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Lords: * CisHetKayFaber * https://www.patreon.com/CisHetKayFaber * Andrew * https://luxurybunkers.bandcamp.com/album/killer-karen Topics: * People say the craziest stuff in front of janitors. * Revisiting development of a creative work after 20 years * Naming conventions in the demo scene vs. the ZZT scene * How to Be Perfect, by Ron Padgett * https://www.poetryfoundation.org/poems/57243/how-to-be-perfect * Floops, a 3D cartoon character generated in VRML in the mid-90's internet Microtopics: * Putting all your stress from the last three months into a single EP. * Brains pooping right into your ears. * Refusing to talk about Lou Reed's Metal Machine Music. * Are you allowed to talk to janitors?? * Being assumed to be part of a group (openly racist people) that you are not actually part of. * The risks of letting other people clean up after you. * How do you know when it's time to eat candy when you don't have the candy gland? * Giving yourself heat stroke because you don't realize it's too hot. * Making a plan for how to not get heat stroke! * Not having a thirst meter but your snacking meter is pegged 24/7. * The inability to sleep and eat at the same time. * How to tell if you're on SSRIs. * Cyclothymia. * "You have to do this now or I'm going to stare at you." * A VR exercise app where if your heart rate drops too low all the NPCs start staring at you. * The cost of not taking care of yourself. * Clinging to your flow state for dear life. * Feeling like you've done a thing vs. actually doing the thing. * Sedarising and unsedarising your essay. * The many eras of cancelling David Sedaris. * Independent tabletop game developers in the Osaka area. * Writing to explore your own thought space. * Writing the program and then running the program. * Taking a twenty year break between essay drafts so you can revisit your ideas fresh. * Cyberpunk-coded online handles. * Attaching a political ideology to the ZZT scene. * Role-playing bring a small business owner as you make art in your bedroom and share it with the online community. * Social capital in the cracking community. * The era in your life when you didn't even know it was possible to pay for computer games. * Who'd win in a fight, Slayer, or Mega Slayer ZZ9 Final? * The revealed philosophies of different online communities. * Shareware and early web nostalgia. * A wild time to be on the Internet. * Enjoying lo-fi versions of a thing. * A movie with bad special effects that look great in the pirated cammed version. * Straightening your room before you save the world. * Not doing anything to make what you want impossible. * Using attractive stamps, like the one with the tornado on it. * Carrying the only poem you like around with you on index cards. * Living in a culture where respect for the elderly is out of control. * The age at which you get to elbow your way to the front of every line. * Getting paid to tell people how to do things better. * Things you had to learn outside of school. * A guy who looks like he's eaten every lemon in the world. * Ron Padgett celebrity lookalikes. * An alarm clock that wakes you up by shouting "I'm looking forward to the Internet of things!" in your own voice. * Who's been to cocktail parties and when, and did you discuss VRML? * Hand animating 3D cartoons by typing VRML. * Vtubers in the 90s. * Making things and putting them on the Internet and everyone just assumes you just prompted an AI to make it. * Demystifying the magic pixie dust. * The burly wizard with a hammer and anvil who knows how to make the metal not brittle. * NAND to Tetris and Cryptopals. (Not the blockchain kind.) * Learning to never roll your own crypto. * Magic. (Derogatory.) * Punished for understanding the assignment.
Lords: * Esper * https://ourbroadcastday.com/ * RT-55J * https://rt-55j.itch.io/ Topics: * Memes where the specific instance of joke customization is frontloaded, while the punchline remains the same every time. * Making ZZT games in 2024 * https://stale-meme.itch.io/the-king-in-yellow-borders * It's 2024 and still nobody has ported Mario 64 to the Commodore 64 * https://abbydenton.itch.io/the-blade-of-cutiepants-a-very-cutie-christmas * What I Would Tell Eve by Maegen McAuliffe O'Leary * https://www.reddit.com/r/Poetry/comments/1ez31sh/poemwhatiwouldtellevebymaegenmcauliffe/ * "A vampire with a cheque-book, a solicitor, and a balance at the bank is not a plausible kind of creature." - Andrew Lang (contemporary reviewer of Dracula) * Do you think there were any Fortnite die-hards who got really upset when Fortnite started introducing Marvel and Star Wars guys to the game? Microtopics: * A Muppet Christmas Carol. * Gradations of Michael Caine oldness. * The Museum of ZZT. * Wizened ZZT Wizards. * Taking a common idea and altering it in an interesting way. * Why do plays still exist? * Making up an audience to applaud you. * Rehearsing a conversation in a low-oxygen environment. * A guy walking around touching things in the world and flavor text appears. * The ZZT aspect ratio problem. * Sneaking into the office at night and playing ZZT in silent mode so you don't bother the janitor. * 8-way movement in ZZT. * Reasons to stick with a certain set of constraints. * WeaveZZT. * Making a deck builder RPG in ZZT. * The safety and romance of a good set of constraints. * The King in Yellow Borders. * Oktrollberfest. * A found object horror game built in a fake ZZT engine. * Wario doing a ground pound and breaking the Youtube interface around the video. * Reading like 200 pages of Problem Sleuth and never getting around to Homestuck. * A program you can install to make your computer look like it's still running Windows Vista, and another you can install to make it feel like Obama is still president. * Porting ZZT to the Commodore 64. * An economy of people enjoying themselves. * Porting Mario 64 to ZZT and ending up on the front page of Planet Quake. * Tux Racer. * Scoping your game just big enough for people to see screen shots and get excited, but small enough that it's still finishable. * Mario 64's British Platformer Energy. * Whether Argonaut or Rare was a bigger influence on the design of Mario 64. * 3D Construction Kit for the Commodore 64. * Trying to build a scene in PovRay. * What iPad kids were like in the mid-90s. * Whether or not Eve ate the best possible apple. * Plausible and implausible vampires. * Ahistorical vampire analysis. * Why there's chicken on the Streets of Rage * What the Antediluveans got up to. * The 14 million year war for Cybertron. * What did you eat for 14 million years? * Subsisting on pure unfiltered Sparklemotion. * Two robots punching each other in the face for millennia. * Nike sponsorships in Magic the Gathering. * A roadmap of Magic the Gathering Crossovers. * The Guitar Hero game where you could make Kurt Cobain perform Run DMC. * Rated E for Explicit. * A PubG with fort building mechanics. * Winning your first game of Fortnite and retiring forever. * The Super Smash Instinct. * Monetizing a child's insatiable gambling instincts. * Playing a video game and worrying about the developer's immortal soul.
Lords: * Danny * Danny Topics: * Most Song Lyrics are redundant * Perfect fourths and fifths are named wrong * It's almost summer and that means it's time for Mark Salud's "Forever in Summer" * https://www.youtube.com/watch?v=ip_K5DHZlfg * Who wants to do a smutty poem?? We haven't done one of those * https://www.poetryfoundation.org/poems/47339/upon-julias-clothes * Oh yes * Celebrity Deaths are getting out of control * ZZT has achievements now Microtopics: * Which Danny should go first. * The Noclip Archive. * Night Brunch. * Plugging before demonstrating your plugworthiness. * Whatever happened to MySpace. * The gnarliest weirdest thing you can get away with. * Stop making weird things! * Feeling passionately about individual words without considering their actual message. * Writing lyrics by stringing together abstract vowel sounds and then filling in the rest of the word later. * The native language of rock and roll. * Prisencolinensinainciusol. * Irish rap. * All the ways music is redundant. * A very inefficient way to communicate factual information. * The Mentos jingle. * Spoonman: a famous guy who played the spoons. * Music's ability to convey ideas that shouldn't be conveyed. * Teaching kids to love it. * What's perfect about a perfect fifth. * Music theory homework that calls it a "perfect unison." * Lydian to Locrian. * An extremely popular nostalgic songwriting device. * Trying to bring up topics out in the wild. * Even majorer then major. * What it means to be far from A. * A thing that happened on Public Access TV in San Diego. * Keyjazzing. * Weirdos making weirdo outsider art. * The tradition of using an Amiga 500 as a musical instrument. * Watching a musical performance by looking at the back of the performer's head. * Something to watch. * Economy of movement. * Playing drums so as to take up the most possible space. * The kind of singing that the Rock Band scoring system encourages. * Pre-singing the note so you're getting points as soon as the note starts. * Smutty poetry. * Whether singer songwriters have parentheses. * The Diamond Fleece. * Whether liquefaction is a Bay Area word. * Brave Vibrations. * What people thought was sexy in the 1600s. * Talking about a topic because people can hear you. * The 80s-90s thing of saying "as if" * America's Whitest City. * A phrase that Zoomers use to mean that they don't believe what they just said. * Investigating the Cool S for ten years. * Finding the Cool S in ancient Sumeria. * People in Latvia who don't know who Marilyn Manson is but they know he had a rib surgically removed. * The first celebrity. * Increasing numbers of celebrities. * Industrialized celebrity. * Adopting a future grief machine. * Practicing grief. * Several generations of digital fish. * Trugoy the Dove. * Disembodied consciousnesses living on a Dyson Sphere simulating Tina Turner's music. * Downsides of everyone living forever. * This is a mistake. (Here I go.) * Pre-dead. * Questions that will not be answered on this show because they are not topics. * Fish swimming in the background of someone's Zoom call. * What a time to not want to be alive! * Doing squats so you can get out of a chair. * Maximizing broken limbs while minimizing brain trauma. * Renaming Potomac Computer Systems to Epic Megagames. * ZZT: an Epic Game Store exclusive. * Caverns of Kroz. * An Amiga platformer sponsored by Chupa-Chups. * Retro Achievements. * Modding emulators to add achievements to old games. * Adding achievements to the Fairchild Channel F. * Achievements as a ludological device. * Assigning a point value to all the things your lizard brain needs an extra incentive for. * Citizen Game. * A game design trope that can be deployed with taste or not.
Susanne Eickermann-Riepe ist Chair of the Advisory Board RICS Germany und Vorstandsvorsitzende des ICG - Instituts für Corporate Governance in der deutschen Immobilienwirtschaft. Wenn man sich zZt mit dem Thema ESG oder Impact-Investing beschäftigt, kommt man an Susanne Eickermann-Riepe nicht vorbei. Das Stichwort ESG hat viele Unternehmen der Immobilienwirtschaft bisher nur aufgeschreckt und jetzt flattern sie nervös in der Luft, weil sie zwar ein großes strategisches ESG-Panorama, aber noch keinen Landeplatz sehen!? Wie steht Susanne Eickermann-Riepe zu dieser Aussage? Im Podcast klären wir welche Anforderungen aus der sog. Veröffentlichungs- u. Taxonomieverordnung für den Bau- und Immobiliensektor erwachsen, wie die Kriterien des E(nvironment), S(ocial) und G(overnance) operationalisiert werden können, inwiefern die Verfügbarkeit von Daten hier ein Problem darstellt, warum das Thema ESG ein Booster für die Digitalisierung der Immobilienwirtschaft sein könnte, wie das Thema ESG mit Blick auf die Bestandsimmobilien zu diskutieren ist und ob wirkungsorientiertes Investieren nur eine sozialromantische Fehlentwicklung der Finanzindustrie ist, oder der neue Standard sein könnte, an dem sich sämtliche Immobilienaktivitäten messen lassen müssen. LinkedIn-Profil: https://www.linkedin.com/in/s-eickermann-riepe-pwc/
Gründer*innen sind unterschiedlich angetrieben: Die Einen wollen endlich ihre Berufung leben, Andere haben eine Vision. Die nächsten ergreifen eine überraschende Gelegenheit und wieder andere machen aus der Not eine Tugend. ZZt gründen recht viele viele „Corona-Opfer“, also Menschen, die ihren Job verloren haben und einfach keinen neuen finden. Die Vorstellung der Selbständigkeit ist sehr oft sehr romantisch. In den sozialen Medien präsentieren Selbständige sich erfolgreich, erfüllt und befreit. Dass das höchstens die halbe Wahrheit ist, können wir uns denken. Tun es aber besser nicht, wenn wir uns gerade selbst kopfüber ins Abenteuer stürzen wollen. Ob aus der Not heraus oder von Leidenschaft getrieben. Hier kommen handfeste Impulse sowie Methoden, die dir in deiner Findungs-Phase helfen, aus einer romantischen Gründungsidee eine tragfähige Sache zu machen. Enjoy, Cornelia
Welcome to Dev Game Club, where this week we add a bonus interview to our series on Final Fantasy VI. We are joined by Sebastian Deken, whose new book explores especially the music in the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:51 Interview 1:05:21 Break 1:06:03 Outro Issues covered: not being able to talk about video game music, researching live performances of video game music, pitching Boss Fight Books, playing a friend's copy of Final Fantasy, racking up Blockbuster fines from pushing the rental, knowing that you're a musician from early on, studying to be an opera singer, having punishing stage fright for performance, getting into the Columbia MFA program, getting a great thesis advisor, the influence of prog rock on FF6's soundtrack, "the steampunk of music," Celtic music as an influence, the other influences you hear, having the Chocobos take you out of the game, the transitions from overworld to Zozo, knowing what to expect from a game vs not, needing a quilt of a game to quilt the music, planet-hopping, doing a lot of work through the music, having to find a way to talk about music through analogy, showing a few examples visually, the subtlety of Relm's musical number, sassy Relm, getting the whole story about Shadow and Relm through multiple playthroughs, the opera scene and "how is it possible," not making any sense to get the airship this way, the game as an opera with a three act structure, reflecting back what's happening in the game, opera as a strange confluence of factors, transcendant beauty that stays with you, opera as its own answer, needing to hear something as an 8x8 square, maintaining the illusion, matches of fidelity, the viewpoint on opera, not being meant to see people up close in opera. Games, people, and influences mentioned or discussed: biostats, Brett White, Boss Fight Books, NES, StarTropics, Dragon Quest, Matt Shafeek, Gabe Durham, GameCube, Kirk Hamilton, Strong Songs, St Louis Symphony, Upright Citizen's Brigade, Margo Jefferson, Michael Jackson, Koichi Sugiyama, Nomuo Uematsu, Mario (series), Nine Inch Nails, Ennio Morricone, Indiana Jones, Baldur's Gate, JRR Tolkien, Ultima, Skyrim, Elder Scrolls (series), Forgotten Realms, Super Mario RPG, Ryan Thompson, Cosi fan tutte, La traviata, Otello, Puccini, Ingmar Bergman, The Magic Flute, Kenneth Branagh, Hamlet, Spelunky, Derek Yu, ZZT, Anna Anthropy, Epic Games, Tim Sweeney, Death Stranding, Hideo Kojima, Dragon Quest Builders, Aaron Evers, Mark Garcia. Next time: Takeaways and feedback Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Tim Sweeney, le patron d’Epic Games, connu pour son célèbre jeu vidéo Fortnite, s'est attaqué en justice à Apple pour abus de position dominante. Le procès a débuté lundi 3 mai à Oakland en Californie. Le jeu vidéo Fortnite est au centre du conflit entre Epic Games et Apple, accusé de prélever des commissions trop élevées sur les transactions des jeux sur l’App Store. Un fonctionnement que Tim Sweeney a voulu contourner, ce qui lui a valu d’être exclu d’Apple. Dans une interview vidéo donnée au journal américain le New York Times, il s'en explique : « On est arrivé à la conclusion que l’offre d’Apple était non seulement une mauvaise affaire, mais qu’en plus il monopolisait la distribution des jeux sur l’App Store et donc le coût pour les utilisateurs. Il torpille le principe fondamental d’une économie équilibrée: la concurrence. Apple doit changer de politique. » assure-t-il. Démonter une tondeuse à gazon À 51 ans ce fin stratège en affaires, possède une fortune évaluée entre 7 et 9,5 milliards dollars. Il est pourtant parti de rien. Yohan Bensemhoun, journaliste pour Jeuxvidéos.com, raconte : « Il a grandi dans les années 1970. Son père était dans la communication militaire. Il était au sein d’une fratrie de trois garçons et il s’intéressait au bricolage et à l’électronique. Il y a par exemple cette anecdote selon laquelle il aurait démonté une tondeuse à gazon très jeune pour savoir comment elle fonctionnait. Et il s’est passionné très vite pour l’informatique et les jeux vidéo, car il y voyait à peu près le même schéma : le fait qu’un jeu vidéo c’est ni plus ni moins qu’un assemblement de mécanismes qu’on peut démonter et remonter à loisir. Il a passé plus de 10 000 heures entre 11 et 15 ans à bosser sa programmation pour faire des jeux, pour créer des programmes. Puis il a commencé à en vendre et c’est là que l’aventure vidéo ludique a vraiment commencé. » Tim Sweeney fait ensuite des études d’ingénieur à l’Université de Maryland. Mais ce sont les ordinateurs qui le fascinent. Il crée Epic Games en 1991, commercialise son premier jeu ZZT, puis le moteur graphique Unreal Engine utilisé aussi dans l’industrie automobile. En 2017, il met à jour son jeu Fortnite, créé en 2011 qui explose les compteurs avec 350 millions de gamers. Selon Yohan Bensemhoun, « Fortnite a une force exceptionnelle, c’est que c’est un jeu gratuit, mais qui fonctionne sur des petits paiements que vous allez pouvoir faire à travers vos sessions de jeux. Cela veut dire que vous allez acheter un nouveau revêtement pour vos armes, une nouvelle tenue, une nouvelle danse pour saluer vos amis ou pour humilier vos ennemis une fois que vous les avez mis à terre. » Changer les règles de l'économie numérique Tim Sweeney continue sur sa lancée et fonde Epic Games Stores, sa propre plateforme de distribution de contenus en ligne, et consolide sa notoriété aux États-Unis. Dean Takahashi est spécialiste des jeux vidéo à San Francisco. Il explique : « Les gens le respectent parce qu’il dit ce qu’il pense. On le considère aussi comme un véritable expert en technologie qui rendu ses jeux accessibles d’une façon tout à fait nouvelle. Il a permis aux gamers de jouer ensemble sur différentes plateformes. Un joueur sur une console Sony, peut jouer à Fortnite avec un de ses amis qui est lui sur Nintendo. Ils peuvent être rejoint par un autre sur Xbox, que ce soit à partir d’un PC ou d’un appareil mobile. Il a aussi une vision. Il veut que le concept de "Metaverse" devienne réalité. C’est une sorte de monde virtuel où l’on peut jouer, travailler, vivre, interagir sous forme d’avatar, comme on se connecte sur Internet. C’est du domaine de la science-fiction depuis longtemps, mais j’ai été surpris de l’entendre en parler comme si c’était une réalité possible dans un avenir proche. », témoigne Dean Takahashi. Tim Sweeney, un héros pour les développeurs, ne va pas s’enrichir avec ce procès contre Apple, conclut Dean Takahashi. Il ne demande pas de dommages et intérêts. Il veut juste changer les règles de l’économie numérique. ► À écouter aussi : le procès d'Epic Games contre Apple, «C'est surtout une question de gros sous»
Thank you MarcB for streaming and hosting the show, despite bandwidth issues. This is the local recording of the entire show, uncut and and stutter free. Enjoy! 00:00:00 - Start 00:00:42 - Intro 00:03:00 - Upload the good one later? this is the good one?!? 00:03:34 - Start of the show! 00:04:00 - Having bandwidth issues, were soooorry 00:04:38 - Panel Introductions (top left corner, our host was stressed) 00:08:35 - Reminder! Glenside Virtual Meet Up/ CCCC SPringFEST, April 28th (NEXT WEEK!!!) 8p/7p Eastern/Central Time on the usual Glenside CoCo BlueJeans channel 00:09:45 - CoCo Thoughts, by Samuel Gimes 00:11:05 - Game On! Results, With Nick Marotta! 00:13:03 - Game On! discussion 00:24:32 - Game On! Game for next week, With Nick Marotta! 00:29:55 - CoCoTalk! New and improved with 2400baud! 00:30:25 - Game On! News, with L. Curtis Boyle 00:31:06 - Game On! News} Paul Shoemaker/FB- videos showing his back-porting his Poker Squares game from the CoCo3 to the CoCo1/2 00:58:12 - Game On! News} Sheldon MacDonald/FB- started rolling out his new Coco 3 and Coco 1/2 with CocoVGA game, Treasure Island Defence 01:06:45 - Game On! News} Richard Kelly/FB- posted a reference map guide for his version 2 "The Binary Adventure" 01:09:03 - Game On! News} Fabrizio Caruso- placed 2nd in the PUR-120 category of the 10 liner BASIC programming contest with Mines+ for the MC-10 01:10:58 - Game On! News} Trey Tomes- Screenshots of a PC to Coco 3 game conversion "Town of ZZT" 01:12:52 - Game On! News} Robert Sieg- animation cels with Mario for the MC-10 (Created on an MC-10 with the MCX-32) 01:14:00 - Game On! News} Ken of Canadian Retro Things/YT- Video on Coco (or generic 8 bit bit micro) books of type in BASIC games, and demonstrates several of them 01:17:30 - Game On! News} FrodoNL/TW- Videos of Manic Miner on 12 systems, 'The first year of' series for CoCo1 (late 1980) 1981 01:21:55 - Game On! News} Nick Marentes- posted Chapter 4 of his Zero Hour development blog 01:38:40 - Game On! News} Jim Gerrie/YT- poll for what MC-10 game of his is to be used for a high score challenge, the prize is one of his "Type-in Mania" coffee mugs 01:40:30 - Game On! News} Sixxie (Ciaran Anscomb, author of XRoar)/YT- video showing the Anniversary Edition of his Dunjunz port, smooth vertical scrolling demo 01:44:20 - Game On! News} The Coco Show/YT- New episode released featuring Rescue on Fractalus 01:45:30 - Game On! News} Cuthbert Dragon/YT- videos are back up again, and has over 25 games on it, including new videos 01:47:35 - End of Line for.. Game On! News, with L. Curtis Boyle 01:47:52 - Commercial Break! 01:51:12 - News, with L. Curtis Boyle **CoCo/General News** 01:51:35 - CoCo News} Simon Jonassen/FB- screen shots showing a teaser to a demo he is working on, showing 32 graphics mode splits per 2 scan lines 01:55:30 - CoCo News} Trey Tomes/GH- download on his github for the entire CGA character set, that you can use in your own programs 01:56:25 - CoCo News} Walter Zambotti- port of the V7/32V version of Unix AWK to NitrOS-9 02:00:21 - CoCo News} Robert Gault/FB- new version of his EDTASM6309, now supports up to 256 virtual drives on a CocoSDC 02:04:50 - CoCo News} Barry Nelson/FB- released a special copy of HDBDOS meant for the CocoSDC 02:06:38 - CoCo News} Tandy Assembly- looking for speakers for this October's show in Springfield, Ohio 02:07:35 - CoCo News} Rocky Hill/YT- showing his receiving of some clone boards of a Coco 2 on KiCAD for Bit-Preserve project 02:35:40 - CoCo News} Michael Pittsley- 30 minute video showing the Coco program (with audio on the cassette) for the Radio Shack Talk/Tutor educational program, "The Solar System: Featuring the Discovery of the Planet Pluto" **MC-10 News** 02:47:08 - MC-10 News} Robert Sieg/FB- update of his high res editor for the MC-10 MCX32 02:48:35 - MC-10 News} Jim McClellan/FB- Posted work on an MC-10 banner maker 02:49:15 - MC-10 News} retrolimber 2018/YT- video of the French Alice 90 computer (Italian language) **Dragon News** 02:59:08 - Dragon News} Matt Kaye/FB- made metal plate name badge replacements for Dragons 03:00:18 - Dragon News} ctrl-alt-rees/YT- released a 20 minute video on exploring the Dragon 32 03:03:58 - Dragon News} Ian Hopkin/FB- started a original cool photo post in the Dragon group 03:05:10 - Dragon News} John Whitworth/FB- uploaded the Dragon Service Manual spanish version 03:05:10 - Dragon News} Bonus You tube video on the details of the Alice 90 03:11:08 - End of Line for... News, with L. Curtis Boyle 03:11:30 - Project updates and acquisitions 03:11:58 - PUA} Rick Ulland 03:18:00 - PUA} Ron's (Delvaux) Garage 03:21:00 - More info on the Alice 90, by L. Curtis Boyle 03:25:05 - Closing Credits/Outtro 03:27:54 - Final Thoughts/CoCoTalk Caboose! 02:28:48 - Goodbye Everybody!
Thank you MarcB for streaming and hosting the show, despite bandwidth issues. This is the local recording of the entire show, uncut and and stutter free. Enjoy! 00:00:00 - Start 00:00:42 - Intro 00:03:00 - Upload the good one later? this is the good one?!? 00:03:34 - Start of the show! 00:04:00 - Having bandwidth issues, were soooorry 00:04:38 - Panel Introductions (top left corner, our host was stressed) 00:08:35 - Reminder! Glenside Virtual Meet Up/ CCCC SPringFEST, April 28th (NEXT WEEK!!!) 8p/7p Eastern/Central Time on the usual Glenside CoCo BlueJeans channel 00:09:45 - CoCo Thoughts, by Samuel Gimes 00:11:05 - Game On! Results, With Nick Marotta! 00:13:03 - Game On! discussion 00:24:32 - Game On! Game for next week, With Nick Marotta! 00:29:55 - CoCoTalk! New and improved with 2400baud! 00:30:25 - Game On! News, with L. Curtis Boyle 00:31:06 - Game On! News} Paul Shoemaker/FB- videos showing his back-porting his Poker Squares game from the CoCo3 to the CoCo1/2 00:58:12 - Game On! News} Sheldon MacDonald/FB- started rolling out his new Coco 3 and Coco 1/2 with CocoVGA game, Treasure Island Defence 01:06:45 - Game On! News} Richard Kelly/FB- posted a reference map guide for his version 2 "The Binary Adventure" 01:09:03 - Game On! News} Fabrizio Caruso- placed 2nd in the PUR-120 category of the 10 liner BASIC programming contest with Mines+ for the MC-10 01:10:58 - Game On! News} Trey Tomes- Screenshots of a PC to Coco 3 game conversion "Town of ZZT" 01:12:52 - Game On! News} Robert Sieg- animation cels with Mario for the MC-10 (Created on an MC-10 with the MCX-32) 01:14:00 - Game On! News} Ken of Canadian Retro Things/YT- Video on Coco (or generic 8 bit bit micro) books of type in BASIC games, and demonstrates several of them 01:17:30 - Game On! News} FrodoNL/TW- Videos of Manic Miner on 12 systems, 'The first year of' series for CoCo1 (late 1980) 1981 01:21:55 - Game On! News} Nick Marentes- posted Chapter 4 of his Zero Hour development blog 01:38:40 - Game On! News} Jim Gerrie/YT- poll for what MC-10 game of his is to be used for a high score challenge, the prize is one of his "Type-in Mania" coffee mugs 01:40:30 - Game On! News} Sixxie (Ciaran Anscomb, author of XRoar)/YT- video showing the Anniversary Edition of his Dunjunz port, smooth vertical scrolling demo 01:44:20 - Game On! News} The Coco Show/YT- New episode released featuring Rescue on Fractalus 01:45:30 - Game On! News} Cuthbert Dragon/YT- videos are back up again, and has over 25 games on it, including new videos 01:47:35 - End of Line for.. Game On! News, with L. Curtis Boyle 01:47:52 - Commercial Break! 01:51:12 - News, with L. Curtis Boyle **CoCo/General News** 01:51:35 - CoCo News} Simon Jonassen/FB- screen shots showing a teaser to a demo he is working on, showing 32 graphics mode splits per 2 scan lines 01:55:30 - CoCo News} Trey Tomes/GH- download on his github for the entire CGA character set, that you can use in your own programs 01:56:25 - CoCo News} Walter Zambotti- port of the V7/32V version of Unix AWK to NitrOS-9 02:00:21 - CoCo News} Robert Gault/FB- new version of his EDTASM6309, now supports up to 256 virtual drives on a CocoSDC 02:04:50 - CoCo News} Barry Nelson/FB- released a special copy of HDBDOS meant for the CocoSDC 02:06:38 - CoCo News} Tandy Assembly- looking for speakers for this October's show in Springfield, Ohio 02:07:35 - CoCo News} Rocky Hill/YT- showing his receiving of some clone boards of a Coco 2 on KiCAD for Bit-Preserve project 02:35:40 - CoCo News} Michael Pittsley- 30 minute video showing the Coco program (with audio on the cassette) for the Radio Shack Talk/Tutor educational program, "The Solar System: Featuring the Discovery of the Planet Pluto" **MC-10 News** 02:47:08 - MC-10 News} Robert Sieg/FB- update of his high res editor for the MC-10 MCX32 02:48:35 - MC-10 News} Jim McClellan/FB- Posted work on an MC-10 banner maker 02:49:15 - MC-10 News} retrolimber 2018/YT- video of the French Alice 90 computer (Italian language) **Dragon News** 02:59:08 - Dragon News} Matt Kaye/FB- made metal plate name badge replacements for Dragons 03:00:18 - Dragon News} ctrl-alt-rees/YT- released a 20 minute video on exploring the Dragon 32 03:03:58 - Dragon News} Ian Hopkin/FB- started a original cool photo post in the Dragon group 03:05:10 - Dragon News} John Whitworth/FB- uploaded the Dragon Service Manual spanish version 03:05:10 - Dragon News} Bonus You tube video on the details of the Alice 90 03:11:08 - End of Line for... News, with L. Curtis Boyle 03:11:30 - Project updates and acquisitions 03:11:58 - PUA} Rick Ulland 03:18:00 - PUA} Ron's (Delvaux) Garage 03:21:00 - More info on the Alice 90, by L. Curtis Boyle 03:25:05 - Closing Credits/Outtro 03:27:54 - Final Thoughts/CoCoTalk Caboose! 02:28:48 - Goodbye Everybody!
In this episode of Nightmare Tonight, I'm speaking with filmmakers Derek Murphy and Mitchell Zemil about their documentary series, Preserving Worlds. You can watch it for free on Means TV right now! References: Preserving Worlds https://means.tv/programs/preservingworlds Sarasota Half in Dream https://means.tv/programs/sarasota?categoryId=20464 Subscribe to Means TV! https://means.tv/ Museum of ZZT https://museumofzzt.com/
Another episode by Classic Gaming Brothers. This week we talk about ZZT! -- Send us feedback on episodes at ClassicGamingBrothers@gmail.com (and have a chance at winning a free game!), comment on our Facebook or shoot us a DM. -- Make sure to like our pages and subscribe to our podcast on your favorite streaming service we are now on most of them (iTunes, Stitcher, Google Music, Google Podcasts, Spotify, TuneIn, iHeartRadio, and apps like Podcast Addict). Our YouTube is Classic Gaming Brothers. -- If there is a service we aren't on yet that you want to hear us on, let us know. -- Check us out on Twitch at https://Twitch.tv/classicgamingbrothers and YouTube @Classicgamingbrothers. -- We have a website, it is at https://www.classicgamingbrothers.com -- Intro/Outro song is "The Little Broth" by Rolemusic from the album "The Black Dot".
Tue, 16 Feb 2021 16:20:00 +0000 https://runningphysiospodcast.podigee.io/13-uber-training 680f9c38a454353265a198b35e800841 Nach einigen Monaten haben sich Yakbett Gründer Philipp und unser lieblings Physio Valentin erneut zum Termin zusammen gefunden. Denn Philipp befindet sich zZt im Training, auf den traditionell im Frühjahr geplanten, Vienna City Marathon. Dann kam die erneute offizielle Absage. Laufen will er Ihn Trotzdem. Allerdings stellt er seit einigen Wochen Leistungseinbrüche u andere Symptome eines typischen Übetrainings fest. In dieser Folge klären die beiden die wichtige Frage, was ist "Zuviel des Guten"?! Welche weiteren Warnzeichen es gibt und Worauf Ihr noch achten solltet, erfahrt Ihr von eurem Laufcoach & Physio Valentin Hoepfner. Für Anregungen und Fragen meldet euch unter: https://www.valentin@runningphysios.de https://www.runningphysios.com https://www.yakbett.de Ausarbeitung und Konzept: Valentin Hoepfner Interviewgäste: Philipp Waczek Yakbett Postproduktion: Yampier Aguiar Durañona Foto: Unbekannt full no running physio Podcast,Physiotherapie,Laufsport,Yakbett,Garmin,Running,Valentin Physio,Gesundheit,Übertraining Bewegung / Laufsport / medizinische Hintergründe
The climactic showdown between Zzt and Jonnie in a not-at-all-like-stealth AI drone. Who will win? Find out here. Patreon
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(https://www.patreon.com/topiclords) Lords: * Elena plugs whale sharks. * https://en.wikipedia.org/wiki/Whale_shark * Good whale shark faces: * https://www.businessinsider.com/whale-shark-was-caught-on-camera-trying-to-mate-2019-7 * https://www.livescience.com/55412-whale-sharks.html * Kappa is Kappa on glowfic.com and viniferavaria on Twitch. * https://www.twitch.tv/viniferavaria Topics: * Whale sharks. * Ask Me About My Bizarre Quasi-Fanfiction (Animorphs/Madoka thematic fusion, sword of truth retake, lilite satanist narnia...) * Did you see that video where the Super Monkey Ball superfan went on a quest to find the narrator's voice actor? * Quest to find narrator: https://www.youtube.com/watch?v=inUkotGb-K4 * A supposed new SMB game: https://www.youtube.com/watch?v=gA4bjZm902c * A ZZT community member recreated the lost ZZT source code from scratch and it compiles to a byte-identical executable * https://blog.asie.pl/2020/08/reconstructing-zzt/ * Josh asks "https://en.wikipedia.org/wiki/KuaiKuaiculture" * Van Halen and the brown M&Ms http://www.compliancebuilding.com/2009/08/03/compliance-van-halen-and-brown-mms/ * Bug reports and changelogs from video games that are just close enough to real life to be surreal Microtopics: * The whale shark's incredibly dumb face. * Lilite Satanist Narnia. * The Satanist version of what Narnia is to Christians and Golden Compass is to atheists. * Telling your best friend about the magical key you just found and going off together to have adventures. * Suddenly becoming monarch of a place you've never heard of and having to set policy when you're thirteen years old and have never taken an economics class in your life and also it's a magical kingdom so it uses magic economics anyway. * Building a paradise for people against their will. * Seeing enough sexism that you have to invent a splinter sect to get rid of it. * Nostalgic fiction from people with really weird backgrounds. * An 80s-ass computer terminal with an extremely full ashtray next to it. * Nostalgia for 16th century Polynesia. * Second-hand nostalgia. * Going on a quest to find the voice actor of a beloved video game. * Whether or not Sega is currently producing another Super Monkey Ball. * Whether or not you should monkey some balls. * Turning dials at the edge of a board and a ball bearing falls into a hole. * Going into the recording both with no context for the lines you are about to read. * Actors reading individual lines in a vacuum rather than reacting to each other. * Not having a good way to order the lines in your branching script so you deliver the lines to the actor in alphabetical order. * Using CD audio to store your sounds so you can only have 99 individual things you can play. * The last of the Guild of Weavers. * All the adults getting turned into swans and flying away. * An adventure game where you play a sequence of notes to select a verb. * Not having perfect pitch but being glad that there is a game mode for people who do. * Trying to summon a demon from beyond time. * Escaping reality with the other Weavers and all your friends are horrifically murdered and their ghosts are angry at you. * Pointing a decompiler at the game and typing in Pascal until it basically matches. * Comparing two executables by loading them both in a decompiler, rapidly switching between the windows and looking for differences on the screen. * Using the decompiler released by the NSA to reverse engineer ZZT, so you know the NSA must've reverse-engineered ZZT internally decades ago. * Whether or not the ZZT source code was lost in an interesting way. * How ZZT and Unreal were both sold as a video game but really the part people were interested in was the level editor. * More man-hours than a man has. * MMO developers releasing the client source code but not being allowed to release the server source code. * Nobody wanting to port a million line code base to another language. * Doing your best to elide over the more boring details. * Fixing about 30 complier errors and getting about another 30 because the compiler doesn't have great error recovery. * Going back to Flickr to find even higher resolution photos of bugs having sex. * Changing all the stars on the American flag to bugs. * What was going on in France. * How to fix the problem when your game is crashing in France. * One browser interpreting your integer as a percentage and the other interpreting it as a decimal. * Upending all of science because it's easier than disabling auto-formatting dates in Excel. * Approaching a project with the design goal of being as outrageous as possible. * Playing a game where you're unsure whether the time it crashed was intentional. * The rigid set of best practices for using snack foods to ensure machinery keeps working correctly. * The Van Halen brown M&M story as a conscientiousness filter. * That time Van Halen refused to play because there were brown M&Ms backstage and also the stage wasn't strong enough to hold all their equipment. * Rules that exist mostly as a way to determine how much the participant cares about being a good member of the community. * Forgetting your girlfriend's birthday and going back in time to get her a present. * Spending all day evaluating your list of people you might want to castrate. * Satanists ritually sacrificing themselves. * Being attacked by necromantically re-animated yak hooves and hair. * Your memories of seeing a lovely waterfall being amputated and necromantically re-animated and trying to drown you and it's extremely unclear how to kill the memory of a waterfall. * The process of getting dwarves to a place where they can do dwarf stuff. * Sadness that the badgers never made it into Faeries vs. Badgers. * A son waking up any minute now.
We go deep behind the "epic" story of a plucky game developer from Cary, North Carolina (by way of Potomac, Maryland) which, after bootstrapping for its first 22 years, has quietly morphed into an $18b juggernaut that may become the most important technology company for the next evolution of the internet. And oh yeah, its founder, CEO and controlling shareholder? He cares more about land conservation than he does about money, he's beholden to no one and has the firepower of China's biggest internet giant behind him, and he's willing to stare down Apple, Google and anyone else who doesn't support his vision of an open and equal-opportunity internet future in a fight to the death. You'll want to buckle your seats for this one!! If you want more more Acquired and the tools + resources to become the best founder, operator or investor you can be, join our LP Program for access to our LP Show, the LP community on Slack and Zoom, and our new Book Club live sessions with authors like Hamilton Helmer of 7 Powers and Will Thorndike of The Outsiders. Join here at: https://acquired.fm/lp/ New! We're codifying our own Playbook notes and takeaways from each episode, and posting them here in the show notes and on our website. You can read them below or at: www.acquired.fm/episodes/epic-games Sponsors: Thanks to Tiny for being our presenting sponsor for all of Acquired Season 7. Tiny is building the "Berkshire Hathaway of the internet" — if you own a wonderful internet business that you want to sell, or know someone who does, you should get in touch with them. Unlike traditional buyers, they commit to quick, simple diligence, a 30-day or less process, and will leave your business to do its thing for the long term. You can learn more about Tiny here: http://tinycapital.com Thank you as well to Bamboo Growth and to Perkins Coie. You can learn more about them at: https://growwithbamboo.com https://www.perkinscoie.com/ Playbook: Good companies find gold in a rush. Great companies sell jeans and pickaxes to everyone who pans. The best companies sell jeans, pickaxes AND find more gold than anyone else. Epic's two-part business model of the Unreal Engine plus Fortnite (and other games and experiences) is like AWS plus Amazon's consumer facing businesses: not only do they create and sell the infrastructure that powers a whole industry, but as their own "first and best" customers they can use its features most effectively and inform their own future roadmap of what to build. "Games as a Service" (embodied by titles like Fortnite, Roblox, Minecraft, League of Legends and Honor of Kings, etc) is a revolution that's unlocking value on the same order of magnitude that SaaS did for software. Much like SaaS apps, GaaS experiences can be built by small teams with a creative insight, in a capital-light fashion on open, best-in-class infrastructure that's cheap to rent (Unreal Engine or Unity). They can be designed to address initially small or niche-seeming use cases and desires (e.g. Battle Royale), but then adapt and scale elastically when they strike a rich vein. And perhaps most importantly they monetize via ongoing subscription and virtual economy revenue that aligns with actual user engagement, vs one-time upfront fees on boxed software. Zero (or low) marginal cost businesses are special opportunities. Anytime you can sell something for a significant price that costs you little/nothing to create incremental copies of — e.g. Fortnite skins — you have the potentially to do very, very well. People sometimes forget, but this dynamic also existed before the internet: the media business (both content and distribution) was perhaps the best and most consistent industry of the 20th century from a Return on Capital perspective. There's a reason Warren Buffet called Tom Murphy and Dan Burke of Capital Cities the best capital allocation team of all-time — they were playing on a field tilted in their advantage. That said, the internet has brought this dynamic to MANY more sectors of the economy, and its next iteration (the metaverse) will extend it to even more. Capital scarcity creates a forcing function for disciplined and effective capital allocation. Capital abundance often leads to undisciplined and ineffective capital allocation. Epic created immense value during its 22 years as a bootstrapped company. While its first $330m capital raise from Tencent in 2012 has ultimately led to even more value creation, the first ~4-5 years post-investment saw the company almost lose its way with multiple long, costly and undisciplined game projects for which actual market demand was unclear. When the company ultimately re-captured its mojo with Fortnite, it was by going back to its roots with a fast-follow project built by a small team in response to clear market demand — with a unique twist that made it special. Retaining "control" — over your distribution, your margins, your product decisions and ultimately your company — allows you to build the biggest possible platform in the long run. The old saying that "you can't build a really big company on someone else's platform" is usually true. Multiple times along its journey, Epic and Tim chose to go the harder, longer, and riskier "independent" route vs. relying on publishers, retailers or (now) app stores. Iteration is the in-practice implementation of compounding. Iteration is a standard dogma in startups and engineering (e.g. "agile", etc.), and compounding is a standard dogma in (value) investing. In practice they're two sides of the same coin: the small iterations that Epic does year in and year out — on both the Unreal Engine and Fortnite + other GaaS experiences — compound to create extraordinary value. Or put another way, within operating businesses like Epic, dollars don't just compound on their own. Retained earnings need to be re-deployed every day to build that next feature or service that future developers (and non-developers!) can build on top of. Links: MTV Cribs, "Tim Sweeney Edition": https://www.youtube.com/watch?v=lRGUKMKadJ8 Carve Outs: Ben's "3 part carve out": https://www.youtube.com/watch?v=bErPsq5kPzE - original video demo of Unreal Engine for filmmaking https://www.youtube.com/watch?v=gUnxzVOs3rk - Feb 2020, video on "The Volume" https://ascmag.com/articles/the-mandalorian David Asimov's Foundation Series: https://www.amazon.com/Complete-Asimovs-Foundation-Foundations-Prelude/dp/B01EFDEMS8 Sources: (also available on Journal at https://usejournal.com/app/space/journal:space:project/7efa6d43-a601-4784-8e36-1edda2b1b451 ) https://en.wikipedia.org/wiki/Cliff_Bleszinski https://en.wikipedia.org/wiki/Epic_Games https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_4 https://en.wikipedia.org/wiki/Tim_Sweeney_(game_developer) https://en.wikipedia.org/wiki/ZZT https://forums.unrealengine.com/community/general-discussion/40293-does-epic-make-more-money-from-games-or-game-engines https://gamasutra.com/view/feature/132426/from_the_past_to_the_future_tim_.php https://kotaku.com/the-quiet-tinkerer-who-makes-games-beautiful-finally-ge-5865951 https://open.spotify.com/episode/0c8KkHc3lrHgGVyRVCo5B3 (Wizard & the Bruiser episode on Epic) https://overcast.fm/+aLde2gbYE https://overcast.fm/+JNncEontw https://techcrunch.com/2018/12/27/epic-fortnite-3-billion-profit/ https://twitter.com/sarahjeong/status/1298031302357082112?s=10 https://variety.com/2018/gaming/news/fortnite-epic-games-billion-dollar-decision-1202884194/ https://venturebeat.com/2018/04/26/superdata-fortnite-is-now-the-biggest-free-to-play-console-game-ever/ https://web.archive.org/web/20010519154729/http://www.gamespot.com/features/makeunreal/ https://www.appannie.com/en/apps/ios/top/united-states/games/iphone/ https://www.bloomberg.com/news/articles/2020-08-19/epic-games-fortnite-battle-with-apple-and-google-can-be-traced-to-nintendo-tax https://www.businessinsider.com/apple-made-360-million-from-fortnite- in-app-purchases-2020-8 https://www.cnbc.com/2018/06/12/epic-games-company-behind-fortnite-was-founded-by-a-college-kid.html https://www.cnbc.com/2018/12/14/the-reason-epic-landed-a-15-billion-valuation-is-not-fortnite-success.html https://www.cnbc.com/2020/01/07/apple-app-store-had-estimated-gross-sales-of-50-billion-in-2019.html https://www.gamasutra.com/view/feature/132426/from_the_past_to_the_f uture_tim_.php?print=1 https://www.gamesindustry.biz/articles/2013-03-22-tencent-paid-usd330m-for-48-percent-share-in-epic-games https://www.gamespot.com/articles/chinese-internet-company-owns-40-percent-of-epic-games/1100-6405749/ https://www.gamesradar.com/the-epic-tradition/ https://www.ign.com/articles/1999/02/04/epic-sets-up-shop https://www.matthewball.vc/all/epicgamesprimermaster https://www.newsobserver.com/news/business/article238221784.html https://www.nytimes.com/2020/08/25/technology/fortnite-creator-tim-sweeney-apple-google.html?referringSource=articleShare https://www.pcgamesn.com/steam-revenue-cut-tim-sweeney https://www.polygon.com/2012/10/1/3438196/better-with-age-a-history-of-epic-games https://www.polygon.com/2013/11/21/5128872/epic-classics-ships-last-copy-of-zzt https://www.polygon.com/a/epic-4-0 https://www.polygon.com/a/epic-4-0/the-four-lives-of-epic-games https://www.theverge.com/2020/1/2/21046920/fortnite-revenue-drop-superdata-nielsen-2019-earnings https://www.theverge.com/2020/8/17/21369460/apple-fortnite-app-store-services-business-model-epic-games https://www.wsj.com/articles/the-man-behind-fortnite-11560571201
Support Topic Lords on Patreon and get episodes a week early! (https://www.patreon.com/topiclords) Lords: * John B is @YouOldSoAndSo everywhere. * 20th President of the United States James Garfield's proof of the Pythagorean Theorem: https://www.maa.org/press/periodicals/convergence/mathematical-treasure-james-a-garfields-proof-of-the-pythagorean-theorem * Khan Academy video: https://www.youtube.com/watch?v=EINpkcphsPQ * Nick is @NickPancakes on Twitter. Topics: * Micro game jams, Weekend of ZZT * WarioWare D.I.Y. archive: https://archive.org/details/WarioWareDIYWarehouse * Super Metroid and A Link to the Past Randomizer (a.k.a. SMZ3): https://samus.link/ * SGDQ2019 co-op speedrun: https://www.youtube.com/watch?v=uujsW7yFkZU * The primary motivation for information acquisition being grist for making and understanding jokes * Ken Jennings' books about knowledge acquisition and comedy: * https://www.goodreads.com/book/show/79195.Brainiac * https://www.goodreads.com/book/show/36373629-planet-funny * These two contain the sum of all human knowledge: * https://cdn.shopify.com/s/files/1/1745/8107/products/IMGE19711400x.JPG?v=1571480346 * https://upload.wikimedia.org/wikipedia/en/4/45/BillyJoelStormFront.jpg * Roblox as the most popular game platform * Downloading Wikipedia: https://www.digitaltrends.com/computing/how-to-download-wikipedia/ * All roads lead to "philosophy" on Wikipedia: https://flowingdata.com/2011/06/08/all-roads-lead-to-philosophy-on-wikipedia/ * Adopt Me!, one of the most popular games created in Roblox: https://roblox.fandom.com/wiki/DreamCraft/AdoptMe! * I Wanna Maker: https://store.steampowered.com/app/1114940/IWannaMaker/ * Quill points out: this list of things unexpectedly named after people: https://notes.rolandcrosby.com/posts/unexpectedly-eponymous/ * "Widenius has three children – My, Max, and Maria – who inspired the names for MySQL, MaxDB and the MySQL-Max distribution, and MariaDB" https://twitter.com/davidjustodavid/status/1288903463422722049 * Becoming a film nerd * Turner Classic Movies, from the same company that brings you Mortal Kombat: http://www.tcm.com/ * They Shoot Pictures, Don't They? - 1,000 Greatest Films, compiled using a Metacritic-like approach of looking at other people's lists: https://www.theyshootpictures.com/gf1000.htm * Also, their 1,000 Noir Films list: https://www.theyshootpictures.com/noir1000.htm * The Narrow Margin (1952): https://www.imdb.com/title/tt0044954/ * The Tall Target (1951): https://www.imdb.com/title/tt0044105/ * A good starting list for train movies, by no means exhaustive or definitive: https://allgiftsconsidered.com/the-31-best-train-movies-of-all-time/ * List of films on Netflix from the year 2000 and before, total count at the time of search approx. 250, compared to around 3,500 for 2001-2020 : https://reelgood.com/movies/source/netflix?filter-yearend=2000 * Kanopy, a movie streaming service you may be able to use through your local library: https://www.kanopy.com/ * Qwikster, b. 2011 d. 2011: https://www.theatlantic.com/business/archive/2011/10/5-reasons-why-qwikster-is-now-deadster/246465/ * 1939, Hollywood's "annus mirabilis": https://ew.com/movies/2019/12/22/1939-hollywoods-greatest-year/ * 1957 in Film: https://en.wikipedia.org/wiki/1957infilm * Patton Oswalt's book about becoming a film nerd, Silver Screen Fiend: https://www.goodreads.com/book/show/17571109-silver-screen-fiend * CBoyardee, Barkley: Shut Up and Jam Gaiden, and the failure of Barkley 2. * CBoyardee's Dilbert trilogy: https://www.youtube.com/watch?v=a6rGUlVvVJ4 * www.nfl.com: Just check it out. * Barkley, Shut Up and Jam Gaiden: https://www.talesofgames.com/relatedgame/barkley-shut-up-jam-gaiden/ * Hardcore Gaming 101 article about the game: http://www.hardcoregaming101.net/barkley-shut-up-and-jam-gaiden/ * Barkley 2 Kickstarter: https://www.kickstarter.com/projects/talesofgames/barkley-2-an-rpg-sequel-to-barkley-shut-up-and-jam * Barkley 2 PAX Prime 2015 interview for PC Gamer: https://www.youtube.com/watch?v=hHSyDqIyYE * A longer look at Barkley 2 from that same PAX: https://www.youtube.com/watch?v=Ni2hceqpqHA * Barkley 2 - Janky Demo: https://talesofgames.itch.io/barkley-2 * The gun's of Barkley 2: https://bowelflies.tumblr.com/post/185855518364/the-magical-realms-of-t%C3%ADr-na-n%C3%B3g-escape-from * Dingletopia, Gortarius' game that actually came out: https://store.steampowered.com/app/1286140/DingletopiaNationUnderSiegebyOrcs/ * Not mentioned in the show, but CBoyardee also did some writing on the 2019 video game Katana ZERO: https://www.katanazero.com/ * Cyberdwarf Body Pillow (Warning: Tsundere): https://knowyourmeme.com/photos/767094-dakimakura-body-pillow Microtopics: * What the insulin pod had to say. * An extremely sexy insulin pod telegraphing its own death. * Mourning many insulin pods at a rapid clip. * President Garfield's proof of the Pythagorean theorem. * Making your first ZZT game. * Doing fetch quest after fetch quest until two AIs fall in love and a nuclear reactor explodes. * Attempts to archive the user-uploaded games before the Wario Ware DIY servers get shut down. * The only Meat Boy game to come out for the Wii. * A demon that can only exist on sand and is formed of the sand. * ShareCart, the save format shared between many different games so you can save in one game and load in another. * How much Dr. Sbaitso likes you and how much his henchmen like you. * Spending an afternoon trying out randomly generated Game Genie codes. * Flipping random bits to see what comes out there other end. * Generating a hash of a large file twice in a row and getting two different results. * Seeing an exciting glitch in Super Mario 64 and nobody being able to replicate it until someone tries flipping bits in RAM like a solar ray might. * The randomizer hack that combines Link to the Past and Super Metroid into a single game. * Thirty people all making different games and hoping something interesting comes from mashing them together. * Why the heck everyone is suddenly talking about cake. * The primary use for your understanding of the world being making and understanding comedy. * Your filters going to sleep first, so you make weirder connections when you're half-asleep. * How everyone would know all the world capitals if you had also been obsessed with them as a child. * Spending 10% of your brain on how to spell antidisestablishmentarianism and the rest on the lyrics to "We Didn't Start The Fire." * How to download Wikipedia so you can give your son Wikipedia before you give him internet access. * How Roblox is a much more popular game platform than any you've ever touched. * Not knowing how to make games that appeal to children, but knowing how to make games that remind 40 year olds of when they were children. * The incredibly accurate clone of Counterstrike that some rando made inside of Roblox. * Roblox users calling platforming levels "Obbies." * The window in your life where you don't talk to children. * Watching a four year old play Minecraft and they're just breaking and replacing the same block over and over to see if it happens the same way every time. * A Roblox level that is just a series of waterslides. * "I Wanna Maker," for making your own masocore platformers. * How PageRank is named after Larry Page and Debian is named after Deb and Ian. * How Price Club is named after Sol Price and Main St. in San Fransisco is named after Charles Main. * Jim trying to figure out when humans first called a street Main St. and giving up. * "Taco Bell" appropriating respectfully because it respects the romance language adjective-noun order. * Reading about aptronyms in Marilyn vos Savant's column. * Sending your octuplets to a carnival owned by Larry Kidkill. * The late NASCAR racer Dick Trickle. * Changing our names to Fuck and starting a band called The Fucks and that's it, that's the tweet. * Unemployment as a prerequisite for starting any hobby as an adult. * Film Noir figuring out how to tell adult stories after the Hayes Code was enacted. * The constraints of being set on a train leading to compelling storytelling. * The train movie as a slightly less constrained bottle episode. * Whether they allow trains on the Internet Movie Car Database. * Yelling at librarians until morale improved. * Libraries often offering ebooks and movie streaming. * Netflix streaming having a limited selection of movies but the disc mailing service having every DVD, but it takes two or three days to get it. * Filmmakers being huge nerds and that's why they keep making movies about making movies. * 1939 and 1957 in filmmaking. * The history of Barkley Shut Up And Jam Gaiden. * Destroying Manhattan by performing a Chaos Dunk. * Setting your cyberpunk universe after basketball has been outlawed. * The dangers of running a successful Kickstarter. * The game design conceit that there should be way too much of everything. * Bizarre unthinkable development processes that somehow in the end produce a shippable game. * A 397-page forum thread of people asking "Where is Barkley 2?" * The second concrete product of the Barkley 2 Kickstarter, after the CyberDwarf body pillow.
In this third installment of Co-Aud '20, we welcome Axamoretl as he joins in for the News of the Weird, as well as a Dialog Box that covers game development, Retro Rank Rhapsody, and more!
Prince Alexander takes up his father Graham’s adventuring hat in this early fangame offering by Interactive Fantasies. Is the crude ZZT game engine capable of capturing the humor and charm of the beloved King’s Quest series? Absolutely! Does this game actually do so? Well… that’s another story. Link to the game: bit.ly/rfrquest Three friends read old fanfiction that they think might be good. Sometimes they are right. Sometimes they are not. Check out our website at https://bit.ly/retrofanfic Send us emails at RetroFanficRetrospective@gmail.com Visit us on Facebook at https://www.facebook.com/RetroFanficRetrospective/ See our tweets and episode previews at https://twitter.com/RetroFanfic
My guest today is Rob Dubbin. Rob spent over a decade working with Stephen Colbert on the Colbert Report and The Late Show, but has always had a strong love for games and game development. We talk about childhood hurricanes, Computer Camp, the thrill of learning ZZT, why he is always revisiting Star Control 2, his Samurai Gunn skills, a brief dalliance with hacking and how a chance encounter with an old friend reignited his love for making videogames. "Okay, if you guys are really us, what number are we thinking of?" PATREON! - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Samurai Gunn, Callahan's Crosstime Saloon, Undertale, Pharoah's Tomb, Super Smash Brothers, ZZT, Star Control 2, Duck Game, Brooklyn Trash King, Final Fantasy 7, Sword & Sworcery, Rocket League RSS HERE Twitter - twitter.com/CheckpointsShow Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk Music: Samuel Baker - http://soundcloud.com/furoshiki
Support Topic Lords on Patreon and get episodes a week early! (https://www.patreon.com/topiclords) Lords this week: * Jenni is on Twitter as @horsewizrd and wants you to back Aaron Reed's Subcutanea: https://www.indiegogo.com/projects/subcutanean-a-novel-where-each-copy-is-different#/ * Chris is a social media ghost. Topics discussed: * 1:46 There are SO MANY VEGETABLES when you peek outside cultural silos. SO MANY that we don't use or know about. * https://en.wikipedia.org/wiki/Buddha%27shand * 8:25 Concrete pipes stacked in vacant lots becoming the warp pipe. * I Am Error, by Nathan Altice: https://mitpress.mit.edu/contributors/nathan-altice * The Surprising History of the Warp Pipe: https://reichanjapan.wordpress.com/2016/02/24/the-surprising-history-of-the-warp-pipe/ * The Enigma of Amigara Fault: https://en.wikipedia.org/wiki/Gyo#%22TheEnigmaofAmigaraFault%22 * 16:45 Recurring segment: Jim's Baby Thigh Thickness Watch? * 23:48 ZZT * The Museum of ZZT: https://museumofzzt.com/ * Jim's interview at the Museum of ZZT: https://museumofzzt.com/article/201/an-interview-with-jim-crawford-frog-fractions-2-and-zzt * Where Are The Cowboys??? https://museumofzzt.com/file/w/Cowboys.zip * Funny Kumquat: https://funnykumquat.blogspot.com/2011/10/jokes.html * Shrek Retold: https://www.youtube.com/watch?v=pM70TROZQsI * Star Wars Uncut: https://vimeo.com/34948855 * "Our future selves are strangers to us." https://slate.com/technology/2017/04/why-people-are-so-bad-at-thinking-about-the-future.html * 41:16 Creative work (writing especially) looks like you're doing nothing, from the outside, a lot of the time. True for other creatives? * 47:23 Food As Revenge * Revenge Bento: http://www.iromegane.com/entertainment/foods/the-japanese-wives-revenge-bento-after-the-fight-shikaeshi-bento/ * 53:01 The "Only" comma * https://www.arrantpedantry.com/2019/10/24/the-only-comma-pt-1/ * Hups! https://en.bab.la/dictionary/finnish-english/hups * ANUG: https://en.wikipedia.org/wiki/Acutenecrotizingulcerativegingivitis Microtopics: * False promises about updating a podcast in-place. * Finding a creepy lemon hand in the Safeway lying there like a monkey's paw. * Finding citrus fruit in the toilet. * Finding talking fruit in the toilet. * Whether the toilet is a dish or a soup. * Accidentally paying $11 for cashew milk. * Asking the cashier to remove a weird squash. * Distracting the cashier with pictures of missing nuts. * The nut abduction clinic. * A grape that you have to peel like a shrimp. * A grape that is constantly pooping itself. * Writing grants for prawn farmers. * Draining the entire pond to grab all the prawns. * Sound re-use in Super Mario Bros. * Tropes that are boring in Japan but still interesting in other cultures. * King of the Hill being a relatable honor story about a salaryman. * Misutā Supākoru. * Imitation concrete pipes that won't roll over and crush you. * Being too socially inept to realize you're being excluded. * Trying to kill half your friends but only in retrospect. * The Goat Simulator stage of baby development. * The Goat Simulator stage of game development. * Being at the pinnacle of your child body. * Realizing halfway through the creative process that you should've been writing a novel. * Dying and giving a soliloquy about so dying representative democracy. * Having pages of justification for why you're covered with nipples. * The story about missing cowboys actually being about North Korea. * Not wanting to share your kumquat jokes. * Explaining a meme from 2010 to your grandchildren. * Sisqo playing a love interest dentist. * Replacing the love interest in the sequel. * Hangover 2 just having another hangover in it. * Making friends with Mexican paramilitary organizations to save the world. * Raising your child on a diet of guns and kung fu before the government takes him away. * The most woke Shrek movie. * Deciding whether you want to hear "All Star" literally all the time. * Moving pieces of paper around and not being sure you're making anything better. * Being yelled at by your sister to wash potatoes faster. * Your yelling sister following you from job to job. * A sandwich being well beyond your cognitive load. * Ordering a viking at Subway. * Eating the devil given physical form every Wednesday for lunch. * Writing summoning words in your sandwich order. * Thinking of the exact same demon as your guest lord. * Writing an entire sentence with no commas at all because commas make you pretentious. * Putting a period in your minimalist font because you have to be able to refer to "Dr. Awesome." * Agreeing that "UPS" is a one-syllable word. * That one Finnish word that Jim still uses regularly. * Singing "Finnish Affectation" to the tune of "Wave of Mutilation" * Legislature that would force corporations to pay ongoing rent for the space their jingles take up in your brain. * Getting scurvy to cure your trench mouth. * Trading your oral health for the opportunity to make weird troll games for a living.
In this episode, we'll look at some new games for an old creation system! Also, News of the Weird, and how that metallic smell isn't the smell of metal.
Misspent Youth is a LGBTIQA+ podcast on video games, why we play, and who we are. In the pilot episode, host Robert Fenner (@misanthrobob) talks about his experiences as an awe-struck toddler Yu Suzuki's arcade oeuvre, before consuming (and being consumed by) Phantasy Star as an early push-back against Midwestern masculine ideals. Later, he discovers Shin Megami Tensei, before falling in love with ZZT and its community as a means of queer expression and acceptance.
the currently popular game called Fortnite was created by Epic Games they were started by Tim Sweeney in 1991/1992 he created ZZT, one of the earliest games I remember playing on computer you could create your own worlds on it, just like some games today people like the ability to modify other ones I enjoyed … Continue reading "150: Fortnite, Epic Games, ZZT, And Games I Played In The Early 1990s" The post 150: Fortnite, Epic Games, ZZT, And Games I Played In The Early 1990s appeared first on The Armen Show.
Ca faisait un petit bout de temps qu’on a pas enregistré ensemble un épisode classique à deux. Alors pour l’épisode 28, on voulait faire court, un « minisode », juste le temps de mettre un headshot à 2016, à ces dernières fêtes et de parler de nos aspirations… et bonnes résolutions (?) à venir. Nos recommandations (45:45) … Continuer la lecture de « Episode 28 : Presque un Minisode »
Built to Play sacrifices the news for another day! We're talking to our guests about Phoenix Wright, ZZT, and the future of E3. If you played something Japanese in the 2000s, chances are Alexander O. Smith translated it. Alex has translated everything from the Final Fantasy series, the novel All You Need is Kill, and the Dr. Slump manga. But here at Built to Play, there's really only one game in his long portfolio that matters: Phoenix Wright: Ace Attorney. The game is a visual novel from Capcom and stars Phoenix Wright, a down on his luck lawyer living in Los Angeles, who has to solve all of his cases in only three days. It's a charming and often funny game that relies on its stellar translation, which is far from literal. Download Here. Subscribe on iTunes. Subscribe on Stitcher Radio. While the translation stays true to the tone and the overall plot, the dialogue can be completely different. And it kind of has to be. The names are Japanese puns and the dialogue is filled with references to Japanese society. The punchlines often don't make a lick of sense in English. So Alex had a lot of room to write his own jokes, and play with the characters. Though by changing so much, you often run into issues down the line. Gyakuten Saiban, the japanese name of the series, is set in Tokyo, which causes the brunt of the inconsistencies. A hamburger shop mentioned in the early games has to reappear as a noodle stand later on. That's a small issue, but consider that the designers recently decided that the newest game would star Phoenix's direct ancestor, a samurai living in late 19th century Japan. **You can hear more from Alexander O. Smith's translation process, the definition of a perfect localization and how Phoenix Wright was almost Roger Wright, less than a minute into the episode. ** Back in good old North America, we talked to the author of the new book in the Boss Fight Series, ZZT. Anna Anthropy tells us about the history of an internet community and its diversity. 1991's ZZT is a weird game to talk about. It's an adventure game built from ANSI characters, all numbers, letters and symbols. It had a limited color palette, and even more limited story. But that's not that part of ZZT people remember the most. ZZT attracted a large community because it came with a level editor and a simple programming language that let you make your own games out of the ZZT engine. These games would then be shared online on message boards and forums, and covered a wide variety of genres and topics. People continue to make ZZT games to this day, and the most recent copy of ZZT was ordered from its creator, Tim Sweeney, back in 2013. Anna Anthropy writes about that community and how it inspired her own growth as a designer and a writer. She met people who had the same concerns as her, and just like her, were trans. She says it's like a predecessor to the feminist-minded Twine community, which encourages everyone of every creed to make games. But ZZT attracted all sorts of people, from teenagers trying to discover their own identity to trolls who attacked other creators. So talking about people who make ZZT game can get a little complicated. Anna Anthropy tells us all about the history of ZZT, why it matters, and reasons why you should check out ZZT games today starting at 17:00. By the way, Anna gave us a couple recommendations that didn't make it into the episode, but here's a few: Ned the Knight, Kudzu, and Eli's House. For more, she has a whole list of great ZZT games to play onher website. You can pick up her book at Boss Fight Series page. Last month, no one could stop talking about E3, but that's not necessarily a good thing. Many have questioned whether E3 is lessening in importance, or if its actually bad for the industry as a whole. We've had 20 Electronic Entertainment Expos since its start, and whether they've been in Las Vegas, Santa Monica or Los Angeles, it's almost always been one of the most anticipated game-related events of the year. But its relevance seems to be changing as the years go by. Most publishers had nothing concrete to announce at E3. Electronic Arts barely had games to show beyond the concept level. The two big press conferences, Sony's and Microsoft's, were milquetoast, especially as they announced the big new games of two years from now. Meanwhile Nintendo didn't have a press conference. They broadcasted Robot Chicken jokes and two new franchises over the internet. So to check its value, we checked in with Daniel Kaszor, the editor of the Post Arcade at one of Canada's largest newspapers, the National Post. According to him, E3 probably won't be going anywhere, but with fewer big budget games coming out each year, the demographics are shifting. E3 isn't even the biggest show of its kind anymore. That would be Gamescom in Germany, where the public days attract hundreds of thousands. The E3 of five years from now might look very different from how we know it today. Daniel tells us about the Post Arcade's coverage of E3, and whether E3 is even all that beneficial to big publications starting 32:40. You can find the Post Arcade here. We also ran a short rerun of our interview with Nadine Lessio and Kara Stone from the Vector Game Arts Festival back in March. The game they talked about, Sext Adventure, is now out and available to everyone who wants to try it. What did we think about it: "As part of the Feb Fatale game jam, a 48-hour race to finish a game, they created a text adventure based on sexy phone texts. You contact an anonymous android who attempts to satisfy humans sexually, but instead lapses into existential depression. Our sex-positive reporter, Daniel Rosen, dug deep into the jam game, and discussed with Stone and Lessio society's intimate relationship with technology, the eventual disharmony routed in cyborg theory and dildos." The tomfoolery starts around 44:40. This week's music comes from the Pheonix Wright: Ace Attorney soundtrack and the Free Music Archive. From the former, we used the song, "Pressing Pursuit - Cornered Witness." From the Free Music Archive, we used "As Colorful as Ever" by Broke for Free, "Blue" by Podington Bear, "Hallon" by Christian Bjoerklund. **Special thanks to Josh Rosenberg who played Phoenix Wright, and Alexander O Smith who said Objection that one time. Capcom please don't sue us. ** **As always, this weeks episode was produced and edited by Arman Aghbali and written by Daniel Rosen. **
Our DOS gaming podcast. We talk about discovery through local BBS, shareware, figuring out X-COM sans manual, wardialing and the infleunce of ZZT on the custom content editors that come packaged with PC games to this day.
130BPM Bass Mix which Makoto did for SPIN magazine to promote his brand new EP on Apollo. Track List 1. Makoto, "Hurts So Much" (Apollo) 2. Trevino, "Shorty" (K7) 3. Makoto, "Skyline" (Apollo) 4. Ramadanman, "Glut" (Hemlock) 5. Recloose, "UHF" (Rush Hour) 6. Addison Groove, "Make Um Bounce" (Monkeytown) 7. Scuba, "Ne1butu" (Hotflush) 8. ZZT, "Partys Over Los Angeles (Jon Convex Remix)" (Turbo) 9. Recloose, "Feels Like Magic" feat. B. Slade (Rush Hour) 10. Pearson Sound, "Stifle" (Hessle Audio) 11. Synkro, "Look At Yourself" (Mindset) 12. Ramadanman & Appleblim, "Void 23" (Aus Music) 13. Galaxy [a.k.a. Marky & S.P.Y], "Never Find" 14. Martyn, "Popgun" (3024) 15. Makoto, "Another Generation" (Apollo) 16. Makoto, "Summer Nights" (Apollo) 17. Makoto, "What Do You Want" (7even)
With tracks from WhoMadeWho, James What, Klartraum, Demarkus Lewis & E-Man, Christian Burkhardt, Soundstore, I:Cube Feat. RZA, Principles of Geometry/Sebastien Tellier, Vincenzo, Cliché Breaks, Makossa & Megablast, Ralphi Rosario, Alex Dolby, Patrick Chardronnet, Agoria Feat. Scalde, OOFT!, Kollektiv Turmstrasse, GusGus, Teenage DJ aka Greg Wilson, Davina, Reggie Dokes, Philipp Ort, ZZT and Round Two. Contact: dj@ribeaud.ch.
NOOB is releasing the globally acclaimed "SPELL" EP on SP this week. He drops by the Computer Room to tell us about what inspired him to do this fantastic single, reveals his gear and some other tips, including Harvard Bass' special nickname when he's hanging in Paris… New music from SCNTST, ZZT, L-Vis 1990, Prince Club, Crookers & High Powered Boys… plus remixes by Duke Dumont (big one), Gesaffelstein, Renaissance Man, LOL Boys… Tracklisting: SOUND PELLEGRINO THERMAL TEAM MIX: SCNTST "Beach Boy" [Boysnoize records] L-Vis 1990 "Feel The Void" feat. Para One & Teki Latex (street mix) [PMR] Worthy "Lost Dog" (LOL Boys remix) [Discobelle] GoldFFinch "Dirty Bird" [Airflex Labs] 11:11 (Guy Gerber & Diddy) "Tourist Trap" (Renaissance Man remix) [Supplement Facts] Prince Club "Olivia" [Demento Mori] ZZT "Partys Over Los Angeles" (Duke Dumont remix) [Turbo] Crookers (Dr. Gonzo) "Texx" feat. High Powered Boys [Southern Fried] Big Sean "Dance" feat. Nicki Minaj [GOOD Music] NOOB MIX: Sam Tiba "420" Say Dubai "Boom" (Kill Light remix) Argenis Brito & Fur Coat "Space Ballad" (TEED remix) Lone "Corshine Voodoo" Harvard Bass "O.N.U.R.P" (Noob remix) Machine Drum "Poppinshit" Noob "Spell" Maelstrom "Draggin" Agoria & Carl Craig "Speechless" (Gesaffelstein remix) Noob "Crumble" (Machine Drum remix) Episode hosted by Orgasmic & Teki Latex aka Sound Pellegrino Thermal Team. Live mix session by Sound Pellegrino Thermal Team and Noob. Original theme by Orgasmic. Recorded in Teki's computer room somewhere in Paris, edited and produced by Emile Shahidi.
Hey! Hola! Konichiwa! Bonsoir!>>> It's show 21 of Alcatriz on REBELRADIO.FM> Metronomy - Heartbreaker (Discodeine mix)> Liquid Liquid - Optimo (An Optimo (Espacio) Mix)> Man Like Me - Carny (TheAmplid Remix)> Trip - Who's That (Jack Beats Remix)> ZZT - The Worm (Original Munich Version)> Experiment in Terror - Seksy_Candy> Twocker - Stitch - Bass Kleph Remix> Dubfire VS. Oliver Huntemann - Diablo> Miles Dyson - Anthem (Original Mix)> Treasure Fingers - Cross The Dancefloor (Laidback Luke Remix)> Fuck Buttons - Sweet Love For Planet Earth (Andrew Weatherall Remix)Listen/Download... Alcatriz on REBELRADIO.FM Show #21Now on ITUNES !
Dr. Mike Capps, CEO of Diveplane, former President of Epic Games, shares Why Open AI Systems are Necessary for Consumer Applications.-Guest speaker: Mike Capps, CEO Diveplane Corporation.-Twitch, is a video live streaming service operated by Twitch Interactive, a subsidiary of Amazon.-Gears of War, is a video game franchise created by Epic Games.-The discussion features autonomous AI and mentions John Spence.Alberto Todeschini, is the faculty director in artificial intelligence at UC Berkeley School of Information.Tim Sweeney, contributed to ZZT.-OPM, experienced massive data hack considered the biggest in US history.You can support the HumAIn podcast and receive subscriber-only content at humainpodcast.com/subscribe.