersteller zum weltweit agierenden Computerriesen, das ist die Geschichte von Commodore. Im Jahre 1954 vom Unternehmer Jack Tramiel gegründet, stieg die Firma mit dem Mikrocomputer PET 1977 vielbeachtet ins Computergeschäft ein. Drei Jahre später folgte in den USA der Personal Computer VIC20, hierzulande besser bekannt als VC20. Der so genannte Volkscomputer verkaufte sich rasant über eine Million Mal. Dieser Erfolg sollte nur noch von seinem berühmten Nachfolger, dem C64 übertroffen werden. Eine regelrechte C64-Manie erfasste die Deutschen Videospieler und selbst Discounter wie ALDI nahmen den populären Brotkasten in ihr Sortiment auf. Die in den Jahren darauf eingeführten Rechner, wie der Plus/4, der C128, der C16 und der C116, blieben dagegen eher erfolglos. Erst mit den Amiga-Computern ging es wieder aufwärts und insbesondere europäische Gamer erfreuten sich am rechenstarken Amiga 500 (1987). Im Frühjahr 1994 war dann nach gravierenden Fehlentscheidungen und einigen gefloppten Systemen Schluss und Commodore schloss weltweit alle seine Niederlassungen. Alles über diese bewegende Geschichte einer Firma, die millionen Gamer an ihr heutiges Hobby heranführte, erfahrt ihr in dieser Ausgabe der Telespiel-Late-Night. An der Seite der drei Moderatoren Konsolen Chris (Floppy Fans), Scorp.ius (Retro Snippets) und Sanifox (Retro Hunter) gesellt sich als Gast niemand Geringeres als der Commodore-Experte Boris Kretzinger, Autor des Buches Commodore - Aufstieg und Fall eines Computerriesen (2005) und Übersetzer des kürzlich erschienenen Buchs Volkscomputer (2011). Wir wünschen euch viel Spaß beim Anhören!

BoingsWorld - Podcast

  BoingsWorld Episode 011 Themen: - Emulation auf dem Amiga Gameboy, Nes, SNes, Sega, Commodore Pet, +4, VC20, C64, C128, Amiga500, ScummVM, Schneider CPC, M.A.M.E, Playstation One,... - Amiga vor 20 Jahren

The Retrobits Podcast
Show 006: The Commodore 128

The Retrobits Podcast

Play Episode Listen Later Aug 8, 2005 31:22


Who says 128K of RAM isn't enough? This is show #006!  Today's podcast focuses on the Commodore 128 computer, a wonderful example of advanced 8-bit technology. As always, here are the links discussed in the podcast... The Lamp and other Apple II publications are available at A2Central.  The parent site is definitely worth checking out as well! Want to see great pictures of retro computers, including many international models?  Have a look at the Home Computer Museum. Do a Google search for the C64 DTV - a cute little joystick with the brains of a Commodore 64! You can purchase GEOS and related applications at the cmdrkey.com website.  They sell hardware and software for Commodore systems, including the CMD line of peripherals. The commodore.ca site has a great page on the Commodore 128. Find out about the C65, an 8-bit that never saw daylight (except in prototypes) at the Secret Weapons of Commodore. Good pictures and good information can be found at the Old Computers page for the C128. VICE emulates the C128 (and many other Commodore systems). Be sure to send us any comments, questions or feedback to retrobits@gmail.com Our Theme Song is "Sweet" from the "Re-Think" album by Galigan Thanks for listening! - Earl