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In the past 12 months, I've created 8 online courses. That's 680 lessons, according to my course platform. [Read the full blog post here].It's all been part of a grand master plan I hatched in mid-2023 to build out the complete operating system for building a leveraged, expertise-based lifestyle business.The eight courses are designed with that specific endgame in mind. Here's a summary: Lifestyle Business School Roadmap: This is the overarching roadmap for mapping and tracking your progress to your personal endgame. Dream and Design: Design the leveraged expertise-based business model that satisfies the Monday Morning test and feels just right for you. Create and Validate: Build a simple, leveraged expertise-based offer suite (and the engaged lead list to sell it) in 12-weeks. Deliver and Delight: The full delivery playbook for building out a stand out and streamlined online course, group program, membership or mastermind. Rinse and Repeat: The ultimate collective of every live launch and promotion under the sun. Traffic Playbook: Develop and execute a simple but sophisticated marketing plan to sell your scalable offers. Automate and Accelerate: Build out a fully automated system of cascading campaigns to sell your offers on autopilot.. while you sleep. [Not currently included in Lifestyle Business School] Operational Elegance: The full back end blueprint for running your online business including systems, structure and streamlined processes to simplify, scale.. or step back!Here's why it was important to me, though. When I looked around, I saw too much piecemeal advice. “Implement this strategy for success!” – one course would say.“Do this and get your next 1000 followers!” – another would say. The truth is, everything worked (if implemented). But, the advice was piecemeal.They were tactics, when ultimately what someone needs to build a successful leveraged lifestyle business is a simple, holistic strategy, and a clear map with all of the pieces laid out in order. That's what I have created in Lifestyle Business School. Want more?
Host Susan Fernandez is joined by Benjamin Glunz, CEO of Anguleris Technologies, to discuss how architects are filling gaps in their own market by designing services that better serve their profession. This episode was recorded live at NeoCon at the SURROUND Podcast Studio, located on the first floor of THE MART in a space beautifully designed by SnapCab.The Design Board, by UpSpring, is a proud member of SANDOW Design Group's SURROUND Podcast Network, home to the architecture and design industry's premier shows.
Website: https://www.tfhoakland.orgLinktree: https://linktr.ee/TFHOAKExperience God. Find Family. Make a Difference.TFH Oakland ChurchOakland, CA
Gianluca Brugnoli is a designer whose 25-year career has been dedicated to redefining the way we engage with digital products. He has an impressive track record, from co-founding Frog in Milan to leadership positions at McKinsey, Huawei and now at TomTom designing digital cockpits. Gianluca is a walking book when it comes to the value and impact of design at all fronts, joining in for a second episode 3 years after the first one.
This week on Let's Talk Design I met with Ed Ko. Ed's career has spanned an interesting balance of Design practice as well as education. He started off his career working for prestigious Sydney consultants such as Vert Design and Alquemy. Then he moved to work as a tutor/lecturer at UNSQ, working under his company name Ed KO Designs. In the podcast, Ed discusses the trends of nostalgia bringing back lost designs into the modern day. Further, we discuss the value of consumers' emotional connection to our designs. In addition, we mention the move toward organic design where aesthetics imitate the design language of nature. I hope you enjoy the podcast, and if you do would you consider subscribing and sharing the podcast with a friend to help grow the platform. If there is someone you would like to see on the podcast reach out to me through the comments section or through social media, and I will be happy to get them on. Support the podcast by purchasing a Lemanoosh course through our affiliate link: https://courses.lemanoosh.com/a/21475... LinkedIn: ED KO Lets Talk Design Roman Cherfan Instagram: @_letstalkdesign @cherfan_design --- Send in a voice message: https://podcasters.spotify.com/pod/show/lets-talk-id/message
There was an article that came out from The Washington Post, which was titled “HGTV is making our homes boring and us sad, one study says.” It goes in to unpack that everybody is trying to make their homes these perfect places like you see on TV, and we all know that the home is often the biggest investment we make in a lifetime and our whole lives and the lives of those around us are tied up in our homes. So HGTV tells us that we have to make our homes the nicest possible and decorate it for the masses, and not our own happiness. Because there's so much pressure to make our homes for the masses and maintain its value in the public eye, we might find there is much less of a personal touch to it. Our home is the place that we should feel the most comfortable. Join us for an Alice Lane event! 15:30 The HGTV article 19:45 Displacement of the professionalization of the home 27:15 The resale value of the home 37:45 “We don't want our homes to look the same that we work on with the client because we want them to look like the client. We have to talk to them about who they are, what their origin is, where they went to school, what do their kids love? Those things are so vital in making the home successful because if it looks like me, cool if I'm moving in, but it doesn't hold up and they won't be happy. Our ultimate happiness comes when we can feel comfortable in our own place with our own people.” 30:00 https://www.instagram.com/alicelaneinteriors/ https://www.instagram.com/alicelanehome/ https://alicelanehome.com/ https://www.facebook.com/AliceLaneHome https://www.pinterest.com/alicelanehome/ https://www.youtube.com/alicelanehomecollectionsaltlakecity News Letter: https://manage.kmail-lists.com/subscriptions/subscribe?a=HZENWY&g=PFcqV5
Avec George Turp, nous avons présenté notre 1er talk récemment au sein du hub UX Republic. Ce fut une expérience très enrichissante qu'on vous partage sans filtre !
Nick Talbot is the Global Design and Innovation Head, Tata Elxsi. In his current role, Nick is responsible for all design initiatives for the Industrial Design division of Tata Elxsi across the globe including India. This includes innovation driven initiatives for customers and supporting them with new product creation, development and delivery. He is also responsible for IP portfolio creation within Tata Elxsi. He has enjoyed a varied career where he has led key projects, including the design of a production train for Bombardier, a concept show car for Ford and production of running prototypes of ENV - the world's first hydrogen fuelled motorcycle. More recently Nick led the team that created the ‘Aircruise' concept for Samsung construction and trading. He has also been the recipient of the Giugiaro Award for Transportation Innovation. Prior to Tata Elxsi, he was one of the senior directors at Seymourpowell, one of the world's leading design and innovation firms. An alumnus of Royal College of Art, London, Nick Talbot holds a Master's degree in Transportation Design. He brings with him over 25 years of design experience working with some of the world's most innovative brands. Tata Elxsi, a design-led technology company headquartered in Bengaluru. For over 25 years, Tata Elxsi has been among the world's leading providers of design, innovation and technology services for diverse set of industries including Broadcast, Consumer Electronics, Communications, Telecom, Healthcare, Transportation amongst others. Some key projects where Tata Elxsi has helped to enhance the end consumer experience include - Kochi Metro, Terminal 2- Mumbai, Augmented and Virtual Reality for Tata Motors at Geneva Motor Show, Bangalore Metro Rail Corporation (BMRCL), and Airtel Internet TV. In this episode: 00:00 - Introduction 03:34 - What is Design? 08:55 - Perception of Design in India 10:41 - Scope of Design in India 14:50 - Design Thinking for Entrepreneurs 20:20 - Enabling Design Thinking in various industries 23:46 - Mixed Reality 25:24 - AI & Future 26:40 - End of the Designer? 32:02 - I wish I had known earlier 33:47 - Advise for aspirants 37:08 - Conclusion ________________________________________ Project Aircruise TATA Elxsi Assistive concept ________________________________________ Online courses for UCEED CEED NID & NIFT ________________________________________ Connect with Sanjay Reddy(Host) Linkedin ADPList Instagram
Listen to an engaging discussion that explored the relationship between design and worldview—and how they both influence, shape and transform each other. The talk delved into concepts like ontological design, eco literacy and a systems-informed view of life. It investigated how the language we use shapes our reality—which, in turn, informs the beliefs and values that make up our worldview. As part of the discussion, the panelists shared their insights and experiences, providing practical tips and tricks that we can all use in our daily lives to become more conscious of the role design plays in shaping our worldview. Don't miss this opportunity to learn more about the power of design and how it can influence the way we see and interact with the world!
How do you define design, and what fields are in design? This is a discussion of the basics of design, while providing clear definitions of the various fields: apparel design, shoe wear design, industrial design, architecture, interior architecture, landscape architecture, furniture design, graphic design, and more. Discussion with Art Prof Clara Lieu, Teaching Artist Cat Huang, and Guest Artist Dorian Epps. Join our Patreon group where you can share your art in weekly voice sessions with staff, get critiques from Prof Lieu, and find support in a small group of artists: https://artprof.org/support-us/
EPISODE:Nathan Cain from Freedom Building Design joins Minh to discuss who Freedom are and what they do, and how they're different from other build designers. Freedom are designers first and project managers second, and pride themselves on producing the highest quality designs possible. If a client continues to the project management stage, they will assist every step of the way to ensure the easiest process for the client and a top-quality end product."Sjaan Lageman; Owner and Managing Director, has been working in the Building Design industry since 2007 and has accumulated a wealth of knowledge and experience along the way."https://www.freedombuildingdesign.comLEAVE US A GOOGLE REVIEW! --FOLLOW US ON:LinkedIn Instagram Facebook Twitter GOALS: It is our goal to see Participants with high-needs disabilities being appropriately housed in accommodation that is right for them. Purpose built homes promote opportunities for social and economic participation, enhance self-determination, and create conditions for Participants to lead vibrant, safe, and independent lives.www.robustdesign.com.au www.highphysicalsupport.com.au www.improvedliveability.com.au www.fullyaccessible.com.au www.participants.com.au CONTACT: Please feel free to call us on 1300254397 to talk to one of our friendly staff, otherwise, just pop on over to our website to find out more info on www.ndispropertyaustralia.com.au DISCLAIMER: Information contained in this podcast is general in nature only. It does not take into account the objectives, financial situation, or needs of any particular person. You need to consider your financial situation and needs before making any decisions based on this information and should seek independent and professional advice for your personal circumstances.For any podcast related queries or suggestions, please contact our podcast manager via info@ndis.propertywww.sdahousingpodcast.com.au
In our third episode of our Design Leadership webinars, we talked to Josh W Higgins, VP, Executive Creative Director for Atlassian leading multi-disciplined Creative, Design, Ops and Production teams who work across all consumer touch points. Previously, Josh was the Global Chief Creative Officer for Reality Labs at Meta and Design Director for President Obama's 2012 historic political campaign. Josh shared insights on how design can change the world, how to create the role of CCO at global companies like Meta, how to implement users' feedback and how designers can learn about the influence of business has on their work. For more leadership insights check out our Executive Programme For Design Leaders. Learn more
This episode features the creative Dani McFerran. Dani is the Founder and Creative Director at Done & Dusted Design. Dani starts by explaining her process of creating the brand design. Using a creative workshop with the client it's important for her and her team to start off right. Identifying the brand language, brand design and understanding the business's "tribe". She talks about her success with a sustainably gifting brand and how to get started in design. She uses adobe creative suite for a lot of her work and discusses the emerging AI market in design. This episode is perfect for anyone interested in digital design and brand strategy.
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Join Lisa as she shares her Dream, Design, Direct philosophy for how to create your life by design and celebrate with her on her 50th podcast episode! Fun fact: only 17% had 50 episodes or more. Queue the confetti! DREAM Unblock what has you living small. Lisa shares how to dream bigger than you ever thought possible, and hold yourself accountable to bring your vision to life. In the Clear Vision U program she shares mindset trainings covering topics like purpose, focus, decision-making, presence, ego, and shadow-side work DESIGN Design the life, career, and business you want to lead. Lisa will teach you how to use the creative process in your personal and professional life with delightful results. In the Clear Vision U program Lisa teaches personal and professional marketing training covering topics like branding, thought leadership, advertising, best practices on social media platforms, public speaking, visual design, and content creation DIRECT You are the creative director of your life, so if you don't like what you see, change the ending. Lisa has a proven process to help you build a roadmap to reinvent your mindset and build a personal or professional brand with purpose. Clear Vision U is a community of your real peers, creative-minded professionals, and entrepreneurs who question the status quo and will inspire you to be more than you thought possible. Enrollment is open during select times throughout the year: https://www.clearvisionu.com/ Connect with Lisa on IG, LI or her website to apply. https://bebrightlisa.com/ Have a question you'd like answered on the pod? Ask Lisa on her website: www.bebrightlisa.com/get-in-touch Ready to start your creative mindset and personal brand journey? Book your first session: www.bebrightlisa.com/introductory-session Connect with Lisa on Instagram: www.instagram.com/findyourclearvision Lisa Guillot, PCC, is a certified transformational mindset coach and personal branding expert. She coaches entrepreneurs and professionals to bring more creativity and agency to their life and career. Lisa blends creativity, design thinking, and neuroscience to unlock what's next for her clients and build their personal and professional brand. You can find Be Bright Lisa here: www.bebrightlisa.com and in her Clear Vision U www.clearvision.com
Insieme a Silvia Capitani concludiamo il ciclo di interviste con gli studenti premiati durante la consegna dei diplomi. A Silvia è stato conferito il premio per il miglior progetto legato ai temi sociali. Con lei abbiamo parlato di Design inclusivo e di un caso reale molto particolare.
This week Chelsea sits down to talk about something that designers can struggle with, and that's designing for a client instead of yourself. You might want to add some color, but that's not what your client wants. How do you deal with that? If you have questions, please leave them in the comments! We look forward to hearing from you. Watch this episode on youtube. https://youtu.be/WZvifuRwhbo About this podcast: Each week, design coach and mentor Chelsea Coryell talks about the Interior Design business, pulling from her 30+ years of experience in the industry. Join us each week for an in-depth look into the industry, design theory, and running a successful design business. Facebook: https://www.facebook.com/groups/Idesignforaliving Instagram: https://www.instagram.com/chelseacoryell/?hl=en Chelsea and the DFAL team are working on relaunching the training program on a new platform this year. If you would like to learn more, email us at chelsea@designforaliving.com We welcome your questions! Happy Designing!
A hazai dizájnélet hosszú évek óta meghatározó fóruma a Határtalan Design / Design Without Borders kiállítás és összművészeti rendezvénysorozat, amelyről az alapító kurátorral, Szigeti Szilviával beszélgetünk.
Cat Drew is the chief design officer at the Design Council. We talk about the role and work of Design Council, systemic design, and the shifting role of design and government and communities. Listen in to learn more about: Design Council's work The frameworks Design Council has developed The Design Economy How designers can learn from non-designers who are practicing design out in their local communities Asset-based design Speculative design Amble Harbour, a small fishing village in the UK Our Guest's Bio Cat Drew is the Chief Design Officer at the Design Council where she brings together architecture and the built environment, public sector design and business innovation to support people in living healthier, happier and safer lives. Previously, Cat has held leadership positions at FutureGov and Uscreates, was a co-founder of the UK government's Policy Lab, and combines 10 years of experience in government with an MA in Graphic Design. She speaks widely about the value of design and co-presents BBC Radio 4 The Fix. She is a member of The Point People. Show Highlights [01:04] Cat's path from civil servant to designer. [01:38] Her frustration while working for the government. [02:39] Helping to co-found the Policy Lab and discovering design. [05:15] Her work at Design Council. [06:25] The biggest internal development happening at Design Council right now. [08:29] One example of the collaborative aspect of the Design Council's work. [10:28] The Design Council's double diamond framework. [11:37] The Framework for Innovation builds on the double diamond and adds in culture change. [12:21] The complex challenges design is being asked to solve. [13:00] The new Systemic Design framework the Design Council developed to help with these challenges. [16:02] Cat talks about Design Council's role with regard to people using this new framework. [17:40] Design “translation” as a core role of the Design Council. [18:09] The ways in which language changes meanings in different communities. [19:46] Different groups and individuals see and experience a system very differently. [20:55] The social dreaming concept. [21:57] Cat talks about some of Design Council's research and projects. [22:31] The Design Economy. [24:31] Design Difference, a project born out of COVID-19 and the pandemic. [27:10] Learning from non-designers who are out there doing design work in their communities. [29:35] Asset-based design starts from what's strong instead of what's wrong. [31:22] Cat talks about where design is heading. [31:50] Designers working to deliberately change and redesign systems. [33:50] Three themes Design Council is seeing in design now. [35:52] Encouraging more people to experiment and play with design in the real world. [38:11] Ways to use and support the work Design Council is doing. [39:08] The importance of speculative design in supporting creativity. [39:58] Policy Lab's The Future of Aging project. [41:54] Resources Cat recommends for those interested in design. [43:40] Cat answers the question, “what's your best story about design?” with a story about Amble Harbour, a fishing village in the UK. Links Cat on Twitter Cat on LinkedIn Cat on Medium Design Council UK BBC Radio 4: The Fix Interview with Cat at UX Connections Interview with Cat at Design Week Speculative Design Design: Into the Ether TEDxWhitehall: Making government better, through data and design Book Recommendation: Why Materials Matter: Responsible Design for a Better World, by Seetal Solanki and Liz Corbin Rooted By Design Natasha Trotman Other Design Thinking 101 Episodes You Might Like Design Thinking for the Public Sector + Building and Training Design Thinking Teams with Stephanie Wade — DT101 E14 Teaching Yourself Design Thinking + Innovating in Government with Amy J. Wilson — DT101 E19 Democracy as a Design Problem with Whitney Quesenbery — DT101 E68
Cat Drew is the chief design officer at the Design Council. We talk about the role and work of Design Council, systemic design, and the shifting role of design and government and communities. Listen in to learn more about: Design Council's work The frameworks Design Council has developed The Design Economy How designers can learn from non-designers who are practicing design out in their local communities Asset-based design Speculative design Amble Harbour, a small fishing village in the UK Our Guest's Bio Cat Drew is the Chief Design Officer at the Design Council where she brings together architecture and the built environment, public sector design and business innovation to support people in living healthier, happier and safer lives. Previously, Cat has held leadership positions at FutureGov and Uscreates, was a co-founder of the UK government's Policy Lab, and combines 10 years of experience in government with an MA in Graphic Design. She speaks widely about the value of design and co-presents BBC Radio 4 The Fix. She is a member of The Point People. Show Highlights [01:04] Cat's path from civil servant to designer. [01:38] Her frustration while working for the government. [02:39] Helping to co-found the Policy Lab and discovering design. [05:15] Her work at Design Council. [06:25] The biggest internal development happening at Design Council right now. [08:29] One example of the collaborative aspect of the Design Council's work. [10:28] The Design Council's double diamond framework. [11:37] The Framework for Innovation builds on the double diamond and adds in culture change. [12:21] The complex challenges design is being asked to solve. [13:00] The new Systemic Design framework the Design Council developed to help with these challenges. [16:02] Cat talks about Design Council's role with regard to people using this new framework. [17:40] Design “translation” as a core role of the Design Council. [18:09] The ways in which language changes meanings in different communities. [19:46] Different groups and individuals see and experience a system very differently. [20:55] The social dreaming concept. [21:57] Cat talks about some of Design Council's research and projects. [22:31] The Design Economy. [24:31] Design Difference, a project born out of COVID-19 and the pandemic. [27:10] Learning from non-designers who are out there doing design work in their communities. [29:35] Asset-based design starts from what's strong instead of what's wrong. [31:22] Cat talks about where design is heading. [31:50] Designers working to deliberately change and redesign systems. [33:50] Three themes Design Council is seeing in design now. [35:52] Encouraging more people to experiment and play with design in the real world. [38:11] Ways to use and support the work Design Council is doing. [39:08] The importance of speculative design in supporting creativity. [39:58] Policy Lab's The Future of Aging project. [41:54] Resources Cat recommends for those interested in design. [43:40] Cat answers the question, “what's your best story about design?” with a story about Amble Harbour, a fishing village in the UK. Links Cat on Twitter Cat on LinkedIn Cat on Medium Design Council UK BBC Radio 4: The Fix Interview with Cat at UX Connections Interview with Cat at Design Week Speculative Design Design: Into the Ether TEDxWhitehall: Making government better, through data and design Book Recommendation: Why Materials Matter: Responsible Design for a Better World, by Seetal Solanki and Liz Corbin Rooted By Design Natasha Trotman Other Design Thinking 101 Episodes You Might Like Design Thinking for the Public Sector + Building and Training Design Thinking Teams with Stephanie Wade — DT101 E14 Teaching Yourself Design Thinking + Innovating in Government with Amy J. Wilson — DT101 E19 Democracy as a Design Problem with Whitney Quesenbery — DT101 E68
On this week's episode of Inside Outside Innovation, we sit down with Wayne Li, Professor of Practice of Design and Engineering, School of Industrial Design at Georgia Tech and Director of Design Bloc. Wayne and I talk about the growing importance of design and design thinking, and we explore some of the changing trends when it comes to technology, tools, and tactics for building new products and services that matter. Let's get startedInside Outside Innovation is the podcast to help you rethink, reset, and remix yourself and your organization. Each week, we'll bring you latest innovators, entrepreneurs, and pioneering businesses, as well as the tools, tactics, and trends you'll need to thrive as a new innovator.Brian Ardinger: Welcome to another episode of Inside Outside Innovation. I'm your host Brian Ardinger. And as always, we have another amazing guest. Today we have Wayne Li. He is Professor of Practice of Design and Engineering, School of Industrial Design at Georgia Tech, Director of Design Bloc. Welcome to the show, Wayne.Wayne Li: Hi thanks. Thanks Brian. Thanks for having me. Brian Ardinger: Hey, I'm excited to have you on, because you have had a long career in this whole world of design and innovation. You were a founding class member at the Stanford d.school. You've worked with great companies like Ford and Pottery Barn and VW. And I think you were a part of the original team that helped develop the original Tesla Roadster. I think I'll start off the conversation with where you're currently at with Design Bloc and how it got has origin. Wayne Li: Design Bloc is a multidisciplinary Design Thinking initiative on Georgia Tech Campus. So, you can think a center. We try to bridge different schools and colleges. Think like a large university, they're separated in different units or colleges. You have a college of engineering and college of design, college of natural sciences.And what Design Bloc tries to do is to teach in a multidisciplinary type of way. And so we partner with professors from all over the Institute to try to offer courses that teach not only Design Thinking, but do it in a way that bridges more than one unit, more than one college. We have things like Bio-inspired Watercolor Painting all the way to Transportation Design.Community Engagement and Service, like a humanitarian design project. And again, you can see that those problems exist. They exist beyond just the sphere of one unit. For example, you're saying, okay, I'm going to address developing countries energy grid. That's not just engineering that requires public policy. It requires cultural engagement and community knowledge. You have structure or architecture there. So, you can see a problem like that is multifaceted. We shouldn't be teaching in a siloed or singled mono disciplinary manner. You know, I learned this really early on, probably back when I was still in college, actually. But I worked at IDEO product development very early on in my career.You know, I think the reason why it came to be like, you mentioned, like, you know, what is it, how did it get started? Was that when I went to undergraduate, I was both a fine arts and engineering major. I kind of saw how the perception of an object, its beauty, its appearance, had a cultural relevance to it.And then you coupled that with how well it was engineered. How well it was built. What it was actually intended to function as and whether or not those mesh together well. And I think that's kind of what got me to my work at IDEO. But I think that was the benefit. And so about almost seven years ago, an alumnus from Georgia Tech, Jim Oliver, went back and visited the Institute and just notice that the College of Engineering and the College of Design really didn't talk to each other that much. Even though he himself had had a similar background. In undergraduate, he also had a mechanical engineering and industrial design background just like me.So, he basically put out a search and said, I want someone. I will donate a certain sum of money. And I want someone to establish this kind of initiative, whose goal it is to teach students in a more well-rounded way. And so, I'm very lucky and very blessed after a nationwide search that I managed to get it. That's kind of how it came to be.So, we started about six, seven years ago with basically one class. With 8 students to 12 students in it. And now we teach about 20 classes a year, with about a thousand to 2000 students. Right? So, it has grown. It's wonderful to see it. I love being the director of it and seeing it grow and getting partners and collaborators who are really psyched about it.And the cool thing is, yeah, you actually see professors who have a PhD in something, so they're very, very intelligent about something. All of a sudden get intrigued, like I never thought of myself as a designer. Well, everyone, little d design. Brian Ardinger: That's an interesting point because obviously people are beginning to understand that design is a core component of every facet of their life nowadays. But tell me a little bit about like what's the process of Design Bloc and how do you go from an idea to creating something valuable in the market? So, walk me through the whole process of Design Bloc. Wayne Li: Design Bloc, the initiative, right? Is you, like you mentioned, I did my graduate work at Stanford. We were in the class that helped to found the Stanford d.school. So, let's take like the little d design. Don't think like I'm a fashion designer or I'm a software designer or I'm a car designer. Let's take the little d design. So, design, if we just think about design process, right. Stanford has a certain method for their design process. They call it Design Thinking Process. But if we just think of it as a process, when anyone goes through steps or goes through mindsets or phases in order to create something, they go through a design process. Design is a very flexible word. It's like Smurf, it's the only word where you can almost use it like six or seven times and still get the actual understanding.Like I could say, well, I'm designing a design that will design a design to design. So, and you'll be like, what? But that would make sense, right? I'm designing a design; I'm creating a blueprint that will create a robot that will actually learn and make something of use. That's what it is. The idea of course, is that when they build anything. They're going through what we consider a process, a design process. And again, this isn't something that necessarily is taught at an Institute. You know, an Institute will teach physics, or it'll teach mathematics or Latin. They're not actually teaching the process of how you create novel, useful, effective ideas, right, for society. The Design Thinking processes that Stanford created along with the Hasso-Plattner Institute in IDEO. Talks about how can you hone and better your design process regardless of what it is. Regardless of what you're building. So, I think in that sense, Design Bloc is also trying to create courses that allow students to learn about the design process, hone it, and foster good mindsets and behaviors as they go through it.Like for example, with pick something relatively trivial, but let's just for kicks. You get up in the morning and you want to make eggs for your partner or your wife or your spouse. That's a design process, right? You're making something that serves a need or a benefit to someone or some entity. So technically you went through a design process.Now the question is, if you think about it, if you really wanted to make eggs well for your spouse or partner, what would you have to do? Well, you kind of needed to know what they like. So, if they love poached eggs and you give them hard-boiled, they might not like that. And then you also have to be creative.You have to know how many different ways can you make eggs. You also have to think about whether or not it gets well received. Obviously, if you don't know your partner or spouse very well, and you make horrible eggs for them, they'll let you know about it. So sooner or later, and of course that last part is the cycles, the iteration, the more and more you do it, the better you get at it.Right. The better you get at making eggs, the better you get at making the eggs the way your partner or your spouse likes them. So, you can imagine that's another, like a semi trivial one day activity. But whether or not you're making eggs, an electric car, a public policy, a courtroom drama, novella, all of those are design processes. Now apply it to something more serious and you get my drift. Brian Ardinger: Is there a standard iteration of step one, do this step two do this. Or is a lot of it driven by the learnings that you find by moving the idea forward in the first place? Wayne Li: Yeah, no, this is great because I mean, there are many design practitioners and researchers and, you know, people who are designed professors, people who study design, and the people who practice it, who have put terminology around their design process. You might hear these in the industry, right. You know, Google will say, well, we use Design Sprint, it's an Agile Methodology. You might hear maybe a traditional company say, well, we use a double diamond approach, right? Where we go out and we go in, they have their terminology. And of course Stanford's Design Thinking Process is empathize, define, ideate, prototype, test, or evaluate. And they've put words to that. I think when people get a little bit tripped up on is when they hear things defined with either a series of words or a diagram that like, it looks like it moves to the right.It's like, oh, arrow, arrow, arrow moves to the right. They get into this mindset that if I blindly follow a process from start to finish, I will be guaranteed a great result. And that's where I think practitioners understand that the design process is not linear. It's messy, it's cyclical. It repeats it folds on itself. It goes backwards. You jump two steps forward or back. Part of it is the sense and respond. That's why, what I mentioned before, the more and more you practice your design process through experience, and through each phase, you get better at understanding how the design process is going to affect the final result.And that takes some skill. It takes experience. You know, it can also be taught. It can be learned. As you go through a phase, are you sensing how it's going? Do you understand the implications of what you're doing at the time? And then can you respond? For example, if you're in a ideate phase, it is a creative phase. I need to know how many different types of eggs I can make to address my partner.Let's say I only know how to make one. I only know how to boil eggs. I don't know how to poach them. I don't know how to fry them. I don't how to scramble. If you only make one solution and then go get that tested, chances are you're wrong. You know, one out of 10 shot that or one out of seven shot that that's right. If you're not creative by nature or your company doesn't have a creative culture in it, then blindly going through that phase of creating or ideating, isn't going to help.So, if you don't know how to ideate, you're going to be in trouble because that phase will result in the same ideas you always come up with. Part of that is again the sense and respond. Knowing how you execute. Knowing what your strengths and weaknesses are in each phase and whether or not you can cultivate those.If you know, you're not a very creative person in the sense that you very quickly drill down to one possible solution, and then you're very dogmatic about it, then realize that's a weakness in your creative process. It's a weakness of your design process. At the same time, if you're really blue sky and you just love imagining all day and at the end of the day, you need to put something in front of someone, otherwise this product doesn't get built, then you're going to have to learn about your execution and critical thinking skill.At a certain point, I think we try to instill in our students is that, you know, the design process is fluid, it's living and it's part of you. You need to understand how you use it, and then you need to understand how companies use it. Cause that's not always the same thing. Brian Ardinger: That's an interesting point. Are there particular areas that you find, doing these workshops and working people through a process, where people tend to get stuck? What's the biggest aha moments about teaching a process and how to think about designing? Wayne Li: A lot of this is cultural, right? A lot of this deals with people, and of course you see this right with various established or rigid companies that have very, very well-documented well hewn, traditional processes. They love buying out startups. Why? Because the startups are small four employee kind of entities that are usually young. They take risks. They don't know what they can't do because they've never been slapped on the wrist so many times. For them like big companies who are really staid, who don't encourage or empower all levels of their company to come up with ideas, will usually get into this group thing. Like, well, I can't possibly be right. No one values my opinion. The only person that's valued is the CEO or the executive management or the senior vice president. So, then that just destroys a kind of innovative culture because the creativity is not fostered. It's not empowered across all levels. I see that often, usually when I'm brought in to consult with a company or a company comes in and wants a project with a Design Bloc and we do projects for companies. You know, they're always like looking for something like, let's just show something we don't know. That they usually, something will surprise them. And part of that is because young students don't know what they can't do. When they come up with an idea, a lot of the times, the reason that large companies can't or companies that don't have an innovative culture, they don't ask that question anymore.Right. So, like maybe three generations ago, they stopped doing it a certain way because they learned something. But now the business environment has shifted and no one's bothered to really question why they can't do it that way. Or why they can't do it in a new way. Right. It's always so we've always done it that way.Well, yeah, that's the group thing, right? No, one's empowered to ask and go, wait a minute. Yeah, that was true 20 years ago, but the technology has shifted around you. The audience has shifted around you, the people that use your product has shifted around you. Why not go back and question some of those baseline assumptions.Brian Ardinger: Have you learned any techniques that you could help folks that are in that particular environment to open up their thinking or open up their exploration and not fall into this typical traps? Wayne Li: There are a lot of different ways that you can do that, Brian. What I tend to always ask is when someone is in kind of that group think is to say, okay, wait Taguchi calls it Root Cause Analysis.I think Dev Patnaik uses, who teaches Needfinding at Stanford has taught like a Contextual Ladder, which is like a How Why Ladder. If you're confronted with a problem, do you understand the constraints with which you are assuming are already frozen. Taguchi method is just, why does that exist as a root problem?That's not necessarily creative, but what it does is it tries to ask, do you understand your context? If you're confronted with, I only know one way to do this, or this is the way that we think the company always wants to work, then at least questioning that constraint to say, well, why do we do it this way? What assumptions are we making about either our processes or our customers, that make us decide that we should be doing it this way? Brian Ardinger: And basically being okay with the fact that let's assume that this is an assumption. And then like, how do we find evidence to figure out is this assumption true or false? I think a lot of people don't go back to that process, like you said, and just double-check like, I know we've been doing this 20 years like that, does it still hold true. Its an important part of the process.Wayne Li: And one thing I always love is just pushing constraints, right? I mean, ultimate creativity is having no constraints. But it's difficult in a business environment because you always have some type of like time and money are always going to be constraints. You don't have infinite time. You don't have infinite money.If you had those, you can make anything you wanted and take as long as you want it to make. So you always have some type of constraint. But what I always like to do is push against it. So if you say something like we can't build that, that's too expensive. Then if you say, okay, well we'll hold on a second.What are those assumptions? And then say, there's inherent assumptions in that way. You're building it the same way. That's one assumption. If you built it with a different material or different process, you could maybe save money. If you built it with a different volume, it could be cheaper. So you're like, well, you're assuming that we can only sell that to 10,000 people.What if we sell to 10 million? Or you're assuming no one will pay for it at a higher cost. So again, really, it is about pushing on that constraint to say, we can't do this. Flip that and reframe it. What are all the different ways that we can actually push beyond that boundary? And I take each, sometimes I'll take the top three constraints and kind of see if they're related and in tandem, push against them.Sometimes I'll take each constraint and basically brain on each one separately. Right. But ultimately I'm always asking why is this assumption here and why is this constraint here? And, you know, sometimes somebody will say, well, that just defies the laws of physics. I'm like, no, that just defies the laws of your creativity of your brain.Right. You're not framing it well enough. The only meaningful attribution you have is that that must be a mechanism that follows the laws of physics or follows the laws of finance. Like it has to, you know, supply demand. You must sell something for more than you make it. But those laws are inherent in a human assumption.Somebody is using that device. So the laws of physics change if a 10 year old uses it versus a 30 year old. So if you're like making a shovel, a kid's plastic shovel is way different than a 30 year olds Gardener's shovel. So one shovel is made out of metal costs, maybe $25, and one's made out of plastic and cost two. So again, your physics law didn't change, but your framing did. Part of that is understanding your framing when you'd make an assumption, Brian Ardinger: I'd lIke to switch gears a little bit and talk a little bit about some of the things that you're seeing, what are some of the interesting trends in UX, UI design, and maybe even technology that you've seen and where do you see this whole I guess, industry going Brian?Wayne Li: That's a great question. I mean, I work with industrial design students and mechanical engineers, electrical engineers, computer scientists, human computer interaction, math graduate students. Definitely the thing you see faster and faster and faster for UI and UX is both portability and anticipation. So let me kind of explain what that means.Portability in the sense that devices get smaller, they get more personal, right? No, one's out of client terminal. There's no client terminal relationship anymore. So the portability meaning your ability to consume data, manipulate software, has to be more and more flexible, more and more intuitive. You basically be at the will it like, you know, sooner or later, you might not even use your hand.It's going to be so fluid and so natural. Then you can talk to it. You can gesture at it. The interactions will be more and more natural and quicker, faster, smaller. Now the other thing, like I said is the anticipation. Everything you do is being logged so sooner or later between the machine learning algorithm and the companies that are constantly monitoring your data, they'll be able to truly understand what you are based on your behavioral pattern. If you've read the Singularity Is Near, they basically say, you know, pretty much by 2045, your consciousness will be digitized. So in that sense, if we, if we got what 20 some odd years, 24, some odd years to get there, that basically means AI will be conscious by then, in the sense that hopefully if I live long enough, I could go back and go, what did Wayne think in 2019, every thought that you put into Instagram, Facebook, anything you put into your computer will be logged and kept. So every thought you've ever had. You may no longer corporally exists, but someone got a, what would Professor Li have thought in 1998, about this vehicle. And based on the machine learning though, well, Wayne said this about certain vehicles. And this vehicle and this vehicle people are very similar. So even if I'm not alive in 2080, and there's a 2080 sports car, they're going to go, well, what would Wayne have thought about this 2080 sports car?And they would probably, the machine learning algorithm will say, well Wayne talked about these vehicles or design these sports cars. And these were his thoughts on them because they've all been logged. And by the weighting metric I have, he would have liked it. Or he would have said blah-blah-blah send it. Sooner or later, we'll have digital avatars that anyone can consult. And so that's the anticipation part. If you can anticipate that now how will that change, what you do Brian Ardinger: Tomorrow is Tesla's AI day. And they're gonna be talking a little bit about some of the new mind of the car stuff that they're working on. Similar to what you're saying, where the car can anticipate based on its surroundings, what's happening and self-driving and everything else around that.But you know, you take that beyond just transportation. You take that to everything else and how does that change the world and what we're looking at? Even things like I think about technology and how it's accessible to anybody now. So I have to be a coder, for example. A lot of no code tools and things along those lines that allow you to experiment and build and try things that 10 years ago, 15 years ago, you had to have a design development team to make that happen. So it'll be interesting to see where that trend takes the world of design as well. Wayne Li: Yeah, no, absolutely Brian. I mean, going back to what you said. I mean, obviously the sort of research area of mine, because I have an automotive interface, a human machine interface lab at Georgia Tech, right. That looks at futuristic automotive experiences. And absolutely you're right. I mean, thinking about it this. Not only can all the cars, right now is 5g. Like let's just think, think about 5g. If 4g was something like, oh, it was novel for us to have one HD movie streaming on our phone. Like that's the data of 4g, without major compression. 5g is like 40 simultaneous HD streams. So for example, if we just take some of that bandwidth and each car is communicating to the 15 nearest cars next to it, and those cars are connected and getting next to the internet enabled lampposts signage traffic stops, then that information is being shared very, very quickly.So if there's something that optimizes traffic flow like a stop says, well, this is open, right now. And there's really no need for a green light or a red light or a yellow light anymore, because everyone's already talking to each other. Brian Ardinger: Tie that into a person's phone and you realize, well, Joe's a crappy driver and he's, he's in the lane next to me. I probably need to adjust for that. Wayne Li: Yeah. Every car in the compass directions around you will notice that, right. Or based on your driving pattern already know that you're a bad driver based on your previous driving history. Right? So that economists levels between semi and fully is tricky. But that data, if it's freely shared, is there. The same thing and will be the minute you tell your car where you're going. So if you say, oh, I'm going to work and it's like, great, I'm driving you there. That's great. It will then ping everyone who's also going to work with you. And so it'll just say, oh, well, you know your neighbor down the street who works at the same company, why don't y'all platoon together.And all of a sudden you match up and you can streamline your traffic. Right? So, same thing, if you, all of a sudden, you tell the car out, I'm going to a concert. It's a new thing. It'll ping everyone on the internet who's interested in that same topic, who's going to the concert with you. And your windshield will turn into a screen.We actually have this in the lab, a windshield that is an augmented reality screen. And then you can then meet 15 people who will meet you at the door. Cause you'll be all dropped off at the same time to the same concert. So now you can go to the concert with not only the friends in your own car, but feel close kinship to 15 other cars that have the same people going at the same concert.It's an interesting concept when you can share that much data that quickly, and you see that as a trend. Yes, privacy is an issue, but you don't really see people pushing against it that much. They're sharing their information. Brian Ardinger: I love what you're doing and some of the things that you've seen in the past, and that. If people want to find out more about yourself or more about Georgia Tech or Design Bloc, what's the best way to do that?Wayne Li: My email's fine. That's just my name. W A Y N E . L I @ design . G A T E C H - Georgia tech.edu. If you want to know more about Design Bloc, basically design bloc without the K so D E S I G N B L O C.ga tech.edu. So they can go to our website and then see what we do. There's a contact us button there.Obviously, if you're a Georgia tech student or a prospective high school student, plenty to learn about what we do, which classes you can take. We do do workshops and not only for students, but we have done workshops for other entities. And so we are in the process of getting those things approved by the Institute. Right. But we have mechanisms in which we do give workshops to companies or groups like the Georgia Tech Alumni Association. We've done Design Thinking workshops for them. So you'll see a list of all the workshops we tend to give. And if it's something that you are interested in or you're interested in giving to your company or entity, then there's a connect to us button and we can talk about that.Brian Ardinger: Wayne, thanks again for being on Inside Outside Innovation, look forward to seeing what the future brings Wayne Li: Me too. It's been a pleasure. Thanks so much for having me on.Brian Ardinger: That's it for another episode of Inside Outside Innovation. If you want to learn more about our team, our content, our services, check out InsideOutside.io or follow us on Twitter @theIOpodcast or @Ardinger. Until next time, go out and innovate.FREE INNOVATION NEWSLETTER & TOOLSGet the latest episodes of the Inside Outside Innovation podcast, in addition to thought leadership in the form of blogs, innovation resources, videos, and invitations to exclusive events. SUBSCRIBE HEREYou can also search every Inside Outside Innovation Podcast by Topic and Company. For more innovations resources, check out IO's Innovation Article Database, Innovation Tools Database, Innovation Book Database, and Innovation Video Database.
On this week's episode of Inside Outside Innovation, we sit down with Wayne Li, Professor of Practice of Design and Engineering, School of Industrial Design at Georgia Tech and Director of Design Bloc. Wayne and I talk about the growing importance of design and design thinking, and we explore some of the changing trends when it comes to technology, tools, and tactics for building new products and services that matter. Let's get startedInside Outside Innovation is the podcast to help you rethink, reset, and remix yourself and your organization. Each week, we'll bring you latest innovators, entrepreneurs, and pioneering businesses, as well as the tools, tactics, and trends you'll need to thrive as a new innovator.Brian Ardinger: Welcome to another episode of Inside Outside Innovation. I'm your host Brian Ardinger. And as always, we have another amazing guest. Today we have Wayne Li. He is Professor of Practice of Design and Engineering, School of Industrial Design at Georgia Tech, Director of Design Bloc. Welcome to the show, Wayne.Wayne Li: Hi thanks. Thanks Brian. Thanks for having me. Brian Ardinger: Hey, I'm excited to have you on, because you have had a long career in this whole world of design and innovation. You were a founding class member at the Stanford d.school. You've worked with great companies like Ford and Pottery Barn and VW. And I think you were a part of the original team that helped develop the original Tesla Roadster. I think I'll start off the conversation with where you're currently at with Design Bloc and how it got has origin. Wayne Li: Design Bloc is a multidisciplinary Design Thinking initiative on Georgia Tech Campus. So, you can think a center. We try to bridge different schools and colleges. Think like a large university, they're separated in different units or colleges. You have a college of engineering and college of design, college of natural sciences.And what Design Bloc tries to do is to teach in a multidisciplinary type of way. And so we partner with professors from all over the Institute to try to offer courses that teach not only Design Thinking, but do it in a way that bridges more than one unit, more than one college. We have things like Bio-inspired Watercolor Painting all the way to Transportation Design.Community Engagement and Service, like a humanitarian design project. And again, you can see that those problems exist. They exist beyond just the sphere of one unit. For example, you're saying, okay, I'm going to address developing countries energy grid. That's not just engineering that requires public policy. It requires cultural engagement and community knowledge. You have structure or architecture there. So, you can see a problem like that is multifaceted. We shouldn't be teaching in a siloed or singled mono disciplinary manner. You know, I learned this really early on, probably back when I was still in college, actually. But I worked at IDEO product development very early on in my career.You know, I think the reason why it came to be like, you mentioned, like, you know, what is it, how did it get started? Was that when I went to undergraduate, I was both a fine arts and engineering major. I kind of saw how the perception of an object, its beauty, its appearance, had a cultural relevance to it.And then you coupled that with how well it was engineered. How well it was built. What it was actually intended to function as and whether or not those mesh together well. And I think that's kind of what got me to my work at IDEO. But I think that was the benefit. And so about almost seven years ago, an alumnus from Georgia Tech, Jim Oliver, went back and visited the Institute and just notice that the College of Engineering and the College of Design really didn't talk to each other that much. Even though he himself had had a similar background. In undergraduate, he also had a mechanical engineering and industrial design background just like me.So, he basically put out a search and said, I want someone. I will donate a certain sum of money. And I want someone to establish this kind of initiative, whose goal it is to teach students in a more well-rounded way. And so, I'm very lucky and very blessed after a nationwide search that I managed to get it. That's kind of how it came to be.So, we started about six, seven years ago with basically one class. With 8 students to 12 students in it. And now we teach about 20 classes a year, with about a thousand to 2000 students. Right? So, it has grown. It's wonderful to see it. I love being the director of it and seeing it grow and getting partners and collaborators who are really psyched about it.And the cool thing is, yeah, you actually see professors who have a PhD in something, so they're very, very intelligent about something. All of a sudden get intrigued, like I never thought of myself as a designer. Well, everyone, little d design. Brian Ardinger: That's an interesting point because obviously people are beginning to understand that design is a core component of every facet of their life nowadays. But tell me a little bit about like what's the process of Design Bloc and how do you go from an idea to creating something valuable in the market? So, walk me through the whole process of Design Bloc. Wayne Li: Design Bloc, the initiative, right? Is you, like you mentioned, I did my graduate work at Stanford. We were in the class that helped to found the Stanford d.school. So, let's take like the little d design. Don't think like I'm a fashion designer or I'm a software designer or I'm a car designer. Let's take the little d design. So, design, if we just think about design process, right. Stanford has a certain method for their design process. They call it Design Thinking Process. But if we just think of it as a process, when anyone goes through steps or goes through mindsets or phases in order to create something, they go through a design process. Design is a very flexible word. It's like Smurf, it's the only word where you can almost use it like six or seven times and still get the actual understanding.Like I could say, well, I'm designing a design that will design a design to design. So, and you'll be like, what? But that would make sense, right? I'm designing a design; I'm creating a blueprint that will create a robot that will actually learn and make something of use. That's what it is. The idea of course, is that when they build anything. They're going through what we consider a process, a design process. And again, this isn't something that necessarily is taught at an Institute. You know, an Institute will teach physics, or it'll teach mathematics or Latin. They're not actually teaching the process of how you create novel, useful, effective ideas, right, for society. The Design Thinking processes that Stanford created along with the Hasso-Plattner Institute in IDEO. Talks about how can you hone and better your design process regardless of what it is. Regardless of what you're building. So, I think in that sense, Design Bloc is also trying to create courses that allow students to learn about the design process, hone it, and foster good mindsets and behaviors as they go through it.Like for example, with pick something relatively trivial, but let's just for kicks. You get up in the morning and you want to make eggs for your partner or your wife or your spouse. That's a design process, right? You're making something that serves a need or a benefit to someone or some entity. So technically you went through a design process.Now the question is, if you think about it, if you really wanted to make eggs well for your spouse or partner, what would you have to do? Well, you kind of needed to know what they like. So, if they love poached eggs and you give them hard-boiled, they might not like that. And then you also have to be creative.You have to know how many different ways can you make eggs. You also have to think about whether or not it gets well received. Obviously, if you don't know your partner or spouse very well, and you make horrible eggs for them, they'll let you know about it. So sooner or later, and of course that last part is the cycles, the iteration, the more and more you do it, the better you get at it.Right. The better you get at making eggs, the better you get at making the eggs the way your partner or your spouse likes them. So, you can imagine that's another, like a semi trivial one day activity. But whether or not you're making eggs, an electric car, a public policy, a courtroom drama, novella, all of those are design processes. Now apply it to something more serious and you get my drift. Brian Ardinger: Is there a standard iteration of step one, do this step two do this. Or is a lot of it driven by the learnings that you find by moving the idea forward in the first place? Wayne Li: Yeah, no, this is great because I mean, there are many design practitioners and researchers and, you know, people who are designed professors, people who study design, and the people who practice it, who have put terminology around their design process. You might hear these in the industry, right. You know, Google will say, well, we use Design Sprint, it's an Agile Methodology. You might hear maybe a traditional company say, well, we use a double diamond approach, right? Where we go out and we go in, they have their terminology. And of course Stanford's Design Thinking Process is empathize, define, ideate, prototype, test, or evaluate. And they've put words to that. I think when people get a little bit tripped up on is when they hear things defined with either a series of words or a diagram that like, it looks like it moves to the right.It's like, oh, arrow, arrow, arrow moves to the right. They get into this mindset that if I blindly follow a process from start to finish, I will be guaranteed a great result. And that's where I think practitioners understand that the design process is not linear. It's messy, it's cyclical. It repeats it folds on itself. It goes backwards. You jump two steps forward or back. Part of it is the sense and respond. That's why, what I mentioned before, the more and more you practice your design process through experience, and through each phase, you get better at understanding how the design process is going to affect the final result.And that takes some skill. It takes experience. You know, it can also be taught. It can be learned. As you go through a phase, are you sensing how it's going? Do you understand the implications of what you're doing at the time? And then can you respond? For example, if you're in a ideate phase, it is a creative phase. I need to know how many different types of eggs I can make to address my partner.Let's say I only know how to make one. I only know how to boil eggs. I don't know how to poach them. I don't know how to fry them. I don't how to scramble. If you only make one solution and then go get that tested, chances are you're wrong. You know, one out of 10 shot that or one out of seven shot that that's right. If you're not creative by nature or your company doesn't have a creative culture in it, then blindly going through that phase of creating or ideating, isn't going to help.So, if you don't know how to ideate, you're going to be in trouble because that phase will result in the same ideas you always come up with. Part of that is again the sense and respond. Knowing how you execute. Knowing what your strengths and weaknesses are in each phase and whether or not you can cultivate those.If you know, you're not a very creative person in the sense that you very quickly drill down to one possible solution, and then you're very dogmatic about it, then realize that's a weakness in your creative process. It's a weakness of your design process. At the same time, if you're really blue sky and you just love imagining all day and at the end of the day, you need to put something in front of someone, otherwise this product doesn't get built, then you're going to have to learn about your execution and critical thinking skill.At a certain point, I think we try to instill in our students is that, you know, the design process is fluid, it's living and it's part of you. You need to understand how you use it, and then you need to understand how companies use it. Cause that's not always the same thing. Brian Ardinger: That's an interesting point. Are there particular areas that you find, doing these workshops and working people through a process, where people tend to get stuck? What's the biggest aha moments about teaching a process and how to think about designing? Wayne Li: A lot of this is cultural, right? A lot of this deals with people, and of course you see this right with various established or rigid companies that have very, very well-documented well hewn, traditional processes. They love buying out startups. Why? Because the startups are small four employee kind of entities that are usually young. They take risks. They don't know what they can't do because they've never been slapped on the wrist so many times. For them like big companies who are really staid, who don't encourage or empower all levels of their company to come up with ideas, will usually get into this group thing. Like, well, I can't possibly be right. No one values my opinion. The only person that's valued is the CEO or the executive management or the senior vice president. So, then that just destroys a kind of innovative culture because the creativity is not fostered. It's not empowered across all levels. I see that often, usually when I'm brought in to consult with a company or a company comes in and wants a project with a Design Bloc and we do projects for companies. You know, they're always like looking for something like, let's just show something we don't know. That they usually, something will surprise them. And part of that is because young students don't know what they can't do. When they come up with an idea, a lot of the times, the reason that large companies can't or companies that don't have an innovative culture, they don't ask that question anymore.Right. So, like maybe three generations ago, they stopped doing it a certain way because they learned something. But now the business environment has shifted and no one's bothered to really question why they can't do it that way. Or why they can't do it in a new way. Right. It's always so we've always done it that way.Well, yeah, that's the group thing, right? No, one's empowered to ask and go, wait a minute. Yeah, that was true 20 years ago, but the technology has shifted around you. The audience has shifted around you, the people that use your product has shifted around you. Why not go back and question some of those baseline assumptions.Brian Ardinger: Have you learned any techniques that you could help folks that are in that particular environment to open up their thinking or open up their exploration and not fall into this typical traps? Wayne Li: There are a lot of different ways that you can do that, Brian. What I tend to always ask is when someone is in kind of that group think is to say, okay, wait Taguchi calls it Root Cause Analysis.I think Dev Patnaik uses, who teaches Needfinding at Stanford has taught like a Contextual Ladder, which is like a How Why Ladder. If you're confronted with a problem, do you understand the constraints with which you are assuming are already frozen. Taguchi method is just, why does that exist as a root problem?That's not necessarily creative, but what it does is it tries to ask, do you understand your context? If you're confronted with, I only know one way to do this, or this is the way that we think the company always wants to work, then at least questioning that constraint to say, well, why do we do it this way? What assumptions are we making about either our processes or our customers, that make us decide that we should be doing it this way? Brian Ardinger: And basically being okay with the fact that let's assume that this is an assumption. And then like, how do we find evidence to figure out is this assumption true or false? I think a lot of people don't go back to that process, like you said, and just double-check like, I know we've been doing this 20 years like that, does it still hold true. Its an important part of the process.Wayne Li: And one thing I always love is just pushing constraints, right? I mean, ultimate creativity is having no constraints. But it's difficult in a business environment because you always have some type of like time and money are always going to be constraints. You don't have infinite time. You don't have infinite money.If you had those, you can make anything you wanted and take as long as you want it to make. So you always have some type of constraint. But what I always like to do is push against it. So if you say something like we can't build that, that's too expensive. Then if you say, okay, well we'll hold on a second.What are those assumptions? And then say, there's inherent assumptions in that way. You're building it the same way. That's one assumption. If you built it with a different material or different process, you could maybe save money. If you built it with a different volume, it could be cheaper. So you're like, well, you're assuming that we can only sell that to 10,000 people.What if we sell to 10 million? Or you're assuming no one will pay for it at a higher cost. So again, really, it is about pushing on that constraint to say, we can't do this. Flip that and reframe it. What are all the different ways that we can actually push beyond that boundary? And I take each, sometimes I'll take the top three constraints and kind of see if they're related and in tandem, push against them.Sometimes I'll take each constraint and basically brain on each one separately. Right. But ultimately I'm always asking why is this assumption here and why is this constraint here? And, you know, sometimes somebody will say, well, that just defies the laws of physics. I'm like, no, that just defies the laws of your creativity of your brain.Right. You're not framing it well enough. The only meaningful attribution you have is that that must be a mechanism that follows the laws of physics or follows the laws of finance. Like it has to, you know, supply demand. You must sell something for more than you make it. But those laws are inherent in a human assumption.Somebody is using that device. So the laws of physics change if a 10 year old uses it versus a 30 year old. So if you're like making a shovel, a kid's plastic shovel is way different than a 30 year olds Gardener's shovel. So one shovel is made out of metal costs, maybe $25, and one's made out of plastic and cost two. So again, your physics law didn't change, but your framing did. Part of that is understanding your framing when you'd make an assumption, Brian Ardinger: I'd lIke to switch gears a little bit and talk a little bit about some of the things that you're seeing, what are some of the interesting trends in UX, UI design, and maybe even technology that you've seen and where do you see this whole I guess, industry going Brian?Wayne Li: That's a great question. I mean, I work with industrial design students and mechanical engineers, electrical engineers, computer scientists, human computer interaction, math graduate students. Definitely the thing you see faster and faster and faster for UI and UX is both portability and anticipation. So let me kind of explain what that means.Portability in the sense that devices get smaller, they get more personal, right? No, one's out of client terminal. There's no client terminal relationship anymore. So the portability meaning your ability to consume data, manipulate software, has to be more and more flexible, more and more intuitive. You basically be at the will it like, you know, sooner or later, you might not even use your hand.It's going to be so fluid and so natural. Then you can talk to it. You can gesture at it. The interactions will be more and more natural and quicker, faster, smaller. Now the other thing, like I said is the anticipation. Everything you do is being logged so sooner or later between the machine learning algorithm and the companies that are constantly monitoring your data, they'll be able to truly understand what you are based on your behavioral pattern. If you've read the Singularity Is Near, they basically say, you know, pretty much by 2045, your consciousness will be digitized. So in that sense, if we, if we got what 20 some odd years, 24, some odd years to get there, that basically means AI will be conscious by then, in the sense that hopefully if I live long enough, I could go back and go, what did Wayne think in 2019, every thought that you put into Instagram, Facebook, anything you put into your computer will be logged and kept. So every thought you've ever had. You may no longer corporally exists, but someone got a, what would Professor Li have thought in 1998, about this vehicle. And based on the machine learning though, well, Wayne said this about certain vehicles. And this vehicle and this vehicle people are very similar. So even if I'm not alive in 2080, and there's a 2080 sports car, they're going to go, well, what would Wayne have thought about this 2080 sports car?And they would probably, the machine learning algorithm will say, well Wayne talked about these vehicles or design these sports cars. And these were his thoughts on them because they've all been logged. And by the weighting metric I have, he would have liked it. Or he would have said blah-blah-blah send it. Sooner or later, we'll have digital avatars that anyone can consult. And so that's the anticipation part. If you can anticipate that now how will that change, what you do Brian Ardinger: Tomorrow is Tesla's AI day. And they're gonna be talking a little bit about some of the new mind of the car stuff that they're working on. Similar to what you're saying, where the car can anticipate based on its surroundings, what's happening and self-driving and everything else around that.But you know, you take that beyond just transportation. You take that to everything else and how does that change the world and what we're looking at? Even things like I think about technology and how it's accessible to anybody now. So I have to be a coder, for example. A lot of no code tools and things along those lines that allow you to experiment and build and try things that 10 years ago, 15 years ago, you had to have a design development team to make that happen. So it'll be interesting to see where that trend takes the world of design as well. Wayne Li: Yeah, no, absolutely Brian. I mean, going back to what you said. I mean, obviously the sort of research area of mine, because I have an automotive interface, a human machine interface lab at Georgia Tech, right. That looks at futuristic automotive experiences. And absolutely you're right. I mean, thinking about it this. Not only can all the cars, right now is 5g. Like let's just think, think about 5g. If 4g was something like, oh, it was novel for us to have one HD movie streaming on our phone. Like that's the data of 4g, without major compression. 5g is like 40 simultaneous HD streams. So for example, if we just take some of that bandwidth and each car is communicating to the 15 nearest cars next to it, and those cars are connected and getting next to the internet enabled lampposts signage traffic stops, then that information is being shared very, very quickly.So if there's something that optimizes traffic flow like a stop says, well, this is open, right now. And there's really no need for a green light or a red light or a yellow light anymore, because everyone's already talking to each other. Brian Ardinger: Tie that into a person's phone and you realize, well, Joe's a crappy driver and he's, he's in the lane next to me. I probably need to adjust for that. Wayne Li: Yeah. Every car in the compass directions around you will notice that, right. Or based on your driving pattern already know that you're a bad driver based on your previous driving history. Right? So that economists levels between semi and fully is tricky. But that data, if it's freely shared, is there. The same thing and will be the minute you tell your car where you're going. So if you say, oh, I'm going to work and it's like, great, I'm driving you there. That's great. It will then ping everyone who's also going to work with you. And so it'll just say, oh, well, you know your neighbor down the street who works at the same company, why don't y'all platoon together.And all of a sudden you match up and you can streamline your traffic. Right? So, same thing, if you, all of a sudden, you tell the car out, I'm going to a concert. It's a new thing. It'll ping everyone on the internet who's interested in that same topic, who's going to the concert with you. And your windshield will turn into a screen.We actually have this in the lab, a windshield that is an augmented reality screen. And then you can then meet 15 people who will meet you at the door. Cause you'll be all dropped off at the same time to the same concert. So now you can go to the concert with not only the friends in your own car, but feel close kinship to 15 other cars that have the same people going at the same concert.It's an interesting concept when you can share that much data that quickly, and you see that as a trend. Yes, privacy is an issue, but you don't really see people pushing against it that much. They're sharing their information. Brian Ardinger: I love what you're doing and some of the things that you've seen in the past, and that. If people want to find out more about yourself or more about Georgia Tech or Design Bloc, what's the best way to do that?Wayne Li: My email's fine. That's just my name. W A Y N E . L I @ design . G A T E C H - Georgia tech.edu. If you want to know more about Design Bloc, basically design bloc without the K so D E S I G N B L O C.ga tech.edu. So they can go to our website and then see what we do. There's a contact us button there.Obviously, if you're a Georgia tech student or a prospective high school student, plenty to learn about what we do, which classes you can take. We do do workshops and not only for students, but we have done workshops for other entities. And so we are in the process of getting those things approved by the Institute. Right. But we have mechanisms in which we do give workshops to companies or groups like the Georgia Tech Alumni Association. We've done Design Thinking workshops for them. So you'll see a list of all the workshops we tend to give. And if it's something that you are interested in or you're interested in giving to your company or entity, then there's a connect to us button and we can talk about that.Brian Ardinger: Wayne, thanks again for being on Inside Outside Innovation, look forward to seeing what the future brings Wayne Li: Me too. It's been a pleasure. Thanks so much for having me on.Brian Ardinger: That's it for another episode of Inside Outside Innovation. If you want to learn more about our team, our content, our services, check out InsideOutside.io or follow us on Twitter @theIOpodcast or @Ardinger. Until next time, go out and innovate.FREE INNOVATION NEWSLETTER & TOOLSGet the latest episodes of the Inside Outside Innovation podcast, in addition to thought leadership in the form of blogs, innovation resources, videos, and invitations to exclusive events. SUBSCRIBE HEREYou can also search every Inside Outside Innovation Podcast by Topic and Company. For more innovations resources, check out IO's Innovation Article Database, Innovation Tools Database, Innovation Book Database, and Innovation Video Database.
P.S. Exhibitions A project by Pollock X Schaumberg Instagram: @p.s.xhibitions Hosts: Virginia Pollock and Erica M. Schaumberg Produce and Editor: Stefan Dudley Summary: P.S. Xhibitions welcomes glassblower Lukas Milanak to discuss his work in the show “Process by Design / Design by Process.” Based in New York, Milanak creates experimental and educational works that exist at the intersection of science and craft. Resources: Instagram: @lukaslabs Website: https://www.lukaslabs.com Youtube: https://www.youtube.com/channel/UC9-XhLUH-4lQN2mEVVzNwNQ/videos Show Notes: Historical Background: Alchemy: https://www.sciencehistory.org/distillations/the-secrets-of-alchemy Murano glass: https://www.invaluable.com/blog/murano-glass/ Exhibitions and Projects: “Allegory and Apparatus” at Beacon Artist Union - https://drive.google.com/file/d/1Ea2iKOmppbvw4R7OfUhzFdEsSf2cO_Gs/view “Colors to Life” - https://www.stellaonline.art/colors-to-life-by-lukas-milanak Corning Museum of Glass, GlassBarge - https://www.cmog.org/glassmaking/demos/hot-glass-demos/glassbarge Transcript Link: https://drive.google.com/file/d/1QFf3rEfV0MvX6kHHR3AhTmQRTlY0378b/view?usp=sharing
Hellow people, this episode will be something that i wanted to share with you guys. Hope you guys will like it. thank you. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/guberan/message Support this podcast: https://anchor.fm/guberan/support
先日公開したアトラエのデザインのサイトAtrae Design( https://atrae.design )の制作に関わった3人でこれまでの経緯からこれからの展望を対話しました。
James Howard is a teacher, design historian, industrial designer, and inventor of over 300 products with 18 patents. He's currently the owner-operator of Entrepreneurial U, a specialty private design school. Prior to teaching at the county college of Morris in New Jersey, Professor Howard was the owner-operator of the award-winning Howard Design Agency, an industrial design practice whose clients included Coca-Cola, Colgate Palmolive, and Johnson & Johnson. James is also the owner of Cozy Cupboard Tearoom of Morristown, New Jersey. The English-style business has been a regional favorite for over 10 years. James serves as the Executive Director of the Black Inventors Hall of Fame, a virtual museum devoted to immortalizing African-Americans whose noteworthy inventions have improved lives, yet gone unnoticed. Listen in to learn more about: James' journey to become an industrial designer The Howard Design Agency James' years teaching design Entrepreneurial U Growth mindset The power of optimism – in work, and in life Show Highlights [01:55] James talks about his journey into design, and his big sister Doris. [03:11] Entering his first drawing contest as a young boy. [03:16] The disappointment of not getting into the graphic design program – and James' shift into industrial design as a result. [05:31] Challenges James faced during his undergraduate and graduate years. [08:56] Getting into graduate school. [10:38] James' struggles with his first mentor in graduate school. [12:30] How things changed once he had a strong mentor on his side. [13:15] Winning a design award from RESNA. [14:01] His first job as an industrial designer. [15:49] James' advice for people dealing with bumps in the road. [16:49] Why James decided to start his own design agency. [19:51] 15 years at the Howard Design Agency. [21:10] How running his own agency changed the way James thought about design. [23:17] James offers advice on how to make a good pitch. [26:42] The decision to leave his design agency and begin teaching. [30:59] Founding Entrepreneurial U. [32:09] James talks about the Bridge program, which helps adults change career pathways. [32:51] The importance of cultivating a growth mindset. [33:51] James as the perpetual optimist, and passing that optimism on to his students. [36:16] Doodling as a second language, to tell stories and convey ideas. [38:07] Resources James recommends. [41:18] Where to find out more about James and his work. [42:30] The Black Inventors' Hall of Fame. [46:20] Fluid Hive's resources for those wanting to learn and practice design thinking. Links James on LinkedIn Entrepreneurial U Black Inventors' Hall of Fame A Conversation with James Howard, Perpetual Optimist The History of Black Industrial Designers Book Recommendation: Marketing for the Small Design Firm, by Jim Morgan Book Recommendation: Who Moved My Cheese: An A-Mazing Way to Deal with Change in Your Work and in Your Life, by Spencer Johnson Book Recommendation: Creative Confidence: Unleashing the Creative Potential Within Us, by Tom Kelley and David Kelley Book Recommendation: Rebel Talent: Why It Pays to Break the Rules at Work and in Life, by Francesca Gino Book Recommendation: The Universal Traveler, by James Bagnell and Don Koberg Other Design Thinking 101 Episodes You Might Like Learning Service Design + Leading Service Transformation with Clive Grinyer — DT101 E66 Integrating Engineering, Design and Business with Tony Hu — DT101 E35 Leading a Design Thinking Consultancy, Betting Small to Win Big, and Driving Business Growth with Design Thinking with Natalie Foley — DT101 E5
James Howard is a teacher, design historian, industrial designer, and inventor of over 300 products with 18 patents. He's currently the owner-operator of Entrepreneurial U, a specialty private design school. Prior to teaching at the county college of Morris in New Jersey, Professor Howard was the owner-operator of the award-winning Howard Design Agency, an industrial design practice whose clients included Coca-Cola, Colgate Palmolive, and Johnson & Johnson. James is also the owner of Cozy Cupboard Tearoom of Morristown, New Jersey. The English-style business has been a regional favorite for over 10 years. James serves as the Executive Director of the Black Inventors Hall of Fame, a virtual museum devoted to immortalizing African-Americans whose noteworthy inventions have improved lives, yet gone unnoticed. Listen in to learn more about: James' journey to become an industrial designer The Howard Design Agency James' years teaching design Entrepreneurial U Growth mindset The power of optimism – in work, and in life Show Highlights [01:55] James talks about his journey into design, and his big sister Doris. [03:11] Entering his first drawing contest as a young boy. [03:16] The disappointment of not getting into the graphic design program – and James' shift into industrial design as a result. [05:31] Challenges James faced during his undergraduate and graduate years. [08:56] Getting into graduate school. [10:38] James' struggles with his first mentor in graduate school. [12:30] How things changed once he had a strong mentor on his side. [13:15] Winning a design award from RESNA. [14:01] His first job as an industrial designer. [15:49] James' advice for people dealing with bumps in the road. [16:49] Why James decided to start his own design agency. [19:51] 15 years at the Howard Design Agency. [21:10] How running his own agency changed the way James thought about design. [23:17] James offers advice on how to make a good pitch. [26:42] The decision to leave his design agency and begin teaching. [30:59] Founding Entrepreneurial U. [32:09] James talks about the Bridge program, which helps adults change career pathways. [32:51] The importance of cultivating a growth mindset. [33:51] James as the perpetual optimist, and passing that optimism on to his students. [36:16] Doodling as a second language, to tell stories and convey ideas. [38:07] Resources James recommends. [41:18] Where to find out more about James and his work. [42:30] The Black Inventors' Hall of Fame. [46:20] Fluid Hive's resources for those wanting to learn and practice design thinking. Links James on LinkedIn Entrepreneurial U Black Inventors' Hall of Fame A Conversation with James Howard, Perpetual Optimist The History of Black Industrial Designers Book Recommendation: Marketing for the Small Design Firm, by Jim Morgan Book Recommendation: Who Moved My Cheese: An A-Mazing Way to Deal with Change in Your Work and in Your Life, by Spencer Johnson Book Recommendation: Creative Confidence: Unleashing the Creative Potential Within Us, by Tom Kelley and David Kelley Book Recommendation: Rebel Talent: Why It Pays to Break the Rules at Work and in Life, by Francesca Gino Book Recommendation: The Universal Traveler, by James Bagnell and Don Koberg Other Design Thinking 101 Episodes You Might Like Learning Service Design + Leading Service Transformation with Clive Grinyer — DT101 E66 Integrating Engineering, Design and Business with Tony Hu — DT101 E35 Leading a Design Thinking Consultancy, Betting Small to Win Big, and Driving Business Growth with Design Thinking with Natalie Foley — DT101 E5 Other Resources Download Fluid Hive's Innovation Shield — a guide to avoiding innovation traps by asking 9 of Fluid Hive's Design Thinking Questions Innovation Smart Start Webinar — Learn to Ask Like a Designer and take your innovation projects from frantic to focused by working smart from the start. Fluid Hive: Learn — A growing collection of courses, webinars, and articles for people expanding their design thinking, service design, and human-centered design skills – people who want to think and solve like a designer.
UIコンポーネントエクスプローラー「Storybook」を使ってデザインシステムを管理する意義はどこにあるのか、どう解釈しているか。Atomic Designの話をしながら管理するコツはここなのでは?という話をしました。
エンジニアとの開発チームでMaterial Designを実際に実装していく時の悩みや実際にやったことなど、サービスを越えた情報交換をしました。
Why is design, manufacturing, quality, and culture so important in the medical device industry? These key elements must exist and function in synchrony so that a medical device can save and improve patient lives.In this episode of the Global Medical Device Podcast, Jon Speer talks to Dan Purvis, CEO at Velentium—a design, development, and manufacturing firm that takes medical devices through an entire lifecycle.Dan gives listeners an update on Project V, an initiative involving the mass production of ventilators comprising five separate devices aimed at saving lives and meeting worldwide demand in response to COVID-19.Some highlights of this episode include:Velentium partnered with Ventec Life Systems, General Motors (GM), and the U.S. Government to build 30,000 ventilators and 141 manufacturing test stands in a 6-8 week period for Project V.Managing Manufacturing: The challenge with COVID is that so much is unknown. CDC provides guidelines for who can/cannot be in your facility, but not for who should/should not be allowed in your facility.Humans are hurting because of COVID. The gain or loss of productivity focuses on these key areas: Messiness of COVID, quality manufacturing, and culture of safety. How can a company maintain a culture of empathy, and at the same time, get a job done to pay the bills?Top Tips and Best Practices: Data Repositories: Move, store, and transition source code files, data, and other information as soon as possible to the Cloud.Design and Development: Foster a culture of understanding, efficiency, and flexibility.Four Variants of Design:Design for Manufacturability: Device passes design controls and receives approval, but it is extremely expensive and/or impossible to make.Design for Test: Testing throughout as you go, including product characterization testing and design verification testing.Design for Longevity: Manufacturable but think about design materials around longevity-oriented parts. Design for Quality: Analyze for number of times used, shelf-life, patient safety, and cybersecurity.Memorable quotes from Dan Purvis:“That project was extremely successful. Thirty-thousand ventilators were built in Kokomo, Indiana, in an automotive factory that had not ever built a ventilator before.” “When you send these devices out into the marketplace, one hospital at a time, you can be assured that they're going to do good just like they were intended to.” “Remind people that this is the real deal. Most of us, if not all Americans at this point, know someone who has passed away. Or, they know someone who knows someone who has passed away.” “The science is clear that when we are masked up and distanced, we have a much better chance of not spreading the disease.”
主持:Hanna Wu & Luke Lo 嘉賓:Johanne Chow, Brand Experience Lead @ Leading payment company in Asia Pacific Graphic與UI Design都是以圖像傳遞訊息的方法,但Graphic Design是單向,而UI Design是互動的。UI Design的認知範疇中,佔很大比重的就是Design System了,為你講解怎樣由零開始建立Design System?續後又如何維持管理?Design System: Atomic Design. Version Control Tool: Abstract, Kactus, DSM by Invision ==== PayPal App課金:t.ly/taA6 Telegram: t.me/uxhongkong Instagram: www.instagram.com/10uxhk/ Podcast music by Joakim Karud --- Support this podcast: https://anchor.fm/10ux/support
Designer*innen gestalten durch Interfaces oder auch Produktdesign Zugänge. Zugänge zum Internet oder anderen Dingen. Oberflächen und Produkte werden explizit gestaltet, um die Nutzung für Menschen zu erleichtern. Aber was steckt hinter dem vermeintlich neutralen Wort Menschen? Einige Designanwendungen oder Produktgestaltungen verraten, dass hinter diesem Wort doch weniger Neutralität steckt. Teilweise ohne Absicht, werden so vor allem weiße und männliche Nutzende bevorzugt. Für die Entwicklung neuer Produkte und Anwendungen werden häufig Daten genutzt, die bereits Vorurteile beinhalten. Minderheiten oder auch die andere Hälfte der Weltbevölkerung (Frauen) werden mit solchen Anwendungen teilweise diskriminiert. Problematisch, wenn Design doch eigentlich Zugänge schaffen soll. Simon und Sophia unterhalten sich in Folge 10 über inclusive Design - Design mit dem Anspruch Lösungen für alle Menschen zu schaffen.
SUMMARY: Episode 27 – This week we speak with Allison, The founder of Allison Campbell Design. She shares with us how she was able to build her business from the ground up. Starting with design in construction, Allison tells us how her previous experience helped her become an exceptional interior designer, winning multiple awards and expanding nationwide. Additionally, with the help of social media and a renovated website, Allison Campbell Design was soon to be known as a staple name. You would not want to miss this! TIME-STAMPED SHOW NOTES: [00:02] – Founder of Allison Campbell design [00:28] – Allison backstory [01:00] – Origins of how Allison got into designing [03:21] – Leaving construction design [04:11] – Allison discusses the layout and style of her home that won the best interior design [06:31] – How do you manage projects nationwide [08:24] – Working with E-Design with the homeowner [08:56] – What are the services that you offer [09:37] – How important are social media and your website for business [10:47] – Getting an idea/personality of who I am through the website [00:07] – What design advice can you give to a business owner who is working from home [01:32] – What is a good publication you recommend [02:22] – What is one thing you have purchased over quarantine that you are thankful for [02:55] – What is one tool that people in your company use every day [03:30] – Where to find Allison RELATED SOURCES: Allison Campbell Design: Featured on IG/Blogs multiple times, a couple of magazine articles about specific designs. Recently won several awards for a home I did in the Utah Valley Parade of Homes, Servicing clients from Florida to California Website - www.allisoncampbelldesign.com Instagram – https://www.instagram.com/allisonpress/?hl=en CONNECT WITH US: INSTAGRAM: https://www.instagram.com/FROZTECH_us/?hl=en TWITTER: https://twitter.com/FROZTECH’ FACEBOOK: https://www.facebook.com/FROZTECHUS/ WEBSITE: https://www.FROZTECH.com/ WANT TO BE ON THE PODCAST: https://www.FROZTECH.com/podcast/apply/ HELP WITH SEO: https://www.froztech.com/seo-services/ --- Send in a voice message: https://anchor.fm/froztech/message
Talkcast'in eski bölümlerinden Kerem Suer ile "Amerika'da Tasarımcı Olmak" bölümünü tekrar yayınladık. Keyifli dinlemeler.
During part I of Let’s Talk Design, Maarten De Roeck and Gregory Van Looy will dive into Design Systems, allowing you to boost collaboration, consistency and efficiency across products.
Nadja! Normal würde sie sich selbst wohl eher nicht bezeichnen, ich sie auch nicht ;) Und genau deshalb ist sie mit ihrer tollen Art, ihrer Kreativität und allem was sie macht auch genau da, wo sie gerade steht. Mitten in einer sehr spannenden Lebensphase - als Unternehmerin geht sie ihren weg, als Designerin gestaltet sie diesen für andere. Ein wenig, der begeistert... Co-Co-Co (Nadja's Design Agentur) https://co-co-co.org/ Myndset Karten https://www.myndset.cards/Support the show (https://ko-fi.com/annaunnormal)
SHOW NOTES KEY IDEAS: Clint Locklear is the owner of Predator Control Group. He also hosts a podcast at trappingradio2.com. Clint is a master trapper, but he is also a master business owner and developer. Interestingly, Clint is now expanding into agricultural pursuits in the off season from trapping. Clint has grown his love of passion, and his early pursuits of a business of trapping into a thriving information and products business. In this episode Clint outlines how he used "stacking" to turn his love of trapping into a six figure trapping, product sales and intellectual property business. Clint also talks about how he escaped a job (actually a business) that was not fulfilling him and found work that he loves and was passionate about. Also, we illustrate a couple of different ways that a person who wants to farm could use trapping to supplement their farm income, allowing them to live in a rural area and not commute to the city. From helping other farmers with nuisance animals or predators, to going after fur in your off season from farming, this is a very viable model. ADVICE FROM CLINT LOCKLEAR: OBSERVE: Take time to observe somebody who knows what they are doing and learn. Do not be in a rush to make money. You have to learn first. DESIGN: Design your business so that it looks and works the way that you want it to. Do not create a business only for the creation of money, but make sure it fits the lifestyle that you are seeking. DO NOT BE LINEAR: Don't design a business that generates income in only one way. "Stack" or re-purpose the same job several times over, so that you can produce income from it in several different ways (videos, products, books, etc.). BEST BUSINESS ADVICE THAT CLINT LOCKLEAR HAS RECEIVED: SELL WHAT YOU KNOW: Clint was once told by a mentor of his to "sell what you know, not what you catch." This was specific to trapping, and the advice was not to rely just on how many animals that were trapped during a season. There is a limit to how many you can trap in a season. Even in the best year, there still is a limit based on your ability to set and check traps. But, there are no limits to how many people you can help with the information you possess - especially in the internet age. PERSONAL HABIT THAT ADS TO CLINT LOCKLEAR'S SUCCESS: CREATIVE GAMES: Clint likes to play "creative games" with himself as well the people that work for him or that he mentors. He tries to imagine how things can turn into business opportunities that will support the lifestyle that he wants to lead. BOOK RECOMMENDATION: The Art of Being Unmistakable: A Collection of Essays About Making a Dent in The Universe is a book that Clint recommended to help you develop your business. He believes strongly in this book to the point that he thinks students in our country should read it once per month! CLINT LOCKLEAR'S CONTACT INFORMATION AND SUGGESTED LINKS: Website: trappingradio2.com Website: wolfernation.com Telephone: 423-949-5273 Facebook: LINK Where Off-Farm Income And Matt Brechwald Can Be Heard: Member Of The National Association Of Farm Broadcasters
Listeners producer Cecilia Brown talks with Cleo Davis and Kayin Talton-Davis about homeschooling during COVID-19 and reimagining education by challenging the Eurocentric ideals most educational institutions are built upon. The Portland-based artists and designers have long been using art to tell stories about the Black experience and their current project aims to “create a cultural space of memory, advancement, and artistry for Portland's Black Community” at Building Cornerstones. Show notes & links: Building Cornerstones - Please consider donating to Cleo and Kayin’s efforts to finish building out the Mayo House, and making it a place for the Black community. Root Shocked - a documentary short about generational loss, racial disparity, and the steps taken by one family to force a city to reckon with its history. This doc was also produced by Cecilia Brown. Rebuilding Cornerstones: Spatial Justice for Portland’s Black Diaspora - More about Cleo and Kayin’s class at the University of Oregon's College of Design: Design for Spatial Justice. New to the Listeners Podcast? Did the episode pique your interest? Check out the following previous episodes that are peripherally related: #16: August Wilson Red Door Project – Hands Up, Cop Out – Look Within & Evolve #14: Bob McKinnon – Headwinds & Tailwinds
Il nostro viaggio nei momenti più significativi e segnanti della storia del design continua con il movimento Memphis creato a Milano nel 1981 da Ettore Sottsass e che è stato manifesto della controcultura nel mondo del design. Lo facciamo sempre con il designer Stefano Pasotti che oramai posso dire essere una amico, e dal quale c'è sempre tanto da imparare. Spero vi piaccia, è una puntata dove si parla un po' meno di oggetti, e cerchiamo di andare un po' piu' alla radice del movimento, di cosa lo ha spinto a nascere e dall'influenza che ha avuto nel design a posteriori. Buon ascolto.
Con Stefano Pasotti continuiamo il nostro racconto della storia del design, andando ad approfondire il sodalizio lavorativo tra Marco Zanuso e Richard Sapper. I due si conobbero nello studio di Giò Ponti, e la loro unione artistica darà vita a moltissimi oggetti iconici del design. Ci spostiamo dal nostro più abituale campo degli arredi, infatti Sapper e Zanuso progettarono insieme sopratutto oggetti teconologici, come radio, televisioni e telefoni. Un compasso d'oro alla carriera per entrambi, 3 vinti con prodotti realizzati insieme, 11 in totale per Sapper, 4 per Zanuso, solo questi numeri ci spiegano lo spessore e la rilevanza di questi due designer. La chiacchierata è come sempre poco didattica e molto più attenta a cercare di capire le dinamiche che spingevano i protagonisti e come il contesto sociale e storico sempre influisce nel campo del design. Spero vi piaccia, noi ci siam divertiti moltissimo a registrarla.
The principles of Atomic Design have transformed (probably forever) the way we look at UI components and code modularization. Pattern Libraries and Design Systems – predominantly built in React – have become widespread across many companies.No doubts, these are cool tools and approaches, and we have all fallen in love with them. But...In this talk, I'll share not only the learnings but also all the "buts" that we have found in our exciting journey developing (in React, of course) a Design System for Badoo.SPEAKERCristiano RastelliPassionate web designer & developer, currently Design System Lead at MagicLab. In love with Atomic Design, Style Guides and CSS architecture.Likes to work at the intersection of business, design and development.Attendee/speaker/organiser of technical conferences and meetups.Twitter:https://twitter.com/areaweb
No episódio 31, comentamos sobre o design e a sua interação dentro da sustentabilidade, e se você não sabe o que estou falando, ouça até o final. #FIQUEMECASA --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/pixel-movies/message
Before the weekend I created a series I am calling CreateFromHome and checked in with a few friends of the podcast to see how they were digesting things with the Coronavirus. In this episode, I video call with Rich Tu who was a guest on season 2 of the podcast. You can watch our full video chats at https://wellfedpodcast.com/youtube/ Listen to Rich's S2 episode: https://apple.co/2WD8fHf Follow Wellfed on Instagram: https://www.instagram.com/wellfedpodcast/ Watch Wellfed on Youtube: https://www.wellfedpodcast.com/youtube If you enjoy this episode please rate, review, and share this podcast. It would be a big help and go a long way to continue to produce more episodes. You can find more episodes on the website www.wellfedpodcast.com Thank you for listening!
Are you tired of settling for average and ordinary? Are you frustrated with the world around you, and wonder why SOMEBODY doesn't stand up and make a difference? Are you waiting for someone outside of you to be the person who leads and bucks the system? On this episode, we will be talking about Becoming A Leader Who Challenges The Status Quo; one that makes an intentional and significant difference in their world. Today's podcast is going to be a little different. In fact, there are several things that you will notice that might come across as a little different. I am going to be dealing with the subject of leadership. My intent is to challenge you; to call out some man, some woman to accept the challenge to LEAD their generation. I want to warn you. I may come across a little stronger than I normally do, because I want you to know that the life you are currently living is NOT all you can experience. The circumstances taking place in your personal world, and the world around you are the result of someone's leadership … maybe not your own. You see, someone has determined that this is where you should be, and because we are all people pleasers in one way or another, we tend to GO ALONG to GET ALONG. Well I am here today to say that is not going to cut it anymore! It is my desire today to shake you up, and call you out. The world in which we live is in desperate need of true leadership … transformational leadership. Governments are failing us. Religion has become void of relevance The education sector is in desperate need of real leaders. The business and financial world is looking for leadership More and more people are looking elsewhere for answers. Moral climates are being transformed by small groups of people A handful of people are determining the future of nations, while the masses just follow along, not realizing that they are simply falling into line; settling for the status quo. “Status quo, you know, is Latin for ‘the mess we're in'. – Ronald Reagan The methods, the ideas, the philosophies that have brought us to this place will not serve us in this next season. While there are spiritual laws and principles that never change, the season we are in today requires a certain kind of leadership to challenges the norms, and leads a generation to a more fruitful and productive place. “The significant problems we face cannot be solved on the same level we were on when we created the problem” – Albert Einstein If you keep doing what you're doing, you will keep getting the same results. If NOTHING CHANGES, NOTHING CHANGES. If we continue to simply maintain what we've been told is normal, we will continue to be relegated to the measure of results that someone else has defined for our lives. If the blind lead the blind, we all fall in the ditch Right now we are faced with the choice of a lifetime. Continue to follow the masses, and be content to live in mediocrity and settle for something LESS than what God intended, OR, Answer the call, and be the leader that creates the change we desire. How do we do this? How does one become a leader who challenges the status quo? Every person has the capacity to become a leader that challenges the status quo and makes a significant difference in their world by following these 5 Simple Steps. 1. Decide – Decide that average and ordinary is no longer acceptable to you 2. Determine – Determine that YOU will BE the leader that challenges the status quo 3. Describe – Describe the change you desire to see, in whatever area of influence you are called to 4. Design – Design a plan and a strategy that is teachable and can be implemented NOW 5. Do It – Lead by example; be out in front; get up from your seat of complacency and DO SOMETHING! If you're not the lead dog, the scenery never changes! The whole earth is right now awaiting the revealing of the sons of God. Will you answer the call? Will you BE that leader? Will you rise up, even in the face of criticism and persecution? Will you take the challenge, and begin today to BE THE CHANGE Will you be the one who refuses to settle for the status quo? I believe you can! I believe you will! I believe we must … become leaders who challenge the status quo! Next Week: Next week, I will be talking about, ‘Developing An Attitude of Thankfulness'. Be sure to leave us a question at www.BrianHolmes.com and we will do our best to answer it in the show.
This episode originally aired on April 13, 2018. We’re playing some of our favorite episodes this fall, looking back on all the things we made over six years of State of Wonder. Today’s is something special we did for Design Week Portland. When you start to pay attention to design, you tune in to all kinds of unspoken rules and understandings that are part of how things are made. If you haven’t spent a lot of time thinking about how Native style gets used - and often mis-used in graphic design, fashion, and other disciplines - I guarantee you won’t be able to un-see it after today’s conversation. Thanks for listening.
ฟังนิยามของคำว่า Design Thinking พร้อมหาคำตอบว่าถ้า Design Thinking Featuring กับ Design สุขภาพ ผลลัพธ์ออกมาจะเป็นอย่างไร จากหมอผิงและคุณต้อง กวีวุฒิ เต็มภูวภัทร Podcaster ชื่อดัง เจ้าของเพจ 8 บรรทัดครึ่ง ค่ะ
The lawyer on today's podcast is Alix Devendra. Alix is based in Portland, Oregon and operates at the intersection of the future of law and the future of work with a focus on how we communicate and document our values, agreements, and processes. Alix started learning about design thinking while she was in big law and eventually left big law to start her own business and focus on legal design full-time. Find out more on her website: www.alixdevendra.com. The human side of the podcast is Leah Oliveira. Leah is an experienced change leader and the cofounder of AdaptiveX. AdaptiveX is a Toronto-based (Go Raptors!), boutique design and innovation consultancy, working on the intersection of human-centered design and business strategy. Within AdaptiveX, Leah focuses on helping organizations uncover new opportunities and finding new ways of working. Find out more on their website www.adaptiveX.ca.
This week we talk about feeling impostor syndrome as a manager and Dark themes vs Light themes.Sponsor Datadog: SaaS-based monitoring platform that provides dev and ops teams with a unified view of all their systems, apps, and logs. Show notes Loren Brichter tweet Original dark/light theme tweet (poll) Using Mojave Dark Mode on only the Menu Bar and Dock — MDS NightOwl Recommendations Loom When Breath Becomes Air Star Wars SC 38 Reimagined HostsKevin Clark (@vernalkick)Rafael Conde (@rafahari)
Millennials, estas extrañas criaturas que preferimos las experiencias a los bienes materiales, somos en parte el resultado y la causa de la denominada era de la experiencia. Cada vez más, las marcas de la mano de diseñadores y marketeers están entendiendo y mejorando la experiencia del cliente durante toda la interacción con los productos y los servicios, convirtiendo a la experiencia en uno de los principales factores de diferenciación de marca. Hoy en Design Talks hablamos sobre Customer Experience o Experiencia de Cliente, de qué se trata y qué valor aporta para las empresas explicándola a través de algunos ejemplos de la vida cotidiana. Nuevo, sin preservantes ni colorantes llega un nuevo episodio de Design Talks, el podcast que habla sobre diseño en español. Notas del episodio Experiencia de Cliente en Wikipedia (Customer Experience) https://es.wikipedia.org/wiki/Experiencia_de_cliente Manifiesto (Decálogo) de la Experiencia de Cliente. Asociación para el desarrollo de la experiencia de cliente - DEC https://asociaciondec.org/nosotros/quienes-somos/ ¿Sabes el motivo por el cual los ascensores llevan espejos? http://www.astarlifts.com/blog/ascensores-elevadores/sabes-el-motivo-por-el-cual-los-ascensores-llevan-espejos Síguenos en: Facebook: fb/designtalks Instagram: @designtalks_es Twitter: @designtalks_es Linkedin: /designtalks-podcast Youtube: goo.gl/41mAS5 Suscríbete y escúchanos en: Spotify: goo.gl/RDkZ2Y Itunes & Apple Podcast: goo.gl/muT61o Google Podcast: goo.gl/WRdXGK Ivoox: goo.gl/ozMYqq Música Safe and Warm in Hunter's Arms (ROLLER GENOA) http://jamen.do/t/1314412 Pondré Tu Nombre (VIEJO DEN) http://jamen.do/t/1254617 Canto del ayer (MOAVE) http://jamen.do/t/1312858 Is It Right? (LOWER LOVEDAY) http://jamen.do/t/1559614
Swinburne Graduation Ceremony held 20 December 2018 3:00pm at the Melbourne Convention Centre, presided over by Mr Andrew Dix (Swinburne University of Technology Councillor). Faculty of Health, Arts and Design (Design, Health Sciences) and Swinburne Research streams.
La ilusión del movimiento, un trabajo nada fácil llegar a engañar a nuestros ojos y dar vida a algo que nunca ha existido, No se han preguntado como es el mundo de la animación? Acompáñenos a conocer a Yujin Kim, una animadora que dice no animar pero que hace algo muy parecido! vamos charlar sobre sus experiencias en el exigente y creativo mundo de la animación y la no animación Esperamos que disfruten tanto como nosotros este nuevo episodio de design talks, el podcast que habla sobre diseño en español. Notas del episodio Trailer Rey Leon (2019) https://youtu.be/cDZ97gJl88U Trailer Dumbo (2019) https://youtu.be/hem5SRV40KQ?t=7 Siguenos en: Facebook: fb/designtalks Instagram: @designtalks_es Twitter: @designtalks_es Linkedin: /designtalks-podcast Youtube: goo.gl/41mAS5 Suscribete y escuchanos en: Spotify: goo.gl/RDkZ2Y Itunes & Apple Podcast: goo.gl/muT61o Google Podcast: goo.gl/WRdXGK Ivoox: goo.gl/ozMYqq Musica Safe and Warm in Hunter's Arms (ROLLER GENOA) http://jamen.do/t/1314412 Pondré Tu Nombre (VIEJO DEN) http://jamen.do/t/1254617 Canto del ayer (MOAVE) http://jamen.do/t/1312858
For the past six months I have pondered one fundamental question, what is the role of design in blockchain technology? Recently, I had the pleasure of speaking with beltran the author of Web3 Design Principles and contributor to web3 projects such the Ethereum Name Service. Here's what I learned about the role of design in blockchain technology: (for the full conversation you can find the podcast episode here.) The Meta Meaning of Design: Design is a way of thinking, a mindset that you apply to anything "from the spoon to the city." As designers, we pro - ject forward. We do this by asking questions ahead of time. Questions as a mode of projection and empathy: Whatever you are imagining into the future, you need to imagine someone will use it. A designer has to do this ahead of time , imagining questions, and then validating those same questions with real people. Simply, designers must anticipate future needs. Two layers of natively designing web3's core value proposition. Designing For Doubt: Everyone starts with doubt so we always have to start by explaining why dapps are different that regular apps. Dapps have a very different value proposition, so we must always be thinking of ways of surfacing and answering the question what do all of these things mean?. Dapps need to show the properties and values that are unique to the blockchain , designers need to bring those properties to the front. We need an easy way for devs to plug and play components that are unique to web3, such that the questions that users have are consistently answered with the relevant design patterns. Should dapps look different? We should take the delightful parts of web2 like responsiveness and aesthetics. But we should also be thinking deeply and designing for the fundamentally new value proposition that web3 offers. The Brand of decentralization & Web3 Design Stack dapps should communicate all the fundamental values, such that new users should be immediately informed that the backend is in-fact much different than a regular app. For example, this user has this amount of votes, this amount of rights etc. This means that there sort of has to be a master brand of decentralization, one that surfaces the core tenets of dapps in an easy and understandable way. We must create these tools, shorthands and symbols that explain the emotional and functional benefits of fundamental blockchain principals , and core tenets of dapps. How? It starts with educating new users. Step one is Language, (bonding, staking etc) we cannot assume that people know what an order book is. Then, as described previously, we must create a brand around blockchain values. Then we must create a connection with users around dapp specific lingo, this is how the project explains the complexities of the system and easily help users understand how things work. Then we must anchor meaning for users and find new metaphors, because we are creating new actions that need new metaphors. Lastly, we have an oppurtiny to create new mental models, how do we create new mental models ? by capturing old behaviors, creating an error state and guiding users to the new way. Blockchain patterns in anticipatory design: First, Imagine you are showing your project for the first time to a small child. Explain it like I'm 5. Then begin to log the common questions that come up with users, like What the hell is a blockchain?, Where does the data come from? Where will it be stored? and Am I making a mistake ?. Open Source Design Principles: To make progress in design as it relates to blockchain technology, we need to focus on three layers as design community. Open ended and unsolved questions that we have discovered through research. Create guidelines that surface the core Web3 principles that answer questions that users consistently have. Create components from the community, for the community. A set o plug and play lego blocks for trustless and transparent front end dapps. For a much deeper dive into the topics discussed above, please listen to the full episode here. Also - if you are a #BUIDLing please reach out at jordan.baracatt@gmail.com
The remarkable Jean-Louis Racine, head of the World Bank's infoDev Climate Technology Program, joins me today to discuss how he came to apply design thinking in his work, doing design thinking in large organizations, leading design teams, and stakeholder-centered design. Before working at the World Bank, Jean-Louis earned a Ph.D. in robotics engineering and worked as an engineer. This allows him to bring a depth of experience to applying and thinking about design thinking. As you'll hear in our conversation, one of the things that Jean-Louis appreciates most about design thinking is that it forces you to be “solution-agnostic,” as he puts it, and encourages redefining the problem into something that doesn't include the solution. As an example, he shares a story of how this process brought him to the surprising solution of needing many entrepreneurs to fail faster. Many large organizations aren't very risk-tolerant, but design thinking de-risks a project because it's about testing hypotheses. Its rigor and evidence-based principles make it easier to create something that will actually work. Jean-Louis points out that framing the value of design thinking in these terms can be more successful for large organizations than talking about creativity, for example. Jean-Louis points out the need for trust in learning what the design thinking cycle is and how it works. It's something that requires someone to experience it, he explains, which makes things tricky when people aren't inclined to trust you through the process. The solution when people don't embrace the new technique from the beginning is to simply struggle through it. We'll also talk about techniques to get people to give feedback without as many ego issues, the difference between critique and criticism, what it means to design for stakeholders, some fantastic books and resources that will be useful for listeners interested in the various subjects we cover in this discussion, and much more. I hope you'll enjoy this conversation as much as I did! Learn More About Today's Guest Jean-Louis Racine infoDev Climate Technology Program In This Episode [01:34] — Jean-Louis starts off the conversation by telling listeners a bit about himself and his background. He also addresses how he came into design thinking and what the early journey was like for him. [04:36] — We hear the story of the first time that Jean-Louis applied design thinking in his work at the World Bank. [07:41] — When you don't really know what you're doing, you make mistakes, Jean-Louis points out. That's how you learn. [08:22] — What was one of Jean-Louis' mistakes that turned out to be a useful learning experiences? [12:01] — Jean-Louis talks about what has helped him with shaping design thinking to individual contexts. [13:07] — Jean-Louis digs into how things have changed over time in terms of the way organizations or colleagues have responded. [17:56] — We hear more about the ClimateLaunchpad program and how design thinking was applied there. [21:51] — Jean-Louis describes how the teams in the ClimateLaunchpad are brought into an understanding of design thinking to the point that they can apply it to their teams and on their projects. [25:22] — Last year, Jean-Louis was in Kenya running a small design workshop. He shares a story of an event that happened there with a team of people familiar with his design thinking methods. [28:51] — Dawan points out that he and Jean-Louis both face the issue of dealing with people in their work who aren't confident in the design thinking process. [34:11] — Criticism is difficult to unlearn, Jean-Louis points out, and critique is more difficult to give than criticism. [36:33] — How has Jean-Louis found that templates function in the work that he has done? He answers, then talks about where he sees things going in the next several years as he applies design thinking at the World Bank. [43:26] — How does designing for the network of stakeholders change the design process? [45:58] — Jean-Louis talks about whether there are any other open questions that are interesting for him right now. [47:48] — We hear about some resources that Jean-Louis has found useful, and that listeners may find useful as well. [50:25] — Where can interested listeners learn more about Jean-Louis or his work? Links and Resources Jean-Louis Racine infoDev Climate Technology Program ClimateLaunchpad yes@designthinking101.com (Dawan Stanford) Jeanne Liedtka Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers by Dave Gray, Sunni Brown, and James Macanufo Designing for Growth: A Design Thinking Tool Kit for Managers by Jeanne Liedtka and Tim Ogilvie Product Design and Development by Karl Ulrich and Steven Eppinger Next Billion
The remarkable Jean-Louis Racine, head of the World Bank’s infoDev Climate Technology Program, joins me today to discuss how he came to apply design thinking in his work, doing design thinking in large organizations, leading design teams, and stakeholder-centered design. Before working at the World Bank, Jean-Louis earned a Ph.D. in robotics engineering and worked as an engineer. This allows him to bring a depth of experience to applying and thinking about design thinking. As you’ll hear in our conversation, one of the things that Jean-Louis appreciates most about design thinking is that it forces you to be “solution-agnostic,” as he puts it, and encourages redefining the problem into something that doesn’t include the solution. As an example, he shares a story of how this process brought him to the surprising solution of needing many entrepreneurs to fail faster. Many large organizations aren’t very risk-tolerant, but design thinking de-risks a project because it’s about testing hypotheses. Its rigor and evidence-based principles make it easier to create something that will actually work. Jean-Louis points out that framing the value of design thinking in these terms can be more successful for large organizations than talking about creativity, for example. Jean-Louis points out the need for trust in learning what the design thinking cycle is and how it works. It’s something that requires someone to experience it, he explains, which makes things tricky when people aren’t inclined to trust you through the process. The solution when people don’t embrace the new technique from the beginning is to simply struggle through it. We’ll also talk about techniques to get people to give feedback without as many ego issues, the difference between critique and criticism, what it means to design for stakeholders, some fantastic books and resources that will be useful for listeners interested in the various subjects we cover in this discussion, and much more. I hope you’ll enjoy this conversation as much as I did! Learn More About Today’s Guest Jean-Louis Racine infoDev Climate Technology Program In This Episode [01:34] — Jean-Louis starts off the conversation by telling listeners a bit about himself and his background. He also addresses how he came into design thinking and what the early journey was like for him. [04:36] — We hear the story of the first time that Jean-Louis applied design thinking in his work at the World Bank. [07:41] — When you don’t really know what you’re doing, you make mistakes, Jean-Louis points out. That’s how you learn. [08:22] — What was one of Jean-Louis’ mistakes that turned out to be a useful learning experiences? [12:01] — Jean-Louis talks about what has helped him with shaping design thinking to individual contexts. [13:07] — Jean-Louis digs into how things have changed over time in terms of the way organizations or colleagues have responded. [17:56] — We hear more about the ClimateLaunchpad program and how design thinking was applied there. [21:51] — Jean-Louis describes how the teams in the ClimateLaunchpad are brought into an understanding of design thinking to the point that they can apply it to their teams and on their projects. [25:22] — Last year, Jean-Louis was in Kenya running a small design workshop. He shares a story of an event that happened there with a team of people familiar with his design thinking methods. [28:51] — Dawan points out that he and Jean-Louis both face the issue of dealing with people in their work who aren’t confident in the design thinking process. [34:11] — Criticism is difficult to unlearn, Jean-Louis points out, and critique is more difficult to give than criticism. [36:33] — How has Jean-Louis found that templates function in the work that he has done? He answers, then talks about where he sees things going in the next several years as he applies design thinking at the World Bank. [43:26] — How does designing for the network of stakeholders change the design process? [45:58] — Jean-Louis talks about whether there are any other open questions that are interesting for him right now. [47:48] — We hear about some resources that Jean-Louis has found useful, and that listeners may find useful as well. [50:25] — Where can interested listeners learn more about Jean-Louis or his work? Links and Resources Jean-Louis Racine infoDev Climate Technology Program ClimateLaunchpad yes@designthinking101.com (Dawan Stanford) Jeanne Liedtka Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers by Dave Gray, Sunni Brown, and James Macanufo Designing for Growth: A Design Thinking Tool Kit for Managers by Jeanne Liedtka and Tim Ogilvie Product Design and Development by Karl Ulrich and Steven Eppinger Next Billion
Chris shares a bit about the first 3D printed prototype for the watch he is creating, the printer he bought and why, mixed with some discussion about other additive manufacturing technologies. Full visual show notes available at http://offhours.show/ep15 • Prototype Watch Chris' first 3D printed watch case • MakerJuice SF Resin The resin that Chris used to 3D print his watch case • A. Lange & Söhne Design Design & prototyping at A. Lange & Söhne • Makex M-Jewelry The 3D printer Chris backed on Kickstarter • Formlabs A popular maker of 3D printers, aiming to bring assembly line style 3D printing solutions to everyday businesses • Nervous System A team of designers who employ biomimicry & generative techniques to create products that can often only be realized with 3D printers • Shapeways An online 3D print service that enables nearly anyone to have objects 3D printed in metal or other materials—use code YRK4V to save 15% on your first print • Printrbot The 3D printer Jon uses was made by Printrbot • MakerBot Replicator Mini A well-supported, consumer grade 3D printer from Makerbot, which is owned by Stratasys • Monoprice The Maker Select 3D printer from Monoprice • TEVO Tarantula A relatively inexpensive DIY 3D printer kit available through Banggood • Dremel 3D Printer Dremel's entry-level 3D printer • Dremel Laser Cutter A sneak peek at Dremel's forthcoming laser cutter • B9 Core Series An alternative SLA printer that is a step up from what Chris uses • Envisiontec The premier maker of SLA printers for jewellery work • Progold The 3D printing company run by Damiano Zito in Trissino, Italy • DMG Mori Demonstration of a machine that can both 3D print & machine metal • Mazak Another company that creates CNC machines that can both print & machine in metal • i.Materialize A European online 3D print service that enables nearly anyone to have objects 3D printed in a variety of materials • B9Creations Emerald A casting resin from B9Creations • BlueCast Castable 3D printing resin from BlueCast • Makers Central Chris will be at Makers Central next month alongside Rich Loen • Loen Designs Official design site of Richard Loen
Today on the Movidam podcast we speak with Vanessa Eckstein, Founder and Creative Director at Blok Design. She goes over the many roles that design plays in our lives, from beauty on the surface to a deeper storytelling. She also explains the importance of viewing brands as identities and what she loves about the production process.
Today on the Movidam podcast we speak with Vanessa Eckstein, Founder and Creative Director at Blok Design. She goes over the many roles that design plays in our lives, from beauty on the surface to a deeper storytelling. She also explains the importance of viewing brands as identities and what she loves about the production process.
[et_pb_section admin_label=”section” background_color=”#2ea3f2″ inner_shadow=”off” parallax=”on”][et_pb_row admin_label=”row”][et_pb_column type=”4_4″][et_pb_text admin_label=”Text” background_layout=”dark” text_orientation=”center” use_border_color=”off” border_color=”#ffffff” border_style=”solid”] Logo Design with Patrick Fischer [/et_pb_text][/et_pb_column][/et_pb_row][/et_pb_section][et_pb_section admin_label=”section” fullwidth=”off” specialty=”off” inner_shadow=”off” parallax=”off”][et_pb_row admin_label=”row”][et_pb_column type=”4_4″][et_pb_text admin_label=”Text” background_layout=”light” text_orientation=”left” use_border_color=”off” border_color=”#ffffff” border_style=”solid”] Patrick Fischer […]
Michael Hanrahan owns a publishing company in Melbourne Australia, Michael Hanrahan Publishing, and is the author of Stand Out, 7 steps to self-publishing a book that will build your profile, promote your business and make you stand out from the crowd. Today we discussed: Why the lines between traditional publishing and self-publishing have become blurred. Self-published books use to have poorly designed covers, sub-standard layout and poor print quality. They looked cheap, but not anymore. Technology has changed the publishing world. Everything runs on a digital workflow and it’s now more viable to do short, high-quality print runs. Printing 200 copies is now quite common. It now only takes three months from a written word document to finished book. What is an ISBN and why is it important? ISBN stands for International Standard Book Number and you need to get this right. Every book and eBook has an individual ISBN number and some self-publishers make the mistake of trying to use the same ISBN number for different book formats. Why should someone write a book and self-publish it? Imagine your book like a huge business card. It opens doors. Writing a book can lead to speaking gigs and television appearances, and it’s a great way of reconnecting with past clients. It’s also a great way to make contact with new business contacts by sending them a copy of your book. Why a book gives you street cred: There are a lot of people writing blogs, but there a far fewer people writing books., because it takes dedication to put together 30,000 to 50,000 words, and it also shows commitment. Simple facts: You become a better writer by writing. Writing a book will make you more intelligent, due to research. It’s a guarantee that someone is going to hate your book…just accept it. 7 Steps To Self-Publishing Planning: This is not the writing process; this is about scheduling and budgeting your book with your publisher. Editing: It’s more than just checking spelling. It’s about creating a better book. Your editor will offer suggestions and improvements and it’s a great time for the author to ask questions. One of the big advantages of self-publishing is you’re the boss, so you do get the final say in the editing process. Design: Design includes the front and back cover, the spine, the internal layout and paper selection. There are usually three to four rounds during the design process and multiple suggestions each time, so you may see up to 20 variations. This is why you should judge a book by its cover. A cover says a lot about the book and the time taken in the design process. Proofreading and indexing: Editing is about improving the overall quality of the book. The Proofreader is a whole new person who has never seen your book and they are simply looking for mistakes (spelling, comma’s etc). They don’t offer writing advice. Printing Ebook and print on demand Distribution The average sized of a book is 30,000 – 40,000 words, or approximately 170 pages. The average cost to publish a book is $12,000, from start to finish and there are no other hidden costs. This price includes 200 printed copies. Whatever you level of writing, your editor will help you the rest of the way, but your personality will come through in the finished product. It’s important to keep your personality and to write in your voice because it introduces you to the reader.They need to hear your entrepreneurial spirit in your voice. You can connect with Michael via his website www.Mhpublishing.com.au where you can organise a FREE 30-minute DISCOVERY CALL directly with Michael. This is worth considering if you’ve already got a book written but you don’t know what to do next. Michaels book is available on Amazon: http://amzn.to/2vKsv9E My Book: It’s no Secret There’s Money In Small Business will be available on Amazon October 2017, or you can visit my website https://www.tysonfranklin.com
Peter talks about making a first impression in boardgames. Check YouTube for playthroughs and reviews - https://www.youtube.com/channel/UCrOtGhui_jdLdoQNI7PU4Pg Join our Slack - Slack - http://bit.ly/onestopslack Follow us at Facebook - https://www.facebook.com/onestopcoopshop Donate to the channel - https://www.paypal.me/ColinDegnan Contact us - mvpboardgames@gmail.com
Miles will talk about his experiences at Google, working on large scale projects where data is critical to understanding the user experience, and has become an essential part of the success (or failure) of projects. He’ll also talk about how data can be used (and abused!) as a tool for iterating design, the different ways in which stakeholders see data, and how you can embed data into your design craft and team.
Dr. Pi'ikea Clark will address how Te Whare Wananga o Awanuiarangi University is attempting to expand design education through indigenous knowledge and a focus on social, educational, economic and cultural sustainability and the needs of indigenous communities.
How can interaction design contribute to innovating business models? The very model of how to make business is at play in most innovation projects today.
Current research indicates that leading designers draw on common cognitive patterns in their work. To examine this phenomenon, Nigel Cross draws on reports and observations of creative design by outstanding designers...
Multiple audiences
Multiple audiences
Por ocasião do lançamento do livro Design & Cultura, o Grupo de Pesquisa da UTFPR de mesmo nome promoveu um seminário em que os autores apresentaram seus capítulos. Dos capítulos do livro, o que mais me interessou foi o primeiro, que trata da relação recíproca entre artefatos e práticas sociais. As práticas sociais desenvolvem artefatos que, por sua vez, afetam as práticas sociais, ou seja, trata-se de um ciclo de atualização recíproca constante. Design e Cultura: Os artefatos como mediadores de valores e práticas sociais [MP3] 25 minutos 5MB Esse capítulo é a continuação da pesquisa que a professora Marinês Ribeiro dos Santos desenvolveu em sua dissertação de Mestrado. A escrita simples torna sua dissertação uma excelente introdução à Teoria da Atividade alicada ao Design: Design, produção e uso de artefatos: uma abordagem a partir da atividade humana [PDF] 450Kb Essa dissertação de mestrado apresenta uma abordagem do design de produtos a partir da Teoria da Atividade. Tomando como ponto de partida as opiniões antagônicas de alguns autores sobre a natureza desta profissão — onde alguns defendem a ligação do design com as questões de cunho artístico, enquanto outros argumentam que a preocupação com a viabilidade produtiva é mais relevante — a pesquisa tem como principal objetivo o estudo das relações existentes entre a concepção, a produção e uso de artefatos. Como essas relações acontecem no âmbito da prática do design, ou seja, durante o desenvolvimento do projeto, é para a atividade de projetar que está direcionado o foco de atenção. A pesquisa tem início com uma revisão bibliográfica, voltada para basicamente duas áreas de conhecimento: o design de produtos e a Teoria da Atividade. Em um segundo momento, alguns conceitos da Teoria da Atividade são aplicados ao universo do design de produtos, com o intuito de possibilitar a discussão das relações entre as atividades de design, produção e uso dos artefatos. Comente este post