Podcast appearances and mentions of Marc Laidlaw

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Best podcasts about Marc Laidlaw

Latest podcast episodes about Marc Laidlaw

Mona Lisa Overpod
MLOP 12: Cyberpunk Short Stories of Horror

Mona Lisa Overpod

Play Episode Listen Later Nov 13, 2024 120:32


Welcome to Mona Lisa Overpod, the show that asks the question "What is cyberpunk?" On each episode, hosts Ka1iban and author Lyda Morehouse dive into the genre that helped define sci-fi fiction in '80s and they break down its themes which remain relevant to our lives in the 21st century. Pull on your mirrorshades, jack into the matrix, and start your run with us today!Just in time for Halloween *cough* we're talking about a selection of spooky short stories of the cyberpunk persuasion. As a sub-genre of science fiction, cyberpunk generally lacks the ghouls and ghosts of fantasy and horror storytelling. But does that mean it can't be scary and if it is, what are the unique sorced of fear in dread in cyberpunk fiction?In this episode, we discuss the short stories 400 Boys by Marc Laidlaw, Talk to Your Children About Two-Tongued Jeremy by Theodore McCombs, Glass Reptile Breakout by Russell Blackford, and Personal Trainer by Meg Ellison. We also talk about Troll vs. Alien vs. Predator, liking that people like things, how writing is like gardening, the creeping dread of technological advancement, being under-read in cyberpunk, the importance of atmosphere to horror, the way Junji Ito juggles horror and the absurd, going after Christopher Nolan and Stephen King, call center Alien, the Duolingo Owl with a chainsaw, kids in cyberpunk, XChange, and being worried about fish music!The horror is implied!CW: self-harm, bullyingThe new edition of Lyda's book, Ressurection Code, is out now!https://wizardstowerpress.com/books-2/books-by-lyda-morehouse/resurrection-code/Join Kaliban on Twitch weekdays at 12pm for the Cyber Lunch Hour!http://twitch.tv/justenoughtropePut Just Enough Trope merch on your body!http://justenoughtrope.threadless.comMLOP is a part of the Just Enough Trope podcast network. Check out our other shows about your favorite pop culture topics and join our Discord!http://www.twitter.com/monalisaoverpodhttp://www.justenoughtrope.comhttp://www.instagram.com/monalisaoverpodhttps://discord.gg/49bzqdpBpxBuy us a coffee on Ko-Fi!https://ko-fi.com/justenoughtrope

Staring Into the Abyss: A Podcast
Paradise Retouched by Marc Laidlaw

Staring Into the Abyss: A Podcast

Play Episode Listen Later Jul 18, 2024 80:53


Let's join the abyss crew on vacation!!!! They found this cool little house in Hawaii, Marc Laidlaw suggested it in his story Paradise Retouched. Before they check out the pictures on the wall, they discuss My Favorite Thing is Monsters vol 2 by Emil Ferris, Ryo Hanada's Betwixt: A Horror Manga Anthology, and The Acolyte. Now listen in as we try to figure out who's whistling outside...   Read Paradise Retouched 

Lo mejor de Ciencia y Cultura en iVoox
Tejido, de Marc Laidlaw

Lo mejor de Ciencia y Cultura en iVoox

Play Episode Listen Later Apr 14, 2024 29:48


Los Cuentos de la Casa de la Bruja es un podcast semanal de audio-relatos de misterio, ciencia ficción y terror. Cada viernes, a las 10 de la noche, traemos un nuevo programa. ¡Si te gusta nuestro contenido suscríbete! Y si te encanta considera hacerte fan desde el botón azul APOYAR y accede a todo el contenido exclusivo. Tu aporte es de mucha ayuda para el mantenimiento de este podcast. ¡Gracias por ello! Mi nombre es Juan Carlos. Dirijo este podcast y también soy locutor y narrador de audiolibros, con estudio propio. Si crees que mi voz encajaría con tu proyecto o negocio contacta conmigo y hablamos. :) Contacto profesional: info@locucioneshablandoclaro.com www.locucioneshablandoclaro.com También estoy en Twitter: @VengadorT Y en Instagram: juancarlos_locutor Música: Epidemic Sound, con licencia Portada: https://pixabay.com/es/illustrations/papel-de-pared-scrapbooking-digital-6518416/

CUENTOS DE LA CASA DE LA BRUJA
Tejido, de Marc Laidlaw

CUENTOS DE LA CASA DE LA BRUJA

Play Episode Listen Later Apr 12, 2024 29:48


Los Cuentos de la Casa de la Bruja es un podcast semanal de audio-relatos de misterio, ciencia ficción y terror. Cada viernes, a las 10 de la noche, traemos un nuevo programa. ¡Si te gusta nuestro contenido suscríbete! Y si te encanta considera hacerte fan desde el botón azul APOYAR y accede a todo el contenido exclusivo. Tu aporte es de mucha ayuda para el mantenimiento de este podcast. ¡Gracias por ello! Mi nombre es Juan Carlos. Dirijo este podcast y también soy locutor y narrador de audiolibros, con estudio propio. Si crees que mi voz encajaría con tu proyecto o negocio contacta conmigo y hablamos. :) Contacto profesional: info@locucioneshablandoclaro.com www.locucioneshablandoclaro.com También estoy en Twitter: @VengadorT Y en Instagram: juancarlos_locutor Música: Epidemic Sound, con licencia Portada: https://pixabay.com/es/illustrations/papel-de-pared-scrapbooking-digital-6518416/ Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Recomendados de la semana en iVoox.com Semana del 5 al 11 de julio del 2021

Los Cuentos de la Casa de la Bruja es un podcast semanal de audio-relatos de misterio, ciencia ficción y terror. Cada viernes, a las 10 de la noche, traemos un nuevo programa. ¡Si te gusta nuestro contenido suscríbete! Y si te encanta considera hacerte fan desde el botón azul APOYAR y accede a todo el contenido exclusivo. Tu aporte es de mucha ayuda para el mantenimiento de este podcast. ¡Gracias por ello! Mi nombre es Juan Carlos. Dirijo este podcast y también soy locutor y narrador de audiolibros, con estudio propio. Si crees que mi voz encajaría con tu proyecto o negocio contacta conmigo y hablamos. :) Contacto profesional: info@locucioneshablandoclaro.com www.locucioneshablandoclaro.com También estoy en Twitter: @VengadorT Y en Instagram: juancarlos_locutor Música: Epidemic Sound, con licencia Portada: https://pixabay.com/es/illustrations/papel-de-pared-scrapbooking-digital-6518416/

All Vorbe
#296 Zero Săptămâni De La Ultimul Incident

All Vorbe

Play Episode Listen Later Mar 8, 2023 74:54


Care este oare natura gamer-ului? Este inerent gameristic să faci rasism? Asta contemplăm și noi PE LÂNGĂ alte subiecte la ordinea zile din lumea gamingului. Timestamps: 0:00 – INTRO 5:50 – Paul s-a jucat Du Lac and Fey: Dance of Death 21:57 - Edgar NU MAI ESTE GAMER??? 24:07 – Lectura de la Ascultători 27:20 – Activision Blizzard are dublu standrde, CE CHESTIE; Microsoft vs Sony Shenans 43:36 – Termenul JRPG intra in dezbatere publică; Square Enix dă afară CEO-ul NFT; 55:15 – Beyond Good and Evil 2 APARE CU SIGURANȚĂ 100% NO CAP; DLC Elden Ring; Dead by Daylight devine FILM; Marc Laidlaw are REGRETE; YouTube: https://www.youtube.com/c/jocsivorbe1416 https://www.youtube.com/c/JocȘiVorbeBits Twitch: www.twitch.tv/jocsivorbe iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc Facebook: www.facebook.com/JocSiVorbe/ Instagram: https://www.instagram.com/jocsivorbe/ Discord: https://discord.gg/m5a6DDfBFc Tip Jar: https://ko-fi.com/jocsivorbe Patreon: https://www.patreon.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss

Outcast Weekly
Marc Laidlaw, i JRPG, la VR e molto altro!

Outcast Weekly

Play Episode Listen Later Mar 8, 2023 133:51


È di nuovo il giorno del Weekly con Alessandro e Francesco! Apriamo la puntata con un'intervista a Marc Laidlaw, scrittore di romanzi horror e di fantascienza, ma anche, e forse soprattutto, co-autore della storia dei vari Half-Life pre-Alyx (03:55). Poi è il momento degli ultimi aggiornamenti sulla faccenda dell'acquisizione di Activision-Blizzard da parte di Microsoft e dei documenti riservati che Sony dovrà divulgare (38:29). Quindi facciamo una riflessione sul termine JRPG partendo dalle dichiarazioni di Naoki Yoshida, in arte Yoshi-P e director di Final Fantasy XVI, sull'argomento (53:35). Chiudiamo la sezione principale del podcast con una discussione sullo stato della VR (01:23:45). “La lista dei cattivi” ha un solo argomento questa settimana: il Congresso statunitense bacchetta gli editori per le loro risposte alla richiesta del governo di aver informazioni su come il mondo dei videogiochi si sta occupando del crescente problema dell'estremismo nei giochi multigiocatore online (01:53:30). Anche “Baci e abbracci” ha un solo argomento: parliamo di JPNB, un giocatore e youtuber appassionato di Elden Ring che può smettere di pubblicare video in cui sconfiggeva Malenia ogni volta con una build diversa perché finalmente Bandai Namco ha annunciato il DLC Shadow of the Erdtree (02:05:55). Buon ascolto! Soundtraccia: Outcast Weekly - Alessandro Mucchi Le fonti per i vari argomenti trattati nel podcast: Intervista a Marc Laidlaw https://www.rockpapershotgun.com/the-narrative-had-to-be-baked-into-the-corridors-marc-laidlaw-on-writing-half-life L'Unione Europea approva la fusione tra MS e ABK? https://www.gamesindustry.biz/report-eu-likely-to-approve-microsoft-deal-for-activision-blizzard Le cose si mettono bene per MS (e male per Sony?) https://www.forbes.com/sites/paultassi/2023/03/03/microsoft-and-sonys-activision-battle-may-be-starting-to-tilt-in-xboxs-favor/ https://kotaku.com/playstation-xbox-exclusive-exclusivity-reveal-cost-pay-1850181632 Il termine JRPG è desueto e offensivo? https://www.vg247.com/final-fantasy-16-naoki-yoshida-jrpg-discriminatory La VR non è pronta per i giochi imperdibili https://www.gamesindustry.biz/vr-isnt-ready-for-a-must-play-experience-opinion Il Congresso yankee è deluso dai produttori di videogiochi https://www.gamesindustry.biz/us-congress-disappointed-with-companies-response-to-extremism-concerns JPNB dice addio a Elden Ring https://www.pcgamer.com/the-elden-ring-player-who-fought-its-hardest-boss-over-and-over-until-an-expansion-announcement-is-hanging-up-his-sword-i-had-been-doing-it-so-long/

Pindorama Podcast
Pindorama T03E06: Coma à vontade!, de Rodrigo Moreno

Pindorama Podcast

Play Episode Listen Later Jul 27, 2022 46:52


O Pindorama é um podcast quinzenal sobre contos de ficção especulativa nacional! Este episódio comenta o conto “Coma à vontade!”, de Rodrigo Moreno, publicado na Tricerata 6, em 2021. Participam: Rodrigo Hipólito, Ana Rüsche e Fabio Fernandes Sinopse do conto: Saulo, novo atendente da Fazendinha, maior rede de alimentos para viagem do país, descobriu que está com a doença. Seu gente, Haroldo, também tem o mesmo problema. Eles não são os únicos. Alimentos industrializados corroem os organismos e a doença se espalha rapidamente. Com o preço da comida natural nas alturas, não dá pra ser muito exigente com o cardápio. A esposa de Saulo também está com a doença e ele sabe que não demora até sua filha desenvolver o mesmo problema. Felizmente, a cura parece ter sido inventada como mais uma mágica industrial. Obras e links mencionados - [revista] Tricerata 6: Biopunk; - [canal] Terra Incógnita; - [livro de Fabio Fernandes] Love, an archaeology; Back in The USSR; Como Ler Melhor; Como Ler Melhor 2; Oneironautas;  - [livro] Ubik, de Philip K. Dick; - [livro] A usina nuclear do papai, de Marc Laidlaw; - [livro] Reconhecimento de padrões, de William Gibson; Apoie o Leitor Cabuloso! Contribua com Catarse do Leitor Cabuloso para que mais iniciativas fabulosas possam existir!  www.leitorcabuloso.com.br Catarse: catarse.me/leitor_cabuloso Facebook: www.facebook.com.br/leitorcabuloso Instagram: @leitorcabuloso Twitter @leitorcabuloso Participantes do episódio Rodrigo Hipólito | Twitter: @lhamanalama | Podcast Não Podtocar, Twitter: @naopodtocar | site: notamanuscrita.com | link tree: Contos Fabio Fernandes | Twitter: @fabiofernandes | Site: fabiofernandeswriter.com | Podcast: Viva Sci-Fi | Instagram: Terra Incógnita |  Ana Rüsche | www.anarusche.com, twitter: @anarusche | último livro “A telepatia são os outros”, Monomito | podcast: Incêndio na escrivaninha  Agradecimentos Especiais Abner De Souza, Alessandra Rocha, Amauri Silva Lima Filho, Caio Amaro, Carolina Mendes, Carol Vidal, Cláudia Rodrigues, Clecius Duran, Dayse Cristhina, Edgar Egawa, Igor Bajo, Janaína Vieira, Leandro Gomes, Lucas Domingos, Lu Bento, Luiz Silva, Marina Kondratovich, Marina Jardim, Melisa de Sá, Nielson Rocha, Priscilla Rubia, Ricardo Brunoro, Rodrigo Leite, Nilda, Sidney Andrade, Thiago Felipe Ruediger, Airechu, Fernanda Cortez, Aline Bergamo.

Triple Click
Beanscast: Half-Life 2, Episodes, and Alyx

Triple Click

Play Episode Listen Later Dec 23, 2021 63:11


The Triple Click Trio discuss the entirety of the Half-Life story so far. Back in September, Maddy, Jason, and Kirk recorded a spoilercast about the entirety of Half-Life 2. Here in December, they're taking this week off for the holidays, so they decided to drop this bonus episode in the feed. As always, if you'd like to become a Maximum Fun member and get many more bonus episodes like this one, go to maximumfun.org/join.Original show notes follow. Hope you all are having a happy holiday!SHOW NOTESJason and Maddy have finished both episodes of Half-Life 2, so they sit down with Kirk to talk through the entire City17 saga, from the inbound train, to the outbound train, to the rocket ship. They then talk some about the “Epistle Three” that might have been, and what the ending of 2020's Half-Life Alyx says about the possible future of the series.LINKS:"Epistle Three" by Half-Life 2 writer Marc Laidlaw: https://www.marclaidlaw.com/epistle-3/The ending of Half-Life Alyx (start at 12 minutes): https://www.youtube.com/watch?v=QVzEiVcVq3YHunter Sound Effects via: https://www.youtube.com/watch?v=eDqhw04BjWcJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/ 

Retrologic
Ep 62 - Half-Life with Sean Capri

Retrologic

Play Episode Listen Later Dec 14, 2021 120:04


RetroLogic - Episode 62 33:56 - The Price Is Retro 1:14:48 - Show Topic - Half-Life 1:45:25 - Community Couch Welcome to RetroLogic episode 62 - I'm Dan Caporello. Here with John Cummins, Sam Wagers And special guest Sean Capri from the Podcasting Network ‘You, Me, and Capri' But RetroLogic isn't just a podcast, It's also a Blog! Visit retrologic.games, click “blog” at the top to check out fresh content every month! Sam, tell us what's coming this week… Housekeeping: GOTY30 episode on Dec 28th - 1991 Join the discord to vote Icebreaker - what did you buy? And what did you play? Sean: Big Brain Academy, Halo Infinite, Forza Horizon 5, Pokemon Diamond, Furi, Sam: Mega man Battle Network, John: Bought: Mario Golf Advance Tour, Kung Fu Chaos XB, Perfect Dark Zero XB360, Brute Force XB, Kameo XB360, Sonic Unleashed Wii, General Chaos Genesis, Sonic the Hedgehog PS3, Sudeki XB, House of the Dead Overkill PS3, Popeye NES, and Popeye Famicom Played: Pokemon Brilliant Diamond, Star Wars KOTOR, Far Lone Sails, and Forgone. Dan: Archvale, TG16 mini The price is RETRO How to play: I'm going to list off 4-5 games. You're going to guess how much the games are worth in total, dollars and cents. Whoever is closest to guessing the actual price of the lot, wins! Everyone has a list, and everyone guesses. The “ghost” always guesses $300 Dan's list Sam's list John's list Sean's list Galaxy Wolf's list BintendoMan89's list Ken L's list “Spot the fake game” The Ambassador Galaxy Wolf Ken L Trivia Questions from cards Check out the Price Is Retro Database at Retrologic.games for history and stats for all of our past games! Show Topic Topic: Half Life   Releases: Half-Life, was released on November 19, 1998 for Windows November 16, 2004, Valve released Half-Life 2. Half-Life 2 was the first game to use Valve's Steam content delivery system Episode One was released on June 1, 2006 Episode Two was released for Windows, Xbox 360 and PlayStation 3 on October 10, 2007 as part of the compilation The Orange Box. Valve released Half-Life: Alyx, a virtual reality (VR) game, on March 23, 2020, for Windows. Hal-Life Developement: According to designer Harry Teasley, Doom was a major influence, and the team wanted Half-Life to "scare you like Doom did". According to designer Brett Johnson, the level design was inspired by environments in the manga series Akira. By September 1997, the team found that while they had built some innovative aspects in weapons, enemies, and level design, the game was not fun and there was little design cohesion.[16] The company postponed the release and reworked every level. They also produced a 30-page document for the narrative, and hired science fiction novelist Marc Laidlaw to help manage the script.[11][16] Laidlaw said his contribution was to add "old storytelling tricks" to the team's ambitious designs: "I was in awe of [the team]. It felt to me like I was just borrowing from old standards while they were the ones doing something truly new."[ Half Life 2 Developement: Valve announced Half-Life 2 at E3 2003, with demonstrations of the characters, animation, and physics. The reaction was positive, and the game won the E3 Game of the Show award.[8] Newell also announced a release date, September 30, 2003 Rumors spread of a delay, but Valve made no announcement until September 23, when they released a statement targeting a "holiday" release, leading to fan backlash. In early October, the Half-Life 2 source code was leaked online by a German hacker, Axel Gembe, who had infiltrated Valve's internal network months earlier. A week later, a playable version of Half-Life 2 was compiled from the source code, revealing how unfinished it was. In 2004, the development team returned after Christmas to long hours, stressful working conditions, and no guarantee that the game, which was costing $1 million a month to develop, would be finished soon. Eric Plunk — Today at 11:55 AM Like many other PC games of the era, I enjoyed Half Life 1 & 2 vicariously through one of my best friends who always had the latest and greatest video cards. Half Life felt very much like the beginning of in engine cinematic storytelling and Half Life 2 built on that. Unfortunately the home console versions of these games didn't live up to the original releases so I haven't played through them on my own to this day. I need to acquire The Orange Box collection for my HL2 fix. Community Couch Questions Eric Plunk — 12/10/2021 Before you started collecting, when is the last time you remember playing a NES or other console? For me I remember playing one of the Sharp TV's with a NES built in at a friend's apartment around 2002. Punch Out was the main game I remember playing. Outro Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Twitter and Instagram @RetrologicGames. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my twitter bio. You can also find everything on our website Retrologic.games

Dead Headspace
84 - Marc Laidlaw

Dead Headspace

Play Episode Listen Later Apr 26, 2021 87:44


Marc Laidlaw is an American writer of science fiction and horror, and a former writer for the video game company Valve. He is most famous for working on Half-Life and its series.

Nightmare Magazine - Horror and Dark Fantasy Story Podcast (Audiobook | Short Stories)

To mark the first day of vacation, Jeff Caldwell, extremely jet lagged after a day of travel and two nights of little sleep, took a surfing lesson and broke his big toe by jumping off the board straight onto shallow reef. Rather than spend hours in a waiting room, he returned to their rental house, found an emergency medical kit, taped his big toe to the one next to it, and crammed his foot into a shoe as if it were a cast. He had hoped to be done with shoes for the week, but flip-flops were now out of the question. | Copyright 2021 by Marc Laidlaw. Narrated by Stefan Rudnicki, Judy Young.

horror paradise copyright marc laidlaw jeff caldwell
Nightmare Magazine - Horror and Dark Fantasy Story Podcast (Audiobook | Short Stories)

To mark the first day of vacation, Jeff Caldwell, extremely jet lagged after a day of travel and two nights of little sleep, took a surfing lesson and broke his big toe by jumping off the board straight onto shallow reef. Rather than spend hours in a waiting room, he returned to their rental house, found an emergency medical kit, taped his big toe to the one next to it, and crammed his foot into a shoe as if it were a cast. He had hoped to be done with shoes for the week, but flip-flops were now out of the question. | Copyright 2021 by Marc Laidlaw. Narrated by Stefan Rudnicki, Judy Young.

horror paradise copyright marc laidlaw jeff caldwell
The Outer Dark
TOD 090 Quarantine Readings: Linda Addison and Marc Laidlaw

The Outer Dark

Play Episode Listen Later Jan 14, 2021 80:52


In our first podcast of 2021 The Outer Dark presents Quarantine Readings by Linda D. Addison and Marc Laidlaw. The interviews were recorded on Wed. Jan. 6 and Thurs, Jan. 7, 2021.  Show Notes The Outer Dark Quarantine Reading series kicks off 2021 with  Linda D. Addison and Marc Laidlaw. (0:42:52). Linda reads the poem … Continue reading

quarantine readings marc laidlaw linda addison linda d addison
Stay Forever
Half-Life (SF 105)

Stay Forever

Play Episode Listen Later Dec 27, 2020 136:01


1998 erscheint mit einiger Verspätung der heiß erwartete Debüttitel des neu gegründeten Studios Valve, ein auf der Quake-Engine basierender Ego-Shooter. Das Spiel heißt Half-Life und verändert das Genre dauerhaft. Vieles, was bei Half-Life das erste Mal vorkommt, wird später zum Standard in Shootern, von der WASD-Steuerung als Default bis hin zu zum Bruch mit der Konvention, dass man Waffen im Level auf dem Boden findet, sich dauerhaft um sich selbst drehend. Chris und Gunnar sprechen über die Entstehung des Titels inklusive der Gründung der Firma Valve, über das Spiel und seine Wirkung. Infos zum Spiel: Thema: Half-Life, 1998 Plattform: Windows-PC, später Playstation 2/3, MacOS, Linux, Xbox Entwickler: Valve Publisher: Sierra Studios Genre: Ego-Shooter Designer: Mike Harrington, Marc Laidlaw Komponist: Kelly Bailey Podcast-Credits: Sprecher: Christian Schmidt, Gunnar Lott Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) www.stayforever.de

Udda Ting
113-Michael Shea, horror writer

Udda Ting

Play Episode Listen Later Sep 9, 2020 45:09


Michael Shea var och är till viss del fortfarande en gömd skatt för skräck och fantasy fantaster. Författarvännerna Laird Barron, Marc Laidlaw och S.T. Joshi berättar om Michael Shea och hans unika verk.

GHOST

GHOST

Play Episode Listen Later Apr 25, 2020 75:46


marc laidlaw
The Outer Dark
TOD 061 The Outer Dark Symposium 2019, Part 6: Readings

The Outer Dark

Play Episode Listen Later Nov 21, 2019 91:33


In this podcast The Outer Dark presents the sixth installment of The Outer Dark Symposium on the Greater Weird 2019 featuring  readings by Gwendolyn Kiste, Marc Laidlaw, Sunny Moraine, Gregory Norman Bossert, Gabriela Damián Miravete, and Orrin Grey, and a bonus interview with Orrin Grey. The readings were recorded live on Saturday March 23, 2019 … Continue reading

The Outer Dark
TOD 039 The Outer Dark Symposium 2018, Part 4: Shimmering Screens and Dead Channels Panel & Readings by Gregory Norman Bossert, Silvia Moreno-Garcia and Marc Laidlaw

The Outer Dark

Play Episode Listen Later Nov 21, 2018 108:48


In this podcast The Outer Dark presents the fourth installment of The Outer Dark Symposium on the Greater Weird 2018 including ‘Shimmering Screens and Dead Channels‘ panel, moderated by Orrin Grey and featuring Gregory Norman Bossert, Heather Buckley, Sam Cowan, Marc Laidlaw, and Izzy Lee, plus Readings by Gregory Norman Bossert, Silvia Moreno-Garcia and Marc Laidlaw and special guest Shane … Continue reading

Script Lock
Marc Laidlaw & Chris Gardiner

Script Lock

Play Episode Listen Later Jul 30, 2018 80:31


Summer is here and so is a new episode! Today we're talking with Marc (author, game writer, designer, and previously worked at Valve on Half-Life, Half-Life 2, Half-Life 2 Episodes 1 & 2, and Dota) and Chris (narrative director at Failbetter Games, previously a staff writer and head writer, and has written on Fallen London, The Last Court, Sunless Skies, and Sunless Seas) about storytelling transmedia synergy in 1990s Japan, what makes a good narrative director, planning a career as a writer, core skills writers should have, getting into writing with a team too early in your career, keys to good worldbuilding, creating the illusion of depth, the poop caves of Nottingham, having end goals in mind as a team, trusting your teammates, avoiding your first thoughts in writing, how expectations of more dialogue can put the wrong weight on characters, big failures, changes in writing processes, and player literacy. Our Guests on the Internet Marc's Twitter and Website. Chris' Twitter. Stuff We Talked About Which Legend of Zelda Game Was Inspired By Twin Peaks? by Michael McWhertor Woodcutters from Fiery Ships Machine Cares The Clarion Workshop Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

Dev Game Club
DGC Ep 096: Tom Hall Interview

Dev Game Club

Play Episode Listen Later Jan 17, 2018 78:31


Welcome to Dev Game Club, where we present our interview with Tom Hall, Project Lead of 2001's quirky Western-built Japanese-style RPG Anachronox. We talk about the team, the labor of love, what got left on the cutting floor, and various other bits and bobs. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:35    Interview segment 55:28  Break 56:00  Mail/outro Issues covered: the game's science fiction underpinnings, JRPGs and adventure games, the surprise of having the adventure game elements, the lore bible and map of the Universe, generating the background information to make characters sound consistent, creating alphabets, the black and white pirate world, PAL-18's digital home world and cel-shading, knowing what happens next, writing and cinematic direction with tools (PLANET), programming the mini-games (APE), in-depth cinematics and facial animation and mitten hands, getting a story in the bathroom (and starting with the name), talking process with Terry Gilliam, little ideas coming together to unite a concept, having a poisoned past, Nick Danger and radio plays, coming up with the most surprising things you could think of, Democratus having its origins in John Carmack's D&D campaign, a planet walks into a bar, playing with expectations, feeling episodic, making characters come first to drive those episodes, loyalty missions in Mass Effect, hidden content, having different levels for different choices, renaming characters, origin of Paco's and Rho Bowman's names, Stiletto Anyway's origins, crunching too much and team size, team cohesion, structure of ION Storm, Dream Design, doing one take of Walton Simmons, thirty years into the industry, being just a bit ahead of time for mobile, directing Gordon Ramsay, missing the big references to Hitchhiker's Guide, talking about the black and white world, talking crunch, potential achievements for Anachronox, adding achievements to remastered adventure games. Games, people, and influences mentioned or discussed: Tom Hall, SoftDisk, John Carmack, John Romero, id Software, Commander Keen, Wolfenstein, DOOM, Apogee, Rise of the Triad, Terminal Velocity, ION Storm, Monkeystone Games, Hyperspace Delivery Boy, KingIsle Entertainment, Loot Drop, PlayFirst, Hitchhiker's Guide to the Galaxy, Chrono Trigger, Secret of Monkey Island, Lee Perry, Epic, Fornite, Jet Set Radio, Borderlands, Richard Gaubert, Jake Hughes, Joey Liaw, Brian Eiserloh, Crystal Dynamics, Watchmen, Terry Gilliam, Monty Python, Brazil, Firesign Theater, Dungeons and Dragons, Star Trek, Doctor Who, Game of Thrones, Mass Effect, Chrono Cross, Final Fantasy IX, Peter Marquardt, El Mariachi, Robert Rodriguez, Band of Brothers, Eidos, Deus Ex, Murder One, Daniel Bengali, ngmoco, JAMDAT, gluMobile/PlayFirst, Cooking Dash/Restaurant Dash with Gordon Ramsay, Diner Dash, Eric Zimmerman, Jeff Green, Marc Laidlaw, Half-Life, Valve Software, Quake 2, Jedi Starfighter, MaasNeotekProto, Day of the Tentacle, Aaron Evers, Metal Gear Solid, Thief, Revolver Ocelot, PlayStation, Hideo Kojima, Peacewalker, PSP, Brandon Fernandez. Next time: Metal Gear Solid: Up thru Revolver Ocelot @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 093: At Year's End, Two

Dev Game Club

Play Episode Listen Later Dec 27, 2017 51:47


Welcome to Dev Game Club, where we have a very special, year-end blast where we talk about some top take-aways and interview moments from the past year. And it's been a busy one, with six interviews and ten games discussed. Thanks for joining us this year. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: defeating Darth Vader, the complexity of the world and reflecting that in TIE Fighter, taking a twist on the Chosen One, developing the character of Gordon Freeman and ultimately cutting the cutscenes, having a scene of level designers competing with one another and also with other companies, making single-player content be moment-to-moment excellence, the enemy AI playing against you in X-COM, flying under the radar, adding dynamic difficulty at the last possible moment, Tim loses his X-COM save file, thematic and story integration, holistic design (between control/mechanics/camera/space), less is more, individual effort shining through, homogenization of game development, nailing the 3D camera, shipping your experiments. Games, people, and influences mentioned or discussed: Anachronox, Darren Johnson, Reed Knight, TIE Fighter, Dan Connors, Mark Cartwright, Larry Holland, X-Wing vs TIE Fighter, Republic Commando, Planescape: Torment, Chris Avellone, Half-Life, Marc Laidlaw, Chuck Jones, Dario Casali, Fallout, Sin, Daikatana, Quake II, Titanfall 2, Respawn Entertainment, Chris Blohm, Julian Gollop, X-COM: UFO Defense, Microprose, Phoenix Point, Star Wars: Starfighter, Fumito Ueda, Ico, Shadow of the Colossus, Legacy of Kain: Soul Reaver, Legend of Zelda: A Link to the Past, Super Mario World, Silent Hill 2, Super Mario 64, Battlefront II, Metal Gear Solid, The Last Guardian, Fred Markus, Aaron Evers. Next time: We return to Anachronox and go down to the surface of Democratus! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 091: Anachronox (part one)

Dev Game Club

Play Episode Listen Later Dec 13, 2017 70:36


Welcome to Dev Game Club, where we are beginning our new series on 2001's quirky Western-built Japanese-style RPG Anachronox. We set it in its time, and discuss how we decided to play it and then spend a lot of time on its world-building. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Bricks Podcast breakdown: 0:40    Anachronox in time, Initial discussion 38:36  Break 39:04  Thanks and feedback Issues covered: Games of the Year, how we came to choose Anachronox, 2001 in PC games, mash-ups, lack of character creator, is the character a Chosen One, possible character antecedents, world-building in simple ways and picking up things as you go, avoiding the lore bombs, dialogue trees vs continuing dialogue, progenitor race tropes, technology we don't understand but make use of, more character antecedents, film noir tropes, Boots as sad sack, layout of the introductory area and not getting lost, mix of architectural styles, moving city blocks around, putting ideas into games more quickly, investing in mechanics to make them pay off multiple times, boat action sequence, mini-games, shifting audience expectations, less forgiving audiences, changing suspension of disbelief, character names, a codex with all the names of stuff, potential fragility of scripting, thank yous, German B-thing, Tim's phone audio, musical touches in Mario 64, Brett's favorite Mario 64 levels, games we replay, Brett and Freud, picking games and timing, interviews, difficulty in getting Japanese devs, next time. Games, people, and influences mentioned or discussed: Alien Isolation, Nintendo Switch, What Remains of Edith Finch, Breath of the Wild, Super Mario Odyssey, Horizon: Zero Dawn, Assassin's Creed Origins, AC Unity, AC Syndicate, id Software, Quake II, Mass Effect, Silent Hill 2, Max Payne, Clive Barker's Undying, Oni, Bungie, Soul Reaver 2, AVP, Star Wars: Starfighter, Halo, Final Fantasy, Deus Ex, Blade Runner, Omikron: The Nomad Soul, David Cage, David Bowie, Starcraft, Isaac Asimov, Poul Anderson, Gateway, Rendezvous with Rama, Babylon 5, Geoff Jones, Frederick Pohl, J. Michael Straczynski, Firefly, Sam Spade, Bob Hoskins, Who Framed Roger Rabbit?, Grand Theft Auto III, Dark City, City of Lost Children, Alex Proyas, Rufus Sewell, Unreal, Half-Life, Dario Casali, John Romero, DOOM, Chase Thompson, Super Mario 64, Aaron Evers, MDK, Giants: Citizen Kabuto, Good Old Games, Metal Gear Solid, Mark Garcia, Gamer Lawyer, Skyrim, Fallout (series), Bioshock (series), Hitman (series), Grim Fandango, Full Throttle, Mario Kart, World of Warcraft, Tim Dore, Sigmund Freud, Thief: The Dark Project, Bullfrog, Dungeon Keeper, Theme Hospital, Silent Hill 2, Portal, TIE Fighter, Star Wars: Rogue One, Legend of Zelda: Link to the Past, System Shock 2, X-COM: Enemy Unknown, Oddworld: Abe's Oddyssey, Ashman86, Jason Schreier, Kotaku: Splitscreen, Republic Commando, Chris Avellone, Julian Gollop, Marc Laidlaw, Reed Knight, Darren Johnson, Larry Holland, The Phantom Menace, AddictArts. Next time: Up to (and possibly through) Votowne Corrections: Arthur C. Clarke wrote Rendezvous with Rama. We regret the error. @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Idle Thumbs
Idle Thumbs 313: Takeless Jake

Idle Thumbs

Play Episode Listen Later Nov 1, 2017 68:44


This episode is an artifact of a simpler time. Buried in the ground for mere days, when you excavate it now, you barely understand what is discussed. "Why aren't they talking about the new Mario game for half this episode?" you wonder, your brain unable to see what is right before you. Eventually you settle in and enjoy what you have and are a better person for it, but only because you listen to the episode while playing Mario. Discussed: the past, Cuphead, Battlestar Galactica Deadlock, Super Mario Odyssey, Mario + Rabbids Kingdom Battle, video game curricula, [Half-Life 2:] Epistle 3, Marc Laidlaw, Mike Laidlaw, Laidlaw & Laidlaw, The Legend of Zelda: Majora's Mask

Sunday Night in Canada
Episode 71: Alright Cucumbers

Sunday Night in Canada

Play Episode Listen Later Sep 17, 2017 77:06


[00:00] Intro [02:53] New Metroid! [10:00] Andrew has another work story. Let's News! [15:45] Marc Laidlaw (formerly of Valve, writer on all the Half Life games) suddenly released the story for Episode 3. [LINK] [20:09] Recently discovered Arcane Dimensions 1.5 for Quake [LINK] [LINK] [23:20] Star Trek: Discovery theme! (and our favorite Star Trek themes) [33:32] Irrelevant Inquiry Turbo Edition [46:33] Stargate SG-1 - S05E13 - Proving Ground recap [53:58] Stargate SG-1 - S05E14 - 48 Hours recap [61:33] Stargate SG-1 - S05E15 - Summit recap [65:58] Stargate SG-1 - S05E16 - Last Stand recap

Rand(Nerds);
Rand(Nerds); Episode 71

Rand(Nerds);

Play Episode Listen Later Sep 15, 2017 210:31


Welcome to our bumper long episode 71 birthday podcast. We kick off talking about the next splatfest and the relative pros and cons of the superpowers flying or invisibility. We then move onto the most important news of the month, it’s our  birthday! join by making sure you have cake and beer available while  listing to this podcast. TheSuffolkRam kicks off with talking about space capitalism sim  Offworld Trading Company, He discuss cornering the market on water,  pirates and dealing with stocks. Skazz has been playing GTA5 over the last few weeks. He talk about  his experience trying to playing the game online, and we discuss our  preferred GTA games. Ram talks about re watching Star Trek: The Next Generation, this lead  onto talk about Star Wars and other series such as a large talk about  Breaking Bad, the last season of it and out favourite characters from  it. We also talk about Better Call Saul, and what other spin off we  would like to see. We talk about the shut down of Miiverse and its impact on games, and we also discuss other online services coming to the end. Finally we talk about the recently released ‘fan fiction’ of Half  Life Episode 3 by head writer Marc Laidlaw, and our opinions of the  games series. We also discuss pig piggyback ride, mobility scooters and The Animals of Farthing Wood. Notes: Rule mars with money in Offworld Trading Company Get killed by campers online in GTA 5 Does the idea of Miiverse sound cool, tough its closed down Marc Laidlaw Half-life 2: Episode 3 ‘fan fiction’ Follow us on twitter Like us on facebook Subscribe to our YouTube channel Join us on google+ Join our Steam Group Why not come join us on our next livesteam? See our YouTube channels for details Cheers TheSuffolkRam and Skazz

Jogabilidade (Games)
Vértice #115 (N): Tá Pegando Fogo, Bicho!

Jogabilidade (Games)

Play Episode Listen Later Sep 7, 2017 77:35


Lamentamos o possível encerramento de Half-Life, nos emocionamos com os próximos jogos de Yakuza, comemoramos o anúncio de Kentucky Route Zero para consoles e tantos outros que apareceram no showcase dos Nindies e mais!E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: Lote nossa caixa no vertice@jogabilida.de Contribua com nosso Patreon ou Padrim Siga-nos no Twitter: Jogabilidade Assine:  Canal do Youtube Assista: Trailer de Yakuza Kiwami 2 Assista: Trailer de Hokuto ga Gotoku Assista: Vídeo de apresentação do Kasuga Ichiban Assista: Nintendo Nindie Showcase Blocos do Podcast: Marc Laidlaw e o "fim" de Half-Life: 00:09:57 Os anúncios da série Yakuza: 00:22:59 Nintendo e os Nindies: 00:35:31 Snes Classic no Brasil: 00:47:04 Street Fighter em chamas: 00:49:14 Email 1: 00:54:20 Email 2: 01:02:26 Email 3: 01:05:26 Lançamentos: 01:10:05 Trilha do Podcast: “Late Nite Funk Squad”, por David Tobin, Jeff Meegan e Malcolm Edmonstone “Refuge”, por Steven Wilson

Press Any Key Podcast
Games Podcast 286 | Virtual KFC

Press Any Key Podcast

Play Episode Listen Later Sep 1, 2017 60:00


Show Notes Why don’t you make your own Half-Life 3 if you’re so smart?(http://bit.ly/2wjW0BI) Potential Half-Life 3 plot outed by series writer Marc Laidlaw. (http://bit.ly/2wjPQlk) Asus’ Windows Mixed Reality headset is priced on the steep side. (http://bit.ly/2wjztVP) SteamVR games coming to Microsoft’s $299 VR platform. (http://bit.ly/2wjZp3L) GameStop blames “lagging Xbox One sales” for poor software performance. (http://bit.ly/2wjVfbV) EB Games transforms its used game stocks into a massive lending library. (http://bit.ly/2wjYtMR) Bethesda's paid mods debut today on Fallout 4. (http://bit.ly/2wjQ6Rk) Google’s ARCore brings augmented reality to millions of Android devices. (http://bit.ly/2wjWVST) Steam reviewers bomb Dota 2 over lack of Half-Life 3. (http://bit.ly/2wjOVBk)

The Comics Pals
Gamescom, The SNES Classic Debacle & Half-Life 3 | The Video Game Pals Episode 18

The Comics Pals

Play Episode Listen Later Aug 31, 2017 100:03


Since last week was Gamescom we have a STACKED news week, that will be taking the place of our normal Meat & Potatoes, but the pals have some hot takes on all of the biggest announcements. PLUS: The fuck Nintendo? What we're playing this week. RANDOM QUESTION OF THE WEEK: If your favorite game HAD to be made by another development team, who would it be? Old Slack N' Slash Final Fantasy Commercial: https://www.youtube.com/watch?v=_o5PTzV1nLE&list=PLDI1R3bvIvxHpMkrfyXWIOZ_p6-n6TtWH&index=1 DA NEWS: 1. Universal and Frontier Developments the team behind Elite Dangerous & Planet Coaster, have revealed their next game, Jurassic World Evolution https://www.polygon.com/2017/8/20/16176368/jurassic-world-evolution-sim-frontier-developments-ps4-xbox-one-pc 2. Speaking of long-dormant PC darlings, Microsoft Studios has announced Age of Empires 4 is currently in development for PC. https://www.polygon.com/2017/8/21/16180714/age-of-empires-4-pc-relic-entertainment-definitive-edition 3. Speaking of remakes, Square Enix has announced a Secret of Mana remake for PS4, PS Vita & PC: https://www.polygon.com/2017/8/25/16201488/secret-of-mana-remake-ps4-vita-windows-pc-release-date 4. Square also announced Final Fantasy 15 is coming to PC…and mobile? https://www.polygon.com/2017/8/21/16178022/final-fantasy-15-windows-pc-release-date-trailer http://kotaku.com/final-fantasy-xv-pocket-edition-announced-1798300284 5. In more, What the fuck Sqaure Enix news, Final Fantasy XV is getting free dlc that crosses over with Assassin's Creed: http://kotaku.com/final-fantasy-xv-gets-dlc-from-uh-assassins-creed-1798391506 6. Speaking of free DLC, ARMS next DLC character Lola Pop is on the way: https://www.polygon.com/2017/8/22/16182734/arms-free-demo-playable-characters-lola-pop-trailer 7. Injustice 2 has announced its second character pack will include Aquaman villain Black Manta, Mortal Kombat's Raiden, and Dark Horse Comic's Hellboy: https://www.polygon.com/2017/8/23/16188870/injustice-2-fighter-pack-2-dlc-raiden-black-manta-hellboy 8. Nintendo has mismanaged the hell out of the SNES Classic Pre-Orders, surprising no one: http://www.businessinsider.com/nintendo-snes-classic-preorder-fiasco-2017-8 9. While Nintendo is mismanaging the pre-orders of their latest miniconsole, Microsoft seems to be knocking it out of the park with the Xbox One X's pre-orders: https://news.xbox.com/2017/08/25/xbox-one-x-project-scorpio-edition-fastest-selling-xbox/#D6zQtcqlE7FHW4Cm.99 10. And Finally, in what may be the end to one of gaming's greatest untold stories, the lead writer of the Half-Life Series, Marc Laidlaw, posted what many are calling the unreleased Story for Half-Life 3: i. The Original: http://www.marclaidlaw.com/epistle-3/ ii. And a mirror version on GitHub which changes all of the character names and gender pronouns to properly match the game: iii. https://github.com/Jackathan/MarcLaidlaw-Epistle3/blob/master/Epistle3_Corrected.md iv. Marc on Twitter: https://twitter.com/marc_laidlaw/status/900902074954661888 Music: "Swanky Ballroom Party For Sophisticated People" by Adhesive Wombat - @adhesivewombat The Video Game Pals is The Pals Network's weekly video game podcast where we talk about video games, the news and how it all makes us feel. The Pals: Sean: twitter.com/SeansSoapbox Pete: twitter.com/Loud_Pete Andy: twitter.com/Tiger_Millions Thompson: twitter.com/RelicVampire

GameFM » Debug Mode – Podcast
Debug Mode #219: Half-Life – Podcast

GameFM » Debug Mode – Podcast

Play Episode Listen Later Aug 29, 2017 168:48


Semana passada o ex-roteirista da Valve, Marc Laidlaw, soltou uma bomba em seu site oficial que consistia numa carta contando o roteiro resumido de Half-Life 3! E com todo o alvoroço que essa revelação tem causado na internet, não há momento melhor para abordarmos uma de nossas séries favoritas. Nesse episódio vamos falar sobre toda a trajetória de Half-Life. Como cada jogo marcou o mundo dos games, suas polêmicas, porque HL3 nunca saiu, além de uma análise de toda a lore da franquia. Mas se você não jogou a série, não se preocupe, o podcast está dividido em partes com e sem spoiler, então você poderá ouvir sem a preocupação de estragar as muitas surpresas que esses jogos proporcionam. Participe você também pelos comentários! O post Debug Mode #219: Half-Life – Podcast apareceu primeiro em GameFM » Debug Mode - Podcast.

The Gaming Marathon
#191 - High and Seek

The Gaming Marathon

Play Episode Listen Later Aug 29, 2017 115:06


This week Adam and Aaron recap their very unfortunate and unsurprisingly unsuccessful Super Nintendo Classic pre-order attempt. Up next it's this week's rapid fire news including Jurassic World Evolution announced for Xbox One, multiple titles are set for a free 4K update for the Xbox One X, the Xbox One X "Project Scorpio Edition" is now available for pre-order, Final Fantasy XV is finally coming to PC, a Fear Effect reboot is in the works for 2018, Bioshock gets a lovely 10th anniversary collectors edition, the HTC Vive receives a $200 price cut, Age of Empires IV is officially in development, long time Half-Life writer Marc Laidlaw recently revealed story details for Half-Life 2 Episode 3 on his personal blog and this weeks video game releases are discussed. Finally, the guys wrap up the show with initial Uncharted: The Lost Legacy and No Man's Sky Atlas Rises impressions.

GamesBeat Decides
51: New Super Mario Bros. Is Dogshit

GamesBeat Decides

Play Episode Listen Later Aug 29, 2017 60:30


Half-Life 2: Episode 3 died a long time ago, but its soul found some new life this week when writer Marc Laidlaw apparently published the story he had planned to close out the trilogy. On this week's episode of the GamesBeat Decides podcast, we talk about Laidlaw's attempts to finish his story and our feelings about a Valve that isn't interested in making Half-Life anymore. In addition to Half-Life, hosts Jeffrey Grubb and Mike Minotti dive into the news like PlayerUnknown's Battlegrounds beating Dota 2 for concurrent players on Steam and Final Fantasy XV mods. The crew also has a chat about some recent games like the surprising Mario + Rabbids and the PC version of Destiny, which is hilariously better than its console counterparts. Mike and Jeff also choose the Top 5 best Mario spinoffs. Games discussed include: Mario + Rabbids: Kingdom Battle Destiny 2 Hearthstone PlayerUnknown's Battlegrounds New Super Mario Bros. https://youtu.be/YNZgsbBMlp0 Subscribe on Apple Podcasts, Google Play Music, or Stitcher Listen on Cast GB Decides on Facebook Watch live on Twitch Watch on YouTube Subscribe to the RSS Follow us: GamesBeat on Twitter GamesBeat Decides on Twitter JeffGrubb on Twitter Mike Minotti on Twitter Stephanie Chan on Twitter Jason Wilson on Twitter Anthony Agnello on Twitter

GamesBeat Decides
51: New Super Mario Bros. Is Dogshit

GamesBeat Decides

Play Episode Listen Later Aug 29, 2017 60:30


Half-Life 2: Episode 3 died a long time ago, but its soul found some new life this week when writer Marc Laidlaw apparently published the story he had planned to close out the trilogy. On this week's episode of the GamesBeat Decides podcast, we talk about Laidlaw's attempts to finish his story and our feelings about a Valve that isn't interested in making Half-Life anymore. In addition to Half-Life, hosts Jeffrey Grubb and Mike Minotti dive into the news like PlayerUnknown's Battlegrounds beating Dota 2 for concurrent players on Steam and Final Fantasy XV mods. The crew also has a chat about some recent games like the surprising Mario + Rabbids and the PC version of Destiny, which is hilariously better than its console counterparts. Mike and Jeff also choose the Top 5 best Mario spinoffs. Games discussed include: Mario + Rabbids: Kingdom Battle Destiny 2 Hearthstone PlayerUnknown's Battlegrounds New Super Mario Bros. https://youtu.be/YNZgsbBMlp0 Subscribe on Apple Podcasts, Google Play Music, or Stitcher Listen on Cast GB Decides on Facebook Watch live on Twitch Watch on YouTube Subscribe to the RSS Follow us: GamesBeat on Twitter GamesBeat Decides on Twitter JeffGrubb on Twitter Mike Minotti on Twitter Stephanie Chan on Twitter Jason Wilson on Twitter Anthony Agnello on Twitter --- Support this podcast: https://anchor.fm/gamesbeat-decides/support

Bits & Bytes
BB 70: Half Life 3 Clickbait

Bits & Bytes

Play Episode Listen Later Aug 28, 2017 4:38


Marc Laidlaw has gotten tired of waiting for Half Life 3, Mercy is getting some serious buffs on the PTR, and more!

Dev Game Club
DGC Ep 072: Super Mario World (part one)

Dev Game Club

Play Episode Listen Later Jul 26, 2017 92:08


Welcome to Dev Game Club, where we are kicking off a new series on 1991's Super Mario World, a SNES pack-in title. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Yoshi's Island Podcast breakdown: 0:40    SMW Discussion 48:36  Break 49:18  Feedback Issues covered: Tanooki suits, the ubiquity of Mario, the console versions of the game, Tim's history with 2D platforming, recognizable characters, overworld presentation, confusion, choosing right rather than left, being able to trust the level progression or not, starting over with each level, making a poor choice, having all the skills from the very beginning, ability set, replaying things to gain skill, game over, time limits, Brett's strategy, ways to get extra lives, mastery, the many rules and abilities you learn in just this first world, tutorial blocks, enemy hints, power ups, being unforgiving, game over screen, game value and arcades, tolerating different aesthetics of play, Tim's preferences in play, speculation about a Half-Life 3, small universe problem, AI challenges, Ico and Yorda, Super Games Done Quick, motion sickness, games that didn't get their due, HL2 crowbar moment. Games, people, and influences mentioned or discussed: Tomb Raider, Square, Donkey Kong, Nintendo, Doki Doki Panic, Legend of Zelda: A Link to the Past, Super Metroid, Civilization, Monkey Island 2, Wing Commander 2, Another World, Mega Man 4, Final Fantasy IV, Super Castlevania, ToeJam and Earl, Super Ghosts and Ghouls, Alex Neuse, Mickey Mouse, Tetris, Mortal Kombat, Candy Crush, Halo, Daniel Craig, James Bond, Dungeons and Dragons, System Shock 2, Half Life, Counterstrike, Nintendo Power, DLC, Crash Bandicoot, GTA V, Dark Souls, Shigeru Miyamoto, Koji Kondo, nambulous, Portal, Chewbacca, Yoda, Star Wars: Episode III, Empire Strikes Back, Marc Laidlaw, Mark of Kri, Rise of the Kasai, Ico, Valve Software, Jonathan DeLuca, Ross Hadden, LucasArts, Jedi Outcast, Ratchet & Clank, Earthbound, Undertale, Super Meat Boy, Christian Spicer, Jeff Cannata, RebelFM, Raven Software, Quake III, The Witness, Aaron Evers, Shogo: Mobile Division, LithTech, No One Lives Forever, Loom, The Dig, Rise of the Dragon, Giants: Citizen Kabuto, Realms of the Haunting, Anachronox, MDK, Hexen, Heretic, Reed Knight, Daikatana, Deus Ex, David Perry, Shiny, Earthworm Jim, Sacrifice, Planet Moon Studios, Sly Cooper, Commandos, Eidos, Tribes, Majestic, EA, Neil Young, John Riccitello, LMNO, ngmoco, Jedi Starfighter, Republic Commando, Vagrant Story, Sean Donovan, Mr. Merlin, TakLocke, BattleTech, MechWarrior, TIE Fighter, Zone of the Enders, Kojima, MechAssault. BrettYK: 35 TimYK: 54 Links: Swordless Link to the Past run Jedi Outcast speedrun Next time: Donut Plains Vanilla Dome @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 071: Half-Life 2 Bonus

Dev Game Club

Play Episode Listen Later Jul 19, 2017 83:27


Welcome to Dev Game Club, where we have been discussing Valve Software's 1998 classic Half-Life. This week we do a little bonus work and turn to its sequel, Half-Life 2, released at the end of 2004. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Water Hazard Podcast breakdown: 0:36   HL2 Discussion 40:05 Break 40:35 Feedback Issues covered: the airboat: digital input/analogue output, E3 demo, face technology, glossing over the interlude between the two games, characters as connective tissue, establishment of setting, building of tension, commitment to first person as production concern in HL1/creative commitment in HL2, waiting in line for food dispenser, art direction, the oppressor vs the oppressed, masks in Antonov's art direction, disempowering the player, physics technology, influence of 1984 on City 17 (the proles), multiple instantiations of characters in HL, playing on nostalgia, domesticated head crab Lamarr, everything goes haywire, Alex's introduction, fully realized space (HL1) vs fully realized characters (HL2), being unable to break the scene, humor in the scenes, humor for exposition, humor as humanity, interaction of all the physics systems, real world rules, buoyancy puzzles, inspiring Tomb Raider design, linearity and looping back on goals, pacing working against non-linearity/goal puzzling, lack of ability to return to places, the Vortigant member of the resistance, reintroducing the HEV suit, self-awareness, audio for Combine, EKG death sound, the audio equivalent of screenshake, Marin County Fair, licensed engines and internal engines, avoiding dependency, amortizing development cost, what a game engine provides, changes we made to Unreal to support Republic Commando, additions to Source engine in HL2, making your game not look like other games made with an engine, having access to source code, prototyping vs making things perform well, evaluating pros and cons, economic reasons, changing engines mid-stream, remastering and rewriting renderers, marketing reasons for sequels and leveraging existing technology and knowledge base, design documentation, game design documents (GDDs) vs scrum, documenting for your own sake, documenting tech features, producers as living documents, using a document as a tool for yourself, visual tools, on-screen is king. Games, people, and influences mentioned or discussed: Marc Laidlaw, Dario Casali, The Last Guardian, Halo, Daron Stinnett, Republic Commando, Soylent Green, Carl Wattenberg, Viktor Antonov, Dishonored (series), Arkane Studios, 1984, William Shakespeare, Tomb Raider, Batman, Kelly Bailey, Alex Farr, Rebel Assault II, X-Wing, Quake, Unreal, Frostbite Engine, EA, Battlefield, Dragon Age: Inquisition, Battlefront, Mass Effect, iD Software, Ubisoft, Snowdrop engine, Rayman Legends, Michel Ancel, Activision, UbiArt Framework, Gears of War, Sea of Thieves, Player Unknown's Battlegrounds, Bethesda Softworks, Wolfenstein, The Evil Within, Unity, Tacoma, Bethesda Game Studios, Starfighter (series), Full Throttle II, Mysteries of the Sith, Chris Klie, LEIA engine, LucasArts, Jedi Knight, Crystal Dynamics, Bungie, Duke Nuke'em Forever, Uncharted, Ratchet & Clank (series), Fallout 3, Skyrim, Goldeneye, N64, Rare Replay, Dan Hunter, TIE Fighter, Troy Mashburn, Stone Librande, SimCity, SNES Classic, Nintendo, Super Metroid, Link to the Past, Alex Neuse, Super Mario Bros., Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Odyssey, Nintendo New 3DS, Wii, Yoshi's Island. Stats: BrettYK: 23 TimYK: 40 Next time: Super Mario World: Play through Yoshi's Island Link: Stone Librande on One-Page Game Designs @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 70: Half-Life Interview with Dario Casali

Dev Game Club

Play Episode Listen Later Jul 12, 2017 110:23


Welcome to Dev Game Club, where we are discussing Valve Software's 1998 classic Half-Life. This week we welcome Dario Casali, a level designer who worked on Half-Life and is still with the company all these years later. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:39       Interview with Dario Casali 1:04:41  Break 1:05:03  Feedback segment Issues covered: current status of Tacoma, games in 1993, connecting with a serial cable, newsgroups and Usenet, bundling up levels to sell, connecting over the early Internet, getting into Valve, the magic of Seattle weather, describing how your levels work as part of the interview, an interview between peers, having only the pieces and pulling them together, technology coming online and throwing away a lot of levels beforehand, creating structure by drawing with charcoal on big pieces of paper, having a central focus for a level because designers came up with their own ideas, unifying the design, setting core hours starting from 11am, integrating a new mechanic, competing with one another's levels and with other companies, not wanting long stretches without something new, paranoia and passion and terror, Quake Engine Licensee Cold War, level transition technology, hokey conventions, maintaining complete control of the character, having doors to begin and end the level, having to implement your own stuff even up to save and load, mixing and matching mechanics, not confusing the player: show them a puzzle clearly and then layer complexity for them to figure out, not stopping the player, playtesting was number one, creative autonomy, single-player vs multi-player design effort per second of play, level design and programming interactions, corrupting the Borg-like purity of programmers' work, how level design has changed in two decades, the products should change but the people shouldn't have to, maintaining the culture, doing a thing every day, getting less terrible day by day, finding the thing that undergirds a new Half-Life, having access to the source, analysis paralysis, constraints in engines, Hackathon weeks, bending engines, you can't shut him up. Games, people, and influences mentioned or discussed: Tacoma, Starcraft (obliquely), Milo Casali, Quake, Doom, LucasArts, Chris Klie, Magic: The Gathering, Richard Garfield, id Software, Shawn Green, American McGee, Ted Backman, Marc Laidlaw, code name Quiver, Kelly Bailey, John Guthrie, Fallout, Sin, Daikatana, Jay Stelly, Unreal, Portal, Left 4 Dead, Team Fortress, 343 Industries, Microsoft, Gabe Newell, Bethesda Game Studios, Brian Robb, John Webb, DotA 2, IceFrog, Narbacular Drop, DigiPen, Counterstrike, Forge, Halo, June, Jonathan DeLuca, SuperGiant Games, Greg Kasavin, Bastion, Transistor, Amir Rao, Zelda, Metroid, Shovel Knight, Brian Taylor, Indiana Jones and the Infernal Machine, Skyrim, Starfighter, Rich Davis, Jedi Starfighter, Andrew Kirmse, lucasrizoli, TakLocke, BattleTech, MechWarrior, MechAssault, TIE Fighter, Steel Battalion, Trent Polack, Steel Hunters, Joy Machine Games, FASA, Shadowrun, Jordan Weisman, Haden Blackman, Crossbones, Bachs, Fernandez, Chad Barth, Shibby Train, Fallout 3, The Last Guardian. Next time: We will play and discuss a bit of Half-Life 2 @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 069: Interview with Marc Laidlaw

Dev Game Club

Play Episode Listen Later Jul 5, 2017 99:49


Welcome to Dev Game Club, where we are discussing Valve Software's 1998 classic Half-Life. This week we welcome Marc Laidlaw, long-time Valve employee and writer of Half-Life. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:40       Interview with Marc Laidlaw 1:04:50  Break 1:05:16  Feedback/Questions Issues covered: getting started at Valve, looking at story in first person games, unshipped game at Valve, getting Quake community people to work on Half-Life, the early plan for the company, finding features by building lots of tests, randomly discussing features with press, making outrageous promises to spur on the team, the development of a fully realized place, totality of effect, designing from the bottom-up and fitting stuff together later, having employees who were used to working alone, going back to the drawing board, hinting at other levels and wanting the glory, non-physical spaces, lone wolves, needing an overall director to enforce co-authorship, using the Cabal to fulfill that role, being in the trenches and etching into your brain, living Half-Life for two years, avoiding the space marine trope, making the gimmick "science," doing science experiments in game development, intricacy of clockwork levels/Chinese puzzle boxes, the technology of magic, working to get a reaction, characters emerging from setting, bridging to Half-Life 2, magic tricks being even more impressive when you know how they're done, user testing, knowing what questions to ask, players not getting to the ends of games, trying to avoid having to teach the player, expecting a literate player, keeping it clean and transparent, having no model for the main character generating a constraint, reacting to player experiences of the demo, working out of a corner/desperation, creating within constraints, having too much freedom (analysis paralysis), Marc's work available on Kindle, taking breaks, writing in the early days of video games, always in the helmet, E3 memories/discussion. Games, people, and influences mentioned or discussed: Day of the Tentacle, Half-Life 2, Portal, Counterstrike: Day of Defeat, Team Fortress, DotA 2, Eric Wolpaw, Jay Pinkerton, id Software, Quake, Michael Abrash, Mike Harrington, Gabe Newell, WIRED Magazine, Worldcraft, Ben Morris, Prospero, John Guthrie (Choryoth), Steve Bond (Wedge), Blues News, Harry Teasley, Peter Molyneux, Edgar Allan Poe, Thieves' World anthologies, Randy Lundeen, Shigeru Miyamoto, Kelly Bailey, Dave Riller, Ken Birdwell, Dario Casali, Alfred Hitchcock, Microsoft, Uncharted 4, Duke Nuke'em, Breaking Bad, Better Call Saul, Magazine of Fantasy and Science Fiction, Prey (2017), Nioh, Breath of the Wild, Bill Roper, Janos Flosser, Starfighter, Wayne Cline, Republic Commando, Ryan Kaufman, Mike Stemmle, Hal Barwood, Sean Clark, Jonathan Ackley, Larry Ahern, Tim Schafer, Dave Grossman, RebelFM, Phil Rosehill, Link to the Past, Super Metroid, ToeJam & Earl, LucasArts, Alexander Farr, Kotaku, Final Fantasy 9, Jason Schreier, Tacoma, Ico, Shadow of the Colossus, The Last Guardian, Halo 5, 343 Industries, Bethesda Game Studios, Unreal, Nintendo Wii, Evil Avatar, Phil Kollar, Polygon, Sony, Metal Gear (series), Witcher III, Anthem, No Man's Sky, Hello Games, Joe Danger, Assassin's Creed (series), Red Dead (series), PAX, Ficus/@giant_rat. Next time: Another Interview! Links: Marc's website @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 068: Half-Life (part four)

Dev Game Club

Play Episode Listen Later Jun 28, 2017 80:02


Welcome to Dev Game Club, where we are discussing Valve Software's 1998 classic Half-Life. We talk about the much-maligned final levels and understand where they came from and then turn to a few pillars. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the end! Podcast breakdown: 0:35     End of the game 51:40   Break 52:10   Takeaways and Feedback Issues covered: weather and climate change, teleportation and level connectivity, landmarks, teleporting all over the level, unfair design, planning and execution, competence and player empowerment, obsession with permutation, explaining teleportation through visuals, good teleportation design in Portal, bigger payback for more work, limitations in AI make sense and reinforce the story/space, minimal use of character lending importance, G-man as hook character for HL2, bleedthrough of Xen into Black Mesa, control precision (or lack thereof), upping the ante at the end of a game, elite players and first-person navigation, relearning a lot of rules, trying to create recognizable spaces in alien world, throwing lots of spaghetti at the wall, knowing your limitations, sunk cost fallacy, having faith in your vision, the thing that brings nothingness, incorporating teleportation into baby battle, brute forcing a boss, false choice, bridge story from Half-Life to Half-Life 2, fully realized sense of place, connected level design, sensible spaces and narrative ties, making AI look smart and interesting and motivated, direct relation of place to gameplay, accuracy of hours played, interview guest, feedback. Games, people, and influences mentioned or discussed: Tacoma, Portal, Left 4 Dead, DigiPen, Kim Swift, Half-Life 2, Twin Peaks, X-Files, Starfighter, Troy Mashburn, Doom, Quake, System Shock 2, Republic Commando, Eraserhead, Rayman 3D, June, Planescape, Final Fantasy IX, Valve, Marc Laidlaw, Gamer Lawyer, Firewatch, Breath of the Wild, Assassin's Creed, Far Cry, The Crew, Ghost Recon, Resident Evil, The Evil Within, Wasteland, The Last Guardian, lucasrizoli, Reed Knight, Darren Johnson, Diplomacy, Dan Connors, Telltale, briAnderson66(maybe), Doc16109, ToeJam and Earl. Next time: Interview episode @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

StarShipSofa
StarShipSofa No 460 Marc Laidlaw

StarShipSofa

Play Episode Listen Later Nov 16, 2016 60:03


Main Fiction: "400 Boys" by Marc Laidlaw Originally published in Omni, reprinted in Mirrorshades: The Cyberpunk Anthology. Marc Laidlaw is the author of six novels, including the International Horror Guild Award winner, The 37th Mandala. His short stories have appeared in numerous magazines and anthologies since the 1970s. In 1997, he joined Valve Software, and over the next nearly two decades, worked as lead writer on the popular Half-Life and Dota 2 franchises. In 2016, he retired to resume writing his own stories. Recent publications include a novella, White Spawn, available as a chapbook and ebook from PS Publishing. Updates and other things may be found at his website, www.marclaidlaw.com. Fact: Looking Back at Genre History by Amy H Sturgis Narrated by: Eric Luke Eric Luke is the screenwriter of the Joe Dante film EXPLORERS, which is currently in development as a remake, the comic books GHOST and WONDER WOMAN, and wrote and directed the NOT QUITE HUMAN films for Disney TV. His current project... See acast.com/privacy for privacy and opt-out information.

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Fantastic Fiction at KGB
Audio from June 15th with Marc Laidlaw & Daniel Braum

Fantastic Fiction at KGB

Play Episode Listen Later Jun 23, 2016 54:32


The following audio was recorded live at the KGB Bar with guests Marc Laidlaw and Daniel Braum on June 15, 2016.  Marc Laidlaw Marc Laidlaw is the author of five novels, including Dad’s Nuke and The 37th Mandala, the latter of which won the International Horror Guild Award. He has been publishing short stories since […]

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Nightmare Magazine - Horror and Dark Fantasy Story Podcast (Audiobook | Short Stories)

A sour note shrieked from the limousine's speakers, making Milston's fingers curl in his lap. He took a moment to compose himself before rapping precisely, and with a now steady hand, on the glass separating him from the driver. The tone had droned into a hum that tunelessly dreamt of someday becoming hypnotic. “What is this we are listening to, and is there any way to turn it off?” “Down, sir, but not off, I'm afraid.” | Copyright 2016 by Marc Laidlaw. Narrated by Stefan Rudnicki. Learn more about your ad choices. Visit megaphone.fm/adchoices

Culture Doom
Episode 207

Culture Doom

Play Episode Listen Later Jan 30, 2016 52:39


Moonshine, Being sick, Deadpool, Content creator responsibilities

The 0HITPOINTS Podcast
1/13/16 - Episode 59 - Franch

The 0HITPOINTS Podcast

Play Episode Listen Later Jan 13, 2016 72:58


Ryan and Matt "What?" Amberg are back in the original different states to talk about beards, Darkman, and not LOST before moving on to time spent with Rock Band 4, LEGO Dimensions, Star Wars Battlefront's survival mode, Destiny The Taken King, Little Big Planet 3, and Just Cause 3 aka the bane of those dang cracker hackers. Then it's on to Homefront: The Revolution's injurious release date, Doom's dubious release date, the funding of Psychonauts 2, Assassin's Creed's Apostrophe Panic™, Scalebound's delay, Activision's MLG buyout, Half-life's Marc Laidlaw's departure from Valve, and VR News Dump 2016.

Far Fetched Fables
Far Fetched Fables No. 35 Marc Laidlaw

Far Fetched Fables

Play Episode Listen Later Dec 16, 2014 80:56


“Childrun” by Marc Laidlaw The first thing Gorlen heard, as he mounted toward the walled village at the top of the rise, was the sound of children, their voices tumbling down the rutted track to greet him long before he saw a single villager. This meant his first sight of the pinched grey roofpeaks and ochre chimneyspikes above the wall came accompanied by the peculiar mix of dread and longing that he always felt at the sound of children playing. Were they laughing in delight or screaming in terror? It was an old question, and in the first and most memorable instance — when the correct answer had actually mattered — he had guessed wrong. He had lived with that mistake ever since. These days, Marc Laidlaw is mainly known as the writer of the Half-Life videogame series, but early in his career he wrote a handful of novels and many short stories of fantasy, horror, and science fiction. For several decades he has also been telling the occasional, episodic tale of... See acast.com/privacy for privacy and opt-out information.

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Nightmare Magazine - Horror and Dark Fantasy Story Podcast (Audiobook | Short Stories)

The shore was dark when we showed up, but it would soon be blazing, and that thought was all I needed to warm me while we built the bonfires. The waves slopped in and sucked out again like black tar, and I went along the waterline with the others, pulling broken boards and snags of swollen wood out of the bubbling froth and foam, hauling it across the sand and up to the gravel where the road edge ran. Narrated by Stefan Rudnicki. Learn more about your ad choices. Visit megaphone.fm/adchoices

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StarShipSofa
Aural Delights No 81 Marc Laidlaw

StarShipSofa

Play Episode Listen Later Apr 22, 2009 101:03


Aural Delights No 81 Marc Laidlaw Editorial: J G Ballard Remembered by Tony C Smith 03:50 Poetry:  Black Holes Holed Their Breath by Mike Allen 06:50 Flash Fiction: Different by Julio Flávio Meirelles Marchini 09:10 Fact:  Book Review by The English Assassin 15:00 Short Fiction:  Not Fade Away by Spider Robinson 24:15 Fact: Graphic Novels Review by Stephen Aryan 43:27 Main Fiction: Flight Risk by Marc Laidlaw 50:00 New... See acast.com/privacy for privacy and opt-out information.

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