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In this episode of Crazy Wisdom, Stewart Alsop talks with Will Bickford about the future of human intelligence, the exocortex, and the role of software as an extension of our minds. Will shares his thinking on brain-computer interfaces, PHEXT (a plain text protocol for structured data), and how high-dimensional formats could help us reframe the way we collaborate and think. They explore the abstraction layers of code and consciousness, and why Will believes that better tools for thought are not just about productivity, but about expanding the boundaries of what it means to be human. You can connect with Will in Twitter at @wbic16 or check out the links mentioned by Will in Github.Check out this GPT we trained on the conversation!Timestamps00:00 – Introduction to the concept of the exocortex and how current tools like plain text editors and version control systems serve as early forms of cognitive extension.05:00 – Discussion on brain-computer interfaces (BCIs), emphasizing non-invasive software interfaces as powerful tools for augmenting human cognition.10:00 – Introduction to PHEXT, a plain text format designed to embed high-dimensional structure into simple syntax, facilitating interoperability between software systems.15:00 – Exploration of software abstraction as a means of compressing vast domains of meaning into manageable forms, enhancing understanding rather than adding complexity.20:00 – Conversation about the enduring power of text as an interface, highlighting its composability, hackability, and alignment with human symbolic processing.25:00 – Examination of collaborative intelligence and the idea that intelligence emerges from distributed systems involving people, software, and shared ideas.30:00 – Discussion on the importance of designing better communication protocols, like PHEXT, to create systems that align with human thought processes and enhance cognitive capabilities.35:00 – Reflection on the broader implications of these technologies for the future of human intelligence and the potential for expanding the boundaries of human cognition.Key InsightsThe exocortex is already here, just not evenly distributed. Will frames the exocortex not as a distant sci-fi future, but as something emerging right now in the form of external software systems that augment our thinking. He suggests that tools like plain text editors, command-line interfaces, and version control systems are early prototypes of this distributed cognitive architecture—ways we already extend our minds beyond the biological brain.Brain-computer interfaces don't need to be invasive to be powerful. Rather than focusing on neural implants, Will emphasizes software interfaces as the true terrain of BCIs. The bridge between brain and computer can be as simple—and profound—as the protocols we use to interact with machines. What matters is not tapping into neurons directly, but creating systems that think with us, where interface becomes cognition.PHEXT is a way to compress meaning while remaining readable. At the heart of Will's work is PHEXT, a plain text format that embeds high-dimensional structure into simple syntax. It's designed to let software interoperate through shared, human-readable representations of structured data—stripping away unnecessary complexity while still allowing for rich expressiveness. It's not just a format, but a philosophy of communication between systems and people.Software abstraction is about compression, not complexity. Will pushes back against the idea that abstraction means obfuscation. Instead, he sees abstraction as a way to compress vast domains of meaning into manageable forms. Good abstractions reveal rather than conceal—they help you see more with less. In this view, the challenge is not just to build new software, but to compress new layers of insight into form.Text is still the most powerful interface we have. Despite decades of graphical interfaces, Will argues that plain text remains the highest-bandwidth cognitive tool. Text allows for versioning, diffing, grepping—it plugs directly into the brain's symbolic machinery. It's composable, hackable, and lends itself naturally to abstraction. Rather than moving away from text, the future might involve making text higher-dimensional and more semantically rich.The future of thinking is collaborative, not just computational. One recurring theme is that intelligence doesn't emerge in isolation—it's distributed. Will sees the exocortex as something inherently social: a space where people, software, and ideas co-think. This means building interfaces not just for solo users, but for networked groups of minds working through shared representations.Designing better protocols is designing better minds. Will's vision is protocol-first. He sees the structure of communication—between apps, between people, between thoughts—as the foundation of intelligence itself. By designing protocols like PHEXT that align with how we actually think, we can build software that doesn't just respond to us, but participates in our thought processes.
Unsere beiden heutigen Gäste haben unabhängig voneinander beeindruckende Wege hinter sich, bevor sie sich zusammenschlossen, um zusammen nachhaltige Formen von Organisations- und Wirtschaftstransformationen mitzugestalten. Sie studierte Design in Hildesheim und absolvierte anschließend einen Master an der Universität der Künste in Berlin. Über mehrere Jahre arbeitete sie im Interface-Design, war Service Design Lead bei Fjord und Head of Creative bei betterplace.org. Danach folgten Stationen als Gründerin (transitionbydesign.de) und als Country Manager Germany bei Demos Helsinki – immer mit einem starken Fokus auf gesellschaftlichen und nachhaltigen Wandel. Er begann sein Studium in der Rechtswissenschaft, wechselte später in die Medienmanagement-Forschung und promovierte im Bereich Medienökonomie. Nach Stationen als Projektleiter, Unit Director und Geschäftsführer in einer Strategieagentur gründete er mit “The Dive” eine eigene systemische Organisations- und Managementberatung, in der er heute zusammen mit ihr arbeitet. Gemeinsam bündeln sie nun ihre unterschiedlichen Perspektiven und Kompetenzen, um Unternehmen in eine regenerative Zukunft zu führen. Kürzlich veröffentlichten sie ihr gemeinsames Buch „Der Stellar Approach“. Es ist ein praktischer Transformations-Baukasten, mit dem Organisationen eine neue Form der Innovationskompetenz etablieren können. Seit fast acht Jahren beschäftigen wir uns in diesem Podcast mit der Frage, wie Arbeit den Menschen stärkt, statt ihn zu schwächen. In über 480 Gesprächen haben wir mit fast 600 Persönlichkeiten darüber gesprochen, was sich für sie geändert hat und was sich weiter ändern muss. Welche praktischen Ansätze helfen Organisationen, sich nachhaltig zu erneuern und wirklich zukunftsfit zu werden? Wie spielen Design, Recht, Strategie und Medienökonomie zusammen, wenn es um tiefe Veränderungsprozesse geht? Und wie hilft „Der Stellar Approach“ dabei, eine neue Innovationskultur zu etablieren und so das Wirtschaftssystem von innen heraus weiterzuentwickeln? Fest steht: Für die Lösung unserer aktuellen Herausforderungen brauchen wir neue Impulse. Daher suchen wir weiter nach Methoden, Vorbildern, Erfahrungen, Tools und Ideen, die uns dem Kern von New Work näherbringen. Darüber hinaus beschäftigt uns von Anfang an die Frage, ob wirklich alle Menschen das finden und leben können, was sie im Innersten wirklich, wirklich wollen. Ihr seid bei „On the Way to New Work“ – heute mit Ella Lagé und Simon Berkler. [Hier](https://linktr.ee/onthewaytonewwork) findet ihr alle Links zum Podcast und unseren aktuellen Werbepartnern
In this episode, Ross Katz sits down with Fred Manby, Co-Founder and Chief Technology Officer of Iambic Therapeutics, to explore how cutting-edge AI technologies are reshaping the landscape of drug discovery. From building advanced machine learning platforms to designing user-friendly interfaces for scientists, Fred shares insights into the company's approach to tackling some of the biggest challenges in biotech. Fred dives into the unique capabilities of Iambic's Enchant multi-modal transformer model, its differentiation from other biological foundation models, and the importance of aligning model architecture with data creation and acquisition in modern drug discovery. We also discuss Iambic's data-driven approach to developing oncology drugs, the exciting possibilities of incorporating new modalities like imaging, and the recent breakthroughs in protein-ligand structure prediction with NeuralPLexer3. Highlights: Enchant Multi-Modal Transformer Model: How it systematically surpasses state-of-the-art molecular AI technologies.Uncertainty Quantification: The role of probabilities and predictions in streamlining drug discovery. Interface Design for Scientists: Iambic's approach to integration between AI platforms and experimental workflows. Connect with Our Guest: Sponsor: CorrDyn, a data consultancyFind out more about Iambic's work on their website Connect with Fred Manby on LinkedIn
For Episode 136 of A is for Architecture, I was joined by Guillaume Couche, the co-founder with Richard Shackleton of Oh Hi Tomorrow—a cutting-edge design practice redefining interface and interaction design - and the co-author of the recent book, Interface Design: Creating Interactions that Drive Successful Product Adoption (BIS Publications 2024), which he wrote with Richard. We explore the art and science of designing intuitive interfaces, the principles behind building products people use, want and, well… love, and how Guillaume and Richard's unique approach is paving the way for better, more impactful digital experiences. We turn to architecture too, and what that practice might learn from interface design approaches. If you want to elevate your design game, listen. Buy the book too. Guillaume, who also directs Wolf in Motion, can be found on LinkedIn and Instagram. The book is linked above. + Music credits: Bruno Gillick
We're excited to bring you Connor Zwick, CEO and cofounder of Speak, on the podcast this week! Speak helps people learning a language have conversations with an AI speaking partner, which is critical to gaining fluency. It's backed by OpenAI and most recently raised at a $500M valuation. Since launching in its inaugural market of South Korea in 2019, Speak has grown to over 10 million users and now has customers in more than 40 countries. We learned so much about how language works and how Connor has built this startup. Some of our favorite bits: [0:00] Intro [0:38] Connor's Entrepreneurial Journey [3:40] Diving into AI and Language Learning [6:07] The Evolution of Speak [9:30] Building Specialized Models and Overcoming Challenges [18:17] User Experience and Interface Design [24:18] Future of AI in Language Learning [35:38] Comparing Duolingo and Speak [38:00] Challenges in Translation and Human Connection [41:18] Specialized AI Models and Their Impact [47:41] Opportunities in Professional and Personal Learning [53:38] The Evolution of Education with AI [59:31] Final Thoughts and Reflections With your co-hosts: @jacobeffron - Partner at Redpoint, Former PM Flatiron Health @patrickachase - Partner at Redpoint, Former ML Engineer LinkedIn @ericabrescia - Former COO Github, Founder Bitnami (acq'd by VMWare) @jordan_segall - Partner at Redpoint
Anthony, Katie and special guest Maggie Appleton speculate about how AI could impact interface design in the future. The five possible futures we discussed: AI replaces designers and developers completely AI produces a rough draft, a designer “tidies it up” AI builds the interface out of supplied components and a description of how the interface works AI produces content/components on demand, designers change it to suit, then put the interface together Designers ask AI focused questions to get inspiration You can find Maggie on Twitter or on the web at https://maggieappleton.com/ Hosts: Anthony Hobday, Generalist Product Designer: https://twitter.com/hobdaydesign Katie Langerman, Systems Designer: https://twitter.com/KatieLangerman
Wie definieren wir erfolgreiches UX Design? Im zweiten Teil tauchen wir weiter in die Praxis moderner Designprozesse ein. Wir erkunden wie komplexe Design Anforderungen in großen und kleinen Unternehmen unterschiedlich angegangen werden und die Rolle, die Vertrauen und direktes Nutzerfeedback in diesem Prozess spielen. Vitaly teilt wertvolle Einblicke in das effektive Management organisatorischer Veränderungen und wie eine echte Verbindung zum Nutzer entscheidend für erfolgreiches User und Interface Design ist. Ein Muss für jeden, der verstehen möchte, wie tiefe Einsichten in Nutzerverhalten und organisatorische Dynamik zu besseren Designentscheidungen führen können.Mehr über Vitaly Friedman: https://www.smashingmagazine.com/author/vitaly-friedman/Lerne mehr über Smart Interface Design Patterns und spare 15% mit dem Coupon WAHNSINN: https://smart-interface-design-patterns.com/ Das ist Besser mit Design, ein Wahnsinn Design PodcastVielen Dank fürs Zuhören
"8% of the male population is colorblind, especially to red and green. And so think about the stock market and how that reads, or any kind of financial or big data company and their prevalent uses of green and red. People see those colors in shades of yellows and beige. ...I think accessibility design is still up and coming. I think user experience as an industry is still in its infancy... incorporating it into corporate spheres, companies, what does that mean? I make it a business to help build toolkits on how to define what it is that we do." "Generally people put out surveys at the beginning of a workflow or when someone first drops into their site before login or after login. But where I find that type of survey being really beneficial is after they do something. So they come there with a certain thing in mind that they want to do. That is exactly when you should throw up those two questions: a rating scale or an open ended.""Nashville is a place of connectors: "Hey, you know what? I know this person, let me email them for you. There is that love here of meeting, meeting people organically.""Design principles are value statements that describe the most important goals that a product delivers for its users.""With with product led growth, focus on customer acquisition, your expansion and keeping your clients. There's four ways to do that. First: it's with user experience and an intuitive interface. Simplify the user journey. When someone's onboarding, consider how they quickly understand the value of the product just because of the interaction they're having with the first page or the first few pages, and then make sure that it's a consistent experience across all devices. "The second one is UI. You user interface is really the visual appeal of designing for attention. We touch on this with graphic design. It's bringing clarity and language to guide people through features. Think of things like feedback, how do you know this is working?""Another one that helps with product led growth is interaction design. Micro-interactions, you know, something that has minimal steps to complete the task or reduce friction and encouraging people to use the product later. A notification saying, hey, you forgot something! Those are all ways that, you know, kind of brings growth. You don't necessarily think about it.""The last one is showcasing something that you can use for free. But then explaining: 'hey there's these other features that you might like!' And being exploratory with that."
Die Handhabe von Best Practices hat sich verändert, sie ist nicht mehr so dogmatisch. Unser Gast ist Vitaly Friedman, Gründer und Chefredakteur des Smashing Magazine und seit 2009 Herausgeber der Smashing Books. Wir sprechen über die Herausfoderung, gleichzeitig Manager und Designer zu sein und wie eine gute Balance gelingt.Vitaly teilt seine tiefen Einblicke in die Herausforderungen und Chancen moderner UX-Design- und Entwicklungsprozesse. Wie haben sich Best Practices über die Jahre gewandelt und warum sind Flexibilität und Anpassungsfähigkeit entscheidend für den Erfolg in unserer komplexen digitalen Welt. Nicht nur Theoriewissen, sondern auch praktische Beispiele, die für jeden Designer und Softwareentwickler nützlich sind.Mehr über Vitaly Friedman: https://www.smashingmagazine.com/author/vitaly-friedman/Lerne mehr über Smart Interface Design Patterns und spare 15% mit dem Coupon WAHNSINN: https://smart-interface-design-patterns.com/ Das ist Besser mit Design, ein Wahnsinn Design PodcastVielen Dank fürs Zuhören
Anthony and Katie share their top habits for good interface design. Design inspiration site Anthony mentioned: https://mobbin.com/ Hosts: Anthony Hobday, Generalist Product Designer: https://twitter.com/hobdaydesign Katie Langerman, Systems Designer: https://twitter.com/KatieLangerman
This week we're joined by Donnie D'Amato to discuss how design systems have impacted interface design. Hosts: Anthony Hobday, Generalist Product Designer: https://twitter.com/hobdaydesign Katie Langerman, Systems Designer: https://twitter.com/KatieLangerman
Anthony and Katie discuss different roles and responsibilities related to interface design, sharing their preferred combinations. Hosts: Anthony Hobday, Generalist Product Designer: https://twitter.com/hobdaydesign Katie Langerman, Systems Designer: https://twitter.com/KatieLangerman
Extended reality (XR) experiences hold the potential to transform the way we learn, work, and collaborate. Specifically, it can make educational experiences more interactive, engaging and ultimately drive higher learning outcomes. In this episode, we feature Jan Plass, who discusses the affordances of XR technology, provides examples of XR learning experiences and shares his expectations for its impact on the education landscape. Jan Plass is a Professor at New York University, Paulette Goddard Chair, and Director of CREATE. Learn more about Jan Plass: CREATE Lab Looking Inside Cells On the Morning You Wake Verizon AR/VR Learning Apps (i.e. Visceral Science, Mapper's Delight, UNSUNG, Looking Inside Cells etc.) NN/g ARTICLES & TRAINING COURSES Augmented/Virtual Reality vs. Computer Screens 10 Usability Heuristics Applied to Virtual Reality Virtual Reality and User Experience Emerging Patterns in Interface Design (full-day/2 half-day UXC course) The Design of Everyday Things CHAPTERS: 0:00-3:13 - Intro 3:13-5:35 - What is XR? 5:35-8:54 - XR as a Learning Opportunity 8:54-12:19 - Examples of XR for learning 12:19-15:30 - Evidence of Learning with VR Technology 15:30-18.51 - Can VR features Induce Emotions and Result in Better Learning Outcomes? 18:51-23.45 - Comparing UX in 2D and 3D spaces? 23:45-27:41 - Accessibility and Inclusivity in XR 27:41 - XR Development: The Role of Affordances
Was uns das Bestellen von Frikandeln über Interface-Design lehren kann; Statt lästerlich über den dümmsten anzunehmenden User (DAU) zu reden, es lieber einfach für alle machen; Die Tücken Pommes mit Mayo auf digitalen Bestellkiosken zu bestellen; Das Design von Software oder warum „Weiter“ und „Abbrechen“ nicht nebeneinander gehören. Wir sind alle „dumm“, wenn unsere Kapazität gerade eingeschränkt ist. Besonders wenn Stress ins Spiel kommt. Egal ob durch Hunger, soziale Situationen, Zeitdruck, Ungewohntes oder weil wir eben noch tausend andere Aufgaben im Kopf jonglieren. Gutes Software Design macht es allen Menschen einfacher.Alex erzählt aus seinem Urlaub. Vor Ort gab es ein digitalen Bestellkiosk bei einer beliebten Imbissbude. Da lief vieles noch nicht rund. Er selber merkte, wo er impulsive Fehler gemacht hätte und diese dann auch bei anderen beobachten konnte. Der Fehler liegt hier nicht beim User, sondern bei benutzerunfreundlicher Software. Statt despektierlich vom DAU zu sprechen (dem dümmsten anzunehmenden User), sollten wir sehen, wo die Fehler im Design der Software liegen.Chris erzählt vom Konzept des "kognitiven Geizhalses" in der Psychologie, das erklärt, warum einfache und intuitive Designs so wichtig sind. Tutorials vs. Intuitive Nutzung: Chris findet, dass die Zeit, die in die Erstellung von Tutorials investiert wird, besser in die Vereinfachung der Software selbst investiert werden sollte.Vielleicht gibt es keine „schlechten“ oder „dummen“ User, nur schlechtes Design, das nicht auf die Bedürfnisse und den Kontext der Nutzer abgestimmt ist? Unser Ziel bei Wahnsinn Design ist es jedenfalls, Software zu schaffen, die einfach zu verstehen und zu benutzen ist.Folge uns bei unserer Diskussion über die Bedeutung von empathischem Design und intuitiver Nutzerführung. In dieser Folge genannt:Dümmster anzunehmender User: https://de.wikipedia.org/wiki/D%C3%BCmmster_anzunehmender_UserKognitiver Geizhals: https://lehrbuch-psychologie.springer.com/glossar/kognitiver-geizkragen
How will robots evolve to assist individuals with health and wellbeing in the future? Mari Velonaki, Professor of Social Robotics, University of New South Wales in Sydney, shares a future vision with Health2049 co-host Bisi Williams where technology coevolves to enhance humanity. One of the world's preeminent thinkers in robotics, Mari's work emphasizes creativity and playfulness in design, advocating for a shift from mere utility to personalized, transparent and ethically-driven solutions. Drawing on the concept of “coevolution,” her approach highlights the organic and synergetic possibility of society and technology evolving together. Mari VelonakiWebsite: https://hri.edu.au/Twitter X: https://twitter.com/crl_unswLinkedIn: www.linkedin.com/in/marivelonakiLinkedIn: https://www.linkedin.com/company/creative-robotics-lab/LinkedIn: https://www.linkedin.com/company/nfhri/about/Connect with Health2049:Website: https://www.health2049.comFind the complete Show Notes and Transcripts Here -> https://bit.ly/mari-velonakiTimestamps:Mari Velonaki's background in robotics. [03:46]A human centric vision for the future. [05:23]How can technology evolve? [08:11]The coevolution of assisted robots. [11:58]Should robots be human-like? [15:29]Coexistence to co-inhabitation to coevolution. [18:50]New technologies that enhance us. [23:10]Generative assisted robots improve quality of life. [25:38]Robots tailored to meet unique needs. [30:03]How can we address ethical considerations? [32:34]Assisted robotics without art? [34:52]Episode Web Page: https://www.health2049.com/episodes
In this episode, we go through "The Eight Golden Rules of Interface Design" by Ben Schneiderman. Yet this is a foray into user interface design. Yes, we know we are not designers, but every frontender should have at least a familiarity with design to be well rounded. We put our frontend engineering spin on each point and we think you'll come away with at least a few nuggets to apply to your everyday work. Want to suggest an article for a future episode? Drop us a line at RuntimeRundown.com
Anthony and Katie discuss what makes interface design "thoughtful", including some specific things to keep in mind as a designer.
Anthony and Katie discuss commonly misused terminology, hot takes for the algorithm, and focusing on the approach instead of the reason.
While at AIA's Women's Leadership Summit, there were references to the fact that women were leaving the profession between graduating and becoming licensed. When I asked where they were going, a common response was: Interior Design and UX.Kari Anderson has spent 3 decades in the industry, mostly at dealerships, and has always been fascinated by technology. I met her as an early adopter of CET in 2009. In 2018, she made a shift and was re-educated as a UX designer. This episode explores her journey personally and professionally as she applied her existing interior design experience to a new function of design.Kari Anderson on LinkedIn: https://www.linkedin.com/in/uxandkari/UX&Kari: https://uxandkari.com/Techbox Collective: https://techboxcollective.com/Where are the women?https://www.acsa-arch.org/resource/where-are-the-women-measuring-progress-on-gender-in-architecture-2/The Design Pop is an Imagine a Place ProductionConnect with Alexandra on LinkedInFollow The Design Pop on LinkedIn
Anthony and Katie chat about futuristic interface design and make some *fun* predictions. Anthony Hobday, Generalist Product Designer: https://twitter.com/hobdaydesign Katie Langerman, Systems Designer: https://twitter.com/KatieLangerman
Anthony and Katie discuss the term “coherent” as it relates to interface design (after a bit of banter). Figma Config talks mentioned: Ashley Seto: Using color at scale for aesthetics and accessibility Duolingo: Embracing art to enhance your product CSS talk: The future of responsive design Hosts: Anthony Hobday, Generalist Product Designer: https://twitter.com/hobdaydesign Katie Langerman, Systems Designer: https://twitter.com/KatieLangerman
This week, Stephen and Ralph talk about getting back into the card design, creating immersive interfaces and art, and diegetic UI vs non-diegetic UI.Bit Waffle Games is an independent board game studio made up of three friends, Trevor, Ralph, and Stephen. With Trevor's background creating and managing a successful start-up from the ground up, Ralph's extensive experience in graphic design and illustration, and Stephen's experience in UX design and graphic design, they have a strong foundation to be successful in this industry that they love.
“If I've learned anything in my agency journey, it's to figure out your numbers. It took us probably two years to dial in the formulas and figure out what we wanted to see when we looked at theoretical revenue generated. And now we know what works for the business, and we check our metrics once a month.” – JD Graffam The finer details of this episode:Benefits and risks of agency lifeImportance of understanding your business's financials and metrics Resources:Summit CPA website – summitcpa.netEmail us with questions – vcfo@summitcpa.netSimple Focus | Web Design, Interface Design, User Experience
In Episode 6 We Cover GPT-4, Get Pretty Dark About The Future of AI and Deep Dive into the GPT-4 Paper. We Also Discuss the Early Unhinged Sydney Bing AI ChatBot Running GPT-4, Microsoft Copilot And Lots of Others News to Keep You Informed on This Day in AI:00:00 - GPT-4 Hires a TaskRabbit to Solve a CAPTCHA00:22 - GPT-4 is Here, GPT-4 Paper Discussion01:50 - GPT-4 using TaskRabbit: AI Power Seeking03:01 - GPT-4 Larger Token Sizes and What it Means05:32 - Open AI: Accerated AI Timelines07:44 - Emergent Behavior: Is GPT-4 Getting Closer to AGI?10:10 - Goals of the OpenAI team: Competing Models?11:20 - Multi-Modal in GPT-4: What are the Implications?13:25 - Slow Rollout of GPT-4: Why? What are they Afraid of?16:30 - The Week of Vaporwear: Bing Now Available in ChatGPT Interface?18:57 - Microsoft Copilot: Is This the Beginning of Enterprise AI? The End of Privacy?21:54 - Can You Stop AI Crawling Your Website?22:52 - GPT-4 Possibilities: Enhancing AI's Capabilities & Major Impacts Coming25:11 - Economic Impacts of GPT-4: Will GPT-4 Replace Jobs?33:46 - AIs are Training Themselves? Access Restrictions Closer to AGI38:32 - Stanford Alpaca: Open Source AI Capabilities44:26 - DIY AGI: GPT-4 Prompting Itself. LangChain for Memory.48:37 - Anthropic's Claude51:19 - The Advancements Between GPT-3 and GPT-4: Can We Stop AI?1:00:47 - Adept $350M Series B: Future of Interface Design?1:02:19 - Midjourney v5 Guessing Game: Human or AI?1:07:20 - BritGPT Announcement1:08:17 - Disney's RollerBlading Robot: Will it Kill Us?1:10:40 - ChatGPT Featured in South Park SOURCES: https://openai.com/product/gpt-4 https://cdn.openai.com/papers/gpt-4.pdf https://twitter.com/gdb/status/1635708041944506368 https://twitter.com/gfodor/status/1636220629405007873 https://blogs.microsoft.com/blog/2023/03/16/introducing-microsoft-365-copilot-your-copilot-for-work/ https://workspace.google.com/blog/product-announcements/generative-ai https://crfm.stanford.edu/2023/03/13/alpaca.html https://twitter.com/anthropicai/status/1635679544521920512?s=46&t=uXHUN4Glah4CaV-g2czc6Q https://www.adept.ai/blog/series-b https://writings.stephenwolfram.com/2023/03/will-ais-take-all-our-jobs-and-end-human-history-or-not-well-its-complicated/ Please consider leaving a review wherever you listen to help us spread the word :).
The term artificial intelligence, AI, is having a bit of a boom, with the explosion in popularity of tools like ChatGPT, Lensa, DALL•E 2, and many others. The praises of AI have been equally met with skepticism and criticism, with cautionary tales about AI information quality, plagiarism, and other risks. Susan Farrell, the Principal UX Researcher at mmhmm, shares a bit about her experiences in researching chatbots and AI driven tools, and defines what AI is, what it isn't, and what teams should consider when implementing AI systems. Susan Farrell's social media: LinkedIn; Mastodon What Susan is working on: mmhmm.app NN/g courses referenced in this episode: Design Tradeoffs & UX Decision Making (full-day and 2-day course) Emerging Patterns in Interface Design (full-day and 2-day course) Recommended Reading to deep dive into artificial intelligence & machine learning: Age of Invisible Machines - Robb Wilson The Promise and Terror of Artificial Intelligence - Os Keyes Becoming a chatbot: my life as a real estate AI's human backup The Invisible Workforce that Makes AI Possible For Humans Learning Machine Learning What are large language models (LLMs), why have they become controversial? On the Dangers of Stochastic Parrots: Can Language Models Be Too Big? Interested in working for us? Check out our job posting and apply by Jan. 30, 2023.
Andreas Muxel studierte Kommunikationsdesign an der Fachhochschule Vorarlberg und Mediale Künste an der Kunsthochschule für Medien Köln. Er arbeitete als Interaction Designer am MARS-Exploratory Media Lab des Fraunhofer-Instituts für Medienkommunikation Sankt Augustin und war als Freelancer für verschiedene Büros (u.a. Meiré und Meiré, Stylepark AG, ma ma Interactive System Design) und Kunden (u.a. BMW, Siedle, Bulthaup, Vorwerk) tätig. 2015 gründete er zusammen mit Michael Schmitz das Studio NEOANALOG mit Schwerpunkt Entwicklung und Gestaltung hybrider Artefakte und Räume. Seine Arbeiten an der Schnittstelle von Design, Kunst und Forschung wurden vielfach international publiziert, ausgestellt und ausgezeichnet (u.a. FILE Festival São Paulo, TodaysArt Festival Brüssel, ACM DIS Eindhoven, Prix Ars Electronica Linz, VIDA Award Madrid, Share Price Turin). Von 2013 bis 2017 war Andreas Muxel Professor für Interface Design an der Köln International School of Design der TH Köln. Seit dem Wintersemester 2017/2018 ist er Forschungsprofessor für Physical Human-Machine Interfaces an der Fakultät für Gestaltung der Hochschule Augsburg und leitet dort das Hybrid Things Lab. Das Labor exploriert alternative Perspektiven unserer Beziehung zu proaktiver Technologie hinsichtlich Akzeptanz und Vertrauen. Daniel Rothaug studierte Kommunikationsdesign mit Schwerpunkt Interaktive Medien an der Fakultät Gestaltung der Fachhochschule Würzburg-Schweinfurt. Zuvor arbeite er als Interfacedesigner bei Apple und als Art-Director an multimedialen Projekten für TUI, Opel, Renault und Volkswagen. Während seines Studiums gründete er 2002 gemeinsam mit drei Partnern die Digitalagentur ›Zum Kuckuck‹ in Würzburg. Bis 2015 war er dort als Kreativdirektor für digitale Projekte für Audi, Daimler, Deutsche Telekom, Drykorn, Joop, Reisenthel, SAP, Städel Museum, Volkswagen oder Walter Knoll verantwortlich. Seine Arbeiten erhielten über 150 nationale und internationale Auszeichnungen wie ADC Deutschland, ADC New York, Annual Multimedia Gold, DDC Gute Gestaltung, Designpreis der Bundesrepublik Deutschland, German Design Award, iF Design Award Gold, New York Festivals, Red Dot Best of the Best und wurden u. A. vom Museum of Modern Art San Francisco veröffentlicht. Seit 2013 ist Daniel Rothaug Professor für Interfacegestaltung an der Hochschule Augsburg, seit 2017 Dekan der Fakultät für Gestaltung. Als Designer und Berater ist er für Unternehmen an der Schnittstelle von Design und Technologie tätig. Er ist Mitglied im DDC (Deutscher Designer Club e. V.) und regelmäßiges Jurymitglied.
Robert Carroll, successful entrepreneur and product leader, tells Tom about his journey as a father and how he's approached different stages of his career based on his personal needs. Robert tells about an early digital video product he built that sold for $300,000 a unit, and then discusses how a technical advantage can evaporate quickly. Tom asks if it's better to be consistently bad in software interfaces than to be uniquely good. Robert talks about how markets define standards like the QWERTY keyboard. Robert tells about creating one company to help people with physical disabilities use computers effectively and another one that helped Fortune 500 companies apply principles of product management to their sales processes. Tom and Robert talk about the psychology of pricing and why companies choose expensive options. Tom asks Robert how he decides between self funding and getting outside investors when he starts a new business. Robert talks about how understanding intent when founding a business is critical for knowing how to fund the business. Robert tells about the founding of his three businesses and how different ideas about what he wanted to achieve affected each. Robert tells how product managers need to understand the capabilities and deficiencies of the technology their products use. Tom and Robert talk about learning styles and teaching strategies, managing technical teams, and being a servant leader. Robert tells about defining clear goals for teams and his resistance to "embracing ambiguity" instead of being clear about objectives. Finally, Robert talks about being in the “fourth quarter” of his career and how he's defining what he wants to do next.
How has the UX field changed over the years? What does the future of UX work look like if scope is wildly expanding? Will we be automated out of a job? What should teams do to ensure they're not misinterpreting data? Kenya Oduor shares her thoughts on these questions and more, offering suggestions for UX professionals wishing to set themselves up for success in a future of coexistence with artificial intelligence systems and automation. (Surprisingly, these tips are quite helpful for planning and analyzing quantitative user research as well.) Learn more about Kenya Oduor, Ph.D. and Lean Geeks: Bio, LinkedIn, Twitter, YouTube, LeanGeeks.net Related NN/g Articles & Videos: The Relationship Between Artificial Intelligence and User Experience (4 min video) AI & Machine Learning Will Change UX Research & Design (11 min video) 10 Usability Heuristics in Interface Design (article) Visibility of System Status (Usability Heuristic #1) (article) Hierarchy of Trust: The 5 Experiential Levels of Commitment (article) Related NN/g Course: Emerging Patterns in Interface Design (UXC course - full day or 2 half-days)
We share our secrets on how to find world-class designers in less than a week, how to brief them correctly to spend less than $1000 for a great interface design. Download the Callin app for iOS and Android to listen to this podcast live, call in, and more! Also available at callin.com
Andy is a software engineer, designer, and researcher working on technologies that expand what people can think and do. In past lives he helped build iOS at Apple and led R&D at Khan Academy. Now as an independent researcher, his methods bridge the gap between academia and Silicon Valley.
Welcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: Interfaces as a Scarce Resource, published by johnswentworth on the Lesswrong. Outline: The first three sections (Don Norman's Fridge, Interface Design, and When And Why Is It Hard?) cover what we mean by “interface”, what it looks like for interfaces to be scarce, and the kinds of areas where they tend to be scarce. The next four sections apply these ideas to various topics: Why AR is much more difficult than VR AI alignment from an interface-design perspective Good interfaces as a key bottleneck to creation of markets Cross-department interfaces in organizations Don Norman's Fridge Don Norman (known for popularizing the term “affordance” in The Design of Everyday Things) offers a story about the temperature controls on his old fridge: I used to own an ordinary, two-compartment refrigerator - nothing very fancy about it. The problem was that I couldn't set the temperature properly. There were only two things to do: adjust the temperature of the freezer compartment and adjust the temperature of the fresh food compartment. And there were two controls, one labeled “freezer”, the other “refrigerator”. What's the problem? Oh, perhaps I'd better warn you. The two controls are not independent. The freezer control also affects the fresh food temperature, and the fresh food control also affects the freezer. The natural human model of the refrigerator is: there's two compartments, and we want to control their temperatures independently. Yet the fridge, apparently, does not work like that. Why not? Norman: In fact, there is only one thermostat and only one cooling mechanism. One control adjusts the thermostat setting, the other the relative proportion of cold air sent to each of the two compartments of the refrigerator. It's not hard to imagine why this would be a good design for a cheap fridge: it requires only one cooling mechanism and only one thermostat. Resources are saved by not duplicating components - at the cost of confused customers. The root problem in this scenario is a mismatch between the structure of the machine (one thermostat, adjustable allocation of cooling power) and the structure of what-humans-want (independent temperature control of two compartments). In order to align the behavior of the fridge with the behavior humans want, somebody, at some point, needs to do the work of translating between the two structures. In Norman's fridge example, the translation is botched, and confusion results. We'll call whatever method/tool is used for translating between structures an interface. Creating good methods/tools for translating between structures, then, is interface design. Interface Design In programming, the analogous problem is API design: taking whatever data structures are used by a software tool internally, and figuring out how to present them to external programmers in a useful, intelligible way. If there's a mismatch between the internal structure of the system and the structure of what-users-want, then it's the API designer's job to translate. A “good” API is one which handles the translation well. User interface design is a more general version of the same problem: take whatever structures are used by a tool internally, and figure out how to present them to external users in a useful, intelligible way. Conceptually, the only difference from API design is that we no longer assume our users are programmers interacting with the tool via code. We design the interface to fit however people use it - that could mean handles on doors, or buttons and icons in a mobile app, or the temperature knobs on a fridge. Economically, interface design is a necessary input to make all sorts of things economically useful. How scarce is that input? How much are people willing to spend for good interface design? My impression is: a lot. There's an entire category of tech com...
Die Themen: Jokr - Getir - DoorDash - Rex - Embedded Capital - Nelly - Aveo - Amuzed - Berlin Brands Group - Chronext +++ Gorillas-Investor G Squared investiert in das neue Unicorn Jokr #EXKLUSIV +++ Getir kauft Weezy - DoorDash übernimmt Wolt #ANALYSE +++ Picus Capital investiert in Tierarzt-Startup Rex #EXKLUSIV +++ Finleap-Macher setzen mit Embedded Capital auf Nelly #EXKLUSIV +++ Speedinvest investiert in Aveo #EXKLUSIV +++ Roman Kirsch investiert in Amuzed #EXKLUSIV +++ Ardian investiert wieder Berlin Brands Group #ANALYSE +++ Investoren setzen weiter auf Chronext #EXKLUSIV Unser Sponsor Die heutige Ausgabe wird präsentiert von der Marken- und UX-Agentur schöne neue kinder, kurz SNK. Wie wird ein SaaS- oder Technologie-Unternehmen wirklich erfolgreich?! Ein gutes Produkt ist die Basis. Aber um heute die richtigen Zielkunden zu gewinnen, die besten Mitarbeiter und Investoren zu erreichen und zu begeistern, ist eine wirksame Marken- und Produkt-Story notwendig. Mit einer starken strategischen Basis, klarer Kommunikation und attraktiven Assets auf allen Kanälen. Dass das funktioniert, beweisen die Expertinnen und Experten von schöne neue kinder seit mehr als 10 Jahren. Zu ihren Erfolgsstories zählen mit hybris, Celonis und commercetools einige der bedeutendsten deutschen Tech-Startups. schöne neue kinder entwickelt für zahlreiche Unternehmen vom Startup bis zum Global Player Marken- und Kommunikationsstrategie, User-Experience- & Interface-Design, Marketing-Touchpoints wie Pitch Deck und Website, Content-, Social-Media- und Performance-Marketing. Dir fehlt genau dafür der richtige Partner? Wende dich direkt an unseren Geschäftsführer und Experten für Markenentwicklung Paul Zentner unter paul@snk.de oder besuche uns auf www.schoeneneuekinder.de. Vor dem Mikro Alexander Hüsing, deutsche-startups.de - www.linkedin.com/in/alexander-huesing/ & www.twitter.com/azrael74 Sven Schmidt, Maschinensucher - www.linkedin.com/in/sven-schmidt-maschinensucher/ Hintergrund Der deutsche-startups.de-Podcast besteht aus den Formaten #Insider, #News, #StartupRadar und #Interview. Mehr unter: www.deutsche-startups.de/tag/Podcast/ Anregungen bitte an podcast@deutsche-startups.de. Unseren anonymen Briefkasten findet ihr hier: www.deutsche-startups.de/stille-post/
Die Themen: Razor Group - SellerX - Yababa - Gorillas - CarOnSale - Hive - Hakuna - Patronus +++ Razor Group steigt zum Unicorn auf #ANALYSE +++ SellerX sucht schon wieder Kapital #EXKLUSIV +++ Creandum und Project A investieren in Yababa #EXKLUSIV +++ Gorillas gehen in München die Fahrer:innen aus #ANALYSE +++ Stripes and HV Capital investieren in CarOnSale #EXKLUSIV +++ Tiger Global investiert in Hive #ANALYSE +++ Visionaries Club und Discovery Ventures investieren in Hakuna #EXKLUSIV +++ Cavalry Ventures, UVC Partners und DN Capital investieren in Patronus #EXKLUSIV Unser Sponsor Die heutige Ausgabe wird präsentiert von der Marken- und UX-Agentur schöne neue kinder, kurz SNK. Wie wird ein SaaS- oder Technologie-Unternehmen wirklich erfolgreich?! Ein gutes Produkt ist die Basis. Aber um heute die richtigen Zielkunden zu gewinnen, die besten Mitarbeiter und Investoren zu erreichen und zu begeistern, ist eine wirksame Marken- und Produkt-Story notwendig. Mit einer starken strategischen Basis, klarer Kommunikation und attraktiven Assets auf allen Kanälen. Dass das funktioniert, beweisen die Expertinnen und Experten von schöne neue kinder seit mehr als 10 Jahren. Zu ihren Erfolgsstories zählen mit hybris, Celonis und commercetools einige der bedeutendsten deutschen Tech-Startups. schöne neue kinder entwickelt für zahlreiche Unternehmen vom Startup bis zum Global Player Marken- und Kommunikationsstrategie, User-Experience- & Interface-Design, Marketing-Touchpoints wie Pitch Deck und Website, Content-, Social-Media- und Performance-Marketing. Dir fehlt genau dafür der richtige Partner? Wende dich direkt an unseren Geschäftsführer und Experten für Markenentwicklung Paul Zentner unter paul@snk.de oder besuche uns auf www.schoeneneuekinder.de. Vor dem Mikro Alexander Hüsing, deutsche-startups.de - www.linkedin.com/in/alexander-huesing/ & www.twitter.com/azrael74 Sven Schmidt, Maschinensucher - www.linkedin.com/in/sven-schmidt-maschinensucher/ Hintergrund Der deutsche-startups.de-Podcast besteht aus den Formaten #Insider, #News, #StartupRadar und #Interview. Mehr unter: www.deutsche-startups.de/tag/Podcast/ Anregungen bitte an podcast@deutsche-startups.de. Unseren anonymen Briefkasten findet ihr hier: www.deutsche-startups.de/stille-post/
Die Themen: Qonto - Flink - Taxdoo - Audvice - CarbonCloud - Erste Hausverwaltung - Avelios Medical - Kubermatic - DiscoEat - SoSafe - Pliant - Everstox - Plantura - Homelike - Evernest - Instamotion - Clemens von Bergmann - True Growth Capital +++ Qonto sammelt 600 Millionen ein. Bewertung: 4 Milliarden #EXKLUSIV +++ DoorDash hat 15,6% am Unicorn Flink #EXKLUSIV +++ Tiger Global-Investment in Taxdoo ist vollbracht #EXKLUSIV +++ Cusp Capital investiert in Audvice, CarbonCloud und ein Berliner Startup #EXKLUSIV +++ Global Founders Capital (GFC) und STS Ventures investieren in Erste Hausverwaltung #EXKLUSIV +++ Revent investiert in Avelios Medical #EXKLUSIV +++ Nauta Capital und die Celonis-Gründer investieren 5 Millionen in Kubermatic #EXKLUSIV +++ 468 Capital-Investment DiscoEat auf den Spuren von Sunday #ANALYSE +++ Fundraising-News: SoSafe, Pliant, Everstox, Plantura, Homelike, Evernest, Instamotion #EXKLUSIV +++ Clemens von Bergmann verlässt Alstin #EXKLUSIV +++ Audibene-Gründer starten True Growth Capital #EXKLUSIV +++ Ferry Heilemann startet einen Climate Impact Fund #EXKLUSIV Unser Sponsor Die heutige Ausgabe wird präsentiert von der Marken- und UX-Agentur schöne neue kinder, kurz SNK. Wie wird ein SaaS- oder Technologie-Unternehmen wirklich erfolgreich?! Ein gutes Produkt ist die Basis. Aber um heute die richtigen Zielkunden zu gewinnen, die besten Mitarbeiter und Investoren zu erreichen und zu begeistern, ist eine wirksame Marken- und Produkt-Story notwendig. Mit einer starken strategischen Basis, klarer Kommunikation und attraktiven Assets auf allen Kanälen. Dass das funktioniert, beweisen die Expertinnen und Experten von schöne neue kinder seit mehr als 10 Jahren. Zu ihren Erfolgsstories zählen mit hybris, Celonis und commercetools einige der bedeutendsten deutschen Tech-Startups. schöne neue kinder entwickelt für zahlreiche Unternehmen vom Startup bis zum Global Player Marken- und Kommunikationsstrategie, User-Experience- & Interface-Design, Marketing-Touchpoints wie Pitch Deck und Website, Content-, Social-Media- und Performance-Marketing. Dir fehlt genau dafür der richtige Partner? Wende dich direkt an unseren Geschäftsführer und Experten für Markenentwicklung Paul Zentner unter paul@snk.de oder besuche uns auf www.schoeneneuekinder.de. Vor dem Mikro Alexander Hüsing, deutsche-startups.de - www.linkedin.com/in/alexander-huesing/ & www.twitter.com/azrael74 Sven Schmidt, Maschinensucher - www.linkedin.com/in/sven-schmidt-maschinensucher/ Hintergrund Der deutsche-startups.de-Podcast besteht aus den Formaten #Insider, #News, #StartupRadar und #Interview. Mehr unter: www.deutsche-startups.de/tag/Podcast/ Anregungen bitte an podcast@deutsche-startups.de. Unseren anonymen Briefkasten findet ihr hier: www.deutsche-startups.de/stille-post/
FULL SHOW NOTES https://podcast.nz365guy.com/318 Find out more about Barry Ferguson – family, life and hobbies Talks about Barry's career background - His journey as a UI designer and Front-end developer - What drew him into this field - His role and responsibilities Barry's involvement with Power Apps A discussion about App Design - Why is design important in App making? - Barry's thoughts about the User Interface and User Experience - Are there different roles? - What should one look for if hiring for these skills? Barry's design process and the tools they use What does Barry do empathies with the person or people when designing an app for them? How has Barry seen Developers, UI designers and Experience designers working together? Team development, Data, Code, and Design working with developers Talks about the Power Platform, Canvas, Power Portal and Model-Driven Apps - Constraints Barry have come across when designing? - Things to be aware of? - What excites Barry about App building on the Power Platform? Support the show (https://www.buymeacoffee.com/nz365guy)
Wie entstehen nutzerfreundliche Produkte? Was ist gutes Interface Design? Und wie ist die User Experience messbar? In dieser Folge bringen wir Licht in allerlei Buzzwords, schauen auf aktuelle Trends bei Nutzergewohnheiten, stellen digitale Tools für Konzeptentwürfe vor und besprechen, wann Designfragen wichtig werden – und wann nicht. Zu Gast ist David Liebefinke, Head of Product Owners bei Relaxdays, Dozent im Interface Design und Senior Usability Engineer.
Wenn Medizintechnik auf (Interface-) Design trifft...Eigentlich entwickelt und produziert der Potsdamer Unternehmer Christoph Miethke mit seinem Unternehmen Ventile für Patienten, die an der Krankheit Hydracephalus leiden. Vor 6 Jahren jedoch gewann die Christoph Miethke GmbH & Co. KG den Designpreis des Landes Brandenburg für die Entwicklung einer Mobile App, um die Funktionsweise der implementierten Ventile besser darstellen zu können. Auch an anderer Stelle trifft Christoph Miethke auf DesignerInnen: gemeinsam mit seiner Frau, Sabine Opdensteinen, betreibt er das Oranienwerk in Oranienburg, wo Akteure der brandenburgischen Kultur- und Kreativwirtschaft einen Ort finden, um ihre Ideen entfalten zu können. http://www.miethke.com http://www.oranienwerk.com http://www.designpreis-brandenburg.de
Trends sind etwas ambivalentes. Sie stehen einerseits für Schnelllebigkeit und Oberflächliches und sind andererseits wertvoll und einflussreich. Simon ist einem wiederkehrenden Trend im Interface Design aufgesessen und das haben wir zum Anlass genommen, um diese Folge dem Thema Trends zu widmen. Trends beeinflussen die Wirtschaft und auch das Design. Sie kommen, nehmen Einfluss und verschwinden teilweise wieder. In diesem Sinne: viel Spaß mit Globalisierung, Mode und Skeuomorphismus.
Che cos'è la grafica?
Welche Rolle spielt Design im Zusammenhang mit Technologien? Bedingt der Inhalt die Form oder die Form den Inhalt? Interface Design ist doch eigentlich erst durch neue technologische Möglichkeiten entstanden. Gleichzeitig ist zum Beispiel das Smartphone erst durch die convenience in der Bedienung der Oberfläche und Apps durch ein gutes Interface Design richtig und leicht nutzbar. Aber was bedingt was? Und wie kann Design und auch der Bereich des Speculative Designs dafür genutzt werden, um neue und zukünftige (technologische) Realitäten zu denken und zu entwerfen? Technologie ist ein Thema für welches Simon und Sophia beide brennen - obwohl es da auch Unterschiede bzgl. der Technologie-Lieben gibt. Sophia ist Team VR und AR, Simon eher nicht so. Zum Ende der Folge wird es nochmal wild: Stichwort Reisende-Einzelbox und Luftzirkulation. Viel Spaß!
Moritz Stefaner forscht und arbeitet als selbstständiger "truth and beauty operator" im Spannungsfeld zwischen Interface Design, Datenvisualisierung und Informationsästhetik. Mit Hintergrund in Cognitive Science und Interface Design balancieren seine Arbeiten elegant funktionelle und ästhetische Aspekte der Informationsvisualisierung aus. TRUTH AND BEAUTY: https://truth-and-beauty.net/ Data Stories Podcast: https://datastori.es/ Peak Spotting: https://truth-and-beauty.net/projects/peakspotting Spotti: https://nand.io/projects/spotti Salesforce Deep Learning UX: https://truth-and-beauty.net/projects/sf-dlux Artikel "There be dragons: dataviz in the industry": https://medium.com/visualizing-the-field/there-be-dragons-dataviz-in-the-industry-652e712394a0 LinkedIn Moritz: https://www.linkedin.com/in/moritzstefaner/ LinkedIn Bernard: https://www.linkedin.com/in/bernardsonnenschein/ Feedback zum Podcast: info@datenbusiness.de Die Themen hier: Wie wird man selbstständiger "truth and beauty operator"? (ab 01:57) Warum ist Datenvisualisierung so wichtig in der Datenwertschöpfung? (ab 16:20) Wie hängen Datenkompetenz und Datenvisualisierung zusammen? (ab 27:34) Auslastung von Zügen mit Datenvisualisierung besser verstehen für die Deutsche Bahn. (ab 38:29) Zur Natur von Datenvisualisierungsprojekten. (ab 51:43) Automatisierung von Website Designs bei Salesforce. (ab 57:33) Trend-Forschung und Visualisierungen. (ab 1:05:17) Brauchen wir in der Zukunft noch Visualisierungen, wenn wir mehr und mehr mit Sprache erledigen? (ab 1:08:22)
Worin liegt der Unterschied zwischen Werkzeug und Spielzeug? Jannis Riethmüller und Martin Lexow debattieren über Funktionalität im Interface Design und den Gebrauch von Ornamentik.
Design Systeme sind ja schon länger der "neueste Scheiß". Design Systeme machen unkreativ, Design System ist nur ein besserer Begriff für Styleguide, Design Systeme machen die Arbeit von UI Designern überflüssig, ... Zeit mit ein paar Vorurteilen aufzuräumen.
MIT ID Innovation Programme invites you to MIT ID's first-ever week-long Virtual Grad Show, which will showcase Innovation projects by students of the Foundation Batch, while they hand over the baton of Innovation to Class of 2020. One of the industry-interactions in the Grad Show, provides a glimpse into our collaboration with Mr. Rasagy Sharma, Principal Designer, Gramener In this short 2 hour workshop, we'll explore why data needs to be narrated as stories, look at some case studies by Gramener & learn the process of going from data analysis to narrating a story. We'll learn how design thinking's user-centricity & encoding principles based on visual perception enable us to visualize insights that are useful & engaging. The workshop will be beginner-friendly, aimed at designers who need to visualize data or anyone who needs to communicate insights. No prior knowledge of data analysis/data science is needed for the workshop. This will be open for all. Our Guest Speaker & Innovator : Rasagy is the Principal Information Designer at Gramener, with a focus on narrating business insights through storytelling. His areas of interest include Information Visualization, Data Art, Creative Coding & Sketch noting. Prior to his current role, he worked on designing data visualization & interactive applications at Map box, Barclays, Microsoft & Capillary, and helped kickstart the Information Design Lab at IDC, IIT Bombay. He holds a M.Des. in Information & Interface Design from NID, Bangalore and a B.E. (Hons) in Computer Science from BITS Pilani, Goa Campus.
Der gefährlichste Mann der Welt - Der Business-Coaching-Podcast
Season 3 - Folge 17: Brauchen wir als Unternehmer eigentlich ein BWL Studium? Über den Sponsor dieser Folge: Diese Folge von "Der gefährlichste Mann der Welt" wird präsentiert von der New Design University St. Pölten. Die New Design University (NDU) ist eine junge Privatuniversität in St. Pölten, die innovative Studiengänge in den Bereichen Gestaltung, Technik und Wirtschaft anbietet. Die kleine aber feine Uni zeichnet sich durch ein hohes Maß an persönlicher Betreuung aus und legt besonders viel Wert auf die Verbindung von Theorie und Praxis. Ihren ca. 560 Studierenden bietet die NDU alle Vorteile einer Privatuniversität: individuelle Betreuung, Arbeit in kleinen Gruppen an realen Projekten und beste Jobaussichten für Absolventen. Gesucht werden kreative Köpfe, die bereit sind über den Tellerrand zu blicken – denn das Motto der NDU lautet „NORMAL IST GEFÄHRLICH“. Der neue Bachelorstudiengang „Design digitaler Systeme – IoT“ an der New Design University in St. Pölten startet im Herbst 2020. Er verbindet Technik und Design und beschäftigt sich mit dem Internet der Dinge. Der Studiengang schafft damit die ideale Voraussetzung für die Absolventen, um bestens für die digitale Zukunft gewappnet zu sein. Gesucht werden innovative Tüftler, die sich im Studium den Herausforderungen der Digitalisierung stellen wollen. Informatik, Mechatronik und Mathematik, aber auch designerische Fächer wie User Experience Design und Interface Design sind Teil des Studiums. Denn in der Gestaltung und Entwicklung von digitalen Systemen steht der Mensch immer im Mittelpunkt. Bewerbungen für das Studium sind ab sofort jederzeit möglich. Für diesen Studiengang können gerne individuelle Aufnahmetermine vereinbart werden. Die Aufnahmetermine finden online statt, daher ist eine Anreise nicht nötig. Jetzt anmelden – auf www.ndu.ac.at! http://www.dgmdw.de In dieser Folge geht es um die Frage, ob wir als Unternehmer unbedingt ein BWL-Studium brauchen. Nach Hunderten von Mandanten und Unternehmen, kann ich mir dazu eine fundierte Meinung bilden und das Ergebnis wird dich vielleicht überraschen. Wolfgang ist hier zu erreichen: Web: http://www.WolfgangKierdorf.de E-Mail: wolfgang@TheBlackSwan.de Twitter: @WolfgangTBS Xing: https://www.xing.com/profile/Wolfgang_Kierdorf LinkedIn: http://www.linkedin.com/profile/view?id=112465117 Facebook: https://www.facebook.com/wolfgang.kierdorf ---------------------------------------------------- Der gefährlichste Mann der Welt ist Business-Coaching für die Ohren ... und alles, was dazwischen ist. Jede Woche beschäftigt sich Wolfgang Kierdorf (www.WolfgangKierdorf.de), der Gründer der Unternehmensberatung The Black Swan (www.TheBlackSwan.de) in seinem Business-Coaching-Podcast mit einem anderen Thema, dass Dich als Unternehmer/in weiter bringt. Jede Folge ist zwischen 10 und 15 Minuten lang und liefert einen Impuls, der Dich zum Nach- und Umdenken bringt ... denn: Das Denken, dass Dich bis hierhin gebracht hat, ist nicht das Denken, dass Dich an Dein nächstes Ziel (als Unternehmer/in) bringen wird. Wenn Du Dich beim nächsten Mal fragst: Wie zur Hölle machen das die Anderen? ... dann hör rein und finde es raus! ... übrigens auch für Frauen geeignet! Gibt es hier zu hören: i-Tunes: https://itunes.apple.com/de/podcast/der-gef%C3%A4hrlichste-mann-der-welt-der-business-coaching/id1446426053 Spotify: https://open.spotify.com/show/28KK0VUkUqIm3xKSikKcjd Stitcher: https://www.stitcher.com/podcast/der-gefahrlichste-mann-der-welt Castbox: https://castbox.fm/channel/id1672131?country=de Podcast.de: https://www.podcast.de/podcast/645985/ TuneIn: https://tunein.com/podcasts/Business--Economics-Podcasts/Der-gefahrlichste-Mann-der-Welt---Der-Business-Coa-p1181517/ Abonnieren und bewerten nicht vergessen! Fehlt eine Plattform? Bitte in den Kommentaren bescheid sagen. Weitere Infos zu The Black Swan unter: https://www.TheBlackSwan.de und zu Wolfgang Kierdorf unter http://www.WolfgangKierdorf.de. Folge direkt herunterladen
UX Writing, also der Text im Interface von digitalen Produkten, wird in der Design-Community hoch gehandelt: Schließlich bestimmt es die verbale Kommunikation mit dem Nutzer. Doch ist UX Writing wirklich das Next Big Thing? Ist es wirklich so schwer, die richtigen Worte für meine App zu finden? Und: Brauche ich einen eigenen UX Writer?
Zu hören sind in dieser ersten Episode die beiden Gründer und Managing Directors von COBE, Daniel Wagner und Felix van de Sand, die davon berichten, wie sie mit ihrem ersten Firmenwagen Kunden vergrault haben, warum sie nicht an 5-Jahrespläne glauben und was der Jackenständer im COBE Castle über die Wertewelt der COBEes aussagt.
In this week's episode, we riff on a listener question about the influence of the physical world on digital interfaces, and we end up covering everything from video game controllers to sliders and shiny buttons. And as always, we share a couple cool things like a fun dramedy and another sci-fi novel.
Introduction Today I have Saptarshi Prakash with us on Audiogyan. He is a Designer | Traveller | Speaker | Teacher | Engineer | Manager. Questions Can we start by just listing few cool, subtle yet noticeable occurrences of motion design used in interfaces? Also if you can list some analog world instances which have inspired online world? This could be either your work or generic like the Breathe app of Apple Watch. This will help set the context. What is the importance of Physics in making motion for interface. To my knowledge, angry birds is one such game which illustrates importance of physics. Similarly is there any app or digital product which uses Motion effectively? What all elements have been used for motion? For eg: accelerometer sensor and what all is not used so far or can be used effectively. Motion has been long used in Games. In fact game’s progress and genre is defined by it’s speed and movement. Is motion used in interface design fundamentally different? Can you share any insights about what is so different about motion used in games as opposed to UI. Also if you can give us some examples of how different speed settings evoke different actions and so on… I am afraid you have to use well known examples due to the audio medium :) What all things are achieved through motion - for eg: Delight, Feedback etc... Why is motion becoming so critical in today’s time? If you can share any particular case study from Swiggy which has improved business or user experience? I have done a lot of interviews with animators and the insight which I got it, movement is sign of life. What are your thoughts around it?
Merlin Baum beschäftigt sich in seinen Arbeiten mit „Interfaces“, also der Schnittstelle, die Kommunikation zwischen zwei Objekten ermöglicht. Seine schöpferische Kraft zieht er aus dem Chaos seines Ateliers Werkstatt Werkstatt und aus dem Austausch mit den Künstlern, mit denen er das Atelier teilt. Mit Merlin sprechen wir über Inspiration, Kreativität und Experimental Interface Design im Spannungsfeld von Design, Kunst und Forschung.
As the world's population changes, how does product design and interface design change with it? And why is the 4th industrial revolution happening NOW - what's come together to make IoT possible? Industry veteran Tim Sweet joins us for a conversation about human-machine interfaces (HMI), usability, and human factors - scoping the discussion within IoT and the products that are pushing this 4th industrial revolution forward. Tim Sweet: Tim is a Solution Manager at DNA Group, responsible for opportunity and solutions development for HMI products and smart grid solutions. Tim has been a part of several technical revolutions: the telecom revolution, the launch of the digital network, and the birth of the internet, and is now an active participant in the IoT revolution. With communications networking at his core and years of experience in the HMI field, Tim has a passion for helping the wireless digital revolution grow and expand with the deployment of smart edge devices that help us all understand and live in this connected world.DNA Group: For over 30 years, DNA Group has been involved in sourcing products from Asia and Europe. Throughout those years, DNA Group has successfully navigated the global marketplace providing competitively priced engineered components, assemblies and value-added solutions. Their market experience includes Transportation, Marine, Digital Switching Systems, Solid State Lighting (LED), Medical, HVAC, Power Tools, Lawn and Garden, White Goods (appliances), and emerging markets; from simple switches to complex printed circuit board assemblies and digital controls, with specialties in electronics contract manufacturing, current sensing, human-machine interfaces, power switching, integrated solutions, and component sourcing.Support the show (http://www.ncriot.org)
Matt D. Smith (MDS) is an interface designer, business owner, father of four, and side project enthusiast running an independent studio in Athens, Georgia. In this episode we chat about finding time for design work, side projects and family, as well as the importance and practicality of diversifying your income streams. Find Matt on the web: http://mds.is/ https://dribbble.com/mds Find Ran on the web: YouTube: https://youtube.com/flux-with-ran-segall Instagram: @ransegall The Webflow Masterclass: http://zpr.io/gDLfQ
Hablamos de nuestra experiencia con sistemas de diseño mientras tratamos de resolver una de duda de uno de nuestros (podca?) escuchas. Además, discutimos las noticias más importantes de la semana en el mundo del diseño.
We had a great show here with special guest this Friday Show John James Jacoby co-host of WordPress Weekly podcast. 1 - Pantheon raises $40 million to manage Drupal and WordPress websites https://venturebeat.com/2019/03/05/pantheon-raises-40-million-to-manage-drupal-and-wordpress-websites/ 2 - Mark Zuckerberg outlines a ‘privacy-focused’ revamp of Facebook https://www.engadget.com/2019/03/06/mark-zuckerberg-outlines-facebook-privacy-rethink/ 3 - Talking to Michael Hebenstreit about WordPress after selling MHThemes.com https://www.ilovewp.com/blog/interview-michael-hebenstreit-wordpress-mhthemes/ 4 - Why People Don’t Get Wealthy? hhttps://calacanis.com/ 5 - WordPress Contributors Propose Shorter, Time-based Release Cycles https://wptavern.com/wordpress-contributors-propose-shorter-time-based-release-cycles 6 - How My Brain-Damaged Mother Changed How I Look at Interface Design https://magenta.as/how-my-brain-damaged-mother-changed-how-i-look-at-interface-design-9d2a06f042a1
Liebe Freunde, diesmal machen wir eine ganz altes, ranziges Fass auf. Denn wir machen einen „PC versus Konsole“-Podcast. Dabei wollen wir allerdings weniger darüber streiten, welche Plattform die bessere ist, sondern vielmehr darüber sprechen, warum dieses Thema so gerne diskutiert wird und warum PC-Enthusiasten teils extrem leidenschaftlich für ihre Plattform werben. Wir betrachten dabei ihre Argumente, wir sprechen über den Begriff der „PC Master Race“ und darüber, wie sich PC und Konsole eindeutig unterscheiden – aber was bedeutet das am Ende? Wir hoffen, diesem gut abgehangenen Thema noch ein paar neue Gedanken oder ungewöhnliche Ansichten abzuringen. Und zuletzt noch einmal der Hinweis: Wir finden beide Plattformen gut und werden in der Sendung lange nicht alle Aspekte und Argumente, die das Thema hergibt, ansprechen. Erst recht werden wir keinen „Gewinner“ küren und ebenso wenig ist es unsere Absicht, die Begeisterung von Fans von Konsole oder PC infrage zu stellen. Viel Spaß bei dieser Sendung! André, Jochen & Sebastian Weiterführende Links: Die PC Master Race auf Reddit: https://www.reddit.com/r/pcmasterrace/ Der dort verlinkte Guide „Why PC“ https://www.reddit.com/r/pcmasterrace/wiki/guide Timecodes: 00:00 - Einführung 09:34 - Religiöser Eifer oder Augenzwinkern? Diskurs und woher der Begriff der PC Master Race kommt 32:17 - Grafische Leistung, Komfort, Kosten und weitere Unterschiede 01:09:23 - In Spieleredaktionen 01:19:04 - Interface- Design, Konsolen- Hardware, (Weiter-)Entwicklung von Spielen und die Sonderrolle von Nintendo
Rob and Jason are joined by Bob Steagall to discuss his history with C++, the CppCon poster program and his upcoming talks. Bob is a Principal Engineer with GliaCell Technologies. He's been working almost exclusively in C++ since discovering the second edition of The C++ Programming Language in a college bookstore in 1992. The majority of his career was spent in medical imaging, where he led teams building applications for functional MRI and CT-based cardiac visualization. After a brief detour through the worlds of DNS and analytics, he's now working in the area of distributed stream processing. Bob is a relatively new member of the C++ Standardization Committee, and launched a blog earlier this year to write about C++ and topics related to software engineering. He holds BS and MS degrees in Physics, is an avid cyclist, and lives in fear of his wife's cats. News Frama-C Frama-C Tutorial Frama-Clang plugin The Errata Evaluation Problem Use Boost.Hana with MSVC 2017 Update 8 Function poisoning in C++ Bob Steagall Bob Steagall's GitHub The State Machine Links C++Now 2018: Bob Steagall "If I had My 'Druthers: A Proposal for Improving Containers in C++2x" Fancy Pointers for Fun and Profit Fast Conversion From UTF-8 with C++, DFAs, and SSE Intrinsics Interface Design for Modern C++ Sponsors Backtrace Patreon CppCast Patreon Hosts @robwirving @lefticus
עומר פרנק הוא מעצב מוצר, חווית משתמש וגרפי שעובד עם החברות הגדולות של עולם הסאונד והפרו אודיו על עיצוב סינטיסייזרים, אפקטים וכלי נגינה שונים ליוצרי מוזיקה. הזמנתי אותו לראיון בגלל הוא עיצב כלי נגינה וירטואליים לאינפקטד מאשרום, הרכב טראנס שאני גדלתי עליהם בתור ילד באר שבעי נפגשנו לדבר על הדרך שלו כמעצב מהלימודים ועד העצמאות, דיברנו על היתרונות והחסרונות של הריטיינר, החשיבות של יצירת תבניות של תבניות לעבודה בתהליך יצירתי, איך תיעוד של תהליך העבודה מייצר מודעות עצמית וגם התעדכנו על בחידושים של מטיראיל דיזיין 2.0
My guest today is John Underkoffler. As an early member of the MIT Media Lab, John was approached by Steven Spielberg and legendary world-builder Alex McDowell to help design the interface of the future for the film Minority Report. The system John and the team designed became legendary for its vision and conceptual innovation. He’s gone on to help design many sci-fi computer interfaces including Iron Man’s JARVIS. Building on these fictional computer interfaces, John has founded the company Oblong where he is bringing these collaborative, gestural, and tactile computer interfaces to life — enabling digital objects and data to live in the environment instead of the device. We discuss John’s visionary science fiction design, his real-world incarnation of these interfaces, and go deep into many aspects of human-computer interaction. More at: https://www.MindAndMachine.io
You can find a complete transcript of this week's show, as well as all of the links mentioned, by going to: http://boag.me/2u3guQf
If you haven't already figured, I am all in on the importance of user experience and interface design in enterprise software. If you’re creating enterprise software, you’re going to need a proper user experience and interface design. Traditional design firms are good for some things, but their traditional approach design isn't right for enterprise software. New age digital firms, those that have grown up focused on creating software products and user experience, are better equipped to design enterprise software systems. Tyson Damman, who has to be one of the tallest digital creative directors in the world, stops by to talk about Traditional versus New Age digital agencies, the costs of enterprise software design, and why it’s better to focus on features and functionality before applying visual design to your software.
Ian R Buck makes an audio adaptation of his senior seminar paper from 2015.
Episode 16, recorded January 4, 2018, sees Mark and Jane rested and recharged after Christmas vacation, discussing course update philosophy, interface design, and staffing. Sections include: - 00:00 - Best Fleets update - 05:30 - Studio upgrades and recording tricks - 13:40 - Reg changes and course updates - 33:43 - Interface design and working with graphics people - 48:22 - Challenges hiring developers and instructional designers
En el episodio de hoy entrevistamos a Javier “Simón” Cuello, co-autor del libro “App Design Book”. Simón, como se le conoce en el sector, es diseñador gráfico con más de 12 años de experiencia. Simón es lo que se conoce como un nómada digital, está en constante movimiento por todo el mundo y puedes seguirlo en https://www.facebook.com/disenoenviaje/ También tiene un curso sobre diseño de apps en Domestika con casi 700 alumnos: http://www.domestika.org/es/courses/15-disena-una-app-deliciosa Además de compartir toda su experiencia, en el podcast nos ayuda a entender de manera fácil qué es el User Interface, User Experience, Interface Design y Human Experience. El groso del programa gira entorno a los errores más comunes en el diseño de una app nativa. Simón nos detalla aquellos errores que acostumbran a realizar los noveles o los neófitos en el diseño de apps.
En el episodio de hoy entrevistamos a Javier “Simón” Cuello, co-autor del libro “App Design Book”. Simón, como se le conoce en el sector, es diseñador gráfico con más de 12 años de experiencia. Simón es lo que se conoce como un nómada digital, está en constante movimiento por todo el mundo y puedes seguirlo en https://www.facebook.com/disenoenviaje/ También tiene un curso sobre diseño de apps en Domestika con casi 700 alumnos: http://www.domestika.org/es/courses/15-disena-una-app-deliciosa Además de compartir toda su experiencia, en el podcast nos ayuda a entender de manera fácil qué es el User Interface, User Experience, Interface Design y Human Experience. El groso del programa gira entorno a los errores más comunes en el diseño de una app nativa. Simón nos detalla aquellos errores que acostumbran a realizar los noveles o los neófitos en el diseño de apps.
Mike D'Errico, doctoral candidate at the UCLA Herb Alpert School of Music, shares his expansive thoughts on user interface design and social context of innovating music. He discusses tensions and biases in user interface design, and thoughts on integrating performers into the development of interfaces for new instruments. Mike shares thoughts on next technologies in music creation and the nature of the future recording studio. Our Guest: Michael D’Errico is unique voice in this podcast -- researcher, designer, and electronic musician. His realms of work are wide: hip-hop and electronic dance music, popular music and technology, video games and multimedia art, and sound studies. He is a PhD candidate in the UCLA Department of Musicology and the Digital Humanities Graduate Certificate Program. Other projects include an ethnography of hip-hop and electronic dance music communities in Los Angeles, sound design for the RomeLab virtual world project, and the construction of Notes—a music and multimedia annotation app. From Boston to Los Angeles, he has performed as a DJ, drummer, and electronic musician for various experimental music acts.
If you're looking for strategies to make learning more engaging and effective, you'll want to listen to this interview with Dorian Peters. She is the author of Interface Design for Learning: Design Strategies for Learning Experiences and Positive Computing. Dorian is an eLearning interface design evangelist. She currently directs online strategy for the University of Sydney’s Faculty of Education. She is also a founder of the E-learning Network of Australasia. WE DISCUSS: A broad definition of user interface How to reduce the extraneous cognitive load in your graphics Strategies that support effective and efficient visual perception Advantages of social learning Strategies to support social learning and community building through interface design Surprising findings about emotions and learning Why video is such a good medium for learning Strategies to make video most effective TIME: 36 Minutes RATE: Rate this podcast in iTunes TRANSCRIPT: Download the [Download not found] RESOURCES MENTIONED: Interface Design for Learning by Dorian Peters Dorian Peters' Website The Design of Future Educational Interfaces by Sharon Oviatt: The New Social Learning by Tony Bingham and Marcia Conner Project Noah: An example of widespread social learning and collaboration Get The eLearning Coach delivered to your Inbox every month, with ideas, articles, freebies and resources.
For this Snippet, we discuss symbolic-interface-design by Giovanni DiFeterici. (http://www.pagebreakpodcast.com/snippets/symbolic-interface-design)
Innovation is intensifying off the browser - the things we use everyday are increasingly controlled by touch, gesture and voice. And we, as interaction designers, are faced with a challenge that’s the opposite of our browser-based one-man-shop: there’s suddenly a gulf of production between our concept and the final product; the means of production is as tricky to navigate as a roster of Tolstoy characters; mistakes are expensive; and everyone speaks a different language. Sound dangerous? Sound exciting? Donovan argues the processes for the future lie in our more material-based graphic designer pasts, and our cousin disciplines of industrial design and architecture. After a decade of honing our newfangled browser-based skills, learn how to dust off and sharpen the tools of our roots. Hannah Donovan is a Canadian interaction designer living in London. She led design at Last.fm for five years, and before that worked agency-side designing digital campaigns. Since leaving Last.fm this spring, Hannah’s become an independent product designer focused on ways to make music better on the web. When she’s not busy with new work, Hannah contributes to spacelog.org and plays cello with a real orchestra as well as a comedy orchestra. Follow Hannah on Twitter: @Han Licensed as Creative Commons Attribution-Share Alike 3.0 (http://creativecommons.org/licenses/by-sa/3.0/).
There’s no denying that the mobile technology industry is moving at breakneck speeds. If you’re looking for the latest and best information on working in the mobile design and development space, The Onward Search Career Cast is a great resource. In the latest episode, Terra Dehnert from the new Onward Search San Francisco office talks […]
The hardest part about user experience design is not the design work itself, but getting the organisation and the technologists to implement your vision. Matt presents a method and toolset to help you affect a structured decision making process between business, technology and user motivations, ensuring your designs are implemented.
HTML5 and CSS3 are the newest stars of the web: the cornerstones of progressive enhancement, the future of online video, the easiest way to build web applications for desktop and mobile devices, and a brilliant foundation upon which we can add complex interaction and animation layers with javascript and Canvas; happily - thanks to much-improved browser support - we can now use them. In this session, Dan Rubin will show you who’s already taking advantage of these latest additions to our toolbox, what this means for interface designers, and how you can bring the same techniques to your projects. An accomplished designer, author and speaker, Dan Rubin has over ten years of experience as a leader in the fields of user interface design and web standards, specifically focusing on the use of HTML and CSS to streamline development and improve accessibility. His passion for all things creative and artistic isn’t a solely selfish endeavor either-you’ll frequently find him waxing educational about a cappella jazz and barbershop harmony, philosophy, web standards, typography, psychology, and design in general. In addition to his contributions to sites including Blogger, the CSS Zen Garden, Yahoo! Small Business and Microsoft’s ASP.net portal, Dan is a contributing author of Cascading Style Sheets: Separating Content from Presentation (2nd Edition, friends of ED, 2003), technical reviewer for Beginning CSS Web Development (Apress, 2006), The Art & Science of CSS (SitePoint, 2007) and Sexy Web Design (SitePoint, 2009), coauthor of Pro CSS Techniques (Apress, 2006), and Web Standards Creativity (friends of ED, 2007), writes about web standards, design and life in general on his personal site, Superfluous Banter, and spends his professional time on a variety of online and offline projects for Sidebar Creative, Webgraph and Black Seagull, consulting on design, user interaction and online publishing for Garcia Media, and speaking and teaching at events, conferences and workshops (including An Event Apart, @media, SXSW Interactive, Future of Web Design, Web Directions, and various Refresh and AIGA events) around the world. Licensed as Creative Commons Attribution-Share Alike 3.0 (http://creativecommons.org/licenses/by-sa/3.0/).
When I first picked up Matthew Frederick's book: "101 Things I Learned in Architecture School" I was struck by the number of principles of architecture that can be directly applied to interaction design, but also disillusioned by the fact that Interaction Designers generally do not have a similar body of knowledge to draw on. Sure we have lots of "process", but relatively little "wisdom" of the sort found in this book. The field of Interaction Design isn't very old - If we're talking purely software interface design, then let's say about 25 years old. No surprise, then, that we borrow heavily (and unashamedly) from a range of other, more established, disciplines. We try to compensate for our relative lack of a history, tradition or body of knowledge by leveraging others'. That's entirely appropriate - but how far does it get us? Interaction Design is an essential component of the delivery of virtually any product or service today. Many of us may already be at the point where we interact with more digital products in a day than we do physical products, and many of the most important transactions in our lives are entirely virtual. Maybe Interaction Design needs to be taken a bit more seriously? In this talk I'd like to reflect on my almost 20 years as an interaction designer - the things I've learned along the way, and the things I wish I would have learned at Interaction Design School, if such a thing had existed back then. Along the way we'll review some of the 101 things we all should have learned in Interaction Design School, sourced from ixd101.com (the blog I share with Matt Morphett), and beyond. "Shane Morris is one of Australia’s most respected user experience professionals. Through consulting, mentoring and training he has helped organisations create compelling digital experiences since 1991. In that time he has worked on desktop applications, internet applications, mobile user interfaces, physical devices and web sites. Shane has taught user experience topics around the world and is a key contributor to "101 Things I Learned in Interaction Design School" at ixd101.com. Shane has worked with companies like Microsoft, Lonely Planet, M&C Saatchi, Cochlear, Amnesia Razorfish and Sensis, helping creative and technical professionals collaborate to create services that empower, inspire and reward. His passion is transforming the complex and constrained into the simple and powerful. Not just because it’s valuable endeavour, but because it’s hard - and therefore immensely rewarding. Shane’s experience includes: - Director of Automatic Studio (Formerly Echo Interaction Design) - One of Microsoft’s first User Experience Evangelists world-wide - General Manager and Principal Consultant at The Hiser Group" Licensed as Creative Commons Attribution-Share Alike 3.0 (http://creativecommons.org/licenses/by-sa/3.0/).
Matt and Don talk about a class that Don Levan and Ernest Koe are teaching in New York (Oct 13-15). This is the first in the Craft of FileMaker series, focused on exceptional interface and interaction desgin.
If you work on the web, it was hard to miss the announcement of Google Wave in May. It was especially exciting because this project, designed to leapfrog current modes of online communication, was developed right here in Australia by a Sydney based team. Wave’s interface designer - Web Directions favourite, Cameron Adams - will give us some unique insights into the challenges of bringing such an innovative product to fruition, the problems you face in designing a desktop application in the browser, and how to nurture a startup culture inside a large company. Cameron has given some truly memorable presentations at previous Web Directions - this keynote drawing from his experiences as part of the Google Wave team will be no exception. Cameron Adams - The Man in Blue, and interface designer at Google Wave - melds a background in Computer Science with over nine years experience in graphic design to create a unique approach to interface design. Using the latest technologies, he likes to play in the intersection between design and code to produce innovative but usable sites and applications. In addition to the projects he’s currently tinkering with, Cameron writes about the Internet and design in general on his well respected blog, and has written several books ranging in topics from JavaScript, to CSS, and design. His latest publication "Simply JavaScript" takes a bottom-up, quirky-down approach to the basics of JavaScript coding. Licensed as Creative Commons Attribution-Share Alike 3.0 (http://creativecommons.org/licenses/by-sa/3.0/).
User interface design is an iterative process - the design of Digg and Pownce have been a study in evolution and adaptation. This talk will inspect the why and how of these iterations by looking at specific case studies from the two projects as well as previous client work Daniel has tackled. The case studies will examine specific user interface challenges that have arisen and will chop them up into their various bits. How do I identify a challenge? What is the best approach for getting started? How do I solve the problem conceptually and technically? How will I know if I solved the challenge successfully? Case studies have been selected that are especially pertinent outside of their specific contexts to help you in your everyday UI design. The presentation will focus on design inspiration, decision-making processes, technical solutions, and learning from missteps as part of a designer’s iterative process. Daniel is the creative director at Digg, a founder of Pownce, and a founder of the Canadian web firm silverorange. At silverorange, Daniel worked with a wide range of clients including Mozilla, Ning, Revision3, and Sloan. He’s since been lured to San Francisco after Kevin Rose dangled the prospect of In ‘N Out burgers and the opportunity to develop the user experience for the social news website Digg. As Digg’s creative director, Daniel has helped the site grow from a niche technology news site into one of the leading media services on the web with a massive and passionate community. Recently, along with Leah Culver and Kevin, Daniel helped found Pownce - a social network that lets you share files, events, messages, and links with your friends. Daniel works on feature development and the user interface of Pownce. Licensed as Creative Commons Attribution-Share Alike 3.0 (http://creativecommons.org/licenses/by-sa/3.0/).
The hype around Web 2.0 continues to increase to the point of absurdity. We hear all about a rich web of data, but what can we learn from these trends to actually apply to our designs? You’ll take a tour through the past, present, and future of the web to answer these questions and more: - What can we learn from the rich history of data visualization to inform our designs today? - How can we do amazing work while battle the constant constraints we find ourselves up against? - How do we really incorporate users into our practice of user experience? Jeffrey Veen is an internationally sought-after speaker, author, and user experience consultant. As a consultant, Jeffrey has been involved in designing the leading blog and social media applications on the web, including Blogger, TypePad, Flickr, and more. Jeff also led the creation of Measure Map, the well-received blog analytics tool acquired by Google in 2006. After five years with Adaptive Path, where he was a founding partner, Jeff moved to Google, where he where he lead the redesign of their Analytics product and managed their web apps UX team. He left Google in May, 2008, to work on personal projects. Previously, Jeffrey served as the Executive Director of Interface Design for Wired Digital and Lycos Inc., where he managed the look and feel of HotWired, the HotBot search engine, Lycos.com and others. In addition to lecturing and writing on web design and development, Jeffrey has been active with the World Wide Web Consortium’s CSS Editorial Review Board as an invited expert on electronic publishing. He is also the author of the acclaimed books The Art & Science of Web Design and HotWired Style: Principles for Building Smart Web Sites. In 1998, Jeffrey was named by CNET as one of the "First Annual Web Innovators" and has won the Communication Arts Interactive Annual award for his work on Wired News. Other clients include Technorati, Creative Commons, Macromedia, the Electronic Frontier Foundation, and National Public Radio. Jeffrey specializes in the integration of content, graphic design, and technology from a user-centered perspective. Licensed as Creative Commons Attribution-Share Alike 3.0 (http://creativecommons.org/licenses/by-sa/3.0/).
We’re at an exciting time in the development of web-based interfaces - along with a maturing front-end toolkit (CSS & JavaScript), there are so many technologies, trends and exciting ideas emerging that are enabling us to push the boundaries of interface design. Author, designer and code cowboy Cameron Adams will explore some of these areas and how they will apply to our development of online interfaces, including: the possibilities of front-end customisation, application interfaces, browser-native vector graphics, and the general duty of all web developers to make things interesting. Cameron Adams (The Man in Blue) melds a background in Computer Science with over eight years experience in graphic design to create a unique approach to interface design. Using the latest technologies, he likes to play in the intersection between design and code to produce innovative but usable sites and applications. In addition to the projects he’s currently tinkering with, Cameron writes about the Internet and design in general on his well respected weblog, and has written several books ranging in topics from JavaScript, to CSS, and design. His latest publication "Simply JavaScript" takes a bottom-up, quirky-down approach to the basics of JavaScript coding. Licensed as Creative Commons Attribution-Share Alike 3.0 (http://creativecommons.org/licenses/by-sa/3.0/).
Ajax brought about a host of new possibilities in online interfaces, but where are we going next? Cameron Adams will look at the evolution of dynamic interfaces; interfaces that truly meet the needs of all their users. Through the careful use of Web Standards, client-side scripting, and server-side intelligence, it’s possible to create interfaces that shape, adapt to, and predict a user’s needs. Cameron will also be examining how the emergence of browser-based technologies such as Canvas and SVG will change the way we think about interaction on the Web. Cameron Adams - The Man in Blue - melds a background in Computer Science with over eight years experience in graphic design to create a unique approach to interface design. Using the latest technologies, he likes to play in the intersection between design and code to produce innovative but usable sites and applications. In addition to the projects he’s currently tinkering with, Cameron writes about the Internet - and design in general - on his well respected weblog (http://www.themaninblue.com/), and has written several books ranging in topics from JavaScript, to CSS, and design. Licensed as Creative Commons Attribution-Share Alike 3.0 (http://creativecommons.org/licenses/by-sa/3.0/).