POPULARITY
Cuatro años y una pandemia después de aquel programa sobre 'Sonic: La película', Marta y Alberto vuelven a fusionarse con el podcast Reload y la gente de AnaitGames para celebrar el segundo aniversario del lanzamiento de 'Pentiment' analizando las grandes virtudes de este videojuego. Así que damos la bienvenida a Clara Doña y Juan Salas, Choquejuerguistas VIP, en el marco del increíble monográfico que ha publicado Anait sobre la obra maestra de Josh Sawyer. 00:00 - 8:18: Presentación y randomidades habituales 8:18 - Final: Análisis de 'Pentiment' Monográfico sobre 'Pentiment' en Anait: https://www.anaitgames.com/monografico/pentiment Música de cierre: Story Has Its Eyes on You ('Hamilton')
The boys finish up the masterwork of Josh Sawyer and the boys @ Obsidian
Dans ce neuvième épisode du Point de Vue, rejoignez nos quatre membres de PnT : Brian, Clément, Loudic et Stephen. Ensemble, ils plongent dans l'univers intrigant et captivant de Pentiment, le dernier chef-d'œuvre signé Obsidian Entertainment. Pentiment n'est pas un jeu comme les autres. Connu pour ses scénarios riches et ses choix narratifs profonds, Obsidian Entertainment et Josh Sawyer nous offrent une nouvelle aventure où chaque décision compte. On décortique tous les aspects de ce jeu, des mécaniques de gameplay avec le carnet à la religion protestante en passant par les nombreux impacts narratifs du jeu. Pour nous suivre : https://linktr.ee/pointnthinkPour nous soutenir : https://www.patreon.com/pointnthinkDiscord de Point'n Think : https://discord.gg/ZQMRzCCDHébergé par Ausha. Visitez ausha.co/politique-de-confidentialite pour plus d'informations.
Zwei Podcaster hat Pentiment bereits verschlissen, aber nun ist es endlich soweit: Andre und Janna haben sich durchgebissen und sprechen über das Herzensprojekt von Josh Sawyer ("Fallout New Vegas"). Auch die beiden hatten es nicht leicht und konstatieren, Pentiment ist wie eine Zwiebel: Vielschichtig, bringt sich zum heulen, sehr klug geschrieben, aber auch unglaublich langsam und manchmal auch langweilig. Also, GENAU wie eine Zwiebel! Timecodes: 00:00:00 - Einstieg 00:06:45 - Was ist Pentiment? 00:43:03 - Charakterzeichnung, Gestaltung und Entwicklungsgeschichte 01:33:06 - Spoilerteil 02:16:09 - Fazit
Josh Sawyer (Pentiment, Fallout: New Vegas) and the lads grab their razors and complete their arms as they attend the tale of Hugh Wheeler and Stephen Sondheim's 1979 barber-ic bloodbath: Sweeney Todd: The Demon Barber of Fleet Street. Topics include the show's horror film origins, the unimpeachable score, and the long term ramifications of using Sweeney Todd as a gateway drug into the wild world of musical theater. Want more TWOAPW? Get access to our full back catalogue of premium/bonus episodes and add your name to the masthead of our website by subscribing for $5/month at Patreon.com/worstofall! Josh Sawyer: Twitter // Tumblr Media Referenced in this Episode: Sweeney Todd: The Demon Barber of Fleet Street The Original Broadway Cast recording The 2006 John Doyle Revival The 2023 Broadway Revival The Movie “Finishing the Hat: Collected Lyrics (1954-1981) with Attendant Comments, Principles, Heresies, Grudges, Whines and Anecdotes” by Stephen Sondheim, Penguin Random House. 2010. “Stephen Sondheim: The Story So Far” Podcast. Masterworks Broadway. TWOAPW theme by Brendan Dalton: Patreon // brendan-dalton.com // brendandalton.bandcamp.com Commercial: “Epiphabee” Music by Stephen Sondheim, Lyrics by Dr. Samuel Bultch, D.D.S. feat. Eleanor Philips as “Mrs. Hornet”
THIS IS A PREVIEW. FOR THE FULL EPISODE, GO TO Patreon.com/worstofall! Trevor Strunk (No Cartridge) returns once again to the horrors of Odyssey as he and the lads face down the true return of the devious Dutchman, Regis Blackgaard, in part two of Adventures in Odyssey's most notorious run: Darkness Before Dawn. Topics include the vocal dexterity of Earl Boen, the collaboration between Paul McCusker and Philip Lollar, and the deeply depressing conversion of Eugene Meltsner. Want more TWOAPW? Get access to the rest of this episode, our full back catalogue of premium and bonus episodes, and add your name to the masthead of our website by subscribing for $5/month at Patreon.com/worstofall! Trevor Strunk Twitter / Story Mode No Cartridge Audio: Critical but casual approaches to current, past, and future video games six times a week. In addition, guests will periodically share their own aesthetic and personal experiences with games in conversation! Available on Apple Podcasts // Spotify // Red Circle Support No Cartridge Audio on Patreon // Twitter Josh's Episode of No Cartridge About Thief 2: The Metal Age A.J.'s Episode of No Cartridge on Bad Mojo The Lads' Episode of No Cartridge on Final Fantasy XV Media Referenced in this Episode: “Happiness is a Water Gun”: The Maxwell/Blackgaard Erotica Adventures in Odyssey: #327: “Moving Targets” #328: “Hard Losses” #329: “The Return” #330: “The Time Has Come” TWOAPW theme by Brendan Dalton: Patreon // brendan-dalton.com // brendandalton.bandcamp.com Commercial: “'On the Importance of Muzzy at the End of the World” Special Thanks to: David Armstrong, Jake Beckhard, Ellie Philips, Dara Swisher, Jessie Cannizzaro, Audrey Brehm, Donovan Eyre, Dean Beckwith, Petrea Whittier, Greg Foster, Matt Barbot, Josiah Hughes, Patrick Willems, Graham Techler, Trevor Strunk, Josh Sawyer, Lenore Olson, Jacob Dallas, Devon, Anne Huston, Chas LiBretto, maia arson crimew, November Kelly, and Tony Ditty.
Jake and Dave are joined this week by the awesome hosts of the venerable 40K podcast, The Independent Characters. They talk with Carl Tuttle and Josh Sawyer about keeping a podcast focused on a single game for such a long time, and building an incredible community. They also ask Carl and Josh about their thoughts on the GW reveals at the 2024 LVO!
Josh Sawyer is the legendary writer and director of games such as Fallout: New Vegas, Pentiment, and Pillars of Eternity at Obsidian Entertainment.In this episode, we talk about creativity, writing, inspirations, Josh's workflow, and favorite films.Wassup Conversations is available on YouTube and all the major podcast streaming services.https://www.nikoofarmusic.com/wassupSupport the show
Build Paint Play Build Paint Play is a livestream about having fun with tabletop gaming. Hosts Dave Taylor and Jake “Oz” Krajeski chat each week about a wide variety of topics focused on miniature wargames, roleplaying games, and board games. On a regular basis they invite their friends – experts in the tabletop gaming arena – to generate some thoughtful discussion. They also celebrate the great miniatures painting work done by their community. Season Four is sponsored by The Army Painter. S4Ep03 – The Independent Characters! Jake and Dave are joined this week by the awesome hosts of the venerable 40K podcast, The Independent Characters. They talk with Carl Tuttle and Josh Sawyer about keeping a podcast focused on a single game for such a long time, and building an incredible community. They also ask Carl and Josh about their thoughts on the GW reveals at the 2024 LVO!
Theo and Ben are joined by video game designer and hunk Josh Sawyer to talk about: An unpopular monkey facility in Georgia, an at-large Binturong in Devon, the possibilities of AI romance, some rejected plates in BC, and Blotter Watch. *** Follow Josh on Twitter here: https://twitter.com/jesawyer Follow him on Twitch here: https://www.twitch.tv/jesawyer *** Support our show and get exclusive bonus episodes by subscribing on Patreon: www.patreon.com/BoontaVista *** Email the show at mailbag@boontavista.com! Call in and leave us a question or a message on 1800-317-515 to be answered on the show! *** Twitter: twitter.com/boontavista Website: boontavista.com Merchandise: shop.boontavista.com/ Twitch: twitch.tv/boontavista
Pentiment est un jeu atypique. Développé chez Obsidian Entertainment par une petite équipe dirigée par Josh Sawyer, il se présente comme un jeu d'enquête dans un cadre historique très précis. Et si c'est bien ainsi qu'on l'aborde, au fur et à mesure du temps passé à fouiner dans Tassing, on réalise que c'est en vérité un RPG très malin, qui se déleste des chiffres et des jauges pour mieux jouer avec les schémas narratifs de son genre et nos choix de joueur·se. Mais surtout, pour questionner l'histoire dans tous les sens du termes. Par sa mise en jeu autoréflexive, il nous invite à poser un regard nuancé sur la vie d'une communauté prise entre les croyances, les secrets et les réalités matérielles. Et à nous demander quel récit doit-on faire de celle-ci ? Tentative de réponse dans ce nouvel épisode de Fin Du Game.Merci à nos patreotes qui financent l'émission sur https://www.patreon.com/findugameSi vous réalisez un achat sur Top Achat, vous pouvez entrer le code créateur FINDUGAMERejoignez le club de lecture sur Discord : https://discord.gg/YTGbSkN
Hai la mulți ani să trăim industria tot nașpa a rămas Timestamps: 0:00 Intro 9:16 Paul s-a jucat în 2023 16:55 Edgar s-a jucat în 2023 25:31 Retrospectiva 2023 în gaming 36:36 Rating predicții 2023, Predicții 2024 42:39 Sorcova Audienței 57:42 Știri: Leak Insomniac Games; Activision Încheie unul din procese; BOBBY KOTICK A PLECAT; Loot Boxes în 2024??? 1:10:08 Mai multe închideri și concedieri la Embracer; Wizards of the Coast minte în legătură cu artă AI; Square Enix declară că vor investi și mai mult în AI 1:24:26 Ubisoft închide The Crew; Tim Sweeney face din nou declarații trăznite; Star Citizen are o ofertă de nerefuzat 1:32:55 Metaversul Ready Player One; Boomer Shooter e acum un gen oficial; Josh Sawyer și motivul pentru care CRPG-urile au murit; YouTube: https://www.youtube.com/c/jocsivorbe1416 YouTube Stream Highlights: https://www.youtube.com/c/JocȘiVorbeBits Twitch: https://www.twitch.tv/jocsivorbe iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc Facebook: www.facebook.com/JocSiVorbe/ Instagram: https://www.instagram.com/jocsivorbe/ Discord: https://discord.gg/m5a6DDfBFc Tip Jar: https://ko-fi.com/jocsivorbe Patreon: https://www.patreon.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss
It's time for the Season 7 finale! For this episode, I got to interview Josh Sawyer from Obsidian Entertainment about his historical video game, Pentiment. If you can play it, you should—and if you want to hear about the thought that went into such a fantastic game, you should give this episode a listen! Beyond Solitaire is proudly sponsored by Central Michigan University's Center for Learning Through Games and Simulations, where learning can be both playful and compelling. Check them out here: https://www.cmich.edu/colleges/class/Centers/CLGS/Pages/default.aspxCheck out CMU's game offerings here: https://cmichpress.com/shop/Sign up for an online game design class here: https://www.cmich.edu/academics/colleges/liberal-arts-social-sciences/centers-institutes/center-for-learning-through-games-and-simulations/certificate-in-applied-game-designAll episodes of my podcast are available here: https://beyondsolitaire.buzzsprout.com/Enjoy my work? Consider supporting me on Patreon at https://www.patreon.com/beyondsolitaire or getting me a "coffee" on Ko-fi! https://ko-fi.com/beyondsolitaireContact Me: Email: beyondsolitaire at gmail.comTwitter: @beyondsolitaireInstagram: @beyondsolitaireFacebook: www.facebook.com/beyondsolitaireWebsite: www.beyondsolitaire.net
Jeżeli chcesz docenić moją twórczość - postaw mi kawę! https://buycoffee.to/okiemdeva Mój nowy kanał po angielsku: @WaywardPreacher https://www.youtube.com/@WaywardPreacher Niecodziennik 2023.10.26 00:00:00 Intro 00:00:22 Gamedevove liczby 00:02:14 Zwolnienia branżowe 00:03:23 MGS Collection bez Kojimy 00:04:39 Josh Sawyer chce budżetu Baldur's Gate 3 00:05:46 Iron Man na UE5 00:07:00 Szwedzki gamedev rośnie 00:08:51 Microsoft i mobilki 00:10:04 Nowy multiplayer Far Cry 00:12:19 Montreal nowym centrum Ubisoftu 00:13:38 Bowser zdradza sekrety Nintendo! 00:17:00 Outro https://insider-gaming.com/game-subscription-revenue-2027-report/ https://www.gamesindustry.biz/starfield-helps-boost-us-games-revenue-10-in-september-us-monthly-charts https://www.gamedeveloper.com/business/marvel-s-spider-man-2-has-topped-2-5-million-sales-in-three-days https://www.gamesindustry.biz/wave-of-departures-at-six-to-start-including-adrian-hon https://www.videogameschronicle.com/news/playstations-visual-arts-appears-to-have-suffered-layoffs/ https://www.videogameschronicle.com/news/hideo-kojima-isnt-mentioned-in-metal-gear-solid-master-collections-new-credits/ https://80.lv/articles/josh-sawyer-would-make-pillars-of-eternity-3-if-he-got-baldur-s-gate-3-budget/ https://80.lv/articles/ea-s-iron-man-will-be-built-on-unreal-engine-5/ https://www.gamesindustry.biz/swedish-games-industry-worth-31bn-in-2022 https://insider-gaming.com/phil-spencer-mobile-games-future/ https://insider-gaming.com/far-cry-multiplayer-game/ https://www.gamedeveloper.com/business/ubisoft-establishes-montreal-as-central-north-american-production-hub https://www.gamesindustry.biz/bowser-nintendo-doesnt-have-unions-due-to-employee-satisfaction https://insider-gaming.com/nintendo-has-great-relationship-with-microsoft-bowser-says/ https://insider-gaming.com/nintendo-more-focused-on-games-than-hardware-features-bowser-says/ https://insider-gaming.com/doug-bowser-seemingly-hints-at-nintendo-switch-2-coming-in-2024/ Music from #Uppbeat (free for Creators!): https://uppbeat.io/t/kidcut/desert-druids License code: TWVG0Z7J2RRKBOND Piekło produkcyjne w grach https://youtu.be/_5F_0ikkS5E Ile kosztuje tworzenie gier? https://youtu.be/hOOshkT15cI Okiem Deva to kącik w sieci, w którym z perspektywy twórcy gier będę omawiał sprawy związane z grami i gamedevem. Subskrybuj mój kanał lub zapisz się do newslettera, a będziesz na bieżąco z najnowszymi informacjami i spostrzeżeniami na gry z mojego punktu widzenia. WWW: https://okiemdeva.pl Facebook: https://www.facebook.com/okiemgamedeva Twitter: https://twitter.com/OkiemDeva Medium: https://okiemdeva.medium.com/ Beehiiv: https://okiemdeva.beehiiv.com/ Spotify: https://sptfy.com/OkiemDeva Instagram: https://www.instagram.com/okiemdeva/ Snapchat: https://www.snapchat.com/add/okiemdeva TikTok: https://tiktok.com/@okiemdeva RSS: https://anchor.fm/s/7bc4d6c0/podcast/rss YouTube: https://www.youtube.com/c/OkiemDeva --- Send in a voice message: https://podcasters.spotify.com/pod/show/okiemdeva/message
Josh Sawyer of Obsidian Entertainment has one of the more robust CVs in game design: Iceland Dale 1 and 2, Fallout: New Vegas, Pillars of Eternity 1 and 2 and most recently, the highly-praised historical role-playing game Pentiment. We focus on various aspects of the production of Pentiment: avoiding burnout, drawing from meticulously-researched historical material, dealing with religion (both as a nexus of temporal power and a daily spiritual presence in peoples lives), as well as covering gameplay and narrative aspects. 00:00:00 - Introduction 00:01:00 - Life post-Pentiment, comparison with the aftermath of Pillars of Eternity: Deadfire 00:04:20 - Managing production stress and preventing burnout, for individuals and for teams 00:06:50 - Balancing personal vision, and the requirements of publishers. For their next project, team morale will be the number one priority. 00:08:30 - Allowing team members to play to their strengths. 00:11:30 - Dealing with history and religion as opposed to fantasy worlds. Engaging with "microhistory" as opposed to top-down, ruler-first historiography; examining the daily lives of the people of an era. 00:16:56 - The difference between taking inspiration from history and literature, as opposed to games that draw primarily on other games. 00:21:26 - Religion in Pentiment: "I consider myself an atheist but, like, who cares." The personal nature of characters' engagements with God, the Devil, spirituality, and the church as a political entity. 00:31:41 - The politics of power in Pentiment 00:43:02 - Gameplay and narrative consequences in Pentiment - major (plot-altering) and minor (aesthetic, dramatic, personal) 00:50:50 - Contrasting this kind of design in Pentiment with consequences in the final act of Deadfire 00:51:50 - Dramatic immersion in Pentiment: keeping the dramatic intimacy through rituals and role-playing mini-games.
It can be so easy to see things, and want them for ourselves. Join us as we finish our Senior High series in the 10 Commandments, as guest speaker Josh Sawyer helps us think about wanting stuff, rather than Jesus himself. This talk was given at Senior High on Sunday 25 June 2023.
Josh Sawyer is a studio design director for Obsidian Entertainment. He has worked as the director on Pentiment, Pillars of Eternity 1 and 2, and Fallout: New Vegas. His most recent title, Pentiment, has won numerous awards including the Nebula for best game writing and best narrative and game of the year at the Game Developers Choice Awards. Pentiment is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years.We talked to Josh about how Pentiment came to be, the ways in which Obsidian designed their dialogue choice system to make difficult decisions for the player, and the state of narrative-driven games today.
Il Signore degli Anelli: MMO annunciato da Amazon Games ed Embracer Group https://multiplayer.it/notizie/il-signore-degli-anelli-mmo-annunciato-amazon-games-embracer-group.html Smurfs Kart | Consoles Launch Trailer https://youtu.be/TPfMAOWuve4 Voti di Edge: 10 a Zelda: Tears of the Kingdom, Redfall e Horizon Burning Shores appena sufficienti https://multiplayer.it/notizie/voti-edge-10-zelda-tears-of-the-kingdom-redfall-horizon-burning-shores-appena-sufficienti.html Activision Blizzard: acquisizione da parte di Microsoft approvata dalla Commissione Europea https://multiplayer.it/notizie/activision-blizzard-acquisizione-microsoft-approvata-commissione-europea.html + Acquisizione di Activision Blizzard: la CMA inglese risponde all'Europa e non cede di un centimetro https://multiplayer.it/notizie/acquisizione-activision-blizzard-cma-inglese-risponde-europa-non-cede-centimetro.html Humanity: ottimi i voti ricevuti dalla critica https://multiplayer.it/notizie/humanity-ottimi-voti-ricevuti-dalla-critica.html Ubisoft pubblicherà 8 giochi entro marzo 2024, tra cui uno non annunciato: la lista completa https://multiplayer.it/notizie/ubisoft-pubblichera-8-giochi-entro-marzo-2024-tra-cui-uno-non-annunciato-lista-completa.html Xbox Game Pass: i giochi della seconda metà di maggio 2023 sono stati svelati per PC, Xbox e cloud https://multiplayer.it/notizie/xbox-game-pass-giochi-seconda-meta-maggio-2023-svelati-pc-xbox-cloud.html Sony dovrà rimborsare dei giocatori di FIFA in Austria, la sentenza è definitiva https://multiplayer.it/notizie/sony-dovra-rimborsare-giocatori-fifa-austria-sentenza-definitiva.html La classifica GQ dei 100 giochi migliori di sempre stilata da sviluppatori, giornalisti e analisti https://multiplayer.it/notizie/classifica-gq-100-giochi-migliori-di-sempre-stilata-da-sviluppatori-giornalisti-analisti.html PlayStation Showcase è ufficiale: ecco data e dettagli https://www.spaziogames.it/notizie/playstation-showcase-e-ufficiale-ecco-data-e-dettagli?_gl=1*qr3a0u*_up*MQ..*_ga*MTI3NTc1MTQyNS4xNjg0Mzk0NTEw*_ga_HNJWW9JHJK*MTY4NDM5NDUwOC4xLjAuMTY4NDM5NDUwOC4wLjAuMA.. Pac-Man 99 verrà rimosso dal Nintendo eShop in ottobre, chiudendo il multiplayer online https://multiplayer.it/notizie/pac-man-99-verra-rimosso-dal-nintendo-eshop-in-ottobre-chiudendo-il-multiplayer-online.html Programma Week-end Dead by Daylight: Nicolas Cage | Teaser https://youtu.be/8dVv9O4if8E Pentiment non riceverà un sequel, per l'autore Josh Sawyer è un gioco standalone https://it.ign.com/pentiment/202483/news/pentiment-non-ricevera-un-sequel-per-lautore-josh-sawyer-e-un-gioco-standalone Mortal Kombat 1 - Official Announcement Trailer https://youtu.be/UZ6eFEjFfJ0 GeForce RTX 4060 Ti annunciata da Nvidia, in tagli da 8 e 16GB di VRAM https://multiplayer.it/notizie/geforce-rtx-4060-ti-annunciata-nvidia-in-tagli-da-8-e-16gb-di-vram.html Zelda: Tears of the Kingdom: 10 milioni di copie vendute in tre giorni, 2,24 solo in Giappone https://multiplayer.it/notizie/the-legend-of-zelda-tears-of-the-kingdom-10-milioni-di-copie-vendute-in-tre-giorni.html Lords of the Fallen - Exclusive Extended Gameplay Reveal Trailer https://youtu.be/-5skDimNwKo Super Mario Bros. Il Film forse acquistabile in Europa dalla prossima settimana https://multiplayer.it/notizie/super-mario-bros-film-forse-acquistabile-europa-prossima-settimana.html The Wonderful 101: Remastered DLC – The Wonderful One: After School Hero Part 1 Trailer https://youtu.be/xCxNqWxk03Q LEGO 2K Drive, voti positivi dalla stampa ma con qualche eccezione https://multiplayer.it/notizie/lego-2k-drive-voti-positivi-stampa-con-qualche-eccezione.html System Shock Remake Coming Soon Trailer https://youtu.be/gf4vp_ir4TI Warhammer 40,000: Boltgun Official Extended Gameplay Trailer https://youtu.be/Dhl_JbdWUM8
Niecodziennik 26.04.2023 00:00:00 Intro 00:00:24 Więcej adaptacji od Nintendo! 00:01:11 Metacritic odpowiada na review bombing 00:03:21 Josh Sawyer o Pillars Of Eternity 00:05:03 Bungie wygrywa z oszustami 00:08:00 Shuhei Yoshida o przyszłości gier 00:11:18 Apple wygrywa z Epic Games! 00:13:05 Guerilla Games pracuje nad nowym Horizonem 00:14:41 Nadchodzi koniec AAA! 00:22:42 Outro https://80.lv/articles/more-film-adaptations-of-nintendo-games-are-coming-shigeru-miyamoto-confirms/ https://80.lv/articles/metacritic-to-improve-moderation-in-response-to-abusive-comments-on-horizon-dlc/ https://80.lv/articles/josh-sawyer-says-pillars-of-eternity-1-2-were-his-most-compromised-games/ https://www.gamedeveloper.com/business/bungie-awarded-12-million-in-lawsuit-against-i-destiny-2-i-cheat-seller https://www.theguardian.com/games/2023/apr/24/shuhei-yoshida-playstation-video-games-sony-bafta-fellowship-award?CMP=share_btn_tw https://www.gamesindustry.biz/apple-wins-appeal-against-epic-games-antitrust-lawsuit https://80.lv/articles/guerrilla-games-is-working-on-a-new-horizon-game/ https://www.pcgamer.com/were-running-at-a-f-ing-wall-and-were-gonna-crashcd-projekts-lead-quest-designer-on-big-budget-rpgs/ Okiem Deva to kącik w sieci, w którym z perspektywy twórcy gier będę omawiał sprawy związane z grami i gamedevem. Subskrybuj mój kanał lub zapisz się do newslettera, a będziesz na bieżąco z najnowszymi informacjami i spostrzeżeniami na gry z mojego punktu widzenia. WWW: https://okiemdeva.pl Facebook: https://www.facebook.com/okiemgamedeva Twitter: https://twitter.com/OkiemDeva Medium: https://okiemdeva.medium.com/ Beehiiv: https://okiemdeva.beehiiv.com/ OhMyDev: https://ohmydev.pl/users/okiemdeva Spotify: https://sptfy.com/OkiemDeva Instagram: https://www.instagram.com/okiemdeva/ Snapchat: https://www.snapchat.com/add/okiemdeva TikTok: https://tiktok.com/@okiemdeva RSS: https://anchor.fm/s/7bc4d6c0/podcast/rss YouTube: https://www.youtube.com/c/OkiemDeva Music from Uppbeat (free for Creators!): https://uppbeat.io/t/reakt-music/deep-stone License code: E0AOXC94SEPWJ3FI --- Send in a voice message: https://podcasters.spotify.com/pod/show/okiemdeva/message
The Dead Zone is the tale of a mild-mannered school teacher who wakes up from a long coma and comes to find out he has psychic powers. These gifts turn out to be anything but welcome to Johnny Smith, who can't help but try to use them for good no matter the personal cost to himself.
Nueva entrega de Reserva de Maná en la que retomamos el formato "Maestros del videojuego", para dedicarle todo un monográfico al genio de los RPG, Josh Sawyer, principal responsable de juegazos como Icewind Dale 2, Neverwinter Nights 2, Fallout New Vegas, Pillars of Eternity o Pentiment, por mencionar algunos. Esperamos que os mole. Recuerda apoyarnos en ivoox AQUÍ: https://www.ivoox.com/ajx-apoyar_i1_support_126134_1.html Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Revelation is all about the victory of Jesus, and we see this here in Revelation 12! Join guest preacher Josh Sawyer as he unpacks a weird passage with dragons, floods, and a baby that wins! This talk was given at Junior High on Friday 10 March 2023.
We explore the historical and theological sides of Josh Sawyer's Pentiment with an enjoyer of all things Lutheran.
Pentiment is a 2D narrative adventure murder mystery set in the early part of the 16th century. Director/desinger Josh Sawyer dreamed of making a historically accurate game set pre-Renaissance, and he asked Alkemie Early Music Ensemble to create a faithful musical score for the game. "Early music" at its simplest definition consists of music before the year 1600, when tonality wasn't how we westerners understand it today, and instruments were ancestors of what's common to find in an orchestra now (these instrumental developments continued well beyond the year 1600). And Alkemie's soundtrack is fabulous. **And they've provided Level listeners with a coupon code to watch their most recent concert at any time!! YOU CAN WATCH their most recent concert online FREE, anytime, HERE by using the coupon code "Level"** I spoke with co-founders and performers Sian Ricketts and Tracy Cowart, who are both professional early music scholars and professors; they're multi-instrumentalists and singers too. And I'm so grateful for them both, their bandmates and their music! You can find a playlist and support Level with Emily on Patreon. Join us on Discord for free. Find this conversation on YouTube and Twitter. Patrons have access to special Discord events and special guest playlists.
Josh Sawyer and Tracy Cowart and Sian Ricketts of Alkemie talk about how they created a soundrack for Pentiment, set in the Middle Ages
Josh Sawyer felt less pressure working on Pentiment than any game he's worked on in the last decade. Easily. Josh Sawyer is the design director at Obsidian. He worked on Pillars of Eternity I & II, Fallout: New Vegas, and Icewind Dale I & II.
Llegamos a la epica conclusión del repaso a nuestras cosas favoritas de 2022. Películas: Prey, Decision to Leave, Avatar: The Way of Water, Triangle of Sadness, The Banshees of Inisherin, The Northman, The Menu, The Batman, 5 Lobitos, Top Gun Maverick, Drive My Car, RRR, Glass Onion, Inu-Oh, Pinocho, Everything Everywhere All At Once, Tár, Immortality y Nope. Literatura (1:06:20): Veneno, Ladrona, Star Wars: The Fallen Star, Grito Nocturno, Prayer for the Crown Sky, A Desolation Called Peace, Lock Back y Goddbye Eri, Espada, Nona y L'Arab du Futur. Descubrimientos (1:35:42) El Silmarillion, Sex Education, Lore Olympus, Hollow Knight, Death Stranding, Spy Family, Cyberpunk 2077, Dimensión 20. Josh Sawyer, Thou, The Sandman y Goncharov Suenan: LCD Soundsystem: 45:33 (Pt. 2) Birds in Row: Noah
Torna il Weekly con Alessandro e Francesco! Apriamo la puntata parlando della causa collettiva intentata contro Midjourney, Stability AI e DeviantArt da parte di tre artiste (01:05). Proseguiamo parlando dei licenziamenti annunciati da Microsoft (29:59). Poi tocca a Ubisoft e i problemi che la compagnia francese sta affrontando negli ultimi tempi (40:18). Chiudiamo la sezione principale del podcast con l'annuncio del termine del supporto ufficiale di Marvel's Avengers, fissato per il 30 settembre 2023 (01:04:05). “L'angolo della gente demmerda” si apre con l'esclusione di Bruce Straley, game director di The Last of Us, dai riconoscimenti della omonima serie televisiva (01:15:49). Segue la brutta storia del licenziamento di un dipendente di Blizzard che si è rifiutato di seguire le direttive dello “stack ranking” (01:27:20). Apriamo “Baci e abbracci” con un'interessante intervista a Josh Sawyer a proposito di Pentiment, il bellissimo gioco sviluppato da Obsidian (01:41:03). Chiudiamo con un post sul blog di Unity scritto da Sam Barlow a proposito di Immortality (01:49:35). Infine, abbiamo un'intervento di Giuseppe Colaneri che ci parla di Vengeful Guardian: Moonrider (02:00:31) Buon ascolto! Soundtraccia: Outcast Weekly - Alessandro Mucchi Le fonti per i vari argomenti trattati nel podcast: Gli artisti fanno causa a Stable Diffusion https://www.polygon.com/23558946/ai-art-lawsuit-stability-stable-diffusion-deviantart-midjourney https://www.theverge.com/23444685/generative-ai-copyright-infringement-legal-fair-use-training-data https://www.youtube.com/watch?v=gv9cdTh8cUo I licenziamenti in MS https://www.eurogamer.net/phil-spencer-admits-xbox-layoffs-were-painful-choices https://kotaku.com/343-studios-halo-infinite-layoffs-microsoft-bungie-1850016947 Ubisoft non se la passa bene https://wccftech.com/ubisoft-looking-for-a-buyer-laughed-at-potential-parnters/ https://kotaku.com/ubisoft-7-canceled-games-splinter-cell-assasin-s-creed-1849976552 https://www.gamesindustry.biz/the-transition-to-live-services-continues-opinion https://www.pcgamer.com/ubisoft-ceo-tells-staff-the-ball-is-in-their-court-to-turn-the-company-around/ https://www.pcgamer.com/ubisoft-ceo-apologises-for-placing-his-foot-so-deeply-into-his-mouth/ https://www.eurogamer.net/ubisoft-paris-unions-call-for-strike-on-friday A settembre terminerà ufficialmente il supporto di Marvel's Avengers https://www.pcgamer.com/marvels-avengers-wont-be-supported-after-september/ L'esclusione del co-creatore di The Last of Us https://www.pcgamer.com/the-last-of-us-co-creator-isnt-getting-a-credit-or-a-nickel-from-the-hbo-show/ https://www.gamesindustry.biz/the-last-of-us-credits-snub-has-bruce-straley-re-thinking-unions https://www.latimes.com/entertainment-arts/story/2023-01-15/the-last-of-us-hbo-tv-show-video-game-history-neil-druckmann Blizzard continua a fare la Blizzard https://www.pcgamer.com/blizzard-fires-wow-classic-lead-after-he-protests-employee-evaluation-policy/ https://twitter.com/BrianBirming/status/1617688536983175168 Pentiment, Josh Sawyer e il cibo https://www.wired.co.uk/article/pentiment-josh-sawyer-interview Dietro le quinte di Immortality https://blog.unity.com/games/how-half-mermaid-designed-immortalitys-match-cut-mechanic Vengeful Guardian: Moonrider https://www.thearcadecrew.com/games/vengeful-guardian-moonrider/
Join Larry Hryb, Xbox's Major Nelson along with Rebeccas Gordius and Malik Prince from Team Xbox for discussions about as latest news in gaming, chats with developers and more. 00:00 What We are Playing 22:23 Sandro Odak from Team Xbox Germany chats with Josh Sawyer about "Pentiment" 37:59 Jon Campbell, Herman Miller Gaming 52:06 Show Wrap up Games discussed range from rated Everyone to Mature. Subscribe to The Official Xbox Podcast | https://anchor.fm/officialxboxpodcast # # # --- Send in a voice message: https://anchor.fm/officialxboxpodcast/message
Happy new year one and all! We're back in 2023 and rather than start with Britain we thought we'd ease into it and talk with Friend of the Pod Josh Sawyer, Studio Director at Obsidian Entertainment and Game Director and Narrative Director for the recently released game Pentiment. We talk about the inspiration for the game, the role of (bad) history and storytelling in videogames, and more! Spoiler warning for the last third of the pod - You get a heads up. Pentiment is a narrative adventure game set in 16th century Bavaria where you play as artist Andreas Maler, who investigates the murder of two of his friends over a number of years, with the whole game spanning a 25 year period. Get it here while it's hot, and also on your Xbox gamepass, Steam and other places. Pod Cast: Rob, Jamie, James, Alasdair Very Special Guest Josh Sawyer Get the patreon for even more content! Streaming occurences Get Hot Merch
Rieccoci con il primo appuntamento del 2023 con il Weekly con Alessandro e Francesco! Apriamo la puntata con il documentario su uno spin-off tattico di Zelda che Nintendo ha cercato di bloccare su YouTube (01:37). Poi ricordiamo Archer Maclean e Roger Kean, recentemente scomparsi (16:06). Quindi tocca alla bufala dell'abbonamento a Destiny 2 (25:14). Chiudiamo la sezione principale del podcast con Microsoft che cerca di rabbonire la FTC con una pubblicità nel Washington Post (38:05). La prima notizia de “L'angolo della gente demmerda” è sui nomi esclusi dalla lista dei riconoscimenti di The Callisto Protocol (45:00). Poi tocca alla megamulta affibbiata a Epic (01:00:17). Chiudiamo con il libro sul Mega Drive cancellato da Bitmap Books (01:12:03). “Baci e abbracci” si apre con una bella intervista a Tim Schafer (01:19:00). Poi parliamo di come passano il tempo i doppiatori di Team Fortress 2 (01:39:16). Chiudiamo con Running With Speed, il documentario dedicato al mondo dello speedrunning e a Games Done Quickly, l'associazione di beneficenza che ha raccolto oltre quarantuno milioni di dollari in tredici anni di attività (01:42:26). Buon ascolto! Soundtraccia: Outcast Weekly - Alessandro Mucchi Le fonti per i vari argomenti trattati nel podcast: YouTube cambia le regole e i content creator si preoccupano https://kotaku.com/youtube-violence-profanity-policy-rtgame-moist-critical-1849971177 Ma pensa, i giochi in Belgio ignorano la legge sulle lootbox https://www.gamesindustry.biz/study-finds-that-belgiums-loot-box-ban-isnt-being-enforced Ubisoft cancella tre giochi e rimanda di nuovo Skull & Bones https://www.videogameschronicle.com/news/ubisoft-has-cancelled-3-unannounced-games-and-delayed-skull-bones-again/ https://kotaku.com/ubisoft-7-canceled-games-splinter-cell-assasin-s-creed-1849976552 WotC cambia i termini della licenza di D&D https://arstechnica.com/gaming/2023/01/rpg-fans-irate-as-dd-tries-to-shut-its-open-game-license/ La truffa del gioco NFT di Logan Paul https://www.polygon.com/23550196/logan-paul-cryptozoo-scam-pearl-tiktok-explained https://kotaku.com/logan-paul-cryptozoo-blockchain-scam-youtube-nft-crypto-1849935953 Il caso della Vtuber artificiale bannata https://kotaku.com/neuro-sama-twitch-vtuber-ban-holocaust-minecraft-ai-1849977269 Activision Blizzard ancora contro i sindacati https://www.gamesindustry.biz/activision-blizzard-refuses-to-acknowledge-proletariat-union Pentiment, Josh Sawyer e il cibo https://www.wired.co.uk/article/pentiment-josh-sawyer-interview
We're emerging from our holiday cocoons! Join Patrick, Ren, and Cado as they talk through the holidays and the things they did (or wished they did). Then, a special interview from Rob: last time Josh Sawyer was on to talk Pentiment, Rob found out they had the same college professor. Now, we've invited that professor, Dr. Edmund Kern, alongside Dr. Winston Black, Josh's classmate who consulted on Pentiment. They talk about applying their knowledge to consulting on the game, how medieval peasants are just like us, and the ways people figured out how to talk about “heretical” subjects without getting got.Discussed: Fire Emblem Engage 28:23, Chained Echos 44:06, Signalis 53:02, The Calisto Protocol 51:41, 1:01:44 Interview with Dr. Edmund Kern, Dr. Winston Black, and Josh Sawyer, 2:10:43 The Question Bucket Hosted on Acast. See acast.com/privacy for more information.
Fallout is a series that is near and dear to our Duke hearts and undoubtedly one of the lead reasons behind Xbox's purchase of Zenimax Media. While Fallout 76 lives on, many wonder where the next mainline entry lies and with whom. You see, Xbox has a unique talent issue when it comes to this particular franchise as they happen to own all the teams with members that are responsible for what Fallout is today. Brian Fargo, Feargus Urquhart, Josh Sawyer, and Todd Howard all have left their mark on the series. The question really becomes, how can Xbox best utilize this talent to bring Fallout to new levels? More importantly, can we get our hands on Fallout remasters? What of remakes? What fills the gap ahead of Fallout 5 which is arriving after Elder Scrolls 6? Will Obsidian be able to produce Fallout New Vegas 2? While tantalizing, the future of this extremely popular series is surprisingly uncertain. That doesn't account for its new TV show in production that marks the series first ever piece of expansion material. Joining us is AnchormanV to chat all things Fallout and how Xbox can figure this one out. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Josh Sawyer (Fallout: New Vegas, Pillars of Eternity) joins us to discuss Obsidian's historical, narrative-driven adventure game Pentiment. We chat about text boxes as game feel, creating hard player choices that don't feel bad, and putting yourself in your art. Show Notes: Josh Sawyer Pentiment The Name of the Rose Pitching a 16th Century Murder Mystery - AIAS Game Maker's Notebook Juice It or Lose It talk Lettermatic Night in the Woods So where *is* Tassing, actually? (Tumblr post) Darklands Guillermo Del Toro's Pinocchio Andrei Rublev
Trent Kusters chats with Josh Sawyer, the Game Director behind Obsidian Entertainment's Pentiment. Together they discuss his long career in game development from his start at legendary studio Black Isle to his current work on projects like Fallout: New Vegas and the Pillars of Eternity series; how he successfully pitched a narrative-focused 16th-century murder mystery; how a small team created an experience full of historical detail and references; and how to have fun with fonts. Watch this episode on our Youtube channel.
>Tsora and fans share their spoiler-free thoughts about playing Josh Sawyer's game Pentiment.
Hluboký ponor do středověkého Bavorska pod taktovkou scénáristy Joshe Sawyera ze studia Obsidian. Pro posluchače a diváky Retro Nation bude skvělou zprávou, že ve svém středověkém thrilleru Pentiment se nechal scénárista Josh Sawyer inspirovat klasikou Darklands (1992) od Microprose. Nevyrazil ale na výlet do fantasy luhů a hájů, namísto toho se soustředil na reálný život fiktivního kláštera a města ve středověkém Bavorsku. Odehraje se tu vražda – a nejen ta. Skrz pátrání poznává výtvarník Maler středověké reálie, lidi a jejich životy. Jak to celé funguje dohromady se dozvíte v novém díle Svorek. Na pohled je Pentiment hrou nenápadnou a možná až nudnou, ale její propracovanost vyvolává závratě a nadšení z toho, co jsou hry a jejich zkušení (a všemi mastmi mazaní) autoři schopni vytvořit za spektákl. A nemusí být ani dabovaný. Však si to poslechněte. Podívejte se na https://www.retronation.cz na další skvělé výlety do herního retra!
Elsker du en god historie og et godt mord mysterie? Så skal du ikke snyde dig selv for Pentiment! Lyt med i vores anmeldelse, og hør hvorfor Pentiment er én af årets bedste og mest forfriskende titler. Spillet er et narrativt adventure rollespil udviklet af Obsidian Entertainment, og skrevet og instrueret af Josh Sawyer der også var kreativt anker på blandt andet Fallout New Vegas og Pillars of Eternity. Pentiment er bestemt ikke for alle, og det er en skam. For her gemmer sig et modigt og kompromisløst spil, som man bør tjekke ud hvis man har Game Pass. Tusind tak fordi du lytter med.
One thing I've always loved about the work I do is hearing about people's lives. I like hearing their stories, I like hearing about the things that shaped them, because they not only relate to me as a fellow human being but inevitably, they are the things that end up shaping what they make. The games they make. The games we love. It's a privilege to be able to focus on this in my podcast One-to-One, and I've had some wonderful guests. But few struck me the way Obsidian design director Josh Sawyer - the lead mind behind Pentiment - did. Sawyer was not what I expected - and I say this as someone who's met him a few times. But on those occasions I got only a glimpse of him. He demoed a game, or we traded pleasantries while thinking about what work we were doing next - it was that kind of thing. But this time I got a chance to sit with him for a chunk of time and hear about his life, hear about who he is. And there's much I didn't know. Learn more about your ad choices. Visit megaphone.fm/adchoices
Alessandro e Francesco tornano dopo una settimana di pausa imprevista con una nuova puntata del Weekly ricchissima di argomenti. Iniziamo commentando i giochi candidati alle varie categorie dei Game Awards, la cui cerimonia di premiazione si terrà l'8 dicembre (ora locale) a Los Angeles (01:43). Proseguiamo con una serie di notizie a tema Microsoft. Cominciamo parlando di Keystone, il progetto per una console interamente dedicata allo streaming che è stato accantonato, almeno per ora (22:34). Poi passiamo a Phil Spencer che parla dei giochi rimandati, Redfall e Starfield, e di quelli usciti troppo presto (Halo Infinite, anche se non lo nomina esplicitamente) (27:24). Segue la proposta di Microsoft a Sony per un accordo decennale per Call of Duty sulle console PlayStation (35:10). Infine commentiamo le dichiarazioni di Josh Sawyer, director di Pentiment, sul ruolo fondamentale che il Game Pass ha avuto sull'uscita del nuovo gioco sviluppato da Obsidian (41:44). Dopo tanta Microsoft, parliamo un po' di Gearbox che ha preso il controllo operativo di Volition, lo studio responsabile del poco apprezzato nuovo episodio di Saints Row, e ha acquisito la proprietà intellettuale di Risk of Rain (50:17). Segue una chiacchierata sul litigio tra Activision-Blizzard e NetEase in Cina (01:03:21). Chiudiamo la sezione principale del podcast parlando di quanto sia faticoso fare il giocatore professionista di esport (01:13:39). “L'angolo della gente demmerda” è interamente dedicato a un'interessante e approfondita inchiesta sul ruolo del governo statunitense, delle sue forze armate e di sue varie agenzie nella creazione e promozione dei giochi della serie di Call of Duty (01:32:15). Per “Baci e abbracci”, parliamo di una convention di anime di Los Angeles che ha bandito tutte le forme d'arte create dalle intelligenze artificiali e poi discutiamo dell'impatto che queste nuove tecnologie hanno sulle persone che con l'arte vorrebbero guadagnarsi da vivere (01:47:25). Buon ascolto! Soundtraccia: Outcast Weekly - Alessandro Mucchi Le fonti per i vari argomenti trattati nel podcast: Le nomination dei Game Awards Nominees | The Game Awards Xbox ha abbandonato la console da streaming Keystone perché sarebbe costata troppo Xbox shelved Keystone streaming console because it was too expensive to produce | GamesIndustry.biz Phil Spencer ammette che MS ha pubblicato giochi "troppo in fretta" Phil Spencer admits Microsoft shipped games "too early" | Eurogamer.net Starfield delay was 'the right thing to do' says Phil Spencer | PC Gamer Proposta di accordo decennale MS - Sony su CoD Call of Duty su PlayStation per altri 10 anni: Microsoft presenta la sua nuova offerta a Sony Pentiment non sarebbe mai uscito senza il Game Pass Pentiment director says he 'never would have proposed' the game without Game Pass | PC Gamer Gearbox acquista roba Volition will become part of Gearbox after disappointing reception to Saints Row | VGC Gearbox has bought up Risk of Rain and the fans are already doomposting | PC Gamer Blizzard litiga con NetEase in Cina World of Warcraft, Overwatch, and more pulled in China over Blizzard NetEase clash https://www.ign.com/articles/netease-calls-out-jerk-who-brought-end-to-activision-blizzard-games-in-china I videogiochi non sono roba da vecchi A un certo punto non si ha più l'età per certi videogiochi - Il Post Call of Duty è un mezzo di propaganda governativa? Call of Duty is a Government Psyop: These Documents Prove It L'Anime Convention di LA bandisce le immagini generate dalle IA Los Angeles Anime Convention Bans All AI-Generated Artwork
TIME STAMP INFO: 01:00 Intros 05:00 The company "Love Sac" is offering an $1800 Xbox Branded "Beanbag" Gaming Chair and its comes with an Xbox Series S and 3-Months of Xbox game Pass, but is it worth it? NO ITS NOT! 18:00 CONFIRMED By Special Nick of the Xbox Era Podcast, Platinum Games is going to work on the Ninja Gaiden Reboot, I have "Some" Concerns! 50:00 BREAKING Activision/Blizzard News From The NY Times! Microsoft offer PlayStation a 10-Year Call Of Duty deal...........WTF??? 1:17:00 Could Josh Sawyer Return To The Fallout Franchise? According to his recent "Sit Down" with Kinda Funny Games, the answer is YES! 1:28:00 Panel Outros and Special Message to the community! --- Support this podcast: https://anchor.fm/craig-ravitch/support
TXR Podcast 252: Xbox 20th Anniversary Headset Giveaway: https://twitter.com/txr_podcast/status/1585764471372664832?s=20&t=Z6yPmScT64eNAJQNlx_NjQ Welcome back! The panel will be discussing quite a few things including our thoughts on Obsidian's Pentiment. What will Josh Sawyer be working on next? As well Xbox Head Phil Spencer continues to make the interview rounds. We'll go over his latest comments with The Verge. Also the Video Game Awards has released this years nominee's. How does Xbox stack up? All this and so much more!
Obsidian e Josh Sawyer firmano un videogioco molto particolare, a livello estetico e tematico. Un'avventura investigativa ambientata a cavallo fra il Medioevo e l'Età Moderna, che parla di cambiamenti culturali, di rivoluzioni e di stampa, e recupera l'estetica di manoscritti e codici miniati. Un gioco da leggere e interpretare, a suo modo davvero unico.
Time for another Xbox Two supershow! This week, Jez and Rand discuss Vampire Survivors, Rand gives his thoughts on God of War: Ragnarok, we talk The Game Awards and our favorite titles of 2022, we discuss the Xbox Series S price cut and Obsidian's comments on potentially returning to Fallout, and much, much more! PATREON: Go ad-free with our Patreon, and get access to extra shows! http://patreon.com/XB2 SPONSOR: Get 20% OFF EVERYTHING at MANSCAPED.COM with our code XB2 | Razors, boxers, cologne, and more! MERCH: Get CHEAPER Xbox games and Xbox Game Pass codes with our code XB2 at http://www.TheXB2.com! Timestamps: 00:00:00 - Intro. 00:13:00 - Superchats, weather. Josh Sawyer open to Fallout, Pillars of Eternity SRPG, Motorcycle shop simulator?! 00:29:30 - China "rejects" ABK deal, Ticketmaster sucks. 00:38:00 - What we've playing this week. Vampire Survivors, new Pokemon game, Death Stranding. 00:51:00 - Superchats: Pokemon. Warzone 2.0. Dino Crisis revived? Gears TV show. God of War Ragnarok a "movie." Square Enix failing. Halo Infinite Forge + Battle Royale. 01:14:00 - Rand's thoughts on God of War: Ragnarok, Vampire Survivors. 01:48:00 - Josh Sawyer's comments, Pentiment. 01:54:00 - Superchats. 02:04:00 - Game of the Year Awards. 02:34:00 - Xbox Series S price cut. 02:54:00 - Xbox Live 20 years. 03:10:00 - Phil Spencer comments. 03:25:00 - Q&A. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Get 20% Off and Free Shipping with the code FPS at Manscaped.com. Thanks to Manscaped for sponsoring the video.--Listen to the Friends Per Second Podcast here or on your podcast platform of choice: https://linktr.ee/friendspersecond. Don't forget to follow us on all the social platforms while you're there!#FriendsPerSecond #Pentiment #TheGameAwards--00:00 - Intro06:07 - Game Awards44:45 - Sonic Frontiers57:06 - Pentiment Game Director Interview1:43:13 - Manscaped1:47:07 - What We've been Playing2:10:47 - Fortnight In Games / Outro--Let's meet our hosts:- Jake Baldino (aka the Before You Buy Guy) is pretty much the most watched reviewer on YouTube across both Gameranx and his personal channel (https://www.youtube.com/c/JakeBaldino). If you're obsessed with Delorians, The Mummy and Pizza you can discuss that stuff with him directly over on Twitter: @JakeBaldino- Lucy James is a Senior Producer at Gamespot and a Creative Producer at Giant Bomb. She's actually, like, experienced and credentialed and has real life skills and stuff, while the rest of the gang would be funemployed if the YT algorithm didn't kiss them for random, inexplicable reasons. Oh, and she streams, too: https://www.twitch.tv/lucyjamesgames- Jirard (aka The Completionist: https://www.youtube.com/c/ThatOneVideoGamer) has been doing YouTube since before Noah wore short pants. Over the course of more than a decade, Jirard has completed HUNDREDS of games to bring you the quality of review that almost no other reviewer dare bring you, getting the 100% completion trophy for every title before putting pen to paper. Jirard has a let's play channel (https://www.youtube.com/c/superbeardbros). He's a host on the newly re-launched X-Play (https://www.youtube.com/c/xplay) and in his spare time he fires off the occasional hot-take over on Twitter: @TheCompletionist- Skill Up used to work at McDonalds but he got fired for skimming too many chicken nuggets. He says he regrets it since he's never had a better job since. --Listen to the Friends Per Second Podcast on your favourite podcast platform: https://linktr.ee/friendspersecondFollow on Twitter: https://twitter.com/TheFPSPodcastFollow on Instagram: https://www.instagram.com/friendspersecondpodcast/Follow on TikTok: https://www.tiktok.com/@friendspersecond--
Blessing and Greg talk Marvel's Midnight Suns previews, Pokemon Scarlet & Violet Reviews, Embracer Group delaying Dead Island 2 and changing Volition, id Software firing back at Mick Gordon, Blizzard and Netease breaking up, and somehow SO much more! Time Stamps - 00:00:00 - Start 00:02:35 - Housekeeping A new Xcast is up right now featuring an interview with Pentiment lead Josh Sawyer. That's on youtube.com/KindaFunnyGames. The Roper Report - 00:05:48 - Marvel Midnight Suns Preview Round Up 00:21:05 - Pokemon Scarlet & Violet review round up 00:42:15 - Ad 00:45:31 - Dead Island 2 has been Delayed Again 00:48:21 - Volition is becoming part of Gearbox 00:51:44 - Blizzard Games Are Disappearing From China 00:55:20 - Bethesda responds to Mick Gordon 00:59:06 - Streets of Rage is getting a movie 01:01:30 - We have the name and details on Supermassive's next Dark Pictures game 01:04:45 - Out today 01:06:19 - You‘re Wrong Tomorrow's Hosts: Tim & Bless
Mike and Gary are joined by Obsidian's Josh Sawyer to talk about their newly released Pentiment, history, and the Fallout franchise! Time Stamps - 00:00:00 - Start 00:01:00 - Josh Sawyer Is here! 00:03:30 - Housekeeping 00:05:30 - Josh Sawyer on Pentiment 00:33:09 - Ads 00:36:15 - The First Announcement & Finding Success 00:43:16 - The RPG Elements 00:52:52 - Josh's Future & Viewer Questions!
One podcast, extra large, coming right up! It's Pentiment release week and we've got a hankering for some 16th century murder mysteries! First up Rob talks to Obsidian's Josh Sawyer and Adam Brennecke about working at Obsidian, dealing with crunch, and of course Pentiment. Then Rob and Ren go deep on their experience with the game so far, and just how deep they've been hooked. Patrick and Cado join in for a dip in the Question Bucket that has us imagining a different world, one where maybe open world design didn't follow its current trajectory. Finally, Patrick and Rob couldn't wait until next week, so enjoy a mini-Sports! Update as the Bears are, maybe, possible, actually back.Discussed: Interview with Josh Sawyer and Adam Brennecke 1:23, Pentiment 36:35, Question Bucket 1:38:44, Sports! 2:05:29 Hosted on Acast. See acast.com/privacy for more information.
Diesmal plaudern wir mit Industrie Veteran und Obsidian's Game Designer Josh Sawyer. Er ist bekannt für Titel wie Fallout New Vegas oder Pillars of Eternity und jetzt auch für eine ganz andere Art von Spiel. Wir plaudern über sein neustes Projekt Pentiment und warum Game Leaks wie von Diablo 4 oder GTA6 immer schlecht sind.
Join Larry Hryb, Xbox's Major Nelson along with Rebecca Gordius and Jeff Rubenstein as they chat about the BIG reveals from the 2022 Xbox Bethesda Games Showcase and more. 00:00 Show open 05:43 What we're excited for 10:32 Starfield chat 13:15 What we're excited for cont. 30:28 Josh Sawyer, Pentiment 39:46 Adam Brennecke, Grounded 48:14 Jorg Neumann, Microsoft Flight Sim 01:02:28 Looking forward & outro Games discussed range from rated Everyone to Mature. Subscribe to The Official Xbox Podcast | https://anchor.fm/officialxboxpodcast For more Xbox news | https://news.xbox.com/ --- Send in a voice message: https://anchor.fm/officialxboxpodcast/message
Auch in dieser Woche beschäftigt uns die E3-Ersatzwoche noch im Games Aktuell Podcast. Diesmal nehmen wir den Xbox und Bethesda Showcase ausführlich unter die Lupe. Dazu hat sich Host Matthias den Michi und Xbox-Anhänger Carlo in die virtuelle Tonkabine eingeladen. Es gibt viel zu besprechen. Was hat es mit Redfield auf sich? Warum kommt Overwatch 2 jetzt Free2Play? Wie kommt Josh Sawyer auf die Idee, ein Spiel in Oberbayern zu machen? Und warum will der Funke bei Diablo 4 noch nicht so richtig überspringen? Das große Highlight der Show und auch unserer Diskussion ist dann natürlich Starfield, zu dem Bethesda endlich mal genaue Einblicke gewährt hat. Hier stehen sich besonders Carlo und Matthias mit ihren Meinungen gegenüber. Wir sprechen über das Feeling, die versprochenen Features wie Basen- und Raumschiffbau und diskutieren, ob eine Spielwelt aus tausend Planeten wirklich so eine gute Idee ist. Dass es da sehr viel Diskussionsbedarf gibt, zeigt sich auch daran, dass wir am Ende gar nicht mehr zu den eigentlich noch geplanten Besprechungen von Call of Duty: Modern Warfare 2 und Street Fighter 6 kommen. Für den einzigen Community-Beitrag des Tags blieb aber natürlich noch Zeit. Themen der GA-Podcast-Folge 721: 00:00:00 - Intro und In eigener Sache 00:02:55 - Xbox und Bethesda Showcase 01:06:43 - Starfield 01:45:16 - Community
On this episode of LvLUp, Jon and Joe discuss Josh Sawyer’s project, Kingdom Hearts IV, Ghost of Tsushima being adapted for the silver screen, Bungie going digital-first, Meta’s overpriced cut, Overwatch’s latest hero, Space pirates sailing into No Man’s Sky, the upcoming WoW expansion reveal, RektGlobal being acquired, LoL Playoffs, and much more on this […]
Have you ever watched a movie or show, gotten sucked into a mystery and come up with your own idea of what is going to be revealed – only to find out that you're wrong? Do you accept what's now established as canon, or do you get attached to your own “headcanon?” We are living in the golden age of headcanon, especially in sci-fi fantasy, where many storytellers are following the template of J.J. Abrams and his Mystery Box approach. So, we did a call out to our listeners, to find out what headcanons they came up with or heard about, and why they think those headcanons work better than what ended up on screen, or on the page. Featuring Larry Brenner, Mark White, Josh Sawyer, Doug Tricarico, Chris Landon, and Judd Winick, who had the opportunity to turn his headcanon into canon. There aren't major spoilers in this episode, but we discuss plot points in the Star Wars sequel trilogy, The Mandalorian, the first Matrix, Iron Man 2, Hawkeye, Star Trek: Into Darkness, Inspector Gadget, Lost, Citizen Kane, and Batman comics. This episode is sponsored by Inked Gaming and Realm. Our ad partner is Multitude. If you're interested in advertising on Imaginary Worlds, you can contact them here. Learn more about your ad choices. Visit megaphone.fm/adchoices
THIS IS THE FIRST HALF OF OUR DISCUSSION. For the full episode, check out our Patreon: patreon.com/WorstOfAll The lads and special guest Josh Sawyer (Fallout: New Vegas, Pillars of Eternity) go beard to beard with the mob as they face down one of Shakespeare's most brutal and overlooked tragedies: Coriolanus. They discuss Ralph Fiennes' excellent 2011 film adaptation, the dehumanizing weaponization of soldiers in an ever-expanding empire, and the uncanny horror of Chekhovian Slendermen. Was Zizek right to say that this movie is "like God's eyes in an Orthodox icon?" You'll just have to listen to find out. Josh Sawyer Twitter: @jesawyer Theme by Brendan Dalton www.brendan-dalton.com https://brendandalton.bandcamp.com
In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss the purpose of grinding, the difference between viable and optimal characters, and why RPG players don't welcome rebalancing their games. This episode was recorded March 24, 2018.
In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss how making a website for a tattoo parlor led to his game career, what is the purpose of traps in an RPG, and how much lore is too much lore. This episode was recorded March 24, 2018.
- Rockstar retira temporalmente GTA: The Trilogy - The Definitive Edition de PC. El lanzamiento de las remasterizaciones de estos tres juegos tan esperada está resultando en un absoluto drama. A los problemas técnicos que evidencian una falta de trabajo e interés bastante inexplicable, se le ha sumado, como golpe definitivo, que los dataminers han encontrado código sensible en la versión para PC. - Call Of Duty: Vanguard sufre una importante caída en ventas con respecto al anterior COD. ¿Cuánto le queda a esta saga para que se pierda definitivamente el interés por ella? Pese a que se puede empezar a ir formulando esta pregunta, hay que ir con cautela: ha sido el segundo lanzamiento más importante del año, tan sólo ha estado por delante FIFA 22. - La cancelación de Beyond Good and Evil 2 es "cuestión de tiempo", según Tom Henderson. El ambicioso juego, presentado en 2017, empieza a estar peligrosamente desaparecido de conferencias y a no mostrar señales de avance. Y es que además sabemos que lleva en desarrollo desde 2008, y esto ya sí que es terrorífico. - Obsidian estaría desarrollando un RPG de investigación, inspirado por el maravilloso Disco Elysium, situado en el siglo XVI y muy centrado en la narrativa. El equipo encargado de este proyecto estaría liderado por Josh Sawyer, que ya hizo buenos trabajos como Fallout: New Vegas o Pillars of Eternity. El juego estaría bien despachado de diálogos, y verter acusaciones (ciertas o erróneas) sobre otros personajes dentro del juego podría tener todo tipo de consecuencias en la historia y en nuestra experiencia. - Playdate, la lindísima portátil con manivela, se retrasa hasta inicios de 2022 por problemas con la batería. Para un producto que no parecía que fuera a tener que retrasar su lanzamiento por problemas relacionados con la escasez de componentes, y resulta que las baterías salieron rana. Tras meses de frustrante investigación, en la compañía han decidido cortar por lo sano y reemplazar las baterías, y parecen estar funcionando como deberían. - Un empleado de Rockstar podría haber revelado por error Red Dead Redemption 3, pero habría que dejar este rumor un poquito en la nevera, y me explico. La noticia surge por el Linkedin de un programador de jugabilidad e inteligencia artificial, que al actualizar su experiencia ha añadido "dos años de experiencia liderando al equipo de inteligencia artificial de RDR 3 y otros proyectos". Lo que sucede aquí es que han salido Red Dead Revolver (1), Red Dead Redemption (2), y Red Dead Redemption 2 (3), y podría estar refiriéndose a las aventuras de Arthur Morgan. Puedes encontrarme en Twitter como @nachocerrato.
Skyrim is being sold again with the price finally being revealed. Is Bethesda going to take an egregious path with their most popular game? Obsidian has yet another RPG leak. This one is from Josh Sawyer who directed the likes of Fallout New Vegas and Pillars Of Eternity. Basically, the sky is blue and water is wet! Speaking of water, we settle the long heated ice debate this week. Matt and Paul gather a cup of pop with and without ice. Only one will exit victorious... who will it be? Learn more about your ad choices. Visit podcastchoices.com/adchoices
The boys are back with some help from a fan favorite guest, Josh Sawyer. Together they'll give you the run down on Jupiter's Legacy and dive deep into what makes this world tick since Netflix wouldn't. We take you through a book filled with mysterious islands, big bad baddies, and worst of all angsty super children. Fly on in, listen, and enjoy!- Drink of the Night- Book of the Month- Next Time…Tell us what you been reading & drinking: yourcomrades@gmail.comRate this show. Go ahead. We don't mind.
What do you get when you mix a humble upbringing in a small Wisconsin town with a love for role playing table top games, college LAN parties, and wandering through the desert for inspiration? If you guessed one of the best game designers/directors in the video game industry, Josh Sawyer, you'd be right! Welcome to Season 1 Episode 26 of Digital Dissection: A Nerd Podcast! Today we sit down with Josh Sawyer, Design & Content Director of Obsidian Entertainment to dive into history you may not know about him! We have an in-depth discussion about Josh's education, early inspirations, and how he cracked into the gaming industry. Stick around as well for some fan requested Q&A! We also introduce Josh to an old friend of his. It's pretty hilarious. Music Credits: "Pixel Peeker Polka (Faster)" Written and Performed by Kevin MacLeod "Our Young Guts" Written and Performed by Andy G. Cohen
This is one of our most anticipated weeks ever, we will be talking with esteemed video game Designer and Director Josh Sawyer on Wednesday! Today Mark and Joe talk about some of the games Josh has worked on as well as the different companies that he'd connect with over the years. If you aren't familiar with him you'll have a little background before this week's main episode. Music Credit: "Pixel Peeker Polka (Faster)" Written and Performed by Kevin MacLeod
[EN] We are excited to share with you a special surprise: an interview with Josh Sawyer, the Design Director at Obsidian Entertainment and a guy who worked on, among other things, Icewind Dale, Fallout: New Vegas, and Pillars of Eternity! [PL] Z wypiekami na buzi zapraszamy was na niespodziankę: wywiad z Joshem Sawyerem z Obsidian […]
Josh Sawyer, Studio Design Director at Obsidian Entertainment (Fallout: New Vegas, Pillars of Eternity, etc.), joins the RPG Pals to discuss his labyrinthine career in games, from coding the Planescape: Torment website to designing the enormity of New Vegas, and beyond. Fanbyte Podcast Network (We do other podcasts too!) Follow us on Twitter (Yell at us on Twitter in good ways.) Talk to us on Discord (Talk to us and our loving community. Also we have a pets channel that is very good.) Twitch Live Streams (Hang out with us live.) Rate and review our show (Please show us your support by rating and telling Paul how much you love his work to make his heart feel good.) Learn more about your ad choices. Visit megaphone.fm/adchoices
A new report from Bloomberg's Jason Schreier digs into what's happening behind the scenes of Amazon's game development initiatives, interviewing 30 current and former employees who share details of how the company is mishandling more than $500M of investment per year with nothing to show for it. Here are today's stories: - Amazon Can Make Just About Anything—Except a Good Video Game - The Medium has already earned back its development and promotion costs - Warner Bros is trying to patent Middle-Earth: Shadow of Mordor's Nemesis system - Josh Sawyer on Twitter - MLB The Show 21 Cover Leak Seemingly Confirms Xbox Version Follow me on other platforms and stay up to date! Twitter: http://twitter.com/jampacksam Instagram: http://instagram.com/jampacksam YouTube: http://youtube.com/thejampackreport
Support Topic Lords on Patreon and get episodes a week early! (https://www.patreon.com/topiclords) Lords: * John of the Maryland Johns * Jay of Hypnospace * http://www.hypnospace.net/ Topics: * When you're more interested in following news about things than the things themselves: When will the rumored The Cure albums come out? No Man's Sky updates. What is Josh Sawyer working on? * Realizing that your funny friend as a child was just repeating lines from HBO comedy specials that you weren't allowed to watch. * The Terminator 2 soundtrack and the Fairlight CMI 3 * https://www.youtube.com/watch?v=nnpYowxlwsU * I couldn't find a source for the analog modeling synth running on a 60s mainframe, but I did find this example of early digital synthesis from 1961: https://www.youtube.com/watch?v=41U78QP8nBk * Fairlight is the name of a village in East Sussex, England. I could've sworn it was one of Santa's reindeer or something like that. * Kevin asks "The diminishing returns technologically with each passing console generation. For instance, NES to SNES was a massive leap, whereas you can barely distinguish ps4 games from ps5 games." * Adventures in cooking: share tales of delicious things you have made recently Microtopics: * A game about the old internet. * Figuring out who DMed John. * Doing better at a game than all the people who don't know that the game exists. * Searching things a lot when you're on the toilet. * Being more interested in news about the cure for COVID than about the cure itself. * The three rumored The Cure albums that have been teased for the past four years. * Identifying as someone who cares about video games long after you no longer have time to play video games. * The cultural event of Blaseball. * Whether you are less interested in things as you get older or if you just have less time. * Not buying a Raspberry Pi because you definitely don't have time to play with it. * Sitting two feet away from a 50 inch television and trying to get RetroArch working. * Buying a NES and SNES Classic but never actually playing the games. * Whether Bonk's Adventure is good in 2020. * Kanye West naming an album Turbo Grafx 16. * Naming your The Beatles tribute band The Beatles. * Being exposed to Monty Python primarily by your friends who constantly quote lines out of context. * Finally watching Monty Python and realizing your funny friend has never made an original joke in his life. * Friends who communicate solely in movie one liners. * Making friends with a kid who always says lines from Duke Nukem 3D and learning to say them yourself even though you've never heard of Duke Nukem. * Whether anyone actually knew what Cornholio actually was. * The abject cultural domination of Beavis and Butthead. * Whether or not the listeners will want to know what a ROMpler is. * A $60,000 industrial-strength sampler/synthesizer in your garage. * Playing naturalistic orchestral samples at unnaturally low playback speeds. * A terrifying grindy klaxon sound. * An unstoppable liquid metal monster with a jaunty soundtrack. * Supercomputers producing digital audio in not real time. * The Mellotron. * The brass hit sample used in Owner of a Lonely Heart. * Whether Fairlight the warez group has any relation to Fairlight the synthesizer company. * Emulating the crustiness of the Fairlight CMI. * Where to find all the samples that came built-in to the Fairlight CMI. * Audible frowns. * Just throwing polygons at the rasterizer. * Being clever and squeezing every last drop of performance out of the new consoles and it still doesn't look that much better. * The visual quality of a console you grew up playing being acceptable forever. * Noticing the hottest new game graphics for fifteen minutes and after that you're just playing a video game again. * How we could be up to the NES 6 or the Wii U by now. * Playing Wii Sports and not noticing or caring that the Wii can play other games. * Completely ignoring F2P games until one of your relatives turns out to be susceptible to gambling addiction. * How Nintendo spent the Breath of the Wild budget. * Shielding your eyes when you see a map because you don't want to know too much about the world. * Which Breath of the Wild HUD modes include a compass. * Stuffed mushrooms. * The only recipe that your family makes literally every Thanksgiving. * Making a tray of stuffed mushrooms where the seasoning is different on every mushroom. * A Delicious Chore. * Eggs on toast with remoulade. * The default thing you put on a sandwich. * Espresso machine eggs. * The hypothetical standalone steamer arm. * Promising to not promote anyone's Kickstarter. * What Jim will do with a sharp knife if he gets one for Christmas. * Putting a salmon in the fridge until it desiccates. * Whether scales are a kind of skin. * Knowing you really ought to eat fish. * Putting cabbage in the oven until it's melted cabbage. * Two people who are the same height but one looks taller because their legs are longer. * Dog content on this podcast. * Allowing both pronunciations of Jay's name. * Katie content on this podcast. * A baby becoming a person after basically being a potato for a while. * John's one (1) tweet.
The PiP Cultural Committee is back in session to discuss vidja games, representations of colonialism and political conflict overall. We're very excited to be joined by Josh Sawyer, lead designer of such classics as Icewind Dale II, Fallout: New Vegas, and Pillars of Eternity. Most recently he was the narrative designer for Pillars of Eternity 2, set in a fantasy world where colonisation is part of the narrative. Who better to talk to as we discuss "why must there be politics in the shooty-shooty-stabby-stabby"? Like the chat? Why not pick up Pillars of Eternity 2 and grapple with colonial representation yourself? Pod Personnel: Jamie, Ben, James, Rob and Very Special Guest Josh Sawyer Pod Link: Colonialism is fun? Civilisation and the Gamification of Imperialism
On this episode we have former Texas Longhorn and Chicago Cub, Josh Sawyer. We discuss his career being cut short due to arm injuries, Augie Garrido, and life after Division 1/professional baseball.
Hey all! Higgins and Snoop are back again to tell you what we've been reading and drinking. This month is about family and working together. So we brought in long time supporter of the show, Josh Sawyer, to help us out and talk about Gerard Way and Gabriel Ba's (insert screaming sheep sound) classic tale, The Umbrella Academy. It's a wild ride and one we hope you're ready for. Enjoy!- Drink of the Night- Book of the Month- Next Time...
In den letzten Wochen wurde viel darüber diskutiert, unter welchen Arbeitsbedingungen „Red Dead Redemption 2“ entstanden ist. In dieser Folge „RUSH“ interviewen wir einen ehemaligen Rockstar-Mitarbeiter und besprechen das größte Videospiel des Jahres. Außerdem: Ein wilder Ritt durch die Geschichte des Western-Genres. 00:00:00 Was habt ihr gespielt? Red Dead Redemption 2, Pokémon Ultra Sonne, Hitman 2, Call of Cthulu, Fallout 76, Dead By Daylight 00:06:33 Red Dead Redemption 2 in einem Wort 00:10:30 Die Welt 00:18:50 Das Gameplay 00:35:58 Interview mit Martin Ganguly über die Geschichte des Westerns 00:44:30 Die Story 00:56:30 Arbeitsbedingungen bei Rockstar Games 01:09:00 Interview mit Declan Peach von Game Workers Unite UK 01:19:00 Sollten Spiele-Reviews auch über Arbeitsbedingungen bei Entwicklern sprechen? Das Interview mit Declan Peach auf Deutsch: RUSH: Hallo Declan, erzähl doch mal von deinem Werdegang. Declan Peach: Ich bin ungefähr seit zwei Jahren in der Industrie. Ich hab meinen Master in England gemacht und in einem kleinen Indie-Studio als Designer gearbeitet. Ich hab mich immer schon für die Politik rund ums Arbeitsrecht interessiert. Meine Eltern waren Gewerkschaftler. Und in der Uni wurde uns immer erzählt, dass es Crunch-Kultur und viele intrinsische Probleme in der Games-Industrie gibt. Und als ich von Game Workers Unite gehört habe, habe ich ihnen direkt eine E-Mail geschrieben. Ich hätte aber nicht gedacht, dass ich derjenige sein würde, der den britischen Ableger von Game Workers Unite gründen und koordinieren würde. Aber kein anderer wollte es machen, also hab ich es gemacht. Und jetzt gründen wir eine Gewerkschaft im Vereinigten Königreich. Im Vereinigten Königreich ist ja auch der Geburtsort der Gewerkschaftsbewegung. Wissen bei euch viele junge Leute was Gewerkschaften sind? Nein. Junge Leute wissen das nicht und das ist ein großes Problem, auf das wir immer wieder gestoßen sind. Die Menschen verstehen nicht so ganz die Rolle der Gewerkschaften im modernen Arbeitsrecht, vor allem im Vereinigten Königreich. Wie erklärst du jungen Leuten, was eine Gewerkschaft ist? Ich erkläre, dass man sich in der Gewerkschaft unabhängig vom Arbeitgeber trifft und sagt: Okay, wir haben eine Macht, dass wir zum Beispiel streiken könnten oder dein Geschäft stören, wenn du nicht mit uns verhandelst, um unsere Situation zu verbessern, zum Beispiel die Bezahlung. Viele verstehen nicht, dass es das ist, was eine Gewerkschaft macht. Viele wissen nicht, dass es das ist, wofür Gewerkschaften gegründet wurden. So erkläre ich es und das lieben junge Leute dann. Das klingt für sie großartig. Ja, ich finde es witzig, dass wir jetzt in der Gaming-Branche so viel über dieses sehr alte Konzept der Gewerkschaften sprechen. Ja, in der Tech-Industrie ist das total interessant, weil sie sich gegründet hat, als die Gewerkschaften gerade sehr schwach waren, in den Neunzigern. Und jetzt ist es zu einem Punkt gekommen, an dem wir sagen: Es gibt echt Sachen, die wir tun könnten. Wir können zusammen verhandeln und für eine bessere Situation kämpfen. Wie habt ihr den Launch von Red Dead Redemption 2 erlebt? Das war interessant. Rockstar ist historisch nicht so großartig zu seinen Mitarbeitern. Es ist einfach so eine riesige Organisation. Und die Dinge, die sie produzieren, sind so riesig. Ich habe von Leuten gehört, die dort in der Qualitätssicherung arbeiten, dass ihre Arbeitsstunden schlecht sind und dass Überstunden verpflichtend sind und erwartet werden. Aber es war interessant als Dan Houser stolz getwittert hat, dass manche von ihnen vor Release 100-Stunden-Wochen gearbeitet haben. Und dann gab es diesen Backlash, vor allem wegen Bewegungen wie unserer, die diese Zustände kritisieren. Und deswegen kam dieses Thema in die Öffentlichkeit. Das ist natürlich toll für uns. Aber es ist schrecklich, dass so etwas heute noch passiert. Er hat es dann zurück genommen und gesagt, dass es nur er und ein paar Writer waren. Aber ich habe mit vielen Rockstar-Mitarbeitern gesprochen und ich weiß, dass sie sehr viele Überstunden machen. Aber das sind normale Probleme in der Triple-A-Industrie. Diesmal sind sie halt aufgrund der Größe des Unternehmens an die Öffentlichkeit geraten. Also würdest du sagen, dass das normale Probleme in der Games-Industrie sind? Die gab es schon immer. Aber immer mehr Leute in der Industrie kritisieren diese Verhältnisse. Beim Dan Houser-Tweet war so interessant, dass dann Josh Sawyer, Designer von "Fallout: New Vegas" gesagt hat, dass so etwas nicht okay ist. Welche anderen Probleme gibt es noch in der Games-Industrie? Das was bei Rockstar passiert, ist bei anderen Firmen nicht wirklich anders. Es gibt da Crunch-Time, kurze instabile Verträge - nicht nur für Qualitätssicherer sondern auch für Entwickler. Es gibt schlimme Arbeitskulturen nicht nur gegen Frauen und People of Color. Ja, das gibt es alles häufig. Man hört von Crunch, schlimmen Verträgen und Gehältern bei Rockstar, bei Ubisoft, bei Sega, bei jeder großen Firma. Rockstar ist überhaupt nicht besonders. Aber es hat sich etwas geändert, weil jetzt die Öffentlichkeit drüber redet. Ja klar, dass wir jetzt drüber reden und dass Dan Housers Kommentare so einen Backlash hatten, ist ein richtig gutes Zeichen. Ich glaube vor anderthalb Jahren hätte das niemanden interessiert. Was macht ihr gerade, um Spieleentwicklern zu helfen, sich zu organisieren? Wir versuchen, selbst eine Gewerkschaft zu werden. Wir schließen uns einer großen Gewerkschaft an und wollen in der ganzen Industrie im Vereinigten Königreich agieren können. Und dann? Ich will versuchen, mehr Mitglieder zu rekrutieren. Und wir wollen herausfinden, was wir wirklich für Entwickler tun können. Zum Beispiel in Bezug auf Crunch. Wollen wir Studios dafür belohnen, wenn sie keinen Crunch haben? Oder wollen wir mit Studios verhandeln, die für Crunch stehen? Wir wollen das in einem langen Prozess herausfinden. Wenn alles ratifiziert ist, fängt die richtige Arbeit an. Was können die Konsumentinnen und Konsumenten denn tun, um die Entwickler zu unterstützen? Wenn sie nicht boykottieren, dann sollten sie Entwicklern sagen, was sie von diesen Dingen halten. Sagt den Entwicklern: Ich will euer Spiel nicht spielen, weil ich weiß, wie ihr eure Entwickler behandelt. Als Entwickler weiß ich, dass wir sehr genau hinhören, wenn die Spieler mit uns reden. Wenn Entwickler merken, dass die Spiele sich für diese Dinge interessieren, dann würden sie vielleicht umdenken. Ich glaube ein Boykott würde nicht funktionieren, aber man kann immer andere über die Gewerkschaftsbewegung informieren. Der Artikel zum Nachlesen: https://detektor.fm/kultur/rush-red-dead-redemption-2
Některé díly našich vidcastů jsou výjimečné na druhou a tenhle k nim určitě patří. Nejen, že jsme si povídali o Red Ded Redemption, VR hrách a Falloutu 76, ale poprvé jsme přivítali anglicky mluvícího hosta. Josh Sawyer je tvůrce Falloutu: New Vegas, Pillars of Eternity a celé řady klasických izometrických stopovacích RPG, jehož historie je plná zajímavých projektů, příhod i neveselých událostí. Snad si 57. vidcast užijete stejně tak, jako jsme si my užili s jeho přípravou... :D 5:20 - Zdeněk o RDR 2 35:57 - Petr o Fallout 76 55:55 - Jirka o Firewall a Astro Bot 1:16:30 - Rozhovor s Joshem Sawyerem 2:00:58 - Závěrečný mišmaš Napište nám na Facebooku: https://www.facebook.com/vortexczech/ Tweetněte nám na Twitteru: https://twitter.com/vortexczech Přidejte se k nám na Discordu: https://t.co/Adu4LRZ07l
Josh Sawyer is a longtime veteran of renowned RPG studio Obsidian Entertainment, and he's seen a lot in his career. From his history-based beginnings to Fallout, Pillars of Eternity, and much more, his story is a fascinating one!
In this episode of the Microsoft Innovative Expert: Spotlight Series Podcast, we invite Josh Sawyer, Senior Manager for US Education for Microsoft and educators Scott Bricker and Alyson Dame on the program to discuss the Microsoft Showcase Schools Program. https://aka.ms/schools ()Nominations Close July 15, 2018 In this episode, you will learn: What are Microsoft Showcase Schools? US Showcase Schools & US Microsoft Schools How does a school apply to become a Showcase School? How many Showcase Schools? The benefits of being a Showcase School What does MSFT look for in a Nomination Showcase School Leadership Teams Aligning the Showcase School Program with the MIE Community Microsoft @ ISTE Conference https://aka.ms/schools (https://aka.ms/schools) Follow our PodcastiTunes: http://www.teachercast.net/MIEAudio (http://www.TeacherCast.net/MIEAudio) YouTube: http://www.teachercast.net/MIEVideo (http://www.TeacherCast.net/MIEVideo) Show Notes: http://www.teachercast.net/MIESpotlight (http://www.TeacherCast.net/MIESpotlight) The TeacherCast Educational Broadcasting Network | http://www.twitter.com/teachercast (@TeacherCast) Follow our HostJeff Bradbury | http://www.twitter.com/jeffbradbury (@JeffBradbury) Microsoft Showcase SchoolsMicrosoft offers two whole school programs, one for schools getting started with digital transformation and one for schools with a mature whole-school end-to-end approach to transformation with already demonstrated outcomes. Each program focuses on the school leadership team responsible for driving change. About our GuestsJosh Sawyer – Senior Manager of US Education Josh is a globally recognized industry leader and subject matter expert known for Education transformation and inspiring cultures of innovation at scale. Rooted in his personal philosophy ‘seeking to live with grit and innovation; dream boldly, think deeply, and execute swiftly!'; Josh currently leads Microsoft's US Educator and School Leader Transformation strategy focusing on Professional Learning and the Microsoft Schools Program. Prior to joining Microsoft, Josh led a pivotal innovation team driving instructional technology across one of the largest school districts in the US, as well as served as a global Educational consultant, master trainer, speaker, and content developer for various programs and affiliates worldwide. Scott BrickerA passionate leader, committed to maintaining focus on his pursuit of lifelong learning, Scott Bricker has found tremendous joy and success during his nearly 20-year career as a teacher, basketball coach, instructional coach and many other roles around a high school campus. Built on the solid premise of creating human connection through “Building Your Relationship Infrastructure,” his deeply-rooted belief in the power and potential of working together as a team drives him to create a cohesive working environment for his Math students, for faculty during PD & Training sessions and in collaborating with great educators and people from around the globe. Inspired by the humor, creativity and drive of two of his high school teachers, Scott dove head first into Education following his time at the University of Arizona and never looked back. He has taught both English and Math and absolutely thrives off the energy of being around high school students and teachers, working to inspire them think outside the box in all they think, say and do. In the spring of 2013, Scott was named Director of Educational Technology at Santa Margarita Catholic High School and asked to lead the full implementation of the school's One-to-One Tablet PC Program. After distributing devices to only the faculty during the 13-14 school year, SMCHS distributed devices to all 1725 students during the summer of 2014 and, following the success of their rollout and implementation of Office365, OneNote and other Microsoft tools, SMCHS was named a Microsoft Showcase School in the fall of 2014 and proudly
Kat and Nadia welcome back Josh Sawyer and Feargus Urquhart for a Fallout New Vegas retrospective that delves into why it's such a beloved cult classic (35:42), while also talking about South Park's amusing difficulty sliders, Tyranny's underwhelming expansion, and what Final Fantasy VII means in 2017. Read more at http://usgamer.net! Follow us on Twitter and Facebook at @usgamernet! Have comments or questions about the show? Email us at usgamer@usgamer.net. We may read your letter on the show.
Legendary RPG designer Josh Sawyer returns to dive deep into Pillars of Eternity II: Deadfire's story, premise and multi-classing (18:30), but not before Kat has a healthy rant about NBA 2K18's stats progression and Nadia talks about the RPGs revealed at the Nindies event. Plus: Another Perfect RPG Party! Read more at http://usgamer.net! Follow us on Twitter and Facebook at @usgamernet! Have comments or questions about the show? Email us at usgamer@usgamer.net. We may read your letter on the show.
Episode 153 of The Independent Characters brings you the conclusion of our coverage of Horus Heresy Book 7 - Inferno! To help us out with this coverage we have once again enlisted Josh Sawyer on this episode. Josh is a member of our local gaming group and a huge fan of The Thousand Sons, and has helped us pour over this massive tome and has prepared extensively for this episode! This episode we close out our coverage talking about the forces of the Imperium. Meaning the Space Wolves, Custodes, and Sisters of Silence. Last episode saw us cross our 3 MILLION total download mark and we just wanted to take a quick moment to thank everyone who listens to the show. It has succeeded beyond our wildest dreams. We hope you enjoy the show! Time Stamps: 0:00:00 - Show Intro and Host Introduction 0:04:30 - Winner of TABLEWAR! Macro Mat Contest announced 0:05:30 - Workbench and Hobby Progress 0:46:00 - Horus Heresy 7 (Part 3) 1:28:25 - Horus Heresy 7 (Part 4) 2:26:30 - Final Thoughts and Show Closing Relevant Links: KR Multicase - SPONSOR Tablewar! - SPONSOR Wargamma - SPONSOR Forge World Games Workshop The Black Library Geek Nation Tours UK Minis trip
The Independent Characters - A Warhammer 40k Podcast | Radio
Episode 153 of The Independent Characters brings you the conclusion of our coverage of Horus Heresy Book 7 - Inferno! To help us out with this coverage we have once again enlisted Josh Sawyer on this episode. Josh is a member of our local gaming group and a huge fan of The Thousand Sons, and has helped us pour over this massive tome and has prepared extensively for this episode! This episode we close out our coverage talking about the forces of the Imperium. Meaning the Space Wolves, Custodes, and Sisters of Silence. Last episode saw us cross our 3 MILLION total download mark and we just wanted to take a quick moment to thank everyone who listens to the show. It has succeeded beyond our wildest dreams. We hope you enjoy the show! Time Stamps: 0:00:00 - Show Intro and Host Introduction 0:04:30 - Winner of TABLEWAR! Macro Mat Contest announced 0:05:30 - Workbench and Hobby Progress 0:46:00 - Horus Heresy 7 (Part 3) 1:28:25 - Horus Heresy 7 (Part 4) 2:26:30 - Final Thoughts and Show Closing Relevant Links: KR Multicase - SPONSOR Tablewar! - SPONSOR Wargamma - SPONSOR Forge World Games Workshop The Black Library Geek Nation Tours UK Minis trip
Episode 152 of The Independent Characters begins our long awaited coverage of Horus Heresy Book 7 - Inferno! To help us out with this coverage we have enlisted Josh Sawyer on this episode. A member of our local gaming group and a huge fan of The Thousand Sons. Josh has helped us pour over this massive tome and has prepared extensively for this episode! Before we launch into our coverage of the latest Horus Heresy Forge World book, we spend a few minutes talking hobby progress, the latest on 8th Edition of Warhammer 40k (which had just announced the day before we recorded), and include an interview with Paul Murphy of the Forge The Narrative Podcast - where we ALSO talk about the excitement around the new edition of Warhammer 40k! All in all, it looks like a great time to be involved in this game. We hope you enjoy the show! Time Stamps: 0:00:00 - Show Intro and Host Introduction 0:03:30 - Workbench and Hobby Progress 0:52:00 - Interview with Paul Murphy of Forge The Narrative Podcast 1:23:30 - Horus Heresy 7 (Part 1) 3:13:00 - Horus Heresy 7 (Part 2) 3:51:30 - Show Closing Relevant Links: KR Multicase - SPONSOR Tablewar! - SPONSOR Wargamma - SPONSOR Forge World Games Workshop The Black Library Geek Nation Tours UK Minis trip
The Independent Characters - A Warhammer 40k Podcast | Radio
Episode 152 of The Independent Characters begins our long awaited coverage of Horus Heresy Book 7 - Inferno! To help us out with this coverage we have enlisted Josh Sawyer on this episode. A member of our local gaming group and a huge fan of The Thousand Sons. Josh has helped us pour over this massive tome and has prepared extensively for this episode! Before we launch into our coverage of the latest Horus Heresy Forge World book, we spend a few minutes talking hobby progress, the latest on 8th Edition of Warhammer 40k (which had just announced the day before we recorded), and include an interview with Paul Murphy of the Forge The Narrative Podcast - where we ALSO talk about the excitement around the new edition of Warhammer 40k! All in all, it looks like a great time to be involved in this game. We hope you enjoy the show! Time Stamps: 0:00:00 - Show Intro and Host Introduction 0:03:30 - Workbench and Hobby Progress 0:52:00 - Interview with Paul Murphy of Forge The Narrative Podcast 1:23:30 - Horus Heresy 7 (Part 1) 3:13:00 - Horus Heresy 7 (Part 2) 3:51:30 - Show Closing Relevant Links: KR Multicase - SPONSOR Tablewar! - SPONSOR Wargamma - SPONSOR Forge World Games Workshop The Black Library Geek Nation Tours UK Minis trip
Tonight is another special episode with the Director of Fallout: New Vegas Josh Sawyer of Obsidian! We will of course be chatting about all things Fallout: New Vegas including development, [...] Source
Obsidian's Josh Sawyer joins Kat to reflect on Pillars of Eternity a year later, explain his approach to RPG design, discuss the development of the expansions, and talk about what's next for Obsidan.
In this episode we talk to Josh Sawyer of Obsidian Entertainment to discuss the past and future of Pillars of Eternity. Pillars of Eternity is an RPG in the vein of Baldur's Gate and has recently hit the 500k mark. For more information, checkout the links below.
We have a round table discussion with Josh Sawyer as well as Adam and Brandon from Obsidian Entertainment regarding the awesome Pillars of Eternity and the just released expansion The White March, Part 1. We cover the setting, the 2 new characters that can join your party, and the new mechanics around soulbound weapons!
We close out the show with our impressions and a lineup of guests that includes Ed Boon, Zoe Quinn, Geoff Keighley, Alexa Ray Corriea, Josh Sawyer, Abbie Heppe, Rami Ismail, Paul Barnett, and more!
in this episode, Luke and Eleanor are joined by game designer Josh Sawyer to talk about his new video game, Pentiment. we discuss the late Medieval setting, the amazing soundtrack, and the inspirations that went into making the game. check it out!Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
At long last, an audio production of our classic April live show where I was joined with the immortal Liv, who helped me talk with Obsidian's Josh Sawyer about Darklands, Fallout, and his origins as a legendary narrative mind in games. Not to be missed!Support this podcast at — https://redcircle.com/no-cartridge-audio/donationsWant to advertise on this podcast? Go to https://redcircle.com/brands and sign up.
Breaking one out from the patreon vaults in honor of our live show on 3/9, this is a classic After Dark episode with Liv (@aveyclub) and I hosting Josh Sawyer (@jesawyer). Hear where it all began!Support this podcast at — https://redcircle.com/no-cartridge-audio/donationsWant to advertise on this podcast? Go to https://redcircle.com/brands and sign up.