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Join the Three of Seven Project team as they discuss important topics. BARBELL APPAREL Check out our favorite clothes that we wear everyday at BARBELL APPAREL WEBSITE Barbell Apparel was founded with a simple vision: clothing should be better. Founded by a team of friends and athletes, we started our story by launching our Athletic Fit Jeans on Kickstarter. That campaign grew past our wildest expectations, becoming the 2nd most funded fashion project of all time, and sparking a change across the fashion industry to bring "Athletic Fit" mainstream. Check out 3 of 7 Project https://www.3of7project.com Apply for Rite of Passage at: https://www.3of7project.com/train Thank you for supporting Three of Seven Podcast on Patreon at: www.patreon.com/threeofseven Three of Seven Project Store https://3of7project.myshopify.com/pages/shop Apply for The Basic Course at: https://www.3of7project.com/train Check out the Three of Seven Project Youtube channel at: Three of Seven Project Youtube Nuff Said.
Our first Kickstarter is almost done! We really hope you can join us for our ending stream at 1PM Central on Friday : https://www.youtube.com/watch?v=zpCKeNwp-Sg And be sure to tell us in the comments: what kind of cake should we have on Friday?
Rich Davis is someone who has done a lot of different things in his life, playwright, star on the Netlfix series “Swap Shop”, concert booker, volunteer with 2 Presidential campaigns, and comic book writer. His new Kickstarter is for Angel/Hunter, … Continue reading →
Comic Con Revolution 2025 is behind us! And what a kick-ass weekend it was! We're sorry if you missed it... but don't worry! This episode gives you a fun taste of the action as we bring you there ourselves! Ghostbusters star Ernie Hudson talks to us about the state of the industry and how to live a better life! Chris Mancini and I start to suspect that Fernando Pinto has been pulling a fast one on us! Steven Prince encourages everyone to tell their story and jump into Kickstarter! Don Borgmeyer sends us on a Muppet Babies-related existential crisis! Legendary Spider-Man artist Mark Bagley contemplates who would be on the Mt. Rushmore of Spider-Man artists! And to wrap things up, Christian Bladt and Jeff Winstead join me to talk about the best dollar comics, best Spider-Man artists, and highlights from the Con! It's almost like you were there yourself! You can also subscribe to the Geekscape podcast on Spotify: https://spoti.fi/3H27uMH Apple Podcasts: https://apple.co/3BVrnkW Learn more about your ad choices. Visit megaphone.fm/adchoices
Writing Off Social: The Podcast | Build Your Platform and Grow Your Email List Without Social Media
Today, we chat with award-winning author and podcast host CJ Milacci about all things Kickstarter. She explains how Kickstarter builds community and connects authors with readers, and she also shares how it can not only fund your launch but also help pay for things like special editions and purchasing books for in-person events. CJ's insights and experience are incredibly valuable, especially for authors seeking alternative ways to connect with their readers outside of social media. Listen in! For show notes, go to https://writingoffsocial.com/64If you have a published book and you'd like us to include it in our monthly newsletter, The Weekend Wind Down, in our Ultimate Summer Reading List, then click here. We can't wait to share your books with our followers and possibly discover a few new favorites of our own.
*Note for Spotify video viewers: We are testing a new editing software and only just realised this file exported without the usual graphics and photos to go along with the stories. Apologies for the blank slate today!**The biggest stories on the internet from May 20th, 2025.Timestamps:00:29 Man goes viral for swiping 2 million times on Tinder with only 1 date7:55 BookTok Kickstarter scandal15:19 Charlotte Tilbury vs. Huda Kattan over influencer postFind our podcast YouTube channel here: https://www.youtube.com/channel/UC18HclY7Tt5-1e3Z-MEP7Jg Subscribe to our weekly Substack: https://centennialworld.substack.com/ Follow us on Instagram: https://www.instagram.com/infinitescrollpodcast/ Follow Lauren on Instagram: https://www.instagram.com/laurenmeisner_/
Become more profitable in just 5 minutes per week with the Profitable Musician Newsletter. Sign up at http://profitablemusician.com/join In this episode, Bree Noble interviews musician and educator Alicia Mathewson about her creative journey and unique approach to music. Alicia shares insights from her career, current projects, and the lessons she's learned along the way.Alicia's background and how she started in music, from early violin and songwriting to becoming a spiritually focused artist.Her experience teaching K-8 music while continuing to create and release six studio albums.The inspiration and process behind her new project, "Frequencies of Love," which combines songs, mantras, and a companion book called "Sacred Dissonance."How Alicia leverages tools like Kickstarter to fund her creative work and connect with her audience.The importance of staying true to yourself as an artist, building community, and trusting your creative journey regardless of where it leadsIf Alicia's journey resonates with you, don't forget to check out her “Frequencies of Love” Kickstarter campaign—it's super accessible for everyone, whether you want just the digital album, the new book, or even a cozy community session with Alicia herself.
Wepa, Crusaders! Today, we welcome writer and creator David Swartz to the show as he unveils his latest Kickstarter project, Confederate Monster—a mind-blowing historical horror mashup that throws Frankenstein's Monster right into the heart of the Civil War! ⚡⚔ï¸ðŸ'€ We dive into: ðŸ§Ÿâ™‚ï¸ How Confederate Monster was born and why Frankenstein's Monster is getting a Civil War makeover âš¡ The wild blend of horror and history—balancing real events with monstrous mayhem 🎨 The creative madness behind the project and what fans can expect from the Kickstarter campaign 🔥 What it takes to make an indie comic like this come to life (or should we say, reanimated?) 😂 And of course, the most insane backer requests, dream casting for a Confederate Monster movie, and what Mary Shelley would think of all this! You don't wanna miss this one—David Swartz brings the energy, the laughs, and the monstrous storytelling magic! 🔗 BACK THE KICKSTARTER HERE: https://www.kickstarter.com/projects/daveswartzart/confederate-monster-1-5/creator 📌 FOLLOW DAVID SWARTZ: https://www.facebook.com/daveswartzart/ https://www.instagram.com/daveswartzart/ https://x.com/daveswartzart If you love indie comics, horror, or just wild, out-of-the-box storytelling, hit that LIKE button, SUBSCRIBE, and drop a comment below—What horror character would YOU throw into the Civil War?! Thank You for Watching / Listening! We appreciate your support! Episode 548 in an unlimited series! Host: Al Mega Follow on: Twitter | Instagram | Facebook): @TheRealAlMega / @ComicCrusaders Make sure to Like/Share/Subscribe if you haven't yet: / comiccrusadersworld Twitch: / comiccrusaders Visit the official Comic Crusaders Comic Book Shop: comiccrusaders.shop Visit the OFFICIAL Comic Crusaders Swag Shop at: comiccrusaders.us Main Site: https://www.comiccrusaders.com/​​​​ Edited/Produced/Directed by Al Mega 🚀 LET'S GO! #ConfederateMonster #Kickstarter #IndieComics #ComicCrusadersPodcast
Amir Kamal is an Italian board game designer living in Melbourne, Australia. He founded Game Tribe in 2022, and has been working on Nataterra for the past five years. Originally, Nataterra began as a story he was writing, and it felt natural to bring that world into the game as it developed. Alongside the game, he's also releasing a short story set in the same universe. Nataterra is a bold attempt to bring the spirit of classic RTS video games into a strategic, turn-based board game experience.You can check out the Nataterra campaign on Kickstarter here: https://www.kickstarter.com/projects/gametribe/nataterraWHERE TO BUY OUR BOOK: https://www.amazon.com/dp/B0DSJ1LMQ1FOLLOW US ON: Facebook: https://www.facebook.com/groups/boardgamebingeInstagram: https://www.instagram.com/boardgamebingepodcast/ Twitter: https://www.twitter.com/boardgamebingeWHERE TO FIND OUR PODCAST:Spotify: https://open.spotify.com/show/5RJbdkguebb3MSLAatZr7riHeart Radio: https://www.iheart.com/podcast/269-board-game-binge-72500104/Tune In: https://tunein.com/embed/player/p1344218/Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5jYXB0aXZhdGUuZm0vYm9hcmRnYW1lYmluZ2U=Apple Podcasts: https://podcasts.apple.com/ca/podcast/board-game-binge/id1522623033Visit Our Websites: Board Game Binge: https://boardgamebinge.com/Tin Robot Games: https://tinrobotgames.comElixir Board Games: https://www.elixirboardgames.com/our-games
Dans cet épisode entre presque barbus avec Florian, Olivier et Fred on vous a parlé de Ghostlight (Ciné), Le deuxième meilleur hôpital de la galaxie (Série), #1 Happy Family USA (Série), Des chaînes youtube en vrac avec du Road Trip. Mais aussi de Doom : The Dark Ages, OctaRace et son Kickstarter et Big Mouth sur Netflix.A la semaine prochaine
INTRODUCING: A bonus two-part series (with a full group!) to coincide with the crowdfund campaign for Galactic and Going Rogue! I sat down with an incredible table of performers, including Ify Nwadiwe, Nala J. Wu, Dusty Hill, and Catrina Dennis to weave a story of rebellion and relationships in space. In part one, we make our characters and build our galaxy--stay tuned for part 2 on 6/2 where we see our heroes dive into action!You can find the Galactic & Going Rogue crowdfunder here on Kickstarter, going live May 20th: https://www.kickstarter.com/projects/galacticgoingrogue/galactic-and-going-rogue-two-ttrpgs-of-war-among-the-stars?ref=8lwj2gIf you're listening to this on the 19th, it's not too late to sign up for the crowdfunder's BackerKit mailing list here, then get a free PDF of Jess Levine's satirical scifi skirmish storytelling TTRPG PLANET FIST when you back the Galactic & Going Rogue Kickstarter in its first 24 hours: http://backerkit.com/call_to_action/eda53ff9-b09c-422f-8036-2dbc62b83557/landing?ref=po1ep1This episode was produced by Jess Levine (@jessfrom.online on Bluesky) and edited and coproduced by satah (@posatahchips.gaygothvibes.online on Bluesky). Guest performers include Ify Nwadiwe, Nala J. Wu, Dusty Hill, and Catrina Dennis!Support this podcast at — https://redcircle.com/party-of-one-podcast/donationsAdvertising Inquiries: https://redcircle.com/brands
Welcome to the third episode of series 83, everyone! In this series, we are covering Wandering Blades, an action-packed, wuxia TTRPG, with designer and host of Asians Represent, Daniel Kwan! In today's episode, we learn a bit more about Daniel before diving into discussing Wandering Blades character creation! https://patreon.com/charactercreationcast Kickstarter for Wandering Blades launches March 6th! https://wanderingblades.com/ Join our Discord! https://discord.charactercreationcast.com Check out other great shows on the network: https://oneshotpodcast.com Character Creation Cast on Apple Podcasts (The best place to leave reviews for us) https://itunes.apple.com/us/podcast/character-creation-cast/id1363822066?mt=2&ls=1 Character Creation Cast on Podchaser https://podchaser.com/CharacterCreationCast Daniel Kwan: BlueSky: https://bsky.app/profile/danielhkwan.itch.io Itch.io: https://danielhkwan.itch.io Patreon: https://www.patreon.com/danielhkwan Asians Represent Podcast: https://bsky.app/profile/aznsrepresent.bsky.social Wandering Blades by Daniel Kwan: Kickstarter: https://wanderingblades.com (00:00:00) - Announcements (00:01:16) - Reintroductions (00:08:04) - D20 for your thoughts? (00:11:40) - Favoirte Character Creation Mechanics (00:14:17) - Character Sheets (00:25:29) - How does Wandering Blades character creation stack up to other games? (00:45:48) - Call to Action (00:55:21) - Credits Opening: Meditation Impromptu 03 (https://freemusicarchive.org/music/Kevin_MacLeod/Calming/Meditation_Impromptu_03) by Kevin MacLeod Clip 1: Flower's Dance by Dario BenedettiOn Soundstripe: https://app.soundstripe.com/songs/14776 Clip 2: Dojo Tradition by In This WorldOn Soundstripe: https://app.soundstripe.com/songs/13682 Main Theme: Hero (Remix) (https://freemusicarchive.org/music/Steve_Combs/Principal_Photography_1493/11_Hero_Remix) by Steve Combs Character Creation Cast: Website: https://www.charactercreationcast.com Contact Us: https://contact.charactercreationcast.com BlueSky: @CreationCast.net (https://bsky.app/profile/creationcast.net) Discord: https://discord.charactercreationcast.com/ TikTok: https://tiktok.com/@charactercreationcast Amelia Antrim: BlueSky: @gingerreckoning.bsky.social (https://bsky.app/profile/gingerreckoning.bsky.social) Ryan Boelter: BlueSky: @lordneptune.com (https://bsky.app/profile/lordneptune.com) Our Network: https://oneshotpodcast.com Learn more about your ad choices. Visit megaphone.fm/adchoices
In this episode, Dialogue Doctor Coach JP Rindfleisch IX sits down with author Emma-Jane Heaton to discuss the story Emma-Jane is working on. They talk about writing characters the reader may not like, how characters grow, what the emotional journey looks like, and Emma-Jane's story hypothesis. Go and check out JP's Kickstarter at https://www.kickstarter.com/projects/jprindfleischix/mosswood-apothecary-cozy-queer-fantasy-collectors-edition For more on the craft of writing, check out https://dialoguedoctor.com/
Chichester Chats Ep #44: Rysk #1 Welcome back to the Chichester Chats! This time Phil, Lilith and Justin chat with D.G. Chichester about issue #1 of his new series Rysk from Black Box comics. What happens when the world of betting meets the world of the future. PLUS: a discussion on Dan's upcoming second series for Black Box and an update on his Kickstarter book, Axles Infernal. Tune in today and don't forget to review the show on Apple Podcasts, Spotify, YouTube, and anywhere else you can! Chichester Chats Links → Bluesky https://bsky.app/profile/capesnetwork.bsky.social → Twitter https://www.twitter.com/ChichesterChats → Instagram https://www.instagram.com/capeslunatics/ → Facebook https://www.facebook.com/ChichesterChats → YouTube https://www.youtube.com/c/CapesandLunatics ==================
On this May 18, 2025 episode of The Outlaw Mudcast, I talk about the events, featured matches and product releases that will be part of the upcoming Virtual Grand Gathering. I also discuss a recent Kickstarter-related controversy for Supershow the Game as well as report on this week's online tournaments and featured matches.
This week in Episode #693, Wayne talks with Stephan Franck, an acclaimed cartoonist and award-nominated animator, writer, and director! He has a Kickstarter underway for both Romance in the Age of the Space God and Palomino! Stephan is quite the accomplished creator, and his Kickstarter is for his stand-alone graphic novella called Romance in the Age of the Space God and his Ringo-Award nominated crime mystery Palomino. Here's how both are described: “Part Sci-fi thriller, part slice-of-life, and part political satire, Romance in the Age of the Space God drops us into a world not unlike ours, where things once thought impossible have happened. Also, a captivating neo-noir crime mystery, Palomino begins in 1981 Los Angeles, where we meet Eddie Lang, an old-school, hardboiled former Burbank PD detective juggling his six-nights-a-week gig in the Palomino house band, his P.I. business, and his teenage daughter--who might even be more hardboiled than he is!” We explore both creations, who the various characters are, how these stories came to be, and also talk about an important project I'm particularly fond of that Stephan helped bring to the big screen. Be sure to back this excellent comics project before it concludes on Monday, June 6, at 2:59 a.m. EDT. Major Spoilers Podcast Network Master Feed RSS Feed Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers Patreon member. It will help ensure Wayne's Comics Podcast continues far into the future!
Read transcriptGather ‘round, Dragon Ball devotees and gluttons for punishment! This week on Play Comics, we're subjecting ourselves to the digital equivalent of getting hit by Frieza's Death Beam repeatedly-Dragon Ball Z Taiketsu for the Game Boy Advance. Imagine taking the most explosive anime franchise in history and cramming it into a game with all the fiery intensity of a damp firecracker. Spoiler alert: This isn't a battle for glory-it's a battle for survival against one of the most bafflingly awful licensed games ever conceived. Joining me in this masochistic quest is Andrew Young from Behold!, who's agreed to lend his expertise (and his remaining sanity) to dissect this pixelated travesty. Together, we'll answer the burning question: How did a game about planet-destroying superhumans end up feeling as thrilling as watching paint dry on Master Roshi's houseboat? Hint: It involves more clipping issues than Yamcha's career and combat mechanics flatter than Krillin's scalp. From animations that resemble a PowerPoint presentation gone rogue to a soundtrack that sounds like a kazoo orchestra trapped in a washing machine, Taiketsu doesn't just drop the ball-it spikes it into the core of the Earth, unleashes a Spirit Bomb of disappointment, and then forgets to animate the explosion. Whether you're here for the schadenfreude or just morbid curiosity, grab your Dragon Radar and a stiff drink. This episode's gonna hurt. A lot. Learn such things as: What happens when the developers are put not only behind the 8 ball, but also in front of a really high cliff on a windy day and that cliff is made of ice? So I guess games really do need a story don't they? Even if it's just a hand wave at one. Is this the new worst representation of the comic source material? And so much more! You can find Andrew by looking at the Behold! account on Twitter or of course the Behold! website. You should especially check out the episode looking at X-Men 97 because I love that series and need something good in my life, and the episode looking at Fan4stick because it has me in it. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to the Kickstarter campaign for I Brought A Gorilla to a Gunfight and the Kickstarter campaign for Starlite for the promos today. Intro/Outro Music by Backing Track, who forgot that this game exists and is now on a mission to destroy me because I brought this fact back to light. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
We're back in the Labyrinth this week with a fresh batch of pop culture chaos and comedic commentary!
From the makers of The Grotto (Troy) and The Cellar Letters (Matt). STREAM (Starts at 2pm Eastern/1pm Central): http://twitch.tv/athansmusicKICKSTARTER: https://www.kickstarter.com/projects/theredactedunit/redacted-a-procedural-horror-audio-drama Hosted on Acast. See acast.com/privacy for more information.
Comic book creators Josue Kure and Tim Gomez join Paul and David to discuss working together on books like Reaper Rules and Super Foods, as well as their upcoming Kickstarter. Music: Andre Jetson - Bipolar (Original Mix)
Charter is buying Cox to form a cable giant, while Verizon gets FCC approval to acquire Frontier and expand fiber to millions. Meanwhile, Apple and Epic are back at it over Fortnite, OpenAI launches a coding assistant, Microsoft kills the Surface Laptop Studio, and Acer shows off sleek new gear at Computex. Also: Nvidia denies shifting GPU work to China, and Kickstarter gets serious about funding climate tech. Starring Sarah Lane, Tom Merritt, Robb Dunewood, Molly Wood, Len Peralta, Amos, Joe. To read the show notes in a separate page click here! Support the show on Patreon by becoming a supporter!
Rita Orlov! Game designer! Creative director! Puzzle creator! New friend! Delight! More! Rita makes games! One of them is Pandora's Legacy and the Kickstarter is underway as we speak! (As I type and you read!) Another is Emerald Echoes and the Kickstarter is soon to be launched! (At some point when I'll be typing again later, I imagine.) Check out getpostcurious.com (or their account on Instagram) for more information about MORE games and puzzles! And check out this podcast conversation as well! You're about to be doing it! PS This is only the first HALF of our conversation. For part two, subscribe via Apple Podcasts OR simply click on over here to Patreon! Enjoy!
Please remember to rate and review our podcast!Check out your YouTube channel @comadresycomics CHISME DE LA SEMANA: San Diego Comic Con 2025 chisme! Ironheart is scheduled to premiere on Disney+ on June 24, 2025, The Old Guard 2 on Netflix July 2, 2025 Superman on July 11, 2025ON MY RADAR:The 20th Anniversary of Amadeus Cho's first appearance! A trio of stories written by Greg Pak exploring thrilling moving and never-before-seen moments from different states in Amadeus' wild career.HORA DE LA CERVECITA: Hermosa Brewing Company's We ❤️ L.A. BOOK REVIEW: Butterfly Tears by Fang Fang @yili.fanghttps://www.facebook.com/FangComicshttps://fangfangcomics.wixsite.com/EN LA LIBRERIA: Comic Book Crowdfunding Planner
Dan "The Man" Brereton is back with the Bandits, this time talking up his new art book, Nocturnals 31. Just in time for the "Halloweeniversary" of Dan's hit monster noir comic, The Nocturnals, this book is chock full of all the supernatural goodness you've come to expect. It's got the monsters, it's got the babes, it's got that haunting atmosphere that takes your breath away.You've got only a few days left to back Nocturnals 31 on Kickstarter here: http://kck.st/42RqwlG! And you can always follow Dan's work on Instagram @dan_brereton_illustrator. Support the show
Music funding has been transformative for Anmara, with the Virginia-based singer-songwriter securing over $150,000 through grants, crowdfunding, and her recent Chrome City Records deal. In this episode, Anmara shares her approach to financing her music career, from winning a prestigious $75,000 House Artist Grant in 2014 to successfully building albums via Patreon pre-orders. We explore her evolution from dreamy ambient folk toward pop as Chrome City Records invests in exploring her pop star potential, plus her DIY strategies for creating professional music videos and photo shoots on minimal budgets. Anmara compares crowdfunding platforms like Kickstarter versus Patreon, discusses receiving multiple grants from Prescott College, and shares the healthy habits that fuel her continuous creative output. From charting on iTunes' top 100 singer-songwriter albums to touring Europe and the West Coast, Anmara opens up about imposter syndrome, today's changing music consumption landscape, and her mission to touch lives through her music and newsletter. She also discusses essential self-care practices for show days. This conversation offers insights and inspiration for independent musicians seeking diverse revenue streams – whether through grants, crowdfunding, or label partnerships – while building sustainable careers on their own terms. Support the Unstarving Musician The Unstarving Musician exists solely through the generosity of its listeners, readers, and viewers. Learn how you can offer your support at UnstarvingMusician.com/CrowdSponsor This episode of the was powered by Liner Notes. Learn from the hundreds of musicians and industry pros I've spoken with for the Unstarving Musician on topics such as marketing, songwriting, touring, sync licensing and much more. Sign up for Liner Notes. Liner Notes is an email newsletter from yours truly, in which I share some of the best knowledge gems garnered from the many conversations featured on the Unstarving Musician. You'll also be privy to the latest podcast episodes and Liner Notes subscriber exclusives. Sign up at UnstarvingMusician.com/LinerNotes. It's free and you can unsubscribe at anytime. Resources The Unstarving Musician's Guide to Getting Paid Gigs, by Robonzo Music Marketing Method – The program that helps musicians find fans, grow an audience and make consistent income Dreamhost – See the latest deals from Dreamhost, save money and support the UM in the process. More Resources for musicians Disclosure: Some of the links in this post are affiliate links. This means I make a small commission, at no extra charge to you, if you purchase using those links. Thanks for your support! Stay in touch! @RobonzoDrummer on Instagram @UnstarvingMusician on Facebook and YouTube
Send us a textJamey Jasta Joins the Vulgar Display of Podcast to Talk Milwaukee Metal Fest, Summer Slaughter, and the Future of Metal
Up and coming designer Cole Smith join us on the submarine. Cole has two games currently on or getting ready to launch on Kickstarter. 3 Magi and Sauros! Again he is a designer from (or at least near) Canada's design hotbed Toronto and he is here to share his story.
Today's show is sponsored by Dreamhost. The first step in owning and controlling your own work is creating a website, and Brad and Dave have relied on Dreamhost for years. Check out Dreamhost.com/comiclab to find out how you can lock in a rate of $2.59/month for three years!Your social media profile needs to answer three questions clearly: Who are you? What do you do? And why should I care? If you're wasting time being cute, you're missing out of opportunities. Also, the NCS releases the nominees for Outstanding Cartoonist of the Year, and a person hired to illustrate a children's book faces a tough question from the writer: How do we sell this thing??Today's ShowBranding on your social media profileSusan MacTaggartShow sponsor: Dreamhost dreamhost.com/comiclabUPDATE: NCS Outstanding Cartoonist nominationsWe made the book... now what?"Have we ever considered not doing free content?SummaryIn this conversation, Brad Guigar and Dave Kellett discuss the importance of branding for cartoonists on social media, emphasizing the need for clear communication in profiles. The conversation wraps up with insights on navigating new platforms like Bluesky and the importance of straightforward messaging in promoting one's work. They discuss the evolving nature of social media presence, and the value of reliable hosting services like DreamHost. They also engage in a light-hearted personal affirmation segment and provide updates from the National Cartoonist Society. The conversation culminates in practical advice for illustrators on how to sell their work, emphasizing the importance of understanding one's role in the creative process. In this episode, Brad Guigar and Dave Kellett discuss the importance of branding in book promotion, the exploration of new intellectual properties (IP) for original graphic novels, and the value of audience engagement and product testing in the creative process. They also touch on the resurgence of physical media in a digital age, emphasizing that quality content will always find an audience.TakeawaysBranding is crucial for self-publishing cartoonists.Social media profiles should clearly state who you are.Consistency is more important than creativity on social media.Cartoonists often struggle with self-promotion due to imposter syndrome.Blue Sky may not have the same algorithmic restrictions as other platforms.Direct communication is key in branding and marketing.It's okay to promote your work without feeling like you're bragging. Put some of the creative thought into solving business problems.This change is 100% not permanent.You can change it tomorrow.We're big fans of DreamHost.This is the perfect opportunity for you.A 97-day money back guarantee.You are a limitless well of creativity.This is not your job, Jay.You should run as far away from him as you can.Your job is to use the book to promote Jay. Your job is to use the book to promote your next gig.Selling books, marketing books, promoting books, that's not Jay's brand.The responsibility of selling this book is not your job.This is a time management issue.You can use this to get to the next stage in your career.We have both done this with IP that the world has never seen.You'd better have previews and sample images that look incredible.People will absolutely buy that thing because they know it's good.People will buy your book. Absolutely.You can absolutely make that work. You get great rewards when you join the ComicLab Community on Patreon$2 — Early access to episodes$5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.If you'd like a one-on-one consultation about your comic, book it now!Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. Dave Kellett is the creator of Sheldon and Drive.
This week on Everybody in the Pool, we're looking at a climate tech company that's a Kickstarter graduate with a surprisingly action-movie sounding solution to reforestation. Flash Forest is using drones that fire (harmless) seed projectiles at the ground to help automate and speed up reforestation. Co-founder Cameron Jones tells Molly how the mission to plant a billion trees was sparked by personal experiences with wildfire devastation in Canada, inspiring him to start the business with his brother. He shares insights on the challenges and triumphs of launching a Kickstarter-funded venture, turning innovative ideas into a reality. Stay tuned as we continue our miniseries on Kickstarter's success stories next week with Jonathan Cedar of BioLite.LINKS:Flash ForestCameron JonesAll episodes: https://www.everybodyinthepool.com/Subscribe to the Everybody in the Pool newsletter: https://www.mollywood.co/Become a member and get an ad-free version of the podcast: https://plus.acast.com/s/everybody-in-the-poolPlease subscribe and tell your friends about Everybody in the Pool! Send feedback or become a sponsor at in@everybodyinthepool.com! To support the show and get an ad-free listening experience, please jump in and become a member of Everybody in the Pool! https://plus.acast.com/s/everybody-in-the-pool. Hosted on Acast. See acast.com/privacy for more information.
"We were a small team, just a handful of people, trying to solve problems that had stumped the industry for decades. Every day felt like we were building the future from scratch." In this episode, Co-Founder of Oculus and Founder & CEO of Deep Origin, Michael Antonov shares the inside story of how he and a small, driven team transformed virtual reality from a niche dream into a billion-dollar industry. From his early days at Scaleform to the rapid growth of Oculus, Michael recounts overcoming daunting technical and business challenges, the thrill of their record-breaking Kickstarter campaign, and the relentless innovation that led to Oculus's $2 billion acquisition by Facebook. Listeners get a rare look at the mindset and decision-making behind one of tech's most remarkable startup journeys, packed with lessons for entrepreneurs everywhere.
In this captivating episode of The eCommerce Podcast, host Matt Edmundson chats with Gareth Everard, the innovative force behind Rockwell Razors and co-founding CMO of eco-game changers like Lomi and Pela Case. With a fascinating story of turning environmental science into successful sustainable businesses, Gareth shares how his plastic-free safety razors evolved from Kickstarter success to established brand, while Lomi grew from startup to $100 million revenue in just two years.What makes this conversation especially valuable is Gareth's candid insights into avoiding subscription models, focusing on conversion rather than lifetime value calculations, and his "four levers of e-commerce" framework for managing business growth without burnout.Whether you're running an eco-focused business or simply looking for smarter ways to approach e-commerce, Gareth offers thoughtful perspectives on building community, the emergence of social commerce, and why sometimes the best business decisions come from authentically meeting customers where they are.Key Takeaways:Gareth's entrepreneurial journey demonstrates how eco-friendly innovations can achieve commercial success while staying true to environmental values. His approach to business management through the "four levers of e-commerce" offers a practical framework for focusing energy where it matters most.The conversation highlights the importance of authenticity in business decisions, from avoiding unnecessary subscription models to understanding what truly matters to customers. Perhaps most valuable is Gareth's insight that community-building is now essential for e-commerce success, whether you're creating your own community or partnering with creators who already have one.For more information about Gareth Everard's businesses and eco-friendly innovations, visit our website.Keywords: eco-friendly startup journey, sustainable product innovations, Lomi composter success story, how to manage multiple businesses, avoiding startup burnout, customer-driven product development, building brand community, impact of social commerce, eco-friendly razors, sustainable e-commerce, environmental entrepreneurshipResourcesMentioned Businesses and Products:Quality Double Edge Safety Razors by RockwellKitchen Countertop Food Recycler | LomiEco-Friendly iPhone, Google and Samsung Cases by Pela CaseConnect with Gareth:Gareth Everard | LinkedInConnect with Matt: Matt Edmundson | LinkedInMatt Edmundson (@mattedmundson) • InstagramThe eCommerce Podcast:Homepage - Ecommerce Podcast
Back Imminent Peril on KickstarterGet tickets to Fandomonium live in Colorado Springs, May 24thOur actual play of a brand new game from Crit Harder, Imminent Peril. A really easy to pick up game of cooperative storytelling, creative problem solving and chaotic fun.Audra, Ben and Matt got together with game creator Aaron Lanewicz, for three wild rounds of Imminent Peril! Thank you to Aaron for making this ridiculously fun game. Thank you to Ben for producing this episode.Let us know what you thought of this actual play in the comments. There will be a new Bonus Round and Fandomonium before the end of May, thanks for listening!We are an ad and listener supported podcast, but mainly listener supported. Consider supporting our production over at patreon.com/gateleapers. All supporters get ad-free audio episodes. Premium supporters get video recordings + a bonus monthly episode.Do you have a suggestion for a fandom we've not yet covered? Are you a podcaster, creative or performer who would like to be a guest on our show? Get in touch! gateleapers@gmail.comMusic: BoucheDag by Alexander Nakarada (serpentsoundstudios.com)Licensed under Creative Commons BY Attribution 4.0 Licensehttps://creativecommons.org/licenses/by/4.0/Become a supporter of this podcast: https://www.spreaker.com/podcast/gateleapers-a-fandom-gameshow--5150861/support.
Ever sold your dog for a fat check and got a standing ovation for it? That's how Aaron Spivak describes selling the company he built from scratch into a $50M powerhouse. In this episode of The Liquid Lunch Project, Matt and Luigi sit down with Aaron, the DJ-turned-juice-slinger-turned-weighted-blanket-mogul, to unpack how grit, delusion, and one viral Kickstarter helped him build Hush, one of the top DTC brands in Canada. He dives into the real emotional cost of selling a business, why customer conversations are his secret weapon, and how Founders Club is helping entrepreneurs get real support. What You'll Learn in This Episode: The stroke that changed everything…and how a side hustle became a lifeline Why Aaron still DJed after hitting $25M in revenue The secret power of calling every single customer (yes, really) How to turn a blanket into a movement (and a $50M exit) What Dragon's Den taught him about performance, not pitching The real emotional chaos of selling your “business baby” Why Founders Club isn't another BS mastermind — and who it's really for Who is Aaron?Aaron Spivak is a serial entrepreneur who co-founded Revita, Hush Blankets, and most recently Founders Club, a global community for high-growth founders. From DJing bar mitzvahs to delivering mattresses in his Audi, Aaron's story is anything but typical. Favorite Quote:"When I sold my business, it felt like someone bought my dog and the whole world clapped." Take Action:Tune in to hear why hard work beats hype — and what's next for the guy who refuses to slow down. Connect with Aaron: Instagram (The Founders Club): @thefoundersclub Website: https://www.aspivak.com Linkedin: https://www.linkedin.com/in/aaron-spivak1/ Like what you heard? Don't forget to subscribe, rate, and review!
WHITLEYYYYYY!!! In this episode, Jeremy Whitley and Phil Falco of Lifeline Comics drop by the pod to hype their upcoming Kickstarter campaign for Aces and Aros: An Asexual and Aromantic Comic Book Anthology! After that, Bob hangs with Pamela Isley, Aaron gets a headache, John admits Duke is MAGA, and Steve falls farther down the Dept. of Truth rabbit hole!Books: Fantastic Four Fanfare #1, It's Jeff Jeff Week #1, Adventureman: Family Tree #2, Poison Ivy #33, Free Planet #1, Blood and Thunder #1, GI Joe #6, GI Joe #21 + Silent Missions, The Dept. of Truth #5-29Other Stuff: Sleep Token - Even in ArcadiaThe Comic Book Podcast is brought to you by Talking Comics (www.talkingcomicbooks.com). The podcast is hosted by Steve Seigh, Bob Reyer, Joey Braccino, Aaron Amos, and John Burkle who weekly dissect everything comics-related, from breaking news to new releases. Our Instagram handle is @TalkingComicsPodcast and you can email us at podcast@talkingcomicbooks.com.
This episode is the audio for a YouTube TeamStream that initially ran on April 30, 2025. TeamStreams run live every Tuesday at 9 pm on the WOJM YouTube channel, barring unforeseen circumstances or holidays. Please take a moment and help us out — even if you don't watch us there, subscribe to our YouTube channel today! If we do one thing here in the WOJM TeamStream, it's pump up the phenomenal creative community of #GIJoe fans, and this week is no exception! Co-publisher Roger Taft and author Greg Agustin are back to launch their latest project, After Action Report Volume 2, on Kickstarter! The much-anticipated follow-up to Greg's first book launches May 1 and continues deep into even more character profiles from the GI Joe universe! Plus, we'll check in on another friend of ours who's crowd-sourcing on KS, roll through GI Joe news, and more! LISTEN TODAY! You can watch this episode at: https://youtube.com/live/kmFzPaXXFQ8 Get caught up on your reading without all that pesky reading! Listen to Banned Camp — the comedy podcast that looks into why classic books get banned! You can find them wherever you listen to podcasts! Remember, that's Banned with two N's!
Send us a textIn this episode of Soul of Travel, Season 6: Women's Wisdom + Mindful Travel, presented by @journeywoman_original, Christine hosts a soulful conversation with Sarah Dusek.After selling her first travel company, Under Canvas, in 2018, Sarah Dusek launched Enygma Ventures, a US-based venture capital fund to invest in Africa's talented female entrepreneurs and contribute towards rectifying the great funding imbalance. Over the last 5 years, Sarah's work has impacted over 10,000 entrepreneurs who have gone through Enygma's investor-ready programs. In her new book “Thinking Bigger: A Pitch Deck Formula For Women Who Want To Change the World,” Sarah shares the challenges of her own journey building a $100 million company and shares the critical building blocks needed to scale any business. Sarah is also the Co-Founder & CEO of Few & Far, a net positive travel/climate company investing in large-scale regeneration.Christine and Sarah discuss:· The ways in which internalized beliefs stop women from dreaming and “Thinking Bigger”· Sarah's journey with Enygma Ventures and how she found her way to investing in women's businesses in South Africa· Thinking Bigger and how we can change the opportunities and outcomes of women in businessJoin Christine now for this soulful conversation with Sarah Dusek.
Al and Kelly talk about Ratopia Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:24: What Have We Been Up To 00:17:46: Game News 00:25:17: News Games 00:36:08: Ratopia 01:02:56: Outro Links Tales of Seikyu Early Access Sugardew Island Sprinklers Update Outlanders “The Culinry Diaries” DLC Turnip Boy Steals The Mall Cubified Turnip Boy Plush Everdream Valley VR Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello, farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kelly: And my name is Kelly. (0:00:38) Al: And we are here today to talk about Cottage Core Games. (0:00:42) Al: Woo! (0:00:42) Kelly: Woo! (0:00:45) Al: Uh, welcome back, Kelly. (0:00:47) Al: Always good to have you. (0:00:48) Kelly: It’s always fun to be back. (0:00:50) Kelly: I feel like we talked so recently and yet so long ago. (0:00:55) Kelly: It really wasn’t that long ago. (0:00:56) Al: Let’s have a look. (0:00:57) Al: Your last episode was “Grimoire Groves”, and that was in March. (0:01:01) Kelly: Yeah, yeah, yeah. (0:01:02) Al: For two months. (0:01:04) Al: Hmm, I have not played that game since that episode. (0:01:07) Kelly: I completed everything. (0:01:09) Al: Hmm. (0:01:10) Kelly: Everything, everything. (0:01:12) Al: Impressive. (0:01:12) Kelly: And then I put the game down and never picked it back up again. (0:01:14) Al: Hmm, fair. (0:01:16) Al: That’s how I play most games, to be fair. (0:01:16) Kelly: It was fun. (0:01:19) Kelly: Me too. (0:01:19) Kelly: But usually I don’t go full completionist mode. (0:01:23) Al: Yeah, yeah. (0:01:24) Kelly: I pick things that I want to complete (0:01:26) Kelly: or give myself goals. (0:01:27) Kelly: Otherwise, I kind of lose motivation sometimes. (0:01:30) Al: Fair enough (0:01:32) Al: And then you were on the fields of then you were on the fields of mystery out before that. Have you played the update? (0:01:32) Kelly: But I was determined. (0:01:37) Kelly: No. (0:01:38) Kelly: I really enjoyed the portion that I played, (0:01:42) Kelly: but I decided that was enough and I’m just (0:01:44) Kelly: going to wait for the full game. (0:01:46) Al: I have done the same also. I was really tempted to jump in in the last update, but I’m like, (0:01:52) Kelly: Mm-hmm yep, that’s why I am I ended up picking up Sunhaven instead (0:01:52) Al: “No, let’s not do it. Let’s not do it. Don’t ruin it for yourself. Wait for the full game.” (0:02:00) Al: Yes. Well, let’s get into that then. So, just before we get into that, (0:02:02) Kelly: So I was like, you know what that’s a completed game (0:02:08) Al: we’re going to talk about Ratopia, this episode. Ratopia, this episode, because it has just come (0:02:14) Al: out in 1.0. (0:02:16) Al: Kelly has previously played it, so I thought we would talk about that. (0:02:21) Al: Before that, obviously, we’ll have our regular news. (0:02:25) Al: But first of all, Kelly, what have you been up to? (0:02:28) Kelly: “Playing Sunhaven.” (0:02:29) Al: I have questions. (0:02:30) Kelly: Woo! (0:02:31) Kelly: I also got 15 yards of dirt delivered to my driveway (0:02:34) Kelly: so I could fix my backyard. (0:02:36) Kelly: So that’s– (0:02:39) Al: Why is it measured in distance? (0:02:44) Kelly: I don’t have that answer. (0:02:46) Al: So, presumably, it’s like a set thickness, right? (0:02:47) Kelly: Do you know how I had to figure out what 15 yards of dirt was, (0:02:50) Kelly: Al? (0:02:50) Kelly: I had to go on YouTube and watch a video of a dump truck (0:02:53) Kelly: delivering 15 yards of dirt to someone’s driveway. (0:02:59) Kelly: I guess? (0:03:01) Kelly: Because they also do like– (0:03:01) Al: You’re the one that’s had it delivered! (0:03:03) Kelly: yeah, Al, this was through Facebook Market. (0:03:06) Kelly: This is just, I don’t know, the standard measurement (0:03:08) Kelly: that they use, though, because it’s cubic yards and cubic feet (0:03:11) Kelly: are used for soil. (0:03:12) Al: Oh, so it’s cubic yards, not yards. (0:03:17) Kelly: I don’t know, because they only said yards. (0:03:19) Al: Because that’s a bit– because cubic yards is a vol– (0:03:23) Al: Yeah, so it sounds like they’re just automatically (0:03:24) Kelly: It’s probably cubic yards, and I just never considered it. (0:03:25) Al: shortening it then, because cubic yards is a volume. (0:03:28) Al: That’s how you measure something like soil. (0:03:28) Kelly: Yes. (0:03:29) Kelly: Yes, that’s how I do my soil. (0:03:31) Kelly: I do soil calculations in cubic yards. (0:03:34) Kelly: I just didn’t put two and two together because it just (0:03:37) Kelly: straight up said yards. (0:03:38) Al: Yeah, that’s just laziness, I think, on behalf of people selling. (0:03:42) Kelly: Yeah. (0:03:43) Kelly: But no, I literally watched YouTube videos on dirt delivery (0:03:46) Kelly: to figure out how much dirt this would be. (0:03:48) Al: Although, I also have a question about that, because this is a thing that Americans do (0:03:55) Al: a lot, is you measure things by volume, when that can be very inaccurate for certain things. (0:03:58) Kelly: Yes. Yeah. Yes. (0:04:02) Al: It’s all very well and good measuring liquids by volume, because they stay the same. You’re (0:04:08) Kelly: Yeah. (0:04:08) Al: not going to add extra air in between grains of water. Yeah. Yeah. (0:04:10) Kelly: No, listen, I do a lot of baking. (0:04:14) Kelly: All of my baking is done by weight. (0:04:18) Kelly: I convert recipes all the time. (0:04:18) Al: Yeah. (0:04:22) Kelly: I’m pretty sure that they do it this way so that they can, like… (0:04:24) Kelly: Okay, this is free dirt, so it’s like… (0:04:26) Al: Okay, yeah. (0:04:28) Kelly: trash as it is. (0:04:30) Kelly: But it’s like, clearly they want to do it by volume and not weight (0:04:32) Kelly: so that they can give me things like a two foot long concrete rock (0:04:36) Al: Yeah, yeah, yeah, for sure, for sure. (0:04:36) Kelly: inside of my dirt pile. (0:04:40) Kelly: You know, like, that’s… (0:04:42) Kelly: I don’t know about the other things, (0:04:44) Kelly: because I’m assuming when people buy nice soil, (0:04:46) Kelly: they’re not getting giant rocks in their nice soil. (0:04:49) Al: Yeah, I. (0:04:50) Kelly: But I think… I think it’s… it’s a… (0:04:54) Kelly: I think that’s part of it. I don’t know. (0:04:56) Al: You weren’t buying high quality topside, well, that’s for sure. (0:04:58) Kelly: You know, it’s free dirt. (0:05:00) Al: But yeah, the baking one is funny, right? (0:05:02) Al: Because I understand the want to do it in volume, right? (0:05:05) Al: Like there’s a lot of cooking that I do (0:05:07) Al: where I do it by volume because it’s quicker, right? (0:05:08) Kelly: Yes, yeah. (0:05:09) Al: Like I quite often I quite often will make like (0:05:13) Al: I do like oat breakfast cookies quite often and I’ll just I’ll just use one (0:05:19) Al: of my measuring spoons and I’ll just like throw half a cup into a bowl, right? (0:05:24) Kelly: - Yeah. (0:05:24) Al: Because it’s quick and it’s dirty and it (0:05:26) Al: doesn’t really matter because if it’s slightly off, it’s fine. (0:05:27) Kelly: You’re getting cookies no matter what. (0:05:29) Al: Exactly, right? (0:05:30) Kelly: - Yeah, exactly. (0:05:31) Al: It does the job. (0:05:31) Al: But like when you’re if I’m if I’m baking a cake, like, you know, I’m I’m weighing (0:05:36) Al: out that flour, right, I cannot but you’ll see recipes online all the time. (0:05:36) Kelly: - Yep, yeah, oh yeah. (0:05:40) Al: And it’s like a cup of flour. (0:05:42) Al: And I’m like, first of all, first of all, there is no single standard cup. (0:05:46) Al: Did you know our cups are different than your cups? (0:05:48) Kelly: Yes. That’s what pisses me off. That’s what pisses me off when like a lot of good baking (0:05:49) Al: Fun, isn’t that super fun to learn about after I’ve spent following American (0:05:54) Al: recipes for years? (0:05:59) Kelly: recipes will include both the the grams or whatever ounces and then also yeah the ones (0:06:02) Al: Yes. You click the little button and it will change them. Yes, it’s nice. I like that. (0:06:09) Kelly: that don’t are so questionable because it’s like well did you pack the flour when you put in the (0:06:14) Al: Yeah, exactly. (0:06:15) Kelly: the cup but do you (0:06:18) Kelly: do our cups match yeah it’s very frustrating it’s very I do a lot of (0:06:20) Al: How irritated is your flower? (0:06:26) Kelly: math when I do baking so it’s very interesting I guess (0:06:28) Al: And this is why I don’t do much baking, because I like cooking where I can just throw things in (0:06:35) Al: and it’ll taste good. And if it doesn’t taste good, I add in something else and it tastes good now. (0:06:41) Al: But baking, if you muck up the measurements, you’re getting a pile of mush. (0:06:42) Kelly: That’s, yeah, I will say, I am definitely doing like a dirty sourdough at the moment for the starter because I used to be very anal and I would measure everything out. (0:06:55) Kelly: And after like, I guess four or five years of doing sourdough starters, I just like, I understand what the consistency needs to be. (0:07:04) Al: Yeah, yeah, that’s very different. (0:07:06) Al: If you’re doing the same thing all the time, you know what it needs to be, (0:07:08) Kelly: Yeah, but there’s definitely some. (0:07:10) Al: and you just get used to that. (0:07:12) Kelly: There are some things that I kind of like mess around with in baking where I think other people might not. (0:07:16) Kelly: And it’s like in the end, it still tastes great. (0:07:20) Kelly: And it’s my little science experiment, you know? (0:07:22) Al: Yeah, I know. For sure. (0:07:24) Kelly: But no, I love cooking and baking for the two different reasons. (0:07:28) Kelly: Like one is my little science chemistry set. (0:07:32) Kelly: And the other one is like throw whatever the hell you want into a pan and see what happens. (0:07:34) Al: Yeah, I like the idea of baking and I sit with a pack of flour in my cupboard and I (0:07:42) Al: watch as it goes out of date, because it’s just like, it’s a whole other mindset you (0:07:49) Al: have to be in before you can actually realistically do that. And that, yeah. I’ve had a recipe (0:07:50) Kelly: - Yes. (0:07:55) Kelly: - Yeah, it’s a different commitment. (0:07:57) Al: for like a specific kind of flatbread for months and I’ve not done it yet. And that’s (0:08:04) Al: all for baking. That’s just bread. (0:08:06) Kelly: Yeah, yeah. (0:08:07) Kelly: No, I’ve been meaning to make a brioche bread for months, (0:08:12) Kelly: and I just keep putting it off because I’m like, (0:08:14) Kelly: I don’t want to deal with it. (0:08:14) Al: There’s so much brain space. (0:08:16) Al: Anyway, Sunhaven. (0:08:17) Kelly: Yes, Sun Even has been a lot of fun. (0:08:20) Al: Pardon me, that’s what we were talking about. (0:08:23) Kelly: I like the different mechanics that they’ve added into it. (0:08:26) Kelly: I enjoy having magic. (0:08:27) Al: Yep. Interesting. (0:08:28) Kelly: I wouldn’t say it’s like the most thrilling farming game. (0:08:32) Kelly: I’ve ever played, but I think it’s overwhelming in a way that keeps my attention. (0:08:38) Kelly: Like having the different farms in different areas. (0:08:42) Al: It’s quite story based as well, isn’t it? (0:08:43) Kelly: Yes, yes, there’s a lot. (0:08:45) Al: How are you finding that? (0:08:47) Kelly: Um, it’s good. (0:08:49) Kelly: I don’t always pay attention to stories and games, so I’m not the best person. (0:08:54) Al: Yeah, same. (0:08:57) Kelly: I will say sometimes I look over to the characters, though, and have my eyes coped at one, I think. (0:09:03) Kelly: You guys don’t have that much clothes on. (0:09:04) Al: I’ve had, I backed this game on Kickstarter and I’ve had it in my Steam library now for (0:09:14) Al: a couple of years. I’ve not done anything with it. I have not, no. I think part of my (0:09:16) Kelly: Have you played it? (0:09:21) Al: problem is there’s like a time frame after a game comes out where if I don’t play a game (0:09:26) Al: in that time period I’m probably never playing it. (0:09:28) Kelly: Mm-hmm. Yeah, and that’s hard because you have games that like you want to play and also (0:09:35) Al: Let me tell you how many games have come out this year, purely farming games. We are currently (0:09:41) Al: at 20. 20 games have come out this year so far. No, actually I’m wrong. 22. No, 24. 25. (0:09:51) Al: 25 games that I am tracking on this game, on this podcast, by the 10th of May. There’s (0:09:54) Kelly: By May. (0:09:59) Al: more coming out in May. There’s another three on the list that are releasing this month. (0:10:03) Kelly: Are they flooding the market? (0:10:06) Al: It’s the Stardew Effect. We’re just at that time period. We are, what is this, eight years (0:10:08) Kelly: It is. (0:10:10) Al: after Stardew got popular? So just everybody’s finishing up their Stardew clones. (0:10:12) Kelly: Yeah. (0:10:18) Kelly: That is very true. (0:10:19) Kelly: And unfortunately, Sunhaven does fall into that. (0:10:24) Kelly: But again, I think it’s not the most unique farming game I’ve (0:10:28) Kelly: ever played, but I do like some of the things that they’ve added. (0:10:31) Kelly: I also just find it comforting. (0:10:33) Kelly: I like a good micromanagy game. (0:10:36) Al: Yeah, yeah, I’ll talk about mine in a minute. (0:10:38) Al: But, yeah, I totally agree with that. (0:10:40) Al: I wonder. (0:10:40) Kelly: And I do like that you don’t spend energy. (0:10:44) Al: Oh, yeah, so we’re going to have to we’re (0:10:46) Al: definitely going to have to talk about this game then (0:10:48) Al: because I am also playing a game which doesn’t have energy. (0:10:54) Kelly: It’s a fun mechanic to like, not worry about. (0:10:54) Al: And that is. (0:10:57) Al: Yeah. (0:10:59) Al: I am very much enjoying it. (0:11:02) Kelly: It’s really nice. (0:11:04) Kelly: Like, oh, there’s still always the time, you know, crunch or whatever. (0:11:06) Al: Yeah, yeah. (0:11:07) Kelly: But like, oh, I don’t have to eat 10,000 apples just because I (0:11:11) Kelly: want to hit a few more rocks. (0:11:13) Al: This is the thing that’s always annoyed me about farming games is you’ve got two (0:11:17) Al: limitations, you’ve got the time and the energy and removing one or the other of (0:11:24) Al: them, because Ever After Falls, which is what I’m playing and Sunhaven, (0:11:29) Al: which is what you’re playing, both remove the stamina. (0:11:32) Al: but Sugaju Valley, which we’ll talk about in the news section, (0:11:36) Al: it removed the time aspect where it’s essentially turn based. (0:11:41) Al: So you do your stuff and then you there’s two phases to the day. (0:11:45) Al: There’s the day phase and the night phase. (0:11:48) Al: And the night phase is when you open the shop. (0:11:51) Al: So it’s like you do whatever you want to do and then you go and open the shop. (0:11:54) Al: And then when you close the shop, it’s bedtime. (0:11:58) Kelly: that’s sick yeah yeah yeah sometimes bad games yeah it’s um which I think you (0:11:59) Al: So I like the… (0:12:01) Al: I mean, it’s not a good game, it’s a bad game. (0:12:03) Al: But it was interest that was that was an interest. (0:12:06) Al: Interesting thing and I like the games are now trying to play around with these things a little bit more. (0:12:13) Kelly: know that’s one of the things that we benefit from at like at the time point (0:12:17) Kelly: we’re in post stardew is like obviously that a lot of copies came out but I (0:12:24) Kelly: I think we’re really starting to see people like try to change (0:12:28) Al: Mm hmm. Yeah. So we’ll see. We’ll see how those things go. But OK, so you’re enjoying Sun Haven. (0:12:36) Kelly: Yes, I have put over 100 hours into it so far. (0:12:39) Al: Let me schedule that episode then. Sun Haven. Kelly. We’ll see when we do that. (0:12:48) Kelly: You know, you’re the reason I actually picked it up, I think, is because we were talking (0:12:50) Al: I’ve been meaning to play it for so long. Maybe I can event. Maybe I can finally play it if I’ve got (0:12:55) Al: a date to record on it. Aha! (0:12:58) Al: Right, OK. Was it in the news then? (0:12:59) Kelly: about it during the grimoire podcast. (0:13:06) Kelly: Probably I don’t know. (0:13:07) Kelly: I know it got mentioned. (0:13:08) Kelly: It was probably like a brief mentioning, but I think it was the news. (0:13:10) Al: many things, come on. Well I have obviously been playing Ratopia, I’ve only been playing the demo, (0:13:13) Kelly: So you influenced me, congrats. (0:13:22) Al: we’ll get to that later, but yeah I’ve been playing the demo of Ratopia. I’ve also been (0:13:29) Al: playing Ever After Falls and I have put in about 60 hours in that game so far, so it hooked me. (0:13:34) Kelly: What, what’s, what’s that one? (0:13:37) Al: So that’s just another stardew clone, but it um (0:13:40) Al: Obviously, as I said, it doesn’t have the stamina aspect, but it’s, let’s see, how would I describe, so it’s premise is slightly different, where you die at the beginning of the game, and then wake up and turns out that your real life was a simulation, and now you’re in another world with a farm. (0:14:06) Kelly: Oh, interesting. So really planning on people’s simpsychosis fears. (0:14:11) Al: Yeah, yeah, yeah, yeah, for sure. And it’s very solid, I would say, probably much like what you’re talking about with Sunhaven. It’s like a solid farming game, and it has definitely caught that bug that I have for I must do this thing, and I’m building up this farm, and that is what I’m doing. (0:14:37) Al: And I’ve been enjoying that. (0:14:40) Al: And I have some things to talk about it that I’m going to talk about in a future (0:14:43) Al: episode that I found interesting, but I think if you’d like Stardew and you’ve (0:14:49) Al: been like, I must have another one and I’m done with Stardew, (0:14:52) Al: I want a different list. (0:14:54) Al: It’s a pretty solid one. (0:14:55) Kelly: The graphics look really cute. (0:14:57) Al: Yeah, that’s what initially grabbed me in. (0:14:59) Al: And the animation of it is fun as well, like your character’s arms are not (0:15:03) Al: attached to the body and they can swing really funny as you walk around. (0:15:08) Al: And there’s a few other things like you’ve (0:15:10) Al: seen these that you can catch and put them on things and you’ll get like wood or (0:15:14) Al: or without actually cutting the thing down. (0:15:17) Al: And that’s kind of like around it’s trying to encourage sustainability. (0:15:18) Kelly: Oh, that’s cool. (0:15:21) Kelly: Mm-hmm. (0:15:22) Al: So, yeah, there’s a few bits and pieces. (0:15:22) Kelly: Yeah, but it’s that solid game. (0:15:27) Kelly: Sometimes you don’t need anything innovative or crazy (0:15:29) Al: Yeah. Yeah. (0:15:30) Kelly: different. (0:15:30) Kelly: It’s just a nice, comforting game. (0:15:34) Al: So that’s what I’ve mostly been playing. (0:15:37) Al: I have also, so two picks earlier came out and I had backed that game. (0:15:42) Al: So this is like a life sim in a kind of stardew style, (0:15:48) Al: but it’s much more, it’s almost, I guess, GTA-esque. (0:15:54) Kelly: I was gonna say it looks like kind of reminds me of like I don’t want to say sim city but like (0:16:00) Al: I guess it would be some city if you were actually controlling an individual. (0:16:00) Kelly: something like that (0:16:04) Kelly: yeah that’s that’s which I guess is kind of like the ratopia of also (0:16:10) Al: Yeah, I think it’s different from that in so much as like you don’t have any control (0:16:15) Al: over anyone else. You’re just living your own life, but you can you can do crime and (0:16:16) Kelly: Mmm. (0:16:20) Al: stuff like that. What I will say is I’ve not properly played it because it doesn’t have (0:16:21) Kelly: Okay, that’s cool. That’s fun. (0:16:27) Al: controller support. So later, I play on my Steam Deck. (0:16:30) Kelly: Oh, you don’t do mouse and keyboard. (0:16:35) Kelly: Ah, that’s crazy. (0:16:36) Kelly: I didn’t consider that, that… (0:16:38) Kelly: Why would they put anything on the Steam Deck (0:16:40) Kelly: that doesn’t have… (0:16:40) Al: Well, anything on Steam goes on the Steam Deck by default, and most games coming out (0:16:43) Kelly: Yeah, no, I understand that, but like… (0:16:47) Al: now will have controller support. It’s a good question as to why it doesn’t have controller (0:16:52) Al: support yet, and I do not know the answer. They have said that they’re adding controller (0:16:56) Al: support soon, but yeah, I’m just like, why, why, why? (0:16:57) Kelly: okay hopefully like I get what you’re saying like obviously they push everything from steam to it (0:17:03) Kelly: but like you would think that there would be like some kind of filter like (0:17:08) Al: They have a compatibility thing and it’s and it currently has an unknown compatibility (0:17:12) Al: for Steam Deck. (0:17:13) Kelly: okay (0:17:14) Al: So. (0:17:15) Al: But whatever. (0:17:16) Al: Yeah. (0:17:17) Al: I opened it up. (0:17:18) Al: Went. (0:17:19) Kelly: yeah that’s that’s fair that’s very fair (0:17:19) Al: Yeah. (0:17:20) Al: Nope. (0:17:21) Al: We closed it. (0:17:24) Al: I’ll try again once you’ve added controller support, please and thank you. (0:17:28) Al: So, yeah, that’s. (0:17:30) Kelly: Interesting concept though. (0:17:31) Al: Yeah. (0:17:32) Al: Yeah. (0:17:33) Al: Well, I want to try it. (0:17:34) Al: That’s the thing. (0:17:35) Al: Like what it is saying it’s doing (0:17:38) Al: It has mixed reviews on Steam just now. (0:17:40) Al: So who knows how that will go, but (0:17:42) Kelly: Well, you know. You gotta try stuff. (0:17:43) Al: we’ll see. (0:17:46) Al: All right, let’s talk about some news. (0:17:48) Kelly: Yay! News! (0:17:50) Al: Tales, Tales of Saikyu. (0:17:56) Kelly: I think sake you, but like, also, I’m not a- (0:18:00) Al: This is the game where you turn into Yoko, Yoko, Yoko. (0:18:06) Kelly: Yokai? (0:18:08) Al: This game is where you turn into Yoko for getting around and dealing with your crops and stuff like that. (0:18:09) Kelly: Taseku, mess you up. (0:18:21) Al: You have a whole bunch of different abilities for turning into different Yokai that have different abilities to do these things. (0:18:30) Al: Yeah, yeah, I haven’t decided whether I want to play this or not, but it is a thing. (0:18:36) Al: and they’ve announced that their early access is coming. (0:18:38) Al: I don’t think this was a Kickstarter, so I won’t have backed it, so don’t buy it. (0:18:40) Kelly: Oh, very soon. (0:18:53) Al: I’m telling myself that, not other people. (0:18:56) Al: I can’t be trusted. (0:18:57) Al: Yeah, not much else to say about that, they’ve just announced their early access is coming. (0:19:03) Al: One thing I didn’t check is what they’re expecting in terms of how long. (0:19:08) Al: Because that’s always an interesting thing is how long they say they’re going to be in (0:19:11) Al: early access for. (0:19:13) Al: They’re expecting it to be about a year, so I suspect two and a half years. (0:19:18) Kelly: That sounds like good math. (0:19:24) Al: Next we have another update for Sugaju Island. (0:19:27) Al: So this game is bad game, don’t buy this game, don’t play this game, but they are making (0:19:32) Al: it less bad. (0:19:34) Al: Maybe someday it will be less bad enough that it will be worth buying, it probably won’t (0:19:38) Al: be. (0:19:39) Al: So in this update they’ve added sprinklers, so you can have sprinklers on the farm. (0:19:45) Al: Yay. (0:19:46) Kelly: And you can discover seashells. (0:19:46) Al: It’s such a, yeah, wow, I just, what, well, lackluster updates for lackluster game, that’s (0:19:47) Kelly: How exciting. (0:19:53) Kelly: This is like really lackluster updates. (0:19:55) Kelly: I’m sorry. (0:19:59) Al: what I would say. (0:20:02) Al: I don’t, they’ve also added key bindings support, so you can change your key bindings, which (0:20:06) Al: Good, I’m glad. (0:20:08) Al: You should have had that at lunch. I find this game so fascinating, (0:20:14) Al: because it feels so much like we need to do a farming game, so let’s do a farming game. (0:20:21) Al: And the only interesting thing about it was the turn-based time in the day. It is, (0:20:28) Kelly: Which is like a really cool concept, which is that sounds so interesting. (0:20:32) Al: but… but he’s just not good. (0:20:34) Kelly: They put all their effort into that one concept and nothing else. (0:20:38) Al: They’ve marked this as a major update on Steam. That is something. Uh, yeah. (0:20:46) Kelly: I mean, I’m going to just say this like then I think the name alone implies to me that there’s not a lot of effort going on here. (0:20:54) Al: Oh Kelly, you probably haven’t listened to last week’s episode have you? (0:20:57) Al: There were two new games in last week’s episode that were called Sunseed Island and Starsand Island. (0:21:08) Kelly: We got to start like putting a ban on certain words for farm game (0:21:14) Al: Known, known, island or valley. Yeah, this is… (0:21:18) Kelly: If you have “do” in your name. (0:21:24) Al: Good changes to the game, but that does not make a good game. (0:21:31) Al: I cannot see how either of these three tiny things in this major update would (0:21:39) Al: change this game from being bad to being good. I have no interest in opening that game again. (0:21:48) Kelly: Definitely good to know. I was very intrigued when you mentioned the turn-based, and very (0:21:52) Kelly: disappointed when you immediately followed up with that it’s a bad game. (0:21:54) Al: here lies the problem. They do have a demo. Feel free to try the demo. I mean, some people (0:22:01) Al: like it, apparently, there are some positive reviews. Apparently, it’s mostly positive. (0:22:07) Al: I don’t know how. I really don’t know. So, like, every recommended person is like, oh, (0:22:08) Kelly: Are they paying these people? (0:22:17) Al: it’s so nice. And they’re like, but it’s not. And all the not recommended is like, it is (0:22:23) Al: the most boring farming game. (0:22:24) Al: With so few features, it feels like a proof of concept and then they didn’t add the rest of the game. (0:22:36) Kelly: I don’t know how Steam reviews work. (0:22:38) Al: You just have to own it, I think. (0:22:42) Kelly: Yeah, but like, I think it tells you, right, if like, they got it for free. (0:22:44) Al: Oh, good question. Purchase type. Steam purchases and other. So other would be free ones. (0:22:53) Kelly: That’s what I would think, but like I meant more so too on like the, oh, no, nevermind. (0:22:58) Kelly: 230 people found this review helpful. (0:23:02) Al: Oh, is that the not recommended one at the top? (0:23:04) Kelly: Yeah. (0:23:06) Al: I can’t believe I put 12 hours into this game, absolutely mad. (0:23:09) Kelly: That’s a lot of hours. (0:23:10) Al: It’s a lot of hours for a bad game. (0:23:13) Al: All right, yeah, I’m going to start bashing this game. (0:23:14) Kelly: Next. (0:23:16) Al: Moving on, Outlanders have announced a new DLC, The Culinary Diaries. (0:23:23) Al: It looks like it’s a food based story addition to the game. (0:23:29) Al: This is a town building strategy game. (0:23:31) Kelly: OK, it looks like a short hike or the goose game. (0:23:36) Al: Yeah, I mean, graphics wise, yeah, it’s very much management style game, though, rather (0:23:38) Kelly: Yes, yeah, that’s what I’m basing that off of entirely. (0:23:44) Kelly: OK. (0:23:45) Al: than I have not. There’s too many games to play them all. But yeah, it looks like it’s (0:23:47) Kelly: Have you played this one? (0:23:55) Al: added a whole bunch of cooking stuff. So if you enjoy this game, there you go. You got (0:24:01) Al: a new update? A new DLC? Or is it paid? That’s a good question, I should check that. (0:24:06) Al: It is… No, it’s not free. It is $5. It is not bad. They’ve got quite a few DLCs, (0:24:06) Kelly: It’s free, maybe. (0:24:13) Kelly: Oh, that’s not bad. (0:24:17) Al: which is interesting. They’re all $5. Yeah, they also have very positive rating on Steam. (0:24:18) Kelly: I noticed that it seems like they’re, they have quite the DLC (0:24:29) Al: None of that tells as much, because it’s Sugaju Island, Suga Valley, whatever, I don’t care. (0:24:30) Kelly: - I think no. (0:24:37) Al: Had a positive, quite positive, was it? Or something like that? I don’t know. It was positive for some reason. (0:24:46) Kelly: But I mean, like, I feel like generally, obviously, (0:24:49) Kelly: that’s not true for everything. (0:24:51) Kelly: Games that tend to put out consistent DLC content, (0:24:55) Kelly: like, there’s something good going on. (0:24:57) Al: Yeah, it has twenty nine thumbs up on the Steam post and zero comments. (0:25:03) Al: So you’ve not got a whole bunch of people (0:25:05) Al: complaining about it being paid, which implies to me that some people are (0:25:10) Al: excited to buy it. (0:25:10) Kelly: Yeah. And again, for $5, it’s not a bad addition. (0:25:14) Al: Five dollars. (0:25:17) Al: All right, next, we have some new games to talk about. (0:25:21) Al: First up, we have turnip bill. (0:25:25) Al: Words, words. (0:25:25) Kelly: You’re not having a good day with the, I’m immediately adding this one to my wish list (0:25:27) Al: Fail me, Callie. (0:25:33) Al: Turnip Boy steals them all. (0:25:36) Al: Uh, have you played any Turnip Boy game? (0:25:39) Kelly: I have not, um, not out of like not wanting to, but like just life. (0:25:45) Al: So turn it by commits tax evasion is great fun. It’s it’s a really good (0:25:51) Al: small (0:25:53) Al: RPG and I really liked that game turn it by Rob’s a bank is (0:26:00) Al: similar in terms of its action (0:26:02) Al: But it is a roguelite (0:26:06) Kelly: Oh, interesting. So not for Al. (0:26:08) Al: I (0:26:09) Al: Mean I I played it. I want to see how many hours I put into it. I put in (0:26:11) Kelly: Yeah. (0:26:15) Al: I played it on the switch not steam apparently (0:26:18) Al: So I would need to I would need to look on my switch, which I’m not doing right now (0:26:23) Al: I (0:26:26) Al: Finished the game. I completed it which I haven’t done for many many roguelites (0:26:35) Kelly: says a lot. I didn’t realize how new these games were though. That’s crazy that they’ve put out (0:26:40) Kelly: three games in like four years. (0:26:43) Al: Yeah, 10 hours is apparently what I put into it to complete the game. (0:26:48) Kelly: Oh, that’s, that’s a, that’s like a solid cute little short game. (0:26:52) Al: Yeah, well, that’s the thing about them. They’re not super long, (0:26:55) Al: you know, you’re not looking at 50 hours, you’re looking at up to 10. (0:27:00) Al: With Turnip Boy commits to excavation, I 100% did it. I didn’t 100% (0:27:05) Al: rob the bank, but I did complete the story. I completed that run, completed that run. (0:27:12) Al: Which is enough. (0:27:13) Al: For a roguelite, for me, considering I only got a third of the way through a run in Hades. (0:27:27) Al: Defeated the first boss, then died in the next level and went “I’m not playing that boss again”. (0:27:36) Kelly: Where’s your dedication to pain? (0:27:40) Al: Nowhere. So yes, right. Okay, so this is a new Turnip Boy game. Don’t get excited. It is not an (0:27:46) Al: RPG. It is not like the previous Turnip Boy games. It is an endless runner for some reason. (0:27:55) Kelly: Very, you know, they found like their niche little like theme with the turnip boy, but like it’s very interesting that each game is different. (0:28:04) Al: Yeah, so what I’ve said in my notes here is, I’ll buy and play a new Turn It By game, right? (0:28:13) Al: Because I like Turn It By, but I’m a little bit disappointed that it’s a third game and (0:28:19) Al: it’s not like the first, because yeah, the second one was different, but it was the same (0:28:24) Al: as well. (0:28:25) Al: Like it was a roguelite, but it was still like a combat game in the same way that the (0:28:31) Al: other one was, right? (0:28:32) Al: The controls were the same, you controlled the player. (0:28:34) Al: The same, you still had a weapon in the same way, and there weren’t as many puzzles, right? (0:28:40) Al: The first one had more puzzles, but it was still there was the same combat and stuff like that. (0:28:46) Al: And this is very much not that. So I’m a little bit sad about that. (0:28:53) Al: I guess that’s fine, you know, they can do what they want. But yeah, I’m gonna buy it, I’m gonna (0:29:00) Al: to play it and I’m sure I’ll enjoy it but I want another turnip by turnip (0:29:04) Al: I was so good, it was funny (0:29:06) Kelly: I’ve literally only heard good things about it. Like, you know, it’s I feel like they (0:29:11) Kelly: really like turn a boy made himself into a thing. (0:29:14) Al: Turnaby commits tax evasion was a lovely RPG that you could 100% in 10 hours, and it was funny. (0:29:20) Al: It had a fun little story. It had some good combat that was actually challenging, (0:29:24) Al: especially near the end. And it was good fun. Turnaby robs a bank, had the challenging combat, (0:29:30) Al: and it had some of the funny story. And other than that, it missed the rest of it. (0:29:34) Al: And this presumably will have the same humor. But that’s it. And (0:29:38) Kelly: But that’s it. (0:29:39) Kelly: So they’re just slowly degrading. (0:29:44) Al: I feel bad saying that, because I suspect it’s not like they’re making this instead of another (0:29:50) Al: RPG, right? Like, I think they had a good idea for doing this. And they’ve done it as Turnaby. (0:29:57) Al: I’m just like, when I saw there’s a new Turnaby game, I went, “Oh, yes, great!” (0:30:01) Al: And I looked at it and went, “This is nothing like them at all.” (0:30:04) Kelly: Yeah. No, I was just being a little cynical, but I agree. (0:30:09) Kelly: I think that’s they’re just trying different avenues. (0:30:14) Kelly: It’s not like, oh, this is like a quick grab or something. (0:30:16) Al: Yeah, yeah, no, I get that. But yeah, I’m not saying it’s going to be a bad game. It’s (0:30:20) Al: just one of these things where it’s like, if you would hear, oh, you know, say you didn’t (0:30:25) Al: know about Silksong, right? And you heard Silksong’s coming out. It’s a new, a new Hollow Knight (0:30:33) Al: game. You’re like, oh, fantastic, exciting. And then it turns out it’s Solitaire. Right? (0:30:40) Kelly: Yeah, that would Yeah, yeah, that’s very true (0:30:41) Al: That’s essentially what we’ve had here. (0:30:44) Al: OK. (0:30:46) Al: Like I’m not saying it’s a bad game, I just saw new turnip game, excited. (0:30:50) Kelly: You want her to play, yeah (0:30:51) Al: It’s not that, that’s the problem. (0:30:54) Kelly: Yeah, yeah, no, that’s that’s the hard part (0:30:55) Al: And I guess this is the problem with spin-offs and stuff like that, right? (0:30:59) Al: Because this is what this is, it’s a spin-off, it’s not a sequel, it’s a spin-off. (0:31:02) Kelly: Mm-hmm. (0:31:03) Al: And I’m not saying they can’t do that, I’m just like, my expectations going in was different (0:31:09) Al: and I don’t know how they solve that problem, but that’s where we are. (0:31:14) Kelly: Well, maybe they’re working on that perfect Turnip Boy sequel in the back end. (0:31:20) Al: Well, they’re working on a different game just now as well, Hobknobbers, (0:31:26) Al: which I don’t think is out yet. (0:31:27) Al: Let me check. (0:31:27) Al: Yeah, it’s not. (0:31:28) Al: It’s still coming soon. (0:31:29) Al: So I suspect that the Hobknobbers is their upcoming big game and (0:31:37) Al: Turnip Boy steals them all as a let’s do a quick and easy, fun, endless (0:31:37) Kelly: - This is the, mm-hmm. (0:31:42) Al: runner that some people can buy and it will help our cash reserves. (0:31:49) Al: Well, speaking of their cash. (0:31:50) Al: It deserves, they’re also releasing a cubified turnip boy plushie. (0:31:53) Kelly: It’s so cute though and they have to reach their funded goal. (0:31:56) Al: I don’t need it. (0:32:00) Al: It’s $40! (0:32:01) Al: Oh my word, $40? (0:32:05) Al: This thing better be huge, how big is this? (0:32:07) Al: It’s 35 centimetres tall, so it is reasonably big, but that’s a lot of money. (0:32:14) Kelly: But it looks so soft. (0:32:16) Al: What is the shipping going to be to me? (0:32:20) Al: Probably too much. (0:32:20) Kelly: I don’t need this. What is the shipping? (0:32:26) Kelly: How much tariff would I have to pay to receive this? (0:32:30) Al: Oh 15 dollars shipping to me! (0:32:33) Kelly: Ugh. (0:32:34) Al: 55 dollars. (0:32:36) Kelly: Okay, that’s… that’s… (0:32:36) Al: And it is only 40 pounds, but I’m enjoying the dollar has sunk. (0:32:38) Kelly: But he’s so cute. (0:32:50) Kelly: Well, I’m so glad that someone’s benefited. (0:32:58) Kelly: Oh, I see, there is a tariff statement at the top. (0:33:06) Al: I don’t need it anyway so cube turnip cube or cube boy whatever you’d like to call him he exists (0:33:14) Kelly: He’s very cute. (0:33:15) Al: yeah uh (0:33:16) Kelly: He looks like he’s like that good soft material, too. (0:33:18) Al: yeah yeah (0:33:20) Kelly: Like squishmallows. (0:33:22) Al: but not (0:33:22) Kelly: I’m just going to keep talking until you feel bad, (0:33:24) Kelly: and then you add yourself to life. (0:33:29) Al: everdream valley have announced and released I think I think this is out now (0:33:34) Al: Ever Dream Valley. (0:33:36) Al: VR. A virtual reality version of Ever Dream Valley. (0:33:38) Kelly: Oh, oh, I don’t like that at all. I can’t look at that. (0:33:42) Kelly: I think I would puke if I ever did VR. (0:33:46) Al: I played, there was a game that I played which was like in VR, but you, but it was (0:33:54) Al: augmented reality rather than virtual reality. So you’re seeing the world around you as well (0:33:58) Al: and you like create these little islands where you put animals on them. I love that game. It’s such a (0:33:59) Kelly: OK. (0:34:05) Kelly: That seems cuter, and probably wouldn’t (0:34:07) Kelly: give me motion sickness, maybe. (0:34:10) Al: it was yeah it was a it definitely is much better um this I oh (0:34:16) Kelly: I literally can’t look at that cow clip. (0:34:18) Al: yeah I don’t I don’t know what to say about this game uh (0:34:25) Al: this kind of looks like a proof of concept this looks thrown together um (0:34:30) Kelly: It doesn’t look good. (0:34:32) Al: oh it’s not out yet it’s coming soon but you can pre-order it (0:34:34) Kelly: No yeah yeah but like that cow clip does not look good. (0:34:38) Al: No, no. (0:34:40) Al: No. (0:34:42) Kelly: Feels like I don’t, maybe I’m biased because I don’t like VR but like (0:34:47) Kelly: I thought we were kind of coming down from like the VR (0:34:51) Kelly: um spike I guess. (0:34:54) Al: do it. Yeah, I don’t know why they’ve done this. Like I have a VR headset and I love (0:34:59) Al: it for some things. I love Beat Saber. I love whatever the name of the game is. I kind (0:35:01) Kelly: Mm-hmm (0:35:07) Kelly: Beat Saber looks so sick. I think that would that’s like the the soul game that would sell me a (0:35:12) Al: It is the single thing that convinces anybody to buy VR. (0:35:17) Al: It is so good, I love it so much. (0:35:21) Al: But that, watching films in IMAX and whatever the name of the other game I play, the one (0:35:29) Al: with the Islands of Animals, those are the three things I’ve done more than once on my (0:35:33) Kelly: okay yeah no and it’s a separate game right like yeah you have to pay (0:35:35) Al: VR headset, right? (0:35:36) Al: Like there’s other things that you’ve tried once or whatever and gone “not for me”. (0:35:42) Al: It’s game, but the content. (0:35:47) Al: Yeah. (0:35:48) Al: It’s twenty dollars I think? (0:35:50) Kelly: you could pre-order it for 15 (0:35:58) Kelly: Yeah, no, I feel like a lot of the VR game just feel like novelty. (0:36:02) Al: Tune in next time to see if I’ve bought this game or not. (0:36:07) Al: All right. (0:36:08) Al: That’s the news. (0:36:09) Al: Let’s talk about Ratopia. (0:36:11) Kelly: Yay, I’m just so glad it came out. (0:36:12) Al: All right, I’m going to. (0:36:15) Kelly: Can I say that as someone who is waiting on so many different stupid games? (0:36:16) Al: Yeah. (0:36:20) Kelly: It is so nice to get a full release. (0:36:25) Al: OK, I want to try and describe this game and you can tell me what you think (0:36:30) Kelly: Okay. (0:36:30) Al: about my description. (0:36:32) Al: You are the the queen of a new rat city (0:36:39) Al: and you are building your city out. (0:36:43) Al: You it’s it’s almost it almost is like a it is a city builder, (0:36:49) Al: but it is a an RPG city builder. (0:36:52) Al: So you’re controlling a character. (0:36:55) Al: And you are building up the city. (0:36:58) Al: You’re you know, you’re saying this is where buildings go and you’re saying this (0:37:02) Al: different things go and this is these are the laws of the city and stuff like that. (0:37:08) Al: And you also accept in new members or new citizens. (0:37:14) Kelly: Mm-hmm. (0:37:15) Al: They are. They call them (0:37:18) Al: they call them migrants or refugees. (0:37:19) Kelly: I think it’s migrants. (0:37:19) Al: I can’t remember. It’s one of the two. (0:37:21) Kelly: It’s something with an M. I know that. (0:37:22) Al: I think it’s my yeah, it’ll be migrants then. (0:37:25) Al: And when you accept migrants in, you can then put them to work. (0:37:29) Al: Or you, so I guess the two, two. (0:37:32) Al: Your main ways of playing the game are you are controlling your individual character who goes around and can do things, and then you’re also directing your citizens to do things as well, so you don’t have to do them instead. (0:37:47) Al: And that can be basically anything, right? You can get them to man a specific building, to like lumber, or you can get them to dig. (0:37:55) Al: I think automatically they will like gather up everything that’s on the ground and put it in the chest. (0:38:02) Al: That’s it. It’s a city builder, but you are controlling an individual character as well as telling other characters what to do. (0:38:10) Al: Is that a fair description of the game? (0:38:12) Kelly: I think it is also it’s vertical builder uh like yeah yeah yeah (0:38:14) Al: What does that mean? What do you mean? Oh, like a 2D, yeah, okay, I see what you mean. It’s side scrolling up and downy. (0:38:22) Kelly: yes but like you’re building vertically which I think is like more terraria than like other (0:38:25) Al: Yes. I was going to, I was just going to say that Terraria is the, is the. (0:38:32) Al: Would be the example. (0:38:34) Kelly: I would say this is like a micromanagers final boss game (0:38:38) Al: Oh, my word, so micromanaging. (0:38:40) Kelly: It’s, it makes. (0:38:42) Kelly: It makes my heart sing. It’s incredible and so stressful. (0:38:45) Al: So let me tell you how I, let me tell you my thought process when starting this game. I’ve not put in, like, I’ve maybe put in less than an hour into this game, but the demo is really good at showing you the core concept of the game really quickly, and I don’t know if the main game does it in the same way, but. (0:39:02) Al: And you’re like, oh, you’re great. That’s fine. I’m going to go do some digging and blah, blah, blah, blah, blah. Oh, man, I can only carry three things at once and there’s only three of the same thing. (0:39:10) Al: Oh, that’s really frustrating. Oh, goodness. Right. This is going to take forever to do anything. It’s like you dig, dig, dig, and then you throw in the chest and then you dig, dig, dig, and you throw in the chest. Right. Fine. Whatever. This is really annoying. (0:39:22) Al: Oh, OK. Right. I’m adding in new people to my city. OK, fine. Oh, they’re all picking up the things I can do so I can just go now and dig and dig and dig and dig and they will take the thing. Great. That’s a much improvement. (0:39:32) Al: And then it’s like, oh, and then it goes, oh, you need to build this thing. And you’re like, how do I do this? And it’s like you go into this menu and this menu then expands and expands and expands. (0:39:43) Al: And it’s like this web, absolute mass, massive web of different parts of different menus. And you’re just like, I have no idea what’s happening here. (0:39:54) Al: And it’s just it is, if you enjoy not creating spreadsheets, but if you enjoy looking at. (0:40:02) Al: Somebody else’s spreadsheets and figuring out what they do, you will like this game. (0:40:08) Kelly: I think that is a fair– (0:40:12) Kelly: not metaphor, what is the word I’m looking for– (0:40:15) Kelly: summation of essentially all of the aspects of this game. (0:40:18) Al: Where I enjoy making spreadsheets, I do not enjoy figuring out what other people have done, and that’s what the menu felt like. I’m like, I want this thing, but I need to figure out what category they put it in, what category of what category, and what menu of what setting, and then where in this category is it, because it’s just like this mess of things. (0:40:42) Al: And I don’t like figuring out what people think in the best of times. (0:40:48) Al: And it just feels like somebody made this game, and this is how they decided was the most logical thing for their brain, and I cannot be bothered spending my time figuring out why they decided. (0:41:02) Kelly: I think that is a very fair way to see it because I think that’s exactly how it is. (0:41:10) Kelly: But also, I feel like once it starts clicking, it starts making more sense because for me, (0:41:16) Kelly: I really enjoy trying to figure out how people are thinking because I think that’s the only (0:41:20) Kelly: way I can understand vaguely people. (0:41:26) Kelly: So it’s like a puzzle. (0:41:27) Kelly: So I think the puzzle of trying to understand the thought process is kind of fun. (0:41:32) Kelly: Also frustrating, though. (0:41:35) Kelly: Like, there’s definitely been moments where I’m like, (0:41:38) Kelly: “This stupid rat has to pee! How do I fix this?” (0:41:42) Al: Yes, I (0:41:42) Kelly: You know, like, “What do you mean they can’t do this task?” (0:41:46) Al: Think that part of it is is is I I didn’t hate right because it’s like you’re just your standard city builder thing (0:41:50) Kelly: No, no, it’s not bad (0:41:52) Al: It’s like you need to balance you need to balance all these things and you need to figure out how they balance fine (0:41:57) Al: Sure, whatever my problem. I just felt like I was navigating menus for 90% of the time (0:41:57) Kelly: Yes, it’s just I think (0:42:03) Kelly: It’s a lot of menus (0:42:04) Kelly: I did see someone say that they didn’t like that the game paused when you opened the menu to like build something and in (0:42:11) Kelly: My head I was like, what the hell are you talking about? (0:42:13) Al: All right souls player, goodness me, just masochistic person. (0:42:15) Kelly: Yeah, I was like what kind of game do you think this is that’s crazy (0:42:21) Kelly: Then like I literally I watched that and I was like what the hell kind of person (0:42:27) Al: Oh, my word. Horrifying. (0:42:28) Kelly: That’s sick that’s sicko behavior (0:42:32) Kelly: It’s like please keep those thoughts to yourself and I think better never implement that in this game (0:42:38) Al: Yeah, that that that how to make this game more stressful. (0:42:42) Kelly: Yeah, literally, like you said, the souls-like version. (0:42:47) Kelly: That’s disgusting. (0:42:48) Kelly: Don’t ever tell people that. (0:42:50) Al: It was like the kid just said, “Is it time for a test in school?” (0:42:51) Kelly: Like, I need those, I need that pause (0:42:54) Kelly: to figure out what I’m doing. (0:42:58) Al: And you’re like, “No! (0:42:59) Al: What are you doing? (0:43:00) Al: What?” (0:43:00) Kelly: You didn’t collect our homework. (0:43:01) Al: Yeah. (0:43:02) Al: Oh. (0:43:06) Kelly: But yeah, no, that blew my mind. (0:43:07) Kelly: ‘Cause I was like, people think like this? (0:43:10) Kelly: Why would you want that? (0:43:12) Al: So yeah, I think I, I mean, we’re just, we’re apparently getting straight into (0:43:15) Al: my opinions, um, I, I can, I, this is not the game for me, but I 100% can see why (0:43:16) Kelly: I think that’s very fair, and I do overall, I think this game, there is so much going (0:43:21) Al: someone would like this 100%. (0:43:29) Kelly: on and like, I like Rimworld a lot, I don’t know half of the shit I’m supposed to be doing (0:43:36) Kelly: in Rimworld because there’s just so much in that game. (0:43:41) Kelly: I don’t even buy the DLCs for that game, I just like playing the game, I figure things (0:43:45) Kelly: Peace out as the game goes on. (0:43:46) Kelly: You know, I’ve been playing it for a few years, things will happen, bad things happen, sometimes you die. (0:43:48) Al: Yeah (0:43:51) Al: Do you know I think (0:43:53) Al: What I think interesting was I think that when I while I was playing this game (0:43:57) Al: I think I was thinking you know what I would have more fun doing probably what is terraria (0:44:03) Al: Right, like I feel like that’s what I’m looking for if I’m one if I would be wanting to play this game (0:44:08) Al: It’s it’s I I I want it simpler (0:44:13) Al: I’m not it’s not necessarily even the action adventure bit right like it’s it’s more I (0:44:14) Kelly: That’s, yeah. (0:44:18) Al: Was thinking like this but (0:44:22) Al: Minecraft and then I was like wait, but that’s terraria, right? (0:44:24) Kelly: Mmm (0:44:26) Kelly: That’s so funny because I’ve I’ve actually never played I missed the boat on Terraria (0:44:30) Kelly: And I’ve also never played Minecraft because I 100% missed the boat on that one. I feel like at a certain point (0:44:37) Kelly: Like I think I would still enjoy Minecraft, but at this point in my life. I’m just like I cannot pick up Minecraft (0:44:43) Al: That’s totally fair. Minecraft was my, like I got in literally the last day of alpha (0:44:50) Kelly: Oh, wow. (0:44:51) Al: in Minecraft. So that was back on in 2010, I want to say. And that was like, I was, (0:44:56) Kelly: Mm-hmm. And I know people are still playing it. I know, you know, it’s still a relevant game. (0:45:00) Al: oh yeah, yeah. Oh, absolutely. But I was like part of the way through uni at that point, (0:45:07) Al: university. So like I, I was very much in a world where I. (0:45:12) Al: Could sit up till three in the morning, obsessing over stuff. And I loved the building aspect of (0:45:18) Al: that. So I, I, if I, obviously I do not have any numbers for how much time I spent on Minecraft, (0:45:25) Al: because it wasn’t through Steam and nothing exists for that. But if I did have numbers, (0:45:30) Al: I would probably be incredibly scared to share that number with anyone, right? Like. (0:45:34) Kelly: That’s how I feel about my Sims numbers, you know? I’m so glad I don’t have those. (0:45:39) Al: Yeah. Yeah, same, same sort of thing. (0:45:42) Al: Absolutely. (0:45:45) Kelly: But no, I think what I like about this game is that there’s so much going on. Like in (0:45:50) Kelly: a sense it’s like, I enjoy bein
In this bonus episode, JP Rindfleisch IX talks about his ongoing successful Kickstarter. https://www.kickstarter.com/projects/jprindfleischix/mosswood-apothecary-cozy-queer-fantasy-collectors-edition
Welcome to the second episode of series 83, everyone! In this series, we are covering Wandering Blades, an action-packed, wuxia TTRPG, with designer and host of Asians Represent, Daniel Kwan! In today's episode, we finish creating our characters, which may make their way into the Wandering Blades official lore! https://patreon.com/charactercreationcast Kickstarter for Wandering Blades launches March 6th! https://wanderingblades.com/ Join our Discord! https://discord.charactercreationcast.com Check out other great shows on the network: https://oneshotpodcast.com Character Creation Cast on Apple Podcasts (The best place to leave reviews for us) https://itunes.apple.com/us/podcast/character-creation-cast/id1363822066?mt=2&ls=1 Character Creation Cast on Podchaser https://podchaser.com/CharacterCreationCast Daniel Kwan: BlueSky: https://bsky.app/profile/danielhkwan.itch.io Itch.io: https://danielhkwan.itch.io Patreon: https://www.patreon.com/danielhkwan Asians Represent Podcast: https://bsky.app/profile/aznsrepresent.bsky.social Wandering Blades by Daniel Kwan: Kickstarter: https://wanderingblades.com (00:00:00) - Announcements (00:01:36) - Picking a class (00:04:37) - Drives and Keepsakes and Connections (00:17:54) - Reputation (00:22:06) - Attributes (00:29:43) - Equipment (00:42:01) - Techniques and Class Features (01:00:43) - Episode Closer (01:01:39) - Call to Action (01:08:59) - Credits Opening: Meditation Impromptu 03 (https://freemusicarchive.org/music/Kevin_MacLeod/Calming/Meditation_Impromptu_03) by Kevin MacLeod Clip 1: Flower's Dance by Dario BenedettiOn Soundstripe: https://app.soundstripe.com/songs/14776 Clip 2: Dojo Tradition by In This WorldOn Soundstripe: https://app.soundstripe.com/songs/13682 Main Theme: Hero (Remix) (https://freemusicarchive.org/music/Steve_Combs/Principal_Photography_1493/11_Hero_Remix) by Steve Combs Character Creation Cast: Website: https://www.charactercreationcast.com Contact Us: https://contact.charactercreationcast.com BlueSky: @CreationCast.net (https://bsky.app/profile/creationcast.net) Discord: https://discord.charactercreationcast.com/ TikTok: https://tiktok.com/@charactercreationcast Amelia Antrim: BlueSky: @gingerreckoning.bsky.social (https://bsky.app/profile/gingerreckoning.bsky.social) Ryan Boelter: BlueSky: @lordneptune.com (https://bsky.app/profile/lordneptune.com) Our Network: https://oneshotpodcast.com Learn more about your ad choices. Visit megaphone.fm/adchoices
This week, in Episode 246, we meet Ben Knepler, who, along with his True Places co-founder Nelson Warley, came up with an idea for an outdoor chair that they believe could be a game-changer. They liked the idea so much that they quit their corporate jobs, they raised money, they borrowed money—putting their own homes at risk—they fought through the pandemic, they found a manufacturer in China, they launched on Kickstarter, they found another manufacturer in Cambodia, and then they ran smack into the brick wall of President Trump's second-term tariffs. Or, as George Harrison almost put it, “If you try to sit, I'll tax your … sturdy, portable, folding chair that could create a whole new category of high-end outdoor products except you'll probably have to try to sell them in some other country … ‘cause I'm the tariff man.”
On this episode of March Forth with Mike Bauman, Mike chats with Steven Aripez! Aripez is an independent filmmaker from Temecula, California whose love for movies dates back to his childhood. He started taking film seriously at the age of 16, initially as a writer. Aripez wrote, produced, directed and edited his first feature film entitled The Director's Cut. Inspired in part by the style of movies like Clerks from Kevin Smith, The Director's Cut (2022) is a hangout murder mystery set in a video store. Additionally, Aripez has writer credits for The Morning Star, as well as writer and producer credits on Switchblade Holiday, and Rob, The Robber. He's also one of the brains behind The Temecula Valley Film Festival. An avid fan of horror and comedy, the next adventure for Aripez is his raunchy comedy film entitled Romancing with Herp. A nod to gutter cinema in the vein of films like Knocked Up, Superbad, and The 40-Year-Old Virgin, Aripez launched a Kickstarter for Romancing with Herp that's active through 6/5/25 to help bring independent, raunchy romcoms back to the mainstream. In this episode, Aripez talks with Mike about the genesis of Romancing with Herp, including the film's plot, getting Tober Williams, Nikki Howard, Nick Hibbitts, and Steve Bridges signed on to the movie, the Kickstarter perks for backers, his love for gutter cinema and raunchy comedies, his goal of getting a theatrical release for the movie, shooting the film locally in Temecula, and more. Follow Aripez on Instagram @aripezfilms. Follow Romancing with Herp on Instagram @romancingwithherp. To donate and help support the successful launch of Romancing with Herp, visit the Kickstarter link at https://www.kickstarter.com/projects/aripezfilms/romancing-with-herp. Every dollar counts! Follow Mike on Instagram @marchforthpod. To stay up-to-date on the podcast and learn more about Mike, visit https://linktr.ee/marchforthpod. Thanks for listening! If ya dug the show, like it, share it, tell a friend, subscribe, and above all, keep the faith and be kind to one another.
Hold onto your purse strings, this could be a pricey one! This is essentially a promotional episode for an upcoming Kickstarter from Jess Levine and Riley Rethal, but I speak about a whole bunch of stuff I've backed, too. The Galactic & Going Rogue Kickstarter can be found here https://www.kickstarter.com/projects/galacticgoingrogue/galactic-and-going-rogue-two-ttrpgs-of-war-among-the-stars Here are the itch pages Galactic 2e https://metagame.itch.io/galactic and Going Rogue 2e https://jumpgategames.itch.io/going-rogue Other games mentioned: Cairn 2e Boxset by Yochai Gal https://yochaigal.itch.io/cairn-players-guide https://www.youtube.com/watch?v=QXpR9P6MGZo Tiny Fables by Josiah S Moore https://josiahsmoore.itch.io/tiny-fables (for Mausritter) plus Playful Void review https://idlecartulary.com/2025/03/15/bathtub-review-tiny-fables/ Sharky by Idle Cartulary https://idlecartulary.itch.io/sharky Mythic Bastionland by Chris McDowall https://chrismcdee.itch.io/mythic-bastionland Late pledge for Cold City and Hot War by Malcom Craig https://www.kickstarter.com/projects/jonhodgsonmaptiles2/cold-city-hot-war Cosmic Dark by Graham Walmsley https://www.kickstarter.com/projects/grahamwalmsley/cosmic-dark Liquid Steel by Eduardo Mazzitelli & Enrique Alcatena https://www.backerkit.com/c/projects/melsonian-arts-council/liquid-steel Liminal Horror by Goblin Archive https://www.backerkit.com/c/projects/space-penguin-ink/liminal-horror-deluxe-edition "Warning" by Lieren of Updates From the Middle of Nowhere You can leave me an audio message via https://www.speakpipe.com/KeepOffTheBorderlands Email me at spencer.freethrall@gmail.com Follow me on BlueSky @freethrall.bsky.social or look me up on Discord by searching for freethrall You can find me in a bunch of other places here https://freethrall.carrd.co You can also hear me in actual plays on Grizzly Peaks Radio This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit freethrall.substack.com
You'd have to be a pretty big idiot, not to mention evil and desperate and talentless, to scan an image of Donald Trump onto a cookie and try to sell it on Kickstarter, to say it's not political somehow, and then to get a fraction of your meager goal. But oh well. At least you (?????). Sorry that one is really stuck in my craw…like some bush league cookies. I need to take some small kitty cat breaths to calm down. Or perhaps I will put a vibrator on my chest. Ahhh yes. Now, someone bring me my shoe horn! I'd like to fall down and break my neck. Music for YKS is courtesy of Howell Dawdy, Craig Dickman, Mr. Baloney, and Mark Brendle. Additional research by Zeke Golvin. YKS is edited by Producer Dan. Social Media by Maddalena Alvarez.Executive Producer Tim Faust (@crulge)Listening to YKS can be hard…but for the ultimate challenge, subscribe to YKS Premium! Bonus episodes every damn week of the month, and for what? Everyone's entertainment and enjoyment? Well, I guess so. Last week we spoke with a very interesting Meta AI Chatbot named John Cenabot (Luke Taylor)...and this week, who knows? Maybe John Pork will join us! Oh wow! Follow us on Instagram: @YKSPod, TikTok: YourKickstarterSucks and subscribe to our YouTube channel for more video stuff! Wow, 2025 is lit!! Gift subscriptions to YKS Premium are now available at Patreon.com/yourkickstartersucks/giftSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The team lands on a barren planet slated for evacuation, but something is wrong. As a mansion looms in the wasteland, the crew begins to question whether they're rescuing anyone at all or walking into a trap.Graham is launching Cosmic Dark on Kickstarter soon. Sign up to be notified when it goes live! https://www.kickstarter.com/projects/grahamwalmsley/cosmic-darkContent Warnings: Corporate Exploitation, ProfanityCastGraham Walmsley as GMBridgett Jeffries as MirCorbin Cupp as MariusNic Rosenberg as DarbyRoss Bryant as PierceEdited by Corbin Cupp Hosted on Acast. See acast.com/privacy for more information.
In this episode of your favorite smart home podcast, Franci Zigar, CEO and co-founder of Bird Buddy, joins to talk about the latest news, rumors for homeOS, and the newest update to Matter. After the news, we talk about the smart garden, Bird Buddy, and its new Kickstarter campaign for WonderBlocks and Petal.Send us your HomeKit questions and recommendations with the hashtag homekitinsider. Tweet and follow our hosts at:@andrew_osu on Twitter@andrewohara941 on ThreadsEmail us hereSponsored by:NordLayer: Get an exclusive offer of up to 22% off NordLayer yearly plans plus 10% on top with the coupon code homekit-10Fast Growing Trees: Listeners to our show get 15% OFF their first purchase when using the code HOMEKIT at checkout at FastGrowingTrees.comHomeKit Insider YouTube ChannelSubscribe to the HomeKit Insider YouTube Channel and watch our episodes every week! Click here to subscribe.Links from the showBird BuddyWonderBlocks & Petal KickstarterMatter 1.4.1 releaseApple's upcoming homeOSSonos & Ikea splitThose interested in sponsoring the show can reach out to us at: andrew@appleinsider.com
Writer/editor Alejandro Arbona joins the show to talk about his shift towards writing and his upcoming Kickstarter for his new graphic novel Lake Yellowwood Slaughter. Arbona discusses how he views himself these days, shifting how he's perceived, navigating the current publisher landscape, how he decides which projects to take on, the big things he learned from his editorial work, the origins of Lake Yellowwood Slaughter, his slasher movie background, the roots of its name, Suspiria Vilchez's cover, making a horror comic work, the difference between film and comics, the format of the book, his view of the current state of comics, the wonder of Goats Flying Press, and more.
ComixLaunch: Crowdfunding for Writers, Artists & Self-Publishers on Kickstarter... and Beyond!
Tyler James leads an awesome discussion featuring first-time crowdfunders Justin Dunn & Eric Tomeo, first-time crowdfunders of Ballad of Dust & Blood, along with veteran crowdfunders Karl Kerschl, creator of Death Transit Magpie, and Clay Adams - Creator of Blazing Blade of Frankenstein, as they dive deep into the world of Kickstarter campaigns for comic books.
Join us on the livestream: https://www.youtube.com/watch?v=ttabYfHmf9E See our Kickstarter page: https://www.kickstarter.com/projects/ever-dark/ever-dark-a-gay-vampire-romance-series
Hello Friends and Fans! Anusia Battersby here, voice of Gwendolyn Bouchard in the Magnus Protocol. We hope you enjoyed the conclusion of Act 1! As with season one, we've pre-planned breaks in the release schedule to ensure that our production team has plenty of time to work on the show without experiencing too much crunch. For season 2, these breaks between Acts may be a little longer and more irregular as we balance staff workloads and prep for our full stage performance of Magnus Live: The Hilltop.We have plenty of things in store though. Starting next week, The Season 1 Protocol fancasts will be released to the public over on our YouTube. These were streamed live for our Kickstarter backers and Patreon supporters before the premiere of season 2, and feature myself and other cast members commenting on fan-selected episodes from the first season. So be sure to check us out at youtube.com/c/rustyquill.On top of all the exciting production work at Rusty Quill, we also have several live events coming up if you live in the UK. Join us on Sunday 25th May to celebrate our 10th Anniversary! Alexander J Newall, Martyn Pratt, Helen Gould and James Ross are going to be at MCM Comic Con to look back over the last decade of podcasting from Rusty Quill Gaming to The Magnus Protocol in a panel at 3:15pm on the Live Stage and meet in the Meet & Greet Zone from 12:30pm! You can purchase tickets for MCM now from the MCM Comic Con London website. Or using the link in the show notes.We are also going to be at Norwich Games Fest on May 31st! Members of the cast and crew of our upcoming Neon Inkwell show, Rez High will be speaking at the panel: Changing the Game through Audio Fiction at 3:15pm in the Auditorium. Rez High grapples with timely questions about video games, from accessibility to representation, while sending its cast of irresistible characters on an adventure across both virtual realities and epic, post-apocalyptic landscapes. Join creator Brendon Connelly, director Lucy Wray, editor Katharine Seaton, and performer and disability advocate Lozza Gilbert on Saturday May 31st at the Forum in Norwich and get an exclusive first listen to the trailer. Finally, for those not in the UK, on Saturday, 28th June we will be doing a 10 year anniversary charity livestream over on our Twitch Channel, twitch.tv/rusty_quill. More information on that to come, but we hope you are as excited as us for everything coming this year. We will be back with Act 2 of the Magnus Protocol later this summer. Thanks for listening!Rusty Quill Youtube MCM London Appearance Norwich Games Fest Appearance Rusty Quill Twitch Hosted on Acast. See acast.com/privacy for more information.