Podcasts about Cyberpunk

Postmodern science fiction genre in a futuristic dystopian setting

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    Tabletop Cyberpunk
    Smash/Cut . Cyberpunk 2087 Season 2 Episode 11

    Tabletop Cyberpunk

    Play Episode Listen Later Sep 15, 2026 176:13


    Subscribe to our good friend  @northernexile  and  @BoardBaobab  R Talsorian Games has invited me to become an Affiliate! If you visit their shop and use this link: https://talsorianstore.com/JONJONTHEWISEORuse JONJONTHEWISE at checkout,Then I get a piece of the action too! www.patreon.com/jonjonthewiseJoin our community discord! https://discord.gg/vxrYWCdhttps://loadeddicegames.shop/collections/cyberpunk-1PROMO CODE: JonJonadditional 10% off Cyberpunk Productshttps://monsterfightclub.com/?aff=2Buy your Cyberpunk minis from @monsterfightclub9993 at the link above and I get a portion of the sale! Thank youFollow me on Social Media@jonjonthewise

    Crazy Wisdom
    Episode #572: The Horizontal Truth: Why Everything You Know About Movement is Wrong

    Crazy Wisdom

    Play Episode Listen Later Sep 14, 2026 62:00


    In this episode of the Crazy Wisdom Podcast, host Stewart Alsop sits down with Neil Bortolus, founder of Esteem Biomechanics and Stewart's personal trainer for the past year and a half, to explore the intersection of functional movement, human biology, and emerging technology. Their conversation ranges from the principles of biomechanics and the evolutionary blueprint of human movement—standing, walking, running, and throwing—to the dangers of modern movement practices that prioritize aesthetics over function, the role of fascia and connective tissue in chronic pain, and why most gym exercises fail to respect our biological needs. They tackle bigger questions about where technology is taking us, from AI and LLMs replacing human cognitive work to transhumanism and whether we're headed toward a cyberpunk dystopia or a solarpunk regenerative future, all while emphasizing the importance of first principles thinking, the need for humans to remain in the loop, and creating environments that promote biological and mental regeneration rather than degeneration. Visit Neil's website atesteembiomechanics.comTimestamps00:00 Stewart introduces Neil Bortolus, founder of Esteem Biomechanics and his trainer for a year and a half, discussing their interesting conversations about movement and health05:00 Discussion shifts to negative and positive pressure in the body, how athletes naturally create proper core tension, and the differences between training high-performance athletes versus clients with cerebral palsy or stroke recovery10:00 Stewart shares his journey through yoga and discovering modern postural yoga's surprising origins in late 1800s British calisthenics mixed with Indian anticolonial movements, questioning why modern movement practices are fundamentally flawed15:00 Neil explains functional patterns' first principles approach, emphasizing standing walking running and throwing as evolutionary movement patterns that should guide all exercise design20:00 Conversation explores Brian Johnson's technology-focused longevity experiments versus optimizing natural biological function, questioning whether peak biology or technology interventions lead to better health outcomes25:00 Neil describes environmental factors like Southern California and Hawaii providing optimal conditions for human health through fresh food, sunlight, and natural grounding environments year-round30:00 Discussion of solarpunk versus cyberpunk futures, examining how technology could either support biological health or create dependency, with Stewart sharing his Invisalign experience as cautionary tale35:00 Neil and Stewart analyze education systems, influencer marketing, and Jacques Ellul's concept of technique autonomously taking over human goals and replacing both muscle and mental labor40:00 Neil questions Stewart's first principles for approaching technology, leading to discussion about using AI to accomplish tasks faster while maintaining human oversight and decision-making authority45:00 Stewart explains the black box problem with LLMs and neural networks, admitting he's built applications he can't fully understand, questioning whether understanding mechanisms matters if outputs work50:00 Debate about benevolent AI governance using El Salvador's transformation as analogy, questioning whether society should surrender control to AI systems for farming or other critical infrastructure55:00 Final discussion on determinism versus free will, alignment problems in AI development, and Neil's concept of regenerative versus degenerative environments for optimal human biological and mental healthKey Insights1. Movement training must be adapted to individual needs and capabilities rather than following a one-size-fits-all approach. Neil explains that working with clients ranging from those with cerebral palsy and stroke recovery to high-performance athletes requires fundamentally different techniques. While stroke and cerebral palsy clients experience every improvement as monumental, such as being able to walk a mile, elite athletes already possess optimal biomechanics and need only tiny refinements. The challenge lies in keeping athletes motivated through detailed adjustments while helping severely impaired clients build basic functions from the ground up.2. Modern fitness and yoga practices are built on flawed first principles that prioritize aesthetics over functional movement. The conversation reveals how modern postural yoga was actually invented in the late 1800s through a combination of British calisthenics and Indian anticolonial movements, not ancient wisdom as commonly believed. Similarly, conventional gym exercises and bodybuilding focus on how bodies look rather than how they function evolutionarily. The key insight from Functional Patterns methodology is that if a technique cannot help someone who is broken, it should not be applied to someone who is healthy. This principle exposes how much of modern fitness is based on working with people who are already genetically gifted rather than developing universally applicable methods.3. Human movement should be designed around four fundamental patterns that reflect our evolutionary blueprint: standing, walking, running, and throwing. These movements represent the biomechanical demands that shaped human evolution and remain essential for optimal health. Hunter-gatherer tribes that still exist today demonstrate this principle, as their members typically exhibit athletic builds, low body fat, minimal injury rates, and few mental health disorders despite having no access to modern gyms. The critical insight is that 80 percent of human movement occurs horizontally through space rather than vertically, yet most conventional exercises focus on vertical force vectors like squatting and deadlifting, which do not align with how humans actually move in nature.4. Technology should be used to optimize our environment for biological health rather than replace biological function entirely. The discussion contrasts two approaches to human enhancement: using technology to create better living conditions versus using it to bypass the need for healthy habits. Examples include using renewable energy to reduce electromagnetic frequency exposure, ensuring clean water access, and designing indoor lighting that mimics natural sunlight patterns. The key is maintaining environments that support regenerative rather than degenerative processes. This regenerative approach considers whether food, exercise, and environmental factors promote cellular regeneration and joint health, rather than simply preventing obvious harm.5. The rapidly changing technological environment is outpacing human biological adaptation in unprecedented ways. While human populations historically had thousands of years to develop epigenetic adaptations to their environments, such as Icelandic peoples developing larger bodies for heat retention or Sub-Saharan Africans developing efficient heat expulsion, modern society changes too quickly for such adaptation. The past two hundred years have seen dramatic shifts, and the pace is accelerating rather than slowing. Most dramatically, the media environment is changing fastest of all, particularly with AI development creating a cognitive flywheel where staying current requires constant attention to collective knowledge networks like Twitter and Reddit, leaving those outside these loops increasingly disconnected from technological reality.6. AI and large language models represent both opportunity and risk depending on whether humans maintain agency in their use. The conversation distinguishes between using AI as a tool to accomplish tasks more efficiently while keeping humans in control versus allowing AI to make decisions autonomously. The example given involves using AI to complete projects that previously required hiring people, eliminating interpersonal problems while still maintaining human oversight and learning. However, there is concern that many people are beginning to ask AI how to make every decision, effectively abdicating their agency. The critical variable in any AI interaction is actually the human prompter and their instructions, yet this is often overlooked by AI developers who believe in determinism and lack of free will.7. Modern society operates within a deterministic framework where free will is exercised primarily in choosing which constrained environment to inhabit. Using the example of an accountant earning two hundred thousand dollars annually with a four hundred thousand dollar mortgage and three children in private school, Neil illustrates how most daily decisions are predetermined by earlier choices about environment and commitments. True free will exists at major life forks, such as choosing a career path or living situation, but day to day existence operates within deterministic constraints created by those choices. This insight applies to both human development and AI alignment, suggesting that the solution is not giving AI ultimate freedom but rather constraining its environment so that available options consistently benefit humanity, similar to how Functional Patterns constrains exercise choices to only those respecting biological blueprints.

    Deconstructor of Fun
    348. Why None of Us Saw Cyberpunk Coming Apart I Michal Nowakowski. joint CEO, CD PROJEKT RED

    Deconstructor of Fun

    Play Episode Listen Later Sep 14, 2026 62:35


    Cyberpunk 2077 sold 13 million copies in ten days, then Sony pulled it from the PlayStation Store. CD Projekt Red joint CEO Michal Nowakowski was the one taking the calls.He walks through what actually broke, why the investors weren't the reason, and how the studio went from a Polish box distributor to owning The Witcher outright. Plus the transmedia strategy, the move to Unreal Engine 5, and why Poland built the strongest gaming ecosystem in Europe.Chapters 00:00 From Polish distributor to a global studio 04:43 Buying The Witcher rights 08:15 Why owning the IP was non-negotiable 14:12 Poland's coding culture and the talent pipeline 18:54 Scaling to 350 developers on The Witcher 3 26:16 The Cyberpunk 2077 launch and the hardest week 34:03 The decision to fix the game instead of cutting losses 39:14 Unreal Engine 5 and rebuilding production 43:51 Transmedia, Netflix, and keeping games at the center 49:49 What makes the Polish gaming ecosystem work

    Drink the Movies
    Color-Changing Lemonades, Stop-Motion Sheep, Cyberpunk Classics, & Resident Evil in The Lobby Bar! September 14, 2026

    Drink the Movies

    Play Episode Listen Later Sep 14, 2026 10:45


    Pour a witches brew color changing gin lemonade and join us in The Lobby Bar as we discuss the stop-motion adventure Shaun the Sheep: The Beast of Mossy Bottom, the theatrical re-release of the cyberpunk classic Ghost in the Shell, and the sci-fi action feature Resident Evil. Tune in for movie reviews, cocktail recipes, and pop-culture discussions!Inside the Episode:The Drink: Witches Brew Color Changing Gin Lemonade.The Animation: Shaun the Sheep: The Beast of Mossy Bottom.The Re-Release: Ghost in the Shell.The Sci-Fi Action: Resident Evil.⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.drinkthemovies.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠*Please Drink Responsibly*

    1000 Jahre Popkultur
    1000 Jahre Popkultur - Episode 89 - FAIL! Top of the Flops - Teil 2

    1000 Jahre Popkultur

    Play Episode Listen Later Sep 13, 2026 93:08


    In Teil 2 dieser Episode schauen wir erneut auf die schönsten Flops der Popkultur! Wir erleben den Fluch des zweiten Albums, die Katastrophe einer voreiligen Game-Veröffentlichung, das vergebliche Warten auf den großen Durchbruch zu Lebzeiten, eine desaströse Geschmacksverirrung, einen Erfolg, der eigentlich ein Flop werden sollte und einen Meisterregisseur auf Talfahrt.The Stone Roses - Made Of Stone (Live On The Late Show 1989)https://www.youtube.com/watch?v=vvyzuY3xHFMThe Stone Roses: The Raw & Uncut Interview - 1989 https://www.youtube.com/watch?v=ky6_cUn-454Stone Roses - Live at the Hacienda 1989 HD https://www.youtube.com/watch?v=cokwtKStjKQStone Roses - Spike Island Widnes 1990 (Fan Footage Highlights)https://www.youtube.com/watch?v=rZ7ck3tScb4Noel Gallagher about Stone Roseshttps://www.youtube.com/watch?v=dfR6JoDExccThe Stone Roses - (Song for My) Sugar Spun Sisterhttps://www.youtube.com/watch?v=zsjnrlvXVqoCyberpunk 207: So wurde aus dem meisterwarteten Spiel der größte Shitstorm der Gaminggeschichtehttps://www.youtube.com/watch?v=rO9mBtq5PXEInside the Game - Cyberpunk 2077 Dokuhttps://www.youtube.com/watch?v=sk4Tw8AEcA8Cyberpunk 2077 - Der kaputteste Release der Gaming-Geschichtehttps://www.youtube.com/watch?v=MQe7PBgw3aATop 100 Funniest Fails in Cyberpunk 2077https://www.youtube.com/watch?v=4neUj6IgclQElusin - Highwayhttps://www.youtube.com/watch?v=iyTFqq2A2ksF. Scott Fitzgerald: Great American Writer - Fast Facts | History https://www.youtube.com/watch?v=XvIXvD3AXz0Film and Photographic Glimpses of F. Scott and Zelda Fitzgerald - The Doomed Golden Couplehttps://www.youtube.com/watch?v=er05wQwizSAF. Scott Fitzgerald's "The Great Gatsby" at 100 https://www.youtube.com/watch?v=jFa1YPTr0S0American Service Edition Paperbackshttps://www.youtube.com/watch?v=cvyv8GRGDdoEric Carmen - Boats against the Currenthttps://www.youtube.com/watch?v=ITLZiaxNCKwNew Cokehttps://www.youtube.com/watch?v=PUKfmMH157UNew Coke - Ein komplettes Desaster?https://www.youtube.com/watch?v=ThZJWmCaYRQThe Untold Story of why New Coke failedhttps://www.youtube.com/watch?v=2dDk76kwjXgDr. Alban - No Cokehttps://www.youtube.com/watch?v=4uPDfuC3JckROCKY (1976) | Official Trailer | MGM https://www.youtube.com/watch?v=-Hk-LYcavrwTHE LORDS OF FLATBUSH (1974) Clip - Sylvester Stallone https://www.youtube.com/watch?v=geYUfOtdzpsALL SIX ROCKY MOVIES RECAPPED https://www.youtube.com/watch?v=3XEMc1_EgPwRocky Wins Best Picture: 1977 Oscarshttps://www.youtube.com/watch?v=sUrSr6Ga6i0Bill Conti - Gonna Fly Now (Theme From "Rocky")https://www.youtube.com/watch?v=AxWejrVYcCgOne from the Heart - Trailerhttps://www.youtube.com/watch?v=SczK22jpRvkThe Tragedy of ‚One from the Heart‘https://www.youtube.com/watch?v=MwIY-FwbNAoHow Francis Ford Coppola lost it allhttps://www.youtube.com/watch?v=4t0qChaxWNQThe Dream Studio - One from the Heart Dokuhttps://www.youtube.com/watch?v=x22nKYj0GO8Jake Bugg - Someplacehttps://www.youtube.com/watch?v=5VRmuMsBRzY

    Comes Naturally
    Episode 653: The Spirit of Halloween

    Comes Naturally

    Play Episode Listen Later Sep 11, 2026 62:06 Transcription Available


    (00:00:00) Spirit Halloween's Expansion and Acquisition (00:01:00) The Spirit Halloween Experience (00:01:34) Spirit Christmas: A New Holiday Concept (00:03:03) Spirit's Acquisition of Spencer's and Hot Topic (00:07:43) The Freddy Fazbear Animatronic Disappointment (00:15:27) The Excitement of Alien Animatronics (00:15:57) Gaming News Roundup (00:25:17) Remedy Entertainment's Expanding Universe (00:29:24) Cyberpunk 2077 Updates and Tabletop Gaming (00:37:51) TV Show Recommendations and Streaming Updates On this week's episode, the guys kick off the discussion by diving into the intriguing phenomenon of Spirit Halloween and its counterpart, Spirit Christmas. They explore how Spirit Halloween has become a staple in the seasonal retail landscape, popping up in vacant storefronts across the country every fall, offering a vast array of costumes, decorations, and spooky merchandise. The conversation then shifts to the emerging trend of Spirit Christmas, which is gaining traction as a seasonal extension, featuring festive decorations and holiday-themed items that cater to the growing demand for Christmas cheer during the holiday season. The guys share their personal experiences and favorite memories associated with these pop-up shops, reflecting on how they have evolved over the years and the impact they have on local communities. As the episode progresses, the conversation transitions to the exciting announcements and gameplay reveals from Gamescom, one of the largest gaming conventions in the world. The guys delve into the highly anticipated gameplay footage of the new Witcher title that was showcased behind closed doors. They discuss the insights shared by the developers, the advancements in graphics and gameplay mechanics, and what fans of the franchise can expect from this new installment. Their excitement is palpable as they speculate about potential storylines, character developments, and the immersive world that awaits players. Following the Gamescom segment, the discussion turns to Remedy Games, particularly focusing on their latest release, Control Resonant. The guys examine the unique gameplay elements that set Control apart from other titles in the genre, as well as the narrative depth that Remedy is known for. They also touch upon some of the studio's other notable titles, such as Max Payne and Alan Wake, and how these games have influenced the gaming landscape. The conversation highlights Remedy's commitment to storytelling and innovative gameplay, making it a beloved studio among gamers. To wrap up the episode, the guys shift gears to a more personal topic as they discuss Cody's interest in building a gaming PC. They delve into the various components that go into creating a high-performance gaming rig, including processors, graphics cards, and motherboards. Cody shares his research journey, the challenges he faces in selecting the right parts, and the excitement of customizing a setup tailored to his gaming preferences. The guys offer tips and advice based on their own experiences, discussing the importance of balancing performance with budget and the satisfaction that comes from building something with your own hands. This segment not only serves to inform listeners about the gaming hardware landscape but also encourages them to consider the joys of PC gaming and customization.Official Website: https://www.comesnaturallypodcast.comOfficial Merchandise: https://shop.spreadshirt.com/comes-naturally-podcast/iTunes: http://tinyurl.com/kqkgackFacebook: http://tinyurl.com/myovgm8Tumblr: http://tinyurl.com/m7a6mg9Twitter: @ComesNaturalPodYouTube: http://tiny.cc/5snxpy

    Chatsunami
    Best of Season 6: Great Walls and Cyberpunk Cities! Celebrating 5 Years of Chatsunami in China! #2

    Chatsunami

    Play Episode Listen Later Sep 10, 2026 101:40


    It has been five years since we started Chatsunami and it has been an incredible journey. Huge shout-out to our amazing Pandalorians who have supported us for all this time you are all incredible!In this episode, Satsunami is joined by his amazing partner MsTsunami to talk about their experience in China! In this part the duo discuss their journey to Beijing and Chongqing. What was it like walking along the Great Wall of China? How did China's Cyber Punk city hold up? And what were the highlights of the trip? Let's find out!This podcast is a member of the PodPack Collective, an indie podcasting group dedicated to spreading positivity within the podcast community. For further information, please follow the link: https://linktr.ee/podpackcollectiveCheck out all of our content here: https://linktr.ee/chatsunamiWebsite: chatsunami.comTwitter/X: https://twitter.com/ChatsunamiPodInstagram: https://www.instagram.com/chatsunami/TikTok: tiktok.com/@chatsunamiPatrons:Super Pandalorian Tier: Battle Toaster Ghostie Cryptic1991Red Panda Tier: Greenshield95 Danny Brown Aaron HuggettFree Members: Middle-aged Bodcast Rob Harvey Aaron (Super Pod Saga) Billy Strachan SoniaUse my special link zen.ai/chatsunami and use chatsunami to save 30% off your first three months of Zencastr professional. #madeonzencastrCreate your podcast today! #madeonzencastrStay safe, stay awesome and most importantly, stay hydrated!Chongqing doesn't quite deliver on arrival, but as we explore noodle joints, old mountain paths, hot pot, shows, malls, pandas, and the city's viral tourist spots, a more complicated picture emerges. We ask whether we'd go back, share the long journey home and our final reflections on the whole trip, and close with some anniversary gratitude and thanks.

    Waiting For Ascension
    14: Sevren The King: Ostomys and CyberPunk, One in the Same.

    Waiting For Ascension

    Play Episode Listen Later Sep 10, 2026 82:53


    Episode 14 of Waiting for Ascension, Gavin sits down with Severn for one of the most wide-ranging conversations yet.The episode starts with Severn opening up about his experience living with an ostomy, Crohn's disease, major intestinal surgery, dehydration, hospitalizations, and the road toward his upcoming reversal. They talk honestly about the realities of ostomy life, diet, recovery, medical care, and the things people rarely hear about until they experience them themselves.From there, the conversation takes a sharp turn into some much bigger questions: the security of America's power grid, foreign cyber threats, artificial intelligence, artificial brains, consciousness, digital worlds, brain uploading, and the possibility of technology eventually changing what it means to be human.They also discuss war and the increasingly blurred line between military operations and officially declaring war, China and nuclear threats, military policy, surveillance technology, Flock cameras, artificial womb research, and the strange direction modern technology appears to be heading.And, because this is Waiting for Ascension, the conversation eventually gets into Lindsay Clancy, upcoming episodes, personal stories, hospital experiences, and plenty of completely unplanned detours.This episode is a conversation about health, technology, war, consciousness, and the question underneath all of it:Where exactly are we going?#WaitingForAscension #AscensionHour #Podcast #OklahomaPodcast #AI #ArtificialIntelligence #Technology #Consciousness #FutureTechnology #BrainUploading #ArtificialWomb #PowerGrid #CyberSecurity #Surveillance #Military #War #China #Geopolitics #CrohnsDisease #Ostomy #MedicalStories #LindsayClancy #Humanity #Faith #Christianity

    Art Dealer Diaries Podcast
    Nogi San: Illustrator/Cover Artist (Marvel, DC, Boom) - Epi. 412, Host Dr. Mark Sublette

    Art Dealer Diaries Podcast

    Play Episode Listen Later Sep 9, 2026 74:28


    One of the wonderful things about having your own podcast and determining who you want to interview is that you can just do whatever and follow your curiosity. In this case, I had the opportunity to sit down with Nogi San. She's a fantastic artist who does a plethora of things but is most well known for her comic book covers.I've always loved comics. As a kid, I collected a ton of them. I collected them to see the artwork mostly. I always loved the art component of comic books and still had a huge collection up until recently.Well, Nogi just happens does some insanely beautiful comic covers for the two biggest comic companies in the world, Marvel and DC. Before that, she did artwork for video games such as Assassin's Creed, Cyberpunk 2077, and League of Legends, and was handpicked by Giorgio Armani himself to do artwork for their 2020 Tokyo Olympics collaboration.But her art career didn't necessarily start that way. It started in a much more uncertain part of life where a career as an artist was maybe not the most secure route she could have taken. To get through that component, for most people, is really difficult. She knew in her heart that being a creative professional was the only thing she could do, because that's who she was on the inside.So I really enjoyed this podcast and I think you will too. To see her get animated when she talks about her art and her life and the things that make her who she is was lovely. She will no doubt be one of the premier comic book artists of the day. This is Nogi San on Art Dealer Diaries Podcast episode 412.

    Filmfrühstück - Ein Toast auf den Film
    Dystopien | Die düstere Zukunft - von Blade Runner bis Mad Max

    Filmfrühstück - Ein Toast auf den Film

    Play Episode Listen Later Sep 9, 2026 59:00 Transcription Available


    In dieser Folge des Filmfrühstücks wagen Chrischi und Patrick einen Ausblick in eine sehr düstere Zukunft. Und dabei sprechen sie nichtmal über aktuelle Wahlergebnisse oder die Saison des 1. FC Köln. Nein, heute geht es um Dystopien. Genauer: Um Dystopien in Filmen.Nach einer kurzen Definition und Einordnung, werfen sich die beiden gegenseitig (und natürlich auch euch da draußen) Filmtipps zu, schwelgen in Erinnerungen und heben auch den einen oder anderen Geheimtipp ins Rampenlicht.Viel Spaß mit dieser Episode!---Instagram: https://www.instagram.com/filmfruehstueck/

    Fantasy for the Ages
    L3X1 Review: Don't Let This Cyberpunk Novel's Cover Scare You Off!

    Fantasy for the Ages

    Play Episode Listen Later Sep 6, 2026 19:02


    Can you really take a cyberpunk novel seriously when it has a cover like THAT?

    Comes Naturally
    Episode 652: The Witcher 3 Remastered

    Comes Naturally

    Play Episode Listen Later Sep 4, 2026 77:53 Transcription Available


    (00:00:00) Weather Talk and Game Updates (00:00:07) Stormy Night and Pulled Pork (00:03:00) Cyberpunk 2077: Phantom Liberty Expansion (00:15:01) CD Projekt Red Services and Game Bonuses (00:18:46) Side Quests and Game Endings (00:32:44) Xbox's Digital Licensing Announcement (00:38:04) The Witcher 3 Remaster and Modding Challenges (00:40:39) HD Remake and Mod Integration (00:41:26) Changes to Gameplay Mechanics (00:45:12) New Expansion: Songs of the Past On this week's episode, the guys are diving deep into the exciting news surrounding the highly anticipated remaster of The Witcher 3: Wild Hunt, which was officially announced during this year's Gamescom event. This remaster promises to bring a fresh and enhanced experience to both new players and those who have already journeyed through the vast and intricate world of the Continent. The discussion will cover a range of topics, including the improvements in graphics and gameplay mechanics that players can expect from this updated version.They will also explore the potential new features that might be introduced, such as enhanced lighting effects, improved character models, and possibly even new quests or story content that could enrich the already rich narrative of the game. Furthermore, the guys will analyze the impact of this remaster on the gaming community, considering how it might reignite interest in the franchise and attract a new generation of players to the series.As they delve into the details, they will reflect on the legacy of The Witcher 3: Wild Hunt and its significance in the gaming landscape, discussing what made the original release so groundbreaking and beloved by fans worldwide. Additionally, they will touch on the implications of remastering classic titles in the industry, weighing the benefits against the challenges developers face in modernizing older games while retaining their original charm and essence.Listeners can expect a lively debate filled with insights and opinions as the guys share their personal experiences with the game and their hopes for the remaster. Overall, this episode promises to be an engaging exploration of one of the most celebrated games of the last decade and the excitement surrounding its new iteration.Official Website: https://www.comesnaturallypodcast.comOfficial Merchandise: https://shop.spreadshirt.com/comes-naturally-podcast/iTunes: http://tinyurl.com/kqkgackFacebook: http://tinyurl.com/myovgm8Tumblr: http://tinyurl.com/m7a6mg9Twitter: @ComesNaturalPodYouTube: http://tiny.cc/5snxpy

    Science Fiction - Daily Short Stories
    McIlvaine's Star - August Derleth

    Science Fiction - Daily Short Stories

    Play Episode Listen Later Sep 3, 2026 23:21


    Listen Ad Free https://www.solgoodmedia.com - Listen to hundreds of audiobooks, thousands of short stories, and ambient sounds all ad free!

    idearVlog
    GTA 6: ¿el futuro del cine es un videojuego?

    idearVlog

    Play Episode Listen Later Sep 2, 2026 9:28 Transcription Available


    GTA 6 me hace pensar en algo mucho más grande que un videojuego: ¿qué pasa cuando dejamos de mirar una historia y empezamos a vivirla? En este episodio de idearVlog comparto mi mirada sobre GTA VI, el cine interactivo y la frontera entre jugar, mirar y crear.#GTA6 #CineInteractivo #Videojuegos #idearVlog

    AwesomeCast: Tech and Gadget Talk
    AwesomeCast 794: Xbox Discs Go Digital, Gamescom's AI Problem, $100K Keyboards & Retro Tech

    AwesomeCast: Tech and Gadget Talk

    Play Episode Listen Later Sep 2, 2026 63:48


    How do you preserve physical video games in a world increasingly designed around downloads? How much would you pay for a really good keyboard? And what exactly happens when you sort the Nintendo Switch store from cheapest to most expensive? Those questions—and several much stranger ones—come up on AwesomeCast 794 with Sorg, Katie Dudas, and Dave Podnar. Xbox Finds a New Use for the Game Disc One of the episode's biggest discussions centers on Microsoft's Xbox Discs to Digital initiative. The concept offers an interesting middle ground between physical and digital ownership. A supported Xbox disc can be authenticated and connected to a player's digital library, potentially giving players digital access while the disc itself continues to function as the transferable proof of ownership. That last part is important. If the disc is sold and authenticated by somebody else, the digital access moves with it. For Sorg, who has stacks of Xbox One games and a console with a failed optical drive, this could solve a very practical problem. It also opens possibilities for finding inexpensive used Xbox games at stores such as GameStop and turning them into accessible digital titles. There are still questions surrounding Xbox 360 compatibility, licensing, sports games, delisted games and publisher participation, but it is a fascinating attempt to bridge two very different eras of game ownership. https://news.xbox.com/en-us/2026/08/26/your-discs-now-also-digital/?ocid=Platform_soc_omc_xbo_fb_Photo_lrn_8.26.2 Gamers Say They Want Physical Games. Are They Buying Them? That question carries directly into this week's ChachiSays Video Game Minute. Chachi points to figures showing U.S. spending on physical video games falling to levels not seen since physical-game statistics began being tracked in 1995. Nintendo represented a sizable portion of the remaining physical market. The contradiction is hard to ignore: gamers regularly criticize publishers for abandoning physical media, but those products need enough buyers to justify continuing to manufacture and distribute them. https://www.tomshardware.com/video-games/console-gaming/us-console-sales-fall-39-percent-in-july-as-memory-costs-push-average-price-to-542 Generative AI Comes to Gamescom Chachi also discusses reports of generative AI being used during development of multiple titles connected to Gamescom 2026. The larger concern is not simply whether AI tools exist inside game development. The segment focuses on how companies disclose that use, what work the systems replace, and whether developers are being transparent with their audiences. Project Zeta, Aion 2, Train Sim World 7, Crimson Desert and Crazy Taxi: World Tour are among the games brought up during the discussion. https://kotaku.com/opening-night-live-2026-genai-slop-games-geoff-keighley-2000728477 Roku City Quietly Remembers Three Entertainment Icons Katie highlights a much more thoughtful use of technology: the little visual Easter eggs hidden inside Roku City. The screensaver incorporated imagery referencing Dolly Parton and Tim Curry along with an Optimus Prime-inspired tribute to Peter Cullen. That leads the crew into memories of Cullen's massive voice-acting career and the strange experience of realizing, years later, just how many familiar childhood characters were voiced by the same small group of performers. https://www.instagram.com/p/DcrPR8alYG3/?img_index=1 From Hubble to the Nancy Grace Roman Space Telescope Dave's Awesome History segment turns toward NASA and astronomer Nancy Grace Roman. Roman played an important role in pushing space-based astronomy forward, helping lay the groundwork for what ultimately became the Hubble Space Telescope. The telescope carrying her name represents another enormous leap in what astronomers can observe. The hosts discuss its much wider field of view, the search for exoplanets, dark matter and dark energy, as well as the unusual orbital environments used by major observatories. https://www.planetary.org/articles/the-nancy-grace-roman-space-telescope-launch It's Already LEGO Advent Calendar Season Katie has an annual public-service announcement: if you want a particular Advent Calendar, buy it when you see it. LEGO's 2026 calendars are already appearing, including traditional Christmas offerings alongside Star Wars, Marvel and Disney sets. Waiting until December is how you end up frantically checking every store in town for the one calendar somebody decided they absolutely had to have. https://www.lego.com/en-us/search?q=advent%20calendar%202026&suggestion=true The $100,000 Keyboard Dave then discovers a corner of technology that makes even premium mechanical keyboards look inexpensive. A social video begins with keyboards priced in the hundreds of dollars, moves into models costing thousands, and eventually reaches one sitting around the $100,000 mark. At that point, calling something a “computer accessory” may no longer adequately explain what is happening. https://www.facebook.com/reel/1593262308558803 Brütal Legend Honors Tim Curry for 666 Minutes Double Fine found an extremely appropriate way to honor Tim Curry by making Brütal Legend free for 666 minutes. The Xbox 360-era heavy-metal adventure stars Jack Black and features Curry among its memorable cast. Sorg recently returned to the game and found that, despite showing its age in places, it remains surprisingly enjoyable. https://www.ign.com/articles/double-fine-productions-makes-brutal-legend-free-for-666-minutes-to-honor-tim-curry?link_source=ta_first_comment&taid=6a905803b9a113000189638d&utm_campaign=trueAnthem:+Trending+Content&utm_medium=trueAnthem&utm_source=facebook Donkey Kong Country: CGI From Another Time Speaking of things that have aged differently, Sorg rediscovers the computer-animated Donkey Kong Country television series from the late 1990s. The show provides an incredible time capsule of early television CGI: stiff animation, questionable lip synchronization and character models that can occasionally drift into nightmare territory. And yet there is something fascinating about seeing what creators were able to accomplish with 1990s rendering technology. https://www.youtube.com/watch?v=WWpI4vahfIY Sort the Nintendo eShop From Cheap to Expensive. You Have Been Warned. There is another kind of digital archaeology available right now. Go to the Nintendo Switch store. Sort everything from lowest price to highest. Start scrolling. The result is a journey through inexpensive retro games, indie releases, zombie games, cat games, simulators, dating games, suspiciously AI-looking artwork and enough shovelware to keep the AwesomeCast crew entertained far longer than expected. There are legitimate bargains hiding in the pile—but finding them is part of the adventure. https://www.nintendo.com/us/store/sales-and-deals/#show=0&p=1&sort=pa&f=priceRangeFilter&priceRangeFilter=%240+-+%244.99 Commodore 64 Meets Cyberpunk The episode's final major retro-tech rabbit hole comes courtesy of a Cyberpunk-themed Commodore 64. The unusual crossover sends Katie and Dave back into memories of the original beige Commodore machines, while Dave recalls using GEOS for word processing and schoolwork long before the modern Windows experience became standard. https://commodore.net/store/commodore64/ Plus: Giant Medals, Slow USB-C Cables and Video Game Wrestling Dave also shows off the giant magnetic medals earned through the Pro Football Hall of Fame virtual race series. https://runsignup.com/Race/OH/Canton/HOFRaceSeries Katie introduces what may become a recurring feature, “What Is Katie Labeling Now?”, after discovering one of her USB-C cables was charging her laptop dramatically slower than the others. And before any of that, the crew revisits Sorgstock and its real-life video game wrestling match, where the performers recreated all of the awkward movement, button mashing, missed attacks and controller confusion of playing a wrestling game when nobody remembers the controls. From the future of game ownership to 1980s computers and $100,000 keyboards, AwesomeCast 794 once again proves there is always something wonderfully strange happening in technology.

    Science Fiction - Daily Short Stories
    Out Around Rigel - Robert H Wilson

    Science Fiction - Daily Short Stories

    Play Episode Listen Later Sep 2, 2026 43:02


    Listen Ad Free https://www.solgoodmedia.com - Listen to hundreds of audiobooks, thousands of short stories, and ambient sounds all ad free!

    Sorgatron Media Master Feed
    AwesomeCast 794: Xbox Discs Go Digital, Gamescom's AI Problem, $100K Keyboards & Retro Tech

    Sorgatron Media Master Feed

    Play Episode Listen Later Sep 2, 2026 63:48


    How do you preserve physical video games in a world increasingly designed around downloads? How much would you pay for a really good keyboard? And what exactly happens when you sort the Nintendo Switch store from cheapest to most expensive? Those questions—and several much stranger ones—come up on AwesomeCast 794 with Sorg, Katie Dudas, and Dave Podnar. Xbox Finds a New Use for the Game Disc One of the episode's biggest discussions centers on Microsoft's Xbox Discs to Digital initiative. The concept offers an interesting middle ground between physical and digital ownership. A supported Xbox disc can be authenticated and connected to a player's digital library, potentially giving players digital access while the disc itself continues to function as the transferable proof of ownership. That last part is important. If the disc is sold and authenticated by somebody else, the digital access moves with it. For Sorg, who has stacks of Xbox One games and a console with a failed optical drive, this could solve a very practical problem. It also opens possibilities for finding inexpensive used Xbox games at stores such as GameStop and turning them into accessible digital titles. There are still questions surrounding Xbox 360 compatibility, licensing, sports games, delisted games and publisher participation, but it is a fascinating attempt to bridge two very different eras of game ownership. https://news.xbox.com/en-us/2026/08/26/your-discs-now-also-digital/?ocid=Platform_soc_omc_xbo_fb_Photo_lrn_8.26.2 Gamers Say They Want Physical Games. Are They Buying Them? That question carries directly into this week's ChachiSays Video Game Minute. Chachi points to figures showing U.S. spending on physical video games falling to levels not seen since physical-game statistics began being tracked in 1995. Nintendo represented a sizable portion of the remaining physical market. The contradiction is hard to ignore: gamers regularly criticize publishers for abandoning physical media, but those products need enough buyers to justify continuing to manufacture and distribute them. https://www.tomshardware.com/video-games/console-gaming/us-console-sales-fall-39-percent-in-july-as-memory-costs-push-average-price-to-542 Generative AI Comes to Gamescom Chachi also discusses reports of generative AI being used during development of multiple titles connected to Gamescom 2026. The larger concern is not simply whether AI tools exist inside game development. The segment focuses on how companies disclose that use, what work the systems replace, and whether developers are being transparent with their audiences. Project Zeta, Aion 2, Train Sim World 7, Crimson Desert and Crazy Taxi: World Tour are among the games brought up during the discussion. https://kotaku.com/opening-night-live-2026-genai-slop-games-geoff-keighley-2000728477 Roku City Quietly Remembers Three Entertainment Icons Katie highlights a much more thoughtful use of technology: the little visual Easter eggs hidden inside Roku City. The screensaver incorporated imagery referencing Dolly Parton and Tim Curry along with an Optimus Prime-inspired tribute to Peter Cullen. That leads the crew into memories of Cullen's massive voice-acting career and the strange experience of realizing, years later, just how many familiar childhood characters were voiced by the same small group of performers. https://www.instagram.com/p/DcrPR8alYG3/?img_index=1 From Hubble to the Nancy Grace Roman Space Telescope Dave's Awesome History segment turns toward NASA and astronomer Nancy Grace Roman. Roman played an important role in pushing space-based astronomy forward, helping lay the groundwork for what ultimately became the Hubble Space Telescope. The telescope carrying her name represents another enormous leap in what astronomers can observe. The hosts discuss its much wider field of view, the search for exoplanets, dark matter and dark energy, as well as the unusual orbital environments used by major observatories. https://www.planetary.org/articles/the-nancy-grace-roman-space-telescope-launch It's Already LEGO Advent Calendar Season Katie has an annual public-service announcement: if you want a particular Advent Calendar, buy it when you see it. LEGO's 2026 calendars are already appearing, including traditional Christmas offerings alongside Star Wars, Marvel and Disney sets. Waiting until December is how you end up frantically checking every store in town for the one calendar somebody decided they absolutely had to have. https://www.lego.com/en-us/search?q=advent%20calendar%202026&suggestion=true The $100,000 Keyboard Dave then discovers a corner of technology that makes even premium mechanical keyboards look inexpensive. A social video begins with keyboards priced in the hundreds of dollars, moves into models costing thousands, and eventually reaches one sitting around the $100,000 mark. At that point, calling something a “computer accessory” may no longer adequately explain what is happening. https://www.facebook.com/reel/1593262308558803 Brütal Legend Honors Tim Curry for 666 Minutes Double Fine found an extremely appropriate way to honor Tim Curry by making Brütal Legend free for 666 minutes. The Xbox 360-era heavy-metal adventure stars Jack Black and features Curry among its memorable cast. Sorg recently returned to the game and found that, despite showing its age in places, it remains surprisingly enjoyable. https://www.ign.com/articles/double-fine-productions-makes-brutal-legend-free-for-666-minutes-to-honor-tim-curry?link_source=ta_first_comment&taid=6a905803b9a113000189638d&utm_campaign=trueAnthem:+Trending+Content&utm_medium=trueAnthem&utm_source=facebook Donkey Kong Country: CGI From Another Time Speaking of things that have aged differently, Sorg rediscovers the computer-animated Donkey Kong Country television series from the late 1990s. The show provides an incredible time capsule of early television CGI: stiff animation, questionable lip synchronization and character models that can occasionally drift into nightmare territory. And yet there is something fascinating about seeing what creators were able to accomplish with 1990s rendering technology. https://www.youtube.com/watch?v=WWpI4vahfIY Sort the Nintendo eShop From Cheap to Expensive. You Have Been Warned. There is another kind of digital archaeology available right now. Go to the Nintendo Switch store. Sort everything from lowest price to highest. Start scrolling. The result is a journey through inexpensive retro games, indie releases, zombie games, cat games, simulators, dating games, suspiciously AI-looking artwork and enough shovelware to keep the AwesomeCast crew entertained far longer than expected. There are legitimate bargains hiding in the pile—but finding them is part of the adventure. https://www.nintendo.com/us/store/sales-and-deals/#show=0&p=1&sort=pa&f=priceRangeFilter&priceRangeFilter=%240+-+%244.99 Commodore 64 Meets Cyberpunk The episode's final major retro-tech rabbit hole comes courtesy of a Cyberpunk-themed Commodore 64. The unusual crossover sends Katie and Dave back into memories of the original beige Commodore machines, while Dave recalls using GEOS for word processing and schoolwork long before the modern Windows experience became standard. https://commodore.net/store/commodore64/ Plus: Giant Medals, Slow USB-C Cables and Video Game Wrestling Dave also shows off the giant magnetic medals earned through the Pro Football Hall of Fame virtual race series. https://runsignup.com/Race/OH/Canton/HOFRaceSeries Katie introduces what may become a recurring feature, “What Is Katie Labeling Now?”, after discovering one of her USB-C cables was charging her laptop dramatically slower than the others. And before any of that, the crew revisits Sorgstock and its real-life video game wrestling match, where the performers recreated all of the awkward movement, button mashing, missed attacks and controller confusion of playing a wrestling game when nobody remembers the controls. From the future of game ownership to 1980s computers and $100,000 keyboards, AwesomeCast 794 once again proves there is always something wonderfully strange happening in technology.

    SFF Addicts
    Ep. 218: James Islington talks Scion, Cyberpunk Influences, The Hierarchy & More

    SFF Addicts

    Play Episode Listen Later Sep 1, 2026 65:12


    Join co-hosts Adrian M. Gibson & Greta Kelly as they chat with bestselling author James Islington about his new novel Scion, Blade Runner and cyberpunk influences, the Deus Ex video game series, morally gray protagonists, dystopian technologies, the reality vs. fiction of immortality, The Justice of One and The Hierarchy series, palate cleansers and writing for yourself, transitioning from a full-time career to writing, going from self-publishing to traditional publishing, finding success in your career, the importance of a good agent, dark humor, odd couples and more.NOTE: This is part one of a two-part chat with James. Stayed tuned next week for his writing masterclass on Writing Assassins & Contract Killers.OUR SPONSOR:TRANSFERENCE by Ian Patterson is a sci-fi dystopia that dissects what it means to be human in a city where diseases can be transferred.Purchase it ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ in eBook + paperback.SHOUTOUT TO THE 'SFF ADDICT' PATRONS:Thank you Ian Patterson, David Hopkins, Luke F. Shepherd, Christopher R. DuBois and Luke A. Winch for supporting us on Patreon at $10+.SUPPORT THE SHOW:- ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠- Rate and review SFF Addicts- Share us with your friendsEMAIL US WITH YOUR QUESTIONS & COMMENTS:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠sffaddictspod@gmail.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ABOUT OUR GUEST:James Islington is the bestselling author of The Hierarchy series and The Licanius Trilogy. His latest novel is Scion, which you can purchase ⁠⁠here⁠⁠.Find James on Instagram, Amazon and his website.ABOUT OUR HOSTS:Adrian M. Gibson is the author of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Mushroom Blues⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠A Murder Most Fungal⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. M.J. Kuhn is the author of⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Among Thieves⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, Thick as Thieves and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Killswitch Protocol⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Greta Kelly is the author of ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠The Queen of Days⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, The Frozen Crown, The Seventh Queen and the upcoming ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠The Throwaways⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.FOLLOW SFF ADDICTS:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Linktree⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠MUSIC:Intro: "⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Into The Grid⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠" by MellauSFXOutro: “⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Galactic Synthwave⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠” by DivionAD ATTRIBUTION:Music: "⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corporate Advertising Music⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠" by SigmaMusicArt / "⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Synthetic Deception⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠" by GioeleFazzeri

    Science Fiction - Daily Short Stories
    The Helpful Robots - Robert Shea

    Science Fiction - Daily Short Stories

    Play Episode Listen Later Sep 1, 2026 6:20


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    Good2Game Radio
    Bye Physical!

    Good2Game Radio

    Play Episode Listen Later Aug 31, 2026 58:47 Transcription Available


    TEXT US YOUR THOUGHTS!Sony wants to kill the physical game disc, and Good2Game Radio has thoughts—and possibly a few unopened games to hoard before the apocalypse. Tony, Jaime, and Vance dive headfirst into the future of digital gaming, asking the question every gamer eventually has to face: **Do we actually own our games, or are we just renting them until somebody pulls the plug?**The crew revisits Sony's legendary Xbox One takedown from 2013, compares today's digital-first gaming landscape with the glory days of physical media, and explores what happens when licenses disappear and storefronts shut down. They also discover the potential silver lining: **collectors may be sitting on gaming gold.**From Pokémon cards and GameCube games to Wolverine, Cyberpunk, and limited physical releases, nostalgia is proving that sometimes the best investment is something you can actually hold.So grab your favorite disc, hug your collection, and get ready for **Good2Game Radio's farewell party for physical media.**Support the show https://discord.gg/3yfGt9gahB

    Almost Daily
    #595 | ALMOST DÖHLI mit Eddy, Felix Rick & Fabian Döhla von der gamescom 2026

    Almost Daily

    Play Episode Listen Later Aug 31, 2026 63:53


    WERBUNG | ►Teste dein Wissen und finde mehr über Akne Inversa heraus: [Link weiter unten] ►Behalte den Fokus im Run – mit WISO MeinBüro gemeinsam selbstständig! Mit dem Code Beans50 sparst du 50% auf das erste Jahr: [Link weiter unten] /WERBUNG Eine liebgewonnene Tradition findet auch auf der GAMESCOM 2026 bzw. BEANSCOM 2026 ihren Platz - ALMOST DÖHLI. Fabian Döhla kapert unsere Show ALMOST DAILY sowie unsere GAMESCOM TAKE OFF SHOW SONNTAG damit gleich mit und spricht mit Etienne Garde alias Eddy und Felix Rick von der GAMESTAR über alles, was dem Trio so in den Sinn kommt. Schuhe, Branchen-Gossip, gesellschaftliche Entwicklung, Nostalgie und das Gameplay von THE WITCHER 3 REMASTERED bzw. THE WITCHER 3 SONGS OF THE PAST und CYBERPUNK 2077 1 udn 2, das alles findet seinen Platz. Und auch ihr, liebe Menschen, seid via Chat dabei. Viel Spaß! Rocket Beans wird unterstützt von Akne Inversa, ASUS, dem BR, HUK, Knabe Kola, Koelnmesse, Memory PC, Peugeot, prep my meal Samsung und WISO MeinBüro. Learn more about your ad choices. Visit megaphone.fm/adchoices

    Science Fiction - Daily Short Stories
    Arm of the Law - Harry Harrison

    Science Fiction - Daily Short Stories

    Play Episode Listen Later Aug 31, 2026 33:54


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    The PopCulturists
    GTA VI – A Deeper Dive Into An Extended Look | For The Players – The PopC PlayStation Podcast EP453

    The PopCulturists

    Play Episode Listen Later Aug 31, 2026 106:41


    TIME STAMPS0:00 Intro Music0:18 Intro1:11 Max;s new medicated life7:13 How have we been?19:07 What have we been playing?19:16 Mortal Shell 2 review23:10 Mind Diver impressions (review code provided by Stride PR)28:12 Star Wars Zero Company (review code provided by PowerUp PR)39:46 Cyberpunk and TRPGs46:29 MARVEL Tokon: Fight Souls (review code provided by PlayStation Australia)49:07 Call […]

    For The Players - The PopCulturists' PlayStation Podcast
    GTA VI – A Deeper Dive Into An Extended Look | For The Players – The PopC PlayStation Podcast EP453

    For The Players - The PopCulturists' PlayStation Podcast

    Play Episode Listen Later Aug 31, 2026 106:41


    TIME STAMPS0:00 Intro Music0:18 Intro1:11 Max;s new medicated life7:13 How have we been?19:07 What have we been playing?19:16 Mortal Shell 2 review23:10 Mind Diver impressions (review code provided by Stride PR)28:12 Star Wars Zero Company (review code provided by PowerUp PR)39:46 Cyberpunk and TRPGs46:29 MARVEL Tokon: Fight Souls (review code provided by PlayStation Australia)49:07 Call […]

    Tabletop Cyberpunk
    New Faces. Cyberpunk 2087 Season 2 Episode 10

    Tabletop Cyberpunk

    Play Episode Listen Later Aug 30, 2026 149:07


    Subscribe to our good friend  @northernexile  and  @BoardBaobab  R Talsorian Games has invited me to become an Affiliate! If you visit their shop and use this link: https://talsorianstore.com/JONJONTHEWISEORuse JONJONTHEWISE at checkout,Then I get a piece of the action too! www.patreon.com/jonjonthewiseJoin our community discord! https://discord.gg/vxrYWCdhttps://loadeddicegames.shop/collections/cyberpunk-1PROMO CODE: JonJonadditional 10% off Cyberpunk Productshttps://monsterfightclub.com/?aff=2Buy your Cyberpunk minis from @monsterfightclub9993 at the link above and I get a portion of the sale! Thank youFollow me on Social Media@jonjonthewise

    Science Fiction - Daily Short Stories
    The Hands - Richard Sternbach

    Science Fiction - Daily Short Stories

    Play Episode Listen Later Aug 30, 2026 1:41


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    Science Fiction - Daily Short Stories
    All the Earth a Grave - C C MacApp

    Science Fiction - Daily Short Stories

    Play Episode Listen Later Aug 29, 2026 15:59


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    Blizzard Watch
    WoW's real end game (and boring end game)

    Blizzard Watch

    Play Episode Listen Later Aug 28, 2026 68:23


    We got a special treat this week as our Aussie columnist and player housing enthusiast Sara Hanson joined the podcast. She walked us through a lot of the very recent changes to how certain player housing features work, and discusses some of the things the housing community is trying to uncover, like which pets do what when they're hanging out, now that we can add them. She also has strong opinions on transmog, much like the rest of our hosts, so they had to discuss both the new cash shop offerings and this month's Trading Post, which we got an advance preview of. And not only an advance preview, but this one will bring back a bunch of older offerings as well, for a Trading Post megamix.Also something something Mythic Raiding race, or whatever. You know we're focused on the real end game, here.We also waded through some Gamescom news, which included CD Projekt Red teaming up with Blizzard, bringing The Witcher to the Battle.net launcher — and teasing some future announcements for BlizzCon. Of course, Matt thinks this means Cyberpunk on the Battle.net launcher, but Cory isn't the only one who can huff hopium around here. But Gamescom isn't all sunshine — several projects showcased are apparently using AI heavily in their development process. If I were a sim, I would have two red minus signs above my head in Crazy Taxi's general direction right now.If you have a few minutes, please fill out our survey to tell us what you think about the podcast. This data is collected by our podcast host, Acast, and will be used to help us improve the show as well as attract potential sponsors. Your answers are completely anonymous. We appreciate your help!If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free! Hosted on Acast. See acast.com/privacy for more information.

    Science Fiction - Daily Short Stories
    Subjectivity - Norman Spinrad

    Science Fiction - Daily Short Stories

    Play Episode Listen Later Aug 28, 2026 25:59


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    Science Fiction - Daily Short Stories
    The Beast of Space - F E Hardart

    Science Fiction - Daily Short Stories

    Play Episode Listen Later Aug 27, 2026 31:02


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    Science Fiction - Daily Short Stories
    Last Resort - Stephen Bartholomew

    Science Fiction - Daily Short Stories

    Play Episode Listen Later Aug 26, 2026 21:29


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    Gamertag Radio
    NVIDIA Gamescom 2026 Announcements: DLSS 4.5, Ray Reconstruction & RTX Spark Laptops

    Gamertag Radio

    Play Episode Listen Later Aug 25, 2026 12:23


    Danny Peña and Parris Lilly break down all the major announcements from NVIDIA's GeForce event at Gamescom! From the rollout of DLSS 4.5 Ray Reconstruction to the new RTX Spark laptops and GeForce NOW upgrades, here is everything you need to know about the future of PC gaming graphics.(Sponsored segment by NVIDIA GeForce)In this episode, we cover: DLSS 4.5 & Ray Reconstruction: Upgrades to lighting, image quality, and AI denoiser performance powered by NVIDIA's 2nd generation transformer model. Supported Titles: First look at DLSS 4.5 implementation in 007 First Light, Control Resonate, Cyberpunk 2077, and Pragmata. RTX 50 Series Specs: Dynamic multi-frame generation and hardware-level performance features. RTX Spark Laptops: Next-gen portable gaming performance offering 1440p at 100+ FPS. RTX Remix & Mods: Community projects getting DLSS 4.5 upgrades, including Painkiller RTX and Morrowind RTX. NVIDIA ACE & Cloud Gaming: AI-powered teammates via NVIDIA ACE and new GeForce NOW features, including Steam Machine support. Connect with us: Danny Peña Parris Lilly Pete Toledo Riana Manuel-Peña Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.

    Science Fiction - Daily Short Stories
    The Eternal Wall - Raymond Z Gallun

    Science Fiction - Daily Short Stories

    Play Episode Listen Later Aug 25, 2026 25:23


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    Science Fiction - Daily Short Stories
    Man-Made - Albert R Teichner

    Science Fiction - Daily Short Stories

    Play Episode Listen Later Aug 24, 2026 24:53


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    The Official Podcast
    Using GTA VI to Shill Meme Coins | The Official Podcast

    The Official Podcast

    Play Episode Listen Later Aug 23, 2026 71:49


    Get an extra four months of ExpressVPN for free: go to https://www.expressvpn.com/official Get additional episodes and bonus content with early access (try now with 7 DAYS FREE): go to https://www.OFFICIAL.men Three close man-friends gather around to talk about the GTAVI leaks. This is the Official Podcast. Every Tuesday. Links Below. THE OFFICIAL NETWORK CHANNEL (SUBSCRIBE NOW): https://www.youtube.com/channel/UCcHYe-Qw7qUN5gFWMdj9nNw Episode 502: Recorded 21/08/26 --- Get additional episodes and bonus content with early access: Go to https://www.OFFICIAL.men or https://www.PATREON.com/THEOFFICIALPODCAST --- Timestamps: [00:00:00] Intro [00:05:09] Aquariums and cockroaches [00:09:49] Geckos, slugs, and other insects [00:14:17] The decline of the populations [00:17:57] The GTA 6 leaks [00:32:58] Gaming industry updates [00:33:02] Witcher 4 account argues with fans [00:36:35] Cyberpunk and No Man's Sky comebacks [00:40:39] The EDP investigation was reopened [00:49:11] Gang murders teenager over a testicle scam (wtf) [00:55:19] Airport bathroom emergencies [01:02:59] Survivable emergencies [01:09:50] Wrap --- Audio Platforms (Spotify, Apple, Amazon, & Castbox): https://linktr.ee/theofficialpodcast Other Shows: https://linktr.ee/theofficialnetwork --- Hosts: Jackson: https://twitter.com/zealotonpc Andrew: https://twitter.com/huggbeestv Kaya: https://twitter.com/kayaorsan --- Additional Links: Channel: https://www.youtube.com/channel/UCcHYe-Qw7qUN5gFWMdj9nNw Subreddit: https://reddit.com/r/theofficialpodcast Patreon: https://www.patreon.com/theofficialpodcast Intro by: https://www.youtube.com/c/Derpmii Music by: https://soundcloud.com/inst1nctive & https://www.instagram.com/00zaya Art by: https://www.instagram.com/nook_eilyk/ & https://www.instagram.com/vaux.z Edited by: https://www.instagram.com/00zaya Designer: http://www.jr-design-co.com/ Produced by Jackson Clarke for The Official Network Learn more about your ad choices. Visit megaphone.fm/adchoices

    Science Fiction - Daily Short Stories
    Competition - James Causey

    Science Fiction - Daily Short Stories

    Play Episode Listen Later Aug 23, 2026 21:13


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    Science Fiction - Daily Short Stories
    Meeting of the Board - Alan E Nourse

    Science Fiction - Daily Short Stories

    Play Episode Listen Later Aug 22, 2026 35:00


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    Comes Naturally
    Episode 650: Welcome to Night City Chooms!

    Comes Naturally

    Play Episode Listen Later Aug 21, 2026 66:32 Transcription Available


    (00:00:00) Technical Difficulties and Greetings (00:01:07) Pizza Dough and Gaming Plans (00:03:16) Witcher 3: Blood and Wine DLC Challenges (00:06:28) Modding Woes and CD Projekt Red's Cross-Platform Progression (00:13:37) Gwent, Scorch Pistol, and CD Projekt Red's Linked Games (00:26:42) Cyberpunk 2077 Side Quests and Character Progression (00:38:32) Night City's Side Missions and Character Customization (00:38:44) The Boxing Side Mission Surprise (00:40:01) Exploring Night City's Side Quests (00:41:39) Cosmetic Customization and Vehicle Upgrades This week's episode kicks off with an engaging discussion centered around Joe's recent decision to embark on a playthrough of the critically acclaimed expansion, The Witcher 3: Wild Hunt - Blood and Wine DLC. Joe expresses his excitement about diving back into the richly crafted world of Temeria, where players are greeted with stunning landscapes, intriguing quests, and complex characters. He shares his anticipation for exploring the vibrant new region of Toussaint, known for its picturesque vineyards and enchanting atmosphere, as well as the depth of storytelling that the DLC promises to deliver. This expansion is renowned for its narrative quality, and Joe is particularly eager to experience the new adventures that await him. As the conversation unfolds, Joe naturally transitions to inquire about Cody's progress in his own gaming journey, specifically focusing on his current playthrough of the futuristic open-world game, Cyberpunk 2077. Joe, keen to hear about Cody's experiences, asks about the choices he's made and how they have influenced his gameplay. Cody reveals some of the thrilling moments he has encountered, from engaging in high-stakes missions that test his strategic thinking to navigating the intricate relationships with various characters in Night City. The discussion highlights the contrasting gameplay styles of both titles, with Joe and Cody reflecting on the immersive storytelling and character development that each game offers. This leads to a broader conversation about the evolution of RPGs and how they continue to captivate players with their expansive worlds and dynamic narratives.Official Website: https://www.comesnaturallypodcast.comOfficial Merchandise: https://shop.spreadshirt.com/comes-naturally-podcast/iTunes: http://tinyurl.com/kqkgackFacebook: http://tinyurl.com/myovgm8Tumblr: http://tinyurl.com/m7a6mg9Twitter: @ComesNaturalPodYouTube: http://tiny.cc/5snxpy

    Science Fiction - Daily Short Stories
    A Scientist Rises - Desmond Winter Hall 2

    Science Fiction - Daily Short Stories

    Play Episode Listen Later Aug 21, 2026 17:41


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    The RPGBOT.Podcast
    CYBERPUNK RED: How to Play 6 Series Wrap - Cyberware or Groceries: Choose Wisely

    The RPGBOT.Podcast

    Play Episode Listen Later Aug 20, 2026 53:17


    After five episodes of Cyberpunk RED, we have finally reached the most dangerous part of Night City: giving each other constructive feedback. Randall begins with I mechanically didn't like this game, Tyler discovers he spent all his money on software that was permanently deleted, and Ash admits the five-page cheat sheet has ceased to meet any reasonable definition of cheat sheet. But somewhere between the action-economy arguments, cyberpsychosis, crushing rent payments, and the revelation that Tyler still wants to be a wizard even in a game without wizards, we arrive at an important conclusion: the vibes are immaculate, the rules are complicated, and apparently the real Cyberpunk experience is deciding whether to pay rent or install cooler robot parts. Show Notes We close out our Cyberpunk RED Quickstart with a full debrief of the system, the actual play, what worked, what didn't, and what we probably would have done differently if we had more time in Night City. Randall opens strong by saying he mechanically didn't like the game, but that position gets considerably more complicated as the discussion continues. The D10 itself wasn't the problem. In fact, the group generally liked the smaller die combined with large skill modifiers. When your character is good at something, they are really good at it, and that makes each role feel distinct. Combat also delivered the quick, dangerous feeling they expected, with armor degrading, damage piling up, and one bad decision potentially turning into a very short career. The biggest mechanical discussion is Netrunning. Everyone agrees that it is cool, but it creates an unusual action-economy problem. Dave could take three Net Actions plus a meat-space action while Marky might spend his entire turn doing something like hitting a guy with a chainsaw. That can make the Netrunner feel like they are playing an entire second game while everyone else waits for their turn. At the same time, the actual damage and effectiveness didn't necessarily feel unbalanced. Marky often accomplished more with his one physical action than Dave did with several Net Actions. The bigger issue was spotlight and pacing. The group thinks Netrunning would probably feel better when paired with simultaneous social challenges, physical objectives, security problems, and other jobs for the rest of the party instead of simply running two parallel combats. That leads into one of the biggest lessons from the actual play. Cyberpunk RED may work much better with a larger crew. A four-person team could have a Rockerboy distracting someone, a Solo handling security, a Tech solving a physical problem, and a Netrunner diving into the architecture at the same time. With only Marky and Dave, there were fewer opportunities to demonstrate that kind of coordinated job. They also acknowledge that years of D&D and Pathfinder trained everyone to solve problems by eventually rolling initiative. Cyberpunk seems to reward a different mindset. Talk first, manipulate the situation, use contacts, exploit skills, plan the job, and only start shooting when the plan inevitably catches fire. The skill system gets mixed reactions. The large modifiers make specialization feel meaningful, but there are a lot of skills, some of which feel extremely specific. Add difficulty values, environmental penalties, equipment penalties, conditions, combat rules, armor, range bands, critical injuries, and everything else, and Ash notes that the cheat sheet alone is five pages long. At that point, it is no longer a cheat sheet. It is another book. Cyberware is one of the systems everyone wishes they had more time to explore. Buying upgrades, improving your body, choosing programs, and slowly building a character over multiple jobs sounds like one of Cyberpunk RED's biggest rewards. The problem is that every improvement comes with pressure from Humanity and Empathy. The better the chrome gets, the more carefully you need to consider how much of yourself you are willing to sacrifice. That tension becomes even more interesting in a longer campaign. Cyberpunk RED has rent, lifestyle expenses, unexpected bills, jobs, downtime, gear upgrades, cyberware, and the constant temptation to spend tomorrow's survival money on something that might help you survive tonight. Do you pay rent, or buy the implant that might make the next job successful enough to solve the rent problem later? As Randall points out, that sounds suspiciously like real life. Ash clarifies that the fantasy is that sometimes you actually get to win. The group increasingly comes around to the idea that Cyberpunk RED is less a combat simulator and more a Night City life simulator. A long campaign built around episodic jobs, rival crews, personal contacts, planning between sessions, upgrading equipment, and roleplaying downtime could bring out parts of the system that a short Quickstart simply cannot. Randall especially likes the idea of extending that experience beyond game night. A campaign Discord could become part of Night City, with characters hearing about jobs, talking to contacts, gathering clues, competing with rival crews, and planning a heist during the week before everyone sits down to execute it. The conversation eventually moves from mechanics to the thing everyone seems to agree Cyberpunk absolutely nails: the world. Randall loves the gig-economy structure and the importance of personal networks. In a world where institutions have largely failed you, the people you know matter. Your friends, family, contacts, crew, and community become the thing keeping you alive. Ash takes that idea even further. Cyberpunk may look nihilistic from the outside, but the point isn't that nothing matters. The world is rigged, corporations control everything, society may never improve, and your story may end badly. Your friends still matter. Your community still matters. The time you have with them still matters. That, more than the chrome, guns, Black ICE, or chainsaw hands, becomes the group's real takeaway from Cyberpunk RED. The setting is bleak because caring about people in a world designed to grind them down makes those relationships matter even more. And naturally, the episode ends with chat comparing Cyberpunk and Shadowrun, Ash being accused of practicing trickle-down hero-point economics, and Tyler floating Shadowrun as a future Quickstart. Because apparently five episodes of dystopian corporate misery were not enough. Key Takeaways The vibes are immaculate. Even when the group disagreed with individual mechanics, everyone responded positively to Night City, the lore, cyberware, jobs, and overall Cyberpunk atmosphere. The D10 system worked better than expected. Large modifiers mean characters feel genuinely specialized, while the smaller die keeps results uncertain without making experts suddenly incompetent. Combat feels dangerous. Armor degradation and substantial damage support the fast, dirty, lethal tone the group expected from Cyberpunk RED. Netrunning is cool but creates spotlight problems. Three Net Actions plus a meat action can make the Netrunner appear to be playing considerably more game than everyone else. The action economy may be less unbalanced than it looks. Marky often accomplished more physical damage with one action than Dave accomplished with several Net Actions. The real issue was how much table time each character received. Netrunning probably works best as part of a larger encounter. Mixing hacking with social manipulation, physical objectives, security challenges, and combat would give the rest of the crew meaningful things to accomplish at the same time. A larger party might showcase the system better. Four characters with different roles could divide responsibilities during a job and make specialization feel more rewarding. D&D habits do not always translate. The group repeatedly drifted toward combat because that is how they are accustomed to solving encounters. Cyberpunk RED appears to reward planning, social interaction, contacts, infiltration, and avoiding unnecessary fights. There are a lot of rules to track. Skills, modifiers, range DVs, armor, conditions, cyberware, Netrunning, Humanity, and other subsystems create significant cognitive load, especially for a GM learning the game. Some skills feel overly specific. The huge skill list gives characters strong niches, but it can also make the system feel cluttered. Cyberware deserves a campaign, not a one-shot. Saving money, installing upgrades, changing your capabilities, and balancing improvements against Humanity looks like a major part of the long-term appeal. Humanity makes upgrades a meaningful choice. More chrome can make you more capable, but characters have limits, and traumatic experiences can create additional pressure. Downtime may be where Cyberpunk really shines. Rent, expenses, jobs, gear, cyberware, lifestyle choices, and trying to climb out of poverty reinforce the setting between missions. The game seems built for episodic campaigns. Take a job, prepare, execute it, survive the consequences, get paid, upgrade, pay your bills, and hope the next job goes better. A persistent roleplaying community could be fantastic. Contacts, rival crews, job offers, planning, and investigation could continue between sessions and make Night City feel alive. Community is one of the setting's strongest themes. When institutions cannot be trusted, your crew and the people you care about become your real support system. Cyberpunk is bleak without being completely nihilistic. The system may be rigged and the future may be awful, but relationships, loyalty, hope, and choosing what matters to you still have value. The Quickstart only showed part of the game. The group repeatedly stresses that they did not experience martial arts, car chases, much of the downtime system, long-term cyberware progression, or many other mechanics. Their opinion improved with familiarity. The second combat flowed better once everyone understood Netrunning and the basic mechanics, suggesting experience would smooth out some of the rough edges. The final verdict is complicated but positive. Cyberpunk RED has mechanics that frustrated them, but also enough depth, atmosphere, character specialization, campaign potential, and thematic weight that the group clearly sees why people love it. And perhaps the most Cyberpunk RED lesson of all: you can lose your money, your apartment, your Humanity, several expensive programs, and possibly your limbs, but at least your friends will be there to watch it happen. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Science Fiction - Daily Short Stories
    My Father, the Cat - Henry Slesar

    Science Fiction - Daily Short Stories

    Play Episode Listen Later Aug 20, 2026 23:33


    Listen Ad Free https://www.solgoodmedia.com - Listen to hundreds of audiobooks, thousands of short stories, and ambient sounds all ad free!

    Science Fiction - Daily Short Stories

    Listen Ad Free https://www.solgoodmedia.com - Listen to hundreds of audiobooks, thousands of short stories, and ambient sounds all ad free!

    Science Fiction - Daily Short Stories
    Bolden's Pets - Floyd L Wallace

    Science Fiction - Daily Short Stories

    Play Episode Listen Later Aug 18, 2026 44:37


    Listen Ad Free https://www.solgoodmedia.com - Listen to hundreds of audiobooks, thousands of short stories, and ambient sounds all ad free!

    The Maverick Show with Matt Bowles
    Cyberpunk Cities in China, Music Festivals in Timbuktu & Chasing the World's Best Food with Jason Wang (Ep 402)

    The Maverick Show with Matt Bowles

    Play Episode Listen Later Aug 17, 2026 59:47


    Hear how selling his startup, falling in love with travel, and reconnecting with China transformed Jason's life. ============================ Get the Monday Minute my weekly email with 3 personal recs for travel, culture, and living beyond borders you can read in 60 seconds. ============================ ON THIS EPISODE Jason Wang shares his experience growing up in a Chinese immigrant family in the San Francisco Bay Area, building and selling a Silicon Valley startup, and tells the story of how one trip to Europe completely changed the trajectory of his life. He explains how he fell in love with travel, visited 185 countries, and why he believes now is the perfect time to explore China. He reflects on returning to his birthplace of Nanjing nearly 40 years later, and takes listeners from the futuristic skyline of Chongqing to the Ice & Snow Festival in Harbin. He also tells stories from his travels in West Africa, from music festivals in the legendary city of Timbuktu in Mali to meeting the sacred crocodiles of Burkina Faso. He then reflects on the impact of connecting with Chinese diaspora communities across Africa and around the world. Jason also shares how years of designing entire trips around food have shaped the way he experiences cultures and reveals some of the most memorable culinary experiences from his travels around the world. → Full show notes with direct links to everything discussed are available here. ============================ FREE RESOURCES FOR YOU: See my Top 10 Apps For Digital Nomads See my Top 10 Books For Digital Nomads See my 7 Keys For Building A Remote Business (Even in a space that's not traditionally virtual) Watch my Video Training on Stylish Minimalist Packing so you can join #TeamCarryOn See the Travel Gear I Use and Recommend See How I Produce The Maverick Show Podcast (The equipment, services & vendors I use) ============================ ENJOYING THE SHOW? Follow The Maverick Show on Instagram and DM Matt to continue the conversation Please leave a rating and review — it really helps the show and I read each one personally You can buy me a coffee — espressos help me produce significantly better podcast episodes!

    Insert Moin
    Kusan: City of Wolves im Test - Hotline Miami mit Cyberpunk-Panther

    Insert Moin

    Play Episode Listen Later Aug 17, 2026 35:49


    Diese Folge wird unterstützt von NordVPN:Wenn ihr euren Gaming-Alltag im Netz besser absichern wollt geht auf nordvpn.com/moin. Dort gibt's ein exklusives Angebot mit 4 Extra-Monaten auf die 2-Jahrespakete, und dank 30-Tage-Geld-zurück-Garantie könnt ihr das ganz entspannt testen.Einem der größten Indie-Klassiker unserer Zeit nachzustellen, ist keine einfache Aufgabe. Trotzdem gab es in den letzten Jahren immer wieder Spiele, die sich deutlich von Hotline Miami inspirieren ließen. Auch Kusan: City of Wolves hat das zweifelsohne, findet dabei aber durchaus eigene spannende Ansätze. Nicht nur wird die Geschichte über animierte Comic-Panels und Dialoge ausufernd erzählt und im Spiel stellenweise optisch schick inszeniert, auch spielerisch wird mit Upgrade-Systemen und verschiedenen Währungen ein komplexerer Ansatz gewählt.Aber ob der kompromisslose und spielerisch doch filigrane Gameplay-Kern des Vorbilds erreicht wird und die neuen Zusätze das Ganze bereichern… darüber sind sich Kuro von Game Two und Basti vielleicht nicht 100%ig einig. Hosted on Acast. See acast.com/privacy for more information.

    Science Fiction - Daily Short Stories
    Service With A Smile - Charles L Fontenay

    Science Fiction - Daily Short Stories

    Play Episode Listen Later Aug 17, 2026 7:31


    Listen Ad Free https://www.solgoodmedia.com - Listen to hundreds of audiobooks, thousands of short stories, and ambient sounds all ad free!

    Comes Naturally
    Episode 649: The Legend of CyberPunk 2077

    Comes Naturally

    Play Episode Listen Later Aug 14, 2026 62:11 Transcription Available


    (00:00:00) Casual Greeting and Technical Difficulty (00:01:09) The Definition of Cyberpunk (00:02:24) Exploring Cyberpunk in Modern Media (00:03:50) Astro-Cyberpunk: A New Frontier? (00:07:41) The Expanse Connection (00:16:30) Cyberpunk 2077 Gameplay Experience (00:25:16) Easter Eggs and Side Quests (00:38:27) Phantom Liberty and Game Progression (00:43:59) Other Cyberpunk Media and Personal Projects (00:44:09) The Art of Lego Building On this week's episode, Joe kicks things off with an exciting announcement about his venture into the world of William Gibson's seminal work, Neuromancer. He shares his initial impressions of the novel, highlighting its groundbreaking exploration of cyberspace and artificial intelligence, and how it has influenced the Cyberpunk genre as a whole. This naturally leads to a broader discussion about the Cyberpunk genre, where Joe and his co-host delve into various forms of media that embody this aesthetic and thematic style, including influential books, iconic movies, and immersive video games that have shaped the landscape of this genre over the years.As the conversation unfolds, Joe turns his attention to Cody, inquiring about his progress in his fourth attempt to navigate the sprawling narrative of Cyberpunk 2077. Cody reflects on his experiences with the game, discussing the challenges he has faced, the choices he has made, and how the game's rich storytelling and complex characters have drawn him back in, despite previous hurdles. They contemplate the game's open-world design, its intricate quests, and the moral dilemmas that players encounter, which are hallmarks of the Cyberpunk genre.Following this engaging discussion, Joe shares his thoughts on the new Ghost in the Shell anime series available on Prime Video. He expresses his enthusiasm for the animation style and storytelling, comparing it to the original films and the impact that Ghost in the Shell has had on both the Cyberpunk genre and the anime industry as a whole. Joe discusses the themes of identity, consciousness, and technology that the series explores, and how these elements resonate with contemporary issues in our digital age.As the episode progresses, there is a brief yet poignant discussion about the late, great Sam Neill, who has recently been announced as part of the cast for the upcoming live-action adaptation of The Legend of Zelda. Joe and Cody reminisce about Neill's illustrious career and his contributions to the film industry, reflecting on his memorable performances and the impact he has had on audiences worldwide. They ponder what his involvement in such a beloved franchise might mean for the project and how his unique acting style could bring depth to the characters in this iconic video game adaptation.Official Website: https://www.comesnaturallypodcast.comOfficial Merchandise: https://shop.spreadshirt.com/comes-naturally-podcast/iTunes: http://tinyurl.com/kqkgackFacebook: http://tinyurl.com/myovgm8Tumblr: http://tinyurl.com/m7a6mg9Twitter: @ComesNaturalPodYouTube: http://tiny.cc/5snxpy

    Amigos: Everything Amiga Podcast
    CyberPunks 2 Amiga Review: 2023's Best Team Shooter? Amigos 563

    Amigos: Everything Amiga Podcast

    Play Episode Listen Later Aug 14, 2026 65:56


    CyberPunks are back! Mutation Software returns to the Amiga with CyberPunks 2, a frantic futuristic team-based shooter.

    The RPGBOT.Podcast
    CYBERPUNK RED: How to Play 4 Actual Play - Capitalism Has a Boss Fight

    The RPGBOT.Podcast

    Play Episode Listen Later Aug 13, 2026 62:12


    Welcome back to Night City, where Tyler has acquired a another cat, Randall has acquired a bedazzled bulletproof vest, and Ash has apparently acquired the Cyberpunk equivalent of Five Nights at Freddy's. This week, Marky Day becomes Marky Knight and walks willingly into something everyone immediately identifies as a murder hallway. Dave gets set on fire by a computer, Marky discovers that cartoon mascots are weak against bullets, and together they spend every remaining resource to adopt a homicidal digital hyena. Somehow, all of this turns out to be the easy part, because at the end of the hallway is a cybernetic nightmare, their kidnapped employer, and a corporate executive offering them double their money to please stop asking questions. Welcome to Cyberpunk RED, chooms. Capitalism has a boss fight. Show Notes Marky Day and Dave Costanzo reach the twentieth floor of Discom and immediately discover that the cheerful corporate mascots are actually armed security drones. While Marky fights Buster Swine and Electric Bunny in meat space, Dave dives into the Net Architecture, battles a Hellhound, catches fire, and eventually hijacks Hyperactive Hyena to turn Discom's own security against itself. After stabilizing a seriously wounded Marky, Dave pushes deeper into the network and uncovers evidence that Discom has been targeting local 3D artists. J-ZK's name has been crossed off the list with the ominous note that she is no longer an issue. Behind the final door, they find J-ZK restrained and wired into machinery. Mr. Frommiter reveals that he is also Gangster 3D and admits that he kidnapped her after she refused to work for Discom. He offers Marky and Dave double their original payment to walk away. Marky chooses violence. Key Takeaways Marky battles Discom's armed mascot drones while Dave Netruns simultaneously. Dave survives a Hellhound attack, gets set on fire, and later loses his Sword program to an Asp. Marky is seriously wounded but stabilized with First Aid. Dave spends all his Luck to hijack Hyperactive Hyena and turn it against Discom. Discom has been pressuring and recruiting 3D artists across Night City. Mr. Frommiter and Gangster 3D are the same person. J-ZK has been kidnapped and forcibly connected to Discom's equipment. Frommiter offers the team double their pay to leave. The episode ends immediately before the boss fight. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Defining Duke: An Xbox Podcast
    #291 | We played Gears Of War E-Day EARLY...

    Defining Duke: An Xbox Podcast

    Play Episode Listen Later Aug 2, 2026 228:13


    Ah, like the good ol' days! It's time to talk a lot of Halo and Gears. Interestingly, one franchise has handled the baton pass much better than the other. Timestamps: Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement.0:00 - Intro13:03 - Most Anticipated Games for the year20:52 - Why do people care about Bethesda?30:25 - The great Xbox outage1:00:32 - Rebs Gaming on future of Halo1:27:51 - Xbox optimizing download speeds1:30:58 - Xbox's gamescom plans1:33:40 - The layoffs have begun at Double Fine1:42:33 - Avatar Legends suddenly delayed on Xbox1:49:26 - Stalker 2's first expansion has a date1:51:25 - Dragon Age Remasters dream is dead2:03:12 - A new Cyberpunk game has leaked2:07:03 - Looking Ahead At Game Releases - August 20262:13:08 - What We're Playing2:32:11 - Gears Of War E-Day3:04:12 - Xbox's ad supported game streaming has arrived3:22:21 - Fable's release date snag3:37:09 - Wrap up Learn more about your ad choices. Visit podcastchoices.com/adchoices