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Latest podcast episodes about 3d tv

AVForums Podcast
We look back at 20 years of the AVForums podcast

AVForums Podcast

Play Episode Listen Later May 12, 2025 79:46


From the introduction of OLED TVs to the death of 3D TV, we look at some of the notable technologies since our first podcast in 2006.

Ritmo De La Comunidad
3DTv Smart Vision

Ritmo De La Comunidad

Play Episode Listen Later Apr 3, 2025 0:56


How About Some GOOD News? Save a ton of money on TV.

Latent Space: The AI Engineer Podcast — CodeGen, Agents, Computer Vision, Data Science, AI UX and all things Software 3.0

Due to overwhelming demand (>15x applications:slots), we are closing CFPs for AI Engineer Summit NYC today. Last call! Thanks, we'll be reaching out to all shortly!The world's top AI blogger and friend of every pod, Simon Willison, dropped a monster 2024 recap: Things we learned about LLMs in 2024. Brian of the excellent TechMeme Ride Home pinged us for a connection and a special crossover episode, our first in 2025. The target audience for this podcast is a tech-literate, but non-technical one. You can see Simon's notes for AI Engineers in his World's Fair Keynote.Timestamp* 00:00 Introduction and Guest Welcome* 01:06 State of AI in 2025* 01:43 Advancements in AI Models* 03:59 Cost Efficiency in AI* 06:16 Challenges and Competition in AI* 17:15 AI Agents and Their Limitations* 26:12 Multimodal AI and Future Prospects* 35:29 Exploring Video Avatar Companies* 36:24 AI Influencers and Their Future* 37:12 Simplifying Content Creation with AI* 38:30 The Importance of Credibility in AI* 41:36 The Future of LLM User Interfaces* 48:58 Local LLMs: A Growing Interest* 01:07:22 AI Wearables: The Next Big Thing* 01:10:16 Wrapping Up and Final ThoughtsTranscript[00:00:00] Introduction and Guest Welcome[00:00:00] Brian: Welcome to the first bonus episode of the Tech Meme Write Home for the year 2025. I'm your host as always, Brian McCullough. Listeners to the pod over the last year know that I have made a habit of quoting from Simon Willison when new stuff happens in AI from his blog. Simon has been, become a go to for many folks in terms of, you know, Analyzing things, criticizing things in the AI space.[00:00:33] Brian: I've wanted to talk to you for a long time, Simon. So thank you for coming on the show. No, it's a privilege to be here. And the person that made this connection happen is our friend Swyx, who has been on the show back, even going back to the, the Twitter Spaces days but also an AI guru in, in their own right Swyx, thanks for coming on the show also.[00:00:54] swyx (2): Thanks. I'm happy to be on and have been a regular listener, so just happy to [00:01:00] contribute as well.[00:01:00] Brian: And a good friend of the pod, as they say. Alright, let's go right into it.[00:01:06] State of AI in 2025[00:01:06] Brian: Simon, I'm going to do the most unfair, broad question first, so let's get it out of the way. The year 2025. Broadly, what is the state of AI as we begin this year?[00:01:20] Brian: Whatever you want to say, I don't want to lead the witness.[00:01:22] Simon: Wow. So many things, right? I mean, the big thing is everything's got really good and fast and cheap. Like, that was the trend throughout all of 2024. The good models got so much cheaper, they got so much faster, they got multimodal, right? The image stuff isn't even a surprise anymore.[00:01:39] Simon: They're growing video, all of that kind of stuff. So that's all really exciting.[00:01:43] Advancements in AI Models[00:01:43] Simon: At the same time, they didn't get massively better than GPT 4, which was a bit of a surprise. So that's sort of one of the open questions is, are we going to see huge, but I kind of feel like that's a bit of a distraction because GPT 4, but way cheaper, much larger context lengths, and it [00:02:00] can do multimodal.[00:02:01] Simon: is better, right? That's a better model, even if it's not.[00:02:05] Brian: What people were expecting or hoping, maybe not expecting is not the right word, but hoping that we would see another step change, right? Right. From like GPT 2 to 3 to 4, we were expecting or hoping that maybe we were going to see the next evolution in that sort of, yeah.[00:02:21] Brian: We[00:02:21] Simon: did see that, but not in the way we expected. We thought the model was just going to get smarter, and instead we got. Massive drops in, drops in price. We got all of these new capabilities. You can talk to the things now, right? They can do simulated audio input, all of that kind of stuff. And so it's kind of, it's interesting to me that the models improved in all of these ways we weren't necessarily expecting.[00:02:43] Simon: I didn't know it would be able to do an impersonation of Santa Claus, like a, you know, Talked to it through my phone and show it what I was seeing by the end of 2024. But yeah, we didn't get that GPT 5 step. And that's one of the big open questions is, is that actually just around the corner and we'll have a bunch of GPT 5 class models drop in the [00:03:00] next few months?[00:03:00] Simon: Or is there a limit?[00:03:03] Brian: If you were a betting man and wanted to put money on it, do you expect to see a phase change, step change in 2025?[00:03:11] Simon: I don't particularly for that, like, the models, but smarter. I think all of the trends we're seeing right now are going to keep on going, especially the inference time compute, right?[00:03:21] Simon: The trick that O1 and O3 are doing, which means that you can solve harder problems, but they cost more and it churns away for longer. I think that's going to happen because that's already proven to work. I don't know. I don't know. Maybe there will be a step change to a GPT 5 level, but honestly, I'd be completely happy if we got what we've got right now.[00:03:41] Simon: But cheaper and faster and more capabilities and longer contexts and so forth. That would be thrilling to me.[00:03:46] Brian: Digging into what you've just said one of the things that, by the way, I hope to link in the show notes to Simon's year end post about what, what things we learned about LLMs in 2024. Look for that in the show notes.[00:03:59] Cost Efficiency in AI[00:03:59] Brian: One of the things that you [00:04:00] did say that you alluded to even right there was that in the last year, you felt like the GPT 4 barrier was broken, like IE. Other models, even open source ones are now regularly matching sort of the state of the art.[00:04:13] Simon: Well, it's interesting, right? So the GPT 4 barrier was a year ago, the best available model was OpenAI's GPT 4 and nobody else had even come close to it.[00:04:22] Simon: And they'd been at the, in the lead for like nine months, right? That thing came out in what, February, March of, of 2023. And for the rest of 2023, nobody else came close. And so at the start of last year, like a year ago, the big question was, Why has nobody beaten them yet? Like, what do they know that the rest of the industry doesn't know?[00:04:40] Simon: And today, that I've counted 18 organizations other than GPT 4 who've put out a model which clearly beats that GPT 4 from a year ago thing. Like, maybe they're not better than GPT 4. 0, but that's, that, that, that barrier got completely smashed. And yeah, a few of those I've run on my laptop, which is wild to me.[00:04:59] Simon: Like, [00:05:00] it was very, very wild. It felt very clear to me a year ago that if you want GPT 4, you need a rack of 40, 000 GPUs just to run the thing. And that turned out not to be true. Like the, the, this is that big trend from last year of the models getting more efficient, cheaper to run, just as capable with smaller weights and so forth.[00:05:20] Simon: And I ran another GPT 4 model on my laptop this morning, right? Microsoft 5. 4 just came out. And that, if you look at the benchmarks, it's definitely, it's up there with GPT 4. 0. It's probably not as good when you actually get into the vibes of the thing, but it, it runs on my, it's a 14 gigabyte download and I can run it on a MacBook Pro.[00:05:38] Simon: Like who saw that coming? The most exciting, like the close of the year on Christmas day, just a few weeks ago, was when DeepSeek dropped their DeepSeek v3 model on Hugging Face without even a readme file. It was just like a giant binary blob that I can't run on my laptop. It's too big. But in all of the benchmarks, it's now by far the best available [00:06:00] open, open weights model.[00:06:01] Simon: Like it's, it's, it's beating the, the metalamas and so forth. And that was trained for five and a half million dollars, which is a tenth of the price that people thought it costs to train these things. So everything's trending smaller and faster and more efficient.[00:06:15] Brian: Well, okay.[00:06:16] Challenges and Competition in AI[00:06:16] Brian: I, I kind of was going to get to that later, but let's, let's combine this with what I was going to ask you next, which is, you know, you're talking, you know, Also in the piece about the LLM prices crashing, which I've even seen in projects that I'm working on, but explain Explain that to a general audience, because we hear all the time that LLMs are eye wateringly expensive to run, but what we're suggesting, and we'll come back to the cheap Chinese LLM, but first of all, for the end user, what you're suggesting is that we're starting to see the cost come down sort of in the traditional technology way of Of costs coming down over time,[00:06:49] Simon: yes, but very aggressively.[00:06:51] Simon: I mean, my favorite thing, the example here is if you look at GPT-3, so open AI's g, PT three, which was the best, a developed model in [00:07:00] 2022 and through most of 20 2023. That, the models that we have today, the OpenAI models are a hundred times cheaper. So there was a 100x drop in price for OpenAI from their best available model, like two and a half years ago to today.[00:07:13] Simon: And[00:07:14] Brian: just to be clear, not to train the model, but for the use of tokens and things. Exactly,[00:07:20] Simon: for running prompts through them. And then When you look at the, the really, the top tier model providers right now, I think, are OpenAI, Anthropic, Google, and Meta. And there are a bunch of others that I could list there as well.[00:07:32] Simon: Mistral are very good. The, the DeepSeq and Quen models have got great. There's a whole bunch of providers serving really good models. But even if you just look at the sort of big brand name providers, they all offer models now that are A fraction of the price of the, the, of the models we were using last year.[00:07:49] Simon: I think I've got some numbers that I threw into my blog entry here. Yeah. Like Gemini 1. 5 flash, that's Google's fast high quality model is [00:08:00] how much is that? It's 0. 075 dollars per million tokens. Like these numbers are getting, So we just do cents per million now,[00:08:09] swyx (2): cents per million,[00:08:10] Simon: cents per million makes, makes a lot more sense.[00:08:12] Simon: Yeah they have one model 1. 5 flash 8B, the absolute cheapest of the Google models, is 27 times cheaper than GPT 3. 5 turbo was a year ago. That's it. And GPT 3. 5 turbo, that was the cheap model, right? Now we've got something 27 times cheaper, and the Google, this Google one can do image recognition, it can do million token context, all of those tricks.[00:08:36] Simon: But it's, it's, it's very, it's, it really is startling how inexpensive some of this stuff has got.[00:08:41] Brian: Now, are we assuming that this, that happening is directly the result of competition? Because again, you know, OpenAI, and probably they're doing this for their own almost political reasons, strategic reasons, keeps saying, we're losing money on everything, even the 200.[00:08:56] Brian: So they probably wouldn't, the prices wouldn't be [00:09:00] coming down if there wasn't intense competition in this space.[00:09:04] Simon: The competition is absolutely part of it, but I have it on good authority from sources I trust that Google Gemini is not operating at a loss. Like, the amount of electricity to run a prompt is less than they charge you.[00:09:16] Simon: And the same thing for Amazon Nova. Like, somebody found an Amazon executive and got them to say, Yeah, we're not losing money on this. I don't know about Anthropic and OpenAI, but clearly that demonstrates it is possible to run these things at these ludicrously low prices and still not be running at a loss if you discount the Army of PhDs and the, the training costs and all of that kind of stuff.[00:09:36] Brian: One, one more for me before I let Swyx jump in here. To, to come back to DeepSeek and this idea that you could train, you know, a cutting edge model for 6 million. I, I was saying on the show, like six months ago, that if we are getting to the point where each new model It would cost a billion, ten billion, a hundred billion to train that.[00:09:54] Brian: At some point it would almost, only nation states would be able to train the new models. Do you [00:10:00] expect what DeepSeek and maybe others are proving to sort of blow that up? Or is there like some sort of a parallel track here that maybe I'm not technically, I don't have the mouse to understand the difference.[00:10:11] Brian: Is the model, are the models going to go, you know, Up to a hundred billion dollars or can we get them down? Sort of like DeepSeek has proven[00:10:18] Simon: so I'm the wrong person to answer that because I don't work in the lab training these models. So I can give you my completely uninformed opinion, which is, I felt like the DeepSeek thing.[00:10:27] Simon: That was a bomb shell. That was an absolute bombshell when they came out and said, Hey, look, we've trained. One of the best available models and it cost us six, five and a half million dollars to do it. I feel, and they, the reason, one of the reasons it's so efficient is that we put all of these export controls in to stop Chinese companies from giant buying GPUs.[00:10:44] Simon: So they've, were forced to be, go as efficient as possible. And yet the fact that they've demonstrated that that's possible to do. I think it does completely tear apart this, this, this mental model we had before that yeah, the training runs just keep on getting more and more expensive and the number of [00:11:00] organizations that can afford to run these training runs keeps on shrinking.[00:11:03] Simon: That, that's been blown out of the water. So yeah, that's, again, this was our Christmas gift. This was the thing they dropped on Christmas day. Yeah, it makes me really optimistic that we can, there are, It feels like there was so much low hanging fruit in terms of the efficiency of both inference and training and we spent a whole bunch of last year exploring that and getting results from it.[00:11:22] Simon: I think there's probably a lot left. I think there's probably, well, I would not be surprised to see even better models trained spending even less money over the next six months.[00:11:31] swyx (2): Yeah. So I, I think there's a unspoken angle here on what exactly the Chinese labs are trying to do because DeepSea made a lot of noise.[00:11:41] swyx (2): so much for joining us for around the fact that they train their model for six million dollars and nobody quite quite believes them. Like it's very, very rare for a lab to trumpet the fact that they're doing it for so cheap. They're not trying to get anyone to buy them. So why [00:12:00] are they doing this? They make it very, very obvious.[00:12:05] swyx (2): Deepseek is about 150 employees. It's an order of magnitude smaller than at least Anthropic and maybe, maybe more so for OpenAI. And so what's, what's the end game here? Are they, are they just trying to show that the Chinese are better than us?[00:12:21] Simon: So Deepseek, it's the arm of a hedge, it's a, it's a quant fund, right?[00:12:25] Simon: It's an algorithmic quant trading thing. So I, I, I would love to get more insight into how that organization works. My assumption from what I've seen is it looks like they're basically just flexing. They're like, hey, look at how utterly brilliant we are with this amazing thing that we've done. And it's, it's working, right?[00:12:43] Simon: They but, and so is that it? Are they, is this just their kind of like, this is, this is why our company is so amazing. Look at this thing that we've done, or? I don't know. I'd, I'd love to get Some insight from, from within that industry as to, as to how that's all playing out.[00:12:57] swyx (2): The, the prevailing theory among the Local Llama [00:13:00] crew and the Twitter crew that I indexed for my newsletter is that there is some amount of copying going on.[00:13:06] swyx (2): It's like Sam Altman you know, tweet, tweeting about how they're being copied. And then also there's this, there, there are other sort of opening eye employees that have said, Stuff that is similar that DeepSeek's rate of progress is how U. S. intelligence estimates the number of foreign spies embedded in top labs.[00:13:22] swyx (2): Because a lot of these ideas do spread around, but they surprisingly have a very high density of them in the DeepSeek v3 technical report. So it's, it's interesting. We don't know how much, how many, how much tokens. I think that, you know, people have run analysis on how often DeepSeek thinks it is cloud or thinks it is opening GPC 4.[00:13:40] swyx (2): Thanks for watching! And we don't, we don't know. We don't know. I think for me, like, yeah, we'll, we'll, we basically will never know as, as external commentators. I think what's interesting is how, where does this go? Is there a logical floor or bottom by my estimations for the same amount of ELO started last year to the end of last year cost went down by a thousand X for the [00:14:00] GPT, for, for GPT 4 intelligence.[00:14:02] swyx (2): Would, do they go down a thousand X this year?[00:14:04] Simon: That's a fascinating question. Yeah.[00:14:06] swyx (2): Is there a Moore's law going on, or did we just get a one off benefit last year for some weird reason?[00:14:14] Simon: My uninformed hunch is low hanging fruit. I feel like up until a year ago, people haven't been focusing on efficiency at all. You know, it was all about, what can we get these weird shaped things to do?[00:14:24] Simon: And now once we've sort of hit that, okay, we know that we can get them to do what GPT 4 can do, When thousands of researchers around the world all focus on, okay, how do we make this more efficient? What are the most important, like, how do we strip out all of the weights that have stuff in that doesn't really matter?[00:14:39] Simon: All of that kind of thing. So yeah, maybe that was it. Maybe 2024 was a freak year of all of the low hanging fruit coming out at once. And we'll actually see a reduction in the, in that rate of improvement in terms of efficiency. I wonder, I mean, I think we'll know for sure in about three months time if that trend's going to continue or not.[00:14:58] swyx (2): I agree. You know, I [00:15:00] think the other thing that you mentioned that DeepSeq v3 was the gift that was given from DeepSeq over Christmas, but I feel like the other thing that might be underrated was DeepSeq R1,[00:15:11] Speaker 4: which is[00:15:13] swyx (2): a reasoning model you can run on your laptop. And I think that's something that a lot of people are looking ahead to this year.[00:15:18] swyx (2): Oh, did they[00:15:18] Simon: release the weights for that one?[00:15:20] swyx (2): Yeah.[00:15:21] Simon: Oh my goodness, I missed that. I've been playing with the quen. So the other great, the other big Chinese AI app is Alibaba's quen. Actually, yeah, I, sorry, R1 is an API available. Yeah. Exactly. When that's really cool. So Alibaba's Quen have released two reasoning models that I've run on my laptop.[00:15:38] Simon: Now there was, the first one was Q, Q, WQ. And then the second one was QVQ because the second one's a vision model. So you can like give it vision puzzles and a prompt that these things, they are so much fun to run. Because they think out loud. It's like the OpenAR 01 sort of hides its thinking process. The Query ones don't.[00:15:59] Simon: They just, they [00:16:00] just churn away. And so you'll give it a problem and it will output literally dozens of paragraphs of text about how it's thinking. My favorite thing that happened with QWQ is I asked it to draw me a pelican on a bicycle in SVG. That's like my standard stupid prompt. And for some reason it thought in Chinese.[00:16:18] Simon: It spat out a whole bunch of like Chinese text onto my terminal on my laptop, and then at the end it gave me quite a good sort of artistic pelican on a bicycle. And I ran it all through Google Translate, and yeah, it was like, it was contemplating the nature of SVG files as a starting point. And the fact that my laptop can think in Chinese now is so delightful.[00:16:40] Simon: It's so much fun watching you do that.[00:16:43] swyx (2): Yeah, I think Andrej Karpathy was saying, you know, we, we know that we have achieved proper reasoning inside of these models when they stop thinking in English, and perhaps the best form of thought is in Chinese. But yeah, for listeners who don't know Simon's blog he always, whenever a new model comes out, you, I don't know how you do it, but [00:17:00] you're always the first to run Pelican Bench on these models.[00:17:02] swyx (2): I just did it for 5.[00:17:05] Simon: Yeah.[00:17:07] swyx (2): So I really appreciate that. You should check it out. These are not theoretical. Simon's blog actually shows them.[00:17:12] Brian: Let me put on the investor hat for a second.[00:17:15] AI Agents and Their Limitations[00:17:15] Brian: Because from the investor side of things, a lot of the, the VCs that I know are really hot on agents, and this is the year of agents, but last year was supposed to be the year of agents as well. Lots of money flowing towards, And Gentic startups.[00:17:32] Brian: But in in your piece that again, we're hopefully going to have linked in the show notes, you sort of suggest there's a fundamental flaw in AI agents as they exist right now. Let me let me quote you. And then I'd love to dive into this. You said, I remain skeptical as to their ability based once again, on the Challenge of gullibility.[00:17:49] Brian: LLMs believe anything you tell them, any systems that attempt to make meaningful decisions on your behalf, will run into the same roadblock. How good is a travel agent, or a digital assistant, or even a research tool, if it [00:18:00] can't distinguish truth from fiction? So, essentially, what you're suggesting is that the state of the art now that allows agents is still, it's still that sort of 90 percent problem, the edge problem, getting to the Or, or, or is there a deeper flaw?[00:18:14] Brian: What are you, what are you saying there?[00:18:16] Simon: So this is the fundamental challenge here and honestly my frustration with agents is mainly around definitions Like any if you ask anyone who says they're working on agents to define agents You will get a subtly different definition from each person But everyone always assumes that their definition is the one true one that everyone else understands So I feel like a lot of these agent conversations, people talking past each other because one person's talking about the, the sort of travel agent idea of something that books things on your behalf.[00:18:41] Simon: Somebody else is talking about LLMs with tools running in a loop with a cron job somewhere and all of these different things. You, you ask academics and they'll laugh at you because they've been debating what agents mean for over 30 years at this point. It's like this, this long running, almost sort of an in joke in that community.[00:18:57] Simon: But if we assume that for this purpose of this conversation, an [00:19:00] agent is something that, Which you can give a job and it goes off and it does that thing for you like, like booking travel or things like that. The fundamental challenge is, it's the reliability thing, which comes from this gullibility problem.[00:19:12] Simon: And a lot of my, my interest in this originally came from when I was thinking about prompt injections as a source of this form of attack against LLM systems where you deliberately lay traps out there for this LLM to stumble across,[00:19:24] Brian: and which I should say you have been banging this drum that no one's gotten any far, at least on solving this, that I'm aware of, right.[00:19:31] Brian: Like that's still an open problem. The two years.[00:19:33] Simon: Yeah. Right. We've been talking about this problem and like, a great illustration of this was Claude so Anthropic released Claude computer use a few months ago. Fantastic demo. You could fire up a Docker container and you could literally tell it to do something and watch it open a web browser and navigate to a webpage and click around and so forth.[00:19:51] Simon: Really, really, really interesting and fun to play with. And then, um. One of the first demos somebody tried was, what if you give it a web page that says download and run this [00:20:00] executable, and it did, and the executable was malware that added it to a botnet. So the, the very first most obvious dumb trick that you could play on this thing just worked, right?[00:20:10] Simon: So that's obviously a really big problem. If I'm going to send something out to book travel on my behalf, I mean, it's hard enough for me to figure out which airlines are trying to scam me and which ones aren't. Do I really trust a language model that believes the literal truth of anything that's presented to it to go out and do those things?[00:20:29] swyx (2): Yeah I definitely think there's, it's interesting to see Anthropic doing this because they used to be the safety arm of OpenAI that split out and said, you know, we're worried about letting this thing out in the wild and here they are enabling computer use for agents. Thanks. The, it feels like things have merged.[00:20:49] swyx (2): You know, I'm, I'm also fairly skeptical about, you know, this always being the, the year of Linux on the desktop. And this is the equivalent of this being the year of agents that people [00:21:00] are not predicting so much as wishfully thinking and hoping and praying for their companies and agents to work.[00:21:05] swyx (2): But I, I feel like things are. Coming along a little bit. It's to me, it's kind of like self driving. I remember in 2014 saying that self driving was just around the corner. And I mean, it kind of is, you know, like in, in, in the Bay area. You[00:21:17] Simon: get in a Waymo and you're like, Oh, this works. Yeah, but it's a slow[00:21:21] swyx (2): cook.[00:21:21] swyx (2): It's a slow cook over the next 10 years. We're going to hammer out these things and the cynical people can just point to all the flaws, but like, there are measurable or concrete progress steps that are being made by these builders.[00:21:33] Simon: There is one form of agent that I believe in. I believe, mostly believe in the research assistant form of agents.[00:21:39] Simon: The thing where you've got a difficult problem and, and I've got like, I'm, I'm on the beta for the, the Google Gemini 1. 5 pro with deep research. I think it's called like these names, these names. Right. But. I've been using that. It's good, right? You can give it a difficult problem and it tells you, okay, I'm going to look at 56 different websites [00:22:00] and it goes away and it dumps everything to its context and it comes up with a report for you.[00:22:04] Simon: And it's not, it won't work against adversarial websites, right? If there are websites with deliberate lies in them, it might well get caught out. Most things don't have that as a problem. And so I've had some answers from that which were genuinely really valuable to me. And that feels to me like, I can see how given existing LLM tech, especially with Google Gemini with its like million token contacts and Google with their crawl of the entire web and their, they've got like search, they've got search and cache, they've got a cache of every page and so forth.[00:22:35] Simon: That makes sense to me. And that what they've got right now, I don't think it's, it's not as good as it can be, obviously, but it's, it's, it's, it's a real useful thing, which they're going to start rolling out. So, you know, Perplexity have been building the same thing for a couple of years. That, that I believe in.[00:22:50] Simon: You know, if you tell me that you're going to have an agent that's a research assistant agent, great. The coding agents I mean, chat gpt code interpreter, Nearly two years [00:23:00] ago, that thing started writing Python code, executing the code, getting errors, rewriting it to fix the errors. That pattern obviously works.[00:23:07] Simon: That works really, really well. So, yeah, coding agents that do that sort of error message loop thing, those are proven to work. And they're going to keep on getting better, and that's going to be great. The research assistant agents are just beginning to get there. The things I'm critical of are the ones where you trust, you trust this thing to go out and act autonomously on your behalf, and make decisions on your behalf, especially involving spending money, like that.[00:23:31] Simon: I don't see that working for a very long time. That feels to me like an AGI level problem.[00:23:37] swyx (2): It's it's funny because I think Stripe actually released an agent toolkit which is one of the, the things I featured that is trying to enable these agents each to have a wallet that they can go and spend and have, basically, it's a virtual card.[00:23:49] swyx (2): It's not that, not that difficult with modern infrastructure. can[00:23:51] Simon: stick a 50 cap on it, then at least it's an honor. Can't lose more than 50.[00:23:56] Brian: You know I don't, I don't know if either of you know Rafat Ali [00:24:00] he runs Skift, which is a, a travel news vertical. And he, he, he constantly laughs at the fact that every agent thing is, we're gonna get rid of booking a, a plane flight for you, you know?[00:24:11] Brian: And, and I would point out that, like, historically, when the web started, the first thing everyone talked about is, You can go online and book a trip, right? So it's funny for each generation of like technological advance. The thing they always want to kill is the travel agent. And now they want to kill the webpage travel agent.[00:24:29] Simon: Like it's like I use Google flight search. It's great, right? If you gave me an agent to do that for me, it would save me, I mean, maybe 15 seconds of typing in my things, but I still want to see what my options are and go, yeah, I'm not flying on that airline, no matter how cheap they are.[00:24:44] swyx (2): Yeah. For listeners, go ahead.[00:24:47] swyx (2): For listeners, I think, you know, I think both of you are pretty positive on NotebookLM. And you know, we, we actually interviewed the NotebookLM creators, and there are actually two internal agents going on internally. The reason it takes so long is because they're running an agent loop [00:25:00] inside that is fairly autonomous, which is kind of interesting.[00:25:01] swyx (2): For one,[00:25:02] Simon: for a definition of agent loop, if you picked that particularly well. For one definition. And you're talking about the podcast side of this, right?[00:25:07] swyx (2): Yeah, the podcast side of things. They have a there's, there's going to be a new version coming out that, that we'll be featuring at our, at our conference.[00:25:14] Simon: That one's fascinating to me. Like NotebookLM, I think it's two products, right? On the one hand, it's actually a very good rag product, right? You dump a bunch of things in, you can run searches, that, that, it does a good job of. And then, and then they added the, the podcast thing. It's a bit of a, it's a total gimmick, right?[00:25:30] Simon: But that gimmick got them attention, because they had a great product that nobody paid any attention to at all. And then you add the unfeasibly good voice synthesis of the podcast. Like, it's just, it's, it's, it's the lesson.[00:25:43] Brian: It's the lesson of mid journey and stuff like that. If you can create something that people can post on socials, you don't have to lift a finger again to do any marketing for what you're doing.[00:25:53] Brian: Let me dig into Notebook LLM just for a second as a podcaster. As a [00:26:00] gimmick, it makes sense, and then obviously, you know, you dig into it, it sort of has problems around the edges. It's like, it does the thing that all sort of LLMs kind of do, where it's like, oh, we want to Wrap up with a conclusion.[00:26:12] Multimodal AI and Future Prospects[00:26:12] Brian: I always call that like the the eighth grade book report paper problem where it has to have an intro and then, you know But that's sort of a thing where because I think you spoke about this again in your piece at the year end About how things are going multimodal and how things are that you didn't expect like, you know vision and especially audio I think So that's another thing where, at least over the last year, there's been progress made that maybe you, you didn't think was coming as quick as it came.[00:26:43] Simon: I don't know. I mean, a year ago, we had one really good vision model. We had GPT 4 vision, was, was, was very impressive. And Google Gemini had just dropped Gemini 1. 0, which had vision, but nobody had really played with it yet. Like Google hadn't. People weren't taking Gemini [00:27:00] seriously at that point. I feel like it was 1.[00:27:02] Simon: 5 Pro when it became apparent that actually they were, they, they got over their hump and they were building really good models. And yeah, and they, to be honest, the video models are mostly still using the same trick. The thing where you divide the video up into one image per second and you dump that all into the context.[00:27:16] Simon: So maybe it shouldn't have been so surprising to us that long context models plus vision meant that the video was, was starting to be solved. Of course, it didn't. Not being, you, what you really want with videos, you want to be able to do the audio and the images at the same time. And I think the models are beginning to do that now.[00:27:33] Simon: Like, originally, Gemini 1. 5 Pro originally ignored the audio. It just did the, the, like, one frame per second video trick. As far as I can tell, the most recent ones are actually doing pure multimodal. But the things that opens up are just extraordinary. Like, the the ChatGPT iPhone app feature that they shipped as one of their 12 days of, of OpenAI, I really can be having a conversation and just turn on my video camera and go, Hey, what kind of tree is [00:28:00] this?[00:28:00] Simon: And so forth. And it works. And for all I know, that's just snapping a like picture once a second and feeding it into the model. The, the, the things that you can do with that as an end user are extraordinary. Like that, that to me, I don't think most people have cottoned onto the fact that you can now stream video directly into a model because it, it's only a few weeks old.[00:28:22] Simon: Wow. That's a, that's a, that's a, that's Big boost in terms of what kinds of things you can do with this stuff. Yeah. For[00:28:30] swyx (2): people who are not that close I think Gemini Flashes free tier allows you to do something like capture a photo, one photo every second or a minute and leave it on 24, seven, and you can prompt it to do whatever.[00:28:45] swyx (2): And so you can effectively have your own camera app or monitoring app that that you just prompt and it detects where it changes. It detects for, you know, alerts or anything like that, or describes your day. You know, and, and, and the fact that this is free I think [00:29:00] it's also leads into the previous point of it being the prices haven't come down a lot.[00:29:05] Simon: And even if you're paying for this stuff, like a thing that I put in my blog entry is I ran a calculation on what it would cost to process 68, 000 photographs in my photo collection, and for each one just generate a caption, and using Gemini 1. 5 Flash 8B, it would cost me 1. 68 to process 68, 000 images, which is, I mean, that, that doesn't make sense.[00:29:28] Simon: None of that makes sense. Like it's, it's a, for one four hundredth of a cent per image to generate captions now. So you can see why feeding in a day's worth of video just isn't even very expensive to process.[00:29:40] swyx (2): Yeah, I'll tell you what is expensive. It's the other direction. So we're here, we're talking about consuming video.[00:29:46] swyx (2): And this year, we also had a lot of progress, like probably one of the most excited, excited, anticipated launches of the year was Sora. We actually got Sora. And less exciting.[00:29:55] Simon: We did, and then VO2, Google's Sora, came out like three [00:30:00] days later and upstaged it. Like, Sora was exciting until VO2 landed, which was just better.[00:30:05] swyx (2): In general, I feel the media, or the social media, has been very unfair to Sora. Because what was released to the world, generally available, was Sora Lite. It's the distilled version of Sora, right? So you're, I did not[00:30:16] Simon: realize that you're absolutely comparing[00:30:18] swyx (2): the, the most cherry picked version of VO two, the one that they published on the marketing page to the, the most embarrassing version of the soa.[00:30:25] swyx (2): So of course it's gonna look bad, so, well, I got[00:30:27] Simon: access to the VO two I'm in the VO two beta and I've been poking around with it and. Getting it to generate pelicans on bicycles and stuff. I would absolutely[00:30:34] swyx (2): believe that[00:30:35] Simon: VL2 is actually better. Is Sora, so is full fat Sora coming soon? Do you know, when, when do we get to play with that one?[00:30:42] Simon: No one's[00:30:43] swyx (2): mentioned anything. I think basically the strategy is let people play around with Sora Lite and get info there. But the, the, keep developing Sora with the Hollywood studios. That's what they actually care about. Gotcha. Like the rest of us. Don't really know what to do with the video anyway. Right.[00:30:59] Simon: I mean, [00:31:00] that's my thing is I realized that for generative images and images and video like images We've had for a few years and I don't feel like they've broken out into the talented artist community yet Like lots of people are having fun with them and doing and producing stuff. That's kind of cool to look at but what I want you know that that movie everything everywhere all at once, right?[00:31:20] Simon: One, one ton of Oscars, utterly amazing film. The VFX team for that were five people, some of whom were watching YouTube videos to figure out what to do. My big question for, for Sora and and and Midjourney and stuff, what happens when a creative team like that starts using these tools? I want the creative geniuses behind everything, everywhere all at once.[00:31:40] Simon: What are they going to be able to do with this stuff in like a few years time? Because that's really exciting to me. That's where you take artists who are at the very peak of their game. Give them these new capabilities and see, see what they can do with them.[00:31:52] swyx (2): I should, I know a little bit here. So it should mention that, that team actually used RunwayML.[00:31:57] swyx (2): So there was, there was,[00:31:57] Simon: yeah.[00:31:59] swyx (2): I don't know how [00:32:00] much I don't. So, you know, it's possible to overstate this, but there are people integrating it. Generated video within their workflow, even pre SORA. Right, because[00:32:09] Brian: it's not, it's not the thing where it's like, okay, tomorrow we'll be able to do a full two hour movie that you prompt with three sentences.[00:32:15] Brian: It is like, for the very first part of, of, you know video effects in film, it's like, if you can get that three second clip, if you can get that 20 second thing that they did in the matrix that blew everyone's minds and took a million dollars or whatever to do, like, it's the, it's the little bits and pieces that they can fill in now that it's probably already there.[00:32:34] swyx (2): Yeah, it's like, I think actually having a layered view of what assets people need and letting AI fill in the low value assets. Right, like the background video, the background music and, you know, sometimes the sound effects. That, that maybe, maybe more palatable maybe also changes the, the way that you evaluate the stuff that's coming out.[00:32:57] swyx (2): Because people tend to, in social media, try to [00:33:00] emphasize foreground stuff, main character stuff. So you really care about consistency, and you, you really are bothered when, like, for example, Sorad. Botch's image generation of a gymnast doing flips, which is horrible. It's horrible. But for background crowds, like, who cares?[00:33:18] Brian: And by the way, again, I was, I was a film major way, way back in the day, like, that's how it started. Like things like Braveheart, where they filmed 10 people on a field, and then the computer could turn it into 1000 people on a field. Like, that's always been the way it's around the margins and in the background that first comes in.[00:33:36] Brian: The[00:33:36] Simon: Lord of the Rings movies were over 20 years ago. Although they have those giant battle sequences, which were very early, like, I mean, you could almost call it a generative AI approach, right? They were using very sophisticated, like, algorithms to model out those different battles and all of that kind of stuff.[00:33:52] Simon: Yeah, I know very little. I know basically nothing about film production, so I try not to commentate on it. But I am fascinated to [00:34:00] see what happens when, when these tools start being used by the real, the people at the top of their game.[00:34:05] swyx (2): I would say like there's a cultural war that is more that being fought here than a technology war.[00:34:11] swyx (2): Most of the Hollywood people are against any form of AI anyway, so they're busy Fighting that battle instead of thinking about how to adopt it and it's, it's very fringe. I participated here in San Francisco, one generative AI video creative hackathon where the AI positive artists actually met with technologists like myself and then we collaborated together to build short films and that was really nice and I think, you know, I'll be hosting some of those in my events going forward.[00:34:38] swyx (2): One thing that I think like I want to leave it. Give people a sense of it's like this is a recap of last year But then sometimes it's useful to walk away as well with like what can we expect in the future? I don't know if you got anything. I would also call out that the Chinese models here have made a lot of progress Hyde Law and Kling and God knows who like who else in the video arena [00:35:00] Also making a lot of progress like surprising him like I think maybe actually Chinese China is surprisingly ahead with regards to Open8 at least, but also just like specific forms of video generation.[00:35:12] Simon: Wouldn't it be interesting if a film industry sprung up in a country that we don't normally think of having a really strong film industry that was using these tools? Like, that would be a fascinating sort of angle on this. Mm hmm. Mm hmm.[00:35:25] swyx (2): Agreed. I, I, I Oh, sorry. Go ahead.[00:35:29] Exploring Video Avatar Companies[00:35:29] swyx (2): Just for people's Just to put it on people's radar as well, Hey Jen, there's like there's a category of video avatar companies that don't specifically, don't specialize in general video.[00:35:41] swyx (2): They only do talking heads, let's just say. And HeyGen sings very well.[00:35:45] Brian: Swyx, you know that that's what I've been using, right? Like, have, have I, yeah, right. So, if you see some of my recent YouTube videos and things like that, where, because the beauty part of the HeyGen thing is, I, I, I don't want to use the robot voice, so [00:36:00] I record the mp3 file for my computer, And then I put that into HeyGen with the avatar that I've trained it on, and all it does is the lip sync.[00:36:09] Brian: So it looks, it's not 100 percent uncanny valley beatable, but it's good enough that if you weren't looking for it, it's just me sitting there doing one of my clips from the show. And, yeah, so, by the way, HeyGen. Shout out to them.[00:36:24] AI Influencers and Their Future[00:36:24] swyx (2): So I would, you know, in terms of like the look ahead going, like, looking, reviewing 2024, looking at trends for 2025, I would, they basically call this out.[00:36:33] swyx (2): Meta tried to introduce AI influencers and failed horribly because they were just bad at it. But at some point that there will be more and more basically AI influencers Not in a way that Simon is but in a way that they are not human.[00:36:50] Simon: Like the few of those that have done well, I always feel like they're doing well because it's a gimmick, right?[00:36:54] Simon: It's a it's it's novel and fun to like Like that, the AI Seinfeld thing [00:37:00] from last year, the Twitch stream, you know, like those, if you're the only one or one of just a few doing that, you'll get, you'll attract an audience because it's an interesting new thing. But I just, I don't know if that's going to be sustainable longer term or not.[00:37:11] Simon: Like,[00:37:12] Simplifying Content Creation with AI[00:37:12] Brian: I'm going to tell you, Because I've had discussions, I can't name the companies or whatever, but, so think about the workflow for this, like, now we all know that on TikTok and Instagram, like, holding up a phone to your face, and doing like, in my car video, or walking, a walk and talk, you know, that's, that's very common, but also, if you want to do a professional sort of talking head video, you still have to sit in front of a camera, you still have to do the lighting, you still have to do the video editing, versus, if you can just record, what I'm saying right now, the last 30 seconds, If you clip that out as an mp3 and you have a good enough avatar, then you can put that avatar in front of Times Square, on a beach, or whatever.[00:37:50] Brian: So, like, again for creators, the reason I think Simon, we're on the verge of something, it, it just, it's not going to, I think it's not, oh, we're going to have [00:38:00] AI avatars take over, it'll be one of those things where it takes another piece of the workflow out and simplifies it. I'm all[00:38:07] Simon: for that. I, I always love this stuff.[00:38:08] Simon: I like tools. Tools that help human beings do more. Do more ambitious things. I'm always in favor of, like, that, that, that's what excites me about this entire field.[00:38:17] swyx (2): Yeah. We're, we're looking into basically creating one for my podcast. We have this guy Charlie, he's Australian. He's, he's not real, but he pre, he opens every show and we are gonna have him present all the shorts.[00:38:29] Simon: Yeah, go ahead.[00:38:30] The Importance of Credibility in AI[00:38:30] Simon: The thing that I keep coming back to is this idea of credibility like in a world that is full of like AI generated everything and so forth It becomes even more important that people find the sources of information that they trust and find people and find Sources that are credible and I feel like that's the one thing that LLMs and AI can never have is credibility, right?[00:38:49] Simon: ChatGPT can never stake its reputation on telling you something useful and interesting because That means nothing, right? It's a matrix multiplication. It depends on who prompted it and so forth. So [00:39:00] I'm always, and this is when I'm blogging as well, I'm always looking for, okay, who are the reliable people who will tell me useful, interesting information who aren't just going to tell me whatever somebody's paying them to tell, tell them, who aren't going to, like, type a one sentence prompt into an LLM and spit out an essay and stick it online.[00:39:16] Simon: And that, that to me, Like, earning that credibility is really important. That's why a lot of my ethics around the way that I publish are based on the idea that I want people to trust me. I want to do things that, that gain credibility in people's eyes so they will come to me for information as a trustworthy source.[00:39:32] Simon: And it's the same for the sources that I'm, I'm consulting as well. So that's something I've, I've been thinking a lot about that sort of credibility focus on this thing for a while now.[00:39:40] swyx (2): Yeah, you can layer or structure credibility or decompose it like so one thing I would put in front of you I'm not saying that you should Agree with this or accept this at all is that you can use AI to generate different Variations and then and you pick you as the final sort of last mile person that you pick The last output and [00:40:00] you put your stamp of credibility behind that like that everything's human reviewed instead of human origin[00:40:04] Simon: Yeah, if you publish something you need to be able to put it on the ground Publishing it.[00:40:08] Simon: You need to say, I will put my name to this. I will attach my credibility to this thing. And if you're willing to do that, then, then that's great.[00:40:16] swyx (2): For creators, this is huge because there's a fundamental asymmetry between starting with a blank slate versus choosing from five different variations.[00:40:23] Brian: Right.[00:40:24] Brian: And also the key thing that you just said is like, if everything that I do, if all of the words were generated by an LLM, if the voice is generated by an LLM. If the video is also generated by the LLM, then I haven't done anything, right? But if, if one or two of those, you take a shortcut, but it's still, I'm willing to sign off on it.[00:40:47] Brian: Like, I feel like that's where I feel like people are coming around to like, this is maybe acceptable, sort of.[00:40:53] Simon: This is where I've been pushing the definition. I love the term slop. Where I've been pushing the definition of slop as AI generated [00:41:00] content that is both unrequested and unreviewed and the unreviewed thing is really important like that's the thing that elevates something from slop to not slop is if A human being has reviewed it and said, you know what, this is actually worth other people's time.[00:41:12] Simon: And again, I'm willing to attach my credibility to it and say, hey, this is worthwhile.[00:41:16] Brian: It's, it's, it's the cura curational, curatorial and editorial part of it that no matter what the tools are to do shortcuts, to do, as, as Swyx is saying choose between different edits or different cuts, but in the end, if there's a curatorial mind, Or editorial mind behind it.[00:41:32] Brian: Let me I want to wedge this in before we start to close.[00:41:36] The Future of LLM User Interfaces[00:41:36] Brian: One of the things coming back to your year end piece that has been a something that I've been banging the drum about is when you're talking about LLMs. Getting harder to use. You said most users are thrown in at the deep end.[00:41:48] Brian: The default LLM chat UI is like taking brand new computer users, dropping them into a Linux terminal and expecting them to figure it all out. I mean, it's, it's literally going back to the command line. The command line was defeated [00:42:00] by the GUI interface. And this is what I've been banging the drum about is like, this cannot be.[00:42:05] Brian: The user interface, what we have now cannot be the end result. Do you see any hints or seeds of a GUI moment for LLM interfaces?[00:42:17] Simon: I mean, it has to happen. It absolutely has to happen. The the, the, the, the usability of these things is turning into a bit of a crisis. And we are at least seeing some really interesting innovation in little directions.[00:42:28] Simon: Just like OpenAI's chat GPT canvas thing that they just launched. That is at least. Going a little bit more interesting than just chat, chats and responses. You know, you can, they're exploring that space where you're collaborating with an LLM. You're both working in the, on the same document. That makes a lot of sense to me.[00:42:44] Simon: Like that, that feels really smart. The one of the best things is still who was it who did the, the UI where you could, they had a drawing UI where you draw an interface and click a button. TL draw would then make it real thing. That was spectacular, [00:43:00] absolutely spectacular, like, alternative vision of how you'd interact with these models.[00:43:05] Simon: Because yeah, the and that's, you know, so I feel like there is so much scope for innovation there and it is beginning to happen. Like, like, I, I feel like most people do understand that we need to do better in terms of interfaces that both help explain what's going on and give people better tools for working with models.[00:43:23] Simon: I was going to say, I want to[00:43:25] Brian: dig a little deeper into this because think of the conceptual idea behind the GUI, which is instead of typing into a command line open word. exe, it's, you, you click an icon, right? So that's abstracting away sort of the, again, the programming stuff that like, you know, it's, it's a, a, a child can tap on an iPad and, and make a program open, right?[00:43:47] Brian: The problem it seems to me right now with how we're interacting with LLMs is it's sort of like you know a dumb robot where it's like you poke it and it goes over here, but no, I want it, I want to go over here so you poke it this way and you can't get it exactly [00:44:00] right, like, what can we abstract away from the From the current, what's going on that, that makes it more fine tuned and easier to get more precise.[00:44:12] Brian: You see what I'm saying?[00:44:13] Simon: Yes. And the this is the other trend that I've been following from the last year, which I think is super interesting. It's the, the prompt driven UI development thing. Basically, this is the pattern where Claude Artifacts was the first thing to do this really well. You type in a prompt and it goes, Oh, I should answer that by writing a custom HTML and JavaScript application for you that does a certain thing.[00:44:35] Simon: And when you think about that take and since then it turns out This is easy, right? Every decent LLM can produce HTML and JavaScript that does something useful. So we've actually got this alternative way of interacting where they can respond to your prompt with an interactive custom interface that you can work with.[00:44:54] Simon: People haven't quite wired those back up again. Like, ideally, I'd want the LLM ask me a [00:45:00] question where it builds me a custom little UI, For that question, and then it gets to see how I interacted with that. I don't know why, but that's like just such a small step from where we are right now. But that feels like such an obvious next step.[00:45:12] Simon: Like an LLM, why should it, why should you just be communicating with, with text when it can build interfaces on the fly that let you select a point on a map or or move like sliders up and down. It's gonna create knobs and dials. I keep saying knobs and dials. right. We can do that. And the LLMs can build, and Claude artifacts will build you a knobs and dials interface.[00:45:34] Simon: But at the moment they haven't closed the loop. When you twiddle those knobs, Claude doesn't see what you were doing. They're going to close that loop. I'm, I'm shocked that they haven't done it yet. So yeah, I think there's so much scope for innovation and there's so much scope for doing interesting stuff with that model where the LLM, anything you can represent in SVG, which is almost everything, can now be part of that ongoing conversation.[00:45:59] swyx (2): Yeah, [00:46:00] I would say the best executed version of this I've seen so far is Bolt where you can literally type in, make a Spotify clone, make an Airbnb clone, and it actually just does that for you zero shot with a nice design.[00:46:14] Simon: There's a benchmark for that now. The LMRena people now have a benchmark that is zero shot app, app generation, because all of the models can do it.[00:46:22] Simon: Like it's, it's, I've started figuring out. I'm building my own version of this for my own project, because I think within six months. I think it'll just be an expected feature. Like if you have a web application, why don't you have a thing where, oh, look, the, you can add a custom, like, so for my dataset data exploration project, I want you to be able to do things like conjure up a dashboard, just via a prompt.[00:46:43] Simon: You say, oh, I need a pie chart and a bar chart and put them next to each other, and then have a form where submitting the form inserts a row into my database table. And this is all suddenly feasible. It's, it's, it's not even particularly difficult to do, which is great. Utterly bizarre that these things are now easy.[00:47:00][00:47:00] swyx (2): I think for a general audience, that is what I would highlight, that software creation is becoming easier and easier. Gemini is now available in Gmail and Google Sheets. I don't write my own Google Sheets formulas anymore, I just tell Gemini to do it. And so I think those are, I almost wanted to basically somewhat disagree with, with your assertion that LMS got harder to use.[00:47:22] swyx (2): Like, yes, we, we expose more capabilities, but they're, they're in minor forms, like using canvas, like web search in, in in chat GPT and like Gemini being in, in Excel sheets or in Google sheets, like, yeah, we're getting, no,[00:47:37] Simon: no, no, no. Those are the things that make it harder, because the problem is that for each of those features, they're amazing.[00:47:43] Simon: If you understand the edges of the feature, if you're like, okay, so in Google, Gemini, Excel formulas, I can get it to do a certain amount of things, but I can't get it to go and read a web. You probably can't get it to read a webpage, right? But you know, there are, there are things that it can do and things that it can't do, which are completely undocumented.[00:47:58] Simon: If you ask it what it [00:48:00] can and can't do, they're terrible at answering questions about that. So like my favorite example is Claude artifacts. You can't build a Claude artifact that can hit an API somewhere else. Because the cause headers on that iframe prevents accessing anything outside of CDNJS. So, good luck learning cause headers as an end user in order to understand why Like, I've seen people saying, oh, this is rubbish.[00:48:26] Simon: I tried building an artifact that would run a prompt and it couldn't because Claude didn't expose an API with cause headers that all of this stuff is so weird and complicated. And yeah, like that, that, the more that with the more tools we add, the more expertise you need to really, To understand the full scope of what you can do.[00:48:44] Simon: And so it's, it's, I wouldn't say it's, it's, it's, it's like, the question really comes down to what does it take to understand the full extent of what's possible? And honestly, that, that's just getting more and more involved over time.[00:48:58] Local LLMs: A Growing Interest[00:48:58] swyx (2): I have one more topic that I, I [00:49:00] think you, you're kind of a champion of and we've touched on it a little bit, which is local LLMs.[00:49:05] swyx (2): And running AI applications on your desktop, I feel like you are an early adopter of many, many things.[00:49:12] Simon: I had an interesting experience with that over the past year. Six months ago, I almost completely lost interest. And the reason is that six months ago, the best local models you could run, There was no point in using them at all, because the best hosted models were so much better.[00:49:26] Simon: Like, there was no point at which I'd choose to run a model on my laptop if I had API access to Cloud 3. 5 SONNET. They just, they weren't even comparable. And that changed, basically, in the past three months, as the local models had this step changing capability, where now I can run some of these local models, and they're not as good as Cloud 3.[00:49:45] Simon: 5 SONNET, but they're not so far away that It's not worth me even using them. The other, the, the, the, the continuing problem is I've only got 64 gigabytes of RAM, and if you run, like, LLAMA370B, it's not going to work. Most of my RAM is gone. So now I have to shut down my Firefox tabs [00:50:00] and, and my Chrome and my VS Code windows in order to run it.[00:50:03] Simon: But it's got me interested again. Like, like the, the efficiency improvements are such that now, if you were to like stick me on a desert island with my laptop, I'd be very productive using those local models. And that's, that's pretty exciting. And if those trends continue, and also, like, I think my next laptop, if when I buy one is going to have twice the amount of RAM, At which point, maybe I can run the, almost the top tier, like open weights models and still be able to use it as a computer as well.[00:50:32] Simon: NVIDIA just announced their 3, 000 128 gigabyte monstrosity. That's pretty good price. You know, that's that's, if you're going to buy it,[00:50:42] swyx (2): custom OS and all.[00:50:46] Simon: If I get a job, if I, if, if, if I have enough of an income that I can justify blowing $3,000 on it, then yes.[00:50:52] swyx (2): Okay, let's do a GoFundMe to get Simon one it.[00:50:54] swyx (2): Come on. You know, you can get a job anytime you want. Is this, this is just purely discretionary .[00:50:59] Simon: I want, [00:51:00] I want a job that pays me to do exactly what I'm doing already and doesn't tell me what else to do. That's, thats the challenge.[00:51:06] swyx (2): I think Ethan Molik does pretty well. Whatever, whatever it is he's doing.[00:51:11] swyx (2): But yeah, basically I was trying to bring in also, you know, not just local models, but Apple intelligence is on every Mac machine. You're, you're, you seem skeptical. It's rubbish.[00:51:21] Simon: Apple intelligence is so bad. It's like, it does one thing well.[00:51:25] swyx (2): Oh yeah, what's that? It summarizes notifications. And sometimes it's humorous.[00:51:29] Brian: Are you sure it does that well? And also, by the way, the other, again, from a sort of a normie point of view. There's no indication from Apple of when to use it. Like, everybody upgrades their thing and it's like, okay, now you have Apple Intelligence, and you never know when to use it ever again.[00:51:47] swyx (2): Oh, yeah, you consult the Apple docs, which is MKBHD.[00:51:49] swyx (2): The[00:51:51] Simon: one thing, the one thing I'll say about Apple Intelligence is, One of the reasons it's so disappointing is that the models are just weak, but now, like, Llama 3b [00:52:00] is Such a good model in a 2 gigabyte file I think give Apple six months and hopefully they'll catch up to the state of the art on the small models And then maybe it'll start being a lot more interesting.[00:52:10] swyx (2): Yeah. Anyway, I like This was year one And and you know just like our first year of iPhone maybe maybe not that much of a hit and then year three They had the App Store so Hey I would say give it some time, and you know, I think Chrome also shipping Gemini Nano I think this year in Chrome, which means that every app, every web app will have for free access to a local model that just ships in the browser, which is kind of interesting.[00:52:38] swyx (2): And then I, I think I also wanted to just open the floor for any, like, you know, any of us what are the apps that, you know, AI applications that we've adopted that have, that we really recommend because these are all, you know, apps that are running on our browser that like, or apps that are running locally that we should be, that, that other people should be trying.[00:52:55] swyx (2): Right? Like, I, I feel like that's, that's one always one thing that is helpful at the start of the [00:53:00] year.[00:53:00] Simon: Okay. So for running local models. My top picks, firstly, on the iPhone, there's this thing called MLC Chat, which works, and it's easy to install, and it runs Llama 3B, and it's so much fun. Like, it's not necessarily a capable enough novel that I use it for real things, but my party trick right now is I get my phone to write a Netflix Christmas movie plot outline where, like, a bunch of Jeweller falls in love with the King of Sweden or whatever.[00:53:25] Simon: And it does a good job and it comes up with pun names for the movies. And that's, that's deeply entertaining. On my laptop, most recently, I've been getting heavy into, into Olama because the Olama team are very, very good at finding the good models and patching them up and making them work well. It gives you an API.[00:53:42] Simon: My little LLM command line tool that has a plugin that talks to Olama, which works really well. So that's my, my Olama is. I think the easiest on ramp to to running models locally, if you want a nice user interface, LMStudio is, I think, the best user interface [00:54:00] thing at that. It's not open source. It's good.[00:54:02] Simon: It's worth playing with. The other one that I've been trying with recently, there's a thing called, what's it called? Open web UI or something. Yeah. The UI is fantastic. It, if you've got Olama running and you fire this thing up, it spots Olama and it gives you an interface onto your Olama models. And t

All TWiT.tv Shows (MP3)
Home Theater Geeks 464: 3D TV is Not Dead

All TWiT.tv Shows (MP3)

Play Episode Listen Later Jan 9, 2025 12:18 Transcription Available


Rabbe Sandelin from Helsinki, Finland, has a large collection of 3D movies and bemoans the death of 3D in modern televisions. He wants to know if any manufacturers are considering a return to 3D. Scott says probably not in flat-panel TVs, but there is another option. Host: Scott Wilkinson Want access to the video version and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord.

Filmmakers In Advertising
#028 Go Where The Best Are with Mike Byrne | Anomaly

Filmmakers In Advertising

Play Episode Listen Later Nov 12, 2024 69:37


Have you seen - the Jason Kelce ads with the B-Dubs buffalo at the bar? Or maybe you've seen something a little more “pinkies out” such as the holiday campaign for Tiffany & Co featuring Anya Taylor Joy. Do you like Super Bowl commercials? If any of these interest you, then today is your day, cause we're talking to industry pro - Mike Byrne, Founding Partner and Global Chief Creative Officer of Anomaly. Anomaly has in their portfolio: THIRTY-ONE Super Bowl commercials - with more on the way. Budweiser, the Lance Armstrong Live Strong campaign, Buffalo Wild Wings, Top Golf, so much Nike, Converse, SONY, Six offices around the world and 800+ employees - ALL with Mike at the helm.Look up Anomaly.  Look up Mike. This is a good one. Mike Byrne is a founding partner of Anomaly and Global Creative Chief, where he helped lead Anomaly to Agency of the Year in 2022, Ad Age A-list #1 in 2017 as well as seven top ten placements seven years in a row. He helped lead Anomaly to two-time Fast Company Most Innovative Companies on top of other industry accolades.He spent his formative years in advertising at Wieden & Kennedy NY then Portland where he served as the co-creative chief for the agency's cornerstone Nike Account from 2000 – 2006. **During his tenure, W+K Portland amassed more awards than any other agency in the United States. W+K Portland was Agency of the Year two times in this tenure. While at W+K, Mike managed creative development for Nike in the US, Latin America and Europe.Mike has been recognized throughout his career for creative excellence, being awarded numerous Grand Prix at Cannes International Advertising Festival, D&AD, The One Show, Art Directors Club, Clios, and CA amongst others. Mike is also a multiple Emmy award winner.Beyond advertising, Mike has helped launch multiple companies spanning, from cannabis to fashion brands to food and beverage.Some of Mike's WorkNike TagNike Angry ChickenNike MoveJW Gentleman's Wager II "The race"Converse "Made By You"Budweiser "Best Buds"Budweiser "Prohibition"Sony "This is 3DTV"Dick's Sporting Goods Every PitchConverse Lunch MoneyEpisode Edited by Dylan Giovanetto@dylangio  |  Dylangio.comIf you want a shoutout in a future episode please leave us a written review on Apple podcasts. From CRY, a Creative, Production, and Post house based in New York City. Brought to you by CRY www.filmcry.com Intro mixed by Micheal Hartman - michaelhrtmn4@gmail.com

Theoretical Nonsense: The Big Bang Theory Watch-a-Long, No PHD Necessary

Check out our recap and breakdown of Season 3 Episode 18 of the Big Bang Theory! We found 5 IQ Points!00:00:00 - Intro00:03:03 - Summary Begins00:16:35 - 3D TVs and Movies00:32:46 - Why does guacamole turn brown? 00:51:37 - Meditation01:07:44 - Is the Rorschach test standardized?01:20:56 - Adler's doctrine of the inferiority complexFind us everywhere at: https://linktr.ee/theoreticalnonsense~~*CLICK THE LINK TO SEE OUR IQ POINT HISTORY TOO! *~~-------------------------------------------------Welcome to Theoretical Nonsense! If you're looking for a Big Bang Theory rewatch podcast blended with How Stuff Works, this is the podcast for you!  Hang out with Rob and Ryan where they watch each episode of The Big Bang Theory and break it down scene by scene, and fact by fact, and no spoilers! Ever wonder if the random information Sheldon says is true? We do the research and find out! Is curry a natural laxative, what's the story behind going postal, are fish night lights real? Watch the show with us every other week and join in on the discussion! Email us at theoreticalnonsensepod@gmail.com and we'll read your letter to us on the show! Even if it's bad! :) Music by Alex Grohl. Find official podcast on Apple and Spotify https://podcasts.apple.com/us/podcast/theoretical-nonsense-the-big-bang-theory-watch-a/id1623079414

Kodsnack
Kodsnack 586 - Inklämd mellan tre saker, med Martin Jonasson

Kodsnack

Play Episode Listen Later May 28, 2024 61:36


Fredrik snackar med Martin Jonasson om hans senaste spel: Subpar pool. Hur kom spelet till? Varför blev det just golfbiljard? Vad gör Subpar pool Unity lite oväntat inte klarar? Hur skapas banorna, och hur knyter det an till Grapefrukts företagskultur? Allt detta och mer avhandlas innan vi kommer in på område nummer två: varför det är underbart att ha en egen byggserver. Martin har en, och har passat på att göra sina tidigare spel bygg- och släppbara. Ja, till och med ett som först släpptes enbart på Ouya - konsolen med en fin låda och överraskande dåliga handkontroller. Ett stort tack till Cloudnet som sponsrar vår VPS! Har du kommentarer, frågor eller tips? Vi är @kodsnack, @thieta, @krig, och @bjoreman på Mastodon, har en sida på Facebook och epostas på info@kodsnack.se om du vill skriva längre. Vi läser allt som skickas. Gillar du Kodsnack får du hemskt gärna recensera oss i iTunes! Du kan också stödja podden genom att ge oss en kaffe (eller två!) på Ko-fi, eller handla något i vår butik. Länkar Martin Alla Kodsnack med Martin Subpar pool Holedown Martin på Mastodon Unity Box2d Wave function collapse Oskar Stålberg Townscaper Sudoku Half-life-nyutgåvan Half-life-dokumentären Rymdkapsel C# Katamari Damacy Jenkins Twofold Notarisering Grapefrukts uppdaterade hemsida Jekyll Martin på Itch Flash Ouya Ouya-kickstartern Playstation vita Haxe Home assistant Zigbee Titlar Ansvarsfullt och hållbart Inte stödja 3D-TV-apparater Om någonting krånglar, mejla Stefan Golf och biljard Skjuta sig själv i väggen Spelet blev golfbiljard Rätt spår att vara som du Göra det rätt från början Jag kan inte med att göra det dåligt Unity mot bättre vetande Inklämd mellan tre saker Datorn får inte vinna, jag ska vinna Okej, vad kan vara här? Det blir inga stora banor Rolighetsgränsen Bygga en bra bana för hand Half-life-skor Välkända lögnare En tredjedel allt annat Versionsterror

En Liten Podd Om It
ELPOIT #462 - Vi älskar att tidrapportera

En Liten Podd Om It

Play Episode Listen Later May 23, 2024 73:37


Om Shownotes ser konstiga ut (exempelvis om alla länkar saknas. Det ska finnas MASSOR med länkar) så finns de på webben  här också: https://www.enlitenpoddomit.se    Avsnitt 432 spelades in den 21 maj och därför så handlar dagens avsnitt om: INTRO: - Alla har haft en vecka... Vi är i slutet av Maj (bra jobbat Johan!! ;) ). Björn har bränt sig i solen. Johan har prokrastinerat presentationer, varit på innebandy i Vallentuna, tittat på Bio med dottern, firade en väns födelsedag, åsså sprungit staffetvarvet i Göteborg.  FEEDBACK AND BACKLOG: - HBO Max Presenteras i Sverige   https://swedroid.se/hbo-max-blir-max-i-morgon-har-ar-nya-priserna/  ALLMÄNT NYTT - Midjourney har fått webbinterface   https://www.howtogeek.com/midjourney-now-has-web-interface-heres-how-to-use-it/  - 3D TV!!!!!!! Som man kan ta på!!!   https://spectrum.ieee.org/femtosecond-lasers-create-3d-midair-plasma-displays-you-can-touch - Two GPT-4os interacting and singing - YouTube   https://www.youtube.com/watch?v=MirzFk_DSiI   - Scarlett Johansen är pissed   https://swedroid.se/scarlett-johansson-upprord-over-rosten-i-chatgpt/  - TV och annonser. Tydligen nått vi vill ha…   https://www.thurrott.com/music-videos/302607/netflixs-ad-supported-tier-crosses-40-million-monthly-users  - Zoom Krypterar   https://www.bleepingcomputer.com/news/security/zoom-adds-post-quantum-end-to-end-encryption-to-video-meetings/  MICROSOFT - Microsoft vill slåss mot MacBook Air   https://www.theverge.com/2024/5/20/24160463/microsoft-windows-laptops-copilot-arm-chips-m1    https://www.theverge.com/2024/5/20/24158827/microsoft-surface-windows-ai-event-live-blog-news-updates    https://9to5google.com/2024/05/20/windows-recall-ai-feature-copilot-pcs/    https://www.engadget.com/microsoft-surface-and-copilot-event-everything-announced-including-new-surface-laptops-copilot-pc-and-more-180709060.html?src=rss    https://www.engadget.com/the-surface-pro-flex-is-microsofts-revamped-keyboard-for-2-in-1s-185156350.html  - Microsoft fortsätter med SFI och säkerhet  (Secure Future Initiative)   https://www.thurrott.com/windows/windows-11/302831/microsoft-announces-major-security-push-for-windows-11    https://www.microsoft.com/en-us/security/blog/2024/05/20/new-windows-11-features-strengthen-security-to-address-evolving-cyberthreat-landscape/  - Kör du Azure Kubernetes Services (AKS) och tycker det är jobbigt att sätta upp. Nu kommer AKS Automatic   https://learn.microsoft.com/en-us/azure/aks/intro-aks-automatic    http://azure.microsoft.com/en-us/updates/public-preview-aks-automatic/  - Microsoft Build:   https://www.theverge.com/2024/5/21/24160664/microsoft-edge-real-time-video-translation-ai    https://www.engadget.com/microsoft-teams-up-with-khan-academy-to-make-the-khanmigo-ai-teaching-assistant-free-153008848.html    https://techcrunch.com/2024/05/21/github-copilot-gets-extensions/    https://www.geekwire.com/2024/microsofts-new-team-copilot-ai-assistant-runs-meetings-manages-projects-assigns-tasks/    https://www.thurrott.com/dev/302736/build-2024-github-copolit-comes-to-visual-studio-as-visual-studio-code-for-education-goes-ga  APPLE - Siri är Apples motsvarighet till Bing   https://www.zdnet.com/article/siri-has-become-apples-bing-its-time-for-an-ai-inspired-change/  - Platform SSO in public preview - Entra ID p1 public preview för SSO på Mac.   https://learn.microsoft.com/en-us/mem/intune/fundamentals/whats-new    https://www.kneedeepintech.com/posts/podcast-episode-265/  - Apple Patchar iOS   https://www.androidauthority.com/ios-17-5-1-3444977/  GOOGLE: - Android 15   https://swedroid.se/android-15-kan-forbattra-standbytiden-med-upp-till-tre-timmar/    https://9to5google.com/2024/05/21/android-15-pixel-volume-control-speaker-groups/    https://9to5google.com/2024/05/21/google-android-quick-share-qr-code-support/    https://swedroid.se/android-15-stodjer-app-par-pa-mobiler-starta-direkt-tva-appar-i-split-screen/  - Google IO - Det var ju typ bara AI, men en riktigt cool grej.  En egen lärare…   https://www.youtube.com/live/XEzRZ35urlk?si=5e-WVafbj-sg4iXq&t=900  - Byt in din iPad och få en Pixel   https://www.forbes.com/sites/jaymcgregor/2024/05/18/google-confirms-pixel-tablet-trade-in-apple-ipad-deal/  PRYLLISTA - Björn: Excalibur får cred: En ny lampa till skrivbordet!!   https://www.coolshop.se/produkt/star-wars-millennium-falcon-posable-desk-light-pp5056swv2/234JB7/  - Johan: En ny Surface  EGNA LÄNKAR - En Liten Podd Om IT på webben,      http://enlitenpoddomit.se/  - En Liten Podd Om IT på Facebook,      https://www.facebook.com/EnLitenPoddOmIt/  - En Liten Podd Om IT på Youtube,      https://www.youtube.com/enlitenpoddomit  - Ge oss gärna en recension    - https://podcasts.apple.com/se/podcast/en-liten-podd-om-it/id946204577?mt=2#see-all/reviews      - https://www.podchaser.com/podcasts/en-liten-podd-om-it-158069 LÄNKAR TILL VART MAN HITTAR PODDEN FÖR ATT LYSSNA: - Apple Podcaster (iTunes), https://itunes.apple.com/se/podcast/en-liten-podd-om-it/id946204577  - Overcast, https://overcast.fm/itunes946204577/en-liten-podd-om-it  - Acast, https://www.acast.com/enlitenpoddomit  - Spotify, https://open.spotify.com/show/2e8wX1O4FbD6M2ocJdXBW7?si=HFFErR8YRlKrELsUD--Ujg%20  - Stitcher, https://www.stitcher.com/podcast/the-nerd-herd/en-liten-podd-om-it  - YouTube, https://www.youtube.com/enlitenpoddomit  LÄNK TILL DISCORD DÄR MAN HITTAR LIVE STREAM + CHATT - http://discord.enlitenpoddomit.se  (Och glöm inte att maila bjorn@enlitenpoddomit.se  om du vill ha klistermärken, skicka med en postadress bara. :) 

The Camera Gear Podcast
67: Photography in 3D

The Camera Gear Podcast

Play Episode Listen Later Jan 9, 2024 71:01


Can you take photos in 3D? More importantly, can you view photos in 3D? What happened to 3D TVs? We take a look into the world of stereoscopic photography and videography in this episode. Also, Lucas' film photography adventures continue, and we have another legendary lens. Want to send us a question or comment, or just learn more about the show? Check out our website at https://cameragearpodcast.com, or email us directly at cameragearpodcast@gmail.com. Some links below to product sites are affiliate links and may result in a commission to the Camera Gear Podcast. Links: Legendary Lens: Canon 50mm f/1.0 L USM Review [Dustin Abbott] Canon A2E with Eye AF [FStoppers] Stereoscopic (3D) PhotographyFirst stereoscopic camera [Camera Wiki] What is stereoscopy? [The Stereoscopy Blog] RETO3D Classic (wiggle images) [RETO Project] Nimslo 3D Camera [Wikipedia] Fujifilm Finepix Real 3D W3 [DPReview] Kandao QooCam EGO 3D Camera [Kandao] 3DWiggle.com - create wiggle pictures [3D Wiggle Software]

Everyday Driver Car Debate
849: The Quad-Cullinan, The Great Car Awakening, The Newly-Formed AEA

Everyday Driver Car Debate

Play Episode Listen Later Nov 14, 2023 50:48


For Topic Tuesday, the guys discuss great engines and if they match their car, or if they should be swapped into something else more creative? The debate is for Paul C. in Canada, who has discovered he really does care about what he drives. Social media questions ask for a smooth method of using your clutch, should EVs be equated with 3D TVs, and should trailer queens never be spoken of again? Please rate + review us on iTunes, and subscribe to our two YouTube channels. Write us with your Car Debates, Car Conclusions, and Topic Tuesdays at everydaydrivertv@gmail.com or everydaydriver.com. Don't forget to share the podcast with your car enthusiast friends! Learn more about your ad choices. Visit megaphone.fm/adchoices

TechTimeRadio
177: Ghostly Tales in Technology with Cybersecurity Expert Nick Espinosa. TechTime Radio's 2023 Halloween Edition is much like "Five Nights at Freddie's," with mechanical robots taking over not just a pizzeria but the world | Air Date: 1

TechTimeRadio

Play Episode Listen Later Nov 2, 2023 56:03 Transcription Available


This Halloween episode is packed with chilling tales and thought-provoking discussions. We're thrilled to have Nick Espinosa, join us to shed light on some spooky tech topics. From the ghostly existence of  UNIVAC's early computers to Elon Musk's ambitious plans to oust cash, we've got plenty of intriguing corners of the tech world to explore.We also put the spotlight on some sobering realities in our digital age. The misuse of facial recognition technology, data breaches posing threats to national security, and the potential fallout of digital identities. With important entities like the UK Ministry of Defense and the US Department of Defense falling victim to breaches, we try to underscore the gravity of these issues and why they should concern us. Our whiskey of the week is a treat waiting to be discovered - will it get two thumbs up? We also dive into the quirky history of National Doorbell Day, the haunted Buffalo Trace Distillery, and more.  Plus, we take a trip down memory lane, revisiting tech failures - the HD DVD, 3D TV, Blackberry, Amazon Fire Phone, and 8 Tracks.Episode 177: Starts at 1:28 Welcome to TechTime Radio's 2023 Halloween Edition! With our special guest Nick Espinosa, who will help us explore the spooky side of technology. Our theme for today is much like "Five Nights at Freddie's," with scary mechanical robots taking over not just a pizzeria but the world. We will discuss some of the most spine-chilling topics in the tech world. First up, we will explore whether AI is Frankenstein's monster or just the introduction to Skynet. We will also discuss whether UNIVAC's ghost still haunts old computer labs, as one of the earliest computers ever built was considered the scariest predictor of future events. Additionally, we will be talking about the Zombie Internet, Elon Musk's attempt to get rid of cash, and vampire hackers who are sucking money from businesses and governments.TechTime Radio with Nathan Mumm, the show that makes you go "Hmmm" Technology news of the week for October 29th  – November 4th, 2023--- [Now on Today's Show]: Starts at 4:10--- [Top Stories in Technology]: Starts at 5:32Sam Bankman-Fried Denies Knowing FTX Money Was Missing, as he concludes his testimony - https://tinyurl.com/3syefn8f Universal Orlando Resort Tests Facial Recognition Technology for Guest Entry - https://tinyurl.com/mrxbwrmm Elon Musk gives X employees one year to replace their bank accounts - https://tinyurl.com/2p4bzrrx --- [Pick of the Day - Whiskey Tasting Reveal]: Starts at 21:43Colonel E.H. Taylor, Jr. Single Barrel | 100 Proof| $70 MSRP--- [Ask the Expert - Nick Espinosa]:  Starts at 25:01Nick talks about his three most scary technology breaches of the year in our Halloween Special.--- [This Week in Technology]: Starts at 40:17November 4, 1952 - UNIVAC Computer Predicts Presidential Election--- [Marc's Whiskey Mumble]: Starts at 43:14Marc Gregoire's review of this week's whiskey--- [Technology Fail of the Week]: Starts at 47:32This week's “Technology Fail” comes to us from The Technology Graveyard: With 5 Hunting Failures whose ghosts still haunt us today.--- [Mike's Mesmerizing Moment brought to us by StoriCoffee®]: Starts at 51:10Question: What was the scariest story of the year?--- [Nathan Nugget]: Starts at 53:34ZOMBIE Internet – The best two Wi-Fi Routers for 2023.--- [Pick of the Day Whiskey Review]: Starts at 54:41Colonel E.H. Taylor, Jr. Single Barrel | 100 Proof| $70 MSRPMike: Thumbs DownNathan: Thumbs Down

XXY梗你看電影
【梗你評電影】《A.I.創世者》《他馬克老闆》《奪魂鋸X》 短評 2023-SEP WK 5 院線新片 | XXY + Jericho

XXY梗你看電影

Play Episode Listen Later Oct 2, 2023 50:31


小額贊助支持本節目: https://open.firstory.me/user/ck2ymcbpa2cpi0869qq23bkji 留言告訴我你對這一集的想法: https://open.firstory.me/user/ck2ymcbpa2cpi0869qq23bkji/comments (00:00:00) 開場引言 (00:09:50) 《A.I.創世者》The Creator (00:28:35) 《他馬克老闆》Kiss My Ass Boss (00:40:36) 《奪魂鋸X》Saw X ▶ 收看本篇YouTube影像版本(直播存檔):https://youtube.com/live/EFcioHGq6DQ ▶ 收聽本篇PODCAST聲音版本:https://open.firstory.me/story/cln88vqpl03sp01019u0yb4di/platforms #影評 #電影 #院線 《A.I.創世者》The Creator

TechStuff
RERUN: How 3-D Glasses Work

TechStuff

Play Episode Listen Later Jun 30, 2023 20:30


In this classic episode from 2009, Chris and Jonathan talk about 3-D glasses, awful movies from the 1980s, and whether or not 3D would become the future of television. (Narrator's voice: It did not).See omnystudio.com/listener for privacy information.

Those Were The Days
The Jetsons - S2E1

Those Were The Days

Play Episode Listen Later Jun 27, 2023 50:53


We're heading into the future this week with The Jetsons! One of Hanna-Babera's most famous cartoon families captivated audiences for decades. We learned a lot about this show along the way and we're glad you could join us. So hop in your flying car, turn on your 3D TV and let's chat about this space age families crazy hijinx!Next Week! Watch Dexter's Laboratory - S1E3 - Available on Amazon PrimeSend us feedback about the show on Twitter at @thosedaysshow or email us thosewerethedaysshow@gmail.com Follow us on Twitter!StephenAmyAudieTvsTravisSupport 2Dorks on PatreonJoin us every Monday at 9pm ET on Twitch to watch live! Hosted on Acast. See acast.com/privacy for more information.

Hacked
AI Lawyers Are Hallucinating, Hacktivists are Ransomwaring, and the Apple is Augmenting Reality

Hacked

Play Episode Listen Later Jun 16, 2023 71:41


In this chat episode we discuss a routine personal injury lawsuit derailed by AI, a new strain of ransomware called Malas Locker being used by hacktivists to make a political statement, rehabilitation programs for cybercrime inclined youth in Europe, and whether Apple Vision Pro is the next iPhone or the next 3D TV. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Trapital
The Future of Music and Gaming (with Vickie Nauman)

Trapital

Play Episode Listen Later Mar 9, 2023 49:23


The gaming industry is larger than music and film combined. We've seen big music collabs in Fortnite, Roblox, and more, but there's room to leverage music even more. That's been a big focus for Vickie Nauman, who works at the intersection of music and gaming. She consults for major record labels, game developers, and more through her company, CrossBorderWorks. She's also worked on big virtual concerts, like David Guerra and Saweetie in Roblox, and VR games like Beat Saber.  But there are plenty of friction points between music and gaming. As Vickie said, the music industry likes to get money upfront, whereas gaming is fine getting it on the back-end. Then there's the long process of clearing music from rights holders to even use in games. It makes it tough to move quickly It's even more challenging because of how fast technology is changing. New virtual experiences are being created daily, which adds pressure on the music industry to sort this out. Vickie and I covered all this and more. Here's everything we discussed: [1:40] What attracted Vickie to gaming[2:40] The gaming moment that finally struck a chord with the music industry[4:33] Similarities and differences between gaming and music industries[10:09] Why Travis Scott's Fortnite concert clicked but others haven't[9:53] Can gaming have its Kate Bush - Stranger Things moment [15:47] Why the music industry plays catch up to technology[21:33] Clearing 143 writer's share for David Guetta's Roblox concert[28:45] Dot-com bubble era of web3[30:45] Music will evolve differently in web3 experiences[36:17] What's slowing down virtual reality adoption?[41:26] AI is coming at the music industry like a freight train Listen: Apple Podcasts | Spotify | SoundCloud | Stitcher | Overcast | Amazon | Google Podcasts | Pocket Casts | RSS Host: Dan Runcie, @RuncieDan, trapital.coGuests: Vickie Nauman, @vnvnvnvnThis episode was brought to you by trac. Learn more about how artists can bring web2 and web3 together for their fans at trac.coEnjoy this podcast? Rate and review the podcast here! ratethispodcast.com/trapital Trapital is home for the business of music, media and culture. Learn more by reading Trapital's free memo.TRANSCRIPT[00:00:00] Vickie Nauman: There are not an enormous number of opportunities for music and games. It's gaming is similar to the music industry where there are a handful of huge, huge, huge gaming studios, and then there's an inordinate long tail of small to mid-size gaming companies and, you know, very, very similar to music.[00:00:19] So the few big studios, a lot of them are doing, you know, licensing and they get music in. But it's been much more common over the years to gaming studios just hire a composer and they just create a song that is right for the mood and the moment in the game, the gaming studio owns it and they're just done.[00:00:40] You know, they don't have to worry about licensing or business models to incorporate music into the games. But I think for the most part, the music industry always likes to get their money up front, and the gaming industry likes to get all the money on the back end[00:00:55] Dan Runcie Intro: Hey, welcome to the Trapital Podcast. I'm your host and the founder of Trapital, Dan Runcie. This podcast is your place to gain insights from the executives in music, media, entertainment, and more. Who are taking hip hop culture to the next level.[00:01:22] Dan Runcie: This episode is all about the future of gaming, and today we'll be breaking it down with someone who understands this space in and out. Vickie Nauman. She is the founder and CEO of CrossBorderWorks, which is her consulting and advisory firm, which works with some of the biggest major record labels, streaming services, and more on the intersections of word music meets technology, gaming, and several other emerging tech platforms.[00:01:47] We talk about what music and gaming's challenges and opportunities are in the future, how games are monetized versus music, some of the opportunities there. We also talk about the music industry itself and why the music industry often sometimes plays catch up with regards to emerging technology, how that impacts her work.[00:02:07] And what it can look like for gaming, to have that huge sync moment that Kate Bush running up that hill moment like we saw on Stranger Things. What could that look like for music in a video game? I think we've seen several successful examples over the past couple of decades, but we'll continue to see more as gaming in the Metaverse, Web three, and AI continue to intersect and influence this space.[00:02:29] Really great episode. It was great to have her share her insights here, and I hope you enjoy it. Here's our chat.[00:02:36] All right. Today we're here to talk about gaming music and so many of the intersections it has, and wanted to talk with someone who understands this space better than almost anyone that I could reach out to Vickie Nauman, who has consulted and worked with many of these companies in music and gaming.[00:02:53] Vickie, welcome to the pod.[00:02:54] Vickie Nauman: I am so happy to be here. I'm a huge admirer of your writing and your work and it's an honor.[00:02:59] Dan Runcie: Thank you. Appreciate that. So what is it for you that attracted you to this space? It's been an emerging space for some time, and it feels like the music industry is now starting to put more emphasis in, but you had been focusing even before the current wave has been there. What attracted you to it?[00:03:16] Vickie Nauman: Well, I've always looked at gaming and I'm one of these people who for years was telling the industry. Gaming is bigger than music and film combined, you know, it is a massive, massive industry and they're, you know, and almost all the monetization is built on low friction, high engagement in-app purchasing.[00:03:37] And so companies are releasing games that are free and they're making billions of dollars. There's, you know, there's lessons for the music industry. I feel like it all fell on deaf ears. People are like, yeah, yeah, yeah, you know, companies come to us and. We wanna license them our whole catalog, and they don't want it.[00:03:53] And so there's nothing for us to do. And then, Marshmello did a set in Fortnite and got 10 million people to listen to his music, and that struck a chord in the, you know, in the industry. you know, and importantly, it didn't necessarily resonate with the digital business people who were always, you know, under an onslaught of new companies coming to try to get rights.[00:04:19] But it was in marketing and a and. and then there was like, it was a moment where I think everyone started to realize the power of gaming and the hundreds of millions and billions of people who are playing games as a new platform in a new way for artists to reach, fans and to break artists.[00:04:37] And it was interesting too because at that time I was working with Beat Saber. and they were this was in 2019 that all of this happened. And, Beat Saber was still an independent studio out of Prague, brand new game. And we were trying to get some of first songs in to that game.[00:04:55] Vickie Nauman: We had worked with Monstercat before and we had these original soundtracks in there, but we didn't have any, huge major label acts and we were trying to license Imagine Dragons. And so I heard firsthand from labels and publishers all throughout that process of like, wow, you know, we really want to do more with gaming.[00:05:16] And I credit a lot of that to Marshmello.[00:05:20] Dan Runcie: And you talked a little bit about how gaming is just so much bigger than music, and part of it is because they're not necessarily selling the content itself. They are selling what you can do on top of it from things you can buy or other things that are less friction. The frictionless, as you mentioned.[00:05:38] Had any of that come up, especially after the marshmallow event? Did any of that come up in any discussions about like, Hey, could this be an opportunity to rethink monetization a bit more broadly? Or maybe think about the bigger picture? What have some of those discussions been like?[00:05:54] Vickie Nauman: Yeah, it's been really interesting actually because they're really in aggregate. There are not an enormous number of opportunities for music and games. It's gaming is similar to the music industry where there are a handful of huge, huge, huge gaming studios, and then there's an inordinate long tail of small to mid-size gaming companies and, you know, very, very similar to music.[00:06:18] So the few big studios, a lot of them are doing, you know, licensing and they get music in. But it's been much more common over the years to gaming studios just hire a composer and they just create a song that is right for the mood and the moment in the game, the gaming studio owns it and they're just done.[00:06:39] You know, they don't have to worry about licensing or business models to incorporate music into the games. But I think for the most part, the music industry always likes to get their money up front, and the gaming industry likes to get all the money on the back end. And so you know, there are these friction points that, you know, marrying a business model into a game is kind of an art because if you've already got an existing model and it's free, or there's, you know, in-game purchases, then how do, you know, do you try to incorporate music into that? Do you just pay the rights holders and get a deal for a certain period of time, or can you create a revenue share and some way to participate in the upside and, a lot of gaming companies are even huge companies are still new to this. And so they're kind of what I would call, like dipping their toes into the pool, you know, testing the waters and trying some small things. And then trying to figure out does this work for us?[00:07:44] Do we need to, you know, do we need to create a big stack of technology to manage the rights? Most of them do not have an appetite to do. They certainly have the skills, which is part of what's so fun working with gaming companies is they have amazing engineers and really great minds about problem solving and coming up with these ways to engage users.[00:08:06] But nobody really wants to dedicate engineers to building a rights management system. And so I think everyone is, you know, all the companies that I work with, they're trying to kind of simplify things with music, try it out, find out what their users want, what their gamers want, because that's another big thing is, you know, you have to ask, you know, gaming is such a culture and such a subculture and each game has kind of a different community in it and a different vibe, and so you really wanna make sure you're getting that. Your assumptions of what kind of music is going to work are in line with your user's expectations.[00:08:45] There was one company that I worked with that was like, had a lot of underground, you know, all, their users thought of themselves as very underground and they did a music thing that their users thought was too commercial, the gamers rebelled . So, so, the best thing is to ask the people who are gaming, ,you know, and your products.[00:09:02] Ask them what they want.[00:09:04] Dan Runcie: Yeah, that customer base, especially with gaming, I think is huge cuz it makes me think a lot back to that Travis Scott Fortnite integration, which was almost three years ago at this point, but it was the perfect combination of so many things. At the beginning of quarantines with the pandemic, but also there's such alignment between the type of person that's on Fortnite with the Travis Scott fan as well, which is why I think that one worked much better than some of the other A-list artist superstar artists collaborating in a digital gaming environment.[00:09:37] Vickie Nauman: Yeah, I think that's a great, I think that's a really great point, and you know, because of the dynamic of gaming and the kinds of things that we're seeing, you know, it's not like a service that has, it's just music and it's going to put out hundreds of thousands or millions and millions of songs and just saying, You know, something for everyone, you know, let the end users find the music that resonates with them with, when you're picking and choosing a couple of artists or a couple of songs, you know, you kind of have one shot. And it reminds me of, you know, I used to work in radio before I started doing all of this, and. there was so much science to the choices that we made in radio because we knew that you know, we had one signal and we had to choose artists.[00:10:24] You know, if we said our demographic is, you know, 18th to 34, urban men and women who are professional and make a hundred thousand dollars a year and above, if that's your demographic, then you have to say, what kind of music and what kind of programming and what kind of announcers and events. Gotta get it.[00:10:45] And that's very similar to the way things are when you're doing things in the metaverse or gaming where you're like, well, we're just doing, we're picking a few things and we really wanna light them up, but we need to get them right. We need to get the user experience, we need to get the right artist to fit with the right user base.[00:11:04] And then how we present it, how we monetize it has to also be something that fits within the gaming community.[00:11:14] Dan Runcie: That makes sense. And I feel like that lines up with something else you had said in recent interviews talking about gaming syncs and the potential there and how there may not be as much because a lot of the game developers are doing in-house music now, but it can grow in the future. And I'm thinking about, especially this past year, we saw the Stranger Things moment with Kate Bush running up that hill and I assume like it's only gonna be a matter of time until we see a gaming moment that is at that level or something like that, or maybe there already has been ones that have been at that level.[00:11:45] Vickie Nauman: No, I think it is a really good point there as well that, that I think with the Kate Bush moment or Fleetwood Mac with the skateboarder and the, you know, cranberry juice that we've had these cultural moments in social that have, Absolutely lit up music for a new generation, which I love.[00:12:05] I mean like kids bought tickets to see Fleetwood Mac in concert after listening to 20 seconds of one song. And that's so exciting and I think, it will get there with gaming. and I think when you think about the limited number of opportunities and then then the limited number of artists or songs that can be integrated into every game, I think that we are really, really at the early end of the early part of that spectrum.[00:12:34] I don't think we've even begun to really let the music industry and the gaming industry come up you know, with that Kate Bush moment or the Fleetwood Mac moment. and I think that, what I love about gaming as well as you know, other kinds of audio visual is that when you hear it, you know, you hear the music differently when you're gaming and you know, like Beat Saber, I've worked with them for many years.[00:12:58] Vickie Nauman: I also work with Niantic on, they have a new NBA game and you know, with Ubisoft and some early stage gaming companies but with Beat Saber there are certain songs. that I've always loved. Like there's a, you know, a bunch of Green Day songs that are some of my favorites that I've listened to for 20 years, but now I've, played them in Beat Saber, and now whenever I hear the songs, I hear them differently because of the experience of having this immersive gaming and this gaming experience.[00:13:30] So I think there's, I think there's just so much potential that we haven't yet been able to tap into. Some of it is also because there's been so much friction around licensing, and for the most part, I think sync licensing is the best way to do things in gaming because you want something specific and then you know, the artist and their team want to know how their music is being used and you know, you, take something to rights holders and if they're like, you know, we need more money or we don't like that rev share, or that artist has a conflict. And then you're like, okay, well, you know, we'll move on to something else. And then you know, ideally you get an artist and a label and a publisher and a writer and those teams that all say, wow, this is great. I would love to have my music in this game.[00:14:21] And that's really where I think that, you know, if we can get those, all of those things right. that's the start of it.[00:14:28] Dan Runcie: Yeah, and this conversation too is making me reflect on a few things. Cause I feel like music and gaming have gone through ebbs and waves like for instance, I know that there's always been music in games like Madden or like the NBA 2K series, for instance. But I think back to like Grand Theft Auto.[00:14:43] I know one of the things there, they always had music. So they had this Vice City game that came out 20 years ago and that was all eighties. So I feel like for a lot of people of a certain generation, that was like their thing to go to. And then a couple years later, Guitar Hero and Rock Band, huge. Right?[00:14:58] And then I think even those songs reintroduce, especially some of those classic rock song rock songs there. And you also had some of those Def Jam vendetta. video games as well. So now I think what's different of course is that these are more so, okay, how do we integrate them into these digital environments, the metaverse and things like that.[00:15:15] So I'm excited to see, I still think that there is huge potential to see one of those moments happen, and who knows? I mean, I feel like the Kate Bush moment was largely, I don't wanna say unplanned, cuz obviously people expected it, but no one would've anticipated that it would've taken off that way.[00:15:32] But that's how these things.[00:15:34] Vickie Nauman: Exactly. I know, I know. I love it. like a lightning in the bottle, you know, where you're just like, wow, you know, we didn't, we really couldn't quite anticipate that things would resonate like that and, and especially reaching a gen, a new generation that probably otherwise would've never heard of Kate Bush.[00:15:50] but I also think that with. you know, with music and gaming, what's, what's also so fun for me personally, is I've been doing music licensing and write based things for like 20 years now, you know? So I feel like an old lady when I say that, but I'm always the one chasing everyone, you know, I'm chasing labels and publishers and trying to put things in front of them, you know, what do you think of this? What about that? Have you thought about it? Is this approved? Is it not approved? Can we move forward? No, we can't. gotta start over. And this is the first time in my entire professional life where I. artists, publishers, labels, and songwriters coming to me now and saying, I wanna get my music in games, you know, and I wanna get my music in the metaverse.[00:16:36] Vickie Nauman: how can we get band in the Metaverse? And I love that because, you know, for me, like self selection in the industry is huge. It's really frustrating when you have to drag people kicking and screaming into the future and into experiences. So I love it when people contact me and let me know which of their artists on their roster are really interested or even better, which, artists are gamers themselves and then they are already part of the community but then they want to take it a step further with their music.[00:17:08] Dan Runcie: That's good to hear because I often feel like the music industry is playing catch up when it comes to emerging a new technology. In so many ways, dating back 20 plus years at this point. So the fact that people are coming to you now is good. Do you feel like that is true overall? Do you feel like the industry is at the moment, like right in step with where things are going?[00:17:29] Or do you still feel like there's a bit of catch up?[00:17:32] Vickie Nauman: I think there's always a bit of catch up, just simply because, you know, technology moves at such a pace. None of us can really quite keep pace with it. And then there's always these very similar dynamics where there will be some new technology that comes around, whether it's, you know, on demand streaming or live streaming or gaming or virtual reality, and now metaverse and NFTs and fractionalizing rights and all of those things in web three, and there's a very common pattern where these technologists, they look at music and they say, oh my gosh, this would be fantastic for my platform, you know, it will help me with adoption and relevance and get in, get some artists and some music in there, and fans will come and it'll all be great. And then they start talking to the industry and they learn about how music writes work, and that you usually can't just go to an artist and get what you need. They're usually signed or they have some management and they publishing is probably administered by someone and they all have their ways of doing business. And there's a moment where everybody then, you know, they have to decide, do we have an appetite to do this? Or should we just move on to something that isn't as complicated? Because music is great when you get it right, but not all companies really wanna do things right.,You know, and so, you know, we kind of go through this every time when there's new, you know, new user experiences that are emerging.[00:19:06] And I think that the music industry is always, you know, takes all these things in. and then they start thinking, number one, is this a fad or is this something that's going to last? Is it worth us spending time and cycles to really engage with the companies on this particular kind of experience? And then how can we extract value?[00:19:30] How can we make money? How are they making money? Is our deal going to outlive the the survival time of any given platform or company? There's a lot of people, I mean, it's very frustrating sometimes to do licensing, but I have empathy with all of the, with all of the rights holders, because I'm in the same boat where companies come to me and I have to just like, oh gosh, you know, it's a great idea, but you guys have never done anything before and, you know, can you build this? Can you execute you? Can you take it from a PowerPoint or a demo into a fully functioning product? And it's hard. And so I think that, you know, the labels and publishers they have assets to protect and they're, you know, and now increasingly artist management companies are also in the mix because a lot of things require artist name, image, and likeness rights.[00:20:26] And sometimes that can come from the label, but sometimes it. So they're all in a mode where they have something to protect, they want to exploit and, you know, make money, but they have a lot to lose if they do things wrong. And so there's this inherent mismatch between how quickly things move in technology and how slow and methodical the music industry is about deciding.[00:20:52] Whether they wanna move forward. And then there's the other issue, which we're faced with right now, which is all of these emerging use cases and people being kind of afraid of agreeing to the wrong terms and setting a precedent that they're later going to regret. And so, . when technologists complain about the music industry and they're like, they're so slow, they're so backwards, they don't understand our vision.[00:21:20] It's like, well, they have a lot to lose. You don't have a lot to lose cuz you're a startup and you have a big idea. But these guys have, you know, they've been, you know, 20 years of companies just like you that have come before. And so I always try to encourage, I always try to encourage people not to just, you know, get so frustrated with music that you know that they abandon it because a lot of great Id great ideas die on the vine because of these mismatches. But to be patient and to also, you know, maybe you think you need Jay-Z. But I would challenge most early stage companies, you're probably not ready for Jay-Z.[00:22:00] You know, like let's, you know, maybe find some earlier stage artists that might be more appropriate to your size and budget and a little bit more forgiving. And then you get product market fit and then start expanding and, you know, might end up with Jay-Z, but maybe you might find you don't need, you know, you don't need that to resonate with users.[00:22:24] Dan Runcie: Right. The break thing things fast mentality of startups just doesn't always line up. And that's a good point too. You get approached by so many companies, you don't know who's gonna be there. And obviously that probably requires some level of evaluating these startups to see what makes sense. That's just one side of it.[00:22:42] The other side of it is the patience to be able to see these things through. And I know you've seen this yourself with David Guetta and making sure his music can be cleared. Can you talk a little bit about that process?[00:22:54] Vickie Nauman: Yeah, it was really crazy. I mean this was a project I did with Warner Music Group and I love what they're doing cause they're really trying to create a pipeline to get their artists into metaverse and new web three based experiences. And so, this was a year ago, David Guetta was doing a DJ set as an avatar in Roblox, and he originally had chosen 26 songs and then we narrowed it down to 20 songs.[00:23:23] but you know, what I found was that those 20 songs represented 143 shares on the publishing Plus, almost all of them had shared masters. And what many people don't realize is when you're listening to music and you see, you know, here's a song featuring, you know, Shakira or somebody else, that featuring usually means that artist is probably on a different label.[00:23:50] Vickie Nauman: And so even the sound recording can end up having multiple owners. and there was a certain point in the process where I start looking at these songs and I quickly saw like, wow, there are, you know, 10 of the songs that had, you know, all these writers who are not on a PRO, so they're non society, they don't have a publishing administrator.[00:24:18] They may own one or 2%, which if you're in streaming and on-demand audio streaming, it doesn't really matter, the services can still use the music, even if you can't find the person who has one or 2% but if you're doing sync licensing, you need to have a hundred percent of the publishing at a hundred percent of the master recordings or the sound recordings cleared in advance.[00:24:42] So I chased down. All of these people, these writers and people who had small shares, you know, they weren't registered anywhere. I found them on social media and got everything, got everything in there and approved. But for me, it was kind of an exercise in how well prepared or how poorly prepared are we for the world that's coming, which is all of these metaverse, web three-immersive platforms that are building creator tools directly into the platform, assuming that artists can just be nimble. And then you look at this, it's like David chose these songs, he wanted to mix these songs. And that's so unsustainable to think of, you know, being able to harness innovation.[00:25:38] When you have 143 different rights owners that all have to be harmonized around the same deal, and then a third of them are people who are not even, you know, technically in the ecosystem of music, but they still have shares. And that's true for hip hop and electronic music. Pop music also has an enormous number of writers, but they tend to mostly be with pros and have publishing administrators. But in hip hop and electronic music, there's just a ton of people who are contributing to big songs, but they're completely outside of our ecosystem.[00:26:16] Dan Runcie: That point reminds me of the news that had came out when Beyonce released her album, The Alien Superstar song had 24 songwriters on, and people were like, oh, well how does this happen? And I think for some people it became a bit of an eye-opening. Well, this is how a lot of this music gets created, and these are the people that either had a hand or they helped sample.[00:26:35] There's so many things. And then if someone goes and samples, they only have superstar in the song that's gonna have all those same 24 writers, plus whoever helped them with that new song.[00:26:44] Vickie Nauman: Exactly. I know, and like when you watch the Grammys and they go through the , the awards for composers, you know, and there's a paragraph, all these names that have contributed to each of these songs. and I think about it a lot though, like, you know, we've kind of, if you go back in history to the olden days, you know, fifties, sixties, seventies, you know, like in the fifties and sixties, most artists, it was very common to have a songwriting group and then an artist, someone performed someone else's songs.[00:27:20] And then when the rock music came around, we had bands that it was like a big deal. Like we write our own songs. And so in that era, like if you're licensing rock music from the seventies, eighties, or nineties, it's great because there's like one or two writers on every song and it's usually the band and they've written every single thing.[00:27:43] So you, you know, you wanna license one Green Day song, you're pretty much going to have the same mix across all of their music. And then you fast forward to the way people create now, and we have this incredible fragmentation where we have on average seven writers per song, but it's outsized in electronic music and hip hop.[00:28:05] And so we have 10, 15, 20 writers on every song with these tiny shares and that just a trend of how people collaborate and how they create and samples and you know, people in the studio and people all, you know, collaborating all over the world. But I think a lot about where the industry is going. And Metaverse and NFTs and Web three and, you know, where you know, again, all of these platforms are assuming that you as an artist can come in and bring all the rights you need to be able to do something interesting with your fans and whether or not this is going to drive a different kind of creation because, it will definitely the artists who have just a one writer or a couple of writers.[00:28:55] And who really have tight control over everything are at a much bigger advantage to be able to be nimble in the, in this next iteration of music experiences than writers, than artists who have 20 writers. And some of them they don't even know. And so, you know, I'm going to watch this because like, there's a producer, Poo Bear, you know, contributed to a lot of big songs, but he's doing an NFT project and he's just made a decision. I'm gonna write, perform, do everything on these songs that I'm doing in the NFTs. Cause I don't want to, you know, have to pull in an entire army of people to get them to approve.[00:29:36] So I feel like, you know, thinking creatively about how you can take advantage of things without having all of this, administrative burden. It might drive and change some of how we see music being created.[00:29:50] Dan Runcie: That's a really interesting point because I think broadly, everyone's been trying to figure out specifically with Web three and what's ahead, how do we best make this work? How do we make this into a real business vertical that can drive real revenue. It isn't just a fad. And I know you've spoken about this in the past, how felt like we were at this .com bubble era of Web three and where things are now more proof of concept, but not actual businesses, like more features, not necessarily companies, but where do you feel like we are now and if any of the things that have been good examples, does anything stick out to you to be like, okay, like that's generally how this could be done and how we could approach Web three.[00:30:33] Vickie Nauman: Yeah, This does really remind me of the early two thousands, because. There are so many things that, like in back then, we would do things like order a pint of ice cream to be delivered by someone and no markup. And it's like, that's ridiculous. That's not a real business. But it was a proof of concept that you put your name in, put a credit card in, you order something and they promise to deliver it and it, comes to you.[00:31:02] And so, I feel like, you know, and then out of the ashes of all the companies that burn through venture capital, you know, inflamed out or had some great idea, but there was no business model to it. And somebody else then saw it and said, if we do what they did, but we do it this way, you know, we're in the midst of that process.[00:31:25] And back then out of the ashes of everything grew, companies like Amazon you know, and there were certainly lots of casualties, but I think we're kind of in that phase right now with Web three, and I'm still really bullish about it, but I think that we've, I think that we have now because of crypto and what people saw with FTX, you know, their eyes have been open a bit.[00:31:51] and a lot of the companies that have been doing things with music and NFTs and, you know, some of them have been really lucrative and successful, others haven't, but it's all part of the process. but I think that some of the things that I see I think that music is going to evolve slightly differently in all of these web three experiences than maybe, non-musical, activities.[00:32:14] Like, especially in NFTs. I think the dynamic of, you know, of buying and collecting. Visual art is going to have its own trajectory. But I think, music in token based communities, I mean, I think there will be a point where we'll probably look back and be like, damn, remember when we talked about NFTs, non fungible tokens?[00:32:35] Sounds this ridiculous name. But I think that what we will see is these artist communities that are artist centric, that are token based, and it's like fan clubs 2.0, you know, interactive fan clubs with different ways to, you know, limit membership. Maybe you can co-create with the artist. Maybe you are getting a access to ticketing or the artist in some way.[00:33:04] that there's benefits and ways to pull a small community of people around an artist together. And then We've had a lot of these artists direct to fan initiatives for many, many years that most have failed because they required the artists to do too much. The artists are artists, you know, they wanna be artists.[00:33:23] They don't want to spend all their time, you know, on 20 different platforms. But I think these are different because I think there's something inherent about, you know, artists and fans that is the most golden connection that you can possibly have in music. And we currently have artists and fans and then, all the different platforms and labels and publishers and, algorithms and transaction engines and, you know, followers and all of these things that are keeping many, many, levels separate of separation.[00:33:58] And now I think we can bring them much closer together. So I think that's one experience that I think is going to have an enormous and outsized, positive effect for music. And I think some of these will have music in them and some of them won't. And, some of them will be more about the artist's brand and their likeness and you know, their personality, their identity.And then I think another, use case in web three is, this fractionalizing rights and allowing users to invest in music. because this requires, you know, SEC, you know, this is like full investment, you know, you have to really, really get that right. I think there will be very few companies that end up in that space.[00:34:44] I think it's [00:34:45] Vickie Nauman: just you know, the lift is too much for the average, but I think there will be a really viable marketplace. And I've talked to writers and performers who are also even signed, cuz if you're signed to a label or a publisher, you know, you're not gonna fractionize their share.[00:35:01] Dan Runcie: Right.[00:35:02] Vickie Nauman: And that's also something I always have to tell the companies that want to do this.[00:35:05] Like I'm going to now tell you some really disappointing news. but they're interested in doing some fractionalization of maybe just their writer's share or their performers share. And that's super interesting. And so, you know, how can we make that another income stream.[00:35:22] And then I think the third area that I'm really bullish about is the experiential side of, you know, we, we've seen during the pandemic, you know, and starting with starting with these things in Roblox and you know, Fortnite and you know, having these kind of pop-up experiences. Again, that's a proof of concept that if you put an artist in as an avatar and create some sort of activation, that people will come and they will buy virtual goods and they will have a great time.[00:35:56] So I think you know, that's, again, we're just barely scratching the surface of where these more experiential things will go with AR VR. Just, you know, web-based and mobile-based and, you know, avatars, you know, live streams I think fit in there as well. And I also think that the way the internet and even websites, the way that they work now, where you are, kind of view, go to a menu and you click on things and you get a flat page that tells you this is, you know, who the people are, this is what the products are, you know, like even the most basic things about how we engage online I think are going to change. And so I think there's going to be much more, you know, immersion and interactivity and real, you know, real time engagement. And to me that's just feels like that's just so perfect for. You know, small artist, activations where you don't need 20 million songs.[00:36:52] You just need a couple of artists who really want to do it. And I think that we will have just a really, really wide range of ways for people to enact more meaningfully with artists performing online.[00:37:03] Dan Runcie: Yeah, I think the collectible piece was a key point, and I also think that artists just being able to have communities around this too. I think we probably overestimated the investing piece just because I don't think that the average fan is going to be as interested in that piece, and I think that was a big selling point.[00:37:21] It's almost in the same way that like we all may have Apple devices, but how many of us are owning stock in Apple as a result of us wanting to see the thing right. But I do think that the collectible piece is huge. Obviously you see it in people wanting to have physical media, whether it's cassettes or vinyls going up.[00:37:37] So there's an aspect there that I think will continue to be tapped into, but it'll be fascinating to see how that plays outthe other emerging technology space that I know you've done some work into is VR itself. And I know that one of the companies that you worked with extensively was acquired by Meta and although you know, from my purview, they seem to be one of the more successful companies in a landscape that I think has been a bit slower to have that mainstream adoption than a lot of people thought with VR more broadly. So where do you see with that space right now?[00:38:10] Vickie Nauman: Yeah, it, you know, VR at the beginning, you know, it had so much promise of, you know, being, you know, being transported to, other worlds and having, you know, having this 3D environment around you. But I always felt like it's going to be gaming, that would be the catalyst to this because I think there's also, you know, there's also something like how much time does anyone want to sit in a headset?[00:38:39] And you know, you generally, it's kind of like, you know, remember when 3D TVs, we're huge, and everyone's like, no, we're not gonna sit around our house with these funny glasses on for hours at a time. It's just not going to happen. But I think that gaming has really been an enormous entry point in, and, you know, Beat Saber is the VR game that was acquired by Meta and continues to do extremely well with this customized gaming rhythm But I think that, you know, part of it is we need the headsets and things to shrink and we need them to be, a little bit more, you know, a little bit more comfortable. We need to be able to spend more time in them, and we need to have more experiences than we have right now.[00:39:28] And I think that there are things, you know, there are lots of companies that are starting to build even like, you know, meetings and,you know, are we going to have meetings with people in the metaverse and in virtual reality? There are companies that are doing enterprise-based training for employees that are using VR you know, and using these technologies in ways that I think is not gimmicky, but it will actually lend, it will actually lend to human emotion and feeling close.[00:40:00] but I think with everything with web three, we're going to have a blend of, these things, you know, AR is generally considered to be more accessible than VR because you know, you don't need as much equipment. But I think as, all of these things grow and we start to get more platforms and you know, more variety of use cases that we'll probably see a blurring between AR and VR and lighter weight.[00:40:28] hardware and more cost effective hardware, and that will just help to grow. That'll help to grow the market.[00:40:36] Dan Runcie: Yeah, I think for a while VR kind of had a bit of that sharper image vibe, I would say where, Yeah, you know, you go in the store, there's these cool forward technology things, but not necessarily something that I would wanna have in my house, right? And I think over time, to your point, the headsets get smaller, gets a bit more accessible.[00:40:54] We'll eventually get there. It's just a matter of the use case said, Yeah, to your point, I think gamers, if anyone, you think about the people that are gonna be wearing a headset while they are playing Call of Duty or whatever it is, they're probably the audience that's more likely to have another device over their head as they are interacting with game.[00:41:13] Vickie Nauman: Exactly. Exactly. And I think, you know, fitness is another area that, with VR originally was like, oh yes, you know, are there ways to simulate, you know, downhill skiing and hiking and cycling and, you know, being in this expansive different world than being in your house. but you know, you don't really wanna just be sweating, you know, sweating in your, headset either. And so I think the only, like, there probably needs to be some evolution, if that's a big enough market to support specific hardware of fitness, you know, then there probably are people who really want to do that. but you know, we're still kind of trying to figure out what this entire next iteration of the internet is going to be, and I can't imagine that VR won't be a part of it.[00:42:05] Dan Runcie: And I think the other emerging platform that'll likely or emerging medium, that might likely be a part of it somehow is AI and that's the one thing we haven't talked about deeply yet today, but where are you at right now with AI and let's fast forward five years from now, 2028. What role does AI have with music, and specifically with what the major record labels and their artists are doing?[00:42:28] Vickie Nauman: I know. I mean, it's just like, I feel like web three is, we kind of have some time because I feel like you know, companies are building infrastructure, there's lack of, you know, horizontal integration and interoperability. We have time to kind of keep experimenting and figuring it out. AI is coming at us like a freight train right now, and I think maybe five or six years ago when.[00:42:54] AI and music first came on, the first came on the horizon. A lot of people were freaked out by it. Then they listened to the music and said, that's pretty bad, you know, now, we're not worried anymore. But now music's getting way better. and I think that, I kind of look at it in a couple of different, you know, avenues because I feel like the first thing that I see is artists. And artists are always the first to embrace any kinds of creator tools. You know, they're not afraid of technology, they're not afraid of tools, you know, you think back to drum machines, you know, my God, the drum machine's gonna eliminate drummers, you know, we don't need drummers anymore. Well, we didn't, you know, we still need drummers.[00:43:41] But it did serve a purpose. Practicing and, you know, don't need to have you know, a drummer there to practice your songs. Don't need to always take a drummer on tour if you're doing some sort of small, intimate shows, but we still need great drumm. so I think that artists are probably going to be the first ones to embrace and use technologies that are like, think of plugins to DaaS and, you know, and that you've got a writer's block and you want to have something kind of help pull some things out of your head and break through that.[00:44:13] So I think like that is going to be a really, really robust market. And those are still very much human creations. They're just tools that are now a little bit more advanced.[00:44:25] you know, the opposite end of it is text to music, [00:44:29] and that's where I think like, we have no idea how that is going to play out and who owns it either.[00:44:37] I think that electronic music is kind of the first use case because it's easiest to replicate and come up with, you know, a new electronic mix that's AI generated as opposed to something that is, you know, got, you know, 12 instruments in it. But, I still feel like there's a line there around what are the areas where it's, music is still kind of human created and you can never get it away.[00:45:03] Vickie Nauman: And live music for sure, you know, there's nothing that replaces being in a room and you're waiting for your favorite band to come on stage. And we're all human and we're all there in this shared experience. and I also think that there are things about human creativity and music that surprise you and that, you know, kind of, you know, a human can take you down an emotional path or a musical path that you never, ever would've anticipated.[00:45:32] And that's something that, that seems inherently human. But I think there's a lot of things, like a lot of background music. A lot of music that's kind of music for sleeping, music for concentration, you know, non-descript, you know, unknown artists production. I think that area is probably ripe for disruption by AI.[00:45:57] , you know, but it just still doesn't answer some of these fundamental questions about the copyrights of, if you fed an AI engine, millions of songs and it can now reproduce music based on a text command, you know, who owns that? You shouldn't t he music that was fed into the AI participate in that.[00:46:20] Dan Runcie: right. Because right now there's nothing that's necessarily pulling them, that they're pulling these from whatever, lyrics, websites that are there, but the lyrics, websites aren't, you know, pulling from those. So a lot of issues to sort through.[00:46:32] Vickie Nauman: Yeah. what do you think about?[00:46:34] Dan Runcie: I mean, I'm excited for the potential because I do think that if the industry is able to get it right in some way, if there's a way to fairly compensate people, like let's say that whether it's open AI or one of these companies has some way that they have a licensing agreement, no different than the record labels have licensing agreements with the streaming services or the dsbs. If you have something there that attributes some level of, okay, how much was pulled from here, and even if it ends up being some fractional aspect or whatever it is, obviously it would most likely all be some fraction, some way to attribute that back, especially if that becomes the next viral TikTok hit.[00:47:14] If that then spawns the journey for the next person to release the next big song, and you think about, whether it's the next Billy Eilish or whoever is creating music in their bedroom that's gonna release the biggest album of the year, like that's likely where this is gonna come from. I do think that's some of the things that we discussed in this conversation about how.[00:47:32] because the industry is more likely to not be in this break things fast mentality, to make sure that things are right. It's more likely to play catch up on some of those things, which I think, you know, could be frustrating to see it play out, but it's completely understandable just given how these things play out.[00:47:49] So maybe we'll see some more, of this happen from independent artists or those that are doing more things where they own everything themselves, kind of to your point with whether it's Poo Bear or other people like that, experimenting. Okay, what could that look like? So I think we'll probably see some type of innovation there.[00:48:06] Or maybe there's even a solution where some company has more rights to more of the royalty free or independent artist owned music where that can then be used as something derivative from where the OpenAI or chatGPT three or some of these companies can pull from. But I think we're a little ways away from that.[00:48:27] Vickie Nauman: But there's clearly no stopping it.[00:48:29] Dan Runcie: Yeah, no, this is a train that is gonna continue to go on for sure. But Vicki, this is great. I feel like we covered a bunch of stuff, especially with gaming and so many of its intersections. And if people wanna follow along with you and the work that you're doing, where's the best place that they should follow Thank you so much.[00:48:47] Dan Runcie Outro: If you enjoyed this podcast, go ahead and share it with a friend. Copy the link, text it to a friend, post it in your group chat, post it in your Slack groups. Wherever you and your people talk, spread the word. That's how Trapital continues to grow and continues to reach the right people. And while you're at it, if you use Apple Podcast, go ahead, rate the podcast, give it a high rating, and leave a review. Tell people why you like the podcast, that helps more people discover the show. Thank you in advance. Talk to you next week.

She Drew That Podcast
Salary Report Discussion

She Drew That Podcast

Play Episode Listen Later Feb 15, 2023 101:12


Our last episode in season one of the ‘She Drew That Podcast' is a discussion of our 2022 Salary Report. We sat down with five incredible women from the industry about our salary report, its findings and our recommendations.We thought it might be helpful to hear some thoughts from people in the industry about our salary report, so we spoke with Catharine Pitt co founder of Form Play, senior freelance producer Melissa Bel Gil, 2D TV Animator Dani Abram, 2D Commercial Animator Maki Yoshikura, and 3D TV & Film Character Animator Alina Bopele.Listen to them unpack the Animation & VFX rates guidance card, discuss what's happening with rates in the industry right now and hear some brilliant advice.We think it's an important listen for everyone in the industry and we'd love to hear your thoughts !! Recorded January 2023 If you'd like to be kept up to date with our latest release you can join our newsletter:eepurl.com/goYUNT She Drew That:www.shedrewthat.com/ Follow us on: Instagram: www.instagram.com/shedrewthat/Vimeo: vimeo.com/shedrewthatLinkedIn: www.linkedin.com/company/she-drew-that SHOW NOTES Music designed by Olga Wojciechowskahttps://olgawojciechowska.com/ Salary Report Catharine PittMelissa Bel GilDani AbramMaki YoshikuraAlina Bopele Form Play Animation & VFX Rates Guidance for film and TV 2022 Salty Animators Salary Collection Aging in Animation Blair Enns Hosted on Acast. See acast.com/privacy for more information.

Reddit Asks Us
EP.129/What Quietly Went Away Without Anyone Noticing?

Reddit Asks Us

Play Episode Listen Later Jan 17, 2023 38:20


Does anyone remember 3D TV's or curved TV's? How about toys in cereal boxes? The Sears catalogue? Movie trailers narrated by the really intense guy with the deep voice? In this episode of the Reddit Asks Us Podcast, I read and respond to comments from the top posts of the week from r/Askreddit, this weeks questions is "What quietly went away without anyone noticing?" New episodes every Tuesday @7 CST Follow @redditasksuspodcast on instagram and Tik Tok to watch clips, receive updates on guests and new episodes!

SAY What?
Surviving Car Crashes & San Francisco Comedy! | EP. 59

SAY What?

Play Episode Listen Later Dec 26, 2022 56:44


Sohile & Yousuf catch up on this special Christmas episode after a couple of weeks and talk about surviving a car accident, doing stand up in San Francisco, Avatar 2, 3D TVs, Superman news, Elon Musk, Dave Chappelle, and so much more! --- Support this podcast: https://podcasters.spotify.com/pod/show/saywhatpod/support

The Drive Home with Herbie and Josh
44: FULL SHOW: Jess Wants to Bring Back 3D TV's?!?

The Drive Home with Herbie and Josh

Play Episode Listen Later Dec 22, 2022 18:44


- Final VOTY Nominations  - Jess made a BIG mistake - The FINAL Have You Been Paying Attention... BUT On The Radio for 2022. - THE COURTROOM of T&J: Impatient Eaters  - The REVIVAL of forgotten transport!

The Drive Home with Herbie and Josh
44: FULL SHOW: Jess Wants to Bring Back 3D TV's?!?

The Drive Home with Herbie and Josh

Play Episode Listen Later Dec 22, 2022 18:44


- Final VOTY Nominations  - Jess made a BIG mistake - The FINAL Have You Been Paying Attention... BUT On The Radio for 2022. - THE COURTROOM of T&J: Impatient Eaters  - The REVIVAL of forgotten transport!

Reel It Back
‘Avatar': I'm Blue Da Ba Dee

Reel It Back

Play Episode Listen Later Dec 15, 2022 88:17


The guys head into the wondrous world of Pandora and see if it lives up to the hype. They begin with the immaculate visuals, James Cameron's extremely long planning process and a disagreement on the quality of the plot. They discuss 3D TVs, the expensive movie theatre ticket and ask the important question, is the banshee or Game of Thrones dragons better? Joe starts to obsess over the oldest movie he's ever seen before the guys get into a ranking of their Top 3(or 5) James Cameron directed movies! Twitter: @ReelItBackPodInstagram: ReelItBackPodFacebook: Reel It BackPart of the Walk-Ons NetworkThank you for listening!

Church of Lazlo Podcasts
Tuesday, 12.13.22

Church of Lazlo Podcasts

Play Episode Listen Later Dec 14, 2022 92:41


Uh oh! Lazlo has a serious warning for Slimfast and Snowcone and neither of them wants to hear it. *They'll poll people about anything these days and we'll talk about their "findings". *The Segway, 3D TVs, Google+, Theranos, and more of the world's greatest success stories. *Doomscrolling!! Did Twitter just become less safe? Are police getting anywhere with the Idaho murders? Richmond Virginia is no longer the confederate statue capitol. Are you kids in a Satan club? *What do meth, coke, heroin, and anchovies have in common? A lot, actually. *If you hate your job, post videos on social media complaining about it. It will solve all your having a job problems. *Thanks for listening to the podcast!  Twitch: twitch.tv/churchoflazlo Everything else: https://lazlo.church -Everybody Wang Chung!!

The Midday Show
"Off the Cuff" - Long nights for long snappers

The Midday Show

Play Episode Listen Later Dec 14, 2022 31:00


On today's episode of "Off the Cuff" Andy, Randy, Brian & Beau talk about what happened to the 3D TV movement that started about a decade ago, special teamers doing special things and more. Check it out!

Daily Tech News Show
Make 3D TVs Cool Again - DTNS 4400

Daily Tech News Show

Play Episode Listen Later Nov 21, 2022 32:38


TV selection has never been better but how do you know you're getting the best deal? Robert Heron is here with his picks for best Holiday shopping deals on TVs. Plus move over foldable LCD screens and make way for LG's stretchable displays! And Wired's Omar L. Gallaga wrote a story called “It's Time to Make 3D TVs a Thing Again”. Is there a big enough demand for 3D TVs or is it an answer to a question no one asked?Starring Tom Merritt, Sarah Lane, Robert Heron, Roger Chang, Joe.Link to the Show Notes. Become a member at https://plus.acast.com/s/dtns. Hosted on Acast. See acast.com/privacy for more information.

Daily Tech News Show (Video)
Make 3D TVs Cool Again – DTNS 4400

Daily Tech News Show (Video)

Play Episode Listen Later Nov 21, 2022


TV selection has never been better but how do you know you're getting the best deal? Robert Heron is here with his picks for best Holiday shopping deals on TVs. Plus move over foldable LCD screens and make way for LG's stretchable displays! And Wired's Omar L. Gallaga wrote a story called “It's Time to Make 3D TVs a Thing Again”. Is there a big enough demand for 3D TVs or is it an answer to a question no one asked? Starring Tom Merritt, Sarah Lane, Robert Heron, Roger Chang, Joe, Amos MP3 Download Using a Screen Reader? Click here Multiple versions (ogg, video etc.) from Archive.org Follow us on Twitter Instgram YouTube and Twitch Please SUBSCRIBE HERE. Subscribe through Apple Podcasts. A special thanks to all our supporters–without you, none of this would be possible. If you are willing to support the show or to give as little as 10 cents a day on Patreon, Thank you! Become a Patron! Big thanks to Dan Lueders for the headlines music and Martin Bell for the opening theme! Big thanks to Mustafa A. from thepolarcat.com for the logo! Thanks to our mods Jack_Shid and KAPT_Kipper on the subreddit Send to email to feedback@dailytechnewsshow.com Show Notes To read the show notes in a separate page click here!

Film School Janitors Review Films
NCU 39: Drive Angry (2011) Review

Film School Janitors Review Films

Play Episode Listen Later Oct 13, 2022 57:26


The Film School Janitors are back in school, and they're going to Nic Cage University! Their goal is to watch and review every film Nicolas Cage has ever made... and will ever make! This week's assignment: DRIVE ANGRY This one is about a father/grandfather breaking out of hell to get revenge, and it ain't all that different from most of Mr. Cage's offerings except for the fact that this one used to be in 3D! It ain't anymore, unless you get the 3D Blu-ray, have a 3D Blu-ray player (or PS4), and an old 3D TV! NOTE: One of the Janitors have all the above.

NintenDomain Podcast
340: Tunic Impressions, Splatoon 3 Splatfest Results and where is the TriColor Battle?

NintenDomain Podcast

Play Episode Listen Later Sep 30, 2022 81:01


This week on NintenDomain, we talk about the aftermath of the Splatfest, why the Tricolor Battle doesn't exist, how great Tunic is, 3D TVs, weekly news, and so much more!! Support the show and hear bonus episodes at: www.patreon.com/nintendomainpodcast   Music:  Intro: Tunic: To Far Shores Break 1: Tunic: The Knight Break 2: Tunic: The Captain Outro: Tunic: Early Birds   Topic Times: 00:01:46 Got Item: 3D TV 00:10:33 New Super Mario Maker 2 World: 0G9-XN4-FNF 00:14:59 Splatfest Results 00:26:10 Virtual Console Nintendo Switch Online Skipping September? 33:16 Tunic Impressions 00:50:09 Weekly Releases and News

Sports, Screens, and Something Else

Happy Shamu the Whale Day! Here are the topics we discuss during this week's episode: Sports History of Bowling (5:04) Bull Riding and being the best (15:44) Screens James Cameron and the death of the 3D TV (27:01) Actors that should have been replaced (40:01) Something Else Tips for car buying (53:42) The importance of anticipation (1:04:48) Thank you for listening! If you want to suggest a topic or get in touch with the show, feel free to email us at ssseshow@gmail.com.

Queens of the Drone Age
Deep Dive: Tech Fails

Queens of the Drone Age

Play Episode Listen Later Sep 21, 2022 21:06


Tech can be good; but it can also be bad, and very, very ugly. In this deep dive from the archives, we take a look at some lofty promises tech could not live up to - like video streaming platform Quibi, exploding hoverboards, 3D TV's, Uber (but it's just a bus), and a $400 machine that gives you "fresh" juice from a vacuum sealed packet. Full show notes are available on the Queens of the Drone Age website. Learn more about your ad choices. Visit megaphone.fm/adchoicesSee omnystudio.com/listener for privacy information.

Queens of the Drone Age
Deep Dive: Tech Fails

Queens of the Drone Age

Play Episode Listen Later Sep 21, 2022 22:50


Tech can be good; but it can also be bad, and very, very ugly. We take a look at some lofty promises tech could not live up to - like video streaming platform Quibi, exploding hoverboards, 3D TV's, Uber but it's just a bus, and a $400 machine that gives you "fresh" juice from a vacuum sealed packet. It's nice to know that all of our lives are at least going better than Juicero. Learn more about your ad choices. Visit megaphone.fm/adchoices

Under Consoletation: The GamesMaster Retrospective Podcast
S06E05 - Virtua Cop 2 / MindDrive

Under Consoletation: The GamesMaster Retrospective Podcast

Play Episode Listen Later Aug 30, 2022 102:09


Martin Mathers makes his third (and final) appearance on GamesMaster as he plays two copies of Virtua Cop 2 at the same time, while Uri Geller drops by to bend some spoons and play the MindDrive.There's reviews of Killer Instinct Gold (N64), Star Gladiator (PSX) and Virtua Cop 2 (Saturn), plus a preview of Steven Spielberg's Director's Chair. There's also news on a new Sega driving game in the arcade, Barbie's Fashion Designer, and Sony's first 3D TV.Get next week's episode early on Patreon!Join the GamesMaster conversation on Discord!Theme song by Other ChrisFollow Luke on TwitterFollow Ash on TwitterFollow Under Consoletation on TwitterFollow Under Consoletation on InstagramSend your thoughts to feedback@underconsoletation.comSupport this show http://supporter.acast.com/underconsolepod. Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.

The Action Catalyst
Constant Comedy, with Art Bell (Comedy Central, Court TV, HBO, 3D)

The Action Catalyst

Play Episode Listen Later Jul 12, 2022 24:18


Writer and former media executive https://www.artbellwriter.com/ (Art Bell) talks about shifting from economics to comedy, creating and (barely) getting Comedy Central off the ground, turning around Court TV, pitching 3DTV to Victoria's Secret and the Superbowl, the benefits of “intrapreneurship”, and how if you don't get fired once in a while, you're not doing anything interesting. Mentioned in this episode: This episode is brought to you by Southwestern Legacy Insurance Group. https://the-action-catalyst.captivate.fm/southwesternlegacy (Southwestern Legacy Insurance Group)

Man Behind The Machine
3D ME: 3D TV 3D/HD

Man Behind The Machine

Play Episode Listen Later May 11, 2022 46:53


On this episode: 3D ME: 3D TV 3D/HD and HD Laserdisc - HD in ‘93

3d tv tv 3d
ZM's Bree & Clint
ZM's Bree & Clint Podcast – 10th May 2022

ZM's Bree & Clint

Play Episode Listen Later May 10, 2022 72:00


Who still owns a 3D TV?Finding the oldest dog in New ZealandClint's terrible slipper purchaseMind Blown Monday......on a Tuesday

Inside Content - the TV Industry Podcast
Samsung on their partner's interest in FAST and AVOD's continued importance | Inside Content Podcast

Inside Content - the TV Industry Podcast

Play Episode Listen Later Apr 6, 2022 21:07


How do you get your FAST channel onto Samsung TV Plus? What is Samsung's relationship with global streamers? How are Samsung balancing quality vs volume? In this episode Jonathan Nickell discusses all of this with Richard Jakeman, European Head of Business Development at Samsung as well as the continued development of Samsung TV Plus, in this new exclusive episode of Inside Content! Richard Jakeman is European Head of Business Development at Samsung Electronics where he oversees Smart TV, Mobile & Gaming operations. Joining Samsung in 2016, Richard previously held multiple roles at Sky, including International Commercial Manager and Product Lead for HD and 3D TV. With over 19 years experience working within the fast-paced European OTT/Digital/Pay TV and mobile telecoms industries, Richard also brings leadership, strategy and comms experience from his successful career in the British military. 3Vision Website: https://www.3vision.tv 3Vision Linkedin: https://www.linkedin.com/company/3vision 3Vision Twitter: @3Vision

RetroRGB Weekly Roundup
Supporter Q&A #199

RetroRGB Weekly Roundup

Play Episode Listen Later Mar 18, 2022 53:14


Here's the Supporter Q&A from March 16th, 2022. All comments and questions are fielded through the support service Q&A page. Please consider supporting this channel via monthly services, tips, or even just by using our affiliate links to purchase things you were already going to buy anyway, at no extra cost to you: https://www.retrorgb.com/support.html View this as a video: https://www.youtube.com/retrorgb Amazon Links to products I use: https://www.amazon.com/shop/retrorgb T-Shirts & Stuff: https://www.retrorgb.com/store.html TIMESTAMPS (please assume all links are affiliate links): 00:00 Hello! 00:40 SimulView EDID? 01:49 Glasses hack required for SimulView on other 3DTV's. 02:57 You can use the PS3DTV as a 3D PC monitor, with special drivers. 04:04 Gswitches probably best for a mixed setup: http://bit.ly/gcompsw / http://bit.ly/gscartsw 07:59 What exactly does pixel perfect mean? 10:40 PS2 games crash a PS3 in 480p 12:45 What is the best setup to test and measure input lag? http://www.gameinputlagtester.com/ 18:11 Network storage suggestions. 27:01 VCR through RetroTINK 30:40 Hot air rework station, ferrites, EDID 37:27 Wifi based ROM carts? 40:22 Forcing 480i with Intel integrated graphics 44:49 Where did the PS2 SATA conversion kit originate from? 47:32 3D Projector: https://amzn.to/3Im90bU --- Support this podcast: https://anchor.fm/retrorgb/support

RetroRGB Weekly Roundup
Supporter Q&A #198

RetroRGB Weekly Roundup

Play Episode Listen Later Mar 11, 2022 38:55


Here's the Supporter Q&A from March 10th, 2022. All comments and questions are fielded through the support service Q&A page. Please consider supporting this channel via monthly services, tips, or even just by using our affiliate links to purchase things you were already going to buy anyway, at no extra cost to you: https://www.retrorgb.com/support.html View this as a video: https://www.youtube.com/retrorgb Amazon Links to products I use: https://www.amazon.com/shop/retrorgb T-Shirts & Stuff: https://www.retrorgb.com/store.html TIMESTAMPS (please assume all links are affiliate links): 00:00 Whatnot stream, Saturday 1PM NYC time: https://www.whatnot.com/live/501fbe04-224e-4338-9b6e-e89a7cb3a7fa Coupon Code: https://www.whatnot.com/invite/retrorgb 01:22 Finding a switch for 12+ component and SCART devices. 07:12 Mods for PSOne? 10:05 Replacing analog data with digital: https://tetrisconcept.net/threads/ctwc-stream-transparency-cropping-effect.2659/#post-58424 10:52 Any non-1CHIP mods coming? What to do with extra ESP8266's? Fixing an HDMI to S-Video TV converter? 15:08 Custom Loewe Arcada VGA board? 20:17 Will passing a 31KHz signal through a 15KHz PVM's passthrough when it's OFF cause any harm? 23:23 Do VCR's add lag? 26:39 Will PlayStation 3's stereoscopic 3D games work on all 3DTV's? Which ones to look out for? 30:51 Do I have any info on / why wasn't it written up? --- Support this podcast: https://anchor.fm/retrorgb/support

Comsteria Podcast
Prediction: The MetaVerse will fail, Webby Awards open for entries, Super Bowl prediction tweets

Comsteria Podcast

Play Episode Listen Later Feb 2, 2022 1:27


It's award season and entries are open until a week on Friday, that's 11th February for the Webby Awards.   The Webbys have been honouring the best of the internet since 1996 and celebrates all things digital including websites, video, social media, apps and games, podcasts and more.   Winners will be announced in May and there's a public vote for the prestigious ‘People's Voice' award.   For now, it's all about entering, so if you've done something online you think deserves recognition you can find out more at webbyawards.com     I think Facebook's parent company is making a huge mistake throwing so much money into the MetaVerse, the so called virtual world it thinks we're going to inhabit.   If anything, people are already making pledges to spend LESS time online with social media and more time in the real world - I honestly believe people simply don't want this and it's going to end up like 3DTV - a clever idea, an interesting novelty but doesn't work all that well and eventually quietly disappears.   I willing to put my reputation on the line and say now - the MetaVerse will never catch on.       If you're an NFL fan, Twitter wants your Super Bowl predictions in 6 words or less.   It might end up displayed on the roof of the stadium ahead of this year's match on February 13th. Follow @twittersports for more.

Computer Resume Podcast
“Galaxy, Galaxy, This Is You!” w/ Adam Schulte

Computer Resume Podcast

Play Episode Listen Later Jun 21, 2021 35:42


Enterprise Ssn 1 Ep 20 - Oasis   Todd is joined by fellow comedian Adam Shulte (IG) as they discuss their distrust of 3D TVs and the amphibious nature of Rod Stewart.   Katee Sackhoff's film career since BSG 2007 White Noise: The Light 2013 The Haunting in Connecticut 2: Ghosts of Georgia 2013 Sexy Evil Genius 2013 Riddick 2014 Tell 2016 Don't Knock Twice 2018 2036 Origin Unknown   Virtual Boy   Water Polo   Stone Grown Comedy Hugs and Hardcore

Queens of the Drone Age
Sometimes Tech Re-Invents The Bus

Queens of the Drone Age

Play Episode Listen Later Apr 4, 2021 32:56


The Queens reminisce about the most spectacular tech fails over the last few years - like 3D movies and TVs, Juicero, Hoverboards and the ill-fated Quibi.Plus: Rae checks out the AllTrails hiking app, Rad has a play in the Oppo ecosystem and Tegan exposes a new text message scam....Show Notes:Here's Tegan's article on the Signal text message scam that is posing as Amazon, and here's one from last year where the scammers actually had Tegan's name and tried to phish that way.If you're worried you've been scammed, or just want to report one you've seen, head over to Scamwatch.Tegan's review of the Oppo Reno 5G, AKA the one with the pop-up shark fin selfie cam.The Oppo Find X3 Pro Has A Huge Camera With An Intense Microscope Lens.The All Trails app Rae has fallen in love with.Rae and Rad talk about Quibi on Download This Show. Dummy on Quibi from Cody Heller (partner of Dan Harmon) was genuinely delightful. RIP Quibi.Why 3D movies failed.3D TV is dead, so what's next?Why 3D glasses stopped being red and blue.Hoverboards aren't actually hoverboardsHoverboard jackings were real!That time Segway sued Not Hoverboards.Russell Crowe's Hoverboard tantrum.Hoverboard causes Melbourne house fire and just kept catching fire in general and eventually got recalled in Australia before being straight up banned.We guess that fire-resistant hoverboard bag wasn't enough.Hoverboard porn sure does exist.That battery invented to stop hoverboards from exploding.Squeeze Out A Bag For Juicero, Which Is Dead Now.Juicero's Ex-CEO Says He Is Doing Really Well, Also Gets Pretty Mad When Asked About Juicero.That time Silicon Valley re-invented the bus.The ice cream pod machine is very real. Learn more about your ad choices. Visit megaphone.fm/adchoicesSee omnystudio.com/listener for privacy information.

Queens of the Drone Age
Sometimes Tech Re-Invents The Bus

Queens of the Drone Age

Play Episode Listen Later Apr 4, 2021 34:41


The Queens reminisce about the most spectacular tech fails over the last few years - like 3D movies and TVs, Juicero, Hoverboards and the ill-fated Quibi. Plus: Rae checks out the AllTrails hiking app, Rad has a play in the Oppo ecosystem and Tegan exposes a new text message scam. ... Show Notes: Here's Tegan's article on the Signal text message scam that is posing as Amazon, and here's one from last year where the scammers actually had Tegan's name and tried to phish that way. If you're worried you've been scammed, or just want to report one you've seen, head over to Scamwatch. Tegan's review of the Oppo Reno 5G, AKA the one with the pop-up shark fin selfie cam. The Oppo Find X3 Pro Has A Huge Camera With An Intense Microscope Lens. The All Trails app Rae has fallen in love with. Rae and Rad talk about Quibi on Download This Show. Dummy on Quibi from Cody Heller (partner of Dan Harmon) was genuinely delightful. RIP Quibi. Why 3D movies failed. 3D TV is dead, so what's next? Why 3D glasses stopped being red and blue. Hoverboards aren't actually hoverboards Hoverboard jackings were real! That time Segway sued Not Hoverboards. Russell Crowe's Hoverboard tantrum. Hoverboard causes Melbourne house fire and just kept catching fire in general and eventually got recalled in Australia before being straight up banned. We guess that fire-resistant hoverboard bag wasn't enough. Hoverboard porn sure does exist. That battery invented to stop hoverboards from exploding. Squeeze Out A Bag For Juicero, Which Is Dead Now. Juicero's Ex-CEO Says He Is Doing Really Well, Also Gets Pretty Mad When Asked About Juicero. That time Silicon Valley re-invented the bus. The ice cream pod machine is very real.

XBROS
#15 - Halloween Special

XBROS

Play Episode Listen Later Feb 11, 2021 68:26


With Jon out for this episode and Halloween having just happened, we go into a deep dive of horror games that we think are the best of the best. We also get into a comparison of our cities - Seattle vs. New Orleans. And is VR a gimmick that has no future similar to the 3D TV fad of the early 2010s? And if it's here to stay where is Xbox's VR headset support? Check back every Monday for new episodes and be sure to subscribe and leave a review.

Beware of the Leopard: the Hitchhiker's Guide to the Galaxy podcast

Join Mark, Jon and Danny as they clear the T section of the Hitchhiker's Guide to the Galaxy. Tri-D Tri-D is Adams' allusion to some sort of 3D TV, and is distinct from Five-D, the sub-etha, the Sense-o-Tape, the Hall of Informational Illusions and whatever other technology he created to show things to characters. Triganic Pu The Triganic Pu is a form of galactic currency. Its exchange rate of eight Ningis to one Pu is simple enough, but since a Ningi is a triangular rubber coin six thousand eight hundred miles across each side, no one has ever collected enough to own one Pu. Ningis are not negotiable currency because the Galactibanks refuse to deal in fiddling small change. Trillian Trillian is a beautiful astrophysicist, with the real name Tricia McMillan. She's played by Susan Sheridan in the radio series, and by Zooey Deschanel in the film. She manages to convince the masters of Krikkit not to destroy the universe, and she learned how to maneuver around Hyde Park Corner on a moped. On an Earth that was never destroyed by the Vogons, Tricia McMillan attempts to get a job with the NBS network in New York, as an anchor on the US/AM breakfast show. She regrets going back for her bag when first meeting Zaphod at that famous party in Islington. She failed the screen test for the network because she decided not to go back for her bag, thus not bringing her contact lenses which she needed to read the script and autocue. When taken to the planet Rupert by the Grebulons, she films the encounter and figures she must have faked it as part of an elabourate nervous breakdown or halicination. Trin Tragula “Have some sense of proportion” Trin Tragula's wife would often say, so he built the Total Perspective Vortex, just to show her. And in one end he plugged the whole of reality, as extrapolated from a fairy cake, and in the other end he plugged his wife, where the shock annihilated her brain. Turlingdrome Turlingdrome. It's a swear word. We don't have a definition but it appears to be a derogatory term for a person, possibly a stupid person. There's a creative design firm in Cincinnati who've chosen Turlingdrome as their name, which sounds like it might be a bit like calling your company Shithead. Links Follow Danny on Twitter Follow Jon Hickman on Twitter Follow Mark on Instagram Leave us a review on Apple Podcasts Find more shows from the Outpost 15 of the Worst Business Names in History

The Grounded Podcast
The Grounded Podcast 49

The Grounded Podcast

Play Episode Listen Later Nov 26, 2017 60:43


Jeff drops another solo episode to discuss Thanksgiving at other people's houses, being invited to a friendsgiving, and bringing his PS4 to parties in the hopes he can bust out the Jackbox Party Pack games. Jeff also talks about low budget shitty movies and the importance of a good plot to tits ratio. Jeff talks about a lack luster Black Friday. The constant improvements of flat screen TVs. How bad are 3D TVs? Jeff talks about an emotional video that dropped from our hero Stitches on Thanksgiving. That was teased by a video a few weeks ago sent in by a listener (Thanks Cole!) Jeff delves deeper into the phenomenon that is Ryan Jaunzemis, the Professional Soaps shoe dude turned PICK UP ARTIST?!?! What? How is this possible? Jeff breaks down one of the pick up artist videos, and gives some helpful tips on how to do better with the ladies. Jeff also drops a Twitter Poll: Cargo shorts? or regular shorts and fanny pack. Leave 5 Star reviews and share this podcast to your friends! Follow Jeff: Facebook.com/jeffzenisek Twitter/insta/Snapchat: JeffZenisek Emails (Whatcha Gonna Dos, You Cannot Be Seriouses, Twitter Poll Ideas, Ask for Advice): Jeff@groundedpodcast.com    

Let's Know Things

This week we talk about 3D TVs, the Aereo, and fully loaded Kodi devices.We also discuss micropayments, television on Twitter, and the Digital Economy Act.Note about this version of this episode:The transitions at the end are a little clunky, as I wanted to rework it to cut out the ads, but also wanted to keep the book recommendation intact. This'll get better over the next several episodes, as I keep this eventual format in mind while recording. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe

kodi aereo 3d tv digital economy act
HomeTech.fm Podcast
Episode 145 - RIP 3D TV

HomeTech.fm Podcast

Play Episode Listen Later Jan 27, 2017 41:13


On this week's episode of HomeTech: We dissect the big news from the recently held Savant Dealer Summit. Does a new CEO at Sonos mean the company will finally start playing nice with others? Why we're really at the tip of the voice-control-iceberg. And the nail in the coffin for 3D TV... Fan of the podcast? Want to support our efforts? Please consider becoming a Patron!

HDTV and Home Theater Podcast
Podcast #619: 2014 Time Capsule

HDTV and Home Theater Podcast

Play Episode Listen Later Jan 24, 2014 44:39


What's Hot Right Now (2014 Time Capsule) We didn't update it in 2013, but back in January of 2012, we put together a snapshot of the then-current HDTV landscape we could refer back to in the future. Since we often look back at the technologies and prices of years gone by with shock and amazement, instead of simply trying to remember what things were like “back then” we built our time capsule. We're going to update the time capsule and look back at our 2012 snapshot.  As we did last time, we took some of the top sellers at Amazon across a variety of categories and got their prices.  This gives us a good indication of what is hot right now and also what their prices are. Televisions 2012: 3D TVs In 2012 3D TVs were all the rage. Every store and manufacturer had them, and nobody really wanted them, although the industry hadn't really figured that out yet. We had a whole section in our 2012 capsule devoted to 3D TVs.  In 2014 we'd drop the 3D TV section and replace it with a 4K TV section instead. LG Infinia 55LW5600 55-Inch Cinema 3D 1080p 120 Hz LED-LCD, (was: $1282) Ranked #4 on the list. The 47” version of the same TV, the LG Infinia 47LW6500 47-Inch Cinema 3D 1080p 240 Hz LED-LCD HDTV, (was: $1077), was a few spots down the list at #12. Equivalent TV today: LG 55LA6200 55-Inch Cinema 3D 1080p 120Hz LED-LCD HDTV with Smart TV and Four Pairs of 3D Glasses, $999 Samsung UN55D8000 55-Inch 1080p 240Hz 3D LED HDTV, (was: $2058) Samsung held the next TV on the list at #11. Equivalent TV today: Samsung UN55F7100 55-Inch 1080p 240Hz 3D Ultra Slim Smart LED HDTV, $1498 We found 34 3D TVs in the top 100 made by LG, Samsung, Sony, Toshiba, and Sharp. There were 27 Active sets and 7 Passive (LG, Toshiba).  They ranged in size from 40” to 70” and ranged in price from $699 to over $3400. 2014: 4K TVs Seiki Digital SE39UY04 39-Inch 4K Ultra HD 120Hz LED TV, $599 The first TV on the list, at position #42, is the 39” 3840 x 2160 Panel from Seiki that also supports 4K up-scaling. Despite what we thought we'd be able to load into the time capsule, there was only one 4K / Ultra high def TV in the top 100. This is something we'll probably look back on in a few years in amazement, but 1080p still dominates the list, with a few 720p sprinkled throughout. 2012: Plasma TVs Two years ago plasma technology was showing signs of waning, but it was still going strong and winning awards, if not the hearts and minds of the average consumer. These days plasma is all but gone, so we'd probably replace plasma in our 2014 time capsule with OLED. Panasonic VIERA TC-P50S30 50-Inch 1080p Plasma HDTV, (was: $799) The first plasma in the top 100 came in at #22 overall. Another slightly bigger Panasonic was on the list at #30, the Panasonic VIERA TC-P60ST30 60-Inch 1080p 600 Hz 3D Plasma HDTV, (was: $1400). Samsung PN43D450 43-Inch 720p 600 Hz Plasma HDTV, (was: $492) Again moving down a few spots to #35 we found our first non-Panasonic plasma set. Overall we found 14 plasma TVs in the top 100 in 2012, not a bad showing.  They were mostly made by Panasonic and Samsung, with one LG unit in the list.  They ranged in size from 43” to 65” and ranged in price from under $500 to over $2500. In 2014 we found just 5 of them in the top 100: 1 LG, 2 Samsung and 2 Panasonic plasmas. They ranged in size from 51” to 65” and in price from $800 to $3200. The first one, the LG, was on the list at position #53. 2014: OLED TVs Here's another nugget to file away in the time capsule: no OLED televisions in the top 100. Only two OLED TVs appear in the “top selling OLED” category. Odds are this will be quite different when we revisit this capsule in the future. The two OLED models Amazon actually has available are curved sets. Wonder how that format will hold with time... They are: Samsung KN55S9C Curved Panel Smart 3D OLED HDTV, $8,997 This model has 4 HDMI, 2 USB, 1 LAN, 2 Component, and 1 Composite input. It is a Samsung SmartTV 2.0 with built-in WiFi and Smart Interaction 2.0 with a built-in Camera. Of course its still a 1080p display, but is 3D capable. Also boast a Quad Core processor for super fast app-tivity. LG Electronics 55EA9800 Cinema 3D 1080p Curved OLED TV with Smart TV, $8499 This LG set, being an OLED, offers what LG calls “Infinite Contrast' that ranges from the most blazing white to the darkest black. LG's 4 Color Pixel technology adds an unfiltered, white sub-pixel to the traditional red, green and blue resulting in a brighter picture with a wider range of colors and superior color accuracy for more true to life and vibrant images. 2012: LCD TVs Of course the vast majority of sets in the top 100 list were LCD.  Some of the notable sets in 2012 were: TCL L40FHDF12TA 40-Inch 1080p 60 Hz LCD HDTV, (was: $319) This was the #1 TV on the list at the time we built the 2012 time capsule. Sharp LC-70LE732U, (was: $2389) This is the biggest set in the list, but not the most expensive by more than $1000.  It came in at #75. Samsung UN65D8000 65-Inch 1080p 240 Hz 3D LED HDTV, (was: $3488, now: $2499) This Samsung, on the list at #88, had the distinction of being the most expensive set on the list. Coby LEDTV2226 22-Inch 1080p HDMI LED TV/Monitor, (was: $179) On the list at #46, this set from Coby isn't the smallest, but it is the least expensive. The smallest set on the list was actually the Samsung UN19D4003 19-Inch 720p 60Hz LED HDTV, $181.  It ranked in at #18. 2014: LCD TVs The trend continues in 2014, with the vast majority of sets in the top 100 list being LCD.  Samsung dominated our “notable” list, but that was purely a coincidence. Many other manufacturers are well represented in the full 100. Some of the notable sets in 2014 are: Samsung UN32EH5300 32-Inch 1080p 60 Hz Smart LED HDTV, $328 This was the #1 TV on the list. This little 32” LED packs a ton of features into a small price tag, which is probably what makes it so appealing. Samsung UN19F4000 19-Inch 720p 60Hz Slim LED HDTV, $157 At 19 inches this Samsung is the smallest TV on the list, but at $157 it isn't the least expensive. It only has 720p resolution, but that shouldn't matter because of the small screen size. It ranks #14 on the list. VIZIO E221-A1 22-Inch 1080p 60Hz LED HDTV, $139 At $139 Vizio has the distinction of the lowest cost on the list. With a whopping 22 inch screen, it's bigger than the Samsung above. The kicker? It has 1080p full HD resolution. The appears in the top 100 at position #19. Samsung UN75F6300 75-Inch 1080p 120Hz Slim Smart LED HDTV, $2658 This 75” jumbo screen from Samsung is the largest TV on the list. There are a couple of 70” TVs, and quite a few 65”, but the UN75F6300 is one of only two 75 inch TVs to make the cut. It ranks at #80 on the list. And it's about $1000 less than the 65” on our list from 2012. Media Streamers The Internet Apps and Movie Streaming services continue to shift, so we compared out 2012 snapshot of the top 10 media streamers with the 2014 list. Roku continues to dominates the top 10 with 4, just like two years ago. Apple, WD, and TiVo all with 1 each, same as last time. Google remains on the list, swapping out the Logitech Revue for the Chromecast. Sony dropped from two streamers to one with the Playstation 4. Netgear is new to the list in 2014 with the Push2TV wireless HDMI adapter. 2012 1. Roku LT Streaming Player, $49.99 2. Apple TV MC572LL/A, $98.00 3. Roku 2 XS 1080p Streaming Player, $99.99 4. Roku 2 XD Streaming Player 1080p, $77.09 5. Western Digital WD TV Live Streaming Media Player, $89.99 6. Sony SMP-N100 Streaming Player with Wi-Fi, $49.99 7. Roku 2 HD Streaming Player, $69.99 8. Sony SMP-N200 Streaming Media Player with Wi-Fi, $60.86 9. Logitech Revue with Google TV, $140.99 10. TiVo TCD746320 Premiere DVR, $75.64 2014 1. Google Chromecast HDMI Streaming Media Player, $35.00 2. Apple TV, $89.99 3. Roku 3 Streaming Media Player, $98.00 4. PlayStation 4 Console, $499.99   5. Roku 1 Streaming Player, $49.97 6. Roku HD Streaming Player, $39.95 7. Roku 2 Streaming Player, $77.99 8. NETGEAR Push2TV Wireless Display HDMI Adapter with Miracast, $58.98 9. WD TV Live Media Player, $89.43 10. TiVo Roamio HD Digital Video Recorder, $149.99

HDTV and Home Theater Podcast
Podcast #617: CES Roundup

HDTV and Home Theater Podcast

Play Episode Listen Later Jan 10, 2014 49:47


Trends at this year's CES Show: 4K TVs - Actually we saw a lot of this last year as well. Perhaps Braden's prediction of a 4K TV year may actually come true! OLED TVs - Again, we saw OLED last year too. But this year we saw larger sizes. LG is a big player here. Sound Bars - Now you may be seeing why we decided not to go to CES. Sound Bars are big because the speakers on most modern thin TVs are terrible. But its genius!! This now gives manufacturers an opportunity to sell another piece of gear. Wireless Speakers - Offerings from manufacturers like Sonos and some other companies that you have never heard of before as well made an impact this year. Smart Home/ Home Automation - Nothing new here! Wasn't last year the year of home automation?? Even more manufacturers to get into the automation game this year. Higher Resolution Audio -  This is a new trend and we like seeing it. The only issue is that high quality audio typically comes a high cost. Samsung Samsung showed a 110” UHD TV -  We talked about the 85” model that forced a family to sell one of their daughters into slavery so they could pay the $40K pricetag. It looks like the 110 inch model won't be produced. At least at this time. Its more of a concept TV brought to CES to show what they can do. Will TVs like this ever get down in price to the point where projectors are no longer necessary? They also demonstrated an 85” that is “Bendable”. Turn it on and the edges curve towards you. Turn it off and its flat! Samsung to Unveil Secret Weapon at 2014 International CES - Samsung is reportedly planning to unveil its secret weapon, the V1 Bomb, a high-definition TV called Quantum-dot LED TV (QLED TV) at the 2014 International CES Samsung To Debut Wireless Streaming Speaker, Home Theater System, Portable Stereo And Two TV Soundbars Samsung unveils a new foundation for the smart home LG LG unveiled twelve 4K televisions for 2014 - They introduced the 105-inch 4K 105UC9 that has an aspect ratio of  21:9 and is powered by the webOS Smart TV platform. If you can't find any 4K content for these spiffy new TVs have no fear. LG has developed something called Tru-ULTRA HD Engine Pro.  Its supposed to improve overall Ultra HD picture quality. That along with a new proprietary upscaling chip will make SD and HD content look better on Ultra HD televisions. Well at least according to LG. On the Audio side of things, LG says it worked with Harman Kardon to develop premium audio systems for each TV. But seriously, with TVs like these are you really thinking about not using a receiver?  The remaining lineup: LG UB9800 Series - 4K, WebOS, Tru-Ultra HD Engine Pro, IPS, passive 3D, 65, 79, 84, 98 inches LG UB9500 Series - 4K, WebOS, IPS, passive 3D, 55, 65 inches LG UB8500 Series - 4K, WebOS, IPS, passive 3D, 49, 55 inches LG EC9800 - 4K, WebOS, OLED,  Bendable, 77 inches LG EC9700 - 4K, WebOS, OLED, 55, 65 inches Panasonic TC-AX800U series - 4K, edge-lit local dimming, 65 and 58 inches. The 58 inch is available now. The 65 inch will be available in the spring. TC-55AS680U - 1080p, 240Hz refresh rate TC-AS650U series - 1080p, 3D, 60, 55, and 50. Cool touch pad remote! Available Today TC-60AS660U series - 1080p, Home Theater System Bundle, Touch Pad Remote TC-AS530U series - 1080p, 60, 55, 50, 39 inches Available Now TC-A400U series - 1080p, 50, 39, 32 inches. Available Today - Entry Series ZT80 Plasma 50, 55, 60, and 65 inches. Available in our dreams! Sony All 4K TVs support Netflix 4K Streaming! XBR-X950B series - 4K resolution, direct LED local dimming 85, 65 inches XBR-X900B series - 4K resolution, edge-lit LED local dimming, 79, 65, 55 inches XBR-X850B series - 4K resolution, Triluminous display, 70, 65, 55, 49 inches KDL-W950B series - 1080p resolution, edge-lit LED local dimming, 65, 55 inches KDL-W850B series - 1080p resolution, Wedge design, 70, 60 inches KDL-W800B series - 1080p resolution, 55, 50 inches KDL-60W630B - 1080p resolution, Smart TV, 60 inches KDL-W600B series - 1080p resolution, Smart TV, 48, 40 inches Wireless Speakers SRS-X9 -  2.1 wireless speaker with a bi-amped subwoofer, high-res audio files, Bluetooth, aptX, NFC, Wi-Fi, AirPlay, and DLNA. SRS-X7 - Similar to the X9 but without high-res audio, Wi-Fi, NFC and aptX Bluetooth, Airplay and DLNA support, and compatibility with Music Unlimited, Spotify and TuneIn Radio SRS-X5 - portable, built-in Wi-Fi, Bluetooth and NFC, and can double as a hands free speakerphone when paired with your smartphone. Sharp SHARP delivers the first WISA compliant Universal Player - The SD-WH1000U Universal Player is the first, Wireless Speaker and Audio (WiSA™) Association, compliant component to transmit uncompressed sound at 24-bit/96kHz and video at Full HD (1080p) — wirelessly. The Sharp Universal Player has already been named a 2014 International CES Innovations Design and Engineering Awards Honoree in the High Performance Home Audio category. The SD-WH1000U will have an MSRP of $3,999.99 and will begin shipping in the spring of 2014 Sharp Aquos Quattron Plus TV - At half the price of a 4K TV of the same screen size the Plus has 10 million more sub pixels than a regular 1080p TV. Retina Display for TVs?? The TV will accept 4K content and will scale 1080p content to make use of every one of the 10 Million sub pixels! Sharp claims they have put more TVs over 60 inches into American homes than any other manufacturer. Sharp Sound Bar -  The HT-SB602, is designed to compliment 60" and larger flat panel televisions. Its a 2.1-channel, 310-watt sound bar system with a wireless subwoofer. It has built-in Bluetooth and can be paired using NFC.  This system can be set up horizontally either in front of a TV base (including an IR extender for the TV) or wall-mounted and features dual HDMI inputs and output, 3D sound support, Dolby and DTS decoding and an optical input. $500 available in the Spring. Vizio VIZIO announced its all-new P-Series Ultra HD Full-Array LED Smart TV collection. Featuring a backlight that consists of 64 Active LED Zones, HEVC Codec for Ultra HD streaming and VIZIO's V6 six-core processor that combines a quad-core GPU and dual-core CPU for performance and speed. The VIZIO P-Series Ultra HD Full-Array LED Smart TV collection comes in 50”, 55”, 60”, 65”and 70” screen sizes. Prices start at $999.99 for the 50” model and go up to $2599.99 for the 70” model. Looks like these TVs will support Netflix 4K content. JVC JVC introduced three new Ultra HD LCD TVs. The 55-inch DM55UXA ($1,899.99), 65-inch DM65UXA ($2,499.99) and the largest JVC TV to date, the 85-inch DM85UXA ($9,999.99). These are Direct LED TVs. JVC already announced their new line of projectors at CEDIA Other Announcements Home Automation - ADT showed a package called Pulse that can be controlled by voice along with the traditional methods. Belkin showed a device that controls anything than can be turned on and off via a DC switch called the Maker Kit. No pricing. Lowe's showed more devices from their Iris line of home automation The Canary system uses HD video camera and safety sensors to track everything from motion, temperature and air quality to vibration, sound, and activity to help keep you, your family and your belongings safe. Samsung SmartCam - Samsung's new SmartCam HD and SmartCam HD Outdoor offer 1080p Full HD streaming and 128 degree ultra-wide angle lenses, giving consumers the ability to remotely monitor activity - both indoor and out - with full detail and clarity, via any computer or mobile device with no additional monthly video storage or monitoring fees. Outdoor model goes for $299. Revolv - Makers of the $299 Home Automation hub that unites differing protocols announced that their product will be available at Home Depot stores. Look for them by the end of January. NETGEAR - announced a couple of wireless IP Cameras that are HD. The HMNC100 and HMNC500 are 720p and support 802.11n dual band. We have requested an evaluation unit. Pricing and availability to come. NETGEAR - NETGEAR had a few announcements some of the ones we thought were cool are: The AC750 Range Extender. Its supports 802.11b/g/n and ac and plugs into a wall outlet. You simply connect it to your network and then it creates a powerful hotspot! They also released a free Android app that analyzes your wireless network. Finally, NETGEAR showed the NeoMediacat HDMI Dongle. Its essentially an Android set top box in a USB stick. Its Miracast enabled so you can send content from your mobile devices to the connected TV. Polaroid - Introduced a 50-inch LED 4K Ultra HD TV (50GSR9000) for $999. They also introduced a 50-inch LED Smart TV (50GSR7100 ) that's Roku Ready via an included Roku Streaming Stick that plugs into the sets MHL port. The Smart TV will sell for $599 US. Dolby unveils technology to improve TV brightness - On Monday, at the International CES gadget show, the company unveiled Dolby Vision, a technology that increases the brightness and contrast of TV sets. Prototype models will be on display from TV manufacturers such as Sharp and TCL. Standard TV sets emit about 100 nits -- a unit of brightness roughly equivalent to one candle per square meter. As a reference, a 100-watt lightbulb emits 18,000 nits. Dolby says its prototype monitor can put out 4,000 nits. Intel plans a CES coup: Android and Windows in the same computer -  Internally known as "Dual OS," Intel's idea is that Android would run inside of Windows using virtualization techniques, so you could have Android and Windows apps side by side without rebooting your machine. Netflix -  Confirmed that it will stream House of Cards in 4K this year. This will only be available to 4K TVs that have a Netflix app embedded in them. Confirmed Samsung UHD TVs will have this capability. Roku - Announced a partnership with TCL and Hisense that will have the Roku player embedded into some models. The Roku will make money off of advertising that comes through the app. TV sizes will range between 32 and 55 inches. Channel Master DVR+ - Wins Innovations 2014 Design and Engineering Award. DVR+ is a thin (1/2 inch high) device that allows consumers to receive and record local broadcast programming without a subscription or contract, utilizing a simple digital antenna. In addition, consumers have access to streaming video services and enhanced guide data with a broadband connection. For the TV Everywhere enthusiast, DVR+ is compatible with the Slingbox® 500, providing access to all live and recorded content on any connected mobile device, either around the home or around the world. DVR+, priced at $249.99, is available now from Channel Master at www.channelmaster.com HAL: The Next Generation of Home Entertainment System -  HAL®, the voice and gesture activated, remote control replacement that connects easily to a user's TV, was demoed for the first-time ever at CES 2014. With HAL, users can change channels, set the DVR to record the latest episode of any show, browse the internet, stream movies, make video calls, play games and much more. With just the sound of a user's voice or the wave a hand HAL, which stands for Human Algorithm LTE,  is able to handle the following commands: Stream movies and music on Netflix and Pandora Change channels on any cable box by channel number or specific network Control the volume of the TV Set the DVR to record an upcoming show Place video and phone calls over Skype or on a cell phone Set picture-in-picture so users can answer a Skype call while watching a movie Display a user's Facebook feed and photos Conduct internet searches Show the latest viral videos from YouTube Play Angry Birds or Fruit Ninja Dish announces streaming app for PlayStation consoles - Have a PS3 or PS4 and a Hopper. Well now there is an app that turns it into a Joey. You can even use the game controller as the remote. Dish announces wireless Joey - An 802.11ac WiFi access point is used to create a closed network. You can connect up to two set-top boxes per access point. Phorus PR5 Receiver with DTS PLAY-FI - Making its debut at the 2014 International Consumer Electronics Show, the new Phorus (a DTS subsidiary) PR5 Receiver with Play-Fi will allow you to stream high-quality audio directly from a connected smartphones, tablets or PC, wirelessly to existing audio systems over a standard home Wi-Fi network, with zero loss in music quality. Compatible with nearly all AVRs, HTiBs, soundbars, and powered speakers, Play-Fi forges a seamless connection between audio systems, mobile devices and music, creating the ultimate infrastructure within the home to play your music from any device, in as many rooms as you want to listen to it. In addition to multi-room and multi-zone streaming from any device running the Play-Fi application, the Phorus PR5 Receiver with Play-Fi also supports Bluetooth(R) AptX(R), and AAC streaming, as well as direct streaming from iTunes on OSX and Windows. STEIGER DYNAMICS Introduces MAVEN - MAVEN, the most powerful custom-built HTPC in its segment, is setting a new standard for the modern living room. Due to its sleek design, ultra-silent operation, and easy integration with other home theater components, the systems blend perfectly into any existing setup. Combined with a large-screen Full HD or 4K TV, the MAVEN replaces numerous devices like Blu-ray players, DVRs, Desktop PCs and gaming consoles. Up to 12 TB of WD storage provide the capacity for 1,000 Full HD Blu-ray movies, 3 million MP3s, or 3,000 hours of HD TV recording. The integrated home server functionality allows the streaming of the entire media library to mobile devices. All components are designed for continuous operation and are carefully selected based on durability, performance, and quietness. MSRP $999 Tivo demoed Network DVR Prototype - TiVo showed off a prototype of a network-based DVR. A network-based approach will also help cable operators and programmers manage complex content rights, enabling them to create catch-up TV services and other new tiers, and to splice targeted ads shows that are recorded in the cloud. TiVo has not announced any customers for its nDVR. Gefen Wireless HDMI Extender - The GefenTV Wireless for HDMI 60 GHz extender system sends high definition audio and video to any HDTV display up to 33 feet (10 meters). This wireless product is comprised of small table-top Sender and Receiver units. It supports resolutions up to 1080p Full HD, 3DTV, CEC, and 7.1-channels of High Bit Rate (HBR) lossless digital audio such as Dolby® TrueHD, DTS-HD Master Audio™. The Wireless for HDMI 60 GHz is specifically designed to transmit within a room. Its signal will not penetrate through walls, facilitating interference-free operation of multiple units in adjacent venues and close proximity. Line-of-sight placement of transceivers, however, is not necessary. Thanks to its small form-factor, high performance, and near-zero latency, this product is ideal for high-definition A/V extension within a conference room or home theater installation. Available now for $450.

HDTV and Home Theater Podcast
Podcast #611: What we are thankful for

HDTV and Home Theater Podcast

Play Episode Listen Later Nov 27, 2013 36:21


What we're thankful for '13 Thanksgiving is a time to, well, to give thanks.  So that's what we're going to do; give thanks for everything we have in our lives.  The things we're most thankful for: our families, our health, our friends, and our wonderful listeners, don't make good topics for a show about HDTV and Home Theater. So as is tradition over the last five Thanksgivings, on today's show we give you our list of consumer electronics things we are thankful for. Aereo - While neither of us actually use the service, nor will we be able to anytime soon from the list of cities they've announced, we love the concept. We're thankful for what the service represents, change and choice for the consumer. And we're thankful that Aereo hasn't folded like Superman on laundry day under the mounting pressure. They've stood their ground. Netflix - With Netflix there is literally always something to watch. In days gone by, you could sit for hours channel surfing, only to wind up watching the second half of the Matrix for the umpteenth time or a rerun of the Golden Girls. Not only does Netflix always have something to watch, we love the fact that they're moving into original programming, bringing a new dimension to the service and possibly, like Aereo, shaking things up a bit. Insteon - Insteon happens to be our flavor of choice for DIY home automation, so we're thankful for it, and for how easy it is. But Insteon represents the ability for common guys like us to automate our homes without having to spend a fortune. It is a fun hobby and provides tremendous reward. Nothing makes a house into your house like custom automation. It doesn't make it a home, but it makes it pretty darn cool. The DVR - This little device has probably made our list every time we've done a Home Theater Thanksgiving show. No single device has changed  the way we watch TV and gather together as a family quite like the DVR. We're thankful for the easy and convenience, for the ability to skip commercials, and most of all, for how much more family time we get because we can watch shows on our schedule, not the broadcasters'. High Speed Internet - Most of the goodies and gadgets we're thankful for require some sort of Internet access. It wasn't too long ago, ok maybe it was a long time ago, but it doesn't feel like too long ago that we had to use dial-up modems to access an Internet of static pages. Now we have always connected, blazing fast Internet that delivers movies, music, TV shows, and even packages (thanks Amazon!) instantly. 4K TV - One thing that never made out list was 3D TV. It isn't gone, but the big push from all the manufacturers has disappear thanks to, in large part, the new push to 4K UltraHD TV. Anything that got us off the 4D kick deserves our thanks and gratitude. But beyond that, 4K could be great. The demos we've seen are awesome. We are thankful for those who move technology in the right direction, and 4K is certainly doing that. And of course we have our listeners to be thankful for.  You make doing the show fun and, in a lot of cases, easier.  Thank you for your news leads, story ideas, email, voicemail, everything you send that we get to turn right around and use as show content. And thank you so much for keeping us going by supporting our sponsors, shopping at our store and feeding our caffeine addiction! You rock!